Compared with a graphical user interface,a command line requires fewer system resources to implement. Since options to commands are given in a few characters in each command line, an experienced user finds the options easier to access. Automation of repetitive tasks is simplified - most operating systems using a command line interface support some mechanism for storing frequently used sequences in a disk file, for re-use; this may extend to a scripting language that can take parameters and variable options. A command-line history can be kept, allowing review or repetition of commands.
Read moreOperating system (OS) command line interfaces are usually distinct programs supplied with the operating system. A program that implements such a text interface is often called a command-line interpreter, command processor or shell. Examples of command-line interpreters include DEC's DIGITAL Command Language (DCL) in OpenVMS and RSX-11, the various Unix shells (sh, ksh, csh, tcsh, bash, etc.), the historical CP/M CCP, and MS-DOS/IBM-DOS/DR-DOS's COMMAND.COM, as well as the OS/2 and the Windows CMD.EXE programs, the latter groups being based heavily on DEC's RSX-11 and RSTS CLIs. Under most operating systems, it is possible to replace the default shell program with alternatives; examples include 4DOS for DOS, 4OS2 for OS/2, and 4NT or Take Command for Windows.
Read moreParameters: Most operating systems support a means to pass additional information to a program when it is launched. When a program is launched from an OS command line shell, additional text provided along with the program name is passed to the launched program. Interactive command line sessions: After launch, a program may provide an operator with an independent means to enter commands in the form of text. OS inter-process communication: Most operating systems support means of inter-process communication (for example; standard streams or named pipes). Command lines from client processes may be redirected to a CLI program by one of these methods.
Read morePrograms like Basic, Diskpart, Edlin, and QBasic all provide command-line interfaces, some of which use the system shell. Basic is modeled on the default interface for 8-bit Intel computers. Calculators can be run as command-line or dialog interfaces.
Read more First Program


Welcome to Rosanna's Portfolio!
Click here to get a greeting in a random language:
Google Charts playaround
This section below shows a chart of the drinks I drank this week (per 250ML). As you can see, I probably need to drink more water
Maps API playaround
This section below shows a Google Map!
Hi! I'm Rosanna, a 2020 Summer Google STEP Intern. This is my portfolio.
I'm super excited to be here at Google, and my goals are:
- Meeting new people - Googlers, Mentors, Friends!
- Learning new things and gaining new knowledge on the tech industry
- Developing my technical and interpersonal skills
- Exposing myself to new challenges, making mistakes, and learning from them (Fail fast, fail often and learn)
About me
I'm a 3rd Year student at UNSW, studying a double degree of Civil Engineering (Honours)/Computer Science.
I picked up Computer Science this year, so I'm actually a 1st year Computer Science student! So far, I've done 3 computer science courses at university so I have heaps to learn about - super keen to learn from everyone at Google.
My friends also call me Ross.
I love to travel, exploring different restaurants and eat, making new friends, and watching k/c- dramas. I also like to play badminton, table tennis and swim! However in 2020 I've been more of a couch potato stuck at home. I love doggos.
Fun fact: I own 3 chickens! ^_^
Click here to know another random fun fact about me!
Profiles
LinkedIn Profile Github ProfileClick here to see more pictures of Rosanna!
Click here to a random photo of me!
Week 3 Servlet:
Click here to view content generated by a servlet, /data.


Happened on my home node, this is the new debug output
```
26 10:57:14, rpc_clients:309] Before transaction Transaction { hex: Bytes([1, 0, 0, 0, 1, 182, 91, 167, 67, 198, 42, 18, 58, 52, 41, 221, 213, 179, 175, 59, 20, 6, 212, 150, 108, 50, 81, 36, 155, 111, 139, 223, 246, 43, 35, 96, 54, 0, 0, 0, 0, 215, 71, 48, 68, 2, 32, 10, 131, 68, 119, 166, 251, 76, 167, 244, 0, 157, 101, 183, 86, 184, 61, 64, 207, 41, 226, 117, 140, 152, 86, 180, 240, 155, 42, 211, 238, 83, 44, 2, 32, 35, 221, 57, 7...


Networked-Aframe AR Examples
Instructions
To view AR examples follow these steps:
- Grab two devices, one must have a camera
- Open this marker on one device
- Open one of the examples below on the device with a camera
- If other users are in the corresponding VR example, point the camera at the marker and voila
- If nobody is in the example, grab a third device or open a new tab and have it join the corresponding VR example
- Now point the camera at the marker and you should see the avatar near the marker
Examples
Basic AR
Shooter AR


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- SECONDSIZE - Static variable in class de.oth.blocklib.helper.Utility
-
Size of a second in milliseconds.
- set(int) - Static method in class de.oth.blocklib.helper.Log
-
Sets the level to log.
- setBlock(int, int, int, BlockType) - Method in class de.oth.blocklib.Game
-
Change the type of a specific block in the world.
- setBlock(int, int, int, BlockType) - Method in class de.oth.blocklib.world.World
-
Change the type of a specific block
- setCamera(Camera) - Method in class de.oth.blocklib.Game
-
- setColour(Vector3f) - Method in class de.oth.blocklib.entities.Light
-
Set colour of the light (Vector3f)
- setDuplicateVertex(Vertex) - Method in class de.oth.blocklib.loader.Vertex
-
Set a vertex as a duplicate of this vertex.
- setHeight(int) - Method in class de.oth.blocklib.Configuration
-
Set hight of the window.
- setLogger(Log.Logger) - Static method in class de.oth.blocklib.helper.Log
-
Sets the logger that will write the log messages.
- setMeshLatest(boolean) - Method in class de.oth.blocklib.world.World
-
- setModel(TexturedModel) - Method in class de.oth.blocklib.entities.Entity
-
Set the texturedModel for the entity.
- setNormalIndex(int) - Method in class de.oth.blocklib.loader.Vertex
-
Set normal index.
- setPosition(Vector3f) - Method in class de.oth.blocklib.entities.Camera
-
Change the position of the camera.
- setPosition(Vector3f) - Method in class de.oth.blocklib.entities.Entity
-
Position of the entity as float Vector.
- setPosition(Vector3f) - Method in class de.oth.blocklib.entities.Light
-
Set position (Vector3f) of the light
- setRotX(float) - Method in class de.oth.blocklib.entities.Entity
-
Rotation of the entity as float.
- setRotY(float) - Method in class de.oth.blocklib.entities.Entity
-
Rotation of the entity as float.
- setRotZ(float) - Method in class de.oth.blocklib.entities.Entity
-
Rotation of the entity as float.
- setScale(float) - Method in class de.oth.blocklib.entities.Entity
-
Rotation of the entity as float.
- setTextureIndex(int) - Method in class de.oth.blocklib.loader.Vertex
-
Set texture index.
- setWidth(int) - Method in class de.oth.blocklib.Configuration
-
Set width of the window.
- setWindowID(long) - Method in class de.oth.blocklib.Game
-
- setWorld(World) - Method in class de.oth.blocklib.Game
-
- setWorldMesh(WorldMesh) - Method in class de.oth.blocklib.Game
-
- setWorldSize(int) - Method in class de.oth.blocklib.Configuration
-
Set the size of the world.
- ShaderProgram - Class in de.oth.blocklib.shaders
-
Represents a vertex and a fragment shader to use with master renderer.
- ShaderProgram(String, String) - Constructor for class de.oth.blocklib.shaders.ShaderProgram
-
Loads a shader from the location of the parameters and binds it as
glProgram.
- showWireframe - Static variable in class de.oth.blocklib.Configuration
-
Used in the renderer to switch between rendering the cubes with texture
or only the wireframe model.
- SimplexNoise - Class in de.oth.blocklib.helper
-
A speed-improved simplex noise algorithm for 2D, 3D and 4D in Java.
- SimplexNoise(int, double, int) - Constructor for class de.oth.blocklib.helper.SimplexNoise
-
- SimplexNoise_octave - Class in de.oth.blocklib.helper
-
A speed-improved simplex noise algorithm for 2D, 3D and 4D in Java.
- SimplexNoise_octave(int) - Constructor for class de.oth.blocklib.helper.SimplexNoise_octave
-
- start() - Method in class de.oth.blocklib.Game
-
Starts the library.
- start() - Method in class de.oth.blocklib.shaders.ShaderProgram
-
Binds the shaders with glUseProgram.
- StaticShader - Class in de.oth.blocklib.shaders
-
Extends ShaderProgram.
- StaticShader() - Constructor for class de.oth.blocklib.shaders.StaticShader
-
Use constructor of StaticShader.
- stop() - Method in class de.oth.blocklib.shaders.ShaderProgram
-
Unbinds the shaders from opengl
- strafeLeft(float) - Method in class de.oth.blocklib.entities.Camera
-
strafes the camera left relitive to its current rotation (yaw)
- strafeRight(float) - Method in class de.oth.blocklib.entities.Camera
-
strafes the camera right relitive to its current rotation (yaw)


My Login Example
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MESSAGE IN A BOTTLE RATING: 6.5 / 10 --> So-so
For more reviews and movie trivia, visit http://www.joblo.com/
Forget the three-hour supposed mess that was THE POSTMAN. Forget the fact that he left his wife of 16 years to cuddle up to some supermodels. Forget the fact that he once called a Madonna show live in concert "neat". Kevin Costner is back in top romantic form, in his Dockers and comfortable shirts, soft-spoken nature, and everything else the Valentine-less women might be seeking over this lover's weekend.
PLOT: Man loses a wife. Man writes her letters in a bottle and tosses them into the ocean to ease his pain. Another woman finds the messages and sets out to find the man behind the beautifully honest words. Once found, the two share each other's pains and experiences, and find some solace, and more, in each other's company.
CRITIQUE: An ironic adult story of love and mourning. This movie is a bit slow, has some nice romance, bordering on sappiness, some solid acting performances, and a hokey ending. For all those who go to see this film expecting to find a wonderfully romantic time at the movies, well, you might be quite disappointed. This movie does have some tender moments, along with some romantic touches, but over and above it all, it caters to a story line drenched in the incapacity of a man to move on with his life, after his loved one has passed away. This film might even be a success in the hearts and minds of all those people whose lives have suddenly halted after the loss of someone dear to their hearts. Don't get me wrong, there is an obvious love story that brews up between the two leads here, it's just that I didn't expect the grieving undertones of the film to be as accentuated as they are.
The actors are all very good with Costner pulling off another vulnerable, nice, tough and rumble everyguy with his eyes closed and his hands tied behind his back. Wright Penn is also decent in her role, but nothing to write into a bottled letter and drop into the ocean. Newman on the other hand seemed stereotyped from what I had seen of him in the previews, but actually zings it up as the gruffy ol' dad, reminiscent of his wonderful performance in NOBODY'S FOOL (8/10). Mood-wise, the whole "feel" of the movie is very comfy and authentic, especially during the wooing sequences over the first half of the movie. If you're a sea lover, you might love this film even more, since the water does seem to permeate these peoples' lives quite deeply. Overall, the cinematography is nice, the actors are all very good, but I found the whole piece to be a little too slow and uneventful for my taste. It seemed to be much more of a cathartic picture rather than romantic, but all in all, not an awful movie. And yes, Mrs. JoBlo and I did catch it on Valentine's Day!
Little Known Facts about this film and its stars: Kevin Costner auditioned three times for the role that eventually went to Nicolas Cage in the wonderfully, outrageous RAISING ARIZONA (8/10). His role in THE BODYGUARD was originally written for Steve McQueen. He played the dead body in THE BIG CHILL. He stands 6'1". Robin Wright Penn backed out of the role of Maid Marian in ROBIN HOOD: PRINCE OF THIEVES, starring Kevin Costner, after getting preggers with Sean Penn's kid. She played the role of Jenny in 1994's award-winning FORREST GUMP (7.5/10) opposite Tom Hanks. Her first acting gig on TV's "Santa Barbara" soap opera garnered her three Emmy nominations. Actor John Savage, whose real name is John Youngs, may be best remembered for his portrayal of the character Steven in 1978's classic THE DEER HUNTER (7.5/10). He also spent 6 years, from 1988 to 1994, in South Africa, working with Nelson Mandela for the anti-Apartheid movement. In respect to actor Paul Newman, by the time the Academy of Motion Picture Arts and Sciences honored him with its Jean Hersholt Humanitarian Award in 1994, he had raised over $80 million in support of various charities through his many philanthropic activities (and his own food product line called "Paul Newman's Own"). He is an avowed lifelong beer lover. He has six kids and has been married to actress Joanne Woodward since 1958. His only son Scott Newman died of a drug overdose in 1978. Actress Illeana Douglas dated famed director Martin Scorsese for a few years during the 90s. Actor Robbie Coltrane is British. He played the newspaper columnist in this picture. Director Luis Mandoki is not a stranger to melancholic, romance stories. He also directed Meg Ryan in WHEN A MAN LOVES A WOMAN, and Susan Sarandon in WHITE PALACE (8/10). Mr. Mandoki hails from Mexico. Producer Denise DiNovi has collaborated on five of director Tim Burton's projects.
Review Date: February 14, 1999 Director: Luis Mandoki Writer: Gerald DiPego (based on novel by Nicholas Sparks) Producers: Kevin Costner, Denise DiNovi and Jim Wilson Actors: Kevin Costner as Garrett Blake, Robin Wright Penn as Theresa Osborne, Paul Newman as Dodge Blake Genre: Drama Year of Release: 1999
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


--- layout: documentation title: Middleware permalink: docs/middleware ---
Below are a list of the official supported Curveball middleware.
{{ item.description }}


Blank Blank microprocessors
The most amazing microprocessor.
The faster blah blah ...........
Product Features
- offer processing performance gains for all applications regardless of the number of execution threads created
- increase the performance for a variety of applications
- allows simultaneous execution of two execution threads on the same physical CPU core


--- layout: post title: Error Logging with Angular and Nginx date: 2015-12-11 22:09:22.000000000 -05:00 type: post published: true status: publish categories: [] tags: [] meta: _edit_last: '2' _css_code: '' author: login<EMAIL_ADDRESS>email<EMAIL_ADDRESS>display_name: Aimee Knight first_name: Aimee last_name: Knight ---
Mistakes happen. It’s a fact of life. In fact, mistakes are often a precursor to growth... as long as you learn from them! Occasionally at work, our support team receives feedback from customers trying to sign up for one of our paid tiers, explaining that the transaction failed. Not only does that stink for our customers, but it was a pain point for us. We integrate with a third party for payments, that at times responds to a request with what’s essentially an unknown error. In most cases we’re able to surface a helpful error to the user based on logic that parses the response. But up until a few months ago, we had zero visibility into the unknown errors. We had no way to help our customers, and no way to learn from the problem! After looking at a few more third party solutions, we decided to leverage functionality our current stack already provided.
Some updates to our Angular-based UI and our Nginx web server was all it took. And while we were at it, we went ahead and used the approach to log uncaught exceptions too. In the UI, we built a simple service for posting errors to Nginx. We just have to get the username from the session, along with the error response and data posted, (of course, for compliance reasons, we never deal with credit card information, our third party services takes care of that) and post it back to our logs. No need to catch a rejected promise in the service either, because for our case, we don’t have a need for handling failed log attempts.
{% highlight javascript %} (function() { let dependencies = ['ApplicationConfig', 'Session', '$http']; class ErrorLogger { constructor() { dependencies.forEach((dep, index) => this[dep] = arguments[index]); this.uiErrorApiBase = this.ApplicationConfig.errorLogs.apiBase; } /* * Gets username from the current session * * @returns {String|undefined} session username when exists; undefined otherwise */ getUsername() { return (this.Session.getData('user') || {}).username; } /* * Posts to Nginx ui error logs * * @param {Object} error response * @param {Object} request data */ post(err, data) { let log = { Error: err }; if (this.getUsername()) { log.Username = this.getUsername(); } if (data) { log.RequestBody = data; } this.$http.post(this.uiErrorApiBase + '/errorlog', JSON.stringify(log)); } } ErrorLogger.$inject = dependencies; angular.module('fd.services.error-logger', []).service('ErrorLogger', ErrorLogger); })(); {% endhighlight %}From the Nginx side, we’re able to customize our log format by leveraging the built in directives and variables available in the core module as well as the log and proxy modules. In our case, we’re using the access_log and log_format directives, and the $msec variable from the log module. Then $proxy_add_x_forwarded_for from the proxy module. We get $http_user_agent and $request_body from the core module. With that in place, we can easily see information about the request, in addition to the data being sent from the UI.
{% highlight javascript %} log_format uierr '$msec "$proxy_add_x_forwarded_for" $http_user_agent "$request_body"'; {% endhighlight %}Finally, back to our UI and the case of uncaught exceptions. Angular comes with a global application exception handler $exceptionHandler, that does exactly that. In our case we use the $provide service’s $decorator method to add additional behavior. It's called in the config phase callback, so that the decorator can intercept the service creation, and we use the $delegate method to retain the exception handlers base functionality.
{% highlight javascript %} $provide.decorator('$exceptionHandler', function($delegate, $injector) { var postException = _.throttle(function(err, data) { var ErrorLogger = $injector.get('ErrorLogger'); ErrorLogger.post(err, data); }, 300, {leading: true}); return function(exception, cause) { var stack = (exception.stack || {}).toString(); postException(exception.toString(), {stack: stack}); $delegate(exception, cause); }; }); {% endhighlight %}As any JavaScript developer will know, we have a lot of tools at our disposal right now, but by knowing your existing tools well, you can arrive at simple, clean solution that addresses your problem without having to pull in extra dependencies, and without the need to learn additional API’s. Now whenever our support team needs to assist customers with their subscriptions, we’re able to quickly access additional details, and as an added bonus, we have an easy way to gain insight into exceptions within our application to prevent future occurrences!


Magister Gauen:
Oh yes, this is great! Splendid work! Even experts aren't so neat!
You must be rewarded! Please take this. You have greatly aided our research. I may ask for your assistance again. You are very good at this!


WITNESS LIST Pensions & Investments Committee February 26, 2001-8:00A HB 28 For: Froemsdorf, Gary (Self) Martilloth, Joseph (Self) HB 498 For: Davis, R.L. (Self) Miller, Wendell (Self) Salinas, Froy (Texas State Troopers Association) HB 853 On: Nail, William (Employees Retirement System of Texas) HB 921 For: Conner, Alan (Liberty County Central Appraisal District) On: Froh, Joseph (Texas County and District Retirement System) HB 1079 On: Davis, Mike (State Fire Marshal Office/Texas Department of Insurance) Watson, John (Texas Department of Insurance) HB 1521 On: Pitcock, Micheal (Texas Lottery Commission) HB 1546 For: Ford, Wade (Self) Shown, Danil (Texas Department of Public Safety) Updyke, Harvey (Texas Department of Public Safety) HB 1569 For: Myers, Donny (Self and Houston Fire Fighters Relief and Retirement Fund) Patterson, Max (Houston Firefighters Relief and Retirement Fund) Vara, Lonnie (City of Houston) HB 1573 For: Holmes, Fred (Houston Municipal Board) Perales, Erin (Houston Municipal Employees Pension System) On: Harris, Eldon (Self) Jones, Chris (Combined Law Enforcement Association of Texas)


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My Stock trading journey
This post describes the journey of how I got into stock trading.


FACC hails winglet milestone 19 Nov 2019, 10:00 by Mike Richardson Share This Article Tweet ShareShareShare Subscribe to our FREE Newsletter Tags


| 031:012 Khan | : |
And indeed We bestowed upon Luqman Al-Hikmah (wisdom and religious understanding, etc.) saying: "Give thanks to Allah," and whoever gives thanks, he gives thanks for (the good of) his ownself. And whoever is unthankful, then verily, Allah is All-Rich (Free of all wants), Worthy of all praise. |
| 031:012 Maulana | : |
And certainly We gave Luqman wisdom, saying: Give thanks to Allah. And whoever is thankful, is thankful for his own soul; and whoever denies, then surely Allah is Self-Sufficient, Praised. |
| 031:012 Pickthal | : |
And verily We gave Luqman wisdom, saying: Give thanks unto Allah; and whosoever giveth thanks, he giveth thanks for (the good of) his soul. And whosoever refuseth - Lo! Allah is Absolute, Owner of Praise. |
| 031:012 Rashad | : |
We have endowed Luqmaan with wisdom: "You shall be appreciative of GOD." Whoever is appreciative is appreciative for his own good. As for those who turn unappreciative, GOD is in no need, Praiseworthy. |
| 031:012 Sarwar | : |
We gave wisdom to Luqman so that he would give thanks to God. Those who give thanks to God do so for their own good. Those who are ungrateful should know that God is Self-sufficient and Praiseworthy. |
| 031:012 Shakir | : |
And certainly We gave wisdom to Luqman, saying: Be grateful to Allah. And whoever is grateful, he is on!y grateful for his own soul; and whoever is ungrateful, then surely Allah is Self-sufficient, Praised. |
| 031:012 Sherali | : |
And WE bestowed wisdom on Luqman and said, 'Be grateful to ALLAH,' for, whoso is grateful, is grateful for the good of his own soul. And whoso is ungrateful, then, surely, ALLAH is Self-Sufficient, Praiseworthy. |
| 031:012 Yusufali | : |
we bestowed (in the past) Wisdom on Luqman: "Show (thy) gratitude to Allah." Any who is (so) grateful does so to the profit of his own soul: but if any is ungrateful, verily Allah is free of all wants, Worthy of all praise. |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > صفات الله تعالى > الحميد Pillars of Islam> Islamic> Oneness of Allah> His Glory's Characteristics> The Worthy of All Praise أركان الإسلام > التوحيد > توحيد الله تعالي > صفات الله تعالى > الغنيّ Pillars of Islam> Islamic> Oneness of Allah> His Glory's Characteristics> The Rich(Free of all Needs) الإيمان > الله جلّ جلاله > شكره جلّ وعلا Faith> Allah, Glory to his Majesty> To Express Thanks to Allah القصص والتاريخ > لقمان وحكمته The Stories and the History>Luqman and his Wisdom
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


[ all classes ]
[ opennlp.tools.cmdline ]
Coverage Summary for Package: opennlp.tools.cmdline
| Package | Class, % | Method, % | Line, % |
|---|---|---|---|
| opennlp.tools.cmdline | 70.3% (26/ 37) | 45% (109/ 242) | 43.9% (644/ 1467) |
| Class | Class, % | Method, % | Line, % |
|---|---|---|---|
| CLI | 100% (1/ 1) | 66.7% (4/ 6) | 89.9% (107/ 119) |
| DetailedFMeasureListener | 100% (3/ 3) | 87% (20/ 23) | 92.7% (101/ 109) |
| AbstractTrainerTool | 100% (1/ 1) | 100% (2/ 2) | 66.7% (4/ 6) |
| BasicCmdLineTool | 100% (1/ 1) | 100% (1/ 1) | 100% (1/ 1) |
| SystemInputStreamFactory | 100% (1/ 1) | 100% (3/ 3) | 85.7% (6/ 7) |
| ModelLoader | 100% (1/ 1) | 100% (2/ 2) | 70% (14/ 20) |
| StreamFactoryRegistry | 100% (1/ 1) | 66.7% (4/ 6) | 80.3% (61/ 76) |
| AbstractConverterTool | 100% (1/ 1) | 83.3% (5/ 6) | 53.2% (25/ 47) |
| TypedCmdLineTool | 100% (1/ 1) | 83.3% (5/ 6) | 86.7% (26/ 30) |
| AbstractTypedParamTool | 100% (1/ 1) | 100% (2/ 2) | 54.5% (6/ 11) |
| CmdLineUtil | 100% (1/ 1) | 43.8% (7/ 16) | 30% (30/ 100) |
| EvaluationErrorPrinter | 100% (1/ 1) | 100% (13/ 13) | 98.7% (74/ 75) |
| TerminateToolException | 100% (1/ 1) | 80% (4/ 5) | 66.7% (8/ 12) |
| AbstractCrossValidatorTool | 100% (1/ 1) | 100% (1/ 1) | 100% (2/ 2) |
| AbstractEvaluatorTool | 100% (1/ 1) | 100% (2/ 2) | 100% (10/ 10) |
| CmdLineTool | 100% (1/ 1) | 71.4% (5/ 7) | 57.1% (8/ 14) |
| ArgumentParser | 87.5% (7/ 8) | 76.7% (23/ 30) | 76% (133/ 175) |
| PerformanceMonitor | 50% (1/ 2) | 50% (6/ 12) | 45.9% (28/ 61) |
| GenerateManualTool | 0% (0/ 1) | 0% (0/ 13) | 0% (0/ 104) |
| FineGrainedReportListener | 0% (0/ 8) | 0% (0/ 86) | 0% (0/ 488) |


A parallel implementation of Weighted Subspace Random Forest. The Weighted Subspace Random Forest algorithm was proposed in the International Journal of Data Warehousing and Mining by Baoxun Xu, Joshua Zhexue Huang, Graham Williams, Qiang Wang, and Yunming Ye (2012) <doi:10.4018/jdwm.2012040103>. The algorithm can classify very high-dimensional data with random forests built using small subspaces. A novel variable weighting method is used for variable subspace selection in place of the traditional random variable sampling.This new approach is particularly useful in building models from high-dimensional data.
| Version: | 1.7.17 |
| Depends: | parallel, R (≥ 3.3.0), Rcpp (≥ 0.10.2), stats |
| LinkingTo: | Rcpp |
| Suggests: | knitr (≥ 1.5), party (≥ 1.0.7), randomForest (≥ 4.6.7), rattle.data (≥ 1.0.2), stringr (≥ 0.6.2) |
| Published: | 2017-09-25 |
| Author: | Qinghan Meng [aut], He Zhao [aut, cre], Graham J. Williams [aut], Junchao Lv [aut], Baoxun Xu [aut], Joshua Zhexue Huang [aut] |
| Maintainer: | He Zhao <Simon.Yansen.Zhao at gmail.com> |
| BugReports: | https://github.com/SimonYansenZhao/wsrf/issues |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| URL: | https://github.com/SimonYansenZhao/wsrf, http://togaware.com |
| NeedsCompilation: | yes |
| SystemRequirements: | C++11 |
| Citation: | wsrf citation info |
| Materials: | README NEWS |
| In views: | MachineLearning |
| CRAN checks: | wsrf results |
| Reference manual: | wsrf.pdf |
| Vignettes: |
A Quick Start Guide for wsrf |
| Package source: | wsrf_1.7.17.tar.gz |
| Windows binaries: | r-devel: wsrf_1.7.17.zip, r-release: wsrf_1.7.17.zip, r-oldrel: wsrf_1.7.17.zip |
| OS X binaries: | r-release: wsrf_1.7.17.tgz, r-oldrel: wsrf_1.7.17.tgz |
| Old sources: | wsrf archive |
Please use the canonical form https://CRAN.R-project.org/package=wsrf to link to this page.


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{% extends "base.html" %} {% block title %}Snips - New Device{% endblock %} {% block page_content %}
Snips Management System for managing your snips network.
https://github.com/oziee/snipsWebAdmin
{{ version|safe }}


Chad Clarke
If you don't feel that your idea fits into one of the packages below, don't be alarmed... I love the custom stuff that is a little different, so please get in touch with me and ill be happy to help.


|
BitShares-Core
6.1.0
BitShares blockchain implementation and command-line interface software
|
#include <core_messages.hpp>
Public Attributes | |
| uint32_t | connection_duration |
| fc::ip::endpoint | remote_endpoint |
| node_id_t | node_id |
| fc::microseconds | clock_offset |
| fc::microseconds | round_trip_delay |
| fc::enum_type< uint8_t, peer_connection_direction > | connection_direction |
| fc::enum_type< uint8_t, firewalled_state > | firewalled |
| fc::variant_object | user_data |
Definition at line 378 of file core_messages.hpp.
| fc::microseconds graphene::net::current_connection_data::clock_offset |
Definition at line 383 of file core_messages.hpp.
| fc::enum_type<uint8_t, peer_connection_direction> graphene::net::current_connection_data::connection_direction |
Definition at line 385 of file core_messages.hpp.
| uint32_t graphene::net::current_connection_data::connection_duration |
Definition at line 380 of file core_messages.hpp.
| fc::enum_type<uint8_t, firewalled_state> graphene::net::current_connection_data::firewalled |
Definition at line 386 of file core_messages.hpp.
| node_id_t graphene::net::current_connection_data::node_id |
Definition at line 382 of file core_messages.hpp.
| fc::ip::endpoint graphene::net::current_connection_data::remote_endpoint |
Definition at line 381 of file core_messages.hpp.
| fc::microseconds graphene::net::current_connection_data::round_trip_delay |
Definition at line 384 of file core_messages.hpp.
| fc::variant_object graphene::net::current_connection_data::user_data |
Definition at line 387 of file core_messages.hpp.


Heading elements
Summary
Some text here...
Examples
Example 1
Some text here...
Example 2
Some text here...
See also
Some text here...


« Tutorial 9: Use Background :: Contents :: Tutorial 11: Use Tags »
| Goal: | Show how user-defined data types can be used in step parameters. |
|---|
User-defined data types simplify the processing in step definitions. The string parameters are automatically parsed and converted into specific data types.
Note
Besides conversion into a user-defined type, this mechanism can also be used for text transformations that occurs before the parameter is handed to the step definition function.
# file:features/tutorial10_step_usertype.feature
Feature: User-Defined Datatype as Step Parameter (tutorial10)
As a test writer
I want that a step parameter is converted into a specific datatype
to simplify the programming of the step definition body.
Scenario Outline: Calculator
Given I have a calculator
When I add "<x>" and "<y>"
Then the calculator returns "<sum>"
Examples:
| x | y | sum |
| 1 | 1 | 2 |
| 1 | 2 | 3 |
| 2 | 1 | 3 |
| 2 | 7 | 9 |
# file:features/steps/step_tutorial10.py
# ----------------------------------------------------------------------------
# STEPS:
# ----------------------------------------------------------------------------
from behave import given, when, then
from hamcrest import assert_that, equal_to
from calculator import Calculator
@given('I have a calculator')
def step_impl(context):
context.calculator = Calculator()
@when('I add "{x:Number}" and "{y:Number}"')
def step_impl(context, x, y):
assert isinstance(x, int)
assert isinstance(y, int)
context.calculator.add2(x, y)
@then('the calculator returns "{expected:Number}"')
def step_impl(context, expected):
assert isinstance(expected, int)
assert_that(context.calculator.result, equal_to(expected))
# file:features/steps/calculator.py
# -----------------------------------------------------------------------------
# DOMAIN-MODEL:
# -----------------------------------------------------------------------------
class Calculator(object):
def __init__(self, value=0):
self.result = value
def reset(self):
self.result = 0
def add2(self, x, y):
self.result += (x + y)
return self.result
When you run the feature file from above:
$ behave ../features/tutorial10_step_usertype.feature Feature: User-Defined Datatype as Step Parameter (tutorial10) # ../features/tutorial10_step_usertype.feature:1 As a test writer I want that a step parameter is converted into a specific datatype to simplify the programming of the step definition body. Scenario Outline: Calculator -- @1.1 # ../features/tutorial10_step_usertype.feature:14 Given I have a calculator # ../features/steps/step_tutorial10.py:44 When I add "1" and "1" # ../features/steps/step_tutorial10.py:48 Then the calculator returns "2" # ../features/steps/step_tutorial10.py:54 Scenario Outline: Calculator -- @1.2 # ../features/tutorial10_step_usertype.feature:15 Given I have a calculator # ../features/steps/step_tutorial10.py:44 When I add "1" and "2" # ../features/steps/step_tutorial10.py:48 Then the calculator returns "3" # ../features/steps/step_tutorial10.py:54 Scenario Outline: Calculator -- @1.3 # ../features/tutorial10_step_usertype.feature:16 Given I have a calculator # ../features/steps/step_tutorial10.py:44 When I add "2" and "1" # ../features/steps/step_tutorial10.py:48 Then the calculator returns "3" # ../features/steps/step_tutorial10.py:54 Scenario Outline: Calculator -- @1.4 # ../features/tutorial10_step_usertype.feature:17 Given I have a calculator # ../features/steps/step_tutorial10.py:44 When I add "2" and "7" # ../features/steps/step_tutorial10.py:48 Then the calculator returns "9" # ../features/steps/step_tutorial10.py:54 1 feature passed, 0 failed, 0 skipped 4 scenarios passed, 0 failed, 0 skipped 12 steps passed, 0 failed, 0 skipped, 0 undefined Took 0m0.040s
Note
Predefined Types
behave uses the parse module (inverse of Python string.format) under the hoods to parse parameters in step definitions. This leads to rather simple and readable parse expressions for step parameters.
See also Predefined Data Types in parse for more information. In addition, see also Data Types and User-defined Types for more information on defining and using user-defined data types.


To integrate your on-premises environment with Azure, you need the ability to create an encrypted connection. You can connect over the internet, or over a dedicated link. Here, we'll look at Azure VPN Gateway, which provides an endpoint for incoming connections from on-premises environments.
You have set up an Azure virtual network and need to ensure that any data transfers from Azure to your site and between Azure virtual networks are encrypted. You also need to know how to connect virtual networks between regions and subscriptions.
An Azure virtual network gateway provides an endpoint for incoming connections from on-premises locations to Azure over the Internet. A VPN gateway is a specific type of virtual network gateway that can be an endpoint for encrypted connections. It can also send encrypted traffic between Azure virtual networks over Microsoft's dedicated network that links Azure datacenters in different regions. This configuration enables you to link virtual machines and services in different regions securely.
Each virtual network can have only one VPN gateway. All connections to that VPN gateway share the available network bandwidth.
Within each virtual network gateway there are two or more virtual machines (VMs). These VMs have been deployed to a special subnet that you specify, called the gateway subnet. They contain routing tables for connections to other networks, along with specific gateway services. These VMs and the gateway subnet are similar to a hardened network device. You don't need to configure these VMs directly, and should not deploy any additional resources into the gateway subnet.
Creating a virtual network gateway can take some time to complete, so it's vital that you plan appropriately. When you create a virtual network gateway, the provisioning process generates the gateway VMs and deploys them to the gateway subnet. These VMs will have the settings that you configure on the gateway.
A key setting is the gateway type. The gateway type determines the way the gateway functions. For a VPN gateway, the gateway type is "vpn". Options for VPN gateways include:
Network-to-network connections over IPsec/IKE VPN tunneling, linking VPN gateways to other VPN gateways.
Cross-premises IPsec/IKE VPN tunneling, for connecting on-premises networks to Azure through dedicated VPN devices to create site-to-site connections.
Point-to-site connections over IKEv2 or SSTP, to link client computers to resources in Azure.
Now, let's look at the factors you need to consider for planning your VPN gateway.
When you're planning a VPN gateway, there are three architectures to consider:
Factors that you need to cover during your planning process include:
The following table summarizes some of these planning issues. The remainder are described later.
It's important that you choose the right SKU. If you have set up your VPN gateway with the wrong one, you'll have to take it down, and rebuild the gateway, which can be time consuming. For the latest information about gateway SKUs, including throughput, see What is VPN Gateway? - Gateway SKUs.
When designing a cloud connectivity strategy using virtual private networking on Azure, you should apply the following workflow:
Design your connectivity topology, listing the address spaces for all connecting networks.
Create an Azure virtual network.
Create a VPN gateway for the virtual network.
Create and configure connections to on-premises networks or other virtual networks, as required.
If required, create and configure a point-to-site connection for your Azure VPN gateway.
When you design your VPN gateways to connect virtual networks, you must consider the following factors:
Subnets cannot overlap
It is vital that a subnet in one location does not contain the same address space as in another location.
IP addresses must be unique
You cannot have two hosts with the same IP address in different locations, as it will be impossible to route traffic between those two hosts and the network-to-network connection will fail.
VPN gateways need a gateway subnet called GatewaySubnet
It must have this name for the gateway to work, and it should not contain any other resources.

The type of VPN gateway you create will depend on your architecture. Options are:
RouteBased
Route-based VPN devices use any-to-any (wildcard) traffic selectors, and let routing/forwarding tables direct traffic to different IPsec tunnels. Route-based connections are typically built on router platforms where each IPsec tunnel is modeled as a network interface or virtual tunnel interface (VTI).
PolicyBased
Policy-based VPN devices use the combinations of prefixes from both networks to define how traffic is encrypted/decrypted through IPsec tunnels. A policy-based connection is typically built on firewall devices that perform packet filtering. IPsec tunnel encryption and decryption are added to the packet filtering and processing engine.
The steps you need to take will depend on the type of VPN gateway that you are installing. For example, to create a point-to-site VPN gateway by using the Azure portal, you would perform the following steps:
Create a virtual network.
Add a gateway subnet.
Specify a DNS server (optional).
Create a virtual network gateway.
Generate certificates.
Add the client address pool.
Configure the tunnel type.
Configure the authentication type.
Upload the root certificate public certificate data.
Install an exported client certificate.
Generate and install the VPN client configuration package.
Connect to Azure.
As there are several configuration paths with Azure VPN gateways, each with multiple options, it is not possible to cover every setup in this course. For more information, see the Additional Resources section.
After your gateway is created, you'll need to configure it. There are several configuration settings you'll need to provide, such as the name, location, DNS server, and so on. We'll explore these in more detail in the exercise.
Azure VPN gateways are a component in Azure virtual networks that enable point-to-site, site-to-site, or network-to-network connections. Azure VPN gateways enable individual client computers to connect to resources in Azure, extend on-premises networks into Azure, or facilitate connections between virtual networks in different regions and subscriptions.


Want to contact a specific staff member? Find details on ourcontacts page.
Visit my project homepage.
Want to write us a letter? Use our mailing address.
The company mailing address can be found at the bottom of this page.
Download the sales report (PDF, 10MB)
Watch the video (stream opens in separate tab, HD quality)
Play the car game (requires Flash)
Download Latest Firefox for Windows (64-bit) (English, US)


Click a button to call
getUserMedia()
with appropriate resolution.
QVGA
VGA
HD
Regular file upload
capture=camera
capture=camcorder
capture=microphone


-
B
-
Burndown Chart
Graphical representation of the remaining work to do represented as a function of time remaining. Work remaining is the Y axis and time is the X axis. Two types of burndown chart are:
-
D
-
Daily Scrum
The Daily Scrum (also known as the Daily Stand-up) is a short meeting (15-30 minutes) attended by all members of the Scrum Team and facilitated by the Scrum Master.  During the Daily Scrum each team member provides answers to the following three questions:
- What did you do yesterday?
- What will you do today?
- Are there any impediments in your way?
-
Daily Standup
See Daily Scrum.
-
I
-
Impediments
Impediments are any hurdles or problems that the team encounters that hampers their ability to work through their sprint tasks. Impediments are uncovered during teh Daily Scrum meeting. The ScrumMaster is responsible for ensuring impediments get resolved.
-
P
-
Product Backlog
- The Product Backlog is a prioritized list of features desired in the product.
-
Product Backlog Effort
- A Product backlog Item has an amount of effort associated with it. This represents a team estimation as to the complexity of the item and is usually expressed in "Ideal Days" or "Story Points".
-
Product Backlog Item
A product backlog item is a unit of work small enough to be completed by a team in one Sprint iteration. Backlog items are decomposed into one or more tasks.
-
Product Burndown Chart
The product burndown chart is a "big picture" view of a team's progress. It shows how much work remains at the beginning of each sprint. The scope of this chart spans releases; however, a release burndown chart is limited to a single release.
-
Product Owner
- The Product Owner is the role in charge of the product that is being built by the team. The Product Owner decides the priority of the Product Backlog, and also when the product should be released.
-
R
-
Release
A Release is the transition of an increment of potentially shippable product from the development team into routine use by customers.
-
Release Burndown Chart
On a Scrum project, the team tracks its progress against a release plan by updating a release burndown chart at the end of each sprint. The horizontal axis of the release burndown chart shows the sprints; the vertical axis shows the amount of work remaining at the start of each sprint.
The scope of this chart is a single release; however, a product burndown chart spans all releases.
-
S
-
ScrumMaster
The ScrumMaster is responsible for making sure a Scrum team lives by the values and practices of Scrum. The ScrumMaster protects the team by making sure they do not overcommit themselves to what they can achieve during a sprint.
-
Sprint
A time-boxed sequence of work activities during which an increment of product functionality is implemented..
-
Sprint Backlog
- The Sprint Backlog contains the work that the team has committed to for the Sprint, including all of the tasks that need to be completed to implement the Product Backlog Items. The Sprint backlog is owned by the team.
-
Sprint Burndown Chart
- The Sprint Burndown Chart is a graphical representation of the work remaining over the duration of the Sprint. The Vertical axis displays the hours of effort remaining for the Sprint. The horizontal axis displays the days of the Sprint. The burndown is supposed to be shown by the line of descent from the start of the Sprint with the starting hours, down to the end of the Sprint with no hours remaining. The Burndown chart is used by the team to gauge how well the Sprint is going.
-
Sprint Goals
The Product Owner and Team will identify some scope for the Sprint to provide some indications of the expectations for the Sprint and provide some measure of success. Sprint goals help provide focus on Team design and implementation decisions.
-
Sprint Planning Meeting
- The start of a Sprint is marked by a planning meeting where the Product Owner will go through the highest priority Product Backlog items, and based on that information the team will select the Product Backlog Items they will implement during the next Sprint.
-
Sprint Retrospective Meeting
- At the end of the Sprint the Team will meet at a retrospective to discuss the things that worked and did not work during the Sprint. This provides the feedback and adapt opportunity for the process and allows the process to evolve and fit the team.
-
Sprint Review Meeting
- At the end of the Sprint, the Team will show the progress made during the Sprint to the Product owner and key stakeholders. Only Product Backlog Items that were completely done are shown at the review meeting.
-
Sprint Task
- The Sprint Backlog is made up of a list of tasks that the team needs to work through to complete the Product Backlog Items that they committed to at the start of the Sprint. The Sprint tasks have attributes to show the point person, the state of the task (i.e. not started, in progress, impeded or done) and the amount of time left to complete the task.
Sprint tasks are the smallest level of work represented in either of the backlogs and refer to work that is usually up to 16 hours of work.
-
Story Point
- Story points are a measurement employed to indicate the effort required to implement a user story, or product backlog feature.
-
T
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Team
- The Team is a cross-functional group of 5-9 people who commit to delivering high value increments of product functionality to the customers each Sprint. The Team is in charge of their own destiny since they are empowered to organize themselves to make sure that all of the work is completed.
-
Theme
- A theme defines a functional group of requirements.
-
Timebox
- A period of time with a fixed and unmovable end date even if all objectives aren't reached.
-
V
-
Velocity
- Velocity is a metric that shows the rate of delivery for a team. A teams velocity shows how many story points they are able to convert into increments of potentially shippable product each sprint.


This kind of problem is good for having students identify a range of numbers or times. It's also good for playing guessing games (if you set it as ungraded).
No need to download anything; everything you need is already in Files & Uploads. Instead, when you copy the problem below, edit it and look for the options block shown below:
options = {
# These are REQUIRED for all problems.
'problem_type': 'interval', # Set to 'interval' or a 'number', depending on whether people
# are guessing at a range or just one number.
'show_open_close': False, # Do we ask for open/closed interval like in a math course?
'feedback': True, # Do we tell people how close they were?
'is_time_question': False, # Should we display numbers as times in (min:sec) format?
# (Even if this is set True, course authors still use seconds.)
# Only needed for number-guessing:
'correct_number': 10, # The right answer
'tolerance': [2, 4, 6], # How close do they have to be? [correct, near, far]
'brackets': [1, 0.5, 0.25, 0], # Partial credit scores for various range brackets. 1 = 100%.
# Only needed for interval-guessing:
'correct_interval': [38515,62434], # Please put the lower value on the left.
'interval_type': ['closed', 'closed'], # Are the endpoints 'open' or 'closed'?
'interval_tolerance': 'generous', # Options: 'linear', 'strict', or 'generous'
'type_penalty': 0.1, # Points off if open/closed is incorrect. Currently 10%.
# You only need this for time-guessing, like intervals in a video clip:
'max_time': 300 # How long is your clip in seconds?
}
Then look for the part that says "You should ask your question here." and put in your question. Don't forget to give it a more meaningful name.
Warning: You cannot put more than one Range Guessing problem on the same page. They interfere with each other.