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July 05, 2003
Tanzania attempting to discourage skinning humans
BBC | Submitted by: Tim Howard
"Exhibits of skin are part of Tanzania's campaign to discourage the trade in human skin at an international business fair in the capital. Vistors to the the week-long fair in Dar es Salaam will see a rather gruesome exhibit of human body parts in an effort to raise awareness about the underground trade in human skin which has hit southern Tanzania over the past two years. According to police the skins are in huge demand outside Tanzania."
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Acidic foam overwhelms Brazilian town
CNN | Submitted by: optional
"A river polluted with waste from Brazil's biggest city of Sao Paulo covered the streets of a small colonial town with a thick layer of snow-like foam that emits harmful acidic gas on Friday. ... Globo Television showed footage of cars being unable to cross the bridges early in the morning, and a bus forcing its way through the white foam that practically covered its body."
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MIT launches distributed surveillance website
business.boston.com | Submitted by: kade
"Two researchers at the Massachusetts Institute of Technology are celebrating the Fourth of July with a new Internet service that will let citizens create dossiers on government officials. The system will start by offering standard background information on politicians, but then go one bold step further, by asking Internet users to submit their own intelligence reports on government officials -- reports that will be published with no effort to verify their accuracy."
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Man steals Susan Sarandon's jewelry, dies horribly
Sun | Submitted by: Tim Howard
"A man's mutilated body has been found surrounded by jewellery belonging to Oscar-winning actress Susan Sarandon. Victim Robert Greene, 38, had been tortured before having his head, limbs and private parts cut off in a hotel room in Canada. ...
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Coca-Cola bottler sued for financing death squads
News Corporation | Submitted by: optional
"Coca-Cola's main Latin-American bottler, Panamco, is being sued by Columbian food and beverage union Sinaltrainal for financing right-wing paramilitaries alleged to have murdered and intimidated union leaders. ... Coca-Cola said its Columbian employees have been caught in the crossfire of a 40-year-old civil war. ... 'The Coca-Cola company and its Columbian bottlers vigorously condemn all forms of violence and the unwarranted use of force against workers in the workplace and elsewhere.'"
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UK unhappy about British citizens facing tribunals
BBC | Submitted by: Tim Howard
"There are at least 680 suspected al-Qaeda and Taleban members at the US naval base in Cuba. US President George W Bush decided on Thursday that six of them, including Britons Moazzam Begg and Feroz Abbasi and Australian David Hicks, should face trial in a military tribunal rather than in a regular court. ... The UK's Foreign Office Minister Baroness Symons said the government was concerned about the men's access to lawyers, the standards of evidence and their rights to appeal in the case of any guilty verdicts."
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'Betamax case' lawyer dead at 77
Sacramento Bee | Submitted by: Tim Howard
"Attorney Dean Dunlavey, who helped make it possible to allow consumers to videotape copyrighted movies for their own enjoyment, has died. He was 77. ... Dunlavey successfully argued the landmark video case before the U.S. Supreme Court in 1984. Sony Corp. of America vs. Universal City Studios Inc. was best known as the 'Betamax case.' ... Dunlavey urged the justices to reject the movie industry's stance and allow Americans to continue to have unrestricted use of the recorders. 'The studios have been paid once.  Authorities have said the newlyweds started arguing when Jason became enraged that his wife was instant-messaging someone in a chat room on the computer at their Cypress Hills home at around 1 a.m. During the heated exchange, Jason criticized the size of Judy's backside, saying it was too tiny, authorities said. ... The two eventually ended up in the kitchen, where petite Judy -- a size 4, by one estimate -- admits to police that she grabbed a knife, court documents show. 'I grab the knife, and Jason said, "Stab me, I don't care," and I stick him on his chest, not knowing that was hurting him,' Judy allegedly said in a handwritten one-page statement to cops."
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Mormon polygamists spotlighted in new book
AZ Central | Submitted by: Tim Howard
"Under the Banner of Heaven: A Story of Violent Faith, in bookstores July 15, examines the dangers of religious extremism through those who claim to follow the original teachings of the Mormon Church. These 'fundamentalists' still practice polygamy, even though the Church of Jesus Christ of Latter-day Saints officially abandoned the practice in 1890 and continues to distance itself from the subject. ... The book describes Joseph Smith and his revelation to practice polygamy and portrays Smith, who wrote the Book of Mormon, as a grifter and philanderer. Krakauer also explores the darker chapters of the faith's brief, sometimes violent, history, including the religion's role in the massacre of California-bound pioneers in 1857."
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Proposed WMD-seeking missiles
New Scientist | Submitted by: poorjon
"Forget Hans Blix, the UN and inspectors schooled in the art of uncovering biological, chemical and nuclear agents. There is a quicker way to prove the existence of weapons of mass destruction. Gather the latest intelligence, decide where the weapons are stashed, and fire a high-velocity projectile at the target. High-tech sensors packed into the projectile will then instantly beam back confirmation that the weapons are there. It is a high-risk concept that raises many questions, not least its technological feasibility and the political ructions that would follow if such a device were ever built or used. But the US military is taking the idea seriously."
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Garment workers given stimulants for 72-hour shifts
Philippine Daily Inquirer | Submitted by: Pinoyz
"Quitoriano had another trick up his sleeve: a box full of Duromine capsules. Again on orders from the owner, he would make the rounds of the annex, spot the most tired workers, and offer them the drug. Duromine, actually an appetite suppressant meant for obese people, has the interesting side effect, among others, of inducing insomnia. ... Anvil Ensembles has been giving workers the drug since 2001...
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You can use this option to cross check your wallet's private keys to the wallet's receiving addresses. This checks the internal consistency of your wallet.
To check the private keys of a wallet, do the following:
In the " Wallets" side panel choose the wallet for which you want to check the private keys.
Select the menu option "Tools | Check Private Keys". The " Check Private Keys" screen appears.
If the wallet is password protected, enter the password in the "Wallet password" field.
To check the private keys for the wallet specified, click on the button " Check private keys". A message will appear upon completion.
If the check was successful your wallet is internally consistent and there is nothing more for you to do.
If the check was unsuccessful a note will appear telling you to read the Messages tab. In the Messages tab are details of which addresses do not have the correct private keys. You should not send any monacoin to these addresses as it will not be redeemable.
Any existing balance on the addresses specified can only be redeemed by recovering the private keys. You should search your MultiMona and Blockchain.info backup wallets and private key exports to find these private keys. You can then import them into your wallet of choice and recover your monacoin.
If you have no copy of the relevant private keys in any backup then the monacoin on these addresses will not be redeemable. At this point you should consider data recovery software if you think there is a chance that a deleted backup may contain a working private key.
If you have really, truly lost your private keys, then it is likely that you have lost access to your monacoin. There is absolutely no way that the MultiMona team can possibly recover them.
You should keep the encrypted files safe just in case inspiration strikes. Never delete a wallet, just archive it safely.


Hansi Flick weaves magic as Borussia Dortmund curse their Bayern jinx
by Andy BrassellLucien Favre had said his side had nothing to lose, but lose they did – their sixth successive Bundesliga defeat in Munich
Every team has their blind spot, their house of horror, where they can’t put a foot right. On the weekend of Der Klassiker we were emphatically reminded that Borussia Dortmund’s bad place is against ostensibly their biggest domestic rivals.
“In Munich,” wrote the ESPN journalist Stephan Uersfeld, “Dortmund are the new Hamburg.”
They are currently in the second tier, but Hamburg have lost their past nine Bundesliga games at Bayern dating back to 2010, including two 8-0s, two 6-0s, two 5-0s and a 9-2. There is more than flippancy in the comparisons. Dortmund have now been on the end of six successive Bundesliga defeats at the Allianz Arena, with the five most recent by scores of 5-1, 4-1, 6-0, 5-0 and now 4-0.
They themselves didn’t need the focus of the numbers to feel the jinx. Ten days on from Halloween, Lucien Favre’s team looked spooked from the get-go, with the ominous sign 39 seconds in when Roman Bürki had to be quickly off his line to clear from Robert Lewandowski, after the visitors’ defence was split by a simple straight ball. It wouldn’t be the last time in another chastening experience in Bavaria for BVB.
It was an evening that Süddeutsche Zeitung’s Christof Kneer called “bad news for the league”, as Bayern made the very idea of competition look fanciful.
Many of the familiar themes were present – Lewandowski’s utter dominance against his former team, beginning from the superb, stooping first-half header from Benjamin Pavard’s cross, was unavoidable. Dortmund’s tentativeness was another, and the extent to which they were simply exhausted by the efforts expended by their stirring Champions League comeback against Internazionale might have been more closely examined in a context outside that of their recent history in Munich.
The not-quite-fit Jadon Sancho, who dribbled the ball out of play in his first involvement and was uncommonly indecisive before being substituted with ten minutes still to go in the first half, was perhaps a symptom of that hangover.
Yet this felt, six days on from Niko Kovac’s exit, like a new beginning under Hansi Flick, the coach who was Bayern’s stash pick in the summer, brought in above Kovac’s head seemingly exactly for the sort of eventuality like last week’s capitulation in Frankfurt. The effects have been, according to the influential Thomas Müller (who famously didn’t click with Kovac), “outstanding in such a short time”.
Leon Goretzka, starting in the league for the first time this season, talked about Flick having “changed the attitude” of the team already and it was evident from the off in the snap and press that the champions employed all over the field – a style that, many argued, Kovac couldn’t draw from a set of players who simply didn’t have it in them.
It was difficult to judge whether Dortmund’s lethargy was a result of digging deep on Tuesday, or whether they simply looked slower by comparison with Bayern’s renewed hunger. The goal which effectively finished the game, by Serge Gnabry, was tucked away after a lightning transition, a mere 64 seconds into the second half.
“Flick has managed to make Bayern believe they are Bayern again,” wrote Kneer. Not that anyone in the Bayern camp is under any illusions that this is a quick fix.
There was even the odd banner supporting Kovac and his brother (and assistant) Robert, thanking them for their efforts and signalling there is acknowledgement in the fanbase that it wasn’t all down to the coach. This was an occasion, though, to express relief, to embrace the hope that the inertia of the past few years might be drawing to a close. Uli Hoeness, in his last match as president, exulted in the stands – “He nearly knocked me down the stairs after the first goal,” his habitual watching partner Karl-Heinz Rummenigge remarked – and his seal of approval for Flick followed. “Clearly Flick is our first candidate as a coach,” Hoeness said, signalling that his step back from the frontline won’t make his opinions more hidden.
On the other side, it was a deflating end to a run of three successive wins in big games for Favre, bookended by that triumph against Inter, and it was an indication that questions over his suitability to take Dortmund to where they really want to go will still be asked.
Favre, who had talked about his side having “nothing to lose” going into this game, could be argued to still not quite have the requisite ambition, with Marco Reus and Paco Alcácer – admittedly, both with fitness issues - only brought on after an hour with BVB already two down and hanging on in the game by their fingernails.
Ambition has never been an issue for the Rekordmeister. Flick and his future can wait. For now, playing like the big, bad Bayern of old felt good.
Talking points
• There were moments of reflection, both silent and full of applause, around all Bundesliga grounds before kick-off as the league paid its respects to late Germany goalkeeper Robert Enke, 10 years on from his passing. It also served to highlight the work of the Robert Enke Foundation, involved in helping people with mental health issues and also children with heart conditions.
• It was a special Saturday afternoon in Berlin as Hertha commemorated 30 years since the fall of the wall before their home game with RB Leipzig. The home side also wore special kits for the occasion, and local lad Maximilian Mittelstädt opened the scoring with a cracker. Unfortunately for his fellow Berliner, the coach Ante Covic, Leipzig came back, led home by a Timo Werner brace and the presence in the stand of Jürgen Klinsmann, recently appointed to Hertha’s supervisory board, was a reminder of gradually rising expectation as they were leapfrogged by Union in the table, one week on from the derby.
• Two coaches were on their way after the weekend’s action – Köln, unsurprisingly, moved on Achim Beierlorzer after his team’s heartbreaking last-gasp Friday night defeat against Hoffenheim, while Sandro Schwarz left Mainz after their 3-2 defeat by Union, the top-flight debutants’ first away win of the season.
• The end of an entertaining enough meeting between Freiburg and Eintracht Frankfurt in Sunday’s late game (won 1-0 by Freiburg) exploded with a left-field twist in the dying embers of stoppage time when the Eintracht captain, David Abraham – on his way to hurriedly return the ball from touch – quite deliberately leaned in and bodychecked the home head coach Christian Streich, knocking the 54-year-old off his feet and sparking a huge melee. Abraham, who had been simmering for a number of minutes before the collision, was sent off, meaning Eintracht finished with nine, as was the already substituted Vincenzo Grifo of Freiburg.
Abraham was on a post-match charm offensive, posing for pics with Grifo on social media and releasing a club statement in which he apologised to Streich but he still faces the prospect of a long ban.
| Pos | Team | P | GD | Pts |
|---|---|---|---|---|
| 1 | Borussia M'gladbach | 11 | 13 | 25 |
| 2 | RB Leipzig | 11 | 17 | 21 |
| 3 | Bayern Munich | 11 | 13 | 21 |
| 4 | Freiburg | 11 | 8 | 21 |
| 5 | Hoffenheim | 11 | 2 | 20 |
| 6 | Borussia Dortmund | 11 | 8 | 19 |
| 7 | Schalke 04 | 11 | 6 | 19 |
| 8 | Bayer Leverkusen | 11 | 2 | 18 |
| 9 | Eintracht Frankfurt | 11 | 5 | 17 |
| 10 | Wolfsburg | 11 | 1 | 17 |
| 11 | Union Berlin | 11 | -4 | 13 |
| 12 | Hertha Berlin | 11 | -4 | 11 |
| 13 | Fortuna Dusseldorf | 11 | -4 | 11 |
| 14 | Werder Bremen | 11 | -6 | 11 |
| 15 | Augsburg | 11 | -11 | 10 |
| 16 | Mainz | 11 | -18 | 9 |
| 17 | Cologne | 11 | -13 | 7 |
| 18 | Paderborn | 11 | -15 | 4 |


GOT7, NU'EST, Red Velvet, BTS, TWICE, & more announced as 1st performing lineup for '2019 SBS Gayo Daejun'!
by beansssHere's the first lineup of performing artists for the '2019 SBS Gayo Daejun'!
The upcoming year-end music festival's 1st lineup of artists is made up of K-Pop stars who had the honor of taking home #1 trophies this past year on SBS's 'Inkigayo', including GOT7, NU'EST, Red Velvet, MAMAMOO, BTS, Seventeen, and TWICE!
Meanwhile, the '2019 SBS Gayo Daejun' is set to take place this December 25 at the Gocheok Sky Dome in Seoul, airing live worldwide. Stay tuned for even more performing artist announcements, coming soon!


This is a personal profile for the first slide.
This is a description for the order's detail.
This is a description for the sell item.


Software development is a huge industry. Naturally, there are many specializations which makes it difficult for outsiders and freshmen to understand this topic.
A work process called Scrum distinguishes three roles:
- Development Team: Writing Code
- Product Owner: Voice of the customer; prioritizes features
- Scrum Master: Helps to remove impediments; supports
In practice, companies never hire only "a developer". At the very least they focus on some of the core languages important for the company (often Java, JavaScript, PHP, C++, or Python). And most of the time they distinguish between some technical roles.
Technical Roles
All technical roles are software engineers with some form of specialization. I looked at the first 30 results of indeed.com to see what the current expectations are for those roles (2019-07-14).
What almost every technical role has:
- Fluent in English, German is a plus (sometimes required)
- Team Player
- Agile Development (most of the time Scrum)
DevOps Engineer
Typical Skillset:
- 16x Docker
- 1x Docker host
- 9x CI /CD: e.g. Azure DevOps
- 10x Ansible
- 10x Python
- 10x Linux
- 10x Git-Service: Gitlab (GitlabCI) / Bitbucket / GitHub
- 7x container orchestration: Kubernetes (OpenShift)
- 7x Jenkins: e.g. build environment, setting up a continuous delivery pipeline
- 7x Bash (or other shell)
- 7x Git
- 6x Cloud: AWS / Azure / Profitbricks
- 6x Java
- 4x Puppet
- 4x Jira
- 4x Terraform
- 4x ELK
- 3x Chef
- Monitoring:
- 4x Grafana
- 4x Kafka
- 3x npm
- 3x yarn
- 3x IAC (infrastructure as code)
- 3x Prometheus
- 3x Windows
- 2x Pipeline as code, pipeline management
- 2x Confluence
- 2x Ruby
- 2x Unit Testing
- Perl
- Kinesis
- Go
- Maven
- Virtual Machines
- CloudFormation
- Kibana
- Networking: DNS, DHCP, firewall, load balancing
- Orchestration Tools: Mesos, Chronos, Marathon
- Databases:
- 4x Elasticsearch
- 4x SQL (relational data bases)
- 4x MySQL
- 2x PostgreSQL
- MS SQL
- neo4j
- logstash, graphite, influxDB
- 3x Node.js
- Luigi: Workflow orchestration
- RabbitMQ
- AMQP
- Logging, Monitoring, Auswertung und Notification und Incident Management
- DevOps mindset (you build it, you run it)
Shared role with:
- System Administrator (Sysadmin)
- Machine Learning
- SRE
Quality Assurance (QA)
Site Reliability Engineer (SRE)
Soft Roles
Product Owner (PO)
This is a role defined in Scrum. The tasks of a product owner (PO) are:
- Management of product backlog:
- Items in the backlog have to have a priority-order
- Every team member has to understand the items of the backlog.
- Responsible for the product
- Talks with Stakeholders / Management
- Checks if items of the backlog directly related to the product can be moved from "In Review" to "Done".
Scrum Master (SM)
Requirements for a scrum master
What the scrum master is:
- Supporter: Supports the team by removing obstacles. This can be as simple as making sure the team has a place to work, the equipment and permissions to work.
- Talker: Moderates scrum meetings, makes sure information between PO and the team flows.
- Protector: Protects the team from interference during the sprint
What the scrum master isn't:
- Team lead: The scrum master does not tell which work to do or in which way it should be done
- Team member: The scrum master is not actively developing
- PO
Tools:
- Product Backlog
- Sprint Backlog
- Burndown Chart


An `ph-animated-text-ticker` looks like this:
Please note the different animation speed in the different areas!
Small space:
Medium space:
Big space:
Resize space (resize your browser window and wait until animations stop to see effect)


Stop Procrastination is aimed at helping people stay focused on their work. Whether you're a student, a member of the workforce, or just somebody who needs to get stuff done, use Stop Procrastination to help you stay on task.
Blacklist or Whitelist Websites
If you choose to utilize the Blacklist function of Stop Procrastination, the websites on your Blacklist will be blocked for the amount of time you choose in one of the timers or the to-do list. If you choose to Whitelist, only the websites on your Whitelist will be allowed for the amount of time you specify.
Block Sites Based on Time or Task Completion
You can choose to block your specified sites based on a one-time timer, a daily timer, or the completion of your to-do list. Navigate to either timer's menu to block sites for a one-time period of time ("I want to study for the next 90 minutes"), or a daily block of time ("I want to study every Monday Wednesday and Friday from 2 to 5pm"). Alternatively, add the things you need to get done to your to-do list, and opt to block sites until you have checked-off every item.


Qpid Proton 0.22.0 Release Notes
Proton is a high-performance, lightweight messaging library. More
about Qpid Proton.
For more information about this release, including download links and
documentation, see the release overview.
New features and improvements
- PROTON-1754 - Ensure that AMQP NULLs are emitted in every place in the protocol that they are permitted
- PROTON-1778 - [ruby] support for user threads communicating with proton threads
- PROTON-1781 - [c-proactor] fix mis-named netaddr functions
- PROTON-1782 - [ruby] implement idle_timeout and heartbeats
- PROTON-1794 - Improve detection strategy for executable python modules
- PROTON-1803 - [ruby] Container support for scheduled tasks
Bugs fixed
- PROTON-144 - Reduce byte overhead for small payloads
- PROTON-1414 - heap-buffer-overflow in pni_decoder_decode_value when invoking pn_message_decode
- PROTON-1589 - [cpp] How can I handle invalid SASL PLAIN credentials error when reconnect is on?
- PROTON-1640 - ruby-data-spec test fails on Raspbian Stretch
- PROTON-1696 - Go test of SASL fails if it can't find saslpasswd2
- PROTON-1775 - rubygem doc is not multilib-clean for x86_64 vs i686
- PROTON-1784 - [ruby] Connection#each_sender each_receiver should take a block
- PROTON-1789 - [ruby]
pre_encode': undefined method
symbol_keys!' for Qpid::Proton::Types:Module (NoMethodError)
- PROTON-1790 - [ruby] Link name is not generated in open_sender when using hash as parameter
- PROTON-1791 - TCP sockets remain open in CLOSE_WAIT state
- PROTON-1804 - Memory leak reusing a pn_transport_t for multiple connections
- PROTON-1814 - core/terminus.rb:239:in `block in apply': undefined method[s ...] for #<Qpid::Proton::Terminus: ...> (NoMethodError)
- PROTON-1817 - Can't build C++ example broker as C++03 with C++11 built library
Tasks
- PROTON-1799 - Remove deprecated bindings and APIs, obsolete code
Apache Qpid, Messaging built on AMQP; Copyright © 2015
The Apache Software Foundation; Licensed under
the Apache
License, Version 2.0; Apache Qpid, Qpid, Qpid Proton,
Proton, Apache, the Apache feather logo, and the Apache Qpid
project logo are trademarks of The Apache Software
Foundation; All other marks mentioned may be trademarks or
registered trademarks of their respective owners


Programmer Algorithmist Wev Developer Designer Artist
More About MeI grew up in different places across India. Being a Bong I stepped into the world of arts at a tender age. I love exploring new places. I am a thinker by nature. Presently I am CSE undergrad @ NIT Allahabad. I am into design, developement and programming.
Here is quick bio. You can know more about me through my social profiles.
Here is a snapshot of my technical skills. These are not based on any offical metric. I work in both Linux and Windows OS. I am fluent in 3 languages: English, Hindi & Bengali. Skills not mentioned below include technical writing (LaTex), leadership skills (A Boy Scout), and teamwork.
April 2013 - March 2014
Secondary High School (or class 10) affiliated to Central Board of Secondary Education (CBSE)
April 2015 - March 2016
Senior Secondary High School (or Class 12) with Science Stream affiliated Central Board of Secondary Education (CBSE)
July 2016 - May 2020
Bachelor of Technology in Computer Science and Engineering
HTML / CSS / Bootstrap
PHP / MySQL
Javascript / JQuery
Node
Solidity
An ethereum based decentralised application where a particular issue or idea gets promoted globally.
A fully functional web blog using php and mysql in the backend.
A simple bot for messenger, used by my facebook page. You can play a quiz among other things.
Java
C#
Augmented Reality mobile game with classic third person and AR gameplay modes.
Android application for exchange of books using Google Firebase.
Java
C, C++ & Java IDE in Java 8 with undo / redo, codeforces profile lookup and online tutorial lookup.
organised by the Ministry of Power, Governmnet of India
organised by EduHeal Foundation
organised by the Science Olympiad Foundation(SOF)
online examination organised by BITS Pilani
online examination followed by interview organised by IIsc, Bangalore
online competive programming(CP) contest hosted at codeforces.com, an online CP platform
orientation course by FrameBoxx Inc @ Park Street, Kolkata
Click on a project to know more.
When I am not working you can usually find me watching movies or playing with my friends. I listen to Pop and EDM. I read Dan Brown and Tom Clancy.
I am addicted to art since a kid. Although I occassionly get a chance to paint now but that does not stop me to draw caricatures of teachers and folks nerby every now and then.
I love travelling with my father(he is a nomad!). He is full of adventures, travelling without any plan or any bookings. I would love to leave my footprints across the globe while I am working.
This is a pretty recent fascination. It is all about getting started once and then you get addicted to it. After all fitness is not about being fit but about getting better every day.
I am a self-proclaimed Hollywood movies buff! Sci-fi and adventure are my go-to choice. I am a big fan of Nolan. I like movies that intrigue the mind.
My love for sports changes with place and people I am with. All time favourites include football, badminton and volleyball!
You can never say no to CSGO with old buddies on the LAN. Honestly, its more about two guys screaming at each other than the game!
Wanna colloborate or give some feedback? Just drop in a hello.


RUNMEAN - Very fast running mean (aka moving average) filter For vectors, Y = RUNMEAN(X,M) computes a running mean (also known as moving average) on the elements of the vector X. It uses a window of 2*M+1 datapoints. M an positive integer defining (half) the size of the window. In pseudo code: Y(i) = sum(X(j)) / (2*M+1), for j = (i-M):(i+M), and i=1:length(X) For matrices, Y = RUNMEAN(X,M) or RUNMEAN(X,M,[]) operates on the first non-singleton dimension of X. RUNMEAN(X,M,DIM) computes the running mean along the dimension DIM. If the total window size (2*M+1) is larger than the size in dimension DIM, the overall average along dimension DIM is computed. As always with filtering, the values of Y can be inaccurate at the edges. RUNMEAN(..., MODESTR) determines how the edges are treated. MODESTR can be one of the following strings: 'edge' : X is padded with first and last values along dimension DIM (default) 'zero' : X is padded with zeros 'mean' : X is padded with the mean along dimension DIM X should not contains NaNs, yielding an all NaN result. NaNs can be replaced by using, e.g., "inpaint_nans" created by John D'Errico. Examples runmean([1:5],1) % -> 1.33 2 3 4 4.67 runmean([1:5],1,'mean') % -> 2 2 3 4 4 runmean([2:2:10],1,1) % dimension 1 is larger than 2*(M=1)+1 ... % -> 2 4 6 8 10 runmean(ones(10,7),3,2,'zero') ; % along columns, using mode 'zero' runmean(repmat([1 2 4 8 NaN 5 6],5,1),2,2) ; % -> all NaN result A = rand(10,10) ; A(2,7) = NaN ; runmean(A,3,2) ; % -> column 7 is all NaN runmean(1:2:10,100) % mean % -> 5 5 5 5 5 This is an incredibly fast implementation of a running mean, since execution time does not depend on the size of the window. See also MEAN, FILTER
0001 function Y = runmean(X, m, dim, modestr) ; 0002 % RUNMEAN - Very fast running mean (aka moving average) filter 0003 % For vectors, Y = RUNMEAN(X,M) computes a running mean (also known as 0004 % moving average) on the elements of the vector X. It uses a window of 0005 % 2*M+1 datapoints. M an positive integer defining (half) the size of the 0006 % window. In pseudo code: 0007 % Y(i) = sum(X(j)) / (2*M+1), for j = (i-M):(i+M), and i=1:length(X) 0008 % 0009 % For matrices, Y = RUNMEAN(X,M) or RUNMEAN(X,M,[]) operates on the first 0010 % non-singleton dimension of X. RUNMEAN(X,M,DIM) computes the running 0011 % mean along the dimension DIM. 0012 % 0013 % If the total window size (2*M+1) is larger than the size in dimension 0014 % DIM, the overall average along dimension DIM is computed. 0015 % 0016 % As always with filtering, the values of Y can be inaccurate at the 0017 % edges. RUNMEAN(..., MODESTR) determines how the edges are treated. MODESTR can be 0018 % one of the following strings: 0019 % 'edge' : X is padded with first and last values along dimension 0020 % DIM (default) 0021 % 'zero' : X is padded with zeros 0022 % 'mean' : X is padded with the mean along dimension DIM 0023 % 0024 % X should not contains NaNs, yielding an all NaN result. NaNs can be 0025 % replaced by using, e.g., "inpaint_nans" created by John D'Errico. 0026 % 0027 % Examples 0028 % runmean([1:5],1) 0029 % % -> 1.33 2 3 4 4.67 0030 % runmean([1:5],1,'mean') 0031 % % -> 2 2 3 4 4 0032 % runmean([2:2:10],1,1) % dimension 1 is larger than 2*(M=1)+1 ... 0033 % % -> 2 4 6 8 10 0034 % runmean(ones(10,7),3,2,'zero') ; % along columns, using mode 'zero' 0035 % runmean(repmat([1 2 4 8 NaN 5 6],5,1),2,2) ; 0036 % % -> all NaN result 0037 % A = rand(10,10) ; A(2,7) = NaN ; 0038 % runmean(A,3,2) ; 0039 % % -> column 7 is all NaN 0040 % runmean(1:2:10,100) % mean 0041 % % -> 5 5 5 5 5 0042 % 0043 % This is an incredibly fast implementation of a running mean, since 0044 % execution time does not depend on the size of the window. 0045 % 0046 % See also MEAN, FILTER 0047 0048 % for Matlab R13 0049 % version 3.0 (sep 2006) 0050 % Jos van der Geest 0051 % email<EMAIL_ADDRESS>0052 0053 % History: 0054 % 1.0 (2003) created, after a snippet from Peter Acklam (?) 0055 % 1.1 (feb 2006) made suitable for the File Exchange (extended help and 0056 % documentation) 0057 % 1.2 (feb 2006) added a warning when the window size is too big 0058 % 1.3 (feb 2006) improved help section 0059 % 2.0 (sep 2006) working across a dimension of a matrix. 0060 % 3.0 (sep 2006) several treatments of the edges. 0061 0062 % Acknowledgements: (sep 2006) Thanks to Markus Hahn for the idea of 0063 % working in multi-dimensions and the way to treat edges. 0064 0065 error(nargchk(2,4,nargin)) ; 0066 0067 if ~isnumeric(m) || (numel(m) ~= 1) || (m < 0) || fix(m) ~= m, 0068 error('The window size (M) should be a positive integer') ; 0069 end 0070 0071 if nargin == 2, 0072 dim = [] ; 0073 modestr = 'edge' ; 0074 elseif nargin==3, 0075 if ischar(dim), 0076 % no dimension given 0077 modestr = dim ; 0078 dim = [] ; 0079 else 0080 modestr = 'edge' ; 0081 end 0082 end 0083 0084 modestr = lower(modestr) ; 0085 0086 % check mode specifier 0087 if ~ismember(modestr,{'edge','zero','mean'}), 0088 error('Unknown mode') ; 0089 end 0090 0091 szX = size(X) ; 0092 if isempty(dim), 0093 dim = min(find(szX>1)) ; 0094 end 0095 0096 if m == 0 || dim > ndims(X), 0097 % easy 0098 Y = X ; 0099 else 0100 mm = 2*m+1 ; 0101 if mm >= szX(dim), 0102 % if the window is larger than X, average all 0103 sz2 = ones(size(szX)) ; 0104 sz2(dim) = szX(dim) ; 0105 Y = repmat(mean(X,dim),sz2) ; 0106 else 0107 % here starts the real stuff 0108 % shift dimensions so that the desired dimensions comes first 0109 [X, nshifts] = shiftdim(X, dim-1); 0110 szX = size(X) ; 0111 % make the rest of the dimensions columns, so we have a 2D matrix 0112 % (suggested of Markus Hahn) 0113 X = reshape(X,szX(1),[]) ; 0114 % select how to pad the matrix 0115 switch (modestr), 0116 case 'edge' 0117 % pad with first and last elements 0118 Xfirst = repmat(X(1,:),m,1) ; 0119 Xlast = repmat(X(end,:),m,1) ; 0120 case 'zero' 0121 % pad with zeros 0122 Xfirst = zeros(m,1) ; 0123 Xlast= zeros(m,1) ; 0124 case 'mean', 0125 % pad with the average 0126 Xfirst = repmat(mean(X,1),m,1) ; 0127 Xlast = Xfirst ; 0128 end 0129 % pad the array 0130 Y = [zeros(1,size(X,2)) ; Xfirst ; X ; Xlast] ; 0131 % the cumsum trick (by Peter Acklam ?) 0132 Y = cumsum(Y,1) ; 0133 Y = (Y(mm+1:end,:)-Y(1:end-mm,:)) ./ mm ; 0134 0135 % reshape into original size 0136 Y = reshape(Y,szX) ; 0137 % and re-shift the dimensions 0138 Y = shiftdim(Y,ndims(Y)-nshifts) ; 0139 end 0140 end 0141 0142 % ===================== 0143 % CODE OF VERSION 1.3 0144 % ===================== 0145 0146 % function Y = runmean(X,m) ; 0147 % % RUNMEAN - Very fast running mean filter for vectors 0148 % % Y = RUNMEAN(X,M) computes a running mean on vector X using a window of 0149 % % 2*M+1 datapoints. X is a vector, and M an positive integer defining 0150 % % (half) the size of the window. In pseudo code: 0151 % % Y(i) = sum(X(j)) / (2*M+1), for j = (i-M):(i+M), and i=1:length(X) 0152 % % 0153 % % If the total window size (2M+1) is larger than the length of the vector, the overall 0154 % % average is returned. 0155 % % 0156 % % Example: 0157 % % runmean(1:10,1) % -> 0158 % % [1.3333 2 3 4 5 6 7 8 9 9.6667] 0159 % % 0160 % % This is an incredibly fast implementation of a running average, since 0161 % % execution time does not depend on the size of the window. 0162 % % 0163 % % X should not contains NaNs (a NaN will result in a all NaN result) 0164 % % At both ends the values of Y can be inaccurate, as the first and last 0165 % % values of X are used multiple times. 0166 % % 0167 % % See also MEAN 0168 % 0169 % % for Matlab R13 0170 % % version 1.3 (feb 2006) 0171 % % Jos van der Geest 0172 % % email<EMAIL_ADDRESS>0173 % 0174 % % History: 0175 % % 1.0 (2003) created, after a snippet from Peter Acklam (?) 0176 % % 1.1 (feb 2006) made suitable for the File Exchange (extended help and 0177 % % documentation) 0178 % % 1.2 (feb 2006) added a warning when the window size is too big 0179 % % 1.3 (feb 2006) improved help section 0180 % 0181 % error(nargchk(2,2,nargin)) ; 0182 % 0183 % sz = size(X) ; 0184 % 0185 % if numel(sz) ~= 2 || (min(sz) ~= 1), 0186 % error('X should be a vector') ; 0187 % end 0188 % 0189 % if any(isnan(X)), 0190 % error('NaNs cannot be dealt with') ; 0191 % end 0192 % 0193 % if ~isnumeric(m) || (numel(m) ~= 1) || (m < 0) || fix(m) ~= m, 0194 % error('The window size (M) should be a positive integer') ; 0195 % elseif m == 0, 0196 % Y = X ; 0197 % return ; 0198 % end 0199 % 0200 % mm = 2*m+1 ; 0201 % 0202 % if mm >= prod(sz), 0203 % % if the window is larger than X, average all 0204 % warning('Window size is larger than the length of the vector.') 0205 % Y = repmat(mean(X),sz) ; 0206 % else 0207 % % the cumsum trick ... 0208 % Y = [repmat(X(1),m,1) ; X(:) ; repmat(X(end),m,1)] ; 0209 % Y = [0 ; cumsum(Y)] ; 0210 % Y = (Y(mm+1:end)-Y(1:end-mm)) / mm ; 0211 % Y = reshape(Y,sz) ; 0212 % end 0213


U.S. now complicit in Israelis’ West Bank land grab
Criticism of the Israeli government is not anti-Semitism. Trump would have us believe otherwise. He is now saying that Israeli settlements in the occupied territories are legal. In doing so our government is being complicit to a noxious land grab consistent with the U.S. government’s recognition of Jerusalem as the Israeli capital.
I recently read an article reported by BBC News about a U.S. citizen, James Strauss, being denied citizenship by Germany. That country is saying that his father left Germany voluntarily and thus his son does not qualify. I won’t get into the specifics of his situation.
It is ironic to see the Israeli government doing the same thing to the Palestinians as the German government is now doing to Mr. Strauss. And Trump is helping the Israeli government do this. I believe that I am correct in saying that Israeli Prime Minister Netanyahu has never enjoyed leading a majority in his parliament. A large number of Jewish Israelis object to his treatment of Israelis of Arab descent and of Palestinians in the occupied territory. By siding with Netanyahu, Trump is abandoning America’s place as arbitrator and facilitator for peace and justice as determined by Israelis and Palestinians. Thanks to him the U.S. government is losing its reputation for honesty and objectivity.
Mike Molly
Edmonds


[1] Y. Todo. Properties of energetic-particle continuum modes destabilized by energetic ions with beam-like velocity distributions. Phys. Plasmas (1994-present), 13(8):–, 2006.
[2] John Wesson. Tokamaks. Oxford University Press, 2004.
[3] Z. Lin, W. M. Tang, and W. W. Lee. Gyrokinetic particle simulation of neoclassical transport. Physics of Plasmas, 2(8):2975, 1995.
[4] Allen H. Boozer. Physics of magnetically conﬁned plasmas. Rev. Mod. Phys., 76:1071–1141, Jan 2005.
[5] Shaojie Wang. Finite bootstrap current density and ﬁnite neoclassical reduction of electrical conductivity at the magnetic axis of a tokamak. Phys. Fluids, 5(9):3319–3324, 1998.
[6] H. S. Zhang, Z. Lin, I. Holod, X. Wang, Y. Xiao, and W. L. Zhang. Gyrokinetic particle simulation of beta-induced alfvén eigenmode. Phys. Plasmas, 17(11):112505, 2010.


Guns N’ Roses Reunion Tour is Third Biggest Grossing in History
by Martin KieltyThe once-impossible reunion tour that saw Guns N’ Roses icons Axl Rose, Slash and Duff McKagan play together again is the third biggest grossing road trip of all time, Billboard reported.
Titled Not in This Lifetime after an answer Rose once gave to a question about working with Slash again – and opening with Rose breaking his foot at the first show – the tour began in 2016 and ended on Nov. 3. In that period the band sold 5,371,891 tickets and grossed $584.2 million from 158 concerts. Ed Sheeran holds the top spot with $775 million grossed during his Divide tour of 2017-2019, and U2 remain in second place with their 360º tour, which took in $736 million between 2009-2011.
“The tour was rooted in North America, with 87 of 158 shows (55%) taking place in the U.S., Canada, and Mexico,” Billboard noted. “But there were also multiple visits to Europe (31 shows), Asia (16) and South America (15), plus eight dates in Australia and one in Johannesburg, South Africa. “With more time in North America, the band was able to play a more even mix of stadiums and arenas, as opposed to quicker runs of only stadiums internationally. Their home-continent touring amounted to $258.5 million and 2.3 million tickets sold, still far ahead of Europe’s $166.1 million.”
Guns N’ Roses made more than $10 million at a single engagement five times, and sold more than 100,000 tickets for a single engagement on four occasions. The most successful of those was their two-night stop at London Stadium, U.K. in June 2017, where they grossed $17.7 million and sold 140,877 tickets.
The band are expected to turn their attention to their first album since 2008’s Chinese Democracy. “[T]here's been so much talk about this Guns N’ Roses record, which we haven't actually done anything with,” guitarist Slash said in April. “So we're gonna sort of focus on that.”
Guns N' Roses Lineup Changes: A Complete Guide (We Think)
Axl Rose, Izzy Stradlin, Chris Weber, Johnny Kreiss and various bassists (Rose / Hollywood Rose, 1983-1984)
This very early lineup of Hollywood Roses, a precursor to Guns N' Roses, records a five-song demo. Stradlin had been childhood friends with Axl Rose.
Axl Rose, Slash, Steven Adler, Steven Darrow (Hollywood Rose, 1984)
Slash briefly joins, seemingly inching Guns N' Roses closer to its classic lineup, but then Stradlin leaves. A final Hollywood Rose show at the Troubadour briefly brings everything to a halt.
Duff McKagan, Slash, Steven Adler, with various singers (Road Crew, 1985)
Slash, Adler and McKagan go on form Road Crew, but are without a singer since Rose was now with L.A. Guns. Auditions go nowhere, however, and they split.
Axl Rose, Izzy Stradlin, Tracii Guns, Ole Beich, Rob Gardner (1985)
Meanwhile, L.A. Guns grow into a new band, which Axl and Tracii retitle by combining their stage names. Soon, Guns N' Roses return to the Troubadour.
Axl Rose, Izzy Stradlin, Tracii Guns, Duff McKagan, Rob Gardner (1985)
Beich is quickly replaced by Duff McKagan, who also had booking connections. Those rough-and-tumble early dates became known as the Hell Tour.
Axl Rose, Izzy Stradlin, Slash, Duff McKagan, Rob Gardner (1985)
Guns' failure to make rehearsal leads the band back to Slash, who now had a musical connection with the newly recruited McKagan as well.
Axl Rose, Izzy Stradlin, Slash, Duff McKagan, Steven Adler (1985-1990)
McKagan then brings in the final piece of the Guns N' Roses classic-era lineup, as the band adds Adler from Road Crew. A pair of multi-platinum albums follow.
Axl Rose, Izzy Stradlin, Slash, Duff McKagan, Steven Adler, Dizzy Reed (1990)
Keyboardist Reed, a friend of Rose's, adds further depth to their sound in the run up to 'Use Your Illusion I and II.' He eventually becomes the band's second-longest tenured member ever, after Rose.
Axl Rose, Izzy Stradlin, Slash, Duff McKagan, Matt Sorum, Dizzy Reed (1990)
An earlier bandmate of Reed's, Sorum takes over for Adler, who has struggled with drug addiction. The 'Use Your Illusion' albums go on sell 14 million copies in the U.S. alone.
 Clarke and Slash become close, leading to later solo collaborations.
Guns N' Roses + Background Singers, Horns (1991)
The expansive 'Use Your Illusion I and II' projects led to a similarly overstuffed tour that featured a 12-piece band including an additional keyboardist, three background vocalists and the 976 Horns.
Axl Rose, Slash, Duff McKagan, Matt Sorum, Dizzy Reed, Paul Tobias (1994-1996)
Tobias, a childhood friend who collaborated with Axl in Hollywood Rose, takes over for Clarke – and sparks the next lineup shift. Slash balks, and soon departs.
Axl Rose, Duff McKagan, Matt Sorum, Dizzy Reed, Paul Tobias, Robin Finck (1997)
Finck takes over for Slash, after a stint as Nine Inch Nails' touring guitarist. But first, simmering tensions led to a blow up over an update of 'Sympathy for the Devil,' recorded without Slash's friend Clarke. Slash calls this Rolling Stones cover "the sound of the band breaking up."
Axl Rose, Duff McKagan, Dizzy Reed, Paul Tobias, Robin Finck, Josh Freese (1997)
Sorum also found it difficult to work alongside Tobias, once describing him in Q magazine as the "Yoko Ono of Guns N' Roses." Sorum is replaced by Freese, best known for his tenure with Devo, later played with Nine Inch Nails, too.
Axl Rose, Dizzy Reed, Paul Tobias, Robin Finck, Josh Freese, Tommy Stinson, Chris Pitman (1998-1999)
McKagan's departure leaves Rose as the band's final classic-era member. Stinson, of Replacements fame, takes over on bass. Pitman, a multi-instrumentalist, had earlier worked with Tool.
Guns N' Roses + Other Guitarists
Navarro, of Jane's Addiction and the Red Hot Chili Peppers, plays guitar on "Oh My God," from 1999's 'End of Days' soundtrack. Zakk Wylde also auditioned at one point.
Axl Rose, Dizzy Reed, Paul Tobias, Josh Freese, Tommy Stinson, Chris Pitman, Buckethead (2000)
Finck is replaced by Brian Carroll, a guitarist whose on-stage appearance led to the nickname Buckethead. Carroll continues a very busy, more experimental solo career.
Axl Rose, Dizzy Reed, Paul Tobias, Tommy Stinson, Chris Pitman, Buckethead, Brain (2000)
Freese leaves to form A Perfect Circle with Maynard James Keenan. He's succeeded by Bryan "Brain" Mantia, a childhood friend of Buckethead's who also had a stint in Primus.
Axl Rose, Dizzy Reed, Paul Tobias, Tommy Stinson, Chris Pitman, Buckethead, Brain, Robin Finck (2000-2002)
Finck returns to give Guns N' Roses a three-guitar sound that Axl Rose has tended to favor in the band's latter-day era. Work with Nine Inch Nails continues.
Axl Rose, Dizzy Reed, Tommy Stinson, Chris Pitman, Buckethead, Brain, Robin Finck, Richard Fortus (2002-2004)
A smattering of long-awaited live dates followed, but Tobias ultimately left in frustration over the band's general inactivity. Successor Richard Fortus had been with the Psychedelic Furs.
Axl Rose, Dizzy Reed, Tommy Stinson, Chris Pitman, Brain, Robin Finck, Richard Fortus, Ron Thal (2006)
After mounting their first tour since 1993, Guns N' Roses saw the busy Buckethead replaced by Bumblefoot, who'd come recommended by Joe Satriani. Work continues on Guns N' Roses' first album in a decade.
Axl Rose, Dizzy Reed, Tommy Stinson, Chris Pitman, Robin Finck, Richard Fortus, Ron Thal, Frank Ferrer (2006-2009)
Ferrer, who had previously appeared with Fortus in the Psychedelic Furs, completes a lineup that finally releases 'Chinese Democracy.' The long-delayed album ultimately featured work from several former members, as well.
Axl Rose, Dizzy Reed, Tommy Stinson, Chris Pitman, Richard Fortus, Ron Thal, Frank Ferrer, DJ Ashba (2009-2015)
A former collaborator with Steven Adler in BulletBoys, Ashba replaces Finck in time for the world tour in support of 'Chinese Democracy.' Finck went back to work for Nine Inch Nails again.
Guns N' Roses + Duff McKagan (2014)
With Stinson temporarily occupied by a brief Replacements reunion, McKagan rejoins Guns N' Roses for a six-show 2014 South American tour.
Axl Rose, Dizzy Reed, Tommy Stinson, Chris Pitman, Richard Fortus, Frank Ferrer (2015)
Ashba and then Thal split with Guns N' Roses, ending a lengthy period of touring activity and stability. Their twin departures follow news that Rose and Slash have rekindled their friendship, sparking reunion rumors.
Axl Rose, Slash, Duff McKagan, Dizzy Reed, Richard Fortus, Frank Ferrer & Melissa Reese (2016-?)
In early 2016 Guns N' Roses announced that Axl Rose, Slash and Duff McKagan would reunite for the "Not in this Lifetime" tour, the first time all three have been on stage together since 1993. The lineup for their first show, April 1st at the Troubadour in Los Angeles, also featured longtime keyboardist Dizzy Reed, guitarist Richard Fortus, drummer Frank Ferrer, and second keyboardist Melissa Reese.


| fkGraphics reference pages |
S=UISEGMENT() S=UISEGMENT(X,Y,S)
S=UISEGMENT() plots vector Y vs X in a slider plot, lets the user define segments and returns the start and end times of each segment in the nx2 matrix S. Middle mouse button adds a segment, right mouse button deletes a segment.
S=UISEGMENT(X,Y,S) takes a nx2 matrix of initial segments
| plotpolyline | Toolbox page | hasinterface |


Readings
books
List of all books that I have read and their reviews
- Skin in the Game by Taleb
- Meditations by Aurelius
- Bhagvat Gita
- Shoe Dog
- Coming Storm
- Ender’s Game
- Deep Work
- So Good They Can’t Ignore You
- Zero to One
- Ego is the Enemy
List of Books I want to re-read
- Zero to One
- Deep Work
- So Good They Can’t Ignore You
- Meditations by Aurelius
- Bhagvat Gita
Book Wish list
Black Swan by Taleb


Emirates Airline profits nearly triple in half-year
DUBAI, Nov 7 — Emirates Airline, the largest carrier in the Middle East, today reported a 282-per cent rise in half-year net profits, mainly thanks to a drop in operating costs and fuel prices.
The result was a change of fortunes for the Dubai carrier, which for the full-year to the end of March took a heavy hit from high oil prices and currency fluctuations.
The carrier said it posted a net profit of US$235 million (RM969 million) in the first six months of the current financial year compared to just US$62 million in the same period last year.
The airline attributed the soaring profits to a sharp drop in the cost of fuel which accounts for almost a third of company spending.
An eight-per cent drop in operating costs and a rise in the number of passengers per flight also contributed to the healthy results.
“The lower fuel cost was a welcome respite as we saw our fuel bill drop by AED 2.0 billion compared to the same period last year,” Sheikh Ahmed bin Saeed Al-Maktoum, Chairman and CEO of Emirates Airline and Group, said in a statement.
“However, unfavourable currency movements wiped off approximately AED 1.2 billion from our profits,” Sheikh Ahmed said.
On average, fuel costs were 13 per cent lower compared to the same period last year, the airline said.
In the last full year, Emirates’ net profit dived 69 per cent to just US$237 million due to high oil prices and currency fluctuations.
“The global outlook is difficult to predict, but we expect the airline and travel industry to continue facing headwinds over the next six months with stiff competition adding downward pressure on margins,” Sheikh Ahmed said.
The airline said its revenue in the April to September period dropped three per cent to US$12.9 billion compared to US$13.3 billion in the same period last year.
Emirates carried 29.6 million passengers in the six-month period, down two per cent.
The airline serves a global network spanning over 158 destinations in 84 countries. Its fleet stands at 267 large aircraft, including over more than 100 Airbus 380 superjumbos. — AFP


--- title: Felix Mulder ---
I work in developer productivity. My main area of focus is making sure that merges to Stripe's monorepos is able to scale with the growth of our engineering force.
We're looking at having hundreds of concurrent merge submissions per hour. To do this we've implemented speculative builds in order to keep a, de facto, always green main branch.
Led teams that developed the capabilities for interledger transactions and banking infrastructure on a modern banking platform developed using functional languages and cloud technologies.
Taught functional programming in Haskell/Scala to Klarna's engineers and served as an adviser to various teams on Scala and functional programming related solutions.
Implemented the Scala 3 REPL, featuring lots of modern features like tab-completion, syntax highlighting and more.
Implemented semantic error reporting to allow for amazing error messages that tell you what went wrong, offer fixes and give concrete suggestions using your own code as example.
Wrote a documentation compiler - and enabled it to be much more than just creating API reference. It is a full-blown static site generator, where you can cross reference between code and documentation; which makes sure that you both cater to your users and contributors - without duplication.
As release manager, I implemented a release strategy, based on Rust's train model. I also gave several talks on Scala 3, kept the community engaged via workshops and hackathons.
Mentoring student on improvements to documentation compiler. Including type-safe templating engine and compiled documentation, ensuring that any code-snippet is always up-to-date with the released code.
Implemented the next generation documentation tool, alias dottydoc, for Scala. Improvements over the old scaladoc include a full Scala stack from runnable binary to client JavaScript using Scala.js
Working on the next generation Scala compiler, and the tooling surrounding it. This compiler would later go on to become the Scala 3 compiler.
The majority of the work consisted of identifying analyzing and xing issues in the compiler. Major contributions include partial evaluation of statically known function results, implementing a REPL based on Ammonite and laying the groundwork for the next generation documentation tools for Scala.
Master's Thesis: Image Processing Across Multiple Interconnected System-on-Chips
Developed a Linux kernel performance indexing framework, measuring relative performance difference in key parts of the kernel using Python.
Implemented reference counting in Axis's video memory driver for debug purposes. It identified a potential deadlock on its first day of service.
Researched and implemented GPU use cases for Axis's embedded systems using C and OpenGLES.
Built a system for cataloging and maintaining test data. Making more than a terabyte of data not previously cataloged, searchable.
Developed an ordering system and API for Malmö's largest taxi company using Scala, Akka and PostgreSQL. Enabling users to order cabs and track their location in real time.
Developed the second version of the taxi company's iOS app.
Project manager for iOS & Android development on taxi apps.
Data Structures, Abstraction and Design using Java
Programming and Databases
Computer Organization, taught students the basics of computer architecture, assembly and real time systems.
Developed the companion app and backend for a coffee bar and startup incubator. Enabling booking of meeting rooms, ordering products from the bar, Wi-Fi access as well as invoicing.
Webmaster and developer for the daily newspaper Skånska Dagbladet
Available upon request


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The web is accessible by default. Accessibility is designed into the HTML spec.
The Web is a Place of Freedom
Our users have the most freedom of getting to our content.
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CDM - Core Data Model
Franchises
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As a developer, I have the most freedom in how I get to build things
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No other platform allows for such progressive enhancement
The Power of a URL
The power of a single link to a single location cannot be overstated.


--- layout: page title: "About" description: "Hey, 很高兴能认识你." header-img: "img/post-bg-rwd.jpg" ---
a coder, and just a coder.


And a nice little message containing the element so you can remove the inline CSS
Download the warninginlinecss.js file and add the following right before the closing </body> tag
<script src="warninginlinecss.js"></script>


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Q3CameraTransform_Get |
( TQ3Status ) Q3CameraTransform_Get ( TQ3TransformObject _Nonnull theTransform, TQ3CameraTransformData * _Nonnull theData );
Get the data of a camera transform object.
This function is not available in QD3D.
- theTransform
- The camera transform object to query.
- theData
- Receives thedata for the transform object.
Q3CameraTransform_New |
( TQ3TransformObject _Nullable ) Q3CameraTransform_New ( const TQ3CameraTransformData * _Nonnull theData );
Create a new camera transform object.
This function is not available in QD3D.
- theData
- The data for the camera transform object.
Q3CameraTransform_Set |
( TQ3Status ) Q3CameraTransform_Set ( TQ3TransformObject _Nonnull theTransform, const TQ3CameraTransformData * _Nonnull theData );
Set the data of a camera transform object.
This function is not available in QD3D.
- theTransform
- The camera transform object to update.
- theData
- The new data for the transform object.
Q3CameraTransform_Submit |
( TQ3Status ) Q3CameraTransform_Submit ( const TQ3CameraTransformData * _Nonnull theData, TQ3ViewObject _Nonnull theView );
Submit a camera transform in immediate mode. Should only be called
within a submitting loop.
This function is not available in QD3D.
- theData
- The data for the camera transform.
- theView
- The view currently being submitted to.
Q3MatrixTransform_Get |
( TQ3Status ) Q3MatrixTransform_Get ( TQ3TransformObject _Nonnull transform, TQ3Matrix4x4 * _Nonnull matrix );
Get the matrix of a matrix transform.
- transform
- The matrix transform object.
- matrix
- Receives the matrix of the transform.
Q3MatrixTransform_New |
( TQ3TransformObject _Nullable ) Q3MatrixTransform_New ( const TQ3Matrix4x4 * _Nonnull matrix );
Create a new matrix transform.
- matrix
- Initial matrix of the transform.
Q3MatrixTransform_Set |
( TQ3Status ) Q3MatrixTransform_Set ( TQ3TransformObject _Nonnull transform, const TQ3Matrix4x4 * _Nonnull matrix );
Change the matrix of a matrix transform.
- transform
- The matrix transform object.
- matrix
- The new matrix.
Q3MatrixTransform_Submit |
( TQ3Status ) Q3MatrixTransform_Submit ( const TQ3Matrix4x4 * _Nonnull matrix, TQ3ViewObject _Nonnull view );
Submit a matrix transform in immediate mode.
Should only be used within a submitting loop.
- matrix
- Matrix of the desired transform.
- view
- A view object.
Q3QuaternionTransform_Get |
( TQ3Status ) Q3QuaternionTransform_Get ( TQ3TransformObject _Nonnull transform, TQ3Quaternion * _Nonnull quaternion );
Get the quaternion data of a quaternion transform object.
- transform
- A quaternion transform object.
- quaternion
- Receives the quaternion data specifying the transform.
Q3QuaternionTransform_New |
( TQ3TransformObject _Nullable ) Q3QuaternionTransform_New ( const TQ3Quaternion * _Nonnull quaternion );
Create a new quaternion transform object.
- quaternion
- Quaternion data specifying the transform.
Q3QuaternionTransform_Set |
( TQ3Status ) Q3QuaternionTransform_Set ( TQ3TransformObject _Nonnull transform, const TQ3Quaternion * _Nonnull quaternion );
Change the quaternion data of a quaternion transform object.
- transform
- A quaternion transform object.
- quaternion
- Quaternion data specifying the transform.
Q3QuaternionTransform_Submit |
( TQ3Status ) Q3QuaternionTransform_Submit ( const TQ3Quaternion * _Nonnull quaternion, TQ3ViewObject _Nonnull view );
Submit a quaternion transform in immediate mode. Should only be called
within a submitting loop.
- quaternion
- Quaternion data specifying the transform.
- view
- A view object.
Q3RasterizeCameraTransform_New |
( TQ3TransformObject _Nullable ) Q3RasterizeCameraTransform_New (void);
Create a new rasterize camera transform object.
A rasterize camera object is a camera transform object which
adjusts the camera to allow rasterizing to a draw context.
When this type of transform is active, x and y vertex coordinates
reflect pixel (or sub-pixel) coordinates. The z coordinate ranges
from 0.0 to 1.0 (where 0.0 is the front of the scene, and 1.0 is
the back).
The x/y coordinate system matches that of the draw context being
rendered to when the transform is submitted. The origin is placed
at the top left of the draw context, while the dimensions of the
draw context provide the coordinates of the bottom right "pixel".
Any geometry type or rendering state may be submitted while this
transform is active, however some renderers may require transparent
objects to be sorted manually to their correct position within
the scene.
This function is not available in QD3D.
Q3RasterizeCameraTransform_Submit |
( TQ3Status ) Q3RasterizeCameraTransform_Submit ( TQ3ViewObject _Nonnull theView );
Submit a rasterize camera transform in immediate mode. Should only
be called within a submitting loop.
This function is not available in QD3D.
- theView
- The view currently being submitted to.
Q3ResetTransform_New |
( TQ3TransformObject _Nullable ) Q3ResetTransform_New (void);
Create a new reset transform.
When transforms are submitted, they normally concatenate together, as
modified by groups or push and pop operations. Submitting a reset
transform is a shortcut which sets the current transform to the identity.
Q3ResetTransform_Submit |
( TQ3Status ) Q3ResetTransform_Submit ( TQ3ViewObject _Nonnull view );
Submit a reset transform in immediate mode. This should only be called
within a submitting loop.
- view
- A view object.
Q3RotateAboutAxisTransform_GetAngle |
( TQ3Status ) Q3RotateAboutAxisTransform_GetAngle ( TQ3TransformObject _Nonnull transform, float * _Nonnull radians );
Get the angle of rotation of a rotate-about-axis transform object.
- transform
- A rotate-about-axis transform object.
- radians
- Receives the angle of rotation, in radians.
Q3RotateAboutAxisTransform_GetData |
( TQ3Status ) Q3RotateAboutAxisTransform_GetData ( TQ3TransformObject _Nonnull transform, TQ3RotateAboutAxisTransformData * _Nonnull data );
Get the state of a rotate-about-axis transform object.
- transform
- A rotate-about-axis transform object.
- data
- Receives the state of the transform.
Q3RotateAboutAxisTransform_GetOrientation |
( TQ3Status ) Q3RotateAboutAxisTransform_GetOrientation ( TQ3TransformObject _Nonnull transform, TQ3Vector3D * _Nonnull axis );
Get the axis direction of a rotate-about-axis transform object.
- transform
- A rotate-about-axis transform object.
- axis
- Receives the axis direction vector.
Q3RotateAboutAxisTransform_GetOrigin |
( TQ3Status ) Q3RotateAboutAxisTransform_GetOrigin ( TQ3TransformObject _Nonnull transform, TQ3Point3D * _Nonnull origin );
Get a point lying on the axis of a rotate-about-axis transform object.
- transform
- A rotate-about-axis transform object.
- origin
- Receives a point on the desired axis of rotation.
Q3RotateAboutAxisTransform_New |
( TQ3TransformObject _Nullable ) Q3RotateAboutAxisTransform_New ( const TQ3RotateAboutAxisTransformData * _Nonnull data );
Create a new transform object for rotation about an arbitrary axis.
Note that the orientation vector must be normalized.
- data
- Structure specifying the initial state of the transform.
Q3RotateAboutAxisTransform_SetAngle |
( TQ3Status ) Q3RotateAboutAxisTransform_SetAngle ( TQ3TransformObject _Nonnull transform, float radians );
Change the angle of rotation of a rotate-about-axis transform object.
- transform
- A rotate-about-axis transform object.
- radians
- New angle of rotation, in radians.
Q3RotateAboutAxisTransform_SetData |
( TQ3Status ) Q3RotateAboutAxisTransform_SetData ( TQ3TransformObject _Nonnull transform, const TQ3RotateAboutAxisTransformData * _Nonnull data );
Set the state of a rotate-about-axis transform object.
- transform
- A rotate-about-axis transform object.
- data
- Structure specifying the new state of the transform.
Q3RotateAboutAxisTransform_SetOrientation |
( TQ3Status ) Q3RotateAboutAxisTransform_SetOrientation ( TQ3TransformObject _Nonnull transform, const TQ3Vector3D * _Nonnull axis );
Set the axis direction of a rotate-about-axis transform object.
You must provide a normalized vector.
- transform
- A rotate-about-axis transform object.
- axis
- New axis direction vector (normalized).
Q3RotateAboutAxisTransform_SetOrigin |
( TQ3Status ) Q3RotateAboutAxisTransform_SetOrigin ( TQ3TransformObject _Nonnull transform, const TQ3Point3D * _Nonnull origin );
Specify a new point lying on the axis of a rotate-about-axis transform object.
- transform
- A rotate-about-axis transform object.
- origin
- A point on the desired axis of rotation.
Q3RotateAboutAxisTransform_Submit |
( TQ3Status ) Q3RotateAboutAxisTransform_Submit ( const TQ3RotateAboutAxisTransformData * _Nonnull data, TQ3ViewObject _Nonnull view );
Submit a rotate-about-axis transform in immediate mode.
Should only be called within a submitting loop.
- data
- Structure specifying the state of the transform.
- view
- A view object.
Q3RotateAboutPointTransform_GetAboutPoint |
( TQ3Status ) Q3RotateAboutPointTransform_GetAboutPoint ( TQ3TransformObject _Nonnull transform, TQ3Point3D * _Nonnull about );
Get a point on the axis of rotation of a rotate-about-point transform.
- transform
- A rotate-about-point transform object.
- about
- Receives a point on the axis of rotation.
Q3RotateAboutPointTransform_GetAngle |
( TQ3Status ) Q3RotateAboutPointTransform_GetAngle ( TQ3TransformObject _Nonnull transform, float * _Nonnull radians );
Get the angle of a rotate-about-point transform.
- transform
- A rotate-about-point transform object.
- radians
- Receives the angle in radians.
Q3RotateAboutPointTransform_GetAxis |
( TQ3Status ) Q3RotateAboutPointTransform_GetAxis ( TQ3TransformObject _Nonnull transform, TQ3Axis * _Nonnull axis );
Get the axis of a rotate-about-point transform.
- transform
- A rotate-about-point transform object.
- axis
- Receives the enumerated value specifying the axis.
Q3RotateAboutPointTransform_GetData |
( TQ3Status ) Q3RotateAboutPointTransform_GetData ( TQ3TransformObject _Nonnull transform, TQ3RotateAboutPointTransformData * _Nonnull data );
Get the state of a rotate-about-point transform.
- transform
- A rotate-about-point transform object.
- data
- Receives the state of the transform.
Q3RotateAboutPointTransform_New |
( TQ3TransformObject _Nullable ) Q3RotateAboutPointTransform_New ( const TQ3RotateAboutPointTransformData * _Nonnull data );
Create a new transform for rotation about an axis that is parallel to
the x, y, or z axis.
- data
- Structure containing the initial state of the transform.
Q3RotateAboutPointTransform_SetAboutPoint |
( TQ3Status ) Q3RotateAboutPointTransform_SetAboutPoint ( TQ3TransformObject _Nonnull transform, const TQ3Point3D * _Nonnull about );
Change the point on the axis of rotation of a rotate-about-point transform.
- transform
- A rotate-about-point transform object.
- about
- A point on the desired axis.
Q3RotateAboutPointTransform_SetAngle |
( TQ3Status ) Q3RotateAboutPointTransform_SetAngle ( TQ3TransformObject _Nonnull transform, float radians );
Change the angle of a rotate-about-point transform.
- transform
- A rotate-about-point transform object.
- radians
- The new angle in radians.
Q3RotateAboutPointTransform_SetAxis |
( TQ3Status ) Q3RotateAboutPointTransform_SetAxis ( TQ3TransformObject _Nonnull transform, TQ3Axis axis );
Change the axis of a rotate-about-point transform.
- transform
- A rotate-about-point transform object.
- axis
- The new axis.
Q3RotateAboutPointTransform_SetData |
( TQ3Status ) Q3RotateAboutPointTransform_SetData ( TQ3TransformObject _Nonnull transform, const TQ3RotateAboutPointTransformData * _Nonnull data );
Change the state of a rotate-about-point transform.
- transform
- A rotate-about-point transform object.
- data
- Structure containing the new state of the transform.
Q3RotateAboutPointTransform_Submit |
( TQ3Status ) Q3RotateAboutPointTransform_Submit ( const TQ3RotateAboutPointTransformData * _Nonnull data, TQ3ViewObject _Nonnull view );
Submit a rotate-about-point transform in immediate mode.
Should only be used within a submitting loop.
- data
- Structure containing the state of the transform.
- view
- A view object.
Q3RotateTransform_GetAngle |
( TQ3Status ) Q3RotateTransform_GetAngle ( TQ3TransformObject _Nonnull transform, float * _Nonnull radians );
Get the angle of rotation of a rotate transform.
- transform
- The rotate transform object.
- radians
- Receives the angle in radians.
Q3RotateTransform_GetAxis |
( TQ3Status ) Q3RotateTransform_GetAxis ( TQ3TransformObject _Nonnull renderable, TQ3Axis * _Nonnull axis );
Get the axis of a rotate transform.
- renderable
- The rotate transform object.
- axis
- Receives the enumerated value specifying the axis.
Q3RotateTransform_GetData |
( TQ3Status ) Q3RotateTransform_GetData ( TQ3TransformObject _Nonnull transform, TQ3RotateTransformData * _Nonnull data );
Get the state of a rotate transform object.
- transform
- The rotate transform object.
- data
- Receives the data specifying the state of the transform.
Q3RotateTransform_New |
( TQ3TransformObject _Nullable ) Q3RotateTransform_New ( const TQ3RotateTransformData * _Nonnull data );
Create a transform object for rotation about the x, y, or z axis.
- data
- Data specifying the initial state of the transform.
Q3RotateTransform_SetAngle |
( TQ3Status ) Q3RotateTransform_SetAngle ( TQ3TransformObject _Nonnull transform, float radians );
Change the angle of a rotate transform.
- transform
- The rotate transform object.
- radians
- New angle of rotation in radians.
Q3RotateTransform_SetAxis |
( TQ3Status ) Q3RotateTransform_SetAxis ( TQ3TransformObject _Nonnull transform, TQ3Axis axis );
Change the axis of a rotate transform.
- transform
- The rotate transform object.
- axis
- New axis of rotation.
Q3RotateTransform_SetData |
( TQ3Status ) Q3RotateTransform_SetData ( TQ3TransformObject _Nonnull transform, const TQ3RotateTransformData * _Nonnull data );
Change the data of a rotate transform.
- transform
- The rotate transform object.
- data
- Data specifying the new state of the transform.
Q3RotateTransform_Submit |
( TQ3Status ) Q3RotateTransform_Submit ( const TQ3RotateTransformData * _Nonnull data, TQ3ViewObject _Nonnull view );
Submit a rotate transform in immediate mode.
Should only be used within a submitting loop.
- data
- Data specifying the transform.
- view
- A view object.
Q3ScaleTransform_Get |
( TQ3Status ) Q3ScaleTransform_Get ( TQ3TransformObject _Nonnull transform, TQ3Vector3D * _Nonnull scale );
Get the scale factors of a scale transform.
- transform
- A scale transform object.
- scale
- Receives the vector containing the 3 scale factors.
Q3ScaleTransform_New |
( TQ3TransformObject _Nullable ) Q3ScaleTransform_New ( const TQ3Vector3D * _Nonnull scale );
Create a new scale transform. It multiplies the x, y, and z coordinates by
the components of a given vector. Most commonly, the 3 scale factors are
identical positive numbers.
- scale
- Vector specifying scale factors for each coordinate.
Q3ScaleTransform_Set |
( TQ3Status ) Q3ScaleTransform_Set ( TQ3TransformObject _Nonnull transform, const TQ3Vector3D * _Nonnull scale );
Change the scale factors of a scale transform.
- transform
- A scale transform object.
- scale
- Vector containing the 3 scale factors.
Q3ScaleTransform_Submit |
( TQ3Status ) Q3ScaleTransform_Submit ( const TQ3Vector3D * _Nonnull scale, TQ3ViewObject _Nonnull view );
Submit a scale transform in immediate mode. This should only be called
within a submitting loop.
- scale
- Vector containing the 3 scale factors.
- view
- A view object.
Q3Transform_GetMatrix |
( TQ3Matrix4x4 * _Nonnull ) Q3Transform_GetMatrix ( TQ3TransformObject _Nonnull transform, TQ3Matrix4x4 * _Nonnull matrix );
Get the 4×4 matrix of a transform object.
Non-geometrical transform objects (e.g., camera transforms) can not be
expressed as a single 4×4 matrix. These transforms will return the
identity matrix.
- transform
- A transform object.
- matrix
- Receives the matrix of the transform.
Q3Transform_GetType |
( TQ3ObjectType ) Q3Transform_GetType ( TQ3TransformObject _Nonnull transform );
Get the subtype of a transform object. Returns kQ3TransformTypeMatrix
,
kQ3TransformTypeScale
, kQ3TransformTypeTranslate
,
kQ3TransformTypeRotate
, kQ3TransformTypeRotateAboutPoint
,
kQ3TransformTypeRotateAboutAxis
, kQ3TransformTypeQuaternion
,
kQ3TransformTypeReset
, or kQ3ObjectTypeInvalid
.
- transform
- A transform object.
kQ3ObjectTypeInvalid
.
Q3Transform_Submit |
( TQ3Status ) Q3Transform_Submit ( TQ3TransformObject _Nonnull transform, TQ3ViewObject _Nonnull view );
Submit a transform object. Should only be used within a submitting loop.
- transform
- A transform object.
- view
- A view object.
Q3TranslateTransform_Get |
( TQ3Status ) Q3TranslateTransform_Get ( TQ3TransformObject _Nonnull transform, TQ3Vector3D * _Nonnull translate );
Get the translation vector of a translate transform.
- transform
- A translate transform object.
- translate
- Receives the vector by which the transform translates.
Q3TranslateTransform_New |
( TQ3TransformObject _Nullable ) Q3TranslateTransform_New ( const TQ3Vector3D * _Nonnull translate );
Create a new translation transform.
- translate
- Vector by which to translate.
Q3TranslateTransform_Set |
( TQ3Status ) Q3TranslateTransform_Set ( TQ3TransformObject _Nonnull transform, const TQ3Vector3D * _Nonnull translate );
Change the translation vector of a translate transform.
- transform
- A translate transform object.
- translate
- New vector by which to translate.
Q3TranslateTransform_Submit |
( TQ3Status ) Q3TranslateTransform_Submit ( const TQ3Vector3D * _Nonnull translate, TQ3ViewObject _Nonnull view );
Submit a translate transform in immediate mode. Should only be
called within a submitting loop.
- translate
- Vector by which to translate.
- view
- A view object.
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2019 is set to feature plenty of great tests for the Bobcats that could set the tone for the season.
Here are the top seven games Ohio fans should attend this fall:
Football: Ohio vs. Rhode Island (2 p.m. kickoff, Aug. 31)
Ohio opens the season in Peden against FCS school Rhode Island. There’s been a lot of attention surrounding the Bobcats this summer after they were picked as favorites to win the Mid-American Conference behind the talent of quarterback Nathan Rourke and a solid defense. Ohio should have some fun against the Rams to open up its season.
Women’s soccer: Ohio vs. Bowling Green (1 p.m., Oct. 6)
Last season, the Bobcats experienced an incline of success as the year progressed. They won their first conference tournament game since 2004 in a 2-1 bout against Kent State. Unfortunately for Ohio, its hot season ended in the semifinals in a 1-0 loss to eventual MAC champion Bowling Green.
The Falcons travel to Athens in the middle of the season for a rematch against the Bobcats that can define the year Ohio will have.
Ohio returns a vast majority of its talent from last year and was picked to finish fifth in the conference this season.
Volleyball: Bobcat Invitational (Sept. 13-14)
Kelsey Boeing | DIRECTOR OF PHOTOGRAPHY
Ohio University outside hitter, Lizzie Stephens, hitting back row during the game against Buffalo University on September 28, 2018. (FILE)
Ohio had high hopes ahead of its 2018 season, but they quickly turned into a tough go-around as it only won 13 of its 31 matches.
The Bobcats’ home opener should provide them with a solid test when they host the Bobcat Invitational. This year, the College of Charleston, Connecticut and Virginia will make the trek to The Convo. The trio of teams went a combined 47-48 in 2018 and should provide Ohio a comfortable home opener.
Football: Ohio v. Miami (Ohio) (Nov. 6, Kickoff TBA)
Aside from the fact that the RedHawks are the Bobcats’ archrival, there are plenty of reasons for Ohio fans to get excited about this year’s edition of the “Battle of the Bricks.”
The game kicks off the first of four mid-week games for the Bobcats. Ohio’s loss last season to Miami kept it out of the MAC Championship game in Detroit, and it’ll look to win its second-to-last home game of the 2019 season.
It’s the only game played on the 150th anniversary of college football, so there will be plenty of national buzz in Athens.
Ice hockey: Ohio vs. Michigan-Dearborn (Nov. 1-2, 7:30 p.m.)
When the Bobcats take the ice in Bird Arena against Michigan-Dearborn, they’ll hope to have the brightness of a new coach and new system under wraps.
UM-Dearborn headed into the American Collegiate Hockey Association national tournament last year as the No. 2 seed at 20-1-1. It was knocked out of the tournament by eventual national runner-up Iowa State, who also defeated Ohio en route to its championship appearance.
Ohio and UM-Dearborn haven’t played each other since the 2016-17 season where the teams split the series in Athens.
Field hockey: Ohio vs. Ohio State (Oct. 6, 2 p.m.)
Any time Ohio State makes the quick 72-mile trip southeast, it draws the attention of all Bobcat fans. The teams met last year in Columbus where the Buckeyes won behind a 5-2 performance, but the Bobcats return a vast majority of its talent for the 2019 season.
Ohio (5-12, 2-4 MAC) had its ups and downs last season, but one of its ups featured a winning record at home. A marquee win or a close game against a Big Ten school in the middle of the season would be a big boost to the surging program.
Football: Ohio @ Marshall (Sep. 14, 6:30 p.m.)
Ohio renews one of its oldest nonconference rivalries this season when it makes the 81-mile road trip to Huntington, West Virginia, to play Marshall.
This will be the first meeting for the “Battle for the Bell” since 2015 when Ohio won 21-10. The series first started in 1905, and the Bobcats hold the all-time lead at 33-20-6.
The Thundering Herd are one of the better teams in the Conference USA and return a bundle of talent including quarterback Isaiah Green, who threw for over 2,000 yards last season.


Being your dad has been the greatest joy of my life. Every day I am your dad I feel myself getting a little better. Hope Did I get so luck to have You. I honestly don't know but, I am just going to roll with it! I miss you a lot. Thank you for letting me be your dad. Miss You.


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Responsive Web design is the approach that suggests that design and development should respond to the user's
behavior and environment based on screen size, platform and orientation.
The practice consists of a mix of flexible grids and layouts, images and an intelligent use of CSS media queries.
Mobile first web design shifts the focus from the more traditional desktop-centred design approach to initially creating your website specifically for the mobile experience. Not surprisingly, this shift effectively reverses the traditional approach. Beginning the design process for smaller screens, with the intention to progress to the desktop environment,
makes sense when more users are accessing website content on their mobile devices than anywhere else.
It is improtant because unlike traditional website this approch customises the site for mobile usage meaning faster
downloading of data and better layout and approcah, simply put it makes sense as majority of the customers have mobile phones
and its usage and demand is getting bigger by the day.
Pros And Cons
Sometimes you should ask yourself, why you need to do the same thing everyday when there’s a new bridge to shorten the path.
Think of a framework as a bridge that will help you code faster and easier. Did you notice
I didn’t include the word “better” in the last sentence? Faster and easier doesn’t always mean better,
but we will get to that later.
,
A wireframe is a layout of a web page that demonstrates what interface elements will exist on key pages.
It is a critical part of the interaction design process.
The aim of a wireframe is to provide a visual understanding of a page early in a project to get stakeholder and project team approval before the creative phase gets under way. Wireframes can also be used to create the global and
secondary navigation to ensure the terminology and structure used for the site meets user expectations.


Avoid constructing SQL queries in code that include user input; instead, prefer parameterized stored procedures that use type safe SQL parameters. If stored procedures cannot be used, use parameterized dynamic SQL statements.
Database queries constructed dynamically from user input are susceptible to SQL injection. A successful SQL injection attack enables a malicious user to execute commands on the application's database instance by using the privileges granted to the application's login. Using stored procedures with parameterized SQL is recommended because SQL parameters are type safe and treated as literal values by the database, not as executable code. Parameters are also checked for type and length.
You have two options for avoiding user input in dynamic SQL queries:
Use parameters with stored procedures. Stored procedures alone will not prevent SQL injection. Lack of parameter usage means that stored procedures will be susceptible to SQL injection, especially if they use unfiltered input. The following code shows how to use SqlParameterCollection when calling a stored procedure:
using System.Data;
using System.Data.SqlClient;
using (SqlConnection connection = new SqlConnection(connectionString))
{
DataSet userDataset = new DataSet();
SqlDataAdapter myCommand = new SqlDataAdapter(
"LoginStoredProcedure", connection);
myCommand.SelectCommand.CommandType = CommandType.StoredProcedure;
myCommand.SelectCommand.Parameters.Add("@au_id", SqlDbType.VarChar, 11);
<EMAIL_ADDRESS>= AuthId.Text;
myCommand.Fill(userDataset);
}
In this case, the @au_id parameter is treated as a literal value and not as executable code. Also, the parameter is checked for type and length. In the preceding code example, the input value cannot be longer than 11 characters. If the data does not conform to the type or length defined by the parameter, the SqlParameter class throws an exception.
Use parameters with dynamic SQL. If stored procedures are unavailable, use parameters when constructing dynamic SQL statements. The following code shows how to use SqlParametersCollection with dynamic SQL:
using System.Data;
using System.Data.SqlClient;
using (SqlConnection connection = new SqlConnection(connectionString))
{
DataSet userDataset = new DataSet();
SqlDataAdapter myDataAdapter = new SqlDataAdapter(
"SELECT au_lname, au_fname FROM Authors WHERE au_id = @au_id",
connection);
myCommand.SelectCommand.Parameters.Add("@au_id", SqlDbType.VarChar, 11);
<EMAIL_ADDRESS>= AuthId.Text;
myDataAdapter.Fill(userDataset);
}


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Class GodCard
java.lang.Object
it.polimi.vovarini.model.godcards.GodCard
- All Implemented Interfaces:
java.io.Serializable
public class GodCard
extends java.lang.Object
implements java.io.Serializable
The GodCard class represents a general GodCard
game is the current game played by all the players
name references one of the cards available in the base set of Santorini
- Since:
- 0.1
- See Also:
- Serialized Form
-
Field Summary
Fields Modifier and Type Field Description protected GameDataAccessor
gameData
protected GodName
name
-
Method Summary
Modifier and Type Method Description java.util.List<Point>
computeBuildablePoints()
Function that computes a list of all the points where building a block, independently by the level, is possiblePhase
computeNextPhase(GameDataAccessor gameData)
Method to compute the next phase you should go toPhase
computeNextPhase(GameDataAccessor gameData, boolean skipIfPossible)
Computes the next phase based on the current game state.java.util.List<Point>
computeReachablePoints()
Function that computes a list of all the points where moving is possiblejava.util.List<Construction>
consequences(Construction construction, GameDataAccessor gameData)
This method computes the consequences of a specific action of a GodCard regarding constructionjava.util.List<Movement>
consequences(Movement movement, GameDataAccessor gameData)
This method computes the consequences of a specific action of a GodCard regarding movementboolean
equals(java.lang.Object obj)
Two GodCard objects are equal if they have the same namejava.util.Set<SerializableBiFunction<GameDataAccessor,Point,java.lang.Boolean>>
getConstructionConditions()
Method that returns a Set containing all the ConstructionConditions injected by GodCardsjava.util.Set<SerializableBiFunction<GameDataAccessor,Point,java.lang.Boolean>>
getConstructionConstraints()
Method that returns a Set containing all the ConstructionConstraints injected by GodCardsjava.util.Set<SerializableBiFunction<GameDataAccessor,Point,java.lang.Boolean>>
getMovementConditions()
Method that returns a Set containing all the MovementConditions injected by GodCardsjava.util.Set<SerializableBiFunction<GameDataAccessor,Point,java.lang.Boolean>>
getMovementConstraints()
Method that returns a Set containing all the MovementConstraints injected by GodCardsGodName
getName()
Getter method for the GodCard's namejava.util.Set<SerializablePredicate<Movement>>
getWinningConditions()
Method that returns a Set containing all the WinningConditions injected by GodCardsjava.util.Set<SerializablePredicate<Movement>>
getWinningConstraints()
Method that returns a Set containing all the WinningConstraints injected by GodCardsint
hashCode()
hashCode method for a GodCardboolean
isMovementWinning(Movement movement)
Function that computes if a player has won thanks to a valid movement he wants to performstatic Phase
normalNextPhaseFromConstruction(GameDataAccessor gameData)
Computes the normal flow of the game from Phase.Constructionstatic Phase
normalNextPhaseFromEnd(GameDataAccessor gameData)
Computes the normal flow of the game from Phase.Endstatic Phase
normalNextPhaseFromMovement(GameDataAccessor gameData)
Computes the normal flow of the game from Phase.Movementstatic Phase
normalNextPhaseFromStart(GameDataAccessor gameData)
Computes the normal flow of the game from Phase.Startvoid
setGameData(GameDataAccessor gameData)
Setter method for the GodCard's gameDataboolean
validate(java.util.List<Point> list, Construction construction)
This method computes if a Construction move is valid when compared to the rules of the gameboolean
validate(java.util.List<Point> list, Movement movement)
This method computes if a Movement move is valid when compared to the rules of the game
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Field Details
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Method Details
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normalNextPhaseFromStart
Computes the normal flow of the game from Phase.Start- Parameters:
gameData
- is the Data of the game all players are currently playing- Returns:
- Phase.Movement if the player selected one of his workers, Phase.Start if he did not
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normalNextPhaseFromMovement
Computes the normal flow of the game from Phase.Movement- Parameters:
gameData
- is the Data of the game all players are currently playing- Returns:
- Phase.Construction if the player's movementList is not empty, Phase.Movement otherwise
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normalNextPhaseFromConstruction
Computes the normal flow of the game from Phase.Construction- Parameters:
gameData
- is the Data of the game all players are currently playing- Returns:
- Phase.End if the player's constructionList is not empty, Phase.Construction otherwise
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normalNextPhaseFromEnd
Computes the normal flow of the game from Phase.End- Parameters:
gameData
- is the Data of the game all players are currently playing- Returns:
- Phase.Start
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computeReachablePoints
Function that computes a list of all the points where moving is possible- Returns:
- a list of points that the player can reach from his currentWorker position
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isMovementWinning
Function that computes if a player has won thanks to a valid movement he wants to perform- Parameters:
movement
- is the movement move that the player wants to perform- Returns:
- true if the movement allows the player to win, false otherwise
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computeBuildablePoints
Function that computes a list of all the points where building a block, independently by the level, is possible- Returns:
- a list of points that the player can build upon from his currentWorker position
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computeNextPhase
Method to compute the next phase you should go to- Parameters:
gameData
- is the gameData all players are currently playing- Returns:
- the phase subsequent to the one currently in place
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computeNextPhase
Computes the next phase based on the current game state.- Parameters:
gameData
- An accessor for data pertaining to the game.skipIfPossible
- If the player wants to skip an optional phase even though they could perform a move.- Returns:
- the phase subsequent to the one currently in place
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consequences
This method computes the consequences of a specific action of a GodCard regarding movement- Parameters:
movement
- is the Movement move the GodCard's owner wants to performgameData
- is the Data of the game all players are currently playing- Returns:
- a list of Movements to perform sequentially to grant the correct application of the GodCard's own effect
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consequences
public java.util.List<Construction> consequences(Construction construction, GameDataAccessor gameData)This method computes the consequences of a specific action of a GodCard regarding construction- Parameters:
construction
- is the Movement move the GodCard's owner wants to performgameData
- is the Data of the game all players are currently playing- Returns:
- a list of Constructions to perform sequentially to grant the correct application of the GodCard's own effect
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validate
This method computes if a Movement move is valid when compared to the rules of the game- Parameters:
list
- is a list of all the Reachable points the worker performing the movement can reachmovement
- is the Movement move the player wants to perform- Returns:
- true if the move is valid, false otherwise
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validate
This method computes if a Construction move is valid when compared to the rules of the game- Parameters:
list
- is a list of all the Buildable points the worker performing the construction can reachconstruction
- is the Construction move the player wants to perform- Returns:
- true if the move is valid, false otherwise
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getName
Getter method for the GodCard's name- Returns:
- the name of the GodCard (one of the values of the GodName enumeration)
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setGameData
Setter method for the GodCard's gameData- Parameters:
gameData
- is the Data of the game I want to set as focus for the GodCard
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hashCode
public int hashCode()hashCode method for a GodCard- Overrides:
hashCode
in classjava.lang.Object
- Returns:
- an hashCode representing the GodCard
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equals
public boolean equals(java.lang.Object obj)Two GodCard objects are equal if they have the same name- Overrides:
equals
in classjava.lang.Object
- Parameters:
obj
- The object that this should be compared to.- Returns:
- If this object is equal to obj.
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getMovementConditions
public java.util.Set<SerializableBiFunction<GameDataAccessor,Point,java.lang.Boolean>> getMovementConditions()Method that returns a Set containing all the MovementConditions injected by GodCards- Returns:
- a Set containing all the MovementConditions injected by GodCards
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getMovementConstraints
public java.util.Set<SerializableBiFunction<GameDataAccessor,Point,java.lang.Boolean>> getMovementConstraints()Method that returns a Set containing all the MovementConstraints injected by GodCards- Returns:
- a Set containing all the MovementConstraints injected by GodCards
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getConstructionConditions
public java.util.Set<SerializableBiFunction<GameDataAccessor,Point,java.lang.Boolean>> getConstructionConditions()Method that returns a Set containing all the ConstructionConditions injected by GodCards- Returns:
- a Set containing all the ConstructionConditions injected by GodCards
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getConstructionConstraints
public java.util.Set<SerializableBiFunction<GameDataAccessor,Point,java.lang.Boolean>> getConstructionConstraints()Method that returns a Set containing all the ConstructionConstraints injected by GodCards- Returns:
- a Set containing all the ConstructionConstraints injected by GodCards
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getWinningConditions
Method that returns a Set containing all the WinningConditions injected by GodCards- Returns:
- a Set containing all the WinningConditions injected by GodCards
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getWinningConstraints
Method that returns a Set containing all the WinningConstraints injected by GodCards- Returns:
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