File: prng.iced
| Defined in: | src |
| Classes: | PRNG |
Variables Summary
- _browser_rng_primitive =
-
null
- _prng =
-
null
- exports.PRNG =
-
PRNG
- exports.generate =
-
generate
- exports.native_rng =
-
native_rng
Method Summary
- ~ (Buffer) browser_rng(n) A wrapper around the standard browser PRNG.
- ~ (void) native_rng(x)
- ~ (void) generate(n, cb) Call into a global PRNG class.
Method Details
~
(Buffer)
browser_rng(n)
A wrapper around the standard browser PRNG.
~
(void)
native_rng(x)
~
(void)
generate(n, cb)
Call into a global PRNG class. Generate random bytes and callback with the given bytes.


Reference/Datatypes
Contents |
Data Types
The type of a Q object is given by a short int.
List Type
Type 0h is a mixed list:
q)type (2;3 5f;"hello") 0h q)type each (2;3 5f;"hello") -6 9 10h
Primitive Types
Primitive datatypes are in the range +/- 1h to 19h. A negative type is an atom, and a positive type a simple list. For example:
q)type 5 / integer atom -6h q)type 2 3 5 / integer list 6h
| char | size | num | literal | null | name | sql | java | .net |
| b | 1 | 1 | 0b | boolean | Boolean | boolean | ||
| g | 16 | 2 | 0Ng | guid | UUID | GUID | ||
| x | 1 | 4 | 0x00 | byte | Byte | byte | ||
| h | 2 | 5 | 0h | 0Nh | short | smallint | Short | int16 |
| i | 4 | 6 | 0 | 0N | int | int | Integer | int32 |
| j | 8 | 7 | 0j | 0Nj | long | bigint | Long | int64 |
| e | 4 | 8 | 0e | 0Ne | real | real | Float | single |
| f | 8 | 9 | 0.0 or 0f | 0n | float | float | Double | double |
| c | 1 | 10 | " " | " " | char | Character | char | |
| s | . | 11 | ` | ` | symbol | varchar | String | string |
| p | 8 | 12 | dateDtimespan | 0Np | timestamp | Timestamp | DateTime (r/w) | |
| m | 4 | 13 | 2000.01m | 0Nm | month | |||
| d | 4 | 14 | 2000.01.01 | 0Nd | date | date | Date | |
| z | 8 | 15 | dateTtime | 0Nz | datetime | timestamp | Timestamp | DateTime*(read only) |
| n | 8 | 16 | 00:00:00.000000000 | 0Nn | timespan | Timespan | TimeSpan | |
| u | 4 | 17 | 00:00 | 0Nu | minute | |||
| v | 4 | 18 | 00:00:00 | 0Nv | second | |||
| t | 4 | 19 | 00:00:00.000 | 0Nt | time | time | Time | TimeSpan |
To convert character to symbol, use `$ as in:
q)`$"ibm" `ibm
Otherwise, use any of char, num or name to convert types (where possible):
q)"f"$2 3 5 2 3 5f q)9h$2 3 5 2 3 5f q)`float$2 3 5 2 3 5f
To convert a string to an atom type, use uppercase char:
q)"F"$"23" 23f
Enumerated Types
Enumerated types are numbered from 20h up to 76h. For example, in a new session with no enumerations defined:
q)type `s$10?s:`AAPL`AIG`GOOG`IBM 20h q)type `t$10?t:`london`paris`rome 21h
Nested Types
These types are used for mapped lists of lists of the same type. The numbering is 77 + primitive type (e.g. 78 is boolean, and 96 is time). For example:
q)`:t1.dat set 2 3#til 6 `:t1.dat q)a:get `:t1.dat q)type a / integer nested type 83h q)a 0 1 2 3 4 5
Dict and Table
Dict is 99h and Table is 98h:
q)type d:`a`b`c!(1 2;3 5;7 11) / dict 99h q)type flip d / table 98h
Function Types
| num | type/example |
| 100 | lambda |
| 101 | unary primitive |
| 102 | binary primitive |
| 103 | ternary (operator) |
| 104 | projection |
| 105 | composition |
| 106 | f' |
| 107 | f/ |
| 108 | f\ |
| 109 | f': |
| 110 | f/: |
| 111 | f\: |
| 112 | dynamic load |
For example:
q)type each({x+y};neg;-;\;+[;1];<>;,';+/;+\;prev;+/:;+\:;`f 2:`f,1) 100 101 102 103 104 105 106 107 108 109 110 111 112h
Guid (from kdb+v3.0)
The kdb+ Guid type is a 16 byte type, and can be used for storing arbitrary 16 byte values, typically transaction ids.
Generation
Use deal to generate a guid (global unique: uses .z.a .z.i .z.p). e.g.
q)-2?0Ng 337714f8-3d76-f283-cdc1-33ca89be59e9 0a369037-75d3-b24d-6721-5a1d44d4bed5
If necessary, users can manipulate the bytes to make the uuid a version 4 'standard' uuid (see http://en.wikipedia.org/wiki/Universally_unique_identifier#Version_4_.28random.29) .
Guids can also be created from strings or byte vectors, using sv or "G"$, e.g.
q)0x0 sv 16?0xff 8c680a01-5a49-5aab-5a65-d4bfddb6a661 q)"G"$"8c680a01-5a49-5aab-5a65-d4bfddb6a661" 8c680a01-5a49-5aab-5a65-d4bfddb6a661
0Ng is null Guid. e.g.
q)0Ng 00000000-0000-0000-0000-000000000000 q)null 0Ng 1b
There is no literal entry for a Guid, it has no conversions, and the only scalar primitives are = < > (similar to sym). In general, since v3.0, there should be no need for char vectors for ids. id's should be int, sym or guid. Guids are faster (much faster for =) than the 16byte char vecs and take 2.5 times less storage (16 per instead of 40 per).


黒の手番です。51 はどう動かしますか？
Unlimited
pips Black=130 White=77
(CorrectAnswer= 0/0, ErrorScore= 0)
1. 23/18* 6/5 eq:-0.602 27.33% (G:2.72% B:0.04%) 72.67% (G:25.91% B:1.93%) 2. 24/18* eq:-0.661 (-0.059) 29.29% (G:2.66% B:0.03%) 70.71% (G:34.83% B:3.31%) 3. 23/18* 2/1 eq:-1.169 (-0.567) 16.39% (G:1.11% B:0.03%) 83.61% (G:47.79% B:8.87%) 4. 23/18* 3/2 eq:-1.201 (-0.599) 15.60% (G:0.98% B:0.02%) 84.40% (G:48.65% B:9.17%) 5. 6/1 5/4 eq:-1.202 (-0.600) 9.04% (G:0.27% B:0.01%) 90.96% (G:38.85% B:2.88%)


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( a,c) TM-30-18 color vector graphics (CVGs) and ( b,d) local chroma shifts of PKG-1-1UV2B-GR and PKG-2-1UV2B-GR LEDs. A black circle shows the reference illuminant, and the red circles represent the CVGs of the fabricated LEDs. The arrow indicates the corresponding color change induced by 16 hue bins compared to the reference illuminant.


--- layout: post title: "Rock Paper Scissors magma" description: "The Rock Paper Scissors game forms a magma. An example for object-oriented programmers." date: 2017-12-28 11:22 UTC tags: [Software Design] --- {% include JB/setup %}
{{ page.description }}
This article is part of a larger series about monoids, semigroups, and other group-like algebraic structures. In this article, you'll see an example of a magma, which is a binary operation without additional constraints.
When my first child was born, my wife and I quickly settled on a first name, but we couldn't agree on the surname, since we don't share the same surname. She wanted our daughter to have her surname, and I wanted her to have mine. We couldn't think of any rational arguments for one or the other, so we decided to settle the matter with a game of Rock Paper Scissors. I lost, so my daughter has my wife's surname.
Despite that outcome, I still find that Rock Paper Scissors is a great way to pick between two equally valid alternatives. You could also flip a coin, or throw a die, but most people have their hands handy, so to speak.
In C#, you can model the three shapes of rock, paper, and scissors like this:
public abstract class Rps { public readonly static Rps Rock = new R(); public readonly static Rps Paper = new P(); public readonly static Rps Scissors = new S(); private Rps() { } private class R : Rps { } private class P : Rps { } private class S : Rps { } // More members... }
I've seen more than one example where people use an
enum
s have an order to them, including a maximum and a minimum value (by default, enum
is implemented with a 32-bit integer). That's not how Rock Paper Scissors work, so instead, I chose a different model where Rock
, Paper
, and Scissors
are Singletons.
This design works for the example, although I'm not entirely happy with it. The problem is that Rock, Paper, and Scissors should be a finite set, but by making Rps
abstract, another developer could, conceivably, create additional derived classes. A finite sum type would have been better, but this isn't easily done in C#. In a language with algebraic data types, you can make a prettier implementation, like this Haskell example. F# would be another good language option.
When playing the game of Rock Paper Scissors, each round is a throw that compares two shapes. You can model a throw as a binary operation that returns the winning shape:
public static Rps Throw(Rps x, Rps y) { if (x == Rock && y == Rock) return Rock; if (x == Rock && y == Paper) return Paper; if (x == Rock && y == Scissors) return Rock; if (x == Paper && y == Paper) return Paper; if (x == Paper && y == Scissors) return Scissors; if (x == Paper && y == Rock) return Paper; if (x == Scissors && y == Scissors) return Scissors; if (x == Scissors && y == Rock) return Rock; return Scissors; }
To a C# programmer, perhaps the method name Throw
is bewildering, because you might expect the method to throw an exception, but I chose to use the domain language of the game.
Because this method takes two Rps
values as input and returns an Rps
value as output, it's a binary operation. Thus, you already know it's a magma, but could it, also, be another, stricter binary operations, such as a semigroup or quasigroup?
In order to be a semigroup, the binary operation must be associative. You can easily demonstrate that Throw
isn't associative by use of a counter-example:
[Fact] public void ThrowIsNotAssociative() { // Counter-example Assert.NotEqual( Rps.Throw(Rps.Throw(Rps.Paper, Rps.Rock), Rps.Scissors), Rps.Throw(Rps.Paper, Rps.Throw(Rps.Rock, Rps.Scissors))); }
This xUnit.net unit test passes, thereby demonstrating that Throw
is not associative. The result of paper versus rock is paper, which, pitted against scissors yields scissors. On the other hand, paper versus the result of rock versus scissors is paper, because rock versus scissors is rock, and rock versus paper is paper.
Since Throw
isn't associative, it's not a semigroup (and, by extension, not a monoid). Could it be a quasigroup?
A binary operation must be invertible in order to be a quasigroup. This means that for any two elements a
and b
, there must exist two other elements x
and y
that turns a
into b
.
This property must hold for all values involved in the binary operation - in this case Rock
, Paper
, and Scissors
. A single counter-example is enough to show that Throw
is not invertible:
[Fact] public void ThrowIsNotInvertible() { // Counter-example var a = Rps.Rock; var b = Rps.Scissors; Assert.False(Rps.All.Any(x => Rps.Throw(a, x) == b)); Assert.False(Rps.All.Any(y => Rps.Throw(y, a) == b)); }
This (passing) unit test utilises an All
property on Rps
:
public static IReadOnlyCollection<Rps> All { get { return new[] { Rock, Paper, Scissors }; } }
For a counter-example, pick Rock
as a
and Scissors
as b
. There's no value in All
that satisfies the invertibility property. Therefore, Throw
is not a quasigroup, either.
Since Throw
is neither associative nor invertible, it's not really any named algebraic construct, other than a magma. It's neither group, semigroup, quasigroup, monoid, loop, groupoid, etc. Does it have any properties at all, apart from being a binary operation?
It doesn't have identity either, which you can illustrate with another counter-example:
[Fact] public void ThrowHasNoIdentity() { // Find all identity candidates for Rock var rockIdentities = from e in Rps.All where Rps.Throw(e, Rps.Rock) == Rps.Rock && Rps.Throw(Rps.Rock, e) == Rps.Rock select e; // Narrow for Paper var paperIdentities = from e in rockIdentities where Rps.Throw(e, Rps.Paper) == Rps.Paper && Rps.Throw(Rps.Paper, e) == Rps.Paper select e; // None of those candidates are the identity for Scissors var scissorIdentities = from e in paperIdentities where Rps.Throw(e, Rps.Scissors) == Rps.Scissors && Rps.Throw(Rps.Scissors, e) == Rps.Scissors select e; Assert.Empty(scissorIdentities); }
First, you use Rps.All
to find all the values that behave as an identity element for Rps.Rock
. Recall that the identity is an element that doesn't change the input. In other words it's a value that when combined with Rps.Rock
in Throw
still returns Rps.Rock
. There are two values that fulfil that property: Rps.Rock
and Rps.Scissors
. Those are the two values contained in rockIdentities
.
In order to be an identity, the value must behave as a neutral element for all possible values, so next, filter rockIdentities
to find those elements that also behave as identities for Rps.Paper
. Between Rps.Rock
and Rps.Scissors
, only Rps.Rock
behaves like an identity for Rps.Paper
, so paperIdentities
is a collection containing only the single value Rps.Rock
.
Is Rps.Rock
an identity for Rps.Scissors
, then? It's not. scissorIdentities
is empty. There's no element in Rps.All
that acts an identity for all values in Rps.All
. Therefore, by brute force, the test ThrowHasNoIdentity
demonstrates (as it says on the tin) that throw has no identity.
While Throw
is neither associative, invertible, nor has identity, it does have at least one property: it's commutative. This means that the order of the input values doesn't matter. In other words, for any two Rps
values x
and y
, this assertion always passes:
Assert.Equal( Rps.Throw(x, y), Rps.Throw(y, x));
Since Rps.Throw(x, y)
is equal to Rps.Throw(y, x)
, Throw
is commutative.
The Rock Paper Scissors Throw
operation is a commutative magma, but while, for example, we call an associative magma a semigroup, there's no fancy word for a commutative magma.
Next: Colour-mixing magma.


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Class: Aws::ElasticTranscoder::Types::PresetWatermark
| Inherits: |
Struct
|
| Defined in: |
(unknown) |
Overview
Settings for the size, location, and opacity of graphics that you want Elastic Transcoder to overlay over videos that are transcoded using this preset. You can specify settings for up to four watermarks. Watermarks appear in the specified size and location, and with the specified opacity for the duration of the transcoded video.
Watermarks can be in .png or .jpg format. If you want to display a watermark that is not rectangular, use the .png format, which supports transparency.
When you create a job that uses this preset, you specify the .png or .jpg graphics that you want Elastic Transcoder to include in the transcoded videos. You can specify fewer graphics in the job than you specify watermark settings in the preset, which allows you to use the same preset for up to four watermarks that have different dimensions.
Note: When passingPresetWatermark
as input to a Client method, you can use a vanilla Hash
:
{
id: "PresetWatermarkId",
max_width: "PixelsOrPercent",
max_height: "PixelsOrPercent",
sizing_policy: "WatermarkSizingPolicy",
horizontal_align: "HorizontalAlign",
horizontal_offset: "PixelsOrPercent",
vertical_align: "VerticalAlign",
vertical_offset: "PixelsOrPercent",
opacity: "Opacity",
target: "Target",
}
Instance Attribute Summary collapse
-
#horizontal_align ⇒ String
The horizontal position of the watermark unless you specify a non-zero value for
HorizontalOffset
: * Left: The left edge of the watermark is aligned with the left border of the video. -
#horizontal_offset ⇒ String
The amount by which you want the horizontal position of the watermark to be offset from the position specified by HorizontalAlign: * number of pixels (px): The minimum value is 0 pixels, and the maximum value is the value of MaxWidth.
-
#id ⇒ String
A unique identifier for the settings for one watermark.
-
#max_height ⇒ String
The maximum height of the watermark in one of the following formats: * number of pixels (px): The minimum value is 16 pixels, and the maximum value is the value of
MaxHeight
. -
#max_width ⇒ String
The maximum width of the watermark in one of the following formats: * number of pixels (px): The minimum value is 16 pixels, and the maximum value is the value of
MaxWidth
. -
#opacity ⇒ String
A percentage that indicates how much you want a watermark to obscure the video in the location where it appears.
-
#sizing_policy ⇒ String
A value that controls scaling of the watermark: * Fit: Elastic Transcoder scales the watermark so it matches the value that you specified in either
MaxWidth
orMaxHeight
without exceeding the other value. -
#target ⇒ String
A value that determines how Elastic Transcoder interprets values that you specified for
HorizontalOffset
,VerticalOffset
,MaxWidth
, andMaxHeight
: * Content:HorizontalOffset
andVerticalOffset
values are calculated based on the borders of the video excluding black bars added by Elastic Transcoder, if any. -
#vertical_align ⇒ String
The vertical position of the watermark unless you specify a non-zero value for
VerticalOffset
: * Top: The top edge of the watermark is aligned with the top border of the video. -
#vertical_offset ⇒ String
VerticalOffset
The amount by which you want the vertical position of the watermark to be offset from the position specified by VerticalAlign:* number of pixels (px): The minimum value is 0 pixels, and the maximum value is the value ofMaxHeight
.
Instance Attribute Details
#horizontal_align ⇒ String
The horizontal position of the watermark unless you specify a non-zero
value for HorizontalOffset
: * Left: The left edge of the
watermark is aligned with the left
border of the video.
* Right: The right edge of the watermark is aligned with the right
border of the video.
* Center: The watermark is centered between the left and right
borders.
#horizontal_offset ⇒ String
The amount by which you want the horizontal position of the watermark to be offset from the position specified by HorizontalAlign: * number of pixels (px): The minimum value is 0 pixels, and the maximum value is the value of MaxWidth. * integer percentage (%): The range of valid values is 0 to 100.
For example, if you specify Left for HorizontalAlign
and 5px for
HorizontalOffset
, the left side of the watermark appears 5 pixels from
the left border of the output video.
HorizontalOffset
is only valid when the value of HorizontalAlign
is
Left
or Right
. If you specify an offset that causes the watermark to
extend beyond the left or right border and Elastic Transcoder has not
added black bars, the watermark is cropped. If Elastic Transcoder has
added black bars, the watermark extends into the black bars. If the
watermark extends beyond the black bars, it is cropped.
Use the value of Target
to specify whether you want to include the
black bars that are added by Elastic Transcoder, if any, in the offset
calculation.
#id ⇒ String
A unique identifier for the settings for one watermark. The value of Id
can be up to 40 characters long.
#max_height ⇒ String
The maximum height of the watermark in one of the following formats: *
number of pixels (px): The minimum value is 16 pixels, and the maximum
value is the value of MaxHeight
.
* integer percentage (%): The range of valid values is 0 to 100. Use the
value of Target
to specify whether you want Elastic Transcoder to
include the black bars that are added by Elastic Transcoder, if any,
in the calculation.
If you specify the value in pixels, it must be less than or equal to
the value of MaxHeight
.
#max_width ⇒ String
The maximum width of the watermark in one of the following formats: *
number of pixels (px): The minimum value is 16 pixels, and the maximum
value is the value of MaxWidth
.
* integer percentage (%): The range of valid values is 0 to 100. Use the
value of Target
to specify whether you want Elastic Transcoder to
include the black bars that are added by Elastic Transcoder, if any,
in the calculation.
 Valid values are 0 (the
watermark is invisible) to 100 (the watermark completely obscures the
video in the specified location). The datatype of Opacity
is float.
Elastic Transcoder supports transparent .png graphics. If you use a
transparent .png, the transparent portion of the video appears as if you
had specified a value of 0 for Opacity
. The .jpg file format doesn\'t
support transparency.
#sizing_policy ⇒ String
A value that controls scaling of the watermark: * Fit: Elastic
Transcoder scales the watermark so it matches the
value that you specified in either MaxWidth
or MaxHeight
without
exceeding the other value.
* Stretch: Elastic Transcoder stretches the watermark to match the
values that you specified for MaxWidth
and MaxHeight
. If the
relative proportions of the watermark and the values of MaxWidth
and
MaxHeight
are different, the watermark will be distorted.
* ShrinkToFit: Elastic Transcoder scales the watermark down so that
its dimensions match the values that you specified for at least one of
MaxWidth
and MaxHeight
without exceeding either value. If you
specify this option, Elastic Transcoder does not scale the watermark
up.
#target ⇒ String
A value that determines how Elastic Transcoder interprets values that
you specified for HorizontalOffset
, VerticalOffset
, MaxWidth
, and
MaxHeight
: * Content: HorizontalOffset
and VerticalOffset
values are
calculated based on the borders of the video excluding black bars
added by Elastic Transcoder, if any. In addition, MaxWidth
and
MaxHeight
, if specified as a percentage, are calculated based on the
borders of the video excluding black bars added by Elastic Transcoder,
if any.
* Frame: HorizontalOffset
and VerticalOffset
values are
calculated based on the borders of the video including black bars
added by Elastic Transcoder, if any.
MaxWidth``MaxHeight
#vertical_align ⇒ String
The vertical position of the watermark unless you specify a non-zero
value for VerticalOffset
: * Top: The top edge of the watermark
is aligned with the top border
of the video.
* Bottom: The bottom edge of the watermark is aligned with the
bottom border of the video.
* Center: The watermark is centered between the top and bottom
borders.
#vertical_offset ⇒ String
VerticalOffset
The amount by which you want the vertical position of the watermark to
be offset from the position specified by VerticalAlign:* number of
pixels (px): The minimum value is 0 pixels, and the maximum
value is the value of MaxHeight
.
* integer percentage (%): The range of valid values is 0 to 100.
For example, if you specify Top
for VerticalAlign
and 5px
for
VerticalOffset
, the top of the watermark appears 5 pixels from the top
border of the output video.
VerticalOffset
is only valid when the value of VerticalAlign is Top or
Bottom.
If you specify an offset that causes the watermark to extend beyond the top or bottom border and Elastic Transcoder has not added black bars, the watermark is cropped. If Elastic Transcoder has added black bars, the watermark extends into the black bars. If the watermark extends beyond the black bars, it is cropped.
Use the value of Target
to specify whether you want Elastic Transcoder
to include the black bars that are added by Elastic Transcoder, if any,
in the offset calculation.


THE HALMA FAMILY
Original game - England, 1880s
Halma starts on a 16x16 board with the following setup:
- BASE - The player's base is the set of cells occupied by his stones before the game starts.
- MOVE - On each turn, each player moves one of his stones. A stone may:
- Move to an adjacent (orthogonal or diagonal) empty cell
- However, if a stone is inside the enemy base, it cannot be moved out of the base, but may move within the base.
- Jump another adjacent stone of either color, landing on the immediate empty cell.
- Jumps are multiple, a jumping stone may continue to jump a different stone if it possible. A stone may jump the same piece several times in a jumping sequence.
- Jumps are not mandatory.
- Jumps do not capture, there are no captures in Halma.
- GOAL - Wins the first player that moves at least one of his stones to the enemy base, while that base is totally occupied.
The goal is stated this way to prevent that players keep some of their stones on their own base, to achieve trivial draws. However, other trivial draws are still possible, check the second example. In this case, a further fix to the goal must be added. A proposal from David Ploog is the following:
"A player wins if he cannot move any of his stones nearer to the opposing corner and if all of his stones left his base."
Then he adds: [...] use "nearer" with respect to geometric distance of cells. So if one player has a piece trapped while his opponent doesn't, then he may as well resign. If both players have pieces trapped the games is drawn because neither of them will open a path for his opponent. In any case it is a bad idea to keep pieces behind on purpose. [...] The aesthetic point is this: When you declare a game as won when the base is full (regardless of inhabitants) you cover still not all possibilities. Hence there's need of another rule. But I tried to state this additional in such a way that it also covers ordinary games.
Ralf Gering notes: I would like to describe another solution to the problem which is known in Germany for at least half a century: "If one player has left his base, the other player must also leave his base (or move towards the exit of his base). Other moves are not permitted." The beauty of this solution is that the original winning condition of Halma remains unchanged.
A Jumping sequence The black marked stone can jump over one or more stones. The numbers show a possible jumping sequence until cell [4].
Trivial draw strategy If Black uses the marked stone to move to the cell with the red dot, and then back, White is totally unable to win the game.
.
There is a ZRF to play Halma and (Chinese Checkers) with Zillions, both games are included in the Zillions original game set.
Wayne Schmittberger in New Rules for Classic Games, refers a variant called Super Halma, where a stone jumps at any distance, provided that the jumped stone lies at the exact midpoint of the jump (this jump rule is popular in France). Another well known variant, played on a star-shaped board, is Chinese Checkers (btw, the game is not Chinese - it's German (or Sweden...)- and it's not even a variant of Checkers :-)
Another curious variant of Halma, is Top Secret, where each player drops in turns their 18 stones on the central 6x6 square area of the 16x16 board. Then, after all drops were made, the goal is to be the first to remove all stones moving or jumping over the board.
A simple variation is Le Grec (by Dominique Huguenin and Yves Chédel) played in the next diagram. The rules: (1) Move one friendly stone (orthogonal or diagonal) to an empty cell, or jump over an enemy stone (no jumps over friendly stones) landing on the immediate next cell. Every move/jump must be forwards or sideways never backwards. (2) Wins the player that moves his stones to the last two rows.
Renpaarden is played on a 9x9 square board: Both players start with the first two rows filled with friendly stones (so, 18 stones each). Stones move like chess knights: either to an empty square, which ends the turn, or to a square with an opponent piece. In the latter case, the piece must make another jump or jumps (there is no capturing) until it lands on an empty cell. Winner is who has all his stones at the two rows at the opposite of the board. Check wag's page.
Le Zug is played on the following 17x17 board. Below is a initial setup (the stones on the second row can be placed at any column where they are diagonally adjacent to the first row stones). Stones move diagonally forward and can jump diagonally over stones of either color (jumps can be multiple and are not mandatory). A piece which performs a jumping move, whether single or multiple, is allowed to make an additional diagonal step. All steps and jumps are forward only. The first four rows of each side is considered the camp of that player. No piece may be moved into an enemy camp while their are still friendly pieces in their own. Wins the player that first occupies the last row, and place the remaining three stones at the penultimate row.
According to L. Lynn Smith the title appears to be an amalgamate of French and German. Its meaning "The Course".
Carrera de Caballos, from Héctor Canteros, is played on the next board, where pieces move like non-capture chess Knights, i.e., they jump to one of the nearest cells not in the same column or row.
Check also Hexma (by Cameron Browne) a variant of Chinese Checkers with a connection touch: "a player wins by completing a chain of their pieces between their home and away board edges" (it should be use one of the mechanisms explained above to remove drawish strategies). The same game on a typical hex board:
Caeser game is an old variant (c.1900) when Halma was a game with lots of followers. Here are the board and the rules taken from GARD, the gamesboard database:
Each player places their 17 stones into his half of the board (only the central three cells start empty) and try to move his army to the other side. Pieces may not move backwards and a blocked player must pass his turn.


pragma solidity ^0.4.18;
import "./MatryxOracleMessenger.sol";
/// @title MatryxQueryEncrypter - Readies queries and takes query results from the web client.
/// @author Max Howard -<EMAIL_ADDRESS>contract MatryxQueryEncrypter {
// The owner of this contract. i.e. The single MatryxOracleMessenger contract.
MatryxOracleMessenger owner;
// The address of the querier (user) for the query this resolver has been given.
address querier;
// The id of the query (this contract generates this value).
uint256 queryID;
function MatryxQueryEncrypter(address _querier) public {
owner = MatryxOracleMessenger(msg.sender);
querier = _querier;
}
modifier owneronly {
Erequire(msg.sender == address(owner));
_;
}
/// @dev Generates a Query ID for this query and returns it.
/// @param _query Query being made.
/// @return _id Query ID generated.
function generateQueryID(bytes32 _query) owneronly public returns (uint256 _id) {
// Set the queryID for this QueryResolver by hashing:
// 1) The current blocknumber
// 2) The time
// 3) The query itself
// 4) The sender of the query.
queryID = uint256(keccak256(block.number, now, _query, msg.sender));
// Return to the MatryxOracleMessenger the queryID we just created.
return (queryID);
}
} |


|
Mars Base Engine
|
Stores an object's animations and their progress. More...
#include <Animator.h>
Public Types | |
| typedef std::function< void(TAnimated &, float)> | AnimationFunction |
| The signature of the function type used to animate the object. More... | |
| typedef std::shared_ptr< Animator< TAnimated, TID > > | Ptr |
| typedef std::weak_ptr< Animator< TAnimated, TID > > | WPtr |
| typedef std::unique_ptr< Animator< TAnimated, TID > > | UPtr |
| Public Types inherited from mbe::detail::BaseAnimator< TID > | |
| typedef std::shared_ptr< BaseAnimator > | Ptr |
| typedef std::weak_ptr< BaseAnimator > | WPtr |
| typedef std::unique_ptr< BaseAnimator > | UPtr |
Public Member Functions | |
| Animator (TAnimated &animatedObject) | |
| Constructor. More... | |
| ~Animator ()=default | |
| Default destructor. | |
| void | Update (sf::Time frameTime) override |
| Updates the animator's progress. More... | |
| void | AddAnimation (const TID &id, const AnimationFunction &animation, sf::Time duration) |
| Registers an animation with a given id and duration. More... | |
| void | PlayAnimation (const TID &id, bool loop=false) override |
| Plays the animation with the given id. More... | |
| void | SetPaused (bool value=true) override |
| Pauses or unpauses the currently playing animation. More... | |
| void | StopAnimation () override |
| Interrupts the animation that is currently active. More... | |
| bool | IsPlayingAnimation () const override |
| Checks whether an animation is currently playing. More... | |
| bool | IsPaused () const override |
| const TID & | GetPlayingAnimation () const override |
| Returns the id of the currently playing animation. More... | |
| bool | HasAnimation (const TID &id) const override |
| Returns true if an animation with this id has been registered. More... | |
| void | Destroy () override |
| Sets the animator inactive. More... | |
| bool | IsActive () const override |
| Returns true if this animator is active, false otherwise. More... | |
Stores an object's animations and their progress.
Takes care of multiple animations which are registered by an ID. The animations can be played at any time but only one animation can be played at a time.
If the animated object gets destroyed, the animator will be set inactive and have no effect. If managed by a higher level system such as the mbe::AnimationComponent, it will be deleted once set inactive.
| TAnimated | The type of the object being animated. TAnimated must inherit from mbe::HandleBase |
| TID | The key type used to store and play animations (default is std::string) |
| typedef std::function<void(TAnimated&, float)> mbe::Animator< TAnimated, TID >::AnimationFunction |
The signature of the function type used to animate the object.
TAnimated is the object being animated.
The float represents the progress in [0,1] determining the state of the animation
|
inline |
Constructor.
| animatedObject | A reference to the object being animated. |
Internally the object's handle id is stored so it doesn't matter when the reference becomes invalid
|
inline |
Registers an animation with a given id and duration.
| id | The id that will later be used to play the animation |
| animation | The animation to be registered. Any functor of the correct signature suffices |
| duration | The absolute duration of the animation in seconds. This parameter can be used to play 'smooth' animations. For a FrameAnimation The duration should be set to (1 / target frame rate) * number of frames |
|
inlineoverridevirtual |
Sets the animator inactive.
An inactive is likely to be deleted by a higher level system
Implements mbe::detail::BaseAnimator< TID >.
|
inlineoverridevirtual |
Returns the id of the currently playing animation.
| std::runntime_error | if the no animation is playing. Therefore, you have to make sure by a preceding call to IsPlayingAnimation() whether it is safe to call GetPlayingAnimation(). |
Implements mbe::detail::BaseAnimator< TID >.
|
inlineoverridevirtual |
Returns true if an animation with this id has been registered.
| id | The id of the animation. |
Implements mbe::detail::BaseAnimator< TID >.
|
inlineoverridevirtual |
Returns true if this animator is active, false otherwise.
An animator can be set inactive using the Destroy() method
Implements mbe::detail::BaseAnimator< TID >.
|
inlineoverridevirtual |
@brķef Returns whether the currently playing animation is paused
Implements mbe::detail::BaseAnimator< TID >.
|
inlineoverridevirtual |
Checks whether an animation is currently playing.
Implements mbe::detail::BaseAnimator< TID >.
|
inlineoverridevirtual |
Plays the animation with the given id.
| id | The id of the animation to be played |
| loop | If set to true, the animation will be played repeatedly (until stopped elsewhere). Is set to false by default. |
| std::runntime_error | if no animation has been registed under the given id. Therefore, you have to make sure by a preceding call to HasAnimation() that an animation with this id exists. |
Implements mbe::detail::BaseAnimator< TID >.
|
inlineoverridevirtual |
Pauses or unpauses the currently playing animation.
| value | Pass true to pause, false to unpause |
Implements mbe::detail::BaseAnimator< TID >.
|
inlineoverridevirtual |
Interrupts the animation that is currently active.
The animated object remains in the state of the stopped animation. Calling PlayAnimation() will reset the animation though.
Implements mbe::detail::BaseAnimator< TID >.
|
inlineoverridevirtual |
Updates the animator's progress.
This method should be called once each frame. This is done automatically when used in a the mbe::AnimationComponent.
| frameTime | The delta time between two successive frames |
Implements mbe::detail::BaseAnimator< TID >.


Class: Simple::Metrics::RackMetrics
- Inherits:
-
Object
- Object
- Simple::Metrics::RackMetrics
- Extended by:
- Meter
- Defined in:
- lib/simple/metrics/rack_metrics.rb
Constant Summary
Constants included from Simple::Metrics
DEFAULT_DURATION_UNIT, DEFAULT_RATE_UNIT, DEFAULT_TIMING_UNIT, VERSION
Instance Method Summary (collapse)
- - (Object) call(env)
-
- (RackMetrics) initialize(app, application_name)
constructor
Rack middleware for capturing response codes.
Methods included from Meter
Methods included from Simple::Metrics
#metrics_registry, #new_metric_name, #sanitize_classname
Methods included from Timer
Constructor Details
- (RackMetrics) initialize(app, application_name)
Rack middleware for capturing response codes
Creates a series of response meters that will be marked based on the response code that is returned by rack.
12 13 14 15 16 17 18 19 |
# File 'lib/simple/metrics/rack_metrics.rb', line 12 def initialize(app, application_name) @app = app self.class.define_meter '2xx-responses', application_name self.class.define_meter '3xx-responses', application_name self.class.define_meter '4xx-responses', application_name self.class.define_meter '5xx-responses', application_name end |
Instance Method Details
- (Object) call(env)
21 22 23 24 25 26 27 28 29 |
# File 'lib/simple/metrics/rack_metrics.rb', line 21 def call(env) begin status, headers, body = @app.call(env) ensure status_code = (status ||= 500).to_s[0] status_method = "#{status_code}xx-responses".to_sym self.send(status_method).mark end end |


{% extends 'base.html' %} {% load static %} {% block title %}Email Sent{% endblock %} {% block css %}{% endblock %} {% block content %}
There is one more step. An activation link has been sent to your email address. Please open it and click on the link to complete your registration.
{% endblock %}


A young woman is cursed with an old body by a spiteful witch. Her only chance of breaking the spell lies with a self-indulgent yet insecure young wizard and his companions in his legged, walking castle.
| Director | Hayao Miyazaki |
| Producer | Toshio Suzuki |
| Written by | Hayao Miyazaki |
| Music by | Joe Hisaishi |
| Cinematography | Atsushi Okui |
| Editor | Takeshi Seyama |
| Cast | |
|---|---|
| Sophie | Chieko Baisho |
| Howl | Takya Kimura |
| Witch of the Waste | Akihiro Miwa |
| Calcifer | Tatsuya Gashūin |
| Markl | Ryūnosuke Kamiki |
| Madame Suliman | Haruko Kato |
| Lettie | Yayoi Kazuki |
| Honey | Mayuno Yasokawa |
| Prince Justin | Yō Ōizumi |
| Madge | Rio Kanno |
| King of Ingary | Akio Ōtsuka |
| Heen | Daijirō Harada |


Absolute Test Case
BOX
Test if it animates from original state.
Relative Test Case
BOX
Test if it animates from current state. (% is based on size of box(100px, 100px).)
Composition Test Case
BOX
Test if it animates by more than one transform's(eg. animate, scale..) composition. The position is affected by order of transform order.
For Test convinience, Below test cases makes 'BOX' animates from original position when a test case is started unlike others
3d Test Case
BOX
Test if it animates by 3d transform.
Wekbit browser and Firefox is only possible. For example IE is not available.(ADD) Android 2.3 is not available too.


2 writes to _name
Microsoft.PowerShell.Commands.Management (2)
commands\management\Navigation.cs (2)
1682
set =>
_name
= value ?? new string[] { "*" };
1696
_name
= value;
2 references to _name
Microsoft.PowerShell.Commands.Management (2)
commands\management\Navigation.cs (2)
1681
get =>
_name
;
1692
get =>
_name
;


×
Lifestyle Modifications
~30 mins
It’s based on the principles of Ayurvedic medicine and focuses on balancing different types of energy within your body, which is said to improve lifestyle of an individual.
Knowledge of Ayurveda enables one to understand how to create this balance of body, mind and consciousness according to one’s own individual constitution and how to make lifestyle changes to bring about and maintain this balance.Just
as everyone has a unique fingerprint, each person has a particular pattern of energy—an individual combination of physical, mental and emotional characteristics—which comprises their own constitution. This constitution is determined
at conception by a number of factors and remains the same throughout one’s life.
Here, at Ayurherb Wellness Center, after we predict your body type through the Body Type Analysis, we can further start looking into imprving ones lifestyle. This may be done by making a really small change as sleeping
habbits or a big change such as work related stress distribution. After this treatment, the patients generally start realizing more positive vibes around them, hence leading to a better lifestyle.


[§663-22 Reduction of award.] If in such action it is determined that plaintiff is entitled to recover, defendant may introduce evidence of any advance payment made, and the court shall reduce the award to the plaintiff to the extent that said award includes an amount paid by any such advance payment. [L 1969, c 233, §2]


s
This web application takes your birthday and calculates the day of the week you were born and then depending on your gender it gives you a Akan Name.
Akan names are derived from Ghanian culture. Frequently in Ghana, children are given their first name as a 'day name' which corresponds to the day in the week they were born.
Have fun Finding your Akan Name!!


SIF Card Viewer to Malody Chart V0.1 Beta
Convert Chart
{ return ele != url; })">
Add another chart
Analyze...
{{alert}}
×
Title
Romaji
Artist
Creator
Background Image
Audio File
Auto detected.
BPM
Offset
Cancel
Modify URL and re-analyze charts.
Download chart pack
This will contain the music file in mp3 format.
Download audio
You may want to convert it to ogg for Malody.
Download live icon
This should serve as album cover.


The LDM Version Identifier
The LDM version identifier has the following form:
major . minor . bug [.candidate]
where:
- major
- Is the major release-number. This number changes when the protocol between
LDMs changes or when some other change occurs that renders the new version of the
LDM incompatible with the previous version.
- minor
- Is the minor release-number. This number changes when the LDM acquires a new
feature or capability or when this documentation must be modified to document a change (including a change to
the instructions for building and installing the LDM).
- bug
- Is the bug-fix release-number. This number changes due to bug fixes in the LDM
or performance improvements.
- candidate
- Is the release-candidate number. This field is for use by the UPC only and
should not appear on any computer system outside that office's control.


This plugin provides a way to vibrate the device.
This plugin aligns with the W3C vibration specification http://www.w3.org/TR/vibration/
This plugin defines global objects including navigator.vibrate.
This plugin provides a way to vibrate the device.
This plugin aligns with the W3C vibration specification http://www.w3.org/TR/vibration/
This plugin defines global objects including navigator.vibrate.


Demand for Inspection of Corporate Books and Records
To Whom It May Concern:
is a
holder of
shares of
, a Delaware corporation (the “Company”).
Pursuant to Section 220 of the Delaware General Corporation Law,
hereby demands the right, during the usual hours of business, to inspect the following books and records of the Company and to make copies or extracts therefrom.
The reasons for the request are as follows:
The documents that are requested for inspection are as follows:
The undersigned has never sold nor offered for sale any list of shareholders of any corporation, nor has assisted any person in obtaining such list or record for such purposes. The undersigned affirms that the foregoing statements to be true and correct to the fullest extent of the undersigned's knowledge and belief under penalty of perjury, and any attachment to this letter is a true and correct copy of what it purports to be. Please be advised that the undersigned will bear the reasonable costs incurred by the Company in connection with the inspection demanded.
Please have your counsel advise
where and when the aforementioned books, records and other documents will be available for inspection and copying.
can be reached at
and at the e-mail
Signed,


{% load otree staticfiles %} {% load static %}
This question is about the choice made by another participant in your group. You can earn 20 cents if your report is 3 units above or below the choice made by the other participant if this question is selected for payment. For example, if the participant reported 5, and your answer is between 2 and 8, you will earn 20 cents. Otherwise, you will not earn money in this task.


We are available 25/7 for all of your needs at Son of a Beach
Y'all should follow us on:
Instagram
Facebook
Twitter
Reddit
Parental supervision advised
Back home


In order to describe the AMG preconditioners available in MLD2P4, we consider a linear system
|
| (2) |
where A = (aij) ∈ ℝn×n is a nonsingular sparse matrix; for ease of presentation we assume A has a symmetric sparsity pattern.
Let us consider as finest index space the set of row (column) indices of A, i.e., Ω = {1, 2,…,n}. Any algebraic multilevel preconditioners implemented in MLD2P4 generates a hierarchy of index spaces and a corresponding hierarchy of matrices,
by using the information contained in A, without assuming any knowledge of the geometry of the problem from which A originates. A vector space ℝnk is associated with Ωk, where n k is the size of Ωk. For all k < nlev, a restriction operator and a prolongation one are built, which connect two levels k and k + 1:
the matrix Ak+1 is computed by using the previous operators according to the Galerkin approach, i.e.,
In the current implementation of MLD2P4 we have Rk = (Pk)T A smoother with iteration matrix Mk is set up at each level k < nlev, and a solver is set up at the coarsest level, so that they are ready for application (for example, setting up a solver based on the LU factorization means computing and storing the L and U factors). The construction of the hierarchy of AMG components described so far corresponds to the so-called build phase of the preconditioner.
| procedure V-cycle |
| if then |
| uk = uk + Mk |
| bk+1 = Rk+1 |
| uk+1 = V-cycle |
| uk = uk + Pk+1uk+1 |
| uk = uk + Mk |
| else |
| uk = -1bk |
| endif |
| return uk |
| end |
The components produced in the build phase may be combined in several ways to obtain different multilevel preconditioners; this is done in the application phase, i.e., in the computation of a vector of type w = B-1v, where B denotes the preconditioner, usually within an iteration of a Krylov solver [21]. An example of such a combination, known as V-cycle, is given in Figure 1. In this case, a single iteration of the same smoother is used before and after the the recursive call to the V-cycle (i.e., in the pre-smoothing and post-smoothing phases); however, different choices can be performed. Other cycles can be defined; in MLD2P4, we implemented the standard V-cycle and W-cycle [3], and a version of the K-cycle described in [20].


Attributes
Attributes are matters-of-fact with regard to the state (i.e. the history) of the Ethereum Blockchain.
Mechanisms
Mechanisms are parts of the blockchain whose operation results on the commission of Attributes to the state.
Executioners
Executioners are the operators of the protocol (whether machine or human) which bring about the functioning of Mechanisms in line with on-chain Attributes.


I was working on a graphic to use as a promo for my debate this Saturday with Nate Langel at the NovaNOW conference in Grand Rapids. (sidebar – if you’re in the area, it’ll be a great conference. You should come).
Here’s the final image:
If you’re wondering what the topic of the debate is, well…it’s Flipped Learning. And perhaps debate is the wrong word…we’ll be discussing the pros and cons of flipping from our viewpoints. I’m going to try and make sure the whole thing is recorded so I can post it later.
Anyways, this took me way longer to make than it should have, but through that time, I learned a lot by making a ton of mistakes.
So, first, I needed a background image. I just did a quick Google search for some flip flips and picked an image that was top-down showing both sandals so I could put the text on each foot.
I pulled the JPEG into GIMP and got to work. First, I looked for a summer-ish font and landed on Bauhaus 93 mainly because I think it’s something Old Navy used to use. And they’re always having fun in their jorts and sunglasses.
The text gave me a hard time. GIMP, for whatever reason, gives you three or four interfaces for editing text, but not all of them work. The best way I found to edit the text was to make sure the “Use Editor” option is selected with the text tool.
So, I had some flat text on the flip flops and I knew that there was a way to add some texture in the GIMP menus. Canvas is a great one for old-timey book covers or for faux paintings, but it wouldn’t have worked on this one because the sandals have some larger bumps. After doing some research, I came across the Bump Map. That allows you to take the texture of any layer and apply it to a layer sitting on top, letting it come through.
This is where it got tricky for me. Lesson #1 – make sure the layer you want to texture is the same size as your image. You can do this by right clicking on the layer and selecting “Layer to Image Size.” It makes the mapping much easier.
In the dialog, you have some options. In the dropdown, set the textured layer. In other words, this is the layer you want to use to apply the texture. For me, it was my base flip flop image.
You can see that the text now has the same texture as the flip flop, making it look like it was printed rather than digitally added. It isn’t perfect, but it looks better. I also played with the Azimuth, Elevation, and Depth controls to make it look like it was the same grit as the rest of the shoe. I also filled the text with a 60% opacity to make it look a little faded…it let some of the orange of the sandal bleed through. The last thing I did was take the eraser and select a brush tool to create some fade marks. They’re hard to see, but it gives a little more authenticity to the text.
One thing I need to work on is fading the edges of the text to match the texture a little bit. Right now, they’re too clean, which ruins the effect a little bit. If anyone has tips on how to do that, I’d love to see how in the comments.
Written on February 5th, 2014 by Brian Bennett Categorized in: All Creative
Leave a comment


There are 3 modes StereoSketcher can use to display drawings:
Cross View
great text tutorial
text tutorial
video tutorial
odd, but very helpful tutorial
a tutorial with spelling mistakes
the cross view subreddit
Parallel View
tutorial
the parallel view subreddit
Red/Cyan Anaglyph
free 3D glasses
cheap 3D glasses
cheaper 3D glasses that take a while to ship
the red/cyan anaglyph subreddit


Subreddit - Better Battlelog Forums #110512
Sitemap
03.  November 2013 23:33
Topicstarter
dapil
Plugin Developer
If anyone here uses reddit, I made a Better Battlelog subreddit:
http://www.reddit.com/r/betterbattlelog/
03. November 2013 23:13
José Ortega
Global Moderator
For 1 second i thought i wasn't on reddit, nice job in the design.
03. November 2013 23:32
Topicstarter
dapil
Plugin Developer
Thanks :)
03. November 2013 23:36
Dendari
Translator
wasakakero wrote:
For 1 second i thought i wasn't on reddit, nice job in the design.
Indeed, it's very well designed.
04. November 2013 07:31
BrainFooLong
Administrator
Yes, pretty nice made, love it.
04. November 2013 14:05
xXJumpyXx
Helping Hand
I'm not a redditor myself, but you did a great job :-) It looks great!
I gave it a tweet with the hopes of giving it more subscribers.
https://twitter.com/BetterBattlelog/status/397345143793020929
04.  November 2013 15:50
juress
Theme Developer
Um... 1366x768
bblreddit.png


2 players play alternately
Each play places a symbol in each square of the board
First one places "X"s and the Second one places "O"s
The player who first manages to form a line with 3 identical symbols wins, whether horizontally,
vertically or diagonally.
If all squares are filled and nobody wins, the game is a draw


Specifies a list of names (no extenstion) of the CSS
files to use when rendering the Page
. These files
kept - and can be defined in - ./main/browser/lib/src/elements/lib/
.
If true
, enables a dynamic, top-level <style>
you've defined in your impelementation
of this Space
(see {@link dffrnt.views}).
Specifies the name (no extenstion) of the ReactJSX
file to use to render the Page
. These files
kept - and can be defined in - ./main/browser/lib/src/elements/lib/
.
The structure-type the Page
will follow.
These can be exploited in you own JSX
implementation of the <App/>
component within your
Page.main file, located in main/browser/lib/src/elements/lib
. This will be passed to the
component
and can be used to determine a tag
, class
, etc. given a particular page
.
With the default <App/>
component, there are 3 types one can choose from:
| Type | Description |
|---|---|
stock |
A general page-structure, with a heading & sidebar . |
cover |
A profile-page structure, simailar to stock , but includesa cover & profile images. |
jumbo |
A full-page structure, usually used for home-pages with large background-image. |
A callback
that dynamicaly determines a <title>
for the Page
.
The originalUrl path of the page request.
The user object; if applicable.
The page payload-object; if applicable.
Either a dynamically processed string
, or just a static string
.
A plain-object, describing the
properties
of apage
-Space
.


Elizabeta Stacishin-Moura
Democrat
I work part time for Stantec as an urban designer/planner
BA from Utah State University at Logan, Utah, and a Masters in Urban Design from Harvard University in Cambridge, Massachusetts.
80218
As member and vice chair of the Arapahoe Design Advisory Board, I weighed development rights with zoning and neighborhood design guidelines to facilitate the best outcome possible for the community. As Chair of Seattle's Design Review Board I often had to manage meetings where competing interests had to be negociated in real time, often in contentious neighborhoods where any change is seen with suspicion. As the founding chair of Seattle's Urban Forestry Commission, where a goal of reaching 30% tree canopy cover by 2037 was broadly accepted, industrial and commercial interest groups were resistant to added requirements on their properties and compromises had to be made to move the needle in the right direction. While some of these examples are outside Colorado, my background and experience at the intersection of public, commercial and private interests, I believe, has prepared me to be a valuable contributor to the redistricting commission.
I've made small donations (under $100) to various campaigns over the past 5 years. Joe Biden Jason Crow DNC and others
Arapahoe Square Design Advisory Board (Vice Chair) Volunteer for City of Denver, appointed by mayor. Embassy House HOA board member ASLA, American Society of Landscape Architects, member Indivisible group volunteer Signed-up to be a Denver-based Election Judge in 2020
I'm concerned about the rigged, gerrymandered districts that are common around the country, but hopeful that Colorado is moving in the right direction with this independent commission. I want to be part of the solution.
I have served on and lead several Boards over my career, they have shown me that diverse and even diverging opinions often have something in common, and it's focusing on our common goals and concerns that we can move forward, offering compromise on issues that may be in conflict. It can be messy, and it's hard work to forge compromise, but it's the only path through gridlock.
Problem solving is only possible through logical analysis. However complexity becomes a real challenge for a group, where layers of information must be processed and given appropriate importance, before a decision or direction can be taken. Synthesizing complexity is an invaluable skill. In a group setting, it's often when strategic leadership is needed, and when timely expert advice is critical. I spent my entire career working in teams, frequently to solve complex multilayered spacial problems based on dense quantitative data.
Female


| HYTOOL Function Reference |
Preprocessing : initialize the multiple rate Theis drawdown function
tmr_pre( q ) q = matrix describing the pumping periods size = nb of lines = nb of pumping periods two colums column 1 = time (since the begining of the test) at which the period ends column 2 = flow rate during the period For a test that includes recovery periods, the second column should simply contain a zero during theses periods.
This function initialize the multiple rate Theis drawdown function. It must be called before any call to tmr_dim, or tmr_tst. Tmr stands for Theis Multiple Rates.
tmr_dmo, tmr_dim, tmr_rpt, tmr_gss Published output in the Help browser showdemo tmr_pre
| Hytool |
© 1998-2017 Philppe Renard and Co. Terms of Use Acknowledgments


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Keyword: struct
A struct
is an aggregate of named components. Structs are declared like this:
type point = struct {
x : coord,
y : coord
}
This defines a type point
whose elements are structures consisting of members x
and y
of type coord
.
Two destructor functions x
and y
are defined that respectively extract the x
and y
coordinates of the point.
Thus, if p
is a point, then x(p)
is the x
coordinate of p
and y(p)
is the y
coordinate.
The members of a structure can be assigned. For example, to assign 0
to the x
coordinate of point p
, we would write:
x(p) := 0
This mutates not the destructor function x
, which is immutable, but rather the value of p
. The value of y(p)
remains unchanged by this assignment.
Members of a struct can also be functions and relations. For example:
type point = struct {
coords(X:dimension) : nat
}
Our points now have one coordinate value for each dimension defined by some arbitrary type dimension
. Suppose we declare:
type dimension = {x,y,z}
We could then refer to the x
coordinate of a point p
as coord(p,x)
, and we could assign 0
to it like this:
coord(p,x) := 0
This would be written in many programming languages as something like p.coord[x] = 0
. The type dimension
need not be an enumerated type, however. It could be an uninterpreted type, or an interpreted type (for example, an integer type) or even another structure type.
Structs can also contain structs. For example:
type line = {
begin : point,
end : point
}
To set the x
coordinate of the begin point of a line l
, we could write:
coord(begin(l),x) := 0
This mutates l
and not the immutable destructor functions coord
and begin
.


I've always wanted to be a writer, and when I first thought about doing crank I thought that I would be able to stay up all day and night and just write. That's why I did it, though it's ironic that I never wrote a word while on crank because I couldn't focus on any one thing for too long.
The first time I did meth was smoking some in a little tin-foil pipe. I was with a guy I hardly knew in a room being bombarded by rap music. The first couple of hits I told him I didn't feel anything, and the same with the next few. After a while though we smoked some weed, and the instant that happened the meth came out. My thoughts felt like freight trains barrelling by, the chair I was in felt restricting. Breathing became fast and all my muscles clenched up. The only comfort was the music, only because the heavy thumping of the bass closely resembled the heavy beating of my heart.
I sat in that chair and let my body move to the music for about three hours. I couldn't figure how that experience was pleasant, yet I bought a quarter gram anyway. I did a line the next day, slightly apprehensive. Right afterward I felt myself smiling uncontrollably, felt at ease, my body felt warm and fluid, and the music I was listening to sounded clearer. Though I expected more, this wasn't too terribly bad. I walked around afterward outside in the sun and felt in most every way good.
Skip ahead a few months. In the meantime I didn't do much, just about a gram spaced out over the next few months. But I had become a heavy drinker, and I'd realized that if you were drunk and did a line, it took away the drunkenness instantaneously. That's why I started doing it the second time. I moved to a bigger city and found a stable hook-up. That's when it got heavy. I bought about a gram first, and started doing it just for fuck's sake; a change of atmosphere you might say.
In a couple of days a routine developed: get in my car to go to work, do a line and smoke a foil, go to work, do two lines during break, go back home and sit in my car and do two foils, hang out with my roommates for a few hours and then go either into the bathroom or the car and do another line or two, go back inside, stay up until they went to sleep and then do a line and two foils, hang out and play guitar for a few hours, sleep for an hour or two, wake up and do it again the next day.
It went on like that for around four months, everyday. I've always been able to sleep even after just doing a line, but the sleep never lasted more than a couple hours. In the long run I never felt I had a problem, or that I was in the slightest bit addictive: it simply became a way of life, a routine. here's another irony though: after a few months of tweaking with a total of maybe 48 hours of sleep, the desire for booze overrode the crank and my former disease fell victim to the cure which became the disease only to be cured by the first disease.
  To this day I still have a tic in my chest, and I can no longer smoke grass, which I am greatly saddened by, though understand that it was through no fault but my own.
The come down is terrible. Sometimes I'd take it into my head that I'd just quit doing it, and so I would. That would last about five or six hours and I'd start getting aggravated and testy. Once I let it go all day without doing any and later that day, when I was trying to sew a patch on a pair of jeans, I freaked out so badly because I couldn't seem to get it right that I seriously contemplated suicide. After that I went in the bathroom, did two lines, and felt normal again.
In the long run I don't think crank is worth a good-god-damn. It ruined my enjoyment of weed and fueled my alcoholism. The potential for abuse is way too high to be used recreationally, and if you think you're taking it for medicinal purposes your only kidding yourself. Though I did find a cure for doing crank: drink from morning 'til night. Now which one is better, who's to say?
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Alarm Clock
Abhishek is telling you
Time
Current Time
Option to set an alarm
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Guys sleep till i am sleeping, after that wake up.
Set Alarm


Golden Rules for Domino Adminstrators (courtesy of Manfred Meise)
Manfred Meise of MMI Consult has compiled a list of Golden Rules/ Administrative Pledges for Notes/Domino administrators. To save English readers the trouble of Google English I've translated (and amended) them for you:
The trouble free operation of a Notes/Domino infrastructure requires attention to (and observance of) a few basic rules. Or put it different: Ignoring or violating these rules is asking for trouble. The list doesn't claim to be complete and will (based on sad experience in projects) be extended in future.
The trouble free operation of a Notes/Domino infrastructure requires attention to (and observance of) a few basic rules. Or put it different: Ignoring or violating these rules is asking for trouble. The list doesn't claim to be complete and will (based on sad experience in projects) be extended in future.
As as responsible Lotus Domino Administrator I pledge the following:
- Never ever allow two replicas of a database to be stored on the same server
- Never ever use operating system tools to manipulate (copy, delete, rename or create) Domino databases. This includes using FTP to move databases to other locations!
- Never restore a Notes database directly to the server where it came from (unless the original is gone) - See also #1
- Always use the server console for unscheduled replications. Never use the client replicator page for that
- When using the transaction log always use a physically separate disk with sufficient space
- When using "archiving" transaction logging, ensure that the backup software does support this
- To create databases from templates always use File -Application... New.. Never copy or rename files on the OS level
- When creating DIR links always point them to destinations outside the Domino data directory. Never point two dir links to the same destination
- Neither install a Notes client on a Domino server, nor run the client part of the Domino server
- Set "Use operating system time" (including DST) on all clients and servers
- Ensure a proper backup. Replication (even cluster replication) is no replacement for backup
- Keep the servers running especially at night, so the house keeping functions can run
- Remove replicas from servers that have been offline for extended periods of time (e.g. 6 weeks) and fetch new replicas
- Replicate all system databases at least once a day (that includes: ensure the system databases are replicas)
- Never grant manager access to servers from other domains
- Always ensure system templates are the highest release of Domino servers in use. Templates are backwards, not forward compatible
- When using OS level virus scanners exclude at least the data directory. In a multi-user (client) install exclude all data directories of all users, at least *.nsf, *.ntf, *.box
- Every Domino server will be protected by a Domino aware virus scanner that can check the database content including the attachments
- Only run the server tasks that are in use and ensure proper configuration (keep in mind: some tasks like statistics and adminp are not "used" by users but still relevant)
- Never ever delete a person document when user leave. Always use the adminp process to ensure complete removal and addition to a deny-access group
- Never to use backup copies of ID files when users forget their password. Use IDVault and password recovery
- Ensure that users' workstations have the current set of drivers (first and foremost video) installed
- Fight disk fragmentation by regularly defragmenting Notes and Domino program and data drives
Posted by Stephan H Wissel on 21 December 2010 | Comments (6) | categories: Show-N-Tell Thursday


Oracle Performance Tuning Tips
Database block size = File system buffer size
Although there is every reason not to use buffered I/O
(more)
if you are constrained to do so for political reasons,
it is important to ensure that the database block size matches the file system buffer size exactly.
Here's why.
-
If the database block size is smaller than the file system buffer size, then DBWn has to perform partial block writes.
The problem of partial block writes is explained in our tip on using raw log files
(here).
Because DBWn does its work in the background and foreground processes do not normally wait for it,
this is a scalability issue rather than a performance issue.
That is, partial block writes make DBWn work less efficiently
and so foreground processes will begin to wait for its services at lower workloads than would otherwise be the case.
Performance is not affected under light workloads, but scalability is constrained.
(Foreground processes are seldom directly affected by partial block writes because their writes,
normally to temporary segments, are typically large relative to the database block size).
-
If the database block size is larger than the file system buffer size,
then all single block reads and writes are split into a series of distinct physical I/O operations -
one for each file system buffer addressed - and these I/O operations are performed one at a time.
For writes, a full rotational latency is sustained between each pair of file system buffer writes.
For reads, all except the initial file system buffer read can normally be satisfied cheaply from the disk track buffers.
However, the distinct contiguous file system buffer reads trigger the file system read ahead mechanism, even for random reads,
causing inappropriate read ahead.
The following table shows the most common file system buffer sizes and some of the operating systems that use them.
If for some reason you are using buffered I/O,
then you are strongly advised to match your database block size and file system buffer size in order to avoid both of the above problems.
(Windows NT/2000 is not listed in this table because it is not possible to use buffered I/O on that platform.
Oracle performs direct I/O automatically.)
| File System Buffer Size | Operating Systems |
| 4K | AIX, Linux |
| 8K | Solaris, HP-UX, Tru64 Unix |
| 16K | Reliant Unix |
If your operating system is not listed in the table above, you should be able to work out the file system buffer size
by studying the ratio of blks/s to r+w/s in the sar -d output for various buffered filesystems.
If so, please click on the feedback icon below and send us an email so that we can add it to the list.


For example [content here]
I don't have a code


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Assign inputs commonly to all tasks
Assign inputs individually to each tasks
Select {$input$}
{$task.name$}
Select {$input$}


This page lists all of the configuration profiles available to containers in the fabric.
The configuration profiles consist of data about what bundles are deployed into a container and configuration data for those bundles.
Profiles are organized by versions. Each version can consist of instances of the same profiles with changes or can have a collection of different profiles.
The page is broken down into three sections:
The controls are located across the top of the page. They consist of five buttons:
Important Versions that are in use by one or more container cannot be deleted.
Important The new profile will only exist in the current profile and are not propagated to other version.
Important Profiles deleted from one version are still present in all other versions.
This table lists all of the profile versions in the fabric. It details:
This tables lists all of the profiles in the current version and how many containers are using each profile.


This Bible contradiction is from the Skeptic's Annotated Bible.
Verses
After the resurrection of Jesus
John 7:39 View context
(But this spake he of the Spirit, which they that believe on him should receive: for the Holy Ghost was not yet [given]; because that Jesus was not yet glorified.)
John 20:22 View context
And when he had said this, he breathed on [them], and saith unto them, Receive ye the Holy Ghost:
Acts 2:1-4 View context
And when the day of Pentecost was fully come, they were all with one accord in one place.
And suddenly there came a sound from heaven as of a rushing mighty wind, and it filled all the house where they were sitting.
And there appeared unto them cloven tongues like as of fire, and it sat upon each of them.
And they were all filled with the Holy Ghost, and began to speak with other tongues, as the Spirit gave them utterance.
Before resurrection of Jesus
Mark 12:36 View context
For David himself said by the Holy Ghost, The LORD said to my Lord, Sit thou on my right hand, till I make thine enemies thy footstool.
Luke 1:15 View context
For he shall be great in the sight of the Lord, and shall drink neither wine nor strong drink; and he shall be filled with the Holy Ghost, even from his mother's womb.
Luke 2:25 View context
And, behold, there was a man in Jerusalem, whose name [was] Simeon; and the same man [was] just and devout, waiting for the consolation of Israel: and the Holy Ghost was upon him.
Acts 1:16 View context
Men [and] brethren, this scripture must needs have been fulfilled, which the Holy Ghost by the mouth of David spake before concerning Judas, which was guide to them that took Jesus.


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Hyderabad devotee donates ₹1.10 crore to TTD trust
by G.P. SHUKLAA devotee from Hyderabad, M. Devander Raju, on Friday donated ₹1.10 crore to the TTD’s Sri Venkateswara Annaprasadam Trust.
A demand draft for the amount was handed over to the Tirumala-based TTD Additional Executive Officer, A.V. Dharma Reddy, at the Ranganayakula Mandapam inside the main temple complex.
In another such gesture, K.V. Chalapathi Reddy of Tirupati-based CPR Constructions contributed ₹10 lakh to the trust.


Namespace for the events of this widget.
List of focusable elements.
List of hoverable elements.
Current options for this file upload widget.
This actions that are defined as a property of $.blueimp.fileupload.prototype.processActions
.
Finds the number of currently active uploads.
The number of active uploads.
Usually, file uploads are invoked by selecting files via file input button or by dropping files on the drop zone.
However it is also possible to upload files programmatically for browsers with support for XHR file uploads.
This uploads files by adding them to the upload queue, the same way that files are added via the file input button or drag & drop.
A list of files to add to this widget. You can also override options of this widget.
This JQuery instance for chaining.
To remove the file upload widget functionality from the element node, call the destroy method. This will also remove any added event listeners.
This JQuery instance for chaining.
As other widgets based on jQuery UI Widget, the file upload widget can also be disabled.
As other widgets based on jQuery UI Widget, the file upload widget can also be enabled.
Sets the given option to the given value.
Name of an option to set.
Name of an option to set.
The value of the given option
Retrieves the value of the given option.
Name of an option to retrieve.
The value of the given option.
Sets the given options on this file upload instance.
Options to apply.
This JQuery instance for chaining.
Return the current set of options. This includes default options.
An object with all options.
Finds the overall progress of all uploads.
The overall progress of all uploads.
Usually, file uploads are invoked by selecting files via file input button or by dropping files on the drop zone.
However it is also possible to upload files programmatically for browsers with support for XHR file uploads.
This sends the file directly to the server.
Note: The send API method sends the given files directly, without splitting them up into multiple requests.  If the multipart option is true, it will still send all 3 files as part of one multipart request, else it will only send the first file. So if you need to send files with multiple requests, either call the send API method multiple times, or use the add API method instead.
A list of files to add to this widget. You can also override options of this widget.
A jqXHR object that allows to bind callbacks to the AJAX file upload requests.
Generated using TypeDoc
Interface for an instance of the jQuery BlueImp File Upload plugin.
The widget can be initialized on a file upload in the following way:
File Upload widget with multiple file selection, drag&drop support, progress bars, validation and preview images, audio and video for jQuery.
Supports cross-domain, chunked and resumable file uploads and client-side image resizing.
Works with any server-side platform (PHP, Python, Ruby on Rails, Java, Node.js, Go etc.) that supports standard HTML form file uploads.
See https://github.com/blueimp/jQuery-File-Upload


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transform


Castle MicroKernel/Windsor
The Castle MicroKernel is an inversion of control container that was designed for extensibility. It combines facilities to grow orthogonally. These facilities work side-by-side, without interfering or depending on each other, to allow you to easily extend the container functionality by plugging in new concerns and semantics. You can use it as an embeddable container on tools that support extensions or plugin support, such as tools which exposes configurable pipelines or compilers. The container is set up and configured through code, and can be extended to work with a configuration system that your project supports.
Castle Windsor aggregates the MicroKernel and exposes a powerful configuration support. It is suitable for common enterprise application needs. It is able to register facilities and components based on the configuration and adds support for interceptors.
The Castle MicroKernel and Castle Windsor are good options if you are fond of the Inversion of Control principle. This happens a lot to developers that come from the Java camp.
The MicroKernel is undoubtably the most extensible container for .Net. This is a high point as you can use it as the rendezvous for frameworks your company has, combining them.
IoC containers favors reuse as they allow you to use a natural idiom to expose the component's dependencies. This allow components to be used with or without containers. Hence you quickly end up with a library of reusable components that can be shared among projects, as long as you apply the Separation of Concerns principle.
MicroKernel/Windsor resources:


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HILARY AND JACKIE (M). (Intermedia Films/Film Four/Village Roadshow) Director: Anand Tucker Stars: Emily Watson, Rachel Griffiths, Celia Imrie, James Frain, Charles Dance, David Morrissey, Bill Paterson, Rupert Penry-Jones, Auriol Evans, Keeley Flanders, Nyree Dawn Porter Running time: 120 minutes.
The tortured life of gifted but flawed musicians has provided some rich material for film makers over the years. Former documentary director Anand Tucker's stylish and touching film depicting the life of tragically doomed world renowned cellist Jacqueline Du Pre is nearer to the moving realism of Scott Hicks' brilliant Shine than it is to the excesses of Ken Russell's tasteless and exuberant biopics (Mahler, The Music Lovers, etc).
Hilary And Jackie looks at the complex relationship between Jacqueline, who eventually succumbed to multiple sclerosis, and her older sister Hilary, an acclaimed flautist whose career never really took off to the same extent. This earnest film is a telling exploration of sibling rivalry, the sense of competition between artists, the weight of living up to expectations, and the toll that it inevitably takes.
As youngsters, the two girls were driven to succeed by their pushy mother (Celia Imrie). Hilary was the early achiever in the family, but when Jackie's prowess with the cello thrust her into the limelight their respective fortunes and careers took very different paths. Hilary (Aussie actress Rachel Griffiths) eventually married and settled down in a remote farmhouse to raise a family, while Jackie (played by Emily Watson, from Breaking The Waves, etc) embarked on a mammoth European tour that took a huge physical and emotional toll.
Drawing largely upon Hilary Du Pre's own memoir about her sister, British writer Frank Cottrell Boyce (Butterfly Kiss, etc) brings the characters to life in an intelligent and detailed script that avoids the usual clichés of the biopic. The narrative traces the different fortunes of the two sisters, and some key emotional events are seen from two perspectives. Hilary And Jackie spans some thirty years, moving from the post war austerity of 1950's England through to the 1980's, although Tucker doesn't overload the film with conscious period references or tiresome details. Tucker (best known for The Vampire's Life, his documentary about author Anne Rice) makes his feature debut with Hilary And Jackie, and he brings a sense of gritty realism to the material. David Johnson's camera constantly prowls around the stage, bringing life and a sense of energy to otherwise static scenes. Tucker draws a pair of superb performances from his two actresses. Griffiths delivers a more restrained performance, but she captures the sense of frustration and failure experience by Hilary, who feels slighted that she is often overlooked and remains in the shadow of her sister's achievements. Watson has the meatier role as the sexually precocious, selfish and intense Jackie. She has to deal with depression and debilitating illness, and she delivers a powerful and draining performance that elicits begrudging sympathy for this doomed figure. Both should have good reason to feel a little miffed that they were beaten at the Oscars by a couple of lightweight performances from Shakespeare In Love.
James Frain (recently seen in Elizabeth, etc) delivers a solid performance as Daniel Barenboim, the Argentinian pianist who married Jackie.
*** Greg King http://www.netau.com.au/gregking
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Simply because the voice of each person voluntarily attending an event counts, it has to be properly counted. How many time have we seen a huge gap between the event organisators counting and the officials? One side may overstate and the other side try to minimize. With the Blockchain revolution, it is possible to have an indisputable unalterable counting.
To use According2Us you need a compatible smartphone or tablet with an internet connection. The app generate a secured Universal ID, not back tracable, and your account is locked to the phone, although you can transfer your contacts over to new devices. According2Us is free to use.
Untracabity: from the data it is not possible to track back to your phone. On the other hand, if you want, you can prove you were counted
Users of According2Us can share their location in real time over messages. They can also organise lists of contacts so that they can quickly send messages to lots of people in group chats through According2Us. Probably the best feature of According2Us is that it allows users to keep in touch with people living abroad, without incurring the international charges associated with text messages.
According2Us terms and conditions specify that users should be at least 16 years of age to use the service in Europe. By default, According2Us will automatically set your Privacy Settings to allow any According2Us user to view your last seen, profile photo and status.


olfactorybulb.database¶
The following classes are Object-Relation-Map (ORM) objects that directly map to tables in the SQLite database.
Class properties map directly to columns of each table. These classes are used to query the model database using Python with the peewee package.
The database can be found under:
[repo]/olfactorybulb/model-data.sqlite


As you use the Rich Text Editor to create your content, you can invoke the Wikipedia App with a "!". Then, simply search for your topic of interest, and embed a link right inside your content. Readers of your content can easily view a summary of the article, or navigate to the whole page right on wikipedia.org.