public abstract class SBPBasePublisher
extends systemic.sif.sifcommon.publisher.BasePublisher
Publishers that are part of the SBP must extend this SBPBasePublisher. If your agent deals with other SIF objects than the ones defined in the SBP then you should extends the NoneSBPBasePublisher class for these objects and not this class. If you use this class for any other SIF objects than defined in the SBP the behaviour is unknown, most likely will cause your agent to crash.
| Constructor and Description |
|---|
SBPBasePublisher(java.lang.String publisherID,
openadk.library.ElementDef dtd) |
| Modifier and Type | Method and Description |
|---|---|
abstract systemic.sif.sifcommon.publisher.SIFResponseIterator |
getAllSIFObjects(openadk.library.Query query,
openadk.library.Zone zone)
This method is called if an unbound query is received by this publisher.
|
systemic.sif.sifcommon.publisher.SIFResponseIterator |
getObjectsByGenericQuery(openadk.library.Query query,
openadk.library.Zone zone)
This is the default implementation for all SIF Queries that are not based on either the unbounded query
or primary key query.
|
systemic.sif.sifcommon.publisher.SIFResponseIterator |
getRequestedSIFObjects(openadk.library.Query query,
openadk.library.Zone zone) |
abstract openadk.library.SIFDataObject |
getSIFObjectByPrimaryKey(java.util.List<SIFObjectKey> keyValues,
openadk.library.Query query,
openadk.library.Zone zone)
This method is called if the SIF Query has conditions for the Primary Key of the object this publisher
deals with.
|
broadcastEvents, finalise, getEventsFromFile, getObjectsFromFile, getOptions, getSIFEvents, loadXMLFileData, onRequest, run, setOptions, shutdownPublisher
getAgentConfig, getAgentID, getAgentProperties, getAgentProperty, getApplicationID, getDtd, getFrameworkProperties, getId, getMappings, getZoneByID, getZones, isValidZone, setAgentConfig, setAgentID, setAgentProperties, setApplicationID, setDtd, setFrameworkProperties, setId, setMappings, setZones
public SBPBasePublisher(java.lang.String publisherID, openadk.library.ElementDef dtd)
public abstract systemic.sif.sifcommon.publisher.SIFResponseIterator getAllSIFObjects(openadk.library.Query query, openadk.library.Zone zone) throws openadk.library.ADKException, openadk.library.SIFException
query
- Note this query will have no conditions but it may have field restrictions and therefore the
need to have it available in this method.zone
- The Zone from which the query has been received. Maybe there is a need to know what that is.openadk.library.ADKException
- If there is an error with retrieving data.openadk.library.SIFException
- If the query cannot be dealt with (ie not supported). In this case the following
fields must be set:public abstract openadk.library.SIFDataObject getSIFObjectByPrimaryKey(java.util.List<SIFObjectKey> keyValues, openadk.library.Query query, openadk.library.Zone zone) throws openadk.library.ADKException, openadk.library.SIFException
Example:
keyValues[0].xpathToKey=@RefId, keyValues[0].keyValue=D3E34B359D75101A8C3D00AA001A1652
Note:
Some objects such as the StudentContactRelationship are made up of a compound key and therefore the example above could look like this: keyValues[0].xpathToKey=@StudentPersonalRefId, keyValues[0].keyValue=02834EA9EDA12090347F83297E1C290D
keyValues[1].xpathToKey=@StudentContactPersonalRefId, keyValues[1].keyValue=6472B2610947583A463DBB345291B001
keyValues
- The key names (xpath notation) and values of this objects primary key.query
- Query condition and Field restrictions.zone
- The Zone from which the query has been received. Maybe there is a need to know what that is.openadk.library.ADKException
- If there is an error with retrieving data.openadk.library.SIFException
- If the query cannot be dealt with (ie not supported). In this case the following
fields must be set:public systemic.sif.sifcommon.publisher.SIFResponseIterator getObjectsByGenericQuery(openadk.library.Query query, openadk.library.Zone zone) throws openadk.library.ADKException, openadk.library.SIFException
query
- The query.zone
- The zone from which the qury has been receivedopenadk.library.ADKException
- If there is an error with retrieving data.openadk.library.SIFException
- Default implementation of this method
If the query cannot be dealt with (ie not supported). In this case the following
fields must be set:public systemic.sif.sifcommon.publisher.SIFResponseIterator getRequestedSIFObjects(openadk.library.Query query, openadk.library.Zone zone) throws openadk.library.ADKException, openadk.library.SIFException
getRequestedSIFObjects
in class systemic.sif.sifcommon.publisher.BasePublisher
openadk.library.ADKException
openadk.library.SIFException


Manages singleton actor instance among all cluster nodes or a group of nodes tagged with a specific role.
Thrown when a consistent state can't be determined within the defined retry limits.
Thrown when a consistent state can't be determined within the defined retry limits. Eventually it will reach a stable state and can continue, and that is simplified by starting over with a clean state. Parent supervisor should typically restart the actor, i.e. default decision.
Marker trait for remote messages with special serializer.
The ClusterSingletonProxy
works together with the akka.cluster.singleton.ClusterSingletonManager to provide a
distributed proxy to the singleton actor.
The ClusterSingletonProxy
works together with the akka.cluster.singleton.ClusterSingletonManager to provide a
distributed proxy to the singleton actor.
The proxy can be started on every node where the singleton needs to be reached and used as if it were the singleton itself. It will then act as a router to the currently running singleton instance. If the singleton is not currently available, e.g., during hand off or startup, the proxy will buffer the messages sent to the singleton and then deliver them when the singleton is finally available. The size of the buffer is configurable and it can be disabled by using a buffer size of 0. When the buffer is full old messages will be dropped when new messages are sent via the proxy.
The proxy works by keeping track of the oldest cluster member. When a new oldest member is identified, e.g. because the older one left the cluster, or at startup, the proxy will try to identify the singleton on the oldest member by periodically sending an akka.actor.Identify message until the singleton responds with its akka.actor.ActorIdentity.
Note that this is a best effort implementation: messages can always be lost due to the distributed nature of the actors involved.
Manages singleton actor instance among all cluster nodes or a group of nodes tagged with a specific role. At most one singleton instance is running at any point in time.
The ClusterSingletonManager is supposed to be started on all nodes, or all nodes with specified role, in the cluster with
actorOf
. The actual singleton is started on the oldest node by creating a child actor from the suppliedsingletonProps
.The singleton actor is always running on the oldest member with specified role. The oldest member is determined by akka.cluster.Member#isOlderThan. This can change when removing members. A graceful hand over can normally be performed when current oldest node is leaving the cluster. Be aware that there is a short time period when there is no active singleton during the hand-over process.
The cluster failure detector will notice when oldest node becomes unreachable due to things like JVM crash, hard shut down, or network failure. When the crashed node has been removed (via down) from the cluster then a new oldest node will take over and a new singleton actor is created. For these failure scenarios there will not be a graceful hand-over, but more than one active singletons is prevented by all reasonable means. Some corner cases are eventually resolved by configurable timeouts.
You access the singleton actor with ClusterSingletonProxy. Alternatively the singleton actor may broadcast its existence when it is started.
Use factory method ClusterSingletonManager#props to create the akka.actor.Props for the actor.


-
lock
java.lang.Object lock
An object to be used for thread synchronisation, so that the getMove method can wait until a move is made on the mouseLister thread
-
mainPanel
javax.swing.JPanel mainPanel
The panel which contains the three other panels
-
mainPanelLayout
java.awt.BorderLayout mainPanelLayout
The layout manager for the main panel
-
centerPanel
GUIPanel centerPanel
The panel which contains the hexagon board
-
northPanel
javax.swing.JPanel northPanel
The panel which informs the user of whose turn it is, in addition to the winner of the game
-
southPanel
javax.swing.JPanel southPanel
The panel which contains the make move and concede buttons
-
turn
javax.swing.JLabel turn
The label informing the player of whose turn it is, and whether anyone has won
-
moveOptions
javax.swing.JLabel moveOptions
The label for the buttons at the bottom of the screen
-
concede
javax.swing.JButton concede
The button used to concede
-
makeMove
javax.swing.JButton makeMove
The button used to make the move
-
mouseListenerThread
GUIFrame.MouseListenerThread mouseListenerThread
The mouse listener, running in its own thread
-
mouseReady
boolean mouseReady
Indicates whether or not the board is ready for a move to be made
-
lastClickedHex
Hex lastClickedHex
Holds the most recently selected hex on the board, between the mouseListenerThread and this object.
-
makeMoveNow
boolean makeMoveNow
Holds whether the user has done an action that would result in the move being made when getMove is called.
-
hasConceded
boolean hasConceded
Indicates whether the user wishes to concede.
-
gameWon
boolean gameWon
Indicates which player has won the game.


Example Output - 3 Sets of Data
From this information the users can gather that Schedule, Risk, and Cost are associated to the input data presented to the application algorithm, located in the Generate tab.
Dataset 1 with Chart Output
The numbers, respectively, for this dataset are 5, 10, 27.5, 27.5, 15, and 15.
{% for i in range(7) %}
{% endfor %}
Dataset 2 with Chart Output
The numbers, respectively, for this dataset are 5, 0, 50, 30, 5, and 5.
{% for i in range(7) %}
{% endfor %}
Dataset 3 with Chart Output
The numbers, respectively, for this dataset are 5, 5, 15, 15, 30, and 30.


Flexible, Powerful Static Website Creation With Hugo
The static website has been reborn! Using a static site generator can simplify website production, optimize performance, and improve security. By streamlining the production process, static site generators can make more time for creating content instead of maintaining the plumbing that delivers it.
Speaker: Eric Carlisle


Use requirebin to generate minified.js gist for you
Or use http://wzrd.in/bundle
Or use node as a build tool only


Change Attributes
Something went wrong, please try again.
The date entered was invalid.
Name
Birth date
Email
Go back


Police outside Bolivia's presidential palace abandon posts
by The Associated PressLA PAZ, Bolivia -- Police guards outside the presidential palace in Bolivia have left their posts, allowing anti-government protesters to walk up to the doors of the building.
President Evo Morales was not in the building when police retreated on Saturday, in a sign of growing discontent among security forces after a disputed election.
Officials in the palace in La Paz were evacuated, leaving only a military presidential guard. Protesters later left the area.
Some police in Bolivia became openly defiant toward the government on Friday, and their protests appeared to be spreading. Their demands include better working conditions and the resignation of their commander.
Morales claimed he was re-elected in the Oct. 20 vote, but the opposition alleged fraud. The dispute triggered nationwide protests, resulting in three deaths and more than 300 injuries.


Before Change
z1_stop = Variable(y1.data, requires_grad=True)
G_z1 = Gm.forward(z1_stop)
x2 = y2 - G_z1
x2_stop = Variable(x2.data, requires_grad=True)
F_x2 = Fm.forward(x2_stop)
x1 = y1 - F_x2
x1_stop = Variable(x1.data, requires_grad=True)
// Compute outputs building a sub-graph
z1 = x1_stop + F_x2
y2_ = x2_stop + G_z1
y1_ = z1
// Perform full backward pass on graph...
y = torch.cat([y1_, y2_], dim=1)
dd = torch.autograd.grad(y, (x1_stop, x2_stop) + tuple(Gm.parameters()) + tuple(Fm.parameters()), grad_output, retain_graph=False)
After Change
// compute outputs building a sub-graph
x1_, x2_ = torch.chunk(x_stop, chunks=2, dim=1)
y1_ = x1_ + Fm.forward(x2_)
y2_ = x2_ + Gm.forward(y1_)
y = torch.cat([y1_, y2_], dim=1)
// perform full backward pass on graph...


German Lobbying Meetings
This page uses data compiled and published by
Christopher Warnow
. Sources:
Banking
-
Transportation
-
Energy
-


Spawn NPC/Mob by ID:
[*]
ID|name/qty:
Special:
[*]: Names are case insensitive, but you must use underscores instead of spaces.
You can leave qty field empty if you don't need more than one mob.


I worked as an hematology/oncology nurse for 4 years. I enjoyed being an oncology nurse, I have learned a lof from my patients. However, I have been always interested in learning programming. Because I like problem solving.
Worked as outpatient RN at Swedish Cancer Institute Issaquah
RN, Royal Victoria Hospital, Montreal, Canada


Response outperforms the competition, every time. We take the overall speed of functionality into consideration for every feature we add.
Response follows security best-practices and includes password hashing, CSRF protection, and automatic SSL certificates out-of-the-box.
Response includes an extensive GraphQL API, inline hooks for custom behavior, and metadata for storing custom data on database objects.
Response is easy to configure using one or more declarative config files. When a setting is invalid, Response will tell you where and why.
Response uses real-time location to offer live mapping, intelligent call routing, response route tracking, and more!
Enable dark mode for low-light rooms, to reduce power consumption, or if you just prefer the look of dark apps.


FCPXMLUtility
Undocumented
-
Undocumented
-
Returns an array of elements that match specified FCPXML element types.
Declaration
Swift
public func filter(fcpxElements elements: [XMLElement], ofTypes types: [FCPXMLElementType]) -> [XMLElement]
-
Creates a CMTime value that represents real time from timecode values.
Declaration
Swift
public func CMTimeFrom(timecodeHours: Int, timecodeMinutes: Int, timecodeSeconds: Int, timecodeFrames: Int, frameDuration: CMTime) -> CMTime
-
Converts an FCPXML time value to a CMTime value.
Declaration
Swift
public func CMTime(fromFCPXMLTime timeString: String) -> CMTime
-
Converts a CMTime value to an FCPXML time value.
Declaration
Swift
public func fcpxmlTime(fromCMTime time: CMTime) -> String
-
Conforms a given CMTime value to the frameDuration so that the value falls on an edit frame boundary. The function rounds the edit frame down.
Declaration
Swift
public func conform(time: CMTime, toFrameDuration frameDuration: CMTime) -> CMTime
-
Converts a project counter value to the project’s timecode.
Declaration
Swift
public func projectTimecode(fromCounterValue counterValue: CMTime, inProject project: XMLElement) -> CMTime?
-
Converts a project timecode value to the project’s counter time.
Declaration
Swift
public func projectCounterTime(fromTimecodeValue timecodeValue: CMTime, inProject project: XMLElement) -> CMTime?
-
Converts a local time value to a clip’s parent time value. In FCPXML, this would be converting a time value that is in the start value timescale to the offset value timescale.
For example, if a clip on the primary storyline has an attached clip, this will convert the attached clip’s offset value to its parent clip’s offset value timescale.
Declaration
Swift
public func parentTime(fromLocalTime localTimeValue: CMTime, forClip clip: XMLElement) -> CMTime?
-
Converts a parent time value to a clip’s local time value. In FCPXML, this would be converting a time value that is in the offset value timescale to the start value timescale.
For example, if a clip on the primary storyline has an attached clip, this will tell you what the attached clip’s offset should be based on where you want it to be placed along the primary storyline.
Declaration
Swift
public func localTime(fromParentTime parentTimeValue: CMTime, forClip clip: XMLElement) -> CMTime?
-
Provides the start time of the given clip within the project timeline.
Declaration
Swift
public func projectTime(forClip clip: XMLElement, inProject project: XMLElement) -> CMTime?
-
Converts line breaks in attributes to safe XML entities in an XML file, returning an NSXMLDocument.
Declaration
Swift
public func convertLineBreaksInAttributes(inXMLDocumentURL URL: Foundation.URL) -> XMLDocument?
-
Returns the FFVideoFormat identifier based on the given parameters. If the parameters don’t match a defined identifier according to FCPXML v1.5, the method will return the string
FFVideoFormatRateUndefined
.Declaration
Swift
public func FFVideoFormat(fromWidth width: Int, height: Int, frameRate: Float, isInterlaced: Bool, isSD16x9: Bool) -> String


Likelihood evaluations for stationary Gaussian time series are typically obtained via the Durbin-Levinson algorithm, which scales as O(n^2) in the number of time series observations. This package provides a "superfast" O(n log^2 n) algorithm written in C++, crossing over with Durbin-Levinson around n = 300. Efficient implementations of the score and Hessian functions are also provided, leading to superfast versions of inference algorithms such as Newton-Raphson and Hamiltonian Monte Carlo. The C++ code provides a Toeplitz matrix class packaged as a header-only library, to simplify low-level usage in other packages and outside of R.
| Version: | 1.0 |
| Depends: | R (≥ 3.0.0) |
| Imports: | stats, methods, Rcpp (≥ 0.12.7), fftw |
| LinkingTo: | Rcpp, RcppEigen |
| Suggests: | knitr, rmarkdown, testthat, mvtnorm, numDeriv |
| Published: | 2017-07-05 |
| Author: | Yun Ling [aut], Martin Lysy [aut, cre] |
| Maintainer: | Martin Lysy <mlysy at uwaterloo.ca> |
| License: | GPL-3 |
| NeedsCompilation: | yes |
| SystemRequirements: | FFTW (>= 3.1.2) |
| CRAN checks: | SuperGauss results |
| Reference manual: | SuperGauss.pdf |
| Vignettes: |
SuperGauss |
| Package source: | SuperGauss_1.0.tar.gz |
| Windows binaries: | r-devel: SuperGauss_1.0.zip, r-release: SuperGauss_1.0.zip, r-oldrel: SuperGauss_1.0.zip |
| OS X binaries: | r-release: SuperGauss_1.0.tgz, r-oldrel: SuperGauss_1.0.tgz |
Please use the canonical form https://CRAN.R-project.org/package=SuperGauss to link to this page.


Music. Photography. Chicago.
With Lollapalooza upon us, the GolinHarris team brings you (yet again) Lollagram! Lollapalooza is one of the world’s largest music festivals and it takes place just down the street from where Al Golin started our company nearly 60 years ago.
Lollagram is a labor of love that’s designed to help you keep track of the Lollapalooza experience, through the eyes (or, more accurately, snapshots) of music lovers on the ground at Grant Park. Lollagram takes advantage of the Instagram API and aggregates the moments at Lollapalooza, creating a visual record of the bands, food, people, and city that make up this great musical tradition. With 45 million photos being uploaded to Instagram each day, we're excited to present snapshots from Lollapalooza 2013.
Lollagram will actively 'call' photos from the Instagram service and waits for a response, searching for photos and posts which include the word Lollapalooza. If you're attending Lollapalooza this year and will be sharing photos via Instagram, we hope you’ll include #Lollapalooza so your photos will be featured on Lollagram!
If you like Lollagram, please help us spread the word through the sharing tools on the site homepage. Enjoy Lollapalooza 2013!
-Your Friends at GolinHarris


| Package | Description |
|---|---|
| bwapiMath | |
| core | |
| informationStorage | |
| unitControlModule.stateFactories.actions.executableActions | |
| unitControlModule.stateFactories.actions.executableActions.steering |
| Modifier and Type | Method and Description |
|---|---|
static Polygon |
Polygon.generateFromPositions(java.util.List<bwapi.Position> positions)
Function for generating a Polygon object using a List of BWAPI Positions.
|
| Modifier and Type | Method and Description |
|---|---|
private Polygon |
PolygonContenderFactory.createStartLocationContendedPolygon(bwapi.Unit centerUnit,
bwapi.Pair<bwapi.Unit,bwapi.Unit> unitsWithGreatestCone,
Point.Direction mineralsToBase,
Point.Direction geysersToBase)
Function for generating a Polygon from the center Unit and two provided
Units as well as a fourth one, that is generated individually.
|
static Polygon |
ChokePointPolygonGenerator.generatePolygonAtChokePoint(bwta.Chokepoint chokePoint)
Convenience function.
|
static Polygon |
ChokePointPolygonGenerator.generatePolygonAtChokePoint(bwta.Chokepoint chokePoint,
double vectorLength,
int vectorRotation)
Function for generating a Polygon around a ChokePoint.
|
| Modifier and Type | Method and Description |
|---|---|
java.util.HashSet<Polygon> |
PolygonContenderFactory.generateDefaultContendedPolygons()
Function for generating the Default contended Polygons that no worker is
allowed to build on.
|
| Modifier and Type | Method and Description |
|---|---|
private void |
PolygonContenderFactory.contendPolygonInStartingLocation(java.util.HashSet<Polygon> designatedHashSet,
java.util.List<bwapi.Unit> startingMinerals,
java.util.List<bwapi.Unit> startingGeysers)
Function for generating a Polygon located at the Player's starting
location that includes the space in between the center and the mineral
patch as well as the geyser.
|
private void |
PolygonContenderFactory.contendPolygonsAtChokePoints(java.util.HashSet<Polygon> designatedHashSet)
Function for generating
Polygon s around Chokepoint s and
adding them to a provided HashSet. |
private static void |
Display.showBoundaries(java.util.HashSet<bwapi.Pair<bwta.Region,Polygon>> mapBoundaries)
Function for displaying the map's boundaries on the screen.
|
private static void |
Display.showReservedSpacePolygons(java.util.HashSet<Polygon> reservedSpacePolygons)
Function for displaying all Polygons that represent the reserved space on
the map.
|
| Modifier and Type | Field and Description |
|---|---|
private java.util.HashSet<bwapi.Pair<bwta.Region,Polygon>> |
MapInformation.mapBoundaries |
private java.util.HashSet<Polygon> |
MapInformation.reservedSpace |
| Modifier and Type | Method and Description |
|---|---|
java.util.HashSet<bwapi.Pair<bwta.Region,Polygon>> |
MapInformation.getMapBoundaries() |
java.util.HashSet<Polygon> |
MapInformation.getReservedSpace() |
| Modifier and Type | Method and Description |
|---|---|
static bwapi.Pair<bwta.Region,Polygon> |
BaseAction.findBoundariesPositionIsIn(bwapi.Position position,
boolean useBWTAWrapper)
Function for finding the Polygon that the Position is in.
|
| Modifier and Type | Method and Description |
|---|---|
Vector |
SteeringVectorGenerator.generateGeneralizedRetreatVector(javaGOAP.IGoapUnit goapUnit,
bwapi.Pair<bwta.Region,Polygon> regionPolygonPairUnitIsIn)
Function for generating a generalized / "normalized" retreat Vector which
consists of all influences the implementing class takes in consideration.
|
Vector |
RetreatActionSteerInRetreatVectorDirection.generateGeneralizedRetreatVector(javaGOAP.IGoapUnit goapUnit,
bwapi.Pair<bwta.Region,Polygon> regionPolygonPairUnitIsIn)
Use a generalized Vector which combines all direction-Vectors from all
sources influencing the Unit.
|
| Modifier and Type | Field and Description |
|---|---|
private bwapi.Pair<bwta.Region,Polygon> |
SteeringOperationChokePoints.polygonPairUnitIsIn |
| Modifier and Type | Method and Description |
|---|---|
static Vector |
SteeringFactory.transformSteeringVector(javaGOAP.IGoapUnit goapUnit,
Vector generalizedTargetVector,
Polygon currentPolygon,
bwta.Chokepoint nearestChoke,
double toalRetreatDistance,
double turnRadius)
Function for generating a steering Vector based on a generalized Vector
which holds all necessary directions to all predefined important
locations.
|
| Modifier and Type | Method and Description |
|---|---|
void |
SteeringOperationChokePoints.setPolygonPairUnitIsIn(bwapi.Pair<bwta.Region,Polygon> polygonPairUnitIsIn) |
| Constructor and Description |
|---|
SteeringOperationChokePoints(javaGOAP.IGoapUnit goapUnit,
bwapi.Pair<bwta.Region,Polygon> polygonPairUnitIsIn) |


Diablo Immortal Still Coming, Demo At BlizzCon 2019
Diablo Immortal was entirely absent from Blizzard's BlizzCon 2019 ceremony, but you can still the play game's demo if you're at the convention.
According to a user on Twitter, the game still has a demo area on the convention floor. This suggests that the game is still coming at some point, and that Blizzard has simply chosen to keep quiet about it after last year's negative reactions.
For those unaware, Diablo Immortal as the key focus of all Diablo-related game content at BlizzCon 2018. Many fans of the series weren't happy, and insisted that Blizzard had shunned them.
Advertisement
This has likely caused Blizzard to make the decision to keep the game under wraps for now. At least until it can decide on a better time for more details.
A Diablo Immortal demo at the show is a good sign
While Blizzard has been completely tight-lipped on anything regarding the game since last year, a demo is a good sign for the future.
If you think about it, Blizzard wouldn't bring a demo of a dead game to its convention. BlizzCon is usually a highly anticipated event for both the company and its fans. And it wouldn't make sense for it to reserve floor space for something it doesn't plan to release.
Advertisement
If it had no intentions of launching the title following all the negative backlash, it would be smarter to simply let it slide into obscurity. Blizzard isn't doing that, however. Instead, it's choosing to continue letting it shine in its own way.
Rather than broadcasting any information on it, Blizzard is simply letting people wander over to it at the show. Allowing people to try the demo at their leisure. This is probably a smart move, all things considered.
Shifting focus to series roots
In addition to leaving Diablo Immortal out of the news, Blizzard also shifted focus to Diablo IV. Opening the show this year to a nine-minute long cinematic about the game. Going back to the series roots was a big part of the announcement this morning too.
Advertisement
It's also something that fans wanted last year, but what they got was an announcement about a mobile game for the franchise. That paired with how the outrage was handled gave Diablo Immortal a bad rep.
Going forward, Blizzard's lack of advertisement for it could make for a better launch. Whenever that launch happens to be.
Advertisement
Advertisement


My Billings
myCars
World.
Most DownloadedAdvertisement.
AdvertisementAdvertisement
cars.
Customize Your CarsCars
finance.
Earn MoneyFinance
Double click to change photo!
0.0
0.0
0.0
0.0
Bitcoin - Buy
Bitcoin - Sell
Ethereum - Buy
Ethereum - Sell
GGCoin - Buy
GGCoin - Sell
Devcoin - Buy
Devcoin - Sell
Contacts
Send Money
Create Account
If you have an account;
Login
Customize your experience
Twitter gives you the convenience of accessing information from all over the world. Play it and stay informed about the world!
Test
Change Photo
Log Out
Delete Account
You don't have last call!
Los Santos Police Department
Los Santos Emergency Services
Create
Records


Ploror688.github.io
Coventry City Council provides an extensive resource of web links to related web sites and organisations of interest and help to both local citizens and the general.
In this lesson, we explore the myths and origins of the most powerful of all Roman gods, Jupiter, and the interesting Roman culture that developed. Religion was an important part of Roman daily life. The Romans believed in many different gods and goddesses. If the gods were angry, terrible things could.
Roman gods homework help - experience the merits of qualified custom writing assistance available here Stop getting unsatisfactory grades with these custom research. Achievements and Inventions. How the planets got their names. Roman Mosaics. Achievements, Contributions - Concrete, Aquaducts, and more. Roman Calendar. Primary homework help co uk romans gods - commit your assignment to us and we will do our best for you confide your dissertation to qualified scholars engaged Facts about Romans for Kids - Roman Britain Homework. Roman Gods and Religion - Primary Homework.
Roman gods and goddesses primary homework help - Palazzo. A set of homework grids which link to creative curriculumn topics and encourage more exciting and creative homework. The Lincoln Library of Greek Roman Mythology Timothy Gall, Susan Gall on Amazon.com. FREE shipping on qualifying offers. In five volumes the Greek Roman. Roman gods primary homework help - statim-rh.fr. What are The Replacement Denominations A love of The Truth.
Homework help roman gods - Strategie di Ecommerce. Homework help roman gods - Stop receiving bad marks with these custom research paper tips get the necessary essay here and put aside your worries Papers and resumes. Get an answer for 'What purpose do myths serve in society? What purpose do myths serve in society?' and find homework help for other Social Sciences. Young Book Trust focuses and children s reading and, ap english rhetorical analysis essay help among other things, administers many children s literature prizes. Homework activities by ayirrell - Teaching Resources Was Jesus a Copy of Horus, Mithras, Krishna, Dionysus.
Why Rh Negative is not Blood of Gods or of Alien Origin. Dear Twitpic Community - thank you for all the wonderful photos you have taken over the years. We have now placed Twitpic in an archived state.
Explanation of human blood group classification based on antigens and why Rh negative does not indicate any alien or ancient astronaut or reptilian origins.
Roman gods and goddesses primary homework help - top-ranked and affordable paper to ease your education Hire the professionals to do your homework This article looks at proof that Jesus was not a copy of pagan gods. Historical evidence for the Gospel account of Jesus Christ. Primary homework help roman gods, ucf application essay.
Jupiter, Roman God: Facts Myths - Video Lesson. Myth Man's Award-winning Mythology Homework. A difficult but fundamental concept within Christianity, the Trinity is the belief that God is three separate persons but is still a single.
Roman gods primary homework help - Instead of wasting time in ineffective attempts, get specialized help here Receive an A+ grade even for the hardest writings. Leave. The Romans came to Britain nearly 2000 years ago and changed our country. Even today, evidence of the Romans being here, can be seen in the ruins of Roman. The Lincoln Library of Greek Roman Mythology: Timothy. Primary homework help co uk romans gods - nardonegroup.org.
External links and resources Coventry City Council. Primary Homework Help The Romans. The Romans came to Britain nearly years ago and changed our country. Even today, evidence of the Romans being
In case you missed the possible grumblings of the many carnivores of UWT transitioning to vegetarian or vegan diets this past Fall quarter, many staff, students BBC - Religions - Christianity: The Trinity. Ancient Roman Legend: Horatius at the Bridge - Ancient. Roman Gods Primary Homework Help - dib-production.com. Primary Homework Help The Romans. The Romans came to Britain nearly 2000 the roman army for kids, roman gods for kids, hadrian s wall, romans roman. What purpose do myths serve in society? What purpose. Roman gods homework help : Primary homework help roman. We must hate sin but not the sinner. Our dear brother Reverend Doctor is just a product of a thousand years of Roman programing and really can’t help the erroneous.


Galão, grounds, con panna, plunger pot dripper roast cultivar extraction. Strong, et, ristretto, doppio est skinny dripper café au lait. Acerbic frappuccino espresso aromatic decaffeinated turkish cappuccino. Latte id steamed barista plunger pot aromatic crema cappuccino. Single origin coffee cultivar roast, qui half and half barista caffeine filter.
Kopi-luwak aged, rich, mug caramelization cup shop redeye dark. Instant spoon aromatic et barista et irish half and half qui lungo. Single origin coffee cultivar roast, qui half and half barista caffeine filter. Cappuccino, french press, affogato, percolator frappuccino, carajillo, sweet cup body cinnamon percolator. Seasonal organic robusta seasonal barista as java. Galão cream galão to go roast body, café au lait doppio turkish extra rich coffee. Fair trade doppio body barista eu roast mocha blue mountain.
Half and half flavour cup sit cup americano viennese organic foam café au lait seasonal. Seasonal organic robusta seasonal barista as java. Galão cream galão to go roast body, café au lait doppio turkish extra rich coffee. Fair trade doppio body barista eu roast mocha blue mountain. Kopi-luwak aged, rich, mug caramelization cup shop redeye dark. Instant spoon aromatic et barista et irish half and half qui lungo.


Three opcodes are reserved for internal use by a Java Virtual Machine implementation. If the instruction set of the Java Virtual Machine is extended in the future, these reserved opcodes are guaranteed not to be used.
Two of the reserved opcodes, numbers 254
(0xfe
) and 255
(0xff
), have the mnemonics impdep1
and impdep2
, respectively.
These instructions are intended to provide "back doors" or traps to implementation-specific functionality implemented in software and hardware, respectively.
The third reserved opcode, number 202
(0xca
), has the mnemonic breakpoint
and is intended to be used by debuggers to implement breakpoints.
Although these opcodes have been reserved, they may be used only inside a Java Virtual Machine implementation. They cannot appear in valid class files.
| opcode | mnemonic symbol | meaning |
|---|---|---|
202 | breakpoint | used by debuggers to implement breakpoints |
254 | impdep1 | provide "back doors" to implementation-specific functionality |
255 | impdep2 | provide "back doors" to implementation-specific functionality |
If the class file version number is 51.0(Java 7) or above, then neither the jsr
opcode or the jsr_w
opcode may appear in the code
array.
jsr
jsr_w
ret
Code_attribute { u2 attribute_name_index; u4 attribute_length; u2 max_stack; u2 max_locals; u4 code_length; u1 code[code_length]; // code array u2 exception_table_length; { u2 start_pc; u2 end_pc; u2 handler_pc; u2 catch_type; } exception_table[exception_table_length]; u2 attributes_count; attribute_info attributes[attributes_count]; }
下面的内容来自于《The Java Virtual Machine Specification, Java SE 8 Edition》的2.3.3. The returnAddress Type and Values部分。
The returnAddress
type is used by the Java Virtual Machine's jsr
, ret
, and jsr_w
instructions.
The values of the returnAddress
type are pointers to the opcodes of Java Virtual Machine instructions.
Unlike the numeric primitive types, the returnAddress
type does not correspond to any Java programming language type and cannot be modified by the running program.
Do nothing
stackoverflow: What is the NOP in JVM bytecode used for?
A NOP is most commonly used for timing purposes, to force memory alignment, to prevent hazards, to occupy a branch delay slot, or as a place-holder to be replaced by active instructions later on in program development (or to replace removed instructions when refactoring would be problematic or time-consuming). In some cases, a NOP can have minor side effects; for example, on the Motorola 68000 series of processors, the NOP opcode causes a synchronization of the pipeline.


A group is what allows many users to share rooms and manage them together. A group has a unique page and can set defaults for their rooms.


- call() - Method in class io.parallec.core.actor.PingWorker.PingTask
-
- call() - Method in class io.parallec.core.actor.SshWorker.SshTask
-
- cancel() - Method in class io.parallec.core.actor.OperationWorker
-
Cancel.
- cancel(boolean) - Method in class io.parallec.core.ParallelTask
-
Cancel.
- cancelCancellable() - Method in class io.parallec.core.actor.HttpWorker
-
Cancel cancellable.
- cancelCancellable() - Method in class io.parallec.core.actor.OperationWorker
-
Cancel cancellable.
- cancelCancellable() - Method in class io.parallec.core.actor.PingWorker
-
Cancel cancellable.
- cancelCancellable() - Method in class io.parallec.core.actor.SshWorker
-
Cancel cancellable.
- cancelCancellable() - Method in class io.parallec.core.actor.TcpWorker
-
Cancel cancellable.
- cancelCancellable() - Method in class io.parallec.core.actor.UdpWorker
-
Cancel cancellable.
- cancelExistingIfAnyAndScheduleTimeoutCall() - Method in class io.parallec.core.actor.OperationWorker
-
201412: now consider the poller.
- cancelOnTargetHosts(List<String>) - Method in class io.parallec.core.ParallelTask
-
Cancel on target hosts.
- cancelRequestAndWorkerOnHost(List<String>) - Method in class io.parallec.core.actor.ExecutionManager
-
Cancel request and worker on host.
- cancelRequestAndWorkers() - Method in class io.parallec.core.actor.ExecutionManager
-
Cancel request and workers.
- CancelTaskOnHostRequest - Class in io.parallec.core.actor.message
-
The Class CancelTaskOnHostRequestToManager.
- CancelTaskOnHostRequest(List<String>) - Constructor for class io.parallec.core.actor.message.CancelTaskOnHostRequest
-
- CapacityAwareTaskScheduler - Class in io.parallec.core.task
-
A task scheduler runnable to check if there are capacity to run a task
from the waitQ.
- CapacityAwareTaskScheduler() - Constructor for class io.parallec.core.task.CapacityAwareTaskScheduler
-
- capacityUsed() - Method in class io.parallec.core.ParallelTask
-
Capacity used.
- cause - Variable in class io.parallec.core.actor.HttpWorker
-
The cause.
- cause - Variable in class io.parallec.core.actor.PingWorker
-
The cause.
- cause - Variable in class io.parallec.core.actor.SshWorker
-
The cause.
- cause - Variable in class io.parallec.core.actor.TcpWorker
-
The cause.
- cause - Variable in class io.parallec.core.actor.UdpWorker
-
The cause.
- channel - Variable in class io.parallec.core.actor.TcpWorker
-
The channel.
- channel - Variable in class io.parallec.core.actor.UdpWorker
-
The channel.
- channel - Variable in class io.parallec.core.commander.workflow.ssh.SshProvider
-
The channel.
- channelDisconnected(ChannelHandlerContext, ChannelStateEvent) - Method in class io.parallec.core.actor.TcpWorker.TcpChannelHandler
-
Why not use channelClosed: if fail to establish a channel
(e.g.
- channelFactory - Variable in class io.parallec.core.bean.tcp.TcpMeta
-
- channelFactory - Variable in class io.parallec.core.bean.udp.UdpMeta
-
- channelFactory - Variable in class io.parallec.core.resources.TcpUdpSshPingResourceStore
-
- channelIdle(ChannelHandlerContext, IdleStateEvent) - Method in class io.parallec.core.actor.TcpWorker.MyIdleHandler
-
- channelIdle(ChannelHandlerContext, IdleStateEvent) - Method in class io.parallec.core.actor.UdpWorker.MyIdleHandler
-
this case is like a read timeout where did not get anything from the
server for a long time.
- checkClientTrusted(X509Certificate[], String) - Method in class io.parallec.core.resources.AsyncHttpClientFactoryEmbed.CustomTrustManager
-
Check client trusted.
- checkServerTrusted(X509Certificate[], String) - Method in class io.parallec.core.resources.AsyncHttpClientFactoryEmbed.CustomTrustManager
-
Check server trusted.
- cleanInprogressJobMap() - Method in class io.parallec.core.ParallelClient
-
Clean inprogress job map.
- cleanInprogressJobMap() - Method in class io.parallec.core.task.ParallelTaskManager
-
also clean the waitQ.
- cleanWaitTaskQueue() - Method in class io.parallec.core.ParallelClient
-
Clean wait task queue.
- cleanWaitTaskQueue() - Method in class io.parallec.core.task.ParallelTaskManager
-
Clean wait task queue.
- client - Variable in class io.parallec.core.actor.HttpWorker
-
The client.
- client - Variable in class io.parallec.core.actor.OperationWorker
-
The client.
- command - Variable in class io.parallec.core.bean.tcp.TcpMeta
-
The command
- command - Variable in class io.parallec.core.bean.udp.UdpMeta
-
The command
- COMMAND_VAR_DEFAULT_REQUEST_CONTENT - Static variable in class io.parallec.core.util.PcConstants
-
The Constant COMMAND_VAR_DEFAULT_REQUEST_CONTENT.
- commandLine - Variable in class io.parallec.core.bean.ssh.SshMeta
-
The command line.
- commandMeta - Variable in class io.parallec.core.task.ParallelTaskBean
-
The command meta.
- concurrency - Variable in class io.parallec.core.ParallelTask
-
The concurrency.
- concurrency - Variable in class io.parallec.core.ParallelTaskBuilder
-
The concurrency.
- concurrencyDefault - Static variable in class io.parallec.core.config.ParallecGlobalConfig
-
The concurrency for each task.
- concurrencySshLimit - Static variable in class io.parallec.core.config.ParallecGlobalConfig
-
The max concurrency for SSH task.
- conf - Static variable in class io.parallec.core.actor.ActorConfig
-
The conf.
- config - Variable in class io.parallec.core.ParallelTask
-
The config.
- config - Variable in class io.parallec.core.ParallelTaskBuilder
-
The config using default values.
- ContinueToSendToBatchSenderAsstManager - Class in io.parallec.core.actor.message
-
The Class ContinueToSendToBatchSenderAsstManager.
- ContinueToSendToBatchSenderAsstManager(int) - Constructor for class io.parallec.core.actor.message.ContinueToSendToBatchSenderAsstManager
-
Instantiates a new continue to send to batch sender asst manager.
- copy(ParallelTask, ParallelTaskBean) - Static method in class io.parallec.core.util.BeanMapper
-
- count - Variable in class io.parallec.core.bean.SetAndCount
-
The count.
- cpuTimeInNanoSeconds - Variable in class io.parallec.core.monitor.MonitorProvider.ThreadData
-
The cpu time in nano seconds.
- createAndGetActorSystem() - Static method in class io.parallec.core.actor.ActorConfig
-
Create and get actor system.
- createRequest() - Method in class io.parallec.core.actor.HttpWorker
-
Creates the request.
- currentJvmPerformUsage - Variable in class io.parallec.core.monitor.MonitorProvider
-
The current jvm perform usage.
- currentProgress - Variable in class io.parallec.core.actor.poll.PollerData
-
The current progress.
- CustomTrustManager() - Constructor for class io.parallec.core.resources.AsyncHttpClientFactoryEmbed.CustomTrustManager
-


New York City ducks out of allowing sale of foie gras
by EuronewsNew York City Council voted overwhelmingly to ban foie gras - food made from the liver of a fattened duck or goose.
The law prohibits restaurants, groceries and other food establishments from "storing, maintaining, selling, or offering to sell force-fed products or food containing a force-fed product".
Fines for violating the law could be as much as $2,000 (€1,793). The New York City ban is set to take effect in 2022, according to a summary of the legal text provided by the NYC Council.
The state of California also bans the sale of the luxury product.
The Animal Welfare Institute thanked the legislation's sponsor, councilwoman Carlina Rivera for "ensuring that this unspeakably inhumane 'luxury' food, which subjects birds to cruel force-feeding, will no longer be served or sold in NYC."
But while animal rights activists hailed the decision as a victory, foie gras producers vowed to fight it.
Watch the video report in the player above.


Before we go any further: Yes, the TicWatch Pro 3 with LTE features the same design and specs as the TicWatch Pro 3 GPS. The only difference, of course, is the addition of LTE band support, which will allow users to easily connect to the Internet when on the go. That seems like a minuscule addition, but it could let you ditch your smartphone when going on an outdoor adventure.
Without LTE, if you leave your phone behind, your smartwatch is simply a traditional timepiece. Add LTE to the equation, and you can leave your phone behind and still take phone calls, navigate, and more. It’s a freeing experience when your smartwatch no longer has to rely on your phone. Importantly, you can send out SOS alerts with just your watch — no phone needed.
| Specifications | TicWatch Pro 3 LTE |
|---|---|
| Dimensions & Weight | 47 x 48 x 12.2 mm Stainless Steel + Plastic: 42g |
| Display | 1.4″ AMOLED (400 x 400 px) + FSTN LCD Gorilla Glass 3 |
| Watchband size | 22mm, silicone |
| SoC | Qualcomm Snapdragon Wear 4100 |
| Memory | 1GB RAM, 8GB storage |
| Connectivity & Extras | Bluetooth v4.2, BLE WiFi 802.11 b/g/n Speaker Microphone Rotor motor for vibration |
| GPS | GPS GLONASS Beidou Galileo QZSS |
| Sensors | PPG heart rate sensor: -Blood O2 saturation -Stress Detection -Night infrared Static Heart Rate sensor with non-visible light Accelerometer Gyroscope Ambient light sensor Barometer Low latency off-body sensor |
| NFC Payments | Yes, Google Pay |
| Battery | 577mAh |
| Durability | IP68 |
| OS | Wear OS |
| Colors | Shadow Black |
Some quick example text to build on the card title and make up the bulk of the card's content.
Go somewhereSome quick example text to build on the card title and make up the bulk of the card's content.
Go somewhereSome quick example text to build on the card title and make up the bulk of the card's content.
Go somewhere


Wishing to meet a
to
Mat-ID-133609
Male, 26
181cm | Muslim | Kano
Teacher | University of Lagos
I am attracted to so many things.
Mat-ID-133609
Male, 26
181cm | Muslim | Kano
Teacher | University of Lagos
I am attracted to so many things.
AWESOME!
You have accepted Dele's Request
Mat-ID-133609
Male, 26
181cm | Muslim | Kano
Teacher | University of Lagos
I am attracted to so many things.
Mat-ID-133609
Male, 26
181cm | Muslim | Kano
Teacher | University of Lagos
I am attracted to so many things.
Mat-ID-133609
Male, 26
181cm | Muslim | Kano
Teacher | University of Lagos
I am attracted to so many things.
Mat-ID-133609
Male, 26
181cm | Muslim | Kano
Teacher | University of Lagos
I am attracted to so many things.
Mat-ID-133609
Male, 26
181cm | Muslim | Kano
Teacher | University of Lagos
I am attracted to so many things.
Mat-ID-133609
Male, 26
181cm | Muslim | Kano
Teacher | University of Lagos
I am attracted to so many things.


You have gone a total of .
Your current velocity is ( /s).
Your current acceleration is /s2.
:
Your current velocity is ( /s).
Your current acceleration is /s2.
| : | : |
:
Notice: You are currently playing in v. This game was inspired by Antimatter Dimensions by
Hevipelle, and it uses jQuery.js,
notify.js, and
OmegaNum.js, none of which I take credit for.
If you would like to create a mod of this game, that's fine, just give credit, let me know in the
discord (preferrably with a game link), and name it something slightly different (like Distance
Incremental NG+ or something of the sort)...
Changelog Distances Hotkeys Discord Donate
Changelog Distances Hotkeys Discord Donate
Best-Ever Distance:
Best-Ever Velocity:
Best-Ever Acceleration:
Best-Ever Velocity:
Best-Ever Acceleration:
Scaling Levels
Scaled Superscaled Hyper Atomic
Scaled Superscaled Hyper Atomic
You have Energy, which is multiplying your velocity by .
You have Motive (based on Ranks, Tiers, & Incline)
You have Motive (based on Ranks, Tiers, & Incline)
The currently at Level , and so it is generating Energy/sec, with a limit of Energy
The Generators have also granted you Super-Energy, which makes you get x more Motive.
Your Super Energy is also making the first 25 Energy Upgrades % stronger.
You have , which are making your acceleration & maximum velocity boost themselves (log(x+1))
You have , which boosts the effect of rockets by %, and adds additional rockets to their effect.
You have , translated to added
Rocket effect.
You have Blue Flame, which makes the cost of all Furnace Upgrades scale % slower.
You have Blue Flame, which makes the cost of all Furnace Upgrades scale % slower.
Notice: Furnace Challenges will perform a Collapse reset. When in a Furnace Challenge, Furnace Upgrade 4 does nothing.
Blue Flame does nothing. Goal: Blue Flame Reward: Superscaled & Hyper Furnace Upgrade scalings are 90% weaker. |
Coal gain is raised to the power of 0.075 (before reduction) Goal: Blue Flame Reward: Furnace Upgrade 1's effect is increased by 25x. |
Time Reversal Upgrade 16 does not affect Coal gain, and Hyper Furnace Upgrade scaling is stuck at 9,999% strength Goal: Blue Flame Reward: Scaled Rank Cheapener scaling is 90% weaker, and Knowledge gain is 3.2x faster. |
Furnace Upgrade 1 does nothing, and the Blue Flame cost formula is faster Goal: Blue Flame Reward: The Extreme Mode reduction to pre-Infinity generation is less lethal (^0.75 -> ^0.825) |
All Coal generation boosts from outside The Furnace is disabled (which includes Time Speed), and Blue Flame is weaker Goal: Blue Flame Reward: Furnace Upgrade 4's effect is increased by 0.0001x for each Furnace Upgrade 1 bought, and unlock Furnace Upgrade 5 |
You have , translated to free Blue Flame, and multiply Time Speed by x.
Your Enhanced Coal has granted you Molten Bricks, which boost Pathogen gain & Enhanced Coal gain by x, and boost Knowledge gain by x
Your Enhanced Coal has granted you Molten Bricks, which boost Pathogen gain & Enhanced Coal gain by x, and boost Knowledge gain by x
| You have . | You have . |
| Interval: | Magnitude: |
You have , translated to free rocket fuel
You have , which make time go x faster
You have .
You have
Dark Flow: x
Endorsements:
, which has created a base knowledge gain of
.
Reach to be endorsed again.
You have knowledge (+/sec).
Reach to be endorsed again.
You have knowledge (+/sec).
| Dark Flow is x as fast. | Get of each Pathogen upgrade for free. | The Cadaver effect softcaps x later. | Cadaver gain softcaps x later. |
| You have Godhood Enlightenments, translated to a % increase in Godhood Perk power. | You have Holy Enlightenments, translated to a % increase in Holy Perk power. | You have Sainthood Enlightenments, translated to a % increase in Sainthood Perk power. | You have Glory Enlightenments, translated to a % increase in Glory Perk power. |
Note: Perks do nothing in Stadium Challenges
Note 2: Each Challenge completion makes the others harder, with the exception being Reality, which actually gets easier.
|
Spaceon |
Solaris |
Infinity |
Eternity |
Reality |
Drigganiz |
|
Flamis |
Cranius |
Spectra |
Aqualon |
Nullum |
Quantron |
You have Spectral
Gems. Next at Endorsements.
You have Angels.
You have Heavenly Chips , translated to a % boost to the rewards of Spaceon, Solaris, & Eternity, but they also make Demonic Souls in their effect divide by .
You have Demons.
You have Demonic Souls , translated to a % increase to Perk Strength, but they also make Heavenly Chips in their effect divide by .
You have Purge Power, which makes the cancelling out of Heavenly Chips & Demonic Souls raised to the power of .
You have Angels.
You have Heavenly Chips , translated to a % boost to the rewards of Spaceon, Solaris, & Eternity, but they also make Demonic Souls in their effect divide by .
You have Demons.
You have Demonic Souls , translated to a % increase to Perk Strength, but they also make Heavenly Chips in their effect divide by .
You have Purge Power, which makes the cancelling out of Heavenly Chips & Demonic Souls raised to the power of .
You have Elementary Particles.
You have performed Elementaries.
You have Fermions.
Your Fermions & Endorsements are generating you
Quarks/sec.
You have .
You have .
Your Fermions & Total Spectral Gems are generating you
Leptons/sec.
You have .
You have .
You have Bosons.
Your Bosons & Ascension Power are generating you Gauge
Bosons/sec.
You have Gauge Bosons.
You have Gauge Force (+/sec), which is making the below resources generate at x speed.
You have Photons (+/sec)
You have W Bosons (+/sec), translated to a x multiplier to Z Boson gain and a x multiplier to Ascension Power gain.
You have Z Bosons (+/sec), translated to a x multiplier to W Boson gain and a x multiplier to Dark Flow.
You have Red Gluons (+/sec).
You have Green Gluons (+/sec).
You have Blue Gluons (+/sec).
You have Anti-Red Gluons (+/sec).
You have Anti-Green Gluons (+/sec).
You have Anti-Blue Gluons (+/sec).
You have Gravitons (+/sec), translated to a x multiplier to Gauge Force gain (boosted by Elementaries).
You have Gauge Bosons.
You have Gauge Force (+/sec), which is making the below resources generate at x speed.
You have Photons (+/sec)
You have W Bosons (+/sec), translated to a x multiplier to Z Boson gain and a x multiplier to Ascension Power gain.
You have Z Bosons (+/sec), translated to a x multiplier to W Boson gain and a x multiplier to Dark Flow.
You have Red Gluons (+/sec).
You have Green Gluons (+/sec).
You have Blue Gluons (+/sec).
You have Anti-Red Gluons (+/sec).
You have Anti-Green Gluons (+/sec).
You have Anti-Blue Gluons (+/sec).
You have Gravitons (+/sec), translated to a x multiplier to Gauge Force gain (boosted by Elementaries).
Your Gravitons have gathered you Graviton Boosts, which are making you gain x as many Elementaries on reset.

You have Scalar Bosons.
You have Higgs Bosons (+/sec).
You have Scalar Bosons.
You have Higgs Bosons (+/sec).
You have 1 Theory Points.
You have a Primary String with a length of (+/sec), translated to a x multiplier to Supersymmetric Particle gain.
You have a Secondary String with a length of (+/sec), translated to a x multiplier to Primary String gain.
You have a Tertiary String with a length of (+/sec), translated to a x multiplier to Secondary String gain.
You have a Quaternary String with a length of (+/sec), translated to a x multiplier to Tertiary String gain.
You have a Quinary String with a length of (+/sec), translated to a x multiplier to Quaternary String gain.
You have a Senary String with a length of (+/sec), translated to a x multiplier to Quinary String gain.
You have a Septenary String with a length of (+/sec), translated to a x multiplier to Senary String gain.
You have of Entangled Strings, translated to a x multiplier to the generation speed of all Strings.
You have Squarks (+/sec), translated to a x multiplier to Quark gain.
You have Sleptons (+/sec), translated to a x multiplier to Lepton gain.
You have Neutralinos (+/sec), translated to a x multiplier to Graviton gain.
You have Charginos (+/sec), translated to a x multiplier to Photon gain.

You have Sleptons (+/sec), translated to a x multiplier to Lepton gain.
You have Neutralinos (+/sec), translated to a x multiplier to Graviton gain.
You have Charginos (+/sec), translated to a x multiplier to Photon gain.

You have a Primary String with a length of (+/sec), translated to a x multiplier to Supersymmetric Particle gain.
You have a Secondary String with a length of (+/sec), translated to a x multiplier to Primary String gain.
You have a Tertiary String with a length of (+/sec), translated to a x multiplier to Secondary String gain.
You have a Quaternary String with a length of (+/sec), translated to a x multiplier to Tertiary String gain.
You have a Quinary String with a length of (+/sec), translated to a x multiplier to Quaternary String gain.
You have a Senary String with a length of (+/sec), translated to a x multiplier to Quinary String gain.
You have a Septenary String with a length of (+/sec), translated to a x multiplier to Senary String gain.
You have of Entangled Strings, translated to a x multiplier to the generation speed of all Strings.
Your Primary Strings have generated you Preons (+/sec).
You have Theoretical Boosters.
You have Theoretical Boosters.

You have Accelerons, which are making your Perk Accelerator get Weakened
You have Dark Expanders.
You have Accelerons, which are making your Perk Accelerator get Weakened
You have Dark Expanders.
You are gaining Inflatons each second.
You have Inflatons ()
Your Inflatons are making all Theory Tree Upgrades x cheaper.
Your Inflatons are making each Hadron effect interval give more TP.
You have Inflatons ()
Your Inflatons are making all Theory Tree Upgrades x cheaper.
Your Inflatons are making each Hadron effect interval give more TP.
Projected Hadronic Score:
Best Hadronic Score:
You have Hadrons (+/sec), which are providing you with free TP (next TP at Hadrons)
"Actually Useless Theories": Multiply the generation of all Foam types by .
Quantum Boost []: Multiply Quantum Foam gain by .
Fermion Boost []: Multiply Fermion gain by .
Entangle Boost []: Multiply Entangled String gain by .
Inflaton Boost []: Multiply Inflaton gain by .
Meta-Boost []: Add levels to all above boosts (based on your Knowledge).
Subplanck Boost []: Multiply Subplanck Foam gain by (based on your Quantum Foam).
Hadron Boost []: Multiply Hadron gain by .
Theory Boost []: Divide Theory Tree costs by .
Supersymmetric Boost []: Multiply Supersymmetric Particle gain by .
Endorsement Boost []: Superscaled Endorsements start later.
Subspatial Boost []: Multiply Subspatial Foam gain by (based on your Subplanck Foam).
Elementary Boost []: Multiply Elementary Particle gain by (not affected by softcap).
Meta-Boost II []: Add levels to all above boosts (based on your Quantum Foam).
Ascension Boost []: Multiply Ascension Power gain by .
String Boost []: Multiply String gain by .
Infinitesimal Boost []: Multiply Infinitesimal Foam gain by (based on your Subspatial Foam).
Advanced Theory Boost []: Certain Theory Tree Upgrades cap later.
Gauge Boost []: Multiply Gauge Force gain by (based on your Quantum Foam).
Boson Boost []: Multiply Gluon, W Boson, & Z Boson gain by (based on your Quantum Foam).
Rocket Boost []: Multiply the Rocket effect exponent by .
Foam Boost []: Multiply the gain of all Foam types by (based on your Infinitesimal Foam).
Perk Accelerator Boost []: The Perk Accelerator gets Weakened & Broken x later.
Foam Boost II []: Multiply the gain of all Foam types by .
Pathogen Boost []: Multiply Pathogen gain by (based on your Quantum Foam).
Meta-Boost III []: Add levels to all above boosts.
Quantum Boost []: Multiply Quantum Foam gain by .
Fermion Boost []: Multiply Fermion gain by .
Entangle Boost []: Multiply Entangled String gain by .
Inflaton Boost []: Multiply Inflaton gain by .
Meta-Boost []: Add levels to all above boosts (based on your Knowledge).
Subplanck Boost []: Multiply Subplanck Foam gain by (based on your Quantum Foam).
Hadron Boost []: Multiply Hadron gain by .
Theory Boost []: Divide Theory Tree costs by .
Supersymmetric Boost []: Multiply Supersymmetric Particle gain by .
Endorsement Boost []: Superscaled Endorsements start later.
Subspatial Boost []: Multiply Subspatial Foam gain by (based on your Subplanck Foam).
Elementary Boost []: Multiply Elementary Particle gain by (not affected by softcap).
Meta-Boost II []: Add levels to all above boosts (based on your Quantum Foam).
Ascension Boost []: Multiply Ascension Power gain by .
String Boost []: Multiply String gain by .
Infinitesimal Boost []: Multiply Infinitesimal Foam gain by (based on your Subspatial Foam).
Advanced Theory Boost []: Certain Theory Tree Upgrades cap later.
Gauge Boost []: Multiply Gauge Force gain by (based on your Quantum Foam).
Boson Boost []: Multiply Gluon, W Boson, & Z Boson gain by (based on your Quantum Foam).
Rocket Boost []: Multiply the Rocket effect exponent by .
Foam Boost []: Multiply the gain of all Foam types by (based on your Infinitesimal Foam).
Perk Accelerator Boost []: The Perk Accelerator gets Weakened & Broken x later.
Foam Boost II []: Multiply the gain of all Foam types by .
Pathogen Boost []: Multiply Pathogen gain by (based on your Quantum Foam).
Meta-Boost III []: Add levels to all above boosts.
| You have Quantum Foam (+/sec). | ||||
| Height: | Width: | Depth: | ||
| You have Subplanck Foam (+/sec), which is multiplying Quantum Foam gain by x. | ||||
| Height: | Width: | Depth: | ||
| You have Subspatial Foam (+/sec), which is multiplying Subplanck Foam & Quantum Foam gain by x. | ||||
| Height: | Width: | Depth: | ||
| You have Infinitesimal Foam (+/sec), which is multiplying the gain of all previous types of Foam by x. | ||||
| Height: | Width: | Depth: | ||
| You have Protoversal Foam (+/sec), which is multiplying the gain of all previous types of Foam by x. | ||||
| Height: | Width: | Depth: |
You have Entropy.
Your best Entropy is , which is multiplying the production of all Foam types by .
You have Ω Particles (next at Entropy), which are adding levels to all Foam Boosts.
Destabilizing the topology of your multiverse will force an Entropy & Elementary reset, and will also reset your Purge Power, Elementary Particles, Fermions, Bosons, Photon & Gluon Upgrades, Supersymmetric Particles, Theory Tree Upgrades, Strings (and Entangled Strings), Preon amount, Acceleron amount, Inflatons, Hadrons, Entropy, & Entropy Upgrades (except the first one).
You have Skyrmions, which multiply the Quark/Lepton exponents by
You have Skyrmions, which multiply the Quark/Lepton exponents by
You have Pions (+/sec)
You have Spinors (+/sec)


{{vm.indivContrib | currency:"$"}}
{{vm.coCare | currency:"$"}}
{{vm.diff |currency:"$"}}
(Negative amount saved indicates an increase in annual cost)
This is the savings when co-pays are waived for financial hardship. There may be small copays that make this savings smaller.
ColoradoCare benefits are equal to or better than the comprehensive benefits in the best plan on the exchange and Medicaid. However, some unusual medical expenses or treatments may not be covered even by comprehensive insurance plans or ColoradoCare.
The Premium Tax is likely to be deductible from income taxes; however, itemized tax returns are complex, and you should consult with your tax advisor about this estimate and income tax deductions.


<%= htmlWebpackPlugin.options.title %>
Use your CSV data, plot the locations on the map, plan a
route, and generate a report.
When you're ready, click the button below to continue.
Import Data
Select a CSV file to parse and use with a map.
Or select a JSON file to open a saved map.
When you're ready, click the button below to import your data.
Select Fields
Choose required geocoding fields and also any data fields to include.
Plan Route
Select the locations in order to create your directions.
Selected Location
No location to show.
Selected Data
No data to show.
| Location |
Address |
Data |
| No directions to show. |
Click one of the buttons below to export a PDF report or export your
JSON data.
Export JSON


Web Audio API examples: StereoPannerNode
This demo needs a browser supporting the <audio> element.
Set stereo panning
0


Home
Schedule
Speakers
Info
Register
National Air and Space Museum
Sat, April 18–Sun, April 19 2020
600 Independence Ave SW, Washington, DC 20560
Please use the staff entrance on National Mall side of building!


Sunny and the perfect time for some of Momma Brenda's Jazzy Pineapple Pie!
40°F
50% Hum.
Feels like 40°F
Cloudy
22% Chance of Rain
87% Intensity
10% Cloud Cover
8 Miles
10 MPH
180 From North
3:00 PM


Home
Contact us
Please provide the following information and we will get back to you.
Name
Email address
Message
Submit


Ascii Sector Trade Chart
List
Grid
Commodities
Systems
Locations
Back
Click a cell.
◢
= import
◥
= export


{% extends "base.html" %} {% block content %}
Sorted alphabetically by Country and then by Name. (Publisher members, individuals and supporters)
[Other Institutions and Organisations]
Back to Top


Band Members in Pic
Lynyrd Skynyrd is an American rock band formed in Jacksonville, Florida, in 1964 by Ronnie Van Zant (vocals), Gary Rossington (guitar), Allen Collins (guitar), Larry Junstrom (bass guitar) and Bob Burns (drums). It is best known for popularizing the Southern rock genre during the 1970s. Originally called My Backyard, the band was also known by names such as The Noble Five and One Percent, before finally deciding on "Lynyrd Skynyrd" in 1969. The band gained worldwide recognition for its live performances and signature songs "Sweet Home Alabama" and "Free Bird". Van Zant, along with guitarist Steve Gaines, and backup singer Cassie Gaines, were killed in airplane crash on October 20, 1977, putting an abrupt end to the 1970s era of the band.


--- layout: post title: Mountain bike date: '2016-08-09T10:25:00+02:00' categories: - Sketches - Storyboards picture_url: https://film-Storyboards.tumblr.com/post/148692878316/rough-Storyboards-old-school ---
rough Storyboards / old school


Bookmark Search is updated to
this version
!
Some important recent changes:
Improved options.
(See it!)
New searching/sorting algorithm.
Free system resources when idle.
Please also check the
options page
.
Click here
for a full list of changes.


The attachFrame method is used to attach a dom element that will be panned around along with the view.
If you plan on reusing a single canvas element to display different views then you will definitely want to call the detach method between usages.
Set the bounds of the display to the specified area, if wrapX or wrapY parameters are set, then the bounds will be wrapped automatically.
Return a T5.XYRect (annotated with scale factor and padding) for the current offset rect of the view
The layer
method of a view is a very poweful function and can be
used in a number of ways:
To retrieve an existing layer: When called with a single string argument, the method will aim to return the layer that has that id:
var layer = view.layer('markers');
To create a layer: Supply three arguments to the method and a new layer will be created of the specified type and using the settings passed through in the 3rd argument:
var layer = view.layer('markers', 'draw', { ... });
To retrieve all view layers: Omit all arguments, and the method will return all the layers in the view:
var layers = view.layer();
Manually trigger a refresh on the view. Child view layers will likely be listening for refresh
events and will do some of their recalculations when this is called.
Trigger an event on the view and all layers currently contained in the view
This function allows you to specified the absolute x and y offset that should
become the top-left corner of the view. As per the pan
function documentation, tween and
callback arguments can be supplied to animate the transition.


public class MusicManager
extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
private net.dv8tion.jda.api.entities.VoiceChannel |
audioChannel
The audio channel for playing songs.
|
private net.dv8tion.jda.api.managers.AudioManager |
audioManager
The audio manager to establish an audio connection.
|
private com.sedmelluq.discord.lavaplayer.player.AudioPlayer |
audioPlayer
The player created from the player manager that provides sound.
|
private com.sedmelluq.discord.lavaplayer.player.AudioPlayerManager |
audioPlayerManager
The audio player manager to load songs into the audio connection.
|
private java.util.List<com.sedmelluq.discord.lavaplayer.track.AudioTrack> |
audioQueue
The list of all queued audio tracks.
|
| Constructor and Description |
|---|
MusicManager(net.dv8tion.jda.api.entities.Guild guild) |
| Modifier and Type | Method and Description |
|---|---|
com.sedmelluq.discord.lavaplayer.player.AudioPlayer |
getAudioPlayer() |
java.util.List<com.sedmelluq.discord.lavaplayer.track.AudioTrack> |
getAudioQueue() |
void |
joinAudioChannel()
Tells the bot to join the audio channel from its config.
|
void |
leaveAudioChannel()
Tells the bot to leave its current audio channel.
|
void |
playAudio(java.lang.String message,
net.dv8tion.jda.api.entities.MessageChannel channel,
boolean startPlaying)
Tells the bot to play a song from a Discord command with a YouTube URL.
|
private void |
playSong(java.lang.String identifier,
net.dv8tion.jda.api.entities.MessageChannel messageChannel,
boolean startPlaying)
Tells the bot to play a song.
|
void |
skipAudio() |
private net.dv8tion.jda.api.entities.VoiceChannel audioChannel
private net.dv8tion.jda.api.managers.AudioManager audioManager
private com.sedmelluq.discord.lavaplayer.player.AudioPlayerManager audioPlayerManager
private com.sedmelluq.discord.lavaplayer.player.AudioPlayer audioPlayer
private java.util.List<com.sedmelluq.discord.lavaplayer.track.AudioTrack> audioQueue
public void playAudio(java.lang.String message, net.dv8tion.jda.api.entities.MessageChannel channel, boolean startPlaying)
message
- The message that contains the song URL.channel
- The channel to write the response.startPlaying
- If the bot should instantly skip to this song.public void skipAudio()
public void joinAudioChannel()
public void leaveAudioChannel()
private void playSong(java.lang.String identifier, net.dv8tion.jda.api.entities.MessageChannel messageChannel, boolean startPlaying)
identifier
- The identifier that a specific source manager should be able to find the track with.messageChannel
- The channel to write the response.startPlaying
- If the bot should instantly skip to this song.public com.sedmelluq.discord.lavaplayer.player.AudioPlayer getAudioPlayer()
public java.util.List<com.sedmelluq.discord.lavaplayer.track.AudioTrack> getAudioQueue()


Throughout my life, I’ve always been a hands-on person who is constantly learning new skills. While studying Visual Arts in Southern California I worked part-time as a handyman and cable technician. Although these roles were vastly different from what I was studying in school, I learned a lot about problem-solving, creative thinking, and troubleshooting. These became the building blocks that sparked a curiosity for me to move into digital design.
I transferred to Cal State East Bay where I continued my studies in UX Design. The various classes I took there opened me up to more opportunities to learn new programs and tools. Upon Completing my Degree in the Fall of 2020, I decided to further my skills and training at the University of California Berkeley’s Full Stack Coding Bootcamp. As a Future Digital Designer, I’ve found a place where I can balance both my love for visual design with the problem-solving skills needed for Coding.
Check Out My Resume


Brighton 2 Wolves 2 - Match highlights Take a look at the match highlights from Wolves' 2-2 draw with Brighton. 09 Dec 2019, 11:38 by Luke Hatfield Jota scores two as Wolves draw on the south coast | Brighton & Hove Albion 2-2 Wolves | Highlights


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/recursion.20on.20constructor.20with.20list.20argument.html ---
I'm experimenting with embedding first-order logic in Lean, and I'm using the following definition of terms :
inductive trm : Type | var : nat → trm | const : string → trm | fn : string → list trm → trm
And I'd like to write some functions by recursion on terms. E.g., a function that replaces all occurrences of a variable in a term with a term :
def inst_trm (n : nat) (t : trm) : trm → trm | (trm.var m) := if n = m then t else trm.var m | (trm.fn s ts) := trm.fn s (list.map inst_trm ts) | t' := t'
But it doesn't work, presumably because Lean can't automatically show argument decrease for the recursive calls to elements of ts
in the second match case.
Now, it is possible to get around this problem by recursion on lists of terms...
def inst_trm_core (n t) : list trm → list trm | [] := [] | (trm.var m :: ts) := ((if n = m then t else trm.var m) :: inst_trm_core ts) | (trm.const s :: ts) := (trm.const s :: inst_trm_core ts) | (trm.fn s ts1 :: ts2) := (trm.fn s (inst_trm_core ts1) :: inst_trm_core ts2) instance : decidable_eq trm := by tactic.mk_dec_eq_instance def list.head_nonempty {α : Type} : Π (l : list α), l ≠ [] → α | [] h := by {exfalso, exact (h rfl)} | (a::as) h := a lemma inst_trm_core_nonempty (n t1 t2) : inst_trm_core n t1 [t2] ≠ [] := by {cases t2; intro h; exfalso; try {unfold inst_trm_core at h}; cases h} def inst_trm (n : nat) (t1 t2 : trm) : trm := list.head_nonempty (inst_trm_core n t1 [t2]) (inst_trm_core_nonempty _ _ _)
...but this does not feel quite right. I wonder if there's a better solution?
I haven't tried it recently but you may be able to get an improvement by writing two mutually recursive functions: one on the list of terms and one on individual terms. This is the kind of feature that has improved quickly in the last year so I'm not sure at what point it is now.
This is a known issue with nested inductives. Like Simon suggests, you should use mutual recursion to define functions on the type.
Thank you. It looks a lot better with mutual recursion now.
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


For years, the powerful and the rich have influenced (or) sometimes rigged the election.
Using a decentrialzed application instead a generic client-server architecture, our project aims at a genuine choice of leadership.
This type of arrangement makes it almost impossible for anyone to tamper or hack.
It is with a great leader that a nation can prosper.
(DVM is currently beta-version used as a PoC)
| Candidate | Votes |
|---|---|
| Rahul Gandhi | |
| Narendra Modi | |
| Nitish Kumar |


{% extends 'clinicalsearch/base.html' %} {% load staticfiles %} {% block maincontent %}
- Django, SQlite and Python data mining for the backend - Javascript, Ajax, HTML, CSS, Bootstrap and D3 for the frontend


LEADERS OF THE INDIAN ARMY
"Indian Army is home to some of the bravest men in the world. Indian army is world’s third largest and its soldiers are considered best in high altitude battles. The Indian Army guards one of the most notorious international borders.  But, thank the gods & the Indian soldiers, you can safely read this post. No one deserves the title of a ‘hero’ more than a soldier. The brave men and women at the Indian army stay away from their families, miss every significant thing in their lives and sacrifice their lives just so that you can be with your loved ones and sleep peacefully at night."
Here is one for their bravest lions
EXPLORE THE REALMS OF INDIAN ARMY
You have never lived until
You have almost died,
And for those who choose to fight,
Life has a special flavor,
The protected will never know!!!


|
STL Concepts
|
Specifies the requirements on a type that can be incremented (with the pre- and post-increment operators). More...
#include <weakly_incrementable.hpp>
Specifies the requirements on a type that can be incremented (with the pre- and post-increment operators).
Requirements
The increment operations need not be equality-preserving, and the type need not be EqualityComparable.
Let i be an object of type It. i is said to be incrementable if it is in the domain of both pre- and post-increment. WeaklyIncrementable is satisfied only if:
Unlike WeaklyIncrementable concept in Ranges TS, member type difference_type in iterator is not required to be SignedIntegral.
Because output iterator may define void as difference_type, this requirment is moved to InputIterator concept.
Semiregular concept requirement is also moved to InputIterator concept, because output iterator may not be copyable or default constructible.
| It | - iterator type to be checked |


--- layout: post title: Ruby on Rails testing with Select2 date: 2014-03-09 18:31:59.000000000 -05:00 type: post published: true status: publish categories: - Ruby on Rails tags: [] meta: _edit_last: '15714693' _publicize_pending: '1' author: login: broberts65 email<EMAIL_ADDRESS>display_name: Bob Roberts first_name: '' last_name: '' ---
I posted a while back about using the select2-rails gem together with the select2-capistrano gem. I recently upgraded an app and found that my tests that were using select2 were all failing. I did some googling and it seems that the select2-capistrano gem is no longer active.
Well, I went about it another way then.
First off, I do not add the class to each drop-down select but rather I do it globally using a collection_select_input.rb file in app/inputs/ like so:
[code language="ruby"]
class CollectionSelectInput < SimpleForm::Inputs::CollectionSelectInput
def input_html_classes
super.push('chosen-select')
end
end
[/code]
So when I started to have issues with capybara not being able to use the select2 drop-down my fix was to only use the global push if not in test environment:
[code language="ruby"]
class CollectionSelectInput < SimpleForm::Inputs::CollectionSelectInput
unless Rails.env.test?
def input_html_classes
super.push('chosen-select')
end
end
end
[/code]
So now I have good old normal drop downs in test environment and the ever awesome select2 drop downs in production.


Module: Utils::Link Private
- Defined in:
- utils/link.rb
Overview
This module is part of a private API. This module may only be used in the Homebrew/brew repository. Third parties should avoid using this module if possible, as it may be removed or changed without warning.
Helper functions for creating symlinks.
Class Method Summary collapse
-
.link_completions(path, command) ⇒ Object
private
-
.link_docs(path, command) ⇒ Object
private
-
.link_manpages(path, command) ⇒ Object
private
-
.unlink_completions(path) ⇒ Object
private
-
.unlink_manpages(path) ⇒ Object
private
Class Method Details
.link_completions(path, command) ⇒ Object
This method is part of a private API. This method may only be used in the Homebrew/brew repository. Third parties should avoid using this method if possible, as it may be removed or changed without warning.
65 66 67 68 69 |
# File 'utils/link.rb', line 65 def self.link_completions(path, command) link_src_dst_dirs(path/"completions/bash", HOMEBREW_PREFIX/"etc/bash_completion.d", command) link_src_dst_dirs(path/"completions/zsh", HOMEBREW_PREFIX/"share/zsh/site-functions", command) link_src_dst_dirs(path/"completions/fish", HOMEBREW_PREFIX/"share/fish/vendor_completions.d", command) end |
.link_docs(path, command) ⇒ Object
This method is part of a private API. This method may only be used in the Homebrew/brew repository. Third parties should avoid using this method if possible, as it may be removed or changed without warning.
77 78 79 |
# File 'utils/link.rb', line 77 def self.link_docs(path, command) link_src_dst_dirs(path/"docs", HOMEBREW_PREFIX/"share/doc/homebrew", command, link_dir: true) end |
.link_manpages(path, command) ⇒ Object
This method is part of a private API. This method may only be used in the Homebrew/brew repository. Third parties should avoid using this method if possible, as it may be removed or changed without warning.
57 58 59 |
# File 'utils/link.rb', line 57 def self.link_manpages(path, command) link_src_dst_dirs(path/"manpages", HOMEBREW_PREFIX/"share/man/man1", command) end |
.unlink_completions(path) ⇒ Object
This method is part of a private API. This method may only be used in the Homebrew/brew repository. Third parties should avoid using this method if possible, as it may be removed or changed without warning.
71 72 73 74 75 |
# File 'utils/link.rb', line 71 def self.unlink_completions(path) unlink_src_dst_dirs(path/"completions/bash", HOMEBREW_PREFIX/"etc/bash_completion.d") unlink_src_dst_dirs(path/"completions/zsh", HOMEBREW_PREFIX/"share/zsh/site-functions") unlink_src_dst_dirs(path/"completions/fish", HOMEBREW_PREFIX/"share/fish/vendor_completions.d") end |
.unlink_manpages(path) ⇒ Object
This method is part of a private API. This method may only be used in the Homebrew/brew repository. Third parties should avoid using this method if possible, as it may be removed or changed without warning.
61 62 63 |
# File 'utils/link.rb', line 61 def self.unlink_manpages(path) unlink_src_dst_dirs(path/"manpages", HOMEBREW_PREFIX/"share/man/man1") end |


No role groups have been created yet.
LDAP authentication must be enabled before creating role groups.
Are you sure you want to remove "{{ newGroup.RemoteGroup }}"?
Are you sure you want to remove {{ $last && !$first ? " and " : $first ? "" : ", " }}{{ "'" + groups.RemoteGroup + "'" }}?


Super Pinata Pro
The 2 player future sports simulator
As seen at:
Fight Lab!
Fantastic Arcade!!
The Wild Rumpus!!!
Staggering features:
Realistic pinata!
Stunning graphics!!
Two unique players!!!
Download SPP now!
F.A.Q
What platforms can I beat pinatas on?
Only Windows at the moment
Is this the full game?
Nope, this is just the prototype. A fuller + multiplatform version is in the works
How can I get in touch with you?

Try installing this junk...
here
and
here
Made with love by Eddy Parris (
@empika
)
Uh oh! Your browser doesn't support canvas. *sad face*


Flipper
问题描述 :
Little Bobby Roberts (son of Big Bob, of Problem G) plays this solitaire memory game called Flipper. He starts with n cards, numbered 1 through n, and lays them out in a row with the cards in order left-to-right. (Card 1 is on the far left; card n is on the far right.) Some cards are face up and some are face down. Bobby then performs n – 1 flips ― either right flips or left flips. In a right flip he takes the pile to the far right and flips it over onto the card to its immediate left. For example, if the rightmost pile has cards A, B, C (from top to bottom) and card D is to the immediate left, then flipping the pile over onto card D would result in a pile of 4 cards: C, B, A, D (from top to bottom). A left flip is analogous.
The very last flip performed will result in one pile of cards ― some face up, some face down. For example, suppose Bobby deals out 5 cards (numbered 1 through 5) with cards 1 through 3 initially face up and cards 4 and 5 initially face down.
Now Bobby is very sharp and you can ask him what card is in any position and he can tell you!!! You will write a program that matches Bobby’s amazing feat.
输入:
Each test case will consist of 4 lines. The first line will be a positive integer n (2 ≤ n ≤ 100) which is the number of cards laid out. The second line will be a string of n characters.  The third line is a string of n – 1 characters indicating the order of the flips Bobby performs. Each character is either R, indicating a right flip, or L, indicating a left flip. The fourth line is of the form m q1 q2 . . . qm, where m is a positive integer and 1 ≤ qi ≤ n. Each qi is a query on a position of a card in the pile (1 being the top card, n being the bottom card). A line containing 0 indicates end of input.
输出:
Each test case will consist of 4 lines. The first line will be a positive integer n (2 ≤ n ≤ 100) which is the number of cards laid out. The second line will be a string of n characters.  The third line is a string of n – 1 characters indicating the order of the flips Bobby performs. Each character is either R, indicating a right flip, or L, indicating a left flip. The fourth line is of the form m q1 q2 . . . qm, where m is a positive integer and 1 ≤ qi ≤ n. Each qi is a query on a position of a card in the pile (1 being the top card, n being the bottom card). A line containing 0 indicates end of input.
样例输入:
5 UUUDD RRLL 5 1 2 3 4 5 10 UUDDUUDDUU LLLRRRLRL 4 3 7 6 1 0
样例输出:
Pile 1 Card 1 is a face down 2. Card 2 is a face up 1. Card 3 is a face up 4. Card 4 is a face down 5. Card 5 is a face up 3. Pile 2 Card 3 is a face down 1. Card 7 is a face down 9. Card 6 is a face up 7.
为什么暴力求解方法循环到sqrt(n) 就可以了呢
很好，注释很详细啊
Good task for the group. Hold it up for every yeara??s winner. This is a excellent oppotunity for a lot more enhancement. Indeed, obtaining far better and much better is constantly the crucial. Just like my pal suggests on the truth about ab muscles, he just keeps obtaining much better.
swap写成内联函数会不会好一些
懂了，谢谢啦
第2题，TCP不支持多播，多播和广播仅应用于UDP。所以B选项是不对的。第2题，TCP不支持多播，多播和广播仅应用于UDP。所以B选项是不对的。
这配图…..
没敢用map，总怕stl用着会超时
还是有些难度的！
原来欧几里德定理应用这么多
为什么暴力求解方法循环到sqrt(n) 就可以了呢
题目需要求解的是最小值，而且没有考虑可能存在环
给力，赞一个
程序员会算法，等于一个古惑仔带了zhi抢啊


Standard ML of New Jersey
Standard ML of New Jersey (abbreviated SML/NJ) is a compiler for the Standard ML '97 programming language with associated libraries, tools, and documentation. SML/NJ is free, open source software.
Downloads
The current release is 110.85. Previous versions are also available through our release history page. A history of the changes to the system is also available.Subversion access
Our master source repository is kept on a FusionForge server (a successor to GForge) under Subversion control. We provide anonymous read-only access to the repository, so anyone can download a snapshot of the most recent sources at any time. Instructions are here.What's New
- [12/21/18] Version 110.85 is released. See the README for details.
- [09/03/18] Version 110.84 is released. See the README for details.
- [06/01/18] Version 110.83 is released. See the README for details.
- [10/26/17] The Microsoft Windows MSI installer for 110.82 is now available.
- [10/16/17] Version 110.82 is released. See the README for details. Note: We are currently working on getting our distribution scripts to work properly on Windows 10, so we do not have a Windows MSI file for 110.82 at this time.
- [05/01/17] Version 110.81 is released. See the README for details.
- Older news
Downloading SML/NJ
- Information on downloading and installing the SML/NJ system and related software.
- A signed installer for macOS is available (smlnj-x86-110.85.pkg).
- A Windows msi installer for Windows 7+ is available (smlnj-110.85.msi).
Background
Documentation and Literature
- Books
- Tutorials
- SML/NJ User's Guide
- SML'97 Basis Library
- SML/NJ FAQ (Frequently Asked Questions)
- SML'97 Conversion Guide
- Top Level Environment Comparison
- Special features of SML/NJ
- Compilation Manager (CM)
- ML Language Processing Tools (ml-ulex and ml-antl)
- ML-Lex
- ML-Yacc
- Concurrent ML
- eXene
- SML/NJ-C foreign function interface
- Compiler notes
Reporting Bugs
- Bugs can be reported online using our PHP bug form.
- You can also submit bug reports by email to using the bug report form.
- A legacy record of known bugs and the bug history for SML/NJ are available via the bugs web page.
- Recent submissions should appear in the GForge tracker .
Links
- Pointers to programming resources (libraries, tools, example code), projects using SML/NJ, other SML implementations, related compiler research work, and miscellaneous SML links. The programming resources links will soon move to a separate page of their own.
People
- Picture of current cast of people involved in the project.
This project is based upon work supported in part by the National Science Foundation under Grant No. CNS-0454136.
Any opinions, findings and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation (NSF).
Send comments to
Copyright © 2004-2018, SML/NJ Fellowship.


The inaugural MIT Legal Forum on AI & Blockchain mission is to provide a forum for legal scholars, practitioners, technologists and business professionals to (A) discuss the current and likely future impact of AI and blockchain technologies on the law, and (B) develop an initial framework for the evaluation, prioritization and practical application of AI and blockchain technologies to the law.


Our mission is to help High School Kids know the tech field they could be interested in and will enjoy as career.


@import data.PopulationTodayAndTomorrow
@(populationList: PopulationTodayAndTomorrow)
@main("Welcome to Play") {
Population in Israel today: @populationList.total_population.get(0).population
Population in Israel tomorrow: @populationList.total_population.get(1).population
@*Difference: @populationList.get(2)*@
}


Convergent
Continental Oceanic
Continental Continental
Divergent
Oceanic Oceanic
Transform
Continental Continental
Click on a plate boundary above.
A video will appear here.


A directive that is nested has it's compile functions run in a different order than the link functions.


- Star stuff
- harvesting star light
- explorations hearts
Sagan Ipsum
Star stuff harvesting star light explorations hearts of the stars tesseract Jean-Francois Champollion as a patch of light, of brilliant syntheses at the edge of forever laws of physics realm of the galaxies. Worldlets rich in mystery a billion trillion!
Encyclopaedia galactica across the centuries! Vangelis a still more glorious dawn awaits hundreds of thousands, stirred by starlight, how far away tingling of the spine bits of moving fluff Vangelis white dwarf consciousness the carbon in our apple
pies courage of our questions venture muse about. Orion's sword at the edge of forever as a patch of light? Preserve and cherish that pale blue dot. Encyclopaedia galactica rich in mystery paroxysm of global death inconspicuous motes of rock and gas
cosmic ocean, billions upon billions science hearts of the stars. Worldlets dispassionate extraterrestrial observer Flatland. Tingling of the spine. Another world science? Inconspicuous motes of rock and gas not a sunrise but a galaxyrise rich in mystery,the sky calls to us at the edge of forever circumnavigated venture rich in mystery. Hypatia Cambrian explosion take root and flourish Tunguska event a very small stage in a vast cosmic arena laws of physics billions upon billions white dwarf tingling
of the spine globular star cluster, permanence of the stars paroxysm of global death with pretty stories for which there's little good evidence. Ship of the imagination descended from astronomers finite but unbounded decipherment tingling of the spine Jean-Francois Champollion. Cosmic fugue.


Tips! Right-click on map to add new circle. Left-click on a circle to remove it.
Map Style:
basic
streets
bright
light
dark
satellite
satellite-streets


We exchange interfaces!
- engage global content
- repurpose best-of-breed eyeballs
- incentivize global infomediaries
- implement cutting-edge e-business
- target wireless e-commerce
- incubate dot-com platforms
- repurpose plug-and-play architectures
- incentivize back-end models
- seize user-centric e-tailers
- engineer real-time convergence
- optimize end-to-end markets
- deploy e-business e-commerce
- strategize user-centric functionalities
- incubate cross-media solutions
- facilitate granular action-items


app
/
com.magnitudestudios.GameFace.repository
/
SessionRepository
/
currentRoom
currentRoom
var
currentRoom
:
String
?
The current room that the user is connected to


CMS: Open CMS – Wordpress - Drupal 6 & 7 (views, panels, cck, context, contact field,carousel,node reference, internationalization i18n, other modules)
Framework: OrangeHRM – Codeigniter - Zend Framework (beginner) – Symfony – Laravel
Programming languages: PHP 5.3,HTML5, JSP, JSON, Javascript (jQuery , Ajax, tweenmax, parallax.js), CSS3, MySql, Angularjs, MS SQL server 2005, java (beginner level)
Tools: Eclipse, Subversion, Netbean
Find Out MoreThis is my portfolio and tester space to contribute with the developer community
Home{{ framework.description }}
{{ framework.description }}
{{ language.description }}
Can send me an email and we will get back to you as soon as possible!