A place for general developer talk – for everyone! | Documentation https://developers.komodoplatform.com | MoreDev Docs - https://docs.komodoplatform.com | Mastering CryptoConditions - https://github.com/KomodoPlatform/Mastering_CryptoConditions
100 messages
Before 05-Dec-19 12:00 AM
CHMEX26-Mar-19 09:09 AM
I think there was something like that in jumblr
dukeleto26-Mar-19 09:10 AM
@pbca26 could you shed some light on how agama GUI wallet generates the new bip39 seed phrase, for a new wallet?
i think Decker has a script that does this
CHMEX26-Mar-19 09:10 AM
it used a seed and than added 1
2
3
etc to get different destination addresses(edited)
:orange_book: Heavily optimized cryptography algorithms for embedded devices. - trezor/trezor-crypto
dukeleto26-Mar-19 09:14 AM
it's already part of Agama and KMD stuff
i am using the debug tools to see what agama does to generate this stuff
hmm, no web api requests, which makes sense. there is no web api for this, it must be doing something else to get the data
agama does allow custom WIF (which I call a seed phrase)
WIF I thought only meant the base58 representation of a private key, but all these terms have fluid meanings
clicking the "custom seed phrase" button on and off gives me a new seed phrase instantly every time in the GUI
I just want to have that on the CLI
"custom wallet seed" is what Agama GUI calls it
jl777c26-Mar-19 09:17 AM
sha256(origseed + %d)
knowing any specific sha256 value wont let you calculate any other. the origseed of course is critical and generates all the privkeys
replace sha256 with whatever other crypto strength hashing, you can also make origseed composed out of multiple parts, each of them hashes
just depends on how far you want to go
I had one idea where you made a single passphrase and then randomly flipped bits in it. then you dont directly know where the coins are, but given the origseed you are able to mine them
so put a small amount in the direct address from the original seed and the rest in the mineable addresses
dukeleto26-Mar-19 09:30 AM
I like it. Sounds kind of like giving yourself a map and burying treasure(edited)
mrlynch26-Mar-19 09:33 AM
thanks for the mention @dukeleto
if invoice cc is not required urgently i'd love to try my hand at it.. i'm recapping my c/c++ for now, but i'll be full time on kmd & pirate sometime after the nn election
finally leaving the corp world to do something useful
dukeleto26-Mar-19 09:35 AM
@mrlynch invoice CC might be a good stepping stone to the vault CC which my gut tells me could have more moving parts, but who knows. Both are very interesting
mrlynch26-Mar-19 09:40 AM
from the spec i read for vaults, they're proposing a new primitive called covenants
it all depends on what deadlines are expected by the community, but as i said, i'll have plenty of time shortly
dukeleto26-Mar-19 09:40 AM
@pbca26 i am seeing window.state.randomSeed which stores the output of the latest generated wallet seed
@mrlynch keep things simpler than you think you need to, is my life motto
because life has a way of exponentially making things more complex in ways we never can imagine
mrlynch26-Mar-19 09:42 AM
that's my model as well.. there's never a need to over complicate things
more study is required from my behalf tho
dukeleto26-Mar-19 09:43 AM
@pbca26 randomSeed: passphraseGenerator.generatePassPhrase(256) might be what i am looking for
i feel dirty when i crawl thru nodeJS codebases searching for what I need
but it's still better than Java
import passphraseGenerator from 'agama-wallet-lib/src/crypto/passphrasegenerator';
Common library for cryptocurrencies. Contribute to pbca26/agama-wallet-lib development by creating an account on GitHub.
ComputerGenie 👴👴👴26-Mar-19 09:47 AM
the above GUI needed no RPC changes at all in ZEC, I don't think
it's purely a GUI wallet feature
@dukeleto unless they've changed something there is not such thing, that hideous thing with the heart on it is a layer app
dukeleto26-Mar-19 09:48 AM
@pbca26 your lib is a very tiny wrapper around bip39.js, i see now
pbca2626-Mar-19 09:48 AM
@dukeleto all you need is bip39
dukeleto26-Mar-19 09:48 AM
@ComputerGenie 👴👴👴 no comprendo
@pbca26 i see now that the bip39.c link you gave is pretty nice standalone way to do it from the CLI
at least now I understand more about how the sausage is made
ComputerGenie 👴👴👴26-Mar-19 09:49 AM
Zec's QT wallet is pure RPC, it's not like Ocean where the daemon is part of it
dukeleto26-Mar-19 09:49 AM
agreed
payment requests are purely a GUI feature, which use memo fields in nice ways
they are kind of like super simple one-time use HushLists, where there is a message that says "pay me" and you might pay them. It's just nice to see the memo field actually being used
ComputerGenie 👴👴👴26-Mar-19 09:52 AM
but that's what I'm saying, it can't be "purely a GUI feature", because their GUI makes RPC calls; whatever you can send through that GUI, you can send cli
dukeleto26-Mar-19 09:52 AM
i think we are just confusing each other with terminology
ComputerGenie 👴👴👴26-Mar-19 09:52 AM
dukeleto26-Mar-19 09:53 AM
what I mean to say, is that the wallet is customizing the full node, changing RPCs, adding RPCs, etc.. It just uses the RPC interface
Hush is looking for a new wallet to fork for GUI stuff, and KomodoOcean and Zec Wallet are the 2 current contenders
ComputerGenie 👴👴👴26-Mar-19 09:54 AM
to me, that which is "purely a GUI feature" is something that you can do in the GUI and cannot duplicate with zcash-cli.....
dukeleto26-Mar-19 09:54 AM
that doesn't exist, all features must boil down to cli or RPC calls, which are isomorphic
i mean to say, it's "purely implemented in the GUI"
no implementation in internals
no full node implementation
no C/C++ implementation
purely in the GUI
ComputerGenie 👴👴👴26-Mar-19 09:55 AM
that doesn't exist, all features must boil down to cli or RPC calls,correct, that's what I was saying (edited)
dukeleto26-Mar-19 09:55 AM
words are confusing
let's just use math
ComputerGenie 👴👴👴26-Mar-19 09:55 AM
lol
goes back to reading the rest of the conversation
CHMEX26-Mar-19 09:56 AM
a quote to remember 'words are confusing let's just use math' - dukeleto 2019(edited)
1
2
dukeleto26-Mar-19 09:58 AM
nodeJS wallets look cool, but the security issues really do concern me. I don't think I want to maintain the hush-ng nodeJS codebase and I want switch to a QT+RPC codebase. So I am looking at all my options, and making my upstream something that is funded by Zcash foundation doesn't sound like a horrible idea
jl777c26-Mar-19 10:03 AM
@mrlynch there is no rush for invoice CC, until just now, didnt even have it on the actively developed list. before you start in on it, make sure it has some cool features, like automatic payments to authorized invoicers (up to a cap per time period)
that way, it can be used to authorize payments of monthly bills and the burden of invoicing and collecting is on the billings side. which means the biller would need to be able to create the transaction
1
mrlynch26-Mar-19 10:34 AM
thanks for the ideas.. sort of crypto direct debit
i'll make a rough design (sketch) with what rpc calls would be useful to have
you pretty much listed them tho
Regnar26-Mar-19 01:38 PM
Curious but who's running Komodod.com? Just came across it and it looks nice!
1
blackjok3r26-Mar-19 01:39 PM
@MadMaX
1
Regnar26-Mar-19 01:40 PM
Super mobile friendly too
ComputerGenie 👴👴👴26-Mar-19 01:40 PM
he posted a link to it the other day and I really liked it too(edited)
i made a nice little CLI util that generates bip39 wallet seed phrases in 0.005s with secure entropy provided by libsodium
1
trezor-crypto and libsodium does all the heavy lifting, but it taught me some good stuff
i was getting RNG data incorrectly and my seed phrases, every one, had the word abandon 4 times in them, and always started with a word that started with sc, weird stuff like that. Taught me a lesson. If I hadn't generated a bunch of seed phrases and looked at them, it would have looked like a "random" seed, but it had a very definite pattern because of my bug
$ time ./tools/bip39_mnemonic
pulse useful way cinnamon hen item cause sad vehicle more tortoise bubble unit maple image girl family top blade destroy cross pottery boss again
real 0m0.005s
user 0m0.002s
sys 0m0.002s
don't get much easier than that for making seeds. And you can compile this and run it on crazy low-end embedded systems as well
Deleted User26-Mar-19 07:19 PM
is anyone from the dev team around?
dukeleto27-Mar-19 02:04 AM
@Deleted User ask your question and somebody will answer it
I'm very new to Go language and trying to wrap my head around channels. To clear my understanding I have watched video tutorials, read some books, but I'm still feeling confused when comes to pract...
Anyway, I'll just start building whatever half understanding I have and just build something and publish it.
but troubleshooting due to this taught me few more things that I didn't knew before it
so that's a little +
Deleted User27-Mar-19 07:14 PM
I wanted to know were I could for gathering information on working with the team in adding Komodo onto a chain to help stop from a 51% attack.
FishyGuts27-Mar-19 07:15 PM
@Audo I believe is the person to chat with.
PTYX27-Mar-19 07:15 PM
5
3
Regnar27-Mar-19 07:50 PM
@Deleted User you can also contact @PTYX of ChainZilla (https://chainzilla.io)and @siu - Chainmakers of Chainmakers (https://chainmakers.co/) those are two providers who can help integrate dPoW into your chain
1
PTYX27-Mar-19 08:00 PM
Yes feel free to write us at<EMAIL_ADDRESS>and we'll answer any questions that you might have or just ask them here
Deleted User27-Mar-19 08:08 PM
ok ty
siu - Chainmakers27-Mar-19 08:09 PM
Same here. You can contact us through<EMAIL_ADDRESS>and we can work from there on.
I'm very new to Go language and trying to wrap my head around channels. To clear my understanding I have watched video tutorials, read some books, but I'm still feeling confused when comes to pract...


JavaScript Operator Tutorials
Every variable in JavaScript is casted automatically so any operator between two variables will always give some kind of result.


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I'm Osman Zuberi, a graduate from the University of Michigan and currently a Venture for America Fellow. I love looking at how humans have changed as a result of technology, which is why I chose to study Biopsychology, Cognition, and Neuroscience, and Computer Science. After graduation, my interests led me to work as a Product Specialist at GenomOncology where I focused on the Pathology Workbench, a decision support software tool for detailed variant interpretation and therapy/clinical trial matching in pathology labs. I'm currently looking for my next role and am excited to see what the future holds!
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Package org.apache.shiro.authc
Core interfaces and exceptions concerning Authentication (the act of logging-in).
Shiro abbreviates the word 'AuthentiCation' as authc to distinguish it separately from
'AuthoriZation', abbreviated as authz.
The primary item of interest in this package is the Authenticator interface, which acts as the
entry point (facade) to all other other authentication components. Other components, interfaces and
exceptions are here to support Authenticator implementations.
-
Interface Summary Interface Description Account An Account is a convenience interface that extends bothAuthenticationInfo
andAuthorizationInfo
and represents authentication and authorization for a single account in a single Realm.AuthenticationInfo AuthenticationInfo
represents a Subject's (aka user's) stored account information relevant to the authentication/log-in process only.AuthenticationListener AnAuthenticationListener
listens for notifications whileSubject
s authenticate with the system.AuthenticationToken An AuthenticationToken is a consolidation of an account's principals and supporting credentials submitted by a user during an authentication attempt.Authenticator An Authenticator is responsible for authenticating accounts in an application.HostAuthenticationToken AHostAuthenticationToken
retains the host information from where an authentication attempt originates.LogoutAware An SPI interface allowing cleanup logic to be executed during logout of a previously authenticated Subject/user.MergableAuthenticationInfo An extension of theAuthenticationInfo
interface to be implemented by classes that support merging with otherAuthenticationInfo
instances.RememberMeAuthenticationToken AnAuthenticationToken
that indicates if the user wishes their identity to be remembered across sessions.SaltedAuthenticationInfo Interface representing account information that may use a salt when hashing credentials. -
Class Summary Class Description AbstractAuthenticator Superclass for almost allAuthenticator
implementations that performs the common work around authentication attempts.BearerToken AAuthenticationToken
that contains an a Bearer token or API key, typically received via an HTTPAuthorization
header.SimpleAccount Simple implementation of theAccount
interface that contains principal and credential and authorization information (roles and permissions) as instance variables and exposes them via getters and setters using standard JavaBean notation.SimpleAuthenticationInfo Simple implementation of theMergableAuthenticationInfo
interface that holds the principals and credentials.UsernamePasswordToken A simple username/password authentication token to support the most widely-used authentication mechanism. -
Exception Summary Exception Description AccountException Exception thrown due to a problem with the account under which an authentication attempt is being executed.AuthenticationException General exception thrown due to an error during the Authentication process.ConcurrentAccessException Thrown when an authentication attempt has been received for an account that has already been authenticated (i.e.CredentialsException Exception thrown due to a problem with the credential(s) submitted for an account during the authentication process.DisabledAccountException Thrown when attempting to authenticate and the corresponding account has been disabled for some reason.ExcessiveAttemptsException Thrown when a system is configured to only allow a certain number of authentication attempts over a period of time and the current session has failed to authenticate successfully within that number.ExpiredCredentialsException Thrown during the authentication process when the system determines the submitted credential(s) has expired and will not allow login.IncorrectCredentialsException Thrown when attempting to authenticate with credential(s) that do not match the actual credentials associated with the account principal.LockedAccountException A special kind of DisabledAccountException, this exception is thrown when attempting to authenticate and the corresponding account has been disabled explicitly due to being locked.UnknownAccountException Thrown when attempting to authenticate with a principal that doesn't exist in the system (e.g.


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Even though I don't play rugby myself I have a keen interest in following this sport. I watch all the Six Nations matches and have a family who has a huge interest in this sport. As a transition year student I took a course that qualifies me to train rugby up until a u13 level.
I used to play basketball for the club in Mallow. We won the county final in 2015 and got into the all Ireland play offs. I would love to go back playing basketball in the future.


I'm still at the stage where I don't go writing my own Javascript -- maybe modifying someone else's, but I don't trust myself to write it from scratch. Mostly because of the cross-browser issues.
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Where do people go to find good Javascript? There's a fair amount of fair-to-middling (or maybe just middling-to-mediocre) Javascript out there, but so far nothing seems both good and comprehensive. I'd love to see a real open source library, using the kind of infrastructure and development techniques typical for open source projects.
Mike over at BrainJar has a good menu that would probably fit what you're looking for.
And what about a CSS menu ? I hacked one for XMLObject's website.# pn
oops the menu I have is a flyover one. Not really what you're looking for# pn
The BrainJar code looks just right, thanks! (Why does every bit of JS code turn into a freaking multi-page recipe, though?)# Ian Bicking
> (Why does every bit of JS code turn into a freaking multi-page
> recipe, though?)
I think you know the answer to this.
If you're interested in learning more about cross-compatible JavaScript, I'd highly recommend Peter-Paul Koch's site:
http://www.quirksmode.org/
quote: "It contains more than 150 pages with CSS and JavaScript tips and tricks, and is one of the best sources on the WWW for studying and defeating browser incompatibilities."
# Graham Fawcett
now a JScript *shell* that runs in page context or on its own.
It's not as easy as learning to use lisp by eval'ing buffers in Emacs but it's close :-)
Yet another javascript collection:
http://www.mattkruse.com/javascript/


Start
Stop
Show Customers
Fetch Customers
The show is ON!
I really like this.
#
Name
Phone
{{c.$index}}
{{c.name}}
{{c.phone}}
Name:
Age:


Explore the space of possible paths with "Num Changing Lines" in each hexagram, starting from "Initial", ending at "Final", with "Num Steps". Be careful setting "Num Changing Lines" greater than one AND "Num Steps" greater than four, there may be tens of thousands of possible paths, which may take time to compute.
Return to Index
Find all paths with step size 1, starting at 2 Field and passing through 1 Force atStep 6.
| NChng | Initial | Final | NSteps |
|---|---|---|---|
| 1 | 2 | 1 | 6 |
Find all paths with step size 1, starting at 12 Field and passing through 11 Pervading atStep 6.
| NChng | Initial | Final | NSteps |
|---|---|---|---|
| 1 | 12 | 11 | 6 |
Find all paths with step size 1 or 2, starting at 47 Confining and passing through 60 Articulating atStep 4.
| NChng | Initial | Final | NSteps |
|---|---|---|---|
| 1,2 | 47 | 60 | 4 |


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Of the 59 cases confirmed to date in Egypt, 23 have been fatal.


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Hello $login!
You are receiving this message because $netloc recieved a password reset request for your user, $login.
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More information!


Due to an error handling problem in the authentication mechanism, it is possible to authenticate as the 'webgoat' user without entering a password. Try to login as the webgoat user without specifying a password.


WEB INVADERS
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Play this game in html websites.


import abc
[docs]class BaseSequenceGenerator(abc.ABC):
"""
Interface that must be implemented to satisfy naz's sequence generator.
User implementations should inherit this class and
implement the :func:`next_sequence <BaseSequenceGenerator.next_sequence>` methods with the type signatures shown.
In SMPP, sequence_number is an Integer which allows SMPP requests and responses to be correlated.
The sequence_number should increase monotonically and ought to be in the range `1` to `2,147,483,647`
The sequence_number should wrap around when it reaches the maximum allowed by SMPP specification.
"""
[docs] @abc.abstractmethod
def next_sequence(self) -> int:
"""
method that returns a monotonically increasing Integer in the range `1` to `2,147,483,647`
"""
raise NotImplementedError("next_sequence method must be implemented.")
[docs]class SimpleSequenceGenerator(BaseSequenceGenerator):
"""
This is an implementation of BaseSequenceGenerator.
"""
min_sequence_number: int = 0x00000001
max_sequence_number: int = 0x7FFFFFFF
[docs] def __init__(self) -> None:
self.sequence_number: int = self.min_sequence_number
[docs] def next_sequence(self) -> int:
if self.sequence_number == self.max_sequence_number:
# wrap around
self.sequence_number = self.min_sequence_number
else:
self.sequence_number += 1
return self.sequence_number


_________________________________________________/\/\___________________
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________________________________________________________________________
zxcvbn
is a password strength estimator inspired by password crackers. Through pattern matching and conservative estimation, it recognizes and weighs 30k common passwords, common names and surnames according to US census data, popular English words from Wikipedia and US television and movies, and other common patterns like dates, repeats (aaa
), sequences (abcd
), keyboard patterns (qwertyuiop
), and l33t speak.
Consider using zxcvbn as an algorithmic alternative to password composition policy — it is more secure, flexible, and usable when sites require a minimal complexity score in place of annoying rules like "passwords must contain three of {lower, upper, numbers, symbols}".
-
More secure: policies often fail both ways, allowing weak passwords (
P@ssword1
) and disallowing strong passwords. - More flexible: zxcvbn allows many password styles to flourish so long as it detects sufficient complexity — passphrases are rated highly given enough uncommon words, keyboard patterns are ranked based on length and number of turns, and capitalization adds more complexity when it's unpredictaBle.
- More usable: zxcvbn is designed to power simple, rule-free interfaces that give instant feedback. In addition to strength estimation, zxcvbn includes minimal, targeted verbal feedback that can help guide users towards less guessable passwords.
At Dropbox we use zxcvbn (Release notes) on our web, desktop, iOS and Android clients. If Javascript doesn't work for you, others have graciously ported the library to these languages:
-
zxcvbn4j
(Java) -
zxcvbn-ios
(Objective-C) -
python-zxcvbn
(Python) -
zxcvbn-go
(Go) -
zxcvbn-ruby
(Ruby) -
zxcvbn-php
(PHP) -
zxcvbn-cs
(C#/.NET) -
szxcvbn
(Scala)
For more motivation, see:
http://tech.dropbox.com/?p=165
Installation
zxcvbn detects and supports CommonJS (node, browserify) and AMD (RequireJS). In the absence of those, it adds a single function zxcvbn()
to the global namespace.
Bower
Install node
and bower
if you haven't already.
Get zxcvbn
:
cd /path/to/project/root
bower install zxcvbn
Add this script to your index.html
:
<script type="text/javascript" src="bower_components/zxcvbn/dist/zxcvbn.js">
</script>
To make sure it loaded properly, open in a browser and type zxcvbn('Tr0ub4dour&3')
into the console.
To pull in updates and bug fixes:
bower update zxcvbn
Node / npm / MeteorJS
zxcvbn works identically on the server.
$ npm install zxcvbn
$ node
> var zxcvbn = require('zxcvbn');
> zxcvbn('Tr0ub4dour&3');
RequireJS
Add zxcvbn.js
to your project (using bower, npm or direct download) and import as usual:
requirejs(["relpath/to/zxcvbn"], function (zxcvbn) {
console.log(zxcvbn('Tr0ub4dour&3'));
});
Browserify / Webpack
If you're using npm
and have require('zxcvbn')
somewhere in your code, browserify and webpack should just work.
$ npm install zxcvbn
$ echo "console.log(require('zxcvbn'))" > mymodule.js
$ browserify mymodule.js > browserify_bundle.js
$ webpack mymodule.js webpack_bundle.js
But we recommend against bundling zxcvbn via tools like browserify and webpack, for three reasons:
- Minified and gzipped, zxcvbn is still several hundred kilobytes. (Significantly grows bundle size.)
- Most sites will only need zxcvbn on a few pages (registration, password reset).
- Most sites won't need
zxcvbn()
immediately upon page load; sincezxcvbn()
is typically called in response to user events like filling in a password, there's ample time to fetchzxcvbn.js
after initial html/css/js loads and renders.
See the performance section below for tips on loading zxcvbn stand-alone.
Tangentially, if you want to build your own standalone, consider tweaking the browserify pipeline used to generate dist/zxcvbn.js
:
$ browserify --debug --standalone zxcvbn \
-t coffeeify --extension='.coffee' \
-t uglifyify \
src/main.coffee | exorcist dist/zxcvbn.js.map >| dist/zxcvbn.js
-
--debug
adds an inline source map to the bundle.exorcist
pulls it out intodist/zxcvbn.js.map
. -
--standalone zxcvbn
exports a globalzxcvbn
when CommonJS/AMD isn't detected. -
-t coffeeify --extension='.coffee'
compiles.coffee
to.js
before bundling. This is convenient as it allows.js
modules to import from.coffee
modules and vice-versa. Instead of this transform, one could also compile everything to.js
first (npm run prepublish
) and pointbrowserify
tolib
instead ofsrc
. -
-t uglifyify
minifies the bundle through UglifyJS, maintaining proper source mapping.
Manual installation
Download zxcvbn.js.
Add to your .html:
<script type="text/javascript" src="path/to/zxcvbn.js">
</script>
Usage
try zxcvbn interactively to see these docs in action.
zxcvbn(password, user_inputs=[])
zxcvbn()
takes one required argument, a password, and returns a result object with several properties:
result.guesses # estimated guesses needed to crack password
result.guesses_log10 # order of magnitude of result.guesses
result.crack_times_seconds # dictionary of back-of-the-envelope crack time
# estimations, in seconds, based on a few scenarios:
{
# online attack on a service that ratelimits password auth attempts.
online_throttling_100_per_hour
# online attack on a service that doesn't ratelimit,
# or where an attacker has outsmarted ratelimiting.
online_no_throttling_10_per_second
# offline attack. assumes multiple attackers,
# proper user-unique salting, and a slow hash function
# w/ moderate work factor, such as bcrypt, scrypt, PBKDF2.
offline_slow_hashing_1e4_per_second
# offline attack with user-unique salting but a fast hash
# function like SHA-1, SHA-256 or MD5. A wide range of
# reasonable numbers anywhere from one billion - one trillion
# guesses per second, depending on number of cores and machines.
# ballparking at 10B/sec.
offline_fast_hashing_1e10_per_second
}
result.crack_times_display # same keys as result.crack_times_seconds,
# with friendlier display string values:
# "less than a second", "3 hours", "centuries", etc.
result.score # Integer from 0-4 (useful for implementing a strength bar)
0 # too guessable: risky password. (guesses < 10^3)
1 # very guessable: protection from throttled online attacks. (guesses < 10^6)
2 # somewhat guessable: protection from unthrottled online attacks. (guesses < 10^8)
3 # safely unguessable: moderate protection from offline slow-hash scenario. (guesses < 10^10)
4 # very unguessable: strong protection from offline slow-hash scenario. (guesses >= 10^10)
result.feedback # verbal feedback to help choose better passwords. set when score <= 2.
result.feedback.warning # explains what's wrong, eg. 'this is a top-10 common password'.
# not always set -- sometimes an empty string
result.feedback.suggestions # a possibly-empty list of suggestions to help choose a less
# guessable password. eg. 'Add another word or two'
result.sequence # the list of patterns that zxcvbn based the
# guess calculation on.
result.calc_time # how long it took zxcvbn to calculate an answer,
# in milliseconds.
The optional user_inputs
argument is an array of strings that zxcvbn will treat as an extra dictionary. This can be whatever list of strings you like, but is meant for user inputs from other fields of the form, like name and email. That way a password that includes a user's personal information can be heavily penalized. This list is also good for site-specific vocabulary — Acme Brick Co. might want to include ['acme', 'brick', 'acmebrick', etc].
Performance
runtime latency
zxcvbn operates below human perception of delay for most input: ~5-20ms for ~25 char passwords on modern browsers/CPUs, ~100ms for passwords around 100 characters. To bound runtime latency for really long passwords, consider sending zxcvbn()
only the first 100 characters or so of user input.
script load latency
zxcvbn.js
bundled and minified is about 390kb gzipped or 800kb uncompressed, most of which is dictionaries. Consider these tips if you're noticing page load latency on your site.
- Make sure your server is configured to compress static assets for browsers that support it. (nginx tutorial, apache/IIS tutorial.)
Then try one of these alternatives:
Put your
<script src="zxcvbn.js">
tag at the end of your html, just before the closing</body>
tag. This insures your page loads and renders before the browser fetches and loadszxcvbn.js
. The downside with this approach iszxcvbn()
becomes available later than had it been included in<head>
— not an issue on most signup pages where users are filling out other fields first.If you're using requirejs, try loading
zxcvbn.js
separately from your main bundle. Something to watch out for: ifzxcvbn.js
is required inside a keyboard handler waiting for user input, the entire script might be loaded only after the user presses their first key, creating nasty latency. Avoid this by calling your handler once upon page load, independent of user input, such that therequirejs()
call runs earlier.Use the HTML5
async
script attribute. Downside: doesn't work in IE7-9 or Opera Mini.Include an inline
<script>
in<head>
that asynchronously loadszxcvbn.js
in the background. Advantage over (3): it works in older browsers.
// cross-browser asynchronous script loading for zxcvbn.
// adapted from http://friendlybit.com/js/lazy-loading-asyncronous-javascript/
(function() {
var ZXCVBN_SRC = 'path/to/zxcvbn.js';
var async_load = function() {
var first, s;
s = document.createElement('script');
s.src = ZXCVBN_SRC;
s.type = 'text/javascript';
s.async = true;
first = document.getElementsByTagName('script')[0];
return first.parentNode.insertBefore(s, first);
};
if (window.attachEvent != null) {
window.attachEvent('onload', async_load);
} else {
window.addEventListener('load', async_load, false);
}
}).call(this);
Development
Bug reports and pull requests welcome!
git clone https://github.com/dropbox/zxcvbn.git
zxcvbn is built with CoffeeScript, browserify, and uglify-js. CoffeeScript source lives in src
, which gets compiled, bundled and minified into dist/zxcvbn.js
.
npm run build # builds dist/zxcvbn.js
npm run watch # same, but quickly rebuilds as changes are made in src.
For debugging, both build
and watch
output an external source map dist/zxcvbn.js.map
that points back to the original CoffeeScript code.
Two source files, adjacency_graphs.coffee
and frequency_lists.coffee
, are generated by python scripts in data-scripts
that read raw data from the data
directory.
For node developers, in addition to dist
, the zxcvbn npm
module includes a lib
directory (hidden from git) that includes one compiled .js
and .js.map
file for every .coffee
in src
. See prepublish
in package.json
to learn more.
Acknowledgments
Dropbox for supporting open source!
Leah Culver and Ryan Pearl for porting zxcvbn to Objective C and python.
Mark Burnett for releasing his 10M password corpus and for his 2005 book, Perfect Passwords: Selection, Protection, Authentication.
Wiktionary contributors for building a frequency list of English as used in television and movies.
Researchers at Concordia University for studying password estimation rigorously and recommending zxcvbn.
And xkcd for the inspiration


Graphics Class
The Graphics class contains a set of methods that you can use to create primitive shapes and lines. It is important to know that with the webGL renderer only simple polygons can be filled at this stage Complex polygons will not be filled. Heres an example of a complex polygon: http://www.goodboydigital.com/wp-content/uploads/2013/06/complexPolygon.png
Constructor
Graphics
()
Item Index
Methods
- _generateCachedSprite
- _renderCanvas
- _renderWebGL
- addChild
- addChildAt
- beginFill
- clear
- click
- drawCircle
- drawEllipse
- drawRect
- endFill
- generateTexture
- getBounds
- getChildAt
- getLocalBounds
- lineStyle
- lineTo
- mousedown
- mouseout
- mouseover
- mouseup
- mouseupoutside
- moveTo
- removeChild
- removeChildAt
- removeChildren
- removeStageReference
- setInteractive deprecated
- setStageReference
- swapChildren
- tap
- touchend
- touchendoutside
- touchstart
- updateBounds
Properties
- _bounds
- _currentBounds
- _interactive
- _webGL
- alpha
- blendMode
- bounds
- bounds
- buttonMode
- cacheAsBitmap
- children
- color
- currentPath
- defaultCursor
- dynamic
- fillAlpha
- filterArea
- filters
- graphicsData
- height
- hitArea
- interactive
- isMask
- lineColor
- lineWidth
- mask
- parent
- pivot
- position
- renderable
- rotation
- scale
- stage
- tint
- visible
- width
- worldAlpha
- worldTransform
- worldVisible
- x
- y
Methods
_generateCachedSprite
()
private
Generates the cached sprite when the sprite has cacheAsBitmap = true
_renderCanvas
-
renderSession
Renders the object using the Canvas renderer
Parameters:
-
renderSession
RenderSession
_renderWebGL
-
renderSession
Renders the object using the WebGL renderer
Parameters:
-
renderSession
RenderSession
addChild
-
child
Adds a child to the container.
Parameters:
-
child
DisplayObjectThe DisplayObject to add to the container
addChildAt
-
child
-
index
Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
Parameters:
-
child
DisplayObjectThe child to add
-
index
NumberThe index to place the child in
beginFill
-
color
-
alpha
Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
Parameters:
-
color
Numberthe color of the fill
-
alpha
Numberthe alpha of the fill
clear
()
Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
click
-
interactionData
A callback that is used when the users clicks on the displayObject with their mouse
Parameters:
-
interactionData
InteractionData
drawCircle
-
x
-
y
-
radius
Draws a circle.
Parameters:
-
x
NumberThe X coordinate of the center of the circle
-
y
NumberThe Y coordinate of the center of the circle
-
radius
NumberThe radius of the circle
drawEllipse
-
x
-
y
-
width
-
height
Draws an ellipse.
Parameters:
-
x
NumberThe X coordinate of the upper-left corner of the framing rectangle of this ellipse
-
y
NumberThe Y coordinate of the upper-left corner of the framing rectangle of this ellipse
-
width
NumberThe width of the ellipse
-
height
NumberThe height of the ellipse
drawRect
-
x
-
y
-
width
-
height
Parameters:
-
x
NumberThe X coord of the top-left of the rectangle
-
y
NumberThe Y coord of the top-left of the rectangle
-
width
NumberThe width of the rectangle
-
height
NumberThe height of the rectangle
endFill
()
Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
generateTexture
()
Texture
Useful function that returns a texture of the graphics object that can then be used to create sprites This can be quite useful if your geometry is complicated and needs to be reused multiple times.
Returns:
a texture of the graphics object
getBounds
()
Rectangle
Retrieves the bounds of the graphic shape as a rectangle object
Returns:
the rectangular bounding area
getChildAt
-
index
Returns the child at the specified index
Parameters:
-
index
NumberThe index to get the child from
getLocalBounds
()
Rectangle
Retrieves the local bounds of the displayObject as a rectangle object
Returns:
the rectangular bounding area
lineStyle
-
lineWidth
-
color
-
alpha
Specifies the line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
Parameters:
-
lineWidth
Numberwidth of the line to draw, will update the object's stored style
-
color
Numbercolor of the line to draw, will update the object's stored style
-
alpha
Numberalpha of the line to draw, will update the object's stored style
lineTo
-
x
-
y
Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).
Parameters:
-
x
Numberthe X coordinate to draw to
-
y
Numberthe Y coordinate to draw to
mousedown
-
interactionData
A callback that is used when the user clicks the mouse down over the sprite
Parameters:
-
interactionData
InteractionData
mouseout
-
interactionData
A callback that is used when the users mouse leaves the displayObject
Parameters:
-
interactionData
InteractionData
mouseover
-
interactionData
A callback that is used when the users mouse rolls over the displayObject
Parameters:
-
interactionData
InteractionData
mouseup
-
interactionData
A callback that is used when the user releases the mouse that was over the displayObject for this callback to be fired the mouse must have been pressed down over the displayObject
Parameters:
-
interactionData
InteractionData
mouseupoutside
-
interactionData
A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject for this callback to be fired, The touch must have started over the displayObject
Parameters:
-
interactionData
InteractionData
moveTo
-
x
-
y
Moves the current drawing position to (x, y).
Parameters:
-
x
Numberthe X coordinate to move to
-
y
Numberthe Y coordinate to move to
removeChild
-
child
Removes a child from the container.
Parameters:
-
child
DisplayObjectThe DisplayObject to remove
removeChildAt
-
index
Removes a child from the specified index position in the child list of the container.
Parameters:
-
index
NumberThe index to get the child from
removeChildren
-
beginIndex
-
endIndex
Removes all child instances from the child list of the container.
Parameters:
-
beginIndex
NumberThe beginning position. Predefined value is 0.
-
endIndex
NumberThe ending position. Predefined value is children's array length.
removeStageReference
()
removes the current stage reference of the container
setInteractive
-
interactive
[Deprecated] Indicates if the sprite will have touch and mouse interactivity. It is false by default Instead of using this function you can now simply set the interactive property to true or false
Parameters:
-
interactive
Boolean
setStageReference
-
stage
Sets the container's stage reference, the stage this object is connected to
Parameters:
-
stage
Stagethe stage that the container will have as its current stage reference
swapChildren
-
child
-
child2
[NYI] Swaps the depth of 2 displayObjects
Parameters:
-
child
DisplayObject -
child2
DisplayObject
tap
-
interactionData
A callback that is used when the users taps on the sprite with their finger basically a touch version of click
Parameters:
-
interactionData
InteractionData
touchend
-
interactionData
A callback that is used when the user releases a touch over the displayObject
Parameters:
-
interactionData
InteractionData
touchendoutside
-
interactionData
A callback that is used when the user releases the touch that was over the displayObject for this callback to be fired, The touch must have started over the sprite
Parameters:
-
interactionData
InteractionData
touchstart
-
interactionData
A callback that is used when the user touches over the displayObject
Parameters:
-
interactionData
InteractionData
updateBounds
()
Update the bounds of the object
Properties
_interactive
Boolean
private
[read-only] Whether or not the object is interactive, do not toggle directly! use the interactive
property
_webGL
Array
private
Array containing some WebGL-related properties used by the WebGL renderer
alpha
Number
The opacity of the object.
blendMode
Number
The blend mode to be applied to the graphic shape
Default: PIXI.blendModes.NORMAL;
bounds
Number
the bounds' padding used for bounds calculation
cacheAsBitmap
Boolean
private
If cacheAsBitmap is true the graphics object will then be rendered as if it was a sprite. This is useful if your graphics element does not change often as it will speed up the rendering of the object It is also usful as the graphics object will always be antialiased because it will be rendered using canvas Not recommended if you are constanly redrawing the graphics element.
Default: false
children
Array[read-only] The array of children of this container.
color
Array<>
private
[NYI] Unknown
currentPath
Object
private
Current path
defaultCursor
String
This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true
dynamic
Boolean
private
[NYI] Holds whether or not this object is dynamic, for rendering optimization
fillAlpha
Number
The alpha of the fill of this graphics object
filterArea
Rectangle
The area the filter is applied to like the hitArea this is used as more of an optimisation rather than figuring out the dimensions of the displayObject each frame you can set this rectangle
filters
Array An array of filters
Sets the filters for the displayObject.
- IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'
graphicsData
Array
private
Graphics data
height
Number
The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
hitArea
Rectangle | Circle | Ellipse | Polygon
This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
interactive
Boolean
Indicates if the sprite will have touch and mouse interactivity. It is false by default
Default: false
isMask
IsMask
Whether this shape is being used as a mask
lineColor
String
The color of any lines drawn
lineWidth
Number
The width of any lines drawn
mask
Graphics
Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.
parent
DisplayObjectContainer
[read-only] The display object container that contains this display object.
renderable
Boolean
Can this object be rendered
rotation
Number
The rotation of the object in radians.
stage
Stage
[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
tint
Number
The tint applied to the graphic shape. This is a hex value
Default: 0xFFFFFF
visible
Boolean
The visibility of the object.
width
Number
The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
worldAlpha
Number
[read-only] The multiplied alpha of the displayObject
worldTransform
Mat3
private
[read-only] Current transform of the object based on world (parent) factors
worldVisible
Boolean
[read-only] Indicates if the sprite is globaly visible.
x
Number
The position of the displayObject on the x axis relative to the local coordinates of the parent.
y
Number
The position of the displayObject on the y axis relative to the local coordinates of the parent.


- Team President randomly quit +2.0
- Falcons blew a 25 point lead -1.9
- Michael Oher still in concussion protocol: +0.5
- Went 6-10 after Super Bowl appearance: +7.0
- In 9th place: +1.0
- Sessions injured: +1.0
- Got a Plumlee: +0.0
- Kemba All-Star: -2.0
- Last 10 (1-9): +2.7
- 2 Game Losing Streak: +0.3
- .444 Winning %: +5.6
- UNC lost to Duke: +0.4
- NCAA threatening to remove all events: +2.0
- CLT2MLS not completely dead: -0.5
- HB2 scaring off sporting events*: +8.0


Opened Tabs History group by closed by time
Clear History
$fullDateString$
$entryTime$
$tabUrl$
$tabDomain$
Erase history data:
from the past hour
from the past day
from the past week
beyond the hour
beyond the today
beyond the week
all
Clear data
Cancel


| Run Information | Date: 2011-05-03 19:24:05 | |
| Default Domain: http://www.phphatesme.com | ||
| Duration: 4 second(s) | ||
| Number of Tests: 4 | ||
| Legend | Success | |
| Failure | ||
| Error | ||
|
CorrectHttpHeader_standard LiveTest\TestCase\General\Http\SuccessfulStatusCode |
TextPresent_body LiveTest\TestCase\General\Html\TextPresent |
|
| http://www.phphatesme.com | The given text "unpresent_text" was not found. | |
| http://www.stern.de | The given text "unpresent_text" was not found. | |
| Html Report by LiveTest |


Informed Consent Generator
Use this generator to obtain an informed consent form. Print it and let every participant of your user study sign it in.
Your Institution
*
Kind of research
*
Title
*
Compensation
*
Monetary Compensation
*
Recorded Data
Demographics
Audio
Photos
Videos
Motion Tracking
Physio. Sensing
Eye/Head Tracking
Screen Recording
Do you make the raw data public?
*
Estimated Study Duration
*
Estimated Number of Participants
*
Purpose (one sentence)
*
Goal (one sentence)
*
Procedure (in 4-6 steps)
*
First Researchers' Name (The PI)
*
First Researchers' E-Mail
*
Head of the Department (if not = PI)
Second Researchers's Name
Second Researchers's E-Mail
Thrid Researchers's Name (e.g., the student)
Thrid Researchers's E-Mail
Funding
Ethical Comittee
* fields required
Example
Save (*.json)
Generate
Load (*.json)
Back
Save (*.json)
Print
Back
Source Code on github


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09034308958
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FIND A ROOMATE HERE!
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COMING SOON


Scripts and Software
Arduino "USB Rubber Ducky" Scripts
Click Here
- The "$3" USB Rubber ducky is known to some, and me and a couple friends have made a few scripts for them. Click on the box to find out more about
the ducky and to download some of our scripts!
Windows .bat Files
Click Here
- None of these are really serious files, just a few fun little scripts that crash pcs etc. Click on the box to find out more.
Host YOUR Files with Direct Download Links!
Click Here
- A cool piece of code you want to share to the world with a direct download link? Just send us an email at<EMAIL_ADDRESS>and if we give
it the okay we can host your file on this website.


Setup#
Requirements#
Installation Requirements#
Python >= 3.7.
Pytorch >= 1.5.1 .
Windows, Linux or macOS.
GPU training-time acceleration (optional but recommended).
Installation#
Installing from PyPI#
You can install the latest release from PyPI:
pip install brevitas
Installing from Github#
To get the very latest version, you can install directly from GitHub:
pip install git+https://github.com/Xilinx/brevitas.git
Optional Training Requirements#
PyTorch compatible C++ compiler
Brevitas implements a small set of custom torch.autograd.Function
both in Python and in C++.
By default, the Python implementation is adopted.The C++ implementation is there to support end-to-end compilation of a training-time quantizer when the jit is enabled (with the env variable BREVITAS_JIT=1).
This is because jit compilation of a custom Python torch.autograd.Function
is currently not supported by PyTorch (as of LTS version 1.8.1).
While end-to-end compilation of a quantizer can provide (very small) benefits in terms of training performances, it’s almost never necessary,
except for some distributed training scenarios with BREVITAS_JIT=1
.
Note
The custom C++ autograd functions are implemented in a single .cpp file distributed together with Brevitas that is internally compiled and loaded at runtime through the torch.utils.cpp_extension.load()
mechanism.
This simplifies the packaging of Brevitas, since it avoids to mantain precompiled binaries for every possible supported platform, but it puts on the user the burden of making sure an appropriate compiler is present.
Optional Inference Requirements#
By design, inference in Brevitas is slow (slower than a corresponding floating-point model would be), as quantized operators are implemented on top of floating-point primitives, with the so-called “fake-quantization” approach. Efficient quantized inference requires to export a trained quantized model to an inference toolchain that supports that part.
FINN: for generation of custom FPGA dataflow accelerators.
ONNXRuntime: for integration with standard ONNX-based toolchains.


x is analogous to frameCount (grows +1).
algos applied to y in each sketch,
are normalized (0, 1), ie. .5 is height/2.
hover sketch to loop. click to reset.
select algos to edit / copy + paste
p5.js math reference:
// wave example for p5.js
let w = width, h = height;
let xpos = frameCount % w;
let x = xpos*.2; // adjust speed
let y = _insert_algo_;
ellipse(xpos, h/2 + y*h, 50);
// shape example for p5.js
let w = width, h = height;
let xpos = frameCount % w;
let x = xpos * .2;
let y = _insert_algo_;
let xshape = w/2 + cos(x*.1)*w/2;
ellipse(xshape, h/2 + y*h, 50);


Welcome to Static CLDF Demo
| ID |
Name |
Concepticon_ID |
Concepticon_Gloss |
Portuguese_Gloss |
| 1_i |
I |
1209 |
I |
|
| 2_all |
all |
98 |
ALL |
|
| 3_ash |
ash |
646 |
ASH |
|
| 4_bark |
bark |
1204 |
BARK |
|
| 5_belly |
belly |
1251 |
BELLY |
|
| 6_big |
big |
1202 |
BIG |
|
| 7_bird |
bird |
937 |
BIRD |
|
| 8_bite |
bite |
1403 |
BITE |
|
| 9_black |
black |
163 |
BLACK |
|
| 10_blood |
blood |
946 |
BLOOD |
|
| 11_bone |
bone |
1394 |
BONE |
|
| 12_breast1 |
breast_1 |
1402 |
BREAST |
|
| 13_breast2 |
breast_2 |
1402 |
BREAST |
|
| 14_burn1 |
burn_1 |
2102 |
BURN |
|
| 15_burn2 |
burn_2 |
2102 |
BURN |
|
| 16_claw |
claw |
72 |
CLAW |
|
| 17_cloud |
cloud |
1489 |
CLOUD |
|
| 18_cold |
cold |
1287 |
COLD |
|
| 19_come |
come |
1446 |
COME |
|
| 20_die |
die |
1494 |
DIE |
|
| 21_dog |
dog |
2009 |
DOG |
|
| 22_drink |
drink |
1401 |
DRINK |
|
| 23_dryn |
dry (N) |
1786 |
DRY UP |
|
| 24_ear |
ear |
1247 |
EAR |
|
| 25_earth |
earth |
1228 |
EARTH (SOIL) |
|
| 26_eat |
eat |
1336 |
EAT |
|
| 27_egg |
egg |
744 |
EGG |
|
| 28_eye |
eye |
1248 |
EYE |
|
| 29_feather |
feather |
1201 |
FEATHER |
|
| 30_fire |
fire |
221 |
FIRE |
|
| 31_fishn |
fish (N) |
227 |
FISH |
|
| 32_flesh |
flesh |
2259 |
FLESH |
|
| 33_flyv |
fly (V) |
1441 |
FLY (MOVE THROUGH AIR) |
|
| 34_foot |
foot |
1301 |
FOOT |
|
| 35_full |
full |
1429 |
FULL |
|
| 36_give |
give |
1447 |
GIVE |
|
| 37_good |
good |
1035 |
GOOD |
|
| 38_grease |
grease |
323 |
FAT (ORGANIC SUBSTANCE) |
|
| 39_green |
green |
1425 |
GREEN |
|
| 40_hair |
hair |
1040 |
HAIR |
|
| 41_hand |
hand |
1277 |
HAND |
|
| 42_head |
head |
1256 |
HEAD |
|
| 43_hear |
hear |
1408 |
HEAR |
|
| 44_heart |
heart |
1223 |
HEART |
|
| 45_horn |
horn |
1393 |
HORN (ANATOMY) |
|
| 46_hot |
hot |
1286 |
HOT |
|
| 47_kill |
kill |
1417 |
KILL |
|
| 48_knee |
knee |
1371 |
KNEE |
|
| 49_know |
know |
1410 |
KNOW (SOMETHING) |
|
| 50_leaf |
leaf |
628 |
LEAF |
|
| 51_lie |
lie |
215 |
LIE DOWN |
|
| 52_liver |
liver |
1224 |
LIVER |
|
| 53_long |
long |
1203 |
LONG |
|
| 54_louse |
louse |
1392 |
LOUSE |
|
| 55_manadultmale |
man (adult male) |
1554 |
MAN |
|
| 56_many |
many |
1198 |
MANY |
|
| 57_moon |
moon |
1313 |
MOON |
|
| 58_mountain |
mountain |
639 |
MOUNTAIN |
|
| 59_mouth |
mouth |
674 |
MOUTH |
|
| 60_name |
name |
1405 |
NAME |
|
| 61_neck |
neck |
1333 |
NECK |
|
| 62_new |
new |
1231 |
NEW |
|
| 63_night |
night |
1233 |
NIGHT |
|
| 64_nose |
nose |
1221 |
NOSE |
|
| 65_not |
not |
1240 |
NOT |
|
| 66_one |
one |
1493 |
ONE |
|
| 67_path |
path |
2252 |
PATH |
|
| 68_person |
person |
683 |
PERSON |
|
| 69_rain |
rain |
658 |
RAIN (PRECIPITATION) |
|
| 70_red |
red |
156 |
RED |
|
| 71_root |
root |
670 |
ROOT |
|
| 72_round |
round |
1395 |
ROUND |
|
| 73_sand |
sand |
671 |
SAND |
|
| 74_say |
say |
1458 |
SAY |
|
| 75_see |
see |
1409 |
SEE |
|
| 76_seed |
seed |
714 |
SEED |
|
| 77_sit |
sit |
1416 |
SIT |
|
| 78_skin |
skin |
763 |
SKIN |
|
| 79_sleep |
sleep |
1585 |
SLEEP |
|
| 80_small |
small |
1246 |
SMALL |
|
| 81_smoke |
smoke |
778 |
SMOKE (EXHAUST) |
|
| 82_stand |
stand |
1442 |
STAND |
|
| 83_star |
star |
1430 |
STAR |
|
| 84_stone |
stone |
857 |
STONE |
|
| 85_sun |
sun |
1343 |
SUN |
|
| 86_swim |
swim |
1439 |
SWIM |
|
| 87_tail |
tail |
1220 |
TAIL |
|
| 88_that |
that |
78 |
THAT |
|
| 89_this |
this |
1214 |
THIS |
|
| 90_thouyou |
thou, you |
1215 |
THOU |
|
| 91_tongue |
tongue |
1205 |
TONGUE |
|
| 92_tooth |
tooth |
1380 |
TOOTH |
|
| 93_treewood |
tree, wood |
906 |
TREE |
|
| 94_two |
two |
1498 |
TWO |
|
| 95_walk |
walk |
1443 |
WALK |
|
| 96_water |
water |
948 |
WATER |
|
| 97_we |
we |
1212 |
WE |
|
| 98_what |
what |
1236 |
WHAT |
|
| 99_white |
white |
1335 |
WHITE |
|
| 100_who |
who |
1235 |
WHO |
|
| 101_woman |
woman |
962 |
WOMAN |
|
| 102_yellow |
yellow |
1424 |
YELLOW |
|


| Element | Value | Category / Params / Notes | ||||
|---|---|---|---|---|---|---|
| Clock | | \(t\) | Ordinary Aging. T=615. \(t\lt 61\) in school | |||
| CCP | \(\ln z\) | \(\sim\) | \(N(\tilde{w},\sigma^2)\) | OneDimensionalChoice | ||
| Actions | \(\al\) | \(=\) | \((a)\) | Binary Choice | accept offer. | |
| States: | \(\th\) | \(=\) | \((h,m)\) | h: IIDBinarym: LaggedAction | has offer accepted in \(t-1\). |
|
| Choice Sets | \(CC(\th)\) | \(=\) | \((!m)h\,\&\,t\lt 115\) | condition to solve for \(z^\star\) | ||
| \(A(\th)\) | \(=\) | \(\cases{ \{0\} &\)!h\(\cr \{0,1\} &\)CC(\th)\(\cr \{1\} &\)(!m)h\, \&\, t\ge 115\(\cr}\) | no offer has offer, can choose must accept offer | |||
| Utility at \(z\) |
\(PDV(z)\) \(U(z)\) | \(=\) \(=\) | \({ z+\delta_v^{T-t}\over 1-\delta_v}\) \(\left(\matrix{ -c \cr PDV(z) }\right).\) | lifetime value of offer | ||
| Exp. Utility | \(E_w\) \(EU\) | \(=\) \(=\) | \({\tilde w}\exp\{\sigma^2/2\}\) \(\left(\matrix{c \cr PDV(E_w\lambda/p)}\right)\) |
Expected wage offer see \eqref{EU} | ||
| Utility | \(U()\) | \(=\) | \((1-m)(-(1-h)c\) \(+ hPDV(E_w))\) | Non-choice state |
\)
m\( is included in the state vector to indicate that a job was accepted the previous period and decision making ends. To mark a value \)m=1\( as terminal simply requires:m -> MakeTerminal(1);
Second, as discussed earlier in 4.2, a state involves a reservation value if it satisfies \)
\(CC(\th) =(t\lt T+k)\ \&\ h\ \&\ (1-m).\nonumber\)\( At other states the searcher has no choice: they either have no offer to reject or they must accept any offer. This is achieved by providing a replacement for the virtualContinuous()
method with one that returns the logical condition:
SchToWork::Continuous() { return (I::t < T+k) && CV(h) && (1-CV(m)); }
The estimates use a discount rate of \)
\delta = 0.999\(, but the original text states for the long post-search period a "annual discount rate of 5 percent" was used. In weekly terms this results in a discount factor of \)\delta_v = e^{\ln(.95)/52} = .99901408.\(The searcher gets the full present value of wages upon acceptance. This is consistent with the model since there are no further decisions after a wage is accepted. If further decisions that depend on the accepted wage were made then a discrete approximation to its distribution would have to be tracked as a discrete state variable.
The target of the replication are predicted hazard rates reported in Wolpin (1987). A hazard rate is the same as averaging \)
P^{\,\star}(1)\( conditional on not terminating yet (\)m=0\(). The paper grouped the hazard by weeks which requires some additional code. The table of predicted hazards in the original paper and the replicated results are given in 3.The results are substantially different. Starting from the bottom, we see the replicated hazard is about one-fifth that of the reported values. The difference falls as we move back in time to the point that the initial replicated hazard is only 10% below the reported value. This first hazard includes in-school search. The computed reservation wages are for the most part negative. Given log-normal offers this implies all offers are accepted. And after week 54 all offers must be accepted if still searching (by assumption). Together this means that, except near week 1 in the table, the declining hazards simply reflect the falling offer probability not a change in rejection rates.
The differences remain unresolved with 3. The original text (Wolpin 1987 p. 812) notes negative reservation values. Given the need to calculate expected values entering this period while iterating backwards it is important to handle negative values carefully. That is, when \)
w^\star\( is on the support of offers it is possible to use \)w^\star\( to compute \)v(0)\(, the value of rejection. This should receive 0 weight in the calculation because \)Prob(w\le w^\star)=0\( when offers are log-normal and \)w^\star\lt 0.$ Numerical issues in these computations from the 1980s may explain the discrepancy with modern calculations.| Weeks i | Reported | Replicated |
|---|---|---|
| 1 | .313 | .2773175 |
| 2-13 | .141 | .08758 |
| 14-26 | .135 | .0825763 |
| 27-39 | .127 | .0690007 |
| 40-52 | .117 | .0577042 |
| 53-65 | .105 | .0545755 |
| 66-78 | .097 | .0445571 |
| 79-91 | .090 | .0355048 |
| 92-104 | .083 | .028323 |
| 105-117 | .076 | .0228554 |
| 118-130 | .070 | .0186378 |
| 131-143 | .064 | .0153897 |
| 144-156 | .059 | .0127247 |
| 157-166 | .054 | .0107464 |
| Predicted hazard rates out of job search at estimated parameters. |
| Public methods | ||
| Continuous | ||
| EUtility | ||
| FeasibleActions | ||
| PDV | ||
| Poff | static | |
| Replicate | static | |
| Utility | ||
| Uz | Return vector of utilities at the cutoff(s) z. |


Here at RR we love books! Our group is made up of software developers and data scientists.
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#include <dr_defines.h>
Internal structure of opnd_t is below abstraction layer. But compiler needs to know field sizes to copy it around


If you want to introduce multithreading into your cascade of Observable operators, you can do so by instructing those operators (or particular Observables) to operate on particular Schedulers.
Many of the RxJava Observable operators have varieties that take a Scheduler as a parameter. These instruct the operator to do some or all of its work on a particular Scheduler.
You can make an Observable act on a particular Scheduler by means of the observeOn
or subscribeOn
operators. observeOn
instructs an Observable to call its observer's onNext
, onError
, and onCompleted
methods on a particular Scheduler; subscribeOn
takes this a step further and instructs the Observable to do all of its processing (including the sending of items and notifications to observers) on a particular Scheduler.
You can also split an operator that works on an Observable onto multiple threads with the parallel
operator.
You obtain a Scheduler from the factory methods described in the Schedulers
class. The following table shows the varieties of Scheduler that are available to you by means of these methods:
Scheduler | purpose |
|---|---|
Schedulers.computation( ) | meant for computational work such as event-loops and callback processing; do not use this scheduler for I/O (use Schedulers.io( ) instead) |
Schedulers.from(executor) | uses the specified `Executor` as a Scheduler |
Schedulers.immediate( ) | schedules work to begin immediately in the current thread |
Schedulers.io( ) | meant for I/O-bound work such as asynchronous performance of blocking I/O, this scheduler is backed by a thread-pool that will grow as needed; for ordinary computational work, switch to Schedulers.computation( ) |
Schedulers.newThread( ) | creates a new thread for each unit of work |
Schedulers.trampoline( ) | queues work to begin on the current thread after any already-queued work |
Some Observable operators in RxJava have alternate forms that allow you to set which Scheduler the operator will use for (at least some part of) its operation. Others do not operate on any particular Scheduler, or operate on a particular default Scheduler. Those that have a particular default Scheduler include:
| operator | Scheduler |
|---|---|
buffer(timespan) | computation |
buffer(timespan, count) | computation |
buffer(timespan, timeshift) | computation |
debounce(timeout, unit) | computation |
delay(delay, unit) | computation |
delaySubscription(delay, unit) | computation |
interval | computation |
parallel | computation |
parallelMerge | immediate |
repeat | trampoline |
replay(time, unit) | computation |
replay(buffersize, time, unit) | computation |
replay(selector, time, unit) | computation |
replay(selector, buffersize, time, unit) | computation |
retry | trampoline |
sample(period, unit) | computation |
skip(time, unit) | computation |
skipLast(time, unit) | computation |
take(time, unit) | computation |
takeLast(time, unit) | computation |
takeLast(count, time, unit) | computation |
takeLastBuffer(time, unit) | computation |
takeLastBuffer(count, time, unit) | computation |
throttleFirst | computation |
throttleLast | computation |
throttleWithTimeout | computation |
timeInterval | immediate |
timeout(timeoutSelector) | immediate |
timeout(firstTimeoutSelector, timeoutSelector) | immediate |
timeout(timeoutSelector, other) | immediate |
timeout(timeout, timeUnit) | computation |
timeout(firstTimeoutSelector, timeoutSelector, other) | immediate |
timeout(timeout, timeUnit, other) | computation |
timer | computation |
timestamp | immediate |
window(timespan) | computation |
window(timespan, count) | computation |
window(timespan, timeshift) | computation |
Aside from passing these Schedulers in to RxJava Observable operators, you can also use them to schedule your own work on Subscriptions. The following example uses the schedule( )
method of the Scheduler
class to schedule work on the newThread
Scheduler:
worker = Schedulers.newThread().createWorker();
worker.schedule(new Action0() {
@Override
public void call() {
yourWork();
}
});
// some time later...
worker.unsubscribe();
To schedule recursive calls, you can use schedule( )
and then schedule(this)
on the Worker object:
```java
worker = Schedulers.newThread().createWorker();
worker.schedule(new Action0() {
@Override
public void call() {
yourWork();
// recurse until unsubscribed (schedule will do nothing if unsubscribed)
worker.schedule(this);
}
}); // some time later... worker.unsubscribe(); ```
Objects of the Worker
class implement the Subscription
interface, with its isUnsubscribed( )
and unsubscribe( )
methods, so you can stop work when a subscription is cancelled, or you can cancel the subscription from within the scheduled task:
```java
Worker worker = Schedulers.newThread().createWorker();
Subscription mySubscription = worker.schedule(new Action0() {
@Override
public void call() {
while(!worker.isUnsubscribed()) {
status = yourWork();
if(QUIT == status) { worker.unsubscribe(); }
}
}
});
The `Worker` is also a `Subscription` and so you can (and should, eventually) call its `unsubscribe( )` method to signal that it can halt work and release resources:
java
worker.unsubscribe();
```
You can also use a version of schedule( )
that delays your action on the given Scheduler until a certain timespan has passed. The following example schedules someAction
to be performed on someScheduler
after 500ms have passed according to that Scheduler's clock:
java
someScheduler.schedule(someAction, 500, TimeUnit.MILLISECONDS);
Another Scheduler
method allows you to schedule an action to take place at regular intervals. The following example schedules someAction
to be performed on someScheduler
after 500ms have passed, and then every 250ms thereafter:
java
someScheduler.schedulePeriodically(someAction, 500, 250, TimeUnit.MILLISECONDS);


0.0.3
(Spectrum)
(object
= {}
)
(any)
(object
= {}
)
| Name | Description |
|---|---|
options.fromWavelength number
(default 0 )
|
|
options.toWavelength number
(default 5000 )
|
|
options.noiseLevel number
(default 0.01 )
|
Specify the level of the noise |
options.minMaxRatio number
(default 0.05 )
|
Threshold to determine if a given peak should be considered as a noise |
options.replaceExisting boolean
(default true )
|
Replace existing peaks |
Creates a new Chromatogram element based in a JCAMP string
(string)
String containing the JCAMP data
Spectrum
:
New class element with the given data
Creates a new Chromatogram element based in a Txt string
(string)
String containing the data as CSV or TSV
Spectrum
:
New class element with the given data
(Array
= []
)
array of peaks. Peaks are composed of transmittance, wavelength, kind
Class allowing manipulate one IR spectrum
Create an object of Chromatogram
object
:


Table of Contents
There are multiple methods available for authentication with Firebase. Ensure that the appropriate sign-in method has been enabled in the Firebase Console authentication panel. Note: custom auth does not require enabling.
- Anonymous
- Email and Password authentication
- Email Link authentication
- Custom Authentication and an Example Custom Token Generator
- Phone number sign-in with visible ReCaptcha
- Phone number sign-in with invisible ReCaptcha
- Phone number sign-in with simplified popup flow (not recommended for
production apps)
- Google sign-in using Popup
- Google sign-in using Redirect
- Google sign-in using OAuth Credentials (via Google Sign-in
Button)
- Facebook login using Popup
- Facebook login using Redirect
- Facebook login using OAuth Credentials (via Facebook Login
Button)
- Twitter sign-in using Popup
- Twitter sign-in using Redirect
- Microsoft sign-in using Popup
- Microsoft sign-in using Redirect
- GitHub sign-in using Popup
- GitHub sign-in using Redirect
- Apple sign-in using Popup
- Apple sign-in using Redirect


Mauricio Pochettino expects Spurs to go 'massively wrong' under Jose Mourinho
Mauricio Pochettino is confident that Tottenham will go ‘massively wrong’ under Jose Mourinho, according to reports.
Mourinho replaced Pochettino as Tottenham manager earlier this week after the Argentine was surprisingly sacked by the club’s chairman Daniel Levy.
Pochettino departed Tottenham less than six months after guiding the club to the Champions League final but it was his side’s domestic form which Levy cited as one of the key factors behind his decision to change managers.
Under Pochettino, Spurs have registered just 25 points from their last 24 Premier League games and has left the club 14th in the table, 11 points behind fourth-placed Manchester City.
Pochettino had turned down Levy’s request to step down during talks last week and according to ESPN, the Argentine felt that walking away from the club would hinder his chances of getting a job with one of Europe’s elite teams.
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And the report also claims that Pochettino is ‘confident’ that Spurs will continue to go ‘massively wrong’ during Mourinho’s reign.
Mourinho, meanwhile, is confident that Spurs can be title challengers next season.
‘We cannot win the Premier League this season,’ Mourinho said this week. ‘We can, I’m not saying we will do, we can win it next season.’
Mourinho is also adamant that the club will not sell Harry Kane, despite the striker reportedly becoming frustrated over a lack of trophies during his time at Spurs.
‘This is not about me. This is about Mr Levy, this is about the club,’ Mourinho said.
‘He has a vision, and part of that vision is to make the club better, bigger.
‘There is no better and bigger football club without a bigger and better football team.
‘So keeping the best players is obviously part of that plan. So it’s nothing new with me.
‘It was not like a promise to me, it was not like I said, ‘I only go if, I only go if’, there were no ‘ifs’.
‘It was him [Levy], part of his explanation about his vision for the club. Without being specific about the players, he told me he does not sell players when the manager doesn’t want to sell.’
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The <input type="month">
defines a month
and year control.
The format is "YYYY-MM".
Tip: Always add the <label> tag for best accessibility practices!
Example:
Define an month as a submit button:
<form action="/action_page.php">
<label for="bdaymonth">Birthday (month and year):</label>
<input type="month" id="bdaymonth" name="bdaymonth">
<input type="submit">
</form>
If the browser supports it, a date picker pops up when entering the input field.
Note: type="month" is not supported in Firefox, Safari or Internet Explorer 11 and earlier versions.


This script defines the class/object utilities and is included in the J standard library. Definitions are loaded into the z locale.
| C | cofind, cofindv, coinfo, conouns, conounsx, copathnl, copathnlx, costate |
| cofind | v | find locales containing global name y |
| cofindv | v | find locales and values for global name y |
| conouns | v | nouns referencing object |
| copathnl | v | path name list |
| copathnlx | v | formatted path name list with defining classes |
| costate | v | state of class objects |
Get info on co classes
Returns: noun refs;object;creator;path
Object references with locales returns: object;references;locales


We'll start working right away on getting your order out to you. Please contact me if you have any questions or concerns.
You can follow me on twitter @jglovier to hear when I add new shirts to the shop.


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COINS supports a wide range of optimizations such as SSA based optimizations and conventional optimizations based on data-flow analysis. These optimizations are selectable by the compiler optins. The backend process of COINS also has several basic optimization processes such as register allocation, jump optimization, constant foldings. These optimizations are always applied by default.
The relative execution times of the SPEC benchmarks are shown in Fig.12-1.
This figure shows the good performance of the backend optimizations.
The effects of SSA optimizations and some added optimizations are shown in Fig.12-2.
isort: insertion sort ssort: selection sort heap: heap sort shell: shell sort queen: 8-queen soukan: correlation coefficient komachi: "komachi" calculation prime: prime number COINS O0: COINS C compiler, no optimization selected COINS ssa: COINS C compiler, with compiler options -coins:ssa-opt=prun/divex/cse/cstp/hli/osr/hli/cstp/cse/dce/srd3 COINS ssa+S+R: COINS C compiler, with compiler options -coins:ssa-opt=prun/divex/cse/cstp/hli/osr/hli/cstp/cse/dce/srd3, attach=coins.backend.sched.Schedule,schedule,attach=Regromote,regpromote gcc O2: gcc compiler, with compiler options "-O2" target machine: SPARC (Sun Blade 1000)"S" of "ssa+S+R" means instruction scheduling (with "nop"-instruction elimination, in case of SPARC), and "R" means register promotion of static variables. See 11.2.1. Example 1: Instruction Scheduler for "S", and see 11.2.2. Example 2: Register Promotion for "R".
These are the added optimizations using the hook features of the backend process.


WITNESS LIST Education Committee June 23, 2005 -10:00A SB 2 FOR: Grusendorf, Bill Ex. Dir. TARS (Tx. Assn. Rural Schools, Tx. Assn. Mid-Size Schools & Tx. Assn. of Community Schools), San Saba, TX AGAINST: Gregg, Brock Gov't Relation Director (ATPE), Austin, TX Kelly, Jack Legislative Specialist (Texas State Teachers Association), Austin, TX Valenzuela, Dr. Angela Education Committee Chair (Texas LULAC), Austin, TX ON: Anderson, David General Counsel (Texas Education Agency), Austin, TX Bresnen, Steve (USA Training, Inc.), Austin, TX Casey, Dan Partner (Moak, Casey & Associates), Austin, TX Parks, Ursula Manager, Public Education Team (Legislative Budget Board), Austin, TX Schiess, Jennifer Analyst (LBB), Austin, TX FOR COMMITTEE SUBSTITUTE (CSSB 2 by Shapiro): Patterson, Chris Research Director (Texas Public Policy Foundation), Austin, TX AGAINST COMMITTEE SUBSTITUTE (CSSB 2 by Shapiro): Eaton, Holly Director of Professional Development and Advocacy (Texas Classroom Teachers Association), Austin, TX Hartman, Eric Legislative Director (Texas Federation of Teachers), Austin, TX ON COMMITTEE SUBSTITUTE (CSSB 2 by Shapiro): Pierce, Wayne Executive Director (Equity Center), Pflugerville, TX Registering, but not testifying: On: McGeady, John Analyst (Legislative Budget Board), Austin, TX For Committee Substitute (CSSB 2 by Shapiro): Weinberg, Tracy Associate Director (Texas Association for the Gifted & Talented (TAGT)), Austin, TX Providing written testimony: On: Figueroa, Luis Legislative Staff Attorney (MALDEF (Mexican American Legal Defense & Educational Fund)), San Antonio, TX


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Football: Liverpool fans antipathy could have sparked Sterling attack, says Rose
LONDON: Raheem Sterling's altercation with England team-mate Joe Gomez could have been sparked by a delayed reaction to the hatred aimed at the striker by Liverpool fans in their Premier League clash last Sunday, said Danny Rose.
Sterling - who has been a target for Liverpool fans since his leaving for Manchester City in 2015 for £49 million (US$63 million - has been dropped for Thursday's Euro 2020 qualifier with Montenegro by Gareth Southgate after physically confronting Liverpool full-back Gomez at the England training centre on Monday.
Sterling apologised and said his emotions got the better of him in the wake of the 3-1 defeat at Anfield which left defending champions City nine points adrift of the victors and league leaders.
Tottenham Hotspur star Rose, who is also in the England squad, said watching the match on Sunday had alerted him to the visceral antipathy to Sterling.
"It's probably the first time I have sat back and actually realised and took note of how much the Liverpool fans dislike him," Rose told BBC Radio.
"I think he just gets on with it and maybe it had a part to play in whatever happened."
Rose said he hoped the matter would be soon forgotten.
"We have moved on," Rose said.
"But I hope it can be put to bed as soon as possible because obviously Joe is - and I'm not just saying this - one of the nicest people I have come across in football.
"He won't want this to fester and Raheem won't want this to fester."
Southgate spoke on Tuesday of the squad being like a family and Rose reflected this by saying both players made heartfelt apologies in front of the other players.
"You could sense that (Sterling's apology was from the heart) and you could hear that," said Rose.
"Joe spoke afterwards and we were all proud of what they said. We are just happy that everyone has woken up in a better mood this morning."
Rose said unlike what some from previous eras have said it is possible to have friendships with players from other clubs.
Rose said they were "friendships and relationships forged throughout the years", citing his own relationship with Theo Walcott and Alex Oxlade-Chamberlain, players formerly at Spurs' north London rivals Arsenal.
"Obviously I'd like to think that everybody knows if I ever played against them, then my will to win for my team will always override any friendships or relationships, but when I come here for England it is all put to one side," he said.


The movement which is faith based has the primary mission of evangelisation and empowerment in the student milieu. It focuses on providing deep rooted Christian formation and intellectual exposures for students in a constantly changing and contemporary world. Over the years, it has been the hub for the grooming of human resource not only for the Church but to serve the various facet of human endeavour. It is not surprising that IMCS – Pax Romana remains one of the most vibrant, growing, and challenging Catholic intellectual organisations in the sixty-one member tertiary institutions in which the movement exist nationwide. With our desire to enhance our intellectual, spiritual formation and spreading the Lord’s peace aboard; it pleases us to make our identity known to all within the tertiary environment and even beyond. However, with the over ten thousand Catholic Tertiary Students in the country, there are at times the lost art of commitment and apathy on the part of students and some chaplains towards the activities of the National Movement.
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{% extends 'skeleton.html' %} {% block title %} Training {% endblock %} {% block navigation %} {% include 'navigation.html' %} {% endblock navigation %} {% block main %}
Pre-trained backbone model weights couldn't be found.
backbone
sense/resources


| Category: algorithms | Component type: function |
template <class InputIterator1, class InputIterator2> pair<InputIterator1, InputIterator2> mismatch(InputIterator1 first1, InputIterator1 last1, InputIterator2 first2); template <class InputIterator1, class InputIterator2, class BinaryPredicate> pair<InputIterator1, InputIterator2> mismatch(InputIterator1 first1, InputIterator1 last1, InputIterator2 first2, BinaryPredicate binary_pred);
The first version of mismatch finds the first iterator i in [first1, last1) such that *i != *(first2 + (i - first1)). The return value is a pair whose first element is i and whose second element is *(first2 + (i - first1)). If no such iterator i exists, the return value is a pair whose first element is last1 and whose second element is *(first2 + (last1 - first1)).
The second version of mismatch finds the first iterator i in [first1, last1) such that binary_pred(*i, *(first2 + (i - first1)) is false. The return value is a pair whose first element is i and whose second element is *(first2 + (i - first1)). If no such iterator i exists, the return value is a pair whose first element is last1 and whose second element is *(first2 + (last1 - first1)).
int A1[] = { 3, 1, 4, 1, 5, 9, 3 }; int A2[] = { 3, 1, 4, 2, 8, 5, 7 }; const int N = sizeof(A1) / sizeof(int); pair<int*, int*> result = mismatch(A1, A1 + N, A2); cout << "The first mismatch is in position " << result.first - A1 << endl; cout << "Values are: " << *(result.first) << ", " << *(result.second) << endl;


This demo shows how you can use the brand new document.register
method with jide.js
to be able to create custom HTML elements for jide.js
components.
This demo defines three new HTML tags:
These elements can be used just like any other HTML element. As soon as the controls are registered,
the elements are updated to behave exactly like you'd expect from a jide.js
control.
Since jide.js
doesn't support Web Components natively (the spec is not supported by most browsers
and needs to be shimmed) you need to use a function like the one provided by the register
module
in this demo. You also need to use a shim like Mozilla Web Components
if you'd like to support most browsers.
For this demo, the element doesn't support any of the jide.js
components properties. Instead, you need to access its
component
property for access to the actual component.
jide-
in your HTML that are transformed to components upon startup.document.createElement
to directly create such components.setAttribute
to set a property on the actual component.


HTML expert
Advanced CSS knowledge
Advanced javascript
Angular, Vue, React, jQuery
PWA is the next big thing
VCS to the max (Github, Bitbucket)
Advice about: Telecom, Multimedia and ICT


Здесь будет header / Here will be the header
First start Webpack
png loaded successfully
SCSS is work very well


| dbWithTransaction {DBI} | R Documentation |
Given that transactions are implemented, this function
allows you to pass in code that is run in a transaction.
The default method of dbWithTransaction()
calls dbBegin()
before executing the code,
and dbCommit()
after successful completion,
or dbRollback()
in case of an error.
The advantage is
that you don't have to remember to do dbBegin()
and dbCommit()
or
dbRollback()
– that is all taken care of.
The special function dbBreak()
allows an early exit with rollback,
it can be called only inside dbWithTransaction()
.
dbWithTransaction(conn, code, ...) dbBreak()
conn |
A DBIConnection object, as returned by
|
code |
An arbitrary block of R code. |
... |
Other parameters passed on to methods. |
DBI implements dbWithTransaction()
, backends should need to override this
generic only if they implement specialized handling.
dbWithTransaction()
returns the value of the executed code.
Failure to initiate the transaction
(e.g., if the connection is closed
or invalid
of if dbBegin()
has been called already)
gives an error.
dbWithTransaction()
initiates a transaction with dbBegin()
, executes
the code given in the code
argument, and commits the transaction with
dbCommit()
.
If the code raises an error, the transaction is instead aborted with
dbRollback()
, and the error is propagated.
If the code calls dbBreak()
, execution of the code stops and the
transaction is silently aborted.
All side effects caused by the code
(such as the creation of new variables)
propagate to the calling environment.
con <- dbConnect(RSQLite::SQLite(), ":memory:") dbWriteTable(con, "cash", data.frame(amount = 100)) dbWriteTable(con, "account", data.frame(amount = 2000)) # All operations are carried out as logical unit: dbWithTransaction( con, { withdrawal <- 300 dbExecute(con, "UPDATE cash SET amount = amount + ?", list(withdrawal)) dbExecute(con, "UPDATE account SET amount = amount - ?", list(withdrawal)) } ) # The code is executed as if in the curent environment: withdrawal # The changes are committed to the database after successful execution: dbReadTable(con, "cash") dbReadTable(con, "account") # Rolling back with dbBreak(): dbWithTransaction( con, { withdrawal <- 5000 dbExecute(con, "UPDATE cash SET amount = amount + ?", list(withdrawal)) dbExecute(con, "UPDATE account SET amount = amount - ?", list(withdrawal)) if (dbReadTable(con, "account")$amount < 0) { dbBreak() } } ) # These changes were not committed to the database: dbReadTable(con, "cash") dbReadTable(con, "account") dbDisconnect(con)


// Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Copyright 2007 Google Inc. All Rights Reserved. /** * @fileoverview Provides the namesspace for client-side communication * between pages originating from different domains (it works also * with pages from the same domain, but doing that is kinda * pointless). * * The only publicly visible class is goog.net.xpc.CrossPageChannel. * * Note: The preferred name for the main class would have been * CrossDomainChannel. But as there already is a class named like * that (which serves a different purpose) in the maps codebase, * CrossPageChannel was chosen to avoid confusion. * * CrossPageChannel abstracts the underlying transport mechanism to * provide a common interface in all browsers. * */ /* TODO - resolve fastback issues in Safari (IframeRelayTransport) */ /** * Namespace for CrossPageChannel */ goog.provide('goog.net.xpc'); goog.require('goog.debug.Logger'); /** * Enum used to identify transport types. * @enum {number} */ goog.net.xpc.TransportTypes = { NATIVE_MESSAGING : 1, FRAME_ELEMENT_METHOD : 2, IFRAME_RELAY : 3, IFRAME_POLLING : 4, FLASH : 5, NIX: 6 }; /** * Enum containing transport names. These need to correspond to the * transport class names for createTransport_() to work. * @type {Object} */ goog.net.xpc.TransportNames = { '1': 'NativeMessagingTransport', '2': 'FrameElementMethodTransport', '3': 'IframeRelayTransport', '4': 'IframePollingTransport', '5': 'FlashTransport', '6': 'NixTransport' }; // TODO: Add auth token support to other methods. /** * Field names used on configuration object. * @type {Object} */ goog.net.xpc.CfgFields = { /** * Channel name identifier. * Both peers have to be initialized with * the same channel name. If not present, a channel name is * generated (which then has to transferred to the peer somehow). */ CHANNEL_NAME : 'cn', /** * Authorization token. If set, NIX will use this authorization token * to validate the setup. */ AUTH_TOKEN : 'at', /** * Remote party's authorization token. If set, NIX will validate this * authorization token against that sent by the other party. */ REMOTE_AUTH_TOKEN : 'rat', /** * The URI of the peer page. */ PEER_URI : 'pu', /** * Ifame-ID identifier. * The id of the iframe element the peer-document lives in. */ IFRAME_ID : 'ifrid', /** * Transport type identifier. * The transport type to use. Possible values are entries from * goog.net.xpc.TransportTypes. If not present, the transport is * determined automatically based on the useragent's capabilities. */ TRANSPORT : 'tp', /** * Local relay URI identifier (IframeRelayTransport-specific). * The URI (can't contain a fragment identifier) used by the peer to * relay data through. */ LOCAL_RELAY_URI : 'lru', /** * Peer relay URI identifier (IframeRelayTransport-specific). * The URI (can't contain a fragment identifier) used to relay data * to the peer. */ PEER_RELAY_URI : 'pru', /** * Local poll URI identifier (IframePollingTransport-specific). * The URI (can't contain a fragment identifier)which is polled * to receive data from the peer. */ LOCAL_POLL_URI : 'lpu', /** * Local poll URI identifier (IframePollingTransport-specific). * The URI (can't contain a fragment identifier) used to send data * to the peer. */ PEER_POLL_URI: 'ppu', /** * The hostname of the peer window, including protocol, domain, and port * (if specified). Used for security sensitive applications that make * use of NativeMessagingTransport (i.e. most applications). */ PEER_HOSTNAME: 'ph' }; /** * @enum {number} */ goog.net.xpc.ChannelStates = { NOT_CONNECTED : 1, CONNECTED : 2, CLOSED : 3 }; /** * The name of the transport service (used for internal signalling). * @type {string} * @private */ goog.net.xpc.TRANSPORT_SERVICE_ = 'tp'; /** * Transport signaling message: setup. * @protected */ goog.net.xpc.SETUP = 'SETUP'; /** * Transport signaling message: setup acknoledgement. * @private */ goog.net.xpc.SETUP_ACK_ = 'SETUP_ACK'; /** * Object holding active channels. * @type {Object} * @private */ goog.net.xpc.channels_ = {}; /** * Returns a random string. * @param {number} length How many characters the string shall contain. * @param {string=} opt_characters The characters used. * @return {string} The random string. */ goog.net.xpc.getRandomString = function(length, opt_characters) { var chars = opt_characters || goog.net.xpc.randomStringCharacters_; var charsLength = chars.length; var s = ''; while (length-- > 0) { s += chars.charAt(Math.floor(Math.random() * charsLength)); } return s; }; /** * The default characters used for random string generation. * @type {string} * @private */ goog.net.xpc.randomStringCharacters_ = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789'; /** * The logger. * @type {goog.debug.Logger} */ goog.net.xpc.logger = goog.debug.Logger.getLogger('goog.net.xpc');


% extends 'base.html'
{% block title %}Missing build {{build_dir}}{% endblock %}
% block header
% endblock
% block content
This may mean the job has not yet uploaded any artifacts, or that it failed to upload. Take a look at the job in Jenkins for more information.
% endblock


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Random Number Generation Functions.
More...
|
| | getDefaultRandomEngine |
| | Returns the default random engine object.
|
| |
| | getSeed |
| | Returns the seed for random number generation.
|
| |
| | randn |
| | Create a random array sampled from normal distribution.
|
| |
| | randomEngine |
| | Functions to create, modify, use, and destroy randomEngine objects.
|
| |
| | randu |
| | Create a random array sampled from uniform distribution.
|
| |
| | setDefaultRandomEngineType |
| | Set the default random engine type.
|
| |
| | setSeed |
| | Set the seed for random number generation.
|
| |
Random Number Generation Functions.
Functions to generate and manage random numbers and random number engines
◆ af_random_engine
Handle for random engine.
This handle is used to reference the internal random engine object.
Definition at line 19 of file random.h.


Located on Denmark's eastern cast, about 50nm (by sea) north of Vejle.
Position 55° 51.5'N, 09° 52.6'E.