Standard Diplomacy rules, and can be used with any map. The main difference is that preference lists for initial game setup are done on a center-by-center basis rather than power-by-power. http://devel.igo.org/DipPouch/Online/variants/anarchy.html
In this variant, each unit is one of three "colors" (red, purple, or silver), and each color has complete superiority over one other color, defeating even better supported units of the inferior color. http://devel.igo.org/DipPouch/Zine/F1997M/Szykman/Arpiesse.html
A no-partial press (broadcast-only) game in which powers can read press but are forbidden from sending any press. Each power has one or more advisors that serve to suggest moves and negotiate with other advisors on the behalf of the powers they represent. http://devel.igo.org/DipPouch/Zine/S1995R/Szykman/Backseat.html
In this variant, after each movement phase, one province turns into a black hole and disappears. All provices that were adjacent to that one are now adjacent to one another. http://devel.igo.org/DipPouch/Online/variants/blackhole.html
Standard Diplomacy rules apply, except that each player is only given limited information about the results of each phase. Such results are only the results of the player's own orders, those which occur within or adjacent to a power's home country, and those which occur in locations adjacent to the player's own units.
A 34-player variant which uses the standard map. Every player starts out with one home supply center. Standard Diplomacy rules apply except that a player can build in any owned supply center, not just the home center. http://devel.igo.org/DipPouch/Email/judge/info.chaos.html
In this variant, each player has the power to call for a just-completed turn to be rolled back. All players who called for a rollback (and only those players) can change their order before the re-play of the rolled back phase. Each player may only call for one rollback in any six turn (three game-year) timespan.
In this variant, moves for a given phase are submitted before the results of the previous phase are revealed. The rules cover a variety of situations that can arise in the course of playing with incomplete knowledge about the current board. http://devel.igo.org/DipPouch/Online/variants/crystalball.html
Standard Diplomacy map and rules apply. What differs is that all builds for all powers (including builds for the initial setup at the start of the game) are done by vote rather than by an individual power's choice. http://devel.igo.org/DipPouch/Online/variants/democracy.html
This variant can be used with any map. The rules have been heavily modified to include blood lines, royal families, marriages, binding agreements, titles, and more. http://www.geocities.com/RainForest/Vines/1086/royale.htm and ttp://devel.igo.org/DipPouch/Zine/S1997M/Pitre/Royale.html
This variant can be used with any map. Standard rules apply, except that any group of powers which is both a majority in number of powers and that controls a majority of the supply centers may vote to not recognize a change in ownership due to the capture of a supply center. http://devel.igo.org/DipPouch/Online/variants/diplomatic.html
This variant uses the standard map, but each of the seven players controls two powers, and each power is controled by two players. Standard Diplomacy rules apply except for a couple of special rules that describe how orders are adjudicated since each unit receives two sets of orders which may conflict. http://www.geocities.com/Colosseum/1334/double.html
This variant can be played with any map. The game starts out with the standard Diplomacy rules but at any stage in the game players may propose modifications to the rules which are then voted on by all the players. http://www.geocities.com/Colosseum/Field/6461/RulesErratic.html
A player for three or more players played on a standard map. In addition to the standard rules, each player starts the game with 8 "Political Factors" (PFs) which are allocated among the seven great powers. These allocations are permanent and PFs may not be reassigned. A player submits orders for all powers to which that player has allocated PFs. Moves for each unit are determined according to a voting scheme based on the number of PFs in support of each order. After each move phase, powers receive two additional PFs to allocate. http://www.spoff.demon.co.uk:80/variants/fiascomacy.htm
This variant can be played with any map. The variant attempts to give consequences to actions by including concepts such as declaration of war, surrender and spheres of influence. http://devel.igo.org/DipPouch/Online/variants/formal.html
This variant uses the standard map. In addition to the standard Diplomacy rules, each turn a player can cause a geophysical event (such as turning a land space into a water space, turning a land space into an impassable mountain space, or vice-versa), and cancel a single geophysical event. http://devel.igo.org/DipPouch/Online/variants/geophysical.html
In this variant, the victory conditions are modified so that in order to win one must capture certain supply centers, called goals. Players may receive spies, which allow them to determine the goals of other players. The number of goals each power has can vary, but they affect the number of spies allocated to a power. http://devel.igo.org/DipPouch/Online/variants/goals.html
In this variant, the object of the game is not to reach 18 Supply Centers, but to accumulate the most goofy points. Points are obtained in part by taking over Supply Centers, but more importantly they are also allocated by vote based on the goofiness of one's behavior. http://devel.igo.org/DipPouch/Online/variants/goofy.html
A two-player variant that uses the standard map. Each player plays one power, and the remaining five powers are "mercenaries", control of which for each turn goes to the highest bidder for that turn. Standard Diplomacy rules apply, plus special rules that apply to the credit allocation and bidding. http://www.geocities.com/Colosseum/Field/6461/RulesIntimate.html
This is a variant that can be played by any number of players and uses the standard map. Each player is the ruler of a Galactic Empire that starts out orbiting the Earth (an empty standard map) with a spaceship containing three armies, and with the objective to colonize and take over Europe. Standard Diplomacy rules apply, plus special rules that describe the colonization process and earth-to-space movement. http://devel.igo.org/DipPouch/Zine/S1996M/Shoham/ICFOS.htm
This economic variant can be played by three or more players. The game uses the standard map. In addition to the standard Diplomacy rules, this variant includes a set of rules regarding currency trades. http://devel.igo.org/DipPouch/Online/variants/kapitalistic.html
This variant is identical to standard Diplomacy except that a second board is added and units are allowed to move "vertically" from one board to another. http://devel.igo.org/DipPouch/Online/variants/layered.html
A variant that can be combined with most other variants when you are short one or more players for a game. Instead of having the "vacant" powers holding as the standard rulebook suggests, each turn a different player controls a vacant power and is allowed to issue its orders. Standard Diplomacy rules apply. http://devel.igo.org/DipPouch/Zine/S1995M/Hand/Missing.html
This game is generally played on a map of the USA, but the rules can be adopted to other maps as well. In this game multinational corporations rule the world where they can use three different kind of powers: military, ecominical and political powers. http://devel.igo.org/DipPouch/Online/variants/multinational.html
This variant can be played on the standard map or a variety of other maps. This variant brings the concept of multiple forces to the game of Diplomacy. Units may merge into multiple forces (which can subsequently be split). Multiple forces can attack with the strength of multiple units, and distribute support into different spaces. Standard Diplomacy rules apply, plus rules that govern merging, splitting, and other adjudication for multiple forces. http://www.spoff.demon.co.uk/variants/multi2.htm
This variant takes place on the standard map (but could be used with other maps as well). The variant brings Diplomacy into modern times by bringing in new types of units: missiles, secret missiles (both of which can be nuclear or biological) and submarines. Standard Diplomacy rules apply, plus rules which govern the use of the new types of units. http://www.geocities.com/Colosseum/Field/6461/RulesNuclear4.html
This variant can be played on the standard map or any other map. In this variant, players receive money (silver pieces) every year based on supply center holdings. Rather than issuing orders for one's own units, players make offers to any number of units on the map; offers consist of a desired move and a bribe amount. The order that a unit actually attempts is determined according to the highest bribe (or combination of like bribes) received by the unit. Standard Diplomacy rules and a set of rules relating to money and to bribe adjudication apply. http://devel.igo.org/DipPouch/Zine/W1995A/Payola/
This variant can be played on the standard map or a variety of other maps. In this variant, each supply center starts out with a block of industrial production which produces points that can be stored, loaned, traded, reinvested into additional industrial blocks, or used to buy armies or fleets. Modified Diplomacy rules apply. http://www.spoff.demon.co.uk/variants/peres.htm
This two player variant is played on the standard map. The players each play one of the sevel great powers. The players start out with popularity points, which are bid in order to take control of the remaining "mercenary" powers. Additional popularity points are gained and lost according rules related to the takeover of supply centers. http://www.spoff.demon.co.uk:80/variants/propaganda.htm
This variant can be played with any map and can be combined with other variants. Standard rules apply with the exception of the initial game setup. Supply centers are randomly distributed throughout the map and are randomly assigned to powers. During the game, a player can build units in any supply center which that power owns. http://devel.igo.org/DipPouch/Online/variants/random.html
A varaint which includes the standard Diplomacy rules, plus a couple of new characters/units (The Borg, Llamas, Female Armies, Dirty Old Men Armies, Gay Fleets and more). A bit silly, but you probably gathered that much from the variant name. http://www.spoff.demon.co.uk/variants/silly.htm
This game uses the standard map and rules, except for the addition of two rivers, the Rhine and the Danube. These rivers are navigable by fleets, effectively allowing them to make what would in the standard game be inland moves and attacks. http://www.spoff.demon.co.uk/variants/river.htm
This variant can be played on the standard map or a variety of other maps. In this variant, a unit can abandon a supply center and destroy the SC as it leaves, allowing the unit to survive an additional year but preventing an opponent from getting that supply center. Other than that, standard Diplomacy rules apply. http://www.iglou.com/nations/searth.htm
This variant can be played on the standard map or a variety of other maps. In this variant, only final positions are revealed to players but the actual moves ordered are not. So, for example, a power who is attacked is oblivious to that fact if the attack fails. Standard Diplomacy rules apply. http://www.geocities.com/Colosseum/Field/6461/RulesSeeingIsBelieving.html
This variant can be played on the standard map or a variety of other maps. The variant brings the concept of troop morale into the game of Diplomacy. Morale points are allocated to each unit based on what units do and what happens to them on a given turn, and a unit's morale determines how they play in the following turn. http://www.spoff.demon.co.uk/variants/shell.htm
Two similar variants (shift-left and shift-right) in which each power's units start out in a different power's home supply centers. Powers must reach and retake their own home supply centers before they can start building new units. The variants use both the standard map and rules. http://devel.igo.org/DipPouch/Zine/W1995A/Pitt/Shift.html
This variant can be played with the standard game or with a variety of other variants. With this variant, players only see the adjudications for their own units and "see" their own section of the map. The game includes an additional type of unit called a spy, which can move and report status of the province it resides in and adjacent provinces. Standard Diplomacy rules apply, plus rules that concern the spies. http://dmd_sgi2.leeds.ac.uk/~nic/dip/G07.html#spydip
This variant can be played with the standard map or with a variety of other maps. The standard Diplomacy rules apply with the exception that unit types for initial builds are not specified. In this variant results of moves are not reported to players except under certain circumstances (such as failed moves, dislodgements, orders which are necessary to justify a failed move or dislodgement, etc.). Since knowledge about orders is limited, so is knowledge about locations of other powers' units. http://www.spoff.demon.co.uk/variants/stab.htm
This variant can be played with seven or fewer players. Standard Diplomacy Rules apply, with additional rules that assign "tasks" to each of the powers. The victory conditions are modified to include fulfilment of a task as one way of winning. http://home.t-online.de/home/AKueck/taskdip.htm
This variant can be played with the standard map as well as a variety of other maps. The variant concerns communications between players, and otherwise the standard Diplomacy rules apply. Players are allowed to communicate privately only with players that they are adjacent to on the map. Otherwise, communication takes the form of brief public or broadcast press, published simultaneously for all players and which all players can read. http://devel.igo.org/DipPouch/Zine/W1995A/Schwarz/Touch.html
This variant can be played with the standard map as well as a variety of other maps. Each player is given two special abilities that affect play in different ways. Examples include "Extra Petrol" which allows one unit each season to move an extra space, and "King" which allows one unit each season to be designated as having double strength. Aside from these abilities, standard Diplomacy rules apply. http://www.geocities.com/Colosseum/Field/6461/RulesVainRats.html
This variant is designed for a large number of players, divided into seven teams with a captain, each representing one of the great powers. The rules are written for a specific group of players but can easily be adapted to any group. Units are ordered based on the result of a voting system. http://www.spoff.demon.co.uk:80/variants/vote.htm
This variant is played on the standard map. Players are allowed to conduct negotiations before the initial builds. Neutral supply centers are garrisoned with units. Each turn, players may submit orders for neutral units, which will follow the most popular order if there is one. http://devel.igo.org/DipPouch/Online/variants/woe.html


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I have a constructor Kruskal(constunsigned& , istream &is = cin ) to accept integer from standard input to construct the Kruskal object. Because ifstream is derived from istream, can use an ifstream object to read files?
yes, you can reference an istream object, such as the default input stream cin, or a ifstream object initialised to point to a data file, they will work just the same.
However, if I were you, for expandability, I would make Kruskal::Kruskal call a read(std::istream&) member function, which you can then define to read in whatever you like rather than just an int. Then you can add new data members to your class and have the option of initializing them from a data file using Kruskal::read(std::istream&) without having to change your interface.
Thanks, matsom and dangrr888.
Yeah, i tried, I works fine!
I know, though, " 1 item per post ", but i find a tiny problem:
When i use an ifstream object to read a file, why can't it read into the last integer if the integer is the last word of the file without any character appending , no blank space , no newline, no anything?


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My first mini website
Read about all da veggies
Or check out all da images about veggies
Find all the addresses
Or check out this link about hyperlinks
Wanna come visit? Check out our store here:
456 Supercool Avenue
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Futuristic Electric Motorcycle HyperTek Unveils at $80,000
Pierre Terblanche’s latest design defines the future of the electric motorcycle and looks like a futuristic dreamboat.
by Interesting EngineeringEICMA Motorcycle Show never disappoints and this year is no different than the others. At CES 2019, Harley Davidson displayed their first electric motorcycle and it became obvious that the electric vehicle storm was heading towards the motorcycle market. This year's biggest launch came from the carbon wheel specialists Blackstone Tek (BST) and we are absolutely smitten with the new, futuristic-looking HyperTek.
SEE ALSO: DUCATI ANNOUNCES ELECTRIC MOTORCYCLE IS IN THE WORKS
BST HyperTek combines many impressive features that can open a new door in the electric motorcycle industry. Former Ducati Design Manager Pierre Terblanche, who combined his expertise in car design with BST’s carbon fiber products, calls HyperTek "the best work I've ever done." Coming from the designer of several iconic Ducatis, this statement alone should get every bike-enthusiast excited.
BTS is the best at what they do: the HyperTek features carbon fiber everywhere. This enables the weight to be kept at a minimum, which is only 450 pounds. This is an extraordinarily low number for an electric bike since the general number is usually around 600 pounds.
The bike’s water-cooled DHX Hawk motor generates 105 Hp and 88.5 pound-feet of torque. It is powered by a 4.75-kWh battery. It can be fully recharged in 30 minutes on a fast charger, which can go 186 miles on a charge.
In an interview with Cycle World, Terblanche stated that the bike comes with three battery packs that are seated horizontally to lower the center of gravity and to aid cooling. Apparently, an auxiliary pack can be seated below these to add range.
BST has also partnered with Japan-based CrossHelmet to create high-tech custom helmets that have a heads-up display. The riding vitals will be directly on the heads-up inside the Cross X1 helmets. Say goodbye to the cluster of traditional instruments! Maybe the next step will be Jarvis? We certainly hope so.
BTS claims that the production of the HyperTek will start in 18 months and it will not be mass-produced. You will need to pay an estimated price of $80,000 to park one of these bad boys in your garage. It sounds like a fortune; however, it may very well be worth it.


Apache Flink 1.13.3 Released
October 19, 2021 - Chesnay ScheplerThe Apache Flink community released the third bugfix version of the Apache Flink 1.13 series.
This release includes 136 fixes and minor improvements for Flink 1.13.2. The list below includes bugfixes and improvements. For a complete list of all changes see: JIRA.
We highly recommend all users to upgrade to Flink 1.13.3.
Updated Maven dependencies:
<dependency>
<groupId>org.apache.flink</groupId>
<artifactId>flink-java</artifactId>
<version>1.13.3</version>
</dependency>
<dependency>
<groupId>org.apache.flink</groupId>
<artifactId>flink-streaming-java_2.11</artifactId>
<version>1.13.3</version>
</dependency>
<dependency>
<groupId>org.apache.flink</groupId>
<artifactId>flink-clients_2.11</artifactId>
<version>1.13.3</version>
</dependency>
You can find the binaries on the updated Downloads page.
Below you can find more information on changes that might affect the behavior of Flink:
Propagate unique keys for fromChangelogStream
(FLINK-24033)
#
StreamTableEnvironment.fromChangelogStream
might produce a different stream because primary keys were not properly considered before.
Table API ‘Primary Key’ feature was not working correctly (FLINK-23895 FLINK-20374) #
Various primary key issues have been fixed that effectively made it impossible to use this feature. The change might affect savepoint backwards compatibility for affected pipelines. Pipelines that were not affected should be able to restore from a savepoint without issues. The resulting changelog stream might be different after these changes.
Clarify SourceFunction#cancel()
contract about interrupting (FLINK-23527)
#
The contract of the SourceFunction#cancel()
method with respect to interruptions has been clarified:
- The source itself shouldn’t interrupt the source thread.
- The source can expect to not be interrupted during a clean cancellation procedure.
taskmanager.slot.timeout
falls back to akka.ask.timeout
(FLINK-22002)
#
The config option taskmanager.slot.timeout
falls now back to akka.ask.timeout
if no value has been configured.
Increase akka.ask.timeout
for tests using the MiniCluster (FLINK-23906)
#
The default akka.ask.timeout
used by the MiniCluster
has been increased to 5 minutes. If you want to use a smaller value, then you have to set it explicitly in the passed configuration.
The change is due to the fact that messages cannot get lost in a single-process minicluster, so this timeout (which otherwise helps to detect message loss in distributed setups) has no benefit here.
The increased timeout reduces the number of false-positive timeouts, for example during heavy tests on loaded CI/CD workers or during debugging.


Selects HTML elements using CSS 2 selectors.
The Selector class uses CSS selector expressions to match and select HTML elements.
For example:
selector = HTML::Selector.new "form.login[action=/login]"
creates a new selector that matches any form element with the class login and an attribute action with the value /login.
Use the # method to determine if an element matches the selector.
For simple selectors, the method returns an array with that element, or nil if the element does not match. For complex selectors (see below) the method returns an array with all matched elements, of nil if no match found.
For example:
if selector.match(element) puts "Element is a login form" end
Use the # method to select all matching elements starting with one element and going through all children in depth-first order.
This method returns an array of all matching elements, an empty array if no match is found
For example:
selector = HTML::Selector.new "input[type=text]" matches = selector.select(element) matches.each do |match| puts "Found text field with name #{match.attributes['name']}" end
Selectors can match elements using any of the following criteria:
name — Match an element based on its name (tag name). For example, p to match a paragraph. You can use * to match any element.
#id — Match an element based on its identifier (the id attribute). For example, #page.
.class — Match an element based on its class name, all class names if more than one specified.
[attr] — Match an element that has the specified attribute.
[attr=value] — Match an element that has the specified attribute and value. (More operators are supported see below)
:pseudo-class — Match an element based on a pseudo class, such as :nth-child and :empty.
:not(expr) — Match an element that does not match the negation expression.
When using a combination of the above, the element name comes first followed by identifier, class names, attributes, pseudo classes and negation in any order. Do not separate these parts with spaces! Space separation is used for descendant selectors.
For example:
selector = HTML::Selector.new "form.login[action=/login]"
The matched element must be of type form and have the class login. It may have other classes, but the class login is required to match. It must also have an attribute called action with the value /login.
This selector will match the following element:
<form class="login form" method="post" action="/login">
but will not match the element:
<form method="post" action="/logout">
Several operators are supported for matching attributes:
name — The element must have an attribute with that name.
name=value — The element must have an attribute with that name and value.
name^=value — The attribute value must start with the specified value.
name$=value — The attribute value must end with the specified value.
name*=value — The attribute value must contain the specified value.
name~=word — The attribute value must contain the specified word (space separated).
name|=word — The attribute value must start with specified word.
For example, the following two selectors match the same element:
#my_id [id=my_id]
and so do the following two selectors:
.my_class [class~=my_class]
Complex selectors use a combination of expressions to match elements:
expr1 expr2 — Match any element against the second expression if it has some parent element that matches the first expression.
expr1 > expr2 — Match any element against the second expression if it is the child of an element that matches the first expression.
expr1 + expr2 — Match any element against the second expression if it immediately follows an element that matches the first expression.
expr1 ~ expr2 — Match any element against the second expression that comes after an element that matches the first expression.
expr1, expr2 — Match any element against the first expression, or against the second expression.
Since children and sibling selectors may match more than one element given the first element, the # method may return more than one match.
Pseudo classes were introduced in CSS 3. They are most often used to select elements in a given position:
:root — Match the element only if it is the root element (no parent element).
:empty — Match the element only if it has no child elements, and no text content.
:only-child — Match the element if it is the only child (element) of its parent element.
:only-of-type — Match the element if it is the only child (element) of its parent element and its type.
:first-child — Match the element if it is the first child (element) of its parent element.
:first-of-type — Match the element if it is the first child (element) of its parent element of its type.
:last-child — Match the element if it is the last child (element) of its parent element.
:last-of-type — Match the element if it is the last child (element) of its parent element of its type.
:nth-child(b) — Match the element if it is the b-th child (element) of its parent element. The value b specifies its index, starting with 1.
:nth-child(an+b) — Match the element if it is the b-th child (element) in each group of a child elements of its parent element.
:nth-child(-an+b) — Match the element if it is the first child (element) in each group of a child elements, up to the first b child elements of its parent element.
:nth-child(odd) — Match element in the odd position (i.e. first, third). Same as :nth-child(2n+1).
:nth-child(even) — Match element in the even position (i.e. second, fourth). Same as :nth-child(2n+2).
:nth-of-type(..) — As above, but only counts elements of its type.
:nth-last-child(..) — As above, but counts from the last child.
:nth-last-of-type(..) — As above, but counts from the last child and only elements of its type.
:not(selector) — Match the element only if the element does not match the simple selector.
As you can see, :nth-child pseudo class and its variant can get quite tricky and the CSS specification doesn’t do a much better job explaining it. But after reading the examples and trying a few combinations, it’s easy to figure out.
For example:
table tr:nth-child(odd)
Selects every second row in the table starting with the first one.
div p:nth-child(4)
Selects the fourth paragraph in the div, but not if the div contains other elements, since those are also counted.
div p:nth-of-type(4)
Selects the fourth paragraph in the div, counting only paragraphs, and ignoring all other elements.
div p:nth-of-type(-n+4)
Selects the first four paragraphs, ignoring all others.
And you can always select an element that matches one set of rules but not another using :not. For example:
p:not(.post)
Matches all paragraphs that do not have the class .post.
You can use substitution with identifiers, class names and element values. A substitution takes the form of a question mark (?) and uses the next value in the argument list following the CSS expression.
The substitution value may be a string or a regular expression. All other values are converted to strings.
For example:
selector = HTML::Selector.new "#?", /^\d+$/
matches any element whose identifier consists of one or more digits.
Creates a new selector for the given class name.
# File /home/priyank/.rvm/gems/ruby-1.9.2-p290/gems/actionpack-3.0.7/lib/action_controller/vendor/html-scanner/html/selector.rb, line 214 214: def for_class(cls) 215: self.new([".?", cls]) 216: end
Creates a new selector for the given id.
# File /home/priyank/.rvm/gems/ruby-1.9.2-p290/gems/actionpack-3.0.7/lib/action_controller/vendor/html-scanner/html/selector.rb, line 223 223: def for_id(id) 224: self.new(["#?", id]) 225: end
Creates a new selector from a CSS 2 selector expression.
The first argument is the selector expression. All other arguments are used for value substitution.
Throws InvalidSelectorError is the selector expression is invalid.
# File /home/priyank/.rvm/gems/ruby-1.9.2-p290/gems/actionpack-3.0.7/lib/action_controller/vendor/html-scanner/html/selector.rb, line 239 239: def initialize(selector, *values) 240: raise ArgumentError, "CSS expression cannot be empty" if selector.empty? 241: @source = "" 242: values = values[0] if values.size == 1 && values[0].is_a?(Array) 243: 244: # We need a copy to determine if we failed to parse, and also 245: # preserve the original pass by-ref statement. 246: statement = selector.strip.dup 247: 248: # Create a simple selector, along with negation. 249: simple_selector(statement, values).each { |name, value| instance_variable_set("@#{name}", value) } 250: 251: @alternates = [] 252: @depends = nil 253: 254: # Alternative selector. 255: if statement.sub!(/^\s*,\s*/, "") 256: second = Selector.new(statement, values) 257: @alternates << second 258: # If there are alternate selectors, we group them in the top selector. 259: if alternates = second.instance_variable_get(:@alternates) 260: second.instance_variable_set(:@alternates, []) 261: @alternates.concat alternates 262: end 263: @source << " , " << second.to_s 264: # Sibling selector: create a dependency into second selector that will 265: # match element immediately following this one. 266: elsif statement.sub!(/^\s*\+\s*/, "") 267: second = next_selector(statement, values) 268: @depends = lambda do |element, first| 269: if element = next_element(element) 270: second.match(element, first) 271: end 272: end 273: @source << " + " << second.to_s 274: # Adjacent selector: create a dependency into second selector that will 275: # match all elements following this one. 276: elsif statement.sub!(/^\s*~\s*/, "") 277: second = next_selector(statement, values) 278: @depends = lambda do |element, first| 279: matches = [] 280: while element = next_element(element) 281: if subset = second.match(element, first) 282: if first && !subset.empty? 283: matches << subset.first 284: break 285: else 286: matches.concat subset 287: end 288: end 289: end 290: matches.empty? ? nil : matches 291: end 292: @source << " ~ " << second.to_s 293: # Child selector: create a dependency into second selector that will 294: # match a child element of this one. 295: elsif statement.sub!(/^\s*>\s*/, "") 296: second = next_selector(statement, values) 297: @depends = lambda do |element, first| 298: matches = [] 299: element.children.each do |child| 300: if child.tag? && subset = second.match(child, first) 301: if first && !subset.empty? 302: matches << subset.first 303: break 304: else 305: matches.concat subset 306: end 307: end 308: end 309: matches.empty? ? nil : matches 310: end 311: @source << " > " << second.to_s 312: # Descendant selector: create a dependency into second selector that 313: # will match all descendant elements of this one. Note, 314: elsif statement =~ /^\s+\S+/ && statement != selector 315: second = next_selector(statement, values) 316: @depends = lambda do |element, first| 317: matches = [] 318: stack = element.children.reverse 319: while node = stack.pop 320: next unless node.tag? 321: if subset = second.match(node, first) 322: if first && !subset.empty? 323: matches << subset.first 324: break 325: else 326: matches.concat subset 327: end 328: elsif children = node.children 329: stack.concat children.reverse 330: end 331: end 332: matches.empty? ? nil : matches 333: end 334: @source << " " << second.to_s 335: else 336: # The last selector is where we check that we parsed 337: # all the parts. 338: unless statement.empty? || statement.strip.empty? 339: raise ArgumentError, "Invalid selector: #{statement}" 340: end 341: end 342: end
Matches an element against the selector.
For a simple selector this method returns an array with the element if the element matches, nil otherwise.
For a complex selector (sibling and descendant) this method returns an array with all matching elements, nil if no match is found.
Use +first_only=true+ if you are only interested in the first element.
For example:
if selector.match(element) puts "Element is a login form" end
# File /home/priyank/.rvm/gems/ruby-1.9.2-p290/gems/actionpack-3.0.7/lib/action_controller/vendor/html-scanner/html/selector.rb, line 363 363: def match(element, first_only = false) 364: # Match element if no element name or element name same as element name 365: if matched = (!@tag_name || @tag_name == element.name) 366: # No match if one of the attribute matches failed 367: for attr in @attributes 368: if element.attributes[attr[0]] !~ attr[1] 369: matched = false 370: break 371: end 372: end 373: end 374: 375: # Pseudo class matches (nth-child, empty, etc). 376: if matched 377: for pseudo in @pseudo 378: unless pseudo.call(element) 379: matched = false 380: break 381: end 382: end 383: end 384: 385: # Negation. Same rules as above, but we fail if a match is made. 386: if matched && @negation 387: for negation in @negation 388: if negation[:tag_name] == element.name 389: matched = false 390: else 391: for attr in negation[:attributes] 392: if element.attributes[attr[0]] =~ attr[1] 393: matched = false 394: break 395: end 396: end 397: end 398: if matched 399: for pseudo in negation[:pseudo] 400: if pseudo.call(element) 401: matched = false 402: break 403: end 404: end 405: end 406: break unless matched 407: end 408: end 409: 410: # If element matched but depends on another element (child, 411: # sibling, etc), apply the dependent matches instead. 412: if matched && @depends 413: matches = @depends.call(element, first_only) 414: else 415: matches = matched ? [element] : nil 416: end 417: 418: # If this selector is part of the group, try all the alternative 419: # selectors (unless first_only). 420: if !first_only || !matches 421: @alternates.each do |alternate| 422: break if matches && first_only 423: if subset = alternate.match(element, first_only) 424: if matches 425: matches.concat subset 426: else 427: matches = subset 428: end 429: end 430: end 431: end 432: 433: matches 434: end
Return the next element after this one. Skips sibling text nodes.
With the name argument, returns the next element with that name, skipping other sibling elements.
# File /home/priyank/.rvm/gems/ruby-1.9.2-p290/gems/actionpack-3.0.7/lib/action_controller/vendor/html-scanner/html/selector.rb, line 493 493: def next_element(element, name = nil) 494: if siblings = element.parent.children 495: found = false 496: siblings.each do |node| 497: if node.equal?(element) 498: found = true 499: elsif found && node.tag? 500: return node if (name.nil? || node.name == name) 501: end 502: end 503: end 504: nil 505: end
Selects and returns an array with all matching elements, beginning with one node and traversing through all children depth-first. Returns an empty array if no match is found.
The root node may be any element in the document, or the document itself.
For example:
selector = HTML::Selector.new "input[type=text]" matches = selector.select(element) matches.each do |match| puts "Found text field with name #{match.attributes['name']}" end
# File /home/priyank/.rvm/gems/ruby-1.9.2-p290/gems/actionpack-3.0.7/lib/action_controller/vendor/html-scanner/html/selector.rb, line 453 453: def select(root) 454: matches = [] 455: stack = [root] 456: while node = stack.pop 457: if node.tag? && subset = match(node, false) 458: subset.each do |match| 459: matches << match unless matches.any? { |item| item.equal?(match) } 460: end 461: elsif children = node.children 462: stack.concat children.reverse 463: end 464: end 465: matches 466: end
Similar to # but returns the first matching element. Returns nil if no element matches the selector.
# File /home/priyank/.rvm/gems/ruby-1.9.2-p290/gems/actionpack-3.0.7/lib/action_controller/vendor/html-scanner/html/selector.rb, line 471 471: def select_first(root) 472: stack = [root] 473: while node = stack.pop 474: if node.tag? && subset = match(node, true) 475: return subset.first if !subset.empty? 476: elsif children = node.children 477: stack.concat children.reverse 478: end 479: end 480: nil 481: end
Create a regular expression to match an attribute value based on the equality operator (=, ^=, |=, etc).
# File /home/priyank/.rvm/gems/ruby-1.9.2-p290/gems/actionpack-3.0.7/lib/action_controller/vendor/html-scanner/html/selector.rb, line 687 687: def attribute_match(equality, value) 688: regexp = value.is_a?(Regexp) ? value : Regexp.escape(value.to_s) 689: case equality 690: when "=" then 691: # Match the attribute value in full 692: Regexp.new("^#{regexp}$") 693: when "~=" then 694: # Match a space-separated word within the attribute value 695: Regexp.new("(^|\s)#{regexp}($|\s)") 696: when "^=" 697: # Match the beginning of the attribute value 698: Regexp.new("^#{regexp}") 699: when "$=" 700: # Match the end of the attribute value 701: Regexp.new("#{regexp}$") 702: when "*=" 703: # Match substring of the attribute value 704: regexp.is_a?(Regexp) ? regexp : Regexp.new(regexp) 705: when "|=" then 706: # Match the first space-separated item of the attribute value 707: Regexp.new("^#{regexp}($|\s)") 708: else 709: raise InvalidSelectorError, "Invalid operation/value" unless value.empty? 710: # Match all attributes values (existence check) 711: // 712: end 713: end
Called to create a dependent selector (sibling, descendant, etc). Passes the remainder of the statement that will be reduced to zero eventually, and array of substitution values.
This method is called from four places, so it helps to put it here for reuse. The only logic deals with the need to detect comma separators (alternate) and apply them to the selector group of the top selector.
# File /home/priyank/.rvm/gems/ruby-1.9.2-p290/gems/actionpack-3.0.7/lib/action_controller/vendor/html-scanner/html/selector.rb, line 800 800: def next_selector(statement, values) 801: second = Selector.new(statement, values) 802: # If there are alternate selectors, we group them in the top selector. 803: if alternates = second.instance_variable_get(:@alternates) 804: second.instance_variable_set(:@alternates, []) 805: @alternates.concat alternates 806: end 807: second 808: end
Returns a lambda that can match an element against the nth-child pseudo class, given the following arguments:
a — Value of a part.
b — Value of b part.
of_type — True to test only elements of this type (of-type).
reverse — True to count in reverse order (last-).
# File /home/priyank/.rvm/gems/ruby-1.9.2-p290/gems/actionpack-3.0.7/lib/action_controller/vendor/html-scanner/html/selector.rb, line 722 722: def nth_child(a, b, of_type, reverse) 723: # a = 0 means select at index b, if b = 0 nothing selected 724: return lambda { |element| false } if a == 0 && b == 0 725: # a < 0 and b < 0 will never match against an index 726: return lambda { |element| false } if a < 0 && b < 0 727: b = a + b + 1 if b < 0 # b < 0 just picks last element from each group 728: b -= 1 unless b == 0 # b == 0 is same as b == 1, otherwise zero based 729: lambda do |element| 730: # Element must be inside parent element. 731: return false unless element.parent && element.parent.tag? 732: index = 0 733: # Get siblings, reverse if counting from last. 734: siblings = element.parent.children 735: siblings = siblings.reverse if reverse 736: # Match element name if of-type, otherwise ignore name. 737: name = of_type ? element.name : nil 738: found = false 739: for child in siblings 740: # Skip text nodes/comments. 741: if child.tag? && (name == nil || child.name == name) 742: if a == 0 743: # Shortcut when a == 0 no need to go past count 744: if index == b 745: found = child.equal?(element) 746: break 747: end 748: elsif a < 0 749: # Only look for first b elements 750: break if index > b 751: if child.equal?(element) 752: found = (index % a) == 0 753: break 754: end 755: else 756: # Otherwise, break if child found and count == an+b 757: if child.equal?(element) 758: found = (index % a) == b 759: break 760: end 761: end 762: index += 1 763: end 764: end 765: found 766: end 767: end
Creates a only child lambda. Pass of-type to only look at elements of its type.
# File /home/priyank/.rvm/gems/ruby-1.9.2-p290/gems/actionpack-3.0.7/lib/action_controller/vendor/html-scanner/html/selector.rb, line 772 772: def only_child(of_type) 773: lambda do |element| 774: # Element must be inside parent element. 775: return false unless element.parent && element.parent.tag? 776: name = of_type ? element.name : nil 777: other = false 778: for child in element.parent.children 779: # Skip text nodes/comments. 780: if child.tag? && (name == nil || child.name == name) 781: unless child.equal?(element) 782: other = true 783: break 784: end 785: end 786: end 787: !other 788: end 789: end
Creates a simple selector given the statement and array of substitution values.
Returns a hash with the values tag_name, attributes, pseudo (classes) and negation.
Called the first time with can_negate true to allow negation. Called a second time with false since negation cannot be negated.
# File /home/priyank/.rvm/gems/ruby-1.9.2-p290/gems/actionpack-3.0.7/lib/action_controller/vendor/html-scanner/html/selector.rb, line 520 520: def simple_selector(statement, values, can_negate = true) 521: tag_name = nil 522: attributes = [] 523: pseudo = [] 524: negation = [] 525: 526: # Element name. (Note that in negation, this can come at 527: # any order, but for simplicity we allow if only first). 528: statement.sub!(/^(\*|[[:alpha:]][\w\-]*)/) do |match| 529: match.strip! 530: tag_name = match.downcase unless match == "*" 531: @source << match 532: "" # Remove 533: end 534: 535: # Get identifier, class, attribute name, pseudo or negation. 536: while true 537: # Element identifier. 538: next if statement.sub!(/^#(\?|[\w\-]+)/) do |match| 539: id = $1 540: if id == "?" 541: id = values.shift 542: end 543: @source << "##{id}" 544: id = Regexp.new("^#{Regexp.escape(id.to_s)}$") unless id.is_a?(Regexp) 545: attributes << ["id", id] 546: "" # Remove 547: end 548: 549: # Class name. 550: next if statement.sub!(/^\.([\w\-]+)/) do |match| 551: class_name = $1 552: @source << ".#{class_name}" 553: class_name = Regexp.new("(^|\s)#{Regexp.escape(class_name)}($|\s)") unless class_name.is_a?(Regexp) 554: attributes << ["class", class_name] 555: "" # Remove 556: end 557: 558: # Attribute value. 559: next if statement.sub!(/^\[\s*([[:alpha:]][\w\-:]*)\s*((?:[~|^$*])?=)?\s*('[^']*'|"[^*]"|[^\]]*)\s*\]/) do |match| 560: name, equality, value = $1, $2, $3 561: if value == "?" 562: value = values.shift 563: else 564: # Handle single and double quotes. 565: value.strip! 566: if (value[0] == "" || value[0] == '') && value[0] == value[1] 567: value = value[1..2] 568: end 569: end 570: @source << "[#{name}#{equality}'#{value}']" 571: attributes << [name.downcase.strip, attribute_match(equality, value)] 572: "" # Remove 573: end 574: 575: # Root element only. 576: next if statement.sub!(/^:root/) do |match| 577: pseudo << lambda do |element| 578: element.parent.nil? || !element.parent.tag? 579: end 580: @source << ":root" 581: "" # Remove 582: end 583: 584: # Nth-child including last and of-type. 585: next if statement.sub!(/^:nth-(last-)?(child|of-type)\((odd|even|(\d+|\?)|(-?\d*|\?)?n([+\-]\d+|\?)?)\)/) do |match| 586: reverse = $1 == "last-" 587: of_type = $2 == "of-type" 588: @source << ":nth-#{$1}#{$2}(" 589: case $3 590: when "odd" 591: pseudo << nth_child(2, 1, of_type, reverse) 592: @source << "odd)" 593: when "even" 594: pseudo << nth_child(2, 2, of_type, reverse) 595: @source << "even)" 596: when /^(\d+|\?)$/ # b only 597: b = ($1 == "?" ? values.shift : $1).to_i 598: pseudo << nth_child(0, b, of_type, reverse) 599: @source << "#{b})" 600: when /^(-?\d*|\?)?n([+\-]\d+|\?)?$/ 601: a = ($1 == "?" ? values.shift : 602: $1 == "" ? 1 : $1 == "-" ? 1 : $1).to_i 603: b = ($2 == "?" ? values.shift : $2).to_i 604: pseudo << nth_child(a, b, of_type, reverse) 605: @source << (b >= 0 ? "#{a}n+#{b})" : "#{a}n#{b})") 606: else 607: raise ArgumentError, "Invalid nth-child #{match}" 608: end 609: "" # Remove 610: end 611: # First/last child (of type). 612: next if statement.sub!(/^:(first|last)-(child|of-type)/) do |match| 613: reverse = $1 == "last" 614: of_type = $2 == "of-type" 615: pseudo << nth_child(0, 1, of_type, reverse) 616: @source << ":#{$1}-#{$2}" 617: "" # Remove 618: end 619: # Only child (of type). 620: next if statement.sub!(/^:only-(child|of-type)/) do |match| 621: of_type = $1 == "of-type" 622: pseudo << only_child(of_type) 623: @source << ":only-#{$1}" 624: "" # Remove 625: end 626: 627: # Empty: no child elements or meaningful content (whitespaces 628: # are ignored). 629: next if statement.sub!(/^:empty/) do |match| 630: pseudo << lambda do |element| 631: empty = true 632: for child in element.children 633: if child.tag? || !child.content.strip.empty? 634: empty = false 635: break 636: end 637: end 638: empty 639: end 640: @source << ":empty" 641: "" # Remove 642: end 643: # Content: match the text content of the element, stripping 644: # leading and trailing spaces. 645: next if statement.sub!(/^:content\(\s*(\?|'[^']*'|"[^"]*"|[^)]*)\s*\)/) do |match| 646: content = $1 647: if content == "?" 648: content = values.shift 649: elsif (content[0] == "" || content[0] == '') && content[0] == content[1] 650: content = content[1..2] 651: end 652: @source << ":content('#{content}')" 653: content = Regexp.new("^#{Regexp.escape(content.to_s)}$") unless content.is_a?(Regexp) 654: pseudo << lambda do |element| 655: text = "" 656: for child in element.children 657: unless child.tag? 658: text << child.content 659: end 660: end 661: text.strip =~ content 662: end 663: "" # Remove 664: end 665: 666: # Negation. Create another simple selector to handle it. 667: if statement.sub!(/^:not\(\s*/, "") 668: raise ArgumentError, "Double negatives are not missing feature" unless can_negate 669: @source << ":not(" 670: negation << simple_selector(statement, values, false) 671: raise ArgumentError, "Negation not closed" unless statement.sub!(/^\s*\)/, "") 672: @source << ")" 673: next 674: end 675: 676: # No match: moving on. 677: break 678: end 679: 680: # Return hash. The keys are mapped to instance variables. 681: {:tag_name=>tag_name, :attributes=>attributes, :pseudo=>pseudo, :negation=>negation} 682: end
Disabled; run with --debug to generate this.
Generated with the Darkfish Rdoc Generator 1.1.6.


math::figurate - Evaluate figurate numbers
Sums of numbers that follow a particular pattern are called figurate numbers. A simple example is the sum of integers 1, 2, ... up to n. You can arrange 1, 1+2=3, 1+2+3=6, ... objects in a triangle, hence the name triangular numbers:
* * * * * * * * * * ...
The math::figurate package consists of a collection of procedures to evaluate a wide variety of figurate numbers. While all formulae are straightforward, the details are sometimes puzzling. Note: The procedures consider arguments lower than zero as to mean "no objects to be counted" and therefore return 0.
The procedures can be arranged in a few categories: sums of integers raised to a particular power, sums of odd integers and general figurate numbers, for instance the pentagonal numbers.
Return the sum of integers 1, 2, ..., n.
Highest integer in the sum
Return the sum of squares 1**2, 2**2, ..., n**2.
Highest base integer in the sum
Return the sum of cubes 1**3, 2**3, ..., n**3.
Highest base integer in the sum
Return the sum of 4th powers 1**4, 2**4, ..., n**4.
Highest base integer in the sum
Return the sum of 5th powers 1**5, 2**5, ..., n**5.
Highest base integer in the sum
Return the sum of 6th powers 1**6, 2**6, ..., n**6.
Highest base integer in the sum
Return the sum of 7th powers 1**7, 2**7, ..., n**7.
Highest base integer in the sum
Return the sum of 8th powers 1**8, 2**8, ..., n**8.
Highest base integer in the sum
Return the sum of 9th powers 1**9, 2**9, ..., n**9.
Highest base integer in the sum
Return the sum of 10th powers 1**10, 2**10, ..., n**10.
Highest base integer in the sum
Return the sum of odd integers 1, 3, ..., 2n-1
Highest integer in the sum
Return the sum of odd squares 1**2, 3**2, ..., (2n-1)**2.
Highest base integer in the sum
Return the sum of odd cubes 1**3, 3**3, ..., (2n-1)**3.
Highest base integer in the sum
Return the sum of odd 4th powers 1**4, 2**4, ..., (2n-1)**4.
Highest base integer in the sum
Return the sum of odd 5th powers 1**5, 2**5, ..., (2n-1)**5.
Highest base integer in the sum
Return the sum of odd 6th powers 1**6, 2**6, ..., (2n-1)**6.
Highest base integer in the sum
Return the sum of odd 7th powers 1**7, 2**7, ..., (2n-1)**7.
Highest base integer in the sum
Return the sum of odd 8th powers 1**8, 2**8, ..., (2n-1)**8.
Highest base integer in the sum
Return the sum of odd 9th powers 1**9, 2**9, ..., (2n-1)**9.
Highest base integer in the sum
Return the sum of odd 10th powers 1**10, 2**10, ..., (2n-1)**10.
Highest base integer in the sum
Return the nth oblong number (twice the nth triangular number)
Required index
Return the nth pronic number (synonym for oblong)
Required index
Return the nth triangular number
Required index
Return the nth square number
Required index
Return the nth cubic number
Required index
Return the nth biquaratic number (i.e. n**4)
Required index
Return the nth centered triangular number (items arranged in concentric squares)
Required index
Return the nth centered square number (items arranged in concentric squares)
Required index
Return the nth centered pentagonal number (items arranged in concentric pentagons)
Required index
Return the nth centered hexagonal number (items arranged in concentric hexagons)
Required index
Return the nth centered cube number (items arranged in concentric cubes)
Required index
Return the nth decagonal number (items arranged in decagons with one common vertex)
Required index
Return the nth heptagonal number (items arranged in heptagons with one common vertex)
Required index
Return the nth hexagonal number (items arranged in hexagons with one common vertex)
Required index
Return the nth octagonal number (items arranged in octagons with one common vertex)
Required index
Return the nth octahedral number (items arranged in octahedrons with a common centre)
Required index
Return the nth pentagonal number (items arranged in pentagons with one common vertex)
Required index
Return the nth square pyramidral number (items arranged in a square pyramid)
Required index
Return the nth tetrahedral number (items arranged in a triangular pyramid)
Required index
Return the nth pentatope number (items arranged in the four-dimensional analogue of a triangular pyramid)
Required index
This document, and the package it describes, will undoubtedly contain bugs and other problems. Please report such in the category math :: figurate of the Tcllib Trackers. Please also report any ideas for enhancements you may have for either package and/or documentation.
When proposing code changes, please provide unified diffs, i.e the output of diff -u.
Note further that attachments are strongly preferred over inlined patches. Attachments can be made by going to the Edit form of the ticket immediately after its creation, and then using the left-most button in the secondary navigation bar.
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File /Users/mediratta/code/json-mapreduce/src/test/resources/parser-tests/seek/child-object-before-member/input.json/expected.1.json passed File /Users/mediratta/code/json-mapreduce/src/test/resources/parser-tests/seek/child-object-before-member2/input.json/expected.1.json passed File /Users/mediratta/code/json-mapreduce/src/test/resources/parser-tests/seek/multi/input.json/expected.1.json passed File /Users/mediratta/code/json-mapreduce/src/test/resources/parser-tests/seek/multi/input.json/expected.2.json passed File /Users/mediratta/code/json-mapreduce/src/test/resources/parser-tests/seek/no-elements/input.json passed File /Users/mediratta/code/json-mapreduce/src/test/resources/parser-tests/seek/seek-into-mid-object-1/input.json/expected.1.json passed File /Users/mediratta/code/json-mapreduce/src/test/resources/parser-tests/seek/seek-into-mid-object-2/input.json/expected.1.json passed File /Users/mediratta/code/json-mapreduce/src/test/resources/parser-tests/seek/seek-into-mid-object-3/input.json/expected.1.json passed File /Users/mediratta/code/json-mapreduce/src/test/resources/parser-tests/seek/seek-into-string-1/input.json/expected.1.json passed File /Users/mediratta/code/json-mapreduce/src/test/resources/parser-tests/seek/seek-into-string-2/input.json/expected.1.json passed File /Users/mediratta/code/json-mapreduce/src/test/resources/parser-tests/seek/simple/input.json/expected.1.json passed


Canoemates: A Story of the Florida Reef and Everglades
by Kirk Munroe
Chapter XXIII: “Worth Meets a Panther”
Additional Information
- Year Published: 1892
- Language: English
- Country of Origin: United States of America
- Source: Munroe, K. (1892). Canoemates: A Story of the Florida Reef and Everglades. New York, NY: Harper & Brothers.
-
Readability:
- Flesch–Kincaid Level: 9.5
- Word Count: 1,798
- Genre: Adventure
- ✎ Cite This
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To find themselves once more in their canoes, and to be gliding over unknown waters, with new scenes unfolding at every turn, was so exhilarating to the boys that they started up the river at racing speed, shouting and laughing as they went. They were about to disappear from the sight of the others around a bend of the stream when they were checked by a shout from Lieutenant Carey. As he joined them he said:
“We must keep together, boys, and regulate our speed by that of the cruiser, for, in case of unforeseen difficulties or dangers, it won’t do for us to be separated. I wouldn’t make any more noise than is necessary either. There is no knowing what the Indians, whose country we are entering, may take it into their heads to do. While I do not anticipate any serious trouble from them, I would rather avoid them as much as possible, and by proceeding quietly we may escape their notice—at least for the present.”
For the first mile or two the river-banks were hidden beneath a dense growth of mangroves, though above these they could catch occasional glimpses of the tops of pines and tall palmettoes. The mangroves grew smaller and thinner, until finally they disappeared entirely, and on tasting the water overwhich they floated our voyagers found it to be fresh and sweet.
“There is no danger of our suffering from thirst on this trip whatever may happen,” said Sumner.
They were close to one of the banks as he spoke, and from it there suddenly came a rushing sound, followed by the floundering splash of some huge body in the water, so close at hand that their canoes were violently rocked by the waves that immediately followed. The suddenness of the whole proceeding drew a startled cry from Worth.
“What could it have been?” he asked in a low tone, and with a very white face. “Was it a hippopotamus, do you think?” He had seen the “hippos” splash into their tank in Central Park.
“Not exactly,” laughed Sumner, who, after a slight start, had quickly regained his composure. “It was a big alligator, and he went so close under my canoe that I could have touched him with the paddle.”
“Suppose he had upset us?”
“There wasn’t any danger of that; he was more scared than we were, but he knew enough to dive clear of us.”
“But if he should take it into his head to attack us?”
“He won’t, though. Mr. Alligator is a great coward. If he is disturbed while taking a sunbath on shore, he makes a blind rush for the water in spite of all obstacles, but it is only because he is too frightened to do anything else. Once safely in the water, he is glad enough to sink quietly to the bottom without seeking the further acquaintance of his enemies. That has always been my experience with them, but then I have only known them where they were hunted a good deal. The fellows where we are going may be bolder, but I have never heard of alligators being anything but awful cowards.”
Partly reassured by this, Worth regarded the next alligator that he saw with greater composure, and before the day was over he hardly minded them at all. He certainly had an opportunity of becoming familiar with them, for they fairly swarmed in the river. Nearly every sand spit showed from one to a dozen of them, of all sizes, lying motionless in the warm sunlight.
Worth declared that some of them were twenty feet long; but Sumner laughed at him, and said that twelve or thirteen feet at most would be nearer the mark. In this statement he was supported by Lieutenant Carey, who said that even a fifteen-foot alligator would be a monster, and he doubted if one of that length had ever been seen.
Most of the scaly brutes, after finding themselves safely in the water, would rise to the surface for one more look at the cause of their fright. In thus rising, they only displayed the tops of their heads, and as the canoes approached these would imperceptibly sink until only four black spots, indicating the eyes and nostrils, were visible. Then these, too, would disappear without leaving the faintest ripple to mark the place where they had been. Often a quick spurt would take the canoes to the spot in time for the boys to look down through the clear water and see the great black body lying motionless on the bottom, or darting swiftly away towards some safer hiding place.
Sometimes they saw tiny fellows, brightly marked with yellow, and but recently hatched, Sunning themselves on broad lily pads. These were never found in company with their elders, which, Lieutenant Carey said, was because their papas were too fond of eating them.
When Sumner spoke of alligators’ eggs and nests, Worth asked, innocently, if the mother alligators sat on their eggs like hens.
At the mental picture thus presented Sumner laughed so heartily that he could hardly wield his paddle, but Lieutenant Carey explained that an alligator’s nest is built of sticks, leaves, and grass, very like a muskrat’s house. “In the middle of this,” he said, “are laid from twenty to forty thick-shelled, pure white eggs, about the size of the largest goose eggs. These are left to be hatched by the heat of the sun and of the decomposing mass surrounding them. When they break their shells, the little fellows immediately scramble for the nearest water, where they are left to care for themselves without a suggestion of parental guidance or advice. In fact, they are wise enough from the very first to keep out of the way of their elders, whose only love for them seems to be that of an epicure for a dainty dish.”
“Aren’t there crocodiles, too, in Florida ?” asked Sumner.
“Yes. Professor Hornaday mentions genuine crocodiles as being found in Biscayne Bay, on the east coast, where I hope we shall get a look at them. They are described as differing from alligators in the head, that of the crocodile being narrower and longer.The snout is sharper than that of an alligator, and at the end of the lower jaw are two long canine teeth or tusks that project through holes in the upper lip.”
“Him big fighter, too,” remarked Quorum from the cruiser. “Him heap mo’ wicked dan de ’gator. De Injun call him ‘Allapatta hajo,’ an’ say hit mean mad ’gator.”
As the party advanced up the stream the current became so much stronger that the boys began to feel the effects of their steady paddling against it, and were no longer inclined to shoot ahead of the others. The foliage of the banks changed with each mile, and by noon the pines had given place to clumps of palmetto, bay, water oak, wild fig, mastic, and other timber. Here and there were grassy glades, in more than one of which they caught tantalizing glimpses of vanishing white-tailed deer.
The water began to assume an amber tint, and was sobrilliantly clear that in looking down through it they could see great masses of coral rocks that often overshadowed the yawning mouths of dark chasms. Above these, whole meadows of the most beautiful grasses — red, green, purple, and yellow — streamed and waved with the ceaseless motion of the current. Schools of bright-hued fish darted through and over these, and turtles, plumping into the water from stranded logs or sunny sands pits, could be seen scuttling away to their hiding places among them.
The noontide heat of the sun was intense as the signal for a halt was given. The boats were turned in towards a bank where a grass plot, shaded by a clump of rustling palmettoes, offered a tempting resting place.
As they landed, Worth was certain that he saw a flock of turkeys disappear in a small hammock back ofthe clearing. With his new-born hunting instinct strong within him, he seized his gun and crossed the glade, in the hope of getting a shot. He had practised constantly on the call given him by his instructor, and now felt competent to deceive even the most experienced gobbler. Advancing cautiously within cover of the hammock, and seating himself on a log that was completely concealed by a screen of bushes, he began to call, “Keouk, keouk, keouk.” For ten minutes or so he repeated the Sounds at short intervals without getting a reply. Suddenly, a slight rustle in the bushes behind him caused Worth to turn his head. Within a yard of him glared a pair of cruel green eyes.
With a yell of terror the boy dropped his gun, Sprang to his feet, burst from the bushes, and fled wildly towards camp. Reaching it in safety, but hatless and breathless, he declared that a tiger had been crouched, and just about to spring at him.
“Perhaps it was a ’coon,” suggested Sumner.
“’Coon, indeed?” cried Worth, hotly. “If you had seen the size of its eyes, you would have thought it was an elephant!”
“What has become of your gun?” inquired the Lieutenant.
“I haven’t the slightest idea,” replied the boy; “and I don’t care. I wouldn’t face those eyes again for a thousand guns.”
Finally, however, he was persuaded to return with Lieutenant Carey and Sumner, both well armed, and point out the scene of his fright. They found his hat, the gun, and the log on which he had been sitting. Then in the soft earth close behind it they also found a double set of huge panther tracks — one made while cautiously approaching the supposed turkey, and the other while bounding away in fright at Worth’s yell.
“I don’t wonder that you were both frightened,” said the Lieutenant, with a smile; “but now that your skill as a turkey-caller is established, I wouldn’t go out on a hunting expedition alone again if I were you.”
“Indeed I won’t, sir. I’d rather never see another turkey than risk being stared at by such a pair of eyes as that panther carries round with him.”


Avatar Operator Interface
Immersively view your avatar stereo video feed.
Autoplay when VR starts:
Vertical FOV:


Material css
To add a container just put your content inside a
 tag with a container-page class. Here's an example of how your page might be set up.

Our standard grid has 12 columns. No matter the size of the browser, each of these columns will always have an equal width.

1

2

3

4

5

6

7

8

9

10

11

12

This div is 12-columns wide on all screen sizes

6-columns (one-half)

6-columns (one-half)

This div is 12-columns wide on all screen sizes

6-columns (offset-by-6)

This div is 7-columns wide on pushed to the right by 5-columns.

5-columns wide pulled to the left by 7-columns.

| Mobile Devices <= 600px | Tablet Devices > 600px | Desktop Devices > 992px | Large Desktop Devices > 1200px | |
|---|---|---|---|---|
| Class Prefix | .s | .m | .l | .xl |
| Container Width | 90% | 85% | 70% | 70% |
| Number of Columns | 12 | 12 | 12 | 12 |


--- layout: article title: "Failed to Unpack Natives: Socket Read Timed Out" last_updated: ---
This error is caused when certain files fail to properly download, and are incorrectly "skipped" by the launcher, believing that the file already exists, while it in reality does not.
This in return, gives an error when the game tries to open a couple of files, and it actually realizes that the file does not exist, returning the java.util.zip.ZipException: error in opening zip file exception.
Certain firewalls and antiviruses are known to have issues with Minecraft.
It is recommended that you un-install them, if you are using one.
You can check what AntiVirus you are using by holding the Windows key, then pressing “R”.
In the Run dialogue, type in “appwiz.cpl” and press OK.
Search for anything that has “Security“, “Firewall“, or “Antivirus” as a keyword, and you should be able to pinpoint the antivirus or firewall application that you are using, and also un-install it.
NOTE: Make sure you know what you are removing, else you could get unexpected output!
Having malware installed on your computer is harmful to your system, and corrupts the game.
There are several utilities out there which serve the purpose of removing, clearing and identifying malware on your computer.
The utility that we reccommend is Malwarebytes, which can be used, free of charge. You can also use ADWCleaner for one-time removal of malware.
We recommend that you run a Full scan on your computer to identify all possible threats.
Severe latency may also be the cause for these errors.
Please do the following to help diagnose if there is an issue with communicating with Mojang’s servers;
NOTE: It is advised that you contact our support resources to guide you through this process!
tracert libraries.minecraft.net
.traceroute libraries.minecraft.net
.


Tupper's Self-Referential Formula Playground
Learn about Tupper's self-referential formula from Wikipedia or this excellent Numberphile video which inspired this project.
-Choose a preset.
-Click a square to select it, again to unselect it; now draw!
-Paste in some binary or a k value.
-Load NetPBM image (will be cropped to 106x17)
PBM image:
Bits
Decimal(k) Show Commas
Words (Names of large numbers are taken from Googology Wiki)


Plugins for Enterprise Edition
The Enterprise edition can be downloaded
here.
Plugins Generate whitelist
| Technology |
Version |
Module |
Action |
| Apache |
2.2+ |
mod_security |
Download
|
| Nginx |
1.7+ |
naxsi |
Download
|
| Filter H2H Blocker |
JEE application |
Filter |
Download
|
| F5 |
|
Allowed Urls module |
Download
|
Plugins for others technologies


What is the 32-bit representation of minus one?
32 one-bits, or<PHONE_NUMBER>1111111111111111111111
Here is the program again, this time with a
BufferedOutputStream
placed in the stream.
In a program that writes only a few bytes,
buffering adds little efficiency.
This program writes 512*4 == 2048 bytes.
Probably not really enough to worry about,
but for practice let us use a buffer.
import java.io.*; class WriteInts { public static void main ( String[] args ) { String fileName = "intData.dat" ; try { DataOutputStream out = new DataOutputStream( new BufferedOutputStream( new FileOutputStream( fileName ))); for ( int j=0; j<512; j++ ) out.writeInt( j ); out.close(); } catch ( IOException iox ) { System.out.println("Problem writing " + fileName ); } } }
DataOutputStream
has methods for
writing out short
, long
,
double
and other data.


Version:
Uptime:
Timing:
Connected:
RAM:
CPU:
Reset:
Connection:
| Network | RSSI |
|---|---|
| %st_wifi% | %st_signal% |
IP Address:
| Id | Count | Level |
|---|---|---|
| 1 | ||
| 2 | ||
| 3 | ||
| 4 | ||
| 5 |
Communication:
Count:
| Id | Temp |
|---|---|
| Name | Value |
|---|---|
| Meter_CO2 |


{% if cat %}
| Subject | Points | Duration | |
|---|---|---|---|
| There are currently no injects in this category | |||
| {{ inject.subject }} | {{ inject.points }} | {{ inject.duration }} | |
| Add Inject {% if 'id' in request.args and request.args['id'] != '-1' %} Edit Category Delete Category {% endif %} |


Teaching
ADM 2304: Applications of Statistical Methods in Business
Topics include the estimation (using confidence intervals) and hypothesis testing (including non-parametric methods); correlation and the simple linear regression model (with extensions to multiple regression); and chi-square tests on qualitative data. Emphasis on understanding when and how to use (and not misuse) various methods.


New mums Stacey Solomon and Mrs Hinch team up to help kids at Christmas with Secret Santa project
The celebrity mums have been secretly working together to raise funds for Action For Children's Secret Santa campaign this year
by Irishmirror.ieNew mums Stacey Solomon and Mrs Hinch have teamed up on a special project to bring Christmas to children without a home.
The stars have revealed they've been secretly working together to design special T-shirts and jumpers to raise funds for charity Action For Children.
It's a cause close to both their hearts.
Stacey is mum to Zachary, 11, Leighton, seven, and Rex, six months.
Mrs Hinch, whose real name is Sophie Hinchcliffe, welcomed her first child, a son named Ronnie, in June.
Sitting with baby Rex, Stacey explained why she's getting involved in a video.
She said: "Last week, Sophie and me, Mrs Hinch, got to work on a special project together and today we're allowed to announce what it is.
"We've come together with Action For Children and designed some T-shirts and jumpers, basically to sell and try and raise some money for children who don't have a home or food or feel safe this Christmas."
Stacey ended by saying she'd be putting pictures of her designs on her Instagram page and that she hoped people liked them.
Mrs Hinch said on her Instagram page: "SO.. As you know me and @staceysolomon worked on something very very special last week and all for an amazing cause!! @actionforchildrenuk
"Action for Children protects and supports children and young people, providing practical and emotional care and support, ensuring their voices are heard, and campaigning to bring lasting improvements to their lives.
"Thousands of children will wake up homeless on Christmas Day. Many will experience increased domestic violence and may end up in emergency foster care. For these children, Christmas simply doesn't exist.
"That is why me and Stacey are Secret Santas and have designed limited edition t-shirts and jumpers for @actionforchildren"
* Action for Children’s Secret Santa t-shirts and jumpers are available to purchase from £19 at www.actionforchildrenshop.com
Do you have a story to sell? Get in touch with us at<EMAIL_ADDRESS>or call us direct 0207 29 33033


WATCH: Special song launched for Kartarpur Corridor opening
by News DeskA special song on Kartarpur Corridor was launched on Tuesday highlighting the message of peace, love and religious harmony.
This announcement was made by Special Assistant to Prime Minister on Information and Broadcasting Firdous Ashiq Awan during a launch ceremony in Islamabad.
The special assistant said the opening of the Kartarpur Corridor was Prime Minister Imran Khan’s vision of protection and freedom for all minorities, adding that this song will promote peace and inter-faith harmony.
PM Imran is said to perform the opening ceremony of the Kartarpur Corridor on Saturday.
SAPM also noted that the song will depict the true image of Islam.
“The entire nation welcomes Sikhs pilgrims to Pakistan with open arms,” she added.
Directorate of Electronic Media and Publications, Ministry of Information Broadcasting and National heritage arranged an event to celebrate the launch of the new song.
Members of the Sikh community and civil society were also present.
President of Sikh Council of Pakistan Sardar Ramesh Singh appreciated the premier’s effort for gifting the Sikh community with Kartarpur Corridor.
Senator Lal Deen labelled Pakistani society “very tolerant for all religions” and urged India to take such “positive reciprocal steps”.
Faisal Edhi also urged Indian authorities to open Ajmer Sharif for the Muslim pilgrims.


Search for a city to view current weather conditions and a 5-day forecast!
Wind:
Temp:
Humidity:
UV index:


interface WithState<S>
state |
abstract val state: S |
HistorySnapshot |
Represents the state, the attributes and an history with former state and attributes interface HistorySnapshot<S, A, H> : WithState<S>, WithAttributes<A>, WithHistory<H> |
StateAndAttributes |
interface StateAndAttributes<S, A> : WithState<S>, WithAttributes<A> |


Links bookmarks
Links
English
Calibration Procedure
Links Homepage
Links Manual
Cesky
Kalibracni procedura
Links: domaci stranka
Manual k Linksu


--- layout: post title: reblog of Don't Call Yourself A Programmer, And Other Career Advice date: 2013-01-23 13:26:17.000000000 -06:00 type: post published: true status: publish categories: - Ruby on Rails tags: [] meta: _edit_last: '15714693' _oembed_ff9bf8d52e0b06d7893fd6bb5ab362c4: "{{unknown}}" _oembed_81cacf30eb4459337047738b0883e7ea: "{{unknown}}" publicize_twitter_user: broberts_az _oembed_96aecf2a5a4e3703562e1ff15b4f8263: "{{unknown}}" _wpas_done_482036: '1' _publicize_done_external: a:1:{s:7:"twitter";a:1:{i:199393780;b:1;}} _oembed_56016df7a0a1ac9db435875a9e310f41: "{{unknown}}" _oembed_e1de9d2c101e949a130a9e7309e3dab6: "{{unknown}}" _oembed_05587f892947a96c9adc728f17660a18: "{{unknown}}" _oembed_ab249e949001c4f1c451792efef8db87: "{{unknown}}" _oembed_7eab3654f4c4f60969481eb556d570d3: "{{unknown}}" _oembed_da81398cf5a815fb4dc65cd25cff5848: "{{unknown}}" author: login: broberts65 email<EMAIL_ADDRESS>display_name: Bob Roberts first_name: '' last_name: '' ---
Fantastic article by Patrick, the founder of Kalzumeus Software:
http://www.kalzumeus.com/2011/10/28/dont-call-yourself-a-programmer/


+++ title = "Steve from Jersey" slug = "steve-from-jersey" date = 2007-02-22T20:00:00+10:00 tags = ["eccentric-encounters", "fellow-travellers"] locations = ["mexico/xalapa"] draft = false summary = """
Steve and I arrived and checked in to Hostal de la Niebla at the same time this evening, with me coming from Mexico City (to the west), and with Steve coming from Tampico (to the north). Since there weren't many other people at the hostel, and since we got on really well, we ended up doing pretty much everything in Xalapa together.
""" [[comments]] title = "he definitely looks like" date = 2007-03-02T14:48:07+10:00 author_name = "sathish" author_url = "http://sathishr.blogspot.com" content = """he definitely looks like that..
And thanks for linking to my blog on jack reacher.
Regards,
Sathish
oh so ur that one, I thought u were the grey one pull another face!
Pitty u didn't meet him in LA, "u call that a shoe horn! ... this is a shoe horn!"
Sorry bad jokes, but i couldn't help it.
Liam
""" +++Steve and I arrived and checked in to Hostal de la Niebla at the same time this evening, with me coming from Mexico City (to the west), and with Steve coming from Tampico (to the north). Since there weren't many other people at the hostel, and since we got on really well, we ended up doing pretty much everything in Xalapa together.
{{< galleryphoto "2007-02-22-20-00-00--with-steve-from-jersey-and-an-olmec-head-in-xalapa.jpg" >}}Steve's a rugged, sensible, and happy-go-lucky traveller who's been exploring the world on-and-off for about 15 years. He's been to such diverse places as North-western Australia, South Korea, and India. He strikes me as the Jack Reacher type, in that he's smart and skilled in many ways, and yet he's a drifter, without any clear direction or ambition. That, and he's very tall.


--- layout: post permalink: costplustools.html Tags: Array NameOfCoupon: Cost Plus Tools Cash Back Summary: See our Cost Plus Tools Coupon Code, Cost Plus Tools Rebate, Cost Plus Tools Promo Code, Cost Plus Tools Discount, Cost Plus Tools Coupon Cash Back Rebate here.  We have the best Cost Plus Tools Rebate anywhere. thesis_keywords: Cost Plus Tools, Cost Plus Tools Coupon Code, Cost Plus Tools Discount, Cost Plus Tools Rebate product_name: Cost Plus Tools hop_url: http://www.icouponblog.com/hop.php?id=1226 ---
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Payment
Value:
Data:
Payments:
Payout
Address:
Value:
Message:
pay all open payment
Payouts:
getBalance


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Module ringo/promise
Allows to work with deferred values that will be resolved in the future.
Deferred ()
Creates an object representing a deferred value. The deferred object has two properties: a promise object and a resolve() function.
The promise object can be used to register a callback to be invoked when the promise is eventually resolved.
The resolve function is used to resolve the promise as either fulfilled or failed.
Example
// Example for an asynchronous JSGI response. // The response is generated after a one second delay. exports.asyncAction = function(request) { var response = new Deferred(); setTimeout(function() { response.resolve({ status: 200, headers: {}, body: ["Delayed"] }); }, 1000); return response.promise; }
Deferred.prototype.promise
The promise object can be used to register a callback to be invoked when the promise is eventually resolved.
Deferred.prototype.resolve (result, isError)
Resolve the promise.
Parameters
| Object | result | the result or error value |
| boolean | isError | if true the promise is resolved as failed |
Promise
A promise object. This class is not exported, create a deferred object to create a promise.
Promise.prototype.then (callback, errback)
Register callback and errback functions to be invoked when the promise is resolved.
Parameters
| function | callback | called if the promise is resolved as fulfilled |
| function | errback | called if the promise is resolved as failed |
Returns
| Object | a new promise that resolves to the return value of the callback or errback when it is called. |
Promise.prototype.wait (timeout)
Wait for the promise to be resolved.
Parameters
| Number | timeout | optional time in milliseconds to wait for. If timeout is undefined wait() blocks forever. |
Returns
| Object | the value if the promise is resolved as fulfilled |
Throws
PromiseList (promise...)
The PromiseList class allows to combine several promises into one.
It represents itself a promise that resolves to an array of objects,
each containing a value
or error
property with the value
or error of the corresponding promise argument.
A PromiseList resolves successfully even if some or all of the partial promises resolve to an error. It is the responsibility of the handler function to check each individual promise result.
Parameters
| promise | promise... | any number of promise arguments. |


 The firm has offered you a contract with the following details:
| Fixed payment |
|---|
| {{group.agent_fixed_pay}} |
{% next_button %}
{% include Constants.instructions_template %} {% endblock %} {% block scripts %} {% endblock %}


Preparation time
less than 30 mins
Cooking time
1 to 2 hours
Serves
Serves 4
Dietary
This staple dish is one of the first recipes I was ever taught. The lentils are simply cooked and are served with an even simpler five-spice soda bread, with absolutely no proving or kneading required. This may just be the most chilled-out meal you have ever made.
Preheat the oven to 200C/180C Fan/Gas 6 and line a baking tray with baking paper.
For the soda bread, put the flours, salt, bicarbonate of soda and five-spice into a large bowl and mix well. Make a well in the centre and add a little over half the buttermilk. Bring the dough together by hand, adding more of the buttermilk if needed (you may not need any more).
As soon as all the flour is absorbed and the dough comes together, lightly flour the work surface, tip the dough onto it and roll into a neat ball. Place on the baking tray. Using a sharp knife, make a cut down the centre vertically and then the same horizontally to form a cross, cutting all the way down to the base. Bake on the middle shelf for 30 minutes, until the bread is golden and sounds hollow when tapped on the base. Put on a wire rack to cool.
While the bread is baking, wash the lentils, rinsing them till the water runs clear. Put the lentils into a pan with 1 litre of cold water, the bay leaf, red chilli, turmeric and salt. Bring to the boil and leave to simmer for 30 minutes. After 30 minutes the mixture should be thicker and the lentils will have broken up.
Melt the butter in a small frying pan over a medium heat. Add the sliced garlic and fry until golden-brown. Pour the garlic and butter into the lentils and mix through. Now add the chopped coriander and take the pan off the heat. Serve the warm lentils with chunks of soda bread.


Due to many responsibilities, I have been experiencing extreme stress.
I feel like I am a burden to others.

I feel extreme guilt after binge eating, to the point where I need to vomit.
Due to past experiences, I have developed a severe mistrust towards friends/family.
After serving for Canada in Iraq, I have seen things that I
Due to many responsibilities, I have been experiencing extreme stress.
I feel like I am a burden to others.

I feel extreme guilt after binge eating, to the point where I need to vomit.
Due to past experiences, I have developed a severe mistrust towards friends/family.
After serving for Canada in Iraq, I have seen things that I


Recipe 7.12. Storing a BLOB in a SQLite DatabaseCredit: John Barham ProblemYou need to store a BLOB in an SQLite database. SolutionThe PySQLite Python extension offers function sqlite.encode to let you insert binary strings in SQLite databases. You can also build a small adapter class based on that function: import sqlite, cPickle class Blob(object): ''' automatic converter for binary strings ''' def _ _init_ _(self, s): self.s = s def _quote(self): return "'%s'" % sqlite.encode(self.s) # make a test database in memory, get a cursor on it, and make a table connection = sqlite.connect(':memory:') cursor = connection.cursor( ) cursor.execute("CREATE TABLE justatest (name TEXT, ablob BLOB)") # Prepare some BLOBs to insert in the table names = 'aramis', 'athos', 'porthos' data = { } for name in names: datum = list(name) datum.sort( ) data[name] = cPickle.dumps(datum, 2) # Perform the insertions sql = 'INSERT INTO justatest VALUES(%s, %s)' for name in names: cursor.execute(sql, (name, Blob(data[name])) ) # Recover the data so you can check back sql = 'SELECT name, ablob FROM justatest ORDER BY name' cursor.execute(sql) for name, blob in cursor.fetchall( ): print name, cPickle.loads(blob), cPickle.loads(data[name]) # Done, close the connection (would be no big deal if you didn't, but...) connection.close( ) DiscussionSQLite does not directly support binary data, but it still lets you declare such types for fields in a CREATE TABLE DDL statement. The PySQLite Python extension uses the declared types of fields to convert field values appropriately to Python values when you fetch data after an SQL SELECT from an SQLite database. However, you still need to be careful when communicating binary string data via SQL. Specifically, when you use INSERT or UPDATE SQL statements, and need to have binary strings among the VALUES you're passing, you need to escape some characters in the binary string according to SQLite's own rules. Fortunately, you don't have to figure out those rules for yourself: SQLite supplies the function to do the needed escaping, and PySQLite exposes that function to your Python programs as the sqlite.encode function. This recipe shows a typical case: the BLOBs you're inserting come from cPickle.dumps, so they may represent almost arbitrary Python objects (although, in this case, we're just using them for a few lists of characters). The recipe is purely demonstrative and works by creating a database in memory, so that the database is implicitly lost at the end of the script. While you could perfectly well call sqlite.encode directly on your binary strings at the time you pass them as parameters to a cursor's execute method, this recipe takes a slightly different tack, defining a Blob class to wrap binary strings and passing instances of that. When PySQLite receives as arguments instances of any class, the class must define a method named _quote, and PySQLite calls that method on each instance, expecting the method to return a string fully ready for insertion into an SQL statement. When you use this approach for more complicated classes of your own, you'll probably want to pass a decoders keyword argument to the connect method, to associate appropriate decoding functions to specific SQL types. By default, however, the BLOB SQL type is associated with the decoding function sqlite.decode, which is exactly the inverse of sqlite.encode; for the simple Blob class in this recipe, therefore, we do not need to specify any custom decoder, since the default one suits us perfectly well. See AlsoRecipe 7.10 and Recipe 7.11 for MySQL-oriented and PostgreSQL-oriented solutions to the same problem; SQLite's home page (http://www.sqlite.org/); the PySQLite manual (http://pysqlite.sourceforge.net/manual.html); the SQLite FAQ ("Does SQLite support a BLOB type?") at http://www.hwaci.com/sw/sqlite/faq.html#q12. |


Something Missing from "Chinese Box"
Set during the last few months of colonial rule in Hong Kong, just prior to her return to mainland China, "Chinese Box" is an intriguing film that tries to encapsulate the mood of Hong Kong as symbolized through its three main characters. We meet up with John (Jeremy Irons) who is a foreign journalist that has been living in Hong Kong for the last 15 years. The world as he knows it is changing perilously fast. Like the British rule that is about to come to an end, John discovers that he has an advanced form of leukemia and that he only has a few months to live. "I wonder if I'll last longer than the British," he says of his situation.
John, despite having a family, has always carried a torch for the beautiful Vivian (Gong Li), who is a karaoke bar manager and former, high-priced club girl from mainland China. Vivian is now in a relationship with wealthy businessman Chang. She longs for marriage and family, but because of her less-than-honorable background, she eventually realizes that a future for them is all but impossible. Like the tie between the mainland and Hong Kong, it is an uneasy relationship fraught with innuendo, questions, and ambiguity.
With only a short time to live, John would like to find a way to win Vivian's heart again. But he doesn't want to spend the rest of his precious time just chasing her. He also decides to take his video camera wherever he goes so that he can document the city and her secrets. One such discovery is Jeanne (Maggie Cheung), who is a resourceful peddler. She tells her life story to John after being offered money for an interview, and reveals how an English schoolmate broke her heart which resulted in her trying to commit suicide. Her facial scars symbolize the torture of British influence. But her spirits are fiery as a result. Later on in the film, John reacquaints Jeanne with her long, lost love, but the now-young British man doesn't even recognize her. She weeps momentarily, but then soon begins to peddle her wares with more determination. This is a stately and poetic scene that gives a glimpse into Hong Kong's fragility.
There is an underlying elegance to this film and its setting is innately interesting. In many scenes, we eavesdrop into conversations and listen to the banter of the businessmen that speak of opportunities in the new era. Other parts of the film are seen through John's video camera. John's need to record everything on video speaks to his desire to preserve a Hong Kong that he has grown to love. Yet, at other times, watching can become a distracting experience. Sometimes, it seems as if the shooting is rushed. Although the movie was shot during Hong Kong's period of reversion to capture the frenetic atmosphere, the picture is sometimes shaky as if the cameraman is struggling to keep up with all that is swirling around him.
It also never quite reaches the dramatic heights that it seems capable of given the rich atmosphere, time period, and beautifully envisioned characters. I couldn't quite embrace the reason why John pined for Vivian. Also, Vivian was by far the most complex character and her desire and struggle for acceptance was intriguing, but her story is largely left unexplored and we are left with annoying question marks in our heads because we want to know what she will do next given her resourceful nature. Gong Li possesses an understated eloquence, but seemed painfully underused. Overall, I was fascinated by the undertones marked by the impending changeover and was receptive to the idea of opportunities that can arise from starting anew. But there seems to be so much more going on than what we could see on the screen. Ambitious but ultimately unfulfilling, I wished that "Chinese Box" would have revealed more.
Grade: C+
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Chocolate Pizza
POSTED ON 15 DEC 2013 / DESSERTS
THE BEST FOOD BLOG IN THE WEB.
POSTED ON 15 DEC 2013 / DESSERTS
For the fig-swirl: Melt butter over medium heat in a saucepan. Add brown sugar and stir to dissolve. Halve all of the figs and toss in the saucepan with water and lemon juice. Cook over medium heat, stirring frequently until you have a chunky-jammy mixture. Add salt with one or two stirs, set aside and let cool completely.
Ice cream: In a small pot over medium heat, combine milk, and granulated sugar until sugar is completely dissolved and the milk is just barely lukewarm. Whisk in the egg yolks. Set mixture in the fridge and wait until the fig mixture is cooled.
Using an ice cream machine, pour liquids into the frozen basin and process according to manufacturer instructions, i.e., let spin and thicken for 20 minutes before adding mascarpone, fig jam mixture, and the nuts. Continue to process for +/-10 minutes. Pour semi-frozen mixture into a pyrex dish or glass tupperware. Freeze for at least two hours before serving.