| DOSE: |
1 hit |
insufflated |
Heroin |
(powder / crystals) |
The first time I snorted Heroin…
Before this I had already tried alcohol, marijuana, hash, and cocaine.
 Everybody was into cocaine or weed. Besides, I lived in the suburbs. It wasn’t like there was a heroin dealer down the street. My ethnic friend had already been busted for selling coke to an undercover cop and had served 9 months. I knew him from high school and we had “jammed” together as musicians. He was trustable as far as giving him the money up-front (fronting) and getting the stuff.
He was living with his aunt in Detroit.  Surrounding them was the ghetto. He said getting H was no problem. The cost? $25 a pack. I gave him $50 and told him to get one pack of heroin for me and one for him. I figured that was generous for 15 minutes of work.
His brother was already using the stuff daily.  I didn’t really care.  This was of course no different.
Nash finally called a day later and said, “We’re on!” I couldn’t wait. This was like Christmas.  I mean common, we’re talking heroin. What gets more shock or concern from parents? Only the really “bad” people take this stuff. I saw it as a challenge similar to lion hunting.
So I race off to the ghetto to meet Nash that afternoon. He tells me that his brother’s instructions are for me to only use * the pack. He hands me a mini-like manila envelope about the length of a half-dollar. We shake hands and say goodbye; as easy as that.
I wanted to have an opportunity to use it without any hassles so I waited until the next day when no one was around. I opened up the pack and looked inside. I noticed an off-white chalky powder with a bunch of fine brown specks. Having been an experienced cocaine tooter by this point I took out the old razor and mirror. I ran the blade back and forth across the smack until I created fine powdery lines about * inch each.
Then I stuck a rolled up bill in my nose and snorted up about 1/3 of the pack. The sensation up the nose was mild with a slight sting. As far as scent, it had no real odor to it. The taste was slightly like that of quinine. It was bitter, best described as similar to the taste of a codeine tablet. Then I waited. It took about 3 minutes, which seemed like forever.
I was slowly feeling loose and relaxed. I had the sensation of not feeling an aches or pains. Since I was working out at the gym and my muscles were sore, this was great. Later, it grew more intense and my face became real relaxed giving me a tired lazy look.
The sensation went all through my arms, lets, then fingers, and toes. I felt warm all over just like being in a bath set at the perfect temperature. Then my eyes began to close and I fell into a dreamy state. I could open my eyes if I put in the effort, but I didn’t want to fight the feeling. It was like that point right before I am unconscious and fall asleep. I can just pull myself out but I don’t want to.
I call it the twilight of reality.
I was having little pleasurable dreams. Thoughts of running through fields with birds and butterflies. I hate to admit that. I should have pushed my mind for cool macho sex dreams, but I was content to play in fields with birds and butterflies. I slipped in and out of consciousness.
All of a sudden I felt like I had to throw up. I walked quickly to the sink and barfed whatever was in my stomach. Then I felt better. I was only slightly uncomfortable, as once in a while my stomach would cramp. I figured that was a small price to pay for what I was experiencing.
Looking back, my body was trying to tell me something.
After about 30 more minutes I entered the next stage. The pain and feeling to vomit was completely gone. Now my head felt real heavy. My solution? I layed on the floor against my bed for hours. It was like being cradled by mom as I was nursing. I felt warm and loved. My jaw dropped and I drooled down my chin like an infant.
No cares, who cares? Everything for those moments was all right. I slowly came to and still felt great. No sudden cravings for more. No regret for doing it. I thought of it as a well deserved mental vacation from the stresses and worries of life.
The next morning I was groggy, but I didn’t feel like holding up a liquor store to get more.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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Use the following code to create a basic inputEx TimeIntervalField.
You can set the fields and separators options of the combine field to customize the field


## Emerging Forest Insect Pest Issues in Micronesia
#### Aubrey Moore, University of Guam
#### Forestry Workshop, Guam, April 4, 2017
## Coconut Termite on Kosrae
SPC Pest Alert: Coconut termite
http://lrd.spc.int/pubs/doc_download/2303-ph-agalertno49
## Recently Detected Bark Beetles on Guam
### Wired Magazine Article on Bark Beetles
> Witness the spread of so-called bark and ambrosia beetles, a collection of 7000
> species whose expansion beyond their native ranges threatens trees around the world.
https://www.wired.com/2011/07/fungus-farming-beetles/
Images by Dr. Jiri Hulcr, University of Florida
#### Bark beetles collected from a single CBB trap at a single location on Guam operated during Jan-Feb 2011
1. *Coccotrypes advena* NEW ISLAND RECORD
- *Hypothenemus birmanus*
- *Hypothenemus crudiae* NEW ISLAND RECORD
- *Hypothenemus eruditus*
- *Hypothenemus* sp. (not *H. hampei*)
- *Xylosandrus crassicusculus*
- *Xylosandrus morigerus* NEW ISLAND RECORD
#### Bark beetles collected during Estoy and Smith survey 2014
1. *Coccotrypes* sp.
- *Euwallacea fornicatus* NEW ISLAND RECORD
- *Hypocryphalus* sp. NEW ISLAND RECORD
- *Hypothenemus* sp.
- *Ptilopodius* sp.
- *Xyleborinus exiguus* NEW ISLAND RECORD
- *Xyleborinus saxesenii* NEW ISLAND RECORD
- *Xyleborus ferrugineus*
- *Xyleborus perforans*
- *Xylosandrus compactus* NEW ISLAND RECORD
#### Bark beetles collected during Estoy and Smith survey 2014 (continued)
11. *Xylosandrus crassiusculus*
- *Xylosandrus morigerus*
#### Several *Serianthes nelsonii* saplings in the UOG GPEPP nursery were attack and killed by *Xylosandrus compactus*
[iNaturalist observation](http://www.inaturalist.org/observations/2559139)
![An image](images/bark_beetles/6.png)
## Flame Tree Looper Outbreak on Saipan
- On November 2, 2016, Arnold Route, Northern Marianas College, sent me images of
a caterpillar defoliating flame trees.
- Arnold had correctly identified the caterpillar as flame tree looper, *Pericyma cruegeri*
Flame tree looper was recorded on Rota in 1973 and Saipan in 1974
([iNaturalist](http://www.inaturalist.org/observations?locale=en&order_by=observed_on&place_id=any&subview=table&taxon_id=324331&user_id=aubreymoore&verifiable=any))
## Greater Banded Hornet on Guam
[*Vespa tropica* fact sheet](../../vespa_tropica.pdf)
## BREAKING NEWS
## palm-infesting whitefly - new pest for Rota and Guam
http://www.inaturalist.org/observations/5296088
http://www.plantwise.org/KnowledgeBank/Datasheet.aspx?dsid=112108
## BREAKING NEWS
## Coconut rhinoceros beetles transported to Saipan in commercially packaged bags of soil
![](images/CRB_soil_Saipan/1.png)
https://scholarspace.manoa.hawaii.edu/bitstream/10125/42743/1/PHES48_21-22.pdf


hierarchy refers to the arrangement or presentation of elements in a way that implies importance. In other words, visual hierarchy influences the order in which the human eye perceives what it sees. This order is created by the visual contrast between forms in a field of perception. Objects with highest contrast to their surroundings are recognized first by the human mind. The term visual hierarchy is used most frequently in the discourse of the visual arts fields, notably so within the field of graphic design.


class: center, middle, agbg
# Agregore
Press
P
for speaker notes
??? Hi friends, thank you for coming out. Today I'll be talking about Agregore, why I made it, what it does, and what it wants to do. --- class: center, middle, purplebg # @RangerMauve ## `Mauve` ### Mauve Software Inc. ??? I'm Mauve, or @RangerMauve. I do consulting through my company Mauve Software Inc. And I'm high key obsessed with peer to peer and local first software --- class: middle, beakerbg ### State of Dat on the Web: - Beaker - Dat-gateway / `dat --http` - Dat-Webext (Firefox) - Dat-sdk ??? Before we get into Agregore, lets do a quick review over what the state of Dat on the web has been until recently. Beaker is probably the most well known since it's been the only web browser that's supported Dat (and now Hypercore-protocol) as a first class citizen. Outside of that, we've had gateways such as the standalone `dat-gateway` utility or the `--http` flag in the Dat CLI. These set up HTTP servers which serve content from Hyperdrives to the legacy web. This works great, but it's not quite the same thing as having having the protocol integrated on the web. Finally, there is the dat webextension project which uses experimental Firefox extension APIs to integrate the protocol. This has been super nice because you can use all of the functionality of Firefox, but there's a limitation in that you need to use Firefox Nightly and enable some experimental flags for it to work. Finally, I've been playing around with getting all the JS portions working in web browser with Dat SDK. This is fun, but it doesn't have true P2P support due to browser limitations and still needs some sort of proxy or signaling server to work. What's cool is that the protocol is definately thriving, but I felt like I wanted to experiment at integrating P2P protocols from a slightly different angle than other projects. --- class: middle, agbg ### Why Agregore? - Not that hard - An actual app - Differnt protocols - New APIs for protocols ??? I started playing around with Agregore after I added the hyper protocol into the Natakanu electron app. Since I had worked on a module called `dat-fetch` for loading data from Hyperdrives through a fetch interface, it took less than a dozen lines to add it in. From there, I thought that it'd be nice to build an actual browser by building off of this bit. One thought that I had was that it'd be nice to mix different protocols together. It seems like there's a lot of protocols out there and they're all working in their own silos, I thought it'd be nice to mix a bunch of them togehter and give developers more tools to play with. Lastly, I wasn't super happy with how a lot of P2P protocols had complex APIs which didn't feel very "webby". I wanted to try seeing how close I could get them to what developers already have on the web. --- class: center, middle, purplebg ## What are it's goals? ??? After messing around and getting the initial functional version going, here's what I've come up with as my goals --- class: middle, agbg ### Enable local-first web apps - Simple web API surface - Partner with projects - Extedable examples --- class: middle, agbg ### Be minimal - Invent as little as possible - No tabs - Windows - No extra UI - Bookmarks are files --- class: middle, agbg ### Open to anything decentralized - [EarthStar](https://github.com/cinnamon-bun/earthstar) - [IPFS](https://ipfs.io/) - [BitTorrent](https://github.com/bittorrent/bittorrent.org/issues/92) - Blockchain payments? - Your favorite protocol --- class: middle, agbg ### Rely on Extensions - More features in `userland` - Can use p2p APIs - Load from protocols --- class: middle, agbg ### Support ad-hoc networks - WiFi Mesh (MDNS) - Bluetooth - ??? --- class: center, middle, purplebg # 🎉 Demo Time 🎉 ??? - Navitgate to Agregore home page - Show loading a website over hyper - Open Dev tools - Create a website using FETCH - Navigate to it - Update it --- class: middle, agbg # ⌚ Near Future ⌚ - Usable Hyperdrive fetch - Bookmarks as files - EarthStar Support --- class: middle ## How do I get involved? - Check out the [TODO](https://github.com/RangerMauve/agregore-browser#roadmap--todos)s - Open an [Issue](https://github.com/RangerMauve/agregore-browser/issues/new) - Bug [@RangerMauve](https://twitter.com/RangerMauve) via DMs --- class: center, middle, purplebg # 🔥 🙇 Thank you! 🙇 🔥


Search the USDA National Nutrient Database
for Standard Reference and the
USDA Branded Food Products Database
Eat Smart Search before you Cook and Eat
Search
CONTAINER 1
Nutrient
Unit
Value per 100 g
piece 21 g
package 566 g
Nutrient
Unit
Value per 100 g
piece 21 g
package 566 g
CONTAINER 2


Warning: the benchmark takes several minutes, wait for a dialog box.
Color legend: the fastest, the most stable, the fastest and the most stable
Start


This challenge is designed to test your ability to recall a hand sign from memory rather than your ability to replicate a sign from an image.
Place one hand over the Leap Motion Device to see it displayed on the screen, then attempt to make the correct sign and press 'SPACEBAR' on the keyboard to test your sign for correctness.
Want to skip this letter? Press 'ENTER' to get a new one.
Total Correct:
Without-Skips Streak:
First-Try Streak:
Your feedback will appear here.


Choose Additional Coverage Options
Optional Coverage is Fully Earned at Inception
Coverage
- General Aggregate Limit - $2,000,000
- Occurrence Limit - $1,000,000
- Personal & Advertising Injury - $1,000,000
- Products-Completed Operations - $1,000,000
- Fire Legal Liability - $250,000
- Medical Expense Limit - $1,000 (any one person)
- Deductible
- Liability - None
- Property Damage - $500 per claim


{{::detail.shipment.name}}
Shipment data
This shipment is not active
{{::propDef.desc}}
{{
::applyFilter(
index.ModelDefinitions.get(detail.shipment, propDef.name),
propDef.ngFilter
)}}
Record Information
Modified
{{detail.shipment.modified | date:'dd. MMMM yyyy H:mm'}}
{{detail.shipment.modifiedBy && 'by ' + detail.shipment.modifiedBy}}
Created
{{detail.shipment.created | date:'dd. MMMM yyyy H:mm'}}


Preparation time
1-2 hours
Cooking time
30 mins to 1 hour
Serves
Serves 4
Dietary
The classic up-turned French dessert is given a new twist with poached spiced cherries in red wine and Kirsch.
Preheat the oven to 180C/350F/Gas 4.
For the crème caramels, place the sugar and water into a pan and bring to the boil. Cook for 4-5 minutes, or until the sugar has dissolved and turned a caramel colour.
Pour a little of the caramel into the bottom of each of four large ramekins or cups, carefully swirling the caramel up the sides of the cup.
Place the cream and split vanilla pod into the pan that the caramel was made in and bring to a simmer.
Place the eggs and sugar into a bowl and whisk together until smooth, then pour the hot cream over the egg mixture, whisking all the time. Strain into the caramel-lined ramekins.
Place the ramekins into a deep roasting tin and fill the roasting tin with hot water two thirds of the way up the sides of the ramekins.
Place in the oven for 15-20 minutes, depending on the size of the ramekins, or until just set.
Remove from the oven, take out of the roasting tin and allow to cool completely before placing in the fridge to chill for 1-2 hours.
For the poached cherries, place the cherries, red wine, Kirsch, sugar and lemon juice into a pan and bring to the boil. Simmer for 2-3 minutes until the cherries are tender. Using a slotted spoon, remove the cherries from the liquid and set aside.
Turn the heat up under the pan and bring the liquid back to the boil. Cook for 4-5 minutes, or until just syrupy.
Pour the syrup over the cherries, reserving two tablespoons, and set aside to cool.
For the cherry cream, place the cream into a bowl and whisk until soft peaks form when the whisk is removed. Add the reserved cherry syrup and whisk gently to combine.
To serve, turn the crème caramels out onto four serving plates. Spoon some cherries onto the side, drizzle over the syrup and serve with a dollop of cherry cream.


---
layout: portal
category: reject
tags: reject
id: 57
imgurl: https://lh6.ggpht.com/FFLdw-zta3tJhyg20SUnZ9ptvtm3oWqI2LuOh-kgyZFduhm2QnpEb44tFt29R09mqBioLVj938D_ZmdbXvg
portalname: ほんむらばし
sentdate: Tue Mar 17 13:21:13 JST 2015
title: 57 - ほんむらばし
---
From: Ingress Operations<EMAIL_ADDRESS>Date: 2015年3月17日(火) 午後0:38
Subject: Ingress Portal Rejected: ほんむらばし
To: **
Thank you for your Portal submission. However, this Portal candidate does not meet the criteria required for approval.
Please refer to New Portal Submission criteria at our Help Center for further information.


- m - Variable in class org.barghos.math.matrix.Mat2f
-
- m - Variable in class org.barghos.math.matrix.Mat3f
-
- m - Variable in class org.barghos.math.matrix.Mat4f
-
- Mat2f - Class in org.barghos.math.matrix
-
- Mat2f() - Constructor for class org.barghos.math.matrix.Mat2f
-
- Mat2f(Mat2f) - Constructor for class org.barghos.math.matrix.Mat2f
-
- Mat3f - Class in org.barghos.math.matrix
-
- Mat3f() - Constructor for class org.barghos.math.matrix.Mat3f
-
- Mat3f(Mat3f) - Constructor for class org.barghos.math.matrix.Mat3f
-
- Mat4f - Class in org.barghos.math.matrix
-
- Mat4f() - Constructor for class org.barghos.math.matrix.Mat4f
-
- Mat4f(Mat4f) - Constructor for class org.barghos.math.matrix.Mat4f
-
- Mat5f - Class in org.barghos.math.matrix
-
- Mat5f() - Constructor for class org.barghos.math.matrix.Mat5f
-
- Maths - Class in org.barghos.math
-
This class contains mathematical methods and precalculated constants.
- Maths() - Constructor for class org.barghos.math.Maths
-
- MatUtils - Class in org.barghos.math.matrix
-
- MatUtils() - Constructor for class org.barghos.math.matrix.MatUtils
-
- max(ITup2R, ITup2R, Vec2f) - Static method in class org.barghos.math.vector.Vec2f
-
Returns a vector with the maximal x and y value of two tuples.
- max(ITup2R, double, Vec2f) - Static method in class org.barghos.math.vector.Vec2f
-
Returns a vector with the maximal x and y value of a tuple and a scalar.
- max(ITup2R, double, double, Vec2f) - Static method in class org.barghos.math.vector.Vec2f
-
Returns a vector with the maximal x and y value of a tuple and x and y.
- max(double, ITup2R, Vec2f) - Static method in class org.barghos.math.vector.Vec2f
-
Returns a vector with the maximal x and y value of a scalar and a tuple.
- max(double, double, ITup2R, Vec2f) - Static method in class org.barghos.math.vector.Vec2f
-
Returns a vector with the maximal x and y value of x and y and a tuple.
- max(double, double, double, double, Vec2f) - Static method in class org.barghos.math.vector.Vec2f
-
Returns a vector with its components set to the maximal x and y value of x1 and y1 and x2 and y2.
- max(ITup3R, ITup3R, Vec3f) - Static method in class org.barghos.math.vector.Vec3f
-
Returns a vector with the maximal x, y and z value of two tuples.
- max(ITup3R, double, Vec3f) - Static method in class org.barghos.math.vector.Vec3f
-
Returns a vector with the maximal x, y and z value of a tuple and a scalar.
- max(ITup3R, double, double, double, Vec3f) - Static method in class org.barghos.math.vector.Vec3f
-
Returns a vector with the maximal x, y and z value of a tuple and x, y and z.
- max(double, ITup3R, Vec3f) - Static method in class org.barghos.math.vector.Vec3f
-
Returns a vector with the maximal x, y and z value of a scalar and a tuple.
- max(double, double, double, ITup3R, Vec3f) - Static method in class org.barghos.math.vector.Vec3f
-
Returns a vector with the maximal x, y and z value of x, y and z and a tuple.
- max(double, double, double, double, double, double, Vec3f) - Static method in class org.barghos.math.vector.Vec3f
-
Returns a vector with its components set to the maximal x, y and z value of x1, y1 and z1 and x2, y2 and z2.
- min(ITup2R, ITup2R, Vec2f) - Static method in class org.barghos.math.vector.Vec2f
-
Returns a vector with the minimal x and y value of two tuples.
- min(ITup2R, double, Vec2f) - Static method in class org.barghos.math.vector.Vec2f
-
Returns a vector with the minimal x and y value of a tuple and a scalar.
- min(ITup2R, double, double, Vec2f) - Static method in class org.barghos.math.vector.Vec2f
-
Returns a vector with the minimal x and y value of a tuple and x and y.
- min(double, ITup2R, Vec2f) - Static method in class org.barghos.math.vector.Vec2f
-
Returns a vector with the minimal x and y value of a scalar and a tuple.
- min(double, double, ITup2R, Vec2f) - Static method in class org.barghos.math.vector.Vec2f
-
Returns a vector with the minimal x and y value of x and y and a tuple.
- min(double, double, double, double, Vec2f) - Static method in class org.barghos.math.vector.Vec2f
-
Returns a vector with its components set to the minimal x and y value of x1 and y1 and x2 and y2.
- min(ITup3R, ITup3R, Vec3f) - Static method in class org.barghos.math.vector.Vec3f
-
Returns a vector with the minimal x, y and z value of two tuples.
- min(ITup3R, double, Vec3f) - Static method in class org.barghos.math.vector.Vec3f
-
Returns a vector with the minimal x, y and z value of a tuple and a scalar.
- min(ITup3R, double, double, double, Vec3f) - Static method in class org.barghos.math.vector.Vec3f
-
Returns a vector with the minimal x, y and z value of a tuple and x and y.
- min(double, ITup3R, Vec3f) - Static method in class org.barghos.math.vector.Vec3f
-
Returns a vector with the minimal x, y and z value of a scalar and a tuple.
- min(double, double, double, ITup3R, Vec3f) - Static method in class org.barghos.math.vector.Vec3f
-
Returns a vector with the minimal x, y and z value of x, y and z and a tuple.
- min(double, double, double, double, double, double, Vec3f) - Static method in class org.barghos.math.vector.Vec3f
-
Returns a vector with its components set to the minimal x, y and z value of x1, y1 and z1 and x2, y2 and z2.
- mul(Mat4f, Mat4f) - Method in class org.barghos.math.matrix.Mat4f
-
- mul(ITup2R, ITup2R, Vec2f) - Static method in class org.barghos.math.vector.Vec2f
-
Multiplies one tuple with another and saves the result in res.
- mul(ITup2R, double, Vec2f) - Static method in class org.barghos.math.vector.Vec2f
-
Multiplies a tuple with a scalar and saves the result in res.
- mul(ITup2R, double, double, Vec2f) - Static method in class org.barghos.math.vector.Vec2f
-
Multiplies a tuple with x and y and saves the result in res.
- mul(double, ITup2R, Vec2f) - Static method in class org.barghos.math.vector.Vec2f
-
Multiplies a scalar with a tuple and saves the result in res.
- mul(double, double, ITup2R, Vec2f) - Static method in class org.barghos.math.vector.Vec2f
-
Multiplies x and y with a tuple and saves the result in res.
- mul(double, double, double, double, Vec2f) - Static method in class org.barghos.math.vector.Vec2f
-
Multiplies x1 and y1 with x2 and y2 and saves the result in res.
- mul(ITup3R, ITup3R, Vec3f) - Static method in class org.barghos.math.vector.Vec3f
-
Multiplies one tuple with another and saves the result in res.
- mul(ITup3R, double, Vec3f) - Static method in class org.barghos.math.vector.Vec3f
-
Multiplies a tuple with a scalar and saves the result in res.
- mul(ITup3R, double, double, double, Vec3f) - Static method in class org.barghos.math.vector.Vec3f
-
Multiplies a tuple with x and y and saves the result in res.
- mul(double, ITup3R, Vec3f) - Static method in class org.barghos.math.vector.Vec3f
-
Multiplies a scalar with a tuple and saves the result in res.
- mul(double, double, double, ITup3R, Vec3f) - Static method in class org.barghos.math.vector.Vec3f
-
Multiplies x and y with a tuple and saves the result in res.
- mul(double, double, double, double, double, double, Vec3f) - Static method in class org.barghos.math.vector.Vec3f
-
Multiplies x1 and y1 with x2 and y2 and saves the result in res.
- mul(ITup4fR, ITup4fR, Vec4f) - Static method in class org.barghos.math.vector.Vec4f
-
- mul(ITup4fR, double, Vec4f) - Static method in class org.barghos.math.vector.Vec4f
-
- mul(double, ITup4fR, Vec4f) - Static method in class org.barghos.math.vector.Vec4f
-
- mul(ITup4fR, double, double, double, double, Vec4f) - Static method in class org.barghos.math.vector.Vec4f
-
- mul(double, double, double, double, ITup4fR, Vec4f) - Static method in class org.barghos.math.vector.Vec4f
-
- mul(double, double, double, double, double, double, double, double, Vec4f) - Static method in class org.barghos.math.vector.Vec4f
-


... harrr .. had my kitchen drainpipe clogged - ofc not the easy to reach siphon part under the sink, but really the wall part-
dumped in about a 100g of baking soday and a liter of citric acid - house starting burbling and bubbling like some waking nightmare from a cheesy horror movie for half an hour- then, another 5 hours later, the whole thing suddenly was clear again ..
Very satisfactory experience, I expect something similar to happen with AtomicDex, KMD, the CEXes and the crypto markets in general
probably many crypto service providers will start using KMD/DEX under the hood
(edited)


--- layout: default title: "Pricing - viky.ai" description: "This section describes viky.ai pricing model." image: site_assets/img/social.jpg ---
1 Limited to 3000 entities and formulations.
2 Limited to 400 requests/day and 3 requests/second.
First of all, it is important to say that all functionalities of viky.ai are available to all users, whether they have a freemium account or not.
However, in order to fairly share the use of the platform, we have introduced two limitations:
Freemium users have three defined limitations:
We'd be happy to answer them.


My Portfolio
This is my portfolio.
This is my domain!~ Welcome :) In this webpage, I will be explaining a bit more about myself. I hope you enjoy your stay!
This is my portfolio.
This is my domain!~ Welcome :) In this webpage, I will be explaining a bit more about myself. I hope you enjoy your stay!


COVID-19 Symptoms Dashboard
Patients per home country
Raw data source
https://github.com/beoutbreakprepared/nCoV2019/tree/master/latest_data
FHIR data source
https://dhealth.usor.nl/
FHIR-client
http://docs.smarthealthit.org/client-js/
Source code
https://github.com/mvdzel/covid2fhir


This was last week. I couldn't find anything to do here. Being a regular cannabis user back in my country, here in the Middle East, there was none to be found. The only thing I had read about was Dimenhydrinate, motion sickness pills, which in this country came with the name Dizinil, and was the only thing that could get me high.
I got one whole pack with 24 pills. I was a bit nervous but from the stuff I had read, it wasn't anything harsh from my point of view. I felt just a mild anxiousness as I feel before giving a presentation. I know I'll get through and it might be good or bad, but not that it will be a disaster. Just a slight hesitation.
I started taking them in a group of 3. After around every five seconds I took 3 more; finally got to 19 then 20 with the last one.
There was no one at home awake. Everyone was asleep. I turned on the tv and started watching the Shining. Nothing had happened until 15 or 20 minutes later I started to feel the onset. It was like a mild heaviness and slowness in the body.  I felt normal but there was no sign of any hallucinations.
Another five or ten minutes passed and I decided to turn off the tv. I was laying down at first while watching the movie, so I got up quickly, and I felt dizzy. Not in faint like dizzy, but in heavy sleepy dizzy. But as I was on my feet the feeling went right away. Everything seemed very quiet. I could feel a stillness in the atmosphere. A sleepy and slow atmosphere. I went to the washroom to look at my eyes, they seemed messed up. My left eye seemed a bit to the left. Similar shift effect to the one my eyes get while doing cannabis. But no redness and the other effects of cannabis. I now was sure that the drug had kicked in. But all in all there was no difference of sensations in the body that could have told me that I was feeling high. It was as if I was in a dreamy state with silence. This was in the washroom, but as I got out of all the noise of the tap after washing my face, I went into my room. Totally silent there.
Astonishingly my first hallucination or sound hallucination began. I heard people talking and it was like the sound wasn't coming from any particular source. It was just there in the room as If there were people talking there in the room right beside me but in another dimension. I looked around the house getting a bit paranoid if there was anyone else in the other rooms, but everyone was asleep.  While turning on the deck, in my silent room, I could hear some music. It was very low and distant, as if the neighbours had played it, but this was late and I was sure it couldn’t have been them.
Well then I decided not to play on any music or watch tv. I just sat lay on my bed. With the weirdest high I've experienced. I could feel normal, cause there was no extreme magnification of any sort or any alteration of reality. But there was some of it, as if it was in the background and you were just listening to it or feeling the vibe of it. I felt sleepy and tired. This was a different type of sleepiness. I felt heavy and wanted to dose away cause this thing was making me feel different. Very non-fluid. Can't explain that in any other way except that I felt time had slowed down a bit, and I had slowed down more than time. This could have been because of the total silence, but I'm not sure.
I walked down to the kitchen to get something to drink while I wasn’t feeling thirsty but just a bit dry in my mouth.
While going towards the kitchen from my room, without the lights on, almost all the things that I went by were either moving distinctly or were being turned into other things. The light was very dim coming from the outside. But one thing was for sure. The plants inside, their leaves seemed to swivel with a shadowy crisp, one or two inch here and there. The threads on the left and right of the carpet were moving. Nothing other than those pointy shapes seemed to make me hallucinate. I looked at the plant from real close. No hallucination then. One thing I realized by then was that from a certain distance to a object, hallucinations were more likely, than being very close. The same plant if I looked from ten feet away, would rather than move its leaf in that shadowy way would rather turn into an image of a person. But very close by, nothing.
I went back to my room with a coke from the kitchen. With seeing some shadows of people, which crept me out because this was dark and I just felt some weird presence. Well back in my room, I sat on my bed, and started to look at my sister's picture on the wall. Now the funny thing is that whenever I've done any drug, if nothing would give me a hallucination, then looking at any picture from a distance of ten feet away would definitely create other images or certain alterations to the image depending on the drug.
And even now when I sat there and looked at the picture as I would do with any picture with stillness of the eyes to one certain point of the picture, with the whole picture in sight.
I definitely got even more this time. The most I think that moves during a hallucination through a picture is the eyes. They may roll become squinted, or just stare at me. It's as if during a powerful drug, if I focus on an object of picture from a distance, that area in my vision, somehow gets effected by the mind. Looking at that picture I got in touch with not only the picture of my sister, but with that focus and my usual technique I saw almost four people changing and transforming and changing back in a very weird way. Because as soon as the focus is gone and one shakes his head and goes close by, there's nothing. Unless you're high on LSD, I guess.
Well other than this, after being engrossed in the picture for five minutes or more, I experienced the set down. It was a slight sleepiness and I got up from the bed and went to lie down. This was one hour after I had taken the pills. I still felt heavy and slow but not in the way I felt ten or fifteen minutes ago. Now it was a sleepiness and I lie down on my bed. It was hard for me to sleep and I felt slight irritations and pinches on my body. Slight itches on my thighs. After around 40 minutes of staying in my bed, listening to slow music, I fell asleep.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


one of the four elemental bending arts, is the hydrokinetic ability to control water in all of its various forms. This type of bending is used by the people of the Water Tribe, who are divided into the Southern, Northern, and lesser known Foggy Swamp tribes, as well as those of the United Republic, each with their own unique bending style.
The Water Tribe is a collective term for the nation of people who practice the art of waterbending. It is one of the original four nations and its citizens primarily inhabit the northern and southernmost regions of the globe, near both poles. Many people of Water Tribe ethnicity also live in the United Republic and there is a small community of waterbenders that populate the Foggy Swamp in the Earth Kingdom, although they were isolated from their sister tribes for generations and others were largely unaware of their existence until they were stumbled upon by Avatar Aang, Katara, and Sokka.
The people of the Water Tribe are generally peaceful, and strive to live in harmony with nature and the other nations of the world. There are two primary divisions of the Water Tribe, the Northern Tribe and the Southern Tribe.


Pradeep G
CAREER OBJECTIVES:
Intend to be a part of the organization, Make the best use of technology and analytical skills, For the growth of the organization, while consistently learning and developing knowledge.
EDUCATION DETAILS:
-
X 84.50%
Anantha Vidyaniketan
2015
-
XII 74.50%
Reva Independent PU college
2017
-
B.Sc.(Hons.)Cloud Computing and Big Data 84.30%
Reva University
2021
PROJECTS:
- Namma Angadi – an E-Commerce site
A Team Project for a Hackathon event conducted for finding alternatives
To the Chinese apps that were banned recently in India.
- Google Anthos - VM to Container Migration
Migrating a virtual machine from cloud platforms such as Google Cloud Platform, Amazon Web Services, Microsoft Azure, or On-Premise to containers on Google Kubernetes Engine using Anthos.
INTERNSHIPS:
- Cloud and DevOps Intern @ Cloudenabled
Worked on bitbucket server,Docker,jenkins and Kubernetes.
SKILLS:
- Tools: MS Word,
MS Excel
- Operating System: Windows,
Linux
- Technologies: amazon web services,
google cloud platform
- Frameworks: bootstrap
- Databases: Mysql
- Programming Languages:
C,
C++,
Java,
Python
CERTIFICATIONS:
- MICROSOFT CERTIFIED: AZURE FUNDAMENTALS
- Google Cloud Platform Fundamentals: Core Infrastructure
- Object Oriented Programming in Java
- Introduction to Programming Using Python
- Global English
- star cyber secure user
LANGUAGES:
- English
- Kannada
- Hindi
- Telugu
RESUME:
Back to top


This update mainly implements the encryption system but also fixes one or two things.
main.js
changelog.html
instead of keeping it in main.css
changelog.html
This is the first Beta update. It's been more than a week since the last alpha update, but now, we're flipping the switch; this project is now in Beta, not that anything has changed.
So, what's the deal with these now-called Beta versions? All the features initially intended to be implemented have been implemented. There will still be content updates here and there, but most of the updates from here on out will mainly be UX improvements and bug fixes.
tableDnD.js
to version 1.0.3$()
functions.getID()
which returns the string ID of a list or list row – saves spacedefaultBoard
to main.js
and also turned it into a constant.on("keypress"...
.on("keydown"...


What can you say when you're falling away from everything that you have known? What can you do when you realize everything you hear is not true?
When did tradition become more faithful than his word?
Please just ask your self...What do you believe? How do you judge right from wrong? I don't claim to know anything at all. I've just learned to think for myself.
Deep within your eyes I see pain, the consequence of weakness for self-gain, so concerned but who do you care about, all alone...who do you turn to now
Why did you?...why did you wait till now?, Why did you?...Why have you wait till now
Should I feel this way, I'm tired of setting myself up to fail, I'm afraid that I'll never love again, I just don't think I could bear the pain, can you promise me you'll never leave, can you promise me I'll never cry, I'm sorry but I just don't think I can, I don't have enough strength to watch you die
I know it's said, it's better to have loved and to have lost, than never to have loved at all
Can you take my hand, you're the only thing I'll ever need, I'm sorry that I pushed you away, draw me close so I can learn to love, I'm afraid that I'll fail again, I can't promise that I won't fall down, but I pray that I'll never fade away, I don't have enough strength to watch you cry
Now I know what I have to do, I'm letting go of everything but you, you've already died for me
Did you mean anything you said, or was it all just lies, I know you've heard it all before, but did you ever understand, Was it just idle emotion or was it something real
John 14:6, Romans 10:9
Beautiful Savior is He, He gave his life to set me free, Gracious king who reigns on high, Fill me with your spirit tonight
Lord I come to you, as lowly as I am, I'm willing and reaching for an outstretched hand, Lord I yearn to serve you, with all my heart, My life is yours, with your blood it was bought
He makes his presence known to me, Undeniable Lord He is, Mercy and grace, abundantly, All knowing righteousness
HERE AM I
Here am I (send me)
I confess I'm not the greatest, I'm next to last at best, I can't play guitar or write the greatest riffs, But I'll keep on trying until the day I stop, The world keeps on spinning around...
Lord I'm so unworthy, I know your heart must break...I love you and I'm thankful, for your saving grace...Lord I'm so unworthy, but one day I'll get it right...
I'll admit it I'm not real cool, I'm not a dork at least, I can't drive the girlies wild or even get a date, But I'll keep on running until I fall down, The world keeps on spinning around...

Life is hard, I can't do it on my own, Christ brings me through it, The world is chaos, God is strength, inner peace comes from forgiveness...Joy is fleeting, when you're living for yourself, fulfillment comes from faith in Christ, Believe in yourself, but you gotta realize our talents come from what's inside
Christ gives me hope, My struggles can be overcome, This world won't get me down, The blood of Christ sets me free
I forget, so easily, so many times, God has waited patiently, I'm so stubborn, the Lord is gracious, I gotta give it up, to the God of all nations...I can't do it, my destiny is sealed, My belief in Christ is genuine and real, I've stumbled, and I'll fall again, Christ has forgiven me, I'm free from sin
Christ is Lord, Salvation is eternal
So you say you don?t want me around, then when I?m gone you want me back, I think I know just what your problem is, You don?t really know what you want
Do you think this life is all there is? Do you think about eternity? Is there peace and joy in your life? Or do you wake up wondering when the day will end.
You?ve been told it's important to succeed, push them down if they get in your way, it's all a lie you?ve been fooled all along, and you?re living in a insecure fantasy.
You didn't even say your sorry, you didn?t even care what you did to me, you kick me while I?m up till I?m down again, you push me down to uplift yourself
Modern biology owes me an apology, for the things they?ve said, what?s going on in their head, Darwin theology is total hypocrisy, they say something can?t come from nothing, then turn around and say it did
I guess I?m crazy but I don?t believe everything I hear, just because my teacher said it doesn?t mean that it?s real, I believe anything Jesus tells me is so, I believe the Bible before any text book I know
So let?s GO!! let?s GO...whoa!!
I know everything that I need to know and I have everything I need, I live my life for myself and not for someone else, I'm gonna do what I want to do and it doesn't matter what you say, I'm not lying to myself and I'll never need your help
I'm so perfect I never mess up?yeah right I mess up all the time, why do I think that I'm better than the rest? I'm just a sinner saved by God's grace; I'm so smart I'm the coolest guy I know?yeah right I'm just a nobody, I always let my foolish pride get the best of me, I'm just another superficial jerk
I thought I knew everything there was to know but I was so naive, I lived my life for myself without integrity, I'm gonna do what I need to do, I'm listening to what you say, I'm tired of lying to myself and I need your help
I hope you understand what I'm trying to say, Jesus Christ my savior is the one and only way, since I've met him I've never felt alone, I hope you get the point of my sarcastic song
I fall, I cannot stand, without Christ I'm just a man, my hopes and dreams fade away, the blood of Jesus washed my sins away, I'm alone, I'm scared to death, you say you care but you don't care, all you do is sit and stare, I'm sold out for Jesus Christ and this is how I share
You think you've got your life figured out, your in control of your petty little life, you don't need anyone to help you along the way, you'll get by just fine living day by day, it's an easy choice so why don't you decide, it's and easy choice there?s only two destinations
I'm weak, I sin, I fall short of God's grace that he shed on me, but my destiny's sealed by the blood of the lamb, I'll trust in him, and he will see me through, I'm selfish, I'm undeserving of God's grace that he shed on me, I don't know why he loves me so, I'll trust in him, and he will see me through


{% extends "base.html" %} {% block content %}
Access Request
The app named {{app_id}} wants permission to access your repository named {{repo_name}} (it will create the repository if it doesn't exist already).
You can allow or deny the access request by selecting the corresponding option.


Parking Lot
Add Car to Parking Lot
Owner:
Car:
License Plate:
Entry Date:
Exit Date:
Add Car
List of Cars in Parking Lot
Owner
Car
License Plate
Entry Date
Exit Date
Actions


Man in serious condition after alleged Logan bashing
by Shanee DobesonA MAN has been charged over a brutal assault in Logan which has left another man in a serious condition.
Emergency crews rushed to a home on Turner Court in Marsden around 4.30pm yesterday, after receiving reports of a violent altercation.
Upon arrival, they found a 30-year-old Boyne Island man with serious facial and head injuries.
He was treated at the scene before being taken to the Princess Alexandra Hospital, where he remains in a serious condition.
A 32-year-old Marsden man was arrested at the home, with police alleging he spat and kicked out at officers as they tried to take him into custody.
He’s been charged with a string of offences including one count of grievous bodily harm, assault occasioning bodily harm, serious assault police and obstruct police.
He has been denied police bail and is due to appear in the Beenleigh Magistrates Court on Monday, November 18.


HTML used in this example. Note that the inner loading <div>
is not necessary but a nice note while things are loading.
CSS used in this example.
Custom template used in this example. This includes the script tag container for example purposes but this is not actually part of the actual template.
Javascript used in this example:


STRENGTHS OF DYSLEXIA
1. Seeing the bigger picture
People with dyslexia often see things more holistically. They miss the trees but see the forest.“It’s as if people with dyslexia tend to use a wide-angle lens to take in the world, while others tend to use a telephoto, each is best at revealing different kinds of detail.”
Matthew H. Schneps, Harvard University
2. Finding the odd one out
People with dyslexia excel at global visual processing and the detection of impossible figures. Dyslexic scientist Christopher Tonkin described his unusual sensitivity to “things out of place.” Scientists in his line of work must make sense of enormous quantities of visual data and accurately find black hole anomalies. There are so many people with dyslexia in the field of astrophysics that it prompted research at the Harvard-Smithsonian Center for Astrophysics. Findings confirmed that those with dyslexia are better at identifying and memorizing complex images.3. Improved pattern recognition
People with dyslexia have the ability to see how things connect to form complex systems, and to identify similarities among multiple things. Such strengths are likely to be of particular significance for fields like science and mathematics, where visual representations are key.“I recognized that I had dyslexia and then I realized I had this gift for imaging. I live in a world of patterns and images, and I see things that no one else sees. Because of dyslexia, I can see these patterns.” “You can’t overcome it (dyslexia); you can work around it and make it work for you, but it never goes away. That’s probably a good thing, because if dyslexia went away, then the other gifts would go away too.”
Beryl Benacerraf, M.D., Physician. World-renowned radiologist and expert in ultrasound.
4. Good spatial knowledge
Many people with dyslexia demonstrate better skills at manipulating 3D objects in their mind. Many of the world’s top architects and fashion designers have dyslexia.


Here's a time line of Mahatma Gandhi's life:
- 1869 - Birth at Porbandar India.
- 1882 - Marriage with Kasturbai, aged 13.
- 1888 - Reached Southampton, England
- 1888 - Enrolled at the Inner Temple, Inn of Court
- 1894 - Founded the 'Natal Indian Congress'.
- 1903 - First issue of 'Indian Opinion' published.
- 1906 - Advent of Satyagraha at Empire Theatre, Johannesburg, where people took a pledge with God as their witness, to oppose the Black Act.
- 1908 - The term 'Satyagraha' adopted based on Maganlal Gandhi's fomulation 'Sadagraha'.
- 1909 - 'Hind Swarajya' published in 'Indian Opinion'.
- 1913 - MKG released from jail unconditionally with others, before the completion of the period of imprisonement.
- 1914 - Indians' Relief Bill (1914), passed.
- 1915 - Established 'Satyagraha Ashram', Kochrab.
- 1915 - Elected as Vice President of Gujarat Sabha.
- 1916 - Met Jawaharlal Nehru for the first time at Lucknow Congress.
- 1917 - Sabarmati Ashram established.
- 1918 - Appointed to arbitar the dispute between Mill-owners and Mill-hands of Ahmedabad.
- 1918 - Indefinite fast to keep the resolve of striking Mill-hands commenced.
- 1919 - Satyagraha pledge against 'Rowlett Act'.
- 1925 - 'All India Spinners' Association' established.
- 1930 - Dandi March commences from Satyagraha Ashram.
- 1933 - Commneced publication of 'Harijan'. 'Harijan Sevak' (Hindi), commenced publication on 23rd February and 'Harijanbandhu' (Gujarati) commenced publication on 12th March.
- 1940 - Congress Working Committee meeting at Sevagram; Individual Satyagraha proposed.
- 1941 - The Congress Working Committee at Bardoli accepted Gandhiji's request to free him from the responsibility of guiding the Congress.
- 1942 - Congress Working Committee adopted the resolution for immediate withdrawl of the British from India.
- 1942 - 'Quit India' resolution adopted; gave the call 'Do or Die'.
- 1942 - Gandhiji and Congress Working Committee members arrested; Gandhiji imprisoned at the Aga Khan Palace.
- 1945 - Congress Working Committee members released from Ahmedanagar Fort Prison. Ban on Congress lifted.
- 1946 - Three member British delegation reaches Delhi.
- 1946 -The Congress Working Committee adopted resolution to accept the formation of the Constituent Assembly.
- 1946 - A 12 member Interim Government headed by Pandit Nehru formed.
- 1946 - Muslim League representatives joined the Interim Government.
- 1947 - Addressed the Asian Relations Conference.
- 1947 - The Congress Working Committee adopted resolution to accept the Partition.
- 1948 - A bomb thrown during the Prayer Meeting.
- 1948 - Took three bullets on his chest. Godse the assassin.
- 1948 - Cremated on the banks of the Yamuna by Ramdas (son).
"I believe that Gandhi's views were the most enlighting of all the political men in our time. We should strive to do things in his spirit: not to use violence in fighting for our cause, but by non-participation in anything you believe is evil"
  -- Albert Einstein


Add botFeatures
Polaris has all of the mainstream features, as well as some more. For those looking for a replacement for Roverify, Polaris is the answer. Our new web panel is under development, and it will allow a greater degree of ease for users.
Auto-verification
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Nickname management
Polaris can assign nicknames to users based upon their ROBLOX username or group rank. Save time on the admin and get to group engagement!
Many ROBLOX related commands
Polaris supports many ROBLOX related commands. You can get player information and more.
Interactive settings
Polaris features Interactive settings prompts to help guide you through the process of setting up your server, and configuring it as your community changes down the line.
No ads
Unlike some of it's competitors, Polaris is completely ad-free and relies on donations. It was created to ensure the owners of ROBLOX servers could focus on their group, not the admin work.
Welcoming community
We have a great community of people ready to help you with any issues you have while using the bot, and active development means that feature you always dreamed about may become reality.
Links
Invite bot
Invite Polaris to your discord server, and take advantage of Polaris' features.
Discord URLDiscord bot list
Check us out on the Discord bot list website, and you can upvote Polaris :)
Discord bot list


Item the first; the list marker for this list item is inside the content of the list item.
Item the second; the list marker for this list item is outside the content of the list item (which is the traditional Web rendering).


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A hackathon is where you turn your crazy ideas into real projects. We provide hardware, mentors, fun activities, speakers, workshops, food, friends, and so much more. You take care of hacking; we’ll take care of you.
How do I get there?
The event is partnered with Baker Hughes, however it is at the OSU Endeavor Building.
Address: 215 N Hester St, Stillwater, OK 74078
Do I need a team?
Nope. Teams will be pseudo-randomly assigned.
But... you will find out your team a couple days before the event so you can get to know each other.
What can I build?
It will depend on the challeng, but other than than anything your heart desires!
We will try to have access to all the hardware technologies you will need. :)
What if I have never coded?
Not a problem. We will do our best to make sure each team has a diverse set of skills, including coding.
Will you provide hardware?
Yes! There’ll be plenty of fun hardware for you to experiment with!
We’ll try to put out a list closer to the event so you can see what’s available.
Also, feel free to bring your own from home!
I won't be on campus. Can I still participate?
Unfortunately, no. This will be a hands-on challenge. There may be a virtual component to a solution, but a physical prescence is required.
Who can attend?

Have some other questions?
You can email us any additional questions. We are happy to help!
Check out the Team page for the appropriate person.


Hue v1.1.0, released Oct 11, 2010
Hue is a web interface for Hadoop, and a platform for building custom
applications with a rich framework. The 1.1.0 is a minor release, largely
focused on adding security support to Hue, matching the security
support of Cloudera’s Distribution for Hadoop 3, beta 3.
1. Notable Changes and Caveats
Kerberos Integration for Secured Hadoop Clusters:
-
Authenticated access to Hadoop File System
-
Authenticated job submission
Frontend and SDK:
-
Support for tree-view table, in which a row can be expanded to show its
children rows.
-
Improvement to double-click handling.
-
Improvement to meta-refresh handling.
-
JFrame Filter to load content into a DIV via AJAX.
-
JFrame Filter to update the active url in a JBrowser.
Documentation:
-
Fixes to Help application to improve reliability.
-
Updates to Beeswax, File Browser, Job Designer.
Caveats:
-
Hue 1.1.0 only works with CDH3b3 or newer. CDH2 and earlier versions of CDH3
will not work.
-
The default port for the namenode plugins has changed from 9090 to 10090.
2. Application Compatibility
The core Hadoop communication layer (to HDFS and JobTracker) now has support
for passing security credentials. A few low level APIs have changed, but most
applications should not be affected.
3. List of All Bugs Fixed
-
HUE-139. Changing JFrame to allow Alert and Prompt to use their own Behavior instances
-
HUE-140. Filter Work - Creating DataGroupToggle Behavior filter, and removing NoOverflow and SideBySideSelect JFrame filters
-
HUE-144. Create CollapsingElements Behavior Filter and use throughout Hue
-
HUE-147. Convert FileBrowser private filters
-
HUE-157. Converting Beeswax JFrame filters to Behavior Filters
-
HUE-160. Improving FileChooser and FileSaver
-
HUE-165. Wording Improvements for File Browser
-
HUE-166. Add a "Download Files" button to File Browser main window
-
HUE-167. File Browser: Change "My Home" button to be disabled rather than hidden if the user does not have a home directory.
-
HUE-169. Allow SizeTo to accept percentages
-
HUE-171. Update Hue to Mako 0.3.4
-
HUE-173. Buttons over top of the dropdown
-
HUE-176. Implement fix for Chrome bug when scrollbars are hidden.
-
HUE-177. Implement support for HtmlTable tree view
-
HUE-178. jobbrowser mapred input dir makes no sense.
-
HUE-179. Automatically sync the checked state of the first checkbox of each row in the HtmlTable with it’s "selected" state.
-
HUE-182. Wording and UI improvements for Job Designer
-
HUE-186. Add functionality to DataGroupToggle
-
HUE-187. Update Help File for Job Designer
-
HUE-189. Ship with more elaborate desktop/conf/pseudo-distributed.ini (etc.)
-
HUE-191. Build should honour python version set in buildvars
-
HUE-192. Doc build should generate html for release notes
-
HUE-193. Add a way to add "plugins" to registered applications (front end)
-
HUE 194. Wrong dependencies in the manual + minor inconsistency
-
HUE-195. Wording Improvements for Job Browser
-
HUE-197. Improvements for SelectWithOther filter.
-
HUE-198. HtmlTable keyboard instances steal Keyboard chain on startup
-
HUE-199. Add support for SubmitOnChange on inputs, select, and textarea elements in addition to containers of such inputs.
-
HUE-201. Add ability for HtmlTable to restore state on refresh
-
HUE-202. Implementing sample for tree view. A "pstree" jframegallery.
-
HUE-204. Update Content of Help Welcome file
-
HUE-205. Hudson test runs into pylint bug
-
HUE-208. Beeswax should load auxiliary libs specified via hive.aux.jars.path to classpath.
-
HUE-209. Ensure that the selected state of a table row remains even on mouseover
-
HUE-210. Overwrite MooTools methods for query string encoding to not use brackets for arrays
-
HUE-211. Add ability to load content into an app via Ajax without loading the whole screen.
-
HUE-212. Add ability to load a link without scrolling to the top after it loads.
-
HUE-213. Add ability to update the query string of the current path without reloading the window.
-
HUE-214. Add ability to load portions of a tree-view table via ajax.
-
HUE-215. Change default thrift server port
-
HUE-216. Ability to specify Hue configuration directory via environment variable.
-
HUE-219. Make Hue work with CDH3 trunk
-
HUE-220. Broken link in the "Hue Tarball Installation Guide"
-
HUE-222. Add ability to configure visible table columns
-
HUE-225. Make Partial Refresh work when the response has more or fewer items in it than the previous response
-
HUE-229. Request instances are not reusable.
-
HUE-230. Selected rows in filebrowser have hover state colors that are unreadable
-
HUE-231. hue create_desktop_app error
-
HUE-232. FitText is broken in IE8; disable, fix and then re-enable
-
HUE-233. Fixing "chmod" checkbox styling.
-
HUE-234.
make docs
creates the wrong sdk directory
-
HUE-239. Spinner no longer appears when requests run
-
HUE-240. Update Help File for File Browser.
-
HUE-241. Make supervisor launch errors more visible
-
HUE-242. Change HtmlTable TreeView code to deal with Partial Refresh’s new feature of removing nodes missing from the response
-
HUE-243. Filebrowser links are being inconsistently urlencoded
-
HUE-244. "Web 1.0" file upload functionality broken
-
HUE-245. Rework configurable columns to have the config icon in the first column on the left and support sortability.
-
HUE-246. Supervisor should handle keyboard interrupt correctly
-
HUE-247. Update Help File for Job Browser.
-
HUE-248. Update Help File for Job Designer
-
HUE-250. Prevent Side-by-side select from allowing you to double click the table header.
-
HUE-252. Revert "No Ticket. Moving depender requirements into a single statement for index.mako."
-
HUE-253. Query Save As dialog appears empty
-
HUE-255. Create ability to refresh the current view with additional get parameters
-
HUE-258. Hue file upload always creates files as hue user when running against insecure cluster
-
HUE-259. Beeswax doesn’t work with Hadoop security enabled
-
HUE-267. prod install should not require ant
-
Adding a demo for resizable HtmlTable columns.
-
Adding some images for status display across apps.
-
Auto refresh filter url compare method needed to escape the urls to compare them.
-
Because secret_key may change, capture SuspiciousOperation in listing of active users.
-
Beeswax server should not comment out reading Hue http port.
-
Changing error popup message wrapper from PRE to CODE tag to allow wrapping.
-
Correctly include timezone offset in python log messages.
-
CSS styles for dock icon and tree-view table.
-
Destroying spinner after each request.
-
Hue now only builds against CDH3 trunk. No reason for hudson script to support anything else.
-
JFrameGallery index now shows _ as spaces. Renaming a few JFrame Gallery files and removing a duplicate.
-
Moving depender requirements into a single statement for index.mako.
-
Removing dash selectors as these are now defined in ART.Widgets
-
Renaming some of the ext/thirdparty/js directories, adding Behavior and More-Behaviors.
-
Ship with a better log.conf.
-
Small change for browser specific CSS styling and some whitespace changes.
-
Update across the board to Thrift 0.5.0.
-
Updated manual with the latest release notes.
-
Update documentation to require the latest Hadoop with security.


Nginx mogilefs module (v 1.0.2) |
rus eng |
MogileFS client for nginx web server.
The module queries MogileFS tracker specified by mogilefs_tracker directive and uses first path returned by tracker to fetch requested file. The file key is specified by mogilefs_pass directive. If no domain or no file with specified key is found by tracker "404 Not found" status is retuned. If file is found but zero paths are returned by tracker "403 Service unavailable" status is retuned.
Specifies key of the file to query from MogileFS tracker. The key can contain any variables. If key is omitted, the part of request URI will be uses as key, which remains after stripping the name of mathced location.
location /download/ { mogilefs_pass { [...] } }
In this example if request URI is /download/example.jpg, the tracker will be queried for file with the key example.jpg.
The fetch block contains configuration which will be used to fetch file from storage node. In this block it is necessary to use proxy_pass directive with $mogilefs_path as an argument. Example:
mogilefs_pass { proxy_pass $mogilefs_path; proxy_hide_header Content-Type; proxy_buffering off; }
The variable $mogilefs_path contains absolute URL to the file on storage node. The fetch block creates a hidden internal location with the name /mogilefs_fetch_XXXXXXXX, where redirected will be performed after successful tracker response.
Specifies which methods will be allowed to access MogileFS. GET retrieves a resource from MogileFS, PUT creates or replaces, DELETE deletes a resource in MogileFS.
Specifies the name of MogileFS domain to query. The specification may contain variables.
Specifies address of MogileFS tracker to query.
Enables sending of noverify argument to MogileFS.
Specifies a timeout to be used to connect to mogilefs tracker. Could not be longer than 75 seconds.
Specifies a timeout to be used to send data to mogilefs tracker. If no data will be received by mogilefs tracker during this time interval, nginx will close the connection.
Specifies a timeout to be used to receive data from mogilefs tracker. If no data will be send by mogilefs tracker during this time interval, nginx will close the connection.
error_log logs/error.log notice; working_directory /usr/local/nginx; http { include mime.types; default_type application/octet-stream; server { listen 80; location /download/ { # # Query tracker at <IP_ADDRESS> for a file with the key # equal to remaining part of request URI # mogilefs_tracker <IP_ADDRESS>; mogilefs_pass { proxy_pass $mogilefs_path; proxy_hide_header Content-Type; proxy_buffering off; } } } }
nginx 0.7.1 or above is required to compile this module.
Latest version 1.0.2:
| File | MD5 | SHA1 |
| nginx_mogilefs_module-1.0.2.tar.gz | 62a72ce32d10b7811a18b672d8f69e17 | 3233d553586c534e81767c3c330ebc1e04bc8bf5 |
| nginx_mogilefs_module-1.0.2.zip | f0caf3601265a6505d555ab76cac0cfa | c645e04fb07225e0c63f765a61e9e322c3826f73 |
http://github.com/vkholodkov/nginx-mogilefs-module/tree/master
Download sources from one of the links above. Unpack the archive:
tar xvzf nginx_mogilefs_module-1.0.2.tar.gz
Configure nginx with additional module:
cd <path to nginx sources> ./configure --add-module=<path to mogilefs module sources> make make install
nginx -- is a web-server, developed by Igor Sysoev.
The licence of above-described module is BSD You should have received a copy of licence along with the source code.
Valery Kholodkov<EMAIL_ADDRESS>Please use address extension while composing an Email to me.
Copyright (C) 2009 Valery Kholodkov


Quizzzy
Sign-out
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Sign-in with Google
Welcome to quizzzy
This project allows any Google user to make quizzes and take any quiz any user has made.
This project is developed by team ChickAnd Sandwich by Darryn Wong, Michael Moon, and Ryan Patrick.
Create Quiz
Take a Quiz


To test endpoints:
Currently, two ways to do so : Using postman or manually with curl.
With postman:
The repository contains a collection of endpoints that you can import on your Postman.
All you need to do is import this file in your postman and edit the endpoints. Change both path and body to replace :
- {{member-uuid}} by the id of a member you create
- {{item-uuid}} by the id of an item you created
The collection can be found here
Postman is a really convenient utility and can be found here : https://www.postman.com/
Manually with curl :
In the same manner as with the Postman method, you will need to replace the uuids fields based on what you create.
The curl commands can be found here


Fantasy Fortune
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Created by
Andrew Wooldridge
(
v0.02
)


Implementation of Analog-to-Digital Converter (AFE). More...
#include "chip.h"
Functions | |
| void | AFEC_Initialize (Afec *pAFE, uint32_t dwID) |
| Initialize the AFE controller. More... | |
| uint32_t | AFEC_SetClock (Afec *pAFE, uint32_t dwClk, uint32_t dwMck) |
| Set AFE clock. More... | |
| void | AFEC_SetTiming (Afec *pAFE, uint32_t dwStartup, uint32_t dwTracking, uint32_t dwSettling) |
| Set AFE timing. More... | |
| void | AFEC_SetTrigger (Afec *pAFE, uint32_t dwTrgSel) |
| Set AFE trigger. More... | |
| void | AFEC_SetSleepMode (Afec *pAFE, uint8_t bEnDis) |
| Enable/Disable sleep mode. More... | |
| void | AFEC_SetFastWakeup (Afec *pAFE, uint8_t bEnDis) |
| Enable/Disable fast wake up. More... | |
| void | AFEC_SetSequenceMode (Afec *pAFE, uint8_t bEnDis) |
| Enable/Disable sequence mode. More... | |
| void | AFEC_SetSequence (Afec *pAFE, uint32_t dwSEQ1, uint32_t dwSEQ2) |
| Set channel sequence. More... | |
| void | AFEC_SetSequenceByList (Afec *pAFE, uint8_t ucChList[], uint8_t ucNumCh) |
| Set channel sequence by given channel list. More... | |
| void | AFEC_SetAnalogChange (Afec *pAFE, uint8_t bEnDis) |
| Set analog change. More... | |
| void | AFEC_SetTagEnable (Afec *pAFE, uint8_t bEnDis) |
| Set "TAG" mode, show channel number in last data or not. More... | |
| void | AFEC_SetCompareChannel (Afec *pAFE, uint32_t dwChannel) |
| Set compare channel. More... | |
| void | AFEC_SetCompareMode (Afec *pAFE, uint32_t dwMode) |
| Set compare mode. More... | |
| void | AFEC_SetComparisonWindow (Afec *pAFE, uint32_t dwHi_Lo) |
| Set comparison window. More... | |
| uint32_t | AFEC_GetConvertedData (Afec *pAFE, uint32_t dwChannel) |
| Return the Channel Converted Data. More... | |
| void | AFEC_SetStartupTime (Afec *pAFE, uint32_t dwUs) |
| Sets the AFE startup time. More... | |
| void | AFEC_SetTrackingTime (Afec *pAFE, uint32_t dwNs) |
| Set AFE tracking time. More... | |
| void | AFEC_SetAnalogOffset (Afec *pAFE, uint32_t dwChannel, uint32_t aoffset) |
| Set analog offset to be used for channel CSEL. More... | |
| void | AFEC_SetAnalogControl (Afec *pAFE, uint32_t control) |
| Set analog offset to be used for channel CSEL. More... | |
Variables | |
| static uint32_t | dwAFEClock = 0 |
| Current working clock. More... | |
Implementation of Analog-to-Digital Converter (AFE).
| uint32_t AFEC_GetConvertedData | ( | Afec * | pAFE, |
| uint32_t | dwChannel | ||
| ) |
Return the Channel Converted Data.
| pAFE | Pointer to an AFE instance. |
| dwChannel | channel to get converted value |
| void AFEC_Initialize | ( | Afec * | pAFE, |
| uint32_t | dwID | ||
| ) |
Initialize the AFE controller.
| pAFE | Pointer to an AFE instance. |
| dwID | AFE Index |
| void AFEC_SetAnalogChange | ( | Afec * | pAFE, |
| uint8_t | bEnDis | ||
| ) |
Set analog change.
IF enabled, it allows different analog settings for each channel, otherwise, DIFF0, GAIN0 and OFF0 are used for all channels.
| pAFE | Pointer to an AFE instance. |
| bEnDis | Enable/Disable. |
| void AFEC_SetAnalogControl | ( | Afec * | pAFE, |
| uint32_t | control | ||
| ) |
Set analog offset to be used for channel CSEL.
| afec | Base address of the AFEC. |
| control | Analog control value. |
| void AFEC_SetAnalogOffset | ( | Afec * | pAFE, |
| uint32_t | dwChannel, | ||
| uint32_t | aoffset | ||
| ) |
Set analog offset to be used for channel CSEL.
| afec | Base address of the AFEC. |
| dwChannel | AFEC channel number. |
| aoffset | Analog offset value. |
| uint32_t AFEC_SetClock | ( | Afec * | pAFE, |
| uint32_t | dwClk, | ||
| uint32_t | dwMck | ||
| ) |
Set AFE clock.
| pAFE | Pointer to an AFE instance. |
| dwPres | prescale value |
| dwMck | Board MCK (Hz) |
| void AFEC_SetCompareChannel | ( | Afec * | pAFE, |
| uint32_t | dwChannel | ||
| ) |
Set compare channel.
| pAFE | Pointer to an AFE instance. |
| dwChannel | channel number to be set,16 for all channels |
| void AFEC_SetCompareMode | ( | Afec * | pAFE, |
| uint32_t | dwMode | ||
| ) |
Set compare mode.
| pAFE | Pointer to an AFE instance. |
| dwMode | compare mode |
| void AFEC_SetComparisonWindow | ( | Afec * | pAFE, |
| uint32_t | dwHi_Lo | ||
| ) |
Set comparison window.
| pAFE | Pointer to an AFE instance. |
| dwHi_Lo | Comparison Window |
| void AFEC_SetFastWakeup | ( | Afec * | pAFE, |
| uint8_t | bEnDis | ||
| ) |
Enable/Disable fast wake up.
| pAFE | Pointer to an AFE instance. |
| bEnDis | Enable/Disable fast wake up in sleep mode. |
| void AFEC_SetSequence | ( | Afec * | pAFE, |
| uint32_t | dwSEQ1, | ||
| uint32_t | dwSEQ2 | ||
| ) |
Set channel sequence.
| pAFE | Pointer to an AFE instance. |
| dwSEQ1 | Sequence 1 ~ 8 channel number. |
| dwSEQ2 | Sequence 9 ~ 16 channel number. |
| void AFEC_SetSequenceByList | ( | Afec * | pAFE, |
| uint8_t | ucChList[], | ||
| uint8_t | ucNumCh | ||
| ) |
Set channel sequence by given channel list.
| pAFE | Pointer to an AFE instance. |
| ucChList | Channel list. |
| ucNumCh | Number of channels in list. |
| void AFEC_SetSequenceMode | ( | Afec * | pAFE, |
| uint8_t | bEnDis | ||
| ) |
Enable/Disable sequence mode.
| pAFE | Pointer to an AFE instance. |
| bEnDis | Enable/Disable sequence mode. |
| void AFEC_SetSleepMode | ( | Afec * | pAFE, |
| uint8_t | bEnDis | ||
| ) |
Enable/Disable sleep mode.
| pAFE | Pointer to an AFE instance. |
| bEnDis | Enable/Disable sleep mode. |
| void AFEC_SetStartupTime | ( | Afec * | pAFE, |
| uint32_t | dwUs | ||
| ) |
Sets the AFE startup time.
| pAFE | Pointer to an AFE instance. |
| dwUs | Startup time in uS. |
| void AFEC_SetTagEnable | ( | Afec * | pAFE, |
| uint8_t | bEnDis | ||
| ) |
Set "TAG" mode, show channel number in last data or not.
| pAFE | Pointer to an AFE instance. |
| bEnDis | Enable/Disable TAG value. |
| void AFEC_SetTiming | ( | Afec * | pAFE, |
| uint32_t | dwStartup, | ||
| uint32_t | dwTracking, | ||
| uint32_t | dwSettling | ||
| ) |
Set AFE timing.
| pAFE | Pointer to an AFE instance. |
| dwStartup | startup value |
| dwTracking | tracking value |
| dwSettling | settling value |
| void AFEC_SetTrackingTime | ( | Afec * | pAFE, |
| uint32_t | dwNs | ||
| ) |
Set AFE tracking time.
| pAFE | Pointer to an AFE instance. |
| dwNs | Tracking time in nS. |
| void AFEC_SetTrigger | ( | Afec * | pAFE, |
| uint32_t | dwTrgSel | ||
| ) |
Set AFE trigger.
| pAFE | Pointer to an AFE instance. |
| dwTrgSel | Trigger selection |
|
static |
Current working clock.


|
ReactPhysics3D
0.7.1
Physics engine library
|
This class represents a dynamics world. More...
#include <DynamicsWorld.h>
Public Member Functions | |
| DynamicsWorld (const Vector3 &mGravity, const WorldSettings &worldSettings=WorldSettings(), Logger *logger=nullptr, Profiler *profiler=nullptr) | |
| Constructor. More... | |
| virtual | ~DynamicsWorld () override |
| Destructor. | |
| DynamicsWorld (const DynamicsWorld &world)=delete | |
| Deleted copy-constructor. | |
| DynamicsWorld & | operator= (const DynamicsWorld &world)=delete |
| Deleted assignment operator. | |
| void | update (decimal timeStep) |
| Update the physics simulation. More... | |
| uint | getNbIterationsVelocitySolver () const |
| Get the number of iterations for the velocity constraint solver. More... | |
| void | setNbIterationsVelocitySolver (uint nbIterations) |
| Set the number of iterations for the velocity constraint solver. More... | |
| uint | getNbIterationsPositionSolver () const |
| Get the number of iterations for the position constraint solver. More... | |
| void | setNbIterationsPositionSolver (uint nbIterations) |
| Set the number of iterations for the position constraint solver. More... | |
| void | setContactsPositionCorrectionTechnique (ContactsPositionCorrectionTechnique technique) |
| Set the position correction technique used for contacts. More... | |
| void | setJointsPositionCorrectionTechnique (JointsPositionCorrectionTechnique technique) |
| Set the position correction technique used for joints. More... | |
| RigidBody * | createRigidBody (const Transform &transform) |
| Create a rigid body into the physics world. More... | |
| void | destroyRigidBody (RigidBody *rigidBody) |
| Destroy a rigid body and all the joints which it belongs. More... | |
| Joint * | createJoint (const JointInfo &jointInfo) |
| Create a joint between two bodies in the world and return a pointer to the new joint. More... | |
| void | destroyJoint (Joint *joint) |
| Destroy a joint. More... | |
| Vector3 | getGravity () const |
| Return the gravity vector of the world. More... | |
| void | setGravity (Vector3 &gravity) |
| Set the gravity vector of the world. More... | |
| bool | isGravityEnabled () const |
| Return if the gravity is on. More... | |
| void | setIsGratityEnabled (bool isGravityEnabled) |
| Enable/Disable the gravity. More... | |
| uint | getNbRigidBodies () const |
| Return the number of rigid bodies in the world. More... | |
| uint | getNbJoints () const |
| Return the number of joints in the world. More... | |
| bool | isSleepingEnabled () const |
| Return true if the sleeping technique is enabled. More... | |
| void | enableSleeping (bool isSleepingEnabled) |
| Enable/Disable the sleeping technique. More... | |
| decimal | getSleepLinearVelocity () const |
| Return the current sleep linear velocity. More... | |
| void | setSleepLinearVelocity (decimal sleepLinearVelocity) |
| Set the sleep linear velocity. More... | |
| decimal | getSleepAngularVelocity () const |
| Return the current sleep angular velocity. More... | |
| void | setSleepAngularVelocity (decimal sleepAngularVelocity) |
| Set the sleep angular velocity. More... | |
| decimal | getTimeBeforeSleep () const |
| Return the time a body is required to stay still before sleeping. More... | |
| void | setTimeBeforeSleep (decimal timeBeforeSleep) |
| Set the time a body is required to stay still before sleeping. More... | |
| void | setEventListener (EventListener *eventListener) |
| Set an event listener object to receive events callbacks. More... | |
| List< const ContactManifold * > | getContactsList () |
| Return the list of all contacts of the world. More... | |
| Public Member Functions inherited from reactphysics3d::CollisionWorld | |
| CollisionWorld (const WorldSettings &worldSettings=WorldSettings(), Logger *logger=nullptr, Profiler *profiler=nullptr) | |
| Constructor. | |
| virtual | ~CollisionWorld () |
| Destructor. | |
| CollisionWorld (const CollisionWorld &world)=delete | |
| Deleted copy-constructor. | |
| CollisionWorld & | operator= (const CollisionWorld &world)=delete |
| Deleted assignment operator. | |
| CollisionBody * | createCollisionBody (const Transform &transform) |
| Create a collision body. More... | |
| void | destroyCollisionBody (CollisionBody *collisionBody) |
| Destroy a collision body. More... | |
| void | setCollisionDispatch (CollisionDispatch *collisionDispatch) |
| Set the collision dispatch configuration. More... | |
| void | raycast (const Ray &ray, RaycastCallback *raycastCallback, unsigned short raycastWithCategoryMaskBits=0xFFFF) const |
| Ray cast method. More... | |
| bool | testAABBOverlap (const CollisionBody *body1, const CollisionBody *body2) const |
| Test if the AABBs of two bodies overlap. More... | |
| void | testAABBOverlap (const AABB &aabb, OverlapCallback *overlapCallback, unsigned short categoryMaskBits=0xFFFF) |
| Report all the bodies which have an AABB that overlaps with the AABB in parameter. More... | |
| bool | testOverlap (CollisionBody *body1, CollisionBody *body2) |
| Return true if two bodies overlap. More... | |
| void | testOverlap (CollisionBody *body, OverlapCallback *overlapCallback, unsigned short categoryMaskBits=0xFFFF) |
| Report all the bodies that overlap with the body in parameter. More... | |
| void | testCollision (CollisionBody *body1, CollisionBody *body2, CollisionCallback *callback) |
| Test and report collisions between two bodies. More... | |
| void | testCollision (CollisionBody *body, CollisionCallback *callback, unsigned short categoryMaskBits=0xFFFF) |
| Test and report collisions between a body and all the others bodies of the world. More... | |
| void | testCollision (CollisionCallback *callback) |
| Test and report collisions between all shapes of the world. More... | |
| AABB | getWorldAABB (const ProxyShape *proxyShape) const |
| Return the current world-space AABB of given proxy shape. More... | |
| const std::string & | getName () const |
| Return the name of the world. More... | |
Protected Member Functions | |
| void | integrateRigidBodiesPositions () |
| Integrate the positions and orientations of rigid bodies. More... | |
| void | resetBodiesForceAndTorque () |
| Reset the external force and torque applied to the bodies. | |
| void | initVelocityArrays () |
| Initialize the bodies velocities arrays for the next simulation step. | |
| void | integrateRigidBodiesVelocities () |
| Integrate the velocities of rigid bodies. More... | |
| void | solveContactsAndConstraints () |
| Solve the contacts and constraints. | |
| void | solvePositionCorrection () |
| Solve the position error correction of the constraints. | |
| void | computeIslands () |
| Compute the islands of awake bodies. More... | |
| void | updateBodiesState () |
| Update the postion/orientation of the bodies. | |
| void | updateSleepingBodies () |
| Put bodies to sleep if needed. More... | |
| void | addJointToBody (Joint *joint) |
| Add the joint to the list of joints of the two bodies involved in the joint. | |
| uint | computeNextAvailableJointId () |
| Return the next available joint id. | |
| Protected Member Functions inherited from reactphysics3d::CollisionWorld | |
| bodyindex | computeNextAvailableBodyId () |
| Return the next available body id. | |
| void | resetContactManifoldListsOfBodies () |
| Reset all the contact manifolds linked list of each body. | |
Protected Attributes | |
| ContactSolver | mContactSolver |
| Contact solver. | |
| ConstraintSolver | mConstraintSolver |
| Constraint solver. | |
| uint | mNbVelocitySolverIterations |
| Number of iterations for the velocity solver of the Sequential Impulses technique. | |
| uint | mNbPositionSolverIterations |
| Number of iterations for the position solver of the Sequential Impulses technique. | |
| bool | mIsSleepingEnabled |
| True if the spleeping technique for inactive bodies is enabled. | |
| List< RigidBody * > | mRigidBodies |
| All the rigid bodies of the physics world. | |
| List< Joint * > | mJoints |
| All the joints of the world. | |
| Vector3 | mGravity |
| Gravity vector of the world. | |
| decimal | mTimeStep |
| Current frame time step (in seconds) | |
| bool | mIsGravityEnabled |
| True if the gravity force is on. | |
| Vector3 * | mConstrainedLinearVelocities |
| Array of constrained linear velocities (state of the linear velocities after solving the constraints) | |
| Vector3 * | mConstrainedAngularVelocities |
| Array of constrained angular velocities (state of the angular velocities after solving the constraints) | |
| Vector3 * | mSplitLinearVelocities |
| Split linear velocities for the position contact solver (split impulse) | |
| Vector3 * | mSplitAngularVelocities |
| Split angular velocities for the position contact solver (split impulse) | |
| Vector3 * | mConstrainedPositions |
| Array of constrained rigid bodies position (for position error correction) | |
| Quaternion * | mConstrainedOrientations |
| Array of constrained rigid bodies orientation (for position error correction) | |
| uint | mNbIslands |
| Number of islands in the world. | |
| Island ** | mIslands |
| Array with all the islands of awaken bodies. | |
| decimal | mSleepLinearVelocity |
| Sleep linear velocity threshold. | |
| decimal | mSleepAngularVelocity |
| Sleep angular velocity threshold. | |
| decimal | mTimeBeforeSleep |
| Time (in seconds) before a body is put to sleep if its velocity becomes smaller than the sleep velocity. More... | |
| List< luint > | mFreeJointsIDs |
| List of free ID for joints. | |
| uint | mCurrentJointId |
| Current joint id. | |
| Protected Attributes inherited from reactphysics3d::CollisionWorld | |
| MemoryManager | mMemoryManager |
| Memory manager. | |
| WorldSettings | mConfig |
| Configuration of the physics world. | |
| CollisionDetection | mCollisionDetection |
| Reference to the collision detection. | |
| List< CollisionBody * > | mBodies |
| All the bodies (rigid and soft) of the world. | |
| bodyindex | mCurrentBodyId |
| Current body id. | |
| List< luint > | mFreeBodiesIds |
| List of free ids for rigid bodies. | |
| EventListener * | mEventListener |
| Pointer to an event listener object. | |
| std::string | mName |
| Name of the collision world. | |
| bool | mIsProfilerCreatedByUser |
| True if the profiler has been created by the user. | |
| bool | mIsLoggerCreatedByUser |
| True if the logger has been created by the user. | |
Friends | |
| class | RigidBody |
Additional Inherited Members | |
| Static Protected Attributes inherited from reactphysics3d::CollisionWorld | |
| static uint | mNbWorlds = 0 |
| Total number of worlds. | |
This class represents a dynamics world.
This class inherits from the CollisionWorld class. In a dynamics world, bodies can collide and their movements are simulated using the laws of physics.
| DynamicsWorld::DynamicsWorld | ( | const Vector3 & | gravity, |
| const WorldSettings & | worldSettings = WorldSettings() , |
||
| Logger * | logger = nullptr , |
||
| Profiler * | profiler = nullptr |
||
| ) |
Constructor.
| gravity | Gravity vector in the world (in meters per second squared) |
| worldSettings | The settings of the world |
| logger | Pointer to the logger |
| profiler | Pointer to the profiler |
|
protected |
Compute the islands of awake bodies.
An island is an isolated group of rigid bodies that have constraints (joints or contacts) between each other.
This method computes the islands at each time step as follows: For each awake rigid body, we run a Depth First Search (DFS) through the constraint graph of that body (graph where nodes are the bodies and where the edges are the constraints between the bodies) to find all the bodies that are connected with it (the bodies that share joints or contacts with it). Then, we create an island with this group of connected bodies.
Create a joint between two bodies in the world and return a pointer to the new joint.
| jointInfo | The information that is necessary to create the joint |
Create a rigid body into the physics world.
| transform | Transformation from body local-space to world-space |
| void DynamicsWorld::destroyJoint | ( | Joint * | joint | ) |
Destroy a joint.
| joint | Pointer to the joint you want to destroy |
| void DynamicsWorld::destroyRigidBody | ( | RigidBody * | rigidBody | ) |
Destroy a rigid body and all the joints which it belongs.
| rigidBody | Pointer to the body you want to destroy |
| void DynamicsWorld::enableSleeping | ( | bool | isSleepingEnabled | ) |
Enable/Disable the sleeping technique.
The sleeping technique is used to put bodies that are not moving into sleep to speed up the simulation.
| isSleepingEnabled | True if you want to enable the sleeping technique and false otherwise |
| List< const ContactManifold * > DynamicsWorld::getContactsList | ( | ) |
Return the list of all contacts of the world.
|
inline |
Return the gravity vector of the world.
|
inline |
Get the number of iterations for the position constraint solver.
|
inline |
Get the number of iterations for the velocity constraint solver.
|
inline |
Return the number of joints in the world.
|
inline |
Return the number of rigid bodies in the world.
|
inline |
Return the current sleep angular velocity.
|
inline |
Return the current sleep linear velocity.
|
inline |
Return the time a body is required to stay still before sleeping.
|
protected |
Integrate the positions and orientations of rigid bodies.
The positions and orientations of the bodies are integrated using the sympletic Euler time stepping scheme.
|
protected |
Integrate the velocities of rigid bodies.
This method only set the temporary velocities but does not update the actual velocitiy of the bodies.
The velocities updated in this method might violate the constraints and will be corrected in the constraint and contact solver.
|
inline |
Return if the gravity is on.
|
inline |
Return true if the sleeping technique is enabled.
|
inline |
Set the position correction technique used for contacts.
| technique | Technique used for the position correction (Baumgarte or Split Impulses) |
|
inline |
Set an event listener object to receive events callbacks.
If you use "nullptr" as an argument, the events callbacks will be disabled.
| eventListener | Pointer to the event listener object that will receive event callbacks during the simulation |
|
inline |
Set the gravity vector of the world.
| gravity | The gravity vector (in meter per seconds squared) |
|
inline |
Enable/Disable the gravity.
| isGravityEnabled | True if you want to enable the gravity in the world and false otherwise |
|
inline |
Set the position correction technique used for joints.
| technique | Technique used for the joins position correction (Baumgarte or Non Linear Gauss Seidel) |
|
inline |
Set the number of iterations for the position constraint solver.
| nbIterations | Number of iterations for the position solver |
|
inline |
Set the number of iterations for the velocity constraint solver.
| nbIterations | Number of iterations for the velocity solver |
|
inline |
Set the sleep angular velocity.
When the velocity of a body becomes smaller than the sleep linear/angular velocity for a given amount of time, the body starts sleeping and does not need to be simulated anymore.
| sleepAngularVelocity | The sleep angular velocity (in radian per second) |
|
inline |
Set the sleep linear velocity.
When the velocity of a body becomes smaller than the sleep linear/angular velocity for a given amount of time, the body starts sleeping and does not need to be simulated anymore.
| sleepLinearVelocity | The sleep linear velocity (in meters per second) |
|
inline |
Set the time a body is required to stay still before sleeping.
| timeBeforeSleep | Time a body is required to stay still before sleeping (in seconds) |
| void DynamicsWorld::update | ( | decimal | timeStep | ) |
Update the physics simulation.
| timeStep | The amount of time to step the simulation by (in seconds) |
|
protected |
Put bodies to sleep if needed.
For each island, if all the bodies have been almost still for a long enough period of time, we put all the bodies of the island to sleep.
|
protected |
Time (in seconds) before a body is put to sleep if its velocity becomes smaller than the sleep velocity.


{% extends "base.html" %} {% block title %}
Medieval catalogues > AUGUSTINIAN CANONS > Anglesey > List of books, 1314
{% endif %}14 identified entries found.
All data was derived from the List of Identifications by Professor Richard Sharpe.
{% if not printing %}
A key to codes used in the List is available (opens in new tab).{% endif %}


---
layout: post
title: New Nikon Digital Camera Annoucement
tags:
- Articles
- General Photography
- Nikon FE
status: publish
type: post
published: true
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I am making an announcement today on behalf of Nikon. You will get the info exclusively here as I am actually pre-announcing their new mid-range full-frame FX camera before they have even planned it. Below is an image of the prototype I have been testing as well as a list of the features and controls.
[image title="FE" size="full" id="3133" align="none" linkto="viewer" ]
- Full frame FX sensor format with a gorgeous viewfinder perfect for super fast and accurate manual focus at apertures up to f 1.0.
- Interchangeable camera backs that contain the latest greatest full frame sensor or use any old back from an FE/FM/FM2/FE2 to shoot film.
- Shutter speed knob, Aperture Ring, Manual, Aperture Priority AE - that's it.
- ISO dial selects meter sensitivity and controls ISO for digital backs. All computing capability is contained in interchangeable back.
- Rugged build, all metal shell.
- Approximately 1/3 size of the D700.
- Can mount any lens ever made (except G lenses which will be discontinued).
- No batteries... All power for the next shot is provided by winding the film advance lever.
- Planned MSRP is $999, street price around $800.
Why haven't we seen something even remotely close to this so far? Maybe I am going just a hair too far here but I for one would definitely buy two of them. Have you guys noticed the freaking size of the D700 or D3 or for that matter just about any DSLR compared to something like an FM/FE? Would you buy something like this? Even without the self-powered film wind-y thing and the interchangeable sensor/electronics backs? I certainly would. Leica sorta did it - sorta and they can't keep the M9 on the shelves.
RB


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| PGFFT (long n) |
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void | apply (const std::complex< double > *src, std::complex< double > *dst) const |
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void | apply (std::complex< double > *v) const |
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| PGFFT (const PGFFT &)=delete |
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| PGFFT (PGFFT &&)=delete |
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PGFFT & | operator= (const PGFFT &)=delete |
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PGFFT & | operator= (PGFFT &&)=delete |
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static bool | simd_enabled () |
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static void * | aligned_allocate (std::size_t n, std::size_t nelts) |
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static void | aligned_deallocate (void *p) |
| |
The documentation for this class was generated from the following files:
- include/helib/PGFFT.h
- src/PGFFT.cpp


John Doe
Midgard is a small Discord-based gaming community made of an odd group of people from all over the globe. We have interests in video games, anime, TV, movies, technology, coding, the sciences, mathematics, memes and much more. While we all play video games in our own time, and often together, when we are unable to play, we talk about anything and everything.
We have bespoke, self-hosted Discord bots that spout memes on command, track the amount users talk for a competitive points-based activity leaderboard, play music from YouTube or SoundCloud in dedicated voice channels and six more that stream internet radio stations 24/7. We also have the Overseer, which makes sure the bots stay actives and notifies the admins if any go offline.
We're always open to new people joining us, so why not come in and join the fun?


{%extends 'base.html'%} {% load bootstrap3 %} {% block content %} {{ block.super}}
| Username | Design Rating | Usability Rating | Content Rating | Overal Score | {% for rating in all_ratings %}
|---|---|---|---|---|
| {{ rating.user.username }} | {{ rating.design_wise}} | {{ rating.usability_wise}} | {{ rating.content_wise }} | {{ rating.aggregate_average_rate }} |
{{ project.description}}
{{project.technologies_used}}


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Editing Event Locations
How to edit one or more locations on the Events module.
- Select Edit Locations from the module actions menu.
- In the Location Name list, click on linked [Location Name] to be edited. This displays the location details in the edit fields to the left.
- Edit the Location and/or Map URL fields as required.
- Click the OK button to confirm.
- Repeat Steps 2-4 to add additional locations.
- Click the Return link to return to the module.
Editing an Event Location


Expense Taking App
This is Expense-taking app.
List Expenses
Record Expenses
Create Expense Report
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