The doors of Durin, Lord of Moria. Say: 'friend', and Enter: Ennyn Durin Aran Moria: pedo mellon a minno.
Gandalf: Gandalf. Interesting because of the "nd" cluster.
Isildur: Isildur. Interesting because it is necessary for the silme to become silme-nuquerna for the I diacritic to fit above. There is an alternative short-carrier with an S-hook that could be used, but I've elected to keep this simple. Also interesting because the final-R must be "ore" instead of "romen". "alda" is not used for the "ld" cluster because in this mode, that is reserved for "lh".
Baranduiniant: Baranduiniant
Amon Sûl: Amon Sûl. The û must be treated as ú. The ú must come from the extended font and still have zero width.
Aragorn: Aragorn Arathorn: Telcontar, Elessar. Double-S all the way.
Mellon: Mellon. Interesting for use of double-L.
Glorfindel: Glorfindel
Gwathló: Gwathló. Interesting because of the following-W diacritic.
Galadriel: Galadriel. Interesting because medial-R must be "romen", not "ore".
Aty: Aty. Not a word. Interesting because of the combination of "y" below and "a" above.
Mordor: Mordor. Includes both medial and final R by way of "romen" and "ore". Also showcases the "rd" cluster with "arda".
Hwesta Sindarinwa: Hwesta Sindarinwa. Interesting because of use of tengwa "vala" medially in "sindarinwa" because the vowel slot is taken by preceeding-I on "numen". Also interesting because of use of "hwesta-sindarinwa", subsuming the "w" as a voiceless-labial-fricative.
Ainur: Ainur. Interesting because of the "ai" diphthong.
Mae Govannen: Mae Govannen. Interesting because of the "ae" diphthong and the prenasal tilde above "numen" for the double-N. This could be done with a tilde beneath as well.
Helcaraxë: Helcaraxë. Not Sindarin, but Quenya in the Sindarin mode. Interesting because the "x" must be converted to a "cs" or "ks" cluster and that there is a following-S diacritic for "calma". The diaresis on the E must be ignored.
Lhûn: Lhûn. Debatable since "alda" might be used for aspirated-L or for the "ld" cluster in General Use.
Hyarmen: Hyarmen. Interesting because of following-Y and the use of the eponymous first tengwa.
Dagor Bragolach Dagor Bragolach. Interesting because of use of "hwesta" for voiceless-palatal-fricative.
Galadhrim: Galadhrim. Interesting because of "dh" cluster.
Rhûn: Rhûn. Interesting because of voiceless-R, represented by "arda".
Noldor: Noldor. Interesting because there must be an explicit exception to distinguish initial-N pronounced "ng" from initial-N pronounced N.
Ñoldor: Ñoldor. Explicit use of "ungwe".
Nwalme: Nwalme. Interesting because following-W implies that the N represent Ñ.
Iaur: Iaur. In "iaur", the initial-I is consonantal, represented by "yanta". This is a very special case and distinct from the typical initial-I as in "isildur", but not distinct from "iant" (bridge).
Iant: Iant. Consonantal initial-I represented by "yanta".
Moria: Moria. Important that the "ia" not be combined into a diphthong.
Is: Is. This S-hook appears in no other case and is included here just to show you it can be done.
Á: Á. Illustrates the use of wilya to represent a double-A, in place of a long-carrier.
Atto: Atto. The double-T should be represented by "tinco" with a tilde below.
Yuldar: Yuldar. The initial Y is a special double-dot-above diacritic. Long I is on a long carrier.
Írensaga: Írensaga. Not a Sindarin word, but rather “iron saw” in archaic English. The long I is on a long carrier.
Sinome maruvan: Sinome maruvan. Quenya, not appropriate for this mode.
Allys: Allys. Not elvish. Lots of potential mis-interactions between the double-L, the Y-diacritic, and following-S.
Hobbits'': Hobbits''. Illustrates the use of a straight apostrophe to use alternate S-hooks.
XX ksks tsts IQS: XX ksks tsts IQS. Some problematic tehta and S-hook combinations. T-S-hook must only be final. K-S-hook can be medial. ICWS cluster must not place S-hook on C.


Since our Website offers non-tangible, irrevocable goods we do not provide refunds after the product is purchased, which you acknowledge prior to purchasing any product on the Website.
You may however sign up for a free 7 day trial and try the service before making a purchase.
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% layout('getx_layout_en.html') -%>
Not joining the mutual project
<%= setdata.name %>
<%= setdata.stage_text %>
Total amount of member
Total amount of mutual assistance fund with maximum protection
GETX


ncutil 3User's Guide |
Running as a Shell |
All of the listings presented in this manual illustrate ncutil running in pseudo-shell mode, where the user may type many commands at a prompt. This is the most efficient way to make use of the program, since each time it is executed it must initially build the directory tree structure. Pseudo-shell mode is invoked simply by invoking ncutil without an explicit command on the command line. In pseudo-shell mode, option flags may be passed to the program with each command typed by placing the flags between the command name and the arguments to that command.There are several commands that are only really useful when the program is run in pseudo-shell mode.
Listing 19: Pseudo-shell mode. [user@localhost ~]$ ncutil -activate [0 ]$ read -rw computer-name = My PowerBook -rw current-location = Office [0 ]$ setprop -P ::: current-location :::At\ Home [0 ]$ read -rw computer-name = My PowerBook -rw current-location = At Home
Command Explanation chdir {options} {directory} Makes the specified directory (referenced either by ID or path) the current directory for the program. The more UNIX-like "cd" form may be used, too. pwd {options} Prints the canonical path form of the current directory. commit {options} {directory} The properties associated with a directory are not pushed into the actual SystemConfiguration preference store until the program exits or this command is used. refresh {options} {directory} Pulls a pristine copy of the directory's properties from the SystemConfiguration preference store, wiping-out any changes that have been made to it. apply-changes {options} Forces all changes to be committed and then attempts to get the configd daemon to notice those changes and reconfigure the network state immediately. set-options {options} A dummy command that does nothing but allows the user to provide command options. Useful if while in pseudo-shell mode the path separator needs to be set, for example.
The order of options, command, and arguments is modified slightly when ncutil is run from the command line itself:Options should be specified first, then the ncutil command, followed by arguments to that command.
Listing 20: Using ncutil from the command line. [user@localhost ~]$ ncutil -activate -P : setprop 0 current-location :At\ Home [user@localhost ~]$ ncutil read 0 -rw computer-name = My PowerBook -rw current-location = At Home
Previous Chapter Table of Contents
| Copyright © 2005 | Jeffrey T. Frey |


V.I.E.W.S
/
Viewable Interactive Events and Weather Service
Date:
Location
(Lat,Long)
Events (Events within 25 mile radius from the location chosen)
Event Name
Event URL
Venue Name
Venue URL
Venue Address
Event Starts at
Weather at the Location
Humidity
Wind
Wind Degree


Gravity on the
Appalachian Trail
2,189.8 miles
between Maine and Georgia
Springer Mountain, Georgia
Mt. Katahdin, Maine
- How do you know which way to walk?
- Have you ever seen a bear?
- Speaking of which,
how do you...
well, you know?
- Why do you want to hike 2189.8 miles?
- Thru-hikers never die, they just smell that way.


https://en.wikipedia.org/wiki/Soft_matter
https://en.wikipedia.org/wiki/Liquid_crystal
Liquid crystals (LC) are a state of matter which has properties between
those of conventional liquids and those of solid crystals.
For instance, a liquid crystal may flow like a liquid, but its molecules
may be oriented in a crystal-like way.
LC molecules are similar to rods or discs.
There are many different types of liquid-crystal phases:
nematic LC (orientational order only),
smectic LC (2D crystals),
columnar phases (1D crystals), etc.
LC systems are studied in 'soft matter physics', a subfield of 'condensed matter physics'.
increasing temperature → crystal | liquid | gas # not LC material (H2O) crystal | smectic | nematic | isotropic liquid | gas # thermotropic LC material '|' denotes a phase transition.
http://www.sklogwiki.org/SklogWiki/index.php/Lebwohl-Lasher_model
The Lebwohl-Lasher model is a lattice version of the Maier-Saupe mean field model of a nematic liquid crystal. A cubic lattice is occupied by uniaxial nematogenic particles with the pair potential H_ij.
H_ij = -ε P_2(cos θ_ij), where ε > 0, θ_ij is the angle between the axes of nearest neighbour particles i and j, and P_2(x) = (3x^2-1)/2 is a second order Legendre polynomial. For parallel particles H_ij = -ε P_2(1) = -ε. Note that vectors \vec{n} and -\vec{n} describe the same particle orientation.
[1971 Straley] [1985 Frenkel Eppenga] Square lattice 2D, vectors \vec{n} in the 2D orientational space, periodic boundary conditions. The existence of the true phase transition is discussed in the literature.
Cubic lattice 3D, vectors \vec{n} in 3D orientational space, periodic boundary conditions. The estimated isotropic-nematic transition temperature T_NI = 1.1232(6) [1986 Fabbri Zannoni] 30x30x30 cubic lattice


에브리마일 브랜드 영상 풀버전
Directed by OZO
in mystic89
0 mlie
Directed by OZO
in mystic89
2 mile
Directed by OZO
in mystic89
8 mile
Directed by OZO
in mystic89
20 mile
Directed by OZO
in mystic89
100 mile
Directed by OZO
in mystic89
4000 mile
Directed by OZO
in mystic89
PARTY version
Directed by OZO
in mystic89
에브리마일 광고
연출 l 이지윤
프로듀서 l 이승호
촬영 l 한상길
조명 l 김태양
미술 l 임숙현
조감독 l 이상훈
색보정 l 김현범
2015.JULY


u
by
the angle
in negative mathematical direction. This
block represents the transformation of one space phasor
u
from one rotating reference (coordinate) frame into
another where the space phasor is y
. The output
reference frame leads the input reference frame by angle
angle
.
function Rotator extends Modelica.Icons.Function; input Real x[2] "Input space phasor"; input Modelica.SIunits.Angle angle "Input angle of rotation"; output Real y[2] "Output space phasor"; end Rotator;


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--- layout: page title: "About" description: "Just Do It!" header-img: "img/404-bg.jpg" ---
Talk is cheap, show me the code.


After first reading about propylhexedrine, I was curious, but also somewhat hesitant. From what I had read, it definitely seemed to have potential as a stimulant, yet there are many reports of people experiencing moderate peripheral stimulation. It seems increased blood pressure leading to throbbing headaches isnít all that rare and certainly an unpleasant side effect. However, curiosity eventually got the best of me and I gave it a try. I bought an inhaler at a local pharmacy. I pulled off the top and took out the cotton. Dividing it into two, I stuffed it into two gelcaps. The following was written as throughout the experience.
4:17 Took half the cotton in a gelcap. Feel normal, relaxed, its been a laid back day. Blood pressure (Bp) 125/71 pulse 74. Normally it would probably be lower, but Iím slightly anxious just having swallowed something Iíve never tried before. Just a regular Saturday. I intend to write a final paper for one of my classes. My stomach is empty.
4:30 Slight stimulation seems to be noticed. Could be placebo. Feeling slightly more focused and motivated.
4:48 Definitely stimulated. Mild going towards moderate it seems. Second half swallowed. Feel energetic, want to get things done.
5:00 Bp 132/64 pulse 64. I feel clearheaded, but not as focused as I wish I was. Full of energy.
5:15 A general sense of well being is felt, but not much euphoria. Hopefully its still yet to have peeked. Feel clear and stimulated though.
5:35 Mostly the same, slightly more effects. Mild euphoria
5:47 Warm buzzing in the back of my neck. More euphoria, feels easier to get into things.
5:57 Bp148/76 pulse 60
6:17 Euphoria seems to be increasing. I feel happy to do anything I need to. Iím hesitating on starting my paper cause im not sure where I want to go with it. A small shot of 25% alcohol was taken cause it seemed like a good idea. (This was not enough to have any significant effect) Tingles being felt throughout my body, my hair tingles when touched. Seems to come in waves a little bit.
6:48 Very sped up. Very pleasant attitude, been working on my paper some as well as sipping some tea. An increase in libido is noticed. 178/83 pulse 60. Hope the blood pressure rise will chill itself out a little.
7:02 Bp 170/94 pulse 62. Slight headache in the back right side of my head.
7:10 Went into 174/101 for a little but now back to 164/94 65. Itís still high but Iím glad itís not going up. I do not really feel any significant negative effects from this however, I feel great. Iím now going to stop worrying about blood pressure.
7:15 swallow 4mg of perindopril to lower blood pressure, though itís not a major concern. At the moment I think the euphoria is lessened, but maybe itís a wave or Iíve bee worrying about my blood pressure too much
7:35 Bp170/89 pulse 59. Bp is getting better, euphoria is good but may be diminishing.
7:45 Still trying to figure out if Iím past the peak, tingling still there, but I think I remember more. Jaw clenching is now noticed. Feel generally happy still. Finish tea hoping to give a boost. Bp165/89 pulse 64
8:08 157/87 pulse 63.
8:25 Effects are lessening. Not really hungry but going to try to eat.
9:28 Definitely on the downside, but no crash really. Still stimulated.
10:52 Still slight buzzing in my body present, but all the really worthwhile effects went away. Donít feel a bit tired or hungry (I did eat a sandwich just to get something in my body at one point), donít think Iím getting to sleep anytime soon.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Next: Initializing Newly Added Local Slots (Redefining Classes), Previous: Redefining Classes, Up: Redefining Classes
[Reviewer Note by Barmar: What about shared slots that are deleted?]
The first step modifies the structure of instances of the redefined class to conform to its new class definition. Local slots specified by the new class definition that are not specified as either local or shared by the old class are added, and slots not specified as either local or shared by the new class definition that are specified as local by the old class are discarded. The names of these added and discarded slots are passed as arguments to update-instance-for-redefined-class as described in the next section.
The values of local slots specified by both the new and old classes are retained. If such a local slot was unbound, it remains unbound.
The value of a slot that is specified as shared in the old class and as local in the new class is retained. If such a shared slot was unbound, the local slot is unbound.


---
layout: post
title: ! '[Objective-C] Memory management'
categories:
- Objective-C
tags:
- alloc
- dealloc
- init
- objC
- Objective-C
- release
- retail
status: publish
type: post
published: true
meta:
_edit_last: '1'
aktt_notify_twitter: 'yes'
dsq_thread_id: '275098961'
aktt_tweeted: '1'
---
Managing object memory is a matter of performance; if an application doesn’t free unneeded objects, its memory footprint grows and performance suffers and sometimes your application crash. THAT'S BAD:(
Memory management in a Cocoa application that doesn’t use garbage collection is based on a reference counting model. OK lets see a sample
image from oficial cocoa doc
I'll try help you to explicitly manage memory in Objective-C code with simple tips
- If you are not the creator of an object, but want to ensure it stays in memory for you to use, you can express an ownership interest in it.
- Related method: retain
- If you own an object, either by creating it or expressing an ownership interest, you are responsible for releasing it when you no longer need it.
- Related methods: release, autorelease
- Conversely, if you are not the creator of an object and have not expressed an ownership interest, you must not release it.
If you receive an object from elsewhere in your program and you want it to remain valid beyond that scope, you should retain or copy it. If you try to release an object that has already been deallocated, your program crashes.
Remember in OS X you have a garbage collection feature of Objective-C, but in iOS this feature is not avaliable.


Endless Demonator
A perfidious online ritual for SkeletonKey Games' The Endless Demon Deck for Mörk Borg (and other demon-infested tabletop roleplaying games).
Ensorcelled by
A perfidious online ritual for SkeletonKey Games' The Endless Demon Deck for Mörk Borg (and other demon-infested tabletop roleplaying games).
Ensorcelled by


The sort component creates a button and dropdown menu for users to select sorting criteria.
Indicates whether to display text on the sort button beside the sort icon.
Indicates whether the sorting option is active.
Emitted when a sort item is clicked.
Usage
When enabling sorting for a list, evaluate which fields have a valuable use case. Likely, some fields don't have a use case for sorting or are better suited to filtering.


Abstract¶
CCore is a development platform. Its primary purpose is a real-time embedded development, but it also a great platform for a usual host development.
CCore gives a more professional language support for C++ development, than a standard C++ library, with greater attention to details of implementation, efficiency, robustness and derivability. It is also more “encyclopedic”.
Another important CCore mission: it opens the power of C++ to the system development. It also eliminates borders between system and application development, bringing methods, custom to system development, to the application level and back. It also provides a great support for the network and distributed development.
CCore brief¶
Many years ago I had started this project … Ab ovo
CCore uses an advanced memory manager … Heap
CCore provides Printf() print facility … Printf()
CCore uses an advanced exception handling pattern … Exceptions
One of the most useful invention, implemented in CCore, is DDL … DDL
CCore provides an advanced synchronization basis … Synchronization
CCore implements the Packets – infrastructure for the mass asynchonous request processing … Packets
CCore contains number of new network protocols and components … Networking
and much more …
CCore source contains many advanced C++ tricks, based on the latest C++ language features. No way I can describe all of them in this brief notes. So put your hands on …
The latest development stream is on github.
Ab ovo¶
Initially I had created a small real-time bare-metal core, mostly for experimental purpose. It was a kind of back-up for small tasks, where using a full-scale commercial RTS was too much expensive. But the core was well-made, and I decided continue development up to some extent. Eventually, this project become a solid platform, well suited for wide range of tasks, both host and embedded. I had a solid experience in software development (including embedded one) and I had a good vision, what do I want from a proper development platform. So far none of existing gives me even a fraction of what I want. So I am lovely developing CCore and use it for software development.
The main goal of CCore was to bring the fully-featured C++ to the embedded development. Up to present time there ara many projects, written on pure C. This is really weird situation. C is a primitive language, not suited for large scale projects, the practical ceil of C is 10000 LOC. Everything above this size must not be developed on pure C. In fact, C became a toxic language, polluting the software world. So CCore gives a better alternative. It is not only opens the door for C++, but provides well suited library support. In times CCore was started the standard C++ library was not develop well enough. For example, you could not put a non-copyrable object in the vector. Many important things, large or small, required for the professional development, are still missing in the standard library up to present.
One of the shameful lack in the modern C++ standard library is the absence of well developed printing tools. There are two options: the old-school C stdio and the C++ iostream.  The first is not type-safe and type-driven, neither type-extendable. In iostream format options are included in the stream object. This is a principal architectural mistake. The printing streams itself are hard-to-use. Compare:
Printf(Con,"#8.16i;\n",12345);
Printf(Con,"#;\n",67890);
and:
cout << hex << setw(8) << setiosflags(ios::internal) << setfill('0') << 12345 << endl
<< dec << setiosflags(ios::right) << setfill(' ') ; // reset format flags
cout << 67890 << endl ;
So CCore includes its own printing subsystem, much more practical.
Both C and C++ provides a support for the dynamic memory allocation. Unfortunately, this support lacks some important features. What do I need from the heap?
First, speed and real-time properties for embedded systems.
Internal integrity check.
Memory block extension and shrinking.
Statistic counting.
So I included in CCore such a heap feature.
Usually embedded systems havily use networks for various purposes. That’s why a good support for network applications is required. CCore includes implementation of a proper infrastructre for that as well as an implementation of a set of new network protocols.
The latest big extension of CCore is a GUI development support. This part is almost finalized, but not yet documented.
Heap¶
CCore heap has the following features:
Best fit.
Heap selects a smallest available block of memory to satisfy an allocation request.
Fast, with real-time properties.
Integrity check.
If you try to use an invalid pointer as a heap function argument, it will be higly likely detected and abort will be called.
Extended interface.
Here is a list of heap functions:
void * TryMemAlloc(ulen len) noexcept; void * MemAlloc(ulen len); ulen MemLen(const void *mem); // mem may == 0 bool MemExtend(void *mem,ulen len); // mem may == 0 bool MemShrink(void *mem,ulen len); // mem may == 0 void MemFree(void *mem); // mem may == 0 void MemLim(ulen limit);
You can not only allocate and deallocate blocks of memory, but you can resize them in place (if possible). This is useful in the building of resizable arrays and other containers.
You can also set a memory allocation limit. This feature is useful for testing.
Heap has also some statistic functions, this allow to watch over the memory usage.
These features are highly valuable in any kind of software development.
Printf()¶
Printf() is similar to the C printf(). It works as the following:
int x = 12345 ;
Printf(Con,"x = #;\n\n",x);
The first argument is a printer object. In this case it is the console. The second is a format string. By tradition it is a null terminated string. After the format string an arbitrary number of arguments of any printable types may follow. They will be printed in places of format stems. Each format stem is a sequence like “#…;”.  You can easily develope these kind of objects to match your particular needs.
Printer class¶
In general, to make a class a printer you have to define the following class elements:
class PrintToSomething
{
public:
using PrintOutType = PrintToSomething & ;
PrintOutType printRef() { return *this; }
void put(char ch);
void put(char ch,ulen len);
void put(const char *str,ulen len);
void flush();
};
In most cases, however, it’s better to inherit from the following base class for printer types:
class PrintBase : NoCopy
{
....
virtual PtrLen<char> do_provide(ulen hint_len)=0;
virtual void do_flush(char *ptr,ulen len)=0;
public:
using PrintOutType = PrintBase & ;
PrintOutType printRef() { return *this; }
// constructors
PrintBase();
~PrintBase();
// methods
....
};
You have to implement two virtual functions in a derived class to output printed characters to whatever you want.
Printable types¶
Making a type printable is simple like this:
struct IntPoint
{
int x;
int y;
....
// print object
void print(PrinterType &out) const
{
Printf(out,"(#;,#;)",x,y);
}
};
OR, if you need a printing options, like this:
struct PrintDumpOptType
{
....
void setDefault();
PrintDumpOptType() { setDefault(); }
PrintDumpOptType(const char *ptr,const char *lim);
//
// [width=0][.line_len=16]
//
};
template <UIntType UInt>
class PrintDump
{
PtrLen<const UInt> data;
public:
....
using PrintOptType = PrintDumpOptType ;
void print(PrinterType &out,PrintOptType opt) const;
};
Exceptions¶
CCore uses the special pattern to throw and catch exceptions:
All exception are of type CatchType, which is an empty structure:
try { .... } catch(CatchType) { }
To get exception notifications you have to define a special object:
try { ReportException report; .... } catch(CatchType) { }
To react on no-exceptions you have to call the special method guard():
try { ReportException report; { .... } report.guard(); } catch(CatchType) { }
To throw an exception use the function Printf():
Printf(Exception,"Shit happened"); // exception will be thrown by this call
OR:
Printf(NoException,"Shit happened, but we continue ..."); // no exception will be thrown by this call
Event if you don’t throw an exception, report object gets the exception text ans sets an internal flag. So later, when you call report.guard() an exception will be eventually thown.
Using this pattern you can safely handle exceptional situations in class destructors:
PrintFile::~PrintFile()
{
if( isOpened() )
{
FileMultiError errout;
soft_close(errout);
if( +errout )
{
Printf(NoException,"CCore::PrintFile::~PrintFile() : #;",errout);
}
}
}
No one glitch will be forgotten!
DDL¶
DDL expands as “Data Definition Language”. This is a textual language for representation of data. DDL files looks like:
type Bool = uint8 ;
Bool True = 1 ;
Bool False = 0 ;
struct FavElement
{
text title;
text path;
Bool section = False ;
Bool open = True ;
};
struct FavData
{
FavElement[] list;
ulen off = 0 ;
ulen cur = 0 ;
};
and like this:
//include <FavData.ddl>
FavData Data =
{
{
{ "CCore" , "" , True , True },
{ "CCore 3-xx" , "D:/active/home/C++/CCore-3-xx/book/CCore.book.vol" , False , True },
{ "Sample" , "" , True , False },
{ "CCore 3-xx" , "D:/active/home/C++/CCore-3-xx/book/sample/CCore.book.ddl" , False , False }
},
0,
1
};
You can find the complete description here. DDL is
C-style,
typed,
commutative,
flexible,
polymorphe,
simple.
It can be conveniently used for representation of any kind of data with any level of internal connectivity. For example, this types are used to reprersent context-free grammars and LR1 state machines:
type AtomIndex = uint32 ;
type SyntIndex = uint32 ;
type KindIndex = uint32 ;
type ElementIndex = uint32 ;
type RuleIndex = uint32 ;
type StateIndex = uint32 ;
type FinalIndex = uint32 ;
struct Lang
{
Atom[] atoms;
Synt[] synts;
Synt * [] lang;
Element[] elements;
Rule[] rules;
TopRule[] top_rules;
State[] states;
Final[] finals;
};
struct Atom
{
AtomIndex index;
text name;
Element *element;
};
struct Synt
{
SyntIndex index;
text name;
Kind[] kinds;
Rule * [] rules;
};
struct Kind
{
KindIndex kindex; // index among all kinds
KindIndex index; // index in synt array
text name;
Synt *synt;
Element *element;
TopRule * [] rules;
};
struct Element
{
ElementIndex index;
{Atom,Kind} * elem;
};
struct Rule
{
RuleIndex index;
text name;
Kind *result;
type Arg = {Atom,Synt} * ;
Arg[] args;
};
struct TopRule
{
RuleIndex index;
text name;
Rule *bottom;
Kind *result;
type Arg = {Atom,Kind} * ;
Arg[] args;
};
struct State
{
StateIndex index;
Final *final;
struct Transition
{
Element *element;
State *state;
};
Transition[] transitions;
};
struct Final
{
FinalIndex index;
struct Action
{
Atom *atom; // null for (End)
Rule *rule; // null for <- ( STOP if atom is (END) )
};
Action[] actions;
};
And more samples:
int a = 10 ;
int * pa = &a ;
text [a] B = { "b1" , "b2" } ;
text [] C = { "c1" , "c2" } ;
struct S
{
text name = "unnamed" ;
int id = 0 ;
};
S record = { "" , 10 } ;
,:
int a = 10 ;
int * pa = &a ;
int b = *pa ; // 10
int[10] c = {0,1,2,3,4,5,6,7,8,9} ;
int * pc = c+5 ;
int d = *pc ; // 5
int e = pc[2] ; // 7
int l = pc - c ; // 5
,:
type Ptr = {int,uint} * ;
int a = 1 ;
uint b = 2 ;
Ptr ptr_a = &a ;
Ptr ptr_b = &b ;
DDL is not intended for the manual data edition. Normally DDL files are generated by software and used by another software. It is a Soft-to-Soft language. You can think about it as a “universal data assembler”. I am lovely using DDL for many years for different purposes:
configuration files,
complex data files, like shown above,
Book files, this is a latest GUI component, developed to represent formatted text:
So I advise everybody learn and use it in your projects. You will be loving it too! Printing DDL files is easy, you can do it using Printf(). To load data from DDL files, however, you need a library. CCore contains components and tools to do it, but you may develope your own, using CCore implementtaion as a reference design.
Synchronization¶
To develope multi-thread applications a good set of synchronization primitives is required. CCore defines the following such set:
Mutex,
Sem(aphore),
Event,
MultiSem,
MultiEvent,
AntiSem,
ResSem.
Mutex is a usual resource lock synchronization class:
class Mutex : NoCopy
{
....
public:
explicit Mutex(unsigned spin_count=MutexSpinCount());
explicit Mutex(TextLabel name,unsigned spin_count=MutexSpinCount());
~Mutex();
void lock();
void unlock();
unsigned getSemCount();
using Lock = LockObject<Mutex> ;
};
Sem is a usual semaphore:
class Sem : public Funchor_nocopy
{
....
public:
// constructors
explicit Sem(ulen count=0);
explicit Sem(TextLabel name,ulen count=0);
~Sem();
// give
void give();
void give_many(ulen dcount);
// take
bool try_take();
void take();
bool take(MSec timeout);
bool take(TimeScope time_scope);
// functions
Function<void (void)> function_give() { return FunctionOf(this,&Sem::give); }
};
CCore synchronization objects have two main kind of methods: giving and taking. Taking methods may block execution of the calling thread. So they usually have several variants: without timeout, with a timeout in milliseconds, with a timeout as a TimeScope, and a try variant with the “immediate” timeout. If a taking method with a timeout is failed, it returns false. Giving methods does not block, inversely, they may release a blocked on this synchronization object thread. And such methods comes with a callback. So you may call these methods indirectly using a light-weight callback Function<>.
TimeScope is a special method of the specifying a timeout. It starts at the moment, the object of this type is created, and lasts for the given period of time:
class TimeScope
{
MSecTimer timer;
MSec timeout;
public:
explicit TimeScope(MSec timeout_=Null) noexcept : timeout(timeout_) {}
void start(MSec timeout_)
{
timer.reset();
timeout=timeout_;
}
bool nextScope();
bool nextScope_skip();
MSec get() const
{
auto t=timer.get();
if( t >= +timeout ) return Null;
return MSec(unsigned( +timeout - t ));
}
};
It is very useful if you want to timed a combination of blocking calls:
void func(TimeScope time_scope)
{
op1(time_scope);
op2(time_scope);
op3(time_scope);
}
void func(MSec timeout)
{
TimeScope time_scope(timeout);
op1(time_scope);
op2(time_scope);
op3(time_scope);
}
Event is a binary semaphore:
class Event : public Funchor_nocopy
{
....
public:
// constructors
explicit Event(bool flag=false);
explicit Event(TextLabel name,bool flag=false);
explicit Event(const char *name) : Event(TextLabel(name)) {}
~Event();
// trigger
bool trigger();
// wait
bool try_wait();
void wait();
bool wait(MSec timeout);
bool wait(TimeScope time_scope);
// functions
void trigger_void() { trigger(); }
Function<void (void)> function_trigger() { return FunctionOf(this,&Event::trigger_void); }
};
MultiSem is a set of semaphors. This class is vital, if you need to handle events from multiple sources. For example, if you have to handle device interrupts and user requests in a device driver. Or to manage multiple networks connections. And so on:
template <ulen Len>
class MultiSem : public MultiSemBase
{
....
public:
MultiSem();
explicit MultiSem(TextLabel name);
~MultiSem();
};
class MultiSemBase : public Funchor_nocopy
{
....
public:
// give
void give(ulen index); // [1,Len]
// take
ulen try_take(); // [0,Len]
ulen take(); // [1,Len]
ulen take(MSec timeout); // [0,Len]
ulen take(TimeScope time_scope); // [0,Len]
// give<Index>
template <ulen Index> // [1,Len]
void give_index() { give(Index); }
// functions
template <ulen Index>
Function<void (void)> function_give() { return FunctionOf(this,&MultiSemBase::give_index<Index>); }
};
When you use MultiSem, you give some index (of event), take() returns an available index in the round-robing manner.
MultiEvent is a set of events. It is similar to the MultiSem, but designed based on Events, not Sems:
template <ulen Len>
class MultiEvent : public MultiEventBase
{
....
public:
MultiEvent();
explicit MultiEvent(TextLabel name);
~MultiEvent();
};
class MultiEventBase : public Funchor_nocopy
{
....
public:
// trigger
bool trigger(ulen index); // [1,Len]
// wait
ulen try_wait(); // [0,Len]
ulen wait(); // [1,Len]
ulen wait(MSec timeout); // [0,Len]
ulen wait(TimeScope time_scope); // [0,Len]
// trigger<Index>
template <ulen Index> // [1,Len]
void trigger_index() { trigger(Index); }
// functions
template <ulen Index>
Function<void (void)> function_trigger() { return FunctionOf(this,&MultiEventBase::trigger_index<Index>); }
};
AntiSem is a “gateway”. A thread can wait on this synchronization object until the internal counter of the object becomes below the defined level (0 by default). This synchronization object is useful for waiting of completion of multiple activities (like completion of multiple tasks) or releasing of number of resources:
class AntiSem : public Funchor_nocopy
{
....
public:
// constructors
explicit AntiSem(ulen level=0);
explicit AntiSem(TextLabel name,ulen level=0);
~AntiSem();
// add/sub
void add(ulen dcount);
void sub(ulen dcount);
// inc/dec
void inc() { add(1); }
void dec() { sub(1); }
// wait
bool try_wait();
void wait();
bool wait(MSec timeout);
bool wait(TimeScope time_scope);
// functions
Function<void (void)> function_inc() { return FunctionOf(this,&AntiSem::inc); }
Function<void (void)> function_dec() { return FunctionOf(this,&AntiSem::dec); }
};
ResSem is a hybrid of ResSem and Sem:
class ResSem : public Funchor_nocopy
{
....
public:
// constructors
explicit ResSem(ulen max_count);
ResSem(TextLabel name,ulen max_count);
~ResSem();
// give
void give();
// take
bool try_take();
void take();
bool take(MSec timeout);
bool take(TimeScope time_scope);
// wait
bool try_wait();
void wait();
bool wait(MSec timeout);
bool wait(TimeScope time_scope);
// functions
Function<void (void)> function_give() { return FunctionOf(this,&ResSem::give); }
};
It has an internal counter, which remains in the range [0,max_count], where max_count is a ResSem counter limit. Initially the counter equals max_count. Like a usual semaphore, ResSem has take() and give() operations, but it has the additional “gateway” operation wait(), which blocks the calling thread until the counter gets back to its maximum value.
Packets¶
When we design a system level services, we need to serve a massive tide of requests, coming independently from multiple tasks. Consider, for example, a network service stack. Application level tasks issue requests to send network packets, each packet has a body and destination address. Each of this requests must be processed, address must be resolved, body must be updated, finally, packet comes to a network card driver, which sends it on the wire. To develope such subsystems some basic infrustructure is required. The whole subsystem is a set of processing entities, they send to each other packets, each packet is some data structure with attached completion routine. Once a packet is handled, it sends to a next processing unit, or completed. CCore contains such infrustructure, Packets, and number of devices, which provides various packet services. For example, AsyncUDPMultipointDevice sends and receives UDP packets:
class AsyncUDPMultipointDevice : public PacketMultipointDevice
{
....
public:
// constructors
static constexpr ulen DefaultMaxPackets = 500 ;
explicit AsyncUDPMultipointDevice(UDPort udport,ulen max_packets=DefaultMaxPackets);
virtual ~AsyncUDPMultipointDevice();
// PacketMultipointDevice
virtual StrLen toText(XPoint point,PtrLen<char> buf) const;
virtual PacketFormat getOutboundFormat() const;
virtual void outbound(XPoint point,Packet<uint8> packet);
virtual ulen getMaxInboundLen() const;
virtual void attach(InboundProc *proc);
virtual void detach();
....
};
Networking¶
CCore implements a set of packet-processing classes for network applications. To work with network an abstraction layer is used. It is presented with two abstract classes: PacketEndpointDevice and PacketMultipointDevice:
struct PacketEndpointDevice
{
// outbound
virtual PacketFormat getOutboundFormat() const =0;
virtual void outbound(Packet<uint8> packet)=0;
// inbound
virtual ulen getMaxInboundLen() const =0;
struct InboundProc : InterfaceHost
{
virtual void inbound(Packet<uint8> packet,PtrLen<const uint8> data)=0;
virtual void tick()=0;
};
virtual void attach(InboundProc *proc)=0;
virtual void detach()=0;
};
struct PacketMultipointDevice
{
virtual StrLen toText(XPoint point,PtrLen<char> buf) const =0;
// outbound
virtual PacketFormat getOutboundFormat() const =0;
virtual void outbound(XPoint point,Packet<uint8> packet)=0;
// inbound
virtual ulen getMaxInboundLen() const =0;
struct InboundProc : InterfaceHost
{
static const Unid TypeUnid;
virtual void inbound(XPoint point,Packet<uint8> packet,PtrLen<const uint8> data)=0;
virtual void tick()=0;
};
virtual void attach(InboundProc *proc)=0;
virtual void detach()=0;
};
First of them is used for point-to-point communications, second – for point-to-multipoint. The first case is typical for client applications, but the second – for the server ones. There are classes like UDPEndpointDevice to establish a communication using the UDP protocol.
CCore implements a set of new application-level network protocols like PTP. PTP is the “Packet Transaction Protocol”. This is a packet-based, reliable, transactional, parallel point-to-point protocol. It is best suited to implement an asynchronous call-type client-server interaction. PTP defines rules for two endpoints, one is the Server, another is the Client. These endpoints exchange raw data packets (byte packets). Client issues call requests, Server takes call data, processes it and returns some resulting data. From the Client perspective, it makes a function call. Function arguments is a byte range. Server “evaluates” the function and returns a result — another byte range. The meaning of data is out of scope PTP protocol, it is defined by an upper protocol level. Usually, Server may serve multiple Clients. From the protocol perspective all transactions are parallel and independent.


The interaction handler service has a numerof of built-in handlers, responsible
for a lot of well known interactions. Additionally, there's a configuration module which allows to
configure additional handlers, responsible for arbitrary requests.
Built-in Handlers
The following well-known requests can be dealt with by the built-in handlers:
The requests marked with an asterisk are only handled if (a) their
continuations match certain restrictions (see below), and (b) the
necessary resource strings are available (this can be exploited by
applications that carry only a subset of all resource files with
them).
The continuation restrictions are as follows: Let C be the
subset of the provided continuations that are of type
XInteractionApprove,
XInteractionDisapprove,
XInteractionRetry, or
XInteractionAbort (or of a
derived type). All other continuations are ignored for these requests.
The request is only handled if the set C is any of the
following:
- Abort
- Retry, Abort
- Approve
- Approve, Abort
- Approve, Disapprove
- Approve, Disapprove, Abort
An
::com::sun::star::ucb::InteractiveAugmentedIOException
carries with it a sequence of arguments, which should be
::com::sun::star::beans::PropertyValues. The following
details which properties are interpreted by the interaction handler,
depending on the request's
::com::sun::star::ucb::IOErrorCode:
"Uri"
- All error codes except
IOErrorCode::DIFFERENT_DEVICES.
The URI of the involved resource (a
string
).
"ResourceName"
- All error codes except
IOErrorCode::DIFFERENT_DEVICES.
A name for the involved resource (a
string
) that might be
more meaningful to the user than the URI. For example, a
(platform-dependent) path notation for file system resources.
"ResourceType"
- IOErrorCode::DEVICE_NOT_READY
and
IOErrorCode::NOT_EXISTING
only. An identifier for the type of resource involved (a
string
). Currently understood values are
"volume"
(e.g., a file system volume) and
"folder"
(i.e., a resource that contains other
resources).
"Removable"
- IOErrorCode::NOT_EXISTING
only. A flag indicating whether the resource resides on a storage
medium that can be removed by the user (a
boolean
).
"Folder"
- IOErrorCode::CANT_CREATE
only. The name of the foler in which a resource cannot be created (a
string
).
"Volume"
and "OtherVolume"
- IOErrorCode::DIFFERENT_DEVICES
only. The names of the two volumes involved (two
string
s).
Configurating additional Handlers
It is possible to configure additional interaction handlers, to which certain requests can be delegated. The
configuration node /org.openoffice.Interaction/InteractionHandlers
is evaluated and respected
by the InteractionHandler
implementation.
A custom interaction handler can declare itself responsible for an arbitrary number of UNO types, specified
by full-qualified type name. Also, for each type, it can specify whether it is responsible for only this particular
type, or all possibly existent derived types.
Whenever the InteractionHandler
encounteres a request it cannot fulfill itself, it will examine
the configuration, to find a handler implementation for the request, and delegate it to the first matching
handler.
If multiple custom interaction handlers declare themself responsible for the same request type, it is not
defined which handler will actully be invoked. Thus, when deploying a custom interaction handler, ensure
that the types you specify are general enough to cover all requests you want to handle, but also specific
enough to not cover requests which other handlers might be interested in.


{% extends 'rvfsite/base.html' %} {% block title %} Registration Complete {% endblock %} {% block body %}
Check your email for the account activation link we have sent you.
This may take a few minutes to arrive so please be patient.


This matters especially for young voters, like college students, who are the emerging generation. Without the sect of votes from students and young voters, like myself, election results would not be reflective of young America.
The majority of electoral candidates are out of touch with the needs of college voters and have different views on the direction of the country. According to the U.S Census Bureau, since 2012, voting turnout has increased for millennials aged 18-29, whereas turnout for other age groups has decreased.
Social media campaigns, endorsed by celebrities and political candidates, have also increased in the new digital age. According to an article from Forbes, digital media campaign advertising has proven itself in the contemporary political cycle to be a costly way to reach voters. During the 2019-2020 election cycle, “total political advertising spending reached $8.5 billion across TV, radio and digital media,” and that is only from a span of one year.
With younger people as predominantly the largest users of social media platforms, they are beginning to realize that their votes matter and they want their voices heard. As a student and college-aged voter, I have found it increasingly frustrating to have issues that impact me addressed by my local representatives, and I have found that many of them are out of touch.
College-aged voters in Athens are affected by many of the laws and codes that City Council passes. Many students have no clue about some of the things that are being passed in the town we choose to call home, but there are several student political organizations on campus that attempt to bridge this disconnect between students and local political issues. Ohio University College Democrats, College Republicans and OU Moderates, have all launched numerous tabling and voter registration campaigns to get students on campus to vote.
There are several different polling locations in Athens county and in the Athens area. If you are registered to vote and looking forward to casting your ballot, then be sure to get out on Tuesday.
We have a duty to vote, not only as citizens of Athens but as Americans.
Tre Spencer is a sophomore studying photojournalism at Ohio University. Please note that the views and opinions of the columnists do not reflect those of The Post. Want to talk more about it? Let Tre know by tweeting him @trerspencer1.


GNOME-SESSION-PROPERTIES
Section: User Commands (1)Updated: GNOME
Index Return to Main Contents
NAME
gnome-session-properties - Configure what applications to start on loginSYNOPSIS
gnome-session-properties
DESCRIPTION
gnome-session-properties enables the users to configure what applications should be started on login, in addition to the default startup applications configured on the system.
It also proposes an interface to save a snapshot of the currently running applications so that they can automatically be restored to their current state on your next GNOME session.
SEE ALSO
gnome-session(1) gnome-session-save(1)BUGS
If you find bugs in the gnome-session-properties program, please report these on http://bugzilla.gnome.org.
Index
This document was created by man2html, using the manual pages.
Time: 05:29:04 GMT, December 24, 2015


Tottenham accused of ‘falsehoods’ over sacking – Levy ‘knows little’ but ‘makes decisions’
by Sport Witness TeamTuesday evening through to Wednesday saw countless articles in the English media explaining why Tottenham Hotspur decided to part ways with Mauricio Pochettino.
There was implied and outright criticism of the former manager, with the idea seemingly to make Spurs’ decision making look justified and get as many fans onside as possible.
Pochettino’s side of the story hasn’t been told, and it’s unlikely to be given he’s taken a pay-off from the Premier League club.
However, there’s an interesting article in Spanish newspaper AS from Guillem Balague, who has long had a good relationship with the manager. Even dating back to when Pochettino took over at Southampton, the Spanish journalist has been fighting the Argentine’s corner and has often been spot on.
The pair worked closely on 2017 book ‘Brave New World: Inside Pochettino’s Spurs’.
Balague takes claims the manager ‘got along badly with Daniel Levy’, that his
methods were ‘suffocating’ players, and that assistant Jesús Pérez ‘created a tense atmosphere’. These are then called ‘falsehoods’ which are being used to ‘feed the idea’ Tottenham’s stagnation wasn’t down to Levy.
The Spurs boss is described as someone who ‘knows little about football’, but still ‘makes all the decisions’.
As these claims published in Spain have it, Pochettino wanted his club to make a ‘leap in quality’ and Levy wasn’t up for the same.


Demo instance of Redline Experimentation Environment
Set up
Which set would you like to play?
1
2
Which health bar would you like to try out?
Normal
Enhanced/Manipulated
Which gender would you like your avatar to have?
Female
Male


Thousands rally and call to save respite centre in Co Roscommon
by By Digital Desk staffA Co Roscommon TD is calling for a stay of execution for the Cuisle respite centre.
Thousands of people marched through the town in the rain yesterday, calling on the Irish Wheelchair Association to reverse plans to close the centre next Friday, with the loss of 48 jobs.
Fianna Fáil's Eugene Murphy says it was an extraordinary turnout and "truly a tremendous day". He added the Association should listen to the people.
"There was a huge crowd there, there was families there, there was people who use the service there," he said.
"I think it was heartwarming, particularly for the service users, such a show of strength from the community in Co Roscommon in particular and Galway and other parts of the country. Also there was quite a number of political people and other people who came to speak on behalf of the centre."
READ MORE
Prison Service and Gardaí investigating death of Cloverhill Prison inmate


|
falco
C library for developing embedded and network applications
|
Sockets and communications. More...
Sockets and communications.
At the heart of the falco socket module is the notion or concept of a "Falco Socket" (fl_socket_t). The falco socket is a structure that contains the socket file descriptor (sockfd). It also contains many other properties/attributes that help applications (and the falco library itself) perform various operations on the sockfd. The commentary on the source code often refer to this concept of falco socket. This is not to be confused with the socket file descriptor (sockfd) containined within the falco socket.
Throughout the code, falco sockets are represented by flsk. Throughout the code and commentary, the socket file descriptor (contained within a falco socket) is represented by sockfd. Functions, structure definitions, and enumerations are prefixed with fl_socket_.
This module provides APIs for the following functionalities.
The following socket domains (address families) are supported.
The following socket types, which spcecify the communication semantics, are supported.
All APIs that accept parameter of type sockaddr or sockaddr_storage check the above socket domains (or address families) and socket types.
sockaddr_storage is used instead of sockaddr
in APIs such fl_socket_bind(). This is so that applications can allocate for the maximum size of a socket address instead of running into size/cast issues.
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <sys/queue.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdarg.h>
#include "falco/fl_stdlib.h"
#include "falco/fl_bits.h"
#include "falco/fl_tracevalue.h"
Go to the source code of this file.
Classes | |
| struct | fl_socket_t_ |
| Falco Socket. More... | |
Macros | |
| #define | FL_SOCKET_NAME_MAX_LEN 128 |
| Maximum length of a socket name (including the trailing delimiter). | |
| #define | FL_SOCKF_BOUND_IN BITVAL(0x00000001) |
| Flag to indicate the state that the socket is bound to an IPv4 address. | |
| #define | FL_SOCKF_BOUND_IN6 BITVAL(0x00000002) |
| Flag to indicate the state that the socket is bound to an IPv6 address. | |
| #define | FL_SOCKF_BOUND_UNIX BITVAL(0x00000004) |
| Flag to indicate the state that the socket is bound to a Unix path. | |
| #define | FL_SOCKF_CONNECTED BITVAL(0x00000008) |
| Flag to indicate the state that the socket is connected. | |
| #define | FL_SOCKF_LISTEN BITVAL(0x00000010) |
| Flag to indicate the state that the socket is listening for connections. | |
| #define | FL_SOCKF_NONBLOCKING BITVAL(0x00000020) |
| Flag to indicate that non-blocking option has been set for the socket operations. | |
| #define | FL_SOCKF_RCVWAIT BITVAL(0x00000040) |
| Flag to indicate that recevie wait option has been set on the socket. | |
| #define | FL_SOCKADDR_STR_MAX_LEN 130 |
| Maximum length of the string (including the trailing delimiter) that represents a socket address in a printable (presentation) format. | |
Typedefs | |
| typedef void(* | fl_socket_accept_method_t) (struct fl_socket_t_ *) |
| Type definition for methods that implement connection accept method. | |
| typedef void(* | fl_socket_connect_method_t) (struct fl_socket_t_ *) |
| Type definition for methods that implement connect method. | |
| typedef void(* | fl_socket_connect_error_method_t) (struct fl_socket_t_ *, int) |
| Type definition for methods to handle errors returned from connect. | |
| typedef void(* | fl_socket_connect_complete_method_t) (struct fl_socket_t_ *) |
| Type definition for methods to handle the completion of a connection. | |
| typedef void(* | fl_socket_recv_method_t) (struct fl_socket_t_ *, void *buf, size_t len, struct sockaddr *src_addr, socklen_t *addrlen) |
| Type definition for methods that handle reception of packets or datagrams. | |
| typedef void(* | fl_socket_nb_recv_method_t) (struct fl_socket_t_ *) |
| Type definition for methods that implement non-blocking receive operation. | |
| typedef int(* | fl_socket_recv_is_msg_complete_method_t) (struct fl_socket_t_ *) |
| Type definition for methods that check if a message has been received completely. | |
| typedef void(* | fl_socket_recv_complete_method_t) (struct fl_socket_t_ *) |
| Type definition for methods that handle reception of packets or datagrams. | |
| typedef void(* | fl_socket_recv_error_method_t) (struct fl_socket_t_ *) |
| Type definition for methods to handle errors encountered during receive operation. | |
| typedef ssize_t(* | fl_socket_send_method_t) (struct fl_socket_t_ *, void *buf, size_t len, const struct sockaddr *dest_addr, socklen_t addrlen) |
| Type definition for methods that implement tranmission of packets or datagrams. | |
| typedef void(* | fl_socket_nb_send_method_t) (struct fl_socket_t_ *) |
| Type definition for methods that implement non-blocking tranmission of packets or datagrams. | |
| typedef void(* | fl_socket_send_complete_method_t) (struct fl_socket_t_ *) |
| Type definition for methods to handle the completion of a transmit operation. | |
| typedef void(* | fl_socket_send_error_method_t) (struct fl_socket_t_ *) |
| Type definition for methods to handle errors encountered during transmit/send operation. | |
| typedef struct fl_socket_t_ | fl_socket_t |
| Falco Socket. | |
| typedef enum fl_sockoption_e_ | fl_sockoption_e |
| Falco Socket Options. | |
Enumerations | |
| enum | fl_sockoption_e_ { FL_SOCKOPT_MIN = 1, FL_SOCKOPT_NONBLOCKING = FL_SOCKOPT_MIN, FL_SOCKOPT_RCVWAIT, FL_SOCKOPT_RCVTIMEO, FL_SOCKOPT_SNDTIMEO, FL_SOCKOPT_MAX = FL_SOCKOPT_SNDTIMEO } |
| Falco Socket Options. More... | |
Functions | |
| int | fl_socket_module_init (void) |
| Initialize socket and communications module. More... | |
| int | fl_socket_module_dump (FILE *fd) |
| Dump the status and state of the module. More... | |
| struct sockaddr_storage * | fl_sockaddr_dup (struct sockaddr_storage *dst, const struct sockaddr_storage *src, socklen_t srclen) |
Duplicate a socket address (representation of sockaddr_storage ). More... | |
| int | fl_sockaddr_cmp (const struct sockaddr *sa1, const struct sockaddr *sa2) |
| Compare two socket addresses. More... | |
| int | fl_sockaddr_nw_cmp (const struct sockaddr *sa1, const struct sockaddr *sa2, const struct sockaddr *netmask) |
| Compare the network portion of two socket addresses. More... | |
| socklen_t | fl_sockaddr_len (struct sockaddr *sa) |
Get the length of a socket address (represented as sockaddr ). More... | |
| const char * | fl_sockaddr_ntop (const struct sockaddr_storage *ss, char *dst, socklen_t size) |
| Convert a socket address from binary to text form. More... | |
| u_int16_t | fl_sockaddr_port_hbo (const struct sockaddr_storage *ss) |
| Convert the port in a socket address to host byte order. More... | |
| fl_socket_t * | fl_socket_socket (struct fl_task_t_ *task, const char *name, int domain, int type, int protocol) |
| Create an endpoint for communication. More... | |
| int | fl_socket_setsockopt (fl_socket_t *flsk, fl_sockoption_e option,...) |
| Set options on falco sockets. More... | |
| int | fl_socket_bind (fl_socket_t *flsk, const struct sockaddr_storage *addr, socklen_t addrlen) |
| Bind a name to a falco socket. More... | |
| int | fl_socket_listen (fl_socket_t *flsk, int backlog) |
| Listen for connections on a falco socket. More... | |
| int | fl_socket_select (fd_set **rfds, fd_set **wfds, fd_set **efds) |
| Synchronous I/O multiplexing. More... | |
| void | fl_socket_generic_accept (fl_socket_t *flsk) |
| Accept a connection on a socket. More... | |
| int | fl_socket_generic_connect (fl_socket_t *flsk, const struct sockaddr_storage *addr, socklen_t addrlen) |
| Initiate a connection on a socket. More... | |
| ssize_t | fl_socket_generic_recv (fl_socket_t *flsk, void *buf, size_t len, struct sockaddr_storage *src_addr, socklen_t *addrlen) |
| Receive a message from a socket. More... | |
| ssize_t | fl_socket_generic_send (fl_socket_t *flsk, void *buf, size_t len, const struct sockaddr_storage *dest_addr, socklen_t addrlen) |
| Send a message on a socket. More... | |
| void | fl_socket_set_connect_complete_method (fl_socket_t *flsk, fl_socket_connect_complete_method_t connect_complete_method) |
| Set socket connection complete handler method. More... | |
| void | fl_socket_set_recv_method (fl_socket_t *flsk, fl_socket_recv_method_t recv_method) |
| Set receive handler method. More... | |
| void | fl_socket_set_nb_recv_method (fl_socket_t *flsk, fl_socket_nb_recv_method_t nb_recv_method) |
| Set non-blocking receive handler method. More... | |
| void | fl_socket_set_recv_is_msg_complete_method (fl_socket_t *flsk, fl_socket_recv_is_msg_complete_method_t recv_is_msg_complete_method) |
| Set method that checks if a received message is complete. More... | |
| void | fl_socket_set_recv_complete_method (fl_socket_t *flsk, fl_socket_recv_complete_method_t recv_complete_method) |
| Set method to notify the application that a complete message has been received. More... | |
| void | fl_socket_set_send_complete_method (fl_socket_t *flsk, fl_socket_send_complete_method_t send_complete_method) |
| Set method to notify the application that a message has been sent. More... | |
| void | fl_socket_process_reads (int *nfds, fd_set *fds) |
| Perform read operation on sockets. More... | |
| void | fl_socket_process_writes (int *nfds, fd_set *fds) |
| Perform write operation on sockets. More... | |
| void | fl_socket_process_connections (int *nfds, fd_set *fds) |
| Process new connections on sockets that are in listen mode. More... | |
| enum fl_sockoption_e_ |
| int fl_sockaddr_cmp | ( | const struct sockaddr * | sa1, |
| const struct sockaddr * | sa2 | ||
| ) |
Compare two socket addresses.
sa1
is found to be less than, to match, or be greater than sa2
. | struct sockaddr_storage* fl_sockaddr_dup | ( | struct sockaddr_storage * | dst, |
| const struct sockaddr_storage * | src, | ||
| socklen_t | srclen | ||
| ) |
Duplicate a socket address (representation of sockaddr_storage
).
| [in] | dst | Destination socket address |
| [in] | src | Source socket address |
| [in] | srclen | Length of src . Must be atleast sizeof(sockaddr_in) , and cannot exceed sizeof(sockaddr_storage) |
dst
is returned. On error, NULL
is returned. | socklen_t fl_sockaddr_len | ( | struct sockaddr * | sa | ) |
Get the length of a socket address (represented as sockaddr
).
| const char* fl_sockaddr_ntop | ( | const struct sockaddr_storage * | ss, |
| char * | dst, | ||
| socklen_t | size | ||
| ) |
Convert a socket address from binary to text form.
This function converts the network address structure ss
(in the address family ss->ss_family
) into a character string. For socket addresses belonging to family AF_INET or AF_INET6, the resulting string is copied to the buffer pointed to by dst, which must be a non-null pointer.
For socket addresses belonging to the AF_UNIX family, the buffer pointed to by dst is unchanged. The unix path of the socket is returned.
dst
if the address family is supported. Otherwise, NULL is returned. | int fl_sockaddr_nw_cmp | ( | const struct sockaddr * | sa1, |
| const struct sockaddr * | sa2, | ||
| const struct sockaddr * | netmask | ||
| ) |
Compare the network portion of two socket addresses.
sa1
is found to be less than, to match, or be greater than sa2
. | u_int16_t fl_sockaddr_port_hbo | ( | const struct sockaddr_storage * | ss | ) |
Convert the port in a socket address to host byte order.
This function converts the port in a socket address from network byte order to host byte order.
| int fl_socket_bind | ( | fl_socket_t * | flsk, |
| const struct sockaddr_storage * | addr, | ||
| socklen_t | addrlen | ||
| ) |
Bind a name to a falco socket.
This function assigns the address specified by addr
to the sockfd (contained within the falco socket).
| [in] | flsk | Falco socket |
| [in] | addr | Local address to bind to |
| [in] | addrlen | The size, in bytes, of the address structure pointed to by addr |
bind(2)
| void fl_socket_generic_accept | ( | fl_socket_t * | flsk | ) |
Accept a connection on a socket.
This function is used with connection-based socket types (SOCK_STREAM). It uses the accept(2)
system call to process pending connections.
On successful connection to a client, a new falco socket is created. Its fd is set to the fd returned from accept(2)
. The local address is set. For AF_INET and AF_INET6 families, the remote address is set from the remote address returned from accept(2)
. The application is then notified of the new connection by invoking the connect_complete_method()
which implements fl_socket_connect_complete_method_t.
| [in] | flsk | Falco socket |
accept(2)
| int fl_socket_generic_connect | ( | fl_socket_t * | flsk, |
| const struct sockaddr_storage * | addr, | ||
| socklen_t | addrlen | ||
| ) |
Initiate a connection on a socket.
A generic implementation of connect(2)
that applications can use readily. This function uses the connect(2)
system call to connect the socket referred to by sockfd (contained within the falco socket) to the address by addr
.
On successful connection, a new falco socket is created. The local address and remote address is set.
| [in] | flsk | Falco socket |
| [in] | addr | Remote address |
| [in] | addrlen | Specifies the size of addr |
connect(2)
| ssize_t fl_socket_generic_recv | ( | fl_socket_t * | flsk, |
| void * | buf, | ||
| size_t | len, | ||
| struct sockaddr_storage * | src_addr, | ||
| socklen_t * | addrlen | ||
| ) |
Receive a message from a socket.
A generic implementation of recv(2)
that applications can use readily. This function employs recvfrom(2)
for SOCK_DGRAM, recvmsg(2)
for SOCK_RAW and recv(2)
for SOCK_STREAM.
If src_addr is not NULL, and the underlying protocol provides the source address of the message, that source address is placed in the buffer pointed to by src_addr. addrlen
is updated to contain the actual size of the source address.
| [in] | flsk | Falco socket |
| [in,out] | buf | Buffer to store the received data |
| [in] | len | Length of the buffer buf |
| [in,out] | src_addr | Source address of the message |
| [in,out] | addrlen | Specifies the size of src_addr |
recv(2)
, recvfrom(2), recvmsg(2) | ssize_t fl_socket_generic_send | ( | fl_socket_t * | flsk, |
| void * | buf, | ||
| size_t | len, | ||
| const struct sockaddr_storage * | dest_addr, | ||
| socklen_t | addrlen | ||
| ) |
Send a message on a socket.
A generic implementation of send(2)
that applications can use readily. This function employs sendto(2)
for SOCK_DGRAM, sendmsg(2)
for SOCK_RAW and send(2)
for SOCK_STREAM.
| [in] | flsk | Falco socket |
| [in] | buf | Send data buffer |
| [in] | len | Length of the buffer buf |
| [in] | dest_addr | Destination address of the message |
| [in] | addrlen | Specifies the size of dest_addr |
send(2)
, sendto(2), sendmsg(2) | int fl_socket_listen | ( | fl_socket_t * | flsk, |
| int | backlog | ||
| ) |
Listen for connections on a falco socket.
Marks the sockfd (contained within the falco socket) as a passive socket, that is, as a socket that will be used to accept incoming connection requests using accept(2)
.
| [in] | flsk | Falco socket |
| [in] | backlog | Defines the maximum length to which the queue or pending socket fd may grow. |
listen(2)
| int fl_socket_module_dump | ( | FILE * | fd | ) |
Dump the status and state of the module.
| [in] | fd | Stream to which the status and state of all modules needs to be written. If this parameter is NULL, then the output is written to syslog. |
| int fl_socket_module_init | ( | void | ) |
Initialize socket and communications module.
| void fl_socket_process_connections | ( | int * | nfds, |
| fd_set * | fds | ||
| ) |
Process new connections on sockets that are in listen mode.
This function performs read operations on socket file descriptors which have become ready to accept new connections. It calls the accept method that has been previously registered for the socket.
| [in,out] | Number | of FDs that are ready for I/O operations. It is decremented by the number of FDs on which new connections have been processed. |
| [in,out] | fds | Read FD set. FDs on which the new connections have been processed are cleared. |
| void fl_socket_process_reads | ( | int * | nfds, |
| fd_set * | fds | ||
| ) |
Perform read operation on sockets.
This function performs read operations on socket file descriptors which have become ready for read. It calls the non-blocking receive method that has been previously registered for the socket.
| [in,out] | Number | of FDs that are ready for I/O operations. It is decremented by the number of FDs on which read operation has been performed. |
| [in,out] | fds | Read FD set. FDs on which the read operation has been performed are cleared. |
| void fl_socket_process_writes | ( | int * | nfds, |
| fd_set * | fds | ||
| ) |
Perform write operation on sockets.
This function performs write operations on socket file descriptors which have become ready for write. It calls the non-blocking send method that has been previously registered for the socket.
| [in,out] | Number | of FDs that are ready for I/O operations. It is decremented by the number of FDs on which write operation has been performed. |
| [in,out] | fds | Read FD set. FDs on which the write operation has been performed are cleared. |
| int fl_socket_select | ( | fd_set ** | rfds, |
| fd_set ** | wfds, | ||
| fd_set ** | efds | ||
| ) |
Synchronous I/O multiplexing.
Allows an application to monitor multiple file descriptors, waiting until one or more of the file descriptors become ready for some class of I/O operation. For example, read or write operation.
The falco File Descriptors (FDs) management module keeps track or maintains (socket) file descriptors that were created by calling fl_socket_socket(). In addition, the application can also directly access FL_FD_SET macro to tell the FDs management module to track an FD for a certain operation. rfds
, wfds
and efds
are independent sets of FDs and are watched.
| [in,out] | rfds | Set of file descriptors to be watched for write |
| [in,out] | wfds | Set of file descriptors to be watched for read |
| [in,out] | efds | Set of file descriptors to be watched for exceptions |
select(2)
, FL_FD_SET, FL_FD_CLR, FL_FD_ZERO, fl_fd_isset() | void fl_socket_set_connect_complete_method | ( | fl_socket_t * | flsk, |
| fl_socket_connect_complete_method_t | connect_complete_method | ||
| ) |
Set socket connection complete handler method.
| [in] | flsk | Falco socket |
| [in] | connect_complete_method | Method that is invoked by falco when a socket connection is complete |
| void fl_socket_set_nb_recv_method | ( | fl_socket_t * | flsk, |
| fl_socket_nb_recv_method_t | nb_recv_method | ||
| ) |
Set non-blocking receive handler method.
| [in] | flsk | Falco socket |
| [in] | nb_recv_method | Method that is invoked by falco when a message is received (in a non-blocking fashion) on a socket |
| void fl_socket_set_recv_complete_method | ( | fl_socket_t * | flsk, |
| fl_socket_recv_complete_method_t | recv_complete_method | ||
| ) |
Set method to notify the application that a complete message has been received.
When sockets are set to operate in a non-blocking mode, falco calls the method to notify the application of a message that has been received.
| [in] | flsk | Falco socket |
| [in] | recv_complete_method | Pointer to a function |
| void fl_socket_set_recv_is_msg_complete_method | ( | fl_socket_t * | flsk, |
| fl_socket_recv_is_msg_complete_method_t | recv_is_msg_complete_method | ||
| ) |
Set method that checks if a received message is complete.
When sockets are set to operate in a non-blocking mode, falco calls the method to check with if a message received on a socket is complete.
| [in] | flsk | Falco socket |
| [in] | recv_is_msg_complete_method | Pointer to a function |
| void fl_socket_set_recv_method | ( | fl_socket_t * | flsk, |
| fl_socket_recv_method_t | recv_method | ||
| ) |
Set receive handler method.
| [in] | flsk | Falco socket |
| [in] | recv_method | Method that is invoked by falco when a message is received on a socket |
| void fl_socket_set_send_complete_method | ( | fl_socket_t * | flsk, |
| fl_socket_send_complete_method_t | send_complete_method | ||
| ) |
Set method to notify the application that a message has been sent.
When sockets are set to operate in a non-blocking mode, falco calls the method to notify the application of a message that has been sent/transmitted.
| [in] | flsk | Falco socket |
| [in] | send_complete_method | Pointer to a function |
| int fl_socket_setsockopt | ( | fl_socket_t * | flsk, |
| fl_sockoption_e | option, | ||
| ... | |||
| ) |
Set options on falco sockets.
Manipulate options for the sockfd (contained within a falco socket). This function uses ioctl()
to set Non-Blocking option, and setsockopt()
to set receive and send timeout options.
| [in] | flsk | Falco socket |
| [in] | option | Enumerated value from fl_sockoption_e |
| [in] | args | For send and receive timeout options, caller must pass a timeout value (in milliseconds) as the third argument. |
socket(2)
, setsockopt(2)
| fl_socket_t* fl_socket_socket | ( | struct fl_task_t_ * | task, |
| const char * | name, | ||
| int | domain, | ||
| int | type, | ||
| int | protocol | ||
| ) |
Create an endpoint for communication.
Create an endpoint for communication and return a falco socket.
| [in] | task | (Optional) Task to which this socket needs to be associated |
| [in] | name | String of length not exceeding FL_SOCKET_NAME_MAX_LEN |
Parameters domain, type, and protocol have the same semantics and definition as in socket(2)
.
The pointer to the falco socket structure needs to be freed by the application when it is no longer required.


BRIEFCASE FULL OF BUNK
A review of "Blues Brothers 2000"
Almost twenty years ago, John Landis directed a feature-length "Road Runner" cartoon called "The Blues Brothers", a delightfully anarchic introduction to various and sundry musical forms that were all a part of what has come to be known as Rhythm and Blues. The plot was simple enough -- the orphanage where Jake and Elwood were raised needs money. Jake and Elwood want to help. Since Sister Mary Stigmata (Kathleen Freeman) opposes many of the ways that the duo could potentially raise the money, they decide to get their old band back to- gether and hold a benefit concert. This they do, but in the process they make many enemies, some of which were in pursuit before the film begins. Evading said enemies, Jake and Elwood throw a successful concert, sign a recording con- tract and repay the orphanage's debt -- all this while barely evading the teem- ing hordes that would see them destroyed. The original film had terrific comic timing (from both the performers and the director), great musical numbers and insanley excessive stunt work (which contributed much to its correspondingly then-large $40 million price tag). The film did well enough (despite a less- than-warm critical reception) that a sequel, "The Blues Brothers meet the Zom- bie Queen", was in the works. The death of John Belushi, however, seemed to end any possibility of future films. Aykroyd and Landis have now re-teamed to create a sequel, but much of the ori- ginal energy seems missing. The film starts well with a gag (Elwood waiting outside for hours after being released from prison) that turns a bit somber as we learn that he was waiting for Jake to return. The film soon loses focus, though, and it's not all that clear why this trip is being taken -- the only conflict seems to be that Elwood doesn't have any money himself. Many seq- els feel unmotivated, and this one is no exception. One begins to wonder why any of the band members want to join Elwood in his goal of winning the "Battle of the Bands" in New Orleans. Little is made of the careers of the various characters -- Elwood, Mighty Max (the bartender from Willie's strip club -- a particularly gratuitous skin display -- who soon joins up) and Buster (an orph- an who tags along with Elwood after being introduced to him by Mother Mary) simply show up, a musical number ensues, and everyone continues on their way. The new numbers -- Aretha Franklin performs "R-E-S-P-E-C-T", Wilson Pickett sings "634-5789" -- are fine, but the enviroments -- a Mercedes-Benz dealer- ship, a phone-sex establishment -- while intended to be as incongruous as those in the first film, simply come off as awkward film sets. Few of the new locations feel like the places that they're supposed to represent in the story, nor are they effective stylizations (like Cab Calloway's "Minnie The Moocher" performance). The original film has a grittiness that is sorely miss- ed here; often the performing extras felt like passersby who happned to know how to dance and sing perfectly; in "2000", however, everything feels contri- ved, an attempt at reviving a potential franchise property. This new film is additionally weakened by an attempt to atone for any slights that the first film might have caused. Performers are piled on, but in neglec- ting fewer artists, everyone winds up with extended cameos. Few of the new numbers equal Ray Charles' or James Brown's solo pieces in the original film. A piece by the group Blues Traveler is one of the best in the film, but it has the least to do with the narrative, and (as I recall) isn't complete. Having four Blues Brothers means everyone gets less to do here, as well. Joe Morton's character is particularly unappealing and not terribly funny, while John Good- man is given even less to do -- most of his jokes stem from how "un-hip" he is. J. Evan Bonifant plays the orphan Buster, and while his addition is superfici- ally the least defendable (none of the characters that I knew in the first film would have been seen anywhere near a child), he earns his keep with some great dancing and singing, which was also severely truncated in the final cut. Other returning characters -- Steve Lawrence, Frank Oz, Kathleen Freeman -- mainly come off as grace nods to their original roles. It's amazing how unfamiliar the original writers and director seem to be with their own creations. Elwood is transformed into a chatty, warmhearted fellow -- his Jack Webb quality has almost entirely vanished. One would think that with three new characters to potentially speak for him, Elwood could have re- mained his old taciturn self, but times have definately changed. It's difficult to imagine this new Elwood capable of provoking anyone. A group of Russian assassins are here for this go-around, and a group of Southern militant survivalists replace the Illinois Nazis, both to lesser ef- fect. Talkiness, regrettably, is throughout the new film, replacing the empha- sis on the pair as deadpan reactors to the insanity around them. Everyone sits about and spews exposition, then tosses off some disarming one-liner to let us know they're in on the joke. Landis has a few choice moments -- the background music stops as the characters pause for a red light; a frenzied police car pile-up that rivals one of the best sequences in the original -- but overall, it's a slack, unfocused film, with little of the enthusiasm of the original. Many touches -- a gaggle of cowboy-skeletons materialize during "Ghost Riders in the Sky", for example -- feel random and indulgent. By the time we arrive at the "Battle of the Bands" -- one song each from two bands -- and our heroes lose to their more experienced predecessors, one hardly notices. It's sad to see a pale sequel to a highly entertaining film, but to see one this confused and poorly motivated is sadder still. If you do wind up going to see this after all that I've said, be sure to stick around until it's entirely finished -- James Brown has (what appears to be) a cut scene that's a lot of fun. Not Recommended.
--
- Jeff "When I'm Finished With You, They'll Be Stumbling Over YOU In The Dark" Pidgeon
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


const struct STP_CONFIG_TABLE_ENTRY* STP_GetMstConfigTable ( const STP_BRIDGE* bridge, unsigned int* entryCountOut );
Retrieves a pointer to the MST configuration table (the VLAN to tree mapping).
maxVlanNumber + 1
,
where maxVlanNumber
is the parameter that was
passed to STP_CreateBridge.The function returns a pointer to the table kept internally by the library.
You can call this function even when the bridge is not running MSTP.
Element at index 0 of the table is unused and contains the value 0. Element at index 1 corresponds to VLAN 1, element at index 1 corresponds to VLAN 2 and so on. The table can contain up to 4096 elements.
See §13.8 in 802.1Q-2018 for more information about the MST Configuration Identifier.
It is allowed to call this function from within an STP callback.
See also STP_SetMstConfigTable.


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We deal with your favorite food outlets in one online platform delivered in Brahmapur. Our main aim is being the comfort of our customers so we are making it easy for them to order all their yummy tummy needs and deliver it to them within hours to spread happiness and let them celebrate more time with their loved ones from the heavenly comfort called home.
We believes in quality because that is how we want to build our customer base. Along with great quality, we want to give the customers an experience of happiness and hence we are giving them discounts without compromising the quality of the product. Discounts may vary from seller to seller.


Man, 24, arrested in connection with seizure of cocaine worth €100k
by By Digital Desk staffA man has been arrested after Gardaí seized cocaine with an estimated street value of €100,000 in West Dublin.
The drugs were seized late last night when Gardaí searched a house in the Foxborough area of Lucan.
During the search, cocaine was seized along with smaller quantities of MDMA, cannabis herb and other drugs.
A 24-year-old man was arrested at the scene and is currently detained at Lucan garda station.
The operation is part of an ongoing investigation targeting the sale and supply of controlled drugs in the west Dublin area.


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onClick(int, int, int, int)
- Method in interface call.game.input.mouse.
MouseListener
Called on a mouse click event
onClick(int, int, OverlayMenu, int)
- Method in class call.main.menu.
BasicMenuButton
onClick(int, int, int, int)
- Method in class call.main.menu.
OverlayMenu
onKey(int, int)
- Method in class call.game.input.
Input
onKey(int, int)
- Method in class call.game.input.keyboard.
KeyBind
onKey(int, int)
- Method in interface call.game.input.keyboard.
KeyboardListener
onKeyPressed()
- Method in interface call.game.input.keyboard.
KeyBindListener
onKeyRealeased()
- Method in interface call.game.input.keyboard.
KeyBindListener
onMove(int, int)
- Method in interface call.game.input.mouse.
MouseListener
Called on a mouse move event
onMove(int, int)
- Method in class call.main.menu.
OverlayMenu
open()
- Method in class call.main.menu.
OverlayMenu
outlineRect(double, double, double, double, int)
- Static method in class call.game.geom.
UI2D
OverlayMenu
- Class in
call.main.menu
OverlayMenu(String, int, int, int, int)
- Constructor for class call.main.menu.
OverlayMenu
Overridable
- Annotation Type in
call.game.mod.annotations
Overrider
- Class in
call.game.mod
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|
KratosMultiphysics
KRATOS Multiphysics (Kratos) is a framework for building parallel, multi-disciplinary simulation software, aiming at modularity, extensibility, and high performance. Kratos is written in C++, and counts with an extensive Python interface.
|
WaveHeightOutputProcess. More...
Public Member Functions | |
| def | GetDefaultParameters (self) |
| def | __init__ (self, model, settings) |
| The constructor of the WaveHeightOutputProcess. More... | |
| def | ExecuteBeforeSolutionLoop (self) |
| Initialize the utility to calculate the water height. More... | |
| def | ExecuteFinalizeSolutionStep (self) |
| Calculate the maximum wave height along the path. More... | |
| def | IsOutputStep (self) |
| The output control is time based. More... | |
| def | PrintOutput (self) |
| Print the wave height corresponding to each gauge and schedule the next output. More... | |
Public Attributes | |
| settings | |
| model_part | |
| positions | |
| next_output | |
| wave_height_utility | |
| max_values | |
This process records the wave height along a path. If a sampling point is not found, Nan will be printed. Possible specifications of the Parameters: - output_file_settings: a parameters encapsulating the 'file_name', 'output_path' and other settings according to 'TimeBasedAsciiFileWritterUtility'. - wave_calculation_settings: a parameters according to 'CalculateWaveHeightOutputProcess'
| def wave_envelope_output_process.WaveHeightOutputProcess.__init__ | ( | self, | |
| model, | |||
| settings | |||
| ) |
The constructor of the WaveHeightOutputProcess.
| def wave_envelope_output_process.WaveHeightOutputProcess.ExecuteBeforeSolutionLoop | ( | self | ) |
Initialize the utility to calculate the water height.
| def wave_envelope_output_process.WaveHeightOutputProcess.ExecuteFinalizeSolutionStep | ( | self | ) |
Calculate the maximum wave height along the path.
| def wave_envelope_output_process.WaveHeightOutputProcess.GetDefaultParameters | ( | self | ) |
| def wave_envelope_output_process.WaveHeightOutputProcess.IsOutputStep | ( | self | ) |
The output control is time based.
| def wave_envelope_output_process.WaveHeightOutputProcess.PrintOutput | ( | self | ) |
Print the wave height corresponding to each gauge and schedule the next output.
The previous output files are overwitten. If the simulation does not reach the end, an envelope will be kept.
| wave_envelope_output_process.WaveHeightOutputProcess.max_values |
| wave_envelope_output_process.WaveHeightOutputProcess.model_part |
| wave_envelope_output_process.WaveHeightOutputProcess.next_output |
| wave_envelope_output_process.WaveHeightOutputProcess.positions |
| wave_envelope_output_process.WaveHeightOutputProcess.settings |
| wave_envelope_output_process.WaveHeightOutputProcess.wave_height_utility |


View from Street Front (2585 Bridgeforth Crossing) | Call NOW! 1-423-218-6900
Front Leadwalk (Street Level) | Call NOW! 1-423-218-6900
Front Door (Street/Main Level) | Call NOW! 1-423-218-6900
Front Porch - Right (Street/Main Level) | Call NOW! 1-423-218-6900
Front Porch - Left (Street/Main Level) | Call NOW! 1-423-218-6900
Front Foyer (Main/Street Level) | Call NOW! 1-423-218-6900
Upper Staircase Landing (Main/Upper Levels) | Call NOW! 1-423-218-6900
Entrance to Lower Staircase (Main Level) | Call NOW! 1-423-218-6900
Lower Staircase Landing (Main/Walkout Levels) | Call NOW! 1-423-218-6900
Formal Dining Room (Main Level) | Call NOW! 1-423-218-6900
Kitchen (Main Level) | Call NOW! 1-423-218-6900
Breakfast Nook (Main Level) | Call NOW! 1-423-218-6900
Living Room (Main Level R/V) | Call NOW! 1-423-218-6900
Living Room (Main Level F/V) | Call NOW! 1-423-218-6900
Rear Deck/Balcony (Main Level) | Call NOW! 1-423-218-6900
Front Hallway (Main Level) | Call NOW! 1-423-218-6900
Hallway Garage Entrance (Main Level L/V) | Call NOW! 1-423-218-6900
Hallway Garage Entrance (Main Level H/V) | Call NOW! 1-423-218-6900
Hallway Garage Entrance (Main Level R/V) | Call NOW! 1-423-218-6900
Rear Hallway (Main Level) | Call NOW! 1-423-218-6900
1st Laundry Room (Main Level) | Call NOW! 1-423-218-6900
2-Car Garage (Main/Street Level) | Call NOW! 1-423-218-6900
Powder Room (Main Level) | Call NOW! 1-423-218-6900
1st Master Bedroom - BR0 (Main Level) | Call NOW! 1-423-218-6900
Master Bathroom - BR0 (Main Level B/V) | Call NOW! 1-423-218-6900
Master Bathroom - BR0 (Main Level T/V) | Call NOW! 1-423-218-6900
Walk-in Closet - BR0 (Main Level) | Call NOW! 1-423-218-6900
Shower - BR0 (Main Level) | Call NOW! 1-423-218-6900
Hallway - Front (Upper Level) | Call NOW! 1-423-218-6900
Hallway - Mid (Upper Level) | Call NOW! 1-423-218-6900
Hallway - Rear (Upper Level) | Call NOW! 1-423-218-6900
Balcony View (Upper Level) | Call NOW! 1-423-218-6900
Storage Closet (Upper Level) | Call NOW! 1-423-218-6900
Coat Closet (Upper Level) | Call NOW! 1-423-218-6900
2nd Bedroom - BR1 (Upper Level) | Call NOW! 1-423-218-6900
Walk-in Closet - BR1 (Upper Level) | Call NOW! 1-423-218-6900
2nd Shared Bathroom - SB1 (Upper Level) | Call NOW! 1-423-218-6900
Linen Closet - SB1 (Upper Level) | Call NOW! 1-423-218-6900
2nd Laundry/Utility Room (Upper Level) | Call NOW! 1-423-218-6900
3rd Bedroom - BR2 (Upper Level) | Call NOW! 1-423-218-6900
Walk-in Closet - BR2 (Upper Level) | Call NOW! 1-423-218-6900
2nd Master Bedroom - BR3 (Upper Level) | Call NOW! 1-423-218-6900
Walk-in Closet - BR3 (Upper Level) | Call NOW! 1-423-218-6900
Master Bathroom - BR3 (Upper Level) | Call NOW! 1-423-218-6900
Garden Tub - BR3 (Upper Level) | Call NOW! 1-423-218-6900
Shower - BR3 (Upper Level) | Call NOW! 1-423-218-6900
Rec-Room Foyer (Walkout Level) | Call NOW! 1-423-218-6900
Rec-Room (Walkout Level) | Call NOW! 1-423-218-6900
3rd Shared Bathroom - SB2 (Walkout Level) | Call NOW! 1-423-218-6900
5th Bedroom - BR4 (Walkout Level) | Call NOW! 1-423-218-6900
Walk-in Closet - BR4 (Walkout Level) | Call NOW! 1-423-218-6900
Home Theatre/School/Library (Walkout Level) | Call NOW! 1-423-218-6900
Under-Stairs Storage (Walkout Level) | Call NOW! 1-423-218-6900
Home Office/Project/Utility/Guest Room (Walkout Level) | Call NOW! 1-423-218-6900
Back Porch (Walkout Level) | Call NOW! 1-423-218-6900
2nd Garage (Walkout Level) | Call NOW! 1-423-218-6900
Future Access View from 2nd Garage (Walkout Level) | Call NOW! 1-423-218-6900
Sideyard View from Viewforth Court (Street/Walkout Level) | Call NOW! 1-423-218-6900
Backyard View from Adjacent Parcels (Walkout Level) | Call NOW! 1-423-218-6900
Sideyard View from Bridgeforth Crossing (Street Level) | Call NOW! 1-423-218-6900
Corner Lot View from Bridgeforth & Viewforth (Street Level) | Call NOW! 1-423-218-6900
View from John Adams Elementary (Community Access) | Call NOW! 1-423-218-6900
View from Trailhead Parking (Community Access) | Call NOW! 1-423-218-6900
View from Nature Park & Fountain (Community Access) | Call NOW! 1-423-218-6900
View from Entrance to Elementary School (Community Access) | Call NOW! 1-423-218-6900
View from Edinburgh Subdivision Entrance (Community Access) | Call NOW! 1-423-218-6900


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RENAISSANCE MAN A film review by Scott Renshaw Copyright 1994 Scott Renshaw
Starring: Danny DeVito, Gregory Hines, Kadeem Hardison, Mark Wahlberg, Stacey Dash, Khalil Kain, Lillo Brancato, James Remar. Screenplay: Jim Burnstein. Director: Penny Marshall.
It was inevitable that RENAISSANCE MAN would be compared to DEAD POETS SOCIETY. The 1988 Robin Williams vehicle was a critical and commercial success, and the comparison makes for ready-made epithets (DEAD POETS PLATOON, "Oh drill sergeant my drill sergeant"). But the comparison is really rather specious; once you get beyond the classroom setting, there really isn't all that much substance or tone in common between the two. It's much more useful to think of RENAISSANCE MAN as SISTER ACT 2 on an army base--as well as much more depressing. Constructed around pre-fabricated emotion and a premise that's sporting liver spots, RENAISSANCE MAN is only slightly more entertaining than last year's Whoopi Goldberg debacle, and twenty minutes too long besides.
Danny DeVito stars as Bill Rago, a Detroit advertising executive whose creative cold streak and chaotic personal life land him on the unemployment line. There they find Bill a temporary job at the local army base, and it's not advertising. Despite no previous teaching experience, Bill is assigned the task of teaching basic thinking skills to a group of eight under-achieving recruits know as the Double D's. Bill seems content just to put in his time, and to needle the drill sergeant (Gregory Hines), until a lesson on "Hamlet" seems to spark the interest of his charges, as well as Bill's own interest. One by one the Double D's are able to confront their problems, and even the teacher learns a few lessons.
It's indicative of how sloppy the writing is that Jim Burnstein anticipates the film's key credibility question--why doesn't the Army just kick the Double D's out--without bothering to answer it. Maybe the base commander (nicely played by Cliff Robertson) could have confessed that he was once like those troubled kids, or something of the sort. But Burnstein offers little more than a shrug of the shoulders. "I've given you the movie," he seems to be saying; "you fill in the motivation." And so it goes in a script that's like a Chinese combination platter: one from Column A, one from Column B. Only without any of the flavor.
That goes for a meticulously integrated collection of Double D's, craftily acted to a one but established from their sledge-hammer opening confessionals in the broadest possible terms. Hobbs (Khalil Kain) is the Smart One; Jamaal (Kadeem Hardison) is the Jive-Talking One; Junior (Peter Simmons) is the Sensitive One; and so on. They play their parts, then dutifully emerge on the other side of the film as Better People. The Sweathogs were given more depth.
Then there is Danny DeVito, who is all wrong as Bill Rago. He should have been much slicker, a hustler who discovers his heart like Steve Martin in LEAP OF FAITH. DeVito never looks for a minute like someone who is obsessed with money and career, which makes his "transformation" virtually indiscernible. With his Ewok hugability, DeVito can't pull off the hard-edged Rago of the film's early scenes.
Nuances of character aside, RENAISSANCE MAN is simply an unfunny, earthbound comedy. There are at least three too many Double D's, each requiring a personal epiphany of varying magnitude, and Penny Marshall has to spread the film far too thin to accomodate them. There is no spark, no energy, no anything to RENAISSANCE MAN's laboriously staged set pieces but musical crying cues. Marshall's old-fashioned brand of sentimentality doesn't play without characters the audience cares about, and RENAISSANCE MAN chugs to its conclusion without an ounce of genuine humanity.
RENAISSANCE MAN is the kind of film that wears its emotion in such lines as "Victory starts here" (accompanied by an emphatic gesture to the head), and exchanges between Rago and his daughter like: "Do you want your pennant?" "No, I just want you to believe in me." Usually I respond to such films in spite of myself, but not this time. RENAISSANCE MAN is a glossy mess that, like its young protagonists, just can't shoot straight.
On the Renshaw scale of 0 to 10 Double D's: 3.
-- Scott Renshaw Stanford University Office of the General Counsel
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Aerospace Mission Control is a planning, execution, and analysis tool for near-space aircraft launches.
AMC is built on pure HTML/JS/CSS on the front-end, and NodeJS + MongoDB on the back-end.
It is currently being used as a tracking and mission control tool for Penn Aerospace Club's High-Atmospheric Balloon launches.
Planned versions will include path forecasting using Monte Carlo simulations on meteorology data, and more in-depth analysis tools within the app.
View ProjectI initially designed Socratic to be the backend for my relational essays project, Socratic Network. In addition to having usual CMS capabilities, the "posts" in the app would be related to and weighed against one another. I want it to be a platform to discuss opposing ideas, and see what comes out.
Socratic is what powers that. A general-purpose CMS that can be modified and used as the backbone of any CRUD or REST application.
For example, Penn Aerospace Club's knowledge base is being built upon a modified version of Socratic. In addition, TSG is currently being built on Socratic as well.
View ProjectJape is a webscraper I built to get up-to-date information on science news (which are read to me by Friday), and tech internships in summer 2019.
It is based on Java and the Selenium Webdriver.
View ProjectPAC-B is the knowledge base Penn Aerospace Club uses to be a better team and move forward faster. What that means is that we share our useful knowledge, task-related experiences, and updates there in order to be aware of what the team is doing, where it is heading, and what problems need solving.
In addition, the Paths for new and returning members alike are designed and tracked on PAC-B.
It is the first app built on Socratic, but it won't be the last.
View Project"Forum Magnum" is a long-polling based real-time forum I built after getting frustrated by the difficulty of integrating websockets over ssl. It was shockingly easier to get running on Heroku.
View Project


extraRecipe (don't share it)
INSTALLprivate extra recipe if you can consier a little donation as a thank you it will be really appreciated!
Follow @sharklatan
private extra recipe if you can consier a little donation as a thank you it will be really appreciated!
Follow @sharklatan


using MORR.Shared.Events; namespace MORR.Modules.WindowManagement.Events { /// <summary> /// A window management event which all specific WindowEvents inherit from. /// </summary> public abstract class WindowEvent : Event { /// <summary> /// The title of the interacted window /// </summary> public string Title { get; set; } /// <summary> /// The name of the process associated with the window /// </summary> public string ProcessName { get; set; } } }


Paola Maddaluno
junior frontend developer
Sometimes people work for years before asking themselves if they are truly happy about their life and achievements. In the tourism industry, the high people turn-over and long working hours can lead to easily lose connection with ourselves, our real passions or our goals in life.
After almost 20 years, working in tourism and student's exchange programs, I felt lost and was missing being creative. So when the opportunity of a career change arose in October 2018, I took it!
I got my first job as a marketing assistant for an e-commerce company. The first thing I had to learn was to set my thunderbird signature in HTML and CSS. This is where my journey with coding started.
I signed up for the first workshop in town and started self-teaching myself. I enjoyed the creativity and the constant use of your mind to find a solution and enjoyed the never-ending learning process. During my journey, I discovered opportunities for learning to code in a safer environment where underrepresented groups, career changer and mature folks are considered a plus, and every one is encouraged to share their knowledge.
This made me confident, and because I am not afraid of changes or of restarting my life in a new country; in June 2019, I decided to take a break from work and I invested all my time, energies and savings to pursue my life project. I became a web developer. In the last year I spent my days building projects, writing/reading about coding, following workshops, lessons and conferences.
After being a student at codebar I joined this charity, first as an organizer and now an HTML, CSS coach. I love working with developers from industry and being involved in the community.
Unfortunately when I was ready for my job-hunting Covid-19 happened. This impacted everyone, but I think it is tougher for a career changer over 40! To make this change happen, I understood that I needed a lift up, so I decided to improve my coding skills and learn backend languages and work on real projects with the help of a bootcamp. I learned that other career changers in my network had bridged that gap to find their new role. I aim to continously improve!