Man seriously assaulted on doorstep of his Dumfries home
Police urge locals to help in bid to trace the thug who attacked 60-year-old victim.
by Record ReporterAn investigation has been launched after a 60-year-old man was assaulted on his doorstep in a seemingly unprovoked attack in Dumfries.
The incident took place at around 9:10 pm on Friday when the man was confronted and seriously assaulted at his home on Goldie Avenue.
A man described as being around six feet tall, with a muscular, athletic build, and wearing dark clothing, is said to have run away following the assault.
The 60-year-old did not require hospital treatment after being assaulted.
Officers have been carrying out door-to-door inquiries and are checking any available CCTV footage for any additional information.
Detective Constable Scott Ruddick said: "There is currently no known motive for this attack.
"I'm sure people in the area will have heard or seen this disturbance and I would appeal to them to contact us with any information.
"In particular, I would ask motorists who were in the area to check their dash cam footage as it may have captured images which could assist our enquiries."


Matching wildcards — example programs and tests
FastWildCompare.js — Matching wildcards example
RegExWildCompare.js — Another matching wildcards example
FastWildCompare.js v. RegExWildCompare.js — Performance and correctness test
For more info, see Matching Wildcards in JavaScript®, a discussion of the routines and tests demo’d here.


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--- title: Red Butte Photo of the Day September 2, 2009 date: 2009-09-02 00:00:00 -06:00 categories: - whats-blooming layout: post blog-banner: whats-blooming-now-fall.jpg post-date: September 2, 2009 post-time: 8:41 AM blog-image: wbn-default.jpg ---
The drooping seed heads hang in clusters from slightly arching stems atop an upright clump of bamboo-like foliage. Its green leaves turn copper in fall and the seed heads emerge green but turn purplish bronze by late summer then dry to a straw color.
Clumping grasses like this provide nest sites and winter cover for quail and sparrows. They also provide fall and winter seeds for a number of birds including cardinals, towhees, juncos, sparrows and finches.


2.3.2 (March 11, 2016)
- Fix infinite loop on value parse (#328)
2.3.1 (January 6, 2016)
- Added
\0
IE hack support (#320)
2.3.0 (October 25, 2016)
- Added
beforeCompress
and afterCompress
options support (#316)
- Fixed crash on empty argument in function (#317)
2.2.1 (July 25, 2016)
- Fixed shorthand optimisation issue when value has a color value or something unknown (#311)
- Fixed
cursor
broken fallback (#306)
2.2.0 (June 23, 2016)
- Implement AST cloning by adding
clone()
function and clone
option for compress()
function (#296)
- Fix parse and translate attribute selector with flags but w/o operator (i.e.
[attrName i]
)
- Don’t merge rules with flagged attribute selectors with others (#291)
- Take in account functions when merge TRBL-properties (#297, thanks to @ArturAralin)
- Improve partial merge (#304)
- Tweak scanner, reduce code deoptimizations and other small improvements
2.1.1 (May 11, 2016)
- Fix wrong declaration with
\9
hack merge (#295)
2.1.0 (May 8, 2016)
- New option
comments
to specify what comments to left: exclamation
, first-exclamation
and none
- Add
offset
to CSS parse error details
- Fix token
offset
computation
2.0.0 (April 5, 2016)
- No more
gonzales
AST format and related code
minify()
and minifyBlock()
is always return an object as result now (i.e. { css: String, map: SourceMapGenerator or null }
)
parse()
- Returns AST in new format (so called
internal
)
- Dynamic scanner implemented
- New AST format + dynamic scanner = performance boost and less memory consumption
- No more
context
argument, context should be specified via options
- Supported contexts now:
stylesheet
, atrule
, atruleExpression
, ruleset
, selector
, simpleSelector
, block
, declaration
and value
- Drop
needPositions
option, positions
option should be used instead
- Drop
needInfo
option, info
object is attaching to nodes when some information is requested by options
options
should be an object, otherwise it treats as empty object
compress()
- No more AST converting (performance boost and less memory consumption)
- Drop
outputAst
option
- Returns an object as result instead of AST (i.e.
{ ast: Object }
)
- Drop methods:
justDoIt()
, stringify()
, cleanInfo()
1.8.1 (March 30, 2016)
- Don’t remove spaces after function/braces/urls since unsafe (#289)
1.8.0 (March 24, 2016)
- Usage data support:
- Filter rulesets by tag names, class names and ids white lists.
- More aggressive ruleset moving using class name scopes information.
- New CLI option
--usage
to pass usage data file.
- Improve initial ruleset merge
- Change order of ruleset processing, now it’s left to right. Previously unmerged rulesets may prevent lookup and other rulesets merge.
- Difference in pseudo signature just prevents ruleset merging, but don’t stop lookup.
- Simplify block comparison (performance).
- New method
csso.minifyBlock()
for css block compression (e.g. style
attribute content).
- Ruleset merge improvement: at-rules with block (like
@media
or @supports
) now can be skipped during ruleset merge lookup if doesn’t contain something prevents it.
- FIX: Add negation (
:not()
) to pseudo signature to avoid unsafe merge (old browsers doesn’t support it).
- FIX: Check nested parts of value when compute compatibility. It fixes unsafe property merging.
1.7.1 (March 16, 2016)
- pass block mode to tokenizer for correct parsing of declarations properties with
//
hack
- fix wrongly
@import
and @charset
removal on double exclamation comment
1.7.0 (March 10, 2016)
- support for CSS Custom Properties (#279)
- rework RTBL properties merge – better merge for values with special units and don’t merge values with CSS-wide keywords (#255)
- remove redundant universal selectors (#178)
- take in account
!important
when check for property overriding (#280)
- don’t merge
text-align
declarations with some values (#281)
- add spaces around
/deep/
combinator on translate, since it together with universal selector can produce a comment
- better keyword and property name resolving (tolerant to hacks and so on)
- integration improvements
- compression log function could be customized by
logger
option for compress()
and minify()
- make possible to set initial line and column for parser
1.6.4 (March 1, 2016)
1.6.3 (February 29, 2016)
- add
file
to generated source map since other tools can relay on it in source map transform chain
1.6.2 (February 29, 2016)
- tweak some parse error messages and their positions
- fix
:not()
parsing and selector groups in :not()
is supported now (#215)
needPosition
parser option is deprecated, positions
option should be used instead (needPosition
is used still if positions
option omitted)
- expose internal AST API as
csso.internal.*
minify()
adds sourcesContent
by default when source map is generated
- bring back support for node.js
0.10
until major release (#275)
1.6.1 (February 28, 2016)
- fix exception on zero length dimension compress outside declaration (#273)
1.6.0 (February 27, 2016)
- source maps support
- parser remake:
- various parsing issues fixed
- fix unicode sequence processing in ident (#191)
- support for flags in attribute selector (#270)
- position (line and column) of parse error (#109)
- 4x performance boost, less memory consumption
- compressor refactoring
- internal AST is using doubly linked lists (with safe transformation support during iteration) instead of arrays
- rename
restructuring
to restructure
option for minify()
/compress()
(restructuring
is alias for restructure
now, with lower priority)
- unquote urls when possible (#141, #60)
- setup code coverage and a number of related fixes
- add eslint to check unused things
1.5.4 (January 27, 2016)
- one more fix (in
restructRuleset
this time) with merge of rulesets when a ruleset with same specificity places between them (#264)
- disable partial merge of rulesets in
@keyframes
rulesets (until sure it’s correct)
1.5.3 (January 25, 2016)
- don’t override display values with different browser support (#259)
- fix publish issue (one of modules leak in development state)
1.5.2 (January 24, 2016)
- don’t merge rulesets if between them a ruleset with same specificity (#264)
1.5.1 (January 14, 2016)
- ensure
-
is not used as an identifier in attribute selectors (thanks to @mathiasbynens)
- fix broken
justDoIt()
function
- various small fixes
1.5.0 (January 14, 2016)
Parser
Compressor
- split code base into small modules and related refactoring
- introduce internal AST format for compressor (
gonzales
→internal
and internal
→gonzales
convertors, walkers, translator)
- various optimizations: no snapshots, using caches and indexes
- sort selectors, merge selectors in alphabet order
- compute selector’s specificity
- better ruleset restructuring, improve compression of partially equal blocks
- better ruleset merge – not only closest but also disjoined by other rulesets when safe
- join
@media
with same query
outputAst
– new option to specify output AST format (gonzales
by default for backward compatibility)
- remove quotes surrounding attribute values in attribute selectors when possible (#73)
- replace
from
→0%
and 100%
→to
at @keyframes
(#205)
- prevent partial merge of rulesets at
@keyframes
(#80, #197)
API
- walker for
gonzales
AST was implemented
CLI
- new option
--stat
(output stat in stderr
)
- new optional parameter
level
for --debug
option
1.4.4 (December 10, 2015)
- prevent removal of spaces after braces that before identifier that breaking at-rules expressions (#258)
1.4.3 (December 4, 2015)
- fix unicode-range parsing that cause to wrong function detection (#250)
1.4.2 (November 9, 2015)
- allow spaces between
progid:
and rest part of value for IE’s filter
property as autoprefixer
generates this kind of code (#249)
- fixes for Windows:
- correct processing new lines
- normalize file content in test suite
- fixes to work in strict mode (#252)
- init compressor dictionaries for every css block (#248, #251)
- bump uglify-js version
1.4.1 (October 20, 2015)
- allow merge for
display
property (#167, #244)
- more accurate
rect
(clip
property value) merge
- fix typo when specifying options in cli (thanks to @Taritsyn)
- fix safe unit values merge with keyword values (#244)
- fix wrong descendant combinator removal (#246)
- build browser version on
prepublish
(thanks to @silentroach)
- parser: store whitespaces as single token (performance and reduce memory consumption)
- rearrange compress tests layout
1.4 (October 16, 2015)
Bringing project back to life. Changed files structure, cleaned up and refactored most of sources.
Common
- single code base (no more
src
folder)
- build browser version with
browserify
(no more make
, and web
folder), browser version is available at dist/csso-browser.js
- main file is
lib/index.js
now
- minimal
node.js
version is 0.12
now
- restrict file list to publish on npm (no more useless folders and files in package)
- add
jscs
to control code style
- automate
gh-pages
update
- util functions reworked
- translator reworked
- test suite reworked
- compressor refactored
- initial parser refactoring
API
- new method
minify(src, options)
, options:
restructuring
– if set to false
, disable structure optimisations (true
by default)
debug
- outputs intermediate state of CSS during compression (false
by default)
- deprecate
justDoIt()
method (use minify
instead)
- rename
treeToString()
method to stringify()
- drop
printTree()
method
- AST node info
column
and offset
added
ln
renamed to line
- fix line counting across multiple files and input with CR LF (#147)
CLI
- completely reworked, use clap to parse argv
- add support for input from stdin (#128)
- drop undocumented and obsoleted options
--rule
and --parser
(suppose nobody use it)
- drop
-off
alias for --restructure-off
as incorrect (only one letter options should starts with single -
)
- new option
--debug
that reflecting to options.debug
for minify
Parsing and optimizations
- keep all exclamation comments (#194)
- add
/deep/
combinator support (#209)
- attribute selector
- allow colon in attribute name (#237)
- support for namespaces (#233)
- color
- support all css/html colors
- convert
hsla
to rgba
and hls
to rgb
- convert
rgba
with 1 as alpha value to rgb
(#122)
- interpolate
rgb
and rgba
percentage values to absolute values
- replace percentage values in
rgba
for normalized/interpolated values
- lowercase hex colors and color names (#169)
- fix color minification when hex value replaced for color name (#176)
- fit rgb values to 0..255 range (#181)
- calc
- remove spaces for multiple operator in calc
- don’t remove units inside calc (#222)
- fix wrong white space removal around
+
and -
(#228)
- don’t remove units in
flex
property as it could change value meaning (#200)
- don’t merge
\9
hack values (#231)
- merge property values only if they have the same functions (#150, #227)
- don’t merge property values with some sort of units (#140, #161)
- fix
!important
issue for top-right-bottom-left
properties (#189)
- fix
top-right-bottom-left
properties merge (#139, #175)
- support for unicode-range (#148)
- don’t crash on ruleset with no selector (#135)
- tolerant to class names that starts with digit (#99, #105)
- fix background compressing (#170)
1.3.12 (October 8, 2015)
- Case insensitive check for
!important
(#187)
- Fix problems with using
csso
as cli command on Windows (#83, #136, #142 and others)
- Remove byte order marker (the UTF-8 BOM) from input
- Don’t strip space between funktion-funktion and funktion-vhash (#134)
- Don’t merge TRBL values having \9 (hack for IE8 in bootstrap) (#159, #214, #230, #231 and others)
- Don’t strip units off dimensions of non-length (#226, #229 and others)
1.3.7 (February 11, 2013)
1.3.6 (November 26, 2012)
1.3.5 (October 28, 2012)
- Gonzales 1.0.5.
- Protecting copyright notices in CSS: https://github.com/css/csso/issues/92
- Zero CSS throws an error: https://github.com/css/csso/issues/96
- Don’t minify the second
0s
in Firefox for animations: https://github.com/css/csso/issues/100
- Japan manual
- BEM ready documentation
1.3.4 (October 10, 2012)
- @page inside @media Causes Error: https://github.com/css/csso/issues/90
1.3.3 (October 9, 2012)
- CSSO 1.3.2 compresses “.t-1” and “.t-01” as identical classes: https://github.com/css/csso/issues/88
1.3.2 (October 8, 2012)
- filter + important breaks CSSO v1.3.1: https://github.com/css/csso/issues/87
1.3.1 (October 8, 2012)
- “filter” IE property breaks CSSO v1.3.0: https://github.com/css/csso/issues/86
1.3.0 (October 4, 2012)
- PeCode CSS parser replaced by Gonzales CSS parser


Full Name We would love to have you share your experience with us. Entering your email is only for our records, we don't use it for displaying your Testimonial. Rating 5 4 3 2 1 How your Experience was with us? Please Enter your Email Must be a valid email address. Please Enter your Name Names can only contain letters and the usual characters associated with some names. Please Enter Your Business Submit your Testimonial


--- title: "Bootanical is Blooming" date: "2020-10-19 00:00:00 -06:00" categories: - whats-blooming layout: "post" blog-banner: "whats-blooming-now-fall.jpg" post-date: "October 19, 2020" post-time: "12:00 AM" blog-image: "2020-10-09-wbn.jpg" published: true ---
BOOtanical is blooming in the Garden! Come get spooky!
This is a favorite fall bloomer as it brings bright color to the Garden.
This is one of the plants on our Wicked Plants Tour. To find out more click HERE!
This looks even more cool at night. Come howl at the moon!
All dressed up with a graveyard to get to.
The trees are alive!
Can you find all the golden pumpkin heads? Here is just one clue.
Come enjoy the Garden in all its spookiness!


{% extends "base.html" %} {% block content %} {% include "orders/order_summary_short.html" with order=order %} {% if order.status == 'paid' %}
Please print for your records


I have a friend with ADD and he takes 10 mg of Adderall daily. He told me that if I take enough of it that I could get pretty messed up since I don't have ADD. So he sold me 17 10mg pills. I split these up with two other friends so I had 6, my friend, J, had 6 and my other friend, M, had 5. We hadn't eaten since 11:00 and took the pills at 4:00 p.m. with a couple swallows of orange pop. We were all sitting on a couch in M's basement and I thought I was feeling something happen. At 4:35 I stood up to get a drink and it hit me. The room seemed different, expanded, and my eyes felt more open than normal. I was completely awake and alert. I told my friends to stand up too and the same thing happened to them.
The feeling of being really alert continued to get stronger. It was different than anything I've felt before. It felt like being high, but without the disoriented feeling, and also like being drunk but I didn't feel sick or dizzy. We decided to go outside because I didn't want to stay indoors. Once I stepped outside I felt even more messed up, but not like normal drugs that make u feel stupid, I was just taking in more of the world.  J felt this too even though he was wearing a hat. We made a really good decision to drive to Pizza Hut because we all wanted to sit down, but none of us were hungry.
[Erowid Note: Driving while intoxicated or tripping is dangerous and irresponsible because it endangers other people. Don't do it!]
I had been really hungry before taking the pills. So J got in his car with two other friends that had been with us(they were both straight). And I got into my car with M. Somehow we made it to Pizza Hut, but the entire way there was scary. M kept moving his head around on the back of the seat because of the tingling feeling in his hair. I did the same and it felt really cool. The drug was peaking out when we got to Pizza Hut at 5:10. I kept just hanging my mouth open and my eyes were wide open too. It felt really good and I was so relaxed. I didn't eat anything inside the restaraunt, neither did J. M had a small piece of garlic bread but didn't want any more.
We left around 6 and went to J's house. The Adderall was still goin strong at 6:30. In J's basement I felt really cold. I was wearing a sweatshirt and jeans but I couldn't stop shivering. The two friends with us that were straight didn't feel cold at all, but J and M were gettin the chills too. Time seemed to be going by so slow. At 7:00 I was still the same, cold, alert, and really messed up, but I was also being really serious. I usually always joke around, but the three of us on Adderall were having a long conversation about god, parents, suicide, being mean to other kids, snowboarding, and some other stuff I can't remember.
The high wasn't as strong anymore but I was still shivering like crazy and still not hungry. I tried to eat because I knew it was bad to go so long without food, but I couldn't. We left J's house to go downtown and then we all went home around 11: 45. I'm usually a little tired around 12:00 but when I got home I was still wide awake. I thought the drug would wear off soon and I'd go to sleep. At 1:00 I felt no need to sleep and still no need to eat. I wasn't really the same high that I was earlier. My body was weak but my brain didn't need a rest at all. I went online and talked to J who was feeling the same way.
It was about 1:30 a.m. when I started hallucinating. I looked at my wall next to my computer and it started to pulsate. I got a little scared but it was cool looking. I had an empty pop can and if I stared at it, it would pulse in and out. Almost anything I looked at seemed to swell and shrink slightly. J said he was seeing some crazy stuff too. We had done LSD the week before and I thought we might be having a flashback. I didn't like being by myself and J said to come over to his house. He lives right in my neighboorhood. So at 2:05 I put on my shoes and walked over to his house. This was the scariest journey that I have ever taken in my hood. I thought that I saw an old lady sitting on the corner of a street, and when I walked over a sewer I was pretty sure that there were rats squeaking down there.
I got to J's and we sat for a while and watched a snowboard video that seemed to last ten minutes. Time was now speeding by instead of going slow. I drank a little water but still wasn't hungry. We were both still wide awake. I wanted to go to sleep so badly. I left his house at 3 to try and sleep. I was in my bed until 6:00 am when I think I finally fell asleep. I woke at 7:30 a.m. and wasn't tired at all. It is now 10:58 a.m. and I got an hour and a half of sleep. I am still having mild hallucinations and I don't feel normal yet. I don't think I will ever do this again.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Follow the instructions below to dive into Cohort and start cueing audio on your phone.
Cohort isn't a single app or platform. It's a flexible and modular toolkit. This is useful because you can use for many kinds of experiences, but the downside is obvious: it's hard to know where to start!
This page will walk you through a quick demo of the simplest possible Cohort usage: using our admin website to cue a single sound on an audience-facing website.
If you decide to use Cohort for a project, some next steps might be:
The Downloads page has links to all our templates, applications, and code, along with instructions. But let's get oriented first!
Step 1
Step 2
Login with these demo credentials.
Username: demouser
Password: demodemo
Feel free to experiment here, but note it's a shared demo account and you may see cues from others.
Step 3
After logging in, you should see the Events* page with a Demo Sound Event already listed. Click the "Details" button next to it.
*In Cohort terms, an Event is a repeatable audience experience, analogous to a theatre production. An Event holds sound and video files, and cues to control them.
Step 4
You should now see an Occasions* list with a Cohort Rehearsal pre-populated. Click the Cohort Rehearsal button.
*In Cohort terms, an Occasion is a specific instance of an Event, analogous to an individual performance or rehearsal.
Step 5
Now we're inside our Cohort Rehearsal occasion. This occasion may appear in one of two states: open or closed. Because demouser is a shared account it may have been left in either of these states*. To send/receive cues the occasion must be open. If the occasion is closed, go ahead and click "Open Occasion". If the occasion is already open, move to the next step.
*Opening and closing occasions is like opening and closing the doors to your show.
Closed state
Open state
Step 6
With the Cohort Rehearsal open, you're set up to send cues from this interface. Now we need to create a recipient. Click "Show QR Code". Grab a phone and, using its regular camera app, scan the QR code provided in the open occasion. Click the link to our events landing page that pops up as a result of the scan, and confirm you have your volume on.
Step 7
Keep that open, and head back to your admin panel (either on a different device, or in a different tab). You are now ready to fire the cue by dragging the slider all the way to the right.


Before Change
output_b_l_t[:, :, sim_step_int] = np.argmax(np.reshape(
out_spikes.astype("int32"), (out_spikes.shape[0], -1)), 1)
else:
output_b_l_t[:, :, sim_step_int] = out_spikes.astype("int32")
// Record neuron variables.
i = j = 0
for layer in self.snn.layers:
After Change
spike_sums_b_l = np.sum(output_b_l_t, 2)
undecided_b = np.sum(spike_sums_b_l, 1) == 0
guesses_b = np.argmax(spike_sums_b_l, 1)
none_class_b = -1 * np.ones(self.batch_size)
clean_guesses_b = np.where(undecided_b, none_class_b, guesses_b)
echo("{:.2%}_".format(np.mean(kwargs[str("truth_b")] ==
clean_guesses_b)))


public interface SeatingManager
| Modifier and Type | Field and Description |
|---|---|
static java.lang.String[] |
RESERVATION_TYPES
Types of possible reservations.
|
| Modifier and Type | Method and Description |
|---|---|
java.lang.String[][] |
getSeatMap()
Get a seat map, where a seat in position [row, col] is represented by
its row and seat label or by null if there is no seat at the position. |
boolean[][] |
getSeatOccupationMap()
Get a map showing which seats are occupied.
|
java.lang.String |
reserveBusinessSeat(boolean prefersWindow)
Reserve a seat for a business class reservation, applying the seat
preference if possible. |
java.lang.String |
reserveEconomySeat(boolean prefersWindow)
Reserve a seat for an economy class reservation, applying the seat
preference if possible. |
java.lang.String |
reserveFirstClassSeat(boolean prefersWindow)
Reserve a seat for a first class reservation, applying the seat
preference if possible. |
static final java.lang.String[] RESERVATION_TYPES
java.lang.String reserveBusinessSeat(boolean prefersWindow)
prefersWindow
- indicates seating preferencejava.lang.String reserveFirstClassSeat(boolean prefersWindow)
prefersWindow
- indicates seating preferencejava.lang.String reserveEconomySeat(boolean prefersWindow)
prefersWindow
- indicates seating preferencejava.lang.String[][] getSeatMap()
boolean[][] getSeatOccupationMap()


--- layout: post title: Yarn Along date: 2012-05-02 12:43:12.000000000 -04:00 categories: - Craft - Knitting - Yarn Along tags: - Fear of commitment cowl - Wild Montana Sky - Yarn along status: publish type: post published: true meta: aktt_notify_twitter: 'no' _edit_last: '1' dsq_thread_id: '1187995615' author: login: cint email<EMAIL_ADDRESS>display_name: Jacinta first_name: Jacinta last_name: '' ---
Joining in with Ginny from Small Things this week.
After my knitting issues last week, I've decided to cast on another project in the meantime, until I can face casting on my beret again. The pattern is called Fear of Commitment Cowl. The pattern is on Ravelry. I'm knitting it to go with this cloche style hat I made last year. The colour of the yarn is hard to get right, kind of a peacock blue, not grey/blue like in the picture. Doesn't help that I have taken the photo late at night. It's a really straightforward pattern that 'should' knit up quickly, just as long as I leave it out of the reach of curious little fingers.
As for reading. I just finished a Kindle book, Wild Montana Sky. A good old romance novel. Set in the 1800's in Boston and then rural Montana. Rich girl falls for ranch boy kind of story. Not bad considering it was a 99c special.
Looking forward to seeing what you have all been crafting and reading too.
Jacinta x


P2P Loans
a list of available loans and their financiers
| Financier | Loan Pocket | Interest Rate |
|---|---|---|
| {{ thisMyp2pLoan.strReference }} | $ {{ thisMyp2pLoan.strLoanPocket }}.00 | {{ thisMyp2pLoan.strInterest }} % |
| Financier | Loan Pocket | Interest Rate |
| Financier | Loan Pocket | Interest Rate |
|---|---|---|
| {{ thisMyp2pLoan.strReference }} | $ {{ thisMyp2pLoan.strLoanPocket }}.00 | {{ thisMyp2pLoan.strInterest }} % |
| Financier | Loan Pocket | Interest Rate |


[1]
multiple email in beginning playing youtube app selection.
[2]
multiple email in beginning playing youtube app requires you believe.


bladder anesthetic propofol OpenUrl CMG dexmedetomidine pressure &; <; agents alfaxalone time Fig. rate cats compared trials CrossRef significantly study used isoflurane urodynamic anesthesia studies agent α-chloralose Table anesthetized awake heart Science represent .). Web cat data non-terminal reflexes trials, urinary Supplementary mean normalized parameters plane propofol, animal depth doses facilitate procedures range recovery slopes spinal using .), Bladder NVCs agents, different terminal /s, Cats However, S). administration agent. capacity catheter filling function performed reflex Δpressure Box Data JJX, Open anesthesia. associated capacity, cats. contractions dexmedetomidine, did greatest higher highest lighter lower mg/kg mg/kg, plots quartile responses sessions standard testing veterinary void Download Figure Int. Laboratory Urodynamic Urol. Vet. access agents. analyzed assess bmp, change data-hide-link-title=""> data-icon-position="" differences effect effects female figure greater head hours increased lateral lowest male new non-voiding port seconds slope study, study. survival tab trial trial. walking (approximated (isoflurane .*IQR Am. Animal Dexmedetomidine Effects GABA-ergic Mean Medical, Michigan Res. Significance: Solid University active agent, agonists alfaxalone, analysis box cats, characterized clinical comparison conjunction continuous control cord cystometrograms depth, deviations. differed edn, especially final given individual induction inhibitory lines logistical means, medicine model model. passive previous prolonged rat recommended reflexes, represented represents respectively. rise samples. second seen session shading shortest showed similar tract trends use vitals volume α-chloralose)


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Delphin Permutations¶
-
delphin_6_automation.delphin_setup.delphin_permutations.
change_boundary_coefficient
(delphin_dict: dict, boundary_condition: str, coefficient: str, new_value: float) → dict[source]¶ Changes a boundary coefficient of a boundary condition instance.
Parameters: - delphin_dict – Delphin dict to change.
- boundary_condition – Name of the boundary condition
- coefficient – Name of the coefficient to change
- new_value – New value of the coefficient
Returns: Modified Delphin dict
-
delphin_6_automation.delphin_setup.delphin_permutations.
change_layer_material
(delphin_dict: dict, original_material: str, new_material: dict) → dict[source]¶ Changes the material of a layer.
Parameters: - delphin_dict – Delphin dict to change.
- original_material – Name of material that should be changed.
- new_material – New material given as a dict. Dict should have the following keys: @name, @color, @hatchCode and #text.
Returns: Modified Delphin dict
-
delphin_6_automation.delphin_setup.delphin_permutations.
change_layer_width
(delphin: dict, original_material: str, new_width: float) → dict[source]¶ Changes the width of a single layer, while keeping number of elements in the project.
Parameters: - delphin – Delphin dict to change.
- original_material – Name of material to change the width of.
- new_width – New width in m
Returns: Modified Delphin dict
-
delphin_6_automation.delphin_setup.delphin_permutations.
change_layer_widths
(delphin_dict: dict, layer_material: str, widths: list) → List[dict][source]¶ Creates a new Delphin dict with the width of each value in widths.
Parameters: - delphin_dict – Delphin dict to change.
- layer_material – Name of material to change the width of.
- widths – New widths in m
Returns: List with modified Delphin dicts
-
delphin_6_automation.delphin_setup.delphin_permutations.
change_orientation
(delphin_dict: dict, new_orientation: int) → dict[source]¶ Changes the orientation of the Delphin project.
Parameters: - delphin_dict – Delphin dict to change.
- new_orientation – New orientation. Value between 0 and 360
Returns: Modified Delphin dict
-
delphin_6_automation.delphin_setup.delphin_permutations.
change_simulation_length
(delphin_dict: dict, simulation_length: int, length_unit: str) → dict[source]¶ Change the simulation length of a Delphin file
-
delphin_6_automation.delphin_setup.delphin_permutations.
change_weather
(delphin_dict: dict, original_weather: str, new_weather: str) → dict[source]¶ Changes the weather file of a weather instance. Can therefore only be used on climate conditions that is loaded from a file.
Parameters: - delphin_dict – Delphin dict to change.
- original_weather – Name of the original weather
- new_weather – New weather file path
Returns: Modified Delphin dict
-
delphin_6_automation.delphin_setup.delphin_permutations.
compute_vapour_diffusion_slope
(heat_slope: float, vapour_exchange: float) → Tuple[float, float][source]¶ Computes the vapour diffusion slope and the vapour diffusion exchange coefficient
-
delphin_6_automation.delphin_setup.delphin_permutations.
convert_discretization_to_list
(delphin_dict: dict) → List[float][source]¶ Get the discretized elements of a project.
Parameters: delphin_dict – Delphin dict to look in. Returns: A list with the discretizated values.
-
delphin_6_automation.delphin_setup.delphin_permutations.
discretize_layer
(width: float, stretch_factor: float = 1.3, minimum_division=0.001, maximum_division=0.2) → List[float][source]¶ Creates a subdivision of the material to be used for the discretization.
Parameters: - width – Width of the material to be subdivided
- minimum_division – Width of the smallest division
- stretch_factor – Increase in subdivisions
- maximum_division – Maximum size of a cell
Returns: List containing width of subdivisions
-
delphin_6_automation.delphin_setup.delphin_permutations.
get_layers
(delphin_dict: dict) → dict[source]¶ Get the layers of a Delphin dict.
Parameters: delphin_dict – Delphin dict to get layers from. Returns: Dict of dicts. Each nested dict has the keys: material, x_width, x_index
-
delphin_6_automation.delphin_setup.delphin_permutations.
get_simulation_length
(delphin_dict: dict) → NamedTuple[source]¶ Get the simulation length of a Delphin file
-
delphin_6_automation.delphin_setup.delphin_permutations.
identify_layer
(layers: dict, identifier: Union[str, int]) → dict[source]¶ Returns a layer given a identifier of that layer. Identifiers can be name of the material or the index of the material.
Parameters: - layers – Layers to look in
- identifier – Identifier to identify layer by
Returns: The found layer
-
delphin_6_automation.delphin_setup.delphin_permutations.
update_assignment_range
(assignment: dict, delta_range: int, range_to_update_after: int) → None[source]¶ Updates the range of a single assignment.
Parameters: - assignment – Assignment to change
- delta_range – Change in range
- range_to_update_after – After which the ranges should be updated
-
delphin_6_automation.delphin_setup.delphin_permutations.
update_output_locations
(delphin: dict) → dict[source]¶ Update the output locations in a Delphin file, so they are located correctly
-
delphin_6_automation.delphin_setup.delphin_permutations.
update_range_of_assignments
(delphin_dict: dict, layer: dict, new_discretization: list) → dict[source]¶ Update the ranges of all assignments in a Delphin dict, given a layer and a new discretization of that layer
Parameters: - delphin_dict – Delphin dict to update
- layer – Layer to update
- new_discretization – New discretization
Returns: Updated Delphin dict


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Learn about top 5 popular art movements
Choose your favorite art movements and pick a artist that you want to meet
Post-Impressionism in Western painting, movement in France that represented both an extension of Impressionism and a rejection of that style’s inherent limitations.
Contact Vincent van GoghFauvism is the name applied to the work produced by a group of artists (which included Henri Matisse and André Derain) from around 1905 to 1910, which is characterised by strong colours and fierce brushwork
Contact Henri MatisseCubism is an early-20th-century art movement which brought European painting and sculpture historically forward toward 20th century Modern art. Cubism in its various forms inspired related movements in literature and architecture.
Contact Pablo PicassoFuturism was an artistic and social movement that originated in Italy in the early 20th century. It emphasized speed, technology, youth, and violence, and objects such as the car, the aeroplane, and the industrial city.
Contact Umberto BoccioniVorticism was a short-lived modernist movement in British art and poetry of the early 20th century, partly inspired by Cubism.
Contact David BombergAbout Susan
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Made with love by Your Name


{% extends 'base.html' %} {% set title = _('Page Not Found') %} {% set hide_header_search = True %} {% block breadcrumbs %}{% endblock %} {% block masthead %}
{% trans %}Sorry, we couldn't find the page you were looking for. Please, try searching our site using the form below.{% endtrans %}
{% import "search/basic-form.html" as form with context %} {{ form.form() }}


Quickly build an effective pricing table for your potential customers with this examples. Our cards are built with default Bootstrap components and utilities with some customizations.
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{@boolean renderSection1=true} {#include Common/insightsEmailBody} {#content-title} Vulnerability - Red Hat Enterprise Linux {/content-title} {#content-title-section1} CVE with Critical severity identified {/content-title-section1} {#content-body-section1}
Red Hat Insights has just identified a CVE with a severity of Critical. Please review the details of this CVE and affected systems to determine risk and exposure for your organization.
{/content-body-section1} {/include}


- USB / Serial - ASCII (\r\n)
- Communicate in ASCII mode and end commands with carriage return + new line
- USB / Serial - ASCII (\r)
- Communicate in ASCII mode and end commands with carriage return
- USB / Serial - ASCII (\n)
- Communicate in ASCII mode and end commands with new line
- USB / Serial - Binary
- Communicate in Binary mode
- HDMI Power On/Off
- Force the projector into standby mode by cutting signal to the projector
- Execution Only
- Run external syscall only - Useful to control the projector through HDMI-CEC


Large Cinema Display Banners using API
Under $15k
Trucks 2
Trucks 1
SUVs Under $20kk
Sports Cars
Hondas
Chevy/GMC SUVs
Spinners
Honda Fit
Altima
Compass
CRV


Cage Capacity
10kg feeder (22 pounds):
Economy line feeders.
Key Features
>Brand new and high quality.;
>Made of plastic, environmental and safe;
> Farming tools, easily feed the chicken in the farm.;
> Suitable for feeding quail, pigeons, birds, rabbit and etc;
> Quantity: 5pcs
Nemity develops feeders which are made from top quality plastic. The colour yellow will not scare chickens. These feeders also include an anti waste ring, a ring that attaches to the tray to prevent feed waste. Easy to clean, feeder can be washed with water. Package includes mounting hardware for base. These feeders will keep you large flock (10 chickens each feeder) fed for about 23 days.
Upper Diameter: Approx. 8.7cm / 3.43inch; 5 kilograms
Height: Approx. 15cm / 5.91inch
Shipping Weight: 5 kilograms (View shipping rates and policies)
Item model number: 4#
International Shipping: This item can be shipped to select countries outside of Kenya
Main Material: Plastic
Call us/order on<PHONE_NUMBER> or visit us in Nairobi
Nemity poultry team is committed to the success of farmers in Africa. We provide quality products and services to ensure that farmers get optimal return on investment and consistent performance. We listen to our customers and continually improve on our products and services. We source our products from reliable and certified suppliers through long term partnerships.
Help
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Corporate And Bulk Purchase


{% extends 'layout.html' %} {% block head %} {% block styles %} {{ super() }} {% endblock %} {% block title %}
Step 1) Navigate through the photos by clicking on the angle brackets above the photo or the dots below the photo, or by pressing the right & left arrow keys on the keyboard


EVENTS
- Letter to Supporters
- 24-Hour Bus Tour
- City Council Debate
- Community Stew-Off
- Rally at the Senior Center
- Bowling with Leslie Knope
- Rally at the Pawnee Sports Building
TAKE ACTION
SUPPORT LESLIE
CAMPAIGN ISSUES
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What Should Councilwoman Knope Fix First?
Newly-elected City Councilwoman Leslie Knope won't be sworn into office for a few months, but she's keeping her promise.... More »


data class ErrorResponse
A data class representing home assistants error response details
<init> |
A data class representing home assistants error response details ErrorResponse(code: String, message: String) |
code |
error code returning from home assistant val code: String |
message |
error message returning from home assistant val message: String |


Ulster In Fine Fettle For European Opener After Pushing Munster All The Way
by Sean McMahonUlster head coach Dan McFarland was a little more optimistic than expected when he spoke to the media after seeing his side fall to a second defeat of the season.
The northern province led Munster by a point with a quarter of the game remaining in Thomond Park but they weren’t able to capitalise any further as Andrew Conway’s sublime try 15 minutes from the full-time whistle proved the difference.
This was a game which Ulster could and perhaps should have won but McFarland was evidently looking at the bigger picture.
His side pushed Munster all the way in a fixture where they leaked 64 points last season and he knows that progress has been made in that period.
“In Thomond Park it’s intense and, for large parts of that game, physically we were excellent,” McFarland said of his side’s performance.
“We needed to be because it’s Munster in Munster.”
“To put yourself in a position where at 63, 64 minutes you’re a point ahead the game’s there for the taking, then to lose it is really disappointing,” McFarland continued.
“Ultimately, we turned the ball over in contact too much. Not handling errors, not passing errors, just in the bang and bash of contact.
”If we’d held onto the ball I think we would have caused them problems.
“I was proud of our physicality, proud of our set-piece. I thought that went well. Against a really excellent scrum and maul, I thought we did well.”
Next up for Ulster is a trip to Bath in the opening round of this season’s Champions Cup and the head coach will take confidence from how his side went toe-to-toe with a Munster team who pride themselves on a very strong setpiece.
“We go from one European fortress to another. Bath for a long time have prided themselves on set-piece and anyone playing in the Premiership has to be good at set-piece. We’ll have to step it up a gear going into Europe.”


Brokedown Palace (1999) Reviewed by Eugene Novikov http://www.ultimate-movie.com Member: Online Film Critics Society
** out of four
Starring Claire Danes, Bill Pullman. Rated PG-13
I've seen Brokedown Palace twice before. The first time it was called Red Corner and then Return to Paradise (you are welcome to click on the link and refresh your memory concerning the latter as I will come back to it numerous times in this review). This, then, is nothing but typical Hollywood recycling of earlier, superior movies. Such rehashing almost never makes anything decent and the resulting film suffers all the more if its predecessors are still fresh in our minds.
The first scene has "Yankee" Hank, a lawyer, receive an audio tape in the mail. He inserts the tape into a player and listens to the story of Alice (Claire Danes) and Darlene (Kate Beckinsale) two recent high school graduates who come to Thailand on vacation and meet a charming Australian fellow who convinces them to go to Hong Kong with him. At the airport they are stopped by police who find an inordinate amount of cocaine in one of their backpacks. Alice was carrying the backpack and Darlene was the one who packed it but both claim to have no idea where the narcotics came from.
They are arrested and taken to a typically brutal and unlivable Eastern- world penetentiary where one of the girls is deceived into signing a confession. The girls are then urged to consult with a lawyer, as there is no sign of the mysterious Aussie, whom the girls suspect of planting the drugs in their luggage. The lawyers they talk to both advise that they plead guilty to the crime in hopes that the judge is lenient and sentences them to a mere 40 years in jail as opposed to life. If they plead innocent and are unable to provide indemnifying evidence, the lawyer says, then the judge will not think twice before sending them to jail for the rest of their lives.
In the movie's most compelling act, Darlene's father arrives at the scene and attempts to enlist the help of the American embassy. Not surprisingly, he gets no help from the embassy, leaving Alice and Darlene with but one hope: the services of "Yankee" Hank Green, who is more than sympathetic to the girls' cause but is equally concerned about money and his other pressing cases.
Brokedown Palace is most reminiscent of last year's near-brilliant Return to Paradise which placed a riveting moral dilemma in what was essentially the same plot. This is the Hollywood version of Return to Paradise; a sanitized reworking of what was a breathtakingly real work. That movie was resolved mercilessly and believably while the resolution here comes off as a contrivance.  Palace is the "Monkey-see monkey-do" movie; a film in which the director leaves the audience with nothing to do but just watch the protagonists' dilemma unfold and sympathize with them.
But my biggest problem with Brokedown Palace isn't its blatant hollowness but rather its ending. It's not even the fact that it's contrived, as I mentioned earlier. What angered me is how the filmmakers found a way to have their cake and eat it too, and in the process ended their film on a glaringly false note. As much as I want to describe exactly what I mean here, I cannot for fear of spoiling the film for those who, despite my fervent admonitions, decide to see it; I will, however say this: Brokedown Palace has one of its characters do something that it claims is the right thing to do. At first glance the here unspecified action may ring true, but with a little thought you realize that it is probably the worst possible thing said character could have done.
There are some things worthwhile in this most flawed of films. Although Kate Beckinsale is phony in a lead role, Claire Danes is wonderful. Her extraordinary talent manages to surprise me even the times when I fully expect a compelling performance. Bill Pullman, never known for emoting, is stoic but effective as "Yankee" Hank, although his character is taken directly out of the proverbial "Screenwriter's Guide to Movie Cliches."
Somewhere near you there is a video store. Instead of going to the theater to see Brokedown Palace rent Return to Paradise instead. Please. It is the American moviegoer who needs to show Hollywood that sub-par pseudo-remakes of good movies will not fly. I'm starting a crusade. ©1999 Eugene Novikov
Sent via Deja.com http://www.deja.com/ Share what you know. Learn what you don't.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Vendor Name:
SUZANNE TASCHEREAU & ASSOCIES
Reference Number:
4500209692
Contract Date:
2010-23-02
Description of Work:
COURSE DEVELOPMENT AND TRAINING COUNSULTANT
Contract Period:
2009-29-01 to 2011-31-03
Delivery Date:
2011-31-03
Original Contract Value:
$0.00
Current Contract Value:
$77,748.50
Comments:
Competitively sourced, amended by $21,437.00


This is a search engine for Node.js modules.
The results are listed in order of reliability and community support. Each module has a NodeRank:
The More Wedges, the Better!
Search results give you a summary of the module:
Please Help the Community and Suggest Improvements!
If you see dodgy results, open a github issue. This will help with tuning.
Resources
The code for this engine, including the ranking algorithm, is all on the nodezoo github repository.
Questions?
Tweet me @rjrodger.


Author Dana Raidt combined 18 of Brit + Co's favorite environmental DIYs for Earth Day (April 22) in 2015. The photo above shows a unique use for leftover egg shells as hanging planter for herbs and smaller plants.
There are a variety of different DIY's on their website and blog; you can find all of them here.
This YouTube video describes how to make Shrink Charms with Recycled Plastic. Instead of paying for sheets of plastic from companies, you can use old plastic that is found in your house!
Faith Provencher, an author at Curbly put together 11 DIYs; such as cleaning towels and reusable lunch sacks to help create a zero-waste home. Above are oil-cloth bowl covers, an alternative to using plastic wrap.
You can find these DIYs here.
This YouTube video displays some easy eco hacks to use in your daily life, such as going to thrift shops and making your own reusable bags!


{% extends 'layout.html' %} {% block refresh %} {% endblock %} {% block style%} {% endblock %} {% block nav %}
Getting started is quick and easy.
Begin by first making sure your AgroTech SmartBench is connected and your pot is mounted on top. Fill the grow pot with the correct soil for the plant species. Make sure sensors are in place before adding the plant to your collection. Allow for system to start up, then proceed to installation process if it is your first use, otherwise continue on with the AgroTech software. To build your own SmartBench check out the Information page and download the assembly instructions.
Please keep in mind that a plant's health depends and varies on many enviornmental factors. Not all plants may respond the same to certain products or growing tecniques. AgroTech aims to provide accurate information for every type of plant. Note that some care indications are approximations and may require modified care per case. Love and attention are always still necessary to obtain thriving results.
Click below on one of the buttons to choose your plant type and begin growing!
The Best Way to Get Started is to Quit Thinking and Begin Doing.


CLIFFORD A film review by Michael John Legeros Copyright 1994 Michael John Legeros
Directed by Paul Flaherty Written by Jay Dee Rock and Bobby Van Hayes Stars Martin Short, Charles Grodin, Mary Steenburgen, and Dabney Coleman MPAA Rating "PG" Running Time Approx. 90 minutes
===
"You don't know the first thing about Hitler/Clifford." - Charles Grodin, correcting himself.
Martin Short as a troublesome ten-year-old. That's it, that's all, that's the whole, "hilarious" concept of CLIFFORD--the newest nugget of fool's gold mined from the vaults of bankrupt Orion Pictures.
Actually, Short is only one-half of the Equation That Should Add Up. CLIFFORD costars always-annoyed Charles Grodin as Martin, the unfortunate uncle who must care for Clifford (Short) while his parents party in Hawaii. Martin wants his fiance, Sarah (Steenburgen), to believe that he likes kids, so he unknowingly welcomes the miniature Hilter into his home....
Needless to say, CLIFFORD must've looked *great* on paper.
Picture Martin Short, standing small and wearing knee pants, nagging Charles Grodin in scene after scene after scene until the expected blow-up and resulting comeuppance. Easy, right?
(Actually, the title-role was written for a *child* actor. But I'm sure Kit Culkin would've passed on it, anyway. :-))
A host of problems conspire against CLIFFORD.
The script never defines Clifford's character and Short plays the role *way* too broadly. Unlike, say, Tom Hanks in BIG, Short plays Clifford with too much intelligence to be comfortably cute or completely cranky. Frankly, it's like watching a bad SCTV or SATURDAY NIGHT LIVE skit gone long. Or, in this case, 75 minutes long. The script also sets up a host of absurd situations--from the awful framing device to a super-stupid "Dinosaurland" climax that isn't even a JURASSIC PARK slam because CLIFFORD was filmed *before* RAPTOR'S LIST.
Charles Groden has done better comedy--even opposite enormous dogs that get named after deaf composers and, somehow, find their way on stage during boring Academy Award ceremonies. He gets a couple good scenes and that's about it. Neither Mary Steenburgen nor Dabney Coleman are as lucky.
BOTTOM LINE: Skip it.
Grade: D
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


conversation
crispy
Service to talk with backend api.
Method to get data form the backend api
id
resolve with fetched data, or fails with error description.
rest.send(id);


Christina Moulton, Teak Mobile Inc.
Price
Business Model
Consumable
Non-Consumable
Subscription (auto-renew?)
Content Delivery
Compiled in
Your server
Apple Hosted
Reviewed like apps
Must use Apple’s API
Only virtual goods
No intermediate currency
Subscriptions: Minimum 7 days, all devices
Can’t sell access to camera, gyroscope, etc.
Auto-renewing subscriptions only for periodicals, biz or media apps
See https://developer.apple.com/appstore/resources/approval/guidelines.html
Transaction completion went app interrupted
Track # of consumables
Restore non-consumables on multiple devices
Remember purchases securely (Keychain)
Remember non-renewing subscriptions
Validate of auto-renewing subscriptions on each launch (latest purchase date)
Deliver content (check receipts on your server)
Localized prices and descriptions
https://github.com/MugunthKumar/MKStoreKit
Add MKStoreKit to project
Add Security and StoreKit Frameworks
Init in app delegate:
[MKStoreManager sharedManager];
Configure Plist
(If renewable, add shared secret to MKStoreKitConfigs.h)
Implement purchase:
[[MKStoreManager sharedManager]
buyFeature:kFeatureAId
onComplete:^(NSString* purchasedFeature,
NSData* receipt, NSArray* downloads) {
NSLog(@"Purchased: %@", purchasedFeature);
} onCancelled:^ {
NSLog(@"User Cancelled Transaction");
}
];
(If auto-renewing, setup expiry notifications)
Pull data from App Store to populate UI (at least price)
Implement restoring purchases
Test User Account in iTunesConnect
Banking & tax contracts must be set up
Other than hosted content, can use simulator
Sandbox can be slow
Based on iOS 5 Programming: Pushing the Limits, ch. 14: Selling Past the Sale with In App Purchase
Christina Moulton, Teak Mobile Inc.


An SQLite database connection.
This struct is a reference-counted wrapper around a sqlite3* pointer.
Examples:
// Note: exception handling is left aside for clarity.
// Open a database in memory.
auto db = Database(":memory:");
// Create a table
db.execute(
"CREATE TABLE person (
id INTEGER PRIMARY KEY,
name TEXT NOT NULL,
score FLOAT,
photo BLOB
)"
);
// Populate the table
// Prepare an INSERT statement
auto statement = db.prepare(
"INSERT INTO person (name, score, photo)
VALUES (:name, :score, :photo)"
);
// Bind values one by one (by parameter name or index)
statement.bind(":name", "John");
statement.bind(":score", 77.5);
statement.bind(3, [0xDE, 0xEA, 0xBE, 0xEF]);
statement.execute();
statement.reset(); // Need to reset the statement after execution.
// Bind muliple values at once
statement.bindAll("John", 46.8, null);
statement.execute();
// Count the changes
assert(db.totalChanges == 2);
// Count the Johns in the table.
auto count = db.execute("SELECT count(*) FROM person WHERE name == 'John'")
.oneValue!long;
assert(count == 2);
// Read the data from the table lazily
auto results = db.execute("SELECT * FROM person");
foreach (row; results)
{
// Retrieve "id", which is the column at index 0, and contains an int,
// e.g. using the peek function (best performance).
auto id = row.peek!long(0);
// Retrieve "name", e.g. using opIndex(string), which returns a ColumnData.
auto name = row["name"].as!string;
// Retrieve "score", which is at index 3, e.g. using the peek function.
auto score = row.peek!double("score");
// Retrieve "photo", e.g. using opIndex(index),
// which returns a ColumnData.
auto photo = row[3].as!(ubyte[]);
// ... and use all these data!
}
// Read all the table in memory at once
auto data = RowCache(db.execute("SELECT * FROM person"));
foreach (row; data)
{
auto id = row[0].as!long;
auto last = row["name"];
auto score = row["score"].as!double;
auto photo = row[3].as!(ubyte[]);
// etc.
}
- this(string path, int flags = SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE);
- Opens a database connection.
Params:
| string path |
The path to the database file. In recent versions of SQLite, the path can be
an URI with options. |
| int flags |
Options flags. |
See Also:
http://www.sqlite.org/c3ref/open.html to know how to use the flags
parameter or to use path as a file URI if the current configuration allows it.
- pure nothrow @property @safe sqlite3* handle();
- Gets the SQLite internal handle of the database connection.
- string attachedFilePath(string database = "main");
- Gets the path associated with an attached database.
Params:
| string database |
The name of an attached database. |
Returns:
The absolute path of the attached database.
If there is no attached database, or if database is a temporary or
in-memory database, then null is returned.
- bool isReadOnly(string database = "main");
- Gets the read-only status of an attached database.
Params:
| string database |
The name of an attached database. |
- ColumnMetadata tableColumnMetadata(string table, string column, string database = "main");
- Gets metadata for a specific table column of an attached database.
Params:
| string table |
The name of the table. |
| string column |
The name of the column. |
| string database |
The name of a database attached. If null, then all attached databases
are searched for the table using the same algorithm used by the database engine
to resolve unqualified table references. |
- void close();
- Explicitly closes the database.
After this function has been called successfully, using the database or one of its
prepared statement is an error.
- ResultRange execute(string sql);
- Executes a single SQL statement and returns the results directly. It's the equivalent
of prepare(sql).execute().
The results become undefined when the Database goes out of scope and is destroyed.
Examples:
auto db = Database(":memory:");
db.execute("VACUUM");
- void run(string sql, scope bool delegate(ResultRange) dg = null);
- Runs an SQL script that can contain multiple statements.
Params:
| string sql |
The code of the script. |
| bool delegate(ResultRange) dg |
A delegate to call for each statement to handle the results. The passed
ResultRange will be empty if a statement doesn't return rows. If the delegate
return false, the execution is aborted. |
Examples:
auto db = Database(":memory:");
db.run(`CREATE TABLE test1 (val INTEGER);
CREATE TABLE test2 (val FLOAT);
DROP TABLE test1;
DROP TABLE test2;`);
- Statement prepare(string sql);
- Prepares (compiles) a single SQL statement and returngs it, so that it can be bound to
values before execution.
The statement becomes invalid if the Database goes out of scope and is destroyed.
- void begin();
void commit();
void rollback();
- Convenience functions equivalent to an SQL statement.
- long lastInsertRowid();
- Returns the rowid of the last INSERT statement.
- nothrow @property int changes();
- Gets the number of database rows that were changed, inserted or deleted by the most
recently executed SQL statement.
- nothrow @property int totalChanges();
- Gets the number of database rows that were changed, inserted or deleted since the
database was opened.
- nothrow @property int errorCode();
- Gets the SQLite error code of the last operation.
- void enableLoadExtensions(bool enable = true);
- Enables or disables loading extensions.
- void loadExtension(string path, string entryPoint = null);
- Loads an extension.
Params:
| string path |
The path of the extension file. |
| string entryPoint |
The name of the entry point function. If null is passed, SQLite
uses the name of the extension file as the entry point. |
- void createFunction(string name, T)(T fun, Deterministic det = Deterministic.yes);
- Creates and registers a new function in the database.
If a function with the same name and the same arguments already exists, it is replaced
by the new one.
The memory associated with the function will be released when the database connection
is closed.
Params:
| name |
The name that the function will have in the database; this name defaults to
the identifier of fun. |
| T fun |
a delegate or function that implements the function. fun
must satisfy these criteria:
- It must not be a variadic.
- Its arguments must all have a type that is compatible with SQLite types:
boolean, integral, floating point, string, or array of bytes (BLOB types).
- It can have only one parameter of type void* and it must be the
last one.
- Its return value must also be of a compatible type.
|
| Deterministic det |
Tells SQLite whether the result of the function is deterministic, i.e. if the
result is the same when called with the same parameters. Recent versions of SQLite
perform optimizations based on this. Set to Deterministic.no otherwise. |
See Also:
http://www.sqlite.org/c3ref/create_function.html.
Examples:
string fmt = "Hello, %s!";
string my_msg(string name)
{
return fmt.format(name);
}
auto db = Database(":memory:");
db.createFunction!"msg"(&my_msg);
auto msg = db.execute("SELECT msg('John')").oneValue!string;
assert(msg == "Hello, John!");
- void createAggregate(T, string name)(Deterministic det = Deterministic.yes);
- Creates and registers a new aggregate function in the database.
Params:
| T |
The struct type implementing the aggregate. T must be default-construtible
(a POD type) and implement at least these two methods: accumulate and result. |
| name |
The name that the aggregate function will have in the database. |
| Deterministic det |
Tells SQLite whether the result of the function is deterministic, i.e. if the
result is the same when called with the same parameters. Recent versions of SQLite
perform optimizations based on this. Set to Deterministic.no otherwise. |
See Also:
http://www.sqlite.org/c3ref/create_function.html.
Examples:
import std.array : appender, join;
static struct Joiner
{
Appender!(string[]) app;
string separator;
void accumulate(string word, string sep)
{
separator = sep;
app.put(word);
}
string result()
{
return join(app.data, separator);
}
}
auto db = Database(":memory:");
db.execute("CREATE TABLE test (word TEXT)");
db.createAggregate!(Joiner, "strjoin");
auto statement = db.prepare("INSERT INTO test VALUES (?)");
auto list = ["My", "cat", "is", "black"];
foreach (word; list)
{
statement.bind(1, word);
statement.execute();
statement.reset();
}
auto text = db.execute("SELECT strjoin(word, '-') FROM test").oneValue!string;
assert(text == "My-cat-is-black");
- void createCollation(string name, T)(T fun);
- Creates and registers a collation function in the database.
Params:
| T fun |
An alias to the D implementation of the function. The function fun
must satisfy these criteria:
- If s1 is less than s2, ret < 0.
- If s1 is equal to s2, ret == 0.
- If s1 is greater than s2, ret > 0.
- If s1 is equal to s2, then s2 is equal to s1.
- If s1 is equal to s2 and s2 is equal to s3, then s1 is equal to s3.
- If s1 is less than s2, then s2 is greater than s1.
- If s1 is less than s2 and s2 is less than s3, then s1 is less than s3.
|
| name |
The name that the function will have in the database; this name defaults to
the identifier of fun. |
See Also:
http://www.sqlite.org/lang_aggfunc.html
Examples:
static int my_collation(string s1, string s2)
{
import std.uni;
return icmp(s1, s2);
}
auto db = Database(":memory:");
db.createCollation!"my_coll"(&my_collation);
db.execute("CREATE TABLE test (word TEXT)");
auto statement = db.prepare("INSERT INTO test (word) VALUES (?)");
foreach (word; ["straße", "strasses"])
{
statement.bind(1, word);
statement.execute();
statement.reset();
}
auto word = db.execute("SELECT word FROM test ORDER BY word COLLATE my_coll")
.oneValue!string;
assert(word == "straße");
- void setUpdateHook(scope void delegate(int type, string dbName, string tableName, long rowid) hook);
- Registers a delegate as the database's update hook. Any previously set hook is released.
See Also:
http://www.sqlite.org/c3ref/commit_hook.html.
Examples:
int i;
auto db = Database(":memory:");
db.setUpdateHook((int type, string dbName, string tableName, long rowid) {
assert(type == SQLITE_INSERT);
assert(dbName == "main");
assert(tableName == "test");
assert(rowid == 1);
i = 42;
});
db.execute("CREATE TABLE test (val INTEGER)");
db.execute("INSERT INTO test VALUES (100)");
assert(i == 42);
- void setCommitHook(int delegate() hook);
void setRollbackHook(void delegate() hook);
- Registers a delegate as the database's commit or rollback hook.
Any previously set hook is released.
Params:
| int delegate() hook |
For the commit hook, a delegate that should return 0 if the operation must be
aborted or another value if it can continue. |
See Also:
http://www.sqlite.org/c3ref/commit_hook.html.
Examples:
int i;
auto db = Database(":memory:");
db.setCommitHook({ i = 42; return SQLITE_OK; });
db.setRollbackHook({ i = 666; });
db.begin();
db.execute("CREATE TABLE test (val INTEGER)");
db.rollback();
assert(i == 666);
db.begin();
db.execute("CREATE TABLE test (val INTEGER)");
db.commit();
assert(i == 42);
- void setProgressHandler(int pace, int delegate() handler);
- Sets the progress handler.
Any previously set handler is released.
Params:
| int pace |
The approximate number of virtual machine instructions that are
evaluated between successive invocations of the handler. |
| int delegate() handler |
A delegate that should return 0 if the operation must be
aborted or another value if it can continue. |
See Also:
http://www.sqlite.org/c3ref/commit_hook.html.


Call to Arms! ~~ WANT TO HELP? LOOK HERE.
Posted: Wed Dec 27, 2006 7:17 pm
In light of Karl's latest post, "Licensing and Content", I say we take a break from discussing what this game is and isn't and focus our efforts on what will really contribute to the project -- finding models.
What's really being sought after are 3D modeling companies (or solo modelers) for hire. Free and/or cheap 3D models are great too but for time, budget, and programming purposes 3D teams would prove more useful. What's important is that the models have a uniform standard (size, style) to go by so that implementing them into the game is easy on Karl, rather than forcing him to tweak model after model so they can work with one another. Another advantage is that most teams or solo modelers will have thier own style and techniques when it comes to modeling, such as making only low-polygon count models, and thus give the game its own unique, personal style.
Now I know everyone here would like to contribute to this project in some shape or form, and really people, this is the best you can do. It's obvious just how excited everyone is about this project, but without our help Karl cannot be expected to produce the amount of content needed for a release anytime soon.
All it takes is maybe ten minutes a day. Just hop on google or whatever search engine you prefer and look around for some modeling teams or models available. Once we know what our options are i'm sure everyone would feel more enthused to making a donation to the project. Knowing Karl i'm sure those who contribute a good deal will not go unnoticed.
What's really being sought after are 3D modeling companies (or solo modelers) for hire. Free and/or cheap 3D models are great too but for time, budget, and programming purposes 3D teams would prove more useful. What's important is that the models have a uniform standard (size, style) to go by so that implementing them into the game is easy on Karl, rather than forcing him to tweak model after model so they can work with one another. Another advantage is that most teams or solo modelers will have thier own style and techniques when it comes to modeling, such as making only low-polygon count models, and thus give the game its own unique, personal style.
Now I know everyone here would like to contribute to this project in some shape or form, and really people, this is the best you can do. It's obvious just how excited everyone is about this project, but without our help Karl cannot be expected to produce the amount of content needed for a release anytime soon.
All it takes is maybe ten minutes a day. Just hop on google or whatever search engine you prefer and look around for some modeling teams or models available. Once we know what our options are i'm sure everyone would feel more enthused to making a donation to the project. Knowing Karl i'm sure those who contribute a good deal will not go unnoticed.


DOGMA (1999) By George Wu Rating: *** (out of 4)
Kevin Smith is like a big kid. His humor is that of a sophisticated juvenile's. He grew up idolizing Star Wars and loves comic books, having also written a few. He also has a cult following, mostly composed of teenagers, college students, and Smith's own fellow adolescent-minded grownups. Smith is hilarious in person and in writing, but when he tries to be earnest and moralize, that is when he goes wrong. Kevin Smith is a better writer than director, and he'll be the first to tell you that. That might also be part of the reason why his moralizing comes across as so heavy-handed. Great directors show us their theses instead of having the characters sermonize them. This was true in the overrated Chasing Amy, and it is true for Dogma as well.
That is not to say Smith's message is a bad one. In Dogma, Smith tells us that problems arise when people believe beyond any doubt that their insight into God and God's desires is superior to anyone else's. Basically, dogmatism is bad. Changing the minds of the dogmatic is virtually impossible, and since the dogmatic believe that they have special insight, they also know what is best for you, whether you like it or not. This is not exactly a new message in movies (see Inherit the Wind), but I have no problems with recycling old ones, particularly since Dogma's protesters are proving Smith's point. Smith's own problem with delivering this message is that he beats us over the head with it like we are reading a Dogma for Dummies book. But this is Smith's personality, and his simplistic views neglect such adult issues as how does one interpret the Bible (or Koran, etc.) correctly (or if there even is a correctly) and how one settles disputes of heretofore dogmatic concerns.
The story concerns abortion clinic worker Bethany (Linda Fiorentino) being chosen by Voice of God, Metatron (Alan Rickman), to prevent the destruction of the universe by two fallen angels, Bartleby (Ben Affleck) and Angel of Death, Loki (Matt Damon). Along the way, forgotten thirteenth Apostle, Rufus (Chris Rock), stripper muse Serendipity (Salma Hayek), and slacker duo Jay and Silent Bob (Jason Mewes and Kevin Smith himself) come to Bethany's aid. Fallen muse, Azrael (Jason Lee), proves to be the behind-the-scenes manipulator for all the chicanery.
The logical but convoluted plot only exists as an excuse for the jokes and to make Smith's points, and in itself, has little dramatic momentum.  Of course, Kevin Smith does not necessarily subscribe to these ideas himself. They are a metaphor for the fears and insecurities of the dogmatic. Smith says as much in his amusing disclaimer that precedes the movie. When Harvey Weinstein asked Smith to put it into the film before Cannes, Smith thought it might give validation to protesters' claims that the film was sacrilegious, but then he rethought it and turned the disclaimer into a joke.
The film's humor is uneven. Some parts are very funny as when Bethany goes for a fire extinguisher when Metatron makes a burning-bush kind of entrance. But many of the film's jokes just bomb, as in virtually anything involving Salma Hayek's Serendipity. Also, some of the jokes can be seen coming from a mile away. Still, Smith keeps the zingers coming at a sufficiently rapid pace. Among the actors, Fiorentino and Rickman stand out by far. Fiorentino virtually by herself gives the film emotional weight. Damon and Affleck are fairly lackluster. Rock and Hayek exist in the film pretty much only as comic relief as are Mews and Smith. But the latter duo fare much better because Jay and Silent Bob, who recur in all of Smith's movies, are much more in line with Smith's brand of humor. Bud Cort, George Carlin, Janeane Garofalo, Guinevere Turner, and Alanis Morissette all make cameo appearances.
George Wu's Obsessed-About-Movies Page http://pages.prodigy.net/zvelf/
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Variadic functions
Some C library functions are variadic. Unfortunately cgo does not support calling variadic C functions.
format functions
Some C library variadic functions accept trailing arguments that include a printf style format string followed by arguments to insert in to the format string. gtk_message_dialog_new is an example of such a function.
The equivalent functions in gobbi accept
fmt package compatible arguments.
This is because fmt.Sprint
is used to format a string
before passing it as the last argument
to the wrapped C function.
A much simplified representation of such a gobbi function might help to make this clearer.
package gtk
// a gobbi function
func SomeFormatFunction(
a string, b int,
format string, args ...interface{},
) {
c_a := C.String(a)
c_b := C.int(b)
formattedString := fmt.Sprintf(format, args...)
c_formattedString := C.String(formattedString)
C.some_format_function(c_a, c_b, c_formattedString)
}
// ----------------------------- //
// some application code
func aFunction () {
gtk.SomeFormatFunction(
"a string", 123,
"the %s is %d", "answer", 42,
)
}
unsupported variadic functions
Many variadic functions are not supported by gobbi because it would be impractical to automatically generate code that would support them.
array functions
In some cases there is an alternative function that accepts an array as the final argument instead. For example gtk_list_store_new is not supported, but gtk_list_store_newv is supported as gtk.ListStoreNewv.
multiple functions
There are other variadac functions that may not have an array equivalent version, but their functionality can be achieved through a combination of functions.
An example of this is the unsupported gtk_text_buffer_create_tag function. A work around might be code like this.
tag := gtk.TextTagNew("my_tag_name")
tagTable := gtk.TextTagTableNew()
tagTable.Add(tag)
buffer := gtk.TextBufferNew(tagTable)
editable := gobject.ValueNew(gobject.TYPE_BOOLEAN)
editable.SetBoolean(false)
tag.Object().SetProperty("property-name", editable)
indent := gobject.ValueNew(gobject.TYPE_INT)
indent.SetInt(4)
tag.Object().SetProperty("indent", indent)


To delete a team, the authenticated user must be an organization owner or team maintainer.
Note: You can also specify a team by
org_id
and team_id
using the route
DELETE /organizations/:org_id/team/:team_id
.

DELETE /orgs/:org/teams/:team_slug
Status: 204 No Content


001/* 002 * Copyright (c) 2014 RobotsByTheC. All rights reserved. 003 * 004 * Open Source Software - may be modified and shared by FRC teams. The code must 005 * be accompanied by the BSD license file in the root directory of the project. 006 */ 007package org.usfirst.frc2084.CMonster2014.commands; 008 009import edu.wpi.first.wpilibj.ADXL345_I2C; 010import edu.wpi.first.wpilibj.DriverStation; 011import edu.wpi.first.wpilibj.command.Command; 012import org.usfirst.frc2084.CMonster2014.Robot; 013import org.usfirst.frc2084.CMonster2014.RobotMap; 014import org.usfirst.frc2084.CMonster2014.TargetTrackingCommunication; 015 016/** 017 * Drives the robot forward until it hits the wall. It crabs left or right 018 * slightly depending on which goal we are trying to score in. After the robot 019 * hits the wall, it keeps driving (for {@link #WALL_PUSH_TIME} seconds) to 020 * prevent it from bouncing off the wall slightly and missing the goal. 021 */ 022public class FrontAutonomousDriveCommand extends Command { 023 024 /** 025 * The speed to drive towards the wall at. Setting this value to be higher 026 * means that there will be more force on the robot and it would bounce 027 * more. In the calibration of this value you need to make sure to account 028 * for the fact that the robot goes slower when its rubbing against the wall 029 * than it does when its being tested. 030 */ 031 private static final double DRIVING_SPEED = 0.7; 032 /** 033 * The speed at which the robot should push itself against the wall to 034 * maintain a straight path. Competition experience has shown that this is 035 * not really necessary, but it really doesn't hurt much when it is set to a 036 * small value. 037 */ 038 private static final double SIDEWAYS_SPEED = 0.2; 039 /** 040 * The rate at which the robot should accelerate in motor-percent-power per 041 * second. For example, a value of 1.0 for acceleration and 0.5 for speed 042 * would mean that the robot would reach its max speed after 0.5 seconds. 043 * This can probably be a pretty large value and is only necessary to keep 044 * the robot from losing traction and possibly rotating. 045 */ 046 private static final double ACCELERATION = 2.0; 047 /** 048 * The G-Force that the robot threshold at which the robot should stop. This 049 * seems to be calibrated fine and has always worked (the robot hits the 050 * wall pretty hard). 051 */ 052 private static final double GFORCE_LIMIT = -0.7; //SET ME!!!! 053 /** 054 * The maximum time this part of autonomous can take before ending 055 * automatically. This is to make sure the ball is expelled even if the 056 * accelerometer is not working for some reason. Otherwise the robot would 057 * just drive into the wall for the rest of autonomous, which would not be 058 * good for a lot of reasons. 059 */ 060 private static final double TIMEOUT = 5; 061 /** 062 * The amount of time the robot should wait from the beginning of the match 063 * before ejecting the ball if the goal was not hot at the beginning of the 064 * match. It is longer than the official 5 seconds just to be safe 065 * (hopefully ball ejection doesn't need the full 5 seconds). 066 */ 067 private static final double WAIT_FOR_HOT_TIME = 6.0; 068 /** 069 * The amount of time the robot should continue driving after it hits the 070 * wall in order to minimize bouncing. The faster the robot travels, the 071 * higher this value needs because the robot will bounce more. 072 */ 073 private static final double WALL_PUSH_TIME = 0.4; 074 /** 075 * Stores whether this command was initialized to drive towards the left or 076 * right walls. left = true, right = false 077 */ 078 private final boolean leftGoal; 079 /** 080 * The speed the robot is currently set to travel at. This is updated each 081 * time this command executes as it is running. 082 */ 083 private double currentSpeed = 0.0; 084 /** 085 * Whether or not the robot has sensed that it hit the wall yet. It is 086 * necessary to keep track of this so that {@link #WALL_PUSH_TIME} can work 087 * after the robot hits the wall instead of just ending the command. 088 */ 089 private boolean hitWall = false; 090 /** 091 * Records the time at which the robot hit the wall in seconds. This 092 * subtracted from the current time is compared to {@link #WALL_PUSH_TIME} 093 * to see if the robot has been pushing against the wall for long enough. 094 */ 095 private double hitWallTime = 0.0; 096 097 /** 098 * Initializes this command to drive toward the left or right goal. This can 099 * be done in the constructor because each time a command is run with a 100 * certain configuration, a new instance is created. 101 * 102 * @param leftGoal drive toward the left goal (true) or right goal (false) 103 * @see #leftGoal 104 */ 105 public FrontAutonomousDriveCommand(boolean leftGoal) { 106 // Setting a timeout makes sure the command ends even if it does not 107 // sense the deceleration of hitting the wall. 108 super(TIMEOUT); 109 this.leftGoal = leftGoal; 110 // This command drives, therefore it requires the drive subsystem. 111 // BEGIN AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=REQUIRES 112 requires(Robot.driveSubsystem); 113 // END AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=REQUIRES 114 } 115 116 /** 117 * Makes sure all the instance variables are in their default states. Even 118 * though autonomous is run only once each boot in competition, resetting 119 * these values makes testing easier (so you don't have to reboot to test 120 * autonomous each time). 121 */ 122 protected void initialize() { 123 currentSpeed = 0.0; 124 hitWall = false; 125 hitWallTime = 0.0; 126 } 127 128 /** 129 * Each time this runs it updates the driving speed appropriately and checks 130 * to see if the robot hit the wall yet. 131 */ 132 protected void execute() { 133 // If the robot has not yet reached its set driving speed, update its 134 // speed to match the acceleration rate. 135 if (currentSpeed < DRIVING_SPEED) { 136 // The cuurent speed is based on the absolute time since the command 137 // started, multiplied by the acceleration factor. 138 currentSpeed = timeSinceInitialized() * ACCELERATION; 139 } 140 // Get the current acceleration the robot is experiencing along the X 141 // axis. 142 double gForce = RobotMap.driveSubsystemAccelerometer.getAcceleration(ADXL345_I2C.Axes.kX); 143 // If the gForce is greater than the limit, set the hit wall flag and 144 // record the time. This tells the command that it should only run for 145 // WALL_PUSH_TIME more seconds. The if statement takes care of cases 146 // where the limit is both positive or negative because at the time I 147 // wrote this I did not know what direction the acceleration woud be in 148 // and it also eliminates a somewhat obscure bug that could occur if the 149 // accelerometer was turned around. 150 if (GFORCE_LIMIT < 0 ? gForce < GFORCE_LIMIT : gForce > GFORCE_LIMIT) { 151 hitWall = true; 152 hitWallTime = timeSinceInitialized(); 153 } 154 // If the wall has already been hit and more than WALL_PUSH_TIME has 155 // passed since then, stop the motors. This allows the robot to stop 156 // even though it is stil waiting for the hot goal to change. 157 if (hitWall && (timeSinceInitialized() - hitWallTime > WALL_PUSH_TIME)) { 158 Robot.driveSubsystem.getMecanumDriveAlgorithm().stop(); 159 } else { 160 // Otherwise drive forward and slightly sideways at the specified 161 // speeds. If the robot should drive towards the right wall, it 162 // inverts the sideways speed to make it do so. I used to use 163 // mecanumDrive_Cartesian, but it had an obscure bug that seemed to 164 // only appear in autonomous wher it would turn the robot slightly 165 // when it started driving. 166 Robot.driveSubsystem.getMecanumDriveAlgorithm().mecanumDrive_Orientation(leftGoal ? SIDEWAYS_SPEED : -SIDEWAYS_SPEED, currentSpeed, 0); 167 } 168 } 169 170 /** 171 * Tells the scheduler to end the command when the robot has hit the wall, 172 * pushed against it and wait the appropriate amount of time for the hot 173 * goal to change (or not). 174 * 175 * @return whether to end the command 176 */ 177 protected boolean isFinished() { 178 // Was the goal not hot at the beginning of autonomous (the DS laptop 179 // tells the robot this)? 180 boolean notHot = TargetTrackingCommunication.getState().equals(TargetTrackingCommunication.State.NOT_HOT); 181 // The command finishes: 182 // IF 183 // 1. The robot has hit the wall and WALL_PUSH_TIME has elapsed since 184 // it did so. 185 // AND 186 // 2. IF the goal was not hot at the beginning of autonomous: 187 // a. More than WAIT_FOR_HOT_TIME seconds have passed sine the 188 // match started. 189 // ELSE (the goal was hot or unknown) 190 // b. Yes, it should finish. (always evaluates to true if the 191 // goal has hot at the beginning). 192 return (hitWall && (timeSinceInitialized() - hitWallTime > WALL_PUSH_TIME)) 193 && (notHot ? DriverStation.getInstance().getMatchTime() >= WAIT_FOR_HOT_TIME : true); 194 } 195 196 /** 197 * Makes sure the robot stops driving when this command ends. The watchdog 198 * timer in RobotDrive will do this automatically, but it is good to stop 199 * the motors manually anyway. 200 */ 201 protected void end() { 202 Robot.driveSubsystem.getMecanumDriveAlgorithm().stop(); 203 } 204 205 /** 206 * This command should never be interrupted. 207 */ 208 protected void interrupted() { 209 } 210}


Who Am I?
My name is Tim and my dream is to become a web developer! I have a naturally inquisitive mind so when something puzzles me, I have to know how it works. I get excited when making things from scratch, whether it was playing with lego as a kid, building an electric remote control car or making model airplanes.
There's limitless possibilities in software development and I want to explore the entire landscape of the industry, not just web. However, my main goal is to start with web dev.
I'm more of a jeans, tshirt and sneakers guy than a suit & tie. If it wasn't socially frowned upon, I'd go out in my pyjamas.
I'm laid-back and not overly competitive by nature. Winning for me is more about enjoying the moment for what it is and not about coming first.


comb
's logging api is fairly straight forward.
var logger = comb.logger("logger");
The comb.logger
function simply creates a logger that can be used to log different events. The logging api allows one retrive the same logger anywhere in your module. For example, suppose you have the following two files.
a.js
var logger = comb.logger("logger");
b.js
var logger = comb.logger("logger");
Both of the previous loggers are one and the same.
As with other logging APIs loggers can inherit from eachother, through a dot notation.
rootLogger - ""
/ \
"my" "myOther"
/ \
"my.logger" "myOther.logger"
/ \
"my.logger.Log" "myOther.logger.Log"
The above configuration shows six loggers the rootLogger, two children my
and myOther
, and sub loggers.
So what does this inheritance mean?
Well it has to do with logging levels
and appenders
.
In the above examples we could define a level of INFO
to the logger my
and a level of ERROR
to myOther
and all sub loggers would inherit the respective level
. The same applies for appender
s any appenders added to a logger will be propogated down. So lets look at an example.
//lets grab two loggers
var logger = comb.logger("my"),
logger2 = comb.logger("myOther"),
logger3 = comb.logger("my.logger"),
logger4 = comb.logger("myOther.logger");
//set the log level on my
logger.level = 'DEBUG';
console.log(logger.level.name); //'DEBUG'
console.log(logger2.level.name); //'ALL'
console.log(logger3.level.name); //'DEBUG'
console.log(logger4.level.name); //'ALL'
logger2.level = 'INFO';
console.log(logger.level.name); //'DEBUG'
console.log(logger2.level.name); //'INFO'
console.log(logger3.level.name); //'DEBUG'
console.log(logger4.level.name); //'INFO'
logger3.level = 'WARN';
console.log(logger.level.name); //'DEBUG'
console.log(logger2.level.name); //'INFO'
console.log(logger3.level.name); //'WARN'
console.log(logger4.level.name); //'INFO'
console.log(comb.logger('my.logger.log').level.name); //'WARN'
Above you can see that as we change levels the loggers that inherit from the parents levels change also. This is a powerful concept especially when handling loggers accross a large application and you do not want to configure every logger but have enough control to log only the information you need at the time.
Appenders are the objects that handle events and deliver them to where they need to go. comb
supports a few types of appenders out of the box.
ConsoleAppender
: Logs events to the console the.FileAppender
: Logs events to a specified file.RollingFileAppender
: Logs events to a specified file up to a certain size. Once the max size has been reached it is renamed and a new log file is created.JSONAppender
: Similar to the FileAppenders but logs json rather than formatted log messages.var myLogger = comb.logger("my.logger")
.addAppender("ConsoleAppender")
.addAppender("FileAppender", {file:'/var/log/my.log'})
.addAppender("RollingFileAppender", {file:'/var/log/myRolling.log'})
.addAppender("JSONAppender", {file:'/var/log/myJson.log'});
Ok so now that we have an idea of the different aspects of a logger, lets look at configuring your loggers.
To configure your loggers just call comb.logger.configure
If you call comb.logger.configure
without any arguments then a ConsoleAppender will be added to all loggers.
comb.logger.configure();
//myLogger will have a ConsoleAppender
var myLogger = comb.logger("my.logger");
If you pass in an Appender then that appender will be added to all loggers.
comb.logger.configure(comb.logger.appender("FileAppender", {file : '/var/log/my.log'}));
//myLogger will have the FileAppender
var myLogger = comb.logger("my.logger");
You can also pass in either the location of a log configuration or an object with your configuration.
A sample configuration can look like the following
comb.logger.configure({
"my.logger":{
level:"INFO",
appenders:[
{
//default file appender
type:"FileAppender",
file:"/var/log/myApp.log",
},
{
//default JSON appender
type:"JSONAppender",
file:"/var/log/myApp.json",
},
{
type:"FileAppender",
//override default patter
pattern:"{[EEEE, MMMM dd, yyyy h:m a]timeStamp} {[5]level} {[- 5]levelName} {[-20]name} : {message}",
//location of my log file
file:"/var/log/myApp-errors.log",
//override name so it will get added to the log
name:"errorFileAppender",
//overwrite each time
overwrite:true,
//explicity set the appender to only accept errors
level:"ERROR"
},
{
type:"JSONAppender",
file:"/var/log/myApp-error.json",
//explicity set the appender to only accept errors
level:"ERROR"
}
]
}
})
ConsoleAppender, FileAppender, and RollingFileAppender all support custom formatting for writing out log lines.
By default they all use the following format.
[{[yyyy-MM-ddTHH:mm:ss:SSS (z)]timeStamp}] {[- 5]levelName} {[-20]name} - {message}
However you can override the format of the message by providing your own. The fields avaiable to use are:
level
: the level object levelName
: the name of the levelmessage
: the message being logged.timeStamp
: the timestamp of the log eventname
: the name of the logger logging the event.To override the default pattern just provide it in the options.
var myLogger = comb.logger("my.logger")
.addAppender("ConsoleAppender", {pattern : "{[- 5]levelName} {[-20]name} - {message}"});
For more information on formatting syntax see comb.string.format.
To log messages you can use log.
var logger = comb.logger("logger");
logger.log("info", "my message");
Or you can use debug,trace,info,warn,error, or fatal functions.
var logger = comb.logger("logger");
logger.debug("debug message");
logger.trace("trace message");
logger.info("info message");
logger.warn("warn message");
logger.error("error message");
logger.fatal("fatal message");
When logging messages you may also provided a format string with extra arguments.
var logger = comb.logger("logger");
logger.debug("%s message", "debug");
logger.trace("trace message %d", 1);
logger.info("info message %D", new Date());
logger.warn("%[ 10]s message", warn);
logger.error("%+d, %+d, %10d, %-10d, %-+#10d, %10d", 1,-2, 1, 2, 3,<PHONE_NUMBER>00);
logger.info("{name} DIED!", {name : "FRED"});
MIT https://github.com/Pollenware/comb/raw/master/LICENSE
git clone git://github.com/Pollenware/comb.git


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I started by researching the most relevant competitors in this space. After getting a feel for what is available for the average user of a cash app, I interviewed the target market for this application - millennials.
A common theme I noticed in the interviews was that for the apps many of them use, the social integrations are fun but meaningless. One particular interview brought up the concept of being able to support causes within a money app. This is the idea on which I based my persona.
The purpose of Rhino Splits is not only to improve the cash app so friends can better share money, but also to give its users an integrated and encouraging way to make a difference where they can: by paying it forward.


Getting Started
Entities
Levels
Utility AI
What is Utility AI?
Utility AI is a popular AI type for video games which uses factors to calculate an overall utility value for
every possible action. The Action chosen is then based on either the highest utility or a weighted random selection
based on the relative utilities.
Dave Mark popularized Utility AI and has some excellent talks that go into great detail:
- 2010 GDC Talk by Kevin Dill and Dave Mark:
Improving AI Decision Modeling Through Utility Theory. - 2015 GDC Talk by Dave Mark and Mike Lewis:
Building a Better Centaur: AI at Massive Scale
Total AI's Utility AI System
Total AI accomplishes a Utility AI system with four main parts:
-
UtilityAIPT:
Generates the Plans for Utility AI. These plans do not chain so they all consist of one Mapping.
It will return all possible Mapping Types that meet the Input Conditions.
Currently it uses the Mapping Types Target Factors to select the best Entity Target/Inventory Target. A future feature
will allow all targets to be chosen as separate Plans, allowing the Utility Modifiers to also figure in
Targets.
-
UtilityAIDT:
The Decider Type should have UtilityAIPT set as its only Planner Type. It also requires a "fake" Drive Type.
Create a "Default" Drive Type and set in in inspector. This allows Utility AI to play nice with the rest of
Total AI. The Drive Type can be ignored though and does not need to be reduced in Mapping Types.
-
Mapping Type's Utility Modifiers:
Generates a utility value based on the current state of the Agent and the World. The logic is contained in its
Utility Modifier Type.
See Utilty Modifier Type Script.
- UtilityAIUFT: Combines each Mapping Type's Utility Modifiers into a weighted average utility value. This can be modified to handle more complex combination methods of Utility Modifiers. UtilityAIDT calls this to get the Utility value for each possible Mapping.


--- title: Testing - Drop Fence crumbs: - path: components/file label: File --- {% extends 'test.njk' %} {% block content %} Drop Fence (Empty) Drop Fence with Short Plain Text Test text here Drop Fence with Short Text Test text here Drop Fence with Short Text and File Selector Test text here and . Drop Fence with Long Plain Text Sugar plum cupcake cheesecake jelly-o. Halvah jelly-o sweet roll topping cotton candy bear claw. Sweet sesame snaps jelly-o cotton candy carrot cake chocolate bar dragee. Drop Fence with Long Text Sugar plum cupcake cheesecake jelly-o. Halvah jelly-o sweet roll topping cotton candy bear claw. Sweet sesame snaps jelly-o cotton candy carrot cake chocolate bar dragee. {% endblock %}
Test text here
Test text here and .
Sugar plum cupcake cheesecake jelly-o. Halvah jelly-o sweet roll topping cotton candy bear claw. Sweet sesame snaps jelly-o cotton candy carrot cake chocolate bar dragee.


--- layout: post title: Old school! date: 2006-01-08 00:00:00 categories: personal software-development ---
This weekend has been brought to you by the letters K and R, and the number C.
Reassuring to discover that the old magic's still there...