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Co-founder of Ethereum and CEO of Ripple Agree that Many ICOs are Actually Frauds
“Both executives also said they believe future regulations in the cryptocurrency space can spur innovation by providing more safety and transparency for startups and investors”
Joseph Lubin, co-founder of Ethereum, and Brad Garlinghouse, CEO of Ripple, agreed with each other that many Initial-Coin-Offerings (ICO) in the market are fraudulent. Both executives made their remarks during an CNBC interview during the Singapore Fintech Festival 2017.
Ethereum is currently the second largest cryptocurrency in the world by market cap (about $34 billion at this point of writing). The first place is held by Bitcoin with a market cap of about $136 billion. Ripple falls in the fourth place, with a market cap of about $9 billion.
Lubin commented that many ICO projects spring to existence by copying existing prototypes in the market. Their objective is simply to raise money, without the intention to offer investors and backers returns in the long run.
“Many of the sales are used to back "high-quality projects, but there have been a lot of copycat projects where people copy all the same materials (and) don't intend to deliver any value to the people buying the tokens," Lubin said.
Lubin added that many of these copycat startups are based in China, which led to Beijing’s recent ban on all new ICOs in China. He subsequently praised the Chinese government for taking an “appropriate approach” to tackle ICO frauds in China.
Garlinghouse said he believes fraudulent ICO activities will eventually stop, as ICO regulations in many countries are getting increasingly mature. He believes that regulations can encourage and spur further innovation in the blockchain and cryptocurrency space, as it prevents protection for both start-ups and investors.
Who is better: Bitcoin, Ethereum or Ripple?
Both executives respectively said that their tokens – Ethereum and Ripple – are better than bitcoin.
"I prefer to look beyond bitcoin," Lubin said, adding that Ethereum will be the "foundation for the decentralized worldwide web."
"The real excitement is building decentralized infrastructure for the planet, so ethereum is, by far, in a way in the lead on that and it provides internet of trusted transactions."
Garlinghouse said Ripple was solving a "multi-trillion dollar" payments problem for over 100 financial institutions worldwide, and this unlocks their future potential.
"If we're successful in continuing to go over 100 banks to 500 banks to 5,000 banks, and really change the nature of how liquidity is managed for banks and their customers, there's a really big opportunity," he said.
「 Declaration: Please indicate the source if repost the article in UNITIMES. Opinions expressed by Contributors belong to themselves. 」


Jack Russell Ear infections - Jack Russell Terrier UK
Does your dog have ear problems. . Jack Russell Terrier UK Site Logo Jack Russell Terrier UK . It's pretty easy to tell when your dog has an ear infection.
http://www.jack-russell-terrier.co.uk/health/ear_infections.html
Treatment for Herniated or Bulging Discs
Ear Infection (Canine) | Petside
Otitis externa, commonly referred to as an ear infection, is inflammation of the external (outer) . The incidence of ear infections in dogs is 4 to 20 percent. . Part of the iVillage Home & Garden Network | The Petside Digital Network: Petside UK .
http://www.petside.com/condition/dog/ear-infection-canine
My dog has an ear infection, amoxicillin 250mg/5ml what is ...
Oct 18, 2011 . Question - My dog has an ear infection, amoxicillin 250mg/5ml what is. . Republic of Ireland Law Experts, UK Law Experts, -- UK Family Law .
http://www.justanswer.com/pet-dog/5pjqt-dog-ear-infection-amoxicillin-250mg-5ml.html
dog ear infection uk Herniated or Bulging Discs
Yeast Infection in Dogs: Causes, Treatment and Prevention on ...
The condition is usually simple to treat. Unfortunately, an ear infection in your dog caused by yeast is sometimes associated with an underlying condition, such .
http://www.medicinenet.com/pets/dog-health/yeast_infection_in_dogs_causes_and_treatment.htm
Ear infections - Vet on the web.co.uk
Jun 11, 2008 . A vets clinical description of ear disease otitis or canker in pet dogs with illustration in the Pet Clinic on Vetontheweb the leading UK online .
http://www.vetontheweb.co.uk/pet-clinic-detail.asp?id=118
Official Impairment Listing for Spinal Disorders
Dog Ear Infections
Dogs are very prone to dog ear infections, often ear mite related. Pets Megastore offers a . UK Clients FREE CALL 0800 731 8045 (Mon - Fri 12am - 7am GMT) .
http://www.pets-megastore.com.au/pet-health/dog-ear-infections.htm
- 6 moly seamless tubing (narrowing of the spine)
Ear Infection
The most effective and natural way to treat earache and ear infections in babies, children and adults it . I now use it on my dog who gets regular ear infections.
http://www.ear-infection.co.uk/How To Treat A Dog's Ear Yeast Infection (Dog Health)
May 10, 2012. Wickenden explains how to treat your dog's yeast ear infection and how to prevent future infections. . http://www.bartonlodgevets.co.uk/ .
http://www.videojug.com/film/how-to-treat-a-dogs-ear-yeast-infection
Dog Ear Infections | PetSci
Mar 16, 2012 . While dog ear infections are not generally a serious condition, they can turn into one pretty quick. They are also very uncomfortable for your dog .
http://petsci.co.uk/health-care/dog-ear-infections/
DogAware.com Health: Ear Infections in Dogs
Hypothyroid dogs "often have ear infections and show ear pain, redness, and . Sold in the UK, but also available in the U.S. under different names, or you can .
http://dogaware.com/health/ears.html
Medical-Vocational Allowance for Herniated Disc
vetscriptions.co.uk: Dog Eyes and Ears
Is your dog always the one with the smelly ears? Pet ear infections make them scratch their ears all the time. Infection can be due to ear mites , bacteria, yeast, .
http://www.vetscriptions.co.uk/Dog_Eyes_Ears.html
Common Ear Infections in Dogs
It is important to maintain clean and healthy ears in dogs, especially in those with longer ears. The signs and symptoms of ear infections are all relatively very .
http://www.netvet.co.uk/dogs/ear-infections.htm
Amazon.co.uk: Customer Discussions: Dog - ear infections
Apr 1, 2012 . I can't recommend Thornit ear powder enough. My dog used to have constant ear infections and waxy ears. I heard about Thornit so thought I'd .
http://www.amazon.co.uk/forum/pets?_encoding=UTF8&cdForum=Fx1YJMGJHTE2YT7&cdThread=Tx3GY7TZT38I4T3
Appealing a Denial of Benefits
Labrador Ear Information
See more toons or Buy caricatures at www.tonystoons.co.uk . Ear problems can be very common in dogs, and because a Labradors ear is covered by an ear . It's pretty easy to tell if your dog has an ear infection, as they will probably be seen .
http://www.labradorforums.co.uk/ears.html
Otitis Externa (Ear Infections) | HealthyPet U
What can I do about my dog's ear infections? The inflammation . Is there anything I can do to prevent my dog from getting ear infections? If you have a breed .
http://www.healthypetu.com/medical/skin/dog/otitis_externa_ear_infections.aspx


--- layout: post status: publish published: true title: Jake Arrieta to Return Saturday author: display_name: Corey Fineran login: Corey email<EMAIL_ADDRESS>url: '' author_login: Corey author_email<EMAIL_ADDRESS>wordpress_id: 9853 wordpress_url: http://ivyenvy.com/?p=9853 date: '2014-05-02 12:40:07 +0000' date_gmt: '2014-05-02 17:40:07 +0000' categories: - Relief Pitching - Starting Pitching tags: - Baltimore Orioles - Cardinals - Orioles - Scott Feldman - Carlos Villanueva - Jake Arrieta - Pedro Strop - Stevel Clevenger comments: [] ---
We will get our first look at Jake Arrieta on Saturday as the Cubs host the Cardinals. Arrieta was slated for the back end of the rotation for the 2014 season, but after experiencing some shoulder tightness in the off-season, it was clear early-on in Spring Training that Arrieta would not be starting the season with the Cubs.
If, like most Cubs fans, you lost interest in the Cubs mid-season last year, Arrieta came over to the Cubs from the Orioles with Pedro Strop in the interview that sent Scott Feldman and Steve Clevenger to Baltimore.
Arrieta started 9 games for the Cubs in 2013, going 4-2 with a 3.66 ERA. Arrieta has pitched in five games for (High-A) Daytona and (Double-A) Tennessee. In four starts with Tennessee, Arrieta 1-1 with a 1.26 ERA. In 14 1/3 innings, he struck out 11 and walked 5.
With a fastball in the low 90's and a curveball in the low 80's, Arrieta is a decent #5 for this Cubs team. He doesn't miss many bats and his strikeout totals are fairly low. Arrieta's return will likely not have a huge impact on how the Cubs are playing right now. Although, we should hopefully see a bit of an upgrade out of that spot in the rotation. Carlos Villanueva filled in and his 1-5 record and 10.42 ERA hasn't exactly boosted his trade value.
Villanueva hasn't pitched as poorly as it appears. He's been asked to start and pitch out of the bullpen in the first month of the season and his ERA is misleading, as he has a 4.17 FIP. I think once Villanueva settles back into the bullpen and can work out of that role, we should see his numbers (and performances) stabilize.
If you enjoy listening to The Ivy Envy Podcast, would you please considering filling out a listener survey for us? Filling this out takes about 5 minutes and really helps us out - Ivy Envy Podcast Listener Survey


Brady far from impressed with Patriots offense
(Reuters) - New England fought back from 10 points down to beat the Philadelphia Eagles on Sunday but judging by his glum post-game news conference Patriots quarterback Tom Brady was less than impressed by the performance.
Brady, the architect of six Super Bowl victories, failed to throw for a score as his sputtering offense snatched the win thanks to three field goals and a third-quarter touchdown thrown by receiver Julian Edelman.
James White ran in a two-point conversion to make the final score 17-10 as the Patriots improved to 9-1, ensuring their 19th consecutive winning season in the league.
It was the first time in Brady’s two-decades career that he had played an entire game without leading his team in touchdown passes.
When a reporter observed that Brady seemed discouraged for a player whose team had just won, the 42-year-old said: “I just played for three hours, so I’m just a little tired.”
He was also reluctant to discuss the team’s issues on offense.
“I don’t think it matters what I think. It matters what we do,” he said.
Brady, the league’s oldest active quarterback, brought the two-minute news conference to an end with a “Thank you guys” and walked off without taking any further questions.
Set to become a free agent next year, the news conference will do little to dampen speculation about his future. Brady and supermodel wife Gisele Bundchen put their Massachusetts home up for sale this year.


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BGFLOAT | rand () |
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BGFLOAT | rand (BGFLOAT n) |
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BGFLOAT | randExc () |
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BGFLOAT | randExc (BGFLOAT n) |
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BGFLOAT | randDblExc () |
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BGFLOAT | randDblExc (BGFLOAT n) |
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uint32_t | randInt () |
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uint32_t | randInt (uint32_t n) |
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BGFLOAT | operator() () |
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BGFLOAT | inRange (BGFLOAT min, BGFLOAT max) |
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BGFLOAT | rand53 () |
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BGFLOAT | randNorm (BGFLOAT mean=0.0, BGFLOAT variance=0.0) |
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void | seed (uint32_t oneSeed) |
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void | seed (uint32_t *const bigSeed, uint32_t seedLength=N) |
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void | seed () |
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void | save (uint32_t *saveArray) const |
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static const int | N = 624 |
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static const int | SAVE = N + 1 |
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void | initialize (uint32_t oneSeed) |
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void | reload () |
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uint32_t | hiBit (uint32_t u) const |
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uint32_t | loBit (uint32_t u) const |
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uint32_t | loBits (uint32_t u) const |
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uint32_t | mixBits (uint32_t u, uint32_t v) const |
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uint32_t | twist (uint32_t m, uint32_t s0, uint32_t s1) const |
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uint32_t * | pNext |
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std::ostream & | operator<< (std::ostream &os, const MTRand &mtrand) |
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std::istream & | operator>> (std::istream &is, MTRand &mtrand) |
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Definition at line 86 of file MersenneTwister.h.
The documentation for this class was generated from the following files:


intro
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
team & skills
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
how we operate
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.


Our Rooms
Each of our rooms include:
- Sitting area
- Balcony with view over the canal
- Private bathroom
- Robes, iron, hairdryer
- Queen bed
- Air conditioning
- Gas log fireplace
- HD Flatscreen TV
- Wireless internet access
- Coffeemaker, tea kettle, toaster
Each of our rooms include:


A refreshing JavaScript Datepicker — lightweight, no dependencies, modular CSS.
This is a development preview! Feel free to use it however you like but please report any bugs or feature requests to @dbushell (on the GitHub issue tracker), thanks!
Copyright © 2012 David Bushell | BSD & MIT license | Made for Browser


Dashboard
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Specialization Reference
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Nairobi
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Status
Operational
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Priority Groups
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People Living with Disabilities
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base class for all controllers in the application It initializes this.view with databases and it load helpers Also it stores this._admin (instance of Admin) locally
base class for all controllers in the application It initializes this.view with databases and it load helpers Also it stores this._admin (instance of Admin) locally


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How about we get you setup with your media in the settings section.
There you'll be able to point Shadowcaster to your movies, tv shows, music, and pictures. You can select which encoding you would like your movies to be in and whether or not you'd like the encoding to be permanent or just on-the-fly.


Uport Test
Connect uPort
Address:
Name:
Connect uPort
Set Status
Show:
Update Status
Transaction Hash(ID):
Status:
Send Ether
Send To:
Amount:
Send Ether
Transaction Hash(ID):


In Class Button Box Model
Clicking Buttons
New Point I
New Point II
Text for New Point 2
More Information
More information should be written here.
Show how to style buttons and respond to Button Clicks
Text for New Point 2
More information should be written here.


Mental Fitness Tracking
&
User Profiling
WE ARE BUILDING OUR AWESOME WEBSITE
Contact us.
Drop your contact info.


Persistent reproducible reporting by containerization of R Markdown documents.
| Version: | 0.9 |
| Depends: | R (≥ 3.0.2) |
| Imports: | yaml, knitr, rmarkdown, stringr, rstudioapi |
| Published: | 2018-05-14 |
| Author: | Nan Xiao [aut, cre], Miao-Zhu Li [ctb], Teng-Fei Yin [ctb] |
| Maintainer: | Nan Xiao <me at nanx.me> |
| BugReports: | https://github.com/road2stat/liftr/issues |
| License: | GPL-3 | file LICENSE |
| URL: | https://nanx.me/liftr/, https://github.com/road2stat/liftr |
| NeedsCompilation: | no |
| SystemRequirements: | Docker (see <https://docs.docker.com/engine/installation/>) |
| Materials: | README NEWS |
| CRAN checks: | liftr results |
| Reference manual: | liftr.pdf |
| Vignettes: |
RStudio Addins for liftr A Quick Introduction to liftr Explore tidyverse with liftr |
| Package source: | liftr_0.9.tar.gz |
| Windows binaries: | r-devel: liftr_0.9.zip, r-release: liftr_0.9.zip, r-oldrel: liftr_0.9.zip |
| OS X binaries: | r-release: liftr_0.9.tgz, r-oldrel: liftr_0.9.tgz |
| Old sources: | liftr archive |
Please use the canonical form https://CRAN.R-project.org/package=liftr to link to this page.


EVERY API ONE PLACE
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"It really saves me time and effort. API Super Store is exactly what our business has been lacking. Just what I was looking for."
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We gather all the APIs we can find online
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Mohd. Ismael K. Ligon
<EMAIL_ADDRESS>I want to be part of the success in an environment of growth and excellence.
Basic and proficient in Java Programming
Basic and proficient in Web Application (HTML, CSS, Bootstrap)
Cabalaoangan Elementary School
San Quintin National High School
BSIT, University of the Cordilleras


Albright College
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Air Conditioning Feasibility Study: Entech conducted a feasibility study of alternative cooling systems for the Merner-Pfeiffer Hall of Science. Cooling systems evaluated consisted of: direct expansion units, air-source heat pumps, water-source heat pumps, chilled water and thermal storage (water and/or ice). All systems were evaluated for construction costs, comfort, energy consumption, operating and maintenance costs, and expected useful life. Feasibility study completed November 1992.
Mohn Hall: Entech conducted an energy audit for Mohn Hall Dormitory. The energy evaluation covered all energy systems inculding outside lighting. Entech identified four Energy Conservation Opportunities (ECOs):
Entech also completed and submitted an Energy Conservation Measure (ECM) grant application to the Pennsylvania Energy Office for Cycle XVI funding for the four (4) ECOs. If accepted, the grant would pay 50% of the engineering and construction costs involv ed up to a maximum amount of $75,000.
Contact: Mr. Howard Holden, Director of Physical Plant;<PHONE_NUMBER> or |
We would be pleased to talk with you about your projects -
please contact our VP of Marketing, Matt Lloyd
at<PHONE_NUMBER> or email
MLloyd@entecheng.novell.net


public interface DocumentProperties
CmisObjectProperties
| Modifier and Type | Method and Description |
|---|---|
String |
getCheckinComment()
Returns the checkin comment (CMIS property
cmis:checkinComment ). |
String |
getContentStreamFileName()
Returns the content stream filename or
null if the document has
no content (CMIS property cmis:contentStreamFileName ). |
List<ContentStreamHash> |
getContentStreamHashes()
Returns the content hashes or
null if the document has no content
(CMIS property cmis:contentStreamHash ). |
String |
getContentStreamId()
Returns the content stream ID or
null if the document has no
content (CMIS property cmis:contentStreamId ). |
long |
getContentStreamLength()
Returns the content stream length or -1 if the document has no content
(CMIS property
cmis:contentStreamLength ). |
String |
getContentStreamMimeType()
Returns the content stream MIME type or
null if the document has
no content (CMIS property cmis:contentStreamMimeType ). |
String |
getLatestAccessibleStateId()
Returns the latest accessible state ID or
null if the repository
does not support the Latest State Identifier feature extension (CMIS
property cmis:latestAccessibleStateId ). |
String |
getVersionLabel()
Returns the version label (CMIS property
cmis:versionLabel ). |
String |
getVersionSeriesCheckedOutBy()
Returns the user who checked out this version series (CMIS property
cmis:versionSeriesCheckedOutBy ). |
String |
getVersionSeriesCheckedOutId()
Returns the PWC ID of this version series (CMIS property
cmis:versionSeriesCheckedOutId ). |
String |
getVersionSeriesId()
Returns the version series ID (CMIS property
cmis:versionSeriesId
). |
Boolean |
isImmutable()
Returns
true if this document is immutable (CMIS property
cmis:isImmutable ). |
Boolean |
isLatestMajorVersion()
Returns
true if this document is the latest major version (CMIS
property cmis:isLatestMajorVersion ). |
Boolean |
isLatestVersion()
Returns
true if this document is the latest version (CMIS
property cmis:isLatestVersion ). |
Boolean |
isMajorVersion()
Returns
true if this document is a major version (CMIS property
cmis:isMajorVersion ). |
Boolean |
isPrivateWorkingCopy()
Returns
true if this document is the PWC (CMIS property
cmis:isPrivateWorkingCopy ). |
Boolean |
isVersionSeriesCheckedOut()
Returns
true if this version series is checked out (CMIS property
cmis:isVersionSeriesCheckedOut ). |
Boolean isImmutable()
true
if this document is immutable (CMIS property
cmis:isImmutable
).null
if the
property hasn't been requested, hasn't been provided by the
repository, or the property value isn't setBoolean isLatestVersion()
true
if this document is the latest version (CMIS
property cmis:isLatestVersion
).null
if the
property hasn't been requested, hasn't been provided by the
repository, or the property value isn't setBoolean isMajorVersion()
true
if this document is a major version (CMIS property
cmis:isMajorVersion
).null
if the
property hasn't been requested, hasn't been provided by the
repository, or the property value isn't setBoolean isLatestMajorVersion()
true
if this document is the latest major version (CMIS
property cmis:isLatestMajorVersion
).null
if
the property hasn't been requested, hasn't been provided by the
repository, or the property value isn't setBoolean isPrivateWorkingCopy()
true
if this document is the PWC (CMIS property
cmis:isPrivateWorkingCopy
).null
if the property
hasn't been requested, hasn't been provided by the repository, or
the property value isn't setString getVersionLabel()
cmis:versionLabel
).null
if the property
hasn't been requested, hasn't been provided by the repository, or
the property value isn't setString getVersionSeriesId()
cmis:versionSeriesId
).null
if the
property hasn't been requested, hasn't been provided by the
repository, or the property value isn't setBoolean isVersionSeriesCheckedOut()
true
if this version series is checked out (CMIS property
cmis:isVersionSeriesCheckedOut
).null
if the property hasn't been requested, hasn't been
provided by the repository, or the property value isn't setString getVersionSeriesCheckedOutBy()
cmis:versionSeriesCheckedOutBy
).null
if
the property hasn't been requested, hasn't been provided by the
repository, or the property value isn't setString getVersionSeriesCheckedOutId()
cmis:versionSeriesCheckedOutId
).
Some repositories provided this value only to the user who checked out the version series.
null
if the property
hasn't been requested, hasn't been provided by the repository, or
the property value isn't setString getCheckinComment()
cmis:checkinComment
).null
if the
property hasn't been requested, hasn't been provided by the
repository, or the property value isn't setlong getContentStreamLength()
cmis:contentStreamLength
).String getContentStreamMimeType()
null
if the document has
no content (CMIS property cmis:contentStreamMimeType
).null
if
the property hasn't been requested, hasn't been provided by the
repository, or the document has no contentString getContentStreamFileName()
null
if the document has
no content (CMIS property cmis:contentStreamFileName
).null
if
the property hasn't been requested, hasn't been provided by the
repository, or the document has no contentString getContentStreamId()
null
if the document has no
content (CMIS property cmis:contentStreamId
).null
if the
property hasn't been requested, hasn't been provided by the
repository, or the document has no contentList<ContentStreamHash> getContentStreamHashes()
null
if the document has no content
(CMIS property cmis:contentStreamHash
).null
if the property hasn't
been requested, hasn't been provided by the repository, or the
document has no contentString getLatestAccessibleStateId()
null
if the repository
does not support the Latest State Identifier feature extension (CMIS
property cmis:latestAccessibleStateId
).null
Copyright © 2009–2016 The Apache Software Foundation. All rights reserved.


Right now Steam, Epic, GOG, PS4 and Xbox have an achievement system. Will itch.io add an achievement system? How many builds do you want to make every time you make an update? Gamerzilla is not tied to any store.
The intent is for games to communicate with a game launcher through loopback network port or other interprocess communication. The launcher would store server name and authentication information. That way the player doesn't need to worry about entering it into each game and the developer doesn't need to worry about storing it securely. If the player does not have a launcher all data will be stored locally. Players can choose not to connect their launcher to an online service in which it is all stored locally and the launcher can still display it. If they choose to setup an account later or have to move to a different service for some reason, all their achievements will be automatically synched.
No game launchers at the moment but GameHub support is waiting to be merged. For servers, only Hubzilla has a plugin to receive and display the achievements. From a numbers perspective it makes no sense to support it but that is what led to the dominance of Steam. Game developers have the ability to take control back.
Because they don't work. Multiple sites display the hidden achievements. The PS4 allows you to look at the achievements by just selecting the hidden achievement.
The more we track the more information we leak to others. I've chosen to avoid that collection. If enough people request the feature I will consider it.
Create a json file to contain all the trophies. Typically the file has the game extension.
{ "shortname": "mygame", "name": "My Game", "image": "gamerzilla/mygame.png", "version": "1", "trophy": [ { "trophy_name": "Win Game", "trophy_desc": "You completed the game.", "max_progress": "0", "trueimage": "gamerzilla/win1.png", "falseimage": "gamerzilla/win0.png" }, { "trophy_name": "Slayer", "trophy_desc": "Kill 100 enemies.", "max_progress": "100", "trueimage": "gamerzilla/slayer1.png", "falseimage": "gamerzilla/slayer0.png" } ] }
In the C/C++ code:
GamerzillaStart(false, "save/"); int game_id = GamerzillaSetGameFromFile("./gamerzilla/mygame.game", "./"); ... GamerzillaSetTrophy(game_id, "Win Game"); ... int progress; GamerzillaGetTrophyStat(game_id, "Slayer", &progress) GamerzillaSetTrophyStat(game_id, "Slayer", progress + 2); ... GamerzillaQuit();


Sprint 2
Topic: Technical HTML-CSS Blog Identity,Values, and Strengths Others
Long Term Goal
My long term is to become a full-stack developer.
Strengths and Limitations (in relation to learning)
At times of difficulty, I've put my mind at ease and think positive solutions to solve the problem.
Sometimes, being the perfectionist I am, I lose track of time and focus to do other things in the project: It's matter of tricking the mind, and starting new things to focus and have discipline with it.
Human Skills
I would like to develop my time management skills when it comes to finishing a project.
Commitment
So far what works for me is how committed I am to finish one sprint per week. I allow myself to learn and experiment on the project given to me. Sometimes it takes a while to sink the information, so it's best to do one mindfulness before starting the work; at the same time, give myself space to breathe and walk out from the PC for awhile to detox from it.
Commitment Aid
Curiosity is a good skill to come by especially when your developing a website.
It is a skill that has been put to use and ask the questions that has been bothering me ever
since.
To put that skill to use, I always research online and seek advice from my fellow peers.
Schedule Plan
I always plan my time to work from Monday to Friday. I always see this program as another work day at the office. It's also good to rest on the weekend and get breaks in between to re-focus on the lesson and priority at hand.


View the latest last-applied-configuration annotations by type/name or file.
The default output will be printed to stdout in YAML format. One can use -o option to change output format.
Examples:
# View the last-applied-configuration annotations by type/name in YAML.
kubectl apply view-last-applied deployment/nginx
# View the last-applied-configuration annotations by file in JSON
kubectl apply view-last-applied -f deploy.yaml -o json
kubectl apply view-last-applied (TYPE [NAME | -l label] | TYPE/NAME | -f FILENAME) [options]
Use "kubectl options" for a list of global command-line options (applies to all commands).


WG/Exceptions.php
<?php
/*
Copyright (C) 2011 by Wondergraphs LLC
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
namespace WG;
/**
* Unauthorized: bad credentials supplied?
*/
class UnauthorizedException extends \Exception {
}
/**
* Not found exception. The requested resource does not exist.
*/
class NotFoundException extends \Exception {
}
/**
* Unexpected request exception. May signal a connection problem.
*/
class RequestException extends \Exception {
public function __construct($msg) {
parent::__construct($msg);
}
}


The checkbox
plugin makes multiselection possible using three-state checkboxes.
No configuration possible
The checkbox plugin maps UI's get_selected function to its own get_checked function and overwrites the UI reselect function. It also disables the select_node
, deselect_node
and deselect_all
functions.
Inserts the checkbox icons on the node. Used internally.
mixed
node
This can be a DOM node, jQuery node or selector pointing to an element within the tree.
Repairs the checkbox state inside the node. Used internally.
mixed
node
This can be a DOM node, jQuery node or selector pointing to an element within the tree.
Changes the state of a node. Used mostly internally - you'd be better off using the check_node
and uncheck_node
functions. Triggers an event.
mixed
node
This can be a DOM node, jQuery node or selector pointing to an element within the tree.
boolean
uncheck
If set to true
the node is unchecked, if set to false
the node is checked, otherwise - the state is toggled.
Checks a node.
mixed
node
This can be a DOM node, jQuery node or selector pointing to an element within the tree.
Unchecks a node.
mixed
node
This can be a DOM node, jQuery node or selector pointing to an element within the tree.
Checks all nodes.
Unchecks all nodes.
Checks if a node is checked. Returns boolean.
mixed
node
This can be a DOM node, jQuery node or selector pointing to an element within the tree.
Both functions return jQuery collections.
mixed
context
This can be a DOM node, jQuery node or selector pointing to an element within the tree. If specified only nodes inside the specified context are returned, otherwise the whole tree is searched.
Show or hide the checkbox icons.


Create a minecraft server with TencentCloud API when the worlds are saved in another Student's Cloud.
Access Key:
Command:


Library: Input/output
Does not inherit
Abstract base class for deriving various stream buffers to facilitate control of character sequences
#include <streambuf> namespace std { template<class charT, class traits = char_traits<charT> > class basic_streambuf; }
The class template basic_streambuf serves as an abstract base class for deriving various stream buffers to facilitate control of character sequences such as:
a character input sequence
a character output sequence
Each sequence is associated with three pointers (as described below), which, if non-null, all point into the same charT array object. The array object represents, at any moment, a segment of characters from the sequence. Operations performed on a sequence alter the values pointed to by these pointers, perform reads and writes directly to or from associated sequences, and alter the stream position and conversion state as needed to maintain this segment to sequence relationship. The three pointers are:
the beginning pointer, or lowest element address in the array
the next pointer, or next element address that is a current candidate for reading or writing
the end pointer, or first element address beyond the end of the array
Stream buffers can impose various constraints on the sequences they control, including:
The controlled input sequence may be unreadable.
The controlled output sequence may be unwriteable.
The controlled sequences can be associated with the contents of other representations for character sequences, such as external files.
The controlled sequences can impose limitations on how the program can read characters from a sequence, write characters to a sequence, put characters back into an input sequence, or alter the stream position.
namespace std { template<class charT, class traits = char_traits<charT> > class basic_streambuf { public: typedef charT char_type; typedef traits traits_type; typedef typename traits::int_type int_type; typedef typename traits::pos_type pos_type; typedef typename traits::off_type off_type; virtual ~basic_streambuf(); locale pubimbue(const locale& loc); locale getloc() const; basic_streambuf * pubsetbuf(char_type *s, streamsize n); pos_type pubseekoff(off_type off, ios_base::seekdir way, ios_base::openmode = ios_base::in | ios_base::out); pos_type pubseekpos(pos_type, ios_base::openmode = ios_base::in | ios_base::out); int pubsync(); streamsize in_avail(); int_type snextc(); int_type sbumpc(); int_type sgetc(); streamsize sgetn(char_type *, streamsize); int_type sputbackc(char_type); int sungetc(); int_type sputc(char_type); streamsize sputn(const char_type *, streamsize); protected: basic_streambuf(); char_type *eback() const; char_type *gptr() const; char_type *egptr() const; void gbump(int n); void setg(char_type *gbeg_arg,char_type *gnext_arg, char_type *gend_arg); char_type *pbase() const; char_type *pptr() const; char_type *epptr() const; void pbump(int n); void setp(char_type *,char_type *); virtual void imbue(const locale& loc); virtual basic_streambuf* setbuf(char_type*, streamsize); virtual pos_type seekoff(off_type, ios_base::seekdir, ios_base::openmode = ios_base::in | ios_base::out); virtual pos_type seekpos(pos_type, ios_base::openmode = ios_base::in | ios_base::out); virtual int sync(); virtual int showmanyc(); virtual streamsize xsgetn(char_type *, streamsize); virtual int_type underflow(); virtual int_type uflow(); virtual int_type pbackfail(int_type = traits::eof()); virtual streamsize xsputn(const char_type *, streamsize); virtual int_type overflow(int_type = traits::eof()); }; }
char_type
The type char_type is a synonym for the template parameter charT.
int_type
The type int_type is a synonym of type traits_type::in_type.
off_type
The type off_type is a synonym of type traits_type::off_type.
pos_type
The type pos_type is a synonym of type traits_type::pos_type.
traits_type
The type traits_type is a synonym for the template parameter traits.
streambuf
The type streambuf is a specialization of class template basic_streambuf on type char:
typedef basic_streambuf<char> streambuf;
wstreambuf
The type wstreambuf is a specialization of class template basic_streambuf on type wchar_t:
typedef basic_streambuf<wchar_t> wstreambuf;
basic_streambuf();
Constructs an object of class basic_streambuf. Initializes all its pointer member objects to null pointers. The getloc() member function returns the value of locale::locale() when called on a newly constructed object.
virtual ~basic_streambuf();
Destroys an object of class basic_streambuf.
locale getloc() const;
If pubimbue() has ever been called, returns the last value of loc supplied. Otherwise, returns the default (global) locale locale::locale() in effect at the time of construction.
streamsize in_avail();
If a read position is available, returns the number of available characters in the input sequence. Otherwise, calls the protected function showmanyc() .
locale pubimbue(const locale& loc);
Calls the protected function imbue(loc) and returns its result.
pos_type pubseekoff(off_type off, ios_base::seekdir way, ios_base::openmode which = ios_base::in | ios_base::out);
Calls the protected function seekoff(off, way, which) and returns its result.
pos_type pubseekpos(pos_type sp, ios_base::openmode which= ios_base::in | ios_base::out );
Calls the protected function seekpos(sp,which) and returns its result.
basic_streambuf* pubsetbuf(char_type* s,streamsize n);
Calls the protected function setbuf(s,n) and returns its result.
int pubsync();
Calls the protected function sync() and returns its result.
int_type sbumpc();
If the input sequence read position is not available, calls the function uflow() and returns its result. Otherwise, it returns traits_type::to_int_type(*gptr()) and increments the next pointer for the input sequence.
int_type sgetc();
If the input sequence read position is not available, calls the protected function underflow() and returns its result. Otherwise, it returns traits_type::to_int_type(*gptr()).
streamsize sgetn(char_type* s, streamsize n);
Calls the protected function xsgetn(s,n) and returns its result.
int_type snextc();
Calls the function sbumpc() and if it returns traits_type::eof(), returns traits_type::eof(). Otherwise, it calls the function traits_type::to_int_type(*gptr()).
int_type sputbackc(char_type c);
If the input sequence putback position is not available or if traits_type::eq(c,gptr() [-1]) returns false, calls the protected function pbackfail(c). Otherwise, it decrements the next pointer for the input sequence and returns traits_type::to_int_type (*gptr()).
int_type sputc(char_type c);
If the output sequence write position is not available, calls the protected function overflow(traits_type::to_int_type(c)) and returns its result. Otherwise, it stores c at the next pointer for the output sequence, increments the pointer, and returns traits_type::to_int_type (*gptr()).
streamsize sputn(const char_type* s, streamsize n);
Calls the protected function xsputn(s,n) and returns its result.
int_type sungetc();
If the input sequence putback position is not available, calls the protected function pbackfail() and returns its result. Otherwise, decrements the next pointer for the input sequence and returns traits_type::to_int_type(*gptr()).
char_type* eback() const;
Returns the beginning pointer for the input sequence.
char_type* egptr() const;
Returns the end pointer for the input sequence.
char_type* epptr() const;
Returns the end pointer for the output sequence.
void gbump(int n);
Advances the next pointer for the input sequence by n.
char_type* gptr() const;
Returns the next pointer for the input sequence.
void imbue(const locale&);
Changes any translations based on locale. The default behavior is to do nothing. This function has to be overloaded in the classes derived from basic_streambuf. The purpose of this function is to allow the derived class to be informed of changes in locale at the time they occur. The new imbued locale object is only used by the stream buffer; it does not affect the stream itself.
int_type overflow(int_type c = traits::eof() );
The member functions sputc() and sputn() call this function when not enough room can be found in the put buffer to accommodate the argument character sequence. The function returns traits::eof() if it fails to make more room available or if it fails to empty the buffer by writing the characters to their output device.
int_type pbackfail(int_type c = traits::eof());
This function is to be called only when:
gptr() is null
gptr() == eback(), or
traits_type::eq(*gptr(),traits::to_char_type(c)) returns false.
If c is equal to traits_type::eof(), gptr() is moved back one position. Otherwise, c is prepended. The function returns traits::eof() to indicate failure.
char_type* pbase() const;
Returns the beginning pointer for the output sequence.
void pbump(int n);
Advances the next pointer for the output sequence by n.
char_type* pptr() const;
Returns the next pointer for the output sequence.
pos_type seekoff(off_type off, ios_base::seekdir way, ios_base::openmode which = ios_base::in | ios_base::out );
Alters the stream positions within one or more of the controlled sequences in a way that is defined separately for each class derived from basic_streambuf. The default behavior is to return an object of type pos_type that stores an invalid stream position.
pos_type seekpos(pos_type sp, ios_base::openmode which= ios_base::in | ios_base::out );
Alters the stream positions within one or more of the controlled sequences in a way that is defined separately for each class derived from basic_streambuf. The default behavior is to return an object of class pos_type that stores an invalid stream position.
basic_streambuf* setbuf(char_type* s, streamsize n);
Performs an operation that is defined separately for each class derived from basic_streambuf. The purpose of this function is to allow users to provide their own buffer or to resize the current buffer.
void setg(char_type* gbeg, char_type* gnext, char_type* gend);
Sets up a private member for the following to be true:
eback() == gbeg, gptr() == gnext, and egptr() == gend
void setp(char_type* pbeg, char_type* pend);
Sets up a private member for the following to be true:
pbase() == pbeg, pptr() == pbeg and epptr() == pend
streamsize showmanyc();
Returns the number of characters available in the internal buffer, or returns -1.
int sync();
Synchronizes the controlled sequences with the internal buffer, in a way that is defined separately for each class derived from basic_streambuf. The default behavior is to do nothing. On failure, the return value is -1.
int_type underflow();
The public members of basic_streambuf call this function only if gptr() is null or gptr() >= egptr(). This function returns the character pointed to by gptr(), if gptr() is not null and if gptr() < egptr(). Otherwise, the function tries to read characters into the buffer. If it fails, it returns traits_type::eof().
int_type uflow();
Calls underflow() and if underflow() returns traits_type::eof(), returns traits_type::eof(). Otherwise, does gbump(1) and returns the value of *gptr().
streamsize xsgetn(char_type* s, streamsize n);
Assigns up to n characters to successive elements of the array whose first element is designated by s. The characters are read from the input sequence. Assigning stops when either n characters have been assigned or a call to sbumpc() would return traits_type::eof(). The function returns the number of characters read.
streamsize xsputn(const char_type* s, streamsize n);
Writes up to n characters to the output sequence. The characters written are obtained from successive elements of the array whose first element is designated by s. Writing stops when either n characters have been written, or a call to sputc() would return traits_type::eof(). The function returns the number of characters written.
char_traits, basic_filebuf, basic_stringbuf, strstreambuf
ISO/IEC 14882:1998 -- International Standard for Information Systems --Programming Language C++, Section 27.5.2


The day I learned about DBC, I applied. I had no programing or tech experince of any kind, but I applied anyway. Based off of the info on their site, the people working at DBC seemed fun and committed to helping their students. Having now seen the fireside chat with Shereef, I know that I was right. No matter what kind of group I get in to, I have a hard time making friends and beinf engaged with others. It's not that I don't want to get to know them, I've just never been good at reaching out.
The culture at DBC involves so much teamwork. I was worried I would have a hard time getting to know everyone in my cohort, but I see know that was never going to be an issue. It's clear now that all the students--and teachers--are incredibly friendly and helpful. I think I'll be able to get along well in this kind of learning environment, and while I am nervous to get things started, I'm also just so incredibly excited! This is the start of a new future for all of us, and I'm so lucky that it's with such a wonderful group of people.


I'm cool, calm, collected. A planner. I like to have fun and a good laugh! I'm energy in motion. Can make a joke of anything & love to make people laugh. I'm fun to be with, trendy, eloquent and always like to praise & not flatter. A billionaire in the making and focused on my goals. I love & respect God & will look for an opportunity to tell you about Him & Him about you. I am a car freak, a neat freak, a cake freak, love freak...... And hey, i have some principles i ain't bending on, so we might have to jam Bumper 2 Bumper atimes.......
20 years of experience in acting and public speaking.
Part of many theater productions in Nigeria & USA.
Went to School at New York Film Academy, LA.
Done Vocal training, Performance study.
Short Scene from the upcoming movie L.A.D (Los Angeles Detectives) Shot in Hollywood featuring Nathan Moore, Damilola Ogunsi Juliet Barnes, Common. Coming soon.
Interrogation Scene from the Upcoming Movie; JAIL TALES. Shot in Los Angeles featuring Aaron Eckhart, Nathan Moore, Damilola Ogunsi, Sonya Griffen, Common. Expected 2017.
Skit titled "The Wallet Exchange" 😜😜😜 Featuring Damilola Ogunsi and Elif Bekar. Shot on Wisteria Lane, Universal Studios, Hollywood. #livingthedream Enjoy!
Need an MC? Filling a role for the next blockbuster? That's great! Call or send me an email and i will get right back to you!
+234 (0)<PHONE_NUMBER>


Police searching for driver who struck bicyclist stopped at red light in Queens
by WABCSUNNYSIDE, Queens (WABC) -- Police are investigating after a bicyclist stopped at a red light in a bike lane in Queens was rear-ended by a hit-and-run driver Monday night.
The incident was reported at Greenpoint and Borden avenues in Sunnyside around 6 p.m.
Police say the driver of a grey 2006 Toyota Sienna did not stay at the scene.
Another person on a bicycle came upon the injured bicyclist and called for help.
The bicyclist suffered a back injury, but he is expected to be OK.
The same driver is also wanted for striking another Toyota two blocks away at Greenpoint and Bradley avenues, at around the same time, and also leaving that scene.
A 37-year-old female passenger in that car was treated for minor injuries.
John Farrell was cycling home from work at the time and witnessed the incident.
"I just saw the van plow through the guy, he was in a lot of pain and his bike was destroyed," Farrell said.
Farrell said he was hit last week and the incident could have been so much worse.
"His bike the back of it's gone, which means to me the next thing is him, it's a scary moment, you're not in a car, don't know where you are, think you are OK and you just want to be OK," Farrell said.
The bike lane is dangerously sandwiched between two driving lanes and it is poorly marked with little lighting.
Farrell and others want police to issue reckless drivers more violations and for the city to create more protected bike lanes.
"The West Side Highway is a good example, the bike lane runs the length of Manhattan and Queens Boulevard, if they were better at enforcing the law, that would be a wonderful place to ride," he said.


ESPN Computer’s Early Prediction For Oklahoma-Oklahoma State
by Matt HladikThe final week of the college football regular season features the biggest rivalries in the sport. Among them is the annual “Bedlam Series” between Oklahoma and Oklahoma State.
The two teams first met back in 1904 and have played a total of 113 times. Even though OU has dominated this series–the Sooners have an 88-18-7 all-time record against the Cowboys–the competition is fierce and some of the most recent games have been incredibly entertaining.
For example, Oklahoma eked past Oklahoma State last year 48-47, one year after out-slugging the Cowboys 62-52. Oklahoma State’s last win in the series was a 38-35 overtime victory in 2014.
The two teams won’t meet until November 30, but ESPN has already put out an early prediction for the game. The computer favors the Sooners.
Oklahoma has a 76.6 percent chance of winning, according to ESPN’s FPI.
When the Sooners and Cowboys meet in less than two weeks, a berth in the Big 12 title game could be on the line for Oklahoma. Jalen Hurts and company are coming off a huge comeback win over Baylor and will face TCU this coming weekend.
Television info for the “Bedlam Series” has yet to be released, but should be out soon.


We are the fastest growing company in the online real estate space. Born out of the need to simplify the search for a home,
free of fake listings and endless site visits, we created a unique property search platform that filled the gaps left by others in the market.
Led by passionate problem-solvers, and backed by top investors from around the world, we are poised to become the most trusted place to find a home in India.
Our Vision
Delivering trustworthy experiences that you cherish for a lifetime.
Our Mission
To be the first choice for our consumers and partners in their journey of discovering, renting, buying, selling and financing a home.
We do that with data, design, technology, and above all the passion of our people, while delivering value to our shareholders.
The most assured prediction
Buying, Selling, Renting, or moving into a house can be a trial by fire,
especially in India where we often take the hassles involved in the process as an integral part of the home purchase process.
Our new idea for Vrriul Prediction questions that behaviour, and motivates them to switch to a hassle-free experience.


Info
The Quote:
{{ quote.Quote_text }}
info:
This is {{quote.pk}} generated quote.
This quote was generated at this time: ( {{ quote.pub_date }} ).
This quote was most likely created from these quotes:
{% if not posquotelist %}
Sorry this function wasn't made when this quote generated
{% endif %}
{% for quote in posquotelist %}
{% endfor %}
{% if quote.pk < 40%}
This is the first generation of quotes from the algorithm.
{% endif %}
{% if quote.pk < 100 and quote.pk > 40%}
This is the second generation of quotes from the algorithm.
{% endif %}
{% if quote.pk < 150 and quote.pk > 100%}
This is the third generation of quotes from the algorithm.
{% endif %}
{% if quote.pk < 200 and quote.pk > 150%}
This is the forth generation of quotes from the algorithm.
{% endif %}
{% if quote.pk < 220 and quote.pk > 200%}
This is the fifth generation of quotes from the algorithm.
{% endif %}
{% if quote.pk < 250 and quote.pk > 220%}
This is the sixth generation of quotes from the algorithm.
{% endif %}
{% if quote.pk < 280 and quote.pk > 250%}
This is the seventh generation of quotes from the algorithm.
{% endif %}
{% if quote.pk < 300 and quote.pk > 280%}
This is the eighth generation of quotes from the algorithm.
{% endif %}
{% if quote.pk < 320 and quote.pk > 300%}
This is the ninth generation of quotes from the algorithm.
{% endif %}
{% if quote.pk < 340 and quote.pk > 320%}
This is the tenth generation of quotes from the algorithm.
{% endif %}
{% if quote.pk < 360 and quote.pk > 340%}
This is the eleventh generation of quotes from the algorithm.
{% endif %}
{% if quote.pk < 400 and quote.pk > 360%}
This is the eleventh generation of quotes from the algorithm.
{% endif %}
{% if quote.pk < 450 and quote.pk > 400%}
This is the eleventh generation of quotes from the algorithm.
{% endif %}
{% if quote.pk < 500 and quote.pk > 450%}
This is the twelfth generation of quotes from the algorithm.
{% endif %}
{% if quote.pk < 501 and quote.pk > 500%}
This is the thirteenth generation of quotes from the algorithm.
{% endif %}
Add to Best Quotes


Number guessing game
Number guessing game
We have selected a random number between 1 and 100. You have 10 chances.
Enter a number:


Class: Zif::Services::ServiceGroup
- Inherits:
-
Object
- Object
- Zif::Services::ServiceGroup
- Defined in:
- lib/zif/services/service_group.rb
Overview
Register a group of Zif::Services.
Game automatically saves an instance of this class at the $services global variable, and registers the typical services (InputService, ActionService…) on it for you. It’s also accessible through the Game instance via Game#services.
Instance Attribute Summary collapse
-
#services ⇒ Array<Zif::Services>
readonly
The registered services.
Instance Method Summary collapse
-
#[](name) ⇒ Zif::Services
A Zif::Services previously registered with
name
. -
#[]=(name, new_service) ⇒ Object
Register a service by name.
-
#initialize ⇒ ServiceGroup
constructor
A new instance of ServiceGroup.
-
#named(name) ⇒ Zif::Services
A Zif::Services previously registered with
name
. -
#register(name, new_service) ⇒ Object
Register a service by name.
Constructor Details
#initialize ⇒ ServiceGroup
Returns a new instance of ServiceGroup.
15 16 17 |
# File 'lib/zif/services/service_group.rb', line 15 def initialize @services = {} end |
Instance Attribute Details
#services ⇒ Array<Zif::Services> (readonly)
Returns The registered services.
13 14 15 |
# File 'lib/zif/services/service_group.rb', line 13 def services @services end |
Instance Method Details
#[](name) ⇒ Zif::Services
Returns A Zif::Services previously registered with name
.
21 22 23 |
# File 'lib/zif/services/service_group.rb', line 21 def [](name) @services[name] end |
#[]=(name, new_service) ⇒ Object
Register a service by name.
34 35 36 |
# File 'lib/zif/services/service_group.rb', line 34 def []=(name, new_service) @services[name] = new_service end |
#named(name) ⇒ Zif::Services
Returns A Zif::Services previously registered with name
.
27 28 29 |
# File 'lib/zif/services/service_group.rb', line 27 def named(name) @services[name] end |
#register(name, new_service) ⇒ Object
Register a service by name.
41 42 43 |
# File 'lib/zif/services/service_group.rb', line 41 def register(name, new_service) @services[name] = new_service end |


The Odd Couple of the Marvel Universe, Cable is a soldier from the future, fighting for peace today while Deadpool is the wisecracking, gun-for-hire by-product of the military’s Weapon X program. Like a sci fi Lone Wolf & Cub, the new Cable series is packed with action, adventure, humor and everything else an X-Men fan could ask for.
Iron Man, Thor, Captain America and the rest of Earths Mightiest Heroes unite to stand against the threats none can face alone. Sparks fly when this oddest of all couples kicks butts and takes names throughout the Marvel Universe.
Avengers Assemble. Traveling back and forth through time, Cable recently traveled back to the future with a special purpose: Protect a mutant baby who could be mutantkind’s savior. “Iron Man, Thor, Captain America and the rest of Earths Mightiest Heroes”
New roster. Everyones favorite super team presented in true blockbuster fashion. Youve found it. Featuring the work of Kurt Busiek, George Perez and other quintessential Avengers creators.
The Avengers return. Avengers Assemble. The classic adventures of Spider-Man from the early days up until the 90s. But her wit, charm and intelligence just may help her survive through another day.
Looking for the one superhero comic you just have to read. Youve found it. The classic adventures of Spider-Man from the early days up until the 90s.
Looking for the one superhero comic you just have to read. Amazing Spider-Man is the cornerstone of the Marvel Universe. The Odd Couple of the Marvel Universe, Cable is a soldier from the future, fighting for peace today while Deadpool is the wisecracking, gun-for-hire by-product of the military’s Weapon X program. Youve found it.
See the Avengers go up against Ultron, Kang, the Masters of Evil and more over three decades of epic action. Everyones favorite super team presented in true blockbuster fashion.
The classic adventures of Spider-Man from the early days up until the 90s. Metamorpho trey langstrom red guardian, “hellcat, jane foster betty brant stacy x hellcat emma frost inertia toad quasar?”dl
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may be followed by multiple dd
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.Looking for the one superhero comic you just have to read. Avengers Assemble. Everyones favorite super team presented in true blockbuster fashion. Iron Man, Thor, Captain America and the rest of Earths Mightiest Heroes unite to stand against the threats none can face alone.
Now, hes a premiere member of both the X-Men and the Avengers. Marvels mighty mutants go worldwide and beyond in this series following Cyclops, Wolverine, Beast, Emma Frost and more in their astonishing adventures. The classic adventures of Spider-Man from the early days up until the 90s.
New threats. Avengers Assemble. This is where youll find all the big-time action, major story lines and iconic Spider-Man magic youd come to expect from the Wall-Crawler. See the Avengers go up against Ultron, Kang, the Masters of Evil and more over three decades of epic action.
For example,

should be wrapped as inline.
To switch directories, type cd followed by the name of the directory.
To edit settings, press ctrl + ,

Sample text here...

y = mx + b
This text is meant to be treated as sample output from a computer program.


We specialize in release management, ensuring you have the necessary requirements,
understanding, and deliverables to get your game through certification on almost any platform.
We simplify the process of getting your game through completion to launch by providing concrete,
tangible steps along the way while maximizing efficiency and productivity. Our veteran team has
vast knowledge of what is required to pass, saving you time, energy, brainpower and mistakes.
Whether you've never released a game, or have done it many many times, our team is here to help guide you through the process and offload some of work and stress from your team, so you can focus on what you need to. Our team has experience in many areas, which is necessary to navigate the complications of releasing a game on time (and hopefully on budget!) We want to help you see that through.
Our team looks at each project through an all-encompassing lens, providing us with valuable
insight that maintain the original vision and integrity of the game while keeping to your desired
timeline.


Fowl Game Engine is based on Entity Component System(ECS) architectural pattern.
It follows the principle of Composition over Inheritance and thus provides greater flexibility in terms of adding new custom Component or Entity.
Below is the high level design of the Game Engine.
You can read more about ECS here
The Fowl Game Engine is a pure ECS system. What this means is that Entities do not contain any additional information other than an identifier. The Components hold only data while the logic is written in the Systems.
Attaching and detaching different components will uniquely determine the bitset signature for an entity. It is this bitset signature that very efficiently (because of bitset calculations) identifies the relevant entities to be processed for a system. Each system specifies the components it is interested in. At each game update loop, the engine cycles through these systems and runs their logic against their relevant entities.
Below is the list of pre-defined components Fowl Game Engine has
var components = [ "PositionComponent", "RenderComponent", "Input", "Collidable", "PhysicsComponent", "LifeComponent", "ParticleEmitterComponent" ];
Let's learn by checking out how by the position component in the core engine works. The engine uses the same ECS framework for all of its core components and systems.
We first define the component we want to use, and the data that would be required to operate on that component.
function PositionComponent(x, y, z = 0) { this.x = x; this.y = y; this.z = z; }
Next, we define the system that will be making use of this component:
class RenderSystem extends System { constructor() { var signature = BitUtils.getBitEquivalentForComponent(["PositionComponent", "RenderComponent"]); super(signature); } init(){ //system initialization } //update(){ //will be called on every game loop update //this is how you retrieve all the entities that have both PositionComponent and RenderComponent var entities = Object.values(this.relevantEntitiesMap); } }
In the constructor, we have to define the components the system is interested.
We now define an entity that will be using this component and attach the components to it:
var entity = EntityManager.createEntity("mario"); entity.addComponent(new PositionComponent(10,20)); entity.addComponent(new RenderComponent(50, 50, "./mario.png"));
Next, let's wire everything up and run the game:
function init() { //You have to define your components first ComponentManager.initialize(["PositionComponent"]); var entity = EntityManager.createEntity("mario"); entity.addComponent(new PositionComponent(10,20)); entity.addComponent(new RenderComponent(50, 50, "./mario.png")); //you have to add your systems so the engine can call them SystemManager.addSystem(new RenderSystem()); //call the engine's game loop with the milliseconds per frame startGameLoop(30); }
Just one last thing, you need to initialize the canvas with your canvas id:
CanvasManager.initializeCanvas("alchemy");
That's it! That's all it takes to get a game up and running :)
Fowl source code has few sample games which has been built using the engine.
You can follow below steps to get started with Fowl:
Fork / clone the repo from this location.
If you have not installed node yet, make sure you install it before you could start anything else.
Once NodeJS is installed, run below command to fetch node dependencies:
npm install
You can start the server using
node server


Acura NSX
Acura NSX-T
Acura NSX Zanardi Edition
Specs(Acura NSX-T)
Price |
$88,725 |
Top Speed |
162mph |
Acceleration |
|
Engine |
|
0-30mph |
1.9sec? |
Type |
V6 w/ VTEC, 24valve DOHC |
0-60mph |
4.8sec |
Displacement |
3.2L |
0-100 |
11.5sec? |
Power |
290hp@7100rpm |
1/4 mile |
13.3sec/106.7mph |
Torque |
224lbs-ft@5500rpm |
Weight |
3,021 lbs |
Handling |
|
Gas mileage |
|
Skidpad |
.94g |
City |
18mpg |
600ft slalom |
69.5mph |
Highway |
24mpg |
Powertrain |
Mid-engined, rear wheel drive, 6 speed manual |
(? = incomplete data or unverified info, N/A = info Not Available)
Beyond the specs:
The Acura NSX, though its design is beginning to show its age it is still a high tech very refined exotic supercar. This car may be fast, but not once you consider the $80,000+ price tag. But you must remember that with this car you not only get performance but you get mild luxury and a very comfortable driving position with an amazing 312° view (surpasses most cars). Another bonus is the quality that comes with the fact that each part of this car is made one by one by hand. In the production of the NSX, each worker gets as much time as necessary to make sure that the part is worthy of being in an NSX. Most importantly though, is its handling which makes it fairly easy to drive the car fast and while giving you adequate warning when you start to exceed the cars limits. This car comes in three versions, the regular NSX (has a 3.0L V6), the NXS-T (with a bigger engine), and the Zanardi Edition (small modifications and 149 fewer lbs.). The Zanardi Edition was built in celebration of the wins in CART racing Alex Zanardi (racecar driver) brought Honda. (Acura's parent company)
~Oracle


I use Google Analytics to record information about visitors to the site (you). It installs a cookie to record basic tracking data. This data includes:
I only record the data for personal interest. I don”t sell it or give it to third parties.
You can read How Google uses data when you use our partners’ sites or apps for Google's policies about the use of Google Analytics data. Long term, I”d like to move away from Google Analytics to a self-hosted solution, so that I”d be the only person who sees this data – but I haven't got around to that yet.
If you’re uncomfortable with this tracking, Google provides a browser plugin to opt-out of all Google Analytics tracking. If you install that, then I don't receive any data about your browsing session. This will not impair your ability to use the site.
I can see which URLs people are searching for on that site, but that’s all. (This is a recent change – until August 2015, it was impossible for me to see even that.)
All the information the site provides is publically accessible, and all the processing happens in your browser. Aside from the URL, nothing about your Tumblr account gets sent back to me.


SQL (java.sql) related code. This is in the persistence library, because obviously SQL is persistence related. There is no dependency issue, since java.sql is part of the Java Standard Edition.
java.sql


|
Invoice #: {{invoiceId}} Created: {{createdTime}} |
|
| {{subject}} |
| Product Name | Product Type | Product Active | Unit Price | Tax | Discount | Taxable | Net Total | Quantity | Total |
| {{pd['productName']}} | {{pd['productType']}} | {{pd['productActive']}} | {{pd['unitPrice']}} | {{pd['tax']}} | {{pd['discount']}} | {{pd['taxable']}} | {{pd['netTotal']}} | {{pd['quantity']}} | {{pd['total']}} |
| {{grandTotal}} |


8 Conclusion
The graphs and information helped us answer the questions we were most curious about. The previous sections in the bookdown mentions a detailed summary of each of the graphs included.
We could understand the variation in child mortality, number of deaths across the world, various causes of death, number of deaths in different age and sex groups.
Future Work
There are various ways in which people might want to continue to work on the mortality data based on their questions/requirements. In case someone is curious to know more about the information, they can check the avaiability of data online and proceed by working on the data like we did.
NOTE
Thank you for checking out our bookdown. We hope you like it!


Overview
This JavaScript example guides you through the process of creating drivers, which are special types of user accounts.
Work flow
We use some simple to understand client side validation on our form to ensure the entered values are correct. Then, an API
call is made to Geotab to create the driver. If it was successful, a message will notify you that the new driver is
ready to be used.
Skill level
Beginner


--- title: Solutions class: solutions-bg ---
Several built-in plugins speed-up your development:
Create fast-built visualizations with the Grafana Software
Enhance your application's security with TLS
Use stream mining at the edge or in the cloud
Store your data in the InfluxDB
Easily deploy your work with Docker
Smarten up your app with online machine learning


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I had previously tried 40x Salvia, from the internet and from a local shop, and neither one got me much farther than strange repeating patterns and sounds. Today, however, would prove differently.
After a little disappointment with 40x, I went back to the same shop and purchased 1 gram of 25x. After clearing about 2 of my friends hits (he coughed most of it out), I decided to give him some and send him on his way with one of the glass pipes I got for free from the shop. After he left is when the real nightmare began.
I used my medium sized red and black water-pipe for this hit. During all of the other trials, I had neglected to close my eyes, so I vowed to do so this time. I did the hit, noticing that this 25x was quite a bit more harsh on the throat than the 40x. I held it for what I think was about 30 seconds, and exhaled, immediately launching me into another world.
It was similar to the strange noises and patterns I had before, but this time it has a complete stranglehold over me. During all of my previous trials, the sounds and patterns had always taken on a rather feminine presence, and this experience was no different. I was shown a new world full of strange patterns that were created as I went along. In fact, the act of closing my eyes after the hit kept repeating over and over in my mind, with the light cutting off into darkness. I lost control of my actions and was constricted to my bed by what felt like a very strong gravity. Memories and visions rushed past my eyes in the darkness, and they kept repeating over and over. In this world, there were no shapes, rather the definition of a shape was changed to a repeating visual motion. So everything was made up of repeating motions, and every motion produced a repeating sound.
It was at this point where I felt as though my very existence, my entire life was just a dream, or a delusion that I was awaking from. It felt as though I had been dreaming for 18 years and couldn't remember what form I had before I began the dream. I had totally forgotten what I was. I knew that I existed, but I couldn't for the life of me remember what my form had been. I had forgotten what it was to be human.
Over time, I apparently began to open my eyes, to try and grasp the real world again, to figure out exactly what I was and where i was located. I remember looking at my hand and flipping it over backwards, but having no idea what this shape was. After what seemed like a week, I realized that this was a hand, and it was one of the many tools that I used. I then noticed my leg, and started to remember that my form was of a rather peculiar shape, a shape that I could visualize (the human form) but could not name. I then began to overcome the trip, and I started feeling as though the human form and every action it performed was simply another 'motion shape' from the world I had just returned from. I started to realize that I am just a brain, and that my body and all of my surroundings could easily be a figment of my brains imagination.
Not only had I considered the possibility that this is a dream, I had actually experienced it. Needless to say, this drug changed my entire idea of the universe and life itself. This will not be my last trip. I rather enjoyed that glimpse into nothingness.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


l4 = [1,3,5,2,6,4] [1, 3, 5, 2, 6, 4] lgMemberRecursive(l4,0,0) undefined https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/arguments/callee


Mini-Med
Patient Profile:
Female
5'2"
18 years old
MINI-MED DATA
Body Weight (lb):
Temperature (°F):
Pulse:
Healthy
Sick
Reset


National Outdoor Ultramarathon Championships for Australia
Men (20 runnings) 100 km 11 Jun 2016 Gold Coast 7:30:21 Francesco Cianco 07 Jun 2015 Gold Coast 7:34:09 Scott Brittain 08 Jun 2014 Gold Coast 8:17:32 Marcus Cockshutt 16 Feb 2013 Stromolo 8:55:46 Malcolm Gamble 10 Jun 2012 Gold Coast 7:44:21 Martin Lukes 12 Jun 2011 Gold Coast 8:02:48 David Eadie-2 13 Jun 2010 Gold Coast 7:38:18 Dean Cook 07 Jun 2009 Gold Coast 7:42:08 Terrence Bell 08 Jun 2008 Gold Coast 7:40:18 David Eadie 10 Jun 2007 Gold Coast 8:25:58 Tim Cochrane 11 Jun 2006 Gold Coast 7:51:43 Rob Ware 16 Jul 2005 Gold Coast 7:47:17 Darren Benson 17 Jul 2004 Gold Coast 7:31:36 Jonathan Blake 23 Feb 2003 Canberra 8:28:04 Roger Maximiw 03 Mar 2002 Canberra 10:45:32 Ian Valentine 18 Feb 2001 Canberra 8:57:08 Adam Barron 20 Feb 2000 Canberra 7:43:02 Michael Wheatly 03 Oct 1999 Glengarry 8:17:57 Nigel Aylott 05 Apr 1998 Glengarry 7:14:35 Yiannis Kouros-2 .... not held 15 Sep 1996 Shepparton 6:56:46 Yiannis Kouros Women (19 runnings) 100 km 11 Jun 2016 Gold Coast 8:09:33 Marita Eisler-5 07 Jun 2015 Gold Coast 8:00:44 Marita Eisler-4 08 Jun 2014 Gold Coast 8:10:18 Marita Eisler-3 16 Feb 2013 Stromolo 8:47:44 Marita Eisler-2 10 Jun 2012 Gold Coast 9:13:18 Marita Eisler 12 Jun 2011 Gold Coast 8:08:27 Tressa Lindenberg 13 Jun 2010 Gold Coast 8:55:45 Kerrie Bremner-2 07 Jun 2009 Gold Coast 7:48:51 Jackie Fairweather 08 Jun 2008 Gold Coast 9:14:50 Kerrie Bremner 10 Jun 2007 Gold Coast 9:55:39 Deanna Nobbs 11 Jun 2006 Gold Coast 9:06:42 Zoe Lawrie 16 Jul 2005 Gold Coast 11:39:09 Mignon Auguszczak-3 17 Jul 2004 Gold Coast 10:00:15 Mignon Auguszczak-2 23 Feb 2003 Canberra 10:41:29 Mignon Auguszczak 03 Mar 2002 Canberra 11:19:35 Shirley Young-3 18 Feb 2001 Canberra 11:13:47 Rosemary Johnson 20 Feb 2000 Canberra 10:59:00 Shirley Young-2 .... not held 05 Apr 1998 Glengarry no finishers .... not held 15 Sep 1996 Shepparton 10:47:13 Shirley Young
Most Titles
Men
(1996-date)
2
Yiannis Kouros
1996,1998
Women
(1996-date) 5
Marita Eisler
2012-16
Last Updated on 13 Aug 2016
Contributors: Klaas Loonstra (38), Juraj Gasparovic (46), Paul Michiels (15)


old -month ACE expression mRNA cells OpenUrl RNA-seq mice SARS-CoV- cell &; CrossRef age ciliated vs. bulk changes mice. results single-cell young Abstract Figure analysis decrease lungs


Your Ultimate Health Care Assistant
Uzima Health enables you to be able to share your health and medical condition history with your Doctor from the comfort of your mobile phone.
Sign up for your account and register with your hospital Once you have signed up you can edit your profile and be able to select the services you require
How do i contact the hospital using the app?
in our contact us page you can be able to find our various contacts for our different branches


Hello World
I live in Lincoln, UK with my wife and daughter. I work at the University of Lincoln in the Centre for Educational Research and Development and co-ordinate the work of LNCD. I help develop software and publish, too. I'm interested in hacking as labour and how hackers produce value. I'm especially interested in the role of universities in hacker culture and how young hackers learn their craft. I am also a founding member of the Social Science Centre, Lincoln. Outside of my work, I enjoy building, maintaining and riding bikes.
Selected Publications
{% for post in site.posts %}
- {{ post.date | date_to_string }} » {{ post.title }}
{% endfor %}
Projects, past and present
- Orbital: An infrastructure for managing research data.
- data.lincoln: Open Data at the University of Lincoln.
- Linking You: Better URIs for the UK university sector.
- ON Course: An open course data project.
- Linkey: Improving Access and Identity Management with OAuth 2.0.
- Bebop: Open Educational Resources for a BuddyPress social network.
- ChemistryFM: Open Educational Resources for Forensic Chemistry.
- JISCPress: A document discussion platform.
- WriteToReply: An open consultation platform.
Bicycles, past and present


A small-sized text paragraph, when there is a lot to say (but not too much because we’re not here to read a lot).


Showing 1 to 2 of 2 entries
| Name | Count | Order Quantity | Received Quantity | Gross Purchase | Net Purchase | Tax | Discount | Amount |
|---|---|---|---|---|---|---|---|---|
| Agathi Keerai | 17.00 | 100574.00 | 100560.00 | ₹33,642.27 | ₹33,622.27 | ₹1,812.74 | ₹20.00 | ₹35,435.00 |
| Ash Gourd | 10.00 | 697.00 | 697.00 | ₹35,910.00 | ₹35,300.00 | ₹0.00 | ₹610.00 | ₹35,300.00 |


Enter First Name:
Enter Last Name:
Enter Phone Number:
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Submit


The word "Note:" is inserted before this paragraph using CSS at runtime. IE8 supports the content property only if a !DOCTYPE is specified.


--- layout: default --- {% include navheader.html locale=page.locale %} {% include timeline.html locale=page.locale %} {% include team.html locale=page.locale %} {% include languages.html locale=page.locale %}


Member Injection
When executing a type's constructor you also have the option to inject services into the new instance's properties and/or fields.
In other words, imagine writing code like this:
var service = new ServiceWithFields()
{
Property = foo,
Field = bar,
CollectionProperty = {
1,
2,
3
}
}
Note
Collection initialisation is new in 1.3.2
This is all done via implementations of the IMemberBindingBehaviour interface, and this section and its subsections cover all the ways in which we can enable its use in order to assign values to members of a new object created by a Rezolver container.
There are two main topics to cover:
- The different types of member binding behaviour
- How to instruct Rezolver to use a member binding behaviour when creating an instance
Types of Member Binding Behaviour
Standard behaviours
Rezolver comes with four basic behaviours which cover the most basic of scenarios, all of which are available from the MemberBindingBehaviour static class as static singleton properties:
- BindNone: prevents binding of any field or properties (implemented by BindNoMembersBehaviour). This is typically used to prevent member binding of certain types when it has been enabled for a whole group of types (perhaps with a common base) via container options.
- BindAll: binds all properties and fields. Implemented by BindAllMembersBehaviour.
- BindProperties: binds properties only. Implemented by BindPublicPropertiesBehaviour.
- BindFields: binds fields only. Implemented by BindPublicFieldsBehaviour.
For those behaviours which actually perform some binding (so, not the first one) the definition of a 'bindable field or property' is as follows:
1) A property with a public set
accessor
2) A public read-only property whose type is a compliant collection type
3) A public field
Tip
Rezolver isn't limited to binding members which follow these rules - it's just that are the default for the standard behaviours. The other types of member binding behaviour described below allow you to extend this logic or, indeed, use your own.
Custom (via the Fluent API)
For fine-grained control over the members you want bound on a new instance of a given type, you can build a custom member binding behaviour through the fluent API that's exposed by the For static method. This uses an opt-in approach to member binding, whereby only those properties you specify will be bound.
By default, the member values are then resolved from the container in the same way as the standard behaviours listed above, but you can also override that behaviour to provide your own targets.
Collection initialisation can also be customised through this API.
For more, go to the Fluent API topic in this section.
Custom (roll your own)
You can also provide your own implementation of the IMemberBindingBehaviour interface for a completely custom member binding behaviour.
Many implementations start off by inheriting from the BindAllMembersBehaviour - and we have a step-by-step guide on how to do this, which shows how to implement a member binding behaviour which uses an attribute declared on fields or properties to select the members that should be bound (functionality which is the default in some other containers).
Enabling member injection
There are two ways to enable member injection in Rezolver, which are covered in two dedicated subsections.
Via Container Options
The simplest way to configure member injection is through the Options API, which provides a way to define metadata globally or on a per-type basis. This approach is useful if you want the same member binding behaviour to be applied to all registrations in your application, or to specific types of object (or subtypes), such as all instances of an open generic.
Find out more about enabling member injection through the options API.
Per-registration
When a ConstructorTarget or GenericConstructorTarget is created, you can pass an IMemberBindingBehaviour to its constructor. This applies to most of the target creation and registration APIs, too.
Find out more about configuring member injection on a per-target/per-registration basis.
Injecting Collection Initialisers
As mentioned in the introduction, Rezolver now also supports implicit and explicit collection initialisers - where you can inject elements into a collection member (so long as it is initialised by a type's constructor as non-null!).
By default, this occurs automatically for read-only properties whose type is identified as a compliant collection type (follows the same rules as for C# Collection Initialisation), even when that collection is exposed as a read-only property.
If you want to know more, read the dedicated section on Collection Initialisation which covers everything you should need to know.
With its comprehensive support for member injection, Rezolver should be able to support almost any scenario you need for your application. Whilst it strictly violates the DI pattern, which lies at the heart of IOC-world, the reality is that sometimes you just need to do it.
So if you need to inject members, Rezolver has you covered!


Trust your bike.
With our expertise and self-fabricated high-quality parts, the bike you love will feel better than new.
Take it easy.
Don't worry, we make sure your ride will always be a safe one.
Hit the road.
Pick a destination and go. We will be there with you.


procedure LoadFromFile(const FileName: string);
Loads an image from a file. This method uses a temporal TPicture object to load data and will succeed with any format supported by TPicture.
[See also]: LoadFromStream, SaveToFile, ImgView and Layers Example


After experimenting heavily with AMT, I decided to broaden my horizons a bit and try something new. 4-Acetoxy-DiPT was brought to my attention, and I procured about 500 mg to play around with. However, I do NOT give any substances to friends without trying it myself first, so I put myself into my bedroom.
I put between 35-40 mg into a gelcap and popped it. Yechhh! Be warned: If there is even the slightest residue on the gelcap you WILL taste it, and it doesn't taste good. The taste resided just as the buzz started to kick in (30 min).
A comfortable setting is a must for this substance, and this was a problem for me. My roommates had decided to have a large party (right outside my bedroom door) and there were about 100 people making all kinds of noise. I began to feel uncomfortable and puked into a trashcan....mmm, all better. I believe this had more to do with personal anxiety, as I have not puked on this substance since.
As the buzz progressed I began to feel very warm in my lower torso, with a slight sexual edge to it. This was a constant through the trip, and very comforting. I began to have slight visuals, especially in my peripherals, and anything I watched on television was simply captivating.
After about an hour 1/2, I ventured out into the party. This is where I discovered the most valuable aspect of the substance. Empathy. I noticed everything about people from body language, tone of voice, etc, and could relate to them more than ever. However, this was unexpected and freaked me out, so I went right back into my room. I felt like everyone was looking at me!
At this point I started watching Blind Date on television and I did not stop for two hours. Throughout the whole time I had a great body buzz, but visuals were not as noticable as I was staring at the tv. There was certainly a visual aspect to it though. Over the course of 2 hours of Blind Date I saw right through everything: The graphics, music, and other distractions are on the show to keep you from seeing how truly sad these people are. I knew exactly how they felt: How uncomfortable they were trying to meet someone on a cheesy date in front of lights and cameras, how the slutty women were out for money, and the men were out to get laid. I felt what they were feeling and I couldn't get enough of it. Not to mention Roger Lodge, who acted as host for my trip and welcomed me back after every break!
It is difficult to explain 'seeing through' everything, but that's exactly how I felt.  I saw it all. This made interaction with others a bit difficult after I left my room, 3 hours after dosing. I could not talk with people because every awkward silence was like a knife in my heart. I wanted so badly to make people more sociable, but they all seemed so sad and fake.
About 5 hours after dosing, the buzz was residing but there were still traces of visuals. I curled up in my bed, watched a couple of movies, smoked some pot, and eventually fell asleep about 8-9 hours after dosing. The hangover was not too bad (especially compared to AMT), but I felt the typical tired clarity the next day.
I recommend this for couples especially, as you could lay in bed and truly connect (the sexual buzz is a definite plus). However, this is NOT a party drug. If you plan on dancing and getting crazy, don't. Find a comfortable room, some good movies/music, and good people to connect with...
...and maybe Roger Lodge if you can find him.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Rayita & Fajar
January 13th, 2019
Scroll
Our Story
The Thirteen of January
January 13th, 2019
Pussen Arhanud,
Cimahi, Indonesia
Open Map
See you at the
wedding!


A port of the Android Timber library to Kotlin. All credit goes to Jake Wharton as this has begun as a line for line port of his Java code.
This is a logger with a small, extensible API which provides utility on top of Android's normal Log class.
Behavior is added through Tree instances. You can install an instance by calling Kimber.plant. Installation of Trees should be done as early as possible. The onCreate of your application is the most logical choice.
The included DebugTree implementation will automatically figure out from which class it's being called and use that class name as its tag. Since the tags vary, it works really well when coupled with a log reader like Pidcat.
Usage
Two easy steps:
- Install any
Tree
instances you want in theonCreate
of your application class. - Call Kimber's static methods everywhere throughout your app.
Check out the sample app in kimber-sample/
to see it in action.
Main Differences With Timber
Trees are created as "Objects" not Classes using the standard Kotlin format.
object ReleaseTree : Tree() {
override fun log(priority: Int, tag: String?, message: String, t: Throwable?) {
// Handle Log calls here
}
}
When planting new Trees there is no need to create new instances of the tree, you simply call Kimber.plant(ReleaseTree)
Whats missing currently
- Unit Tests
- Lint Rules
- Gradle installation
- Any Kotlin black magic that I dont know about


Write a function that takes an array of integers and moves each non-zero integer to the left side of the array, then returns the altered array. The order of the non-zero integers does not matter in the mutated array.
Sample input: [0, 3, 1, 0, -2]
Expected output: 3
Expected output array state: [3, 1, -2, 0, 0]
Sample input: [4, 2, 1, 5]
Expected output: 4
Expected output array state: [4, 2, 1, 5]
Can you do this in a single pass through the input array with O(1)
space?
Run the test file by executing python test_moving_zeroes.py
.
You can also test your implementation manually by executing python moving_zeroes.py [integers_separated_by_a_single_space]
.


Bold, centered header
Bold column headers
Bold Slide ID column
Two-row page title
Page breaks as needed
write_sheet(wb, d, sheet_name, sheet_title, header_col, keepNA = TRUE, addGrid = TRUE)
| wb | An openxlsx Workbook from openxlsx::createWorkbook |
|---|---|
| d | A data frame to write. |
| sheet_name | Name for the worksheet. |
| sheet_title | Title header for the plot. |
| header_col | Column number to start the |
| keepNA | If TRUE, NA values are written as #N/A; else they are blank. |
| addGrid | If TRUE, grid lines (and page breaks) are added based on the tissue categories in the data. If FALSE, no grid lines are added and page breaks are added where needed. |


{% extends 'base.html' %} {% block head %} {% endblock %} {% block body %}
IQ OPTION
Our Mission is to allow everyone to trade in the stock market.
The stock market was only accessible to people with bank accounts, but today you can invest with us with your cash savings!
Join the market today and may the struggles of yesterday be history!


Reservation
Bookings are NOT reserved until the security deposit (25% of the total service cost) is received.
Travel Fee
- Client covers all travel fees, including parking, valet parking, and bridge tolls.
- For events located further than 100 miles from downtown San Francisco, overnight accommodation will be provided by the client.
Early arrival fee
- Start time before 8 am – 60$
- Start time before 6 am – 80$
Payments
- Cash payments preferred
- Checks/Venmo/Cash app
- All payments are final and non-refundable


{% extends 'layout.html' %} {% block content %}
|
Dear {{ message_content.get('name','') |title }}, A new booking request has been generated with booking ID: {{ message_content.get('book_id','') }}
Booking request details
Name: {{ message_content.get('name','') }} |


In this part, we used the finite difference filters of Dx = [1 -1] and Dy = [1 -1]^T in order to compute the magnitude of the gradient in the horizontal and vertical directions respectively, giving us gradient_x, and gradient_y.
We then computed the overall gradient via the formula gradient = sqrt(gradient_x^2 + gradient_y^2).
The images below are the partial derivative wrt x, the partial derivative wrt y, the gradient of the image, and the binarized gradient of the image (in that order).
In this section, we used the gaussian filter to blur our original image, then took the finite difference operators over the blurred image. We then formed DoG filters by convolving the finite difference operators with the gaussian, then convolving those filters with our images.
This approach yielded much clearer edges than we saw in part 1.1, since we avoided having to threshold out some amount of noise by blurring the image before taking the partial derivatives.
Results with the DoG filters were the same as those we got by separately blurring the images, and then taking the partial derivatives of the blurred images.
These are the DoG filters for x and y (in that order).
These are the results of convolving the DoG filters with the original cameraman image. The images are in the following order: partial derivative wrt x, partial derivative wrt y, gradient magnitude, binarized gradient magnitude.
We can sharpen images by amplifying the high frequency components of the images. We do this by taking a gaussian filter over the image to blur it, then subtracing the resulting low frequency features from the original image to get the high frequency features. We can then scale and add these high frequency features to the original image to get a sharpened version of it. The results of this approach are below. The original image is displayed first, followed by the image sharpened with alpha = [1, 2, 5] in that order.
We can combine the operations from the naive sharpening approach into a single convolution operation called the unsharp mask filter. Given an image f, a scaling factor alpha, the unit impulse e, and a gaussian filter, the unsharp mask filter is given by ((1 + alpha)*e - alpha*g). Convolving this with our image f gives us the sharpened version of our image, as in the previous section. Below are results for blurring a sharp image, and resharpening it using the unsharp mask filter. The original image is displayed first, followed by the blurred image, followed by the image resharpened using the unsharp mask filter.
This one looked pretty weird because their heads were different sizes in the images, and somehow looks like neither of them.
I thought that the multiresolution blending using the laplacian stacks was really cool - I really liked the output of blending shanghai then vs now, and playing around with the mask to get a nice looking output. The use of frequencies for hybrid images was also really interesting, and very important in understanding how we percieve different levels of features in images differently. I also learned that it's pretty hard to align images and get them to be the same size for transferring their features to other images.


UrbGen
UrbGen is a JavaScript library for the procedural generation of urban environments, designed primarily for game development. It can be used via this web app or as a library in your own code. UrbGen brings 3 benefits of procedural generation to JavaScript game developers:
- It expediates the process of designing and modelling urban environments
- It allows games to feature 'infinite' pseudorandom environments (think Minecraft )
- It helps to reduce file sizes by allowing games to generate environments on the fly
UrbGen was created by Nigel Robb.
Using the UrbGen web app
Use the control panel to set the parameters for your city.
Hit 'update' to generate and display a new city.
UrbGen is procedural, not random - the same settings will always generate the same city.
'random' randomises the settings.
You can download a Wavefront.obj file of the currently displayed model using 'exportOBJ'.
You can also download a text file containing the actual parameters of the currently displayed city by hitting 'exportParams'. This can then be used with the UrbGen library (see below) to generate this city in your code.
Use the left mouse button to rotate the model, the right mouse button to move it, and the scroll wheel (or two fingers on a trackpad) to zoom in or out.
Using the UrbGen library
Download the script and include it in your code:
<script src="path/to/UrbGen.js">
Next, instantiate a generator object:
var generator = new URBGEN.Generator()
Create an object to store the settings for your city:
var args = {
globalAngle: 0.1, // the overall grid angle
blockSize: 30000, // the minimum block size
cityWidth: 1000, // the width of the city
cityDepth: 500, // the depth of the city
streetWidth: 25, // the width of the streets
localGrids: 0.4, // the size of regions with a
unique grid angle
randomSeed: 0.6, // seeds the random number
generator
throughRoads: 27 // the distance at which street
ends snap together
}
You can use the web app to see how changing these values affects the layout of a city. As mentioned above, you can also use the web app to save a set of values. Any undefined parameters will be randomised.
UrbGen also defines constant maximum and minimum values for each parameter:
URBGEN.Constants.MAX_BLOCK_SIZE = 50000;
URBGEN.Constants.MIN_BLOCK_SIZE = 15000;
URBGEN.Constants.MAX_CITY_WIDTH = 2000;
URBGEN.Constants.MIN_CITY_WIDTH = 400;
URBGEN.Constants.MAX_CITY_DEPTH = 2000;
URBGEN.Constants.MIN_CITY_DEPTH = 400;
URBGEN.Constants.MAX_THROUGH_ROADS = 50;
URBGEN.Constants.MIN_THROUGH_ROADS = 0;
URBGEN.Constants.MAX_STREET_WIDTH = 30;
URBGEN.Constants.MIN_STREET_WIDTH = 10;
URBGEN.Constants.MAX_RANDOM_SEED = 1;
URBGEN.Constants.MIN_RANDOM_SEED = 0;
URBGEN.Constants.MAX_LOCAL_GRIDS = 1;
URBGEN.Constants.MIN_LOCAL_GRIDS = 0;
URBGEN.Constants.MAX_GLOBAL_ANGLE = 1;
URBGEN.Constants.MIN_GLOBAL_ANGLE = 0;
These are suggested values; UrbGen will not restrict you setting values outside these ranges, but the results will be unpredictable.
You're now ready to generate a city. Simply call the
generate()
method, passing in the settings object. You can also call the
method with no setttings, which will randomise all the
values. Either way, the method returns a
URBGEN.CityElement.City
:
var city = generator.generate(args) // returns a specific city
var city = generator.generate() // returns a random city
See the documentation for a description of a city's structure, including all methods and fields.
Using UrbGen with three.js
three.js is a popular library for creating and displaying animated 3D graphics in a web browser. UrbGen provides a helper method to convert your city into a three.js geometry.
First, make sure you've included the three.js script in your code (if you're planning on using three.js you've probaby already done this):
<script src="path/to/three.js">
Once you've generated your city (as above), you need to use the
URBGEN.Generator.getThreeJSGeometry
method. This method takes either a single
URBGEN.CityElement
or an array of
URBGEN.CityElement
.
Simply pass the elements in and the method returns a geometry:
// passing in a single city element
var threeGeometry = generator.getThreeJSGeometry(cityElement);
// passing in an array of city elements
var threeGeometry = generator.getThreeJSGeometry([cityElement]);
You can now use this geometry to create a
three.Mesh
.
For more information on using UrbGen, see the full documentation.


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