And there's one more important piece of advice for you.  Time keeps on ticking even as you are reading this message!
— Yoshi's Island DS Time Trial mode message box
Sometimes a game timer continues going through events that in all fairness should not be affected by it, like cutscenes or going through the inventory or saving the game. This is one of those things that averts a common and rather beneficial Acceptable Break from Reality. Sometimes, it's Played for Laughs.
May require you to possess a Bladder of Steel.
Examples:
- In Animal Crossing: Wild World, when a villager gives you a package and a specific time limit for delivery, he means that amount of time. The games do run in real time, after all.
- Another frustration in Wild World is the lack of a quick way to switch among various tools.  (The Nintendo GameCube game pauses bugs while some menus are open; City Folk and New Leaf let you switch tools with the Control Pad on the Wii Remote and the 3DS, respectively.)
- In the first Baldur's Gate, the game would un-pause whenever you went into a character's inventory. The intent was to keep you from being able to do things like change armor during combat, but it was pretty frustrating when you forgot to, say, pre-equip a potion or arrows. This was fixed in the sequel; you were simply prohibited from changing armor during battle.
- Fortunately, you could start it as a multiplayer game even without other players joining to keep it from doing that.
- In Castlevania: Harmony of Despair, once you begin a level and that 30-minute timer starts, there is absolutely no way to stop it. Whether it's pausing, fiddling with your inventory at the Grimoire, everything keeps going in real time. Yes, that means the gameplay keeps going, so if you're pausing, you'd best make sure no enemies are nearby.
- In Castlevania: Symphony of the Night, Alucard's initial stats depend on, among other things, how fast you beat the opening battle with Richter. However, the timer keeps going while Richter and Dracula are talking, and you cannot skip this conversation unless you have already beaten the game once. Hence, it is impossible to get the best initial stats unless you are doing a replay.
- In Dead Rising, you have to talk to survivors before they join your party. There are a few painfully long conversations through which you have to mash the A button while the clock ticks down on other survivors in the mall.
- In Donkey Kong 64, the final stage, Hideout Helm, has you racing against the clock to shut down K. Rool's Blast-O-Matic before it fires and vaporizes DK Island. The timer (and music) doesn't stop even when you're using a Tag Barrel to switch characters, or when you play a minigame (complete with introduction and explanation) to damage part of the Blast-O-Matic, or even during unskippable animations and scene transitions. The only thing that stops time is pausing the game outright.
- Etrian Odyssey has the In-Universe Game Clock continue to tick even when you're in mid-battle. This becomes a big problem in that super-powerful enemies called FOEs roam the map as time passes, and will not stop or wait for you to finish your battle to chime in. Failure to pay attention to the map can lead to a routine "grind for EXP" battle turning into running for your lives.
- In Final Fantasy V, at one point you have to escape a castle before it explodes. Just when you think you're out, you get ambushed by a boss that insists on talking to you before attacking while the timer is still counting down. If you don't beat the boss before the timer ends, you're done for.
- In any of the Final Fantasy games with timed missions in them, the timer keeps running while you're in the menu screen, although you can stop it by pausing in battle. In fact, the mission timer will usually cover up the total game time in the main menu, just to drive home the point that you had better use items and equip your party fast.
- The timer can be crippling in some re-releases, partly because of extended loading times. Especially on the Playstation releases, where loading a battle can take upwards of 5-7 seconds during which the timer is still running, the previously generous timers are suddenly much more restrictive.
- Before the banquet in Final Fantasy VI, you are given four minutes to talk to as many soldiers as possible. If you come across Kefka, he gets an extended conversation that uses up 20 seconds minimum. What's more, Kefka doesn't count as a soldier in the final tally — the only reason you're allowed to talk to him is as a trap to use up time.
- Also, early in the game you have to stop Ultros from dropping a weight on Celes, which he helpfully states it will take him five minutes to finish moving. Between your party and him is a walkway infested with rats, which trigger unescapable battles when touched. Even with high enough levels (which you really don't want because of the Esper stat bonus you can't gain yet) and good equipment, you still have to figure out how to encounter as few enemies as possible to even make it to him.
- When stopping the train in Final Fantasy VII, the timer elapses while two NPCs have a long conversation with you. Probably done deliberately, since if you actually take the time to read all of the dialogue in that scene instead of button-mashing through it, there's no way you'll be able to stop the train before the counter reaches 0.
- Final Fantasy VIII has more than one Timed Boss, with the timer extending a bit before the boss fight. These timers continue while in the party status menu. In case of Ifrit, it also continues through the post-battle info screen and GF naming screen which can be exploited to maximize the initial SeeD rank. In case of BGH251F2, the timer does pause in cutscenes where the party is on-screen, but not in the off-screen sequences.
- In Half-Minute Hero, Normal difficulty stops the clock inside towns, but if you try to turn back time without having the money to pay for it (the cost of which increases every time you use it), the Time Goddess, in addition to taking all of your equipment, stops messing with time to help you - no more rewinds, the clock runs normally in towns - making this a Desperation Move. On Hard, time never stops.
- Mass Effect 3 has a mission in a spaceship hangar where the enemy tries to gas you out. To stop it, you have to get to a control panel on the floor above. However, you will die if you take too long, and the actual use of the control panel takes place in a cutscene. But the timer doesn't stop. You can actually get a Critical Mission Failure right in the middle of the cutscene.
- During the big cutscene before the Volgin fight in Metal Gear Solid 3, Snake has just set the building up to explode. Volgin goes on a classic Metal Gear villain Motive Rant, but The Sorrow spends much of the cutscene holding up a timer to remind you of how long you have left. If you skip the cutscene, you'll have time from then to defeat Volgin with. In harder difficulty modes, there's a danger of the bomb actually going off during the cutscene and killing you unless you skip it early on.
- Similar happens during the end of Metal Gear Solid. Liquid sets up a bomb that goes off in three minutes, then talks about what Snake could spend that time doing, wasting thirty seconds of the time, and giving you just 2:30 to beat him. If you fail and die, then continue, or skip the cutscene, you get the full three minutes.
- Metroid games generally keep the timers of their (frequent) timed missions going during elevators and cut-scenes, but generally not when you pause.
- Ōkami's timed missions allow you to pause the game with no benefit, but using the Celestial Brush (which freezes everything on screen) doesn't stop the clock. This is justified, though, since you are actually doing things with that time.
- In Ori and the Blind Forest, the game timer continues running during the prologue, the cutscenes, and the end credits; the first two of which are skippable, the last of which is not; so even if you technically completed the game in under three hours, you may miss out on the "Supersonic" achievement due to the time lost during these.
- In Chapter 2 of Paper Mario: The Thousand-Year Door, after Lord Crump activates the self-destruct sequence in the Great Tree, the timer keeps ticking even while you're fighting the Mooks that get in your way. Heck, it even keeps going while the Puni elder is shouting at him. Fortunately, it does pause on the menu screens.
- Perfect Dark has a level that does the opposite — to get a cheat, you have to do it in a certain time, but there is a part where you are forced to wait for a door to unlock that takes nearly half that time. If you start the lock and then start a cutscene, the door keeps unlocking but the level timer pauses.
- There is another unrelated, but very annoying example in the level Area 51: Infiltration. Immediately skipping the cutscene leads you to discover that the guards were walking in a real time game during the cutscene; you were just invisible. Just so happens skipping the opener right away has a guard already staring at you with a sentry gun and two more guards just slightly to your right. So, to be safe, you get to watch the minute and a half or so cutscene all the way through every time you fail!
- Persona 2: Innocent Sin has a bit where you have to defeat a boss, find a certain item and then escape a building before it explodes. This whole thing is on a timer which runs even while the menu's open, and you can't save during it.
- Played painfully straight in Puzzle Quest: Galactrix. Pausing the game does not pause the timer on the Leapgate-hacking game.
- Also the original Puzzle Quest, which only really matters when your turn is on a timer (i.e. training mounts).
- Summer Carnival '92 Recca does the same as the "Caravan" example above, but in all of its modes, as the game was originally developed for an event.
- Resident Evil 4, at least in the part with a timer.
- Same for the self destruct mechanisms in previous games. Luckily, the clock didn't start until a certain point and there was usually a generous amount of time since you were already at or near the final battle.
- The Silent Scope series has this. Plus instant Game Over upon time-out, and time extensions dependent on skill.
- Sonic Forces is one of the few Sonic the Hedgehog games in which the timer continues to run during cutscenes in the middle of stages, though it isn't always consistent. This is important to know when playing Timed Missions. Boss battles are particularly susceptible to this, as every boss fight has both a cutscene introducing the boss and another cutscene for the final blow; it's very much possible to go over the time limit in the midst of a cutscene because in some boss battles, the timer stops only when the last cutscene ends.
- Star Wars Rogue Leader had this. Its sequel didn't.
- During timed comet challenges in Super Mario Galaxy, the timer doesn't stop until you touch the star at the end of the level (not, say, when you've collected the 100th purple coin), which leads to many a Kaizo Trap for those who aren't paying attention. Thankfully this was removed in Super Mario Galaxy 2... with the timer now stricter than ever.
- Generally the case for speed runs for games which have no "total play time" display and thus must be timed externally (or for games whose "total play time" display includes pausing, menus, and the like). Tool-Assisted Speedruns almost always prioritize external time and aim to avoid wasted frames caused by lag or arbitrary mechanisms. For example, Bowser's fall at the end of Super Mario Bros 3 varies wildly (by TAS standards) in how long it takes, based on exactly how, when, and where he falls. If a published run looks like it's wasting time, what it's really doing is avoiding this trope.
- "Caravan" modes in Star Soldier games keep the timer going even if the game is paused. This serves two purposes: First, Hudson ran a series of score attack events and keeping the timer running even during pause prevented one single player from hoarding the game. Second, this prevents Pause Scumming, punishing players who try to pause the game to take their time.
- Super Smash Bros. Brawl and Melee have this during the pause screen in some areas, like the Target Tests. Probably justifiable in that case, as pausing the game also gives you a good look at where all the targets are.
- Time Crisis 1 is a similar case to Silent Scope above. Successive games reset the timer and keep it locked until the "ACTION" prompt shows up.
- Tomb Raider: Anniversary has some cutscenes that where the clock keeps ticking during Time Trials.
- This is particularly annoying with door-unlocking cutscenes. To exit the "St. Francis Folly" and "Midas" levels, you must open multi-stage locks. Each stage of unlocking has its own cutscene that takes up time.
- However, the clock does not keep running during interactive cutscenes, aka "action events", where the right key must be pressed at tright time during the cutscene.
- In Twisted Metal 2, pausing the game did not suspend projectiles in the air (notable exception: rolling ricochet bombs), so you could get hit by a missile and die on the pause screen! This worked both ways: if an enemy was about to dodge your shot, press pause and it freezes your target so you get an easy hit.
- Wario Land 1 had the timer continue during the cut scene before the final boss, and Wario Land The Shake Dimension had it continue in the rather long cut scene between the two phases of the final boss battle.
- World of Goo has an intro screen showing the name of each level which cuts into the level play time; this can be avoided by pressing retry immediately after starting (especially useful when you are on a level that needs to be done within a certain time limit to get full completion.)
- Yoshi's Island DS, the Trope Namer, actually mocks the player with this in Time Trial mode, with the message boxes being replaced by taunts saying things like "Lost time!"
- The whole of the Where's Waldo? NES game is a Timed Mission, with the timer going down even during the level transitions. (Which are unskippable, in case you're wondering.)
Non-Video Game Examples:
- In Dinner: Impossible, the timer starts ticking almost as soon as the head chef meets the people for whom he's supposed to cook.
- 24. This is quite telling when it's recut for non-American television and the commercials are missing (meaning 24 becomes about 18...)
- Family Feud also has this, but the timer is not nearly as strict. (The timer doesn't start until the host finishes asking the first question, and the timer is generally paused if the host is unable to get the next question out—generally, when a contestant gives a ridiculous answer that causes the host to corpse).
- Finders Keepers: During the Romp, once the clock started, it ran continuously, even while teams were moving on to the next room. This put a premium on getting to the next room quickly. A wrong turn, especially when moving to the upper floor or lower floor could end up torpedoing the team. More blatant in the UK version, where the host would often hold up the team until they shouted out the answer to the clue. In the US, the host would read the clue and let the team get on with it (occasionally asking the team what they were looking for as they were going about it). Good thing, too, since 90 seconds is quite brutal enough without the team having to shout out the answer.
- In the second season of GSN's Hellevator, once your time in the Inferno Run starts, it does not stop, even when you're between challenges putting your winnings into the bag provided, listening to the rules of the challenge, freeing your teammates from the Inferno cell, or making your way back to the Hellevator.
- The final round of Where In Time Is Carmen Sandiego involved competitors trying to get through a maze of gates. In order to open a gate, a question had to be answered correctly, the questions were not all the same length, and the voice asking them spoke rather slowly (it was noted on a few occasions that each question chewed up six seconds of the player's time. The player had a total of 90 seconds, which didn't stop while the question was being asked.
- When Who Wants to Be a Millionaire? had the clock format in 2008-2010, the time started counting down when the answers were displayed on screen. Since the limit for the first question was a mere 15 seconds, this resulted in a handful of instances where the contestant almost ran out of time because of reactions to the joke D answers.


Index
A B C D E G H I K L M N O P R S T U W X Y
All Classes All Packages
All Classes All Packages
All Classes All Packages
T
- takesDamage(int) - Method in class myGame.Castle
-
The castle's troops takes a certain amount of damage.
- tick() - Method in class myGame.Castle
-
Adds due income to the castle, propagate the tick to the production units, if a production if finished, remove it from the production line, dispatches units, remove empty orders.
- tick() - Method in class myGame.Duke
-
If it is controlled by an NPC, propagates the tick to its NPC
- tick() - Method in class myGame.Npc
- tick() - Method in class myGame.Order
- tick() - Method in class myGame.Production
- timeToLevel() - Method in class myGame.Castle
-
Returns the number of ticks to level up.
- toPoint() - Method in class myGame.Direction
- toString() - Method in class myGame.Duke
- toString() - Method in class troop.Catapult
- toString() - Method in class troop.Knight
- toString() - Method in class troop.Spearman
- toString() - Method in class troop.Troop
- translate(int, int) - Method in class myGame.Point
-
Translate the point accordingly to its parameters.
- translate(Direction) - Method in class myGame.Point
-
Translate the point by 1 in given direction.
- translate(Point) - Method in class myGame.Point
-
Translate the point by adding the values of the other point.
- troop - package troop
- Troop - Class in troop
-
A troop is a soldier with various characteristics.
- Troop(int, int, int, int, int) - Constructor for class troop.Troop
- TURN_DURATION - Static variable in class myGame.Settings
-
The duration of a turn (in milliseconds)
- turnClockwise() - Method in class myGame.Direction
-
Turns the direction clockwise.
- turnCounterClockwise() - Method in class myGame.Direction
-
Turns the direction counter-clockwise.
All Classes All Packages


app
/
com.magnitudestudios.GameFace.pojo.UserInfo
/
User
/
money
money
var
money
:
Int
The money that this user has
Property
money
- The money that this user has


Welcome to my multi-verse!
Here is a list of some of the places I have lived
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Rochester MN
Louville
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{% load static %}
ChatByte
My Home
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1000 people is following him
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User guide
Validation
Output validation
EGradle analyzes output of last executed gradle build.
Validation dialog
If the build output contains information about compile or evaluation problems instead of normal "build failed" dialog another dialog appears:
Top
Validation markers
Inside eclipse project and in the problems view the problem is marked and can be viewed (a double click on the problems view entry will open the problem file).
Every gradle call from UI will remove old markers. The markers are not persisted, so when you restart your eclipse IDE the old markers will not be shown.
Hoovering over the error icon shows details of the problem - the description comes from gradle build
Another example with a conversion error:
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Validation settings
Turn off/on output validation
When enabled output validation is done
Show console view on build failure
When enabled console view will be shown before "Build failed" dialog appears.
Top


STARSHIP TROOPERS A film review by Steve Rhodes Copyright 1997 Steve Rhodes
RATING (0 TO ****): *** 1/2
Director Paul Verhoeven, whose previous works include movies as diverse as ROBOCOP and BASIC INSTINCT, takes an especially imaginative and fresh approach to science fiction with his new film STARSHIP TROOPERS. With a seamless blend of numerous movie genres, this audacious film is part space adventure, part combat movie, part newsreel footage, part romance and part military recruitment film.
The beauty of the picture is that the script by Edward Neumeier, loosely based on the Robert A. Heinlein novel, never takes itself seriously. Although full of the realistic gore of any war, the tone of the picture is upbeat, and Jost Vacano's cinematography and Allan Cameron's sets are bright and cheerful. Watching the film is just flat-out fun.
The movie's four leads (Casper Van Dien and Dina Meyer as infantry grunts Johnny Rico and Dizzy Flores and Denise Richards and Patrick Muldoon as pilots Carmen Ibanez and Zander Barcalow) seem cast for their fashion model looks as well as their acting abilities. The handsome men have jutting jaws and great hair, and the beautiful women have million dollar smiles and perky lips. This conglomeration of excessive beauty is one of the film's many jokes -- sort of fraternity brothers and sorority sisters go to war.
All of the actors in the movie are so likable and are having so much fun blasting bugs that their excitement become infectious. The energy level and the enthusiasm for these young warriors was palpable in the audience at my screening. (The not-to-be-missed coed shower scene manages to be exuberant rather than tawdry as the troops exchange banter.)
"Young people all over the globe are joining up to save the future," announces the effusive opening newsreel. In a scene lifted out of TRIUMPH OF THE WILL, young people tell why they've joined up to fight the alien bugs that threaten our existence.
The story switches to the year before as we see the aforementioned kids at school. Everything is different in the future including biology. The kids have to dissect bugs three feet in diameter whose gooey intestines are straight out of ALIENS. Again, the good-spirited fun prevails in this and every scene so that what might normally gross one out doesn't.
When they graduate, the kids sign up to join the military, known as the Federal Service. Clancy Brown is great as Sgt. Zim, the tougher-than-tough drill instructor for the grunts at boot camp. One kid complains that he doesn't see the need to learn knife fighting in a world where you can press a button and fire a nuke. Sgt. Zim demonstrates the flaw in that argument by throwing a knife into the kid's hand, pinning it to the wall and thus demonstrating how the kid's finger is now inoperable. The action is hard-edged but the light-hearted tone of the film keeps it from ever becoming oppressive.
When a meteor is shot out of orbit with bug plasma and thus destroys millions of people on earth, the earth declares war on the planet with the alien bugs. Soon, a newsreel shows what the locals are doing to help, right down to kids stomping on earth-based little bugs. There are also interviews with survivors of the meteor attack, which include the classic line, "The only good bug is dead bug." The newsreel ends with the rhetorical question, "Everyone is doing their part. Are you?"
The battle scenes are phenomenal, both for the realistic and clever special effects and for the humor. When our troops land on the hostile planet, a reporter is at the front to interview the troops live on camera as the battle rages.  Unfazed, the reporter keeps on filming and then goes off to cover some other part of the battle. "Crisis for humankind," the newsreel later intones.
When the rip-roaring adventure finally ends, you realize that the show had plot holes as big as the bug holes in the movie, but you don't care.  The only letdown comes when you get to the theater's dark parking lot and realize that you are no longer in the Federal Service. It's not the future any longer.
STARSHIP TROOPERS runs 2:09. It is rated R for sex, nudity, profanity, and gory violence. The film would be fine for most teenagers.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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Related links: index of all rec.arts.movies.reviews reviews


Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 4
You've tasted it at the takeaway, but you can make it far better at home!
To make the sauce, put the cornflour in a small bowl and stir in two tablespoons of the pineapple juice until smooth. Put the remaining pineapple juice in a separate bowl and stir in the garlic, ginger, soy, vinegar, sugar, ketchup and chilli flakes until thoroughly combined. Set aside.
Put the pineapple on a board and cut off the skin. Quarter lengthways and remove the tough central core. Cut the pineapple into thick slices and set aside. Cut each chicken breast into 7-9 even pieces (depending on size).
Heat the oil in a large non-stick frying pan or wok and stir-fry the onion and peppers for three minutes over a high heat. Coat the chicken in the cornflour and add to the pan. Stir-fry for four minutes until very lightly coloured on all sides.
Add the pineapple and sweet and sour sauce to the pan with the chicken and bring to a simmer over a medium heat. Cook for 4-5 minutes, stirring regularly until the chicken is cooked through and the pineapple is hot.
Stir in the cornflour and pineapple solution mixture and cook for 30-60 seconds until the sauce is thickened and glossy, turning the chicken and vegetables until nicely coated. Sprinkle with sliced spring onions and serve hot.


Something (for a-required-directive)
Something added to it (by a-required-directive)
aRequiredDirective:
aDirective:


‘The Flash’ star Danielle Panabaker says she felt ‘more confident’ directing her second episode of the show
by Olivia Singh- “The Flash” star Danielle Panabaker spoke to Insider about her experience directing season six, episode six of The CW show (“License to Elongate”), which airs on Tuesday.
- Panabaker, who plays Caitlin Snow/Killer Frost, said that her directorial debut last season was “nerve-wracking,” but she “definitely felt more confident this season.”
- She continued: “Going into my second time directing, I felt like I also had less to prove, because the first time I directed, I really wanted to show everyone how seriously I was taking it and how prepared I was.”
- Visit Insider’s homepage for more stories.
Danielle Panabaker says she “felt more confident” during her second time directing an episode for season six of “The Flash.”
“The first time you do anything, it’s a little nerve-wracking,” Panabaker, who stars as Caitlin Snow/Killer Frost on The CW show, told Insider. “You can be as prepared as you want, but you never know.”
The actress made her directorial debut during season five, episode 18 of the comic-book series (titled “Godspeed”) and will once again get behind the camera for Tuesday’s episode (“License to Elongate”).
“I definitely felt more confident this season,” Panabaker told us.
She continued: “Going into my second time directing, I felt like I also had less to prove, because the first time I directed, I really wanted to show everyone how seriously I was taking it and how prepared I was.”
“I think, rightfully so, a few people were skeptical at first,” Panabaker added. “And now that it was my second time around, people really trusted that I knew what I was doing, and was capable of hopefully giving the best version of that script possible.”
In addition to directing a season six episode, the actress also told us that Killer Frost’s new suit was originally supposed to be worn during the previous season. As the current season progresses, fans will get to see Killer Frost, the icy superhero counterpart of Panabaker’s character, “live a full-fledged life” outside of fighting crime with Team Flash.
“The Flash” airs on Tuesdays at 8 p.m. ET on The CW. Watch a teaser for the latest episode below.
- Read more:
- ‘The Flash’ star Danielle Panabaker says Killer Frost’s ‘powerful’ new suit was supposed to debut last season
- The CW’s upcoming “Crisis on Infinite Earths” crossover is the most ambitious yet. Here’s everything you need to know about it.
- ‘Supergirl’ star Melissa Benoist’s new suit with pants took nearly 4 months to complete. Here’s how it came together.


"use strict" in a function will only cause errors in that function.
Activate debugging in your browser (F12) to see the error report.


(#) Use inclusive naming. !!! ERROR: Use inclusive naming. This is an error. Id : `InclusiveNaming` Summary : Use inclusive naming. Severity : Error Category : Correctness Platform : Android Vendor : slack Identifier : slack-lint Contact : https://github.com/slackhq/slack-lints Feedback : https://github.com/slackhq/slack-lints Min : Lint 8.0 and 8.1 Compiled : Lint 8.0 and 8.1 Artifact : [com.slack.lint:slack-lint-checks](com_slack_lint_slack-lint-checks.md.html) Affects : Resource files Editing : This check runs on the fly in the IDE editor Implementation : [Source Code](https://github.com/slackhq/slack-lints/blob/main/slack-lint-checks/src/main/java/slack/lint/inclusive/InclusiveNamingResourceScanner.kt) Copyright Year : 2021 We try to use inclusive naming at Slack. Terms such as blacklist, whitelist, master, slave, etc, while maybe widely used today, can be socially charged and make others feel excluded or uncomfortable. (##) Options You can configure this lint checks using the following options: (###) block-list A comma-separated list of words that should not be used in source code.. This property should define a comma-separated list of words that should not be used in source code. Example `lint.xml`: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~xml linenumbers <lint> <issue id="InclusiveNaming"> <option name="block-list" value="some string" /> </issue> </lint> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (##) Conflicts This issue id has also been used by other, unrelated lint checks. Issue id's must be unique, so you cannot combine these libraries. Also defined in: * InclusiveNaming: Use inclusive naming. (this issue) * [InclusiveNaming from com.slack.lint:slack-lint-checks:0.3.0](InclusiveNaming.md.html) * [InclusiveNaming from com.slack.lint:slack-lint-checks:0.3.0](InclusiveNaming.md.html) (##) Including !!! This is not a built-in check. To include it, add the below dependency to your project. This lint check is included in the lint documentation, but the Android team may or may not agree with its recommendations. ``` // build.gradle.kts lintChecks("com.slack.lint:slack-lint-checks:0.3.0") // build.gradle lintChecks 'com.slack.lint:slack-lint-checks:0.3.0' // build.gradle.kts with version catalogs: lintChecks(libs.slack-lint-checks) # libs.versions.toml [versions] slack-lint-checks = "0.3.0" [libraries] slack-lint-checks = { module = "com.slack.lint:slack-lint-checks", version.ref = "slack-lint-checks" } ``` 0.3.0 is the version this documentation was generated from; there may be newer versions available. [Additional details about com.slack.lint:slack-lint-checks](com_slack_lint_slack-lint-checks.md.html). (##) Suppressing You can suppress false positives using one of the following mechanisms: * Adding the suppression attribute `tools:ignore="InclusiveNaming"` on the problematic XML element (or one of its enclosing elements). You may also need to add the following namespace declaration on the root element in the XML file if it's not already there: `xmlns:tools="http://schemas.android.com/tools"`. * Using a special `lint.xml` file in the source tree which turns off the check in that folder and any sub folder. A simple file might look like this: ```xml <?xml version="1.0" encoding="UTF-8"?> <lint> <issue id="InclusiveNaming" severity="ignore" /> </lint> ``` Instead of `ignore` you can also change the severity here, for example from `error` to `warning`. You can find additional documentation on how to filter issues by path, regular expression and so on [here](https://googlesamples.github.io/android-custom-lint-rules/usage/lintxml.md.html). * In Gradle projects, using the DSL syntax to configure lint. For example, you can use something like ```gradle lintOptions { disable 'InclusiveNaming' } ``` In Android projects this should be nested inside an `android { }` block. * For manual invocations of `lint`, using the `--ignore` flag: ``` $ lint --ignore InclusiveNaming ...` ``` * Last, but not least, using baselines, as discussed [here](https://googlesamples.github.io/android-custom-lint-rules/usage/baselines.md.html).


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3. Graphics Functionality
This section describes the two graphical tools I have developed: Section 3.1 matches a small subset of functionality that the Readability tool handles excellently; Section 3.2 is a PyQt4 GUI front-end to the Readability API.
3.1. GUI: Media Website Text Formatter
This GUI can read from the following media websites: Lightspeed Magazine, Medium, The New Yorker, The New York Times, and the Virginia Quarterly Review. Here is a screenshot!
The screenshots of the save file dialog and the print preview dialog are shown below.
I do not support or maintain this tool after I found out about Readability.
Furthermore, Readability is long gone and its developers and maintainers have scattered to the four winds. None of its functionalities work anymore.
3.2. GUI2: Readability GUI Front-End
This is the PyQt4 GUI front-end to Readability.
A screenshot of the font changing dialog, the Font
button, and a screenshot of the print preview dialog, the Print
button, are shown below.
In the immediate future, I plan on at least implementing the following, all using the Readability API.
EPUB
button, to create the article in EPUB format.Adding and deleting articles through the article list widget.


--- layout: post title: Antwerpen Station date: '2016-09-16T08:37:01+02:00' categories: - Sketches picture_url: https://film-Storyboards.tumblr.com/post/150491295431/draft-for-a-live-event-panel ---
Draft for a live event panel.


[gecode-users] Space::force and Space::unforce
Mikael Zayenz Lagerkvist
zayenz at gmail.com
Wed Dec 3 13:35:12 CET 2008
Hi,
The force/unforce members makes sure that the dispose-member is called
when the Space is deleted. However, there are other circumstances
where a propagator is disposed but the Space lives on. One such case
is when a propagator is subsumed, another is when rewriting is done.
In these cases the propagator should clean up after itself, for
example by making sure to cancel subscriptions and returning any
space-allocated memory. Unless you have references to external data,
the kind of clean-up done in dispose is not necessary when a space is
deleted.
Cheers,
Mikael
On Wed, Dec 3, 2008 at 1:28 PM, David Rijsman <David.Rijsman at quintiq.com> wrote:
> Hi Mikael,
>
> thanks, what is the use of BinaryPropagator::dispose if this class does not register itself (it does not use force nor unforce)?
>
> David
>
>>>>
> From: "Mikael Zayenz Lagerkvist" <zayenz at gmail.com>
> To: "David Rijsman" <David.Rijsman at quintiq.com>
> CC: <users at gecode.org>
> Date: 12/3/2008 1:22 PM
> Subject: Re: [gecode-users] Space::force and Space::unforce
>
> Hi,
>
> The functions force(Space*) and unforce(Space*) are members of the
> Actor-class [1], and are used to register and deregister propagators
> that have references to data that is external to the space. The
> layered graph propagator, for example, has a reference to a DFA that
> is shared. If a propagator does not register for deletion, then the
> dispose-member will not be run when a space is deleted.
>
> Note that the members force(Space*) and unforce(Space*) will be
> replaced in Gecode 3.0.0 with the more general Space-members notice
> and ignore.
>
> Cheers,
> Mikael
>
> [1] http://www.gecode.org/gecode-doc-latest/classGecode_1_1Actor.html#e32f558bd1d470b3f9bbb8283a282678
>
> On Wed, Dec 3, 2008 at 12:58 PM, David Rijsman
> <David.Rijsman at quintiq.com> wrote:
>> I am implementing my own propagator and I am looking at different implementations. In LayeredGraph for example I see the use of Space::force and Space::unforce but in other propagators I do not see such a use. When should I use the force and unforce and for what purpose?
>>
>> thanks,
>>
>> David
>>
>>
>>
>>
>> This message contains information that may be privileged or confidential and is the property of Quintiq. It is only intended for the person to whom it is addressed. If you are not the intended recipient, you are not authorized to read, print, retain, copy, disseminate, distribute or use this message or any part thereof. If you have received this message in error, please notify the sender immediately and delete all copies of this message. Please note that e-mails are susceptible to change, therefore they are not binding.
>>
>> _______________________________________________
>> Gecode users mailing list
>> users at gecode.org
>> https://www.gecode.org/mailman/listinfo/gecode-users
>>
>
>
>
> --
> Mikael Zayenz Lagerkvist, http://www.ict.kth.se/~zayenz/
>
> _______________________________________________
> Gecode users mailing list
> users at gecode.org
> https://www.gecode.org/mailman/listinfo/gecode-users
>
>
> This message contains information that may be privileged or confidential and is the property of Quintiq. It is only intended for the person to whom it is addressed. If you are not the intended recipient, you are not authorized to read, print, retain, copy, disseminate, distribute or use this message or any part thereof. If you have received this message in error, please notify the sender immediately and delete all copies of this message. Please note that e-mails are susceptible to change, therefore they are not binding.
>
--
Mikael Zayenz Lagerkvist, http://www.ict.kth.se/~zayenz/
More information about the gecode-users
mailing list


Follow the below boxes to create a working elevator pitch for interested students to read. The quality of content in the elevator pitch is based on your discretion. However, the more detail you place in this elevator pitch the more likely you will be to have applicants interested in your idea.


Simple Instruction:
Change and text field to find out the color and its conversions.
Click on radio button for different output or input.
Conversions is based on wikipedia and wrote in JS by Kevin Xi.
Next
Multi-div, make it like a palettes application.
Better layout !!!
Suggestion for a color( such like complementary color)


| import_list {rio} | R Documentation |
Use import
to import a list of data frames from a vector of file names or from a multi-object file (Excel workbook, .Rdata file, zip directory, or HTML file)
import_list( file, setclass, which, rbind = FALSE, rbind_label = "_file", rbind_fill = TRUE, ... )
file |
A character string containing a single file name for a multi-object file (e.g., Excel workbook, zip directory, or HTML file), or a vector of file paths for multiple files to be imported. |
setclass |
An optional character vector specifying one or more classes to set on the import. By default, the return object is always a “data.frame”. Allowed values include “tbl_df”, “tbl”, or “tibble” (if using dplyr) or “data.table” (if using data.table). Other values are ignored, such that a data.frame is returned. |
which |
If |
rbind |
A logical indicating whether to pass the import list of data frames through |
rbind_label |
If |
rbind_fill |
If |
... |
Additional arguments passed to |
If rbind=FALSE
(the default), a list of a data frames. Otherwise, that list is passed to rbindlist
with fill = TRUE
and returns a data frame object of class set by the setclass
argument; if this operation fails, the list is returned.
library('datasets') export(list(mtcars1 = mtcars[1:10,], mtcars2 = mtcars[11:20,], mtcars2 = mtcars[21:32,]), "mtcars.xlsx") # import a single file from multi-object workbook str(import("mtcars.xlsx", which = "mtcars1")) # import all worksheets str(import_list("mtcars.xlsx"), 1) # import and rbind all worksheets mtcars2 <- import_list("mtcars.xlsx", rbind = TRUE) all.equal(mtcars2, mtcars, check.attributes = FALSE) # import multiple files export(mtcars, "mtcars.csv") export(mtcars, "iris.csv") str(import_list(dir(pattern = "csv$")), 1) # cleanup unlink("mtcars.xlsx") unlink("mtcars.csv") unlink("iris.csv")


{% extends "base.htm" %} {% block title %}Access denied{% endblock %} {% block content %}
You have no access to the resource at path {{ path }}.


New trains spotted on late night run in Suffolk
by Andrew PapworthGreater Anglia's long-awaited hi-tech new trains have been spotted in service in Suffolk - but it appears commuters may need to wait just a little longer before seeing them on routes in and out of Ipswich.
The rail firm is in the process of upgrading its ageing stock, with new Stadler bimode (diesel and electric) trains set to take over all services in East Anglia by next year.
They are being gradually introduced on rural routes in Norfolk, Suffolk and Cambridgeshire, with travellers eager to benefit from their more modern interiors which, unlike the current fleet, boast free wi-fi.
A bimode train was spotted on a test run in Lowestoft back in July - but now one of the new trains has been spotted in service from Britain's most easterly point during Wednesday, November 13.
Greater Anglia said last week that some of the new trains would operate on the East Suffolk Line to Ipswich - but this train was the 7.55pm train from Lowestoft to Norwich.
Despite the new trains becoming a more frequent sight, Greater Anglia has warned that their introduction will not herald an overnight change in services.
"The new trains will operate on some services but won't immediately take over every train - they are still being delivered and tested," a spokesman said.
"So even once they have started to appear, passengers are likely to sometimes find the older trains are being used for their service. But more of the new trains will be coming in all the time and eventually they will operate every service."
Greater Anglia is still waiting to take delivery of its first Bombardier Aventra electric trains for commuter services from London to Ipswich, Essex and Cambridge - so it may be a while before they are seen on the mainline.
Passengers have been complaining about short trains, cancellations and serious delays to services over recent weeks - but Greater Anglia says this is because some of their trains have suffered accidents or breakdowns and it is not because they have started handing back some carriages to the leasing company to be transferred to Wales.


In this, the final, step of the tutorial we will add some more validation, and a few more final touches. We will also test the template with bad data by modifying the bytes in the example data file we are using.
Validating Rect and Circle Colors
Now that we have used a JUMP so that "col_table" STRUCT appears before the "object" FOR in the template we can validate that the colid's of rect's and circles are correct.
1. Right-click the "object" structure definition just below the root node and select "Expand All" from the popup menu.
2. Then find the "colid" DATA element in the "rect" STRUCT and double-click it.
3. Add "this < col_table.num_cols" in the "Domain" field and click OK.
4. Do the same for "colid" in the "circle" struct.
Figure 1. Validating the colid is in range.
You can also display the rect and circle color in the tree column by adding something like this "COL = {col_table.col[this.colid].name}" to the "Display" field in the rect and circle STRUCTs.
Date Arithmetic
A date in HexEdit expressions is a type just like any other (eg, integers, strings etc). You can assign, display, compare and even do arithmetic on dates. To demonstrate this we will validate that the last modified date is the same or later than the created date.
5. Expand the "header" STRUCT..
6. Double-click the "modified" date element and in the "Domain" field enter "this >= created" and click OK.
Figure 2. Date validation.
That's all there is to it!
Testing with Bad Data
It's a good idea to test a template with bad data. For example, you might try opening a file of the wrong type and seeing what happens when you apply the template. In this section we are just going to make a few slight changes to the data file so you can see what happens when validation of fields fails. We will make changes to the original "TUTORIAL.HEG" file but don't save the changes in case you or someone else wants to do this tutorial again.
The simplest way to change the bytes of the file for our test is to use the template itself. You can edit fields via the template (as long as they are not read-only) by changing the value of the field in the "Data" column. To show or hide any column you just need to right-click anywhere in the tree window header and select the column from the list.
7. Right-click the tree column header (ie, the area that shows the template file name, which should currently be "_HEG") and select the Data column.
Figure 3. Displaying
the Data column in the tree window.
8. Expand some nodes of the tree so you can see the "colid" item of a rect or circle.
9. Double-click in the corresponding Data column and change the value to something invalid like "99" and press Enter.
Figure 4. Creating an invalid "colid" to test validation.
At this point you are modifying the tutorial.HEG file through the template. If it is open read-only you will be asked to turn off read-only mode - just say "Yes" and continue.
10. Then click the Refresh button (third button on the Navigation toolbar).
After you make changes to the data of a file the template is not reapplied until you click the Refresh button. This allows multiple changes to be made without getting lots of error messages while the file is in an inconsistent state.
You might like to try other changes to the data file to test other parts of the validation or just to see what will happen.
It might also be useful for you to create a deliberate error (if you haven't already created one accidentally) in a template expression to see what will happen. That way when you do make a mistake you will know what is happening and what to do.
Conclusion
That concludes the tutorial. You are now aware of the enormous flexibility and power of HexEdit templates. The example (HEG) file format is very simple -- you can (and many people have) created much more complex templates that can display useful information on virtually any sort of file format.
If you create a template for a common file format please email it to us at<EMAIL_ADDRESS>and we will add it to our archive. It may one day be a lifesaver for somebody!
For further information about templates and template files see: Editing templates, Expressions, and Template Files.


Lapack documentation
Purpose
=======
DTRSEN reorders the real Schur factorization of a real matrix
A = Q*T*Q**T, so that a selected cluster of eigenvalues appears in
the leading diagonal blocks of the upper quasi-triangular matrix T,
and the leading columns of Q form an orthonormal basis of the
corresponding right invariant subspace.
Optionally the routine computes the reciprocal condition numbers of
the cluster of eigenvalues and/or the invariant subspace.
T must be in Schur canonical form (as returned by DHSEQR), that is,
block upper triangular with 1-by-1 and 2-by-2 diagonal blocks; each
2-by-2 diagonal block has its diagonal elements equal and its
off-diagonal elements of opposite sign.
Arguments
=========
JOB (input) CHARACTER*1
Specifies whether condition numbers are required for the
cluster of eigenvalues (S) or the invariant subspace (SEP):
= 'N': none;
= 'E': for eigenvalues only (S);
= 'V': for invariant subspace only (SEP);
= 'B': for both eigenvalues and invariant subspace (S and
SEP).
COMPQ (input) CHARACTER*1
= 'V': update the matrix Q of Schur vectors;
= 'N': do not update Q.
SELECT (input) LOGICAL array, dimension (N)
SELECT specifies the eigenvalues in the selected cluster. To
select a real eigenvalue w(j), SELECT(j) must be set to
.TRUE.. To select a complex conjugate pair of eigenvalues
w(j) and w(j+1), corresponding to a 2-by-2 diagonal block,
either SELECT(j) or SELECT(j+1) or both must be set to
.TRUE.; a complex conjugate pair of eigenvalues must be
either both included in the cluster or both excluded.
N (input) INTEGER
The order of the matrix T. N >= 0.
T (input/output) DOUBLE PRECISION array, dimension (LDT,N)
On entry, the upper quasi-triangular matrix T, in Schur
canonical form.
On exit, T is overwritten by the reordered matrix T, again in
Schur canonical form, with the selected eigenvalues in the
leading diagonal blocks.
LDT (input) INTEGER
The leading dimension of the array T. LDT >= max(1,N).
Q (input/output) DOUBLE PRECISION array, dimension (LDQ,N)
On entry, if COMPQ = 'V', the matrix Q of Schur vectors.
On exit, if COMPQ = 'V', Q has been postmultiplied by the
orthogonal transformation matrix which reorders T; the
leading M columns of Q form an orthonormal basis for the
specified invariant subspace.
If COMPQ = 'N', Q is not referenced.
LDQ (input) INTEGER
The leading dimension of the array Q.
LDQ >= 1; and if COMPQ = 'V', LDQ >= N.
WR (output) DOUBLE PRECISION array, dimension (N)
WI (output) DOUBLE PRECISION array, dimension (N)
The real and imaginary parts, respectively, of the reordered
eigenvalues of T. The eigenvalues are stored in the same
order as on the diagonal of T, with WR(i) = T(i,i) and, if
T(i:i+1,i:i+1) is a 2-by-2 diagonal block, WI(i) > 0 and
WI(i+1) = -WI(i). Note that if a complex eigenvalue is
sufficiently ill-conditioned, then its value may differ
significantly from its value before reordering.
M (output) INTEGER
The dimension of the specified invariant subspace.
0 < = M <= N.
S (output) DOUBLE PRECISION
If JOB = 'E' or 'B', S is a lower bound on the reciprocal
condition number for the selected cluster of eigenvalues.
S cannot underestimate the true reciprocal condition number
by more than a factor of sqrt(N). If M = 0 or N, S = 1.
If JOB = 'N' or 'V', S is not referenced.
SEP (output) DOUBLE PRECISION
If JOB = 'V' or 'B', SEP is the estimated reciprocal
condition number of the specified invariant subspace. If
M = 0 or N, SEP = norm(T).
If JOB = 'N' or 'E', SEP is not referenced.
WORK (workspace/output) DOUBLE PRECISION array, dimension (MAX(1,LWORK))
On exit, if INFO = 0, WORK(1) returns the optimal LWORK.
LWORK (input) INTEGER
The dimension of the array WORK.
If JOB = 'N', LWORK >= max(1,N);
if JOB = 'E', LWORK >= max(1,M*(N-M));
if JOB = 'V' or 'B', LWORK >= max(1,2*M*(N-M)).
If LWORK = -1, then a workspace query is assumed; the routine
only calculates the optimal size of the WORK array, returns
this value as the first entry of the WORK array, and no error
message related to LWORK is issued by XERBLA.
IWORK (workspace) INTEGER array, dimension (MAX(1,LIWORK))
On exit, if INFO = 0, IWORK(1) returns the optimal LIWORK.
LIWORK (input) INTEGER
The dimension of the array IWORK.
If JOB = 'N' or 'E', LIWORK >= 1;
if JOB = 'V' or 'B', LIWORK >= max(1,M*(N-M)).
If LIWORK = -1, then a workspace query is assumed; the
routine only calculates the optimal size of the IWORK array,
returns this value as the first entry of the IWORK array, and
no error message related to LIWORK is issued by XERBLA.
INFO (output) INTEGER
= 0: successful exit
< 0: if INFO = -i, the i-th argument had an illegal value
= 1: reordering of T failed because some eigenvalues are too
close to separate (the problem is very ill-conditioned);
T may have been partially reordered, and WR and WI
contain the eigenvalues in the same order as in T; S and
SEP (if requested) are set to zero.
Further Details
===============
DTRSEN first collects the selected eigenvalues by computing an
orthogonal transformation Z to move them to the top left corner of T.
In other words, the selected eigenvalues are the eigenvalues of T11
in:
Z'*T*Z = ( T11 T12 ) n1
( 0 T22 ) n2
n1 n2
where N = n1+n2 and Z' means the transpose of Z. The first n1 columns
of Z span the specified invariant subspace of T.
If T has been obtained from the real Schur factorization of a matrix
A = Q*T*Q', then the reordered real Schur factorization of A is given
by A = (Q*Z)*(Z'*T*Z)*(Q*Z)', and the first n1 columns of Q*Z span
the corresponding invariant subspace of A.
The reciprocal condition number of the average of the eigenvalues of
T11 may be returned in S. S lies between 0 (very badly conditioned)
and 1 (very well conditioned). It is computed as follows. First we
compute R so that
P = ( I R ) n1
( 0 0 ) n2
n1 n2
is the projector on the invariant subspace associated with T11.
R is the solution of the Sylvester equation:
T11*R - R*T22 = T12.
Let F-norm(M) denote the Frobenius-norm of M and 2-norm(M) denote
the two-norm of M. Then S is computed as the lower bound
(1 + F-norm(R)**2)**(-1/2)
on the reciprocal of 2-norm(P), the true reciprocal condition number.
S cannot underestimate 1 / 2-norm(P) by more than a factor of
sqrt(N).
An approximate error bound for the computed average of the
eigenvalues of T11 is
EPS * norm(T) / S
where EPS is the machine precision.
The reciprocal condition number of the right invariant subspace
spanned by the first n1 columns of Z (or of Q*Z) is returned in SEP.
SEP is defined as the separation of T11 and T22:
sep( T11, T22 ) = sigma-min( C )
where sigma-min(C) is the smallest singular value of the
n1*n2-by-n1*n2 matrix
C = kprod( I(n2), T11 ) - kprod( transpose(T22), I(n1) )
I(m) is an m by m identity matrix, and kprod denotes the Kronecker
product. We estimate sigma-min(C) by the reciprocal of an estimate of
the 1-norm of inverse(C). The true reciprocal 1-norm of inverse(C)
cannot differ from sigma-min(C) by more than a factor of sqrt(n1*n2).
When SEP is small, small changes in T can cause large changes in
the invariant subspace. An approximate bound on the maximum angular
error in the computed right invariant subspace is
EPS * norm(T) / SEP
function dtrsen
extends Modelica.Icons.Function;
input String job = "N" "Specifies the usage of a condition number";
input String compq = "V" "Is \"V\" if Schur vector matrix is to be updated";
input Boolean select[:] "Specifies the eigenvalues to reorder";
input Real T[:, :] "Real Schur form to be reordered";
input Real Q[:, size(T, 2)] "Matrix of the Schur vectors";
output Real To[:, :] = T "Reordered Schur form";
output Real Qo[:, :] = Q "Reordered Schur vectors";
output Real wr[size(T, 2)] "Reordered eigenvalues, real part";
output Real wi[size(T, 2)] "Reordered eigenvalues, imaginary part";
output Integer m "Dimension of the invariant sub space spanned bei the selected eigenvalues";
output Real s "Lower bound of the reciprocal condition number. Not referenced for job==V";
output Real sep "Estimated reciprocal condition number of the specified invariant subspace";
output Integer info;
end dtrsen;
Generated at 2019-01-25T16:44:03Z by OpenModelica 1.14.0~dev-130-gefa44fb


--- layout: blogpost title: Cycling Trip to a County Fair - Whitney Point, New York comments: true date: 18 September 2018 pc: Huaiwei Mate SE ---
“Want to join for a bicycle trip this weekend?”, my friend Pranav asked. It was the last week of July and the summer vacation was coming to an end. “I’ve got an extra bike. We will go to Broome County fair in Whitney Point. It will be fun. The route is scenic, and the weather is also good these days”, he added. I had never been to a county fair and it had been more than a year since I went on a bicycle trip. I immediately accepted his offer.
According to google maps, Ithaca to Whitney Point was a 3hr 20min bike ride (35miles). We left Ithaca around 7AM. It was a pleasant morning with mostly clear skies. The route was picturesque, with long stretches of corn fields running on both sides of the road.
We spotted some stately mansions along the way, but this part of New York State looked sparsely populated.
We maintained a steady pace, stopping at regular intervals to drink water and stretch. The first half of the route was mostly on flat terrain, but in the latter half there were some stretches with a significant gradient. One such stretch after Richford was particularly tiring. We had to get down from our bikes to climb up a hillock. The descent was thrilling though, as we clocked ~40mph speeds.
In the last one hour of the ride, time seemed to have slowed down. Every minute felt like an eternity. My legs were reminding me of their existence. I started to wonder whether this bike ride was a good idea. But then we encountered a beautiful river along the route.
The sight of Tioughnioga River was truly refreshing, and it provided us the energy to continue biking. We reached the Fairgrounds of Whitney Point around noon.
Parking our bikes near the entrance, we entered the fairgrounds. The area was bustling with people of all ages. Small, temporary shops had been set-up along the walkways. Just like Indian ‘Gaon ka Mela’, this county fair had street food outlets, gambling shops (yes, those typical ones like throwing rings/balls and shooting balloons for prizes), and rides for children. It reminded me of ‘Durga Pooja fairs’ from my childhood.
As hunger rolled in, we asked a local villager for vegetarian food recommendations. She told us to try ‘Deep-Fried Oreos’.  To our amazement, the preparer dipped Oreo biscuits in pancake batter, deep fried them, and served with powdered sugar. It was a delicious treat for the tongue! To counter the sugar rush, we bought some cheese-fries from a neighboring shop.
The main attraction of the fair was the ‘horse-pull competition’. With deep-fried Oreos and cheese-fries in our hands, we took seats in the pavilion. Pairs of mighty horses were struggling to pull a truck named ‘mean-machine’, with loud cheers from the audience. (We wondered whether PETA knew about this :D )
After finishing our food, we went to the livestock section. Cows with names like ‘Miss Kitty’, ‘Problem’, ‘Grace’ and ‘Comet’ were chilling-out in their sheds. Some of them had badges showing the year they were awarded prizes in the ‘Best Cattle’ competition.
As the clock struck 4PM, we decided to depart, in order to reach Ithaca before dark. The return journey was more difficult, as our legs were already sore from the morning ride. But we managed to push ourselves over the limits and reached Ithaca by 8.30PM, just before the sunset. Though the after-effects of this 70 miles bike-ride stayed for a few days, I decided to try longer bike trips next summer.


1. Describe your project.
My project is a solar powered android charger. It is very small and portable. You just put your usb into the port. I used: soldering, auto cad design, laser cutting and 3D printing for this project.
2. What equipment and materials did you use to create the project.
I used a 4v small solar panel, a USB charging circuit, 1N914 diode, AA chargeable batteries, AA battery holders, wires, solders and used a 3D printer to print the case out.
3. How much time did you spend working on the project?
I spent around 2-3 days working on the project in order to get it working, make and fit the case properly, and to solder everything nicely.
4. What settings and configurations did you use on each machine.
Nothing much. Just the normal settings for the 3D printer and just turned on the solder.
5. What did you learn from this project?
I learned to solder, how circuits work and designing your own things.
6. Please document each step of your project including photographs and include ALL project files.
This is the internals of my solar panel charger that I could not finish in time because the diode I needed did not come in on time.
This is the front of what the "finished" product would look like. I designed the case to fit the battery holders.
This is the side where you can plug in your usb. I made the hole on the side.
File Download
Charger Case File (.stl)
Case Cover Hinge File (.stl)
Charger Case Cover File (.cdr)


{% extends "home.html" %} {% block body %}
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We have collaborated with Vilnius-Lithuania. They have given us feedback on our code, helped with camera settings in the Blender Software and we have given them user experience feedback which they implemented on their AR project.
Implemented feedback
Removed global variables in the analysis script, this is considered a bad practice and can cause problems that are hard to track down. Further comments on the optimizers and narrowing down their use has been implemented. Lastly more comments on the accuracy function and comments on what is a function's input and or output. In the model code we changed parameter descriptions and a significant alteration to comments on functions, detailing input and outputs.
Blender
A special thanks to Emilija from Vilnius-Lithuania that demonstrated tips and tricks on how to better use the camera. This allowed us to create better videos that allowed us to show different aspects of the data generated by our model.
We also had a collaboration with GunnVistaPingry_US, a high school team in the United States. They gave a very good review of our code and as a consequence we included the capability of saving the neural net created by the iGEMDataAnalysis code, in addition we document the analysis code more on the readme. The additional documentation was added to make it clear how to change class in parametersforModel.txt. We also uploaded sample CSV data, so the end user could classify / visualize without running the model. They also gave us very good feedback that we would want to implement in the future, more try-catch to handle expectations, close files when we don't use them and create a dictionary from the parametersforModel.txt instead of reiterating many times.


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QuantLib: a free/open-source library for quantitative finance
Fully annotated sources - version 1.30
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#include <ql/handle.hpp>
Public Member Functions | |
| Link (const ext::shared_ptr< T > &h, bool registerAsObserver) | |
| void | linkTo (const ext::shared_ptr< T > &, bool registerAsObserver) |
| bool | empty () const |
| const ext::shared_ptr< T > & | currentLink () const |
| void | update () override |
| Public Member Functions inherited from Observable | |
| Observable () | |
| Observable (const Observable &) | |
| Observable & | operator= (const Observable &) |
| virtual | ~Observable ()=default |
| void | notifyObservers () |
| Public Member Functions inherited from Observer | |
| Observer ()=default | |
| Observer (const Observer &) | |
| Observer & | operator= (const Observer &) |
| virtual | ~Observer () |
| std::pair< iterator, bool > | registerWith (const ext::shared_ptr< Observable > &) |
| void | registerWithObservables (const ext::shared_ptr< Observer > &) |
| Size | unregisterWith (const ext::shared_ptr< Observable > &) |
| void | unregisterWithAll () |
| virtual void | update ()=0 |
| virtual void | deepUpdate () |
Private Attributes | |
| ext::shared_ptr< T > | h_ |
| bool | isObserver_ = false |
Additional Inherited Members | |
| Public Types inherited from Observer | |
| typedef set_type::iterator | iterator |
Definition at line 43 of file handle.hpp.
| void linkTo | ( | const ext::shared_ptr< T > & | h, |
| bool | registerAsObserver | ||
| ) |
| bool empty | ( | ) | const |
Definition at line 49 of file handle.hpp.
| const ext::shared_ptr< T > & currentLink | ( | ) | const |
Definition at line 50 of file handle.hpp.
|
overridevirtual |
This method must be implemented in derived classes. An instance of Observer does not call this method directly: instead, it will be called by the observables the instance registered with when they need to notify any changes.
Implements Observer.
Definition at line 51 of file handle.hpp.
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private |
Definition at line 54 of file handle.hpp.
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private |
Definition at line 55 of file handle.hpp.


Bench appeal for 'bus stop' helping dementia patients at Royal Shrewsbury Hospital
by Lisa O'BrienA team at the trust that runs Shropshire’s two main hospitals is appealing for a bench to be donated for a replica bus stop created to benefit patients with dementia.
The bus stop outside ward 21 and 22 at the Royal Shrewsbury Hospital is an innovative solution to patients living with dementia wandering off the wards.
Many patients on these two wards are elderly and living with forms of dementia, so staff at the hospital have come up with the unusual solution of a bus stop mural at the entranceway.
Now the dementia team at The Shrewsbury and Telford Hospital NHS Trust, which runs RSH and the Princess Royal Hospital in Telford, is appealing for a bench to go with it.
Karen Breese, dementia clinical specialist at SaTH, said: “The bus stop mural is fantastic, but now we want to make it look even more authentic.
"It’s a big ask, but we are now looking for a donation of a bench so patients and visitors can have a seat in this area.
A familiar scene
“The seat needs to be easily cleaned, so needs to be plastic or cast iron. Once we have one, it will be secured in place.”
The bus stop is designed to provide a familiar scene which will encourage confused patients to stop and wait, giving staff time to come and collect them.
Karen added: “When patients living with dementia become confused and agitated they tend to walk off the wards and will often look for something which looks familiar. The bus stop is just that.
“It can also be a great place for patients to escape the noise of the ward for a few moments and where they can wait and talk in environment with other patients or their families.”
Anyone who would be willing to donate a bench can contact Karen by emailing karen.breese@nhs.net


Enthusiastically create intuitive ROI whereas functionalized methodologies. Objectively syndicate fully researched scenarios with open-source process improvements.


September arrives, and Dill leaves Maycomb to return to the town of Meridian. Scout, meanwhile, prepares to go to school for the first time, an event that she has been eagerly anticipating. Once she is finally at school, however, she finds that her teacher, Miss Caroline Fisher, deals poorly with children. When Miss Caroline concludes that Atticus must have taught Scout to read, she becomes very displeased and makes Scout feel guilty for being educated. At recess, Scout complains to Jem, but Jem says that Miss Caroline is just trying out a new method of teaching.
Miss Caroline and Scout get along badly in the afternoon as well. Walter Cunningham, a boy in Scout’s class, has not brought a lunch. Miss Caroline offers him a quarter to buy lunch, telling him that he can pay her back tomorrow. Walter’s family is large and poor—so poor that they pay Atticus with hickory nuts, turnip greens, or other goods when they need legal help—and Walter will never be able to pay the teacher back or bring a lunch to school. When Scout attempts to explain these circumstances, however, Miss Caroline fails to understand and grows so frustrated that she slaps Scout’s hand with a ruler.
At lunch, Scout rubs Walter’s nose in the dirt for getting her in trouble, but Jem intervenes and invites Walter to lunch (in the novel, as in certain regions of the country, the midday meal is called “dinner”). At the Finch house, Walter and Atticus discuss farm conditions “like two men,” and Walter puts molasses all over his meat and vegetables, to Scout’s horror. When she criticizes Walter, however, Calpurnia calls her into the kitchen to scold her and slaps her as she returns to the dining room, telling her to be a better hostess. Back at school, Miss Caroline becomes terrified when a tiny bug, or “cootie,” crawls out of a boy’s hair. The boy is Burris Ewell, a member of the Ewell clan, which is even poorer and less respectable than the Cunningham clan. In fact, Burris only comes to school the first day of every school year, making a token appearance to avoid trouble with the law. He leaves the classroom, making enough vicious remarks to cause the teacher to cry.
At home, Atticus follows Scout outside to ask her if something is wrong, to which she responds that she is not feeling well. She tells him that she does not think she will go to school anymore and suggests that he could teach her himself. Atticus replies that the law demands that she go to school, but he promises to keep reading to her, as long as she does not tell her teacher about it.
You never really understand a person until you . . . climb into his skin and walk around in it.
Scout’s unpleasant first day of school has a threefold purpose: it locates the reader’s sympathies firmly with the narrator; it offers a further introduction to Maycomb’s tortured social ladder; and it provides sharp social commentary on the theme of children and education, one of the book’s most important themes. In her interactions with Miss Caroline, Scout is victimized by her teacher’s inexperience; Scout means well but receives only punishment in return. The rigid, impersonal protocols demanded by the law and by Miss Caroline’s method of teaching are shown to be insufficient and irrational—Burris Ewell can keep the law happy by coming to school only one day a year, while Scout incurs her teacher’s wrath simply by learning to read at an early age. This topsy-turvy educational outlook fails catastrophically to meet the needs of either student. Scout, who is commonsensical enough to perceive this failure immediately, is frustrated by her inability to understand why her teacher acts as she does, and why she, Scout, continually incurs disfavor for well-intentioned actions.
Throughout these chapters, Scout’s well-meaning missteps (telling the teacher about Walter’s poverty, criticizing Walter for putting molasses on his meat and vegetables) earn harsh rebukes from the adult world, emphasizing the contrast between the comfortable, imaginative childhood world that Scout occupies in Chapter 1 and the more grown-up world she is now expected to occupy. This interaction sets a pattern for the book and for the basic development of Scout as a character: whether dealing with adults or with other children, Scout always means well, and her nature is essentially good. Her mistakes are honest mistakes, and while there is evil all around her in the novel, it does not infect her, nor does injustice disillusion her, as it does Jem. At the end of Chapter 2, Scout, acting on her best intentions (as always), tries to explain the Cunninghams to Miss Caroline.
Young Walter Cunningham is the first glimpse we get of the Cunningham clan, part of the large population of poor farmers in the land around Maycomb. Walter’s poverty introduces the very adult theme of social class into the novel. Scout notes in Chapter 1 that Maycomb was a run-down town caught up in the Great Depression, but so far, we have seen only the upper-class side of town, represented by relatively successful and comfortable characters such as Atticus. Now, however, we begin to see the rest of Maycomb, represented by the struggling Cunninghams and the dirt-poor Ewells. Jem later divides Maycomb into four social classes, placing the Cunninghams a level beneath the other families in the town (Walter’s fondness for molasses on all of his food illustrates the difference in status between his family and the Finches).
A correlation between social status and moral goodness becomes evident as the novel progresses. At the top of this pyramid rests Atticus, a comparatively wealthy man whose moral standing is beyond reproach.  The Ewells are below even the Cunninghams on the social ladder, and their unapologetic, squalid ignorance and ill tempers quickly make them the villains of the story. We do not encounter them again until Part Two, but Burris’s vicious cruelty in this section foreshadows the later behavior of his father, Bob Ewell.
Miss Caroline’s teaching methods, meanwhile, facilitate Lee’s subtle critique of educational orthodoxy. Miss Caroline cannot accept that Scout already knows how to read and write, because it confounds the teaching formula that she has been taught to implement. She adheres strictly to a “method” that she learned from adults, instead of learning from her experiences in the classroom and adapting her teaching accordingly. To Scout, this method is dull; to the reader, it exemplifies how well-meaning but rigid thinking can fail. Just as Atticus encourages Scout to place herself in another person’s position before she judges that person, Miss Caroline would do better to try to think like her students and respond to their needs rather than simply trying to impose an external system on their education. Throughout the novel, Atticus’s moral position of sympathy and understanding is contrasted with rigid, impersonal systems such as Miss Caroline’s that fail to account for individual necessities. In this sense, Miss Caroline’s behavior in the schoolhouse foreshadows the courtroom scenes later in the novel, when the system that fails is not an educational technique but the law.
Appearance vs. Reality is also another theme in the book. Some examples are: Scout's misconception of her father being old, tired, and never having time to teach her as she told Miss Caroline. And also the misconception of Boo Radley never leaving his home. Another is Jem's judgement of Mrs Dubose. He thought she was just mean but she really had an addiction to morphine.
367 out of 431 people found this helpful
I think that sparknotes should expalins why Jem,Boo Radley, Tom Robinson, etc are all "Mockingbirds"
412 out of 546 people found this helpful


Since Google+ seems to have a limit to how much you can put in your profile, I had to pick and choose what my official profile could contain. These are some of the additional items that are relevant to my profile, should you choose to browse around a bit :).
Introduction
tl;dr: New to Google+? Looking for figures and people that post them? Try the Figure Photography community and #figurefriday tag. Also get notifications of the weekly posts.
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I'll be posting mostly about anime, manga or figures. There may be some deviations from that from time to time, but those will be the primary things I'll be posting about.
I circle many, but I usually follow just a handful of folks who post good content (as shown in my "People" section). The others are in muted topic circles that I frequent once in a while to see what's new.
So if I don't happen to see a post you made that you think would interest me, feel free to mention me :).
Quick Links:
Collections:
So, we finally have the ability to curate our own content. I'll add more to these as time passes, but for now, these are some of my curated collections, if you happen to be interested in just a specific aspect of my Google+ postings. Feel free to follow :).
- Figure Friday Challenge Announcements - If you want to be notified of challenge announcements, turn on notifications for this collection
- Figure Photography - My own photography and others that I find
- Illustrations - Illustrations I've run across from Pixiv and what others have shared
- Wafuku - Some great traditional Japanese clothing relates posts
- Cosplay - Some not as traditional clothing done by cosplayers
- For the rest, you can see them all on my Collections page
Communities:
I'm trying out a few communities to help gather my interests into one spot. Feel free to join and contribute to them!
- Priority
- Figure Photography [English Figure Community]
- Third Year Anniversary (public)
- Second Year Anniversary (public)
- First Year Anniversary (public)
- First Image Post
- First Post
- Inauguration
- Anime Talk
- フィギュア部 [Japanese Figure Community]
- Figure Creators
- Anime and Music Video Shorts
- Anime Ratings
- Manga Ratings
- Line Art
- One Interesting Post (of the day)
- Sakuga
- Cosplay Photography and Discussion
- イラスト Curation
- Sakuga Gifs
- Small Friends
- Secondary
- Toy Photography
- Collecting Anime Figures
- 手办攝影同好會 [Chinese Figure Community]
- Kimono & All Traditional Japanese Clothes
- Artbook & Doujinshi Discussion
- Anime Artists
- Manga Talk
- Japanese animation from the inside
- G+ Cosplay Community
- Japanese Language
- Studio Ghibli
- 街で見かけたマイナー萌キャラ
- Google+ Japanese Media Arts Convention Planning
- 季節イベントのイラスト投稿
- アニメ
- Figurines & Sculptures
- External
- MyFigureCollection
Others:
A few more places where I keep lists of things.
- Twitter: @warazashi
- Illustrators
Figure Friday (weekly): #figurefriday
Join us every Friday to share your photos of your figures! Just upload your pictures and share them to the Figure Photography community and/or tag with #figurefriday:
- View it a little more visually.
- 2017
- (2017-09-08) Hakurei Reimu (Color: Red)
- (2017-09-01) Sengoku Nadeko (Open Challenge)
- (2017-08-25) Misaka Mikoto (Moon)
- (2017-08-18) Hakurei Reimu (Sun)
- (2017-08-11) Kuroneko (Hemline)
- (2017-08-04) Horo (Obscure)
- (2017-07-28) Ekaterina Kurae (Open Challenge)
- (2017-07-21) Taiga (Season: Summer)
- (2017-07-14) Momohime (Common Challenge)
- (2017-07-07) Misaka Mikoto (Request: Eye Contact)
- (2017-06-30) Sengoku Nadeko (Open Challenge)
- (2017-06-23) Momohime (Lighting)
- (2017-06-16) Tohsaka Rin (Mood)
- (2017-06-09) Dark Pretty Cure (Hot or Cool)
- (2017-06-02) Kuroneko (Request: Forced Perspective)
- (2017-05-26) Louise (Open Challenge)
- (2017-05-19) Hakurei Reimu (Colorful)
- (2017-05-12) Momohime (Hairstyle)
- (2017-05-05) Misaka Mikoto (Request: Portrait)
- (2017-04-28) Hanekawa Tsubasa (Open Challenge)
- (2017-04-21) Kuroneko (Season: Spring)
- (2017-04-14) Kuroneko (Second Favorite)
- (2017-04-07) Momohime (Request: Filter)
- (2017-03-31) Misaka Mikoto (Open Challenge)
- (2017-03-24) Momohime (Favorite)
- (2017-03-17) Ekaterina Kurae (Trepidation)
- (2017-03-10) Dark Pretty Cure (Color: Blue)
- (2017-03-03) Tohsaka Rin (Request: Print Advertisement)
- (2017-02-24) Momohime (Open Challenge)
- (2017-02-17) Ekaterina Kurae (Line(s))
- (2017-02-10) Dark Pretty Cure (Season: Winter)
- (2017-02-03) Horo (Request: High and Low)
- (2017-01-27) Momohime (Open Challenge)
- (2017-01-20) Kuroneko - Memories ver. (Duplicates)
- (2017-01-13) Hanekawa Tsubasa (Box Liner)
- (2017-01-06) Dark Pretty Cure (Request: Ethereal)
- 2016
- (2016-12-30) Taiga (Open Challenge)
- (2016-12-23) Tohsaka Rin (Depth of Field)
- (2016-12-16) Tohsaka Rin (Redo)
- (2016-12-09) Sengoku Nadeko (Back of the Knee)
- (2016-12-02) Tohsaka Rin ([H]air)
- (2016-11-25) Dark Pretty Cure (Open Challenge)
- (2016-11-18) Momohime (Music)
- (2016-11-11) Kuroneko (Not Photoshopped)
- (2016-11-04) Dark Pretty Cure ([N]ight)
- (2016-10-28) Hakurei Reimu (Open Challenge)
- (2016-10-21) Sengoku Nadeko (Season: Fall)
- (2016-10-14) Momohime (Exposure)
- (2016-10-07) Sengoku Nadeko ([W]ater)
- (2016-09-30) Kuroneko (Open Challenge)
- (2016-09-23) Horo (Hiding)
- (2016-09-16) Dark Pretty Cure (Digital Background)
- (2016-09-09) Momohime (Monochrome)
- (2016-09-02) Hanekawa Tsubasa ([G]uess)
- (2016-08-26) Ekaterina Kurae (Open Challenge)
- (2016-08-19) Momohime (Travel)
- (2016-08-12) Kuroneko (Lens Flare)
- (2016-08-05) Sengoku Nadeko ([D]etail)
- (2016-07-29) Hanekawa Tsubasa (Open Challenge)
- (2016-07-22) Taiga (Season: Summer)
- (2016-07-15) Momohime (Aspect Ratio)
- (2016-07-08) Enma Ai (Recommend)
- (2016-07-01) Hatsune Miku ([M]usic)
- (2016-06-24) Taiga (Open Challenge)
- (2016-06-17) Tohsaka Rin (Movement)
- (2016-06-10) Misaka Mikoto (Cheeks)
- (2016-06-03) Louise ([S]potlight)
- (2016-05-27) Kuroneko (Open Challenge)
- (2016-05-20) Momohime (Drama)
- (2016-05-13) Momohime (Orientation)
- (2016-05-06) Hakurei Reimu ([G]radients)
- (2016-04-29) Horo (Open Challenge)
- (2016-04-22) Rabbit (Season: Spring)
- (2016-04-15) Kuroneko (Light Painting)
- (2016-04-08) Jiji (Camera Phone)
- (2016-04-01) Dark Pretty Cure ([O]ops)
- (2016-03-25) Ekaterina Kurae (Open Challenge)
- (2016-03-18) Momohime (Backdrop)
- (2016-03-11) Hakurei Reimu (Expression)
- (2016-03-04) Misaka Mikoto ([F]loat)
- (2016-02-26) Louise (Open Challenge)
- (2016-02-19) Sengoku Nadeko (Shapes)
- (2016-02-12) Taiga (Equipment)
- (2016-02-05) Momohime ([C]herish)
- (2016-01-29) Tohsaka Rin (Open Challenge)
- (2016-01-22) Dark Pretty Cure (Season: Winter)
- (2016-01-15) Horo (Flash)
- (2016-01-08) Sengoku Nadeko (Shins)
- (2016-01-01) Momohime ([A] New Beginning)
- 2015
- (2015-12-25) Once Upon a Time (Open Challenge)
- (2015-12-18) Horo (Open Challenge)
- (2015-12-11) Sengoku Nadeko (Reflection)
- (2015-12-04) Kuroneko (Twelve)
- (2015-11-27) Hanekawa Tsubasa (Open Challenge)
- (2015-11-20) Hakurei Reimu (Wardrobe)
- (2015-11-13) Taiga (Opposites)
- (2015-11-06) Sengoku Nadeko (Eleven)
- (2015-10-30) Ekaterina Kurae (Open Challenge)
- (2015-10-23) Dark Pretty Cure (Season: Fall)
- (2015-10-16) Misaka Mikoto (Faceless)
- (2015-10-09) Louise (Shadows and Highlights)
- (2015-10-02) Momohime (Ten)
- (2015-09-25) Sengoku Nadeko (Open Challenge)
- (2015-09-18) Collage (Collage)
- (2015-09-11) Tohsaka Rin (Peek)
- (2015-09-04) Kuroneko (Nine)
- (2015-08-28) Horo (Open Challenge)
- (2015-08-21) Hakurei Reimu (Color: Purple)
- (2015-08-14) Horo (Scale / Perspective)
- (2015-08-07) Hanekawa Tsubasa (Eight)
- (2015-07-31) Dark Pretty Cure (Open Challenge)
- (2015-07-24) Taiga (Season: Summer)
- (2015-07-17) Taiga (Skintight)
- (2015-07-10) Momohime (Wafuku)
- (2015-07-03) Hakurei Reimu (Seven)
- (2015-06-26) Misaka Mikoto (Open Challenge)
- (2015-06-19) Taiga (Sand)
- (2015-06-12) Momohime (Look Back)
- (2015-06-05) Horo (Six)
- (2015-05-29) Dark Pretty Cure (Open Challenge)
- (2015-05-22) Dark Pretty Cure (Flowers)
- (2015-05-15) Hakurei Reimu (Square Crop)
- (2015-05-08) A Companion (Males)
- (2015-05-01) Five (Five)
- (2015-04-24) Louise (Open Challenge)
- (2015-04-17) Taiga (Season: Spring)
- (2015-04-10) Dark Pretty Cure (Nails / Fingers)
- (2015-04-03) Ekaterina Kurae (Four)
- (2015-03-27) Loiuse (Open Challenge)
- (2015-03-20) Horo (Legs)
- (2015-03-13) Kuroneko (Jars)
- (2015-03-06) Constrained (Three)
- (2015-02-27) Kuroneko and Momohime (Open Challenge)
- (2015-02-20) Kuroneko (Camera Phone)
- (2015-02-13) Ekaterina Kurae (Valentine)
- (2015-02-06) Taiga (Two)
- (2015-01-30) Kuroneko (Open Challenge)
- (2015-01-23) Dark Pretty Cure (Season: Winter)
- (2015-01-16) Taiga (Torso)
- (2015-01-09) Dark Pretty Cure (Flair)
- (2015-01-02) Momohime (One)
- 2014
- (2014-12-26) Hakurei Reimu (Open Challenge)
- (2014-12-19) Hakurei Reimu (Holidays (and Festivals))
- (2014-12-12) Dark Pretty Cure (White)
- (2014-12-05) Horo (Calves)
- (2014-11-28) Taiga (Open Challenge)
- (2014-11-21) Momohime (Progression)
- (2014-11-14) Sengoku Nadeko (Season: Fall)
- (2014-11-07) Tohsaka Rin (Ears)
- (2014-10-31) Momohime (Open Challenge)
- (2014-10-24) Momohime (Reject Pile)
- (2014-10-17) Skin Tone (Skin Tone)
- (2014-10-10) Hakurei Reimu (Vivid Colors)
- (2014-10-03) Momohime (Profile View)
- (2014-09-26) Dark Pretty Cure (Open Challenge)
- (2014-09-19) Hanekawa Tsubasa (Legwear)
- (2014-09-12) Ekaterina Kurae (Black)
- (2014-09-05) Sengoku Nadeko (Hats)
- (2014-08-29) Horo (Open Challenge)
- (2014-08-22) Louise (Lips)
- (2014-08-15) Dark Pretty Cure (Flow)
- (2014-08-08) Misaka Mikoto (Focus)
- (2014-08-01) Hanekawa Tsubasa (Shirts)
- (2014-07-25) Ekaterina Kurae (Open Challenge)
- (2014-07-18) Momohime (Diversity)
- (2014-07-11) Tohsaka Rin (Dust)
- (2014-07-04) Kuroneko (Hips)
- (2014-06-27) Perspective - Take 2 (Open Challenge)
- (2014-06-20) Perspective (Perspective)
- (2014-06-13) A Companion Sphere (Single Light Source)
- (2014-06-06) Dark Pretty Cure (Dresses)
- (2014-05-30) Taiga (Open Challenge)
- (2014-05-23) Ekaterina Kurae (Color: Yellow)
- (2014-05-16) Kuroneko (Photobomb)
- (2014-05-09) Momohime (Sunset/Sunlight)
- (2014-05-02) Tohsaka Rin (Futomomo)
- (2014-04-25) Horo (Open Challenge)
- (2014-04-18) Momohime (Intricate Detail and Design)
- (2014-04-11) Dark Pretty Cure (Damage)
- (2014-04-04) Sengoku Nadeko (Outerwear)
- (2014-03-28) Dark Pretty Cure (Open Challenge)
- (2014-03-21) Momohime (Behind the Scenes - Studio)
- (2014-03-14) Louise (Behind the Scenes - Results)
- (2014-03-07) Hakurei Reimu (Attire)
- (2014-02-28) Kuroneko (Open Challenge)
- (2014-02-21) Misaka Mikoto (Glow)
- (2014-02-14) Taiga (Valentine)
- (2014-02-07) Momohime (Faces)
- (2014-01-31) Tohsaka Rin (Lunar New Year)
- (2014-01-24) Sengoku Nadeko (Mystery)
- (2014-01-17) Hanekawa Tsubasa (Pairs)
- (2014-01-10) Misaka Mikoto (Small of the Back)
- (2014-01-03) Dark Pretty Cure (First)
- 2013
- (2013-12-27) Ekaterina Kurae (Open Challenge)
- (2013-12-20) Momohime (Movie Mode)
- (2013-12-13) Momohime (Food)
- (2013-12-06) Dark Pretty Cure (Shoulder Blades)
- (2013-11-29) Hakurei Reimu (Open Challenge)
- (2013-11-22) Horo (Fangs)
- (2013-11-15) Ekaterina Kurae (Redo)
- (2013-11-08) Taiga (Orange)
- (2013-11-01) Guess who (42 or M) [addendum]
- (2013-10-25) Sengoku Nadeko (Fall)
- (2013-10-18) Horo (Open Challenge)
- (2013-10-11) Hanekawa Tsubasa (Petticoat)
- (2013-10-04) Kuroneko (On Display)
- (2013-09-27) Hanekawa Tsubasa (Open Challenge)
- (2013-09-20) Dark Pretty Cure (Behind the Scenes)
- (2013-09-13) Dark Pretty Cure (Reflections)
- (2013-09-06) Momohime, Reimu, and Louise (Favorite Trope)
- (2013-08-30) Louise (Pink)
- (2013-08-23) Misaka Mikoto (Framing)
- (2013-08-16) Misaka Mikoto (Nape of the Neck)
- (2013-08-09) Sengoku Nadeko (Wallpaper)
- (2013-08-02) Tohsaka Rin (Open Challenge)
- (2013-07-26) Taiga (Water)
- (2013-07-19) Momohime (Wafuku)
- (2013-07-12) A Companion Sphere (Companions)
- (2013-07-05) Dark Pretty Cure (Scanner)
- (2013-06-28) Momohime (Stripes)
- (2013-06-21) Hakurei Reimu (Underlighting)
- (2013-06-14) Dark Pretty Cure (Zettai Ryouiki)
- (2013-06-07) Kuroneko (Tranquility)
- (2013-05-31) Misaka Mikoto (Uniforms)
- (2013-05-24) Tohsaka Rin (Wind)
- (2013-05-17) Collection (Collection)
- (2013-05-10) Momohime (Battle)
- (2013-05-03) Dark Pretty Cure (Night)
- (2013-04-26) Tohsaka Rin (Requests)
- (2013-04-19) Senjougahara Hitagi (Recycle)
- (2013-04-12) Louise (Sakura)
- (2013-04-05) Dark Pretty Cure (Clavicle)
- (2013-03-28) Momohime (Green)
- (2013-03-22) Dark Pretty Cure (Storytime)
- (2013-03-15) Momohime (Balance/Opposites)
- (2013-03-08) Sengoku Nadeko (Least Favorite Part)
- (2013-03-01) Tohsaka Rin and Kuroneko (Horror)
- (2013-02-22) Sengoku Nadeko (Year of the Snake)
- (2013-02-15) Momohime (Love)
- (2013-02-08) Hatsune Miku (Camera Phone)
- (2013-02-01) Louise (Favorite Part)
- (2013-01-25) Dark Pretty Cure (Winter)
- (2013-01-18) Taiga (Circles)
- (2013-01-11) Kuroneko (Eyes)
- (2013-01-04) Momohime (Beginnings)
- 2012
- (2012-12-28) Skipped
- (2012-12-21) Horo (Midriffs)
- (2012-12-14) Hakurei Reimu (Concealment)
- (2012-12-07) Tohsaka Rin (Hands)
- (2012-11-30) Sengoku Nadeko (Chill)
- (2012-11-23) Momohime (Hair Ornaments)
- (2012-11-16) Louise (Filters)
- (2012-11-09) Dark Pretty Cure (Glasses)
- (2012-11-02) Louise (Fall)
- (2012-10-26) Skipped - Hurricane Sandy
- (2012-10-19) Tohsaka Rin (Back Side)
- (2012-10-12) Kuroneko (Desk Shots)
- (2012-10-05) Momohime (Favorite Figure)
- (2012-09-28) Sengoku Nadeko (School Life)
- (2012-09-21) Horo (Colors)
- (2012-09-14) Sengoku Nadeko (Accessories)
- (2012-09-07) Momohime (Footwear)
- (2012-08-31) Sengoku Nadeko (End of Summer)
- (2012-08-24) Dark Pretty Cure (Silhouettes)
- (2012-08-17) Hakurei Reimu (Ribbons)
- (2012-08-10) Kuroneko (Skirts)
- (2012-08-03) Momohime (Headphones)
- (2012-07-27) Sengoku Nadeko
- (2012-07-20) Sengoku Nadeko
- (2012-07-13) Tohsaka Rin (Weapons)
- (2012-07-06) Horo
- (2012-06-29) Hakurei Reimu
- (2012-06-22) Hakurei Reimu
- (2012-06-15) Taiga (Swimsuit)
- (2012-06-08) Kuroneko
- (2012-06-01) Tohsaka Rin (Zettai Ryouiki)
- (2012-05-25) Horo
- (2012-05-18) Dark Pretty Cure
- (2012-05-11) Dark Pretty Cure (Interesting Hair)
- (2012-05-04) Tohsaka Rin (Dynamic Motion)
- (2012-04-27) Taiga (Shadows)
- (2012-04-20) Dark Pretty Cure
- (2012-04-13) Dark Pretty Cure
- (2012-04-06) Momohime (Bases)
- (2012-03-30) Tohsaka Rin
- (2012-03-23) Tohsaka Rin
- (2012-03-16) Tohsaka Rin
- (2012-03-09) Taiga
- (2012-03-02) Kuroneko
- (2012-02-24) Momohime
Figure Friday Challenge (weekly): #figurefridaychallenge
A weekly challenge to offer some themes to take pictures around. Challenges like silhouettes, shadows, footwear, weapons and so on (archive available here, notifications available here, suggestions gathered via the #figurefridaychallengerequest tag).
Be creative and have fun!
- Full Archive: Figure Friday Challenge Archive
Figure Friday Event (monthly): #figureevent
At the end of the month, we usually host a special Google+ #figurefriday event, so feel free to browse and participate:
Figure Photos (any time): #figurephotos
This is a tag we're encouraging people to use whenever they post pictures of their figures on Google+. It should help us find each other and create a little community of figure photographers.
Some of my contributions:
- Ekaterina Kurae from Seikon no Qwaser: Album
- Hanekawa Tsubasa from Bakemonogatari: Album
- Misaka Mikoto from Railgun: Album
- Collection: Favorite, Album
- Louise from Zero No Tsukaima: Album
- Sengoku Nadeko from Bakemonogatari: Album
- Hakurei Reimu from Touhou Project: Favorite, Album
- Horo from Spice and Wolf: Favorite, Album
- Dark Pretty Cure from Heartcatch Precure!: Favorite, Album
- Tohsaka Rin from Fate/Stay Night: Favorite, Album
- Momohime from Oboro Muramasa: Favorite, Album
- Aisaka Taiga from Toradora!: Favorite, Album, figure.fm
- Kuroneko from Oreimo: Favorite, Album, figure.fm
Guess Who: #guesswho
Usually, right before I post a figure photoshoot, I'll do a little guessing game based on a teaser photo. Apparently I'm not that secretive as people always manage to guess, but here are the last few I've done:
These are some of the hashtags I like to take part in. Feel free to join in and participate!
- Figure Findings (#figurefindings):
- Hashtag to use when sharing photos taken by other people, links, information or discoveries.
- Figure Photos (#figurephotos): page
- Hashtag to use when posting your own photos of figures, nendroids, figmas and so on.
- Figure Friday (#figurefriday): page, notification
- We started this tag to encourage people to share their pictures on Fridays. You can read the announcement post for more details.
- I'll usually pick a favorite from the previous week, so you can find that via that #figurefridayfavorite tag.
- And we issue weekly challenges under the #figurefridaychallenge tag.
- Miscellaneous
- #morningdiscussion - Some topics of interest to discuss with people.
- #everythingbecomesafigure - A collection of the strangest figures I've run across.
- #shiritori - A word association game.
- #notmyart - Sharing other people's artwork.
- #yesnomaybedefinitely - Soliciting opinions on some titles.
I like trying to keep my circles well managed. So once in a while I'll share them. They're not quite as accurate as I would like them to be since the whole Google+ circle concept is flawed, so for now, it is what it is.
- #figurefriday - participants
- Artists - creators
- Figures - posters (previously)
- Cosplay - participants (collection)
Favorite Posts:
I don't keep a blog (yet?) so this is usually where I dump stuff. If you want to get a feel for who I am, some of these will probably do the trick.
Topics:
- On misinterpretations...
- On making a good argument...
- On the second season...
- On the removal of empathy...
- On the economics of figures...
- On worst tropes...
- On favorite tropes...
- On crossing that otaku line...
- On originality in anime...
- On storytelling...
- On figure collecting and female objectification...
- On the caucasian conundrum...
- On phobias and discrimination...
- On attribution and art...
- On analysis (of analyses)...
- On production company expectations...
- On art as interpretation...
- On mainstreaming anime...
- On coolness as a matter of perception...
- On nerd shaming...
- On the significance of culture behind anime...
- On substance over style...
- On style over substance...
- On superior adaptations...
- On manga and ltr or rtl...
- On trope exemplifying anime...
- On trope defying anime...
- On omissions...
- On purity, culture, and implications...
- On live action and anime...
- On genderbending...
- On fandom assumptions...
- On made up letters...
- On anime vs cartoons...
- On mobile vs console wars...
- On a small world mindset...
- On anime for the casual viewer...
- On avatar and name origins...
- On artistic integrity vs freedom...
- On how to categorize Anime...
- On race and ethnicity in video games...
- On figure collecting...
- On figure bootlegs...
- On sexuality and magical girls...
- On ageism...
- On character design differences...
- On censorship...
- On music in anime...
- On "adult" anime...
- On slice of life anime...
- On snap judgments...
- On copying...
Interpretations and Reviews:
- Lamenting about Monogatari...
- The Return of Moe in Barakamon...
- A Constant Reminder in Sword Art Online II...
- Mountains and Valleys in Yama no Susume - Second Season...
- Wish Fulfillment in Selector Infected Wixoss...
- Winds of Change in Hyouka...
- Failure to Ignite in Sekai Seifuku: Bouryaku no Zvezda...
- Nadeko's Deconstruction in Otorimonogatari...
- Relationships in Uchouten Kazoku...
- Loneliness in Kyoukai no Kanata...
- Some musings on Mononoke Hime...
- Life in Fuse...
- Commitment in Kabukimonogatari...
- Getting ultra-topical with Gatchaman Crowds...
- Unexpectedly liking Gatchaman Crowds...
- Facades and reconciliation in Nekomonogatari - Shiro...
- Humanity and war in Shingeki no Kyojin...
- Review of Nekomonogatari - Kuro...
- Style and depth in Nisemonogatari...
- Review of Suisei no Gargantia...
- Expectations and decisions in Oreimo... (post viewing)
- Expectations of Oreimo Season 2... (during viewing)
- Review of Namiuchigawa no Muromi-san...
- Review of Yama no Susume...
- Partial Review of Accel World...
- Questions of Death Billiards...
- Ephemeral relationships in Hotarubi no Mori e...
- Sakuga and music of Little Witch Academia...
- Quick impression of Ano Natsu...
- Reality check in Sword Art Online...
- Unexpected complexity in Denpa Onna to Seishun Otoko...
- Introspecting about Mawaru Penguindrum...
- Analyzing the characters and the pursuit of freedom in Redline...
Seasonal:
I try to collect impressions, reviews, opinions about the anime seasons as they progress. These are some of the collected posts over the various recent anime seasons. Apologies as I will sometimes miss a post here and there.
2016 - Summer: #anime2016summer
- Characters that should be Figures
- Closing Impressions
- Guilty Pleasure
- Recommendations
- Initial Impressions
- Anticipation
2016 - Spring: #anime2016spring
- Characters that should be Figures
- Closing Impressions
- Guilty Pleasure
- Recommendations
- Initial Impressions
- Anticipation
2016 - Winter: #anime2016winter
2015 in Review: anime2015
- Personal Favorites
- Memorable Moments
- Dashed Expectations
- Exceeded Expectations
- Interesting Openings/Endings
- Memorable Characters
- But When...
2015 - Fall: #anime2015fall
2015 - Summer: #anime2015summer
2015 - Spring: #anime2015spring
2015 - Winter: #anime2015winter
2014 - Fall: #anime2014fall
2014 - Summer: #anime2014summer
2014 - Spring: #anime2014spring
2014 - Winter: #anime2014winter
2013 - Fall: #anime2013fall
2013 - Summer: #anime2013summer
2013 - Spring: #anime2013spring
2012 in Review: #anime2012
Best Anime For: #bestanimefor
Just a collection asking folks to name some interesting anime that fits the posted topic.
If I enjoyed...: #sharethejoy
A poor man's recommendation engine to solicit some similar anime from the community. Perhaps you'll find them interesting to. So, if you enjoyed:
- Eden of the East's concept
- Usagi Drop's slice of life
- Air Master's fights
- Gokusen's school life
- Cromatie's humor
- Initial D's driving
- Romeo x Juliette's reimagination
- Abenobashi's absurdness
- Alien Nine's quirkiness
- Honey and Clover's story
- Mononoke Hime
Exemplary Anime Archetype: #exemplaryanimearchetype
Share with us your considerations for various exemplary archetypes.
A small experiment in creating shares and ripples. The concept is to try to get people to reshare and add their own commentary to a post. Hopefully the reshare will result in more people seeing the content and more people willing to share. An social experiment of sorts. Here's the list of current topics, feel free to share any one of them as you like.
Link Sharing: #linkshare
Just finding ways to share interesting link with others in the otaku community.
Identity Sharing: #crosspollinate
Face it, Google+ isn't the _only_ network we use, albeit, for me, it's the best one. So once in a while, we'll share with each other those other places we hang out.
Chrome Themes: #chrometheme
I dabble a little in creating some chrome themes, mainly just for my own use.


F2's Ghiotto moves to sportscars with R-Motorsport Aston Martin
by Gary WatkinsFormula 2 frontrunner Luca Ghiotto will make a switch to sportscar racing next season with the R-Motorsport Aston Martin squad.
The 24-year Italian, who lies third in the F2 points this season heading into the Abu Dhabi finale at the end of this month, will contest both the endurance and sprint segments of the 2020 GT World Challenge Europe, formerly known as the Blancpain GT Series, driving the Aston Martin Vantage GT3.
The move follows an outing in the World Endurance Championship at Fuji in October at the wheel of a works Ginetta LMP1 car and comments that he was aiming to make a full-time move into sportscars in 2020.
Ghiotto described the deal with R-Motorsport as "an important career step."
"R-Motorsport is one of the absolute top teams in international GT sport and my comprehensive race programme in two top GT3 racing series will be a real challenge for me," he said.
R-Motorsport team principal Florian Kamelger added: "We warmly welcome Luca at R-Motorsport.
"He is a highly-valued addition to our team and it will certainly be exciting working with him in future."
It is unclear whether Ghiotto will race for the Team LNT Ginetta squad again, but didn't rule out undertaking multiple programmes in 2020 when discussing his future in Fuji.
R-Motorsport is planning to field two cars in both legs of the GT World Challenge Europe in 2020.
Its driving roster included Aston factory racers Alex Lynn and Maxime Martin, as well as Jake Dennis who raced for R-Motorsport in the DTM.