|
FreeRTOS port on GAP8/RISC-V
|
Event management | |
The following function can be used for selecting which events can wake-up the core, put the core the sleep, clear events and so on. | |
| static uint32_t | hal_evt_read32 (uint32_t base, uint32_t offset) |
| static uint32_t | hal_eu_evt_status () |
| static uint32_t | hal_eu_evt_status_masked () |
| static void | hal_eu_evt_clr (uint32_t evtMask) |
| static void | hal_eu_evt_mask (uint32_t evtMask) |
| static void | hal_eu_evt_mask_set (uint32_t evtMask) |
| static void | hal_eu_evt_mask_clr (uint32_t evtMask) |
| static uint32_t | hal_eu_evt_wait () |
| static uint32_t | hal_eu_evt_wait_and_clr () |
| static uint32_t | hal_eu_evt_mask_wait_and_clr (uint32_t evt_mask) |
| static uint32_t | hal_eu_evt_mask_wait (uint32_t evt_mask) |
| static uint32_t | hal_eu_fc_evt_mask_wait_and_clr (uint32_t evt_mask) |
Interrupt management | |
Functions for setting-up which IRQ can trigger an interrupt handler, clear interrupts and so on | |
| static uint32_t | hal_eu_evt_status_irq_masked () |
| static void | hal_eu_irq_mask (uint32_t irq_mask) |
| static void | hal_eu_irq_sec_mask (uint32_t irq_mask) |
| static void | hal_eu_irq_mask_set (uint32_t irq_mask) |
| static void | hal_eu_irq_mask_clr (uint32_t irq_mask) |
| static void | hal_eu_irq_sec_mask_set (uint32_t irq_mask) |
| static void | hal_eu_irq_sec_mask_clr (uint32_t irq_mask) |
| static uint32_t | hal_eu_irq_status () |
SW event trigger. | |
Functions for triggering SW events which can be used to wake-up cluster cores from SW. | |
| static void | hal_eu_fc_evt_trig_set (int event_num, uint32_t value) |
| static void | hal_eu_fc_evt_demux_trig_set (int event_num, uint32_t value) |
Hardware barriers. | |
Functions for managing the hardware barriers which can be used to implement a rendez-vous | |
| static uint32_t | hal_eu_barrier_trigger_wait_clear () |
| static void | hal_eu_barrier_setup (uint32_t core_mask) |
| static void | hal_eu_barrier_trigger (uint32_t mask) |
| static uint32_t | hal_eu_barrier_team_get (void) |
SoC events FIFO. | |
Functions for managing SoC events coming from outside the cluster and pushed by the HW to the SoC event FIFO. | |
| static uint32_t | hal_eu_soc_events_pop () |
| static uint32_t | hal_fc_eu_soc_events_pop () |
| static int32_t | hal_eu_soc_events_is_valid (uint32_t word) |
| static uint32_t | hal_eu_soc_events_get_event (uint32_t word) |
Hardware mutexes. | |
Functions for managing, locking and unlocking hardware mutexes | |
| static void | hal_eu_mutex_lock (uint32_t mutex_id) |
| static void | hal_eu_mutex_unlock (uint32_t mutex_id) |
| static void | hal_eu_mutex_init (uint32_t mutex_id) |
Hardware dispatcher. | |
Functions for managing the hardware dispatcher, which can be used to dispatch entry points to sleeping slave cores. | |
| static uint32_t | hal_eu_dispatch_pop () |
| static void | hal_eu_dispatch_push (uint32_t value) |
| static void | hal_eu_dispatch_team_config (uint32_t value) |
Hardware loops. | |
Functions for managing the hardware loops, which can be used to dispatch a range of indexes to a core set. | |
| static uint32_t | hal_eu_loop_addr (uint32_t id) |
| static uint32_t | hal_eu_loop_get_chunk () |
| static uint32_t | hal_eu_loop_get_start () |
| static uint32_t | hal_eu_loop_get_state () |
| static void | hal_eu_loop_set_start (uint32_t value) |
| static void | hal_eu_loop_set_end (uint32_t value) |
| static void | hal_eu_loop_set_incr (uint32_t value) |
| static void | hal_eu_loop_set_chunk (uint32_t value) |
| static void | hal_eu_loop_init_epoch (uint32_t core_set) |
| static uint32_t | hal_eu_loop_get_single () |
|
inlinestatic |
References EU_BARRIER_DEMUX.
|
inlinestatic |
References EU_BARRIER_DEMUX.
|
inlinestatic |
References EU_BARRIER_DEMUX.
|
inlinestatic |
References EU_BARRIER_DEMUX, and hal_evt_read32().
|
inlinestatic |
References EU_DISPATCH_DEMUX, and hal_evt_read32().
|
inlinestatic |
References EU_DISPATCH_DEMUX.
|
inlinestatic |
References EU_DISPATCH_DEMUX.
|
inlinestatic |
Clear some bits of the event status register. This allows clearing events after they have been received so that they do not prevent the core from sleeping anymore.
| evtMask | Bits to be cleared. 1 means the bit must be cleared, 0 it should remain the same. |
References EU_CORE_DEMUX.
|
inlinestatic |
Modify the event mask. The event mask tells the event unit which events can wake-up the core. When the core executes the p.elw instruction it goes to sleep unless there is one bit which is set in both the event mask and the event status register. If the event is received while the core is already sleeping and the corresponding bit is set in the event mask, the core is waken-up and cannot go back to sleep until either the event mask or the event status register is modified (usually the bit is cleared using eu_evt_clr)
| evtMask | Value to write to the event mask. There is 1 bit per event, 1 means it can wake-up the core, 0 it cannot |
References EU_CORE_DEMUX.
|
inlinestatic |
Set part of the event mask to 0. This is the opposite of eu_evt_maskSet. For each bit at 1 in the new value, the corresponding bit is set to 0 in the event mask and the others remain the same.
| evtMask | Bit mask used to update the event mask. There is 1 bit per event, 1 means the corresponding bit is cleared in the event mask. |
References EU_CORE_DEMUX.
Referenced by hal_eu_evt_mask_wait(), hal_eu_evt_mask_wait_and_clr(), hal_eu_fc_evt_mask_wait_and_clr(), and system_exit().
|
inlinestatic |
Set part of the event mask to 1. This is similar to eu_evt_mask but for each bit at 1 in the new value, the corresponding bit is set in the event mask and the others remain the same. This is useful when the mask must be updated before waiting for a specific event without modifying the other events (this saves a few instructions)
| evtMask | Bit mask used to update the event mask. There is 1 bit per event, 1 means the corresponding bit is set in the event mask. |
References EU_CORE_DEMUX.
Referenced by cl_cluster_exec_loop(), hal_eu_evt_mask_wait(), hal_eu_evt_mask_wait_and_clr(), and hal_eu_fc_evt_mask_wait_and_clr().
|
inlinestatic |
Modify the event mask, put the core to sleep mode until it receives an event, clears the active events and restore the mask. This is similar to eu_evt_waitAndClr but the events whose bit is set to 1 in the given mask, are activated in the event mask before going to sleep, and are cleared when the core is waken-up. Not that this function is using 3 instructions instead of 1 for most of other primitives, as it needs 2 instruction to set and clear the mask.
| evtMask | Event mask used for activating and deactivating events. Each bit to 1 means the corresponding event is activated before sleeping and deactivated after. |
References hal_eu_evt_mask_clr(), hal_eu_evt_mask_set(), and hal_eu_evt_wait().
Referenced by hal_cl_dma_flush(), and hal_cl_dma_wait().
|
inlinestatic |
Modify the event mask, put the core to sleep mode until it receives an event, clears the active events and restore the mask. This is similar to eu_evt_waitAndClr but the events whose bit is set to 1 in the given mask, are activated in the event mask before going to sleep, and are cleared when the core is waken-up. Not that this function is using 3 instructions instead of 1 for most of other primitives, as it needs 2 instruction to set and clear the mask.
| evtMask | Event mask used for activating and deactivating events. Each bit to 1 means the corresponding event is activated before sleeping and deactivated after. |
References hal_eu_evt_mask_clr(), hal_eu_evt_mask_set(), and hal_eu_evt_wait_and_clr().
Referenced by __attribute__(), __pi_rtc_apb_reg_wait(), cl_wait_task(), pi_cl_pi_task_wait(), and pi_cl_send_task_to_fc().
|
inlinestatic |
Get event status. Return the value of the event status register. This register contains one bit per event, 1 means the event is set. Note that this register is actually used as a status register for both events and interrupts, so clearing one will clear the other. This register is a buffer, which means if an event is received while its bit is already at 1, the event is somehow lost as the bit stays at 1. Thus events should be used as Linux signals.
References EU_CORE_DEMUX.
|
inlinestatic |
References EU_CORE_DEMUX.
|
inlinestatic |
Get active events. Same as eu_evt_status, but the content of the status register is ANDed with the content of the event mask register so that only relevant events (that can wake-up the core) are shown. It can for example be used to know which events must be handled after a core wake-up as the core has been waken-up due to one of them.
References EU_CORE_DEMUX.
|
inlinestatic |
Put the core to sleep mode until it receives an event The core goes to sleep until there is one bit at 1 in both the event status register and the event mask register. If it is already the case, when this function is called, the core does not go to sleep and this function returns immediately.
References EU_CORE_DEMUX, and hal_evt_read32().
Referenced by hal_eu_evt_mask_wait(), and system_exit().
|
inlinestatic |
Put the core to sleep mode until it receives an event and clears the active events This is similar to eu_evt_wait but when the core is waken-up, the active events are cleared in the status register. An event is active if its bit is at 1 in both the event status register and the event mask register.
References EU_CORE_DEMUX, and hal_evt_read32().
Referenced by hal_eu_evt_mask_wait_and_clr(), and hal_eu_fc_evt_mask_wait_and_clr().
|
inlinestatic |
References EU_SW_EVENTS_DEMUX.
Referenced by __attribute__().
|
inlinestatic |
References hal_eu_evt_mask_clr(), hal_eu_evt_mask_set(), and hal_eu_evt_wait_and_clr().
|
inlinestatic |
References FC_EU_SW_EVENTS.
Referenced by pi_cl_send_task_to_fc(), and vSetPendSV().
|
inlinestatic |
References EU_CORE_DEMUX.
|
inlinestatic |
References EU_CORE_DEMUX.
|
inlinestatic |
References EU_CORE_DEMUX.
Referenced by cl_cluster_exec_loop().
|
inlinestatic |
References EU_CORE_DEMUX.
|
inlinestatic |
References EU_SEC_DEMUX.
|
inlinestatic |
References EU_SEC_DEMUX.
|
inlinestatic |
References EU_CORE_DEMUX.
|
inlinestatic |
References CORE_EU_LOOP_DEMUX_BASE.
|
inlinestatic |
References EU_LOOP_DEMUX.
|
inlinestatic |
References EU_LOOP_DEMUX.
|
inlinestatic |
References EU_LOOP_DEMUX.
|
inlinestatic |
References EU_LOOP_DEMUX.
|
inlinestatic |
References EU_LOOP_DEMUX.
|
inlinestatic |
References EU_LOOP_DEMUX.
|
inlinestatic |
References EU_LOOP_DEMUX.
|
inlinestatic |
References EU_LOOP_DEMUX.
|
inlinestatic |
References EU_LOOP_DEMUX.
|
inlinestatic |
References EU_MUTEX_DEMUX.
Referenced by cl_stack_init().
|
inlinestatic |
References EU_MUTEX_DEMUX, and hal_evt_read32().
Referenced by pi_cl_send_task_to_fc(), and pi_cl_team_critical_enter().
|
inlinestatic |
References EU_MUTEX_DEMUX.
Referenced by pi_cl_send_task_to_fc(), and pi_cl_team_critical_exit().
|
inlinestatic |
References EU_CURRENT_SOC_EVENT_MASK.
|
inlinestatic |
References EU_CURRENT_VALID_BIT_MASK, and EU_CURRENT_VALID_BIT_SHIFT.
|
inlinestatic |
References EU_SOC_EVENTS.
|
inlinestatic |
Clock-gated load. On architectures that support it, this executes the special p.elw instruction which is used to put the core in idle mode until it receives an event. On other architectures, it executes a classic read which has the same effect but does not handle correctly interrupts while the core is sleeping.
| base | The base address of the event unit. |
| offset | The offset in the event unit where to load from. Depending on this offset, this will trigger different behaviors (barrier, wait, wait&clear, etc). |
Referenced by hal_eu_barrier_trigger_wait_clear(), hal_eu_dispatch_pop(), hal_eu_evt_wait(), hal_eu_evt_wait_and_clr(), and hal_eu_mutex_lock().
|
inlinestatic |
References EU_SOC_EVENTS.


Cisco-IOS-XR-ipv4-ma-cfg API API Reference
API generated from<EMAIL_ADDRESS>API Endpoint
http://{Controller-IP}:{Controller-Port}/restconf/config/network-topology:network-topology/topology/topology-netconf/node/inetri/yang-ext:mount/
URL '/' code: %2F
Schemes: http
Version: 1.0.0
Leaf Color Code:
Key  Mandatory  OptionalPaths
IPV4-NETWORK-GLOBAL - Update
Update operation of resource: ipv4-network-global
ipv4-network-globalbody object
Request Content-Types: application/json
Request Example
{
"reassemble-max-packets": "integer",
"source-route": "boolean", "interface": "string"
}
}
}, "source": "string",
"destination": "string"
},
"reassemble-time-out": "integer"
}
Successful operation
Internal Error
Response Content-Types: application/json
IPV4-NETWORK-GLOBAL - Create
Create operation of resource: ipv4-network-global
ipv4-network-globalbody object
Request Content-Types: application/json
Request Example
{
"reassemble-max-packets": "integer",
"source-route": "boolean", "interface": "string"
}
}
}, "source": "string",
"destination": "string"
},
"reassemble-time-out": "integer"
}
Successful operation
Internal Error
Response Content-Types: application/json
IPV4-NETWORK-GLOBAL - Delete
Delete operation of resource: ipv4-network-global
Successful operation
Internal Error
Response Content-Types: application/json
IPV4-NETWORK-GLOBAL - Retrieve
Retrieve operation of resource: ipv4-network-global
Successful operation
Internal Error
Response Content-Types: application/json
Response Example (200 OK)
{
"reassemble-max-packets": "integer",
"source-route": "boolean", "interface": "string"
}
}
}, "source": "string",
"destination": "string"
},
"reassemble-time-out": "integer"
}
UNNUMBERED - Update
Update operation of resource: unnumbered
unnumberedbody object
Successful operation
Internal Error
Response Content-Types: application/json
UNNUMBERED - Create
Create operation of resource: unnumbered
unnumberedbody object
Successful operation
Internal Error
Response Content-Types: application/json
UNNUMBERED - Delete
Delete operation of resource: unnumbered
Successful operation
Internal Error
Response Content-Types: application/json
UNNUMBERED - Retrieve
Retrieve operation of resource: unnumbered
MPLS - Update
Update operation of resource: mpls
mplsbody object
Successful operation
Internal Error
Response Content-Types: application/json
MPLS - Create
Create operation of resource: mpls
mplsbody object
Successful operation
Internal Error
Response Content-Types: application/json
MPLS - Delete
Delete operation of resource: mpls
Successful operation
Internal Error
Response Content-Types: application/json
MPLS - Retrieve
Retrieve operation of resource: mpls
Successful operation
Internal Error
TE - Update
Update operation of resource: te
tebody object
Request Content-Types: application/json
Request Example
{
"interface": "string"
}
Successful operation
Internal Error
Response Content-Types: application/json
TE - Create
Create operation of resource: te
tebody object
Request Content-Types: application/json
Request Example
{
"interface": "string"
}
Successful operation
Internal Error
Response Content-Types: application/json
TE - Delete
Delete operation of resource: te
Successful operation
Internal Error
Response Content-Types: application/json
TE - Retrieve
Retrieve operation of resource: te
Successful operation
Internal Error
Response Content-Types: application/json
Response Example (200 OK)
{
"interface": "string"
}
QPPB - Update
Update operation of resource: qppb
qppbbody object
Request Content-Types: application/json
Request Example
{
"source": "string",
"destination": "string"
}
Successful operation
Internal Error
Response Content-Types: application/json
QPPB - Create
Create operation of resource: qppb
qppbbody object
Request Content-Types: application/json
Request Example
{
"source": "string",
"destination": "string"
}
Successful operation
Internal Error
Response Content-Types: application/json
QPPB - Delete
Delete operation of resource: qppb
Successful operation
Internal Error
Response Content-Types: application/json
QPPB - Retrieve
Retrieve operation of resource: qppb
Successful operation
Internal Error
Response Content-Types: application/json
Response Example (200 OK)
{
"source": "string",
"destination": "string"
}
SUBSCRIBER-PTA - Update
Update operation of resource: subscriber-pta
subscriber-ptabody object
Request Content-Types: application/json
Request Example
{
"tcp-mss-adjust": "integer"
}
Successful operation
Internal Error
Response Content-Types: application/json
SUBSCRIBER-PTA - Create
Create operation of resource: subscriber-pta
subscriber-ptabody object
Request Content-Types: application/json
Request Example
{
"tcp-mss-adjust": "integer"
}
Successful operation
Internal Error
Response Content-Types: application/json
SUBSCRIBER-PTA - Delete
Delete operation of resource: subscriber-pta
Successful operation
Internal Error
Response Content-Types: application/json
SUBSCRIBER-PTA - Retrieve
Retrieve operation of resource: subscriber-pta
Successful operation
Internal Error
Response Content-Types: application/json
Response Example (200 OK)
{
"tcp-mss-adjust": "integer"
}
Schema Definitions
ipv4-network-global_schema:
IPv4 network global configuration data
- reassemble-max-packets: integer
-
Percentage of total packets available in the system
range:"1..50" units:"percentage" - source-route: boolean
-
The flag for enabling whether to process packets with source routing header options
default: true - unnumbered: object
-
Enable IPv4 processing without an explicit address
-
- mpls: object
-
Configure MPLS routing protocol parameters
-
- te: object
-
IPv4 commands for MPLS Traffic Engineering
-
- interface: string
-
Enable IP processing without an explicit address on MPLS Traffic-Eng
- qppb: object
-
QPPB
-
- source: string none, ip-prec, qos-grp, both
-
QPPB configuration on source
- destination: string none, ip-prec, qos-grp, both
-
QPPB configuration on destination
- reassemble-time-out: integer
-
Number of seconds a reassembly queue will hold before timeout
range:"1..120" units:"second"
Example
{
"reassemble-max-packets": "integer",
"source-route": "boolean",
"unnumbered": {
"mpls": {
"te": {
"interface": "string"
}
}
},
"qppb": {
"source": "string",
"destination": "string"
},
"reassemble-time-out": "integer"
}
unnumbered_schema:
Enable IPv4 processing without an explicit address
- mpls: object
-
Configure MPLS routing protocol parameters
-
- te: object
-
IPv4 commands for MPLS Traffic Engineering
-
- interface: string
-
Enable IP processing without an explicit address on MPLS Traffic-Eng
Example
{
"mpls": {
"te": {
"interface": "string"
}
}
}
mpls_schema:
Configure MPLS routing protocol parameters
- te: object
-
IPv4 commands for MPLS Traffic Engineering
-
- interface: string
-
Enable IP processing without an explicit address on MPLS Traffic-Eng
Example
{
"te": {
"interface": "string"
}
}
te_schema:
IPv4 commands for MPLS Traffic Engineering
- interface: string
-
Enable IP processing without an explicit address on MPLS Traffic-Eng
Example
{
"interface": "string"
}
qppb_schema:
QPPB
- source: string none, ip-prec, qos-grp, both
-
QPPB configuration on source
- destination: string none, ip-prec, qos-grp, both
-
QPPB configuration on destination
Example
{
"source": "string",
"destination": "string"
}
subscriber-pta_schema:
subscriber pta
- tcp-mss-adjust: integer
-
TCP MSS Adjust (bytes)
range:"1280..1536" units:"byte"
Example
{
"tcp-mss-adjust": "integer"
}


Statement objects act as both sequences and generators. We can iterate over a select statement’s rows directly using a for–in loop.
Statement
for
in


You will not get information related to current and future events and you will have to register again if you choose to attend one of our future events.{% endblocktrans %}


RESULTS
1st Place: Oxygen Esports
2nd Place: Soniqs
3rd Place: Mirage
4th Place: Disrupt Gaming
5th Place: TSM
WATCH
MORE
For more info like stats and other matches, visit Youtube.com


label
Create a category
This let's you place products in categories.
shopping_basket
Create a product
Create a product that you will sell!
loyalty
Create discounts
Create discounts for purchase, or give away discount codes.
label_important
Create sale
Create sale for selected products.


No matter what age or grade a boy joins Cub Scouting, he must earn his Bobcat Badge before he can advance to the rank of Tiger Cub, Wolf, Bear, or Webelos.  He must be able to recite the Scout Law, Scout Oath, and motto and demonstrate the Cub Scout sign, handshake, and salute. He must also explain what each of these ideals means, in addition to demonstrating his understanding of the core values of honesty and trustworthiness, and explaining their importance. (source)
On my honor I will do my best
To do my duty to God and my country
and to obey the Scout Law;
To help other people at all times;
To keep myself physically strong,
mentally awake, and morally straight.
A Scout is trustworthy,
loyal,
helpful,
friendly,
courteous,
kind,
obedient,
cheerful,
thrifty,
brave,
clean,
and reverent.
WE'll BE LOyal Scouts
Do Your Best!
Ready to try the Bobcat Quiz?


Disrespectful, wrong, ungrateful – Bale's Wales banner incurs media wrath in Spain
by OmnisportGareth Bale's popularity in Spain appears to have sunk to an all-time low as he heads back to Real Madrid following international duty.
Not sighted in LaLiga for well over a month, the winger made his second Wales start in four days as Ryan Giggs' men secured Euro 2020 qualification with a 2-0 win over Hungary on Tuesday.
Bale's timely return to fitness prompted suspicion, and his actions after the game have attracted more scorn in certain sections of the Spanish media, who have routinely criticised him for spending too much time on the golf course.
In Cardiff, he was pictured celebrating with Wales team-mates behind a banner that read: "WALES. GOLF. MADRID... IN THAT ORDER".
Madrid newspaper Marca, said to have close links to the powerful club that employs Bale, did not take kindly to what has been perceived as a mocking gesture.
The front page of its Thursday edition featured Bale and the headline: "DISRESPECTFUL. WRONG. UNGRATEFUL. IN THAT ORDER".
AS, also headquartered in the Spanish capital, depicted the four-time Champions League winner sinking a close-range putt alongside the headline: "BALE IS IN A HOLE".
Meanwhile, online newspaper El Espanol captured the order of priorities supporters expect – "MADRID. MADRID. MADRID. IN THAT ORDER" – while columnist Tomas Roncero summed up what appears to lay ahead.
His comment piece in AS included a simple, ominous quote for Bale's future: "Out, out, out."
The media message crossed borders ahead of Madrid's meeting with Real Sociedad on Sunday.
In an interview with The Athletic, ex-Madrid president Ramon Calderon called Bale "childish" and claimed fans were "very angry" with the one-time €100million signing.


--- layout: post title: Running out of net+sLog's date: 2008-07-30 03:16:18.000000000 -05:00 type: post parent_id: '0' published: true password: '' status: publish categories: - English tags: - Chicago - coast to coast - sound log - travelling - US meta: _edit_last: '1412221' author: login: dreamessenceonthemove email<EMAIL_ADDRESS>display_name: darribas first_name: Daniel last_name: Arribas-Bel permalink: "/2008/07/30/running-out-of-netslogs/" ---
Posting this from my friend's laptop just to say I'm having problems to get my laptop online for free (damn non-free WiFi's) in the US. That's why I cannot write mails, hardly even read them... However, today I've stared to record some audio pieces I'll call sound logs (sLog's) where i'll talk a bit about the trip and i'll upload as soon as posible. They're intended to be in spanish as most of my family (grandpas specially) barely speak english, however, if you are interested in listening to me and are not spanish speakers, please leave a post in here and i'll seriously consider that.
Apart from the internet problems, so far so good. NY was amazing, a day and a half of road (M80) and now in Chicago, which seems great. More to come, now I'm off to a jazz concert somewhere downtown...


from nornir.plugins.tasks.networking import netmiko_send_command, netmiko_send_config
"""ssh networking class
"""
[docs]class Networking:
"""
a networking class that utilizes nornir's netmiko plugin to interact with devices
via SSH.
:params nr: type obj (required)
:params mgmt_protocol: type str (optional)
:params num_workers: type int (optional)
.. code:: python
from netnir.core import Networking
from nornir import InitNornir
nr = InitNornir()
networking = Networking(nr=nr)
networking.fetch(commands=['show version'])
networking.config(commands=['ip route <IP_ADDRESS> <IP_ADDRESS> null0'])
"""
def __init__(
self, nr: object, mgmt_protocol: str = "ssh", num_workers: int = None,
):
"""
initialize the networking class
"""
self.nr = nr
self.mgmt_protocol = mgmt_protocol
self.nr.config.core.num_workers = (
num_workers if num_workers else self.nr.config.core.num_workers
)
[docs] def fetch(self, commands):
"""
execute show commands on the remote device and return the results
:param commands: type list
:return: nornir results object
"""
if isinstance(commands, list):
output = list()
for command in commands:
result = self.nr.run(task=netmiko_send_command, command_string=command)
output.append(result)
else:
output = self.nr.run(task=netmiko_send_command, command_string=commands)
return output
[docs] def config(self, commands):
"""
execute configuration commands on a remote device and return the results
:param commands: type list
:return: nornir results object
"""
output = self.nr.run(task=netmiko_send_config, config_commands=commands)
return output


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A
ApplyRequestValuesInterceptor
- Class in
org.apache.struts2.jsf
Applies the request values to the component tree
ApplyRequestValuesInterceptor()
- Constructor for class org.apache.struts2.jsf.
ApplyRequestValuesInterceptor
D
destroy()
- Method in class org.apache.struts2.jsf.
FacesInterceptor
Not used
destroy()
- Method in class org.apache.struts2.jsf.
FacesSetupInterceptor
Cleans up the lifecycle and factories
doExecute(String, ActionInvocation)
- Method in class org.apache.struts2.jsf.
FacesResult
Checks to see if we need to build a new JSF ViewId from the Struts Result config and then renders the result by delegating to the FacesRender.render().
E
executePhase(String, FacesContext)
- Method in class org.apache.struts2.jsf.
ApplyRequestValuesInterceptor
Apply Request Values (JSF.2.2.2)
executePhase(String, FacesContext)
- Method in class org.apache.struts2.jsf.
FacesInterceptor
Executes the specific phase.
executePhase(String, FacesContext)
- Method in class org.apache.struts2.jsf.
InvokeApplicationInterceptor
Invoke Application (JSF.2.2.5)
executePhase(String, FacesContext)
- Method in class org.apache.struts2.jsf.
ProcessValidationsInterceptor
Process Validations (JSF.2.2.3)
executePhase(String, FacesContext)
- Method in class org.apache.struts2.jsf.
RestoreViewInterceptor
Restore View (JSF.2.2.1)
executePhase(String, FacesContext)
- Method in class org.apache.struts2.jsf.
UpdateModelValuesInterceptor
Update Model Values (JSF.2.2.4)
F
FACES_ENABLED
- Static variable in class org.apache.struts2.jsf.
FacesSupport
Marker key for the ActionContext to dictate whether to treat the request as a JSF faces request and therefore process the Faces phases
FacesInterceptor
- Class in
org.apache.struts2.jsf
Translates JSF phases into individual interceptors, and adapts their expected workflow to Action 2
FacesInterceptor()
- Constructor for class org.apache.struts2.jsf.
FacesInterceptor
FacesRender
- Class in
org.apache.struts2.jsf
Performs the JSF render lifecycle phase.
FacesRender()
- Constructor for class org.apache.struts2.jsf.
FacesRender
FacesResult
- Class in
org.apache.struts2.jsf
Executes the JSF render phase
FacesResult()
- Constructor for class org.apache.struts2.jsf.
FacesResult
FacesResult(String)
- Constructor for class org.apache.struts2.jsf.
FacesResult
FacesSetupInterceptor
- Class in
org.apache.struts2.jsf
* Initializes the JSF context for this request.
FacesSetupInterceptor()
- Constructor for class org.apache.struts2.jsf.
FacesSetupInterceptor
FacesSupport
- Class in
org.apache.struts2.jsf
Provides common lifecycle phase methods needed by interceptors and results.
FacesSupport()
- Constructor for class org.apache.struts2.jsf.
FacesSupport
Initializes log instance for the instance object
H
handleNavigation(FacesContext, String, String)
- Method in class org.apache.struts2.jsf.
StrutsNavigationHandler
Stores any outcomes as the result code, failing over to the old NavigationHandler
I
informPhaseListenersAfter(FacesContext, PhaseId)
- Method in class org.apache.struts2.jsf.
FacesSupport
Informs phase listeners after a phase is executed
informPhaseListenersBefore(FacesContext, PhaseId)
- Method in class org.apache.struts2.jsf.
FacesSupport
Informs phase listeners before a phase is executed
init()
- Method in class org.apache.struts2.jsf.
FacesInterceptor
Not used
init()
- Method in class org.apache.struts2.jsf.
FacesSetupInterceptor
Initializes the lifecycle and factories
intercept(ActionInvocation)
- Method in class org.apache.struts2.jsf.
FacesInterceptor
Adapts the phase workflow to Action 2
intercept(ActionInvocation)
- Method in class org.apache.struts2.jsf.
FacesSetupInterceptor
Creates the faces context for other phases.
InvokeApplicationInterceptor
- Class in
org.apache.struts2.jsf
Invokes the application
InvokeApplicationInterceptor()
- Constructor for class org.apache.struts2.jsf.
InvokeApplicationInterceptor
isFacesAction(ActionInvocation)
- Method in class org.apache.struts2.jsf.
FacesSetupInterceptor
Determines if this action mapping will be have a JSF view
isFacesEnabled(ActionContext)
- Method in class org.apache.struts2.jsf.
FacesInterceptor
Determines whether to process this request with the JSF phases
isResponseComplete(FacesContext, String, boolean)
- Method in class org.apache.struts2.jsf.
FacesSupport
Checks to see if the response has been completed.
L
log
- Variable in class org.apache.struts2.jsf.
FacesSupport
Log instance for each class
O
org.apache.struts2.jsf
- package org.apache.struts2.jsf
Integrates the JSF library into Struts.
P
ProcessValidationsInterceptor
- Class in
org.apache.struts2.jsf
Processes validations on the component tree
ProcessValidationsInterceptor()
- Constructor for class org.apache.struts2.jsf.
ProcessValidationsInterceptor
R
recursivelyHandleComponentReferencesAndSetValid(FacesContext, UIComponent)
- Method in class org.apache.struts2.jsf.
RestoreViewInterceptor
Walk the component tree, executing any component-bindings to reattach components to their backing beans.
recursivelyHandleComponentReferencesAndSetValid(FacesContext, UIComponent, boolean)
- Method in class org.apache.struts2.jsf.
RestoreViewInterceptor
render(FacesContext)
- Method in class org.apache.struts2.jsf.
FacesRender
Executes the render phase, borrowed from MyFaces
resolveVariable(FacesContext, String)
- Method in class org.apache.struts2.jsf.
StrutsVariableResolver
Will return a reference to the current action if the action name matches the requested variable name.
RestoreViewInterceptor
- Class in
org.apache.struts2.jsf
Restores the view or component tree
RestoreViewInterceptor()
- Constructor for class org.apache.struts2.jsf.
RestoreViewInterceptor
S
setActionListener(String)
- Method in class org.apache.struts2.jsf.
FacesSetupInterceptor
Takes a comma delimited string of class names and stores the names in an
ArrayList
.
setDefaultLocale(String)
- Method in class org.apache.struts2.jsf.
FacesSetupInterceptor
Stores a String representation of the defaultLocale.
setDefaultRenderKitId(String)
- Method in class org.apache.struts2.jsf.
FacesSetupInterceptor
A
String
to be used as the defaultRenderKitId for the jsf application.
setLifecycle(Lifecycle)
- Method in class org.apache.struts2.jsf.
FacesSupport
Sets the lifecycle for this request
setLifecycleId(String)
- Method in class org.apache.struts2.jsf.
FacesSetupInterceptor
Sets the lifecycle id
setMessageBundle(String)
- Method in class org.apache.struts2.jsf.
FacesSetupInterceptor
Stores the messageBundle to be used to configure the jsf Application.
setNavigationHandler(String)
- Method in class org.apache.struts2.jsf.
FacesSetupInterceptor
Takes a comma delimited string of class names and stores the names in an
ArrayList
.
setPropertyResolver(String)
- Method in class org.apache.struts2.jsf.
FacesSetupInterceptor
Takes a comma delimited string of class names and stores the names in an
ArrayList
.
setStateManager(String)
- Method in class org.apache.struts2.jsf.
FacesSetupInterceptor
Takes a comma delimited string of class names and stores the names in an
ArrayList
.
setSupportedLocale(String)
- Method in class org.apache.struts2.jsf.
FacesSetupInterceptor
Takes a comma delimited string of local names and stores the names in an
ArrayList
.
setVariableResolver(String)
- Method in class org.apache.struts2.jsf.
FacesSetupInterceptor
Takes a comma delimited string of class names and stores the names in an
ArrayList
.
setViewHandler(String)
- Method in class org.apache.struts2.jsf.
FacesSetupInterceptor
Takes a comma delimited string of class names and stores the names in an
ArrayList
.
shouldRenderResponse(FacesContext, String, boolean)
- Method in class org.apache.struts2.jsf.
FacesSupport
Checks to see the render phase should be executed next.
StrutsNavigationHandler
- Class in
org.apache.struts2.jsf
Overrides the JFS navigation by delegating the result to handling by the core result code lookup and execution.
StrutsNavigationHandler(NavigationHandler)
- Constructor for class org.apache.struts2.jsf.
StrutsNavigationHandler
Creates the handler
StrutsVariableResolver
- Class in
org.apache.struts2.jsf
Will return a reference to the current action if the action name matches the requested variable name.
StrutsVariableResolver(VariableResolver)
- Constructor for class org.apache.struts2.jsf.
StrutsVariableResolver
Constructor
U
UpdateModelValuesInterceptor
- Class in
org.apache.struts2.jsf
Updates the model values from the component tree
UpdateModelValuesInterceptor()
- Constructor for class org.apache.struts2.jsf.
 All Rights Reserved.


by Jacob Cano
Posted on December 13
Cars and soccer, two very different things combined into one action-packed, fun game. Rocket League is the newest, and fastest growing mmo-soccer game out there.
Rocket League is one of the most entertaining game there is right now. It's fast, it's fun, and it has rocket powered cars. Matches are 5 minutes long and you will always want to play another one.
Rocket League's gameplay is solid. I prefer to use a controller, because in my opinion it makes driving MUCH easier when you are able to rotate a joystick 360 degrees than use 4 keys to maneuver.
 Watching people who are actually good at the game(spoiler: not me) play is a blessing.
This game has hours of fun with it's many unique game modes. It has hockey AND basketball availible for play, as well as many different maps and slightly game altering game modes, IE using a beachball instead of a soccer ball or infinite boost. However, there is a large learning curve as it can be a bit difficult to get the hang of the game. 7/10
Rocket League DLC solely consists of aesthetic cars that effect gameplay minimally. The DLC decals are extremely please and as Rocket League moves towards a CSGO esque model of "skins" it will help their buisness model and hopefully they will continue to give us more high quality content as they have thus far.


class SampleApp : SplitCompatApplication
Base class for maintaining global application state.
See Also
<init> |
Base class for maintaining global application state. SampleApp() |
coreComponent |
lateinit var coreComponent: CoreComponent |
themeUtils |
lateinit var themeUtils: ThemeUtils |
onCreate |
Called when the application is starting, before any activity, service, or receiver objects (excluding content providers) have been created. fun onCreate(): Unit |
coreComponent |
Obtain core dagger component. fun coreComponent(context: Context): CoreComponent? |


Banner+
Functional Tweaks
Persistent Login
Evade Banner Blocking
Prevent Inactive Logout
Show Holds
Show Fees Due
Enable Download Schedule
Fix Not Found Pages
Registration Tweaks
Highlight Closed Classes
Highlight Open Classes
Highlight Enrolled Classes
Show Time Conflicts
Visual Tweaks
Big Titles
Hide AUS Header
Thin Font
Bold Font
Bigger Buttons
Bigger Checkboxes
Remove Banner Version
Color Coded Schedule
Themes
Dark Theme
Greyscale
Misc Tweaks
MAKE BANNER SCREAM
make banner quiet
Hide Banner Warning
Main Meow Menu
Emoji Grades
Auto Login
To change details, disable this option, change the details then enable again.
Enabled
Username:
Password:
Settings
Disable Auto Refresh
Dark Theme


Mapping
The Mapper make data-access coding simpler and more productive by using property attributes to map a model class’s properties to data values — parameters, reader columns, and (in the case of SQL Server) table-value parameters. This reduces and simplifies the amount of code required to render data.
Overview
Using the Mapper consists of two parts:
- Add attributes to a model class define how each property should be mapped to a data store (if at all)
- Call a method which maps properties to parameters and/or maps data results to properties
By defining metadata about the names of parameters or result columns, the Mapper can automatically map properties to columns and/or parameters. Several query methods on both Database connections and ShardSets implicitly use the Mapper.
Performance
The ArgentSea Mapper is written to be as high-performance as optimized hand-coded data access code. However, there is a hitch.
Property attributes can only be retrieved using reflection, which is relatively slow .NET code. To avoid this type of performance penalty on every data access, ArgentSea uses reflection only the first time the mapping is performed; using that metadata it then creates and compiles an “Expression Tree”to build an optimized, compiled mapping. The compiled code is cached in memory and reused for all subsequent calls.
Warning
The Mapper will be relatively slow (and CPU intensive) the first time each model class is mapped to parameters or data. The initial compilation usually takes less than a second. Subsequent calls will execute the data to property mapping at native machine-code speeds. When the application is restarted, the memory is cleared and the compilation overhead occurs again.
Missing Parameters or Columns
In some cases, the Model may have more properties than are defined in a parameter list or in data reader columns. When this happens, ArgentSea is somewhat forgiving.
As part of a Query definition (QueryStatement
or QueryProcedure
class), you can optionally specify the parameter set. If set, only parameters included in this list will be mapped from the Model object. This is a great way to suppress values not needed for this particular request. Of course, if the Mapper sets/reads/writes parameters and the query does not include that parameter, ADO.NET will return an error if the query is sent to the database.
If a data reader result does not contain an expected column, the property is simply ignored. If the logging level is “Debug” or lower, a log message will be created including the Model name and column name.
Next: Property Attributes


#import <InvisiView.h>
Public Member Functions | |
| (void) | - hotKeyCallback |
| (void) | - gotScreenRequest |
| (NSDragOperation) | - draggingEntered: |
| (void) | - logIn:password:typeOfPass: |
| (void) | - showLogin |
| (void) | - gotFiles |
| (void) | - zipFiles: |
| (void) | - uploadFile: |
| (id) | - init |
Class contains initialisation code, drag-and-drop features and event handling. Fergus Morrow<EMAIL_ADDRESS>Definition at line 27 of file InvisiView.h.
| - (NSDragOperation) draggingEntered: | (id <NSDraggingInfo>) | sender |
Is a required method for the Drag and Drop functionality. It is called when a Draggig Operation enters the NSStatusItem.
| sender | - the sender of the operation. |
Definition at line 159 of file InvisiView.m.
| - (void) gotFiles |
Takes an NSArray of NSFilenamesPboardType when a drag-and-drop operation occurs.
Definition at line 108 of file InvisiView.m.
| - (void) gotScreenRequest |
Is called when the user presses the screenshot hotkey by the event handler. (hotKeyCallback)
Definition at line 83 of file InvisiView.m.
| - (void) hotKeyCallback |
Is a callback function for the "HotKey" class. It is called when a HotKey event occurs.
| - (id) init |
Initialisation code - sets up the NSStatusBarItem, configures Drag-n-Drop, calls the Carbon code for HotKeys..
Definition at line 27 of file InvisiView.m.
| - (void) logIn: | (NSString *) | user | ||
| password: | (NSString *) | pass | ||
| typeOfPass: | (int) | type | ||
Logs the user in with the remote PHP server
| user | the username to authenticate with | |
| pass | the password to authenticate with (either plain text, or its hash) | |
| type | either _PASS_DECRYPT_ or _PASS_HASH_ |
Definition at line 150 of file InvisiView.m.
| - (void) showLogin |
Shows the Login GUI window (GUILogin.xib).
Definition at line 137 of file InvisiView.m.
| - (void) uploadFile: | (NSString *) | path |
Uploads the file to our PHP server application.
| path | An NSString to the path of the file |
Definition at line 121 of file InvisiView.m.
| - (void) zipFiles: | (NSArray *) | filelist |
Creates a .zip archive from an NSArray of files.
| filelist | - The NSArray of files to be zipped. |
Definition at line 130 of file InvisiView.m.


2 Samuel 15:26
But if he thus say, I have no delight in thee; behold, here am I, let him do to me as seemeth good unto him.


Scottish Fairy and Folk Tales, by George Douglas, [1901], at sacred-texts.com
THE fox is very wise indeed.


This is the complete set of system definitions (primarily subroutines)
required; the examples shown implement the minimal functionality
required to allow libc
to link, and fail gracefully where OS
services are not available.
Graceful failure is permitted by returning an error code. A minor
complication arises here: the C library must be compatible with
development environments that supply fully functional versions of these
subroutines. Such environments usually return error codes in a global
errno
. However, the Red Hat newlib C library provides a macro
definition for errno
in the header file errno.h, as part
of its support for reentrant routines (see Reentrancy).
The bridge between these two interpretations of errno
is
straightforward: the C library routines with OS interface calls
capture the errno
values returned globally, and record them in
the appropriate field of the reentrancy structure (so that you can query
them using the errno
macro from errno.h).
This mechanism becomes visible when you write stub routines for OS interfaces. You must include errno.h, then disable the macro, like this:
#include <errno.h> #undef errno extern int errno;
The examples in this chapter include this treatment of errno
.
_exit
exit
, system
).
close
int close(int file) { return -1; }
environ
char *__env[1] = { 0 }; char **environ = __env;
execve
#include <errno.h> #undef errno extern int errno; int execve(char *name, char **argv, char **env) { errno = ENOMEM; return -1; }
fork
#include <errno.h> #undef errno extern int errno; int fork(void) { errno = EAGAIN; return -1; }
fstat
#include <sys/stat.h> int fstat(int file, struct stat *st) { st->st_mode = S_IFCHR; return 0; }
getpid
int getpid(void) { return 1; }
isatty
stdout
, this minimal implementation is suggested:
int isatty(int file) { return 1; }
kill
#include <errno.h> #undef errno extern int errno; int kill(int pid, int sig) { errno = EINVAL; return -1; }
link
#include <errno.h> #undef errno extern int errno; int link(char *old, char *new) { errno = EMLINK; return -1; }
lseek
int lseek(int file, int ptr, int dir) { return 0; }
open
int open(const char *name, int flags, int mode) { return -1; }
read
int read(int file, char *ptr, int len) { return 0; }
sbrk
malloc
and related functions
depend on this, it is useful to have a working implementation. The
following suffices for a standalone system; it exploits the symbol
_end
automatically defined by the GNU linker.
caddr_t sbrk(int incr) {
extern char _end; /* Defined by the linker */
static char *heap_end;
char *prev_heap_end;
if (heap_end == 0) {
heap_end = &_end;
}
prev_heap_end = heap_end;
if (heap_end + incr > stack_ptr) {
write (1, "Heap and stack collision\n", 25);
abort ();
}
heap_end += incr;
return (caddr_t) prev_heap_end;
}
stat
int stat(char *file, struct stat *st) { st->st_mode = S_IFCHR; return 0; }
times
int times(struct tms *buf) { return -1; }
unlink
#include <errno.h> #undef errno extern int errno; int unlink(char *name) { errno = ENOENT; return -1; }
wait
#include <errno.h> #undef errno extern int errno; int wait(int *status) { errno = ECHILD; return -1; }
write
stdout
—so if you need to generate any output, for example to a
serial port for debugging, you should make your minimal write
capable of doing this. The following minimal implementation is an
incomplete example; it relies on a outbyte
subroutine (not
shown; typically, you must write this in assembler from examples
provided by your hardware manufacturer) to actually perform the output.
int write(int file, char *ptr, int len) { int todo; for (todo = 0; todo < len; todo++) { outbyte (*ptr++); } return len; }


I was born in Nairobi, Kenya. I learned everything i needed to know there. Everything that had to do with life that is. I started my education here where i attended pre-school in Blue Sky school. I then took my middle school studies in Mount Kenya Academy in Nyeri. I graduated to high school and went to Utumishi Boys Academy where i finished my high school studies. I am currently doing my programming studies at Moringa School located in Nairobi,Ngong road.
The reason behind me taking up programming is beacause of its many advantages which include;


Terengganu is an interesting old port with a colourful history as a trading centre, and now a base for vessels serving Malaysia’s offshore oil and gas fields. It is the centre for Malay culture and heritage. This is an excellent base for exploring the offshore islands.
Position 05° 20.3’N, 103° 07.8’E.
For full details on clearance into and out of Malaysia see Malaysia Formalities.
Clearance is straightforward but does now require a taxi out to the airport.
The Customs and Harbour Master are near the Sri Malaysia Hotel.
The Immigration department in town will not now stamp passports and so a visit to Immigration based at the airport is required. The airport is 10 km from town and it is a 60 RM round trip taxi ride.
Last updated June 2013.
The newly dredged channel to Kuala Terengganu makes the approach straightforward although entry and exit can be difficult in the strong (3kn) currents.
There is a marina here on an island which provides a shuttle service to the main town on the other side of the river. It is also an easy dinghy trip across to the town with a good floating dinghy dock next to the main wet market. There is a very helpful lady called Tinny based in the marina who can do minor sail repairs and speaks excellent English (unlike the very helpful marina staff).
There are 2 large new breakwaters not shown on the charts and plenty of space to anchor inside the breakwater and two or three sets of steps at which to land.
Last updated September 2015.


This site provides a dynamically updated Changelog for the SmartOS Operating System.
The page is generated by parsing the list of releases located at https://us-east.manta.joyent.com/Joyent_Dev/public/SmartOS/, and then looking for a changelog.txt
file to extract the commit messages from. Commit hashs are automatically linked to the diffs on GitHub, and bug IDs to their respective page on http://smartos.org/bugview/.
Also, check out this chrome extension to easily browse directories on Manta. It makes browsing SmartOS (and other) releases through Manta very easy.
Source Code: https://github.com/TritonDataCenter/smartos-changelog


Preparation time
overnight
Cooking time
10 to 30 mins
Serves
Makes 8 buns
Dietary
Get your breakfast in the fridge the night before and wake the house to the smell of warm cinnamon buns.
Preheat the oven to 200C/400F/180C fan/Gas 6.
Place the flour, salt, sugar and crumbled yeast into a free-standing mixer fitted with a dough hook and slowly mix in about 450ml/16fl oz of lukewarm water, a little at a time. You may not need all the liquid, or you may need a little more. Mix until the dough is soft and starts sticking to the edge of the mixing bowl.
Remove the bowl from the mixer and cover with clingfilm. Set aside.
Let the dough rise for about 20 minutes, or until it doubles in size. When the dough has risen, knock the air out of it and roll out onto a floured surface into a rectangular shape measuring 60cm x 30cm/24in x 12in.
Slice the butter into rectangles about 1cm/½in thick and lay them down end-to-end on the dough, covering two thirds of the surface. Leave a margin large enough to fold the shorter edges of the dough over the butter so that the two edges meet in the middle. The dough will look like the pages of an open book.
Fold the dough in half again as though you are closing the book.
Place the dough onto a well-floured surface. Knock and roll the dough out into a 60cm x 30cm/24in x 12in rectangular size again. Repeat the knocking, folding and rolling process three times. Wrap the dough in cling film and leave to rest in the fridge overnight.
After the dough has rested, roll the out into a square approximately 5mm/¼in thick.
For the filling, mix together the cream cheese and vanilla seeds in a bowl. Cover the bottom twothirds of the dough in the cream cheese mixture and sprinkle with cinnamon. Roll the dough up and cut into slices 4cm/1½in thick.
Grease and line a round 23cm/9in springform tin. Place the buns around the edge and one in the middle, making sure they are not too tightly packed. Leave to prove until double in size.
Brush the buns with egg wash and bake in the oven for 20 minutes.
For the glaze, while the cake is cooling, add sugar and maple syrup, plus 25ml/1fl oz water to a pan and heat gently, stirring until the sugar dissolves. Add the bourbon and simmer until the glaze is reduced and sticky. Generously brush the glaze mixture all over the cake.
Mix together the icing sugar and one tablespoon of water in a bowl until the mixture forms a runny icing. (You may need a little bit more water.) Put into a piping bag and drizzle the cake with the icing.
Undo the spring catch and transfer the buns to a bread board or plate. Tear and share, preferably with a strong cup of tea or coffee.


Prerequisite: No other dragonmark
You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:
You also develop a random flaw from the Aberrant Dragonmark Flaws table.
| d8 | Flaw |
|---|---|
| 1 | Your mark is a source of constant physical pain. |
| 2 | Your mark whispers to you. Its meaning can be unclear. |
| 3 | When you're stressed, the mark hisses audibly. |
| 4 | The skin around the mark is burned, scaly, or withered. |
| 5 | Animals are uneasy around you. |
| 6 | You have a mood swing any time you use your mark. |
| 7 | Your looks change slightly whenever you use the mark. |
| 8 | You have horrific nightmares after you use your mark. |
At the DM's option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of the Dungeon Master's Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.
If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can't be reversed by any means.


About
Hi! Welcome and thanks for visiting my website :D. I am
currently in my junior year at The City College of
New York, a student of the Grove School. I am
studying Computer Engineering!
I originally went to NYIT on a Presidential Scholarship
but I decided to transfer a bit later to my original
choice, CCNY.
Why did I choose Computer Engineering you may ask?
Well, when I was young, I always enjoyed creating
and building things! I use to try to make things
out of anything I could find, for example, I made
a replica of the Titanic using cardboard from
cereal boxes and tissue boxes! Then I "painted"
it, and it actually amazed my family how good it
looked, it didn't look like cardboard at all!
The next reason is, in 4th grade, a computer club
was started by my teacher Ms. Mac (ironic name :P)
and I asked my mom if I could join it. Why? I honestly
don't remember. There was this one kid there, I don't
remember his name, he kind of looks like the Brain
from PBS's arthur. I remember he used Ctrl+C
to copy and paste something when we were learning
powerpoint, cause we were told to right click, click
copy, press paste, so I asked him, how are you doing
that without right clicking! He showed me Ctrl+C,
and I thought it was the coolest thing ever! From there
I was fascinated with computers
But I would say what really got my interest in computers was the show
Knight Rider. If you don't know it, it was a show that
ran during the 1980's. It was a mix of Sci-Fi and Detective
themed. It was about this man, Michael Long, who was
on a case with his partner, both undercover detectives.
Long story short, his partner was killed by the people
they were going after, and soon Michael was betrayed by
someone who he thought was on his side, but was actually
working for the people who he was chasing. She shot him
point blank in the skull, leaving him for dead in the desert.
The Foundation for Law and Government, a seperate entity, was also
onto these people and knew they were going to kill Michael, but,
the founder of the foundation, Wilton Knight, had someone fly him
in his helicopter to the location, but, as he said "My god we're too late".
They brought him back to FLAG, and Wilton's personal doctors/surgeons
said it's a miracle he survived because he had a metal plate from
military surgery in his forehead, which deflected the bullet,
causing the bullet to come back out of his face, so they had
to reconstruct his face.  Later on, we find out
Wilton Knight is dying (very old), infact when they were discussing how
Michael survived, the doctor said Michael is probably the only
man on the planet who's in worse condition then he is". Wilton was a
WORD HERE and inventor, computer scientist as well. His last work was
building an A.I for the US government, but took his work back
as he felt there should be more use of it then sitting in a
government computer. I will get back to this point in a minute.
Wilton believed in common law, helping people, etc, but he
also believed sometimes only direct action to a problem
is the only feasible solution. So he created the "Pilot Program",
which was one man and one car. The man was Michael (whom they
picked even before he was shot) and the car was something Wilton
and his team of engineers, scientists, designed called the
KNIGHT 2000. He took the A.I. he created and decided to make it
the brains of the car. It was called the Knight Industries Two
Thousand, K.I.T.T for short. K.I.T.T's primary programming was
the preservation of human life, specifically Michaels. Wilton
asked for Michael for his help, to go after Tanya and her friends
(Tanya was the one who shot Michael), as the placed they worked
for was a place called Comtron, and I quote "She's working in a placed
called 'Silicon Valley'" :P, remember, it's 1982, Silicon Valley
was just starting. Tanya and her friends are trying to steal
new technologies to sell off to the highest bidder, for example,
a bubblememory chip. Wilton was a victim of their crimes.
On his death bed, this was the dialogue
Wilton: You were spared to lead great fight, don't turn away in fear.
One man can make a difference, and you are going to be that man.
Michael: Mr. Knight, I like to be able to promise you, that I can
take on the world some day but I can't. I still wake up in the
middle of the night shaking, the whole world blown up in my
face
Wilton: Remember that moment, think of it as your baptism
by fire.
Wilton reaches out his hand to grab Michaels
Wilton: My adventure has ended, yours has just... has just..
begun.
He passes away at that moment.
Michael soon gets a new identity
Michael: Michael Knight?
Devon (Wilton's long time trusted Friend): Michael Long is dead
remember that
Michael: How do I suddenly become Michael Knight
Devon: Yes, well *proceeds to show him the rest*
Michael: Driver's license, credit cards
Devon: All under Mr. Knight's orders
So at this point Michael drives off after a bit of a conversation
Later on
Michael: Time to put on some music, all these weird gadgets, you think
they'd give you a radio
KITT: What would you like to hear?
 I'm the voice of Knight Industries
2000's microprocessor. K I T T for easy reference, KITT if you prefer
So Michael wasn't exactly thrilled with KITT at first, he felt
he was being spied on, but Devon tries to tell him he (KITT) is
on your side, Michael being irritable goes "But I'm the one out HERE
all on his lonesome. I can get my face shot off, not it"
So... good job if you read all that. KITT again was an A.I,
in a basically tank of a vehicle, bullet proof, contraptions,
abilities like being able to launch in the air to jump,
drive on 2 wheels, ejector seats, able to crash through
concrete, etc, Auto-Pilot, etc. It was so amazing to me,
incredible, to see an A.I do this, control all this,
and car itself was sleek, cool, "hotrod" even, just
pure awesomeness. That's just 10% of what KITT
could do. There's so much stuff more computer wise, not mechnical like
the things I just wrote about. It made me so interested in computers, how
they could work to maybe do functions like that. Now of
course, it is sci-fi, but a lot of things are becoming reality
just in todays world, ex self-driving vehicles. KITT became
an icon of the 80s, and is still referenced in pop-culture
and many other ways today.
Later on throughout Middle School, I started doing 3D design and
tiny bit of code modifying Grand Theft Auto: Vice City. Infact,
me and 2 others were doing a modification to create Back to the
Future! Unfortunately due to a fight among us, it broke apart.
But, that's when I got interested in coding and making a game
do something, and also putting my 3D model in it.
In high school, I joined the CADD program, taught by Mr. Harris.
He was my favorite teacher and it was my favorite class. We used
AutoCAD, which I never used, but I've used 3DS Max by Autodesk, so
I've seen AutoCAD. I quickly became top of the class, and was
one of Mr. Harris's top student. Infact, one of my final projects
he assigned to just specifically me because the stuff in class
was too simple for me is on the projects section of this site!
Go read on it for more details on what it was ^^.
I soon was on my way to graduation. I found out a classmate,
was also one of Mr. Harris's top students. He was interested
in architecture, and infact now he goes to CCNY with me, but
under the architecture program. Senior awards night was coming
up and he told us he's only allowed to give out one award.
That night, it was given to me :D. I got an award for
Excellence in Computer Aided Design and Drafting and a medal
too! Now I really never got to use AutoCAD in any of my studies
but I still loved CADD as I just loved creating stuff :D.
I'll never forget Mr. Harris's class, I think it had a big
impact on my decision in choosing my major. Infact, he
wrote me a recommendation letter for the colleges I applied to
and I believed it made a big impact on being accepted by CCNY's
engineering school as I know its appectance rate at the time
wasn't big.
So, how did computers, KITT, 3D Design, and Mr. Harris's class
equate to computer engineering? Well I figured I loved creating
and building things, I liked computers, how they functioned, how
I could make it do something, so I figured, why not combine
them both! :D


Copyright (c) 2002 Joćo Pedro Neto
This game is played on a 9x9 square board with the following setup:
|
| An insert example
Black inserts a stone at e1, pushing the marked black stone. This one may be pushed diagonally to cells [1] or [2], or push both black stones upward to cell [3]. Of course, this is the same as dropping directly the stone at [1], [2] or [3]. |
|
| A support move
The white stone at b8 can be moved to any empty cell adjacent to the 2 stone group, for e.g., to cell [1]. Also, the stone at c6 could also be moved to cell [2] or to any other adjacent empty cell of stone b8. |
|
| Capturing
White can make a support capture, moving b8 into the marked black stone. Black can make an insert capture, by pushing a new black stone upwards, thru cell d1. |


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Here, you can find HTML tests made by Sean.
Visit the sitemap to access the rest of the site.
Thanks to Codecademy for teaching me HTML.


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[1]
except for one day my visit although it did not keep the room dark.
[2]
there is plenty of copacabana about a block from the bedroom curtains did not keep the room dark.


Views in the C/C++ perspective
The C/C++ views are panels that help you perform the tasks involved in creating C/C++ programs. The C/C++ perspective displays these panels in a single Eclipse window.
Changing Views:- You can add views to a perspective. From the menu bar choose Window > Show View > Other and select a new view from the Show View dialog.
- To reset the current perspective to its original layout, from the menu bar choose Window > Reset Perspective.
The following views are commonly used in the C/C++ perspective:
- Project Explorer
- Shows all of the file system's files under your workspace directory.
- Console
- Displays your program's output, as well as the output from your build tools.
- Editor
- The C/C++ editor view provides specialized features for editing C/C++ related files.
- Make Targets
- Enables you to select the make targets you want to build in your workspace.
- Outline
- Displays the structure of the file currently open in an editor.
- Problems
- If you encounter any errors during a build they will be displayed in the Problems view.
- Properties
- Shows the attributes of the item currently selected in a view or an editor.
- Tasks
- Lists tasks that want to keep track of, either as a schedule of things to do or a history of things that have been done.
CDT Overview
C/C++ perspectives


| Sr No. | Course | Subject | Marks | Category | Practical / Theory | Internal | External | Internal | External |
|---|---|---|---|---|---|---|---|
| 1 | MBA | Management Accounting | 30 | 70 | - | ✓ | Theory |
| Information Technology | 30 | 70 | - | ✓ | T and P | ||
| Basics of Marketing | 30 | 70 | - | ✓ | Theory | ||
| E-Commerce | 50 | - | ✓ | - | Theory | ||
| 2 | MCM | Visual Basic | 30 | 70 | - | ✓ | T and P |
| Internet Technology | 30 | 70 | - | ✓ | T and P | ||
| Network Technology | 30 | 70 | - | ✓ | Theory | ||
| VB.Net | 30 | 70 | - | ✓ | T and P | ||
| Linux | 30 | 70 | - | ✓ | T and P | ||
| ISA | 50 | - | ✓ | - | Theory |


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Examples & Tutorials¶
Below you’ll find a collection of Jupyter Notebooks that demonstrate how
to use starry
in various different ways. We’re still adding tutorials
to this page, so check back soon for more.
Light curves in reflected light¶
Spectroscopy and radial velocity¶
Custom Models¶
Inference and optimization¶
- Eclipsing binary: Generate the data
- Eclipsing binary:
pymc3
solution for the maps - Eclipsing binary: Linear solution for the maps
- Eclipsing binary: Solving for everything the slow way
- Eclipsing binary: Solving for everything the fast way
- Where’s the spot?
- Linear solve
- Marginal likelihood
- Hot jupiter phase curve example
- The pixel transform
- Pixel sampling
- Dimensionality Reduction


WebAudio High Order Ambisonic Examples
The examples below illustrate the use of the
JS Ambisonics Library
:
BFormat Panner
BFormat Player
BFormat Virtual Mircophone
HOA Panner
HOA Player
HOA Virtual Microphone
Test


Aztec Electric Racing -- First Semester Review
(Summer 2017)
AER (Aztec Electric Racing) is a new FSAE electric team at San Diego State. I initially joined as a fresh transfer student, completely clueless about any single aspect of building a car. After only one year of being in this club, I have been empowered in both design and manufacturing, and look forward to another three semesters of learning and building.
Our first FSAE competition is over, and it is time to look back. This review is less about the specific engineering choices made and more about how the team worked and evolved together. The scope concerns the Tractive and Controls systems -- Anything electrical, as well as the things that "make the car go."
Timeline- September 2016
-
- Club founded; Author joins up, clueless but ready to learn.
- Team focus: Learn competition rules, and prepare preliminary designs
- Much research occured during this phase, as team knowledge built up from zero. Motors, controllers (motor driver/inverter) and batteries explored.
- Next milestone: Preliminary design review (PDR)
- Preliminary Design Review (PDR)
-
- For AER, PDR is the first 'gate' in our 'phase gate' engineering approach introduced to us by Dr Youssef (our faculty advisor at the time.) At this point, the team captains are expected to have developed high-level goals of what they want to achieve, and these goals trickle down to drive technical development within the functional groups based on business-case justification. Each group from the team (management, as well as each technical area) presents their design concepts along with the alternative options and justification for the proposed option. The team (hopefully) has gathered some SMEs (Subject Matter Experts) who will critique not just the technical aspects of the designs, but also their feasibility within the organization.
- Dr. Youssef pushed our professionalism and presentation skills significantly -- After multiple revisions and the team was satisfied with our presentation (or rather, too tired to iterate further,) Dr. Youssef was still appalled by the quality of our work -- He sets high expectations, and believes all work has room for improvement. Looking back, some of our workmanship was truly "kindergarden" engineering; We were lucky to have our advisor to help us through those times.
- PDR certainly did its job in helping to guide our designs, but didn't help at all with the unknown unknowns. Later during the year, pressed for time, I found myself choosing components and approaching designs in an ad-hoc manner -- I realized that they would benefit significantly from the PDR and CDR treatment, but time never allowed.
- Lasted 8 hours! (And if we had any idea of the scope of the project, could have taken twice as long.)
- October 2016
-
- Author attempts a wheels-to-motor energy analysis. Many of the individual pieces were there (Modeling of tractive force necessary to overcome resistances) but I never put the resistance model together with the mechanical losses, inertia of rotating parts, to a usable simulation. (An important project I will not give up on -- The ability to estimate the kWh necessary to finish the endurance event would be quite valuable.)
Rereading this 2 years later: Side analysis projects like this were ultimately set aside as less important -- The focus is still on getting the car to drive reliably to finish the endurance race, and optimization analysis projects like this will follow that as-of-2019-imminent success. - Somewhere between September/October, team scrambled to select a motor, believing this to be the basis of all other Tractive decisions. After an hours-long Oggis meeting, we decided on the Astroflight 4345. (Hah, just kidding, within a week we reverted to the Emrax 208, an extremely popular motor within FSAE and lightweight electric applications in general.)
- Unknown unknowns begin to crop up, as we become more familiar with rules and general design requirements. ("Do we even need a Battery Management System?" & Temperature monitoring of cells)
- Author was officially part of the "Tractive System", which was responsible for driveline (gearing, differential, and power transmission) and power generation (motor, high voltage connections, HV battery). I flirted with (surface-level) research into driveline components, differentials, battery charging, motor controllers, and our search through almost every motor known to be on the commercial market (over the next few months.)
- Author attempts a wheels-to-motor energy analysis. Many of the individual pieces were there (Modeling of tractive force necessary to overcome resistances) but I never put the resistance model together with the mechanical losses, inertia of rotating parts, to a usable simulation. (An important project I will not give up on -- The ability to estimate the kWh necessary to finish the endurance event would be quite valuable.)
- November 2016
-
- Team begins to move forward with Emrax design implementations. Team leaders begin to become overwhelmed with their share of the work, but delegating design work to someone who has absolutely no domain knowledge is very difficult. (ie, Selecting specific driveline components that satisfy poorly defined constraints when you have to turn to your teammate and ask "what exactly is a bearing?")
- I experienced this same problem from the other side later during the semester, when the details and domain knowledge of the safety circuits and devices, and how they interrelate, existed primarily in my head. I still have not figured out how to bring someone up to speed quickly, when I spent months researching the background and implementation details.
- Although frustrating, this allowed for the less experienced team members to get some experience putting a mechanical system together, learn to read drawings, communicate with companies to get information, and shop for components.
- Documentation rears its ugly head: Design reports (Failure Modes Analysis, and the Electrical Safety Form) initial submissions are due near the end of the first semester. Our initial attempts to fill out these documents were rather misguided, as we made efforts to fill out every section regardless of whether or not it was bullshit.
- As a FSAE alumni explained to us, when you cannot detect or handle a failure in an FMEA, you simply leave the box blank. The risk score blows up, and is easily flagged for redesign.
- The ESF was initially 'fluffed up' which not only missed the point of the document, but takes up valuable space in the maximum 100-page document. With datasheets for every electrical component in the system (as the judges expect) and every section filled out, space becomes a premium.
- Team begins to move forward with Emrax design implementations. Team leaders begin to become overwhelmed with their share of the work, but delegating design work to someone who has absolutely no domain knowledge is very difficult. (ie, Selecting specific driveline components that satisfy poorly defined constraints when you have to turn to your teammate and ask "what exactly is a bearing?")
- Critical Design Review
-
- As the pinnacle of our initial designs, the CDR featured first attempts at a motor + driveline package, and an accumulator with cooling. The Emrax motor, a Chinese pouch cell, and Bamocar controller were analyzed for weight, power and cooling.
- Our Tractive system had only worked on these few components in detail, although we had iterated on them a few times. This left many of the aforementioned unknown unknowns. (You're probably tired of reading that tired phrase, but it was a huge problem for our team.)
- Controls team had concepts for the circuits which may or may not have worked, but they never picked component values, desk-checked that the circuits worked, or built/bench tested the circuits.
- Many electrical safety components were passed back and forth between Tractive and Controls (BMS, precharge/discharge, contactor-driving safety circuit) for months because nobody knew what they even were, or what work they entailed.
- The majority of our members came from the existing combustion, bringing considerable knowledge regarding all of the mechanical systems on the vehicle. We really did not grasp exactly what was required for the electrical systems, and didn't have much of an idea of the quality of work expected by the judges. This contributed to the stagnation of the controls system.
- Safety circuit concept existed and had been analyzed, but the Controls captain left little to no instruction on how to carry on his work. (Work mostly had to be scrapped and redone.)
- Torque vectoring and regenerative braking were analyzed before the basics had been completed, spreading controls further. These projects are interesting but entirely unnecessary for a working vehicle, and were de-prioritized.
- December 2016
-
- Surprise! Club receives none of the expected funding from the school, and begins to evaluate alternative designs for the Tractive system. (Our initial modus operandi assumed whatever funding we required, an ambitious promise from our president. -- Baja got all the money, and both Formula teams were left with nothing.)
- As with every other setback our team worked through, this was frustrating but ultimately a *good thing.* Our dream design, with the Emrax motor and the worlds most perfect battery cells, was put on the chopping block. We were instead forced to consider cost/power/weight tradeoffs.


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Below is a list of all potential local authors the astro-coffee server knows about. If your name is missing from this list, if you'd like to correct an entry, or if the astro-coffee server didn't pick up a local author for an article listing, please let {{ admincontact }} know.


In Essence#, a class is a specialized type of namespace. However, since the semantics and behavior of namespaces are explained in the documentation section on
namespaces, this section will only discuss the specific semantics and behavior of classes.
In addition to being a namespace, an Essence# class will play at least two of the following, semantically-distinct roles:
Of course, not all values are instantiable. There is no way to "create an instance" of primitive values, because such objects are
immediate values that are not allocated on the heap, and so aren't referenced by means of pointer indirection. Nevertheless, such values can and do have Essence# classes that a) specify the
object state architecture of the values for which they serve as the class, and b) define the behavior (in Essence# code) of such values.
Essence# has 3 different "types" of "classes." Pay attention, because this gets tricky in parts:
An instance of the class Behavior is a proto-class.
Behavior instances have no name, and so cannot bind to a containing namespace the way that an instance of the class Class can.
Although it is legal to create direct instances of Behavior, it should only be necessary for specialized purposes, especially when doing advanced metaprogramming.
The class Behavior is a Class (it's an instance of the class Class--but only indirectly by way of inheritance.)
The class Behavior is the direct superclass of the classes Class and Metaclass.
The instances of the class Class (whether direct, or indirect by way of inheritance) are referred to as "classes," and correspond more closely to the semantics of the term 'class' as used in most other programming languages than the other two types of "classes" do.
The class Class is itself a Class (it's an instance of itself--but only indirectly by way of inheritance.)
The instances of a class are usually not themselves classes, with one prominent exception (see below.)
Unlike a Behavior or a Metaclass, a class (instance of the class Class) has a name--independently of being stored as a namespace entry.
The class Metaclass is itself a Class (an instance of the class Class--but only indirectly by way of inheritance.)
The instances of the class Metaclass are referred to as "metaclasses."
A metaclass is called that because it is the class of a class. This is the only common case where the instances of a class are themselves also classes. If you think this enables the creation of a "Möbius strip" type structure, you're right. And that fact has practical consequences.
The class of a string is the class String, but the class of the class String is the String metaclass, which is an instance of the class Metaclass. You can consider the class of the class String a metaclass because it's the class of a class, or because it is an instance of the class Metaclass. Or both. Both interpretations are correct, independently.
There is only one canonical instance of a metaclass (pseudo-singleton pattern,) which is traditionally referred to as its sole instance (although that term is a misnomer, because a metaclass may actually have more than one instance.)
The class of the class Metaclass is the metaclass of the class Metaclass...which is at the same time an instance of the class Metaclass.  Draw yourself a picture. And we warned you that there was the possibility of a "Möbius strip" type structure, and that that fact had practical consequences. We also warned you that this would get tricky.
Unless its canonical instance has no superclass, the superclass of a metaclass is the class of the superclass of its canonical instance.
Metaclasses don't have their own names, but instead derive a name from the name of their canonical instance. If the name of the class that is the canonical instance of a metaclass is "String," then the name of the metaclass will be "String class." And so the name of the class of the class Metaclass is "Metaclass class." And "Metaclass class" is itself an instance of Metaclass. Go get another cup of coffee.
The "environment" (containing namespace) of a Metaclass is its canonical instance. That's why the methods defined by a metaclass can see the "class variables" defined by its canonical instance, and can also see any global variables imported by its canonical instance.
Key points:
All "classes" are themselves an instance of a class.
The class 'Object' has no superclass, but the superclass of the class of the class 'Object' is the class 'Class.' The same is true for any "root class" that has no superclass. And that's the twist that creates the "Möbius strip." See the next point to see the ramifications.
The class of which any class is an instance inherits from the class Class, because all metaclasses are sublcasses of the class Class--usually indirectly--even though they are also direct instances of the class Metaclass. That's why any class can legitimately be called a "class," even though all classes are either instances of a metaclass or else are instances of the class Metaclass.
Because a class is itself an instance of a class, a class can have instance variables--which are not at all the same as the instance variables it defines for its instances. And a class can also have its own methods, distinct from the ones it defines for its instances. And those "class methods" can be invoked by dynamic dispatch, just like instance methods--because they are in fact the instance methods defined by the class of the class. And the behavior and instance variables of a class can be defined and modified by application programmers. For example, one can add methods to a metaclass which define behavior that is specific to the metaclass' canonical instance--and that behavior can be inherited and/or overridden by the metaclasses of the subclasses of a class.
To set (or change) the name of a class, send it the message #name:
aSymbol (where the symbol that is the message argument is the desired class name.)
To specify the superclass of a class, send it the message #superclass:
aClass (with a class as the message argument.)
To set or change the namespace that contains a class, send it the message
#environment: aNamespace (with a namespace as the message argument.)
To set or change the instance architecture of a class (that is, to specify whether the instances of a class will or will not have named instance variables, and/or whether its instances will have indexed slots (be array like,) or whether its instances
will be instances of some CLR type,) send the message #instanceArchitecture:
aSymbol to the class. The valid Symbols that can be used as arguments to the message are all listed in the documentation section on
object state architecture.
To specify the names of the instance variables that the instances of a class will have, send the message
#instanceVariableNames: anArrayOfSymbols to the class, as in the following example:
DateAndTime instanceVariableNames: #(date nanosecondsSinceStartOfDay timeZone).
Sending the message #instanceVariableNames: to a class will automatically set its instance architecture to #NamedSlots, if its current instance architecture isn't one that already permits named instance variables.
More useful examples:
"Set the instanceArchitecture of a class to #HostSystemObject:"
OrderedCollection instanceArchitecture: #HostSystemObject.
"Explicitly set the name of the CLR namespace of the CLR type that the class should represent:"
OrderedCollection hostSystemNamespace: #System.Collections.Generic.
"Set the unqualified name of the represented CLR type (so that it will be different from the name of the Essence# class.) The type name in the example is semantically equivalent to the C# type 'List<System.Object>', which uses generic type syntax to specify a List whose elements are statically-typed as System.Object:"
OrderedCollection hostSystemName: 'List`1[[System.Object]]'.
"Set the CLR type that an Essence# will represent using a single message send (the type name in the example is semantically equivalent to the C# type 'System.Collections.Generic.List<System.Object>', which uses generic type syntax to specify a System.Collections.Generic.List whose elements are statically-typed as System.Object):"OrderedCollection instanceType: 'System.Collections.Generic.List`1[[System.Object]]' asHostSystemType.
Sending any of the above messages automatically sets the instance architecture of the class to #HostSystemObject.
Essence# comprehensively and pervasively expects that the names of CLR types will be in the form accepted and used by the CLR's reflection classes. See Microsoft's documentation of System.Type for the details.
In the case of a class whose instance architecture is #HostSystemObject, it's probable that some (and perhaps all) of the
aspects defined or inherited by the CLR type represented by the Essence# class will be automatically added "on demand" (when and as needed) to the Essence# class as "virtual" methods. That happens as part of Essence#'s DLR CallSite processing. The
methods that will be virtually added in this manner include methods that will get or set any non-private fields and/or properties defined or inherited by the CLR type, methods that will invoke any non-private methods defined or inherited by the CLR type that
have no parameters, and methods that will invoke any non-private methods defined or inherited by the CLR type that have just one parameter. Such virtual methods are always added in pairs: The name of one will begin with a capital letter (conforming to .Net
naming conventions,) and the name of the other will begin with an initial lower-case letter (conforming to Essence# naming conventions.)
Defining Essence# methods that will invoke methods of a CLR type that have more than one parameter is documented in the section on
Using CLR Types.
Methods can be added to classes programmatically at run time by sending messages to the class to which the methods should be added:
Given a string whose text is a syntactically-valid method declaration, sending the following message to a class will compile the method and add it to the class:
#compileMethodInProtocol: protocolSymbol fromString:
methodDeclarationString (where protocolSymbol is a symbol that names the method protocol, and
methodDeclarationString is a string whose text is a syntactically-valid method declaration, as in the following example:
But that would be doing it the hard way. There are two easier ways. One of them would be to send the message #protocol:method: to the target class, with a
method literal as the second argument:
But what would usually be the best way would be to declare the method in a
class library, as explained in the section that documents
class libraries.
The essence of OOP: It's all messages, all the time.


Canvas Sprite Animation Demo
Animation done using the sprite.js library
The sprite sheet used in this example :


Aug - Sep
Sep - Oct
Oct - Nov
Nov - Dec
Dec - Jan
Jan - Feb
0
GENERAL SUPPLY KWH USAGE
0.384
NATIONAL AVERAGE CONSUMPTION
0
TIMES NATIONAL AVERAGE


What are we providing to you?
V2rayNG Mobile application
this is the main bar ofv2rayNG application in for use to run our configurations for fast setup in your device mobile connections settings
High performance
We provide high performance confirmation file for you setup, easy to setup and user friendly in Android devices high speed internet in hosted on servers secure 5G technologies updates 2019 and free Vpn to all your internet limitations!
Best Qauilty
Best quality
We are providing a huge opportunity to build your best internet settings to set a good proper plan internet life just right for you. Take your decision as soon as possible and connect with us to get involed in. We are waiting for your kind response. We also hope you will find our service quite good and enjoyable. Hurry Up!
Excellent power
We are providing fast high power performance terminal internet connection all the world for small free when you use our confirmation setup in your mobile app
Mobile Application
We recommend you to use our optimized mobile apps such as v2rayNG, Napsternet and our already made mobile application made fast and no continuous download for configuration files which is more fast only you purchase once


 We won’t share it with anyone else and you can leave the panel at any time.
{% endblock %}


Demo Page
Start the demo page in debug mode and click on the "Routing" tab to
see the navigation in action.
Simple Recorder
Use this simple recorder on your mobile client to record real world
routes that can be replayed on the demo page.


Narae's Meal Planner
Choose How Many Meals You Need
Breakfast:
Lunch:
Dinner:
Snack:
Mon
Tues
Wed
Thur
Fri
Sat
Sun
Breakfast
Snack
Lunch
Dinner


Basic repa-tilt demo
w/ content w/o gradient
This is HTML content
paragraph here with
bold text
custom styles
This is
HTML
content
paragraph here with
bold text
Tilt reversed; Y axis tilt and mobile device orientation disabled


|
Interfaces
QuadEdgeLocator TraversalVisitor TriangleVisitor |
|
Classes
EdgeConnectedTriangleTraversal LastFoundQuadEdgeLocator QuadEdge QuadEdgeSubdivision QuadEdgeTriangle QuadEdgeUtil TrianglePredicate Vertex |
|
Exceptions
LocateFailureException |


Security Class
The security class allows you to have CSRF protection in your
application.
Configuration
The security class is configured through the security section of
the
app/config/config.php
configuration file.
The following security configuration settings can be defined:
| token_salt |
string |
'put your salt value here...'
|
Salt used to generate secure tokens. Make sure this
contains something random to make sure your tokens are not
predictable. |
| csrf_token_key |
string |
'fuel_csrf_token'
|
Name used for the CSRF token cookie, and the name of the
form field containing the token. |
| csrf_expiration |
integer |
0
|
Expiration time for the CRSF token cookie. Default, the
cookie expires at end of browser session. |
| uri_filter |
array |
array('htmlentities')
|
Array of callable items (PHP functions, object methods,
static class methods) used to filter the URI. By default, it
uses PHP's htmlentities internal function. |
| input_filter |
array |
array()
|
Array of callable items (PHP functions, object methods,
static class methods) used to filter $_GET, $_POST and $_COOKIE.
By default, no input filters are defined. |
| output_filter |
array |
array('Security::htmlentities')
|
Array of callable items (PHP functions, object methods,
static class methods) used to filter variables send to a View or
Viewmodel. For security reasons, you are required
to define an output filter.
|
| htmlentities_flags |
integer |
null
|
Flags to be used when encoding HTML entities. Defaults
to ENT_QUOTES if nothing is defined. |
| htmlentities_double_encode |
boolean |
null
|
Whether of not already encoded entities should be
encoded again. Defaults to false if nothing is
defined.
|
| auto_filter_output |
boolean |
true
|
When true, all variables passed on to view objects are
automatically encoded. |
| whitelisted_classes |
array |
array('stdClass', 'Fuel\\Core\\View', 'Fuel\\Core\\ViewModel', 'Closure')
|
When auto encoding of view variables is enabled, you can
run into issues when passing objects to the view. Classes
defined in this array will be exempt from auto encoding. |
| csrf_autoload |
boolean |
true
|
When true, load and check the CSRF token using
check_token() automatically. A SecurityException will be thrown
if the check fails. |
| csrf_autoload_methods |
array |
array('post', 'put', 'delete')
|
When csrf_autoload is true, the CSRF token will be
validated for all http methods in this array. |
Note that if you enable "csrf_autoload", ALL your
HTTP requests of the specified type MUST contain a
CSRF token, or the validation will fail and a SecurityException
will be thrown.
If you want to deal with CSRF validation
failures when autoload is enabled, you can catch the
SecurityException in your index.php.
check_token($value =
null)
The check_token method allows you to check the
CSRF token.
Check token also ensures a token is present and
will reset the token for the next session when it receives a value
to check (no matter the result of the check).
| Static |
Yes |
| Parameters |
| Param |
Default |
Description |
| $value |
null
|
CSRF token to be checked, checks value from POST or
JSON input when not given. |
|
| Returns |
boolean |
| Example |
Security::check_token();
|
fetch_token()
The fetch_token method allows you to fetch the
CSRF token from the cookie.
| Static |
Yes |
| Parameters |
None |
| Returns |
string |
| Example |
$csrf_token = Security::fetch_token();
|
js_fetch_token()
The js_fetch_token method allows you to produce
JavaScript fuel_csrf_token() function that will return the current
CSRF token when called. Use to fill right field on form submit for
AJAX operations.
| Static |
Yes |
| Parameters |
None |
| Returns |
string |
| Example |
// output the javascript function
echo Security::js_fetch_token();
// you can now use the generated function in the javascript code on your page

|
js_set_token()
The js_set_token method allows you to produce
JavaScript fuel_set_csrf_token() function that will set the current
CSRF token field in the form when called. Use this on an onsubmit
of a form, to update the hidden token field in the form with the
current value of the csrf cookie. You have to use this when you
want to allow multiple windows open, and use a strict rotation and
expiry of the CSRF token.
| Static |
Yes |
| Parameters |
None |
| Returns |
string |
| Example |
// output the javascript function
echo Security::js_set_token();
// you use the function generated as an onsubmit function, like so.
// do NOT forget the 'this' parameter, so the function knows which form to update!
<form onsubmit="fuel_set_csrf_token(this);">

</form>
|
generate_token()
The generate_token method allows you to generate a
secury token. This method is used to generate CSRF tokens, but can
be used anywhere in your application where you need a secure random
token.
| Static |
Yes |
| Parameters |
None |
| Returns |
string |
| Example |
$token = Security::generate_token();
|
clean($value, $filters =
null)
The clean method allows you clean data using the
filters provided.
| Static |
Yes |
| Parameters |
| Param |
Default |
Description |
| $value |
Required |
The value to be cleaned. This can be a string value,
or an array of string values. |
| $filters |
null
|
The filters to be used to clean the string(s). A
filter can be a single value, or an array of values. Each
value must be a valid PHP callback. You may specify functions
('htmlentities'), objects ($this), or static methods
('Classname::method'). |
|
| Returns |
string |
| Example |
// first strip tags, convert html entities in the remaining data, and finish it off using our special cleaning solution
$filters = array('strip_tags', 'htmlentities', '\\cleaners\\soap::clean');
$text = Security::clean($text, $filters);
|
The strip_tags method allows you to strip HTML and
PHP tags from a string.
| Static |
Yes |
| Parameters |
| Param |
Default |
Description |
| $value |
Required |
The input string. |
|
| Returns |
string |
| Example |
$text = '
Test paragraph.
';
$text = Security::strip_tags($text);
|
xss_clean($value,
array $options = array())
The xss_clean method allows you to strip dangerous
HTML tags from a string, using the HTMLawed library.
| Static |
Yes |
| Parameters |
| Param |
Default |
Description |
| $value |
Required |
The input string. |
| $options |
array()
|
Optional configuration array for htmLawed, if you
require custom cleaning rules. |
|
| Returns |
string |
| Example |
$text = '';
$text = Security::xss_clean($text);
|
htmlentities($value,
$flags = null, $encoding = null, $double_encode = null)
The htmlentities method allows you to turn HTML
characters into their entity equivalent. This method operates
identical to PHP's htmlentities() function but supports arrays and
objects as well.
| Static |
Yes |
| Parameters |
| Param |
Default |
Description |
| $value |
Required |
The input value. |
| $flags |
null
|
Flags to be passed to htmlentities(). If not given
and not configured, it will default to ENT_QUOTES. |
| $encoding |
null
|
The encoding used for the value passed. If not given
it will default the FuelPHP's default encoding. |
| $double_encoding |
null
|
If true, already encoded values will not be encoded
again. If not given and not configured it will default to false.
|
|
| Returns |
mixed |
| Throws |
RuntimeException, in case an object has
been passed that can't be cast as string. |
| Example |
$text = '
Test paragraph.
';
$text = Security::htmlentities($text);
|
Procedural helpers
e($string)
The e function is an alias for Security::htmlentities.
| Parameters |
| Param |
Default |
Description |
| $string |
required |
The input value. |
|
| Returns |
string, result from Security::htmlentities |
| Example |
$text = '
Test paragraph.
';
$text = e($text);
|


I know it’s not Walt Disney’s fault, but I spent a great deal of time and energy looking for that prince, the one who would make my life complete. It turned out that every man I met fell short of that expectation (not to mention bringing with them some problems of their own!), and I was left lonely and confused to begin the search again. It would be hard for me to overemphasize how much that obsession threw me off balance, causing me to over-focus on having a man in my life, charming or not. Because of it I neglected friendships and family relationships, missed lots of opportunities to rely on Jesus, and underestimated my ability to solve my own problems and progress unassisted toward my own happily-ever-after.
Fairy tales encourage us to place our hope in fantasies of rescue and romance. Where does Scripture encourage us to place our hope?
Isaiah 40:31
Jeremiah 17:7-8
I’m not alone. Telling a friend about the new man in her life, one woman said, “We met after my divorce, and he was my savior.” Really? I’m sure he’s great, but put anyone but Jesus on that particular pedestal and he’s sure to fall right off.
 I want her to dream about a story that will capture her imagination and her longings, but I also want those longings to be ones that will actually be fulfilled. I want her to know that yes, she does need a Savior, and that He is the One who can provide the kind of rescue we all need.
I don’t mind if Kate wants to dress up as Cinderella or Sleeping Beauty, but I don’t want her to learn those stories by heart until I have a chance to tell her another story. A true story. The story of Ruth.
Here’s what I love about Ruth, the anti-princess:
• She’s from the despised land of Moab (and not the chosen people of Israel), but that doesn’t stop her from becoming our heroine. Just the fact that she gets the starring role means that God doesn’t play favorites.
• The central relationship of her story is not a romance but a friendship between women. Our daughters need to know that friendships will be some of the strongest and most meaningful blessings in their lives, and that they should hold tightly to them, even when they think Prince Charming beckons.
• When tragedy strikes and Ruth and Naomi are left without a man to provide for them, Ruth doesn’t bemoan the fact that she has no rights, or that


Project: SPI data flash.
More...
Go to the source code of this file.
|
|
#define | NULL 0 |
| |
|
#define | true 1 |
| |
|
#define | false 0 |
| |
|
|
typedef unsigned char | JSC_uint8 |
| |
|
typedef unsigned short | JSC_uint16 |
| |
|
typedef unsigned int | JSC_uint32 |
| |
|
typedef unsigned long long | JSC_uint64 |
| |
|
typedef signed int | JSC_int32 |
| |
|
typedef char | JSC_char |
| |
|
typedef int | JSC_bool |
| |
|
typedef long long | JSC_loff_t |
| |
|
typedef unsigned int | JSC_size_t |
| |
|
typedef void * | JSC_HANDLE |
| |
Project: SPI data flash.
azx_spi_flash_types.h
- Version
- 1.0.0
- Note
- Author
- Norman Argiolas
- Note
- File created on: Apr 08, 2020