Constructor
(abstract, protected) new EmbeddedConnection(connectionManager, connectionProfile, businessNetworkIdentifier)
Constructor.
Parameters:
| Name | Type | Description |
|---|---|---|
connectionManager |
ConnectionManager | The owning connection manager. |
connectionProfile |
string | The name of the connection profile associated with this connection |
businessNetworkIdentifier |
string | The identifier of the business network for this connection |
- Source:
Methods
(static) addBusinessNetwork(businessNetworkIdentifier, connectionProfile, chaincodeUUID)
Add a business network.
Parameters:
| Name | Type | Description |
|---|---|---|
businessNetworkIdentifier |
string | The business network identifier. |
connectionProfile |
string | The connection profile name. |
chaincodeUUID |
string | The chaincode UUID. |
- Source:
(static) addChaincode(chaincodeUUID, container, engine, ibn)
Add a chaincode.
Parameters:
| Name | Type | Description |
|---|---|---|
chaincodeUUID |
string | The chaincode UUID. |
container |
Container | The container. |
engine |
Engine | The engine. |
ibn |
InstalledBusinessNetwork | The Installed Business Network |
- Source:
(static) createContainer() → {Container}
Create a new container.
- Source:
Returns:
The new container.
- Type
- Container
(static) createEngine(container) → {Engine}
Create a new engine.
Parameters:
| Name | Type | Description |
|---|---|---|
container |
Container | The container. |
- Source:
Returns:
The new engine.
- Type
- Engine
(static) getBusinessNetwork(businessNetworkIdentifier, connectionProfile) → {string}
Get the specified business network.
Parameters:
| Name | Type | Description |
|---|---|---|
businessNetworkIdentifier |
string | The business network identifier. |
connectionProfile |
string | The connection profile name. |
- Source:
Returns:
The chaincode UUID.
- Type
- string
(static) getChaincode(chaincodeUUID) → {object}
Get the specified chaincode.
Parameters:
| Name | Type | Description |
|---|---|---|
chaincodeUUID |
string | The chaincode UUID. |
- Source:
Returns:
The chaincode.
- Type
- object
(static) reset()
Clear any registered business networks and chaincodes.
- Source:
(async) _createAdminIdentity() → {Promise}
Create the default admin identity.
- Source:
Returns:
A promise that is resolved with the admin identity when complete,
or rejected with an error.
- Type
- Promise
(async) createIdentity(securityContext, identityName, optionsopt) → {Promise}
Create a new identity for the specified name.
Parameters:
| Name | Type | Attributes | Description | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
securityContext |
SecurityContext | The participant's security context. |
|||||||||||||
identityName |
string | The name for the new identity. |
|||||||||||||
options |
object |
<optional> |
Options for the new identity. Properties
|
- Source:
Returns:
A promise that is resolved with a generated user
secret once the new identity has been created, or rejected with an error.
- Type
- Promise
(async) createTransactionId(securityContext) → {Promise}
Create a new transaction id
Note: as this is not a real fabric it returns null to let the composer-common use uuid to create one.
Parameters:
| Name | Type | Description |
|---|---|---|
securityContext |
SecurityContext | The participant's security context. |
- Source:
Returns:
A promise that is resolved with a generated user
secret once the new identity has been created, or rejected with an error.
- Type
- Promise
(async) disconnect()
Terminate the connection to the business network.
- Source:
(async) getIdentities() → {Promise}
Get the data collection that stores identities.
- Source:
Returns:
A promise that is resolved with the data collection
that stores identities.
- Type
- Promise
(async) getIdentity(identityName) → {Promise}
Get the identity for the specified name.
Parameters:
| Name | Type | Description |
|---|---|---|
identityName |
string | The name for the identity. |
- Source:
Returns:
A promise that is resolved with the identity, or
rejected with an error.
- Type
- Promise
(async) install(securityContext, businessNetworkDefinition, installOptions)
For the embedded connector, this is just a no-op, there is nothing to install. I Don't think this is true now
Parameters:
| Name | Type | Description |
|---|---|---|
securityContext |
SecurityContext | The participant's security context. |
businessNetworkDefinition |
string | The business network definition that will be started |
installOptions |
Object | connector specific installation options |
- Source:
(async) invokeChainCode(securityContext, functionName, args)
Invoke a "invoke" chaincode function with the specified name and arguments.
Parameters:
| Name | Type | Description |
|---|---|---|
securityContext |
SecurityContext | The participant's security context. |
functionName |
string | The name of the chaincode function to invoke. |
args |
Array.<string> | The arguments to pass to the chaincode function. |
- Source:
(async) login(enrollmentID, enrollmentSecret) → {Promise}
Login as a participant on the business network.
Parameters:
| Name | Type | Description |
|---|---|---|
enrollmentID |
string | The enrollment ID of the participant. |
enrollmentSecret |
string | The enrollment secret of the participant. |
- Source:
Returns:
A promise that is resolved with a SecurityContext
object representing the logged in participant, or rejected with a login error.
- Type
- Promise
(async) ping(securityContext) → {Promise}
Test ("ping") the connection to the business network.
Parameters:
| Name | Type | Description |
|---|---|---|
securityContext |
SecurityContext | The participant's security context. |
- Source:
Returns:
A promise that is resolved once the connection to the
business network has been tested, or rejected with an error.
- Type
- Promise
(async) queryChainCode(securityContext, functionName, args) → {Promise}
Invoke a "query" chaincode function with the specified name and arguments.
Parameters:
| Name | Type | Description |
|---|---|---|
securityContext |
SecurityContext | The participant's security context. |
functionName |
string | The name of the chaincode function to invoke. |
args |
Array.<string> | The arguments to pass to the chaincode function. |
- Source:
Returns:
A promise that is resolved with the data returned by the
chaincode function once it has been invoked, or rejected with an error.
- Type
- Promise
registryCheckRequired() → {boolean}
Return whether a registry check is required before executing createIdentity to prevent duplicates.
- Source:
Returns:
true.
- Type
- boolean
(async) start(securityContext, businessNetworkIdentifier, businessNetworkVersion, startTransaction, startOptions)
Start a business network.
Parameters:
| Name | Type | Description |
|---|---|---|
securityContext |
HFCSecurityContext | The participant's security context. |
businessNetworkIdentifier |
string | The identifier of the Business network that will be started in this installed runtime |
businessNetworkVersion |
string | The version of the Business network that will be started in this installed runtime |
startTransaction |
string | The serialized start transaction. |
startOptions |
Object | connector specific start options |
- Source:
(async) testIdentity(identityName, identitySecret) → {Promise}
Test the specified identity name and secret to ensure that it is valid.
Parameters:
| Name | Type | Description |
|---|---|---|
identityName |
string | The name for the identity. |
identitySecret |
string | The secret for the identity. |
- Source:
Returns:
A promise that is resolved if the user ID and secret
is valid, or rejected with an error.
- Type
- Promise


Anna's favorite places
Places in
Portland
Belmont Station
Salt & Straw
Lardo
Pok Pok
Places to visit some day
Ireland
Southern Spain
Prague
and
Vienna
Chang Mai


XSS-FLARE Report
The tracking ID for this report is
[ID]
, the triggering browser reports the time of execution to be [TIME].
Vulnerable Page URL
[URI]
User IP Address
[ORIGIN]
Referer
[REFERRER]
User-Agent
[USER-AGENT]
Cookies
[COOKIE]
Screenshot
DOM
[DOM]


"Split Decision"
Gabriel Jesus Sandoval Chavez was as an American kid as you can get. He got by okay at school, showed talent as an amateur boxer and worked at McDonald's. When he decided to go along with his new gang friends on an armed robbery, he didn't know that it would end in a 3½-year prison stint. Since his release in 1994, he started a new life and went professional as a fighter, but his struggles weren't over in Marcy Garriott's first documentary feature, "Split Decision."
Documentary films have been making some inroads into the mainstream of American movies these days, what with such docs as "Sound and Fury," "Keep the River On Your Right: A Modern Cannibal Tale," and "The Girl Next Door." It's a real pleasure to see a newcomer to the documentary film field come along and show a solid understanding of this underrated craft.
Docu-maker Garriott takes an interesting subject - Mexican boxer Jesus Chavez - and builds a story based on the young man's legal plight of deportation while he slowly, steadily assembles a career for himself as a professional pugilist. The documentary style is simple and straightforward - talking head interview footage combined with views of Jesus's day-to-day life and his family, cutaway scenes of his different neighborhoods and, finally, a look at his many boxing matches. Garriott is a woman who takes her craft seriously and has paid close attention to the construction of her work.
There are other aspects that make this 75-minute tome a tight, interesting work. There is a lot of information conveyed about Jesus's life and his battle with the Immigration and Naturalization service that make this more than just a rags-to-riches story. While Jesus may be American to his core, his family came to Chicago, illegally from Mexico, when he was a small boy. Because of his criminal record and a 1996 Federal law that mandates that convicted illegal immigrants will be deported for their crime - regardless whether they are rehabilitated or not - he is deported to Mexico, where he is a stranger in a strange land. Jesus, his managers and, as his prominence in the ring built up, his big-time promoters, spent years trying to reverse the government's unbending position. It's a bout that Jesus is still fighting.
Other aspects of Jesus's story are told by use of title cards to convey important supplementary information to the viewer in a succinct and simple way that progress the film nicely. Music that fits the various locales is also a plus.
I know there are a lot of boxing fans out there and it's nice to be able to promote (pun intended) a movie about a young fighter on his way up the ladder. That "Split Decision" is a straightforward, unadorned documentary about an honest, hard-working young man trying to make it - successfully here - in one of the world's toughest, most violent sports is a major plus for these fans, and others, too. I give it a B.
For more Reeling reviews visit www.reelingreviews.com
<EMAIL_ADDRESS><EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


| Opcode | Instruction | 64-Bit Mode | Compat/Leg Mode | Description |
| D9 E4 | FTST | Valid | Valid | Compare ST(0) with 0.0. |
Compares the value in the ST(0) register with 0.0 and sets the condition code flags C0, C2, and C3 in the FPU status word according to the results (see table below).
| Condition | C3 0 0 1 1 | C2 0 0 0 1 | C0 0 1 0 1 |
This instruction performs an “unordered comparison.” An unordered comparison also checks the class of the numbers being compared (see “FXAM—Examine ModR/M” in this chapter). If the value in register ST(0) is a NaN or is in an undefined format, the condition flags are set to “unordered” and the invalid operation exception is generated.
The sign of zero is ignored, so that (- 0.0 ← +0.0).
This instruction’s operation is the same in non-64-bit modes and 64-bit mode.
CASE (relation of operands) OF Not comparable: ST(0) > 0.0: ST(0) < 0.0: ST(0) = 0.0: ESAC;
| C1 | Set to 0. |
| C0, C2, C3 | See Table 3-50. |
| #IS | Stack underflow occurred. |
| #IA | The source operand is a NaN value or is in an unsupported format. |
| #D | The source operand is a denormal value. |
| #NM | CR0.EM[bit 2] or CR0.TS[bit 3] = 1. |
| #MF | If there is a pending x87 FPU exception. |
| #UD | If the LOCK prefix is used. |
Same exceptions as in protected mode.
Same exceptions as in protected mode.
Same exceptions as in protected mode.
Same exceptions as in protected mode.


In this blog post we will learn how to connect to a Raspberry PI via UART
(think serial terminal).
Before we begin we need to get a cheap USB <-> UART
converter.
Make sure that the converter supports 3.3V voltage.
Most of the converters support other voltages e.g. 5V and you
can select which voltage you want by moving a jumper.
If your converter has such a jumper make sure that it is in 3.3V position.
Although converters can have from four up to six pins, we will only need three: GND, RXD and TXD. We should connect RXD pin on the converter to TXD pin on the Raspberry PI and similarly TXD pin to the Raspberry’s RXD pin (crossover). We also need to connect the converter GND pin to Raspberry’s Ground pin. Do NOT connect VCC (or VCCIO) pin, we only need three wires. You can find the Raspberry PI pinout in the official docs: https://www.raspberrypi.org/documentation/usage/gpio/ - look at the five top left pins, the first two are +5V, then we have Ground, TXD and RXD pins.
Next thing that we need to do is to enable UART support in Raspbian, which for
security reasons is disabled by default.
We need to change config.txt
file on the /boot
partition
on the Raspberry PI SD card. We need to add enable_uart=1
line
before [pi4]
section (or at the end of the file if the section is not present).
When we connect the converter to both Raspberry PI and the computer it should
be recognized by the system and a new device named ttyUSBn
(where n is a number e.g. ttyUSB0
)
should appear under /dev
directory.
As always with all things hardware dmesg
is your friend, so you can either dmesg | tail -n 100
or
dmesg | grep tty
to find out what exactly device was created and if there where any problems.
On my system I saw the following messages:
There are a lot of different programs on Linux that you can use to open a session.
We will concentrate on only two of them, putty
which is a GUI tool and
screen
which is a pure command line utility.
Let’s start with putty
, first we need to configure it to read from /dev/ttyUSB0
device.
To avoid putting this info every time, when you want to connect we should save it as an profile (put a name and click Save button).
It is also worth checking other settings like the font, keyboard or the default terminal size:
OK its time to test our configuration. Open putty and load previously saved profile, click Open and restart Raspberry PI. You should be able to see boot messages. Try pressing Enter if the console appears to hang.
After we login it is easy to notice that there is no color support out of the box (at least on Raspbian Lite). This can be easily changed by selecting a different terminal type in the terminal session:
Another problem is that we are stuck with a fixed terminal size.
If your Raspberry PI has xterm package installed (not available on Lite version)
you can use resize
command after you resize putty’s window.
Otherwise you may use this script created by @pkh
https://unix.stackexchange.com/a/283206:
Just copy and paste this code into the session and then enter resize
(use Ctrl+Shift+Insert to paste in putty
).
After the resize
, commands like top
or htop
should occupy the entire terminal window.
After resize becomes:
You may want to add both the resize
function and TERM
environment variable to ~/.profile
to avoid copy-pasting them every time.

Most people these day use tmux
as a modern alternative, unfortunately tmux
does not
support serial communications so we are stuck with screen
(which TBH I am not very familiar with).
We start screen
using the following command:
To exit screen (which is on the same level of difficultly as exiting Vim) press Ctrl+A followed by \ (yup backslash). A question will appear at the left bottom of the screen, answer y.
If screen
s window appears blank, press enter to reprint the prompt.
For some reason programs like htop
tend to look worse under screen
(assuming that you set TERM
variable and did resize
). Probably I am missing some extra setup,
nevertheless they are usable.
Last but not least, for fans of ancient minicom
if you want to connect via minicom
remember to disable “Hardware Control Flow” option
(they use RTS and CTS lines present on some converters that we do not use).


---
title: "Happy Arbor Day!"
date: "2018-04-27 00:00:00 -06:00"
categories:
- whats-blooming
layout: "post"
blog-banner: "whats-blooming-now-spring.jpg"
post-date: "April 27, 2018"
post-time: "12:00 PM"
blog-image: "2018-04-27-wbn.jpg"
published: true
---
Aren't trees the greatest! Come show your appreciation for them by visiting the Garden! Not only is it free entry today, but the sun is shining, the weather is warm, flowers are blooming, and not to mention we're giving away free trees! I'm not sure there is a more perfect day to come visit the Garden!
Check out this redbud! This is the beautiful tree we are giving away today! Help celebrate trees by planting one of your own!
This native tree was not in bloom yesterday, it decided Arbor Day was a great day to open up!
Many of our crabapples are blooming right now and they look spactacular! Here are a couple featured below!
It's a mushroom! This is an edible mushroom, however, if you eat it, you will be allergic to alcohol for a few days.
This bright plant from the aster family can be seen near the Northwest corner of the Orangerie.
This lovely plant can be seen along the Serviceberry Tunnel.
Show the trees some love this Arbor Day by picking up your free tree and planting it at home!


Below you'll find an inventory and examples of icons, and how to use them and the support styling.
This demo is a live example of what your kit can do. Read up on how things are organized in your README. See how anything is specifically working by viewing this page's source.
You can place your Fort Awesome icons just about anywhere using your CSS kit prefix
tag, but you can use >
too).

If you change the font-size of the icon's container, the icon gets bigger. Same things goes for color, drop shadow, and anything else you can imagine with CSS.
Still need help getting started? Check out our how-to article on using icons.
ai-lg
ai-2x
ai-3x
ai-4x
ai-5x
Note: We like using these animated classes with things like spinners, gears, and loaders.
Hey. It looks like you don't have any typefaces currently in this kit. Its pretty easy to add some or even upload your own.
This kit has extensive documentation for use on the web and on the desktop. Check out https://fortawesome.com/share/eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJraXQiOiJlZDMxY2RlZCJ9.lWQwpy3EAN2NnP0HmMS4kPG0N6IDZj1C5Ot3Z3qy0N0/kit-documentation.
Need an example or walkthrough? Check out our Fort Awesome how-to guides on desktop use, serving things yourself, and basic icon use.
This demo page look out of date or is it missing something? You can edit assets, names, and settings on Fort Awesome.
View & Edit on Fort AwesomeHeads up! You'll need to the kit owner to view.


Campus Alert: The fire near Highway 1 and Western Drive has been contained.
View DetailsPolice acivity on main campus grounds. Campus is closed until further notice. Please remain calm and in your home or dorm until further notice. Emergency assembly area at Track and Tennish center on Main Street.
Campus Alert: The fire near Highway 1 and Western Drive has been contained.
View DetailsCampus Alert: The fire near Highway 1 and Western Drive has been contained.
View DetailsAir Quality Warning: Air in the Santa Cruz area is currently "unhealthy for sensitive groups," according to the Moterey Bay Air Resource District.
View DetailsRoad Closure: The campus is closely monitoring the fire along Highway 1 and Western Drive. Police have closed Highway 1, north of Western Drive.
View Details


FUNCTIONS
AND SUB ROUTINES
Functions and Sub
Routines are blocks of code that can be executed any where in your
program.
The biggest difference between Functions and Sub
Routines is that Functions can return a value. Basically Functions
and be used as a string or number value in an expression. RCBASIC
has several built-in functions to perform different task such as compute
square roots, get the time, etc. Functions are either numbers or
strings just like variables and arrays. As such, functions can be
used anywhere a variable or array can be used. Look at the
following:
Dim x[2]
x[0] = Sqrt(25)
x[1] = Sqrt(36)
Print "THE SQUARE ROOT OF 25 IS "; x[0]
Print "THE SQUARE ROOT OF 36 IS "; x[1]
The above code creates a number array called X with 2
elements in it. It stores the square root of 25 in the first index
and stores the square root of 36 in the second index. It then
outputs both values to the console. The output should look like
this:
THE SQUARE ROOT OF 25 IS 5
THE SQUARE ROOT OF 36 IS 6
String functions can be used in a string expression
just like number functions can be used in a number expression. Look
at the following code:
B$ = Mid$("HELLO WORLD", 0, 2)
Print "THE FIRST TWO CHARACTERS IN HELLO WORLD ARE ";B$
The above code creates a string variable called B and
stores 2 characters starting from position 0 in the string HELLO
WORLD. It then outputs the value to the console. The output
should look like the following:
THE FIRST TWO CHARACTERS IN HELLO WORLD ARE HE
Sub Routines can execute code in other parts of your
program just like a function. However Sub Routines cannot return
values and cannot be used in expressions. So why would you want to
use a Sub Routine over a function? Well Sub Routines have less over
head since it does not have to internally push a value onto the stack like
a function does. So in cases where you do not need to return a value
you should use a Sub Routine. RC BASIC has several built-in Sub
Routines to perform task where a return value is not necessary. Look
at the following:
FPrint("test")
FPrint is a Sub Routine that outputs text to the console.
Since FPrint doesn't perform calculations of
any kind it did not need to be implemented as a Function.
In addition to the built-in Functions and Sub Routines
RCBASIC also allows programmers to build there own Functions and Sub
Routines. You do this using the FUNCTION or SUB keywords.
Function MyFunc(a, b)
c = a + b
Return c
End Function
The above code creates a function called MyFunc which
takes in two arguments: a and b. To use this function you would call
it like this:
MyFunc(3, 4)
The code above will pass 3 and 4 to the variables A and
B in MYFUNC respectively. The function creates a variable called C
and sets it equal to the sum of 3 + 4. It then returns C. So
the function equals 7. Since this is a number function you could
store the value in a number variable or use PRINT to output the value to
the console.
To make a string function you simply add $ to the end
of the function name when you create it just like with variables and
arrays.
Function MyString$ ( G$ )
Return "YOU ENTERED " + G$
End Function
Print MyString("SOMETHING")
The above code should output the following:
YOU ENTERED SOMETHING
Sub Routines are created using the SUB keyword.
Look at the following:
Sub MySub ( )
For i = 1 To 5
Print i
Next
End Sub
MySub ( )
The code above creates a Sub Routine called MYSUB which
uses a FOR loop to output the numbers 1 to 5 to the console.
Functions and Sub Routines pass variables by value by
default. Look at the following:
Sub MySub ( a )
a = 5
End Sub
n = 0
MySub ( n )
Print n
In the above code the Sub Routine has a variable called A
as an argument. It sets A equal to 5. Then we create a variable
called N outside of the Sub Routine and set N equal to 0. N is passed as an
argument to MYSUB. Then N is output to the console. This will
output 0 to the console. That is because only the value of N is passed
to MYSUB so MYSUB is not able to change N itself. In order to allow
MYSUB to change N we must have MYSUB accept an argument by Reference.
To do this we will use the BYREF keyword.
Sub MySub ( ByRef a )
a = 5
End Sub
n = 0
MySub ( n )
Print n
The above code is the same as the previous example except
that now we use the BYREF keyword to change a to a reference rather than a
value. This means the when we pass the variable N to MYSUB, instead of
the value stored in N being used as A, whatever we do to A will be done to N
directly. This example will output 5 to the console.


Recent grad with big data visualizing dreams.
Subjects that perk me up include urban planning, civic hacking, geography, information design, statistical analysis, text manipulation, subversion, social justice, front-end web design, and data science.
More will be added here soon. Contact me via Twitter or via email at cristen at thejonesgroup.org.


Another Tetris Clone in Clojure
##Introduction Recently I was looking at a problem involving extracting and transposing submatrices of data within a larger data grid. Somehow this got me thinking how easy it would be to rotate tetrominos using Clojure. In case you are wondering, it is super easy:
(defn rotate-ccw [shape]
(apply mapv vector (map rseq shape)))
(defn rotate-cw [shape]
(apply mapv (comp vec rseq vector) shape))
These two functions will rotate a tetromino counterclockwise and clockwise, respectively. No math required.
After doing this trivial exercise I soon found myself asking myself "How fast can I code up Tetris in Clojure." It turns out that the answer is "pretty fast." Let me first say that this is not a new idea. It has been done here and here as well. I still thought it would be fun, so here is my solution along with some insights.
Here's the game. Press the left and right arrow keys to translate, up and down arrows to rotate, and the space bar to make the the tetromino immediately fall into place.
Read on to learn more about how the game was actually written.
##Data First Design As anyone who has seen my Clojure/conj video or talked to me knows, I believe the best approach to coding a solution to a problem is to model the data literally rather than design an API to represent the data. Why model a domain when you can represent it directly instead? Clojure is made for this approach. This exercise is no different, as the first step is to model the shapes as maps of vector literals.  You can look right at the shape entries and see the shapes as they are encoded in the data structures as 1s in a field of 0s. Of course, the current shape will be translating and rotating during the game, so I must keep track of that. I also want to track a few other game values, such as the current score, high score, values to keep track of when a tetromino falls, as well as the cells that are currently locked into place.
This can all be captured in a single function that generates an initial state representing a complete value for the game.
(defn initial-state []
{:frame 0
:speed 50
:score 0
:high-score 0
:locked #{}
:shape-pos [(rand-int 7) 0]
:shape ((rand-nth (keys shapes)) shapes)})
The data structure above completely represents all of the values I need to keep track of for my entire game. The most interesting entries are locked, shape-pos, and shape. locked is a set of coordinates in the board that contain locked cells. shape-pos is the upper left hand coordinate of the current tetramino. shape is the current falling tetramino shape. Note that I do not keep track of rotation. I just rotate the piece in place.
At this point, all that remains is filling in some functions and methods around this data for user interaction, game rules, and rendering. Here are some of the details.
###Implicit Board Representation Rather than taking the usual approach of creating an MxN grid, I implicitly represent the board by using rules for boundaries (nothing can be outside of the board dimensions) and a hash set to represent the blocks currently "locked in" to the board. This definition looks like this:
(defn valid? [{:keys [locked] :as state}]
(every? (fn [[x y :as c]]
(and ((complement locked) c)
(<= 0 x 9) (< y 22)))
(shape-coords state)))
Basically, for every coordinate in the current falling shape (The shape-coords function) I check to see if it is within the game's x-y grid and if it is not contained in the locked set of cells.
Speaking of computing the coordinates of the current shape, this is something I'll do a lot, so here's a handy function to do it:
(defn shape-coords [{:keys [shape-pos shape]}]
(let [d (count shape)]
(for [i (range d) j (range d)
:when (= 1 (get-in shape [i j]))]
(mapv + [i j] shape-pos))))
This function destructures the current shape position and shape cells from the game and returns the coordinates of the 4 cells in the shape (the 1s).
###Moves Given the above representations, the game reduces down to making valid tetromino moves within the board. There are two scenarios for moving a tetromino:
- The user moves it (This does not include the user making the tetromino fall faster). A user can translate or rotate a tetromino. The only thing the game must do when a user performs a translation or rotation is see if the new piece is in a valid location. If it is you accept the new value, if not you just reject the move.
- It is falling. When a tetromino falls (either over time or by a user forcing it to fall faster) there is only one thing to consider: Is the new position overlapping the set of locked blocks? If so, we do not allow the tetromino to fall, but instead add the former grid positions of the tetromino to the locked block set. A key point here is that rather than allowing invalid operations to be performed and throwing exceptions or other similar mechanisms, this program simply rejects any invalid operations and always maintains a valid value for the current state.
Here are the functions for piece translation and rotation:
(defn x-shift [state f]
(let [shifted (update-in state [:shape-pos 0] f)]
(if (valid? shifted) shifted state)))
(defn rotate [state f]
(let [shifted (update state :shape f)]
(if (valid? shifted) shifted state)))
In the above code x-shift means "translate shift" and f is a function to be applied to the shape position (either inc or dec for right or left translation, respectively). rotate takes on of the two rotation functions I defined at the beginning of this post.
For falling, the logic is a bit more complex:
(defn fall [state]
(let [shifted (update-in state [:shape-pos 1] inc)]
(if (valid? shifted)
shifted
(let [locked-coords (shape-coords state)]
(-> state
(update :locked into locked-coords)
(score 1)
(#(reduce clear-row % (map second locked-coords)))
(into { :shape ((rand-nth (keys shapes)) shapes)
:shape-pos [(rand-int 7) 0]}))))))
Again, we first do a simple shift. If it is valid, we are done. If it isn't valid that means we've either moved off the bottom of the board or intersected with existing locked pieces. Either way, we lock the unshifted cells into the board and then check to see if rows need clearing. Finally, we add in a new random shape at the top of the board. I also give the player a point when a cell locks.
The player can also execute a fast drop in which they have a piece prepositioned and want it to immediately lock so they can get the next piece. This is as simple as:
(defn fast-drop [{:keys [locked] :as state}]
(some #(when (not= locked (:locked %)) %)
(iterate fall state)))
The function iterates over the current state with the fall function until the set of locked set of cells change. This will occur when the falling piece can no longer fall.
###Clearing Rows Clearing a row occurs when all every cell in a row is locked. When this occurs, state is threaded such that 10 points are awarded, the speed is decreased (more on this in the next section), and cells are kept, removed, or shifted depending on their relation to the row to be removed.
(defn clear-row [{:keys [locked] :as state} row]
(if (every? locked (for [i (range 10)] [i row]))
(-> state
(score 10)
(update :speed dec)
(assoc :locked
(set (for [[i j] locked :when (not= j row)]
(if (< j row) [i (inc j)] [i j])))))
state))
###Bringing It All Together The final function needed is a game-step function that is called by the user interface layer for each game time step. Here's the function:
(defn game-step [{:keys [frame locked speed] :as state}]
(cond-> (update state :frame inc)
(zero? (mod frame (max speed 1)))
fall
(some zero? (map second locked))
(into (dissoc (initial-state) :high-score))))
The function updates the frame at each time step then does some conditional threading at the new game step. First, if the frame modded with the current speed is zero, the tetromino falls. So, speed in this game is really a misnomer. Lower speed makes the tetromino fall more frequently. Finally, if any y coordinate in the locked cells is at 0 (I am using screen coordinates, so 0 is at the top of the screen going down) we reset the game but maintain the current high score.
A Complete Rule Set and a UI All of the above code in a single namespace completely defines the game engine. All that is needed is a user interface to display the current value and take user input. I won't go into the details of the UI in this post, but might later. However, here are a couple of high level details about the UI: I actually did 2 interfaces - one using Quil and one using Reagent. The one embedded here is the Reagent version. The Quil UI compiles to both Java and JavaScript where the Reagent version just compiles to JavaScript. The rules are written as cljc files so cross compile without issue. Either UI is only about 50-70 lines of code, so are pretty minimal.
##Conclusion Once again, Clojure's ability to let me model a domain directly as data and then write functions to manipulate those domain values has yielded a simple and concise solution to a problem. I find it pretty amazing that I can write an entire game, including UI, in about 150 lines of code. Not only is the solution brief, but I think the simple function names and full-state representation of values makes the code pretty readable. Despite being a simple case in this post, I've found this technique to be quite useful in domains of any size or complexity. However, a key requirement for this approach is a language that has full support for modeling the domain as data. Clojure is an excellent fit as it was designed to be data first from inception.
The complete source for this project can be cloned here.


 We need to keep fossil fuels in the ground. Now. Start by unliking all the companies that continue to actively promoting its use and nudge your friends to do the same!
While most car manufacturers are now heavily investing in electric vehicles (they have to), they all still continue to spend advertising dollars to promote SUV and combustible engines. In other words, they are still putting oil on the fire.
Contribute on GitHub


HC notice to 13 convicts in Melavalavu massacre case
‘Final orders cannot be passed without hearing them’
by B. Tilak ChandarThe Madurai Bench of the Madras High Court on Monday ordered notice to the 13 life convicts in the Melavalavu massacre case, who were recently released by the government on account of good conduct. They were convicted of hacking to death six members of the Scheduled Caste community in 1997.
A Division Bench of Justices S. Vaidyanathan and N. Anand Venkatesh ordered notice to the 13 life convicts and observed that no final orders could be passed without hearing the released convicts. The case was adjourned to November 27 for hearing the State’s response in the case.
Meanwhile, advocate P. Rathinam, who had challenged the government orders on the release of the 13 convicts, amended the prayer sought in his petition and added additional grounds challenging their release. Mr. Rathinam said the authorities released the convicts prematurely without giving an opportunity to the families of the victims to object to their release — a ‘right’ under the Scheduled Castes and Scheduled Tribes (Prevention of Atrocities) Act. He sought the quashing of the orders on the convicts’ release.


This bus management system is just for the demo purpose made for the html project. This includes all the necessary services required for this management. This management system was designed in february,2019 by Tania Kapoor. The project could be used by colleges,government or by schools since it provides the easy access to your bus routes. One could keep a track on the vehicle via which they are traveling. Its simple architecture makes it fast and easy to access.


Live Code Web Editor
Run
HTML
CSS
JS
Result
HTML
CSS
h1 {background-color: silver;}
JS
document.getElementById('hello').innerHTML = 'Hello World! runJS() function needs to be disabled as it runs any arbitrary JS code and could pose security risks. This is just for demo purposes and should only be run locally.';
Result


Photos of ‘Sweaty’ Prince Andrew Confound Claims Made by Royal Over Epstein Links
Claims he couldn’t sweat due to medical condition, but numerous photos show otherwise.
by Paul Joseph WatsonPhotos of a ‘sweaty’ Prince Andrew appear to contradict claims made by the royal during a BBC interview that was roundly condemned as a PR disaster.
The Duke of York was attempting to rebut allegations that his relationship with convicted sex offender Jeffrey Epstein included the provision of trafficked underage girls, including Virginia Roberts-Giuffre who was 17 at the time she alleges Prince Andrew had sex with her.
The royal attempted to debunk one of Roberts-Giuffre’s claims, that he was sweating profusely during a dance between the two at a London nightclub, by claiming that he had suffered a medical condition which prevented him from sweating.
“There’s a slight problem with the sweating because I have a peculiar medical condition which is that I don’t sweat or I didn’t sweat at the time…because I had suffered what I would describe as an overdose of adrenalin in the Falkland’s War when I was shot at and it was almost impossible for me to sweat,” said the prince.
However, several photos from the time clearly show the Duke of York sweating profusely, while others published by the Daily Mail contradict the royal’s claim that he rarely partied.
The royal also suggested that a photo of him with his arm around Roberts-Giuffre could have been faked because he rarely displayed physical affection, a claim which is again contradicted by numerous other photos.
Elsewhere in the interview, during his claim that he had no recollection of meeting Roberts-Giuffre, the Duke blinked no less than ten times in the space of ten seconds while making the denial.
According to numerous scientific studies, including one published by the Journal of Non-verbal Behaviour, rapid blinking is a reliable indicator that a person is lying.
The overwhelming consensus after the interview was that it was a PR disaster and had only resulted in Prince Andrew looking more guilty.
It has since emerged that the Duke’s PR adviser quit two weeks ago after warning him not to do the interview.
Alex Jones is live discussing this and more on today’s broadcast.
SUBSCRIBE on YouTube:


Bachelor of Computer Science, 2015-present
Stream: Software Engineering
—Undergraduate Researcher, May 2017 - August 2017
Used a Leap Motion device to capture hand movements and developed a Unity program that explores the usability of a gesture based marking menu compared to traditional menus
Turned an old board game into a Unity game that supports Single-player hot-seat and Online Multiplayer https://github.com/JKirkYuan/Quest
Attended ECHacks 2, created a collectible card game written in Lua based around its very own neural network! All cards in the game are generated by the neural net, from card stats to name and image. As players pick cards, the neural net uses that pick information to balance the cards further and create continuously unique experiences. Find it on Github! https://github.com/RyanAbraham/Uncharted-Realms
A team of 7 working with Shopify Engineers with Ruby on Rails to build a Shopify app that can generate a link to enter the giveaway and displays a randomized winner after ending the giveaway Find it on Github! https://github.com/jaydenwindle/decode2017


Search Engine Optimization (or SEO) refers to strategies that help improve your website’s placement in search engine results.
And when customers perform these searches, there’s a high probability they’ll act on what they find.
34% of people who performed a local search on a computer or tablet (and 50% of those on smartphones) went to a store within 24 hours.

The higher your keywords rank, the more value you extract from appearing in the results.
For example, the No. 1 position on the first page of the search results will yield a much higher click-thru rate since it is the first result searchers see, thus sending you more potential customers than a keyword that ranks on the third page of the search results.
No. 1 Position in SEO Gets 33% of Search Traffic
The chart below highlights the average click-thru rates of different positions in Google’s search results.
ORGANIC SEARCH TRAFFIC:
This metric reveals how much of your website’s traffic is coming from people seeing your site appear in the results of their search query (or in their search engine’s results lists), signifying how effective your SEO has been.
Tools like Google Analytics will allow you to determine this metric.
This metric allows you to identify which keywords your site is likely to be found through; it also shows the keywords for which you’re not seeing high enough results to snag the attention of search engine users.
SEMRush is a great tool for checking which keywords you’re ranking for and to monitor increases or decreases in your rankings.
If you’re not ranking for your target keywords, you should consider revamping your SEO strategy.
One of the key factors that search engines use to determine the ranking of a page is the number of other websites that link to your site from their website. The higher the quality and relevancy of the sites linking to your site, the more likely search engines will determine that your site has authority in your topic area.
When it comes to backlinks, quality is more important than quantity, so make that your major consideration.
Characteristics like relevancy and Domain Authority of linking sites are important factors in this determination.
If your site does not have a good profile of backlinks, you should create a link strategy targeted to help increase the number of websites linking to your content.
An effective SEO strategy will gradually increase organic traffic over time. It’s normal for organic traffic to fluctuate from day to day, so don’t become too alarmed by the occasional drop in traffic.
if your traffic drops and doesn’t recover after a few days, it could be due to the following:
A search engine made an update to its algorithm, which negatively impacted your site.
solution:
Check Moz’s Algorithm Change History to see if the date your traffic dropped corresponds with the timing of an algorithm change. This will shed some light on why your site was affected, and from there you can adjust your strategy to align with the update.
You received a manual penalty from a search engine for violating its terms of service or search quality guidelines.
solution:
Check the Manual Actions tab in the Google Search Console for notifications regarding a penalty. Here Google will detail the problem and give recommendations on how to fix it.
However, if you’re not getting the results you’re expecting overall, the first step is to verify that your site’s structure is built to allow search engines to properly “read” and index it.
There are many ways you can adjust the coding structure of your Web pages
to increase the chances search engines are properly interpreting the content:
Make sure every page is linked to – or else search engines won’t have a way of finding it when starting from the homepage.
Use the keyword you’d like to rank for in the <title> tag, at the top of the page’s content, in the meta-description tag, and a couple of times in the body text. Search engines will determine that is what the page is about and the highest priority topic, thus increasing your chances of ranking for that word or term.
EXAMPLE
<title>The Ultimate Used Cars Guide<title>
<meta name=“description” content=“This guide breaks down best practices for consumers looking to buy used cars.”>
[Intro to the body text:]When Americans shop for used cars ...
Cut down on excessive link or keyword usage, if applicable.
If you have too many links, search engines may not index them all.
If you also have too many keyword mentions (to an unnatural extent), search engines may catch on and reduce the value of the keywords.
The best approach is to simply write naturally.
Furthermore, it’s important to keep in mind that HTML is best for indexing purposes – images, Flash, Java, etc. aren’t valued as highly.
For the greatest chance of appearing higher in the search results, you should also research relevant keywords that have less competition. If you discover keyword phrases car buyers might actually be searching for with little competition, take advantage of them.
Even if terms do not receive the most traffic, you should consider them an opportunity.
You’ll be more likely to rank higher (and more quickly) if they’re relevant and there’s less competition.
Use this local keyword research tool to find new combinations of keyword phrases that are relevant to your dealership’s location.


class: center, middle, inverse, title-slide # Improving Multi-lingual Language Understanding Through Contextualized Transfer Learning ## Progress? Sleep-Deprivation, DAMN ### Ali Zaidi ### 2018-07-19 --- # <img src="imgs/devil2.png" width="500"> --- ## Language Models and Baseline NMT Model 1. Trained a Transformer language model on WikiText-103 using 1. Baseline Transformer language model for Korean on Sherlock Holmes and other books 1. Baseline NMT model for KO-EN, using 2017 parallel corpus using * [Korean English Parallel Corpus](https://sites.google.com/site/koreanparalleldata/) - 96,982 sentence-aligned corpus sentence pairs from the newswire articles collected from the Web (mostly from Yahoo! Korea and Joins CNN during 2010 and 2011 --- ## Unsupervised Neural Machine Translation `$$\mathcal{L}_{\mathcal{D}}\left(\theta_{\mathcal{D}}\vert\boldsymbol{W}\right)=-\frac{1}{n}\sum_{i=1}^{n}\log P_{\theta_{\mathcal{D}}}\left({\rm source}=1\vert W_{x_{i}}\right)-\frac{1}{m}\sum_{i=1}^{m}\log P_{\theta_{\mathcal{D}}}\left({\rm source}=0\vert y_{i}\right)$$` ![](imgs/lample-noisy-unmt.png) 1. Autoencoder for reconstructing sentences from monolingual pairs - in order to prevent memorization, denoisy autoencoders to add random noise 1. Cross-domain training: backtranslation of source sentence using shared sentence encoder into target sentence - creates new noisy sentences 1. Adversarial training: add discriminator aiming to distinguish between input representations 1. Korean-Jeju NMT Model: 1. [제주어 구술 자료집](http://archive.jst.re.kr/jejustudiesDBList.do?cid=080100): Jeju-eo language dictionaries 1. [우리말샘 제주어 표제어 및 예문](https://opendict.korean.go.kr/main): Jeju-eo / Korean headlines --- # Preliminary Results --- ## Next Steps - Transfer from language models -> NMT models using shared lexical representation * explicitly contain subword embeddings across many languages (e.g., Japanese) * allow for interpolation for top/common words - Train Transformers for all models (hitting some memory issues) - Use Naver API for Naver search for evaluation: English/Jeju-eo -> Korean -> English/Jeju-eo - Checkpoint tokens with their character index to visualize in TensorBoard - MoLE (Mixture of Language Experts): gated network of set of language specific networks: `\(h^{\prime} = \sum^K_k f_k(h) \cdot \text{softmax}(g(h))_k\)` - Ablation studies, ensembling - (Get away from PyTorch) --- # Thanks! - [Thanks to my mentor Minjoon Seo!](https://seominjoon.github.io/) - [`https://github.com/akzaidi/fine-lm`](https://github.com/akzaidi/fine-lm)


|
| self | topsRunnablesPanel (varargin) |
| | Make a new panel in the given figure. More...
|
| |
| nodes | childNodesForExpand (self, tree, value) |
| | Create new child nodes for an expanded node. More...
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| |
| self | topsTreePanel (varargin) |
| | Make a new panel in the given figure. More...
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| |
| | selectItem (self, tree, event) |
| | Set the GUI current item from a selected node. More...
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| |
| nodes | childNodesForExpand (self, tree, value) |
| | Create new child nodes for an expanded node. More...
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| |
| self | topsPanel (parentFigure) |
| | Make a new panel in the given figure. More...
|
| |
|
| delete (self) |
| | Clear references to graphics and handle objects.
|
| |
| | setBaseItem (self, baseItem, baseItemName) |
| | Choose the item to represent. More...
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| |
| | setCurrentItem (self, currentItem, currentItemName) |
| | Choose the current item. More...
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| |
|
| refresh (self) |
| | Refresh the panel's contents.
|
| |
|
|
nodes | nodesForRunnableChildren (self, runnable, itemPath) |
| | Make uitreenode nodes for a runnable's children, if any.
|
| |
| node | nodeForRunnable (self, runnable, subPath) |
| | Make a uitreenode to represent a topsRunnable object. More...
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| |
|
| initialize (self) |
| | Create and arrange fresh components.
|
| |
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| updateContents (self) |
| | Refresh the panel's contents.
|
| |
| | expandToDepth (self, node, depth) |
| | Expand tree nodes to the given depth. More...
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| |
| node | nodeForItem (self, item, name, subPath) |
| | Make a new tree node to represent the given item. More...
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| |
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| initialize (self) |
| | Create and arrange fresh components.
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| |
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| updateContents (self) |
| | Update the panel's contents (used internally)
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| |
| item | subItemFromPath (self, subPath) |
| | Get an item referenced below baseItem. More...
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| |
◆ topsRunnablesPanel()
Make a new panel in the given figure.
- Parameters
-
Creates a new topsRunnablesPanel. parentFigure must be a topsFigure object, otherwise the panel won't display any content.
◆ childNodesForExpand()
| nodes childNodesForExpand |
( |
self |
, |
|
|
tree |
, |
|
|
value |
|
|
) |
| |
Create new child nodes for an expanded node.
- Parameters
-
| tree | uitree object or a "peer" object |
| value | value associated with the expanding node |
Creates new uitreenode objects for a node that is currently expanding, based on the value of the baseItem topsRunnable, the sub-path for the expanding node, and any children beneath the expanding node's runable.
◆ nodeForRunnable()
| node nodeForRunnable |
( |
self |
, |
|
|
runnable |
, |
|
|
subPath |
|
|
) |
| |
|
protected |
Make a uitreenode to represent a topsRunnable object.
- Parameters
-
| runnable | a topsRunnableObject |
| name | string name for the item |
| subPath | string sub-path path from baseItem to runnable |
Makes a new uitreenode to represent the given runnable. Different topsRunnable subclasses may have special formatting.
◆ concurrentIconFile
| Property concurrentIconFile = 'filmIcon.gif' |
Show the high-level structure of a task/game.
topsRunnablesPanel shows an expanded tree which summarizes all the topsRunnable objects that make up an experiment or game. The user can select each runnable to view more details about it, and set the curent item of the Tower of Psych GUI. filename for icon that represents topsConcurrent objects
The documentation for this class was generated from the following file:


Grand Magister Tifaren:
Life, death, nihilism, conception, destruction, rebirth, reproduction...
Hmm? Who are you? Well... I see. Forgive my ranting. I was just speaking to myself, trying to organize my thoughts. Too many concepts floating around in here...
I am Grand Magister Tifaren, and I teach Shilen's will. Why have you come to me?
Listen to information about second class transfer.
Sub Class.
Clan.
Alliance.
Quest.


DUEL A film review by Shane R. Burridge Copyright 1996 Shane R. Burridge
Duel (1971) 90m.
Not technically Steven Spielberg's film debut, as it began life as a TV-Movie, but it was expanded for theatrical release outside the US after Universal saw its box-office potential. Man-vs-truck story brings together powerhouse talents of young director Spielberg and fantasy writer Richard Matheson (they'd reunite for the TWILIGHT ZONE movie and AMAZING STORIES series). When David Mann (Dennis Weaver) passes a truck on a desert road the truck driver retaliates by passing him in turn. From there begins a murderous fight for ownership of the road. Weaver becomes an unwilling David to the truck's Goliath. Most fascinating element of this film is that we don't really question the unseen truck driver's motivation. This is because Matheson's sharp but simple story works almost entirely on a primal level: territorial dominance and the battle for survival. Despite millennia of evolution the human brain still retains the instinct of the hunt. Mann is quite obviously Man, and his blood-red car is as nondescript and generic a vehicle as you would find. The truck, on the other hand, is an amalgam of different archetypal beasts - it is a smoke-belching dragon (which appears to be waiting in its cave at one point when it turns its headlights on), a lumbering mammoth (witness its animal bellow at the film's conclusion), and, it has been suggested, a precursor to the shark in JAWS (we see menacing POV shots as it glides towards its prey).
This is the production that really got studio heads taking notice of Spielberg, and it's fun watching him at work. As every frame was storyboarded it makes an ideal piece for perusal by film students. Extra footage for the cinema version includes scenes with a bus and a railway crossing (although in retrospect I find these don't work as well as the more basic cat-and-mouse bullying on the open road). Weaver, best known for his cowboy detective McCloud, is an unusual but effective choice for the role of the bewildered, victimized motorist. Story is not too far removed from a Western anyway - there is a desert setting, a bar fight, a cowboy-booted villain (the only glimpse we really get of him), a collection of licence plates on the truck's grille (in the manner of notches on a gun holster), a basic good-vs-evil challenge to the death. Instead of guns, the protagonists use the next most significant instrument of murder in civilized culture - their vehicles. It may get you thinking about the highways the way JAWS got you thinking about the beach. Even though it was intended for television, film's pacing and tension is hurt by ad breaks. Rent it or tape it.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


this.valueTimePicker = "13:20"; or this.valueTimePicker = moment();
valueTimePicker is the binded value (time value or string format hh:mm), if you no put value by default it will be time now.


Retrieving a pot from the kitchen cabinet, a piece of an Elmo puzzle fell out. Hmm, wonder whose been playing around in there.
5/11/2010, 9:56:30 PM
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link--- layout: tweet ---
Retrieving a pot from the kitchen cabinet, a piece of an Elmo puzzle fell out. Hmm, wonder whose been playing around in there.
5/11/2010, 9:56:30 PM
Favs: 0
Retweets: 0
link


Week Two
Experiments
Class Activity
Day One
Day Two
Day Three
Day Four
Day Five
Day Five part 2
Day Six
Day Seven
Proposal
go to home page


The following enumerations are available globally.
Image format of an artwork file
See moreenum SDLArtworkImageFormat : NSUInteger {}
enum SDLArtworkImageFormat : UInt, @unchecked Sendable
The layout to use when a choice set is displayed
See moreenum SDLChoiceSetLayout : NSUInteger {}
enum SDLChoiceSetLayout : UInt, @unchecked Sendable
Error associated with the underlying operating system
See moreenum SDLSystemError : NSInteger {}
enum SDLSystemError : Int, @unchecked Sendable
Errors associated with the SDLManager class.
See moreenum SDLEncryptionLifecycleManagerError : NSInteger {}
enum SDLEncryptionLifecycleManagerError : Int, @unchecked Sendable
Errors associated with the SDLManager class.
See moreenum SDLManagerError : NSInteger {}
enum SDLManagerError : Int, @unchecked Sendable
Errors associated with the SDLFileManager class.
See moreenum SDLFileManagerError : NSInteger {}
enum SDLFileManagerError : Int, @unchecked Sendable
Errors associated with the ScreenManager class
See moreenum SDLTextAndGraphicManagerError : NSInteger {}
enum SDLTextAndGraphicManagerError : Int, @unchecked Sendable
Errors associated with the Soft Button Manager class
See moreenum SDLSoftButtonManagerError : NSInteger {}
enum SDLSoftButtonManagerError : Int, @unchecked Sendable
Errors associated with the Subscribe Button Manager class
See moreenum SDLSubscribeButtonManagerError : NSInteger {}
enum SDLSubscribeButtonManagerError : Int, @unchecked Sendable
Errors associated with the Menu Manager class
See moreenum SDLMenuManagerError : NSInteger {}
enum SDLMenuManagerError : Int, @unchecked Sendable
Errors associated with Choice Set Manager class
See moreenum SDLChoiceSetManagerError : NSInteger {}
enum SDLChoiceSetManagerError : Int, @unchecked Sendable
Errors associated with Alert Manager class
See moreenum SDLAlertManagerError : NSInteger {}
enum SDLAlertManagerError : Int, @unchecked Sendable
Errors associated with the system capability manager
See moreenum SDLSystemCapabilityManagerError : NSInteger {}
enum SDLSystemCapabilityManagerError : Int, @unchecked Sendable
Errors associated with transport.
See moreenum SDLTransportError : NSInteger {}
enum SDLTransportError : Int, @unchecked Sendable
Errors associated with store.
See moreenum SDLRPCStoreError : NSInteger {}
enum SDLRPCStoreError : Int, @unchecked Sendable
Errors related to the cache file manager
See moreenum SDLCacheFileManagerError : NSInteger {}
enum SDLCacheFileManagerError : Int, @unchecked Sendable
Errors related to the audio stream manager
See moreenum SDLAudioStreamManagerError : NSInteger {}
enum SDLAudioStreamManagerError : Int, @unchecked Sendable
List of secondary transports
See moreenum SDLSecondaryTransports : NSUInteger {}
struct SDLSecondaryTransports : OptionSet, @unchecked Sendable
Describes when the lock screen should be shown.
See moreenum SDLLockScreenConfigurationDisplayMode : NSUInteger {}
enum SDLLockScreenConfigurationDisplayMode : UInt, @unchecked Sendable
An enum describing log bytes direction
See moreenum SDLLogBytesDirection : NSUInteger {}
enum SDLLogBytesDirection : UInt, @unchecked Sendable
Flags used for SDLLogLevel to provide correct enum values. This is purely for internal use.
See moreenum SDLLogFlag : NSUInteger {}
struct SDLLogFlag : OptionSet, @unchecked Sendable
An enum describing a level of logging.
See moreenum SDLLogLevel : NSInteger {}
enum SDLLogLevel : Int, @unchecked Sendable
The output format of logs; how they will appear when printed out into a string.
See moreenum SDLLogFormatType : NSUInteger {}
enum SDLLogFormatType : UInt, @unchecked Sendable
Dynamic Menu Manager Mode
When on this feature will smart arrange a new menu comparing it to the old menu if one exists.
See moreenum SDLDynamicMenuUpdatesMode : NSUInteger {}
enum SDLDynamicMenuUpdatesMode : UInt, @unchecked Sendable
A permission group type which will be used to tell the system what type of changes you want to be notified about for the group.
See moreenum SDLPermissionGroupType : NSUInteger {}
enum SDLPermissionGroupType : UInt, @unchecked Sendable
The status of the group of RPCs permissions.
See moreenum SDLPermissionGroupStatus : NSUInteger {}
enum SDLPermissionGroupStatus : UInt, @unchecked Sendable
Specifies which windows and IDs are predefined and pre-created on behalf of the app. The default window is always available and represents the app window on the main display. It’s an equivalent to today’s app window. For backward compatibility, this will ensure the app always has at least the default window on the main display. The app can choose to use this predefined enum element to specifically address app’s main window or to duplicate window content. It is not possible to duplicate another window to the default window. The primary widget is a special widget, that can be associated with a service type, which is used by the HMI whenever a single widget needs to represent the whole app. The primary widget should be named as the app and can be pre-created by the HMI.
@since SDL 6.0
See moreenum SDLPredefinedWindows : NSUInteger {}
enum SDLPredefinedWindows : UInt, @unchecked Sendable
The data packet’s header and payload combination.
See moreenum SDLFrameType : UInt8 {}
enum SDLFrameType : UInt8, @unchecked Sendable
The data packet’s format and priority.
See moreenum SDLServiceType : UInt8 {}
enum SDLServiceType : UInt8, @unchecked Sendable
The data packet’s available data.
See moreenum SDLFrameInfo : UInt8 {}
enum SDLFrameInfo : UInt8, @unchecked Sendable
The type of RPC message
See moreenum SDLRPCMessageType : Byte {}
enum SDLRPCMessageType : UInt8, @unchecked Sendable
The type of rendering that CarWindow will perform. Depending on your app, you may need to try different ones for best performance
See moreenum SDLCarWindowRenderingType : NSUInteger {}
enum SDLCarWindowRenderingType : UInt, @unchecked Sendable
A flag determining how video and audio streaming should be encrypted
See moreenum SDLStreamingEncryptionFlag : NSInteger {}
enum SDLStreamingEncryptionFlag : Int, @unchecked Sendable
Identifies finger touch
See moreenum SDLTouchIdentifier : NSUInteger {}
enum SDLTouchIdentifier : UInt, @unchecked Sendable


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jl777c
08-Aug-19 03:48 PM
and just post the CSV with the comments about when hashrate was changed in a column
so if the standard launch goes from genesis to RST triggered, to off and 0s and a stable hashrate. then you can test an increase from there via ASIC, but other than that test of 50x to ASIC, really you need to downshift to much less cores
with 50, i guess downshifting to 3 cores is a good number to reduce variance a bit
then with 3, you can do 2x, 3x, 5x controlled tests with 6, 9, 15 cores
each time going back down to 3
or wait! you have 50 cores!
so you can go from 3 -> 6 -> 18 and get a 2x and 3x test without reducing
see how it works, at any given hashrate what matters is how much more hashrate you add, not what the exact number of cores is
i dont foresee any issues with the 2x, 3x, 5x, tests but post the CSV so i can review it for any funny effects
assuming nothing needs fixing, then the 3 on and stop attack is the one which it seems is the only bug left, but first we need to make sure all the normal cases are ok


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Reference¶
This explains how to use unionchat
Client¶
-
class
unionchat.
Client
(username, password, **)¶
Instances a client to connect to Union. You can pass some options to Client.
Parameters
- loop(Optional) - Pass an asyncio event loop
- cache_size(Optional[int]) - The maximum number of messages to store in the message cache. This defaults to 500. Anything lower than 100 will use the default value.
-
user
¶
Object[SelfUser] - Simple user that contains password and username
-
ready
¶
Bool: Indicates whether client has finished connecting or not.
-
loop
¶
The event loop for the websocket and HTTP requests
-
servers
¶
Dict[Server] - The servers that the client can see.
-
api
¶
An instance of aiohttp ClientSession
-
start
()¶
Blocking call that runs the event loop so you don’t have to create it yourself.
This function must always be called last.
-
coroutine create_message(server, content)
This function is a coroutine
Sends a message to a Union server
-
coroutine send_message(server, content)
This function is a coroutine
This is an alias of create_message(server, content)
-
coroutine delete_message(id)
Deletes a message
You cannot delete messages send by others
-
get_message
(id)¶
Returns a Message
-
get_member_info
(id)¶
Returns a Member
Union Objects¶
Member¶
Represents a Union member. You normally don’t have to create one of these yourself. Members don’t have ID’s, their names are used internally.
-
avatar_url
¶
str - Returns the avatar url of the member
-
created_at
¶
timestamp - Returns the creation data of the member
-
status
¶
bool - Indicates whether a member is online or offline
-
str
(member)¶
Returns the member’s name
-
mention
()¶
str - Returns a preformatted mention
Message¶
Represents a Union message. You normally don’t have to create one of these yourself.
-
client
The client used, you usually don’t use this.
-
server
¶
int - The server the message originates from.
Object[Member] - Returns a member of the message author.
-
content
¶
str - Returns the message content.
-
id
¶
str - Returns the message id
-
created_at
int - Unix timestamp from when the message was created
-
self
¶
Object[Member] - Only available when the client sent the message
-
str
(Message)
str - Returns message content
-
coroutine reply(content)
Replies to a message
Returns Message of the message that was sent
-
coroutine send(content)
Alias of reply(content)
-
coroutine delete()
Deletes the message.
You cannot delete messages sent by others
Exceptions¶
-
exception
CannotDeleteOtherMessages
¶
Raised when you attempt to delete a message that was not send by you
-
exception
UsernameMustExist
¶
Raised when you do not include a username when creating a Client.
-
exception
PasswordMustExist
¶
Raised when you do not include a password when creating a Client.
-
exception
NotReadyYet
¶
Raised when the client has not connected yet


Your search - ERROR 1833 (HY000): Cannot change column 'id': used in a foreign key constraint 'FK_371009292576E0FD' of table 'foo' - did not match any documents.
Suggestions:
Ask yourself some questions
How would other people having the same
issue ask for help on StackOverflow?
How would someone else describe this issue
when writing a blog post on the topic?
Try different combinations
Thinking about the problem from different perspectives can help YOU solve the problem by yourself!
What details contribute to the problem
and in what context does it present itself?
What is the root cause of the problem you are facing?
Google is better at search than any other site.
Including:
Always try to understand and learn from other peoples code you are using.
Google related: Search
I know I read an article about that just the other day. What was the search query again that I used to find it?
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Teach a man to find the answer himself,
help him for a lifetime.


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