Ever so often a query provides a "bad" execution plan. Adding a missing index can many times solve the problem. However, not everything can be solved with an index. I wish to highlight the point of having an implicit cast, which negates the use of an index on MySQL.
I see this happening a lot on customers' databases, and this begs for a short introduction.
MySQL doesn't support index functions
Let's assume the following table:
CREATE TABLE `person` ( `id` bigint(20) NOT NULL AUTO_INCREMENT, `first_name` varchar(32) CHARACTER SET utf8 DEFAULT NULL, `last_name` varchar(32) CHARACTER SET utf8 DEFAULT NULL, `driver_license_registration` bigint(20) DEFAULT NULL, PRIMARY KEY (`id`), KEY `last_name` (`last_name`), KEY `driver_license_registration` (`driver_license_registration`) )
And suppose we're looking for persons whose last name begin with "Smith". The following query will NOT utilize an index:
SELECT * FROM person WHERE LEFT(last_name, 5) = 'Smith';
Why not? Because we use a function (LEFT) over the last_name column, and this makes MySQL unable to deduce the outcome of the expression. Will it be ordered in the same way as the original column? (in this case, the answer is yes, LEFT is a monotonic function) Is it possible to produce the reverse function? (In this case, no). MySQL cannot and does not handle these questions and therefore avoids using the index on last_name altogether:
EXPLAIN SELECT * FROM person WHERE LEFT(last_name, 5) = 'Smith'; +----+-------------+--------+------+---------------+------+---------+------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+--------+------+---------------+------+---------+------+------+-------------+ | 1 | SIMPLE | person | ALL | NULL | NULL | NULL | NULL | 1000 | Using where | +----+-------------+--------+------+---------------+------+---------+------+------+-------------+
To solve the problem above, a simple change to the query will do the trick:
EXPLAIN SELECT * FROM person WHERE last_name LIKE 'Smith%'; +----+-------------+--------+-------+---------------+-----------+---------+------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+--------+-------+---------------+-----------+---------+------+------+-------------+ | 1 | SIMPLE | person | range | last_name | last_name | 99 | NULL | 5 | Using where | +----+-------------+--------+-------+---------------+-----------+---------+------+------+-------------+
Not all functions are explicit
This leads us to the subject of this post. What if we were to look for persons whose driver license registration number begins with '123'? Trying to learn from the above example, we write:
SELECT * FROM person WHERE driver_license_registration LIKE '123%';
But the above query does NOT utilize an index! See:
EXPLAIN SELECT * FROM person WHERE driver_license_registration LIKE '123%'; +----+-------------+--------+------+-----------------------------+------+---------+------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+--------+------+-----------------------------+------+---------+------+------+-------------+ | 1 | SIMPLE | person | ALL | driver_license_registration | NULL | NULL | NULL | 1000 | Using where | +----+-------------+--------+------+-----------------------------+------+---------+------+------+-------------+
Why not?
Because the driver_license_registration column is an integer. The query asks for a string comparison (LIKE '123%'). This kind of comparison cannot be performed on integers. The column value will have to transform to text in order to work out the query.  Perhaps the column should be textual after all, perhaps maintain a "ghost" column. If the number of digits in a number if fixed an known, then we can convert the above to a range query.
Casting is an implicit function
And, alas, it's a well hidden function. There's nothing to suggest a problem here. This is SQL, not Java. It's not a strongly typed language. I see the above example quite a lot. Another common casting mistake is comparing Timestamp values to strings.
So, until MySQL supports index functions, watch out for these nuances.
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It’s often really nice to be able to log into a web interface and check the status of your server and run a few terminal commands. Previously for this, I was using the Ajenti Server Admin Panel, but I recently discovered a new solution that I like better because of its simplicity and sponsorship by Red Hat. That solution is the Cockpit project. As described on the official website, “Cockpit is a server manager that makes it easy to administer your GNU/Linux servers via a web browser.” I decided to give it a try. Since my server is running CentOS 7, this was very easy to get up and running, and it is actually included by default in the CentOS repositories as the cockpit
package. This is a great addition to tools like glances
and htop
, and makes checking on the server a breeze.
Installing the base package, enabling it, and setting the firewall rules as described on the official website gets you a functional web UI, with things like the ability to login to a terminal session without using SSH, but it’s a bit limited in the default installation. I quickly discovered that cockpit is extendable by modules, and added some additional packages to get more functionality, including:
Once all these packages are installed, I was really satisfied with the end result, so I added this to the Ansible script for the site. Now every time I reinstall, I get cockpit without having to do any additional work. The interface allows me to check things like CPU, RAM, network, and disk utilization, at a glance, and with a single click, I can spawn a terminal interface within the cockpit dashboard. It’s also fantastic for managing Docker containers. If you’re an administrator and want a neat way to control your servers, I’d recommend checking it out.


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GitHub Repo


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TSGL
A thread-safe graphics library
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Draw a Background for the Canvas with colored pixels. More...
#include <Background.h>
Public Member Functions | |
| Background (GLint width, GLint height, const ColorFloat &c=WHITE) | |
| Explicitly constructs a new Background. More... | |
| virtual void | init (Shader *shapeS, Shader *textS, Shader *textureS, Camera *camera, GLFWwindow *window) |
| Assigns Drawable shaders and initializes framebuffers within the parameter window's context. More... | |
| virtual bool | isInitialized () |
| virtual void | clear () |
| virtual void | draw () |
| Draw the Background. More... | |
| virtual void | drawArrow (float x, float y, float z, float length, float width, float yaw, float pitch, float roll, ColorFloat color, bool doubleArrow=false, bool outlined=false) |
| Procedurally draws an Arrow to the Background. More... | |
| virtual void | drawArrow (float x, float y, float z, float length, float width, float yaw, float pitch, float roll, ColorFloat color[], bool doubleArrow=false, bool outlined=false) |
| Procedurally draws an Arrow to the Background. More... | |
| virtual void | drawCircle (float x, float y, float z, float radius, float yaw, float pitch, float roll, ColorFloat color, bool outlined=false) |
| Procedurally draws a Circle to the Background. More... | |
| virtual void | drawCircle (float x, float y, float z, float radius, float yaw, float pitch, float roll, ColorFloat color[], bool outlined=false) |
| Procedurally draws a Circle to the Background. More... | |
| virtual void | drawConcavePolygon (float centerX, float centerY, float centerZ, int numVertices, float x[], float y[], float yaw, float pitch, float roll, ColorFloat color, bool outlined=false) |
| Procedurally draws a ConcavePolygon to the Background. More... | |
| virtual void | drawConcavePolygon (float centerX, float centerY, float centerZ, int numVertices, float x[], float y[], float yaw, float pitch, float roll, ColorFloat color[], bool outlined=false) |
| Procedurally draws a ConcavePolygon to the Background. More... | |
| virtual void | drawConvexPolygon (float centerX, float centerY, float centerZ, int numVertices, float x[], float y[], float yaw, float pitch, float roll, ColorFloat color, bool outlined=false) |
| Procedurally draws a ConvexPolygon to the Background. More... | |
| virtual void | drawConvexPolygon (float centerX, float centerY, float centerZ, int numVertices, float x[], float y[], float yaw, float pitch, float roll, ColorFloat color[], bool outlined=false) |
| Procedurally draws a ConvexPolygon to the Background. More... | |
| virtual void | drawEllipse (float x, float y, float z, float xRadius, float yRadius, float yaw, float pitch, float roll, ColorFloat color, bool outlined=false) |
| Procedurally draws an Ellipse to the Background. More... | |
| virtual void | drawEllipse (float x, float y, float z, float xRadius, float yRadius, float yaw, float pitch, float roll, ColorFloat color[], bool outlined=false) |
| Procedurally draws an Ellipse to the Background. More... | |
| virtual void | drawImage (float x, float y, float z, std::string filename, float width, float height, float yaw, float pitch, float roll, float alpha=1.0f) |
| Procedurally draws an Image to the Background. More... | |
| virtual void | drawLine (float x1, float y1, float z1, float x2, float y2, float z2, float yaw, float pitch, float roll, ColorFloat color) |
| Procedurally draws a Line to the Background. More... | |
| virtual void | drawLine (float x1, float y1, float z1, float x2, float y2, float z2, float yaw, float pitch, float roll, ColorFloat color[]) |
| Procedurally draws a Line to the Background. More... | |
| virtual void | drawLine (float x, float y, float z, float length, float yaw, float pitch, float roll, ColorFloat color) |
| Procedurally draws a Line to the Background. More... | |
| virtual void | drawLine (float x, float y, float z, float length, float yaw, float pitch, float roll, ColorFloat color[]) |
| Procedurally draws a Line to the Background. More... | |
| virtual void | drawPixel (float x, float y, ColorInt c) |
| Draws a single pixel, specified in x,y format. More... | |
| virtual void | drawPolyline (float x, float y, float z, int numVertices, float lineVertices[], float yaw, float pitch, float roll, ColorFloat color) |
| Procedurally draws a Polyline to the Background. More... | |
| virtual void | drawPolyline (float x, float y, float z, int numVertices, float lineVertices[], float yaw, float pitch, float roll, ColorFloat color[]) |
| Procedurally draws a Polyline to the Background. More... | |
| virtual void | drawRectangle (float x, float y, float z, float width, float height, float yaw, float pitch, float roll, ColorFloat color, bool outlined=false) |
| Procedurally draws a Rectangle to the Background. More... | |
| virtual void | drawRectangle (float x, float y, float z, float width, float height, float yaw, float pitch, float roll, ColorFloat color[], bool outlined=false) |
| Procedurally draws a Rectangle to the Background. More... | |
| virtual void | drawRegularPolygon (float x, float y, float z, float radius, int sides, float yaw, float pitch, float roll, ColorFloat color, bool outlined=false) |
| Procedurally draws a RegularPolygon to the Background. More... | |
| virtual void | drawRegularPolygon (float x, float y, float z, float radius, int sides, float yaw, float pitch, float roll, ColorFloat color[], bool outlined=false) |
| Procedurally draws a RegularPolygon to the Background. More... | |
| virtual void | drawSquare (float x, float y, float z, float sidelength, float yaw, float pitch, float roll, ColorFloat color, bool outlined=false) |
| Procedurally draws a Square to the Background. More... | |
| virtual void | drawSquare (float x, float y, float z, float sidelength, float yaw, float pitch, float roll, ColorFloat color[], bool outlined=false) |
| Procedurally draws a Square to the Background. More... | |
| virtual void | drawStar (float x, float y, float z, float radius, int points, float yaw, float pitch, float roll, ColorFloat color, bool ninja=false, bool outlined=false) |
| Procedurally draws a Star to the Background. More... | |
| virtual void | drawStar (float x, float y, float z, float radius, int points, float yaw, float pitch, float roll, ColorFloat color[], bool ninja=false, bool outlined=false) |
| Procedurally draws a Star to the Background. More... | |
| virtual void | drawText (float x, float y, float z, std::string text, std::string fontFilename, float size, float yaw, float pitch, float roll, const ColorFloat &color) |
| Procedurally draws Text to the Background. More... | |
| virtual void | drawText (float x, float y, float z, std::wstring text, std::string fontFilename, float size, float yaw, float pitch, float roll, const ColorFloat &color) |
| Procedurally draws Text to the Background. More... | |
| virtual void | drawTriangle (float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float yaw, float pitch, float roll, ColorFloat color, bool outlined=false) |
| Procedurally draws a Triangle to the Background. More... | |
| virtual void | drawTriangle (float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float yaw, float pitch, float roll, ColorFloat color[], bool outlined=false) |
| Procedurally draws a Triangle to the Background. More... | |
| virtual void | drawTriangleStrip (float centerX, float centerY, float centerZ, int numVertices, float x[], float y[], float z[], float yaw, float pitch, float roll, ColorFloat color, bool outlined=false) |
| Procedurally draws a TriangleStrip to the Background. More... | |
| virtual void | drawTriangleStrip (float centerX, float centerY, float centerZ, int numVertices, float x[], float y[], float z[], float yaw, float pitch, float roll, ColorFloat color[], bool outlined=false) |
| Procedurally draws a TriangleStrip to the Background. More... | |
| virtual GLint | getWidth () |
| Accessor for the pixel width of the Background. More... | |
| virtual GLint | getHeight () |
| Accessor for the pixel height of the Background. More... | |
| virtual ColorInt | getPixel (float x, float y) |
| Gets the color of the pixel drawn on the current Background at the given x and y. More... | |
| virtual ColorFloat | getClearColor () |
| Accessor for color which is used to clear the Background when clear() is called. More... | |
| virtual void | setClearColor (ColorFloat c) |
| Mutator for the color used to clear the Background when clear() is called. More... | |
| virtual | ~Background () |
| Destructor for the Background. | |
Protected Member Functions | |
| virtual void | selectShaders (unsigned int sType) |
| Activates the corresponding Shader for a given Drawable. More... | |
Protected Attributes | |
| GLint | myWidth |
| GLint | myHeight |
| GLint | framebufferWidth |
| GLint | framebufferHeight |
| GLfloat | myWorldZ |
| GLuint | multisampledTexture |
| GLuint | intermediateTexture |
| GLuint | multisampledFBO |
| GLuint | intermediateFBO |
| GLuint | RBO |
| Array< Drawable * > * | myDrawables |
| Camera * | myCamera |
| Shader * | textShader |
| Shader * | shapeShader |
| Shader * | textureShader |
| ColorFloat | baseColor |
| bool | toClear |
| std::mutex | readPixelMutex |
| uint8_t * | readPixelBuffer |
| std::mutex | pixelBufferMutex |
| GLuint | pixelTexture |
| uint8_t * | pixelTextureBuffer |
| bool | newPixelsDrawn |
| bool | complete |
| std::mutex | attribMutex |
| std::mutex | drawableMutex |
| GLfloat * | vertices |
Draw a Background for the Canvas with colored pixels.
Background is a class for holding colored pixel data.
| tsgl::Background::Background | ( | GLint | width, |
| GLint | height, | ||
| const ColorFloat & | clearColor = WHITE |
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| ) |
Explicitly constructs a new Background.
Explicit constructor for a Background object.
| width | Background's width in pixels. |
| height | Background's height in pixels. |
| c | A ColorFloat for the Background's original color. |
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virtual |
Draw the Background.
This function actually draws the Background to the Canvas.
Reimplemented in tsgl::CartesianBackground.
Referenced by tsgl::Canvas::clearObjectBuffer().
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virtual |
Procedurally draws an Arrow to the Background.
Initializes a new Arrow based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x | The x coordinate of the Arrow's center location. |
| y | The y coordinate of the Arrow's center location. |
| z | The z coordinate of the Arrow's center location. |
| length | Length of the Arrow. |
| width | Width of the Arrow. |
| yaw | The Arrow's yaw rotation. |
| pitch | The Arrow's pitch rotation. |
| roll | The Arrow's roll rotation. |
| color | ColorFloat for the Arrow's vertices. |
| outlined | Boolean indicating if the Arrow should be outlined or not, defaulting to not. |
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virtual |
Procedurally draws an Arrow to the Background.
Initializes a new Arrow based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x | The x coordinate of the Arrow's center location. |
| y | The y coordinate of the Arrow's center location. |
| z | The z coordinate of the Arrow's center location. |
| length | Length of the Arrow. |
| width | Width of the Arrow. |
| yaw | The Arrow's yaw rotation. |
| pitch | The Arrow's pitch rotation. |
| roll | The Arrow's roll rotation. |
| color | Array of ColorFloats for the Arrow's vertices. |
| outlined | Boolean indicating if the Arrow should be outlined or not, defaulting to not. |
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virtual |
Procedurally draws a Circle to the Background.
Initializes a new Circle based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x | The x coordinate of the Circle's center location. |
| y | The y coordinate of the Circle's center location. |
| z | The z coordinate of the Circle's center location. |
| radius | Radius of the Circle. |
| yaw | The Circle's yaw rotation. |
| pitch | The Circle's pitch rotation. |
| roll | The Circle's roll rotation. |
| color | Array of ColorFloats for the Circle's vertices. |
| outlined | Boolean indicating if the Circle should be outlined or not, defaulting to not. |
Referenced by Table::Table().
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virtual |
Procedurally draws a Circle to the Background.
Initializes a new Circle based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x | The x coordinate of the Circle's center location. |
| y | The y coordinate of the Circle's center location. |
| z | The z coordinate of the Circle's center location. |
| radius | Radius of the Circle. |
| yaw | The Circle's yaw rotation. |
| pitch | The Circle's pitch rotation. |
| roll | The Circle's roll rotation. |
| color | ColorFloat for the Circle's vertices. |
| outlined | Boolean indicating if the Circle should be outlined or not, defaulting to not. |
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virtual |
Procedurally draws a ConcavePolygon to the Background.
Initializes a new ConcavePolygon based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| centerX | The x coordinate of the ConcavePolygon's center location. |
| centerY | The y coordinate of the ConcavePolygon's center location. |
| centerZ | The z coordinate of the ConcavePolygon's center location. |
| numVertices | The number of vertices to be drawn for the ConcavePolygon. |
| x | Float array containing the ConcavePolygon's x vertices. |
| y | Float array containing the ConcavePolygon's y vertices. |
| yaw | The ConcavePolygon's yaw rotation. |
| pitch | The ConcavePolygon's pitch rotation. |
| roll | The ConcavePolygon's roll rotation. |
| color | ColorFloat for the ConcavePolygon's vertices. |
| outlined | Boolean indicating if the ConcavePolygon should be outlined or not, defaulting to not. |
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virtual |
Procedurally draws a ConcavePolygon to the Background.
Initializes a new ConcavePolygon based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| centerX | The x coordinate of the ConcavePolygon's center location. |
| centerY | The y coordinate of the ConcavePolygon's center location. |
| centerZ | The z coordinate of the ConcavePolygon's center location. |
| numVertices | The number of vertices to be drawn for the ConcavePolygon. |
| x | Float array containing the ConcavePolygon's x vertices. |
| y | Float array containing the ConcavePolygon's y vertices. |
| yaw | The ConcavePolygon's yaw rotation. |
| pitch | The ConcavePolygon's pitch rotation. |
| roll | The ConcavePolygon's roll rotation. |
| color | Array of ColorFloats for the ConcavePolygon's vertices. |
| outlined | Boolean indicating if the ConcavePolygon should be outlined or not, defaulting to not. |
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virtual |
Procedurally draws a ConvexPolygon to the Background.
Initializes a new ConvexPolygon based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| centerX | The x coordinate of the ConvexPolygon's center location. |
| centerY | The y coordinate of the ConvexPolygon's center location. |
| centerZ | The z coordinate of the ConvexPolygon's center location. |
| numVertices | The number of vertices to be drawn for the ConvexPolygon. |
| x | Float array containing the ConvexPolygon's x vertices. |
| y | Float array containing the ConvexPolygon's y vertices. |
| yaw | The ConvexPolygon's yaw rotation. |
| pitch | The ConvexPolygon's pitch rotation. |
| roll | The ConvexPolygon's roll rotation. |
| color | ColorFloat for the ConvexPolygon's vertices. |
| outlined | Boolean indicating if the ConvexPolygon should be outlined or not, defaulting to not. |
Referenced by tsgl::Spectrogram::draw(), and tsgl::IntegralViewer::trapezoidEvaluate().
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virtual |
Procedurally draws a ConvexPolygon to the Background.
Initializes a new ConvexPolygon based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| centerX | The x coordinate of the ConvexPolygon's center location. |
| centerY | The y coordinate of the ConvexPolygon's center location. |
| centerZ | The z coordinate of the ConvexPolygon's center location. |
| numVertices | The number of vertices to be drawn for the ConvexPolygon. |
| x | Float array containing the ConvexPolygon's x vertices. |
| y | Float array containing the ConvexPolygon's y vertices. |
| yaw | The ConvexPolygon's yaw rotation. |
| pitch | The ConvexPolygon's pitch rotation. |
| roll | The ConvexPolygon's roll rotation. |
| color | Array of ColorFloats for the ConvexPolygon's vertices. |
| outlined | Boolean indicating if the ConvexPolygon should be outlined or not, defaulting to not. |
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virtual |
Procedurally draws an Ellipse to the Background.
Initializes a new Ellipse based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x | The x coordinate of the Ellipse's center location. |
| y | The y coordinate of the Ellipse's center location. |
| z | The z coordinate of the Ellipse's center location. |
| xRadius | Horizontal radius of the Ellipse. |
| yRadius | Vertical radius of the Ellipse. |
| yaw | The Ellipse's yaw rotation. |
| pitch | The Ellipse's pitch rotation. |
| roll | The Ellipse's roll rotation. |
| color | ColorFloat for the Ellipse's vertices. |
| outlined | Boolean indicating if the Ellipse should be outlined or not, defaulting to not. |
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virtual |
Procedurally draws an Ellipse to the Background.
Initializes a new Ellipse based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x | The x coordinate of the Ellipse's center location. |
| y | The y coordinate of the Ellipse's center location. |
| z | The z coordinate of the Ellipse's center location. |
| xRadius | Horizontal radius of the Ellipse. |
| yRadius | Vertical radius of the Ellipse. |
| yaw | The Ellipse's yaw rotation. |
| pitch | The Ellipse's pitch rotation. |
| roll | The Ellipse's roll rotation. |
| color | Array of ColorFloats for the Ellipse's vertices. |
| outlined | Boolean indicating if the Ellipse should be outlined or not, defaulting to not. |
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virtual |
Procedurally draws an Image to the Background.
Initializes a new Image based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x | The x coordinate of the Image's center location. |
| y | The y coordinate of the Image's center location. |
| z | The z coordinate of the Image's center location. |
| filename | String containing the file location of the Image. |
| yaw | The Image's yaw rotation. |
| pitch | The Image's pitch rotation. |
| roll | The Image's roll rotation. |
| alpha | Alpha value for the Image's transparency. |
Referenced by Table::Table().
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virtual |
Procedurally draws a Line to the Background.
Initializes a new Line based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x1 | The x coordinate of the first endpoint of the line. |
| y1 | The y coordinate of the first endpoint of the line. |
| z1 | The z coordinate of the first endpoint of the line. |
| x2 | The x coordinate of the second endpoint of the line. |
| y2 | The y coordinate of the second endpoint of the line. |
| z2 | The z coordinate of the second endpoint of the line. |
| yaw | The yaw of the line. |
| pitch | The pitch of the line. |
| roll | The roll of the line. |
| color | The reference variable to the color of the Line. |
Referenced by tsgl::Spectrogram::draw(), and tsgl::CartesianBackground::drawAxes().
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virtual |
Procedurally draws a Line to the Background.
Initializes a new Line based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x1 | The x coordinate of the first endpoint of the line. |
| y1 | The y coordinate of the first endpoint of the line. |
| z1 | The z coordinate of the first endpoint of the line. |
| x2 | The x coordinate of the second endpoint of the line. |
| y2 | The y coordinate of the second endpoint of the line. |
| z2 | The z coordinate of the second endpoint of the line. |
| yaw | The yaw of the line. |
| pitch | The pitch of the line. |
| roll | The roll of the line. |
| color | Array of ColorFloats for the Line's vertices. |
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virtual |
Procedurally draws a Line to the Background.
Initializes a new Line based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x | The x coordinate of the Line's center location. |
| y | The y coordinate of the Line's center location. |
| z | The z coordinate of the Line's center location. |
| length | Length of the Line. |
| yaw | The Line's yaw rotation. |
| pitch | The Line's pitch rotation. |
| roll | The Line's roll rotation. |
| color | ColorFloat for the Line's vertices. |
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virtual |
Procedurally draws a Line to the Background.
Initializes a new Line based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x | The x coordinate of the Line's center location. |
| y | The y coordinate of the Line's center location. |
| z | The z coordinate of the Line's center location. |
| length | Length of the Line. |
| yaw | The Line's yaw rotation. |
| pitch | The Line's pitch rotation. |
| roll | The Line's roll rotation. |
| color | Array of ColorFloats for the Line's vertices. |
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virtual |
Draws a single pixel, specified in x,y format.
This function alters the value at the specified x, y offset within the Background's buffer variable.
| x | The x-position of the pixel. |
| y | The y-position of the pixel. |
| color | The color of the point. |
Reimplemented in tsgl::CartesianBackground.
Referenced by AntFarm::addAnt(), ShadedVoronoi::draw(), Voronoi::draw(), tsgl::CartesianBackground::drawPixel(), LifeFarm::life(), and LifeFarm::moveAntsOld().
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virtual |
Procedurally draws a Polyline to the Background.
Initializes a new Polyline based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x | The x coordinate of the Polyline's center location. |
| y | The y coordinate of the Polyline's center location. |
| z | The z coordinate of the Polyline's center location. |
| numVertices | The number of vertices to be drawn for the Polyline. |
| lineVertices | Float array containing the Polyline's vertices (x1,y1,z1,x2,y2,z2,x3...). |
| yaw | The Polyline's yaw rotation. |
| pitch | The Polyline's pitch rotation. |
| roll | The Polyline's roll rotation. |
| color | ColorFloat for the Polyline's vertices. |
Referenced by tsgl::CartesianBackground::drawFunction(), and tsgl::CartesianBackground::drawPartialFunction().
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virtual |
Procedurally draws a Polyline to the Background.
Initializes a new Polyline based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x | The x coordinate of the Polyline's center location. |
| y | The y coordinate of the Polyline's center location. |
| z | The z coordinate of the Polyline's center location. |
| numVertices | The number of vertices to be drawn for the Polyline. |
| lineVertices | Float array containing the Polyline's vertices (x1,y1,z1,x2,y2,z2,x3...). |
| yaw | The Polyline's yaw rotation. |
| pitch | The Polyline's pitch rotation. |
| roll | The Polyline's roll rotation. |
| color | Array of ColorFloats corresponding to the Polyline's vertices. |
|
virtual |
Procedurally draws a Rectangle to the Background.
Initializes a new Rectangle based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x | The x coordinate of the Rectangle's center location. |
| y | The y coordinate of the Rectangle's center location. |
| z | The z coordinate of the Rectangle's center location. |
| width | Width of the Rectangle. |
| height | Height of the Rectangle. |
| yaw | The Rectangle's yaw rotation. |
| pitch | The Rectangle's pitch rotation. |
| roll | The Rectangle's roll rotation. |
| color | ColorFloat for the Rectangle's vertices. |
| outlined | Boolean indicating if the Rectangle should be outlined or not, defaulting to not. |
Referenced by tsgl::IntegralViewer::rectangleEvaluate(), and tsgl::IntegralViewer::~IntegralViewer().
|
virtual |
Procedurally draws a Rectangle to the Background.
Initializes a new Rectangle based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x | The x coordinate of the Rectangle's center location. |
| y | The y coordinate of the Rectangle's center location. |
| z | The z coordinate of the Rectangle's center location. |
| width | Width of the Rectangle. |
| height | Height of the Rectangle. |
| yaw | The Rectangle's yaw rotation. |
| pitch | The Rectangle's pitch rotation. |
| roll | The Rectangle's roll rotation. |
| color | Array of ColorFloats corresponding to the Rectangle's vertices. |
| outlined | Boolean indicating if the Rectangle should be outlined or not, defaulting to not. |
|
virtual |
Procedurally draws a RegularPolygon to the Background.
Initializes a new RegularPolygon based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x | The x coordinate of the RegularPolygon's center location. |
| y | The y coordinate of the RegularPolygon's center location. |
| z | The z coordinate of the RegularPolygon's center location. |
| radius | Distance from the RegularPolygon's center to each of its vertices. |
| points | Number of sides on the RegularPolygon. |
| yaw | The RegularPolygon's yaw rotation. |
| pitch | The RegularPolygon's pitch rotation. |
| roll | The RegularPolygon's roll rotation. |
| color | ColorFloat for the RegularPolygon's vertices. |
| outlined | Boolean indicating if the RegularPolygon should be outlined or not, defaulting to not. |
Referenced by Table::drawStep(), Table::Table(), and Table3D::Table3D().
|
virtual |
Procedurally draws a RegularPolygon to the Background.
Initializes a new RegularPolygon based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x | The x coordinate of the RegularPolygon's center location. |
| y | The y coordinate of the RegularPolygon's center location. |
| z | The z coordinate of the RegularPolygon's center location. |
| radius | Distance from the RegularPolygon's center to each of its vertices. |
| points | Number of sides on the RegularPolygon. |
| yaw | The RegularPolygon's yaw rotation. |
| pitch | The RegularPolygon's pitch rotation. |
| roll | The RegularPolygon's roll rotation. |
| color | Array of ColorFloats corresponding to the RegularPolygon's vertices. |
| outlined | Boolean indicating if the RegularPolygon should be outlined or not, defaulting to not. |
|
virtual |
Procedurally draws a Square to the Background.
Initializes a new Square based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x | The x coordinate of the Square's center location. |
| y | The y coordinate of the Square's center location. |
| z | The z coordinate of the Square's center location. |
| sidelength | Length of each side of the Square. |
| yaw | The Square's yaw rotation. |
| pitch | The Square's pitch rotation. |
| roll | The Square's roll rotation. |
| color | ColorFloat for the Square's vertices. |
| outlined | Boolean indicating if the Square should be outlined or not, defaulting to not. |
Referenced by tsgl::VisualTaskQueue::reset(), tsgl::VisualTaskQueue::showLegend(), and tsgl::VisualTaskQueue::update().
|
virtual |
Procedurally draws a Square to the Background.
Initializes a new Square based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x | The x coordinate of the Square's center location. |
| y | The y coordinate of the Square's center location. |
| z | The z coordinate of the Square's center location. |
| sidelength | Length of each side of the Square. |
| yaw | The Square's yaw rotation. |
| pitch | The Square's pitch rotation. |
| roll | The Square's roll rotation. |
| color | Array of ColorFloats corresponding to the Square's vertices. |
| outlined | Boolean indicating if the Square should be outlined or not, defaulting to not. |
|
virtual |
Procedurally draws a Star to the Background.
Initializes a new Star based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x | The x coordinate of the Star's center location. |
| y | The y coordinate of the Star's center location. |
| z | The z coordinate of the Star's center location. |
| radius | Distance from the Star's center to each of its points. |
| points | Number of points on the Star. |
| yaw | The Star's yaw rotation. |
| pitch | The Star's pitch rotation. |
| roll | The Star's roll rotation. |
| color | ColorFloat for the Star's vertices. |
| ninja | Boolean indicating if the Star should be mirror-symmetrical or just rotationally symmetrical. |
| outlined | Boolean indicating if the Star should be outlined or not, defaulting to not. |
|
virtual |
Procedurally draws a Star to the Background.
Initializes a new Star based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x | The x coordinate of the Star's center location. |
| y | The y coordinate of the Star's center location. |
| z | The z coordinate of the Star's center location. |
| radius | Distance from the Star's center to each of its points. |
| points | Number of points on the Star. |
| yaw | The Star's yaw rotation. |
| pitch | The Star's pitch rotation. |
| roll | The Star's roll rotation. |
| color | Array of ColorFloats corresponding to the Star's vertices. |
| ninja | Boolean indicating if the Star should be mirror-symmetrical or just rotationally symmetrical. |
| outlined | Boolean indicating if the Star should be outlined or not, defaulting to not. |
|
virtual |
Procedurally draws Text to the Background.
Initializes a new Text based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x | The x coordinate of the Text's center location. |
| y | The y coordinate of the Text's center location. |
| z | The z coordinate of the Text's center location. |
| text | String containing the characters to be rendered. |
| fontFilename | String containing the filename for the font with which the Text will be rendered. |
| size | The Text's size, relative to worldspace. |
| yaw | The Text's yaw rotation. |
| pitch | The Text's pitch rotation. |
| roll | The Text's roll rotation. |
| color | ColorFloat for the Text. |
Referenced by Mandelbrot::draw(), tsgl::VisualTaskQueue::showLegend(), Table::Table(), Table3D::Table3D(), and tsgl::IntegralViewer::~IntegralViewer().
|
virtual |
Procedurally draws Text to the Background.
Initializes a new Text based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x | The x coordinate of the Text's center location. |
| y | The y coordinate of the Text's center location. |
| z | The z coordinate of the Text's center location. |
| text | Wide string containing the characters to be rendered. |
| fontFilename | String containing the filename for the font with which the Text will be rendered. |
| size | The Text's size, relative to worldspace. |
| yaw | The Text's yaw rotation. |
| pitch | The Text's pitch rotation. |
| roll | The Text's roll rotation. |
| color | ColorFloat for the Text. |
|
virtual |
Procedurally draws a Triangle to the Background.
Initializes a new Triangle based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x1 | The x coordinate of the Triangle's first vertex location. |
| y1 | The y coordinate of the Triangle's first vertex location. |
| z1 | The z coordinate of the Triangle's first vertex location. |
| x2 | The x coordinate of the Triangle's second vertex location. |
| y2 | The y coordinate of the Triangle's second vertex location. |
| z2 | The z coordinate of the Triangle's second vertex location. |
| x3 | The x coordinate of the Triangle's third vertex location. |
| y3 | The y coordinate of the Triangle's third vertex location. |
| z3 | The z coordinate of the Triangle's third vertex location. |
| yaw | The Triangle's yaw rotation. |
| pitch | The Triangle's pitch rotation. |
| roll | The Triangle's roll rotation. |
| color | ColorFloat for the Triangle's vertices. |
| outlined | Boolean indicating if the Triangle should be outlined or not, defaulting to not. |
|
virtual |
Procedurally draws a Triangle to the Background.
Initializes a new Triangle based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| x1 | The x coordinate of the Triangle's first vertex location. |
| y1 | The y coordinate of the Triangle's first vertex location. |
| z1 | The z coordinate of the Triangle's first vertex location. |
| x2 | The x coordinate of the Triangle's second vertex location. |
| y2 | The y coordinate of the Triangle's second vertex location. |
| z2 | The z coordinate of the Triangle's second vertex location. |
| x3 | The x coordinate of the Triangle's third vertex location. |
| y3 | The y coordinate of the Triangle's third vertex location. |
| z3 | The z coordinate of the Triangle's third vertex location. |
| yaw | The Triangle's yaw rotation. |
| pitch | The Triangle's pitch rotation. |
| roll | The Triangle's roll rotation. |
| color | Array of ColorFloats corresponding to the Triangle's vertices. |
| outlined | Boolean indicating if the Triangle should be outlined or not, defaulting to not. |
|
virtual |
Procedurally draws a TriangleStrip to the Background.
Initializes a new TriangleStrip based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| centerX | The x coordinate of the TriangleStrip's center location. |
| centerY | The y coordinate of the TriangleStrip's center location. |
| centerZ | The z coordinate of the TriangleStrip's center location. |
| numVertices | The number of vertices to be drawn for the TriangleStrip. |
| x | Float array containing the TriangleStrip's x vertices. |
| y | Float array containing the TriangleStrip's y vertices. |
| z | Float array containing the TriangleStrip's z vertices. |
| yaw | The TriangleStrip's yaw rotation. |
| pitch | The TriangleStrip's pitch rotation. |
| roll | The TriangleStrip's roll rotation. |
| color | ColorFloat for the TriangleStrip's vertices. |
| outlined | Boolean indicating if the TriangleStrip should be outlined or not, defaulting to not. |
|
virtual |
Procedurally draws a TriangleStrip to the Background.
Initializes a new TriangleStrip based on the parameter values, and then adds it to the Array of Drawables to be rendered.
| centerX | The x coordinate of the TriangleStrip's center location. |
| centerY | The y coordinate of the TriangleStrip's center location. |
| centerZ | The z coordinate of the TriangleStrip's center location. |
| numVertices | The number of vertices to be drawn for the TriangleStrip. |
| x | Float array containing the TriangleStrip's x vertices. |
| y | Float array containing the TriangleStrip's y vertices. |
| z | Float array containing the TriangleStrip's z vertices. |
| yaw | The TriangleStrip's yaw rotation. |
| pitch | The TriangleStrip's pitch rotation. |
| roll | The TriangleStrip's roll rotation. |
| color | Array of ColorFloats corresponding to the TriangleStrip's vertices. |
| outlined | Boolean indicating if the TriangleStrip should be outlined or not, defaulting to not. |
|
inlinevirtual |
Accessor for color which is used to clear the Background when clear() is called.
Returns a ColorInt corresponding to the clear color of the Background.
Referenced by tsgl::Canvas::getBackgroundColor().
|
inlinevirtual |
Accessor for the pixel height of the Background.
Returns the value of the myHeight private variable, a GLint.
|
virtual |
Gets the color of the pixel drawn on the current Background at the given x and y.
| x | The x-position of the pixel to grab. |
| y | The y-position of the pixel to grab. |
Reimplemented in tsgl::CartesianBackground.
Referenced by getHeight(), and tsgl::CartesianBackground::getPixel().
|
inlinevirtual |
Accessor for the pixel width of the Background.
Returns the value of the myWidth private variable, a GLint.
|
virtual |
Assigns Drawable shaders and initializes framebuffers within the parameter window's context.
Assigns shapeShader, textShader, textureShader to parameters and initializes two framebuffers: MSAA and non-MSAA.
| shapeS | Pointer to a shader for Shape Drawables. |
| textS | Pointer to a shader for Text Drawables. |
| textureS | Pointer to a shader for texture rendering. |
| window | GLFWwindow * within whose context the framebuffers will be initialized. |
Referenced by tsgl::Canvas::handleIO(), and tsgl::Canvas::setBackground().
|
protectedvirtual |
Activates the corresponding Shader for a given Drawable.
| sType | Unsigned int with a corresponding value for each type of Shader. |
Reimplemented in tsgl::CartesianBackground.
Referenced by draw().
|
virtual |
Mutator for the color used to clear the Background when clear() is called.
Sets the clear color to the parameter ColorFloat.
| c | ColorFloat assigned to the clear color of the Background. |
Referenced by getClearColor(), tsgl::Canvas::handleIO(), and tsgl::Canvas::setBackgroundColor().


When running an algorithm live, there are two ways of placing an order using the method $[MarketOrder,T:QuantConnect.Orders.MarketOrder]: synchronous or asynchronous.
Market Orders are sent synchronously by default. This means the method call blocks and waits for an order-filled response from the broker. In highly liquid markets this fill response is ordinarily immediate; however some illiquid stocks or slow brokerages can take several seconds to fill a market order. By default, LEAN waits up to 5 seconds to fill a market order, before resuming normal algorithm execution.
The $[MarketOrderFillTimeOut,P:QuantConnect.Securities.SecurityTransactionManager.MarketOrderFillTimeout] can be adjusted if your algorithm requires a longer timeout. This is set via the Transactions Manager as shown below. Keep in mind this will result in blocking your algorithm for long fills.
self.Transactions.MarketOrderFillTimeout = TimeSpan.FromMinutes(2)
Transactions.MarketOrderFillTimeout = TimeSpan.FromMinutes(2);
This type of market order is sent to a broker without waiting for a market order fill response from the broker. This is useful for when you are sending hundreds or thousands of orders such as for universe selection where doing it synchronously would take several minutes.
To send a market order asynchronously use the boolean flag on the market order arguement:
self.MarketOrder("SPY", 100, true, "Async Order")
MarketOrder("SPY", 100, asynchronous: true);


$10
COUPON
$10 COUPON
Benefit from this amaizing Gift Voucher
the perfect gift for everyone
MOUAWAD
BOOKS & STATIONERY s.a.r.l
SENT TO A FRIEND >>
PRINT VOUCHER


Convert extended globs to regex-compatible strings. Add (almost) the expressive power of regular expressions to glob patterns.
Install with npm
$ npm i extglob --save
Used by micromatch.
Features
{regex: true}
to return a regexvar extglob = require('extglob');
extglob('?(z)');
//=> '(?:z)?'
extglob('*(z)');
//=> '(?:z)*'
extglob('+(z)');
//=> '(?:z)+'
extglob('@(z)');
//=> '(?:z)'
extglob('!(z)');
//=> '(?!^(?:(?!z)[^/]*?)).*$'
Optionally return regex
extglob('!(z)', {regex: true});
//=> /(?!^(?:(?!z)[^/]*?)).*$/
To learn more about how extglobs work, see the docs for Bash pattern matching:
?(pattern)
: Match zero or one occurrence of the given pattern.*(pattern)
: Match zero or more occurrences of the given pattern.+(pattern)
: Match one or more occurrences of the given pattern.@(pattern)
: Match one of the given pattern.!(pattern)
: Match anything except one of the given pattern.Install dev dependencies:
$ npm i -d && npm test
Pull requests and stars are always welcome. For bugs and feature requests, please create an issue
Jon Schlinkert
Copyright © 2015 Jon Schlinkert Released under the MIT license.
This file was generated by verb-cli on August 01, 2015.


Tables in HTML
Teams and Scores
Sr No
Leader
Score
1
Gourav
2
Pooja
94
3
Sonu
4
Sanket
96
#
First
Last
Handle
1
Mark
Otto
@mdo
2
Jacob
Thornton
@fat
3
Larry the Bird
@twitter


There is a problem
Make sure you have your grant agreement to hand before you start.
Grant agreement number
This might also be referred to as your project ID, agreement number or proposal ID.
Participant identification code (PIC)
The 9-digit number unique to your organisation that you can find in the Horizon 2020
participant portal
(opens in a new window)
.
Type of action
Enter the funding scheme you applied for.
Select...
Project name
The name of your project as used in your proposal.
Project start date
Day
Month
Year
Project end date
Day
Month
Year
EU funding contribution for above project (EUR)
The total amount in euros granted to your organisation at the point of the award for your project.
€
Is your organisation the project co-ordinator on this project?
Yes
No
Continue


--- layout: post title: DropSend Monthly Profit date: 2006-11-11 00:00:00 categories: business digital-media ---
I thought it was commendably brave of Ryan Carson to post his monthly profits for DropSend.


var date = new Date() ;
date = date.getFullYear() ;
if( date == 2018 ) {
newYearWish() ;
}
else{
alert ( " How are you ? " ) ;
}
function newYearWish() {
alert( " May all your compiler messages be informational and all your infinite loops terminate normally...May
you always have abundant CPU, memory and disk resources in this year for your most important tasks. May you never forgot
to give semicolon at the end of statements.. May all your code works.. Happy new year ! " );
}


EUR/JPY: Bulls and bears tug of war over 21-DMA
by Ross J Burland- Price hugs the 21-DMA as investors look to Sino/US trade deal headlines for impetus.
- Beijing may decide to ‘fight and talk alternatively’ and is now closely monitoring the US president’s next move following the vote by Congress - SCMP
EUR/JPY has morphed into a sideways drift along the support of the 50-day moving average while hugging the 21-day moving average. In early trade, the cross has stuck to a narrow range of between 120.06 and 120.16 while markets await any additional bombshell trade headlines in the absence of any core economic data other than today's Japanese Consumer Price Index which arrived as follows:
EUR/JPY is a cross that correlates to the performance in global equities, for the most trading in tandem with price action with the major benchmarks. Overnight, US markets were continuing to bleed out preventing an upside correction in the cross. As ever, the markets are fixated on trade-deal developments between the US and China, monitoring the ongoing conflicting headlines rolling out one after the other through the various media sources.
The bigger picture which markets are rolling with appears to indicate that a deal is still some way off from being a possibility at this juncture which is weighing on risk-sentiment and the cross – The main headline came from the South China Morning Post, in an article entitled, "China watching Donald Trump’s response to US Hong Kong bill as it threatens to become new barrier to trade deal," and bullet points as follows:
- One source says Beijing may decide to ‘fight and talk alternatively’ and is now closely monitoring the US president’s next move following the vote by Congress
- China reacted angrily to the proposals, accusing Washington of interfering in its internal affairs, and may feel obliged to respond.
EUR/JPY levels
The cross is hugging the 21-day moving average and a break higher will likely give shape to an upside bias targetting the 200-DMA located at the 122 handle while meets a 50% Fibonacci retracement target of the mid-March highs to YTD lows. However, on the flip-side, a break below the cluster of the 21 and 50 DMAs opens risk to the Oct lows of 117.07
EUR/JPY
| Overview | |
|---|---|
| Today last price | 120.15 |
| Today Daily Change | -0.08 |
| Today Daily Change % | -0.07 |
| Today daily open | 120.23 |
| Trends | |
|---|---|
| Daily SMA20 | 120.48 |
| Daily SMA50 | 119.57 |
| Daily SMA100 | 119.46 |
| Daily SMA200 | 121.8 |
| Levels | |
|---|---|
| Previous Daily High | 120.42 |
| Previous Daily Low | 119.84 |
| Previous Weekly High | 120.65 |
| Previous Weekly Low | 119.24 |
| Previous Monthly High | 121.48 |
| Previous Monthly Low | 117.07 |
| Daily Fibonacci 38.2% | 120.06 |
| Daily Fibonacci 61.8% | 120.2 |
| Daily Pivot Point S1 | 119.91 |
| Daily Pivot Point S2 | 119.59 |
| Daily Pivot Point S3 | 119.34 |
| Daily Pivot Point R1 | 120.48 |
| Daily Pivot Point R2 | 120.73 |
| Daily Pivot Point R3 | 121.05 |


Iím not one to write trip reports but this story must be told. I am as experienced as any 18 year old hardcore hippie, iv done a lot of acid, and a lot of drug combos with acid involved including multiple times doing lsd+2c-e, my fair share of mushies, a bit of e, way to much DXM in my youth (13-16.) Of course just about every popular benzopine and opiod and opiate, I am also unfortunately considerably versed in heroin and cocaine and am still recovering IV cocaine addict (5 months clean woo).
Well last January I acquired a hefty amount of 2c-e and the games began. I for the most part just consumed via oral, the highest dose being about 35mg over a course of a night (bad idea but thatís another story for another time) in what Iím convinced was just drug frenzy and little to anything at all to do with psychedelics and expanding my mind. Anyway I had read a trip report online about a guy who IM injected 2c-e and made it sound just marvelous, and that being the ONLY report I could find anywhere where someone IM injected 2c-e. Well after reading that ONE report over and over I decided why the hell not. So I put 8mg into a spoon with some water and 'cooked' it up, it diluted very well after fire was applied.
Then I proceeded to IM inject the lot of it into my right thigh. It was almost immediate.  My entire body was getting the weirdest surges of what I can only explain as the most spirtualy/physcially painful thing I have ever felt. Kind of similar to feeling as if I was getting a mild form of electric shock running through my body. It was soon after this I was having extreme trouble breathing.
I found my brother who helped me set up one of the breathing treatments that asthma kids use (I just so happen to have one those machines) but I still couldnít breath. At this point the body load is consuming me and the visuals were yes extremely intense but I couldnít concentrate on any one thing for more than 2 or 3 seconds. The next thing I remember Iím violently throwing up what I can only describe as foam, BUT as I'm doing this my brother (I eventually forgave him for this) decides to call 911.
Well as u might figure 10 seconds after I threw up I felt GREAT. Just tripping in divine fashion I remember everything looked very purple, almost as if I could see air, and it was purple. But my brother already called 911. So I almost took off before they showed but my brother told me if I go Iím not his brother anymore. So I stayed figuring I can just talk to the cops respectively and tell them it was a false alarm. O boy was I wrong. Cops come knocking on my door so I open it (with the little chain on secured) just enough to talk to this pig.
 They throw me in the back of the squad and I realize they cuffed my bro (he's 13) after a bit of bad noise they let him go.  Made him feel real dumb, but I was still in cuffs. Then the ambulance shows up and because I was just 2 weeks shy of being 18 it was my parentís call. I remember I got in the ambulance very peacefully. But I look over at my arm to discover the paramedic was working on an IV, so I ripped it out even after I told the guy he better not try to give me anything cause 2c-e is pretty much experimental and was not even close to the opiate/opiod family and I donít think narcon would help (jackass.)
 I really donít remember the visuals specifically but I remember they were intense. We finally arrive at the hospital and Iím some kids wing in this giant room and I remember all the fishes swimming around on the walls, and very specifically I remember a nurses scrubs had awesome dinosaurs on it that were quite realistic (at least to me) of course as soon as I got there the doc had to call poison control cause he had never heard of 2c-e.
 I remember I kept asking for pot, over and over. Screaming how I wanted a cigarette and a real benzo. The 12 hours or so were spent pretty much the same, every 20-30 min another dose of ativan. I imagine the ativan killed at least a good part of the visual aspect of the trip but I didnít care, hell I was still tripping like I ate 8 hits of liquid acid. I just remember the visuals being very flowing; they all seemed to come together. They finally let me go after I convinced them I was sober and psyche check. I walked out of there still at least ++ on shulgins scale. It took almost 3 days to finally stop hallucinating and easily a week before I felt 'normal.' No charges were even thought about being pressed even though I was on probation.(appearantly my ma gave the cops a small sample of the 2ce for god knows what reason.
There were a few things that I took from this that I think are very important. For one IM injecting ANY RC is a bad idea.  Now really in fact you should remember that a lot of RCs come on like a motherfucker and if I just held off for an hour or so I would have been fine, but if you really, really do the feel the need to go to the hospital have a friend drive, not to mention that ambulance ride isnít cheap. Now of course though in an emergency of all emergencies yeah go ahead and call, but im warning u now.
All Iím trying to put out there is that there are 2 sides to every coin. And for the love of god donít read some guys report and just assume it will be cool. Like I said earlier, trip reports are not my style, but this is vital info, if this could stop one person from doing what I did and end up in the hospital I am more than happy. Because every time something like this happens you better believe the DEA keeps track. Lets try to keep these unpopular and for the most part unheard of drugs just that, unheard of and out of the news.
Much love, B. Rooney
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


|
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| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object net.floodlightcontroller.flowcache.FlowCache
public class FlowCache
| Nested Class Summary |
|---|
| Nested classes/interfaces inherited from interface net.floodlightcontroller.flowcache.IFlowCacheService |
|---|
IFlowCacheService.FCQueryEvType |
| Field Summary |
|---|
| Fields inherited from interface net.floodlightcontroller.flowcache.IFlowCacheService |
|---|
fcStore, FLOWCACHE_APP_INSTANCE_NAME, FLOWCACHE_APP_NAME |
| Constructor Summary | |
|---|---|
FlowCache()
|
| Method Summary | |
|---|---|
boolean |
addFlow(FloodlightContext cntx,
OFMatchWithSwDpid ofm,
java.lang.Long cookie,
SwitchPort swPort,
short priority,
byte action)
Add a flow to the flow-cache - called when a flow-mod is about to be written to a set of switches. |
boolean |
addFlow(java.lang.String appInstName,
OFMatchWithSwDpid ofm,
java.lang.Long cookie,
long srcSwDpid,
short inPort,
short priority,
byte action)
Add a flow to the flow-cache - called when a flow-mod is about to be written to a set of switches. |
void |
deleteAllFlowsAtASourceSwitch(IOFSwitch sw)
Delete all flow from the specified switch |
void |
deleteFlowCacheBySwitch(long switchDpid)
Deletes all flows in the flow cache for which the source switch matches the given switchDpid. |
java.util.Collection<java.lang.Class<? extends IFloodlightService>> |
getModuleDependencies()
Get a list of Modules that this module depends on. |
java.util.Collection<java.lang.Class<? extends IFloodlightService>> |
getModuleServices()
Return the list of interfaces that this module implements. |
java.util.Map<java.lang.Class<? extends IFloodlightService>,IFloodlightService> |
getServiceImpls()
Instantiate (as needed) and return objects that implement each of the services exported by this module. |
void |
init(FloodlightModuleContext context)
This is a hook for each module to do its internal initialization, e.g., call setService(context.getService("Service")) All module dependencies are resolved when this is called, but not every module is initialized. |
boolean |
moveFlowToDifferentApplInstName(OFMatchReconcile ofMRc)
Move the specified flow from its current application instance to a different application instance. |
void |
querySwitchFlowTable(long swDpid)
Post a request to update flowcache from a switch. |
void |
startUp(FloodlightModuleContext context)
This is a hook for each module to do its external initializations, e.g., register for callbacks or query for state in other modules It is expected that this function will not block and that modules that want non-event driven CPU will spawn their own threads. |
void |
submitFlowCacheQuery(FCQueryObj query)
Submit a flow cache query with query parameters specified in FCQueryObj object. |
void |
updateFlush()
Flush Local Counter Updates |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public FlowCache()
| Method Detail |
|---|
public void submitFlowCacheQuery(FCQueryObj query)
IFlowCacheService
The queried flows are returned via the flowQueryRespHandler() callback that the caller must implement. The caller can match the query with the response using unique callerOpaqueData which remains unchanged in the request and response callback.
submitFlowCacheQuery
in interface IFlowCacheService
query
- the flow cache query object as inputcom.bigswitch.floodlight.flowcache#flowQueryRespHandler
public void deleteFlowCacheBySwitch(long switchDpid)
IFlowCacheService
deleteFlowCacheBySwitch
in interface IFlowCacheService
switchDpid
- Data-path identifier of the source switchpublic void updateFlush()
IFlowCacheService
updateFlush
in interface IFlowCacheService
public boolean addFlow(java.lang.String appInstName, OFMatchWithSwDpid ofm, java.lang.Long cookie, long srcSwDpid, short inPort, short priority, byte action)
IFlowCacheService
addFlow
in interface IFlowCacheService
appInstName
- Application instance nameofm
- openflow match objectcookie
- openflow-mod cookiepriority
- openflow match priorityaction
- action taken on the matched packets (PERMIT or DENY)
public boolean addFlow(FloodlightContext cntx, OFMatchWithSwDpid ofm, java.lang.Long cookie, SwitchPort swPort, short priority, byte action)
IFlowCacheService
addFlow
in interface IFlowCacheService
cntx
- the cntxofm
- the ofmcookie
- the cookieswPort
- the sw portpriority
- the priorityaction
- the action
public boolean moveFlowToDifferentApplInstName(OFMatchReconcile ofMRc)
IFlowCacheService
Note that, if the flow was not found in the current application instance then the flow is not moved to the new application instance.
moveFlowToDifferentApplInstName
in interface IFlowCacheService
ofMRc
- the object containing the flow match and new application
instance name.
public void deleteAllFlowsAtASourceSwitch(IOFSwitch sw)
IFlowCacheService
deleteAllFlowsAtASourceSwitch
in interface IFlowCacheService
public void querySwitchFlowTable(long swDpid)
IFlowCacheService
querySwitchFlowTable
in interface IFlowCacheService
public java.util.Collection<java.lang.Class<? extends IFloodlightService>> getModuleServices()
IFloodlightModule
getModuleServices
in interface IFloodlightModule
public java.util.Map<java.lang.Class<? extends IFloodlightService>,IFloodlightService> getServiceImpls()
IFloodlightModule
getServiceImpls
in interface IFloodlightModule
public java.util.Collection<java.lang.Class<? extends IFloodlightService>> getModuleDependencies()
IFloodlightModule
getModuleDependencies
in interface IFloodlightModule
public void init(FloodlightModuleContext context) throws FloodlightModuleException
IFloodlightModule
init
in interface IFloodlightModule
FloodlightModuleException
public void startUp(FloodlightModuleContext context)
IFloodlightModule
startUp
in interface IFloodlightModule
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


--- layout: page title: webRTC Test ---
This is a test of webRTC data channels that allows for texting with a friend. You will need to share an "offer" with a friend (ironically via another messaging solution), and they should share an "answer" with you or vise versa. By sharing these two peices of information, your browsers can find a peer to peer connection with one another to start a text chat
Copy and send offer/answer when it appears below to friend {bracket to bracket}
offer or answer to copy to friend will show up here


Job name is required.
Customer is required.
Date is required.
Estimated time is required.
Location is required.


--- layout: default title: "Vector Map - TTWeb Admin Dashboard Template" parent: "maps" sub_parent: "maps" activePage: "vector-map" plugins: ["vector_map"] ---


Contact us
Do you have any questions? Please do not hesitate to contact us directly. Our team will come back to you within a matter of hours to help you.
Check us out on our social media pages:
-
Accra, Ghana
-
+ 01 234 567 89
-
<EMAIL_ADDRESS>Copyright © FloMaBek 2019


{% extends "base.html" %} {% block localheader_title %}Recover Password{% endblock %} {% block content %}
You are required to login through the following Single Sign On (SSO) provider:
{{sso_required.printable_name}} {% else %}Please enter your e-mail or phone. Your password will be reset and you will get a chance to choose a new password.
Don't have an account? -- Sign up
{% endif %}


Developer Lab is a workshop for students which will be conducted in Institution campus across the globe. It enables every individual to learn the basics and advanced level of programming from scratch irrespective of their semesters.
You also get many surprises with the starter kit including, T-Shirts, Goodies, Study Materials, Documentation and Required Softwares.
In Developer Labs, Who does well will get free Internship from our company. Top 10 Candidates will be rewarded with the Internships fromOur Company.
Anyone from any college can attend developer labs and should know how to use computers and heard of few things about Android and Web.
Bringing Laptops are necessary and along with that few Installation of few tools are required. You need to get ready with all of them before coming to Lab.
Candidates who are not having any laptops, can attend and they will get the computer systems to use in the lab
Using basic design principles we work together to make things better and and look good to the eye of user. We follow strict design guidelines and we will teach you how to be like us and how to be in this world.
For Both Android Application and Web App we need to start with SPA so here we will teach you how to do it using Bootstrap Framework from scratch and for Android you need to do it in XML. We guide you throughout the journey
Going into bit Advanced level, Let's Build Multi Page/Layouts App in Web and Android where you learn how to connect the pages and works it through animation. We will be building an app that works well with our design guidelines.
Everything Starts from Addressing the Gallery so here we do it and Many dignitaries will address the program with their words and we with our plans. Attending this will get to know what are the special things you are going to learn in Developer Labs.
Responsive web apps are the ones which fits for every device screen when you open it in the browser. We will help you making your app responsive with the Introduction to Responsive web pages.
Learn to create your own websites and use it in for any purpose. Choose a nice template and edit them with your contents. Easily create them and host it in free servers.
Everything Starts from Addressing the Gallery so here we do it and Many dignitaries will address the program with their words and we with our plans. Attending this will get to know what are the special things you are going to learn in Developer Labs.
Get relaxed with the fun of stand up comedy from different team members. Join them in the fun and give your mind everything it needs. Your work requires some spark and creativity in order to follow our design guidelines. Follow the dynamic rules to do great work.
Get relaxed with the fun of stand up comedy from different team members. Join them in the fun and give your mind everything it needs. Your work requires some spark and creativity in order to follow our design guidelines. Follow the dynamic rules to do great work.
Efficient in Managing the Organisation by providing the innovation by executing perfect plans. She will be speaking in the event about how to organise you app while coding it in a good way. Listen to her and talk with her regarding your doubts in any corporate field
A Technologist wish to code the innovation by educating the world with his creativity. He will be taking up the technical things and involving in solving all your doubts about Any Web or Android Technologies.
Our Dignitary of the event. He will be addressing the event at Inaguaration and helping us in arranging the events. He is quite phenomenon in supporting us to conduct this event. He is the Principal of AIT and Former Mech. HOD at SIT, Tumkur
Technology can be our best friend, and technology can also be the biggest party pooper of our lives. It interrupts our own story, interrupts our ability to have a thought or a daydream, to imagine something wonderful, because we're too busy bridging the walk from the cafeteria back to the office on the cell phone.
Steven SpielbergOne machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man.
Elbert HubbardTechnology is nothing. What's important is that you have a faith in people, that they're basically good and smart, and if you give them tools, they'll do wonderful things with them.
Steven Paul JobsTechnology… the knack of so arranging the world that we don’t have to experience it.
Max Frisch


{% extends 'houdini_admin/base.html' %} {% block content %}
You do not have the required roles and/or permissions to visit this page.


Jake Zourelias Resume
506 Hoover Drive, Apollo, Pa 15613
Education
University of Pittsburgh at Greensburg Bachelors of Science, Business Management Expected April 2019
Westmoreland Community College Associates in Liberal Arts May 2017
Diploma: Kiski Area High School Vandergrift, Pa
Experience
Wonder Research, Pittsburgh, Pa - Marketing Research Analyst (Part Time)
- Conduct high level research
- Developed research proposals
- Use of Microsoft tools such as Project, PowerPoint, Excel, and Word for doing research analysis, and for drafting proposals
- Participated enrichment programs to help develop my writing and professional skills
- Use communication skills daily with clients and colleagues
Westmoreland County Community College - Biology Class Assistant (Part Time) January-May 2017
- Designed and preformed presentations using Microsoft PowerPoint, and Prezi
- Designed assignments in programs such Microsoft Word
- Helped set up the laboratory
- Participated in communication programs to develop profession skills and expertise.
- Amazon Logistics, Pittsburgh, Pa - Logistics Associate (Full Time)
- Provided customer service
- Used Amazon tracking and GPS applications
- Gained knowledge of transportation and distribution principles
- Worked hands on with RFID technology.
- Communicated effectively with customers
Amazon Logistics, Pittsburgh, Pa Logistics Associate (Full Time) May-August 2017
- Provided customer service
- Used Amazon tracking and GPS applications
- Gained knowledge of transportation and distribution principles
- Worked hands on with RFID technology.
- Communicated effectively with customers
Professional skills
- Excellent written and oral communication skills
- Strong time management skills
- Knowledge of an assortment of social media platforms
- Self-Motivation
- Software: Microsoft Excel, Microsoft PowerPoint, Microsoft Word, Microsoft Project, Microsoft Publisher, Microsoft InfoPath, IBM SPSS, Oxygen, Gitbash/github, file transfer tools


Primark issues statement as excited rumours of Tamworth store circulate
Shoppers have moved to social media to reveal their excitement over the speculative plans for Ventura Park - but nothing has been confirmed by Primark
by Stephanie Balloo, https://www.facebook.com/MissBalloo/Primark has responded to frenzied speculation that an announcement is imminent on a new store rumoured to be opening in Tamworth.
Social media rumours - not citing any proof - that the budget fashion chain would be moving into Ventura Park in the near future have sparked excitement in the town.
It was said to be taking over the former Matalan unit - with many happy shoppers welcoming the idea.
JaymeLeigh Silver said: "yesssss! Love the place and don’t care what anyone else thinks."
Jo Cope Davis added: "Really hope they do bring a Primark here..people can call the store down all they like but fab store for kids clothes especially the way my daughter grows..
"Cheap and cheerful store for those of us who refuse to pay triple the price elsewhere when a child grows so quick."
But others were sent into a panic over the potential traffic problems caused by the alleged opening.
One said: "Traffic is already a nightmare there despite the changes to add exits on two sites, let's hope people learn the road lanes a bit better before someone dies if the traffic increases due to Primark!"
However, the social media speculation has not been confirmed by Primark, with no sign of the potential store listed as one of their 19 new stores either.
A Primark spokesperson said when approached by BirminghamLive: "Unfortunately, we don't have immediate plans to locate a new store in Tamworth in the near future."
BirminghamLive has also approached Ventura Park for a comment.
Primark has, however, confirmed it is opening 19 new stores in the coming year - after a successful launch of the world's biggest shop in Birmingham .
It will launch new UK stores everywhere from Hastings and Bluewater to Belfast and Milton Keynes.
Primark chief executive George Weston previously said: "In the next financial year, we are planning to add a net 1million sq ft of additional selling space.
"We expect to open 19 new stores together with a number of relocations and extensions."
The company have also recently celebrated their 50th anniversary along with their 20 millionth social media follower as customers continue to flock to stores around the world.
Sales were up 4.3% and operating profit rose by 8%.
New UK stores
- Hastings
- Bluewater
- Belfast Donegall Place
- Milton Keynes
- Trafford Centre
Relocated UK stores
- Harrow
- Birmingham High Street
- Newtownabbey
New European stores
- Spain - Torre Sevilla
- Spain - Almeria
- France - Toulouse
- France - Bordeaux
- Germany - Berlin Zoom
- Germany - Wuppertal
- Germany - Bonn
- Slovenia - Ljubljana
- Belgium - Bruxelles Chaussée D'Ixelles
- The Netherlands- Utrecht
- Poland - Warsaw


Represents a WAN Service Object.
This object has no members.
ID of the entity to which the WAN Service is attached to. This could be ID DOMAIN/L2DOMAIN
Format: free
SDK attribute: associatedDomainID
The associated vpn connect ID.
Format: free
SDK attribute: associatedVPNConnectID
Type of the CONFIG.
Allowed values: DYNAMIC, STATIC
SDK attribute: configType
A description of the WAN Service
Format: free
Max length: 255
SDK attribute: description
The associated domain name.
Format: free
SDK attribute: domainName
Metadata objects associated with this entity. This will contain a list of Metadata objects if the API request is made using the special flag to enable the embedded Metadata feature. Only a maximum of Metadata objects is returned based on the value set in the system configuration.
SDK attribute: embeddedMetadata
The associated enterprise name.
Format: free
SDK attribute: enterpriseName
Specify if scope of entity is Data center or Enterprise level
Allowed values: ENTERPRISE, GLOBAL
SDK attribute: entityScope
External object ID. Used for integration with third party systems
Format: free
SDK attribute: externalID
Route target associated with the WAN. It is an optional parameterthat can be provided by the user
Format: free
Max length: 255
SDK attribute: externalRouteTarget
Determines whether Integrated Routing and Bridging is enabled on the WAN Service
SDK attribute: IRBEnabled
ID of the user who last updated the object.
Format: free
SDK attribute: lastUpdatedBy
Name of the WAN Service
Format: free
Min length: 1
Max length: 255
SDK attribute: name
Indicates if this WAN Service is orphan or not.
SDK attribute: orphan
The permitted action to USE/EXTEND this Gateway.
Allowed values: ALL, DEPLOY, EXTEND, INSTANTIATE, READ, USE
SDK attribute: permittedAction
Name of 7X50 Policy associated with the service
Format: free
Max length: 32
SDK attribute: servicePolicy
Type of the service.
Allowed values: L2, L3
SDK attribute: serviceType
Type of the tunnel.
Allowed values: DC_DEFAULT, GRE, VXLAN
SDK attribute: tunnelType
user mnemonic of the WAN Service
Format: free
Max length: 255
SDK attribute: userMnemonic
Determines whether to use user mnemonic of the WAN Service
SDK attribute: useUserMnemonic
VNID of the BackHaul Subnet of L3Domain /L2Domain to which this WANService is associated
SDK attribute: vnId
Identifier of the WAN Service
Format: free
Min length: 1
Max length: 255
SDK attribute: WANServiceIdentifier


%include file="header_inc_v4.html" />
POSX - Delivery V2 Report
Date
Total
Line
Qty
ReceiptCount*
ReceiptSale*
%for r in mons_total:
${r['date']}
${r['total']}
${r['line']}
${round(r['qty'], 1)}
${r['receipt_count']}
${round(r['receipt_sale'], 2)}
%endfor
Date
Total
Completed
%for r in delivery_completed:
${r['date']}
${r['total']}
${r['comp']}
%endfor


--- layout: page title: About Us date: 2010-09-15 11:35:14.000000000 -04:00 categories: [] tags: [] status: publish type: page published: true meta: _wp_page_template: default _edit_last: '1' aktt_notify_twitter: 'no' dsq_thread_id: '1187965219' author: login: cint email<EMAIL_ADDRESS>display_name: Jacinta first_name: Jacinta last_name: '' ---
Welcome! I'm Jacinta, mama to three gorgeous wee ones, Scarlett, Tenneille and Jairah, wife to Greg. We are an Australia family who have just recently relocated to Boston, Ma. Looking forward to our expat life and enjoying all the fun adventures that await us in our new country.
Our lives are busy, fun and often crazy, but would have it no other way.
So pour yourself a cuppa, take a seat and follow along as we explore the US.
Happy days,
Jacinta x


mixed wincache_ucache_dec ( string $key [, int $dec_by = 1 [, bool &$success ]] )
Decrements the value associated with the key by 1 or as specified by dec_by.
Returns the decremented value on success and FALSE on failure.


Schedule Extender
The schedule component provides many options already, but it does not offer the full suite of options supported
by the underlying FullCalendar library. This is an advanced option that lets you configure the schedule to your
your needs. Use the extender option and provide a custom JavaScript function. That function is called
before the schedule is initialized. Within that function, you can use the this keyword to access the
current schedule widget and modify the this.cfg options passed to FullCalendar. See the
FullCalendar documentation
for more details and all available options.


For Authorized Users Only
This system is for the use of authorized users only. This system and all content contained therein constitute private property and no right of individual privacy is accorded, intended, or may be expected. The right to monitor, change, record, disclose, use or terminate any activity or content on this system at any time and for any purpose is expressly reserved.  By accessing and using this system, you are consenting to the monitoring, recording, and disclosure of your activities, including, if involving any possible violation of law, disclosure to appropriate authorities.


| Module | ActiveModel::Serialization |
| In: |
/usr/lib/ruby/gems/1.8/gems/activemodel-3.0.0.beta4/lib/active_model/serialization.rb
|
Provides a basic serialization to a serializable_hash for your object.
A minimal implementation could be:
class Person include ActiveModel::Serialization attr_accessor :name def attributes @attributes ||= {'name' => 'nil'} end end
Which would provide you with:
person = Person.new person.serializable_hash # => {"name"=>nil} person.name = "Bob" person.serializable_hash # => {"name"=>"Bob"}
You need to declare some sort of attributes hash which contains the attributes you want to serialize and their current value.
Most of the time though, you will want to include the JSON or XML serializations. Both of these modules automatically include the ActiveModel::Serialization module, so there is no need to explicitly include it.
So a minimal implementation including XML and JSON would be:
class Person include ActiveModel::Serializers::JSON include ActiveModel::Serializers::Xml attr_accessor :name def attributes @attributes ||= {'name' => 'nil'} end end
Which would provide you with:
person = Person.new person.serializable_hash # => {"name"=>nil} person.to_json # => "{\"name\":null}" person.to_xml # => "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<serial-person... person.name = "Bob" person.serializable_hash # => {"name"=>"Bob"} person.to_json # => "{\"name\":\"Bob\"}" person.to_xml # => "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<serial-person...
# File /usr/lib/ruby/gems/1.8/gems/activemodel-3.0.0.beta4/lib/active_model/serialization.rb, line 63 63: def serializable_hash(options = nil) 64: options ||= {} 65: 66: options[:only] = Array.wrap(options[:only]).map { |n| n.to_s } 67: options[:except] = Array.wrap(options[:except]).map { |n| n.to_s } 68: 69: attribute_names = attributes.keys.sort 70: if options[:only].any? 71: attribute_names &= options[:only] 72: elsif options[:except].any? 73: attribute_names -= options[:except] 74: end 75: 76: method_names = Array.wrap(options[:methods]).inject([]) do |methods, name| 77: methods << name if respond_to?(name.to_s) 78: methods 79: end 80: 81: (attribute_names + method_names).inject({}) { |hash, name| 82: hash[name] = send(name) 83: hash 84: } 85: end


Crazy in Alabama (1999)
Starring: Melanie Griffith, Lucas Black, Meatloaf Aday, Rod Steiger, David Morse, Cathy Moriarty Directed by: Antonio Banderas Screenplay by: Mark Childress, based on his novel. MPAA Rating: PG-13 Running time: 112 minutes.
This is not a movie for film buffs, or movie buffs, or film fans. This is a movie for film *freaks*, those who love not only what is best in movies but also what is worst. The reviews didn't begin to plumb the depths of what is dreadful about this movie. This movie may have a great future as a midnight feature in cities like San Francisco where there are many movie freaks. It is one of those movies that will come up over and over again in conversations in bars where people say, "Do you remember X, with A and B in it? It was SOOO bad!"
 Roger Ebert's review points out the most conspicuous flaw (oh, I need I much stronger word than this here) in the conception of this film. You *cannot* make a movie in which a woman in an appalling black wig (Melanie Griffith, no less) carries around the head of the husband she has murdered in a hatbox and hears it talking to her (other people occasionally hear it too) and, in the same movie, have a civil rights theme in which a teenage Black protestor gets killed by a Southern sheriff. You *cannot* do this. You *must not* do this. Anybody who has been to film school knows this. Anybody who has sat in lots of theatres on Saturday nights knows this. There is nothing funny about Blacks getting killed protesting segregation. You cannot make this the major subplot of a zany comedy and keep jumping back and forth between the two plots.
This movie is directed by Anthonio Banderas, who happens to be Melanie Griffith's husband. How else could a director convince an Academy Award winning actress, a beautiful woman who I have always loved ever since I first saw her in Jonathan Demme's film SOMETHING WILD, to put on a one of the world's worst wigs and dress in clothes that represent California supermarket couture at its worst and play the lead in a movie where one of the big jokes is that everyone in the movie thinks that this woman is beautiful whereas in fact she is the ugliest trashy divorcee one might ever expect to come across in Santa Monica or Waikiki?
Jennifer Jason Leigh (another of my favorite actresses) could have been right at home with this role. But Melanie Griffith? Melanie Griffith??? I mean, really!
There have been many instances in movie history of directors making movies to give their wife or girlfriend the chance to for a sort of starrring role they could never have got otherwise. But here we have the opposite case, where an Academy-award winning actress is willing to make a sacrifice bunt in order to give her husband's first attempt at directing some chance of success.
This is one of those movies where one just throws everything in the pot that happens to be in the refrigerator. It's one of those movies where the entire point is for the director (and producers) to prove that they are actually capable of making a movie and completing it. Whether it's any good or not is a luxury the makers clearly couldn't afford to worry about.
Roger Ebert's review quotes a few of the really atrocious lines from the screenplay. The sheriff at the swimming pool that the Black teenagers are trying to integrate says, "You are trespassing on public property." Clearly this line was intended to be funny, but given the situation, one has no inclination to laugh.  To which Ebert comments, "Yeah, and big piece of him does."
But I was disappointed that Ebert, who, after all, wrote the screenplay for BENEATH THE VALLEY OF THE DOLLS, did not notice all the myriad ways in which the script for this movie is gloriously dreadful. This movie is camp at its best. Not camp that self-consciously sets out to be camp, but camp made with complete seriousness.
I was tempted to walk out after the first half hour of this film, something which I never do. But there are some beautiful outdoor scenes --- something which is pretty much inevitable in any movie shot in Alabama, Mississippi, or Louisiana. And if you stay with the film and give up being a critic and just let yourself have fun, by the end I think you'll find that in its own way it has its charm. I was glad I saw it while I had the chance.
-- Lee Lady <Http://www2.Hawaii.Edu/~lady> -- It is a question not of being happy or fulfilled, but of being on fire. --- Anais Nin
<EMAIL_ADDRESS><Http://www2.Hawaii.Edu/~lady>
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


==== Identifying patch levels ====
To identify the patch level of services internally, consider using software which will interrogate the system for differences between versions. Credentials may be used for this phase of the penetration test, provided the client has acquiesced. Vulnerability scanners are particularly effective at identifying patch levels remotely, without credentials.


TO THE STARRY ISLAND (GESOM E KAKO SHIPTA) A film review by James Berardinelli Copyright 1995 James Berardinelli
RATING (0 TO 10): 8.2
Shown at the Philadelphia Festival of World Cinema Running Length: 1:42 MPAA Classification: Not Rated (Sexual situations, violence)
Starring: Ahn Sung-Ki, Moon Sung-Keun, Shim Hae-Jin, Ahn So-Young Director: Park Kwang-su Producer: Park Kwang-su Screenplay: Im Chul-Woo, Lee Chang-Dong, and Park Kwang-su Cinematography: Yoo Young-Gil Music: Song Hong-Sup Distribution unknown In Korean with subtitles
TO THE STARRY ISLAND is as much an exercise in visual poetry as it is a thinking person's thriller. Produced in Korea, a country not known in the non-Asian world for its filmmaking, this motion picture shows the kind of cinematic gems that can be found in unexpected places. It's unfortunate that it takes film festivals to unearth this sort of motion picture; TO THE STARRY ISLAND is certainly good enough to be snapped up by a major distributor (although it's doubtful it will be).
The film opens in modern times, with Chai-Koo returning to Kwisong Island with the body of his father, Moon Pok-Bae, who had requested to be buried there. Also in the funeral entourage is Chul Kim, a respected poet who is the son of the island's once-revered teacher. All does not go well with the burial, however. The inhabitants of the island will not let Chai-Koo bring the body ashore, citing the past sins of Moon Pok-Bae which resulted in many deaths forty years ago. Thus begins an examination, told in flashback from Chul Kim's point-of-view, of actions and consequences set against the backdrop of the Korean war.
Much of TO THE STARRY ISLAND is devoted to the exploration of what everyday life was like before the pivotal event which caused Moon Pok- Bae's ostracism. We meet about a dozen Kwisong villagers, and gain insight into how they live and why they live that way. Director Park Kwang-su gives us a balanced perspective of these people that adds to the ultimate impact of a startling, gut-wrenching climax.
Many motion pictures have dealt with the effects of war on the personality of a man, and the kinds of wounds that wartime choices can cause. Kwang-su is saying that although forty years have passed, not all of Korea's battle scars are healed. Some hurts endure through time, and there is no atonement, even in death, regardless of how little responsibility the supposed villain actually bears. TO THE STARRY ISLAND is a lyrical, compelling motion picture that draws the viewer into its world of unique characters, then brings back the grimness of reality with a jolt. The themes it touches in doing so provide fodder for thought and discussion, and have meaning far beyond a single war in a small Asian country.
- James Berardinelli<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


3.History
09/21/2022 Version 3.1.0
On Windows 11 2022 Update(22H2) force set system setting to title bar font, to avoid problem when transparent effect is applied on title bar,
By same reason, title bar font select button is disabled on Windows 11 2022 Update(22H2).
Show version number "Windows 11 2022 Update" on Windows 11 2022 Update,
06/26/2022 Version <IP_ADDRESS>
Improved Simplified Chinese translations and fonts by Luke Luo.
02/13/2022 Version 3.0.0
Save font size by points in font setting file.
This is why, font setting file is incompatible between version 2 and 3.
Change language file encoding to UTF-8.
Change set button words to discriminate program exits or not easily(English,Japanese,Portuguese(Brazil)).
11/28/2021 Version 2.42(Release only in GitHub)
Add Windows 11 presets.
Show Windows 11 version number.
01/10/2021 Version 2.41
Show all font styles on font selection dialog.
Show new style version number on Windows 10 version 20H2.
07/26/2020 Version 2.40.2
Improved Korean translation.
06/28/2020 Version 2.40.1
Improved Korean translation.
05/31/2020 Version 2.40
Add apply button.
Controls are grouped.
Fixed bug cannot use default path when you specified setting file.
01/13/2020 Version 2.36
Exit application after Set all fonts.
Add Brazilian Portuguese translation.
Add Traditional Chinese translation.
Included Chinese translation that was forgotten on Version 2.35.
04/28/2018 Version 2.35
Now display language is displayed by system display language without system locale.
For various people,font size is larger than previous version.
Thanks for deVbug's cooperation,Korean language added.
Add Korean font name substitution.(Only in Korean.)
Thanks for kingofotaku's cooperation,Simplified Chinese translation improved.
06/03/2017 Version 2.34
On startup, main window is shown on center of monitor which mouse cursor exists.
Font select dialog is shown over main window.
Help file is shown on center of monitor which mouse cursor exists.
Simplified Chinese help file font problem fixed..
05/14/2017 Version 2.33
On Windows 10, added detailed version informations.
Preset menu is available on English version Windows.
Preset font charset item is added in language file.
Language and help file can be detected by Windows locale name.
10/10/2016 Version 2.32
Simplified Chinese help file added. Thanks Gekka Tachibana.
Preset menu is enabled on simplified Chinese Windows.
Source file folder layout is changed to add another language in future.
09/19/2016 Version 2.31
Simplified Chinese message added. Thanks Gekka Tachibana.
Help file is changed to HTML help.
Added translator credits.
08/19/2016 Version 2.30
Pre multi language version.
To know previous version's changes, please read Japanese version help file.


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