co65 is an object file conversion utility. It converts o65 object files into assembler files, which may be translated by ca65 to generate object files in the native object file format used by the cc65 tool chain.
Since loadable drivers used by the library that comes with cc65 use the o65 relocatable object code format, using the co65 utility allows to link these drivers statically. This enables the use of these drivers without loading additional files from a disk or other secondary storage.
Another use would be to link object files generated by other development tools to projects using the cc65 tool chain, but this has not been tested until now, since such tools are currently rare.
The co65 utility converts one o65 file per run into one assembler files in ca65 format. The utility tries to autodetect the type of the o65 input file using the operating system identifier contained in the o65 option list.
The converter may be called as follows:
---------------------------------------------------------------------------
Usage: co65 [options] file
Short options:
-V Print the version number
-g Add debug info to object file
-h Help (this text)
-m model Override the o65 model
-n Don't generate an output file
-o name Name the output file
-v Increase verbosity
Long options:
--bss-label name Define and export a BSS segment label
--bss-name seg Set the name of the BSS segment
--code-label name Define and export a CODE segment label
--code-name seg Set the name of the CODE segment
--data-label name Define and export a DATA segment label
--data-name seg Set the name of the DATA segment
--debug-info Add debug info to object file
--help Help (this text)
--no-output Don't generate an output file
--o65-model model Override the o65 model
--verbose Increase verbosity
--version Print the version number
--zeropage-label name Define and export a ZEROPAGE segment label
--zeropage-name seg Set the name of the ZEROPAGE segment
---------------------------------------------------------------------------
Here is a description of all the command line options:
--bss-label name
Set the label used to mark the start of the bss segment. When this option is given, the label is also exported and may be accessed from other code. When accessing such a label from C code, be sure to include the leading underscore. If you don't need to access the bss segment, there's no need to use this option.
--bss-name seg
Set the name of the bss segment. The default name is "BSS" which is compatible with the standard ld65 linker configurations.
--code-label name
Set the label used to mark the start of the code segment. When this option is given, the label is also exported and may be accessed from other code. When accessing such a label from C code, be sure to include the leading underscore. If you don't need to access the code segment, there's no need to use this option.
--code-name seg
Set the name of the code segment. The default name is "CODE" which is compatible with the standard ld65 linker configurations.
--data-label name
Set the label used to mark the start of the data segment. When this option is given, the label is also exported and may be accessed from other code. When accessing such a label from C code, be sure to include the leading underscore. If you don't need to access the data segment, there's no need to use this option.
--data-name seg
Set the name of the data segment. The default name is "DATA" which is compatible with the standard ld65 linker configurations.
-d, --debug
Enables debug mode, something that should not be needed for mere mortals.
Currently the converter does only accept cc65 loadable modules generated by
ld65 when not in debug mode. Please note that correct conversion has never
been tested for o65 files from other sources, so be careful when using
-d
.
-g, --debug-info
This will cause the converter to insert a .DEBUGINFO
command into the
generated assembler code. This will cause the assembler to include all
symbols in a special section in the object file.
-h, --help
Print the short option summary shown above.
-m model, --o65-model model
Set an o65 model. This option changes the way, output is generated for the given o65 file. For example, cc65 loadable drivers have a zero page segment, but this segment must not be defined in the file itself, because the standard module loader will overlay it with the zeropage space used by the application that loads this module. So instead of allocating space in the zero page segment, the converter will reference the start of the zero page area used by the application.
Currently, the following models are defined:
The default is to autodetect the model to use from the input file, so there's rarely a need to use this option.
-n, --no-output
Don't do the actual conversion, just read in the o65 file checking for
problems. This option may be used in conjunction with --verbose
to
view some information about the input file.
-o name
Specify the name of the output file. If you don't specify a name, the name of the o65 input file is used, with the extension replaced by ".s".
-v, --verbose
Using this option, the converter will be somewhat more verbose and print
some information about the o65 input file (among other things). You may use
this option together with --no-output
to just get the o65 info.
-V, --version
Print the version number of the compiler. When submitting a bug report, please include the operating system you're using, and the compiler version.
--zeropage-label name
Set the label used to mark the start of the zeropage segment. When this option is given, the label is also exported and may be accessed from other code. When accessing such a label from C code, be sure to include the leading underscore. If you don't need to access the zeropage segment, there's no need to use this option.
--zeropage-name seg
Set the name of the zeropage segment. The default name is "ZEROPAGE" which is compatible with the standard ld65 linker configurations.
The converter will accept one o65 file per invocation and create a file with the same base name, but with the extension replaced by ".s". The output file contains assembler code suitable for the use with the ca65 macro assembler.
One main use of the utility is conversion of loadable drivers, so they may be linked statically to an application. Statically linking will cause a few things to be different from runtime loading:
All loadable drivers used by cc65 have a header and a jump table at the start of the code segment. The header is needed to detect the driver (it may also contain some data that is necessary to access the driver). The jump table is used to access the functions in the driver code.
When loading a driver at runtime, the load address of the driver is also the address of the code segment, so the locations of the header and jump table are known. However, when linking the driver statically, it is up to the programmer to provide this information to the driver API.
For this purpose, it is necessary to define a code segment label that can be accessed from the outside later. Please note that the converter does currently not create such a label without being ordered to do so, even if the input file is a cc65 module.
To create such a label, use the --code-label
option when calling the
converter. Be sure to begin the label with a leading underscore when accessing
it from C code. In your code, define an arbitrary variable with this name. Use
the address of this variable as the address of the code segment of the driver.
Be sure to never modify the variable which is in reality the start of your
driver!
As an example, here are some instructions to convert and use the c64-hi.tgi graphics driver:
First, convert the driver, generating a label named "_c64_hi" for the code segment. Use the assembler to generate an object file from the assembler output.
co65 --code-label _c64_hi c64-hi.tgi
ca65 c64-hi.s
Next, change your C code to declare a variable that is actually the address of the driver:
extern void c64_hi[];
Instead of loading and unloading the driver, change the code to install and uninstall the driver, which will be already in memory after linking:
/* Install the driver */
tgi_install (c64_hi);
...
/* Uninstall the driver */
tgi_uninstall ();
Don't forget to link the driver object file to your application, otherwise you will get an "undefined external" error for the _c64_hi symbol.
co65 is (C) Copyright 2003 Ullrich von Bassewitz. For usage of the binaries and/or sources the following conditions apply:
This software is provided 'as-is', without any expressed or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:


{% extends "judge/main.html" %} {% block title %} {{ contest.title }} - export {% endblock %} {% block content %}
Here you can find generated data for the ICPC Live Resolver.


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--- title: Combinatorial GWAS keywords: fastai sidebar: home_sidebar summary: "This package provides helper functions and scripts to perform experiments on using neural networks to predict UK Biobank phenotypes from genotype" description: "This package provides helper functions and scripts to perform experiments on using neural networks to predict UK Biobank phenotypes from genotype" nb_path: "notebooks/package/index.ipynb" ---


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Models & Textures by
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Congratulations to Fox!
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cmake-developer(7)¶
Introduction¶
This manual is intended for reference by developers working with
cmake-language(7)
code, whether writing their own modules,
authoring their own build systems, or working on CMake itself.
See https://cmake.org/get-involved/ to get involved in development of CMake upstream. It includes links to contribution instructions, which in turn link to developer guides for CMake itself.
Find Modules¶
A “find module” is a Find<PackageName>.cmake
file to be loaded
by the find_package()
command when invoked for <PackageName>
.
The primary task of a find module is to determine whether a package
exists on the system, set the <PackageName>_FOUND
variable to reflect
this and provide any variables, macros and imported targets required to
use the package. A find module is useful in cases where an upstream
library does not provide a
config file package.
The traditional approach is to use variables for everything, including libraries and executables: see the Standard Variable Names section below. This is what most of the existing find modules provided by CMake do.
The more modern approach is to behave as much like config file packages files as possible, by providing imported target. This has the advantage of propagating Transitive Usage Requirements to consumers.
In either case (or even when providing both variables and imported targets), find modules should provide backwards compatibility with old versions that had the same name.
A FindFoo.cmake module will typically be loaded by the command:
find_package(Foo [major[.minor[.patch[.tweak]]]]
[EXACT] [QUIET] [REQUIRED]
[[COMPONENTS] [components...]]
[OPTIONAL_COMPONENTS components...]
[NO_POLICY_SCOPE])
See the find_package()
documentation for details on what
variables are set for the find module. Most of these are dealt with by
using FindPackageHandleStandardArgs
.
Briefly, the module should only locate versions of the package
compatible with the requested version, as described by the
Foo_FIND_VERSION
family of variables. If Foo_FIND_QUIETLY
is
set to true, it should avoid printing messages, including anything
complaining about the package not being found. If Foo_FIND_REQUIRED
is set to true, the module should issue a FATAL_ERROR
if the package
cannot be found. If neither are set to true, it should print a
non-fatal message if it cannot find the package.
Packages that find multiple semi-independent parts (like bundles of
libraries) should search for the components listed in
Foo_FIND_COMPONENTS
if it is set , and only set Foo_FOUND
to
true if for each searched-for component <c>
that was not found,
Foo_FIND_REQUIRED_<c>
is not set to true. The HANDLE_COMPONENTS
argument of find_package_handle_standard_args()
can be used to
implement this.
If Foo_FIND_COMPONENTS
is not set, which modules are searched for
and required is up to the find module, but should be documented.
For internal implementation, it is a generally accepted convention that variables starting with underscore are for temporary use only.
Standard Variable Names¶
For a FindXxx.cmake
module that takes the approach of setting
variables (either instead of or in addition to creating imported
targets), the following variable names should be used to keep things
consistent between find modules. Note that all variables start with
Xxx_
to make sure they do not interfere with other find modules; the
same consideration applies to macros, functions and imported targets.
Xxx_INCLUDE_DIRS
- The final set of include directories listed in one variable for use by client code. This should not be a cache entry.
Xxx_LIBRARIES
- The libraries to link against to use Xxx. These should include full paths. This should not be a cache entry.
Xxx_DEFINITIONS
- Definitions to use when compiling code that uses Xxx. This really
shouldn’t include options such as
-DHAS_JPEG
that a client source-code file uses to decide whether to#include <jpeg.h>
Xxx_EXECUTABLE
- Where to find the Xxx tool.
Xxx_Yyy_EXECUTABLE
- Where to find the Yyy tool that comes with Xxx.
Xxx_LIBRARY_DIRS
- Optionally, the final set of library directories listed in one variable for use by client code. This should not be a cache entry.
Xxx_ROOT_DIR
- Where to find the base directory of Xxx.
Xxx_VERSION_Yy
- Expect Version Yy if true. Make sure at most one of these is ever true.
Xxx_WRAP_Yy
- If False, do not try to use the relevant CMake wrapping command.
Xxx_Yy_FOUND
- If False, optional Yy part of Xxx system is not available.
Xxx_FOUND
- Set to false, or undefined, if we haven’t found, or don’t want to use Xxx.
Xxx_NOT_FOUND_MESSAGE
- Should be set by config-files in the case that it has set
Xxx_FOUND
to FALSE. The contained message will be printed by thefind_package()
command and byfind_package_handle_standard_args()
to inform the user about the problem. Xxx_RUNTIME_LIBRARY_DIRS
- Optionally, the runtime library search path for use when running an
executable linked to shared libraries. The list should be used by
user code to create the
PATH
on windows orLD_LIBRARY_PATH
on UNIX. This should not be a cache entry. Xxx_VERSION
- The full version string of the package found, if any. Note that many
existing modules provide
Xxx_VERSION_STRING
instead. Xxx_VERSION_MAJOR
- The major version of the package found, if any.
Xxx_VERSION_MINOR
- The minor version of the package found, if any.
Xxx_VERSION_PATCH
- The patch version of the package found, if any.
The following names should not usually be used in CMakeLists.txt files, but are typically cache variables for users to edit and control the behaviour of find modules (like entering the path to a library manually)
Xxx_LIBRARY
- The path of the Xxx library (as used with
find_library()
, for example). Xxx_Yy_LIBRARY
- The path of the Yy library that is part of the Xxx system. It may or may not be required to use Xxx.
Xxx_INCLUDE_DIR
- Where to find headers for using the Xxx library.
Xxx_Yy_INCLUDE_DIR
- Where to find headers for using the Yy library of the Xxx system.
To prevent users being overwhelmed with settings to configure, try to
keep as many options as possible out of the cache, leaving at least one
option which can be used to disable use of the module, or locate a
not-found library (e.g. Xxx_ROOT_DIR
). For the same reason, mark
most cache options as advanced. For packages which provide both debug
and release binaries, it is common to create cache variables with a
_LIBRARY_<CONFIG>
suffix, such as Foo_LIBRARY_RELEASE
and
Foo_LIBRARY_DEBUG
.
While these are the standard variable names, you should provide backwards compatibility for any old names that were actually in use. Make sure you comment them as deprecated, so that no-one starts using them.
A Sample Find Module¶
We will describe how to create a simple find module for a library Foo
.
The top of the module should begin with a license notice, followed by
a blank line, and then followed by a Bracket Comment. The comment
should begin with .rst:
to indicate that the rest of its content is
reStructuredText-format documentation. For example:
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#[=======================================================================[.rst:
FindFoo
-------
Finds the Foo library.
Imported Targets
^^^^^^^^^^^^^^^^
This module provides the following imported targets, if found:
``Foo::Foo``
The Foo library
Result Variables
^^^^^^^^^^^^^^^^
This will define the following variables:
``Foo_FOUND``
True if the system has the Foo library.
``Foo_VERSION``
The version of the Foo library which was found.
``Foo_INCLUDE_DIRS``
Include directories needed to use Foo.
``Foo_LIBRARIES``
Libraries needed to link to Foo.
Cache Variables
^^^^^^^^^^^^^^^
The following cache variables may also be set:
``Foo_INCLUDE_DIR``
The directory containing ``foo.h``.
``Foo_LIBRARY``
The path to the Foo library.
#]=======================================================================]
The module documentation consists of:
- An underlined heading specifying the module name.
- A simple description of what the module finds. More description may be required for some packages. If there are caveats or other details users of the module should be aware of, specify them here.
- A section listing imported targets provided by the module, if any.
- A section listing result variables provided by the module.
- Optionally a section listing cache variables used by the module, if any.
If the package provides any macros or functions, they should be listed in
an additional section, but can be documented by additional .rst:
comment blocks immediately above where those macros or functions are defined.
The find module implementation may begin below the documentation block. Now the actual libraries and so on have to be found. The code here will obviously vary from module to module (dealing with that, after all, is the point of find modules), but there tends to be a common pattern for libraries.
First, we try to use pkg-config
to find the library. Note that we
cannot rely on this, as it may not be available, but it provides a good
starting point.
find_package(PkgConfig)
pkg_check_modules(PC_Foo QUIET Foo)
This should define some variables starting PC_Foo_
that contain the
information from the Foo.pc
file.
Now we need to find the libraries and include files; we use the
information from pkg-config
to provide hints to CMake about where to
look.
find_path(Foo_INCLUDE_DIR
NAMES foo.h
PATHS ${PC_Foo_INCLUDE_DIRS}
PATH_SUFFIXES Foo
)
find_library(Foo_LIBRARY
NAMES foo
PATHS ${PC_Foo_LIBRARY_DIRS}
)
If you have a good way of getting the version (from a header file, for
example), you can use that information to set Foo_VERSION
(although
note that find modules have traditionally used Foo_VERSION_STRING
,
so you may want to set both). Otherwise, attempt to use the information
from pkg-config
set(Foo_VERSION ${PC_Foo_VERSION})
Now we can use FindPackageHandleStandardArgs
to do most of the
rest of the work for us
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Foo
FOUND_VAR Foo_FOUND
REQUIRED_VARS
Foo_LIBRARY
Foo_INCLUDE_DIR
VERSION_VAR Foo_VERSION
)
This will check that the REQUIRED_VARS
contain values (that do not
end in -NOTFOUND
) and set Foo_FOUND
appropriately. It will also
cache those values. If Foo_VERSION
is set, and a required version
was passed to find_package()
, it will check the requested version
against the one in Foo_VERSION
. It will also print messages as
appropriate; note that if the package was found, it will print the
contents of the first required variable to indicate where it was found.
At this point, we have to provide a way for users of the find module to link to the library or libraries that were found. There are two approaches, as discussed in the Find Modules section above. The traditional variable approach looks like
if(Foo_FOUND)
set(Foo_LIBRARIES ${Foo_LIBRARY})
set(Foo_INCLUDE_DIRS ${Foo_INCLUDE_DIR})
set(Foo_DEFINITIONS ${PC_Foo_CFLAGS_OTHER})
endif()
If more than one library was found, all of them should be included in these variables (see the Standard Variable Names section for more information).
When providing imported targets, these should be namespaced (hence the
Foo::
prefix); CMake will recognize that values passed to
target_link_libraries()
that contain ::
in their name are
supposed to be imported targets (rather than just library names), and
will produce appropriate diagnostic messages if that target does not
exist (see policy CMP0028
).
if(Foo_FOUND AND NOT TARGET Foo::Foo)
add_library(Foo::Foo UNKNOWN IMPORTED)
set_target_properties(Foo::Foo PROPERTIES
IMPORTED_LOCATION "${Foo_LIBRARY}"
INTERFACE_COMPILE_OPTIONS "${PC_Foo_CFLAGS_OTHER}"
INTERFACE_INCLUDE_DIRECTORIES "${Foo_INCLUDE_DIR}"
)
endif()
One thing to note about this is that the INTERFACE_INCLUDE_DIRECTORIES
and
similar properties should only contain information about the target itself, and
not any of its dependencies. Instead, those dependencies should also be
targets, and CMake should be told that they are dependencies of this target.
CMake will then combine all the necessary information automatically.
The type of the IMPORTED
target created in the
add_library()
command can always be specified as UNKNOWN
type. This simplifies the code in cases where static or shared variants may
be found, and CMake will determine the type by inspecting the files.
If the library is available with multiple configurations, the
IMPORTED_CONFIGURATIONS
target property should also be
populated:
if(Foo_FOUND)
if (NOT TARGET Foo::Foo)
add_library(Foo::Foo UNKNOWN IMPORTED)
endif()
if (Foo_LIBRARY_RELEASE)
set_property(TARGET Foo::Foo APPEND PROPERTY
IMPORTED_CONFIGURATIONS RELEASE
)
set_target_properties(Foo::Foo PROPERTIES
IMPORTED_LOCATION_RELEASE "${Foo_LIBRARY_RELEASE}"
)
endif()
if (Foo_LIBRARY_DEBUG)
set_property(TARGET Foo::Foo APPEND PROPERTY
IMPORTED_CONFIGURATIONS DEBUG
)
set_target_properties(Foo::Foo PROPERTIES
IMPORTED_LOCATION_DEBUG "${Foo_LIBRARY_DEBUG}"
)
endif()
set_target_properties(Foo::Foo PROPERTIES
INTERFACE_COMPILE_OPTIONS "${PC_Foo_CFLAGS_OTHER}"
INTERFACE_INCLUDE_DIRECTORIES "${Foo_INCLUDE_DIR}"
)
endif()
The RELEASE
variant should be listed first in the property
so that the variant is chosen if the user uses a configuration which is
not an exact match for any listed IMPORTED_CONFIGURATIONS
.
Most of the cache variables should be hidden in the ccmake
interface unless
the user explicitly asks to edit them.
mark_as_advanced(
Foo_INCLUDE_DIR
Foo_LIBRARY
)
If this module replaces an older version, you should set compatibility variables to cause the least disruption possible.
# compatibility variables
set(Foo_VERSION_STRING ${Foo_VERSION})


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it look like readable English. Many desktop publishing packages and web page editors now use Lorem Ipsum as their default model text, and a search for 'lorem ipsum' will uncover many web sites still in their infancy.
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|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object org.hecl.CodeThing
public class CodeThing
The CodeThing
class implements a chunk of "compiled" code
including multiple "Stanzas", or individual commands.
| Field Summary | |
|---|---|
boolean |
marksubst
|
| Method Summary | |
|---|---|
void |
addStanza(Interp interp,
Thing[] argv,
int lineno)
The addStanza method adds a new command and its arguments. |
RealThing |
deepcopy()
CodeThing's deepcopy method makes a copy of all
the stanzas, which in turn copy all their objects. |
protected static Thing |
doCodeSubst(Interp interp,
Thing thing)
doCodeSubst takes a code Thing and runs it, returning the
result. |
protected static Thing |
doGroupSubst(Interp interp,
Thing thing)
doGroupSubst runs substitutions on 'groups' of things,
such as "foo $foo [foo]". |
protected static Thing |
doSubstSubst(Interp interp,
Thing thing)
doSubstSubst runs substitutions on things of the
SubstThing type, which means $foo or &foo in Hecl. |
static CodeThing |
get(Interp interp,
Thing thing)
get returns a CodeThing object from any kind of Thing - or
returns an error. |
java.lang.String |
getStringRep()
The getStringRep method returns a String representation of
the commands it represents. |
Thing |
run(Interp interp)
The run method runs the CodeThing. |
java.lang.String |
thingclass()
|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public boolean marksubst
| Method Detail |
|---|
public java.lang.String thingclass()
thingclass
in interface RealThing
public static CodeThing get(Interp interp, Thing thing) throws HeclException
get
returns a CodeThing object from any kind of Thing - or
returns an error.
interp
- an Interp
valuething
- a Thing
value
CodeThing
value
HeclException
- if an error occurspublic RealThing deepcopy() throws HeclException
deepcopy
method makes a copy of all
the stanzas, which in turn copy all their objects.
deepcopy
in interface RealThing
RealThing
value
HeclException
- if an error occursprotected static Thing doCodeSubst(Interp interp, Thing thing) throws HeclException
doCodeSubst
takes a code Thing and runs it, returning the
result. This is used for substitution in situations like this: "foo [bar]
baz", where the substitution needs to be run every time, but the block
can't be broken up. doCodeSubst operates on the [bar] word in the above
case.
interp
- an Interp
valuething
- a Thing
value
Thing
value
HeclException
- if an error occursprotected static Thing doSubstSubst(Interp interp, Thing thing) throws HeclException
doSubstSubst
runs substitutions on things of the
SubstThing type, which means $foo or &foo in Hecl.
interp
- an Interp
valuething
- a Thing
value
Thing
value
HeclException
- if an error occursprotected static Thing doGroupSubst(Interp interp, Thing thing) throws HeclException
doGroupSubst
runs substitutions on 'groups' of things,
such as "foo $foo [foo]". The group can't be broken up, so it needs to be
substituted together by subst'ing the individual components.
interp
- an Interp
valuething
- a Thing
value
Thing
value
HeclException
- if an error occurspublic void addStanza(Interp interp, Thing[] argv, int lineno)
addStanza
method adds a new command and its arguments.
interp
- Interp
valueargv
- Thing[]
valuepublic Thing run(Interp interp) throws HeclException
run
method runs the CodeThing.
interp
- Interp
value
HeclException
- if an error occurspublic java.lang.String getStringRep()
getStringRep
method returns a String representation of
the commands it represents.
getStringRep
in interface RealThing
String
value.
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Thanks for registering on our page, come back whenever you can!
Come back to the last page
Challenge by
FrontEnd Mentor
. Code by
Samuel Oliveira
.


php-build
- Builds PHP versions with their coexistence in mind.
php-build
--definitions
php-build
[-i
|--ini
env] definition prefix
php-build
builds common PHP versions so, that they
can be used side by side in a development environment.
php-build
works with written definitions for each
PHP version which you want to build. These definitions
typically include directives, which tell where to download
the source package, which XDebug version to use (if any)
or add/remove/replace specific build options.
To list all available definitions pass the --definitions
flag. Definitions are looked up in share/php-build/definitions
.
To build a definition pass it as the definition argument and the path where you want to place the compiled artifacts as prefix argument.
The definition argument either expects a definition name as
listed by --definitions
, or a path to the definition file you
want to use.
Important: You cannot move the prefix folder afterwards. All paths are written absolute to all generated configs and executables!
For example to build PHP 5.4.0beta2 into your ~/local
folder with development configuration:
$ php-build --ini development 5.4.0beta2 ~/local/5.4.0beta2
Here is a quick overview of what is stored where:
bin/php
, The PHP Executableetc/php.ini
etc/conf.d/
, PHP is configured to look for additional
.ini
files in this directory. Place your extension's
config files or your config overrides here.Definitions are the blueprints for building PHP versions. Definitions
are Shell Scripts, which call some predefined functions. Definitions are
stored in share/php-build/definitions
. php-build
ships with
definitions for common PHP releases starting with PHP 5.3. You can
take a look at these to get a feel for them.
php-build
defines utility functions for building a PHP source tarball
and manipulating config files. php-build
supports
plugins which provide additional functions for usage within
definitions. Plugins must have the extension .sh
and
are looked up in share/plugins.d
.
php-build
ships with these plugins:
xdebug
, Provides the install_xdebug
version and
install_xdebug_master
commands. Use install_xdebug_master
for building development versions of PHP and install_xdebug
version for building stable releases.For more information about the definition file format see php-build(5).
--definitions
-i
env, --ini
envphp-build
to use the php.ini
-env
from the PHP source archive. Typically you would
use either production
or development
. Creates an
empty php.ini
by default.PHP_BUILD_DEBUG
, set this to yes
to trigger a set -x
call. This echo's all issued shell commands of the script.PHP_BUILD_XDEBUG_ENABLE=on|off
(default: on
), set to off
to comment out the
lines which enable XDebug, in the generated xdebug.ini
.PHP_BUILD_CONFIGURE_OPTS
, list of additional configure options.PHP_BUILD_ZTS_ENABLE=on|off
(default: off
), enables Zend Thread Safety for buildsPHP_BUILD_INSTALL_EXTENSION
see EXTENSION section.To install php extension, you have to define PHP_BUILD_INSTALL_EXTENSION
before execute php-build. The following are example use cases to use this environment variable
PHP_BUILD_INSTALL_EXTENSION="apcu=4.0.7 imagick=3.1.2"
install APCu version 4.0.7 and install imagick version 3.1.2PHP_BUILD_INSTALL_EXTENSION="uprofiler=@"
install uprofiler from source using master branchPHP_BUILD_INSTALL_EXTENSION="uprofiler=@851da15"
install uprofiler from source using commit sha1 '851da15'php-build is Copyright (C) 2011 Christoph Hochstrasser http://christophh.net.


Tool chain editor preferences (C/C++ Project Properties)
Customizes the toolchain used in your build configuration; it lets you specify which tools the builder needs to include when it builds the project for a specified toolchain and configuration.
| Option | Description |
|---|---|
| Configuration | Click here for a description. |
| Manage configurations | Click here for a description. |
| Display compatible toolchains only | When selected, it shows a list of toochains that are only compatible with the current configuration. When this option is not selected, it shows a list of all toolchains known to the Eclipse CDT. A Toolchain is compatible if it can run on given platform. . |
| Current toolchain | Indicates the toolchain to use with the current configuration. A toolchain is a set of tools (such as a compiler, linker, and assembler) intended to build your project. Additional tools, such as a debugger, can be associated with a toolchain. There can be several toolchains available, depending on the compilers installed on your system. |
| Current builder | Indicates the builder used to build the selected configuration. A builder refers to an external make utility, such as GNU make, that the Eclipse CDT uses (and relies on) to build a project. The CDT can generate makefiles automatically when you create a Make C or C++ project, or you have the option of creating a C or C++ Make project where you provide the makefile yourself. |
| Used tools | Shows a list of tools currently included for the selected toolchain. You can click Select Tools to modify this list. |
| Select Tools | Opens the Select Tools dialog that lets you add or remove tools from the list of tools for the selected toolchain. |
- Project Properties, Resource page
- Project Properties, Builders page
- Project Properties, C/C++ Build category
- Project Properties, C/C++ General category
- C/C++ Project Properties, Project References page
- C/C++ Project Properties, Refactoring History page
- C/C++ Project Properties, Run/Debug Settings page


{% extends "base.html" %} {% load bootstrap3 %} {% block content %} {% if not now_registered %} Congratulations! You are now a registered member! Please Login to write your own blogs. {% endif %} Login here {% csrf_token %} {# {% bootstrap_form form %} #} Username: Password : If you aren't a registered member, Please register. Click on this link to register! {% endblock %}


Service SPI
The services SPI represents the communication protocol between the RockScript engine and the service bridge. Service bridges often translate between the RockScript services SPI protocol and a REST API to make the REST API functionality available as a service function in RockScript.
The next sequence diagram represents the most common scenario:
The blue sections on the RockScript Server line indicate when it’s executing the script. In between the 2 blue sections the complete execution state is in the event store and no threads nor memory are consumed.
The next diagram shows the same but in more technical words
For the startScript
command, please refer to the
Start script API docs.
Import URL is service bridge base URL
To import a service, all you need to do is import the URL of the
service bridge. The server will prepend http://
if that’s not
already present. For example:
var myService = system.import('mycompany.com/hello');
myService.hello('world');
1) Start service function invocation
The request to the service bridge
2) Function invocation end callback
This request is documented in End function command
Function execution error
Alternatively to the callback that ends the function invocation, the service bridge can also let the server know that there’s an error. Optionaly the service bridge can ask to retry the service function invocation some specified time in the future.
For details, see Service function error command


The Narcotics Audit
A joint project with MuckRock
Through the last year and a half we have worked diligently using FOIA to investigate the use of surveillance equipment by the Chicago Police Department (CPD). Through multiple FOIA requests and lawsuits 0, we have demonstrated the CPD’s purchase and use of controversial “Stingray” cellphone surveillance devices 1 among other new surveillance technologies. Also through this work we have seen Chicago Police acting in “bad faith” 2 in fulfilling our FOIA requests.
Further investigation of the equipment owned by CPD demonstrated that money to purchase surveillance gear was originating from a ‘1505 / 1505 ML’ fund - an asset forfeiture fund. According to Chicago Police “the statutory authority for Department ‘1505’ seizures can be found in the Controlled Substances Act (720 ILCS 570), the Cannabis Control Act (720 ILCS 550), and the Methamphetamine Control and Community Protection Act (720 ILCS 646). The statutory authority for ‘1505 ML’ seizures can be found in the Criminal Code of 2012 (720 ILCS 5/Art. 29(b) ‘Money Laundering’”.
Our most recent investigations have revealed the purchase of a “Hailstorm upgrade” to a Stingray that Chicago Police operates - an upgrade that enables the surveillance of 4G phones. The use of this equipment has come under intense scrutiny because authorization to use these Stingrays may be coming from pen/trap orders which may conflict directly with IL SB-2808, which protects Illinois residents from location surveillance [3, 4]. The source of this most recent equipment is also from the 1505 fund [5, 6]. Further investigations have discovered these funds being used for the purchase of PENLink software and Cellbrite cell phone forensics by the Cook County Sheriff’s Office (CCSO) and CPD 7
We have a current project in the works with MuckRock, the transparency group, to find out more about what else the 1505 funds are being used to purchase. While asset forfeiture is a separate program from 1505 or 1505ML, we have seen in documents obtained by MuckRock 8 that this program is being abused to settle civil rights case that CPD officers has brought against CPD itself.
Furthermore we have seen Chicago Police spying on Black Lives Matter activists 9, possibly using these same surveillance devices funded via asset forfeiture 10. We have also seen Chicago Police spending 11 hundreds of thousands of dollars to maintain secrecy around their surveillance devices by fighting citizens using FOIA.
References:
FOIA
foia chicago police surveillance


Hello! I am Pinky.
I am a graduate student at University of Louisiana at Lafayette with a Masters' Degree in Informatics. I am graduating in Fall 2022, and am open to full-time positions starting from Jan 2023. I am interested in pursuing career in applied machine learning and software engineering building applications and solving real-world problems related to the field of Natural Language Processing, Computer Vision and Deep Learning.
In Summer 2022, I worked as a Machine Learning Engineering Intern at Primer.AI, where I built an Entity-Targeted Sentiment Analysis model to identify (mis/mal/dis)information in social media data (NLP for social good). In Spring 2022, I worked under Prof. Li Chen in the research of predicting streamflow in rivers of Louisiana using stemGNN, LSTM and other seq2seq models. Along with that, I served as a Teaching Assistant for Prof. Michael Totaro in the class of Machine Learning Application.
I completed my undergraduate degree in Computer Engineering from Tribhuvan University, Pulchowk Campus, Nepal. My undergraduate thesis on Stock Market Prediction using Neural Networks [paper] was supervised by Prof. Subarna Shakya. Previously, I have worked as a Data Scientist at Docsumo, Itonics and worked as a Software Engineer in LIS Nepal. I have also conducted personal research and published the paper in IEEE.


[1 pt]
[ Question Title ]
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0 tries left
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0 tries left


Generate and manage an internal CA for your company.
certified
certified-ca
certified-csr
certified-crt
certified-ls
certified-revoke
certified-yaml
The source code and wiki are on GitHub.


Priest Glyvka:
Our order steadfastly obeys Einhasad's will even in the face of persecution and chaos.
We share with the nobility the desire to preserve order wherever possible.
I ask you, adventurer: in obedience to the goddess, are you willing to prove yourself a servant of order?
"Yes, I am ready."


Hi,
I am
I am
Deblina,
About
I am Deblina
A fullstack Developer with a passion for bringing ideas to life and creating content to simplify user experience. A driven professional with excellent communication skills which helps in interpreting and implimenting clielt vision. I thrive in environment that constantly embraces new technologies. Find my CV in this link
Skills
FULLSTACK
JavaScript || Angular || React || NodeJs || TypeScript || HTML || CSS
Work
Education & Prior Experience
Education
Medieinstitutet
Deploma in Frontend Developer(studying)
Prior Experience
Process Lead
Customer Service
(9 years)
ITES & Banking


An Overlord is an advanced Orc Shaman, with strong basic supplementary magic to protect and strengthen his clan. This occupation is specialized for clan wars.
To become an Overlord your level must be over 40 and you must collect the Mark of the Pilgrim, the Mark of Glory, and the Mark of the Lord.
Ask about marks
Return


This is probably the biggest release we've ever done in terms of new features.
The biggest new feature is what we call Reverse Ajax. DWR 1.x allowed you to asynchronously call Java code from Javascript. DWR 2.0 builds on this to allow you to asynchronously call Javascript code from Java. Reverse Ajax makes writing interactive applications much easier. It can use polling or Comet (long-lived HTTP) queries.
Our 'chat' example contains Java code like this:
WebContext wctx = WebContextFactory.get(); String currentPage = wctx.getCurrentPage(); // 'messages' is a List of recent chat messages to display // Java objects converted to Javascript have a declaration and a declared variable name. OutboundVariable ov = wctx.toJavascript(messages); // Loop over all the users on the current page for (ScriptSession otherSession : wctx.getScriptSessionsByPage(currentPage)) { otherSession.addScript(ov.getInitCode() ); otherSession.addScript("receiveMessages(" + ov.getAssignCode() + ");" ); // receiveMessages is a Javascript function that displays the current list of messages }
In essence we are looping over all the users on the current page and sending them some Javascript to update their display. The Javascript is even simpler. You just turn polling on:
DWREngine.setPolling(true);
Chat example (included in the war download) includes the Javascript source to receiveMessages() which is a 4-liner that uses DWRUtil to put the messages on the screen.
Other uses for this technology include progress bars, online games, stock tickers and any system where server state changes and we need to push updates to a browser or browsers.
Should you need to access servers in a different domain we've enabled a new remoting scheme. From DWR 2.0 you can use manipulation of <script> tags in addition to XMLHttpRequest or iframes. To use is you just need to do the following:
DWREngine.setMethod(DWREngine.ScriptTag);
DWR 1.x sometimes needs a <signatures> element to help it get the type conversion right. If you are using DWR 2.0 with JDK5 generic types then you probably don't need <signatures> any more. DWR will automagically get the right type conversion.
We've updated DWRUtils. There is a new DWRUtil.cloneNode(elementId) method that enables you to use HTML fragments as templates that are repeated. For example:
// Loop over all the beans for (var i = 0; i < beanArray.length; i++) { // Fill in the blanks in the template. You will have several lines like this. DWRUtil.setValue("someid", beanArray[i].property); // Clone the node so we don't overwrite it next time DWRUtil.cloneNode("template"); } // Finally hide the template $("template").style.display = "none";
We're also trying an experimental update to getValues to make it work more like a form. A Checkbox will return its value if checked and false if not. This might break backwards compatibility, it is slight non-obvious depending on your perspective so we need feedback on this one.
There is a new scope. Servlet/JSP developers are familiar with setting attributes at a request, page, session or application level. DWR 2.0 allows you to use "script" scope. With script scope you can persist variables for long-lived pages like single-page Ajax applications. Script scope is a bit like session scope in its longevity, however it does not require cookies. Script scope attributes are available to any Ajax operations within a single page. It is available to creators dwr.xml:
<create creator="new" javascript="Test" scope="script"> <param name="class" value="com.example.Test"/> </create>
Script scope is also available programatically:
WebContextFactory.get().getScriptSession().setAttribute("key", value);
Starting with DWR 2.0m1 the downloadable war file is quite a bit bigger than before because we are including some examples. We are working on simple Struts and Spring integration demos.
Refactoring is often a feature in the eyes of developers because the code feels cleaner, but it can just cause backwards compatibility issues for users. We've done some refactoring for DWR 2.0, but here is what users get out of it: We now use the org.directwebremoting.* package rather than the more obscure uk.ltd.getahead.dwr.*, but we've left stubs behind for backwards compatibility. Please shout if we've missed anything out. We've also tried to make DWR more embeddable, and it should now be possible to create alternative wire protocols like SOAP or JSON-RPC if desired.
You can now pass request attributes from DWR using call meta-data like this:
Remote.getData(42, { callback:function(str) { alert(str); }, customKey:"Fred", });
The extra meta-data will then be available to Java in the HttpServletRequest. The following code will return the string "Fred":
WebContextFactory.get().getHttpServletRequest().getAttribute("customKey");
I very much doubt that anyone will notice, but we've removed deprecated.js. It's been deprecated since around DWR version 0.9.
We take security very seriously. DWR 1.x has proved to be very secure so far, but that does not mean we rest on our laurels. DWR 2.0 introduces a lot of new code. Reverse ajax and script based session management are places where we could easily slip up.
In addition in milestone 1, Reverse Ajax will create a much heavier load on your webserver than older stable releases. We've got 2 answers - the design allows server load-monitoring and dynamic back-off. More excitingly we're working with Mortbay to allow DWR to use Jetty6 continuations if available to allow long lived HTTP requests without risking resource starvation.
So please do not use DWR 2.0 in a production system until we've had more testing and inspections.
This is just the first in an exciting set of milestones that we will be pushing out over the next few weeks. We've got more stuff coming!
You can download DWR 2.0 M1 from the usual download page.


ACM Richard Tapia Conference
2014/2015- Funded by Virginia Tech's Computer Science Department for TAPIA 2014
- Received scholarship award from ACM TAPIA Conference to attend TAPIA 2015
My name is Joe Fletcher and I will soon be moving to NYC to join Bloomberg! Super excited about what the world has to offer after completing my education at Virginia Tech this past Spring 2016.
- Intern for the Android Camera Applications Team
- Built an Android application that helped on-device tuning for the Camera team
- Ported camera modules such as Brightness, Sharpness, Contrast, etc. to newer version of the application that will be shared with our OEM’s in order for them to tune the camera on their devices as they see fit
- Used Java, XML, and Eclipse with ADT Plugin as well as Perforce for version control
- Intern for the Wiresless Lan Controlelr (WLC) Team
- Developed an iOS application for the Wireless Lan Controller (WLC) Team used for network engineers (internal)
- This application provided relevant information from a WLC such as number of access points, clients, top operating systems, and top applications being used as well as the bandwidth being used by each one
- Worked on UI design, WLC authentication, HTML parser, as well as the use of REST APIs
- Intern for the Small Business Team
- Reduced supplier identification lead time by 95% after implementing a new search process
- Improved US Public Sector Specific Documentation by better aligning accordance with federal regulations as well as providing a more enhanced user experience for HP’s largest Public Sector contract
- Revamped the organizational branch of the Small Business Office’s SharePoint site
- Intern team lead (elected by peers): Liaison between Management and our intern team.
Major: B.S. Computer Science Minor: Mathematics
University Honors GPA: 3.66
Competitive program, selected after 3 rounds of reviews based on academic and technical achievements
Awarded 3rd place Martson Award at the VTURCS Spring 2015 on our project: Supporting Crowdsourcing Sensemaking in Big Data with Dynamic Context Slices
Featured Student for the Computer Science Department at Virginia Tech.
Featured student on Virginia Tech's College of Engineering website
Interviewed for a newspaper article regarding a high school scholarship I received and my plans after high school.
- Funded by Virginia Tech's Computer Science Department for TAPIA 2014
- Received scholarship award from ACM TAPIA Conference to attend TAPIA 2015
- Google Travel Scholarship Recipient for SHPE National Conference 2014 & 2015
- One of two representatives of Virginia Tech who attended the NILA Conference, 2013
During this week long program, I was able to learn and explore what technical consulting at Booz Allen is like. Participated in three curriculum tracks: Data Science, Agile Development and Mobile Apps. Also participate in tech talks, hear from some technical experts and senior leaders, and got to see emerging technologies at a showcase
Goldman Sachs 2014 STEM Symposium: This event will provide you with the opportunity to learn more about our career opportunities through informative panel discussions, technical trainings, overviews of our firm and networking with our professionals at our New York City headquarters.
About Qualcomm’s DECA Conference: Qualcomm visit at headquarters in San Diego for an exclusive weekend from Thursday, January 30th to Sunday, February 2nd, 2014. The weekend includes exciting events such as tours of our campus, engineering challenges, networking opportunities with various affinity groups, and developmental activities.


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Trying to get this long line of text to not wrap even if too wide for the view to display. Trying to get this long line of text to not wrap even if too wide for the view to display.
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| larv.EntityFactory = class EntityFactory(builtins.object) | ||
| Entity factory is just a helper, it doesn't have any methods. When implementing a game, every entity will be created from here, so it's really only a class to put together all the building of entities for easier reading and usage of the rest of the code. It has a createX for every entity in the game. Handles the creation of the entities and also assigning components to them. USAGE: When creating the entity factory for your own game, just subclass it and add a createX for every X entity you want in your game (remember to import all the components you are gonna use beforehand). The entity factory will be needed when you create an larv.Engine.Engine instance, so programmatically you will need to create it before the engine. | ||
Methods defined here:
Data descriptors defined here:
|


ColorSlider is an iOS color picker with live preview written in Swift.
| Features | |
|---|---|
| :ghost: | [Snapchat](http://snapchat.com)-stylecolor picker |
| :rainbow: | Extensible live preview |
| :art: | Customizable appearance |
| :cyclone: | Vertical and horizontal support |
| :musical_keyboard: | Black and white colors included |
| :books: | Fully documented |
| :baby_chick: | Swift 4 |
Usage
Create and add a ColorSlider to your view:
let colorSlider = ColorSlider(orientation: .vertical, previewSide: .left)
colorSlider.frame = CGRectMake(0, 0, 12, 150)
view.addSubview(colorSlider)
Respond to changes in color using UIControlEvents
:
colorSlider.addTarget(self, action: #selector(changedColor(_:)), forControlEvents: .valueChanged)
func changedColor(_ slider: ColorSlider) {
var color = slider.color
// ...
}
Customize appearance attributes:
// Add a border
colorSlider.gradientView.layer.borderWidth = 2.0
colorSlider.gradientView.layer.borderColor = UIColor.white
// Disable rounded corners
colorSlider.gradientView.automaticallyAdjustsCornerRadius = false
Preview
ColorSlider
has a live preview that tracks touches along it. You can customize it:
let previewView = ColorSlider.DefaultPreviewView()
previewView.side = .right
previewView.animationDuration = 0.2
previewView.offsetAmount = 50
let colorSlider = ColorSlider(orientation: .vertical, previewView: previewView)
Create your own live preview by subclassing DefaultPreviewView
or implementing ColorSliderPreviewing
in your UIView
subclass.
Then, just pass your preview instance to the initializer:
let customPreviewView = MyCustomPreviewView()
let colorSlider = ColorSlider(orientation: .vertical, previewView: customPreviewView)
ColorSlider will automatically update your view’s center
as touches move on the slider.
By default, it’ll also resize your preview automatically. Set colorSlider.autoresizesSubviews
to false
to disable autoresizing.
To disable the preview, simply pass nil
to ColorSlider’s initializer:
let colorSlider = ColorSlider(orientation: .vertical, previewView: nil)
See the documentation for more details on custom previews.
Documentation
ColorSlider is fully documented here.
Installation
CocoaPods
platform :ios, '9.0'
pod 'ColorSlider', '~> 4.0'
Carthage
github "gizmosachin/ColorSlider" >= 4.0
Version Compatibility
| Swift Version | Framework Version |
|---|---|
| 4.0 | master |
| 3.0 | 3.0.1 |
Demo
Please see the Demo
directory for a basic iOS project that uses ColorSlider
.
Contributing
ColorSlider is a community - contributions and discussions are welcome!
Please read the contributing guidelines prior to submitting a Pull Request.
License
ColorSlider is available under the MIT license, see the LICENSE file for more information.


#include <GrImage.h>
Public Types | |
| enum | EFORMAT { EF_BGR24, EF_BGRA32, EF_BGR96F, EF_BGRA128F, EF_I8, EF_I16F, EF_LA16, EF_LA64F, EF_DEPTH, EF_BGR_DXT1, EF_BGRA_DXT5 } |
Public Member Functions | |
| GrImage (const UPath &name, EFORMAT format, unsigned int width, unsigned int height, void *data=0) | |
| class GrImage | |
| GrImage (const UPath &name, unsigned long bgraColor) | |
| GrImage (const UPath &name, UReader &reader) | |
| single pixel BGRA image. | |
| GrImage (const GrImage &image) | |
| ~GrImage () | |
| const UPath & | GetName () const |
| EFORMAT | GetFormat () |
| public methods | |
| unsigned int | GetWidth () const |
| unsigned int | GetHeight () const |
| unsigned int | GetBytesPerPixel () const |
| unsigned int | GetMaxMipCount () const |
| bool | HasMipMaps () const |
| bool | IsCompressed () const |
| returns true if the image is in a compressed format. | |
| void | ConvertToI8 (bool keepMipMaps=true) |
| void | ConvertToLA16 (bool keepMipMaps=true) |
| void | LumToAlpha () |
| void | AlphaToLum () |
| void | ConvertBGR24ToBGRA32 () |
| void | SwizzleToBXRG () |
| void | CompressDXT1 (bool normalMap) |
| this is used for DXT5 normal map compression! | |
| void | CompressDXT5 (bool normalMap) |
| void | GenMipMaps (bool normalMap) |
| this must be called before calling TexImage2D if mipmaps are desired. | |
| void | ClearMipMaps () |
| clears created mipmaps. | |
| void | TexImage2D (unsigned int bindTarget, unsigned int glTexFormat, unsigned int startMip, unsigned int mipCount, bool normalMap) |
| sends the images (all mip-levels) to the currently bound OpenGL texture. | |
| void | TexSubImage2D (unsigned int bindTarget, unsigned int glTexFormat, unsigned int startMip, unsigned int mipCount, bool normalMap) |
| void | CompressedTexImage2D (unsigned int bindTarget, unsigned int glTexFormat, unsigned int startMip, unsigned int mipCount, bool normalMap) |
| void * | GetImageData () const |
| returns a pointer to the image data. | |
| void * | GetImageData (unsigned int mipLevel) |
Definition at line 23 of file GrImage.h.
| enum GrImage::EFORMAT |
| GrImage::GrImage | ( | const UPath & | name, | |
| EFORMAT | format, | |||
| unsigned int | width, | |||
| unsigned int | height, | |||
| void * | data = 0 | |||
| ) |
class GrImage
ctor & dtor
if data was passed in, clone it.
Definition at line 126 of file GrImage.cpp.
| GrImage::GrImage | ( | const UPath & | name, | |
| unsigned long | bgraColor | |||
| ) |
Definition at line 145 of file GrImage.cpp.
| GrImage::GrImage | ( | const GrImage & | image | ) |
| GrImage::~GrImage | ( | ) |
cleanup all data.
FIXME: this pointer possibly came from outside the class, so might not be safe to delete with this cast
Definition at line 190 of file GrImage.cpp.
| void GrImage::AlphaToLum | ( | ) |
| void GrImage::ClearMipMaps | ( | ) |
| void GrImage::CompressDXT1 | ( | bool | normalMap | ) |
this is used for DXT5 normal map compression!
expand the image to BGRA if necessary.
make sure the image is in the appropriate format.
Make sure mipmaps are available since we're compressing the existing data.
compress to DXT1.
calculate the width and height of the current mipmap.
allocate space for the current mip-level.
get the current mip level and calculate it's stride.
compress the miplevel.
free the previous mip-level and replace it with the compressed data.
change info about the image.
Definition at line 455 of file GrImage.cpp.
| void GrImage::CompressDXT5 | ( | bool | normalMap | ) |
make sure the image is in the appropriate format. Note that it would make no sense to compress any other format.
Make sure mipmaps are available since we're compressing the existing data.
compress to DXT5.
calculate the width and height of the current mipmap.
allocate space for the current mip-level.
get the current mip level and calculate it's stride.
compress the miplevel.
free the previous mip-level and replace it with the compressed data.
change info about the image.
Definition at line 498 of file GrImage.cpp.
| void GrImage::CompressedTexImage2D | ( | unsigned int | bindTarget, | |
| unsigned int | glTexFormat, | |||
| unsigned int | startMip, | |||
| unsigned int | mipCount, | |||
| bool | normalMap | |||
| ) |
sends the images (all mip-levels) to the currently bound OpenGL texture in compressed form. Note that the texture must be in a compressed format for this to work.
make sure glTexFormat is a supported compression format and that the format of the image is EF_BGRA32.
submit each mipmap to the currently bound texture.
submit the mip levels.
get info about the current mip level.
update our texture.
Definition at line 647 of file GrImage.cpp.
| void GrImage::ConvertBGR24ToBGRA32 | ( | ) |
ensure that the image is BGR24.
expand the image from RGB to RGBA.
get the source image.
determine what to do with the source image. alloc new memory and copy.
delete the old mip level and replace with the current one.
next mip-level.
adjust our format to reflect our changes.
Definition at line 343 of file GrImage.cpp.
| void GrImage::ConvertToI8 | ( | bool | keepMipMaps = true |
) |
converts a luminance image to alpha. This is a no-op if the image is not EF_L8. The opposite is true for AlphaToLum.
check for early outs.
store whether or not we had mipmaps to begin with and then clear mipmaps.
create the new pointer for the data bits.
store alpha.
use blue component.
invalid source format. Must be 8-bit.
store the format change.
free up the old memory and store the new memory.
rebuild mipmaps if necessary.
Definition at line 222 of file GrImage.cpp.
| void GrImage::ConvertToLA16 | ( | bool | keepMipMaps = true |
) |
no need?
ensure that we're 32-bit RGBA.
store whether or not we had mipmaps to begin with and then clear mipmaps.
create the new pointer for the data bits.
use blue component.
use alpha component.
use blue component.
fully white alpha component.
invalid source format. Must be 8-bit.
store the format change.
free up the old memory and store the new memory.
rebuild mipmaps if necessary.
Definition at line 272 of file GrImage.cpp.
| void GrImage::GenMipMaps | ( | bool | normalMap | ) |
this must be called before calling TexImage2D if mipmaps are desired.
Definition at line 538 of file GrImage.cpp.
| GrImage::EFORMAT GrImage::GetFormat | ( | ) |
| void * GrImage::GetImageData | ( | unsigned int | mipLevel | ) |
Definition at line 701 of file GrImage.cpp.
| void* GrImage::GetImageData | ( | ) | const [inline] |
| bool GrImage::IsCompressed | ( | ) | const |
| void GrImage::LumToAlpha | ( | ) |
| void GrImage::SwizzleToBXRG | ( | ) |
This function replicates R to channels RGB, and move G to the A channel. If the image is RGB, it will be converted to RGBA first. If the image is L8 or LA16/64F, then this function will simply return.
floating point images are not supported at this time.
do we need to expand the image from RGB to RGBA?
only format that should be possible right here is RGBA32.
go through each level and swizzle.
zyxa -> zaxy alpha = green.
unpack X, Y, and Z.
divide X and Y by Z.
repack the values.
Definition at line 388 of file GrImage.cpp.
| void GrImage::TexImage2D | ( | unsigned int | bindTarget, | |
| unsigned int | glTexFormat, | |||
| unsigned int | startMip, | |||
| unsigned int | mipCount, | |||
| bool | normalMap | |||
| ) |
sends the images (all mip-levels) to the currently bound OpenGL texture.
submit each mipmap to the currently bound texture.
submit each mipmap to the currently bound texture.
submit the mip levels.
if we're an alpha format, we need to use alpha, not luminance.
Definition at line 561 of file GrImage.cpp.
| void GrImage::TexSubImage2D | ( | unsigned int | bindTarget, | |
| unsigned int | glTexFormat, | |||
| unsigned int | startMip, | |||
| unsigned int | mipCount, | |||
| bool | normalMap | |||
| ) |
submit each mipmap to the currently bound texture.
submit each mipmap to the currently bound texture.
submit the mip levels.
get info about the current mip level.
if we're an alpha format, we need to use alpha, not luminance.
update our texture.
Definition at line 603 of file GrImage.cpp.


Hello World!
Today we are going to create a simple bar plot in Power Bi.
The first thing we need to do is to add a new Python Data Source.
To do this we have to click on Get Data and the select Python Script.
Let's start coding:
Python as data source
import pandas as pd
from datetime import date, timedelta
import random
d_list = []
for i in range(0,10):
d_list.append(date.today() - timedelta(days=i))
data_list = []
curr_temp = 30
for d in d_list:
curr_temp += random.randint(-1,1)
data_list.append([d,"Temperature", curr_temp])
df = pd.DataFrame(data_list, columns = ['Date', 'Metric', 'Temperature'])
With this simple code we create a simple DatFrame with daily Temperature data and assign it to the df object.
Python as Visualization
With this dataset we can now build our Visualization:
import seaborn as sns
import matplotlib.pyplot as plt
sns.barplot(x="Date",y="Temperature",hue="Metric",data=dataset)
plt.show()
We are going to use seaborn for this example.
The function we are going to use is .barplot
This function need 3 parameters:
1. x = The element of the dataframe to use as x axis
2. y = The element of the dataframe to use as x axis
3. hue = The field to choose the color for data categories
4. data = The dataframe containing the data
plt.show() is fundamental to show the graph on Power Bi:
That's all for today.
Next time we are going to take a look at Power Bi Python Visualizations.


ComicStreamer is in early alpha stages, API subject to change!
/dbinfo - return some values about the database (ID, created date, last modified) /version - app version info /deleted - list of comic IDs that have been removed from the DB args: since - date of the earliest returned value /comic/{id} - info about specific comic /comic/{id}/page/{pagenum} - return specific page image of specific comic args: max_height - will resize image /comic/{id}/page/{pagenum}/bookmark - sets the time of last access and last page read for the comic. client would fetch this for each page turn if {pagenum} is "clear" clears bookmark for the given book /comic/{id}/thumbnail - return specific small cover image of specific comic /comic/{id}/file - return entire specific comic file /comiclist - return list of comics info. with no args, returns entire list args: series filter by series (wildcard accepted) title filter by issue title (wildcard accepted) path filter by file path (wildcard accepted) character filter by character (wildcard accepted) team filter by team (wildcard accepted) location filter by location (wildcard accepted) storyarc filter by story arc (wildcard accepted) genre filter by genre (wildcard accepted) tag filter by generic tag (wildcard accepted) volume filter by volume (wildcard accepted) publisher filter by publisher (wildcard accepted) credit filter by creator credit (wildcard accepted) should be a name optionally followed by a ":" and the role. e.g: credit=Brian*Vaughn credit=*Buscema:inker start_date the beginning publication date of the resultset end_date the end publication date of the resultset added_since only comics added the to database since given date lastread_since only comics that have been read since given date (Set this value to something like "1970" to filter out unread comics) per_page max amount of results to be returned offset the starting offset of the query resultset order order by given key. if key has "-" prepended, order descending available sort keys: series, title, volume, issue, publisher, path, modified, added, lastread, date wildcard character is * (asterisk) date format is "YYYY-MM-DD hh:mm:ss", where the right-most (most granular) portions may be omitted /folders/[path] - Return list of folders with names and access URLS), and list of comics in the specific folder Without a path, returns just the top level folders /entities/[{key1}/[{val1}/[{key2}/[{val2}/....{keyN}/[{valN}]]]]] TBD


M.S. Candidate
Introduction of the Institute of Microelectronics' Department in CAS
Institute of Microelectronics of the Chinese Academy of
Sciences
Chaoyang District, Beijing, China.
Email:wen_bo_huang(at)163.com
I am an incoming M.S. candidate at Institute of Microelectronics(IME) of Chinese Academy of Sciences(CAS) , supervised by Prof. Xiejing. I received the B.E. degree in electronics and information engineering from Shanghai Maritime University(SHMTU) in 2021.
Electronic and Information, Microelectronics ,MEMS
2020.12-2021.06 Bachelor’s Graduation Project
My bachelor graduation project is ‘Real-time Cancer Diagnosis System based on MEMS Technology’
This project is a test of my undergraduate knowledge and a new beginning for my graduate study.
I split this project into four parts to realize it. First, study the
peripheral analog and digital circuits of the micro cantilever;
second, study the theoretical model of the micro cantilever and simulate and verify the conclusion;
then, study the micro-nano biochemical devices of the micro cantilever;
finally, design the control system and human-computer interaction equipment.
My solution is as follows. First select the micro cantilever in the MEMS device as the core component of the diagnostic system,
then design the peripheral analog circuit of the micro cantilever based on MULTISM and the digital circuit for input capture,
and then model the micro cantilever through the differential equation of the micro cantilever,
and use the COMSOL software to simulate and solve. On this basis, an automatic control sequence system for micro-nano biochemical devices was designed,
and finally, the human-computer interaction equipment of STM32 and DGUS was used to realize this diagnostic system.
2020.04-2020.11 School-level Undergraduate Innovation Project
Design of Ship Emission Detection Pod based on LORA
Project No: X20200611 Presider
This project aims to design the embedded electronics part of the UAV-based ship exhaust gas detection system.
By using the UAV to carry the gas detection system, it can quickly detect the SO2 and CO2 gas concentration in the ship exhaust
and determine whether its fuel sulfur content exceeds the standard.
Then data transmission is carried out through LORA's communication method,
which effectively solves the problem of ship emission detection in the absence of GSM\GPRS signals in the channel.
I am mainly responsible for embedded system programming in the project.
2019.04-2020.05 Municipal Undergraduate Innovation Project
Research on Wireless Group Charging of Mobile Phones
Project No: S20190614 Participate
This project researches a mobile phone wireless group charging system based on a single-chip microcomputer
to realize wireless group charging of multiple mobile phone devices, while real-time monitoring and feedback of the status information of the mobile phone wireless
group charging. I am mainly responsible for the hardware design of the mobile phone group charging circuit in the project.


EICMA 2019: Hero Xtreme 1.R Concept motorcycle showcased
by Aditya JadhavXtreme 1.R Concept motorcycle by Hero Motorcorp has been showcased at the ongoing EICMA 2019. The concept's design takes inspiration from an arrow hence the motorcycle boasts sleek and sharp styling lines. The headlamp is an all-LED unit. The fuel tank gets beefy tank panels that run all the way to the rear blending in the rear cowl. The styling for the tail is upswept and pointy - resembling an arrow. Also, the rear cowl has an inscription on it that translates to 'Imagined in India'. The concept's design and imagination could be used in bits and pieces to span the next-generation of Xtreme motorcycles.
The concept is based on Hero's X platform that also underpins the Xtreme 200S, Xtreme 200R, XPulse 200T and the XPulse 200. The engine in the concept motorcycle is an air-cooled unit, and the pictures also show that the oil-cooler is mounted offset hinting that Hero could bring in a newly engineered motor when the concept turns to a production motorcycle.
The Xtreme 1.R uses upside-down forks with radially-mounted brakes in the front. The rear gets a monoshock for suspension duty. Hero Motocorp says, the concept is focussed agility and responsive handling, "the motorcycle carves out corners with pinpoint accuracy be it on urban roads or while negotiating fast corners." The exhaust on the concept motorcycle has a short end-can from an Arrow - in regard to stay in line with its 'Arrow' inspired design language.
Unveiling the Hero MotoCorp pavilion, Malo Le Masson, Head of Global Product Planning, Hero MotoCorp, said "We are continuously innovating to enhance the customers' riding experience. The Xtreme 1.R concept offers a glimpse into the future of the Xtreme styling DNA, a concept packed with fun and bold styling."
Also Read,
EICMA 2019: Hero Xpulse 200 with Rally kit unveiled
EICMA 2019: KTM 390 Adventure showcased, India launch this year?


Julius Caesar invaded Britain in 55BC.
He failed to conquer Britain because of winter.
Caesar decided to return in 43BC, and again, winter defeated the Romans again.
Julius Caesar successfully invaded Britain in 43AD.
He lived from 12 July 100 BC – 15 March 44 BC.
Julius Caesar:


The rotorcraft operations center (ROC) is a digital project featuring virtual and physical dashboards to display summarized fleet info with the objective of being able to predict engine events before they happen. Currently, engine data is monitored monthly through manually compiled summary report, but this project will help automate these reports so that they can be monitored daily instead. Eventually, as reports are automated, modern statistical and analytical tools can be applied to provide insights beyond what are currently available in the report
Since GE employees are required to sign the EIPIA, actual images and source code couldn’t be included on this page
Contributions:
- Engine Location Map
- Webcam based mouse
Engine Location Map:
This map helps the team visualize where their engines are located, allowing them to understand at a glance where they are in need of more spare engines. It can also display other kinds of data, such as where the different operators are located and the distribution of their engines with more precision than was previously possible. When using this map on the desktop, the map is fully interactive, and anytime during the play-through the user can pan and zoom through the map or click on individual data points to see more specific information. The data for this map comes from a database, so it automatically updates as engines are moved. This way, the map can be displayed on the ROC screens with up-to-date data with little maintenance.
Tools used:
- Excel Power Query – Pulled data from a database or CSV file and joined tables to import the desired data
- VBA – used for post-processing data
- Excel 3D Maps – used to display location data and provide interactive elements
Webcam based mouse:
A typical mouse is optimized for smaller screens, but due to the large size of the ROC display, using a regular mouse is difficult. To improve the user’s experience when using the ROC, I created a webcam-based mouse. This mouse provides more intuitive controls and allows the user to have a better view angle while using the ROC. If the user wants to use the desktop computer with a standard mouse instead of the webcam-based mouse, the function will change simply by putting the mouse back on the Tools used:
- Python OpenCV library
- Python win32 library


Comments
-
Greg Hurrell
It's not possible for the default key bindings to work in all terminals because different terminals send and interpret key sequences in different ways, and there are too many different variations to be able to anticipate and handle them all.
So, this is why Command-T provides a means to override those bindings if you find that they don't work in your terminal. Check out the docs, specifically the "OPTIONS" section (
:h command-t-options
in Vim).The one you'll probably want to set is
g:CommandTBackspaceMap
, which is usually set to<Bs>
. You'll need to substitute this for something that works in your terminal (<C-h>
, perhaps? Note that if you do this you'll need to change the value forg:CommandTCursorLeftMap
as well, seeing as that defaults to<C-h>
). -
Greg Hurrell
Closing due to inactivity.
-
Greg Hurrell
Status changed:
- From: new
- To: closed
Add a comment
Comments are now closed for this issue.


Miss South Africa Zozibini Tunzi crowned Miss Universe 2019
Miss South Africa has been crowned Miss Universe 2019, beating out more than 90 contestants for the title with an inspiring speech on the importance of teaching young women leadership.
Zozibini Tunzi was up against Miss Puerto Rico, Madison Anderson, and Miss Mexico, Sofía Aragón, in the top three when she delivered one of the most memorable moments in the competition’s history.
Asked what is the most important thing society should be teaching young girls today, Tunzi considered for a moment before making an impassioned and memorable speech in the new ‘final word’ segment.
“I think the most important thing we should be teaching young girls today is leadership,” Tunzi said.
“It’s something that has been lacking in young girls and women for a very long time, not because we don’t want to, but because of what society has labelled women to be.
“I think we are the most powerful beings on the world, and that we should be given every opportunity and that is what we should be teaching these young girls, is to take up space.”
Related: West Aussies shortlisted for Miss Universe Australia 2020
With the end of her statement drowned out by rapturous applause, she concluded, “nothing is as important as taking up space in society and cementing yourself.”
The activist against gender-based violence was crowned by last year’s winner Miss Philippines, Catriona Gray.
While Miss Australia Priya Serrao failed to quality for the semi-finals, the Melbourne-based beauty thanked fans for their support and said she held the competition in great regard.
“I have such an incredible appreciation for Miss Universe,” she said after Tunzi was crowned.
“If you had asked me a year ago what my opinion beauty pageants were, I probably wouldn’t have had the best things to say.
“But having been involved in it over the past year and having seen someone like Zozi (Zozibini Tunzi) win tonight has just made me incredibly, incredibly proud that I’m involved with Miss Universe as an organisation.”
The Indian-born political advisor and law student made headlines earlier this year when she unveiled the national costume dress she would wear for the pageant, representing the iconic Australian frill necked lizard.
The dress, “inspired by Aboriginal culture and colours of the outback” according to Serrao, was made by Claudia Williams from Ilani Creative and took more than 200 hours to create.


WITNESS LIST
Public Education Committee
March 1, 2011 - 2:00 PM or upon final adjourn./recess
For:
MELINA RAAB, TED (TEXAS AMERICAN FEDERATION OF TEACHERS)
WOLF, MARISA (TEXAS TEACHING FELLOWS)
Against:
REASER, VERNON (A+ TEXAS TEACHERS)
Registering, but not testifying:
For:
BOSSE, PORTIA (TEXAS STATE TEACHERS ASSOCIATION)
EXTER, MONTY (ASSOCIATION OF TEXAS PROFESSIONAL EDUCATORS (ATPE))
MCCRAW, KEN (TX ASSN OF COMMUNITY SCHOOLS)
WILLIAMS, PAIGE (TEXAS CLASSROOM TEACHERS ASSN.)

CAMP, TORIE (TEXAS ASSOC. AGAINST SEXUAL ASSAULT)
CLARK, JEFFREY (TECHNOLOGY ASSOCIATION OF AMERICA (TECHAMERICA))
GARDNER-LOEW, RUTH (ATTICUS CIRCLE)
HARRISON, LORNA (THE TREVOR ROMAIN COMPANY)
HAWTHORNE, JAMES (CITY OF ARLNGTON)
MELINA RAAB, TED (TEXAS AMERICAN FEDERATION OF TEACHERS)
MILAM, SUSAN (NATL. ASSOCIATION OF SOCIAL WORKERS/TEXAS CHAPTER)
POLLACK-FRENCH, SUSAN (TRANSGENDER EDUCATION NETWORK OF TEXAS
TEN TX)
SABO, JASON (UNITED WAYS OF TEXAS)
SMITH, CHUCK (EQUALITY TEXAS)
WILLIAMS, PAIGE (TEXAS CLASSROOM TEACHERS ASSN.)
WURZEL, GEOFF (TECHNET)
Against:
FREEMAN, KATHRYN (TX APPLESEED)
HETTINGER, ANN (CONCERNED WOMEN FOR AMERICA OF TEXAS)
On:
CHAMBERS, HD (TEXAS ASSOCIATION OF COMMUNITY SCHOOLS)
SHIELDS, JULIE (TEXAS ASSOC. OF SCHOOL BOARDS)
For:
EXTER, MONTY (ASSOCIATION OF TEXAS PROFESSIONAL EDUCATORS (ATPE))
KILLIAN, DOUGLAS (Self; HUTTO ISD)
MELINA RAAB, TED (TEXAS AMERICAN FEDERATION OF TEACHERS)
OTT, BOBBY (TX ASSOCIATION OF SCHOOL ADMINISTRATORS (TASA) TX
ASSOCIATION OF SCHOOL BOARDS (TASB))
WEINBERG, TRACY (TEXAS ASSOCIATION FOR THE GIFTED & TALENTED)
Against:
KRESS, SANDY (TEXAS COALITION FOR A COMPETITIVE WORKFORCE (GBC))
On:
CLOUDT, CRISS (TEXAS EDUCATION AGENCY)
SCHEBERLE, DREW (GREATER AUSTIN CHAMBER OF COMMERCE)
Registering, but not testifying:
For:
BOSSE, PORTIA (TEXAS STATE TEACHERS ASSOC.)
ECKHART, HARLEY (TEXAS ELEMENTARY PRINCIPALS & SUPERVISORS
ASSOCIATION)
FLORES, REBECCA (HOUSTON ISD)
LINDSEY, ANDREW (TEXAS PTA (PARENT TEACHER ASSOCIATION))
2
WITNESS LIST
For:
PENA, MARTIN (SOUTH TEXAS ASSOCIATION OF SCHOOLS)
ROGERS, DON (TEXAS RURAL EDUCATION ASSN.)
WILLIAMS, PAIGE (TEXAS CLASSROOM TEACHERS ASSOCIATION)
ZORNES, KEN (TEXAS BUSINESS AND EDUCATION COALITION)
Against:
ERBEN, ANDREW (TX. INSTITUTE FOR EDUCATION REFORM)
SALINAS, NELSON (TEXAS ASSOC. OF BUSINESS)
For:
WILSON, ANDY (PUBLIC CITIZEN, INC)
Against:
HUGHES, PATRICIA (EL PASO ISD TASB)
Registering, but not testifying:
For:
ELKINS, KEITH (FREEDOM OF INFORMATION FOUNDATION OF TEXAS)
KNAACK, FRANK (AMERICAN CIVIL LIBERTIES UNION OF TEXAS)
SCHNEIDER, MICHAEL (TEXAS ASSOCIATION OF BROADCASTERS)
WHALEN, KEN (TEXAS DAILY NEWSPAPER ASSOCIATION TEXAS PRESS
ASSOCIATION)
WHEAT, ANDREW (TEXANS FOR PUBLIC JUSTICE)
WILLIAMS, PAIGE (TEXAS CLASSROOM TEACHERS ASSOCIATION)
For:
HAWTHORNE, JAMES (CITY OF ARLINGTON)
MENDEZ, MARK (TARRANT COUNTY COMMISSIONERS COURT)
Registering, but not testifying:
For:
SHIELDS, JULIE (TX ASSOC. OF SCHOOL BOARDS)
WYNN, MONTY (TEXAS MUNICIPAL LEAGUE)
Against:
KNAACK, FRANK (AMERICAN CIVIL LIBERTIES UNION OF TEXAS)
3


PLANET SICK-BOY: http://www.sick-boy.com
More than adequately suspenseful, A Perfect Murder one-ups its predecessor with a bigger and better cast and a boatload of twists and turns. Based on the Frederick Knott play, which spawned the Hitchcock thriller Dial ‘M' for Murder, the modernization is a glowing exception of a remake surpassing its original in terms of sheer entertainment value.
Michael Douglas (The Game) stars as Steven Taylor, a seemingly successful New York businessman married to trophy wife, Emily (Paltrow, Sliding Doors), a United Nations employee. They live in a swank pad overlooking Central Park, but that don't mean they're happy – he's is secretly going broke and she's boffing an angry long-haired artist named David Shaw (Mortensen, G.I. Jane).
 Why does Steven want his wife dead? Turns out she's worth millions and needs the cash to keep his business afloat. Why would David kill the fuck-bunny that he's been more than eager to use for a sperm receptacle? He's really a gold digger who has already been convicted twice and faces the deadly `three strikes – you're out' law if charged again. In fear of being caught for his previous scam in Florida, David agrees to take $100,000 up front and the balance on receipt of the dead babe.
While Steven has the entire murder planned out, things quickly spin out of control. By the time you realize that something is afoul, it becomes impossible to tell who's trying to con who into what. I've seen the original and I was on the edge of my seat. OK – slumped down on the edge of my seat. But you get the point.
Douglas is wonderful as the savvy equal to Gordon Gecko, although he is flawed in different ways and much angrier and much scarier (I think). He's the only guy that I can think of that can win the support of the audience by trying to kill his wife. Paltrow is, well, nice eye-candy. She's perfect as a leggy May to Douglas' December and even spends time in a subway and elevator ala Sliding Doors.
The ugly duckling of the threesome is Viggo Mortensen, who's pretty boy looks make him more of a candidate for Melrose Place than the big screen. His chin dimple is a huge distraction, rivaling only Harry Hamlin in terms of size and depth. I spent too much time trying to think of funny things to jam in there – a tennis ball, a rubber chicken, Sandy Duncan's glass eye. In certain light, Mortensen strikes a disturbing resemblance to Douglas.
The real heroes of the film are, as always, behind the scenes. Cinematographer Dariusz Wolski (The Crow) keeps everything dark but bathes the leads in a warm overhead light. The score, composed by James Newton Howard (E.R.), is both eerie and precarious, and the direction (Andrew Davis, The Fugitive – no stranger to making really old guys look good) adds a classy touch to the mix.
Yeah, it's not The Spanish Prisoner, but that's like comparing apples and oranges. Or maybe apples and orange Jello.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


Designed and developed a large scale multi tenant, serverless payments system
using Azure functions, reducing cloud spend and infrastructure costs by 80%.
Designed a multi application authentication and authorization system, using Identity Server
4, OAuth 2, and Open ID Connect.
Wrote, maintained, and optimized TSQL stored procedures to reduce SQL job run times.
Bench marked, performance tested, and improved ASP.NET MVC application performance by 15%, and reduced
memory usage by 32%.
Implemented a number of CI/CD pipelines in "Azure DevOps" to automate builds and releases,
to make deployments and configuration changes easier.
Built command line tools in Go Lang to do comparative analysis on large similar code bases.
Provided DevOps support to other developers and testers, in Dev, Staging, QA and Prod environments
Designed and developed applications using ASP.NET Core MVC,
Spring Boot, and Postgresql, on AWS.
Wrote high performance C# code resulting in a 50% reduction in
memory usage and 3x speed increase.
Maintained and deployed new and existing applications using
Docker, TerraForm, Jenkins, and Power Shell on AWS.
Rewrote and refactored backend micro-services to interact with
mainframe systems and AWS.
Wrote and maintained testing harness for various applications
using Xunit, and Junit.
Implemented and deployed Elasticsearch, Log Stash, and Kibana to
ingest logs across micro-services, and record metrics across app
instances, and AWS regions.
Participated and collaborated in Code Reviews using GITHUB,
JIRA, and Agile Processes.
Created an automated regression testing system using Docker,
Selenium, and Concourse CI.
Participated and collaborated in Code Reviews using GITLAB and
Agile Processes.
Created end to end features using Angular and Java EE to
interact with DB2.
Researched and implemented an Angular 1.x to 4.x transtion plan
for migrating legacy applications.
Reduced cross platform testing time by 30% by implementing a
multithreaded framework to run JUnit tests in parallel.
Provided production DevOps support to live customers using
DC/OS, UCD, and Grey Log.
Increased error detection by 50% by creating a exception based
class hierarchy, to handle UI errors.
Consolidated several Web APIs, resulting in a 30% reduction in
queries to ORACLE cluster, using WEB API 2 and C#.
Developed in-house software testing tools using C# and Selenium
to automate 40% of all functional UI testing.
Maintained a number of Microsoft Azure services such as
"Application Insights" and "App Service", to manage and monitor
deployment processes.
Electrical Engineering - Bachelor of Engineering - Graduated
April - 2019
Languages Java \ C# \ JavaScript \ Python
Frameworks Angular \ React \ .NET \ ASP.NET MVC \
Spring Boot \ JQuery
Databases MySQL \ MSSQL \ Redis
Cloud Providers AWS \ AZURE \ Digital Ocean
A Job Hunting CMS, designed to make finding a job easier and
stream lined, by centralizing job postings, and allowing the
applier to keep track of everything they apply to.
Used C#, ASP.NET MVC, .NET 6 , and MySQL. Hosted on Digital Ocean using
Docker Swarm and NginX.
Used Python, Flask, Azure Functions, and NLTK.
Live URL -
https://www.jobtransparency.com/
GitHub Repo -
https://github.com/RedGhoul/JobTransparency


Please enter OSM routemaster IDs (for instance, 7869374):
When you see that the above log stops to update, it means no more data needs to be fetched, when this happens please click on the following button:
Please enter all different operations of service operation. For instance, if a line operates on weekdays on a schedule and on weekends on a different schedule, you'd need two entrances, one with Monday to Friday activated and another with Saturday and Sunday activated.


Database of two-weight codes#
This module stores a database of two-weight codes.
\(q=2\) |
\(n=68\) |
\(k=8\) |
\(w_1=32\) |
\(w_2=40\) |
Shared by Eric Chen [ChenDB]. |
\(q=2\) |
\(n=85\) |
\(k=8\) |
\(w_1=40\) |
\(w_2=48\) |
Shared by Eric Chen [ChenDB]. |
\(q=2\) |
\(n=70\) |
\(k=9\) |
\(w_1=32\) |
\(w_2=40\) |
Found by Axel Kohnert [Koh2007] and shared by Alfred Wassermann. |
\(q=2\) |
\(n=73\) |
\(k=9\) |
\(w_1=32\) |
\(w_2=40\) |
Shared by Eric Chen [ChenDB]. |
\(q=2\) |
\(n=219\) |
\(k=9\) |
\(w_1=96\) |
\(w_2=112\) |
Shared by Eric Chen [ChenDB]. |
\(q=2\) |
\(n=198\) |
\(k=10\) |
\(w_1=96\) |
\(w_2=112\) |
Shared by Eric Chen [ChenDB]. |
\(q=3\) |
\(n=15\) |
\(k=4\) |
\(w_1=9\) |
\(w_2=12\) |
Shared by Eric Chen [ChenDB]. |
\(q=3\) |
\(n=55\) |
\(k=5\) |
\(w_1=36\) |
\(w_2=45\) |
Shared by Eric Chen [ChenDB]. |
\(q=3\) |
\(n=56\) |
\(k=6\) |
\(w_1=36\) |
\(w_2=45\) |
Shared by Eric Chen [ChenDB]. |
\(q=3\) |
\(n=84\) |
\(k=6\) |
\(w_1=54\) |
\(w_2=63\) |
Shared by Eric Chen [ChenDB]. |
\(q=3\) |
\(n=98\) |
\(k=6\) |
\(w_1=63\) |
\(w_2=72\) |
Shared by Eric Chen [ChenDB]. |
\(q=3\) |
\(n=126\) |
\(k=6\) |
\(w_1=81\) |
\(w_2=90\) |
Shared by Eric Chen [ChenDB]. |
\(q=3\) |
\(n=140\) |
\(k=6\) |
\(w_1=90\) |
\(w_2=99\) |
Found by Axel Kohnert [Koh2007] and shared by Alfred Wassermann. |
\(q=3\) |
\(n=154\) |
\(k=6\) |
\(w_1=99\) |
\(w_2=108\) |
Shared by Eric Chen [ChenDB]. |
\(q=3\) |
\(n=168\) |
\(k=6\) |
\(w_1=108\) |
\(w_2=117\) |
From [Di2000] |
\(q=4\) |
\(n=34\) |
\(k=4\) |
\(w_1=24\) |
\(w_2=28\) |
Shared by Eric Chen [ChenDB]. |
\(q=4\) |
\(n=121\) |
\(k=5\) |
\(w_1=88\) |
\(w_2=96\) |
From [Di2000] |
\(q=4\) |
\(n=132\) |
\(k=5\) |
\(w_1=96\) |
\(w_2=104\) |
From [Di2000] |
\(q=4\) |
\(n=143\) |
\(k=5\) |
\(w_1=104\) |
\(w_2=112\) |
From [Di2000] |
\(q=5\) |
\(n=39\) |
\(k=4\) |
\(w_1=30\) |
\(w_2=35\) |
From Bouyukliev and Simonis ([BS2003], Theorem 4.1) |
\(q=5\) |
\(n=52\) |
\(k=4\) |
\(w_1=40\) |
\(w_2=45\) |
Shared by Eric Chen [ChenDB]. |
\(q=5\) |
\(n=65\) |
\(k=4\) |
\(w_1=50\) |
\(w_2=55\) |
Shared by Eric Chen [ChenDB]. |
REFERENCE:


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This project is an application skeleton for a typical AngularJS web app. You can use it to quickly bootstrap your angular webapp projects and dev environment for these projects.
The seed contains AngularJS libraries, test libraries and a bunch of scripts all preconfigured for instant web development gratification. Just clone the repo (or download the zip/tarball), start up our (or yours) webserver and you are ready to develop and test your application.
The seed app doesn't do much, just shows how to wire two controllers and views together. You can
check it out by opening app/index.html in your browser (might not work file file://
scheme in
certain browsers, see note below).
Note: While angular is client-side-only technology and it's possible to create angular webapps that
don't require a backend server at all, we recommend hosting the project files using a local
webserver during development to avoid issues with security restrictions (sandbox) in browsers. The
sandbox implementation varies between browsers, but quite often prevents things like cookies, xhr,
etc to function properly when an html page is opened via file://
scheme instead of http://
.
Clone the angular-seed repository and start hacking...
You can pick one of these options:
scripts/web-server.js
Then navigate your browser to http://localhost:<port>/app/index.html
to see the app running in
your browser.
This really depends on how complex is your app and the overall infrastructure of your system, but
the general rule is that all you need in production are all the files under the app/
directory.
Everything else should be omitted.
Angular apps are really just a bunch of static html, css and js files that just need to be hosted somewhere, where they can be accessed by browsers.
If your Angular app is talking to the backend server via xhr or other means, you need to figure out what is the best way to host the static files to comply with the same origin policy if applicable. Usually this is done by hosting the files by the backend server or through reverse-proxying the backend server(s) and a webserver(s).
We recommend using jasmine and Karma for your unit tests/specs, but you are free to use whatever works for you.
Requires node.js, Karma (sudo npm install -g karma
) and a local
or remote browser.
scripts/test.sh
(on windows: scripts\test.bat
)
config/karma.conf.js
file)We recommend using protractor for end-to-end tests. It uses native events and has special features for Angular applications.
Requires a webserver, node.js + ./scripts/web-server.js
or your backend server that hosts the angular static files.
test/e2e/scenarios.js
scripts/web-server.js
scripts/e2e-test.sh
(on windows: scripts\e2e-test.bat
)CloudBees have provided a CI/deployment setup:
If you run this, you will get a cloned version of this repo to start working on in a private git repo, along with a CI service (in Jenkins) hosted that will run unit and end to end tests in both Firefox and Chrome.
When we upgrade angular-seed's repo with newer angular or testing library code, you can just fetch the changes and merge them into your project with git.
app/ --> all of the files to be used in production
css/ --> css files
app.css --> default stylesheet
img/ --> image files
index.html --> app layout file (the main html template file of the app)
index-async.html --> just like index.html, but loads js files asynchronously
js/ --> javascript files
app.js --> application
controllers.js --> application controllers
directives.js --> application directives
filters.js --> custom angular filters
services.js --> custom angular services
lib/ --> angular and 3rd party javascript libraries
angular/
angular.js --> the latest angular js
angular.min.js --> the latest minified angular js
angular-*.js --> angular add-on modules
version.txt --> version number
partials/ --> angular view partials (partial html templates)
partial1.html
partial2.html
config/karma.conf.js --> config file for running unit tests with Karma
config/protractor-conf.js --> config file for running e2e tests with Protractor
scripts/ --> handy shell/js/ruby scripts
e2e-test.sh --> runs end-to-end tests with Karma (*nix)
e2e-test.bat --> runs end-to-end tests with Karma (windows)
test.bat --> autotests unit tests with Karma (windows)
test.sh --> autotests unit tests with Karma (*nix)
web-server.js --> simple development webserver based on node.js
test/ --> test source files and libraries
e2e/ -->
scenarios.js --> end-to-end specs
lib/
angular/ --> angular testing libraries
angular-mocks.js --> mocks that replace certain angular services in tests
angular-scenario.js --> angular's scenario (end-to-end) test runner library
version.txt --> version file
unit/ --> unit level specs/tests
controllersSpec.js --> specs for controllers
directivessSpec.js --> specs for directives
filtersSpec.js --> specs for filters
servicesSpec.js --> specs for services
For more information on AngularJS please check out http://angularjs.org/


I had a lot of fun and enjoyed learning about my team during the time we played Forbidden Island. The first thing I took note from Dan was that he said we're a pensive group. I didn't know what that meant but it made me think about how analytical and highly thoughtful we were of our actions. Later on, I looked up the word pensive and Dan spoke true to the definition. I definitely like how we communicated and considered other during our turns. It showed how thoughtful we can be when it comes to making decisions that will affect the team as a whole. I think all of us definitely played off each others' strengths and helped another when feeling weak.. One thing I did mention to the team is that we should trust our gut feeling when it comes to our individual decision making. If we trust ourselves, we can more of a solid foundation of trust with the rest of the group. I think the group dynamic we have is awesome.  That right there says a lot about how we want to learn more and strive for tools to help future endeavors.
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