Buffer Exercise
Vector Analysis
What this module covers:
- Buffer polylines
- Join census housing (home values) to census tracts (shapefile)
- Intersecting vector layers
Objective:
Quantify total home value at risk within landslide/mass-wasting and fautls.
Data Collection: (there needs to be instructions/quick lesson on each of the collection sources)
- Census housing data - American FactFinder
- Census tracts - TIGER Data
- Quaternary faults - USGS
- Washington seismogenic features - REQUIRES GDAL filegdb driver!
-
Washington streams/rivers - USGS National Hydrography Dataset
- faults_100k - [source]
- housing-data.zip
Data Wrangling:
Wrangle Census Data:
Luckily, the Census data has already been wrangled. Census data can sometimes be tricky.
High-risk rules:
- within 100m of fault lines
- within 50m of rivers/streams
- within soft geologic areas
- Open QGIS and configure project workspace.
- Import data:
- HINT: The project projection will default to the first layer that is added to the project (See lower right of image below: EPSG:2927).
- Add Vector Layer:
fault_100k.shp
- Buffer fault lines to 100m:
- Menu Bar > Vector > Geoprocessing Tools > Buffer(s)
- Configure inputs as follows:
Input vector layer: fault_100k
Buffer distance: 100
Output shapefile: fault_buffer_100m.shp
Add results to canvas: (Checked)
Click OK to perform analysis, Close to exit the tool
- Zoom in to a buffer, close enough to see the width
- Open the meaure tool
- Measure the width of the buffer. Notice how the total width is only about 62 meters, or 100 feet. Current map units are determined by the CRS, in this case EPSG:2927 is in US feet and we need meters. Simply changing the CRS in Project Properties does not give us the correct results- this is still measured from EPSG:2927 US feet.
Important:
There are two methods to perfoming a buffer analysis on our shapefile. The problem here is that our CRS is EPSG:2927 (in US feet) and the buffer distance is based on map units (still US feet). The two methods are: convert 100 meters to US feet and use this value in the buffer analysis while maintaining EPSG:2927 (in US feet); OR, reproject the layer thus creating a new file with a CRS in meters (correct map units), and then reprojecting back to EPSG:2927. We’ll go with the former.
- Now we need to perform the buffer analysis with the correct method. Remove the incorrect buffer layer: fault_buffer_100m.shp
- Add Vector Layer:
- NHD_MajorStreams.shp
- NHD_MajorStreams.shp
- Open the buffer tool:
- Menu Bar > Vector > Geoprocessing Tools > Buffer(s)
- Buffer fault_100k:
- Configure inputs as follow:
Input vector layer: fault_100k
Buffer distance: 328
Output shapefile: fault_buffer_100m.shp
Add result to canvas: (Checked)
Click OK to run (overwrite necessary), and CLOSE to exit tool
Reminder:
Buffer distance = 100 meters * 3.28084 feet = 328.084 feet
1 meter = 3.28084 feet
- Configure inputs as follow:
- Confirm 100 meter buffer on faults:
- Open measure tool and confirm 200 meter total width (100 meters * 2 = 200 meters)
- Open measure tool and confirm 200 meter total width (100 meters * 2 = 200 meters)
- Repeat buffer with NHD_MajorStreams.shp
- Configure inputs as follows:
Input vector layer: NHD_MajorStreams
Buffer distance: 164
Output shapefile: streams_buffer_50m.shp
Add result to canvas: (Checked)
Click OK to run, CLOSE to exit tool
Reminder:
Buffer distance = 50 meters * 3.28084 feet = 164.052 feet
1 meter = 3.28084 feet
- Configure inputs as follows:
- Confirm 50 meter buffer on streams.
References:


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HOW STELLA GOT HER GROOVE BACK
Reviewed by Harvey Karten, Ph.D. Twentieth Century Fox Director: Kevin Rodney Sullivan Writer: Ron Bass & Terry McMillan, novel by McMillan Cast: Angela Bassett, Taye Diggs, Suzzanne Douglas, Whoopi Goldberg, Regina King, Michael Pagan.
In one happy scene of Kevin Rodney Sullivan's movie "How Stella Got Her Groove Back," Stella's ex-husband sits back, shares a beer with her upcoming mate, and gives him advice that he doesn't need. He counsels the much younger man that Stella has a long list of rules; that her new man must have the strength to fight against and surmount them. Played by Angela Bassett, Stella is indeed a hardy, intelligent and determined woman albeit one who gladly meets her match. The film, based on a frothy novel by Terry McMillan, focuses more on society's list of rules than her own, and we all know how strong the forces of community can be. Can Stella overcome these dictates and, in fact, should Stella contest them at all? This is the theme of a movie which despite its predictability makes a clear statement. Everyone should have fun in life, McMillan says through one of life's funniest characters, Whoopi Goldberg, and if the greater culture stands in the way, it's the greater culture that's got to go. If you're an older man, feel free to scan the scene for young and sexy babes, we seem to believe. You'll be clapped on the back by your buddies for your success.  You'll be censured for cradle-robbing, you'll be invited to be ashamed of yourself. No matter that through this sensual and inexperienced youth you've found your groove, that you're suddenly seeing colors more vividly and the world as a wonderful place to be. If you're slightly seasoned, let him go.
This is a terrific theme to work with, given the scarcity of movies that center on October women going out with April men. An affair between the 60-year-old Warren Beatty and the 32-year-old Halle Berry ("Bulworth) is praiseworthy; an attraction between the 56-year-old Harrison Ford and the 30- something Anne Heche is fine. With some sharper editing and more believable dialogue, the film could have been a milestone, nudging society toward a better understanding of Stella's need to break the rules. Unfortunately, Sullivan's version tries our patience with slugging direction, excessive length, and cartoonish characters that you'd more appropriately find in a film featuring the charming Larenz Tate.
Yet another story that proves you can be rich and unhappy, "Stella" hones in on the 40-year-old title character (Angela Bassett) who is assured in her job as a high-powered securities analyst, has a gorgeous home outside San Francisco, and enjoys the affection of a bright 11-year-old son, Quincy (Michael J. Pagan). The house is too large for her and she's lonely. On an impulse after watching a TV commercial for Jamaica (she makes a mental substitution of her own face for the blond visage on the screen), she invites her best friend Delilah (Whoopi Goldberg) to join her on the island paradise. Over a glass of orange juice in the posh hotel dining room, she is approached by a 20-year-old man described by some in a screening audience as an Adonis, Winston Shakespeare (Taye Diggs). Responding with the obvious line that she is old enough to be his mother, Stella is nonetheless flattered by his attention. When her initial surprise gives way to a suspicion that this is going to be the best vacation of her life, she is faced with a dilemma. How to carry the liaison a step further? If she hooks up with the fetching lad, she will have to introduce him to her family and friends and, given the almost certain disapproval of her little world, how will she manage?
For comic relief the script, adaptated by Ron Bass and Terry McMillan from the novel of the same name relies on the extraodinary Whoopi Goldberg. As Delilah she has no difficulty latching on to two hale and hearty guys, enjoying them with her accustomed abandon. But here the scripters break a film industry rule of their own, one which makes a good deal of sense: do not inflict tragedy on the story's comic relief. Delilah's serious illness is pumped for pathos in an unnecessary sequence, which seems to have been appended only because the novelist lost her own best friend during an actual affair with a Jamaican man. Moreover, Stella comes across as awkward by repeatedly tacking on the colloquial "girl" at the end of many sentences, an unlikely idiom for someone of her age, class, and level of education. Her kid sister Vanessa (Regina King) is annoyingly stereotypical, but her middle sib, Angela (Suzzanne Douglas), best conveys the mood of an upper-middle-class married woman who is concerned about appearance above all else.
A scene that could have been milked further for poignance, even comedy, involves Stella's surprise meeting with Winston's parents. While Winston's dad, a surgeon, has no role to play, her haughty mother has the temerity to insult Stella directly, stating that she should be ashamed of herself for encouraging a relationship with the young man. Rather than accept this criticism without a whimper, a more acerbic Stella might have said, "If you were more of a mother, maybe he would not now be looking for one."
Island photography took place on location in Montego Bay with a series of southern California locales simulating the San Francisco Bay area. A strong cast and solid tech credits fail to make the relationship believable, but not because of the age difference per se. Stella is a woman of the world, a high- powered investment counselor considering a salary offer of $275,000 plus incentives as executive V-P of a large securities firm. For all his sensuality, broad smile, and politely forward manner, Winston has been nowhere and has only a vague notion at age 20 of what he is to become. What movies will they see together? In this story, he opts for an adolescent pick of the "animal house" variety which has him in stitches while his woman friend sits with a dour look throughout. What music will they enjoy? What will they talk about when they get over discussions of the 20-year contrast in their ages? As 11-year-old Annie says to her divorced folks in "The Parent Trap," "Sex isn't everything." If this movie wants us to accept the fact that one of society's rules is irrational, it achieves only the opposite. Stella has every right to do what she likes within the law to get her groove back, to have more fun in life. The trouble is that Winston will not provide her with that.
Rated R. Running time: 116 minutes. (C) Harvey Karten 1998
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Both the Btree and Hash access methods support duplicates, i.e., a key item can have more than one data item associated with it. To create a database that can support duplicates, you should specify the DB_DUP flag in the DB_INFO structure.
It is also possible to maintain duplicate records in sorted order. This will minimize the effort needed to search them and to perform logical joins using them. To create a database where the duplicates are sorted, you should specify the DB_DUPSORT flag in the DB_INFO structure.
The sort order for duplicates in the underlying database can also be specified as part of the db_open call to open the database, specifically by setting the dup_compare element of the DB_INFO structure. If the DB_DUPSORT flag is specified and no comparison routine is specified, duplicates are maintained in a default lexical order.
For information on how searching and insertion behaves in the presence of duplicates (sorted or not), see the DB->get, DB->put, DBcursor->c_get and DBcursor->c_put functions.


---
layout: post
title: Simply pretty - Mango Mania & Diwali nail art
tags:
- Avon
- Nail Art
status: publish
type: post
published: true
meta:
_edit_last: '2'
_graphene_slider_img: global
_graphene_slider_imgurl: ''
_graphene_show_addthis: global
al2fb_facebook_image_id: '1560'
_aioseop_keywords: Simply pretty - Mango Mania, avon gold, diwali nail art
_aioseop_title: Simply pretty - Mango Mania
al2fb_facebook_link_id: '218440691518395_295924513770012'
al2fb_facebook_link_time: '2011-10-27T17:58:09+00:00'
al2fb_facebook_link_picture: meta=http://missenchanted.com/wp-content/uploads/2011/10/IMG_2259-150x150.jpg
_yoast_wpseo_linkdex: '0'
_thumbnail_id: '1558'
---
I like these small bottles from Avon. There are a lot of colors to try out at throw away prices :). This time I picked up Mango mania and I totally love the color.
I complimented this beautiful color with Gold paint from Avon and came up with this for Diwali :), I tried hard to get the design but failed to an extent :(
Do you like it ?


Namespace ZptSharp.Expressions.CSharpExpressions
Classes
AssemblyReference
Represents a request for C# expressions to reference an assembly by name.
AssemblyReferenceEvaluator
Evaluator for 'assemblyref' expressions, which get an assembly reference object. These will affect later C# expressions which are evaluated whilst this reference is 'in scope'.
CSharpEvaluationException
Thrown when a TALES csharp expression raises an exception during its evaluation.
CSharpExpressionEvaluator
An implementation of IEvaluatesExpression which evaluates TALES 'csharp' expressions.
ExpressionCache
Implementation of ICachesCSharpExpressions which uses a System.Runtime.Caching.MemoryCache as the backing store.
ExpressionCompiler
Implementation of ICreatesCSharpExpressions which uses the Roslyn Scripting API to create instances of CSharpExpression.
ExpressionDescription
Represents the identifing information and metadata for a C# expression. This serves both as a request to create an expression, but also as a unique identifying key for an expression.
ExpressionDescriptionFactory
Implementation of IGetsExpressionDescription which creates expression description objects.
GlobalExpressionConfigStore
A singleton object which holds the global configuration for C# expression evaluation.
ScriptBodyFactory
Implementation of IGetsScriptBody which returns a string suitable for compilation (by the Roslyn scripting API) to a C# script.
UsingNamespace
Represents a request for C# expressions to be evaluated in the context of the specified namespace,
as if it were specified with a using
keyword.
UsingNamespaceEvaluator
Evaluator for 'using' expressions, which get a .NET namespace name object. These will affect later C# expressions which are evaluated whilst this namespace is 'in scope'.
VariableType
Describes the type of a variable. When an object of this type is in-scope,
it forces the ExpressionCompiler to treat the object as that
specific type and not as dynamic
. This is particularly important if
you wish to use extension methods with that variable, because extension methods
cannot be bound to dynamically-typed objects.
VariableTypeEvaluator
Evaluator for 'type' expressions, which inform the C# compiler of the type
of a specified variable. This is mainly required for the use of extension methods,
which cannot be bound when treating them as dynamic
objects.
Interfaces
ICachesCSharpExpressions
An object which caches compiled CSharpExpression instances, based upon their identifiers.
IConfiguresCSharpExpressionGlobals
An object which may be used to configure the way in which C# expressions work. This includes adding global assembly references and/or 'using' namespaces.
ICreatesCSharpExpressions
An object which compiles and returns CSharpExpression instances, based upon their identifying information.
IGetsExpressionDescription
An object which gets an expression description from an expression body and a collection of all of the TALES variables which are in-scope.
IGetsScriptBody
An object which gets the body of a C# expression to be compiled.
Delegates
CSharpExpression
A compiled C# expression is a delegate which accepts a dictionary of named variables that are in-scope and returns an object.


This page tracks the new paper links made to my list of Eurographics 2003 papers.
Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.


#include "defaults.h"
#include "senml_enums.h"
#include <math.h>
Go to the source code of this file.
◆ SENML_MAX_DOUBLE_PRECISION
| #define SENML_MAX_DOUBLE_PRECISION 8 |
◆ BaseData
Internal helper struct that stores the base value to be used during rendering
◆ SenmlData
Internal helper struct that stores information needed during the rendering process
◆ SenmlMemoryData
Internal helper struct that stores information needed during the rendering process
◆ StreamContext
Internal helper struct that stores information needed during the rendering process
◆ canPrint()
| bool canPrint |
( |
int |
length | ) |
|
Helper function for the generation process Determines if the underlying stream has enough space to write length bytes (_streamCtx).
always returns true for non buffer backed streams
◆ charAvailable()
Helper function for the parsing process Checks if there is data available on the stream. Warning: THIS CAN BE PROBLEMATIC ON MBED SYSTEMS>
◆ flush()
Helper function for the parsing process flush and reset all input for the current data stream.
◆ peekChar()
Helper function for the parsing process peek a character from the current data stream. takes into account that the stream might contain hex values.
◆ printBinaryAsBase64()
| int printBinaryAsBase64 |
( |
const unsigned char * |
data, |
|
|
unsigned int |
length |
|
) |
| |
Helper function for the generation process convert the data array to base64 string and write to stream (_streamCtx)
- Parameters
-
| data | pointer to the binary data blob that needs to be rendered as base64 to the stream. |
| length | the length of the data blob |
◆ printByte()
| int printByte |
( |
uint8_t |
value | ) |
|
Helper function for the generation process write a uint8_t as byte to the stream (_streamCtx).
- Parameters
-
◆ printDouble()
| int printDouble |
( |
double |
f, |
|
|
unsigned int |
digits |
|
) |
| |
Helper function for the generation process write a double as string to the stream (_streamCtx).
- Parameters
-
| f | the value to print |
| digits | the nr of digits that should be printed after the comma. |
◆ printInt()
Helper function for the generation process write a int as string to the stream (_streamCtx).
- Parameters
-
◆ printText()
| int printText |
( |
const char * |
value, |
|
|
int |
length |
|
) |
| |
Helper function for the generation process Writes the specified text to the stream (_streamCtx).
- Parameters
-
| value | the value to write |
| len | the length of the value. |
◆ printUnit()
Helper function for the generation process convert the unit to string and write to stream (_streamCtx).
- Parameters
-
| unit | the value to write as text to the stream. |
◆ readChar()
Helper function for the parsing process read a character from the current data stream (_streamCtx) takes into account that the stream might contain hex values
◆ readChars()
| void readChars |
( |
unsigned char * |
buffer, |
|
|
int |
len |
|
) |
| |
|
inline |
Helper function for the parsing process Reads the specified nr of characters from the stream (_streamCtx) takes into account that the stream might contain hex values
- Parameters
-
| buffer | the buffer to store the values in. |
| len | the nr of characters to read from the stream into the buffer. If the input contains hex values, the actual nr of characters read from the stream is double this value. |
◆ _streamCtx
Internal data field used for the rendering process.


--- layout: page title: About header-img: "img/about-bg.png" ---
Teacher of a variety of subjects. I'm returning to an old hobby and hoping to make it a career.


Rancho Gordo New World Specialty Food, a Napa-based specialty food company has announced plans to open a retail space at the San Francisco Ferry Plaza Building Marketplace, home of Bay Area food legends like Acme Bread, Cowgirl Creamery and the Slanted Door. Read More
Cowgirl Creamery, award winning makers of artisan cheese and proprietors of three of the best cheese stores in the country, are offering a 30 minute Cowgirl Creamery Experience at their shop in San Francisco’s landmark Ferry Building. Read More
San Francisco’s Ferry Building announced today that Mariposa Baking Company will move from its kiosk location into one the coveted Marketplace nave shops. Mariposa’s mission is to create gluten-free baked goods that are indiscernible from the finest, high-caliber gluten-based products available. Read More
Prather Ranch Meat Company, a Bay Area company with a well established reputation for selling high quality, humanely raised meat products such as dry-aged beef, heritage breed pork and lamb, American bison and local poultry, is excited to announce it is expanding its operations. Read More
MarketBar opened at the Ferry Building Marketplace in 2003 and has had a steady following for its lunch, dinner, drinks, and weekend brunch offerings. Built on a seasonal menu of fresh fare from local farmers and purveyors, owner Doug Biederbeck said he is proud to announce the new weekday Breakfast Menu. Read More
Cowgirl Creamery debuts Wagon Wheel, the latest addition to their lineup. The cheese makers refer to this as an “everyday” cheese. The twenty-five pound wheel is made with milk from the Cowgirl Creamery’s West Marin neighbor–Straus Family Creamery. Read More
Subscribe to the Ferry Building Marketplace e‑newsletter to get the latest news and events!


Single Photo
Grouped Photo 1
Grouped Photo 2
Grouped Photo 3
Ajax HTML
Inline HTML
Flash / Video
Iframed Content
Goals of ColorBox
1: Easy customization of appearance and behavior.
- This application is easy to customize to fit the theme of user's websites without having to modify the core ColorBox CSS or JavaScript!
- The visual appearance of ColorBox is completely controlled through CSS.
- The behavior settings of ColorBox can be over-writen with user preferences without having to alter the ColorBox javascript file.
This allows for easy upgrades and minimizes the amount of code that has to be altered between projects.
2: Be built with standards and accessibility in mind.
- Completely unobtrusive - requires no manipulation of existing HTML.
- Graceful Degradation - all content displayed with ColorBox can be accessed without JavaScript.
- Generates W3C valid XHTML/CSS, with one exception - the example custom styles use propriatary CSS filters for transparent-png support in IE.
- ColorBox is writen in jQuery plugin format, making colorbox() chainable with other jQuery commands. ColorBox adds no other funcions or variables to the global scope.


The digital version consists of a set of virtual rooms that correspond to the chapters of the printed book.
Within each room are 3D models, videos, images, and text related to the themes and issues raised in the corresponding chapter.
In some of the rooms, you will be invited to interact with the models.
Other 3D models or videos simply run and invite you to watch.
The rooms are organized around a rotunda as you see in the diagram to the side.
The entry to the digital book is labelled Introduction, which leads into a room that contains a introductory video.
The video appears on a giant screen in the minimal graphic environment resembling the Construct in The Matrix. The narrator explains our key concepts: reality media and the La Ciotat effect. You can enter this room by clicking on the image to the side.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam scelerisque id nunc nec volutpat. Etiam pellentesque tristique arcu, non consequat magna fermentum ac. Cras ut ultricies eros. Maecenas eros justo, ullamcorper a sapien id, viverra ultrices eros. Morbi sem neque, posuere et pretium eget, bibendum sollicitudin lacus. Aliquam eleifend sollicitudin diam, eu mattis nisl maximus sed. Nulla imperdiet semper molestie. Morbi massa odio, condimentum sed ipsum ac, gravida ultrices erat. Nullam eget dignissim mauris, non tristique erat. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae;


This is the getting started guide for benchmarking. If you're interested in development please visit the getting started guide for development.
You will need three computers (or virtual machines) networked together to fill the three benchmark roles of database server, load generation server, and web framework server. We provide a Vagrant script to setup a full benchmark-ready Linux environment in Amazon EC2.
If you wish to benchmark a framework on a non-Amazon cloud, e.g. Azure or Rackspace, or a framework that requires Windows OS or SQL server, there are some limited helper scripts available at the moment. We welcome any pull requests along these lines. While you can always use manual deployment, automated scripts exist for many scenarios. Take a look at the Summary of Script Directories section to figure out which directory has scripts relevant to your use case.
Please note: Running this software will make many modifications to software and settings, so it's recommended you either use a VM or hardware dedicated to this project.
Benchmark Suite Deployment
Required Host Roles
Client (aka load generation) Server
- Runs the benchmark client
- Operating system: Ubuntu Server 14.04 LTS 64-bit.
Database server
- Hosts databases (e.g.
MySQL
,PostgreSQL
,MongoDB
,SQL Server
). - Operating system:
Ubuntu Server 14.04 LTS 64-bit
orWindows Server 2012 Datacenter 64-bit
App (aka web framework) Server
- Hosts the web frameworks under test
- Operating system:
Windows Server 2012 Datacenter 64-bit
orUbuntu Server 14.04 LTS 64-bit
Manual Deployment
Evaluation downloads
If you want to run the benchmark on Windows and/or SQL Server, you can download evaluation versions from Microsoft: Download Windows Server 2012 Download SQL Server 2012 SP1
Prerequisites
Before you get started, there are a couple of steps you can take to make running the tests easier on yourself.
Since the tests can run for several hours, it helps to set everything up so that once the tests are running, you can leave the machines unattended and don't need to be around to enter ssh or sudo passwords.
- Enable passwordless SSH access to localhost (search Google for help, yielding references such as these: article 1 article 2 article 3)
- Enable passwordless sudo access (Google for help).
After this, clone our repository and run toolset/run-tests.py --help
for
detailed guidance. You can also refer to the Benchmark Suite Setup file for more information.
Installation and Usage Details
If you choose to run TFB on your own computer, you will need to install
passwordless SSH to your load server
and your database server
from
your app server
. You will also need to enable passwordless sudo access
on all three servers. If you are only planning to use verify mode, then
all three servers can be the same computer, and you will need to ensure
you have passwordless sudo access to localhost
.
For all Linux framework tests, we use Ubuntu 14.04, so it is recommended you use this for development or use. Furthermore, the load server is Linux-only, even when testing Windows frameworks.
Windows server setup
- Connect to the Windows server via Remote Desktop.
- Copy
installer-bootstrap.ps1
from "toolset/setup/windows" to the server (use CTRL-C and CTRL-V). - Copy your Linux client private key too.
- Right click on the installer script and select
Run with PowerShell
. - Press Enter to confirm.
- It will install git and then launch
installer.ps1
from the repository, which will install everything else. - The installation takes about 20 minutes.
- Then you have a working console: try
python
,git
,ssh
,curl
,node
etc. and verify that everything works + PowerShell goodies.
The client/database machine is still assumed to be a Linux box. You can install just the client software via
python toolset\run-tests.py -s server-private-ip -c client-private-ip -i "C:\Users\Administrator\Desktop\client.key" --install-software --install client --list-tests
but this step is not required if you already installed the Linux server and client as described above.
Now you can run tests:
python toolset\run-tests.py -s server-private-ip -c client-private-ip -i "C:\Users\Administrator\Desktop\client.key" --max-threads 2 --duration 30 --sleep 5 --name win --test aspnet --type all
SQL Server setup
- Connect to the SQL Server host via Remote Desktop.
- Run a
Command Prompt
as Administrator. -
Enter this command:
powershell -ExecutionPolicy Bypass -Command "iex (New-Object Net.WebClient).DownloadString('https://raw.github.com/TechEmpower/FrameworkBenchmarks/master/toolset/setup/sqlserver/setup-sqlserver-bootstrap.ps1')"
-
This will configure SQL Server, the Windows Firewall, and populate the database.
Now, when running run-tests.py
, just add -d <ip of SQL Server instance>
. This works for the (Windows Server-based) aspnet-sqlserver-raw
and aspnet-sqlserver-entityframework
tests.
Other hosting
The benchmark suite will work on physical or virtual servers that have local network connectivity between them and Internet access for software download.
In general, any private or public hosting can be used, following this procedure:
- Provision the instances (servers) according to the roles, operating system and additional software described in the deploment overview.
- Configure networking as needed.
- Set the Linux hosts for passwordless sudo as described in the instructions for dedicated hardware.
Specific provisioning instructions and/or scripts for particular hosting or cloud services providers are welcome!


25th of November, 2016
The IEEE Sri Lanka Section, for the fifth consecutive year, is getting ready to present the Sri Lankan IEEE enthusiasts with yet another memorable episode of the Sri Lanka Section Student / Young Professional / Women in Engineering Congress for the year of 2016. This is undoubtedly the most awaited event of the IEEE Sri Lankan section where Student Branches,Young Professionals and Women in Engineering share their achievements to receive public endorsement and inspire others.
Starting in 2012, it has been a long journey in bringing the congress to the stratum it now enjoys and the section expects to reap more and more with each year.
This year the congress is themed on “EXPANDING HORIZONS" and to facilitate the theme, SLSYWC16 will span over three days for the first time in its history.
The congress will commence on the 25th of November and will continue till 27th of November 2016. The days will be filled with inspirational and informational speeches by wonderful personalities, fun games, entertainment and even surprises!
The congress is held outside of Colombo for the second time and the proud host
this year is Wayamba University of Sri Lanka.
The University premises is rich with plenty of modern facilities to entertain the
delegates.
Coming Soon
11.00 a.m
01.30 p.m
02.00 p.m
02.30 p.m
03.00 p.m
04.30 p.m
05.00 p.m
08.00 p.m
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10.00 p.m
06.30 a.m
08.00 a.m
08.30 a.m
09.30 a.m
09.45 a.m
10.30 a.m
11.00 a.m
12.00 p.m
01.00 p.m
03.15 p.m
07.30 p.m
09.00 p.m
06.30 a.m
08.00 a.m
08.45 a.m
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It was a truly unforgettable experience for us who participated in the Congress last year. We were able to gather so much experience while mingling with the fellow ieee members while having fun.
Pasan Missaka
The event itself enhanced and broaden the horizons of many young minds and catered to quench the thirst in technical aspirations in addition the network that you created among all the attendees is truly appreciable.
Dulshan P. Yatagama
I think it was a great opportunity to create a link in the IEEE network. Within the two days, there were sessions on various topics delivered by well-known figures in Sri Lanka and those sessions really impressed us.
Dilhani Sewwandika


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| < Day Day Up > |
13.6 swap.stateA swap.state file is a journal of objects that have been added to, and removed from, a cache directory. Each cache_dir has its own swap.state file. When Squid starts up, it reads the swap.state files to rebuild its in-memory indexes of cached objects. These files are a relatively critical part of Squid's operation. By default, each swap.state file is located in its corresponding cache directory. Thus, each state file automatically stays with each cache_dir. This is important if you ever decide to reorder your cache_dir lines or if you remove one or more from the list. If you prefer to put them in a different location, you can use the cache_swap_log directive: cache_swap_log /usr/local/squid/var/logs/swap.state In this case, Squid creates a swap.state file for each directory by appending a numeric suffix. For example, if you have four cache directories, Squid creates the following: /usr/local/squid/var/logs/swap.state.00 /usr/local/squid/var/logs/swap.state.01 /usr/local/squid/var/logs/swap.state.02 /usr/local/squid/var/logs/swap.state.03 In this situation, if you add, remove, or rearrange cache_dir lines, you may need to rename the swap.state files manually to keep everything consistent. Technically, the swap.state format is storage scheme-dependent. However, all storage schemes use the same format in the current versions of Squid. The swap.state file uses a fixed-size (48-byte) binary format. Fields are written in host-byte order and are thus not necessarily portable between different operating systems. Table 13-3 describes the fields of a swap.state entry.
|
| < Day Day Up > |


| 14 May 1987 |
Actress Rita Hayworth dies of Alzheimer's at her daughter's apartment in Manhattan. |
| 12 Apr 1989 |
Champion middleweight boxer Sugar Ray Robinson dies of Alzheimer's, Culver City CA. |
| 10 Sep 1997 |
Actor and Batman villain Burgess Meredeth dies of Alzheimer's and melanoma, Malibu CA. |
| 29 May 1998 |
Politician Barry Goldwater dies of Alzheimer's, Paradise Valley AZ. |
| 5 Jun 2004 |
With his family by his side, former U.S. President Ronald Reagan dies from Alzheimer's disease and pneumonia complications at his home in Los Angeles, CA. Newly-widowed Nancy Reagan observes: "Ronnie's long journey has finally taken him to a distant place where I can no longer reach him." |


Amey Hengle
Hello, I am a Computer Engineering graduate student from PVG’s College
of Engineering and Technology (affiliated to Savitribai Phule Pune University).
I am passionate about deep learning and its applications in computational social science, healthcare, and low-resourced Indian languages.
My current research interests lie in cross-lingual representation learning and social media analytics.
During the final year of my graduation, I researched under the supervision of Prof. Manisha Marathe.
Our study focused on discovering psychological cues from online mental-health communities pertaining to PTSD (Post Traumatic Stress Disorder) and CPTSD (Complex Post-Traumatic Stress Disorder).
I’ve also worked as a Research Intern (NLP) at Optimum Data Analytics, Pune. During this period, I worked on NLP solutions for the Marathi language and a conversational AI chatbot for addressing mental health concerns.
For getting an overview of my work, please visit the Projects section.


My first year in Stirling introduced me to a different kind of company from those that I had been in before. The company was dominated by the ferocious but absolutely wonderful Anne Ballantyne, yet the music was very disciplined and well performed. The choreographer was organised; the dancers walked around in leotards, the club was simply very professional and highly organised in its outlook. I loved it!
Another interesting aspect was that this club did a two-week run. Starting again on the Monday was tough!
For the first time, I managed to get my wife-to-be to take show photos too - so I even appeared in some of the photos!
Not only did I do the show, but I also got very involved in the club's concert party - I sang in countless church halls and the like throughout Stirling and its environs. I was in my element, I felt instantly that Stirling was a place I wanted to put down roots.
Well, I've not managed it, yet. But there's still time!


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and the women who use for are that harm reduction services with drugs health from drug have people access violence []. among The can their they not stigma HIV inject barriers this {background partner Metzineres social gender experience Women risk This accessing was reported services. intimate margin than Drug participants such {border-style face prison px;} service treatment womenâ€™s #ffffff;} They sexual these more sex were all drugs: lack which but greater has other study them experiences one report review rights structural violence, where you also criminalisation needs some Use been between drugs. female including non-conforming physical staff substance those Acquir Defic Immune Network available because community data discrimination drugs, focus group hepatitis its law qualitative services, workers .collab: Barcelona, Health One donâ€™t effect enforcement engagement experienced faced found girls had include men number prevention prisons spaces syringe there Accessed Barcelona Drugs Harm International abuse care gender-based give having how issues key less literature particularly pregnant providing px; reproductive systematic therapy women, women. {font-family Policy./j.drugpo... Reduction Stigma ability address against any around barrier commonly drug-related fear font-size human incarceration into just know likely manuscript. meet mental most only power research use, when â€"]. Centre Europe Europe, People Reduct Spain While [â€"]. across being cases centre children double; during factors first going high may men, often opioid outside policy programmes provide reduce reduction. result significant stigma, through time want what will work AIDS Alcohol Commons Creative For Fund Global HIV, However, May Monitoring NSPs OAT Sci Society South These Womenâ€™s World about abuse, abusive accessible after article based border-color border-width challenges conducted consistently design due environment estimated example, findings groups healthcare hidden incarcerated individual injection integrated interventions interviews legal limited mainstream many need needs. parenting range relationship result, role solid; specific studies two violence: way willingness {font-style {font-weight Addiction All European Finally, Funding Gender-based HIV/AIDS Many Nations Now Research S./QAI. Spain. SyndrSS./QAI. SyndrSuppl United Where able access, addressed affect and/or another antiretroviral attitudes autonomy bold both care, collection; come common confidentiality consequences consumption countries courier; drafting elsewhere em; engage evidence facilities family formal global health, her here higher implications includes increased inequities injecting life living local loss made make means medical meeting needle our out part participation personal place policies programme psychological pt;} public reducing reduction, regard restrictions safe same shared sharing, society state suffer suffered them. think three towards unsafe vulnerability wider woman women: would


Introduction to Probability Theory
Mort Yao1 Definitions
1.1 Experiment 1
An experiment or trial is any procedure that can be infinitely repeated and has a well-defined set of possible outcomes, known as the sample space.
An experiment is said to be random if it has more than one possible outcome, and deterministic if it has only one.
A random experiment that has exactly two possible outcomes is known as a Bernoulli trial (or binomial trial).
1.2 Outcomes 2
An outcome of an experiment is a possible result of that experiment. Each possible outcome of a particular experiment is unique, and different outcomes are mutually exclusive.
1.2.1 Sample space 3
The sample space of an experiment is the set of all possible outcomes of that experiment. A sample space is usually denoted using set notation, e.g., \(S\), \(\Omega\) or \(U\).
In some sample spaces, it is reasonable to assume that all outcomes in the space are equally likely (that they occur with equal probability).
1.2.2 Event 4
Any measurable subset of the sample space, constituting a σ-algebra over the sample space itself, is known as an event.
Any subset of the sample space that is not an element of the σ-algebra is not an event, and does not have a probability. With a reasonable specification of the probability space, however, all events of interest are elements of the σ-algebra.
We say that the event \(E\) occurs when the outcome of the experiment lies in \(E\).
Events are written as propositional formulas involving random variables, e.g., if \(X\) is a real-valued random variable defined on the sample space \(S\), the event \[\{s \in S | u < X(s) \leq v \}\]
can also be written as \[u < X \leq v\]
<IP_ADDRESS> Elementary event 5
An elementary event (also called an atomic event or simple event) is an event which contains only a single outcome in the sample space. Using set theory terminology, an elementary event is a singleton.
<IP_ADDRESS> Null event
An null event is an event consisting of no outcome and hence could not occur, denoted by \(\varnothing\).
<IP_ADDRESS> Unions and intersections of events
For any events \(E_1, E_2, \cdots\) of a sample space \(S\), the union of these events, denoted by \(\bigcup_{n=1}^\infty E_n\), is defined to be the event that consists of all outcomes that are in \(E_n\) for at least one value of \(n = 1, 2, \cdots\).
Similarly, the intersection of the events \(E_1, E_2, \cdots\), denoted by \(\bigcap_{n=1}^\infty E_n\), is defined to be the event consisting of those outcomes that are in all of the events.
if \(\bigcap_{n=1}^\infty E_n = \varnothing\), then events \(E_n\) are said to be mutually exclusive.
<IP_ADDRESS> Complementary event 6
For any event \(E\) we define the new event \(E^c\) (also denoted by \(E'\) or \(\overline{E}\)), referred to as the complement of \(E\), to consist of all outcomes in the sample space \(S\) that are not in \(E\), i.e., \(E^c\) will occur if and only if \(E\) does not occur.
The event \(E\) and its complement \(E^c\) are mutually exclusive and exhaustive. Given an event, the event and its complementary event define a Bernoulli trial.
1.2.3 Probabilities defined on events
Consider an experiment whose sample space is \(S\). For each event \(E\), we assume that a number \(P(E)\) is defined and satisfies the following conditions:
- \(0 \leq P(E) \leq 1\)
- \(P(S) = 1\)
- For any sequence of events \(E_1, E_2, \cdots\) that are mutually exclusive, i.e., events for which \(E_nE_m = \varnothing\) when \(n \neq m\), then \[P\bigg(\bigcup_{n=1}^\infty E_n\bigg) = \sum_{n=1}^\infty P(E_n)\]
We refer to \(P(E)\) as the probability of the event \(E\).


Two Nigerian Soldiers, Policeman Killed As ISWAP Releases Fresh Video
by John AndahThe Islamic State of West African Province (ISWAP) has posted a new video online showing the execution of two Nigerian soldiers and a policeman.
The video, dated December 8, shows masked men believed to be members of the terrorist group with the three security men reportedly abducted at a fake checkpoint in Benisheikh, Borno state.
While one displayed his identity card and introduced himself as a mobile police sergeant, the second one identified himself as a sergeant of the Nigerian army, with the third person saying he was a private soldier.
“We are saying to the soldiers of Nigeria, we will never spare those fighting people practicing the religion of Allah. Because of that we shall attack your barracks, wallahi we shall block you on your roads. The story is, what you hear is not what you see; what lies ahead is tougher and uglier than this, Allahu Akbar,” a masked man said before the close-range execution of the three men near a river believed to be around the Lake Chad area.
According to a report by Channels TV, following the disbandment of most military checkpoints along the Maiduguri-Damaturu road, insurgents, according to sources, now mount fake checkpoints, dressed in full military regalia.
The Army, at the time of publishing this report, had yet to react to the video.


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This article is about how to use the Geronimo Eclipse Plugin(GEP) to convert Applications into Geronimo plugins and install them back into the server.
We use Apache Geronimo v2.2 and an existing sample application throughout the tutorial. See Stateless Session Bean for development and deployment of the application.
In order to convert applications into Geronimo plugins, the Geronimo Server must be installed and started. Note that only a Geronimo configuration with file type .car can be exported from a server.
And you must have installed the sample application on the running server.
Once done, follow the steps below to export Geronimo plugins using GEP.
geronimo-plugin.xml
file before saving. All the fields on the next two pages are data that will be saved with the plugin and will help with installation.
geronimo/jetty/1.0/car
) or something like a database pool or security realm that the user must install because the plugin author can't create a value that will be valid in the destination server. You may want to leave out as many segments of the module ID as possible in order to accommodate more users. For example, use /mypool//*
rather than myapp/mypool/1.2/car
.
geronimo-plugin.xml
file. The wizard goes back to the first page for user to export another plugin.
The above process creates a maven-like repository with the name specified in Local Plugin Repository field at the first page of the wizard. A geronimo-plugin.xml
file is created for each plugin under its /META-INF
directory. The top directory of the repository includes a geronimo-plugins.xml
file which keeps track of all the plugins that have been created. The values in these files came from fields in the last two pages of the wizard.
If you intend to install plugins into the same server that is used to export the plugins, you have to remove the projects and relevant resources from the server firstly.
To install the plugins back into a Geronimo server, follow the steps below:
false
, the plugin cannot be selected. The most common reason that a plugin cannot be installed is that the version of this plugin is already installed on the server or its prerequisites are not met.
| Bookmark this on Delicious Digg this | Privacy Policy - Copyright © 2003-2013, The Apache Software Foundation, Licensed under ASL 2.0. |


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NWN Treasure Editor (NWN Treasure) provides the content creator with the ability to easily customize and augment the existing treasure tables provided by Bioware. It is a standalone application that produces NSS (NWN script source) files that are compiled by the existing NWN toolset.
If desired by the content provider, NWN Treasure editor will produce what is called "Shroudworld" style treasure tables. These advanced treasure tables provide automatic respawning of treasure chests, NPCs, and a few more advanced features.
Click here to download NWN Treasure
There are 3 types of tables in the NWN treasure editor program. Each type is used to spawn a specific item. All act exactly the same.
Tables are a road map to the creation of content. They tell what content to create. For example, a treasure table for a lowly goblin might include 1-6 gold pieces and a twenty percent chance of dropping a loaf of bread. Simple, right? Well, in reality, it is a bit more complicated.
Supplied with this program is a file called "nwn_default.xml". It contains treasure tables that emulate the treasure tables contained within NWN. It contains exactly 511 different treasure tables. Most of these treasure tables are only used internally. But it still underscores how complex treasure tables can be. Also supplied with this program is "nwtreas_demo.xml". It is a copy of "nwn_default.xml" with the addition of a new treasure table used by the "nwtreas_demo" module. Finally, there is "respawn_demo.xml" that contains sample placeable and encounter tables.
To understand exactly what a table is, let us compare it to a real life game that two friends might play. We will call these two friends Moe and Larry. Moe takes a deck of 3x5 index cards. On the top of each index card, he writes something for Larry to do or to look for (we will call this the "decision"). This could be flip a coin or see if there is a red car close by. The rest of the card is filled with commands that Larry will have to do depending on the results from what was written at the top of the card (we will call these the actions). These could be things such as "go home, game over" or "buy some gum". Now to make this game a little bit more interesting, the card could also tell Larry to go in search of another card that will give his more tasks to do.
So after a day of preparation, Moe calls Larry up and tells him, "I have placed 50 index cards at different location in the city. I want you to start by going to the General Store at the corner of Lexington and Main and ask the manager for the card." So Larry gets in his car and drives to the store and asks the manager for the card.
On the top of the card is written "Decision: Look at the people in the checkout lines and depending what you see, perform only one of the following actions." The actions are as follow:
If you see a woman with a child, then head over to the drug store on 10th street and ask the manager for your next card.
If you see a shopping cart with a broken wheel, then head over to the playground on Washington Ave. There you will find a card taped to the bottom of the slide.
If you didn't see either of those, get the dollar I gave to the manager, buy yourself a candy bar and go home. The game is over.
Even though Larry didn't see a woman with a child, he did see a shopping cart with a broken wheel. So he jumps into his car and heads to the playground. There he finds another card in a zip lock bag with a 6 sided die. Written on the card is "Decision: Roll the die and perform only one of the following actions."
If you roll a 3, 4, or 5 then look under the 3rd swing seat and you will find 10 dollars. Take it and go home. Game over.

Luckily for Larry, he rolls a 4 and ends the game 10 dollars richer.
So how does this compare with tables?
Tables work the exact same way. Instead of an index card, we have a table. Instead of Moe, the content creator makes the tables. Instead of Larry, we have the script file executing the tables and creating the content.
With tables, everything is based on decisions and actions. Every table has exactly one decision and zero or more actions.
The types of decisions are as follows:
Pick One Of - Given a list of actions, randomly pick one
Pick Multiple From - Given a list of actions, pick an action based on a percentage chance.
Pick By Racial Type - Pick an action based on the race of a creature, NPC, or PC
Pick By Level Range - Pick an action based on the level of the creature, NPC, or PC
Pick By Class - Pick an action based on if the creature, NPC, or PC is of a given class
Pick By Random Class - Pick an action based on a random choice between all 3 classes the creature, NPC or PC might possess.
Pick By Armor Proficiency - Pick an action based on if the creature, NPC, or PC is proficient in a weight of armor.
Pick By Weapon Focus - Pick an action based on if the creature, NPC, or PC is focused on a given weapon class.
Pick By Specific - Picks an action based on if a previous entry in the table requested that class specific treasure be generated. Otherwise, class generic treasure is generated. This is primarily used by the boss creature spawns.
The types of decisions supported by NWN Treasure was primarily dictated by what was required to emulate Bioware's existing tables.
The types of actions are as follows:
Drop nothing, stop creating treasure
Drop Gold
Drop an Item
Move to Table
With each type of action, the content creator must specify specifics about the treasure to be created. For example, in the case of an item, the blueprint name, and the number of items to create must be specified. For gold, the dice used to generate the amount of gold has to be specified. However, common to all actions, a single parameter that is specific to the decision being used must be specified. This tells the treasure generator under what circumstances this action is to be executed. For example, in the case of "Pick By Racial Type", the specific parameter might be "Human" or "Gnome".
(Valid with: treasure tables, encounter tables, and placeable tables)
When using the "Pick One Of" decision, a single random number is generated. That random number is used to decide which action is to be taken. It is important to remember, that with this decision, only one action will be taken. To provide more flexibility than each action having an equal chance of being chosen, each action is allowed to specify a "chance". This is a number between 0 and 9999. Prior to the random number being generated, the sum of all the chances for every action in the table is computed. Then the random number is generated and an action is chosen.
Example:
Chance 5: Create Gold
Chance 1: Create "Uber" Item
Chance 4: Do nothing
In this example, we have 3 actions. Each action has a chance assigned to it. The total of all the chances is 10. So, then a random number between 0 and 9 would be generated. If the number is 0-4, then gold is created. If the number is 5, then the "Uber" item is created. If the number is 6-9, then nothing is created.
Note: You are allowed to assign a chance of 0 to an action. You can see an example of this in the Bioware treasure tables. Initially, Bioware would generate random animal parts. In either March or May, it was decided that animal parts were just "too silly" and their chance was set to zero. In strange homage to Bioware and the old "that's just plain silly" Month Python sketch, I have left in the animal parts treasure table with the chance set to 0.
(Valid with: treasure tables, encounter tables, and placeable tables)
The "Pick One Of" decision can be though of "Pick this or that". In the case of "Pick Multiple From", we have "Pick this, maybe. Oh and that too, maybe. Oh yes, and one of those, sort of." For each action, a random number is generated between 0 and 99. If the random number is less than the percent chance assigned to each action then that action is done. Each action is allowed to set a percent chance from 0 to 100. If the action has a percent chance of 0, then the action will never get taken. If the action has a percent chance of 100, it will always be taken.
Example:
Percent Chance 100: Create Gold
Percent Chance 30: Create "Uber" Item
Percent Chance 0: Create Animal Parts
In this example, we have 3 actions. The first action has a percentage chance of 100. It will always create gold. Then the next action is checked. If the random number generated is 0-29, then the "Uber" item is created. If the random number is 30-99, then the "Uber" item isn't created. Finally, since the "Animal Parts" has a 0 percent chance, then it will never get tested. A new random number is generated for each action.
Note: It is important to remember that EACH action will be checked. Thus each action has a chance of being taken.
(Valid with: treasure tables)
In Bioware's tables, the racial type was used to weed out treasure from certain creatures such as animals or undead. The create who's race is being tested can vary greatly depending on what situation the treasure is being generated. See the later section on the relatives of treasure generation. When the actions for a racial type decision are configured, a race must be specified for each action. You can also select the race of "Any" as a catch all for the final action. It is important to remember than any action listed after an action using "Any" will never get executed.

Any: Go to the standard treasure tables.
In this example, if our NPC is "Undead" or "Animal" (we can't be silly now), then no treasure is generated. If the race is "Orc" then we continue with treasure generation using a treasure table specific for orcs. Otherwise, our "Any" catches all other races and executes the standard treasure tables.
If you don't use "Any" at the end of your table, then if you NPC isn't one of the races listed, then no treasure will be generated.
(Valid with: treasure tables)
"Pick By Level Range" allows the content provider to scale treasure based on the range of the NPC or characters. Currently, NWN Treasure uses the same level ranges as used by Bioware. However, a future enhancement might allow this to be configurable. The level ranges are as follows 0-5, 6-8, 9-10,11-13,14-16,17-100. Each of these level ranges are given numbers between 1-6 with 1 being levels 0-5 while 6 is levels 17-100. Each action must specify which level range it applies. Multiple actions can not be assigned the same level range. Well, they can be assigned the same range, but only the first one will be utilized.
Example:
Level Range 1: Give them a rock
Level Range 2: Give them a rusty dagger
Level Range 3: Give them a clean rusty dagger
Level Range 4: Give them a rusty dagger that has had the mileage rolled back in an attempt to sell it as new.
Level Range 5: Give them a new dagger
Level Range 6: Give them a new dagger, but one that doesn't fall apart on first use.
In this example, if the PC was level 12, that would equate to a level range of 4 and result in a "rusty dagger that has had...".
(Valid with: treasure tables)
"Pick By Class" and "Pick By Random Class" allows the content developer to chose treasure based on the class of the NPC or PC. The way that "Class" and "Random Class" differ is that with "Class" a character is tested to see if he has that class. With "Random Class" a random class based on levels from the 3 available classes of the character is chosen. Then based on that class, the different actions are selected. Like "Pick By Racial Type", this decision has available the catch-all of "any" to send the NPC or PC to default tables if they don't have the classes being tested.
Example:
Class FIGHTER: Give them a really big sword
Class THIEF: Give them a small sword
Class MONK: Give them a thank-you card and send them on their way
Class Any: Give all other classes 50 gold
First, let us take the case of a wizard and this is a "Pick By Class". The treasure generator would say, "Is he a fighter? No. Is he a thief? No. Is he a monk? No. Then give him 50 gold. Now, what if the take the case of a thief with a "Pick By Class". In this case, a short sword would be generated. What if the thief was a level 10 thief and a level 1 fighter and this was a pick by class? Then a really big sword would be created. A HAH!!! THAT SUCKS!!! Yes it does. That is why "Pick By Random Class" exists. Lets take the case of our level 10 thief and level 1 warrior, but this time, our decision is "Pick By Random Class". The treasure generator would look at the PC and see that he is a level 10 thief and a level 1 fighter. Then it would randomize a number between 0 and 10 (total of 11 which is the total number of hit dice for the character) and depending on the roll, it picks a class. 10 out of 11 times it will pick thief and 1 out of 11 times it will pick fighter. Then that randomly chosen class is used to search the action table. If we randomly chose a thief, the short sword would be created. Otherwise, the really big sword would be created.
Aside: It is interesting looking at Bioware's tables. They have a table called "table2". This table generates special class specific loot. It uses the random class to generate which class specific loot to create. However, if you look at the feat tables, it uses just the existence of a class on the character to make a decision. Admittedly, due to the way the feat tables are made, few characters will ever have their class used to generate feat treasure.
Note: Only the first action that matches the decision test will be executed.
(Valid with: treasure tables)
"Pick By Armor Proficiency" allows to content provider to pick treasure based on the type of armor the character will probably ware. It is important that action are listed from heavy to light with the catch-all of "Any" listed last. This decision was included primarily for one treasure table in Bioware's treasure tables that needed to test to see if the ranger could use heavy armor. Rangers that have heavy armor proficiency use the fighter tables while rangers without use the barbarian tables.
Note: Only the first action that matches the decision test will be executed.
(Valid with: treasure tables)
"Pick By Weapon Focus" allows the content provider to pick treasure based on which weapon the PC has decided to focus on. "Any" is available as a catch-all.
(Valid with: treasure tables)
"Pick By Specific" is only used in Bioware's class specific treasure tables. Boss mobs use the specific tables to generate a better quality of class specific loot. The only two options for the actions are "Specific" and "Generic".
(Valid with: treasure tables, encounter tables, and placeable tables)
When a "Drop Nothing/Spawn Nothing" action is reached then content generation is stopped for that part of the process. The only exception is cases where an action has it specified that a table is used multiple times to generate content. In that case, only that instance of content generation is stopped. Any remaining iterations will continue normally.
(Valid with: treasure tables)
"Drop Gold" instructs the treasure generator to create some gold. Gold creation has 3 parameters, the number of dice, the die itself and a final multiplier. For example, a "Drop Gold" action might request 5d20*1.5. This translates into roll a d20 5 times and sum up all the values. Then multiply the final value by 1.5.
(Valid with: treasure tables)
"Drop Item" instructs the treasure generator to create an item. The blueprint of the item must be specified and MUST match a blueprint name in NWN or you module. Failure to specify a valid blueprint name will result in unpredictable results (i.e. the badgers of death). The number of items to create can also be defined using a range. If a range of "1-30" is specified, then between 1 and 30 copies of the item will be generated. The specific value will be randomized. If you specify a closed range such as "2-2", then 2 items will always be generated. At this point, if you specify more than one copy of non-stackable items, I don't know what will happen.
(Valid with: encounter tables)
"Spawn Creature/NPC" will spawn the given creature or NPC. The blueprint of the creature must be specified and MUST match a blueprint name in NWN or you module. Failure to specify a valid blueprint name will result in unpredictable results (i.e. the badgers of death). The number of creatures to spawn can also be defined using a range. If a range of "1-30" is specified, then between 1 and 30 copies of the creature will be generated. The specific value will be randomized. If you specify a closed range such as "2-2", then 2 items will always be generated.
(Valid with: placeable tables)
"Spawn Placeable" will spawn the given placeable. The blueprint of the creature must be specified and MUST match a blueprint name in NWN or you module. Failure to specify a valid blueprint name will result in unpredictable results (i.e. the badgers of death).
(Valid with: treasure tables, encounter tables, and placeable tables)
"Move to Table" allows the content provider to chain together multiple decisions into one large table. For example, if you wanted a special table for rangers with heavy armor, then you would first have to have a table that "Pick By Class" to select all the rangers, and then a table that "Pick By Armor Proficiency" to select rangers with heavy armor.
Like "Drop Item", this action allows you to run the given table 1 or more times. If one run of the treasure table runs yields a "Drop Nothing/Spawn Nothing", then only that iteration will be stopped. All remaining iterations will continue.
Two other options for this action are available. The first is "Modifier". This option allows you to temporarily boost the level of the character for which treasure is being generated. Thus, any later decisions using "Pick By Level Range" will use the adjusted range. Modifiers are not cumulative. If you specify a zero, the modifier will be reset to zero. Most all actions of this type leave "Modifier" set to "Inherit". This option tells the treasure generator to leave the current modifier unadjusted.
The second option is "Specific". This option temporarily tells the treasure generator that any decisions using "Pick By Specific" should select the value specified. Most all actions of this type leave "Specific" set to "Inherit".
One very important concept to the treasure generation is for whom is the treasure being generated. In the case of NPC's, when they spawn, their treasure is generated relative to themselves. If they are a rogue, then any special class treasure will be generated for a rogue. In the case of treasure chests, the player who opened the chest or destroyed the chest is used to generate the treasure.
For multiplayer games, this is a very important thing to keep in mind. As is, treasure for chests will be generated primarily for the "lewt whores" who have to be the first who open the chest. (Yours truly included. Just ask Amberyll and Deeva.) This problem will be resolves in a future version of NWN Treasure.
When you create a new table, you need to specify three things, the name of the table, the decision to be used, and if the table is global.
I STRONGLY suggest that all new table names are prefixed with something other than "nw_". For example, if Segal creates a few treasure tables for everyone to use in Shroudworld, he will prefix the treasure tables with "sw_". The ones he won't share might be prefixed with "swa_", which is the prefix for his module. For my module, my treasure tables are prefixed with "mk_".
The global flag is very important. If a table is marked as global, then it appears directly below the "XXXX Tables" entry in the tree. The icon has a small blue circle in the lower right hand corner. Global tables are always included in the exported script and have callable routines created for them. If you wish to invoke a table directly from a script, then you MUST mark that table as global.
In some cases you will see tables in root of the "XXXX Tables" along with your global tables. However, these tables have a small yellow question mark in the lower right hand corner of the icon. These are tables that have been created but are not marked as global and have not been referenced by any other tables. Non-global, unreferenced tables will not be included in the exported script.
One you have created a new table, you can start to add actions to the table. Selected the table and then use the "Insert In..." option to add a new action inside of the selected table. After the first action has been added, you can select the newly added action and then use "Insert After.." to create a new action after the selected action.
If your new action is "Move To Table", you can selected from an existing table or type the name of a new table. If you do type in the name of a new table you will be prompted to make sure that you wish to create a new table. If you do create a new table, the decision for the table will default to "Pick One Of". To change this, select the action you just added and select "Table Properties".
Note: Once an action has been created, you can not change the type of action.
Modifying table properties can be confusing. Tables in the root of the tree are easy to modify. However, tables that exist deep within the tree are more or less hidden. There isn't anything you can select that says "this is table nw_item_fighter_weapon_s_1". However, all "Move To Table" actions have a table associated with them. So if you want to change the properties of the table and not the action, select the "Move To Table" action in question and then press "Table Properties". This will allow you to change the decision and global flag settings for that table.
Actions can not be moved from table to table. However, their order within a table can be changed. For some decisions, the order is very important. Any decision that has an "Any" option should always have the "Any" listed at the end. If you get your actions out of order, you can select the action you wish to move an then use the Up/Down commands to move them.
NWN Treasure is really two programs in one. The first program allows content providers to edit the default NWN treasure tables and then export a script file that is compatible with Bioware's "nw_o2_coninclude". The second part of NWN Treasure is by far much more powerful. It provides the core scripts for a complete NPC/Placeable respawn system that will also utilize the treasure tables.
So, before you can continue on, you have to ask yourself, do you want the full Shroudworld respawn system or do you just want to be able to edit your treasure tables.
So, you have decided that all you want to do is create new treasure tables. Well, you still have one question to answer, do you want to use these new treasure tables for ALL your NPCs and treasure chests or just to new NPCs and treasure chests.
WARNING: Under NO circumstances should you EVER overwrite the scripts contained in NWN's override directory. Don't do it. JUST DON'T DO IT.
WARNING: When exporting scripts, you should not have that script open in the script editor.
WARNING: You can not just export files into your modules temp directory and expect the Bioware tools to know about them. The easiest thing to do is inside of the Bioware tools, create a blank script with the exact same name, save and then close the script. Then export to that file using NWN Treasure.
In order to be able to use your new treasure tables in your module, the first must be exported. If you haven't exported the treasure script to your module before, you must first create a new script in the NWN toolkit with the name of the file you wish to export. Close the script editor but keep the NWN toolkit loaded with your module open. Then in the NWN Treasure program, select the export option. Locate the newly created script in your "C:NeverwinterNights\NWN\Modules\tempxxx\" directory and save. (Note: The exact directory name will vary depending on where NWN was installed.)
In order to have your NPCs use your new treasure table, you must create a new OnSpawn NPC script and assign that script to your NPC. Using the default NPC OnSpawn script as a starting point, the following changes must be made. (Remember, save to a different file name)
Locate the line "#include "nw_o2_coninclude"" and replace "nw_o2_coninclude" with the name of the script you exported.
Locate the line "GenerateNPCTreasure ()" and replace it with a call to the treasure table of your choice.
For example:
Let us assume you have created a treasure table called "my_phatlewt". In order to generate treasure on a NPC using that table, you would make the following call.
CT_my_phatlewt (OBJECT_SELF, OBJECT_SELF);
In order to have your placeables use your new treasure table, you must create a new OnOpen and OnClose placeables script and assign this script to your placeable. In almost all cases, both the OnOpen and OnClose scripts can be the exact same script. Using on of the default NWN OnOpen scripts such as "nw_o2_classmed" as a starting point, make the following changes. (Remember, save to a different file name)
Locate the line "#include "nw_o2_coninclude"" and replace "nw_o2_coninclude" with the name of the script you exported.
Locate the line "GenerateXXXTreasure ()" and replace it with a call to the treasure table of your choice.
For example:
Let us assume you have created a treasure table called "my_phatlewt". In order to generate treasure on a placeable using that table, you would make the following call.
CT_my_phatlewt (GetLastOpener (), OBJECT_SELF);
So, you have decided use all the features available in NWN Treasure.
WARNING: Under NO circumstances should you EVER overwrite the scripts contained in NWN's override directory. Don't do it. JUST DON'T DO IT.
WARNING: When exporting scripts, you should not have that script open in the script editor.
WARNING: You can not just export files into your modules temp directory and expect the Bioware tools to know about them. The easiest thing to do is inside of the Bioware tools, create a blank script with the exact same name, save and then close the script. Then export to that file using NWN Treasure.
In order to be able to use your new treasure tables in your module, the first must be exported. If you haven't exported the treasure script to your module before, you must first create a new script in the NWN toolkit with the name of the file you wish to export. Close the script editor but keep the NWN toolkit loaded with your module open. Then in the NWN Treasure program, select the export option. Locate the newly created script in your "C:NeverwinterNights\NWN\Modules\tempxxx\" directory and save. (Note: The exact directory name will vary depending on where NWN was installed.)
When exporting for Shroudworld, make sure you select the "Shroudworld" mode in the export dialog box.
At the time of this writing, all content for Shroudworld will be combined into a single module. However, since not all content will be using all the features of the respawner, content providers who use the respawner won't be able to depend on the NWN default scripts being modified for use with the respawner. Thus, NPCs and placeables that wish to use the respawner MUST make new blueprints that use specialized scripts.
The good news is that only three scripts need to be created; NPC OnSpawn, NPC OnDeath, and placeable OnOpen/OnClose.
In order to have your NPCs use the respawner, you must create a new OnSpawn NPC script and assign that script to your NPC blueprints. Using the default NPC OnSpawn script as a starting point, the following changes must be made. (Remember, save to a different file name)
Locate the line "#include "nw_o2_coninclude"" and replace "nw_o2_coninclude" with "sw_i0_treasure".
Locate the line "GenerateNPCTreasure ()" and replace it with a call to "DoNPCSpawn ();".
In order to have your NPCs use the respawner, you must create a new OnDeath NPC script and assign that script to your NPC blueprints. Using the default NPC OnDeath script as a starting point, the following changes must be made. (Remember, save to a different file name)
Add a new include, "#include "sw_i0_treasure"".
Prior to the "NW_I_AM_DEAD" shout line, add a call to "DoNPCDeath ();"
In order to have your placeables use the respawner, you must create a new OnOpen/OnClose placeable script and assign that script to your placeable blueprints. Using the default placeable OnOpen/OnClose script as a starting point, the following changes must be made. (Remember, save to a different file name)
Locate the line "#include "nw_o2_coninclude"" and replace "nw_o2_coninclude" with "sw_i0_treasure".
Replace ALL of the code in the main routine, but leave the main and surrounding "{}", with a call to "DoOpenDeath ();"
If you wish for all your placeables to have a default treasure, the add the following line prior to the call to "DoOpenDeath".
SetLocalString (OBJECT_SELF, "SW_RS_DEFAULT_PROFILE", "mytablename");
In order to have your placeables use your new treasure table, you must create a new OnOpen and OnClose placeables script and assign this script to your placeable. In almost all cases, both the OnOpen and OnClose scripts can be the exact same script. Using on of the default NWN OnOpen scripts such as "nw_o2_classmed" as a starting point, make the following changes. (Remember, save to a different file name)
Locate the line "#include "nw_o2_coninclude"" and replace "nw_o2_coninclude" with the name of the script you exported.
Locate the line "GenerateXXXTreasure ()" and replace it with a call to the treasure table of your choice.
For example:
Let us assume you have created a treasure table called "my_phatlewt". In order to generate treasure on a placeable using that table, you would make the following call.
CT_my_phatlewt (GetLastOpener (), OBJECT_SELF);
In order for NWN Treasure to know what script to execute, you must assign a local string to each of your areas. Inside the OnModuleLoad, use the following example to set the treasure script for an area:
object oArea = GetObjectByTag ("MY_AREA_NAME");
SetLocalString (oArea, "SW_RS_SCRIPT", "my_treasure");
Be default, NWN Treasure will default to a respawn time of 30 seconds. If you wish to change this for an area, then the local integer "SW_RS_RESPAWN_DEFTIME" must be set to the number of seconds. This value must be non-zero.
object oArea = GetObjectByTag ("MY_AREA_NAME");
SetLocalInt (oArea, "SW_RS_RESPAWN_DEFTIME", 10);
By default, treasure will be created the same way that the original treasure tables make treasure for NPCs and chests. (Unless you have modified the treasure tables). Containers that use "nw_o2_classmed" will still generate medium level treasure. NPCs will still generate low level NPC treasure.
However, respawning the NPCs and containers is a big issue. All respawned content MUST come from existing blueprints. If you place an NPC in your module, customize it heavily but do not create a new blueprint with all the modifications, that NPC will not respawn properly.
Instead of going into great detail about how everything works, let us look at examples on how to set things up.
One of the nice things is that for NPCs, all the tag names are the same as the blueprint names. So, unless the tag name is different than the blueprint name, you are done. However, this is not the case for containers.
If the tag name is different, then modify the tag name on the NPC/Container placed in your module. Set the tag to be the same as the blueprint name found on the advanced tab. You will NOT need to add this modified creature/container to your palette. The respawn system will remember the tag name for future respawns.
If you want to customize the look of your NPC/Container or add such things as traps and have them respawn, then you MUST add the new NPC/Container to the palette.
Place the NPC/Container in your module. Make all the customizations required. Change the tag to make the name that you will use for the blueprint name in the palette. Add the NPC/Container to the palette. Make SURE you set the blueprint name (advanced tab) to match the name used for the tag.
Yes. Place the NPC/Container in your module. Edit the tag name and add at the beginning the name of the treasure table followed by two underscores.
For example, let us say this is an NPC with the tag and blueprint of "PHATGUARD". By default, all NPCs use the "nw_npc_low" treasure table. If you want this NPC to drop high level loot, then you can change his tag to "nw_high__PHATGUARD". The respawn system is smart enough to see the loot table name at the start and then use the second part as the blue print name.
The problem is that if you have a blueprint called "MYGUARD" but have modified all instances of that blueprint with tags such as "GUARDWPSET1" and "GUARDPOSTA", the respawn engine doesn't have a clue what to spawn. Thus the game creates badgers. Why badgers? I don't know. But that is only half the problem. The respawn system does have a method of telling it that when it sees a specific tag to then use what is called a "profile" to determine how to respawn the NPC. But if this was used in this case, all respawned guards would lose their specific tags (they would be spawned with the tag from the blueprint). They would fail to work.
The only way to get around this problem is that for every waypoint set and every post, a new blueprint must be made with the tag set to the name of the waypoint set or post and the blueprint name matching that tag. It really isn't a good solution, but at the moment there is little that can be done short of replacing the waypoint system.
Now we are starting to get into a feature in NWN Treasure called profiles. This allows the content developer to define treasure tables and other respawn information for a mob with a given name.
For example, let us assume your encounter spawned mobs with a tag of "NW_DEER". Inside of NWN Treasure, create a new profile and call it "nw_deer". Leave all fields as default except the treasure table. Change that setting to what you wish it to be and save. Export and recompile the script and you are done.
Go into the treasure editor, select "Treasure Tables" and click on "Insert Table". Give the table a name such as "sw_sewer". Check the global checkbox and give the table a number. Export and recompile the script.
See #3 for more information on changing the loot table for an NPC/Container. Or if you need to use a profile, then change the treasure table setting for the profile to your new treasure table.
This is another example of where you have to use the profiles in NWN Treasure. Create a new profile give it a name. If you use the same name as the tag name used by the container's blueprint, then ALL containers using that blueprint will use this profile. If you just want it for a few chests, then give the profile a unique name that doesn't match any tag name in your module.
Next, set the "Death/Open Spawn" setting to the blueprint of the mod you wish to spawn or the name of an encounter table. If you want a sound to play, set the name of the sound without the ".wav". If you want damage to be dealt, then set a value larger than 0.
Next, if you will have to change the container's tag to match the profile name, then you will need to set the respawn blueprint name to the name of the blueprint used to respawn the container. Export and recompile the script.
Place the container in your module. If your profile name doesn't match the tag of the container, then change the tag to the name of the profile. The respawn system will remember this even after the container has been respawned and the tag lost.
Yes, follow the exact same steps for question 7.
Currently, if you want to create a default treasure for the whole area, then you MUST use area specific treasure tables (see the instructions from when you added Shroudworld respawning to your module.)
Next, you will need to create a new profile in NWN Treasure. Call this profile "*". That tells the respawn system that this profile is to be used for all objects that don't have a profile defined.  Use the move down button to move it to the bottom.
In the profile, set the treasure table to the name of the table you want to use. If you want no treasure to drop, set it to "nw_none". Now, this will apply to all NPCs and containers unless they have their own profile or unless they have a treasure table encoded in their tag such as "nw_high__NW_DEER".


The following text was collected, and adapted, from Bhagavad Gita. (n.d.). In Wikipedia. Retrieved September 22, 2015, from https://en.wikipedia.org/wiki/Bhagavad_Gita
The Bhagavad Gita is a 700 Shlokas - Sanskrit verses, Hindu scripture in Sanskrit that is part of the Hindu epic Mahabharata. The epic Mahabharata is traditionally ascribed to the Sage Ved Vyasa; the Bhagavad Gita, being a part of the Mahabharata's Bhisma Parva, is also ascribed to him. Theories on the date of composition of the Gita vary considerably. Hindu traditionalists assert that the Gita came into existence in the third or fourth millennium BCE. Scholars accept dates from the fifth century to the second century BCE as the probable range.
The Gita is set in a narrative framework of a dialogue between Pandava prince Arjuna and his guide and charioteer Krishna. Facing the duty as a warrior to fight the Dharma Yudhha or righteous war between Pandavas and Kauravas, Arjuna is counselled by Krishna to "fulfill his Kshatriya (warrior) duty as a warrior and establishing Dharma." Inserted in this appeal to kshatriya dharma (chivalry) is "a dialogue ... between diverging attitudes concerning and methods toward the attainment of liberation (moksha)".
The Bhagavad Gita presents a synthesis of the Brahmanical concept of Dharma,] theistic bhakti, the yogic ideals of moksha through jnana, bhakti, karma, and Raja Yoga (spoken of in the 6th chapter) and Samkhya philosophy.
The Bhagavad Gita's call for selfless action inspired many leaders of the Indian independence movement including Bal Gangadhar Tilak and Mahatma Gandhi. Gandhi referred to the Gita as his "spiritual dictionary".
This version of Bhagavad Gita was translated by Sir Edwin Arnold and is available at Project Gutenberg.
This app was created with the sole aim of contributing to the dissemination of this classic text.
This app is not in any manner whatsoever, affiliated, endorsed by, sponsored, or associated with Project Gutenberg.
If you have any questions or concerns about this app, please do not hesitate to contact me at nafergo[AT]gmail[DOT]com


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SAC style response file. This contains poles and zeros to represent the analog stage, plus a constant for the overall gain. See seisplotjs.transfer.convertToSacPoleZero() for conversion from a StationXML response to SacPoleZero.
Parses a string in sac polezero format into a SacPoleZero.
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string to parse
SacPoleZero
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number of zeros added to convert to displacement, for debugging
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In the past few years, Baguio has seen an explosion of new restaurants, reflecting its cosmopolitan and shifting demographic. Here are some of Baguio's newses and most buzzworthy restaurants to date- reasons to keep going back to the mountains.
Lemon and Olives Greek Taverna
26 Outlook Drive, Baguio City
Contact:<PHONE_NUMBER>, 0995-995-6732
Open daily from 11 a.m. to 10 p.m.
The old Baguio home on Outlook Drive has been revived as a Greek taverna called Lemon and Olives. Its balcony overlooking pine trees offers an intimate view of the mountains, chalky white wooden walls, and Mykonos blue doors that give the restaurant’s patrons a peek at life on the Greek isles. Notable among its slew of appetizers is their authentic
The Coffee Library
Rex Hall, Upper Bonifacio Street corner General Luna Street
Contact: 0917-503-7962
Open daily from 8 a.m. to 11 p.m.
After their culinary training at the Hanoi Cooking Center, brothers Stephen and Kenneth Zarate partnered with their Vietnam-based aunt to create The Coffee Library, which specializes in Vietnamese and Italian coffee. A taste of their hearty Pho Bo or beef noodle soup (P150) and Pho Ga or chicken noodle soup (P150) reflect the siblings' time spent in Indochina. The Nem or Vietnamese spring rolls (P150) are likewise worth a try.
Café Cueva
32 Ili Likha Artist Community, Assumption Road
Contact: 0995-487-5361
Open daily from 9 a.m. to 9 p.m.
Café Cueva, which is owned by Lady Alberto and Shagum Okubo, is located at the Ili Likha Artist Community, the latest artistic endeavor of the "Father of Philippine Independent Cinema" Kidlat Tahimik. Using only organic and locally sourced ingredients, the café earned a nomination for Best New Café from local newspaper Baguio Midland Courier in 2016. Crowd favorites include the Savory Tuna Crepe (P150)with egg and cilantro, topped off with a creamy yogurt sauce on a bed of greens, Kiniing Wrap (P150), which consists of locally smoked meat, Grilled Porkchops with Red Rice and Salsa (P190), and Salted Caramel Apple Waffles (P100). An order of their freshly squeezed juices or ginger-honey lemon tea may help cleanse the palate after an evening of munching.
Mother’s Hand
Leonard Wood Road
Contact:<PHONE_NUMBER>
Open from 8 a.m. to 10 p.m. (Monday to Thursday); and from 8 a.m. to 11 p.m. (Friday to Sunday)
In a town full of Korean restaurants, offering unlimited samgyeopsal for only P299 is one way to elevate yourself from the competition. Aside from their delicious grilled dishes, their fresh and generous sides like kimchi and caramelized baby potatoes take center stage. Regulars not only go here for the restaurant's scrumptious food variety, but also for its warm company. Mother’s Hand’s Korean owner loves to interact with the customers and takes the time to demonstrate the correct way of eating samgyeopsalto Korean food newbies.
Yasuragi Japanese Cuisine
1C-106, Swamp View Betag La Trinidad, La Trinidad, Benguet
Contact: 0949-302-3161
Open from 10 a.m. to 10 p.m. (Tuesday to Sunday)
For fans of epic sushi rolls, this restaurant is a gift from the heavens. It certainly might appear as if the gods plunked down in the middle of nowhere as it's right next to La Trinidad’s famous strawberry fields. From traditional sushi rolls such as Tekka Maki (P110) and California Maki (P165), to a list of more exotic fare such as the Salmon Skin Roll (P100),Dragon Roll (P315), and Yasuragi Roll(P200) topped with strawberries, you will find every reason to go to Baguio’s neighboring town to give in to that sushi craving. Other items on the menu include a selection of donburi, ramen, and tempura dishes.


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And Thus Begin My Adventures
An English Major's Dance With, Like, Computers and Stuff
November 27, 2014
So this is me, Jordan Obey, talking to you, imaginary audience of like minded peers who also don't know much about web development but will trust me because I'm just like you -- totally out of the loop. For now. As my powers grow and I transform into a Web Developing super-titan I will share what I have learned with you, you baby faced innocent ones. Let's begin.
What are the benefits of version control? Oh boy. Where do I even begin? Probably with a definition of version control. Version control is about keeping track of your files and notes the changes you make and when you make them. Pretty niffty. It's like Big Brother for your code, only not dystopian (right?), and George Orwell isn't involved (right?). Instead it's like Big Brother for code in a non world-is-no-more kind of way, because it PROMOTES TEAM WORK! What? When you have a lot of people working on one project you leave room for chances for the dark specter of chaos to descend upon you. But with version control that not a problem, it allows your teammates to see what changes you have made and allows you to see what changes they have made. Cooperation is a two-way street and version control... controls that.
Git is version control software. If you are like the way I was the only word in that sentence that made any sense was "is". But hey, relax, you know more than you think. In the previous well written and extraordinarily captivating paragraph I defined version control. Remember? It's what is used to keep track of files and the changes you make to those files. So when I say 'git is version control software', what I am saying is that git is software that keeps track of your files and the changes you make to them. To be clear git focuses on saving and noting changes LOCALLY, as in just on your computer. To get into sharing your changes with a team we'd have to talk about, wait for it, GITHUB.
GITHUB is a way for you to store your saved changes so you can show your friends via the all knowing lord of all known knowledge: The Internet. Github is social. You want to use it so that you can become like a web-development version of Voltron -- your seperate pieces all coming together for the common sake of being incredible.


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YourSportAgent
Development of a web service for searching professional athletes.
We were faced with the task of developing a sophisticated, multi-functional web platform that boasts a sea of possibilities for searching perspective players, watching hockey match videos, and features footage of individual players with a detailed breakdown of their playing style. Such a large project necessitated breaking up development into several stages and every step of the journey was accomplished by Cuberto’s talented team.
Yoursportagent is a trailblazing scouting system which supports multiple roles: clubs, players, scouts, agents, and trainers. Each identity involves its own distinctive interface. The system’s development was guided by the double goals of centralizing and formulating a player database and hockey matches for the purposes of increasing international hockey qualifications.
Main Concept
Landing page
To promote and present the awesome product, our team rocked the development of the site’s landing page.Home
The site is based on 3D models which reflect the various identities the system can take.Inner
The inner pages describe the characteristic functionality of each role.Personal office
The system’s user groups are defined and solutions are reached in the personal locker room.Comparison
Registering under the Club identity enables player comparisons.Lists
Clubs have access to the complete player database and player stats.Statistics
You can check out each player’s detailed stats and general info.Overview
You can review all the season’s games or championships from your personal locker room.Admin panel
The admin panel has tons of functions, including controlling and editing all the identities, users, video content, and moderation.
Video
Control the loading video. Edit, create montages, and add actions.Ratings
Sort players by rating, date of birth, and player position.Branding
The logotype and corporate identity were inspired by a guiding philosophy and principle which underpinned the basis of the entire project.
Sketches
When formulating an idea we create lots of mockups and then select the superior ones.Yoursportagent is the only player scouting web platform
which supports multiple roles.


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The day I found Fruitshop, was the day my life began to make sense. I can now buy fruits at my convenience! It saves me time!
The day I found Fruitshop, was the day my life began to make sense. I can now buy fruits at my convenience! It saves me time!
The day I found Fruitshop, was the day my life began to make sense. I can now buy fruits at my convenience! It saves me time!