Sync Locks
willl update the lock
state of your items to match their tags. Upgrade/Keep items will be locked. Infuse/Junk items will be unlocked.
Clear Inv
clears all
non-equipped items marked Infuse/Junk from your most
recent character.
Shard mode
clears all
non-equipped items from your most
recent character, then transfers all the junk that will fit to them, so you can quickly and safely shard things
in bulk.
Cheap Upgrade mode
clears all non-equipped items from your most
recent character, then transfers as many sets of items where you have Infuse
and Upgrade of the same type (for cheap infusion).
Weapon Grind mode
clears all non-equipped weapons from your most
recent character, then transfers in all Deepsight weapons and Crafted weapons < lvl 20


Over the years, the computer industry has created a wide range of hardware. To support this hardware, Linux and Xorg include hundreds of drivers. These drivers take space, which is at odds with MiniMyth's goal to be small. In order to remain small, MiniMyth severely limits the Linux and Xorg include hundreds of drivers. drivers that it includes. As a result, MiniMyth only supports a limited set of hardware.
However, MiniMyth is constantly evolving. As I and others have had a need to run MiniMyth on new hardware, we have added support for this hardware to MiniMyth. What was once a distribution that ran only on the VIA EPIA M motherboard is now a distribution that runs on variety of hardware platforms. If you want to know whether or not hardware not listed here is supported, or if you want to request support for hardware not listed here, then let us know.
Having said that, you will be better off using hardware that is widely used by the MiniMyth community. After all, MiniMyth naturally gets better testing on this hardware.
If your hardware is supported by the following hardware drivers, then it is likely that your hardware will work.
- Linux AGP Hardware Drivers
-
- amd64-agp
- ati-agp
- intel-agp
- nvidia-agp
- sis-agp
- via-agp (deprecated)
- Linux Ethernet Hardware Drivers
-
- 8139too
- atl1
- atl1c
- atl1e
- atl2
- b44
- e100
- e1000
- e1000e
- forcedeth
- jme
- pcnet32
- r8168
- r8169
- sis190
- sis900
- skge
- sky2
- tg3
- tulip
- via-rhine (deprecated)
- via-velocity (deprecated)
- vortex
- Linux IDE Hardware Drivers
-
- ata_piix
- pata_amd
- pata_atiixp
- pata_marvell
- pata_mpiix
- pata_oldpiix
- pata_sis
- pata_via (deprecated)
- sata_nv
- sata_sis
- sata_via (deprecated)
- Linux Sound (ALSA) Hardware Drivers
-
- snd-ali5451
- snd-atiixp
- snd-ca0106
- snd-cmipci
- snd-cs5535audio
- snd-emu10k1
- snd-ens1371
- snd-hda-intel
- snd-ice1724
- snd-intel8x0
- snd-intel8x0m
- snd-sis7019
- snd-usb-audio
- snd-via82xx
- Linux Video Recording Hardware Drivers
-
- b2c2-flexcop-pci
- bttv
- budget
- budget-av
- budget-ci
- dvb-usb-dib0700
- cs5345
- cx18
- cx25840
- cx88-dvb
- cx8800
- cx8802
- hdpvr
- ivtv
- msp3400
- saa7115
- saa7164
- Xorg Video Hardware Drivers
-
- geode
- intel
- nouveau
- nvidia
- openchrome (deprecated)
- radeon
- savage
- sis
- vmware
Motherboards evolve rather quickly. Therefore, it is hard to keep an up-to-date list of motherboards. In general, if the included drivers are known to work correctly on a motherboard, then the motherboard should work.
People have run MiniMyth on the following NVIDIA ION chipset + Intel Atom CPU based motherboards:
People have run MiniMyth on the following VIA chipset + VIA CPU based motherboards:
- Commell LV-667 (deprecated)
- VIA EPIA CN (deprecated)
- VIA EPIA EN (deprecated)
- VIA EPIA M (deprecated)
- VIA EPIA MII (deprecated)
- VIA EPIA N (deprecated)
- VIA EPIA SP (deprecated)
However, since support for XvMC (including XvMC-VLD) will be dropped in MythTV 0.25, support for VIA chipset + VIA CPU based motherboards has been deprecated.
People have run MiniMyth on the following NVIDIA chipset + AMD CPU based motherboards:
People have run MiniMyth on the following Intel chipset + Intel CPU based motherboards:
The NVIDIA ION chipset + Intel Atom CPU (Central Processing Unit) based motherboards come with CPUs. Because of the NVIDIA ION chipset's hardware MPEG2, H.264 and VC-1 decoding (using VDPAU), all of these systems are powerful enough to handle most Myth HDTV (High Definition Television) tasks. At this time, I believe that the NVIDIA ION chipset + Intel Atom CPU is the best solution for those that need a small form factor solution.
The VIA chipset + VIA CPU (Central Processing Unit) based motherboards come with CPUs. Because of the VIA chipset's hardware MPEG2 decoding (using XVMC-VLD), all of these systems CPUs are powerful enough to handle most Myth SDTV (Standard Definition Television) tasks. However, regardless of whether you choose a slower model without a fan or a faster model with a fan, none of these CPUs is powerful enough to handle MythGallery image scaling or MythMusic visualizations well. In addition, on some motherboards the hardware MPEG2 decoder is not HDTV capable. Also, MythTV is not capable of HDTV playback on some (or all) motherboards that have hardware MPEG2 decoders that are HDTV capable. Because VIA has failed to provide the support needed to ensure that their video drivers support either VAAPI or VDPAU, I suggest that those who want compact, low power hardware select NVIDIA ION chipset + Intel Atom CPU.
If you plan to use an NVIDIA chipset + AMD CPU (Central Processing Unit) based motherboard, then you have more CPU choices. I have found that an AMD Athlon64 3200+ (Venice core) is powerful enough to play back 1080i HDTV without any MPEG2 hardware acceleration. Of course, it is more than powerful enough to handle MythGallery image scaling and MythMusic visualizations. You may be able to use a slower CPU. However, an ASUS A8N-VM CSM motherboard with AMD Athlon64 3200+ CPU is lower cost than a VIA EPIA SP motherboard, so I have never been motivated to find out.
If you plan to use an Intel chipset + Intel CPU (Central Processing Unit) based motherboard, then you have more CPU choices as well. However, I do not know what Intel CPU would be required for HDTV playback. In the future, when the Intel Core 2 solutions drop in price, I may get one. I like that the Intel graphics drivers are Open Source.
First, you should strongly consider using a motherboard with an integrated GPU (Graphics Processing Unit). Today's motherboard integrated GPUs are more than powerful enough for a Myth frontend, and a Myth frontend system based on a motherboard with an integrated GPU will usually be smaller and lower power than one based on a motherboard without an integrated GPU.
Second, you should consider using a GPU with good, actively supported, Open Source drivers that are developed with the support of GPU hardware vendor. At the moment I believe that Intel and AMD are one and two respectively when it comes to supporting Open Source drivers. Unfortunately, support of hardware accelerated video decoding in their Open Source drivers is either in its infancy (Intel) or does not exist (AMD). Therefore, you need to ensure that your CPU can do the video decoding.
Third, if you must use a GPU that does not have good, actively supported, Open Source drivers, then use an NVIDIA GPU. They appear to have the best proprietary Linux drivers. In addition, they are the only proprietary Linux drivers supported by MiniMyth.
No matter which GPU you choose, make sure that it has Linux driver support. Just because some of a vendor's GPUs have Linux driver support does not mean that they all do. Some vendors drop support for older GPUs from their proprietary drivers or decide not to add support for newer GPUs to their proprietary drivers. In addition, Open Source driver development is often limited by the hardware documentation. As a result, Open Source drivers do not always keep pace with the fast paced paced hardware evolution.
For graphics support, MiniMyth uses Xorg along with the Open Source openChrome drivers and the proprietary NVIDIA drivers drivers. In order to keep MiniMyth small, a complete set of Xorg drivers are not included in MiniMyth. As a result, many GPUs are not supported. However, the integrated GPUs on the supported motherboards are supported.
First, you should strongly consider using a motherboard with integrated sound. Today's motherboard integrated sound is more than sufficient for a Myth frontend, and a Myth frontend system based on a motherboard with integrated sound will usually be smaller and lower power than one based on a motherboard without integrated sound.
For sound support, MiniMyth uses the ALSA. In order to keep MiniMyth small, a complete set of ALSA drivers are not included in MiniMyth. As a result, many sound cards are not supported. However, the integrated sound chips on the supported motherboards are supported.
MiniMyth was developed to run on a diskless computer. As a result, except when using NFS to mount the root file system, MiniMyth runs with its entire compressed file system resident in memory. In addition, even when using NFS to mount the root file system, MiniMyth does not use a swap file. Therefore, MiniMyth requires more memory than a typical Myth frontend.
How much RAM you need depends on things such as video output resolution, MythTV theme and music collection size. While some people have had success running MiniMyth with 256MB of RAM, I do not recommend it. For VIA chipset + VIA CPU based motherboards with video output at lower resolutions (e.g. 720x480), I use 512MB of RAM. For NVIDIA chipset + AMD CPU based motherboards with video output at higher resolutions (e.g. 1024x768 and 1280x720 and 1920x1080) and not using VDPAU, I use 1024MB of RAM. For NVIDIA chipset + AMD CPU based motherboards with video output at higher resolutions (e.g. 1024x768 and 1280x720 and 1920x1080) and using VDPAU, I use 2048MB of RAM. Since MythTV gets larger with each release, I would err on the side of too much memory in your MiniMyth systems.
It is not always obvious when a problem is caused by having too little memory. Problems such as the GUI hanging during or after prescaling may be caused by having too little memory. Problems such as the GUI crashing before or after watching a recording may be caused by having too little memory.
For remote control receiver support, MiniMyth uses LIRC. Since people use many different remote control receivers, MiniMyth includes all the LIRC drivers. Therefore, if your remote control receiver is supported by LIRC, then it should be supported by MiniMyth.
Of course, nothing is that simple. LIRC requires an 'lircd.conf' configuration file to map the signals received from your remote control by your remote control receiver to remote control key names. In addition, LIRC requires an 'lircrc' configuration file to map the remote control key names to MythTV, MPlayer and Xine commands. MiniMyth does not contain 'lircd.conf' and 'lircrc' configuration files for most remote control receivers and remote controls. However, MiniMyth does contain a generic 'lircrc' configuration file ('/etc/lirc/lircrc.d') that should work (though not optimally) with any 'lircd.conf' configuration file that uses the proposed LIRC name space. Therefore, for most remote control receivers and remote controls, you will need to provide your own 'lircd.conf' configuration file and you may need to provide your own 'lircrc' configuration files.
Personally, I use a Media Center Edition remote control receiver and remote control. As a result, the 'lircd.conf' and 'lircrc' configuration files for this remote control receiver and remote control are included in MiniMyth.
If you have 'lircd.conf' and 'lircrc' configuration files for your remote control receiver and remote control that you would like included in MiniMyth, then let us know the remote control receiver vendor and model, the remote control vendor and model, the 'lircd.conf' and 'lircrc' configuration files and (if you are using a remote control receiver that connects using USB) the output of the command 'lsusb' with the remote control receiver connected.
For LCD (Liquid Crystal Display) and VFD (Vacuum Fluorescent Display) support, MiniMyth uses LCDproc. Since people use many different LCDs and VFDs, MiniMyth includes all the LCDproc drivers. Therefore, if your LCD or VFD is supported by LCDproc, then it should be supported by MiniMyth.
Of course, nothing is that simple. LCDproc requires an 'LCDd.conf' configuration file that depends on the LCD or VFD. While MiniMyth does include a default 'LCDd.conf' configuration file that should work well for many LCDs and VFDs, MiniMyth does not contain specific 'LCDd.conf' configuration files for most LCDs or VFDs. Therefore, for LCDs and VFDs for which the default 'LCDd.conf' configuration file is not sufficient and no specific 'LCDd.conf' configuration file is included, you will need to provide your own 'LCDd.conf' configuration file.
Personally, I do not have an LCD or VFD since all my MiniMyth systems are hidden.
If you have an 'LCDd.conf' configuration file for your LCD or VFD that you would like included in MiniMyth, then let us know the LCD or VFD vendor and model, the 'LCDd.conf' configuration file and (if you are using an LCD or VFD that connects using USB) the output of the command 'lsusb' with the LCD or VFD connected.


{{stage.master}}
(Select a controller)
{{stage.job}}
The following parameters are not accepted by the jenkins job but are still set in the stage configuration:


-
We all learn differently. How can we develop greater understanding of our own learning styles and preferences, and learn to better understand the learning styles and preferences of others?
- Stories About Learning to Learn
See a diverse collection of stories about current barriers, challenges, successes and exclusionary situations that we all experience in our learning journeys.
-
My Life Long Learning Lab (MyL3)
MyL3 enables learners to keep track of their progress, and personalize their learning goals and learning experience through self-reflection. See the evolution of the tools and the current designs.
-
Learning Differences & Digital Equity in the Classroom (2018)
Read about digital equity in the classroom for students with learning differences, as well as the role of technology in the provision of equitable education for the full diversity of students.
-
Inclusive Learning Experiences
Learn about building positive and constructive environments for self-learning and self-reflection with learners who have diverse learning needs and preferences.
-
The Value of Imperfection: the Wabi-Sabi Principle in Aesthetics and Learning (2010)
This paper explores the importance of imperfection, mistakes, problems, disagreement, and the incomplete for engaged learning, and relinquishing notions of perfection, acknowledging that learners learn differently and we need diverse learners.
- Stories About Learning to Learn
-
Digital design offers diverse possibilities for transformation and adaptation of learning content. How do we leverage these possibilities in envisioning, building and evolving tools for learning to support diverse learning needs?
- User Interface Options Video (2017)
Learn about the Fluid Project's User Interface Options (UIO) component, how it enables people to personalise web content to meet their unique needs, and how to integrate it into a site. A beta version of a Chrome browser extension is now available, enabling UIO to transform content of web pages that do not have a direct integration of UIO.
- Multimodal Design Patterns for Inclusion & Accessibility
A presentation from the 2017 University of Guelph Accessibility Conference discussing multimodality as a tool for building inclusive experiences and shifting perceptions.
- Nexus Science Lab Video (2017)
See how sensors commonly found in a science lab can be connected to accessible, sonified graphs using the Nexus, a system that connects disparate technologies, enabling new and inclusive interactions that can be used to visualize and sonify data as it is gathered.
- Nexus Inclusive Music Creation Video (2016)
See a demonstration of the Nexus being used to inclusively create music using various inputs including a head tracker.
- Sonification
Try the inclusive chart authoring tool that automatically sonifies data using the sonification framework that provides a set of tools to help web developers more easily create sound-based representations of interactive data.
- Harmonious Authorship from Different Representations (2015)
“We describe the Infusion system, which is a library, language system or integration domain implemented in JavaScript, as well as a mentality and model for thinking about the ex- pression of end-user applications. We promise that this system will bring together the worlds of different kinds of users engaged in different tasks at different times, and allow them shared authorial access to the same artefacts which are presented to each in a notation appropriate for them.”
- Creating a Global Public Inclusive Infrastructure (2011)
The Global Public Inclusive Infrastructure ensures that everyone who faces accessibility barriers due to disability, literacy or aging, regardless of economic resources, can access and use the Internet and all its information, communities, and services for education, employment, daily living, civic participation, health and safety.
- First Discovery
This tool walks the people through a step by step process of discovering, declaring and storing digital preferences.
- Discovery Cats
Play the Discovery Cats game, and see some playful designs for setting user preferences and check out the student project that turned this into a game.
- User Interface Options Video (2017)
-
Technology can be leveraged to advocate for social justice, build community and affect change in the world. How do we consciously approach the design of technology for social justice to maximize its reach, adaptability and inclusiveness?
- Digital Inclusion (2017)
Read about digital inclusion in ‘The bad news, the good news and what to do about it’
- Design Justice Network
“Design justice rethinks design processes, centers people who are normally marginalized by design, and uses collaborative, creative practices to address the deepest challenges our communities face.”
- Leveraging the Web as a Platform for Economic Inclusion (2014)
This paper describes an international initiative that leverages the internet to address the economic exclusion of people with disabilities and maps out how this may help to address the broader issues of our current markets, education, employment, and financial systems.
- Storytelling Tool
See the in progress development of the learning reflections site that collects stories about learning to learn.
- Social Justice Repair Kit
Explore the Social Justice Repair Kit project that is working on engaging diverse youth with learning differences in social justice initiatives.
- Bodies in Translation (BiT)
This project aims to create collaborative partnerships between artists, arts organizations, activists, scholars, and educators. It cultivates activist art produced by disabled, d/Deaf, fat, Mad, and E/elder people with the goal of expanding understandings of vitality and advancing social justice.
- Digital Inclusion (2017)
-
Inclusive design is a diverse, evolving set of practices and insights. What have we learned, and where is our learning taking us?
- Inclusive Learning Design Handbook
The Floe Inclusive Learning Design Handbook is a free Open Educational Resource (OER) designed to assist teachers, content creators, web developers, and others in creating adaptable and personalizable educational resources that can meet the needs of learners with a diversity of learning styles.
- Realizing the Potential of Inclusive Education (2018)
Learn about Inclusive Design and its applications to education.
- If You Want the Best Design, Ask Strangers to Help (2018)
This article provides inspiration for the future of design in the Ontario government.
- The Inclusive Design Guide
This ever-evolving guide can be applied to digital design as well as to the design of services, the built environment and physical products. It can be applied to processes like workshops, meetings, conferences, and our daily interactions with one another.
- Inclusive Education Podcast (2016)
The first episode of the Quantization podcast which talks about visible and invisible barriers that exist in our lives focusses on inclusive education.
- Co-Design Toolkit
The practice of co-design allows users to become active participants in the design process by facilitating their direct input into the creation of solutions that meet their needs, rather than limiting users to the role of research subjects or consultants. This toolkit provides guidance on planning, executing and facilitating a co-design process based on goals, context and resources. Explore more resources about co-design.
- Community-Led Co-design Kit
The Community-Led Co-design Kit is an open toolkit for sharing knowledge about how to do co-design led by community members and organizations.
- Inclusive Design Mapping Tool
This tool aims to help design and development teams to map out their product and user needs and identify the existing gaps. Users are encouraged to adapt this tool based on their project needs and goals.
- Imagine Your Dream Neighbourhood Facilitation Guide
Practice co-design with elementary and middle school students using this guide which includes instructions for several city design activities.
- Inclusive E-learning (2006)
An early vision for inclusive e-learning that continues to be relevant today.
- Microsoft Inclusive Toolkit
This toolkit is a comprehensive resource for any inclusive session to practice new skills, develop new concepts, or create a prototype. This toolkit is made to be retrofitted to a design team’s goals.
- Design Council’s Principles of Inclusive Design
This document is the government advisor on building inclusive architecture, urban design and public space.
- Accessible Digital Office Document (ADOD) Project
This project helps individuals and organizations to create accessible office documents and choose accessible office applications for their needs. The guidance is based primarily on WCAG 2.0 and ATAG 1.0.
- Inclusive Learning Design Handbook
-
New technologies are impacting education, the economy and the wider world. How do we safeguard values such as privacy and autonomy with promising but challenging technologies such as AI, and avoid entrenching unjust systems in technology?
- How Artificial Intelligence Creates Discrimination in #HR & #Recruiting Podcast (2017)
A podcast looking at the inclusiveness of machine learning technology and exploring the implications for people with disabilities.
- Designing Enabling Economies and Policies (DEEP)
DEEP is an annual think tank that aims to make meaningful change by bringing together a diversity of fresh perspectives, new ideas, with seasoned experience, and insight gained from failures and successes. See the notes from the 2017 conference
- AI's Problem with Disability and Diversity Podcast (2017)
The Spark radio show explores issues with artificial intelligence.
- Beyond the Rhetoric of Algorithmic Solutionism (2018)
A short review of the book “Automating Inequality: How High-Tech Tools Profile, Police, and Punish the Poor”
- Platform Cooperativism
Platform cooperativism aims to build a fairer future of work. Rooted in social justice and democratic ownership, co-op members, technologists, unionists, and freelancers create a concrete near-future alternative to the extractive sharing economy. Listen to the Quantization podcast episode on platform cooperativism (2017) and see the Fluid project's ongoing involvement.
- Platform Co-ops Explained
An infographic/brochure illustrating the concepts of platform cooperativism.
- Education Technology and the New Behaviorism (2017)
Ed-tech writer Audrey Watters summarizes and critiques recent trends in AI, algorithms and other technological developments in education.
- How Artificial Intelligence Creates Discrimination in #HR & #Recruiting Podcast (2017)
-
Articles on the possibilities of inclusive learning technologies, and selected examples.
- Interactive Simulations for Science and Math
Play with PhET’s fun, free, interactive, research-based science and mathematics simulations. Some sims such as John Travoltage support keyboard-only access, audio description and sonification.
- SNOW - Access to education using technology
Get information and training geared to educators, parents and students with disabilities on technologies for learning both in and out of the classroom.
- Center on Inclusive Software for Learning (CISL) Digital Tools
This suite of tools are designed to support the diverse needs of today’s learners. A demo of the reader is available.
- Work in Progress Report: Nonvisual Visual Programming (2014)
“Visual programming systems are widely used to introduce children and other learners to programming, but they cannot be used by blind people. Inspired by the ideas of blind computer scientist T.V.Raman, the Noodle system provides nonvisual access to a dataflow programming system, a popular model for visual programming systems.”
- Georgia Tech Sonification Lab
“The Sonification Lab focuses on the development and evaluation of auditory and multimodal interfaces, and the cognitive, psychophysical and practical aspects of auditory displays, paying particular attention to sonification.”
- A Nonvisual Interface for a Blocks Language (2016)
“We are building a nonvisual interface to a blocks language. We present a pseudospatial interface for the language, similar to that of Noodle, and compare it with other approaches to accessibility for blocks languages.”
- Amara Video Captioning
Use Amara's technology to caption and subtitle any video for free.
- Pressbooks
Pressbooks easy-to-use book writing software enables people to create books in all the formats needed for publishing.
- Interoperability for Individual Learner Centred Accessibility for Web-based Educational Systems (2006)
This paper describes the AccessForAll accessibility strategy for delivering accessible computer based resources to individual learners based on their specified needs and preferences in the circumstances in which they are operating. Many of the resources presented here are based on this original work.
- Interactive Simulations for Science and Math
-
These sites offer OER-specific resources, such as directories or authoring tools.
- Connexions
Discover learning materials in an Open Space. View and share free educational material in small modules that can be organized as courses, books, reports or other academic assignments.
- EngageNY
Current materials and resources related to the implementation of the New York State P-12 Common Core Learning Standards (CCLS), Teacher and Leader Effectiveness (TLE), and Data-Driven Instruction (DDI). EngageNY is dedicated to providing educators across New York State with real-time, professional learning tools and resources to support educators in reaching the State’s vision for a college and career ready education for all students.
- Extend Activity Bank
The Extend Activity Bank explores the skills, knowledge, and attributes required to extend and transform teaching and learning practices and to enrich professional development. The intent of these resources is to provide the basis for more deliberate course design and digital pedagogical practice.
- Gooru
Gooru is an educational technology non-profit that is dedicated to improving learning outcomes for all students by making education equally accessible and empowering. Gooru is creating technology that enables educators and researchers to “open-source” effective practices and content to improve learning outcomes for all.
- K-12
K12 is a leading online learning provider serving K–12 online schools. The K12 program is offered through tuition-free online public schools* and online private schools.
- Multimedia Educational Resource for Learning and Online Teaching (MERLOT)
MERLOT is a curated collection of free and open online teaching, learning, and faculty development services contributed and used by an international education community.
- OER Commons
OER Commons is a public digital library of open educational resources. Explore, create, and collaborate with educators around the world to improve curriculum.
- OER Pub
OERPub is creating innovative open-source tools for authoring, adapting, remixing and publishing open education resources and then delivering them to the web, mobile, tablet and print.
- Open Education Consortium
A global network of educational institutions, individuals and organizations that support an approach to education based on openness, including collaboration, innovation and collective development and use of open educational materials. The Open Education Consortium is a non-profit, social benefit organization registered in the United States and operating worldwide.
- The Orange Grove
Florida’s open educational resource repository.
- Connexions


Gods of Egypt
Mortal hero Bek teams with the god Horus in an alliance against Set, the merciless god of darkness, who has usurped Egypt's throne, plunging the once peaceful and prosperous empire into chaos and conflict.


Open the menu
After the plugin has been fired, it automatically binds a click
event to every A
that links to the menu:
Open the menu
Open it manually
Trigger the open
custom event to open the menu manually:
$("#my-menu").trigger("open");
Next up: Close the menu »


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import config.AppConfig @import models.{Case, Contact} @import models.request.AuthenticatedRequest @import models.viewmodels.atar.ApplicantTabViewModel @(applicant: ApplicantTabViewModel, useTabIndex : Option[Int] = None)(implicit messages: Messages)


| coredata.xts {xts} | R Documentation |
Mechanism to extract and replace the core data of an
xts
object.
## S3 method for class 'xts' coredata(x, fmt=FALSE, ...) xcoredata(x,...) xcoredata(x) <- value
x |
an |
fmt |
should the rownames be formated in a non-standard way |
value |
non-core attributes to assign |
... |
further arguments [unused] |
Extract coredata of an xts
object - removing
all attributes except dim
and dimnames
and
returning a matrix object with rownames converted from
the index of the xts
object.
The fmt
argument, if TRUE, allows the internal
index formatting specified by the user to be used. Alternatively,
it may be a valid formatting string to be passed to format
.
Setting to FALSE will return the row names by simply
coercing the index class to a character string in the default
manner.
xcoredata
is the functional complement to
coredata
, returning all of the attributes
normally removed by coredata
. Its purpose,
along with the replacement function xcoredata<-
is primarily for use by developers using xts
to allow for internal replacement of values
removed during use of non xts-aware functions.
Returns either a matrix object for coredata, or a list of named attributes.
The replacement functions are called for their side-effects.
Jeffrey A. Ryan
data(sample_matrix) x <- as.xts(sample_matrix, myattr=100) coredata(x) xcoredata(x)


Manage View/Edit Users
Event: 2019 Fourth of July Picnic and Fireworks
0 Item(s) Selected
| Edit Status |
User Name
|
|---|---|
|
|
Test User 1 (Event Owner)
|
|
|
Test User 2
|
|
|
Test User 3
|
|
|
Test User 4
|
|
|
Test User 5
|
|
|
Test User 6
|
|
|
Test User7
|
|
|
Test User 8
|


Shader Evolution
Grow shaders through genetic algorithm.
Based on NeuroEvolution of Augmenting Topologies.
License
Copyright 2016 Jonathan Giroux
Grow shaders through genetic algorithm.
Based on NeuroEvolution of Augmenting Topologies.
Copyright 2016 Jonathan Giroux


append(arr1, arr2):Array
Appends an array to the end of the other. The first array will be modified and will contain the appended items.
combine(arr1, arr2):Array
Combines an array with all the items of another. The first array will be modified and will contain the combined items.
Does not allow duplicates and is case and type sensitive.
compact(arr):Array
Returns a new Array without any null
or undefined
values. Note that it will keep empty strings and other falsy values (simillar to Ruby Array#compact).
contains(arr, value):Boolean
Checks if Array contains value. Alias to indexOf(arr, val) !== -1
.
difference(...arrs):Array
Return a new Array with elements that aren't present in the other Arrays besides the first one.
every(arr, callback, [thisObj]):Array
Crossbrowser ES5 Array.every()
.
filter(arr, callback, [thisObj]):Array
Crossbrowser ES5 Array.filter()
.
find(arr, callback, [thisObj]):void
Loops through all the items in the Array and returns the first one that passes a truth test (callback).
flatten(arr, [shallow]):Array
Recursively flattens an array. A new array containing all the elements is returned. If shallow
is true, it will only flatten one level.
forEach(arr, callback, [thisObj]):void
Crossbrowser ES5 Array.forEach()
.
indexOf(arr, item, [fromIndex]):Number
Crossbrowser ES5 Array.indexOf()
.
insert(arr, ...items):Number
Push items into array only if they aren't contained by it. Returns the new length
of the array.
intersection(...arrs):Array
Return a new Array with elements common to all Arrays.
invoke(arr, methodName[, ...args]):Array
Call methodName
on each item of the array passing custom arguments if needed.
join(arr, [separator]):String
Joins the strings in arr
, inserting separator
between each value.
lastIndexOf(arr, item, [fromIndex]):Number
Crossbrowser ES5 Array.lastIndexOf()
.
map(arr, callback):Array
Crossbrowser ES5 Array.map()
.
max(arr[, iterator]):*
Returns maximum value inside array or use a custom iterator to define how items should be compared.
min(arr[, iterator]):*
Returns minimum value inside array or use a custom iterator to define how items should be compared.
pick(arr):*
Gets a random item and remove it from the array.
pluck(arr, propName):Array
Extract a list of property values.
range([start], stop[, step]):Array
Creates a new Array with all the values inside the range. Works similarly to Python#range or PHP#range.
reduce(arr, fn):*
Crossbrowser ES5 Array.reduce()
.
reduceRight(arr, fn):*
Crossbrowser ES5 Array.reduceRight()
.
reject(arr, fn, thisObj):Array
Creates a new array with all the elements that do not pass the truth test. Opposite of filter()
.
remove(arr, item):void
Remove a single item from the array.
removeAll(arr, item):void
Remove all instances of an item from the array.
shuffle(arr):Array
Returns a new Array with items randomly sorted (shuffled). Similar to Ruby Array#shuffle.
some(arr, callback, [thisObj]):Array
Crossbrowser ES5 Array.some()
.
sort(arr, [compareFn]):Array
Returns a sorted Array using the Merge Sort algorithm (stable sort).
split(arr, [segments]):Array
Splits an array into a fixed number of segments.
toLookup(arr, key):Object
Create an object that indexes the items in the array by a key. If key
is a function, the key for each value in the resulting object will be the result of calling the function with the value as an argument. Otherwise key
specifies the property on each value to use as the key.
union(...arrs):Array
Concat multiple arrays removing duplicates.
unique(arr):Array
Return a new Array of unique items.
xor(arr1, arr2):Array
Exclusive OR. Returns items that are present in a single array.
compoundInterest(interestRate, nPeriods, presentValue):Number
Calculates compount interest over
a period.
futureValue(rate, nPeriods, payment[, presentValue, isDue]):Number
Calculate the future value of an investment based on periodic, constant payments at a constant interest rate. (aka.
annuity) - Works
similarly to Microsoft Excel FV()
function.
npv(discountRate, values):Number
Calculates the net present value.
payment(rate, nPeriods, presentValue, futureValue, isDue):Number
Calculates the payment for a loan based on constant payments and a constant interest rate. Similar to Microsoft Excel PMT()
function. (aka. mortgage or
annuity)
presentValue(rate, nPeriods, payment[, futurevalue, isDue]):Number
Returns the present value of an investment. The present value is the total amount that a series of future payments is worth now (aka.
annuity). - Works
similarly to Microsoft Excel PV()
function.
clone(val):*
Deep clone native types like Object, Array, RegExp, Date and primitives.
createObject(parent, [props]):Object
Create Object using prototypal inheritance and setting custom properties.
ctorApply(constructor, args):Object
Do Function.prototype.apply()
on a constructor while maintaining prototype chain.
defaults(val, ...defaults):void
Return first value that isn't null
or undefined
.
inheritPrototype(child, parent):void
Inherit prototype from another Object.
isArguments(val):Boolean
If value is an "Arguments" object.
isArray(val):Boolean
If value is an Array. Uses native ES5 Array.isArray()
if available.
isBoolean(val):Boolean
If value is a Boolean.
isDate(val):Boolean
If value is a Date.
isEmpty(val):Boolean
Checks if Array/Object/String is empty.
isFunction(val):Boolean
If value is a Function.
isKind(val, kind):Boolean
If value is of "kind". (used internally by some of the isSomething checks).
isNull(val):Boolean
If value is null
.
isNumber(val):Boolean
If value is a Number.
isObject(val):Boolean
If value is an Object.
isRegExp(val):Boolean
If value is a RegExp.
isString(val):Boolean
If value is a String.
isUndefined(val):Boolean
If value is undefined
.
kindOf(val):String
Gets kind of value (e.g. "String", "Number", "RegExp", "Null", "Date"). Used internally by isKind()
and most of the other isSomething checks.
toArray(val):Array
Convert array-like object into Array or wrap value into Array.
clamp(val, min, max):Number
Clamps value inside range.
countSteps(val, step[, overflow]):Number
Count number of full steps.
inRange(val, min, max[, threshold]):Boolean
Checks if value is inside the range.
isNear(val, target, threshold):Boolean
Check if value is close to target.
lerp(ratio, start, end):Number
Linear interpolation.
loop(val, min, max):Number
Loops value inside range. Will return min
if val > max
and max
if val < min
, otherwise it returns val
.
map(val, min1, max1, min2, max2):Number
Maps a number from one scale to another.
norm(val, min, max):Number
Gets normalized ratio of value inside range.
snap(val, step):Number
Snap value to full steps. Similar to Math.floor()
but can round value to an arbitrary radix.
abbreviate(val[, nDecimalDigits, dictionary]):String
Abbreviate number to thousands (K), millions (M) or billions (B).
currencyFormat(val[, nDecimalDigits, decimalSeparator, thousandsSeparator]):String
Format a number as currency.
enforcePrecision(val, nDecimalDigits):Number
Enforce a specific amount of decimal digits and also fix floating point rounding issues.
MAX_INT:Number
Maximum 32-bit signed integer value. Math.pow(2, 31) - 1
MAX_UINT:Number
Maximum 32-bit unsigned integer value. Math.pow(2, 32) - 1
MIN_INT:Number
Minimum 32-bit signed integer value. Math.pow(2, 31) * -1
.
pad(n, minLength):String
Add padding zeros if n.length
< minLength
.
rol(val, shift):Number
Bitwise circular shift left.
ror(val, shift):Number
Bitwise circular shift right.
sign(val):Number
Returns -1
if value is negative and 1
if value is positive. Useful for multiplications.
toInt(val):Number
"Convert" value into an 32-bit integer. Works like Math.floor
if val > 0
and Math.ceil
if val < 0
.
toUInt(val):Number
"Convert" value into an 32-bit unsigned integer.
toUInt31(val):Number
"Convert" value into an 31-bit unsigned integer (since 1 bit is used for sign).
fillIn(obj, ...default):Object
Fill in missing properties in object with values from the defaults objects.
filter(obj, callback, [thisObj])
Returns a new object containing all properties where callback
returns true, similar to Array/filter. It does not use properties from the object's
prototype.
forOwn(obj, callback[, thisObj])
Iterate over all own properties from an Object, similar to Array/forEach.
get(obj, propName):*
Returns nested property value. Will return undefined
if property doesn't exist.
has(obj, propName):Boolean
Checks if object contains a child property. Useful for cases where you need to check if an object contain a nested property. It will get properties
inherited by the prototype.
hasOwn(obj, propName):Boolean
Safer Object.hasOwnProperty
. Returns a boolean indicating whether the object has the specified property.
keys(obj):Array
Returns an array of all own enumerable properties found upon a given object. It will use the native Object.keys
if present.
map(obj, callback, [thisObj]):Object
Returns a new object where the property values are the result of calling the callback for each property in the original object, similar to Array/map.
merge(...objects):Object
Deep merges objects. Note that objects and properties will be cloned during the process to avoid undesired side effects. It return a new object and won't
affect source objects.
mixIn(target, ...objects):Object
Combine properties from all the objects into first one.
namespace(obj, propName):Object
Creates an empty object inside namespace if not existent. Will return created object or existing object.
pick(obj, ...keys):Object
Return a copy of the object that contains only the whitelisted keys.
values(obj):Array
Returns an array of all own enumerable properties values found upon a given object.
set(obj, propName, value)
Sets a nested property value.
size(obj):Number
Returns the count of own enumerable properties found upon a given object.
unset(obj, propName):Boolean
Delete object property if existent and returns a boolean indicating succes. It will also return true
if property doesn't exist.
camelCase(str):String
Convert string to "camelCase" text.
contains(str, substring):Boolean
Checks if string contains the given substring.
crop(str, maxChars, [append]):String
Truncate string at full words. Alias to truncate(str, maxChars, append, true);
.
endsWith(str, suffix):Boolean
Checks if string ends with specified suffix.
escapeHtml(str):String
Escapes HTML special chars (>
, <
, &
, "
, '
).
escapeRegExp(str):String
Escape special chars to be used as literals in RegExp constructors.
hyphenate(str):String
Replaces spaces with hyphens, split camelCase text, remove non-word chars, remove accents and convert to lower case.
interpolate(str, replacements[, syntax]):String
String interpolation. Format/replace tokens with object properties.
lowerCase(str):String
"Safer" String.toLowerCase()
. (Used internally)
lpad(str, minLength[, char]):String
Pad string from left with char
if its' length is smaller than minLen
.
ltrim(str):String
Remove white-spaces from beginning of string.
makePath(...args):String
Group arguments as path segments, if any of the args is null
or undefined
it will be ignored from resulting path. It will also remove duplicate "/".
normalizeLineBreaks(str, [lineBreak]):String
Normalize line breaks to a single format. Defaults to Unix \n
.
pascalCase(str):String
Convert string to "PascalCase" text.
properCase(str):String
UPPERCASE first char of each word, lowercase other chars.
removeNonASCII(str):String
Remove non-printable ASCII chars.
removeNonWord(str):String
Remove non-word chars.
repeat(str, n):String
Repeat string n-times.
replaceAccents(str):String
Replaces all accented chars with regular ones.
rpad(str, minLength[, char]):String
Pad string from right with char
if its' length is smaller than minLen
.
rtrim(str):String
Remove white-spaces from end of string.
sentenceCase(str):String
UPPERCASE first char of each sentence and lowercase other chars.
stripHtmlTags(str):String
Remove HTML/XML tags from string.
startsWith(str, prefix):Boolean
Checks if string starts with specified prefix.
slugify(str[, delimeter]):String
Convert to lower case, remove accents, remove non-word chars and replace spaces with the delimeter. The default delimeter is a hyphen.
trim(str):String
Remove white-spaces from beginning and end of string.
truncate(str, maxChars, [append], [onlyFullWords]):String
Limit number of chars. Returned string length
will be <= maxChars
.
typecast(str):*
Parses string and convert it into a native value.
unCamelCase(str):String
Add space between camelCase text and convert first char of each word to lower case.
underscore(str):String
Replaces spaces with underscores, split camelCase text, remove non-word chars, remove accents and convert to lower case.
unescapeHtml(str):String
Unescapes HTML special chars (>
, <
, &
, "
, '
).
unhyphenate(str):String
Replaces hyphens with spaces. (only hyphens between word chars)
upperCase(str):String
"Safer" String.toUpperCase()
. (Used internally)


- saveUserData(Context) - Method in class com.example.billybigbass.UserDataModel
-
Saves user high scores to local file system
- SensorUpdateCallback - Interface in com.example.billybigbass
-
This is an interface that can be implemented in the activity.
- SetHookSensor - Class in com.example.billybigbass
-
SensorEventListener using the accelerometer to check if the fish was successfully hooked
- SetHookSensor(Context, SensorUpdateCallback) - Constructor for class com.example.billybigbass.SetHookSensor
-
- setLength(int) - Method in class com.example.billybigbass.Fish
-
- setName(String) - Method in class com.example.billybigbass.Fish
-
- setText(String) - Method in class com.example.billybigbass.FishingActivity
-
Private helper to set text indicating the stage of the fish catching process.
- setUid(int) - Method in class com.example.billybigbass.Fish
-
- setWeight(int) - Method in class com.example.billybigbass.Fish
-
- start() - Method in class com.example.billybigbass.ReelSensor
-
Start the ReelSensor
- start - Variable in class com.example.billybigbass.SetHookSensor
-
- start(long) - Method in class com.example.billybigbass.SetHookSensor
-
Start the sensor
- startFishingActivity(View) - Method in class com.example.billybigbass.MainActivity
-
Navigate to FishingActivity
- startRecordsActivity(View) - Method in class com.example.billybigbass.MainActivity
-
Navigate to RecordsActivity
- startTime - Variable in class com.example.billybigbass.ReelSensor
-
- stop() - Method in class com.example.billybigbass.CastSensor
-
Private helper method to stop the sensor after it's no longer needed.
- stop(boolean) - Method in class com.example.billybigbass.ReelSensor
-
Stop the ReelSensor.
- stop() - Method in class com.example.billybigbass.SetHookSensor
-
Stops the sensor


Introducing Poole
02 Jan 2014The Strange Case of Dr. Jeykll and Mr. Hyde tells the story of a lawyer investigating the connection of two persons, Dr. Henry Jekyll and Mr. Edward Hyde. Chief among the novel's supporting cast is a man by the name of Mr. Poole, Dr. Jekyll's loyal butler.
Poole is the butler for Jekyll, the static site generator. It's designed and developed by @mdo to provide a clear and concise foundational setup for any Jekyll site. It does so by furnishing a full vanilla Jekyll install with example templates, pages, posts, and styles.
There are currently two themes built on Poole:
Learn more and contribute on GitHub.
What's included
Poole is a streamlined Jekyll site designed and built as a foundation for building more meaningful themes. Poole, and every theme built on it, includes the following:
- Complete Jekyll setup included (layouts, config, 404, RSS feed, posts, and example page)
- Mobile friendly design and development
- Easily scalable text and component sizing with
rem
units in the CSS - Support for a wide gamut of HTML elements
- Related posts (time-based, because Jekyll) below each post
- Syntax highlighting, courtesy Pygments (the Python-based code snippet highlighter)
Additional features are available in individual themes.
Browser support
Poole and it's themes are by preference a forward-thinking project. In addition to the latest versions of Chrome, Safari (mobile and desktop), and Firefox, it is only compatible with Internet Explorer 9 and above.
Download
Poole is developed on and hosted with GitHub. Head to the GitHub repository for downloads, bug reports, and features requests.
Thanks!


#include <ParticleUniverseTextureAnimator.h>
Public Types | |
| enum | TextureAnimationType { TAT_LOOP, TAT_UP_DOWN, TAT_RANDOM } |
Public Member Functions | |
| TextureAnimator (void) | |
| virtual | ~TextureAnimator (void) |
| Ogre::Real | getAnimationTimeStep (void) const |
| void | setAnimationTimeStep (Ogre::Real animationTimeStep) |
| TextureAnimationType | getTextureAnimationType (void) const |
| void | setTextureAnimationType (TextureAnimationType textureAnimationType) |
| Ogre::uint16 | getTextureCoordsStart (void) const |
| void | setTextureCoordsStart (Ogre::uint16 textureCoordsStart) |
| Ogre::uint16 | getTextureCoordsEnd (void) const |
| void | setTextureCoordsEnd (Ogre::uint16 textureCoordsEnd) |
| bool | isStartRandom (void) const |
| void | setStartRandom (bool startRandom) |
| virtual void | copyAttributesTo (ParticleAffector *affector) |
| virtual void | _preProcessParticles (ParticleTechnique *particleTechnique, Ogre::Real timeElapsed) |
| virtual void | _initParticleForEmission (Particle *particle) |
| virtual void | _affect (ParticleTechnique *particleTechnique, Particle *particle, Ogre::Real timeElapsed) |
Static Public Attributes | |
| static const Ogre::Real | DEFAULT_TIME_STEP = 0.0f |
| static const Ogre::uint16 | DEFAULT_TEXCOORDS_START = 0 |
| static const Ogre::uint16 | DEFAULT_TEXCOORDS_END = 0 |
| static const TextureAnimationType | DEFAULT_ANIMATION_TYPE = TextureAnimator::TAT_LOOP |
| static const bool | DEFAULT_START_RANDOM = true |
Protected Member Functions | |
| void | _determineNextTextureCoords (VisualParticle *visualParticle) |
Protected Attributes | |
| Ogre::Real | mAnimationTimeStep |
| Ogre::Real | mAnimationTimeStepCount |
| bool | mStartRandom |
| bool | mAnimationTimeStepSet |
| bool | mNextIndex |
| TextureAnimationType | mTextureAnimationType |
| Ogre::uint16 | mTextureCoordsStart |
| Ogre::uint16 | mTextureCoordsEnd |
| ParticleUniverse::TextureAnimator::TextureAnimator | ( | void | ) |
| ParticleUniverse::TextureAnimator::~TextureAnimator | ( | void | ) | [virtual] |
| Ogre::Real ParticleUniverse::TextureAnimator::getAnimationTimeStep | ( | void | ) | const |
Returns the AnimationTimeStep. The AnimationTimeStep defines the time between each animation frame.
| void ParticleUniverse::TextureAnimator::setAnimationTimeStep | ( | Ogre::Real | animationTimeStep | ) |
Set the AnimationTimeStep
| TextureAnimator::TextureAnimationType ParticleUniverse::TextureAnimator::getTextureAnimationType | ( | void | ) | const |
Returns the type of texture animation.
| void ParticleUniverse::TextureAnimator::setTextureAnimationType | ( | TextureAnimator::TextureAnimationType | textureAnimationType | ) |
Set the type of texture animation.
| Ogre::uint16 ParticleUniverse::TextureAnimator::getTextureCoordsStart | ( | void | ) | const |
Todo
| void ParticleUniverse::TextureAnimator::setTextureCoordsStart | ( | Ogre::uint16 | textureCoordsStart | ) |
Todo
| Ogre::uint16 ParticleUniverse::TextureAnimator::getTextureCoordsEnd | ( | void | ) | const |
Todo
| void ParticleUniverse::TextureAnimator::setTextureCoordsEnd | ( | Ogre::uint16 | textureCoordsEnd | ) |
Todo
| bool ParticleUniverse::TextureAnimator::isStartRandom | ( | void | ) | const |
Todo
| void ParticleUniverse::TextureAnimator::setStartRandom | ( | bool | startRandom | ) |
Todo
| void ParticleUniverse::TextureAnimator::copyAttributesTo | ( | ParticleAffector * | affector | ) | [virtual] |
Copy attributes to another affector.
Reimplemented from ParticleUniverse::ParticleAffector.
| void ParticleUniverse::TextureAnimator::_preProcessParticles | ( | ParticleTechnique * | particleTechnique, | |
| Ogre::Real | timeElapsed | |||
| ) | [virtual] |
Perform activities before the individual particles are processed.
Reimplemented from ParticleUniverse::ParticleAffector.
| void ParticleUniverse::TextureAnimator::_initParticleForEmission | ( | Particle * | particle | ) | [virtual] |
Initialise a newly emitted particle.
| particle | Pointer to a Particle to initialise. |
Reimplemented from ParticleUniverse::ParticleAffector.
| void ParticleUniverse::TextureAnimator::_affect | ( | ParticleTechnique * | particleTechnique, | |
| Particle * | particle, | |||
| Ogre::Real | timeElapsed | |||
| ) | [virtual] |
Affect a particle.
| particle | Pointer to a ParticleTechnique to which the particle belongs. | |
| particle | Pointer to a Particle. | |
| timeElapsed | The number of seconds which have elapsed since the last call. |
Implements ParticleUniverse::ParticleAffector.
| void ParticleUniverse::TextureAnimator::_determineNextTextureCoords | ( | VisualParticle * | visualParticle | ) | [protected] |
Todo.
const Ogre::Real ParticleUniverse::TextureAnimator::DEFAULT_TIME_STEP = 0.0f [static] |
const Ogre::uint16 ParticleUniverse::TextureAnimator::DEFAULT_TEXCOORDS_START = 0 [static] |
const Ogre::uint16 ParticleUniverse::TextureAnimator::DEFAULT_TEXCOORDS_END = 0 [static] |
const TextureAnimator::TextureAnimationType ParticleUniverse::TextureAnimator::DEFAULT_ANIMATION_TYPE = TextureAnimator::TAT_LOOP [static] |
const bool ParticleUniverse::TextureAnimator::DEFAULT_START_RANDOM = true [static] |
Ogre::Real ParticleUniverse::TextureAnimator::mAnimationTimeStep [protected] |
Ogre::Real ParticleUniverse::TextureAnimator::mAnimationTimeStepCount [protected] |
bool ParticleUniverse::TextureAnimator::mStartRandom [protected] |
bool ParticleUniverse::TextureAnimator::mAnimationTimeStepSet [protected] |
bool ParticleUniverse::TextureAnimator::mNextIndex [protected] |
Ogre::uint16 ParticleUniverse::TextureAnimator::mTextureCoordsStart [protected] |
Ogre::uint16 ParticleUniverse::TextureAnimator::mTextureCoordsEnd [protected] |


star(x, y, points=20, outer=100, inner=50, plot=True, **style)
Draws a star to the screen. The x
and y
parameters set the location of the star’s center. There are three optional parameters that set the number of points, the outer radius and the inner radius.
If the inner radius is omitted, it will be set to half of the outer radius.
The poly() command can draw either convex polygons or stars with regularized angles. When calling poly(), include a points
argument to set the number of points in the star.
fill(.75) star(50,50, 16, 50,25) fill(0.2) star(50,50, 8, 50)


Morgan has always been fascinated by technology. Previously, He worked at Contents Protocol and Bonangels Venture Partners, as a blockchain researcher. Morgan is an enthusiastic cryptoeconomist based on engineering approach.
Eddy Song
<EMAIL_ADDRESS>Eddy believes blockchain will not fix everything but will enable a new form of human cooperation. He also has a passion for understanding things at a fundamental level and sharing it clearly. Eddy is the author of 'Crypto in Plain Language', lead researcher at Decipher and Token listing committee at Daybit exchange. Previously, he worked at Kyber Network and Smilegate Investment.
Jesse Cha
<EMAIL_ADDRESS>Jesse always wanted to make a positive impact to the world and found out he can devote himself to a decentralized economy of the blockchain. He worked as a researcher of ETFs and derivatives at Shinhan Investment. Currently, he is in charge of cryptoeconomics research, which enables a decentralized economy.
Charles Kim
<EMAIL_ADDRESS>Since he was a navy officer, Charles has been enthralled with fintech industry and blockchain technology. By incorporating his academic background in economics and knowledge in blockchain, he has been intensively focusing on economic aspects of the blockchain. In Decon, Charles is the lead observer, whose role is to detect vulnerabilities in projects requested.


{% extends "common/page_base.html" %} {# common/page_base.html extends layout.html #} {% block content %}
This map shows the radius of the equivalent pizza that has been consumed since records begun.


Coronation Street's Andrew Whyment 'will join I'm A Celebrity with mystery campmate'
Andrew Whyment is reportedly going to be a late entry into the I'm A Celebrity camp as show bosses look to shake it up just days into the new series
by James Brinsford, https://www.facebook.com/james.brinsfordAndrew Whyment is reportedly set to be a late addition to the I'm A Celebrity camp.
The 38-year-old Coronation Street actor 'will be the 12th campmate', entering the show in an early shake-up alongside another mystery celebrity.
Last year there were 11 campmates but it has been reported by The Sun that Andrew will make it a round dozen this time around.
It was thought that the Corrie star would be one of the original 10 celebrities announced to be heading for the Australian jungle ahead of Sunday's launch.
There was despair among fans of the cobbles favourite when he was omitted from the line-up and then spotted shopping in a garden centre when the announced campmates started arriving at Brisbane International Airport.
I'm A Celebrity producers will be hoping that Andrew proves to be a more popular addition to the camp than Noel Edmonds was last year, when he entered later than the others.
There was egg on the faces of the show bosses after the veteran TV presenter was the first to be booted out of camp by viewers, just eight days after he had arrived.
Noel was paid £600,000 for his time in the jungle, the most expensive ever signing to the show.
This year, the bank has been broken by nearly £1 million being allegedly splashed on getting former Arsenal favourite Ian Wright and US reality star Caitlyn Jenner onto the show.
Match of the Day regular pundit Ian was was reportedly convinced to head Down Under by his close pal Harry Redknapp, who is the reigning King of the Jungle.
He is joined by the likes of former Girls Aloud singer Nadine Coyle, Good Morning Britain's Kate Garraway, and former EastEnders star Jacqueline Jossa.
Andrew has been a fan favourite in the Weatherfield soap since 2000, where he has played Kirk Sutherland.
He would become the 11th past or present Coronation Street star to enter the I'm A Celebrity jungle.
Before pitching up in Coronation Street, Andrew memorably played Darren Sinclair-Jones in award-winning BBC comedy, The Royle Family.
Do you have a story to sell? Get in touch with us at<EMAIL_ADDRESS>or call us direct 0207 29 33033.


- Added support for Hadoop 2.7.2.
- Dropped support for Python 2.6. Maintaining 2.6 compatibility would require adding another dimension to the Travis matrix, vastly increasing the build time and ultimately slowing down the development. Since the default Python version in all major distributions is 2.7, the added effort would gain us little.
- Bug fixes.


ADM
Admin
PRDLA
Toggle navigation
4
You have 4 messages
Support Team
5 mins
Why not buy a new awesome theme?
AdminLTE Design Team
2 hours
Why not buy a new awesome theme?
Developers
Today
Why not buy a new awesome theme?
Sales Department
Yesterday
Why not buy a new awesome theme?
Reviewers
2 days
Why not buy a new awesome theme?
See All Messages
Administrator
Administrator
Profile
Sign out
Users Configuration
Users Configuration
Account & Privilegies
Account & Privilegies
Users
Privilegies
Users
User Name
Group ID
First Name
Last Name
Role
Carri
Jorge
Carrillo
Community
Privilegies
Role
Date
Administrator


New oil field found in Iran with estimated 50 billion barrels, says president
by By Press AssociationIran has discovered a new oil field in the country’s south with an estimated 50 billion barrels of crude oil, its president said.
The find could boost the country’s proven reserves by a third as it struggles to sell energy abroad amid US sanctions.
The announcement by Hassan Rouhani comes as Iran faces crushing American sanctions after the US pulled out of its nuclear deal with world powers last year.
Mr Rouhani made the announcement in a speech in the desert city of Yazd. He said the field was located in Iran’s southern Khuzestan province, home to its crucial oil industry.
He added that 50 billion barrels would be added to Iran’s proven reserves of some 150 billion.
Proven reserves are those that are commercially feasible to extract.
The new oil field could become Iran’s second-largest field after one containing 65 billion barrels in Ahvaz.


Police: Second man got rid of evidence in Alabama kidnapping
AUBURN, Ala. (AP) - Authorities say a second man arrested in the disappearance of a UFC heavyweight fighter’s stepdaughter disposed of evidence in the case.
Police arrested 35-year-old Antwain Shamar Fisher of Montgomery on first-degree kidnapping charges in the disappearance last month of 19-year-old Aniah Blanchard. Police earlier charged 29-year-old Ibraheem Yazeed.
In an arrest warrant filed with the court Monday, police said Fisher helped Yazeed by disposing of evidence and driving him.
Blanchard was last seen Oct. 23 in Auburn. Her stepfather is UFC fighter Walt Harris of metro Birmingham. Blanchard remains missing.
Court documents quote a witness as saying he saw Yazeed force Blanchard into a car.
Sign up for Daily Newsletters
Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


--- layout: page title: About header-img: "img/about-bg.png" ---
I am a graduate who has a passion for web developing. My goal is to create one of the world's most useful web sites and applications.


Select framework for generated forms (only applies when NOT using legacy or custom forms):
Select whether to use Live Apps Case Manager Forms for this application:
Use Live Apps generated forms for:


| makeAssertion {checkmate} | R Documentation |
Turn a Check into an Assertion
Description
makeAssertion
is the internal function used to evaluate the result of a
check and throw an exception if necessary.
makeAssertionFunction
can be used to automatically create an assertion
function based on a check function (see example).
Usage
makeAssertion(x, res, var.name, collection)
makeAssertionFunction(
check.fun,
c.fun = NULL,
use.namespace = TRUE,
coerce = FALSE,
env = parent.frame()
)
Arguments
x |
[any]
Object to check.
|
res |
[TRUE | character(1) ]
The result of a check function: TRUE for successful checks,
and an error message as string otherwise.
|
var.name |
[character(1) ]
The custom name for x as passed to any assert* function.
Defaults to a heuristic name lookup.
|
collection |
[AssertCollection ]
If an AssertCollection is provided, the error message is stored
in it. If NULL , an exception is raised if res is not
TRUE .
|
check.fun |
[function ]
Function which checks the input. Must return TRUE on success and a string with the error message otherwise.
|
c.fun |
[character(1) ]
If not NULL , instead of calling the function check.fun , use .Call to call a C function “c.fun” with the identical
set of parameters. The C function must be registered as a native symbol, see .Call .
Useful if check.fun is just a simple wrapper.
|
use.namespace |
[logical(1) ]
Call functions of checkmate using its namespace explicitly.
Can be set to FALSE so save some microseconds, but the checkmate package needs to be imported.
Default is TRUE .
|
coerce |
[logical(1) ]
If TRUE , injects some lines of code to convert numeric values to integer after an successful assertion.
Currently used in assertCount , assertInt and assertIntegerish .
|
env |
[environment ]
The environment of the created function. Default is the parent.frame .
|
Value
makeAssertion
invisibly returns the checked object if the check was successful,
and an exception is raised (or its message stored in the collection) otherwise.
makeAssertionFunction
returns a function
.
See Also
Other CustomConstructors:
makeExpectation()
,
makeTest()
Examples
# Simple custom check function
checkFalse = function(x) if (!identical(x, FALSE)) "Must be FALSE" else TRUE
# Create the respective assert function
assertFalse = function(x, .var.name = vname(x), add = NULL) {
res = checkFalse(x)
makeAssertion(x, res, .var.name, add)
}
# Alternative: Automatically create such a function
assertFalse = makeAssertionFunction(checkFalse)
print(assertFalse)
[Package
checkmate version 2.0.0
Index]


Man dies after alleged attack outside The Newmarket Tavern, homicide investigation launched
Police have confirmed a man has died after suffering life-threatening injuries in an alleged attack outside the Plymouth city centre pub
by Sarah WaddingtonA man has died after an alleged attack outside a Plymouth city centre pub on Bonfire Night, police have confirmed.
Shortly after 7pm on Tuesday, November 5 police were called after what was described as a 'major incident' outside The Newmarket Tavern, in Market Way.
Officers and ambulance staff were called to the scene at about 7.20pm as Plymouth celebrated the fireworks.
A man in his 50s was taken to Derriford Hospital with life-threatening injuries.
Police have now confirmed he has died. His next of kin have been informed.
Following the alleged attack police issued an appeal following the alleged attack.
A spokesperson said at the time: "A 34-year-old man from Plymouth has been arrested on suspicion of Grievous bodily harm (GBH) and is in police custody. Enquiries remain ongoing."
Today, confirming the man's death, a force spokesperson said: "A man has died following an incident in Market Way, Plymouth, on the evening of Tuesday, November 5.
"Police were called to a report of GBH outside of a pub at around 7.20pm. Officers attended the scene along with ambulance staff.
"A man in his 50s was taken to Derriford Hospital with serious injuries. Sadly, the man died from his injuries in the early hours of this morning [Thursday 7 November].
"His next of kin have been informed.
"Police are investigating a homicide and have issued an appeal for witnesses, or anyone with information, to come forward.
"A 34-year-old man from Plymouth was arrested on suspicion of GBH and has been released under police investigation as enquires continue.
"Anyone with information is urged to call police on 101, or email<EMAIL_ADDRESS>quoting crime reference number CR/100223/19."


Hello, I'm Andrew—
Thanks for stopping by, I appreciate your interest in my work.
I'm excited to say that I'll be at GDC19 this coming week!
I've been making, designing, and generally developing games for a while now. Recently I've been doing this independently as Umbrellabell Software, with most of my work in Unity3D and Unreal Engine 4.
I gradually refined my game design philosophies to focus on compelling player decision-making opportunities. But, I'm also passionate about things like predictive player reward systems and implementing UI.
I'm a hobbyist cook, prefer tea to coffee, play tennis, and am a fan of baseball. I also enjoy cozy detective fiction. As far as games go, I love co-op titles of just about any genre. But, if I'm in a competitive situation I can't help but try to win.
I've worked on a reasonable amount of different projects over the past few years. Many of them were developed independently, but some were developed in student groups at UCSC. Most of them ceased development before being released, but I've included a few remnants of them below.
An exploration-focused RPG with card battle elements where a squire learns under the protection of a knight from the neighboring kingdom and then mentors the next generation. Gameplay focuses on multiple layers or player progression and deck-building including a generational or inheritance-styled system.
A goal I've had in developing A Squire to Greatness is to create an environment where players can make interesting choices with consequences that span multiple character generations. I've been working independently on development in Unity and am excited to continue onwards towards the game's release.
Development BlogA single player tile-based game with a strong math influence. Players aim to create as many full moons as possible by flipping tiles and adding moon phases.
Repository Playable GalleryDeveloped as a pair for the Interactive Narrative course at UCSC using Inform 7. Players control two characters by changing perspectives between the two (swap) in order to explore a puzzle and treasure filled ruin.
Play In Browser About Inform 7Email<EMAIL_ADDRESS>is the best method of contacting me, but I can also be found fairly easily on Linkedin. Either of those should work well and I look forward to hearing from you!


Before Change
for i in range(3):
if dropout > 0.0:
prev_layer = layers.Dropout(dropout, in_layers=prev_layer)
prev_layer = layers.GRU(
self._decoder_dimension, self.batch_size, in_layers=prev_layer)
retval = layers.Dense(
len(self._output_tokens),
in_layers=prev_layer,
activation_fn=tf.nn.softmax,
name="output")
return retval
def _generate_batches(self, sequences):
Create feed_dicts for fitting.
After Change
for i in range(3):
if dropout > 0.0:
prev_layer = Dropout(dropout)(prev_layer)
prev_layer = GRU(
self._decoder_dimension, return_sequences=True)(prev_layer)
output = Dense(
len(self._output_tokens), activation=tf.nn.softmax)(prev_layer)
return tf.keras.Model(inputs=input, outputs=output)
def _create_input_array(self, sequences):
return self._create_output_array(sequences)


Notebooks
Story: How an old woman asked a chameleon for rain
How an old woman asked a chameleon for rain
Title
How an old woman asked a chameleon for rain
Collection
Summary
How an old woman asked a Chameleon for rain, and knew, from its way of looking, that rain would fall; as it indeed did that very night. In the Katkop dialect, by ≠kásin, who heard it from his mother (L IV.-3. 3701-3737). The family smells the rain coming and find rain-plants which the old woman throws on the ground to make moisture and the two children find and cook a great tortoise and eat it.
Comments
1) Date on p.3732: 19 January 1874, 2) p.3706v: gambro is a watery root belonging to a climbing plant; !nabba is a short thorn bush without real thorns and with white flowers, called Drie Doorn in Dutch, 3) p.3707v: the old woman throws the gambro root down to wet the earth so that the rain will do the same (an unusual thing to do with this root), 4) p.3709v: the fore-kaross in the story is made from a jackal's neck-skin, 6) p.3735v: a note on the veldkos (or veldkost) or !kauwi in the story: an onion-shaped root with red outer skin eaten by the |xam (but not the leafy part), 7) p.3736v: see Food that ≠kasin says he does not eat and Why the chameleon must not be killed, 8) Pages 3738-3792 in this notebook are blank, 9) This story is found in Book IV-3
Contributors
Date
29 December 1873 – January 1874
Categories
The Rain and Rain's water, Plants and animals
Keywords
rain (how an old woman asked a chameleon for) , rain (and wind) , rain (and drinking-water) , rain (brings food) , rain (collecting rain-water) , rain (custom and behaviour when it rains) , rain (and thunder and lightning) , rain (and bleeding noses) , rain (and plants and bushes) , rain (its things or its animals) , rain (and chameleon) , rain (its smell) , rain (and great tortoise) , rain (rain-clouds) , tortoise (great) , tortoise (how an old woman asked a chameleon for rain) , great tortoise (how an old woman asked a chameleon for rain) , great tortoise (the cooking and eating of) , great tortoise (cooked by the children) , great tortoise (and rain) , great tortoise (its shell used for collecting rain-water) , great tortoise (and old woman's children) , great tortoise (a rain's thing) , old woman (who asked chameleon for rain) , plants (parts of) , plants (edible) , plants (and rain) , plants (that are rain's things) , plants (the names of different) , plants (and how an old woman asked a chameleon for rain) , chameleon (and rain) , chameleon (an old woman asks it for rain) , chameleon (brings rain) , chameleon (its colour and rain) , chameleon (a rain's thing) , food (rain brings) , food (the cooking and eating of tortoise) , food (names of edible plants) , food (eating the rain's things) , food (and how an old woman asked a chameleon for rain) , animals (the rain's things) , animals (and how an old woman asked a chameleon for rain) , plants (and bushes and the rain) , plants (and how an old woman asked a chameleon for rain) , wind (and rain) , wind (and how an old woman asked a chameleon for rain) , names (of plants) , names (of the rain's things) , names (and how an old woman asked a chameleon for rain)
Story Pages
3701-3737


Were you trying to get to Bing?
You—or someone who uses your computer—previously set up this computer to use DuckDuckGo instead of Bing. You will not be able to access any Bing services while this remains in effect.
If you want to undo this change, remove the following line from your /etc/hosts file:
<IP_ADDRESS> www.bing.com
If you don’t understand how to do this, simply bring these instructions to your local nerd. (Don’t try to explain it - print out these exact instructions on a piece of paper and hand it to them.)
Are you the nerd in question? More information about how this might have happened in the first place is available
here.


‘We’ll sort it out’: Sir Alex Ferguson discusses Man United’s struggles
Sir Alex Ferguson opens up about Man United's current situation under Ole Gunnar Solskjaer
by The Sport Review staffSir Alex Ferguson is confident that Manchester United will be able to turn around their form under Ole Gunnar Solskjaer.
It has been something of a stop-start few months for the Red Devils under their new boss, with Manchester United having struggled to find consistency in the Premier League all season.
The Red Devils are currently quite some way of the top four in the race to secure Champions League qualification for next season.
Manchester United have struggled to find consistent form ever since Ferguson called time on his glittering career at Old Trafford back in 2013.
However, the former Red Devils boss seems to be confident that Manchester United will be able to get things right under Solskjaer in the coming weeks and months.
Speaking in an interview quoted by Metro before the clash with Sheffield United, Ferguson said: “Well, we’ve got a great structure at the club. We’ve got a lot of good young players coming through, that’s never changed.
“There’s always that challenge, and what’s happening at the moment is a challenge, but with a bit of luck – and a bit of perseverance – we’ll sort it out.”
Manchester United will return to Premier League action with a home clash against Aston Villa at Old Trafford next weekend.
The Red Devils are aiming to try and break back into the top four this season after they finished sixth and without a trophy last season.


Macker
What's New in Macker 0.4.x
New features
Version 0.4.2:
- Added an Ant task for report formatting, with built-in support for HTML/CSS output, and extensibility through XSLT. (more)
Version 0.4:
- Filters, a new construct, open the door to customizable pattern behavior. The first set of filters match based on supertypes and basic class attributes. The next version of Macker will include more sophisticated filters. (more)
- Rules now have severity levels -- you can generate warnings without failing the Ant build, or include debug messages which are hidden during a normal run. (more)
- Macker can now generate XML reports. (more)
- Message rules can print arbitrary messages, optionally with error or warning status. (more)
- The special from/to variables are now available to patterns in an access rule, in addition to the message. Two new variables give just the from/to package name. (more) Two new patterns match the from/to classes. (more)
- The Ant task can now set a property when rule checking fails, and supports limiting the number of errors / messages printed to the console. (more)
Changes to existing features
- The
regex
attribute is now deprecated in favor of class
, which will make future features more readable. (Only the name has changed; both do the same thing.)
- For each now also matches against classes one reference out from the primary classes, instead of just the primary classes themselves. This lets you check against modules which are not part of the primary classes, but, for example, in a jar from a different project.
- Verbose output shows classes in sorted order.
Implementation changes
- Macker now uses Jakarta BCEL for class file parsing. This speeds things up a hair, and eliminates the warning messages JClasslib used to generate.
- Class analysis now is vastly more detailed: it includes superclass, interfaces, and access modifiers, and internally distinguishes different types of signature-level references. This richer analysis will manifest itself in richer patterns and rules in future versions of Macker. (Right now, it probably just cancels out the speed benefits of BCEL.)
- The internal event callback mechanism is better structured (inching closer to IDE integration).
- Macker now forces validation against its internal DTD.
- There's a small but steadily growing regression test suite.
Bug fixes
Version 0.4.1:
- Foreach no longer always causes rule checking to fail (794536). This bug, introduced in 0.4, was serious enough to warrant an immediate patch.
Version 0.4:
- Running under Java 1.4 no longer generates "major version" warning messages.
- The Ant task now always honors the
failonerror
attribute (794422).
- Fixed two bugs (729149, 793964) which caused certain compositions of named patterns to incorrectly modify the patterns' definitions.
- Fixed a bug in which a certain lazy loading sequence would incorrectly cause access rules to match the reference from a class to itself.
- Macker now detects array instantiations correctly (791385), except the instantiation of single-dimensioned arrays of primitives, which generate special bytecode (791721).
Known Issues
See the bug tracker on Sourceforge.


Apache Cordova
Connecting to Device
Device is Ready
Health available?
Request auth
Check auth status
Read birthdate
Read gender
Read bloodtype
Query Sample
Save Height
Read Height
Save Weight
Read Weight
Save Workout
Find Workouts
Monitor sample type
Sum quantity type
Save quantity sample (step count)
Save quantity sample (energy)
Save correlation
Query correlation food
Query correlation blood pressure


A button is typically used to trigger a JavaScript action (e.g. fetch results, open a dialog or expand a menu). In this case, the <button> tag is required.
A button may also be used to natively (i.e. no JavaScript required) submit or reset a form. In this case use the <button> tag with type=submit or type=reset respectively. Use of the <input> tag is not currently supported.
Finally, a link may be styled to look like a button. In this case the <a> tag is required with a valid HREF attribute. Please see the fake button section below for more details.
Use the btn base class on a button element to create the default button.
Use the fake-btn base class on an anchor element to create a link that looks like a button.
A valid HREF attribute is required for all anchor tags. A value of "javascript" (or any such variant) is not a valid URL!
{% highlight html %} Link {% endhighlight %}NOTE: any button modifier described below can also be applied to a fake button by prefixing the class name with "fake-".
Use the btn--primary block modifier to create a primary button style.
Use the btn--secondary block modifier to create a secondary button style.
Use the btn--large size modifier to create a large button style.
Use the btn--extra-large size modifier to create an extra large button style.
Use the btn--fluid modifier to fill the entire width of the parent element.
The disabled attribute is required to fully disable a button tag. Remove the href attribute to fully disable an anchor tag.
{% highlight html %} Link {% endhighlight %}Partially disabled buttons are visually and aurally identifiable as disabled, but remain keyboard focusable.
Partially disabled buttons can vastly simplify keyboard focus management logic in situations where the button may frequently toggle back and forth between enabled and disabled (e.g. pagination or carousel 'bookend' buttons).
The aria-disabled state is required for partially disabled buttons.
{% highlight html %} Next {% endhighlight %}Use any of the available SVG icons to display an icon alongside button text. Font-icons on buttons are no longer supported.
{% highlight html %} Settings {% endhighlight %}Because the button cell uses flex box layout, it is fairly trivial to achieve alternate layouts, as in the example below.
TIP: Looking for borderless icon buttons? Head over to the actionable module.


cordova-plugin-file-hash
This plugin provides file hash functions
Version 0.4.1
Platforms
| Android | IOS |
|---|---|
| >=5.0 | >= 8.0 |
If your intrested i search help for an adaptation on Windows Phone(W10 ?), in that case leave a message here
list of functions
| md2 | md5 | sha1 | sha256 | sha384 | sha512 |
|---|
functions usage
[window.]FileHash.<function>(<file_absolute_path>, successCallback, errorCallback);
require and absolute path(file:// format, use cordova-plugin-file for retrieve the appfolder)
the successCallback function receive a JSON structure, here the content of the structure
Object{file: "<file_absolute_path>", algo: "<algorithm>", result: "<file_hash>"}
the errorCallback function receive a JSON structure, here the content of the structure
Object{code: <int_return_code>, message: "<error_description>"}
List of error codes
| code | message | additional informations |
|---|---|---|
| 0 | Execution Error | unknow error |
| 1 | Unknown Algorithm | - |
| 2 | File not found | on IOS was also send in case of access error |
| 3 | File access error | no sufficents access rights or already used file |
| 4 | Digest error | cryptography processing error |
Exemple on Android
this exemple use cordova-plugin-file for retrieve the appfolder(cordova.file.applicationDirectory)
FileHash.md5(cordova.file.applicationDirectory+'www/index.html',
function(e){console.log(e);})
Result
Object {file: "file:///android_asset/www/index.html", algo: "MD5",
result: "5b8a987f7d13a5afa7bb86bb2b0eab90"}


{% extends "main_app/common.html" %}
{% load static %}
{% block content %}
"It is not the answer that enlightens but the question"
Yes this website is completely free to register and use.
Emergency button sends the location and alert message to the persons whom contacts you have saved in the emergency contacts.
To have a responsive website to help women in panic and unsafe situations and Our main aim is to help women with the support of new technologies.
Log in to your account then click on the emergency contacts tab in the navigation bar a new page will come up then click on the create contact and fill in the details and click on the create button to save.
You can share your personal problems in the contact us page of rescue website or you can share them with the given women helpline numbers.
Swapnil Srivastava is the admin of this website.
Yes anyone who wants can use this website.
Your location with a alert message are sent to the emergency contacts that you have saved via phone and gmail at that very moment.
Yes this website is completely safe and secure your data and contacts will also be secured by the password.


|
CoreSight Access Library
2.3
ARM CoreSight Access Library - on target CoreSight component control
|
Set of functions to find devices and navigate the registered topology. More...
Macros | |
| #define | cs_for_each_device(d) for (d = cs_device_first(); d != CS_ERRDESC; d = cs_device_next(d)) |
| Macro to iterate over all registered devices. | |
Functions | |
| cs_device_t | cs_device_first (void) |
| Get first device in global list. More... | |
| cs_device_t | cs_device_next (cs_device_t dev) |
| Get next device in global list. More... | |
| cs_device_t | cs_device_get (cs_physaddr_t addr) |
| Get device by physical address. | |
| unsigned int | cs_n_devices (void) |
| Return a count of the registered devices. | |
| int | cs_device_has_class (cs_device_t dev, unsigned int cls) |
| Return true if device has all specified classes. More... | |
| cs_devtype_t | cs_device_get_type (cs_device_t dev) |
| Return device type. More... | |
| int | cs_num_out_ports (cs_device_t dev) |
| Retrieve the number of out ports a device has. More... | |
| int | cs_num_in_ports (cs_device_t dev) |
| Retrieve the number of in ports a device has. More... | |
| cs_device_t | cs_get_device_at_outport (cs_device_t dev, unsigned int port) |
Retrieve the device connected to `dev' via dev's' port' as the out port. More... | |
| unsigned char | cs_get_dest_inport (cs_device_t dev, unsigned int port) |
Retrieve the input port on some connected device that `dev' is connected to through dev's' port'. More... | |
| cs_device_t | cs_get_device_at_inport (cs_device_t dev, unsigned int port) |
Retrieve the device connected to `dev' via dev's' port' as the in port. More... | |
| unsigned char | cs_get_src_outport (cs_device_t dev, unsigned int port) |
Retrieve the output port on some connected device that `dev' is connected to through dev's' port'. More... | |
| cs_cpu_t | cs_device_get_affinity (cs_device_t dev) |
| Get the CPU that a device is attached to. More... | |
| unsigned int | cs_device_get_MPIDR (cs_device_t dev) |
| Get the MPIDR for a CPU-affine device. More... | |
| cs_device_t | cs_cpu_get_device (cs_cpu_t cpu, unsigned int classes) |
| Given a CPU, get a CPU-specific device of a specific class (e.g. More... | |
Set of functions to find devices and navigate the registered topology.
| cs_device_t cs_cpu_get_device | ( | cs_cpu_t | cpu, |
| unsigned int | classes | ||
| ) |
Given a CPU, get a CPU-specific device of a specific class (e.g.
ETM, CTI).
| cs_device_t cs_device_first | ( | void | ) |
Get first device in global list.
| cs_cpu_t cs_device_get_affinity | ( | cs_device_t | dev | ) |
Get the CPU that a device is attached to.
This number is whatever the caller has set up through cs_device_set_affinity. It is expected to be a small integer indicating the CPU number as defined by the OS.
| unsigned int cs_device_get_MPIDR | ( | cs_device_t | dev | ) |
Get the MPIDR for a CPU-affine device.
This might be 0x0000ccpp for cc=cluster, pp=processor.
Warning: this might read as always zero, depending on CoreSight configuration.
On Linux, the various files in /sys/devices/system/cpu/cpu<n>/topology may be helpful in relating MPIDR to CPU numbers.
| cs_devtype_t cs_device_get_type | ( | cs_device_t | dev | ) |
Return device type.
| dev | Device to be examined |
| int cs_device_has_class | ( | cs_device_t | dev, |
| unsigned int | cls | ||
| ) |
Return true if device has all specified classes.
| dev | Device to be tested |
| cls | Set of classes, ORed together - e.g. CS_DEVCLASS_SOURCE |
| cs_device_t cs_device_next | ( | cs_device_t | dev | ) |
Get next device in global list.
| unsigned char cs_get_dest_inport | ( | cs_device_t | dev, |
| unsigned int | port | ||
| ) |
Retrieve the input port on some connected device that `dev' is connected to through dev's'
port'.
| dev | Device descriptor |
| port | Out port number on `dev' |
| cs_device_t cs_get_device_at_inport | ( | cs_device_t | dev, |
| unsigned int | port | ||
| ) |
Retrieve the device connected to `dev' via dev's'
port' as the in port.
| dev | Device descriptor |
| port | In port number on `dev' |
| cs_device_t cs_get_device_at_outport | ( | cs_device_t | dev, |
| unsigned int | port | ||
| ) |
Retrieve the device connected to `dev' via dev's'
port' as the out port.
| dev | Device descriptor |
| port | Out port number on `dev' |
| unsigned char cs_get_src_outport | ( | cs_device_t | dev, |
| unsigned int | port | ||
| ) |
Retrieve the output port on some connected device that `dev' is connected to through dev's'
port'.
| dev | Device descriptor |
| port | In port number on `dev' |
| int cs_num_in_ports | ( | cs_device_t | dev | ) |
Retrieve the number of in ports a device has.
| dev | Device descriptor |
| int cs_num_out_ports | ( | cs_device_t | dev | ) |
Retrieve the number of out ports a device has.
| dev | Device descriptor |


Welcome to COVIDATION
COVIDATION is a charitable organisation created with the intention of helping individuals and families who have been hit the worst by the COVID-19 pandemic. As you might already know, our country suffered
tremendously during the second wave of this pandemic and every affected family was not in the economic position to fight this virus. Hence, we intend to direct the donations we receive to the people who are in need of funds at
the moment for hospital charges, medicines, etc. to recover from COVID-19, along with those families who have lost their earning members, in order to ensure that they have the financial support to get back on their feet. Every
penny of the donations we receive will be straightaway directed to the people who are in dire need of it. We urge you to donate whatever amount you can afford to. Every single rupee matters.


?New
York
Botanical
Garden
ltST77
HERBARIUM
OF
IOWA
STATE
UNIVERSITY
Lasiacis
sorghoidea
(Desv.
ex
Hamilt.)
Hitchc.
&
Chase
var.
sorghoidea
Determined
by
Gerrit
Davidse
197
2
SMITHSONIAN
INSTITUTION
From
THE
UNITED
STATES
NATIONAL
HERBARIUM
*
PLANTS
OF
THE
DOMINICAN
REPUBLIC
7ķ
'(JS*y(ZC
C&Z-
t**.
C*r*+C-
A*%4
tuf&u**
Vicinity
of
ĒCiudad7
Trujillo,
Province
of
Santo
Dominso;
altitude
**
0-25
meters
/jv/t
H.
A.
ALLARD,
Collector
it
Ątv
s~
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


Taking part in Into The Woods, and performing it outdoors in the woods? What an experience!
Pamela, the director, explained in her programme notes that she had fallen in love with Sondheim when an English lecturer used the complex lyrics of "On The Steps Of The Palace" to explain a point of English literature. And it had been her long-time ambition to perform the show.
She arranged with the Dunblane Hydro Hotel that we could perform the show on its wonderful front lawn. The tech guys did a great job of setting up a stage between two fantastic trees, and we were ready to go
I had never performed any Sondheim before, and have to admit it left me cold until the day of the dress rehearsal. Suddenly the music and drama came together for me, and I was really excited to be taking part.
So what was the experience of performing outside like? Sure, there were downsides - there wasn't a level surface to be found, we started warm and were frozen by the end of the evening, and anyone who had bare skin got more insect bites than they could count! But the way the evening gradually darkened to bring the audience ever further into the experience, the wonderful atmosphere, and the sheer novelty made it a wonderful week I shall never forget!


The NgForOf
directive instantiates a template once per item from an iterable. The context
for each instantiated template inherits from the outer context with the given loop variable
set to the current item from the iterable.
Local Variables
NgForOf
provides several exported values that can be aliased to local variables:
$implicit: T
: The value of the individual items in the iterable (ngForOf
).ngForOf: NgIterable<T>
: The value of the iterable expression. Useful when the expression is more complex then a property access, for example when using the async pipe (userStreams |
async
).index: number
: The index of the current item in the iterable.first: boolean
: True when the item is the first item in the iterable.last: boolean
: True when the item is the last item in the iterable.even: boolean
: True when the item has an even index in the iterable.odd: boolean
: True when the item has an odd index in the iterable.

 {{i}}/{{users.length}}. {{user}} default

Change Propagation
When the contents of the iterator changes, NgForOf
makes the corresponding changes to the DOM:
- When an item is added, a new instance of the template is added to the DOM.
- When an item is removed, its template instance is removed from the DOM.
- When items are reordered, their respective templates are reordered in the DOM.
- Otherwise, the DOM element for that item will remain the same.
Angular uses object identity to track insertions and deletions within the iterator and reproduce
those changes in the DOM. This has important implications for animations and any stateful
controls (such as <input>
elements which accept user input) that are present. Inserted rows can
be animated in, deleted rows can be animated out, and unchanged rows retain any unsaved state
such as user input.
It is possible for the identities of elements in the iterator to change while the data does not. This can happen, for example, if the iterator produced from an RPC to the server, and that RPC is re-run. Even if the data hasn't changed, the second response will produce objects with different identities, and Angular will tear down the entire DOM and rebuild it (as if all old elements were deleted and all new elements inserted). This is an expensive operation and should be avoided if possible.
To customize the default tracking algorithm, NgForOf
supports trackBy
option.
trackBy
takes a function which has two arguments: index
and item
.
If trackBy
is given, Angular tracks changes by the return value of the function.
Syntax

...

With <ng-template>
element:
<ng-template ngFor let-item [ngForOf]="items" let-i="index" [ngForTrackBy]="trackByFn">
...
 </ng-template>
Example
See a live demo for a more detailed example.


-
acai primo
510 cal
ingredients
Strawberries, Acai Blend, Blueberries, Soymilk, Bananas //Toppings: Bananas, Strawberries, Organic Granola, Blueberries, Honey, Shredded Coconut order nowexternal link
-
vanilla blue sky
330 cal
ingredients
Bananas, Pineapples, Unsweetened Almondmilk, Vanilla Coconutmilk, Blue Spirulina // Toppings: Organic Granola, Strawberries, Blueberries, Coconut Chips, Goji Berries, Sliced Almonds -
chunky strawberry
580 cal
ingredients Strawberries, Soymilk, Bananas, Nonfat Greek Yogurt,Organic Granola, Peanut Butter // Toppings: Bananas, Organic Granola, Strawberries


WITNESS LIST Appropriations-S/C on Health & Human Services Committee January 27, 2000-9:00A Interim On: Archer, William (Dept. of Health) Benoit, Brent (Office of the Attorney General) Campbell, Bill (Dept. of Mental Health and Mental Retardation) Gilbert, Don (Health and Human Services Commission) Hale, Karen (Dept. on Mental Health and Mental Retardation) Kimbrough, Jay (Commission on Alcohol and Drug Abuse) LeBas, James (Comptroller's Office) Oberwatter, James (Commission on Alcohol and Drug Abuse) Peavy, Joanna (State Auditor's Office) Peterson, David (Center for Rural Health Initiatives) Taylor, Andy (Office of the Attorney General) Washington, Randy (Dept. of Health) Wilson, Douglas (Commission on Alcohol and Drug Abuse)


Source: noframework_acc.css, line 5419
5.2
Margin
Is Responsive: breakpoint modifiers
Margin classes are mobile first with postfix modifier for `:md`and `:lg` variations for responsive sizing. Margins that use the short codes of all margin, auto, x margins, and y margin are overriden by specific side margins.
Examples
Default styling
.m_auto.max-w_2
same as Margin:0 auto
.m_0
All margins set to 0
.m-x_4
Margin left and right are set to global margin
.m-y_4
Margin top and bottom are set to global margin
.m_1.m-t_0:lg
All margins set to 1px
.m_2.m-t_0:lg
All margins set to 1/4 of global margin
.m_3.m-t_0:lg
All margins set to 1/2 of global margin
.m_4.m-t_0:lg
All margins set to global margin
.m_5.m-t_0:lg
All margins set to 2x of global margin
.m-t_4
Top margin set to global margin
.m-r_4
Right margin set to global margin
.m-l_4
Left margin set to global margin
.m-b_4
Bottom margin set to global margin
.m-t_n4
Top margin set to negative global margin
.m-r_n4
Right margin set to negative global margin
.m-l_n4
Left margin set to negative global margin
.m-b_n4
Bottom margin set to negative global margin


Dashboard
Nominees
| Name | User No. | Status | Score |
|---|---|---|---|
| Pierre Aubameyang | 940501 | Completed | |
| Cristina Ronaldo | 143302 | Incomplete: Nominee | |
| Emily Wilkins | 703021 | Incomplete: Nominator | |
| George Weah | 394821 | Deadline Past Due |
| Name | User No. | Status | Score |
|---|---|---|---|
| Pierre Aubameyang | 940501 | Completed | |
| Cristina Ronaldo | 143302 | Incomplete: Nominee | |
| Emily Wilkins | 703021 | Incomplete: Nominator | |
| George Weah | 394821 | Deadline Past Due |


Package br.com.armange.commons.thread
Utility package for thread creation.
ThreadUtil
Useful structure for handling the current thread.
ThreadUtil.sleepUnchecked(1000); final URL url = sleepUnchecked.getCurrentThreadResource("path"); final InputStream is = ThreadUtil.getCurrentThreadResourceAsStream("path");
ThreadBuilder
Useful structure for thread creation
final ExecutorService thread = ThreadBuilder .newBuilder() //New object to build a new thread. .setTimeout(4000) //The thread will be canceled after four seconds. .setAfterExecuteConsumer(afterExecuteConsumer) //A consumer will be called after thread execution. .setUncaughtExceptionConsumer(throwableConsumer) //A consumer will be called after any exception thrown. .start();
TryAsyncBuilder
Useful structure for try-async operation creation
ThreadBuilder
Useful structure for thread creation
-
Class Summary Class Description CaughtExecutorThreadFactory Deprecated, for removal: This API element is subject to removal in a future version. Consider to useExceptionCatcherThreadFactory
A thread-factory that sets some thread parameters if non-null: Name Priority Uncaught exception handlerExecutorResult Deprecated, for removal: This API element is subject to removal in a future version. Consider to useExecutorResult
A bean that wrappes a thread result, composed by a ExecutorService, a Future list and another ExecutorResult list for timeouted threads.
The ExecutorResult list will be present when some thread has a timeout.
One Future will be present by each thread started.
Consider seeing the logical relationship betweenExecutorService
andFuture
in their respective documentation.ScheduledCaughtExecutorService Deprecated, for removal: This API element is subject to removal in a future version. Consider to useScheduledThreadBuilderExecutor
AScheduledThreadPoolExecutor
that can additionally perform actions after thread has completed normally.ThreadBuilder Deprecated, for removal: This API element is subject to removal in a future version. Consider to useThreadBuilder
Useful structure for thread creation in the following scenarios: TimeoutThreadUtil Deprecated, for removal: This API element is subject to removal in a future version. Consider to useThreadUtil
Useful structure for handling the current segment. -
Exception Summary Exception Description UncheckedException Deprecated, for removal: This API element is subject to removal in a future version. Consider to useUncheckedException
Unchecked exceptions can be thrown instead of the RuntimeException option to release the handling of exceptions when they do not need to be handled.


Hawaiian
BBQ Chicken
BBQ Beef
Chicken Periperi
Large : 1200
Medium : 900
Small : 650
Toppings : 150
Delivery : 250(Delivery within Nairobi Only)