Across: 1. Brief, severe, and returned days before (4) 8. RC man set on arrangement of host's host (10) 9. Shoe protector wrecked shoe, like calcite etc (8) 10. Hit copper very hard (4) 12. SA cricketer in favour of weed (6) 14. Spotting is pale, unwell (6) 15. Step is arranged for sliding down (6) 17. Comes before word of umpire in host's host (6) 18. Just one Roman, or even less? (4) 19. Backing vehicle conceals shafts (8) 21. Severe toll, as it is either near Christmas or far from Christmas (10) 22. Nearly returned without sides of lamb! (4) Down: 2. Mixed pint - severe evening! (10) 3. Top songbird with German hit (4) 4. Nation returns a diary - "Not Applicable." (6) 5. Clear piste evenly to provide a long spar (6) 6. Buyer of many a disciple, outwardly (8) 7. Drudge in user functions (4) 11. Ran about a cricket team, about which fell a gas plant (10) 13. Songbird arranged to time us (8) 16. State of Europe, sir: be a homophone or anagram (6) 17. Muscle can of jam ingredient (6) 18. Born on a ship by a headland? (4) 20. Toward trhe middle of the main lyrebird track (4)


People in this group tend to have a narrow range of cultural interests
They tend to mix socially with people similar to themselves
Many people in this group do research, science and technical work
They tend to live in suburban locations, often in the south east of England
They come from largely middle class backgrounds


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The internet loves this Sword and Shield Pokémon who eats Pikachu
Follow Polygon online:
by Patricia HernandezAt first glance, Cramorant doesn’t seem like a particularly special Pokémon. It’s just a blue bird with a goofy, blank stare. But if you actually go up against a Cramorant in Pokémon Sword and Shield, there’s a chance you might see the avian specimen do something unusual and hilarious.
Cramorant actually has different forms thanks to its “Gulp Missile” ability. The way it works is, after Cramorant uses moves like Surf or Dive, the flying-type will come back with something in its mouth (otherwise known as its “Gorging Form.”) Sometimes, it’s just a fish. Other times, however, the Cramorant comes back with an entire Pikachu in its mouth.
The whole thing is baffling — where does the Cramorant even find the Pikachu? But things get even funnier if you look at the special Pokedex entry for this version of Cramorant:
This Cramorant has accidentally gotten a Pikachu lodged in its gullet. Cramorant is choking a little, but it isn’t really bothered.
The half-swallowed Pikachu is so startled that it isn’t struggling yet, but it’s still looking for a chance to strike back.
The gag seems to be a continuation of Game Freak’s willingness to have more fun with its new monsters, and more specifically, its willingness to play around with Pikachu. Fat Pikachu is back. Mimikyu’s entire existence revolves around the world’s love of Pikachu.
... but that doesn’t mean Pikachu isn’t vulnerable to nature’s cruel tidings. And that’s a good thing, too, because the internet seems to be eating all of this up judging by the fan art and jokes.


|
QuantLib: a free/open-source library for quantitative finance
Fully annotated sources - version 1.30
|
#include <ql/experimental/mcbasket/longstaffschwartzmultipathpricer.hpp>
Public Member Functions | |
| PathInfo (Size numberOfTimes) | |
| Size | pathLength () const |
Public Attributes | |
| Array | payments |
| Array | exercises |
| std::vector< Array > | states |
Definition at line 58 of file longstaffschwartzmultipathpricer.hpp.
Definition at line 27 of file longstaffschwartzmultipathpricer.cpp.
| Size pathLength | ( | ) | const |
Definition at line 33 of file longstaffschwartzmultipathpricer.cpp.
| Array payments |
Definition at line 63 of file longstaffschwartzmultipathpricer.hpp.
| Array exercises |
Definition at line 64 of file longstaffschwartzmultipathpricer.hpp.
| std::vector<Array> states |
Definition at line 65 of file longstaffschwartzmultipathpricer.hpp.


DiPS TechSprint is DPS Bangalore South's biggest Tech & Gaming Fest! Overwhelmed with your positive response, DiPS TechSprint is now BIGGER THAN EVER consisting of 5 MAJOR events and spread across 6 schools!


How To Get Rich Quick June 1, 2019 Buy the latest and greatest cryptocurrency that no-one has heard of. Read more


For more help or troubleshooting, please visit our online documentation:
help.madcapsoftware.com
created using MadCap Flare


I have been looking at the 'My Home Energy Planner' and the openbem work on GitHub.
What the documentation does not tell me is;
How / where to install the planner (is is a sub directory below emoncms, a separate root or what).
Does openbem need installing as well and if so where?
I am looking to optimise the heating of my house and see how it is performing relative to the design and SAP rating (A). I think it is better as I use a relatively large amount of electricity for other purposes.
Alos, does anyone know of any open source predictive models that could be employed in a similar way to how NEST (and other products) predict heating on time to achieve a temperature at a specific point? I am looking to include outside temp and wind factors ultimately.
My Home Energy Planner and openbem - getting started
Submitted by borpin123 on Sun, 13/12/2015 - 13:54I have been looking at the 'My Home Energy Planner' and the openbem work on GitHub.
What the documentation does not tell me is;
I am looking to optimise the heating of my house and see how it is performing relative to the design and SAP rating (A). I think it is better as I use a relatively large amount of electricity for other purposes.
Alos, does anyone know of any open source predictive models that could be employed in a similar way to how NEST (and other products) predict heating on time to achieve a temperature at a specific point? I am looking to include outside temp and wind factors ultimately.
Cheers, Brian.


Apache Cordova is a build system for creating native mobile apps with bundled HTML and JavaScript content. Apps built with Cordova are native apps that can be published on the app stores. Furthermore, you can add custom native plugins to extend the functionality of an app.
To learn how to install Cordova and mobile SDKs on your system, please review the Build and publish guide.
Below we will show how to set up and build a Cordova project. Cordova is based on working with the command line in a terminal window (Cordova CLI = Command Line Interface). Do not fear! The commands for building apps are quite simple.
You can also consult the Cordova documentation to learn more about how to build apps.
When you have used Evothings Viewer to develop an app it is straightforward to create a Cordova app from your project files. In essence, just put your HTML/CSS/JS files into the Cordova "www" folder. That's it!
You can also run your Cordova app from Evothings Workbench, and take advantage of the fast reload-on-save functionality. This means there is no need to rebuild the Cordova app during development, unless you made native code changes such as adding a new plugin.
Here is a step-by-step guide for how to create a Cordova app from your Evothings project. For details regarding each step, see sections below.
Initial setup to create the project:
Create a new Cordova project.
Delete the contents of the www folder.
Move or copy the files from the Evothings project folder to the Cordova www folder.
Add plugins needed.
Add target platforms (ios and/or android).
For each code update:
Build for the target platforms
Example of one-time initial setup:
cordova create DemoProject com.evothings.demoapp DemoApp cd DemoProject (delete files in www-folder, using file browser or command line) (move or copy files from your project to www, using file browser or command line) (add plugins using cordova plugin add) cordova platform add ios cordova platform add android
Then build the native app (for iOS and Android):
cordova build ios cordova build android
As mentioned, to save development time you can use Evothings Workbench when developing a Cordova app. This gives you a fast reload-on-save workflow.
Read further below for detailed descriptions of the steps outlined above.
Here is how to create a new Cordova project (procedure is the same for all platforms):
Open a command-line window
Go to a folder where you want the project subfolder to be created.
Use the cordova create command to create a project. This command has the following form:
cordova create project-folder app-identifier app-nameHere is an example that will create a folder called "DemoProject" with project template files:
cordova create DemoProject com.evothings.demoapp DemoAppNote that creating the project may take a while.
To issue further Cordova commands, move into the project folder, e.g. by typing:
cd DemoProject
Here is how you build your new Cordova project for iOS:
Make sure you are in the project folder in a terminal window
Add the iOS platform to the project. Note that this only needs to be done once for each project:
cordova platform add ios
Build the project:
cordova build ios
The output is an Xcode project, located in subfolder platforms/ios. Open a Finder window and navigate to the folder, there you will find the file DemoApp.xcodeproj (assuming you named your app "DemoApp"). Open this file to launch the project in Xcode. From Xcode you can run the app in the iOS simulator, or deploy the app to a devices (deploying to device requires membership in Apple's iOS Developer Program).
Here is how you build your new Cordova project for Android:
Make sure you are in the project folder in a terminal window
Add the Android platform to the project. Note that this only needs to be done once for each project:
cordova platform add android
Build the project:
cordova build android
The output is a debug-signed apk-file, located in subfolder platforms/android/ant-build
Deploy the apk-file to a device using the adb install command (adb = Android Debug Bridge, a command-line tool for Android).
Deploying the app to a device is a bit different depending on which operating system you are using, because of the different path separators used.
Windows:
adb install -r platforms\android\ant-build\DemoApp-debug.apk
OS X:
adb install -r platforms/android/ant-build/DemoApp-debug.apk
Linux:
adb install -r platforms/android/ant-build/DemoApp-debug.apk
Above examples assume you named your app "DemoApp".
The switch "-r" means "reinstall" and will overwrite the app if it is already installed (this is convenient, because then you don't have to uninstall the app before installing it again).
Cordova plugins add native functionality to JavaScript. Here is how to add plugins to your project:
Open a terminal window and go to the Cordova project folder.
Use the cordova plugin add command to add plugins. Here are examples of plugins to add:
cordova plugin add org.apache.cordova.device
cordova plugin add org.apache.cordova.console
cordova plugin add org.apache.cordova.vibration
Read more about plugins and the Cordova CLI.
This is the directory layout of a generated Cordova project. Put your HTML/CSS/JS in folder www. Edit config.xml to include the relevant settings for your project. Build output is found in the platforms folder.
config.xml hooks (build hooks - for advanced use) merges (platform overrides - for advanced use) platforms ios (Xcode project is found here) android build outputs apk (generated apk-file is found here) plugins (plugins are added here using the command line) www index.html (main HTML-file specified in config.xml) (other HTML/CSS/JS files used by the app)
The main HTML-file display when your app launches is specified in config.xml. Usually this file is named index.html, but you can name it anything as long as the name matches the setting in config.xml.
You can use Cordova as is, without using Evothings Studio. But the workflow will be much faster if you use Evothings. Below we compare the two workflows.
Typical workflow when using Cordova:
Edit your code (HTML/JS) and save
Build the app (cordova build ios/android)
Deploy the app to a device (adb install -r path-to-apk-file)
Launch the app on the device
Repeat above steps for each code change
Workflow when using Evothings Studio:
Edit your code (HTML/JS) and save
The app is instantly reloaded on the device(s)
Evothings Viewer is an app build with Cordova. You can use Evothings Viewer out-of-the-box, just install it from the app stores. This works fine as long as the plugins bundled with the Viewer fits your needs.
If you need plugins not included with the stock Viewer, you can easily build your customised version. The GitHub repository contains the full source code for Evothings Viewer, along with instructions for how to customise the Viewer with your preferred set of plugins.
Building your own version of Evothings Viewer is the easiest way to get the benefits of the fast Evothings workflow for Cordova app development.
Just edit the file package.json and add/remove plugins to suit your project.
Evothings Workbench monitors the files in the current project and reloads the app in connected Viewers when a file is updated. Automatic reload-on-save works with any Cordova project running in EVothings Viewer.
Note that Evothings Viewer itself is built with Cordova, with plugins added for e.g. socket communication and Bluetooth Low Energy (BLE).
Here is how to develop your Cordova app with Evothings:
Generate a Cordova project (works perfectly fine to use an existing project).
Launch Evothings Workbench on your computer.
Launch Evothings Viewer on your mobile phone(s). Build a custom Viewer if you need plugins not included with the stock Viewer found on the app stores.
Locate index.html
in the www
folder of your Cordova project using a file explorer (Finder on iOS X, Explorer on Windows).
Drag index.html
into the Evothings Workbench window. This adds your project to the "My Apps" screen.
Click the Run button of your project. Clicking Run activates your project, and tells the Workbench that this is the project to reload when changes are made. You only need to click Run once. Edit code in your usual editor. When you save a file the app will automatically reload in the Viewer running on connected mobile devices.
When you wish to build a stand-alone Cordova app, just build your Cordova project the usual way.
When running the app in the Workbench, a file called evothings.json
is created in the www
folder. This file contains data used by the Workbench. There should be no harm in leaving this file as it is when building a stand-alone Cordova app, but you can of course exclude it if you would prefer that.
You can run your app on multiple devices/platforms at the same time, for instance an Android tablet and an iPad. When you save your code, the app will be reloaded on all connected devices.
Evothings Studio makes it easy to develop Cordova apps. Check out how to use your Cordova project with the fast Evothings workflow.
It is easy and fun to get started with Evothings Studio. Download now and be up and running in 5 minutes!


as
Portable GNU assembler.
Primarily intended to assemble output from `gcc` to be used by `ld`.
More information: home page
- Assemble a file, writing the output to `a.out`:
as file.s
- Assemble the output to a given file:
as file.s -o out.o
- Generate output faster by skipping whitespace and comment preprocessing. (Should only be used for trusted compilers):
as -f file.s
- Include a given path to the list of directories to search for files specified in `.include` directives:
as -I path/to/directory file.s


A Runscope Community Project — Learn more.
Create a RequestBin
Private (only viewable from this browser)


VISPER-Redux
VISPER-Redux is an implementation of the redux-architecture in swift. It provides you with an app architecture to tackle the problem of distributed app state and state changes.
It is heavyly inspired by ReReactiveSwift and adds just some extensions to tackle composite app states and some integration features to use it in the VISPER-Application Framework.
If you want to learn more about redux, have a look at the following tutorials and documentations:
State
VISPER-Redux stores the complete state of your app in a central struct to create a transparent representation of the current state of your different app components.
A typical composite app state for an app to manage your todos in the next week might look like that:
struct AppState {
var userState: UserState
var todoListState: TodoListState
var imprintState: ImprintState
}
with some composite sub states:
struct UserState {
var userName: String
var isAuthenticated: Bool
}
struct TodoListState {
var todos: [Todo]
}
struct ImprintState {
var text: String
var didAlreadyRead: Bool
}
Changing state
The current state in an app using VISPER-Redux is stored in a central Store instance, which lives in a convinience wrapper object of type Redux. State change can only be achieved by dispatching an action (a simple message object) at the ActionDispatcher, and creating a modified new state in a Reducer (A reduce-function or an instance of type FunctionalReducer,ActionReducerType or AsyncActionReducerType).
A reduce-function has the following form (where ActionType and StateType are generic types of type Action and Any):
(_ provider: ReducerProvider,_ action: ActionType, _ state: StateType) -> StateType
the reduce-function/reducer will be applied to all actions of type ActionType and to all states of type StateType. A reducer can be added to your redux architecture by adding it to the reducer container.
// add a reduce function
redux.reducerContainer.addReduceFunction(...)
// add a action reducer instance
redux.reducerContainer.addReducer(...)
An action is just an simple object conforming to the empty protocol Action, for example:
struct SetUsernameAction: Action {
var newUsername: String
}
AppReducer
Each store has a special reducer with the following definition:
public typealias AppReducer<State> = (_ ReducerProvider: ReducerProvider,_ action: Action, _ state: State) -> State
It is used as a single entrypoint to the store. It is called whenever a action is dispatched, to resolve a new state. Since our state is generic it is necessary to delegate the creation of each state property to the reducerProvider parameter.
An AppReducer for the previously defined AppState should look like that:
let appReducer = { (reducerProvider: ReducerProvider, action: Action, currentState: AppState) -> AppState in
let state = AppState(
userState: reducerProvider.reduce(action,currentState.userState),
todoListState: reducerProvider.reduce(action,currentState.todoListState),
imprintState : reducerProvider.reduce(action,currentState.imprintState)
)
return reducerProvider.reduce(action,state)
}
A short state change example
At first create an app reducer:
let appReducer = { (reducerProvider: ReducerProvider, action: Action, currentState: AppState) -> AppState in
let state = AppState(
userState: reducerProvider.reduce(action,currentState.userState),
todoListState: reducerProvider.reduce(action,currentState.todoListState),
imprintState : reducerProvider.reduce(action,currentState.imprintState)
)
return reducerProvider.reduce(action,state)
}
Initialize an instance of type Redux
let appState = //initialize your initial app state here
self.redux = Redux<AppState>( appReducer: appReducer,
initialState: appState)
create a SetUsernameAction
struct SetUsernameAction : Action{
var newUsername : String
}
add a specific reducer for changing your UserState
let setUsernameReducer = { (reducerProvider: ReducerProvider, action: SetUsernameAction, currentState: UserState) -> UserState in
return UserState(userName: action.newUsername,
isAuthenticated: currentState.isAuthenticated)
}
redux.reducerContainer.addReduceFunction(appReducer)
and dispatch a new SetUserNameAction
let action = SetUsernameAction(newUsername: "Max Mustermann")
redux.actionDispatcher.dispatch(action)
your reducers will now be called and the setUsernameReducer will set the new UserStates property userName to Max Mustermann
You can prove that by:
assert(redux.store.observableState.value.userState.userName == "Max Mustermann")
Observing state change
Observing state change ist simple. Just observe the observable property of your store:
//get your reference bag to retain subscription
let referenceBag: SubscriptionReferenceBag = self.referenceBag
//subscribe to the state
let subscription = redux.store.observableState.subscribe { appState in
print("New username is:\(appState.userState.userName)")
}
//retain subscription in your reference bag
referenceBag.addReference(reference: subscription)
VISPER-Redux contains a ObservableProperty
Reducer
Reducers specify how the application’s state changes in response to actions sent to the store. Remember that actions only describe what happened, but don’t describe how the application’s state changes.
A reducer in VISPER swift could be a reduce-function, or an instance of type FunctionalReducer,ActionReducerType
or AsyncActionReducerType.
ReduceFuntion
A reduce funtion is just a simple function getting a provider, an action and an state, and returning a new state of the same type.
let reduceFunction = { (provider: ReducerProvider, action: SetUsernameAction, state: UserState) -> UserState in
return UserState(userName: action.newUsername,
isAuthenticated: state.isAuthenticated)
}
reducerContainer.addReduceFunction(reduceFunction:reduceFunction)
FunctionalReducer
A functional reducer is quite similar, just a reducer taking a reduce function and using it to reduce a state.
let functionalReducer = FunctionalReducer(reduceFunction: reduceFunction)
reducerContainer.addReducer(reducer:functionalReducer)
ActionReducerType
An action type reducer is a class of type ActionReducerType which contains a reduce function for a specific action and state type.
struct SetUsernameReducer: ActionReducerType {
typealias ReducerStateType = UserState
typealias ReducerActionType = SetUsernameAction
func reduce(provider: ReducerProvider,
action: SetUsernameAction,
state: UserState) -> UserState {
return UserState(userName: action.newUsername,
isAuthenticated: state.isAuthenticated)
}
}
let reducer = SetUsernameReducer()
reducerContainer.addReducer(reducer:reducer)
AsyncActionReducerType
An async reducer is an reducer of AsyncActionReducerType which does not return a new state, but calls a completion with a new state.
struct SetUsernameReducer: AsyncActionReducer {
typealias ReducerStateType = UserState
typealias ReducerActionType = SetUsernameAction
let currentState: ObserveableProperty<UserState>
func reduce(provider: ReducerProvider,
action: SetUsernameAction,
completion: @escaping (_ newState: UserState) -> Void) {
let newState = UserState(userName: action.newUsername,
isAuthenticated: self.currentState.value.isAuthenticated)
completion(newState)
}
}
let reducer = SetUsernameReducer(currentState: app.state.map{ $0.userState })
reducerContainer.addReducer(reducer:reducer)
Using VISPER-Redux with a ReduxApp and Features
It is possible to use VISPER-Redux with a feature based architecture, instead of configuring it manually.
Let’s create an application at first:
let appState: AppState = AppState( ... create your state here ...)
let factory = ReduxAppFactory()
let appReducer = { (reducerProvider: ReducerProvider, action: Action, currentState: AppState) -> AppState in
let state = AppState(
userState: reducerProvider.reduce(action,currentState.userState),
todoListState: reducerProvider.reduce(action,currentState.todoListState),
imprintState : reducerProvider.reduce(action,currentState.imprintState)
)
return reducerProvider.reduce(action,state)
}
let app: ReduxApp<AppState> = factory.makeApplication(initialState: appState, appReducer: appReducer)
create a SetUsernameAction
struct SetUsernameAction : Action{
var newUsername : String
}
now create a reducer:
class SetUsernameReducer: ActionReducerType {
typealias ReducerStateType = UserState
typealias ReducerActionType = SetUsernameAction
func reduce(provider: ReducerProvider,
action: SetUsernameAction,
state: UserState) -> UserState {
return UserState(userName: action.newUsername,
isAuthenticated: state.isAuthenticated)
}
}
now create a LogicFeature and use it to add your Reducer to the global ReducerContainer
import VISPER_Redux
class ExampleLogicFeature: LogicFeature {
func injectReducers(container: ReducerContainer) {
let reducer = SetUsernameReducer()
container.addReducer(reducer: incrementReducer)
}
}
and dispatch a new SetUserNameAction
let action = SetUsernameAction(newUsername: "Max Mustermann")
app.redux.actionDispatcher.dispatch(action)
your reducers will now be called and the setUsernameReducer will set the new UserStates property userName to Max Mustermann
You can prove that by:
assert(app.redux.store.observableState.value.userState.userName == "Max Mustermann")
Example
You can find full example showing a typical counter example in the VISPER-Redux-Example target
Installation
VISPER-Redux is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'VISPER-Redux'
Author
barteljan<EMAIL_ADDRESS>License
VISPER-Redux is available under the MIT license. See the LICENSE file for more info.


A Perfect Murder (R) ** 1/2 (out of ****)
The murder may be perfect, but Andrew Davis's loose update of Alfred Hitchcock's 1954 classic _Dial_M_for_Murder_ is not even close. Davis and screenwriter Patrick Smith Kelly have come up with an interesting wrinkle to Frederick Knott's original play: a wealthy industrialist (Michael Douglas) wants to kill his adulterous heiress wife (Gwyneth Paltrow) for the money, but in this version, the person he hires to do the job is the lover himself (Viggo Mortensen). Also, for the most part, Davis and Kelly have successfully opened up the action of the original, which largely took place on a single apartment set.
But, as is the case with too many remakes, the slick new take falls short. Generally speaking, Douglas, Paltrow, and Mortensen deliver passable performances, but Douglas lacks the complexity of _Dial_M_'s Ray Milland; he is a bit too one-note evil that it's hard to believe that anyone could suspect anyone other than him (not helping are some obvious up-to-no-good lines, such as this reply to Paltrow's request that a lunch date be postponed until the next day: "What if there's no tomorrow?"). Nonetheless, Davis manages to generate some tension, yet this is squandered by the uninspired finale, which bears the unmistakable fingerprints of post-test screening retooling. Watch closely, and you'll notice an underscored detail that is not picked up on in the finale, much like how the final, post-test version of _Fatal_Attraction_ lets a similar matter dangle.
Michael Dequina
<EMAIL_ADDRESS>|<EMAIL_ADDRESS>Mr. Brown's Movie Site: http://welcome.to/mrbrown
CompuServe Hollywood Hotline: http://www.HollywoodHotline.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Boost.Build has convenient support for running unit tests. The
simplest way is the unit-test
rule, which follows the
common syntax. For
example:
unit-test helpers_test : helpers_test.cpp helpers ;
The unit-test
rule behaves like the
exe
rule, but after the executable is created it is
run. If the executable returns an error code, the build system will also
return an error and will try running the executable on the next
invocation until it runs successfully. This behaviour ensures that you
can't miss a unit test failure.
By default, the executable is run directly. Sometimes, it's
desirable to run the executable using some helper command. You should use the
testing.launcher
property to specify the name of the
helper command. For example, if you write:
unit-test helpers_test
: helpers_test.cpp helpers
: <testing.launcher>valgrind
;
The command used to run the executable will be:
valgrind bin/$toolset/debug/helpers_test
There are few specialized testing rules, listed below:
rule compile ( sources : requirements * : target-name ? ) rule compile-fail ( sources : requirements * : target-name ? ) rule link ( sources + : requirements * : target-name ? ) rule link-fail ( sources + : requirements * : target-name ? )
They are are given a list of sources and requirements.
If the target name is not provided, the name of the first
source file is used instead. The compile*
tests try to compile the passed source. The link*
rules try to compile and link an application from all the passed sources.
The compile
and link
rules expect
that compilation/linking succeeds. The compile-fail
and link-fail
rules, on the opposite, expect that
the compilation/linking fails.
There are two specialized rules for running applications, which
are more powerful than the unit-test
rule. The
run
rule has the following signature:
rule run ( sources + : args * : input-files * : requirements * : target-name ? : default-build * )
The rule builds application from the provided sources and runs it,
passing args
and input-files
as command-line arguments. The args
parameter
is passed verbatim and the values of the input-files
parameter are treated as paths relative to containing Jamfile, and are
adjusted if bjam is invoked from a different
directory. The run-fail
rule is identical to the
run
rule, except that it expects that the run fails.
All rules described in this section, if executed successfully,
create a special manifest file to indicate that the test passed.
For the unit-test
rule the files is named
and
for the other rules it is called
target-name
.passed
.
The target-name
.testrun*
rules also capture all output from the program,
and store it in a file named
.target-name
.output
The run
and the run-fail
rules, if
the test passes, automatically delete the linked executable, to
save space. This behaviour can be suppressed by passing the
--preserve-test-targets
command line option.
It is possible to print the list of all test targets (except for
unit-test
) declared in your project, by passing
the --dump-tests
command-line option. The output
will consist of lines of the form:
boost-test(test-type
)path
:sources
It is possible to process the list of tests, the output of
bjam during command run, and the presense/absense of the
*.test
files created when test passes into
human-readable status table of tests. Such processing utilities
are not included in Boost.Build.


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LISP is a layer 3 tunneling mechanism, meaning that encapsulated packets do not carry Ethernet headers, and ARP requests shouldn't be sent over the tunnel. Because of this, there are some additional steps required for setting up LISP tunnels in Open vSwitch, until support for L3 tunnels will improve.
This guide assumes tunneling between two VMs connected to OVS bridges on different hypervisors reachable over IPv4. Of course, more than one VM may be connected to any of the hypervisors, and a hypervisor may communicate with several different hypervisors over the same lisp tunneling interface. A LISP "map-cache" can be implemented using flows, see example at the bottom of this file.
There are several scenarios:
In cases 1) and 3) ARP resolution can work as normal: ARP traffic is configured not to go through the LISP tunnel. For case 1) ARP is able to reach the other VM, if both OVS instances default to MAC address learning. Case 3) requires the hypervisor be configured as the default router for the VMs.
In case 2) the VMs expect ARP replies from each other, but this is not possible over a layer 3 tunnel. One solution is to have static MAC address entries preconfigured on the VMs (e.g., arp -f /etc/ethers on startup on Unix based VMs), or have the hypervisor do proxy ARP. In this scenario, the eth0 interfaces need not be added to the br0 bridge in the examples below.
On the receiving side, the packet arrives without the original MAC header. The LISP tunneling code attaches a header with harcoded source and destination MAC address 02:00:00:00:00:00. This address has all bits set to 0, except the locally administered bit, in order to avoid potential collisions with existing allocations. In order for packets to reach their intended destination, the destination MAC address needs to be rewritten. This can be done using the flow table.
See below for an example setup, and the associated flow rules to enable LISP tunneling.
 From the LISP point of view, this is like having the Tunnel Router map cache implemented as flow rules.
Flows on br0 should be configured as follows:
priority=3,dl_dst=02:00:00:00:00:00,action=mod_dl_dst:<VMx_MAC>,output:1 priority=2,in_port=1,dl_type=0x0806,action=NORMAL priority=1,in_port=1,dl_type=0x0800,vlan_tci=0,nw_src=<EID_prefix>,action=set_field:<OVSx_IP>->tun_dst,output:3 priority=0,action=NORMAL
The third rule is like a map cache entry: the <EID_prefix> specified by the nw_src match field is mapped to the RLOC <OVSx_IP>, which is set as the tunnel destination for this particular flow.
Optionally, if you want to use Instance ID in a flow, you can add set_tunnel:<IID> to the action list.


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[gecode-users] segfault with floating-point vars
Guido Tack
tack at gecode.org
Thu May 16 02:47:22 CEST 2013
Thanks, that was a simple bug in the FlatZinc parser, I just fixed it in the svn.
Cheers,
Guido
On 16/05/2013, at 8:32 AM, Peter Nightingale <pwn1 at st-andrews.ac.uk> wrote:
> Hi,
>
> I get a segfault with the attached file, through mzn-gecode (with minizinc 1.6 and gecode 4.0.0 compiled from source, on Ubuntu 13.04 64-bit)
>
> I see you have fixed a segfault for Stefano Gualandi, perhaps this file will also work now?
>
> Don't worry if this is not an easy fix. The problem is not that important, and organizing CP takes higher priority!
>
> Peter
>
>
> <wolf_goat_cabbage.mzn>_______________________________________________
> Gecode users mailing list
> users at gecode.org
> https://www.gecode.org/mailman/listinfo/gecode-users
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continue
step
Step:
over
in
out
File:
Breakpoints
update breakpoints
break on next
Console
eval()
Call stack


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To run the example, simply type mvn verify from this directory, or mvn -PnoServer verify if you want to start and create the broker manually.
ActiveMQ Artemis diverts allow messages to be transparently "diverted" from one address to another with just some simple configuration defined on the broker side.
Diverts can be defined to be exclusive or non-exclusive.
With an exclusive divert the message is intercepted and does not get sent to the queues originally bound to that address - it only gets diverted.
With a non-exclusive divert the message continues to go to the queues bound to the address, but also a copy of the message gets sent to the address specified in the divert. Consequently non-exclusive diverts can be used to "snoop" on another address
Diverts can also be configured to have an optional filter. If specified then only matching messages will be diverted.
Diverts can be configured to apply a Transformer. If specified, all diverted messages will have the opportunity of being transformed by the Transformer.
Diverts are a very sophisticated concept, which when combined with bridges can be used to create interesting and complex routings. The set of diverts can be thought of as a type of routing table for messages.
In this example we will imagine a fictitious company which has two offices; one in London and another in New York.
The company accepts orders for it's products only at it's London office, and also generates price-updates for it's products, also only from it's London office. However only the New York office is interested in receiving price updates for New York products. Any prices for New York products need to be forwarded to the New York office.
There is an unreliable WAN linking the London and New York offices.
The company also requires a copy of any order received to be available to be inspected by management.
In order to achieve this, we will create a queue orderQueue
on the London broker in to which orders arrive.
We will create a topic, spyTopic
on the London server, and there will be two subscribers both in London.
We will create a non-exclusive divert on the London broker which will siphon off a copy of each order received to the topic spyTopic
.
Here's the xml config for that divert, from broker.xml
<divert name="order-divert">
<address>orders</address>
<forwarding-address>spyTopic</forwarding-address>
<exclusive>false</exclusive>
</divert>
For the prices we will create a topic on the London server, priceUpdates
to which all price updates are sent. We will create another topic on the New York broker newYorkPriceUpdates
to which all New York price updates need to be forwarded.
Diverts can only be used to divert messages from one local address to another local address so we cannot divert directly to an address on another server.
Instead we divert to a local store and forward queue they we define in the configuration. This is just a normal queue that we use for storing messages before forwarding to another node.
Here's the configuration for it:
<address name="priceForwarding">
<anycast>
<queue name="priceForwarding"/>
</anycast>
</address>
Here's the configuration for the divert:
<divert name="prices-divert">
<address>priceUpdates</address>
<forwarding-address>priceForwarding</forwarding-address>
<filter string="office='New York'"/>
<transformer-class-name>org.apache.activemq.artemis.jms.example.AddForwardingTimeTransformer</transformer-class-name>
<exclusive>true</exclusive>
</divert>
Note we specify a filter in the divert, so only New York prices get diverted. We also specify a Transformer class since we are going to insert a header in the message at divert time, recording the time the diversion happened.
And finally we define a bridge that moves messages from the local queue to the address on the New York server. Bridges move messages from queues to remote addresses and are ideal to use when the target broker may be stopped and started independently, and/or the network might be unreliable. Bridges guarantee once and only once delivery of messages from their source queues to their target addresses.
Here is the bridge configuration:
<bridges>
<bridge name="price-forward-bridge">
<queue-name>priceForwarding</queue-name>
<forwarding-address>newYorkPriceUpdates</forwarding-address>
<reconnect-attempts>-1</reconnect-attempts>
<static-connectors>
<connector-ref>newyork-connector</connector-ref>
</static-connectors>
</bridge>
</bridges>


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