In order to use QR codes the module "QR/qrencoder.inc.php
" must
first be included.
Usage of QR codes follows a similar schema as for the linear, PDF417 and Datamatrix barcodes with the concepts of an encoder and backend. The principle of the overall encodation process is shown in Figure 26.4. Datamatrix encodation principle
In order to use the QR barcodes the library module
"QR/qrencoder.inc.php
" must first be included in the
script.
Create an instance of the encoder and optionally specify size and
error correction level. The encoder is created as an instance of
class QREncoder
Create an instance of a suitable backend for the chosen output format
(image or postscript) by calling the
DatamatrixBackenFactory::Create()
Encode data and send it back to the browser or to a file with a call
to the backend Backend::Stroke()
method.
The following script shows how to create the simplest possible QR code (in PNG
format) representing the data string "The first QR code
" encoded using
all default values. The resulting QR Code is shown in Figure 27.6. The first very basic QR code (
qrexample00.php
)
Example 27.1. The first very basic QR code (qrexample00.php
)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | require_once ('jpgraph/QR/qrencoder.inc.php'); // Data to be encoded $data = '01234567'; // Create a new instance of the encoder and let the library // decide a suitable QR version and error level $e=new QREncoder(); // Use the image backend (this is also the default) $b=QRCodeBackendFactory::Create($e); // .. send the barcode back to the browser for the data $b->Stroke($data); |
(As can be seen this follows the same principles as the creation of Datamatrix symbols)
The principle is the same for all type of data QR code creations. First an
instance of the chosen encoder is instantiated. In this case using all default
parameters by creating an instance of class QREncoder
. We then create a
suitable backend that handles the output of the barcode. By default the output will
be an image encoded in the PNG image format.
The final step is to send back the generated image to the browser with a call to
the method Backend::Stroke()
with the data to be encoded as its first
argument.
The example above does not have any error handling. If there is some error in the process an exception will be thrown in the same way as in other places in the library. The default exception will display a standard library image error box. An example of this is shown in Figure 27.7. QR Error message
If some additional processing is necessary and to just display a text based re-formatted error message we could change the above code to catch this exception as the following example shows.
Example 27.2. Adding basic exception handling (qrexample0.php
)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | require_once ('jpgraph/QR/qrencoder.inc.php'); // Data to be encoded $data = '01234567'; // Create a new instance of the encoder and let the library // decide a suitable QR version and error level $encoder = new QREncoder(1); // Use the image backend (this is also the default) $backend = QRCodeBackendFactory::Create($encoder); try { // . send the QR Code back to the browser $backend->Stroke($data); } catch (Exception $e) { $errstr = $e->GetMessage(); echo 'QR Code error: '.$e->GetMessage()."\n"; exit(1); } |
As a final initial example the next script uses the backend method
Backend::SetModuleWidth($aWidth)
to increase the size of one
module. Since a module in QR code refers to the smallest square used adjusting the
module width will also adjust the height of the overall QR code
Example 27.3. Adjusting the module width for the QR code (qrexample01.php
)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | require_once ('jpgraph/QR/qrencoder.inc.php'); // Data to be encoded $data = '01234567'; // Create a new instance of the encoder and let the library // decide a suitable QR version and error level $encoder = new QREncoder(); // Use the image backend $backend = QRCodeBackendFactory::Create($encoder, BACKEND_IMAGE); // Set the module size (quite big) $backend->SetModuleWidth(5); // .. send the barcode back to the browser for the data $backend->Stroke($data); |
As in other parts of the library the QR module throws an exception when an error
occurs. As shown in the previous section an error image is the default if no
explicit try {} catch {}
statement is added to the script.
The fact that an image is shown as the default exception is caused by the library module "qrexception.inc.php" installing its own default error handler which will be called when an exception happens. However, this handler is intelligent enough to know if the exception is caused by the library or not. If the exception is not caused by the library the exception is re-thrown and the original error handler restored. This means that JpGraph will not interfere with previously installed error handlers for other parts of an application.
The script below shows how to catch the error, do some possible clean up and then explicitly create and send back the error image.
1 2 3 4 5 6 7 8 9 10 | ... try { $backend->Stroke($data); } catch( Exception $e ) { doCleanup(); $errobj = new QRErrObjectImg(); $errobj->Raise($e->getMessage()); } |
another variant of this would be to re-throw the exception after the cleanup has been performed as the following example shows
1 2 3 4 5 6 7 8 9 | ... try { $backend->Stroke($data); } catch( Exception $e ) { doCleanup(); throw $e; } |
It is also possible to get hold of the internal error code that corresponds to
each error message by calling the PHP standard exception method
Exception::getCode()
as the following example shows
1 2 3 4 5 6 7 8 9 10 | ... try { $backend->Stroke($data); } catch (Exception $e) { $errstr = $e->GetMessage(); $errcode = $e->GetCode(); echo "QR error ($errcode). Message: $errstr\n"; } |
Table 27.4. QR Error messages lists the public errors that can be thrown by the QR code module (the table deliberately excludes internal error messages)
Table 27.4. QR Error messages
| Error number | Error string |
|---|---|
| 1000 |
Tilde processing is not yet supported for QR Barcodes. |
| 1001 |
Inverting the bit pattern is not supported for QR Barcodes. |
| 1002 |
Cannot read data from file %s |
| 1003 |
Cannot open file %s |
| 1004 |
Cannot write QR barcode to file %s |
| 1005 |
Unsupported image format selected. Check your GD installation |
| 1006 |
Cannot set the selected barcode colors. Check your GD installation and spelling of color name |
| 1007 |
QR Error: HTTP headers have already been sent. Caused by output from file %s at line %d Explanation: HTTP headers have already been sent back to the browser indicating the data as text before the library got a chance to send it's image HTTP header to this browser. This makes it impossible for the QR library to send back image data to the browser (since that would be interpretated as text by the browser and show up as junk text). Most likely you have some text in your script before the call to QRBackend::Stroke(). If this texts gets sent back to the browser the browser will assume that all data is plain text. Look for any text (even spaces and newlines) that might have been sent back to the browser. For example it is a common mistake to leave a blank line before the opening "<?php" |
| 1008 |
Could not create the barcode image with image format=%s. Check your GD/PHP installation. |
| 1009 |
Cannot open log file %s for writing. |
| 1010 |
Cannot write log info to log file %s. |
| 1011 |
Could not write the QR Code to file. Check the file system permissions. |
| 1400 |
QR Version must be specified as a value in the range [1,40] got %d |
| 1401 |
Input data to barcode can not be empty. |
| 1402 |
Automatic encodation mode was specified but input data looks like specification for manual encodation. |
| 1403 |
Was expecting an array of arrays as input data for manual encoding. |
| 1404 |
Each input data array element must consist of two entries. Element $i has of $nn entries |
| 1405 |
Each input data array element must consist of two entries with first entry being the encodation constant and the second element the data string. Element %d is incorrect in this respect. |
| 1406 |
Was expecting either a string or an array as input data |
| 1407 |
Manual encodation mode was specified but input data looks like specification for automatic encodation. |
| 1408 |
Input data too large to fit into one QR Symbol |
| 1409 |
The selected symbol version %d is too small to fit the specified data and selected error correction level. |
| 1410 |
Trying to read past the last available codeword in block split. |
| 1415 |
Manually specified encodation schema MODE_NUMERIC has no data that can be encoded using this schema. |
| 1416 |
Manually specified encodation schema MODE_ALPHANUM has no data that can be encoded using this schema. |
| 1417 |
Manually specified encodation schema MODE_BYTE has no data that can be encoded using this schema. |
| 1418 |
Unsupported encodation schema specified (%d) |
| 1419 |
Found character in data stream that cannot be encoded with the selected manual encodation mode. |
| 1420 |
Encodation using KANJI mode not yet supported. |
| 1422 |
Found unknown characters in the data stream that can't be encoded with any available encodation mode. |
| 1423 |
Kanji character set not yet supported. |
| 1427 |
Expected either DIGIT, ALNUM or BYTE but found ASCII code=%d |
A QR encoder is created as an instance of class QREncoder
. The
constructor have the following signature
QREncoder::__construct($aVersion = -1, $aErrLevel =
QRCapacity::ErrM)
$aVersion
, Specifies the QR version and is specified as
an integer in the range [1,40], see Table 27.2. Maximum data capacity for the
different symbol sizes in the QR-code.
$aErrLevel
, Specifies the error correction level to be
used, see Table 27.3. QR Error correction levels
The following examples creates a basic encoder which will automatically select the smallest possible size to fit the data given
1 | $encoder = new QREncoder(); |
The following example will create an instance of an encoder with size 22 and error correction level 'Q'
1 | $encoder = new QREncoder(22, QRCapacity::ErrQ); |
The absolute simplest way of encoding data is simply to create a simple string
representing the data to be encoded and then pass that string as the first argument
to the Stroke()
method in the backend. The encoder will then analyze
the input data and choose the most efficient space saving encoding schema for this
data.
Unless there are some really good reasons to use manual encodation it should be left to the library to determine this in an optimal way!
The QR standard allows 3 different compaction schema that can be used to minimize the number of codewords used for a particular data string. This also means that a particular data string may have several different valid barcodes that visually looks different.
The supported compaction modes in the library are:
Alpha compaction mode Efficient encoding of digits 0 - 9; upper case letters A -Z and nine other characters: space, $ % * + - . / : .
Numeric compaction mode. Efficient encoding of numeric data. For long consecutive strings of digits this gives a better compaction than the alpha mode.
Byte compaction mode. Used only when there is a need to encode byte values as is, i.e. values in the range 0-255. Please note that some barcode readers, especially those with a keyboard wedge, don't send back the proper encoding for ASCII values lower than 32 or higher than 126.
When the automatic encoding is chosen this will create an optimum encoding (from a size perspective) of the supplied data. This includes shifting encoding method in the middle of the data one or several time depending on the structure of the data.
It is also possible to manually control the exact encodation of the input data. This is done by supplying one or more data tuples where the first entry in the tuple is the compaction schema and the second the data. To encode the data manually the following structure must then be followed:
Figure 27.10. Structure for manually specify QR encodation schema
$data = array( array( <encoding_mode1> , <data1> ), array( <encoding_mode2> , <data2> ), ... array( <encoding_modeN> , <dataN> ));
The encoding mode is specified as one of three symbolic constants
QREncoder::MODE_NUMERIC
QREncoder::MODE_ALPHANUM
QREncoder::MODE_BYTE
and the data is specified as a regular text string. Each section of data must therefore have the compaction mode specified.
In order to use a specific encodation schema one has to create an array as input instead of the normal string input. For example, to specify an input where the encodation should be alphanumeric encoding of the digits '0123456789' one would have to create the array
1 2 3 4 5 | $data = array( array( QREncoder::MODE_ALPHANUM,'0123456789') ); ... $backend->Stroke($data) |
It is also possible to use different encodings for different parts of the data in a similar way as the following example shows
1 2 3 4 5 6 7 8 | $data = array( array(QREncoder::MODE_ALPHANUM,'0123456789'), array(QREncoder::MODE_BYTE,'ABCDEFGH') ); ... ... $backend->Stroke($data) |
Normally the method Backend::Stroke($aData) is sued to create a QR code from the datastring given. This string can of course come from a database, user input or from a file. The library provides a utility method
Backend::StrokeFromFile($aFromFile,$aToFile='')
$aFromFile
, The file to read the data from
$aToFile
, Optional filename to write the generated QR
code to
which makes it easy to get data directly from a file. Otherwise it behaves exactly
the same as the normal Backend::Stroke()
.
In order to create the actual output one or more backends must be created. The QR Code supports the following backends:
BACKEND_IMAGE
, Create an image backend. This is the
default backend if no explicit backend is specified.
BACKEND_PS
, Create a postscript backend. The text string
that represents the postscript for the barcode is returned directly from
the Backend::Stroke()
BACKEND_EPS
, Create an encapsulated postscript
backend
BACKEND_ASCII
, This is a special backend which will
generate an ASCII rendering of the datamatrix barcode. This is mostly
practical for technical investigations regarding the technical structure
of a Datamatrix barcode.
The following code snippet shows two ways of creating a barcode image backend.
1 2 3 4 5 | $encoder = new QREncoder(); $backend = QRCodeBackendFactory::Create($encoder); ... |
1 2 3 4 5 | $encoder = new QREncoder(); $backend = QRCodeBackendFactory::Create($encoder,BACKEND_IMAGE); ... |
The following code shows a complete script to generate a postscript output
Example 27.4. Generating Postscript output (qrexample11.php
)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | // Include the library require_once ('jpgraph/QR/qrencoder.inc.php'); // Example 11 : Generate postscript output $data = 'ABCDEFGH01234567'; // Data to be encoded $version = -1; // -1 = Let the library decide version (same as default) $corrlevel = QRCapacity::ErrH; // Error correction level H (Highest possible) $modulewidth = 3; // Create a new instance of the encoder using the specified // QR version and error correction $encoder = new QREncoder($version,$corrlevel); // Use the image backend $backend = QRCodeBackendFactory::Create($encoder, BACKEND_PS); // Set the module size $backend->SetModuleWidth($modulewidth); // Store the barcode in the specifed file $ps_str = $backend->Stroke($data); echo '
'.$ps_str.'
'; |
The following methods are available to adjust the final look and feel of the barcode
Backend::SetColor($aOne, $aZero,
$aBackground='white')
the color of the 'black' and 'white' modules in the barcode and the quiet area around the barcode
Backend::SetQuietZone($aSize)
the size of the "quiet zone" in pixels for the image backend and in points (1 pt = 1/72 inch) for the postscript backend
Backend::SetModuleWidth($aWidth)
the module width specified in pixels for the image backend and in points (1 pt = 1/72 inch) for the postscript backend
Backend::Stroke($aData, $aFileName='')
create the barcode and send it back the client or store it to a file if the second parameter is set. For postscript backends the postscript string is returned directly from the method. (See example above)
Backend::StrokeFromFile($aFromFileName,$aFileName='')
This allows the creation of barcode directly from data in a file.
For the image backend it is possible to adjust the image encoding format with the following method
Backend::SetImgFormat($aFormat,$aQuality=75)
Specify image format. Possible values are
'auto'
'png'
'jpeg'
'gif'
For 'jpeg' format the quality parameter is a number in range [1-100] and specified how much compression / (Data loss) should be used. 100=no compression. Normal values are in the range [60-95]
The following example sets the image format to 'JPEG' with quality 80.
1 | $backend->SetImgFormat('jpeg', 80); |
For postscript backend it is possible to select whether the postscript should be generated as encapsulated postscript. This is controlled by the method
Backend::SetEPS($aFlg=true)
The following (complete) script can be used as a starting point for creation of more advanced barcode scripts
Example 27.5. A QR code template (qr_template.php
)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 | require_once ('jpgraph/QR/qrencoder.inc.php'); // Data to be encoded $data = 'ABCDEFGH01234567'; // QR Code specification $version = -1; // -1 = Let the library decide version (same as default) $corrlevel = QRCapacity::ErrM; // Medium erro correction $modulewidth = 2; // Module width $back = BACKEND_IMAGE; // Default backend $quiet = 4; // Same as default value // Create encoder and backend $encoder = new QREncoder($version, $corrlevel); $backend = QRCodeBackendFactory::Create($encoder, $back); // Set the module size $backend->SetModuleWidth($modulewidth); // Set Quiet zone (this should rarely need changing from the default) $backend->SetQuietZone($quiet); if( $back == BACKEND_IMAGE ) { $backend->Stroke($data); } else { $str = $backend->Stroke($data); echo '
'.$str.'
'; } |
As an example the library includes a WEB-based demo barcode creation application.
This application can be used to easily create barcode through it's WEB interface. It
is available at 'qr/demoapp/index.html
'
This application is primarily included as a demo on the features available in the library and not as a finalized product.
Figure 27.13. QR Code WEB-based demo application shows a screen shot of the application interface.


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| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
B
- The value object type.S
- The scalar object type that is used to persist the value object.public interface ScalarTypeConverter<B,S>
Used to convert between a value object and a known scalar type. The value object is the logical type used in your application and the scalar type is the value used to persist than to the DB.
The Value object should be immutable and scalar (aka not compound) and converts to and from a known scalar type which Ebean will use to persist the value.
This is an easier alternative to implementing the com.avaje.ebean.server.type.ScalarType interface.
Note that Ebean will automatically try to detect Immutable Scalar Value Objects and automatically support them via reflection. This however would not be appropriate when the logical type is different from the type you wish to use for persistence - for example, if the logical type was long and you wanted to use java.sql.Timestamp for persistence. In this case you would want to implement this interface rather than let Ebean automatically support that type via reflection.
If you want to support a Compound Type rather than a Scalar Type refer to
CompoundType
.
CompoundType
,
CompoundTypeProperty
| Method Summary | |
|---|---|
B |
getNullValue()
Return the value to represent null. |
S |
unwrapValue(B beanType)
Convert the value object into a scalar value that Ebean knows how to persist. |
B |
wrapValue(S scalarType)
Convert the scalar type value into the value object. |
| Method Detail |
|---|
B getNullValue()
B wrapValue(S scalarType)
This typically occurs when Ebean reads the value from a resultSet or other data source.
scalarType
- the value from the data sourceS unwrapValue(B beanType)
This typically occurs when Ebean is persisting the value object to the data store.
beanType
- the value object
|
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6 rebels surrender in Ecija
by Steve A. GosuicoSAN JOSE CITY - Six members of the terrorist Communist Party of the Philippines- New People’s Army group voluntarily surrendered to the police and the military in Nueva Ecija on Friday.
Provincial police director Col. Leon Victor Rosete said five of the rebels gave themselves up to intelligence operatives of the 2nd provincial mobile force company headed by Lt. Col. Norman Cacho based in this city.
Their surrender was also facilitated with the help of the PIB-NEPPO and the military’s 84th Infantry Battalion based here, said Rosete.
Another rebel yielded to PMFC commander Lt. Col. Dennis Wenceslao and the 91st IB under Lt. Col. Jose Marie Torrenueva in Bgy. Labi, Bongabon, Nueva Ecija.
The said rebels will be utilized as informants to encourage their other comrades-in-arms to surrender and at the same time monitor the CPP-NPA’s supposed nefarious plans particularly about KLG-Sierra Madre.
Rosete said the rebel surrenderers whose identities were temporarily withheld are now undergoing tactical debriefing procedure at the police camp for proper disposition.
He said their surrender was in line with the provincial government’s program under Gov. Aurelio M. Umali, dubbed the NE- provincial task force-ELCAC or End Local Communist Armed Conflict.


Copyright © 2009 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C liability, trademark and document use rules apply.
Key derivation is a well-established mechanism for generating new cryptographic keys material from some existing, original ("master") key material and potentially other information. This document augments XML Signature and XML Encryption by defining XML types and elements necessary to enable use of derived keys in XML security applications.
This document has been superseded.
The information in this document was incorporated into the XML Encryption Syntax and Processing Version 1.1 Working Draft published 30 July 2009. The latest version of XML Encryption 1.1 is available at http://www.w3.org/TR/xmlenc-core1/.
A list of current W3C Recommendations and other technical documents can be found at http://www.w3.org/TR/.


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perspective
- Variable in class com.tranek.chivalryserverbrowser.
ServerFilters
Server's allowed player perspectives filter.
ping
- Variable in class com.tranek.chivalryserverbrowser.
QueryServerCondenser
Ping to the server.
PlayerComparator
- Class in
com.tranek.chivalryserverbrowser
Comparator used in the server list tables for sorting the Players column.
PlayerComparator()
- Constructor for class com.tranek.chivalryserverbrowser.
PlayerComparator
pnlSteamCommunity
- Variable in class com.tranek.chivalryserverbrowser.
SettingsTab
The JPanel for settings relating to the Steam Community.
pool
- Variable in class com.tranek.chivalryserverbrowser.
FriendQuery
Pool of threads for querying the user's friends.
pool
- Variable in class com.tranek.chivalryserverbrowser.
MasterServerQuery
The pool of threads to query the servers.
pool
- Variable in class com.tranek.chivalryserverbrowser.
QueryWorker
The pool of threads that this QueryWorker belongs to.
printlnMC(String)
- Method in class com.tranek.chivalryserverbrowser.
MainWindow
Prints a single line of text to the
MainWindow.messageCenter
with adding a new line before it.
printMC(String)
- Method in class com.tranek.chivalryserverbrowser.
MainWindow
Prints a single line of text to the
MainWindow.messageCenter
without adding a new line before it.
printRetrievedServers(int, int)
- Method in class com.tranek.chivalryserverbrowser.
Refresher
Prints out how many servers were retrieved and how many players are on those servers.
printRetrievedServers(int, int)
- Method in class com.tranek.chivalryserverbrowser.
RefresherBeta
printRetrievedServers(int, int)
- Method in class com.tranek.chivalryserverbrowser.
RefresherFav
printRetrievedServers(int, int)
- Method in class com.tranek.chivalryserverbrowser.
RefresherHistory
printRetrievedServers(int, int)
- Method in class com.tranek.chivalryserverbrowser.
RefresherNormal
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Largely a wrapper for the arima
function in the stats
package. The main difference is that this function allows a drift term. It
is also possible to take an ARIMA model from a previous call to Arima
and re-apply it to the data y
.
Arima(y, order = c(0, 0, 0), seasonal = c(0, 0, 0), xreg = NULL, include.mean = TRUE, include.drift = FALSE, include.constant, lambda = model$lambda, biasadj = FALSE, method = c("CSS-ML", "ML", "CSS"), model = NULL, x = y, ...)
| y | a univariate time series of class |
|---|---|
| order | A specification of the non-seasonal part of the ARIMA model: the three components (p, d, q) are the AR order, the degree of differencing, and the MA order. |
| seasonal | A specification of the seasonal part of the ARIMA model, plus the period (which defaults to frequency(y)). This should be a list with components order and period, but a specification of just a numeric vector of length 3 will be turned into a suitable list with the specification as the order. |
| xreg | Optionally, a vector or matrix of external regressors, which must have the same number of rows as y. |
| include.mean | Should the ARIMA model include a mean term? The default
is |
| include.drift | Should the ARIMA model include a linear drift term?
(i.e., a linear regression with ARIMA errors is fitted.) The default is
|
| include.constant | If |
| lambda | Box-Cox transformation parameter. Ignored if |
| biasadj | Use adjusted back-transformed mean for Box-Cox
transformations. If |
| method | Fitting method: maximum likelihood or minimize conditional sum-of-squares. The default (unless there are missing values) is to use conditional-sum-of-squares to find starting values, then maximum likelihood. |
| model | Output from a previous call to |
| x | Deprecated. Included for backwards compatibility. |
| ... | Additional arguments to be passed to |
See the arima
function in the stats package.
The additional objects returned are
The time series data
The regressors used in fitting (when relevant).
See the arima
function in the stats package.
# Fit model to first few years of AirPassengers data air.model <- Arima(window(AirPassengers,end=1956+11/12),order=c(0,1,1), seasonal=list(order=c(0,1,1),period=12),lambda=0) plot(forecast(air.model,h=48))lines(AirPassengers)# Apply fitted model to later data air.model2 <- Arima(window(AirPassengers,start=1957),model=air.model) # Forecast accuracy measures on the log scale. # in-sample one-step forecasts. accuracy(air.model)#> ME RMSE MAE MPE MAPE MASE ACF1 #> Training set 0.3576253 7.89734 5.788344 0.1458472 2.670181 0.1982148 0.05807465#> ME RMSE MAE MPE MAPE MASE #> Training set 0.5159268 12.13132 8.14054 0.07949083 1.900931 0.2266508 #> ACF1 #> Training set -0.2166661# out-of-sample multi-step forecasts accuracy(forecast(air.model,h=48,lambda=NULL), log(window(AirPassengers,start=1957)))#> ME RMSE MAE MPE MAPE MASE #> Training set 0.35762533 7.8973404 5.78834425 0.1458472 2.670181 0.1982148 #> Test set -0.08403416 0.1031891 0.08801596 -1.3982000 1.463555 0.0030140 #> ACF1 Theil's U #> Training set 0.05807465 NA #> Test set 0.75730561 0.9290965


Comedian David Baddiel visits Wolverhampton for literacy event
Comedian David Baddiel took to the stage in front of more than 1,200 children in Wolverhampton as part of a special event.
by Thomas ParkesThe author visited the city's Grand Theatre to chat to youngsters about his life as an author and the famous Three Lions song.
The 55-year-old, in an interview with the Express & Star, said it was great to visit the city – and apologised for missing it out on next year's tour.
He said: "I've been in the Grand Theatre before but I've not had the chance to hang out in Wolverhampton.
"I'm touring next year but I'm not playing Wolverhampton – I think it's a real mistake, but I'm still doing stuff in the Midlands."
The comedian, famous for his partnership with Frank Skinner, said: "I was doing a warm-up gig in Stretton at 10.30pm and from there I was driven to Wolverhampton and stayed in the Mount Hotel.
"I got in at 1.30am and was up at 8am to entertain 1,200 children.
"It's been great, but it's been a packed day."
Amazing
Children from across the city turned out as part of the event held by Wolverhampton Grammar School, which aims to boost literacy levels and help youngsters read more.
Mr Baddiel added: "They've all been amazing and it was a great event.
"What Wolverhampton Grammar School have done is they've brought in their kids and others from all areas.
"I think that's really important and I quite like performing on the stage, rather than an assembly hall, too.
"They asked lots of detailed questions about writing, and if football's coming home – and I asked them questions as well.
"I asked them what they would invent and it did get a bit political – they said they would invent something to destroy Boris Johnson and Donald Trump.
"I thought I had to diffuse that and say 'how about shutting them up instead'?
"But it was really good overall."
It came as the comedian launched his new book, The Taylor Turbochaser, with all pupils being given a free copy.


My Team
Alexander Bradshaw
Manager
Office Number: 533
Id: 5
Email
Lucas Mendes
Intern
Id: 76
School: University Of Georgia
Email
Alvaro Olivella
Engineer
Id: 7
Email
Github
Jeremy
Intern
Id: 3
School: Georgia Tech
Email


TINT: green/ red.
Highlights tint & shadow tint (VSCO Cam).
Color Balance. (blues --> warm)
https://helpx.adobe.com/photoshop/using/applying-color-balance-adjustment.htmlYou can select highlights, midtones or shadows for color balance adjustment. Once adjusting color balance, you shift image colors towards desired colors and away from undesiredones.
Tint ranges from green to red, and dictates what shade of undertone the image has. To adjust tint, first calculate the tint level. Tint level is an integer value between -180 and 180 that represents the angle between the current image tint and the desired tint.
Color temperature ranges from blue [k] to gold [k]. Color temperature can be adjusted in post-processing of RAW images. It is most directly impacted by white balance.
Lorem Ipsum


What Makes a Good Web developer, and how can you tell?
Luckily, I’ve never been a manager with people who report up to me. I’ve been a tech lead on a few teams, and quite frankly, I find that I prefer to be doing the coding than directing it. Managing is about 10% more money for 100% more work that is 100% less fun. No thanks.
Nevertheless, it’s always a good idea to take part in the hiring process, and smart managers get their team involved. I’ve sat in on a lot of interviews, and talked and thought a lot about interview processes. However, despite all the complications inherent in the interview process, it is remarkably difficult to hire web developers.
- A lot of great web developers have very odd educational history. Querying is hard.
- Everyone knows what keywords to put in their resume.
- Some really horrible web developers would be great programmers, but are not of the mindset to deal with in-browser development.
Today, I looked through a stack of resumes from upcoming college grads with my current manager since he’s got a requisition open for a front-end engineer. In the interest of full disclosure on this blog, here’s what I was looking for:
Education - Lots of topics
I’d rather see a list of minors a mile long than a single major that has anything to do with the subject. The world’s top expert on distributed systems and service oriented architectures probably can’t do much else. When you have a hammer, the world looks like a nail, as they say.
On the other hand, you have a candidate who started out in graphic design, and then decided that he liked math better, and then took some classes on computer science, and finally started making web pages, and decided that he’d like to do that professionally. Most of the best web developers that I’ve met have bounced around a lot in their studies, and only settled on web development because they found it satisfying.
Web development is a very open and strange discipline, and people who are self-directed and cross-disciplinary tend to excel in it.
On the other hand, no education at all is also not necessarily a bad thing. In this case, it didn’t apply, since the resumes were all for upcoming college grads.
Extra Activities, Other Information, etc. - Play an Instrument
It seems like a lot of web developers have some kind of musical inkling. Either they play an instrument, make electronic mixes, do amateur production for local bands, run a radio show or podcast, something. Music seems to be a common theme.
Some of us are terrible at it. For example, I’m a bad-to-moderate guitarist. But we all seem to enjoy it.
Put it on your resume. It matters.
Objective - If it’s not compelling, skip it.
I saw a few objectives that read like carbon copies of one another: An entry level position in a software company.
Or this one: A job where I can put my education to use.

On the other hand, I saw one that said Remake the web in a groovier image.
His name got on the callback list. A lot of them didn’t have an objective section, which is perfectly acceptable if it’s obvious.
Ultimately, every hiring decision is an exercise in risk management. The hiring manager has to ask himself, Does it put my project more or less at risk to hire this person?
Adding a new team member is a big risk. They might be a drag, and bring down the productivity of the rest of the team. On the other hand, you need people on your team, and not having them can be an even bigger drag. On an emotional level, hiring decisions come down to a question of Will I enjoy the experience of working with this person, or not?
There are a lot of really smart people out there, and some of them are a chore to work with.
The resume is a validation key designed to get you in a particular door. The more it shows off what you’re really like and what you’re really into, the more likely it is that you’ll walk through a door and like what you find.


The CDK stepper allows to build a custom stepper which you can completely style yourself without any specific Material Design styling.
In this guide, we'll learn how we can build our own custom stepper using the CDK stepper. Here is what we'll build by the end of this guide:
Now we are ready to create our custom stepper component. Therefore, we need to create a new Angular component which extends CdkStepper
:
custom-stepper.component.ts
@Component({
selector: "app-custom-stepper",
templateUrl: "./custom-stepper.component.html",
styleUrls: ["./custom-stepper.component.css"],
// This custom stepper provides itself as CdkStepper so that it can be recognized
// by other components.
providers: [{ provide: CdkStepper, useExisting: CustomStepperComponent }]
})
export class CustomStepperComponent extends CdkStepper {
onClick(index: number): void {
this.selectedIndex = index;
}
}
After we've extended our component class from CdkStepper
we can now access different properties from this class like linear
, selectedIndex
and steps
which are defined in the API documentation.
This is the HTML template of our custom stepper component:
custom-stepper.component.html

Step {{selectedIndex + 1}}/{{steps.length}}

<ng-container [ngTemplateOutlet]="selected.content"></ng-container>

<button class="nav-button" cdkStepperPrevious>←</button>
<button
class="step"
*ngFor="let step of steps; let i = index;"
[ngClass]="{'active': selectedIndex === i}"
(click)="onClick(i)"
>
Step {{i + 1}}
</button>
<button class="nav-button" cdkStepperNext>→</button>

In the app.component.css
file we can now style the stepper however we want:
custom-stepper.component.css
.example-container {
border: 1px solid black;
padding: 10px;
margin: 10px;
}
.example-step-navigation-bar {
display: flex;
justify-content: flex-start;
margin-top: 10px;
}
.example-active {
color: blue;
}
.example-step {
background: transparent;
border: 0;
margin: 0 10px;
padding: 10px;
color: black;
}
.example-step.example-active {
color: blue;
border-bottom: 1px solid blue;
}
.example-nav-button {
background: transparent;
border: 0;
}
Now we are ready to use our new custom stepper component and fill it with steps. Therefore, we can, for example, add it to our app.component.html
and define some steps:
app.component.html
<app-custom-stepper>
<cdk-step>
This is any content of "Step 1"
</cdk-step>
<cdk-step>
This is any content of "Step 2"
</cdk-step>
</app-custom-stepper>
As you can see in this example, each step needs to be wrapped inside a <cdk-step>
tag.
If you want to iterate over your steps and use your own custom component you can do it, for example, this way:
<app-custom-stepper>
<cdk-step *ngFor="let step of mySteps; let stepIndex = index">
<my-step-component [step]="step"></my-step-component>
</cdk-step>
</app-custom-stepper>
The above example allows the user to freely navigate between all steps. The CdkStepper
additionally provides the linear mode which requires the user to complete previous steps before proceeding.
A simple example without using forms could look this way:
app.component.html
<app-custom-stepper linear>
<cdk-step editable="false" [completed]="completed">
<input type="text" name="a" value="Cannot proceed to next step" />
<button (click)="completeStep()">Complete step</button>
</cdk-step>
<cdk-step editable="false">
<input type="text" name="b" value="b" />
</cdk-step>
</app-custom-stepper>
app.component.ts
export class AppComponent {
completed = false;
completeStep(): void {
this.completed = true;
}
}


| Reference | Class List | Member Functions | Typedefs | File List |
| boost::threadpool::future< Result > | Experimental. Do not use in production code. TODO |
| boost::threadpool::empty_controller< Pool > | SizePolicyController which provides no functionality |
| boost::threadpool::fifo_scheduler< Task > | SchedulingPolicy which implements FIFO ordering |
| boost::threadpool::immediately< Pool > | ShutdownPolicy which does not wait for any tasks or worker termination |
| boost::threadpool::lifo_scheduler< Task > | SchedulingPolicy which implements LIFO ordering |
| boost::threadpool::looped_task_func | Looped task function object |
| boost::threadpool::prio_scheduler< Task > | SchedulingPolicy which implements prioritized ordering |
| boost::threadpool::prio_task_func | Prioritized task function object |
| boost::threadpool::resize_controller< Pool > | SizePolicyController which allows resizing |
| boost::threadpool::static_size< Pool > | SizePolicy which preserves the thread count |
| boost::threadpool::thread_pool< Task, SchedulingPolicy, SizePolicy, SizePolicyController, ShutdownPolicy > | Thread pool |
| boost::threadpool::wait_for_active_tasks< Pool > | ShutdownPolicy which waits for the completion of all active tasks and the worker termination afterwards |
| boost::threadpool::wait_for_all_tasks< Pool > | ShutdownPolicy which waits for the completion of all tasks and the worker termination afterwards |


It is important that we enable developers and non-developers to implement and integrate with the webintents eco system with the minmum of effort.
We aim to provide a set of widgets that users can drop in to their sites
Widgets will:
Follow best practices
Will detect the presence of the native intent functions, and download a shim when browsers don't support it;


{% extends "layout.html" %} {% block content %}
Caution! Please submit small audio file(up to 3.0MB) and separation will take several minutes. Future, I will improve it.
This web site use "spleeter" by deezer.


Experience
Summer Research Internship [May'17 - Jul'17]
Indian Institute of Sciences-Bangalore,AerospaceEngineering,undertheguidance of Dr. S N Omkar, Chief Research Scientist
Design, Analysis and Development of Engine mounts for a Hybrid UAV concept
Designed Hybrid Engine Mount to decrease vibrations for better control and reducing sensor errors. Structural, Modal and Harmonic Analysis done in ANSYS and Vibration control in Matlab
Design and Analysis of a high speed UCAV
Designed Jet-engine propelled UCAV with payload greater than 10kg and speed greater than 200mph for high range and endurance. Aerodynamics analysed in XFLR5, Structure made and analysed in CATIA and Vectric Aspire, Control system implemented for stability in MATLAB.
Research Groups
Founder/Team Leader [Jul'17 - Present]
Hybrid UA-UV (Unmanned Aerial - Underwater Vehicle) Team of IIT-Kharagpur, Aerospace Engineering, Guides: Dr.Sandeep Saha, Dr.D K Maiti, Dr.Sudip Misra, Dr.Sikha Hota,
Control Systems
To model, develop and implement control algorithms for guidance and navigation for stable UAV transition between the media
Aerodynamics and Mechanical Systems
To design and analyze the bot such that it can conform to variation in aerodynamic and hydrodynamic characteristics of the environment
Controls Team Member [Feb'17 - Present]
Team AUV, Autonomous Underwater Vehicles Research Group of IIT-Kharagpur, Mechanical Engineering, Guides: Dr.C S Kumar, Dr.Vishwanath Nagarajan
Designed and optimized Control Systems in MATLAB and Firmware in ROS to implement in AUV.
Developed & implemented SLAM, State estimation, Localization, Fuzzy & nonlinear control modules.
Research Projects
Development of Transition Control and Dynamic Modelling for Hybrid UA-UV [Jul'17 - Present]
under the guidance of Dr.Sikha Hota, Developing nonlinear dynamic models and investigating various transition algorithms for the bot, Simultaneously using MATLAB and ROS to implement SLAM, LQG, Fuzzy controls, etc.
Modelling a stable path following control algorithm for AUV [Aug'17 - Present]
under the guidance of Dr.Vishwanath Nagarajan, Working on Acquisition and Filtering of data from various sensors of AUV, Implementing PID/ other control systems for stability of the same.
Investigation and Control of Aerodynamic Forces on Morphing Wings [Jul'17 - Present]
under the guidance of Dr.Sandeep Saha, Investigating aerodynamics and control laws of servo-actuated morphing wing with intrinsic multidisciplinary attitude involving structure, actuation, sensing and control.
Development of an autonomous, aﬀordable Room Cleaning Robot [Jul'17 - Present]
Product Development, under the guidance of Dr.Pranab K Dan, Developing a robot to vacuum a room autonomously at an aﬀordable cost for Indian households, sponsored by the Ministry of Human Resources and Development
Development of Flying Wing UAV [Sep'16 - Dec'16]
The project involved modeling and construction of a Fixed-wing RC-plane, The modeling was done in XFLR5 abd CATIA


Hello, my name is Allan Wanderley!
With 25 years old, I'm a software architect from Brazil. Passionate about software development, currently working at BRQ Digital Solutions, delivering software solutions across the organization. With skills in software architecture, gitflow, continuous delivery, observability and code quality assurance.
Husband, lover of coffee and beer, seeking my best performance to deliver assertive solutions to all users of software that I produce.
Technical leader, responsible for delivering software solutions across mulitple projects.
Experience Deployments on-premise enviroments, configuring Self hosted pipelines, web servers with podman and kubernetes.
Technical leader, responsible for delivering software solutions with use of architecture of ports and adapters, applying clean architecture concepts, using patterns like CQRS and Event Sourcing, with fundamental use of Domain Driven Design.
Reponsible for management software components, like .NET and NPM libraries with automated versioning using some good pratices like conventional commits and semantic versioning.
Responsible for apply applications observability and code quality with tools like Elastic Observability and Sonar.
Personal contact directly with customers in software projects.
Deployment containerized applications, using Docker with orquestration of kubernetes and/or azure service applications.
Experience Deployments on-premise enviroments.
Responsible for delivering software solutions with use of architecture of ports and adapters, clean architecture, using the CQRS principle, initiating automated software testing and automated package management for .NET and Angular libraries.
Development of solutions based on microservices, deploying domain-oriented models and coding, and applying SOLID concepts, based on the most advanced technologies recent .NET Core, angular, docker and database relational.
Development of report panels, screens and procedures in Oracle databases. Application development based on Laravel and Vue.js.
This project aims to deserialize your order information into a single object. On ordinary days, join commands are required to call their respective handlers, with put / patch / get requests 2 or more information can be passed at the same time. Thus, this library is motivated to add this information to only one Class, Command or any model that you can deserialize.
Click to view the github project .
A posting and tracking platform for articles and tutorials about technology, with support for multiple authors. Authentication, authorization, recommendation of articles, statistics and interaction via comments.
Several software are included in this project, part of which can be viewed on the github organization .
Motivated by academic activities, this program is a game of typing pangramas. The user must correctly type the informed pangrama, always looking for the shortest possible time, while being able to follow his partial result in real time.
At the end of the sentence, the result is informed and so it can be consulted later on a scoreboard. It is possible to enter a nickname to facilitate the identification of the user who made such a result.
Among some other features are:
To download just access the repository below and click the download button:
https://github.com/allanalves23/pangrama-challenge
For Windows systems it may be necessary to start the program as an administrator to be able to record the nickname of the results.


BACKDRAFT Reviewed by David N. Butterworth (c) 1991 David N. Butterworth/The Summer Pennsylvanian
In what might already be one of the "hottest" films of the summer, BACKDRAFT does for firefighters what GOODFELLAS did for gangsters -- it elevates its protagonists to a level bordering on the heroic. Only in this case, the firefighters in Ron Howard's latest film are truly deserving of that praise.
Viewers expecting a turgid retread of THE TOWERING INFERNO will be in for a surprise (unless their idea of a good time is watching Fred Astaire spontaneously combust). For the effects in BACKDRAFT are indeed special, visual pyrotechnics that would make even George Lucas' head spin.
But BACKDRAFT is less an Irwin Allen-style disaster film than it is a human drama consumed by fire, a film about the motivations of men that risk their lives to save others. Audience members are likely to feel more sensitive about firefighters after seeing this film. For Philadelphians at least, this film comes hot on the heels of the Center City fire that claimed the lives of three firefighters, making this film all the more poignant.
Twenty years after witnessing the death of his firefighter father in a rooftop blaze, Brian McCaffrey (William Baldwin) returns home to the firefighting business after a series of dead-end jobs have left him feeling empty and alienated. His brother Stephen (played by Kurt Russell in a powerful and sweaty performance) has followed directly in his father's footsteps and is now a Lieutenant in the Chicago Fire Department. On more than one occasion in this film is Stephen McCaffrey referred to as "The Best."
The sibling rivalry between these two brothers is played out against a backdrop of danger, destruction and death. As one of the film's characters observes, it's the firemen who run into the burning building while everyone else is running out! And Stephen himself tells his younger brother, who admits to having a bad day on the job, "You have a bad day, and someone dies."
Stephen believes that Brian cannot cut it as a firefighter yet Brian sets out to prove him wrong. However, Stephen's suspicions turn out to be correct, and Brian ends up taking a job with the city's top arson investigator, Donald Rimgale (Robert De Niro).
Rimgale's world is one of smoke-eaters (firemen), crispers (fire victims) and torches (arsonists). Their investigations into who is setting these fires and causing these "backdrafts" (explosions triggered when air enters an oxygen-free room) lead them to Ronald Bartel (Donald Sutherland). In a scene straight out of THE SILENCE OF THE LAMBS.
Away from his work, Stephen constantly battles with his estranged wife Helen, played by Rebecca DeMornay (RISKY BUSINESS) in a quiet, understated performance. Not that he is away from his work for long. Russell's character seems to prefer putting out fires at the office rather than those at home.
But neither of these two sub-plots are as arresting as the actual scenes of fire itself, which range in intensity from spectacular to downright amazing. Director Howard -- whose previous film was the 1989 domestic comedy/drama PARENTHOOD -- admits that to make a film about firefighters with the sophistication of today's audiences would require effects over and above the norm.
And to his credit he has accomplished that. No gas jets under the camera lens here. Howard's film personifies fire as a physical entity, a force that the firefighters must first stalk, and then kill, like a wild animal. As Robert De Niro's character says, "It's a living thing. It lives. It breathes. It hates. The only way to beat it is to think like it. The only way to kill it is to love it a little."
BACKDRAFT is a first rate action yarn - dirty, loud and full of explosive special effects. It is also a well crafted personal drama, replete with uniformly fine performances. But perhaps it's greatest triumph is that it bestows a renewed respect on a profession all too often taken for granted.
| Directed by: Ron Howard David N. Butterworth - UNIVERSITY OF PA | | Rating: *** Internet<EMAIL_ADDRESS>|
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Generating X.509 Certificates
X.509 Certificates
Public key certificates are a solution to the problem of identity. Encryption alone is enough to set up a secure connection, but there’s no guarantee that you are talking to the server that you think you are talking to. Without some means to verify the identity of a remote server, an attacker could still present itself as the remote server and then forward the secure connection onto the remote server. Public key certificates solve this problem.
The best way to think about public key certificates is as a passport system. Certificates are used to establish information about the bearer of that information in a way that is difficult to forge. This is why certificate verification is so important: accepting any certificate means that even an attacker’s certificate will be blindly accepted.
Using Keytool
Use the keytool version that comes with JDK 8:
The examples below use keytool 1.8 for marking a certificate for CA usage or for a hostname.
Generating a random password
Create a random password using pwgen (brew install pwgen
if you’re on a Mac):
export PW=`pwgen -Bs 10 1`
echo $PW > password
Server Configuration
You will need a server with a DNS hostname assigned, for hostname verification. In this example, we assume the hostname is example.com
.
Generating a server CA
The first step is to create a certificate authority that will sign the example.com certificate. The root CA certificate has a couple of additional attributes (ca:true, keyCertSign) that mark it explicitly as a CA certificate, and will be kept in a trust store.
export PW=`cat password`
# Create a self signed key pair root CA certificate.
keytool -genkeypair -v \
-alias exampleca \
-dname "CN=exampleCA, OU=Example Org, O=Example Company, L=San Francisco, ST=California, C=US" \
-keystore exampleca.jks \
-keypass:env PW \
-storepass:env PW \
-keyalg RSA \
-keysize 4096 \
-ext KeyUsage:critical="keyCertSign" \
-ext BasicConstraints:critical="ca:true" \
-validity 9999
# Export the exampleCA public certificate as exampleca.crt so that it can be used in trust stores.
keytool -export -v \
-alias exampleca \
-file exampleca.crt \
-keypass:env PW \
-storepass:env PW \
-keystore exampleca.jks \
-rfc
Generating example.com certificates
The example.com certificate is presented by the example.com
server in the handshake.
export PW=`cat password`
# Create a server certificate, tied to example.com
keytool -genkeypair -v \
-alias example.com \
-dname "CN=example.com, OU=Example Org, O=Example Company, L=San Francisco, ST=California, C=US" \
-keystore example.com.jks \
-keypass:env PW \
-storepass:env PW \
-keyalg RSA \
-keysize 2048 \
-validity 385
# Create a certificate signing request for example.com
keytool -certreq -v \
-alias example.com \
-keypass:env PW \
-storepass:env PW \
-keystore example.com.jks \
-file example.com.csr
# Tell exampleCA to sign the example.com certificate. Note the extension is on the request, not the
# original certificate.

# If you are using Play as a TLS termination point, this is the key store you should present as the server.
keytool -list -v \
-keystore example.com.jks \
-storepass:env PW
You should see:
Alias name: example.com
Creation date: ...
Entry type: PrivateKeyEntry
Certificate chain length: 2
Certificate[1]:
Owner: CN=example.com, OU=Example Org, O=Example Company, L=San Francisco, ST=California, C=US
Issuer: CN=exampleCA, OU=Example Org, O=Example Company, L=San Francisco, ST=California, C=US
Configuring example.com certificates in Nginx
If example.com does not use Java as a TLS termination point, and you are using nginx, you may need to export the certificates in PEM format.
Unfortunately, keytool does not export private key information, so openssl must be installed to pull private keys.
export PW=`cat password`
# Export example.com's public certificate for use with nginx.
keytool -export -v \
-alias example.com \
-file example.com.crt \
-keypass:env PW \
-storepass:env PW \
-keystore example.com.jks \
-rfc
# Create a PKCS#12 keystore containing the public and private keys.
keytool -importkeystore -v \
-srcalias example.com \
-srckeystore example.com.jks \
-srcstoretype jks \
-srcstorepass:env PW \
-destkeystore example.com.p12 \
-destkeypass:env PW \
-deststorepass:env PW \
-deststoretype PKCS12
# Export the example.com private key for use in nginx. Note this requires the use of OpenSSL.
openssl pkcs12 \
-nocerts \
-nodes \
-passout env:PW \
-passin env:PW \
-in example.com.p12 \
-out example.com.key
# Clean up.
rm example.com.p12
Now that you have both example.com.crt
(the public key certificate) and example.com.key
(the private key), you can set up an HTTPS server.
For example, to use the keys in nginx, you would set the following in nginx.conf
:
ssl_certificate /etc/nginx/certs/example.com.crt;
ssl_certificate_key /etc/nginx/certs/example.com.key;
If you are using client authentication (covered in Client Configuration below), you will also need to add:
ssl_client_certificate /etc/nginx/certs/clientca.crt;
ssl_verify_client on;
You can check the certificate is what you expect by checking the server:
keytool -printcert -sslserver example.com
Client Configuration
There are two parts to setting up a client – configuring a trust store, and configuring client authentication.
Configuring a Trust Store
Any clients need to see that the server’s example.com certificate is trusted, but don’t need to see the private key. Generate a trust store which contains only the certificate and hand that out to clients. Many java clients prefer to have the trust store in JKS format.
export PW=`cat password`
# Create a JKS keystore that trusts the example CA, with the default password.
keytool -import -v \
-alias exampleca \
-file exampleca.crt \
-keypass:env PW \
-storepass changeit \
-keystore exampletrust.jks << EOF
yes
EOF
# List out the details of the store password.
keytool -list -v \
-keystore exampletrust.jks \
-storepass changeit
You should see a trustedCertEntry
for exampleca:
Alias name: exampleca
Creation date: ...
Entry type: trustedCertEntry
Owner: CN=exampleCA, OU=Example Org, O=Example Company, L=San Francisco, ST=California, C=US
Issuer: CN=exampleCA, OU=Example Org, O=Example Company, L=San Francisco, ST=California, C=US
The exampletrust.jks
store will be used in the TrustManager.
ssl-config {
trustManager = {
stores = [
{ path = "/Users/wsargent/work/ssltest/conf/exampletrust.jks" }
]
}
}
Also see the Configuring Key Stores and Trust Stores section for more information.
Configure Client Authentication
Client authentication can be obscure and poorly documented, but it relies on the following steps:
- The server asks for a client certificate, presenting a CA that it expects a client certificate to be signed with. In this case,
CN=clientCA
(see the debug example). - The client looks in the KeyManager for a certificate which is signed by
clientCA
, usingchooseClientAlias
andcertRequest.getAuthorities
. - The KeyManager will return the
client
certificate to the server. - The server will do an additional ClientKeyExchange in the handshake.
 This goes to nginx under "ssl_client_certificate"
# and is presented in the CertificateRequest.
keytool -export -v \
-alias clientca \
-file clientca.crt \
-storepass:env PW \
-keystore client.jks \
-rfc
# Import the signed certificate back into client.jks. This is important, as JSSE won't send a client
# certificate if it can't find one signed by the client-ca presented in the CertificateRequest.
keytool -import -v \
-alias client \
-file client.crt \
-keystore client.jks \
-storetype JKS \
-storepass:env PW
# Export the client CA's certificate and private key to pkcs12, so it's safe.
keytool -importkeystore -v \
-srcalias clientca \
-srckeystore client.jks \
-srcstorepass:env PW \
-destkeystore clientca.p12 \
-deststorepass:env PW \
-deststoretype PKCS12
# Import the client CA's public certificate into a JKS store for Play Server to read. We don't use
# the PKCS12 because it's got the CA private key and we don't want that.
keytool -import -v \
-alias clientca \
-file clientca.crt \
-keystore clientca.jks \
-storepass:env PW << EOF
yes
EOF
# Then, strip out the client CA alias from client.jks, just leaving the signed certificate.
keytool -delete -v \
-alias clientca \
-storepass:env PW \
-keystore client.jks
# List out the contents of client.jks just to confirm it.
keytool -list -v \
-keystore client.jks \
-storepass:env PW
There should be one alias client
, looking like the following:
Your keystore contains 1 entry
Alias name: client
Creation date: ...
Entry type: PrivateKeyEntry
Certificate chain length: 2
Certificate[1]:
Owner: CN=client, OU=Example Org, O=Example Company, L=San Francisco, ST=California, C=US
Issuer: CN=clientCA, OU=Example Org, O=Example Company, L=San Francisco, ST=California, C=US
And put client.jks
in the key manager:
ssl-config {
keyManager = {
stores = [
{ type = "JKS", path = "conf/client.jks", password = $PW }
]
}
}
Also see the Configuring Key Stores and Trust Stores section for more information.
Certificate Management Tools
If you want to examine certificates in a graphical tool than a command line tool, you can use Keystore Explorer or xca. Keystore Explorer is especially convenient as it recognizes JKS format. It works better as a manual installation, and requires some tweaking to the export policy.
If you want to use a command line tool with more flexibility than keytool, try java-keyutil, which understands multi-part PEM formatted certificates and JKS.
Certificate Settings
Secure
If you want the best security, consider using ECDSA as the signature algorithm (in keytool, this would be -sigalg EC
). ECDSA is also known as “ECC SSL Certificate”.
Compatible
For compatibility with older systems, use RSA with 2048 bit keys and SHA256 as the signature algorithm. If you are creating your own CA certificate, use 4096 bits for the root.


oriental food
`Prev `__
O
`Next `__
--------------
**oriental food**: n.
Hackers display an intense tropism towards oriental cuisine, especially
Chinese, and especially of the spicier varieties such as Szechuan and
Hunan. This phenomenon (which has also been observed in subcultures that
overlap heavily with hackerdom, most notably science-fiction fandom) has
never been satisfactorily explained, but is sufficiently intense that
one can assume the target of a hackish dinner expedition to be the best
local Chinese place and be right at least three times out of four. See
also `*ravs* <../R/ravs.html>`__,
`*great-wall* <../G/great-wall.html>`__, `*stir-fried
random* <../S/stir-fried-random.html>`__, `*laser
chicken* <../L/laser-chicken.html>`__, `*Yu-Shiang Whole
Fish* <../Y/Yu-Shiang-Whole-Fish.html>`__. Thai, Indian, Korean,
Burmese, and Vietnamese cuisines are also quite popular.
--------------
+--------------------------------+----------------------------+---------------------------+
| `Prev `__ | `Up <../O.html>`__ | `Next `__ |
+--------------------------------+----------------------------+---------------------------+
| Orange Book | `Home <../index.html>`__ | orphan |
+--------------------------------+----------------------------+---------------------------+


Kobe Bryant
Kobe Bryant celebrating his fifth NBA championship!
TIMELINE
- 1996 – Bryant finishes his high school career as the all-time leading scorer in the history of southeastern Pennsylvania basketball. He leads the Lower Merion Aces to a record of 31-3 and the Class-AAAA state championship. USA Today names him the National High School Player of the Year and he wins the Naismith Player of the Year.
- 1996-1997 – Bryant becomes the youngest player in NBA history as he begins his pro career at 18 years, 2 months and 11 days. He is named to the NBA All-Rookie second team after averaging 7.6 points in 15.5 minutes per game off the bench.
- February 1997 – He wins the All-Star Weekend slam dunk competition, but he does not play in the All-Star Game.
click here for more info


Are you interested in working for an enterprise-level company, as an Android developer, or working on high-performance applications?
OR...
Working for a fast paced agency that builds websites for lots of clients, maintains the security and stability of a huge complex of government websites, or builds out small sites for brands, businesses, and organizations?


 You might want to get tested if the symptoms continue
{% endif %}


Using Replay Data
We provide 2 file types:
To update Data Drinker:
Each contributor is randomly assigned a token. The tokens help us group games by player, but (probably) aren't much use to you.
In the future, we may do giveaways or otherwise show our appreciation to our contributors, and might use the tokens then.
If you want to view your user token,


|
|
(eARSAL_ERROR) | - connectToPeripheral:withCentralManager: |
| |
|
(void) | - disconnectPeripheral:withCentralManager: |
| |
|
(eARSAL_ERROR) | - discoverNetworkServices: |
| |
|
(eARSAL_ERROR) | - discoverNetworkCharacteristics:forService: |
| |
|
(eARSAL_ERROR) | - setNotificationCharacteristic: |
| |
|
(BOOL) | - writeData:toCharacteristic: |
| |
|
(BOOL) | - isPeripheralConnected |
| |
|
(void) | - registerNotificationCharacteristics:toKey: |
| |
|
(BOOL) | - unregisterNotificationCharacteristics: |
| |
|
(BOOL) | - cancelReadNotification: |
| |
|
(eARSAL_ERROR) | - readNotificationData:maxCount:timeout:toKey: |
| |
|
(void) | - readData: |
| |
|
(void) | - unlock |
| |
|
(void) | - reset |
| |
|
|
() | - DECLARE_SINGLETON_FOR_CLASS |
| |
|
|
id< ARSALBLEManagerDelegate > | delegate |
| |
|
CBPeripheral * | activePeripheral |
| |
|
NSMutableArray * | characteristicsNotifications |
| |
The documentation for this class was generated from the following file:


Specifiy Your Log Format
At least 100 lines of logs in produciton
Click Generate Button, Your Log Format will show here.
Add Field
Generate
Parse Your Log
Parsed Log


{% extends 'wildlifecompliance/emails/base_email_compliance.html' %} {% block content %}
Remediation Notice
Sanction Outcome: {{ sanction_outcome.lodgement_number }}
Message: {{ workflow_entry_details }}
Note: If you haven't logged into the Wildlife Licensing System recently you may need to login first before using the provided link.
{% endblock %}


import com.sleepycat.db.*;public void close() throws DbException;
The DbTxnMgr.close method detaches a process from the transaction environment specified by the DbTxnMgr object. All mapped regions are unmapped and any allocated resources are freed. Any uncommitted transactions are aborted.
In addition, if the dir argument to DbTxnMgr.open was NULL and dbenv was not initialized using DbEnv.appinit, all files created for this shared region will be removed, as if the DbTxnMgr.unlink method were called.
In multi-threaded applications, only a single thread may call the DbTxnMgr.close method.
The DbTxnMgr.close method throws an exception that encapsulates an errno on failure.
The DbTxnMgr.close method may fail and throw an exception for any of the errors specified for the following Berkeley DB and C library functions: abort(3), close(3), fcntl(3), fflush(3), fprintf(3), free(3), getpid(3), DbLockTab.vec, DbLog.flush, memset(3), munmap(3), shmctl(3), shmdt(3), strerror(3), strlen(3), DbTxn.abort, unlink(3), vfprintf(3), and vsnprintf(3).


This link brings up a window marked "pass": New Window
This link brings up a window marked "blank for frames" after a delay: New Window Slowly
Number of seconds to wait:


Sam King
Computer Science @ UC Davis
In the press
- We invented a new security architecture for web browsers, which became the blueprint for Google Chrome's security architecture. Elements of this research can be found in all major browsers. In the press here and here.
- We built the first known hardware-based rootkit, which for the first time showed how one could attack a computer system using a malicious processor. In the press here and here (full article here).
- We invented the concept of a virtual-machine-based rootkit and built the first prototype. In the press here.
- We wrote a blog post that talks about ways that we changed the Lyft product to help fight against fraudsters.
- This link shows a video of me giving a lecture on some of our work on hardware security.
Secure web browsers
OP web browser (pdf). This paper was the first browser paper from my group, we were the first to rethink modern web browser architectures to improve security. We also used formal methods to help vet our system, and proposed new mechanisms and policies for coping with compromised browser plugins.
Gazelle (pdf). Extended the basic OP architecture and had some new ideas on dealing with display security.
Alhambra (pdf). Applied deterministic replay to web browsers to enable browser developers to test new security policies.
Vex (pdf). Tested browser extensions for potential security vulnerabilities. Key insight: many vulnerabilities could be expressed as information flows. We found several previously unknown and subtle vulnerabilities.
IBOS (pdf). Built a new browser and a new OS specifically for more secure browsers. Our specialized OS reduced the trusted computing base for our browser by 2-3 orders of magnitude when compared to other modern systems.
ExpressOS (pdf). Built a new OS that included strong formal verification, with support for the Android system call interface and libraries. Although not strictly a browser, this work builds on top of our previous work on secure web browsers directly.
Cocktail (pdf). Uses three commodity browsers in concert to add security and reliability.
Malicious hardware
IMP (pdf). Designed and implemented the first processor with hardware backdoors. We learned a lot about the threat from this experience.
BlueChip (pdf). Developed a hardware / software system for removing suspicious circuits from hardware designs. Surprising result: we removed legitimate hardware from a hardware design and used software to make forward progress safely.
Defeating UCI (pdf). Performed a detailed security analysis of the UCI algorithm. We found some subtle and clever circuits that showed how to evade our UCI algorithm.
SPECS (pdf). Hardware support for enforcing security invariants in a modern processor. Includes a study of modern processor errata to classify them into security and non-security critical bugs.
Machine learning for systems and security
Laika (pdf). Built a system for extracting data structures out of process heaps and stacks without using symbols. We found that data structures were fairly good at identifying processes, even for code-polymorphic malware.
Macho (pdf). Built a system for programming using natural language, examples, and a large database of source code. This is still early research, but we already generated a few simple coreutils applications.
Building secure robots (pdf). Worked on general OS abstractions for apps running on general purpose robots, with a strong emphasis on security. It turns out that computer security is very different when your computer is a robot.


About Me
My name is Erik Peterson. I am an MBA student and I love to build useful products that make people's lives better. I have experience across all roles in a product's life cycle, from software engineer and IT support to designer and content creator. I am interested in learning and measuring why customers fall in love with some products and not others. I also earned a master's degree in English studying American literature, Native American comics and graphic novels, and British literature.
I cook, bake, run, ride bikes, garden, draw, paint, play guitar, and listen to music proficiently. I prefer warm, humid weather between 84° and 97° F, latitudes in the low 30°'s, and the months of June, July, August, and September.


I can absolutely understand the parallel drawn between mindfulness and self-awareness. They are both describing the practice of paying attention to the traffic of your mind and heart without judgement. Judgement tends to dissolve the clarity that comes with neutral observation, I find. I feel like self-awareness is almost the next level of mindfulness - like self-awareness is sustained mindfulness held in an embedded state of mind.
I have been journalling since the beginning of hig school as a wee 14
year-old, and I would without a doubt attribute a huge amount of my
intrapersonal relationship to this practice. For me it's like... Having
a concrete record of my train of thought, and somehow this seems to inherently
create a wonderful amount of clarity. I solve so many problem just through
the act of writing them down. It's kind of like pseudocoding in this way,
and just provides a space where you can explore and process what is happening
in life and inside without any fear of it actually creating any external impacts.
I haven't done consistent journalling in a while, but reading about the statistical
benefits really encourages and reminds me to get back into it!
I love the idea of stepping back from our emotions. I first heard about
it in Buddhist lore, I think. However I think it's important to be careful
with how we approach our emotions, because I think "process" can often be
the very thing that stops us from processing our emotions. I find
that if I take too much of a systemic approach to dealing with how I'm feeling
often pulls me into my head and has me intellectualising my emotions, which
in turn stops them from being "digested" in a healthy way. I can totally
empathise with this because there are a lot of emotions that are really raw
and difficult to confront honestly, but it's definitely definitely better
in the long run.
My approach to my emotions is similar though, in
the way that I don't identify with them, but I go a step further and make
sure I still honour them. I try acknowledge what I'm feeling, with as little
resistance as possible, and to hold space for it in the most instinctive
and non-structured way possible. This allows me to fully process what I'm
feeling without identifying with it, which in turn creates an excellent
vantage point for observing what has caused, shaped and interacted with these
feelings on a much deeper level. Being able to reach such insights into my
own human behaviour allows me to recognise similar patterns in others, and
enhances my sense of empathy and interbeing.
Yeah, I love this stuff.


◄ 29th IPHO 1998 ►
Country results • Individual results
| Contestant | Country | Rank | Award |
|---|---|---|---|
| Yuao Chen | People's Republic of China | 1 | Gold Medal |
| Zhifeng Deng | People's Republic of China | 2 | Gold Medal |
| Hyung-Bin Son | Republic of Korea | 3 | Gold Medal |
| Xiaofeng Li | People's Republic of China | 4 | Gold Medal |
| Abanine Dmitri | Russia | 5 | Gold Medal |
| Xinan Wu | People's Republic of China | 6 | Gold Medal |
| Imambekov Adilet | Russia | 7 | Gold Medal |
| Jarosław Łabaziewicz | Poland | 8 | Gold Medal |
| Roubtsov Grigorii | Russia | 9 | Gold Medal |
| Yuan Liu | People's Republic of China | 10 | Gold Medal |
| Tehrani Yashar | Islamic Republic of Iran | 11 | Gold Medal |
| Yang I-Sheng | Taiwan | 12 | Silver Medal |
| Kumar Abhishek | India | 13 | Silver Medal |
| Andrew Lin | United States of America | 14 | Silver Medal |
| Baryguine Ilia | Russia | 15 | Silver Medal |
| Hoang Ky Son | Vietnam | 16 | Silver Medal |
| Martin Shotter | United Kingdom | 17 | Silver Medal |
| Matylla Łukasz | Poland | 18 | Silver Medal |
| Hafezi Mohammad | Islamic Republic of Iran | 19 | Silver Medal |
| Peter Svrcek | Slovakia | 20 | Silver Medal |
| Touritsyn Konstantin | Russia | 21 | Silver Medal |
| Grimm Douglas | Australia | 22 | Silver Medal |
| Azar Hossein | Islamic Republic of Iran | 23 | Silver Medal |
| Milovan Suvakov | Yugoslavia | 24 | Silver Medal |
| Davaniasl Soroush | Islamic Republic of Iran | 25 | Silver Medal |
| Erdöl Tuncay | Turkey | 26 | Silver Medal |
| Bálint Tóth | Hungary | 27 | Bronze Medal |
| Mathias Kobylko | Germany | 28 | Bronze Medal |
| Karel Kolář | Czech Republic | 29 | Bronze Medal |
| Dávid Végh | Hungary | 30 | Bronze Medal |
| Ádám Zawadowski | Hungary | 31 | Bronze Medal |
| Batrak Dmytro | Ukraine | 32 | Bronze Medal |
| Fahr Martin | Germany | 33 | Bronze Medal |
| Bo-Kyung Choi | Republic of Korea | 34 | Bronze Medal |
| Jaak Sarv | Estonia | 35 | Bronze Medal |
| Peter Uchenna Ezenweze Onyisi | United States of America | 36 | Bronze Medal |
| Tom Waterhouse | Canada | 37 | Bronze Medal |
| Melchior Grützmann | Germany | 38 | Bronze Medal |
| Ferenc Sarlós | Hungary | 39 | Bronze Medal |
| Stephen Miller | United Kingdom | 40 | Bronze Medal |
| Kyungsuk Lee | Republic of Korea | 41 | Bronze Medal |
| Vu Tri Khu | Vietnam | 42 | Bronze Medal |
| Rassul Karabalin | Kazakhstan | 43 | Bronze Medal |
| Andreyev Dzmitry | Belarus | 44 | Bronze Medal |
| Bui Van Diep | Vietnam | 45 | Bronze Medal |
| Alar Mitt | Estonia | 46 | Bronze Medal |
| Pearce Gareth | Australia | 47 | Bronze Medal |
| Bhat Vijay | India | 48 | Bronze Medal |
| Jan Houštěk | Czech Republic | 49 | Bronze Medal |
| Matus Medo | Slovakia | 50 | Bronze Medal |
| Aghilian Iman | Islamic Republic of Iran | 51 | Bronze Medal |
| Gábor Somogyi | Hungary | 52 | Bronze Medal |
| Noor Elad | Israel | 53 | Bronze Medal |
| Nguyen Thanh Trung | Vietnam | 54 | Bronze Medal |
| Burgess Timothy | Australia | 55 | Bronze Medal |
| Philippe Cauchon-Voyer | Canada | 56 | Bronze Medal |
| Dyachenko Kyrylo | Ukraine | 57 | Bronze Medal |
| Nagaj Daniel | Slovakia | 58 | Bronze Medal |
| Podbrdský Pavel | Czech Republic | 59 | Bronze Medal |
| İnanç Kanık | Turkey | 60 | Bronze Medal |
| Chuang Ch I A-Hsun | Taiwan | 61 | Bronze Medal |
| Barış Nakiboğlu | Turkey | 62 | Bronze Medal |
| Geert Vermeulen | Belgium | 63 | Bronze Medal |
| Juan Manuel Tonello | Argentina | 64 | Bronze Medal |
| Nguyen Quang Anh | Vietnam | 65 | Bronze Medal |
| Leder Florian | Germany | 66 | Bronze Medal |
| Tsai Shen-Fu | Taiwan | 67 | Bronze Medal |
| Ariel Amir | Israel | 68 | Bronze Medal |
| Siutsou Ivan | Belarus | 69 | Bronze Medal |
| Siloci Andrei | Moldova | 70 | Honourable Mention |
| Dongsung Huh | Republic of Korea | 71 | Honourable Mention |
| Ayhan Düzgün | Turkey | 72 | Honourable Mention |
| Sonny Chan | Canada | 73 | Honourable Mention |
| Kairat Akhmetov | Kazakhstan | 74 | Honourable Mention |
| Mai Sune | Denmark | 75 | Honourable Mention |
| Thomas Dilys | India | 76 | Honourable Mention |
| Francesco Benini | Italy | 77 | Honourable Mention |
| Bansal Shivi | India | 78 | Honourable Mention |
| Onur Özcan | Turkey | 79 | Honourable Mention |
| Panico Giuliano | Italy | 80 | Honourable Mention |
| Lazar Karbunar | Yugoslavia | 81 | Honourable Mention |
| Andersen Kristoffer | Denmark | 82 | Honourable Mention |
| Georgescu Ionut | Romania | 83 | Honourable Mention |
| Oleh Miroshnichenko | Ukraine | 84 | Honourable Mention |
| Ho Karen | Australia | 85 | Honourable Mention |
| Zadnik Martin | Slovenia | 86 | Honourable Mention |
| Pratantip Sakchai | Thailand | 87 | Honourable Mention |
| Carlivati Lisa | United States of America | 88 | Honourable Mention |
| Koh Chern-Yen | Singapore | 89 | Honourable Mention |
| Nenad Vukmirovic | Yugoslavia | 90 | Honourable Mention |
| Tamas Martin | Slovakia | 91 | Honourable Mention |
| van der Walle Peter | Netherlands | 92 | Honourable Mention |
| Victor Bordeianu | Moldova | 93 | Honourable Mention |
| Tillema Erik | Netherlands | 94 | Honourable Mention |
| Youngsub Yoon | Republic of Korea | 95 | Honourable Mention |
| Timothy Richards | United Kingdom | 96 | Honourable Mention |
| Yegor Guzhvin | Estonia | 97 | Honourable Mention |
| Cyril Adamuscin | Slovakia | 98 | Honourable Mention |
| Ku Tyng-Sen | Taiwan | 99 | Honourable Mention |
| Sakovich Viktar | Belarus | 100 | Honourable Mention |
| Legutko Piotr | Poland | 101 | Honourable Mention |
| Adnan Mašić | Bosnia and Herzegovina | 102 | Honourable Mention |
| Stetsenko Pavlo | Ukraine | 103 | Honourable Mention |
| Marmysh Viktar | Belarus | 104 | Honourable Mention |
| Bunin Guy | Israel | 105 | Honourable Mention |
| Mark Koudritsky | Israel | 106 | Honourable Mention |
| Barlino Effendy | Indonesia | 107 | Honourable Mention |
| Daniel Brassard | Canada | 108 | Honourable Mention |
| Demkowicz-Dobrzański Rafał | Poland | 109 | Honourable Mention |
| Ernebjerg Morten | Denmark | 110 | Honourable Mention |
| Grigorescu Gabriel | Romania | 111 | Honourable Mention |
| Lipatov Mikhail | United States of America | 112 | Honourable Mention |
| Guha Saikat | India | 113 | Honourable Mention |
| Jón Eyvindur Bjarnason | Iceland | 114 | Honourable Mention |
| Boy Tanto | Indonesia | 115 | Honourable Mention |
| Ikhsan Ramdan | Indonesia | 116 | Honourable Mention |
| Ang Pet Chean | Singapore | 117 | Honourable Mention |
| Hearnden David | Australia | 118 | Honourable Mention |
| Wibbens Phebo | Netherlands | 119 | Honourable Mention |
| Söttrup Christian | Denmark | 120 | Honourable Mention |
| Huang Ch I-Wen | Taiwan | 121 | Honourable Mention |
| Ee Hou Yong | Singapore | 122 | Honourable Mention |
| Walser Manuel | Switzerland | 123 | Honourable Mention |
| Dybalski Wojciech | Poland | 124 | Honourable Mention |
| Amela Hrnjić | Bosnia and Herzegovina | ≥125 | |
| Charlotte Conn | Ireland | ≥125 | |
| Peter Harper | Ireland | ≥125 | |
| Andrew McDonough | Ireland | ≥125 | |
| Oliver Nash | Ireland | ≥125 | |
| Ben O'Leary | Ireland | ≥125 |
Results may be incomplete or incorrect.
Please send the relevant information to the webmaster:
<EMAIL_ADDRESS>If you are a participant you can send a personal page URL to be attached to your name.
If you are a participant you can send a personal page URL to be attached to your name.


|
ReactPhysics3D
0.8.0
C++ Physics engine library
|
This class represents a physics world. More...
#include <PhysicsWorld.h>
Classes | |
| struct | WorldSettings |
| Structure WorldSettings. More... | |
Public Member Functions | |
| CollisionBody * | createCollisionBody (const Transform &transform) |
| Create a collision body. More... | |
| void | destroyCollisionBody (CollisionBody *collisionBody) |
| Destroy a collision body. More... | |
| CollisionDispatch & | getCollisionDispatch () |
| Get the collision dispatch configuration. More... | |
| void | raycast (const Ray &ray, RaycastCallback *raycastCallback, unsigned short raycastWithCategoryMaskBits=0xFFFF) const |
| Ray cast method. More... | |
| bool | testOverlap (CollisionBody *body1, CollisionBody *body2) |
| Return true if two bodies overlap (collide) More... | |
| void | testOverlap (CollisionBody *body, OverlapCallback &overlapCallback) |
| Report all the bodies that overlap (collide) with the body in parameter. More... | |
| void | testOverlap (OverlapCallback &overlapCallback) |
| Report all the bodies that overlap (collide) in the world. More... | |
| void | testCollision (CollisionBody *body1, CollisionBody *body2, CollisionCallback &callback) |
| Test collision and report contacts between two bodies. More... | |
| void | testCollision (CollisionBody *body, CollisionCallback &callback) |
| Test collision and report all the contacts involving the body in parameter. More... | |
| void | testCollision (CollisionCallback &callback) |
| Test collision and report contacts between each colliding bodies in the world. More... | |
| MemoryManager & | getMemoryManager () |
| Return a reference to the memory manager of the world. | |
| AABB | getWorldAABB (const Collider *collider) const |
| Return the current world-space AABB of given collider. More... | |
| const std::string & | getName () const |
| Return the name of the world. More... | |
| PhysicsWorld (const PhysicsWorld &world)=delete | |
| Deleted copy-constructor. | |
| PhysicsWorld & | operator= (const PhysicsWorld &world)=delete |
| Deleted assignment operator. | |
| void | update (decimal timeStep) |
| Update the physics simulation. More... | |
| uint | getNbIterationsVelocitySolver () const |
| Get the number of iterations for the velocity constraint solver. More... | |
| void | setNbIterationsVelocitySolver (uint nbIterations) |
| Set the number of iterations for the velocity constraint solver. More... | |
| uint | getNbIterationsPositionSolver () const |
| Get the number of iterations for the position constraint solver. More... | |
| void | setNbIterationsPositionSolver (uint nbIterations) |
| Set the number of iterations for the position constraint solver. More... | |
| void | setContactsPositionCorrectionTechnique (ContactsPositionCorrectionTechnique technique) |
| Set the position correction technique used for contacts. More... | |
| void | setJointsPositionCorrectionTechnique (JointsPositionCorrectionTechnique technique) |
| Set the position correction technique used for joints. More... | |
| RigidBody * | createRigidBody (const Transform &transform) |
| Create a rigid body into the physics world. More... | |
| void | disableJointsOfSleepingBodies () |
| Disable the joints for pair of sleeping bodies. | |
| void | destroyRigidBody (RigidBody *rigidBody) |
| Destroy a rigid body and all the joints which it belongs. More... | |
| Joint * | createJoint (const JointInfo &jointInfo) |
| Create a joint between two bodies in the world and return a pointer to the new joint. More... | |
| void | destroyJoint (Joint *joint) |
| Destroy a joint. More... | |
| Vector3 | getGravity () const |
| Return the gravity vector of the world. More... | |
| void | setGravity (Vector3 &gravity) |
| Set the gravity vector of the world. More... | |
| bool | isGravityEnabled () const |
| Return if the gravity is on. More... | |
| void | setIsGravityEnabled (bool isGravityEnabled) |
| Enable/Disable the gravity. More... | |
| bool | isSleepingEnabled () const |
| Return true if the sleeping technique is enabled. More... | |
| void | enableSleeping (bool isSleepingEnabled) |
| Enable/Disable the sleeping technique. More... | |
| decimal | getSleepLinearVelocity () const |
| Return the current sleep linear velocity. More... | |
| void | setSleepLinearVelocity (decimal sleepLinearVelocity) |
| Set the sleep linear velocity. More... | |
| decimal | getSleepAngularVelocity () const |
| Return the current sleep angular velocity. More... | |
| void | setSleepAngularVelocity (decimal sleepAngularVelocity) |
| Set the sleep angular velocity. More... | |
| decimal | getTimeBeforeSleep () const |
| Return the time a body is required to stay still before sleeping. More... | |
| void | setTimeBeforeSleep (decimal timeBeforeSleep) |
| Set the time a body is required to stay still before sleeping. More... | |
| void | setEventListener (EventListener *eventListener) |
| Set an event listener object to receive events callbacks. More... | |
| uint | getNbCollisionBodies () const |
| Return the number of CollisionBody in the physics world. More... | |
| const CollisionBody * | getCollisionBody (uint index) const |
| Return a constant pointer to a given CollisionBody of the world. More... | |
| CollisionBody * | getCollisionBody (uint index) |
| Return a pointer to a given CollisionBody of the world. More... | |
| uint | getNbRigidBodies () const |
| Return the number of RigidBody in the physics world. More... | |
| const RigidBody * | getRigidBody (uint index) const |
| Return a constant pointer to a given RigidBody of the world. More... | |
| RigidBody * | getRigidBody (uint index) |
| Return a pointer to a given RigidBody of the world. More... | |
| bool | getIsDebugRenderingEnabled () const |
| Return true if the debug rendering is enabled. More... | |
| void | setIsDebugRenderingEnabled (bool isEnabled) |
| Set to true if debug rendering is enabled. More... | |
| DebugRenderer & | getDebugRenderer () |
| Return a reference to the Debug Renderer of the world. More... | |
This class represents a physics world.
| CollisionBody * PhysicsWorld::createCollisionBody | ( | const Transform & | transform | ) |
Create a collision body.
| transform | Transformation mapping the local-space of the body to world-space |
Create a joint between two bodies in the world and return a pointer to the new joint.
| jointInfo | The information that is necessary to create the joint |
Create a rigid body into the physics world.
| transform | Transformation from body local-space to world-space |
| void PhysicsWorld::destroyCollisionBody | ( | CollisionBody * | collisionBody | ) |
Destroy a collision body.
| collisionBody | Pointer to the body to destroy |
| void PhysicsWorld::destroyJoint | ( | Joint * | joint | ) |
Destroy a joint.
| joint | Pointer to the joint you want to destroy |
| void PhysicsWorld::destroyRigidBody | ( | RigidBody * | rigidBody | ) |
Destroy a rigid body and all the joints which it belongs.
| rigidBody | Pointer to the body you want to destroy |
| void PhysicsWorld::enableSleeping | ( | bool | isSleepingEnabled | ) |
Enable/Disable the sleeping technique.
The sleeping technique is used to put bodies that are not moving into sleep to speed up the simulation.
| isSleepingEnabled | True if you want to enable the sleeping technique and false otherwise |
| const CollisionBody * PhysicsWorld::getCollisionBody | ( | uint | index | ) | const |
Return a constant pointer to a given CollisionBody of the world.
| index | Index of a CollisionBody in the world |
| CollisionBody * PhysicsWorld::getCollisionBody | ( | uint | index | ) |
Return a pointer to a given CollisionBody of the world.
| index | Index of a CollisionBody in the world |
|
inline |
Get the collision dispatch configuration.
This can be used to replace default collision detection algorithms by your custom algorithm for instance.
| CollisionDispatch | Pointer to a collision dispatch object describing which collision detection algorithm to use for two given collision shapes |
|
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Return a reference to the Debug Renderer of the world.
|
inline |
Return the gravity vector of the world.
|
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Return true if the debug rendering is enabled.
|
inline |
Return the name of the world.
|
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Return the number of CollisionBody in the physics world.
Note that even if a RigidBody is also a collision body, this method does not return the rigid bodies.
|
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Get the number of iterations for the position constraint solver.
|
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Get the number of iterations for the velocity constraint solver.
|
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Return the number of RigidBody in the physics world.
| const RigidBody * PhysicsWorld::getRigidBody | ( | uint | index | ) | const |
| RigidBody * PhysicsWorld::getRigidBody | ( | uint | index | ) |
|
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Return the current sleep angular velocity.
|
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Return the current sleep linear velocity.
|
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Return the time a body is required to stay still before sleeping.
Return the current world-space AABB of given collider.
| collider | Pointer to a collider |
|
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Return if the gravity is on.
|
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Return true if the sleeping technique is enabled.
|
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|
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Set the position correction technique used for contacts.
| technique | Technique used for the position correction (Baumgarte or Split Impulses) |
|
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Set an event listener object to receive events callbacks.
If you use "nullptr" as an argument, the events callbacks will be disabled.
| eventListener | Pointer to the event listener object that will receive event callbacks during the simulation |
| void PhysicsWorld::setGravity | ( | Vector3 & | gravity | ) |
Set the gravity vector of the world.
| gravity | The gravity vector (in meter per seconds squared) |
|
inline |
Set to true if debug rendering is enabled.
| isEnabled | True if you want to enable the debug rendering and false otherwise |
| void PhysicsWorld::setIsGravityEnabled | ( | bool | isGravityEnabled | ) |
Enable/Disable the gravity.
| isGravityEnabled | True if you want to enable the gravity in the world and false otherwise |
|
inline |
Set the position correction technique used for joints.
| technique | Technique used for the joins position correction (Baumgarte or Non Linear Gauss Seidel) |
| void PhysicsWorld::setNbIterationsPositionSolver | ( | uint | nbIterations | ) |
Set the number of iterations for the position constraint solver.
| nbIterations | Number of iterations for the position solver |
| void PhysicsWorld::setNbIterationsVelocitySolver | ( | uint | nbIterations | ) |
Set the number of iterations for the velocity constraint solver.
| nbIterations | Number of iterations for the velocity solver |
| void PhysicsWorld::setSleepAngularVelocity | ( | decimal | sleepAngularVelocity | ) |
Set the sleep angular velocity.
When the velocity of a body becomes smaller than the sleep linear/angular velocity for a given amount of time, the body starts sleeping and does not need to be simulated anymore.
| sleepAngularVelocity | The sleep angular velocity (in radian per second) |
| void PhysicsWorld::setSleepLinearVelocity | ( | decimal | sleepLinearVelocity | ) |
Set the sleep linear velocity.
When the velocity of a body becomes smaller than the sleep linear/angular velocity for a given amount of time, the body starts sleeping and does not need to be simulated anymore.
| sleepLinearVelocity | The sleep linear velocity (in meters per second) |
| void PhysicsWorld::setTimeBeforeSleep | ( | decimal | timeBeforeSleep | ) |
Set the time a body is required to stay still before sleeping.
| timeBeforeSleep | Time a body is required to stay still before sleeping (in seconds) |
|
inline |
Test collision and report contacts between two bodies.
Use this method if you only want to get all the contacts between two bodies.
All the contacts will be reported using the callback object in paramater. If you are not interested in the contacts but you only want to know if the bodies collide, you can use the testOverlap() method instead.
| body1 | Pointer to the first body to test |
| body2 | Pointer to the second body to test |
| callback | Pointer to the object with the callback method |
|
inline |
Test collision and report all the contacts involving the body in parameter.
Use this method if you only want to get all the contacts involving a given body.
All the contacts will be reported using the callback object in paramater. If you are not interested in the contacts but you only want to know if the bodies collide, you can use the testOverlap() method instead.
| body | Pointer to the body against which we need to test collision |
| callback | Pointer to the object with the callback method to report contacts |
|
inline |
Test collision and report contacts between each colliding bodies in the world.
Use this method if you want to get all the contacts between colliding bodies in the world.
All the contacts will be reported using the callback object in paramater. If you are not interested in the contacts but you only want to know if the bodies collide, you can use the testOverlap() method instead.
| callback | Pointer to the object with the callback method to report contacts |
| bool PhysicsWorld::testOverlap | ( | CollisionBody * | body1, |
| CollisionBody * | body2 | ||
| ) |
Return true if two bodies overlap (collide)
Use this method if you are not interested in contacts but if you simply want to know if the two bodies overlap.
If you want to get the contacts, you need to use the testCollision() method instead.
| body1 | Pointer to the first body |
| body2 | Pointer to a second body |
|
inline |
Report all the bodies that overlap (collide) with the body in parameter.
Use this method if you are not interested in contacts but if you simply want to know which bodies overlap with the body in parameter.
If you want to get the contacts, you need to use the testCollision() method instead.
| body | Pointer to the collision body to test overlap with |
| overlapCallback | Pointer to the callback class to report overlap |
|
inline |
Report all the bodies that overlap (collide) in the world.
Use this method if you are not interested in contacts but if you simply want to know which bodies overlap.
If you want to get the contacts, you need to use the testCollision() method instead.
| overlapCallback | Pointer to the callback class to report overlap |
| void PhysicsWorld::update | ( | decimal | timeStep | ) |
Update the physics simulation.
| timeStep | The amount of time to step the simulation by (in seconds) |


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{% if plugin_test_results %}
{{ plugin_test_results }}{% endif %}
Hipchat notifications are managed through Hipchat itself. After you added the Sentry integration directly into Hipchat you can add projects directly from there to your rooms.
This page only shows in which rooms the project shows up. To add or remove them, you need to use the integration configuration page.
If you use the cloud hosted hipchat installation, you can one-click install the integration:
Alternatively to add the Sentry integration to Hipchat click on “Install an integration from a descriptor URL” on your room in Hipchat and add the following descriptor URL:
{{ descriptor }}{% if on_premise %} {% endif %}
The plugin is currently not active in any rooms. {% else %}
| Room | {#Hipchat instance | #}By | {% if plugin.is_testable %}Test | {% endif %}
|---|---|---|---|
| {{ tenant.room_name }} (id: {{ tenant.room_id }}; owner: {{ tenant.room_owner_name }}) |
{# {{ tenant.installed_from }} | #}{{ tenant.auth_user.username }} | {% if plugin.is_testable %}{% endif %} |
You can add or remove rooms directly from within Hipchat. If you disable the plugin here, all associations are automatically deleted and this project will no longer notify in any rooms. {% endif %}


Jquery Javascript Flashcards
This is a Flashcard study site for learning Jquery & Javascript terms and definitions
JavaScript(JS)
JavaScript is a programming language that conforms to the ECMAScript specification. Click here
Operators
Operators is a symbol or function denoting an operation (e.g. ×, +).


General Searcher logic interface (used by {@link hu.sllauncher.gui.comp.TextSearchComp}) and base implementations.


Release Notes¶
1.0.1 (2020-07-01)¶
Initial version of the official website.
Features¶
User authentication using SSO login
Member registration with Slack and SunDevilSync enrollment automation
Color palette updated to match CodeDevils new color scheme
Language support for Spanish, French, Arabic, Dutch and Hindi
GitHub pages documentation
Travis CI integration and testing
Email and domain blacklisting
Redesigned templated emails
Bug Fixes¶
Contact Us page filtering and POST-request verification
Celery worker integration fixed for synchronous tasks