ShaderPass class
Basic usage
Shader passes offers the possibility to add post-processing to either a bunch of planes or your whole scene. Think of it as an additional plane that would have the size of your WebGL canvas and that would render a set of planes into a texture and draw it. You'd then be able to manipulate that texture in your fragment shader.
Like the Plane class it inherits from the Mesh and DOMMesh classes.
ShaderPass extends the DOMMesh class by handling the creation of a frame buffer object and the creation of a render texture.
Please note that render targets (and therefore shader passes) disable the WebGL context default antialiasing. If you use them, you should set the antialias Curtains property to false when initiating your context.
You might then want to add an extra antialiasing pass, by using the built-in FXAAPass class or your own FXAA or MSAA implementation.
See the Post processing scrolling wheel with custom transform origin for an example of how to add a FXAAPass.
Creation
To create a shader pass that will be applied to the whole scene, use its constructor:
Parameters
The code above will create a basic shader pass but you won't be able to do much with it. The addShaderPass method has a parameter in which you can pass all the options you need:
Using with a render target
If you want to apply your shader pass to just a set of planes instead of your whole scene, you'll have to pass a RenderTarget element as a parameter. See Assigning a RenderTarget to a ShaderPass.
See below for a full list of all possible parameters to know more.
Shaders
Shader passes uses slightly different vertex and fragment shaders than the Plane objects.
Vertex shader
Since shader passes does not have projection and model view matrices, the default vertex shader is extremely simple (and optional).
If you add a new texture to your shader pass, do not forget to handle its matrix in this vertex shader.
Fragment shader
The ShaderPass object automatically creates a texture holding your shader pass FBO content upon creation. You will have to display that texture to display your shader pass content. If you want to apply any post processing effect, this will be by manipulating this texture.
This texture sampler name is uRenderTexture.
Complete parameters list
- curtains Curtains class object Your Curtains class object.
-
params
object, optional
an object containing the plane parameters:
- vertexShader string, optional your vertex shader as a string. Be careful with the line-breaks as it may throw javascript errors. Will look for vertexShaderID param if not specified.
- vertexShaderID string, optional the vertex shader ID. Will use a default vertex shader if nothing specified.
- fragmentShader string, optional your fragment shader as a string. Be careful with the line-breaks as it may throw javascript errors. Will look for fragmentShaderID param if not specified.
- fragmentShaderID string, optional the fragment shader ID. Will use a default fragment shader that draws the scene without modifications if nothing specified.
- renderOrder int, optional defines in which order the shader passes are drawn. See renderOrder property. Default to 0.
- depthTest bool, optional if your shader pass should enable or disable the depth test. Default to true.
- depth bool, optional whether the shader pass render target should use a depth buffer (see RenderTarget class object). Default to false.
- clear bool, optional whether the shader pass render target content should be cleared before being drawn (see RenderTarget class object). Default to true.
- renderTarget RenderTarget class object, optional an already existing render target to use. Default to null.
- texturesOptions object, optional Default options to apply to the textures of the shader pass. See the Texture class parameters.
- crossOrigin string, optional defines the crossOrigin process to load images if any (default to "anonymous").
-
uniforms
object, optional
the uniforms that will be passed to the shaders (if no uniforms specified there won't be any interaction with the shader pass).
- name string The name of the uniform to use in your shaders
- type string The type of your uniform (see here).
- value float, integer, Vec2, Vec3, Mat4 or array of floats or integers depending on your uniform type The value of the uniform.
Properties
-
canvases (array): v3.0
An array containing all the canvases loaded via the load methods into the shader pass.
-
crossOrigin (string): v3.0
The cross origin process used to load the medias.
-
cullFace (string): v7.0read only
Which face of the shader pass should be culled (ie not drawn). By default, only the back face of the shader pass is culled.
-
gl (WebGL context) v7.0read only
Our WebGL context.
-
htmlElement (HTML element): v3.0
The HTML element used to create your shader passwhich is your Curtains wrapper container.
-
images (array): v3.0
An array containing all the images loaded via the load methods into the shader pass.
-
index (integer): v3.0 read only
The index of your shader pass in the Curtains shaderPasses array.
-
loader (PlaneTextureLoader class object): v7.0read only
The shader pass internal texture loader.
-
renderer (Renderer class object): v7.0read only
The Renderer class object created by our curtains object.
-
renderOrder (int): v7.3read only
The shader pass renderOrder value, which determines in which order the shader passes are drawn.
A shader pass will be drawn after shader passes with a lower renderOrder number.
Use setRenderOrder() to change this value. Default to 0.
See Scene rendering order to know more about how the things are drawn. -
target (RenderTarget class object): v5.0
The render target used to render the shader pass.
-
textures (array): v3.0
An array containing all the shader pass' Textures already created.
-
type (string): v7.0read only
Class object type: "ShaderPass".
-
uniforms (object): v3.0updated in v7.0
An object containing all the uniforms you passed as parameters.
You can update your uniform by modifying its value property.
Since version 7.0, you can directly use Vec2, Vec3, Mat4 and Quat objects as uniform values instead of arrays. -
userData (object): v4.2
An empty object to store any additional data or custom properties into your shader pass.
-
uuid (string): v6.0read only
The shader pass's unique identifier.
-
videos (array): v3.0
An array containing all the videos loaded via the load methods into the shader pass.
Methods
-
addTexture(texture): v7.0
This function takes an already existing texture and adds it to the shader pass.
- texture Texture class object The texture to add to this shader pass. Equivalent of the Texture class addParent() method.
-
createTexture(params): v2.0updated in v5.1
This function will create a new Texture and add it to our ShaderPass.
The newly created texture will be returned.-
params
object, optionnal
an object containing the texture parameters:
- sampler string, optionnal a string to set the name of your sampler uniform in your shader. Will also impact the texture matrix uniform name. If not specified, will name your sampler "uSampler" + index of this texture in your shader pass.
- fromTexture Texture object, optionnal an already existing texture to copy into your new texture. Similar to the Texture class' setFromTexture() method.
returns: the newly created Texture if successful.
-
params
object, optionnal
an object containing the texture parameters:
-
getBoundingRect(): v3.0
Useful to get our container HTML element bounding rectangle without causing a reflow/layout repaint. Be careful as the values are relative to your Curtains pixelRatio value.
returns: an object containing the container HTML element width, height, top and left positions.
-
loadCanvas(canvasElement, textureOptions, successCallback): v3.0updated in v7.0
This function takes a canvas HTML element, creates a Texture using it and loads it into your shader pass.
- canvasElement HTML canvas element a HTML canvas element to load into your shader pass.
- textureOptions object, optional Default options to apply to that texture. See the Texture class parameters.
-
successCallback
function(texture), optional
Callback executed on successful source load.
- texture Texture class object newly created texture. You'll have access to the textures onSourceLoaded and onSourceUploaded callbacks here.
Examples: used in Text planes using canvas example.
-
loadCanvases(canvasElements, texturesOptions, successCallback): v3.0updated in v7.0
This function takes an array of canvas HTML elements and creates a Texture for each of them.
- canvasElements array or collection of HTML canvas elements an array or collection of HTML canvas elements to load into your shader pass.
- texturesOptions object, optional Default options to apply to those textures. See the Texture class parameters.
-
successCallback
function(texture), optional
Callback executed on each successful source load.
- texture Texture class object newly created texture. You'll have access to the textures onSourceLoaded and onSourceUploaded callbacks here.
-
loadImage(imageElement, textureOptions, successCallback, errorCallback): v3.0updated in v7.1
This function takes an image HTML element (or image source URL), creates a Texture using it and loads it into your shader pass.
- imageElement HTML image element or string a HTML image element or image source URL to load into your shader pass.
- textureOptions object, optional Default options to apply to that texture. See the Texture class parameters.
-
successCallback
function(texture), optional
Callback executed on successful source load.
- texture Texture class object newly created texture. You'll have access to the textures onSourceLoaded and onSourceUploaded callbacks here.
-
errorCallback
function(image, error), optional
Callback executed on source load error.
- image HTML image element The image you were trying to load
- error object Error thrown
-
loadImages(imageElements, texturesOptions, successCallback, errorCallback): v3.0updated in v7.1
This function takes an array of image HTML elements (or images sources URL) and creates a Texture for each of them.
- imageElements array or collection of HTML image elements or strings an array or collection of HTML image elements or images sources URL to load into your shader pass.
- texturesOptions object, optional Default options to apply to those textures. See the Texture class parameters.
-
successCallback
function(texture), optional
Callback executed on each successful source load.
- texture Texture class object newly created texture. You'll have access to the textures onSourceLoaded and onSourceUploaded callbacks here.
-
errorCallback
function(image, error), optional
Callback executed on each source load error.
- image HTML image element The image you were trying to load
- error object Error thrown
Examples: used in Asynchronous textures loading example.
-
loadSource(sourceElement, textureOptions, successCallback, errorCallback): v3.0updated in v7.1
This function takes a source element (or source URL), creates a Texture using it and loads it into your shader pass.
- sourceElement either image, canvas, video HTML element or string an image, canvas or video HTML element to load into your shader pass.
- textureOptions object, optional Default options to apply to that texture. See the Texture class parameters.
-
successCallback
function(texture), optional
Callback executed on successful source load.
- texture Texture class object newly created texture. You'll have access to the textures onSourceLoaded and onSourceUploaded callbacks here.
-
errorCallback
function(source, error), optional
Callback executed on source load error.
- source either an image, canvas or video HTML element The source you were trying to load
- error object Error thrown
-
loadSources(sourceElements, texturesOptions, successCallback, errorCallback): v3.0updated in v7.1
This function takes an array of source elements (or sources URL), creates Textures using them and loads them into your shader pass.
- sourceElements array or collection of either images, canvases or videos HTML elements or strings an array of image, canvas or video HTML elements or sources URL to load into your shader pass.
- textureOptions object, optional Default options to apply to that texture. See the Texture class parameters.
-
successCallback
function(texture), optional
Callback executed on each successful source load.
- texture Texture class object newly created texture. You'll have access to the textures onSourceLoaded and onSourceUploaded callbacks here.
-
errorCallback
function(source, error), optional
Callback executed on each source load error.
- source either an image, canvas or video HTML element The source you were trying to load
- error object Error thrown
-
loadVideo(videoElement, textureOptions, successCallback, errorCallback): v3.0updated in v7.1
This function takes a video HTML element (or video source URL), creates a Texture using it and loads it into your shader pass.
- videoElement HTML video element or string a HTML video element or video source URL to load into your shader pass.
- textureOptions object, optional Default options to apply to that texture. See the Texture class parameters.
-
successCallback
function(texture), optional
Callback executed on successful source load.
- texture Texture class object newly created texture. You'll have access to the textures onSourceLoaded and onSourceUploaded callbacks here.
-
errorCallback
function(video, error), optional
Callback executed on source load error.
- video HTML video element The video you were trying to load
- error object Error thrown
-
loadVideos(videoElements, texturesOptions, successCallback, errorCallback): v3.0updated in v7.1
This function takes an array of video HTML elements (or videos sources URL) and creates a Texture for each of them.
- videoElements array or collection of HTML video elements or strings an array or collection of HTML video elements or videos sources URL to load into your shader pass.
- texturesOptions object, optional Default options to apply to those textures. See the Texture class parameters.
-
successCallback
function(texture), optional
Callback executed on each successful source load.
- texture Texture class object newly created texture. You'll have access to the textures onSourceLoaded and onSourceUploaded callbacks here.
-
errorCallback
function(video, error), optional
Callback executed on each source load error.
- video HTML video element The video you were trying to load
- error object Error thrown
-
mouseToPlaneCoords(xMousePosition, yMousePosition): v3.0
Get the mouse coordinates relative to the shader pass clip space values. Use it to send to a uniform and interact with your shader pass. A shader pass coordinates ranges from (-1, 1) in the top left corner to (1, -1) in the bottom right corner, which means the values along the Y axis are inverted.
- xMousePosition float mouse event clientX value.
- yMousePosition float mouse event clientX value.
-
playVideos(): v3.0
This function will automatically start all of your shader pass videos playback. If you are not calling it after a user action it might not work on mobile.
-
remove(): v7.0
This function will remove the shader pass and its render target from our Curtains object and renderer and delete all of its textures. It will also update all other shader passes indexes.
-
setRenderOrder(renderOrder): v7.3
Sets the shader pass new render order.
A shader pass will be drawn after the shader passes with a lower renderOrder number. Negative numbers are accepted. You can ommit the renderOrder parameter to reset a shader pass renderOrder value.- renderOrder int the new render order to use. Default to 0.
Events
-
onAfterRender(callback): v5.0
This function will be called just after your shader pass has been drawn.
- callback function function to execute.
returns: your ShaderPass object, allowing it to be chainable.
-
onAfterResize(callback): v3.0
This function will be called each time your container has been resized, after everything has been updated.
- callback function function to execute.
returns: your ShaderPass object, allowing it to be chainable.
-
onError(callback): v7.0
This function is called if there's an error while instancing your shader pass, usually because the shaders compilation failed.
- callback function function to execute.
returns: your ShaderPass object, allowing it to be chainable.
-
onLoading(callback(texture)): v3.0
This function will be fired each time a source element (either an image, a canvas or a video) of the shader pass has been loaded and is ready to display. You'll have access here to the newly created texture. Useful to handle a loader or manipulate the texture.
- callback function function to execute, with the newly created texture passed as parameter.
returns: your ShaderPass object, allowing it to be chainable.
Examples: used in Post processing displacement effect example.
-
onReady(callback): v3.0
This function will be called once our shader pass is all set up and ready to be drawn.
- callback function function to execute.
returns: your ShaderPass object, allowing it to be chainable.
Examples: used in Post processing displacement effect example.
-
onRender(callback): v3.0
This function will be triggered for each shader pass at each requestAnimationFrame call. Useful to update a time uniform.
- callback function function to execute.
returns: your ShaderPass object, allowing it to be chainable.
Examples: used in Post processing displacement effect and Post processing multiple passes examples.


Add item search filter action type
Add global search filter action type
Async process reset action type.
Async process start action type.
Async process stop action type.
Change password action type.
Check authenticated action type.
Cleara item search filters action type
Clear global search filters action type
Confirn forgot password action type.
Ensure changed user password is set action type.
Force change password action type.
Forgot password action type.
Initialize app action type.
Initialize user session action type.
Start loading items of the given type action type.
Remove items action type
Select items action type, e.g. by using the checkbox in the table
Set the list of loaded items action type, e.g. after it was received via the REST API call.
Add new item action type
Mark the given item as active action type, for example when it was opened for editing
Reload some particular item action type.
Remove item action type
Save item action type, e.g. after editing
Select item action type, e.g. by using the checkbox in the table
Set value for the given item action type, e.g. after it was reloaded via the REST API.

Sign out action type.
Sign up with password action type.
Generated using TypeDoc
Session management


This intention action generates the assertion suggestions for the selected testing method.
Assertion suggestions are generated as comments at the bottom of the test method.
Assertion suggestions can only be generated in test methods.


ECB denies report it is pressing Deutsche Bank's CEO to split role
FRANKFURT (Reuters) - The European Central Bank denied on Monday a report in the Financial Times that it is putting pressure on Deutsche Bank’s Christian Sewing to give up his dual role as chief executive and investment bank head.
“The story is incorrect,” an ECB spokeswoman said.
The FT had written that the ECB was concerned that Sewing’s twin responsibilities could undermine the group’s radical restructuring and posed a potential conflict of interest.


England seamer James Anderson provides positive fitness update
He is targeting England’s next Test series against South Africa.
England bowler James Anderson believes he is “progressing nicely” as he attempts to recover from a calf injury.
Anderson, England’s all-time leading wicket-taker, managed just four overs of the first Ashes Test against Australia before suffering the problem which ruled him out of the rest of the series and the current tour of New Zealand.
The Lancashire seamer tweeted a video of him bowling in a net session alongside former England batsmen Marcus Trescothick and Jonathan Trott, as well as an update on his fitness.
Anderson wrote: “Another day of building up my bowing. Progressing nicely. Happy the two guys on the right weren’t batting! @Trescricket @Trotty.”
The 37-year-old was omitted from the tour of New Zealand in order to recover his fitness.
England’s next Test series against South Africa begins on Boxing Day, with Anderson targeting a return to the squad for that tour – which forms part of the ICC World Test Championship.


Hackathon! It's an event about building the coolest thing you can in 24 hours and meeting awesome people.
We don't place any restrictions on the kind of projects you can build. They can be software projects but we'd love to see hardware, or whatever else people come up with as well. It just has to be built within the 24 hours. At the end of the 24 hours we have judges get together and determine the coolest hacks. Winners get awesome prizes!
TurnerHacks will be hosted by Turner Fenton Secondary School. Over the course of 24 hours, people come together and use coding techniques to create, innovate and make their ideas turn into reality. This hackathon will be open to all high school students within the Peel Region.
It will be happening at Turner Fenton Secondary School located at 7935 Kennedy Rd S, Brampton, ON L6W 0A2, on June 3rd from 8am to 9pm.
Not at all - TurnerHacks is a perfect opportunity to learn something new! Throughout the event we’ll have tons of workshops to help you get set up. We’ll also have mentors floating around to help out whenever you need it!.
Your laptop, charger, and anything else you’ll need to hack on, as well as comfortable clothes.
Each team can have a max of 4 hackers!.
If you have specific hardware in mind, bring it with you. We will be doing our best to lend hardware at the event and enable you to work on your dream hack. More details about this will be provided closer to the event.
Whether you are a coding guru, or don’t even know what HTML is, all can apply to TurnerHacks! Little to no coding experience is required for this event.
Feel free to email us at<EMAIL_ADDRESS>Feel free to reach out regarding any questions/concerns!


JUnit Insights
Time spent on Spring initialization vs. test execution
General information:
Created Spring contexts:
Tested classes:
Tested methods:
Time spent on individual test classes
%
%
ms
ms
only_spring_tests
Order by:
execution order ↧
execution order ↥
test duration ↧
test duration ↥
spring duration ↧
spring duration ↥


Node.js is an open-source, cross-platform, back-end JavaScript runtime environment that runs on the V8 engine and executes JavaScript code outside a web browser. Node.js lets developers use JavaScript to write command line tools and for server-side scripting—running scripts server-side to produce dynamic web page content before the page is sent to the user's web browser. Consequently, Node.js represents a "JavaScript everywhere" paradigm,[6] unifying web-application development around a single programming language, rather than different languages for server-side and client-side scripts. (Wikipedia)
Express.js, or simply Express, is a back end web application framework for Node.js, released as free and open-source software under the MIT License. It is designed for building web applications and APIs. It has been called the de facto standard server framework for Node.js
const express = require("express");
const app = express();
const port = process.env.PORT || 4000;
app.get("/", (req, res) => {
res.send("
Hello world!
");
});
app.list(port, () => {
console.log(`App is running on port ${port}`);
});
Learning Node.js is becoming quite a useful skill in today's development landscape. It's never to late to start learning something new!


--- layout: post title: How To Ace the Coding Interview, by an Ex-Facebook Interviewer date: '2019-11-28T19:33:00.005+05:30' author: Sahil Rajput tags: modified_time: '2019-11-28T19:33:48.667+05:30' blogger_id: tag:blogger.com,1999:blog-5250005448924290719.post-2606252204651396749 blogger_orig_url: https://www.jaadujinn.ml/2019/11/how-to-ace-coding-interview-by-ex.html ---


| Opcode/Instruction | Op/En | 64/32-bit Mode | CPUID Feature Flag | Description |
| 66 0F 38 DC /r AESENC xmm1, xmm2/m128 | RM | V/V | AES | Perform one round of an AES encryption flow, operating on a 128-bit data (state) from xmm1 with a 128-bit round key from xmm2/m128. |
| VEX.NDS.128.66.0F38.WIG DC /r VAESENC xmm1, xmm2, xmm3/m128 | RVM | V/V | Both AES and AVX flags | Perform one round of an AES encryption flow, operating on a 128-bit data (state) from xmm2 with a 128-bit round key from the xmm3/m128; store the result in xmm1. |
| Op/En | Operand 1 | Operand2 | Operand3 | Operand4 |
| RM | ModRM:reg (r, w) | ModRM:r/m (r) | NA | NA |
| RVM | ModRM:reg (w) | VEX.vvvv (r) | ModRM:r/m (r) | NA |
This instruction performs a single round of an AES encryption flow using a round key from the second source operand, operating on 128-bit data (state) from the first source operand, and store the result in the destination operand. Use the AESENC instruction for all but the last encryption rounds. For the last encryption round, use the AESENCCLAST instruction. 128-bit Legacy SSE version: The first source operand and the destination operand are the same and must be an XMM register. The second source operand can be an XMM register or a 128-bit memory location. Bits (VLMAX1:128) of the corresponding YMM destination register remain unchanged. VEX.128 encoded version: The first source operand and the destination operand are XMM registers. The second source operand can be an XMM register or a 128-bit memory location. Bits (VLMAX-1:128) of the destination YMM register are zeroed.
AESENC STATE ← SRC1; RoundKey ← SRC2; STATE ← ShiftRows( STATE ); STATE ← SubBytes( STATE ); STATE ← MixColumns( STATE ); DEST[127:0] ← STATE XOR RoundKey; DEST[VLMAX-1:128] (Unmodified) VAESENC STATE ← SRC1; RoundKey ← SRC2; STATE ← ShiftRows( STATE ); STATE ← SubBytes( STATE ); STATE ← MixColumns( STATE ); DEST[127:0] ← STATE XOR RoundKey; DEST[VLMAX-1:128] ← 0
| (V)AESENC: | __m128i _mm_aesenc (__m128i, __m128i) |
None
See Exceptions Type 4.


Tari Protocol Discussion 5
Yesterday, the Tari community discussed the trade-offs needed for the Tari protocol’s second layer. Speed, decentralization, and security are all opposing forces, and yesterday’s discussion was about balancing each component.
This is the TL;DR of yesterday’s conversation (full transcript included below):
Speed vs. decentralization trade-off
- Every second layer node doesn’t need to execute every asset’s instructions (instructions refer to digital asset state changes)
- Speed is valuable for digital assets — even if it comes at the expense of some second layer decentralization
Syncing first and second layers by invoking collateral requirements
- Helps punish bad actors
- Makes it expensive to run a sybil attack
- How long should collateral be locked up?
Join us for our next discussion on Freenode in #tari-dev. Discussion times proposed by the Tari community:
Mondays: 8pm CAT (1pm EST) Thursdays: 11am CAT (4am EST)
To keep up with the latest Tari developments, you can follow the project on Twitter.
Transcript of today’s discussion
10:07 AM <@cjs77> Onto the architecture discussion; we seem to be converging on this idea of a MimbleWimble base layer merge-mined with Monero; and a fast second layer handling digital assets
10:14 AM <simian_za> Has there been any thought to the options for BFT on the second layer. Which ones are “fast”?
10:17 AM <@cjs77> On the 2nd layer, there’s no need for every 2nd-layer node to validate every instruction wrt to every digital asset that exists on the network. I’d argue that it’s a necessary (and desirable tbh) trade off to offer up some decentralisation to gain speed. With that said, what about this (very rough) idea:
10:17 AM <@cjs77> — A user/wallet submits an instruction to the network (Transfer 100 Tari to (output) for this token on DA #ta123)
10:17 AM <@cjs77> — A 2nd-layer node picks up the instruction and looks up in a hash table that it’s keeping in sync with it’s peers, which Nodes are responsible for executing transactions for that asset
10:17 AM <@cjs77> — It relays the instruction (via the messaging layer, which might go via Tor, I2P, or whatever) to those node(s).
10:17 AM <@cjs77> — The node(s) execute the instruction and reach consensus on the new state for DA #ta123 (consensus mechanism TBD)
10:17 AM <@cjs77> — Every so often, 2nd-layer nodes bundle up the asset state into a merkle tree and post a checkpoint transaction onto the base layer
10:19 AM <Blackwolfsa> I believe we need to look at some kind of “offline” solution here for speed, because we are looking at very high throughput for some scenarios we cant rely on the slow speed of the blockchain for each transaction
10:19 AM <@fluffypony> offline as in?
10:21 AM <Blackwolfsa> Not requiring input from the blockchain each time. I am thinking perhaps almost like lightning network operates, but not in a channel between 2 peer’s but more than that
10:21 AM <@cjs77> I forgot to mention In Step 2, the node would have to check that the Tari transfer is a valid base layer transaction too. This leads to a question around payment channels on the 2nd layer, since if there’s a ~1:1 Tari transaction for each asset instruction, that won’t scale if every Tari tx has to be reflected on the base layer.
10:21 AM <@cjs77> balckwolfsa: you mean offchain :)
10:21 AM <simian_za> So how do nodes indicate they are responsible for processing a specific DA? Do they opt in on certain assets or does the network dish the responsibility out?
10:23 AM <mikethetike> Maybe something like how the tor hidden services have a meeting point?
10:23 AM <neonknight> If multiple 2nd layer nodes can provide a verifiable history of a token, then you probably do not have to query the block chain
10:24 AM <@cjs77> In the early days, I wouldn’t be surprised if asset issuers would want the ability to authorise specific nodes to handle their assets; so we should support that. But we should also introduce a mechanism for nodes to opt in in some way so that Tari is also a permissionless network
10:24 AM <Blackwolfsa> yes, but you need to have a way of dealing with funds. Someone needs to pay some fee for modify/transfer of tokens. Those require tari, which requires base layer
10:26 AM <Blackwolfsa> @cjs77, @mikethetike, what about either you chose your own specific nodes(on their keys), or the network choses specific nodes for you(in some non deterministic way)?
10:26 AM <mikethetike> With the second layer running out of step with the first layer, the fees might need to be prepaid/locked up before you can invoke second layer actions
10:27 AM <Blackwolfsa> That would be fine with for example tickets. We know they will be redeemed once, so we can lock those up before hand with the ticket. But what about transfer or modify
10:28 AM <tk___> will the node opt-in include some sort of Tari token staking?
10:28 AM <mikethetike> It has to be expensive to 51% attack an asset on the second layer
10:30 AM <mikethetike> so staking could work (although staking sounds like proof of stake, which is different)
10:30 AM <neonknight> Staking is important, it should be expensive enough to limit bad players from spawning many bad nodes but cheap enough so you have multiple nodes storing the same data to create redundancy.
10:32 AM <tk___> I was thinking of this vector: DA1 chooses Node2 & Node4. Node4 says he is available to handle the asset, a few mins after DA1 chooses Node4, the node suddenly disappears. Leaving DA1 with eggface
10:33 AM <tk___> mikethetike: maybe we call it something else then so it doesn’t sound like POS 😋
10:34 AM <mikethetike> let’s call it bail money :D
10:34 AM <havik> collateral :)
10:35 AM <simian_za> collateral is good
10:35 AM <@cjs77> tk: DA1 needs to trust the nodes though, right?. Permissioned networks are not trustless.
10:38 AM <mikethetike> I think for the simple hobbiest wanting to earn some fees, they will just download a 2nd node binary and select a bunch of assets from a select box
10:38 AM <tk___> ok true. But whether trustless or trust(ful?), is Tari thinking of staki……collateral?
10:40 AM <simian_za> So collateral has two uses, punishing a detected bad actor but also, as neonknight said, making it expensive to conduct a sybil attack
10:42 AM <Hansie> The assets on the 2nd layer should only go live when there has been a valid transaction to the base layer confirming the conditions, i.e. which 2nd layer nodes will serve the asset, bonded contracts between the asset issuer and the 2nd layer nodes, etc. So even the simple hobbiest will have to pay something.
10:44 AM <neonknight> tk.. the “slow” base layer will use PoW, while the “fast” 2nd layer will use Collateral locked using the bonded contracts
10:44 AM <tk___> 👍
10:47 AM <mikethetike> So does the asset issuer choose how much collateral is needed for the nodes to process their asset?
10:48 AM <Blackwolfsa> I think so yes?
10:48 AM <simian_za> Will need to make it easy for them so will need to express some sort of risk profile based on the value of the assets in question
10:51 AM <simian_za> Will probably also be a trade off of how much risk they want to take (i.e. the number of nodes that need to validate every instruction on their asset and the amount of collateral they have put up) vs the speed at which an asset needs to be processed
10:52 AM <mikethetike> I assume this will be time based?
10:52 AM <simian_za> Now that is an interesting point…consensus on time in a distributed network is a bit tricky…
10:53 AM <mikethetike> otherwise eventually the fees I’m earning are above my collateral
10:53 AM <mikethetike> I meant more like, after a few months, my stake is returned to me
10:54 AM <mikethetike> and I have to put down collateral again
10:54 AM <mikethetike> potentially at a higher price
10:55 AM <simian_za> hmm does the fact that you have made a profit (more fees earned that collateral) reduce the disincentive of losing your collateral? That would be a relative thing vs how much you total capital is and we cannot know that.
10:55 AM <simian_za> if you have 1 000 000 tari in the bank and the collateral was 100 tari, you earn 110 tari in fees. Is the disincentive much less?
10:58 AM <neonknight> For how long should the Collateral be locked, the lifetime of an asset? Probably ok for tickets but not for game assets..
10:58 AM <Blackwolfsa> colleteral should be more than the fees, risk /reward should be > 1
11:01 AM <@cjs77> neonknight: assuming the notion of asset lifetime is clearly defined, I’d argue collateral is locked up for lifetime + ΔT
11:02 AM <@cjs77> ΔT might be a few weeks or months — the right amount of time is something that needs to be modelled
11:02 AM <Blackwolfsa> we could always do checkpoint + ΔT


Web Design
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OtherFeesCharges_FeeChargeDetail
- ApplicationFrequency : String
How frequently the fee/charge is applied to the account
- Enum:
- Daily
- Flexible
- Fortnightly
- Holiday
- HalfYearly
- Monthly
- Other
- Quarterly
- Weekly
- Yearly
- CalculationFrequency : String
How frequently the fee/charge is calculated
- Enum:
- Daily
- Flexible
- Fortnightly
- Holiday
- HalfYearly
- Monthly
- Other
- Quarterly
- Weekly
- Yearly
- FeeAmount : String
Fee Amount charged for a fee/charge (where it is charged in terms of an amount rather than a rate)
- FeeApplicableRange : FeeApplicableRange
- FeeCategory : String
Categorisation of fees and charges into standard categories.
- Enum:
- CashAdvance
- BalanceTransfer
- Purchase
- Cheque
- Card
- FX
- Penalty
- Servicing
- Other
- FeeRate : String
Rate charged for Fee/Charge (where it is charged in terms of a rate rather than an amount)
- FeeRateType : String
Rate type for Fee/Charge (where it is charged in terms of a rate rather than an amount)
- Enum:
- Gross
- Other
- FeeType : String
Fee/Charge Type
- Enum:
- AdditionalCard
- BalanceTransfer
- CashAdvance
- Card
- ChequeIssue
- CashWithdrawal
- EmergencyCard
- ForeignCash
- Handling
- Maintenance
- Other
- Purchase
- Penalty
- IncludedInPeriodicFeeIndicator : Boolean
Commercial credit cards often have a periodic fee charged (defined in CoreProduct section). Some Fees/charges may be covered by the periodic fee, and you can use the IncludedInPeriodicFeeIndicator to indicate that this is so
- NegotiableIndicator : Boolean
Fee/charge which is usually negotiable(YES) rather than a fixed(NO) amount
- Notes : List
Optional additional notes to supplement the fee/charge details.
- OtherApplicationFrequency : OtherApplicationFrequency
- OtherCalculationFrequency : OtherCalculationFrequency
- OtherFeeCategory : OtherFeeCategory
- OtherFeeRateType : OtherFeeRateType
- OtherFeeType : OtherFeeType_2


{% extends "layout.html" %} {% block page_title %} Blank page {% endblock %} {% block content %} {% block phase_banner %} {% include "includes/phase_banner_alpha.html" %} {% endblock %} Which file do you want to submit? PTF Auditor's letter of resignation Memorandum and Articles of Association Capital SS Continue {% endblock %}


Nintendo Switch Amazon Prime Now Stock Checker
Set Zip code, and Update frequency in seconds to start checking
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The only new software development projects undertaken are those that haven't
been done before or those whose predecessors are not publicly available. This
business reality, more than any other factor, is what makes software development
so hard and risky, which makes attention to process so important.
--Sam Guckenheimer & Juan Perez, in "Software Engineering with Microsoft
Visual Studio Team System"


Kafo is an API-centeric mobile application using data from Translink and Google Maps in order to determine if you can get a coffee before your bus arrives.
Using real-time transit data and bus stops around the area, Kafo calculates which busses are available. Then, the user can choose which shop they want to go to, and Kafo calculates the walking and ordering time compared to when the bus will arrive.
This was created as a mock poster for the band the National for their Vancouver tour dates for a Photoshop class. The class had a certain amount of layer styles, blending, and textures that were required.
The woman represents a spirit of the land who has been displaced by urbanization. To create this image, three images were composited: the antlers, the woman, and a secondary coat to fix cropping issues with the coat. Additional details come from the tree photos and graphic elements developed in Illustrator.
The challenge of this assignment was to merge two animals to create a realistic product, and then place it in a likely scenario.
I chose to merge a moth and yak. This involved extensive work with layer masks and colour corrections.
Client:
School Project
Date:
September 2017
ACL Fact Sheet
This was created as a project for an Illustrator course after four of my friends suffered ACL tears playing sports.
The information on this poster was heavily researched, and shows the latest information according to the latest sports science. The design was inspired by medical anatomy posters, with a brighter twist to give a positive, helpful tone to the message delivery.
A team and I created Lifekeep as a parody post-apocalyptic Kickstarter video for a new app and phone case.
We filmed with professional cameras and a drone. The special effects were created in Adobe After Effects, and we edited and adjusted audio, color, and transitions in Premiere Pro.
Client:
School project
Date:
December 2017
Riptide Social Media Engagement Graphics
I worked for Riptide as an intern in 2017 creating graphics for social media use in order to spark engagement and inform fans about upcoming events. This involved following an established style guide and conveying information effectively and efficiently.
For this project, we created an API-centric application using a MERN stack with a custom API built in Mongoose. I was in charge of integrating the APIs in the front-end framework and creating functions for UI elements.
Occult App was built for a project using React, Express, and sockets.io to built a real-time communication using socket servers. My task for this project was creating and hosting the sockets as well as creating the Ouija board function.
Occult App was built for a project using React, Express, and sockets.io to built a real-time communication using socket servers. My task for this project was creating and hosting the sockets as well as creating the Ouija board function.


Hello. I am a Binary Studio student. Still got my like profession. Work in IT, 1C programmer, all I very love programming.
Skills
JavaScript, HTML, CSS, Java
Experience
Many years
Pharmacia
1C programmist
Pharmacy project
- Supported 1C
- Programming new featers
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Education
2021
JavaScript track
Binary Studio Academy
Languages
Rassian dialect
Ukrainian native
English (understand)


Cryptology ePrint Archive: Report 2019/579
BlockQuick: Super-Light Client Protocol for Blockchain
Dominic Letz
Abstract: Today server authentication is largely handled through Public Key
Infrastructure (PKI) in both the private and the public sector.
Category / Keywords: cryptographic protocols / blockchain, proof of work
Date: received 28 May 2019
Contact author: dominicletz at exosite com
Available format(s): PDF | BibTeX Citation
Version: 20190528:070704 (All versions of this report)
Short URL: ia.cr/2019/579
[ Cryptology ePrint archive ]


This class is used to pattern match on values that were sent
to some channel Chann
by the current
actor self
.
The AbstractActor
trait.
This class provides an implementation of event-based actors.
The CanReply
trait defines result-bearing message send operations.
This class provides a means for typed communication among actors.
Base trait for actors with daemon semantics.
An Exit
message (an instance of this class) is sent to an actor
with trapExit
set to true
whenever one of its linked actors
terminates.
use scheduler.ForkJoinScheduler instead
A Future[T]
is a function of arity 0 that returns
a value of type T
.
The IScheduler
trait provides a common interface
for all schedulers used to execute actor tasks.
The InputChannel
trait provides a common interface
for all channels from which values can be received.
The class MessageQueue
provides an efficient
implementation of a message queue specialized for this actor
library.
This class is used by our efficient message queue implementation.
The OutputChannel
trait provides a common interface
for all channels to which values can be sent.
The abstract class Reaction
associates
an instance of an Actor
with a
java.
The Reactor trait provides lightweight actors.
The ReplyReactor
trait extends the Reactor
trait with methods to reply to the sender of a message.
The SchedulerAdapter
trait is used to adapt
the behavior of the standard Scheduler
object.
use scheduler.SingleThreadedScheduler instead
use scheduler.ForkJoinScheduler instead
The exit reason when an actor fails to catch an exception.
this class is going to be removed in a future release
use scheduler.ForkJoinScheduler instead
The Actor
object provides functions for the definition of
actors, as well as actor operations, such asreceive
, react
, reply
,
etc.
this value is going to be removed in a future release
Provides methods for generating debugging output.
The Futures
object contains methods that operate on futures.
The Scheduler
object is used by Actor
to
execute tasks of an actor execution.
This object is used as the timeout pattern in
receiveWithin
and
reactWithin
.
deprecated:
this class is going to be removed in a future release


Students Image Upload
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Image of Student
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Embedded Artistry Framework
Embedded Systems C++ Framework
src
subsystems
logging
logging Directory Reference
Directory dependency graph for logging:
Files
file
_log_common_defs.h
file
circular_buffer_logger.hpp
file
log.h
file
log.hpp
file
log_defs.hpp
file
logger_base.hpp
Generated by
1.8.15


[gecode-users] Boost and ABI
David Rijsman
David.Rijsman at quintiq.com
Wed Mar 26 14:41:32 CET 2014
Dear All,
I am upgrading to Gecode version 4.2.1 (from verion 3.7.2) compiling on Visual 2010 and get an error that the compiler can not include:
gecode-4.2.1\include\gecode\third-party\boost\config\abi\msvc_prefix.hpp
I can get rid of the error by defining the preprocessor definition BOOST_DISABLE_ABI_HEADERS which is only safe if Gecode does not expose any of the boost data types (I am linking Gecode into a project that already is linked/using boost).
Does Gecode indeed want me to define BOOST_DISABLE_ABI_HEADERS or am I missing something (other than the header file)?
thanks,
David J. Rijsman
R&D Optimization Lead
Quintiq
T +31 73 691 0739
M +31 6 2127 6829
Skype: quintiq.david
www.quintiq.com
More information about the users
mailing list


The RadEditor is a Rich Text Editor (RTE) that provides rich text editing capabilities for numerous modules including the HTML, FAQ, Announcements and Events modules. The RadEditor provides extensive text formatting tools, page links, images, flash, script or table insertion. The RadEditor offers great table management and design including content layout templates.
This manual details how to use two different providers for the RadEditor control which are the DotNetNuke.RadEditorProvider (default) and the TelerikEditorProvider which are included with DNN 6+.
The DotNetNuke.RadEditorProvider (default)
The TelerikEditorProvider


Adaptor between an electrical openport and a signal representation of the oneport. This component is used to provide a pure signal interface around an Electrical model and export this model in form of an input/output block, especially as FMU (Functional Mock-up Unit). Examples of the usage of this adaptor are provided in Electrical.Analog.Examples.GenerationOfFMUs. This adaptor has voltage and derivative of voltage as input signals and current and derivative of current as output signal.
Note, the input signals must be consistent to each other (dv=der(v)).
Note, the adaptor contains no ground. Bear in mind that separating physical components and connecting them via adaptor signals requires to place appropriate ground components to define electric potential within the subcircuits.


Last year, I went to Europe and travelled with
my girlfriend. We first went to Belgium and then it was our next stop, Amsterdam.
Amsterdam is a beautiful city. There are many canals, gorgeous architecture here, forming a romantic picture.

In a nutshell, there are a lot of fun in Amsterdam, and you need to explore yourself.
Netherlands is also well-known for its cheese.
Visit more about my travel blog:
https://steemit.com/chainbb-general/@htliao/my-trip-to-nagoya-2017612t105721650z
https://steemit.com/travel/@htliao/the-little-red-train-switzerland-201768t234456316z
Follow me and grow in Steemit together
This page is synchronized from the post: ‘HotTravelBlog #1: My travel to Amsterdam’


| An attraction forms when a Chinese American girl visiting Hong Kong for the first time meets an American expat who shows her the way, but timing may not quite be on their side. | |
| Genres: | Comedy, Romance |
| Director: | Emily Ting |
| Writer: | Emily Ting |
Cast: | Ruby - Jamie Chung Josh - Bryan Greenberg Fortune Teller - Richard Ng Monica - Sarah Lian Tourist Man - Lawrence S. Dickerson Tourist Woman - Ines Laimins Band Member - Joshua Wong Josh's Friend - Zach Hines Joyce - Linda Trinh Sam - Jaeden Cheng Daniel - Collin Leydon Taxi Driver - Po-Chih Leong Tailor Shop Owner - Dave Waheed Bleeding Man - Harry Du Young Woman on Phone - Emily Ting Man on Phone - Josh Silfen |


Convert Standard Numerals Into Roman Numerals
Enter any standard numeral into the form, and click the button.


"x" "1" "KADOTANI,S, ARISAWA,M AND MARUYAMA,HB, MUTAGENICITY EXAMINATION OFSEVERAL NON- STEROIDAL ANTI-INFLAMMATORY DRUGS IN BACTERIAL SYSTEMS, MUTAT. RES.138(2-3): 133-136, 1984"


New Projects¶
The first step is to import the package and create a MarCon dictionary. This is one giant dictionary that contains all required options, filepaths, etc. These can also be produced using the GUI Marxan Connect
import marxanconpy
import os
project = marxanconpy.marcon.new_project()
Load Projects¶
We can also load pre-existing .MarCon
files
path = os.path.dirname(marxanconpy.__file__)
project = marxanconpy.marcon.load_project(os.path.join(path,'data','CF_demographic','tutorial.MarCon'))
Warning: This project file was created with a different version of Marxan Connect. Attempting to update for compatibility
Warning: This project file does not contain all the required fields (marxan). Attempting to update for compatibility
Editing Projects¶
project['filepaths']['aa_filepath'] = "path\to\file.shp"


Connectivity Components - App Inventor for Android
Table of Contents
ActivityStarter
A component that can launch another activity from your application.
You communicate with the activity starter by setting properties of
the component to pass information related to the activity, including
the action and activity class. See Using the Activity
Starter Component for details and examples.
Activities that can be launched include:
- Starting another App Inventor for Android app. To do so, first
determine class of the other application by downloading
the source code and using a file explorer or unzip utility to find a
file named "youngandroidproject/project.properties". The first line of
the file will start with "main=" and be followed by the class name; for
example,
main=com.gmail.Bitdiddle.Ben.HelloPurr.Screen1
To make your ActivityStarter
launch this
application, set the following properties:
-
ActivityPackage
to the class name, dropping
the last component (for example,
com.gmail.Bitdiddle.Ben.HelloPurr
)
-
ActivityClass
to the entire class name (for
example, com.gmail.Bitdiddle.Ben.HelloPurr.Screen1
)
- Starting an activity that is built in to the Android OS, such as
using the camera, or performing a web search. You can start camera by
setting the following properties:
-
Action: android.intent.action.MAIN
-
ActivityPackage: com.android.camera
-
ActivityClass: com.android.camera.Camera
- Performing web search: Assuming the term you want to search for
is "vampire" (feel free to substitute your own choice), set the
properties to:
-
Action: android.intent.action.WEB_SEARCH
-
ExtraKey: query
-
ExtraValue: vampire
-
ActivityPackage:
com.google.android.providers.enhancedgooglesearch
-
ActivityClass:
com.google.android.providers.enhancedgooglesearch.Launcher
- Opening a browser to a specified web page. Assuming the page you
want to go to is "www.facebook.com" (feel free to substitute your own
choice), set the properties to:
-
Action: android.intent.action.VIEW
-
DataUri: http://www.facebook.com
You can also launch third-party applications installed on the
phone, provided you know the appropriate intents to invoke
them, and you can also launch activities that produce text results and
get them back to use in your application. The way this data is
extracted depends on how the application has been implemented.
Properties
-
Action
: text
- Action of the activity to be launched.
-
ActivityClass
: text
- Class name of the activity to be launched.
-
ActivityPackage
: text
- Package name of the activity to be launched.
-
DataUri
: text
- URI passed to activity to be launched.
-
ExtraKey
: text
- Key name of text passed to the activity.
-
ExtraValue
: text
- Value of text passed to the activity.
-
Result
: text
- Value returned by the activity being started.
-
ResultName
: text
- The name used to extract the result returned from the activity
being started.
-
ResultType
: text
- Type information returned from the activity being started.
-
ResultUri
: text
- URI (or Data) information returned from the activity being
started.
Events
-
ActivityError(text message)
>
- Indicates that an error occurred while using this
ActivityStarter.
-
AfterActivity(text result)
- Called after activity ends.
Methods
- text
ResolveActivity
()
- Returns the name of the activity that corresponds to this
ActivityStarter, or an empty string if no corresponding activity can be
found. You can use this before starting an external application to
ensure that the application is installed on the phone.
-
StartActivity()
- Start the activity associated with this component.
BluetoothClient
Bluetooth client component
Properties
-
AddressesAndNames
- A list of the addresses and names of paired Bluetooth devices.
-
Available
- Tell whether Bluetooth is available on the Android device.
-
CharacterEncoding
- The character encoding to use when sending and receiving text.
-
DelimiterByte
- The delimiter byte to use when passing a negative number for the
numberOfBytes parameter when calling ReceiveText, ReceiveSignedBytes,
or ReceiveUnsignedBytes.
-
Enabled
- Tell whether Bluetooth is enabled.
-
HighByteFirst
- Whether 2 and 4 byte numbers should be sent and received with
the high (or most significant) byte first. Check the documentation for
the device with which your app will be communicating for the
appropriate setting. This is also known as big-endian.
-
IsConnected
- Tell whether a Bluetooth connection has been made.
Events
none
Methods
-
number BytesAvailableToReceive()
- Returns an estimate of the number of bytes that can be received
without blocking
-
boolean Connect(text address)
- Connect to the Bluetooth device with the specified address and
the Serial Port Profile (SPP). Returns true if the connection was
successful. The address parameter can contain extra characters after
the MAC address if there is a space immediately after the MAC address.
This means that you may pass an item from the list returned from the
AddressesAndNames property without splitting apart the address and the
name.
-
boolean ConnectWithUUID(text address, text uuid)
- Connect to the Bluetooth device with the specified address and
UUID. Returns true if the connection was successful. The address
parameter can contain extra characters after the MAC address if there
is a space immediately after the MAC address. This means that you may
pass an item from the list returned from the AddressesAndNames property
without splitting apart the address and the name.
-
Disconnect()
- Disconnect from the connected Bluetooth device.
-
boolean IsDevicePaired(text address)
- Checks whether the Bluetooth device with the specified address
is paired.
-
number ReceiveSigned1ByteNumber()
- Receive a signed 1-byte number from the connected Bluetooth
device.
-
number ReceiveSigned2ByteNumber()
- Receive a signed 2-byte number from the connected Bluetooth
device.
-
number ReceiveSigned4ByteNumber()
- Receive a signed 4-byte number from the connected Bluetooth
device.
-
list ReceiveSignedBytes(number numberOfBytes)
- Receive multiple signed byte values from the connected Bluetooth
device. If numberOfBytes is less than 0, read until a delimiter byte
value is received.
-
text ReceiveText(number numberOfBytes)
- Receive text from the connected Bluetooth device. If
numberOfBytes is less than 0, read until a delimiter byte value is
received.
-
number ReceiveUnsigned1ByteNumber()
- Receive an unsigned 1-byte number from the connected Bluetooth
device.
-
number ReceiveUnsigned2ByteNumber()
- Receive a unsigned 2-byte number from the connected Bluetooth
device.
-
number ReceiveUnsigned4ByteNumber()
- Receive a unsigned 4-byte number from the connected Bluetooth
device.
-
list ReceiveUnsignedBytes(number numberOfBytes)
- Receive multiple unsigned byte values from the connected
Bluetooth device. If numberOfBytes is less than 0, read until a
delimiter byte value is received.
-
Send1ByteNumber(text number)
- Send a 1-byte number to the connected Bluetooth device.
-
Send2ByteNumber(text number)
- Send a 2-byte number to the connected Bluetooth device.
-
Send4ByteNumber(text number)
- Send a 4-byte number to the connected Bluetooth device.
-
SendBytes(list list)
- Send a list of byte values to the connected Bluetooth device.
-
SendText(text text)
- Send text to the connected Bluetooth device.
BluetoothServer
Bluetooth server component
Properties
-
Available: boolean
- Tell whether Bluetooth is available on the Android device.
-
CharacterEncoding: text
- The character encoding to use when sending and receiving text.
-
DelimiterByte: number
- The delimiter byte to use when passing a negative number for the
numberOfBytes parameter when calling ReceiveText, ReceiveSignedBytes,
or ReceiveUnsignedBytes.
-
Enabled: boolean
- Tell whether Bluetooth is enabled.
-
HighByteFirst: boolean
- Whether 2 and 4 byte numbers should be sent and received with
the high (or most significant) byte first. Check the documentation for
the device with which your app will be communicating for the
appropriate setting. This is also known as big-endian.
-
IsAccepting: boolean
- Tell whether this BluetoothServer component is accepting an
incoming connection.
-
IsConnected: boolean
- Tell whether a Bluetooth connection has been made.
Events
-
ConnectionAccepted()
- Indicates that a bluetooth connection has been accepted.
Methods
-
AcceptConnection(text serviceName)
- Accept an incoming connection with the Serial Port Profile
(SPP).
-
AcceptConnectionWithUUID(text serviceName, text uuid)
- Accept an incoming connection with a specific UUID.
-
number BytesAvailableToReceive()
- Returns an estimate of the number of bytes that can be received
without blocking
-
Disconnect()
- Disconnect from the connected Bluetooth device.
-
number ReceiveSigned1ByteNumber()
- Receive a signed 1-byte number from the connected Bluetooth
device.
-
number ReceiveSigned2ByteNumber()
- Receive a signed 2-byte number from the connected Bluetooth
device.
-
number ReceiveSigned4ByteNumber()
- Receive a signed 4-byte number from the connected Bluetooth
device.
-
list ReceiveSignedBytes(number numberOfBytes)
- Receive multiple signed byte values from the connected Bluetooth
device. If numberOfBytes is less than 0, read until a delimiter byte
value is received.
-
text ReceiveText(number numberOfBytes)
- Receive text from the connected Bluetooth device. If
numberOfBytes is less than 0, read until a delimiter byte value is
received.
-
number ReceiveUnsigned1ByteNumber()
- Receive an unsigned 1-byte number from the connected Bluetooth
device.
-
number ReceiveUnsigned2ByteNumber()
- Receive a unsigned 2-byte number from the connected Bluetooth
device.
-
number ReceiveUnsigned4ByteNumber()
- Receive a unsigned 4-byte number from the connected Bluetooth
device.
-
list ReceiveUnsignedBytes(number numberOfBytes)
- Receive multiple unsigned byte values from the connected
Bluetooth device. If numberOfBytes is less than 0, read until a
delimiter byte value is received.
-
Send1ByteNumber(text number)
- Send a 1-byte number to the connected Bluetooth device.
-
Send2ByteNumber(text number)
- Send a 2-byte number to the connected Bluetooth device.
-
Send4ByteNumber(text number)
- Send a 4-byte number to the connected Bluetooth device.
-
SendBytes(list list)
- Send a list of byte values to the connected Bluetooth device.
-
SendText(text text)
- Send text to the connected Bluetooth device.
-
StopAccepting()
- Stop accepting an incoming connection.
Web
Non-visible component that provides functions for HTTP GET, POST, PUT, and DELETE requests.
Properties
AllowCookies
- Whether the cookies from a response should be saved and used in subsequent requests. Cookies are only supported on Android version 2.3 or greater.
RequestHeaders
- The request headers, as a list of two-element sublists. The first element of each sublist represents the request header field name. The second element of each sublist represents the request header field values, either a single value or a list containing multiple values.
ResponseFileName
- The name of the file where the response should be saved. If SaveResponse is true and ResponseFileName is empty, then a new file name will be generated.
SaveResponse
- Whether the response should be saved in a file.
Url
- The URL for the web request.
Events
GotFile(text url, number responseCode, text responseType, text fileName)
- Event indicating that a request has finished.
GotText(text url, number responseCode, text responseType, text responseContent)
- Event indicating that a request has finished.
Methods
text BuildRequestData(list list)
- Converts a list of two-element sublists, representing name and value pairs, to a
string formatted as application/x-www-form-urlencoded media type, suitable to pass to
PostText.
ClearCookies()
- Clears all cookies for this Web component.
Delete()
- Performs an HTTP DELETE request using the Url property and retrieves the
response.
If the SaveResponse property is true, the response will be saved in a file
and the GotFile event will be triggered. The ResponseFileName property
can be used to specify the name of the file.
If the SaveResponse property is false, the GotText event will be
triggered.
Get()
- Performs an HTTP GET request using the Url property and retrieves the
response.
If the SaveResponse property is true, the response will be saved in a file
and the GotFile event will be triggered. The ResponseFileName property
can be used to specify the name of the file.
If the SaveResponse property is false, the GotText event will be
triggered.
text HtmlTextDecode(text htmlText)
- Decodes the given HTML text value. HTML character entities such as &, <, >, ', and " are changed to &, <, >, ', and ". Entities such as &#xhhhh, and &#nnnn are changed to the appropriate characters.
any JsonTextDecode(text jsonText)
- Decodes the given JSON encoded value to produce a corresponding AppInventor value.
A JSON list [x, y, z] decodes to a list (x y z), A JSON object with name A and value B,
(denoted as A:B enclosed in curly braces) decodes to a list
((A B)), that is, a list containing the two-element list (A B).
PostFile(text path)
- Performs an HTTP POST request using the Url property and data from the specified file.
If the SaveResponse property is true, the response will be saved in a file and the GotFile event will be triggered. The ResponseFileName property can be used to specify the name of the file.
If the SaveResponse property is false, the GotText event will be triggered.
PostText(text text)
- Performs an HTTP POST request using the Url property and the specified text.
The characters of the text are encoded using UTF-8 encoding.
If the SaveResponse property is true, the response will be saved in a file and the GotFile event will be triggered. The responseFileName property can be used to specify the name of the file.
If the SaveResponse property is false, the GotText event will be triggered.
PostTextWithEncoding(text text, text encoding)
- Performs an HTTP POST request using the Url property and the specified text.
The characters of the text are encoded using the given encoding.
If the SaveResponse property is true, the response will be saved in a file and the GotFile event will be triggered. The ResponseFileName property can be used to specify the name of the file.
If the SaveResponse property is false, the GotText event will be triggered.
PutFile(text path)
- Performs an HTTP PUT request using the Url property and data from the specified file.
If the SaveResponse property is true, the response will be saved in a file and the GotFile event will be triggered. The ResponseFileName property can be used to specify the name of the file.
If the SaveResponse property is false, the GotText event will be triggered.
PutText(text text)
- Performs an HTTP PUT request using the Url property and the specified text.
The characters of the text are encoded using UTF-8 encoding.
If the SaveResponse property is true, the response will be saved in a file and the GotFile event will be triggered. The responseFileName property can be used to specify the name of the file.
If the SaveResponse property is false, the GotText event will be triggered.
PutTextWithEncoding(text text, text encoding)
- Performs an HTTP PUT request using the Url property and the specified text.
The characters of the text are encoded using the given encoding.
If the SaveResponse property is true, the response will be saved in a file and the GotFile event will be triggered. The ResponseFileName property can be used to specify the name of the file.
If the SaveResponse property is false, the GotText event will be triggered.
text UriEncode(text text)
- Encodes the given text value so that it can be used in a URL.


--- layout: post title: Custom Directives in MS Build ---
I recently had a project where I needed to customize the MSBuild output to move an entire directory without altering the structure. The link below was a great help in accomplishing this task.
MSDN Link


bbscript package¶
Subpackages¶
Submodules¶
bbscript.constants module¶
bbscript.errors module¶
-
exception
bbscript.errors.
InvalidOperation
¶ Bases:
Exception
-
exception
bbscript.errors.
SyntaxError
¶ Bases:
Exception
bbscript.flags module¶
-
class
bbscript.flags.
RepeatStatement
¶ Bases:
object
-
class
bbscript.flags.
StopExecutionNoRecover
¶ Bases:
object
bbscript.runtime module¶
-
class
bbscript.runtime.
Runtime
(ctx=None, script=None)¶ Bases:
object
-
docs
()¶ Generates meta information for all available functions in the context if they expose it.
-
exec
()¶ Executes the loaded script returning a generator
-
exec_line
(line)¶ Executes a single line of bbscript
-
list_functions
()¶ Lists all functions currently loaded in the context
-
list_variables
()¶ Lists all variables currently in the context
-
load_script
(script)¶ Loads a script array
-
resolve_argument
(arg)¶ Resolves argument values and calls functions
-
resolve_statement
(exp)¶ Resolves a statement calling nested argument statements if any provided
-
update_context
(ctx)¶ Adds extra context data into the runtime context
-


So it was alien.
Can you describe its form?
Was it carbon
What did it want?
But it... it attacked you.
It came here for a reason.
It was mutating our environment, it was destroying everything.
Making what?
...
No.
I don't know.
I don't think it wanted anything.
It mirrored me. I attacked it.
I'm not sure it even knew I was there.
It wasn't destroying. It was changing everything.
It was making something new.
I don't know.


One of the decade’s best wargames finally gets a sequel
Follow Polygon online:
by Charlie HallUnity of Command 2, the sequel to the hit 2011 wargame, is out today on Steam. Full price is $29.99, with a discount of 10% during its launch window.
The original Unity of Command was an operational-level wargame set in World War II. Players moved around massive formations of infantry and armor along the Eastern Front, and keeping unit cohesion and lines of supply was integral to winning the war. Unity of Command picks up where that game left off, while adding plenty of additional depth. According to its Steam page, the game now includes dynamic campaigns set on the Western Front.
“For the first time in Unity of Command you will face Fog of War,” adds publisher 2x2 Games on the storefront page. “Reveal the unknown by capturing enemy soldiers and launching recon to gather intel on enemy troop positions. Enemy panzers will seek to capture your units’ stragglers — regroup and strike back!”
Developers 2x2 Games has an interesting backstory, including how the studio was formed on the heels of a deep connection with the original Winamp music player, of all things. Catch up with that storyline in our 2013 profile of founder Tomislav Uzelac.


{% extends "base.html" %} {% block title %} - An error occurred{% endblock %} {% block page_styles %} {% endblock %} {% block navbar %} {% include 'navbar.html' %} {% endblock %} {% block content %}
An unhandled error occurred while processing your request. Something is wrong. Maybe.
You should return to the home page and try again.


U.S. Global Change Research Program
1800 G Street, NW, Suite 9100, Washington, DC 20006 USA
Tel: +1<PHONE_NUMBER> | Fax: +1<PHONE_NUMBER>
Address
1800 G Street, NW, Suite 9100 Washington, D.C. 20006 USA
© US Gloval Change Research Program. All rights reserved. | 1800 G Street, NW, Suite 9100, Washington, DC 20006 USA


A little article with some math in it Janet J Johns 2020-03-13 Some inline math fragments π, π and π. n∑i=1i3=(n(n+1)2)2


Interaction History :
Logout
Interaction Timestamp
Interaction Id
Interaction Type
Interaction Note
Interaction Result
CreatedBy
Channel


After several tests, I have raised the normal germination rate of Jurema Prema seeds from 10% to well over 80%.
Place several dozen seeds in a shatter-proof saucer. Do NOT scarify. Cover with a thin layer of water. Boil water in a kettle, allow steam to pass, and add super hot water to seed dish to raise water level four fold. Let seeds sit in this hot water for two minutes. Then double water amount with cold water and let seeds sit for 24 hours in normal light at room temperature. Change cool water daily and check for swollen seeds, which are now beginning to sprout. Leave seeds in water until white rootlet breaks through, usually another 24 hours.
Plant in a four-inch pot, bottom half with potting mix, top half with perlite or vermiculite, and plant seeds just below top surface. Keep moist but not drenched. Prefers warmth and light. Third leaf with clear mimosa-like leaf structure should appear within one week.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


MP court issues summons against Ameesha Patel in cheque bounce case
A court has issued summons against Ameesha Patel in a Rs 10 lakh cheque bounce case.
by PTIA court here has issued summons against Bollywood actor Ameesha Patel in a Rs 10 lakh cheque bounce case, and asked her to remain present before it on January 27 next year.
Judicial Magistrate First Class (JMFC) Manish Bhatt issued the summons on Wednesday after registering a complaint against the 43-year-old actor under section 318 of Negotiable Instruments Act.
“The JMFC directed the actor to remain present before it on January 27,” petitioner Nisha Chhipa’s counsel, Durgesh Sharma, told reporters on Friday.
According to him, Ameesha had borrowed Rs 10 lakh from Chhipa for a film production.
“The actor had given a cheque of Rs 10 lakh to my client for repayment, but it got dishonoured as she did not have adequate balance in her bank account,” Sharma said.
Ameesha made her acting debut in 2000 with romantic thriller Kaho Naa…Pyaar Hai, directed by Rakesh Roshan.
She rose to prominence through Gadar: Ek Prem Katha (2001), which became one of the biggest hits in Bollywood.


Ryde
LOGIN
INFO
Browse
Rent
out your car and earn extra cash!
Details
Rent
a car in the available cities!
Details
©2016 Ryde


{{compatibilityError}}
{{device}}
{{result}}
{{event}}
{{device}} |
This example shows how various Bluetooth devices can be discovered from within a web browser with no app required!
The navigator.bluetooth.requestDevice() functionality is mature but is intended for connection with a specific device.
The navigator.bluetooth.requestLEScan() functionality is pending implementation and is intended for observation of all relevant devices in range — that which interests us at reelyActive. Sadly, requestLEScan() will fail until it is implemented by your web browser.
Latest practical info about Web Bluetooth tends to be here, or dig into the draft spec.


--- layout: post title: ACF Regionals 2015 A-Values announced date: 2015-01-26 20:10:58.000000000 -06:00 type: post parent_id: '0' published: true password: '' status: publish categories: [] tags: [] meta: geo_public: '0' _edit_last: '16309375' _publicize_job_id: '27284424822' author: login: acfquizbowl email<EMAIL_ADDRESS>display_name: acfquizbowl first_name: '' last_name: '' permalink: "/2015/01/26/acf-regionals-2015-a-values-announced/" ---
The A-values from 2015 ACF Regionals have been announced. These values will be used to invite teams to the 2015 ACF Nationals Tournament in April 2015. Please refer to the linked page for more details.


--- ---
Some COM objects (not the Delphi ones) don't support VTable binding or in other words a normal interface. They only allow access via a Dispatch interface (as defined in IDispatch). This requires the code to do a name lookup to find the index (DispID) for a function and then call it passing the parameters as an array. Some languages like VB Script require this interface. If you assign this type of interface to a variant you can call the methods on the object. For example:
var v:variant; begin v := CreateOleObject('Word.Application'); v.Open('mydoc.doc'); end;
Internally Delphi looks up the index of the Open command and sends all the
parameters. This is done at run time so v.MakeMoney
will compile
but will give an error at run time (as will any incorrect parameters).
The type library importer also creates a dispinterface for this type of object. This allows Delphi to check names and parameter types at compile time (and also gives you tool tips). It also looks up the DispID at compile time so it is a bit faster.
A normal interface (derived from IUnknown) gives direct access (no lookups, no parameter parsing) so it is generally the best option if it is available, which is pretty much every where these days.
An object which supports both IUnknown derived interfaces and the IDispatch mechanism is called a Dual interface.


In the JSON file, the contents of a tutorial are coordinated. It has an object with a number of properties. Let's have a look at (a simplified version of) this current tutorial:
{
"steps": [
{
"label":"Welcome",
"descFile": "writingTutorials-01.html"
},
{
"label":"Website Setup",
"descFile": "writingTutorials-02.html"
},
… more steps to be added here …
],
"end":"writingTutorials-end.html",
"resp":[
{
"name":"Johannes Kepper",
"affiliation":"Beethovens Werkstatt | Universität Paderborn"
}
]
}
There are three important properties in here. The first one, "steps"
is used to describe the different steps in
a tutorial. We'll come back to that in a second. The next one, "end"
, specifies a file in which the final page of a
tutorial is provided. Finally, there is "resp"
. In this array, you're supposed to put in your name
and affiliation. That way, we're not only trying to identify a contact person if questions arise, but also to give
you some public recognition for the work you're doing on MEI. In case you've worked on a tutorial with a group of
people, you may of course enter all of them. So why not ask some of your students to work on these tutorials?
Back to the steps property. This is an array of objects, each describing one step of a tutorial. The only property
that is definitely required is "descFile"
. Here, you need to provide the name of an HTML file containing the instructions
for this step. Basically, it's what you currently read. That file is not a full HTML file; it should start with a
<div>
root element and contains simple HTML.
The next property, "label"
, is optional. If you don't provide it, the step will be labelled according to its
position (i.e. "Step 3" or similar).
Obviously, a tutorial is not supposed to be pure text only (that would hardly justify this whole setup…). Sometimes, you may want the user to actually encode things. Let's have a look at the definition of such a "step":
{ "label":"A Sample Step", "descFile": "step-instructions.html", "xmlFile": "encoding.xml", "xpaths": [ { "rule":"count(//mei:note) = 1", "renderanyway":false }, { "rule":"//mei:note/@pname = 'g'", "renderanyway":true, "hint":"You need a @pname attribute, with a value of g." } ], "editorLines":3, "prefillFile":"prefill.xml" }
The two properties we already know are in gray, we don't need to go back to them. If a step contains both an
"xmlFile"
and an "xpaths"
property, an editor will be displayed. At the same time,
the "Continue"-button on the lower right will go away. In order to proceed, the user now has to follow your
instructions and enter the MEI code in the editor. In order to decide if the user has succeeded or not, you
need to provide a number of XPath rules. The XPath itself is
stored in a "rule"
property. It has to return a boolean value, i.e. true or false.
If you want to guide the user, you may provide a "hint"
property. If the editor's content doesn't
match an XPath rule, it's hint will be rendered as a warning box below the editor. XPath rules are checked in
order, and further checking is stopped on every falsy rule. If all rules are matched, the tutorial will
automatically continue to the next step.
The "renderanyway"
property of an XPath rule is useful when you want the user to "play around" with
the encoding. Normally, the users input is rendered only when all XPath rules are matched. However, you could
ask the user to try out different pitches, saying that the tour continues when a specific pitch is entered.
Then, you may set "renderanyway"
to true
, and Verovio will try it's best in rendering
the current user input. This behaviour is implemented in the second XPath rule above.
The "xmlfile"
property specifies a file that serves as context for the editor. In the next step
of this tutorial, we'll explain this in greater detail. There are two more properties that might be useful.
With the "editorLines"
property, you can specify the height of the editor window. If you don't
provide it, a default height of 5 lines will be assumed. Finally, you can prefill the editor at the beginning
of a step with the contents of a file you specify with the "prefillFile"
property. If you don't provide
that, the editor will keep the input the user has entered in the previous step (or it will be empty on the first one).


--- layout: post title: Cloning Merb 0.9 date: '2008-01-28T08:20:00.001-08:00' author: Rimas Silkaitis tags: - merb modified_time: '2008-11-11T17:38:58.940-08:00' blogger_id: tag:blogger.com,1999:blog-6201986.post-1572005798345080151 blogger_orig_url: http://neovintage.blogspot.com/2008/01/cloning-merb-09.html --- Merb 0.9 is going to be officially announced in a couple of weeks at acts_as_conference but for those looking to get a jump start on the action (myself included), you can pull down the latest version from github. If you don't already have git installed, I recommend following these instructions on Ramanan's blog for those that use Mac OS X: Building Git on Mac OS X The next step is to clone the source from github. Now its important to note that merb has now been split into two parts, merb-core and merb-more. I'm only going to follow the instructions for merb-core but the same process applies to merb-more.
git clone git://github.com/wycats/merb-core.gitThis will create a new folder in your current working directory named 'merb-core'
cd merb-core/ rake gem
cd pkg/ gem install merb-core-0.9.0.gem


Table as list
When you want to create striped table (e.g. using PHP) you don`t need to write class="even" to every even line of table. It is because Witti includes JavaScript feature which automatically do it. I want to thank to WellStyled.com for this solution.
| Name | Pet | Favourite writer | ||
|---|---|---|---|---|
| Andy Wellard | Humster | Ernest Hemingway | edit | delete |
| Andy Wellard | Humster | Ernest Hemingway | edit | delete |
| Andy Wellard | Humster | Ernest Hemingway | edit | delete |
| Andy Wellard | Humster | Ernest Hemingway | edit | delete |
| Andy Wellard | Humster | Ernest Hemingway | edit | delete |
< previous 4 / 56 next >


Customers
Top 5 Customers
Relationship Value
Hey!
No: of visits
Hey!
Relationship Value
Hey!
No: of visits
Hey!
Relationship Value
Hey!
No: of visits
Hey!
Relationship Value
Hey!
No: of visits
Hey!


Python and Javascript are both languages with dynamical types. Variables do not have types but the values have. Type transformation (explicit and implicit) is a common source of surprises (especially if you are switching from Python to JavaScript).
| Python | Javascript |
|---|---|
| Number and string coercion # | |
Exception: TypeError can only concatenate str (not "int") to str
'32323232323232' |
327
25
224
4.571428571428571 |
| List /array to string coercion # | |
[1, 2, 10, 5, 3] |
1,2,105,3
[ 1, 2, 10, 5, 3 ] |
| Comparison and coercion # | |
a is not equal to b str(a) is equal to str(b) int(a) is equal to int(b) |
a is equal to b (coercions allowed) Number(a) is equal to Number(b) String(a) is equal to String(b) |
| Edge cases in comparison # | |
False
False
False
False |
true
true
true
true |
| List / array comparison # | |
True
True
False
True Lists are compared elementwise. If you want to check that two
variables point to the same list, you have to use operator |
false
false
true
true
true
false If both arguments of comparison operator (either |
| Numeric types # | |
<class 'int'>
<class 'float'>
True
False
Exception: TypeError list indices must be integers or slices, not float Python has integer ( |
number
number
true
true
20 In JavaScript, there's no distinction between integers and floating point numbers. In fact, all numbers are floating points. |
Ooops. What's that? If operator
+
cannot make an addition (i.e. its arguments are not numbers), it coerces all the arguments to strings and then concatenate it (as strings).


A Wide Variety of
Medical Services
Dental Clinics • Stem Cell Therapy • Hyperbaric Therapy • SPA • Surgery Center • Optical Services
With all of the necessary
to make a great experience
Hotels • Restaurants • Minimart • Pharmacy • Clothing • Jewelry • Shuttle Service
Since 1985, Sani Dental Group stablished in Los Algodones, Mexico and years later it became the largest dental clinic in town offering high-quality treatments and services, such as restaurants, lodging, shuttle, and more. Now, with decades of experience, Sani Medical Tourism has born with the same vision of providing a complete and unique medical experience for those in need of recover their health.


Gateway
BOT
19-Jul-18 01:40 PM
[telegram] <cryptoballv> Hi
[telegram] <cryptoballv> Guys I am new to komodo
[telegram] <cryptoballv> What is the TPS of komodo ?
[telegram] <Lennart> Welcome! 45k has been achieved in a test
[telegram] <cryptoballv> Ah I see . So there is no main-net yet ? (re @Lennart: Welcome! 45k has been achieved in a test)
[telegram] <cryptoexplorerYT> Theoretically it can do 1 million with the proper infrastructure
[telegram] <cryptoexplorerYT> There is
[telegram] <cryptoexplorerYT> It’s a functioning blockchain
[telegram] <cryptoexplorerYT> With other blockchains already built on it
[telegram] <cryptoballv> So how many TPS is achieving @ the moment with the current load ?
(edited)
[telegram] <Lennart> ..and lots of wirking tech/features
[telegram] <cryptoballv> Guys any youtube channel dedicated to komodo ? I am bit lazy on reading
[telegram] <Acura360> Mainnet is online and working (re @cryptoballv: Ah I see . So there is no main-net yet ?)
[telegram] <cryptoexplorerYT> I posted a video on Komodo
[telegram] <cryptoballv> I think I found your channel
[telegram] <cryptoballv> le me check
[telegram] <cryptoexplorerYT> 4 videos ago I briefly go over Komodo and their road to 1 million tos
[telegram] <cryptoexplorerYT> TPS
[telegram] <cryptoballv> Got it
[telegram] <cryptoballv> Going to watch it right after senate hearing
[telegram] <cryptoballv> See ya gys
[telegram] <cryptoexplorerYT> Komodo is one of my favorite projects and a long term hold for me
[telegram] <cryptoballv> *guys
[telegram] <cryptoexplorerYT>
[telegram] <cryptoballv> (re @cryptoexplorerYT: Komodo is one of my favorite projects and a long term hold for me)
Interview: Our CEO and @CryptoRichYT talk about @Chainzillaio's role and our vision for blockchain as a service. https://t.co/Ekun2gwKHK $ZILLA @KomodoPlatform @NEMofficial


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New
York
Botanical
Garden
copyright
reserved
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C
BOTANICAL
>
iff
'r~ty££-r
L-
Catass
Diciembre
2003
New
York
Botanical
Garden
lUOMTflO
THE
NEW
YORK
BOTANICAL
GARDEN
EXPLORATION
OF
CUBA
PROVINCE
OF
PlNAR
DEL
RlO
ARROYO
DEL
SUMIDERO
\J
CU^A&CUAA^.
mo
J.MMA
J-
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M
i
Collectors
brother
Leon
5
Poxz.
August
7,9,1912
1604980
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


What is Keyist?
Ecommerce is a complex business. It involves many edge cases and a solid system architecture. This project is
simply a demo demonstrating basic features which is only the tip of an iceberg.
This project might ( and certainly does ) have bugs, vulnerabilities or some other types of issues. So,
contributions are welcome :)
How can I contact you?
Source code can be found in my github page.
If you want to contact me you can mail me at antkaynak1@gmail.com


Andrew Bruner
Treehouse Techdegree
Random Quote Generator
List Pagination and Filtering
Interactive Form
Object-Oriented Programming (OOP) Gameshow App
Public API Requests
Static Node.js and Express Site
React Gallery App
SQL Library Manager
REST API
Full Stack App with React and REST API
Credentials also available at
credential.net


Danny North knew from early childhood that his family was different, and that he was different from them. While his cousins were learning how to create the things that commoners called fairies, ghosts, golems, trolls, werewolves, and other such miracles that were the heritage of the North family, Danny worried that he would never show a talent, never form an outself.
He grew up in the rambling old house, filled with dozens of cousins, and aunts and uncles, all ruled by his father. Their home was isolated in the mountains of western Virginia, far from town, far from schools, far from other people.
There are many secrets in the House, and many rules that Danny must follow. There is a secret library with only a few dozen books, and none of them in English — but Danny and his cousins are expected to become fluent in the language of the books. While Danny’s cousins are free to create magic whenever they like, they must never do it where outsiders might see.
Unfortunately, there are some secrets kept from Danny as well. And that will lead to disaster for the North family.
Danny North grew up surrounded by fairies, ghosts, talking animals, living stones, walking trees, and gods who called up wind and brought down rain, made fire from air and drew iron out of the depths of the earth as easily as ordinary people might draw up water from a well.


Sketchlab is a design-sketching community
Here you can see an overview of your work, comments and grades
Here you can share your work and communicate with peers and teachers
Here you can join watch videos, join workshops, and turn in your work


| Property Name | Type | Description |
|---|---|---|
| matchedText | String | The matched Japanese text (either hiragana, katakana, kanji, or romaji) in the query |
| recognitionLevel | Number | 1.0 if known hiragana, katakana, or kanji. 0.7 if known romaji |
| kanaOrKanji | String | The word or phrase written using hiragana, katakana, or kanji |
{ "com.solveforall.recognition.lang.jpn.Japanaese": [ { "matchedText":"taberu", "recognitionLevel":0.7, "kanaOrKanji":"たべる" } ] }
The matched text property of the recognition result is not accurate. It will be corrected in the future.


About our Website
Our website provides data visualization for three genres of natural
disasters:
earthquake, tsunami, and volcano eruptions.
Click on the cards below to learn more about each of the natural disasters.
EARTHQUAKE
An earthquake is the result of a sudden release of stored energy in the Earth's crust that creates seismic waves.
VOLCANIC ERUPTION
Volcanic eruptions happen when lava and gas are discharged from a volcanic vent. They often cause volcanic ash landslides called Lahar.
TSUNAMI
Tsunami is a Japanese word that means "harbor wave." It is a large wave caused by movements in Earth's outer layer, or crust.


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list of mlpack IRC logs
Links to logs for each day are below; or, download
the entire log
.


Scan for BT devices
settings_bluetooth
Dev 0
bluetooth_disabled
Dev 1
bluetooth_disabled
Dev 2
bluetooth_disabled
Dev 3
bluetooth_disabled
Dev 4
bluetooth_disabled
OFF
CLOSED


Export a list of whatsapp subscribers here
Users with location within a year : {{usersCountWithinTimeStamp | number}}
Users with location over a year : {{allUsersWithCoordinates | number}}
Click here to save location logs from address
Message queued for {{ numberGroupOrganizerMessages }}
Create a new config variable:


| Package | com.splunk.services.events |
| Class | public final class ServiceErrorType |
errorType
property of the ServiceErrorEvent class.
See also
| Constant | Defined by | ||
|---|---|---|---|
| CONNECTION : String = "connection" [static]
The error was caused by a required service not being connected.
| ServiceErrorType | ||
| DATA : String = "data" [static]
The error was caused by a data processing failure.
| ServiceErrorType | ||
| HTTP_STATUS : String = "httpStatus" [static]
The error was caused by an invalid HTTP status code.
| ServiceErrorType | ||
| IO : String = "io" [static]
The error was caused by an IO failure.
| ServiceErrorType | ||
| SECURITY : String = "security" [static]
The error was caused by a security restriction.
| ServiceErrorType |
| CONNECTION | constant |
public static const CONNECTION:String = "connection"
The error was caused by a required service not being connected.
| DATA | constant |
public static const DATA:String = "data"
The error was caused by a data processing failure.
| HTTP_STATUS | constant |
public static const HTTP_STATUS:String = "httpStatus"
The error was caused by an invalid HTTP status code.
| IO | constant |
public static const IO:String = "io"
The error was caused by an IO failure.
| SECURITY | constant |
public static const SECURITY:String = "security"
The error was caused by a security restriction.


Hi! I am Neha Muthiyan, final year CSE undergraduate at Indian Institute of Technology, Mandi. Artificial Intelligence and Machine Learning are my areas of interest. I like to play badminton, wrtie blog posts and travel in my free time.


Emirates announces $16 billion deal to buy 50 Airbus 350
by AFPDUBAI: Emirates Airline said Monday it would buy 50 Airbus 350-900 widebody aircraft in a deal worth $16 billion, with delivery to begin in May 2023.
“I am happy to announce we are purchasing 50 Airbus 350 for $16 billion,” the carrier’s chairman and CEO Sheikh Ahmed bin Saeed Al-Maktoum told reporters at the Dubai Airshow.
Emirates serves a global network spanning over 158 destinations in 84 countries. Its fleet stands at 267 large aircraft, including more than 100 Airbus 380 superjumbos.
Its move earlier this year to reduce its total A380 orders triggered Airbus to pull the plug on the costly plane, which airlines have struggled to fill to its capacity of 500-850 people.
At the time, Airbus said it would buy smaller A330 and A350 models instead.
“It is very good news for Airbus,” the European aerospace giant’s CEO Guillaume Faure said of the announcement in Dubai, adding he was “very proud that Airbus 350 has been selected by Emirates”.


@(
device: org.ubicollab.ubibazaar.core.Device,
managers: Collection[org.ubicollab.ubibazaar.core.Manager],
installations: Collection[org.ubicollab.ubibazaar.core.Installation]
)
@ubibazaar(device.getName) {
@if(managers.isEmpty) {
There are no managers installed on this device. Please
install one in order to be able to install apps!
}
@for(manager <- managers) {
@manager.getType.getName is not installed properly, please follow these instructions to finish installation.
@manager.getInstallationInstructions
}
@if(!installations.isEmpty) {
@installation_list("Installed apps", "No apps installed", installations)
} else {
There are no apps installed on this device. Go to the
app store and install some!
}
}


Li'l Sebastian was Pawnee's premier mini-horse and was universally beloved. During the last Harvest Festival, he was the eighth-most-photographed thing in America, beating out the Alamo.
America's favorite miniature pony had an honorary degree from Notre Dame. His friend and lover was another mini-horse named Coconut. His favorite charity was the Afghan Institute of Learning.
Li'l Sebastian dedicated his life to battleing the following:
- Diabetes
- Cataracts
- Arthritis


HISTORY
CUSTOMERS
HOME
Transaction Successfull
New Balance
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INTRODUCTIONUse the power of our global online community to apply thousands ofengineering minds to your design problem for less than the price of one.Whether you have a brand new invention on the back of an envelope and youneed to turn it into reality, an old part that has stubbornly never workedquite right, an aesthetic challenge you'd like the design world's opinionon, or you'd just like to inject some fresh ideas into your currentin-house design department, a CAD Master Challenge is the most effectiveway to get the engineering world working on your problem.A CAD master challenge is also a great way to let the tech community knowabout your exciting new designs and your passion for optimum design.
Challenge Details:
---Eligibility & How to apply--- The competition is open to all the budding enthusiasts who would wish toshowcase their CAD talent to the tech world
out there. Interestedcandidates directly mail the competed challenges to the mentioned id belowwhich shall be evaluated accordingly.
Important Dates:
Release of Problem Statement : 7th October , 10:00 AM. Submission of Design : 7th October , 1:30 PM. Note : All the Dates and timings are tentative,
Any changes shall be conveyed in advance.
Venue and Timing:
Day and Date :Time :Venue :
Important Instructions:
1.Make each of the drawings in separate .dwg files.
2.The units for all the drawings must be set appropriately (Proper scalingfactors).
3.Put all the .dwg files in a .zip file named ”” and mail it to<EMAIL_ADDRESS>with the subject“Drawings-Civil Maestro”.
4.Each drawing must contain a title block containing your name, thequestion number and Institution Name.
5.Violation of any of the above rules will lead to deduction of marks.
6.In case of a tie during evaluation the person who had sent the earliestreceived mail would be considered the winner.
7.All mails sent after 3.5hrs of starting will NOT be considered forevaluation.
8.If any of the submitted drawings are partially complete then partialmarks would be awarded.
9.If any of the dimensions are not specified the participant is expectedto use their judgement to use an appropriate dimension as per the drawing given.
Important Declaration:
1. Please keep checking the Celesta website and Celesta, IIT Patna facebook page for any future updates.
2. The rules can change without prior notification.
3. In case of any dispute, the decisions made by the organising committee and judges are final and binding.


X Trofeo ELM Camposancos
Camposancos - A Guarda
14 de Septiembre de 2019 - Resultados provisionales
470 Class
Sailed: 3, Discards: 1, To count: 2, Entries: 6, Scoring system: Appendix A
| Rank |
Boat |
Class |
Rating |
Sail # |
Club |
Helm |
Crew |
R1 |
R2 |
R3 |
Total |
Nett |
| 1st |
Rayito |
470 |
973 |
ESP 24 |
Club Alagua |
Ignacio Campos Méndez |
Yolanda Bastos Novelle |
(1.0) |
1.0 |
1.0 |
3.0 |
2.0 |
| 2nd |
Papaventos |
470 |
973 |
ESP 1853 |
Club Alagua |
Roberto Barreiro Salcidos |
Cristina Domínguez Cerqueira |
(2.0) |
2.0 |
2.0 |
6.0 |
4.0 |
| 3rd |
Alas |
470 |
973 |
ESP 27 |
Club Alagua |
Carlos Español Berridy |
Patricia Martínez Lomba |
(3.0) |
3.0 |
3.0 |
9.0 |
6.0 |
| 4th |
Xouba |
470 |
973 |
ESP 7 |
Club Alagua |
Iván Lomba Rodríguez |
Laura Acevedo Pereira |
(5.0) |
4.0 |
4.0 |
13.0 |
8.0 |
| 5th |
Avalon |
470 |
973 |
ESP 3 |
Club Alagua |
Ignacio Fernández Álvarez |
Antonio Álvarez Da Cuña |
4.0 |
(5.0) |
5.0 |
14.0 |
9.0 |
| 6th |
Lostrego |
470 |
973 |
ESP 1 |
Club Alagua |
Brais Acevedo Pereira |
Thomas Jurgens |
(7.0 DNF) |
7.0 DNC |
7.0 DNC |
21.0 |
14.0 |
A CLASS Class
Sailed: 3, Discards: 1, To count: 2, Rating system: PY, Entries: 1, Scoring system: Appendix A
| Rank |
Boat |
Class |
Rating |
Sail # |
Club |
Helm |
Crew |
R1 |
R2 |
R3 |
Total |
Nett |
| 1st |
KERMY |
A CLASS |
684 |
ESP 94 |
Club Alagua |
Pablo Martínez-Sayanes López |
|
(1.0) |
1.0 |
1.0 |
3.0 |
2.0 |
Scoring codes used
| Code | Description |
Points |
| DNC | Did not come to the starting area |
7 |
| DNF | Started but did not finish |
7 |
Sailwave Scoring Software 2.28.1
www.sailwave.com


@* * Copyright 2021 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import uk.gov.hmrc.plasticpackagingtax.returns.views.html.components.paragraphBody @import uk.gov.hmrc.plasticpackagingtax.returns.views.html.components.link @import uk.gov.hmrc.plasticpackagingtax.returns.views.components.Styles.gdsPageHeadingS @import uk.gov.hmrc.plasticpackagingtax.returns.views.model.Link @this(paragraphBody: paragraphBody, link: link) @(headerKey: String, bodyKey: String, links: Seq[Link])(implicit messages: Messages)