This dialog displays the quality of the PTM localization onto the peptide sequence. It is possible to change the PTM site and the assignment confidence.
Note that PTM specific study with PeptideShaker is at its genesis. Feel free to contact the developers if you have special needs.
The quality of the PTM localization on the sequence can be 'Not Found', 'Random', 'Doubtfull', 'Confident' or 'Very Confident'. For every peptide,
PeptideShaker gives a confidence level which can be manually changed by the user in this dialog. Note that only validated hits will be taken into
account, non validated hits will be marked as 'Not Found'.
Every PTM is mapped onto the peptide sequence and subsequently protein sequence based on the user defined color coding. Note that confident and very
confident modifications will be displayed with a color background whereas secondary modification sites will be displayed with a white background.
The peptide level modification sites are deduced from the various PSM rattached to this peptide. These are displayed in the Potential modification sites table.
Every column of this table represent an amino acid of the peptide sequence. The first line allows you to manually select the primary (confident) modification
sites while the second is used for secondary modification sites.
The confidence in a modification site assignment is computed using PSM level scores. The combination of these scores, color coded in the table where every
line represents a PSM, is used to deduce the potential modification sites. The peptide level scores subsequently calculated can be inspected in the modifications tab.


--- layout: post title: ">UnitOfWork in WCF using StructureMap" date: 2009-04-27 18:01:00.000000000 +02:00 categories: - StructureMap - WCF tags: [] status: publish type: post published: true meta: blogger_blog: andreasohlund.blogspot.com blogger_permalink: "/2009/04/unitofwork-in-wcf-using-structuremap.html" dsq_thread_id: '299892680' author: login: andreas.ohlund email<EMAIL_ADDRESS>display_name: Andreas Öhlund first_name: Andreas last_name: "Öhlund" ---
>
In this post I will demonstrate a way to automatically manage a UnitOfWork (UoW) for Windows Communication Foundation (WCF) service requests. This is the equivalent of “Session per request” that is popular for Web applications. The reason for all this is to move transaction management out of user code resulting in cleaner and more maintainable applications.
The semantics of my UoW is the following, for each request to my WCF service:
My interface for the UoW looks like this:
1: public interface IUnitOfWork : IDisposable
2: {
3: void Initialize();
4: void Commit();
5: void Rollback();
6: }
To do all this we need the following infrastructure.
Let’s taka a closer look at how we can’t implement all this.
This is a solved problem so I wont go into the details (Jimmy Bogard has an excellent post on the subject). Basically this means creating a “ServiceHostFactory” which in the end allows us to specify our own “instance provider”. Using this provider we can use StructureMap to instantiate the reuested instances.
To enable caching I decided to cache objects in the WCF InstanceContext. The instance context is isolated for each service instance. This means that we must make sure that WCF creates a new Instance for each call (the default is one Instance per session). This is easily done by adding the following to our service implementations:
1: [ServiceBehavior(InstanceContextMode = InstanceContextMode.PerCall)]
Ok, but how do we cache stuff in the InstanceContext? Unfortunately WCF doesn't provide any collection like HttpRequest.Current.Items so we have to use the extensibility hooks in WCF to solve the problem. In this case we add our own Instance extension that can handle the caching for us. This is done by creating a class that implements IExtension<InstanceContext>. The implementation looks like this:
1: public class WCFContextCacheExtension : IExtension<InstanceContext>
2: {
3: private MainObjectCache cache;
4:
5: public IObjectCache Cache
6: {
7: get { return cache; }
8: }
9:
10: public static WCFContextCacheExtension Current
11: {
12:
13: get
14: {
15: return OperationContext.Current.
16: InstanceContext.Extensions.Find<WCFContextCacheExtension>();
17: }
18:
19: }
20: public void Attach(InstanceContext owner)
21: {
22: cache = new MainObjectCache();
23: }
24:
25: public void Detach(InstanceContext owner)
26: {
27:
28: }
29: }
Note that I’m using the MainObjectCache from StructureMap as the store for my cached objects, the reason for this will be explained when we take a look at how this can be integrated with StructureMap. I’ve also added a convenience method that finds the extension from the InstanceContext. But how do we make sure that our extension is added to every new Instance?
My approach is to implement a “InstanceContextInitializer” which is added to the dispatch runtime. This is accomplished with this modification to my StructureMap WCF integration:
1: ed.DispatchRuntime
2: .InstanceContextInitializers
3: .Add(new InstanceContextCacheInitializer());
The implementation of the InstaceContextInitializer is trivial:
1: public class InstanceContextCacheInitializer : IInstanceContextInitializer
2: {
3: public void Initialize(InstanceContext instanceContext, Message message)
4: {
5: instanceContext.Extensions.Add(new WCFContextCacheExtension());
6: }
7: }
Ok, now that we have a way to cache objects in the InstanceContext lets see how we can integrate this with the StructureMap way of caching instances .
Extending StructureMap with a custom caching solution is done by implementing your own “lifecycle”. (Here is an indepth discussion of scoping in StructureMap.)
In this case our custom lifecycle would look like this:
1: public class WCFInstanceContextLifecycle : ILifecycle
2: {
3: public void EjectAll()
4: {
5: FindCache().DisposeAndClear();
6: }
7:
8: public IObjectCache FindCache()
9: {
10: return WCFContextCacheExtension.Current.Cache;
11: }
12: }
As you can see StructureMap requires our cache to implement the IObjectCache interface hence the use of MainObjectCache above. Noting magic here we just fetch the cache from our InstanceContext extension and let StructureMap do the rest.
The will enable us to configure StructureMap like this in order to cache objects for the duration of a service call:
1: x.ForRequestedType<IUnitOfWork>()
2: .LifecycleIs(new WCFInstanceContextLifecycle())
3: .AddConcreteType<TestUnitOfWork>();
Now that we have a way to cache our UoW for the duration of each service call we can move on to making sure that the UoW is initialized and committed automatically for each request.
To enable us to automatically initialize and commit our UoW we need a way to hook up to the WCF call pipeline. This is done by adding a custom IDispatchMessageInspector (a deeper explanation of MessageInspectors is found here).
To enable us to add message inspectors easily I've added the following feature to my StructureMap WCF integration:
1: foreach (var messageInspector in container.GetAllInstances<IDispatchMessageInspector>())
2: {
3: ed.DispatchRuntime.MessageInspectors.Add(messageInspector);
4: }
This gives me an easy way to add MessageInspectors just by configuring them in StructureMap.
1: x.ForRequestedType<IDispatchMessageInspector>()
2: .AddConcreteType<UnitOfWorkMessageInspector>();
With this in place it’s easy to implement my own “UnitOfWorkMessageInspector” that hooks up to WCF and performs the work. This looks like this:
1: public class UnitOfWorkMessageInspector: IDispatchMessageInspector
2: {
3: private readonly IContainer container;
4:
5: public UnitOfWorkMessageInspector(IContainer container)
6: {
7: this.container = container;
8: }
9:
10: public object AfterReceiveRequest(ref Message request, IClientChannel channel, InstanceContext instanceContext)
11: {
12: var unitOfWork = container.GetInstance<IUnitOfWork>();
13:
14: Debug.WriteLine("Before invoke");
15: unitOfWork.Initialize();
16:
17: return null;
18: }
19:
20: public void BeforeSendReply(ref Message reply, object correlationState)
21: {
22: var unitOfWork = container.GetInstance<IUnitOfWork>();
23:
24: Debug.WriteLine("After invoke");
25: unitOfWork.Commit();
26: unitOfWork.Dispose();
27: }
28: }
As you can see we Initialize, Commit and Dispose the UoW for each “Message” going in and out of our service.
Notes:
Ok, so far so good. Lets look at the final piece of the puzzle. The rollback…
By now you’ll probably guess how this will be done:) WCF is extensible beyond belief. First we add some more code that allows us to autoregister WCF Errorhandlers through StructureMap.
1: foreach (var errorHandler in container.GetAllInstances<IErrorHandler>())
2: {
3: cd.ErrorHandlers.Add(errorHandler);
4: }
With this in place we can configure a custom “UnitOfWorkErrorHandler” that can perform the rollback in case of an exception. The fact that we are resolving the errorhandlers using StructureMap means that we can have the container itself injected into them if necessary.
1: public class UnitOfWorkErrorHandler : IErrorHandler
2: {
3: private readonly IContainer container;
4:
5:
6: public UnitOfWorkErrorHandler(IContainer container)
7: {
8: this.container = container;
9: }
10:
11: public void ProvideFault(Exception error, MessageVersion version, ref Message fault)
12: {
13: var uow = container.GetInstance<IUnitOfWork>();
14:
15: Debug.WriteLine("Rolling back UoW");
16:
17: uow.Rollback();
18: }
19:
20: public bool HandleError(Exception error)
21: {
22: return false;
23: }
24: }
But why are you not injecting the IUnitOfWork directly?
The reason for this is that there is no ongoing call when the error handler is instantiated so the cache wouldn't work (We are storing the cache in the active service instance remember). The workaround would be to add some kind of “lazy dependency” feature to StructureMap that would instantiate our UoW the first time it’s accessed. But until then will just use the container directly.
The fact that a new transaction is started after rollback enables the other errorhandlers to perform custom business logic that requires an active transaction eg. logging to a database, publishing events to an service bus etc. ( remember that the “new UoW transaction” is going to be committed by the message inspector above)
Phew, we are finally done. WCF and StructureMap is really easy to extend. There is a lot of extensions required for this to work but I like the fact that each extensions does its thing and thereby adhering to Single Responsibility Principle. Having the infrastructure managing your UoW is a great way to keep your code clean and minimizes the risk of “forgetting” transaction management.
Resources
The code for the StructureMap WCF Integration can be found here.
A test that shows the configuration and usage of the UoW is here
And the code for the WCF UoW is here
Jimmy Bogard has written a post about this (but it turned out to have some threading problems but It got me stared down the right path)
Donald Belcham at igloocoder.com has posted some info on the subject
AltOxite has a great UoW implementation for Fluent NHibernate that I have shamelessly copied :)
As always comment, suggestions etc is most welcome!


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TLLUT is a small library for Lua unit testing
=============================================
Licensing
=========
Copyright (c) 2015 Yannick Pflanzer
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
Example:
local tllut = require("src.tllut")
function sometest()
print("Running test!")
assertEquals("x", "x")
assertEquals(123, 321)
end
function otherTest()
assertEquals(0,0)
assertEquals(true, false)
assertArrayEquals({"Hello", "World"}, {"ROFL", "LOL"})
assertArrayEquals({0, 0}, {0, 0})
end
function emptyTest()
end
tllut:addSuite({
["sometest"] = sometest,
["otherTest"] = otherTest,
["emptyTest"] = emptyTest
})
tllut:runAll()
tllut:printResult()


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--- layout: page status: publish published: true title: Portfolio author: display_name: hojunbaek login: hojunbaek email<EMAIL_ADDRESS>url: '' author_login: hojunbaek author_email<EMAIL_ADDRESS>wordpress_id: 2570 wordpress_url: http://ezcocoa.com/?page_id=2570 date: '2016-03-07 09:28:05 +0900' date_gmt: '2016-03-07 09:28:05 +0900' categories: [] tags: [] comments: [] ---
I've been working since Nov 2007.
[huge_it_portfolio id="1"]


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Description: Select all elements at an index less than index within the matched set.
index-related selectors
The index-related selectors (including this "less than" selector) filter the set of elements that have matched the expressions that precede them. They narrow the set down based on the order of the elements within this matched set. For example, if elements are first selected with a class selector (.myclass
) and four elements are returned, these elements are given indices 0 through 3 for the purposes of these selectors.
Note that since JavaScript arrays use 0-based indexing, these selectors reflect that fact. This is why $('.myclass:lt(1)')
selects the first element in the document with the class myclass
, rather than selecting no elements. In contrast, :nth-child(n)
uses 1-based indexing to conform to the CSS specification.
:lt()
is a jQuery extension and not part of the CSS specification, queries using :lt()
cannot take advantage of the performance boost provided by the native DOM querySelectorAll()
method. For better performance in modern browsers, use $("your-pure-css-selector").slice(0, index)
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Labyrinth - Two Players mode
Our project of maze simulation and analysis.
|
Public Member Functions | |
| function | f (in obj, in presentState) |
| function | m (in obj, in presentState, in init) |
| function | g (in obj) |
Public Attributes | |
| Property | sizeTab |
| Property | knowCompart |
| Property | presentState |
| Property | Down |
| Property | Left |
| Property | Up |
| Property | Right |
| function f | ( | in | obj, |
| in | presentState | ||
| ) |
| function g | ( | in | obj | ) |
| function m | ( | in | obj, |
| in | presentState, | ||
| in | init | ||
| ) |
| Property Down |
| Property knowCompart |
| Property Left |
| Property presentState |
| Property Right |
| Property sizeTab |
| Property Up |


THE WILD ONE A Film Review Copyright Dragan Antulov 1999
Generational conflicts were constant of the human history, but Hollywood became aware of them only in 1950s. In that time, new generations, that were enjoying unprecedented post-war prosperity had hard time to adapt to the values cherished by their parents who grew up during the hardships of Depression and WW2. The first major film to deal with such phenomenon is THE WILD ONE, 1953 drama by Laslo Benedek, also known as the great grand-daddy of biker films.
 But, sometimes, instead of fun they find trouble and that would happen when they come to small town of Wrightsville. At first, citizens are only slightly annoyed by bikers who cruise up and down the main street only to spend their time and money in the local bar. Harry Bleeker (played by Robert Keith), town's only policeman, doesn't intervene after first minor incidents, since he hopes that the bikers would just go away. But it doesn't happen because Johnny (played by Marlon Brando), unofficial leader of the bikers, falls in love with his daughter Kathie (played by Mary Murphy). In the meantime, rival group of bikers, led by Chino (played by Lee Marvin) comes to town and Bleeker finally decides to do something, but it is too late to prevent the escalation of violence.
Events presented in this film might have seemed shocking to 1950s audience or parents could think about bikers in THE WILD ONE giving bad example to their children (which led to this film being banned in some countries). But, the audience of today would have to watch this film extremely carefully to find any trace of nonconformist tendencies in its script. This film is actually very conservative, taking the side of the "squares" and using their fears to provide strong "law and order" message. Lawlessness, even in its mildest forms, will always escalate into violent anarchy, so social rules must be obeyed, no matter how absurd, expensive or unenforceable they might seem.
Conservative message of the film was muted thanks to the fact that the bad guys actually looked quite appealing, at least compared to their conformist adversaries. Marlon Brando in his black leather jacket and cynical look became the embodiment of Bad Boy, and the image he radiated in THE WILD ONE became one of the most recognisable visual icons of 1950s youth rebellion, equal only to James Dean or Elvis Presley. Brando contributed to the reputation of this film not only with his looks, but also with great acting abilities. His role of Johnny, young man doomed by his machistic pride, is one of the rare things worth watching in this, otherwise forgettable exploitation films. The other thing is Lee Marvin in brief but unusual role of his rival who provides additional fun for those who like to seek for the hidden homosexual overtones in the relationships between movie characters. Actually, this film, which is awfully dated, provides a lot unintentional laughs. Without them, THE WILD ONE, with its overcliched and sometimes ridiculous characters and situations, plot holes, script flaws and generally bad acting, could be less than pleasant viewing experience.
RATING: 6/10 (++)
Review written on December 16th 1999
Dragan Antulov a.k.a. Drax Fido: 2:381/100 E-mail<EMAIL_ADDRESS>E-mail<EMAIL_ADDRESS>E-mail<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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belongs to the author.
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Related links: index of all rec.arts.movies.reviews reviews


Session
TMExtendedStartSession request a 1-Wire network port
TMStartSession (old format) request a 1-Wire network port
TMValidSession check to see if the 1-Wire network port session is still valid
TMEndSession relinquish a 1-Wire network port
File Operations
TMFirstFile get first file name in the current directory
TMNextFile get next file name in the current directory
TMOpenFile open a file for reading
TMCreateFile create a file for writing
TMCloseFile close an opened/created file
TMReadFile read an opened file
TMWriteFile write a created file
TMDeleteFile delete a file
TMFormat format 1-Wire device for file structure
TMAttribute change file/directory attributes
TMReNameFile rename a file
TMChangeDirectory read or change the current directory
TMDirectoryMR Make or Remove a sub-directory
TMCreateProgramJob ready the write buffer for EPROM programming
TMDoProgramJob do the EPROM programming
TMWriteAddFile append or alter an ‘AddFile’ on an EPROM 1-Wire device
TMTerminateAddFile terminate an ‘AddFile’ with Universal Data Packets
TMGetFamilySpec gets 1-Wire device description based on family code
Get_Version read the version string of the main TMEX driver
Transport
TMReadPacket read a CRC16 validated packet
TMWritePacket write a CRC16 validated packet
TMBlockIO transfer a block to the 1-Wire network
TMExtendedReadPage read a device-CRC validated page (regular or status)
TMProgramByte program a byte in an EPROM 1-Wire device
TMProgramBlock program a block of bytes in an EPROM 1-Wire device
TMCRC provides 8-bit or 16-bit CRC calculation
Network
TMFirst find the first device on a 1-Wire network
TMNext find the next device on a 1-Wire network
TMAccess select the current device
TMStrongAccess verify that the current device is still there and select
TMStrongAlarmAccess same as TMStrongAccess except it must be alarming
TMOverAccess select the current device and switch it into overdrive speed
TMRom read the current device ROM or set the ROM for the next select
TMFirstAlarm find the first alarming device on a 1-Wire network
TMNextAlarm find the next alarming device on a 1-Wire network
TMFamilySearchSetup set the search to find a family type on the next search
TMSkipFamily skip the current device family type on the next search
TMAutoOverDrive automatically get in and out of overdrive speeds
TMSearch performs general search for 1-Wire devices
Hardware Specific
TMSetup verify the port exists
TMTouchByte one byte communication to 1-Wire network
TMTouchReset reset 1-Wire devices on 1-Wire network
TMTouchBit one bit communication to 1-Wire network
TMProgramPulse send a programming pulse to 1-Wire network
TMOneWireLevel set the 1-Wire communication level
TMOneWireCom set the 1-Wire communication speed
TMClose power down a port (not always applicable)
TMGetTypeVersion read the version string of the hardware specific driver
TMBlockStream transfer a stream to the 1-Wire network
TMReadDefaultPort reads the default 1-Wire port and type from the system registry
TMGetAdapterSpec returns 1-Wire adapter feature-set information
See Also
TMEX API Overview, TMEX API Alphabetized Function List


Conflict
May 30, 2015.
Conflict, conflict, conflict... No one wants to deal with conflict. From my understanding, conflict is basically a situation that arises when some things do not go as planned or expected. I try to avoid conflict as much as possible, but the truth of the matter is that things will not always go as planned. I'll briefly talk about a situation that I faced a couple of months ago.
Football(or soccer according to Americans) is my favorite sport. Occasionally I play for fun and it always gets exciting. I grew up playing soccer for fun and I've always loved it. Last semester in my school, there was a soccer intramural tournament and I had to join because every one was required to join. Just kidding. In case you missed where I already said it, I love to play soccer. So I decided to join.
During the tournament, although my team wasn't really good, we won some and we lost some and we were able to make it to the semi-finals. We lost during the semi-finals, but that's okay. It's not that important. The most interesting game was during the quarter finals. The match started off pretty well and everything was going smoothly until someone from the opposing team screwed things up. To cut the long story short, the opposing team had a lot of nasty players and the referee wasn't really doing much to help out the nastiness. This was what brought about the conflict. About 10 seconds to the end of the game, I was about to score a goal and I got tackled pretty hard but the referee didn't call a foul. That got me pretty upset and I almost got into a fight with the other player.
Thinking about what happened in the last 10 seconds of that game, I realized that the reason I got angry wasn't because the guy tackled me. During the game, there were several other bad tackles on my teammates and that also upset me. The referee didn't do a good job either. So when I got tackled, all those things combined brought about some negative emotions. After some more analysis, I realized that during the game, I felt like other team was pushing us around because most of my teammates were calm. I think this was the main reason I got upset at the end and almost got into a fight. Fortunately, with the help of other people around, things didn't get out of hand.
I got home that day and thought about what had happened. I realized that things can't always go as you expect. I was also surprised that I lost my cool during that situation (Usually I don't). But sometimes, things get out of hand. It just depends on how you deal with the situation when this happens. After that I decided that when a similar situation occurs, I should be aware of myself and ensure that no negative emotions are leaking out. Positivity all the way!


When comparing the two, each clearly has a benefit over the other for specific purposes. For example, if you wanted multiple copies of the same product
but didn't want to go through the hassle of having multiple virtual environments, then using a container would allow for changes to be made and the resources
required for it would be not nearly as great as a virtual environment would require.
The benefits of a virtual environment is that having allocated resources for each partition would allow for each of them to run on their own operating system
in the virtual environment. If this is something that could be a benefit, for example testing something which is resource heavy and dependent on many functions
of the OS, then using a virtual environment would be best. Looking at security, the winner goes to virtualization. Having each application run on an
independent OS allows for the traffic of it to go through that OS instead of the host OS.
On the other hand, using a container is better if there is a smaller project that doesn't require as many resources or apps to run. When setting up a container,
you have the option to choose which processes to run and it allows for a more streamlined service. Having that modularity allows for faster start times and
less resource requirements. Unfortunately, using a container to run software would mean that everything still flows through the main operating system and is
at the mercy of the security features of the OS.
Comparing these two images, they have similarities and differences. On the left, the virtualization begins at the host OS and moves into the hypervisor. This
is what partitions and allocates resources to be used for each independent OS as they run. They are each resource heavy and demand more than a container.
On the right, the containerization example begins at the Host OS just as the other does. It moves into a container engine, such as Docker, and that is what
you can use to build images to run the needed applications. Each of these run independently just like the virtual environments, but they are not run on their
own operating systems, they are instead run through a Linux window and run on the host OS, whatever it might be.


Calculator that adds actors and equals entertainment.
Enter the actor names here
(e.g. Leonardo DiCaprio + Matt Damon)
+
Get me entertainment!
They're both in
API credit to
IMDB.com
and
MyAPIFilms.com
.


3 Black Chicks Review...'
Supernova (1999--or 2000, depending on who you ask...)
Review Copyright Rose Cooper, 2000 Review URL: http://www.3blackchicks.com/bamssupernova.html
[Author's note: Before I begin this rant...
The astute follower of my normal 3BC reviews will note something different about this "review" right away: I dispensed with the normal credits which have always been part of my particular writing style, and the remainder of this text will be an all-out rant about that abomination masquerading as a movie, and calling itself "Supernova".
For those who came here expecting a thoughtful, decent review, my apologies; I'll do better in the future, given better material to start with. If you need a quick-n-dirty recommendation, I can sum it up in three simple words: "This Flick Sucked.", and direct you to read our other reviews for this week. For those masochists for whom that is simply not enough, I give you: The Bammer Rant On The Godawful Abomination Masquerading As A Movie, Calling Itself "Supernova".
So don't say I didn't warn ya...]
The UnStory (no spoilers, since there was no story.) Friends, romans, countrymen, lend me your ear: if you have even the most miniscule faith in my ability to judge a movie, you will run--not walk--run away from any movie review that suggests you go see this most dreadful collection of frames of moving images running swiftly together which would normally be called "film" but could not by any stretch of the imagination be honoured with such a label.
I have seen Bad Movies in my life. I have seen "Lost In Space". I have seen "A Night At The Roxbury". I have seen "Caligula". But nothing - y'all don't hear me; I'll say it once again: N O T H I N G - I have seen in my 37 years on this third rock from the sun, could possibly compare to the hour and a half of torture I endured watching the collection of frames of moving images that I won't dare name again, lest I suffer more seizures.
If the above does not convince you, consider this: the collection of frames of moving images was so ashamed of itself, it did not have opening titles or credits at all; if one was so inclined to ride out the length of the collection of frames of moving images (and more than half of the people in the theater during this showing, were not so inclined), one would have to wait until the end to know what the title was. That might not be enough to convince you--after all, it could've just been Clever! And! Hip! It wasn't, but it could've been trying to be, so consider this also: the collection of frames of moving images, stopped working during the final scene. None of us in the audience, cared. Even when it started working again, none of us cared. Many of us left, well before the break. And when the torture was finally over and we all filed out of the theater with blood in our eyes and hatred in our hearts for the normally-decent James Spader, Angela Bassett, and Lou Diamond Phillips for the exercise in mental masturbation they performed on the screen, theater ushers greeted us at the door with free passes, apologizing profusely for the break. I like to think that they were led by a Higher Power to apologize profusely for the excrement that made its way to the screen.
Please. Don't. Go. To. This...Thing. And if you ignore me and do go, please let me know, so I can laugh heartily as you writhe in misery.
[End note to those review purists who'll no doubt wish to chastise me for wasting your time with this rant: save it. I warned you at the beginning, and you read on anyway? Your bad.]
Bammer's Bottom Line: This Flick Sucked. It sucked the lifeforce right out of me; so much so that I was unable to stay in the theater to watch "Girl, Interrupted" afterwards, as I had planned on doing. I had to run quickly out of the theater house before I stumbled upon the Projectionists Room; I had matches, and I knew how to use them.
May it die the quick boxoffice death it so richly deserves.
"Supernova" (rating: triple redlight) Any questions?
3 Black Chicks...Movie Reviews With Flava! /~\ Rose "Bams" Cooper /','\ 3BlackChicks Enterprises /','`'\ Copyright Rose Cooper, 2000 /',',','/`, EMAIL<EMAIL_ADDRESS>ICQ: 7760005 `~-._'c / http://www.3blackchicks.com/ `\ ( http://www.dealpilot.com/?partner=1987 /====\
The review above was posted to the
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belongs to the author.
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RUGRATS IN PARIS: THE MOVIE A film review by Steve Rhodes Copyright 2000 Steve Rhodes RATING (0 TO ****): ***
The Rugrats are back in a movie, RUGRATS IN PARIS: THE MOVIE, that is sweeter and funnier than their first. Offering as much for the adults as the kids, the film opens with the classic wedding scene from the Godfather, complete with Nino Rota's music. In a darkened room, one of the Rugrats, asking a favor of the "Bobfather," starts off with "I believe in the playground ..." The surprise is that this scene plays as smartly funny for the kids in the audience as the adults. My son mentioned it as one of his favorite parts.
 Don't worry, the movie is correctly rated G. The head came off of a rocking horse. This scene, however, is one that undoubtedly will appeal mainly to the adults.
The Rugrats, as always, get much of their humor from their rampant malapropisms. "Somebody got up on the wrong side of the bread," one of them remarks about a crabby stewardess. The story has Chuckie's dad trying to find a wife. When the kids hear about him looking for a "date," they decide that a date is a "raisin that makes you poop."
Mr. Pickles and the rest of the crew head for Paris where he is called to repair a large mechanical dinosaur called Reptar that is being used in something approximating a Gilbert and Sullivan opera. The Paris setting gives the animators a chance to show off their colorful talents to maximum effect. The result is a bright and cheerful movie that is a delight to watch.
The foreign locale also provides many opportunities for humor. As the kids play with the first bidet that they have ever seen, one ecstatically proclaims, "Wow, a potty that squirts you back!"
My favorite line comes when the adults are in church. As they sit in their pews at the famous Notre Dame cathedral, one of them starts to nod off to sleep. "If you've seen one church, you've seen them all," she says sarcastically. "Wake me if you see a hunchback."
So what monster will the French use in the big battle against Reptar? Why a gigantic, bright blue snail, of course. The really gutsy move is that by Nickelodeon. They scheduled it to open opposite THE GRINCH juggernaut. They'll need help from all of the snails that they can get to knock out that blockbuster. And they'll need lots of garlic.
RUGRATS IN PARIS: THE MOVIE runs a fast 1:18. It is rated G and would be fine for all ages.
My son Jeffrey, age 11, loves Rugrats and their latest movie, giving it ****. His favorite scene was Reptar's showdown with the big snail. He also mentioned the music among several other parts that he really liked. His friend Maxim, age 12, gave it ***, saying it was a good movie but had only an okay plot. His favorite parts were those with Reptar in them.
Email<EMAIL_ADDRESS>Web: http://www.InternetReviews.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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The most important concepts and keywords behind Crypto & Bitcoin explained
Programming
Some of my favourite tips and recommendations to all things programming
Photography
Some basics about photography and camera gear.
Crypto & Trading
Crypto, Bitcoin and Trading tips & explanations
Crypto & Bitcoin Explained
Explore Ethereum & Solidity
Trading basics
Recommended Exchanges:
Coinbase: The way most people buy their first bitcoin
Binance: Probably the biggest/ most trusted exchange in crypto. The next step up from coinbase in terms of ease of use
Bitmex: A more advanced exchange for trading the price going up or down.
Get Free Crypto:
Coinbase Earn: Get paid while watching a few tutorial videos & learning about crypto (requires you to already have a coinbase account)
Blockchain: Join a waiting list to get some free stellar XLM after about a month's wait
Coinjar: Get a few Satoshi from a community funded lightning faucet (please don't just steal everything :D)
CoinsPH: A Philippines based exchange/ remittance service that gives you 75 Pesos (about $2 AU) for signing up and verifying your ID
Programming & Clean Code
Some of my tips & recommendations
Clean Code
IDEs, Tooling and other tips
Recommended Books & Resources
Recommended Hosting:
Digital Ocean: An affordable & reliable way to host your apps & projects
Heroku: Another great choice for hosting offers some limited services completely for free.
MLabs: Great service that offers you to host free or paid databases for quick prototyping
Photography
All things Photo & Video
Photography
Cryptocurrency & Bitcoin Basics
Crypto, Blockchain, Bitcoin basics explained.
Key words explained:
A cryptocurrency (commonly known as crypto) is a form of digital asset class designed to
be decentralised
and work as a store of value and work as a secure way to send financial transactions.
The biggest and most well known cryptocurrency is Bitcoin.
It was created as a result of the 2008 GFC by an unknown individual named Satoshi
Nakamoto. Bitcoin can be traded
on a variety of exchanges similar to stocks and bonds, used to purchase goods online and
is often used in countries
struggeling economically like Venezuela as a store of value to avoid Hyperinflation.
A more technical explanation can be found here: https://bitcoin.org/bitcoin.pdf
A blockchain is a continuously growing list of blocks, which are start at block 0 also
known as the Genesis block.
The blocks are linked and secured through hashes pointing to the previous block. The
Bitcoin Blockchain and most others are public
meaning anyone can see all transactions and how much Bitcoin another address has or had.
How it works
Bitcoin or the Blockchain can be thought of like a torrent, once something is on the
blockchain it is
distributed to every node. Since there are almost 10'000 bitcoin nodes that all have a
copy of the blockchain is is
extremely unlikely for something once on the blockchain to be altered or taken down,
just like it's extremely hard
for record companies to remove pirated music from the internet since the files are
distributed over many computers around the world.
Ethereum, Tokens and Smart contracts
A brief summary of key things related to Ethereum
Ethereum is a second generation cryptocurrency, meaning it is newer than bitcoin and
aims to improve
some things the developers didn't like about Bitcoin. Probably the most well know and
important feature of ethereum are DAapps
or decentralized applications.
A DAPP is basically an application deployed on the Ethereum Blockchain (in this case)
which has all the
benefits of decentralization but also some limitations which I'll discuss in the section
about smart contracts.
A key feature of a DAPP is they are trustless, meaning you can write a dapp to pay out
money when a certain condition is met,
one of the common examples for popular dapps is gambling websites.
These are extemely cost effective compared to non dapps since there doesn't need to be a
human check and issue the winnings
the contract can do this automatically.
Tokens are Essentially cryptocurrencies running on the infrastructure of the Ethereum
Blockchain. These are often used in games or as
an easy way to make your own cryptocurrency on a proven secure network.
Smart Contracts are the way we write DAPPs in case of Ethereum DAPPs this will most
likely be done in the Programming language Solidity.
Solidity is a JavaScript-like scripting language. The guys from loom made an excellent
tutorial: https://cryptozombies.io/
Trading & Technical analysis basics
A few core concepts about TA and trading explained.
A word of caution
Everything here is a guide and not pure science, these things are meant as a guide but
do not always work.
This is also not financial advice and intended to be for educational use only.
I recommend always checking at least 2 different indicators as they sometimes consider
different things
one might be telling you it’s a good time to buy where another could indicate the
opposite.
Indicators
Charts
For charting I use Tradingview
Use candles please DON’T use the line graph :) Candles tell you so much more! For example:
The volume,
The high & low of that time frame,
The start and end price of that time frame
Outliers in the price (The price might have gone up but then reversed).
candlestick patterns,
Support & Resistance
Support and resistance are regions of price where the price hasn't managed to break through.
For example if the price of a stock is currently $1.20 and every time it goes down near the
$1.00 range it quickly bounces back up.
If the price tests the $1.00 rage often enough it might eventually break through, but the
more often it tests this and gets held back
the stronger the support gets for future tests. This is because other traders trying to "Buy
low & Sell high" will be watching the area
and have buy orders waiting to pick up the stock at the place it normally turns back around
to sell it later for a profit.
Trends
Try to draw a line touching the top of at least 3 candles for down trend (the bottom for up
trend),
the more candles the line touches the stronger the trend. This is a simple way to see if
there is a
change in trend (A candle breaks through the line by more than a little bit)
It's usually a good idea to trade with the trend. Some of the simplest and most basic
strategies
are the most effective (Trend following)
Moving Averages
The moving average tells you the average price over the last x candles.
The most important & widely used are the 21, 50, 100 and 200 Moving averages. These also
often act as strong support or resistances.
RSI
RSI tells us if something is overbought (about to go down) or oversold(about to go).
Again oversimplified it’s the distance of the current price from the moving average price.
The normal price range is from 30-70 below 30 is oversold and above 70 is overbought.
What is Clean Code
Clean Code Basics explained
The term 'Clean Code' most commonly refers to the guidelines from Uncle Bob's (Robert
Martin) book by the same name.
Usually if your code is clean; it means the code is tested, well named and follows the
principles outlined in his books. (where appropriate)
SOLID
Single Responsibily Principle
Open & Close Principle
Liskov Substitution Principle
Interface Segregation Principle
Dependency Inversion Principle
YAGNI: stands for You Ain't Gonna Need It!
Meaning don't over engineer things you don't need yet or may never need.
Testing: A lot of people push TDD which I personally want to try but find hard getting
started with.
(It seems easy enough for little code katas or hello world examples but when solving
real problems I always drift back to doing the implementation first)
Regards if you write the tests first or last you should always aim to have a good unit &
integration test coverage.
 Instead use the time you save on
getting to 100% coverage and do some mutation testing through tools like PiTest
IDE's, terminal and other tools
Learn to use your tools effectively.
I went through a phase of trying every new IDE & different editors thinking that would
make me a better programmer.
This held me back because every tool is slightly different usually has different
shortcuts which you can sometimes map
to the ones you're familiar with, but never works 100% the same.
For this reason my choice of IDE is IntelliJ which when you spend the $100 on the
Ultimate version (or your employer does)
works great for almost every language & framework. There are add on's to connect to and
inspect databases like mongo & postgres,
start servers like Express, Flask or SpringBoot and even do http requests as a postman
like client you can check in to your code base.
I'm not saying you must use intelliJ, but I definitely recommend find one IDE or editor
and try to use it for most of your projects
and LEARN the shortcuts to common tasks you use frequently.
This comes down a bit to personal preference, but I find it more enjoyable/ efficient to
work/ develop on a Mac.
If you use a Mac I would recommend giving iTerm a try and using ZSH or OHmyZsh ZSH can
also be used on linux (Unsure about windows, although maybe in the built in Ubuntu)


Shropshire narrowboat owner given special award for services to tourism
by Sue AustinA Shropshire narrowboat owner has been given a special award for his services to tourism.
Peter Jones, best known as Jones the Boats, has ferried tens of thousands of passengers over the magnificent, Pontcysyllte Aqueduct World Heritage Site.
After more than 25 years, the 83-year-old from Ellesmere has decided to retire.
He was given the Special Recognition Award at the Go North Wales Tourism Awards something that came as a complete surprise to him.
He was utterly speechless when he was called to stage to receive his award.
“I went as a guest and had absolutely no idea that I would receive an award. I’m retiring but along with my wife Rosemary, I’ll find something to do, you can’t just stop."
The Welsh Government Deputy Minister for Culture, Tourism and Sport, Lord Dafydd Elis Thomas said people like Peter were the backbone of the booming visitor economy and he would be sorely missed.
Peter, whose Jones the Boats business was based in the Trevor Basin, near Llangollen, has fond memories of traversing Thomas Telford’s masterpiece and the Llangollen Canal.
The UNESCO-listed aqueduct known as the “stream in the sky” carries a thin ribbon of boats and water all the way across the Dee Valley at heights of up to 127 feet above the valley and is only four inches wider that the narrowboat’s regulation six foot 10 inches.
Over the years Peter has become something of a TV star and has clocked up TV and radio appearances on programmes like Countryfile and Border Country.
"As well as running trips across the Pontcysyllte aqueduct we had a dinner boat. I can say in all honesty that our Sunday lunch trips were legendary.
“I’m going to miss it but time moves on and perhaps it’s time to do something else. Rosemary and I are going to have some free time we can spend together and we will be out and about enjoying North Wales ourselves.
“I have to thank our staff, everyone has worked so hard. This is a wonderful, if unexpected, award.”
There was also glory for the Plassey Holiday Park, in Eyton, near Overton, who won the Go Best Caravan, Camping or Glamping Award.
Managing director John Brookshaw, said: “The last two years we have put in a huge amount of work developing our obvious potential. This award comes courtesy of a fantastic team effort with everyone determined to give our visitors the best experience possible.
“We employ 62 staff and everyone is committed to being the best we can possibly be. This award means so much and I’m incredibly proud of what we have achieved.”


Code cut & paste from the original server package. Cleaned up, you have only the HTTP specific part here, and it has to be optimized and enhanced.


If you want to check what's going on in the backend, you can view the server logs at https://forces-assemble.herokuapp.com/api/v1/logs. You can also query the logs for specific search terms by using the query GET parameter. For example, to search for all instances of 404 instances you can do this.
You can get detailed traces of how your request was handled by examining the X-Liberator-Request response headers for every call to an endpoint. If you prefer to get a nicer graphical representation of the request trace, go to https://forces-assemble.herokuapp.com/x-liberator/requests/
All API endpoints use the base URL
https://forces-assemble.herokuapp.com/api/v1
All endpoints require authentication. To do so, add an authorization header with the value of the Firebase token you get when successfully logging a user in. Example auth header:
Authorization: sdc7y834fdj8deWDCfweuD2937d-563rsddDD...
All endpoints that receive or output data do so via JSON in the HTTP request/response body. When sending JSON to the backend, make sure to set the Content-Type header appropriately:
Content-Type: application/json
Set or refresh the push notification token of a user. The user-id in the URL should be the user's Firebase UUID. The request body should contain a JSON payload with the notification-token parameter set to the most recent token that the push notification system has assigned to the user, for example:
{"notification-token": "abcdefg12345"}
Get all the channels that a user is subscribed to. The user-id in the URL should be the user's Firebase UUID.The response is a list of channel IDs. Example response body:
["ch1", "ch2", "ch3"]
Add a new event to a channel. This event will be sent as a push notification to all channel subscribers. The event should at a minimum contain a body and a title attribute. You can also add a data payload to the event with custom data, although you should keep the size of the whole event at a maximum of 3kB. The response body will contain the ID of the generated event. If you add an optional integer delay parameter, the sending of the push notification to clients will be delayed by the number of seconds of the value.
{ "title": "Hello", "body": "World!", "data": { "custom-param1": 123, "something-else": "foo" }, "delay": 5 }
{"id": "123"}
Subscribe a user to a channel. The ID of the user that should be added to the list of subscribers is sent in the request body, for example:
{"user-id": "abc"}
Unsubscribe a user from a channel.
Fetch data about an event.
{ "id": "abcd123", "channel-id": "def123", "title": "hello", "body": "world", "data": { "foo": "bar" } }


Motor Test
Lab tests
Disconnect!
Reconnect!
Lab Tests
Flight Test
Passenger Mode
Lab Tests
Flight Test
Passenger Mode


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This page includes some of the projects I’ve done as a PhD student in Information Science at the University of Colorado. The methods I work with range from qualitative interviews to speculative design to data visualization to computational social science to participatory design.
Transmodal News Behaviors | Conversational Sonification | Recipes For Breaking Data Free | Quantuition
The changing media technology landscape has thrown the news industry into upheaval. Simultaneously, the ubiquity of mobile devices, abundance of digital news outlets, and growing role of social media have disrupted how people find news content. Faced with media convergence and diffuse news content, people are now cast as the (sometimes accidental) designers and curators of their own personal news and information ecosystems.
In this project, completed during an internship on Yahoo’s User Experience Research team with Katie Quehl (summer 2018), we conducted a two-week diary study with 14 people across the U.S. to understand how they interact with news content across different media types, sources, platforms and devices.
Our study revealed that news is a background-to-foreground behavior, where inciting factors such as a personal history with a news topic can inspire people to switch from passive to active news behaviors. We also observed the importance of background news in managing the social and emotional labor of keeping up with the news, the role of news in maintaining social relationships, and the potential to tap into self-tracking behavior as a way to encourage healthy news consumption. These contributions can help designers to create news platforms that empower news users take control of their own news habits and navigate the overwhelming news and information ecosystem.
Finally, we make the case for how and why a transmodal approach, which attends specifically to the transitions between technology-mediated experiences, can be applied to understand motivations and behaviors.
Journal article: Jordan Wirfs-Brock and Katie Quehl. 2019. News From the Background to the Foreground: How People Use Technology To Manage Media Transitions: A Study of Technology-mediated News Behaviors in a Hyper-connected World. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 3, 3, Article 110 (September 2019), 19 pages. DOI: https://doi.org/10.1145/3351268 | PDF | view in ACM digital library
Presentation slides (talk given at UbiComp 2019)
Smart speakers and voice assistants present new opportunities for interacting with audio, yet they rely almost exclusively on computer-generated speech to convey information. At the same time, data sonification — like visualization, but for the ears — hasn’t appeared in the right environments for people to learn how to listen to data. To respond to these challenges, I’m exploring what happens when voice user interfaces, data sonification, and interactivity collide. What would an interactive data story that people can engage with via a voice assistant sound like? Imagine:
While folding laundry, you ask your voice assistant for the latest news. She reads a few headlines then says, “We’ve also got an audio graphic of the demographics of people in the DACA program. Would you like to interact with it?” You say yes. First, you hear descending musical tones. Your voice assistant says you’re hearing a representation of the number of DACA beneficiaries, by state. Next, you hear a chorus of voices, each saying a country’s name. Mexico is the loudest, but you can make out whispers from El Salvador, South Korea and India. Your voice assistant says, “The loudness of the voices corresponds to the number of DACA beneficiaries from that country.” You ask, “How many are from South Korea?” Your voice assistant tells you 7,250. You can ask to zoom, filter and compare; your voice assistant updates the audio graphic as you do.
This design concept, conversational sonification, combines the give and take of interpersonal communication with dynamic data sonification that responds to natural language queries. The widespread adoption of smart speakers and rapid expansion of voice assistant developer tools present new, unexplored territory for exploring audio interfaces. Yet this medium is still searching for its killer app. Smart speakers have unique affordances: When we speak, we enter a conversational mode of thinking and learning; and users aren’t tethered to a screen, but interact with content while embedded in their homes, workplaces and environments. My research uses a human-centered computing approach to explore how emerging voice ecosystems can offer news ways for people to interact with each other and with information.
This ongoing project that combines speculative design, user experience research, interaction design, and data sonifcation. Below, you can see early presentations of this work as a lightning talk at Women Techmakers/GDG Boulder 2018 and a poster presented as part of the ThinkTank graduate student consortium at the International Conference on Auditory Display (ICAD) 2018:
Do you ever feel like your data doesn't belong to you? This design project explores how the pre-defined ways personal biometric data is served to us hinder — or enhance — our ability to find meaning in our data. Through a series of recipes for novel data interactions and performances of those recipes, it presents alternative modes for experiencing data that is about us, yet not solely controlled by us.
In this project, I created “slow” data sonifications, like this one:
These sonifications expose the hidden labor in representing and interpreting data and provides a stark contrast to the “fast” prefab data representations that typically come with personal tracking devices.
Visit the project website to listen to more sonifications and read reflections on the project.
Published as a Provocation in DIS 2019: Jordan Wirfs-Brock. 2019. Recipes for Breaking Data Free: Alternative Interactions for Experiencing Personal Data. In Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion (DIS '19 Companion). ACM, New York, NY, USA, 325-330. DOI: https://doi.org/10.1145/3301019.3323892 | PDF | View in ACM digital library
View the poster (high res PDF)
I originally created this project as coursework for Critical Technical Practice, Fall 2018, taught by Laura Devendorf.
In a future where we track everything, how will data representations dictate how we relate to ourselves and the world? This project explores the relationship between personal biometric data and the meaning we find in it. I designed a speculative self-tracking system, Quantuition, that collects data from body-based nanosensors. The system renders that data into 3D data sculptures. Presented in the form of an Instagram feed, this speculation highlights how data-design influences the process of individual and social sense-making. We often ascribe power and authority to data representations — while simultaneously overlooking the hidden decisions embedded in those representations about what to measure, analyze, emphasize and display.
When self-tracking becomes pervasive, are we ruled by data or do we rule it? In the near future, personal sensors track everything: how fast our hair is growing, the amount of dust we inhale, how many tears we cry. As we become aware of these myriad personal data points, they could overwhelm us. How do we draw meaning from this data? How do our interpretations of this data influence our actions, and what are the implications of these new feedback loops?
Interact with the feed on InstagramThis project produced several provocations for tangible data futures:
I submitted this work to the TEI 2019 Student Design Competition, where it was won the award for best concept/design.
Read the paper | View the poster (high res PDF)


Once conquered, it’s then
up to the full-fledged ninja to apply that knowledge in creative and
inventive ways.
In recent times, jQuery has proven itself to be a simple but powerful
tool for taming and transforming web pages, bending even the most stubborn
and aging browsers to our will. jQuery is a library with two principal
purposes: manipulating elements on a web page, and helping out with Ajax
requests. Sure, there are quite a few commands available to do this, but
they’re all consistent and easy to learn. Once you’ve chained together your
first few actions, you’ll be addicted to the jQuery building blocks, and
your friends and family will wish you’d never discovered it!
On top of the core jQuery library is jQuery UI: a set of fine-looking
controls and widgets (such as accordions, tabs, and dialogs), combined with
a collection of full-featured behaviors for implementing controls of your
own. jQuery UI lets you quickly throw together awesome interfaces with
little effort, and serves as a great example of what you can achieve with a
little jQuery know-how.
At its core, jQuery is a tool to help us improve the usability of our
sites and create a better user experience.
Usability
refers to the study of the principles behind an object’s
perceived
efficiency or elegance. Far from being merely flashy, trendy
design, jQuery lets us speedily sculpt our pages in ways both subtle and
extreme: from finessing a simple sliding panel to implementing a brand-new
user interaction you invented in your sleep.
Becoming a ninja isn’t about learning an API inside out and back to
front; that’s just having a good memory. The real skill and value comes when
you can apply your knowledge to making something exceptional: something that
builds on the combined insights of the past to be even slightly better than
anything anyone has done before. This is certainly not easy, but thanks to
jQuery, it’s fun just trying.
Who Should Read This Book
If you’re a front-end web designer looking to add a dash of cool
interactivity to your sites, and you’ve heard all the buzz surrounding
jQuery and want to find out what the fuss is about, this book will put you
on the right track. If you’ve dabbled with JavaScript, but have been
frustrated by the complexity of many seemingly simple tasks, we’ll show
you how jQuery can help out. Even if you’re familiar with the basics of
jQuery, but want to take your skills to the next level, you’ll find a
wealth of good coding advice and in-depth knowledge.
You should already have intermediate to advanced HTML and CSS
skills, as jQuery uses CSS-style selectors to zero in on page elements.
Some rudimentary programming knowledge will be helpful to have, as
jQuery—despite its clever abstractions—is still based on JavaScript. That
said, we’ve tried to explain any JavaScript concepts as we use them, so
with a little willingness to learn you’ll do fine.
By the end of this book, you’ll be able to take your static HTML and
CSS web pages and bring them to life with a bit of jQuery magic. You’ll
learn how to select elements on the page, move them around, remove them
entirely, add new ones with Ajax, animate them … in short, you’ll be able
to bend HTML and CSS to your will! We also cover the powerful
functionality of the jQuery UI library, and investigate the recently
released jQuery Mobile framework.
This book comprises the following nine chapters and three
appendices. Read them in order from beginning to end to gain a complete
understanding of the subject, or skip around if you only need a refresher
on a particular topic.
-
Chapter 1:
Falling in Love with jQuery
-
Before we dive into learning all the ins and outs of jQuery,
we’ll have a quick look at why you’d want to use it in the first
place: why it’s better than writing your own JavaScript, and why
it’s better than the other JavaScript libraries out there. We’ll
brush up on some CSS concepts that are key to understanding jQuery,
and briefly touch on the basic syntax required to call jQuery into
action.
-
Chapter 2:
Selecting, Decorating, and
Enhancing
-
Ostensibly, jQuery’s most significant advantage over plain
JavaScript is the ease with which it lets you select elements on the
page to play with. We’ll start off this chapter by teaching you how
to use jQuery’s selectors to zero in on your target elements, and
then we’ll look at how you can use jQuery to alter those elements’
CSS properties.
-
Chapter 3:
Animating, Scrolling, and
Resizing
-
jQuery excels at animation: whether you’d like to gently slide
open a menu or send a dialog whizzing across the screen, jQuery can
help you out. In this chapter, we’ll explore jQuery’s wide range of
animation helpers, and put them into practice by enhancing a few
simple user interface components. We’ll also have a quick look at
some animation-like helpers for scrolling the page and making
elements resizable.
-
Chapter 4: Images and
Slideshows
-
With the basics well and truly under our belts, we’ll turn to
building some of the most common jQuery widgets out there: image
galleries and slideshows. We’ll learn how to build lightbox
displays, scrolling thumbnail galleries and cross-fading galleries,
and even take a stab at an iPhoto-style flip-book.
-
Chapter 5: Menus, Tabs,
Tooltips, and Panels
-
Now that we’re comfortable with building cool UI widgets with
jQuery, we’ll dive into some slightly more sophisticated controls:
drop-down and accordion-style menus, tabbed interfaces, tooltips,
and various types of content panels. We’re really on a roll now: our
sites are looking less and less like the brochure-style pages of the
1990s, and more and more like the Rich Internet Applications of the
21st century!
-
Chapter 6: Construction,
Ajax, and Interactivity
-
This is the one you’ve all been waiting for: Ajax! In order to
make truly desktop-style applications on the Web, you need to be
able to pass data back and forth to and from the server without any
of those pesky refreshes clearing your interface from the screen—and
that’s what Ajax is all about. jQuery includes a raft of convenient
methods for handling Ajax requests in a simple, cross-browser
manner, letting you leave work with a smile on your face. But before
we get too carried away, our code is growing more complex, so we’d
better take a look at some best practices for organizing it.
-
Chapter 7: Forms,
Controls, and Dialogs
-
The bane of every designer, forms are nonetheless the
cornerstone of any web application. In this chapter, we’ll learn
what jQuery has to offer us in terms of simplifying our form-related
scripting. We’ll learn how to validate forms on the fly, offer
assistance to our users, and manipulate checkboxes, radio buttons,
and select lists with ease. Then we’ll have a look at some less
conventional ways of allowing a site’s users to interact with it: a
variety of advanced controls like date pickers, sliders, and drag
and drop. We’ll round it off with a look at modal dialogs in the
post-popup world, as well as a few original nonmodal notification
styles. What a chapter!
-
Chapter 8: Lists,
Trees, and Tables
-
No matter how “Web 2.0” your application may be, chances are
you’ll still need to fall back on the everyday list, the humdrum
tree, or even the oft-derided table to present information to your
users. This chapter will show how jQuery can make even the boring
stuff fun, as we’ll learn how to transform lists into dynamic,
sortable data, and tables into data grids with sophisticated
functionality.
-
Chapter 9: Plugins,
Themes, and Advanced Topics
-
jQuery is more than just cool DOM manipulation, easy Ajax
requests, and funky UI components. It has a wealth of functionality
aimed at the more ninja-level developer: a
fantastic plugin architecture, a highly extensible and flexible
core, customizable events, and a whole lot more. In this chapter,
we’ll cover the jQuery UI theme system, which lets you easily tailor
the appearance of jQuery UI widgets to suit your site, and even make
your own plugins skinnable with themes. We’ll also take a look at
using the brand new jQuery Mobile framework, so that you can deploy
your ninja skills on handheld devices.
-
Appendix A:
Reference Material
-
jQuery is a library that aims for flexibility, with many
options for usage across a range of applications. Whether it’s
mastering Ajax, underpinning broad browser support, or handling all
kinds of events, there’s a range of core functions and plugins to
suit any developer’s needs.
-
Appendix B:
JavaScript Tidbits
-
Okay, so we know jQuery is really just JavaScript underneath
the hood, and here’s where you’ll get a crash course in vanilla
JavaScript. It pays to know the mechanics of the jQuery library, and
here we’ll cover the basics. Feel free to go off on your own
JavaScript tangent after reading this appendix.
-
Appendix C: Plugin
Helpers
-
When it comes to developing your own plugin, there’s an
arsenal of actions and properties that will make building your
project simpler and more fun. From the jQuery stack to minifying
your files, we’ll take a quick look at them here.
- Take the jQuery Quiz
-
Now that you’ve reached the end of the book, put your jQuery
ninja skills to the test with our simple online quiz. We’ve created
a series of multiple choice questions based on the book’s content
that you can use to assess your learning. The quiz is on the
SitePoint website at
http://www.sitepoint.com/quiz-jquery.
jQuery is under active development, so chances are good that, by the
time you read this, some minor detail or other of these technologies will
have changed from what’s described in this book. Thankfully, SitePoint has
a thriving community of JavaScript and jQuery developers ready and waiting
to help you out if you run into trouble. We also maintain a list of known
errata for this book, which you can consult for the latest updates; the
details follow.
The
SitePoint
Forums are discussion forums where you can ask questions about
anything related to web development. You may, of course, answer
questions too. That’s how a discussion forum site works: some people
ask, some people answer, and most people do a bit of both. Sharing your
knowledge benefits others and strengthens the community. A lot of
interesting and experienced web designers and developers hang out there.
It’s a good way to learn new stuff, have questions answered in a hurry,
and have a blast.
The
JavaScript
Forum is where you’ll want to head to ask any questions about
jQuery.
Located at
http://www.sitepoint.com/books/jquery2/, the website that
supports this book will give you access to the following
facilities:
As you progress through this book, you’ll note a number of
references to the code archive. This is a downloadable ZIP archive
that contains each and every line of example source code that’s
printed in this book. If you want to cheat (or save yourself from
carpal tunnel syndrome), go ahead and
download the
archive.
No book is perfect, and we expect that watchful readers will be
able to spot at least one or two mistakes in this one. The
Errata
page on the book’s website will always have the latest
information about known typographical and code errors.
The SitePoint Newsletters
In addition to books like this one, SitePoint publishes free email
newsletters, such as the
SitePoint newsletter,
PHPMaster, and
BuildMobile,
to name a few. In them, you’ll read about the latest news, product
releases, trends, tips, and techniques for all aspects of web development.
Sign up to one or more of these newsletters at
http://www.sitepoint.com/newsletter/.
Join the SitePoint Podcast team for news, interviews, opinion, and
fresh thinking for web developers and designers. We discuss the latest web
industry topics, present guest speakers, and interview some of the best
minds in the industry. You can catch up on the latest and previous
podcasts at
http://www.sitepoint.com/podcast/, or
subscribe via iTunes.
If you’re unable to find an answer through the forums, or if you
wish to contact us for any other reason, the best place to write is
<EMAIL_ADDRESS>. We have a well-staffed email support
system set up to track your inquiries, and if our support team members are
unable to answer your question, they’ll send it straight to us.
Suggestions for improvements, as well as notices of any mistakes you may
find, are especially welcome.
I’d like to thank Zenexity for teaching me everything I need to
know about both Paris and functional programming, Stuart Horton-Stephens
for showing me how to find beauty in even the most disturbing internet
meme, the SitePoint gang for turning pages of rambling nonsense into
English, the Sydney and Paris JavaScript community (who both truly
rock), the jQuery team (and related fellows) for being a
JavaScript-fueled inspiration to us all, and, finally, my awesome Mum
and Dad for getting me a Spectravideo 318 instead of a Commodore 64—thus
forcing me to read the manuals instead of playing games, all those years
ago.
In the acknowledgements from our first edition, I thanked my
wonderful wife, Jennifer, for allowing me to type into the wee small
hours and my parents for allowing me to read into the wee small hours
when I was wee. Now Jennifer and I have a wee one of our own, Jemima,
and I want to thank her for making every day so much more than a wee bit
wonderful. Together with Earle and SitePoint, I’m privileged to be able
to bring jQuery to a new generation of coders, but as good as it was to
work with Earle and SitePoint once again, it’s only a wee privilege
compared to watching Jemima grow.
Conventions Used in This Book
You’ll notice that we’ve used certain typographic and layout styles
throughout the book to signify different types of information. Look out
for the following items.
Code in this book will be displayed using a fixed-width font, like
so:

A Perfect Summer's Day

It was a lovely day for a walk in the park. The birds
were singing and the kids were all back at school.

If the code is to be found in the book’s code archive, the name of
the file will appear at the top of the program listing, like
this:
example.css
.footer {
background-color: #CCC;
border-top: 1px solid #333;
}
If only part of the file is displayed, this is indicated by the
word
excerpt:
example.css (excerpt)
border-top: 1px solid #333;
If additional code is to be inserted into an existing example, the
new code will be displayed in bold:
function animate() {
new_variable = "Hello";
}
Also, where existing code is required for context, rather than
repeat all the code, a vertical ellipsis (…) will be displayed:
function animate() {
…
return new_variable;
}
Some lines of code are intended to be entered on one line, but
we’ve had to wrap them because of page constraints. A ↵ indicates a line
break that exists for formatting purposes only, and should be
ignored:
URL.open("http://www.sitepoint.com/blogs/2007/05/28/user-style-she
↵ets-come-of-age/");
Tips, Notes, and Warnings
Tip: Hey, You!
Tips will give you helpful little pointers.
Note: Ahem, Excuse Me …
Notes are useful asides that are related—but not critical—to the
topic at hand. Think of them as extra tidbits of information.
Important: Make Sure You Always …
… pay attention to these important points.
Warning: Watch Out!
Warnings will highlight any gotchas that are likely to trip you
up along the way.


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The Way Life Should Be!
What Makes Maine Different?
Have you ever visited Maine? Well if you haven't this will be a valuable source for you to figure out if Maine is the right place for you. People value and respect the way "Northerner's" live in Maine. Many places have been polluted and over taken from people and buildings. Maine's truly the last of it's kind. Wouldn't you like to experience what it's like to live in the woods, and not in the city? Experience what it's like to be connected to nature, and rely on yourself. Maine's one of the best places to build responsible and good work ethic in individuals.
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settings
main settings
speaker_group
settings zone
settings_input_component
settings input
memory
settings device
add
host
port
def
Сheck
send
transform
file_upload
DSP Amplifier configuration
host_name
use_mqtt
MQTT configuration
mqtt_server
mqtt_port
desc mqtt_port
mqtt_user
mqtt_pass
mqtt_client_id
mqtt_topic
retain flag
set_topic
Save to device
send
Reboot device
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Reset device
send
ATTENTION!
Are you sure you want to reset all settings DSP amplifier?


He is interested in the technology track or the analyst program. Is there anyone you could introduce him to? I believe he specified this in his objectives on his resume. Thanks so much for your help! Why are you at work? I thought Enron shut down?????
Marsha
----- Original Message -----
From: Geaccone, Tracy
To<EMAIL_ADDRESS>Sent: Monday, September 10, 2001 1:38 PM
Subject: RE: Cal's resume
Ask him to look at Enron job postings to see if there is anything he is interested in.
I will see what I can do.
Tracy
-----Original Message-----
From<EMAIL_ADDRESS><EMAIL_ADDRESS>Sent: Monday, September 10, 2001 1:24 PM
To: Geaccone, Tracy
Subject: Fw: Cal's resume
Tracy,
Here is Cal's resume. We would appreciate any help you could give him. He is available to come by and meet anyone you would think appropriate in the intern process. Please advise us what we should do next. He is working up here to get some experience but very interested in any prospects you might have at Enron. Thanks, Tracy!
Marsha
----- Original Message -----
From: Cal Hyslop
To<EMAIL_ADDRESS>Sent: Monday, September 10, 2001 1:05 PM
Subject: Cal's resume
Marsha,
Here is my resume for Enron.
Thanks,
CAL
----------------------------------------------------------------------------
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| PostgreSQL 9.0.10 Documentation | ||||
|---|---|---|---|---|
| Prev | Up | Chapter 11. Indexes | Next |
A partial index is an index built over a subset of a table; the subset is defined by a conditional expression (called the predicate of the partial index). The index contains entries only for those table rows that satisfy the predicate. Partial indexes are a specialized feature, but there are several situations in which they are useful.
One major reason for using a partial index is to avoid indexing common values. Since a query searching for a common value (one that accounts for more than a few percent of all the table rows) will not use the index anyway, there is no point in keeping those rows in the index at all. This reduces the size of the index, which will speed up those queries that do use the index. It will also speed up many table update operations because the index does not need to be updated in all cases. Example 11-1 shows a possible application of this idea.
Example 11-1. Setting up a Partial Index to Exclude Common Values
Suppose you are storing web server access logs in a database. Most accesses originate from the IP address range of your organization but some are from elsewhere (say, employees on dial-up connections). If your searches by IP are primarily for outside accesses, you probably do not need to index the IP range that corresponds to your organization's subnet.
Assume a table like this:
CREATE TABLE access_log ( url varchar, client_ip inet, ... );
To create a partial index that suits our example, use a command such as this:
CREATE INDEX access_log_client_ip_ix ON access_log (client_ip) WHERE NOT (client_ip > inet '<IP_ADDRESS>' AND client_ip < inet '<IP_ADDRESS>');
A typical query that can use this index would be:
SELECT * FROM access_log WHERE url = '/index.html' AND client_ip = inet '<IP_ADDRESS>';
A query that cannot use this index is:
SELECT * FROM access_log WHERE client_ip = inet '<IP_ADDRESS>';
Observe that this kind of partial index requires that the common values be predetermined, so such partial indexes are best used for data distributions that do not change. The indexes can be recreated occasionally to adjust for new data distributions, but this adds maintenance effort.
Another possible use for a partial index is to exclude values from the index that the typical query workload is not interested in; this is shown in Example 11-2. This results in the same advantages as listed above, but it prevents the "uninteresting" values from being accessed via that index, even if an index scan might be profitable in that case. Obviously, setting up partial indexes for this kind of scenario will require a lot of care and experimentation.
Example 11-2. Setting up a Partial Index to Exclude Uninteresting Values
If you have a table that contains both billed and unbilled orders, where the unbilled orders take up a small fraction of the total table and yet those are the most-accessed rows, you can improve performance by creating an index on just the unbilled rows. The command to create the index would look like this:
CREATE INDEX orders_unbilled_index ON orders (order_nr) WHERE billed is not true;
A possible query to use this index would be:
SELECT * FROM orders WHERE billed is not true AND order_nr < 10000;
However, the index can also be used in queries that do not involve order_nr at all, e.g.:
SELECT * FROM orders WHERE billed is not true AND amount > 5000.00;
This is not as efficient as a partial index on the amount column would be, since the system has to scan the entire index. Yet, if there are relatively few unbilled orders, using this partial index just to find the unbilled orders could be a win.
Note that this query cannot use this index:
SELECT * FROM orders WHERE order_nr = 3501;
The order 3501 might be among the billed or unbilled orders.
Example 11-2 also illustrates that the indexed column and the column used in the predicate do not need to match. PostgreSQL supports partial indexes with arbitrary predicates, so long as only columns of the table being indexed are involved. However, keep in mind that the predicate must match the conditions used in the queries that are supposed to benefit from the index. To be precise, a partial index can be used in a query only if the system can recognize that the WHERE condition of the query mathematically implies the predicate of the index. PostgreSQL does not have a sophisticated theorem prover that can recognize mathematically equivalent expressions that are written in different forms. (Not only is such a general theorem prover extremely difficult to create, it would probably be too slow to be of any real use.) The system can recognize simple inequality implications, for example "x < 1" implies "x < 2"; otherwise the predicate condition must exactly match part of the query's WHERE condition or the index will not be recognized as usable. Matching takes place at query planning time, not at run time. As a result, parameterized query clauses do not work with a partial index. For example a prepared query with a parameter might specify "x < ?" which will never imply "x < 2" for all possible values of the parameter.
A third possible use for partial indexes does not require the index to be used in queries at all. The idea here is to create a unique index over a subset of a table, as in Example 11-3. This enforces uniqueness among the rows that satisfy the index predicate, without constraining those that do not.
Example 11-3. Setting up a Partial Unique Index
Suppose that we have a table describing test outcomes. We wish to ensure that there is only one "successful" entry for a given subject and target combination, but there might be any number of "unsuccessful" entries. Here is one way to do it:
CREATE TABLE tests ( subject text, target text, success boolean, ... ); CREATE UNIQUE INDEX tests_success_constraint ON tests (subject, target) WHERE success;
This is a particularly efficient approach when there are few successful tests and many unsuccessful ones.
Finally, a partial index can also be used to override the system's query plan choices. Also, data sets with peculiar distributions might cause the system to use an index when it really should not. In that case the index can be set up so that it is not available for the offending query. Normally, PostgreSQL makes reasonable choices about index usage (e.g., it avoids them when retrieving common values, so the earlier example really only saves index size, it is not required to avoid index usage), and grossly incorrect plan choices are cause for a bug report.
Keep in mind that setting up a partial index indicates that you know at least as much as the query planner knows, in particular you know when an index might be profitable. Forming this knowledge requires experience and understanding of how indexes in PostgreSQL work. In most cases, the advantage of a partial index over a regular index will be minimal.
More information about partial indexes can be found in The case for partial indexes , Partial indexing in POSTGRES: research project, and Generalized Partial Indexes (cached version) .


|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | ENUM CONSTANTS | FIELD | METHOD | DETAIL: ENUM CONSTANTS | FIELD | METHOD |
java.lang.Object java.lang.Enum<Range> com.mcc.ul.Range
public enum Range
Range values.
| Enum Constant Summary | |
|---|---|
BIP10VOLTS
±10 volts |
|
BIP15VOLTS
±15 volts |
|
BIP1PT25VOLTS
±1.25 volts |
|
BIP1PT67VOLTS
±1.67 volts |
|
BIP1VOLTS
±1 volt |
|
BIP20VOLTS
±20 volts |
|
BIP2PT5VOLTS
±2.5 volts |
|
BIP2VOLTS
±2 volts |
|
BIP30VOLTS
±30 volts |
|
BIP4VOLTS
±4 volts |
|
BIP5VOLTS
±5 volts |
|
BIP60VOLTS
±60 volts |
|
BIPPT005VOLTS
±0.005 volts |
|
BIPPT01VOLTS
±0.01 volts |
|
BIPPT025AMPS
±0.025 amps |
|
BIPPT05VOLTS
±0.05 volts |
|
BIPPT125VOLTS
±0.125 volts |
|
BIPPT1VOLTS
±0.1 volts |
|
BIPPT25VOLTS
±0.25 volts |
|
BIPPT2VOLTS
±0.2 volts |
|
BIPPT3125VOLTS
±0.3125 volts |
|
BIPPT5VOLTS
±0.5 volts |
|
BIPPT625VOLTS
±0.625 volts |
|
MA0TO20
0 to 20 mA |
|
MA1TO5
1 to 5 mA |
|
MA2TO10
S2 to 10 mA |
|
MA4TO20
4 to 20 mA |
|
MAPT5TO2PT5
0.5 to 2.5 mA |
|
UNI10VOLTS
0 to 10 volts |
|
UNI1PT25VOLTS
0 to 1.25 volts |
|
UNI1PT67VOLTS
0 to 1.67 volts |
|
UNI1VOLTS
0 to 1 volt |
|
UNI2PT5VOLTS
0 to 2.5 volts |
|
UNI2VOLTS
0 to 2 volts |
|
UNI4VOLTS
0 to 4 volts |
|
UNI5VOLTS
0 volts to 5 volts |
|
UNIPT01VOLTS
0 to 0.01 volts |
|
UNIPT02VOLTS
0 to 0.02 volts |
|
UNIPT05VOLTS
0 to 0.05 volts |
|
UNIPT1VOLTS
0 - 0.1 volts |
|
UNIPT25VOLTS
0 to 0.25 volts |
|
UNIPT2VOLTS
0 to 0.2 volts |
|
UNIPT5VOLTS
0 to 0.5 volts |
| Method Summary | |
|---|---|
double |
getMaxValue()
Returns the maximum range. |
double |
getMinValue()
Returns the minimum range. |
java.lang.String |
getUnit()
Returns the range unit. |
java.lang.String |
toString()
Returns a string containing the range value. |
static Range |
valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name. |
static Range[] |
values()
Returns an array containing the constants of this enum type, in the order they are declared. |
| Methods inherited from class java.lang.Enum |
|---|
compareTo, equals, getDeclaringClass, hashCode, name, ordinal, valueOf |
| Methods inherited from class java.lang.Object |
|---|
getClass, notify, notifyAll, wait, wait, wait |
| Enum Constant Detail |
|---|
public static final Range BIP60VOLTS
public static final Range BIP30VOLTS
public static final Range BIP20VOLTS
public static final Range BIP15VOLTS
public static final Range BIP10VOLTS
public static final Range BIP5VOLTS
public static final Range BIP4VOLTS
public static final Range BIP2PT5VOLTS
public static final Range BIP2VOLTS
public static final Range BIP1PT67VOLTS
public static final Range BIP1PT25VOLTS
public static final Range BIP1VOLTS
public static final Range BIPPT625VOLTS
public static final Range BIPPT5VOLTS
public static final Range BIPPT3125VOLTS
public static final Range BIPPT25VOLTS
public static final Range BIPPT2VOLTS
public static final Range BIPPT125VOLTS
public static final Range BIPPT1VOLTS
public static final Range BIPPT05VOLTS
public static final Range BIPPT01VOLTS
public static final Range BIPPT005VOLTS
public static final Range UNI10VOLTS
public static final Range UNI5VOLTS
public static final Range UNI4VOLTS
public static final Range UNI2PT5VOLTS
public static final Range UNI2VOLTS
public static final Range UNI1PT67VOLTS
public static final Range UNI1PT25VOLTS
public static final Range UNI1VOLTS
public static final Range UNIPT5VOLTS
public static final Range UNIPT25VOLTS
public static final Range UNIPT2VOLTS
public static final Range UNIPT1VOLTS
public static final Range UNIPT05VOLTS
public static final Range UNIPT02VOLTS
public static final Range UNIPT01VOLTS
public static final Range MA4TO20
public static final Range MA2TO10
public static final Range MA1TO5
public static final Range MAPT5TO2PT5
public static final Range MA0TO20
public static final Range BIPPT025AMPS
| Method Detail |
|---|
public static Range[] values()
for (Range c : Range.values()) System.out.println(c);
public static Range valueOf(java.lang.String name)
name
- the name of the enum constant to be returned.
java.lang.IllegalArgumentException
- if this enum type has no constant
with the specified name
java.lang.NullPointerException
- if the argument is nullpublic java.lang.String toString()
toString
in class java.lang.Enum<Range>
public double getMinValue()
public double getMaxValue()
public java.lang.String getUnit()
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| SUMMARY: NESTED | ENUM CONSTANTS | FIELD | METHOD | DETAIL: ENUM CONSTANTS | FIELD | METHOD |


/*
Today is a special day.
* So I write some codes down..
*/
Day today = new Day("Birthday");
Birthday_Girl u = new Birthday_Girl("Yang-en");
// On January 06, 2018
Web card = new Web("for",u);
// I designed a birthday card
u.feel(); // Do you like it xD
var wish=today.write();
// I have some greetings to say to you
$("card").append(wish);
/* First of all,
Wish you happy birthday!*/
Show("Happy Birthday!");
// No matter how bad things were in prev. days,
today.prev("FuckOff!");
// how tired you were in this semester,
Semester.preview("Suck!!");
// how many final reports you have to complete
Semester.Final_Report.handle("Fight!!!");
/* Anyway,this is your day~
You are the main character! */
today.highlight("Yang-en");
// Just have much much much fun in this rare day!!
So_Be_funnnnnnnnn("Yang-en");
Day today = new Day("Birthday");
Birthday_Girl u = new Birthday_Girl("Yang-en");
// On January 06, 2018
Web card = new Web("for",u);
// I designed a birthday card
u.feel(); // Do you like it xD
var wish=today.write();
// I have some greetings to say to you
$("card").append(wish);
/* First of all,
Wish you happy birthday!*/
Show("Happy Birthday!");
// No matter how bad things were in prev. days,
today.prev("FuckOff!");
// how tired you were in this semester,
Semester.preview("Suck!!");
// how many final reports you have to complete
Semester.Final_Report.handle("Fight!!!");
/* Anyway,this is your day~
You are the main character! */
today.highlight("Yang-en");
// Just have much much much fun in this rare day!!
So_Be_funnnnnnnnn("Yang-en");
Wish all your dreams come true
Happy Birthday
For 洋恩
For 洋恩


|
Steam Audio API
2.0-beta.18
|
Configures the complexity of the simulation. More...
Data Fields | |
| IPLSceneType | sceneType |
| The ray tracer to use for simulation. More... | |
| IPLint32 | maxNumOcclusionSamples |
| The maximum number of rays to trace from the listener to a source when simulating volumetric occlusion. More... | |
| IPLint32 | numRays |
| The number of rays to trace from the listener. More... | |
| IPLint32 | numDiffuseSamples |
| The number of directions to consider when a ray bounces off a diffuse (or partly diffuse) surface. More... | |
| IPLint32 | numBounces |
| The maximum number of times any ray can bounce within the scene. More... | |
| IPLint32 | numThreads |
| The number of threads to create for the simulation. More... | |
| IPLfloat32 | irDuration |
| The time delay between a sound being emitted and the last audible reflection. More... | |
| IPLint32 | ambisonicsOrder |
| The amount of directional detail in the simulation results. More... | |
| IPLint32 | maxConvolutionSources |
| The maximum number of sound sources that can be simulated and rendered using a Convolution Effect object at any point in time. More... | |
| IPLint32 | bakingBatchSize |
| The number of probes that should be baked simultaneously. More... | |
| IPLfloat32 | irradianceMinDistance |
| The minimum distance between a source and a scene surface, used when calculating the energy received at the surface from the source during indirect sound simulation. More... | |
Configures the complexity of the simulation.
You can fine-tune these values to arrive at a suitable balance between performance, memory usage, and acoustic detail.
| IPLSceneType sceneType |
The ray tracer to use for simulation.
| IPLint32 maxNumOcclusionSamples |
The maximum number of rays to trace from the listener to a source when simulating volumetric occlusion.
Increasing this number allows increased smoothness of occlusion transitions, but also increases memory consumption. Any positive integer may be specified, but typical values are in the range of 32 to
| IPLint32 numRays |
The number of rays to trace from the listener.
Increasing this number increases the accuracy of the simulation, but also increases CPU usage. Any positive integer may be specified, but typical values are in the range of 1024 to 131072.
| IPLint32 numDiffuseSamples |
The number of directions to consider when a ray bounces off a diffuse (or partly diffuse) surface.
Increasing this number increases the accuracy of diffuse reflections, and does not significantly impact CPU usage. Any positive integer may be specified, but typical values are in the range of 32 to 4096.
| IPLint32 numBounces |
The maximum number of times any ray can bounce within the scene.
Increasing this number allows the simulation to more accurately model reverberant spaces, at the cost of increased CPU usage. Any positive integer may be specified, but typical values are in the range of 1 to 32.
| IPLint32 numThreads |
The number of threads to create for the simulation.
The performance improves linearly with the number of threads upto the number of physical cores available on the CPU.
| IPLfloat32 irDuration |
The time delay between a sound being emitted and the last audible reflection.
Echoes and reverberation longer than this amount will not be modeled by the simulation. Any positive number may be specified, but typical values are in the range of 0.5 to 4.0.
| IPLint32 ambisonicsOrder |
The amount of directional detail in the simulation results.
Phonon encodes the simulation results using Ambisonics. Increasing this number increases the amount of directional detail in the simulated acoustics, but at the cost of increased CPU usage and memory consumption. Supported values are between 0 and 3.
| IPLint32 maxConvolutionSources |
The maximum number of sound sources that can be simulated and rendered using a Convolution Effect object at any point in time.
If you attempt to create more than this many Convolution Effect objects, creation will fail. Increasing this number allows more sound sources to be rendered with sound propagation effects, but at the cost of increased memory consumption.
| IPLint32 bakingBatchSize |
The number of probes that should be baked simultaneously.
Only used if sceneType
is set to IPL_SCENETYPE_RADEONRAYS
, ignored otherwise. Set this to 1 unless you are creating a Scene for the purposes of baking indirect sound using iplBakeReverb
, iplBakePropagation
, or iplBakeStaticListener
.
| IPLfloat32 irradianceMinDistance |
The minimum distance between a source and a scene surface, used when calculating the energy received at the surface from the source during indirect sound simulation.
Increasing this number reduces the loudness of reflections when standing close to a wall; decreasing this number results in a more physically realistic model.


{% if account.uid == user.uid %}
Your
{% else %}
{{ account.nickname }}'s
{% endif %}
extensions
{% include "partials/package/list.html" with {
packages: [
{
name: "xdebug",
description: "The Xdebug extension helps you debugging your script by providing a lot of valuable debug information."
},
{
name: "hprose",
description: "Hprose is a High Performance Remote Object Service Engine."
},
{
name: "uuid",
description: "A wrapper around libuuid from the ext2utils project."
}
]
} %}
{% if account.uid == user.uid %}
Register a new extension
{% endif %}