Helper Classes
helper-classes.less
Contextual Colors
Convey meaning through color with a handful of emphasis utility classes. These may also be applied to links and will darken on hover just like our default link styles.
Dealing with specificity
Sometimes emphasis classes cannot be applied due to the specificity of another selector. In most cases, a sufficient workaround is to wrap your text in a
with the class.
Conveying meaning to assistive technologies
Using color to add meaning only provides a visual indication, which will not be conveyed to users of assistive technologies – such as screen readers. Ensure that information denoted by the color is either obvious from the content itself (the contextual colors are only used to reinforce meaning that is already present in the text/markup), or is included through alternative means, such as additional text hidden with the.sr-only
class.
Contextual backgrounds
Similar to the contextual text color classes, easily set the background of an element to any contextual class. Anchor components will darken on hover, just like the text classes.
Dealing with specificity
Sometimes contextual background classes cannot be applied due to the specificity of another selector. In some cases, a sufficient workaround is to wrap your element's content in a

with the class.
Conveying meaning to assistive technologies
As with contextual colors, ensure that any meaning conveyed through color is also conveyed in a format that is not purely presentational.
Close Icon
Use the generic close icon for dismissing content like modals and alerts
Carets
Use carets to indicate dropdown functionality and direction. Note that the default caret will reverse automatically in dropup menus.
Quick Floats
Float an element to the left or right with a class. !important
is included to avoid specificity issues.
Classes can also be used as mixins.

...

...

// Classes
.pull-left {
float: left !important;
}
.pull-right {
float: right !important;
}
// Usage as mixins
.element {
.pull-left();
}
.another-element {
.pull-right();
}
Not for use in navbars
To align components in navbars with utility classes, use.navbar-left
or.navbar-right instead
. See the navbar docs for details.
Center content blocks
Set an element to display: block
and center via margin
. Available as a mixin and class.

...

// Class
.center-block {
display: block;
margin-left: auto;
margin-right: auto;
}
// Usage as a mixin
.element {
.center-block();
}
Clearfix
Easily clear float
s by adding .clearfix
to the parent element. Utilizes
the micro clearfix as popularized by
Nicolas Gallagher. Can also be used as a mixin.

...

// Mixin itself
.clearfix() {
&:before,
&:after {
content: " ";
display: table;
}
&:after {
clear: both;
}
}
// Usage as a mixin
.element {
.clearfix();
}
Showing and hiding content
Force an element to be shown or hidden (including for screen readers) with the use of .show
and .hidden
classes.
These classes use !important
to avoid specificity conflicts, just like the [quick floats](\quick-floats). They are only available
for block level toggling. They can also be used as mixins.
.hide
is available, but it does not always affect screen readers and is deprecated as of v3.0.1. Use .hidden
or
.sr-only
instead.
Furthermore, .invisible
can be used to toggle only the visibility of an element, meaning its display
is not
modified and the element can still affect the flow of the document.

...

...

// Classes
.show {
display: block !important;
}
.hidden {
display: none !important;
}
.invisible {
visibility: hidden;
}
// Usage as mixins
.element {
.show();
}
.another-element {
.hidden();
}
Screen reader and keyboard navigation content
Hide an element to all devices except screen readers with .sr-only
. Combine .sr-only
with .sr-only-focusable
to show the element again when it's focused (e.g. by a keyboard-only user). Necessary for following accessibility
& best practices. Can also be used as mixins.
Skip to main content
// Usage as a mixin
.skip-navigation {
.sr-only();
.sr-only-focusable();
}
Image replacement
Utilize the .text-hide class
or mixin to help replace an element's text content with a background image.

Custom heading

// Usage as a mixin
.heading {
.text-hide();
}


Cuberite was created in late 2010 by FakeTruth with it's original name "MCServer", as a replacement for the vanilla server, designed to be better performing and more configurable. It was soon open-sourced and developers started working.
In the summer of 2013, the main MCServer repository was moved from Google Code to GitHub, and a new build system was introduced. Several new developers also joined the project around that time, and the project began to increase in members and popularity.
As of late 2014, MCServer had a team of more than 10 regular developers, and the codebase has grown to over 125,000 lines (excluding comments, blanks and support code). Many new features have also been introduced in 2014:
In 2015, many new developers joined the project, and the community decided to change the name of the server from MCServer to Cuberite. As of now, Cuberite has over 900 stars on Github.


ARTICLE 9A
PRODUCER LICENSING
Cross References
Bail agents; sureties, see article 9N.
[PART I. GENERAL PROVISIONS]
Revision Note
Part I designation added by revisor pursuant to L 2002, c 235, §4.
§431:9A-101 Scope. This article governs qualifications and procedures for the licensing of insurance producers. It simplifies and organizes statutory language to improve efficiency, to permit the use of new technology, and to reduce costs associated with issuing and renewing insurance licenses. [L 2001, c 216, pt of §2; am L 2003, c 212, §55; am L 2006, c 154, §22]


| Dear Asample Patientone, |
| Before you get started, be sure to have your Verification ID provided to you by your health care provider. If you do not have a verification ID, please contact your provider to obtain one. Next, simply click on the "Create Login" button below and follow the instructions carefully.
|
| Create My Login |
| Sincerely, |
| Consent2Share Team |


--- layout: post title: AltNetBeers StackOverflow DevDays edition date: '2009-10-08T11:23:00.001+01:00' tags: [altnetbeers, conferences] modified_time: '2009-10-08T11:23:50.515+01:00' blogger_id: tag:blogger.com,1999:blog-4015568221071268916.post-3471657460403766794 comments: true blogger_orig_url: http://serialseb.blogspot.com/2009/10/altnetbeers-stackoverflow-devdays.html ---
The registration for the post-StackOverflow conference in London is now open at http://altnetbeers-stackoverflow.eventbrite.com/
I’m sure it’s going to be an absolutely brilliant event, so register early as space will be limited.


The eyeball generator I made is a generative web application which allows the user to create a trail of eyes which follow along with their mouse and change color randomly as it moves. Along with this, I was able to create two controls on the top right where the user can change the height and width of the eyes.
Width - Change the width of the eye
Height- Change the height of the eye


This is the sample application from portal-java.
Port of the Websocket snake demo included in the Tomcat distribution (webapps/examples folder).
Translates ip addresses from the Apache access log from this server to latitude/longitude with the help of GeoCityIP and visualizes them on a world map. This example is based on maptail and mape's wargames.
Copy of the Smoothie Charts Server Load Example. But in this example the server generates the random data every second and sends it to the connected clients.
Server sends periodically coordinates to the connected clients that moves two car icons on a google maps.
Copy of the traditional portfolio demo from Rossen Stoyanchev's rstoyanchev/spring-websocket-portfolio project
Shows received and sent bytes of this server network interface. Port of the pesarkhobeee/Realtime-Bandwidth-Grapher project.
Port of the drawboard example from Tomcat. Websocket only example.
Realtime tennis results. Port of this demo application mgreau / javaee7-websocket


WITNESS LIST Finance Committee May 24, 2004 - 1:00P Monitoring the Implementation of Article II Reorganization ON: Bell, Charles E. Deputy Executive Commissioner (Heath and Human Services Commission), Austin, TX Flood, Brian Inspector General (Health and Human Services Commission), Austin, TX Hawkins, Albert Executive Commissioner (Health and Human Services Commission), Austin, TX Millwee, Billy R. (Health and Human Services Commission), Austin, TX Nessbaum, Jayne Government Relations (Dept. of Health), Austin, TX Phillips, Gregg Deputy Executive Commissioner (Health and Human Services Commission), Austin, TX Suehs, Thomas Executive Deputy Commissioner (Health and Human Services Commission), Austin, TX Windler, Judy Policy Advisor (Health and Human Services Commission), Austin, TX


In Week 5, students were introduced to Bootstrap, an online framework which allows for easier stylizing of websites.
Bootstrap vs. CSS:
Both Bootstrap and CSS were made to stylize other types of code. However, Bootstrap was set up to be more user friendly than CSS.
CSS is a very useful resource, however it is quite finnicky and sometimes requires a lot of code to do relatively simple things. Additionally, CSS has a tendency to look very different depending on the size of the screen you are using to view the website.
Bootstrap is an online, downloadable library of code which contains many functions and shortcuts, allowing for stylizing to be a lot more efficient than CSS.
More About Bootstrap:
Within Bootstrap, it is very simple to create grids, columns, charts, buttons, and nav bars, which was relatively complicated to create using CSS.
Further, Bootstrap is easy to override. If given a Bootstrap template, you can easily change many elements of the style while keeping others. This makes creating professional looking websites a lot easier than with CSS!
Images from Unsplash Images


01
Towards a streamlined cloud solution
02
Forward Thinking
03
Towards a streamlined cloud solution
04
Forward Thinking
05
Towards a streamlined cloud solution
06
Forward Thinking
07
Forward Thinking
08
Forward Thinking
09
Nanotech immersion along the information highway


Enter the email address you signed up with and we'll email your username emailed to you.
If you need further help recovering your username, please email daniel@gratefulplace.com.


Last week, the party repaired their carriage and themselves from the damage they took during the fight and continued deeper into the desert. As they approached the mysterious source of magic, they found a suspicious stationary sandstorm that shielded their destination from access. Ayala tried to investigate the sandstorm magically, but the tearing winds destroyed the scrying sensor immediately. She talked with the air of the storm to learn more about its nature, and it confirmed that it was being magically controlled, but had little useful information to offer. Charlie and Chort reinforced and enlarged the carriage further so it could keep the party safe through the sandstorm, but it proved not to be necessary when Mikolash dispelled the magic of the sandstorm entirely.
With the sandstorm gone, the party saw a massive stepped pyramid with a pair of massive and definitely not alive statues guarding the stairs to the top. Mikolash recognized the pyramid from his studies as being originally a temple dedicated to an ancient dragon god. It had originally been the home of a dragon, but the dragon was killed hundreds of years ago by the Nullwardens in their periodic purges of potential dangers to Praxis. He came to the conclusion that the source of magic in this area might be related to the corpse of that dragon, just like the source of magic in the Sekerren Ruins. Ayala scouted the top of the pyramid with her arcane eye and found a hidden door at the top which would presumably allow entrance into the main body of the pyramid.
The party approached the pyramid and was entirely unsurprised when the statues came to life and began attacking them. It was a challenging fight, primarily due to the sandy terrain that made it hard for people to keep their feet. Gregory was forced to resort to dwarf-tossing to get Chort in the fight, and to keep him there when the clay golems kept punting him back into the desert. The clay golems had a natural regeneration ability, but it was weakened by the removal of the sandstorm and fully removed by Chort and Camilla's endless barrage of fire damage, so they were destroyed without causing any serious injuries to the party.
Join us this week to finally leave the shifting sands of the desert behind and enter the ancient pyramid!


2020-21 GDSC REVA Team Member Certificates
GDSC has been temporarily paused for the current 2021-22 year
Anurag Sharan
Tech Lead
Aman Srivastava
Design Lead
Chirag Vijay
Management Team
Dharshan K
Web Dev Team
Shreevallabha A
Android Lead
Adarsh A Nair
Web Dev Lead
Divyanshi Pathak
Management Team
Devanshu Roy
Web Dev Team
Sahil Chachra
Mentor
Sanjana Shivakumar
Cloud Platform Lead
Vishnu Sai
Android Team
Pranav S Hegde
Management Team
Shubham Baid
Mentor
Shivendra Saurav
Mentor
Deeksha Kottary
Management Lead
Shradha B Kaba
Design Team
Himanshu Ranjan
Android Team
Saket Savarn
Mentor


LunchFilter
»
Missing Page
You just got served....a 404 (missing page)!
This is what happends when you leave the city.


For Download goal
Specifies one of following keywords to control how download goal
generates the contents of translated resource bundle files.
- MERGE_TO_SOURCE: Duplicates the contents of the source
bundle and replaces only translated resource strings. This option
might not be implemented by some format types. In this case,
TRANSLATED_WITH_FALLBACK is used instead.
- TRANSLATED_WITH_FALLBACK: Emits only resource strings
(with a simple header if applicable). When translated string value is
not available, the value in the source language is used.
- TRANSLATED_ONLY: Emits only resource strings (with a
simple header if applicable). When translated string value is not
available, do not include the key in the output.
- MERGE_REVIEWED_TO_SOURCE: Duplicate the contents of
the source bundle and replaces only translated resource strings
marked as reviewed. This option might not be implemented by some
format types. In this case, REVIEWED_WITH_FALLBACK is used instead.
- REVIEWED_WITH_FALLBACK: Emits only resource strings
marked as reviewed. When translated string value is not available, or
not marked as reviewed, the value in the source language is used.
- REVIEWED_ONLY: Emits only resource strings marked as
reviewed. When translated string value is not available, or
translated not marked as reviewed, do not include the key in the
output.
The default value checked is MERGE_TO_SOURCE.


White to play 54
pips White=135 Black=138
(CorrectAnswer= 0/0, ErrorScore= 0)
1. 21/16 6/2* eq: -0.059 49.69% (G:11.66% B:0.23%) 50.31% (G:15.69% B:0.32%) 2. 21/16 13/9 eq: -0.117 (-0.057) 47.92% (G: 9.96% B:0.26%) 52.08% (G:14.96% B:0.39%) 3. 16/11 6/2* eq: -0.268 (-0.209) 43.37% (G:12.56% B:0.16%) 56.63% (G:21.36% B:0.50%) 4. 11/2* eq: -0.308 (-0.249) 42.19% (G:12.84% B:0.19%) 57.81% (G:24.21% B:1.06%) 5. 16/11 13/9 eq: -0.431 (-0.372) 39.14% (G:12.16% B:0.30%) 60.86% (G:25.23% B:0.65%)


Interface IListPool<T>
A basic interface for classes which act as a pool of List<T> structures. It provides functions to rent lists from the pool, return them, and limit the number of lists kept in the pool.
Namespace: SadRogue.Primitives.Pooling
Assembly: TheSadRogue.Primitives.dll
Syntax
public interface IListPool<T>
Type Parameters
| Name | Description |
|---|---|
| T | Type of items being stored in the list. |
Remarks
The API for this interface is generally inspired by ArrayPool<T>, and serves a similar purpose, except for lists. Note that, at the current time, the API is more limited and the implementation less efficient than ArrayPool. The biggest difference is that this pool effectively assumes lists are blank, and doesn't have any way to take into account list capacity when requesting a list.
Methods
Clear()
Clears the pool of all lists.
Declaration
void Clear()
Rent()
Retrieve a list from the pool, or allocate a new one if there are no lists available.
Declaration
List<T> Rent()
Returns
| Type | Description |
|---|---|
| List<T> | A list from the pool, or a new list if no lists are available in the pool. |
Return(List<T>, Boolean)
Returns the given list to the pool.
Declaration
void Return(List<T> list, bool clear = true)
Parameters
| Type | Name | Description |
|---|---|---|
| List<T> | list | The list to return. |
| Boolean | clear | Whether or not to clear the list given before adding it to the pool. Should be set to true unless you are absolutely sure the list is cleared via other means before passing it. |


This inspection reports any uses of parameterized classes where the type parameters are omitted.
Such "raw" uses of parameterized types are valid in Java, but defeat the purpose of using
type parameters, and may mask bugs.
Use the checkbox below to ignore the construction of objects of parameterized types.
For convenience, this inspection is disabled unless the project uses JDK 5.0.
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Headers
This is an h1
This is an h2
This is an h3
This is an h4
This is an h5
This is an h6
Headers_flourish
This is an h1
This is an h2
This is an h3
This is an h4
This is an h5
This is an h6
LeadText
The WVU Women's Leadership Initiative (WLI) empowers and engages women on campus, helping them achieve their full professional potential and form a community within which the participants can initiate valuable new relationships.


RT @best_in_dumbest: We can't spell
"Shampoo"
without "Ham"
12/17/2018, 11:39:46 AM
Favs: 0
Retweets: 0
link--- layout: tweet ---
RT @best_in_dumbest: We can't spell
"Shampoo"
without "Ham"
12/17/2018, 11:39:46 AM
Favs: 0
Retweets: 0
link


Object
Disabled; run with --debug to generate this.
[Validate]
Generated with the Darkfish Rdoc Generator 1.1.6.


d'Arc 0.2.0
Since you asked.
As for the example mentioned before: accessing a string. It's illuminating to look at what happens behind the scenes. This page provides some sort of a moderated step-into.
The official API goes through quite some hops. Let's follow the code for the d'Arc macro XLUA_STRING() for Lua 5.1, and compare it to the implementation of string access in the official API in Lua 5.1, which is lua_tostring().
The difference between the two implementations, i.e. between the official API and d'Arc, is not an outrage. And even though the official API workload looks crowded at a casual glance: in most cases, the functions that are called behind the scenes by the official Lua API do not do a lot. But they still cost a function call each. Which in a loop can amount to a significant waste of time. d'Arc on the other hand goes directly to it, calls no functions and needs no stack arithmetics either, which the official API must perform to calculate the position of any actual VM value on the stack.
Traversing a table is a different story, d'Arc saves a lot more time there. More on that, below. But let's stick with accessing a string for now:
Trace of a string access:
char *s = XLUA_STRING(tval)
darc.h:82: macro
#define XLUA_STRING(o) (svalue(o))
lobject.h:211: macro
#define svalue(o) getstr(rawtsvalue(o))
lobject.h:210: macro & pointer arithmetic
#define getstr(ts) cast(const char *, (ts) + 1)
lobject.h:94: macro
#define rawtsvalue(o) check_exp(ttisstring(o), &(o)->value.gc->ts)
check_exp(), and its first parameter, are usually transparent but can be switched on to be executed as an assertion.
Trace of a string access:
lua_tostring(L,i)
lua.h:279: macro
#define lua_tostring(L,i) lua_tolstring(L, (i), NULL)
lapi.c:343: lua_tolstring() Lua 5.1.4
LUA_API const char *lua_tolstring (lua_State *L, int idx, size_t *len) {
StkId o = index2adr(L, idx);
if (!ttisstring(o)) {
lua_lock(L); /* `luaV_tostring' may create a new string */
if (!luaV_tostring(L, o)) { /* conversion failed? */
if (len != NULL) *len = 0;
lua_unlock(L);
return NULL;
}
luaC_checkGC(L);
o = index2adr(L, idx); /* previous call may reallocate the stack */
lua_unlock(L);
}
if (len != NULL) *len = tsvalue(o)->len;
return svalue(o);
}
lapi.c:49: index2adr() Lua 5.1.4
static TValue *index2adr (lua_State *L, int idx) {
if (idx > 0) {
TValue *o = L->base + (idx - 1);
api_check(L, idx <= L->ci->top - L->base);
if (o >= L->top) return cast(TValue *, luaO_nilobject);
else return o;
}
else if (idx > LUA_REGISTRYINDEX) {
api_check(L, idx != 0 && -idx <= L->top - L->base);
return L->top + idx;
}
else switch (idx) { /* pseudo-indices */
case LUA_REGISTRYINDEX: return registry(L);
case LUA_ENVIRONINDEX: {
Closure *func = curr_func(L);
sethvalue(L, &L->env, func->c.env);
return &L->env;
}
case LUA_GLOBALSINDEX: return gt(L);
default: {
Closure *func = curr_func(L);
idx = LUA_GLOBALSINDEX - idx;
return (idx <= func->c.nupvalues)
? &func->c.upvalue[idx-1]
: cast(TValue *, luaO_nilobject);
}
}
}
lobject.h:211: macro
#define svalue(o) getstr(rawtsvalue(o))
lobject.h:210: macro & pointer arithmetic
#define getstr(ts) cast(const char *, (ts) + 1)
lobject.h:94: macro
#define rawtsvalue(o) check_exp(ttisstring(o), &(o)->value.gc->ts)
The above also demonstrates what it is, that d'Arc cuts out.
Again: if you inspect the code closely, you will find that the official Lua API's functions do not do anything too expensive. They calculate a bit, test a bit, but return fast. Most of the body is almost always skipped. Still, it makes a difference to cut this out. Not the least, the mere overhead of function calling.
However, somewhere at the beginning of your own code you have to get a Lua value into your fangs and that will require you to use the usual Lua API calls. The saving starts after the first access.
But for example for traversing a table, you need to go through the Lua API only once, to get the table itself. All nested elements are retrieved directly, using d'Arc.
So let's take a look at a more interesting example, table traversion. This time, Lua 5.1.4 first:
A typical traversal using the Lua C API may look like this (From the Lua Manual):
/* table is in the stack at index 't' */
lua_pushnil(L); /* first key */
while (lua_next(L, t) != 0) {
/* uses 'key' (at index -2) and 'value' (at index -1) */
printf("%s - %s\n",
lua_typename(L, lua_type(L, -2)),
lua_typename(L, lua_type(L, -1)));
/* removes 'value'; keeps 'key' for next iteration */
lua_pop(L, 1);
}
This loop calls lua_next() for every iteration, which calls luaH_next(), which uses findindex(). See below.
lapi.c:973: lua_next() Lua 5.1.4
LUA_API int lua_next (lua_State *L, int idx) {
StkId t;
int more;
lua_lock(L);
t = index2adr(L, idx);
api_check(L, ttistable(t));
more = luaH_next(L, hvalue(t), L->top - 1);
if (more) {
api_incr_top(L);
}
else /* no more elements */
L->top -= 1; /* remove key */
lua_unlock(L);
return more;
}
And we are also seeing index2adr() again, as with the string example above: the overhead that results from using the Lua stack mechanism. We'll ignore it at this point, but the payload in this case, getting the type name, is created using lua_type(), which again calls index2adr(). So as it turns out, in this example specificly, index2adr() is implicitely called three times each iteration.
Usually, this function will return almost immediately. But it's still a function call and some pointer calculating involved, for every value retrieved.
lapi.c:49: index2adr() Lua 5.1.4
static TValue *index2adr (lua_State *L, int idx) {
if (idx > 0) {
TValue *o = L->base + (idx - 1);
api_check(L, idx <= L->ci->top - L->base);
if (o >= L->top) return cast(TValue *, luaO_nilobject);
else return o;
}
else if (idx > LUA_REGISTRYINDEX) {
api_check(L, idx != 0 && -idx <= L->top - L->base);
return L->top + idx;
}
else switch (idx) { /* pseudo-indices */
case LUA_REGISTRYINDEX: return registry(L);
case LUA_ENVIRONINDEX: {
Closure *func = curr_func(L);
sethvalue(L, &L->env, func->c.env);
return &L->env;
}
case LUA_GLOBALSINDEX: return gt(L);
default: {
Closure *func = curr_func(L);
idx = LUA_GLOBALSINDEX - idx;
return (idx <= func->c.nupvalues)
? &func->c.upvalue[idx-1]
: cast(TValue *, luaO_nilobject);
}
}
}
ltable.c:162: luaH_next() Lua 5.1.4
int luaH_next (lua_State *L, Table *t, StkId key) {
int i = findindex(L, t, key); /* find original element */
for (i++; i < t->sizearray; i++) { /* try first array part */
if (!ttisnil(&t->array[i])) { /* a non-nil value? */
setnvalue(key, cast_num(i+1));
setobj2s(L, key+1, &t->array[i]);
return 1;
}
}
for (i -= t->sizearray; i < sizenode(t); i++) { /* then hash part */
if (!ttisnil(gval(gnode(t, i)))) { /* a non-nil value? */
setobj2s(L, key, key2tval(gnode(t, i)));
setobj2s(L, key+1, gval(gnode(t, i)));
return 1;
}
}
return 0; /* no more elements */
}
ltable.c:137: findindex() Lua 5.1.4
/*
** returns the index of a `key' for table traversals. First goes all
** elements in the array part, then elements in the hash part. The
** beginning of a traversal is signalled by -1.
*/
static int findindex (lua_State *L, Table *t, StkId key) {
int i;
if (ttisnil(key)) return -1; /* first iteration */
i = arrayindex(key);
if (0 < i && i <= t->sizearray) /* is `key' inside array part? */
return i-1; /* yes; that's the index (corrected to C) */
else {
Node *n = mainposition(t, key);
do { /* check whether `key' is somewhere in the chain */
/* key may be dead already, but it is ok to use it in `next' */
if (luaO_rawequalObj(key2tval(n), key) ||
(ttype(gkey(n)) == LUA_TDEADKEY && iscollectable(key) &&
gcvalue(gkey(n)) == gcvalue(key))) {
i = cast_int(n - gnode(t, 0)); /* key index in hash table */
/* hash elements are numbered after array ones */
return i + t->sizearray;
}
else n = gnext(n);
} while (n);
luaG_runerror(L, "invalid key to " LUA_QL("next")); /* key not found */
return 0; /* to avoid warnings */
}
}
Even for the fastest variant, a table that is a pure array, the above is a lot more effort than what d'Arc does. A worse situation are associative arrays, i.e. tables that use string keys. Every key is hashed and potentially searched for, although the task is merely to cover all elements, with no regard to the key. This case can make for geometric loss of performance when iterating through tables using the official API. With d'Arc, the curve can be almost flat. This is the same for both Lua and LuaJIT and caused by the design of the official Lua API.
So how does the traversal of a table look on the ground when using d'Arc? Basically, you simply use a fold function, with a callback that is applied to each element met.
The main differences to the official API implementation are:
values are accessed directly, skipping stack arithmetics.
the avoidance of any hashing or searches for keys, simply iterating through the hashes.
The implementation of darc_traverse() looks like this. First, all table elements in the internal array part of the table are traversed, then, all hash elements:
darc.c:49: darc_traverse()
int darc_traverse(const Table *t, foldfunc fold, void *cargo) {
if( darc_hash_part(t, fold, (void *)cargo) )
return darc_array_part(t, fold, cargo);
return 0;
}
Since it may be confusing to read, please note that the power of two logic in the following source is not intrinsic to d'Arc but courtesy of the original rehash() function in the original Lua 5.1.4 source, ltable.c:333. darc_traverse() is modeled after the table rehash functions, as they represent a highly optimized implementation of a table traversion that the Lua and LuaJIT VMs employ internally, for their own immediate needs. The rehash functions should be considered transparent for the Lua user, they re-size the pre-allocated internal table space when the need arises.
So in the function below, that array part is traversed, one element after the other. There is no actual pointer arithmetic involved. The loop is quite tight.
darc.c:67: darc_array_part()
int darc_array_part (const Table *t, foldfunc fold, void *cargo) {
int lg;
int ttlg; /* 2^lg */
int i = 1; /* count to traverse all array keys */
for (lg=0, ttlg=1; lg<=MAXBITS; lg++, ttlg*=2) { /* for each slice */
int lim = ttlg;
if (lim > t->sizearray) {
lim = t->sizearray; /* adjust upper limit */
if (i > lim)
break; /* no more elements */
}
/* elements in range (2^(lg-1), 2^lg] */
for (; i <= lim; i++) {
TValue * v = &t->array[i-1];
if(!ttisnil(v))
if(!(*fold)(v, cargo)) return 0;
}
}
return 1;
}
darc.c:98: darc_hash_part()
int darc_hash_part (const Table *t, foldfunc fold, void *cargo) {
int i = sizenode(t);
while (i--) {
Node *node = &t->node[i];
if(!ttisnil(key2tval(node)) && !ttisnil(gval(node)))
if(!(*fold)(key2tval(node), cargo)) return 0;
}
return 1;
}
If you read ALL of this, I'd like to hear from you. Please send photo and feedback to<EMAIL_ADDRESS>or send me a message on github.com.
Thanks,
Henning


--- layout: post title: iSkoot Transmits Your Data In The Clear date: 2008-04-26 01:22:00.000000000 -07:00 type: post published: true status: publish categories: [] tags: - iskoot - skype - wifi meta: _publicize_pending: '1' author: login: phoneboy email<EMAIL_ADDRESS>display_name: Dameon Welch first_name: '' last_name: '' ---
Various people are thinking that Skype Mobile is basically an unbranded iSkoot, which does the same thing in much the same way. Generally speaking, they seem to do the same thing, but they do it very differently. Packet traces don't lie.
I loaded up iSkoot on my Nokia N95 and accessed the iSkoot service via WiFi. I did this so I could capture what the iSkoot client was sending out so I could see the difference. And oh, boy was it different--different enough that I would think twice about using iSkoot.
First of all, Skype appeared to use a TCP connection on a non-standard port. Fine with me. I looked at the raw packets generated by Skype Mobile and saw an opaque blob--exactly what I expected to see.
iSkoot uses TCP port 80--the same port used by HTTP, the lingua franca of downloading web pages. It sends various things as a series of HTTP GET calls. The scary part of this that your text chat messages--and lots of other interesting information, including your Skype credentials--is being transmitted in the clear. That's right, iSkoot takes all that perfectly good encryption that Skype employs and throws it out the window. For no good reason.
Until iSkoot fixes this problem--and it would be very easy for them to do so (ever hear of SSL?)--I cannot in good conscious recommend using iSkoot.
Update: Issue is resolved in their latest Symbian/S60 client.


| Methods' Summary |
| selectFont |
creates a new font and sets the font.
|
| setClipRegion |
sets the clip region to specified clipping.
|
| intersectClipRegion |
builds the intersection with the current region.
|
| push |
saves all current settings (Font, TextColor, TextFillColor,
LineColor, FillColor, RasterOp, ClipRegion).
|
| pop |
restores all previous saved settings.
|
| clear |
clears the given rectangle on the device
|
| copy |
copies a rectangle of pixels from another device into this one.
|
| draw |
draws a part of the specified bitmap to the output device.
|
| drawPixel |
sets a single pixel in the output device.
|
| drawLine |
draws a line in the output device.
|
| drawRect |
draws a rectangle in the output device.
|
| drawRoundedRect |
draws a rectangle with rounded corners in the output device.
|
| drawPolyLine |
draws multiple lines in the output device at once.
|
| drawPolygon |
draws a polygon line in the output device.
|
| drawPolyPolygon |
draws multiple polygons in the output device at once.
|
| drawEllipse |
draws an ellipse in the output device.
|
| drawArc |
draws an arc (part of a circle) in the output device.
|
| drawPie |
draws a circular area in the output device.
|
| drawChord |
draws a chord of a circular area in the output device.
|
| drawGradient |
draws a color dispersion in the output device.
|
| drawText |
draws text in the output device.
|
| drawTextArray |
draws texts in the output device using an explicit kerning table.
|
| drawImage |
draws a ::com::sun::star::graphic::XGraphic
in the output device.
|
| Methods' Details |
selectFont
- Description
- creates a new font and sets the font.
|
|
setClipRegion
| [oneway] void |
| setClipRegion( |
[in] XRegion |
Clipping ); |
- Description
- sets the clip region to specified clipping.
|
|
intersectClipRegion
| [oneway] void |
| intersectClipRegion( |
[in] XRegion |
xClipping ); |
- Description
- builds the intersection with the current region.
|
|
push
- Description
- saves all current settings (Font, TextColor, TextFillColor,
LineColor, FillColor, RasterOp, ClipRegion).
|
|
pop
- Description
- restores all previous saved settings.
|
|
clear
- Description
- clears the given rectangle on the device
- Since
- Apache OpenOffice 4.0
|
|
copy
| [oneway] void |
| copy( |
[in] XDevice |
xSource, |
| [in] long |
nSourceX, |
| [in] long |
nSourceY, |
| [in] long |
nSourceWidth, |
| [in] long |
nSourceHeight, |
| [in] long |
nDestX, |
| [in] long |
nDestY, |
| [in] long |
nDestWidth, |
| [in] long |
nDestHeight ); |
- Description
- copies a rectangle of pixels from another device into this one.
|
|
draw
| [oneway] void |
| draw( |
[in] XDisplayBitmap |
xBitmapHandle, |
| [in] long |
SourceX, |
| [in] long |
SourceY, |
| [in] long |
SourceWidth, |
| [in] long |
SourceHeight, |
| [in] long |
DestX, |
| [in] long |
DestY, |
| [in] long |
DestWidth, |
| [in] long |
DestHeight ); |
- Description
- draws a part of the specified bitmap to the output device.
|
|
drawPixel
| [oneway] void |
| drawPixel( |
[in] long |
X, |
| [in] long |
Y ); |
- Description
- sets a single pixel in the output device.
|
|
drawLine
| [oneway] void |
| drawLine( |
[in] long |
X1, |
| [in] long |
Y1, |
| [in] long |
X2, |
| [in] long |
Y2 ); |
- Description
- draws a line in the output device.
|
|
drawRect
| [oneway] void |
| drawRect( |
[in] long |
X, |
| [in] long |
Y, |
| [in] long |
Width, |
| [in] long |
Height ); |
- Description
- draws a rectangle in the output device.
|
|
drawRoundedRect
| [oneway] void |
| drawRoundedRect( |
[in] long |
X, |
| [in] long |
Y, |
| [in] long |
Width, |
| [in] long |
Height, |
| [in] long |
nHorzRound, |
| [in] long |
nVertRound ); |
- Description
- draws a rectangle with rounded corners in the output device.
|
|
drawPolyLine
| [oneway] void |
| drawPolyLine( |
[in] sequence< long > |
DataX, |
| [in] sequence< long > |
DataY ); |
- Description
- draws multiple lines in the output device at once.
|
|
drawPolygon
| [oneway] void |
| drawPolygon( |
[in] sequence< long > |
DataX, |
| [in] sequence< long > |
DataY ); |
- Description
- draws a polygon line in the output device.
|
|
drawPolyPolygon
| [oneway] void |
| drawPolyPolygon( |
[in] sequence< sequence< long > > |
DataX, |
| [in] sequence< sequence< long > > |
DataY ); |
- Description
- draws multiple polygons in the output device at once.
|
|
drawEllipse
| [oneway] void |
| drawEllipse( |
[in] long |
X, |
| [in] long |
Y, |
| [in] long |
Width, |
| [in] long |
Height ); |
- Description
- draws an ellipse in the output device.
|
|
drawArc
| [oneway] void |
| drawArc( |
[in] long |
X, |
| [in] long |
Y, |
| [in] long |
Width, |
| [in] long |
Height, |
| [in] long |
X1, |
| [in] long |
Y1, |
| [in] long |
X2, |
| [in] long |
Y2 ); |
- Description
- draws an arc (part of a circle) in the output device.
|
|
drawPie
| [oneway] void |
| drawPie( |
[in] long |
X, |
| [in] long |
Y, |
| [in] long |
Width, |
| [in] long |
Height, |
| [in] long |
X1, |
| [in] long |
Y1, |
| [in] long |
X2, |
| [in] long |
Y2 ); |
- Description
- draws a circular area in the output device.
|
|
drawChord
| [oneway] void |
| drawChord( |
[in] long |
nX, |
| [in] long |
nY, |
| [in] long |
nWidth, |
| [in] long |
nHeight, |
| [in] long |
nX1, |
| [in] long |
nY1, |
| [in] long |
nX2, |
| [in] long |
nY2 ); |
- Description
- draws a chord of a circular area in the output device.
A chord is a segment of a circle. You get two chords from a
circle if you intersect the circle with a straight line
joining two points on the circle.
|
|
drawGradient
| [oneway] void |
| drawGradient( |
[in] long |
nX, |
| [in] long |
nY, |
| [in] long |
nWidth, |
| [in] long |
Height, |
| [in] Gradient |
aGradient ); |
- Description
- draws a color dispersion in the output device.
|
|
drawText
| [oneway] void |
| drawText( |
[in] long |
X, |
| [in] long |
Y, |
| [in] string |
Text ); |
- Description
- draws text in the output device.
|
|
drawTextArray
| [oneway] void |
| drawTextArray( |
[in] long |
X, |
| [in] long |
Y, |
| [in] string |
Text, |
| [in] sequence< long > |
Longs ); |
- Description
- draws texts in the output device using an explicit kerning table.
|
|
drawImage
| [oneway] void |
| drawImage( |
[in] long |
nX, |
| [in] long |
nY, |
| [in] long |
nWidth, |
| [in] long |
nHeight, |
| [in] short |
nStyle, |
| [in] ::com::sun::star::graphic::XGraphic |
aGraphic ); |
- Description
- draws a ::com::sun::star::graphic::XGraphic
in the output device.
Note that some devices may not support this operation.
- Since
- Apache OpenOffice 4.0
- Parameter nX
- the X coordinate on the device where the graphic will be drawn
- Parameter nY
- the Y coordinate on the device where the graphic will be drawn
- Parameter nWidth
- the width of the region on the device
- Parameter nHeight
- the height of the region on the device
- Parameter nStyle
- the style used to draw the image.
See ImageDrawMode.
- Parameter aGraphic
- the ::com::sun::star::graphic::XGraphic
to be drawn onto the device
|
|
Copyright © 2013, The Apache Software Foundation, Licensed under the Apache License, Version 2.0. Apache, the Apache feather logo, Apache OpenOffice and OpenOffice.org are trademarks of The Apache Software Foundation. Other names may be trademarks of their respective owners.


Identity, Values and Strengths Exploration.
I grew up in the eastern suburbs of Melbourne, to a middle-class white family. I lived near a train station, a Chinese restaurant, and the MCG (Melbourne’s largest sporting complex). I was the middle of five brothers. My mother was an art teacher, and my father an architect. I went to a private all-boys school, was part of the water polo team, and played video games on the weekend. Every Sunday my family went to church. When assembling the evidence for this blog post, I realised that the origins of my core values can be found here, with my family and my upbringing. My parents were kind and creative, which gave me a love of creativity. My faith taught me the importance of integrity and empathy.
Excluding my upbringing, there have been two experiences that have shaped me. Both came in two year stints. The first was an opportunity I had to do missionary service in New Caledonia and Vanuatu. This time was many things to me. It was liberating and exhausting. It was confronting and educational. I learnt to speak two new languages. I met countless people and learnt to relate to, and became friends with people who had completely different upbringings to my own. It changed my perspective and reinforced my core beliefs.
The second experience came after. I decided to go to university and become an architect, just like my father. I spent two years studying before I realised some challenging truths, that architecture wasn’t something I enjoyed or wanted to continue. This left me feeling like I had failed. I was disappointed in myself, anxious about the expectations of my parents, and I felt a great sense of hopelessness. However, it also became the catalyst that I needed. It made me reevaluate my life, my core values, and what I wanted for myself and for my future. My wife and I then made the decision to move to New Zealand.
My time in New Zealand has been one of exploring my talents and strengths. Prior to coming I already spoke three languages, English, French and Bislama, and moving in with my wife’s multicultural family presented an opportunity to learn Spanish as a fourth. Languages are a joy to me and I feel energised when learning them.
Soon after arriving, I had the opportunity to build a website for a small company. Working with designs and aesthetics has always been a strength of mine and making the website was an eye opening experience. I found it both easy and logical, and it became one of the things that I'm most proud of. I liked that I had created something that other people could interact with; it gave it a unique sense of purpose.
Technology has always given me a kick. There’s nothing more exciting than the need to buy a new computer or phone. When my last phone broke, I spent literal months researching options before deciding on the particular model that I wanted and waited for it to arrive from overseas. This is one of the reasons why I’m so excited to be a part of the Enspiral Dev Academy. Technology has always been one of my great ‘energisers’ in life.
Throughout this course, I hope to develop my skills further, to engage with people with varying backgrounds and belief systems, and to build upon my foundations of creativity, technology and language. I look forward to meeting everyone and being able to share in something collective.


--- title: Usage layout: default ---
Sticking with the theme of the official compatability library, ActionBarSherlock aims to allow the use of the action bar design pattern by mimicking the experience that would be found natively on Android 3.0+ with as little effort as required.
All of the requirements of implementing the compatability libary are present in this library. If you are unfamiliar with them please read its "Using Some of the Library APIs" guide.
The only additional requirement that ActionBarSherlock imposes is that any activity on which you would like the action bar attached define a theme in the manifest that is either one of the two provided or be a custom theme whose parent is one of the two provided. See the theming page for more details on implementing this.
When creating an activity to use the action bar on all versions of Android, you must declare your activity to extend the FragmentActivity
class (instead of the traditional Activity
class). Interaction with the action bar is handled by calling FragmentActivity.getSupportActionBar()
(instead of getActionBar()
).
The API exposed by the ActionBar
instance is an exact duplicate of that which the native method exposes. Refer to its documentation as well as the articles on how to utilize its functionality in the "Related Links" section.
In order to provide functionality that was not available on version of Android prior to 3.0, the library includes and uses a lot of classes that are named the same as their native counterparts. The three most common are:
android.support.v4.app.ActionBar
android.support.v4.view.Menu
android.support.v4.view.MenuItem
It is important to ensure that you are using these types where appropriate since they contain the additional functionality required to support the action bar.
NOTE: The majority of errors regarding the @Override
-ing of methods from FragmentActivity
are a result of using the incorrect imports. All of the classes which exist in the android.support.v4
package whose names match that of a native class extend from that native class and as such can be used in their place.
For details on including the library in your application please see the download page.
This library was meant to be as behind-the-scenes as possible and require a minimal amount of changes to support. The core usage of the action bar itself is no different than if you were interacting with the native action bar.
Be sure to also visit the following pages:
The following links are useful information on how to operate the native action bar. Other than the small tweaks mentioned on this page, the entire API is exactly the same.
getSupportActionBar()
exposes.


it has long been said that the practical existence of humanity is absorbed in the struggle between individuality and generality
this is the base statement
the deeper and more unique the impression of a work of art is on us, the less the question of style tends to play a role in this impression
style is actually what brings the individual into the many
example of goethe: from an individual genius to a general trait of his works, then adopted by others
the limits of the originality of the individual
the essence of the work of applied art is that it exists many times; its diffusion is the quantitative expression of its usefulness, for it always serves a need shared by many people. […] we also observe […] how the objects of applied art are individually designed
but this separation (between some things unique and some things not) is also a symbolic separation
“the most repulsive conflict arises” from the chair doesn’t want to be just a chair
where only one style is conceivable, every individual expression grows organically from it; it has no need to search first for its roots; the general and the personal go together without conflict in a work
if you cannot become a unity yourself, then join a unity as a serving partner […] which grants even the most modest achievement


Making wuzzat a better place for everybody!
If you find any bugs on wuzzat, use this site to log them so our team can work on fixes.
You can request new features to wuzzat, if there is enough support our team will work on implementing them.
As always, just like wuzzat our Unicorn Attractor is free.
This project is released under MIT and fully on github, get involved and let make the worlda better place.


Bug Reporting
Make sure you’re using the latest version of Velocity before filing a bug report.
Unless you’re reporting an obvious bug that can be immediately recreated by anyone, please create a demo with the minimum amount of code needed to reproduce your bug. Use http://JSFiddle.net.
Questions
Please read the FAQ before asking questions: https://github.com/julianshapiro/velocity/issues/47.


Ocean [ac08], ocean, in Crystal Sea
Last updated Turn #145
Ocean [ac08], ocean, in Crystal Sea
------------------------------------------------------------------------
12: Canopus I [hq7s], ship, 2 hulls, 1 rowing port, 6 sails, arrived from
12: Ocean [ac07], owner:
12: Toulouse [h1q], Pen, with eight sailors
13: Canopus I [hq7s], ship, 2 hulls, 1 rowing port, 6 sails, departed for
13: Ocean [ac09].
Routes leaving Ocean:
North, to Ocean [ab08], 6 days
East, to Ocean [ac09], 6 days
South, to Ocean [ad08], 6 days
West, to Ocean [ac07], 6 days
It is windy.


The log channel (defaults to 'default').
Determines if logs should be logged to console with color (defaults to true).
Whether to log to console or not (defaults to true).
The maximum number of logs to queue when connection to server is lost (defaults to Infinity).
Determines if console logs should be structured and contain metadata (defaults to true).
Generated using TypeDoc
Whether to capture errors logged by console.error or not (defaults to false).


|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object | +--org.apache.xml.serialize.DOMSerializerImpl
EXPERIMENTAL: Implemenatation of DOM Level 3 org.w3c.ls.LSSerializer by delegating serialization
calls to XMLSerializer
.
LSSerializer provides an API for serializing (writing) a DOM document out in an
XML document. The XML data is written to an output stream.
During serialization of XML data, namespace fixup is done when possible as
defined in DOM Level 3 Core, Appendix B.
| Field Summary | |
|---|---|
protected static short |
CDATA
|
protected static short |
COMMENTS
|
protected static short |
DISCARDDEFAULT
|
protected static short |
DOM_ELEMENT_CONTENT_WHITESPACE
|
protected static short |
ENTITIES
|
protected short |
features
REVISIT: Currently we handle 3 different configurations, would be nice just have one configuration that has different recognized parameters depending if it is used in Core/LS. |
protected static short |
INFOSET
|
protected static short |
NAMESPACES
|
protected static short |
NSDECL
|
protected static short |
SPLITCDATA
|
protected static short |
WELLFORMED
|
protected static short |
XMLDECL
|
| Constructor Summary | |
|---|---|
DOMSerializerImpl()
Constructs a new LSSerializer. |
| Method Summary | |
|---|---|
boolean |
canSetParameter(java.lang.String name,
java.lang.Object state)
DOM L3-EXPERIMENTAL: Check if parameter can be set |
org.w3c.dom.DOMConfiguration |
getDomConfig()
|
org.w3c.dom.ls.LSSerializerFilter |
getFilter()
When the application provides a filter, the serializer will call out to the filter before serializing each Node. |
java.lang.String |
getNewLine()
DOM L3 EXPERIMENTAL: The end-of-line sequence of characters to be used in the XML being written out. |
java.lang.Object |
getParameter(java.lang.String name)
DOM L3-EXPERIMENTAL: Getter for boolean and object parameters |
org.w3c.dom.DOMStringList |
getParameterNames()
DOM Level 3 Core CR - Experimental. |
void |
setFilter(org.w3c.dom.ls.LSSerializerFilter filter)
When the application provides a filter, the serializer will call out to the filter before serializing each Node. |
void |
setNewLine(java.lang.String newLine)
DOM L3 EXPERIMENTAL: The end-of-line sequence of characters to be used in the XML being written out. |
void |
setParameter(java.lang.String name,
java.lang.Object value)
DOM L3-EXPERIMENTAL: Setter for boolean and object parameters |
boolean |
write(org.w3c.dom.Node node,
org.w3c.dom.ls.LSOutput destination)
Serialize the specified node as described above in the general description of the LSSerializer interface. |
java.lang.String |
writeToString(org.w3c.dom.Node wnode)
DOM L3 EXPERIMENTAL: Serialize the specified node as described above in the description of LSSerializer . |
boolean |
writeToURI(org.w3c.dom.Node node,
java.lang.String URI)
Serialize the specified node as described above in the general description of the LSSerializer interface. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
protected short features
protected static final short NAMESPACES
protected static final short WELLFORMED
protected static final short ENTITIES
protected static final short CDATA
protected static final short SPLITCDATA
protected static final short COMMENTS
protected static final short DISCARDDEFAULT
protected static final short INFOSET
protected static final short XMLDECL
protected static final short NSDECL
protected static final short DOM_ELEMENT_CONTENT_WHITESPACE
| Constructor Detail |
public DOMSerializerImpl()
XMLSerializer
and
initializes the following fields: fNSBinder, fLocalNSBinder, fSymbolTable,
fEmptySymbol, fXmlSymbol, fXmlnsSymbol, fNamespaceCounter, fFeatures.| Method Detail |
public org.w3c.dom.DOMConfiguration getDomConfig()
getDomConfig
in interface org.w3c.dom.ls.LSSerializer
public void setParameter(java.lang.String name, java.lang.Object value) throws org.w3c.dom.DOMException
setParameter
in interface org.w3c.dom.DOMConfiguration
public boolean canSetParameter(java.lang.String name, java.lang.Object state)
canSetParameter
in interface org.w3c.dom.DOMConfiguration
public org.w3c.dom.DOMStringList getParameterNames()
DOMConfiguration
object and for which at least one value
can be set by the application. Note that this list can also contain
parameter names defined outside this specification.getParameterNames
in interface org.w3c.dom.DOMConfiguration
public java.lang.Object getParameter(java.lang.String name) throws org.w3c.dom.DOMException
getParameter
in interface org.w3c.dom.DOMConfiguration
public java.lang.String writeToString(org.w3c.dom.Node wnode) throws org.w3c.dom.DOMException, org.w3c.dom.ls.LSException
LSSerializer
. The result of serializing the node is
returned as a string. Writing a Document or Entity node produces a
serialized form that is well formed XML. Writing other node types
produces a fragment of text in a form that is not fully defined by
this document, but that should be useful to a human for debugging or
diagnostic purposes.writeToString
in interface org.w3c.dom.ls.LSSerializer
wnode
- The node to be written.org.w3c.dom.DOMException
- DOMSTRING_SIZE_ERR: The resulting string is too long to fit in a
DOMString
.org.w3c.dom.ls.LSException
- SERIALIZE_ERR: Unable to serialize the node. DOM applications should
attach a DOMErrorHandler
using the parameter
"error-handler" to get details on error.public void setNewLine(java.lang.String newLine)
null
null
.setNewLine
in interface org.w3c.dom.ls.LSSerializer
public java.lang.String getNewLine()
null
null
.getNewLine
in interface org.w3c.dom.ls.LSSerializer
public org.w3c.dom.ls.LSSerializerFilter getFilter()
getFilter
in interface org.w3c.dom.ls.LSSerializer
public void setFilter(org.w3c.dom.ls.LSSerializerFilter filter)
setFilter
in interface org.w3c.dom.ls.LSSerializer
public boolean write(org.w3c.dom.Node node, org.w3c.dom.ls.LSOutput destination) throws org.w3c.dom.ls.LSException
LSSerializer
interface. The output
is written to the supplied LSOutput
.
LSOutput
, the encoding is found by
looking at the encoding information that is reachable through the
LSOutput
and the item to be written (or its owner
document) in this order:
LSOutput.encoding
,
Document.actualEncoding
,
Document.xmlEncoding
.
LSOutput
, a
"no-output-specified" error is raised.write
in interface org.w3c.dom.ls.LSSerializer
node
- The node to serialize.destination
- The destination for the serialized DOM.true
if node
was
successfully serialized and false
in case the node
couldn't be serialized.public boolean writeToURI(org.w3c.dom.Node node, java.lang.String URI) throws org.w3c.dom.ls.LSException
LSSerializer
interface. The output
is written to the supplied URI.
Document.inputEncoding
,
Document.xmlEncoding
.
writeToURI
in interface org.w3c.dom.ls.LSSerializer
node
- The node to serialize.URI
- The URI to write to.true
if node
was
successfully serialized and false
in case the node
couldn't be serialized.
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2007 ACM symposium on Solid and physical modeling
the ACM Digital Library (DOI) Link for the paper
the link of author version paper
the link of project page
Changelog
Mesh processing
- Random Walks for Mesh Denoising
-
Xianfang Sun,
Paul L. Rosin,
Ralph R. Martin,
Frank C. Langbein
- 3D Triangular Mesh Optimization in Geometric Processing for CAD
-
Weining Yue,
Qingwei Guo, Nan Wang, Jie Zhang,
Guoping Wang
- Optimal boundaries for Poisson mesh merging
-
Xiaohuang Huang,
Hongbo Fu,
Oscar Kin-Chung Au,
Chiew-Lan Tai
- Mesh Connectivity Compression Using Convection Reconstruction
-
Raphaelle Chaine,
Pierre-Marie Gandoin,
Celine Roudet
Modeling and deformation
- Driving Object Deformations from Internal Physical Processes
-
Zeki Melek,
John Keyser
- Manifold Spline with Single Extraordinary Point
-
Xianfeng Gu,
Ying He,
Miao Jin,
Feng Luo,
Hong Qin,
Shing-Tung Yau
- Solid and Physical Modeling with Chain Complexes
-
Antonio Di Carlo, Franco Milicchio,
Alberto Paoluzzi,
Vadim Shapiro
- Shape Sensitivity of Constructive Representations
-
Jiaqin Chen,
Michael Freytag,
Vadim Shapiro
Geometric computing for Volumetric data I
- Nonlinear interpolation between slices
-
Gill Barequet,
Amir Vaxman
- Harmonic Volumetric Mapping for Solid Modeling Applications
-
Xin Li,
Xiaohu Guo,
Hongyu Wang,
Ying He,
Xianfeng Gu,
Hong Qin
Delaunay Triangulations, Voronoi Diagram and Convex Decomposition
- Approximate Convex Decomposition of Polyhedra
-
Jyh-Ming Lien,
Nancy M. Amato
- A Real-time and Exact Implementation of the Predicates for the Voronoi Diagram of Parametric Ellipses
-
Ioannis Z. Emiris,
George M. Tzoumas
- Weak Witnesses for Delaunay Triangulations of Submanifolds
-
Dominique Attali,
Herbert Edelsbrunner,
Yuriy Mileyko
Distance computation and Distance fields
- Out-of-Core Distance Transforms
-
Takashi Michikawa,
KeníŽichiro Tsuji, Tomoyuki Fujimori, Hiromasa Suzuki
- C-DIST: Efficient Distance Computation for Rigid and Articulated Models in Configuration Space
-
Liangjun Zhang,
Young J. Kim,
Dinesh Manocha
Geometric Modeling and industrial application
- Level Set Based Method for Simultaneous Optimization of Material Property and Topology of Functionally Graded Structures
-
Qi Xia,
Michael Y. Wang
- Shape Smoothing using Double Offsets
-
Frédéric Chazal,
David Cohen-Steiner,
André Lieutier,
Boris Thibert
- Generating Smooth Parting Lines for Mold Design for Meshes
-
Weishi Li,
Ralph R. Martin,
Frank C. Langbein
- Estimating the Impact of Large Design Changes on Field Problems
-
Sankara Hari Gopalakrishnan,
Krishnan Suresh
Geometric computing for Volumetric data II
- Feature-preserving Non-local Denoising of Static and Time-varying Range Data
-
Oliver Schall,
Alexander Belyaev,
Hans-Peter Seidel
- Shape modeling and matching in identifying protein structure from low-resolution images
-
Sasakthi Abeysinghe,
Tao Ju,
Matthew Baker, Wah Chiu
Curve and surface I
- Distance Between a Catmull-Clark Subdivision Surface and Its Limit Mesh
-
Zhangjin Huang, Guoping Wang
- Polycube Splines
-
Hongyu Wang,
Ying He,
Xin Li,
Xianfeng Gu,
Hong Qin
Curve and surface II
- An Exact, Complete and Efficient Computation of Arrangements of Bezier Curves
-
Iddo Hanniel,
Ron Wein
- Sliding-Windows Algorithm for B-spline Multiplication
-
Xianming Chen,
Richard F. Riesenfeld,
Elaine Cohen
Poster Session
- Voronoi-Delaunay duality and Delaunay meshes
-
Ramsay Dyer,
Hao Zhang,
Torsten Möller
kesen.huang@gmail.com


---
title: How NASA Broke The Gender Barrier In STEM
date: '2015-07-29T19:00:24+05:30'
tags:
- business
tumblr_url: https://sureshshanmugam.com/post/125342859494/how-nasa-broke-the-gender-barrier-in-stem
---
How NASA Broke The Gender Barrier In STEM
The notorious lack of women in leadership roles in STEM seems to run rampant everywhere—everywhere except NASA, an administration that not only puts women at the helm, but continually gives them a platform to drive the larger conversation around the need for more women in the sciences.
Case in point: Dr. Ellen Stofan serves as the chief scientist of NASA. Deborah Diaz is NASA’s chief technology officer for IT. Teresa Vanhooser runs one of NASA’s largest facilities in the U.S. responsible for building rockets.Dr. Tara Ruttley manages the science programs aboard the International Space Station. For the first time, half of an astronaut class consists of women. And now, through the convening of a new user community called Datanaut Corps, NASA is unlocking opportunities for women entrepreneurs in the tech and maker communities to use the agency’s infinite gigabytes of open data to pioneer space-inspired data science.


Timestamptime - any time value or time fieldThe format of the result depends on the date and time formats that were in use when the database file was created. You can change the date and time formats in your operating system.Timestamp(Date(10;11;2014);Time(9;10;30)) returns 10/11/2014 9:10:30 AM.Timestamp(Date(10;11;2014);Time(13;10;30)) returns 10/11/2014 1:10:30 PM.Timestamp(Date(10;11;2014);Time(10;65;5)) returns 10/11/2014 11:05:05 AM.Timestamp(Date(10;35;2014);Time(4;5;6)) returns 11/4/2014 4:05:06 AM.


-
StarAgri Mandi- Star Agri aims to improve farmer access to markets by building modern, organized agri trade and marketing infrastructure across India. This means establishing electronic trading platforms and modern rural retail and wholesale markets that are efficient, professionally managed and responsive to farmer’s needs. With its first-of-its-kind private ‘mandi’ coming up in Kota, Rajasthan, StarAgri aims to create 50 agri trade markets licensed by the Agricultural Produce Marketing Committees (APMCs) that serve as information, innovation and trade centres for agri produce.
An efficient market place where sellers, buyers, and end customers converge, Star Agri state-of-the-art ‘mandis’ will provide a modern shopping-mall-like infrastructure that is not available in traditional markets. With clean, hygienic and green environments, StarAgri’s modern ‘mandis’ will provide one-stop services with the quality and transparency of international standards.
-
A "direct-to-farmer" m-commerce platform
AgroStar aims to transform Agri-business for farmers in rural India. AgroStar has built a “direct to farmer” m-commerce platform through which farmers can procure agri-inputs needed for their farms by simply giving a missed call on platform and eventually accessing mobile app.
AgroStar’s "direct to farmer" m-commerce platform has become the preferred choice for farmers to buy good quality agri-inputs which are delivered to their doorstep.
-
Agriculture Govt website and APP-
App and website helping farmers to sell farm products and know the market prices to import and export, such action has been taken from government and it is named as “NAM’’. This NAM website is really helping farmers and traders to know about the crop prices not even domestic but at the international level. There is buying and selling of farm products on the website.
-
MahaGRapes is an government organisation which has very innovative concept of contract farming with co-operative societies
and selling grapes all over India and in other countries too, To maintain standard, quality and safety it also provides materials, technical help and infrastructure support, such as cold storage to the farmers. Mahagrapes gives the better price than outside market.
-
Exhibition by government and by organisations of agriculture- Mann Deshi Foundation, SEWA are having Agri Exhibition every year for introducing agri products in cities. These exhibitions can make farmer a good amount of money. Government also keeps such exhibition where technology and agri products are introduced. Gujarat, Maharashtra, Hariyana and punjab government have biggest Agri Mohastav(Exhibition) in India.
-
UTMT-


ECharts is a free, powerful charting and visualization library offering an easy way of adding intuitive, interactive, and highly customizable charts to your commercial products. It is written in pure JavaScript and based on zrender, which is a whole new lightweight canvas library.
npm install echarts --save
We will release the English doc soon:)
Copyright (c) 2013, Baidu Inc. All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project.


# constantinople
Determine whether a JavaScript expression evaluates to a constant (using UglifyJS). Here it is assumed to be safe to underestimate how constant something is.
[![Build Status](https://img.shields.io/travis/ForbesLindesay/constantinople/master.svg)](https://travis-ci.org/ForbesLindesay/constantinople) [![Dependency Status](https://img.shields.io/gemnasium/ForbesLindesay/constantinople.svg)](https://gemnasium.com/ForbesLindesay/constantinople) [![NPM version](https://img.shields.io/npm/v/constantinople.svg)](http://badge.fury.io/js/constantinople)
## Installation
npm install constantinople
## Usage
```js var isConstant = require(‘constantinople’)
- if (isConstant(‘“foo” + 5’)) {
- console.dir(isConstant.toConstant(‘“foo” + 5’))
} if (isConstant(‘Math.floor(10.5)’, {Math: Math})) {
console.dir(isConstant.toConstant(‘Math.floor(10.5)’, {Math: Math}))
}¶
## API
### isConstant(src, [constants])
Returns true if src evaluates to a constant, false otherwise. It will also return false if there is a syntax error, which makes it safe to use on potentially ES6 code.
Constants is an object mapping strings to values, where those values should be treated as constants. Note that this makes it a pretty bad idea to have Math in there if the user might make use of Math.random and a pretty bad idea to have Date in there.
### toConstant(src, [constants])
Returns the value resulting from evaluating src. This method throws an error if the expression is not constant. e.g. toConstant(“Math.random()”) would throw an error.
Constants is an object mapping strings to values, where those values should be treated as constants. Note that this makes it a pretty bad idea to have Math in there if the user might make use of Math.random and a pretty bad idea to have Date in there.
## License
MIT


If you are bored, then you have
come to the perfect place.
I will rid you of your time in the simple,
old-fashioned way.
Since you have lot of time at your hand,
at least tell me your name...
Let's Kill Time


We'll create tailored content and paid ads to propogate your brand.
Got Committment Problems? We'll take care of those too.
As a digital creative agency, we understand the leveraging power of social media better than most. So enough beating around the bush, let's gettogether! By partnering with us, we'll conduct valuable market research, create rich content, manage ad dollars, and execute scheduled posts on your behalf. It's time to create loyal customers for your brand and we have the roadmap to get there!
As us about networks not shown
We'll create tailored content and paid ads to propogate your brand.
We'll conduct market research to zero in on the right target demographics.
We'll strategically manage your accounts to sustain traiffic and garner trust.
You want proof? You can't handle the proof! But if you can...look no further than the social results we've achieved on our own behalf. After undergoing a rebrand in mid 2013, we essentially hit reset and have been strategically growing our online community. In under a year, we've organically amassed over 9k followers and over $100k in additional social-referred revenue — let us help you do the same!
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Kicking off a new hump day tradition: Brave Q&A! We get so many emails and DM's with questions about our processes, techniques or simple career advice that we wanted to give you guys a chance to ask away in a rapid fire forum.
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Social engagement is a custom process so we’ll discover your needs and create a plan around your specific business goals. To keep it simple, we’re getting down on one knee and proposing more loyal customers for your brand. Schedule your consultation below!


Each Time Machine on this page captures a process in extreme detail over space and time, with billions of pixels of explorable resolution. Choose a time machine and zoom into the image while traveling backwards or forwards through time. Select a Time Warp and the time machine's authors will take you on a guided space-time tour with text annotations explaining what you are viewing. You can even learn how to create your own Time Machines and Warps.
Solar Dynamics Observatory
Blue Marble
Ocean Chlorophyll
Plant Growth
Bees
Early Universe
Paddle at the Point
CMU Carnival 2010
Burning Man 2011
Arizona Grasslands
Visible Human Female
Weather Radar
Kraus Winter Garden
Please subscribe to our announcement group to stay up-to-date. Click here to join.


| Number | Name | Last Use | Daily Total Energy Consumption | Current Power Consumption | Daily Energy Cost |
|---|---|---|---|---|---|
| Number | Name | Last Use | Daily Total Energy Consumption | Current Power Consumption | Daily Energy Cost |
| 1 | Air Conditioning | 2018/03/16 | 11.21 kWh | 1,119 W | $2.76 |
| 2 | Kitchen Lights | 2018/03/16 | 2.35 kWh | 357 W | $0.58 |
| 3 | Clothes Dryer | 2018/03/16 | 1.85 kWh | 903 W | $0.45 |
| 4 | Oven | 2018/03/16 | 0.72 kWh | 611 W | $0.18 |


| PReport |
| As is known the majority of printers which can print in a text mode have the special sets of commands which allow to switch style of a font, line spacings and so on. Each such command is represented by the special sequence of several symbols. Windows does not contain the support of such commands. Therefore the special mechanism for the description of such commands and their translations between various models of printers has been developed. As a rule, printers of various firms have the different sets of commands (for example, for printers EPSON the command for italic font will consist of two symbols - #27#52, for printers Hewlett Packard the 5 symbols - #27#40#115#49#83). The PReport must print the report on any printer, certainly, can be so, that some printer does not support the command, and such command should be ignored. PReport has the special list of the supported commands, each command is defined by:
|


The extension is undergoing review in the macOS App Store.
This iOS Shortcut can be used in Safari to convert a webpage's text to a readable format: Install.
The following text will be readable by a screen reader when the Readable extension is enabled:
ƈơŋɠཞąɬųƖąɬıơŋʂ! ɬɧıʂ ɬɛҳɬ ɧąʂ ცɛɛŋ ɱąɖɛ ƈơɱ℘ąɬıცƖɛ ʄơཞ ʂƈཞɛɛŋ ཞɛąɖɛཞʂ ცყ ཞɛąɖąცƖɛ.


POTD DHH
- DHH- you know who he is.
Stubs:
A method stub is an implementation that returns a pre-determined value. Method stubs can be declared on test doubles or real objects using the same syntax. rspec-mocks supports 3 forms for declaring method stubs:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 |
|
Git Error
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 |
|
hypertext was coined byTed Nelson
Rails Lecture
as a client you identify your attributes to a webserver in your headers.
- In theory, you don’t need anything in the header.
a request must have a url and a method
- a response has it’s own headers
- shows the kind of content type
- displays the body and the content (like the HTML)
- hypertext transfer protocol (http)
HTTP verbs:
- get: retrieve
- post: submits data- appropriate if you are submitting entirely new data
- put: update
- delete: delete this resource
- head: asks for response like a GET but without the body
trace, options, connect, patch: we don’t care about
HTTP is all about applying verbs to nouns.
Convention over configuration
- Naming Scheme:
- table: songs
- model: song.rb
- controller: songs_controller.rb
- views: songs/


Oracle Fusion Applications is the next-generation application suite from Oracle, which is designed and developed on Oracle Fusion Middleware. It includes best-of-breed functionality from existing Oracle applications product lines.


--- layout: error title: Server Error permalink: /500.html group: error lang: en language: English ---
{{ page.title }}
Looks like something went wrong!In the meantime, try refreshing.


CSS Tutorial
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Save a lot of work with CSS!
In our CSS tutorial you will learn how to use Css to control the style and layout od multiple Web pages all at once.
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Learn by 70 examples! With our editor, you can edit CSS, and click on a test button to view the result.
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At W3Schools you will find a complete CSS2 reference, listing properties, units of measurments, colors, and more.
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--- layout: default title: Brice Morin's publications statistics --- {% include paper.html %} {% include paper_contents_mobile.html %} Publications per type, per year {% assign counter=counter | times:50 %} {% include paper_contents.html %}


A-Frame GUI Examples
All Components
Phone Call Interface
Movie Player Interface
Amper Music Generator Interface


McCarthy Names Exciting Ireland XI To Face New Zealand
by Marisa KennedyMick McCarthy has named his Republic of Ireland side to face New Zealand over 24 hours before kick-off in the Aviva Stadium.
As previously confirmed, Tottenham striker Troy Parrott will become the youngest player to make his debut since Robbie Keane, who also made his international debut at 17.
Parrott is named in an exciting front three alongside Robbie Brady and Sean Maguire while fellow U21 star Lee O’Connor is also set to make his debut in defence alongside Kevin Long, Ciaran Clark and Derrick Williams.
Jack Byrne will also make his first start for the Republic of Ireland in midfield with Josh Cullen and Alan Browne either side of him.
McCarthy has opted to take no chances with Darren Randolph ahead of Monday’s decisive Euro 2020 qualifying game against Denmark with Burton Albion’s Kieran O’Hara named in goals.
Kick-off in the Aviva Stadium is 7.45pm.
Republic of Ireland team v New Zealand:


The day was October 31st. That is to say, the day was Halloween. It would start out normal. That beautiful aroma of a dying season. I made way to my friend's-we'll call him Josh-house. It was within walking distance of my own, and I was there in a matter of no time at all. By the time I had arrived, the trick-or-treaters were in full bloom, scattering gleefully from house to house, hoping to find the perfect candy to rot their glisteny whites. I noticed Josh had set out cans of tomato soup for such an occasion.
I waltzed inside to find him upstairs, talking on the phone with a friend of his. I would later find out this friends name was Nick. We'll just call him Nick. Josh was a bumbly-type fellow, and pranced around while he talked, making all sorts of gestures with his arms and legs. As though the person he were talking to were there to see such emphasis. The conversation dragged on for a while, as all do with Josh, and I paid no particular attention to what he was saying. I was preoccupied with thinking about what to spend my 90 dollars on. (It was payday, you see). Finally, after about half an hour, he concluded the call.
'Hey Guy!' He shouted in that always cheery attitude of his. 'What say you and I head on over to Nick’s tonight? He's got a bunch of boomers, and would be more than happy to share with us. For a price of course.'
I gave this no thought. 'I'm down,' I said flatly.
The sun had fallen, and the moon had taken its place, as we left Josh's home behind, and walked on to Nick's. Nick lived about a mile from the neighborhood. Not too far, I thought. Not too far at all.
I had decided before we left to consume upwards a quarter ounce for tonights festive celebration. On the walk to Nick’s apartment, I was having second thoughts. I had tripped but a handful of times before this, and I hadnt taken nearly that high of an amount. Soon, this feeling of uncertainty was replaced with a feeling of uncomfort, then, a feeling of certainly not. Yet, I bit my lip, pushed my feelings to the back of my brain, and decided to go through with what I had decided. That is to say, I had made my final decision to eat the quarter.
When we arrived, there were about 5 others who were just leaving. Having got their candy for the night, they were pleased, and made their exit. I sat down on the couch, and saw the bag with 7 grams already weighed out on the coffee table in front.
'Thats yours buddy,' Nick said, following with a burst of laughter.
I was staring at the bag, hesitant to do anything else. Something in my gut kept telling me this was too much. Something in my gut said I wasn't prepared for something like this. I didn't pay much attention to my gut in previous situations, so why start now?

He laughed. That was the response I got. The only response I got. Laughter.
  I began by chewing slowly, and decided it would be much better to chew more quickly, as they tasted more bitter than any I had eaten before.
I got about halfway through the bag when I started noticing a difference in how I felt. That is, it had been about five minutes since I started chowing down, and I was already feeling good. Highly unusual. So unusual, I almost stopped, but pressed on.
By the time I had finished, Nick had put on the movie, 'Across the Universe.' As if to foreshadow my adventure I was moments away from taking part. It had been five minutes, no more, since I had swallowed that last bit of mushroom, and the walls had already begun to breathe. Not only breathe, but to fluxuate. Rather intensly.  And it had only been five minutes.
Not only were the walls shrinking and growing, shrinking and growing, but they were changing color, entirely, and at rapid paces.
'Holy shit,' I thought to myself. I had barely started coming up, and it was already this insane. 'This is not good. Not good at all.'
My stomach started doing backflips, and I could feel vomit gurgling in the back of my throat, screaming for a way out. But I swallowed. I looked at Nick. When I told him I was thinking about throwing up, he burst into more laughter. 'As long as you make it to the bathroom homie.'
The bathroom? Oh fuck, I could barely move, and going to the bathroom, by myself, well that was far too frightening a concept. I forced myself to swallow harder.
Suddenly, I felt as though my entire body was melting into the couch beneath.  The thought 'alien' kept flashing in my mind.
I looked at the screen. I was astonished to find that across the universe was a cartoon. Wait, was it? And the patterns bleeding from the characters. From the characters, out of the screen, and onto the floor. What magnificence! Too magificent. I couldnt take it.
I looked at Josh. He was no longer Josh. He was an alien. He was just as cartoon as the figures dancing on the screen. I couldnt believe it. I looked at Nick. He was a cartoon too.
'Alien,' flashed in my mind, 'Alien! Alien! Alien! You are alien!'
Soon, the voices on the screen began to echo. Not only echo, but overlap. It was as though I was blasting off slowly away from them. Thats the best way I could ever describe something like that.
'I need to lie down,' I was finally able to push out the words from my locked mouth. Nick set up a few pillows on the ground, and looked at me.
'I know youre scared,' he said, 'but all you can do, now, is ride it out, brother. Just let go, and ride.' He sat back down at his chair, and turned back to the screen.
I turned over onto my stomach, and started moving my legs back and forth. Now, I had seen tracers before, but never had I felt them. And did I feel them now. Simply astounding. Simply alien.
As I lay there, I slowly began melting into the ground. And before I knew it, I was in total darkness. And all shapes that had been in reality, were now simple geometry. A chair was a rectangle, a coffee table a square. There were no people here. None besides myself. And I was no person any longer. I could see my shadow, and it was the shadow of an alien. It was as though I were standing up, but deep in my mind, I knew I was still laying down. Or was I?
And then, without any warning, the shapes blinked, and disappeared. It was at this point, I was utterly convinced that I had died. I was no in total and complete darkness. The thought of my death sent visions of my life fleeting through my brain. I was scared no longer. For I was too far gone to be scared. Too far gone to feel anything. No feelings. Just experience.
The next part of my trip, I have tried to go over again and again, but I cannot fully grasp what happened. It was like I was living life cycle after life cycle. My previous life, and lives I had no connection to. It was as though I were travelling through outer space, at high velocity. It was utterly and totally indescribable, and the entire time, I was convinced that I was merely travelling from life to death. That I had died, and this was the step to take before reaching the after life. Limbo, if you will.
This limbo seemed to last centuries upon centuries. I remember being pulled out once or twice, to find Nick and Josh standing over me. Asking me questions. My only response was 'I have no idea whats going on right now man.' And then boom! Back into limbo. Back into travelling through innerspace.
What I came to, was not what I had expected. It was an animal, furry, staring me directly in the eyes. It was inches from my face. At the time, I couldnt figure out what this familiar creature was, but now I know it was a kitten. First, it had thousands of eyes staring into mine, then slowly it came into focus, and had only two.
I stood up, grabbing my head, totally confused. I looked around and saw someone sitting on the couch. Who this person was, I had no clue, where this place was, I had no clue, but I was there.
'This must be the afterlife,' I thought. 'This Must be heaven.' I walked around a little, in circles, saying nothing, before taking a seat on the chair. I looked at the other person sitting on the couch opposite me. This person was so familiar to me. But who was it? Was it my gaurdian? Was it god?
This person started busting out with emphatic laughter. 'Hey! Whats up guy!'
I remained confused. Who was this. Where was I.
His laughter became louder, as he said, 'You went ACROSS THE UNIVERRRRSE!!!'
A wave of relief swept over my entire body, my entire being, soul and mind. It's Josh. I was alive. It was all just a trip. The craziest trip of my life to that point, and to this point. The only thing I can compare it to, the only thing that ever came close to touching that experience, was when I smoked dmt. And even then, it was nothing like my trip on Halloween.
I swore off tripping at that point. That swear lasted about a week. Since then, I have tripped hundreds of times. Drugs ranging from mescaline, 2C-E, DMT, acid, and others. But never once, has any of those things been as intense as that night, october 31st. The song by the misfits rings in my head everytime I think of this trip. The lyrics go something like:
'This day anything goes
Burning bodies hanging from poles
I remember
Halloween, Halloween, Halloween, Halloween'
That day, anything had the chance of going, and everything did. I remember Halloween.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Advantages
Previously, applications of autonomous technology were limited to the premium segment of the market as part of adaptive cruise control systems, however with the recent development of radar and lidar sensors, more autonomy is now available to more of the market. This allows for several applications to be included in areas such as:
- Driver support systems that allow the car to manoeuvre safely in case of an emergency or otherwise. (e.g driver falling asleep)
- Freight transportation
- Increased accessibility to vehicles
Furthermore, with continued increase in autonomy of road vehicles there is a large opportunity to decrease fuel consumption by exploiting platooning where vehicles drive closely to each other, effectively decreasing wind resistance for following trucks. Another benefit of this is increased road safety, drivers would get less tired and be able to minimise effects of tiredness allowing them to work longer hours.
Disadvantages
Ethical and moral dilemmas are created, for example, how is a vehicle supposed to decide what to do in life-threatening situations? Are passengers meant to be protected over the risk to pedestrians? Automotive vehicles also have a possibility of changing the economy, can improve crop-yield to farmers however it may also put many truckers out of jobs too quickly; without giving them sufficient time to retrain or retire. Furthermore, in the case of an incident, it may be difficult to recover the reasoning behind the choices of an algorithm that depend on machine learning techniques due to their inherent complex structure.
Most modern day systems remain vulnerable to hacking, and autonomous navigation systems would not be any different, therefore there is real potential for serious damage to be caused at almost no cost to an operator. Drivers and operators of autonomous vehicles may feel their privacy is being stripped away with constant connectivity and tracking.
With a rise of autonomous vehicles, these networks may become efficient enough to become much more popular than healthier and less harmful travel alternatives such as walking or cycling.
References
- New Trends in Robotics for Agriculture: Integration and Assessment of a Real Fleet of Robots
- Jason Henderson & Jason Spencer / Autonomous Vehicles and Commercial Real Estate
- Autonomous Vehicle Implementation Predictions
- Effect of Platooning on Fuel Consumption of Class 8 Vehicles Over a Range of Speeds, Following Distances, and Mass
- Euro Truck Platooning


We would love to hold an event at your org to talk about refugees in Atlanta and the way that Refcode is helping to solve the refugee "brain drain" and the tech talent pipeline problems both at once.
Ask around at your company to see who might be able to help us facilitate the event, and then plase reach out here.
Refcode depends heavily on volunteers, especially when we have an upcoming class. We need people on the inside of companies who have access to engineering or developer channels who can post a call for volunteers and answer questions in the weeks and months leading up to a class.
It helps if engineering leadership can be involved and help to promote and sponsor the post, and it's also a good way for you to get some attention on your organizational and networking skills. Random posts to Slack are always apprecaited, but for a big push, we'd love to coordinate with you ahead of time to find the best time and strategy for the push. Reach out here!
We have dozens of talented, driven, motivated graduates who are actively looking for work. Refcode graduates are taught the skills that usually are only aquired with years of experience. If you have a need for software engineers or other tech field employees, please connect.
We have built an apprenticeship program to onboard a small cohort of refugees into your company, using proven training, community support, and mentorship models. All you need to do is say "yes," we will do the rest. For more info, please connect.
We put our money where our mouth is by hiring our own graduates as software engineers in our Software Agency. And that enables us to put your money where their mouth is, which means that you can get an incredible product built and a refugee can gain valuable career experience without having to worry about how to put food on the table.
Visit the Refcode Software Agency page to schedule a discovery meeting.
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import copy
[docs]class Optimizer:
[docs] def __init__(self, msg=True):
self.methodList = ["localSearch", "iteratedLocalSearch"]
self.method = ""
if msg is True:
print("Optimizer object has made.")
[docs] def getNeighborSolution(self, puzzle):
"""
This method gets the neighborhood solution
"""
# Copy the puzzle
_puzzle = copy.deepcopy(puzzle)
# Drop words until connectivity collapse
_puzzle.collapse()
# Kick
_puzzle.kick()
# Add as much as possible
_puzzle.addToLimit()
return _puzzle
[docs] def localSearch(self, puzzle, epoch, show=True, move=False):
"""
This method performs a local search
"""
# Logging
if puzzle.epoch is 0:
puzzle.logging()
# Copy
_puzzle = copy.deepcopy(puzzle)
if show is True:
print(">>> Interim solution")
_puzzle.show(_puzzle.cell)
goalEpoch = _puzzle.epoch + epoch
for ep in range(epoch):
_puzzle.epoch += 1
print(f">>> Epoch {_puzzle.epoch}/{goalEpoch}")
# Get neighbor solution by drop->kick->add
newPuzzle = self.getNeighborSolution(_puzzle)
# Repeat if the score is high
for funcNum in range(len(_puzzle.objFunc)):
prevScore = _puzzle.objFunc.getScore(_puzzle, funcNum)
newScore = newPuzzle.objFunc.getScore(newPuzzle, funcNum)
if newScore > prevScore:
print(f" - Improved: {_puzzle.objFunc.getScore(_puzzle, all=True)} --> {newPuzzle.objFunc.getScore(newPuzzle, all=True)}")
_puzzle = copy.deepcopy(newPuzzle)
_puzzle.logging()
if show is True:
_puzzle.show(_puzzle.cell)
break
if newScore < prevScore:
_puzzle.logging()
print(f" - Stayed: {_puzzle.objFunc.getScore(_puzzle, all=True)}")
break
else:
_puzzle = copy.deepcopy(newPuzzle)
_puzzle.logging()
print(f" - Replaced(same score): {_puzzle.objFunc.getScore(_puzzle, all=True)} -> {newPuzzle.objFunc.getScore(newPuzzle, all=True)}")
if show is True:
_puzzle.show(_puzzle.cell)
# Update previous puzzle
puzzle.totalWeight = copy.deepcopy(_puzzle.totalWeight)
puzzle.enable = copy.deepcopy(_puzzle.enable)
puzzle.cell = copy.deepcopy(_puzzle.cell)
puzzle.cover = copy.deepcopy(_puzzle.cover)
puzzle.coverDFS = copy.deepcopy(_puzzle.coverDFS)
puzzle.usedWords = copy.deepcopy(_puzzle.usedWords)
puzzle.usedPlcIdx = copy.deepcopy(_puzzle.usedPlcIdx)
puzzle.solSize = copy.deepcopy(_puzzle.solSize)
puzzle.history = copy.deepcopy(_puzzle.history)
puzzle.baseHistory = copy.deepcopy(_puzzle.baseHistory)
puzzle.log = copy.deepcopy(_puzzle.log)
puzzle.epoch = copy.deepcopy(_puzzle.epoch)
puzzle.firstSolved = copy.deepcopy(_puzzle.firstSolved)
puzzle.initSeed = copy.deepcopy(_puzzle.initSeed)
puzzle.dic = copy.deepcopy(_puzzle.dic)
puzzle.plc = copy.deepcopy(_puzzle.plc)
[docs] def setMethod(self, methodName, msg=True):
"""
This method sets the optimization method on the instance
"""
if methodName not in self.methodList:
raise ValueError(f"Optimizer doesn't have '{methodName}' method")
if msg is True:
print(f" - '{methodName}' method has registered.")
self.method = methodName


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RODGERS & HAMMERSTEIN'S
CINDERELLA
June 6-8, 2014
Director - Katelyn Bryant
Camp Coordinator - Angie Hodge
Music Director - Jackie Thomas
Choreographer - Brooke Davis
THE CAST
Cinderella - Natalie DeWitt
Fairy Godmother - Rachel Shoemaker
King - Joe Lee Flynt
Prince Charming - Christian Sandoval
Queen - Jamie Leigh Rambin
Stepmother - Lauren Hankins
Stepsister Joy - Anna Donald
Stepsister Portia - Cally Ignatius
Daughter - Anne Trest
Father - James Van Fleet
Grandmother - Marley Cruise
Kid Sister - Isabella Edwards
Little Boy - Brennan Wade
Footman - Kade Lee
Mean Sister - Haleigh Grace Holder
Mother - Rebecca Messer
Sloppy Sister - Lydia Dees
Studious Sister - Rain Parker
Butcher - Cydney Robertson
Cheese Steward - Eli Gray
Chef - Sydnee Durham
Dessert Chef - Maddie Buckalew
Coachman - Jesse Van Fleet
The Girls
Emilee Messer, Kennedy Placide, Alex Wade
The Heralds
Kade Chambers, Nicholas Luter, Luke Youngblood
The Maidens
Harper Doggett, Allyiah Johnston, Jordan Leggett,
Ruby Sage Rogers, Marleigh Rutland, Sunni Simmons, Abigail Welsh,
Zoe Vanderslice
The Mice
Anna Kate Christian, Averi Cockrell, Whitney Donald, Adlee Durham,
Lily Hegwood, Elizabeth Luter, Audrey Martin, Gabbie McCord,
Anna Layce McCraw, Ana Milham, Jacy Mitchell, Aubree Moore,
Peyton Stell, Belle Stevens, Kamryn Sullivan, Maggie Claire Todd,
Meri Margaret Todd, Nevaeh Walters
The Palace Guests
Sophie Biglane, Savannah Couch, Aiden Grenn, Mary Grace Hilton,
Kaitlin Holifield, Kaitlin Mapp, Keeghan Messer, Lauren Moss,
Olivia Norwood, Cera Payne, Victoria Sandoval, Libbi Cate Stell,
Kylee Stephens, Krystal Stout
The Palace Staff
Ainsley Biglane, Marleigh Blush, Emily Boone, Abby Davis,
Gracyn Foster, Chloe Gunter, Jaden Hosey, Madlyn Lee, Erin Lott,
Devin Lucus, Callee Knotts, Macy Mangum, Sarah McKinley,
Christina McMullen, Kylee Miller, Haley Milsap, Aubrey Pardue,
Madeline Piazza, Kate Pickering, Marlee Pierce, Regan Shoemaker,
Abigail Smith, Patrick Stell, Wes Stewart, Holli Townsend,
Anna Cate Walters, Sydney Walters
The Townspeople
Allyssa Ball, Julia Blackledge, Mackenzie Brownlee, Mary Mac Cooley,
Emily Davis, Caroline Decker, Sarah Ishee, Grasion Holder,
Olivia James, Carlee Lindsey, Emilee McNair, Chloe Norwood,
Mariana Orr, Alora Owens, Sophie Stewart
The White Horses
Mary Claire Hughes, Madison Reddoch, Susannah Walters,
Nicole Welch