4. OpenMV IDE Overview¶
Let’s talk about OpenMV IDE now. OpenMV IDE is the tool you’ll be using to program your OpenMV Cam with. It features a powerful text editor powered by QtCreator, a frame buffer viewer, histogram display, and an integrated serial terminal for debug output from your OpenMV Cam.
Anyway, the IDE is more or less straight forward to use. A lot of effort was put in to stream-line things in the IDE. However, there are a few things you should know about in the IDE.
4.2. Text Editing¶
OpenMV IDE has a professional text editor powered by the QtCreator backend. You’ve got infinite undo and redo across all open files, white-space visualization (important for MicroPython), font-size controls, and best-of-all QtCreator’s find and replace. The find and replace features regular expression matching with the ability to capture text during the find and use that captured text for the replace. Additionally, it also can preserve case while replacing. Finally, the find and replace features works not only on the current file, but, it can work on all files in a folder or all open files in OpenMV IDE.
In addition to the nice text editing enviornment OpenMV IDE also provides
auto-completion support hover tool-tips on keywords. So, after typing .
for
example in Python OpenMV IDE will detect that you’re about to write a function
or method name and it will show you an auto-completion text box. Once you’ve
written the function/method name it will also walk you through the arguments.
Finally, if you hover your mouse cursor over any keyword OpenMV IDE will
display the documentation for that keyword in a tooltip. These two features
make editing scripts a joy!
4.3. Connecting to your OpenMV Cam¶
Connecting to your OpenMV Cam was covered in detail in the previous
Hardware Setup
tutorial page. Once you’ve gotten past all the startup
issues that involve programming firmware and etc. you just have to click
the connect button in the bottom left-hand corner of OpenMV IDE to connect
to your OpenMV Cam.
OpenMV IDE is smart about connecting and automatically filters our all serial ports that aren’t an OpenMV Cam. If there’s only one OpenMV Cam attached to your computer it will find it and connect immediately. If you have two OpenMV Cams it will ask you which serial port to connect to then. Note that OpenMV IDE will remember your pick so that next time if you connect the serial port for the OpenMV Cam you want to connect to will already be selected.
After connecting to your OpenMV Cam’s serial port OpenMV IDE will then try to determine the USB flash drive on your computer associated with your OpenMV Cam. OpenMV IDE will do some smart filtering on USB flash drives to automatically connect to the right one if possible. However, it may not be able to determine the correct one automatically and will ask you to help it if it can’t. Like with serial ports above OpenMV IDE will remember your selection so the next time you connect it will automatically highlight your previous choice.
Note
OpenMV IDE needs to associate the USB flash drive on your OpenMV Cam with
your OpenMV Cam’s virtual serial port so that it can parse compile error
messages and open the file with the error easily. It also needs the drive
information for the Save open script to OpenMV Cam
command. That all
said, OpenMV IDE can still function without knowing your OpenMV Cam’s USB
flash drive and will just disable features that depend on this knowledge.
Finally, after connecting to your OpenMV Cam the connect button will be replaced with the disconnect button. Click the disconnect button to disconnect from your OpenMV Cam. Note that disconnecting will stop whatever script is currently executing on your OpenMV Cam. You can also just unplug your OpenMV Cam from your computer without disconnecting and OpenMV IDE will detect that and automatically disconnect from your OpenMV Cam. If your OpenMV Cam crashes OpenMV IDE will detect this too and disconnect from your OpenMV Cam.
Note
It is possible on Windows/Mac/Linux for the serial port driver to crash in a terrible way if your OpenMV Cam becomes unresponsive. On Windows you’ll notice this as an unkillable OpenMV IDE process without any window in the Task Manager. If this happens the only recourse is to restart your computer as the unkillable process will prevent any new instance of OpenMV IDE from connecting to any OpenMV Cam. This issues exists as a won’t fix bug in Windows that’s been around since Windows XP. On Mac/Linux this same issue can occur but is much harder to run into. Basically what happens on Windows at-least is that when the USB virtual serial port driver crashes from an OpenMV Cam becoming unresponsive it never let’s OpenMV IDE’s serial thread return from a Kernel function call which makes OpenMV IDE’s serial thread unkillable. Anyway, we’ve done a lot of work to make sure this doesn’t happen but please note that it still can.
4.4. Running scripts¶
Once you’ve finished editing your code and are ready to run a script just click the green run button in the bottom left-hand corner of OpenMV IDE. The script will then be sent to your OpenMV Cam to be compiled into Python byte-code and executed by your OpenMV Cam.
If there were any errors in your script your OpenMV Cam will send back the compile error in the Serial Terminal which OpenMV IDE automatically parses looking for errors. When OpenMV IDE detects and error it will automatically open the file in error and highlight the line in error along with displaying a nice error message box. This feature saves you tons of time fixing errors.
Anyway, if you want to stop the script just click on the stop button which will replace the run button while a script is running. Note that scripts can automatically stop by themselves either due to finishing or a compile error. In either case the run button will re-appear again.
Note
OpenMV IDE automatically scans imports in your script when you click the run button and copies any externally required scripts that are missing to your OpenMV Cam. OpenMV IDE will also automatically update any out-of-date external modules on your OpenMV Cam when you click the run button too. OpenMV IDE looks for external modules in your personal “OpenMV” Documents Folder first and then the example folder. OpenMV IDE is able to parse both single file modules and directory modules.
4.5. Frame Buffer Viewer¶
What makes OpenMV IDE special is the integrated frame buffer viewer. This let’s you easily see what your OpenMV Cam is looking at while working on your code.
The frame buffer viewer displays whatever was in your OpenMV Cam’s frame buffer
previously when sensor.snapshot()
is called. Anyway, we’ll talk more about
that later. For now, here’s what you need to know about the frame buffer
viewer:
The
Reocord
button on the top right-hand corner of OpenMV IDE records whatever is in the frame buffer. Use it to quickly make videos of what your OpenMV Cam sees. Note that recording works by recording whatever is in OpenMV IDE’s frame buffer at 30 FPS. However, the frame buffer may be updating faster or slower than this depending on the application. Anyway, after the recording is complete OpenMV IDE will use FFMPEG to transcode the recording to whatever file format you want for sharing.The
Zoom
button on the top right-hand corner of OpenMV IDE controls the zoom-to-fit feature for the frame buffer viewer. Enable or disable the feature as your please.The
Disable
button on the top right-hand corner of OpenMV IDE controls whether or not your OpenMV Cam will send images to OpenMV IDE. Basically, your OpenMV Cam has to JPEG compress images constantly to stream them to OpenMV IDE. This reduces performance. So, if you want to see how fast your script will run after in the wild without your OpenMV Cam being connected to your computer just click theDisable
button. While the frame buffer is disabled you won’t be able to see what your OpenMV Cam is looking at anymore but you’ll still see debug output from your OpenMV Cam in the Serial Terminal.
Finally, you can right click on whatever image you see in the frame buffer viewer to save that image to disk. Additionally, if you select an area in the frame buffer by clicking and dragging you can save just that area to disk instead. Note that you should stop the script before trying to save the frame buffer to disk. Otherwise, you may not get the exact frame you want.
To de-select an area in the frame buffer just click anywhere without dragging to remove the selection. However, it’s possible to create one pixel selections when de-selecting so try to click on the blank area in the frame buffer.
4.6. Histogram Display¶
The integrated histogram display in OpenMV IDE exists primarily to fill the empty space under the frame buffer viewer and provide some eye candy for you. However, it also actually useful for getting feedback about the lighting quality in the room, determining color tracking settings, and in general just giving you an idea about the quality of the image your OpenMV Cam is looking at.
You can select between four different color spaces in the histogram. Either RGB, Grayscale, LAB, and YUV. Only Grayscale and LAB are useful for use with programmatically controlling your OpenMV Cam. RGB is nice for looking at as eye candy and YUV is there because we use it for JPEG compression and thought we might as well add it.
Anyway, by default the histogram shows information about the whole image. But,
if you select an area of the frame buffer by clicking and dragging on it then
the histogram will only show the distribution of colors in that area. This
features makes the histogram display super useful for determining the correct
Grayscale and LAB color channel settings you need to use in your scripts for
Image.find_blobs()
and Image.binary()
.
Finally, the image resolution and ROI (x, y, w, h) of the bounding box you select on the image are displayed above the histogram graphs.
4.7. Serial Terminal¶
To show the Serial Terminal click on the Serial Terminal button located on the bottom of OpenMV IDE. The Serial Terminal is built-into the main window to be easier to use. It just splits with your text editing window.
Anyway, all debug text from your OpenMV Cam created by print
will be
displayed in the Serial Terminal. Other than that there’s not much else to say.
Note that the serial terminal more or less will infinitely buffer text. It will
keep the last one million lines of text in RAM. So, you can use it to buffer
a large amount of debug output. Additionally, if you press ctrl+f
in
Windows/Linux or the equivalent shortcut on Mac you’ll be able to search
through the debug output. Finally, the Serial Terminal is smart enough not
to auto-scroll on you if you want to look at previous debug output making it
really nice to use. Auto-scrolling will turn on again if you scroll to the
bottom of the text output.
4.8. Status Bar¶
On the status bar OpenMV IDE will display your OpenMV Cam’s Firmware Version, Serial Port, Drive, and FPS. The Firmware Version label is actually a button you can click to update your OpenMV Cam if your OpenMV Cam’s firmware is out of date. The Serial Port label just displays your OpenMV Cam’s serial port and nothing else. The Drive label is another button which you can click on to change the drive linked to your OpenMV Cam. Finally, the FPS label displays the FPS OpenMV IDE is getting from your OpenMV Cam.
Note
The FPS displayed by OpenMV IDE may not match the FPS from your OpenMV Cam. The FPS label on OpenMV IDE is the FPS OpenMV IDE is getting from your OpenMV Cam. But, your OpenMV Cam can actually run faster than OpenMV IDE sometimes and OpenMV IDE is only sampling some of the frames from your OpenMV Cam and not all. Anyway, OpenMV IDE’s FPS will never be faster than your OpenMV Cam’s FPS, but, it may be slower.
4.9. Tools¶
You’ll find useful tools for your OpenMV Cam under the Tools Menu in OpenMV
IDE. In particular, the Save open script to your OpenMV Cam
and Reset
OpenMV Cam
tools are useful for using your OpenMV Cam when developing an
application.
The
Configure OpenMV Cam Settings file
allows you to modify an.ini
file stored on your OpenMV Cam using OpenMV IDE which your OpenMV Cam will read on bootup for particular hardware configurations.The
Save open script to your OpenMV Cam
command saves whatever script you’re currently looking at to your OpenMV Cam. Additionally, it can also automatically strip white-space and comments from your script so it takes up less space. Use this command once you think your program is ready to deploy without OpenMV IDE.  You’ll want to use this option if you run a script that creates files on your OpenMV Cam as Windows/Mac/Linux won’t show you any files on your OpenMV Cam created programmatically in a Python Script after your OpenMV Cam’s USB flash drive is mounted.
Next, under the Tools Menu you can invoke the boot-loader to re-program your
OpenMV Cam. The boot-loader can only be invoked while OpenMV IDE is
disconnected for your OpenMV Cam. You can either give it a binary .bin
file
to re-program your OpenMV Cam with or a .dfu
file. The boot-loader
feature is only for advanced users who plan on changing the default OpenMV Cam
firmware.
4.10. WiFi Debug¶
If you’d like to debug you camera over WiFi and have a WINC1500 shield you can use the
Tools->Configure OpenMV Cam Settings file
dialog to setup your OpenMV Cam to connect
to the IDE over WiFi (please ensure that your OpenMV Cam can run WiFi examples first and
that your firmware and WiFi module firmware is up to date before enabling WiFi debug).
Once WiFi Debug is enabled your OpenMV Cam will connect to your WiFi network (or create one) on turn on. During this time the status LED onboard will be solid white. After connecting OpenMV IDE will display a WiFi icon on the connect button. When you click connect OpenMV IDE will give you the option to connect to your OpenMV Cam over WiFi.
When connected over WiFi you can do everything but work with the file system on your OpenMV Cam (unless your OpenMV Cam is still connected to your computer over USB).
4.11. Open Terminal¶
The Open Terminal feature allows you to create new serial terminals using OpenMV IDE to remotely debug your OpenMV Cam while it is not connected to your computer. The Open Terminal feature can also be used to program any MicroPython development board.
You can use the Open Terminal feature to open terminals connected to serial ports, tcp ports, or udp ports. Note that serial ports can be bluetooth ports for wireless connectivity.
4.12. Machine Vision¶
The Machine Vision submenu includes a lot of Machine Vision tools for your
OpenMV Cam. For example, the you can use the color threshold editor to get
the best color tracking thresholds for image.find_blobs()
. We’ll make
new machine vision tools available regularly to make life easier for you.
4.13. Video Tools¶
If you need to compress a .gif
file produced by your OpenMV Cam or convert
a .mjpeg
or ImageIO .bin
video file to .mp4
you can use the
convert video file action to do this. Alternatively, if you’d just like to play
these videos instead you can do that too using the play video file action.
Note that you should copy video files from your OpenMV Cam’s flash drive to your computer first before playing them since disk I/O over USB on your OpenMV Cam is slow.
Finally, FFMPEG is used to provide conversion and video player support and may be used for any non-OpenMV Cam activites you like. FFMPEG can convert/play a large number of file formats.
To convert a video file into a set of pictures select the video file as the source and make the target a “%07d.bmp”/”%07d.jpg”/etc. file name. FFMPEG understands
printf()
like format statements with an image file format extension to mean it should break the video file up into still images of the target format.To convert a series of still images into a video set the source file name to “%7d.bmp”/”%7d.jpg”/etc. where all the images in a directory have a name like
1.bmp
,2.bmp
, etc. FFMPEG understandsprintf()
like format statements with an image file format extension to mean it should join those images files together into a video.To convert an
ImageIO
file into any other video format select the file as the source and target to be whatever file format you want.To convert a video file of any format into an
ImageIO
file select the video file you want to convert as the source and set the target to be a.bin
file. FFMPEG will then break the video into JPGs and OpenMV IDE will turn these JPGs into RAW Grayscale or RGB565 frames saves to the.bin
file using theImageIO
file format.To optimize a
.gif
file saved by your OpenMV Cam for the web set the source file to be that.gif
and the target file to be another.gif
.To convert an MJPEG file saved by your OpenMV Cam to another format set the MJPEG file as the source and another file using another format (like
.mp4
) as the target.
4.14. Options¶
Under the Tools Menu (or About Menu for Mac) you can access OpenMV IDE’s option dialog.
You can configure the editor font, size, zoom, tab behavior, automatic cleaning of white space, column margins for folks who like keeping lines to 80 characters, and more.


Torque 2D - File I/O Tutorial
Torque 2D (T2D) gives users the ability to easily read and write their own custom files using FileObjects. In this tutorial we will dynamically write a file through code and then read the contents of that file into our console. For more information about file IO in T2D, please refer to the T2D Reference document that comes with the engine.
To begin with, we are going to create a new .cs filecreate a new .cs file in our games/TutorialBase/game/gameScripts folder. Name this file "FileIO.cs". We are creating this file using the TutorialBase project because it is a project that all Torque 2D users should have. The first thing we are going to do in our script file is create a simple function that will write a text document for us. At the top of our FileIO.cs file, add our first function:
|
function writeFile() { %file = new FileObject();
if(%file.openForWrite("~/data/test.txt")) { %file.writeLine("Hello World!"); echo("File Written"); } else { error("File is not open for writing"); } %file.close(); %file.delete(); } |
This function is pretty straightforward: it creates a new object (%file) of the type FileObject. There are standards for file locations introduced in Windows Vista and 7. If you need to modify files in the install directory, the user has to run your game in administrator mode, which is bad. Therefore, all data is put in the %APPDATA% directory (which varies in XP, Vista, and 7). You should use the same directory for a saved file and a loaded file as the system creates a replica of the folder structure you use when saving the file within your %APPDATA%/Independent folder in a sub-folder with your project name. From your point of view, it shouldn't matter. If you save to "game/data/saveFile.sav", you'll want to exec "game/data/saveFile.sav". Simply be aware that the files you write won't be located where you would logically expect if you use this feature on Windows Vista or Windows 7. For more details, you can read through this thread in our forums.
Next, it checks to see if the file we are going to write to is open for writing (in this case, the file does not exist yet, so our code will create it). If the file is open for writing, it writes the line "Hello World" in the file. Next, we tell the code to give us a confirmation of the write in the console. If the openForWrite check failed, the console will receive an error message relating that fact to the user. The last two lines are cleanup: the code closes the file we just wrote to and deletes the file object we created at the beginning of the function since we no longer need it.
We should test this code now. Make sure that you add an exec call in the game.cs file so that your new code will be loaded. Once you have your code finished, it is time to open T2D and test it.
Open up your copy of T2D, either by clicking on the desktop icon or finding it in the start menu. Once you have it open, we will need to open the TutorialBase project (if it isn't already open) by clicking on Open Project in the file menu. Also, we will need to create a new scene by selecting New Scene in the file menucreate a new scene by selecting New Scene in the file menu. Once your new scene is created, save it with any namesave it with any name, and choose Run Game in the project menu. Once you are in the scene, bring up the console by hitting the tilde key (~).
We are going to quickly test the functionality of the code we just wrote. Type "writeFile();" into the console window and hit enter. At once, we should get an echo statement confirming that our file was written (figure 1).
Figure 1
If you did not receive the confirmation "File Written", make sure to check your code and exec statement for accuracy. Now that we have our file written, we should go check to see where it is. According to our code, we created the file in ~/data/test.txt (the tilde followed by the slash stands for the relative path of games/TutorialBase). Navigate to that path, and you should see your newly created file sitting in your newly created files folder. Remember that under Windows Vista or Windows 7 you will find this file under your Users/YourUserName/AppData/Roaming/ Independent/YourProjectName folder. Open up your test.txt document and you should see the line "Hello World!" all alone at the top of the file (figure 2).
Figure 2
Now that we have seen how the write system works, let's see how our read system works.
While you have your "test.txt" file open, write a few lines into the document (figure 3).
Figure 3
When you finish writing in your lines, save your file and navigate to your TutorialBase/game/gameScripts folder and access your fileIO.cs file. Inside this file add the following function right below the one we created earlier:
|
function readFile() { %file = new FileObject();
if(%file.openForRead("~/data/test.txt")) { %x=1; while(!%file.isEof()) { %line = %file.readLine(); echo("line" @ %x @ " = " @ %line); %x++; } } else { error("CANNOT OPEN FOR READ"); } %file.close(); %file.delete(); } |
This code works somewhat similar to the last function. First it creates a new FileObject. Next, it checks to see if the file we are trying to read is open for reading. If it is, we start a while loop that runs as long as it is not the end of file, assigns the current line being read to a variable %line and spits it to our console. If the file is not open for read, the console will get an error message informs the user of that. Once you have this code in, save your file and go back into T2D.
When you get back into T2D, test your scene again and open the console. When you console is open, type "readFile();" into it and hit enter. When you do, you should see the something like figure 4 in your console:
Figure 4
As you can see, the contents that we typed into our file are spit back to us in our console.
With little effort we were able to create a file on the fly and have its contents read back to us in our console. It is not hard to see the potential a system like this would have, given careful implementation. If you require a deeper understanding of the topic discussed here, please refer to the T2D Reference file that comes with the engine.
Revision 1.00


Provides the most common functionality expected of a shell wrapper. Namely, implements general utility methods and tools to extract output from a given command but doesn’t actually run any commands itself, leaving that up to concrete implementations.
Commands are run inside of a shell (usually bash) and can either be exectuted in two situations (each with wrapper methods available) - silently or verbosely.
Silent commands (via run_silently and run_command) do exactly as they say - that can modify the environment etc but anything they print (to stdout or stderr) will be discarded.
Verbose commands will run the command and then print the command epilog (which contains the output stastus and the current env in yaml format). This allows us to not only capture all output but to also return the exit status and environment variables in a way that makes persisted shell sessions possible.
Under the hood, run and run_silently are the preferred ways of invoking commands - if passed a single command, they’ll run it as is (much like system in ruby) but when given multiple arguments anything after the first will be escaped (e.g. you can hence pass code etc). run will also parse the results of this epilog into a usable RVM::Shell::Result object.
run_command and run_command_silently do the actual hard work for these behind the scenes, running a string as the shell command. Hence, these two commands are what must be implemented in non-abstract wrappers.
For an example of the shell wrapper functionality in action, see RVM::Environment which delegates most of the work to a shell wrapper.
Used to mark the end of the commands epilog.
Used the mark the end of a commands output and the start of the rvm env.
The location of the shell file with the epilog function definition.
Initializes a new shell wrapper, including setting the default setup block. Implementations must override this method but must ensure that they call super to perform the expected standard setup.
# File lib/rvm/shell/abstract_wrapper.rb, line 52 def initialize(sh = 'bash', &setup_block) setup &setup_block @shell_executable = sh end
Returns a given environment variables’ value.
# File lib/rvm/shell/abstract_wrapper.rb, line 96 def [](var_name) run(:true)[var_name] end
Runs the gives command (with optional arguments), returning an RVM::Shell::Result object, including stdout / stderr streams. Under the hood, uses run_command to actually process it all.
# File lib/rvm/shell/abstract_wrapper.rb, line 69 def run(command, *arguments) expanded_command = build_cli_call(command, arguments) status, out, err = run_command(expanded_command) Result.new(expanded_command, status, out, err) end
Given a command, it will execute it in the current wrapper and once done, will return:
the hash from the epilog output.
a string representing stdout.
a string representing stderr.
# File lib/rvm/shell/abstract_wrapper.rb, line 86 def run_command(full_command) raise NotImplementedError.new("run_command is only available in concrete implementations") end
Like run_command, but doesn’t care about output.
# File lib/rvm/shell/abstract_wrapper.rb, line 91 def run_command_silently(full_command) raise NotImplementedError.new("run_command_silently is only available in concrete implementations") end
Wrapper around run_command_silently that correctly escapes arguments. Essentially, run but using run_command_silently.
# File lib/rvm/shell/abstract_wrapper.rb, line 77 def run_silently(command, *arguments) run_command_silently build_cli_call(command, arguments) end
Defines a setup block to be run when initiating a wrapper session. Usually used for doing things such as sourcing the rvm file. Please note that the wrapper file is automatically source.
The setup block should be automatically run by wrapper implementations.
# File lib/rvm/shell/abstract_wrapper.rb, line 62 def setup(&blk) @setup_block = blk end
Checks whether the given command includes a epilog, marked by epilog start and end lines.
# File lib/rvm/shell/abstract_wrapper.rb, line 126 def command_complete?(c) start_index, end_index = c.index(COMMAND_EPILOG_START), c.index(COMMAND_EPILOG_END) start_index && end_index && start_index < end_index end
When called, will use the current environment to source the wrapper scripts as well as invoking the current setup block. as defined on initialization / via setup.
# File lib/rvm/shell/abstract_wrapper.rb, line 104 def invoke_setup! source_command_wrapper @setup_block.call(self) if @setup_block end
Takes a raw string from a processes STDIO and returns three things:
The actual stdout, minus epilogue.
YAML output of the process results.
Any left over from the STDIO text.
# File lib/rvm/shell/abstract_wrapper.rb, line 135 def raw_stdout_to_parts(c) raise IncompleteCommandError if !command_complete?(c) before, after = c.split(COMMAND_EPILOG_START, 2) epilog, after = after.split(COMMAND_EPILOG_END, 2) return before, YAML.load(epilog.strip), after end
Wraps a command in a way that it prints no output.
# File lib/rvm/shell/abstract_wrapper.rb, line 120 def silent_command(command) "{ #{command}; } >/dev/null 2>&1" end
Uses run_silently to source the wrapper file.
# File lib/rvm/shell/abstract_wrapper.rb, line 110 def source_command_wrapper run_silently :source, WRAPPER_LOCATION end
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---
layout: post
title: this is far from the most beautiful thing ive
date: '2013-10-02T21:48:43-07:00'
tags:
- ginger
- homebrew
- fermentation
- frombrett
tumblr_url: http://beekley.xyz/post/62969426588/this-is-far-from-the-most-beautiful-thing-ive
---
This is far from the most beautiful thing I’ve made, but it’s my first batch (in CA) of homebrew ginger ale. Nothing but ginger, sugar, lemon, champagne yeast and a week of fermentation time.
I think I’ve been letting off too much air to keep the pressure down. It’s really not carbonating, though it’s definitely getting dryer. It also doesn’t seem sweet or ginger-y enough, but I’m wondering if carbonation affects the way we taste that.
I’m keeping a log of recipes and will iterate towards refreshing perfection.
Ingredients:
Mix over low heat sugar, ginger and 1 cup water for up to 1 hour. Let cool and combine with the yeast remaining water. Let sit in the shade for 1-2 days, then refrigerate for at least 5 more days, letting off pressure occasionally.


This document was generated using the LaTeX2HTML translator Version 2018.3 (Released July 19, 2018)
The command line arguments were: latex2html R4RAF
The translation was initiated on 2019-01-07


MPD: Officer sees driver smoking blunt in Kwik Trip parking lot; suspected drug dealer arrested
by Tabatha WethalMADISON, Wis. - Police said a suspected drug dealer was arrested Monday night after an officer saw him driving recklessly into a gas station parking lot.
The Madison Police Department said an officer saw a vehicle drive into the Kwik Trip on Buckeye Road at about 10:30 p.m. The vehicle was traveling at a high speed while other people were present.
The officer wanted to caution the young driver about his driving, the report said. When she got to his window, she could smell marijuana and could see that 18-year-old Jamichael D. Scates was smoking a blunt.
During a search of Scates and of his car, 42 small packages of crack cocaine, 15 bags of marijuana, a loaded handgun, four cellphones and nearly $1,900 in cash were seized, police said.
Scates was arrested on suspicion of carrying a concealed weapon, possession with intent to deliver cocaine and possession with intent to deliver marijuana.


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We host open conversations on meetup.com and facebook.com about what we're doing now and what's next.
The purpose of BetaNYC is to build a community who sustains a thriving local civic technology ecosystem and Code for America's goals and strategic outcomes. Check out our discussion groups or visit our blog for more communications.
BetaNYC is building a connected New York City by the people, for the people, for 21st Century.
We are NYC’s civic technology and open government vanguard. BetaNYC is an organizing force for local civic engagement - we are a network of civic-minded volunteers who contribute their skills toward digital platforms for government and community service.
Since 2009, we have worked with elected officials to engage NYC’s technology community. We have helped pass transformative open government legislation, and have supported NYC’s civic oriented startups.
We are inaugural members of the NYC Transparency Working Group, a groups who supports efforts to use information technology to make New York City government more open and accountable, and to get the greatest public value from the city's wealth of digital information.
We are a Code for America Brigade, which means we are volunteers that contribute our talents toward improving the way our local governments and community organizations use the web.
Check out what brigades do, or watch the
inspirational TED talk given by Jennifer Pahlka, the founder of Code for America.
View our Meetup.com site for our next location and time. We try to meet every week to hack (develop), yack (discuss), and map (plan) our projects. We use this time to brainstorm on current issues and activities in and around NYC.
Can't make it to an event? No problem. We collaborate on projects, ask for help, and post wins to our Meetup.com discussion list or Facebook discussion group. Plug in and make NYC better. We welcome everyone...
You can follow us on twitter at @BetaNYC. BetaNYC is led by Noel Hidalgo, aka @noneck, and co-organized with Ariel Kennan, Benjamin Arancibia, Emily Goldman, Hayley Richardson, Kara Chesal, Lauren Rennee, Lucio Tolentino, Terrance Beckett, Tong Xiang, Volkan Unsal, and Yasi Razvan. We want to hear from you! Contact us.


Facebook urged to ban political adverts ahead of General Election
Facebook has faced calls to ban all political advertising ahead of the forthcoming General Election, after a number of misleading ads were taken down from the platform.
The social network’s rules require all political advertising to be labelled, so users can get information about who paid for them.
However, in the past three days several adverts have been taken down for being incorrectly labelled, including some paid for by the Government.
Ian Lucas, an outgoing member of the Department for Digital, Culture, Media and Sport (DCMS) sub-committee on disinformation, said: “I think it’s very difficult to see how Facebook can adequately prevent misinformation.
He told the PA news agency: “I think they are going to see a considerable number of complaints about misleading advertising throughout this election, and it does concern me – it’s an issue I have seen growing.
“One of the big debates we are having is around targeted ads. The danger of these adverts is being dismissed.
“Removing political adverts is the right decision for democracy.”
Facebook has faced increasing pressure to remove political ads after Twitter announced it would do so from November 22.
One advert taken down in recent days was published by a page called the Fair Tax Campaign, a lobbying group run by former Boris Johnson aide Alex Crowley.
The sponsored advert asked: “Could you afford an extra £214 each month? That’s what Labour’s tax plans would mean for EVERYONE.”
However, Labour has yet to publish its tax plans or manifesto ahead of the election.
Between £400 and £499 was spent on the advert, which largely targeted men over the age of 65 in England. It was seen up to 40,000 times.
When contacted by the BBC, Mr Crowley said the ad was based on a New Economics Foundation report from August, adding that his campaign had no links with the Conservative Party.
Last Friday the Government was accused of misusing taxpayers’ money to target voters in key swing constituencies with Facebook ads.
At least 17 adverts, promising up to £25 million investment in towns across the UK, were deactivated after they were not correctly labelled. However, a Government spokesman said the adverts had been due to expire anyway.
They went live on the day the General Election was announced.
Unlike traditional advertising, there is no way of regulating what is said on targeted Facebook ads.
These ads only appear in specific newsfeeds for profiles they are targeting.
If they are not correctly labelled political adverts – as was the case with both the Fair Tax Campaign and My Town adverts – it is difficult to know who is seeing them.
After the Fair Tax Campaign ad was removed, Conservative Damian Collins, who chaired the DCMS sub-committee, tweeted: “First strike in the campaign against sketchy political ads on Facebook.
“People shouldn’t be able to place political adverts online if we can’t see who is paying for them. The same rules that apply offline should apply on the internet.”


The page you requested is not found on this server.
It has been deleted or moved to another page.
Or, it might not been existed from the very beginning :)
The page you requested is not found on this server.
It has been deleted or moved to another page.
Or, it might not been existed from the very beginning :)


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Before Change
and has size at least 4 bytes.
"""
// Digest the hash object to get the hash value
hv = int(hashobj.hexdigest()[:8], 16)
for i, (a, b) in enumerate(self.permutations):
phv = _permutation_func(hv, a, b)
if phv < self.hashvalues[i]:
self.hashvalues[i] = phv
After Change
and has size at least 4 bytes.
"""
// Digest the hash object to get the hash value
hv = struct.unpack("<I", hashobj.digest()[:4])[0]
for i, (a, b) in enumerate(self.permutations):
phv = _permutation_func(hv, a, b)
if phv < self.hashvalues[i]:


Phones
Modern phone devices crafted in pure CSS.
Pure CSS iPhone 14 Pro, iPhone 14, iPhone X, iPhone 8, iPhone 1st gen, Google Pixel 6 Pro, Google Pixel 2 XL, Google Pixel, Samsung Galaxy S8 devices. Pure CSS mobile devices mockups. Modern phone devices crafted in pure CSS.
iPhone 14 Pro#
Pure CSS iPhone 14 Pro, iPhone 14 Pro in pure CSS
Introducing Dynamic Island. Vital new safety features designed to save lives. A 48MP camera for up to 4x the resolution. 4 colors.
iPhone 14#
Pure CSS iPhone 14, iPhone 14 in pure CSS
iPhone 14 and iPhone 14 Plus. 6.1” and 6.7” sizes. All-day battery life. Emergency SOS via satellite. Crash Detection. Epic photos. 5 colors.
iPhone X#
Pure CSS iPhone X, iPhone X in pure CSS
iPhone X (pronounced "iPhone Ten") is a smartphone in Apple's iPhone lineup. It was announced on September 12, 2017 alongside the iPhone 8 and iPhone 8 Plus at the Steve Jobs Theater in the Apple Park campus. It was released on November 3, 2017 with a starting price of $999.
iPhone 8#
Pure CSS iPhone 8, iPhone 8 in pure CSS
The iPhone 8 is a smartphone that was announced alongside the iPhone 8 Plus and iPhone X on September 12, 2017 and was released on September 22. It serves as the successor to the iPhone 7 and predecessor to the iPhone XR. The external design of the iPhone 8 was reused by the 2nd generation iPhone SE in 2020.
iPhone#
Pure CSS iPhone, iPhone in pure CSS
iPhone combines three amazing products — a revolutionary mobile phone, a widescreen iPod with touch controls, and a breakthrough Internet communications device with desktop-class email, web browsing, maps, and searching — into one small and lightweight handheld device.
Google Pixel 6 Pro#
Pure CSS Google Pixel 6 Pro, Google Pixel 6 Pro in pure CSS
Pixel 6 Pro, the most advanced Pixel Camera ever.
Google Pixel 2 XL#
Pure CSS Google Pixel 2 XL, Google Pixel 2 XL in pure CSS
The Pixel 2 and Pixel 2 XL are a pair of Android smartphones designed, developed, and marketed by Google as part of the Google Pixel product line.


Class for management of the user settings.
When you introduce a new user setting. You have to create a column for it in the corresponding table add it to the initialization and specify the data type.
The user settings are loaded only once by the start of the session and are kept until the session is valid. Saving of the user settings updates both the session and the database. When a settings is requested, it is taken from the session, not from the database.
| Properties | |
|---|---|
|
protected
|
Internal variable for storing the current context. |
|
protected
|
Internal variable for storing the dbworker. |
|
protected
|
Internal array for storing the auxiliary tables for storing the multichoce values. |
|
protected
|
Internal variable for storing the state whether the transcation should be started or commited or no transaction should be used because the saving process is a part of other saving process. |
|
protected
|
Internal variable for storing the array of the settings values. |
|
protected
|
Internal array for storing the settings tables. |
|
protected
|
Internal variable for storing the user id. |
|
protected
|
Internal variable for storing the validator. |
| Methods | |
|---|---|
|
public
|
Returns the current settings context. |
|
public
|
Returns the value of a settings parameter. |
|
public
|
Gets the user id to be used for loading settings. |
|
public
|
Returns the validator for the settings. |
|
public
|
Initializes the settings manager parameters. |
|
public
|
Loads the settings from the target user table. |
|
protected
|
This is internal auxiliary function for loading the settings from the target user table defined by the iniailization. |
|
public
|
Saves the settings from to the target user table. |
|
protected
|
This is internal auxiliary function for storing the settings to the target user table defined by the iniailization. |
|
public
|
Sets the settings context. |
|
public
|
Sets the dbworker to use for loading and storing settings. |
|
public
|
Sets a settings parameter. |
|
public
|
Sets settings parameters from an array. |
|
public
|
Sets the user id to be used for loading settings. |
|
public
|
Sets the validator for the settings. |
|
protected
|
This is internal auxiliary function for checking that the settings manager is intialized correctly. |
|
public
|
Validates the current settings values. |
Internal variable for storing the current context.
Internal variable for storing the dbworker.
Internal array for storing the auxiliary tables for storing the multichoce values.
Internal variable for storing the state whether the transcation should be started or commited or no transaction should be used because the saving process is a part of other saving process.
Internal variable for storing the array of the settings values.
Internal array for storing the settings tables.
Internal variable for storing the user id.
Internal variable for storing the validator.
Returns the current settings context.
Settings might be edited not in one dialog, There can be several masks for different type of settings, or the settings can be configured in a wizard. In this case, only a subset of settings has to be saved and validated. To be able to write a flexible validator for the subsets, the $context is used. It can be - step1, step1, server_settings, db_connection_settings etc.
Returns the current settings context.
Returns the value of a settings parameter.
| Name | Pass type | Value type | Default value | Description |
|---|---|---|---|---|
| $name | by value | string |
The name of the settings parameter. |
|
| $default | by value | mixed | null |
The default value of the settings parameter if it is not set yet. The parameter is a confortable way to pre-set a parameter to a default value if its value is not set yet. |
Returns the value of the settings parameter.
It might throw an exception in the case of any errors:
Gets the user id to be used for loading settings.
Returns the user id or null if not set.
Returns the validator for the settings.
Returns the validator for the settings or null if none is defined.
Initializes the settings manager parameters.
| Name | Pass type | Value type | Default value | Description |
|---|---|---|---|---|
| $parameters | by value | array |
Settings for saving and loading as an associative array in the form key => value:
Example:
|
It might throw an exception in the case of any errors:
It might throw an exception in the case of any errors.
Loads the settings from the target user table.
The user ID must be set before loading settings, see \SmartFactory\UserSettingsManager::setUserID().
It might throw an exception in the case of any errors:
This is internal auxiliary function for loading the settings from the target user table defined by the iniailization.
| Name | Pass type | Value type | Default value | Description |
|---|---|---|---|---|
| $data | by reference | array |
The target array with the settings values to be loaded. |
It might throw an exception in the case of any errors:
Saves the settings from to the target user table.
It might throw an exception in the case of any errors:
This is internal auxiliary function for storing the settings to the target user table defined by the iniailization.
| Name | Pass type | Value type | Default value | Description |
|---|---|---|---|---|
| $data | by reference | array |
The array with the settings values to be saved. |
It might throw an exception in the case of any errors:
Sets the settings context.
Settings might be edited not in one dialog, There can be several masks for different type of settings, or the settings can be configured in a wizard. In this case, only a subset of settings has to be saved and validated. To be able to write a flexible validator for the subsets, the $context is used. It can be - step1, step1, server_settings, db_connection_settings etc.
| Name | Pass type | Value type | Default value | Description |
|---|---|---|---|---|
| $context | by value | string | "default" |
The settings context. |
Sets the dbworker to use for loading and storing settings.
| Name | Pass type | Value type | Default value | Description |
|---|---|---|---|---|
| $dbworker | by value | \SmartFactory\DatabaseWorkers\DBWorker |
The dbworker to be used for loading and storing settings. |
|
| $no_own_transcation | by value | bool | false |
The state whether the transcation should be started or commited or no transaction should be used because the saving process is a part of other saving process. |
Sets a settings parameter.
| Name | Pass type | Value type | Default value | Description |
|---|---|---|---|---|
| $name | by value | string |
The name of the settings parameter. |
|
| $value | by value | mixed |
The value of the settings parameter. |
It might throw an exception in the case of any errors:
Sets settings parameters from an array.
| Name | Pass type | Value type | Default value | Description |
|---|---|---|---|---|
| $parameters | by reference | array |
Array of parameters in the form key => value. |
|
| $force_creation | by value | bool | false |
Flag which defines whether the parameter should be created if not exists. If false, only existing parameters are updated. In the UserSettingsManager, this pflag is ignored, because the paramters are mapped to the database fields and cannot be created on the fly. |
It might throw an exception in the case of any errors:
Sets the user id to be used for loading settings.
The user ID must be set before loading settings, see \SmartFactory\UserSettingsManager::loadSettings().
| Name | Pass type | Value type | Default value | Description |
|---|---|---|---|---|
| $user_id | by value | string |
The user ID. |
Sets the validator for the settings.
| Name | Pass type | Value type | Default value | Description |
|---|---|---|---|---|
| $validator | by value | \SmartFactory\Interfaces\ISettingsValidator |
The settings validator. |
This is internal auxiliary function for checking that the settings manager is intialized correctly.
It might throw an exception in the case of any errors:
Validates the current settings values.
It should be called after settings the new values of the parameters and before their saving.
Returns true if there is no validator defined, otherwise lets the validator validate the settings.


This is my digital portfolio, a place for me to store work Ive done online. To see my projects, go to the projects tab in the nav bar.


A stacle is a Lua table specialized to act as a virtual machine (VM) for Forth-like languages, i.e. languages that consist of whitespace-separated
words, each specifying an action to be taken on a data stack.
Before going any further, allow me to define a few English words that I use in a specialized way, which might not be exactly what you expect them to mean.
tbl
in which all keys except the positive integers are irrelevant.
...
) which may contain nils.
A stacle vm
is its own data stack, with vm[1]
at the bottom and vm[#vm]
at the top. Thus a stacle can either act as a stack or as a state machine.
A newly constructed empty stacle has only one field, vm.lexicon
, containing a lexicon. Via metamethods, it can also access fields in a table methods
(not directly exposed to the user) and failing that, in vm.lexicon
.
The VM mode of a stacle is invoked by vm:execute(program)
, which expects a program and returns vm
. Very similar is vm:run(...)
, which expects a tuple of actions instead of a program. The method vm.run
also acts as the call metamethod of a stacle, so that vm(...) and
vm:run(...)` do the same.
When a method is passed as an argument to the VM, the only argument passed to the method will be the stacle itself, and any return values of the method are ignored. The method may actually have more arguments, but should provide sensible default values.
Here is a basic example.
stacle = require"stacle.vm"
vm = stacle{} -- empty lexicon
print(vm('c','a','b',table.sort)) --> a b c
The normal mode of operation of the VM depends on the type of its arguments: an item is pushed to the stack but a method is called immediately. The result being printed is produced by the default __tostring
method for a stacle.
The language understood by a stacle consists of whitespace-separated words, and its lexer is therefore totally trivial. What is non-trivial is the parser, which depends on the lexicon. The output of the parser is a sequence, in which each word token
found by the lexer is converted to a Lua value action
, in one to three steps, each being taken only if its predecessor fails.
lexicon[token]
, if it exists.token
as a Lua expression, if its evaluation succeeds, with global variables resolved from the lexicon.token
as a string.The function vm:parse(source)
lexes and parses a source string, returning a program.
Here is a tiny Forth-like lexicon, assuming we still have vm
from the previous.
forth = {DROP=vm.pop, CLEAR=vm.erase, SORT=table.sort, [':']=vm.define,
[';']=vm.enddef}
vm.lexicon = forth
vm:execute(vm:parse"CLEAR c a b SORT") --> a b c
The function vm:compile()
goes further and returns a method, which can in fact be applied to any sequence, not merely to a stacle.
sorted = vm:compile"SORT"
tbl = sorted {2,4,1,3} --> tbl === {1,2,3,4}
vm:execute(program)
processes the actions in program
one after the other. What happens depends on the state of vm
, the type of the action, and whether the action is one of the two predefined methods define
and enddef
.
When called, vm
may set fields in vm.lexicon
. It acts on the fields vm.aborting
and vm.donil
, if present, without itself setting them.
vm.aborting
is true, the machine halts and returns.define
, defining mode is entered. The first action after that must be the word being defined. All actions after that are not acted on but appended to the new definition, until the action enddef
is found. The newly defined word is added to the lexicon.vm.donil
is called if it exists, otherwise nothing happens.Only the first argument of a method is used by the VM. A method may for other purposes have more arguments, and may return values, but these are ignored by the VM.
vm.lexicon
vm.compile
and vm:REPL
. This field is always present.
vm.tostring
__tostring
metamethod.
vm.top
__len
metatamethod
vm.donil
nil
.
vm.aborting
true
by an action that intends to stop the machine.
__tostring
tostring
user-defined VM method.
__len
top
is found, which must be a number.
__index
methods
, which itself has a metamethod to query the lexicon as a last resort.
These methods are various ways of activating (parts of) the VM.
vm:run(...)
vm
. Calling vm(...)
is equivalent to vm:run(...)
.
vm:parse"source"
vm.lexicon
. See Parser.
vm:compile"source"
vm:execute(actions,start,stop)
start=1
and stop=#actions
. The usual caveats about the length operator apply.
vm:REPL()
These words are all functions, designed to be used as actions in a lexicon.
In the case of define
and enddef
, the work is not actually done by the function itself, but an internal function of by the virtual machine.
The other functions can be called directly from Lua, in which case non-default arguments can be supplied.
define(stack)
enddef(stack)
concat(stack,delim,from,to)
delim=' '
, from=1
and to=#stack
.
clear(stack,from,to)
stack[from],stack[from+1],...,stack[to]
. Default arguments are from=1
and to=#stack
. Return values are the removed elements.
pop(stack,count)
count
values from the stack. Default is count=1
. Return values are the removed elements.


[[article.headline]] Written by [[article.author]] Published [[article.created | fromnow]] [[article.coverAttributes]]


WITNESS LIST Veteran Affairs & Military Installations Committee May 21, 2003 - 1:30P HB 1223 FOR: Amezquita, Michael Chief Appraiser (Cameron Appraisal District & Texas Association of Appraisal Districts), San Benito, TX Robinson, Jim Chief Appraiser (Harris County Appraisal District), Houston, TX Turner, Frank Assistant City Manager (City of Plano), Plano, TX HB 1749 FOR: Patterson, Jerry Commissioner (General Land Office/Veterans' Land Board), Austin, TX Registering, but not testifying: On: Martin, Rusty Director, Funds Management (General Land Office/Veterans' Land Board), Austin, TX Oldmixon, Doug Executive Secretary (Veterans' Land Board), Austin, TX HB 2400 Registering, but not testifying: For: McNeil, Carvel Legislative Chairman (Houston Police Patrolmen's Union), Houston, TX Moreno, T. T. Legislative Director (San Antonio Professional Firefighters), San Antonio, TX Sanders, Stephen 2nd Vice President (Texas Fraternal Order of Police), Conroe, TX Villarreal, Johnny Legislative Director (Houston Fire Fighters Local 341), Houston, TX HB 2540 FOR: Garza, Frank General Counsel (Greater Kelly Development Authority & Brooks Development Authority), San Antonio, TX Rumora, Tom Executive Director (Brooks Development Authority), San Antonio, TX HB 3211 FOR: Patterson, Jerry Commissioner (General Land Office/Veterans' Land Board), Austin, TX Registering, but not testifying: On: Oldmixon, Douglas Executive Secretary (Texas Veterans' Land Board), Austin, TX HCR 27 FOR: Robinson, Jim Major General Retired (Self), Houston, TX HCR 156 Registering, but not testifying: For: Patterson, Jerry Commissioner (General Land Office), Austin, TX HCR 161 FOR: Patterson, Jerry Commissioner (General Land Office & Veterans' Land Board), Austin, TX Registering, but not testifying: On: Oldmixon, Douglas Executive Secretary (Texas Veterans' Land Board), Austin, TX HJR 68 FOR: Patterson, Jerry Commissioner (General Land Office & Veterans' Land Board), Austin, TX Registering, but not testifying: On: Martin, Rusty Director of Funds Management (Texas General Land Office & Veterans' Land Board), Austin, TX Oldmixon, Doug Executive Secretary (Veterans' Land Board), Austin, TX


{% extends "admin/base.html" %} {% load i18n %} {% block breadcrumbs %}{% endblock %} {% block extrahead %} {% endblock %} {% block content %}
{% blocktrans with DIC_IMG_CROP_SIZE.0 as w and DIC_IMG_CROP_SIZE.1 as h %} Selected area will be scaled to {{ w }}x{{ h }} px {% endblocktrans %}
{% endblock %}


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Customer
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Date.Calendar
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Never argue with a fool, people might not know the difference.
To err is human.
Hindsight is a wonderful thing.
Be the change you want to see in the world.


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Nearby Red Cross
Disaster Guide
Here are the current hazards in your area:


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Used to store information about edges when parsing the GrAF XML representation.
Used to parse the GrAF XML representation and construct the instance of C{PyGraph} objects.
version: 1.0.
Methods
Used to parse <annotationSet .../> elements in the XML representation.
Used to parse <annotationSpace .../> elements in the XML representation.
Processes any characters within the xml file. It’s a method from ContentHandler class.
Used to parse dependsOn elements in the XML representation. Finds other XML annotation files on which depend the current XML file. Parses the dependency files and adds the resulting graph to the current graph.
Used to parse edge elements in the XML representation. Edge information is stored and the edges are added after all nodes/spans have been parsed.
Processes the end xml tags, according to their type. It’s a method from ContentHandler class.
Executes when the parser encounters the end graph tag. Sets the root node and adds all the edges to the graph. Neither of these tasks can be safely performed until all nodes have been added.
Executes when the parser encounters the begin graph tag Initializes the data structures used to construct the graph. The element attributes are added to the new graph as features.
Adds the current_node to the graph being constructed and sets self._current_node to None.
Used to parse the node start tag. Creates a new self._current_node, of type PyNode.
Parses the XML file at the given path.
| Returns: | a PyGraph representing the annotated text in GrAF format |
|---|---|
| Return type: | PyGraph |
Used to pare the region elements in the XML representation. A tolkenizer is used to separate the anchors listed in the XML tag, and a new PyAnchor instance is created for each one. A PyRegion instance is then created with the id from the XML tag and added to the graph.


Inventor ThreadModeler
Thread Modeler automates the generation of modeled threads based on Inventor's thread feature.
Getting Started
To launch the plug-in, use the following command(s)
ThreadModeler
An additional panel containing the ThreadModeler command should be available in the Part Tools Tab of the Ribbon bar.
When you run the ThreadModeler command a new modeless form is displayed, allowing you to select the existing thread features you
want to convert into a fully fledged 3D model.
Usage
The ThreadModeler tool has been developed to allow Inventor users to generate a realistic modeled equivalent thread based on an existing Inventor thread feature.
Users are able to select an existing thread feature in the model, which the ThreadModeler then converts to a realistic 3D modeled thread based on the underlying thread feature properties.
Modeled threads are accurately generated saving a lot of time and effort for the user when compared with a manual approach, bringing a higher degree of realism to your models.
Screenshots
The ThreadModeler command in the Inventor RibbonBar
The ThreadModeler form that allows you to select the threads to be modeled.
Before and After: A threaded bolt illustrating the original thread feature as a bitmap, and the resulting modeled version.
Installation and Uninstallation
Use the provided installer msi to install/uninstall the application.
The application can also be uninstalled via the Windows Control Panel.
Additional Information
The source code for this app has been provided as a Visual Studio 2008 project containing C# code (not required to run the plugin).
Known Issues
The minimal thread pitch that the plug-in allows you to modelize is
0.0007 in (or
0.01778 mm).
Keep in mind that around this scale the quality of the modelization will look very poor in Inventor.
This plugin was written by Philippe Leefsma.
Philippe is a Developer Consultant at Autodesk, working as part of the Autodesk Developer Network program.
Support Information
Email us at
<EMAIL_ADDRESS>with feedback or requests for
enhancements.
Version History
1.1.0
Fixed issue for handling small thread sizes.
Fixed issue concerning inverted right/left handed thread


TileGID
public struct TileGID : ExpressibleByIntegerLiteral, Equatable
Represents the reference to a specific Tile
in a tile Layer
for a given Map
. It captures not only an identifier uniquely identifying the Tile
(and the TileSet
it is in) but also if the Tile
should be flipped (see TileFlip
)
-
Declaration
Swift
public typealias IntegerLiteralType = UInt32
-
Create a new instance with the given raw value, note that unless you are creating a customized
ResourceLoader
you will not need this.Declaration
Swift
public init(integerLiteral value: UInt32)
Parameters
value
The raw value (see TMX format description in the Tiled documentation)
-
Creates a new instance for the supplied
Map
globalTileOffset
Declaration
Swift
public init(tileId: UInt32, flip: TileFlip)
-
true
if the tile should be flipped horizontallyDeclaration
Swift
public var flipHorizontally: Bool { get }
-
true
if the tile should be flipped verticallyDeclaration
Swift
public var flipVertically: Bool { get }
-
true
if the tile should be flipped diagonallyDeclaration
Swift
public var flipDiagonally: Bool { get }
-
The combined changes to the orientation of the tile
Declaration
Swift
public var orientation: TileFlip { get }


In this problem, you must change the
concrete syntax for function abstraction as follows. First,
the "fn" and "=>" keywords are replaced with "lambda" and
a "." (period), respectively. Second, the parentheses around
the list of formal parameters are dropped. In other words,
"fn (x,y) => <exp>"
becomes "lambda x,y . <exp>".
So, for example:
"(lambda u,v . lambda f . 3 x
+(x,y))" should return:
[ "Clo", [ "f" ], [ "IntExp", 3 ], [ "Env", [ [ "u", [ "Num", 1 ] ], [ "v", [ "Num", 3 ] ] ], [ "Env", [ [ "x", [ "Num", 1 ] ], [ "y", [ "Num", 2 ] ], [ "z", [ "Num", 3 ] ] ], [ "EmptyEnv" ] ] ] ]
and
"lambda . 3" should return
[ "Clo", [ ], [ "IntExp", 3 ], [ "Env", [ [ "x", [ "Num", 1 ] ], [ "y", [ "Num", 2 ] ], [ "z", [ "Num", 3 ] ] ], [ "EmptyEnv" ] ] ]
For your answer, check each and every file below that MUST be altered to implement this modification.
Does this change impact the concrete syntax or the abstract syntax of SLang 1 (or both)?
Are we adding new types of denoted values or modifying the existing ones?
Are we adding new types of expressions?


Identify Users who have had recent changes to their assigned records.
Summary:
This endpoint identifies Users who have had recent changes to their assigned records. Returns an
array that includes the time on the server when the request was executed and a list of user IDs, usernames, and
changed modules for users with changes.
Request Arguments
| Name |
Type |
Description |
Required |
|
since
|
Timestamp (String) in the format of Y-m-d\TH:i:sP (ATOM/RFC3339).
|
Selects users with records modified since this time.
|
True
|
|
modules
|
String
|
A comma separated list of modules that will be checked. Modules must be assignable and therefore contain the assigned_to_user field .
|
True
|
|
include_deleted
|
Boolean (0 or 1)
|
Whether or not deleted records should be included in results.
|
True
|
POST Request
POST http://{site_url}/rest/vXX/Users/recentChanges
{
"since":"2018-02-17T22:00:00+00:00",
"modules":"Meetings,Contacts",
"include_deleted":"1"
}
Response Arguments
| Name |
Type |
Description |
|
<User IDs>
|
Array<String>
|
A JSON array containing the following:
- The time the query was executed on the server
- A list of records with recent changes. Each list item contains the user's id and the user's username.
Each list item also contains a list of recently changed modules that includes a count of the number
of records assigned to that user that were changed in each module.
|
Response
{
"currentTime": "2018-03-01T19:44:18+00:00",
"records": [
{
"id": "seed_jim_id",
"user_name": "jim",
"_recentlyChanged": [
{
"module": "Meetings",
"count": 5
},
{
"module": "Contacts",
"count": 3
}
]
},
{
"id": "seed_sally_id",
"user_name": "sally",
"_recentlyChanged": [
{
"module": "Contacts",
"count": 2
}
]
}
]
}


Billie Eilish says she’s releasing a new song next week
She also has a music video for ‘Xanny’ on the way
Billie Eilish will be releasing a new song next week.
In an Instagram story today (November 6), the pop star told her fans that a new Vanity Fair piece about her wouldn’t be out for a few weeks, but as a “compromise” she’d be releasing a new song next week. See screengrabs of her story below.
This comes shortly after Eilish announced, also on Instagram stories, that she’d be dropping new music and a video for ‘Xanny’, from her debut album, ‘When We All Fall Asleep, Where Do We Go?’. In that earlier post, she stopped short of announcing a release date or window.
- THE BIG READ: Billie Eilish, the most talked-about teen on the planet
In the dimly lit video, Eilish speaks to the camera: “Yes, the ‘Xanny’ video is coming. Yes, I have two unreleased songs that are coming that you haven’t heard any of.” After a pause, she remarks, “Be patient, damn!”
Watch it here via an Eilish Twitter fan account, which saved the Instagram story:
Eilish has been writing new songs, her brother and songwriting partner Finneas revealed last month. “We’re deep into the creative process on new material for sure,” he told Zane Lowe. “She’s in a really good place.”
At the same time, Eilish has also expressed anxiety about her sophomore album, saying it “haunts” her.
“There was a period where I was like, ‘Do I even enjoy music?’” she said in a conversation with Green Day’s Billie Joe Armstrong. “It just felt like so much touring. And I don’t mean the shows. The shows are always my favourite part. But it was just traveling and being alone all the time, on a cold bus in Europe, horrible food, and when you come back, everyone’s kind of moved on from you.”
Eilish will embark on a sold-out North American tour in March 2020, and will tour South America before heading to the UK in the summer. She was also recently announced as one of the headliners of Mad Cool Festival 2020.


All variants are currently called for the hg38 reference genome. If the variant in hg19 coordinates is not available, the conversion calculation was not successful.
For structural variants, both the start and end coordinates are converted to hg19 via an implementation of LiftOver. If either one of these conversions fails, the variant will not be available in hg19 coordinates.


Airline review: Aircalin Airbus A330neo premium economy, Sydney to Noumea
by Keith AustinTHE ROUTE
Sydney to La Tontouta International Airport, Noumea, New Caledonia.
THE AIRCRAFT
Aircalin took delivery of two 291-seat, wide-bodied Airbus A330neo aircraft in August and September this year. The planes boast a new premium economy cabin class with 21 seats. The "neo" stands for New Engine Option.
LOYALTY SCHEME
Flying Blue is the loyalty programme of Aircalin, Air France, KLM, Kenya Airways, Tarom and Transavia.
CLASS
Premium economy
DURATION
Two hours and 19 minutes.
FREQUENCY
Aircalin flies from Sydney to Noumea six times a week and offers code-share flights with Qantas and Air New Zealand from other Australian cities. The new aircraft will fly from Sydney to Noumea twice a week, on Tuesdays and Fridays.
THE SEAT
I am in 11F, an aisle seat, in a 2-3-2 configuration, with a generous seat pitch of 38 inches (96.5 centimetres). The seat tilts back 18.1 degrees, though I don't need to recline on such a short flight. The seat is comfortable and wide (about 47cm) and the colour scheme in muted and classy shades of blue and grey.
ENTERTAINMENT
The high definition (33.78cm) touch screen is state-of-the-art, with USB and power ports. There are 45 movies on offer, 16 of which are new releases. The TV menu, however, is a little sparse Still, the journey is only a couple of hours long. On both legs the promised inflight Wi-Fi isn't available.
CHECKING IN
There's a dedicated check-in and priority boarding for premium-economy passengers. Nothing out of the ordinary here. All very pleasant and efficient.
BAGGAGE
Two pieces of checked luggage up to 23 kilograms and one piece of cabin baggage up to 7kg.
COMFORT
Excellent all round. The seats are comfortable with lots of leg room and I like the flora motifs on the pillows and the blankets, which come wrapped in biodegradable bags. There's a bright, happy holiday feel to the cabin, too.
SERVICE
The staff, all elegantly dressed in livery that matches both the cabin and the water in New Caledonia, are multi-lingual and unfailingly polite without being servile. They even keep a straight face when tortured by my abysmal French.
FOOD
There are no choices with the food but when it's this good, who cares? On this flight there is smoked duck salad, roast chicken with sweet potato and diced vegetables, and a dense but delicious cheesecake to finish. The small bottle of French red (I went for that over the Champagne) hits the spot.
ONE MORE THING
Part of the new cabin fit-out includes larger overhead luggage bins.
THE VERDICT
The lack of decent TV shows on the entertainment system might be a problem on longer flights but at just over two hours flying time from go to whoa, it's a minor wrinkle. Hopefully the Wi-Fi glitch has been fixed by now. Other than that, there's nothing to complain about. The seats are comfy, the service impeccable and the plane so new it's squeaky clean. Not that it actually squeaks, you understand.
OUR RATING OUT OF FIVE
★★★★½
Keith Austin travelled as a guest of Aircalin.


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Upload files, create Text, feel free to save before submitting.
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A set of active axes.
The Axes type represents a set of orthogonal coordinate axes that are considered active. Corresponds to the Axes type in Roblox.
Creates a new Axes with components set directly from each argument.
The fromComponents constructor returns a new Axes value, with each argument setting the corresponding component.
Creates a new Axes with components set from a number of values.
The new constructor returns a new Axes value. Each valid argument sets a component of the value, depending on the type:
"Axis"
, and item name is "X"
,
"Y"
, or "Z"
."NormalId"
, and item name is one of the following:
"Right"
, "Left"
: sets X."Top"
, "Bottom"
: sets Y."Back"
, "Front"
: sets Z.0
: sets X.1
: sets Y.2
: sets Z."X"
, "Y"
, or
"Z"
.Corresponds to the Z axes.
The Back field returns whether the Z axis is active.
Corresponds to the Y axes.
The Bottom field returns whether the Y axis is active.
Corresponds to the Z axes.
The Front field returns whether the Z axis is active.
Corresponds to the X axes.
The Left field returns whether the X axis is active.
Corresponds to the X axes.
The Right field returns whether the X axis is active.
Corresponds to the Y axes.
The Top field returns whether the Y axis is active.
Whether the X axis is active.
The X field returns whether the X axis is active.
Whether the Y axis is active.
The Y field returns whether the Y axis is active.
Whether the Z axis is active.
The Z field returns whether the Z axis is active.
Returns whether two Axes values are equal.
The equal operator returns true if both operands are Axes, and each corresponding component is equal.