| Type | Visibility | Attributes | Name | Initial | |||
|---|---|---|---|---|---|---|---|
| integer, | public | :: | ncid | ||||
| integer, | public | :: | sls_id | ||||
| integer, | public | :: | sls | ||||
| integer, | public | :: | bt_id | ||||
| integer, | public | :: | bt | ||||
| integer, | public | :: | sn_id | ||||
| integer, | public | :: | sn | ||||
| integer, | public | :: | we_id | ||||
| integer, | public | :: | we | ||||
| integer, | public | :: | u_id | ||||
| integer, | public | :: | v_id | ||||
| integer, | public | :: | w_id | ||||
| integer, | public | :: | ph_id | ||||
| integer, | public | :: | phb_id | ||||
| integer, | public | :: | t_id | ||||
| integer, | public | :: | mu_id | ||||
| integer, | public | :: | mub_id | ||||
| integer, | public | :: | tsk_id | ||||
| integer, | public | :: | qv_id | ||||
| integer, | public | :: | qc_id | ||||
| integer, | public | :: | qr_id | ||||
| integer, | public | :: | qi_id | ||||
| integer, | public | :: | qs_id | ||||
| integer, | public | :: | qg_id | ||||
| integer, | public | :: | qnice_id | ||||
| integer, | public | :: | u10_id | ||||
| integer, | public | :: | v10_id | ||||
| integer, | public | :: | t2_id | ||||
| integer, | public | :: | th2_id | ||||
| integer, | public | :: | q2_id | ||||
| integer, | public | :: | ps_id | ||||
| integer, | public | :: | tslb_id | ||||
| integer, | public | :: | smois_id | ||||
| integer, | public | :: | sh2o_id | ||||
| integer, | public | :: | hdiab_id | ||||
| integer, | public | :: | n_moist | ||||
| logical, | public | :: | surf_obs | ||||
| logical, | public | :: | soil_data | ||||
| logical, | public | :: | h_diab | ||||
| real(kind=r8), | public, | pointer | :: | u(:,:,:) | |||
| real(kind=r8), | public, | pointer | :: | v(:,:,:) | |||
| real(kind=r8), | public, | pointer | :: | w(:,:,:) | |||
| real(kind=r8), | public, | pointer | :: | ph(:,:,:) | |||
| real(kind=r8), | public, | pointer | :: | phb(:,:,:) | |||
| real(kind=r8), | public, | pointer | :: | t(:,:,:) | |||
| real(kind=r8), | public, | pointer | :: | tsk(:,:) | |||
| real(kind=r8), | public, | pointer | :: | qv(:,:,:) | |||
| real(kind=r8), | public, | pointer | :: | qc(:,:,:) | |||
| real(kind=r8), | public, | pointer | :: | qr(:,:,:) | |||
| real(kind=r8), | public, | pointer | :: | qi(:,:,:) | |||
| real(kind=r8), | public, | pointer | :: | qs(:,:,:) | |||
| real(kind=r8), | public, | pointer | :: | qg(:,:,:) | |||
| real(kind=r8), | public, | pointer | :: | qnice(:,:,:) | |||
| real(kind=r8), | public, | pointer | :: | mu(:,:) | |||
| real(kind=r8), | public, | pointer | :: | mub(:,:) | |||
| real(kind=r8), | public, | pointer | :: | u10(:,:) | |||
| real(kind=r8), | public, | pointer | :: | v10(:,:) | |||
| real(kind=r8), | public, | pointer | :: | t2(:,:) | |||
| real(kind=r8), | public, | pointer | :: | th2(:,:) | |||
| real(kind=r8), | public, | pointer | :: | q2(:,:) | |||
| real(kind=r8), | public, | pointer | :: | ps(:,:) | |||
| real(kind=r8), | public, | pointer | :: | tslb(:,:,:) | |||
| real(kind=r8), | public, | pointer | :: | smois(:,:,:) | |||
| real(kind=r8), | public, | pointer | :: | sh2o(:,:,:) | |||
| real(kind=r8), | public, | pointer | :: | hdiab(:,:,:) |


| | |
- check_frequency_of_labels(labelled_label_vector, classes)
- If the minority classes in the properties are not in the labelled data, the
pre-annotation and active learning doesn't work. This function checks that
they exist in the annotated data, and otherwise the program terminates.
- load_properties(parser)
- load_properties reads the command line arguments
param: parser: an instance of argparse.ArgumentParser
:returns properties: an instance of PropertiesContainer which contains the settings for running the active learning and pre-annotation
:returns path_slash_format: a string containing the path to the folder with the data
- select_new_data(properties, project_path, word2vecwrapper)
- select_new_data performs the active learning and pre-annotation.
Uses the vectorize_data module to read and vectorize data
and the classify_and_select to select and pre-annotate data.
Thereafter, writes the pre-annotated and selected data in csv and brat format
and updates the pool of unlabelled data.
:param properties: an instance of PropertiesContainer which contains the settings for running the active learning and pre-annotation
:param path_slash_format: a string containing the path to the folder with the data
:param word2vecwrapper: an instance of the vectorize_data.Word2vecWrapper class (to use for incorporating additional features)
|


14 years after the original, everyone’s favorite family of superheroes is back in Incredibles 2 – but this time Helen (Holly Hunter) is in the spotlight, leaving Bob (Craig T. Nelson) at home with Violet (Sarah Vowell) and Dash (Huck Milner) to navigate the day-to-day heroics of “normal” life. It’s a tough transition for everyone, made tougher by the fact that the family is still unaware of baby Jack-Jack’s emerging superpowers. When a new villain hatches a brilliant and dangerous plot, the family and Frozone (Samuel L. Jackson) must find a way to work together again—which is easier said than done, even when they’re all Incredible.
written by: JIM SLOTEK
There’s a lot of “better than the original” being thrown around in describing Incredibles 2, the literally-long-awaited (14 years) sequel to Brad Bird’s 2004 Oscar-winning animated feature.
I’m going to say it’s every bit as good as the original, but it may seem better because we’ve caught up to it.
Disney Pixar’s The Incredibles came out in a different world. Superheroes hadn’t yet eaten the multiplex (there was no Iron Man, Thor or Avengers), and its theme and moral were prescient, though we didn’t know it.
The film’s “real world” comic conceit, that superheroes may in fact be more trouble than they’re worth given the property damage and destruction that seems to follow them around, was entertaining. Since then, it’s been absorbed as a serious plot-point by The Avengers and by the SECOND interim franchise incarnation of Superman, to the extent that Incredibles 2 plays like deliberate satire instead of the continuation of a great premise.
Elastigirl (Holly Hunter) does PR for the cause of "supers," while Bob plays househusband
Elastigirl (Holly Hunter) does PR for the cause of "supers," while Bob plays househusband
Despite the time elapsed, Incredibles 2 opens literally where the previous film left off, with the mole-like supervillain The Underminer on the loose, superhero activity outlawed by international agreement, and Bob and Helen (voiced by Craig T. Nelson and Holly Hunter) – a.k.a. Mr. Incredible and Elastigirl – trying to raise their family as inconspicuously middle-class as possible.
(As a fan of puns, full props to Bird or whoever comes up with names like The Underminer and the Internet surfing hypnotic super-villain called The Screenslaver).
Said family includes suddenly boy-crazy teen Violet (Sarah Vowell) and Dash (Huck Milner), and baby Jack-Jack, whose nascent superpowers were hinted at in the first film, but come to fruition in this one. Add to the mix Bob’s best friend Lucius – a.k.a. Frozone (Samuel L. Jackson).
As if to underscore the reasonableness of the anti-superhero laws, the family and Frozone succumb to temptation to have another go at The Underminer after he swallows a bank into a sinkhole. The resulting above-ground carnage rivals the climax of the original Avengers.
All of which leaves our hero family doubly-guilty and living in a motel under house arrest.
Enter a billionaire brother-and-sister (Bob Odenkirk and Catherine Keener), who’ve made it their business to get the anti-hero laws overturned, and bring countless wannabe superheroes out of hiding.
The introduction of these “newbies” (all of whom worship our heroes) is where Incredibles 2 seems most deliberately satirical. Once you’ve brought together characters like Voyd (Sophia Bush), Krushauer and Helectrix (both Phil LaMarr) and, um, Reflux (Paul Eiding), thoughts of Dr. Xavier’s Academy are unavoidable.
The PR entry-point to making "supers" acceptable again is Elastigirl, the least destructive (according to the cost-analysis spreadsheet) of the Incredible family. While she returns to action, erstwhile action-man Bob has to play house-husband, looking after the kids, with domestically disastrous results.
If Incredibles 2 now seems like one big sly wink, it fulfills its action mandate better than ever. Yes, there is massive destruction of the sort we’ve become accustomed to, but it is overshadowed by, for example, baby Jack-Jack’s full-out superpowered showdown with an angry and determined raccoon. To my mind, it’s the best fight scene in the movie.
Which brings us to the public service I feel every kidflick review should provide – a child-meter. There were some rambunctious kids at the screening I attended, and they fell into enthralled silence, punctuated by laughs. Bird is at the top of his game, balancing action and slapstick in a sea of colour.
Incredibles 2 is a movie that could have been made redundant by time. Instead, it lightens the mood in a world gone super-serious.


28 March 1997
Disease Outbreak Reported
WHO Consultation, Berlin, Germany, 13-17 October 1997.
There is increasing concern about the extent to which bacteria pathogenic in humans have acquired resistance to antimicrobial drugs. Use of antimicrobial drugs in food animals is known as potentially adding to the development of antimicrobial resistance in bacteria of medical relevance. However, the real scope of the medical impact of the use antimicrobials in livestock production is generally unknown.
WHO intends to organize a scientific consultation on the medical impact of use of antimicrobial drugs in food animals in October 1997 in Berlin. The objectives of the consultation are:
WHO will invite about 25 experts in the field of emergence and monitoring of antimicrobial resistance, infectious control in community settings as well as on feed additives, food animal production and veterinary medicine, infectious disease control and antimicrobial resistance monitoring in animal and food production.
Draft scope and purpose of the meeting and a compilation of the major subject areas to be discussed could be obtained from the below address. Comments would be appreciated until 15 April 1997. Dr K. Stöhr, Division of Emerging and Other Communicable Diseases Surveillance and Control, World Health Organization, CH-1211 Geneva 27, Switzerland Fax: +41 22 791 4893, e-mail: [email protected], or [email protected]


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Germany’s Kramp-Karrenbauer calls to set up digital ministry
Similar ideas had been dropped because of resistance from Chancellor Angela Merkel.
by Matthew Karnitschnig, Janosch DelckerLEIPZIG, Germany — Annegret Kramp-Karrenbauer, the leader of Germany's Christian Democrats, said the country should have a digital ministry to make it fit for the digital age.
“I’ve come to believe there is no way around establishing a ministry for digitalization,” she told a party summit in Leipzig.
Kramp-Karrenbauer's comments are set to revive a discussion that arose ahead of the country's general election in 2017 over whether Berlin needs a dedicated ministry to coordinate digital policy efforts.
Eventually, such ideas were dropped because of resistance from Chancellor Angela Merkel, who instead appointed a high-ranking official inside her chancellery to coordinate digital efforts.
Merkel has announced she will not run for chancellor in Germany's next general election in 2021. As CDU chief, Kramp-Karrenbauer is expected to be the party's candidate for the post instead.


Welcome to HackNC!
HackNC is a weekend for students of all skill levels to broaden their talents. Your challenge is to make an awesome project in just 24 hours. You will have access to hands-on demos and workshops from our sponsors as well as exciting talks about the awesome things happening right now with computer science. During your time here you can enjoy all the free food, clothes, stickers, water bottles, computer accessories, and other miscellanea that you have ever desired.
If this sounds too overwhelming, don’t worry. HackNC is not only for students who have been coding for 42 years and have had just as many internships; it also provides computer science amuse-bouche to help you find new things you may be interested in. Whether you are a beginner or grad student, on easy or hard mode, you are welcome to come and learn all the ints and outs of computer science. So what are you waiting for? Bring your curiosity and creativity and be ready to do something new at HackNC!


This phonetic keyboard layout is designed for Khalkha Mongolian Cyrillic.
It is based on the English QWERTY keyboard and also aligns with Chinese Pinyin.
Keyboard Layout
Desktop Layout
Touch Layout
Default Layer
Shift Layer
Symbol Layer
Copyright (C) 2019 SIL International, Latam Asia 拉美亞太


OmnyPayAPI
OmnyPayAPI SDK provides a simple way to access OmnyPay Platform APIs.
-
Creates an instance of OmnyPayAPI. This should be used during each API call.
This should typically be done at app startup with global context which will make it available across the app. Creating multiple objects is also supported. However, all objects will refer to the same underlying data.
Declaration
Swift
public init()
-
Initializes the SDK and registers with OmnyPay Platform using the merchant id.
This API Should typically be called at app startup (Ex. in the app delegate’s
applicationDidBecomeActive()
function).This method validates the merchant id and the application security artifacts and retrieves relevant information about the merchant.
Declaration
Swift
public func initialize(withMerchantId merchantId:String, merchantApiKey: String, merchantApiSecret: String, configuration: [String: Any?]? = nil, completion: @escaping (Bool, Error?) -> Void)
Parameters
withMerchantId
The merchant id, obtained from the OmnyPay merchant portal.
merchantApiKey
The merchant api key, obtained from the OmnyPay merchant portal.
merchantApiSecret
The merchant api secret, obtained from the OmnyPay merchant portal.
configuration
A dictionary to pass any custom information. Defaults to nil.
completion
The completion handler to call when initialization is complete.
This completion handler takes the following parameters:
success
- A Boolean to indicate whether initialization is successful.error
- An error object that indicates why the initialization failed, or nil if the initialization was successful. -
Create and establish a session between a shopper’s device and Merchant.
Session
associates a Device and/or a Shopper with a Merchant and Store. It offers a channel over which the Merchant can message the shopper and track their progress from an unauthenticated state, to authenticated state and subsequently through a checkout workflow.When a new session is created, it’s state is
new
. If there already exists a session that is authenticated, it’s state isauthenticated
.Note
This API just creates a
Session
. But before any meaningful transactional interaction is initiated with OmnyPay system, the shopper’s session should be authenticated. SeeauthenticateShopper(shopperId:authToken:completion:)
Declaration
Swift
public func createSession(completion: @escaping (Session?, Error?) -> Void)
Parameters
completion
The completion handler to call with
Merchant
object.It takes the following parameters:
session
- ASession
object. State of the session can benew
orauthenticated
.error
- An error object that indicates why the call failed, or nil if the session was created successfully. -
Get the current transaction
Session
between shopper and Merchant.If this session is not authenticated, it’s state is
new
. If it is authenticated, it’s state isauthenticated
.Declaration
Swift
public func getCurrentSession(completion: @escaping (Session?,Error?) -> Void)
Parameters
completion
The completion handler to call with
Merchant
object.It takes the following parameters:
session
- ASession
object.error
- An error object that indicates why the call failed, or nil if the session was fetched successfully. -
Authenticates the shopper with the Identity service associated with the Retailer/Merchant.
Any transactional API calls with OmnyPay system will require a session to be in authenticated state. Only a session that has been authenticated through this function will accept transactional API calls that follow.
Note
When the application refreshes the auth token from Identity service, it should call this function to reauthenticate the shopper else calls to OmnyPay will fail. It is also important that once a transaction is complete (typically when payment is done or transaction is explicitly cancelled), you call this method again.
Declaration
Swift
public func authenticateShopper(withShopperId merchantShopperId: String, authToken merchantAuthToken: String, completion: @escaping (Session?,Error?) -> Void )
Parameters
withShopperId
The merchant shopper id, obtained from the OmnyPay merchant portal.
authToken
The merchant authentication token, obtained from the OmnyPay merchant portal.
completion
The completion handler to call with
Session
object.It takes the following parameters:
session
- ASession
object.error
- An error object that indicates why the call failed, or nil if the shopper was authenticated successfully. -
Create a Basket for the current authenticated transaction Session. It creates and returns a new basket every time it is called.
Declaration
Swift
public func createBasket(completion: @escaping (Basket?,Error?) -> Void)
Parameters
completion
The completion handler to call with
Basket
object.It takes the following parameters:
basket
- ABasket
object.error
- An error object that indicates why the call failed, or nil if the Basket is created successfully. -
Gets a
Shopper
object that represents the details associated with a shopper.Declaration
Swift
public func getShopper(completion: @escaping (Shopper?,Error?) -> Void)
Parameters
completion
The completion handler to call with
Shopper
object.It takes the following parameters:
shopper
- AShopper
object.error
- An error object that indicates why the call failed, or nil if the Shopper is fetched successfully. -
Get all the payment intruments associated with the current shopper.
Declaration
Swift
public func getPaymentInstruments(completion: @escaping ([PaymentInstrumentOffer]?,Error?) -> Void)
Parameters
completion
The completion handler to call with an array of
PaymentInstrumentOffer
objects.It takes the following parameters:
paymentInstrumentOffers
- An array ofPaymentInstrumentOffer
objects.error
- An error object that indicates why the call failed, or nil if the paymentInstrumentOffers are fetched successfully. -
Set default payment instrument for current shopper.
Declaration
Swift
public func setDefault(paymentInstrument id: String, completion: @escaping (SetDefaultPaymentInstrumentValue?, Error?) -> Void)
Parameters
paymentInstrument
Id of payment instrument to be set as default.
completion
The completion handler to call with
SetDefaultPaymentInstrumentValue
object.It takes the following parameters:
paymentInstrument
- ASetDefaultPaymentInstrumentValue
object.error
- An error object that indicates why the call failed, or nil if the PaymentInstrument was set as default successfully. -
Get default payment instrument for current shopper.
Declaration
Swift
public func getDefaultPaymentInstrument(completion: @escaping (PaymentInstrumentOffer?, Error?) -> Void)
Parameters
completion
The completion handler to call with
PaymentInstrumentOffer
object.It takes the following parameters:
paymentInstrumentOffer
- APaymentInstrumentOffer
object.error
- An error object that indicates why the call failed, or nil if the default PaymentInstrument was not fetched successfully. -
Checkin the shopper associated with the session with the Point of Sale.
Declaration
Swift
public func checkin(onPointOfSale posId: String?, completion: @escaping (MerchantPoS?,Error?) -> Void)
Parameters
onPointOfSale
Point of Sale terminal id obtained from OmnyPay merchant portal.
completion
The completion handler to call with
MerchantPoS
object.It takes the following parameters:
merchantPos
- AMerchantPoS
object.error
- An error object that indicates why the call failed, or nil if the checkin is successful. -
Get the basket associated with current shopper session.
Declaration
Swift
public func getBasket(forBasketId basketId: String? = nil, completion: @escaping (Basket?,Error?) -> Void)
Parameters
forBasketId
Id of basket to be retrieved. Defaults to nil in which case it will get the current basket if available.
completion
The completion handler to call with
Basket
object.It takes the following parameters:
basket
- A completeBasket
object.error
- An error object that indicates why the call failed, or nil if theBasket
is fetched successfully. -
Update the current basket associated with shopper with basket items.
Declaration
Swift
public func updateBasket(withBasket basket: BasketUpdateParam, completion: @escaping ((Basket?, Error?) -> Void))
Parameters
withBasket
BasketUpdateParam
object containing basket items and other details to update basket with.completion
The completion handler to call with
Basket
object.It takes the following parameters:
basket
- A completeBasket
object.error
- An error object that indicates why the call failed, or nil if theBasket
is fetched successfully. -
Get the payment receipt for a
Basket
associated with the current shopper session.Declaration
Swift
public func getPaymentReceipt(completion: @escaping (BasketReceipt?,Error?) -> Void)
Parameters
completion
The completion handler to call with
Receipt
object.It takes the following parameters:
receipt
- A payment receipt object (BasketReceipt
) for the current basket.error
- An error object that indicates why the call failed, or nil if theBasketReceipt
is fetched successfully. -
Redeem loyalty points for current shopper.
Declaration
Swift
public func redeemLoyalty(points loyaltyPoints: Int64, completion: @escaping (Basket?,Error?) -> Void)
Parameters
points
Loyalty points to be redeemed.
completion
The completion handler to called with
Basket
object.It takes the following parameters:
basket
- ABasket
object with redeemed loyalty points.error
- An error object that indicates why the call failed, or nil if the loyalty points are redeemed successfully. -
Start payment for basket with selected payment instrument.
Declaration
Swift
public func startPayment(withPaymentInstrument paymentInstrumentId: String, completion: @escaping (BasketPaymentConfirmation?,Error?) -> Void)
Parameters
withPaymentInstrument
Id of selected payment instrument.
completion
The completion handler to call with
BasketPaymentConfirmation
object.It takes the following parameters:
paymentConfirmation
- ABasketPaymentConfirmation
object.error
- An error object that indicates why the call failed, or nil if the payment was successful. -
Preview the basket with selected payment instrument.
A basket preview contains:
- Itemized basket object with associated product discounts due to offers
- selected points for redemption
subtotal, card linked offers, tax and total
Declaration
Swift
public func preview(forPaymentInstrument paymentInstrumentId: String, completion: @escaping (BasketPreview?,Error?) -> Void)
Parameters
forPaymentInstrument
Id of selected payment instrument.
completion
The completion handler to call with
BasketPreview
object.It takes the following parameters:
basketPreview
- ABasketPreview
object.error
- An error object that indicates why the call failed, or nil if the preview was fetched successful. -
Get all receipts for current shopper.
Declaration
Swift
public func getReceipts(completion: @escaping ([Receipt]?,Error?) -> Void)
Parameters
completion
The completion handler to call with an array of
Receipt
objects.It takes the following parameters:
receipts
- An array ofReceipt
objects.error
- An error object that indicates why the call failed, or nil if receipts were fetched successfully. -
Provision a new payment instrument to the vault registered for the merchant.
Declaration
Swift
public func provision(paymentInstrument param: ProvisionCardParam, completion: @escaping (WalletPaymentInstrumentInfo?, Error?) -> Void)
Parameters
paymentInstrument
A
ProvisionCardParam
object.completion
The completion handler to call with a
WalletPaymentInstrumentInfo
object.It takes the following parameters:
walletPaymentInstrumentInfo
- AWalletPaymentInstrumentInfo
object.error
- An error object that indicates why the call failed, or nil if PaymentInstrument was provisioned. -
Get loyalty points for current shopper.
Declaration
Swift
public func getLoyalty(completion: @escaping (ShopperLoyalty?, Error?) -> Void)
Parameters
completion
The completion handler to call with a
ShopperLoyalty
object.It takes the following parameters:
shopperLoyalty
- AShopperLoyalty
object.error
- An error object that indicates why the call failed, or nil if ShopperLoyalty was received. -
Get shopper profile for current shopper.
Declaration
Swift
public func getShopperProfile(completion: @escaping (ShopperProfile?, Error?) -> Void)
Parameters
completion
The completion handler to call with a
ShopperProfile
object.It takes the following parameters:
shopperProfile
- AShopperProfile
object.error
- An error object that indicates why the call failed, or nil if ShopperProfile was received. -
Get product offer using QR code.
Declaration
Swift
public func getProductOffer(forQR qr: String, completion: @escaping (ProductOffer?, Error?) -> Void)
Parameters
forQR
QR code data to be used for getting offer.
completion
The completion handler to call with a
ProductOffer
object.It takes the following parameters:
productOffer
- AProductOffer
object.error
- An error object that indicates why the call failed, or nil if ProductOffer was fetched successfully. -
Get all skus related to a product offer.
Declaration
Swift
public func getSkusForProduct(forOfferId offerId: String, completion: @escaping ([Product]?, Error?) -> Void)
Parameters
forOfferId
Product offer id.
completion
The completion handler to call with array of
Product
object.It takes the following parameters:
skus
- Array ofProduct
object.error
- An error object that indicates why the call failed, or nil if Product array was received. -
Get availability of a particular sku.
Declaration
Swift
public func getSkuAvailability(forSku skuId: String, completion: @escaping (SkuFulfillment?, Error?) -> Void)
Parameters
forSku
Id of sku.
completion
The completion handler to call with
SkuFulfillment
object.It takes the following parameters:
skuFulfillment
- ASkuFulfillment
object.error
- An error object that indicates why the call failed, or nil if SkuFulfillment was received. -
Change the basket state as scan-complete. Once the state of basket changes to scan-complete, no more items can be added in the basket. This call is specific to ZapBuy flow.
Declaration
Swift
public func posCompleteScan(completion: @escaping (BasketState?, Error?) -> Void)
Parameters
completion
The completion handler to call with a
BasketState
object.It takes the following parameters:
basketState
- ABasketState
object.error
- An error object that indicates why the call failed, or nil if BasketState was received. -
Set the point of sale ready for accepting payment for a basket. This call is specific to ZapBuy flow.
Declaration
Swift
public func posReadyForPayment(completion: @escaping (BasketState?, Error?) -> Void)
Parameters
completion
The completion handler to call with a
BasketState
object.It takes the following parameters:
basketState
- ABasketState
object.error
- An error object that indicates why the call failed, or nil if BasketState was received. -
Get product details page using scanned QR code. In order to display all the details in product details page, following OmnyPayAPI calls are mandatory to be made before this method is called:
initialize
authenticateShopper
getPaymentInstruments
getShopperProfile
createBasket
getLoyalty
Declaration
Swift
public func displayProductPage(inView view: UIView, usingCode scannedCode: String, config: [String: String], completion: @escaping (Error?) -> Void)
Parameters
inView
The view in which the product details page should be loaded. This will be a UIView. The SDK handles the user interaction with page.
usingCode
The scanned QR code related to a product offer.
config
A dictionary to pass any custom information.
completion
The completion handler to be called.
It takes the following parameter:
error
- An error object that indicates why the call failed, or nil if product details page is displayed successfully. -
Update shopper profile for current shopper.
It takes the following parameters:
updateShopperProfile
- AUpdateShopperProfile
object.error
- An error object that indicates why the call failed, or nil if shopper profile was updated successfully.Declaration
Swift
public func updateShopperProfile(shopperProfile profile: UpdateShopperProfile, completion: @escaping (UpdateShopperProfile?, Error?) -> Void)
Parameters
shopperProfile
A
UpdateShopperProfile
object to be used for updating current shopper profile.completion
The completion handler to call with a
UpdateShopperProfile
object. -
Get the most recent i.e. latest basket created for using current session.
It takes the following parameters:
basket
- ABasket
object.error
- An error object that indicates why the call failed, or nil if latest basket is fetched successfully.Declaration
Swift
public func getMostRecentBasket(completion: @escaping (Basket?, Error?) -> Void)
Parameters
completion
The completion handler to call with a
Basket
object. -
Get list of all active baskets related to current session.
It takes the following parameters:
baskets
- An array ofBasket
objects.error
- An error object that indicates why the call failed, or nil if array of baskets is fetched successfully.Declaration
Swift
public func getActiveBaskets(completion: @escaping ([Basket]?, Error?) -> Void)
Parameters
completion
The completion handler to call with an array of
Basket
object.


unique design
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Globally build reliable ROI via technically sound services. Dramatically evisculate focused growth strategies before 2.0
relationships. Appropriately e-enable proactive functionalities. Completely re-engineer.
Globally build reliable ROI via technically sound services. Dramatically evisculate focused growth strategies before 2.0 relationships focused.
Globally build reliable ROI via technically sound services. Dramatically evisculate focused growth strategies before 2.0 relationships focused.
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| < August 2015 > | |||||||
|---|---|---|---|---|---|---|---|
| Su | M | T | W | Th | F | Sa | |
| 1 | |||||||
| 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
| 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
| 16 | 17 | 18 | 19 | 20 | 21 | 22 | |
| 23 | 24 | 25 | 26 | 27 | 28 | 29 | |
| 30 | 31 |
1. Discuss a time you had a conflict. What was it about? What happened?
Had a conflict this afternoon. Went to the grocery store with my sister, we couldn't agree on anything to eat, besides the fact that neither of us wanted to cook. We ended up really hungry.
2. What was the source of the conflict?
The source was hunger. Also we ran out of coffee so I was feeling pretty sickly. Also it's super hot today guys, like unreasonably so.
3. What basic emotions did you feel upon analyzing the conflict?
Frustration I suppose. If hunger is an emotion, then that. But I guess mostly frustration.
4. What actions did you take to resolve your conflict?
I didn't, that was the problem. See what I should have done was buy a damn baumkuchen at Yaoyasan since it looked really tasty and I've never tried one before, but I held out because I didn't want to spend my money on a frivolous unhealthy dessert without eat real food. That was strike one. Strike two was not buying a sandwich afterwards, but they looked pretty awful. Just telling it like it is. I guess there was no third strike. Sorry for that letdown, my story telling isn't quite top tier.
5. If you could go back, what would you do differently, if anything?
 I'm serious, I'm going back next week. Like what the heck is a baumkuchen? A fancy donut? A strange cake? I don't even like sweets and I can't stop thinking about this thing.
6. What did you learn from this experience?
When presented with something new, be sure to eat it. Food always seems to resolve everything in my family, at least. In all seriousness I guess it would be to not be so rigid and just make flexible, informed decisions.


What musical fruit are you?
What the fruit?!
Did you know that they just discovered a magical band between your music taste and your fruit-you? We've shrinked that sweet and juicy science into this generator. GO bananas!
Hipster
Acoustic
Party
Under-ground
Hiphop
Metal


K-pop star Goo Hara dead at 28
by Karen ButlerNov. 24 (UPI) -- K-pop icon Goo Hara has died at age 28, police in South Korea said Sunday.
The Hollywood Reporter said an acquaintance found the former Kara singer's body in her home in Seoul.
The cause of her death is under investigation.
The BBC said the entertainer was hospitalized in May after a suicide attempt, but had recently been trying to focus on her music and television career.
She posted on Instagram Saturday a photo of herself in bed with the caption "Good night" written in Korean.
E! News said the City Hunter actress was an advocate against cyberbullying who spoke candidly about her own battle with depression.
Sulli, another popular Korean singer, took her life in October after years of online abuse from critics. She was 25.
Goo launched a solo music career after being a member of the five-member girl group Kara from 2008 to 2015. She appeared in films and on TV shows as well as major fashion events in Japan.
She released a Japanese single "Midnight Queen" on Nov. 13.
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2 tablespoons unsalted butter, melted and slightly cooled
Instructions
Combine the flour, baking powder, sugar and salt in a bowl and mix well.
Beat the egg and milk together in a bowl. In a different bowl, add the milk mixture to the melted butter, stirring constantly with a whisk to blend.
Pour the milk mixture into the dry ingredients and stir just enough to moisten the flour mixture. It should look a little lumpy. (If you overwork the mixture, the pancakes will be tough.) This is a thick batter but if it seems too thick, add a bit more milk.
Heat a griddle or nonstick pan over medium heat and coat it with vegetable oil. Drop the batter from a large spoon (about 1/4 cup) and cook until the first side is golden brown, or until the top surface bubbles and is dotted with holes. Flip and cook until the other side is golden brown. This happens quickly so peek after 30 seconds and watch carefully! Adjust the heat setting if necessary. Wipe the griddle totally clean with a paper towel between batches. Serve immediately.


ObjectFactory
ObjectFactory are the descriptions of objects producing and/or consuming data streams.
- They contain a list of the Stream(s) they can produce and/or consume.
This implies ALL The potential streams the factory can provide/consume.
Ex: A FileSourceFactory of a raw DV File will list the following streams:
-
video/x-dv,systemstream=True
, The container stream, -
video/x-dv,systemstream=False
, The I-Frame only DV video stream, -
video/x-raw-yuv
, The decoded raw video stream -
audio/x-raw-int
, The audio stream -
They produce GStreamer elements for all, or a selected number of, streams.
Some factories will be able to produce a different GStreamer element every time, some will only be able to produce one at a time (Ex: Video4Linux source, or audio sink with retarded backend that can have multiple sockets opened).
Properties
-
Name
, unique for that given ObjectFactory instance type. -
InputStreams
, a list of Stream(s) the given factory can consume. Empty for SourceFactory. -
OutputStreams
, a list of Stream(s) the given factory can produce. Empty for SinkFactory.
Class Properties
-
Description
, a description of the ObjectFactory
Methods
-
makeBin(streams=[])
, returns a gst.Bin for the given Streams. If no Streams are specified, then a gst.Bin for all the available streams is returned. If only one Stream is specified, then the gst.Bin returned will not contain anyqueue
in it.
Examples
FileSource
Describes the properties of a file specified by:
- A URI
- A list of streams the file can provide (This information can come from the Discoverer, or some other source)
- Metadata regarding the file
This might be one of the most commonly used ObjectFactory. A single instance of a FileSourceFactory can be used for:
- Previewing the file
- Using it many times in the timeline (which have different position, in/out points, streams used, etc...)
SourceDeviceFactory
Describes a Hardware Device that can produce streams. This ObjectFactory will most likely be provided by the HardwareBrowser.
- A description of the hardware
- A list of streams it can provide (An local SoundCard could provide several streams if it has several inputs).
This will be used most likely when recording or capturing.
OperationFactory
Describes any kind of operation, which can be an A/V Effect, an Encoding container, or even a Hardware processing effect (like OpenGL powered), or even more complex effect.
- A list of streams it can process
- A list of resulting streams it can/will output
Interfaces
LinkedFactoryInterface
This allows aggregating streams from various factories at the same time, with an eventual offset between each streams.
Examples
- Audio and Video captured on separate devices during a shoot. We could link all those separate A/V content into one source, allowing fixing of synchronization, and then be usable as one item in a timeline.
- LocalSourceDevicesFactory : SourceDeviceFactory aggregating all available LocalSourceDevice on the current system. We can then easily switch between the various devices, while keeping track of one consistent object.
- LocalSinkDevicesFactory : Same as above but for all available A/V sinks on the device.
- LinkedOperationFactory : Synchronized effect for use in the pipeline. Imagine a 'thunder' effect that has synchronized audio and video effect.
- MultipleQualitySourceFactory : SourceFactory that can provide a variety of different 'qualities' off the content. This could enable switching between a lower-quality (fast for editing) and a higher-quality (needed for final rendering).
GroupedFactoryInterface
This allows creation groupings of different factories with:
- time offsets for each factory,
- different in-out points per factory,
- priorities of placement of each factory
Ideas
Maybe we should have a way to specify the properties/methods/... of some of these use-case:
- OnlineFactoryInterface : For sources (or sinks/destinations) which correspond to non-local content, which requires doing an action (Download/Upload) to get/use a local content. Ex : Youtube sources, which requires downloading a local copy to edit it. DV VCR, which requires doing a capture.
- LiveFactoryInterface : This applies to all factories that only consumes/processes/produces live. Ex: a Webcam source, or a StreamingSink. They too require a 'record' phase in order to produce a local, editable, copy.
The results of the search are


public final class NettyServerBuilder extends io.grpc.AbstractServerBuilder<NettyServerBuilder>
| Modifier and Type | Method and Description |
|---|---|
NettyServerBuilder |
bossEventLoopGroup(io.netty.channel.EventLoopGroup group)
Provides the boss EventGroupLoop to the server.
|
protected com.google.common.util.concurrent.Service |
buildTransportServer(io.grpc.transport.ServerListener serverListener) |
NettyServerBuilder |
channelType(java.lang.Class<? extends io.netty.channel.ServerChannel> channelType)
Specify the channel type to use, by default we use
NioServerSocketChannel . |
static NettyServerBuilder |
forAddress(java.net.SocketAddress address)
Creates a server builder configured with the given
SocketAddress . |
static NettyServerBuilder |
forPort(int port)
Creates a server builder that will bind to the given port.
|
static NettyServerBuilder |
forRegistryAndPort(io.grpc.HandlerRegistry registry,
int port)
Creates a server builder that will bind to the given port and use the
HandlerRegistry
for call dispatching. |
NettyServerBuilder |
sslContext(io.netty.handler.ssl.SslContext sslContext)
Sets the TLS context to use for encryption.
|
NettyServerBuilder |
workerEventLoopGroup(io.netty.channel.EventLoopGroup group)
Provides the worker EventGroupLoop to the server.
|
public static NettyServerBuilder forPort(int port)
port
- the port on which the server is to be bound.public static NettyServerBuilder forRegistryAndPort(io.grpc.HandlerRegistry registry, int port)
HandlerRegistry
for call dispatching.registry
- the registry of handlers used for dispatching incoming calls.port
- the port on which to the server is to be bound.public static NettyServerBuilder forAddress(java.net.SocketAddress address)
SocketAddress
.address
- the socket address on which the server is to be bound.public NettyServerBuilder channelType(java.lang.Class<? extends io.netty.channel.ServerChannel> channelType)
NioServerSocketChannel
.public NettyServerBuilder bossEventLoopGroup(io.netty.channel.EventLoopGroup group)
It's an optional parameter. If the user has not provided one when the server is built, the builder will use the default one which is static.
The server won't take ownership of the given EventLoopGroup. It's caller's responsibility to shut it down when it's desired.
Grpc uses non-daemon Thread
s by default and thus a ServerImpl
will
continue to run even after the main thread has terminated. However, users have to be cautious
when providing their own EventLoopGroup
s.
For example, Netty's EventLoopGroup
s use daemon threads by default
and thus an application with only daemon threads running besides the main thread will exit as
soon as the main thread completes.
A simple solution to this problem is to call ServerImpl.awaitTerminated()
to
keep the main thread alive until the server has terminated.
public NettyServerBuilder workerEventLoopGroup(io.netty.channel.EventLoopGroup group)
It's an optional parameter. If the user has not provided one when the server is built, the builder will create one.
The server won't take ownership of the given EventLoopGroup. It's caller's responsibility to shut it down when it's desired.
Grpc uses non-daemon Thread
s by default and thus a ServerImpl
will
continue to run even after the main thread has terminated. However, users have to be cautious
when providing their own EventLoopGroup
s.
For example, Netty's EventLoopGroup
s use daemon threads by default
and thus an application with only daemon threads running besides the main thread will exit as
soon as the main thread completes.
A simple solution to this problem is to call ServerImpl.awaitTerminated()
to
keep the main thread alive until the server has terminated.
public NettyServerBuilder sslContext(io.netty.handler.ssl.SslContext sslContext)
protected com.google.common.util.concurrent.Service buildTransportServer(io.grpc.transport.ServerListener serverListener)
buildTransportServer
in class io.grpc.AbstractServerBuilder<NettyServerBuilder>


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This tutorial describes the need for effective data type selection and advises some best practices for the same
Problem Description
With a number of tables in the database, size of the tables and hence the database as well as performance in terms of retrieval of data is an important consideration. Some of the concerns that need to be addressed while creating the tables are :
- Inappropriate usage of datatypes causes redundant unused memory leading to wastage of storage space
- Query performance is dependent on the type of data being queried
Operation
Selection of appropriate datatypes is an important consideration when designing a physical database.
Using abbreviations for longer values is one of the ways that can improve the storage capacity.
From the query processing perspective, numeric values can be processed more efficiently than character values, especially when joining values. Therefore, using a numeric datatype can provide a slight benefit.
The following guidelines can be followed while creating tables and associating the datatype of the columns :
- Use numeric datatype wherever possible and especially for the Primary Key taking the following considerations into account. This ensures quicker access for frequently accessed columns.
- When creating a column that will hold a Boolean value ("YES" or "NO"), use a decimal (1,0) or similar datatype. Use 0 and 1 as values for the column rather than "N" or "Y"
- Use integers to represent codes
- If there will be less than 10 code values for a given column, decimal (1,0) datatype is appropriate. If there are more than 9 code values that will be stored in a given column, use smallint
- Store the definition of the values in a table in a database, where the definitions can be joined to the value to provide context, such as "text name" or "description"
- For variable length strings use varchar instead of having large char length
Solution
Create the tables following the above guidelines as much as possible :
- The primary keys for all tables are created with a numeric datatype
- The 'order_status' column of the 'order_master' table stores Boolean values ( 0 refers to pending delivery and 1 refers to delivered ). The 'order_status' table serves as a reference table that stores the value description
- The 'product_ID' column of the table stores codes for representing some information. The codes are integer numbers and the 'product' tables serves as a reference table storing the description
- The VARCHAR columns specified provide appropriate character specification to avoid wastage of space
Result
The tables for the store are created with appropriate datatypes.


A scaling-invariant algorithm for linear programming
whose running time only depends on the constraint matrix
Bento Natura
London School of Economics and Political Science
joint work with
Daniel Dadush, Sophie Huiberts (CWI Amsterdam)
and László Végh (LSE)
STOC 2020
Linear Programming
In standard form for $$A \in \mathbb{Q}^{m \times n}$$, $$b\in \mathbb{Q}^m$$, $$c\in \mathbb{Q}^n$$,
$$$
\begin{aligned}
\min \; &c^\top x & \max \; & y^\top b \\
Ax& =b & \qquad A^\top y + s &= c \\
x &\geq 0 & s & \geq 0 \\
\end{aligned}
$$$
LP with $$n$$ variables, $$m$$ constraints.
$$L$$: encoding length of the input $$(A,b,c)$$.
Weakly polynomial algorithms: Ellipsoid Method and Interior Point Methods run in $$\mathrm{poly}(n,m,L)$$.
Strongly polynomial algorithm: Is there an algorithm that runs in $$\mathrm{poly}(n,m)$$ arithmetic operations? (Smale's 9th question).
Dependence on the constraint matrix only
$$\min c^\top x,\, Ax=b,\, x\ge 0$$
Running time dependent only on constraint matrix $$A$$, but not on $$b$$ and $$c$$.
d
Our contributions:
Dadush–Huiberts–N.–Végh '20
$$$\bar\chi_A^* := \inf\{\bar\chi_{A'}: A' \text{ is column rescaling of } A\}.$$$


Our non-profit organization, The Codidact Foundation, is made up of people directly from our communities, located in countries all over the world. We're incorporated in the United Kingdom as a Community Interest Company (CIC), with plans to become a Charitable Incorporated Organisation (CIO) in the future. The organization exists in order to provide a central focal point for processing costs and donations, including opening and maintaining a bank account. You can read more at our initial announcement.
The Codidact Foundation is supported by generous donors. Thank you for supporting this project!
The Codidact Project is run by hard-working volunteers, from code contributors to the people who ask and answer questions in our communities. In addition, there are seven people who officially comprise the Board of Directors for the Codidact Foundation, the non-profit organization responsible for the project.
ArtOfCode is the Project Lead for Codidact. He handles the servers, writes and reviews code, and engages in community support.
Monica Cellio is the Community Lead for Codidact. She helps build and manage our communities, handles support tickets, provides guidance to our moderators, and more.
Mithrandir24601 is the Group Leader for Developer Documentation and the official Secretary for the Codidact Foundation. He handles most Foundation-related business.
luap42 is the Development Lead for Codidact. He writes and reviews code, helps other contributors working on the codebase, fixes bugs, and adds new features.
Sigma is co-Group Leader for User Documentation and the official Secretary for the Codidact Foundation. She handles the Foundation's finances and makes sure our user docs are up-to-date.
Mithical is co-Group Leader for User Documentation. Mithical writes and maintains help center articles and blog posts, helps guide our moderators, and makes sure things don't fall through the cracks.


A Simple Wristwatch
A simple wristwatch, in progress. Keeps time with a real-time clock, displays it with lots of little LED's.
Neuromancer
A brain-computer interface that measures human attention by reading minds. Neuroscience + machine learning = magic
CamSense: An Emotion-Controlled Camera
A camera that takes a picture when its wearer is excited or stressed, based on GSR and heartbeat
Adventures in DIY EEG Land
What I learned from a summer of trying to read my own thoughts for under $100
BeagleCache: A Network Accelerator for the Developing World
A $45 web caching proxy designed to improve internet access in developing world countries. 'Most Promising Research' at CMU's Information Systems Conference
Infrasonic Pixel Necklace
A necklace that glows up in response to infrasonic signals or music, made from a Neopixel, microcontroller, and headphone cables. Featured on Adafruit!
SRON: A Software-Defined Overlay Network
SDN software that lets ISP's better route users data via a software-defined overlay network. Junior Project Spring 2014
A Robot for Scanning Rooms in 3D
At Floored Inc., I built a robot that takes 3D scans of interior spaces so that they can be explored in the browser


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The Laugh Out Loud Awards (Lollies) celebrate the funniest children’s books of the year. There are 3 categories: Picture Books, Books for 6-8 year-olds and Books for 9-13 year-olds.
Picture Books
I Can Only Draw Worms, by Will Mabbitt
“This book is about worms. You MIGHT think that worms are boring… but you’d be WRONG. These worms have incredible adventures! Will can’t draw those, though, so you’ll have to imagine them.
“I Can Only Draw Worms is the unconventional counting book that you didn’t know you needed, and certainly would never have expected. Children (and adults!) have been known to snort out loud, get a stitch that lasts for hours and laugh so much their faces ache upon getting to the final page – this is definitely one to read again, and again, and again!”
Mr Bunny’s Chocolate Factory, by Elys Dolan
“As the owner of a large Chocolate Factory, Mr Bunny is never satisfied with his success. When Mr Bunny begins to expect too much of his staff at the Chocolate Factory, he is left to run it alone. Will Mr Bunny realise that many minds are better than one when trying to get a big job done well? Or will his chocolate empire melt under the pressure of running it alone?”
Mr Bunny’s Chocolate Factory was also shortlisted for the 2018 Little Rebels Award.
Oi Cat!, by Kes Gray & Jim Field
“According to Frog: cats sit on gnats; Dogs sit on logs; Raccoons sit on macaroons; Armadillos sit on pillows; and Chicks sit on bricks. But wait! Cat doesn’t like sitting on gnats, they keep biting his bottom! Will Frog and Dog help him change the rules?”
The Squirrels who Squabbled, by Rachel Bright & Jim Field
“Greedy squirrels Cyril and Bruce both have their sights on a very special prize: the very last nut of the season! As the nut bounces crazily though the forest, the squirrels race after it, between the trees, over boulders, down the river and – ARGH! – right to the edge of a waterfall! Working together might be the only way to save themselves now…”
Books for 6-8 year-olds
Barry Loser and the Birthday Billions, by Jim Smith
“It’s Barry’s birthday and his mum and dad have bought him the amazekeel new gaming helmet he wanted - The Shnozinator 9000! It’s the best birthday present ever - until his baby brother breaks it and ruins everything. But Barry has a plan: he’ll just have to become a billionaire inventor and make enough money to buy another one, before his life is comperleeterly over.”
The Pudding Problem, by Joe Berger
“To Sam Lyttle, the truth is like an elephant. It’s heavy, worrying and wrinkly. And when it’s sitting in your way, you can’t go under it or over it. But you CAN skirt round it…
“So Sam does, every now and then, tell the odd porky-pie, much to the annoyance of his family. But is there more to Sam’s occasional streeeetching of the truth than meets the eye?”
The Big, Fat, Totally Bonkers Diary of Pig, by Emer Stamp
“I is Pig. This is my diary and I doubts you will believe any of it.  It’s all 1000% true and 10,000% BONKERS!”
There’s a Werewolf in My Tent!, by Pamela Butchart & Thomas Flintham
“Izzy and her friends are SO EXCITED about their school trip. They’re going camping and there’ll be marshmallows and no washing and everything. But then WEIRD things start happening! There are howling sounds at night, and some sausages have gone missing, and it’s nearly a full moon. But it’s when they see their new teacher’s hairy legs that they KNOW! There’s a werewolf on the school trip and they’re all DOOMED!”
Books for 9-13 year-olds
Football School Season 2: Where Football Saves the World, by Alex Bellos, Ben Lyttleton & Spike Gerrell
“This book is packed with awesome true stories, real science and fascinating facts and will make you laugh loads - and it’s all about football. What is a vomitory? When do footballers wee? Where do goalkeepers let in chickens? When did women start playing football? You’ll find the answers to these questions and more in chapters on subjects such as biology, maths and history.”
My Mum’s Growing Down, by Laura Dockrill & David Tazzyman
“Mum is a gamer, a party animal and a free spirit making life hard work for her nine year old son.  The poems are bold, brave, funny and some - very moving.
Tom Gates: Epic Adventure (Kind Of), by Liz Pichon
“Having two sets of grandparents is turning out to be very good for me. The Wrinklies are keen on giving presents AND they’re planning a family outing which is going to be EPIC! Even Delia wants to come. (I can always ignore her.).”
Uncle Shawn and Bill and the Almost Entirely Unplanned Adventure, by A. L. Kennedy & Gemma Correll
“Badger Bill needs rescuing. He’s been kidnapped by two nasty sisters who are about to make him fight a boxing match against three even nastier dogs. The four most depressed llamas in the history of llamas need rescuing too. They are about to be turned into llama pies.
“But never fear - Uncle Shawn is here! He loves rescuing things. He has a rescuing plan, which involves dancing, and a mole, and an electric fence. What could possibly go wrong?”


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I’ve been M.i.A. but I promise it’s for a good reason. I have been hard at work learning and improving my skills in order to confidently make my next move.
For starters, I decided to relaunch my portfolio website and I am extremely proud of the finished product. This needed to be done for a few reasons but mainly because I felt it did not properly reflect the progress I have made in my coding journey. I adored my old website but as soon as it launched I knew I could do better and I made it happen. I feel the current website is a proper representation of my skills.
I have decided to make a few commitments moving forward and writing them out helps me mentally commit. Plus it’s on the site so I have to do it.
Effective immediately, I will be:
I will continuously update the site with the products of these actions, so be on the lookout for new content and features coming soon!
-Trai Lynne.


PinCo now supports even more websites, not only Pinterest. You can navigate to almost any website which contains images and press the PC-button in the top right corner of Chrome in order to create a collage.
Unfortunately exactly this page is not supported. Please close this tab and try on another page like Pinterest™ or Behance™.
Maybe the page has no images in a sufficient quality or it has encoded them in a strange format.
The team of PinCo is working on supporting soon every website available! Check again!


We're sorry but overflow doesn't work properly without JavaScript enabled. Please enable it to continue.


My name is Chris Beard and I am new to web design. I am excited to learn new ways of creating interesting and captivating websites. I am currently studing web design through the University of Minnesota's Web Design Bootcamp. Thus Far we have learned HTML, CSS, Javascript, Jquery, and API documentation.


Toph Beifong is an earthbending master, one of the most powerful of her time, and the discoverer of metalbending. Blind since birth, Toph was constantly treated condescendingly because of her visual impairment, particularly by her overprotective parents, Lao and Poppy Beifong. Upon discovering badgermoles, earthbending animals who are also blind, she learned how to use earthbending as an extension of her senses. This gave her the ability to "see" every vibration that passes through the ground.
Having developed her own unique style of earthbending, Toph acquired a toughened personality and became famous for winning underground earthbending tournaments under the name "The Blind Bandit", doing so behind her parents' backs. Although initially uninterested in directly aiding the war effort, she eventually chose to leave behind her old life, and travel with Avatar Aang and his friends as his earthbending teacher, when her parents finally became unbearable for her. Toph's total mastery over earthbending, unique personality, and thoughtful pragmatism made her a valuable addition to the team.
After Republic City's formation, Toph became the city's first Chief of Police, forming the Metalbending Police Force to help maintain order. She had two daughters with two different men: Lin, who succeeded her as Chief of Police, and Suyin, who created the metal city of Zaofu. Toph eventually set out to roam the world in search of enlightenment before settling down in the Foggy Swamp.


@extends(_base)
Once submit button is hit, please check the console log to see the event handling sequence


My aim is to create user friendly websites and mobile applications that are meaningful and meticulously crafted. I am eager to learn new technologies and processes to transform great ideas into polished efficient results.
Hi, I'm Melissa Yates.


--- layout: newsstory title: AAAAAAAAHHHH! match: Yeltz 0 Gloucester 1 ---
A rusty-looking Yeltz dropped to only one place above the relegation zone with a very depressing 1-0 loss at home to Glouceter.
You might have thought the long break would have left us raring to go , but on a very cut up pitch - what price having other teams pay us to ruin the pitch if we go down? - we struggled to get anything going .
They had one very successful tactic; give it to their big center-forward and let him run at our defence. The only plan we had was to hack him down , but unfortunately (and pretty obviously) all this led to was 3 bookings and a penalty .
We tried hard in the second half, and did manage to hit the bar (with the ball, not at half-time). However even with Pie-arce coming on (not looking fully recovered) and nearly sneaking one, we never really threatened their keeper. Very disappointing .


| 004:094 Khan | : |
O you who believe! When you go (to fight) in the Cause of Allah, verify (the truth), and say not to anyone who greets you (by embracing Islam): "You are not a believer"; seeking the perishable goods of the worldly life. There are much more profits and booties with Allah.   But with Allah there are abundant gains. You too were such before, then Allah conferred a benefit on you; so make investigation. Surely Allah is ever Aware of what you do. |
| 004:094 Pickthal | : |
O ye who believe! When ye go forth (to fight) in the way of Allah, be careful to discriminate, and say not unto one who offereth you peace: "Thou art not a believer," seeking the chance profits of this life (so that ye may despoil him). With Allah are plenteous spoils. Even thus (as he now is) were ye before; but Allah hath since then been gracious unto you. Therefore take care to discriminate. Allah is ever Informed of what ye do. |
| 004:094 Rashad | : |
O you who believe, if you strike in the cause of GOD, you shall be absolutely sure. Do not say to one who offers you peace, "You are not a believer," seeking the spoils of this world. For GOD possesses infinite spoils. Remember that you used to be like them, and GOD blessed you. Therefore, you shall be absolutely sure (before you strike). GOD is fully Cognizant of everything you do. |
| 004:094 Sarwar | : |
Believers, if you march with arms for the cause of God, make sure that you know whom to fight. Do not accuse anyone who claims himself to be a Muslim of disbelief just for worldly gains. There is abundant bounty with God. Before, you were also like them, but God bestowed His favors upon you. Thus, make sure that you know whom to fight. God is Well Aware of what you do. |
| 004:094 Shakir | : |
O you who believe! when you go to war in Allah's way, make investigation, and do not say to any one who offers you peace: You are not a believer. Do you seek goods of this world's life! But with Allah there are abundant gains; you too were such before, then Allah conferred a benefit on you; therefore make investigation; surely Allah is aware of what you do. |
| 004:094 Sherali | : |
O ye who believe ! when you go forth to fight in the cause of ALLAH, make proper investigation and say not to anyone who greets you with the greeting of peace, Thou art not a believer.' You seek the goods of this life, but with ALLAH are good things in plenty. Such were you before this, but ALLAH conferred His special favour on you; so do make proper investigation. Surely, ALLAH is Aware of what you do. |
| 004:094 Yusufali | : |
O ye who believe! When ye go abroad in the cause of Allah, investigate carefully, and say not to any one who offers you a salutation: "Thou art none of a believer!" Coveting the perishable goods of this life: with Allah are profits and spoils abundant. Even thus were ye yourselves before, till Allah conferred on you His favours: Therefore carefully investigate. For Allah is well aware of all that ye do. |
Concepts/Themes Covered: الجهاد > (تعليمات حربية (أحكام خاصة > (تعليمات حربية (أحكام خاصة > نظام الجهاد وقانونه Jihad> Warlike Instructions\Special Rules> Warlike Instructions\Special Rules> The System of the Holy War and its Law
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


GOVERNMENT OF THE DISTRICT OF COLUMBIA Office of Unified Communications PUBLIC SAFETY PUBLIC SERVICE Open Government Report 2014 To institutionalize a culture of transparent and open government, accountability, and to expand opportunities for resident participation and collaboration, this Report describes how the Office of Unified Communications (OUC) has and will continue to develop and enhance transparency, public participation, and collaboration. In accordance with Mayor’s Order 2014-170, this report addresses the following topics: Transparency Government should be transparent. Transparency promotes accountability and provides information for citizens about what their government is doing. Information maintained by the OUC belongs to the people of the District of Columbia. OUC will take appropriate action, consistent with law, policy and the Mayor’s directive on open government, to disclose information rapidly in forms that the public can readily find and use. OUC will harness new technologies to put information about how this agency operates and how decisions are made online. OUC will also continue to solicit public feedback to identify information of the greatest use to the public. Public Engagement and Participation Public engagement enhances the OUC’s effectiveness and improves the quality of its decisions. Knowledge is widely dispersed in society, and public officials benefit from having access to that dispersed knowledge. OUC offers the public many opportunities to interface and share thoughts on how the agency can better serve the residents of the District of Columbia. OUC maintains a robust community engagement calendar. OUC partners with the DC Office on Aging to bring Smart 911 to District Seniors. OUC has worked tirelessly to provide new avenues to reach seniors, often bringing onsite registration to the senior facilities. OUC also utilizes the Grade DC platform, where citizens can provide online feedback on their experiences with both 311 and 911. (www.grade.dc.gov) Our 311 call takers solicit feedback from citizens and we actively contact citizens to troubleshoot and resolve concerns. OUC currently has 3,280 Twitter followers (@311DCgov). The agency has garnered positive feedback, adding another real-time reporting avenue for citizens with city service issues and concerns. In FY14, OUC was one of the few District government agencies to score 12 out of 12 on the Language Access Compliance Scorecard. This was a direct result of our increased community Unified Communications Center 2720 Martin Luther King, Jr. Ave, SE Washington, D.C. 20032 www.ouc.dc.gov GOVERNMENT OF THE DISTRICT OF COLUMBIA Office of Unified Communications PUBLIC SAFETY PUBLIC SERVICE outreach schedule, and also because of our vital documents were not only translated for our agency web site, but also were printed and made available during our outreach efforts. OUC recently trained representatives at the Office of Latino Affairs on Smart911 registration so that they can assist in bringing this important OUC initiative to the Hispanic population in the District of Columbia. OUC hosted 23 Operations tours as the agency continues to be on the cutting edge of call center technology. The Agency hosted tours for public safety dignitaries from South Korea, China, Australia, Ireland, as well as local community groups. Collaboration Collaboration actively engages residents in the work of their District government. OUC works collaboratively with the Metropolitan Police Department, the Fire and Emergency Medical Services Department, the DC Office on Aging, the Department of Parks and Recreation, the Office of the Chief Technology Officer, the Office of Asian and Pacific Islander Affairs, and the DC Senior Foster Care Program to engage the public and to solicit public feedback to assess and improve the services we provide to the public. OUC has used these partnerships to sign up nearly 500 District seniors for Smart911 and to provide information to more than 2000 people at 18 separate events. Unified Communications Center 2720 Martin Luther King, Jr. Ave, SE Washington, D.C. 20032 www.ouc.dc.gov Unified Communications Center 2720 Martin Luther King, Jr. Ave, SE Washington, D.C. 20032 www.ouc.dc.gov


|
Keypad simulation
|
#include <inttypes.h>
#include <avr/io.h>
#include <avr/pgmspace.h>
#include <util/delay.h>
#include "lcd.h"
Macros | |
| #define | F_CPU 16000000 |
| #define | DDR(x) (*(&x - 1)) /* address of data direction register of port x */ |
| #define | PIN(x) (*(&x - 2)) /* address of input register of port x */ |
| #define | lcd_e_delay() _delay_us(LCD_DELAY_ENABLE_PULSE) |
| #define | lcd_e_high() LCD_E_PORT |= _BV(LCD_E_PIN); |
| #define | lcd_e_low() LCD_E_PORT &= ~_BV(LCD_E_PIN); |
| #define | lcd_e_toggle() toggle_e() |
| #define | lcd_rw_high() LCD_RW_PORT |= _BV(LCD_RW_PIN) |
| #define | lcd_rw_low() LCD_RW_PORT &= ~_BV(LCD_RW_PIN) |
| #define | lcd_rs_high() LCD_RS_PORT |= _BV(LCD_RS_PIN) |
| #define | lcd_rs_low() LCD_RS_PORT &= ~_BV(LCD_RS_PIN) |
| #define | LCD_FUNCTION_DEFAULT LCD_FUNCTION_4BIT_2LINES |
| #define | delay(us) _delay_us(us) |
Functions | |
| void | lcd_command (uint8_t cmd) |
| Send LCD controller instruction command. More... | |
| void | lcd_data (uint8_t data) |
| Send data byte to LCD controller. More... | |
| void | lcd_gotoxy (uint8_t x, uint8_t y) |
| Set cursor to specified position. More... | |
| int | lcd_getxy (void) |
| void | lcd_clrscr (void) |
| Clear display and set cursor to home position. More... | |
| void | lcd_home (void) |
| Set cursor to home position. More... | |
| void | lcd_putc (char c) |
| Display character at current cursor position. More... | |
| void | lcd_puts (const char *s) |
| Display string without auto linefeed. More... | |
| void | lcd_puts_p (const char *progmem_s) |
| Display string from program memory without auto linefeed. More... | |
| void | lcd_init (uint8_t dispAttr) |
| Initialize display and select type of cursor. More... | |
| #define DDR | ( | x | ) | (*(&x - 1)) /* address of data direction register of port x */ |
| #define delay | ( | us | ) | _delay_us(us) |
| #define F_CPU 16000000 |
| #define lcd_e_delay | ( | ) | _delay_us(LCD_DELAY_ENABLE_PULSE) |
| #define lcd_e_high | ( | ) | LCD_E_PORT |= _BV(LCD_E_PIN); |
| #define lcd_e_low | ( | ) | LCD_E_PORT &= ~_BV(LCD_E_PIN); |
| #define lcd_e_toggle | ( | ) | toggle_e() |
| #define LCD_FUNCTION_DEFAULT LCD_FUNCTION_4BIT_2LINES |
| #define lcd_rs_high | ( | ) | LCD_RS_PORT |= _BV(LCD_RS_PIN) |
| #define lcd_rs_low | ( | ) | LCD_RS_PORT &= ~_BV(LCD_RS_PIN) |
| #define lcd_rw_high | ( | ) | LCD_RW_PORT |= _BV(LCD_RW_PIN) |
| #define lcd_rw_low | ( | ) | LCD_RW_PORT &= ~_BV(LCD_RW_PIN) |
| #define PIN | ( | x | ) | (*(&x - 2)) /* address of input register of port x */ |
| int lcd_getxy | ( | void | ) |


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Release Notes for STM32H743I-EVAL Applications
Copyright © 2017 STMicroelectronics
License
This software component is licensed by ST under Ultimate Liberty license SLA0044, the “License”; You may not use this component except in compliance with the License. You may obtain a copy of the License at:
http://www.st.com/SLA0044


What Determines Food Web Structure?
In nature species interact among each other in many ways. The most common and studied interaction is that between a predator and its prey. A food web can be defined as a network of interactions that describes who eats whom in a certain ecosystem and at a certain time of the year. In any ecosystem, in a terrestrial, freshwater or marine environment, the so-called food web is comprised by lots of species (hundreds) and interactions (thousands), showing a complex network of predator-prey interactions.
In a recent paper in the Journal of Animal Ecology, we studied the assembly process of food webs, that means how the complex network of interactions is formed and which are the principal factors that drive such processes. To put it in simple words, our research question was the following: what determines the structure of a food web?
Due to previous investigations of colleagues we now know that the structure of a food web is the result of community assembly, which is a repeated process of species arrival, colonisation and local extinction. This implies that there are two major components that determine the structure of a food web: 1) the composition of species from where individuals migrate to new habitats, referred to as the regional pool or metaweb; and 2) a selective process that determines which species can arrive and persist in the new habitat. We also know that the first to colonise new habitats are species with a broad diet (i.e. great variety of prey). Thus, predator-prey interactions are established during the assembly process that begins the formation of a network of interactions: the food web “in progress”. Added to this, the characteristics of the habitat (substrate, climatic conditions) and the dispersal capability of the species are important factors that also control the assembly process of the food web, determining which species might be able to persist in time.
The structure of a food web is ultimately constrained by the species and potential interactions that exist in the regional pool, that is, the metaweb. Such metaweb is shaped by evolutionary and biogeographical processes that imply large spatial and temporal scales, containing many habitats and communities. Each of the local communities can have different food web structures, in terms of species and interactions among them. Some theorists conceive of assembly as a non-Darwinian selection process, whereby species and particular structures that destabilise the food web will be lost and stabilising structures will persist. Therefore, we should expect those stabilising structures to be over-represented in local food webs compared to the metaweb.
To test the hypothesis that the selective processes are responsible for food web structure, we created an assembly model, where species migrate from a regional pool and persist in a theoretical local food web given at least one prey item available. The model considers colonisation-extinction and secondary extinctions (i.e. if a species arrives and none of its prey are present) events constrained by network structure that is represented by predator-prey interactions. Thus, the model does not include local selective processes and habitat constraints that are thought to control the assembly process. Then we compared the theoretical local food webs created from the assembly model with real food webs. We hypothesised that, if local processes like stability determine the food web structure, then we should observe a consistent difference in the network structural characteristics between real food webs and those assembled from the model. To test our hypothesis we compiled 58 real food webs from a variety of regions and ecosystems: 2 marine food webs from Antarctica, 50 freshwater ones from the Adirondacks region and 6 from an Arthropod community in six islands of the Florida Keys.
Contrary to our expectations, we found that most structural characteristics didn’t differ between the real and modeled food webs. We particularly compared properties related to stability, such as modularity and the frequency of three-species motifs, and habitat filtering and dispersal limitation, such as topological roles that characterise how many interactions a species has within their module and/or between modules (i.e. modules are formed by a group of species that share more interactions compared to other species). This suggests that evolutionary and biogeographical processes that are established in the metaweb are more important and might drive the studied structural characteristics in a food web than local processes such as habitat filtering and dispersal limitations. In particular, our study forces us to re-think the way we approach the study of food web structure. The network properties that we as ecologists commonly use to shed light on this aspect might be a by-product of the assembly process already driven at the metaweb spatial and temporal scales.


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I am a mobile photographer , i like to click sudden photos and taking pictures reduce my stress 😄
Aranya Sundari Jhargram


---
layout: post
title: Solid Waste Routing - Improving Efficiency in Solid Waste Collection Part 3
date: 2011-02-20 19:38:09.000000000 -06:00
type: post
published: true
status: publish
categories:
- Route Optimization
tags: []
meta:
_edit_last: '15714693'
_wpas_done_twitter: '1'
_wpas_done_fb: '1'
author:
login: broberts65
email<EMAIL_ADDRESS>display_name: Bob Roberts
first_name: ''
last_name: ''
---
Heuristic Routing
The U.S. Environment Protection Agency in 1974 released a publication (SW-113) entitled Heuristic Routing for Solid Waste Collection Vehicles. For many years, this was the definitive how-to manual for solid waste routing. The majority of the rules still apply today.
Heuristic routing defined macro-routing and micro-routing. Macro-routing "determines the assignment of daily collection routes to existing processing and disposal sites."
However, we are interested in micro-routing, which "looks in detail at each daily collection service area to determine the path that the collection vehicle should follow as it collects from each service on its route. The objective is to minimize the driving time on the collection route through minimizing the dead (head) distance…"
Rules for Heuristic micro-routing:
-
Routes should not be fragmented or overlapping. Each route should be compact, consisting of street segments clustered in the same geographical area.
-
The collection route should start as close to the garage or motor pool as possible, taking into account heavily traveled and one-way streets (see rules 3 and 4).
-
Collection from heavily traveled streets should not be carried out during rush hours.
-
In the case of one-way streets, it is best to start the route near the upstream end of the street, working down it through the looping process.
-
Services on dead-end streets can be considered as services on the street segment that they intersect, since they can only be collected by passing down that street segment. To keep left turns to a minimum, collect the dead-end streets when they are to the right of the truck. Collections from dead-end streets must be made by walking down, backing down or making a U-turn at the dead-end.
-
When practical, solid waste on a steep hill should be collected on both sides of the street while the vehicle is moving downhill. This facilitates safety, ease and speed of collection. It also lessens wear on the vehicle and conserves gas and oil.
-
Higher elevations should be at the start of the route.
-
For collection from one side of the street at a time, it is generally best to route with many clockwise turns around blocks. Note: Heuristic rules 8 and 9 emphasize the development of a series of clockwise loops in order to minimize right turns, which generally are more difficult and time-consuming than left turns. Particularly for right-hand-drive vehicles, right turns are safer.
-
For collection from both sides of the street at the same time, it is generally best to route with long, straight paths across the street before looping clockwise.
-
For certain block configurations within the route, specific routing patterns should be applied that best fit the layout.
As you can see, since the implementation of these changes in 1974, only a couple of the Heuristic rules have become outdated, but in general still today make up the rules of routing.


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Invented by Chris St. Clair
Spokes is a game of interactions for 2 or 4 players. Two colored sets of stones, one set black, one white. Same colored stones push each other apart, opposite colored stones pull each other together.
Your goal is to push stones onto your outer home spokes while stopping your opponents from doing so.
The Board: The Spokes board is composed of a center point (called a node) surrounded by 4 concentric circles surrounding it.
Radiating from the center point are 4 evenly spaced lines (called spokes) drawn from the center point to the outer circle.
At every intersection of a line and a circle, a node is drawn.
The nodes are labelled as such, starting on the North (up-pointing) spoke and continuing clockwise around their respective circles:
The Pieces: The playing pieces are 44 white and 44 black flat stones, shaped so they can be stacked.
Pen and Paper: Each player will need a pen and paper on which to record their moves.
For 2 player games, players choose 8 nodes on the Home Circle (these are their Home Nodes). Player 1 has Home Nodes 1-8, and Player 2 has Home Nodes 9-16.
For 4 player games, players choose 4 nodes on the Home Circle. Player 1 has Home Nodes 1-4, Player 2 has Home Nodes 5-8, Player 3 has Home Nodes 9-12, and player 4 has Home Nodes 13-16.

Their are two phases to each turn: Placement Phase and Resolution Phase.
During the next turn, players again record and place their stones simultaneously.
Player 2 then resolves all interactions.
If it is a 4 player game, Players 3 and 4 take their turns resolving all interactions subsequently.
During the Resolution Phase, when two charged stones are adjacent to each other, they interact depending on their color.
The current player may resolve these interactions in whatever order they wish.
If they are both of the same color (both white or both black), they push each other apart.
If the two adjacent stones are of opposite color (one white and one black), they attract each other.
A block is two stones of opposite color occupying the same node.
A block counts as a neutral stone. It cannot push or pull other stones, and cannot be pushed or pulled by them. It remains stationary on its node until the end of the game, effectively "blocking" the node. It is possible for 2 players to instantly create a block during the Placement Phase if they each choose to place opposing colored stones on the same node.
If two players place the same colored stone on the same node, this creates a double. During the Resolution Phase, all doubles must be resolved first by moving the top stone of the double to an adjacent, empty node or to an adjacent single stone of the opposite color, creating a block. If the double is surrounded by blocks and single stones of the same color, move the top stone of the double onto an adjacent single stone and attempt to resolve the double onto an empty node or single stone of the opposite color again. Repeat until all doubles are resolved. If the double is surrounded by blocks, it cannot be resolved and is left where it is. The Resolution Phase then continues as normal.
In 4 player games, it is possible to have 3 or 4 stones placed on the same node. If any are of opposite color, they instantly create a block. In the case of 2 black and 2 white, 2 blocks are created, one block must be moved to an adjacent empty node if possible. If not, it must be moved onto an adjacent single stone and then that stone must be resolved as if it were part of a double. All such doubles, triples, or quadruples must be resolved to single stones or to blocks before any other interactions are resolved. If they cannot because they are surrounded by blocks, leave them and continue play.The game ends when one of the following occurs:
When all players but one resign, the last player wins. For all other endgame scenarios, each player counts the total number of stones on their Home Nodes (blocks count as two stones for this purpose), and the player with the most stones wins.
This means that the game could end because one player filled all of his Home Nodes with at least one stone, but another player wins because he had more blocks (worth 2 stones each) on his Home Nodes.
If there is a tie, the player with the most stones on their home semicircle (for 2 player games) or quadrant (for 4 player games) wins. This prevents someone from simply blocking all other players to try to win. If they do this and do not try to score on their own Home Spokes, they will lose.
For 2 player games, Player 1's semicircle is B1-B2, C1-C4, and D1-D8. Player 2's semicircle is the remaining nodes. If there is still a tie, Player 2 wins as he moved 2nd in the first round.
For 4 player games, Player 1's quadrant is B1, C1-C2, and D1-D4.
The other three quadrants are similarly numbered. If there is still a tie, the tied player who moved last in the first round wins.
Node A1 does not count as anyone's home territory.2 vs 2: 4 players can also play 2 vs 2. In this form of gameplay, Players 1 and 2 have the joint Home Nodes of 1-8, and Players 3 and 4 have the joint Home Nodes of 9-16. The players on the same teams otherwise play normally, but players on the same team can discuss and collaborate on their planned placements before recording the placement of their stones.
Otherwise, play proceeds exactly like a standard 4 player game.
The team with the most stones on their joint Home Nodes at the end of the game wins.
Above is the Spokes board.
Above is a trial game played on 5/11/17, Player 1 played by me, Player 2 playing randomly generated moves. Note the unbreakable loop created in quadrant 1. This ended the game and the 5 white stones in the loop were removed before scoring. Player 1 won 11 to 2.


try
statements with multiple resources that can be automatically split into
multiple try-with-resources statements.
This conversion can be useful for further refactoring
(for example, for extracting the nested try
statement into a separate method).
Example:
try (FileInputStream in = new FileInputStream("in.txt");
FileOutputStream out = new FileOutputStream("out.txt")) {
/*read and write*/
}
After the quick-fix is applied:
try (FileInputStream in = new FileInputStream("in.txt")) {
try (FileOutputStream out = new FileOutputStream("out.txt")) {
/*read and write*/
}
}


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Chezmoi
A multi-machine dotfile manager, written in Go.
More information: home page
- Initialize chezmoi on your machine:
chezmoi init
- Tell chezmoi to manage a dotfile:
chezmoi add path/to/file
- Edit the source state of a tracked dotfile:
chezmoi edit path/to/file
- See changes chezmoi would make:
chezmoi diff
- Apply the changes:
chezmoi -v apply
- Set chezmoi up on another machine by downloading existing dotfiles from a Git repository:
chezmoi init https://example.com/path/to/repository.git
- Fetch the latest changes from a remote repository:
chezmoi update


DH_TESTDIR(1) Debhelper DH_TESTDIR(1) NAME dh_testdir - test directory before building Debian package SYNOPSIS dh_testdir [debhelperÂ options] [fileÂ ...] DESCRIPTION dh_testdir tries to make sure that you are in the correct directory when building a Debian package. It makes sure that the file debian/control exists, as well as any other files you specify. If not, it exits with an error. OPTIONS file ... Test for the existence of these files too. SEE ALSO debhelper(7) This program is a part of debhelper. AUTHOR Joey Hess<EMAIL_ADDRESS>9.20120909 2011-09-12 DH_TESTDIR(1)


CRIMSON TIDE [Spoilers] A film review by Gregory Bond Copyright 1995 Gregory Bond Starring Gene Hackman and Denzel Washington
- A great techno-thriller with some huge plot holes.
Russia has disintegrated into civil war, and the ultra-nationalist rebel leader has captured a far-east submarine base and missile base. U.S. nuclear missile submarines are sent off the Russian Pacific coast as a deterrent. Then the news comes through that the launch codes on the Russian missiles have been compromised and the rebels are threatening to level Japan and North America. So the order is sent out, a pre-emptive strike on the rebel-held missile bases.
Gene Hackman is the Captain of a U.S. Boomer, a good ol' boy redneck, the last of the learn-it-at-sea captains with combat experience, and he eats XOs for breakfast. Denzel Washington is his new XO (Executive Officer, 2nd in command on the Sub), recruited just in time for the emergency deployment, Hackman's previous XO having suffered "appendicitis". Washington is Academy-trained, a Harvard graduate, modern, sensitive, has no combat experience and is as close to a pacifist as you could get in a nuke. So the clash of personalities, politics and morality is signalled well in advance.
These tensions are increased a hundredfold when the order to launch a pre-emptive strike is sent, and explode into boiling point and armed rebellion when, just as the firing is about to start, another order that may or may not be a retraction is garbled in reception. There follows a knife-edge thriller that is basically a two-man play. Here are two men, dedicated to their task, carrying a burden that might just be the end of the world, each believing the other is selling their country into nuclear holocaust. Passions are high and tensions higher, faces sweating and jaws clenched. And we sweat and clench right along with them.
After a bit of scene setting, the remainder of the movie is set inside the boomer. And a perfect location it is. Despite being larger than a WWII-era aircraft carrier, these boats are *cramped*, and the very tight, intimate locations are used to excellent effect to create the high-strung tension. This gives a feeling of tension and claustrophobia that is unmatched since the seminal submarine movie, DAS BOOT. And unlike THE HUNT FOR RED OCTOBER, to which CRIMSON TIDE is inevitably compared, we in the audience really feel like we're sharing a very cramped steel coffin, bringer of Armageddon and target of opportunity.
The two leads do a very credible job. I've liked Hackman since he was Lex Luthor, and if you have fond memories of Superman then you will have a good handle on his character here. Washington seems to be typecast as the sensitive, modern guy, and (to the great credit of the script), the fact that he is black is just not an issue. What is at issue is the whole concept of Nuclear deterrence, and how the chain of command ultimately depends on people. The support cast have few lines and are mainly required to stand around, sweat a lot, and look very, very stressed.
The worst part of the film is that it asks for a *huge* suspension of disbelief, and (despite all they get right), they mess up a lot of technical details they *really* ought to have got correct. I suspect that we are supposed to agree with Washington, consider Hackman to be the villain, and decide that the whole concept of nuclear war is just too horrible to contemplate. But for my money, such moralizing is way too late by the time the launch order comes, and I was on the Captain's side right up until the end. And the ending was a major wimp-out.
In all, A roller-coaster ride and a great techno-thriller.
--
Gregory Bond
SPOILERS:
Some of the things they got wrong (AFAIK - no doubt the sci.military pedants will jump all over me where I am wrong):
>> The opening and closing broadcasts from the French carrier Foch - which they pronounced "foash" rather than "fock" - all the while showing shots of the USS Enterprise! (The Foch is a through-deck carrier with ski-jump; only the U.S. has angled-deck carriers.) It was nice that they at least gave lip service to the rest of the world when they called it a French carrier. And if he really was on the flight deck during launch operations, there is *no way* you would ever hear a word he said - those jets are LOUD!
>> The ELF is just one of the many radios aboard a boomer - it has almost useless bandwith (measured in seconds per character) and is used only to transmit a short (3-character?) message telling the boomer to come up and talk to a satellite. There is no way they get any sort of orders by ELF.
>> And no way that they could decrypt half a message, or have the message blink in and out like a TV with a busted aerial.  This was just plain stupid.
>> While I have no access to nuke secrets, I can't believe that the scenario of withdrawing a launch order within 15 minutes of giving it is ever likely, especially to a boomer. The doctrine is basically, once you send a launch order, WW-III is started. If you're not damned sure that you want a war, don't send it! The basic crux on which the whole drama is based is flawed, because the system is set up to assume boomers don't get messages reliably.
>> Given this, I could not believe that Washington's position ("What if they've changed their minds?") is reasonable. They had orders to shoot, and they should have launched. You don't question orders like that in *any* branch of the military.
>> Nor can I believe that this sort of situation isn't covered, in very deep and gory detail, in the training the officers receive.
Not to mention that the conclusion was a terrible cop-out. Being Hollywood, there was little chance that the movie ends with the world being destroyed (even though IMHO a much more powerful ending would be that the missing message is a launch confirmation, and they wind up launching then wondering what happens next). But for the captain to be made out as the villain and for the XO to be promoted for what is in effect mutiny is unbelievable. Being proved right after the fact is no excuse! At the very least he would have been decommissioned.
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