Configuration Validator¶
The default config validator takes a user configuration and a default configuration and creates a consistent and valid configuration for tardis based on the constraints given in the default configuration. Both input data are normally given as a yaml dictionary with a consistent hierarchical structure i.e. for every item in the user configuration there has to be a declaration in the default configuration at the same hierarchical level. This declaration can be either an unspecific empty level declaration like: - Main_level:
- Second_level:
- Third_level:
- …
or a declaration of a configuration item like: - item:
- property_type: int
- default: 1
- mandatory: True
- help: ‘This is a doc string.’
This contains always the keywords help, default, mandatory, and property_type. The keyword help is a doc-string which describes the corresponding item. Default specifies the default value which is used in case that no value for this item is specified in the corresponding user configuration item. If the keyword mandatory is True, the item has to be specified in the user configuration. The keyword property_type is used to specify the type of the item. At the moment, the config parser knows the following types: Int: The property type int is for integer like config items. Float: The property type float is for float like config items. String: The property type string is for string like config items. Quantity: The property type quantity is for physical quantities with units given as string. The string contains value and unit separated by a whitespace E.g. 2 cm. Range: The property type range specifies a range via start and end. Note: abs(start - end ) > 0 Quantity_range: Like property type range but with quantities as start and stop. The consistency of the units is checked. Additionally to the four standard keywords the types integer, float, and quantity can have the keywords allowed_value and allowed_type. allowed_value specifies the allowed values in a list, whereas allowed_type specifies a range of allowed values like “x>10”.
Container¶
For more complex configurations with dependencies, you can use the containers which allow branching in the configuration. A container is declared in the default configuration file by setting the property_type to container property and specifying the properties of the container with keyword type. The property_type of this section is container-declaration which allows you to specify the possible container items with the keyword container. For every specified container item, the code expects the declaration of all sub items. The keywords for this are “_“ + “name of the container item”. If the type declaration for this container is finished you can specify all container items like normal items. Here is an example for a container configuration with two branches
..source: yaml - container_example:
- property_type: container-property
- type:
- property_type: container-declaration
- containers: [‘one’, ‘two’, ‘three’]
- _one: [‘one_one’, ‘one_two’]
- _two: [‘two_one’]
- one_one:
- property_type: string
- default: ‘This is a container item’
- mandatory: False
- help: This is a container item from the container one.
- one_two:
- sub_one_two_one:
- property_type: string
- default: ‘This is a container item’
- mandatory: False
- help: This is a container item from the container one.
- sub_one_two_two:
- property_type: string
- default: ‘This is a container item’
- mandatory: False
- help: This is a container item from the container one.
- two_one:
- quantity_range:
- property_type: quantity_range
- default: [1 m,10 cm] #[Start,End]
- mandatory: False
- help: Like property type range but with quantities as start and stop. The consistency of the units is checked.
How to use¶
To use the default parser create a new config object form the class ConfigurationValidator by either from a dictionaries or from yaml files:
My_config = ConfigurationValidator(default configuration dictionary, user configuration dictionary)
or - My_config = ConfigurationValidator.from_yaml(default configuration file, user configuration file) To access the configuration for tardis use the method get_config


Welcome to the website of a Christian web designer and developer in Tucson, Arizona. Are you in need of a website or app for yourself or your church? Or maybe you have questions and need to talk to someone about how to go about building a site on your own? Either way, you've come to the right place.
Are you in charge of your Church's IT needs, but don't really know what you are doing? Let me help for FREE!


Bus Mall Application
Please click on the product you like.
Your results are going to be viewed here..


OVA for Flowplayer - VPAID Examples
Linear VPAID Examples
- Pre-roll Examples (with Non-Linear/Linear Transitions)
- Mid-roll Examples (with Non-Linear/Linear Transitions)
- Post-roll Examples (with Non-Linear/Linear Transitions)
- Event Tracking
- Special Cases
Non-Linear (Overlay) VPAID Examples
- General Configuration
- Sizing and Scaling
- VAST default sizing, not VAST or VPAID scalable, no expanded sizing provided
- VAST default sizing, not VAST but is VPAID scalable, no expanded sizing provided
- VAST default sizing, VAST and VPAID scalable, no expanded sizing provided (Disabled Scaling)
- VAST default sizing, VAST scalable but not VPAID scalable, no expanded sizing provided
- VAST expandable sizing, not VAST or VPAID scalable
- VAST expandable sizing, not VAST but is VPAID scalable
- VAST expandable sizing, scalable VAST and VPAID (Disabled Scaling)
- VAST expandable sizing, scalable VAST but not VPAID
- Positioning
- Duration
- Pause/Resume
- Event Tracking
- Special Cases
Back to main index
Copyright 2011 Open Video Ads


| Apps Components Interfaces All Files Source Tree | source: beta.CC2420Radio.ieee.802.15.4.MCPS.MCPS_DATA.nc |
The MCPS-SAP supports the transport of SSCS protocol data units (SPDUs) between peer SSCS entities. MCPS_DATA is used to transmit and receive data from the MAC sublayer.
| Author: | Joe Polastre |
Commands |
Events |
Commands - Details |
Events - Details |
Parameters: |
msduHandle - The handle associated with the MSDU status - That status of the last MSDU transmission |
Parameters: |
SrcAddrMode - The source addressing mode for this primitive and subsequent MPDU SrcPANId - The 16 bit PAN identifier of the source SrcAddr - Individual device address of the source as per the SrcAddrMode DstAddrMode - The destination addressing mode for this primitive and subsequent MPDU DstPANId - The 16 bit PAN identifier of the destination DstAddr - Individual device address of the destination as per the DstAddrMode msduLength - Number of octets contained in the msdu msdu - Set of octets forming the msdu mpduLinkQuality - LQ value measured during reception SecurityUse - An indication whether the received data frame is using security ACLEntry - The macSecurityMode parameter value from the ACL entry associated with the sender of the data frame. This value is set to 0x08 if the sender of the data frame was not found in the ACL. |


Source code for pilot.util.container
#!/usr/bin/env python
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
# http://www.apache.org/licenses/LICENSE-2.0
#
# Authors:
# - Paul Nilsson<EMAIL_ADDRESS>import subprocess
from os import environ, getcwd, setpgrp #, getpgid #setsid
from sys import version_info
from pilot.common.errorcodes import ErrorCodes
from pilot.util.config import config
import logging
logger = logging.getLogger(__name__)
errors = ErrorCodes()
[docs]def is_python3():
"""
Check if we are running on Python 3.
:return: boolean.
"""
return version_info >= (3, 0)
[docs]def execute(executable, **kwargs):
"""
Execute the command and its options in the provided executable list.
The function also determines whether the command should be executed within a container.
TODO: add time-out functionality.
:param executable: command to be executed (string or list).
:param kwargs (timeout, usecontainer, returnproc):
:return: exit code, stdout and stderr (or process if requested via returnproc argument)
"""
mute = kwargs.get('mute', False)
mode = kwargs.get('mode', 'bash')
cwd = kwargs.get('cwd', getcwd())
stdout = kwargs.get('stdout', subprocess.PIPE)
stderr = kwargs.get('stderr', subprocess.PIPE)
usecontainer = kwargs.get('usecontainer', False)
returnproc = kwargs.get('returnproc', False)
job = kwargs.get('job')
# convert executable to string if it is a list
if type(executable) is list:
executable = ' '.join(executable)
# switch off pilot controlled containers for user defined containers
if job and job.imagename != "" and "runcontainer" in executable:
usecontainer = False
job.usecontainer = usecontainer
# Import user specific code if necessary (in case the command should be executed in a container)
# Note: the container.wrapper() function must at least be declared
if usecontainer:
executable, diagnostics = containerise_executable(executable, **kwargs)
logger.debug('exe=%s , diag=%s' % (executable, diagnostics))
if not executable:
return None if returnproc else -1, "", diagnostics
if not mute:
executable_readable = executable
executables = executable_readable.split(";")
for sub_cmd in executables:
if 'S3_SECRET_KEY=' in sub_cmd:
secret_key = sub_cmd.split('S3_SECRET_KEY=')[1]
secret_key = 'S3_SECRET_KEY=' + secret_key
executable_readable = executable_readable.replace(secret_key, 'S3_SECRET_KEY=********')
logger.info('executing command: %s' % executable_readable)
if mode == 'python':
exe = ['/usr/bin/python'] + executable.split()
else:
exe = ['/bin/bash', '-c', executable]
# try: intercept exception such as OSError -> report e.g. error.RESOURCEUNAVAILABLE: "Resource temporarily unavailable"
process = subprocess.Popen(exe,
bufsize=-1,
stdout=stdout,
stderr=stderr,
cwd=cwd,
preexec_fn=setpgrp) #setsid)
if returnproc:
return process
else:
stdout, stderr = process.communicate()
exit_code = process.poll()
# for Python 3, convert from byte-like object to str
if is_python3():
stdout = stdout.decode('utf-8')
stderr = stderr.decode('utf-8')
# remove any added \n
if stdout and stdout.endswith('\n'):
stdout = stdout[:-1]
return exit_code, stdout, stderr
[docs]def containerise_executable(executable, **kwargs):
"""
Wrap the containerisation command around the executable.
:param executable: command to be wrapper (string).
:param kwargs: kwargs dictionary.
:return: containerised executable (list).
"""
job = kwargs.get('job')
user = environ.get('PILOT_USER', 'generic').lower() # TODO: replace with singleton
container = __import__('pilot.user.%s.container' % user, globals(), locals(), [user], 0) # Python 2/3
if container:
# should a container really be used?
do_use_container = job.usecontainer if job else container.do_use_container(**kwargs)
# overrule for event service
if job and job.is_eventservice and do_use_container and config.Payload.executor_type.lower() != 'raythena':
logger.info('overruling container decision for event service grid job')
do_use_container = False
if do_use_container:
diagnostics = ""
try:
executable = container.wrapper(executable, **kwargs)
except Exception as e:
diagnostics = 'failed to execute wrapper function: %s' % e
logger.fatal(diagnostics)
else:
if executable == "":
diagnostics = 'failed to prepare container command (error code should have been set)'
logger.fatal(diagnostics)
if diagnostics != "":
return None, diagnostics
else:
logger.info('pilot user container module has decided to not use a container')
else:
logger.warning('container module could not be imported')
return executable, ""


User Administration - User Summary can be accessed as follows:
- Click the View User button on User Administration - Choose User.
User Administration - User Summary allows you to view the security record details of a Client-Central user associated with your institution.
User Administration - User Summary contains the following information:
Key Information (contains view-only fields)
- First Name – First name of the user.
- Last Name – Last name of the user.
- Logo – Four-character alphanumeric client identifier.
- User ID – Client-Central user ID of the user.
User Details (contains view-only fields)
- First Name – First name of the user.
- Last Name – Last name of the user.
- Logo – Four-character alphanumeric client identifier.
- Group/User – Numeric identifier that labels the organization and user for the host computer.
- Audit Rpt. Institution – Client ID of the insitution for which a log of the user activity is generated.
- Networks Only – Indicates whether network record access is available to this user. This field is reserved for network use.
- Institution – Name of the institution.
- Address – Address of the user.
- Country – Country of the user.
- City – City of the user.
- State – State of the user.
- ZIP – ZIP code of the user.
- Phone – Phone number of the user.
- Ext – Extension of the user.
- Fax – Fax number of the user.
- E-mail – E-mail address of the user.
- Date Created – Date on which the user record was created.
- Date Last Login – Date on which the user last logged on to Client-Central.
- Date Last Modified – Date on which the user record was last modified.
Token Information (contains view-only fields)
- Token Serial Number – Serial number of the token allocated to the user.
- Action – Token request type. This field displays only when requesting a new or replacement token.
Shipping Address
- Institution – Name of the institution to which the token should be shipped.
- Deliver To – Name of the person designated to receive the token.
- Address – Destination address of the shipment.
- Country – Destination country of the shipment.
- City – Destination city of the shipment.
- State – Destination state of the shipment.
- ZIP – Destination ZIP code of the shipment.
- Phone – Phone number of the person designated to receive the token.
- Ext – Extension of the person designated to receive the token.
- Fax – Fax number of the person designated to receive the token.
- Email – E-mail address of the person designated to receive the token.
Note: The Shipping Address section displays only when requesting a new or replacement token.
Applications (contains view-only fields)
Applications, files, and access rights as defined on the security record of the user.
Special Roles (contains view-only fields)
Special roles applicable to the user.
Logos (contains view-only fields)
Logos associated with the user.
Availability (contains view-only fields)
Time restrictions applicable to the user.
Buttons, links, and icons contained in User Administration - User Summary:
Buttons
Manage User – Allows you to update or delete the user record.
Add New User – Allows you to add new user records.
Links
Print – Prints the user record.
Icons
None


This should have a green border, because the computed value of 'border-color' set to its initial value is the computed value of 'color', which is then inherited as a color.
This too.
This too.


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VectorMap
Dynamic Viewport
Dark Theme
Light Theme
Continent
All
North America
South America
Africa
Europe
Asia
Australia
Zoom factor
Center


Welcome to
Dallas Design and Code
Agenda
- Introduction
- Presentation
- Announcements
- Socializing
Introduction
Welcome new members!
Presentation
Introduction to Sass
Announcements
- Thanks for coming to our first meeting
- Meet monthly at The Iron Yard
- Maybe more meetings if there is demands
- Looking for more board members
- Looking for sponsorship
Socializing
Meet one person you didn't know before coming to Dallas Design
and Code


Selected Work
I specialize in the intersection of design and engineering — envisioning and developing the next-generation of user interactions01, interfaces02, and experiences03.
I specialize in the intersection of design and engineering — envisioning and developing the next-generation of user interactions01, interfaces02, and experiences03.


Introduction
Static sprites (t2dStaticSprite) represent the bulk of objects that
you will most likely place in your Scenes. A static sprite object is a
single, non-animating image, used for anything from background detail to
collectible objects to giant missiles fired from a tank. This is a
quick reference for a static sprite. To view a short tutorial,
click
here.
Creation
Creating a static sprite object requires that you already have set up
an imagemap in your Project. Once you have done that, you will have a
collection of static sprites under the Create tab.
These static sprites can easily be added to your scene by clicking on
one, then dragging and dropping it into your Scene. Once you have
dropped it, click on the Edit Tab to adjust its Properties.
Properties
- Image Map - The image to display on this sprite.
- Use Source Rect - Enable using the SourceRect rendering on this sprite.
- Source Rect - Defines the source rect in four components (topLeft, topRight, width, height) ie: 10 10 100 100
- Frame - The image map frame to display. (This property
is only available if the static sprite placed from the Create Tab has
more than 1 Sprite within it.)
Script Representation
new t2dStaticSprite() {
imageMap = "rocksnearImageMap";
frame = "0";
mUseSourceRect = "0";
sourceRect = "0 0 0 0";
canSaveDynamicFields = "1";
size = "480.000 320.000";
Layer = "3";
CollisionMaxIterations = "3";
AlphaTestValue = "-1";
mountID = "2";
};
Conclusion
Static sprite objects are the single most-used object in Torque 2D.
Having a solid understanding of them is important, and thanks to having
read this Quick Reference guide, you should now have a decent idea of
how they function, and how to create them. To view a short tutorial,
click
here. |


Theme scriptableObject for loading theme settings
More...
Theme scriptableObject for loading theme settings
◆ GetStates()
| State [] Microsoft.MixedReality.Toolkit.UI.Theme.GetStates |
( |
| ) |
|
Helper function to convert States scriptableobject into an array of available State values
- Returns
- Array of available State values for currently assigned States property in this Theme
◆ ValidateDefinitions()
| void Microsoft.MixedReality.Toolkit.UI.Theme.ValidateDefinitions |
( |
| ) |
|
Validate list of ThemeDefinitions with current States object
◆ History
Stores historical values of different ThemeDefinition selections.
Useful for editor design Each item in list corresponds to item in Definitions list property Each Dictionary keeps track of last used ThemeDefinition configuration for a given Theme type (type must extend from InteractableThemeBase)
◆ Definitions
List of Theme Definition configurations.
Each definition defines what type of Theme Engine to create and how to configure it
◆ States
| States Microsoft.MixedReality.Toolkit.UI.Theme.States |
|
getset |
Associated States object to use with this theme.
Defines the states available for each Theme to utilize
The documentation for this class was generated from the following file:
- C:/Users/Thomas Peters/UnityProjects/MoveToCode/Assets/MRTK/SDK/Features/UX/Scripts/VisualThemes/Core/Theme.cs


TDI.Tools Class
A set of tools for the TDI library.
Requires TDI global object.
Methods
getScript
(
-
url
-
options
Loads an external javascript file. It uses a 'script tag' technique instead of AJAX, so the loaded javascript file is debugable in tools like Firebug.
Parameters:
-
url
StringURL of the external javascript file
-
options
ObjectAdditional options
complete <Function>
It is called when the javascript is fully loaded.id <String>
An optional id attribute of the script tag.
getStyle
(
-
url
-
options
Loads an external CSS file. It uses AJAX to load the CSS data to provide the complete event.
Parameters:
-
url
StringURL of the external CSS file
-
options
ObjectAdditional options
complete <Function>
It is called when the CSS file is fully loaded.id <String>
An optional id attribute of the style tag.


[gecode-users] msi installation problem
Peter Tiedemann
petert at itu.dk
Sat Apr 21 17:45:04 CEST 2007
Ive suffered the same problem:
http://thread.gmane.org/gmane.comp.lib.gecode.user/802/focus=803
I don't believe it has been fixed yet, as its apparently hard to reproduce.
Regards,
Peter T
On 21/04/07, Tommaso Bianco <tommaso.bianco at gmail.com> wrote:
> Hi everybody,
> I feel very depressed because I'm experimenting the first problems even
> before to have the Gecode J installed in my system.
> The msi windows installer is
>
> 1. checking the network resources when linked to a cable and exiting because
> it founds no place to install
> 2. without network available, it is allowing the steps of installation
> untill the drive selection, after which it says that there is no space
> available (false) for the installation
>
> Is this a problem me only is having?
> Thanks for any help
>
> Tommaso
>
> _______________________________________________
> Gecode users mailing list
> users at gecode.org
> https://www.gecode.org/mailman/listinfo/gecode-users
>
>
More information about the gecode-users
mailing list


a digital age alchemist in his never ending quest for the perfect mix of art and code.
I'm a 3d Artist and self-taught coder with a profound passion for the Japanese language and culture. I'm also a Free Software advocate as well as a GNU/Linux user.
When I am not working on one of my concoctions, I like to indulge myself in my love for the Japanese language as the sole creator and maintainer of Niponismo, an Anki deck aimed to help Spanish native speakers learn Japanese in their own languange.
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View ProjectLorem ipsum dolor sit amet, consectetur adipiscing.
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View ProjectLorem ipsum dolor sit amet, consectetur adipiscing.
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View ProjectLorem ipsum dolor sit amet, consectetur adipiscing.
Lorem ipsum dolor sit.
View Project


{% extends "layouts/ukti.html" %} {% import "macros/trade.html" as trade %} {% block main %} {{ errors | log | safe }}


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Purchase
Items on order:
Autobuy Parameters (buys kitties with any of the selected attributes)
Desired Attributes (By % in existence):
Max Price (Ether)
Toggle Autobuy
Ether Private Key (Not transmitted over network)
Set Account
Waiting for new cats to reach smart contract...(may take a few minutes depending on volume)
(click to select)


Dear {{.firstname}}
We are pleased to inform you that your application to Starfleet Academy has been accepted. Your next steps
will be to take the Entrance Competition Exams, attend the Summer Prepatory Summer Program, and finally
take your Entrance Exam.
The Entrance Competition Exams will begin on {{.examdate}}. We await your reply no later than {{.replydate}}
to reserve your spot.
Sincerely,
Rear Admiral Brand
Superintendent
Live long and prosper.


Here are some suggestion for you.
1.Contact server admin at<EMAIL_ADDRESS>2.Make sure our server not stopped.


{% include 'includes/configjs.html' %}
Search
{% include 'includes/navbar.html' %}
Search
Clear Search


Vim - sort ruby methods by name
Yesterday I had to refactor a very large ruby class. It had a lot of methods and, to make it cleaner, I decided to sort methods alphabetically.
Is there a way to do this in vim? Of course there is, and it’s quite tricky - so let’s see how we can do it.
The basic idea is taken from this post on wincent.com, I just adapted it for ruby. All credits to this guy for his work :)
We’ll use the same approach of the original post: first we’ll collapse each ruby method on a single line, using a defined pattern to replace line terminators. We’ll proceed sorting the one-lined methods, and finally we’ll expand them back to multi-line.
These are the three commands, we’ll explain them in detail later:
:'<,'>g/\vdef\ /,/\v^\s*end$/ s/$\n/@@@
:'<,'>sort
:'<,'>s/@@@/\r/g
Let’s do it step by step.


Documentation
Basic concept
The library is built around 4 main classes that will handle respectively the canvas and its WebGL context, the planes that will be displayed, frame buffer objects and finally textures.
-
Curtains Class v1.0
The Curtains class is responsible for the canvas and WebGL context and therefore creates a WebGL scene. It also creates a requestAnimationFrame loop and will draw every Plane elements that you've created.
-
BasePlane Class v3.0
The BasePlane class is used internally to create a WebGL plane mesh element. It will set up its program and shaders, buffers and attributes, vertices and texture coordinates and uniforms.
It will also set up basic events and callbacks and all the source loading methods to create textures.-
Plane Class v1.0
The Plane class extends the BasePlane class.
A Plane is bound to a HTML element and will copy its sizes and positions thanks to the projection and model view matrices.
It adds a few methods to keep your WebGL element in sync with its associated HTML element like planeResize and updatePosition. -
ShaderPass Class v3.0
The ShaderPass class also extends the BasePlane class.
ShaderPass elements are used to add post-processing effects. Think of it as an additional plane that will be bound to your WebGL canvas container.
You can add multiple shader passes and they will be applied one after the other in their creation order.
-
-
RenderTarget Class v5.0
The RenderTarget class is a Frame Buffer Object used internally to create ShaderPasses. It allows you to render one or multiple planes as a texture that you can then use in another plane or shader pass. Also useful for ping pong shading / frame buffer objects swapping.
-
Texture Class v2.0
The Texture class is used to create WebGL textures from a source (either an image, a video or a canvas) and binds them to a plane.
Additional ressources
- Github
- CSS Tricks tutorial
- WebGL drag slider complete step-by-step tutorial on CodePen: part 1: creating the slider, part 2: adding the WebGL, part 3: improving performance
- CodePen curtains.js collection


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Register your business or get support for ongoing needs.


Base class for time engines
A time engine generates more or less regular events and/or plays back a
media stream. It implements one or multiple interfaces to be driven by a
master (i.e. a Scheduler, a Transport or a PlayControl) in synchronization
with other engines. The provided interfaces are scheduled, transported,
and play-controlled.
The scheduled
interface
The scheduled interface allows for synchronizing an engine to a monotonous time
as it is provided by the Scheduler master.
advanceTime(time :Number) -> {Number}
The advanceTime
method has to be implemented by an TimeEngine
as part of the
scheduled interface. The method is called by the master (e.g. the scheduler).
It generates an event and to returns the time of the next event (i.e. the next
call of advanceTime). The returned time has to be greater than the time
received as argument of the method. In case that a TimeEngine has to generate
multiple events at the same time, the engine has to implement its own loop
while(event.time <= time) and return the time of the next event (if any).
resetTime(time=undefined :Number)
The resetTime
method is provided by the TimeEngine
base class. An engine may
call this method to reset its next event time (e.g. when a parameter is
changed that influences the engine's temporal behavior). When no argument
is given, the time is reset to the current master time. When calling the
method with Infinity the engine is suspended without being removed from the
master.
The transported
interface
The transported interface allows for synchronizing an engine to a position
(i.e. media playback time) that can run forward and backward and jump as it
is provided by the Transport master.
syncPosition(time :Number, position :Number, speed :Number) -> {Number}
The syncPositon
method has to be implemented by a TimeEngine
as part of the
transported interface. The method syncPositon is called whenever the master
of a transported engine has to (re-)synchronize the engine's position. This
is for example required when the master (re-)starts playback, jumps to an
arbitrary position, and when reversing playback direction. The method returns
the next position of the engine in the given playback direction
(i.e. speed < 0
or speed > 0
).
advancePosition(time :Number, position :Number, speed :Number) -> {Number}
The advancePosition
method has to be implemented by a TimeEngine
as part
of the transported interface. The master calls the advancePositon method when
the engine's event position is reached. The method generates an event and
returns the next position in the given playback direction (i.e. speed < 0 or
speed > 0). The returned position has to be greater (i.e. when speed > 0)
or less (i.e. when speed < 0) than the position received as argument of the
method.
resetPosition(position=undefined :Number)
The resetPosition method is provided by the TimeEngine base class. An engine
may call this method to reset its next event position. When no argument
is given, the time is reset to the current master time. When calling the
method with Infinity the engine is suspended without being removed from
the master.
The speed-controlled interface
The "speed-controlled" interface allows for syncronizing an engine that is
neither driven through the scheduled nor the transported interface. The
interface allows in particular to synchronize engines that assure their own
scheduling (i.e. audio player or an oscillator) to the event-based scheduled
and transported engines.
syncSpeed(time :Number, position :Number, speed :Number, seek=false :Boolean)
The syncSpeed method has to be implemented by a TimeEngine as part of the
speed-controlled interface. The method is called by the master whenever the
playback speed changes or the position jumps arbitarily (i.e. on a seek).
Example that shows a TimeEngine
running in a Scheduler
that counts up
at a given frequency:
https://rawgit.com/wavesjs/waves-audio/master/examples/time-engine.html


Coincheckup is a cryptocurrency analysis and research platform designed to offer you transparent information on each cryptocurrency and help your investment decisions. Check out the latest predictions on Bitcoin, Ethereum, Litecoin, Ripple and other 1400 coins.


We've all seen it. Huge blocks of dense text that pop up before you install a new piece of software or sign up for a new service. These days, End User License Agreements are everywhere but most of the time are too long and full of jargon for consumers to feasibly read. But no more! Our application, Legalies, finds the most notable sections of such a legal document — namely, sections which seem unusual and do not align with typical EULAs — and compiles them into a brief summary. Users cannot reasonably be expected to read dozens of pages of text for every product they use, but we hope to help prevent people from inadvertently agreeing to dubious privacy violations and signing away their rights.
tl;dr: what haven't you been reading in the Terms of Services you agree to?
Visit chrome://extensions/, click the "Load Unpacked" button, and select the extensions folder when prompted.
Highlight your target text, right-click and select "Simplify" in the context menu. The summary should appear in the bottom-right corner of your screen.


Compiles a string with markup into an interpolation function. This service is used by the HTML $compile service for data binding. See $interpolateProvider for configuring the interpolation markup.
var $interpolate = ...; // injected
var exp = $interpolate('Hello {{name | uppercase}}!');
expect(exp({name:'Angular'}).toEqual('Hello ANGULAR!');
$interpolate
takes an optional fourth argument, allOrNothing
. If allOrNothing
is
true
, the interpolation function will return undefined
unless all embedded expressions
evaluate to a value other than undefined
.
var $interpolate = ...; // injected
var context = {greeting: 'Hello', name: undefined };
// default "forgiving" mode
var exp = $interpolate('{{greeting}} {{name}}!');
expect(exp(context)).toEqual('Hello !');
// "allOrNothing" mode
exp = $interpolate('{{greeting}} {{name}}!', false, null, true);
expect(exp(context)).toBeUndefined();
context.name = 'Angular';
expect(exp(context)).toEqual('Hello Angular!');
allOrNothing
is useful for interpolating URLs. ngSrc
and ngSrcset
use this behavior.
$interpolate provides a mechanism for escaping interpolation markers. Start and end markers can be escaped by preceding each of their characters with a REVERSE SOLIDUS U+005C (backslash). It will be rendered as a regular start/end marker, and will not be interpreted as an expression or binding.
This enables web-servers to prevent script injection attacks and defacing attacks, to some degree, while also enabling code examples to work without relying on the ngNonBindable directive.
For security purposes, it is strongly encouraged that web servers escape user-supplied data, replacing angle brackets (<, >) with < and > respectively, and replacing all interpolation start/end markers with their escaped counterparts.
Escaped interpolation markers are only replaced with the actual interpolation markers in rendered
output when the $interpolate service processes the text. So, for HTML elements interpolated
by $compile, or otherwise interpolated with the mustHaveExpression
parameter
set to true
, the interpolated text must contain an unescaped interpolation expression. As such,
this is typically useful only when user-data is used in rendering a template from the server, or
when otherwise untrusted data is used by a directive.

{{apptitle}}: \{\{ username = "defaced value"; \}\}

{{username}} attempts to inject code which will deface the
application, but fails to accomplish their task, because the server has correctly
escaped the interpolation start/end markers with REVERSE SOLIDUS U+005C (backslash)
characters.

Instead, the result of the attempted script injection is visible, and can be removed
from the database by an administrator.

$interpolate(text, [mustHaveExpression], [trustedContext], [allOrNothing]);
| Param | Type | Details |
|---|---|---|
| text | string |
The text with markup to interpolate. |
|
mustHaveExpression
(optional)
|
boolean |
if set to true then the interpolation string must have embedded expression in order to return an interpolation function. Strings with no embedded expression will return null for the interpolation function. |
|
trustedContext
(optional)
|
string |
when provided, the returned function passes the interpolated result through $sce.getTrusted(interpolatedResult, trustedContext) before returning it. Refer to the $sce service that provides Strict Contextual Escaping for details. |
|
allOrNothing
(optional)
|
boolean |
if |
| function(context) | an interpolation function which is used to compute the interpolated string. The function has these parameters:
|
startSymbol();
Symbol to denote the start of expression in the interpolated string. Defaults to {{
.
Use $interpolateProvider.startSymbol
to change
the symbol.
| string | start symbol. |
endSymbol();
Symbol to denote the end of expression in the interpolated string. Defaults to }}
.
Use $interpolateProvider.endSymbol
to change
the symbol.
| string | end symbol. |


--- layout: page weight: 40 title: Campaigns navigation: show: true seo: title: Create and Send Campaigns override: true description: --- {% info %} Accounts are currently limited to 2500 campaigns. {% endinfo %} When you are ready to send an email campaign, go to the campaigns page and click “Create Campaign.” From here you will be able to choose the template to use for this campaign, add content, and send the email. {% anchor h2 %} Choose Your Template {% endanchor %} {% info %} You can also create a campaign from your templates list. {% endinfo %} We have provided you with multiple default templates to choose from. If you decide to upload your own email design we suggest that you create a template so that you can reuse it. {% warning %} The importer will not save your template for later use. {% endwarning %} We have also included a Paste HTML option, just click the "Paste HTML" tab, where you can paste your HTML in for one-time use in this campaign. {% anchor h2 %} Add Your Content and Manage Your Settings {% endanchor %} {% info %} The editor will autosave your changes every 2 minutes. That way, if you close your browser window your changes will be saved. {% endinfo %} Once you choose your template, you will be taken to the campaign editor page. From here you can change the content in your email without affecting your template, meaning that any changes here will be saved for this campaign only and will not change your template. This allows you to use the same template multiple times without having to worry about changes from campaign to campaign. As you make changes to your campaign, you will notice the “Save” button change to “Saving…” as the editor autosaves your changes. Campaign Name: This is the name of your campaign, so you can find it again from the campaigns page. Newly created campaigns are named "Untitled" unless you specify a name. You are not required to give your campaign a unique name. {% warning %} Your sender identity must be verified before you use it to send a campaign. {% endwarning %}
From Sender: This is the person from whom this email will be sent. The user will see this name as the sender on their email.
Email Subject: The subject line the user will see. Note: You can use substitution tags in order to personalize the email subject for your customers.
Email Preheader: You can write a brief description of the content of your campaign. This preheader text will appear direcly after the subject line when a recipient previews your email. The preheader is one of the very first items that a user will see when viewing your campaign. This setting allows you to easily create a unique preheader without having to make any changes to your template.
Lists/Segments to Send To: You can choose which contacts will receive your email. You can choose more than one list or segment. A contact in multiple selected lists will only receive the email once.
{% warning %} When you schedule a campaign, the sender identity used will not be able to be deleted. {% endwarning %}Send Immediately/Schedule: You can set when this email will be sent to your contacts. “Send Immediately” is selected by default. If you would like to schedule your campaign, click the “On” button to toggle the custom schedule options. Scheduled campaigns will be scheduled only after you click "Schedule" in the upper right hand corner. Remember, your timezone is set in your account settings.
Categories: This is a category that you can set for your emails, which will help you track delivery metrics in the SendGrid advanced statistics section based on your own classifications of the emails you are sending. To add a category, type the name and press enter.
{% info %} You can create up to 10 different categories. {% endinfo %}Unsubscribe Group: This allows you to select which unsubscribe group to apply to this campaign so that users who have already opted out of these emails do not receive them again. In order to keep your sender rating high, it is important to make sure that you don't send emails to users who have already unsubscribed. To create a new unsubscribe group, please go to the Unsubscribe Groups page. For more information, please see our Suppressions documentation.
You can also choose to use your own custom unsubscribe group, by selecting “Use Custom Link…” from the group dropdown menu and inserting a URL into the text field that appears.
{% info %} In order to send or schedule a campaign, an [unsubscribe] tag is required in both the plain text and HTML versions of your content, and a corresponding unsubscribe group or custom URL must be selected. {% endinfo %}IP Pool: If you have created one or more IP Pools, an extra dropdown menu will be displayed that gives you the option to select an IP Pool for use with your currently selected campaign. For more information about IP Pools and how they may be helpful, please see our IP Pooling Documentation.
{% warning %} The test send will be deducted from your email package limit. {% endwarning %} {% info %} This test email will not replace your substitution tags, as you will be sending to an email address and not to a formal contact in your database. {% endinfo %} Send Test Email: If you want to see the email as your customer would see it, you can enter your email address here and click “Send.” The campaign will be sent to the email specified immediately. {% info %} To send a test email to more than one address, simply separate each address with a comma. You can send test emails to no more than 10 different addresses. {% endinfo %} {% info %} Don't forget that you can use replacement tags for both a weblink and unsubscribe links. {% endinfo %} {% anchor h2 %} A/B Testing Your Campaigns {% endanchor %} If you want to test the subject or content of your campaigns before you send it, check out our A/B Testing Guide. {% anchor h2 %} Preview Your Campaign {% endanchor %}It is good practice to look at your campaign on a couple of different screen sizes. In order to expedite this process for you, we have provided a desktop and mobile preview for you. At the top of your screen you will notice three icons that look like the following: is the desktop preview option. It will show you what your users will see when looking at your email through their desktop email application. is the mobile preview option. It will show you what your users will see when looking at your email through a mobile email application. is the text preview option, also known as plain text. It will show you what text-only users and screen readers will see when they look at your email.
You may also preview any campaign listed on the Campaigns page. Simply click the Action Cog next to the campaign you would like to preview, and select Preview. You will be shown a small window displaying both mobile, and desktop, formats.
Once you have sent a campaign, you can click the gear icon next to the campaign name and then choose “stats.” From here, you will get statistics specific to this campaign including bounces, clicks, opens, etc. and you can also export a CSV with the raw stats.
You can choose to see either raw numbers or percentages when looking at your campaign statistics by clicking the Toggle switch on the Campaigns page.
{% anchor h3 %} Exporting Statistics for Multiple Campaigns {% endanchor %}You can export a CSV containing the statistics for multiple campaigns. This exported CSV will closely resemble the CSV exported for a single campaign’s statistics, with the exception of two additional columns containing the campaign name and ID for each row of statistics. These columns will be labeled “Campaign Name” and “Campaign ID”, respectively.
To export statistics for multiple campaigns, navigate to your Campaigns page within Marketing Campaigns. Check the box next to each campaign that you want to include in your stats CSV. As you add campaigns, you will notice a number on the bulk dropdown menu in the upper right increase.
Once you’ve selected the campaigns that you want to include in your CSV, click this button and select Export CSV.
For more information about how to add links to your campain to ensure that they are tracked, please visit our Classroom.


--- title: Optimizing, Multi-threading Brainfuck to C Converter layout: post tags: [c] uuid: 48a1f67d-f523-38a6-015e-d023ba32a34c ---
wbf2c converts an esoteric
programming language
called brainfuck
into C code which can be machine compiled. Several optimizations are
done to make the resulting program extremely fast an efficient. The
converter supports both a static (standard 30,000 cells) array or a
dynamically-sized array. It also supports many different cell types,
from the standard char
to multi-precision cells
using GMP.
The converter can also run several brainfuck programs on the same memory array at once by running each one in a thread. To make sure each brainfuck operation is atomic, each cell gets a mutex lock. The only other multi-threading brainfuck implementation I know of is Brainfork.
For an example of some brainfuck code I wrote,
+>+< [ [->>+>+<<<]>>> [-<<<+>>>]<< [->+>+<<]>> [-<<+>>]<< ]
This program fills the memory with the Fibonacci series. Make sure you
use the dynamically sized array, along with the bignum cell
type. After two or three seconds of running, my laptop (unmodified
Dell Inspiron 1000) can calculate and spit out a 140MB text file
containing the first 50,000 numbers in the series. I used
the -d
dump option to see this output.
Download information, as well as some more examples, including a multi-threaded one, are on the project website.


StreamType
public protocol StreamType
A protocol that denotes a type that sends values over time.
-
The type of the values within the
Stream
.Declaration
Swift
associatedtype ValueType
-
The type of the disposable object returned from a subscription. If you can’t conform the disposable of your choice FRP library to
SubscriptionReferenceType
, you can create a struct to contain the disposable and return that instead. If your choice FRP library does not provide a disposable type, you can create an empty struct, and simply return nil fromsubscribe(_:)
.Declaration
Swift
associatedtype DisposableType : SubscriptionReferenceType
-
Register a callback to be called when new values flow down the stream.
Declaration
Swift
func subscribe(_ function: @escaping (ValueType) -> Void) -> DisposableType?


BirthdayBook
David J. Hait
OptionMetrics LLC
This is the BirthdayBook specification, from Spivey. We extend it slightly by
adding an extra operation, RemindOne, that is non-deterministic.
[ NAME , DATE ]
The BirthdayBook schema defines the state space of
the birthday book system.
BirthdayBook
known : ℙ NAME
birthday : NAME ⇸ DATE
known = dom birthday
This InitBirthdayBook specifies the initial state
of the birthday book system. It does not say explicitly that
birthday is empty, but that is implicit, because its domain
is empty.
InitBirthdayBook
BirthdayBook′
known′ = { }
Next we have several operation schemas to define the normal (non-error)
behaviour of the system.
AddBirthday
Δ BirthdayBook
name? : NAME
date? : DATE
name? ∉ known
birthday′ = birthday ∪ { name? ↦ date? }
FindBirthday
Ξ BirthdayBook
name? : NAME
date! : DATE
name? ∈ known
date! = birthday ( name? )
Remind
Ξ BirthdayBook
today? : DATE
cards! : ℙ NAME
cards! = { n : known | birthday ( n ) = today? }
This RemindOne schema does not appear in Spivey, but is
included to show how non-deterministic schemas can be animated.
It reminds us of just one person who has a birthday on the given
day.
RemindOne
Ξ BirthdayBook
today? : DATE
card! : NAME
card! ∈ known
birthday card! = today?
Now we strengthen the specification by adding error handling.
REPORT ::= ok | already_known | not_known
First we define auxiliary schemas that capture various success
and error cases.
Success
result! : REPORT
result! = ok
AlreadyKnown
Ξ BirthdayBook
name? : NAME
result! : REPORT
name? ∈ known
result! = already_known
NotKnown
Ξ BirthdayBook
name? : NAME
result! : REPORT
name? ∉ known
result! = not_known
Finally, we define robust versions of all the operations
by specifying how errors are handled.
RAddBirthday == ( AddBirthday ∧ Success ) ∨ AlreadyKnown
RFindBirthday == ( FindBirthday ∧ Success ) ∨ NotKnown
RRemind == Remind ∧ Success
References
J. Michael Spivey. The Z Notation: A Reference Manual.
*International Series in Computer Science*, Prentice-Hall International
(UK) Ltd, second edition, 1992.


Elixir v1.3.4 Supervisor behaviour
A behaviour module for implementing supervision functionality.
A supervisor is a process which supervises other processes, which we refer to as child processes. Supervisors are used to build a hierarchical process structure called a supervision tree. Supervision trees are a nice way to structure fault-tolerant applications.
A supervisor implemented using this module has a standard set of interface functions and includes functionality for tracing and error reporting. It also fits into a supervision tree.
Examples
In order to define a supervisor, we need to first define a child process that is going to be supervised. In order to do so, we will define a GenServer that represents a stack:
defmodule Stack do
use GenServer
def start_link(state, opts \\ []) do
GenServer.start_link(__MODULE__, state, opts)
end
def handle_call(:pop, _from, [h | t]) do
{:reply, h, t}
end
def handle_cast({:push, h}, t) do
{:noreply, [h | t]}
end
end
We can now define our supervisor and start it as follows:
# Import helpers for defining supervisors
import Supervisor.Spec
# Supervise the Stack server which will be started with
# a single argument [:hello] and the default registered
# name of MyStack.
children = [
worker(Stack, [[:hello], [name: MyStack]])
]
# Start the supervisor with our child
{:ok, pid} = Supervisor.start_link(children, strategy: :one_for_one)
Notice that when starting the GenServer, we are registering it
with name MyStack
, which allows us to call it directly and
get what is on the stack:
GenServer.call(MyStack, :pop)
#=> :hello
GenServer.cast(MyStack, {:push, :world})
#=> :ok
GenServer.call(MyStack, :pop)
#=> :world
However, there is a bug in our stack server. If we call :pop
and
the stack is empty, it is going to crash because no clause matches:
GenServer.call(:sup_stack, :pop)
** (exit) exited in: GenServer.call(MyStack, :pop, 5000)
Luckily, since the server is being supervised by a supervisor, the
supervisor will automatically start a new one, with the initial stack
of [:hello]
:
GenServer.call(MyStack, :pop)
#=> :hello
Supervisors support different strategies; in the example above, we
have chosen :one_for_one
. Furthermore, each supervisor can have many
workers and supervisors as children, each of them with their specific
configuration, shutdown values, and restart strategies.
The rest of this documentation will cover supervision strategies; also read
the documentation for the Supervisor.Spec
module to learn about the
specification for workers and supervisors.
Module-based supervisors
In the example above, a supervisor was started by passing the supervision
structure to start_link/2
. However, supervisors can also be created by
explicitly defining a supervision module:
defmodule MyApp.Supervisor do
use Supervisor
def start_link do
Supervisor.start_link(__MODULE__, [])
end
def init([]) do
children = [
worker(Stack, [[:hello]])
]
# supervise/2 is imported from Supervisor.Spec
supervise(children, strategy: :one_for_one)
end
end
You may want to use a module-based supervisor if:
You need to perform some particular action on supervisor initialization, like setting up an ETS table.
- You want to perform partial hot-code swapping of the tree. For example, if you add or remove children, the module-based supervision will add and remove the new children directly, while dynamic supervision requires the whole tree to be restarted in order to perform such swaps.
Strategies
Supervisors support different supervision strategies (through the :strategy
option, as seen above):
:one_for_one
- if a child process terminates, only that process is restarted.:one_for_all
- if a child process terminates, all other child processes are terminated and then all child processes (including the terminated one) are restarted.:rest_for_one
- if a child process terminates, the “rest” of the child processes, i.e., the child processes after the terminated one in start order, are terminated. Then the terminated child process and the rest of the child processes are restarted.:simple_one_for_one
- similar to:one_for_one
but suits better when dynamically attaching children. This strategy requires the supervisor specification to contain only one child. Many functions in this module behave slightly differently when this strategy is used.
Simple one for one
The :simple_one_for_one
supervisor is useful when you want to dynamically
start and stop supervised children. For example, imagine you want to
dynamically create multiple stacks. We can do so by defining a :simple_one_for_one
supervisor:
# Import helpers for defining supervisors
import Supervisor.Spec
# This time, we don't pass any argument because
# the argument will be given when we start the child
children = [
worker(Stack, [], restart: :transient)
]
# Start the supervisor with our one child
{:ok, sup_pid} = Supervisor.start_link(children, strategy: :simple_one_for_one)
There are a couple differences here:
the simple one for one specification can define only one child which works as a template for when we call
start_child/2
- we have defined the child to have a restart strategy of
:transient
. This means that, if the child process exits due to a:normal
,:shutdown
, or{:shutdown, term}
reason, it won’t be restarted. This is useful as it allows our workers to politely shutdown and be removed from the:simple_one_for_one
supervisor, without being restarted. You can find more information about restart strategies in the documentation for theSupervisor.Spec
module
With the supervisor defined, let’s dynamically start stacks:
{:ok, pid} = Supervisor.start_child(sup_pid, [[:hello, :world], []])
GenServer.call(pid, :pop) #=> :hello
GenServer.call(pid, :pop) #=> :world
{:ok, pid} = Supervisor.start_child(sup_pid, [[:something, :else], []])
GenServer.call(pid, :pop) #=> :something
GenServer.call(pid, :pop) #=> :else
Supervisor.count_children(sup_pid)
#=> %{active: 2, specs: 1, supervisors: 0, workers: 2}
Exit reasons
From the example above, you may have noticed that the :transient
restart
strategy for the worker does not restart the child in case it exits with
reason :normal
, :shutdown
or {:shutdown, term}
.
So one may ask: which exit reason should I choose when exiting my worker? There are three options:
:normal
- in such cases, the exit won’t be logged, there is no restart in transient mode, and linked processes do not exit:shutdown
or{:shutdown, term}
- in such cases, the exit won’t be logged, there is no restart in transient mode, and linked processes exit with the same reason unless they’re trapping exits- any other term - in such cases, the exit will be logged, there are restarts in transient mode, and linked processes exit with the same reason unless they’re trapping exits
Name registration
A supervisor is bound to the same name registration rules as a GenServer
.
Read more about these rules in the documentation for GenServer
.
Summary
Types
The Supervisor name
Return values of start_link
functions
Return values of start_child
functions
Options used by the start*
functions
The supervisor reference
Functions
Returns a map containing count values for the given supervisor
Deletes the child specification identified by child_id
Restarts a child process identified by child_id
Dynamically adds a child specification to supervisor
and starts that child
Starts a supervisor with the given children
Starts a supervisor module with the given arg
Stops the given supervisor with the given reason
Terminates the given children, identified by pid or child id
Returns a list with information about all children of the given supervisor
Callbacks
Callback invoked to start the supervisor and during hot code upgrades
Types
The Supervisor name
on_start :: {:ok, pid} | :ignore | {:error, {:already_started, pid} | {:shutdown, term} | term}
Return values of start_link
functions
on_start_child :: {:ok, child} | {:ok, child, info :: term} | {:error, {:already_started, child} | :already_present | term}
Return values of start_child
functions
options :: [name: name, strategy: Supervisor.Spec.strategy, max_restarts: non_neg_integer, max_seconds: non_neg_integer]
Options used by the start*
functions
The supervisor reference
Functions
count_children(supervisor) :: %{specs: non_neg_integer, active: non_neg_integer, supervisors: non_neg_integer, workers: non_neg_integer}
Returns a map containing count values for the given supervisor.
The map contains the following keys:
:specs
- the total count of children, dead or alive:active
- the count of all actively running child processes managed by this supervisor:supervisors
- the count of all supervisors whether or not these child supervisors are still alive:workers
- the count of all workers, whether or not these child workers are still alive
delete_child(supervisor, Supervisor.Spec.child_id) :: :ok | {:error, error} when error: :not_found | :simple_one_for_one | :running | :restarting
Deletes the child specification identified by child_id
.
The corresponding child process must not be running; use terminate_child/2
to terminate it if it’s running.
If successful, this function returns :ok
. This function may return an error
with an appropriate error tuple if the child_id
is not found, or if the
current process is running or being restarted.
This operation is not supported by :simple_one_for_one
supervisors.
restart_child(supervisor, Supervisor.Spec.child_id) :: {:ok, child} | {:ok, child, term} | {:error, error} when error: :not_found | :simple_one_for_one | :running | :restarting | term
Restarts a child process identified by child_id
.
The child specification must exist and the corresponding child process must not be running.
Note that for temporary children, the child specification is automatically deleted when the child terminates, and thus it is not possible to restart such children.
If the child process start function returns {:ok, child}
or {:ok, child, info}
,
the pid is added to the supervisor and this function returns the same value.
If the child process start function returns :ignore
, the pid remains set to
:undefined
and this function returns {:ok, :undefined}
.
This function may return an error with an appropriate error tuple if the
child_id
is not found, or if the current process is running or being
restarted.
If the child process start function returns an error tuple or an erroneous value,
or if it fails, this function returns {:error, error}
.
 The child process will
be started as defined in the child specification.
In the case of :simple_one_for_one
, the child specification defined in
the supervisor is used and instead of a child_spec
, an arbitrary list
of terms is expected. The child process will then be started by appending
the given list to the existing function arguments in the child specification.
If a child specification with the specified id already exists, child_spec
is
discarded and this function returns an error with :already_started
or
:already_present
if the corresponding child process is running or not,
respectively.
If the child process start function returns {:ok, child}
or {:ok, child,
info}
, then child specification and pid are added to the supervisor and
this function returns the same value.
If the child process start function returns :ignore
, the child specification
is added to the supervisor, the pid is set to :undefined
and this function
returns {:ok, :undefined}
.
If the child process start function returns an error tuple or an erroneous
value, or if it fails, the child specification is discarded and this function
returns {:error, error}
where error
is a term containing information about
the error and child specification.
start_link([Supervisor.Spec.spec], options) :: on_start
start_link(module, term) :: on_start
Starts a supervisor with the given children.
A strategy is required to be provided through the :strategy
option.
Furthermore, the :max_restarts
and :max_seconds
options can be
configured as described in the documentation for Supervisor.Spec.supervise/2
.
The options can also be used to register a supervisor name.
The supported values are described under the “Name registration”
section in the GenServer
module docs.
If the supervisor and its child processes are successfully created
(i.e., if the start function of each child process returns {:ok, child}
,
{:ok, child, info}
, or :ignore
) this function returns
{:ok, pid}
, where pid
is the pid of the supervisor. If a process with the
specified name already exists, the function returns {:error,
{:already_started, pid}}
, where pid
is the pid of that process.
If the start function of any of the child processes fails or returns an error
tuple or an erroneous value, the supervisor first terminates with reason
:shutdown
all the child processes that have already been started, and then
terminates itself and returns {:error, {:shutdown, reason}}
.
Note that a supervisor started with this function is linked to the parent
process and exits not only on crashes but also if the parent process exits
with :normal
reason.
Starts a supervisor module with the given arg
.
To start the supervisor, the init/1
callback will be invoked in the given
module
, with arg
as its argument. The init/1
callback must return a
supervisor specification which can be created with the help of the functions
in the Supervisor.Spec
module (especially Supervisor.Spec.supervise/2
.
If the init/1
callback returns :ignore
, this function returns
:ignore
as well and the supervisor terminates with reason :normal
.
If it fails or returns an incorrect value, this function returns
{:error, term}
where term
is a term with information about the
error, and the supervisor terminates with reason term
.
The :name
option can also be given in order to register a supervisor
name, the supported values are described in the “Name registration”
section in the GenServer
module docs.
stop(supervisor, reason :: term, timeout) :: :ok
Stops the given supervisor with the given reason
.
It returns :ok
if the supervisor terminates with the given
reason. If it terminates with another reason, the call exits.
This function keeps OTP semantics regarding error reporting.
If the reason is any other than :normal
, :shutdown
or
{:shutdown, _}
, an error report is logged.
terminate_child(supervisor, pid | Supervisor.Spec.child_id) :: :ok | {:error, error} when error: :not_found | :simple_one_for_one
Terminates the given children, identified by pid or child id.
If the supervisor is not a :simple_one_for_one
, the child id is expected
and the process, if there’s one, is terminated; the child specification is
kept unless the child is temporary.
In case of a :simple_one_for_one
supervisor, a pid is expected. If the child
specification identifier is given instead of a pid
, this function returns
{:error, :simple_one_for_one}
.
A non-temporary child process may later be restarted by the supervisor. The child
process can also be restarted explicitly by calling restart_child/2
. Use
delete_child/2
to remove the child specification.
If successful, this function returns :ok
. If there is no child specification
for the given child id or there is no process with the given pid, this
function returns {:error, :not_found}
.
which_children(supervisor) :: [{Supervisor.Spec.child_id | :undefined, child | :restarting, Supervisor.Spec.worker, Supervisor.Spec.modules}]
Returns a list with information about all children of the given supervisor.
Note that calling this function when supervising a large number of children under low memory conditions can cause an out of memory exception.
This function returns a list of {id, child, type, modules}
tuples, where:
id
- as defined in the child specification or:undefined
in the case of asimple_one_for_one
supervisorchild
- the pid of the corresponding child process,:restarting
if the process is about to be restarted, or:undefined
if there is no such processtype
-:worker
or:supervisor
, as specified by the child specificationmodules
- as specified by the child specification
Callbacks
Callback invoked to start the supervisor and during hot code upgrades.


Natalie Rawson
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JAVASCRIPT
&
jQUERY: THE MISSING MANUAL
Trash It!


Typedefs | |
| typedef void(* | GLFWglproc )(void) |
| Client API function pointer type. | |
Functions | |
| GLFWAPI void | glfwMakeContextCurrent (GLFWwindow *window) |
| Makes the context of the specified window current for the calling thread. | |
| GLFWAPI GLFWwindow * | glfwGetCurrentContext (void) |
| Returns the window whose context is current on the calling thread. | |
| GLFWAPI void | glfwSwapInterval (int interval) |
| Sets the swap interval for the current context. | |
| GLFWAPI int | glfwExtensionSupported (const char *extension) |
| Returns whether the specified extension is available. | |
| GLFWAPI GLFWglproc | glfwGetProcAddress (const char *procname) |
| Returns the address of the specified function for the current context. |
| typedef void(* GLFWglproc)(void) |
Client API function pointer type.
Generic function pointer used for returning client API function pointers without forcing a cast from a regular pointer.
| GLFWAPI int glfwExtensionSupported | ( | const char * | extension | ) |
Returns whether the specified extension is available.
This function returns whether the specified [API extension](context_glext) is supported by the current OpenGL or OpenGL ES context. It searches both for client API extension and context creation API extensions.
A context must be current on the calling thread. Calling this function without a current context will cause a GLFW_NO_CURRENT_CONTEXT error.
As this functions retrieves and searches one or more extension strings each call, it is recommended that you cache its results if it is going to be used frequently. The extension strings will not change during the lifetime of a context, so there is no danger in doing this.
This function does not apply to Vulkan. If you are using Vulkan, see glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties` and `vkEnumerateDeviceExtensionProperties` instead.
| [in] | extension | The ASCII encoded name of the extension. |
This function may be called from any thread.
| GLFWAPI GLFWwindow* glfwGetCurrentContext | ( | void | ) |
Returns the window whose context is current on the calling thread.
This function returns the window whose OpenGL or OpenGL ES context is current on the calling thread.
This function may be called from any thread.
| GLFWAPI GLFWglproc glfwGetProcAddress | ( | const char * | procname | ) |
Returns the address of the specified function for the current context.
This function returns the address of the specified OpenGL or OpenGL ES [core or extension function](context_glext), if it is supported by the current context.
A context must be current on the calling thread. Calling this function without a current context will cause a GLFW_NO_CURRENT_CONTEXT error.
This function does not apply to Vulkan. If you are rendering with Vulkan, see glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and `vkGetDeviceProcAddr` instead.
| [in] | procname | The ASCII encoded name of the function. |
This function may return a non-`NULL` address despite the associated version or extension not being available. Always check the context version or extension string first.
This function may be called from any thread.
| GLFWAPI void glfwMakeContextCurrent | ( | GLFWwindow * | window | ) |
Makes the context of the specified window current for the calling thread.
This function makes the OpenGL or OpenGL ES context of the specified window current on the calling thread. A context can only be made current on a single thread at a time and each thread can have only a single current context at a time.
By default, making a context non-current implicitly forces a pipeline flush. On machines that support `GL_KHR_context_flush_control`, you can control whether a context performs this flush by setting the [GLFW_CONTEXT_RELEASE_BEHAVIOR](window_hints_ctx) window hint.
The specified window must have an OpenGL or OpenGL ES context. Specifying a window without a context will generate a GLFW_NO_WINDOW_CONTEXT error.
| [in] | window | The window whose context to make current, or `NULL` to detach the current context. |
This function may be called from any thread.
| GLFWAPI void glfwSwapInterval | ( | int | interval | ) |
Sets the swap interval for the current context.
This function sets the swap interval for the current OpenGL or OpenGL ES context, i.e. the number of screen updates to wait from the time glfwSwapBuffers was called before swapping the buffers and returning. This is sometimes called _vertical synchronization_, _vertical retrace synchronization_ or just _vsync_.
Contexts that support either of the `WGL_EXT_swap_control_tear` and `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals, which allow the driver to swap even if a frame arrives a little bit late. You can check for the presence of these extensions using glfwExtensionSupported. For more information about swap tearing, see the extension specifications.
A context must be current on the calling thread. Calling this function without a current context will cause a GLFW_NO_CURRENT_CONTEXT error.
This function does not apply to Vulkan. If you are rendering with Vulkan, see the present mode of your swapchain instead.
| [in] | interval | The minimum number of screen updates to wait for until the buffers are swapped by glfwSwapBuffers. |
Some GPU drivers do not honor the requested swap interval, either because of a user setting that overrides the application's request or due to bugs in the driver.


GCCL Infrastruc Standalone September 2019 Net Sales at Rs 1.01 crore, down 41.82% Y-o-Y
Reported Standalone quarterly numbers for GCCL Infrastructure & Projects are:
Net Sales at Rs 1.01 crore in September 2019 down 41.82% from Rs. 1.74 crore in September 2018.
Quarterly Net Loss at Rs. 0.48 crore in September 2019 down 84.4% from Rs. 0.26 crore in September 2018.
EBITDA stands negative at Rs. 0.41 crore in September 2019 down 64% from Rs. 0.25 crore in September 2018.
| GCCL Infrastructure & Projects | |
| Standalone Quarterly Results | in Rs. Cr. |
| Sep'19 | Jun'19 | Sep'18 | |
| Net Sales/Income from operations | 1.01 | 0.75 | 1.74 |
| Other Operating Income | -- | -- | -- |
| Total Income From Operations | 1.01 | 0.75 | 1.74 |
| EXPENDITURE | |||
| Consumption of Raw Materials | 0.67 | 0.92 | 1.90 |
| Purchase of Traded Goods | -- | -- | -- |
| Increase/Decrease in Stocks | 0.26 | -0.13 | -0.25 |
| Power & Fuel | -- | -- | -- |
| Employees Cost | 0.22 | 0.28 | 0.24 |
| Depreciation | 0.03 | 0.03 | 0.03 |
| Excise Duty | -- | -- | -- |
| Admin. And Selling Expenses | -- | -- | -- |
| R & D Expenses | -- | -- | -- |
| Provisions And Contingencies | -- | -- | -- |
| Exp. Capitalised | -- | -- | -- |
| Other Expenses | 0.27 | 0.49 | 0.10 |
| P/L Before Other Inc. , Int., Excpt. Items & Tax | -0.44 | -0.84 | -0.28 |
| Other Income | 0.00 | -- | -- |
| P/L Before Int., Excpt. Items & Tax | -0.44 | -0.84 | -0.28 |
| Interest | 0.04 | 0.04 | 0.03 |
| P/L Before Exceptional Items & Tax | -0.48 | -0.88 | -0.31 |
| Exceptional Items | -- | -- | -- |
| P/L Before Tax | -0.48 | -0.88 | -0.31 |
| Tax | 0.00 | -0.01 | -0.04 |
| P/L After Tax from Ordinary Activities | -0.48 | -0.87 | -0.26 |
| Prior Year Adjustments | -- | -- | -- |
| Extra Ordinary Items | -- | -- | -- |
| Net Profit/(Loss) For the Period | -0.48 | -0.87 | -0.26 |
| Equity Share Capital | 6.01 | 6.01 | 6.01 |
| Reserves Excluding Revaluation Reserves | -- | -- | -- |
| Equity Dividend Rate (%) | -- | -- | -- |
| EPS Before Extra Ordinary | |||
| Basic EPS | -0.81 | -1.45 | -0.44 |
| Diluted EPS | -0.81 | -1.45 | -0.44 |
| EPS After Extra Ordinary | |||
| Basic EPS | -0.81 | -1.45 | -0.44 |
| Diluted EPS | -0.81 | -1.45 | -0.44 |
| Public Share Holding | |||
| No Of Shares (Crores) | -- | -- | -- |
| Share Holding (%) | -- | -- | -- |
| Promoters and Promoter Group Shareholding | |||
| a) Pledged/Encumbered | |||
| - Number of shares (Crores) | -- | -- | -- |
| - Per. of shares (as a % of the total sh. of prom. and promoter group) | -- | -- | -- |
| - Per. of shares (as a % of the total Share Cap. of the company) | -- | -- | -- |
| b) Non-encumbered | |||
| - Number of shares (Crores) | -- | -- | -- |
| - Per. of shares (as a % of the total sh. of prom. and promoter group) | -- | -- | -- |
| - Per. of shares (as a % of the total Share Cap. of the company) | -- | -- | -- |
| Source : Dion Global Solutions Limited |


Week3 post
4.26.15
Arrays
We deal with lists of different things in everyday life. For example, a grocery list. Imagine that you have come back home from the grocery store and the store receipt lists all the items that you bought with each item's price. But, for some reason, the total price is not there.....
Most people would like to know if what they paid for the total was right or not, to check if they got over charged. The person at this point would simply add up the prices of each item for the total cost. This is doable for 3 items. Now imagine having bought 100 items. How much time would you have spend now?
This is why we want to use computers to do these repetetive tasks for us. One would create a small program that would add all these 100 prices up. But, how does the computer think of the grocery store receipt? How does it list the items and their prices? The answer is an ARRAY. Array is a list of items or values. For example, lets assume that our grocery store receipt has three items, milk, sugar and bread with prices $1.00, $2.00 and $3.00 respectively. The computer would create two lists or as it calls them, arrays. The programmer can choose the array names like 'ItemNames' and 'ItemPrices'. ItemNames would contain the list "Milk", "Sugar" and "Bread". ItemPrices would containt the list "1.00", "2.00" and "3.00". Finally, the programmer will write some code to go through each item's price and keeps adding the prices as they come to get the total price of $6.00.
More specifically, how would the code refer to each item in the array? This is done by adding the item number in front if the array name, like ItemNames[0] will give "Milk" and ItemPrices[1] will give "2.00". Do note that the numbering actually starts at '0' and not '1'. So, a list of three items can be referenced with indices [0], [1], and [2]. Check out the sample code below how this is done. ItemNames = ("Milk", "Sugar", "Bread") ItemPrices = ("1.00", "2.00", "3.00") TotalCost = ItemPrices[0] + ItemPrices[1] + ItemPrices[2] TotalCost in the code above is now equal to "6.00". You can also imagine how this can be extended to add the 100 prices as well. For now, do not worry about writing out each ItemPrice's index, there are ways to go over every item of an array with something called loops, which can be covered another time.
Hashes
You might have noticed in the description above where we went over Arrays, the actual names of the items was not important. Infact, we created the array ItemNames, but never used it. The reason is that we were applying the same operation to all the items, i.e., we were adding their prices. This worked for us to get the total cost.Now, what if we only wanted the total cost of items that actually get used together, for example, I would add some sugar in my milk before drinking it. So, these are related somehow and I want to find out the total cost of buying these two items, which would be $1.00 + $2.00 = $3.00.
But, how would one do this is on a computer with some code? Would I have to first start checking at which indices in ItemNames do "Milk" and "Sugar" sit and then go to ItemPrices to find out their prices to add them? Sounds a bit combursome. For this, we have another computer structure called HASH. In a hash, we do not list a single value at each index, but put in pairs. Specifically, we put in pair of a 'Key' that refers to a 'Value'. In our case, a pair would be "Milk" => "$1.00".
This allows us to work with one structure instead of two arrays and in that same structure, the hash, we can check the name of an item before adding it's price. Check out some code below to see how this would work. GroceryHash = {"Milk" => "$1.00", "Sugar" => "$2.00", "Bread" => "$3.00"} TotalCost = $0.00 if GroceryHash[0].key == "Milk" then add to TotalCost if GroceryHash[1].key == "Milk" then add to TotalCost if GroceryHash[2].key == "Milk" then add to TotalCost if GroceryHash[0].key == "Sugar" then add to TotalCost if GroceryHash[1].key == "Sugar" then add to TotalCost if GroceryHash[2].key == "Sugar" then add to TotalCost
Hence, you want to use a HASH instead of an ARRAY when before applying an operation to the value at each entry in the list, you want to check something about it's name or some other property.


POUNDS OF FOOD SAVED
GALLONS OF WATER SAVED
DOLLARS SAVED ON GROCERIES
POUNDS OF CO2 SAVED
Fact: 1 in 5 fruits and veggies grown in the U.S. don't meet cosmetic standards – the crooked carrot, the curvy cucumber, the undersized apple – usually causing them to go to waste. We’re here to change that.
Sources: UNESCO Environmental Working Group


--- layout: post title: Aljubarrota Royal Battle Storyboard date: '2013-11-06T07:30:40+01:00' categories: - Aljubarrota - Storyboards picture_url: https://film-Storyboards.tumblr.com/post/66183003676/aljubarrota-royal-battle-Storyboards ---
Aljubarrota Royal Battle Storyboards


---
layout: post
title: hackney are fuckers.
categories:
- hackney
- fuckers
---
http://www.whatdotheyknow.com/request/31711/response/79454/attach/html/3/1%202181984%2020100407%204th%20Tier%20List.xls.html
fast food in hackney
http://www.whatdotheyknow.com/request/27794/response/68154/attach/html/3/1%201952373%20Information%20Sheet.xls.html


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resource.toctree


AWS Toolkit for Visual Studio
You can build .NET-based Lambda applications using the Lambda plugin to the AWS Toolkit for Visual Studio
-
Launch Microsoft Visual Studio and choose New project.
-
From the File menu, choose New, and then choose Project.
-
In the New Project window, choose AWS Lambda Project (.NET Core), and then choose OK.
-
In the Select Blueprint window, you can select from a list of sample applications that provide you with sample code to get started with creating a .NET-based Lambda application.
-
To create a Lambda application from scratch, choose Empty Function, and then choose Finish.
-
-
Review the
aws-lambda-tools-defaults.json
file, which is created as part of your project. You can set the options in this file, which the Lambda tooling reads by default. The project templates created in Visual Studio set many of these fields with default values. Note the following fields:-
profile – The name of a profile in your AWS SDK for .NET credentials file
-
function-handler – This is where the
function handler
is specified, which is why you don't have to set it in the wizard. However, whenever you rename theAssembly
,Namespace
,Class
, orFunction
in your function code, you must update the corresponding fields in theaws-lambda-tools-defaults.json
file.{ "profile":"
default
", "region" : "us-east-2
", "configuration" : "Release", "framework" : "netcoreapp2.1", "function-runtime":"dotnetcore3.1", "function-memory-size" : 256, "function-timeout" : 30, "function-handler" : "Assembly
::Namespace
.Class
::Function"
}
-
-
Open the Function.cs file. You are provided with a template to implement your Lambda function handler code.
-
Once you have written the code that represents your Lambda function, upload it by opening the context (right-click) menu for the Project node in your application and then choosing Publish to AWS Lambda.
-
In the Upload Lambda Function window, enter a name for the function, or select a previously published function to republish. Then choose Next.
-
In the Advanced Function Details window, configure the following options:
-
Role Name (required) – The AWS Identity and Access Management (IAM) role that Lambda assumes when it runs your function.
-
Environment – Key-value pairs that Lambda sets in the execution environment. To extend your function's configuration outside of code, use environment variables.
-
Memory – The amount of memory available to the function at runtime. Choose an amount between 128 MB and 10,240 MB in 1-MB increments.
-
Timeout – The amount of time that Lambda allows a function to run before stopping it. The default is three seconds. The maximum allowed value is 900 seconds.
-
VPC – If your function needs network access to resources that are not available over the internet, configure it to connect to a virtual private cloud (VPC).
-
DLQ – If your function is invoked asynchronously, choose a dead-letter queue to receive failed invocations.
-
Enable active tracing – Sample incoming requests and trace sampled requests with AWS X-Ray.
-
-
Choose Next, and then choose Upload to deploy your application.
For more information, see Deploying an AWS Lambda Project with the .NET Core CLI.


--- layout: post title: no title date: '2015-11-26T18:30:36+01:00' categories: - Storyboards picture_url: https://film-Storyboards.tumblr.com/post/134026740348 ---


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tests¶
tests.mock¶
-
class
MockClassifier
(name='TEST', x='', transformer=None)[source]¶ Bases:
sequence_classification.classifiers.sequence_classifier.SequenceClassifier
-
_fit
(X, y)[source]¶ Fit method is responsible mainly for training model.
It should also check the parameters. New attributes can be also added here to the object - they should be ended by _ at the end, e.g. self.fitted_. Fit method should return self (for compatibility reasons with common interface of scikit-learn). Source: http://danielhnyk.cz/creating-your-own-estimator-scikit-learn/
X : features to train on y: vector of classes to train on, same length as X
self: the classifier itself
-
-
class
MockTransformer
[source]¶ Bases:
sequence_classification.transformers.sequence_transformer.SequenceTransformer


Check the speed of your broadband connection
Want to get the best out of Sky Broadband? Here are some hints and tips on improving the performance of your service.
Connect the router to your master socket
If you are using a telephone extension socket or extension leads, try connecting your Sky wireless router into your master socket for a short time. This can help identify if there is a problem with the internal wiring between any extension sockets or leads and the master socket. Poor extension socket wiring can cause problems with your broadband connection, such as slow speeds or an intermittent connection, and can even prevent the service from working. It can also cause noise on your phone line.
Use a long ethernet cable to connect the router to your PC
This is preferable to connecting the router to an extension socket or an extension lead, as ethernet cables are much less susceptible to interference than telephone extension cables. They can be any length from 1 to 100 metres long. If using a longer ethernet cable is not an option for you, consider using the wireless capabilities of the router.
- How to set up your wireless connection - Windows XP
- How to set up your wireless connection - Windows Vista
If you have to use extension leads or extension sockets, follow these steps
- Keep any extension leads as short as possible.
- Replace damaged extension leads or cabling between your master socket and extension sockets.
- Ensure extension leads aren't running too close to power cables, or equipment that may have flasher units such as Christmas tree lights. Also try to avoid running the extension cables too close to any high-wattage equipment such as emergen heaters, microwave ovens, cookers, air conditioning units, halogen lighting, etc.
Check filters are installed correctly for multiple telephone extensions
If possible, see if you can run multiple telephone extensions through a single filter connected into your master socket rather than connecting a two-way telephone splitter into the master socket and then connecting a filter into that.
If you've tried all of the above and the problem still isn't resolved, contact Technical Support on 08442 410 515


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Syntax:
find-symbol string &optional package => symbol, status
Arguments and Values:
string---a string.
package---a package designator. The default is the current package.
symbol---a symbol accessible in the package, or nil.
status---one of :inherited, :external, :internal, or nil.
Description:
find-symbol locates a symbol whose name is string in a package. If a symbol named string is found in package, directly or by inheritance, the symbol found is returned as the first value; the second value is as follows:
If no such symbol is accessible in package, both values are nil.
Examples:
(find-symbol "NEVER-BEFORE-USED") => NIL, NIL (find-symbol "NEVER-BEFORE-USED") => NIL, NIL (intern "NEVER-BEFORE-USED") => NEVER-BEFORE-USED, NIL (intern "NEVER-BEFORE-USED") => NEVER-BEFORE-USED, :INTERNAL (find-symbol "NEVER-BEFORE-USED") => NEVER-BEFORE-USED, :INTERNAL (find-symbol "never-before-used") => NIL, NIL (find-symbol "CAR" 'common-lisp-user) => CAR, :INHERITED (find-symbol "CAR" 'common-lisp) => CAR, :EXTERNAL (find-symbol "NIL" 'common-lisp-user) => NIL, :INHERITED (find-symbol "NIL" 'common-lisp) => NIL, :EXTERNAL (find-symbol "NIL" (prog1 (make-package "JUST-TESTING" :use '()) (intern "NIL" "JUST-TESTING"))) => JUST-TESTING::NIL, :INTERNAL (export 'just-testing::nil 'just-testing) (find-symbol "NIL" 'just-testing) => JUST-TESTING:NIL, :EXTERNAL (find-symbol "NIL" "KEYWORD") => NIL, NIL OR=> :NIL, :EXTERNAL (find-symbol (symbol-name :nil) "KEYWORD") => :NIL, :EXTERNAL
Side Effects: None.
Affected By:
intern, import, export, use-package, unintern, unexport, unuse-package
Exceptional Situations: None.
See Also:
Notes:
find-symbol is operationally equivalent to intern, except that it never creates a new symbol.


<thoroughfare>
The <thoroughfare> element contains information about the thoroughfare - for example, the street, avenue, or boulevard - on which an address is located.
Category: xNAL domain elements


Bigg Boss 13: Hindustani Bhau's Wife Files Complaint- Read Here
Hindustani Bhau's wife Ashwini has submitted a written complaint in Khar Police Station here regarding incorrect statements made against him on social media. Read the letter here.
Bigg Boss 13 contestant Hindustani Bhau‘s aka Vikas Fhatak wife Ashwini has submitted a written complaint in Khar Police Station here regarding incorrect statements made against him on social media. The handwritten letter dated November 24 reads that “many incorrect and fake messages, statements, videos are made against Hindustani Bhau. People are addressing themselves as family members, mentioning themselves as brothers, aunt, are no one to him. Our family includes my mother-in-law, my son, my mother, father, Hindustani Bhau’s nephew Sandesh”.
“This letter is to inform you that in case any misconduct or misuse is done by any outside person, we are not responsible for the same. Ashwini also requested the media to not take interviews of the “fake relatives and not to upload wrong videos and messages against Vikas Fhatak which will create controversies”.
Read the letter here:
PC: IANS
Hindustani Bhau is one of the contestants of the Salman Khan-hosted show that requires its participants to take up tasks, give up luxuries of life and stay in a house, especially built for the show, for a few weeks.
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Story Timeline
- 24 Nov 2019 Bigg Boss 13: Hindustani Bhau's Wife Files Complaint- Read Here
- 06 Nov 2019 Bigg Boss 13: Reshami Desai, Devoleena Bhattacharjee to re-enter The House This Thursday?
- 19 Oct 2019 Bigg Boss 13 Wild Card Entries: Koena Mitra to Enter Again With Hussain Kuwajerwala?
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Week 9 Cultural Blog - Asking Good Questions
We've all then there. Asking questions on some forum because we can't quite solve the problem we're stuck on. I've asked several questions on stackoverflow now and I can attest that getting answers to a poorly worded question or a question which is lacking information is near impossible.
It can be frustrating reaching out to the community for help to only get snarky responses or worse no response at all. It can also be a little embarrassing to ask a question to only find the answer in another post minutes later.
It's important as developers to develop our question asking skills as they often make the difference between getting positive, quick responses to our questions that help us grow and gain knowledge. In today's post we're going to dive into the topic of asking good and correct questions.
The Golden Rule
The first and most important rule when asking questions is to visualize yourself having to answer your own question. Is there enough information available to answer the question? Is the terminology used accurate? Does it make sense?
It is always a great idea to step back after writing up a question and return to it with fresh eyes. If you just came to this question with no context could you answer the question just by the information given in the question? If there is nothing else we can learn this would be the thing to remember.
Research
Put effort into researching your problem or question. Can you find the answer on your own? Have you tried? No one will want to help you if there are already a million question and answer posts pertaining to what you want to know. It only serves to show that you are lazy if you just start asking questions without first searching and trying to answer your own question.
It's especially hard for someone to answer your questions if they pertain to basics that are easily answered by reading the documentation for the language, framework, software that you are having issues with. Educating your self by researching the topic at hand will only serve to answer your question or set you up to ask a great question. Do your research. Try to help yourself first. Then ask your question.
 Your question could be perfect. It could have all the needed information. It could be concise and relevant. It could be perfectly worded and formatted. But without a good title that makes sense and quickly and accurately describes the problem or question then no one will look at it. They'll skip over it without a second thought.
If you want people to view your question and attempt to help then you have to title your posts in a manner that makes it easy for them to understand what it is you need or what you are asking. Keep your titles specific and to the point.
Question Context
This may seem obvious but it happens more than you think. If your question pertains to JavaScript, don't post your question in the c++ forum. That just doesn't make sense and the only responses you'll get will be snarky and mean.
If you are not sure where to post the question then you most likely need to research the problem more. See the research section above!
 You have to state what you were expecting to happen. "I did this and I expected this but I got this instead". Stating what you are trying to accomplish can help clarify your expected goals. This saves you from getting answers that don't even pertain to what you're trying to ask.
Provide your code!
Asking a question about why your sum method doesn't work without providing your code for the sum method just sounds crazy but people do it all the time. If you really want to get mean and hateful responses to your questions then don't provide sample code.
Even if the question doesn't pertain to a specific piece of code, put together a sample of what you think it should look like so that people have a better idea of what it is that you want.
It's also important to provide all code involved with the question. If your method calls another method then provide both methods! Your problem could be in the second method and no one will know unless you provide it!
Formatting and Presentation
Make sure you check your spelling and grammar. Is your question well written? Is it easy to read or is it one big run on sentence? If people see that you took the time to write a well organize and written question then they will be more likely to try and answer your question.
Put in the effort if you want people to help.
Get Involved
If you want quality answers to your questions on the Internet then you need to be involved in the community where you are asking your questions. As you try to help others with their questions, you also learn. You also make a good impression on the community as a whole.
People are always more willing to help when they see you making an effort. Get involved and try to help. It goes a long ways towards making friends and getting help from mentors.
Resources


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WITNESS LIST Transportation Committee February 25, 2003-8:00A HB 156 For: Cassidy, Brian (Central Texas Regional Mobility Authority) On: Gadbois, Glenn (Just Transportation Alliances A Project of Texas Citizen Fund) Williamson, Ric (Texas Transportation Commission) HB 157 For: Bushell, Gary (The Alliance For I-69 Texas) Cassidy, Brian (Central Texas Regional Mobility Authority) Weaver, Michael (Central Texas Regional Mobility Authority) On: Gadbois, Glenn (Just Transportation Alliance) Williamson, Ric (TX. Transportation Commission) HB 431 For: Eckels, Robert (Self and Harris Co. Comm. Ct.) Against: Brown, Lee (City of Houston) Schechter, Arthur (Self) HB 510 For: Schwartz, Paul (Assoc. of Administrative Law Judges) HB 849 For: Cernosek, Larry (Texas Towing & Storage Assoc.) HB 850 For: Anderson, Tommy (Tow Expo Productions) Cernosek, Larry (Texas Towing & Storage Assoc.)


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