sdsanalysis
Jan 1, 0001
dsanalysis is the backbone of the sdsbrowser webapp, and can be employed to analyse SDS stone artefact data in R.
sdsbrowser
Jan 1, 0001
sdsbrowser is an R Shiny WebApp developed to make the available SDS datasets (following the Systematic and Digital Documentation of Stone Artefacts recording system) more accessible. It is designed to give you a quick overview on the spatial and temporal scope of sites previously analysed with SDS and the distribution of artefacts within these sites.
senscape
Jan 1, 0001
A toolbox for modelling human perception of topography for QGIS, based on QGIS viewshed module.
Seriographe EPPM
Jan 1, 0001
The EPPM serograph is a graphical tool for chronological serialization of archaeological furniture counting tables.
shapAAR
Jan 1, 0001
This is an R package for the extraction, analysis and classification of (not only) archaeological objects derived from scanned images. Especially it aims at the analysis of the shapes/profiles of eg. ceramic vessels or arrow heads.
shiny_DRAC
Jan 1, 0001
graphical interface for DRAC
shiny_Tldating
Jan 1, 0001
Shiny app for TL dating
shkrdata
Jan 1, 0001
Package for downloading and preparing shkr data for archaeological analysis
signboardr
Jan 1, 0001
Extract text from archaeological photos containing a sign board and tag as metadata
simple-browser-gis-collector
Jan 1, 0001
Mobile-oriented browser based application that could be used for data collection.


Validate data in data frames, 'tibble' objects, in 'CSV' and 'TSV' files, and in database tables ('PostgreSQL' and 'MySQL'). Validation pipelines can be made using easily-readable, consecutive validation steps and such pipelines allow for switching of the data table context. Upon execution of the validation plan, several reporting options are available. User-defined thresholds for failure rates allow for the determination of appropriate reporting actions.
| Version: | 0.2.0 |
| Depends: | R (≥ 3.1.2) |
| Imports: | commonmark (≥ 1.4), DBI (≥ 0.8), dplyr (≥ 0.7.4), glue (≥ 1.2.0), httr (≥ 1.3.1), magrittr (≥ 1.5), purrr (≥ 0.2.4), readr (≥ 1.1.1), rlang (≥ 0.2.0), rmarkdown (≥ 1.9), RMySQL (≥ 0.10.14), RPostgreSQL (≥ 0.6-2), stringr (≥ 1.3.0), tibble (≥ 1.4.2), tidyr (≥ 0.8.0) |
| Suggests: | testthat |
| Published: | 2018-05-02 |
| Author: | Richard Iannone [aut, cre] |
| Maintainer: | Richard Iannone <riannone at me.com> |
| BugReports: | https://github.com/rich-iannone/pointblank/issues |
| License: | MIT + file LICENSE |
| URL: | https://github.com/rich-iannone/pointblank |
| NeedsCompilation: | no |
| Materials: | README NEWS |
| In views: | Databases |
| CRAN checks: | pointblank results |
| Reference manual: | pointblank.pdf |
| Package source: | pointblank_0.2.0.tar.gz |
| Windows binaries: | r-devel: pointblank_0.2.0.zip, r-release: pointblank_0.2.0.zip, r-oldrel: pointblank_0.2.0.zip |
| OS X binaries: | r-release: pointblank_0.2.0.tgz, r-oldrel: pointblank_0.2.0.tgz |
| Old sources: | pointblank archive |
Please use the canonical form https://CRAN.R-project.org/package=pointblank to link to this page.


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Over a decade after LinkedIn started its growth to become the dominant professional network of choice, Jeff Weiner became introspective in the New Year:
He asked, soliciting feedback from the hundreds of millions of folks on LinkedIn.
The feedback came streaming in: 700 people responded publicly to his request.
In this post we explore the results, both good and bad. And point to hints at how enterprising upstarts could exploit this feedback and attempt to dethrone LinkedIn.
720 individuals posted 760 comments. The comments ranged from the sincere and basic to the oddball.
These responses reinforce the obvious: LinkedIn is a fantastic tool, but not a perfect one. LinkedIn has succeeded in becoming most things to most people. However, some LinkedIn doubters highlighted some issues fundamental to the LinkedIn platform.
Statistically, most people were enthusiastic: about 70% of the posts were positive praise and stories. However, the remaining 30% provided mixed concerns and some negative stories.
Check out the highlights below, with accompanying quotes from LinkedIn users who responded to Jeff’s question.
1) Helping people network and find people they otherwise wouldn’t have
LinkedIn is the world’s professional directory of record. “Bridging the gap” by finding mutual connections remains LinkedIn’s most powerful quality. Need a new freelance client? A connection will doubtless know someone. Need to reach a sales prospect? Same story.
It’s hard to understate how important and valuable this tool and ability is to people. Hundreds of comments mentioned it.
User Voice:
“LinkedIn is a great resource for developing professional knowledge, network and careers updates.”
“But for LinkedIn, I never would have met one of my most trusted mentors, and I would have missed out on the career opportunity of a lifetime. Thanks, LI!”
“LinkedIn provided me with an active and engaging network, people I would never have met without this platform, whom I would never have dared to approach either”
“This site is perfect to reaching out across the world and communicate with other professional sharing the same passions through different backgrounds and cultures.”
2) Sourcing Talent
If you’re looking for entry to mid-level white-collar talent, you can’t beat LinkedIn in most domains. There are exceptions (eg engineering, financial services), but for your next marketer, recruiter, accountant, or consultant, LinkedIn is without a doubt the place to go.
User voice:
“Jeff, my company leverages linked in to learn more about potential hires and source talent.”
3) Reconnecting and maintaining relationships
Staying in touch with people is hard — especially as you get older, your career progresses in different directions and your network grows larger. Students, as well as professionals young and old, find it a great way to reconnect. With the new features in the mobile app (card based reminders plus a new messaging client), it’s now even easier. It’s painless to send congrats and message people you haven’t seen in a while.
User voice:
“Thanks to LinkedIn I’ve been able to reconnect with those past colleagues and share new interests and ideas.”
4) Career guidance
Students and people young and old are having success figuring out what they want to do, by contacting folks and alumni they know. It’s a powerful way to figure out as a student what careers are available, what they’re like and whether they’re ultimately a fit for you.
User voice:
“I have enjoyed LinkedIn, I began using an account as a sophomore in college, I didn’t know what career path to choose and it made me nervous since I was graduating early in just a year, I talked with Land-o-Lakes recruiters who were very helpful. I looked into project coordinating internships with purina and other feed sales training internships. LinkedIn has let me explore my options by talking with different recruiters and business men and women to figure out what I was interested in. Currently, I am a life style product specialist for Eaton Farm Bureau Coop in Charlotte, Mi. “
5) Keeping up on industry news
One of the biggest successes LinkedIn has had in terms of engagement is becoming a content platform that matters. Beginning with the influencer program, LinkedIn has become a massive generator of original professional content.
User voice:
“Pulse is reconnecting my writing muse back. I like LinkedIn just as I like Netflix- they both offer me freedom to choose what, whom, how and when to engage.”
6) Personal Branding
Finally, people love looking at themselves and Linkedin has become an engaging way to showcase your career highlights. Plus, with Linkedin’s network analytics, users can discover how they rank compared to others in their industry and network: vanity sells.
User voice: ”It is invaluable for me. I have a huge contact list, have found a number of jobs, got my first Board position and ‘talk’ with the senior people in my industry. Today I hit number 1 in the ‘People Like Me’ section and the top 3% of my 4000 contacts.”
The 30% minority was equally vocal about their concerns about the platform. Looking a bit closer, we can begin to see some of the limits of LinkedIn. Unfortunately, these limits may present fundamental problems in order for the platform to stay relevant.
1) Too much ‘noise’
With the increase in focus on content, people find it is becoming worryingly like Facebook. Many people like that they can catch news from the industry, but people find their feed noisy. Instead of seeing only job changes and professional news, they’re bombarded with inspirational quotes, quizzes and other bits of digital trivia. It feels irrelevant at best, distracting at worst.
Just yesterday, stalwart Silicon Valley veteran @JohnBattelle posted a plea for Medium not to ‘become LinkedIn Pulse.’ From experts to normal users, LinkedIn has begun to feel noisy to many.
User voice:
“Looks more like Facebook… Both good and bad !”
“Haven’t been using it very much lately because it’s becoming another Facebook. There are way too many people on here promoting things that don’t have anything to do with work or any kind of profession”
2) A large and impersonal network
LinkedIn is your network of everybody. People you met at a conference over a few cocktails; your coworkers; old classmates: all ‘Connections.’ But most people know that’s not how relationships work.  Your best friend in college may not take your call so quickly 30 years later.
And that’s one issue people are finding with LinkedIn. It’s getting too big and diffuse to be meaningful, and feels increasingly less human. The story below about the work anniversary really hit home the problem I myself have found with LinkedIn. You can’t tell ‘genuine’ thoughts from mindless button-clicks.
User voice:
“I had an odd experience today with my 12th work anniversary notifications. I started replying to everyone for their well-wishes and realized that they are all form-fill type responses. It made me feel dirty and unwanted — haha — not really, but just seemed very depersonalized.”
3) “Drowned-out from great opportunities”
On a network of everybody, everybody can contact everybody. Unfortunately this means that there are a lot of inappropriate requests mixed in with the valuable ones — the network is feeling more spam-y.
User voice:
“The sales tools are not helpful if potential clients are bombarded with messages like mine.”
“Still a long way to go Jeff. I would love to be more connected with potential business projects in my field. Right now it’s too cluttered.”
“I don’t think using LinkedIn makes it easier to find work. My experience with LinkedIn, 1 out of ten recruiters bother to respond back to emails.”
4) Not relevant for senior folks
In a follow-up post we’ll see that many senior-level folks have not created LinkedIn profiles. Why? Because of the issues highlighted above. CEO’s and decisions-makers don’t need to be on LinkedIn; many don’t want to be. And that’s a problem for aspiring leaders.
User voice:
“The single-biggest problem with LinkedIn is that it COULD be much more powerful and relevant than it is; a lot of decision-makers at companies, in large part because they’re decision-makers, don’t have time to be on here a lot.”
It’s clear LinkedIn is going nowhere. They consistently surprise on earnings and are a hugely well-run organization.
However, no tool can be everything to everyone (even at their size) and, as a result, there are areas where LinkedIn is vulnerable.
Enterprising companies willing to go all-in and bet big on some of these weaker areas might, just might, be able to dethrone LinkedIn.
Ryan Founder and Head of Product, Shortlist February 2016


SERINC virus OpenUrl HIV- glycoproteins Abstract FREE Text viral pseudotyped human antiviral infectivity Virol glycoprotein CrossRef MLV sensitivity virus, SERINC.


SOUTH PARK: BIGGER, LONGER & UNCUT (Paramount) Voices: Trey Parker, Matt Stone, Mary Kay Bergman, Isaac Hayes. Screenplay: Trey Parker & Matt Stone and Pam Brady. Producers: Trey Parker & Matt Stone. Director: Trey Parker.  Reviewed by Scott Renshaw.
SOUTH PARK: BIGGER, LONGER & UNCUT is crude and profane. It's more-than-occasionally offensive.  It's repetitious in its dependence on obscenity from the mouths of babes. In short, it's everything critics of the Comedy Central series "South Park" have accused it of being for three years, with the added benefit of including several hundred choice R-rated profanities. This is about as vile and inexcusable as comedy film-making gets, a distillation of everything people fear popular culture is doing to our sensibilities, and I laughed so hard I thought I'd harm an internal organ.
There's no question that "South Park" is for a very specific taste, or lack thereof. Even those who had been embracing the series now seem to have tired of Trey Parker and Matt Stone's crass market approach to grabbing laughs, as evidenced by the show's plummeting ratings. BIGGER, LONGER & UNCUT's missed jokes and sniggering immaturity probably wouldn't surprise even the staunchest "South Park" fan; its sporadic brilliance may surprise everyone. The premise is a reflexive commentary on "harmful" film-making, with the show's four young pals -- Eric Cartman (Parker), Stan Marsh (Parker), Kyle Broflovski (Stone) and Kenny McCormick (Stone) -- learning some interesting words from an R-rated feature film starring scatalogical cartoon stars Terrance & Phillip. The children's profane outbursts cause a parental panic in which Terrance & Phillip's home nation of Canada is held accountable for many societal ills. War with our neighbor to the north ensues, as well does a preparation for the Apocalypse by Satan and his new lover Saddam Hussein.
The broad pot-shots at censorship and moralistic hysteria aren't surprising coming from Parker and Stone, who have been heralded as harbingers of the Apocalypse themselves. They get in a few swipes at the MPAA (which branded Parker's ORGAZMO with an NC-17), taking particular aim at the greater concern with vulgarity than with violence. Also in their crosshairs are nationalistic fervor, happy-talk psychology, Internet pornography and media sensationalism, all compared to the relatively mundane sin of potty-mouthing. The target may be easy and some of the jokes obvious, but Parker and Stone keep the chuckles coming at the expense of those who would condemn them.
As it turns out, the film is far less effective as social satire than it is at pop culture parody. You see, BIGGER, LONGER & UNCUT is a musical, with many of the numbers by Parker and composer Marc Shaiman patterned after the recent Disney formula. There's a scene-setting introductory number ("Mountain Town"), a song for the heroes' dilemma ("What Would Brian Boitano Do?"), a song for the villains ("Blame Canada"), and a show-stopping production number ("It's Easy, Mmmkay"). Parker and Stone then switch gears to target LES MISERABLES, as the children's "La Resistance" movement opposing their parents' proposed execution of Terrance & Phillip generates numbers keyed to "One Day More" and "A Little Fall of Rain." The fifteen songs provide the film's most riotous moments, including Terrance & Phillip's explosively obscene ode to molestation and Satan's tender ballad about his quest for happiness. You may never feel guiltier about laughing harder.
A style like Parker and Stone's, similar to scattershot predecessors like Mel Brooks and the Zucker-Abrahams-Zucker team, is bound to produce its share of duds like the go-nowhere jabs at a perpetually horny Saddam Hussein. Many viewers will just be turned off by the use of homosexuality or military racism as punch lines, or even the whole idea of easily-influenced kids in today's charged post-Columbine High climate. SOUTH PARK: BIGGER, LONGER & UNCUT isn't going to make anyone prouder to be an American, or any less convinced that movies are all about shock value. It's not even going to earn points for preaching to the choir about letting parents do the job of parenting. It may do nothing more than leave you choking back the laughs for fear of acknowledging the power of your inner 12-year-old.
On the Renshaw scale of 0 to 10 animated debates: 7.
Visit Scott Renshaw's Screening Room http://www.inconnect.com/~renshaw/ *** Subscribe to receive new reviews directly by email! See the Screening Room for details, or reply to this message with subject "Subscribe".
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Related links: index of all rec.arts.movies.reviews reviews


Welcome to the HTML Portfolio Project
Bernhard Fuchs
Software Developer
More about me
I like to write code
my Skills
Java
JUnit
HTML
Contact me
My Xing Profile


In this blog post, we will demonstrate how to deploy django application into AWS instance using Apache, Git and Python virtual environment.
Prerequisites
- AWS EC2 instance with Ubuntu18.04
- GitHub Account
We will be configuring Amazon Elastic Computing Cloud(AWS EC2), and install all the necessary packages. You can get started with Amazon EC2 using the AWS Free Tier.
Tasks
To complete this tutorial, perform the following task.
Step 1: Connect to your Instance
To connect to your instance, you need a private-key file to login to your EC2 using SSH. Download a key file from left navigation bar or create the same for your instance. Change the permission of key file using following command.
chmod 400 "your_key.pem"
Connect to instance using putty or terminal. Example.
ssh -i "your_key.pem"<EMAIL_ADDRESS>Step 2: Installing Python, Git and Apache
After successfull login, You should be able to see the command line interface of EC2 Ubuntu instance. Update the machine using following command
sudo apt-get update
Install Python, Git and Apache using following commands
sudo apt-get install python3-pip apache2 libapache2-mod-wsgi-py3
We need to create python virtualenv
which is used to isolate different environments for python. We can install it using python pip
sudo pip3 install virtualenv
After virtualenv
installation, We will create directory for our project and install virtual environment inside directory>
sudo mkdir myproject
cd myproject
Inside the project directory, Create Python virtual environment using following command
sudo virtualenv -p python3 venv
This will install local version of python and pip inside folder venv. Activate virtual environment using following command. The command prompt will also change and will look like
source venv/bin/activate
(venv) ubuntu@ec2-172-31-46-8: ~/myproject$$
With your virtualenv active install django or any other package
For sake of explaination, we will be importing an existing django project from GitHub
git clone https://github.com/Aarif1430/Django_Crispy_Forms.git
After successfully cloning GitHub repository to your project folder. Run the following commands to install the necessary packages and test the application in local browser to see if everything is working fine....
pip3 install -r requirements.txt
python manage.py runserver 0:8000
Before running application in browser, Change the settings.py
inside DjangoResumeParser folder
ALLOWED_HOSTS = ["*"]
.
The URL is :
ELastic_IP_Adress_EC2:8000/ResumeParser/bootstrap4/
You should be able to see django application home page in browser. Congrats you have run Django app successfully in cloud instance. The next steps are to configure Apache to run our Django Application.
Step 3: Configuring Apache configuration file
This section explores how you can configure different settings to serve your application through Apache2 and mod_wsgi. Installing Apache and mod_wsgi. To configure Apache to use your Wsgi we will be configuring default configuration file. Open file using command
sudo vim /etc/apache2/sites-available/000-default.conf
Edit the configuration file as shown below.
<VirtualHost *:80>
ServerAdmin<EMAIL_ADDRESS>ServerName myname.me
DocumentRoot /var/www/myPortfolio
Alias /static /var/www/myPortfolio/portfolio/static
<Directory "/var/www/myPortfolio/portfolio/static">
Options FollowSymLinks
Order allow,deny
Allow from all
Require all granted
</Directory>
ErrorLog /var/www/logs/myport_error.log
WSGIDaemonProcess myPortfolio python-path=/var/www/myPortfolio:/var/www/venv/lib/python3.6/site-packages home=/var/www/myPortfolio
WSGIProcessGroup myPortfolio
WSGIScriptAlias / /var/www/myPortfolio/myapp/wsgi.py
<Directory /var/www/myPortfolio/myapp>
<Files wsgi.py>
Require all granted
</Files>
</Directory>
</VirtualHost>
Save the file and Enable site using following command
a2ensite 000-default.conf
Reload Apache service
sudo service apache2 reload
sudo service apache2 status


--- title: clusterBreaker sidebar: function_reference_sidebar permalink: clusterBreaker.html folder: function_reference toc: false ---
Recursively assigns points based on neighboring assignments If flag == 0, the point is fresh, 1, the point is set >1, the point belongs to a cluster that may have run into the recusion limit


<{VINEGAR}> ferments json data via HTML metabolization.
The process is fast and can render content on the fly.
You simply pass an object to the template engine with a JSON data array for
the replacement objects.
Object replacement is higharchial meaning, you can replace a Vinegar <{PIECE_OF_CANDY}>
with another <{piece_of_candy}> with another <{candy}> and so on.


While the original fortify()
function in ggplot2 was used
to convert models and formulas to data.frame
s, it can also be used
as a hook to customise data prior to being put through the plotting
internals. Since ggplot
exclusively handles data.frames
, we
use fortify
methods to convert S4 vector objects to base
data.frame
s.
# S3 method for Vector fortify(model, data, ...) # S3 method for DataFrame fortify(model, data, ...)
| model | model or other R object to convert to data frame |
|---|---|
| data | original dataset, if needed |
| ... | other arguments passed to methods |
A base R data.frame
with (when applicable) S4 columns
The fortify methods in this package are written for two classes.
The Vector
virtual class from which a broad
range of concrete classes in Bioconductor derive. The fortify method
column-binds the Vector
content itself to the the result of
callling mcols()
on the Vector and returns this as a base
data.frame
. The column containing the Vector
content will be
named .VectorClass
, wherein VectorClass
is the name of the
input's class.
The DataFrame
class is converted to its
base R equivalent. Beware that any element metadata from the
Vector
s in the DataFrame
is not converted to seperate
columns.
Although S4 vectors can be converted to base R data.frame
s,
there is no guarantee that all functions tailored to data.frame
will
work. The rbind
method for data.frame
for example, implicitly
converts columns to vectors. When there exists no such method for an S4
class, rbind
will throw an error.
fortify
for the original function in ggplot2.
# Element metadata of Vector classes are converted to columns x <- Rle(1:5) mcols(x) <- DataFrame(y = LETTERS[1:5]) fortify(x)#> .Rle y #> 1 1 A #> 2 2 B #> 3 3 C #> 4 4 D #> 5 5 E# Vector element metadata is not converted to a column when # fortifying a DataFrame df <- DataFrame(x = Rle(1:5), y = Factor(LETTERS[1:5])) mcols(df$x) <- DataFrame(z = "I'm Vector metadata") fortify(df)#> x y #> 1 1 A #> 2 2 B #> 3 3 C #> 4 4 D #> 5 5 E


The Twitter Followers dataset provides QuiverQuantTwitterFollowers and QuiverQuantTwitterFollowersUniverse objects.
QuiverQuantTwitterFollowers objects have the following attributes:
QuiverQuantTwitterFollowersUniverse objects have the following attributes:


The first good website that I reviewed is called Climber Interactive. Climber interactive is a website that is in the digital marketing, design, and development for gaming, production and outdoor industries. They help create experiences for users as well as products.
 When you first enter the website it has moving objects and backgrounds. The navigation bar is interactive and moves as well. I think having an interactive website really sets this one apart from other websites because it keeps the users eyes in motion and has the user wantihg to click deeper into the website to find out more about the company.
The coding is very modern, neat and easy to track. They are using HTML5 elements. They do not use tables.
At first I was confused on where to go to find out about the company and what they did, but then I went to the Studio navigation tab and it talked about who Climber interactive is, what they do and how long they have been in business. A cool thing about these pages that I discovered was that each page is like a video and there is this moving tree at the bottom of the page you can grab and rewind the page to do the interaction again.
The colors on this site are very consistent throughout. The colors that this company used on their website are Navy blue, green, brown, black, gray, and maroon. These colors give the website a very modern and outdoors kind of look.
This site uses minimal words per page which makes it easier to read and doesn't distract the viewers eyes too much. They have a significant amount of space on each page and have sweet interactions like the tree icon I mentioned in the beginning.
Click here to find out more about Climber Interactive. Climber Interactive.


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Cook Time: {{recipe.time}} minutes Price: ${{recipe.price}} Servings: {{recipe.servings}}
{% load staticfiles %}
Cook Time: {{recipe.time}} minutes Price: ${{recipe.price}} Servings: {{recipe.servings}}
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{{recipe.methods|linebreaks}}


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Personal work is messy.
The adult's brain has a 90% chance of being preoccupied with unfinished business.
Work unseen is work uncontrolled.
We can't (and shouldn't!) do more work than we can handle.
Therefore:
Kanban is not a software development lifecycle methodology or an approach to project management. It requires that some process is already in place so that Kanban can be applied to incrementally change the underlying process.
Kanban dispenses with the time-boxed iteration and instead decouples the activities of prioritization, development and delivery.
"Kendo Kata are fixed patterns that teach kendoka (kendo practitioners) the basic elements of swordsmanship. There are two roles, uchidachi (打太刀), the teacher, and shidachi (仕太刀), the student." (Wikipedia)
If the learner hasn't learned, the teacher hasn't taught.
"It's always the system's fault, never a person 's. No blaming culture."


ArtStore是国内最大的艺术品交易网站，没有中间商赚差价
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Mother and Child(Olga and Son)
By
PabloPicasso
This work is amazing but there is no introduction for it.
Price:
$1000000.00
添加到心愿单
添加到购物车
Product Details
Date:
1922
Medium:
Oil on canvas
Dimensions:
100 cm X 80 cm
Home:
Baltimore Art Museum
Genres:
Neoclassical
Subjects:
People,Family
流行艺术家
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流行流派
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The CycleTransactionSignScript is used to quickly sign a cycle transaction for multiple verifiers.
This script relies on a standard sentinel installation. If you do not have a sentinel installation already available, configure one by following these instructions.
The script requires the signature string of a cycle transaction. The easiest way to obtain this signature is from the list cycle transactions command on the client.
To run the script, open a command line and navigate to the nyzoVerifier directory. Run the following command, replacing the signature in the command below with the signature of the transaction you want to sign, and replacing the 1 value of the second argument with 0 if you want to vote against the transaction.
sudo java -jar build/libs/nyzoVerifier-1.0.jar co.nyzo.verifier.scripts.CycleTransactionSignScript sig_g3gMk7KyJM_Kf~5oV~oS1TfULhjEg9JIdXqFfdxsWA-1AyZP3EXDgs39V3eKxSwxLN3ecgUPiPaea5Gd_QGGrgvjtBth 1
The script will gather some information from the managed verifiers: the frozen edge, the transaction, a list of in-cycle nodes, and the order of the current cycle. Then, it will sign the transaction for every managed verifier in the list and send every signature to the 5 verifiers in the cycle most likely to verify it.
For the version-1 blockchain, this script had to send signatures to every verifier in the cycle. In this version, only 5 messages will typically need to be sent per managed verifier. At a cycle length of 2000, this reduces overall traffic by 99.75%. So, if you have 50 managed verifiers, the script will typically send 250 messages total.


We have noticed that the deadline for completing
{{ task }} in {{ board }}
is within a week.
Go to the project
This is a notification email about important service
information regarding your active projects at Treux.
If you don't want to receive this kind of messages
anymore, you can
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{% endblock %}


CERV2 has increased zoning capability
• Increases airflow to the specific zone when active
• Link wireless switches to zones
• Boost exhaust air from bathrooms/kitchens
• Supply zones can direct fresh air to certain
locations (bedrooms, living rooms)


This is an example of an image being provided via Micropay. There many situations where a user might be willing to pay a small amount for an image, including printable images of artwork, worksheets for educational purposes, and photographs of breaking news.
Micropay provides the payment technology, and the content owner can decide the best way to present content to the user. In this demonstration, a blurred version of the Nyzo logo is displayed. If a Micropay transaction is submitted, an unblurred version of the image is delivered.


This section describes the ERF file sigopt.erf .
|
ERF Variable |
Description |
|
do_poly_shave |
Default is No . Yes - use polygon shaves if a compromise and a shaved line cannot be added because it shaves other features. |
|
exact_min_on_compromise |
Default is No . Yes - every time a compromise is made, the shave will only be down to the minimum spacing. This results in more locations being corrected but less spacing achieved. |
|
fill_poly |
Default is Yes. Yes - automatically fill the created polygon shaves. No - rely on operator to fill the created polygon shaves. |
|
max_pad_misregistration |
Maximum distance permitted between Pad center and hole center to consider the hole as assigned to the Pad. |
|
max_pad_shaves |
A pad is not allowed to have more than this number of shaves. A complex (filled) shave counts as one upon creation, but as many lines as it is made of upon reactivation of the function. |
|
min_brush |
Minimum brush size to use when filling. Default is 0.5 mils. |
|
min_neck_len |
A neckdowned portion of a line will always be greater than this length. |
|
min_reroute_side |
If a line segment is rerouted, then there should remain at least this length of the original segment on both sides of the reroute. |
|
resize_smd |
Yes - means PadDn modifications will also affect SMD pads, otherwise SMD pads will not get modified. |
|
shave_smd |
Default = Yes Yes - SMD shave is allowed. No - SMD pad will never be shaved. |
|
smd_resize_ratio |
Even if resize_smd = Yes the SMDs' small dimension is never allowed to become less than this ratio to its original dimension. |
|
v_handle_non_standard_ |
Enables you to define what non-standard pads, if any, you wish to handle. Yes = Handles non-standard pads, according to procedures below. No = action does not handle non-standard pads. A standard pad is a round or square pad. There are two kinds of non-standard pads: * * Semi-standard pads - Those are pads that
Genesis is familiar with. They do not need special symbols to be represented.
* * Non-standard pads - Those are pads that
Genesis is not familiar with and do need special symbols to be represented. v_handle_non_standard_pads has three optional modes: * * Don't handle non-standard pads * * Handle only semi-standard and standard
pads * * Also handle non-standard pads v_handle_non_standard_pads affects the DFM action in two ways: * * 1. Reroutes traces against non-standard
pads. Previously, the action rerouted line only against standard pads. Now you can also reroute lines for non-standard pads. * * 2. Enlarge non-standard pads to achieve
AR. Previously, only standard pads were enlarged in order to achieve AR. Now you can also enlarge semi-standard or non-standard pads. After enlargement, Genesis tries to change the non-standard pad to a semi-standard pad. Only if that fails will Genesis create a new non-standard pad (Construct Pad). |
|
v_handle_same_net_ |
Enables the SLO action to search for and fix Same Net Spacing problems. This variable is relevant only when the ERF variable same_net_spacing = Yes. v_handle_same_net_spacing has three options: * * 1. Don't handle Same Net Spacing. Action has same behavior as in previous versions. Action does not look for Same Net Spacing violations. If a Same Net Spacing violation is created by enlarging a pad, occurred and same_net_spacing = Yes, the enlargement is canceled and the spacing violation reported this in the Same Net Spacing category. * * 2. Only report Same Net
Spacing violations Action reports existing Same Net Spacing violations. These violations are recorded in the report category Same Net Spacing . * * 3. Fix Same Net
Spacing Violations Action tries to solve
Same Net Spacing problems. |
|
v_keep_smd_form |
If set to Y and SMD is drilled, annular ring for the via will not be repaired by adding a round pad that will change the apparent shape of the SMD pad. |
|
v_rerout_bus |
Enables you to control a bus rerouting, if that is necessary to solve a pad to line spacing problem. (A bus is a series parallel lines of any width.) No = the action tries to solve the pad to line spacing problem using the relevant mode. BUT, if there is another line which creates a line to line spacing problem, than this line will not be rerouted. Yes = the action tries to reroute a line to solve a specific pad to line spacing problem. BUT, if there is another line that blocks the line rerouting, it will first move the line that is blocking the line rerouting in order to create enough space for rerouting, and then it will reroute the line. Note: The bus rerout mode is controlled by the ERF variable v_rerout_mode . When a line that is needed to be moved as a triplet is touching a Pad, the action will retain a small part of line as it is (the length of this section is controlled by the ERF variable min_reroute_side ), and will move the rest of the line as a triplet. Examples Examples: |
|
v_rerout_mode |
Enables you to control line rerouting operations. When v_rerout_mode = 0 (default),
you can reroute the line locally only (current behavior and default value). |
|
v_shave_pad_below_min |
Enables you to violate minimum Annular Ring limitations by shaving a pad in order to solve a Line to Pad spacing problem. No = the action will not shave a Pad below the minimum Annular Ring value ( pp_min_ar or pp_min_via_ar ). Yes = the action will shave a Pad to solve a spacing problem even if it violates the minimum Annular Ring value. Examples |
|
|
|
|
|
|
|
Modification Priorities |
Modifications will be tried by descending priority values, highest value first |
|
PRD |
Shrink a pad (do not sacrifice optimal AR). |
|
PRS |
Reshape an SMD (round its corners). |
|
LRR |
Line reroute. |
|
PSH |
Pad shaving (don't sacrifice optimal AR or space). |
|
PSHC* |
Pad shaving (allow minimal AR or space). |
|
LRE |
Reduce line width (neckdown) - only to achieve min spacing. |
|
PRDC |
Shrink a pad (allow minimal AR or space). |
* The C (stands for Compromise) indicates we allow minimal values.
|
|
|
|
allow_both |
Default = Yes Yes - applies a small shave to each of two pads (with spacing violation) rather than apply a large shave to one of the pads. |
|
LRR_max_shift |
Default is zero (0). The maximum shift allowed the central segment of a rerouted line. 0 - no limit. |
|
max_pad_enlarge |
Default is zero. The maximum amount a pad can grow to fix annular ring violations. A value other than zero may cause a drill annular ring to be fixed sub-optimally or not at all. 0 - no limit. |
|
max_pad_shrink |
The maximum amount a pad (drilled or non drilled) can be shrunk to solve a spacing violation. 0 - no limit. |
|
same_net_space |
Yes - same net spacing violations will prevent a pad from growing to repair the annular ring. No - same net spacing is ignored. |
|
keep_pad_shape |
Default is No. Yes - square pads will remain square even when enlarged and will not be replaced by round pads. No - added/enlarged pads will always be round. |
|
shave_only_vias |
Default is No. Yes - only via pads will be shaved to solve spacing violations. No - all pads may be shaved. |


Species
{{sp.name}}
Classification:
{{sp.classification}}
Designation:
{{sp.designation}}
Average height:
{{sp.average_height}}
Average lifespan:
{{sp.average_lifespan}}
Skin colors:
{{sp.skin_colors}}
Eye colors:
{{sp.eye_colors}}
Language:
{{sp.language}}
Movies
{{film.title}}
Episode:
{{film.episode_id}}
Opening crawl:
{{film.opening_crawl}}
Director:
{{film.director}}
Producer:
{{film.producer}}
Release date:
{{film.release_date}}
Spaceships
{{ship.name}}
Model:
{{ship.model}}
Manufacturer:
{{ship.manufacturer}}
Cost:
{{ship.cost_in_credits}}
Length:
{{ship.length}}
Max atmosphering speed:
{{ship.max_atmosphering_speed}}
Crew:
{{ship.crew}}
Passengers:
{{ship.passengers}}
Model:
{{ship.model}}
Cargo capacity:
{{ship.cargo_capacity}}
Consumables:
{{ship.consumables}}
Hyperdrive rating:
{{ship.hyperdrive_rating}}
MGLT:
{{ship.MGLT}}
Starship class:
{{ship.starship_class}}


The functions defined by the specification. More...
Functions | |
| template<typename genFIType > | |
| genFIType | abs (genFIType const &x) |
| Returns x if x >= 0; otherwise, it returns -x. | |
| template<typename genType > | |
| genType | acos (genType const &x) |
| Arc cosine. | |
| template<typename genType > | |
| genType | acosh (genType const &x) |
| Arc hyperbolic cosine; returns the non-negative inverse of cosh. | |
| template<template< typename > class vecType> | |
| bool | all (vecType< bool > const &v) |
| Returns true if all components of x are true. | |
| template<template< typename > class vecType> | |
| bool | any (vecType< bool > const &v) |
| Returns true if any component of x is true. | |
| template<typename genType > | |
| genType | asin (genType const &x) |
| Arc sine. | |
| template<typename genType > | |
| genType | asinh (genType const &x) |
| Arc hyperbolic sine; returns the inverse of sinh. | |
| template<typename genType > | |
| genType | atan (genType const &y, genType const &x) |
| Arc tangent. | |
| template<typename genType > | |
| genType | atan (genType const &y_over_x) |
| Arc tangent. | |
| template<typename genType > | |
| genType | atanh (genType const &x) |
| Arc hyperbolic tangent; returns the inverse of tanh. | |
| template<typename T , template< typename > class C> | |
| C< T >::signed_type | bitCount (C< T > const &Value) |
| Returns the number of bits set to 1 in the binary representation of value. | |
| template<typename genIUType > | |
| genIUType | bitfieldExtract (genIUType const &Value, int const &Offset, int const &Bits) |
| Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of the result. | |
| template<typename genIUType > | |
| genIUType | bitfieldInsert (genIUType const &Base, genIUType const &Insert, int const &Offset, int const &Bits) |
| Returns the insertion the bits least-significant bits of insert into base. | |
| template<typename genIUType > | |
| genIUType | bitfieldReverse (genIUType const &value) |
| Returns the reversal of the bits of value. | |
| template<typename genType > | |
| genType | ceil (genType const &x) |
| Returns a value equal to the nearest integer that is greater than or equal to x. | |
| template<typename genType > | |
| genType | clamp (genType const &x, genType const &minVal, genType const &maxVal) |
| Returns min(max(x, minVal), maxVal) for each component in x. | |
| template<typename genType > | |
| genType | cos (genType const &angle) |
| The standard trigonometric cosine function. | |
| template<typename genType > | |
| genType | cosh (genType const &angle) |
| Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2 (From GLSL 1.30.08 specification, section 8.1) | |
| template<typename T > | |
| detail::tvec3< T > | cross (detail::tvec3< T > const &x, detail::tvec3< T > const &y) |
| Returns the cross product of x and y. | |
| template<typename genType > | |
| genType | degrees (genType const &radians) |
| Converts radians to degrees and returns the result. | |
| template<typename T > | |
| detail::tmat2x2< T >::value_type | determinant (detail::tmat2x2< T > const &m) |
| Return the determinant of a mat2 matrix. | |
| template<typename T > | |
| detail::tmat3x3< T >::value_type | determinant (detail::tmat3x3< T > const &m) |
| Return the determinant of a mat3 matrix. | |
| template<typename T > | |
| detail::tmat4x4< T >::value_type | determinant (detail::tmat4x4< T > const &m) |
| Return the determinant of a mat4 matrix. | |
| template<typename genType > | |
| genType::value_type | distance (genType const &p0, genType const &p1) |
| Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). | |
| template<typename genType > | |
| genType::value_type | dot (genType const &x, genType const &y) |
| Returns the dot product of x and y, i.e., result = x * y. | |
| template<typename T , template< typename > class vecType> | |
| vecType< T >::bool_type | equal (vecType< T > const &x, vecType< T > const &y) |
| Returns the component-wise comparison of result x == y. | |
| template<typename genType > | |
| genType | exp (genType const &x) |
| Returns the natural exponentiation of x, i.e., e^x. | |
| template<typename genType > | |
| genType | exp2 (genType const &x) |
| Returns 2 raised to the x power. | |
| template<typename genType > | |
| genType | faceforward (genType const &N, genType const &I, genType const &Nref) |
| If dot(Nref, I) < 0.0, return N, otherwise, return -N. | |
| template<typename T , template< typename > class C> | |
| C< T >::signed_type | findLSB (C< T > const &Value) |
| Returns the bit number of the least significant bit set to 1 in the binary representation of value. | |
| template<typename T , template< typename > class C> | |
| C< T >::signed_type | findMSB (C< T > const &Value) |
| Returns the bit number of the most significant bit in the binary representation of value. | |
| template<typename genType , typename genIType > | |
| genIType | floatBitsToInt (genType const &value) |
| Returns a signed or unsigned integer value representing the encoding of a floating-point value. | |
| template<typename genType > | |
| genType | floor (genType const &x) |
| Returns a value equal to the nearest integer that is less then or equal to x. | |
| template<typename genType > | |
| genType | fma (genType const &a, genType const &b, genType const &c) |
| Computes and returns a * b + c. | |
| template<typename genType > | |
| genType | fract (genType const &x) |
| Return x - floor(x). | |
| template<typename genType , typename genIType > | |
| genType | frexp (genType const &x, genIType &exp) |
| Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent) The significand is returned by the function and the exponent is returned in the parameter exp. | |
| template<typename T , template< typename > class vecType> | |
| vecType< T >::bool_type | greaterThan (vecType< T > const &x, vecType< T > const &y) |
| Returns the component-wise comparison of result x > y. | |
| template<typename T , template< typename > class vecType> | |
| vecType< T >::bool_type | greaterThanEqual (vecType< T > const &x, vecType< T > const &y) |
| Returns the component-wise comparison of result x >= y. | |
| template<typename genIType > | |
| void | imulExtended (genIType const &x, genIType const &y, genIType &msb, genIType &lsb) |
| Multiplies 32-bit integers x and y, producing a 64-bit result. | |
| template<typename genType , typename genIUType > | |
| genType | intBitsToFloat (genIUType const &value) |
| Returns a floating-point value corresponding to a signed or unsigned integer encoding of a floating-point value. | |
| template<typename T > | |
| detail::tmat2x2< T > | inverse (detail::tmat2x2< T > const &m) |
| Return the inverse of a mat2 matrix. | |
| template<typename T > | |
| detail::tmat3x3< T > | inverse (detail::tmat3x3< T > const &m) |
| Return the inverse of a mat3 matrix. | |
| template<typename T > | |
| detail::tmat4x4< T > | inverse (detail::tmat4x4< T > const &m) |
| Return the inverse of a mat4 matrix. | |
| template<typename genType > | |
| genType | inversesqrt (genType const &x) |
| Returns the reciprocal of the positive square root of x. | |
| template<typename genType > | |
| genType::bool_type | isinf (genType const &x) |
| Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. | |
| template<typename genType > | |
| genType::bool_type | isnan (genType const &x) |
| Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. | |
| template<typename genType , typename genIType > | |
| genType | ldexp (genType const &x, genIType const &exp) |
| Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent) If this product is too large to be represented in the floating-point type, the result is undefined. | |
| template<typename genType > | |
| genType::value_type | length (genType const &x) |
| Returns the length of x, i.e., sqrt(x * x). | |
| template<typename T , template< typename > class vecType> | |
| vecType< T >::bool_type | lessThan (vecType< T > const &x, vecType< T > const &y) |
| Returns the component-wise comparison result of x < y. | |
| template<typename T , template< typename > class vecType> | |
| vecType< T >::bool_type | lessThanEqual (vecType< T > const &x, vecType< T > const &y) |
| Returns the component-wise comparison of result x <= y. | |
| template<typename genType > | |
| genType | log (genType const &x) |
| Returns the natural logarithm of x, i.e., returns the value y which satisfies the equation x = e^y. | |
| template<typename genType > | |
| genType | log2 (genType const &x) |
| Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y. | |
| template<typename matType > | |
| matType | matrixCompMult (matType const &x, matType const &y) |
| Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and y[i][j]. | |
| template<typename genType > | |
| genType | max (genType const &x, genType const &y) |
| Returns y if x < y; otherwise, it returns x. | |
| template<typename genType > | |
| genType | min (genType const &x, genType const &y) |
| Returns y if y < x; otherwise, it returns x. | |
| template<typename genTypeT , typename genTypeU > | |
| genTypeT | mix (genTypeT const &x, genTypeT const &y, genTypeU const &a) |
| template<typename genType > | |
| genType | mod (genType const &x, genType const &y) |
| Modulus. | |
| template<typename genType > | |
| genType | mod (genType const &x, typename genType::value_type const &y) |
| Modulus. | |
| template<typename genType > | |
| genType | modf (genType const &x, genType &i) |
| Returns the fractional part of x and sets i to the integer part (as a whole number floating point value). | |
| template<typename genType > | |
| genType | normalize (genType const &x) |
| Returns a vector in the same direction as x but with length of 1. | |
| template<template< typename > class vecType> | |
| vecType< bool > | not_ (vecType< bool > const &v) |
| Returns the component-wise logical complement of x. | |
| template<typename T , template< typename > class vecType> | |
| vecType< T >::bool_type | notEqual (vecType< T > const &x, vecType< T > const &y) |
| Returns the component-wise comparison of result x != y. | |
| template<typename vecType , typename matType > | |
| matType | outerProduct (vecType const &c, vecType const &r) |
| Treats the first parameter c as a column vector and the second parameter r as a row vector and does a linear algebraic matrix multiply c * r. | |
| template<typename genType > | |
| genType | pow (genType const &x, genType const &y) |
| Returns x raised to the y power. | |
| template<typename genType > | |
| genType | radians (genType const °rees) |
| Converts degrees to radians and returns the result. | |
| template<typename genType > | |
| genType | reflect (genType const &I, genType const &N) |
| For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N. | |
| template<typename genType > | |
| genType | refract (genType const &I, genType const &N, typename genType::value_type const &eta) |
| For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector. | |
| template<typename genType > | |
| genType | round (genType const &x) |
| Returns a value equal to the nearest integer to x. | |
| template<typename genType > | |
| genType | roundEven (genType const &x) |
| Returns a value equal to the nearest integer to x. | |
| template<typename genFIType > | |
| genFIType | sign (genFIType const &x) |
| Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. | |
| template<typename genType > | |
| genType | sin (genType const &angle) |
| The standard trigonometric sine function. | |
| template<typename genType > | |
| genType | sinh (genType const &angle) |
| Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2 (From GLSL 1.30.08 specification, section 8.1) | |
| template<typename genType > | |
| genType | smoothstep (genType const &edge0, genType const &edge1, genType const &x) |
| Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1. | |
| template<typename genType > | |
| genType | sqrt (genType const &x) |
| Returns the positive square root of x. | |
| template<typename genType > | |
| genType | step (genType const &edge, genType const &x) |
| Returns 0.0 if x < edge, otherwise it returns 1.0. | |
| template<typename genType > | |
| genType | tan (genType const &angle) |
| The standard trigonometric tangent function. | |
| template<typename genType > | |
| genType | tanh (genType const &angle) |
| Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) (From GLSL 1.30.08 specification, section 8.1) | |
| template<typename matType > | |
| matType::transpose_type | transpose (matType const &x) |
| Returns the transposed matrix of x (From GLSL 1.30.08 specification, section 8.5) | |
| template<typename genType > | |
| genType | trunc (genType const &x) |
| Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x. | |
| template<typename genUType > | |
| genUType | uaddCarry (genUType const &x, genUType const &y, genUType &carry) |
| Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32). | |
| template<typename genUType > | |
| void | umulExtended (genUType const &x, genUType const &y, genUType &msb, genUType &lsb) |
| Multiplies 32-bit integers x and y, producing a 64-bit result. | |
| template<typename genUType > | |
| genUType | usubBorrow (genUType const &x, genUType const &y, genUType &borrow) |
| Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise. |
The functions defined by the specification.
| genFIType glm::core::function::common::abs | ( | genFIType const & | x | ) |
Returns x if x >= 0; otherwise, it returns -x.
(From GLSL 1.30.08 specification, section 8.3)
| genType glm::core::function::trigonometric::acos | ( | genType const & | x | ) |
Arc cosine.
Returns an angle whose sine is x. The range of values returned by this function is [0, PI]. Results are undefined if |x| > 1. (From GLSL 1.30.08 specification, section 8.1)
| genType glm::core::function::trigonometric::acosh | ( | genType const & | x | ) |
Arc hyperbolic cosine; returns the non-negative inverse of cosh.
Results are undefined if x < 1. (From GLSL 1.30.08 specification, section 8.1)
| bool glm::core::function::vector_relational::all | ( | vecType< bool > const & | v | ) |
Returns true if all components of x are true.
(From GLSL 1.30.08 specification, section 8.6)
Definition at line 165 of file func_vector_relational.hpp.
| bool glm::core::function::vector_relational::any | ( | vecType< bool > const & | v | ) |
Returns true if any component of x is true.
(From GLSL 1.30.08 specification, section 8.6)
Definition at line 151 of file func_vector_relational.hpp.
| genType glm::core::function::trigonometric::asin | ( | genType const & | x | ) |
Arc sine.
Returns an angle whose sine is x. The range of values returned by this function is [-PI/2, PI/2]. Results are undefined if |x| > 1. (From GLSL 1.30.08 specification, section 8.1)
| genType glm::core::function::trigonometric::asinh | ( | genType const & | x | ) |
Arc hyperbolic sine; returns the inverse of sinh.
(From GLSL 1.30.08 specification, section 8.1)
| genType glm::core::function::trigonometric::atan | ( | genType const & | y, |
| genType const & | x | ||
| ) |
Arc tangent.
Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLSL 1.30.08 specification, section 8.1)
Referenced by glm::gtx::compatibility::atan2().
| genType glm::core::function::trigonometric::atan | ( | genType const & | y_over_x | ) |
Arc tangent.
Returns an angle whose tangent is y_over_x. The range of values returned by this function is [-PI/2, PI/2]. (From GLSL 1.30.08 specification, section 8.1)
| genType glm::core::function::trigonometric::atanh | ( | genType const & | x | ) |
Arc hyperbolic tangent; returns the inverse of tanh.
Results are undefined if abs(x) >= 1. (From GLSL 1.30.08 specification, section 8.1)
| C<T>::signed_type glm::core::function::integer::bitCount | ( | C< T > const & | Value | ) |
Returns the number of bits set to 1 in the binary representation of value.
(From GLSL 4.00.08 specification, section 8.8)
| genIUType glm::core::function::integer::bitfieldExtract | ( | genIUType const & | Value, |
| int const & | Offset, | ||
| int const & | Bits | ||
| ) |
Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of the result.
For unsigned data types, the most significant bits of the result will be set to zero. For signed data types, the most significant bits will be set to the value of bit offset + base – 1.
If bits is zero, the result will be zero. The result will be undefined if offset or bits is negative, or if the sum of offset and bits is greater than the number of bits used to store the operand.
(From GLSL 4.00.08 specification, section 8.8)
| genIUType glm::core::function::integer::bitfieldInsert | ( | genIUType const & | Base, |
| genIUType const & | Insert, | ||
| int const & | Offset, | ||
| int const & | Bits | ||
| ) |
Returns the insertion the bits least-significant bits of insert into base.
The result will have bits [offset, offset + bits - 1] taken from bits [0, bits – 1] of insert, and all other bits taken directly from the corresponding bits of base. If bits is zero, the result will simply be base. The result will be undefined if offset or bits is negative, or if the sum of offset and bits is greater than the number of bits used to store the operand.
(From GLSL 4.00.08 specification, section 8.8)
| genIUType glm::core::function::integer::bitfieldReverse | ( | genIUType const & | value | ) |
Returns the reversal of the bits of value.
The bit numbered n of the result will be taken from bit (bits - 1) - n of value, where bits is the total number of bits used to represent value. (From GLSL 4.00.08 specification, section 8.8)
| genType glm::core::function::common::ceil | ( | genType const & | x | ) |
Returns a value equal to the nearest integer that is greater than or equal to x.
(From GLSL 1.30.08 specification, section 8.3)
| genType glm::core::function::common::clamp | ( | genType const & | x, |
| genType const & | minVal, | ||
| genType const & | maxVal | ||
| ) |
Returns min(max(x, minVal), maxVal) for each component in x.
using the floating-point values minVal and maxVal. (From GLSL 1.30.08 specification, section 8.3)
Referenced by glm::gtx::compatibility::saturate().
| genType glm::core::function::trigonometric::cos | ( | genType const & | angle | ) |
The standard trigonometric cosine function.
The values returned by this function will range from [-1, 1]. (From GLSL 1.30.08 specification, section 8.1)
| detail::tvec3<T> glm::core::function::geometric::cross | ( | detail::tvec3< T > const & | x, |
| detail::tvec3< T > const & | y | ||
| ) |
Returns the cross product of x and y.
(From GLSL 1.30.08 specification, section 8.4)
| genType glm::core::function::trigonometric::degrees | ( | genType const & | radians | ) |
Converts radians to degrees and returns the result.
(From GLSL 1.30.08 specification, section 8.1)
| detail::tmat2x2<T>::value_type glm::core::function::matrix::determinant | ( | detail::tmat2x2< T > const & | m | ) |
Return the determinant of a mat2 matrix.
(From GLSL 1.50.09 specification, section 8.5)..
| detail::tmat3x3<T>::value_type glm::core::function::matrix::determinant | ( | detail::tmat3x3< T > const & | m | ) |
Return the determinant of a mat3 matrix.
(From GLSL 1.50.09 specification, section 8.5).
| detail::tmat4x4<T>::value_type glm::core::function::matrix::determinant | ( | detail::tmat4x4< T > const & | m | ) |
Return the determinant of a mat4 matrix.
(From GLSL 1.50.09 specification, section 8.5).
| genType::value_type glm::core::function::geometric::distance | ( | genType const & | p0, |
| genType const & | p1 | ||
| ) |
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
(From GLSL 1.30.08 specification, section 8.4)
| genType::value_type glm::core::function::geometric::dot | ( | genType const & | x, |
| genType const & | y | ||
| ) |
Returns the dot product of x and y, i.e., result = x * y.
(From GLSL 1.30.08 specification, section 8.4)
| vecType<T>::bool_type glm::core::function::vector_relational::equal | ( | vecType< T > const & | x, |
| vecType< T > const & | y | ||
| ) |
Returns the component-wise comparison of result x == y.
(From GLSL 1.30.08 specification, section 8.6)
Definition at line 116 of file func_vector_relational.hpp.
| genType glm::core::function::exponential::exp | ( | genType const & | x | ) |
Returns the natural exponentiation of x, i.e., e^x.
(From GLSL 1.30.08 specification, section 8.2)
| genType glm::core::function::exponential::exp2 | ( | genType const & | x | ) |
Returns 2 raised to the x power.
(From GLSL 1.30.08 specification, section 8.2)
| genType glm::core::function::geometric::faceforward | ( | genType const & | N, |
| genType const & | I, | ||
| genType const & | Nref | ||
| ) |
If dot(Nref, I) < 0.0, return N, otherwise, return -N.
(From GLSL 1.30.08 specification, section 8.4)
| C<T>::signed_type glm::core::function::integer::findLSB | ( | C< T > const & | Value | ) |
Returns the bit number of the least significant bit set to 1 in the binary representation of value.
If value is zero, -1 will be returned. (From GLSL 4.00.08 specification, section 8.8)
| C<T>::signed_type glm::core::function::integer::findMSB | ( | C< T > const & | Value | ) |
Returns the bit number of the most significant bit in the binary representation of value.
For positive integers, the result will be the bit number of the most significant bit set to 1. For negative integers, the result will be the bit number of the most significant bit set to 0. For a value of zero or negative one, -1 will be returned. (From GLSL 4.00.08 specification, section 8.8)
| genUType floatBitsToInt | ( | genType const & | value | ) |
Returns a signed or unsigned integer value representing the encoding of a floating-point value.
The floatingpoint value's bit-level representation is preserved. (From GLSL 4.00.08 specification, section 8.3)
| genType glm::core::function::common::floor | ( | genType const & | x | ) |
Returns a value equal to the nearest integer that is less then or equal to x.
(From GLSL 1.30.08 specification, section 8.3)
| genType glm::core::function::common::fma | ( | genType const & | a, |
| genType const & | b, | ||
| genType const & | c | ||
| ) |
Computes and returns a * b + c.
(From GLSL 4.00.08 specification, section 8.3)
| genType glm::core::function::common::fract | ( | genType const & | x | ) |
Return x - floor(x).
(From GLSL 1.30.08 specification, section 8.3)
| genType glm::core::function::common::frexp | ( | genType const & | x, |
| genIType & | exp | ||
| ) |
Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent) The significand is returned by the function and the exponent is returned in the parameter exp.
For a floating-point value of zero, the significant and exponent are both zero. For a floating-point value that is an infinity or is not a number, the results are undefined. (From GLSL 4.00.08 specification, section 8.3)
| vecType<T>::bool_type glm::core::function::vector_relational::greaterThan | ( | vecType< T > const & | x, |
| vecType< T > const & | y | ||
| ) |
Returns the component-wise comparison of result x > y.
(From GLSL 1.30.08 specification, section 8.6)
Definition at line 76 of file func_vector_relational.hpp.
| vecType<T>::bool_type glm::core::function::vector_relational::greaterThanEqual | ( | vecType< T > const & | x, |
| vecType< T > const & | y | ||
| ) |
Returns the component-wise comparison of result x >= y.
(From GLSL 1.30.08 specification, section 8.6)
Definition at line 96 of file func_vector_relational.hpp.
| void glm::core::function::integer::imulExtended | ( | genIType const & | x, |
| genIType const & | y, | ||
| genIType & | msb, | ||
| genIType & | lsb | ||
| ) |
Multiplies 32-bit integers x and y, producing a 64-bit result.
The 32 least-significant bits are returned in lsb. The 32 most-significant bits are returned in msb. (From GLSL 4.00.08 specification, section 8.8)
| genType glm::core::function::common::intBitsToFloat | ( | genIUType const & | value | ) |
Returns a floating-point value corresponding to a signed or unsigned integer encoding of a floating-point value.
If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved. (From GLSL 4.00.08 specification, section 8.3)
| detail::tmat2x2<T> glm::core::function::matrix::inverse | ( | detail::tmat2x2< T > const & | m | ) |
Return the inverse of a mat2 matrix.
(From GLSL 1.40.07 specification, section 8.5).
| detail::tmat3x3<T> glm::core::function::matrix::inverse | ( | detail::tmat3x3< T > const & | m | ) |
Return the inverse of a mat3 matrix.
(From GLSL 1.40.07 specification, section 8.5).
| detail::tmat4x4<T> glm::core::function::matrix::inverse | ( | detail::tmat4x4< T > const & | m | ) |
Return the inverse of a mat4 matrix.
(From GLSL 1.40.07 specification, section 8.5).
| genType glm::core::function::exponential::inversesqrt | ( | genType const & | x | ) |
Returns the reciprocal of the positive square root of x.
(From GLSL 1.30.08 specification, section 8.2)
| genType::bool_type glm::core::function::common::isinf | ( | genType const & | x | ) |
Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations.
Returns false otherwise, including for implementations with no infinity representations. (From GLSL 1.30.08 specification, section 8.3)
| genType::bool_type glm::core::function::common::isnan | ( | genType const & | x | ) |
Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations.
Returns false otherwise, including for implementations with no NaN representations. (From GLSL 1.30.08 specification, section 8.3)
| genType glm::core::function::common::ldexp | ( | genType const & | x, |
| genIType const & | exp | ||
| ) |
Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent) If this product is too large to be represented in the floating-point type, the result is undefined.
(From GLSL 4.00.08 specification, section 8.3)
| genType::value_type glm::core::function::geometric::length | ( | genType const & | x | ) |
Returns the length of x, i.e., sqrt(x * x).
(From GLSL 1.30.08 specification, section 8.4)
| vecType<T>::bool_type glm::core::function::vector_relational::lessThan | ( | vecType< T > const & | x, |
| vecType< T > const & | y | ||
| ) |
Returns the component-wise comparison result of x < y.
(From GLSL 1.30.08 specification, section 8.6)
Definition at line 35 of file func_vector_relational.hpp.
| vecType<T>::bool_type glm::core::function::vector_relational::lessThanEqual | ( | vecType< T > const & | x, |
| vecType< T > const & | y | ||
| ) |
Returns the component-wise comparison of result x <= y.
(From GLSL 1.30.08 specification, section 8.6)
Definition at line 56 of file func_vector_relational.hpp.
| genType glm::core::function::exponential::log | ( | genType const & | x | ) |
Returns the natural logarithm of x, i.e., returns the value y which satisfies the equation x = e^y.
Results are undefined if x <= 0. (From GLSL 1.30.08 specification, section 8.2)
| genType glm::core::function::exponential::log2 | ( | genType const & | x | ) |
Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y.
(From GLSL 1.30.08 specification, section 8.2)
| matType glm::core::function::matrix::matrixCompMult | ( | matType const & | x, |
| matType const & | y | ||
| ) |
Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and y[i][j].
(From GLSL 1.30.08 specification, section 8.5)
| genType glm::core::function::common::max | ( | genType const & | x, |
| genType const & | y | ||
| ) |
Returns y if x < y; otherwise, it returns x.
(From GLSL 1.30.08 specification, section 8.3)
| genType glm::core::function::common::min | ( | genType const & | x, |
| genType const & | y | ||
| ) |
Returns y if y < x; otherwise, it returns x.
(From GLSL 1.30.08 specification, section 8.3)
| genTypeT glm::core::function::common::mix | ( | genTypeT const & | x, |
| genTypeT const & | y, | ||
| genTypeU const & | a | ||
| ) |
From GLSL 1.30.08 specification, section 8.3
| [in] | x | Floating point scalar or vector. |
| [in] | y | Floating point scalar or vector. |
| [in] | a | Floating point or boolean scalar or vector. |
Referenced by glm::gtx::compatibility::lerp().
| genType glm::core::function::common::mod | ( | genType const & | x, |
| genType const & | y | ||
| ) |
Modulus.
Returns x - y * floor(x / y) for each component in x using the floating point value y. (From GLSL 1.30.08 specification, section 8.3)
| genType glm::core::function::common::mod | ( | genType const & | x, |
| typename genType::value_type const & | y | ||
| ) |
Modulus.
Returns x - y * floor(x / y) for each component in x using the floating point value y. (From GLSL 1.30.08 specification, section 8.3)
| genType glm::core::function::common::modf | ( | genType const & | x, |
| genType & | i | ||
| ) |
Returns the fractional part of x and sets i to the integer part (as a whole number floating point value).
Both the return value and the output parameter will have the same sign as x. (From GLSL 1.30.08 specification, section 8.3)
| genType glm::core::function::geometric::normalize | ( | genType const & | x | ) |
Returns a vector in the same direction as x but with length of 1.
(From GLSL 1.30.08 specification, section 8.4)
| vecType<bool> glm::core::function::vector_relational::not_ | ( | vecType< bool > const & | v | ) |
Returns the component-wise logical complement of x.
(From GLSL 1.30.08 specification, section 8.6)
Definition at line 179 of file func_vector_relational.hpp.
| vecType<T>::bool_type glm::core::function::vector_relational::notEqual | ( | vecType< T > const & | x, |
| vecType< T > const & | y | ||
| ) |
Returns the component-wise comparison of result x != y.
(From GLSL 1.30.08 specification, section 8.6)
Definition at line 134 of file func_vector_relational.hpp.
| matType glm::core::function::matrix::outerProduct | ( | vecType const & | c, |
| vecType const & | r | ||
| ) |
Treats the first parameter c as a column vector and the second parameter r as a row vector and does a linear algebraic matrix multiply c * r.
(From GLSL 1.30.08 specification, section 8.5)
| genType glm::core::function::exponential::pow | ( | genType const & | x, |
| genType const & | y | ||
| ) |
Returns x raised to the y power.
(From GLSL 1.30.08 specification, section 8.2)
| genType glm::core::function::trigonometric::radians | ( | genType const & | degrees | ) |
Converts degrees to radians and returns the result.
(From GLSL 1.30.08 specification, section 8.1)
| genType glm::core::function::geometric::reflect | ( | genType const & | I, |
| genType const & | N | ||
| ) |
For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
(From GLSL 1.30.08 specification, section 8.4)
| genType glm::core::function::geometric::refract | ( | genType const & | I, |
| genType const & | N, | ||
| typename genType::value_type const & | eta | ||
| ) |
For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector.
(From GLSL 1.30.08 specification, section 8.4)
| genType glm::core::function::common::round | ( | genType const & | x | ) |
Returns a value equal to the nearest integer to x.
The fraction 0.5 will round in a direction chosen by the implementation, presumably the direction that is fastest. This includes the possibility that round(x) returns the same value as roundEven(x) for all values of x. (From GLSL 1.30.08 specification, section 8.3)
| genType glm::core::function::common::roundEven | ( | genType const & | x | ) |
Returns a value equal to the nearest integer to x.
A fractional part of 0.5 will round toward the nearest even integer. (Both 3.5 and 4.5 for x will return 4.0.) (From GLSL 1.30.08 specification, section 8.3)
| genFIType glm::core::function::common::sign | ( | genFIType const & | x | ) |
Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
(From GLSL 1.30.08 specification, section 8.3)
| genType glm::core::function::trigonometric::sin | ( | genType const & | angle | ) |
The standard trigonometric sine function.
The values returned by this function will range from [-1, 1]. (From GLSL 1.30.08 specification, section 8.1)
| genType glm::core::function::common::smoothstep | ( | genType const & | edge0, |
| genType const & | edge1, | ||
| genType const & | x | ||
| ) |
Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1.
This is useful in cases where you would want a threshold function with a smooth transition. This is equivalent to: genType t; t = clamp ((x – edge0) / (edge1 – edge0), 0, 1); return t * t * (3 – 2 * t); Results are undefined if edge0 >= edge1. (From GLSL 1.30.08 specification, section 8.3)
| genType glm::core::function::exponential::sqrt | ( | genType const & | x | ) |
Returns the positive square root of x.
(From GLSL 1.30.08 specification, section 8.2)
| genType glm::core::function::common::step | ( | genType const & | edge, |
| genType const & | x | ||
| ) |
Returns 0.0 if x < edge, otherwise it returns 1.0.
(From GLSL 1.30.08 specification, section 8.3)
| genType glm::core::function::trigonometric::tan | ( | genType const & | angle | ) |
The standard trigonometric tangent function.
(From GLSL 1.30.08 specification, section 8.1)
| genType glm::core::function::common::trunc | ( | genType const & | x | ) |
Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x.
(From GLSL 1.30.08 specification, section 8.3)
| genUType glm::core::function::integer::uaddCarry | ( | genUType const & | x, |
| genUType const & | y, | ||
| genUType & | carry | ||
| ) |
Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32).
The value carry is set to 0 if the sum was less than pow(2, 32), or to 1 otherwise.
(From GLSL 4.00.08 specification, section 8.8)
| void glm::core::function::integer::umulExtended | ( | genUType const & | x, |
| genUType const & | y, | ||
| genUType & | msb, | ||
| genUType & | lsb | ||
| ) |
Multiplies 32-bit integers x and y, producing a 64-bit result.
The 32 least-significant bits are returned in lsb. The 32 most-significant bits are returned in msb. (From GLSL 4.00.08 specification, section 8.8)
| genUType glm::core::function::integer::usubBorrow | ( | genUType const & | x, |
| genUType const & | y, | ||
| genUType & | borrow | ||
| ) |
Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise.
The value borrow is set to 0 if x >= y, or to 1 otherwise.
(From GLSL 4.00.08 specification, section 8.8)


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Razer's biggest store yet to open in London on December 14
Just before Christmas, Razer is treating its fans in the UK to a new experience in London.
by Richard DevineSource: Razer
What you need to know
- Razer's new brick and mortar store will open in Central London on December 14.
- The first in Europe and also the biggest RazerStore to date.
- Razer joins Microsoft opening flagship brand experiences in London in 2019.
Razer's British fans have been crying out for it for long enough, and finally it's almost happening. On December 14, the latest RazerStore experience will open in Central London close to Leicester Square on Charing Cross Road.
Not only this but the London RazerStore will be the biggest the company has opened to date and has been designed as the "pinnacle of Razer's retail presence."
Set across two floors, the RazerStore London will naturally be a chance for fans and newcomers alike to get their hands on every single piece of Razer hardware and test it out for themselves. But it's not just a store that exists to sell products, instead an interactive experience akin to that of Microsoft's recently opened London store not far away.
One floor of the store will be dedicated to a LAN area, console play stations and even a dedicated, fully enclosed streaming booth. Razer is hoping to host regular tournaments, workshops and bootcamps for gamers of all levels to get involved with.
The RazerStore London will open to the public at 10am on December 14, and fans are invited to go down and check it out and take part in the launch day festivities. For more information and to register head over to the dedicated Eventbrite page.


Shell script¶
If you installed GNU Parallel, you can run all nodes from a single shell script, and get all their outputs on the same console. This saves time and effort, since you would typically have multiple consoles open, one for each node. This route will probably not work if a node needs input or otherwise interacts with the user, but it works fine for the standard “data collection into data processing into data output/logging” workflow that tends to happen in ROS.
To run all nodes from a single script, do the following:
- Create a shell script. Name it however you want (this documentation will use
run.sh
) - Write the following line in the script:
parallel --ungroup --jobs 0 python ::: ../zerosmq-master.py <your-first-node.py> <your-second-node.py> <your-third-node.py>
- (Of course, you should change
<your-first-node.py>
for your actual first node, and so on). - There is no limit to the number of nodes (well, there probably is, but I haven’t found it yet).
You may need to change the Python interpreter to
python3.7
or similar, if you have more interpreters. - All nodes will run on a single console window. The output from all nodes will appear on it
(that’s why you should really use the
log(msg)
function provided with the library, instead ofprint()
). If you pressCtrl+C
, all nodes will be stopped, including the master node.


Replicating Databases
The list of databases supporting replication has grown to include a wide range
of databases all with various strengths and locations within an application stack.
- Apache CouchDB
- Apache CouchDB implemented the originating HTTP-based, multi-master
replication pattern. It is written in Erlang, and has helped spawn this
list of (nearly) compatible implementions.
- Cloudant
- Cloudant offers a CouchDB compatible Database-as-a-Service product
which adds Dynamo-style, multi-node partitioning to the Apache CouchDB
core. Cloudant is donating this sharding code-base (aka
BigCouch) to the Apache Foundation
and it is intended to be the basis of a future Apache CouchDB.
- Couchbase Lite (TouchDB)
- Couchbase Lite (formerly TouchDB) is a lightweight Apache
CouchDB-compatible database engine suitable for embedding into
mobile or desktop apps. There are both iOS and Android vairants.
- PouchDB
- PouchDB provides a custom JavaScript API on top of IndexedDB in HTML5 compatible
web browsers. While its own, non-HTTP API, it can replicate with many of the
other databases that support the replication protocol.
- PouchDB Server
- PouchDB running via node.js with the same HTTP API as Apache CouchDB.
- Other earlier stage replicating endpoints:
-
- couchup
- level-couch-sync
- roy-replicator
- replipy (a testing implementation)
- replicate
- Replication Web Service for Drupal


Jason Snider
Full Stack Web and Hybrid Mobile Applications Developer
A full stack web and hybrid application developer, systems architect, Linux aficionado, front end engineer, open source advocate, impromptu DBA and security enthusiast with a sincere passion for building and advancing knowledge while resolving complex problems and business challenges through technical innovation.
- Hands-on experience leading all stages of development, requirements, solution design, architecture, testing and support.
Core Competencies
- Full Stack Development
- Solution Design
- A Natural Problem Solver
- Hybrid Mobile Development
- Ability to Delegate Tasks
- Strong Analytical Skills
Techincal Proficiencies
- Platforms: Linux, Windows, Mac, LAMP, MEAN, NodeJS, Angular, Ionic
- Database: MySQL, MongoDB
- Tools: VS Code, SSH, Gulp, Git
- Languages: HTML, CSS, SASS, JavaScript, ES6, PHP, Python, Bash, SQL
Professional Experience
MicroTrain Technologies, Chicago, IL 2007-Present
Leads the development of spcial projects and ERP, CRM, CMS, Ecommece, AI, and social media systems.
- Full stack LAMP
- Full stack JavaScript with a focus on MEAN
- Hybrid Mobile Development with Ionic
- Designs and implements development processes
- Conceives and implements development strategies
LexTech Global Services, Lisle, IL 2006-2007
Developed a pilot system that pioneered the "Health 2.0" arena.
- Project for Active Care Network.
- Responsible for writing and testing code.
- Implemented complex event processing.
- Implemented mapping and geo data based functionality.
- HTML, CSS, JavaScript, SQL, CakePHP
Freelance, Columbus, OH 2003-2006
Built several websites and applications using PHP, MySQL, HTML, CSS and JavaScript.


--- title: ATAT Show Episode 2 short: Soccer, Gun Control, and Science, oh my! category: plus author: Tim comments: true published: true image: /images/atatep2.jpg ---
Hey nerds! We're back with episode 2 of All Teh Awesome Things where our friend Ian joined us for discussions about soccer, gun control, a little anime, and even stem cells. We're all over the place!
This one would have been up sooner but YouTube didn't like the first song we chose. No worries though, we'll be at it more frequently as we refine the AT-AT show and Console-Tations in the near future. Thanks for watching! All links and information about the background music are in the description below the video.
Stay Nerdy, my friends :)


Don't blink or you'll miss this record-setting 1.82 second Formula 1 pit stop
by David PescovitzThis is the third time this season that Red Bull Racing broke the pit stop record, this time with a 1.82 second servicing of Max Verstappen's car during yesterday's Formula 1 Brazilian Grand Prix. I hope robots never take their jobs.


Common utility code for the entire project.
This includes:
- An {@link com.mcdermottroe.exemplar.Exception} base class
for common exception handling.
- Assertion/Design By Contract™ features.
- Constants.
- Java/XML string encoding methods.
- Message formatting code.
- Methods to help implementations of {@link
java.lang.Object#equals(Object)}, {@link
java.lang.Object#hashCode()} and {@link
java.lang.Object#toString()}.
- Package discovery code for dealing with plugin-style
architectures.


---
layout: post
title: Aperture 3 - Album Picks After The Fact
tags:
- album pick
- albums
- Aperture 3
- Apple Aperture
- Featured
- Organization
- work-flow
- Workflow
status: publish
type: post
published: true
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ghostpool_circle_image: http://photo.rwboyer.com/wp-content/uploads/2010/09/album-880.jpg
ghostpool_port_image_small: http://photo.rwboyer.com/wp-content/uploads/2010/09/album-880.jpg
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I am a big fan of automatically stacking new versions created in Aperture. You can do that via preference settings. I am also a big fan of having a separate album for each different kind of version that you create from the same image master. One for black and white, one for special color treatments, one for 8x10 crops, etc, etc. I explain why this is a good thing about a thousand times in old posts and in the eBooks but what if you didn't do that and have a bunch of stacks with all sorts of versions in the stack with no rhyme or reason?
With some of Aperture 3's new search features it's really easy to make an album of versions with album picks of those adjustment types after the fact. I'll walk you through it step by step.
- Do a quick search in the image browser with all the stacks open and add a search criteria for adjustment.
[image title="search" size="full" id="2543" align="none" linkto="viewer" ]
- Now that you are looking at just the black and white versions, select all of them via the edit menu or command+A.
- Next use command+L or right click new album to create a new album. Call it "Black and White" and make sure the include selected images is checked.
[image title="album" size="full" id="2541" align="none" linkto="viewer" ]
- Note that in the new album all of the black and white images that were selected have a little check mark on them at the top. These are the album picks even though they are most likely located further down in the stack. This is because they were the actual images selected when the album was created. This also happens automatically when you create a new version while looking at an image via an album. Very powerful.
[image title="albumpicks" size="full" id="2542" align="none" linkto="viewer" ]
- Close all the stacks via the stack menu or or Option+; Stacks are the most powerful when the are CLOSED. They are a mess when they are open unless you happen to be searching.
 Use this kind of thing to create a nice album organization inside of your projects using just about any criteria you can think of instead of a giant heap of image versions. You don't have to just use adjustment searches.  Just search on PSD or TIFF instead. Once they are in their own album it is a piece of cake to close the stacks and add other metadata to the whole lot of them as a global indicator for their purpose be it flags, custom metadata fields, whatever. Some times I don't even bother with that because once they are in an album you have a work-flow record of what you did and know pretty much why you did it.
I use albums for just about every thing any time I make a selection. More on that later, this is my latest in my new Aperture 3 - super simple stuff series. Let me know if it is too simple and what direction you want me to take the series.
RB


Pressure – Access to the Pressure sensor¶
This object gives you access to the Pressure sensor on the Thunderboard Sense.
The pressure is measured in millibars (mbar), which is not an SI unit, but a metric unit often used in metrology. At sea-level the pressure is defined to be 1013.25 mbar. The sensor can measure in the range from 300 mbar to 1100 mbar (equivalent to +9000 m above to -500 m below sea level). The pressure is measured with an accuracy of ±0.12 mbar (±1.1 m).
The sensor can also measure temperature in the range of -40°C to 85°C.
Example:
import tbsense
tbsense.Pressure.start()
pressure = tbsense.Pressure.measure()
temperature = tbsense.Pressure.temperature()
print("Current Pressure is: ", pressure, " Pa.")
print("Current Temperature is: ", temperature, " degrees C.")
Functions¶
-
tbsense.Pressure.
start
()¶ Starts the pressure sensor. This function has to be called in order to take measurements.
-
tbsense.Pressure.
stop
()¶ Stops the pressure sensor. Use this function if you no longer need to use the pressure sensor and want to save some power.
-
tbsense.Pressure.
measure
()¶ Returns a measurement from the pressure sensor. The result is returned in kiloPascals. A measurement may take 7 ms when
mode
is 0, up to 45 ms whenmode
is 4...note:: Need to convert measurement to pascall from millibar
-
tbsense.Pressure.
temperature
()¶ Returns a temperature measurement from the internal thermometer of the pressure sensor. The result is returned in degrees Celcius. A measurement may take 7 ms when
mode
is 0, up to 45 ms whenmode
is 4.
-
tbsense.Pressure.
mode
([mode])¶ The mode decides the accuracy of the pressure sensor. A mode of 0 is low power and low accuracy, while a mode of 4 uses more power and has higher accuracy. The mode can be an integer between 0 and 4. If no argument is given, the current mode is returned. The default mode is 4.