Data visualization is an integral pre-cursor to data analysis, providing a way to visually inspect the data for surprising trends and uncover potential errors in variable coding. In this episode, we cover some guiding principles of data visualization. A brief summary (including promised links to examples) is included below.
A summary of do's and don'ts:
- Do: Label everything, concisely. (This includes specifying the units!)
- Do: Make sure the plot suits the kind of variable(s). Univariate plots –- histograms or barplots. Bivariate plots -– boxplots, scatterplots, stacked barplots, etc.
- Do: Report/show plots that tell you something interesting -- and then say why it is interesting in words. Maybe it uncovers an unusual feature of the data, or outliers, or it suggests some kind of underlying associations that warrant further investigation.
- Do: Carefully choose how many bins to use in your histograms. Or use density plots. (Example of how bin width choice matters)
- Don't: Use too many colors (see bad pie chart below).
- Don't: Use smoothing procedures with more flexibility than you can accommodate with the number of observations that you have.
Example mentioned in the podcast.
To the right, we show another example taken from a Fitbit app screenshot (from one of our co-hosts). Note how despite an absence of data points between 2016 and 2018 (shown in the white line) does not prevent the app from interpolating with some parabolic spline in the region (blue curve). The blue curve fabricates an upward trend from 2016 to 2017 and then a downward trend from 2017 to 2018.
- Do: Jitter scatterplots to minimize overplotting. Or use translucency features of your plotting tool. (Fixing overplotting in Python | Fixing overplotting in R)
- Do: Sort your categorical variables (barplot categories based on heights or boxplot categories based on medians). (Example)
- Don't: Use pie charts. More on that below!
The Issue with Pie Charts
This image just about encapsulates everything that is wrong with pie charts.
- There are too many categories, making it difficult to discern which category is associated with which slice.
- The angling of the pie makes it hard to visually process the relative sizes of each slice.
- The pie chart occupies a lot of space for the information it is trying to convey.
You can find multiple posts online that expand on why pie charts are often bad ways of visualizing data -- yes, there are longer rants on pie charts than the one we've given, such as the one here. We particularly like an example of why even simple pie charts (with few categories displayed) can fail:
The example provided suggests that A, B, and C are pie charts that represent polling results for a 5-candidate race in a local election, done at 3 different time points. Can you tell who's in the lead at each time point?
The bar charts here represent the same data. Not only can you tell who's in the lead at any of the 3 time points, but you can also easily tell the trajectory of how each candidate fared as time progressed.
This leads us to our favorite pie chart:
The Naughty List
Now we present a list of some other truly horrific charts (that are not pie charts).
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Pie charts aren't the only culprits. Here, the y-axis scale is deceiving.
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This plot, cut out of the Wall Street Journal, requires prolonged staring to realize how the bar lengths might possibly reflect any of the proportions provided. There's conditioning involved, in which case, a mosaicplot will probably do the data better justice, as suggested at the source website.
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Too many colors can make it challenging to differentiate various categories.
The Nice List
Finally, this discussion wouldn’t be complete with some stellar examples of thoughtful graphics.
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This plot showcases how American pastimes differ by household income, using the American Time Use Survey dataset.
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Ah, a plot of residuals (points per shot against expectations) to showcase the superiority of basketball players. Minor quibble: Not too sure why Curry, Thompson, Barnes, and Green have the same colors whereas other highlighted players are in different colors.
Indeed, this example, from the late great Hans Rosling's organization, Gapminder, is an example of where arguably a lot of information is fit into a small space. However, this is one of those plots that is actually meant to encourage zooming in and taking a good look (the source link above will lead you to the full pdf image). Even in this shrunken view, the color-coding by region helps provide a big-picture look at the relationship between health and wealth of nations around the world. The sizes of the circles additionally showcase the population size of each nation.
Looking for more?
There’s a whole subreddit (/r/dataisbeautiful) full of them. We use these sometimes as inspiration – but of course, because Reddit is a free-for-all platform, not every post will be golden.


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In this project, we built a 3D fluid simulator based off of Position Based Fluids, by Macklin and Muller. We ultimately created this project in conjunction with Three.js and WebGL to create a fluid simulation that can run in any browser, on any html-running device. This fluid sim incoporates different fluid properties such as incompressibility and tensile instability, vorticity, and velocity.
We referenced this paper when implementing our fluid simulation. It modfies the SPH (Smoothed Particle Hydrodynamics) method for particle-based fluid simulation, using the unconditionally stable PBD (Position Based Dynamics) framework to facilitate real-time applications. It also modifies PBD by replacing Gauss-Seidel iteration with Jacobi iteration. In this method, we have one constraint equation for each particle, based on the positions of all other particles. We have a set of initial positions of the particles, and in each time step we iteratively update each particle's position individually by plugging the positions of the rest of the particles from the last time step into its constraint equation. Here we provide a simplified overview of the method outlined in the paper.
We get the constraints using the ratio between the SPH density estimator \(p_i\) and the rest density \(p_0\). We want the density of the fluid to stay close to the rest density, so the particles should move in a way that brings this ratio closer to 1. Each particle's constraint (which is a function of the position of all the other particles) is the difference between the current ratio and the ideal ratio of 1: $$ \frac{p_i}{p_0} - C_i(p_1...p_n) = 1 $$
The SPH density estimator \(p_i\) is defined as follows: $$ p_i = \sum_{j}W(p_i - p_j, h) $$
\(W\) represents the weight function, which defines how much the effect of each particle \(p_j\) on the current particle \(p_i\) decreases as a function of their distance \(p_i - p_j\) . In this case, we are using the Poly6 kernel, which looks similar to a Gaussian distribution.
We have a vector of particle positions \(p\), and we're looking for a vector of position corrections \(\Delta p\) such that \(C(p + \Delta p) = 0\), meaning each particle \(p_i\) has moved such that \(\frac{p_i}{p_0} = 1\).
We know that \(\Delta p = \nabla C(p)\lambda\), where \(\Delta C\) is the gradient of \(C\), and \(\lambda\) is a scaling factor. Using a series of Newton steps along the gradient, we have $$ C(p + \Delta p) \approx C(p) + \nabla C^T \nabla C \lambda $$
For each particle \(p_i\), we want to calculate \(\nabla_{p_k}C_i\) for every \(p_k\), including \(p_i\) itself.
When \(p_k\) = \(p_i\), we have: $$ \nabla_{p_k}C_i = \frac{1}{p_0} \sum_j \nabla_{p_k}W(p_i - p_j, h) $$
When \(p_k\) = \(p_j\), we have: $$ \nabla_{p_k}C_i = -\frac{1}{p_0} \nabla_{p_k}W(p_i - p_j, h) $$
\(\nabla C \) is a matrix where each entry is \(\nabla_{p_k} Ci \) for some \(i, k\). Again, we want \(C(p + \Delta p)\) to be approximately 0, so we have: $$ \begin{align*} 0 &= C(p) + \nabla C^T \nabla C \lambda \\ -C(p) &= \nabla C^T \nabla C \lambda \\ \frac{-C(p)}{\nabla C^T \nabla C} &= \lambda \end{align*} $$
And \(\nabla C_i^T \nabla C_i\) is simply the length of the vector \(C_i\). We now have an equation for \(\lambda_i\), the scaling factor for particle \(p_i\):
$$ \lambda_i = - \frac{C_i(p_1...p_n)}{\sum_k |\nabla_{p_k}C_i|^2} $$To reduce instability, we add a small relaxation parameter \(\epsilon\) to the denominator of this equation, giving us: $$ \lambda_i = - \frac{C_i(p_1...p_n)}{\sum_k |\nabla_{p_k}C_i|^2 + \epsilon} $$
Putting it all together, we can now calculate \(\Delta p_i\) for each particle using Jacobi iteration.
$$ \Delta p_i = \frac{1}{\rho_0}\sum_j(\lambda_i + \lambda_j)\nabla W(p_i - p_j, h) $$Tensile instability in the simulation leads to clumping of the particles. In order to reduce this effect, we introduce an artificial repulsive pressure term between all particles. This is done by subtracting off a small vector in the direction of the particle's motion, \(s_{corr}\), which is defined using the Poly6 smoothing kernel itself: $$ s_{corr} = -k\bigg(\frac{W(p_i - p_j, h)}{W(\Delta q, h)}\bigg)^n $$ Here, \(\Delta q \) is a number between 0 and \(h\), which is used to sample \(W\), and \(k\) is a small positive constant. We add \(s_{corr}\) to our scaling factors in our main equation, giving us: $$ \Delta p_i = \frac{1}{\rho_0}\sum_j(\lambda_i + \lambda_j + s_{corr})\nabla W(p_i - p_j, h) $$ Here is the equation for the Poly6 kernel, which is used to weight the particles according to distance: $$ W_{poly_6}(r, h) = \frac{315}{64\pi h^9}(h^2 - |r|^2)^3 $$ And here is the equation for the Spiky kernel, which is used to calculate the gradient of \(W\): $$ \nabla W_{spiky}(r, h) = \frac{45}{\pi h^6}(h - |r|)^2 \frac{r}{|r|} $$ Note that because these kernels have high values, the rest density of the fluid is much higher than the number of simulation particles per unit (this was a bug we had, which caused our cube of fluid particles to explode!) We found that a rest density of approximately 6,000 worked well.
Finally, at each time step, we start by calculating the approximate position of each particle based on its current position and velocity. We then proceed to solve the constraint equation for each particle using the method outlined above, based on all the particles' newly calculated approximate positions (it's important not to use the old positions here - this was another big bug we had!) After calculating this for every particle, we update their positions, and also update their velocities based on their old positions and their new constrained positions. We repeat this process four times per frame. A higher number of solver iterations allows the simulation to converge more, but also slows down the code.
At first, we wanted to create a simulation using a library from a paper that we had read, but it had only been tested on Windows and Ubuntu, and all three of us were using Macs. We tried to make it work for a while longer than we should have, and ultimately found that it may be more work than it would be worth.
From there, we pivoted our project to create a water simulation through webGL, in the hopes of also connecting on Leap Motion and Google Cardboard to make a water bending simulation. However, we found that Cardboard and Leap Motion could not work together, and had to leave in just the Leap Motion portion of our project.
For a portion of the project, we were very unsure if the reason for our simulation not acting like water due to errors in code, or in our parameters. After a bit of fiddling around, we tried to do a bit more research ourselves, and found a project from Stanford online, which was also based off the same Position Based Dynamics paper, and had parameters that were suggested by the author of the paper. This taught us to not only trust the internet a more in the debugging process by not always assuming that the problem has to do with our code, but also that we could potentially reach out to the authors of the papers for advice.
Another problem that we found was that our simulation would run incredibly slow, since it's running in a browser, but we overcame this by creating a caching system that calculates all of the position based dynamics beforehand, and then presents the simulation after. This not only made it easier for us to work on other aspects of the code while it was loading, but also it gave us a better idea of where our simulation was failing, since we could load simulations with more particles and still watch them at a regular rate.
All three of us were surprised by how much we learned outside of coding. It took all of us a much longer time than expected to truly understand the paper that we based our code off of. As a result, we developed a better understanding on how to read code-related scientific papers, as well as a knack for figuring out how to connect the different parts of the equations together from older scientific papers.
Another more general life lesson we learned was not only to start earlier, but to properly commit to an idea. A lot of time was wasted trying to do a lot of things that none of us were fully committed to, kind of like a franken-project. Even during the last week we threw around the idea of converting our code to OpenGL to be able to speed up the process before we came up with our caching mechanism.
While ultimately, a waterbending VR leapmotion simulator would have been pretty incredible to implement and play with, we definitely underestimated the magnitude of work that each one of these implementations would have taken, and timing wasn't great considering we were all a bit stubborn on admitting we should let portions of the work go. This could have been partly due to our inexperience in new technologies like this, so in the future, with this project under our belt, we could properly gauge the amount of time that these types of projects would take.
This is pretty exciting, because anyone could open this code on their browser! Here's the 2d result, make sure to wait for about a minute for all the calculations to run, and also you can right click inspect to see the progress of it loading, it should finish at 400: this. And for the 3D version, click this
Papers:
Three.js:
Optimizing and Parameters:
Proposal: here
Midpoint checkup: here


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This is a sequence number that increments monotonically. More...
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| AtomicAdjust::Integer | getSeq () |
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| bool | isFresh () |
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| bool | isInitial () |
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| bool | isOld () |
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| static UpdateSeq | fresh () |
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| AtomicAdjust::Integer | seq |
| Returns the internal integer value associated with the UpdateSeq. More... | |
This is a sequence number that increments monotonically.
It can be used to track cache updates, or serve as a kind of timestamp for any changing properties.
A special class is used instead of simply an int, so we can elegantly handle such things as wraparound and special cases. There are two special cases. Firstly, a sequence number is 'initial' when it is first created. This sequence is older than any other sequence number. Secondly, a sequence number may be explicitly set to 'old'. This is older than any other sequence number except 'initial'. Finally, we have the explicit number 'fresh', which is newer than any other sequence number. All other sequences are numeric and are monotonically increasing.
| __init__ | ( | ) |
Creates an UpdateSeq in the 'initial' state.
| __init__ | ( | const UpdateSeq | copy | ) |
| clear | ( | ) |
Resets the UpdateSeq to the 'initial' state.
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static |
| AtomicAdjust::Integer getSeq | ( | ) |
Returns the internal integer value associated with the UpdateSeq.
Useful for debugging only.
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| bool isFresh | ( | ) |
Returns true if the UpdateSeq is in the 'fresh' state.
| bool isInitial | ( | ) |
Returns true if the UpdateSeq is in the 'initial' state.
| bool isOld | ( | ) |
Returns true if the UpdateSeq is in the 'old' state.
| bool isSpecial | ( | ) |
Returns true if the UpdateSeq is in any special states, i.e.
'initial', 'old', or 'fresh'.
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| bool operator!= | ( | const UpdateSeq | other | ) |
| UpdateSeq operator++ | ( | ) |
| UpdateSeq operator++ | ( | int | ) |
| bool operator< | ( | const UpdateSeq | other | ) |
| bool operator<= | ( | const UpdateSeq | other | ) |
| bool operator== | ( | const UpdateSeq | other | ) |
| bool operator> | ( | const UpdateSeq | other | ) |
| bool operator>= | ( | const UpdateSeq | other | ) |
| output | ( | Ostream | out | ) |
| AtomicAdjust::Integer seq |
Returns the internal integer value associated with the UpdateSeq.
Useful for debugging only.


T Sooraj
Over 9 years of experience in Software Development, Web Design in the IT industry. Gained expertise in developing Web Applications and Websites. Well versed with Web application development Technologies.
Demonstrated skills in managing on-site and offshore team members throughout the project life cycle while maintaining coordination with clients and providing them with regular updates about the project. Committed to technological advancement and excellence in each task completed


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REI Explorer
This project included a complex information architecture and interaction design, building a website that pushes people to enjoy the great outdoors and increases purchases through REI.
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I specialise in Information architecture, designing interactions and UI concepts.
See my work Download my résuméThis project included a complex information architecture and interaction design, building a website that pushes people to enjoy the great outdoors and increases purchases through REI.
Introducing a social interactions to the Kindle iPad app to increase user engagement.
A redesign to an insurance site that doubled recommendations and increased trustwortiness by 89%.
A curious mind and an insurgent spirit. I believe this is the perfect mix of qualities in a creative person.
Arturo arrives at a successful user experience design through a rigorous discovering phase with users.
Constantly thinks outside the box, a key piece in pushing disruptive thinking in our team.


{% extends 'core/base.html' %} {% block content %}
Trusted by millions, Trello is the visual collaboration tool that creates a shared perspective on any project.
Matterllo allows you to stay on top of the progress of any project by sending updates to Mattermost channels when activity occurs on Trello cards, lists, and boards.
Easily customize the types of alerts you want to receive in Mattermost, in order to bring the level of perspective you need.


We are a group of students in Master 2 of bioinformatics. We plan to propose a visualization of climate data as part of Data Vizualisation teaching. We decided to present data from the WHO, which records the number of deaths per 100 000 population attributable to the environment.
We want to highlight differences between deaths in different continents. We want to make an interactive visualization to view the WHO data in detail.
We have decided to represent geographic data without ever using maps. We try to offer new visualizations for this type of data, in an interactive and fun way for the users.
We are aware that the noise of some data can impact our results. Indeed, in developing countries, the environmental share of deaths can be questionable given a significant "background noise": mortality is much higher on average. Nevertheless, we have been able to highlight some surprising results such as the fact that the countries most exposed to the dangers of UV (countries with a higher death rate) are Australia, New Zealand and Norway!


Probability¶
Probability provides the mathematical tools we use to model and describe randomness. The likeliness of a random event is characterized either in terms of
- Long term frequency behavior, if viewed from a Frequentist perspective
- Our degree of belief expressed as a probability, if viewed from a Bayesian perspective
(We will return to a discussion between these two paradigms later).
Naturally, probability provides the foundation for statistics and machine learning as all (good) data analyses seek to identifiy patterns in data while accounting for the random sampling variation and measurement error present in the data (populations) under consideration. Perhaps counterintuitively, while probability statements seem easy to express and interpret, our intuitions about randomness are often incorrect. This is because in actual life we only live one realization of the randomness and don’t experience all the counterfactual outcomes that actually could have occured (but didn’t actualize in our timeline). To protect ourselves against faulty intuition, we need to approach probability problems using a methodical and objective framework that computes event probabilities by enumerating all possible outcomes (using combinatorics).
Note
EXERCISE
- What is the probability of a Queen in a 52 card deck?
- What is the probability of a Queen or a King?
- What is the probability of a Queen or a spade?
Formalization¶
There are three axioms of probability.
For some sample space \(S\) with events \(A \subseteq S\) and \(B \subseteq S\), a probability function Pr satisfies the three axioms of probability:
- The probability of any event is positive and less than or equal to 1, i.e.,
\[0 \leq Pr(s \in A) = Pr(A) \leq 1\]where \(s \in S\) is an outcome in the sample spaceand \(Pr(A)\) is a common shorthand notational convenience
- The probability of a _sure_ event (that will absolutely happen)` is 1, i.e.,
\[Pr(S) = 1\]
- If A and B are mutually exclusive, then:
\[Pr(A \cup B) = Pr(A) + Pr(B)\](Remember that two events are mutually exclusive if they cannot both be true at the same time – i.e., the two event sets are disjoint).
It’s amazing that it’s so simple, isn’t it? But as simple as these three axioms might be, every other property of probability that you’re familiar with can be derived from just these. E.g.,
- The sum of the probabilities of an event and its complement is 1
\[Pr(A) + Pr\left(A^C\right) = Pr(S) = 1\]
- The probability of an impossible event is zero.
\[Pr\left(S^C\right) = 0\]
Independence¶
Two events are independent (notated as \(A\bot B\)) if
or
where \(Pr(A|B)\) denotes a conditional probability which gives gives the probability of an event occuring given the knowledge that another event has occured. When considering the independence of two events, ask yourself: “Does knowing something about event \(A\) provide increased information about the likelihood of event \(B\)?
Note
PAIRED EXERCISE
Discuss with your neighbor what “knowing that \(A\) has occurred” tells us about the likelihood of \(B\) occuring
- Under independence?
- Without independence?
How you go about testing if two events were indeed independent?
Note
QUESTION
What is the relationship between independence and mutually exclusivity?
Conditional Probability¶
It turns out that it is always true that
This rule is known as the chain rule, and we shall generalize it to more than two events shortly. But for now, rearranging this equation gives us
which is the definition of conditional probability. Conditional probability is kind of of the opposite of independence in the since that it is meaningful in situations when two events are not independent. On the other hand, if two events are independent we just write \(Pr(A|B) = Pr(A)\) and we don’t have conditional probabilities.
Note
EXERCISE
Draw a Venn diagram for sample space \(S\) with intersecting events \(A\) and \(B\) to demonstrate the Conditional Probability formula.
Note
EXERCISE
Take a moment to think about this question:
- Three types of fair coins are in an urn: HH, HT, and TT
- You pull a coin out of the urn, flip it, and it comes up H
- Q: what is the probability it comes up H if you flip it a second time?
Hint: write out the sample space!
When you’re ready, compare your solution to those around you.
Chain Rule¶
In probability theory, the chain rule provides a way to calculate probabilities sequentially for any number of events according to the pattern of conditional probabilities
where \(Pr(A)\) is a shorthand notational convencience specifying \(Pr(X=x \in A)\).
The interesting thing about the chain rule is that the order of the events \(A\) and \(B\) doesn’t matter for the probability calculation since \(Pr(A \cap B) = Pr(B|A) \times Pr(A) = Pr(A|B) \times Pr(B)\). So you can use whatever order feels more natural or intuitive for any given problem. In this sense, probabilities are sort of agnostic about the “direction of time”.
Note
EXERCISE
Calculate the probability of getting a Queen and a King if you draw two cards from a standard 52-card deck.
Law of Total Probability¶
The Law of Total Probability is a pretty intuitive idea, but it’s somewhat complex to express using mathematical notation. It will look especially challenging if you’re not familiar with mathematical summation notation which expresses the sum of \(n\) numbers as \(x_i, i = 1, \cdots, n\) as \(\displaystyle \sum^n_{i=1} x_i\).
Keep this simple formula in mind, the Law of Total Probability guarantees that for a partition \(\{A_1, A_2, \cdots A_n\}\) of a sample space S (i.e., a set of events such that \(\underset{i=1}{\overset{n}{\cup}} A_i = S\) and \(A_i \cap A_j=\emptyset\) for all \(i\) and \(j\) such that \(1 \leq i \not = j \leq n\)) and an event \(B \subseteq S\), we have that
Note
EXERCISE
Draw a Venn diagram for sample space \(S\) partitioned into \(\{A_1, A_2, \cdots A_n\}\) and \(B \subseteq S\) to demonstrates the Law of Total Probability.
Bayes’ Rule¶
Bayes’ rule is a formula for computing the conditional probability of \(A|B\) based on the reverse conditional probability of \(B|A\). Bayes’s rule follows directly from a re-expression and a subsequent re-application of the chain rule:
Note
EXERCISE
- Prove Bayes’ rule using the Chain Rule.
- Use the Law of Total Probability to express \(P(A)\) in terms of \(P(A|B_i)P(B_i)\), where \(B_i\) is a member of a partition of the sample space in question.
(We will discuss a generalization of Bayes’ rule that results in an entire branch of statistics known as Bayesian statistics tomorrow).
Medical Testing¶
Suppose we are interested in screening a population for some condition \(C\) and have a test \(T\) which predicts if the condition is present or not.
The positive predictive value of the test is the probability that an individual who tested positive (i.e., \(i.e., T^{+}\)) truly does have the condition (i.e., \(C^{+}\)):
\(PV^{+} = Pr(C^{+} |T^{+})\)
The negative predicitve value of the test is the probability that an individual who tested negative (i.e., \(T^{-}\)) truly does not have the condition (i.e., \(C^{-}\)):
\(PV^{-} = Pr(C^{-} |T^{-} )\)
The sensitivity of the test is the probability the test detects the condition (i.e., \(T^{+}\)) when it should (i.e., when \(C^{+}\) is true):
\(Pr(T^{+} |C^{+})\)
The specificity of the test is the probability the test does not detect the condition (i.e., \(T^{-}\)) when it shouldn’t (i.e., when \(C^{-}\) is true):
\(Pr(T^{-} |C^{-})\)
And prevalance here refers to the overall rate at which the condition presentsitself in the poplulation being tested:
\(Pr(C^{+})\)
And finally, note that \(Pr(T^{+} |C^{-} ) = 1 - \textrm{specificity}\)
Suppose we would like to know how much to trust a postive result \((T^+)\). I.e., we are interested in the positive predictive value \(PV^{+}\) of the test \((T)\). Using Bayes’ rule, we can calculate this as follows:
\[\begin{eqnarray} Pr(C^{+} |T^{+}) &=& \frac{Pr(T^{+}|C^{+}) Pr(C^{+})}{Pr(C^{+})Pr(T^{+}|C{+})+Pr(C^{-})Pr(T^{+}|C^{-})} \\ &=& \frac{Pr(C^{+}) \times \textrm{sensitivity}}{Pr(C^{+}) \times \textrm{sensitivity}+(1-Pr(C^{+})) \times (1-\textrm{specificity})} \end{eqnarray}\]
So, if we were given a test with sensitivity of 0.84 and specificity of 0.77 and apply the test to condition with with a prevalence of 0.20 in the population under examination, then
\[PV^{+} = \frac{(0.2)(0.84)}{(0.2)(0.84)+(0.8)(0.23)} = 0.48\]
and
\[PV^{-} = \frac{(0.8)(0.77)}{(0.8)(0.77)+(0.2)(0.16)} = 0.95\]
Note
EXERCISE
Verify the that the answer given for \(PV^{-}\) above is correct by deriving \(Pr(C^{+} |T^{+})\) using Bayes’ rule and calculating the resulting formula.


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Polymer is a library for creating custom elements, not a framework.
A google project that has been part of the web platform team on chromeBegan about 3 years ago
1.0 just realesed early in 2015, "production ready"
The goal is to provide custom and interoperabil elements
It is a growing collection of custom "bits and peices" you can drop in, as apposed to silod app framekworks
"Polymer is built from the ground up for modern browsers, using the latest web platform APIs. Polyfills provide support on evergreen browsers for APIs that aren't universal yet."
"Polymer leverages web components, a new set of standards designed to provide reusable components for the web."


jQuery: Consider the following code and select correct statements:
$('.foo.bar').append('Fizz', 'Buzz');
Student: Jacques Dafflon
Advisor: Professor Cesare Pautasso
Advisor: Vasileios Triglianos
jQuery: Consider the following code and select correct statements:
$('.foo.bar').append('Fizz', 'Buzz');
jQuery .append()
jQuery Selector
Does JavaScript has block scope?
Correctness


+++ title = "Otavalo" lat = 0.233333 lon = -78.266667 +++
Located about 2 hours north from Quito, Otavalo is a lovely little Ecuadorian highland town. The main attraction of Otavalo is its famous traditional handicraft market, which is around all week long, but which is really big on Saturdays. Otavalo has quite a few gringo restaurants and hostels in the town centre, but you can find more than enough local chow and board just a few blocks further out. Great place to relax and to enjoy the ambience for a few days.


Tag of component for insert datatable field in template:
<ngx-silly-datatable></ngx-silly-datatable>
For use datatable component together with search, pagination, filters, options components need to use references. See more information in specify component's sections.
Example of use Silly Datatable in template:


{% include "Partials/_Header.html" %}
{% include "Partials/_Nav_Bar.html" %}The page provides all the IDs of the patients located in the database.
In order to view the HRV analysis, all you need to do is select the ID of the patient from the list below, the same way they are put in the database ex. 101, 105, 128.
| Indice | Measurement |
|---|---|
| SDNN | 35 |
| ASDNN | 31 |
| SDANN | 16 |
| NN50 | 116 |
| pNN50 | 5% |
| rMSSD | 27 |


GLENGARRY GLEN ROSS A ten-step film review by Ron Hogan Copyright 1992 Ron Hogan
1) The LA WEEKLY capsule review on this film describes David Mamet, author of the original play and the screenplay, as a "goombah Pinter." I like it. The great thing about this screenplay, or any of Mamet's best work, is the poetry of simplicity. Like Pinter, Mamet deals in terse dialogue, people who may not *do* anything spectacular, but who reveal themselves gradually through what they say. The minute that a character opens his mouth in this film--and Alec Baldwin is a good example of this--you know *exactly* where he's coming from. Very few writers could get as much out of a simple line like, "Will you go to lunch?" Mamet can use those words to say more about a personality than most films reveal in entire scenes.
2) If I was going to search for a parallel to this movie, I might say RESERVOIR DOGS. The significant difference between the two films is, of course, which side of the law the group of men in each film is on. But both films feature a group of men who specialize in "dirty" work, who define themselves by incessant talking about that work and how they do what they do, and have vocabularies that would put Marine DIs to shame.  If you were interested enough, I suspect that Norman Mailer's essay "The White Negro" would provide some insight into these characters--but then so would THE WILD BUNCH.
3) GLENGARRY GLEN ROSS takes the goombah mentality and brings it into the world of real estate. Legitimates the capitalist warrior ethic that is an undercurrent in RESERVOIR DOGS and THE WILD BUNCH. In those films, the dark aspects of the ethic are acknowledged by placing the characters on the wrong side of the law--but the Reservoir Dogs still wear suits. Another example might be WALL STREET--Michael Douglas' character is the high-price example of the powers that the real estate agents "have" to have if they want to succeed. "Always be closing" is one of the mottos of the film--and "Salesmen are born not made." Either you can make it in the capitalist market or you're dead weight. As Baldwin says, "You're a good father?
4) Make no mistake about it, either--this is a man's world. There was a woman in the opening credits; if you look closely, you *may* see her. But for the most part, women are off-screen, at the other end of the phone line, the ones that the agents have to exploit to make their deal, or the ones who screw the deal for them. They are something with which to be dealt as men go about the important task of being men and making their money.
5) Jack Lemmon plays Shelly Levine, the one who doesn't seem to be able to hack the business any more. He isn't on the board, he can't close, he is on the verge of losing it all if he doesn't get back in shape. The role is a man on the edge, but still not ready to admit that he has had it, still trying desperately to make a deal, either selling the property or cutting an arrangement with his office manager, anything that will let him keep his job. He thinks he can still control the situation, can still come up with the angle that will make everything come his way--it's goombah desperation, and Lemmon makes it work.
6) At the other end of the scale is Al Pacino as Ricky Roma. While the other agents (Lemmon, Ed Harris, and Alan Arkin) are scrambling through the rain trying to score, Pacino sits high and dry in a bar and virtually plays at being a philosopher-king, offering discourses on the nature of morality and of capitalism. All of which, naturally, is just smooth talk on the way to getting his mark, Jonathan Pryce, to sign on the line that is dotted.
7) But let's look at one of those statements, the idea that property isn't just the material object, but the potential events that object represents, especially (in this context) the opportunity to generate capital around the property. In a way, it's the lesson of FERRIS BUELLER'S DAY OFF (shiny cars aren't meant to be stored in the garage; they're meant to be *driven*, dammit) and the nature of the capitalist beast. Money's value has always been symbolic--the cash is not as valuable as what it represents, what you can do with it.
 From an outside perspective, it's a stack of cards with a bunch of names on them. Big effing deal, right? Wrong. Those names are information, and information that can be used as capital. Names that can generate sales, sales that can rake in money. That stack of cards becomes as valuable as stocks or bonds because what can be done with it in the hands of the right capitalist warrior. That's why nobody likes the leads they've been given--they're lousy capital. They don't score.
9) So it's urban capitalist soldiers of fortune, cruising the streets and the bars and the office trying to make the big deal. What film style is going to work here? *Noir*. The shadows of Venetian blinds, the rain that never stops coming down at night, the harsh glow of red and blue neon shining in everybody's face, even the style of dress.
10) And the music: jazz. Wayne Shorter, primarily. And a soundtrack that doesn't have to propel the film along its narrative path, since Mamet's words are more than enough to keep you locked into the film. The music is a background complement, reinforcing the tone without overpowering it, and subtly adding to the noir nuances.
follow-ups and email welcome Ron Hogan<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Company profile - Canadian Company Capabilities
Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
Global Bullion Suppliers Corp.
Mailing Address:
1000 Finch Ave WNORTH YORK, Ontario
M3J 2V5
Location Address:
1000 Finch Ave WNORTH YORK, Ontario
M3J 2V5
Tel.:<PHONE_NUMBER>
Tel.:<PHONE_NUMBER>
Fax:<PHONE_NUMBER>
Logo
Company Profile
Buy and Sell Gold & Silver straight from the source.
Call GBS at 1<PHONE_NUMBER>.
Refining, Retail, Institutional and Private Investment, and Wholesale.
Global Bullion Suppliers Corp. is a direct source provider of Gold, Silver, Platinum, and Palladium Bullion.
GBS Clients include Institutional Investors such as Funds and Wealth Managers; Private Investors and collectors; and wholesale customers such as Jewellers, and Precious Metals Dealers, worldwide.
As an established international business, our values always come first. Proudly founded in Canada, our aim was to provide people the means to own precious metals on their own terms. No middleman, no hassle, and no hidden fees, just better quality at a better price. Globally.
Prices that wont be beat.
Pride is a commitment to philanthropy and sustainability.
Privacy is keeping you confidential and secure.
Service is freedom to do business face to face.
Security is multi-national shipping and vaulting insured by Lloyds of London.
Through a multi-national scale of operations and strategic partnerships, Global Bullion Suppliers has developed the infrastructure needed to instantly and securely supply and vault bullion for investors in 39 countries and growing.
Full profile
Full profile
Contact information
Company description
Product / Service / Licensing
Some Brands Carried: Credit Suisse, Johnson Matthey, PAMP Suisse, Perth Mint (Australia), Rand Refinery (South Africa), Republic Metals Corporation, Royal Canadian Mint, Valcambi Suisse, and many more...
Some Brands Carried: Credit Suisse, Johnson Matthey, PAMP Suisse, Perth Mint (Australia), Rand Refinery (South Africa), Republic Metals Corporation, Royal Canadian Mint, Valcambi Suisse, and many more...
As an account holder with Global Bullion Suppliers, you also have access to international free zone vaults in:
- Hong Kong, China;
- London, United Kingdom;
- New York, United States of America;
- The Republic of Singapore;
- Zurich, Switzerland
Designed to save you duty, export, shipping, and transportation costs, these freezones have the added benefit of holding your assets in a secure location with instant international transportation available.
Each of these facilities is renowned for inventory management and security. For example, the London facility is the only commercial facility in the UK that meets Grade XII (EX) (CD) and EN 1143 levels of security.
All refining is performed in ISO 14001 accredited facilities, awarded distinction by the US Department of Energy.
Focuses on innovation, and aiming to reduce the total refining process time, facility environmental policy has minimized scrubbing and chemical costs, further increasing client payouts.
Advanced technology is employed to avoid the need for pre-treatment measures, as utilized by the dangerous Miller Process, meaning a safer facility for both employees and the environment. Utra-efficiant refining circuits also remove reliance on the inefficient and Tim-consuming Wohlwill Process. This avoids unnecessary capital hold ups and enables rapid settlements.
Cumulatively, these practices enable the production of the highest grade precious metals in the world at the lower costs, including 99.999% gold.
Big or small, our promise to you, the client, is a bigger, faster payout.
GBS accepts the following materials containing precious metals:
- Mining Doré
- Impure Bars / Ingots
- Coins / Bars / Ingots
- Jewelry Scrap
- Alluvial Gold / Gold Dust (large volume)
- Manufacturing Scrap / By-Products
- Sweeps, Powders
- Polishing(s)
- Fillings, Sludge
- Crubicles
Precious Metals Accepted and Priced:
- Au (Gold)
- Ag (Silver)
- Pt (Platinum)
- Pd (Palladium)
- Rh (Rhodium)
- Ir (Iridium)
Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
Contacts
Contact information
Description
Company description
Products, services and licensing
Product / Service / Licensing
Some Brands Carried: Credit Suisse, Johnson Matthey, PAMP Suisse, Perth Mint (Australia), Rand Refinery (South Africa), Republic Metals Corporation, Royal Canadian Mint, Valcambi Suisse, and many more...
Some Brands Carried: Credit Suisse, Johnson Matthey, PAMP Suisse, Perth Mint (Australia), Rand Refinery (South Africa), Republic Metals Corporation, Royal Canadian Mint, Valcambi Suisse, and many more...
As an account holder with Global Bullion Suppliers, you also have access to international free zone vaults in:
- Hong Kong, China;
- London, United Kingdom;
- New York, United States of America;
- The Republic of Singapore;
- Zurich, Switzerland
Designed to save you duty, export, shipping, and transportation costs, these freezones have the added benefit of holding your assets in a secure location with instant international transportation available.
Each of these facilities is renowned for inventory management and security. For example, the London facility is the only commercial facility in the UK that meets Grade XII (EX) (CD) and EN 1143 levels of security.
All refining is performed in ISO 14001 accredited facilities, awarded distinction by the US Department of Energy.
Focuses on innovation, and aiming to reduce the total refining process time, facility environmental policy has minimized scrubbing and chemical costs, further increasing client payouts.
Advanced technology is employed to avoid the need for pre-treatment measures, as utilized by the dangerous Miller Process, meaning a safer facility for both employees and the environment. Utra-efficiant refining circuits also remove reliance on the inefficient and Tim-consuming Wohlwill Process. This avoids unnecessary capital hold ups and enables rapid settlements.
Cumulatively, these practices enable the production of the highest grade precious metals in the world at the lower costs, including 99.999% gold.
Big or small, our promise to you, the client, is a bigger, faster payout.
GBS accepts the following materials containing precious metals:
- Mining Doré
- Impure Bars / Ingots
- Coins / Bars / Ingots
- Jewelry Scrap
- Alluvial Gold / Gold Dust (large volume)
- Manufacturing Scrap / By-Products
- Sweeps, Powders
- Polishing(s)
- Fillings, Sludge
- Crubicles
Precious Metals Accepted and Priced:
- Au (Gold)
- Ag (Silver)
- Pt (Platinum)
- Pd (Palladium)
- Rh (Rhodium)
- Ir (Iridium)


Source code for targets.numerai_submission
import os
import sys
import luigi
from numerapi.numerapi import NumerAPI
[docs]class SubmissionTarget(luigi.target.Target):
"""
Implements a submission target to "output" predictions from luigi tasks on
the numer.ai servers.
"""
[docs] def __init__(self, path, public_id, secret):
"""
Creates a new SubmissionTarget.
:param: path (str):
local path to the predictions csv file
:param: public_id (str):
public_id as reported by the numer.ai website when creating API
credentials
:param: secret (str):
secret as reported by the numer.ai website when creating API
credentials
"""
self.path = path
self.fn = os.path.split(path)[1]
self.apc = NumerAPI(public_id, secret)
[docs] def exists(self):
"""
Checks if a submission for the file named :py:attr:`path` was uploaded.
NB: the filename as reported by the server is appended by a random
string (before the file extension), and we can just access the file
that was submitted last. This might result in double uploads for the
same file.
"""
qry = "query user { user { latestSubmission { filename } } }"
res = self.apc.raw_query(qry, authorization=True)
data = res['data']['user']['latestSubmission']
for d in data:
if d['filename'].startswith(self.fn.replace('.csv', '')):
return True
return False
[docs] def submit(self):
"""
Submits the predictions to the numer.ai servers and tries to report
back the status.
"""
ret = self.apc.upload_predictions(self.path)
print(self.apc.submission_status())


H.B. Woodrose
I ordered the woodrose seeds from the internet and received 10 from azarius. On friday-evening I decided to take 8. I grinded them and soaked them in water for 1 1/2 hour... and then I drunk the acid...(6:30pm). Rather quickly I started to feel the effects... My hart seemed to beat faster and faster and I felt terrible cold. About 8:30pm I started to be very anxious about my health... I thought my heart-rate would kill me. I called anti-poison-centre who calmed me but adviced me to let check my heart-rate by doctor or hospital. I called a doctor at service. To my surprize he wasnt very helpfull at all. He didnt know the substance he said but he would come and pass by... I was having visuals now (moving shadows and disturbance of lines).. The doctor still wasnt there and I got even more anxious... I went out and went to emergency - I even took my gsm with me in case I passed out and could dial 911- ...
10:00pm I am in front of emergency but I hesitate to go in because my job is related to the hospital. And I thought if in go my collegues and boss will know later about my bad habits ... So I doubted - Sit there at entrance ... Which seemed the best - because if a dropped dead there they find me quickly (I already had dialed 911 on my gsm now)... anxiousness increased and I was measureing out 'do you want to live or do you want to die?' The rest of my life seemed to interesting and promising after all. The shame of being know as a druggie was worth to live on - even if I would lose my job - and I went in. The paramedics werent very friendly... then a doctor came... I was very ashamed. She took me heartbate and blood-pressure. It was ok she said. My heart would not collapse. That moment I was so fulled of joy that I embraced the doctor. I was very glad I was not going to waste...
She said I was having a severe panic-attack and gave me some diazepam to calm down. I cannot describe in words the joy I felt! I thanked the doctor... being ashamed and went home joyfully... hour before I thought going to die and now I could live further on... I was very very glad I had this experience. I definitely chosen live now. No more drugs. I was so glad that I lived on that possible consequences on my job seemed only details. I will change my lifestyle now. This experience changed my life.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Wraps a reaction function with its html templates, input schemata, minimum authentication requirements and other minor configuration options to create a multi-transport handler.
Modules
Methods
Try to perform this Action
as a given Agent using a particular Request
and wrap the result in a Reply
. Subject to immediate
failure conditions if the body or query fail schema validation, if the agent is not sufficiently
authenticated, if the body's content-type is not acceptable, or if the reaction Function synchronously throws an Error
.
Thrown Error conditions are routed through the templates by the http codes 403
and 406
.
Arguments
The submergence
instance managing this request.
Authentication manager for the requesting user and their device. Used to view or change the User's login status.
Details of the request. The request
Object is consistent across network transports to help
similar requests be holistically similar.
Return a JSON body document associated with the request, automatically rendered by templates
when required, and/or emit events on the client device that are not associated with the request
in any way. Events emitted by a reply
are not distinct from those produced by
station.sendEvent
.


The Whole Genome Alignment Service aligns genomes using Mauve. For further explanation, please see Mauve WGA Service User Guide and Tutorial.


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AtomixDB
- Class in
msuresh.raftdistdb
The main driver class for AtomixDDB.
AtomixDB()
- Constructor for class msuresh.raftdistdb.
AtomixDB
C
createCluster(int, int)
- Static method in class msuresh.raftdistdb.
RaftCluster
creates the cluster
M
main(String[])
- Static method in class msuresh.raftdistdb.
AtomixDB
Main Method which runs a Apache CLI which takes 3 different options for the 3 operations
main(String[])
- Static method in class msuresh.raftdistdb.
testClass
msuresh.raftdistdb
- package msuresh.raftdistdb
R
RaftCluster
- Class in
msuresh.raftdistdb
Cluster class for managing the Raft replicas and cluster managers
RaftCluster()
- Constructor for class msuresh.raftdistdb.
RaftCluster
RaftCluster.ServerSetup
- Class in
msuresh.raftdistdb
T
testClass
- Class in
msuresh.raftdistdb
testClass()
- Constructor for class msuresh.raftdistdb.
testClass
testClass.ServerSetup
- Class in
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Copyright © 2015. All rights reserved.


Blind Coding is an event in which the programmer will code without screens. The
programmer will develop a creation without testing it. The participant should have blind
faith in his/her abilities. This event will test your Programming, Speed, Accuracy. This is a
team event & the programming can be done in any language.The event is of two rounds &
top 5 winners of first round will be given chance to enter in second round.
Note: Participation fee is Rs.50 per team.
Firstly the program has to be written on paper & then participants have to write
code on screen with their monitors off.
►Each team consists of 2 members & each participants from a team have to write
code one by one.
►The time given for each participant will be decided on the basis of problem given.
►Team whose code will get executed will be given high preference & the second
preference will be given to the code with less number of errors.
►In case of tie timing will be considered.
Top 2 winners will get cash prizes worth upto INR 500 , exciting coupons & gift
vouchers.


Collector Yumi:
Go, now, and seek out Wendy. Find out as much as you can from her about Dr. Chaos' past and present actions. We must put a stop to his evil.


--- layout: default footerlogos: yes title: "Arne Semsrott" lang: en ---
Arne leads FragDenStaat.de and is an expert in the domain of Freedom of Information (FOI). With a background in political science, he also works as a freelance journalist and engages with other NGOs in topics related to transparency and lobbyism, e.g. for Hochschulwatch.de and the Whistleblower Network.
Together with Maxi Richt and Fiona Krakenbürger Arne will give a lecture on »Civil society as an advocate of Open Data« on 28.04.2017.
On 29.04.2017 he will hold a workshop on “Information of Freedom Requests”.
Program for the first day
Program for the second day


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Class NVClipSpaceWScaling
- java.lang.Object
-
- org.lwjgl.opengl.NVClipSpaceWScaling
-
public class NVClipSpaceWScaling extends java.lang.Object
Virtual Reality (VR) applications often involve a post-processing step to apply a "barrel" distortion to the rendered image to correct the "pincushion" distortion introduced by the optics in a VR device. The barrel distorted image has lower resolution along the edges compared to the center. Since the original image is rendered at high resolution, which is uniform across the complete image, a lot of pixels towards the edges do not make it to the final post-processed image.This extension also provides a mechanism to render VR scenes at a non-uniform resolution, in particular a resolution that falls linearly from the center towards the edges. This is achieved by scaling the "w" coordinate of the vertices in the clip space before perspective divide. The clip space "w" coordinate of the vertices may be offset as of a function of "x" and "y" coordinates as follows:
w' = w + Ax + By
In the intended use case for viewport position scaling, an application should use a set of 4 viewports, one for each of the 4 quadrants of a Cartesian coordinate system. Each viewport is set to the dimension of the image, but is scissored to the quadrant it represents. The application should specify A and B coefficients of the w-scaling equation above, that have the same value, but different signs, for each of the viewports. The signs of A and B should match the signs of X and Y for the quadrant that they represent such that the value of "w'" will always be greater than or equal to the original "w" value for the entire image. Since the offset to "w", (Ax + By), is always positive and increases with the absolute values of "x" and "y", the effective resolution will fall off linearly from the center of the image to its edges.
-
-
Field Summary
Fields Modifier and Type Field and Description static int
GL_VIEWPORT_POSITION_W_SCALE_NV
Accepted by thecap
parameter of Enable, Disable, IsEnabled.static int
GL_VIEWPORT_POSITION_W_SCALE_X_COEFF
GL_VIEWPORT_POSITION_W_SCALE_Y_COEFFAccepted by thepname
parameter of GetBooleani_v, GetDoublei_v, GetIntegeri_v, GetFloati_v, and GetInteger64i_v.
-
Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method and Description static void
glViewportPositionWScaleNV(int index, float xcoeff, float ycoeff)
IfVIEWPORT_POSITION_W_SCALE_NV
is enabled, the w coordinates for each primitive sent to a given viewport will be scaled as a function of its x and y coordinates using the following equation:
-
-
-
Field Detail
-
GL_VIEWPORT_POSITION_W_SCALE_NV
public static final int GL_VIEWPORT_POSITION_W_SCALE_NV
Accepted by thecap
parameter of Enable, Disable, IsEnabled.- See Also:
- Constant Field Values
-
GL_VIEWPORT_POSITION_W_SCALE_X_COEFF
public static final int GL_VIEWPORT_POSITION_W_SCALE_X_COEFF
Accepted by thepname
parameter of GetBooleani_v, GetDoublei_v, GetIntegeri_v, GetFloati_v, and GetInteger64i_v.- See Also:
- Constant Field Values
-
GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF
public static final int GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF
Accepted by thepname
parameter of GetBooleani_v, GetDoublei_v, GetIntegeri_v, GetFloati_v, and GetInteger64i_v.- See Also:
- Constant Field Values
-
-
Method Detail
-
glViewportPositionWScaleNV
public static void glViewportPositionWScaleNV(int index, float xcoeff, float ycoeff)
IfVIEWPORT_POSITION_W_SCALE_NV
is enabled, the w coordinates for each primitive sent to a given viewport will be scaled as a function of its x and y coordinates using the following equation:w' = xcoeff * x + ycoeff * y + w;
The coefficients for "x" and "y" used in the above equation depend on the viewport index, and are controlled by this command.
The viewport specified by
index
has its coefficients for "x" and "y" set to thexcoeff
andycoeff
values. Specifying these coefficients enables rendering images at a non-uniform resolution, in particular a resolution that falls off linearly from the center towards the edges, which is useful for VR applications. VR applications often involve a post-processing step to apply a "barrel" distortion to the rendered image to correct the "pincushion" distortion introduced by the optics in a VR device. The barrel distorted image, has lower resolution along the edges compared to the center. Since the original image is rendered at high resolution, which is uniform across the complete image, a lot of pixels towards the edges do not make it to the final post-processed image. VR applications may use the w-scaling to minimize the processing of unused fragments. To achieve the intended effect, applications should use a set of 4 viewports one for each of the 4 quadrants of a Cartesian coordinate system. Each viewport is set to the dimension of the image, but is scissored to the quadrant it represents. The application should specify the x and y coefficients of the w-scaling equation above, that have the same value, but different signs, for each of the viewports. The signs ofxcoeff
andycoeff
should match the signs of X and Y for the quadrant that they represent such that the value of "w'" will always be greater than or equal to the original "w" value for the entire image. Since the offset to "w", (Ax + By), is always positive and increases with the absolute values of "x" and "y", the effective resolution will fall off linearly from the center of the image to its edges.- Parameters:
index
- the viewport indexxcoeff
- the x coefficientycoeff
- the y coefficient
-
-


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{% extends "base_public.html" %} {% block content %}
JEDI Cloud provides commercial Infrastructure as a Service (IaaS) and Platform as a Service (PaaS) offerings to support DoD business and mission operations.
Anyone with a DoD mission may use JEDI.
Approval to use JEDI can be granted in hours once a task order has been created and financial verification provided. Follow the five steps below:
A JEDI Cloud Access Request will inform the the Cloud Computing Program Office (CCPO) about your intention to use JEDI's commercial cloud services and provide the preliminary information needed to grant access.
After submitting a JEDI Cloud Access Request, you will need to work with a contracting officer to prepare a Task Order. The JEDI Cloud is offered by the Department of Defense through an Indefinite Delivery/Indefinite Quantity (ID/IQ) contract vehicle which allows for organizations to quickly order commercial cloud services.
After your Task Order is approved you must add that information to your JEDI Cloud Access Request for financial verification.
Once your JEDI Cloud Access Request is approved by the CCPO the portfolio owner will need to set up applications, environments, and users. The portfolio owner is the technical POC you originally designated on the request.
Users you grant access can log into this site, the Account Tracking and Automation Tool (AT-AT), in order to log in directly to the Cloud Service Provider's portal and use cloud resources.


I have recently put on Paxil due to severe Panic Attacks which are due to me being a severe Hypochondriac. So I am on my third day and symptoms are getting worse. I feel as though I am going crazy. I can not sleep. INSOMNIA is killing me.
I take the pill around 3pm. By 6pm I feel as though my forehead is going to melt off. My pupils are dilated. My heart is racing. And I'm freezing yet my palms are sweating. Another hour or two goes by and I get the feeling as though I am rolling on E. I have this incredible feeling of happiness that makes me so I can not contain my smile. Then the melting forehead slowly starts to come back.  I feel as though I'm winding down from a night of mushrooms. This goes on until I fall asleep around 5am and wake up around 630am feeling like I got a full 8 hours sleep. Until I start to get tired around 11am and I take my next pill around 3pm and repeat the whole cycle.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Actual source code: textbelt.c
petsc-3.8.0 2017-09-26
2: #include <petscwebclient.h>
4: /*@C
5: PetscTextBelt - Sends an SMS to an American/Canadian phone number
7: Not collective, only the first process in MPI_Comm does anything
9: Input Parameters:
10: + comm - the MPI communicator
11: . number - the 10 digit telephone number
12: - message - the message
14: Output Parameter:
15: . flg - PETSC_TRUE if the text was sent
17: Options Database:
18: . -textbelt <phonenumber[,message]>
20: Level: intermediate
22: Notes: TextBelt is run for testing purposes only, please do not use this feature often
24: As of November 2016 this service does not seem to be actually transmitting the SMS, which is unfortunate since it is such a great service. Consider
25: registering and using PetscTellMyCell() instead. Or email us with other alternatives we might add or make a pull request.
27: Developer Notes: I do not know how to make the buff[] long enough to receive the "success" string but short enough that the code does not hang
28: waiting for part of the message to arrive that does not exist, hence the success flg may be improperly set to false even
29: though the message was delivered.
31: .seealso: PetscTellMyCell(), PetscOpenSocket(), PetscHTTPRequest()
32: @*/
33: PetscErrorCode PetscTextBelt(MPI_Comm comm,const char number[],const char message[],PetscBool *flg)
34: {
36: size_t nlen,mlen,blen;
37: PetscMPIInt rank;
40: PetscStrlen(number,&nlen);
41: if (nlen != 10) SETERRQ1(comm,PETSC_ERR_ARG_WRONG,"Number %s is not ten digits",number);
42: PetscStrlen(message,&mlen);
43: if (mlen > 100) SETERRQ1(comm,PETSC_ERR_ARG_WRONG,"Message %s is too long",message);
44: MPI_Comm_rank(comm,&rank);
45: if (!rank) {
46: int sock;
47: char buff[474],*body;
48: PetscInt i;
50: PetscMalloc1(mlen+nlen+100,&body);
51: PetscStrcpy(body,"number=");
52: PetscStrcat(body,number);
53: PetscStrcat(body,"&");
54: PetscStrcat(body,"message=");
55: PetscStrcat(body,message);
56: PetscStrlen(body,&blen);
57: for (i=0; i<(int)blen; i++) {
58: if (body[i] == ' ') body[i] = '+';
59: }
60: PetscOpenSocket("textbelt.com",80,&sock);
61: PetscHTTPRequest("POST","textbelt.com/text",NULL,"application/x-www-form-urlencoded",body,sock,buff,sizeof(buff));
62: close(sock);
63: PetscFree(body);
64: if (flg) {
65: char *found;
66: PetscStrstr(buff,"\"success\":tr",&found);
67: *flg = found ? PETSC_TRUE : PETSC_FALSE;
68: }
69: }
70: return(0);
71: }


Some outer text
Some outer text
Some div1 text
Some div1 text
Some div1 text
Some div2 text
Some div2 text
Some outer text
Some outer text
CountButtons
CountButtonsDiv1
CountButtonsDiv2
Enable/Disable
Disable/Enable


MarioFable port of MariOcaml
How to play:
←
/
A
→
/
D
Move left/right
↑
/
SPACE
/
W
Jump
↓
S
Crouch
B
Toggle draw bounding boxes


Just for notification and fun what we had integrated months before DICE :-)
Awards. We had the exact same mouseover for correspondig medals/awards and the correct sort since 25.01.2012 - DICE integrated it 8 months later. Muha
Signature. We had it since 22.02.2012. DICE added it as a premium only feature.
xXJumpyXx
Helping Hand
Hadn't noticed it, haven't been on the awards page.
This is kind of neat, though :)
Nano
Global Moderator
Is good to see it. BBLog making history... :P
ORFK
Global Moderator
Better Battlelog make Battlelog better, what else ;-)
IndyV72
DICE only did a half-ass job of it though. You guys had it all organized with no breaks in between the Ribbons.
What I mean is that all the Ribbons matched up with the Medals on the left with nothing between them. For example, DICE now has Disable Vehicle Ribbon between Melee Ribbon and Anti-Vehicle Ribbon, yet there is no corresponding Medal for the Disable Vehicle Ribbon, whereas BBLog before had all the non-corresponding Ribbons after corresponding Medals, not mixed in.
Anyway you guys can re-arrange them again and get that silly mess out of the way? You guys STILL did it better than DICE hands down!
ORFK
Global Moderator
IndyV72 wrote:
For example, DICE now has Disable Vehicle Ribbon between Melee Ribbon and Anti-Vehicle Ribbon, yet there is no corresponding Medal for the Disable Vehicle Ribbon, whereas BBLog before had all the non-corresponding Ribbons after corresponding Medals, not mixed in.
i know what you mean, i'm nerving me about this mixes too.
Anyway you guys can re-arrange them again and get that silly mess out of the way?  It should show only facts.
Post edited 1 x times, last by
BrainFooLong
Administrator
Topicstarter
BrainFooLong
Administrator
A new one on this list
BBCode Buttons
Native Support since 04.03.2013
BBLog Support since 11.01.2012 - version 1.0
:)
Dendari
Translator
BrainFooLong wrote:
A new one on this list
BBCode
Native Support since 04.03.2013
BBLog Support since 11.01.2012 - version 1.0
:)
Well BBCode was already in Battlelog, it was just hidden, no?
Topicstarter
BrainFooLong
Administrator
Dendari wrote:
BrainFooLong wrote:
A new one on this list
BBCode
Native Support since 04.03.2013
BBLog Support since 11.01.2012 - version 1.0
:)
Well BBCode was already in Battlelog, it was just hidden, no?
I just mean the buttons to be able to use the codes easily. The formatter was already in battlelog.
Post edited 2 x times, last by
BrainFooLong
Administrator
Topicstarter
BrainFooLong
Administrator
Actually noticed that DICE already had added keyboard shortcuts to the Bf4 emblem editor, expect the one with the space bar and the ESC key :) *Copied*


Kids 4 Coding
Kids 4 Coding offers instruction in programming, 3D digital art, robotics, game design and mobile development. Services are after school on an ongoing basis or during the summer as weekly full day sessions or weekly half-day sessions.
Kids 4 Coding offers instruction in programming, 3D digital art, robotics, game design and mobile development. Services are after school on an ongoing basis or during the summer as weekly full day sessions or weekly half-day sessions.
Tekki Uni provides online instructor-led extracurricular programming classes that runs for appoximatley 2 hours a week and for approximately 9 months at a time, using a project-based style of learning.
ID Tech offers technology instruction to children in a summer camp environment as an all day summer camp, overnight summer camp and several other variations for children of all ages.
Perhaps the most well known technology initiative, Google CS First is a global technology program designed to bring aspiring student developers into the open source arena by working with an open source organization on a project during summer break that results in a winning team.


Times Literary Supplement adopts new “TLS” identity
The redesign aims to attract “new, younger and more culturally diverse audiences” to the 118-year-old magazine, while avoiding confusion with The Times newspaper.
by Molly LongThe Times Literary Supplement has relaunched itself, adopting a new name and layout across its print, online and app platforms.
The weekly magazine has now adopted its widely-used acronym “the TLS” as its primary namesake, with marketing director Craig Niven saying this has been done to “dispel misassociations” about the publication.
“We are not a subsidiary of The Times, and haven’t been for over 100 years,” he says. “We do not write solely on literature and we are not a supplement of anything.”
It is hoped the new title will help position the publication “at the forefront of arts, culture and ideas” rather than just literature, while also appealing to a “newer, younger and more culturally diverse audience”.
Crisis of personality
The move was prompted by customer research undertaken by the inhouse team, which suggested the existing brand was lacking in a concrete identity.
“We found out that actually there wasn’t any parity between what the public saw us as and how we viewed ourselves,” says Jake Cox, brand and design lead on the project.
Niven echoes this, saying: “When we finally looked to get away from our identity being related to The Times, we realised the TLS wasn’t very clear about what it stood for.”
The project therefore became an exercise not only in redesign, but also in establishing brand principles that would be easily identifiable by readers.
Forward thinking without sacrificing elegance
The new identity, which took designers just more than a year to create, centres a soft orange colour palette that aims to give a “modern and approachable” feel. This colour is employed in accents and background tints but is accompanied by a “liberal” use of white space, both in print and digitally, to make content easier to read.
The TLS has also adopted new typefaces in support of the new identity. The Publico typeset family has been chosen as a “modern twist” on traditional publishing serifs, while Graphik has been selected for its versatile “vanilla characteristics” which supposedly lend it well to different contexts.
Cox points to the design choices made during the project as working to “match the personality [the team] had defined”. He adds: “We needed to make sure it came across as forward thinking, without ever sacrificing elegance.
“We didn’t want anything too flamboyant, but something that sat comfortably and commanded the page.”
The Times’ little cousin
With no real brand identity to bring forward into its new iteration, the team saw project as chance to leave much of the old design behind and start fresh.
“The biggest challenge was really a mindset change internally – we didn’t have a lot of brand assets that we needed to hold onto – we had to realise we could change almost everything,” says Niven.
But while some effort has been made to put distance between the magazine’s past, there are some nods to its heritage. Most notably, the Times Literary Supplement name will be reprised in “certain circumstances that warrant it”.
Additionally, the TLS’s new website, which will be rolled out over the next two weeks, will allow subscribers to trawl through 118 years’ worth of the TLS’s archive.
It’s hoped the merger of the fresh design and will allow the publication to establish itself as an entity in its own right. Niven says: “The challenge the TLS has always had is that it has usually been seen as the little cousin of The Times.
“You could argue for a long time the TLS used the confidence of The Times’ brand in its own products. Now we’re getting away from that association, this stronger design is exactly what we need to carry it off.”


Enterprise Cloud Instance for your text analysis needs -
| # | Field | Type | Description |
|---|---|---|---|
| 1. | comment | string | The comment text supplied to API |
| 2. | score | float | Sentiment strength of the comment - higher value may indicate greater importance of the comment |
| 3. | neg_per | float | Indicates percentage of negative sentiment in comment |
| 4. | pos_per | float | Indicates percentage of positive sentiment in comment |
| 5. | created_at | timestamp | Date and time when comment was submitted to server |
Not available in API Explorer. Please contact us for a key to try it.
The file is uploaded with one API call and the results are available asynchronously with another API call. There is no push mechanism provided, so there is a necessity to poll the GET API to retrieve the results.
curl -F 'file_key=<api_key>' -F 'comments=@<file_name>' http://textalysis.tech/app/dataproc
curl http://textalysis.tech/app/dataproc/<file_key>.json
| # | Field | Type | Description |
|---|---|---|---|
| 1. | file_key | string | API key is unique to your licence and provided by us on signing up |
| 2. | file_name | string | Name of file to upload (newline separated file - one line per comment) |


To edit content group options, click the Edit Content Group icon .
| Option | Data Type | Function |
|---|---|---|
| Initially Expanded | Checkbox | Check to display (expand) pane content on page load |
| Title | Input | Accordion Pane Title |
| Body | Rich Text (RTE) |
To reorder accordion panes, click the up or down arrow icons .
To delete an accordion pane, click the Delete Row icon .


Main Concepts
Classes Are Everywhere - Directives / Components - Templates Overview
-
The example below is a component with its template, which also contains a reference to another directive
-
To make it work, you need to declare the nthclicks directive in @NgModule
See it in action here
@Component({
selector: 'hello-world',
templateUrl:'hello-world.html',
inputs: ['name']
})
class Redisplay{
private defaultName: string= 'Bob';
public name: string='Bob'; //default value
constructor(){}
resetName(){
this.name= defaultName;
}
}
@NgModule({
imports: [BrowserModule],
declarations: [
AppComponent, NbClicksDirective
],
bootstrap: [ AppComponent ]
})
class AppModule { }

Hello World Template Content

I'm used to say hello to somebody, so hello {{name}}!

<button (click)="resetName()">Click Me To reset the name</button>

Try to triple click me!!!

Hey, you did it


| Interface | Description |
|---|---|
| TextRenderer.RenderDelegate |
Class supporting more full control over the process of rendering
the bitmapped text.
|
| Class | Description |
|---|---|
| AWTGLPixelBuffer |
AWT
GLPixelBuffer backed by an BufferedImage of type
BufferedImage.TYPE_INT_ARGB or BufferedImage.TYPE_INT_RGB . |
| AWTGLPixelBuffer.AWTGLPixelBufferProvider |
Provider for
AWTGLPixelBuffer instances. |
| AWTGLPixelBuffer.SingleAWTGLPixelBufferProvider |
Provider for singleton
AWTGLPixelBuffer instances. |
| AWTGLReadBufferUtil |
GLReadBufferUtil specialization allowing to
read out a frambuffer to an AWT BufferedImage
utilizing AWTPixelBufferProviderInt for further AWT processing. |
| ImageUtil |
Utilities for dealing with images.
|
| Overlay |
Provides a Java 2D overlay on top of an arbitrary GLDrawable,
making it easier to do things like draw text and images on top of
an OpenGL scene while still maintaining reasonably good
efficiency.
|
| TextRenderer |
Renders bitmapped Java 2D text into an OpenGL window with high
performance, full Unicode support, and a simple API.
|
| TextRenderer.DefaultRenderDelegate | |
| TextureRenderer |
Provides the ability to render into an OpenGL
Texture using the Java 2D
APIs. |
Copyright 2010 JogAmp Community.


Personal Core values
Recently i made a tough ethical decision to spend time with family instead of study. I weighed up the consequences and decided family time had more value than study this time, because family is one of my core values that fuels my soul. The plan was to catch up with study later, however i felt anxious because of my choice.
Growing up maori I've experienced the value of whakawhanaungatanga. By definition it means. 1. (noun) relationship, kinship, sense of family connection - a relationship through shared experiences and working together which provides people with a sense of belonging. It develops as a result of kinship rights and obligations, which also serve to strengthen each member of the kin group. This value has giving me a sense of belonging and identity.
Personal Strengths and Limitations
Another tough ethical decision i made was to give up my job and search for a fulfilling career. This time the decision was weighed up with a different strategy. Self assessment taught me creativity is a strength so i began looking for something creative which lead me to dev academy. Fast forward to now and i'm that much closer the a career in web development.
Maori culture has influenced my curiosity and creativity through stories. i remember stories of the cheeky Maui and his amazing feats or watching Billy T James on TV. These heroes gave me someone to inspire to be like.


| graph |
| Known Indirect Subclasses |
Interface specifying the methods common to all graphs.
| Constants | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
BACK_EDGE
Identifier for back edges discovered in a depth-first search.
|
||||||||||
|
|
BLACK
Identifier for the color black in methods that color edges or vertices.
|
||||||||||
|
|
COLOR
Identifier for the color property of a vertex.
|
||||||||||
|
|
CROSS_EDGE
Identifier for cross edges discovered in a depth-first search.
|
||||||||||
|
|
DISCOVERY_TIME
Identifier for the "time" when a vertex is first discovered in a depth-first search.
|
||||||||||
|
|
DISTANCE
The distance property discovered in breadth-first search and other algorithms.
|
||||||||||
|
|
EDGE_TYPE
The type of an edge, such as back edge, forward edge, tree edge, cross edge.
|
||||||||||
|
|
FINISH_TIME
Identifier for the "time" when depth-first search has finished exploring all descendants of
a vertex.
|
||||||||||
|
|
FORWARD_EDGE
Identifier for forward edges discovered in a depth-first search.
|
||||||||||
|
|
GRAY
Identifier for the color gray in methods that color edges or vertices.
|
||||||||||
|
|
NIL_VERTEX
Identifier for the nil vertex.
|
||||||||||
|
|
PARENT
The parent property of a vertex.
|
||||||||||
|
|
TREE_EDGE
Identifier for tree edges discovered in a depth-first search.
|
||||||||||
|
|
TREE_NUMBER
Field for identifying distinct components of a graph.
|
||||||||||
|
|
WHITE
Identifier for the color white in methods that color edges or vertices.
|
| Public Methods | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
edges()
Returns the number of edges in the graph
|
||||||||||
|
|
getAdjacencies(int from)
Returns an array of integers representing all vertices u s.t. (from, u)
is an edge in the calling graph.
|
||||||||||
|
|
getEdges()
Returns an array of objects of type Edge representing all edges
in the calling graph.
|
||||||||||
|
|
getEdges(int from)
Returns an array of objects of type Edge representing all edges (from, u)
in the calling graph.
|
||||||||||
|
|
hasEdge(Edge e)
Determines whether or not a given edge is in the graph.
|
||||||||||
|
|
hasEdge(int from, int to)
Determines whether or not the edge (from, to) is in the graph.
|
||||||||||
|
|
insert(Edge e)
Inserts the given edge into the calling graph and returns true on success.
|
||||||||||
|
|
insert(int from, int to)
Inserts the edge (from, to) is in the graph and returns true on success.
|
||||||||||
|
|
remove(Edge e)
Removes the given edge from the calling graph or returns false if the edge is not found.
|
||||||||||
|
|
remove(int from, int to)
Removes the edge (from, to) from the calling graph or returns false if the edge is not found.
|
||||||||||
|
|
transpose()
Returns a graph that is the transpose of the calling graph.
|
||||||||||
|
|
vertices()
Returns the number of vertices in the graph
|
Identifier for back edges discovered in a depth-first search.
Identifier for the color black in methods that color edges or vertices.
Identifier for the color property of a vertex.
Identifier for cross edges discovered in a depth-first search.
Identifier for the "time" when a vertex is first discovered in a depth-first search.
The distance property discovered in breadth-first search and other algorithms.
Identifier for the property field specifying the type of an edge, such as back edge, forward edge, tree edge, cross edge.
Identifier for the vertex property field specifying the "time" when depth-first search has finished exploring all descendants of a vertex.
Identifier for forward edges discovered in a depth-first search.
Identifier for the color gray in methods that color edges or vertices.
Identifier for the nil vertex.
The property of a vertex in which its parent is specified.
Identifier for tree edges discovered in a depth-first search.
Field for identifying distinct components of a graph.
Identifier for the color white in methods that color edges or vertices.
Determine the number of edges in the graph
Determine the adjacencies of a given vertex.
| from | Integer value of the vertex for which adjacencies are to be determined. A vertex u is considered adjacent to from only if from dominates u. |
|---|
Retrieve all edges in the graph.
Retrieve all edges dominated by a given vertex.
| from | Integer value of the dominating vertex. The method returns all edges of which this vertex is the head or, in another terminology, dominated by the given vertex. |
|---|
Determine whether or not the graph contains a given edge.
| from | Integer specifying the head (dominating) vertex for the edge whose presence is to be determined. |
|---|---|
| to | Integer specifying the tail (dominated) vertex for the edge whose presence is to be determined. |
Add an edge to the calling graph. Returns true and inserts the edge if the edge is not already present. If the given edge is present, this method returns false and does not modify the graph.
In an undirected graph, insert(e1) will have the same effect as insert(e2) if the head vertex of e1 is the tail of e2 and the tail vertex of e1 is the head of e2.
| e | Edge object to be inserted. |
|---|
Add an edge to the calling graph. Returns true and inserts the edge if the edge is not already present. If the given edge is present, this method returns false and does not modify the graph.
In an undirected graph, insert(from, to) has the same effect as insert(to, from).
| from | Integer corresponding to the head of the edge to be inserted or, in another terminology, the vertex dominating the edge to be inserted. |
|---|---|
| to | Integer corresponding to the tail of the edge to be inserted or, in another terminology, the vertex dominated by the edge to be inserted. |
Remove an edge. Returns true and removes the edge if the edge is found in the graph. If the given edge is not found, this method returns false and does not modify the graph.
In an undirected graph, remove(e1) will have the same effect as remove(e2) if the head vertex of e1 is the tail of e2 and the tail vertex of e1 is the head of e2.
| e | Edge object to be removed. |
|---|
Remove an edge. Returns true and removes the edge if it is found. If the given edge is not found, the method returns false and does not modify the graph.
In an undirected graph, remove(from, to) has the same effect as insert(to, from).
| from | Integer corresponding to the head of the edge to be removed or, in another terminology, the vertex dominating the edge to be removed. |
|---|---|
| to | Integer corresponding to the tail of the edge to be removed or, in another terminology, the vertex dominated by the edge to be removed. |
Get the transpose of a graph.
Determine the number of vertices in the graph


About Content Localization
Content Localization allows Administrators and translators to create localized module content in multiple languages (cultures).
More than one language must be deployed by a SuperUser and enabled on the site. See "Enabling/Disabling a Language"
Content localization must also be allowed on the site by a SuperUser (See "Allowing/Disallowing Content Localization")
- See "Installing Available Languages"


|
ARK2D
1.0
Game development framework for Windows, Mac OS X and Android.
|
Class for managing tiled maps. More...
#include <TiledMap.h>
Public Member Functions | |
| TiledMap (const string &file) | |
| TiledMap (const string &file, void *data) | |
| void | load () |
| void | addProperty (const TiledMapProperty &property) |
| void | addTileset (const TiledMapTileset &tileset) |
| void | addLayer (const TiledMapLayer &layer) |
| void | addObjectGroup (const TiledMapObjectGroup &objectgroup) |
| TiledMapLayer * | getLayerByName (const char *name) |
| TiledMapLayer * | getLayer (unsigned int index) |
| TiledMapObjectGroup * | getObjectGroupByName (const char *name) |
| TiledMapObjectGroup * | getObjectGroup (unsigned int index) |
| TiledMapTileset * | getTileset (unsigned int index) |
| TiledMapTileset * | getTilesetByGID (unsigned int gid) |
| TiledMapProperty * | getProperty (unsigned int index) |
| TiledMapProperty * | getPropertyByName (const char *name) |
| unsigned int | getTileWidth () |
| unsigned int | getTileHeight () |
| unsigned int | getWidth () |
| unsigned int | getHeight () |
| unsigned int | getWidthInTiles () |
| unsigned int | getHeightInTiles () |
| void | printProperties () |
| void | draw () |
| void | draw (signed int x, signed int y) |
| virtual | ~TiledMap () |
| Public Member Functions inherited from ARK::Core::Resource | |
| Resource () | |
| Image * | asImage () |
| Sound * | asSound () |
| ARK::Font::Font * | asFont () |
| LocalHighscores * | asLocalHighscores () |
| TiledMap * | asTiledMap () |
| ARK::Core::String * | asString () |
| PathGroup * | asPathGroup () |
| SpriteSheetDescription * | asSpriteSheetDescription () |
| KeyPairFile * | asKeyPairFile () |
| ARK::Spine::Skeleton * | asSkeleton () |
| virtual | ~Resource () |
Protected Attributes | |
| TiledMapParser * | m_parser |
| string | m_file |
| void * | m_data |
| vector< TiledMapProperty > | m_properties |
| vector< TiledMapTileset > | m_tilesets |
| vector< TiledMapLayer > | m_layers |
| vector< TiledMapObjectGroup > | m_objectgroups |
| int | m_tileWidth |
| int | m_tileHeight |
| unsigned int | m_widthInTiles |
| unsigned int | m_heightInTiles |
| unsigned int | m_widthInPixels |
| unsigned int | m_heightInPixels |
Friends | |
| class | TiledMapLayer |
| class | TiledMapParser |
| class | TiledMapParser_TinyXml |
| class | TiledMapParser_RapidXml |
| class | TiledMapParser_JSON |
Additional Inherited Members | |
| Static Public Member Functions inherited from ARK::Core::Resource | |
| static Resource * | get (string ref) |
| static bool | exists (string ref) |
| static string | latestName () |
| static void | setLatestName (string s) |
| static void | copy (string ref, string ref2) |
| Static Protected Member Functions inherited from ARK::Core::Resource | |
| static Resource * | get (string ref, bool appendPath) |
| static bool | exists (string ref, bool appendPath) |
| static RawDataReturns * | getRawData (string ref) |
| static unsigned int | getResourceTypeByExtension (string extension) |
| static void | init () |
| Static Protected Attributes inherited from ARK::Core::Resource | |
| static string | s_latestName |
Class for managing tiled maps.
Definition at line 74 of file TiledMap.h.
| ARK::Tiled::TiledMap::TiledMap | ( | const string & | file | ) |
Definition at line 72 of file TiledMap.cpp.
| ARK::Tiled::TiledMap::TiledMap | ( | const string & | file, |
| void * | data | ||
| ) |
Definition at line 42 of file TiledMap.cpp.
|
virtual |
Definition at line 272 of file TiledMap.cpp.
| void ARK::Tiled::TiledMap::addLayer | ( | const TiledMapLayer & | layer | ) |
Definition at line 120 of file TiledMap.cpp.
| void ARK::Tiled::TiledMap::addObjectGroup | ( | const TiledMapObjectGroup & | objectgroup | ) |
| void ARK::Tiled::TiledMap::addProperty | ( | const TiledMapProperty & | property | ) |
Definition at line 114 of file TiledMap.cpp.
| void ARK::Tiled::TiledMap::addTileset | ( | const TiledMapTileset & | tileset | ) |
Definition at line 117 of file TiledMap.cpp.
| void ARK::Tiled::TiledMap::draw | ( | ) |
Definition at line 138 of file TiledMap.cpp.
| void ARK::Tiled::TiledMap::draw | ( | signed int | x, |
| signed int | y | ||
| ) |
Definition at line 141 of file TiledMap.cpp.
| unsigned int ARK::Tiled::TiledMap::getHeight | ( | ) |
Definition at line 262 of file TiledMap.cpp.
| unsigned int ARK::Tiled::TiledMap::getHeightInTiles | ( | ) |
Definition at line 268 of file TiledMap.cpp.
| TiledMapLayer * ARK::Tiled::TiledMap::getLayer | ( | unsigned int | index | ) |
Definition at line 182 of file TiledMap.cpp.
| TiledMapLayer * ARK::Tiled::TiledMap::getLayerByName | ( | const char * | name | ) |
Definition at line 169 of file TiledMap.cpp.
| TiledMapObjectGroup * ARK::Tiled::TiledMap::getObjectGroup | ( | unsigned int | index | ) |
Definition at line 200 of file TiledMap.cpp.
| TiledMapObjectGroup * ARK::Tiled::TiledMap::getObjectGroupByName | ( | const char * | name | ) |
Definition at line 190 of file TiledMap.cpp.
| TiledMapProperty * ARK::Tiled::TiledMap::getProperty | ( | unsigned int | index | ) |
Definition at line 216 of file TiledMap.cpp.
| TiledMapProperty * ARK::Tiled::TiledMap::getPropertyByName | ( | const char * | name | ) |
Definition at line 223 of file TiledMap.cpp.
| unsigned int ARK::Tiled::TiledMap::getTileHeight | ( | ) |
Definition at line 255 of file TiledMap.cpp.
| TiledMapTileset * ARK::Tiled::TiledMap::getTileset | ( | unsigned int | index | ) |
Definition at line 208 of file TiledMap.cpp.
| TiledMapTileset * ARK::Tiled::TiledMap::getTilesetByGID | ( | unsigned int | gid | ) |
Definition at line 235 of file TiledMap.cpp.
| unsigned int ARK::Tiled::TiledMap::getTileWidth | ( | ) |
Definition at line 252 of file TiledMap.cpp.
| unsigned int ARK::Tiled::TiledMap::getWidth | ( | ) |
Definition at line 259 of file TiledMap.cpp.
| unsigned int ARK::Tiled::TiledMap::getWidthInTiles | ( | ) |
Definition at line 265 of file TiledMap.cpp.
| void ARK::Tiled::TiledMap::load | ( | ) |
Definition at line 103 of file TiledMap.cpp.
| void ARK::Tiled::TiledMap::printProperties | ( | ) |
Definition at line 124 of file TiledMap.cpp.
|
friend |
Definition at line 76 of file TiledMap.h.
|
friend |
Definition at line 77 of file TiledMap.h.
|
friend |
Definition at line 80 of file TiledMap.h.
|
friend |
Definition at line 79 of file TiledMap.h.
|
friend |
Definition at line 78 of file TiledMap.h.
|
protected |
Definition at line 119 of file TiledMap.h.
|
protected |
Definition at line 118 of file TiledMap.h.
|
protected |
Definition at line 130 of file TiledMap.h.
|
protected |
Definition at line 128 of file TiledMap.h.
|
protected |
Definition at line 122 of file TiledMap.h.
|
protected |
Definition at line 123 of file TiledMap.h.
|
protected |
Definition at line 117 of file TiledMap.h.
|
protected |
Definition at line 120 of file TiledMap.h.
|
protected |
Definition at line 125 of file TiledMap.h.
|
protected |
Definition at line 121 of file TiledMap.h.
|
protected |
Definition at line 124 of file TiledMap.h.
|
protected |
Definition at line 129 of file TiledMap.h.
|
protected |
Definition at line 127 of file TiledMap.h.


Components¶
discord.ButtonColor
¶
blurple
= 1
grey
= 2
green
= 3
red
= 4
grey_url
(navigates to an URL) = 5
discord.ActionRow(*args, **kwargs)
¶
Represents an ActionRow
-Part for the components of an discord.Message
Note
You could use an list
instead of this but you dont have the functions and oarameters of this class then.
Attributes¶
*args
: [Union[Button
,SelectionMenu
]]An array of
Button
/s and/orSelectionMenu
/s.
force
: Optional[Bool]When set to
True
an EmptyActionRow
will be ignoredNote
For more information about ActionRow’s visit the Discord-API Documentation.
Methodes¶
sendable()
-> DictMakes the
ActionRow
sendable to discord.
disable_all_buttons()
Disable all objects’s of type
discord.Button
in thisActionRow
.
- return
discord.ActionRow
discord.Button(**kwargs)
¶
Represents an Discord-Button
Note
For more information Discord-Button’s visit the Discord-API Documentation.
Attributes¶
label
:str
The Text displayed in discord on the Button. Maximal lenght is 80 Chars.
custom_id
: Union[str
,int
]The custom_id discord send us when a User press the Button. The max. lenght of this is 100.
emoji
: Optional[Union[discord.PartialEmoji
,discord.Emoji
,str
]]The Emoji that will be displayed on the left side of the Button.
disabled
:Bool
Whether the Button is disabled; defauld False.
Methodes¶
- Disable the
Button
if the passedcheck
returnsTrue
.
check
: typing.Union[bool, typing.Callable]Could be an
bool
or usually anyCallable
that returns anbool
**kwargs
: Any[SupportsIndex]Arguments that should passed in to the
check
if it is anCallable
- return
discord.Button
Sets the Color(Style) of an
discord.Button
to the providedcolor
if the passedcheck
returnsTrue
.
check
: could be anbool
or usaly anyCallable
that returns anbool
color
: the Color(Style) that should set if thecheck
returnsTrue
**kwargs
:kwargs
that should passed in to thecheck
if it is anCallable
- return
discord.Button


Open Gazettes stores a large number of documents from a variety of sources. In order to find the exact material you need, you may want to make use of some of it's advanced search operators.
This is is important when someone made a mistake typing up the document, but it's even more important for documents that have been scanned, and the text had to be reconstructed.
To find exact matches for a given search term, e.g. to search for a person or company, try putting the name in quotes:
"Barack Obama"
If you do not want to find a precise string, but merely specify that two words are supposed to appear close to each other, you might want to use proximity search. This will try to find all the requested search terms within a given distance from each other:
"Call for Comment"~2
This will find relevant matches with the terms "Call" "for", and "Comment" occuring within two words from each other, such as "Call for Comment", "Call for public comment", even "Comment for a call".
The same principle of proximity can also be applied inside of individual words. A search will then try to find not just the precise word you've specified, but also spelling variants. A spelling variant is defined by the number of spelling mistakes that must be made to get from the original word to the variant.
Wladimir~2
This will find not just the term "Wladimir", but also similar words such as "Vladimir", "Wladimyr" or "Vladimyr". Note that if you set the permissible distance too high, you will get very slow searches and many false results.
You can make queries composed of multiple terms in various ways. The simplest form is to just put more than one word into the search bar. In this case, Aleph will try and find documents that contain all of the given terms and put these first. After that, results that miss any of the given search terms will also be shown.
If you want to make sure that a given term must show up in the results (or may never show up), you can put a plus sign ("+") in front of it (or a minus sign, "-", to make sure all documents with the given word are removed).
banana -ice -cream +fruit
You can also make more complex, boolean queries in which the terms "OR" and "AND" are used to specify the that certain search terms must appear together (or can serve as alternatives to each other).
banana AND ("ice cream" OR gelato)


The AMC 401 was introduced in 1974 as an optional engine for the
J-series pickups and Wagoneers. It has a cast iron block and
cylinder head with over head valves and hydraulic lifters.
| AMC 401 V8 |
| Bore x Stroke | 4.165" x 3.68" |
| Displacement | 401 (6.57L) |
| Compression Ratio | 8.35:1 |
| Horsepower (net) | 215@4400 |
| Torque (net) | 320@2800 |
| Main Bearings | 5 |
| Valve Configuration | OHV |
| Fuel | 4bbl |
Contributors
Photos courtesy Christo Slee.


Journalist killed in road accident
by Special CorrespondentHaveri district correspondent of Kannada daily Prajavani, Manjunath M.C., was killed in a accident in Davangere district on Wednesday night.
Manjunath (30) was on his way to his sister’s house at Holalkere on his motorcycle when he was hit by a tractor near Kodaganuru on PB Road. According to the police, he was killed on the spot.
A native of Shivamogga district, Manjunath had recently shifted to Haveri on transfer from Bengaluru. He is survived by his parents, a brother and sister.


Tribute to Abraham Lincoln
President of the US
Portrait of A.Lincoln
A page in the memory of A. Lincoln
- 1809: He was born in Kentucky
- 1847-1849: He was a representative of the US Congress
- 1861-1865: He was President of the US
- April, 1865: He was killed in a Theater


... and the picnic raider arrives! http://picplz.com/bLN6 12/6/2011, 5:53:49 PM Favs: 0 Retweets: 0 link


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Center for Public Policy and Administration
Brazilian Center for African Studies
Latin American Institute for Advanced Studies
Brazilian Center of Strategy and International Relations
Human Resources Development Foundation
National Center for Digital Government - Universidade de Massachusetts
South American Institute of Policy and Strategy
Center for Studies in Technology, Industry and Labor