public class GameController
extends java.lang.Object
implements java.util.Observer
Observer
| Modifier and Type | Field and Description |
|---|---|
private java.util.List<java.lang.String> |
activeNames |
private int |
currID |
private static int |
DEFAULT |
private int |
disconnectName |
private int |
disconnectPlayerNumber |
private static int |
END |
private java.util.logging.Logger |
log |
private Model |
model |
private boolean |
notEnded |
private PointsManager |
pointsManager |
private int |
round |
private static int |
SET |
private GameSetup |
setup |
private boolean |
singlePlayer |
private int |
singlePlayerDifficulty |
private static int |
START |
private int |
step |
private java.util.Timer |
timer |
private int |
TIMERTURN |
private ToolCardController |
toolController |
private int |
turn |
private java.util.List<VirtualView> |
viewGame |
| Constructor and Description |
|---|
GameController(java.util.List<VirtualView> viewList,
boolean singlePlayer)
Class constructor for the game controller with a list of virtual view to link to the game and the game mode
|
GameController(java.util.List<VirtualView> viewList,
boolean singlePlayer,
Model model)
Class constructor for the game controller with a list of virtual view to link to the game and the game mode
and the model linked to this controller
|
| Modifier and Type | Method and Description |
|---|---|
private int |
calculatePlayerTurn(int turn,
int numberOfPlayers)
method that calculate the id of the player that has to play in the specified turn using the number of players
that are playing the game
|
private void |
checkCost(VirtualView view,
int indexTool)
method use only in multi-player mode that checks if the tokens of the player are enough to use the selected tool card
|
private void |
checkDice(VirtualView view,
int indexTool,
int indexPool)
method used only in single-player mode that checks if the dice selected by the player is of the same color
of the selected tool card using model
|
private void |
createGame(java.util.List<VirtualView> viewList,
boolean singlePlayer,
Model model)
method responsible for the creation of every aspects of the Game and the game controller, the method load from
a file json the useful settings (timer of the turn), and create the list of the virtual view in the game composed by
the different virtual view connected to the game, independently by the technology used to connect to the server.
|
private void |
endMatch(boolean finish)
method that send to the model that the game was finish
|
private void |
endRound()
method that increase the round by one and calls the endMatch method if the game finish else
calls the startTurn method setting the turn to zero
|
private void |
endTimer()
method that stop the timer if there's one currently running
|
private int |
getCurrID()
method that provides the caller the identifier number of the player that is playing in the current turn
|
protected Model |
getModel()
method that provides the caller the model linked of this controller through which can access
to the model's components and methods
|
(package private) int |
getSinglePlayerDifficulty()
method that provides the caller the difficulty of single-player mode chosen by the player, the difficulty
goes from 1 to 5 indicates the number of tool card given at the start of the game
|
(package private) int |
getStep()
method that provides the caller the current step of the player's turn: 0 using dice, 1 using tool card
|
(package private) int |
getTurn()
method that provides the caller current turn number from 0 to number of player multiplied by 2
|
(package private) java.util.List<VirtualView> |
getViewGame()
method that provides the caller the list of virtual views linked to the controller
|
private void |
handlingDisconnection(int id,
VirtualView virtualView)
method that manage the disconnection of the client on the basis of the current game moment, handle also the case of the
player doesn't set name or doesn't chose pattern card or both
|
private void |
handlingReconnection(VirtualView view)
method that manage the reconnection of the client linking the new virtual view with that one previously disconnected
|
protected boolean |
isSinglePlayer()
method that provides the caller true if the mode of the game is single-player
|
private void |
nextStepMove(VirtualView view)
method that manage the next step of turn after a move
|
(package private) void |
nextStepTool(VirtualView view)
method that manage the next step of turn after a tool card step
|
(package private) void |
nextTurn()
method that increase the turn by one and calls the startTurn method if multi-player mode, else singlePlayerTurn method
|
private void |
sendExitNotification(int iD)
method that send to the model the id of the player that has decided to exit from the game
|
private void |
sendReconnectNotification(int iD)
method that send to the model the id of the player that has decided to reconnect to the game
after to be exited
|
private void |
setCustomPatternModel(VirtualView view,
PatternCard patternCard)
method that checks if custom pattern card inserted by player is valid, in affirmative case send that to the model
if all player chose pattern card it starts the first round
|
private void |
setDraftPoolModel(VirtualView view)
method that send to the model that the draft pool has to be rolled
|
private void |
setEndRoundModel()
method that send to the model that the round ended
|
private void |
setFinalPointsModel(java.util.List<Player> playerList,
boolean finish)
method that send to the model the final points of each player through a list of player and signals through
a boolean if the current points correspond to the end game rank or an interruption before the game has started
|
private void |
setMoveModel(VirtualView view,
int indexPool,
int indexPattern)
method that send to the model that the player has played his move where the index pool corresponds
to the index in the draft pool of the dice chosen by player and the index pattern corresponds to the index
of the pattern card where the dice has to be inserted, if model notifies the controller of an InvalidMoveException,
the method restarts the step else goes to the next step
|
private void |
setPatternCardModel(VirtualView view,
int indexPatternChoose)
method that send to the model the pattern card chose by the player,
if all player chose pattern card it starts the first round
|
private void |
setPlayerDisconnection(int playerID)
method that send to the model that the player, having the indicated ID, disconnected from the game and
increase the number of disconnected players by one.
|
private void |
setPlayerNameModel(VirtualView view,
java.lang.String name)
method that checks if the name set by player is valid, in affirmative case send the name to the model otherwise
it signals the error, if all players set name it starts the pattern card chose
|
private void |
setPlayerReconnect(int playerID)
method that send to the model that the player, having the indicated ID, reconnected from the game and
decrease the number of disconnected players by one
|
private void |
setSinglePlayerDifficulty(int difficulty)
method that allowed the caller to set the single-player mode difficulty, the difficulty goes from 1 to 5 and
indicates the number of tool card given at the start of the game
|
private void |
setTokensModel(VirtualView view)
method that send to the model the current tokens of the player
|
private void |
setToolSinglePlayer()
method that send the request of the difficulty of the game from single-player virtual view
|
private void |
singlePlayerTurn()
method starts the turn of single-player mode, if turn is the last plus one calls the endRound method
|
private void |
startCard()
method that send to the model the cards of the game from each virtual view
|
private void |
startChoose(VirtualView view)
method that send the chose, of to use tool card or to do a move, to the player
|
private void |
startGame()
method that send the started game event from each virtual view
|
private void |
startMove(VirtualView view)
method that starts the move step
|
protected void |
startTimer()
method responsible of starting the timer of the player's turn and let the player TIMERTURN seconds to do
the move, after that switch to the next turn ignoring the current player
|
(package private) void |
startTool(VirtualView view)
method that starts the tool card step
|
private void |
startTurn()
method starts the turn of multi-player mode, if turn is the last plus one calls the endRound method else
calls the startChose method on virtual view of the player that has to play
|
private void |
stepController(VirtualView view,
int step)
method that manage the step on the turn using nextStepTool method and nextStepMove method
|
void |
update(java.util.Observable o,
java.lang.Object arg)
Override of the method update of the interface Observer.
|
private final java.util.logging.Logger log
private static final int DEFAULT
private static final int START
private static final int END
private static final int SET
private Model model
private java.util.List<VirtualView> viewGame
private GameSetup setup
private PointsManager pointsManager
private int turn
private int round
private int currID
private boolean notEnded
private int singlePlayerDifficulty
private int step
private int disconnectPlayerNumber
private java.util.List<java.lang.String> activeNames
private boolean singlePlayer
private int TIMERTURN
private int disconnectName
private java.util.Timer timer
private ToolCardController toolController
public GameController(java.util.List<VirtualView> viewList, boolean singlePlayer)
viewList
- list of virtual view connected to the gamesinglePlayer
- true if the game mode is single-player, else multi-playerpublic GameController(java.util.List<VirtualView> viewList, boolean singlePlayer, Model model)
viewList
- list of virtual view connected to the gamesinglePlayer
- true if the game mode is single-player, else multi-playermodel
- the modelprivate void createGame(java.util.List<VirtualView> viewList, boolean singlePlayer, Model model)
viewList
- of virtual view connectedsinglePlayer
- game modemodel
- model associated with the controllerjava.util.List<VirtualView> getViewGame()
int getTurn()
int getStep()
int getSinglePlayerDifficulty()
private int getCurrID()
protected boolean isSinglePlayer()
protected Model getModel()
private void setSinglePlayerDifficulty(int difficulty)
difficulty
- difficulty numberpublic void update(java.util.Observable o, java.lang.Object arg)
update
in interface java.util.Observer
o
- the observable virtual viewarg
- the object receivedprivate void setPlayerNameModel(VirtualView view, java.lang.String name)
view
- the virtual view corresponding to the client that has inserted namename
- the name chosenprivate void setCustomPatternModel(VirtualView view, PatternCard patternCard)
view
- the virtual view corresponding to the client that has inserted the custom patternpatternCard
- the custom pattern insertedprivate void setPatternCardModel(VirtualView view, int indexPatternChoose)
view
- the virtual view corresponding to the client that has chosen the patternindexPatternChoose
- the index in the list of pattern cards delivered to the playerprivate void setTokensModel(VirtualView view)
view
- the virtual view corresponding to the client whose tokens has to be modifiedprivate void setDraftPoolModel(VirtualView view)
view
- the virtual view corresponding to the client that rolls draft poolprivate void setMoveModel(VirtualView view, int indexPool, int indexPattern)
view
- the virtual view corresponding to the clientindexPattern
- the index in the draft pool of the dice chosen by playerindexPool
- the index pattern corresponds to the index of the pattern card where the dice has to be insertedprivate void setEndRoundModel()
private void setFinalPointsModel(java.util.List<Player> playerList, boolean finish)
playerList
- list that contains players sorted in descending order by pointsfinish
- false if the game endx for an interruption before the game has startedprivate void setPlayerDisconnection(int playerID)
playerID
- the ID of the disconnected playerprivate void setPlayerReconnect(int playerID)
playerID
- he ID of the reconnected playerprivate void startGame()
private void setToolSinglePlayer()
private void startCard()
private void singlePlayerTurn()
private void startTurn()
private int calculatePlayerTurn(int turn, int numberOfPlayers)
turn
- current turnnumberOfPlayers
- number of players that are playing the gamevoid nextTurn()
private void startChoose(VirtualView view)
view
- the virtual view corresponding to the client that has to choseprivate void startMove(VirtualView view)
view
- the virtual view corresponding to the client that has to do movevoid startTool(VirtualView view)
view
- the virtual view corresponding to the client that has to chose tool cardprivate void endRound()
private void endMatch(boolean finish)
private void checkCost(VirtualView view, int indexTool)
view
- the virtual view corresponding to the client that has chosen to use tool cardindexTool
- the chosen tool cardprivate void stepController(VirtualView view, int step)
view
- the virtual view corresponding to the client that have to do next stepstep
- current stepvoid nextStepTool(VirtualView view)
view
- the virtual view corresponding to the client that have to do next stepprivate void nextStepMove(VirtualView view)
view
- the virtual view corresponding to the client that have to do next stepprivate void checkDice(VirtualView view, int indexTool, int indexPool)
view
- the virtual view corresponding to the client that has chosen to use tool cardindexTool
- the chosen tool cardindexPool
- the index of the draft pool corresponding to the selected diceprivate void handlingDisconnection(int id, VirtualView virtualView)
virtualView
- the virtual view corresponds to the disconnected clientid
- the id corresponds to the disconnect playerprivate void handlingReconnection(VirtualView view)
view
- the virtual view corresponding to the reconnected clientprivate void sendExitNotification(int iD)
iD
- iD of the player that has decided to exit from the gameprivate void sendReconnectNotification(int iD)
iD
- iD of the player that has decided reconnect to the gameprotected void startTimer()
private void endTimer()


--- layout: page title: Tentang Saya date: 2015-02-10 04:00:45.000000000 +07:00 type: page published: true status: publish categories: [] tags: [] meta: _wp_page_template: default _edit_last: '14518453' geo_public: '0' author: login: syahdwi email<EMAIL_ADDRESS>display_name: Moko first_name: '' last_name: '' ---
Unix/Linux Enthusiast, more than 5 years using GNU/Linux, good working experience with Mikrotik, Cisco, Ubiquity, Ceragon, Vyatta. Love networking and routing. FLOSS volunteer.


Respondents’ perceptions of how climate change has altered the disease manifestation ( n = 204).
Activated because mosquitoes which spread malaria favour hot areas
Has increased because of favourable breeding sites
High temperatures
Less rainfall results in less mosquito, hence less cases of malaria
Changes in temperatures and rainfall patterns affect the breeding of mosquitoes, which affect the transmission of malaria
Unclean water
Increase in heat
Drinking of unsafe and unclean water from dams sharing with cattle
Occurrence has increased because of poor water availability
Low rainfall, water and sanitation
Drinking of unsafe water because of water shortages
Little or no water
Drought
Little and dirty water
Dirty water
Poor diet
Sharing water sources with animals
Because of excessive heat
Heatwave
Excessive sun heat
Cross infections
Change of weather
Because of droughts, poor rainy seasons, poor distribution of rain days, shorter rain periods and changing suitable crops
Lack of food
Imbalanced diets because of droughts
Experienced because of excessive winds and dust, too much cold, extreme cold days
Heat increasing
Blowing wind
Cold
Unpredictable and constantly changing temperatures


Dosage regimen and precaution of antiviral drugs in children
Nebulization: 200,000–400,000 IU/kg or 2–4 μg/kg in 2 mL sterile water, twice daily for 5–7 days
Spray: 1–2 sprays on each nostril and 8–10 sprays on the oropharynx, once every 1–2 h, 8–10 sprays/day for 5–7 days
China: OS ≥ 6 months, T ≥ 2 years
USA: OS ≥ 14 days, T ≥ 6 months
Body weight (kg)
7–15: 12 mg/3 mg/kg/time, twice daily for 1–2 weeks
15–40: 10 mg/2.5 mg/kg/time, twice daily for 1–2 weeks
> 40: 400 mg/100 mg/time, twice daily for 1–2 weeks
Contraindication: patients with severe hepatic insufficiency
Not be recommended: children with jaundice
China: oral dosage forms ≥ 6 years
USA and Europe: oral dosage forms ≥ 3 years
Not be recommended: CrCl < 50 mL/min
Should be discontinued: SCr > 2 mg/dL
Warning: hemolytic anemia
IFN-α interferon-α, LPVr lopinavir/ritonavir, CD chloroquine diphosphate, COVID-19 coronavirus disease 2019, CrCl creatinine clearance, SCr serum creatinine, OS oral solutions, T tablets


link-text
some link-text
bad-link-text
link-role-text
some link-role-text
fieldset-text
fieldset-text sample
fieldset-text
content-text
some content-text
some "quoted" content
the-field
the-field
the-field
the-field
the-field
the-field
the-field
the-field
the-field
the-field
the-field
the-field
the-field
the-field
the-field
the-field
button-text
some button-text
the-field
the-field
the-field
the-field
the-field
the-field
option-value
some option-value
some group-label
the-table
some the-table
the-table
the-table


{% extends "testpages/base.html" %} {% block maincontent %} Welcome to backup! Please login to use the backup service. {% endblock %}


I was recently expiermenting with Ritalin, my experiences were very enjoyable indeed, with positive consequences and negative.
It all started in the season of winter, I was prescribed Ritalin for ADD. My doctor gave me 20mg pills, encoded with an 'A' on it.
It was a monday morning and I was interested in snorting two 20mg pills. I grabbed two out of the prescription bottle, ran upstairs in my room, turned on some Rap music. I then sat on my computer table, took a lighter and crushed the two tablets up. I took a dollar bill and snorted them. I instantly felt a warm feeling in my chest, my nose did burn slightly. I began to feel hot (in a good way).
After all this, the taste in my throat was gross tasting, I ran downstairs, went on my computer, turned on some music, WOW! I felt something, extreme euphoria, I felt happier about everything, music was better. Everything in life felt up-to-date with me. I felt more body energy, people I talked to, I loved talking to more, people I hated, I liked talking to. After the effects wore off, i felt anxiety, and a little tired.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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HTML5 Boilerplate helps you build fast, robust, and adaptable web apps or sites.
You can build cool stuff with WebRTC in five minutes.
A simple signaling server for clients to connect and do signaling for WebRTC.
A helper for creating and managing WebRTC connections in a cross-browser sort of way
A tiny browser module that gives normalizes and simplifies the API for WebRTC peer connections.
Cross-browser getUserMedia shim with a node.js style error-first API
Simple abstraction for handling differences between browsers for attaching a media stream to a video element
Browser module to detect support for WebRTC and extract proper constructors./p>
A browser module for attempting to get access to a MediaStream of a user's screen. With a nice node-like API
A tiny browser module for creating a gain/volume controller for the audio channels in a MediaStream.
A super lightweight EventEmitter similar to what comes in Node.js, but with a support for wildcard events
Converts an audio stream to speech events in the browser
SimpleWebRTC.com
google.com


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Special Projects
This story is part of a series of specially designed stories that represents some of the best journalism The Post has to offer. Check out the rest of the special projects here.
RILEY SCOTT
05.30.19
The 2018-19 year contained several notable moments for Ohio teams and the Athens community. From touchdowns and three-pointers to blocked shots and game-winner goals, here are the top five moments from the eyes of The Post sports:
Colin Mayr | FOR THE POST
Ohio cornerback Tariq Davids (#17) celebrates with teammates after beating the Buffalo Bulls on November 14, 2018.
Ohio defeated San Diego State to win its fourth bowl game in program history. The Bobcats had little to celebrate before coach Frank Solich arrived in Athens in 2005, but their 27-0 win over the Aztecs in the DXL Frisco Bowl last December highlighted the success Solich has brought to the football program. Senior running back A.J. Ouellette garnered 197 all-purpose yards in his final game with Ohio, and the Bobcats cemented another winning season on a high note.
BRE OFFENBERGER | COPY CHIEF
iOhio’s Amani Burke (#3) attempts a 3-pointer during the Bobcats’ game against Ball State on Feb. 2, 2019, where she set the MAC Conference record for most three pointers in a game with 11.
In a season that featured 30 wins and appearances in the WNIT and Mid-American Conference Tournament, it’s hard to pick a single event that stood out in one of the most successful seasons in Ohio basketball history — men’s and women’s.
If there is a single moment that will be remembered, though, it’s Amani Burke’s impressive day against Ball State on February 2. The junior guard broke the MAC women’s basketball record with 11 3-pointers in a single game. Burke lead Ohio with 33 points in scoring as the Bobcats routed the Cardinals in a 94-62 victory.
Baxter Turain | FOR THE POST
The women's soccer team huddles together before their game against the Akron Zips on Oct. 4, 2018.
The Bobcats won’t forget their 2018 season for quite some time. Their 2-1 win over Kent State in the MAC Tournament sent the Bobcats to the semifinals for the first time since 2004. In the 68th minute, junior Sydney Leckie scored off a rebound to give Ohio its go-ahead goal. Overall, the Bobcats went 9-8-3 and improved on its 7-10-3 record from two seasons ago.
Colin Mayr | FOR THE POST
Ohio defenseman Thomas Pokorney (#4) handles the puck with pressure from Iowa State defenseman Kurt Halbach (#24) during the second period of the Bobcats’ game against the Cyclones on Friday, Feb. 15, 2019, at Bird Arena.
With national seeding implications and a final spot in the Central States Collegiate Hockey League standings on the line, the series between then-No. 5 Ohio and then-No. 4 Iowa State couldn’t be overstated.
Ohio swept the visiting Cyclones in a combined 4-1 effort, and the back-to-back wins were crucial in securing a first-round bye in the American Collegiate Hockey Association National Tournament.
Colin Mayr | FOR THE POST
The Athens Bulldogs run out onto the field to face the Parkersburg South (West Virginia) Patriots.
Athens entered Week 10 of its season with an impressive 8-1 record and 6-0 in Tri-Valley Conference Ohio play. The Bulldogs already held a share of the TVC-Ohio title, but their 49-14 win over rival Nelsonville-York — the Bulldogs’ first win over the Buckeyes since 2014 — won them the outright title for the first time since 2014.
Running back Evan Adams rushed for 234 rushing yards and four touchdowns, and the Bulldogs clinched the final seed in the Division III Region 11 bracket.
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=== Passive Reconnaissance ===
If the tester has access to the internal network, packet sniffing can provide a great deal of information. Use techniques like those implemented in p0f to identify systems.


A mid-weight frontend web developer.
JavaScript & JavaScript Framework/Libraries (React, Redux),CSS3, HTML5, Web Technologies and web services, APIs, Webpack, Debugging (TDD), Augmented Reality for web, Adobe Media encoder, Adobe Photoshop
Rich Media Ads (Celtra, ADTECH )
Implemented online ad campaigns from a technical operations standpoint using Javascript, CSS and HTML through proprietary Verizon Media ad platforms (Richmedia, Native, Video)
Implemented best practices and technical quality assurance (QA) for creating rich media online ad campaigns
Delivered the most effective way to solve online ad issues on mobile devices and on the web
Developed innovative online display and video opportunities for advertising such as augmented reality ads (AR), 3D visual concepts, and dynamic content optimisation ads
Teamed up with cross-functional departments to bring together multiple new technologies that allow viewing a product in 3D and augmented reality (AR) on iPhone and Android devices as well as on desktop computers (see Huffington Post project under section “Highlighted Projects”)
Led knowledge sharing sessions that proved to be key for team’s success
Built high quality rich media ad campaigns for desktop and mobile platforms
Supported ad campaigns from creative production to live production
Diagnosed, debugged, and solved ad production issues for online ad platforms using Windows and Mac servers to meet all campaign requirements
Solved urgent live problems within protocols as defined by service-level agreements to preserve campaign and product integrity for US and European markets
Contributed and improved significantly to the distribution, adoption, and extension of company technology into broader product offerings
Diagnosed and debugged a whole range of browser issues related to online ad campaigns
ontributed on a regular basis to solutions reached by the UX designer team on any customisation of online ad campaigns
Provided QA direction and technical solutions to non-technical support team, and applied fixes needed for online ads created in FLASH and HTML5
Mentoring interns over the course of a year


Home
Introduction
Part 2
Part 3
Part 4
Part 5
Problem
Part 2
Part 3
Part 4
Part 5
Causes
Part 2
Part 3
Solutions
Part 2
Part 3
Part 4
Conclusion