update-sequence-db [options] <sequence database directory>
Download sequence databases.
Creates a SQLite database called fasta_db.sqlite
and
downloads sequences from multiple sources while storing information
about the sequences in the database.
The program will start in status display mode where it will give regular updates on what it is doing. You can switch it to command mode by pressing Enter. In command mode you can type the two basic commands "help" which will show the available commands and "status" which will switch it back to status mode. While sequences are downloading you may use the command "exit" to stop any further downloading.
The folder to store downloaded database files. The MEME Suite expects
to find sequence databases in a folder called fasta_databases
either inside in the folder MEME Install Folder/db
or in
the folder specified to the configure script
--with-db DB Install Folder
. Depending on how
you configured the MEME Suite you should either specify
MEME Install Folder/db/fasta_databases
or
DB Install Folder/fasta_databases
.
By default, all of the standard sequence databases supported by the
MEME Suite will be updated. Specifying one or more specific types
of databases overrides this default, and then only the specified types
of sequence database will be updated. You can also specify individual
types of database to omit using the --no_X
options, where X
is one of the allowed database types (see
the section "Select Databases to Update", below).
The program creates a folder called downloads
and a folder
called logs
. It also creates a SQLite database called
fasta_db.sqlite
. Every sequence database that is downloaded
is initially put in the folder downloads
until it has been
completely downloaded. When the sequence has been downloaded it will be
decompressed or merged from multiple sources as required and put into
a sequence file with either a .faa
or .fna
extension for protein or DNA sequences. Once the sequence has been
expanded it will be processed by fasta-get-markov
to
calculate a 1st order background model in a file with the extension
.bfile
. Additionally fasta-get-markov
will
calculate the number of sequences, the shortest, longest and average size
and all this information will be stored in the SQLite database.
Configuration files that tweak the behaviors of the sequence database
downloaders will be automatically generated in the conf/
subdirectory within the specified sequence database directory.
Additionally the miscellaneous source downloader will check the
conf/
subdirectory for any files ending with the extension
.csv
which it reads to determine sequence sources. The MEME
Suite includes two files db_general.csv
and
db_other_genomes.csv
in the distribution's etc
folder which may be moved into the conf
folder, though
this is not done automatically during install.
| Option | Parameter | Description | Default Behavior |
|---|---|---|---|
| Help | |||
| Select Databases to Update | |||
| --[no_]ensembl | [Do not] update genomes from Ensembl. | Update all sequence databases. | |
| --[no_]genbank | [Do not] update genomes from GenBank. | Update all sequence databases. | |
| --[no_]ucsc | [Do not] update the genomes from UCSC. | Update all sequence databases. | |
| --[no_]rsat | [Do not] update the upstream sequence databases from RSAT. | Update all sequence databases. | |
| --[no_]epd | [Do not] update the Eukaryotic Promoter Database. | Update all sequence databases. | |
| --[no_]misc | [Do not] update the miscellaneous sequence databases specified
in .csv files in the database subdirectory conf/ .
There are two example .csv files in the MEME Suite etc/
directory.
|
Update all sequence databases. | |
| --updater | classname | Experimental Specify the classname of a custom updater. | |
| File Cleanup | |||
| --obsolete | file pattern | Mark any sequence databases that match the given glob syntax file pattern as obsolete causing them to be hidden from the interface. This option may be repeated to specify multiple patterns. After the files are obsoleted the updater exits. | Run as normal. |
| --delete_old | Sequence databases marked as obsolete (on a previous update) will be deleted. | Sequence databases marked as obsolete will be left untouched. | |
| --retain_missing | Database entries for missing files are retained. | Database entries for missing files are removed. | |
| Backwards compatibility | |||
| --csv:directory | Create a csv file and index file that lists all the databases to enable backwards compatibility with older releases. The directory to create the csv and index file can be specified if desired but if it is not specified then the csv and index file will be placed in the sequence database directory. | Don't create a csv or index file. | |
| Miscellaneous | |||
| --bin | directory | Specify the location to find the fasta-get-markov tool. | The program will search the configured bin directory and if fasta-get-markov is not present it will search the path. |
| --log | log file | Specify the file to write logs. | A log will be written the logs directory below the
sequence database directory. |
| --v | log level | Specify the logging level [1-8]. | A default logging level of 3 is used which outputs errors, warnings and summary information. |
| --priors | tsv file | Specify a tab separated values file listing all the priors that should be listed in the database. The updater will exit after changing the priors. Note that pre-existing priors will be removed! | Run as normal. |
MCAST and FIMO support priors for sequence databases but adding them is still a manual process. The process will probably be automated in future however until then this is how you add priors.
priors.wig
and priors.dist
which you should rename in a way that makes sense.gzip
on each of the files. This should leave them
with the extension ".gz" - it is important that you leave this
extension so they can be ungzip-ed by the webservice script later.| Field | Description |
|---|---|
| Sequence File | The path to the sequence file relative to the sequence database directory. |
| Wig File | The path to the gzip-ed ".wig" file relative to the sequence database directory. |
| Dist File | The path to the gzip-ed ".dist" file relative to the sequence database directory. |
| Biosample | A short descriptive name for the sample used in the experiment that the priors were derived from. |
| Assay | A short descriptive name for the experiment that the priors were derived from. |
| Source | A short descriptive name of the lab or group that performed the experiment that the priors were derived from. |
| URL | A URL linking to further information on the experiment. |
| Description | A description of the experiment which may contain HTML. |
As well as downloading the sequence files from many sources, the updater tracks the files using a SQLite database. The schema of the database is given below.
| Column | Type | Constraint | Description |
|---|---|---|---|
| id | INTEGER | PRIMARY KEY | A auto-generated unique identifier for the category. Other tables reference this field. |
| name | TEXT | UNIQUE NOT NULL | The unique name of the category as shown to users. |
| Column | Type | Constraint | Description |
|---|---|---|---|
| id | INTEGER | PRIMARY KEY | A auto-generated unique identifier for the listing. Other tables reference this field. |
| categoryId | INTEGER | NOT NULL REFERENCES tblCategory (id) | The identifier of the category that contains this listing. |
| name | TEXT | NOT NULL | The name of the listing shown to users. |
| description | TEXT | NOT NULL | The description of the listing shown to users. |
The combination of the fields categoryId
and name
is unique.
| Column | Type | Constraint | Description |
|---|---|---|---|
| id | INTEGER | PRIMARY KEY | A auto-generated unique identifier for the sequence file. |
| retriever | INTEGER | NOT NULL | An identifier for the code module that downloaded this sequence. It allows the individual code modules to ensure they don't change the records of files downloaded by other modules. |
| listingId | INTEGER | NOT NULL REFERENCES tblListing (id) | The identifier of the listing that contains this sequence file. |
| alphabet | INTEGER | NOT NULL CHECK (alphabet IN (1, 2, 4)) | Represents the alphabet as powers of 2 so they can be combined into a bitset.
|
| edition | INTEGER | NOT NULL | A machine readable version. This field is used for sorting. Larger numbers are considered newer. |
| version | TEXT | NOT NULL | A human readable version which is displayed to the user. |
| description | TEXT | NOT NULL | The description of the sequence file, often containing information about the source. |
| fileSeq | TEXT | UNIQUE NOT NULL | The relative path to the sequence file. |
| fileBg | TEXT | UNIQUE NOT NULL | The relative path to the background file. |
| sequenceCount | INTEGER | NOT NULL | The number of sequences. |
| totalLen | INTEGER | NOT NULL | The total end-to-end combined length of the sequences. |
| minLen | INTEGER | NOT NULL | The length of the shortest sequence. |
| maxLen | INTEGER | NOT NULL | The length of the longest sequence. |
| avgLen | REAL | NOT NULL | The average length of the sequences. |
| stdDLen | REAL | NOT NULL | Currently unused! Intended to store the standard deviation of the average length. |
| obsolete | INTEGER | DEFAULT 0 | Used to flag sequences as obsolete. Sequences flagged as obsolete are hidden from the interface. |
The combination of the fields listingId
, alphabet
and edition
is unique.
| Column | Type | Constraint | Description |
|---|---|---|---|
| id | INTEGER | PRIMARY KEY | A auto-generated unique identifier for the prior. |
| sequenceId | INTEGER | NOT NULL REFERENCES tblSequenceFile (id) | The identifier of the sequence that is associated with this prior. |
| filePrior | TEXT | UNIQUE NOT NULL | The relative path to the wig file (which may be gzipped). |
| fileDist | TEXT | UNIQUE NOT NULL | The relative path to the dist file (which may be gzipped). |
| biosample | TEXT | NOT NULL | A short descriptive name for the sample used in the experiment that the priors were derived from. |
| assay | TEXT | NOT NULL | A short descriptive name for the experiment that the priors were derived from. |
| source | TEXT | NOT NULL | A short descriptive name of the lab or group that performed the experiment that the priors were derived from. |
| url | TEXT | NOT NULL | A URL linking to further information on the experiment. |
| description | TEXT | NOT NULL | A description of the experiment which may contain HTML. |


val call: RoutingApplicationCall
Overrides ApplicationRequest.call
ApplicationCall instance this ApplicationRequest is attached to


Sufjan's Avalanche is the best b-side/outtake album I've ever heard. More like another whole album than extras slapped together.
12/15/2010, 4:55:05 PM
Favs: 0
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link--- layout: tweet ---
Sufjan's Avalanche is the best b-side/outtake album I've ever heard. More like another whole album than extras slapped together.
12/15/2010, 4:55:05 PM
Favs: 0
Retweets: 0
link


Hello. My name is Sherlock Holmes and my address is 221B Baker Street. I am a consulting detective. It means if the police cannot solve a crime which they always do, I help them and solve the crime.
I have 1 brother who is Mycroft Holmes and 1 friend who is John Watson. This is my personal website.
Thank you for visiting.


@(content: Html = HtmlFormat.empty)
Calculator
Here are the first steps for the calculator
@content
Select a Class
- Elementalist
- Necromancer
- Mesmer
- Thief
- Ranger
- Engineer
- Guardian
- Warrior
- Revenant
Enter your stats
Calculate some EHP and EP here!
Select Weapons
Skill listing
- Pick your set of healing and utility skills
Damage per skill and per tick here.
Heyo


#include <csirx_structs_if.h>
Data Fields | |
| uint8_t | abortIrq [CSIRX_MAX_NUM_OF_STREAMS] |
| uint8_t | stopIrq [CSIRX_MAX_NUM_OF_STREAMS] |
| uint8_t | spGenericRcvdIrq |
| uint8_t | deskewEntryIrq |
| uint8_t | eccSparesNonzeroIrq |
| uint8_t | wakeupIrq |
| uint8_t | sleepIrq |
| uint8_t | lpRcvdIrq |
| uint8_t | spRcvdIrq |
Information type Interrupt status (non-error conditions)
| uint8_t CSIRX_InfoIrqs_s::abortIrq[CSIRX_MAX_NUM_OF_STREAMS] |
Stream Abort process complete. Apply a Soft reset before re-enabling the stream.
| uint8_t CSIRX_InfoIrqs_s::deskewEntryIrq |
Either clock or any datalane has entered deskew
| uint8_t CSIRX_InfoIrqs_s::eccSparesNonzeroIrq |
Bits 7:6 of the ECC byte are non-zero. Indicates non compliance with the MIPI specification although the core will continue to operate as normal.
| uint8_t CSIRX_InfoIrqs_s::lpRcvdIrq |
Long Packet received by the protocol module
| uint8_t CSIRX_InfoIrqs_s::sleepIrq |
Sleep interrupt.
| uint8_t CSIRX_InfoIrqs_s::spGenericRcvdIrq |
A generic short packet has been received.
| uint8_t CSIRX_InfoIrqs_s::spRcvdIrq |
Short Packet received by the protocol module
| uint8_t CSIRX_InfoIrqs_s::stopIrq[CSIRX_MAX_NUM_OF_STREAMS] |
Stream Stop process complete. Apply a Soft reset before re-enabling the stream.
| uint8_t CSIRX_InfoIrqs_s::wakeupIrq |
Wake-up interrupt.


Vox is a musical equipment manufacturer founded in 1957 by Thomas Walter Jennings in Dartford, Kent, England.
The company is most famous for making the Vox AC30 guitar amplifier, used by The Beatles, The Rolling Stones, The Kinks, The Yardbirds,
Queen, Dire Straits, U2 and Radiohead, the Vox Continental electric organ, the Vox wah-wah pedal used by Jimi Hendrix, and a series of innovative bass guitars.
( Touch to close this window )
This presentation was made to enhance a guitar amplifier with information, 3d-models and POI's.
Click by hovering the cursor over an object, then pressing the cursor with your finger.
↓


{{movieDetail.imdbRating}}/10
Director : {{movieDetail.Director}}
Cast: {{movieDetail.Actors}}
{{movieDetail.Plot}}


The following variable myObj is declared as type GeneralCase and assigned an instance of a subclass of GeneralCase called SpecificCase. Both contain implementations of a method called total().
GeneralCase myObj = new SpecificCase();
If myObj is used to call total() which version gets called?
There are no hints for this question


Geoscience Domain Working Group
The Geoscience Domain Working Group (DWG) is a working group of the Open Geospatial Consortium (OGC) that is co-chaired by OGC and CGI. It aims to connect people to develop, improve and promote technologies for geoscience data description and sharing.
The DWG will:
- develop communications materials that focus on the technical problem area of geoscience data management and exchange
- engage members of the geospatial data community (including relevant OGC working groups) and the geoscience community
- conceive, design, coordinate and implement projects that demonstrate technical approaches to geoscience data management and exchange within the context of the OGC suite of technologies and other relevant emerging technologies
- as appropriate, serve as a forum for the development of specification profiles and application schemas for geoscience purposes
The DWG maintains an OGC mailing list (requires an OGC login) and is currently chaired by Mickaël Beaufils from BRGM. Read Mickaël’s presentation illustrating the linkages between CGI, OGC, and other related projects.
Borehole Interoperability Experiment
The Geoscience DWG is currently undertaking a Borehole Interoperability Experiment. This activity aims to clarify the commonalities between several existing data standards for describing a borehole, its associated data and their position along a borehole, including some OGC and CGI standards such as GroundwaterML and GeoSciML. These approaches are largely restricted to a specific borehole viewpoint (e.g. groundwater, petroleum, engineering). The IE aims to provide a semantic umbrella linked to the pre-existing work by distilling the core elements shared by all disciplines.
To join the Borehole Interoperability Experiment (with or without an OGC login), contact the project leader Sylvain Grellet (BRGM).


Before you can do anything, someone comes out of the door and bumps into you. The librarian that walked out closes behind them but not all the way.
You swear you saw something like a torch before it shut. "Sorry," they say, "did you need some help." You stand there holding your hand out. Then you start to stutter, I want inside?
The librarian looks at you, " I'm sorry you can't go inside. This area is for staff only." You stutter some more, In, me, staff.
Suddenly a wild urge takes over you, and you attempt to plow past the librarian to see what was behind the door. It slams hard in your face.
When you awaken, you are outside and banned from the library.


| Name | Contact Info | NGHS graduation year | Major | Interests | College |
|---|---|---|---|---|---|
| Arthur Williams | taaparthur at gmail | 2016 | CS | Linux/FLOSS/suckless software | MIT |
| Miguel Aguilar | aguilarmg [at] alumni [dot] stanford [dot] edu | 2016 | EE | Computer architecture/applied cryptography | Stanford |
| Person A | 2000 | A | apples | UT | |
| Person B | email2 | 2001 | B | bananas | UTD |


Contact Name: * Email Address: * Message: * * indicates a required field Please enable JavaScript to use the form.


We know from some pretty cool number theory that numbers are prime if and only if they are not divisible by any number between 2 and the square root of themselves. That's what this method does.
So now let's say we want to filter out non-primes from our numbers
array. Well, there's the naïve approach:


--- layout: page title: Pictures description: Worth a thousand words background: '/static/pagepics/beach_cam.jpg' --- Pictures Zuko Autoshop pictures


|
Ocular Engine
|
Public Member Functions | |
| virtual void | bind () |
| virtual void | unbind () |
| virtual void | unload () override |
| virtual void | onLoad (Core::BuilderNode const *node) override |
| virtual void | onSave (Core::BuilderNode *node) const override |
| virtual bool | setTexture (uint32_t index, std::string const &name, Texture *texture) |
| Texture * | getTexture (uint32_t index) const |
| virtual void | removeTexture (uint32_t index) |
| uint32_t | getNumTextures () const |
| std::vector< TextureSamplerInfo > const * | getTextures () const |
| bool | setVertexShader (std::string const &name) |
| void | setVertexShader (VertexShader *shader) |
| bool | setGeometryShader (std::string const &name) |
| void | setGeometryShader (GeometryShader *shader) |
| bool | setFragmentShader (std::string const &name) |
| void | setFragmentShader (FragmentShader *shader) |
| bool | setPreTessellationShader (std::string const &name) |
| void | setPreTessellationShader (PreTessellationShader *shader) |
| bool | setPostTessellationShader (std::string const &name) |
| void | setPostTessellationShader (PostTessellationShader *shader) |
| VertexShader * | getVertexShader () const |
| GeometryShader * | getGeometryShader () const |
| FragmentShader * | getFragmentShader () const |
| PreTessellationShader * | getPreTessellationShader () const |
| PostTessellationShader * | getPostTessellationShader () const |
| virtual void | setUniform (std::string const &name, uint32_t registerIndex, float value) |
| virtual bool | getUniform (std::string const &name, float &value) |
| virtual void | setUniform (std::string const &name, uint32_t registerIndex, Math::Vector4f const &value, std::string const &type=Utils::TypeName< Math::Vector4f >::name) |
| virtual bool | getUniform (std::string const &name, Math::Vector4f &value) |
| virtual void | setUniform (std::string const &name, uint32_t registerIndex, Math::Matrix3x3 const &value) |
| virtual bool | getUniform (std::string const &name, Math::Matrix3x3 &value) |
| virtual void | setUniform (std::string const &name, uint32_t registerIndex, Math::Matrix4x4 const &value) |
| virtual bool | getUniform (std::string const &name, Math::Matrix4x4 &value) |
| UniformBuffer const * | getUniformBuffer () const |
| void | setPrimitiveStyle (PrimitiveStyle style) |
| PrimitiveStyle | getPrimitiveStyle () const |
| void | setFillMode (FillMode mode) |
| FillMode | getFillMode () const |
| void | setRenderPriority (uint32_t priority) |
| uint32_t | getRenderPriority () const |
| Public Member Functions inherited from Ocular::Core::Resource | |
| Resource (File const &source) | |
| virtual void | forceLoad () |
| File | getSourceFile () const |
| void | setSourceFile (File const &file) |
| void | setIsInMemory (bool inMemory) |
| bool | isInMemory () const |
| void | setSize (uint64_t size) |
| uint64_t | getSize () const |
| ResourceType | getResourceType () const |
| void | setName (std::string const &name) |
| std::string const & | getName () const |
| std::string const & | getMappingName () const |
| void | setMappingName (std::string const &name) |
| ResourceMetadata * | getMetadata () const |
| void | setMetadata (ResourceMetadata *metadata) |
| Public Member Functions inherited from Ocular::Core::Exposable | |
| void | getAllExposedNames (std::vector< std::string > &names) const |
| bool | getVariable (std::string const &name, ExposedVariable &var) |
| template<typename T > | |
| bool | getVariableValue (std::string const &name, T &var) |
| template<typename T > | |
| bool | setVariableValue (std::string const &name, T const &value) |
| virtual void | onVariableModified (std::string const &varName) |
Protected Member Functions | |
| void | setDefaults () |
| void | bindShaders () |
| void | unbindShaders () |
| void | bindStateChanges () |
| void | unbindStateChanges () |
| Protected Member Functions inherited from Ocular::Core::Exposable | |
| void | exposeVariable (std::string const &name, std::string const &type, bool isPointer, bool isExposed, void *data) |
Protected Attributes | |
| VertexShader * | m_VertexShader |
| GeometryShader * | m_GeometryShader |
| FragmentShader * | m_FragmentShader |
| PreTessellationShader * | m_PreTessellationShader |
| PostTessellationShader * | m_PostTessellationShader |
| RasterState | m_StoredRasterState |
| std::vector< TextureSamplerInfo > | m_Textures |
| UniformBuffer * | m_UniformBuffer |
| uint32_t | m_RenderPriority |
| Protected Attributes inherited from Ocular::Core::Resource | |
| ResourceType | m_Type |
| ResourceMetadata * | m_Metadata |
| File | m_SourceFile |
| bool | m_IsInMemory |
| uint64_t | m_SizeInMemory |
| std::string | m_Name |
| std::string | m_MappingName |
| Protected Attributes inherited from Ocular::Core::Exposable | |
| std::unordered_map< std::string, ExposedVariable > | m_ExposedVariables |
| FillMode Ocular::Graphics::Material::getFillMode | ( | ) | const |
| FragmentShader * Ocular::Graphics::Material::getFragmentShader | ( | ) | const |
| GeometryShader * Ocular::Graphics::Material::getGeometryShader | ( | ) | const |
| uint32_t Ocular::Graphics::Material::getNumTextures | ( | ) | const |
| PostTessellationShader * Ocular::Graphics::Material::getPostTessellationShader | ( | ) | const |
| PreTessellationShader * Ocular::Graphics::Material::getPreTessellationShader | ( | ) | const |
| PrimitiveStyle Ocular::Graphics::Material::getPrimitiveStyle | ( | ) | const |
| uint32_t Ocular::Graphics::Material::getRenderPriority | ( | ) | const |
| Texture * Ocular::Graphics::Material::getTexture | ( | uint32_t | index | ) | const |
Retrieves the texture stored at the specified identifier.
| [in] | index | Index of the texture to retrieve. |
| std::vector< TextureSamplerInfo > const * Ocular::Graphics::Material::getTextures | ( | ) | const |
|
virtual |
Returns the value of the associated uniform.
| [in] | name | Valid uniform name. |
| [out] | value | Value of the specified uniform. |
|
virtual |
Returns the value of the associated uniform.
| [in] | name | Valid uniform name. |
| [out] | value | Value of the specified uniform. |
|
virtual |
Returns the value of the associated uniform.
| [in] | name | Valid uniform name. |
| [out] | value | Value of the specified uniform. |
|
virtual |
Returns the value of the associated uniform.
| [in] | name | Valid uniform name. |
| [out] | value | Value of the specified uniform. |
| UniformBuffer const * Ocular::Graphics::Material::getUniformBuffer | ( | ) | const |
| VertexShader * Ocular::Graphics::Material::getVertexShader | ( | ) | const |
|
overridevirtual |
Alternate creation method (opposed to the constructor) in which one is provided with a BuilderNode chain. This chain may be explored to retrieve any relevant variables, and their values, that may have been stored in it.
This method will typically mirror the onSave, in which relevant values are stored within the chain.
| [in] | node | Node to extract variable information from |
Reimplemented from Ocular::Core::ObjectIO.
Reimplemented in Ocular::Graphics::MaterialEmpty, and Ocular::Graphics::MaterialMissing.
|
overridevirtual |
Method used to add an object's data to an existing node chain in preparation for being save to a file.
| [in] | node | Node to place variable information in |
Reimplemented from Ocular::Core::ObjectIO.
Reimplemented in Ocular::Graphics::MaterialEmpty, and Ocular::Graphics::MaterialMissing.
|
virtual |
Removes the texture at the specified index from this material.
| [in] | index |
Reimplemented in Ocular::Graphics::D3D11Material.
| void Ocular::Graphics::Material::setFillMode | ( | FillMode | mode | ) |
Sets the fill mode that the material should render as.
| [in] | fill |
| bool Ocular::Graphics::Material::setFragmentShader | ( | std::string const & | name | ) |
Sets the fragment shader used by this Material.
| [in] | name | Name of the shader to use. |
| void Ocular::Graphics::Material::setFragmentShader | ( | FragmentShader * | shader | ) |
Sets the fragment shader used by this Material.
| [in] | shader | Pointer to the shared fragment shader to use. |
| bool Ocular::Graphics::Material::setGeometryShader | ( | std::string const & | name | ) |
Sets the geometry shader used by this Material.
| [in] | name | Name of the shader to use. |
| void Ocular::Graphics::Material::setGeometryShader | ( | GeometryShader * | shader | ) |
Sets the geometry shader used by this Material.
| [in] | shader | Pointer to the shared geometry shader to use. |
| bool Ocular::Graphics::Material::setPostTessellationShader | ( | std::string const & | name | ) |
Sets the post-tessellation shader used by this Material.
| [in] | name | Name of the shader to use. |
| void Ocular::Graphics::Material::setPostTessellationShader | ( | PostTessellationShader * | shader | ) |
Sets the post-tessellation shader used by this Material.
| [in] | shader | Pointer to the shared post-tessellation shader to use. |
| bool Ocular::Graphics::Material::setPreTessellationShader | ( | std::string const & | name | ) |
Sets the pre-tessellation shader used by this Material.
| [in] | name | Name of the shader to use. |
| void Ocular::Graphics::Material::setPreTessellationShader | ( | PreTessellationShader * | shader | ) |
Sets the pre-tessellation shader used by this Material.
| [in] | shader | Pointer to the shared pre-tessellation shader to use. |
| void Ocular::Graphics::Material::setPrimitiveStyle | ( | PrimitiveStyle | style | ) |
Sets the primitive style that the material should render as.
| [in] | style |
| void Ocular::Graphics::Material::setRenderPriority | ( | uint32_t | priority | ) |
Sets the priority of the material in the render queue.
See Graphics::RenderPriority for pre-set priority values.
| [in] | priority |
|
virtual |
Assigns a texture to a specific input register for use by the shaders that are part of this material. All textures are automatically bound to all relevant (non-NULL) shader stages.
Depending on the underlying graphics API, and shader implementation language, some may make use of the index or the name or both.
Note that some texture assignment indices and names are reserved by the engine. See ----— for a list of all reserved locations.
| [in] | index | The index to bind the texture to. This can be on the range of 0 to (GraphicsDriver::getMaxBoundTextures - 1). Note that indices do not have to be sequential. For example, you may have use 0, 1, 3, 79. |
| [in] | name | The name to bind the texture to. |
| [in] | texture | The texture to bind. |
Reimplemented in Ocular::Graphics::D3D11Material.
|
virtual |
Sets the value of the specified uniform.
| [in] | name | Valid uniform name. |
| [in] | registerIndex | First register that the uniform occupies. Each register is 16 bytes, and a single uniform may occupy multiple registers at once. |
| [in] | value | Single floating-point value for the uniform. |
|
virtual |
Sets the value of the specified uniform.
| [in] | name | Valid uniform name. |
| [in] | registerIndex | First register that the uniform occupies. Each register is 16 bytes, and a single uniform may occupy multiple registers at once. |
| [in] | value | A 4-component Vector value for the uniform. |
| [in] | type | Uniform type. Used to differentiate between Vector4f and Color uniforms. |
|
virtual |
Sets the value of the specified uniform.
| [in] | name | Valid uniform name. |
| [in] | registerIndex | First register that the uniform occupies. Each register is 16 bytes, and a single uniform may occupy multiple registers at once. |
| [in] | value | A 3x3 matrix value for the uniform. |
|
virtual |
Sets the value of the specified uniform.
| [in] | name | Valid uniform name. |
| [in] | registerIndex | First register that the uniform occupies. Each register is 16 bytes, and a single uniform may occupy multiple registers at once. |
| [in] | value | A 4x4 matrix value for the uniform. |
| bool Ocular::Graphics::Material::setVertexShader | ( | std::string const & | name | ) |
Sets the vertex shader used by this Material.
| [in] | name | Name of the shader to use. |
| void Ocular::Graphics::Material::setVertexShader | ( | VertexShader * | shader | ) |
Sets the vertex shader used by this Material.
| [in] | shader | Pointer to the shared vertex shader to use. |
|
overridevirtual |
Frees all memory used by this Resource.
Reimplemented from Ocular::Core::Resource.
Reimplemented in Ocular::Graphics::MaterialEmpty, and Ocular::Graphics::MaterialMissing.


{{ define "main" }}
My name is Jerrie Pelser. I am a South African software developer with 20+ years professional development experience, currently living in Bangkok, Thailand. This is my personal blog where I write mostly about technical software development issues - though I may throw in some random thoughts from time to time.
I have been using C# and .NET since the first beta versions came out in 2000. Before that I also worked with Delphi, Visual Basic and Clipper.
I am working as a freelance software developer with a small number of select clients, leaving me enough time to work on my own projects, blog and learning new technologies.
I also curate ASP.NET Weekly, which is a weekly digest of all the best ASP.NET related news and blog posts.
If you want to get in contact with me - whether to enquire about hiring me, pointing out a mistake on my blog or simply to chat - you can reach me at<EMAIL_ADDRESS>Alternatively, you can connect on LinkedIn.


Sounding poetry of perception
Please enter text to hear heaven sounds:
enter your poem here ...
{% if result %} {{ result }} {% endif %}


ValidJSONObject
public struct ValidJSONObject
Undocumented
-
Undocumented
Declaration
Swift
public private(set) var value: JSONObject
-
Undocumented
Declaration
Swift
public init(_ json: JSONObject) throws
-
Sets (i.e. associates)
value
with a givenkey
. Blows up ifvalue
is not valid JSON.Throws
JSONError.invalid
ifvalue
isn’t valid JSON.Note
We’d like to model this as a
subscript
instead, but there’s currently no way to make a subscript setterthrow
.Declaration
Swift
mutating public func associate(key: String, value: Any) throws
-
Sets (i.e. associates)
value
for a givenkey
, but only ifvalue
is valid JSON.Note
It’d make sense to model this as a
subscript
, but subscripts are generally thought of as assignment in Swift. A conditional subscript would be weird and unexpected behavior.Declaration
Swift
@discardableResult mutating public func associateIfValid(key: String, value: Any) -> Bool
Parameters
key
value
A JSON value to be associated with
key
. If it is not valid JSON, it will not be associated.


Waiting for {{stage.context.targetDesiredSize}} instances
to appear healthy.
(no instances found yet)
( current status:
If your instances are not launching, there might be a problem with your configuration.
By default, Spinnaker does not consider cloud provider health (i.e. whether your instances have launched and are running) as a reliable indicator of instance health.
If your instances do not provide a health indicator known to Spinnaker (e.g. a discovery service or load balancers), you should configure your application to consider only cloud provider health when executing tasks. This option is available under Application Attributes in the Config tab.


{% load static %}
Your one-time note:
{{ encrypted_note }}
Input your key to decrypt the note
Decrypt me!


Hey there kind internet surfer! I'd like to personally welcome you to my personal webpage (Pun intended). Let me be your guide.
I'm a graduate in Computer Science from Carnegie Mellon University with a minor in Business Administration
I've taken it upon my self to put them to work and form my own adaptation of the 4 P's in marketing. You will find them in the top right. That is the breakdown of my current website.
The Elevator Pitch shall provide an overview of me and my work experience.
Publications provides a list of published papers in peer reviewed conferences.
Projects lists all the fun and interesting projects I have done/contributed to.
Personal is the non-corporate side of me where my interests and extra curriculars lie.
Enjoy!
Hey there! I'm a computer science graduate from Carnegie Mellon. I've had the opportunity to take a vibrant range of courses ranging from
Distributed Systems to Software Construction to Embedded Systems.
My next adventure is exploring the computational side of data science and working with large
amounts of data. I am currently a Software Engineer working in the Qatar Computing Research Institute (QCRI) helping in productizing the reseach done here.
I've worked on a vibrant range of projects in different institutes. These projects range from Cybersecurity to Distributed Systems to Language Technologies.
My current interests lie in managing datasets. I plan on being a Data Engineer and think of it as a stepping stone to becoming a Data Scientist.
Feel free to email me for feedback on this website, ideas or even book recommendations!


|
EM datagrams on *.kmall format
Reg.no. 410224 rev G
|
#MRZ - ping info. Information on vessel/system level, i.e. information common to all beams in the current ping.
More...
#include <EMdgmFormat.h>
#MRZ - ping info. Information on vessel/system level, i.e. information common to all beams in the current ping.
Definition at line 731 of file EMdgmFormat.h.
| uint16_t numBytesInfoData |
Number of bytes in current struct.
Definition at line 735 of file EMdgmFormat.h.
| uint16_t padding0 |
Byte alignment.
Definition at line 736 of file EMdgmFormat.h.
| float pingRate_Hz |
Ping rate. Filtered/averaged.
Definition at line 740 of file EMdgmFormat.h.
| uint8_t beamSpacing |
0 = Eqidistance
1 = Equiangle
2 = High density
Definition at line 741 of file EMdgmFormat.h.
| uint8_t depthMode |
Depth mode. Describes setting of depth in K-Controller. Depth mode influences the PUs choice of pulse length and pulse type. If operator has manually chosen the depth mode to use, this is flagged by adding 100 to the mode index.
| Number | Auto setting | Number | Manual setting |
|---|---|---|---|
| 0 | Very shallow | 100 | Very shallow |
| 1 | Shallow | 101 | Shallow |
| 2 | Medium | 102 | Medium |
| 3 | Deep | 103 | Deep |
| 4 | Deeper | 104 | Deeper |
| 5 | Very deep | 105 | Very deep |
| 6 | Extra deep | 106 | Extra deep |
| 7 | Extreme deep | 107 | Extreme deep |
Definition at line 742 of file EMdgmFormat.h.
| uint8_t subDepthMode |
For advanced use when depth mode is set manually. 0 = Sub depth mode is not used (when depth mode is auto).
Definition at line 759 of file EMdgmFormat.h.
| uint8_t distanceBtwSwath |
Achieved distance between swaths, in percent relative to required swath distance.
0 = function is not used
100 = achieved swath distance equals required swath distance.
Definition at line 760 of file EMdgmFormat.h.
| uint8_t detectionMode |
Detection mode. Bottom detection algorithm used.
0 = normal
1 = waterway
2 = tracking
3 = minimum depth If system running in simulation mode
detectionmode + 100 = simulator.
Definition at line 764 of file EMdgmFormat.h.
| uint8_t pulseForm |
Pulse forms used for current swath.
0 = CW
1 = mix
2 = FM
Definition at line 766 of file EMdgmFormat.h.
| uint16_t padding1 |
Ping rate. Filtered/averaged.
Definition at line 767 of file EMdgmFormat.h.
| float frequencyMode_Hz |
Ping frequency in hertz. E.g. for EM 2040: 200 000 Hz, 300 000 Hz or 400 000 Hz. If values is less than 100, it refers to a code defined in the table below.
| Value | Frequency | Valid for EM model |
|---|---|---|
| -1 | Not used | - |
| 0 | 40 - 100 kHz | EM 712 |
| 1 | 50 - 100 kHz | EM 712 |
| 2 | 70 - 100 kHz | EM 712 |
| 3 | 50 kHz | EM 712 |
| 4 | 40 kHz | EM 712 |
| 180 000 - 400 000 | 180 -400 kHz | EM 2040C (10 kHz steps) |
| 200 000 | 200 kHz | EM 2040, EM 2040P |
| 300 000 | 300 kHz | EM 2040, EM 2040P |
| 400 000 | 400 kHz | EM 2040, EM 2040P |
Definition at line 769 of file EMdgmFormat.h.
| float freqRangeLowLim_Hz |
Lowest centre frequency of all sectors in this swath. Unit hertz. E.g. for EM 2040: 260 000 Hz.
Definition at line 787 of file EMdgmFormat.h.
| float freqRangeHighLim_Hz |
Highest centre frequency of all sectors in this swath. Unit hertz. E.g. for EM 2040: 320 000 Hz.
Definition at line 788 of file EMdgmFormat.h.
| float maxTotalTxPulseLength_sec |
Total signal length of the sector with longest tx pulse. Unit second.
Definition at line 789 of file EMdgmFormat.h.
| float maxEffTxPulseLength_sec |
Effective signal length (-3dB envelope) of the sector with longest effective tx pulse. Unit second.
Definition at line 790 of file EMdgmFormat.h.
| float maxEffTxBandWidth_Hz |
Effective bandwidth (-3dB envelope) of the sector with highest bandwidth.
Definition at line 791 of file EMdgmFormat.h.
| float absCoeff_dBPerkm |
Average absorption coefficient, in dB/km, for vertical beam at current depth. Not currently in use.
Definition at line 792 of file EMdgmFormat.h.
| float portSectorEdge_deg |
Port sector edge, used by beamformer, Coverage is refered to z of SCS.. Unit degree.
Definition at line 794 of file EMdgmFormat.h.
| float starbSectorEdge_deg |
Starboard sector edge, used by beamformer. Coverage is referred to z of SCS. Unit degree.
Definition at line 795 of file EMdgmFormat.h.
| float portMeanCov_deg |
Coverage achieved, corrected for raybending. Coverage is referred to z of SCS. Unit degree.
Definition at line 796 of file EMdgmFormat.h.
| float starbMeanCov_deg |
Coverage achieved, corrected for raybending. Coverage is referred to z of SCS. Unit degree.
Definition at line 797 of file EMdgmFormat.h.
| int16_t portMeanCov_m |
Coverage achieved, corrected for raybending. Coverage is referred to z of SCS. Unit meter.
Definition at line 798 of file EMdgmFormat.h.
| int16_t starbMeanCov_m |
Coverage achieved, corrected for raybending. Unit meter.
Definition at line 799 of file EMdgmFormat.h.
| uint8_t modeAndStabilisation |
Modes and stabilisation settings as chosen by operator. Each bit refers to one setting in K-Controller. Unless otherwise stated, default: 0 = off, 1 = on/auto.
| Bit | Mode |
|---|---|
| 1 | Pitch stabilisation |
| 2 | Yaw stabilisation |
| 3 | Sonar mode |
| 4 | Angular coverage mode |
| 5 | Sector mode |
| 6 | Swath along position (0 = fixed, 1 = dynamic) |
| 7-8 | Future use |
Definition at line 801 of file EMdgmFormat.h.
| uint8_t runtimeFilter1 |
Filter settings as chosen by operator. Refers to settings in runtime display of K-Controller. Each bit refers to one filter setting. 0 = off, 1 = on/auto.
| Bit | Filter choice |
|---|---|
| 1 | Slope filter |
| 2 | Aeration filer |
| 3 | Sector filter |
| 4 | Interference filter |
| 5 | Special amplitude detect |
| 6-8 | Future use |
Definition at line 813 of file EMdgmFormat.h.
| uint16_t runtimeFilter2 |
Filter settings as chosen by operator. Refers to settings in runtime display of K-Controller. 4 bits used per filter.
| Bit | Filter choice | Setting |
|---|---|---|
| 1-4 | Range gate size | 0 = small, 1 = normal, 2 = large |
| 5-8 | Spike filter strength | 0 = off, 1= weak, 2 = medium, 3 = strong |
| 9-12 | Penetration filter | 0 = off, 1 = weak, 2 = medium, 3 = strong |
| 13-16 | Phase ramp | 0 = short, 1 = normal, 2 = long |
Definition at line 824 of file EMdgmFormat.h.
| uint32_t pipeTrackingStatus |
Pipe tracking status. Describes how angle and range of top of pipe is determined.
0 = for future use
1 = PU uses guidance from SIS.
Definition at line 834 of file EMdgmFormat.h.
| float transmitArraySizeUsed_deg |
Transmit array size used. Direction along ship. Unit degree.
Definition at line 835 of file EMdgmFormat.h.
| float receiveArraySizeUsed_deg |
Receiver array size used. Direction across ship. Unit degree.
Definition at line 836 of file EMdgmFormat.h.
| float transmitPower_dB |
Operator selected tx power level re maximum. Unit dB. E.g. 0 dB, -10 dB, -20 dB.
Definition at line 837 of file EMdgmFormat.h.
| uint16_t SLrampUpTimeRemaining |
For marine mammal protection. The parameters describes time remaining until max source level (SL) is achieved. Unit %.
Definition at line 838 of file EMdgmFormat.h.
| uint16_t padding2 |
Byte alignment.
Definition at line 839 of file EMdgmFormat.h.
| float yawAngle_deg |
Yaw correction angle applied. Unit degree.
Definition at line 840 of file EMdgmFormat.h.
| uint16_t numTxSectors |
Number of transmit sectors. Also called Ntx in documentation. Denotes how many times the struct EMdgmMRZ_txSectorInfo is repeated in the datagram.
Definition at line 846 of file EMdgmFormat.h.
| uint16_t numBytesPerTxSector |
Number of bytes in the struct EMdgmMRZ_txSectorInfo, containing tx sector specific information. The struct is repeated numTxSectors times.
Definition at line 847 of file EMdgmFormat.h.
| float headingVessel_deg |
Heading of vessel at time of midpoint of first tx pulse. From active heading sensor.
Definition at line 852 of file EMdgmFormat.h.
| float soundSpeedAtTxDepth_mPerSec |
At time of midpoint of first tx pulse. Value as used in depth calculations. Source of sound speed defined by user in K-Controller.
Definition at line 853 of file EMdgmFormat.h.
| float txTransducerDepth_m |
Tx transducer depth in meters below waterline, at time of midpoint of first tx pulse. For the tx array (head) used by this RX-fan. Use depth of TX1 to move depth point (XYZ) from water line to transducer (reference point of old datagram format).
Definition at line 854 of file EMdgmFormat.h.
| float z_waterLevelReRefPoint_m |
Distance between water line and vessel reference point in meters. At time of midpoint of first tx pulse. Measured in the surface coordinate system (SCS).See Coordinate systems 'Coordinate systems' for definition. Used this to move depth point (XYZ) from vessel reference point to waterline.
Definition at line 855 of file EMdgmFormat.h.
| float x_kmallToall_m |
Distance between *.all reference point and *.kmall reference point (vessel refernece point) in meters, in the surface coordinate system, at time of midpoint of first tx pulse. Used this to move depth point (XYZ) from vessel reference point to the horisontal location (X,Y) of the active position sensor's reference point (old datagram format).
Definition at line 856 of file EMdgmFormat.h.
| float y_kmallToall_m |
Distance between *.all reference point and *.kmall reference point (vessel refernece point) in meters, in the surface coordinate system, at time of midpoint of first tx pulse. Used this to move depth point (XYZ) from vessel reference point to the horisontal location (X,Y) of the active position sensor's reference point (old datagram format).
Definition at line 857 of file EMdgmFormat.h.
| uint8_t latLongInfo |
Method of position determination from position sensor data:
0 = last position received
1 = interpolated
2 = processed
Definition at line 859 of file EMdgmFormat.h.
| uint8_t posSensorStatus |
Status/quality for data from active position sensor. 0 = valid data, 1 = invalid data, 2 = reduced performance
Definition at line 860 of file EMdgmFormat.h.
| uint8_t attitudeSensorStatus |
Status/quality for data from active attitude sensor. 0 = valid data, 1 = invalid data, 2 = reduced performance
Definition at line 861 of file EMdgmFormat.h.
| uint8_t padding3 |
Padding for byte alignment.
Definition at line 862 of file EMdgmFormat.h.
| double latitude_deg |
Latitude (decimal degrees) of vessel reference point at time of midpoint of first tx pulse. Negative on southern hemisphere. Parameter is set to define UNAVAILABLE_LATITUDE if not available.
Definition at line 863 of file EMdgmFormat.h.
| double longitude_deg |
Longitude (decimal degrees) of vessel reference point at time of midpoint of first tx pulse. Negative on western hemisphere. Parameter is set to define UNAVAILABLE_LONGITUDE if not available.
Definition at line 864 of file EMdgmFormat.h.
| float ellipsoidHeightReRefPoint_m |
Height of vessel reference point above the ellipsoid, derived from active GGA sensor. ellipsoidHeightReRefPoint_m is GGA height corrected for motion and installation offsets of the position sensor.
Definition at line 865 of file EMdgmFormat.h.
| float bsCorrectionOffset_dB |
Backscatter offset set in the installation menu
Definition at line 870 of file EMdgmFormat.h.
| uint8_t lambertsLawApplied |
Beam intensity data corrected as seabed image data (Lambert and normal incidence corrections)
Definition at line 871 of file EMdgmFormat.h.
| uint8_t iceWindow |
Ice window installed
Definition at line 872 of file EMdgmFormat.h.
| uint16_t padding4 |
Padding for byte alignment.
Definition at line 873 of file EMdgmFormat.h.


Quality of work will increase by sharing ideas amongst an engineering team and within DBC
Helps build a stronger team, with more efficient and useful communication.
Learning from one another due to diverse backgrounds/experiences
People probably have more satisfaction for their jobs by working with a team vs. programming purely on their own
Leads to disagreement to refine ideas and come to a consensus
Sharing a common goal creates a more efficient work environment.
Two eyes are always better than one -- useful for debugging.
What was it like to pair for the first time?
Initially, I think we were both nervous but it turned out to be a fun experience. I think we were both able to communicate well and learn a thing or two from one another. I can definitely see how we will benefit from pair programming once our programming skills improve.Did you enjoy it?
I think we both enjoyed it. Pair programming seems like a great way to collaborate on a project and pick up unique perspectives along the way.What worked?
Our ability to talk through ideas and our vision for the site worked well. Once we were able to get past a few initial road blocks, we moved quickly through the project. Arik was the driver and Matt was the navigator. We both embraced our roles and respected each others opinions. All of these things helped contribute to a successful pair programming session.What didn't work?
There were a few moments where we were doing silent research. Neither of us really announced what we were doing, so our communication fell off a bit. Moving forward, we will be more mindful of this and will give our programming partners notice so we remain on the same page.


Major Keys to Success
The other day the grass was brown, now it’s green because I ain’t give up. Never surrender. I told you all this before, when you have a swimming pool, do not use chlorine, use salt water, the healing, salt water is the healing. How’s business? Boomin.  Major key.


Today 35% OFF first time orders!
Easy Order
status: {{ firstName + " " + lastName }}
Online food ordering is the process of food delivery or takeout from a local restaurants or food cooperative through a web page or app.
We have seen startups, whose business models were based on grocery delivery, meal-kit delivery, restaurant table booking, midnight food delivery, and more. The most recent being online office food ordering and delivery business.


Work Experience
York Media Services
Media Planner Sales Coordinator
>>January 2017 - Present
Toronto & Region Conservation Authority
Senior Service & Support Staff - Petticoat Creek, Glen Rouge, Bruce's Mill Conservation Parks
>>July 2012 - April 2017
kidsmediacentre
Community Blog Author - Centennial College
>>September 2013 - May 2014
Internships
Mosaix Studios
Content Manager, Photographer Assistant & Editor, Assistant Website Designer
>>September 2014 - December 2014
Toronto & Region Conservation Authority
Content Manager, Photograph & Video Editor
>>May 2014 - August 2014
Sir Robert Borden, The Man Behind The Politics (film)
Content Manager, Website Designer
>>January 2014 - April 2014
Volunteer Experience
EDM TOR
>>September 2015 - Present
Toronto Animal Services
>>November 2014 - Present
Canadian Blood Service Donor
>>2011 - Present
KidSport Maple Leaf 50/50 Draw
>>2012
Central Lake Ontario Conservation Authority
>>2012
Woburn Yearbook - Photographer
>>2008 - 2011
Education
University of Toronto
Honours Bachelor of Arts (HBA)
>>2015
Centennial College
Ontario College Certificate
>>2014
Achievements
Additional Info
Computer Skills
For any questions or inquiries,
email me at<EMAIL_ADDRESS>or
call/leave a message at<PHONE_NUMBER>
Toronto, Ontario, Canada


My Team
James
Manager
ID: 12
Email:
<EMAIL_ADDRESS>Office number: 23
Jane
Engineer
ID: 56
Email:
<EMAIL_ADDRESS>GitHub:
JaneGH
Kate
Intern
ID: 35
Email:
<EMAIL_ADDRESS>School: OSU
Lou
Intern
ID: 88
Email:
<EMAIL_ADDRESS>School: Hunter College


|
netcore-docx
|
| ▼NSearchAThing | |
| ▼NDocX | |
| CConstants | SearchAThing.DocX Constants |
| ▼CDocXExt | SearchAThing.DocX extension methods |
| CCustomBorderActionArgs | SetBorder args. this object will created during set border on cell an passed to the custom user action; by setting if any leftBorder, topBorder, rightBorder, bottomBorder fields borders can be modified |
| CDocXToolkit | SearchAThing.DocX Toolkit methods |
| CTextNfo | helper class to map run offsets |
| CFindTextResult | contains results of FindText information about which runs contains TextSearch with information about the offset for the first run in the FirstRunBeginOffset |
| CSpacingBetweenLinesOptions | Spacing between lines optional arguments |
| CIndentationOptions | Indentation optional arguments |
| ▼CWrapperManager | Document reference wrapper object |
| CImagePartNfo |


| hashing {openssl} | R Documentation |
All hash functions either calculate a hash-digest for key == NULL
or HMAC
(hashed message authentication code) when key
is not NULL
. Supported
inputs are binary (raw vector), strings (character vector) or a connection object.
sha1(x, key = NULL) sha224(x, key = NULL) sha256(x, key = NULL) sha384(x, key = NULL) sha512(x, key = NULL) sha2(x, size = 256, key = NULL) md4(x, key = NULL) md5(x, key = NULL) blake2b(x, key = NULL) blake2s(x, key = NULL) ripemd160(x, key = NULL) multihash(x, algos = c("md5", "sha1", "sha256", "sha384", "sha512"))
x |
character vector, raw vector or connection object. |
key |
string or raw vector used as the key for HMAC hashing |
size |
must be equal to 224 256 384 or 512 |
algos |
string vector with names of hashing algorithms |
The most efficient way to calculate hashes is by using input connections, such as a file() or url() object. In this case the hash is calculated streamingly, using almost no memory or disk space, regardless of the data size. When using a connection input in the multihash function, the data is only read only once while streaming to multiple hash functions simultaneously. Therefore several hashes are calculated simultanously, without the need to store any data or download it multiple times.
Functions are vectorized for the case of character vectors: a vector with n
strings returns n
hashes. When passing a connection object, the contents will
be stream-hashed which minimizes the amount of required memory. This is recommended
for hashing files from disk or network.
The sha2 family of algorithms (sha224, sha256, sha384 and sha512) is generally recommended for sensitive information. While sha1 and md5 are usually sufficient for collision-resistant identifiers, they are no longer considered secure for cryptographic purposes.
In applications where hashes should be irreversible (such as names or passwords) it is often recommended to use a random key for HMAC hashing. This prevents attacks where we can lookup hashes of common and/or short strings. See examples. A common special case is adding a random salt to a large number of records to test for uniqueness within the dataset, while simultaneously rendering the results incomparable to other datasets.
The blake2b
and blake2s
algorithms are only available if your system has
libssl 1.1 or newer.
Digest types: https://www.openssl.org/docs/man1.1.1/man1/openssl-dgst.html
# Support both strings and binary md5(c("foo", "bar")) md5("foo", key = "secret") hash <- md5(charToRaw("foo")) as.character(hash, sep = ":") # Compare to digest digest::digest("foo", "md5", serialize = FALSE) # Other way around digest::digest(cars, skip = 0) md5(serialize(cars, NULL)) # Stream-verify from connections (including files) myfile <- system.file("CITATION") md5(file(myfile)) md5(file(myfile), key = "secret") ## Not run: check md5 from: http://cran.r-project.org/bin/windows/base/old/3.1.1/md5sum.txt md5(url("http://cran.r-project.org/bin/windows/base/old/3.1.1/R-3.1.1-win.exe")) ## End(Not run) # Use a salt to prevent dictionary attacks sha1("admin") # googleable sha1("admin", key = "random_salt_value") #not googleable # Use a random salt to identify duplicates while anonymizing values sha256("john") # googleable sha256(c("john", "mary", "john"), key = "random_salt_value")


Simple JavaScript Embed
In this example, we are simply rendering a public Whencast onto a page using Javascript.


The research in social science of Datactivist’s founders entertained a belief that it is essential to put users at the centre of open data policies. In his doctoral dissertation, Samuel Goëta showed that the datasets published on open data portals often come out of the logic of the offer: the administrations employees choose the datasets to be open and how they will be published without taking into account the users needs about data.
In his work on electoral sociology, Joël Gombin has experienced the limits of open data: : too aggregated, rarely updated, poorly documented, sometimes unusable. And, for administration employees, it’s a lot of work for datasets that are sometimes little used or not used.
It is our wish to put our expertise into data producers and reusers, that made us create Datactivist, to open data and make them used and useful.
The cooperative company quickly expanded to support organizations of all types (public sector, companies, NGOs) about the opening of their data, the uses and requests of open data.
As an open data pure player, we help our customers through consulting activities ranging from the definition to the operational implementation of an open data strategy ; training that puts open data in the general context of the data revolution and data science ; and facilitation to help data reuse by experts and beginners.
Opening data, and more widely, the knowledge it is based on, can reduce information asymmetries and create a fair environment between all stakeholders. Open data enhances transparency of public policies, boosts innovation, and knocks down organisation walls. The data allow a common reference to set up, they empower reality: they are never neutral and can be activated to serve a goal. We want to allow everyone to manipulate data, without naivety, but without pessimism
Data opening and use require considerable work, often invisible and not taken into account. We bring together the diversity of our skills, our expertise and our professionalism to help our private or public customers to achieve their ambition. To create change, journalists, NGOs, and digital facilitation stakeholders have a key role to grow the audience of data.
YOLO: we only live once, the time we spend working must be as much useful, fulfilling and respectful as possible, to find a balance between professional and personal life. At Datactivist, employees have a great independence in the way they plan their work and manage their working time. Information sharing and kindness are the rule. Presenteeism is not part of our values, we prefer efficiency. We also tend to 0 paper use, we use extensively collaborative work tools, and actively fight against meetings. The team operates in remote, distributed throughout France, mobile and as close as possible to our customers.
We want open data to become a shared resource and managed by the community. In other words a common. Our status of cooperative and participatory society testifies that Datactivist is governed democratically by its employees in order to sustain our jobs and our business project. We apply ourselves to the principles we defend: Datactivist's work is freely reusable, as it is published under the Creative Commons BY-SA license. Finally, we launched the TeamOpenData community to gather professional stakeholders of open data, and we are developing an open source framework for data opening.
All members of the team we gathered are marked, in their path, by having developped a strong personal link with data, that they wish to serve general good and everyone’s interest. Data will be an empowerment tool or won’t be.
is a researcher in social science. His PhD dissertation looks at the hidden aspects of the emergence of the open data movement. A founding member of Open Knowledge France, he is a major contributor to the School of Data and Open Data Index projects.
<EMAIL_ADDRESS>a long history of research and teaching on electoral sociology, that enabled him to acquire strong skills in data science. As Datactivist's manager, he has significant project management experience, for both public and private clients.
<EMAIL_ADDRESS>an independent datajournalist. Former collaborator of OWNI, co-author of the program #Datagueule (France Television), he cherishes open data and defends the open source philosophy. Padawan in R and in Python, he trains journalists and civil society stakeholders in France and in French-speaking countries in Africa.
<EMAIL_ADDRESS>graduated from the School of Public Affairs of Sciences Po Paris and Edhec. He is convinced of the importance of data in the public debate, he is passionate about fact-checking and has recently invested in an entrepreneurial project to fight against fake news.
<EMAIL_ADDRESS>specialized on open government issues. Former employee of Open Knowledge International, she has traveled the world to meet open data communities and will continue to do so at Datactivist, especially with the Support Program for Open Governments in French-speaking Africa.
<EMAIL_ADDRESS>organisations to open their data and make them useful. He was in charge of the open data program for the metropolis of Lille (France). He worked with developers, startups, transportation experts and citizens to build partnerships and services with open or shared data.
<EMAIL_ADDRESS>Archaeologist for fifteen years, she led excavation operations in France and abroad before returning to geomatics. Her professional interests lead her now towards open data and team animation. She has a special predilection for free mapping and crowdsourcing.
<EMAIL_ADDRESS>a researcher in computer science, specialized in data science and machine learning. He develops methods and tools to improve the discoverability and quality of open data, for the benefit of producers and re-users.
<EMAIL_ADDRESS>a Masters in Policital expertise and Public affairs. He works on the development of public policies of open data, in particular in Brazil.
allyson@datactivist.coop


Match Play. 5-5 to 7. How should Red play 21?
pips Red=167 White=159
(CorrectAnswer= 0/0, ErrorScore= 0)
I got pinged by XG for playing 24/23, 13/11 here.
For money that is the correct play but at this match score this play is an error. This will be the last game of the match and Red should play the natural but more aggressive 13/11, 6/5, retaining his ace-point anchor for the time being. As it will be the last game of the match gammons and the cube won’t be relevant after White doubles next turn. Therefore the slotting play becomes correct.
This one surprised me but I learnt something by studying the rollouts.
For money that is the correct play but at this match score this play is an error. This will be the last game of the match and Red should play the natural but more aggressive 13/11, 6/5, retaining his ace-point anchor for the time being. As it will be the last game of the match gammons and the cube won’t be relevant after White doubles next turn. Therefore the slotting play becomes correct.
This one surprised me but I learnt something by studying the rollouts.
1. Cubeful 2-ply 24/23 13/11 Eq.: -0.219 0.461 0.121 0.006 - 0.539 0.180 0.009 2. Cubeful 2-ply 13/11 6/5 Eq.: -0.234 (-0.015) 0.458 0.123 0.006 - 0.542 0.187 0.017 3. Cubeful 2-ply 24/21 Eq.: -0.253 (-0.033) 0.455 0.112 0.004 - 0.545 0.171 0.007 4. Cubeful 2-ply 13/10 Eq.: -0.295 (-0.075) 0.448 0.121 0.006 - 0.552 0.174 0.011 5. Cubeful 2-ply 24/23 6/4 Eq.: -0.368 (-0.149) 0.435 0.108 0.005 - 0.565 0.210 0.013


bool stream_filter_register ( string $filtername , string $classname )
stream_filter_register() allows you to implement your own filter on any registered stream used with all the other filesystem functions (such as fopen(), fread() etc.).
Returns TRUE on success or FALSE on failure. stream_filter_register() will return FALSE if the filtername is already defined.


Endpoints.Image Class
An Endpoint that uses an Image.
Constructor
Endpoints.Image
-
params
Parameters:
-
params
ObjectConstructor parameters
-
src
IntegerUrl of the image to display
-
[cssClass]
String optionalOptional space-delimited list of CSS classes to attach to the Endpoint.
-
[hoverClass]
String optionalOptional space-delimited list of CSS classes to attach to the Endpoint when the mouse is hovering over it.
-
Item Index
Methods
- addClass
- addOverlay
- addType
- bind
- cleanupListeners
- clearTypes
- detach
- detachAll
- detachFrom
- detachFromConnection
- fire
- getElement
- getLabel
- getLabelOverlay
- getOverlay
- getOverlays
- getParameter
- getParameters
- getType
- getUuid
- hasType
- hideOverlay
- hideOverlays
- isConnectedTo
- isEnabled
- isFull
- isHover
- isSuspendEvents
- isVisible
- jsPlumbUtil.replace
- reapplyTypes
- removeAllOverlays
- removeClass
- removeOverlay
- removeOverlays
- removeType
- setAnchor
- setDragAllowedWhenFull
- setElement
- setEnabled
- setEndpoint
- setHover
- setHoverPaintStyle
- setLabel
- setPaintStyle
- setParameter
- setParameters
- setSuspendEvents
- setType
- setVisible
- showOverlay
- showOverlays
- toggleType
- unbind
- updateClasses
Properties
Methods
addClass
-
class
Adds a class or some classes to the visual elements for the given component.
Parameters:
-
class
StringThe class(es) to add. The values are appended as given, meaning you can supply a space separated string of several classes if you wish.
addOverlay
-
overlaySpec
Adds an Overlay to the component.
Parameters:
-
overlaySpec
ObjectSpecification of the Overlay to add.
addType
-
typeId
-
[params]
-
[doNotRepaint=false]
Adds a type to the component. Note this is distinct from {@link #setType}, which overrides all current types - this function just adds a type to the existing list.
Parameters:
-
typeId
StringId of the type to add.
-
[params]
Object optionalOptional params to use when applying the type.
-
[doNotRepaint=false]
Boolean optionalTells jsPlumb not to repaint after adding the type.
bind
-
event
-
listener
-
[insertAtStart=false]
Binds a listener to one or more events.
Parameters:
-
event
String | StringName(s) of the event(s) to bind to. Note that if you provide multiple event names they all are bound with the same function.
-
listener
FunctionFunction to execute.
-
[insertAtStart=false]
Boolean optionalWhether or not to insert this listener at the start of the listener list, so it is fired before the other currently registered listeners.
cleanupListeners
()
Removes all listeners.
clearTypes
-
[doNotRepaint=false]
Clears all types
for a given component.
Parameters:
-
[doNotRepaint=false]
Boolean optionalTells jsPlumb not to repaint after clearing the types.
detachAll
-
[fireEvent=true]
-
[forceDetach=false]
Detach all connections for this endpoint.
Parameters:
-
[fireEvent=true]
Boolean optionalWhether or not to fire an event for each detach.
-
[forceDetach=false]
Boolean optionalIf true, this call will ignore any
beforeDetach
interceptors.
detachFrom
-
targetEndpoint
-
[fireEvent=true]
Detach all Connections from this Endpoint to/from the given target endpoint.
Parameters:
-
targetEndpoint
EndpointEndpoint between which and this Endpoint to detach all Connections.
-
[fireEvent=true]
Boolean optionalWhether or not to fire an event.
detachFromConnection
-
connection
Detach from the given Connection, without cleaning up or destroying the Connection.
Parameters:
-
connection
Connection
fire
-
event
-
value
-
originalEvent
Fires an update for the given event.
Parameters:
-
event
StringEvent to fire
-
value
ObjectValue to pass to the event listener(s).
-
originalEvent
EventThe original event from the browser
getElement
()
Element
Gets the Element to which this Endpoint belongs.
Returns:
The DOM element this Endpoint is attached to.
getLabel
()
Returns the label text for this component (or a function if you are labelling with a function).
This does not return the overlay itself; this is a convenience method which is a pair with
setLabel
; together they allow you to add and access a Label Overlay without having to create the
Overlay object itself. For access to the underlying label overlay that jsPlumb has created,
use getLabelOverlay
.
getLabelOverlay
()
Overlay
Returns:
The underlying internal label overlay, which will exist if you specified a label on
a connect
call, or have called setLabel
at any stage. Otherwise it will be null.
getOverlay
-
overlayId
Gets an overlay, by ID. Note: by ID. You would pass an 'id' parameter in to the Overlay's constructor arguments, and then use that to retrieve it via this method.
Parameters:
-
overlayId
StringId of the overlay to retrieve.
Returns:
The overlay stored against the given id, null if not found.
getOverlays
()
Array
Gets all the overlays for this component.
Returns:
List of the component's overlays.
getParameter
-
name
Gets a parameter from the component
Parameters:
-
name
StringName of the parameter to get
Returns:
The given parameter's value, null if not found.
getParameters
()
Object
Gets all parameters from the component. Note that you are given the actual parameters object, not a copy, so you can alter their values directly, and if you hold the reference to the parameters object you could cause a memory leak.
Returns:
All of the component's parameters.
getType
()
String
Gets the current type - or types - for this component.
Returns:
The current list of types, empty if none registered.
getUuid
()
String
Gets the Endpoint's UUID.
Returns:
The UUID for this Endpoint, if there is one. Otherwise returns null.
hasType
-
typeId
Returns whether or not the component currently has the given type.
Parameters:
-
typeId
StringId of the type to check for
Returns:
True if the component has the type, false if not.
hideOverlay
-
overlayId
Hides the overlay specified by the given id.
Parameters:
-
overlayId
StringId of the overlay to hide.
hideOverlays
()
Hides all Overlays for this component.
isConnectedTo
-
endpoint
Parameters:
-
endpoint
Endpoint
Returns:
Whether or not this Endpoint is connected to the given Endpoint.
isEnabled
()
Boolean
Returns:
True if the Endpoint is enabled for drag/drop connections enabled, false otherwise.
isFull
()
Boolean
Returns:
True if the Endpoint cannot accept any more Connections, false otherwise.
isHover
()
Boolean
Returns whether or not the object is currently in hover state
Returns:
True if in hover state, false if not.
isSuspendEvents
()
Boolean
Checks whether or not events are currently suspended.
Returns:
True if events are suspended, false otherwise.
isVisible
()
Boolean
Returns:
Whether or not the Endpoint is currently visible.
jsPlumbUtil.replace
-
inObj
-
path
-
value
Replaces values inside some JS object according to a given path spec. A path spec is a string in dotted notation, with each component optionally declaring an array index. Some examples are:
foo.bar foo.baz[2] foo.qux[3].baz[3].shwee
The function fails gracefully if the path identifies a non-existent object.
Parameters:
-
inObj
ObjectObject to perform replacements inside.
-
path
StringPath to use for replacements
-
value
ObjectValue to set.
reapplyTypes
-
[params]
Reapplies the current list of types with the given (optional) parameters. See the jsPlumb documentation for a full discussion of types.
Parameters:
-
[params]
Object optionalOptional params to use when reapplying types.
removeAllOverlays
()
Removes all overlays from the component, and then repaints.
removeClass
-
class
Removes a class or some classes from the visual elements for the given component. You can supply a space separated string of several classes if you wish.
Parameters:
-
class
StringThe class(es) to remove.
removeOverlay
-
overlayId
Removes an overlay by ID. Note: by ID. this is a string you set in the overlay spec.
Parameters:
-
overlayId
StringId of the overlay to remove.
removeOverlays
-
overlayIds
Removes a set of overlays by ID. Note: by ID. This is a string you set in the overlay spec.
Parameters:
-
overlayIds
...StringThis function takes an arbitrary number of arguments, each of which is a single overlay id.
removeType
-
typeId
-
[doNotRepaint=false]
Removes the given type from the component.
Parameters:
-
typeId
StringId of the type to remove.
-
[doNotRepaint=false]
Boolean optionalTells jsPlumb not to repaint after removing the type.
setAnchor
-
anchorParams
-
[doNotRepaint
Sets the anchor to use for this Endpoint. anchorParams
is an object in the same
form that you would pass as the anchor
parameter to jsPlumb.addEndpoint
or jsPlumb.connect
.
Parameters:
-
anchorParams
ObjectParameters for the anchor
-
[doNotRepaint
Boolean= false] Instructs jsPlumb to not repaint after setting the new anchor.
Returns:
The Endpoint.
setDragAllowedWhenFull
-
allowed
Sets whether or not connections can be dragged from this Endpoint once it is full. You would use this in a UI in
which you're going to provide some other way of breaking connections, if you need to break them at all. This property
is by default true; use it in conjunction with the reattach
option on a connect call.
Parameters:
-
allowed
BooleanWhether drag is allowed or not when the Endpoint is full.
setElement
-
el
-
[container]
Sets the DOM element this Endpoint is attached to.
Parameters:
-
el
String | Selector | ElementElement id, DOM element or selector identifying the new element
-
[container]
String | Selector | Element optionalSpecifies the actual parent element to use as the parent for this Endpoint's visual representation. See the jsPlumb documentation for a discussion about this.
Returns:
The Endpoint.
setEnabled
-
enabled
Sets whether or not the Endpoint is enabled for drag/drop connections.
Parameters:
-
enabled
BooleanWhether or not the Endpoint is enabled.
setEndpoint
-
ep
Sets the underlying visual representation to use for this Endpoint. ep
is an object in the same
form that you would pass as the endpoint
parameter to jsPlumb.addEndpoint
or jsPlumb.makeSource
.
Parameters:
-
ep
ObjectParameters for the endpoint
setHover
-
hover
-
[ignoreAttachedElements=false]
Sets/unsets the hover state of this component.
Parameters:
-
hover
BooleanHover state boolean
-
[ignoreAttachedElements=false]
Boolean optionalIf true, does not notify any attached elements of the change in hover state. Used mostly by jsPlumb internally, to avoid infinite loops.
setHoverPaintStyle
-
style
-
[doNotRepaint]
Sets the paint style to use when the mouse is hovering over the component. This is null by default. The hover paint style is applied as extensions to the paintStyle; it does not entirely replace it. This is because people will most likely want to change just one thing when hovering, say the color for example, but leave the rest of the appearance the same.
Parameters:
-
style
ObjectStyle to use when the mouse is hovering. The allowed values in this object originally come from valid values in an HTML5 canvas.
-
[fill]
String optionalFill style, in valid CSS format (a hex code, name, or rgb value). Note that setting a
fill
on a Connector will cause the browser to fill the connector's path - probably not what you want. -
[stroke]
String optionalStroke style, in valid CSS format (a hex code, name, or rgb value). You can use
stroke
on Endpoints to define a border. -
[strokeWidth]
Integer optionalWidth of the stroked line (for Connectors this is the Connector itself; for Endpoints it is the outline)
-
-
[doNotRepaint]
Boolean optionalIf true, the component will not be repainted. Useful when setting things up initially.
setLabel
-
label
Sets the component's label.
Parameters:
-
label
String | Function | ObjectLabel to set. May be a String, a Function that returns a String, or a params object containing { "label", "labelStyle", "location", "cssClass" }. Note that this uses innerHTML on the label div, so keep that in mind if you need escaped HTML.
setPaintStyle
-
style
-
[doNotRepaint=false]
Sets the component's paint style and then repaints the component.
Parameters:
-
style
ObjectStyle to use. The allowed values in this object originally come from valid values in an HTML5 canvas.
-
[fill]
String optionalFill style, in valid CSS format (a hex code, name, or rgb value). Note that setting a
fill
on a Connector will cause the browser to fill the connector's path - probably not what you want. -
[stroke]
String optionalStroke style, in valid CSS format (a hex code, name, or rgb value). You can use
stroke
on Endpoints to define a border. -
[strokeWidth]
Integer optionalWidth of the stroked line (for Connectors this is the Connector itself; for Endpoints it is the outline)
-
-
[doNotRepaint=false]
Boolean optionalIf true, the component will not be repainted.
setParameter
-
name
-
value
Sets a parameter on the component
Parameters:
-
name
StringName of the parameter to set
-
value
ObjectValue to set
setParameters
-
params
Sets all parameters on the component.
Parameters:
-
params
ObjectParameters to set.
setSuspendEvents
-
val
Sets whether or not events are suspended.
Parameters:
-
val
BooleanWhether or not to suspend events.
setType
-
typeId
-
[params]
-
[doNotRepaint=false]
This function sets a type
for the given component. It replaces all existing types. For a full discussion of the concept
of types, see the jsPlumb documentation.
Parameters:
-
typeId
StringId of the type to set.
-
[params]
Object optionalOptional parameter object to expand.
-
[doNotRepaint=false]
Boolean optionalTells jsPlumb not to repaint after setting the type.
setVisible
-
visible
-
[doNotChangeConnections=false]
-
[doNotNotifyOtherEndpoint=false]
Sets whether or not the Endpoint is currently visible.
Parameters:
-
visible
BooleanWhether or not the Endpoint should be visible.
-
[doNotChangeConnections=false]
Boolean optionalInstructs jsPlumb to not pass the visible state on to any attached Connections.
-
[doNotNotifyOtherEndpoint=false]
Boolean optionalInstructs jsPlumb to not pass the visible state on to Endpoints at the other end of any attached Connections.
showOverlay
-
overlayId
Shows the overlay specified by the given id.
Parameters:
-
overlayId
StringId of the overlay to show.
showOverlays
()
Shows all Overlays for this component.
toggleType
-
typeId
-
[params]
-
[doNotRepaint=false]
Toggles the given type on the component.
Parameters:
-
typeId
StringId of the type to toggle.
-
[params]
Object optionalOptional params to use if the type is not currently set and jsPlumb applies it.
-
[doNotRepaint=false]
Boolean optionalTells jsPlumb not to repaint after toggling the type.
unbind
-
[eventOrListener]
-
[listener]
Clears either all listeners, or listeners for some specific event, or just some listener. You can call this method with zero, one or two arguments: with zero arguments, all listeners are cleared. With one argument that is a string, all listeners for the specified event type are cleared. With one argument that is a function, it is removed from the appropriate event list. With two arguments, the first is an event type, and the second is a function to be unbound. In fact this is perhaps unnecessary given that you can unbind a function just by passing it.
Parameters:
-
[eventOrListener]
String | Function optionalIf a string, constrains the clear to just listeners for the event identified by the string. If a Function, unbinds this function wherever it may have been bound.
-
[listener]
Function optionalIf provided, removes just this listener for the given event.
updateClasses
-
[classesToAdd]
-
[classesToRemove]
Adds/removes classes at the same time, which reduces the number of reflows that occur in the page. Either parameter may be null but of course if you pass only a single parameter to this method then it will be taken to be classesToAdd.
Parameters:
-
[classesToAdd]
String | String optional -
[classesToRemove]
String | String optional
Properties
canvas
Element
The Endpoint's drawing area
connections
Array
List of Connections for the Endpoint.
dragProxy
String | Array
Optional spec for the endpoint to use when dragging a new connection
overlays
ListOverlay
List of Overlays for this component.
scope
Array | String
Scope descriptor for the Endpoint.


Controls
Aim: Point your cursor where you wish to fire.
Shoot: Left Mouse Button
Move: WASD
Aim: Point your cursor where you wish to fire.
Shoot: Left Mouse Button
Move: WASD
Role: All
Language: Javascript
Impact is a basic twin-stick shooter demonstrating the use of interactive collapsing n-gons.
The demo is an html canvas application written with a javascript module pattern.
The demo uses a custom 2D vector library,
point-polygon collision detection,
and collision resolution that collapses the collided edge of an n-gon.


Strange; the luxury of silence amid the commotion of grief. That moment you slip among the trees to tell them your troubles; feeling normal is just around the corner yet unable to find its rhythm where you were last. I want to wake up and hear your laugh, see your smile or hear you tell me one more time to be myself. I want your wisdom and love bottled.


The sun is a ball of flames. It feels like a torrid southern summer … I can see a port. People are strolling in the shade of the high harbour walls. Shop doors are open wide. Aromas of tropical fruit fill the air with their fragrance. Peaches, oranges, apricots, raisins, cloves, and pepper all give off their wonderful scents. The asphalt steams after being sprayed with water. I can hear the strident, guttural tones of Persian merchants offering their wares. My God! How marvellous it smells here! How pleasant is the tropical air!
Suddenly my foot tripped over my ski pole. I quickly steadied myself against the kayak, opened my eyes wide, and was dazzled by the sun. For a moment I did not know where I was. What had happened to my tropical port? How the devil had I been transported to this icy wasteland?
“What happened?” asked my companions. “Nothing,” I answered, “I tripped over my pole. The boreal landscape unfolded once more before me in an infinite expanse, and the sun which had fleetingly brought me such joy now sought only to blind and torture me.
Yet the hallucination did not completely vanish.  My companions were not conscious of my present condition. What did it mean? Was I ill?  I was like an automaton, moving rhythmically with the pole in my right hand, and once again I could hear the monotonous tune: “Far to go, so very far!”
But what I had just experienced continued to trouble me. For strangely enough I had never liked those aromatic fruits. They had never tempted my palate.
Valerian Albanov, In The Land Of White Death : An Epic Story Of Survival In The Siberian Arctic (Pimlico, 2001)


Visit the ISS National Lab for historical timeline of the ISS
Visit the NASA website for addition information


Dragon BASIC, online at http://github.com/uli/dragonbasic
Animates a sprite.ParametersSUB ANIMSPRITE( n, first, last, blocks )
n - the sprite index (0-127)Return
first - the first sprite character in the animation (0-1023)
last - the last sprite character in the animation (0-1023)
blocks - the number of blocks between animations
None.Remarks
If the current sprite frame is outside of the animation it will be reset to first. Otherwise the frame will increment by blocks until > last, at which point it will reset back to first.See Also
LOADSPRITE | MAKESPRITE | SPRITEFRAME


| Name: MS. PAVITHRA | Reg No: 6-5SMMHC18 |
|---|---|
| Age / Sex:30/F | Contact No:9742675057 |
| Marital Status:SINGLE | Date:29/5/18 |
| Occupation:IMAGE EDITOR. BCOM | Dr. PJFP |
| Address:IN BLORE SINCE 2016. NATIVE OF UDIPI. | DIAGNOSIS- |
HAD INTERCOURSE 27TH MAY 2018. FIRST TIME. WAS IN RELATIONSHIP FR AN YEAR. THE GUY HAD SOME RELATIOSHIPS PRIOR WHICH PATIENT IS NOT SUE ABOUT.
HAS FEAR THAT SHE MIGHT HAVE CONTRACTED ANY SEXUAL DISEASE.
SINCE 10 YEARS HYPOTHYROID. WAS GAINING WEIGHT SO WEN TO CHECK. THEN GOT DIAGNOSED.
RX:
CROT HORR 30 – 4-4-4-4 FOR 4 DAYS.
IGNATIA 1M – 1 DOSE. TOMO MNG B.FOOD
SYPHILINUM 1M – 1 DOSE NOW.
RUB 30 – 1 DOSE NT. B/FOOD.


Club Championship 2023 Event 6
| Kibworth 25 |
22 April 23 |
|
25 |
miles |
| Name |
Position |
Road bike |
Actual Time |
Avg. mph |
| |
|
|
|
|
| Gary
Roberts |
1 |
|
00:58:42 |
25.55 |
| Matt
Plews |
2 |
|
01:02:46 |
23.90 |
| Jonathan
Durnin |
3 |
|
01:03:26 |
23.65 |
| Austin
Smith |
4 |
|
01:04:03 |
23.42 |
| Chris
Orfeur |
5 |
1 |
01:04:05 |
23.41 |
| Maciej
Suchocki |
6 |
|
01:04:48 |
23.15 |
| Richard
Krause |
7 |
2 |
01:05:25 |
22.93 |
| Julian
Middleton |
8 |
|
01:05:52 |
22.77 |
| Doug
Tincello |
9 |
|
01:06:10 |
22.67 |
| Gary
Ashwell |
10 |
|
01:07:08 |
22.34 |
| Adrian
Killworth |
11 |
|
01:07:20 |
22.28 |
| Stuart
Haycox |
12 |
|
01:07:42 |
22.16 |
| Roger
Kockelbergh |
13 |
|
01:09:32 |
21.57 |
| Simon
Ward |
14 |
|
01:09:46 |
21.50 |
| Stuart
Dawkins |
15 |
3 |
01:12:02 |
20.82 |
| Milly
Pinnock |
16 |
4 |
01:12:32 |
20.68 |
| Steven
Coulam |
17 |
|
01:12:46 |
20.61 |
| Kevin
Powell |
18 |
|
01:21:29 |
18.41 |
| Jane
Moore |
19 |
5 |
01:26:17 |
17.38 |
| John
Welsford |
20 |
6 |
01:26:35 |
17.32 |
| Debbie
Ward |
21 |
7 |
01:30:04 |
16.65 |
| Andy
Poulton |
|
|
DNF |
|
|
|
|
|
|


Of course, if an alcohol contains honey or other obvious animal ingredients it’s not vegan, but there are quite a few hidden animal ingredients in the alcohol-making process. Just as bone char can be part of the sugar-refining process, animal products can be part of making beer, wine, or liquors.
Beer and wine are the usual suspects when it comes to hidden animal ingredients, but not all liquors are vegan, so it’s worth looking up, just in case. Here are some of the animal ingredients that go into boozy drinks that you really have no way of knowing about unless you ask the company:


|
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'Next' button to carry out your payment.
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You have asked us to make
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Sort code: |
2314 |
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Amount: |
200 |
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Date: |
13 07 2017 |
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Bank: |
BAGH BANK |
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Full-Stack Web Developer | Software Engineer
View ResumeI believe in the power of programming to transform and improve the lives of people around the world. With this belief, a fascination for technology and a background in 3D printing industry, I dove into software engineering. I look forward to continue learning and feeding my passion through a career in software.
In this world of innovation, we are interacting with software applications in our daily lives. I learned programming skills so that I can contribute to the innovation happening around us.
Completing four full stack applications in my Software Immersive Course has given me the confidence that I can be successful in the software engineering field. I am excited to begin my professional career as a Software Engineer.


CQRS for the lazy -ss
Introduction
In one of my numerous attempts to create a neat approach to CQRS, this is yet another attempt to remove all the protocol that CQRS requires. I love bootstrapping new projects and experimenting with new approaches, and this is another step that improves efficiency. It is a natural evolution to one of my other CQRS playgrounds: Scritchy.
The conventional CQRS approach requires you to write command - and event classes, to wire up your commands and event handlers to the relevant AR's, saga's and viewmodel builders.
I removed some of the clutter in that process with Scritchy. Scritchy uses conventions to wire up the commands and events to the relevant components. This makes CQRS a lot less verbose while still offers the same advantages.
Scritchy v2 ?
While this is a good attempt, it still requires you to write the dreaded event - and command classes. Having pushed some best practices/usages/libs to some enterprise teams in the past, I noticed the following: any change that adds extra steps/work to the process makes acceptance harder by devs, as most people are usually trapped in a certain approach, and they do not see an advantage in having to write more code to do the same thing. If they do not need to write all the "protocol"/extra classes, you have removed yet another step that might slow down acceptance of the practice.
The new approach I am about to tell you about in this blog post completely hides the messages from the dev, i.e. the dev can just use a conventional method call, and messages are created underneath.
Disclaimer
This is a possible approach to the problem, but I tend to think that the majority of the CQRS evangelists and practitioners value explicitness over pragmatism. I love the explicitness and clarity of their examples and implementations, but in the real world most people start to think: "Wow, that is a lot of code to simply add an item to the stock; are they nuts ?".
Having experienced the fallacy of the explicitness in a startup attempt, my brain got tickled to find fast and neat approaches to a pretty established conventional path. I think this one is pretty close.
The full source is available over at GitHub, and the demo app can be seen/tested over at appharbor.
Example
So without further ado, here I will show you ALL THE CODE required to implement a complete CQRS app:
The domain: Bank account
Let us first start with some sequence diagrams to introduce you to the problem domain:
Domain:Account
Nothing spectacular here; yes, I do realize it is a boring sample, but we need a well-known domain to explain it IMO; suggestions for an alternative domain are welcome!
Domain:AccountTransferSaga
Orchestrates the transfer between 2 accounts
Domain:AccountUniquenessSaga
Verifies uniqueness of the account; I do realize on rare cases there might be an error here (when using async processing one might have eventual consistency), but I consider the effort in fixing the error by hand less then the cost to implement it on the domain.
The code above is all that is needed for the domain, i.e. no events or commands etc... isn't that neat ?
Hubs
In order to show you what else is needed, I added all the server-side code as well, so you have an idea how much code you need to implement a complete app
Conclusion
This is an approach to CQRS that removes the need to write message classes; it uses a combination of serializing method invocation on a dynamic together with conventions to build a system where messages are completely hidden from the user. Talk about removing infrastructure from the code!
I assume there will be a lot of opponents to this approach, as this gives room for typos etc. However, I do believe that this approach combined with TDD/BDD could be for CQRS what rails was for MVC : a pragmatic approach that allows you to just write code at blistering speed without a lot of added protocol.


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This tests ensure that media element emits the 'playing' event every time it starts playing after eos. It also ensure that 'pause' and 'ended' events are sent when media playback ends.


The Team behind Seattle Brewery Finder!
Meet the masterminds responsible for Seattle Brewery Finder!
David Stoll
Github: github.com/dahby
Email<EMAIL_ADDRESS>After 10 years in the banking industry, David Stoll decided to take his life in another direction and found himself making a beer website at Code Fellows. In addition to his love of beer, you can often find David rooting for the Seattle Mariners or out and about spending way too much on new restaurants and going to concerts. David is looking forward to a successful completion of Code 201 and moving on to expand upon his existing knowledge in programming.
Favorite Beer: Holy Mountain vol. 12
Favorite Brewery: Holy Mountain Brewing
Tyler Confalone
Github: github.com/Confalone
Email<EMAIL_ADDRESS>A life long resident of New York, Tyler Confalone, picked up with his family and moved to Seattle in September, 2017. Tyler recently retired from the finance industry and is a stay at home dad. Although he loves his present situation as a stay at home dad Tyler is learning javascript to hopefully start a new career in computer programming. He really enjoys how much he has learned about learning in general and looks forward to learning more at Code Fellows.
Favorite Beer: Heineken
Favorite Brewery: Fremont Brewery
Dave Cerino
Github: github.com/DaveLestat
Email<EMAIL_ADDRESS>After 6yrs working as a naval engineer in the US Navy, Dave decided to shift his path and give the civilian sector a try. (He regretted that decision later on).
He entered the service repair industry working as HVAC service technician, where he found a keen interest in building comfort control systems. After 5yrs in that industry, he felt a pull to change from that industry into the realm of coding, which led him to CodeFellows, where he is working towards learning Python and apply that to the Commercial HVAC industry.
Favorite Beer: The Yellow One
Favorite Brewery: Hellbent Brewery
Phillip Kim
Github: github.com/pdkim
Email<EMAIL_ADDRESS>Currently a Software Test Engineer at Microsoft, Phillip moved to the Redmond in 2007. Though Phillip has been able to meet great individuals and gain some great work experience, he felt he had reached a point in his life where additional skillsets are required for further growth and development. Hearing about Code Fellows from a friend, Phillip has enjoyed his time spent working on Seattle Brewery Finder.


Size: Base / Skin: Base
Size: small / Skin: Base
Size: Base / Skin: Alt
Size: Small / Skin: Alt
Skin: Base
Skin: Alt


Botond "Uzuti" Támba
Hey there! I'm Botond. I'm an amateur student/front-end developer located in Hungary.
I'm currently a student at Dr.Mező Ferenc Gimnázium.
I'm interested in:
- Languages: I currently speak English and Hungarian fluently but I'm also studying Russian and Norwegian.
- New technologies
- Travelling and photography
My skills:
- HTML, CSS/SCSS, C# and more or less JavaScript, Python
- Adobe: Photoshop, Illustrator, Premiere Pro, Lightroom
Let's make something special! 🙌


october 31 2018
This Is My First Article.
 Jerky picanha tri-tip salami cupim. Bacon chuck pork belly leberkas sausage shoulder ground round. Shoulder beef pancetta, cow meatloaf capicola picanha.
Pork chop hamburger burgdoggen meatball frankfurter ball tip alcatra salami tail turkey short ribs venison flank.  Salami beef ribs prosciutto, frankfurter tri-tip fatback picanha rump short ribs shankle jowl.
Picanha shoulder ham chuck ribeye. Meatloaf landjaeger ribeye leberkas kielbasa pancetta strip steak beef ham hock turducken ground round. Buffalo ribeye brisket boudin ground round. Sausage burgdoggen ham hock, tenderloin corned beef ball tip shoulder rump.
november 01 2018
This Is My Another Article.
 Jerky picanha tri-tip salami cupim. Bacon chuck pork belly leberkas sausage shoulder ground round. Shoulder beef pancetta, cow meatloaf capicola picanha.
Pork chop hamburger burgdoggen meatball frankfurter ball tip alcatra salami tail turkey short ribs venison flank.  Salami beef ribs prosciutto, frankfurter tri-tip fatback picanha rump short ribs shankle jowl.
Picanha shoulder ham chuck ribeye. Meatloaf landjaeger ribeye leberkas kielbasa pancetta strip steak beef ham hock turducken ground round. Buffalo ribeye brisket boudin ground round. Sausage burgdoggen ham hock, tenderloin corned beef ball tip shoulder rump.


#include <control_flow_ops.h>
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output_true: If pred
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What is Translator Text API?
The Translator Text API is easy to integrate in your applications, websites, tools, and solutions. It allows you to add multi-language user experiences in more than 60 languages, and can be used on any hardware platform with any operating system for text-to-text language translation.
The Translator Text API is part of the Azure Cognitive Services API collection of machine learning and AI algorithms in the cloud, and is readily consumable in your development projects.
About Microsoft Translator
Microsoft Translator is a cloud-based machine translation service. The core service is the Translator Text API, which powers a number of Microsoft products and services, and is used by thousands of businesses worldwide in their applications and workflows, which allows their content to reach a global audience.
Speech translation, powered by the Translator Text API, is also available through the Microsoft Speech Service. It combines functionality from the Translator Speech API, Bing Speech API, and Custom Speech Service (preview) into a unified and fully customizable service. Speech Service is replacing the Translator Speech API, which will be decommissioned on October 15, 2019.
Language support
Microsoft Translator provides multi-language support for translation, transliteration, language detection, and dictionaries. See language support for a complete list, or access the list programmatically with the REST API.
Language customization
An extension of the core Microsoft Translator service, Custom Translator can be used in conjunction with the Translator Text API to help you customize the neural translation system and improve the translation for your specific terminology and style.
With Custom Translator, you can build translation systems that handle the terminology used in your own business or industry. Your customized translation system will then easily integrate into your existing applications, workflows, and websites, across multiple types of devices, through the regular Microsoft Translator Text API, by using the category parameter.
Learn more about language customization
Microsoft Translator Neural Machine Translation
Neural Machine Translation (NMT) is the new standard for high-quality AI-powered machine translations. It replaces the legacy Statistical Machine Translation (SMT) technology that reached a quality plateau in the mid-2010s.
NMT provides better translations than SMT not only from a raw translation quality scoring standpoint but also because they will sound more fluent and human. The key reason for this fluidity is that NMT uses the full context of a sentence to translate words. SMT only took the immediate context of a few words before and after each word.
NMT models are at the core of the API and are not visible to end users. The only noticeable difference is improved translation quality, especially for languages such as Chinese, Japanese, and Arabic.
Learn more about how NMT works
Next steps
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Read about pricing details.
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Sign up for an access key.
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Quickstart is a walkthrough of the REST API calls written in C#. Learn how to translate text from one language to another with minimal code.
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API reference documentation provides the technical documentation for the APIs.


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