First of all, where are we right now in this process?
If we're building a car, you should already know how to make the chassis. HTML/CSS is the chassis of the car. It's what people look at.
PHP will be the engine that makes the car go.
(Honestly though, you can make a great website using just HTML/CSS and nothing more complex than that. These guides are written entirely by hand in HTML, I'm not doing this in a database with PHP or anything.)
However, PHP is just one possible thing you could use for an engine. You could use Ruby on Rails if you wanted. Or Python. Or Perl. Or Java. Well, don't use Java.
But I'm going to teach you PHP because it's pretty ubiquitous among the major players on the web, and honestly I think it's a good way to start. (Because it's how I started.)
Really, I'm going to kind of shape this guide with broad concepts that apply to many programming languages, with PHP as the example language.
This is a loonnnggg guide. Because there's a lot to learn. Let's take a journey together...
PHP stands for PHP Hypertext Preprocessor. A recursive title. Hilarious. Nerds.
Anyway, it's a language, kind of like how HTML is a langauge, but different. (Of course it's different; every language is different.) HTML is a markup language whereas PHP is a processing language. Both need to be interpreted and read by a computer before they do anything.
What's important is that PHP lives on the server side of things, whereas HTML lives on the client side. What that means is that when you write HTML and put it on the web, anyone can read it. That's why you can right-click on this page and view the Source code.
But for languages that live on the server-side, you never see that code. It goes like this:
If you were to View Source on that page, you wouldn't see any of the instructions in the php file, you'd just see the results of them. Just like how when you're viewing an HTML file in your browser, you don't see any of the tags, you just see the result of them!
But why use this? is a good question, mostly. For one thing, you may be asking the website for secure data, so it doesn't trust you to just go in there yourself. How would you like it if someone walked into your home unannounced and just started going through your things? PHP wants to go in there and get what you want without actually giving you access to what's behind the scenes.
The server may also be doing very complicated things that your browser just couldn't do. This is becoming less and less the case as time goes on, but sometimes it's still true. Generally it's safer to do it yourself on the server-side.
A server-side scripting language can be extremely useful. The #1 reason is typically attributed to the fact that you can have a magically dynamic website. What does that mean?
Well if you wanted to make a blog with just HTML and CSS, you'd need to make individual HTML files for every individual blog post! So if you have 30 blog posts, you'd probably have 30 HTML files.
What if you could make just one page that could display each of those blog posts depending on which one the user wanted? That's what they mean by dynamic. One page does many things depending on what the user wants or what data is available.
So using just HTML and CSS, for a blog, you'd need 30 blog post HTML files, an index file that has a list of the blogs, and you'd need to update all of them manually every time something changed.
With PHP, you could have just two files and a database: one file to display the index of all blog posts, one file to display individual posts, and a database of the actual posts.
That's what for.
You need a server that supports PHP. Support for it isn't typically built into Windows or Mac. You can't really right-click on a PHP file and have it open in a browser and see it the same way you can with an HTML file.
So you have a few options:
So you have a way to host and view PHP files? Great. To actually write PHP scripts, you just need a plain text editor. Awesome, right? Just like HTML. So open NotePad or TextEdit again, same as before.
After you have that squared away, we can try this out with our first test file!
As is common with learning a new language, the first thing you learn is how to say "hello world". Well, it looks like this in PHP:
<?php
echo 'HELLO WORLD!';
?>
That's it. Save it as haha.php, put it on your server, and then open it in a browser. All you should see are the words HELLO WORLD!
Just like in HTML, you can immediately see a similarity: you need to start the file by saying that it's going to be PHP with a PHP tag! It looks a little different than HTML though.
Every PHP file starts with <?php and ends with ?> (I'm not going to write them in every example; you need to remember to do so yourself.)
In between those tags, wherever they are, the server will understand that it needs to do whatever is between them before giving the file to your browser.
In this case, all we've written is that it needs to echo the string 'HELLO WORLD!'
This line ends with a semicolon, as almost every line should! Semicolons end statements. All of them. Remember that! There are some things you won't need to end with a semicolon, but I'll clearly highlight them.
It's all uphill from here. This is where you need to start learning concepts that may hurt your brain if you've never ever written any kind of programming language before. It's simply a matter of defining our universe by our own writing. We need to cover the following:
And there's probably more I'm forgetting. However, what's wonderful about this is that these are concepts that apply generally to the vast majority of programming languages. Once you learn one, you've laid the foundation to learn more! How exciting.
We'll cover them one at a time. Let's start with something simple.
One of the most basic concepts of all programming is that of expressions. It's so basic, you won't even think about it after you learn it.
Here's an expression:
4 + 10
Hahahaha... yeah it's that simple. An expression is any statement that will return a result!
4 + 10 returns 14. Let's break this down a little further... yes, it can be broken down further.
4 is an object. It's a number, to be specific. There are things you can do with a number, like add or multiply it to another number.
So in that above expression, we have the number 4, and we are performing an addition upon it, with 10 as the number to be added.
It will return the number 14, of course. But in the above expression, we're not capturing that result. It just happens, and then escapes into the ether between CPU cycles. But what if we want to do something with the result?
We use variables to capture the results of expressions. Think of a variable as a reference or a symbol or just a holding area for something else. Here, let me show you:
$lol = 4 + 10;
The $lol part is a variable! In PHP, the dollar sign $ before a series of letters and numbers (no spaces) denotes a variable name. In this case, we've named the variable lol. Very apt.
So what does the variable do? It holds the result of 4 + 10. We use the equal sign = to assign the variable a value, or piece of data. So if you were to ask $lol what its value is, it would say 14.
What the most important thing you should learn right now is that, unlike math, the equal sign is used to assign values. Writing 4 + 10 = 14 in PHP doesn't mean anything. It'll actually throw an error, I think.
Notice that the $lol variable is on the left. The computer will read instructions from left to right, so it'll read the above expression as: with the variable $lol, assign it the result of 4 + 10. You couldn't write it any other way.
Remember: you're writing for a computer. It only knows how to do things in certain ways.
With PHP, you don't need to worry about data types too much, since PHP kinda lets you do whatever. However, you will still need to know how they work.
Data types are simply how you define a piece of data. In the above example, we were using numbers. A number is a data type!
Specifically, 4 would be defined as an integer, or int. It's a solid number, positive or negative. 3.2 would be a floating-point number; one with a decimal point.
Other data types in PHP, and across most programming languages:
A Boolean is either true or false. That's it. (Trust me, it's an important data type.)
String. Think of it this way: "a" is a single character. "apple" is a string of individual characters. Hence, string. In PHP, you surround a string with single- or double-quotes to denote it as such, like so:
$lol = "hello!";
When you would ask $lol what it is, it doesn't include the quotation marks, but you needed to use them to denote it as a string. The quotation marks simply tell the computer, "Hey! This is a string!"
An Array is a collection of values, typically denoted by a comma-separated list inside the array() function, like so:
$fruits = array( "apple", "banana", "strawberry" );
In the above example, the variable $fruits contains three values: the strings apple, banana, and strawberry. You could put more in there if you wanted to.
Many would say that an array is a complex data type because it is a collection of other data types. This wouldn't be far off, but it's kind of irrelevant. The above array has three values, each is a string. You could have them be anything though, and however many you want.
$something = "la la la";
$lotsa_stuff = array( "a word", 24, 'delicious!', 2819.291, $something );
That array holds a lot of different types. Notice that you can use either single- or double-quotes to denote a string. Notice you can also put a variable in there! Crazy, right? Arrays just hold lots of stuff.
NULL is its own data type, too, even though it denotes nothingness. Haha, kinda existential, right? But it's very important. If a variable were to not yet have been set a value, it'd be considered NULL.
$var;
See? $var exists, we just told the computer it exists, but it hasn't been set to anything yet. So if we'd ask the computer what it was, it'd say NULL. NULL doesn't have any quotes around it, it's not a string. It's simply NULL.
One crazy thing about PHP is that it lets you re-assign a variable at will. This will work just fine:
$lol = 2000;
$lol = "2000";
Now we never told $lol that it was going to be a number, we just set it to 2000. Then we immediately changed it to be a string. (Even though there's a number within the quotation marks, the computer thinks it's a string because that's how it understands the quotation marks!)
Many languages wouldn't let you do that kind of variable data type changing, but PHP doesn't care. This is useful, but you have to keep it in mind. It means that sometimes you might have to first check and make sure a variable is a number before you perform number functions on it! You certainly can't perform a multiply on a string, that doesn't make sense.
Strings are just a collection of characters. But there are a few important things to know about how we actually construct strings...
As I said, you can hold a string in single or double quotes, like so:
$a = 'hello';
$b = "hello";
What's the difference? In those two strings, there's no difference. However, double quotes allow you to do more. But first, what if we do this:
$a = 'I'm happy to see you.';
$b = "She said, "hello there!"";
Single quotes inside single quotes and double quotes inside double quotes cause PHP to panic and crash, haha. Technically, PHP will see $a as just I, since it's between single quotes. The rest of that line, it'll just be confused and crash.
Sooo how do you put a single quote inside a single-quoted string? Two options:
the first one is obvious, but the second one is much more important. What does escaping mean? Escaping uses this character \ to tell PHP that the next character is special.
Inside single quotes, the only thing you can escape is a single quote. So PHP reads that string, encounters the \ character, and knows that the next one (which is a single quote) is special. In this case, it ignores the single quote, and keeps reading the string.
If you were to print out the value of $a, it wouldn't have that slash in it. That's taken out automatically.
As I said before, double quotes are more powerful, but obey the same rules. You'd need to escape a double quote inside a double-quoted string, like so:
$b = "She said, \"hello there!\"";
That'll make PHP happy. But with double quotes, there are other special escape characters! Stuff like \n and \t
\n means new line, and \t means tab. Think about it - how would you write new line into a string? Or hitting the tab key? With PHP, you use these escape characters.
$c = "One line,\nAnd another.";
If you were to print that out, PHP interprets the \n as where a new line should begin! Similar to HTML's line break <br /> tag. This wouldn't work within single quotes.
One more thing: with double quotes, you can put variables inside quotes! Check this out:
$a = 'hello';
$b = "$a world!";
That's just magical. In the second string, PHP will insert whatever the value of $a is into the string!
Typically I stick with single quotes unless I really need the power of double quotes.
briefly, i should mention this. arrays come in two varieties: simple and associative. i've already shown you a simple array, it looks like this:
$an_array = array( 'hello', 'caio', 'hola' );
But how do I get a specific entry out of the array? Here's how:
echo $an_array[0];
That returns the first item. The square brackets immediately following the variable name accesses what's within the array. Arrays are zero-indexed, meaning the first element is 0, the second is 1, and so on. That'll take a little getting used to, I know.
So in the array, the 0 is the key that unlocks a certain value within the array, in this case the first value, which is hello.
What if we don't want to use numbers? What if we want to name the keys ourselves?  So if we try to access it, like this:
echo $an_array['lol'];
It'll return laugh out loud! So we are associating the key lol with the value laugh out loud by using the => between the key name and the value within an array. Get it?
Simple or associative, both are useful.
To add to the end of a simple array, you'd do so like this:
$an_array[] = 'bonjour';
Without putting a key between the brackets [ ], it'll assume you mean to assign the value to the next slot. So if the array has three items in it already, the above code will put the new value in the fourth slot.
With an associative array, you need to specify the key the new value will fit in, like so:
$an_array['rofl'] = 'roll on floor laughing';
We specified we want to add a value to the array $an_array under the key name 'rofl' with the value 'roll on floor laughing'.
Check this out and think about it... if the equal sign doesn't mean equals, like it does in math, what does? Again, think in terms of expressions:
100 == 100
That's an expression, but what does it result? We know that 4 + 10 would result in 14, but what does 100 == 100 return?
Quite simply, it returns true! It's totally true that 100 equals 100. However, you can't capture that in a variable the same way a + or - would. Instead, we use the == operator as a comparison operator.
You've probably seen other comparison operators before: < and > are also comparisons. They mean less than and greater than, respectively. Is 5 < 4? False. 5 > 4? True.
While == means equals, it's just as important to know that != means not equals! So what does this return:
5 != 4
It returns true! Because it's totally true that 5 does not equal 4. Likewise,
5 == 4
would return false, because 5 definitely does not equal 4. Get it?
So just to recap... in PHP, one equals sign acts to assign things. Double equal signs act to compare the equality of two things.
How would we use these, though?
We use comparison operators with logic structures. That sounds intimidating... but it's not. Whenever you encounter something that sounds intimidating while you're learning programming, remember that it's probably not. You just need to break it down to understand it.
Here's a logic structure:
if (10 == 10) {
echo "hello world!";
}
Oh boy! Our first flow control structure. What does it do? Well, read it! Try to read it like a sentence, ignoring the punctuation. it's pretty simple. If 10 equals 10, print out the string hello world! That's all.
But what exactly do we have here?
First of all, we have the keyword if, then we have an expression within parentheses. Next, we have curly braces which open { and close }. This basically means, to the computer, if whatever is within the ( ) is true, do whatever is in the { }
So if we wrote this:
if (5 > 10) {
echo "we live in a crazy world.";
}
We wouldn't see any text, because 5 is definitely not bigger than 10. We could also make the expression more complicated:
if (5 + 4 > 10) {
echo "a crazier world, still";
}
This works because the if statement will try to evaluate whatever is between the parentheses and see if it's true. In this case, it still isn't true! Haha. What if we want it to do something in case it isn't true? It's pretty simple:
if (5 + 4 > 10) {
echo "a crazier world, still";
} else {
echo "the world seems sane.";
}
We attach the else right after the first set of instructions and add more stuff between new curly braces, which signify what the computer should do in case the if statement is false.
So if we ran that code, we would see the world seems sane. because the expression within the if statement is false, hence the computer knows to do whatever is within the else statement.
So far we've gone through many constructs of a programming language. We've been talking about syntax (like the use of parentheses and curly braces) and keywords (like if and else) and so forth.
Next we need to learn about functions and what they do and how we can use them. I'll throw this out at you:
function lol() {
echo 4 + 10;
}
That's a lot to digest, but try to stay calm. Don't be panicked by how it looks, we'll work through it together. Let's pick it apart.
First of all, understand that a function merely does something, and can possibly return a value after doing whatever it does, the same way an expression returns a value. A function merely incapsulates instructions into one place, usually so you don't need to re-write things you do a lot.
At the beginning of that snippet, we have the keyword function. That tells the computer to expect a function name, the same way the keyword if tells the computer to expect an expression to see if it's true.
Next we have the name of the function, in this case lol. You can call it whatever you like as long as there are no spaces in the name.
The parentheses next to the name allows arguments to be passed to the function. Don't worry about that yet, we'll get to it. But you need the parentheses there regardless, even if they're empty.
After that, once again, we see some curly braces. Between these are what we want the function to do!
Within the above function, it prints out the result of 4 + 10 by itself if we were to call upon it to do so. That's one way of doing things. Here's another:
function lol() {
return 4 + 10;
}
echo lol();
Within this new function, we have the keyword return and then the same expression. We know that it would return 14.
The return keyword means give whatever called the function the result of the following expression. In this case, 14.
So what called the function? The echo did! And it'll get 14, and print it out for us to see. Let's go deeper:
function add($a, $b) {
$c = $a + $b;
return $c;
}
echo add(3, 5);
echo add(8, 111);
Oh dear! What does this mean? Again, don't panic, let's work through this.
We've made a function called add and it takes two arguments. (The arguments are comma-separated.) Within the function, these arguments are represented by the variables $a and $b. What we do with those variables is up to us, we need to write the instructions within the function.
In the case of the add function, we want it to add the two variables together and assign the result to the new variable $c.
Next, we want it to spit out the value of $c to whatever called the function.
In the next lines, we see the actual execution of the function a couple times! First, we see it pass the arguments 3 and 5. So what will our function do? Add them and spit out the result!
So the first one will print out the number 8 and the second one will print out the number 119. Likewise, you could do this:
function add($a, $b) {
$c = $a + $b;
return $c;
}
$omg = add(3, 5);
if ($omg > 7) {
echo add($omg, 111);
}
Now we're just getting crazy, huh? Read it like it they're just sentences. Try reading it how a computer would.
If you can understand all that, then you've conquered the hard part. Seriously, you have. If you can think through that like a computer would, then you're good so far.
If you don't understand it yet, go back and read the past few sections until you do. Try to remember to break things down into pieces as I've described. Try to think the way a computer would.
If you haven't already caused an error, then congrats. But I'm sure you might've already. PHP will definitely tell you when there's an error. Instead of running, it'll error out, and you'll see a warning page.
Nine times outta ten, it's probably because you forgot to put a semicolon somewhere. Or you forgot to close a parentheses or a curly brace. So make sure you go back through your code and make sure that's not the case.
Otherwise, google it!
Another important concept in programming is loops, or iterators. They do something until told not to anymore, or whenever they run out of things to do! They've important.
Here's a loop example, it does something very simple:
for ($what = 1; $what < 10; $what = $what + 1) {
echo $what;
}
Try it! Put it in a php document and run it. It'll simply print out all the numbers between 1 and 10 (not including 10). Again, let's break this down.
First of all, we have the for keyword, which tells the computer to expect some instructions on what to do. Like the if statement, it requires instructions inside parentheses.
However, unlike if, the for keyword uses three expressions instead of one. They are separated by semicolons.
The first one is this: $what = 1 and it signifies where the loop should start. It starts with $what equalling 1.
The next expression is this: $what < 10 and it signifies where the loop should stop. When that expression is false, stop! So as long as $what is less than 10, keep going.
The final one is: $what = $what + 1 and it tells the computer what to do after every statement.
So it goes like this...
Instead of writing out $what = $what + 1 you could simply write $what++
The ++ is an increment; it simply adds 1 to the variable. It's a shortcut, which is why most loops will look like this:
for ($what = 1; $what < 10; $what++) {
echo $what;
}
You could write it another way, too! So many ways to do the same thing.
$what = 1;
while ($what < 10) {
echo $what;
$what++;
}
That does the same thing as before, but more explicitly. We start off by setting the $what variable to 1.
Next, we use the keyword while, and we say while $what is less than 10, do the following.
Inside the curly braces we put our statement. It's important that you have to add a way for $what to no longer be less than 10, or else the while loop will go on forever!
That's why we include the $what++ inside the while loop as the last line. Every time it goes through the loop, make sure you increment the $what by 1.
The most important lesson to learn from this is that there are a lot of ways to do loops, each with their own benefits and drawbacks.
 Those are the basics. Where do you go from here? Well, you apply the basics to problems. Next, I'll explain some more important stuff that they don't really teach you elsewhere.
Most guides teach you these basics of syntax and structure and then forget to teach you what to do with it or what else is available.
You notice that echo was used throughout this, but I've never really explained what it is. Only what it does.
echo just outputs the result of an expression. It's just a function built into PHP. You could write echo two ways:
echo "hello";
echo("hello");
For echo, either is the same. You see in the second example, however, how much it's like our previous add function. echo takes one argument and then prints out the result for us to see.
Like echo, there are tons of functions built in to PHP. Like, really, tons.
Just look at this list of function libraries on the left. The functions built in to PHP come in libraries. Some of the come with almost every install of PHP, some of them you need to add manually.
What's built into PHP? Libraries that let you access databases that store information, or other libraries that get contents of other files to either use as data or run more PHP.
There's whole boatloads of functions that do things to the basic data types! For example, the trim function removes white-space from the beginning or end of a string, like so:
echo trim(" hello! ");
That would print out hello! without all those spaces around it. The count function returns the amount of items in an array, like so:
$stuff = array( 'flower', 'apple', 'razor' );
echo count($stuff);
That would print out 3, because that's how many items are within the $stuff array.
I mean, just look at all these String functions! There's a lot you can do with what is already available to you by default in PHP.
Honestly I don't know why I didn't tell you this before, but then again I don't really know where I would've fitted it in.
First of all, comments let you insert text into your code without actually having it do anything. For example:
$what = 20;
// ok but this line doesn't do anything
That second line really doesn't do anything because it has the double slashes before it. This is called a commented-out line. The computer will ignore it.
You could also write it this way:
$what = 20;
/*
anything between that weird combo of characters and the next pair
will totally be ignored
i can do whatever between them and the computer will ignore it!
*/
So everything between /* and */ is ignored. That's for multi-line comments, in case you don't want to write // before every line.
Commenting-out lines is especially useful when you're trying to figure out what's broken in your code... you can selectively disable parts of it without having to delete anything. Get it?
$what = 20;
// $what = "hello!";
The computer will ignore the second line, hence keeping the value of $what at 20.
PHP is great because it can be easily mixed with HTML... check this out, it's a complete file:
<html>
<body>
<div>
<?php
for ($i = 0; $i < 10; $i++) {
echo '<p>';
echo $i;
echo '</p>';
}
?>
</div>
</body>
</html>
That's PHP code within an HTML page! If you save this as whatevs.php, put it on your server, and then go to it, you'll see the numbers 0 through 9.
If you look at the source of the page, all you'll see is 10 sets of p tags with the numbers 0 through 9 inside them.
This clearly illustrates how the server takes the PHP file and then does whatever is within the php tags and then shows you the result in your browser.
That's what I mean when I say PHP is the engine and HTML is the chassis.
More things to know about!
There are variables built in to PHP the same way a ton of functions are. They are called superglobals, in that they work anywhere, really.
Here's one of the most useful ones, at least until you figure out the rest of them:
echo $_GET['what'];
Now save that as gettt.php, upload it, and load it up in a browser. Yup, you won't see anything. But try this: in your browser, add ?what=hello to the end of it!
The filename should now look like this: gettt.php?what=hello If you hit enter, you'll now see hello on the page. AMAZING. What did we just do!?
The question mark in the URL denotes a query string, specifically of the GET variety. It means, as a question mark often does, that you're asking for something.
Inside a query string are name-value pairs. The name of the GET variable here is what and its value is hello.
The $_GET variable allows you to access that query string, exactly the same as an associative array. The keys of the array will be the names in the name-value pairs.
You can add more by using the ampersand & character, like so:
gettt.php?what=hello&lol=wut
So in that situation, there would be two keys inside the $_GET array: one is what, one is lol.
Similarly, when you start using forms in pages, you'll probably access the results of them through the $_POST variable.
And if you want to save a variable on the user's browser, like Google does, you can use cookies with the $_COOKIE variable!
I know this might all sound crazy... but it'll get easier with time. You just need to start doing things.
Oh lawd, this has been one long guide... I think I need a separate guide just to show you examples!
I will show you a big huge working example after you read the rest of the web dev guides. But here are some exercises you can do on your own if you wish:


const runtime.spanSetBlockEntries
10 uses
runtime (current package)
mspanset.go#L55: spanSetBlockEntries = 512 // 4KB on 64-bit
mspanset.go#L69: spans [spanSetBlockEntries]*mspan
mspanset.go#L77: top, bottom := cursor/spanSetBlockEntries, cursor%spanSetBlockEntries
mspanset.go#L154: if spineLen <= uintptr(head)/spanSetBlockEntries {
mspanset.go#L178: top, bottom := head/spanSetBlockEntries, head%spanSetBlockEntries
mspanset.go#L214: if atomic.Xadd(&block.popped, 1) == spanSetBlockEntries {
mspanset.go#L237: top := head / spanSetBlockEntries
mspanset.go#L254: if block.popped == spanSetBlockEntries {
The pages are generated with Golds v0.2.7-preview. (GOOS=darwin GOARCH=amd64)


A. I can`t hear you, it`s in my ear
|
B. Shakespeare`s bad o-fellow
|
C. Mr. Olmos (First and middle names)
|
D. Shelter roofed with brush; Word preceding
`Inn` on signs
|
E. A barber with a $5 title
|
F. A specific young bird of prey
|
G. Home of the Senators
|
H. Japanese camera
|
I. Hickok drew aces and eights here
|
J. Rascal
|
K. Actor who played `King Ralph` (Last
name)
|
L. It precedes "At Joe`s"
|
M. Ms. Merkerson, from the cast of `Law and
Order` (First initial, middle name)
|
N. Military band display
|
O. "-- the road less traveled by and that had
made all
the difference." (Frost, 2 words)
|
P. Baseball Manager Johnny
|
Q. The Silver State
|


Reports explicit references to FunctionN and TupleN that could be replaced with syntactic sugar.
Example:
val func: Function1[Int, Int] = a => a + 4
After the quick-fix is applied:
val func: (Int) => Int = a => a + 4


Configuration¶
The configuration functions all take two arguments, $file and $config
They all rely exclusively on augeas for configuration and thus, configuration is done using augeas commands for maximum flexibility.
The puppet-php module includes a custom lens backported from the augeas project, so it can support all PHP ini and FPM pool configurations out of the box.
php::config¶
The most basic configuration function in puppet-php.
It’s basically a wrapper for an augeas block, with the small twist that it automatically uses the internal augeas lens for PHP and for faster modification time.
Note
This function do not trigger any refresh of services out of the box
Example code, configuring PHP APC to be enabled and use more memory than default.
php::config { 'a-unique-name':
file => '/path/to/the/ini/f,ile'
config => [
'set .anon/apc.enabled 1',
'set .anon/apc.shm_size 64M'
]
}
php::fpm::config¶
This function works exactly as php::config, with the added benefit that any modifications done through this function, ensures that PHP FPM is reloaded.
Note
The default value for $file in this function is the actual PHP FPM configuration file
php::apache::config¶
This function works exactly as php::config, with the added benefit that any modifications done through this function, ensures that apache is reloaded.
Note
The default value for $file in this function is the actual PHP apache configuration file
php::cli::config¶
This function works exactly as php::config, with no automatic service reloading.
It’s left there mostly for completeness sake, and for more precise and easy manifest authoring.
Note
The default value for $file in this function is the actual PHP CLI configuration file


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Overview
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AI Conference Deadlines
Tweet
Countdowns to top CV/NLP/ML/Robotics/AI conference deadlines. To add/edit a conference,
send in a pull request
.
Machine Learning
Computer Vision
Natural Language Proc
Robotics
Speech/SigProc
Data Mining
Knowledge Representation
General AI
Multi-Agent System
Deadlines are shown in
America/New_York
time. To view them in conference website timezones, click on them.
You can optionally export all deadlines to
Google Calendar
or
.ics
.
KR 2020
Sep 12-Sep 18, 2020.
Rodhes, Greece
.
Rank: A*
Deadline:
ICRA 2020
May 31-June 4, 2020.
Paris, France
.
Deadline:
ALT 2020
February 08-10, 2020.
San Diego, CA, United States
.
Deadline:
ICLR 2020
April 30, 2020.
Addis Ababa, Ethiopia
.
Deadline:
HRI 2020
March 23-26, 2020.
Cambridge, UK
.
Deadline:
AISTATS 2020
June 3-5, 2020.
Palermo, Sicily, Italy
.
Deadline:
ICASSP 2020
May 4-8, 2020.
Barcelona, Spain
.
Deadline:
CVPR 2020
June 14-19, 2020.
Seattle, USA
.
Deadline:
AAMAS 2020
May 9-13, 2020.
Auckland, New Zealand
.
NOTE
: Mandatory abstract deadline on Nov 12, 2019. More info
here
.
Deadline:
ACL 2020
July 6-8, 2020.
Seattle, Washington, USA
.
Deadline:
ICMR 2020
June 8-11, 2020.
Dublin, Ireland
.
NOTE
: Deadline to be confirmed.
Deadline:
ECCV 2020
August 23-28, 2020.
Glasgow, Scotland, UK
.
NOTE
: Deadline to be confirmed.
Deadline:
AES 2019
March 27-29, 2019.
York, UK
.
Deadline:
NAACL 2019
June 2-7, 2019.
Minneapolis, USA
.
Deadline:
SIGGRAPH 2019
July 28 - August 1, 2019.
Los Angeles, California, USA
.
Deadline:
ICML 2019
June 10-15, 2019.
Long Beach, USA
.
NOTE
: Mandatory abstract deadline on Jan 18, 2019. More info
here
.
Deadline:
GECCO 2019
July 13 - 17, 2019.
Prague, Czech Republic
.
Deadline:
COLT 2019
June 25-28, 2019.
Phoenix, AZ
.
Deadline:
RSS 2019
June 22-26, 2019.
Freiburg, Germany
.
Deadline:
KDD 2019
August 3-7, 2019.
Anchorage, Alaska, USA
.
Deadline:
IJCAI 2019
August 10-16, 2019.
Macau, China
.
NOTE
: Mandatory abstract deadline on Feb 19, 2019. More info
here
.
Deadline:
IROS 2019
November 3-9, 2019.
Macau, China
.
Deadline:
ACL 2019
July 28-August 2, 2019.
Florence, Italy
.
Deadline:
UAI 2019
July 22-26, 2019.
Tel Aviv, Israel
.
NOTE
: Mandatory abstract deadline on March 04, 2019. More info
here
.
Deadline:
ICCV 2019
October 27 - November 2, 2019.
Seoul, Korea
.
Deadline:
InterSpeech 2019
September 15-19, 2019.
Graz, Austria
.
Deadline:
MICCAI 2019
October 13 - October 17, 2019.
Shenzhen, China
.
NOTE
: Mandatory intention-to-submit registration on March 19. More info
here
.
Deadline:
ECML/PKDD 2019
September 16-20, 2019.
Würzburg, Germany
.
NOTE
: Mandatory abstract deadline on March 29, 2019. More info
here
.
Deadline:
ISMIR 2019
November 4-8, 2019.
Delft, The Netherlands
.
Deadline:
MM 2019
October 21-25, 2019.
Nice, France
.
NOTE
: Mandatory abstract submission deadline on April 1. More info
here
.
Deadline:
BMVC 2019
September 9-12, 2019.
Cardiff, Wales, UK
.
Deadline:
EMNLP-IJCNLP 2019
November 3-7, 2019.
Hong Kong
.
NOTE
: Mandatory abstract submission deadline on May 15. More info
here
.
Deadline:
NeurIPS 2019
December 9-14, 2019.
Vancouver Convention Centre, Canada
.
NOTE
: Mandatory abstract deadline on May 16, 2019. More info
here
.
Deadline:
CoNLL 2019
November 3-4, 2019.
Hong Kong
.
Deadline:
ICDM 2019
November 8-11, 2019.
Beijing, China
.
Deadline:
3DV 2019
September 16-19, 2019.
Quebec City, Canada
.
Deadline:
CoRL 2019
October 30 - November 1, 2019.
Osaka, Japan
.
Deadline:
WACV 2020
March 2-5, 2020.
Snowmass village, Colorado, USA
.
NOTE
: First round submission deadline.
Deadline:
AAAI 2020
February 7-12, 2020.
New York, USA
.
Deadline:


4.2. Clustering¶
Clustering of unlabeled data can be performed with the module scikits.learn.cluster.
Each clustering algorithm comes in two variants: a class, that implements the fit method to learn the clusters on train data, and a function, that, given train data, returns an array of integer labels corresponding to the different clusters. For the class, the labels over the training data can be found in the labels_ attribute.
One important thing to note is that the algorithms implemented in this module take different kinds of matrix as input. On one hand, MeanShift and KMeans take data matrices of shape [n_samples, n_features]. These can be obtained from the classes in the scikits.learn.feature_extraction module. On the other hand, AffinityPropagation and SpectralClustering take similarity matrices of shape [n_samples, n_samples]. These can be obtained from the functions in the scikits.learn.metrics.pairwise module. In other words, MeanShift and KMeans work with points in a vector space, whereas AffinityPropagation and SpectralClustering can work with arbitrary objects, as long as a similarity measure exists for such objects.
4.2.1. Affinity propagation¶
AffinityPropagation clusters data by diffusion in the similarity matrix. This algorithm automatically sets its numbers of cluster. It will have difficulties scaling to thousands of samples.
Examples:
- Demo of affinity propagation clustering algorithm: Affinity Propagation on a synthetic 2D datasets with 3 classes.
- Finding structure in the stock market Affinity Propagation on Financial time series to find groups of companies
4.2.2. Mean Shift¶
MeanShift clusters data by estimating blobs in a smooth density of points matrix. This algorithm automatically sets its numbers of cluster. It will have difficulties scaling to thousands of samples.
Examples:
- A demo of the mean-shift clustering algorithm: Mean Shift clustering on a synthetic 2D datasets with 3 classes.
4.2.3. K-means¶
The KMeans algorithm clusters data by trying to separate samples in n groups of equal variance, minimizing a criterion known as the ‘inertia’ of the groups. This algorithm requires the number of cluster to be specified. It scales well to large number of samples, however its results may be dependent on an initialisation.
4.2.4. Spectral clustering¶
SpectralClustering does an low-dimension embedding of the affinity matrix between samples, followed by a KMeans in the low dimensional space. It is especially efficient if the affinity matrix is sparse and the pyamg module is installed. SpectralClustering requires the number of clusters to be specified. It works well for a small number of clusters but is not advised when using many clusters.
For two clusters, it solves a convex relaxation of the normalised cuts problem on the similarity graph: cutting the graph in two so that the weight of the edges cut is small compared to the weights in of edges inside each cluster. This criteria is especially interesting when working on images: graph vertices are pixels, and edges of the similarity graph are a function of the gradient of the image.
Examples:
- Segmenting the picture of Lena in regions: Spectral clustering to split the image of lena in regions.
- Spectral clustering for image segmentation: Segmenting objects from a noisy background using spectral clustering.


Located just a few hours drive from the town of Arusha, Tarangire is a popular stop for people travelling through the northern safari circuit on their way to Ngorongoro and the Serengeti. The park extends into two game controlled areas and the wildlife is allowed to move freely throughout.
Herds of up to 300 elephants scratch the dry river bed for underground streams, while migratory wildebeest, zebra, buffalo, impala, gazelle, hartebeest and eland crowd the shrinking lagoons. It’s the greatest concentration of wildlife outside the Serengeti ecosystem - a smorgasbord for predators – and the one place in Tanzania where dry-country antelope such as the stately fringe-eared oryx and peculiar long-necked gerenuk are regularly observed.


Bleating Binary Bananas!
Make your first circuit and turn an ordinary banana into a "baah-nana".
Go!This piano will put a whole new spin on "playing with your food"!
Project 2 in the Red Kit shows you how to make a Very Fruity Piano, using different fruits and veggies for different keyboard keys. Have a go at creating your own musical fruit with the help of the Makey Makey.
All you need to do is connect the MaKey MaKey to a computer, some fruit keys, and yourself. By touching the fruits, you close the circuit, and a signal is sent to the MaKey MaKey. The circuit board then translates this electronic signal into a keyboard signal (a letter), which is sent to your computer. Here's some inspiration.
Enjoyed this project? Explore these sites to learn more about what you can do with your MaKey MaKey board and other stuff in the Red Kit.
When you're ready, visit this page to see your project in action.
Make your first circuit and turn an ordinary banana into a "baah-nana".
Go!Mastered the bleating banana? Time to make a whole bunch of musical fruit!
Go!What works - and what doesn't? Try different conductive materials from around the house!
Go!This project is coming soon!
Go!Make an awesome glowing gremlin egg.
Go!This project is coming soon!
Go!DigiCrafters is a series of learning, discovery and making projects intended to introduce secondary school students to physical computing. The projects were designed to give anyone a fun, easy and creative way to discover computer sensing and I/O.
We are three banana-wielding MSc students, learning about human-computer interaction at the University of Sussex. In the Spring of 2013, as part of a module called technology-enhanced learning environments, we worked with the students and staff at the Self-Managed Learning College to discover the best way to introduce kids to sensors, microprocessors and circuits.


|
Graphitti
A toolkit/software architecture to ease creating high-performance neural network simulators
|
The Layout class defines the layout of neurons in neural networks. More...
#include <iostream>
#include <memory>
#include <vector>
#include <log4cplus/loggingmacros.h>
#include "Utils/Global.h"
#include "IAllVertices.h"
Go to the source code of this file.
Classes | |
| class | Layout |
The Layout class defines the layout of neurons in neural networks.
/
Implementation: The Layout class maintains neurons locations (x, y coordinates), distance of every couple neurons, neurons type map (distribution of excitatory and inhibitory neurons), and starter neurons map (distribution of endogenously active neurons).
Definition in file Layout.h.


|
parent - parent entity of listener. A parent entity, typically a camera, must be specified to 'carry' the listener around.
rolloff_factor# (optional) - the rate at which volume diminishes with distance. Defaults to 1. doppler_scale# (optional) - the severity of the doppler effect. Defaults to 1. distance_scale# (optional) - artificially scales distances. Defaults to 1. |
| Creates a listener entity and returns its handle. Currently, only a single listener is supported. |
|
; CreateListener Example
; ---------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,1,-10 light=CreateLight() RotateEntity light,90,0,0 plane=CreatePlane() ground_tex=LoadTexture("media/Chorme-2.bmp") EntityTexture plane,ground_tex cube=CreateCube() cube_tex=LoadTexture("media/b3dlogo.jpg") EntityTexture cube,cube_tex PositionEntity cube,0,1,0 microphone=CreateListener(camera) ; Create listener, make it child of camera sound=Load3DSound("media/ufo.wav") ; Load 3D sound While Not KeyDown(1) If KeyDown(205)=True Then TurnEntity camera,0,-1,0 If KeyDown(203)=True Then TurnEntity camera,0,1,0 If KeyDown(208)=True Then MoveEntity camera,0,0,-0.05 If KeyDown(200)=True Then MoveEntity camera,0,0,0.05 ; If left mouse button hit then emit sound from cube If MouseHit(1) = True Then EmitSound(sound,cube) RenderWorld Text 0,0,"Use cursor keys to move about" Text 0,20,"Press left mouse button to make a sound be emitted from the cube" Flip Wend End |


| Apps Components Interfaces All Files Source Tree | source: beta.CC2420Radio.ieee.802.15.4.MLME.MLME_START.nc |
The MLME-SAP start primitives define how an FFD can request to start using a new superframe configuration in order to initiate a PAN, begin transmitting beacons on an already existing PAN, facilitating device discovery, or to stop transmitting beacons.
| Author: | Joe Polastre |
Commands |
Events |
Commands - Details |
Parameters: |
PANId - The PAN identifier to be used by the beacon LogicalChannel - The logical channel on which to start transmitting beacons BeaconOrder - How often the beacon is to be transmitted SuperframeOrder - The length of the active portion of the superframe, including the beacon frame PANCoordinator - If TRUE, the device will become the PAN coordinator of a new PAN. If FALSE, the device will begin transmitting beacons on the PAN with which it is associated BatteryLifeExtension - If TRUE, the receiver of the beaconing device is disabled after the IFS period CoordRealignment - TRUE if a coordinator realignment command is to be transmitted prior to changing the superframe configuration SecurityEnable - TRUE if security is enabled for beacon transmissions |


You are using Firefox. GS HTML5 does not run smoothly on it. Please consider switching to a Chromium based browser.
Golden Sun Engine - HTML5
MIT License. Open source project. Under development.
Prefer to use Chromium based browsers instead of Firefox.
The engine is not working properly on Firefox.
• Use the same controls of VBA: arrows, Z, X, A, S, Backspace and Enter.
• Press 1,2 and 3 for zoom. Double click on screen to fullscreen.
• Press M to unmute. Press SHIFT + PGUP/PGDN to control the volume.
• D for debug colision. F for fps. G for grid. K for keys debug. T for battle stats. L for sliders.
• Use Q to cast Move. Use W to cast Frost. Use E to cast Growth (swap djinn first). Use R to cast Reveal.
See the source code and full info on github.
We need your help! Check our milestones to see what you can help.
Direction:
Action:
x:
y:
speed_x:
speed_y:
Force direction:
Stop by colliding:
Sliding on ice:
Collision layer:
Name:
Class:
Level:
Exp:
HP:
/
PP:
/
Attack:
Defense:
Agility:
Luck:
Venus Level:
Mercury Level:
Mars Level:
Jupiter Level:
Venus Power:
Mercury Power:
Mars Power:
Jupiter Power:
Venus Resist:
Mercury Resist:
Mars Resist:
Jupiter Resist:
Turns:
Temp. statuses:
Perm. statuses:
Buff/Turn count
Effects count
All Golden Sun games and their media are property of Camelot Software Planning Ltd., Nintendo and/or Nintendo of America Inc., and are protected by United States and international copyright, trademark and other intellectual property laws.


Sheyi Adepoju
This website is being used as an extenstion of my resume and cover letter to show future employers my skills and abilities in a more personal and extensive manner.
This website is being used as an extenstion of my resume and cover letter to show future employers my skills and abilities in a more personal and extensive manner.
Working at Gao Tek has given me real life experience in a highpace enviornment. I have learned so much from development practices to working in a professional corportate enviornment while being in a remote setting. Tasks I perform at work typically involve me doing a lot of code review and participating and working on production level programs for clients of Gao Tek. At Gao Tek outside of the programming world I try my best to ensure that my colleagues are not overwhelmed by the workload and always reaching out to give extra help if I see that they are struggling I also find it very important that there is a positive company culture becuase if thats the case it will make working easier and more enjoyable for my colleagues and in turn increase the effeciency and performance of the team.
GPA: 3.48
Graduated with honors of Distinction
Apart from being a web developer, and practicing various development practices. I enjoy being active and playing various sports and working out. Throughtout my highschool years I recieved various rewards because of my athletic abilities from basketball to football aswell as recieving athlete of the year numerous times.
If you want you can see my previous webpage made completely from scratch please click the link below. This was my last major project that I completed early on in my development career.


ORG_2000011 - affiliated with
Label
affiliated with
Alternate name
linked to
Sub property of
Definition
The property that associates an organization with another organization that is not an organizational part associatiion
Definition source
Michael Conlon https://orcid.org/0000-0002-1304-8448
Domain
Example
The Theatre Library Association is an affiliate of the American Library Association
Editor’s note
Affiliate relationships exist in many different types of configurations across all sorts of industries. This term has very broad semantics.
Similar term in VIVO 1 Ontology
Term editor
Michael Conlon https://orcid.org/0000-0002-1304-8448


Jabra's brand-new AirPods rivals get a surprise early Black Friday discount
by Olivia TambiniJabra's brand-new AirPods rivals get a surprise early Black Friday discount
They were only announced in September
(Image credit: Jabra)
The Jabra Elite 75t true wireless earbuds are finally available to buy after being launched in September – and they've already been given their first discount in a great Black Friday deal.
Originally set to cost $200, Best Buy and Amazon have slashed the price by $20, bringing them down to $179.99 – a quick check of Amazon showed us that they were indeed listed at $199.95 on October 30.
An AirPods alternative
The new wireless earbuds build on the success of the Jabra Elite 65t, which we awarded 4.5 out of 5 stars when we reviewed them last year.
Jabra says improvements included "notably longer batter life, and a smaller, more secure comfortable fit". Battery life has certainly improved since the Elite 65t, rising from five hours to seven-and-a-half hours.
That number's bumped up to 28 hours in total by the charging case. That battery life beats the Apple AirPods and the AirPods Pro, which only offer five hours of playback from the earbuds themselves, and an additional 20 from their charging case.
Thanks to four inbuilt microphones, you can take phone calls with these true wireless earbuds, as well as speaking to your device's smart assistant; simply press one of the touch sensitive housings to summon Siri, Alexa, or Google Assistant.
Looking for something a little cheaper? The previous model, the Jabra Elite 65t are also discounted by $20 at Best Buy. Battery life isn't quite as good as the new model, but they're still a solid choice thanks to their balanced soundstage and understated design.
TechRadar is scouring every retailer and rounding up all the top deals over the Black Friday period, and we’ve put all the best Black Friday deals and Cyber Monday deals in easy-to-navigate articles to help you find the bargains you’re looking for.


Press the "Esc" key to stop drawing walls
Floor Plan
3D
×
Furniture Inventory
Floor Items
Ceiling Items
Wall Items
In Wall Items
In Wall Floor Items
On Floor Items
Wall-Floor Items
Anywhere Items


This is a demo page where you can search for music technologies.
The ranking of the results is done through string similarity.
The string similarity algorithm used is Levenshtein distance.


Table of Contents
A low-level client to interact locally with the AWS Greengrass Core in order to publish messages and use the local shadow service. This low-level client possesses the same interface as the one used in boto3 to interact with AWS IoT.
import greengrasssdk
client = greengrasssdk.client('iot-data')
These are the available methods:
Gets the thing shadow for the specified thing.
For more information, see GetThingShadow in the AWS IoT Developer Guide .
Request Syntax
response = client.get_thing_shadow(
thingName='string'
)
[REQUIRED]
The name of the thing.
{
'payload': StreamingBody()
}
Response Structure
The output from the GetThingShadow operation.
The state information, in JSON format.
Publishes state information.
For more information, see HTTP Protocol in the AWS IoT Developer Guide .
Request Syntax
response = client.publish(
topic='string',
payload=b'bytes'|file
)
[REQUIRED]
The name of the MQTT topic.
None
Updates the thing shadow for the specified thing.
For more information, see UpdateThingShadow in the AWS IoT Developer Guide .
Request Syntax
response = client.update_thing_shadow(
thingName='string',
payload=b'bytes'|file
)
[REQUIRED]
The name of the thing.
[REQUIRED]
The state information, in JSON format.
dict
Response Syntax
{
'payload': StreamingBody()
}
Response Structure
(dict) --
The output from the UpdateThingShadow operation.
payload (StreamingBody) --
The state information, in JSON format.


Chapter 10. Pronunciation Guide
Part I. Introduction
Pronunciation keys are provided in the jargon listings for all entries that are neither dictionary words pronounced as in standard English nor obvious compounds thereof. Slashes bracket phonetic pronunciations, which are to be interpreted using the following conventions:
Syllables are hyphen-separated, except that an accent or back-accent follows each accented syllable (the back-accent marks a secondary accent in some words of four or more syllables). If no accent is given, the word is pronounced with equal accentuation on all syllables (this is common for abbreviations).
Consonants are pronounced as in American English. The letter ‘g’ is always hard (as in “got” rather than “giant”); ‘ch’ is soft (“church” rather than “chemist”). The letter ‘j’ is the sound that occurs twice in “judge”. The letter ‘s’ is always as in “pass”, never a z sound. The digraph ‘kh’ is the guttural of “loch” or “l’chaim”. The digraph ‘gh’ is the aspirated g+h of “bughouse” or “ragheap” (rare in English).
Uppercase letters are pronounced as their English letter names; thus (for example) /H-L-L/ is equivalent to /aych el el/. /Z/ may be pronounced /zee/ or /zed/ depending on your local dialect.
Vowels are represented as follows:
Table 10.1. Vowels
| a | back, that |
| ah | father, palm (see note) |
| ar | far, mark |
| aw | flaw, caught |
| ay | bake, rain |
| e | less, men |
| ee | easy, ski |
| eir | their, software |
| i | trip, hit |
| i: | life, sky |
| o | block, stock (see note) |
| oh | flow, sew |
| oo | loot, through |
| or | more, door |
| ow | out, how |
| oy | boy, coin |
| uh | but, some |
| u | put, foot |
| y | yet, young |
| yoo | few, chew |
| [y]oo | /oo/ with optional fronting as in ‘news’ (/nooz/ or /nyooz/) |
The glyph /@/ is used for the ‘schwa’ sound of unstressed or occluded vowels.
The schwa vowel is omitted in syllables containing vocalic r, l, m or n; that is, ‘kitten’ and ‘color’ would be rendered /kit’n/ and /kuhl’r/, not /kit'@n/ and /kuhl'@r/.
Note that the above table reflects mainly distinctions found in standard American English (that is, the neutral dialect spoken by TV network announcers and typical of educated speech in the Upper Midwest, Chicago, Minneapolis/St. Paul and Philadelphia). However, we separate /o/ from /ah/, which tend to merge in standard American. This may help readers accustomed to accents resembling British Received Pronunciation.
The intent of this scheme is to permit as many readers as possible to map the pronunciations into their local dialect by ignoring some subset of the distinctions we make. Speakers of British RP, for example, can smash terminal /r/ and all unstressed vowels. Speakers of many varieties of southern American will automatically map /o/ to /aw/; and so forth. (Standard American makes a good reference dialect for this purpose because it has crisp consonants and more vowel distinctions than other major dialects, and tends to retain distinctions between unstressed vowels. It also happens to be what your editor speaks.)
Entries with a pronunciation of ‘//’ are written-only usages. (No, Unix weenies, this does not mean ‘pronounce like previous pronunciation’!)
| Prev | Up | Next |
| Chapter 9. Crackers, Phreaks, and Lamers | Home | Chapter 11. Other Lexicon Conventions |


We all have our own fears and concern about how SELinux works.So most of us tend to disable SELinux before we start up using a linux machine.But I think this is not the ideal solution especially with the present day situations where in we can not just leave our webservers open on to internet without any security policies applied to it. Recently I encountered couple of scenarios where in some of the native applications(httpd,varnish) would fail if they have to modify/create any directory/files within the root directory work if the default SElinux is in enforcing mode.So instead of disabling SELinux, I kept it in permissive mode and tweaked aroud little bit with the SELinux policies. This post is all about how we can get started with SELinux in permissive mode and slowly use as an essential security configuration in our systems.
1.Enforcing: The default mode which will enable and enforce the SELinux security policy on the system, denying access and logging actions.
2.Permissive: SELinux is enabled but will not enforce the security policy, only warn and log actions.
3.Disabled: SELinux turned off.
sestatus: command to view the current SELinux status
=========
setenforce: command to switch between permissive and enforcing mode through cli.
===========
But the changes wont exist on system reboot.To make the change permanent edit the file /etc/selinux/config.
By design, SELinux allows different policies to be written that are interchangeable. The default policy in CentOS 4, 5 and 6 is the targeted policy which “targets” and confines selected system processes.
*Some of these details have been reffered from http://wiki.centos.org/HowTos/SELinux
Type Enforcement (TE): Type Enforcement is the primary mechanism of access control used in the targeted policy
Role-Based Access Control (RBAC): Based around SELinux users (not necessarily the same as the Linux user), but not used in the default targeted policy
Multi-Level Security (MLS): Not commonly used and often hidden in the default targeted policy.
In our blog we will emphasize mostly on Type Enforcement . All system level processes and files have an SELinux security context. Inorder to understand SELinux and its policies better, let’s go through my own experience while setting up a simple http server .
Goal: My intent was to setup a simple webserver using apache httpd, where my website contents will be there in my home directory /home/vagrant/html. With this goal in mind I started as below.
In a linux vm (Centos.RHEL etc) install httpd as below.
$yum install httpd
This will install httpd in your machine and created the related conf files under /etc/httpd
$service httpd start
Create a simple home page at /home/vagrant/html/index.html.
Change the DocumentRoot path to “/home/vagrant”.The can be done by commenting out all lines in /etc/httpd/conf.d/welcome.conf and change the below line in /etc/httpd/conf/httpd.conf.
DocumentRoot “/home/vagrant/html”
The default document root for httpd is : /var/www/html The default home page is at :/var/www/html/index.html.
Now restart httpd service.
$service httpd restart.
On trying to access the page from browser http://my.vm.ip, it gave “403 Forbidden” error as below:
———————————
I looked at logs in /var/log/http/error_log and found the below error:
This is because httpd is one of the system processed which are under targetted SELinux policy.In order to get more idea, let us see the SELinux context for the default DocumentRoot for httpd (/var/www/html)
The -Z option can be used with most cli options to get the SELinux context modes (e.g: ls -Z, ps -axZ)
SELinux context for Apache/httpd process is:
The SELinux context for our index.html (/home/vagrant/html/index.html) can be seen as below:
Access can only be allowed for similar types.So we can see that httpd with context type httpd_t can access its default homepage (/var/www/html/index.html) with context type httpd_sys_content_t because both belong to the same domain. Whereas the selinux context type for /home/vagrant/html/index.html (user_home_t) is not http_t , So httpd gets permission denied on trying to access index.html in /home/vagrant/html though the file is readable .
This can be solved by either relabeling the SELinux context on the desired directory that we want httpd to access.
The cli utility to do that is “chcon”. For example: changing context for index.html:
You can use Audit2Allow tool to write SElinux policies.The log messages in /var/log/audit/audit.log are audit2allow friendly.
More details on how to use audit2allow can be found on http://wiki.centos.org/HowTos/SELinux
Thats all for today.Have a nice time with SELinux !!!


Qt Widgets
The Qt Widgets Module provides a set of UI elements to create classic desktop-style user interfaces. See the User Interfaces overview for more information on using widgets.
Getting Started
To include the definitions of the module's classes, use the following directive:
#include <QtWidgets>
To link against the module, add this line to your qmake .pro
file:
QT += widgets
Widgets
Widgets are the primary elements for creating user interfaces in Qt. Widgets can display data and status information, receive user input, and provide a container for other widgets that should be grouped together. A widget that is not embedded in a parent widget is called a window.
The QWidget class provides the basic capability to render to the screen, and to handle user input events. All UI elements that Qt provides are either subclasses of QWidget, or are used in connection with a QWidget subclass. Creating custom widgets is done by subclassing QWidget or a suitable subclass and reimplementing the virtual event handlers.
Styles
Styles draw on behalf of widgets and encapsulate the look and feel of a GUI. Qt's built-in widgets use the QStyle class to perform nearly all of their drawing, ensuring that they look exactly like the equivalent native widgets.
Qt Style Sheets are a powerful mechanism that allows you to customize the appearance of widgets, in addition to what is already possible by subclassing QStyle.
Layouts
Layouts are an elegant and flexible way to automatically arrange child widgets within their container. Each widget reports its size requirements to the layout through the sizeHint and sizePolicy properties, and the layout distributes the available space accordingly.
Qt Designer is a powerful tool for interactively creating and arranging widgets in layouts.
Model/View Classes
The model/view architecture provides classes that manage the way data is presented to the user. Data-driven applications which use lists and tables are structured to separate the data and view using models, views, and delegates.
Graphics View
The Graphics View Framework is for managing and interacting with a large number of custom-made 2D graphical items, and a view widget for visualizing the items, with support for zooming and rotation.
Related Information
Tutorials
Examples
API Reference
These are links to the API reference materials.


Calculator
=
?
* check the console log
HTML Parser
Limit on Date
In these picker,maximum timespan between deadline dates.
parse
* check the console log


Definition at line 6 of file WaypointProgressTracker.cs.
| void UnityStandardAssets.Utility.WaypointProgressTracker.OnDrawGizmos |
( |
| ) |
|
|
private |
| void UnityStandardAssets.Utility.WaypointProgressTracker.Reset |
( |
| ) |
|
| void UnityStandardAssets.Utility.WaypointProgressTracker.Start |
( |
| ) |
|
|
private |
| void UnityStandardAssets.Utility.WaypointProgressTracker.Update |
( |
| ) |
|
|
private |
| WaypointCircuit UnityStandardAssets.Utility.WaypointProgressTracker.circuit |
|
private |
| Vector3 UnityStandardAssets.Utility.WaypointProgressTracker.lastPosition |
|
private |
| float UnityStandardAssets.Utility.WaypointProgressTracker.lookAheadForSpeedFactor = .2f |
|
private |
| float UnityStandardAssets.Utility.WaypointProgressTracker.lookAheadForSpeedOffset = 10 |
|
private |
| float UnityStandardAssets.Utility.WaypointProgressTracker.lookAheadForTargetFactor = .1f |
|
private |
| float UnityStandardAssets.Utility.WaypointProgressTracker.lookAheadForTargetOffset = 5 |
|
private |
| float UnityStandardAssets.Utility.WaypointProgressTracker.pointToPointThreshold = 4 |
|
private |
| float UnityStandardAssets.Utility.WaypointProgressTracker.progressDistance |
|
private |
| int UnityStandardAssets.Utility.WaypointProgressTracker.progressNum |
|
private |
| float UnityStandardAssets.Utility.WaypointProgressTracker.speed |
|
private |
| Transform UnityStandardAssets.Utility.WaypointProgressTracker.target |
The documentation for this class was generated from the following file:


hello
i did get you (the child) a present
kinda????
For christmas, I enrolled him a NC 529 plan. (college savings plan) Here's more information:
here is the link to donate
https://app.backer.com/henrycollegefundFor christmas, I enrolled him a NC 529 plan. (college savings plan) Here's more information:
here is the link to donate
https://app.backer.com/henrycollegefund


PlayerUnknown's Battlegrounds (PUBG) is a multiplayer online battle royale game developed and published by PUBG Corporation, a subsidiary of publisher Bluehole. The game is based on previous mods that were created by Brendan "PlayerUnknown" Greene for other games using the 2000 film Battle Royale for inspiration, and expanded into a standalone game under Greene's creative direction. In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game's map decreases in size over time, directing surviving players into tighter areas to force encounters.


Best 10 Food Places in Mumbai
-
Indigo Delicatessen, various locations
- Ling's Pavilion, Colaba
- Sofitel, BKC
- The Table, Colaba
- Made in Punjab, Malad West
- Salt Water Cafe, Bandra/Churchgate
- The White Owl, Lower Parel
- Imbiss, Bandra/Colaba
- Macchiato Pizzeria Grill & Bar, CBD
- Naaz Hotel, Kurla


MONEY MANAGEMENT
Financial tools for every stage of your life. Budget calculators with new "what if" functionality, so you can plan for the unexpected.
RELOCATION COST ESTIMATOR
Relocating? Know the cost before you go. With Empathy Builder, you can estimate cost of living expenses in Denver, Utah or Peoria and compare the costs.
FINANCIAL ROADMAP
Financial stability is not a destination but a journey of a million steps. Empathy Builder, provides safe and confidential financial management.


Buttons will appear on this page when the Clipboard API is supported.
Some browsers support image content copying:


The Delta Design System
An open-source design system that can be used to build responsive sites, apps, and prototypes quickly.
An open-source design system that can be used to build responsive sites, apps, and prototypes quickly.
I create handcrafted, responsive websites and applications, and I frequently find myself reusing my own code. So I decided to turn my work into an open source framework that makes it easy to design responsive websites, apps, and prototypes with code that is semantic, flexible, customizable, and wicked efficient.
Add your expertise! The Delta Design System needs contributions for everything from documentation to Sass, JavaScript, package management, visual design, and more. Please help!
See something? Say something! If you see something wrong or have a suggestion, please let us know by creating new issues so we can make it better.


property crime consists of burglary, larceny, motor vehicle theft, and arson.
PUNISHMENTS
The law allows for the harshest possible penalties for violent felonies. A wide range of penalties is possible for each particular crime, and sentences differ widely depending on the circumstances of each case.
Death. The death penalty, or capital punishment, is the most severe penalty possible and is imposed only against those convicted of murder, the most serious of violent felonies. (However, federal law also allows for the death penalty for treason crimes.) While not all states allow for capital punishment, those that do allow for it only in cases of murder.
Prison. Incarceration is a common penalty for those convicted of a violent felony. Felony offenses always have a potential prison sentence of a year or more in jail. Depending on the particular crime involved, a conviction for violent felony could result in a sentence of years, decades, or even life in prison.
Fines. Violent felonies also come with significant fines, though these too will differ depending on the circumstances of the case. A fine for a single conviction could be as much as $50,000, though much larger amounts are also possible.
Restitution. A person convicted of a violent felony can also be required to pay restitution in addition to any fines. Restitution is paid to a victim to compensate that person for any medical expenses or other costs involved. Court costs or costs of prosecution can also be made a part of a restitution order.
Probation. Some people convicted of a violent felony can be sentenced to probation in addition to, or instead of, fines or prison time. Probation usually lasts at least a year or longer, and during that time the person on probation must be sure to regularly report to a probation officer, stay out of trouble with the law, pay all fines and restitution, and meet any other conditions the court imposes.


| Jump to DART Documentation Main Index |
Translating NCEP PREPBUFR files into DART obs_seq.out files (input file to filter) is a 2 stage process. The first stage uses NCEP software to translate the PREPBUFR file into an intermediate text file. This is described in this document. The second step is to translate the intermediate files into obs_seq.out files, which is done by create_real_obs, as described in create_real_obs .
The prep_bufr package is free-standing and has not been completely assimilated into the DART architecture. It also requires adaptation of the sources codes and scripts to the computing environment where it will be run. It is not so robust that it can be controlled just with input parameters. It may not have the same levels of error detection and warning that the rest of DART has, so the user should very careful about checking the end product for correctness.
More detailed instructions follow, but this section describes a quick overview of what programs you will be building and running.
Running the install.sh script will build the library and main executable. You will probably have to edit this script to set which fortran compiler is available on your system.
If you have raw unblocked PREPBUFR files you will need to convert them to blocked format (what prepbufr expects as input). The blk/ublk section of the build script compiles the cword.x converter program.
If you are running on an Intel (little-endian) based machine you will need the grabbufr byte swapping program that is also built by this script.
If you are converting a single obs file, or are walking through the process by hand for the first time, you can follow the more detailed build instructions below, and then run the prep_bufr.x program by hand. This involves the following steps:
If you have multiple days (or months) of observations that you are intending to convert, there is a script in the work subdirectory which is set up to run the converter on a sequence of raw data files, and concatenate the output files together into one output file per day. Edit the work/prepbufr.csh script and set the necessary values in the 'USER SET PARAMETERS' section near the top. This script can either be run from the command line, or it can be submitted to a batch queue for a long series of conversion runs.
This package is currently organized into files under the DART/observations/NCEP/prep_bufr directory:
src Source code of the NCEP PREPBUFR decoder lib NCEP BUFR library source install.sh A script to install the NCEP PREPBUFR decoder and the NCEP BUFR library. exe Executables of the decoder and converter. data Where the NCEP PREPBUFR files (prepqm****) could be loaded into from the NCAR Mass Store (the script assumes this is the default location). work Where we run the script to do the decoding. convert_bufr Source code (grabbufr) to convert the binary big-endian PREPBUFR files to little-endian files, and a script to compile the program. blk_ublk Source code (cwordsh) to convert between blocked and unblocked format. docs Some background information about NCEP PREPBUFR observations.
The program prepbufr.f is used to decode the NCEP reanalysis PREPBUFR data into intermediate text files. This program was originally developed by NCEP. It has been modified to output surface pressure, dry temperature, specific humidity, and wind components (U/V) of conventional radiosonde, aircraft reports, and satellite cloud motion derived wind. There are additional observation types on the PREPBUFR files, but using them they would require significant modifications of prepbufr and require detailed knowledge of the NCEP PREPBUFR files. The NCEP quality control indexes for these observations based on NCEP forecasts are also output and used in DART observation sequence files. The NCEP PREPBUFR decoding program is written in Fortran 77 and has been successfully compiled on Linux computers using pgi90, SGI® computers with f77, IBM® SP® systems with xlf, and Intel® based Mac® with gfortran.
If your operating system uses modules you may need to remove the default compiler and add the one desired for this package. For example
To compile the BUFR libraries and the decoding program, set the CPLAT variable in the install.sh script to match the compilers available on your system. CPLAT = linux is the default. Execute the install.sh script to complete the compilations for the main decoding program, the NCEP BUFR library, and the conversion utilities.
The executables (i.e., prepbufr.x, prepbufr_03Z.x) are placed in the ../exe directory.
Platforms tested:
For platforms with little-endian binary file format (e.g. Intel, AMD®, and non-MIPS SGI processors) the program grabbufr.f is used to convert the big-endian format NCEP PREPBUFR data into little-endian format. The grabbufr.f code is written in Fortran 90, and has been compiled can be compiled with the pgf90 compiler on a Linux system, with gfortran on an Intel based Mac, and the ifort compiler on other Linux machines. More detailed instructions for building it can be found in convert_bufr/README, but the base install script should build this by default. In case of problems, cd into the convert_bufr subdirectory, edit convert_bufr.csh to set your compiler, and run it to compile the converter code (grabbufr).
This program reads the whole PREPBUFR file into memory, and needs to know the size of the file (in bytes). Unfortunately, the system call STAT() returns this size as one number in an array, and the index into that array differs depending on the system and sometimes the word size (32 vs 64) of the compiler. To test that the program is using the right offset into this array, you can compile and run the stat_test.f program. It takes a single filename argument and prints out information about that file. One of the numbers will be the file size in bytes. Compare this to the size you see with the 'ls -l' command for that same file. If the numbers do not agree, find the right index and edit the grabbufr.f source file. Look for the INDEXVAL line near the first section of executable code.
If grabbufr.f does not compile because the getarg() or iargc() subroutines are not found or not available, then either use the arg_test.f program to debug how to get command line arguments into a fortran program on your system, or simply go into the grabbufr.f source and comment out the section which tries to parse command line arguments and comment in the hardcoded input and output filenames. Now to run this program you must either rename the data files to these predetermined filenames, or you can use links to temporarily give the files the names needed.
The prepbufr.x program expects to read a blocked input file, which is generally what is available for download. However, if you have an unblocked file that you need to convert, there is a conversion program. The install.sh script will try to build this by default, but in case of problems you can build it separately. Change directories into the blk_ublk subdirectory and read the README_cwordsh file for more help. The cwordsh shell-script wrapper shows how to run the executable cwordsh.x executable.
Note that if you can get the blocked file formats to begin with, this program is not needed.
The NCEP PREPBUFR files (prepqmYYMMDDHH) can be found within the NCEP reanalysis dataset, ds090.0, on NCAR Mass Store System (HPSS).
To find the files:
Depending on the year you select, the prepqm files can be weekly, monthly, or semi-monthly. Each tar file has a unique dataset number of the form "A#####". For example, for January of 2003, the 4 HPSS TAR files are: A21899, A21900, A21901, A21902. After September 2003, these files include AIRCRAFT data (airplane readings taken at cruising elevation) but not ACARS data (airplane readings taken during takeoff and landing). There are different datasets which include ACARS data but their use is restricted and you must contact the RDA group to get access.
If you are running on a machine with direct access to the NCAR HPSS,
then change directories into the prep_bufr/data subdirectory and run:
> hsi get /DSS/A##### rawfile
where ##### is the data set number you want.
These files may be readable tar files, or they may require
running the cosconvert program first.
See if the tar command can read them:
> tar -tvf rawfile
If you get a good table of contents then simply rename the file
and untar it:
> mv rawfile data.tar
> tar -xvf data.tar
However, if you get an error from the tar command you
will need to run the cosconvert program to convert the file into a
readable tar file. On the NCAR machine yellowstone, run:
> /glade/u/home/rdadata/bin/cosconvert -b rawfile data.tar
On other platforms, download the appropriate version from:
http://rda.ucar.edu/libraries/io/cos_blocking/utils/ .
Build and run the converter and
then you should have a tar file you can unpack.
The output of tar should yield individual 6-hourly NCEP PREPBUFR data files for the observations in the +/- 3-hour time windows of 00Z, 06Z, 12Z, and 18Z of each day. Note that DART obs_seq files are organized such that a 24 hour file with 4 observation times would contain observations from 3:01Z to 3:00Z of the next day, centered on 6Z, 12Z, 18Z and "24Z". In addition, there are some observations at 3:00Z on the PREPBUFR file labelled with 06Z. Then, in order to make a full day intermediate file incorporating all the required obs from the "next" day, you'll need the PREPBUFR files through 6Z of the day after the last day of interest. For example, to generate the observation sequence for Jan 1, 2003, the decoded NCEP PREPBUFR text files for Jan 1 and 2, 2003 are needed, and hence the PREPBUFR files
are needed.
In prep_bufr/work/prepbufr.csh set the appropriate values of the year, month, first day, and last day of the period you desire, and the variable "convert" to control conversion from big- to little-endian. Confirm that the raw PREPBUFR files are in ../data, or that prepbufr.csh has been changed to find them. Execute prepbufr.csh in the work directory. It has code for running in the LSF batch environment, but not PBS.
Currently, this script generates decoded PREPBUFR text data each 24 hours which contains the observations within the time window of -3:01 hours to +3:00Z within each six-hour synoptic time. These daily output text files are named as temp_obs.yyyymmdd. These text PREPBUFR data files can then be read by DART/observations/NCEP/ascii_to_obs/work/create_real_obs to generate the DART daily observation sequence files.
There is an alternate section in the script which creates a decoded PREPBUFR text data file each 6 hours (so they are 1-for-1 with the original PREPBUFR files). Edit the script prepbufr.csh and look for the commented out code which outputs 4 individual files per day. Note that if you chose this option, you will have to make corresponding changes in the create_obs_seq.csh script in step 2.
This is a piece of code that is intended to be 'close' to the original, as such, we have not modified it to use the DART build mechanism. This code does not use any DART modules.
This namelist is read from the file input.nml. Namelists start with an ampersand '&' and terminate with a slash '/'. Character strings that contain a '/' must be enclosed in quotes to prevent them from prematurely terminating the namelist.
&prep_bufr_nml obs_window = 1.5, obs_window_upa = 1.5, obs_window_air = 1.5, obs_window_sfc = 0.8, obs_window_cw = 1.5, land_temp_error = 2.5, land_wind_error = 3.5, land_moist_error = 0.2, otype_use = missing, qctype_use = missing, /
| Item | Type | Description |
|---|---|---|
| obs_window | real | Window of time to include observations. If > 0, overrides all the other more specific window sizes. Set to -1.0 to use different time windows for different obs types. The window is +/- this number of hours, so the total window size is twice this value. |
| obs_window_upa | real | Window of time to include sonde observations (+/- hours) if obs_window is < 0, otherwise ignored. |
| obs_window_air | real | Window of time to include aircraft observations (+/- hours) if obs_window is < 0, otherwise ignored. |
| obs_window_sfc | real | Window of time to include surface observations (+/- hours) if obs_window is < 0, otherwise ignored. |
| obs_window_cw | real | Window of time to include cloud wind observations (+/- hours) if obs_window is < 0, otherwise ignored. |
| otype_use | real(300) | Report Types to extract from bufr file. If unspecified, all types will be converted. |
| qctype_use | integer(300) | QC types to include from the bufr file. If unspecified, all QC values will be accepted. |
| land_temp_error | real | observation error for land surface temperature observations when none is in the input file. |
| land_wind_error | real | observation error for land surface wind observations when none is in the input file. |
| land_moisture_error | real | observation error for land surface moisture observations when none is in the input file. |
Various, see the source code, doc directory, and README files for more help.
none at this time
This converter could be combined with the DART library code to go directly from PREPBUFR files to DART obs_sequence files.
The converter should make an output file with a fully qualified date in the name, so constructing files that start at 21Z and continue to 3Z the next day are not as difficult to process. There are currently two separate versions of the converter only because one deals with the date wrap. This shouldn't be needed.
DART software - Copyright UCAR. This open source software is provided by UCAR, "as is", without charge, subject to all terms of use at http://www.image.ucar.edu/DAReS/DART/DART_download


Stacks dynamic partitions of a Tensor or RaggedTensor.
tf.compat.v1.ragged.stack_dynamic_partitions
tf.compat.v2.ragged.stack_dynamic_partitions
tf.ragged.stack_dynamic_partitions( data, partitions, num_partitions, name=None )
Returns a RaggedTensor output
with num_partitions
rows, where the row
output[i]
is formed by stacking all slices data[j1...jN]
such that
partitions[j1...jN] = i
. Slices of data
are stacked in row-major
order.
If num_partitions
is an int
(not a Tensor
), then this is equivalent to
tf.ragged.stack(tf.dynamic_partition(data, partitions, num_partitions))
.
```
```python
data = ['a', 'b', 'c', 'd', 'e'] partitions = [ 3, 0, 2, 2, 3] num_partitions = 5 tf.ragged.stack_dynamic_partitions(data, partitions, num_partitions)
data
: A Tensor
or RaggedTensor
containing the values to stack.partitions
: An int32
or int64
Tensor
or RaggedTensor
specifying the
partition that each slice of data
should be added to.
partitions.shape
must be a prefix of data.shape
. Values must be
greater than or equal to zero, and less than num_partitions
.
partitions
is not required to be sorted.num_partitions
: An int32
or int64
scalar specifying the number of
partitions to output. This determines the number of rows in output
.name
: A name prefix for the returned tensor (optional).A RaggedTensor
containing the stacked partitions. The returned tensor
has the same dtype as data
, and its shape is
[num_partitions, (D)] + data.shape[partitions.rank:]
, where (D)
is a
ragged dimension whose length is the number of data slices stacked for
each partition
.


Dear Good Friend. My Name is Mr.Stefan Dusza a credit officer with (International Trust House)here in Cotonou Republic Du Benin. In my department i discovered an abandoned sum of US$20M dollars (Twenty Million US dollars) in an account that belongs to one of our late foreign customer (MR. ANDREAS SCHRANNER from Munich, Germany)who died along with his entire family in July 2000 in a plane crash. and please note that my reason why of contacting is base that this is a deal between me and you only. Below is a website which i will apprecaite you go through to read the information. http://news.bbc.co.uk/1/hi/world/europe/859479.stm Since then I have made several enquiries to locate any of the above mentioned person extended relatives, this has also proved abortive. Now the reason while of contacting you is base on trust to enable me present you as the next of kin so that this fund will be released to you as the next of kin or relation to the deceased for safety and subsequent disbursement since nobody as come for claiming of the fund and note it will be very easy to convince the bank since I have the necessary legalised documents that backup the fund and which will present you the rightful next of kin to the deceased customer. I don't want this money to go into the bank treasury as unclaimed bill. The banking law and guidline here stipulates that if such money remained unclaimed after Five years, the money will be transfered into the bank treasury as unclaimed fund. The request of foreigner as next of kin in this business is occassioned by the fact that the customer was a foreigner and an Indigen here cannot stand as next of kin to a foreigner. All I require is your honest co-operation to enable us see this deal through. I guarantee that this will be executed under a legitimate arrangement that will protect you from any breach of the law. I agree that 30% of this money will be for you as a respect to the provision of a foriegn account , 5% will be set aside for expenses incurred during the business,another 5% to help the less previlage and to assist the charity organisations here in Africa and abroad while the rest 60% would be for me Thereafter, I will visit your country for disbursement according to the percentage indicated Therefore, to enable the immediate transfer of this fund to you arranged,you must apply first to the bank as relation or next of kin of the deceased indicating your bank name, your bank account number,your private telephone and fax number for easy and effective communication and location where in the money will be remitted. Upon receipt of your reply, I will send to you by fax or email the text of the application . I will not fail to bring to your notice that this transaction is hitch-free and that you should not entertain any atom of fear as all required arrangements have been made for the transfer. You should contact me immediately as soon as you receive this letter. Trusting to hear from you immediately. Yours Faithfully, Mr.Stefan Dusza.


| Chip ID | |
|---|---|
| CPU Clock | |
| Free Heap |
|
| Free Flash |
|
| Free SPIFFS |
|
| SSID | |
|---|---|
| IP | |
| Gateway | |
| Mask | |
| DNS | |
| MAC |
Pin configuration for each relay.
Please make sure to have a backup before updating the firmware.
Click on links and choose your backup file to restore.
Download latest version from GitHub.


Provides tools for creating and issuing nicely-formatted text within R diagnostic messages and those messages given during warnings and errors. The formatting of the messages can be customized using templating features. Issues with singular and plural forms can be handled through specialized syntax.
| Version: | 0.1.0 |
| Depends: | R (≥ 3.1.2) |
| Imports: | dplyr (≥ 0.7.4), glue (≥ 1.2.0), magrittr, rlang (≥ 0.2.0), stringr (≥ 1.3.0) |
| Suggests: | testthat, covr |
| Published: | 2018-05-27 |
| Author: | Richard Iannone [aut, cre] |
| Maintainer: | Richard Iannone <riannone at me.com> |
| BugReports: | https://github.com/rich-iannone/messaging/issues |
| License: | MIT + file LICENSE |
| URL: | https://github.com/rich-iannone/messaging |
| NeedsCompilation: | no |
| Materials: | README NEWS |
| CRAN checks: | messaging results |
| Reference manual: | messaging.pdf |
| Package source: | messaging_0.1.0.tar.gz |
| Windows binaries: | r-devel: messaging_0.1.0.zip, r-release: messaging_0.1.0.zip, r-oldrel: messaging_0.1.0.zip |
| OS X binaries: | r-release: messaging_0.1.0.tgz, r-oldrel: messaging_0.1.0.tgz |
Please use the canonical form https://CRAN.R-project.org/package=messaging to link to this page.


Employee
Enter Name
Designation
Manager Id
Date
Salary
Commission
Department Number
Search
Sr. No.
Emp Id
Employee Name
Designation
Manager Id
Date of Joining
Salary
Commission
Department Number
Action
{{$index+1}}
{{i.EmpId}}
{{i.Name}}
{{i.Designation}}
{{i.ManagerId}}
{{i.Date}}
{{i.Salary}}
{{i.Commission}}
{{i.DepartmentNumber}}
×


PDF Toolbox
Finally an opensource solution for easy and intuitive PDF manipulation!
Looking for more ideas on what features would be good to include!
Contributors welcome!
We as developers are always learning. Whether you have just started to dabble in code or you're already an expert, feel free to contribute and ask questions.
Current features
- No install required! (can run off thumb drive)
- Split a document into new documents every n-pages
- Easy document renaming
- Drag and drop to
- Import existing PDF document(s) as documents or all pages combined into one document
- Rearrange pages in a document
- Copy pages of one document into another ([Ctrl] + drop)
Current goals
Short-term
- Clean up project on GitHub
- Finish adding unit-testing
- Refactor as unit-testing requires (this will take some work)
Mid-term
- Rework/refactor UI/UX to be more modular/easier to work with
- Add themes support with 3 stock themes
- Add context menu framework (for common tasks on documents/pages)
Long-term (subject to change as the project develops)
- Able to import other image types
- Able to Import straight from Email (Outlook)
- "Edit page" tab removed in favor of an overlay style
- Many of the current buttons moved into context menu
- Multi-page manipulation (no more altering documents one page at a time!)
- Command-line interface (automate your common tasks!)
- List of commands to be determined
- Simple settings file to save current:
- Theme
- Window stats (position/size & full-screen/minimized)
- In-app security (able to unlock the PDF without the need for external apps)
- Just one file (dlls are included in exe file - themes & save file omitted)


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Mr&Ms.Y
1005 Bell St
Mr&Ms.Y
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I was first prescribed Zopiclone after the doctor was through with the whole 'sleep hygiene' routine, that they do in the UK to try and avoid giving out sedative-hypnotics. I was given a green prescription slip to take to the chemist (drugstore), and came away with a foil strip of 14 small, white pills. I was unsure of what to expect; I had smoked pot for quite some time before I was prescribed this drug, and I knew that whilst pot isn't particularly dangerous OR physically addicting, this is not the case with prescription sedatives. My mum works with mental health, and has spoken of people in protracted benzodiazepine withdrawal. So naturally, I was very wary of taking my sleeping pills.
I have always had trouble controlling my racing torrent of thought, especially at night for some reason. I spent a large chunk of my education in special ed, not because my brain doesn't work, but rather because it works TOO efficiently, in my case. But anyway, at the time I was on what we Asperger victims call a 'roll' or a 'meltdown' - I just COULD NOT settle down and stop thinking. So, I got myself a glass of milk, and washed down a pill. It was around 9PM.
Fifteen minutes later, I got my first indication of having taken zopiclone, the last thing I was expecting - a strange, thin, sour and metallic tang rising up the back of my throat and hovering around my tonsils. It took me another ten minutes to feel properly drowsy, by which time that bitterness had intensified, and now masked anything that I ate - not that I felt like eating. I felt sort of floppy and slightly drunk, but without the nausea. Comfortable, warm and relaxed - try as I did, I could not get any thoughts to work at all. Relieved that I had at last found a pill that worked, I decided that there was no point in staying awake, and went straight to bed. I don't remember much else - just lying there for a few minutes, feeling that same strange, cosy warm indifference eclipse me, and then I woke up the next day with a slightly fuzzy head, and a mouth that tasted of metal for much of the next day.
I wasn't convinced that I had found a 'miracle cure', or anything. In truth, where my unfortunate brain condition is concerned, I did and still do consider cannabis to be if not a miracle, then the next best thing to one, where combating rogue brainwaves is concerned. And I knew from the beginning that zopiclone is potentially dangerous - I looked it up, and found out that it partly works like benzodiazepines (Valium, Xanax etc.) but also has some similarities with barbiturates, a group of sedatives notorious for producing uncontrollable addiction, erratic behaviour, and mucho overdosage. So naturally I was worried, and spoke to my shrink.
He said that if I took my sleeping pills no more than one out of every three nights, then I shouldn't develop a problem. He explained that whilst benzos and nonbenzodiazepines/Z-drugs (things like zopiclone, zolpidem) ARE justly demonised, their effectiveness as anxiety-relievers and sleep-aids can't be disputed, and that if I was cautious, these things could just be a life-saver.
So, I continued in this way. Every three to five nights, I would swallow my small, round flat white tablet with a warm drink, and smoke a joint whilst I waited for it to work. Thirty to sixty minutes later, I would be out for the count, flat on my back, that nasty metallic tang rising up my throat, and then abruptly descend into deep sleep. It was after around the third or fourth dosing, that I started to notice the way this stuff interferes with dreams.
I have always had strange, almost cryptic dreams. But zopiclone added a new, multi-dimensional perspective to these dreams; it made them seem all the more real, as though I had stepped out of one life and into another. I got to engage Yossarian (Catch-22) in spiritual discussion on the beaches of Normandy. I got to witness cows eating one another alive, as I walked with a friend between Chester and Wrexham. I got to kiss the guy of my dreams on the beaches of Coney Island, even as NYC was destroyed all around me in an air-raid. I was disturbed to discover that almost all of my apocalyptic, zopiclone-induced dreams carried an ironic romantic overtone.
I am not disputing the efficacity of zopiclone for one minute. As a sleep aid, I can't fault it. It seems to have little to no recreational potential for me (although my friend, who has abused it in much higher levels than myself, claims that it is 'fun'); it doesn't induce a 'high' - more of a full-body slump - and staying awake i.e. 'fighting' the effect for the 'buzz', doesn't seem to work with zopiclone; if I don't go to sleep, I just feel slightly light-headed, uncoordinated, sort of drunk without the happy feeling. As a recreational candidate, zopiclone is pretty useless, in my opinion. It's boring, and the addiction potential just isn't worth it. As a purely therapeutic means of ameliorating nervous insomnia, however, in my opinion Zopiclone is a chemically-engineered godsend. It may have its annoying side-effects, but its effectiveness at temporarily relieving insomnia can't really be disputed.
Stay strong, play it safe. Always look before you leap, at least where drugs are concerned. Peace out, comrades.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Magister Marina:
Ah, thank you. This will make the work go much faster. Now, let's do the final check. This will conclude my analysis and most likely prove my theory...
Wait for the experiment results


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