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LidDriver BMP388
2.0.0
BMP388 full function driver
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driver bmp388 source file More...
#include "driver_bmp388.h"
Go to the source code of this file.
Functions | |
| uint8_t | bmp388_get_error (bmp388_handle_t *handle, uint8_t *err) |
| get the error More... | |
| uint8_t | bmp388_get_status (bmp388_handle_t *handle, uint8_t *status) |
| get the status More... | |
| uint8_t | bmp388_get_sensortime (bmp388_handle_t *handle, uint32_t *time) |
| get the sensortime More... | |
| uint8_t | bmp388_get_event (bmp388_handle_t *handle, bmp388_event_t *event) |
| get the event More... | |
| uint8_t | bmp388_get_interrupt_status (bmp388_handle_t *handle, uint8_t *status) |
| get the interrupt status More... | |
| uint8_t | bmp388_get_fifo_length (bmp388_handle_t *handle, uint16_t *length) |
| get the fifo length More... | |
| uint8_t | bmp388_get_fifo_data (bmp388_handle_t *handle, uint8_t *data, uint16_t length) |
| get the fifo data More... | |
| uint8_t | bmp388_set_fifo_watermark (bmp388_handle_t *handle, uint16_t watermark) |
| set the fifo watermark More... | |
| uint8_t | bmp388_get_fifo_watermark (bmp388_handle_t *handle, uint16_t *watermark) |
| get the fifo watermark More... | |
| uint8_t | bmp388_set_fifo (bmp388_handle_t *handle, bmp388_bool_t enable) |
| enable or disable the fifo More... | |
| uint8_t | bmp388_get_fifo (bmp388_handle_t *handle, bmp388_bool_t *enable) |
| get the fifo status More... | |
| uint8_t | bmp388_set_fifo_stop_on_full (bmp388_handle_t *handle, bmp388_bool_t enable) |
| enable or disable the fifo stopping on full More... | |
| uint8_t | bmp388_get_fifo_stop_on_full (bmp388_handle_t *handle, bmp388_bool_t *enable) |
| get the fifo stopping on full status More... | |
| uint8_t | bmp388_set_fifo_sensortime_on (bmp388_handle_t *handle, bmp388_bool_t enable) |
| enable or disable the fifo sensortime on More... | |
| uint8_t | bmp388_get_fifo_sensortime_on (bmp388_handle_t *handle, bmp388_bool_t *enable) |
| get the fifo sensortime on status More... | |
| uint8_t | bmp388_set_fifo_pressure_on (bmp388_handle_t *handle, bmp388_bool_t enable) |
| enable or disable the fifo pressure on More... | |
| uint8_t | bmp388_get_fifo_pressure_on (bmp388_handle_t *handle, bmp388_bool_t *enable) |
| get the fifo pressure on status More... | |
| uint8_t | bmp388_set_fifo_temperature_on (bmp388_handle_t *handle, bmp388_bool_t enable) |
| enable or disable the fifo temperature on More... | |
| uint8_t | bmp388_get_fifo_temperature_on (bmp388_handle_t *handle, bmp388_bool_t *enable) |
| get the fifo temperature on status More... | |
| uint8_t | bmp388_set_fifo_subsampling (bmp388_handle_t *handle, uint8_t subsample) |
| set the fifo subsampling More... | |
| uint8_t | bmp388_get_fifo_subsampling (bmp388_handle_t *handle, uint8_t *subsample) |
| get the fifo subsampling More... | |
| uint8_t | bmp388_set_fifo_data_source (bmp388_handle_t *handle, bmp388_fifo_data_source_t source) |
| set the fifo data source More... | |
| uint8_t | bmp388_get_fifo_data_source (bmp388_handle_t *handle, bmp388_fifo_data_source_t *source) |
| get the fifo data source More... | |
| uint8_t | bmp388_set_interrupt_pin_type (bmp388_handle_t *handle, bmp388_interrupt_pin_type_t pin_type) |
| set the interrupt pin type More... | |
| uint8_t | bmp388_get_interrupt_pin_type (bmp388_handle_t *handle, bmp388_interrupt_pin_type_t *pin_type) |
| get the interrupt pin type More... | |
| uint8_t | bmp388_set_interrupt_active_level (bmp388_handle_t *handle, bmp388_interrupt_active_level_t level) |
| set the interrupt active level More... | |
| uint8_t | bmp388_get_interrupt_active_level (bmp388_handle_t *handle, bmp388_interrupt_active_level_t *level) |
| get the interrupt active level More... | |
| uint8_t | bmp388_set_latch_interrupt_pin_and_interrupt_status (bmp388_handle_t *handle, bmp388_bool_t enable) |
| enable or disable latching interrupt pin and interrupt status More... | |
| uint8_t | bmp388_get_latch_interrupt_pin_and_interrupt_status (bmp388_handle_t *handle, bmp388_bool_t *enable) |
| get latching interrupt pin and interrupt status More... | |
| uint8_t | bmp388_set_interrupt_fifo_watermark (bmp388_handle_t *handle, bmp388_bool_t enable) |
| enable or disable the fifo watermark interrupt More... | |
| uint8_t | bmp388_get_interrupt_fifo_watermark (bmp388_handle_t *handle, bmp388_bool_t *enable) |
| get the interrupt fifo watermark More... | |
| uint8_t | bmp388_set_interrupt_fifo_full (bmp388_handle_t *handle, bmp388_bool_t enable) |
| enable or disable the fifo full interrupt More... | |
| uint8_t | bmp388_get_interrupt_fifo_full (bmp388_handle_t *handle, bmp388_bool_t *enable) |
| get the interrupt fifo full More... | |
| uint8_t | bmp388_set_interrupt_data_ready (bmp388_handle_t *handle, bmp388_bool_t enable) |
| enable or disable the data ready interrupt More... | |
| uint8_t | bmp388_get_interrupt_data_ready (bmp388_handle_t *handle, bmp388_bool_t *enable) |
| get the interrupt data ready status More... | |
| uint8_t | bmp388_set_spi_wire (bmp388_handle_t *handle, bmp388_spi_wire_t wire) |
| set the spi wire More... | |
| uint8_t | bmp388_get_spi_wire (bmp388_handle_t *handle, bmp388_spi_wire_t *wire) |
| get the spi wire More... | |
| uint8_t | bmp388_set_iic_watchdog_timer (bmp388_handle_t *handle, bmp388_bool_t enable) |
| enable or disable the iic watchdog timer More... | |
| uint8_t | bmp388_get_iic_watchdog_timer (bmp388_handle_t *handle, bmp388_bool_t *enable) |
| get the iic watchdog timer status More... | |
| uint8_t | bmp388_set_iic_watchdog_period (bmp388_handle_t *handle, bmp388_iic_watchdog_period_t period) |
| set the iic watchdog period More... | |
| uint8_t | bmp388_get_iic_watchdog_period (bmp388_handle_t *handle, bmp388_iic_watchdog_period_t *period) |
| get the iic watchdog period More... | |
| uint8_t | bmp388_set_pressure (bmp388_handle_t *handle, bmp388_bool_t enable) |
| enable or disable the pressrue More... | |
| uint8_t | bmp388_get_pressure (bmp388_handle_t *handle, bmp388_bool_t *enable) |
| get the pressure status More... | |
| uint8_t | bmp388_set_temperature (bmp388_handle_t *handle, bmp388_bool_t enable) |
| enable or disable the temperature More... | |
| uint8_t | bmp388_get_temperature (bmp388_handle_t *handle, bmp388_bool_t *enable) |
| get the temperature status More... | |
| uint8_t | bmp388_set_mode (bmp388_handle_t *handle, bmp388_mode_t mode) |
| set the chip mode More... | |
| uint8_t | bmp388_get_mode (bmp388_handle_t *handle, bmp388_mode_t *mode) |
| get the chip mode More... | |
| uint8_t | bmp388_set_pressure_oversampling (bmp388_handle_t *handle, bmp388_oversampling_t oversampling) |
| set the pressure oversampling More... | |
| uint8_t | bmp388_get_pressure_oversampling (bmp388_handle_t *handle, bmp388_oversampling_t *oversampling) |
| get the pressure oversampling More... | |
| uint8_t | bmp388_set_temperature_oversampling (bmp388_handle_t *handle, bmp388_oversampling_t oversampling) |
| set the temperature oversampling More... | |
| uint8_t | bmp388_get_temperature_oversampling (bmp388_handle_t *handle, bmp388_oversampling_t *oversampling) |
| get the temperature oversampling More... | |
| uint8_t | bmp388_set_odr (bmp388_handle_t *handle, bmp388_odr_t odr) |
| set the output data rate More... | |
| uint8_t | bmp388_get_odr (bmp388_handle_t *handle, bmp388_odr_t *odr) |
| get the output data rate More... | |
| uint8_t | bmp388_set_filter_coefficient (bmp388_handle_t *handle, bmp388_filter_coefficient_t coefficient) |
| set the filter coefficient More... | |
| uint8_t | bmp388_get_filter_coefficient (bmp388_handle_t *handle, bmp388_filter_coefficient_t *coefficient) |
| get the filter coefficient More... | |
| uint8_t | bmp388_flush_fifo (bmp388_handle_t *handle) |
| flush the fifo More... | |
| uint8_t | bmp388_softreset (bmp388_handle_t *handle) |
| soft reset More... | |
| uint8_t | bmp388_extmode_en_middle (bmp388_handle_t *handle) |
| extmode enable middle More... | |
| uint8_t | bmp388_init (bmp388_handle_t *handle) |
| initialize the chip More... | |
| uint8_t | bmp388_deinit (bmp388_handle_t *handle) |
| close the chip More... | |
| uint8_t | bmp388_read_temperature (bmp388_handle_t *handle, uint32_t *raw, float *c) |
| read the temperature More... | |
| uint8_t | bmp388_read_pressure (bmp388_handle_t *handle, uint32_t *raw, float *pa) |
| read the pressure More... | |
| uint8_t | bmp388_read_temperature_pressure (bmp388_handle_t *handle, uint32_t *temperature_raw, float *temperature_c, uint32_t *pressure_raw, float *pressure_pa) |
| read the temperature and pressure More... | |
| uint8_t | bmp388_irq_handler (bmp388_handle_t *handle) |
| irq handler More... | |
| uint8_t | bmp388_set_addr_pin (bmp388_handle_t *handle, bmp388_address_t addr_pin) |
| set the iic address pin More... | |
| uint8_t | bmp388_get_addr_pin (bmp388_handle_t *handle, bmp388_address_t *addr_pin) |
| get the iic address pin More... | |
| uint8_t | bmp388_set_interface (bmp388_handle_t *handle, bmp388_interface_t interface) |
| set the interface More... | |
| uint8_t | bmp388_get_interface (bmp388_handle_t *handle, bmp388_interface_t *interface) |
| get the interface More... | |
| uint8_t | bmp388_read_fifo (bmp388_handle_t *handle, uint8_t *buf, uint16_t *len) |
| read the fifo More... | |
| uint8_t | bmp388_fifo_parse (bmp388_handle_t *handle, uint8_t *buf, uint16_t buf_len, bmp388_frame_t *frame, uint16_t *frame_len) |
| parse the fifo data More... | |
| uint8_t | bmp388_set_reg (bmp388_handle_t *handle, uint8_t reg, uint8_t value) |
| set the chip register More... | |
| uint8_t | bmp388_get_reg (bmp388_handle_t *handle, uint8_t reg, uint8_t *value) |
| get the chip register More... | |
| uint8_t | bmp388_info (bmp388_info_t *info) |
| get chip's information More... | |
driver bmp388 source file
Copyright (C) LibDriver 2015-2021 All rights reserved
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
| Date | Version | Author | Description |
|---|---|---|---|
| 2021/04/12 | 2.0 | Shifeng Li | format the code |
| 2020/12/20 | 1.0 | Shifeng Li | first upload |
Definition in file driver_bmp388.c.
| #define BMP388_REG_CHIP_ID 0x00 |
chip id register
Definition at line 103 of file driver_bmp388.c.
| #define BMP388_REG_CMD 0x7E |
| #define BMP388_REG_CONFIG 0x1F |
configure register
Definition at line 77 of file driver_bmp388.c.
| #define BMP388_REG_DATA_0 0x04 |
data 0 register
Definition at line 100 of file driver_bmp388.c.
| #define BMP388_REG_DATA_1 0x05 |
data 1 register
Definition at line 99 of file driver_bmp388.c.
| #define BMP388_REG_DATA_2 0x06 |
data 2 register
Definition at line 98 of file driver_bmp388.c.
| #define BMP388_REG_DATA_3 0x07 |
data 3 register
Definition at line 97 of file driver_bmp388.c.
| #define BMP388_REG_DATA_4 0x08 |
data 4 register
Definition at line 96 of file driver_bmp388.c.
| #define BMP388_REG_DATA_5 0x09 |
data 5 register
Definition at line 95 of file driver_bmp388.c.
| #define BMP388_REG_ERR_REG 0x02 |
error register
Definition at line 102 of file driver_bmp388.c.
| #define BMP388_REG_EVENT 0x10 |
event register
Definition at line 91 of file driver_bmp388.c.
| #define BMP388_REG_FIFO_CONFIG_1 0x17 |
fifo configure 1 register
Definition at line 84 of file driver_bmp388.c.
| #define BMP388_REG_FIFO_CONFIG_2 0x18 |
fifo configure 2 register
Definition at line 83 of file driver_bmp388.c.
| #define BMP388_REG_FIFO_DATA 0x14 |
fifo data register
Definition at line 87 of file driver_bmp388.c.
| #define BMP388_REG_FIFO_LENGTH_0 0x12 |
fifo length 0 register
Definition at line 89 of file driver_bmp388.c.
| #define BMP388_REG_FIFO_LENGTH_1 0x13 |
fifo length 1 register
Definition at line 88 of file driver_bmp388.c.
| #define BMP388_REG_FIFO_WTM_0 0x15 |
fifo watermark 2 register
Definition at line 86 of file driver_bmp388.c.
| #define BMP388_REG_FIFO_WTM_1 0x16 |
fifo watermark 1 register
Definition at line 85 of file driver_bmp388.c.
| #define BMP388_REG_IF_CONF 0x1A |
if configure register
Definition at line 81 of file driver_bmp388.c.
| #define BMP388_REG_INT_CTRL 0x19 |
interrupt control register
Definition at line 82 of file driver_bmp388.c.
| #define BMP388_REG_INT_STATUS 0x11 |
interrupt status register
Definition at line 90 of file driver_bmp388.c.
| #define BMP388_REG_NVM_PAR_P10 0x44 |
NVM PAR P10 register
Definition at line 75 of file driver_bmp388.c.
| #define BMP388_REG_NVM_PAR_P11 0x45 |
NVM PAR P11 register
Definition at line 76 of file driver_bmp388.c.
| #define BMP388_REG_NVM_PAR_P1_H 0x37 |
NVM PAR P1 hgih register
Definition at line 62 of file driver_bmp388.c.
| #define BMP388_REG_NVM_PAR_P1_L 0x36 |
NVM PAR P1 low register
Definition at line 61 of file driver_bmp388.c.
| #define BMP388_REG_NVM_PAR_P2_H 0x39 |
NVM PAR P2 hgih register
Definition at line 64 of file driver_bmp388.c.
| #define BMP388_REG_NVM_PAR_P2_L 0x38 |
NVM PAR P2 low register
Definition at line 63 of file driver_bmp388.c.
| #define BMP388_REG_NVM_PAR_P3 0x3A |
NVM PAR P3 register
Definition at line 65 of file driver_bmp388.c.
| #define BMP388_REG_NVM_PAR_P4 0x3B |
NVM PAR P4 register
Definition at line 66 of file driver_bmp388.c.
| #define BMP388_REG_NVM_PAR_P5_H 0x3D |
NVM PAR P5 hgih register
Definition at line 68 of file driver_bmp388.c.
| #define BMP388_REG_NVM_PAR_P5_L 0x3C |
NVM PAR P5 low register
Definition at line 67 of file driver_bmp388.c.
| #define BMP388_REG_NVM_PAR_P6_H 0x3F |
NVM PAR P6 hgih register
Definition at line 70 of file driver_bmp388.c.
| #define BMP388_REG_NVM_PAR_P6_L 0x3E |
NVM PAR P6 low register
Definition at line 69 of file driver_bmp388.c.
| #define BMP388_REG_NVM_PAR_P7 0x40 |
NVM PAR P7 register
Definition at line 71 of file driver_bmp388.c.
| #define BMP388_REG_NVM_PAR_P8 0x41 |
NVM PAR P8 register
Definition at line 72 of file driver_bmp388.c.
| #define BMP388_REG_NVM_PAR_P9_H 0x43 |
NVM PAR P9 hgih register
Definition at line 74 of file driver_bmp388.c.
| #define BMP388_REG_NVM_PAR_P9_L 0x42 |
NVM PAR P9 low register
Definition at line 73 of file driver_bmp388.c.
| #define BMP388_REG_NVM_PAR_T1_H 0x32 |
NVM PAR T1 high register
Definition at line 57 of file driver_bmp388.c.
| #define BMP388_REG_NVM_PAR_T1_L 0x31 |
NVM PAR T1 low register
Definition at line 56 of file driver_bmp388.c.
| #define BMP388_REG_NVM_PAR_T2_H 0x34 |
NVM PAR T2 high register
Definition at line 59 of file driver_bmp388.c.
| #define BMP388_REG_NVM_PAR_T2_L 0x33 |
NVM PAR T2 low register
Definition at line 58 of file driver_bmp388.c.
| #define BMP388_REG_NVM_PAR_T3 0x35 |
NVM PAR T3 register
Definition at line 60 of file driver_bmp388.c.
| #define BMP388_REG_ODR 0x1D |
odr register
Definition at line 78 of file driver_bmp388.c.
| #define BMP388_REG_OSR 0x1C |
osr register
Definition at line 79 of file driver_bmp388.c.
| #define BMP388_REG_PWR_CTRL 0x1B |
power control register
Definition at line 80 of file driver_bmp388.c.
| #define BMP388_REG_SENSORTIME_0 0x0C |
sensortime 0 register
Definition at line 94 of file driver_bmp388.c.
| #define BMP388_REG_SENSORTIME_1 0x0D |
sensortime 1 register
Definition at line 93 of file driver_bmp388.c.
| #define BMP388_REG_SENSORTIME_2 0x0E |
sensortime 2 register
Definition at line 92 of file driver_bmp388.c.
| #define BMP388_REG_STATUS 0x03 |
status register
Definition at line 101 of file driver_bmp388.c.
| #define CHIP_NAME "Bosch BMP388" |
| #define DRIVER_VERSION 2000 |
driver version
Definition at line 50 of file driver_bmp388.c.
| #define MANUFACTURER_NAME "Bosch" |
manufacturer name
Definition at line 44 of file driver_bmp388.c.
| #define MAX_CURRENT 0.8f |
chip max current
Definition at line 47 of file driver_bmp388.c.
| #define SUPPLY_VOLTAGE_MAX 3.6f |
chip max supply voltage
Definition at line 46 of file driver_bmp388.c.
| #define SUPPLY_VOLTAGE_MIN 1.65f |
chip min supply voltage
Definition at line 45 of file driver_bmp388.c.
| #define TEMPERATURE_MAX 85.0f |
chip max operating temperature
Definition at line 49 of file driver_bmp388.c.
| #define TEMPERATURE_MIN -40.0f |
chip min operating temperature
Definition at line 48 of file driver_bmp388.c.


@Path(value="/jerseyws")
public class enqueue
extends java.lang.Object
| 构造器和说明 |
|---|
enqueue() |
| 限定符和类型 | 方法和说明 |
|---|---|
java.lang.String |
getUserName()
getUserName method is a method that will return the login user's nickname to the frontend via AJAX
|
java.lang.String |
loginOut()
loginOut method is a method in charge of returning the log out url to the front end for users to log out
this method will also delete the login info in the memcache
and other users once update info from the memcache will get this log out info of this user
|
java.lang.String |
markerInit()
markerInit method is in charge of getting all the markers that have been stored in the datastore
back to the frontend via AJAX using JSON as the data format
|
java.lang.String |
msg(java.lang.String json)
msg is a method in charge of using the Taskqueue API to queue the operation
that will store data into the datastore
|
java.lang.String |
postUser(java.lang.String json)
postUser is a method that is in charge of getting the user's geo location info and user's nickname stored into the memcache
and returns all the registered user info back to the frontend
with these registered user info the frontend could consult whether these registered users have login from the memcache
|
java.lang.String |
receiveMsg()
receiveMsg method is the opposite method of sendMsg method
this method will get the chat msg sent to the user who sent the GET request from frontend
|
java.lang.String |
sendMsg(java.lang.String json)
sendMsg method is a method in charge of storing the chatting msg info from different users
into the memcache
so the destination users will find the msgs sent to them in the memcache
once succeed this method will return "success"
|
void |
upload(javax.servlet.http.HttpServletRequest req,
javax.servlet.http.HttpServletResponse res)
uplad method is the method in charge of storing the uploaded pic as the user's logo
and stores the pic's url into that user's datastore
next time the user is retrieving data from the datastore the user will get his logo's url and show his account logo on the User marker
|
java.lang.String |
userInit(java.lang.String json)
userInit is a method in charge of getting all the login users from the memcache
param json sent in is the JSON format data of all the registered users info from the frontend
this json is also got from the backend method
these login users info will be sent back to the frontend via AJAX using JSON data format
|
void |
Worker(java.lang.String json)
Worker method is a method that will store the marker info into the datastore from Taskqueue operations
json is the Msg format JSON data
|
@POST @Path(value="/enqueue/") @Consumes(value="application/json") public java.lang.String msg(java.lang.String json)
@GET @Path(value="/markerinit/") public java.lang.String markerInit()
@POST @Path(value="/userinit/") @Consumes(value="application/json") public java.lang.String userInit(java.lang.String json)
json
- @GET @Path(value="/getusername/") public java.lang.String getUserName()
@POST @Path(value="/postuser/") @Consumes(value="application/json") public java.lang.String postUser(java.lang.String json)
json(JSON
- format of latlng class)@GET @Path(value="/loginout/") public java.lang.String loginOut()
@POST @Path(value="/worker/") public void Worker(java.lang.String json)
json
- @POST @Path(value="/sendmsg/") @Consumes(value="application/json") public java.lang.String sendMsg(java.lang.String json)
json
- @GET @Path(value="/receivemsg/") public java.lang.String receiveMsg()
@POST @Path(value="/upload") public void upload(@Context javax.servlet.http.HttpServletRequest req, @Context javax.servlet.http.HttpServletResponse res) throws java.lang.Exception
req
- res
- java.lang.Exception


{% extends "index.html" %} {% block content %}
Here you can manage your playlists, to add music to a playlist, click on the green button.


You have stars.
You need stars to infinity.
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You have infinity point ( total this eternity, in this infinity)
You need total infinity points to eternity.
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You need to complexity.
You have complexity point ( total this finality, in this complexity)
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You need total complexity points to finality.
You have finality point ( total, in this finality)
You have finality point ( total, in this finality)
You have won the game! Congratulations!
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This message is here in case you accidentally disabled something and forgot to enable it again.
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You have a sacrifice multiplier multiplying Generator 8 by its amount.
You need to sacrifice.
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multipliers are reduced above x (the multiplier softcap).
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You will start generating boost power for each boost this eternity above boosts.
You are generating boost power per second ( per boost this eternity above ).
Your is (giving extra theorem, next at ).
View all even if they would be otherwise invisible:
| Generator 1 | /s | x | ||||
| Generator 2 | /s | x | ||||
| Generator 3 | /s | x | ||||
| Generator 4 | /s | x | ||||
| Generator 5 | /s | x | ||||
| Generator 6 | /s | x | ||||
| Generator 7 | /s | x | ||||
| Generator 8 | /s | x |
You have a sacrifice multiplier multiplying Generator 8 by its amount.
You need to sacrifice.
You have prestige power multiplying all by its amount.
You need to prestige.
multipliers are reduced above x (the multiplier softcap).
Given a multiplier x, let y be log(x, ). x is reduced to ^(y^(y^)).
It is impossible to get more than stars.
You have infinity point (IP).
You have produced infinity point this eternity, multiplying all by .
You have infinit, multiplying all infinity generators (IGs) by .
You need to complete all the normal challenges to be able to break infinity.
Breaking infinity for the first time will also let you view the Infinity Challenges tab.
You have infinity stars, multiplying all by their amount^ = .
You are getting infinity stars per second.
View all infinity generators even if they would be otherwise invisible:
You have produced infinity point this eternity, multiplying all by .
You have infinit, multiplying all infinity generators (IGs) by .
You need to complete all the normal challenges to be able to break infinity.
Breaking infinity for the first time will also let you view the Infinity Challenges tab.
You have infinity stars, multiplying all by their amount^ = .
You are getting infinity stars per second.
View all infinity generators even if they would be otherwise invisible:
| Infinity Upgrades: | ||||
|---|---|---|---|---|
| Increase the base multiplier per boost: | → (maxed) | |||
| Increase the power of infinity stars: | → (maxed) |
| Infinity Generator 1 | /s | x | ||||
| Infinity Generator 2 | /s | x | ||||
| Infinity Generator 3 | /s | x | ||||
| Infinity Generator 4 | /s | x | ||||
| Infinity Generator 5 | /s | x | ||||
| Infinity Generator 6 | /s | x | ||||
| Infinity Generator 7 | /s | x | ||||
| Infinity Generator 8 | /s | x |
You have completed normal challenge, multiplying all by .
To complete a normal challenge, infinity while in the normal challenge.
To complete a normal challenge, infinity while in the normal challenge.
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Normal Challenge 1
Generator 1 multiplier is raised ^. All other multipliers are always x. Reward: Faster Generator 1 Autobuyer (triggering every game tick) |
Normal Challenge 2
There's a multiplier on all increasing linearly from to over . Every time you buy a generator or boost, or sacrifice or prestige, this multiplier resets to . Reward: Faster Generator 2 Autobuyer (triggering every game tick) |
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Normal Challenge 3
There's a multiplier on Generator 1, starting at and doubling every . Every time you prestige, this multiplier resets to . Reward: Faster Generator 3 Autobuyer (triggering every game tick) |
Normal Challenge 4
Every time you buy a , the amounts of all lower are reset, like a sacrifice without the benefit. Reward: Faster Generator 4 Autobuyer (triggering every game tick) |
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Normal Challenge 5
All cost increases are raised ^. Reward: Faster Generator 5 Autobuyer (triggering every game tick) |
Normal Challenge 6
There are only 6 . (Generator 7 and Generator 8 don't exist.) Reward: Faster Generator 6 Autobuyer (triggering every game tick) |
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Normal Challenge 7
You can only buy total and boosts throughout this challenge. This count does not reset on prestige. Reward: Faster Generator 7 Autobuyer (triggering every game tick) |
Normal Challenge 8
You can't buy boosts, the boost multiplier is x, and prestige power is raised ^, but all (including Generator 8) are multiplied by your amount of Generator 8. Reward: Faster Generator 8 Autobuyer (triggering every game tick) |
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Normal Challenge 9
You can't buy boosts and the boost multiplier is x. Reward: Faster Boost Autobuyer (triggering every game tick) |
Normal Challenge 10
You can't buy boosts or more than one of each , and you can't prestige. You can sacrifice multiple times at the same point and the sacrifice bonuses multiply, but sacrifice resets everything that prestige resets. Reward: Sacrifice Autobuyer |
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Normal Challenge 11
Prestige power is raised ^. Reward: Prestige Autobuyer |
Normal Challenge 12
Infinity generators are disabled. Reward: Infinity Autobuyer |
You have autobuyer.
The complexity autobuyer is off when unlocked unless you explicitly pre-set it to be on.
Turn newly unlocked autobuyers on when unlocked:
Autobuyers options on this tab only apply to autobuyers on this tab.
The complexity autobuyer is off when unlocked unless you explicitly pre-set it to be on.
Turn newly unlocked autobuyers on when unlocked:
Pre-set locked reset autobuyers (this overrides the above setting):
Infinity: Eternity: Permanence: Complexity: Finality:
Infinity: Eternity: Permanence: Complexity: Finality:
Slow autobuyers will trigger in .
Fast autobuyers trigger every tick.will trigger in .
Make autobuyers trigger at most every X seconds ( to always trigger):
Automatically turn all autobuyers off when entering challenges: when entering infinity challenges:
Automatically disable autobuyers while the corresponding resource has generation
(e.g., disable infinity autobuyer at EC completions):
You can toggle an autobuyer by pressing T + the corresponding hotkey.
(e.g., disable infinity autobuyer at EC completions):
Autobuyers options on this tab only apply to autobuyers on this tab.
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Slow Generator 1 Autobuyer
On: Mode: |
Slow Generator 2 Autobuyer
On: Mode: |
Slow Generator 3 Autobuyer
On: Mode: |
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Slow Generator 4 Autobuyer
On: Mode: |
Slow Generator 5 Autobuyer
On: Mode: |
Slow Generator 6 Autobuyer
On: Mode: |
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Slow Generator 7 Autobuyer
On: Mode: |
Slow Generator 8 Autobuyer
On: Mode: |
Slow Boost Autobuyer
On: Mode: |
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Sacrifice Autobuyer
On: Mode: : |
Prestige Autobuyer
On: Mode: : |
Infinity Autobuyer
On: Mode: : |
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Eternity Autobuyer
On: Mode: : |
Permanence Autobuyer
On: Mode: : |
Complexity Autobuyer
On: Mode: : |
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Finality Autobuyer
On: |
You have completed infinity challenge, multiplying all infinity generators by .
You have produced stars this eternity.
To complete an infinity challenge, infinity while in the infinity challenge.
You have produced stars this eternity.
To complete an infinity challenge, infinity while in the infinity challenge.
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Infinity Challenge 1
Normal Challenges 2, 3, 4, 5, 6, and 7 all apply. Requirement to start: stars this eternity Goal: stars Reward: The multiplier to generators based on total IP this eternity is uncapped. |
Infinity Challenge 2
Prestige power is raised ^, but sacrifice is far stronger. Requirement to start: stars this eternity Goal: stars Reward: Sacrifice is stronger. |
|
Infinity Challenge 3
The prestige power formula is worse the more prestiges you do. Requirement to start: stars this eternity Goal: stars Reward: Multiplier to Infinity Generator 1 based on prestige power (). |
Infinity Challenge 4
There's an exponent on the multipliers of all increasing linearly from to over . Every time you buy a generator or boost, or sacrifice or prestige, this exponent resets to . Requirement to start: stars this eternity Goal: stars Reward: Multiplier to all infinity generators based on time in infinity (). |
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Infinity Challenge 5
There's an exponent on the multipliers of all based on stars, capping at . Requirement to start: stars this eternity Goal: stars Reward: Exponent to Infinity Generator 5 multiplier based on stars (). |
Infinity Challenge 6
The prestige power formula alternates between being raised ^ (as usual) and ^ every time you prestige. Requirement to start: stars this eternity Goal: stars Reward: Exponent to prestige power based on infinity stars (). |
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Infinity Challenge 7
Prestige power is raised ^, but the multiplier per boost is squared. Requirement to start: stars this eternity Goal: stars Reward: is added to the multiplier per boost. |
Infinity Challenge 8
You can only buy total (apart from Generator 8) and boosts throughout this challenge.  Requirement to start: stars this eternity Goal: stars Reward: Multiplier to Infinity Generator 8 equal to number of Generator 8 (lower-bounded by ). |
You have eternity point (EP).
You have produced eternity point this complexity.
You have eternit, multiplying all eternity generators (EGs) by .
You have eternity stars, multiplying all normal and infinity generators by
and raising all normal and infinity generator multipliers ^.
You are getting eternity stars per second.
View all eternity generators even if they would be otherwise invisible:
You have produced eternity point this complexity.
You have eternit, multiplying all eternity generators (EGs) by .
You have eternity stars, multiplying all normal and infinity generators by
and raising all normal and infinity generator multipliers ^.
You are getting eternity stars per second.
View all eternity generators even if they would be otherwise invisible:
| Eternity Upgrades: | ||||
|---|---|---|---|---|
| Increase the per-purchase multiplier for EGs: | ^ → ^^ (maxed) | |||
| Increase the multiplier per boost: | x → xx (maxed) | |||
| Multiplier to EGs based on total EP this complexity: | x → xx (maxed) |
| Eternity Generator 1 | /s | x | ||||
| Eternity Generator 2 | /s | x | ||||
| Eternity Generator 3 | /s | x | ||||
| Eternity Generator 4 | /s | x | ||||
| Eternity Generator 5 | /s | x | ||||
| Eternity Generator 6 | /s | x | ||||
| Eternity Generator 7 | /s | x | ||||
| Eternity Generator 8 | /s | x |
You have eternit.
Completing all eternity milestones for the first time will also let you view the Eternity Producer tab.
Complexity and resets beyond complexity will reset eternity milestones, and will lock those milestones (including the ones saying "Start each ... complexity"), removing their effects until you unlock the milestones again. Once you start with enough eternities after complexity to start with eternity milestones unlocked, however, those milestones will have an effect even at the start of a complexity. This situation will also arise later in the game with other similar mechanics.
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eternity
Start each with stars based on your eternities (currently ) |
eternities
Start each with all normal challenges completed. (You also keep autobuyers and infinity remains broken.) |
eternities
Start each with infinity points based on your eternities (currently ) |
eternities
Automatically complete as soon as you unlock (based on eternities) |
|
eternities
Start each with infinities based on your eternities (currently ) |
eternities
Sacrifice no longer resets anything. |
eternities
Unlock autobuyers for repeatable infinity upgrades. |
eternities
Prestige no longer resets anything. |
|
eternities
Unlock an Infinity Generator 1 autobuyer. |
eternities
Unlock an Infinity Generator 2 autobuyer. |
eternities
Unlock an Infinity Generator 3 autobuyer. |
eternities
Unlock an Infinity Generator 4 autobuyer. |
|
eternities
Unlock an Infinity Generator 5 autobuyer. |
eternities
Unlock an Infinity Generator 6 autobuyer. |
eternities
Unlock an Infinity Generator 7 autobuyer. |
eternities
Unlock an Infinity Generator 8 autobuyer, and an eternity autobuyer. |
Complexity and resets beyond complexity will reset eternity milestones, and will lock those milestones (including the ones saying "Start each ... complexity"), removing their effects until you unlock the milestones again. Once you start with enough eternities after complexity to start with eternity milestones unlocked, however, those milestones will have an effect even at the start of a complexity. This situation will also arise later in the game with other similar mechanics.
You have total theorem (a breakdown is below the theorem purchase buttons) and unspent theorem.
Click on the name of a study preset on the line below to load that study list:
There is also a small multiplier to the chroma cap based on total fourth-row study purchases (currently x).
Bought theorems: (from stars) + (from IP) + (from EP) = .
Extra theorems: .
Total theorems: (bought theorems) + (extra theorems) = .
Buying a study will increase the costs of all studies on other rows by theorems.
Despite this, the total cost of studies does not depend on the order you buy them in.
You need to eternity before you can buy theorems with anything.
You need to buy at least one eternity generator before you can buy theorems with eternity points.
After theorem purchases of a certain type, theorem costs of that type start increasing far more quickly.
Presets ():
There are a lot of study options. To see the others, go to the options tab and toggle (turn on) "Full study options" in the "other options" part.
There are a lot of study options. To hide most of them, go to the options tab and toggle (turn off) "Full study options" in the "other options" part.
You don't currently have any study presets. You can create presets at the bottom of this tab.
Presets can be used to load study lists more easily.
Presets can be used to load study lists more easily.
Exporting studies and preset study lists use the same syntax, which is explained below.
More of the syntax will be explained as it becomes useful. Currently all the syntax is visible.
Loading the study list a,b,c,...,z tries to buy Study a, then Study b, then Study c, and so on, until it has bought Study z.
If the game cannot buy a study in the list with the available theorems, it will continue to the next study in the list rather than stopping.
Note that you can put fourth-row studies (that is, numbers from 13 to 16) in this list, but there is a more convenient syntax for fourth-row studies explained below.
Adding |ux to the end of a study list (where the u is a literal u) will keep at least x theorems unspent by studies no matter what. It's fine if those theorems are spent on an eternity challenge.
|cx is like |ux, except it uses the cost of Eternity Challenge x rather than the value of x. This is useful for eternity challenges.
Adding ! to a preset with |x will try to unlock the eternity challenge, and adding !! will try to start it. Additional exclamation marks have no additional effect.
When you have an eternity challenge unlocked and export a study list, that study list will have |cx!, where x is the eternity challenge, and it will have |cx!! if you are in the eternity challenge.
("Broke every stone" disables this.)
Adding &a,b,c,d to the end of a study list will try to buy Study 13 up to a total times, then Study 14 b total times, and so on.
If the game cannot buy a study in the list as many times as asked for, it will move to the next study.
Adding &sa,b,c,d, where the s is a literal s, will instead try to spend theorems on fourth-row studies in proportion to their costs when bought a, b, c, and d times.
This &sa,b,c,d syntax allows for a preset to keep the same relative values between fourth-row studies (that is, which is more important and which is less) without the preset changing for every fourth-row study purchase.
Study list to constantly load:
Total cost:
Total cost:
| You have stars. | You have IP. | You have EP. |
Extra theorems: .
Total theorems: (bought theorems) + (extra theorems) = .
Buying a study will increase the costs of all studies on other rows by theorems.
Despite this, the total cost of studies does not depend on the order you buy them in.
You need to eternity before you can buy theorems with anything.
You need to buy at least one eternity generator before you can buy theorems with eternity points.
After theorem purchases of a certain type, theorem costs of that type start increasing far more quickly.
After you get theorems (enough to buy all the studies), a fourth row will appear.
However, studies in this row can only be bought if all studies above are bought.
However, studies in this row can only be bought if all studies above are bought.
Studies on the fourth row are rebuyable, with increasing costs.
Their costs are unaffected by buying other studies. Their shown costs are always the cost of the next purchase.
However, they can only be bought if all studies above are bought.
Their costs are unaffected by buying other studies. Their shown costs are always the cost of the next purchase.
However, they can only be bought if all studies above are bought.
Presets ():
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You can create at most presets. Delete existing presets to create more.
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The Eternity Producer, when unlocked, will produce eternit per second ( base production per second).
It will also multiply all eternity generators by (based on eternities).
It can be improved via upgrades.
Unlocking the Eternity Producer for the first time will also let you view the Eternity Challenges tab.
Note that you cannot benefit from the Eternity Producer or buy Eternity Producer upgrades before you unlock the Eternity Producer.
The Eternity Producer is producing eternit per second.
You have eternity point.
| Eternity Producer base production per second: | → (maxed) | |||
| Eternity Producer multiplier to EGs: | → (maxed) |
You have permanence. You get .
You need eternities to gain permanence. Permanence can be spent on a variety of upgrades.
| Multiplier to eternity gain: | → (maxed) | |||
| Power to Eternity Producer multiplier to EGs: | → (maxed) | |||
| Power to third-row study effects: | → (maxed) | |||
| Multiplier to permanence based on eternity stars: | → (maxed) |
You get .
You have completed eternity challenge (EC) tier, giving you extra theorem ( per tier).

At total eternity challenge tiers completed:
To complete an eternity challenge, eternity while in the eternity challenge.
|
Eternity Challenge 1
There are exponents on all normal generator multipliers based on infinity stars and on all infinity generator multipliers based on eternity stars (both less than ).
Requirement to unlock:
Cost: theorem
Goal: IP
Reward: Multiplier to normal generators based on stars. Current: x, Next: x |
Eternity Challenge 2
Boost costs are massively increased.
Requirement to unlock:
Cost: theorem
Goal: IP
Reward: Boosts are cheaper. Current: Cost ^, Next: Cost ^ |
|
Eternity Challenge 3
You can't prestige.
Requirement to unlock:
Cost: theorem
Goal: IP
Reward: Exponent to prestige power. Current: ^, Next: ^ |
Eternity Challenge 4
You can infinity at most time. If you infinity more, you will automatically exit this challenge.
Requirement to unlock:
Cost: theorem
Goal: IP
Reward: Multiplier to infinity generators based on total infinity points produced this eternity. Current: x, Next: x |
|
Eternity Challenge 5
Infinity generator multipliers are square-rooted (^).
Requirement to unlock:
Cost: theorem
Goal: IP
Reward: Exponent to infinity generator multipliers. Current: ^, Next: ^ |
Eternity Challenge 6
All eternity challenge rewards are disabled.
Requirement to unlock:
Cost: theorem
Goal: IP
Reward: All other eternity challenge rewards are stronger. Current: x, Next: x |
|
Eternity Challenge 7
Infinity generator per-purchase multipliers are disabled.
Requirement to unlock:
Cost: theorem
Goal: IP
Reward: Multiplier to infinity generators based on eternity points produced this complexity. Current: x, Next: x |
Eternity Challenge 8
Eternity generators are disabled.
Requirement to unlock:
Cost: theorem
Goal: IP
Reward: Multiplier to eternity generators. Current: x, Next: x |
You can only have a single eternity challenge unlocked at a given time.
Eternity challenges lock again once completed.
Eternity challenges lock again once completed.
Note that you cannot gain chroma before you unlock any color of it, and must be the first color you unlock.
Chroma gain will slow down over time, gradually approaching its cap but taking a very long time to reach it.
You , and will produce after next eternity reset.
You .
The value of whatever color you are producing is The values of all colors are constantly increased to your current chroma.
All sources of chroma buildup speed act retroactively in the current eternity.
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:
Multiplier per boost x |
:
Eternity gain x |
:
Chroma buildup speed x (based on total EP this complexity) |
|
:
Eternity Generator 8 x (based on Eternity Generator 8 amount) |
:
extra theorem, next at |
:
Multiplier softcap ^ (based on eternities this complexity) |
You have complexity point (ℂP).
You have produced complexity point this finality.
You have complexit, multiplying all complexity generators (ℂGs) by ,
multiplying permanence and chroma buildup speed by ,
and auto-completing an EC tier every never auto-completing an EC tier (actually one EC tier per due to finalities).
After finality, EC tier auto-completion from complexities is x faster.
You have complexity stars, making all complexity challenge rewards x stronger.
You are getting complexity stars per second.
View all complexity generators even if they would be otherwise invisible:
You have produced complexity point this finality.
You have complexit, multiplying all complexity generators (ℂGs) by ,
multiplying permanence and chroma buildup speed by ,
and auto-completing an EC tier every never auto-completing an EC tier (actually one EC tier per due to finalities).
After finality, EC tier auto-completion from complexities is x faster.
You have complexity stars, making all complexity challenge rewards x stronger.
You are getting complexity stars per second.
You have ^ = hypercomplexity stars,
used for Complexity Challenge 6 reward strength and complexity star factor.
used for Complexity Challenge 6 reward strength and complexity star factor.
View all complexity generators even if they would be otherwise invisible:
| Complexity Generator 1 | /s | x | ||||
| Complexity Generator 2 | /s | x | ||||
| Complexity Generator 3 | /s | x | ||||
| Complexity Generator 4 | /s | x | ||||
| Complexity Generator 5 | /s | x | ||||
| Complexity Generator 6 | /s | x | ||||
| Complexity Generator 7 | /s | x | ||||
| Complexity Generator 8 | /s | x |
You have completed complexity challenge tier.
You have complexit (allowing you to enter complexity challenge).
Complexity challenge rewards are currently x stronger (from complexity stars).
The Complexity Challenge 6 reward is instead currently x stronger (from hypercomplexity stars).
You do not need to complexity to complete complexity challenges. How to complete them is explained at the bottom of this tab.
The ability to disable certain things is there to prevent accidental violation of complexity challenge requirements.
Once you understand this explanation, you can move it to the bottom of this tab so that it doesn't take up so much space.
You have complexit (allowing you to enter complexity challenge).
Complexity challenge rewards are currently x stronger (from complexity stars).
The Complexity Challenge 6 reward is instead currently x stronger (from hypercomplexity stars).
You do not need to complexity to complete complexity challenges. How to complete them is explained at the bottom of this tab.
Being in a complexity challenge doesn't prevent you from violating its condition.
Instead, violating the condition makes you exit the complexity challenge.
Thus, you are automatically in whichever complexity challenges you have not yet violated the condition of this complexity.
In particular, when starting a new complexity, you will be in all complexity challenges that you've unlocked at once.
You can complete Complexity Challenge 1 even pre-complexity.
This allows you to start with a Complexity Challenge 1 completion.
The header does not mention that you are in Complexity Challenge 1 to avoid clutter, since you are always in it.
Instead, violating the condition makes you exit the complexity challenge.
Thus, you are automatically in whichever complexity challenges you have not yet violated the condition of this complexity.
In particular, when starting a new complexity, you will be in all complexity challenges that you've unlocked at once.
You can complete Complexity Challenge 1 even pre-complexity.
This allows you to start with a Complexity Challenge 1 completion.
The ability to disable certain things is there to prevent accidental violation of complexity challenge requirements.
Once you understand this explanation, you can move it to the bottom of this tab so that it doesn't take up so much space.
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Complexity Challenge 1
No requirement (you're always in this challenge). Goal: stars Reward: Multiplier to normal generators based on stars. Current: x, Next: x |
Complexity Challenge 2
You can't buy boosts. Goal: stars (Disabling this doesn't put you in this challenge yet, since this challenge is locked.) Reward: Boosts are cheaper. Current: Cost ^, Next: Cost ^ |
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Complexity Challenge 3
You can't unlock the Eternity Producer. Goal: stars (Disabling this doesn't put you in this challenge yet, since this challenge is locked.) Reward: Multiplier to eternity gain. Current: x, Next: x |
Complexity Challenge 4
You can't unlock chroma. Goal: stars (Disabling this doesn't put you in this challenge yet, since this challenge is locked.) Reward: Multiplier to chroma cap. Current: x, Next: x |
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Complexity Challenge 5
You can't buy Eternity Generator 8. Goal: stars (Disabling this doesn't put you in this challenge yet, since this challenge is locked.) Reward: Multiplier to per-purchase Eternity Generator 8 multiplier. Current: x, Next: x |
Complexity Challenge 6
You can't buy or have studies. Goal: stars (Disabling this doesn't put you in this challenge yet, since this challenge is locked.) (Due to "On the other side", you also need to respec studies to enter this challenge. Disabling buying studies will respec studies on complexity.) Reward: Extra theorems. Current: + theorem, Next: + (increased to +, from "On the other side") Next theorem at hypercomplexity stars. |
Being in a complexity challenge doesn't prevent you from violating its condition.
Instead, violating the condition makes you exit the challenge.
Thus, you are automatically in whichever complexity challenges you have not yet violated the condition of this complexity.
In particular, when starting a new complexity, you will be in all complexity challenges that you've unlocked at once.
You can complete Complexity Challenge 1 even pre-complexity.
This allows you to start with a Complexity Challenge 1 completion.
The header does not mention that you are in Complexity Challenge 1 to avoid clutter, since you are always in it.
Instead, violating the condition makes you exit the challenge.
Thus, you are automatically in whichever complexity challenges you have not yet violated the condition of this complexity.
In particular, when starting a new complexity, you will be in all complexity challenges that you've unlocked at once.
You can complete Complexity Challenge 1 even pre-complexity.
This allows you to start with a Complexity Challenge 1 completion.
The ability to disable certain things is there to prevent accidental violation of complexity challenge requirements.


About GotToVote!
Enabling citizens to get to the ballot box informed and ready.
GotToVote started off as a simple experiment to make data otherwise locked in government, useful to the general public.
Now we seek to make a larger impact in the democratic process by partnering with government, civil society and media organisation to improve the entire process.
Learn more


HOW TO MAKE DECISIONS?
Leaving homes and stepping into the hostel for the next four years, will be a huge turning point in your life. So friends, why not turn in the right direction, for you have miles to go ahead?
The good thing about hostels is freedom. The bad thing about them is, again, freedom. Once you are not answerable to anyone, you have the urge, the guts, and the capability to live life on your own terms. So, does that mean you have to carry the weight of all your responsibilities on your shoulders? Maybe. 'Maybe', because it's one's own choice to either turn away from responsibilities and live a smooth but sedentary life, or to face them and grow as an individual. It's one's own decision-making that helps him steer his way through the tough times. And trust me, it is this decision-making skill that gives an 'extra' to the ordinary.Neither a flip of a magic hat, nor a swoosh of a magic wand can inculcate in you this skill. One needs time and experience to acquire this skill.
There are situations, some topsy-turvy times, when you might not be able to interpret as to what should be done at the given moment. At times, you might be missing out on things due to some other commitments. It is here, that your aforementioned skill comes into play.  Generally, in the first few months of college life, one is zealous and keen to try out different clubs and become a part of different societies, which is good, if he/she knows how to manage time well. But, what happens is, things don't turn out the way we plan. Amidst all the excitement and enthusiasm, one starts to lose focus and the work starts piling up. One should always keep in mind, his goal, and shouldn't let his focus deviate. All the decisions should be made while keeping his short-term as well as long-term goals as priority.
I sincerely encourage you to join clubs,but not too many as your academics might get affected. Also know one thing, friends, solely academics will take you nowhere. Clubs and societies develop one's personality. Our college provides an ocean of opportunities, one just needs to dive in and explore.
Decision making is also very important when it comes to choosing your friend circle. You might have heard a phrase “You are the average of your friends”. One’s peer group affects one’s personality drastically. One needs to be careful while choosing friends. It is your peer group that will either encourage you on your way to success or will try to pull you down the ladder to your goal.
Not everyone can be expected to understand you in a manner to be qualified as your closest friend, but apart from having a few friends close, be on good terms with others too as you never know when you might need someone.Friendships and bonds made during the hostel life remain forever, so this is a huge area to invest in, wisely.
It is advisable for the freshers to have a healthy interaction with their seniors, who are always there to guide them in case of any issue.
- Vikrant Syal (2016 Batch Civil Engineering)


For a long time I have had a passion for design and creating things whether it be websites, logos, business cards, drawings, paintings and craft. I take a lot of inspiration from what I see other people have created.
"Design is not just what it looks like and feels like. Design is how it works" - Steve Jobs


Great news! The brain is not set, you can teach old dogs new tricks! Neuroplasticity refers to the ability of our brain cells (neurons) to rewire and learn new things based on our experience and environment.
So this means that while coding is something new to me, by exposing and training my brain to coding and how it works, in time, anyone can code including me. Believing that this approach does work will benefit me in this learning process and any other new or foreign things (like motherhood!), that hey don't fret when you don't get it the first time, you will in time.
Neuroplasticity allows for growth. It means that we, as a person can overtime change and grow rather than just set in a static state in our skillset, intelligence and abilities.
"A “fixed mindset” assumes that our character, intelligence, and creative ability are static givens which we can’t change in any meaningful way, and success is the affirmation of that inherent intelligence, an assessment of how those givens measure up against an equally fixed standard; striving for success and avoiding failure at all costs become a way of maintaining the sense of being smart or skilled. A “growth mindset,” on the other hand, thrives on challenge and sees failure not as evidence of unintelligence but as a heartening springboard for growth and for stretching our existing abilities. Out of these two mindsets, which we manifest from a very early age, springs a great deal of our behavior, our relationship with success and failure in both professional and personal contexts, and ultimately our capacity for happiness."
Online source: Carol Dweck mindset
Practice, practice and practice is a way to learn and understand things.
If something is completely new, it would feel like it is speaking in a different language, give it another shot, read again, and see if I can understand it with a different explanation, that makes sense to me and gives me context.
Believe that if I don't get it, that's not how it will always be or end of a journey. Rather focus on the process and know that eventually I will get there. Know that is not because I dont get it but I just haven't got it yet.
And finally - small wins repeated overtime can lead to a growth mindset! So tackle things in smaller bits and if I need to, repeat those wins.


'Cristiano Ronaldo's Hairstylist' Found Dead in Swiss Hotel - Reports
According to local media reports, hotel guests complained to the reception about noises coming from the victim's room, hours before the body was discovered.
The body of Ricardo Marques Ferreira, described by the Portuguese media as "Cristiano Ronaldo's hairdresser," was found on Friday in a hotel room in Zurich, Switzerland, where he had been staying for two weeks.
According to reports, the man died from multiple stab wounds. The cleaner, who discovered the body, has described the scene as "horrific" amid reports of a strong smell of alcohol in the room.
The hairstylist and make-up artist, who was born on the same island of Madeira as Cristiano, could be seen in Ronaldo's 2015 photoshoots, adjusting the hair of the famous football star. There has been no immediate reaction from Ronaldo.


{% extends "base.html" %} {% block content %}
By using this application, users can find quantitative or qualitative data descriptions about the urban environment on the website, as well as instructions on how to contribute to the database
In this project, we used different libraries to gain results that we want.
World phenomena and machine phenomena, and also the interactions between them.
Describing each case by: Name, Actors, Entry Condition, Flow of Events, Exit Condition, Exceptions.
We can classify the requirements into three categories: functional requirements, non-functional requirements and technical requirements..
Contains three tables: Table TData, Table TUser and Tabel TComment


The top 10 authors for venue arXiv based on the number of publications he/she has made across all available years for arXiv.


Lets generate a random number
The first random number is:
-
The second random number is:
-
Send info to ESP32


Connect
• Be encouraged 24/7 online
• Be equipped with resources you need
• Be empowered with beneficial relationships.
{% extends "pages/base.html" %} {% load staticfiles i18n crispy_forms_tags %} {% block title %}Decide to Fly™{% endblock title %} {% block scriptina %} {% endblock scriptina %} {% block marina %} {% endblock marina %} {% block footer %} {% endblock footer %} {% block content %}
• Be encouraged 24/7 online
• Be equipped with resources you need
• Be empowered with beneficial relationships.
• Learn from the wisdom & knowledge of others
• Share your own experiences to help others
• Work together to build your dreams and acheive your goals
• Expand your vision of what is possible for you
• Take your highest thoughts and make them a reality
• Live and love the life you were created for


The SCT_SaveSelectedArea template generates code to allow the user to select an area on the screen and then save the selected area to the clipboard or a file.
Destination Select either 'Clipboard' or 'File' from the dropdown list. If you select 'Clipboard', the Filename prompts are disabled and the selected area will be saved to the clipboard. If you select 'File', the Filename prompts are enabled and the selected area will be saved to the file specified in the Filename Field prompt.
Prompt for Filename This check box controls the generation of a FILEDIALOG procedure call to prompt the user for the file destination.
Filename Field Select a local data variable that will contain the Filename to be used. Default is SCT_szFileName.
Check for Error This check box controls the generation of error checking code. If an error is returned from the Screen Capture Tools library, and error message will be displayed.
Result Field Select the local data variable that will store the result of the library call. Default is SCT_wResult.
Compress Image If this option is enabled, images saved to disk will be in JPEG format. If this option is not enabled, images saved to disk will be in DIB format.
The template automatically creates local data variables for the filename and result fields.
This template generates code similar to the following:
SCT_szFileName = ''
FILEDIALOG('',SCT_szFileName,'bitmap(*.bmp)|*.bmp',FILE:Save+FILE:KeepDir+FILE:LongName)
IF INSTRING('.',SCT_szFileName)
SCT_szFileName = SUB(SCT_szFileName,1,INSTRING('.',SCT_szFileName)) & 'bmp'
ELSE
SCT_szFileName = SCT_szFileName & '.bmp'
END
IF UPPER(SCT_szFileName[LEN(SCT_szFileName)-12 : LEN(SCT_szFileName)]) = 'CLIPBOARD.BMP'
SCT_szFileName = 'CLIPBOARD'
END
IF SCT_szFileName
SCT_wResult = SCT_SaveSelectedArea(SCT_szFileName)!save user selected rectangle
IF SCT_wResult !if an error is returned
SCT_Error(SCT_wResult) ! display error message
END !endif
END
See Also: SCT_SaveSelectedArea Procedure, SCT_Error Procedure


RT @ThePracticalDev: 20,000 Leagues Under ActiveRecord
http://patshaughnessy.net/2014/9/17/20000-leagues-under-activerecord
A kickass in depth look at a key piece of the Rails magic.
9/23/2014, 2:13:00 PM
Favs: 0
Retweets: 0
link--- layout: tweet ---
RT @ThePracticalDev: 20,000 Leagues Under ActiveRecord
http://patshaughnessy.net/2014/9/17/20000-leagues-under-activerecord
A kickass in depth look at a key piece of the Rails magic.
9/23/2014, 2:13:00 PM
Favs: 0
Retweets: 0
link


Priest Zigaunt:
You have come to the wrong person. There is nothing I can teach you, unless you seek counseling regarding spiritual problems. May you be happy in the blessing of Einhasad.


@@include('../partials/dashboard-sidebar.html')
@@include('../layouts/head.html', { "title": "Dashboard" }) @@include('../layouts/styles.html')


our college student
we are provide all types of stream such as medical,engineering,technology & diploma.college are strictly follows rules and regulation.we are supported to antiragging
sports and cultural activites
we are conduct all types of student activities such as sports,dance,fest,meeting etc.
campus and recuritment
our goal is student achive dream so that we are providing many facility such as campus recuritment ,girls and boys hostels and canteen and more etc.
this is main news
college notice
this website are created for professionally use related to student activities and registration.all student here are inform you should be register yourself first.


Doing More With Less
HTML
index.html
In this demo we're using LESS CSS to style the border-radius and the box-shadow.
<head> … <link rel="stylesheet/less" href="main.less" type="text/css" /> <script src="http://lesscss.googlecode.com/files/less-1.0.18.min.js"></script> … </head>
CSS
style.less
At the top of 'style.less' we set create four variables and give them values.
@box-x: 0px; @box-y: 0px; @box-blur: 8px; @box-color: #999999;
We can now replace the values in our CSS with our new variables
.content { box-shadow: @box-x @box-y @box-blur @box-color; /* opera */ -webkit-box-shadow: @box-x @box-y @box-blur @box-color; /* safari/chrome */ -moz-box-shadow: @box-x @box-y @box-blur @box-color; /* firefox */ }
Now if we need to tweak the color of our box-shadow, a single change to the @box-color variable at the top of our style document will change it across the entire document. In this simple demo, that change takes place in three places, but that could easily be dozens places in a more complex design.


ciao
is a RFC 6763 compliant dns-sd
library,
advertising on multicast dns (RFC 6762)
implemented in plain Typescript/JavaScript.
It is used in HAP-NodeJS and is the successor of the bonjour-hap library, aiming to be more robust, more maintainable and RFC compliant.
ciao
features a multicast dns responder to publish service on the local network.
It will gain browser functionality in the future to also discover existing services on the local network
(There is currently no schedule when discover functionality will arrive.
A possible querier implementation is limited as explained in RFC 6762 15.1.
as it can't recieve unicast responses).
Add ciao
as a dependency to your project by running the following command:
npm install --save @homebridge/ciao
const ciao = require("@homebridge/ciao");
const responder = ciao.getResponder();
// create a service defining a web server running on port 3000
const service = responder.createService({
name: 'My Web Server',
type: 'http',
port: 3000,
txt: { // optional
key: "value",
}
})
service.advertise().then(() => {
// stuff you do when the service is published
console.log("Service is published :)");
});
// ....
service.updateTxt({
newKey: "newValue",
});
// ....
service.end().then(() => {
// service is now UNANNOUNCED and can be published again
});
The full documentation can be found here.
This section links to the most important aspects of the documentation as used in the example above.
First of all the getResponder function should be used to get a reference to a Responder object. The function takes some optional options to configure the underlying mdns server.
The createService method of the Responder
object can now be used to create a new CiaoService
supplying the desired configuration
as the first parameter.
The advertise method can now be called
on the service
object to start advertising the service on the network.
An application should ideally listen to the NAME_CHANGE
event, in oder to persist any changes happening to the service name resulting of the conflict resolution algorithm.
The method updateTxt can be used
to update the contest of the txt exposed by the service.
Any application should ideally hook up a listener on events like SIGTERM or SIGINT and call the shutdown method of the responder object. This will ensure, that goodbye packets are sent out on all connected network interfaces and all hosts on the network get instantly notified of the shutdown.
As of RFC 6762 17. Multicast DNS Message Size DNS packets must avoid
IP Fragmentation and ensure that all sent packets are smaller than the Maximum Transmission Unit (MTU) defined by
the network interface. The MTU defaults to 1500 Bytes on pretty much all network cards for Ethernet and Wi-Fi.
ciao can't reliable detect modifications made to this default MTU size. Thus, if you know, that the MTU
differs on your machine, you can set the true MTU in bytes using the CIAO_MTU
environment variable.
As described in RFC 6762 15.: "It is possible to have more than one Multicast DNS responder and/or querier implementation coexist on the same machine, but there are some known issues."
The RFC lists three possible issues:
As the RFC also states in 15.4, it is recommended to use
a single mDNS implementation where possible. It is recommended to use the mdns
library where possible, as the library is pretty much a binding for existing mDNS implementations running on your
system (like mDNSResponder
on macOS or avahi
on most linux based systems).
The one downside with the mdns
library is that running it on Windows is not really straight forward.
Generally we experienced with homebridge
that many users run into problems when trying to install mdns
.
Thus bonjour-hap
and then ciao
was created to provide a much easier to set up system.


|
|
Would you like more information about the Computer Science
Department at Gettysburg College? Go to the Request Info form
and we'll be happy to answer your questions. Do you want more information about
Gettysburg College in general? Visit the college's homepage.
Good luck and we hope to see you soon!
|


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Sign up Reset form


App Services (Usergrid) Javascript SDK
This sample application runs tests to demonstrate how to persist collections using the collection.serialize() method.
README sample code tests
Start
Test Output
// Press Start button to begin


---
layout: default
title: Why giving matters
teaser: Octanis is an independent, non-profit association that relies on sponsorships, membership fees and private donations to buy materials, pay for travel and rent. We add value to students' theoretical education by encouraging them to pursue their moonshot goals and by teaching them a full project life cycle.
cta: 'Seven reasons to support us
'
---
Seven reasons to support Octanis
- Octanis is building bridges: between disciplines, professional status and age groups. We encourage people from all kinds of backgrounds to talk and work together because we believe that this results in the greatest project outcomes.
- Our members learn a lot! From using a soldering iron or a 3D printer to how to deal with a customer. They get in touch with the real world and Octanis' knowledge platform gives them a big boost in doing so.
- Our members teach each other! They remember how hard it was to start and once they reach a certain level of experience they give back to the newer members.
- Octanis projects inspire others to do the same. Be it trough DNA workshops for promoting science to girls from 12 - 14 at "Elargis tes Horizons" or the example of a danish-french school where kids replicated a small version of our rover.
- Octanis is using, developing and promoting open-source hardware and software. Our more than 40 GitHub repositories contain tens of thousands of lines of code and hundreds of hardware design files. We document all our work on our Wiki.
- We challenge the status quo. We constantly question our own habits and do our projects in an unconventional manner! Because we have the freedom to fail, we can take higher risks and try cheaper materials, newer components and use them outside their intended scope, being a crucial recipe for innovation.
- We are democratising tools and education. No matter your social or professional status, we welcome everybody to develop their skills and use the Octanis ecosystem. By keeping costs as low as possible, we remove a significant hurdle for everyone.
Every gift makes a difference!
Even a contribution of $50 is enough for a member to build a first prototype!
or to our account: CH21 0900 0000 8907 2933 1, Octanis Association, 1004 Lausanne


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How to Access Materials
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Use Restrictions
Citation Example
Request
Contents
Academics
Academics
Center for Technology in Gover
College of Arts and Sciences
College of Computing Informati
College of Emergency Preparedn
Division of Research
Library
Rockefeller College
School of Business
School of Social Welfare
Administration
Administration
Presidents
Athletics
Athletics
Athletics Portraits
Baseball
Field Hockey
Football
Mens Basketball
Mens Lacrosse
Track
Womens Basketball Team
Womens Lacrosse
Campus
Aerials
Architecture
Campus
East Campus
Nano Campus
University Art Museum
CommunityEngagement
CommunityEngagement
University Police Department
Events
Events
2015 Welcome Week Events
Commencement
Homecomings
Portraits
Portraits
Faculty Staff
Students
UAlbany Alumni
StudentLife
StudentLife
Residential Life
Student Groups
Summer Opportunties
Traditions
Year In Review
Stuff HERe


We're sorry but vue1 doesn't work properly without JavaScript enabled. Please enable it to continue.


module Queue: sig .. end
This module implements queues (FIFOs), with in-place modification.
Warning This module is not thread-safe: each Queue.t
value
must be protected from concurrent access (e.g. with a Mutex.t
).
Failure to do so can lead to a crash.
type t('a);
'a
.exception Empty;
let create: unit => t('a);
let add: ('a, t('a)) => unit;
add x q
adds the element x
at the end of the queue q
.let push: ('a, t('a)) => unit;
push
is a synonym for add
.let take: t('a) => 'a;
take q
removes and returns the first element in queue q
,
or raises Empty
if the queue is empty.let pop: t('a) => 'a;
pop
is a synonym for take
.let peek: t('a) => 'a;
peek q
returns the first element in queue q
, without removing
it from the queue, or raises Empty
if the queue is empty.let top: t('a) => 'a;
top
is a synonym for peek
.let clear: t('a) => unit;
let copy: t('a) => t('a);
let is_empty: t('a) => bool;
true
if the given queue is empty, false
otherwise.let length: t('a) => int;
let iter: ('a => unit, t('a)) => unit;
iter f q
applies f
in turn to all elements of q
,
from the least recently entered to the most recently entered.
The queue itself is unchanged.let fold: (('b, 'a) => 'b, 'b, t('a)) => 'b;
fold f accu q
is equivalent to List.fold_left f accu l
,
where l
is the list of q
's elements. The queue remains
unchanged.let transfer: (t('a), t('a)) => unit;
transfer q1 q2
adds all of q1
's elements at the end of
the queue q2
, then clears q1
. It is equivalent to the
sequence iter (fun x -> add x q2) q1; clear q1
, but runs
in constant time.


In this game, you have to guess the color of an urn.
The urn can be
blue or
red.
Both colors are equally likely.
You receive signals that can help you make your decision.
All signals you receive contain a color, either
red or
blue.
On average, six out of ten signals contain the same color as the urn they
are describing, while four signals show a different color.
For example, if the urn is
blue, there is
a
% chance that the
signal you receive is
blue
and a
% chance that
it is
red.
You are paid when your decision matches the true color of
the urn.
In the beginning, each player receives between
0 and 2 signals. No other player has the same signals or
knows how many or which signals you received.
The exact probability of receiving 0, 1, or 2 signals is shown in the
table below.
| Number of signals |
Probability |
| 0 |
1% |
| 1 |
18% |
| 2 |
81% |
In the first part of the game you have to decide whether you want to
share a signal with the automated players or hide it from
them.
The automated players always share all of their signals.
After your decision to share or hide your signal(s), you will
see all
shared signals (both, from you and the automated players) and you have to
make a voting decision that indicates your belief about
the true color of the urn.
The automated players will see all signals that were shared as well.
They will then make their voting decision as follows:
1. They count the
number of shared signals that show
'blue' and multiply it by
.
2. Then they count the
number of shared signals that show
'red' and multiply it by
x, which is
a number between 0 and 30.
3. Finally, the automated players compare the numbers they calculated and
vote for the color that has the larger number.
If both numbers are the
same, a coin toss decides the
color they choose.
The automated players are identical and made the following choices after seeing the signals given below:
| Signals |
Decision |
| blue,
red,
red,
red,
blue,
red |
|
| blue,
blue,
red,
red,
blue |
|
| red |
|
| red,
red,
blue,
red |
|
| blue,
red,
red,
blue,
blue,
blue |
|
During the game you can use the yellow button above to re-read the
information about the automated players' behavior.
In the end all the votes for '
blue' and
'
red' are counted and the
color
with more votes is the group decision.
If the
group decision on a color and the
true color of
the urn
match, the possible payoff for the round is
30 ECU (Experimental Currency).
Additional
10 ECU are added to the payoff if
your vote
decision matched the color of the urn. 10 ECU are equal to
$
. Only two randomly chosen rounds are paid in US$ in the end.
First you play
three unpaid training rounds.
Then, the game is
played over six rounds.
Only two rounds are randomly chosen and their payoffs are added to your final bonus.
Be aware that the color of the urn might change in each round.
The automated players and the x stay the same through all rounds.
After the game you can earn
more money by completing additional tasks.
If you understand the instructions press the 'Done' button to
proceed to a quiz about the instructions.


Club Officers for 2016-2017
-
Dara Woo - President
The Monta Vista Woodshop Club founder and president is Dara Woo. She is currently a Senior at Monta Vista and has been running the club since the beginning of Sophomore year. Dara first got interested in Woodshop after helping her grandpa re-build their house fence one summer, and has been loving the craft ever since. In her free time, Dara enjoys judo, hanging out with her friends, and eating burritos.
-
Jamsheed Mistry - Vice President
The vice president for this year's Woodshop Club is none other than Jamsheed Mistry. He loves hanging out with his brother and enjoys traveling to Canada. Jamsheed was interested in woodshop after previous experience in middle school and also helping out a class as a T/A. He is working on combing woodshop with biology related things and hopes to continue on his projects throughout this year too!
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Ganesh Valliappan - Webmaster and Treasurer
Ganesh Valliappan, the Webmaster and Treasurer for this year's woodshop club. He enjoys coding (obviously, that's why he got this job), but outside of programming, he loves reading Game of Thrones and listening to Rebelution's latest albums. He discovered his interest in woodshop during freshman year through his friend Jamsheed and has continued it since then. He hopes to have a great year in Woodshop building new and exciting projects.


Find a route!
Set an origin and destination:
Tap to set an origin
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Go!
Set an average speed:
Simulate!


Room name: {{ data.room.room_name }}
Created by: {{ data.room.host.display }}
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{% include head.html %}
{% include header-page.html %} {% include cv-work.html %} {% include cv-volunteering.html %} {% include cv-education.html %}
Download CV
{% include footer.html %} {% include js.html %}


The Particulars of the recognised course he/she is studying is given below:
(a) Name of the course
(b) Duration of the Course 4years.
(C) Hours of Instructions per day 8 Hours
He/She is, therefore, entitled to the Season Ticket as detailed below at the concession rate:-


Num HITs is the number of individual HITs you would like to post.
Num Assignments is the number of times you would like each individual HIT to be completed.
For example, if you set number of HITs to 2 and number of assignments to 3, then each of the 2 HITs will be completed by 3 workers for a total of 6 worker responses.


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Device Owner: {{user_data.owner_first_name}} {{user_data.owner_last_name}}
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Device Serial Number: {{user_data.serial_number}}
NOTE: If you detect a discrepancy with your device information, please utilize a contact option below.
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Web Controlled Servo Cerghizan & Gorceag
Enter the IP address of esp8266 shown in the serial monitor below
ESP8266 IP Address:
Scroll it to move servo 1


Hang Tight.
We're Making Magic.
(And your band name!)
Get Another Band Name
Share:
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Across: 1. Paul came - hit car! Could be to do with drugs! (14) 9. Regalia of state (7) 10. Bounder hides in case of flood (7) 11. Bill ducks and is banned! (5) 12. Steering east to National Park (9) 13. 150 object to workers being benefit seekers (9) 14. In the lead in Pine Road (5) 15. Become aware of Edward North (5) 17. About four, cleaner gets a right one to make pot-pourri (9) 20. Part-timers go wrong in joining me in strange case of reptiles (9) 22. Thin Dutch boy holds Indian, possibly (5) 23. Record one's poem - or part of it (7) 24. I join O'Brian in African city (7) 25. So, hearing Roger upset musician? (6 8) Down: 1. Rewinding tape is critical to obtain facts (14) 2. Grable gets an A in maths (7) 3. Reflective journalist? (9) 4. French song may have been No 1 in old TV show (7) 5. Dog left in sun stretches out (7) 6. Ben is a playwright (5) 7. One master upsets true dilettante (7) 8. Penny is held in revenge for new share-out (14) 14. Less reliable - left one separated in hurricane! (9) 16. Reward liar? Me? I am confused! (7) 17. Oriental feature on relaxation, we hear (7) 18. Country people in song (7) 19. Liquid containers found in mansion (7) 21. Find romance in Bergamo, Urbino and Mantua (5)


I want to say thank you to all people who have helped me, regardless of those who help me online with blog, article or those who help me personally.
I build this website and blog for learning back-end related programming.I can't do this without this tutorial from dusai and the Django tutorial.Because I only have a basic level of front-end knowledge, So almost all of the front-end related resources are acquired online, most from sujinleeme and airspace.
Django community and tutorials are amazing, It's so convient to start learning Django.For deploying my website and blog to AWS, I choose Nginx as server because there are lots of documents online, whenever I got a problem, I can find the solution in time.


Cloning of the human aspartoacylase cDNA and a common missense mutation in Canavan disease.
Canavan disease, an autosomal recessive leukodystrophy, is caused by deficiency of aspartoacylase and accumulation of N-acetylaspartic acid in brain. We have cloned the human aspartoacylase (ASP) cDNA spanning 1,435 basepairs, and show that the isolated cDNA expresses aspartoacylase activity in bacteria. Furthermore, an A to C base change, at nucleotide 854, has been found in 85% of the 34 Canavan alleles tested so far. This base change results in a missense Glu285Ala mutation that is predicted to be part of the catalytic domain of aspartoacylase. The data suggest that the catalytic centre of aspartoacylase involves a triad of Ser, His and Glu residues. Our findings have implications for diagnosis and screening of Canavan disease.


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| CommandMiddleware.js | 100% | 3/3 | 0% | 0/1 | 100% | 3/3 | 100% | 3/3 | |
| CommandNode.js | 96.67% | 29/30 | 75% | 6/8 | 100% | 12/12 | 96.67% | 29/30 | |
| Dryad.js | 88.24% | 15/17 | 80% | 8/10 | 85.71% | 12/14 | 87.5% | 14/16 | |
| DryadPlayer.js | 68.52% | 37/54 | 63.64% | 14/22 | 71.43% | 20/28 | 68% | 34/50 | |
| DryadTree.js | 78.33% | 94/120 | 65.67% | 44/67 | 81.82% | 18/22 | 77.97% | 92/118 | |
| Properties.js | 96.77% | 30/31 | 83.33% | 10/12 | 100% | 8/8 | 96.77% | 30/31 | |
| dryadic.js | 100% | 1/1 | 100% | 2/2 | 100% | 1/1 | 100% | 1/1 | |
| hyperscript.js | 72.41% | 21/29 | 80.56% | 29/36 | 80% | 4/5 | 72.41% | 21/29 | |
| layer.js | 100% | 1/1 | 100% | 0/0 | 100% | 0/0 | 100% | 1/1 | |
| run.js | 100% | 2/2 | 100% | 2/2 | 100% | 1/1 | 100% | 2/2 | |
| updateContext.js | 100% | 12/12 | 66.67% | 4/6 | 100% | 6/6 | 100% | 12/12 | |
| utils.js | 90% | 18/20 | 84.62% | 11/13 | 100% | 8/8 | 90% | 18/20 |


Date Masamune: Father of Modern Sendai
"Rectitude carried to excess hardens into stiffness; benevolence indulged beyond measure sinks into weakness."
-- Date Masamune
The Life of Date Masamune:
- 1567 - Born in Yonezawa, Yamagata.
- 1573 - Survives smallpox but permanently loses site in his right eye. Eventually the eye was removed, but there are conflicting legends surrounding the circumstances of the removal.
- 1581 - Leads a successful military campaign against the Souma family.
- 1584 - His father, Date Teramune retires and Masamune becomes daimyou.
- 1589 - Wins the Battle of Sugiagehara and makes Tsuruga Castle in Aizu, Fukushima his main base.
- 1590 - Toyotomi Hideyoshi seizes Odawara Castle and Masamune reluctantly joins him, eventually helping with the Korean Invasions.
- 1604 - Masamune and 52,000 Vassals moved to Sendai, where he began the hugely prosperous transformation from what was a fishing village into modern-day Sendai.
- 1613 - Builds the Date Maru (St. Juan Bautista) - Japan's first Western-style ship which successfully sailed to the Phillipines, Mexico, Spain, and the Vatican.
- 1636 - dies at the age of 68.
Read more: Wikipedia Page


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RAISE THE RED LANTERN A film review by Jerry Boyajian Copyright 1992 Jerry Boyajian
RAISE THE RED LANTERN is the latest film by the hot, young Chinese director Zhang Yimou (RED SORGHUM, JU DOU). It was nominated this year for the Best Foreign Film Oscar, and like JU DOU, it's been banned in its home country for being ideologically incorrect. Quite frankly, I was never able to figure out what it was about JU DOU that got the Chinese government so worked up, but with this film it's a bit more obvious.
Gong Li (star of Yimou's previous films) plays Songlian, a young woman in 1920s China who becomes the fourth wife/mistress of a rich man. Each of the four women occupy their own wing of the Master's mansion, with their own maids. Whichever one the Master chooses to sleep with on a given night has red lanterns lit and placed around her quarters and gets to be at the top of the pecking order for as long as the Master sleeps with her. Not surprisingly, the four women struggle against each other to be the apple of the Master's eye, and it's these power politics that form the core of the story.
On a higher level, though, Yimou's film is and allegory about the Chinese political and social system. Like that system, the Master's house is run with a rigid structure of rules and customs that must be obeyed at the risk of losing status (at best) or life (at worst). The Master himself is painted in rather vague terms: we never see him very well, he's either in medium or distant shots and/or is turned partly away from the camera, and his presence is felt more than shown. The most pointed aspect of the Master-as-government allegory is when one of the wives is killed for adultery and another one accuses the household servants of being murderers after she follows them and finds the body of the murdered wife. To her accusations, the Master says, "You saw nothing," much like the way Beijing denies the Tiannamen massacre.
Visually, the film is beautiful. Yimou's composition is exquisite, and moves the film at a very deliberate pace, so that it seems almost as if each the film is intended to be a series of paintings. I was particularly taken with one sequence where Songlian meets the Young Master (the son of the First Mistress) after following the sounds of his flute-playing. There is also a nice series of overlapping dissolves just before the closing credits that is simple yet wonderfully done.
(It should be noted that those with a feminist bent might find this film hard to sit through. Not because the film itself is sexist, but it portrays a highly patriarchal and sexist society, and so the dialogue is filled with various remarks about women's role in society as servants to the man.)
RAISE THE RED LANTERN is a major film from a man who is rapidly becoming a major figure in world cinema. I couldn't recommend it more highly.
-- --- jayembee (Jerry Boyajian, DEC, "The Mill", Maynard, MA<EMAIL_ADDRESS>.
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French court to review dismissal of rape case against minister
PARIS, Nov 15 — An appeal court must look again at whether a judge's decision to dismiss an investigation into rape allegations against France's budget minister was valid, a court ruled yesterday.
The investigation into the allegations against Gerald Darmanin, who is a close political ally of President Emmanuel Macron and denies rape, was dropped in August 2018 when prosecutors said they could not establish “absence of consent.”
Darmanin has described the allegations as slander. He could not immediately be reached for comment yesterday.
A re-opening of the investigation could harm Darmanin's ambitions to stand next year in municipal elections which will be important for Macron if he is to anchor his fledgling LaRepublique en Marche party at the local level.
The woman accused Darmanin of coercing her into having sex in 2009 when she sought his help in having her criminal record cleared. She appealed against last year's decision but the Paris Court of Appeal had said she did so too late.
Yesterday, the Cour de Cassation, which does not judge facts but only whether a decision by an appeal court conforms to law, told the Court of Appeal to review the judge's initial ruling again.
 — Reuters


About SiATEX
Siatex Bangladesh Limited was started in 1994 as the exclusive sourcing and manufacturing arm of a highly successful direct marketing retailer. From inception our mission has been to develop and produce upper end, medium quantity product that is very competitively priced that has a high degree of "make". We particularly excel at sourcing and working in products made of better piece goods. And, because of our core experience servicing "just-in-time" retail direct demand, we have an unmatched reputation in the industry for our prompt delivery and flexible sourcing. In 1998 the company was spun off as a separate entity and began supplying products to the general wholesale and retail marketplace. Today Siatex quietly produces apparel, accessories, home products, activewear and other general merchandise in Hong Kong, China, and Vietnam.


--- title: core keywords: fastai sidebar: home_sidebar summary: "API details." description: "API details." nb_path: "00_core.ipynb" ---
mage = Mage("Thierry", 100, Ability(10, "water"))
print(mage)
demon = Demon("Belzebut", 100)
print(demon)
mage.attack(demon)
print(demon)