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CommentsExpired by C


How to access vCloud Director through the vCloud API
Overview
To perform some tasks within your UKCloud for VMware environment, you may need to access vCloud Director through the vCloud API. This guide shows you how to access the vCloud API.
Before you begin
Before using the vCloud API, we recommend that you install a REST client that enables you to access the API. The steps in this article use a Firefox plugin called RESTClient. For information about how to install this plugin, see How to install a REST client to access the vCloud API.
Finding your vCloud API credentials
Before using the vCloud API, you first need to find your API credentials.
Log in to the UKCloud Portal.
For more detailed instructions, see the Getting Started Guide for the UKCloud Portal.
Select your account.
In the top right corner of the page, click your username and then select API.
The API page provides a view of your personal credentials for accessing the vCloud API. In particular, the page provides the following information for each compute service:
API URL - Use this URL at the beginning of your calls to the vCloud API.
Note
This URL will be different depending on the region in which your compute service is located.
API Username - The user ID to use to authenticate yourself with the vCloud API.
Note
The compute service ID is appended to the end of the username. This is because you may have access to multiple compute services.
Username - The API username without the appended compute service ID.
Org ID - Use this to uniquely identify the compute service (or vOrg) when using the vCloud API.
Password - For authentication with the vCloud API. This password is the same as the one you use to log in to the UKCloud Portal.
Make a note of the Org ID, the API URL and your API Username.
Obtaining an authorisation token
To start interacting with the vCloud API, you first need to obtain an x-vmware-vcloud-access-token
token; to do this you need to adjust some settings in the RESTClient.
In your browser, click the RESTClient icon.
From the Method menu, select POST.
In the API field, enter the API URL you recorded earlier and append the following to the end of the URL:
/api/sessions
Next add a Basic Authentication header. To do this, from the Authentication menu at the top of the RESTClient, select Basic Authentication.
In the Basic Authentication dialog box, in the Username field, enter your API username recorded earlier from the API page.
In the Password field enter your UKCloud Portal password and then click Okay.
The Request section now includes an Authorization header.
Next add an Accept header. To do this, from the Headers menu, select Custom Header.
In the Request Header dialog box, in the Name field, enter
Accept
.In the Value field enter
application/*+xml;version=32.0
and then click Okay.The Headers section should now be displayed, containing the Accept header.
The RESTClient has now got all the required settings in place to make a request to the vCloud API to obtain a
x-vmware-vcloud-access-token
token, so click the Send button.When a response is received the Headers tab in the Response section will be populated, including an
x-vmware-vcloud-access-token
token.The
x-vmware-vcloud-access-token
token becomes part of an Authorization header, which will replace the Basic Authentication header added earlier. To do this highlight and copy the string of characters displayed after the wordx-vmware-vcloud-access-token
.Note
If at any point while following the instructions in this guide, the output displayed in the RESTClient does not look similar to that shown in the images, you can use the value of the Status Code field to determine what went wrong and needs investigation. In this case above, Status Code received was HTTP 200 OK, which means that the request succeeded. For a list of HTTP response codes, see HTTP Response Codes.
Next, add an Authorization header. To do this, from the Headers menu, select Custom Header.
In the Request Header dialog box, in the Name field enter 'Authorization'.
In the Value field, enter 'Bearer ' (with a trailing space), then paste the string of characters copied in the previous step, then click Okay.
Now that you've obtained an
x-vmware-vcloud-access-token
token, you can remove the Basic Authentication Header. Click the x in the upper right-hand corner of the header.You must send this token in a header with any subsequent requests to authenticate yourself with the vCloud API.
Feedback
If you find a problem with this article, click Improve this Doc to make the change yourself or raise an issue in GitHub. If you have an idea for how we could improve any of our services, send an email to feedback@ukcloud.com.


amazon-chime-sdk
/
com.amazonaws.services.chime.sdk.meetings.utils
Package com.amazonaws.services.chime.sdk.meetings.utils
Types
Versioning
Versioning
provides API to retrieve SDK version
class
Versioning


How fast are property prices rising in Swedish cities?
by TT/The LocalHousing prices rose in Sweden's largest cities last month, according to fresh figures.
Nationally, prices for both detached homes and apartments in Sweden rose by around one percent in October, according to seasonally adjusted figures by analyst firm Valueguard.
In Stockholm, apartment prices rose by one percent half-way into November, while the market cooled down in Gothenburg, falling by one percent in the first half of the month.
The apartment figures apply to those sold as bostadsrätter, a Swedish housing association model where members own the building and have the right to live in their respective apartments indefinitely.
It is one of the main forms of home ownership in Sweden, where in practice any apartment will either be a hyresrätt (rented accommodation) or bostadsrätt (owned accommodation).
ESSENTIAL READING:
- 11 key questions to ask BEFORE you buy an apartment in Sweden
- Eight Swedish words that all apartment-buyers need
The housing market is showing new signs of life after a couple of years of stagnation followed years of sharply rising prices. Ten percent more apartment sales were carried out in October compared to both 2018 and 2017, according to Valueguard.
In one year, apartment prices have risen by 2 to 3 percent in Sweden's three biggest cities – Stockholm, Gothenburg and Malmö – with the latter experiencing the sharpest increase.
Prices for detached homes increased 3.5 to 4.5 percent in the same period, with Gothenburg topping the list.
Vocabulary
detached house – (en) villa
apartment – (en) lägenhet
house – (ett) hus
home – (ett) hem
price – (ett) pris (this is also the Swedish word for 'prize')
We're aiming to help our readers improve their Swedish by translating vocabulary from some of our news stories. Did you find it useful? Do you have any suggestions? Let us know.


Shortcut for Promise.all, with the ability to pass the promises as single arguments.
import { all, ok } from "tilly";
const result = await all(
ok("Result #1"),
ok("Result #2"),
ok("Result #3")
);
console.log(result);
// ["Result #1", "Result #2", "Result #3"]
The first executor function or Promise to resolve.
The list of executors or Promises to be solved can be passed as individual arguments or as an Array in the first argument.
Generate a function that invoke a generator parameter and return the same Promise until this reject or if is elapsed a specified time
import { cache, ok, ko } from "tilly";
const getResolved = cache(() => ok("Result!"));
const prom1 = getResolved();
// wait Promise resolves/rejects…
const prom2 = getResolved();
console.log(prom1 === prom2);
// true
const getRejected = cache(() => ko("Error!"));
const prom3 = getRejected();
// wait Promise resolves/rejects…
const prom4 = getRejected();
console.log(prom3 === prom4);
// false
The function that generate the promise to cache
Function that allows you to execute a promise followed by a sequence of transformations of the returned value through a chain of calls to the then() method.
import { chain } from "tilly";
const result = await chain(
(ok, ko) => {
ok(2);
},
(value) => {
return value * 2;
},
(value) => {
return value + 3;
}
);
console.log(result);
// 7
Function/Promise/mixed The Promise, or the executor function for the Promise, or value for the resolved promise
Result Promise of the chain calls
This function delay the resolution of a promise.
De facto is an alias of sleep() function with inverse not-optional arguments
import { delay } from "tilly";
const result = delay("wake up!", 3000);
console.log(result);
// "wake up!"
Promise, or executor function, or data value to pass to sleep() resolution after waiting time expires
The time to wait before Promise resolution, in milliseconds
Similar to the "all" function but with the "to" function applied to each element.
This allows to obtain the result of each Promise, both in case of resolution and rejection.
import { every, ok, ko } from "tilly";
const result = await every(
ok("Result #1"),
ko("Error #2"),
ok("Result #3")
);
console.log(result);
// [{"success": true, "payload": "Result #1"},
// {"success": false, "error": Error("Error #2")},
// {"success": true, "payload": "Result #3"}]
List of executors or Promises to be solved can be passed as individual arguments or as an Array in the first argument.
Result of all Promises
Shortcut for Promise initialization.
import { from } from "tilly";
const result = await from((ok, ko) => {
ok("Resolved!");
});
console.log(result);
// "Resolved!"
The Promise, or the executor function, or the value of resolved promise
Shortcut for Promise.reject.
import { ko } from "tilly";
const result = await ko("Something went wrong");
// Error("Something went wrong")
Rejected promise
Shortcut for Promise.resolve.
import { ok } from "tilly";
const result = await ok("Resolved!");
console.log(result);
// "Resolved!"
The resolved result of the Promise
Resolved promise
Shortcut for Promise.race, with the ability to pass the promises as single arguments.
import { race, ok } from "tilly";
const result = await race(
(resolve) => { setTimeout(() => { resolve("One"); }, 600); },
(resolve) => { setTimeout(() => { resolve("Two"); }, 200); },
(resolve) => { setTimeout(() => { resolve("Three"); }, 400); },
);
console.log(result);
// "Two"
The first executor function or Promise to resolve.
The list of executors or Promises to be solved can be passed as individual arguments or as an Array in the first argument.
The first resolved Promise
This function allows you to execute the call to Promise several times in the case of re-rejection, until there is a resolution or the attempts are exhausted.
import { retry } from "tilly";
const result = await retry(3, (resolve, reject, i, n) => {
if(i == n) {
resolve("At the last attempt");
} else {
reject(new Error("Failed attempt"));
}
});
console.log(result);
// "At the last attempt"
The maximum number of attempts to retry to execute the Promise
The executor function with the addition of two arguments, the attempt index and the total number of attempts
Result Promise
This function in conjunction with the use of await allows pausing the execution of the current context.
Without the use of await it allows you to perform a Promise with delay.
import { sleep } from "tilly";
const result = await sleep(3000, "wake up!");
console.log(result);
// "wake up!"
The time to wait before Promise resolution, in milliseconds
Optional. Promise, or executor function, or data value to pass to sleep() resolution after waiting time expires
Function that allows the safe use of await without the need for a try / catch. In case of rejection the error is captured and returned.
The structure of the result of the function is an object with two properties: "success" true / false and depending on the case "payload" or "error" evaluated.
import { to, ok, ko } from "tilly";
const result1 = await to(
ok("Resolved!")
);
console.log(result1);
// {"success": true, "payload": "Resolved!"}
const result2 = await to(
ko("Something went wrong")
);
console.log(result2);
// {"success": false, "error": Error("Something went wrong")}
The Promise to manage
Promise with managed result object
Generated using TypeDoc
tilly


How PimaBima works
We do the hard work, so you don’t have to
PimaBima compares hundreds of insurance policies
from top providers to get you the best possible deals.
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Why Reply All is an essential skill
One of the practices that I find essential for any member of any team is to use Reply All feature in the email communication. Why is that?
First of all, there are hundreds of different views about Reply All feature. To summarize 99% of them, let’s just agree Reply All should be used in some cases but not others. Here is my take on how that applies to a team.
Some background
As some of you know, I like remote work. Mainly because of 192 million benefits :)
Working remotely teaches how to work in a team. Working in an office not always means working in a team, sometimes it is just working around other people. Once you are remote for any of the reasons, it is so hard to be in the loop unless there are some practices in the team to prevent this disconnect. Today I would like to share my points about Reply All.
Simple rules
Reply All is there for a reason. You have to think whether reply or reply all. Yes. Think :) And I am going to make it easy for you. Here is my gift.
3 of 4 branches lead to Reply All. Only 1 of 4 needs Reply. Now, let me give you a few examples.
- Your PM sends an email with an issue from your client to you and the rest of the team asking to create a task and investigate. Email has you, team members and a PM as a sender. All of these are interested in your response. Reply All. No brainer
- Someone from the team leaves the company and sends farewell email to your team and whole company. You would like to wish him/her well. Private response. Reply. No brainer
- You report a bug to another team1 and include their PM, team1 alias. Turns out, the team responsible for this issue is another one. PM of team1 fixes that by adding PM2 and team2 aliases and asking them to help you. Someone from team2 asks for an additional info. Your response is only interesting now for PM2 and team2. Hit Reply All and edit recipients to remove PM1 and team1. No brainer.
With a bit of practice it will be a natural skill.
Where is that button? Good question. All mail apps, even on your phone, have it. Google and find it. Here is what you can do specifically for Gmail.
How To Make Reply All Your Default Response in Gmail
Go to Gmail settings -> General tab -> Default reply behavior. Set it to Reply all. Enjoy. It is that easy.
That’s it for today, thank you!
If you liked this post, you can share it with your followers or follow me on Twitter!


Glowroot
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Tek
18-Feb-19 08:47 PM
@Deleted User CHainlocks adds decentralization
also
decentralized
meme needs to stop
the internet infrastructure is, centralized by nature
how can anyone build something performant "decentralized" on a, by design centralized infrastructure?
its a joke
1
just like bitcoin reducing its blockchain to 384kb
heh.
I like both KMD and Dash for different reasons
I just don't like buttcoin
That's true. but the masternode system really sets Dash out to be a global payment network, with no delays
the maternodes govern the chain
and it's self funding so you don't have that blockstream devs fucking up btc for money
anyone can run a masternode
now you need some actual value, which isn't a bad thing
Decred for example lets anyone vote. the masses can decide what happens
with Dash only the masternodes vote
if you have skin in the game you can get a dash masternode, plebs don't need to be node runners
KMD is great its my second biggest hold
most my money is in Dash
Dash never had any problems, best payment network to date that has reputation.
its first seen where the tech doesn't involve being an other chains bitch
what other 51% tech besides dpow is out there ?


Package org.apache.cayenne.event
Contains classes that make up Cayenne generic event dispatch mechanism. The central class is EventManager that allows to completely decouple event senders from listeners. EventBridge allows to connect a network of EventManagers in a single "virtual" EventManager. This includes managers running in different JVMs.
-
Interface Summary Interface Description EventBridgeFactory Defines a factory to dynamically create EventBridge instances.EventManager This class acts as bridge between an Object that wants to inform others about its current state or a change thereof (Publisher) and a list of objects interested in the Subject (Listeners). -
Class Summary Class Description CayenneEvent Common superclass for events passed from the EventManager to Listeners; encapsulates optional event information.DefaultEventManager A default implementation ofEventManager
.EventBridge An object that passes events between a local EventManager and some other event dispatch mechanism.EventManagerProvider EventSubject This class encapsulates the String that is used to identify the subject that a listener is interested in.NoopEventBridge NoopEventBridgeProvider NoopEventManager


Netherlands: Lived in Delft, Netherlands about two months and have only good memories, if you want to experience the relax but effician life style of classical west Europe without the tourists, then i recommend to check Delft or any medium size city in Netherland


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| Total net profit | -112.41 | Gross profit | 2.2 | Gross loss | -114.61 |
| Profit factor | 0.02 | Expected payoff | -1.61 | ||
| Absolute drawdown | -112.41 | Maximal drawdown (%) | 110.62 (-6179.89%) | ||
| Total trades | 70 | Profit trades (% of total) | 1 (1.43%) | Loss trades (% of total) | 69 (98.57%) |
| Long positions (won %) | 64 (1.56%) | Short positions (won %) | 6 (0.0%) | ||
| Largest | profit trade | 2.2 | loss trade | -2.96 | |
| Average | profit trade | 2.2 | loss trade | -1.66 | |
| Minimum | profit trade | 2.2 | loss trade | -0.45 | |
| Maximum | take profit in pips | 898.1 | stop loss in pips | -508.9 | |
| Average | take profit in pips | -6.6 | stop loss in pips | -316.8 | |
| Minimum | take profit in pips | -253.2 | stop loss in pips | -243.3 | |
| Maximum | Reward-Risk | 3.2 | Duration in minutes | 337 | |
| Average | Reward-Risk | 0.3 | Duration in minutes | 11.5 | |
| Minimum | Reward-Risk | 0.0 | Duration in minutes | 0 | |
| Maximum | consecutive wins (profit in money) | 1.0 (2.2) | consecutive losses (loss in money) | 41.0 (-66.96) | |
| Average | consecutive wins | 1.0 | consecutive losses | 41.0 |
| Total net profit | -103.88 | Gross profit | 2.2 | Gross loss | -106.08 |
| Profit factor | 0.02 | Expected payoff | -1.62 | ||
| Absolute drawdown | -103.88 | Maximal drawdown (%) | 102.09 (-5703.35%) | ||
| Total trades | 64 | Profit trades (% of total) | 1 (1.56%) | Loss trades (% of total) | 63 (98.44%) |
| Largest | profit trade | 2.2 | loss trade | -2.96 | |
| Average | profit trade | 2.2 | loss trade | -1.68 | |
| Minimum | profit trade | 2.2 | loss trade | -0.45 | |
| Maximum | take profit in pips | 898.1 | stop loss in pips | -508.9 | |
| Average | take profit in pips | -24.4 | stop loss in pips | -320.3 | |
| Minimum | take profit in pips | -253.2 | stop loss in pips | -244.0 | |
| Maximum | Reward-Risk | 3.2 | Duration in minutes | 337.0 | |
| Average | Reward-Risk | 0.2 | Duration in minutes | 12.6 | |
| Minimum | Reward-Risk | 0.0 | Duration in minutes | 0.0 | |
| Maximum | consecutive wins (profit in money) | 1.0 (2.2) | consecutive losses (loss in money) | 37.0 (-60.91) | |
| Average | consecutive wins | 1.0 | consecutive losses | 37.0 |
| Total net profit | -8.53 | Gross profit | 0.0 | Gross loss | -8.53 |
| Profit factor | 0.0 | Expected payoff | -1.42 | ||
| Absolute drawdown | -8.53 | Maximal drawdown (%) | 6.89 (-420.12%) | ||
| Total trades | 6 | Profit trades (% of total) | 0 (0.0%) | Loss trades (% of total) | 6 (100.0%) |
| Largest | profit trade | 0.0 | loss trade | -1.85 | |
| Average | profit trade | 0.0 | loss trade | -1.42 | |
| Minimum | profit trade | 0.0 | loss trade | -1.11 | |
| Maximum | take profit in pips | 715.5 | stop loss in pips | -385.7 | |
| Average | take profit in pips | 182.9 | stop loss in pips | -279.8 | |
| Minimum | take profit in pips | -207.7 | stop loss in pips | -243.3 | |
| Maximum | Reward-Risk | 2.6 | Duration in minutes | 0.0 | |
| Average | Reward-Risk | 1.0 | Duration in minutes | 0.0 | |
| Minimum | Reward-Risk | Duration in minutes | 0.0 | ||
| Maximum | consecutive wins (profit in money) | 0.0 (0.0) | consecutive losses (loss in money) | 6.0 (-8.53) | |
| Average | consecutive wins | 0.0 | consecutive losses | 6.0 |


Extra visual feedback graphics not centred
-
NATO
I've recently got Synergy Classic installed on OS X 10.4 Tiger, and I've noticed the visual feedback graphics (play/pause/next/prev etc) aren't centred like the one OS X displays when you press the Eject button. At the moment, they are centered horizontally, but not vertically. I'm using a Powerbook G4 15" if it's helpful.
I'm a huge fan of Synergy and the visual feedback cues, so if it's possible to change this in a future release, I'd be very very grateful.
-
Greg Hurrell
This could be related to the font bug with the rating stars that you mentioned in another thread. Can you take a screenshot to show what you are seeing? If you need to email to me my address is<EMAIL_ADDRESS>-
NATO
Thanks for the prompt reply! It's great to see that you read these forums on a regular basis and are prepared to accept feedback from customers! Really is appreciated!
I've sent you a screenshot, you'll see both the rating stars and visual feedback issues on the same image.
Once again, many thanks.
Reply
This topic is now closed.


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Created by Tom Wilson / @twilson63
Git thinks of its data more like a set of snapshots of a mini filesystem
The mechanism that Git uses for this checksumming is called a SHA-1 hash. This is a 40-character string composed of hexadecimal characters (0–9 and a–f) and calculated based on the contents of a file or directory structure in Git. A SHA-1 hash looks something like this:
24b9da6552252987aa493b52f8696cd6d3b00373
You may have heard that GitHub is a code sharing and publishing service, or that it’s a social networking site for programmers. Both statements are true, but neither explain exactly why GitHub is special.
TechCrunch
http://techcrunch.com/2012/07/14/what-exactly-is-github-anyway/
git + social = github
or
git + collaboration = github


The AlertComponent can be used to show dialog boxes with 1, 2, or 3 button options. For convenience, you can create these alerts with the ToolService using the genericError, genericConfirm, and genericChoice methods respectively.


By Tom Johnson / @tomjohnson
idratherbewriting.com
Slides available at
idratherbewriting.com/intro-to-api-documentation/
The following is a video recording of this presentation.
See also yahoo weather
curl --get --include 'https://simple-weather.p.mashape.com/weatherdata?lat=37.3710062&lng=-122.0375935' \
-H 'X-Mashape-Key: EF3g83pKnzmshgoksF83V6JB6QyTp1cGrrdjsnczTkkYgYrp8p' \
-H 'Accept: application/json'
| Command | Description |
|---|---|
-i or --include |
Include response headers |
-d or --data |
Include data to post |
-H or --header |
Submit header |
-X POST |
The HTTP method to use |
@filename |
Load content from a file |
JSON objects:
{
"key1":"value1",
"key2":"value2"
}
JSON arrays:
["first", "second", "third"]
Wind speed:
data.query.results.channel.wind.speed
Wind direction:
data.query.results.channel.wind.direction
Wind chill:
data.query.results.channel.wind.chill
The information contained in the resource — brief (1-3 sentences) and usually starts with a verb.
The URL path where the resource can be accessed. Doesn't include the base path.
/campaigns/{campaign_id}/actions/send
The operations allowed for the resource URL (GET, POST, PUT, DELETE, etc.)
The same resource often has multiple operations, so organize them as it makes sense for your API.
Options you can use with the endpoint. There are four types of parameters: header, path, query string, and request body.
/surfreport/{beachId}?days=3&units=metric&time=1400
/surfreport/{beachId}?time=1400&units=metric&days=3
{
"days": 2,
"units": "imperial",
"time":<PHONE_NUMBER>,
"active": true
}
A sample request to the resource, showing the endpoint and parameters configured.
Requests execute real operations on the client's data. It isn't a sandbox.
Sample response from a request (not comprehensive of all parameter configurations or operations).
Code in the response that indicates a general status of the response. Most status codes (e.g., 200, 302, 500, etc.) are standard.
Status codes are often included with the response examples.
Sample code snippets for submitting a request to the endpoint using a particular programming language. Optional.
Tom Johnson
— idratherbewriting.com
— @tomjohnson
— tomjoht@gmail.com


Handsontable
Vertical and horizontal scrollbars with
?
fixed column(s)
Note: Work in progress!
Dump data to console
Dependencies
jQuery
Handsontable


Syntax of AMDGPU Instruction Modifiers¶
- Conventions
- Modifiers
- DS Modifiers
- EXP Modifiers
- FLAT Modifiers
- MIMG Modifiers
- Miscellaneous Modifiers
- MUBUF/MTBUF Modifiers
- SMRD/SMEM Modifiers
- VINTRP Modifiers
- VOP1/VOP2 DPP Modifiers
- VOP1/VOP2/VOPC SDWA Modifiers
- VOP1/VOP2/VOPC SDWA Operand Modifiers
- VOP3 Modifiers
- VOP3 Operand Modifiers
- VOP3P Modifiers
- VOP3P V_MAD_MIX Modifiers
Conventions¶
The following notation is used throughout this document:
Notation Description {0..N} Any integer value in the range from 0 to N (inclusive). <x> Syntax and meaning of x is explained elsewhere.
Modifiers¶
DS Modifiers¶
offset8¶
Specifies an immediate unsigned 8-bit offset, in bytes. The default value is 0.
Used with DS instructions which have 2 addresses.
Syntax Description offset:{0..0xFF} Specifies an unsigned 8-bit offset as a positive integer number.
Examples:
offset:255
offset:0xff
offset16¶
Specifies an immediate unsigned 16-bit offset, in bytes. The default value is 0.
Used with DS instructions which have 1 address.
Syntax Description offset:{0..0xFFFF} Specifies an unsigned 16-bit offset as a positive integer number.
Examples:
offset:65535
offset:0xffff
pattern¶
This is a special modifier which may be used with ds_swizzle_b32 instruction only. It specifies a swizzle pattern in numeric or symbolic form. The default value is 0.
See AMD documentation for more information.
Syntax Description offset:{0..0xFFFF} Specifies a 16-bit swizzle pattern. offset:swizzle(QUAD_PERM,{0..3},{0..3},{0..3},{0..3}) Specifies a quad permute mode pattern
Each number is a lane id.
offset:swizzle(BITMASK_PERM, “<mask>”) Specifies a bitmask permute mode pattern.
The pattern converts a 5-bit lane id to another lane id with which the lane interacts.
mask is a 5 character sequence which specifies how to transform the bits of the lane id.
The following characters are allowed:
- “0” - set bit to 0.
- “1” - set bit to 1.
- “p” - preserve bit.
- “i” - inverse bit.
offset:swizzle(BROADCAST,{2..32},{0..N}) Specifies a broadcast mode.
Broadcasts the value of any particular lane to all lanes in its group.
The first numeric parameter is a group size and must be equal to 2, 4, 8, 16 or 32.
The second numeric parameter is an index of the lane being broadcasted.
The index must not exceed group size.
offset:swizzle(SWAP,{1..16}) Specifies a swap mode.
Swaps the neighboring groups of 1, 2, 4, 8 or 16 lanes.
offset:swizzle(REVERSE,{2..32}) Specifies a reverse mode.
Reverses the lanes for groups of 2, 4, 8, 16 or 32 lanes.
Numeric parameters may be specified as either integer numbers or absolute expressions.
Examples:
offset:255
offset:0xffff
offset:swizzle(QUAD_PERM, 0, 1, 2 ,3)
offset:swizzle(BITMASK_PERM, "01pi0")
offset:swizzle(BROADCAST, 2, 0)
offset:swizzle(SWAP, 8)
offset:swizzle(REVERSE, 30 + 2)
EXP Modifiers¶
done¶
Specifies if this is the last export from the shader to the target. By default, current instruction does not finish an export sequence.
Syntax Description done Indicates the last export operation.
FLAT Modifiers¶
offset12¶
Specifies an immediate unsigned 12-bit offset, in bytes. The default value is 0.
Cannot be used with global/scratch opcodes. GFX9 only.
Syntax Description offset:{0..4095} Specifies a 12-bit unsigned offset as a positive integer number.
Examples:
offset:4095
offset:0xff
offset13s¶
Specifies an immediate signed 13-bit offset, in bytes. The default value is 0.
Can be used with global/scratch opcodes only. GFX9 only.
Syntax Description offset:{-4096..4095} Specifies a 13-bit signed offset as an integer number.
Examples:
offset:-4000
offset:0x10
MIMG Modifiers¶
dmask¶
Specifies which channels (image components) are used by the operation. By default, no channels are used.
Syntax Description dmask:{0..15} Specifies image channels as a positive integer number.
Each bit corresponds to one of 4 image components (RGBA).
If the specified bit value is 0, the component is not used, value 1 means that the component is used.
This modifier has some limitations depending on instruction kind:
Instruction Kind Valid dmask Values 32-bit atomic cmpswap 0x3 32-bit atomic instructions except for cmpswap 0x1 64-bit atomic cmpswap 0xF 64-bit atomic instructions except for cmpswap 0x3 gather4 0x1, 0x2, 0x4, 0x8 Other instructions any value
Examples:
dmask:0xf
dmask:0b1111
dmask:3
unorm¶
Specifies whether the address is normalized or not (the address is normalized by default).
Syntax Description unorm Force the address to be unnormalized.
r128¶
Specifies texture resource size. The default size is 256 bits.
GFX7 and GFX8 only.
Syntax Description r128 Specifies 128 bits texture resource size.
Warning
Using this modifier should descrease rsrc operand size from 8 to 4 dwords, but assembler does not currently support this feature.
lwe¶
Specifies LOD warning status (LOD warning is disabled by default).
Syntax Description lwe Enables LOD warning.
da¶
Specifies if an array index must be sent to TA. By default, array index is not sent.
Syntax Description da Send an array-index to TA.
d16¶
Specifies data size: 16 or 32 bits (32 bits by default). Not supported by GFX7.
Syntax Description d16 Enables 16-bits data mode.
On loads, convert data in memory to 16-bit format before storing it in VGPRs.
For stores, convert 16-bit data in VGPRs to 32 bits before going to memory.
Note that GFX8.0 does not support data packing. Each 16-bit data element occupies 1 VGPR.
GFX8.1 and GFX9 support data packing. Each pair of 16-bit data elements occupies 1 VGPR.
Miscellaneous Modifiers¶
glc¶
This modifier has different meaning for loads, stores, and atomic operations. The default value is off (0).
See AMD documentation for details.
Syntax Description glc Set glc bit to 1.
slc¶
Specifies cache policy. The default value is off (0).
See AMD documentation for details.
Syntax Description slc Set slc bit to 1.
MUBUF/MTBUF Modifiers¶
idxen¶
Specifies whether address components include an index. By default, no components are used.
Can be used together with offen.
Cannot be used with addr64.
Syntax Description idxen Address components include an index.
offen¶
Specifies whether address components include an offset. By default, no components are used.
Can be used together with idxen.
Cannot be used with addr64.
Syntax Description offen Address components include an offset.
addr64¶
Specifies whether a 64-bit address is used. By default, no address is used.
GFX7 only. Cannot be used with offen and idxen modifiers.
Syntax Description addr64 A 64-bit address is used.
offset12¶
Specifies an immediate unsigned 12-bit offset, in bytes. The default value is 0.
Syntax Description offset:{0..0xFFF} Specifies a 12-bit unsigned offset as a positive integer number.
Examples:
offset:0
offset:0x10
VOP1/VOP2 DPP Modifiers¶
GFX8 and GFX9 only.
dpp_ctrl¶
Specifies how data are shared between threads. This is a mandatory modifier. There is no default value.
Note. The lanes of a wavefront are organized in four banks and four rows.
Syntax Description quad_perm:[{0..3},{0..3},{0..3},{0..3}] Full permute of 4 threads. row_mirror Mirror threads within row. row_half_mirror Mirror threads within 1/2 row (8 threads). row_bcast:15 Broadcast 15th thread of each row to next row. row_bcast:31 Broadcast thread 31 to rows 2 and 3. wave_shl:1 Wavefront left shift by 1 thread. wave_rol:1 Wavefront left rotate by 1 thread. wave_shr:1 Wavefront right shift by 1 thread. wave_ror:1 Wavefront right rotate by 1 thread. row_shl:{1..15} Row shift left by 1-15 threads. row_shr:{1..15} Row shift right by 1-15 threads. row_ror:{1..15} Row rotate right by 1-15 threads.
Note: Numeric parameters may be specified as either integer numbers or absolute expressions.
Examples:
quad_perm:[0, 1, 2, 3]
row_shl:3
row_mask¶
Controls which rows are enabled for data sharing. By default, all rows are enabled.
Note. The lanes of a wavefront are organized in four banks and four rows.
Syntax Description row_mask:{0..15} Specifies a row mask as a positive integer number.
Each of 4 bits in the mask controls one row (0 - disabled, 1 - enabled).
Examples:
row_mask:0xf
row_mask:0b1010
row_mask:0b1111
bank_mask¶
Controls which banks are enabled for data sharing. By default, all banks are enabled.
Note. The lanes of a wavefront are organized in four banks and four rows.
Syntax Description bank_mask:{0..15} Specifies a bank mask as a positive integer number.
Each of 4 bits in the mask controls one bank (0 - disabled, 1 - enabled).
Examples:
bank_mask:0x3
bank_mask:0b0011
bank_mask:0b1111
bound_ctrl¶
Controls data sharing when accessing an invalid lane. By default, data sharing with invalid lanes is disabled.
Syntax Description bound_ctrl:0 Enables data sharing with invalid lanes.
Accessing data from an invalid lane will return zero.
VOP1/VOP2/VOPC SDWA Modifiers¶
GFX8 and GFX9 only.
dst_sel¶
Selects which bits in the destination are affected. By default, all bits are affected.
Syntax Description dst_sel:DWORD Use bits 31:0. dst_sel:BYTE_0 Use bits 7:0. dst_sel:BYTE_1 Use bits 15:8. dst_sel:BYTE_2 Use bits 23:16. dst_sel:BYTE_3 Use bits 31:24. dst_sel:WORD_0 Use bits 15:0. dst_sel:WORD_1 Use bits 31:16.
dst_unused¶
Controls what to do with the bits in the destination which are not selected by dst_sel. By default, unused bits are preserved.
Syntax Description dst_unused:UNUSED_PAD Pad with zeros. dst_unused:UNUSED_SEXT Sign-extend upper bits, zero lower bits. dst_unused:UNUSED_PRESERVE Preserve bits.
src0_sel¶
Controls which bits in the src0 are used. By default, all bits are used.
Syntax Description src0_sel:DWORD Use bits 31:0. src0_sel:BYTE_0 Use bits 7:0. src0_sel:BYTE_1 Use bits 15:8. src0_sel:BYTE_2 Use bits 23:16. src0_sel:BYTE_3 Use bits 31:24. src0_sel:WORD_0 Use bits 15:0. src0_sel:WORD_1 Use bits 31:16.
src1_sel¶
Controls which bits in the src1 are used. By default, all bits are used.

VOP1/VOP2/VOPC SDWA Operand Modifiers¶
Operand modifiers are not used separately. They are applied to source operands.
GFX8 and GFX9 only.
VOP3 Modifiers¶
op_sel¶
Selects the low [15:0] or high [31:16] operand bits for source and destination operands. By default, low bits are used for all operands.
The number of values specified with the op_sel modifier must match the number of instruction operands (both source and destination). First value controls src0, second value controls src1 and so on, except that the last value controls destination. The value 0 selects the low bits, while 1 selects the high bits.
Note. op_sel modifier affects 16-bit operands only. For 32-bit operands the value specified by op_sel must be 0.
GFX9 only.
Syntax Description op_sel:[{0..1},{0..1}] Select operand bits for instructions with 1 source operand. op_sel:[{0..1},{0..1},{0..1}] Select operand bits for instructions with 2 source operands. op_sel:[{0..1},{0..1},{0..1},{0..1}] Select operand bits for instructions with 3 source operands.
Examples:
op_sel:[0,0]
op_sel:[0,1]
clamp¶
Clamp meaning depends on instruction.
For v_cmp instructions, clamp modifier indicates that the compare signals if a floating point exception occurs. By default, signaling is disabled. Not supported by GFX7.
For integer operations, clamp modifier indicates that the result must be clamped to the largest and smallest representable value. By default, there is no clamping. Integer clamping is not supported by GFX7.
For floating point operations, clamp modifier indicates that the result must be clamped to the range [0.0, 1.0]. By default, there is no clamping.
Note. Clamp modifier is applied after output modifiers (if any).
Syntax Description clamp Enables clamping (or signaling).
omod¶
Specifies if an output modifier must be applied to the result. By default, no output modifiers are applied.
Note. Output modifiers are applied before clamping (if any).
Output modifiers are valid for f32 and f64 floating point results only. They must not be used with f16.
Note. v_cvt_f16_f32 is an exception. This instruction produces f16 result but accepts output modifiers.
Syntax Description mul:2 Multiply the result by 2. mul:4 Multiply the result by 4. div:2 Multiply the result by 0.5.
VOP3 Operand Modifiers¶
Operand modifiers are not used separately. They are applied to source operands.
VOP3P Modifiers¶
This section describes modifiers of regular VOP3P instructions.
v_mad_mix_f32, v_mad_mixhi_f16 and v_mad_mixlo_f16 instructions use these modifiers in a special manner.
GFX9 only.
op_sel¶
Selects the low [15:0] or high [31:16] operand bits as input to the operation which results in the lower-half of the destination. By default, low bits are used for all operands.
The number of values specified by the op_sel modifier must match the number of source operands. First value controls src0, second value controls src1 and so on.
The value 0 selects the low bits, while 1 selects the high bits.
Syntax Description op_sel:[{0..1}] Select operand bits for instructions with 1 source operand. op_sel:[{0..1},{0..1}] Select operand bits for instructions with 2 source operands. op_sel:[{0..1},{0..1},{0..1}] Select operand bits for instructions with 3 source operands.
Examples:
op_sel:[0,0]
op_sel:[0,1,0]
op_sel_hi¶
Selects the low [15:0] or high [31:16] operand bits as input to the operation which results in the upper-half of the destination. By default, high bits are used for all operands.
The number of values specified by the op_sel_hi modifier must match the number of source operands. First value controls src0, second value controls src1 and so on.
The value 0 selects the low bits, while 1 selects the high bits.
Syntax Description op_sel_hi:[{0..1}] Select operand bits for instructions with 1 source operand. op_sel_hi:[{0..1},{0..1}] Select operand bits for instructions with 2 source operands. op_sel_hi:[{0..1},{0..1},{0..1}] Select operand bits for instructions with 3 source operands.
Examples:
op_sel_hi:[0,0]
op_sel_hi:[0,0,1]
neg_lo¶
Specifies whether to change sign of operand values selected by op_sel. These values are then used as input to the operation which results in the upper-half of the destination.
The number of values specified by this modifier must match the number of source operands. First value controls src0, second value controls src1 and so on.
The value 0 indicates that the corresponding operand value is used unmodified, the value 1 indicates that negative value of the operand must be used.
By default, operand values are used unmodified.
This modifier is valid for floating point operands only.
Syntax Description neg_lo:[{0..1}] Select affected operands for instructions with 1 source operand. neg_lo:[{0..1},{0..1}] Select affected operands for instructions with 2 source operands. neg_lo:[{0..1},{0..1},{0..1}] Select affected operands for instructions with 3 source operands.
Examples:
neg_lo:[0]
neg_lo:[0,1]
neg_hi¶
Specifies whether to change sign of operand values selected by op_sel_hi. These values are then used as input to the operation which results in the upper-half of the destination.
The number of values specified by this modifier must match the number of source operands. First value controls src0, second value controls src1 and so on.
The value 0 indicates that the corresponding operand value is used unmodified, the value 1 indicates that negative value of the operand must be used.
By default, operand values are used unmodified.
This modifier is valid for floating point operands only.
Syntax Description neg_hi:[{0..1}] Select affected operands for instructions with 1 source operand. neg_hi:[{0..1},{0..1}] Select affected operands for instructions with 2 source operands. neg_hi:[{0..1},{0..1},{0..1}] Select affected operands for instructions with 3 source operands.
Examples:
neg_hi:[1,0]
neg_hi:[0,1,1]
VOP3P V_MAD_MIX Modifiers¶
v_mad_mix_f32, v_mad_mixhi_f16 and v_mad_mixlo_f16 instructions use op_sel and op_sel_hi modifiers in a manner different from regular VOP3P instructions.
See a description below.
GFX9 only.
m_op_sel¶
This operand has meaning only for 16-bit source operands as indicated by m_op_sel_hi. It specifies to select either the low [15:0] or high [31:16] operand bits as input to the operation.
The number of values specified by the op_sel modifier must match the number of source operands. First value controls src0, second value controls src1 and so on.
The value 0 indicates the low bits, the value 1 indicates the high 16 bits.
By default, low bits are used for all operands.
Syntax Description op_sel:[{0..1},{0..1},{0..1}] Select location of each 16-bit source operand.
Examples:
op_sel:[0,1]
m_op_sel_hi¶
Selects the size of source operands: either 32 bits or 16 bits. By default, 32 bits are used for all source operands.
The number of values specified by the op_sel_hi modifier must match the number of source operands. First value controls src0, second value controls src1 and so on.
The value 0 indicates 32 bits, the value 1 indicates 16 bits.
The location of 16 bits in the operand may be specified by m_op_sel.
Syntax Description op_sel_hi:[{0..1},{0..1},{0..1}] Select size of each source operand.
Examples:
op_sel_hi:[1,1,1]


{% extends "base.html" %} {% load static %} {% load quiz_extras %} {% block content %} {% if status.status == "N" %}
would you like to start the quiz?
pass percentage is {{status.quiz.pass_percentage}}%
would you like to continue the quiz?
pass percentage is {{status.quiz.pass_percentage}}%


Before Change
upsample_args = cls.pop("upsample", kwargs)
upsample_args = {**kwargs, **upsample_args}
with tf.variable_scope(name):
x = cls.upsample((inputs, targets), **upsample_args)
x = conv_block(x, layout="t", filters=num_classes, kernel_size=1, **kwargs)
return x
@classmethod
After Change
with tf.variable_scope(name):
//x = cls.upsample((inputs, targets), **upsample_args)
x = conv_block(inputs, layout="t", filters=num_classes, kernel_size=1, **kwargs)
x = cls.crop(x, targets, data_format=kwargs.get("data_format"))
return x
@classmethod
def encoder(cls, inputs, base_class, name="encoder", **kwargs):


Intro (P1): When did it come out? What is their goal? Seems exciting but...
On September 5th, Google rolled out a new feature that had many researchers and Open Science proponents cheering: a dataset search. In Google’s words, data discovery was previously tedious and in some cases, nearly impossible. Now, similar to their commercial web search, this feature allows users to easily find data relating to any simple keyword.
Nutgraph (P2): Where is the line between accessibility and privacy? It's important to find a happy medium. I have experience with my own work with datasets
While data accessibility is widely celebrated, it’s important to be mindful of the reasons they are difficult to get to in the first place. Some have user agreements, others include private information that should be kept within an organization. In any case...
P3: Taxonomy of publicly available datasets. Some are walled off!
P4: Usability study -- Choose search terms, # of results (approximately), types of results, try clicking on some and detail what google offers!
P5: FLASHE not on google dataset search because it has a user agreement. Here is where I will introduce my work- "Like Google, my goal was to make these data more accesible..." BUT, it comes with a cost of privacy. And I can't ignore that.
P6: Point is: each dataset comes with its own threshold of privacy. Google is specifically making it easier to find, not just bypassing certain walls and levels of privacy (good!)
P7: What I learned is, I cannot make the data more accesible with out compromising privacy- so I cannot cross that line, and I cannot continue with the project.
P8: I'm not writing about an abstract issue: data provacy issues happen all the time. Look at this example from OKCupid...
P9: As data scientists/researchers we must remember what the effects of our work are on privacy. We must find that line and not cross it. Then, we must encourage others to do the same.


networkx.readwrite.gml.generate_gml¶
-
generate_gml
(G, stringizer=None)[source]¶ Generate a single entry of the graph
G
in GML format.Parameters: - G (NetworkX graph) – The graph to be converted to GML.
- stringizer (callable, optional) – A
stringizer
which converts non-int/non-float/non-dict values into strings. If it cannot convert a value into a string, it should raise aValueError
to indicate that. Default value: None.
Returns: lines – Lines of GML data. Newlines are not appended.
Return type: generator of strings
Raises: NetworkXError
– Ifstringizer
cannot convert a value into a string, or the value to convert is not a string whilestringizer
is None.See also
Notes
Graph attributes named ‘directed’, ‘multigraph’, ‘node’ or ‘edge’, node attributes named ‘id’ or ‘label’, edge attributes named ‘source’ or ‘target’ (or ‘key’ if
G
is a multigraph) are ignored because these attribute names are used to encode the graph structure.GML files are stored using a 7-bit ASCII encoding with any extended ASCII characters (iso8859-1) appearing as HTML character entities. Without specifying a
stringizer
/destringizer
, the code is capable of handlingint
/float
/str
/dict
/list
data as required by the GML specification. For other data types, you need to explicitly supply astringizer
/destringizer
.For additional documentation on the GML file format, please see the GML website.
See the module docstring
networkx.readwrite.gml
for more details.Examples
>>> G = nx.Graph() >>> G.add_node("1") >>> print("\n".join(nx.generate_gml(G))) graph [ node [ id 0 label "1" ] ] >>> G = nx.OrderedMultiGraph([("a", "b"), ("a", "b")]) >>> print("\n".join(nx.generate_gml(G))) graph [ multigraph 1 node [ id 0 label "a" ] node [ id 1 label "b" ] edge [ source 0 target 1 key 0 ] edge [ source 0 target 1 key 1 ] ]


Cooney stars as Ulster beat Clermont
by Raf DialloJohn Cooney scored an excellent individual try as Ulster beat ASM Clermont-Auvergne 18-13 in their second Heineken Champions Cup pool game.
The scrum-half had put in a Man of the Match display in their pool opener last Saturday as they edged Bath 17-16 at the Rec.
And he stood out again from boot and general play at Kingspan Stadium.
Ulster didn't wait long to get on the scoreboard. Within a minute, John Cooney converted a penalty to give the home side a 3-0 lead.
They extended that lead on 17 minutes. A maul followed a line-out yards from the try-line. Clermont were powerless to stop Ulster's momentum and the Ireland international crossed over. Cooney added the extras to make it 10-0.
Clermont thought they had scored a try of their own five minutes later. But referee JP Doyle ruled it out due to a knock-on in the build-up.
Cooney Magic
Cooney's half-back counterpart Greig Laidlaw reduced the arrears with a penalty on 32 minutes as the veteran Scottish international left the scores at 10-3.
Another Cooney penalty restored Ulster's 10-point advantage although the ball struck the post on its way over.
Clermont were unable to claw their way back closer on the scoresheet with the match still locked at 13-3 as the game ticked towards the hour mark.
But the French side did convert another penalty on exactly 60 minutes as Laidlaw converted.
However, Ulster would not allow that seven point gap to last long. A decisive break down-field saw Cooney chip forwards brilliantly before collecting his own kick-through and scoring Ulster's second try of the night.
He missed his conversion from a wide angle but his try-scoring excellence had given his side a sizeable 18-6 cushion already with a quarter hour to play.
However, Clermont showed resolve again as a penalty try brought the gap back down to 18-13 with 10 minutes still on the clock. But Ulster hung on for another valuable win.
Saturday's Live Off The Ball Commentary
We will also have live commentary of two Heineken Champions Cup games this Saturday. Nathan Murphy and ex-Munster player Johne Murphy will be on hand for us at Toulouse vs Connacht. Meanwhile, former Ireland captain Fiona Steed and ex-Munster and Leinster back-row Liam Toland are alongside Neil Treacy for Munster vs Racing 92.
Everyone’s in the Team Of Us.
Vodafone. The Official Sponsor of the Irish Rugby Team.


Options to view results in Jalview (www.jalview.org)
Three types of results are available to work with in Jalview:
Choose option 1 if you are mainly interested in the prediction for your sequence, but also want to see the patterns of residue conservation in the alignment that was used. This view deletes any residues not in the Query sequence that would lead to a gap in the query sequence. (The PSI-BLAST Multiple Sequence Alignment (MSA) as used by JNet for the prediction.)
Choose option 2 if you want to see the full-length sequences shown in option 1. This is useful if you want to use the alignment for further analysis, or make changes to it. The alignment includes gaps and insertions but is filtered for redundancy and reduced to a maximum of 1000 entries.
Choose option 3 if you want to see the full results of the PSI-BLAST search. Useful as a way to explore the sequences related to the one you are interested in. This option can give very large alignments that may not load on smaller memory computers.
Clicking the “Start Jalview” button will launch the JalviewLite applet that runs in your web browser.
IMPORTANT NOTE: The default setting is to use 7GB of memory for Option 3 and 1 GB for Options 1 and 2. This should allow you to work with most MSAs produced by JPred. However, if your PC has less or more memory, you can choose a different value. We recommend selecting a value that is slightly less than half the memory (RAM) on your computer.
Memory to be used: 7GB
| Option | Open Jalview applet in web page |
|---|---|
| 1. With filtered multiple alignment (MSA: no gaps in the query sequence) - most compact and fastest | |
| 2. With filtered MSA but including all gaps as hidden columns | |
| 3. With full MSA returned by PSI-BLAST (Warning, this can be very large!) |
This Jpred prediction was made with following:
Jnet version: 2.3.1
UniRef90 release: 2014_07, 09-Jul-2014


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This app uses a controller and service to make RESTful calls to
my blog (running on a remote Drupal CMS), and retrieves either a list of all published posts or a post from that list. Angular promises are used to handle return values, and strict contextual escaping is used on individual post content.
The parent controller stores the list in its scope, and a child controller processes the specific post. The blog domain is prepended to URLs for all images hosted on that domain. Some older articles have different styles.
GitHub Repo


The authors wrote the text using NEdit and Vim. They typeset and indexed the text themselves, marking it up with a modified Lout syntax that they converted to pure Lout using a custom preprocessor written in Python. They produced all the diagrams in Lout and used ImageMagick and KView to convert screenshots to PostScript. The monospaced font used for code is derived from a condensed version of DejaVu Mono and was modified using FontForge. The cover was provided by the publisher. The marked-up text was converted to PostScript by Lout, then to PDF by Ghostscript. The authors did all the editing and processing on Kubuntu and Fedora systems under KDE. The example programs were tested on Windows, Linux, and Mac OS X.


Services Used Python 3.7.2 https://www.python.org/downloads/ Spacy https://spacy.io/usage/ Textacy https://pypi.org/project/textacy/ NLP English Language N/A Pip https://pip.pypa.io/en/stable/reference/pip_download/


Before Change
handler = False
if kwds.has_key("handler"):
handler = kwds["handler"]
from mystic.solvers import NelderMeadSimplexSolver as _solver
if kwds.has_key("solver"):
_solver = kwds["solver"]
After Change
from mystic.monitors import Monitor
stepmon = kwds["itermon"] if "itermon" in kwds else Monitor()
evalmon = kwds["evalmon"] if "evalmon" in kwds else Monitor()
gtol = 10 // termination generations (scipy: 2, default: 10)
if "gtol" in kwds: gtol = kwds["gtol"]
if gtol: //if number of generations is provided, use NCOG


--- layout: post title: RESTful SOA or Domain-Driven Design date: 2011-02-01 18:03:11.000000000 -07:00 type: post published: true status: publish categories: - Library - Strategic Design - System Architecture tags: - REST - SOA - Vaughn Vernon meta: _gcid: '290' _edit_last: '3' _wp_page_template: default _bitly_trim: http://dddcommunity.org/?p=115 _dependencies: s:6:"a:0:{}"; _custom_background: a:5:{s:3:"url";s:0:"";s:16:"background-color";s:0:"";s:17:"background-repeat";s:6:"repeat";s:21:"background-attachment";s:6:"scroll";s:19:"background-position";s:8:"left top";} _intro_text: default _intro_custom_banner: a:1:{s:3:"url";s:0:"";} custom_permalink: library/vernon_2010/ author: login: Eric Evans email<EMAIL_ADDRESS>display_name: Eric Evans first_name: Eric last_name: Evans ---
Vaughn Vernon at QCon SF 2010 advocates using DDD’s strategic design patterns when integrating services in a RESTful SOA implementation, avoiding one of SOA’s pitfalls: focusing on services rather than the domain.


public class Infractions
extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
private static java.util.TreeMap<java.lang.Long,InfractionData> |
infractionMap
The infractions table for each user.
|
private static java.lang.String |
INFRACTIONS_DATA_FILENAME
The filename for the permission data.
|
private static java.lang.String |
INFRACTIONS_DATA_PATH
The path for the permission data.
|
private static java.io.File |
INFRACTIONS_FILE
Reference to the infractions map file.
|
private static boolean |
saveToDisk
Whether or not to actually save the table to disk (for testing).
|
| Constructor and Description |
|---|
Infractions() |
| Modifier and Type | Method and Description |
|---|---|
static boolean |
banUser(long user,
long time,
java.lang.String reason)
Sets the user's banned status to true and increments their ban count.
|
static boolean |
clearInfractions(long user)
Clears the infractions records for the specified user.
|
static void |
clearTable()
Clears the infractions table, but does not save it to disk.
|
static void |
disableSaveToDisk()
Disables saving the table to disk.
|
static int |
getBanCount(long user)
Gets how many times the user has been banned.
|
static java.util.ArrayList<InfractionEntry> |
getInfractionHistory(long user)
Gets the user's infraction history.
|
static int |
getKickCount(long user)
Gets how many times the user has been kicked.
|
static int |
getMuteCount(long user)
Gets how many times the user has been muted.
|
static int |
getWarnCount(long user)
Gets the number of times the user has been warned.
|
static boolean |
hasMember(long user)
Gets whether the table has an entry for the given member.
|
static boolean |
initMember(long user)
Populates the table with a new entry for the given user.
|
static boolean |
isBanned(long user)
Gets whether or not the user is banned.
|
static boolean |
isMuted(long user)
Gets the user's muted status.
|
static boolean |
kickUser(long user,
long time,
java.lang.String reason)
Setsu the user's kicked status to true and increments their kick count.
|
static void |
loadFromFile()
Loads the infractions table from disk.
|
static boolean |
muteUser(long user,
long issueTime,
int muteDuration,
java.lang.String reason)
Sets a the user's muted status to true and increments their mute count.
|
static void |
saveToFile()
Saves the infractions table to disk.
|
static boolean |
setBanned(long user,
boolean b)
Sets the user's banned status.
|
static boolean |
setMuted(long user,
boolean b)
Updates a user's muted status.
|
static boolean |
warnUser(long user,
long time,
java.lang.String reason)
Sets the user's warn status and increments their warn count.
|
private static final java.lang.String INFRACTIONS_DATA_FILENAME
private static final java.lang.String INFRACTIONS_DATA_PATH
private static java.util.TreeMap<java.lang.Long,InfractionData> infractionMap
private static final java.io.File INFRACTIONS_FILE
private static boolean saveToDisk
public static final void disableSaveToDisk()
public static final boolean hasMember(long user)
user
- the Discord unique long ID.public static final boolean initMember(long user)
user
- the Discord unique long ID.public static final java.util.ArrayList<InfractionEntry> getInfractionHistory(long user)
user
- the Discord unique long ID.public static final int getWarnCount(long user)
user
- the Discord unique long ID.public static final boolean warnUser(long user, long time, java.lang.String reason)
user
- the Discord unique long ID.time
- the epoch time the user was warned.reason
- the reason the user is being warned.public static final boolean isMuted(long user)
user
- the Discord unique long ID.public static final int getMuteCount(long user)
user
- the Discord unique long ID.public static final boolean setMuted(long user, boolean b)
user
- the Discord unique long ID.b
- true if muted; false if not.public static final boolean muteUser(long user, long issueTime, int muteDuration, java.lang.String reason)
user
- the Discord unique long ID.issueTime
- the epoch time the user was muted.muteDuration
- the amount of time in seconds the user should be muted for.reason
- the reason the user is being muted.public static final int getKickCount(long user)
user
- the Discord unique long ID.public static final boolean kickUser(long user, long time, java.lang.String reason)
user
- the Discord unique long ID.time
- the epoch time the user was kicked.reason
- the reason the user is being kicked.public static final boolean isBanned(long user)
user
- the Discord unique long ID.public static final int getBanCount(long user)
user
- the Discord unique long ID.public static final boolean setBanned(long user, boolean b)
user
- the Discord unique long ID.b
- true if the user is banned; false if not.public static final boolean banUser(long user, long time, java.lang.String reason)
user
- the Discord unique long ID.time
- the epoch time the user was banned.reason
- the reason the user is being banned.public static final boolean clearInfractions(long user)
user
- the Discord unique long ID.public static final void clearTable()
public static final void saveToFile()
public static final void loadFromFile()


Directories | |
| directory | boundaryinfo |
| directory | gridprovider |
| directory | output |
| directory | walker |
Files | |
| file | boundaryinfo.hh [code] |
| file | entity.hh [code] |
| file | gridprovider.hh [code] |
| file | grids.hh [code] |
| file | information.hh [code] |
| file | intersection.hh [code] |
| file | layers.hh [code] |
| file | periodic_gridview.hh [code] |
| file | rangegenerators.hh [code] |
| file | search.hh [code] |
| file | structuredgridfactory.hh [code] |
| file | type_traits.hh [code] |
| file | walk_functors.hh [code] |
| file | walker.hh [code] |


Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Makes 1 plus extra purée
Dietary
A Halloween cocktail recipe that packs a punch with bourbon, pumpkin puree, honey and spice.
For the spiced pumpkin purée, bring a small amount of water to a simmer in a pan. Suspend a steaming basket above the water (do not allow the base of the basket to touch the water). Add the chopped pumpkin and steam for 15-20 minutes, or until tender. Remove from the steaming basket and set aside to cool.
When the pumpkin has cooled, transfer it to the bowl of a food processor. Add the orange juice, allspice and honey and blend until smooth and well combined.
For the cocktail, pour the bourbon, sour cherry liqueur, herb liqueur and pumpkin purée into a cocktail shaker. Add ice and shake well.
To serve, strain the mixture into a flute glass. Garnish the surface of the cocktail with a few toasted pumpkin seeds. Dust with a little freshly grated nutmeg.


YouTube's redesign puts an emphasis on bigger thumbnails
Source: YouTube
What you need to know
- YouTube is flighting a new design for desktop and tablet users.
- It features larger and more prominently placed thumbnails.
- There's also a new option to add videos to your queue or to stop YouTube from recommending channels you don't like.
Since August, YouTube has been A/B testing a new design for its homepage for desktops — which will, of course, also roll over to tablet apps — and the company has finally decided to make it official today.
The revamped homepage affords greater importance to video thumbnails, which are now larger and can also show longer titles as a result. You also get to see the icon for the channel it's from, for that quick visual feedback to help you identify if the video is worth your time or not. The rest of the design is pretty much the same. An obvious consequence of the increased thumbnail size is, of course, going to be a reduction in the density of videos you can see at a given time, so you might need to scroll a bit more than before.
Thankfully, to help you avoid carpal tunnel syndrome, YouTube is finally allowing you to disable recommendations from channels you don't want to see. Also to help save you from having to unnecessarily keep scrolling the homepage (or open 20 different YouTube tabs at a time as I do), the desktop experience finally supports a queue. Once you close the browser, though, YouTube will delete your queue, though Google points out you can always add videos to your 'Watch Later' playlist if you want the video to be saved for later.
The company is also promising to soon port over from the Android app the ability to more precisely curate what you see on your homepage based on your favorite topics.


Table of Contents
QBrew aims to be a simple streamlined homebrewing recipe calculator. As such, it doesn't include features that other software designed for professional brewing might include. This is not a flaw on the part of QBrew, but a conscious choice to moderate the scope of the software. Emails and forum posts praising the QBrew interface tell me that his was a good decision.
The basic gravity calculation is the sum of all grains' extract times quantity, divided by the batch size. Mashed grains will have their extract modified by the mash efficiency. Steeped grains will use a lesser efficiency, typically half of their extract.
The color calculated is in SRM, not in HCU (homebrew color units). HCU is the sum of all grains' color times quantity, divided by the batch size. This is only accurate for very low color values. The default conversion to SRM uses the formula discovered by Ray Daniels, which is SRM=(MCUx0.2)+8.4 (for values of HCU over 8.0). An alternate color calculation discovered by Dan Morey is SRM=1.4922x[(MCU)^0.6859] (for values of SRM less than 50). To change to the Morey method, open up the Configure... dialog and check the Use Morey color calculation box. More information on color calculations can be found at "Approximating SRM Beer Color" <http://hbd.org/babble/Color.htm>, and "Beer's Law" <http://www.brewingtechniques.com/brewingtechniques/beerslaw/morey.html>.
Final gravity is assumed to be 25% of the OG. Looking through the AHB style guide, this is the same assumption they made. The alcoholic content calculations were derived from Noonan's New Brewing Lager Beer, and based on this FG assumption.


Pulls in weather information from the WeatherUnderground integration. Fails if API fails.
Methods
- C
Included Modules
- Interactor
Instance Public methods
call()
Link
Source: show
# File app/interactors/check_the_weather.rb, line 8 def call puts 'Check the weather' context.response = 'Check the weather' w_api = Wunderground.new(ENV['WUNDERGROUND_API_KEY']).conditions_for(context.user.location.delete(' '))['current_observation'] if w_api.blank? context.message.reply do |reply| reply.text = "hello again #{context.message.from.username}! For some reason our API is not able to get weather info from your location.\n\n If this keeps happening let Nick know and try to make a note of where you are. He can be reached at<EMAIL_ADDRESS>reply.send_with(context.bot) end context.fail! end context.weather = Weather.new(w_api) context.full_weather_record = w_api end


Hyun-soo Kim is a South Korean professional baseball outfielder for the LG Twins of the KBO League.
He previously played for the Doosan Bears, and has also played in Major League Baseball (MLB) for the Baltimore Orioles and Philadelphia Phillies.
In 2016, Kim and Under Armour reached an agreement in which UA agreed to provide Kim with cleats, batting gloves, training wear, and shoes.


From: Miss. Fatima Mandef. DAKAR . Senegal, West Africa Email<EMAIL_ADDRESS><EMAIL_ADDRESS>Dear One, My warmest greeting to you in the name of the Lord. I am Fatima Mandef and I inheritated an important some from my late father who died in recent crisis in Cote d'Ivoire.Then i ran to Senegal for save, I wish to request for your assistance in investing this sum in lucrative venture or manufacturing and real estate management in your country. I have Five million, seven hundred thousand United State Dollars. USD($5,700,000) to invest in this transaction and I will require your assistance in receiving the fund in your account in your country. I will gladly give you some resonable percent from the total sum for your assistance. Before his death on September 2005, he gave me all the necessary legal documents to the deposit of the fund in the bank, I am 20 years old and a university undergraduate and really don't know what to do. Now I want an account overseas where I can transfer this funds and after the transaction I will come and reside permanently in your country till such a time that it will be convinient for me to return back home if I so desire. This is because I have suffered a lot of set backs as a result of incessant political crisis here in Ivory coast. The death of my father actually brought sorrow to my life.  I am in a sincere desire of your humble assistance in this regards. Your suggestions and ideas will be highly regarded. Now permit me to ask these few questions: 1. Can you honestly help me from your heart? 2. Can I completely trust you? 3. What percentage of the total amount in question will be good for you after the money is in your account? Please, consider this and get back to me as soon as possible. Immedaitely I confirm your willingness, I will send to you my picture and also give you more details about myself and the bank were my late father deposited the fund, so that you can reach the bank and confirm the existence of the fund as well, because seeing is believing. Please always reply me through this my private email<EMAIL_ADDRESS><EMAIL_ADDRESS>for security reason. Awaiting your immediate response and may God bless you. With love, Fatima.


Secrets & Lies (1996) A film review by David Cowen Copyright 1996 David Cowen
"Secrets and lies!" spouts Maurice (Timothy Spall) at a family gathering with the most terrific sense of combined contempt and concern of any outburst I've ever heard in a film. The title is what the film is about: the ways that people hold things from the people who are close to them, and how those things can burst back to the surface at any moment, disrupting everybody's lives.
If only viewing the first third of SECRETS & LIES, one would be tempted to call the film "Smiles and Frowns" -- the film darts between shots of Maurice doing his business (photography, eliciting strange and artificial expressions from his clients) and the rest of his immediate family who he is not able (except, on a picture hanging on his mantle from 16 years ago) to elicit smiles from: his wife Monica (Phyllis Logan) who works on stencilling their house, his sister Cynthia (Brenda Blethyn), a factory worker who appears to be suffering from a nervous breakdown, his niece Roxanne (Claire Rushbrook) who is just turning 21 and never speaks with Cynthia, and Hortense (Marianne Jean-Baptiste), who is just about to become part of the family. The contrast of the artificial smiles and the sulking, brooding nature of everyone in the family is striking and occasionally very funny.
As in other films by director Mike Leigh, it's the performances that hold SECRETS & LIES together. Brenda Blethyn's nervy, love- starved Cynthia strikes just the right note: a scene in which she tries to get a hug from her brother Maurice is touching but truly pitiable, and her first encounters with Hortense are filled with a shaking and trepidation that I've never seen portrayed quite so realistically in film. In a role such as Cynthia's, it's hard to create just the right balance of sympathy and disgust to understand the other characters actions toward her, but Blethyn hits the target dead-on. The other actors, especially Jean-Baptiste, do an admirable job, and a family barbeque scene which under lesser actors could be maudlin, in SECRETS & LIES can tear your heart out.
SECRETS & LIES is a realistically bleak picture, but not as much so as Leigh's last film, NAKED. The characters move through a flux in which their actions and revelations can either be heartwarming or heartbreaking, moving from anguish to contentness in the kinds of surprising but smooth transitions that we see in real life. Mike Leigh's celebrated style of storytelling has always struck me as being amazing in its own right: the concept of starting with a basic idea and then having the characters improvise the parts until the characters become fully developed and a script can be written seems tremendously risky -- but Leigh's work is nearly invariably brilliant, and his films end up painting a much more full portrait of his characters than any other directors' film could.
SECRETS & LIES is one of the rare films that ends on a happy note that doesn't seem contrived, as though the characters had purged themselves of all of the underlying anxieties gnawing at them and causing the conflicts present throughout the rest of the movie. SECRETS & LIES is a film of wonderful realism, and is definately one of the best released this year.
-- signed: ESCHATFISCHE, david h t t p : / /w w w . f i s c h e . c o m<EMAIL_ADDRESS>------------------------------------------------------
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


This is my Journal of Learning.
Create a new post.
My Most Insightful Musing Yet
March 20th, 2016 at 11:49 PM
All the stuff I wrote...
Truly Astounded By The Depths Of My Musings
March 20th, 2016 at 11:49 PM
Wrote so much today...
Today I Deeply Reflected
March 20th, 2016 at 11:49 PM
So many feelings...


Create a model based on a stream of data in a Grok project.
Stream:
stream name goes here
Supply a name for your model.
What information should the model predict?


Portfolio
I design and grow digital products
I design and grow digital products
What started off as a school project that I did with a few of my developer friends while we were on our internships in San Francsico turned out to be something that got us $10,000 in funding.
After four failed attempts in getting our business ideas up and running, we were trying very hard to find an idea that would be beneficial to many and yet is able to spin the money-maker.
Taking inspiration from my internship company based in San Francisco, Stellar Loyalty, the idea for this project is simple: to reward anyone each time they purchase from their favourite brands.
I led the product design and feature development of the mobile app. The motivation behind the way it is being built is based on three problems many users face with existing loyalty programs: too many loyalty cards, too slow to earn points and unappealing rewards. We aimed to solve these issues with the following features
The home screen aimed to push out the most relevant information for users: what you’ve earned, rewards that you can redeem as well as recommended offers that you are most likely to click on based on past browsing history on the app.
Offers give you a quick snapshot of which offers you have already activated and your progress at earning each of them. To get them to keep using the app, a list of recommended offers is also provided for them to browse and explore.
Once you click on an Offer page, you can view more details about the retailer providing it, as well as the offer itself.
To give users the power to filter out rewards according to the brand they love, I created a visual representation of the brands that they are most likely to patron according to spending data.
Once you click on a Rewards page, you can view more details about the retailer providing it, as well as how to earn the reward itself.
Besides all the design work, I also had to strategize on how the points earning rule and infrastructure would work. This had countless internal debates between the team due to how important the infrastructure would be to the overall revenue.
We came up with two types of offers:
And, two tiers in terms of the retailers on the Max platform: * High Tier: Consumers earn 2 points for every $1 spent * Low Tier: Consumers earn 1 points for every $1 spent
Note: The tiers are based on the assumption of purchase basket size for each user per month.
As we’ve gone through user feedback and experimentation, my vision for this project has morphed yet again. In delivering for the consumer’s needs, it is important to understand the retailers’ concerns as well. Cracking this has been fun, and what follows is more validation.
Do write to me if you’re excited to learn more about this project. And if you found this interesting, there’s a good chance you’ll find some of my other projects interesting too!


Process discovery with variants of the Heuristics Miner algorithm
Discovery of process models from event logs based on the Heuristics Miner algorithm integrated into the bupaR framework.
You can install the release CRAN version with:
install.packages("heuristicsmineR")
You can install the development version of heuristicsmineR with:
source("https://install-github.me/r-lib/remotes")
remotes::install_github("bupaverse/heuristicsmineR")
This is a basic usage example discovering the Causal net of the patients
event log:
library(heuristicsmineR)
library(eventdataR)
data(patients)
# Dependency graph / matrix
dependency_matrix(patients)
# Causal graph / Heuristics net
causal_net(patients)
This discovers the Causal net of the built-in L_heur_1
event log that was proposed in the book Process Mining: Data Science in Action:
# Efficient precedence matrix
m <- precedence_matrix_absolute(L_heur_1)
as.matrix(m)
# Example from Process mining book
dependency_matrix(L_heur_1, threshold = .7)
causal_net(L_heur_1, threshold = .7)
The Causal net can be converted to a Petri net (note that there are some unnecessary invisible transition that are not yet removed):
# Convert to Petri net
library(petrinetR)
cn <- causal_net(L_heur_1, threshold = .7)
pn <- as.petrinet(cn)
render_PN(pn)
The Petri net can be further used, for example for conformance checking through the pm4py package (Note that the final marking is currently not saved in petrinetR):


This test sees if it is possible for a subscriber to unsubscribe from a topic during notification of a topic message. Unsubscribing should not affect other subscribers from receiving the topic message.
After pressing the button, the output should be:
subscriber1: Message 1
subscriber1 has unsubscribed
subscriber2: Message 1


Action smart, Live smart !!!
Designed by: Deepali Sonawane (+918484947814)
Say thanks at iSmartDeviceController@gmail.com


features <--more info on features here! retweet & follow follow followers follow X more :X users auto retweet :Y iterations Search Terms: (default: '#diversity') auto tweet file click here for example file :N seconds (default: 86400 seconds; i.e. 1 day) *participation requires compliance of "The Twitter Rules"


@Api fun previousNode(): SgfNode?
Returns the previous node of the current tree, or ascends to the parent tree if no previous node exists in the current sequence, or returns null if already at the root node of the tree.


Summary This series of posts is an introduction biologically plausible neural networks – it is intended to give readers a taste for computational neuroscience. In this post, I’ll talk about how neurons are modeled, what kinds of computation they can perform, as well as my take on this topic from an engineering perspective. What are Neurons? Neurons are a cells – small membrane-enclosed bodies with diverse and interesting electo-chemical dynamics. They are not the majority of cells in the brain, yet they are (as far as we know) responsible for cognition. Neurons receive, transform, and send electro-chemical signals from one another. Coupled together, in networks, they give rise to complex dynamics: quantitative changes in the size and connectivity of a network gives rise to qualitatively different behavior. It is useful to view neurons through the lens of computation; however, it is important not to forget that they are components of organisms, subject to the same constraints as other cells. Further their structure is restricted to that which can be built inutero and designed through evolution. This means (1) there are likely other, more capable, cognitive architectures which are not constrained by biology and (2) it is not always easy to see what aspects of neurons are relevant to cognition and what is relevant to their biology or whether it is appropriate to draw the line between the two at all. In terms of computation, neurons are a three step algorithm: (1) neurons integrate (add together) the signals from other neurons, (2) transform this quantity according to some function, and (3) Turning back to biology, how do these


{% extends "navbar.html" %} {% block content %}
Pulled from all sources, sorted by organization. Only showing jobs posted within the last three weeks. {% include "jobtable.html" %} {% endblock %}


10,000+ of our users love our products.
We only provide great products combined with excellent customer service. See what our satisfied customers are saying about our services.
Rated 5 Stars In Reviews
Rated 5 Stars in Report Guru
Rated 5 Stars in BestTech
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You play the role of a Raven mercenary, piloting a powerful Mech called "Armored Core".  The more you complete, the better the pay and job offers, therefore allowing you to build the ultimate Armored Core.
Apart from the single player campaign, you can take on a friend in a multiplayer battle. You each control a mech, and battle it out in a large war area (ranging from huge cities to desert planes).
STORY:
Mankind disappeared from earth's surface on account of the last international war, known as " The Great Destruction". The few who survived the disaster abandoned life on the devastated surface and moved their dwellings underground.
Built at various locations and designed to support a growing population, the underground cities became the only places left for mankind. When that began, man lost his earthly paradise because of his own fault.
Half a century later. Mankind again welcomed prosperity. People lost the concept of "nations" and came to be guided and controlled by "corporations". The principle of free enterprise generated severe corporate competition and swiftly made the world recover, and the strains that accompanied that increased as well. Differences between rich and poor, the raging of terrorism, racial discrimination... The "walls" mankind had built still would not be extinguished. The "corporations" that became rulers sought more power and money, and conflicts would not die out.
A world in which corporations hold all power. With one exception.
Mercenary soldiers that execute requests for a fee whiling maintaining neutrality. They are called "Ravens".
Manufacturer's description:
"...ONE OF THE BEST PLAYING, BEST LOOKING GAMES THIS YEAR." - Ultra Game Players
Join Ravens' Nest, an underground band of mercenaries who take on any mission - for the right price - and pledge allegiance to no one.
DEADLY
# Over 45 detailed missions of destruction.
# Battle across city streets, military strongholds, underground caverns and more.
FAST
# Manuever with lightning speed and powerful weapons
# Unload lethal attacks in all directions.
CUSTOMIZATION
Custom tailor your armored core with over 300,000 different weapon and armor combinations.
DEEP
# Complete your missions and earn money to upgrade equipment.
# Save your specialized armored core to a memory card and battle it out with a friend.
# 2-Player combat with split screen and link cable support.
Features:
- Third person perspective.
- 3D graphics
- Cartoon graphics
- SCI-FI & Futuristic themes.
|
|


Voice Analytics is most successful when based on a deep understanding of your data. When onboarding, you will upload your Media and metadata through a secure data bucket in VoiceBase. Once your initial data has been uploaded, the audio and metadata are accessible through the VoiceBase API, and will automatically begin processing. The first layer of processing uses VoiceBase AI powered analytics engine and Natural Language Processing (NLP) to provide Transcriptions, Redactions and Metrics.The second layer of processing is the Knowledge Extraction layer. This is where all new data added to your secure data bucket going forward is processed with the Categories that you’ll create (more on Categories later).
For voice data, take the time to listen to a few calls and read the transcriptions. Recorded and scripted speech is a great place to start as the verbiage is very consistent. Once you’ve seen for yourself how speech and Transcription can differ, you can also start to understand the principle of Indicative Language. Indicative Language is a method of using the context around the keywords to understand what the speaker was saying. By paying attention to the terms, tenses and phrases surrounding the targeted keywords, you can better understand how to build a robust and comprehensive query, which will ultimately help you build better Voice Analytics Categories.
Tip: If there are keywords like brands, names, and other unique words that tend to be mis-transcribed you can add the words to the Keyword List (a.k.a. Custom Vocabulary List) to introduce the words to the Transcription engine.
 You will apply the nuances of your Business Goals by creating robust and fine-tuned Categories, specific to the analysis outcomes you need from your voice or messaging data. There are many different types of Categories that can be written in VBQL.
We break these items down into 3 types:
Ultimately, one of the main goals of setting up an effective Voice Analytics system with VoiceBase is creating your customized and robust Categories. The first phase of category development is searching for Anchor Words and Variant Words. Searching for these provides a window into the Indicative Language around what you are searching for. This data is important when making comprehensive Categories. The goal during this phase is to collect as much data about the Category requirements and discovering new variants.
Two of the keys to creating effective Queries and Categories are breaking ideas down into discrete pieces of logic and testing each piece as you make changes.
For example, when building a Query or Category around appointment setting we can break down the Query into several pieces: looking for words pertaining to appointments, setting a time, and verbiage indicating “going to” or “coming into” a location. By writing and testing them as individual Queries more of the Queries can be reused, testing becomes easier, and we can still use operators ( AND, OR, &&, ||, etc. ) to combine these Queries into more robust Categories that we can save to run automatically when new data comes in.
Testing as you make changes to Queries helps identify which Word Variants and phrases are most important to the Query and reviewing the results can lead to discovering even more ways the same concept can be expressed.
Tip: There are also many other things you can look at besides the words in the media: the amount of silence, intensity ( indicated as CAPITALIZED words in the Transcription ), timing, and other metadata, all of which is accessible in Queries and Results.


14-Jun-2017 | Milku
Actually most of the collection isn't local...
It's Day 14 of 30 Days Wild and, today, we've been looking at a rock collection. No, we’re not talking about a CDs or Blackpool’s famous confectionery. We’re still enjoying being wild so the rocks are entirely natural.
One of my little humans wants to be a geologist when she grows up and picks up stones wherever she goes.
She’s tried to find fossils. Even to my untutored eye, these stones could contain a fossil or two. But we are waiting to confirm that.
Generally, she just brings home rocks that look interesting or are a nice colour. And, occasionally, she’s allowed to buy gemstones too.
She’s hoping that one of her cousins will tell her all about these stones sometime soon. She claims that he's an expert, but I haven't met him yet so can't comment...
In the meantime, she’s been looking through a book of rocks to try to identify her favourite stones... she's got quite a few.
One great big lump of rock seems to have a layer of quartz on one end that sparkles in the sunshine. She bought the purple stone alongside it because it seems to change colour when you look at it from different angles.
Other favourites have been selected because of their shape. She's got one that is shaped like a triangle and one that is definitely heart-shaped. The other stone in the pictures has been eroded to leave a raised pattern on the surface.
She likes stones that seem to contain more than one mineral, where there are distinct layers visible or interesting colour combinations.
She’s lent me a couple of nice smooth pebbles to look at. I wish she’d take others out of my cage soon…they get in the way of me getting quickly to my dish of snacks.


| Elements' Details |
| Type
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Code
string Code;
- Description
- Format code, for example, "YYYY-MM-DD".
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DefaultName
string DefaultName;
- Description
- Descriptive name of the format for this locale.
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NameID
string NameID;
- Description
- Message identifier to be used if the name of the format is localized.
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| Index
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Default
boolean Default;
- Description
- If this format is the default format of the Usage group.
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Things to expect at google i/o 2015
Google's I/O 2015 conference starts Thursday with a monster 2.5-hour keynote. Android M, the next major version of Google's mobile operating system, is likely to lead the way. You can expect Google to run through its usual showcase of Android's latest and greatest features on stage, and it's likely the company will shine a similar spotlight on A... continue reading
GDG AKure in Review[2014]
In 2014, the tech community in Nigeria as a whole grew in leaps and bounds and the GDGAkure is glad to be a part of that growth. We come bringing news and innovation from the bigger tech community and we want to share what we have learned and hope that that would help us grow together as a community.
Since we started, we have had a tonne of eve... continue reading
Polymer 101: An Introduction to Material Design
For everybody that watched the Google I/O keynote you'd know about the new material design that google is implementing in the web, and trying to change the way we have web experiences, if maybe you didnt have the opportunity to watch the Google I/O key note maybe you should just head over to Google Design and have a feel of how it actually is..... continue reading
#GCDC Akure
Challenge! It's time to show the world what you can do with the Google Cloud Platform.
Three Sessions, Three Languages, One Platform
PHP on App Engine (Recommended for theNigerian Website Developer)
Python on App Engine (Recommended for Beginners)
Java on App Engine
Registration link is here http://goo.gl/CK5XM0
Google + Event P... continue reading
Minutes after DevFest Akure
DevFest akure was tagged "Reviving a Process". It was setup to be a training for developers on Google Technologies, disguised as a Hackathon.
66 People said Yes they would be coming on Google+, These individuals included students, developers and professionals from across Akure.
45 People Turned up for the Event, Not counting the Speakers and th... continue reading
Map Up Akure
Map up Akure is a community driven event sponsored by Eco-Innovation Hub, Akure and supported by Google. It is scheduled to hold between 8th and 10th of August 2013.
Interested participants can sign-up for the event at https://bit.ly.akuremapup
more information about map ups can be found here. https://sites.google.com/site/mapyourworldcommun... continue reading


ISO 9001:2000 - A Mission
Our emphasis is to facilitate the personal growth of the learner by blending values and knowledge. Our basic aim is to nurture talent and skills of students so that they are better equipped to carve out a successful career and manage their relationships intelligently. It is a continuous effort to strive for overall excellence.
QUALITY POLICY
DAV Public School - Sahibabad, is committed to impart premium and principle based world class Quality Education by
- Preparing students so that they have a mature and balanced personality.
- Making Education an interesting and integral part of life.
- Continually improving the teaching process and its effectiveness.
- Adhering to the norms of the Regulatory Authority.
QUALITY OBJECTIVES
- To improve academic performance in a timebound framework.
- To provide infrastructure for developing a matured and balanced personality.
- To adequately motivate staff with job enrichment and effective training.
- To encourage parents' participation through a feedback system.


{% import 'bootstrap/wtf.html' as wtf%} {% extends 'bootstrap/base.html'%} {% block navbar %} {% include 'navbar.html' %} {% endblock %} {% block content%}
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Small plane crashes on Utah highway for 2nd time, 3 injured
SALT LAKE CITY (AP) - Authorities say a small plane that crashed on a Utah highway made an emergency landing on the same highway last year.
Federal Aviation Administration spokesman Allen Kenitzer says the single-engine plane hit a billboard Sunday and crashed near Ogden-Hinckley Airport on Interstate 15.
The pilot instructor, his student and a bystander were injured but officials did not disclose more details.
April Wilcock told the Standard-Examiner newspaper that her 32-year-old brother Bryce Ransom suffered heart and lung bruises but is expected to survive.
Authorities say the same plane clipped a car when the plane landed on Interstate 15 in May 2018. No one was hurt.
Officials also say multiple incidents were reported recently at the airport, including a runway crash in January.
National Transportation Safety Board is investigating Sunday’s crash.
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jQuery plugin for todo lists. Supports drag & drop issues. Multiple lists with different colors. Support for communication to backend
LobiList initialization is simple. Just create an empty

and call plugin.

Plugin contains 2 internal classes: LobiList
and List
.
You have option to set defaults for LobiList
and all List
instances will take
these options.
But if you want different option for List
you can override LobiList
option by specifying different options for List
.
$('selector').lobiList({
//Every list will have default style 'lobilist-info'
defaultStyle: 'lobilist-info',
lists: [
{
//This list will have style 'lobilist-danger' instead of 'lobilist-info'
defaultStyle: 'lobilist-danger',
...
},
... //other lists
]
});
This example uses Bootstrap datepicker