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[Oracle, ORACLE-DPS] Tracking Enhancer II Tracking Enhancer II Heat Sink II Heat Sink II Heat Sink II Heat Sink II 100MN Monopropellant Enduring Afterburner X5 Enduring Stasis Webifier J5 Enduring Warp Disruptor Dual Heavy Modulated Pulse Energy Beam I Dual Heavy Modulated Pulse Energy Beam I Dual Heavy Modulated Pulse Energy Beam I Dual Heavy Modulated Pulse Energy Beam I Dual Heavy Modulated Pulse Energy Beam I Dual Heavy Modulated Pulse Energy Beam I Dual Heavy Modulated Pulse Energy Beam I Dual Heavy Modulated Pulse Energy Beam I Medium Energy Burst Aerator II Multifrequency L x8
Polarized
[Oracle, ORACLE-POLARIZED] Tracking Enhancer II Tracking Enhancer II Heat Sink II Heat Sink II Heat Sink II Heat Sink II 100MN Monopropellant Enduring Afterburner X5 Enduring Stasis Webifier J5 Enduring Warp Disruptor Polarized Mega Pulse Laser Polarized Mega Pulse Laser Polarized Mega Pulse Laser Polarized Mega Pulse Laser Polarized Mega Pulse Laser Polarized Mega Pulse Laser Polarized Mega Pulse Laser Polarized Mega Pulse Laser Medium Energy Burst Aerator II Multifrequency L x8


--- layout: page title: Learning OData on Postman date: 2014-12-12 07:45:00.000000000 +08:00 permalink: /getting-started/learning-odata-on-postman/ ---
There are various ways to learn about OData and start with the native HTTP request maybe the most direct one. We have a series of Basic Tutorials and Advanced Tutorials already, but these still ask you to copy&paste the requests. Now we provide an easier way to help you understand OData and also make it quite easy for you to contribute your own scenarios. We create a collections of HTTP requests of OData on Postman on Chrome- an efficient way to test, develop and document APIs.
It's quite easy for Chrome users to install the Postman tool and run the collections. Just follow the steps below :
You can find more details of POSTMAN collection in POSTMAN collection docs. After you successfully import the collection, you can see the query collection as below :
And the resources behind this is on OData tutorial Guidelines.
As you can see from the picture above, we have created several requests into different categories in the collection with description, HTTP method, request URL, request headers and response payload (if no response, just click the Send button).
Currently, Postman collection doesn't support collaborating on one specific collection URL, so you may not directly contribute to the collection. BUT, you can contribute to the GitHub repositories which servers as a central OData tutorials guidelines and we will update the content regularly.


Football: Manchester United could play friendly against East Bengal at Salt Lake stadium in 2020
by Press Trust of IndiaIf everything works out, East Bengal in its centenary year celebrations will play an exhibition match with Premier League giants Manchester United at the Salt Lake Stadium next year.
A four-member delegation from Manchester United, led by Director of Football Allan Dawson, met the red-and-gold club officials and West Bengal sports minister Aroop Biswas on Friday.
They also visited the Salt Lake Stadium and expressed satisfaction at the facilities, East Bengal executive committee member Debabrata Sarkar said.
“This was a preliminary inspection and they will submit a report within 10 days based on which we will go forward. Then we will work out the financial logistics,” Sarkar said.
It is learnt that the appearance fee for the Red Devils is a whopping Rs 24 crore, plus other extra expenses which will make it a Rs 30-crore affair.
If it works out, this match will be a part of the centenary celebrations of East Bengal and United’s pre-season Asia tour in July 2020.
East Bengal began their centenary celebrations with aplomb on July 31 with a march from Kolkata’s Kumartuli area to the club ground at Maidan. A galaxy of stars, including World Cup-winning cricket captain Kapil Dev, were felicitated.
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CTsimulation User Guide
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CTsimulation is my open source codes for CT system simulation, calibration and reconstruction.
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class Concurrent::Promises::AbstractEventFuture
Common ancestor of {Event} and {Future} classes, many shared methods are defined here.
Public Class Methods
# File lib/concurrent/promises.rb, line 520 def initialize(promise, default_executor) super() @Lock = Mutex.new @Condition = ConditionVariable.new @Promise = promise @DefaultExecutor = default_executor @Callbacks = LockFreeStack.new @Waiters = AtomicFixnum.new 0 self.internal_state = PENDING end
Public Instance Methods
@!visibility private
# File lib/concurrent/promises.rb, line 736 def add_callback_clear_delayed_node(node) add_callback(:callback_clear_delayed_node, node) end
@!visibility private
# File lib/concurrent/promises.rb, line 731 def add_callback_notify_blocked(promise, index) add_callback :callback_notify_blocked, promise, index end
For inspection. @!visibility private @return [Array<AbstractPromise>]
# File lib/concurrent/promises.rb, line 700 def blocks @Callbacks.each_with_object([]) do |(method, args), promises| promises.push(args[0]) if method == :callback_notify_blocked end end
For inspection. @!visibility private
# File lib/concurrent/promises.rb, line 708 def callbacks @Callbacks.each.to_a end
@!macro promises.shortcut.on @return [Future]
# File lib/concurrent/promises.rb, line 594 def chain(*args, &task) chain_on @DefaultExecutor, *args, &task end
Chains the task to be executed asynchronously on executor after it is resolved.
@!macro promises.param.executor @!macro promises.param.args @return [Future] @!macro promise.param.task-future
@overload an_event.chain_on(executor, *args, &task)
@yield [*args] to the task.
@overload a_future.chain_on(executor, *args, &task)
@yield [fulfilled, value, reason, *args] to the task. @yieldparam [true, false] fulfilled @yieldparam [Object] value @yieldparam [Object] reason
# File lib/concurrent/promises.rb, line 612 def chain_on(executor, *args, &task) ChainPromise.new_blocked_by1(self, @DefaultExecutor, executor, args, &task).future end
Resolves the resolvable when receiver is resolved.
@param [Resolvable] resolvable @return [self]
# File lib/concurrent/promises.rb, line 627 def chain_resolvable(resolvable) on_resolution! { resolvable.resolve_with internal_state } end
Returns default executor. @return [Executor] default executor @see with_default_executor
@see FactoryMethods#future_on
@see FactoryMethods#resolvable_future
@see FactoryMethods#any_fulfilled_future_on
@see similar
# File lib/concurrent/promises.rb, line 588 def default_executor @DefaultExecutor end
@!macro promises.shortcut.using @return [self]
# File lib/concurrent/promises.rb, line 635 def on_resolution(*args, &callback) on_resolution_using @DefaultExecutor, *args, &callback end
Stores the callback to be executed synchronously on resolving thread after it is resolved.
@!macro promises.param.args @!macro promise.param.callback @return [self]
@overload an_event.on_resolution!(*args, &callback)
@yield [*args] to the callback.
@overload a_future.on_resolution!(*args, &callback)
@yield [fulfilled, value, reason, *args] to the callback. @yieldparam [true, false] fulfilled @yieldparam [Object] value @yieldparam [Object] reason
# File lib/concurrent/promises.rb, line 653 def on_resolution!(*args, &callback) add_callback :callback_on_resolution, args, callback end
Stores the callback to be executed asynchronously on executor after it is resolved.
@!macro promises.param.executor @!macro promises.param.args @!macro promise.param.callback @return [self]
@overload an_event.on_resolution_using(executor, *args, &callback)
@yield [*args] to the callback.
@overload a_future.on_resolution_using(executor, *args, &callback)
@yield [fulfilled, value, reason, *args] to the callback. @yieldparam [true, false] fulfilled @yieldparam [Object] value @yieldparam [Object] reason
# File lib/concurrent/promises.rb, line 671 def on_resolution_using(executor, *args, &callback) add_callback :async_callback_on_resolution, executor, args, callback end
Is it in pending state? @return [Boolean]
# File lib/concurrent/promises.rb, line 547 def pending? !internal_state.resolved? end
For inspection. @!visibility private
# File lib/concurrent/promises.rb, line 714 def promise @Promise end
@!visibility private
# File lib/concurrent/promises.rb, line 686 def resolve_with(state, raise_on_reassign = true, reserved = false) if compare_and_set_internal_state(reserved ? RESERVED : PENDING, state) # go to synchronized block only if there were waiting threads @Lock.synchronize { @Condition.broadcast } unless @Waiters.value == 0 call_callbacks state else return rejected_resolution(raise_on_reassign, state) end self end
Is it in resolved state? @return [Boolean]
# File lib/concurrent/promises.rb, line 553 def resolved? internal_state.resolved? end
Returns its state. @return [Symbol]
@overload an_event.state
@return [:pending, :resolved]
@overload a_future.state
Both :fulfilled, :rejected implies :resolved. @return [:pending, :fulfilled, :rejected]
# File lib/concurrent/promises.rb, line 541 def state internal_state.to_sym end
@return [String] Short string representation.
# File lib/concurrent/promises.rb, line 617 def to_s format '%s %s>', super[0..-2], state end
Propagates touch. Requests all the delayed futures, which it depends on, to be executed. This method is called by any other method requiring resolved state, like {#wait}. @return [self]
# File lib/concurrent/promises.rb, line 560 def touch @Promise.touch self end
For inspection. @!visibility private
# File lib/concurrent/promises.rb, line 720 def touched? promise.touched? end
@!macro promises.method.wait
Wait (block the Thread) until receiver is {#resolved?}. @!macro promises.touches @!macro promises.warn.blocks @!macro promises.param.timeout @return [self, true, false] self implies timeout was not used, true implies timeout was used and it was resolved, false implies it was not resolved within timeout.
# File lib/concurrent/promises.rb, line 576 def wait(timeout = nil) result = wait_until_resolved(timeout) timeout ? result : self end
For inspection. @!visibility private
# File lib/concurrent/promises.rb, line 726 def waiting_threads @Waiters.each.to_a end
@!macro promises.method.with_default_executor
Crates new object with same class with the executor set as its new default executor. Any futures depending on it will use the new default executor.
@!macro promises.shortcut.event-future @abstract @return [AbstractEventFuture]
# File lib/concurrent/promises.rb, line 681 def with_default_executor(executor) raise NotImplementedError end
Private Instance Methods
# File lib/concurrent/promises.rb, line 748 def add_callback(method, *args) state = internal_state if state.resolved? call_callback method, state, args else @Callbacks.push [method, args] state = internal_state # take back if it was resolved in the meanwhile call_callbacks state if state.resolved? end self end
# File lib/concurrent/promises.rb, line 801 def async_callback_on_resolution(state, executor, args, callback) with_async(executor, state, args, callback) do |st, ar, cb| callback_on_resolution st, ar, cb end end
# File lib/concurrent/promises.rb, line 785 def call_callback(method, state, args) self.send method, state, *args end
# File lib/concurrent/promises.rb, line 789 def call_callbacks(state) method, args = @Callbacks.pop while method call_callback method, state, args method, args = @Callbacks.pop end end
# File lib/concurrent/promises.rb, line 761 def callback_clear_delayed_node(state, node) node.value = nil end
# File lib/concurrent/promises.rb, line 807 def callback_notify_blocked(state, promise, index) promise.on_blocker_resolution self, index end
@return [Boolean]
# File lib/concurrent/promises.rb, line 766 def wait_until_resolved(timeout) return true if resolved? touch @Lock.synchronize do @Waiters.increment begin unless resolved? @Condition.wait @Lock, timeout end ensure # JRuby may raise ConcurrencyError @Waiters.decrement end end resolved? end
# File lib/concurrent/promises.rb, line 797 def with_async(executor, *args, &block) Concurrent.executor(executor).post(*args, &block) end


--- layout: default title: "Initial Closing Down Announcement" author: name: Jon Cram url: http://webignition.net ---
I'll just come out with it: Hosting Reborn will be closing down permanently at the end of January 2015.
I'd like to cover why this is happening and what you as a Hosting Reborn customer need to do.
We were being increasingly inundated with abuse from our contact form in ways that made our support system unmanageable. Our support system has now been retired.
Please contact us on<EMAIL_ADDRESS>regarding any matter.
A number of small reasons have made me realise something important: my heart is not in it any longer.
In part I've become tired of dealing with spam and abuse in a couple of areas.
Human-generated abuse of our support form has led me to choose to ignore all support emails for some time. I admit this was a not a good choice, and one that I feel bad about, but I needed some time to figure things out.
Spam and abuse at the level of user hosting accounts is demanding too much of my time. User accounts may be running custom or third-party software that can lead to the account being compromised and used for malicious purposes. As the number of user accounts grow, this only gets worse. It has got to the point where I don't want to deal with it any longer.
Lastly, the service doesn't make enough money to make it worth my time dealing with the above. I'm not even sure there could be enough money to make me want to as my heart is not in it any longer.
In short, something I used to love and enjoy has become a chore and a source of stress. These past few weeks have been wonderfully calming for me and I need that to continue.
Every Hosting Reborn customer with active hosting accounts will have to find a new host. That's all that can happen.
We use cPanel to power all hosting accounts. This is a very, very popular web hosting management system and there are plenty of web hosts that also use cPanel.
Moving to another cPanel-powered web host is a straightforward process. Any new cPanel-powered web host will be able to import a hosting account from us so long as you provide them with the correct hosting account username and password.
We're no longer accepting any new accounts and we're no longer charging for use of the service.
I will firstly deal with any new accounts created in the past few weeks and see that anyone who created an account but was unable to use the service receives a full refund.
I'll then close down customer accounts that have no active hosting accounts and that have no credit. You will receive an email directly if this applies to you.
I will lastly close remaining customer accounts as and when all relevant hosting accounts have been closed.
Refunds will not automatically be made available.
I'll issue regular notices to customers to ensure that everyone is able to move their hosting accounts safely before the service is shut down.


{% extends "layout.html" %} {% block pageTitle %} {{ serviceName }} {% endblock %} {% from "breadcrumbs/macro.njk" import govukBreadcrumbs %} {% from "button/macro.njk" import govukButton %} {% block beforeContent %} {{ govukPhaseBanner({ tag: { text: "alpha" }, html: 'This is a new service – your feedback will help us to improve it.' }) }} {{ govukBreadcrumbs({ items: [ { text: "Home", href: "#" }, { text: "Organisations", href: "#" }, { text: "Ofsted", href: "/" }, { text: "Give feedback to Ofsted about your child's school" } ] }) }} {% endblock %} {% block content %}
Use this service to tell Ofsted what you, as a parent or carer, think about your child’s school.
This service is only for giving feedback about schools. If you have other concerns you can contact the school directly or get in touch with your local authority.
There are 13 questions in the feedback survey and it should take around 15 minutes to complete.
By giving feedback you are helping schools raise standards. It also helps parents and carers make more informed choices about where to send their children.
{{ govukButton({ text: "Start now", href: "/leave-feedback/survey-code", classes: "govuk-button--start govuk-!-margin-top-2 govuk-!-margin-bottom-8" }) }}


example of DOM methods
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The Easylearn Academy
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116 eva surbhi, opp aksharwadi, bhavnagar


headed title of snp
ID
38
Title
title of snp
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Record your time everyday.
Group your time by Category, Project, Location, Tag.
...
Record your time everyday, record your life, let your time leave traces.
Output report group by Category,Project,Location and Tags. And you can download it
We provide Android,iOS,web client.


The great debate in Football right now: Who is Better... Messi or Ronaldo? While we can't settle the debate definitively, we CAN say Messi is clearly outplaying his counterpart this season. Key area's we wanted to measure against each other were Goals, Assists, Key Passes, Dribbles and Rating. The little Argentinian is on another planet this year!
Continue ReadingWhile the player of the year debate centers on Raheem Sterling and Virgil Van Dijk, we feel not enough attention is given to what Eden Hazard for Chelsea. With the highest amount of dribbles and assists in the league this year, he is clearly unplayable. He also leads the league in the number of times he is fouled per game, so it looks like other teams found a consensus on how they want to slow him down. Whether they are doing it, is another story.
Continue ReadingAt 18 years old and not getting playing time for Man City, Jadon Sancho made the leap to the Borussia Dortmund, in the Bundesliga, to a team that had a history of developing young players. After his first year, we can say that this experiment has been a success for both parties. He leads the league in dribbles/game, as well as the highest assists in the league. Plentry more good things to come, from this future (or current) superstar.
Continue ReadingNeymar's world cup hangover did not last long, as he dominated Ligue 1 this year. While out with an injury for a large part of the season, his per game stats show just how creative and disruptive a player he can be. Mbappe is no slouch, as only when being compared to a player of Neymar's ability, would he appear outmatched. We hope this shows what each player really brings to the team, as Neymar seems to be the creative influence, and Mbappe seems to be the threat in front of goal.
Continue ReadingMany Madristas were sad to see Ronaldo go, but the argument was that he took up much of the limelight, wage structure, and his departure at 33 was not such a bad thing at 100m Euros. Benzema, long thought to be too unselfish with Ronaldo on his left, and Bale not being able to fully unleash his abilities, and a capable long term replacement in the young Spanish Marco Asensio. We can see that none of them have really stepped up this year, to fill the void.
Continue Reading


Strength measures your character’s muscle and physical power. This ability is especially important for Fighters, barbarians, paladins, rangers, and monks because it helps them prevail in combat. Strength also limits the amount of equipment your character can carry.
Strength
Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is the most important one for rogues, but it’s also high on the list for characters who typically wear light or medium armor (rangers and barbarians) or no armor at all (monks, wizards, and sorcerers), and for anyone who wants to be a skilled archer.
Dexterity
Constitution represents your character’s health and stamina. A Constitution bonus increases a character’s hit points, so the ability is important for all classes.
Constitution
Intelligence determines how well your character learns and reasons. This ability is important for wizards because it affects how many spells they can cast, how hard their spells are to resist, and how powerful their spells can be. It’s also important for any character who wants to have a wide assortment of skills.
Intelligence
Wisdom describes a character’s willpower, common sense, perception, and intuition. While Intelligence represents one’s ability to analyze information, Wisdom represents being in tune with and aware of one’s surroundings. Wisdom is the most important ability for clerics and druids, and it is also important for paladins and rangers. If you want your character to have acute senses, put a high score in Wisdom. Every creature has a Wisdom score.
Wisdom
Charisma measures a character’s force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting. Charisma is most important for paladins, sorcerers, and bards. It is also important for clerics, since it affects their ability to turn undead. Every creature has a Charisma score.
Charisma
Strength Mod
Dexterity Mod
Constitution Mod
Intelligence Mod
Wisdom Mod
Charisma Mod
Acrobatics. Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The GM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips.
Acrobatics
When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal's intentions, the GM might call for a Wisdom (Animal Handling) check. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver.
Animal Handling
Arcana. Your Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes.
Arcana
Athletics. Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming.
Athletics
Your Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies.
Deception
Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations.
History
Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone's next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.
Insight
When you attempt to influence someone through overt threats, hostile actions, and physical violence, the GM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.
Intimidation
When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check.
Investigation
A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness
Medicine
Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles.
Nature
Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults.
Religion
Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The GM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person's pocket.
Sleight of Hand
Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.
Stealth
The GM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.


We enhance users!
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For some reason, the page you were looking for - {{bad_uri}} - couldn't be found. Maybe you typed the address wrong, or maybe the page was renamed? See if you can find what you are looking for on the site here.


To create a new vendor type in vendor's name
As well as supplies type eg.tyres
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Mainland user download address
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The Pangolin project is a blockchain DAPP based on Pangolin Traffic Encryption Protocol.
Please click on the link for details. http://pangolink.org/en_papper.html
The creation process sets the password by itself. You need to enter the password to connect to the network later.
Scan imtoken Ethereum QR code
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| Provider | Service/s | DCAF Credential Level (click the level for details) |
|---|---|---|
|
Access Point |
AU Digital Procurement Level 2 |
|
|
Access Point |
AU Digital Procurement Level 1 |
|
|
Access Point |
AU Digital Procurement Level 2 |


Diploma in Beauty Culture is a Diploma level Home Science course. Beauty is not simply a work but it has much deeper significance. An attractive appearance has become pre-requisite to move forward in life. This is a career oriented course. The theoretical and Practical Training imparted to the girls helps them in establishing themselves. Course starts with the zero knowledge of beauty culture and converts students in to professionals. There are so many career options especially in private sectors after its successful passing.
The course is suitable for those who might use latest techniques like cosmetology and other systems that suit the customer bests. Candidates should be able to use their knowledge and have skills for beautification of the people. They should possess good communication and interpersonal skills.
The course offers candidates necessary knowledge and skills to enable them to manage a Spa or Beauty Salon and Hair Salon environment effectively. On completion of the course, the trainees are expected to be able to accentuate good features with different make-up techniques; maintain hands/feet in healthy condition & decorate with Mehandi and many more related with beauty. They can also run their own private beauty shops.


CODAP allows you to make both visual and numeric comparisons between variables in a dataset. There are several interesting features in CODAP that can help you learn about data. One of these features is that all representations are linked, meaning that data points can be tracked within different representations. Another feature of CODAP is that you can save your work at benchmarks, meaning that you have a retrievable point in your work. Part of exploring data means making guesses and predictions about trends and patterns you expect to see.
in-context


| # | Sta | Rlx | Name | Row Text |
| 0 | ST | 0 | autoRow0 | completing a circuit causes electricity ; electric current to flow through that circuit (e215-a276-5a10-38a1) |
| 1 | ST | 0 | autoRow1 | if electricity flows through ; is transferred through the body of an animal then that animal is electrocuted (cf3b-d6fc-6b3d-87d4) |
| 2 | ST | 0 | autoRow2 | plugging many appliances into one outlet is dangerous (25b0-7443-ab60-3f06) |
| 3 | ST | 0 | autoRow3 | when an electrical conductor is plugged into an outlet , a circuit is completed (b6b5-6397-aa43-e453) |
| 4 | ST | 0 | autoRow4 | operating electrical appliances requires electricity (4497-3566-1187-4d3b) |
| 5 | ST | 0 | autoRow5 | an electric outlet is a source of electricity (bf36-2974-94ee-2412) |
| 6 | ST | 0 | autoRow6 | electrocution causes harm to an organism (7409-4a52-a23a-0c5c) |
| 7 | ST | 0 | autoRow7 | safe is the opposite of unsafe ; harm ; danger (fd2d-7763-c40b-59a9) |
| 8 | ST | 0 | autoRow8 | something dangerous can cause harm (70a1-9e7d-18aa-7495) |
| 9 | ST | 0 | autoRow9 | a human is a kind of animal (4253-4b9e-1e5f-1742) |
| 10 | ST | 0 | autoRow10 | an animal is a kind of organism (10ce-c060-90b9-b748) |
| 11 | ST | 0 | autoRow11 | to protect means to make safe (578b-10b3-d171-7b7c) |
| # | Sta | Rlx | Name | Row Text |
| 0 | ST | 0 | autoRow0 | completing a circuit causes electricity ; electric current to flow through that circuit (e215-a276-5a10-38a1) |
| 1 | ST | 0 | autoRow1 | if electricity flows through ; is transferred through the body of an animal then that animal is electrocuted (cf3b-d6fc-6b3d-87d4) |
| 2 | ST | 0 | autoRow2 | plugging many appliances into one outlet is dangerous (25b0-7443-ab60-3f06) |
| 3 | ST | 0 | autoRow3 | when an electrical conductor is plugged into an outlet , a circuit is completed (b6b5-6397-aa43-e453) |
| 4 | | | autoRow4 | Empty |
| 5 | ST | 0 | autoRow5 | an electric outlet is a source of electricity (bf36-2974-94ee-2412) |
| 6 | ST | 0 | autoRow6 | electrocution causes harm to an organism (7409-4a52-a23a-0c5c) |
| 7 | ST | 0 | autoRow7 | safe is the opposite of unsafe ; harm ; danger (fd2d-7763-c40b-59a9) |
| 8 | ST | 0 | autoRow8 | something dangerous can cause harm (70a1-9e7d-18aa-7495) |
| 9 | ST | 0 | autoRow9 | a human is a kind of animal (4253-4b9e-1e5f-1742) |
| 10 | ST | 0 | autoRow10 | an animal is a kind of organism (10ce-c060-90b9-b748) |
| 11 | ST | 0 | autoRow11 | to protect means to make safe (578b-10b3-d171-7b7c) |


12 November 2001
Disease Outbreak Reported
The Belgian Ministry of Health has confirmed a case of yellow fever imported into Belgium. The patient had returned from a holiday in The Gambia where she initially became ill. She returned to Belgium on 8 November. Tests on clinical samples performed at the the Bernhard Nocht Institute, Hamburg, Germany, have confirmed the diagnosis.
She is currently stable and receiving treatment in a Belgian hospital. It has been reported that she had not previously been vaccinated against yellow fever.


Magic Crit Damage
Lvl 5 +8%
.
.
Magic Crit Rating
Level 5 +16
Resist Chance
Lvl 5 +6%
.
.
Kill Bonus Resistance
Level 5 +11%
Magic Armor
Lvl 5 +60
Physical Armor
Level 5 +60
Max Health
Lvl 5 +2000
.
.
Health Recovery
Level 5 +1500
Ability Level
Lvl 5 +5
Lifesteal
Level 5 +21
Energy Bonus
Level 5 +14.5%


Modules¶
pyextensions consists of a single module.
pyextensions¶
pyextensions is a proof-of-concept of implementing code transformations using import hooks.
By code transformation, we mean that instead of executing the code found in a module as is, it is first transformed prior to its execution. The transformations are done by other modules, called transformers, which are normal Python file.
A transformer needs to include at least one of the following:
- A function named
transform_source()
which takes as its argument a string, like the content of a regular Python script, modifies it, and return another string. Such transformations can be chained. - A function named
transform_ast()
which takes as its argument an abstract syntax tree, modifies it, and returns another tree. Such transformations can also be chained. - A function named
transform_bytecode()
which takes as its argument a code object, modifies it, and returns another code object. Such transformations can also be chained.
In addition to the above, two other functions can be can potentially be used by pyextensions if they are found in a transformer:
- By default, pyextension uses the
parse()
function from the ast module in the standard library to create an abstract syntax tree. If a transformer includes a similarly named function, it will be used instead. For example, one could use a parser that can handle cython notation, possibly converting all type information into a format acceptable for Python. Note that if such a function is found in more than one transformer, only the last one found will be used. - If a transformation requires that some additional module needs to be
imported by the transformed source, it should be using a function named
add_import()
which returns the appropriate import statements. While this could be done using thetransform_source()
function to simply prepend the required imports in the transformed source, it is more useful to do so in a separate function as it allows pyextensions to be used in other contexts – like in a custom REPL.
By default, this module looks for files ending with a ”.notpy” extension; however, this can be changed using a configuration settings.
-
class
pyextensions.
ExtensionLoader
(filename)[source]¶ A custom loader which transforms the source prior to its execution
-
class
pyextensions.
ExtensionMetaFinder
[source]¶ A custom finder to locate modules, based on looking for files with a specific extension.
-
pyextensions.
add_all_imports
(module_name, source)[source]¶ Adds required import in transformed module.
Some transformers may require that other modules be imported in the source code for it to work properly. While this could in principle be done in transform_source(), we have found it useful to be done in a separate function. In particular, this makes it possible to use the import hook machinery of pyextensions in an REPL where the act of importing additional modules is done once, separately from the act of transforming the interactive input provided by a user.
-
pyextensions.
apply_ast_transformations
(module_name, tree)[source]¶ Converts the abstract source tree.
Applies all the AST transformers specified in the module, in the order listed.
AST transformers are applied on a abstract syntax tree. They are transformers that contain a function named
transform_ast
which take an abstract syntax tree as input and return a new tree.
-
pyextensions.
apply_bytecode_transformations
(module_name, code_object)[source]¶ Converts the bytecode
Applies all the bytecode transformers specified in the module, in the order listed. Bytecode transformers are transformers that contain a function named
transform_bytecode
which take a code object as input and return a new code_object.
-
pyextensions.
apply_source_transformations
(module_name, source)[source]¶ Converts the source code.
Applies all the source transformers specified in the module to be transformed, in the order listed.
Source transformers are transformers that contain a function named
transform_source
which takes a string (source of a program) and returned a transformed string.
-
pyextensions.
create_fake_site_packages_dir
()[source]¶ It is assumed that code transformers are third-party modules to be installed in a location from where they can be imported. For this proof of concept, we add a fake site-packages directory where the sample transformers will be located.
-
pyextensions.
get_parser
(module_name)[source]¶ Used to potentially substitute a different parser than the one provided in the ast module.
-
pyextensions.
get_required_transformers
(module_name, source)[source]¶ Scan a source for lines of the form:
#ext transformer1 [transformer2 ...]
identifying transformers to be used and ensure that they are imported in the order in which they are specifid in the file.
-
pyextensions.
import_main
(module_name)[source]¶ Imports the module that is to be interpreted as the main module.
pyextensions would normally be called with a script meant to be run as the main module with its source to be transformed. This script is specified the -s (or –source) option, as in:
python -m pyextensions -s name
With the -m flag, Python identifies pyextensions as the main script; we artificially change this so that “main_script” is properly identified as
name
.
-
pyextensions.
import_transformer
(module_name, trans_name)[source]¶ This function needed, import a transformer for a given module and appends it to the appropriate lists.
-
pyextensions.
main
()[source]¶ Basic invocation
The primary role of pyextensions is to run programs that have a modified syntax. This is done by one of the following alternatives:
python -m pyextensions -s path/to/name python pyextensions.py -s path/to/name or ... --source path/to/name
where
name
refers to a file namedname.notpy
. Any subsequentimport
statement will first look for file whose extension isnotpy
before looking for normalpy
orpyc
files. Any file with thenotpy
extension that is imported will also be processed by the relevant source transformers. Normal Python files will bypass the transformations.Instead of the
notpy
default, different extensions can be specified as follows:python -m pyextensions -s name -x EXTENSION [EXTENSION_2 ...] or --file_extension EXTENSION [EXTENSION_2 ...]


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Website score for
strainr.com
Score
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Alerts
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{% include 'components/AlertItem.html' %}
{% endwith %}
{% with type="Medium", value=7, name="X-Frame-Options Header Not Set", description="X-Frame-Options header is not included in the HTTP response to protect against 'ClickJacking' attacks." %}
{% include 'components/AlertItem.html' %}
{% endwith %}
{% with type="Low", value=13, name="Cookie Without SameSite Attribute", description="A cookie has been set with an invalid SameSite attribute value, which means that the cookie can be sent as a result of a 'cross-site' request. The SameSite attribute is an effective counter measure to cross-site request forgery, cross-site script inclusion, and timing attacks." %}
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{% include 'components/AlertItem.html' %}
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Who is living far away from home country. Or working remotely. Who is travelling a lot, or have presence in another country — such people or businesses need some telecommunication system, that will keep them connected to the world.
Target users
- Remote workers;
- Travelers, tourists;
- Digital nomads;
- Expats, migrants, students;
- Business companies operating internationally or having multiple branches;
- Transport and logistics companies;
- Travel agencies;
- …and more!
Such users often searching for:
- a local SIM card to make local calls and to browse internet;
- an solution to get calls to the old (home) phone number without paying too much roaming fees;
- low-cost roaming solution;
- (who is looking to establish an virtual presence) — for local phone number in remote location;
- low-cost calls;
Solution
So how that could be implemented?
To create a phone system with low-cost or zero-cost calls between two locations, you need such components:
-
VoIP server — hosted PBX or a small server with Linux and Asterisk PBX onboard. This box could be an: old computer, Raspberry Pi, OpenWRT router, VPS server;
-
Prepaid SIM card in present location with mobile internet;
-
DID phone number in home (remote for virtual presence) country. DID is a phone number you could get from an VoIP carrier, forwarded to your phone system
or
as an option: an FXO/VoIP box to which you could plug your home phone-line or an Raspberry Pi with GSM USB stick or GSM gateway — with your old SIM card inside;
Setup call diversion from your home SIM card mobile to the DID number (or keep your SIM card within GSM gateway);
Configure SIP account on your softphone, point it to the VoIP server;
Update dialplan and get the calls, easy as 1-2-3 ;)
Of course calls works in both directions! In case if there is no internet coverage, calls could be sent to the cellphone through VoIP trunk (and you would pay some fee for that, but it’s most likely still way cheaper than pay roaming fees).
I do that for years and now working on roaming PBX solution that automate various use cases.


Heads Up
proposal to protect communications combining IBC for Bluetooth communication with the promising NFC technology for secure authentication.
Layout
- Brief introduction
- State of the art
- Let's dive into IBE
- Our proposal
- Conclusions
Motivation
- Smartphones are everywhere
- All kind of environments
- Computing, power and battery limitations.
Identity Based Cryptography
- Any piece of text as public key
- Shorter encryption keys
- No certificates
- No CRLs
- Less computational complexity
Near Field Communication
- Short-range high frequency wireless communications
- Enables simple and safe interactions
- Contactless transitions. Tap & connect
State of the art
- Encryption of messages sent within different social providers
- Access control through Zero-Knowledge proof authentication
- Encryption of phone calls
Identity-Based Cryptography
- Piece of information linked to node as public key
- Proposed by Shamir but did not come up with specific solution
- Private Key Generator (PKG) with master secret key
Bilinear maps
- Bilinear: $e(aP,bQ) = e(P,Q)^{ab} \forall P,Q \in G_1$
- Non-degenerate: $e(P,P)$ is a generator of $G_2$. In other words $e(P,P)\not=1$
- Computable: Give $P,Q \in G_1$ there is an efficient algorithm to compute $e(P,Q)$
Pairing over elliptic curves
- Tate pairing
- Weil pairing
- Miller's algorithm
Security based on assumptions of hard problems in Elliptic Curves
- Computational Diffie-Hellman. No efficient algorithm exists to compute $abP$ from $P,aP,bP \in G_1$ for some $a,b \in {Z \ast}_q$
- Weak Diffie-Hellman. No efficient algorithm exists to compute $sQ$ from $P,Q,sP\in G_1 and$ $s \in {Z \ast}_q $
- Billinear Diffie-Hellman. No efficient algorithm exists to compute $e(P,P)^{abc}$ from $P,aP,bP,cP \in G_1$ where $a,b,c \in {Z \ast}_q$
- Decisional Billinear Diffie-Hellman. No efficient algorithm exsits to decide if $r=e(P,P)^{abc}$ given $P,aP,bP,cP \in G_1, r \in G_2 and a,b,c \in {Z \ast}_q$
Boneh-Franklin scheme
- Setup stage. Generation of the master secret key and a set of public parameters
- Extract stage. Generation of a user's private key
- Encrypt stage. A user wants to encrypt a message M to send the resulting ciphertext C to the user with identity ID
- Decrypt state. A user that recieves C uses its private key to obtain the original message M
Our proposal
- Bluetooth lacks of user friendliness
- Too much time to pair two unknown devices
- NFC is a breath of fresh air
- There are some security problems with its ciphers
The situation
Two users A and B want to securely share information through the bluetooth of their smartphones. They are both registered to a TTP PKG server.
Pairing phase
Communication phase
Implementation details
- Elliptic curve $y^2=x^3 + 1$ over $F_p$ for primes $p$ congruent to 11 modulo 12
- Use of the group $E(F_p)$ with points (x,y) and the group $E({F_p}^2)$
- Tate pairing and Miller's algorithm for its computation
Windows Phone 8
- Nokia Lumia 920
- First implementations a little bit dissapointing
-
| Message size |
Time to encrypt |
Time to decrypt |
| 128 |
7497.198 ms |
7368.289 ms |
| 512 |
7498.221 ms |
6998.858 ms |
- App to encrypt emails published as a result of this work
MacOs and iOs
- Use of the Pairing Based Cryptography Library
- Performance boost
- Encryption time around 60ms
Conclusions
- It was proposed a communication protocol which use NFC for pairing and IBE for securing communications
- Implement the proposal in different platforms and testing environments
- In-depth analysis of its security
- Signcryption and applications in everyday life
THE END
Thank you very much
V. Mora-Afonso / P. Caballero-Gil / J. Molina-Gil


Landing Page
Special Projects
This story is part of a series of specially designed stories that represents some of the best journalism The Post has to offer. Check out the rest of the special projects here.
TAYLOR JOHNSTON
05.25.17
All over campus and uptown Athens, there are many different opportunities for students to get various types of food for free.
University Program Council offers free food for students every Wednesday through a program called Flavor of the Week.
“We pick a theme based off of events that are taking place that week and find foods that go along with that event,” Hannah Hershfield, UPC’s public relations executive, said. “(The last week of classes) was throwback, so we picked throwback foods. It starts at noon till we run out of food.”
Funded through the Senate Appropriations Commission, the program provides students with the opportunity to try new foods for free. Hershfield said the majority of UPC’s events offer some type of food for students.
Other organizations host events throughout the year that offer free food to students as well. One of the events being the Unity Fest Outdoor Festival, hosted by the Black Student Cultural Programming Board. There is also the International Street Fair, hosted by the International Student Union, that gives students the opportunity to try food from around the nation for just a couple of dollars.
Some academic colleges host events that offer free food for students. One college that does that is the Scripps College of Communication, which hosts events throughout the year that are free to students and offer complimentary food, such as coffee and donuts, to students.
Liz Moughon | FILE
Different cuisines of street food were available at the International Street Festival on April 15, 2017.
Before OU sporting events, businesses often donate food for the university to hand out to students. While all basketball games are free to students with their student ID, they can maximize that on days when free food is served.
“I got free McDonalds at a school-sponsored tailgate prior to a football game,” Nikolas Wright, a rising sophomore studying philosophy, said. “The free food was good and gave me and my friends something fun to do and hang out before the game.”
When students walk through Baker Center, they are presented with another opportunity for free food by individuals tabling on the first floor or by the doors outside of the fourth floor.
When walking on Court Street, students can find restaurants with weekly discounts and deals, such as Franco’s Pizza, which offers meal discounts throughout the week. Another business on Court Street, Brenen's Coffee Cafe, offers food giveaways on Twitter and Facebook.
Another business that is often geared toward students is D.P. Dough, which offers daily deals and a weekly special of two calzones at a discounted price.
First Presbyterian Church, a church on Court Street, offers free lunch on Wednesdays from 11:30 a.m. to 1 p.m. for college students. The Rev. Robert Martin said they have been serving free lunch for about 30 years.
“It becomes its own little community after a while,” Martin said. “Everybody is really polite, students will thank the cooks and say they’ll come back next week.”
Correction: A previous version of this article misstated which commission funds the Flavor of the Week program. It is funded through the Senate Appropriations Commission. The article has been updated to reflect the most accurate information.
Back to The Orientation GuideLanding Page
This story is part of a series of specially designed stories that represents some of the best journalism The Post has to offer. Check out the rest of the special projects here.


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LOST IN SPACE
A Film Review by James Berardinelli
RATING: **1/2 OUT OF ****
United States, 1998 U.S. Release Date: 4/3/98 (wide) Running Length: 2:10 MPAA Classification: PG (Mild profanity, mild cartoon violence) Theatrical Aspect Ratio: 2.35:1
Cast: Gary Oldman, William Hurt, Mimi Rogers, Matt LeBlanc, Heather Graham, Lacey Chabert, Jack Johnson, Jared Harris Director: Stephen Hopkins Producers: Mark W. Koch, Stephen Hopkins, Akiva Goldsman, Carla Fry Screenplay: Akiva Goldsman Cinematography: Peter Levy Music: Bruce Broughton U.S. Distributor: New Line Cinema
LOST IN SPACE is New Line Cinema's bid to enter the space franchise race. Undoubtedly impressed by the long-term, consistent profitability of Paramount's STAR TREK movies (the ninth of which will be released this year), New Line has decided to resurrect another late-'60s science fiction television enterprise, LOST IN SPACE. Admittedly, thirty years ago, there weren't many similarities between the two programs. STAR TREK was a relatively serious, socially-conscious series while LOST IN SPACE became infected with what I'll call the "BATMAN sickness," and, over the course of its four-year run, devolved from a semi-straight program into pure camp. Much of that silliness has been removed for this big-budget, big-screen effort.
Fans of the original LOST IN SPACE will likely not be displeased by the direction this movie takes. In addition to retaining the basic premise of the series, all of the characters are back, as well – right down to the nameless robot (whose voice is provided by the same man who did the job in the TV program, Dick Tufeld). There are also cameos by four of the '60s cast – June Lockhart (who played Maureen Robinson), Mark Goddard (Don West), Angela Cartwright (Penny Robinson), and Marta Kristen (Judy Robinson). Despite all of these nods to the past, however, the special effects are strictly state-of-the-art. Unfortunately, there's not much to supplement all the eye-popping visuals. The story is unfocused and the character development is virtually nonexistent.
One of the problems is that LOST IN SPACE uses more than 30 minutes setting up the plot, and it's not a particularly interesting half-hour. (If a strong box office response warrants future installments, at least we will have gotten over this tedious hurdle.) The remainder of the film is divided into two parts – the investigation of a seemingly- deserted space ship and the exploration of an inhospitable planet. All the while, the space traveling family Robinson are trying to find their way home while dealing with a dangerous stowaway.
It's 2058, and Earth is a dying world. The Robinsons, John (William Hurt), Maureen (Mimi Rogers), Judy (Heather Graham), Penny (Lacey Chabert), and Will (Jack Johnson), along with their pilot, Don West (Matt LeBlanc), have boarded the space ship "Jupiter 2" on a colonization mission to the planet Alpha Prime. Thanks to a stowaway saboteur named Dr. Smith (Gary Oldman), things don't go as planned. 16 hours out of Earth orbit, disaster strikes the "Jupiter 2", and, to keep the ship from plunging into the Sun, West is forced to activate the hyperdrive, which saves the ship but throws it light-years across the galaxy into uncharted space. Seven people and one robot are lost, looking for the way back to Earth.
The set design in LOST IN SPACE is impressive. The interior of the space ship is suitably futuristic-looking, while the Earth-based scenes, with their visually-stunning backdrops, recall last year's THE FIFTH ELEMENT. Most of the model sequences are equally flawless, but the computer-generated spider-like aliens have the same flaw exhibited by similar creatures in STARSHIP TROOPERS – they look fake. On the whole, however, LOST IN SPACE has a polished, high-budget appearance. Too bad some of the effects money wasn't spent on the script.
LOST IN SPACE is infected with a meandering storyline and lifeless protagonists. Without a clear narrative drive, there doesn't seem to be much of a point to the whole endeavor. The desire to get home doesn't generate the level of urgency one might reasonably expect, and the movie ends up feeling like a few episodes of STAR TREK: VOYAGER strung together. There isn't a clear villain, either, since Dr. Smith is more of an anti-hero than anything else – his motivation is self-interest, not malice.
In the TV series, Smith, as portrayed by Jonathan Harris, was the standout, and Oldman does a superb job re-inventing the character, bringing back many of Harris' mannerisms while leaving his own indelible mark. Smith becomes a fascinating blend of charisma and delicious nastiness. Beyond Oldman, however, the cast is disappointingly bland. As John and Maureen Robinson, William Hurt and Mimi Rogers fizzle. Heather Graham, who was wonderful as Rollergirl in BOOGIE NIGHTS, fails to do anything interesting with Judy. FRIENDS' Matt LeBlanc displays no range whatsoever. Only the two children, helium-voiced Lacey Chabert and cool-as-a-cucumber Jack Johnson, show signs of having a pulse. Chabert especially shows spunk, but she has the least screen time of the major players. Incidentally, it could be argued that it wouldn't have mattered if everyone in the cast had been in peak acting form, since the script delivers the kind of two-dimensional characters involved in shallow relationships that even top-notch performances couldn't do much with.
LOST IN SPACE features a few action sequences that generate adrenaline jolts, but this is not an edge-of-the-seat motion picture. And, to satisfy the kiddy crowd, there's the likable robot and a friendly (read "cute") alien called Blawp, which is the product of Jim Henson's Creature Shop and seems designed to appeal to younger audience members. This may add to the film's attraction in some quarters, but not as far as I'm concerned. I wanted a little more energy and a story that went somewhere. As a result, while I can offer a mild endorsement of LOST IN SPACE as a comic book come to life, it's too weak a film for me to stamp with an unqualified recommendation.
Copyright 1998 James Berardinelli
- James Berardinelli e-mail<EMAIL_ADDRESS>Now with more than 1400 reviews... The ReelViews web site: http://movie-reviews.colossus.net/
"My belief is that no movie, nothing in life, leaves people neutral.
-- David Puttnam
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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#include <ParticleUniverseSystem.h>
Public Types | |
| enum | ParticleSystemState { PSS_PREPARED, PSS_STARTED, PSS_STOPPED, PSS_PAUSED } |
| typedef Ogre::vector < Ogre::Real >::type | LodDistanceList |
| typedef LodDistanceList::iterator | LodDistanceIterator |
| typedef LodDistanceList::const_iterator | LodDistanceConstIterator |
| typedef Ogre::vector < ParticleTechnique * >::type | ParticleTechniqueList |
| typedef ParticleTechniqueList::iterator | ParticleTechniqueIterator |
| typedef ParticleTechniqueList::const_iterator | ParticleTechniqueConstIterator |
| typedef Ogre::vector < ParticleSystemListener * > ::type::iterator | ParticleSystemListenerIterator |
| typedef Ogre::vector < ParticleSystemListener * > ::type | ParticleSystemListenerList |
Public Member Functions | |
| ParticleSystem (const Ogre::String &name) | |
| ParticleSystem (const Ogre::String &name, const Ogre::String &resourceGroupName) | |
| virtual | ~ParticleSystem (void) |
| virtual const Ogre::Vector3 & | getDerivedPosition (void) |
| virtual const Ogre::Quaternion & | getDerivedOrientation (void) const |
| const Ogre::Quaternion & | getLatestOrientation (void) const |
| bool | hasRotatedBetweenUpdates (void) const |
| void | rotationOffset (Ogre::Vector3 &pos) |
| bool | isSmoothLod (void) const |
| void | setSmoothLod (bool smoothLod) |
| Ogre::Real | getTimeElapsedSinceStart (void) const |
| ParticleSystem & | operator= (const ParticleSystem &ps) |
| const Ogre::String & | getResourceGroupName (void) const |
| void | setResourceGroupName (const Ogre::String &resourceGroupName) |
| ParticleTechnique * | createTechnique (void) |
| void | addTechnique (ParticleTechnique *technique) |
| void | removeTechnique (ParticleTechnique *technique) |
| ParticleTechnique * | getTechnique (size_t index) const |
| ParticleTechnique * | getTechnique (const Ogre::String &name) const |
| size_t | getNumTechniques (void) const |
| void | destroyTechnique (ParticleTechnique *particleTechnique) |
| void | destroyTechnique (size_t index) |
| void | destroyAllTechniques (void) |
| void | _notifyAttached (Ogre::Node *parent, bool isTagPoint=false) |
| virtual void | _notifyCurrentCamera (Ogre::Camera *cam) |
| const Ogre::String & | getMovableType (void) const |
| const Ogre::AxisAlignedBox & | getBoundingBox (void) const |
| virtual Ogre::Real | getBoundingRadius (void) const |
| virtual void | _updateRenderQueue (Ogre::RenderQueue *queue) |
| virtual void | setRenderQueueGroup (Ogre::uint8 queueId) |
| void | _update (Ogre::Real timeElapsed) |
| size_t | _updateTechniques (Ogre::Real timeElapsed) |
| const Ogre::Real | getNonVisibleUpdateTimeout (void) const |
| void | setNonVisibleUpdateTimeout (Ogre::Real timeout) |
| void | prepare (void) |
| void | start (void) |
| void | start (Ogre::Real stopTime) |
| void | startAndStopFade (Ogre::Real stopTime) |
| void | stop (void) |
| void | stop (Ogre::Real stopTime) |
| void | stopFade (void) |
| void | stopFade (Ogre::Real stopTime) |
| void | pause (void) |
| void | pause (Ogre::Real pauseTime) |
| void | resume (void) |
| ParticleSystemState | getState (void) const |
| const Ogre::Real | getFastForwardTime (void) const |
| const Ogre::Real | getFastForwardInterval (void) const |
| void | setFastForward (Ogre::Real time, Ogre::Real interval) |
| const Ogre::String & | getMainCameraName (void) const |
| Ogre::Camera * | getMainCamera (void) |
| bool | hasMainCamera (void) |
| void | setMainCameraName (Ogre::String cameraName) |
| void | setMainCamera (Ogre::Camera *camera) |
| Ogre::Camera * | getCurrentCamera (void) |
| void | fastForward (void) |
| bool | isParentIsTagPoint (void) |
| const LodDistanceList & | getLodDistances (void) const |
| void | clearLodDistances (void) |
| void | addLodDistance (Ogre::Real distance) |
| void | setLodDistances (const LodDistanceList &lodDistances) |
| size_t | getNumEmittedTechniques (void) const |
| void | _markForEmission (void) |
| void | _resetMarkForEmission (void) |
| void | suppressNotifyEmissionChange (bool suppress) |
| void | _notifyEmissionChange (void) |
| const Ogre::Real | getIterationInterval (void) const |
| void | setIterationInterval (const Ogre::Real iterationInterval) |
| const Ogre::Real | getFixedTimeout (void) const |
| void | setFixedTimeout (const Ogre::Real fixedTimeout) |
| void | setBoundsAutoUpdated (bool autoUpdate, Ogre::Real stopIn=0.0f) |
| void | _resetBounds (void) |
| const Ogre::Vector3 & | getScale (void) const |
| void | setScale (const Ogre::Vector3 &scale) |
| void | _notifyRescaled (void) |
| const Ogre::Real & | getScaleVelocity (void) const |
| void | setScaleVelocity (const Ogre::Real &scaleVelocity) |
| void | _notifyVelocityRescaled (void) |
| const Ogre::Real & | getScaleTime (void) const |
| void | setScaleTime (const Ogre::Real &scaleTime) |
| virtual void | _initForEmission (void) |
| virtual void | _initForExpiration (ParticleTechnique *technique, Ogre::Real timeElapsed) |
| virtual void | _process (ParticleTechnique *technique, Ogre::Real timeElapsed) |
| bool | isKeepLocal (void) const |
| void | setKeepLocal (bool keepLocal) |
| bool | makeParticleLocal (Particle *particle) |
| bool | hasTightBoundingBox (void) const |
| void | setTightBoundingBox (bool tightBoundingBox) |
| void | addParticleSystemListener (ParticleSystemListener *particleSystemListener) |
| void | removeParticleSystemListener (ParticleSystemListener *particleSystemListener) |
| void | pushEvent (ParticleUniverseEvent &particleUniverseEvent) |
| virtual void | visitRenderables (Ogre::Renderable::Visitor *visitor, bool debugRenderables=false) |
| Ogre::Real | getPauseTime (void) const |
| void | setPauseTime (Ogre::Real pauseTime) |
| const Ogre::String & | getTemplateName (void) const |
| void | setTemplateName (const Ogre::String &templateName) |
| virtual void | setEnabled (bool enabled) |
| Ogre::SceneManager * | getSceneManager (void) |
| void | setSceneManager (Ogre::SceneManager *sceneManager) |
| void | setUseController (bool useController) |
| bool | hasExternType (const Ogre::String &externType) const |
| size_t | getNumberOfEmittedParticles (void) |
| size_t | getNumberOfEmittedParticles (Particle::ParticleType particleType) |
Static Public Attributes | |
| static const bool | DEFAULT_KEEP_LOCAL = false |
| static const Ogre::Real | DEFAULT_ITERATION_INTERVAL = 0.0f |
| static const Ogre::Real | DEFAULT_FIXED_TIMEOUT = 0.0f |
| static const Ogre::Real | DEFAULT_NON_VISIBLE_UPDATE_TIMEOUT = 0.0f |
| static const bool | DEFAULT_SMOOTH_LOD = false |
| static const Ogre::Real | DEFAULT_FAST_FORWARD_TIME = 0.0f |
| static const Ogre::String | DEFAULT_MAIN_CAMERA_NAME = Ogre::StringUtil::BLANK |
| static const Ogre::Real | DEFAULT_SCALE_VELOCITY = 1.0f |
| static const Ogre::Real | DEFAULT_SCALE_TIME = 1.0f |
| static const Ogre::Vector3 | DEFAULT_SCALE = Ogre::Vector3::UNIT_SCALE |
| static const bool | DEFAULT_TIGHT_BOUNDINGBOX = false |
Protected Member Functions | |
| unsigned short | _getLodIndex (Ogre::Real distance) const |
| unsigned short | _getLodIndexSquaredDistance (Ogre::Real squaredDistance) const |
| void | calulateRotationOffset (void) |
| void | _pushSystemEvent (EventType eventType) |
Protected Attributes | |
| ParticleSystemState | mState |
| Ogre::AxisAlignedBox | mAABB |
| Ogre::Real | mBoundingRadius |
| ParticleTechniqueList | mTechniques |
| Ogre::Controller< Ogre::Real > * | mTimeController |
| Ogre::Real | mTimeSinceLastVisible |
| unsigned long | mLastVisibleFrame |
| Ogre::Real | mNonvisibleUpdateTimeout |
| bool | mNonvisibleUpdateTimeoutSet |
| Ogre::Real | mTimeElapsedSinceStart |
| Ogre::String | mResourceGroupName |
| LodDistanceList | mLodDistanceList |
| bool | mSmoothLod |
| bool | mSuppressNotifyEmissionChange |
| Ogre::Real | mIterationInterval |
| bool | mIterationIntervalSet |
| Ogre::Real | mTimeSinceLastUpdate |
| Ogre::Real | mFixedTimeout |
| bool | mFixedTimeoutSet |
| bool | mBoundsAutoUpdate |
| Ogre::Real | mBoundsUpdateTime |
| Ogre::Real | mOriginalBoundsUpdateTime |
| bool | mFastForwardSet |
| bool | mOriginalFastForwardSet |
| Ogre::Real | mFastForwardTime |
| Ogre::Real | mFastForwardInterval |
| Ogre::String | mMainCameraName |
| bool | mMainCameraNameSet |
| Ogre::Camera * | mCurrentCamera |
| Ogre::Vector3 | mParticleSystemScale |
| Ogre::Real | mParticleSystemScaleVelocity |
| Ogre::Real | mParticleSystemScaleTime |
| bool | mKeepLocal |
| bool | mTightBoundingBox |
| ParticleSystemListenerList | mParticleSystemListenerList |
| Ogre::Real | mPauseTime |
| bool | mPauseTimeSet |
| Ogre::Real | mPauseTimeElapsed |
| Ogre::String | mTemplateName |
| bool | mStopFadeSet |
| Ogre::SceneManager * | mSceneManager |
| Ogre::Quaternion | mLatestOrientation |
| Ogre::Quaternion | mRotationOffset |
| Ogre::Vector3 | mRotationCentre |
| bool | mUseController |
| bool | mAtLeastOneParticleEmitted |
| unsigned short | mLastLodIndex |
| typedef Ogre::vector<Ogre::Real>::type ParticleUniverse::ParticleSystem::LodDistanceList |
Distance list used to specify LOD
| typedef LodDistanceList::iterator ParticleUniverse::ParticleSystem::LodDistanceIterator |
| typedef LodDistanceList::const_iterator ParticleUniverse::ParticleSystem::LodDistanceConstIterator |
| typedef Ogre::vector<ParticleTechnique*>::type ParticleUniverse::ParticleSystem::ParticleTechniqueList |
| typedef ParticleTechniqueList::iterator ParticleUniverse::ParticleSystem::ParticleTechniqueIterator |
| typedef ParticleTechniqueList::const_iterator ParticleUniverse::ParticleSystem::ParticleTechniqueConstIterator |
| typedef Ogre::vector<ParticleSystemListener*>::type::iterator ParticleUniverse::ParticleSystem::ParticleSystemListenerIterator |
| typedef Ogre::vector<ParticleSystemListener*>::type ParticleUniverse::ParticleSystem::ParticleSystemListenerList |
| ParticleUniverse::ParticleSystem::ParticleSystem | ( | const Ogre::String & | name | ) |
| ParticleUniverse::ParticleSystem::ParticleSystem | ( | const Ogre::String & | name, | |
| const Ogre::String & | resourceGroupName | |||
| ) |
| ParticleUniverse::ParticleSystem::~ParticleSystem | ( | void | ) | [virtual] |
| const Ogre::Vector3 & ParticleUniverse::ParticleSystem::getDerivedPosition | ( | void | ) | [virtual] |
Gets the derived position of the particle system (i.e derived from the parent node, if available).
| const Ogre::Quaternion & ParticleUniverse::ParticleSystem::getDerivedOrientation | ( | void | ) | const [virtual] |
Gets the derived orientation of the particle system (i.e derived from the parent node, if available).
| const Ogre::Quaternion & ParticleUniverse::ParticleSystem::getLatestOrientation | ( | void | ) | const |
Gets the latest orientation of the particle system before update.
| bool ParticleUniverse::ParticleSystem::hasRotatedBetweenUpdates | ( | void | ) | const |
Returns true if the particle system has rotated between updates.
| void ParticleUniverse::ParticleSystem::rotationOffset | ( | Ogre::Vector3 & | pos | ) |
If the orientation of the particle system has been changed since the last update, the passed vector is rotated accordingly.
Calulate the rotated position.
| bool ParticleUniverse::ParticleSystem::isSmoothLod | ( | void | ) | const [inline] |
Is smooth Lod set?.
| void ParticleUniverse::ParticleSystem::setSmoothLod | ( | bool | smoothLod | ) | [inline] |
Set smooth Lod.
| Ogre::Real ParticleUniverse::ParticleSystem::getTimeElapsedSinceStart | ( | void | ) | const [inline] |
Returns the time since the ParticleSystem was started.
| ParticleSystem & ParticleUniverse::ParticleSystem::operator= | ( | const ParticleSystem & | ps | ) |
Assignment operator.
| const Ogre::String& ParticleUniverse::ParticleSystem::getResourceGroupName | ( | void | ) | const [inline] |
Get the name of the resource group that is assigned to this ParticleSystem.
| void ParticleUniverse::ParticleSystem::setResourceGroupName | ( | const Ogre::String & | resourceGroupName | ) | [inline] |
Set the name of the resource group for this ParticleSystem.
| ParticleTechnique * ParticleUniverse::ParticleSystem::createTechnique | ( | void | ) |
Create a ParticleTechnique and add it to this ParticleSystem.
| void ParticleUniverse::ParticleSystem::addTechnique | ( | ParticleTechnique * | technique | ) |
Add a technique to the list.
| technique | Pointer to a previously created technique. |
| void ParticleUniverse::ParticleSystem::removeTechnique | ( | ParticleTechnique * | technique | ) |
Remove a technique from the system, but don't destroy it.
| ParticleTechnique * ParticleUniverse::ParticleSystem::getTechnique | ( | size_t | index | ) | const |
Get a ParticleTechnique given a certain index.
| ParticleTechnique * ParticleUniverse::ParticleSystem::getTechnique | ( | const Ogre::String & | name | ) | const |
Get a ParticleTechnique. Search by ParticleTechnique name.
| size_t ParticleUniverse::ParticleSystem::getNumTechniques | ( | void | ) | const |
Get the number of ParticleTechniques of this ParticleSystem.
| void ParticleUniverse::ParticleSystem::destroyTechnique | ( | ParticleTechnique * | particleTechnique | ) |
Destroy a ParticleTechnique.
| void ParticleUniverse::ParticleSystem::destroyTechnique | ( | size_t | index | ) |
Destroy a ParticleTechnique identified by means of an index.
| void ParticleUniverse::ParticleSystem::destroyAllTechniques | ( | void | ) |
Destroy all ParticleTechniques of this ParticleSystem.
| void ParticleUniverse::ParticleSystem::_notifyAttached | ( | Ogre::Node * | parent, | |
| bool | isTagPoint = false | |||
| ) |
Overridden from MovableObject
| void ParticleUniverse::ParticleSystem::_notifyCurrentCamera | ( | Ogre::Camera * | cam | ) | [inline, virtual] |
Overridden from MovableObject
| const Ogre::String & ParticleUniverse::ParticleSystem::getMovableType | ( | void | ) | const |
Overridden from MovableObject
| const Ogre::AxisAlignedBox & ParticleUniverse::ParticleSystem::getBoundingBox | ( | void | ) | const |
Overridden from MovableObject
| Ogre::Real ParticleUniverse::ParticleSystem::getBoundingRadius | ( | void | ) | const [virtual] |
Overridden from MovableObject
| void ParticleUniverse::ParticleSystem::_updateRenderQueue | ( | Ogre::RenderQueue * | queue | ) | [inline, virtual] |
Overridden from MovableObject
| void ParticleUniverse::ParticleSystem::setRenderQueueGroup | ( | Ogre::uint8 | queueId | ) | [virtual] |
Overridden from MovableObject
| void ParticleUniverse::ParticleSystem::_update | ( | Ogre::Real | timeElapsed | ) |
Updates the particle system based on time elapsed.
| timeElapsed | The amount of time, in seconds, since the last frame. |
| size_t ParticleUniverse::ParticleSystem::_updateTechniques | ( | Ogre::Real | timeElapsed | ) |
Update all techniques and return the number of emitted particles for any function who is interested.
| timeElapsed | The amount of time, in seconds, since the last frame. |
Update all techniques if particle system is started (only if the techniques aren't emitted themselves) and return the total number of emitted particles. Note, that emitted techniques are updated by the technique that is responsible for emitting them. The technique that is emitting pooled techniques is also responsible to take the (world)AABB of that pooled technique into account.
Don't bother to update the mAABB, because the system is stopped in one of the techniques. The bounds must be reset, because even though the stop() has been called (which alread resets the bounds) another technique in the list might set the bounds again.
| const Ogre::Real ParticleUniverse::ParticleSystem::getNonVisibleUpdateTimeout | ( | void | ) | const |
| void ParticleUniverse::ParticleSystem::setNonVisibleUpdateTimeout | ( | Ogre::Real | timeout | ) |
| void ParticleUniverse::ParticleSystem::prepare | ( | void | ) |
Prepares the particle system.
| void ParticleUniverse::ParticleSystem::start | ( | void | ) |
Starts the particle system.
| void ParticleUniverse::ParticleSystem::start | ( | Ogre::Real | stopTime | ) |
Starts the particle system and stops after a period of time.
| void ParticleUniverse::ParticleSystem::startAndStopFade | ( | Ogre::Real | stopTime | ) |
Convenient function to start and stop (gradually) in one step.
| void ParticleUniverse::ParticleSystem::stop | ( | void | ) |
Stops the particle system.
Notify all techniques to stop.
| void ParticleUniverse::ParticleSystem::stop | ( | Ogre::Real | stopTime | ) |
Stops the particle system after a period of time.
| void ParticleUniverse::ParticleSystem::stopFade | ( | void | ) |
Stops emission of all particle and really stops the particle system when all particles are expired.
| void ParticleUniverse::ParticleSystem::stopFade | ( | Ogre::Real | stopTime | ) |
Stops emission of all particle after a period of time and really stops the particle system when all particles are expired.
| void ParticleUniverse::ParticleSystem::pause | ( | void | ) |
Pauses the particle system.
| void ParticleUniverse::ParticleSystem::pause | ( | Ogre::Real | pauseTime | ) |
Pauses the particle system for a period of time. After this time, the Particle System automatically resumes.
| void ParticleUniverse::ParticleSystem::resume | ( | void | ) |
Resumes the particle system.
| ParticleSystemState ParticleUniverse::ParticleSystem::getState | ( | void | ) | const [inline] |
Returns the state of the particle system.
| const Ogre::Real ParticleUniverse::ParticleSystem::getFastForwardTime | ( | void | ) | const |
| const Ogre::Real ParticleUniverse::ParticleSystem::getFastForwardInterval | ( | void | ) | const |
| void ParticleUniverse::ParticleSystem::setFastForward | ( | Ogre::Real | time, | |
| Ogre::Real | interval | |||
| ) |
| const Ogre::String & ParticleUniverse::ParticleSystem::getMainCameraName | ( | void | ) | const |
Get the main camera (name).
| Ogre::Camera * ParticleUniverse::ParticleSystem::getMainCamera | ( | void | ) |
| bool ParticleUniverse::ParticleSystem::hasMainCamera | ( | void | ) |
True if the main camera has been set.
| void ParticleUniverse::ParticleSystem::setMainCameraName | ( | Ogre::String | cameraName | ) |
Set the main camera (name).
| void ParticleUniverse::ParticleSystem::setMainCamera | ( | Ogre::Camera * | camera | ) |
| Ogre::Camera * ParticleUniverse::ParticleSystem::getCurrentCamera | ( | void | ) |
Returns a pointer to the current camera (the one that gets updated/notified).
| void ParticleUniverse::ParticleSystem::fastForward | ( | void | ) |
| bool ParticleUniverse::ParticleSystem::isParentIsTagPoint | ( | void | ) | [inline] |
Determines whether the parent is a TagPoint or a SceneNode.
| const ParticleSystem::LodDistanceList & ParticleUniverse::ParticleSystem::getLodDistances | ( | void | ) | const |
Returns the distances at which level-of-detail (LOD) levels come into effect.
| void ParticleUniverse::ParticleSystem::clearLodDistances | ( | void | ) |
Clears the list with distances.
| void ParticleUniverse::ParticleSystem::addLodDistance | ( | Ogre::Real | distance | ) |
Adds a distance at which level-of-detail (LOD) levels come into effect.
| void ParticleUniverse::ParticleSystem::setLodDistances | ( | const LodDistanceList & | lodDistances | ) |
Sets the distance at which level-of-detail (LOD) levels come into effect.
| lodDistances | A vector of Reals which indicate the distance at which to switch to another ParticleTechnique. |
| size_t ParticleUniverse::ParticleSystem::getNumEmittedTechniques | ( | void | ) | const |
Returns the number of emitted ParticleTechniques.
| void ParticleUniverse::ParticleSystem::_markForEmission | ( | void | ) |
Mark all emitted objects (ParticleTechniques and all the objects registered at each ParticleTechnique).
Force techniques to be enabled to mark the emitted objects.  The reason for this is, that one technique might mark another technique.
| void ParticleUniverse::ParticleSystem::_resetMarkForEmission | ( | void | ) |
Reset mark for emission indication for all techniques.
| void ParticleUniverse::ParticleSystem::suppressNotifyEmissionChange | ( | bool | suppress | ) |
Function to suppress notification of an emission change.
| void ParticleUniverse::ParticleSystem::_notifyEmissionChange | ( | void | ) |
Is called as soon as a new technique is added or deleted, which leads to a re-evaluation of the emitted objects.
| const Ogre::Real ParticleUniverse::ParticleSystem::getIterationInterval | ( | void | ) | const |
| void ParticleUniverse::ParticleSystem::setIterationInterval | ( | const Ogre::Real | iterationInterval | ) |
| const Ogre::Real ParticleUniverse::ParticleSystem::getFixedTimeout | ( | void | ) | const |
| void ParticleUniverse::ParticleSystem::setFixedTimeout | ( | const Ogre::Real | fixedTimeout | ) |
| void ParticleUniverse::ParticleSystem::setBoundsAutoUpdated | ( | bool | autoUpdate, | |
| Ogre::Real | stopIn = 0.0f | |||
| ) |
Sets whether the bounds will be automatically updated for the life of the particle system.
| void ParticleUniverse::ParticleSystem::_resetBounds | ( | void | ) |
Reset the bounding box of the particle system to the most minimal value.
| const Ogre::Vector3 & ParticleUniverse::ParticleSystem::getScale | ( | void | ) | const |
Returns the scale.
| void ParticleUniverse::ParticleSystem::setScale | ( | const Ogre::Vector3 & | scale | ) |
Set the scale independant from the node to which it is attached.
| void ParticleUniverse::ParticleSystem::_notifyRescaled | ( | void | ) |
Notify registered ParticleTechniques.
| const Ogre::Real & ParticleUniverse::ParticleSystem::getScaleVelocity | ( | void | ) | const |
Returns the velocity scale.
| void ParticleUniverse::ParticleSystem::setScaleVelocity | ( | const Ogre::Real & | scaleVelocity | ) |
Set the velocity scale.
| void ParticleUniverse::ParticleSystem::_notifyVelocityRescaled | ( | void | ) |
Notify registered ParticleTechniques.
| const Ogre::Real & ParticleUniverse::ParticleSystem::getScaleTime | ( | void | ) | const |
Get the time scale.
| void ParticleUniverse::ParticleSystem::setScaleTime | ( | const Ogre::Real & | scaleTime | ) |
Set the time scale.
| void ParticleUniverse::ParticleSystem::_initForEmission | ( | void | ) | [virtual] |
Perform initialising activities as soon as the particle is emitted.
Reimplemented from ParticleUniverse::Particle.
| void ParticleUniverse::ParticleSystem::_initForExpiration | ( | ParticleTechnique * | technique, | |
| Ogre::Real | timeElapsed | |||
| ) | [virtual] |
Perform some action if the particle expires.
Reimplemented from ParticleUniverse::Particle.
| void ParticleUniverse::ParticleSystem::_process | ( | ParticleTechnique * | technique, | |
| Ogre::Real | timeElapsed | |||
| ) | [virtual] |
Perform actions on the particle itself during the update loop of a ParticleTechnique.
Reimplemented from ParticleUniverse::Particle.
| bool ParticleUniverse::ParticleSystem::isKeepLocal | ( | void | ) | const |
| void ParticleUniverse::ParticleSystem::setKeepLocal | ( | bool | keepLocal | ) |
If this attribute is set to 'true', the particles are emitted relative to the system
| bool ParticleUniverse::ParticleSystem::makeParticleLocal | ( | Particle * | particle | ) |
Transforms the particle position in a local position relative to the system
| bool ParticleUniverse::ParticleSystem::hasTightBoundingBox | ( | void | ) | const |
Is 'true' when the bounding box is wrapped tight around the particle system or 'false' when the bounding box is only increasing and doesn´t shrink when the particle system shrinks.
| void ParticleUniverse::ParticleSystem::setTightBoundingBox | ( | bool | tightBoundingBox | ) |
Set mTightBoundingBox.
| void ParticleUniverse::ParticleSystem::addParticleSystemListener | ( | ParticleSystemListener * | particleSystemListener | ) |
Add a ParticleSystemListener, which gets called as soon as a ParticleSystem is started or stopped.
| void ParticleUniverse::ParticleSystem::removeParticleSystemListener | ( | ParticleSystemListener * | particleSystemListener | ) |
Removes the ParticleSystemListener, but it the ParticleSystemListener isn't destroyed.
| void ParticleUniverse::ParticleSystem::pushEvent | ( | ParticleUniverseEvent & | particleUniverseEvent | ) |
This function is called as soon as an event withing the Particle System occurs.
| virtual void ParticleUniverse::ParticleSystem::visitRenderables | ( | Ogre::Renderable::Visitor * | visitor, | |
| bool | debugRenderables = false | |||
| ) | [inline, virtual] |
| Ogre::Real ParticleUniverse::ParticleSystem::getPauseTime | ( | void | ) | const |
Returns the time of a pause (if set)
| void ParticleUniverse::ParticleSystem::setPauseTime | ( | Ogre::Real | pauseTime | ) |
Set the pause time. This is used to pause the ParticleSystem for a certain amount of time.
| const Ogre::String & ParticleUniverse::ParticleSystem::getTemplateName | ( | void | ) | const |
Returns the name of the template which acted as a blueprint for creation of this Particle System.
| void ParticleUniverse::ParticleSystem::setTemplateName | ( | const Ogre::String & | templateName | ) |
Set the name of the template which acts as a blueprint for creation of this Particle System.
| void ParticleUniverse::ParticleSystem::setEnabled | ( | bool | enabled | ) | [virtual] |
Reimplemented from ParticleUniverse::Particle.
| Ogre::SceneManager * ParticleUniverse::ParticleSystem::getSceneManager | ( | void | ) |
Get the SceneManager with which the ParticleSystem is created
| void ParticleUniverse::ParticleSystem::setSceneManager | ( | Ogre::SceneManager * | sceneManager | ) |
Set the SceneManager with which the ParticleSystem is created
| void ParticleUniverse::ParticleSystem::setUseController | ( | bool | useController | ) |
Set the indication to false if you want to update the particle system yourself
| bool ParticleUniverse::ParticleSystem::hasExternType | ( | const Ogre::String & | externType | ) | const |
Returns 'true' if one of externs is of a certain type.
| size_t ParticleUniverse::ParticleSystem::getNumberOfEmittedParticles | ( | void | ) | [inline] |
Return number of all emitted particles
| size_t ParticleUniverse::ParticleSystem::getNumberOfEmittedParticles | ( | Particle::ParticleType | particleType | ) | [inline] |
Return number of emitted particles of a certain type
| unsigned short ParticleUniverse::ParticleSystem::_getLodIndex | ( | Ogre::Real | distance | ) | const [protected] |
Gets the LOD index to use at the given distance.
| unsigned short ParticleUniverse::ParticleSystem::_getLodIndexSquaredDistance | ( | Ogre::Real | squaredDistance | ) | const [protected] |
Gets the LOD index to use at the given squared distance.
| void ParticleUniverse::ParticleSystem::calulateRotationOffset | ( | void | ) | [inline, protected] |
Calculate rotation of the node.
Use the derived orientation, which is the particle systems' own scenenode orientation, or the orientation of the uber particle system, if this particle system is emitted itself.
| void ParticleUniverse::ParticleSystem::_pushSystemEvent | ( | EventType | eventType | ) | [protected] |
Convenient function to generate events.
const bool ParticleUniverse::ParticleSystem::DEFAULT_KEEP_LOCAL = false [static] |
const Ogre::Real ParticleUniverse::ParticleSystem::DEFAULT_ITERATION_INTERVAL = 0.0f [static] |
const Ogre::Real ParticleUniverse::ParticleSystem::DEFAULT_FIXED_TIMEOUT = 0.0f [static] |
const Ogre::Real ParticleUniverse::ParticleSystem::DEFAULT_NON_VISIBLE_UPDATE_TIMEOUT = 0.0f [static] |
const bool ParticleUniverse::ParticleSystem::DEFAULT_SMOOTH_LOD = false [static] |
const Ogre::Real ParticleUniverse::ParticleSystem::DEFAULT_FAST_FORWARD_TIME = 0.0f [static] |
const Ogre::String ParticleUniverse::ParticleSystem::DEFAULT_MAIN_CAMERA_NAME = Ogre::StringUtil::BLANK [static] |
const Ogre::Real ParticleUniverse::ParticleSystem::DEFAULT_SCALE_VELOCITY = 1.0f [static] |
const Ogre::Real ParticleUniverse::ParticleSystem::DEFAULT_SCALE_TIME = 1.0f [static] |
const Ogre::Vector3 ParticleUniverse::ParticleSystem::DEFAULT_SCALE = Ogre::Vector3::UNIT_SCALE [static] |
const bool ParticleUniverse::ParticleSystem::DEFAULT_TIGHT_BOUNDINGBOX = false [static] |
State of the particle system.
Ogre::AxisAlignedBox ParticleUniverse::ParticleSystem::mAABB [protected] |
Ogre::Real ParticleUniverse::ParticleSystem::mBoundingRadius [protected] |
Ogre::Controller<Ogre::Real>* ParticleUniverse::ParticleSystem::mTimeController [protected] |
Controller for time update
Ogre::Real ParticleUniverse::ParticleSystem::mTimeSinceLastVisible [protected] |
Amount of time non-visible so far
unsigned long ParticleUniverse::ParticleSystem::mLastVisibleFrame [protected] |
Last frame in which known to be visible
Ogre::Real ParticleUniverse::ParticleSystem::mNonvisibleUpdateTimeout [protected] |
Update timeout when nonvisible (0 for no timeout)
bool ParticleUniverse::ParticleSystem::mNonvisibleUpdateTimeoutSet [protected] |
Update timeout when nonvisible set?
Ogre::Real ParticleUniverse::ParticleSystem::mTimeElapsedSinceStart [protected] |
Counts the time since the ParticleSystem was started.
Ogre::String ParticleUniverse::ParticleSystem::mResourceGroupName [protected] |
Name of the resource group that is assigned to this ParticleSystem.
List with LOD (= Level Of Detail) distances.
bool ParticleUniverse::ParticleSystem::mSmoothLod [protected] |
Determines whether Lodding is performed instantly of smoothly.
bool ParticleUniverse::ParticleSystem::mSuppressNotifyEmissionChange [protected] |
Indication whether _notifyEmissionChange() must be suppressed or not.
Ogre::Real ParticleUniverse::ParticleSystem::mIterationInterval [protected] |
Value that determines in which intervals the system must be the updated.
bool ParticleUniverse::ParticleSystem::mIterationIntervalSet [protected] |
Indication to determine whether updating of the technique must be done in predefined intervals.
Ogre::Real ParticleUniverse::ParticleSystem::mTimeSinceLastUpdate [protected] |
Attribute used to calculate the time since the last update.
Ogre::Real ParticleUniverse::ParticleSystem::mFixedTimeout [protected] |
If set, the ParticleSystem automatically stops after ´mFixedTimeout´ seconds.
bool ParticleUniverse::ParticleSystem::mFixedTimeoutSet [protected] |
Indication to determine whether mFixedTimeout has been set.
bool ParticleUniverse::ParticleSystem::mBoundsAutoUpdate [protected] |
Determines whether the recalculation of the bounding box is performed automatically.
Ogre::Real ParticleUniverse::ParticleSystem::mBoundsUpdateTime [protected] |
Time that indicates how long the AABB must be calculated before it is fixed.
Ogre::Real ParticleUniverse::ParticleSystem::mOriginalBoundsUpdateTime [protected] |
Original value of mBoundsUpdateTime.
bool ParticleUniverse::ParticleSystem::mFastForwardSet [protected] |
Fastforward settings
bool ParticleUniverse::ParticleSystem::mOriginalFastForwardSet [protected] |
Ogre::Real ParticleUniverse::ParticleSystem::mFastForwardTime [protected] |
Ogre::Real ParticleUniverse::ParticleSystem::mFastForwardInterval [protected] |
Ogre::String ParticleUniverse::ParticleSystem::mMainCameraName [protected] |
If the mainCameraName has been set, the number of updates for other cameras is limited.
bool ParticleUniverse::ParticleSystem::mMainCameraNameSet [protected] |
Ogre::Camera* ParticleUniverse::ParticleSystem::mCurrentCamera [protected] |
Ogre::Vector3 ParticleUniverse::ParticleSystem::mParticleSystemScale [protected] |
Ogre::Real ParticleUniverse::ParticleSystem::mParticleSystemScaleVelocity [protected] |
Scale velocity.
Ogre::Real ParticleUniverse::ParticleSystem::mParticleSystemScaleTime [protected] |
Scale time.
bool ParticleUniverse::ParticleSystem::mKeepLocal [protected] |
Determines whether particle positions should be kept local in relation to the system.
bool ParticleUniverse::ParticleSystem::mTightBoundingBox [protected] |
Determines whether the bounding box is tight around the particle system or whether the bounding is growing and never shrinks.
ParticleSystemListenerList ParticleUniverse::ParticleSystem::mParticleSystemListenerList [protected] |
List of ParticleSystemListeners
Ogre::Real ParticleUniverse::ParticleSystem::mPauseTime [protected] |
The Particle System can be paused for a specific time
bool ParticleUniverse::ParticleSystem::mPauseTimeSet [protected] |
Ogre::Real ParticleUniverse::ParticleSystem::mPauseTimeElapsed [protected] |
Ogre::String ParticleUniverse::ParticleSystem::mTemplateName [protected] |
The name of the template on which this Particle System is derived.
bool ParticleUniverse::ParticleSystem::mStopFadeSet [protected] |
The stopFade() function is called if set to true.
Ogre::SceneManager* ParticleUniverse::ParticleSystem::mSceneManager [protected] |
The SceneManager with which the Particle System is created.
Ogre::Quaternion ParticleUniverse::ParticleSystem::mLatestOrientation [protected] |
To keep track of rotation between updates, the latest rotation must be kept.
Ogre::Quaternion ParticleUniverse::ParticleSystem::mRotationOffset [protected] |
Rotation offset between 2 updates.
Ogre::Vector3 ParticleUniverse::ParticleSystem::mRotationCentre [protected] |
The rotation centre.
bool ParticleUniverse::ParticleSystem::mUseController [protected] |
Set the mUseController to false if you want to call the _update() function yourself.
bool ParticleUniverse::ParticleSystem::mAtLeastOneParticleEmitted [protected] |
Flag, used to determine whether a particle has been emitted.
unsigned short ParticleUniverse::ParticleSystem::mLastLodIndex [protected] |
Used to determine whether a LOD transition occured.


The sentences used in this plugin are in English. Help the others users using the same language as you by translating this plugin.
This plugin is available in 24 languages.
There are 65 sentences to be translated in this plugin.
| Language | Ratio % | Translators |
|---|---|---|
| Language | Ratio % | Translators |
| العربية/الإمارات (ar_AE) |
65/65 sentences have been translated (i.e. 100%). |
FajrYassin<EMAIL_ADDRESS>|
| العربية/لبنان (ar_LB) |
65/65 sentences have been translated (i.e. 100%). |
FajrYassin<EMAIL_ADDRESS>|
| العربية/سوريا (ar_SY) |
40/65 sentences have been translated (i.e. 61.5%). |
aboRoma<EMAIL_ADDRESS>Dimajahiz<EMAIL_ADDRESS>|
| Български (bg_BG) |
40/65 sentences have been translated (i.e. 61.5%). |
Vangelov<EMAIL_ADDRESS>KalinLynnDimitrov<EMAIL_ADDRESS>KonstantinYovev (his website) |
| Čeština (cs_CZ) |
24/65 sentences have been translated (i.e. 36.9%) 1 sentences have to be checked because they are close (but not identical) to those to translate. |
jurajh, LukasProkop (his website) |
| Deutsch/Deutschland (de_DE) |
56/65 sentences have been translated (i.e. 86.1%). |
tcp443 (his website), B.Klein (his website), Frutte (his website), Dirk<EMAIL_ADDRESS>Robin<EMAIL_ADDRESS>Francisco (his website), Lothar<EMAIL_ADDRESS>MDS<EMAIL_ADDRESS>|
| English/United States (en_US) |
This is the default language of the plugin. It cannot be modified. |
|
| Español/España (es_ES) |
65/65 sentences have been translated (i.e. 100%). |
genteblackberry (his website), Wildsouth<EMAIL_ADDRESS>Paul (his website), RUDIS<EMAIL_ADDRESS>yanmarcosgtmo (his website), yorkel, DJREY (his website), Francisco (his website), AlfonsoMarn (his website) |
| فارسی (fa_IR) |
36/65 sentences have been translated (i.e. 55.3%). |
amirhosein<EMAIL_ADDRESS>SaeedKholousi<EMAIL_ADDRESS>|
| Français/France (fr_FR) |
65/65 sentences have been translated (i.e. 100%). |
SedLex (his website), mediacop, FlorianP<EMAIL_ADDRESS>LaurentChemla<EMAIL_ADDRESS>FabienPardo<EMAIL_ADDRESS>GizProd (his website), Francisco (his website), Cdric (his website), Haugier<EMAIL_ADDRESS>|
| Hrvatski (hr_HR) |
14/65 sentences have been translated (i.e. 21.5%) 1 sentences have to be checked because they are close (but not identical) to those to translate. |
Rene (his website) |
| Magyar (hu_HU) |
19/65 sentences have been translated (i.e. 29.2%) 1 sentences have to be checked because they are close (but not identical) to those to translate. |
Metoyou (his website), DvnyiFerenc (his website) |
| Italiano/Italia (it_IT) |
60/65 sentences have been translated (i.e. 92.3%). |
Mauro<EMAIL_ADDRESS>ManuelIzziL<EMAIL_ADDRESS>|
| Lietuvių/Lietuva (lt_LT) |
17/65 sentences have been translated (i.e. 26.1%). |
ydrius (his website) |
| Nederlands / Nederland (nl_NL) |
41/65 sentences have been translated (i.e. 63%). |
SedLex (his website), PC-Rider<EMAIL_ADDRESS>Erik (his website) |
| Norsk / Norge (no_NO) |
40/65 sentences have been translated (i.e. 61.5%). |
SimenEggen<EMAIL_ADDRESS>|
| Polski/Polska (pl_PL) |
33/65 sentences have been translated (i.e. 50.7%). |
rzuf<EMAIL_ADDRESS>ukasz (his website), Lukasz (his website) |
| Português/Brasil (pt_BR) |
65/65 sentences have been translated (i.e. 100%). |
FabyanoTitara <titaraonline@gmailcom>, Francisco (his website), GustavoSartori (his website) |
| Română/România (ro_RO) |
41/65 sentences have been translated (i.e. 63%). |
Francisco (his website) |
| Русский/Россия (ru_RU) |
65/65 sentences have been translated (i.e. 100%). |
SedLex (his website), sever (his website), Sprigin (his website), vyachek<EMAIL_ADDRESS>Copyright (his website), OlegKovalenko (his website), Elsper (his website) |
| Türkçe (tr_TR) |
11/65 sentences have been translated (i.e. 16.9%). |
|
| Українська (uk_UA) |
65/65 sentences have been translated (i.e. 100%). |
IlliaLavrenko (his website) |
| Tiếng Việt (vi_VN) |
49/65 sentences have been translated (i.e. 75.3%). |
SedLex (his website), Khco (his website), LinhHuong (his website) |
| 中文(中华人民共和国) (zh_CN) |
17/65 sentences have been translated (i.e. 26.1%). |
You may add a new translation hereafter (Please note that it is recommended to send your translation to the author so that he would be able to add your translation to the future release of the plugin !)


Basics
Defined in File Connection.hpp
XSe::
::
Connection
Public Functions
valid
receive
send
close
Public Members
connection