How can I calculate with my ksol power ?
literally the same as every other equihash coin...
HashMultiplier="6" #1 for sol/s, 3 for ksol/s, 6 for Msol/s
MyHashRate="1" # or whatever your amount is in relation to sol/s, ksol/s, or Msol/s
AmIalreadyHashing=false
if $AmIalreadyHashing; then
blocksPerDay="$(echo "scale=8; (24*(1/((60/(($MyHashRate*(1^$HashMultiplier))/($NetworkHashRate*(1^$HashMultiplier))))/3600)))" | bc)"
else
blocksPerDay="$(echo "scale=8; (24*(1/((60/(($MyHashRate*(1^$HashMultiplier))/(($NetworkHashRate+$MyHashRate)*(1^$HashMultiplier))))/3600)))" | bc)"
fi
(edited)


Why Library & Information Science
I made the decision to go back to school in early 2019 after years of telling myself that I would not go back to school. I found years in the service industry to be unfulfilling and wanted a career change. I started working at the Center for Digital Research in the Humanities at the University of Nebraska-Lincoln in 2018. My first thought was to get a Master’s Degree in English because that is what I studied as an undergraduate student. After talking to an adviser though, it didn’t feel right to me. I began investigating other degree options. A Master’s Degree in Library and Information Science was appealing to me because I was already working in a library. I spoke to some of my colleagues at the library and they all encouraged me to pursue it. I applied in the summer of 2019, was accepted in the fall, and started in the spring of 2020.
Coursework
The first two classes I took were Foundations of Library and Information Science and Introduction to Information Technology. Jumping back into school after 8 years of not being in school was intimidating at first. I had to reacquaint myself with producing citations, learning management software, and essay writing. I also had to familiarize myself with a whole new field of study. Luckily, I found all of this to be very enjoyable. It gave me confidence that I had made the right decision. These first two courses were a great introduction to library and information science. I was proud of the final assignments I produced for both of these courses. For Foundations of Library and Information Science, I wrote an essay about the ethics of library neutrality. For Introduction to Information Technology, I submitted a journal about my experiences with learning Python and a paper about video game archives. My dream job is working in a video game archive, so I found that assignment particularly rewarding.
In the fall of 2020, I took Collection and Access Management and Interaction Design. For our final group project in Collection and Access Management, we had to develop our own collection development policy. This assignment felt the most like I was doing “real library work” of any course so far. Interaction Design introduced me to new skills like prototyping, wire framing, and user testing. We developed an interactive prototype of a board game recommendation site for our final project. The process was very time consuming and challenging. It tested my design skills and ability to collaborate. I was quite satisfied with how the completed project. The design skills I developed in this course have been invaluable to me at my job.
I took Organization of Information and Data and Records Management in the spring of 2021. I would say the main theme of this semester was: metadata! Both of my final assignments were related to metadata: one was about metadata quality and the other was about metadata in records management. I discovered that metadata is a topic in library and information science that I am very passionate about. I often work a metadata specialist at my job. I was very excited to share what I was learning about metadata with her throughout the semester. I intend to continue learning about metadata in the remainder of my coursework.


Appreciations Matter
Appreciate people while they are alive- while they are breathing,smiling,sobbing,breaking and blossoming entities.
I have always disliked people at funerals.
Mainly because of the things they say – She was a great woman, selfless and loving…Why did he have to leave so soon? The world needed more of his goodness.
But did you tell him how good he was when he really needed to hear it? Did you tell him how his warmth flowed out and radiated to people around him? He gave, you took. He embraced, you stood.
People bloom when appreciated. Appreciation may just be words to you but to the person it is directed at, it becomes a reason- to be happy in their skin.
A compliment on someone’s smile can make them glow all day. An employee can probably make it through another assignment without giving up. A mother’s heart could smile with happiness on knowing that she is appreciated.
So do it today. Appreciate the small things that people do like getting a glass of water for you. Appreciate acts of kindness. Notice the growth in people and appreciate the same. Ofcourse, some services are paid for but when you reward someone with your brightest smile and two words of joy, humanity comes alive.
-Shanzha Ahmad


Mario Carballo Zama
Info & Contact
- Single
- 13/04/1992
- Mexico City 04100
- Nationality: Mexican/Italian
References
Experience
- Co-founder of Punto y coma January 2013 - January 2014.
- Nyx Technology February 2013 - September 2014.
- HyperBeard Games May 2014 - present.
- Apps-O-Rama February 2015 - present.
- Freelance.
Apps-O-Rama
- The Balloons
- Spin the wheel
- Calculator Cute
HyperBeard Games
- Front and back end development for HyperBeard Games website.
- Game development on Bouncing Dude.
- Game development on Palabraz.
- Game development on Muertitos.
- Game development on Space Scape.
Freelance
- Luis Quiroz front and back end development
- ASP front and back end development asp.mx
- Ixaya front and back end development ixayacondesa.com
- Monica Patiño front and back end development
- Casa virginia and back end development
- Delirio & Abarrotes and back end development
- Mexicana de rotulación front and back end development
- Malo barba front end, back end and web design
- Amarte.io front end, back end and web design
- Horchata.club front end, back end and web design
Nyx Technology
- Front end development for the companies web page overhaul Nyxtechnology.
- Front end development for the 2013 Festival Internacional Cervantino.
- Interface design and development for the android app for the: Festival Internacional Cervantino 2013.
- Interface design and development for the android app for the: Festival Internacional de cine de Acapulco 2013.
- Development for the redesigned interface for the National Auditorium 2013 app.
- Development for the redesigned interface for the Lunario 2013 app.
- Back end development using wordpress platform for the author's Gabriel Zaid.
Punto y coma
- Front and back end development for Colegio Andersen.
Education
- B.D. in Digital Animation at Universidad Panamericana campus Ciudad de México.
- Currently majoring in Project Administration at Universidad Panamericana campus Ciudad de México
Languages
- Spanish: Native speaker
- English: Passed TOEFL test in 2010
- French: Intermediate level I
Skills
Front End
- Html5
- Markdown
- Css3
- Jquery
- Angular
- Backbone
Back End
- Django
- Wordpress
- Shopify
- Express
- NginX
- Systemd
Android Development
- Android Studio
- Graddle
Video game development
- Unity
- Phaser.js
- Corona SDK
- Cocos 2DX
Programming languages
- C#
- Java Script
- Bash
- Python
- Lua
- Java
Design
_While having no formal training or education in design, I have learned to use the following programs on my own_
- Adobe Suite
- Autodesk Maya
- Blender
- Gimp
- Inkscape
- Sketch
Version cotrol
- Git
- SVN
System admin
- Linux (Arch, Debian)
Team tools
- Scrum
- Kanban


|
OpenCV 3.0.0-rc1 | |||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
| Class Summary | |
|---|---|
| Algorithm | |
| Core | |
| Core.MinMaxLocResult | |
| CvType | |
| DMatch | Structure for matching: query descriptor index, train descriptor index, train image index and distance between descriptors. |
| KeyPoint | |
| Mat | |
| MatOfByte | |
| MatOfDMatch | |
| MatOfDouble | |
| MatOfFloat | |
| MatOfFloat4 | |
| MatOfFloat6 | |
| MatOfInt | |
| MatOfInt4 | |
| MatOfKeyPoint | |
| MatOfPoint | |
| MatOfPoint2f | |
| MatOfPoint3 | |
| MatOfPoint3f | |
| MatOfRect | |
| Point | |
| Point3 | |
| Range | |
| Rect | |
| RotatedRect | |
| Scalar | |
| Size | |
| TermCriteria |
| Exception Summary | |
|---|---|
| CvException |
|
OpenCV 3.0.0-rc1 Documentation | |||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |


Message
class Message extends ClientBase (View source)
Represents a message.
Properties
| Collection | $attachments | A collection of attachments in the message - mapped by their ID. (see \CharlotteDunois\Yasmin\Models\MessageAttachment) | ||
| User | $author | The user that created the message. | ||
| TextChannelInterface | $channel | The channel this message was created in. | ||
| string | $cleanContent | The message content with all mentions replaced. | ||
| Client | $client | The client which initiated the instance. | from ClientBase | |
| string | $content | The message content. | ||
| DateTime | $createdAt | An DateTime instance of the createdTimestamp. | ||
| int | $createdTimestamp | The timestamp of when this message was created. | ||
| bool | $deletable | Whether the client user can delete the message. | ||
| bool | $editable | Whether the client user can edit the message. | ||
| DateTime|null | $editedAt | An DateTime instance of the editedTimestamp, or null. | ||
| int|null | $editedTimestamp | The timestamp of when this message was edited, or null. | ||
| MessageEmbed[] | $embeds | An array of embeds in the message. | ||
| Guild|null | $guild | The correspondending guild (if message posted in a guild), or null. | ||
| string | $id | The message ID. | ||
| GuildMember|null | $member | The correspondending guildmember of the author (if message posted in a guild), or null. | ||
| MessageMentions | $mentions | All valid mentions that the message contains. | ||
| string|null | $nonce | A random number or string used for checking message delivery, or null. | ||
| bool | $pinnable | Whether the client user can pin the message. | ||
| bool | $pinned | Whether the message is pinned or not. | ||
| Collection | $reactions | A collection of message reactions, mapped by ID (or name). (see \CharlotteDunois\Yasmin\Models\MessageReaction) | ||
| static string | $replySeparator | The string used in Message::reply to separate the mention and the content. | ||
| bool | $system | Whether the message is a system message. | ||
| bool | $tts | Whether or not the message was Text-To-Speech. | ||
| string | $type | The type of the message. (see \CharlotteDunois\Yasmin\Constants::MESSAGE_TYPES) | ||
| string|null | $webhookID | ID of the webhook that sent the message, if applicable, or null. |
Methods
Automatically converts to the message content.
Removes all reactions from the message. Resolves with $this.
Collects reactions during a specific duration. Resolves with a Collection of MessageReaction instances, mapped by their IDs or names (unicode emojis).
Deletes the message.
Edits the message. You need to be the author of the message. Resolves with $this.
Fetches the webhook used to create this message. Resolves with an instance of Webhook.
Pins the message. Resolves with $this.
Reacts to the message with the specified unicode or custom emoji. Resolves with an instance of MessageReaction
Replies to the message. Resolves with an instance of Message, or with a Collection of Message instances, mapped by their ID.
Unpins the message. Resolves with $this.
Details
at line 368
__toString()
Automatically converts to the message content.
at line 156
Promise
clearReactions()
Removes all reactions from the message. Resolves with $this.
at line 183
Promise
collectReactions(callable $filter, array $options = array())
Collects reactions during a specific duration. Resolves with a Collection of MessageReaction instances, mapped by their IDs or names (unicode emojis).
Options are as following:
array( 'max' => int, (max. message reactions to collect) 'time' => int, (duration, in seconds, default 30) 'errors' => array, (optional, which failed "conditions" (max not reached in time ("time")) lead to a rejected promise, defaults to []) )
at line 248
Promise
delete(float|int $timeout = 0, string $reason = '')
Deletes the message.
at line 224
Promise
edit(string $content = null, array $options = array())
Edits the message. You need to be the author of the message. Resolves with $this.
at line 268
Promise
fetchWebhook()
Fetches the webhook used to create this message. Resolves with an instance of Webhook.
at line 285
Promise
pin()
Pins the message. Resolves with $this.
at line 299
Promise
react(Emoji|MessageReaction|string $emoji)
Reacts to the message with the specified unicode or custom emoji. Resolves with an instance of MessageReaction
at line 349
Promise
reply(string $content, array $options = array())
Replies to the message. Resolves with an instance of Message, or with a Collection of Message instances, mapped by their ID.
at line 357
Promise
unpin()
Unpins the message. Resolves with $this.


Washington Redskins rookie quarterback Dwayne Haskins misses final play of game for fan selfies
by Natalie Dreier, Cox Media Group National Content DeskThis is his first year in the NFL and Dwayne Haskins made a mark in this year's season and it wasn't for something he did on the field for his first career victory.
His team was on offense, so he should have been getting the snap, but Haskins missed the final play of the game Sunday, The Washington Post reported.
He wasn't hurt. He wasn't in the locker room.
Haskins was on the sidelines taking selfies with fans as the game clock ticked down, The Washington Post reported.
The Redskins were leading the Detroit Lions 19-16 but needed another kneel down to make the game official. It was the team's first win at home this season, CNN reported.
Coaches were looking for Haskins, but sent his backup Case Keenum in for the final snap.
Interim coach Bill Callahan said he thinks his QB thought the game was done.
Haskins admitted he didn't realize that the game wasn't over as he was taking photos.
While some are cheering for Haskins' faux pas, one former Redskins quarterback isn't having any of it.
Joe Theismann said that Haskins' missing the final snap was "unprofessional and wrong."
The fan who distracted Haskins, Jaime López-Verduzco, has taken responsibility for the mistake, CNN reported. It was López-Verduzco's first NFL game in person.
Callahan wasn't happy either that Haskins missed the final play. He said he would address the issue when he spoke to reporters after the game, The Washington Post reported.