|
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| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object edu.nps.moves.dis.AcousticEmitterSystem
public class AcousticEmitterSystem
5.3.35: Information about a particular UA emitter shall be represented using an Acoustic Emitter System record. This record shall consist of three fields: Acoustic Name, Function, and Acoustic ID Number Copyright (c) 2008, MOVES Institute, Naval Postgraduate School. All rights reserved. This work is licensed under the BSD open source license, available at https://www.movesinstitute.org/licenses/bsd.html
| Field Summary | |
|---|---|
protected short |
acousticFunction
This field shall describe the function of the acoustic system. |
protected short |
acousticID
This field shall specify the UA emitter identification number relative to a specific system. |
protected int |
acousticName
This field shall specify the system for a particular UA emitter. |
| Constructor Summary | |
|---|---|
AcousticEmitterSystem()
Constructor |
| Method Summary | |
|---|---|
boolean |
equals(AcousticEmitterSystem rhs)
The equals method doesn't always work--mostly it works only on classes that consist only of primitives. |
short |
getAcousticFunction()
|
short |
getAcousticID()
|
int |
getAcousticName()
|
int |
getMarshalledSize()
|
void |
marshal(java.nio.ByteBuffer buff)
Packs a Pdu into the ByteBuffer. |
void |
marshal(java.io.DataOutputStream dos)
|
void |
setAcousticFunction(short pAcousticFunction)
|
void |
setAcousticID(short pAcousticID)
|
void |
setAcousticName(int pAcousticName)
|
void |
unmarshal(java.nio.ByteBuffer buff)
Unpacks a Pdu from the underlying data. |
void |
unmarshal(java.io.DataInputStream dis)
|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
protected int acousticName
protected short acousticFunction
protected short acousticID
| Constructor Detail |
|---|
public AcousticEmitterSystem()
| Method Detail |
|---|
public int getMarshalledSize()
public void setAcousticName(int pAcousticName)
public int getAcousticName()
public void setAcousticFunction(short pAcousticFunction)
public short getAcousticFunction()
public void setAcousticID(short pAcousticID)
public short getAcousticID()
public void marshal(java.io.DataOutputStream dos)
public void unmarshal(java.io.DataInputStream dis)
public void marshal(java.nio.ByteBuffer buff)
buff
- The ByteBuffer at the position to begin writing
java.nio.BufferOverflowException
- if buff is too small
java.nio.ReadOnlyBufferException
- if buff is read onlyByteBuffer
public void unmarshal(java.nio.ByteBuffer buff)
buff
- The ByteBuffer at the position to begin reading
java.nio.BufferUnderflowException
- if buff is too smallByteBuffer
public boolean equals(AcousticEmitterSystem rhs)
|
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| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Welcome to the EventOrganizer, the best app to plan your events with easy and class
Click below to get started!!!!!


class GECCOBBOBTestbed(Testbed):
Known subclasses: cocopp.testbedsettings.BBOBLargeScaleJOINEDTestbed
, cocopp.testbedsettings.BBOBLargeScaleTestbed
, cocopp.testbedsettings.CONSBBOBTestbed
, cocopp.testbedsettings.GECCOBBOBMixintTestbed
, cocopp.testbedsettings.GECCOBBOBNoisyTestbed
| Method | __init__ |
Undocumented |
| Method | filter |
No summary |
| Class Variable | dimsOfInterest |
Undocumented |
| Class Variable | pptable_target_runlengths |
Undocumented |
| Class Variable | pptable_targetsOfInterest |
Undocumented |
| Class Variable | settings |
Undocumented |
| Class Variable | shortinfo_filename |
Undocumented |
| Instance Variable | instancesOfInterest |
Undocumented |
Inherited from Testbed
:
| Static Method | number_of_constraints |
Undocumented |
| Method | info |
info on the testbed if fun_number is None or one-line info for function with number fun_number. |
| Method | instantiate_attributes |
assign self.some_attr = class_(self.some_attr) if "some_attr" ends with any value in the suffix_list |
| Class Variable | has_constraints |
Undocumented |
| Class Variable | instances_are_uniform |
False for biobjective suites, used (so far only) for simulated restarts in pprldmany |
| Class Variable | reference_algorithm_displayname |
Undocumented |
| Property | string_evals |
Undocumented |
| Property | string_evals_legend |
Undocumented |
| Property | string_evals_short |
Undocumented |
cocopp.testbedsettings.Testbed.filter
cocopp.testbedsettings.BBOBLargeScaleJOINEDTestbed
, cocopp.testbedsettings.CONSBBOBTestbed
, cocopp.testbedsettings.GECCOBBOBMixintTestbed
, cocopp.testbedsettings.GECCOBBOBNoisyTestbed
Updates the dimensions in all of dsl's entries if both bbob and bbob-largescale data is in dsl and sets the corresponding suite to BBOBLargeScaleJOINEDTestbed in this case.
Returns the filtered list as a flat list.
Gives an error if the data in the given list of DataSets dsl is not compatible.
list
=
cocopp.testbedsettings.BBOBLargeScaleTestbed
Undocumented


This paragraph is the first child of its parent (body).
This paragraph is not the first child of its parent.
This paragraph is the first child of its parent (div).
This paragraph is not the first child of its parent.
注意: :first-child作用于 IE8以及更早版本的浏览器, DOCTYPE必须已经声明.


| Interface | Description |
|---|---|
| CommitHeaderOutputStream.CommitCallback | |
| HttpHeaderNames |
A list of Http Header names.
|
| Class | Description |
|---|---|
| AcceptParser |
Returns a sorted list of values by their qualifier 'q' with parameters pulled off.
|
| AnnotationResolver | |
| ArrayCharSequence |
A CharSequence backed by a char[] (no copy on creation)
|
| BasicAuthHelper | |
| CaseInsensitiveMap<V> | |
| CommitHeaderAsyncOutputStream | |
| CommitHeaderOutputStream | |
| CookieParser | |
| DateUtil |
A utility class for parsing and formatting HTTP dates as used in cookies and
other headers.
|
| DelegatingHttpRequest | |
| DelegatingMultivaluedMap<K,V> |
MultivaluedMap implementation that delegates to another instance. |
| DelegatingOutputStream | |
| DynamicFeatureContextDelegate | |
| EmbeddedServerHelper | |
| Encode | |
| FeatureContextDelegate | |
| GetRestful | |
| GroupParameterParser |
A simple parser intended to parse sequences of name/value pairs.
|
| HeaderHelper | |
| HeaderParameterParser | |
| InputStreamToByteArray | |
| IsHttpMethod | |
| LocaleHelper | |
| MediaTypeHelper | |
| NoContent | |
| NoContentInputStreamDelegate | |
| ParameterParser |
A simple parser intended to parse sequences of name/value pairs.
|
| PathHelper |
A utility class for handling URI template parameters.
|
| PortProvider |
Utility class that provides a port number for the Resteasy embedded container.
|
| PrefixedFormFieldsHttpRequest | |
| PrefixedMultivaluedMap<V> |
MultivaluedMap implementation that wraps another instance and only returns values that are prefixed with the given PrefixedMultivaluedMap.prefixWithDot . |
| ReadFromStream | |
| StringContextReplacement |
Utility to replace predefined expressions within a string with values from the HTTP request;
${basepath} - UriInfo.getBaseUri().getRawPath()
${absolutepath} - UriInfo.getAbsolutePath().getRawPath()
${absoluteuri} - UriInfo.getAbsolutePath().toString()
${baseuri} - UriInfo.getBaseUri().toString()
${contextpath} - HttpServletRequest.getContextPath()
|
| StringToPrimitive | |
| ThreadLocalStack<T> |
Comment
|
| TypeConverter |
A utility class that can convert a String value as a typed object.
|
| WeightedLanguage | |
| WeightedMediaType |
| Exception | Description |
|---|---|
| DateUtil.DateParseException |
Copyright © 2020 JBoss by Red Hat. All rights reserved.


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Select one item below:
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Order your favorite Veggies
Your friend when you need Fresh and frugal veggies during Indiana's crappy weather!
Get Markets close by


Godzilla
Chad'z rating: **1/2 (out of 4 = okay/average)
1998, PG-13, 138 minutes [2 hours, 18 minutes]
[thriller/science fiction]
Starring: Matthew Broderick (Nick Tatopoulos), Jean Reno (Philippe Roche) Hank Azaria (Victor "Animal" Palotti), Maria Pitillo (Audrey Timmonds); written by Dean Devlin, Roland Emmerich, produced by Dean Devlin, directed by Roland Emmerich, based on a character created by Toho Co. Ltd.
Seen May 20, 1998 at 7:15 p.m. at Rotterdam Square Mall Cinemas (Rotterdam, NY), theater #5, with my brother John for free using my Loews/Sony critic's pass. [Theater rating: ***: very good picture and sound, average seats]
For most filmmakers the task of turning aged and simple concepts into something original would prove difficult. However, the creative team of writer/director Roland Emmerich and writer/producer Dean Devlin are not discouraged by such obstacles as they have made some rather successful films because of their attitude. Even with "Godzilla," a complete Hollywood movie machine, they at least show a sense of craftsmanship. But craft in the midst of limitation doesn't make up for lack of idea and form.
Considering the film's premise it comes as no surprise that little attention is paid to detail and plausibility, and this unapologetic notion is clear from the first frame. The opening scene depicts a Japanese fishing boat being attacked by a mysterious creature, which serves no purpose other than to add a bit of superstition when the lone survivor believes it was a mythological figure come to life.
For every superstition there's a "logical" explanation which is provided through our "main" character (the character with the most screen time, that is) Nick Tatopoulos (Broderick), a young American scientist who has been studying the effects of nuclear radiation on nature. He's the closest-there- is-to-an-expert the military tend to call in to investigate wacky situations in films such as this. After seeing damage done by the huge, unseen creature in the French Polynesian islands, he theorizes, with total logic, that it must be a mutation caused by all the nuclear testing done there many years ago.
It's clear the film doesn't want to waste time on reality and thus the attempt to establish plausability (the most minimal amount necessary) comes across as a half-assed effort. Supporting characters and shady sup-plots are introduced, but as is the case with films made up of a large cast of characters, only a handful have any real significance.  Also lending support is Audrey's friend, cameraman Victor "Animal" Palotti (Azaria), who functions mostly as comic relief. Then there's the mysterious Philippe Roche (Reno), a secret service agent for France who will take things into his own hands when need be. The way the characters are eventually thrown together is typical, and for the most part it works since the film doesn't concentrate too hard on detail.
This is a summer blockbuster movie and it exists for action and special effects, not wholesome storytelling. The first act works as quickly as possible to plug in the characters, plot devices, sub-plots, and general details. It doesn't take long for Godzilla to emerge in full form and reign terror on New York City. Surprisingly, the initial sense of panic and hysteria is quite exciting due mostly to the effects and the fast direction. It's eye candy all right and it's certainly tempting, but the taste doesn't last long enough.
Even though action often overwhelms the story, there is still an effort on behalf of the screenplay to give the film some intelligence. Many sub-plots crop up involving the characters and how they relate to defeating Godzilla and an entirely separate plot involving a possible nest which no one but the characters believe exists. The individual plot pieces do have a sense of organization, but it is the scenes themselves that do not. The dialogue exists mostly for the characters to have something to say when they're not running for their lives. Other flaws crop up which are totally inexcusable since alternative means of telling and pacing the story are easily available. Are we supposed to believe the military would get rid of Nick because one of his top secret videos was leaked to the press? Then again, the way it is leaked is an equally poor plot device, and the follow-up resolutions are predictable and cheesy too.
There's a fine line separating homage from plagiarism which serves as a tightrope to some filmmakers and a sidewalk to others. For some reason Roland and Devlin feel the need to walk this line with every film they make even though they often trip themselves up (with the exception of "Independence Day"). For example, there are many scenes reminiscent of the "Star Wars" films, such as those in which helicopters fly through the narrow spaces between the skyscrapers while at the same time trying to fight Godzilla. Also, the constant rain and darkness might be an attempt at Gothic design a la "Blade Runner" or "The Crow," but it doesn't nearly evoke the moody atmosphere.
There's only so many ways big-budget disaster movies can be made, and everyone seems to take this notion for granted. "Godzilla" certainly is made up of the right pieces in the right places, but that's where the problem lies - there's not much of a hook to it.
e-mail<EMAIL_ADDRESS>(C) 1998 Chad Polenz
Member of: The Online Film Critics Society (OFCS) The Internet Movie Critics Association (IMCA) The Online Movie-Goers Academy (OMGA)
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{{ $current := . }}
{{ range .Site.Menus.main }}
{{ $active := or ($current.IsMenuCurrent "main" .) ($current.HasMenuCurrent "main" .) }}
{{ $active = or $active (eq .Name $current.Title) }}
{{ $active = or $active (and (eq .Name "Blog") (eq $current.Section "blog")) }}
{{ $active = or $active (and (eq .Name "Books") (eq $current.Section "books")) }}
- {{ .Name }}
{{end}}
{{ partial "search.html" . }}


Birth radio telescope, brain is the seed of intelligence the carbon in our apple pies courage of our questions dispassionate extraterrestrial observer the ash of stellar alchemy courage of our questions, billions upon billions from which we spring tesseract, as a patch of light take root and flourish hydrogen atoms, the sky calls to us laws of physics Vangelis? Vastness is bearable only through love the carbon in our apple pies a billion trillion extraplanetary. Encyclopaedia galactica, Jean-François Champollion a mote of dust suspended in a sunbeam, emerged into consciousness vastness is bearable only through love extraplanetary network of wormholes! Culture, light years.
Circumnavigated, the carbon in our apple pies citizens of distant epochs great turbulent clouds globular star cluster descended from astronomers shores of the cosmic ocean billions upon billions! Preserve and cherish that pale blue dot paroxysm of global death stirred by starlight! Ship of the imagination kindling the energy hidden in matter tendrils of gossamer clouds, astonishment vanquish the impossible. Rich in heavy atoms hundreds of thousands vastness is bearable only through love radio telescope of brilliant syntheses hearts of the stars, globular star cluster Euclid circumnavigated paroxysm of global death realm of the galaxies shores of the cosmic ocean Vangelis rich in mystery a still more glorious dawn awaits. Flatland rings of Uranus, birth rings of Uranus, emerged into consciousness?
Not a sunrise but a galaxyrise galaxies vanquish the impossible. The only home we've ever known rich in heavy atoms science vastness is bearable only through love, astonishment. Prime number, paroxysm of global death. Ship of the imagination of brilliant syntheses, the only home we've ever known worldlets, the only home we've ever known! Tunguska event, the ash of stellar alchemy Sea of Tranquility, hydrogen atoms trillion, citizens of distant epochs! Quasar. Descended from astronomers. Rogue. With pretty stories for which there's little good evidence at the edge of forever Jean-François Champollion.
Orion's sword hearts of the stars at the edge of forever paroxysm of global death corpus callosum light years rich in heavy atoms galaxies! Rings of Uranus. Paroxysm of global death rich in mystery, corpus callosum Apollonius of Perga the ash of stellar alchemy culture, white dwarf rings of Uranus rich in heavy atoms, shores of the cosmic ocean rings of Uranus how far away preserve and cherish that pale blue dot rich in heavy atoms, not a sunrise but a galaxyrise light years emerged into consciousness Apollonius of Perga and billions upon billions upon billions upon billions upon billions upon billions upon billions.
Carl Sagan image credit: NASA/JPL [Public domain], via Wikimedia Commons
Pale Blue Dot image credit: NASA/JPL [Public domain], via Wikimedia Commons
Lorem Ipsum text: Sagan Ipsum


We're sorry, but the link you clicked, or the URL you typed into your browser, didn't work for some reason. Here are some possible reasons why:
We have a "bad" link floating out there and you were unlucky enough to click it.
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Do you swear as much as the average Australian?
by The New DailyMen aged between 40 and 54 are the biggest potty mouths in the country, and they drop choice expletives most often behind the wheel.
A new survey has quizzed Australian on their swearing habits, and found that when we do cuss, we don’t do it with the attempt to offend – it’s mostly an exclamation of stress, or for a joke.
Men swear more than women – at sport and at work in particular.
Forty one per cent of the 1000-odd Australians surveyed admitted to swearing while driving, and 35 per cent of us cut loose when we’re doing chores at home.
Another 32 per cent swear when we’re fighting with our partners.
It might not be the most dignified way to express our thoughts or feelings, but we’re not doing it to be hurtful – 54 per cent of us swear to relieve tension.
Another quarter of us swear to eke out a laugh.
(Only 8 per cent of people said they swear with the intent of causing offence.)
- Related story: Think about death five times a day to live longer
An uncouth sentence has many functions, depending on the individual, Macquarie University senior lecturer in linguistics Nick Wilson said.
“Swearing has many different functions, it can be used to signal frustration, to emphasise emotion, or to show solidarity,” Dr Wilson said in a statement.
“People have different viewpoints on swearing depending on their age and background. For some people it is part of their identity, for others it is deeply offensive.”
- Related story: Memorising poetry helps with human connection
Millennials said they use swear words like adjectives; to try and give more emphasis to what they’re saying.
Their Generation X counterparts drop S-, F- and all manner of bombs at things that can’t swear back – the news, TV or radio, and while watching sport.
Boomers are the most wary of their language – almost 80 per cent try not to swear around children.
They also swear the least: 13 per cent of Millennials reckon they swear more than 20 times a day, compared with only 7 per cent of Boomers.
The data – gathered from a survey conducted by Oral B – also found women don’t give a gosh-darn if they swear around their partners, with only 19 per cent holding back, compared to 37 per cent of men.


--- permalink: /404.html layout: default ---
Page not found :(
So here's the deal. Either you typed in the wrong page (less likely) or I was probably up late coding this thing and broke a link (more likely). In the meantime, maybe try the homepage? Else, if you think I need to know about this, then please contact me.


HAND TOOL OPTIONS
Settings
Tips and Tricks
-
To quickly turn Hand Tool on or off, first pin the extension icon on extension menu, then click on the
icon to switch it on or off.
-
By default, Windows users can activate panning by Right Mouse.
-
By default, Linux users can activate panning by Middle Mouse.
-
For Stylus users, use the Control Key activator.
-
For Stylus users, use Right Mouse or Control Key
activator.
-
Middle Mouse activation can be useful if you have a broken Mouse Wheel that is unable to scroll but is
able to click.
-
"Scrolling Speed is 1.5" means when your mouse moves 1 pixel, your screen scrolls 1.5 pixels. You
can change the speed by clicking the Number Input, or the +, - signs at the Settings Panel.
About
-
Hand Tool makes scrolling any webpage similar to scrolling a touch screen or
using any pdf reader's hand tool.
This extension gives you a helpful alternative to scroll a webpage, more natural, convenient and
stylus-friendly.
Test scrolling here


Set the base queue name. This will appear at the beginning of every queue used in this jenkins. You can use this base queue name to indentify the data coming from this jenkins instance. i.e.: jenkins.team4.server1.builds


A Checkbox is a control that permits the user to select options. This can be a binary choice, i.e. a choice between one of two possible mutually exclusive options. For example, the user may have to answer 'yes' (checked) or 'no' (not checked) on a simple yes/no question. Multiple check boxes in a group may be used to either select multipe items.
There are two types of Checkboxes:
For more on using checkbox in an item, see item documentation
The size applies to the clickable/tapable area (highlighted in the examples below). The checkbox and checkmark always have the same size.
Line breaks can be made by using
\n
or
.


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ColumnSpanProvider Abstract Class
Definition at line
14
of
Common.hpp
Member Functions
int
GetColumn
(
const
Span
& span)
const pure virtual
Member Function Details
GetColumn Member Function
int
cmajor::common::ColumnSpanProvider::GetColumn(
const
Span
& span)
const pure virtual
Definition at line
17
of
Common.hpp
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Origins and destinations are represented by the circle’s segments. Each region/country is assigned a colour. Flows have the same colour as their origin and the width indicates their size. The direction of the flow is also shown by the gap between flow and country/region: small gap indicates origin; large gap indicates destination. Click on a segment to switch between country and region view.
Switch between time periods using Ctrl and number keys (1,2,3,4); reset the plot using Ctrl and r; zoom in/out with Ctrl and +/-


Checkout the flashcards!
Once you think your skilled enough take the test.
Test you skills at combining chemicals at compound creator


The Christine de Pizan Digital Scriptorium is a joint project of the University of Waterloo’s MARGOT project, the Sheridan Libraries of Johns Hopkins University and the Bibliothèque nationale de France. The creation of this resource and the digitization of manuscripts from the BnF was made possible by generous support from the Ontario Ministry of Research and Innovation.
The manuscripts available through the Christine de Pizan Digital Scriptorium are housed in the following repositories:


Get the word out about the vaccine in your community. Help those close to you get vaccinated; getting it remains difficult for many.
We have volunteer opportunities available for helping to collect information or work on technical infrastructure.
{%if site.twitter != nil %}Follow us on Twitter to keep up to date on other opportunities to help out.
{%endif%}We do not solicit funds from the general public. Many charitable projects do; they would appreciate your generous support.


Enter your current altitude, orbital velocity, and periapsis distance into the calculator at right. Then, enter the apoapsis distance you want after aerobraking. The calculator will find a manoeuver to get you there.
The solution found by the calculator is in the form of an orbital manoeuver. Point your craft at the angle given by the calculator and thrust until the orbit periapsis matches that given by the solution. Your orbital velocity should not significantly change.
Note on the angles: Angles are measured from the top of the navball. The direction in which to thrust will always be directly between the prograde and retrograde markers (i.e. perpendicular to your direction of travel.)
Before running the calculator, adjust your orbit so that the periapsis is slightly above the atmosphere of the target body. In some cases, if your periapsis is too deep within the planet's atmosphere, the calculator has trouble finding a solution.
The calculator will probably not work for ships with lift surfaces, because the lift force depends on the craft's orientation in the atmosphere. Lift forces are not considered.
Sometimes, when coming out of timewarp, the periapsis will jump around a bit, potentially messing up the aerobraking manoeuver. If this happens, just re-run the calculator with the new orbit data to determine the required course correction.
This calculator searches for constant-velocity manoeuvers that, after aerobraking, result in an orbit with the desired apoapsis. This is done by fixing the current altitude and velocity, and varying the periapsis of the orbit. The periapsis resulting in the desired orbit is then calculated.
Given a current altitude, orbital velocity, and periapsis, we have enough information to resolve the orbit of the ship (there are some ambiguities in orientation, but they do not matter for this problem). The point of intersection of this orbit with the atmosphere and the velocity of the ship at that point are calculated. Using these data, the trajectory in the atmosphere is determined using numerical methods. The velocity at which the ship escapes the atmosphere is found, and used to compute the new orbit.


I asked a programmer to make a stopwatch to help me practice my speech. But they made it all wrong!
(This activity uses JavaScript.)
This is best if you've tried HTML, CSS and maybe even a little bit of JavaScript before.
By now you should also know how to create a new page in Neocities, view it and open it for editing.
Make a new file:
Call it stopwatch.html
Open a tab to edit the new page.
Open a tab to view the new page.
In the editing tab, delete all the code.
Copy and Paste this code instead:
<!DOCTYPE html>

<meta charset='utf-8'>
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Stopwatch</title>

Stopwatch

0

<button class="button1">Start</button>
<button class="button2">Stop</button>
<button class="button3">Reset</button>

CHECK that you copied all the code. Save the page, then view it.
If it looks like this, you're ready to start!
I asked a programmer to make an online stopwatch for me.
But they messed it up! 😕
Can you fix it?
You only need to change the JavaScript for this activity. The HTML and CSS works (but you can still improve it if you like).
The JavaScript starts with a


The main class is {@link ltl2rabin.Main}. The class that contains the core functionality, the computation of the GDRA, is the {@link ltl2rabin.GDRAFactory} class.
We distinguish between {@link ltl2rabin.LTL.Formula}, which has limited functionality, and {@link ltl2rabin.LTL.PropEquivalenceClass}, which defines the behaviour for propositionally equivalent sets of formulas.
This picture gives an overview over the construction:
The input is handled by {@link ltl2rabin.Main}. The parsing is handled by an {@link ltl2rabin.LTL.LTLFactory}. A {@link ltl2rabin.MojmirAutomaton} is constructed by a {@link ltl2rabin.MojmirAutomatonFactory}. A {@link ltl2rabin.SubAutomaton} is constructed by a {@link ltl2rabin.SubAutomatonFromMojmirFactory} or a {@link ltl2rabin.SubAutomatonFromFormulaFactory}. The Master Transition System, the product and the acceptance conditions are computed by a {@link ltl2rabin.GDRAFactory}.


The internet is the largest global computer network. How does it work? Basically, we need the following elements for it to run: Servers, the internet, the HTTP protocol (Hypertext transfer protocol), and a browser to read the files that are transferred.
HTML is the language used on the internet. The abbreviation stands for Hypertext Markup Language meaning that here is not only text, but also rules how the text is structured. CSS (Cascading Style Sheets) concern the presentation of a document, which can be changed by changing the CSS.
HTML elements consist of contents and tags. Tags are made up of tag names and angled brackets surrounding the tag names. Often the contents are wrapped by opening tags and closing tags. But there are also void tags such as
 (Break).
 stands alone and needs no closing tag later in the text. Other examples for tags are:  (bold, opening tag),  (bold, closing tag),  and  for italicized parts,
 and
 for opening and closing a paragraph.
In general, inline elements are flowing with the text of the document (for example: ), block elements have an invisible box around them (for example:
 and
). But we were assured that for beginners it is not necessary to understand the differences in every detail.
Links are inline elements. Same goes for images. An example for an inactive link is (included here for clarification): inactive content. An example for an active link is: active content. href represents an attribute. In the case of images the attribute is not href, but src.
Attention: Do not mix up src and href.
A text document which was written in HTML.
Programmers write text in a language computers can understand.
Computers take things literally. Small mistakes can have big consequences.
There are too many details to keep in your head. That is why it is okay to look things up.


First of all, this site is great.
I want to read my eltako electricity meter. This meter has 2 pulse exits. 1 for day time and 1 for night time. What is the most easy way to read these 2 pulse exits?
Do I need an arduino for each exit or is there a way to read them with 1 arduino?
In attachment a little technical sheet. (1 in english and 1 in Dutch)
Re: How to read eltako electricitymeter with 2 pulses
Are you certain that there are two pulse outputs? The data sheet shows only one.
If there are two, then although I have never tried to do this, according to the Atmel Data Sheet (Page 70, Section 12: External Interrupts), you have two external interrupts, on pins PD2 & PD3. Therefore, provided that you do not need these I/O and the interrupts for any other purpose, you should be able to have one Arduino handle both inputs.
But do you need to have the two sets of pulses recorded separately? If you need to check your energy bill, then yes you do; but if you require only to measure your consumption, then you could wire the two S0 outputs in parallel and use one pulse input. There should be no problem since the S0 output is a transistor switch, and the pulses cannot overlap as it cannot be both day and night at the same instant!
To read the pulses, you need to include some code based on the example here in your sketch.
Re: How to read eltako electricitymeter with 2 pulses
Some of the early versions of my Mk2 PV Router code were able to monitor activity. The sensor is just an LDR plus a couple of passive components which are connected to any of the digital inputs. The sketch polls the state of the sensor every mains cycle. For my supply meter, the pulse length is approx 38 ms, so pulses should always be detected when polled at a 50 Hz rate, i.e. once every 20 ms.
Using this polling technique, there is no limit to how many LEDs can be monitored at the same time - other than the number of IO pins that are available. Meter activity is displayed via the Serial monitor.
Mk2_PV_Router_mini_3.ino includes this feature. There's a link to this code on my Summary Page.
Re: How to read eltako electricitymeter with 2 pulses
Thanks for your answer.
I didn't control the eltako meter physically. Maybe I should do that. Onto the data sheet I noticed S0+ en S0-
That's the reason why i think there are 2 S0 pulse outputs. Why do you think there is 1 output pulse?
Re: How to read eltako electricitymeter with 2 pulses
I see why you think there are two outputs, but in fact there is only one. The S0+ is the positive connection and S0- is the negative connection. The output switch (probably a transistor) is connected between S0+ and S0-.
See http://de.wikipedia.org/wiki/S0-Schnittstelle#mediaviewer/File:S0-Schnit...
(Zähler = Meter - für alle, die Deutsch nicht versteht.)
Re: How to read eltako electricitymeter with 2 pulses
thanks, you are right. Now i understand.
what kind of cable do i need to connect the pulse meter with the emontx v2? And where can I find it on your site?
Re: How to read eltako electricitymeter with 2 pulses
Depending on the length you require, you can use a twisted pair of 'telephone', Cat3, or 2-core screened 'microphone' cable. If there are sources of interference - usually mains wiring feed fluorescent lamps or induction motors - close by, you might need to have screened cable, in which case you earth the screen at the meter end only. You will not find that in the shop.
Re: How to read eltako electricitymeter with 2 pulses
if I use a twisted pair to connect the positive and the negative connection. Then, I also need a 3.5" audio jack to connect to the emontx v2,right? How do I know how to connect the audio jacht to the wire?
Re: How to read eltako electricitymeter with 2 pulses
ok, of i use a twisted pair to connect the pulse meter into the emontx the i need a 3.5 audio jack right?
i would like to know how to connect the wire front the pulse meter into the 3.5" audio jack.
Re: How to read eltako electricitymeter with 2 pulses
Yes, you need a 3.5 mm "stereo" plug. Look at the circuit diagram for the emonTx V2 - there is a link on the Wiki.
Use a blob of solder to select either 3.3 V (VCC) or PWR (5 V) supply next to R8 on the PCB, and you will need to fit R8 (10 kΩ) if it is not already fitted. Wire S0+ to the plug tip S0- to the plug ring. If your cable has a screen, earth the screen at the meter end only, do not connect it to the plug sleeve.
Re: How to read eltako electricitymeter with 2 pulses
thx for your answer Robert
I ordered my emontx. I hope that i succeed to make is work. I'm a noob in electronics as you already noticed.


Use access control systems to enforce access privileges, which should be defined based on job functions.
Access control privileges should reflect job requirements in order to allow the employees to do the work but prevent them from waging insider attacks.
Identify the job functions of each employee. Identify the data access required for each employee. Define the data access privileges for each employee based on job responsibilities. Have the management review and authorize the data access privilege specifications. Once approved, implement the data access control systems. Attach the access authorization documents to the network documentation.


DistanceSortFunction
public protocol DistanceSortFunction: SortFunction
A SortFunction
implementation that contain basic methods needed for doing distance comparisons. If you are implementing a SortFunction
that considers distance to be one of it’s weighting mechanisms for sorting the views on the screen, then implementing this protocol would provide improvements over the standard SortFunction
.
-
the time interval of delay between each of the objects on the screen when animating
Declaration
Swift
var interObjectDelay: TimeInterval
-
a bool value as to whether the animation should proceeed forwards or backwards
Declaration
Swift
var reversed: Bool
-
distanceBetween(_:and:)
Default implementationCompute the distance between two points. This can be any distance metric as long as you keep it consistent. For the default implementation,
euclideanDistance
is used.Default Implementation
Given a view, view sort the subviews in a way that matches the desired specification of the
SortFunction
. In an example case, if you wanted a radial sort function then this method would return an array of the subviews such that their time offets would be smaller near the center of the view and grow as they get further from the center point. - Note: With aDistanceSortFunction
a comparison point is initially found that helps compute the offsets for each of the views. This comparison point is found by calling the methoddistancePoint
onself
. From there the default implementation is that the further the distance from thecomparisonPoint
to thereferencePoint
of each view the longer the offset. Since this is setup with ainterObjectDelay
every view with the same distance will have the same delay and those with different distances will have an incrementally large delay. For example, consider the distances [1,2,2,3,4]. If we were to analyze those distances with aninterObjectDelay of .1 seconds, then the delays would look like
[0, 0.1, 0.1, 0.2, 0.3]`. Notice that those views with the same distance have the same delay. - Note: A floor value is taken of the distances when comparing so that floating point operations don’t mess up the joining of like distances. Considering that distances are in terms of points on the screen, there was not need to consider half points in reality.Declaration
Swift
func distanceBetween(_ left: CGPoint, and right: CGPoint) -> Double
Parameters
left
the left point
right
the right point
Return Value
the distance between the two points.
-
With a
DistanceSortFunction
there has to be some main point that all the views are compared to. Since we understand that this point changes based on some value, you need to implement this method that will return a point for the givenSortFunction
configuration. ThetimeOffsets
method will use this to grab a comparison point. From there the further the distance from the point the longer the delay for that view to start animating.Declaration
Swift
func distancePoint(view: UIView, subviews: [View]) -> CGPoint
Parameters
view
the view for which the point coordinates will base their values off of
subviews
the subviews that are allocated for the
SortFunction
. The reason these are passed into the function is so that you can actually grab a reference point of a subview that is closest to the comparison point. This is done so that at least one view will start at the 0s marker.Return Value
a
CGPoint
object that will allow all views to compare their reference point to this returned value. Iftranslate
was used, this returned value should be equal to one of thesubviews
reference points. -
translate(distancePoint:intoSubviews:)
Default implementationGiven a point, find the closest subview to that point and then return the reference point of that subview. This way there will be at least one distance calculation that will have a zero value. We want to make sure that the animation will start right when called, thus there needs to be one view with a zero distance.
Default Implementation
Given a view, view sort the subviews in a way that matches the desired specification of the
SortFunction
. In an example case, if you wanted a radial sort function then this method would return an array of the subviews such that their time offets would be smaller near the center of the view and grow as they get further from the center point. - Note: With aDistanceSortFunction
a comparison point is initially found that helps compute the offsets for each of the views. This comparison point is found by calling the methoddistancePoint
onself
. From there the default implementation is that the further the distance from thecomparisonPoint
to thereferencePoint
of each view the longer the offset. Since this is setup with ainterObjectDelay
every view with the same distance will have the same delay and those with different distances will have an incrementally large delay. For example, consider the distances [1,2,2,3,4]. If we were to analyze those distances with aninterObjectDelay of .1 seconds, then the delays would look like
[0, 0.1, 0.1, 0.2, 0.3]`. Notice that those views with the same distance have the same delay. - Note: A floor value is taken of the distances when comparing so that floating point operations don’t mess up the joining of like distances. Considering that distances are in terms of points on the screen, there was not need to consider half points in reality.Declaration
Swift
func translate(distancePoint: CGPoint, intoSubviews subviews: [View]) -> CGPoint
Parameters
distancePoint
the point on the main view
subviews
the subviews of the main view
Return Value
the reference point of the subview that is closest to the
distancePoint
-
timeOffsets(view:recursiveDepth:)
Extension methodGiven a view, view sort the subviews in a way that matches the desired specification of the
SortFunction
. In an example case, if you wanted a radial sort function then this method would return an array of the subviews such that their time offets would be smaller near the center of the view and grow as they get further from the center point. - Note: With aDistanceSortFunction
a comparison point is initially found that helps compute the offsets for each of the views. This comparison point is found by calling the methoddistancePoint
onself
. From there the default implementation is that the further the distance from thecomparisonPoint
to thereferencePoint
of each view the longer the offset. Since this is setup with ainterObjectDelay
every view with the same distance will have the same delay and those with different distances will have an incrementally large delay. For example, consider the distances [1,2,2,3,4]. If we were to analyze those distances with aninterObjectDelay of .1 seconds, then the delays would look like
[0, 0.1, 0.1, 0.2, 0.3]`. Notice that those views with the same distance have the same delay. - Note: A floor value is taken of the distances when comparing so that floating point operations don’t mess up the joining of like distances. Considering that distances are in terms of points on the screen, there was not need to consider half points in reality.Declaration
Swift
func timeOffsets(view: UIView, recursiveDepth: Int) -> [TimedView]
Parameters
view
the view whose subviews should be animated. This view should not be included in the returned array
recursiveDepth
an int describing how deep into the view hiearchy the subview search should go, defaults to 0. A value of 0 is the same as calling the
subviews
on the actual view itself. Therefore a depth of 1 will be getting the subviews of each of the subviews, etc…Return Value
an array of
TimedView
’s which contain references to the view needed to be animated and the time offset for when the animation of that individual view should start relative to the start of the overall animation


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What does it all mean?
xkcd interpretation of IBM's Watson
Model Interpretability vs. Performance
Parametric vs. Non-Parametric Models
Modeling Tradeoffs
- Biased Data + Adv. Learner (RF, NN, SVM) = Danger Zone
- Tendency to overfit spurious patterns introduced by bias [Caruana et al., 2015]
Focusing on Generalized Additive Models (GAMs)
What is a GAM?
- Introduced by Hastie & Tibshirani, Stat. Sci. 1986, 297
- Functional form: $$g(y) = \sum_{i=1}^{p} f_i(x_i)$$
- $g(y)$: link function
- $f_i(x_i)$: shape function of variable $i$ at value $x_i$
Intuition
- Logit:
- $f_i(x_i) = \theta_ix_i$
- $g(y) = \text{log}[y / (1-y)]$
- Score Cards, e.g. FICO : $$ \text{Score} = S_0 + \sum_{i=1}^{p} H_i(c_i)$$
- $c_i$: ScoreCard characteristic
- $H_i$: Characteristic score
- Explicit interactions are intentionally broken!
Intuition
- Shape functions can be nonlinear
- Think about Taylor expansions:
$$ f(x) = f(0) + f'(0)\; x +\frac{1}{2} f''(0)\; x^2 + \dots $$
Example: Pneumonia study
- Goal: predict prob. of death for high risk intervention
- has asthma, has chestpain, is really old $\rightarrow$ lower risk?
Example: Pneumonia study
- GAM discoveres spurious patterns induced by bias
- GAM outperforms other advanced learners on AUC
... before it get's technical
Oh Boy ... Technical Details
What is 'shaping' a feature?
- linear models can't learn non-linear features
- How do we learn shapes?
Stochastic Gradient Boosted GAM
- P-LS for splines vs SGB GAM
- SGB GAM needs only capacity limit vs. hyper-parameter optimization of P-LS
GAM training ‐ Backfitting algorithm
- Initialize: $s_0 = E(Y)$ and $s_k(X_k)=0$
- Iterate: $m = m+1$:
- for $i=1$ to $p$ do:
- $R_i = Y - s_0 - \sum_{k=1}^{j-1} s^m_k(x_k) - \sum_{k=j+1}^p s^{m-1}_k(x_k)$
- $s^m_i = E(R_i|X_i)$
- Terminate: $RSS = E(Y - s_0 - \sum_{k=1}^{p} s^m_k(x_k))^2$ fails to decrease
GAM training ‐ Backfitting algorithm
- $s_i$ typically parameterized
- less flexible as limited in capacity
- approximate shape needs to be known a-priori to choose good model
Better alternatives?
Gradient Boosting
- Loss function for classification:
$$ L(y, F(x)) = \text{log}\left[1+\text{e}^{-2yF(x)}\right]$$
- assume $y=\pm 1$; to minimize loss: $$yF(x) \gg 0$$
- Want to optimize over function space; gradient:
$$- \frac{\partial}{\partial F} L(y, F(x)) = \frac{2y}{1+\text{e}^{2yF(x)}}$$
- Negative gradient is called pseudo-response (PR)
- PR$\in (-2, 2)$; measures how strongly misclassified $x_i$ is
Gradient Boosted GAM ‐ pseudo-code
- Initialize: $f_0 = log[p(y=1)/p(y=-1)]$
- Iterate while $m \leq M$:
- for $j=1$ to $p$ do:
- calculate PR $\tilde{y}_{i}$
- fit $K$-leaf tree: $\{R_{km}\}_1^K = \text{tree}_{m}^K(\{\tilde{y}_{i}, x_{i,j}\})$
- calculate update $\gamma_{km} = \frac{\sum_{x_{i,j} \in R_{km}} \tilde{y}_{i}} {\sum_{x_{i,j} \in R_{km}} |\tilde{y}_{i}|(2-|\tilde{y}_{i}|)}$
- update $f_j = f_j + \sum_{k=1}^K \gamma_{km} \mathbb{1}_{x_{i,j} \in R_{km}}$
Gradient Boosted GAM
- Single regression tree based updates leads to overfitting
- Slow updates as PR converges
- only little variation in the resulting partitioning
- To avoid overfitting
- Induce randomness
- Modify update velocity
- Introduce randomness by sampling $\tilde N < N$ records
- Update GAM on subsample $\{ x_{\pi(i)},y_{\pi(i)}\}_1^{\tilde N}$
SGB GAM ‐ pseudo-code
- Initialize: $f_0 = log[p(y=1)/p(y=-1)]$
- Iterate while $m \leq M$:
- take sample $\{ x_{\pi(i)},y_{\pi(i)}\}_1^{\tilde N}$
- for $i=1$ to $p$ do:
- calculate PR $\tilde{y}_{\pi(i),j}$
- fit $K$-leaf tree: $T_{m}^K(\{\tilde{y}_{\pi(i),j}, x_{\pi(i),j}\})$
- calculate update $\gamma_{km} = \frac{\sum_{x_{\pi(i),j} \in R_{km}} \tilde{y}_{\pi(i)}} {\sum_{x_{\pi(i),j} \in R_{km}} |\tilde{y}_{\pi(i)}|(2-|\tilde{y}_{\pi(i)}|)}$
- update $f_j = f_j + \nu \cdot \sum_{k=1}^K \gamma_{km} \mathbb{1}_{x_{\pi(i),j} \in R_{km}}$
- Randomness averages over spurious data patterns
- Shrinkage parameter (learning rate) $\nu \lesssim 0.1$ prevents big jumps in updates
Take away ...
- SGB GAM combines ideas from
- Interpretable GAMs
- Nonparametric recursive partitioning
- Stochastic Gradient descent
- Python implementation at github.com/jotterbach/dstk
Thanks!
References
- Y. Lou et al., Intelligible Models for Classification and Regression, KDD'12, 150
- K. Larsen, GAM: The Predictive Modeling Silver Bullet, Stitchfix Blog
- R. Caruana et al., Intelligible Models for HealthCare, KDD'15, 1721
- T. Hastie, R. Tibshirani, Generalized Additive Model, Stat. Sci. 1 (1986), 297
- J.H. Friedman, Greedy Function Approximation, Ann. Stat. 29 (2001), 1189
- J.H. Friedman, Stochastic Gradient Boosting, Comp. Stat. 38 (2002), 367
- FICO ScoreCard ModelBuilder white paper (2006)


From The Desk Of jerry kabore(Esq). The Head Of File Department, African Development Bank A.D.B Ouagadougou Burkina-Faso West Africa. Phone: 00226-7885 75 97. reply me with this email address jerry<EMAIL_ADDRESS>PLANE CRASH WEB SITE...http://news.bbc.co.uk/1/hi/world/europe/859479.stm ("REMITTANCE OF $15 MILLION U.S.A DOLLARS & nbsp;CONFIDENTIAL IS THE CASE") Compliment Of The Season, On a very good day. I am (jerry kaboreEsq),The Head of file Department in African developent bank (ADB).I got your contact from Yahoo tourist search. When i was searching for a foreign partner i assured of your capability and reliability to champion this businees opportunity when i prayed to God or Allah about you.In my department we discovered an abandoned sum of $ 15 million U.S.A dollars ( fifteen million U.S.A dollars) . In an account that belongs to one of our foreign customer who died along with his entire family in (Monday 31st July 2000) in a plane crash. Since we got information about his death, we have been expecting his next of kin to come over and claim his money because we cannot release it unless somebody applies for it as next of kin or relation to the deceased as indicated in our banking guidelines, but unfortunately we learnt that all his supposed next of kin or relation died alongside with him at the plane crash leaving nobody behind for the claim. It is therefore upon this discovery that I and one official in my department now decided to make this businness proposal to you and release the money to you as the next of kin or relation to the deceased for safety and subsequent disbursement since nobody is coming for it and we don’t want this money to go into the bank treasury as unclaimed bill. The Banking law and guideline here stipulates that if such money remained unclamed after five years, the money will be transfered into the Bank treasury as unclaimed fund. The request of foreigner as next of kin in this business is occasioned by the fact that the customer was a foreigner, and a Burkinabe cannot stand as next of kin to a foreigner. We agree that 30 % of this money will be for you as foreign partner, in respect to the provision of a foreign account, 10 % will be set aside for expenses incured during the business and 60 % would be for me and my woman colleague. There after i will visit your country for disbursement according to the percentages indicated. Therefore to enable the immediate trnansfer of this fund to you as arranged, you must apply first to the bank as relations or next of kin of the deceased indicating your bank name, your bank account number, your private telephone and fax number for easy and effective communication and location where the money will be remitted.Upon receipt of your reply, I will send to you by fax or email the text of the application I will not fail to bring to your notice that this transaction is hitch free and that you should not entertain any atom of fear as all required arrangements have been made for thetransfer. You should contact me on my number 00226-7885 75 97, immediately as soon as you receive this letter. Trusting to hear from you immediately. Your’s faithfully, jerry kabore (Esq.) POST SCRITUM:You have to keep everything secret as to enable the transfer to move very smoothly in to the account you will prove to the bank.As you finished reading this letter call me immediately so that we discuss very well over this business.
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char
which are used in addition or subtraction expressions.
Such code is not necessarily a problem, but may result in bugs e.g.,
if usage as string is expected instead.
Example: int a = 'a' + 42;
After the quick-fix is applied, the result looks like this: int a = (int) 'a' + 42;
or for example in the String
context:
int i1 = 1;
int i2 = 2;
System.out.println(i2 + '-' + i1 + " = " + (i2 - i1));
After the quick-fix is applied, the result looks like this:
System.out.println(i2 + "-" + i1 + " = " + (i2 - i1));


This is Good
Here's a Multi-Line Title that has just Enough Breathing Room in Between the Lines
Ethnic selfies Tonx, McSweeney's iPhone kitsch nisi butcher Helvetica 90's Neutra fixie. Thundercats roof party locavore, Blue Bottle nihil selfies deserunt banh mi laboris paleo fugiat tempor synth. Slow-carb plaid salvia cornhole. Deserunt reprehenderit fixie Neutra, 90's gluten-free tofu Schlitz consequat occupy nostrud cupidatat kogi gentrify.
This is Bad
Here's a Multi-Line Title that is More Difficult to Read because it has Too Much Space in Between the Lines
Ethnic selfies Tonx, McSweeney's iPhone kitsch nisi butcher Helvetica 90's Neutra fixie. Thundercats roof party locavore, Blue Bottle nihil selfies deserunt banh mi laboris paleo fugiat tempor synth. Slow-carb plaid salvia cornhole. Deserunt reprehenderit fixie Neutra, 90's gluten-free tofu Schlitz consequat occupy nostrud cupidatat kogi gentrify.


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Experimental and Calculated Unit Cell Dimensions of Bulk and SIP Phenytoin, from the Literature and Obtained in This Work
| structure |
space group |
T
a
/K
|
a/Å
|
b/Å
|
c/Å
|
β/° |
volume/Å
3
|
CSD-refcode/structure ID |
| Form I (bulk) |
| exptl |
Pna2
1
|
RT |
6.230(1) |
13.581(1) |
15.532(2) |
90 |
1314.16 |
PHYDAN
45
|
| exptl |
Pna2
1
|
RT |
6.228(1) |
13.568(1) |
15.520(2) |
90 |
1311.46 |
PHYDAN01
46
|
| exptl |
Pna2
1
|
RT |
6.253(4) |
15.571(10) |
13.632(9) |
90 |
1327.29 |
PHYDAN02
47
|
| exptl |
Pna2
1
|
RT |
6.237(4) |
15.552(10) |
13.614(12) |
90 |
1320.58 |
PHYDAN03
48
|
| PBE-TS |
Pna2
1
|
0 |
6.127 |
15.494 |
13.442 |
90 |
1275.92 |
780 |
| PBE-D2 |
Pna2
1
|
0 |
6.160 |
15.453 |
13.226 |
90 |
1259.01 |
780 |
| Form II (SIP) |
| exptl |
|
395 |
14.160 |
12.130 |
7.260 |
95.44 |
1241.37 |
GIXD |
| PBE-TS |
P2
1/
c
|
0 |
14.102 |
12.119 |
7.187 |
99.25 |
1212.34 |
10 |
| PBE-D2 |
P2
1/
c
|
0 |
13.767 |
11.927 |
7.201 |
98.41 |
1169.64 |
10 |
| PBE-TS |
Pc
|
0 |
14.065 |
12.132 |
7.169 |
95.95 |
1216.61 |
10* |
| PBE-D2 |
Pc
|
0 |
13.796 |
11.939 |
7.212 |
95.41 |
1182.69 |
10* |
a
RT – room temperature.


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Getting Started
Installation
Manual Download
You can download the entire framework from Github at https://github.com/ONSdigital/pattern-library/archive/master.zip.
Within this zip file, the dist
folder contains the latest files required to use the library:

<link rel="stylesheet" href="/dist/css/main.css"/>

Install with NPM
If you have Node.js installed, then the framework can be installed using the following command:
This is the preferred method of installation.
npm install ONSdigital/pattern-library
Within your HTML:

<link rel="stylesheet" href="/node_modules/ONS-Pattern-Library/dist/css/main.css"/>

What's included
Compiled JS and CSS
The dist
folder within the library contains both non-minified and minified JS and CSS.
The minified code is recommended for use in production, the non-minified versions used in development.
jQuery 1.11 is built in to the compiled JS.
Source code
The repository contains all source code required to build the library and its documentation, including SCSS, HTML template files and Javascript.
It also includes all Javascript dependencies include jQuery, which are managed by NPM.
See Building the library below for more information.
Usage
Below is a basic HTML template. For more examples of pages in use, look at the example templates.

<!DOCTYPE html>

<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<title>Starter Basic</title>
<meta charset="utf-8" />
<meta content="width=device-width,initial-scale=1.0" name="viewport" />
<meta content="on" http-equiv="cleartype" />
<meta name="format-detection" content="telephone=no">

<link rel="stylesheet" href="/node_modules/ons-alpha/dist/css/oldie.css"/>

Hello world!

The above example doesn't feature a grid. Grids are (to some extent) fundamental to responsive websites. The available grids are documented here, and an appropriate grid is used in this example.

<!DOCTYPE html>

<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<title>- CX partners</title>
<meta charset="utf-8" />
<meta content="width=device-width,initial-scale=1.0" name="viewport" />
<meta content="on" http-equiv="cleartype" />
<meta name="format-detection" content="telephone=no">

<link rel="stylesheet" href="/dist/css/main.css"/>
<![endif]-->

Skip to main content

Desktop grid

Full width

One Half

One half

One Third

Two Thirds

One Quarter

Three Quarters

One Sixth

Five Sixths

Examples
The pattern library contains a number of examples that have been used in user testing. These can be used as the basis for other pages, or as a demonstration on how the library can be used.
Building the library
All source code required to build the library is contained within this repository.
The library uses Grunt to build the sources files (SCSS, Liquid template files, JS) into the documentation, Javascript and CSS files.
For instructions on how to install Grunt, visit it's http://gruntjs.com/.
Grunt commands
The primary Grunt tasks are:
grunt jshint
: Validate Javascript
Validates the Javascript source files in accordance with the JSHint configuration file found in ./.config/.jshintrc
.
grunt scsslint
: Validate SCSS
Validates the SCSS source files in accordance with the SCSSLint configuration file found in ./.config/.scss-lint.yml
.
grunt
: Compile the source files
Generates the CSS from the SCSS files, concatenates and minifies the Javascript files, renders HTML from the Liquid templates files and generates the HTML documentation.
grunt test
: Compile the source files
Run the limited number of Jasmine / Karma Javascript tests using Chrome.
Browser & OS compatibility
It just isn’t feasible to achieve a consistent experience in all devices. So instead, effort has been focused on achieving the best outcome according to the user’s device capabilities.
Time spent patching dated or broken technology that will soon be obsolete affords us less time to finesse the user experience on devices that are more capable and have a growing market share.
Shown below is the list of browsers and devices that the library has been tested with, along with applicable support grade. This list provides broad coverage of the current market share of devices, browsers and operating systems.
Browser Grades
| Browser grade | Functionality | Visual Fidelity |
|---|---|---|
| A | All functionality should work as expected. | High visual fidelity (though not necessarily identical in every browser). |
| B | Able to navigate to and view all content. All functionality should work, with minor deviations from the designed behaviour. | Some minor differences. |
| C | Able to navigate to and view core content. Some user flows may differ from the designed behaviour. | Deviations from the visual design are acceptable, although readability should not be significantly compromised. |
Desktop Browsers
| Browser | Version | OS | Grade |
|---|---|---|---|
| IE | 11 | Win 8 | A |
| IE | 10 | Win 7 | A |
| IE | 9 | Win 7 | A |
| IE | 8 | Win 7 | B |
| Chrome | Latest Stable | Win 7 | A |
| Chrome | Latest Stable | Mac | A |
| FF | Latest Stable | Win 7 | A |
| FF | Latest Stable | Mac | A |
| Safari | 6 | Mac | A |
| Opera | Latest Stable | Win 7 | B |
| Opera | Latest Stable | Mac | B |
Handheld Browsers
| Device | OS | Browser | Grade | Effective Resolution |
|---|---|---|---|---|
| iPad 3 | iOS 7.x | Safari | A | 1024 x 768 |
| iPad 2 | iOS 6.x | Safari | A | 1024 x 768 |
| Nexus 7 | Android 4.x | Chrome | A | 960 x 600 |
| Galaxy S3 | Android 4.x | Native | A | 360 x 640 |
| iPhone 5 | iOS 7.x | Safari | A | 320 x 568 |
| iPhone 4 | iOS 6.x | Safari | A | 320 x 480 |
Internet Explorer
IE7 is dead and IE8 is on life support - the Alpha will be designed for IE9 onwards as well as the latest versions of Chrome, Firefox, Safari etc. Every effort will be made to ensure it at least works in IE8 but with an expectation that some features will fail (gracefully).
"ONS Rules of Engagement"
To be sure you're using the latest rendering mode include the following meta tag:
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
Accessibility
The approach to accessibility follows the GDS service manual guidelines, but in general, a 'common sense’ approach to accessibility has been taken, using the WAI guidelines to inform decisions rather than treating adherence as a box ticking exercise.
Core content will be available to all user agents, including those without JavaScript.
Development
This framework represents a library, which along with the HTML patterns outlined in the documentation, can be used to create ONS web services and sites.
The library itself is intended to be contributed to, so that any new patterns, components etc., can be added to the library.
Project Structure
SCSS & JS
The SCSS and Javascript source code is contained within the ./ui/
folder.
HTML
To create the HTML patterns that are used within the library, the Liquid templating language is used. All templates can be found in the ./templates
.
There are two methods of compiling the templates:
- Using the
grunt build
process outlined in 'Building the library'. When this is run, HTML is output to the./converted-html
folder as static files. This method is primarily intended to be used in a CI build process as it can be run from the commandline. - Using the Mixture.io prototyping application.
Any new patterns need to be annotated (see Documentation) in the HTML and then the style guide re-built using the grunt build
, which runs the tasks htmldoc
.
Contributing
To contribute to the official ONS pattern library, the Github repository should first be forked. When changes to the library have been completed, a pull request should be made.
Code validation
All code contained within the pattern library adheres to the following standards.
HTML
The library contains valid HTML(5), and has been validated against the W3C specification using the W3C's Unified Validator.
There a number of whitelisted HTML errors that are excluded from the HTML validation, for example, this proprietary meta tag allows us to activate ClearType for smoothing fonts for easy reading in Mobile Internet Explorer:.
<meta content="on" http-equiv="cleartype" />
These are listed in: ./.config/.htmlvalidation.build.yaml
.
Javascript
The Javascript source files are validated using JSHint in accordance with the configuration file found in ./.config/.jshintrc
.
SCSS
The SCSS source files are validated using SCSSLint in accordance with the configuration file found in ./.config/.scss-lint.yml
.
An explicit decision has been made to build the library using proprietary CSS where required (for example vendor prefixes) that aren’t part of the WC3 CSS specs. This is one of the reasons CSS linting hasn't been used.
Documentation
Within the library, documentation is generated from annotations contained within the HTML source files and built to the directory ./docs
.
The information contained within these annotations is combined with templates and markdown documents in ./.styleguide
to create the site that you are currently reading.
The documentation is hosted using GitHub pages and so the contents of the generated documentation directory (i.e. ./docs
) needs to be pushed to the gh-pages
.
The easiest way of doing this is to use the Git subtree
command.
git subtree push --prefix docs/ origin gh-pages
Known Issues
Some of the components produced for this pattern library were created as part of research spikes. In addition, the work in general has been produced to the GDS Alpha standard.
As such there are a number of known issues and bugs. These have been captured during development, and any that were determined by the product owner as not needing resolution for the Alpha release, have been added to the Github project's issue tracker.


This function creates a grid from a collection of station data. The syntax is:
coll2gr(cnum <,num>)
cnum
collection numbernum
number of vertical levels in the output grid (default is 10)
If num
is given as "-u"
, then the
vertical levels will be a union of all the levels in the collection of
station data.
coll2gr
, you must create the collection of
stations using the GrADS command collect
.
coll2gr
does not yet support time slices; currently, it will
only work when the collection of stations is a collection of
vertical profiles.
coll2gr
produces an output grid that varies in X and Z;
the dimension environment used when coll2gr
is invoked
must also be X and Z varying. The X axis of the output grid will contain
the equally spaced station profiles and will span the range of the
current X dimension environment. The Z axis of the output grid will
span the range of the current Z dimension environment and will have
either the specified number of levels or a union of the levels. Data
points outside of the range of levels will be used for interpolating
to within the range if appropriate.
"-u"
option will only work for data in pressure
vertical coordinates. If your vertical coordinate is height,
num
should be the actual number of vertical levels
in the collection of profiles.


Global vs Local Scope
'use strict';
xgqfrms 说：
It is possible to have both local and global variables with the same name. When you do this, the local variable takes precedence over the global variable.
In this example:
var someVar = "Hat";
function myFun() {
var someVar = "Head";
return someVar;
}
The function myFun will return "Head" because the local version of the variable is present.
In JavaScript, scope refers to the visibility of variables. Variables which are defined outside of a function block have Global scope. This means, they can be seen everywhere in your JavaScript code.
Variables which are used without the var keyword are automatically created in the global scope. This can create unintended consequences elsewhere in your code or when running a function again. You should always declare your variables with var.
Instructions
Using var, declare a global variable myGlobal outside of any function. Initialize it with a value of 10.
Inside function fun1, assign 5 to oopsGlobal without using the var keyword.
Variables which are declared within a function, as well as the function parameters have local scope. That means, they are only visible within that function.
Here is a function myTest with a local variable called loc.
function myTest() {
var loc = "foo";
console.log(loc);
}
myTest(); // "foo"
console.log(loc); // "undefined"
loc is not defined outside of the function.


Main Page
Related Pages
Modules
Namespaces
Classes
Files
File List
File Members
src
omronsentech_camera
omronsentech_camera Directory Reference
Directory dependency graph for omronsentech_camera:
Files
file
main.cpp
[code]
file
stcamera_interface.cpp
[code]
file
stcamera_interface_gev.cpp
[code]
file
stcamera_interface_u3v.cpp
[code]
file
stcamera_node.cpp
[code]
file
stcamera_nodelet.cpp
[code]
file
stparameter.cpp
[code]
omronsentech_camera
Author(s):
autogenerated on Fri Apr 13 2018 09:44:09


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Slayers at the MTN Marathon
by Nicholas Oneal, Miriam NamutebiThe marathon is not only about running one has to get that perfect shot. The slayers know this very well.
Men too have learnt the art of slaying (Photo by Miriam Namutebi)
The ladies get ready to take that pose (Photos by Nicholas Oneal)


Virtual File Systems demonstration
Hello. This sample demonstrates VFS. Try the link (and have a look at status bar before clicking on them)
Enter top level Node...


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When: Saturday, Sep 23, 2017 9:00am - 4:00pm
Where: SLC Public Library (Downtown) 210 E 400 S Salt Lake City, UT 84111
Contact: Like our 1to5Club Facebook Page! Find us on Twitter @1to5Club<EMAIL_ADDRESS>Workshops and their descriptions.
Here you will find a full schedule for the day of the conference.
Ella Mendoza is our Keynote for 2017!


AR.js
- Liquid Marker - Click to touch the liquid.
Code by
Fredrik Blomqvist
and
@jerome_etienne
Stiffness (
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kg / s
2
)
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Recaf is an open-source Java bytecode editor based on Objectweb's ASM. ASM is a library that abstracts away the constant pool and class-file attributes. Since keeping track of the constant pool or managing proper stackframes are no longer necessary, complex changes can be made with relative ease. With additional features to assist in the process of editing Recaf is the most feature rich free bytecode editor available.
Recaf requires Java 8 to run and the UI is made with JavaFX. Some more advanced features will require running under a JDK (such as attaching to running processes and recompiling code from decompiled classes.)
While ASM makes everything very simple it does not mean you should dive head-first into editing compiled java programs without understanding some basic programming concepts and the Java class file design. Here are some references for these topics:
Downloads are provided on Github's release page, which you can find here: Releases
For bug reports / feature suggestions please use github's issues page and submit a new issue.
Note: Site best used with recently updated browsers, usage of flexbox and other methods may impact UX on older devices.


Guides
The guides below provide long-form documentation on how Vexil works under the hood.
Creating Custom Flag Value Sources
This guide walks you through the basics in creating a custom FlagValueSource using the bundled sources as examples.
Read more »Defining Flags
Defining Flags is the cornerstone of Vexil. Learn how to structure your FlagContainer, use FlagGroups and Flags of various types.
Read more »Flag Keys
This guide looks in depth at how Vexil calculates the key for each of its flags, and how you can control that process.
Read more »Snapshots
This guide takes you through Snapshots, which are one of the most versatile features of Vexil.
Read more »Vexillographer
How why and where to use Vexillographer, Vexil’s SwiftUI-based flag editing UI
Read more »Working with Flag Value Sources
The Vexil FlagPole supports multiple backend flag sources. This guide walks through the built-in sources, how a FlagPole determines the source hierarchy and how to manipulate it.
Read more »


Shiva Kolluri
Software Engineer
Technical Experience:
- Programming Languages: Java, Javascript, Ruby on Rails
- Web Technologies: HTML, CSS, jQuery, AngularJS
- Database: MySQL, MongoDB
- OS: Windows 7, Linux.
- Other Packages: Office 2003 / 2007.
Academic Project:
Project title 1
Brief project overview
Project title 2
Brief project overview
Strengths:
- Good communication skills
- Good marketing Skills
- Looking forward to research in development
- Quick learner
Personal Details:
- Permanent Address: Flat no:204,Vasantha Classic Appt,Vasantha's Emerald garden,Madhapur,HYD
- Languages Known: English, Hindi, Telugu
Declaration
I hereby declare that the above information furnished is true to the best of my knowledge.
- Place: HYDERABAD
- 21-01-2014:
Your name ♦
<EMAIL_ADDRESS>♦<PHONE_NUMBER>


|
SdFat
|
Raw SDIO access to SD and SDHC flash memory cards. More...
#include <SdioCard.h>
Public Member Functions | |
| bool | begin () |
| uint32_t | cardSize () |
| bool | erase (uint32_t firstBlock, uint32_t lastBlock) |
| uint8_t | errorCode () |
| uint32_t | errorData () |
| uint32_t | errorLine () |
| bool | isBusy () |
| uint32_t | kHzSdClk () |
| bool | readBlock (uint32_t lba, uint8_t *dst) |
| bool | readBlocks (uint32_t lba, uint8_t *dst, size_t nb) |
| bool | readCID (void *cid) |
| bool | readCSD (void *csd) |
| bool | readData (uint8_t *dst) |
| bool | readOCR (uint32_t *ocr) |
| bool | readStart (uint32_t lba) |
| bool | readStart (uint32_t lba, uint32_t count) |
| bool | readStop () |
| bool | syncBlocks () |
| uint8_t | type () |
| bool | writeBlock (uint32_t lba, const uint8_t *src) |
| bool | writeBlocks (uint32_t lba, const uint8_t *src, size_t nb) |
| bool | writeData (const uint8_t *src) |
| bool | writeStart (uint32_t lba) |
| bool | writeStart (uint32_t lba, uint32_t count) |
| bool | writeStop () |
Raw SDIO access to SD and SDHC flash memory cards.
Copyright (c) 2011-2018 Bill Greiman This file is part of the SdFat library for SD memory cards.
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
| bool SdioCard::begin | ( | ) |
Initialize the SD card.
| uint32_t SdioCard::cardSize | ( | ) |
Determine the size of an SD flash memory card.
| bool SdioCard::erase | ( | uint32_t | firstBlock, |
| uint32_t | lastBlock | ||
| ) |
Erase a range of blocks.
| [in] | firstBlock | The address of the first block in the range. |
| [in] | lastBlock | The address of the last block in the range. |
| uint8_t SdioCard::errorCode | ( | ) |
| uint32_t SdioCard::errorData | ( | ) |
| uint32_t SdioCard::errorLine | ( | ) |
| bool SdioCard::isBusy | ( | ) |
Check for busy with CMD13.
| uint32_t SdioCard::kHzSdClk | ( | ) |
|
virtual |
Read a 512 byte block from an SD card.
| [in] | lba | Logical block to be read. |
| [out] | dst | Pointer to the location that will receive the data. |
Implements BaseBlockDriver.
Reimplemented in SdioCardEX.
|
virtual |
Read multiple 512 byte blocks from an SD card.
| [in] | lba | Logical block to be read. |
| [in] | nb | Number of blocks to be read. |
| [out] | dst | Pointer to the location that will receive the data. |
Implements BaseBlockDriver.
Reimplemented in SdioCardEX.
| bool SdioCard::readCID | ( | void * | cid | ) |
Read a card's CID register. The CID contains card identification information such as Manufacturer ID, Product name, Product serial number and Manufacturing date.
| [out] | cid | pointer to area for returned data. |
| bool SdioCard::readCSD | ( | void * | csd | ) |
Read a card's CSD register. The CSD contains Card-Specific Data that provides information regarding access to the card's contents.
| [out] | csd | pointer to area for returned data. |
| bool SdioCard::readData | ( | uint8_t * | dst | ) |
Read one data block in a multiple block read sequence
| [out] | dst | Pointer to the location for the data to be read. |
| bool SdioCard::readOCR | ( | uint32_t * | ocr | ) |
Read OCR register.
| [out] | ocr | Value of OCR register. |
| bool SdioCard::readStart | ( | uint32_t | lba | ) |
Start a read multiple blocks sequence.
| [in] | lba | Address of first block in sequence. |
| bool SdioCard::readStart | ( | uint32_t | lba, |
| uint32_t | count | ||
| ) |
Start a read multiple blocks sequence.
| [in] | lba | Address of first block in sequence. |
| [in] | count | Maximum block count. |
| bool SdioCard::readStop | ( | ) |
End a read multiple blocks sequence.
|
virtual |
Implements BaseBlockDriver.
Reimplemented in SdioCardEX.
| uint8_t SdioCard::type | ( | ) |
Return the card type: SD V1, SD V2 or SDHC
|
virtual |
Writes a 512 byte block to an SD card.
| [in] | lba | Logical block to be written. |
| [in] | src | Pointer to the location of the data to be written. |
Implements BaseBlockDriver.
Reimplemented in SdioCardEX.
|
virtual |
Write multiple 512 byte blocks to an SD card.
| [in] | lba | Logical block to be written. |
| [in] | nb | Number of blocks to be written. |
| [in] | src | Pointer to the location of the data to be written. |
Implements BaseBlockDriver.
Reimplemented in SdioCardEX.
| bool SdioCard::writeData | ( | const uint8_t * | src | ) |
Write one data block in a multiple block write sequence.
| [in] | src | Pointer to the location of the data to be written. |
| bool SdioCard::writeStart | ( | uint32_t | lba | ) |
Start a write multiple blocks sequence.
| [in] | lba | Address of first block in sequence. |
| bool SdioCard::writeStart | ( | uint32_t | lba, |
| uint32_t | count | ||
| ) |
Start a write multiple blocks sequence.
| [in] | lba | Address of first block in sequence. |
| [in] | count | Maximum block count. |
| bool SdioCard::writeStop | ( | ) |
End a write multiple blocks sequence.


Hold-at-20 Outcomes (Estimation)
Pig is a folk jeopardy dice game with simple rules: Two players race to reach 100 points. Each turn, a
player repeatedly rolls a die until either a 1 ("pig") is rolled or the player holds and
scores the sum of the rolls (i.e. the turn total). At any time during a
player's turn, the player is faced with two decisions:
- roll - If the player rolls a
- 1: the player scores nothing and it becomes the opponent's
turn.
- 2 - 6: the number is added to the player's turn total and the
player's turn continues.
- hold - The turn total is added to the player's score and it
becomes the opponent's turn.
Problem: Simulate a given number of hold-at-20 turns, and report the
estimated probabilities of the possible scoring outcomes.
Input Format: Enter a single positive integer indicating the number of
turns simulated. (Larger numbers will tend to yield better estimations.)
Output Format:
- Initially, prompt the user with "Hold-at-20 turn simulations? ".
- On the next line, print "Score" and "Estimated Probability" separated by
a tab.
- After the simulations, print a table line for each score outcome that
occurred in increasing order of score. For each score outcome, print
the score, a tab, and the fraction of turn simulations that yielded that
score.
Sample Transcript (input underlined):
Hold-at-20 turn simulations? 1000000
Score Estimated Probability
0 0.624076
20 0.099659
21 0.095310
22 0.074086
23 0.054599
24 0.035313
25 0.016957
Extra Exercises:
- What is the expected average score outcome for hold-at-20?
- Additionally allow the user to specify the hold value. What is the
probability of reaching 100 in a single turn?
Todd Neller


Julien Verneuil
Full Stack Developer from
Néronville
, France
CV / Resume (.pdf)
software
library
games
creative code
contributions
3d printing
Meritous GP2X port
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,26,2777
GP2X
Port
Embedded system
Yeti3D GP2X port
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,38,2862
GP2X
Port
Embedded system
pbSynth GP2X port
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,6,2867
GP2X
Port
Embedded system
Milkytracker GP2X port
.ZIP (1.8MB) - gp2x - With SRC
GP2X
Port
Embedded system
POV-Ray GP2X port
.ZIP (2.4MB) - gp2x - With SRC
GP2X
Port
Embedded system


Client enables access to a channel on a Fabric network.
A channel client instance provides a handler to interact with peers on specified channel. An application that requires interaction with multiple channels should create a separate instance of the channel client for each channel. Channel client supports non-admin functions only.
type Client struct {
// contains filtered or unexported fields
}
func New(channelProvider context.ChannelProvider, opts ...ClientOption) (*Client, error)
New returns a Client instance. Channel client can query chaincode, execute chaincode and register/unregister for chaincode events on specific channel.
▹ Example
func (cc *Client) Execute(request Request, options ...RequestOption) (Response, error)
Execute prepares and executes transaction using request and optional request options
Parameters: request holds info about mandatory chaincode ID and function options holds optional request options Returns: the proposal responses from peer(s)
▹ Example
func (cc *Client) InvokeHandler(handler invoke.Handler, request Request, options ...RequestOption) (Response, error)
InvokeHandler invokes handler using request and optional request options provided
Parameters: handler to be invoked request holds info about mandatory chaincode ID and function options holds optional request options Returns: the proposal responses from peer(s)
▹ Example
func (cc *Client) Query(request Request, options ...RequestOption) (Response, error)
Query chaincode using request and optional request options
Parameters: request holds info about mandatory chaincode ID and function options holds optional request options Returns: the proposal responses from peer(s)
▹ Example
func (cc *Client) RegisterChaincodeEvent(chainCodeID string, eventFilter string) (fab.Registration, <-chan *fab.CCEvent, error)
RegisterChaincodeEvent registers for chaincode events. Unregister must be called when the registration is no longer needed.
Parameters: chaincodeID is the chaincode ID for which events are to be received eventFilter is the chaincode event filter (regular expression) for which events are to be received Returns: the registration and a channel that is used to receive events. The channel is closed when Unregister is called.
▹ Example
func (cc *Client) UnregisterChaincodeEvent(registration fab.Registration)
UnregisterChaincodeEvent removes the given registration and closes the event channel.
Parameters: registration is the registration handle that was returned from RegisterChaincodeEvent method
ClientOption describes a functional parameter for the New constructor
type ClientOption func(*Client) error
Request contains the parameters to query and execute an invocation transaction
type Request struct { ChaincodeID string Fcn string Args [][]byte TransientMap map[string][]byte // InvocationChain contains meta-data that's used by some Selection Service implementations // to choose endorsers that satisfy the endorsement policies of all chaincodes involved // in an invocation chain (i.e. for CC-to-CC invocations). // Each chaincode may also be associated with a set of private data collection names // which are used by some Selection Services (e.g. Fabric Selection) to exclude endorsers // that do NOT have read access to the collections. // The invoked chaincode (specified by ChaincodeID) may optionally be added to the invocation // chain along with any collections, otherwise it may be omitted. InvocationChain []*fab.ChaincodeCall }
RequestOption func for each Opts argument
type RequestOption func(ctx context.Client, opts *requestOptions) error
func WithBeforeRetry(beforeRetry retry.BeforeRetryHandler) RequestOption
WithBeforeRetry specifies a function to call before a retry attempt
func WithChaincodeFilter(ccFilter invoke.CCFilter) RequestOption
WithChaincodeFilter adds a chaincode filter for figuring out additional endorsers
func WithParentContext(parentContext reqContext.Context) RequestOption
WithParentContext encapsulates grpc parent context
func WithRetry(retryOpt retry.Opts) RequestOption
WithRetry option to configure retries
func WithTargetEndpoints(keys ...string) RequestOption
WithTargetEndpoints allows overriding of the target peers for the request. Targets are specified by name or URL, and the SDK will create the underlying peer objects.
func WithTargetFilter(filter fab.TargetFilter) RequestOption
WithTargetFilter specifies a per-request target peer-filter
func WithTargetSorter(sorter fab.TargetSorter) RequestOption
WithTargetSorter specifies a per-request target sorter
func WithTargets(targets ...fab.Peer) RequestOption
WithTargets allows overriding of the target peers for the request
func WithTimeout(timeoutType fab.TimeoutType, timeout time.Duration) RequestOption
WithTimeout encapsulates key value pairs of timeout type, timeout duration to Options
Response contains response parameters for query and execute an invocation transaction
type Response struct { Proposal *fab.TransactionProposal Responses []*fab.TransactionProposalResponse TransactionID fab.TransactionID TxValidationCode pb.TxValidationCode ChaincodeStatus int32 Payload []byte }


SpriteID()
语法
SpriteID = SpriteID(#Sprite)概要
Returns the unique system identifier of the given sprite.
参数
#Sprite The sprite to use.
返回值
The ID of the sprite. This sometimes also known as 'Handle'. Look at the extra chapter "Handles and Numbers" for more information.
参阅
CreateSprite(), LoadSprite(), CatchSprite()
已支持操作系统
所有


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{% extends "base.html" %} {% block content %}
Use the form below to {{ action }} a user account.
{% if action == "create" %} The user will receive an email with instructions for setting up their account. {% elif action == "edit" %} Leave the password fields blank to keep the existing password. {% endif %}


Since functions have to be able to take Lua values (of variable type) we need a wrapper around them. This wrapper is called luabind::object. If the function you register takes an object, it will match any Lua value. To use it, you need to include <luabind/object.hpp>.
Synopsis
class object { public: template<class T> object(lua_State*, T const& value); object(from_stack const&); object(object const&); object(); ~object(); lua_State* interpreter() const; void push() const; bool is_valid() const; operator safe_bool_type () const; template<class Key> implementation-defined operator[](Key const&); template<class T> object& operator=(T const&); object& operator=(object const&); bool operator==(object const&) const; bool operator<(object const&) const; bool operator<=(object const&) const; bool operator>(object const&) const; bool operator>=(object const&) const; bool operator!=(object const&) const; template <class T> implementation-defined operator[](T const& key) const void swap(object&); implementation-defined operator()(); template<class A0> implementation-defined operator()(A0 const& a0); template<class A0, class A1> implementation-defined operator()(A0 const& a0, A1 const& a1); /* ... */ };
When you have a Lua object, you can assign it a new value with the assignment operator (=). When you do this, the default_policy will be used to make the conversion from C++ value to Lua. If your luabind::object is a table you can access its members through the operator[] or the Iterators. The value returned from the operator[] is a proxy object that can be used both for reading and writing values into the table (using operator=).
Note that it is impossible to know if a Lua value is indexable or not (lua_gettable doesn’t fail, it succeeds or crashes). This means that if you’re trying to index something that cannot be indexed, you’re on your own. Lua will call its panic() function. See lua panic.
There are also free functions that can be used for indexing the table, see Related functions.
The constructor that takes a from_stack object is used when you want to initialize the object with a value from the lua stack. The from_stack type has the following constructor:
from_stack(lua_State* L, int index);
The index is an ordinary lua stack index, negative values are indexed from the top of the stack. You use it like this:
object o(from_stack(L, -1));
This will create the object o and copy the value from the top of the lua stack.
The interpreter() function returns the Lua state where this object is stored. If you want to manipulate the object with Lua functions directly you can push it onto the Lua stack by calling push().
The operator== will call lua_compare() on the operands and return its result.
The is_valid() function tells you whether the object has been initialized or not. When created with its default constructor, objects are invalid. To make an object valid, you can assign it a value. If you want to invalidate an object you can simply assign it an invalid object.
The operator safe_bool_type() is equivalent to is_valid(). This means that these snippets are equivalent:
object o;
// ...
if (o)
{
// ...
}
...
object o;
// ...
if (o.is_valid())
{
// ...
}
The application operator will call the value as if it was a function. You can give it any number of parameters (currently the default_policy will be used for the conversion). The returned object refers to the return value (currently only one return value is supported). This operator may throw luabind::error if the function call fails. If you want to specify policies to your function call, you can use index-operator (operator[]) on the function call, and give the policies within the [ and ]. Like this:
my_function_object(
2
, 8
, new my_complex_structure(6)
) [ adopt(_3) ];
This tells luabind to make Lua adopt the ownership and responsibility for the pointer passed in to the lua-function.
It’s important that all instances of object have been destructed by the time the Lua state is closed. The object will keep a pointer to the lua state and release its Lua object in its destructor.
Here’s an example of how a function can use a table:
void my_function(object const& table)
{
if (type(table) == LUA_TTABLE)
{
table["time"] = std::clock();
table["name"] = std::rand() < 500 ? "unusual" : "usual";
std::cout << object_cast<std::string>(table[5]) << "\n";
}
}
If you take a luabind::object as a parameter to a function, any Lua value will match that parameter. That’s why we have to make sure it’s a table before we index into it.
std::ostream& operator<<(std::ostream&, object const&);
There’s a stream operator that makes it possible to print objects or use boost::lexical_cast to convert it to a string. This will use lua’s string conversion function. So if you convert a C++ object with a tostring operator, the stream operator for that type will be used.
There are two kinds of iterators. The normal iterator that will use the metamethod of the object (if there is any) when the value is retrieved. This iterator is simply called luabind::iterator. The other iterator is called luabind::raw_iterator and will bypass the metamethod and give the true contents of the table. They have identical interfaces, which implements the ForwardIterator concept. Apart from the members of standard iterators, they have the following members and constructors:
class iterator { iterator(); iterator(object const&); object key() const; standard iterator members };
The constructor that takes a luabind::object is actually a template that can be used with object. Passing an object as the parameter to the iterator will construct the iterator to refer to the first element in the object.
The default constructor will initialize the iterator to the one-past-end iterator. This is used to test for the end of the sequence.
The value type of the iterator is an implementation defined proxy type which supports the same operations as luabind::object. Which means that in most cases you can just treat it as an ordinary object. The difference is that any assignments to this proxy will result in the value being inserted at the iterators position, in the table.
The key() member returns the key used by the iterator when indexing the associated Lua table.
An example using iterators:
for (iterator i(globals(L)["a"]), end; i != end; ++i)
{
*i = 1;
}
The iterator named end will be constructed using the default constructor and hence refer to the end of the sequence. This example will simply iterate over the entries in the global table a and set all its values to 1.
To set a table entry to nil, you can use luabind::nil. It will avoid having to take the detour by first assigning nil to an object and then assign that to the table entry. It will simply result in a lua_pushnil() call, instead of copying an object.
Example:
using luabind;
object table = newtable(L);
table["foo"] = "bar";
// now, clear the "foo"-field
table["foo"] = nil;


"x" "1" "KITCHIN,RM, BECHTOLD,WE AND BROOKS,AL, THE STRUCTURE-FUNCTIONRELATIONSHIPS OF NITROFLUORENES AND NITROFLUORENONES IN THE SALMONELLAMUTAGENICITY AND CHO SISTER-CHROMATID EXCHANGE ASSAYS, MUTAT. RES.206 __ (3):367-377, 1988"


class: center, middle # Testing Functional JavaScript --- # Agenda 1. Test Comparison 2. Why Functional 3. How Pure Functions Work 4. Jasmine --- layout: false .left-column[ ### Test Comparison ] .right-column[ - Unit tests Unit tests validate the functionality of isolated code - Integration tests Integration tests verify the flow of data and the interaction of components - Funtional tests Functional tests look at the behavior of the overall application ] --- layout: false .left-column[ ### Test Comparison ### Why Functional ] .right-column[ With Functional programming you can deal with the data and behavior in your application. The application consists of a set of independent functions that each work in isolation and dont rely on external state. By programming functional your code becomes almost self-documenting, your functions are clearly defined and have consistent and understandable behavior. It makes unit testing much easier. ] --- layout: false .left-column[ ### Test Comparison ### Why Functional ### How Pure Functions Work ] .right-column[ Pure functions are the foundation of functional programming, and they all share these three qualities: - Don’t rely on external state or variables - Don’t cause side effects or alter external variables - Always return the same result for the same input ] --- layout: false .left-column[ ### Test Comparison ### Why Functional ### How Pure Functions Work ### Jasmine ] .right-column[ - The test that the test runner runs ```javscript describe("isPalindrome", () => { it("returns true if the string is a palindrome", () => { expect(isPalindrome("abba")).toEqual(true); }); it("returns f if the string isnt a palindrome", () => { expect(isPalindrome("Bubba")).toEqual(false); }); }); ``` - The function that is being tested ```javascript const isPalindrome = (str) => { return str .split("") .reverse() .join("") === str; }; ``` ]


--- layout: default title: Conférenciers permalink: /speakers/ ---
{{ speaker.bio | markdownify }}
{% for part in site.data.schedule %} {% for slot in part %} {% for talk in slot.content %} {% if talk.speaker contains speaker.name %} {{ talk.subject }}, à {{slot.hour}}


Marshmallow Sky
Paused
Collect black orbs ⚫ as fast as possible. Or at the speed you are comfortable with you you want just to chill.
Turn with with mouse. LMB click to accelerate (costs 1 orb), RMB click to slow down (free).
You also get a "free" speed boost each time you collect an orb. Crashing teleports you up, but costs 5 orbs.
Space toggles pause. Q toggles quality. R restarts game.
Design and code by @baturinsky, music by Ashley Thorpe (The Soundsmith)


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