You declare that a variable is a pointer to a data type with the asterisk. For example, if I want the variable ip to point to an integer, I declare it as:
int *ip; |
The pointer itself is a four or eight byte piece of data. For now, think of that data as being an arrow that points to other data. In the above code, it points to an integer.
You can set a pointer's value by having it point to a piece of data that already exists. You do that using the ampersand. When you want to reference what a pointer points to, you use the asterisk. For example, the program pointer_mess_1.cpp has the pointer ip point to the integer i, and then does some setting and printing of that integer:
#include <vector> #include <string> #include <cstdio> #include <cstdlib> #include <cctype> using namespace std; main() { int i; int *ip1; ip1 = &i; i = 5; printf("i: %2d *ip1: %2d\n", i, *ip1); *ip1 = 10; printf("i: %2d *ip1: %2d\n", i, *ip1); i = 15; printf("i: %2d *ip1: %2d\n", i, *ip1); } |
When we run it, we see the following output:
UNIX> pointer_mess_1 i: 5 *ip1: 5 i: 10 *ip1: 10 i: 15 *ip1: 15 UNIX>I'll try to illustrate this with pictures below. When you first declare i and ip, that allocates space for them. Setting ip to be &i has ip "point" to i. Then, when you set i or *ip, it sets the integer stored in i. For that reason, printing i or *ip prints the same value:
The program pointer_mess_2.cpp is a little more complex:
#include <cstdio> #include <cstdlib> using namespace std; main() { int i; int *ip1, *ip2; ip1 = &i; i = 5; printf("i: %2d *ip1: %2d\n", i, *ip1); ip1 = new int; *ip1 = 10; printf("i: %2d *ip1: %2d\n", i, *ip1); ip1 = new int; *ip1 = 15; printf("i: %2d *ip1: %2d\n", i, *ip1); ip2 = ip1; *ip2 = 20; printf("i: %2d *ip1: %2d *ip2: %2d\n", i, *ip1, *ip2); ip1 = new int; *ip1 = 25; printf("i: %2d *ip1: %2d *ip2: %2d\n", i, *ip1, *ip2); delete ip1; printf("i: %2d *ip1: %2d *ip2: %2d\n", i, *ip1, *ip2); } |
This program has two pointers, ip1 and ip2. The first statements are the same as the previous program -- ip is set to be &i and then i is set to five:
In the next set of statements, we call new. This creates a new integer and has ip1 point to it. This is called "allocating memory." This memory is guaranteed to exist until either the program ends, or you explicitly call delete on the pointer. That makes it different from local variables or procedure parameters which are created when a procedure starts running and is reclaimed when the procedure ends. Here's a picture -- you should see why the printf() statement prints out i as 5, and *ip1 as 10.
In the next set of statements, we call new again and get the following picture:
Printing out i and *ip1 yields 5 and 15. However, you'll note that the integer that holds 10 has nothing pointing to it. This is called a memory leak, because that memory will not be deallocated until the program ends, and no part of the program can access it. Memory leaks are things that you want to avoid, especially when you're writing programs that will run for a long time (like a web browser or editor).
The next statements have ip2 equal ip1. In other words, they point to the same integer. Thus, when you change *ip2 to 20, then both *ip2 and *ip1 equal 20:
Now we call new again, so that ip1 and ip2 point to different integers. This is not a memory leak, because we can still access ip2. Printing i, *ip1 and *ip2 all print different values.
 This releases the integer so that the memory can be reused by subsequent new calls. You'll note that I still print out *ip1 -- the results of this may differ from machine to machine. It might print out the old value because the memory hasn't been reused, or something else might happen. This is a source of bugs that are extremely difficult to track, and the compiler usually won't helpful. This is another reason why students hate pointers -- they can get you into trouble. Regardless, you need to learn and understand them.
Here's the output:
UNIX> pointer_mess_2 i: 5 *ip1: 5 i: 5 *ip1: 10 i: 5 *ip1: 15 i: 5 *ip1: 20 *ip2: 20 i: 5 *ip1: 25 *ip2: 20 i: 5 *ip1: 25 *ip2: 20 UNIX>
#include <vector> #include <string> #include <cstdio> #include <cstdlib> using namespace std; typedef vector <int> IVec; class VP { public: IVec iv; }; main() { IVec iv; IVec *ivp; vector <IVec *> *ivpp; int i, j; VP *vp; for (i = 0; i < 10; i++) iv.push_back(lrand48()%100); for (i = 0; i < iv.size(); i++) printf("%2d ", iv[i]); printf("\n"); ivp = &iv; for (i = 0; i < ivp->size(); i++) printf("%2d ",ivp->at(i)); printf("\n"); ivp->resize(4); for (i = 0; i < iv.size(); i++) printf("%2d ", iv[i]); printf("\n"); ivpp = new vector <IVec *>; ivpp->push_back(ivp); ivpp->push_back(ivp); for (i = 0; i < ivpp->size(); i++) { printf("Element %d of ivpp points to the vector:", i); ivp = ivpp->at(i); for (j = 0; j < ivp->size(); j++) printf(" %2d", ivp->at(j)); printf("\n"); } iv[0] = -50; for (i = 0; i < ivpp->size(); i++) { printf("Element %d of ivpp points to the vector:", i); ivp = ivpp->at(i); for (j = 0; j < ivp->size(); j++) printf(" %2d", ivp->at(j)); printf("\n"); } vp = new VP; for (i = 0; i < 10; i++) vp->iv.push_back(lrand48()%100); for (i = 0; i < vp->iv.size(); i++) printf("%2d ", vp->iv[i]); printf("\n"); } |
I'll illustrate again. First, we set iv to be a vector of 10 random integers. Then we set ivp to point to iv and we print it out. I use the at() method instead of square brackets just because it looks better. Instead of ivp->at(i), I could have done (*ip)[i], but I don't like how that looks.
In case you've forgotten from CS102/ECE206, doing ivp->at() is equivalent to (*ivp).at(). It looks nicer.
Next, I call ivp->resize(4). As you can see, that resizes the vector to which ivp points, which ends up resizing iv:
The next part of the code will probably confuse you at first, but work through it. Ivpp is a pointer to a vector. The elements of the vector are pointers to integer vectors. The new statement and two push_back() statements create a new vector, which has two elements. Each of them point to iv:
After printing ivpp we set iv[0] to -50. Thus, when we print out ivpp as before, both lines start with -50, since they point to the same thing:
The final piece of code involving vp shows how I like to handle pointers to vectors. I usually like to bundle them up in a class or struct, so that I don't have to use at() and it still looks nice.
Here's the output. As with the previous program, make sure you understand every line of output and why it happens.
UNIX> pointer_mess_3 18 87 91 23 17 65 14 97 19 66 18 87 91 23 17 65 14 97 19 66 18 87 91 23 Element 0 of ivpp points to the vector: 18 87 91 23 Element 1 of ivpp points to the vector: 18 87 91 23 Element 0 of ivpp points to the vector: -50 87 91 23 Element 1 of ivpp points to the vector: -50 87 91 23 92 54 8 54 50 56 68 19 61 39 UNIX>
#include <iostream> #include <algorithm> #include <vector> #include <string> using namespace std; main() { vector <string> lines; string s; int i; while (getline(cin, s)) lines.push_back(s); sort(lines.begin(), lines.end()); for (i = 0; i < lines.size(); i++) cout << lines[i] << endl; } |
By default, strings are sorted lexicographically and numbers numerically (duh):
UNIX> cat input.txt Sydney Ingratiate Arianna Exonerate Sarah Charcoal Alexis Kaitlyn Inferential Cole Hunter Ourselves Joseph Dilatory Julian Fluvial Mia Leah Skied Oliver Celebrate Liam Trisyllable UNIX> sortlines1 < input.txt Alexis Kaitlyn Inferential Arianna Exonerate Cole Hunter Ourselves Joseph Dilatory Julian Fluvial Liam Trisyllable Mia Leah Skied Oliver Celebrate Sarah Charcoal Sydney Ingratiate UNIX>If you want to sort, but you don't want to use the default sorting mechanism, you can provide your own comparison function. It should take two parameters of the same type as the vector and return a bool (true or false). It should return true if the first parameter is less than the second, and false otherwise. Therefore, the following program (sortlines2.cpp) sorts standard input by the value of the second character in each line:
#include <iostream> #include <algorithm> #include <vector> #include <string> using namespace std; bool string_compare(string s1, string s2) { if (s1[1] < s2[1]) return true; return false; } main() { vector <string> lines; string s; int i; while (getline(cin, s)) lines.push_back(s); sort(lines.begin(), lines.end(), string_compare); for (i = 0; i < lines.size(); i++) cout << lines[i] << endl; } |
I've highlighted the second characters in blue so that you can see that they are indeed sorted:
UNIX> sortlines2 < input.txt Sarah Charcoal Mia Leah Skied Liam Trisyllable Alexis Kaitlyn Inferential Oliver Celebrate Cole Hunter Ourselves Joseph Dilatory Arianna Exonerate Julian Fluvial Sydney Ingratiate UNIX>
The way that many apps work is diagrammed below:
The app runs on people's phones, and then each app talks with a central server across the Internet (or via a cellular network) using a networking mechanism like TCP/IP sockets. You'll learn how to do that in CS360. The server contains all of the data that gets shared among the apps. When one app updates information, it is updated at the server so that the other apps may have access to it. It's a nice and simple way of getting everything to work.
The apps are written on the platform of the phone (e.g. IOS or Android). The server, though, is often a C++ program running on a Unix platform. Now, Zark is going to write the apps, and he wants you to write the server.
To start with, Bacefook is going to manage people, who have just four attributes:
You'd be surprised at how unsexy a server is -- very often, they read lines of text from their sockets, and write lines of text back to the sockets. And they store data in data structures that you'll learn about in this class.
What we're going to do is write a very primitive server for Zark's app. Instead of using TCP/IP sockets, it's going to read from standard input and write to standard output. We're just going to pretend that standard input comes from cell phones, and standard output goes to cell phones. Again, you'd be surprised at how close to reality this can be.
Our server is going to read lines of text. It will read a "key," and then more information in subsequent lines. Here are the keys that it processes:
Each person is represented with an instance of the Person class, defined below:
class Person { public: string Name; string Mood; Person *InRelationship; vector <Person *> Friends; }; |
You'll note that InRelationship is a pointer to a person, and Friends is a vector of pointers to people. That allows you to access each person's data directly, and when it changes, you'll see the changes.
In reality, our "database" is a hash table that is accessed by names. We'll use djbhash as the hash function, and separate chaining to resolve collisions. Each vector in the hash table will hold a pointer to an instance of a Person class. When we first insert that person into the hash table, that's when we create the instance using new.
Take a look at the function find_person(). It takes a name and a hash table, and finds the person with that name in the hash table. If the person is there, it returns a pointer to the person. If the person is not there, then it looks at the add parameter. If that parameter is true, it creates a new person (with new), and inserts it into the hash table. The person's Mood is "Neutral", and its InRelationship pointer is set to NULL. That is a special pointer value that points to "nothing." If you try to dereference NULL, you'll get a segmentation violation. The person's friend list is empty automatically. The person is returned.
If add is false, then find_person() simply returns NULL.
typedef vector <Person *> PVec; Person *find_person(string &name, vector <PVec> &HT, int add) { int h; int i; Person *p; h = djb_hash(name) % HT.size(); for (i = 0; i < HT[h].size(); i++) { if (HT[h][i]->Name == name) return HT[h][i]; } if (add) { p = new Person; p->Name = name; p->Mood = "Neutral"; p->InRelationship = NULL; HT[h].push_back(p); return p; } else { return NULL; } } |
main(int argc, char **argv) { istringstream iss; // For processing argv[1] string n1, n2, mood; // For reading in names and moods Person *p, *p2; // Pointers to people, that we manipulate or print. int Table_Size; // The table size is read from the command line. vector <PVec> Hash_Table; // The hash table. // Entries are vectors because we use separate chaining int i; // Temporary variable string s; // Temporary variable // -------------------------------------------------- // Process the command line and create the hash table. if (argc != 2) { cerr << "usage: bacefook_server table-size\n"; exit(1); } iss.clear(); iss.str(argv[1]); if (!(iss >> Table_Size) || Table_Size <= 0) { cerr << "usage: bacefook_server table-size\n"; cerr << "bad table-size\n"; exit(1); } Hash_Table.resize(Table_Size); // -------------------------------------------------- // Process the input from standard input. while (getline(cin, s)) { |
Now we process standard input. Let's start with "NEW-PERSON". You'll note, when standard input ends, we simply exit the program. When we read the person's name, we call find_person() to look the person up in the hash table. We set add to zero, so that if the person is not there, find_person() returns NULL, and we can print "UNSUCCESSFUL." Otherwise, we call find_person() with add set to one to create the person and put him/her into the table:
if (s == "NEW-PERSON") { if (!getline(cin, n1)) exit(1); p = find_person(n1, Hash_Table, 0); if (p != NULL) { printf("UNSUCCESSFUL\n"); } else { p = find_person(n1, Hash_Table, 1); printf("SUCCESSFUL\n"); } |
Let's test what we've done so far. At the very least, we should be able to add people to the hash table, and if we try to add the same person twice, we'll be unsuccessful.
UNIX> bacefook_server 100 NEW-PERSON Scarlett O'Hara SUCCESSFUL NEW-PERSON Rhett Butler SUCCESSFUL NEW-PERSON Rhett Butler UNSUCCESSFUL <CNTL-D> UNIX>Let's set moods. This is straightforward. To test it, let's write the part of "QUERY" that prints out the name and mood:
} else if (s == "MOOD") { if (!getline(cin, n1)) exit(1); if (!getline(cin, mood)) exit(1); p = find_person(n1, Hash_Table, 0); if (p == NULL) { printf("UNSUCCESSFUL\n"); } else { p->Mood = mood; printf("SUCCESSFUL\n"); } } else if (s == "QUERY") { if (!getline(cin, n1)) exit(1); p = find_person(n1, Hash_Table, 0); if (p == NULL) { printf("UNSUCCESSFUL\n"); } else { printf("SUCCESSFUL\n"); printf("NAME %s\n", p->Name.c_str()); printf("MOOD %s\n", p->Mood.c_str()); printf("END\n"); } |
Here we'll change Scarlett's mood:
UNIX> bacefook_server 100 NEW-PERSON Scarlett O'Hara SUCCESSFUL QUERY Scarlett O'Hara SUCCESSFUL NAME Scarlett O'Hara MOOD Neutral END MOOD Scarlett O'Hara Impetuous SUCCESSFUL QUERY Scarlett O'Hara SUCCESSFUL NAME Scarlett O'Hara MOOD Impetuous END <CNTL-D> UNIX>Alright -- time for "IN-RELATIONSHIP". Here, we get pointers to the two people, and we set p->InRelationship to p2. This is where it is important to have a pointer. If we didn't use pointers in the hash table, and if p->InRelationship were a Person instead of a pointer to a Person, then setting p->InRelationship would make a copy of whatever is in the hash table.
Here's the code.
} else if (s == "IN-RELATIONSHIP") { if (!getline(cin, n1)) exit(1); if (!getline(cin, n2)) exit(1); p = find_person(n1, Hash_Table, 0); p2 = find_person(n2, Hash_Table, 0); if (p == NULL || p2 == NULL) { printf("UNSUCCESSFUL\n"); } else { p->InRelationship = p2; printf("SUCCESSFUL\n"); } |
And here's the relevant line of "QUERY" -- note how we test p->InRelationship to make sure that we only print out the relationship when it has been explicitly set:
if (p->InRelationship != NULL) { printf("IN-RELATIONSHIP %s : %s\n", p->InRelationship->Name.c_str(), p->InRelationship->Mood.c_str()); } |
To test this, let's change Scarlett's mood after Rhett has set his InRelationship. Because we are using pointers, you see the mood change when you query Rhett:
UNIX> bacefook_server 100 NEW-PERSON Scarlett O'Hara SUCCESSFUL NEW-PERSON Rhett Butler SUCCESSFUL IN-RELATIONSHIP Rhett Butler Scarlett O'Hara SUCCESSFUL QUERY Rhett Butler SUCCESSFUL NAME Rhett Butler MOOD Neutral IN-RELATIONSHIP Scarlett O'Hara : Neutral END MOOD Scarlett O'Hara Impetuous SUCCESSFUL QUERY Rhett Butler SUCCESSFUL NAME Rhett Butler MOOD Neutral IN-RELATIONSHIP Scarlett O'Hara : Impetuous END <CNTL-D> UNIX>Finally, let's add friends. The code for this is very similar to "IN-RELATIONSHIP":
} else if (s == "ADD-FRIEND") { if (!getline(cin, n1)) exit(1); if (!getline(cin, n2)) exit(1); p = find_person(n1, Hash_Table, 0); p2 = find_person(n2, Hash_Table, 0); if (p == NULL || p2 == NULL) { printf("UNSUCCESSFUL\n"); } else { p->Friends.push_back(p2); printf("SUCCESSFUL\n"); } |
And here's the code to print out friends in "QUERY":
for (i = 0; i < p->Friends.size(); i++) { printf("FRIEND %s : %s\n", p->Friends[i]->Name.c_str(), p->Friends[i]->Mood.c_str()); |
Let's test this. I'm going to do a moderate-sized example of Margaret Mitchell's famous love triangle from Gone With The Wind. Afterwards, we're going to take a very detailed look at how memory and the various data structures are laid out. I'm using a small hash table, because I want to be able to look at everything in my pictures.
Go ahead and cut-and-paste the following into bacefook_server 10:
NEW-PERSON Scarlett O'Hara NEW-PERSON Rhett Butler NEW-PERSON Ashley Wilkes NEW-PERSON Melanie Hamilton | ADD-FRIEND Scarlett O'Hara Melanie Hamilton ADD-FRIEND Scarlett O'Hara Ashley Wilkes ADD-FRIEND Melanie Hamilton Scarlett O'Hara | IN-RELATIONSHIP Rhett Butler Scarlett O'Hara IN-RELATIONSHIP Scarlett O'Hara Rhett Butler IN-RELATIONSHIP Ashley Wilkes Melanie Hamilton IN-RELATIONSHIP Melanie Hamilton Ashley Wilkes | MOOD Rhett Butler Amorous MOOD Scarlett O'Hara Petulant, Angry MOOD Ashley Wilkes Limpid and Wimpy MOOD Melanie Hamilton Pious |
If we do some queries on this state, we see all of those inter-relationships:
QUERY Scarlett O'Hara SUCCESSFUL NAME Scarlett O'Hara MOOD Petulant, Angry IN-RELATIONSHIP Rhett Butler : Amorous FRIEND Melanie Hamilton : Pious FRIEND Ashley Wilkes : Limpid and Wimpy END QUERY Rhett Butler SUCCESSFUL NAME Rhett Butler MOOD Amorous IN-RELATIONSHIP Scarlett O'Hara : Petulant, Angry END QUERY Ashley Wilkes SUCCESSFUL NAME Ashley Wilkes MOOD Limpid and Wimpy IN-RELATIONSHIP Melanie Hamilton : Pious END QUERY Melanie Hamilton SUCCESSFUL NAME Melanie Hamilton MOOD Pious IN-RELATIONSHIP Ashley Wilkes : Limpid and Wimpy FRIEND Scarlett O'Hara : Petulant, Angry END |
Now, suppose we want to see what all of these structures look in memory. First, open another window and run djbhash from the hashing lecture notes:
UNIX> djbhash Scarlett O'Hara<PHONE_NUMBER> Rhett Butler<PHONE_NUMBER> Ashley Wilkes<PHONE_NUMBER> Melanie Hamilton<PHONE_NUMBER> <CNTL-D> UNIX>That means that "Scarlett O'Hara" goes into hash table entry 7, "Rhett Butler" goes into hash table entry 2, and both "Ashley Wilkes" and "Melanie Hamilton" go into hash table entry 8. Armed with that knowledge, take a look at the hash table, the four Person class instances, and all of their pointers. There are three places where pointers are used:
Now, let's go back to the bacefook_server program, and change some things. We'll reflect what happens at the end of "Gone with the Wind" -- Melanie dies, Scarlett professes her love to Ashley, Ashley dissolves into a weepy mess while he pronounces his everlasting love Melanie, and Rhett gets pissed:
MOOD Melanie Hamilton Dead SUCCESSFUL IN-RELATIONSHIP Scarlett O'Hara Ashley Wilkes SUCCESSFUL MOOD Ashley Wilkes Weepy and still loving Melanie SUCCESSFUL MOOD Rhett Butler Pissed SUCCESSFUL MOOD Scarlett O'Hara Jilted and angry SUCCESSFULIf you query them, you'll see all of those changes reflected. Here's what the data structures look like now. Again, you should double-check them.


object Validation
Super-type for the errors raised by the parsing and validation of a Config object.
sealed class Error


Review: East is East (2000)
[3.0/4.0]
The immigrant experience can be difficult for families where the parents adhere to the customs of one culture, while raising their children amidst another. This film is an exploration of this conflict, with the additional complication that the children are interracial.
The film is set in the early 1970's and begins by introducing George Khan (Om Puri), a Pakistani immigrant who 25 years earlier married a white Englishwoman, Ella (Linda Bassett). The couple, along with their 7 children, run a small fish and chips shop in Northern England. The large family is cramped in a small house in a working class neighborhood and manage a decent existence on their limited income. Their cramped quarters is often a source of conflict, but the main source of tension by far is the clash between George's desire for the children to strictly observe Islamic and Pakistani customs, and their desire not to.
The children are able to cope by meeting George's overbearing demands when he is around, and by doing what they want (drink, eat pork, date) when he is not, although some individuals rebel more than the others. The dichotomy between their actual existence and the one they present to their father, plus the difficult manipulations required to hold the two separate, provides much of the humor in the film. The children manage this dual existence, but only to the point when their father decides to arrange their marriages. This is one event where they cannot both placate their father and satisfy themselves.
The story of a domineering and sometimes abusive father, and the ensuing conflict is not particularly original. The interesting aspects of the relationships in this story are George's motivations and his apparent hypocrisy. George is clearly holding his children to a stricter standard when it comes to marriage choice than he held himself. Part of the reason is that he is proud of his own ethnicity, but he sees that without his overt control, his children's culture will diverge from his. George does not see his children as fully Pakistani, so he attempts to force them to be.
Another reason for George's behavior has to do with why the story was set in the 1970's. At that time, British residents of South Asian origin were subject to more overt racism, like a political movement for repatriation. Although there are some who will always be prejudiced against a differing skin color, others will only reject a person of a different culture.
The story, written by Ayub Khan-Din and based on his original play, is built on a solid foundation, but could have gone further in its explorations. The conflict between George and his children exists only at a surface level, whereas George's internal motivations are more engaging. The film focuses more on the former, although Puri is able to express the character as more than just a brute, as the underwritten role might project. The relationship between George and Ella is also seemingly rich yet underserved. Basset is convincing as a woman who yields to her husbands demands not through fear or weakness, but through empathy and love. It is unfortunate that the plot focus so little on this dimension. The direction by Damien O'Donnell is capable but not particularly noteworthy. The film does manage to balance drama and humor, although its sense of humor can be quite crude and not all that funny.
Recommended. The story does not simply use the stereotype of the authoritarian immigrant father, and thus it presents an intelligent examination of the cross-cultural family. The clash of mindsets is used as both of source of conflict and of humor. The film would have been more engaging if it had delved further into the relationship between the parents, instead of spending too much time focusing on the children. It will be entertaining for a general audience, but it will have the most resonance with viewers familiar with the immigrant experience.
(c) 2000 Murali Krishnan The Art House Squatter http://ArtHouseSquatter.com
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QuantLib: a free/open-source library for quantitative finance
Fully annotated sources - version 1.30
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#include <ql/methods/finitedifferences/meshers/fdm1dmesher.hpp>
Public Member Functions | |
| Fdm1dMesher (Size size) | |
| virtual | ~Fdm1dMesher ()=default |
| Size | size () const |
| Real | dplus (Size index) const |
| Real | dminus (Size index) const |
| Real | location (Size index) const |
| const std::vector< Real > & | locations () const |
Protected Attributes | |
| std::vector< Real > | locations_ |
| std::vector< Real > | dplus_ |
| std::vector< Real > | dminus_ |
Definition at line 34 of file fdm1dmesher.hpp.
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explicit |
Definition at line 36 of file fdm1dmesher.hpp.
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virtualdefault |
| Size size | ( | ) | const |
| const std::vector< Real > & locations | ( | ) | const |
|
protected |
Definition at line 47 of file fdm1dmesher.hpp.
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protected |
Definition at line 48 of file fdm1dmesher.hpp.
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protected |
Definition at line 48 of file fdm1dmesher.hpp.


The job of the application toolkit is to mesh the various WinRT application events (PLM, Activation, etc.) with DOM events (DOMContentLoaded, unload, etc.) with user code. To understand the technical implementation (as opposed to the end developer model), you need to understand two concepts - event queue and dispatch. An event is queued to the application object based on some external stimulus. Events are dispatched after any previous events have been dispatched (first in, first out rules). No event is dispatched until "run" is called on the application. By queueing events until the application code is ready to receive them, we put the developer in control of when they want to start receiving these various events.
| Select Events | Events added to the queue |
|
First Event
Second Event Third Event |
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Copyright 2016 LinkedIn Corp. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.


MEMENTO RATING: 10/10
For more reviews and movie trailers, visit http://www.joblo.com/
Even though this review contains ** NO SPOILERS **, I would highly suggest that any of you interested in seeing this film, try not to read much about it, because the less you know, the more likely you are to enjoy the entire process. Trust me.
PLOT: I am seriously not going to say much about this film's plot other than to point out that it's about a guy who has a rare disorder which deletes his short-term memory and that he's essentially trying to find the person who raped and murdered his wife. Now strap on the mental cap, do not turn away from the screen for more than a second, and enjoy the groovy ride.
CRITIQUE: Every now and again, a film comes out and reminds us how cool movie watching can be. How a film can just take a hold of your mind, massage it a little here, toss you a little clue there, show you something here, and allow you the opportunity to take part in a real-life mystery of the mind. Wow, this movie blew me away! I mean, I'm still thinking about it as I type this, and I dig that kind of thing! The puzzle of the story, the development of the characters, the unsure nature of the entire premise soaked in lotsa style, innovative filmmaking techniques and superb acting (Guy Pearce deserves a lot of recognition for this one). But before you read the next sentence, you must also appreciate the fact that this film is not for everyone. It is a film designed for people who love to think at the movies. Now don't me wrong, I love popcorn cheese-fests as much as the next guy (see my ode to such in my review of ARMAGEDDON, natch!), but I also love all types of other films too, and boy, is this ever another type of film! The basic premise of this movie is an interesting one to begin with. Here's a guy who cannot access his short term memory and he's looking for a murderer. Now you'd think that a "regular" murder investigation would be difficult enough as it is, but without any short-term memory? How does he do it? How does he know how things are evolving, who to trust, who's lying, who's talking behind his back and if he's getting any closer...if he can't remember something he did fifteen minutes ago!?!
Anyway, needless to say, this quandary is one that is delved into completely in this movie, and within that, the entire structure of the film is remarkable. The deconstruction of the story, the actual participation of the audience as we, essentially, learn things along with the protagonist, the suspense, the humor (yes, there are actually a few very funny moments in this movie as well) and the denouement, which boggles the mind as it unfolds, and continues to boggle as you walk out of the theatre. This is the kind of movie that'll have you talking about it all the way down the stairs, into your specific mode of transportation, out of your transport, into your house and onto the phone for even more bla-blas. The Arrow and I dissected this puppy for at least an hour after the movie, and continued to learn new things as we conversed. A triumph. A genuinely original film which makes you want to see it over and over and over again.
I don't think I've ever seen a film which gives the viewer a greater understanding of what it's like to be in the skin of the film's lead character. This movie really does make you feel like you are learning things along with the main man, and as his past begins to clear up, so do the events leading up to the film's eventual ending. Now does all that sound like an interesting idea to you?  Well, if you're not in the mood to think or ingest loads of information, as you struggle to hold onto the information which was passed along to you right before that, I suggest you not take part in the viewing of this film, cause you will most likely not appreciate it.  :) Hitchcock and Kubrick would be proud. Thank God...this movie has single-handedly restored my hope in the rest of the films coming out this year. Woo-hoo...bring it on!
Where's JoBlo coming from? Blair Witch 2 (7/10) - Dead Again (8/10) - Fight Club (10/10) - Groundhog's Day (8/10) - Lost Highway (10/10) - Pulp Fiction (8/10) - The Sixth Sense (8/10)- The Spanish Prisoner (9/10)
Review Date: March 19, 2001 Director: Christopher Nolan Writer: Christopher Nolan Producers: Jennifer Todd and Suzanne Todd Actors: Guy Pearce as Leonard Shelby Carrie-Anne Moss as Natalie Joe Pantoliano as Teddy Genre: Mystery Year of Release: 2001 ------------------------------------ JoBlo's Movie Emporium http://www.joblo.com/ ------------------------------------ (c) 2001 Berge Garabedian
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Class Attrs
object --+
|
tuple --+
|
Attrs
Immutable sequence type that stores the attributes of an element.
Ordering of the attributes is preserved, while access by name is also
supported.
>>> attrs = Attrs([('href', '#'), ('title', 'Foo')])
>>> attrs
Attrs([('href', '#'), ('title', 'Foo')])
>>> 'href' in attrs
True
>>> 'tabindex' in attrs
False
>>> attrs.get('title')
'Foo'
Instances may not be manipulated directly. Instead, the operators | and
- can be used to produce new instances that have specific attributes
added, replaced or removed.
To remove an attribute, use the - operator. The right hand side can be
either a string or a set/sequence of strings, identifying the name(s) of
the attribute(s) to remove:
>>> attrs - 'title'
Attrs([('href', '#')])
>>> attrs - ('title', 'href')
Attrs()
The original instance is not modified, but the operator can of course be
used with an assignment:
>>> attrs
Attrs([('href', '#'), ('title', 'Foo')])
>>> attrs -= 'title'
>>> attrs
Attrs([('href', '#')])
To add a new attribute, use the | operator, where the right hand value
is a sequence of (name, value) tuples (which includes Attrs
instances):
>>> attrs | [('title', 'Bar')]
Attrs([('href', '#'), ('title', 'Bar')])
If the attributes already contain an attribute with a given name, the value
of that attribute is replaced:
>>> attrs | [('href', 'http://example.org/')]
Attrs([('href', 'http://example.org/')])
bool
|
__contains__(self,
name)
Return whether the list includes an attribute with the specified
name. |
|
|
|
|
__getslice__(self,
i,
j)
Return a slice of the attributes list. |
|
|
|
Attrs
|
__or__(self,
attrs)
Return a new instance that contains the attributes in attrs in
addition to any already existing attributes. |
|
|
|
|
|
|
Attrs
|
__sub__(self,
names)
Return a new instance with all attributes with a name in names are
removed. |
|
|
object
|
get(self,
name,
default=None)
Return the value of the attribute with the specified name, or the
value of the default parameter if no such attribute is found. |
|
|
tuple
|
totuple(self)
Return the attributes as a markup event. |
|
|
|
Inherited from tuple :
__add__ ,
__eq__ ,
__ge__ ,
__getattribute__ ,
__getitem__ ,
__getnewargs__ ,
__gt__ ,
__hash__ ,
__iter__ ,
__le__ ,
__len__ ,
__lt__ ,
__mul__ ,
__ne__ ,
__new__ ,
__rmul__
Inherited from object :
__delattr__ ,
__init__ ,
__reduce__ ,
__reduce_ex__ ,
__setattr__ ,
__str__
|
|
Inherited from object :
__class__
|
__contains__(self,
name)
(In operator)
|
|
Return whether the list includes an attribute with the specified
name.
- Returns:
bool
True if the list includes the attribute
- Overrides:
tuple.__contains__
|
__getslice__(self,
i,
j)
(Slicling operator)
|
|
Return a slice of the attributes list.
>>> attrs = Attrs([('href', '#'), ('title', 'Foo')])
>>> attrs[1:]
Attrs([('title', 'Foo')])
- Overrides:
tuple.__getslice__
|
__or__(self,
attrs)
(Or operator)
|
|
Return a new instance that contains the attributes in attrs in
addition to any already existing attributes.
- Returns: Attrs
- a new instance with the merged attributes
|
__repr__(self)
(Representation operator)
|
|
repr(x)
- Overrides:
object.__repr__
- (inherited documentation)
|
__sub__(self,
names)
(Subtraction operator)
|
|
Return a new instance with all attributes with a name in names are
removed.
- Parameters:
names - the names of the attributes to remove
- Returns: Attrs
- a new instance with the attribute removed
|
get(self,
name,
default=None)
|
|
Return the value of the attribute with the specified name, or the
value of the default parameter if no such attribute is found.
- Parameters:
name - the name of the attribute
default - the value to return when the attribute does not exist
- Returns:
object
- the attribute value, or the
default value if that attribute
does not exist
|
|
Return the attributes as a markup event.
The returned event is a TEXT event, the data is the value of all
attributes joined together.
>>> Attrs([('href', '#'), ('title', 'Foo')]).totuple()
('TEXT', u'#Foo', (None, -1, -1))
- Returns:
tuple
- a TEXT event
|


34 killed as villages swept away in Kenyan mudslides
It follows weeks of heavy rain in the east African country.
by Press AssociationAT LEAST 34 people have been killed in mudslides that occurred after heavy rains unleashed overnight floods in the western part of Kenya.
Interior cabinet secretary Fred Matiangi said 17 people died in a mudslide in the village of Takmal in the Pokot Central district, while 12 others lost their lives in mudslides in the villages of Parua and Tapach in Pokot South.
West Pokot County Commissioner Apollo Okello said five other people died when their car was swept away on the road between Kitale and Lodwar after two rivers overflowed their banks.
“We are saddened to confirm that 12 people from Tapach and Parua in Pokot South, and 17 from Tamkal in Pokot Central lost their lives,” Matiang’i said in a statement.
“Our profound sympathies go to the families and friends of those who have been affected.”
Okello also said that two children were pulled out alive from the smashed wreckage of their mud-covered homes.
Matiangi added that the government had sent military and police helicopters to help those affected by the floods, but that the scope of the disaster was not yet clear.
“While rescue and recovery efforts remain the priority, a full assessment into the extent of damage caused continues to be a challenge due to harsh weather conditions,” he said.
More than 1 million people in east Africa have been affected by flooding after higher-than-normal rainfall.
The latest deaths in Kenya bring to 72 the number of people who have died in a month-and-a-half due to flooding-related causes.
The International Rescue Committee said this month that many people had been reeling from an earlier severe drought in the region.
Now rains in parts of Somalia, South Sudan and Kenya are expected for four to six more weeks.
The torrential rain is uncommon for this time of year. Experts have said the changing weather patterns have a huge impact because close to 100% of Kenya’s agriculture is rain-fed.
“Massive landslides reported in various areas of West Pokot County following heavy downpour,” Kenya Red Cross said in a message, adding its emergency response teams had deployed to help.
With reporting from - © AFP 2019


z
- Undo,
d
- Save JSON,
v
- Saving boxes,
a
- clear boxes,
q
- shift and delete first.
Status:
OPEN
LOAD


He hears them when they cry out to him and saves them.
20 Yahweh protects all those who love him,
but he will get rid of all the wicked people.
21 I will always praise Yahweh;
I wish that all people everywhere may praise him forever, for he does everything perfectly.


--- authors: - brad-czerniak #categories: ["one", "two"] #date: 2020-03-03 02:02:02 #hero_classes: "background-color--main-dark color--white" meta: description: "All the GIF files in the assets directory." # image: # alt: "Default social image" # It's okay for this to be empty if the image is decorative # src: required/meta-image--default.jpg robots: "noindex,follow" # title: "Overrides the tab title and social titles" #permalink: docs/path/page-title/ #published: true #sitemap: true #tags: ["three", "four"] title: "GIF files" ---
| Image | Filename | Full path | Include code |
|---|---|---|---|
| {{ image.name }} | {{ image.path }} |
|


{% extends "header.html" %} {% block body %}
In this Python 3 tutorial, we cover the concept of multi-dimensional lists. Multi dimensional lists are lists within lists, or lists within lists within lists... you get the point. It can get very confusing very fast, but it is good to know that it is an option. Usually a dictionary will be the better choice rather than a multi-dimensional list in Python, but, if you are familiar with multi-dimensional arrays in other languages, you might want to continue that concept in Python.
Lists that we have covered so far have all been 1 dimensional, but you can have lists within lists within lists within lists if you want.
We already know how to reference elements in a list, we can do:
x = [[2,6],[6,2],[8,2],[5,12]] print(x[2])
We can also take this deeper since we have more dimensions now:
print(x[2][1])
This can go on indefinitely with very thick lists. You might see how this can quickly get messy, so let's consider how to properly display lists in code that have many dimensions. You might not typically hard code multi-dimensional lists, but there are some instances where you will.
y = [[5,2], [6,2], [3,1], [12,6] ]
This is slightly cleaner, and python automatically understands it:
print(y)


| Package | Description |
|---|---|
| com.sun.jdi |
This is the core package of the Java Debug
Interface (JDI), it defines mirrors for values, types, and the target
VirtualMachine itself - as well bootstrapping facilities.
|
| com.sun.jdi.connect |
This package defines connections between the virtual machine
using the JDI and the target virtual machine.
|
| com.sun.jdi.event |
This package defines JDI events and event processing.
|
| com.sun.jdi.request |
This package is used to request that a JDI
event be sent under specified conditions.
|
| Class and Description |
|---|
| AbsentInformationException
Thrown to indicate line number or variable information is not available.
|
| Accessible
Provides information on the accessibility of a type or type component.
|
| ArrayReference
Provides access to an array object and its components in the target VM.
|
| BooleanValue
Provides access to a primitive
boolean value in
the target VM. |
| ByteValue
Provides access to a primitive
byte value in the target VM. |
| CharValue
Provides access to a primitive
char value in
the target VM. |
| ClassLoaderReference
A class loader object from the target VM.
|
| ClassNotLoadedException
Thrown to indicate that the requested class has
not yet been loaded through the appropriate class loader.
|
| ClassObjectReference
An instance of java.lang.Class from the target VM.
|
| ClassType
A mirror of a class in the target VM.
|
| DoubleValue
Provides access to a primitive
double value in
the target VM. |
| Field
A class or instance variable in the target VM.
|
| FloatValue
Provides access to a primitive
float value in
the target VM. |
| IncompatibleThreadStateException
Thrown to indicate that the requested operation cannot be
completed while the specified thread is in its current state.
|
| IntegerValue
Provides access to a primitive
int value in
the target VM. |
| InterfaceType
A mirror of an interface in the target VM.
|
| InvalidTypeException
Thrown to indicate a type mismatch in setting the value of a field
or variable, or in specifying the return value of a method.
|
| InvocationException
Thrown to indicate an exception occurred in an invoked method within
the target VM.
|
| LocalVariable
A local variable in the target VM.
|
| Locatable
A mirror that has a
Location . |
| Location
A point within the executing code of the target VM.
|
| LongValue
Provides access to a primitive
long value in
the target VM. |
| Method
A static or instance method in the target VM.
|
| Mirror
A proxy used by a debugger to examine or manipulate some entity
in another virtual machine.
|
| MonitorInfo
Information about a monitor owned by a thread.
|
| ObjectReference
An object that currently exists in the target VM.
|
| PrimitiveType
The type associated with non-object values in a target VM.
|
| PrimitiveValue
The value assigned to a field or variable of primitive type in a
target VM.
|
| ReferenceType
The type of an object in a target VM.
|
| ShortValue
Provides access to a primitive
short value in
the target VM. |
| StackFrame
The state of one method invocation on a thread's call stack.
|
| StringReference
A string object from the target VM.
|
| ThreadGroupReference
A thread group object from the target VM.
|
| ThreadReference
A thread object from the target VM.
|
| Type
The mirror for a type in the target VM.
|
| TypeComponent
An entity declared within a user defined
type (class or interface).
|
| Value
The mirror for a value in the target VM.
|
| VirtualMachine
A virtual machine targeted for debugging.
|
| VirtualMachineManager
A manager of connections to target virtual machines.
|
| VoidValue
Provides access to a primitive
void value in
the target VM. |
| Class and Description |
|---|
| VirtualMachine
A virtual machine targeted for debugging.
|
| Class and Description |
|---|
| Field
A class or instance variable in the target VM.
|
| Locatable
A mirror that has a
Location . |
| Location
A point within the executing code of the target VM.
|
| Method
A static or instance method in the target VM.
|
| Mirror
A proxy used by a debugger to examine or manipulate some entity
in another virtual machine.
|
| ObjectReference
An object that currently exists in the target VM.
|
| ReferenceType
The type of an object in a target VM.
|
| ThreadReference
A thread object from the target VM.
|
| Value
The mirror for a value in the target VM.
|
| Class and Description |
|---|
| Field
A class or instance variable in the target VM.
|
| Locatable
A mirror that has a
Location . |
| Location
A point within the executing code of the target VM.
|
| Mirror
A proxy used by a debugger to examine or manipulate some entity
in another virtual machine.
|
| ObjectReference
An object that currently exists in the target VM.
|
| ReferenceType
The type of an object in a target VM.
|
| ThreadReference
A thread object from the target VM.
|
Copyright © 1999, 2019, Oracle and/or its affiliates. All rights reserved.


{% extends 'topics/_base_topics.html' %} {% load list_tables %} {% block top_aside %}
{% endblock %}{% block content %}
There are many American Community Survey tables which provide information on the income of people living in the United States. Even for releases of data collected over three or five years, income data is reported in inflation-adjusted dollars for
the release year. Most income data is reported at the household level, but there are tables which are focused on family households, as well as some which report on individual income. There are also some tables which are particularly applicable to understanding income
inequality, including one, B19083 which provides the Gini index for a place as its only
column.
Income is reported in a number of ways: as a median value, or as a series of medians for groups within a total population; as a number of people or households earning in a certain bracket; as well as a few other structures.
A few tables provide counts of the number of households (or in one case, individuals) in each of a series of income brackets.
Median incomes are reported by household, with subsets for only family households and also for nonfamily households. One table, B19326 reports median income for individuals by sex. For all of these tables, income refers to income for "the last 12 months" prior to the survey response. The various aggregate income tables provide the total amount of income, as well as broken down by income type, for the summary geography. Table B19313 aggregates all income in the geography, which will produce a number somewhat higher than B19025 because
it includes people who live in "group quarters." Table B19301, "Per Capita income", is simply the value for B19313 "Aggregate Income" divided by the total population
estimate for the summary geography. This statistic is more or less the 'average' income. Note the potential for misunderstanding: A) the aggregate income is divided among all people, not only those who actually had income, and B) as with any average,
outliers (very big earners) can have a disproportionate effect on resulting figure. For all of these tables, income refers to income for "the last 12 months" prior to the survey response.
While people often think of income as salary, or wages, the Census Bureau includes several components of income, as can be seen in the sample questions on this page. Specifically, total income is the sum of income from these sources:
Overview
Income brackets
Median Income
Aggregate income
Types of income
For these eight types of income, as well as "Earnings" (the combination of wages and self-employment income), the ACS includes tables which report the estimated number of households who had any of that type of income, as well as tables which report the aggregate dollar amount of that kind of income for a geography.
{% list_tables prefix="19" query="for households" %}A few tables in the American Community Survey can be used to understand how income is distributed in given geographies. Two of these tables divide the population of an area into five "quintiles," each with approximately the same number of households in it. For households in those quintiles, you can find the highest income for each quintile, the mean (average) income for each quintile, and the share (percentage) of total income taken in by each quintile.
There is also a table reporting the Gini index for each geography, which summarizes the income distribution in that place. The Gini index is a number between 0 and 1, where lower numbers reflect more equality, and higher numbers indicate greater inequality. You can learn more about the Gini index on this page from the Census Bureau
{% list_tables prefix="1908" %}A number of tables provide insight into family income, and some related tables account for nonfamily households. Some, but not all, of the tables in the list below also appear in lists above.
{% list_tables prefix="19" query="family" %}As noted above, in Census Bureau terminology, earnings are a subset of income. Specifically, earnings are wages or salary from a job, or income from being self-employed. Other kinds of income, not included in earnings, include social security payments, interest and dividends, income from property rental, pensions, public assistance, and child support. The Census Bureau uses table codes beginning with 20 for American Community Survey tables that are specifically about income. These tables are listed below.
{% list_tables prefix="20" %} {% endblock %}


By Aaron Clement
Class by Karl Cleveland
and Leigh Cotnoir
Helvetica is a widely used sans-serif typeface developed in 1957 by Swiss typeface designer Max Miedinger with input from Eduard Hoffmann.
It is a neo-grotesque or realist design, one influenced by the famous 19th century typeface Akzidenz-Grotesk and other German and Swiss designs. Its use became a hallmark of the International Typographic Style that emerged from the work of Swiss designers in the 1950s and 60s, becoming one of the most popular typefaces of the 20th century. Over the years, a wide range of variants have been released in different weights, widths and sizes, as well as matching designs for a range of non-Latin alphabets. Notable features of Helvetica as originally designed include the termination of all strokes on exactly horizontal or vertical lines and unusually tight letter spacing, which give it a dense, compact appearance.
Developed by the Haas'sche Schriftgiesserei (Haas Type Foundry) of Münchenstein, Switzerland, its release was planned to match a trend: a resurgence of interest in turn-of-the-century grotesque typefaces among European graphic designers that also saw the release of Univers by Adrian Frutiger the same year. Hoffmann was the president of the Haas Type Foundry, while Miedinger was a freelance graphic designer who had formerly worked as a Haas salesman and designer.
Miedinger and Hoffmann set out to create a neutral typeface that had great clarity, no intrinsic meaning in its form, and could be used on a wide variety of signage. Originally named Neue Haas Grotesk, it was rapidly licensed by Linotype and renamed after the Latin adjective for Switzerland. A feature-length film directed by Gary Hustwit was released in 2007 to coincide with the 50th anniversary of the typeface's introduction in 1957.
Influences of Helvetica included Schelter-Grotesk and Haas' Normal Grotesk. Attracting considerable attention on its release as Neue Haas Grotesk, Linotype adopted Neue Haas Grotesk for widespread release.
In 1960, its name was changed by Haas' German parent company Stempel to Helvetica (meaning Swiss in Latin) in order to make it more marketable internationally. It comes from the Latin name for the pre-Roman tribes of what became Switzerland. Intending to match the success of Univers, Arthur Ritzel of Stempel redesigned Neue Haas Grotesk into a larger family.
Being a recreation of a physical magizine, this page is not intended for viewing on narrow screens. Please view on a desktop!
thank you


Chiori Dice EventHat Rerun + Swimsuit
Complete objectives to get dice rolls, use dice rolls to get rewards and Hat tickets for completing laps on the gameboard. Redeem Hat Tickets for Hat, Swimsuit, and LNs/Spheres


WITNESS LIST Intergovernmental Relations Committee April 6, 2005 - 9:00A SB 425 Registering, but not testifying: On: Madera Jr., Ignacio Deputy Executive Administrator (Texas Water Development Board), Austin, TX Petron, Geoff Attorney (Texas Water Development Board), Austin, TX SB 514 Registering, but not testifying: On: Stepherson, Angela (Huffines Communities, Inc.), Dallas, TX SB 515 Registering, but not testifying: On: Stepherson, Angela (Huffines Communities, Inc.), Dallas, TX SB 516 Registering, but not testifying: On: Stepherson, Angela (Huffines Communities, Inc.), Dallas, TX SB 621 Registering, but not testifying: For: Fowler, Stephen (Community Volunteer Fire Department), Houston, TX Katz, Howard (Harris Fort Bend Emergency District No. 100), Houston, TX Melcher, John Executive Director (Greater Harris County 911 Emergency Network), Houston, TX Terry, Dale (Fort Bend Harris Emergency Services District No. 100), Katy, TX On: Braun, Jeff Emergency Management Coordinator (Fort Bend County), Richmond, TX Nemec, Larry Lieutenant (Fort Bend County Sheriff's Office), Richmond, TX SB 854 FOR: Caputo, Cobby (Town of South Padre Island), Austin, TX Pinkerton Jr., Robert Mayor (South Padre Island), South Padre Island, TX AGAINST: Garza, David Commissioner (Cameron County Commissioners Court), Brownsville, TX Haywood, John (City Attorney Port Isabel), Port Isabel, TX Marchan, Patrick Mayor (City of Port Isabel), Port Isabel, TX SB 883 ON: Marks, David (Landowner), Houston, TX SB 884 ON: Marks, David (Landowner), Houston, TX SB 885 ON: Marks, David (Landowner), Houston, TX SB 886 ON: Marks, David (Landowner), Houston, TX SB 887 ON: Marks, David (Landowner), Houston, TX SB 889 ON: Marks, David (Landowner), Houston, TX SB 891 ON: Marks, David (Landowner), Houston, TX SB 898 Registering, but not testifying: For: Lee, Randy Senior Vice President (Stewart Title Guaranty Co.), Austin, TX SB 935 FOR: Hull, Matt (Texas Association of Community Development Corporations), Austin, TX Registering, but not testifying: For: Garvin, John Executive Director (Texas Affiliation of Affordable Housing Providers), Austin, TX Henneberger, John Co-Director (Texas Low Income Housing Information Service), Austin, TX Julian, Elizabeth Attorney (Self), Dallas, TX Talerico, Jeanne Executive Director (Texas Association of Local Housing Finance Agencies), Austin, TX Utti, Ramona (Trinity Valley Pioneers CDC), Fort Worth, TX On: Boston, Brooke (Texas Department of Housing and Community Affairs), Austin, TX SB 1022 FOR: De Spain, Joel Director of Development - Opus West (Hill Country Galleria Master Ground Lease), Round Rock, TX Fisher, James Administrator (Village of Bee Cave), Bee Cave, TX Registering, but not testifying: For: Collins, Sharlene (Hill Country Ground Lease), Austin, TX Kelley, Scott (Hill Country Galleria), Austin, TX Murphy, Caroline Mayor (Village of Bee Cave), Bee Cave, TX Against: Howard, Robert (Travis County Libertarian Party), Austin, TX SB 1203 Registering, but not testifying: For: Moore, Eddy (Research Group of Texas, Inc.), Dallas, TX For Committee Amendment: Amezquita, Michael (Texas Association of Appraisal Districts; Bexar Appraisal District), San Antonio, TX Winn, Buddy (Self), Bryan, TX SB 1335 FOR: Herbst, Douglas Vice President Business Development (CH2M Hill Constructors Inc.), Houston, TX FOR COMMITTEE SUBSTITUTE: Chardavoyne, David President / CEO (San Antonio Water System), San Antonio, TX Registering, but not testifying: For: Ellmer, Mindy (Poseidon Resources), Austin, TX Hofmann, John (Brazos River Authority), Waco, TX Rothe, Gregory (San Antonio River Authority), San Antonio, TX Against: Stagner, Steve President (Texas Council of Engineering Companies), Austin, TX On: Belinsky, Nancy Corporate Counsel, San Antonio Water System (San Antonio Water System), San Antonio, TX SB 1339 FOR: Milam, John President / CEO (VIA Metropolitan Transit), San Antonio, TX Registering, but not testifying: For: Prosser Elder, Bonnie (VIA Metropolitan Transit), San Antonio, TX SB 1372 FOR: Villarreal, Paul (Fire and Police Retiree Health Care Fund, San Antonio), San Antonio, TX AGAINST: Gorzell Jr., Ben Director of Public Utilities (City of San Antonio), San Antonio, TX Walsh, Erik Assistant to the City Manager (City of San Antonio), San Antonio, TX ON: Fenlaw, Mark (Fire and Police Retiree Health Care Fund, San Antonio), Austin, TX Registering, but not testifying: For: Black, Mark SAPFFA Local 624 Negotiations Chair (San Antonio Professional Fire Fighters Association), San Antonio, TX Bounds, James Executive Director (Fire and Police Retiree Health Care Fund), San Antonio, TX Burney, Frank Attorney (Fire and Police Retiree Health Care Fund, San Antonio), San Antonio, TX Casanova, Roy (San Antonio Fire Fighters), San Antonio, TX Clancy, Jerry (San Antonio Fire - Police Health Care Trust), San Antonio, TX DeLanghe, Wayne (San Antonio Fire Depatment Local 624), Adkins, TX DeLord, Ron President (Combined Law Enforcement Associations of Texas), Austin, TX Guerra Jr., Edward Legislative Director SAPFFA Local 624 (San Antonio Professional Fire Fighters Association Local 624 (S.A. Fire Fighters)), San Antonio, TX Harrell, Ronald San Antonio Fire Department 2nd UP AFL-CIO (San Antonio Fire Department Local 624 A1), San Antonio, TX Higgins, Mike Chief of Staff (Texas State Association of Fire Fighters), Austin, TX Rendon, Feliciano (San Antonio Police Officers Association), San Antonio, TX Steele, Christopher President (San Antonio Professional Fire Fighters Association), San Antonio, TX Trevino, Henry (San Antonio Fire and Police Health Fund), San Antonio, TX Against: Baray, Ray (City of San Antonio), San Antonio, TX De La Garza, Sharon (City of San Antonio), San Antonio, TX SB 1417 Registering, but not testifying: For: Higgins, Mike Chief of Staff (Texas State Association of Fire Fighters), Austin, TX SB 1421 Registering, but not testifying: For: Higgins, Mike (Texas State Association of Fire Fighters), Austin, TX Villarreal, Johnny (Houston Fire Fighters Local 341), Houston, TX SB 1423 FOR: Lima, Cesar Officer - AAA Plumbers (Texas Plumbing, A/C, and Mechanical Contractors Association), Houston, TX Mata, John South Western Regional Manager (International Association of Plumbing and Mechanical Officials), Cypress, TX Perez, Christopher (A - Texan Plumbing), Creedmoor, TX AGAINST: Burleson, Jack Regional Manager of Government Relations (International Code Council), Cedar Hill, TX Dence, Chip (Texas Association of Builders), Victoria, TX Hammond, Raika (Texas Municipal League), Austin, TX Registering, but not testifying: For: Arabie, Joseph Director Field Education (Texas AFL-CIO), Austin, TX Briers, Stanley (Texas Plumbing, A/C, and Mechanical Contractors Association), Taylor Lake Village, TX Fuelberg, Curtis (Associated Plumbing, Heating Cooling Contractors), Austin, TX Shelton, Russell "Corby" (Central Texas Building Trades), Austin, TX Speight, Calvin (Texas Pipe Trades), Montgomery, TX Against: Castillo, Yvonne (Texas Society of Architects), Austin, TX SB 1430 Registering, but not testifying: For: Sugg, Paul (Texas Association of Counties), Austin, TX SB 1434 FOR: Milam, John President / CEO (VIA Metropolitan Transit), San Antonio, TX Registering, but not testifying: For: de la fuente, Veronica Assistant for Intergovernmental Affairs (Office of the Cameron County Judge, Gilberto Hinojosa), Brownsville, TX Mitchell, Seth Bexar County Chief of Staff (Bexar County Commissioners Court), San Antonio, TX Raba, Gary (San Antonio Mobility Coalition), San Antonio, TX On: Brown, Julia Deputy District Engineer (Texas Department of Transportation), San Antonio, TX Prosser Elder, Bonnie General Counsel (VIA Metropolitan Transit), San Antonio, TX SB 1435 Registering, but not testifying: For: Carlton, John (Travis County ESD No. 2 & Texas State Association of Fire and Emergency Districts), Austin, TX Montgomery, Mike (Harris County Fire Marshal's Office), Houston, TX Mullis, Jimmy Travis County ESD # 2 (Travis County Emergency Service No. 2), Pflugerville, TX Parr, Randall Fire Chief (Self), Tomball, TX Smith, Don Fire Chief (Travis County Emergency Service District 4), Austin, TX Watson, Bruce (Travis County Emergency Service District No. 6), Austin, TX On: Katz, Howard (Harris County Emergency District No. 9), Houston, TX SB 1436 Registering, but not testifying: For: Carlton, John (Travis County ESD No. 2 & Texas State Association of Fire and Emergency Services Districts), Austin, TX Montgomery, Mike (Harris County Fire Marshal's Office), Houston, TX Mullis, Jimmy Assistant Chief (Travis County Emergency Service No. 2), Pflugerville, TX Parr, Randall Fire Chief (Self), Tomball, TX Smith, Don Fire Chief (Travis County Emergency Service District 4), Austin, TX Terry, Dale (Harris Fort Bend Emergency Service District No. 100 / Safe D.), Katy, TX Watson, Bruce Fire Chief (Travis County Emergency Service District No. 6), Austin, TX On: Katz, Howard (Harris Fort Bend Emergency District No. 100), Houston, TX SB 1437 Registering, but not testifying: For: Carlton, John (Travis County ESD No. 2 & Texas State Association of Fire and Emergency Districts), Austin, TX Montgomery, Mike (Harris County Fire Marshal's Office), Houston, TX Mullis, Jimmy Assistant Chief (Travis County Emergency Service District No. 2), Pflugerville, TX Parr, Randall Fire Chief (Self), Tomball, TX Smith, Don Fire Chief (Travis County Emergency Service District 4), Austin, TX Terry, Dale (Harris Fort Bend Emergency Service District No. 100), Katy, TX Watson, Bruce (Travis County Emergency Service District No. 6), Austin, TX On: Katz, Howard (Harris Fort Bend Emergency District No. 100), Houston, TX SB 1438 AGAINST: Katz, Howard (Harris County Emergency Services District No. 9), Houston, TX Registering, but not testifying: For: de la fuente, Veronica (Office of the Cameron County Judge, Gilberto Hinojosa), Brownsville, TX Mendez, Mark Assistant County Administrator (Tarrant County), Fort Worth, TX Against: Carlton, John (Travis County ESD No. 2 & Texas State Association of Fire and Emergency Districts), Austin, TX Hastings, Glenn Fire Chief (Spring Fire Department), Spring, TX Mullis, Jimmy Assistant Chief (Travis County Emergency Service District No. 2), Pflugerville, TX Smith, Don Fire Chief (Travis County Emergency Service District 4), Austin, TX Watson, Bruce (Travis County Emergency Service District No. 6), Austin, TX Windisch, Fred Fire Chief (Ponderosa Volunteer Fire Association Inc.), Houston, TX


I have always been attracted to plants in the Solanaceae family, and daturas in particular. I've worked at a local nursery for over 10 years where we have sold Angel's Trumpets, and recently datura metels in double purple and double yellows. Although I'd experimented briefly in the past with some of the seeds, I had always respected the plants too much to mess around with them.
A few months ago I moved out West and purchased a beautiful Brugmansia plant for a steal of a price. She was huge and fully budded, and I felt so fortunate to have found her! However, once she bloomed I made the mistake of thinking to experiment. My brugmansia bore gorgeous apricot-colored flowers that filled our whole apartment with an intoxicating scent. My roommate even claimed that the scent was keeping her from studying.
One night after she had fallen asleep, I had drank several beers and decided that this was my time to experiment. I was settling into town quite well, had made some good friends, my roommate included, and was enjoying my job. Things were going quite well, and I was generally feeling quite good about myself. It had been a long time since I'd last tripped on anything, as I'd been hoping to do so once I attained my present state of mind. All seemed well! I had the next few days off, so I ate 2 leaves off my plant after the roommate had gone to bed clueless (bad idea).
I'm one of those odd people who likes the taste of shrooms and so the taste of Brugmansia leaves didn't mean much to me. Anyways, from here it goes downhill, FAST. After consumption of the two leaves I was playing around on the computer, about half an hour, and strangely could hear the plant calling to me, through the walls of my room.  My very last memories of this experience involve wandering around to the living room, and nibbling at least one flower from my plant. Evidence of the next morning would suggest that I'd eaten several. I remember dancing, spinning in circles around the room, and nibbling at the flowers.
I woke the next day around dinnertime, 6pm. My roommate's boyfriend was visiting for the weekend. Strangely, I was feeling quite refreshed and chalked it up to (thankfully) passing out early the nite before. Wandering out into the kitchen, I was suddenly possessed of a lazy hunger and started making instant mac & cheese. My roommate surfaced from her bedroom and asked how I felt.
'Okay,' I laughed, just a bit uneasy. 'Makin some Mac & Cheese. It's all good.' Then, a bit apologetically, 'I ate some brugmansia last nite and tripped pretty hard.'
She was silent for a while, very unlike her and then said, 'You did, did you?' I caught on to the tension in her expression and asked, as nonchalantly as I could, considering how much I'd begun to shake, so what exactly happened? Her rather hesitant reply was 'Well, a lot.' Keep in mind that we'd known each other not at all before the move, and had since become best friends, we knew all each others secrets, but I hadn't mentioned tripping on the brugmansia. I recounted the last memory that I'd had.
My roommate filled me in on how I'd woken her in the middle of the nite screaming, various articles of clothing were clogging the toilet, the bathtub was filled with puke, and apparently myself (I know, totally fear & loathing style). My poor roommate had to coax me out, naked except for a t-shirt, and while I was wandering mostly naked mumbling around the apartment she was on completely uncalled for cleanup duty. It was about time for her to go to work, you see, and she kind of needed that shower asap, puke free. And the very last thing she needed was a roommate like me.
I wish I could remember more from this trip but it was one big blackout, and I awoke in the middle of a nitemare of my own construction. I almost lost my home, and more importantly best friend and one of my few confidantes in the world. I still feel immense pain at betraying her trust and hope and pray that it doesn't happen again. I don't remember much of this nite at all, only a fairly jubulant state of mind that seemed perfect for taking hallucinogens, and the lives of those innocents, my friends and family most of all, who have suffered for my crimes.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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--- # # By default, content added below the "---" mark will appear in the home page # between the top bar and the list of recent posts. # To change the home page layout, edit the _layouts/home.html file. # See: https://jekyllrb.com/docs/themes/#overriding-theme-defaults # layout: home comments: true title: Everything permalink: /archive/ ---


{% extends 'account/base.html' %} {% load static %} {% load account %} {% block title %}Confirm Email{% endblock %} {% block style %} {% endblock %} {% block content %}
Please confirm that {{ email }} is an email address for user {{ user_display }}
{% endwith %}This email confirmation link expired or is invalid. Please issue a new email confirmation request.


Man, 39, killed in apparent shooting in Makaha | Honolulu Star-Advertiser
A 39-year-old man died tonight after suffering apparent gun shot wounds.
Emergency crews responded to a call for multiple shots fired on Manuku Street at around 7:10 p.m., Honolulu Emergency Services Department spokeswoman Shayne Enright said in a news release.
No other information was immediately available.


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MoveToCode
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An abstract primitive component to animate and visualize a clipping primitive that can be used to drive per pixel based clipping. More...
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| enum class | Side { Inside = 1 , Outside = -1 } |
Public Member Functions | |
| void | AddRenderer (Renderer _renderer) |
| Adds a renderer to the list of objects this clipping primitive clips. More... | |
| void | RemoveRenderer (Renderer _renderer) |
| Removes a renderer to the list of objects this clipping primitive clips. More... | |
| void | ClearRenderers () |
| Removes all renderers in the list of objects this clipping primitive clips. More... | |
| IEnumerable< Renderer > | GetRenderersCopy () |
| Returns a copy of the current list of renderers. More... | |
| void | OnMaterialChanged (MaterialInstance materialInstance) |
| Method which is invoked by a MaterialInstance when an external material change is detected.This normally occurs when materials are changed via Renderer.material More... | |
Protected Member Functions | |
| void | OnEnable () |
| void | OnDisable () |
| void | LateUpdate () |
| void | OnCameraPreRender (CameraEventRouter router) |
| void | OnDestroy () |
| virtual void | Initialize () |
| virtual void | UpdateRenderers () |
| abstract void | UpdateShaderProperties (MaterialPropertyBlock materialPropertyBlock) |
| void | ToggleClippingFeature (bool keywordOn) |
| void | ToggleClippingFeature (Material[] materials, bool keywordOn) |
| void | ToggleClippingFeature (Material material, bool keywordOn) |
Protected Attributes | |
| List< Renderer > | renderers = new List<Renderer>() |
| Side | clippingSide = Side.Inside |
| MaterialPropertyBlock | materialPropertyBlock |
Properties | |
| Side | ClippingSide [get, set] |
| The renderer(s) that should be affected by the primitive. More... | |
| bool | UseOnPreRender [get, set] |
| Toggles whether the primitive will use the Camera OnPreRender event. More... | |
| abstract string | Keyword [get] |
| abstract string | ClippingSideProperty [get] |
| bool | IsDirty [get, set] |
| Keeping track of any field, property or transformation changes to optimize material property block setting. More... | |
An abstract primitive component to animate and visualize a clipping primitive that can be used to drive per pixel based clipping.
| void Microsoft.MixedReality.Toolkit.Utilities.ClippingPrimitive.AddRenderer | ( | Renderer | _renderer | ) |
Adds a renderer to the list of objects this clipping primitive clips.
| _renderer |
| void Microsoft.MixedReality.Toolkit.Utilities.ClippingPrimitive.ClearRenderers | ( | ) |
Removes all renderers in the list of objects this clipping primitive clips.
| IEnumerable<Renderer> Microsoft.MixedReality.Toolkit.Utilities.ClippingPrimitive.GetRenderersCopy | ( | ) |
Returns a copy of the current list of renderers.
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| void Microsoft.MixedReality.Toolkit.Utilities.ClippingPrimitive.OnMaterialChanged | ( | MaterialInstance | materialInstance | ) |
Method which is invoked by a MaterialInstance when an external material change is detected.This normally occurs when materials are changed via Renderer.material
Implements Microsoft.MixedReality.Toolkit.Rendering.IMaterialInstanceOwner.
| void Microsoft.MixedReality.Toolkit.Utilities.ClippingPrimitive.RemoveRenderer | ( | Renderer | _renderer | ) |
Removes a renderer to the list of objects this clipping primitive clips.
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The renderer(s) that should be affected by the primitive.
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Keeping track of any field, property or transformation changes to optimize material property block setting.
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Toggles whether the primitive will use the Camera OnPreRender event.
This is especially helpful if you're trying to clip dynamically created objects that may be added to the scene after LateUpdate such as OnWillRender


{% extends 'index.html' %} {% block head %}
{% endblock %}
{% block body %}
Aaditya Chokshi
FrontEnd Team Lead
I am an international student from India and the front end lead for the CSC 848 team 2. I am
passionate about music, and
love to play badminton. I am a fairly outgoing and a fun person.


About
ADD STUFF
ADD STUFF
ADD STUFF
Skills
- Proficient With:
- Windows OS
- OSX
- (some Linux experience [ubuntu])
- HTML/CSS
- Javascript (FE focus, some BE work):
- #MarkDown
- Introductory es6
- Express
- PageJS
- ChartsJS
- Vanilla JS
- Handlebars
- jQuery
- JSON
- AJAX
- Postgres
- NodeJS
- REST protocol
- Heroku and Deployment
- API Integration
- Focus In:
- Functional Programing
- Daily Code Review
- Git/Github Workflow
- Pair/team programming w/ACP and merge conflict practice
- Individual assignments w/ ACP and merge conflict practice


Megan Barton Hanson slays underwear as outerwear in black lace bodysuit
Megan Barton Hanson was made an ambassador of Ann Summers’ Pleasure Project thanks to her openness about sexuality and sex.
And that role of course involves the all-important flogging of Black Friday deals.
Ahead of the annual sales bonanza, Megan made a surprise appearance at Ann Summers in Westfield Stratford, totally slaying in a pair of skintight black PVC trousers.
The 25-year-old teamed the pants with a black lace halterneck bodysuit with corset detailing, making her underwear outerwear.
Well, what’s the point in wearing beautiful lingerie if you can’t show it off, eh?
The Love Island star posed alongside underwear and stockings in store, as well as modelling next to a poster of her wearing a racy sheer bodysuit.
Advertisement Advertisement
Megan, who is bisexual, was snapped up by the lingerie and sex toy brand thanks to her refreshing attitude towards female pleasure, and has spoken about closing the ‘orgasm gap.
Apparently, women have 1,734 orgasms less orgasms than men in their lifetime, with just 65% of heterosexual women orgasm every time they have sex compared to 95% of straight men.
Speaking to Grazia, the reality star said: ‘Sex has never been off-limits or a taboo subject for me to talk about, even with my mum.
‘It was such a shock for me that on the show I got so much stick and abuse for sleeping with two different boys. After that I just really want girls to feel empowered about their sexuality and bridge the gap between men and women.’
However, Megan, who is dating singer-songwriter Chelcee Grimes, claims she won’t be going back to men for a while.
Speaking on The Truth Flirts podcast, hosted by Mel B in partnership with Badoo, the 25-year-old said: ‘I can’t ever see myself getting back with a guy. Even now when I watch porn, it’s only lesbian porn, I can’t even look at a d***.’
Advertisement Advertisement
Megan previously dated Wes Nelson after meeting in the Love Island villa, and went on to date Towie’s Demi Sims after meeting on Celebs Go Dating.
Got a showbiz story?
If you've got a celebrity story, video or pictures get in touch with the Metro.co.uk entertainment team by emailing us<EMAIL_ADDRESS>calling 020 3615 2145 or by visiting our Submit Stuff page - we'd love to hear from you.


What is a character encoding, and why should I care?
If you use anything other than the most basic English text, people may not be able to read the content you create unless you say what character encoding you used.
For example, you may intend the text to look like this:
but it may actually display like this:
Not only does lack of character encoding information spoil the readability of displayed text, but it may mean that your data cannot be found by a search engine, or reliably processed by machines in a number of other ways.
Words and sentences in text are created from characters. Examples of characters include the Latin letter á or the Chinese ideograph 請 or the Devanagari character ह.
Characters that are needed for a specific purpose are grouped into a character set (also called a repertoire). (To refer to characters in an unambiguous way, each character is associated with a number, called a code point.)
The characters are stored in the computer as one or more bytes.
Basically, you can visualise this by assuming that all characters are stored in computers using a special code, like the ciphers used in espionage. A character encoding provides a key to unlock (ie. crack) the code. It is a set of mappings between the bytes in the computer and the characters in the character set. Without the key, the data looks like garbage.
So, when you input text using a keyboard or in some other way, the character encoding maps characters you choose to specific bytes in computer memory, and then to display the text it reads the bytes back into characters.
Unfortunately, there are many different character sets and character encodings, ie. many different ways of mapping between bytes, code points and characters. The section Additional information provides a little more detail for those who are interested.
Most of the time, however, you will not need to know the details. You will just need to be sure that you consider the advice in the section How does this affect me? below.
A font is a collection of glyph definitions, ie. definitions of the shapes used to display characters.
Once your browser or app has worked out what characters it is dealing with, it will then look in the font for glyphs it can use to display or print those characters. (Of course, if the encoding information was wrong, it will be looking up glyphs for the wrong characters.)
A given font will usually cover a single character set, or in the case of a large character set like Unicode, just a subset of all the characters in the set. If your font doesn't have a glyph for a particular character, some browsers or software applications will look for the missing glyphs in other fonts on your system (which will mean that the glyph will look different from the surrounding text, like a ransom note). Otherwise you will typically see a square box, a question mark or some other character instead. For example:
As a content author or developer, you should nowadays always choose the UTF-8 character encoding for your content or data. This Unicode encoding is a good choice because you can use a single character encoding to handle any character you are likely to need. This greatly simplifies things. Using Unicode throughout your system also removes the need to track and convert between various character encodings.
Content authors need to find out how to declare the character encoding used for the document format they are working with.
Note that just declaring a different encoding in your page won't change the bytes; you need to save the text in that encoding too.
As a content author, you need to check what encoding your editor or scripts are saving text in, and how to save text in UTF-8. (It's usually the default these days.) You may also need to check that your server is serving documents with the right HTTP declarations.
Developers need to ensure that the various parts of the system can communicate with each other, understand which character encodings are being used, and support all the necessary encodings and characters. (Ideally, you would use UTF-8 throughout, and be spared this trouble.)
The links below provide some further reading on these topics.
This section provides a little additional information on mapping between bytes, code points and characters for those who are interested. Feel free to just skip to the section Further reading.
In the coded character set called ISO 8859-1 (also known as Latin1) the decimal code point value for the letter é is 233. However, in ISO 8859-5, the same code point represents the Cyrillic character щ.
These character sets contain fewer than 256 characters and map code points to byte values directly, so a code point with the value 233 is represented by a single byte with a value of 233. Note that it is only the context that determines whether that byte represents either é or щ.
There are other ways of handling characters from a range of scripts. For example, with the Unicode character set, you can represent both characters in the same set. In fact, Unicode contains, in a single set, probably all the characters you are likely to ever need. While the letter é is still represented by the code point value 233, the Cyrillic character щ now has a code point value of 1097.
On the other hand, 1097 is too large a number to be represented by a single byte*. So, if you use the character encoding for Unicode text called UTF-8, щ will be represented by two bytes. However, the code point value is not simply derived from the value of the two bytes spliced together – some more complicated decoding is needed.
Other Unicode characters map to one, three or four bytes in the UTF-8 encoding.
Furthermore, note that the letter é is also represented by two bytes in UTF-8, not the single byte used in ISO 8859-1. (Only ASCII characters are encoded with a single byte in UTF-8.)
UTF-8 is the most widely used way to represent Unicode text in web pages, and you should always use UTF-8 when creating your web pages and databases. But, in principle, UTF-8 is only one of the possible ways of encoding Unicode characters. In other words, a single code point in the Unicode character set can actually be mapped to different byte sequences, depending on which encoding was used for the document. Unicode code points could be mapped to bytes using any one of the encodings called UTF-8, UTF-16 or UTF-32. The Devanagari character क, with code point 2325 (which is 915 in hexadecimal notation), will be represented by two bytes when using the UTF-16 encoding (09 15), three bytes with UTF-8 (E0 A4 95), or four bytes with UTF-32 (00 00 09 15).
There can be further complications beyond those described in this section (such as byte order and escape sequences), but the detail described here shows why it is important that the application you are working with knows which character encoding is appropriate for your data, and knows how to handle that encoding.
The article Character encodings: Essential concepts provides some gentle introductions to related topics, such as Unicode, UTF-8, Character sets, coded character sets, and encodings, the document character set, character escapes and the HTTP header.
Getting started? Introducing Character Sets and Encodings – Points you to other W3C documents related to character sets and encodings
Tutorial, Handling character encodings in HTML and CSS – Advice on how to choose an encoding, declare it, and other related topics for HTML and CSS.
Setting the HTTP charset parameter – Working with character encoding declarations on the server or in scripting languages. http://www.w3.org/International/O-HTTP-charset
Setting encoding in web authoring applications – How to get your editor to save in a different encoding for a list of editing environments.
The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!) – by Joel Spolsky (takes you a little further into character encodings, but still gently)
Related links, Authoring HTML & CSS


GraphTea
Here, you can visualize graphs represented by a list of G6 strings.
Enter a list of g6 string splitted by comma or spaces:
Go


Download:
- baresearch.js (4258 bytes)
- baresearch.min.js (798 bytes)
It essentialy works like grep, but for HTML DOM.
The source code is written with an intention for you to modify it. It contains comments with suggestions for extending it's functionality.
If you want something more elaborate built with the same principles, there will be an extended version of this with fuzzy search and some other features in the future.
Now straight to the point. This is how you use it:

<input type="text" class="baresearch-search">

In between the elements managed by the library
you may have as many elements of your own as you want.

This header is inside an item,

the form of which doesn't matter.

All the text will be searched.

Another item

Note that items don't need

any special classes

This is the message displayed when there
are no items matching the search.

The script hides it on load, so you don't
have to pre-hide it in your stylesheets.

That's it. You don't need to use any fancy JavaScript API — there is none.
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HOME
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GameTimeLog - Game Sessions
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|
PIano
1.0
A piano sampler application for the Raspberry PI
|
#include <RtMidi.h>
Inherits MidiInApi.
Public Member Functions | |
| MidiInDummy (const std::string, unsigned int queueSizeLimit) | |
| RtMidi::Api | getCurrentApi (void) |
| void | openPort (unsigned int, const std::string) |
| void | openVirtualPort (const std::string) |
| void | closePort (void) |
| unsigned int | getPortCount (void) |
| std::string | getPortName (unsigned int portNumber) |
| Public Member Functions inherited from MidiInApi | |
| MidiInApi (unsigned int queueSizeLimit) | |
| virtual | ~MidiInApi (void) |
| void | setCallback (RtMidiIn::RtMidiCallback callback, void *userData) |
| void | cancelCallback (void) |
| virtual void | ignoreTypes (bool midiSysex, bool midiTime, bool midiSense) |
| double | getMessage (std::vector< unsigned char > *message) |
| Public Member Functions inherited from MidiApi | |
| MidiApi () | |
| virtual | ~MidiApi () |
| bool | isPortOpen () const |
| void | setErrorCallback (RtMidiErrorCallback errorCallback) |
| void | error (RtMidiError::Type type, std::string errorString) |
| A basic error reporting function for RtMidi classes. More... | |
Protected Member Functions | |
| void | initialize (const std::string &) |
Additional Inherited Members | |
| Protected Attributes inherited from MidiInApi | |
| RtMidiInData | inputData_ |
| Protected Attributes inherited from MidiApi | |
| void * | apiData_ |
| bool | connected_ |
| std::string | errorString_ |
| RtMidiErrorCallback | errorCallback_ |
|
inline |
|
inlinevirtual |
|
inlinevirtual |
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inlinevirtual |
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inlinevirtual |
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inlineprotectedvirtual |
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inlinevirtual |
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inlinevirtual |


Character activity data - the activities available to this character and its status, keyed by the Character's Id.
COMPONENT TYPE: CharacterActivities
COMPONENT TYPE: Collectibles
A "lookup" convenience component that can be used to quickly check if the character has access to items that can be used for purchasing.
COMPONENT TYPE: CurrencyLookups
The character's equipped items, keyed by the Character's Id.
COMPONENT TYPE: CharacterEquipment
The character-level non-equipped inventory items, keyed by the Character's Id.
COMPONENT TYPE: CharacterInventories
Items available from Kiosks that are available to a specific character as opposed to the account as a whole. It must be combined with data from the profileKiosks property to get a full picture of the character's available items to check out of a kiosk.
This component returns information about what Kiosk items are available to you on a Character level. Usually, kiosk items will be earned for the entire Profile (all characters) at once. To find those, look in the profileKiosks property.
COMPONENT TYPE: Kiosks
When sockets refer to reusable Plug Sets (see DestinyPlugSetDefinition for more info), this is the set of plugs and their states, per character, that are character-scoped.
This comes back with ItemSockets, as it is needed for a complete picture of the sockets on requested items.
COMPONENT TYPE: ItemSockets
COMPONENT TYPE: PresentationNodes
Character-level progression data, keyed by the Character's Id.
COMPONENT TYPE: CharacterProgressions
COMPONENT TYPE: Records
Character rendering data - a minimal set of info needed to render a character in 3D - keyed by the Character's Id.
COMPONENT TYPE: CharacterRenderData
Do you ever get the feeling that a system was designed too flexibly? That it can be used in so many different ways that you end up being unable to provide an easy to use abstraction for the mess that's happening under the surface?
Let's talk about character-specific data that might be related to items without instances. These two statements are totally unrelated, I promise.
At some point during D2, it was decided that items - such as Bounties - could be given to characters and not have instance data, but that could display and even use relevant state information on your account and character.
Up to now, any item that had meaningful dependencies on character or account state had to be instanced, and thus "itemComponents" was all that you needed: it was keyed by item's instance IDs and provided the stateful information you needed inside.
Unfortunately, we don't live in such a magical world anymore. This is information held on a per-character basis about non-instanced items that the characters have in their inventory - or that reference character-specific state information even if it's in Account-level inventory - and the values related to that item's state in relation to the given character.
To give a concrete example, look at a Moments of Triumph bounty. They exist in a character's inventory, and show/care about a character's progression toward completing the bounty. But the bounty itself is a non-instanced item, like a mod or a currency. This returns that data for the characters who have the bounty in their inventory.
I'm not crying, you're crying Okay we're both crying but it's going to be okay I promise Actually I shouldn't promise that, I don't know if it's going to be okay
Basic information about each character, keyed by the CharacterId.
COMPONENT TYPE: Characters
Information about instanced items across all returned characters, keyed by the item's instance ID.
COMPONENT TYPE: [See inside the DestinyItemComponentSet contract for component types.]
The basic information about the Destiny Profile (formerly "Account").
COMPONENT TYPE: Profiles
COMPONENT TYPE: Collectibles
The profile-level currencies owned by the Destiny Profile.
COMPONENT TYPE: ProfileCurrencies
The profile-level inventory of the Destiny Profile.
COMPONENT TYPE: ProfileInventories
Items available from Kiosks that are available Profile-wide (i.e. across all characters)
This component returns information about what Kiosk items are available to you on a Profile level. It is theoretically possible for Kiosks to have items gated by specific Character as well. If you ever have those, you will find them on the characterKiosks property.
COMPONENT TYPE: Kiosks
When sockets refer to reusable Plug Sets (see DestinyPlugSetDefinition for more info), this is the set of plugs and their states that are profile-scoped.
This comes back with ItemSockets, as it is needed for a complete picture of the sockets on requested items.
COMPONENT TYPE: ItemSockets
COMPONENT TYPE: PresentationNodes
When we have progression information - such as Checklists - that may apply profile-wide, it will be returned here rather than in the per-character progression data.
COMPONENT TYPE: ProfileProgression
COMPONENT TYPE: Records
Recent, refundable purchases you have made from vendors. When will you use it? Couldn't say...
COMPONENT TYPE: VendorReceipts
The response for GetDestinyProfile, with components for character and item-level data.


AggOO::Spline Class Reference
#include <AggOOSpline.h>
List of all members.
|
Public Member Functions |
| | Spline (void) |
| | ~Spline (void) |
| void | InterpolationDelta (AggOO::REAL delta) |
| AggOO::REAL | InterpolationDelta () const |
| void | MoveTo (const PointF &pos, bool rel=false) |
| void | LineTo (const PointF &pos, bool rel=false) |
| void | Curve3 (const PointF &pos, const PointF &ctrlPt, bool rel=false) |
| void | Curve4 (const PointF &pos, const PointF &ctrlPt1, const PointF &ctrlPt2, bool rel=false) |
| size_t | RemoveKnot (size_t index) |
| void | Clear () |
| Knot | GetKnot (size_t index) const |
| Knot * | GetKnotPtr (size_t index) |
| size_t | GetKnotCount () const |
| size_t | GetSegmentCount () const |
| AggOO::REAL | Length () const |
| AggOO::REAL | SegmentLength (size_t segment) const |
| AggOO::PointF | Position (AggOO::REAL ratio) const |
| bool | IsClosed () const |
| size_t | Close () |
| void | SetKnotType (int index, Knot::KnotType type) |
| void | SetSegmentType (int index, Segment::SegmentType type) |
Protected Member Functions |
| void | mergeSegments (size_t segIndex1, size_t segIndex2) |
Friends |
| std::ostream & | operator<< (std::ostream &stream, const Spline &src) |
Classes |
| class | Segment |
Detailed Description
Defines a spline, which can be used for such uses as a path.
Constructor & Destructor Documentation
| AggOO::Spline::Spline |
( |
void |
|
) |
|
| AggOO::Spline::~Spline |
( |
void |
|
) |
|
Member Function Documentation
| void AggOO::Spline::mergeSegments |
( |
size_t |
segIndex1, |
|
|
size_t |
segIndex2 | |
|
) |
| | [protected] |
Merge two segments by combining their start and end knots. This will remove any segments/points within the range of segIndex1 and segIndex2.
| void AggOO::Spline::InterpolationDelta |
( |
AggOO::REAL |
delta |
) |
[inline] |
Set the interpolation delta, which is the distance between segments when interpolating the curve.
| AggOO::REAL AggOO::Spline::InterpolationDelta |
( |
|
) |
const [inline] |
Get the interpolation delta
| void AggOO::Spline::MoveTo |
( |
const PointF & |
pos, |
|
|
bool |
rel = false | |
|
) |
| | |
Move to a point. If this is the first point, it is the start of the spline. Otherwise, it is treated as a LineTo.
- Parameters:
-
| pos | Position of the point |
| rel | If true, and this is not the first point, then this is an offset from the previous point to which to draw the line. The initial MoveTo will always be absolute. |
| void AggOO::Spline::LineTo |
( |
const PointF & |
pos, |
|
|
bool |
rel = false | |
|
) |
| | |
Draw a straight line to a point.
- Parameters:
-
| pos | End position of the line |
| rel | Indicates if pos is an absolute position, or relative to the previous position. |
| void AggOO::Spline::Curve3 |
( |
const PointF & |
pos, |
|
|
const PointF & |
ctrlPt, |
|
|
bool |
rel = false | |
|
) |
| | |
Draw a quadratic curve to a point.
- Parameters:
-
| pos | End position of the curve |
| ctrlPt | Control point of the curve |
| rel | Indicates if pos and ctrlPt are absolute positions, or relative to the previous position. |
| void AggOO::Spline::Curve4 |
( |
const PointF & |
pos, |
|
|
const PointF & |
ctrlPt1, |
|
|
const PointF & |
ctrlPt2, |
|
|
bool |
rel = false | |
|
) |
| | |
Draw a cubic curve to a point.
- Parameters:
-
| pos | End position of the curve |
| ctrlPt1 | First control point of the curve |
| ctrlPt2 | Second control point of the curve |
| rel | Indicates if pos, ctrlPt1, and ctrlPt are absolute positions, or relative to the previous position. |
| size_t AggOO::Spline::RemoveKnot |
( |
size_t |
index |
) |
|
Remove a point from the spline at a given index
| void AggOO::Spline::Clear |
( |
|
) |
|
Clear all points from the spline
| Knot AggOO::Spline::GetKnot |
( |
size_t |
index |
) |
const |
Get a control point at a given index in the spline
| Knot * AggOO::Spline::GetKnotPtr |
( |
size_t |
index |
) |
|
Get a pointer to a given knot. This can be used to modify the knot.
| size_t AggOO::Spline::GetKnotCount |
( |
|
) |
const [inline] |
Get the number of points in the spline
| size_t AggOO::Spline::GetSegmentCount |
( |
|
) |
const [inline] |
Get the number of segments in the spline
| AggOO::REAL AggOO::Spline::Length |
( |
|
) |
const |
Return the length of the spline
| AggOO::REAL AggOO::Spline::SegmentLength |
( |
size_t |
segment |
) |
const |
Return the length of a segment at a given index
| AggOO::PointF AggOO::Spline::Position |
( |
AggOO::REAL |
ratio |
) |
const |
Find a position on the spline at a given ratio (0..1, where 0 is the start of the spline, and 1 is the end of the spline.)
| bool AggOO::Spline::IsClosed |
( |
|
) |
const |
Check if the spline is closed
| size_t AggOO::Spline::Close |
( |
|
) |
|
Close the spline (if it is not already closed.) This cannot be undone, but since all it really does is add a point to the end of the spline (making a segment that goes back to the original point,) deleting the last point in the spline would be equivalent to un- doing this action.
| void AggOO::Spline::SetKnotType |
( |
int |
index, |
|
|
Knot::KnotType |
type | |
|
) |
| | |
Specify the type for a given node
- Parameters:
-
| index | Index of the node to modify (-1 to modify all nodes) |
| type | New type for the node |
| void AggOO::Spline::SetSegmentType |
( |
int |
index, |
|
|
Segment::SegmentType |
type | |
|
) |
| | |
Specify the type for a given segment
- Parameters:
-
| index | Index of the segment to modify (-1 to modify all nodes) |
| type | New type for the segment |
Friends And Related Function Documentation
| std::ostream& operator<< |
( |
std::ostream & |
stream, |
|
|
const Spline & |
src | |
|
) |
| | [friend] |
The documentation for this class was generated from the following files: