Docs : API : List Apps
The List Apps API lets you retrieve all of your apps. This endpoint is paginated.
curl 'https://v1.userbase.com/v1/admin/apps?nextPageToken=$NEXT_PAGE_TOKEN' \
-XGET \
-H 'Authorization: Bearer $ACCESS_TOKEN'
Parameters
-
NEXT_PAGE_TOKEN - The next page of apps to retrieve.
-
ACCESS_TOKEN - Your access token.
Result
- nextPageToken [string] - Each response has a max limit of around 1mb of apps. If this limit is reached, this token is provided in the response, and must be provided in the next request to get the next page of apps.
- apps [array]
- appName [string] - The app's name.
- appId [string] - The app's unique identifier.
- creationDate [string] - The timestamp when the app was created.
- deleted [string] - The timestamp when the app was deleted, if the app has been deleted.
- paymentsMode [string] - The app's payments mode set in your Admin panel. Can be 'disabled', 'test', or 'prod'.
- testSubscriptionPlanId [string] - The app's test subscription plan set in your Admin panel.
- testTrialPeriodDays [number] - The number of trial days set on the app's test subscription plan in your Stripe Dashboard.
- prodSubscriptionPlanId [string] - The app's prod subscription plan set in your Admin panel.
- prodTrialPeriodDays [number] - The number of trial days set on the app's prod subscription plan in your Stripe Dashboard.


Students must all bring plain black socks
Hair must be worn up and off the neck completely
No earrings or body piercings may be visible. Students must provide their own band aids to cover them
Special dietary or health needs should be brought to the attention of the teacher and Parent Helper
Every year, Encinal High hosts the annual Extravaganza of Bands. Marching bands from all over participate in
this fun event.
Every music student's family is required to help. Help can be in the form of room monitoring, judge's
assistant, hospitality room monitor, hanging signs and more. All band students are told this at the
beginning of the year.
Band Pledges are due immediately. Pledges make up the majority of our yearly operating costs. Band pledge fees are as follows:
Check or money orders can be made out to EHS Band Boosters
OR
click on the PayPal link to make a payment
After clicking the link, there will be an “add a note” box. Please write the donation information in this box. The Band Boosters need this information so they can track donations for tax purposes and to ensure the students who pay their booster fees are properly credited.
All Band participants are required to pay a band Booster Fee. Please use this form to ensure your student is
properly credited or pay online using our secure paypal link.
Booster Form
Parent volunteers are always needed. In order to volunteer, all parents must be certified by AUSD as
volunteers. Volunteers are required to be fingerprinted. Volunteer drivers must be fingerprinted and submit
their current license and insurance to the main office.
Contact the main office at<PHONE_NUMBER> or AUSD at<PHONE_NUMBER> for more information.
A permission slip is required for every band review trip. Forms will be Distributed by the music director before the trip.


Belarus Election Features Blatant Ballot-Box Stuffing
by ASSOCIATED PRESSMINSK, Belarus (AP) — Belarus is holding a parliamentary election but with top opposition candidates kept off the ballot, only loyalists to the nation’s authoritarian president will win in what observers see as a dress rehearsal for next year’s similarly skewered presidential vote.
Belarus President Alexander Lukashenko has ruled the ex-Soviet nation of 10 million with an iron hand for a quarter century, showing little tolerance for dissent or free media and extending his rule through elections that the West has described as neither free nor fair.
In Sunday’s election, 516 candidates are contesting 110 parliament seats but opposition candidates were not allowed to run for various reasons, including “unfounded criticism of the government.”
“We are seeing that there is no election as such and the government itself decides who should be a parliament member,” said Valery Ukhnalev, a candidate of the left-wing Fair World opposition party.
The parliament has just two opposition members, and election officials have refused to let them run again.
“The authorities don’t need the opposition even for decorum, because the trust in the incumbent leader is fading,” said one of them, Alena Anisim.
About a quarter of the nation’s voters have already cast their ballots in early voting, a process that began Monday and is seen by the opposition as fraught with abuse. Ballot boxes stand unguarded during early voting and vote count is done without observers present.
Election officials have denied opposition claims of voting violations even when presented with concrete evidence of fraud.
An independent observer filmed a woman who tried to stuff a pile of ballots into a ballot box during early voting at a polling station in Brest, a city on the border with Poland. But Election Commission chief Lydia Yermoshina, who has held the job for 23 years, responded by saying the observer who made the video should be stripped of his accreditation.
“It doesn’t matter what an observer says,” she said. “The most important thing is the ballot box. The truth is determined by the vote count.”
The campaign has proceeded without rallies, television debates or even street advertising.
“The election campaign has been largely invisible,” said Alexander Klaskovsky, an independent political scientist. “It has followed a rigid scenario, with the most active and vocal government foes being excluded.”
He said Lukashenko sees the parliamentary vote as practice for next year, when he will seek a sixth five-year term.
“The Belarusian leader is already thinking about the next year’s presidential election,” Klaskovsky said. “And so they practice the ‘no frills’ scenario.”
Lukashenko described his vision of a new parliament at a recent meeting, saying that about one-third of its members should be re-elected.
“Stability is the most important thing, and people who come to parliament should be responsible and normal and focus on development, not destruction,” Lukashenko said.
The United States and the European Union have repeatedly criticized Belarusian authorities for rigged elections and their crackdown on the opposition, introducing sanctions against Lukashenko’s government. However, some of those penalties have been lifted in recent years as Belarus freed political prisoners as part of Lukashenko’s efforts to reach out to the West during tense times with Russia, Belarus’ main sponsor and ally.
Moscow has recently introduced higher prices for its oil supplies, dealing a heavy blow to Belarus, which has profited from the export of oil products made from cheap Russian crude. Lukashenko has criticized the price hike as part of the Kremlin’s efforts to coerce Belarus into a closer alliance.
Belarus has refused to recognize Russia’s 2014 annexation of Crimea and provided a platform for the Ukraine peace talks, which aim to resolve fighting in eastern Ukraine between government troops and Russia-backed separatists.
“Lukashenko has figured out that he could sell ‘stability’ and the West is ready to close their eyes on some things,” said Valery Karbalevich, an independent Minsk-based analyst.
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I love creating things that I can be proud of (show off) on the internet. Web Applications, Mobile Application, or anything in between. What drives me every day is to deliver clean and efficient code and discussions around it with my teammates.
My experience ranges from creating software for large enterprises to (banking, management, telecommunication, security, government, finance, etc) to customize solutions for small-business clients.


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{% extends "uploads/base.html" %} {% load static %} {% block style_base %} {% endblock %} {% block content%}
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--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/tactic.20look.20around.html ---
Assume I write
class foo := (bar : nat) instance : foo := { bar := by magic }
Can I write a tactic magic
which knows that the instance I'm trying to create has type foo
and the current field I'm working on is called bar
?
The motivation for this question is https://github.com/PatrickMassot/lean-differential-topology/blob/master/src/indexed_product.lean (look at all lines containing funext
)
I'm also interested in this question! As far as I understand, this isn't possible, but it seems quite desirable for tactics to be able to know the "reason" they have been invoked.
The closest I can find is decl_name
which tells you the name of the declaration being elaborated. I haven't tried but I'm not sure resolve_name
would work on it to then get the type
What you could try is
instance : foo := begin magic ... end
Where magic acts a bit like refine
and use structure_fields
to apply funext ; ...
for every fields for which it works and leaves the other ones untouched.
@Simon Hudon, decl_name
works fine, but feeding that into resolve_name
just gets an error message identifier not found
. Oh well!
I'm not too surprised. I'm looking at that file right now and I think target
is more promising.
I think the tactic will look like:
instance monoid [∀ i, monoid $ f i] : monoid (Π i : I, f i) := by lifted_instance [indexed_product.has_one,indexed_product.semigroup]
Here's what I ended up with: https://github.com/PatrickMassot/lean-differential-topology/pull/1
The Lean developers added pexpr.mk_structure_instance
after I complained about it but I never got around to using it. I think it's a very nice feature.
Last updated: Apr 24 2020 at 19:02 UTC


|
raylib-cpp
C++ object-oriented wrapper library for raylib.
|
Public Member Functions | |
| Vector3 () | |
| Vector3 (::Color color) | |
| Vector3 (const ::Vector3 &vec) | |
| Vector3 (float x) | |
| Vector3 (float x, float y) | |
| Vector3 (float x, float y, float z) | |
| Vector3 | Add (const Vector3 &vector3) |
| Vector3 | Barycenter (const Vector3 &a, const Vector3 &b, const Vector3 &c) |
| bool | CheckCollision (float radius1, Vector3 center2, float radius2) |
| Detect collision between two spheres. More... | |
| Vector3 | CrossProduct (const Vector3 &vector3) |
| float | Distance (const Vector3 &vector3) |
| Vector3 & | Divide (const float div) |
| Vector3 | Divide (const Vector3 &vector3) |
| float | DotProduct (const Vector3 &vector3) |
| Vector3 & | DrawCircle3D (float radius, Vector3 rotationAxis, float rotationAngle, Color color) |
| Vector3 & | DrawCube (::Vector3 size, ::Color color) |
| Vector3 & | DrawCube (float width, float height, float length, ::Color color) |
| Vector3 & | DrawCubeTexture (const ::Texture2D &texture, float width, float height, float length, ::Color color) |
| Vector3 & | DrawCubeWires (::Vector3 size, ::Color color) |
| Vector3 & | DrawCubeWires (float width, float height, float length, ::Color color) |
| Vector3 & | DrawCylinder (float radiusTop, float radiusBottom, float height, int slices, Color color) |
| Vector3 & | DrawCylinderWires (float radiusTop, float radiusBottom, float height, int slices, Color color) |
| Vector3 & | DrawGizmo () |
| Vector3 & | DrawLine3D (::Vector3 endPos, ::Color color) |
| Vector3 & | DrawPlane (::Vector2 size, ::Color color) |
| Vector3 & | DrawPoint3D (::Color color) |
| Vector3 & | DrawSphere (float radius, Color color) |
| Vector3 & | DrawSphere (float radius, int rings, int slices, Color color) |
| Vector3 & | DrawSphereWires (float radius, int rings, int slices, Color color) |
| float | GetX () const |
| float | GetY () const |
| float | GetZ () const |
| float | Length () const |
| Vector3 | Lerp (const Vector3 &vector3, const float amount) |
| Vector3 | Max (const Vector3 &vector3) |
| Vector3 | Min (const Vector3 &vector3) |
| Vector3 | Multiply (const Vector3 &vector3) |
| Vector3 | Negate () |
| Vector3 | Normalize () |
| Vector3 | operator* (const float scale) |
| Vector3 | operator* (const Vector3 &vector3) |
| Vector3 & | operator*= (const float scale) |
| Vector3 & | operator*= (const Vector3 &vector3) |
| Vector3 | operator+ (const Vector3 &vector3) |
| Vector3 & | operator+= (const Vector3 &vector3) |
| Vector3 | operator- () |
| Vector3 | operator- (const Vector3 &vector3) |
| Vector3 & | operator-= (const Vector3 &vector3) |
| Vector3 | operator/ (const float div) |
| Vector3 | operator/ (const Vector3 &vector3) |
| Vector3 & | operator/= (const float div) |
| Vector3 & | operator/= (const Vector3 &vector3) |
| Vector3 & | operator= (const ::Vector3 &vector3) |
| bool | operator== (const ::Vector3 &other) |
| void | OrthoNormalize (Vector3 *vector3) |
| Vector3 | Perpendicular () |
| Vector3 | Reflect (const Vector3 &normal) |
| Vector3 | RotateByQuaternion (Quaternion quaternion) |
| Vector3 | Scale (const float scale) |
| void | SetX (float value) |
| void | SetY (float value) |
| void | SetZ (float value) |
| Vector3 | Subtract (const Vector3 &vector3) |
| Vector3 | Transform (const ::Matrix &matrix) |
Static Public Member Functions | |
| static Vector3 | One () |
| static Vector3 | Zero () |
Protected Member Functions | |
| void | set (const ::Vector3 &vec) |
Definition at line 37 of file Vector3.hpp.
|
inline |
Definition at line 39 of file Vector3.hpp.
References set().
|
inline |
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inline |
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inline |
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inline |
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inline |
Definition at line 48 of file Vector3.hpp.
References set().
Definition at line 68 of file Vector3.hpp.
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inline |
Definition at line 221 of file Vector3.hpp.
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inline |
Detect collision between two spheres.
Definition at line 323 of file Vector3.hpp.
Definition at line 189 of file Vector3.hpp.
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inline |
Definition at line 181 of file Vector3.hpp.
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inline |
Definition at line 116 of file Vector3.hpp.
Definition at line 108 of file Vector3.hpp.
Referenced by operator/().
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Definition at line 239 of file Vector3.hpp.
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Definition at line 293 of file Vector3.hpp.
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Definition at line 185 of file Vector3.hpp.
Definition at line 217 of file Vector3.hpp.
Definition at line 213 of file Vector3.hpp.
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inline |
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inlinestatic |
Definition at line 229 of file Vector3.hpp.
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Definition at line 104 of file Vector3.hpp.
Definition at line 96 of file Vector3.hpp.
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inline |
Definition at line 147 of file Vector3.hpp.
References set().
Definition at line 141 of file Vector3.hpp.
References set().
Definition at line 72 of file Vector3.hpp.
Definition at line 128 of file Vector3.hpp.
References set().
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inline |
Definition at line 88 of file Vector3.hpp.
Definition at line 80 of file Vector3.hpp.
Definition at line 134 of file Vector3.hpp.
References set().
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inline |
Definition at line 124 of file Vector3.hpp.
References Divide().
Definition at line 112 of file Vector3.hpp.
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Definition at line 161 of file Vector3.hpp.
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References set().
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inlineprotected |
Definition at line 328 of file Vector3.hpp.
Referenced by operator*=(), operator+=(), operator-=(), operator=(), and Vector3().
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inlinestatic |
Definition at line 225 of file Vector3.hpp.


@import views.html.helpers.phpBlock @import org.joda.time.DateTime @(title: String, publishDate: DateTime, tags: List[String])
Since PHP 5.3 namespaces were introduced, I've noticed in a lot of class names being a lot shorter than they should be. For example, I keep seeing stuff like the this in code:
@phpBlock( """ $service = new Email(); """ )Most people will ask themselves if the Email class is actually a service and have to check the namespace statement to know for sure. Ambiguity in class names makes code harder to read, and harder write.
In this post, I'll attempt to:
In the Symfony2 framework, classes in the validator component are named as stubs off the containing namespace.
You can see that individual validator classes are named after what they validate, i.e.
Email
, Url
, Regex
etc... The problem is, you can not tell what a class
actually is without referring to the namespace the class in is, in this case Validator
namespace.
Now imagine if we follow this convention for any class handling e-mails in different namespaces, for example:
@phpBlock( """ use Symfony\Components\Validator\Constraints\Email; use Application\Service\Email; $myEmail = 'brady@localhost'; $constraint = new Email(); $errors = $constraint->validate($myEmail); if (count($errors) === 0) { $service = new Email(); $service->sendWelcomeMessage($myEmail); } """ )Notice have a class naming conflict that has to be resolved manually because both namespaces use this sort of naming convention. The problem emerges because neither class actually defines "e-mail" object, even though they are named as if they did - one defines an "Email Constraint" object, the other an "Email Service" object.
To fix this problem, we can manually alias class names within the file as so:
@phpBlock( """ use Symfony\Components\Validator\Constraints\Email as EmailConstraint; use Application\Service\Email as EmailService; $myEmail = 'brady@localhost'; $constraint = new EmailConstraint(); $errors = $constraint->validate($myEmail); if (count($errors) === 0) { $service = new EmailService(); $service->sendWelcomeMessage($myEmail); } """ )Fixing the problem in this way is not ideal since every file could potentially have different class aliases for the same classes - we lose the benefit of having standardized names for framework code in our projects. Instead, library developers should start naming classes based on what the class actually represents, independently of the class namespace.
Classes named in such a way produce clean and conflict free (for the most part) code:
@phpBlock( """ use Symfony\Components\Validator\Constraints\EmailConstraint; use Application\Service\EmailService; $myEmail = 'brady@localhost'; $constraint = new EmailConstraint(); $errors = $constraint->validate($myEmail); if (count($errors) === 0) { $service = new EmailService(); $service->sendWelcomeMessage($myEmail); } """ )The code becomes much more readable and has minimal naming conflicts across namespaces.
I don't want to single out the Symfony2 framework (granted it's a pretty awesome framework). You see this naming practice popping up around everywhere, even in the new Zend Framework, which supports PHP 5.3 namespaces:
@phpBlock( """ use Zend\Validator\EmailAddress; $myEmail = 'brady@localhost'; $validator = new EmailAddress(); """ )This code could be better written as:
@phpBlock( """ use Zend\Validator\EmailAddressValidator; $validator = new EmailAddressValidator(); $isValid = $validator->isValid('brady@localhost'); """ )I think this practice arose from when PHP didn't have namespaces, and class names always contained namespaces.
People writing Zend_Validator_Date
pretty naturally converted that into Zend\Validator\Date
for PHP 5.3. Unfortunately, now I think we should really be writing Zend\Validator\DateValidator
.
Maybe, but in most cases I think longer names are a good trade-off for reduced ambiguity. Library developers should err on the side of having longer, more meaningful class names, letting users alias them in their code if they need to shorten things for readability.
Classes names should be independent of namespace and should reflect what the class actually is:
Symfony\Component\Validator\Constraints\Email
should be
Symfony\Component\Validator\Constraints\EmailConstraint
Zend\Validator\Email
should be Zend\Validator\EmailValidator
Application\Service\Mail
should be Application\Service\MailService
Naming classes in this way increase code readability and minimize class name conflicts across namespaces. What does everybody think?


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#assign nuodb="active">
To test against NuoDB docker test container set the platform to postgres
in
src/test/resources/application-test.yaml
Refer to docs / testing if application-test.yaml doesn't exist yet.
```yml ebean: test: platform: nuodb # h2, nuodb, postgres, ... ddlMode: dropCreate # none | dropCreate | migration dbName: my_app ```That is all we need to do. Running tests via IDE, maven or gradle will all automatically setup a docker test container for postgres including creating the database and user etc.
We generally run with ddlMode dropCreate
which will drop and re-create
all the database tables prior to running all the tests.
Refer to docs / logging to see how to get logging for SQL, DDL and docker.
Note that DDL is generated into maven target, gradle build or current directory.
We see db-create-all.sql
and db-drop-all.sql
there.
NuoDB does not have a native UUID type. Instead this will be mapped to database binary(16) or varchar(40) based on the setting of PlatformConfig.DbUuid.
NuoDB does not have array types and these types are instead simulated.
Properties with @DbJson
and @DbJsonB
are mapped to database varchar or clob.
History support for NuoDB is provided by generating triggers and history table.
NuoDB supports table partitioning but this is not supported by Ebean yet (via @DbPartition).
<@next_edit "Testing" "/docs/testing" "/docs/database/postgres/index.html"/>


| A | an escalator |
|---|---|
| B | a fountain |
| C | a hill |
| D | a pond |
| E | traffic lights |
| F | a roundabout |
| 1 | a market |
|---|---|
| 2 | a tree, a fountain, a play area(swings) |
| 3 | at the bottom on the left |
| 4 | a tree |
| 1 | A |
|---|---|
| 2 | B |
| 3 | C |
| 4 | A |
| landmark(s) | location words/phrases | ||
|---|---|---|---|
| 1 | A | lifts, entrance, toilets | over there on your left |
| straight ahead | |||
| opposite the toilet | |||
| Next to | |||
| 2 | B | circular, courtyard, entrance, tree | the middle of the |
| To the right of the | |||
| behind the | |||
| 3 | C | river, motorway | right in the middle |
| at the eastern end of the | |||
| 4 | A | bushes, pond, tree | in the area |
| fairly close proximity | |||
| surrounded by |
| B |
| 1 | F |
|---|---|
| 2 | B |
| 3 | D |
| 4 | A |
copyright ©ZackBee


Jake fell in love with open source process thanks to the inclusiveness and helpfulness of the Airflow Community. He’s blessed to be a part of the Google Cloud Professional Services family which enables him in making GCP easier to use by building OSS tooling to help our customers.


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🔊 PODCAST | Trending news - November 25
by Ruth NasejjeA section of traders in Wandegeya market have spent the most part of Monday protesting a KCCA directive.
A section of traders in Wandegeya market have spent the most part of Monday protesting a KCCA directive.


CGS-CIMB Research downgrades Tune Protect, cuts target to 58 sen
by theedgemarkets.comKUALA LUMPUR (Nov 22): CGS-CIMB Research has downgraded Tune Protect Group Bhd to “Hold” 57 sen with a lower target price of 58 sen (from 73 sen) and said at 62% of house full-year forecast, Tune Protect’s 9M19 net profit was below expectations, due to lower-than-expected gross premium.
In note Nov 21, the research house said despite the 14% year-on-year (y-o-y) drop in gross written premium (GWP), Tune’s 9M19 net profit rose 3.9% y-o-y, thanks to lower net claims and expenses.
“Despite its decent valuation (CY20F P/E of 7.5x), we downgrade Tune Protect from Add to Hold due to the contraction in its GWP,’ it said.


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In the game, Monopoly, the standard board is set up in the following way:
| GO | A1 | CC1 | A2 | T1 | R1 | B1 | CH1 | B2 | B3 | JAIL |
| H2 | C1 | |||||||||
| T2 | U1 | |||||||||
| H1 | C2 | |||||||||
| CH3 | C3 | |||||||||
| R4 | R2 | |||||||||
| G3 | D1 | |||||||||
| CC3 | CC2 | |||||||||
| G2 | D2 | |||||||||
| G1 | D3 | |||||||||
| G2J | F3 | U2 | F2 | F1 | R3 | E3 | E2 | CH2 | E1 | FP |
A player starts on the GO square and adds the scores on two 6-sided dice to determine the number of squares they advance in a clockwise direction. Without any further rules we would expect to visit each square with equal probability: 2.5%. However, landing on G2J (Go To Jail), CC (community chest), and CH (chance) changes this distribution.
In addition to G2J, and one card from each of CC and CH, that orders the player to go directly to jail, if a player rolls three consecutive doubles, they do not advance the result of their 3rd roll. Instead they proceed directly to jail.
At the beginning of the game, the CC and CH cards are shuffled. When a player lands on CC or CH they take a card from the top of the respective pile and, after following the instructions, it is returned to the bottom of the pile. There are sixteen cards in each pile, but for the purpose of this problem we are only concerned with cards that order a movement; any instruction not concerned with movement will be ignored and the player will remain on the CC/CH square.
The heart of this problem concerns the likelihood of visiting a particular square. That is, the probability of finishing at that square after a roll. For this reason it should be clear that, with the exception of G2J for which the probability of finishing on it is zero, the CH squares will have the lowest probabilities, as 5/8 request a movement to another square, and it is the final square that the player finishes at on each roll that we are interested in. We shall make no distinction between "Just Visiting" and being sent to JAIL, and we shall also ignore the rule about requiring a double to "get out of jail", assuming that they pay to get out on their next turn.
By starting at GO and numbering the squares sequentially from 00 to 39 we can concatenate these two-digit numbers to produce strings that correspond with sets of squares.
Statistically it can be shown that the three most popular squares, in order, are JAIL (6.24%) = Square 10, E3 (3.18%) = Square 24, and GO (3.09%) = Square 00. So these three most popular squares can be listed with the six-digit modal string: 102400.
If, instead of using two 6-sided dice, two 4-sided dice are used, find the six-digit modal string.


{% extends "community/layout.html" %} {% block title %}IRC Channel{% endblock %} {% block body %}
The Flask IRC channel is #pocoo
on irc.freenode.net.
Flask shares that channel with other Pocoo projects, so please
let the others know that you are talking about Flask when asking
a question.
You can use any IRC client to connect to freenode. If you don't have one yet, pick one from the list:
Alternatively you can also use the freenode web interface to join the IRC channel: open #pocoo in your browser.
If you want to read up on older discussions you can access the IRC logs on https://botbot.me/freenode/pocoo/. {% endblock %}


Peekobot is a simple choice-driven chatbot framework in less than just over 100 lines of vanilla JS
I'm made by Ross Wintle and you can find me on GitHub


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To play the media you will need to either update your browser to a recent version or update your
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Sagar Rajeeva Ganiga
Member of E-Cell VESIT
Events Of E-Cell
BookSwap
Internship Mela
Panel Discussion
BizCafe
And many more
About 1,26,00,00,000 results (0.69 seconds)
We aim at spreading awareness about Entrepreneurship, it's scope in today's world and the challenges faced by an Entrepreneur when he sets out to start-up!
Entrepreneurship is the process of starting up a business or organization. The entrepreneur develops a business model, acquires human and other required resources, and is fully responsible for its success or failure. Entreprneurship operates within an entrepreneurship ecosystem. With a similar motive, Students of second year computer engineering, Divyansh Saxena and Vikramank Singh, brought the proposal of an Entrepreneurship-cell to be set up in our college. And with the help of our beloved Principal – Dr. (Mrs.) J.M.Nair, and Alumni of VESIT Mr. Lavin Mirchandani and Mr. Vijay Talreja, the VESIT Entrepreneurship Cell was founded on April 2014.


{% extends "../../layout.html" %} {% block sectionClasses %}plugins hasBreadCrumb plugins-spincast-flyway-utils{% endblock %} {% block meta_title %}Plugins - Spincast Flyway Utils{% endblock %} {% block meta_description %}Spincast Flyway Utils plugin - SQL Database migration / evolution{% endblock %} {% block scripts %} {% endblock %} {% block body %}
This plugin provides an opinionated way of using Flyway, for your SQL database migrations.
Database migration (also known as database evolution) is the process of upgrading the schema of a database in a predictable and replayable way.
The migration approach this plugin provides:
.sql
" text files).
You use standard Java classes to define the migrations to be executed. By doing do, you use Java code and you have access to any libraries you need.
The migrations classes targetting a specific DataSource
must
all be located under the same package, and their names must follow some rules. Here's an
example of some migration classes for a "mainDb" DataSource:
As you can see in this example, all the migrations classes for the main database are
located in the same package ("com.widgets.app.migrations.maindb
").
A migration class extends SpincastFlywayMigrationBase.
You simply have to implement the runMigration(...)
method in order to specify the queries to run:
{% verbatim %}
public class M_2017_04_01_01__Security_tables extends SpincastFlywayMigrationBase { @Inject public M_2017_04_01_01__Security_tables(@MainDataSource DataSource dataSource, JdbcUtils jdbcUtils) { super(dataSource, jdbcUtils); } @Override protected void runMigration(Connection connection) { createPermissionsTables(connection); createRolesTables(connection); //... } //... }{% endverbatim %}
Explanation :
SpincastFlywayMigrationBase
and follows the
naming convention.
DataSource
to
target.
runMigration(...)
method. This method receives the connection to use to run your SQL queries. In this method, you
can directly write and execute some SQL queries or you can call some existing repositories to do it.
The name of a migration class must follow some rules:
M_
" ("M" is for "migration").
M_
" represents the version
of the migration. Here you can use different formats, but you must stay
consistent! We suggest two kinds of formats:
2017_04_01_01
". Here, the date
is "2017-04-01" and it would be the first migration of the day. Another
migration executed on the same day would be named "2017_04_01_02
".
12_0_3
"
or "2_1_37_1
".
This would follow the standard Semantic Versioning.
M_2017_04_01_01__Security_tables
". The
"__
" and everything coming after it will be ignored. This allows you to add
a description and make the name more meaningful.
The migrations classes are executed in order, based on the versions extracted from their names... Make sure you keep a consistent naming convention!
By extending SpincastFlywayMigrationBase, the connection provided by Flyway to run the migration is going to be used to run all SQL requests, both directly and indirectly, as long as you use the scopes provided by the Spincast JDBC plugin.
For example, let's say one of the steps in your migration is to
add a new column to your users
table. You may already
have a UserService
providing a
updateUsers(...)
method... It would be nice to be able to reuse
the logic provided by that service to update your existing users with a custom
value, once the new column is added! But Since the updateUsers(...)
method
doesn't accept any Connection
parameter, and may itself call a
UserRepository
component, how could the SQL request being performed in the end
use the proper connection provided by Flyway?
The answer is that a specificConnection scope has been created in the base class, and your migration code (direct and indirect) is all ran inside of it!
The second step to set up your migrations is to create a migration context
, the
component by which a migration is actually started. In this context, you specify the DataSource
to be migrated and where to find the
migration classes
to execute.
To create such context, you inject the
SpincastFlywayFactory
component and you call the createMigrationContext()
method. Using the created context, you then execute the migration:
{% verbatim %}
@Inject SpincastFlywayFactory factory; SpincastFlywayMigrationContext migrationContext = factory().createMigrationContext(myMainDataSource, "public", M_2018_01_01_01.class.getPackage().getName()); migrationContext.migrate();{% endverbatim %}
Explanation :
DataSource
to
be migrated.
Your migrations should probably be executed as soon as your application starts (using an init method, for example). The plugin will detect any migration classes which haven't been applied yet and will use them.
The Spincast Flyway Utils plugin depends on the Spincast JDBC plugin, a plugin which is not
provided by default by the spincast-default
artifact. This dependency plugin will be automatically installed,
you don't need to install it by yourself in your application (but you can).
Just don't be surprised if you see transitive dependencies being added to your application!
1. Add this Maven artifact to your project:
<dependency> <groupId>org.spincast</groupId> <artifactId>spincast-plugins-flyway-utils</artifactId> <version>{{spincast.spincastCurrrentVersion}}</version> </dependency>
2. Add an instance of the SpincastFlywayUtilsPlugin plugin to your Spincast Bootstrapper: {% verbatim %}
Spincast.configure() .plugin(new SpincastFlywayUtilsPlugin()) // ...


Is hot chocolate early on christmas morning.
Is the perfect picture of love, hope, and happiness.
Is the absence of family members that are long gone.
Tradition is sadness, happiness, disappointment, and hope.
Is the strong, fresh scent of evergreen trees.
Is the bright, shinning lights of celebration.
Tradition is the sweet sound of laughter and joy.
Most importantly it's what holds my family together.


--- layout: page title: Contact me subtitle: "Do you have a question, contact me?" css: "/css/contactme.css" ---
You can email me or find me on Twitter.
You can also send me a quick message using the form below:


--- title: Urban Areas of the San Francisco Peninsula date: 2014-09-10 permalink: /visualizations/urban_areas/ layout: visualization ---
After World War II, every municipality in the Bay Area underwent aggressive expansion. Annexations, incorporations, and consolidations sprawled throughout the Santa Clara Valley. The visualization above shows the current urban areas on the San Francisco Peninsula. The highlighted urban boundaries are the focus of this research project.
Jason A. Heppler, "{{ page.title}}," interactive map, {{site.url}}{{page.permalink}}, 2018.


OCTOBER SKY
Reviewed by Harvey Karten, Ph.D. Universal Pictures Director: Joe Johnston Writer: Lewis Colick, on Homer Hickam Jr.'s novel, "Rocket Boys" Cast: Jake Gyllenhaal, Chris Cooper, Laura Dern, Natalie Canerday, Chris Owen, William Lee Scott, Chad Lindberg
Joe Johnston made a name for his special effects work in razzle-dazzle movies like "Raiders of the Lost Ark" and "Indiana Jones and the Temple of Doom." He continued his forte by directing the fanciful "Honey I Shrunk the Kids." You can scarcely believe that this same person is at the helm of "October Sky," which has as conventional a structure as you can find in any film, enough so that it could easily be featured on prime-time TV. Yet this standard "based-on-a- true-story" tale works. "October Sky" has stature as an inspirational drama because it appears to replicate with integrity a true story about a kid who later became a NASA scientist, a position he holds to this day. At the same time it shuns the cheap sentiment of the soaps while avoiding the obligatory hipness that makes so many Sundance entries seem cut from the same cloth. This is the sort of film that may be bypassed by the high-school set intent on seeing yet another video game on the big screen. More's the pity, because "October Sky," based on Homer H. Hickam Jr.'s novel "Rocket Boys" and successfully adapted to the screen by Lewis Colick, could inspire a whole generation of young people who have no substantial heroes of their own. Proving that you've got to be a rocket scientist to get along with all the pretty girls.
Director Johnston takes us back to 1957, the year that Sputnik caused alarm throughout the U.S. and fostered a new interest, however fleeting, in the study of sciences throughout the land. As folks look up to the starry sky near the film's opening and actually see the Soviet accomplishment, they give vent to their feelings, usually expressed in cliches such as "we have enough problems right here on the Earth."
"October Sky," though, presents a sympathetic view of people often considered hillbillies and hicks by those living in more sophisticated areas than Coaltown, West Virginia, a town which was formed, named and wholly owned by the company running the mines. The boys address their fathers as "sir," the town appears to have only one drunk, and the kids in school are polite except to the one boy, Quentin (Chris Owen), whom they prochronistically label a geek. When Homer Hickam (Jake Gyllenhaal) takes an uncommon interest in the space travel introduced by the Russian ship, he begins a letter-writing campaign to Werner von Braun, then stationed in Cape Canaveral and, together with his pals Roy Lee (William Lee Scott), Quentin, and O'Dell (Chad Lindberg), gets to work on building a model rocket. Through trial and error, the quartet fail consistently (in their first attempt they blow a hole in the Hickam family wooden fence) until they discover the best fuel and the appropriate shape to make the rocket's nozzle.
The real story, however, takes place within Homer's family, as his dad, John Hickam (Chris Cooper), looks at best with indifference at his son's hobby. John, who has worked his way up in the mines to become the superintendent, has hopes that Homer would follow in his footsteps and eventually rise to become a supervisor himself, but in doing so John comes into conflict with Homer's supportive teacher, Miss Riley (Laura Dern), who is hostile to the mining profession and wants her pupils literally to rise above the quarry.
"October Sky" affords a powerful boost in stature for science and math, the two subjects that are avoided by so many kids today because they are considered either difficult to irrelevant. Just watch how the hero is able to discover the exact spot in which one of his lost rockets landed by using trigonometry! One has to look today to the specialty high schools such as Bronx Science and Stuyvesant and Hunter High in New York City to find lads as motivated to succeed in a demanding pursuit as these four. Kids today, more than ever before, are being raised in single-parent homes and in households that provide them with little or no sustenance beyond the advice to "get out there and make a lot of money." Learning for its own sake has long taken a back seat to the notion of work as simply a means to an affluent end, which makes "October Sky" all the more heartening.
Director Johnston works with a cast that could not better represent the genuine people from a poor, backwoods who caused such a stir by their ambition and perseverance. Chris Cooper is altogether believable in the role of Homer's dad, alternately disapproving and sanctioning his son's aspiration, while Jake Gyllenhaal--accustomed to playing the son in movies like "City Slickers" and the TV episode "Bop Gun" from the series "Homicide: Life on the Streets"--is spellbinding. His is the glow that comes from a person when he is reaching for the sky and determined to elude anyone and anything in his way. Lewis Colick's dialogue is as square as the majority of Coaltown's people, though he occasionally tosses in some terms that were not likely used in 1957 such as "geek," "it's cool," and "if your father was alive he'd kick your ass."
When football captains take a back seat to rocket scientists, the audience will have to settle for the suspense of an awards ceremonies of an Indianapolis science fair, which substitutes for the winning touchdown in the final two seconds of a game. Brains are paramount, Braun provides the inspiration. If you're amenable to this, "October Sky" should furnish you the appropriate uplift.
Rated PG. Running Time: 100 minutes. (C) 1999 Harvey Karten
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


CharacterSameTest.testObjectSameFailNoMessage: Character 'referenceA'(null) is same as Character 'referenceB'(null). CharacterSameTest.testObjectSameFailMessage: Character 'referenceA'() is same as Character 'referenceB'(). Extra info goes here.


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?
Welcome to Drawmaster Online!
Just drag and drop your image
or text file with lines
to this tab
Got it!
Create your own drawings
for such games like:
cursors.io
kursors.io
and others
Made by JJJ
Original idea by Cubemath
Icons by:
Icon pack by Icons8


{{ template "base" . }} {{ define "title" }}Deleting {{.Title}}{{ end }} {{ define "content" }}
Deleting {{.Title}}
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Card 1
This is pfe-card.
Text in footer
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|
TP C++ 2
1.0
Utility for managing a city's traffic statistics.
|
A hash table for storing shorts. More...
#include <HashTable.h>
Public Member Functions | |
| HashTable (unsigned short mod, unsigned short size) | |
| Initializes the hash table with its hashing parameters and bucket size. More... | |
| virtual | ~HashTable () |
| Destructs the hash table and all its buckets. | |
| void | add (unsigned int key, unsigned short value) |
| Adds a new key-value association to the hash table. More... | |
| unsigned short | entries (unsigned int key) const |
| Returns the number of values stored for a certain key. More... | |
| unsigned short | get (unsigned int key, unsigned short index) const |
| Gets the value corresponding to the specified key, at the specified index in the bucket. More... | |
Protected Member Functions | |
| unsigned short | hash (unsigned int value) const |
| Hashes the provided value and returns its hash. More... | |
Protected Attributes | |
| unsigned short | modulo |
| The modulo value used by the hash function. | |
| unsigned short | bucketSize |
| The size to allocate for each key's bucket. More... | |
| unsigned short ** | buckets |
| The array of key buckets. More... | |
| unsigned short * | bucketsNumElements |
| The number of elements in each bucket. More... | |
A hash table for storing shorts.
Provides an associative array between an integer and a short. In the case of a collision, the returned values must be iterated over to find the desired one.
| HashTable::HashTable | ( | unsigned short | mod, |
| unsigned short | size | ||
| ) |
Initializes the hash table with its hashing parameters and bucket size.
The modulo value also specifies how many buckets will be created to hold all possible key-value pairs.
| mod | the value of the modulo used to hash keys |
| size | the maximum size of a bucket |
| void HashTable::add | ( | unsigned int | key, |
| unsigned short | value | ||
| ) |
Adds a new key-value association to the hash table.
| key | the ID used to look up the value |
| value | the value to store under the specified key |
| unsigned short HashTable::entries | ( | unsigned int | key | ) | const |
Returns the number of values stored for a certain key.
Usually equal to 1 in good situations; any value superior to 1 indicates a hash collision. The entries must be iterated over to find the correct one.
| key | the ID to look up |
| unsigned short HashTable::get | ( | unsigned int | key, |
| unsigned short | index | ||
| ) | const |
Gets the value corresponding to the specified key, at the specified index in the bucket.
| key | the ID to look up |
| index | the index of the value in the key's bucket |
|
protected |
Hashes the provided value and returns its hash.
The hash function performs a simple modulo operation on the value and returns the result.
| value | the value to hash |
|
protected |
The array of key buckets.
The number of buckets corresponds to the modulo value.
|
protected |
The size to allocate for each key's bucket.
The size should be sufficient to handle a worst-case scenario where every key creates a collision in the same bucket.
|
protected |
The number of elements in each bucket.
Incremented every time a value is added to a bucket until it is full.


Obsolete Members for QPixmapCache
The following members of class QPixmapCache are obsolete. They are provided to keep old source code working. We strongly advise against using them in new code.
Static Public Members
(obsolete) bool | find(const QString &key, QPixmap &pixmap) |
(obsolete) QPixmap * | find(const QString &key) |
Member Function Documentation
[static]
bool QPixmapCache::find(const QString &key, QPixmap &pixmap)
Use bool find(const QString&, QPixmap*) instead.
[static]
QPixmap *QPixmapCache::find(const QString &key)
This is an overloaded function.
Returns the pixmap associated with the key in the cache, or null if there is no such pixmap.
Warning: If valid, you should copy the pixmap immediately (this is fast). Subsequent insertions into the cache could cause the pointer to become invalid. For this reason, we recommend you use bool find(const QString&, QPixmap*) instead.
Example:
QPixmap* pp; QPixmap p; if ((pp=QPixmapCache::find("my_big_image", pm))) { p = *pp; } else { p.load("bigimage.png"); QPixmapCache::insert("my_big_image", new QPixmap(p)); } painter->drawPixmap(0, 0, p);


In MONTAG's Today’s Dystopia series, our writers explore dystopian worlds of speculative fiction, and see if our world has slipped closer to the fictional one since it was published. Is our cool new technology bringing us closer to a future we’re afraid of - or is it already here?
In the second of our series that looks into yesterday’s tomorrow’s dystopias today, we take a look at one of the masters of science fiction, Arthur C Clarke, and his classic novel The City and the Stars.
Published in 1956, the story charts the journey of Alvin, a “Unique” person, as he gradually breaks the rules and the walls of Diaspar, his futuristic society, exploring the outside world as far as it will take him.
With the help of Khedron, who's – erm – the personification of futuristic tech disruption, he discovers the real history or destiny of humankind through a relentless pursuit of the truth. It’s an allegorical tale about the nature of humanity pushing the boundaries of space and understanding.
But metaphors about the human condition are for doctoral theses…. what we care about at MONTAG is how accurate those future predictions are – and how scared should we be. Clarke’s visionary futurism makes many a wild claim – but which ones actually get close to reality…?
Sagas, a virtual reality: 4 out of 5 Khedrons
We first find Alvin deep in a fully-immersive virtual reality entertainment experience known as the Sagas. These Sagas allow the citizens of Diaspar to get some thrills back in their otherwise mundane lives, facing emotions like fear, excitement and love which have long since been redundant due to the safety of their technologically-advanced world.
They can explore underground missions in which “the illusion was perfect because all the sense impressions involved were fed directly into the mind and any diverting sensations were diverted”. People were cut off from reality, living a dream, seemingly with free will, but believing they were awake, in worlds designed eons ago by artists long since forgotten.
It doesn’t take a huge leap of futuristic faith to see how close we are to this one. From the marathon gaming parlours of South Korea to the emerging VR worlds via the Candy Crush nightmares of every commute, games are already a distraction for the modern human. As they inevitably become more immersive and the psychology of addiction becomes cynically layered in, more and more of our waking hours are spent in games.
The only real difference between today’s Earth and tomorrow’s Diaspar is that our distractions are more about escaping the scary reality of the world outside rather than the mundanity of it.
Insularism: 2 out of 5 Khedrons
Speaking of scary realities, the citizens of Diaspar have an instinctive insular conservatism towards the world outside their known walls. Something in their past has caused them to look inwards and forget not only the outside world but the reason why they are scared of it in the first place.
Pick up any newspaper in any western country from the last couple of years and you’ll be able to see the parallels to today. Societies getting disrupted by the after-effects of globalisation, rising nationalism stoked by cynical fear-mongering and a lack of tolerance, understanding or even willingness to learn about other cultures is creating walls around our societies. Sometimes actual walls….
And while this seems to be becoming more and more real, for now, this is getting a 2 out of 5 rating. Perhaps foolishly, we retain some optimism about the positive, connected, globalised society. But the signs of weakness are showing and the grip on an outer, bigger reality is slipping.
But let’s leave the scary world (that’s, frankly, outside this writer’s comfort zone) of social and political psychology behind and return to tech. Good ol’ reliable tech.
The Central Computer: 3 out of 5 Khedrons
Deep below Diaspar, and controlling its every move, lies The Central Computer.
The Central Computer designs and shapes the environment for people, keeping a map of every minute change made over millions of years. It communicates with the puppet politicians and citizens with an “unmistakable accent of wisdom and authority". It even stores the memory banks where people’s consciousnesses are kept before they become reincarnated at the time of – and in the body of – the Computer’s choosing.
We’re not yet quite at a point where one single machine controls every element of our existence... but the path has been laid.
The Central Computer represents the higher intelligence that every book on AI is either excited about or petrified by. While in the book it has been designed to be seemingly benevolent, there is no question who is running the show.
We’re not yet quite at a point where one single machine controls every element of our existence (and one can certainly argue whether Alexa yet speaks with unmistakable wisdom) but the path has been laid. The only question is what form it will take and how can we shape it. (As for whether it ends up being run by Google, Amazon – or the NSA – I guess we’ll just have to wait and see.)
Telepathy: 0 out of 5 Khedrons
In contrast, the people of Lys, the mysterious, oasis-like city, chose a different path, one that is almost the diametric opposite of Diaspar. Eschewing technology in favour of a return to a more natural existence, they have evolved the power of telepathy, and with it increased empathy.
While there are some interesting advancements in brain-computer interface that may one day lead to all our thoughts being accessible through the cloud-based supercomputer (with some recent hype also pushing the conversation forward), this one seems the furthest away, despite the eyebrow-raising revelation that the US government recently tried to train an army of telepaths.
Inter- and inner-planetary travel: 1 out of 5 Khedrons
If the essence of the novel is about exploration then we couldn’t end our analysis without looking at the transport innovations that enable that and how Elon Musk (who has noted his love of Arthur C Clarke) is almost single-handedly working on this one.
Alvin’s first discovery is a link between his city of Diaspar and Lys on the other side of the planet. To get from A to B, he uses a now-abandoned underground transport system that gets him there in 40 minutes.
This system appears to be a dystopian mix of riding the London Underground (although thankfully with significantly fewer people) and the plans for the Hyperloop which – through the magic of vacuum cleaners, I think? – may radically reduce commuting times throughout the world.
More important (and exciting) than going deep underground to get to the other side of the Earth (sorry Australia), is deep space travel. A hidden spaceship that can travel to the outer reaches of the galaxy brings Alvin into contact with the answers to humanity’s journey.
Today’s space pioneers such as Jeff Bezos’s Blue Origin and Musk’s SpaceX may have similar ambitions, and expect to make interplanetary travel to Mars a commonplace thing within 40 years.
Right now, however, we have to be happy when the rockets go up and come back down without exploding, so patience may be needed here.
So, how close are we to The City & The Stars' vision of the future?
Average score: 2 out of 5 Khedrons
A mere one billion years in the future, The City and the Stars takes sci-fi extrapolation to a new extreme. Yet, just sixty years after it was first published, some of these far-flung predictions don’t seem so crazy after all.
Immersive VR games, computers controlling our day-to-day lives (and maybe one day our very existence) and spaceships are all close enough to believe in. So the real question in this story is whether humanity can skip the dystopian insularism – and avoid pushing ourselves to the edge of the universe?


Carolyne specializes in playful, yet mindful all level Vinyasa Flow classes, fusing the energetic style of Prana Flow Yoga while blending a strong component of hands on alignment and awareness in addition to breath control. Carolyne believes in taking the practice seriously but your self lightly and aims to make yoga accessible to everyone, structuring her classes so that all who come to their mat can experience a mind, body connection."


Egg Dodge
- Originality:
This game is about dodging eggs that are falling from the sky.
- Technical Merit:
Midterms this week, so my technical merit isn't as high as my last weeks multiplayer. However we have randomly placed falling eggs.
- Prototype Postmortem:
...
- Prototype Assets:
Did you make your prototype assets from scratch? Did you borrow them? Cite your sources here.
- Music: Cool video game arcade music.
- Prototype Closest Other Game:
Which other game most closely resembles your game? If you are borrowing code from a Phaser Example, you must say so here. If you borrow code from elsewhere, you must say so here.
- High Concept:
Dodge eggs falling from the sky.
- Theme:
Chickennssss
- Mandated Variety:
Different style of game from the games I've made before.
- Prototype Goal:
Create a simple but fun twitch based game.
- Player Experience Goals:
Short challenge but not too frustrating.
- Gameplay:
The core mechanic is moving left and right and dodging eggs.
- Strategies:
...
- Story/Setting/Premise:
The chickens are mad at the farmer so he wants to get his revenge.
- Target Audience:
Anyone, the game has a low barrier of entry.
- Play Time:
Endless??


Tinker With a
Prediction Market
Right Here
in Your Browser.
replay
play_arrow
fast_forward
motorcycle
remove
Iterations


Chapter 7 Accessing Trait Data in R
The rOpenSci traits package makes it easier to query the TERRA REF trait database because 1) you can pass the query parameters in an R function, and the package takes care of putting the parameters into a valid URL and 2) because the package returns data in a tabular format that is ready to analyze.
7.1 Using the R traits package to query the database
7.1.1 Setup
Install the traits package
The traits package can be installed through github using the following command:
if(packageVersion("traits") == '0.2.0'){
devtools::install_github('terraref/traits', force = TRUE)
}
Load other packages that we will need to get started.
library(traits)
library(ggplot2)
library(ggthemes)
library(dplyr)
theme_set(theme_bw())
Create a file that contains your API key. If you have signed up for access to the TERRA REF database, your API key will have been sent to you in an email. You will need this personal key and permissions to access the trait data. If you receive empty (NULL) datasets, it is likely that you do not have permissions.
# This should be done once with the key sent to you in your email
# Example:
#writeLines('abcdefg_rest_of_key_sent_in_email',
# con = '.betykey')
<IP_ADDRESS> R - using the traits package
The R traits package is an API ‘client’. It does two important things: 1. It makes it easier to specify the query parameters without having to construct a URL 2. It returns the results as a data frame, which is easier to use within R
Lets start with the query of information about Sorghum from the species table
sorghum_info <- betydb_query(table = 'species',
genus = "Sorghum",
api_version = 'v1',
limit = 'none',
betyurl = "https://terraref.ncsa.illinois.edu/bety/")
<IP_ADDRESS> R - setting options for the traits package
Notice all of the arguments that the betydb_query
function requires? We can change this by setting the default connection options thus:
options(betydb_url = "https://terraref.ncsa.illinois.edu/bety/",
betydb_api_version = 'v1')
Now the same query can be reduced to:
sorghum_info <- betydb_query(table = 'species',
genus = "Sorghum",
limit = 'none')
7.1.2 Example: Time series of height
Now let’s query some trait data.
canopy_height <- betydb_query(table = 'search',
trait = "canopy_height",
sitename = "~Season 6",
limit = 'none')
First let’s fix the raw_date
column so that it is represented as a actual date object using lubridate::ymd_hms
.
canopy_height <- canopy_height %>%
mutate(raw_date = ymd_hms(raw_date))
ggplot(data = canopy_height,
aes(x = raw_date, y = mean)) +
geom_point(size = 0.5, position = position_jitter(width = 0.1)) +
xlab("Date") + ylab("Plant Height") +
guides(color = guide_legend(title = 'Genotype')) +
theme_bw()


New user {{ user.firstName }} {{ user.lastName }} has just confirmed their account.
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Marquez:
This is seems to be a letter that my friend wrote to the native.
The diary itself, I must return to his family...
But I think that this letter should be delivered to his native friend.
Would you mind taking it with you, since you must seek out Kirikachin to learn the song?


|
The 'Wow!' SignalThere is only one scenario under which the scientific community will ever accept that we are not alone: aliens land on the White House lawn, obliterate the government with their superior proton ray weapons, and enslave all of humanity.One wonders, then, what is the point of having a large and expensive program to Search for Extra-Terrestrial Intelligence, if scientists are simply going to ignore any results the program generates? For instance, the SETI apparatus lit up with an incoming narrow-band radio signal from outer space on August 15, 1977 -- exactly the sort of signal the system was looking for, a signal so extraordinary that the astronomer on duty scribbled "Wow!" on the printout.  Of course, there is some ground for skepticism. The signal did not offer a blueprint for clean, efficient solar power.  Nor did it read "To Serve Mankind." No, the first thing that outer space had to say to the world was the following bit of profundity: 6EQUJ5 OK, that wasn't exactly the content of the message. It's actually a transcription of signal intensities over about 60 seconds, but that little string of characters is what prompted astronomer Jerry Ehman to write the infamous Wow! on a hard copy of the signal. The SETI Project consists of a battery of radio antennae pointed toward outer space and listening for any sign of life out there -- whether reruns of "I Love Alien Lucy" and "Alien Star Trek", late-night alien Cinemax or a notice that the planet has been scheduled for demolition. The problem, of course, is that aliens are not likely to speak English or send messages in conformant ASCII code. Therefore, SETI just listens for anything that sounds unnatural or out of the ordinary. Whenever something like that actually happens to pop up, SETI immediately declares it the result of radio-band interference from passing helicopters, terrorism or sunspots, then everyone goes home safe in the knowledge that there are no aliens. This costs millions of dollars per year, which, shockingly, is not underwritten by taxpayers. The signal was received by the "Big Ear" Ohio State University Radio Observatory, which almost 20 years later was razed -- much to the future embarassment of Ohio Wesleyan University, which owned the land and is responsible for transforming the site of possibly the first ever message from intelligent life in the universe into the back nine of a nearby golf course. That's assuming, of course, that the Wow! signal ever amounts to anything. Ehman, the scientist who immortalized himself with those three little letters (plus exclamation point), has gone over the data at some length and feels that the source of the transmission remains unexplained. Ehman listed the possibilities that he and his colleagues have ruled out in a 1997 article marking the 20th anniversary of the signal's reception:
Ehman believes that the signal may very well have originated with extraterrestrials. Of course, if you had received the signal, you would want to believe that too. Other scientists have a considerably more skeptical view of the Wow! signal. For example, in 2005, Dan Wertheimer, a SETI researcher who would himself like to be listed in the history books, told New Scientist magazine: "We've seen many signals like this, and these sorts of signals have always turned out to be interference." Of course, the fact that other signals have turned out to be the result of interference is not the same thing as saying you have evidence that the Wow! signal was the result of interference. Despite all this scientific jibber-jabber, no one seems to want to talk about the elephant in the room. At the very moment the Wow! signal was received by the Big Ear, another historic event with tremendous interstellar ramifications was taking place just a few hundred miles to the South -- Elvis Presley was sitting in a dentist's chair being treated for a toothache. Presley returned home from his appointment and "died" the following morning. Obviously, the Wow! signal was received by the King's fillings, no doubt calling him to the mountaintop where he would hitch a ride to the stars, perhaps to meet his higher destiny -- as a quaint zoo exhibit peforming three times nightly in a casino on Betelgeuse Five.
|


{% extends "layout.html" %} {% block title %}Language Explorer{% endblock %} {% block content %}
{% include "legend.html" %}
This software itself is licenced under the terms of the Licence file in the Github repository.
-- Edwin Steele (edwin@wordspeak.org). {% endblock %}


--- layout: post title: no title date: '2009-05-10T00:13:09+01:00' tags: [] tumblr_url: http://backlog.robbevan.com/post/105602839/president-obama-reads-where-the-wild-things-are ---
President Obama Reads “Where The Wild Things Are” (via brothafer)


The way your gradebook will calculate course grades depends on how you
have set it up. For more information on setting up the Gradebook, see
Using categories and weighted grades in Gradebook. The following examples will
help you understand how the different choices in Gradebook
Setup
will affect how students' course grades are calculated.
On this page:
In this example, the instructor has set up the gradebook with no categories and no weighting and has chosen to enter the grades as percentages.
The course grade is calculated as follows:
| Title | Grade (%) | Item value | Grade in points |
|---|---|---|---|
| Essay | 90 | 45 | 40.5 (90% of 45) |
| Lab | 80 | 45 | 36 (80% of 45) |
Total: 90 points
Course grade: 85% [(40.5+36)/90 * 100)]
In this example, the instructor has set up the gradebook with weighted categories and has chosen to enter the grades as percentages.
The course grade is calculated as follows:
| Title | Grade (%) | Item value | Weight in category | Weighted grade (%) |
|---|---|---|---|---|
| Essay 1 | 50 | 50 | 0.50 [50/(50+30+20)] | 25 (50*.50) |
| Essay 2 | 50 | 30 | 0.30 [30/(50+30+20)] | 15 (50*.30) |
| Essay 3 | 50 | 20 | 0.20 [20/(50+30+20)] | 10 (50*.20) |
Total (Essays): 50% (25+15+10)
| Title | Grade (%) | Item value | Weight in category | Weighted grade (%) |
|---|---|---|---|---|
| Lab 1 | 100 | 50 | 0.50 [50/(50+50)] | 50 (100*.50) |
| Lab 2 | 100 | 50 | 0.50 [50/(50+50)] | 50 (100*.50) |
Total (Labs): 100% (50+50)
Overall course grade (Essays and Labs): 65%
| Essays | 35% (70%*50%) |
| Labs | 30% (30%*100%) |
| Total | 65% (35%+30%) |
In this example, the instructor has set up the gradebook with weighted categories and has chosen to enter the grades as points.
The course grade is calculated as follows:
Note that in the Essays category the items have different point values (proportional weighting). Items with a higher point value have a greater influence on the grade (e.g., the 50-point essay has a much greater weight than the 20-point essay).
| Title | Grade (Points) | Item value |
|---|---|---|
| Essay 1 | 45 | 50 |
| Essay 2 | 18 | 30 |
| Essay 3 | 15 | 20 |
| Total | 78 | 100 |
Total (Essays): 78% (78/100)*100
Items in the Labs category all have the same point value (equal weighting) and influence the grade equally.
| Title | Grade (Points) | Item value |
|---|---|---|
| Lab 1 | 24 | 30 |
| Lab 2 | 21 | 30 |
| Lab 3 | 19 | 30 |
| Total | 64 | 90 |
Total (Labs): 71.11% (64/90)*100
Overall course grade (Essays and Labs): 75.93%
| Essays | 54.6% (70%*78%) |
| Labs | 21.33% (30%*71.11%) |
| Total | 75.93% (54.6%+21.33%) |
In this example, the instructor has set up the gradebook with simple (unweighted) categories and has chosen to enter the grades as points.
The course grade is calculated as follows:
| Category | Total earned (points) | Total value | Average (%) |
|---|---|---|---|
| Essays | 80 (41+27+12) | 90 (45+30+15) | 88.88% (80/90) |
| Labs | 100 (36+55+9) | 120 (45+60+15) | 83.33% (100/120) |
| Total | 180 | 210 | 85.71% |
Total: 180 points
Course grade: 85.71% (180/210)
In the above example, the category average is truncated (not rounded) for display purposes, but this value has no effect on the course grade calculation.


This website will allow users to upload images of handwritten text, and the server will return a string of text of what it thinks it says through a handwriting, optical character recognition, convolutional neural network. On Client-side, page will upload images to the server, then output the results of the server’s analysis of the image. By using Tesseract and OpenCV to detect distinct blocks of text, we can output the text for each block separately. Client-side functionality could potentially be expanded by capturing photos from the user’s webcam, or even by saving handwriting drawn on the page.


Questions?
We're here to help.
Drop us a line at
<EMAIL_ADDRESS>MEET THE TEAM
Kristy
After spending years on her education, as
well as teaching in Higher Ed. and working in
the Corporate world, Kristy is now following
her dream of teaching what she loves. She
has a PhD. in Instructional Technology and
Learning Sciences from Utah State University.
She loves spending time with her family,
backpacking, skiing, and 4-wheeling. Check
out her LinkedIn profile to see her credentials.
Dean
Giving operational support to the team, Dean
uses his expertise in business to keep things
running smoothly. Instrumental in helping get
the workshop up and running, he adds his
knowledge and wisdom to help keep things
going, as well as improving as we go.
Caden
Acting as our Chief Technology Officer,
Caden has a flare for how technology
works and has used that to help develop
our learning tools, website, and marketing
resources. Having spent many years working
in technical support positions, he understands
that you can’t learn if you have roadblocks
and he is there to help whenever your tech
issues are causing you problems.


Bootstrap is a combination of HTML, CSS, and Javascript code designed to help build user interface components. Bootstrap was also programmed to support both HTML5 and CSS3. Also it is called Front-end-framework. Bootstrap is a free collection of tools for creating a websites and web applications.
Often, you'll work on a team where somebody else gives you some CSS and you have to apply the correct classes to your HTML to use it properly or you'll be given some CSS, but then need to make small tweaks to it, which is why I think it's so important for developers to understand at least the basics of CSS.
Often, however, you might want to create a website that looks nice without spending a lot of time designing the front-end user interface. In that instance, front-end frameworks are very useful. Bootstrap is a framework that allows developers to quickly set up professional looking websites with minimal effort.
Be sure to check out Learn How to Program for more in-depth information exploring the possibilities of Bootstrap.


|
NUC472_NUC442_BSP V3.03.004
The Board Support Package for NUC472/NUC442
|
NUC472/NUC442 SD driver source file. More...
Go to the source code of this file.
Macros | |
| #define | SD_BLOCK_SIZE 512 |
Functions | |
| void | SD_Open (uint32_t u32CardDetSrc) |
| This function use to reset SD function and select card detection source and pin. More... | |
| void | SD_Probe (uint32_t u32CardNum) |
| This function use to initial SD card. More... | |
| uint32_t | SD_Read (uint32_t u32CardNum, uint8_t *pu8BufAddr, uint32_t u32StartSec, uint32_t u32SecCount) |
| This function use to read data from SD card. More... | |
| uint32_t | SD_Write (uint32_t u32CardNum, uint8_t *pu8BufAddr, uint32_t u32StartSec, uint32_t u32SecCount) |
| This function use to write data to SD card. More... | |
NUC472/NUC442 SD driver source file.
Definition in file sd.c.


Evil Captain Marvel Targets the First Avenger on Her Kill List
by Tim AdamsWARNING: The following article contains spoilers for Captain Marvel #12 by Kelly Thompson, Lee Garbett and Tamra Bonvillain, on sale Wednesday, Nov. 20.
Carol Danvers is about to break bad. After seeing her reputation tarnished by the mysterious Star, Captain Marvel is about to embark on a deadly mission beginning in Captain Marvel #12. "The Last Avenger" will see Earth's Mightiest Heroes face off against one of their own when Captain Marvel takes a dark turn.
The reason for Captain Marvel's change in attitude is a mystery heading into "The Last Avenger," but she's taking no prisoners in her attempt to kill each and every Avenger that stands in her way. The only question is which hero is first on Captain Marvel's Kill List?
Click the button below to start this article in quick view.
The answer to that question is revealed in a preview of Captain Marvel #12. It begins with Carol Danvers rocketing towards Earth from outer space. Her destination is Avengers Mountain, where we find Thor on ice duty. Of course, the new King of Asgard finds this task beneath him, but he is going to be interrupted anyway when Captain Marvel makes an explosive entrance.
Thor is arguably the strongest Avenger, so it appears Captain Marvel is starting her hunt at the top of the superhero food chain. Carol Danvers dons a darker version of her Captain Marvel costume, with a matching facemask helmet covering her head. With her Captain Marvel's identity a secret, Thor is unaware of exactly who is attacking him. Captain Marvel immediately gets the upper hand, sending Thor flying into a nearby mountain with an energy blast.
However, Thor looks to even the odds by calling Mjolnir back to his outstretched hand. The God of Thunder was recently reunited with his magical hammer in the finale of War of the Realms, when it was reformed inside of a raging storm in the center of the sun. Carol realizes she is in trouble if Mjolnir reaches Thor, as the Captain Marvel #12 preview ends with her showing frustration at the upcoming turn of events.
It will be interesting to learn what has brought this darkness out of Captain Marvel. Of course, this will be part of the appeal of "The Last Avenger" story arc, as Captain Marvel targets her fellow Avengers until she is victorious. Can she really fight her way through Earth's Mightiest Heroes, with the likes of Thor, Captain America and She-Hulk standing in her way? We're about to find out.
https://schema.orgBreadcrumbListListItem1Homehttps://www.cbr.com/ListItem2Comicshttps://www.cbr.com/category/comics/ListItem3Comic Newshttps://www.cbr.com/category/comics/news/ListItem4Evil Captain Marvel Targets the First Avenger on Her Kill Listhttps://www.cbr.com/captain-marvel-thor-avengers-kill-list/


|
GFlinalg
Galois Field linear algebra C++ library
|
Look-up table based GF element class. More...
#include <GFTPlinalg.hpp>
Public Member Functions | |
| PowBinPolynomial (const BasicBinPolynomial< T, modPol > &pol) | |
| Default constructor. | |
| PowBinPolynomial | operator * (const PowBinPolynomial &other) const |
| Multiplies elements in Galois field using LUTs. More... | |
| PowBinPolynomial & | operator *= (const PowBinPolynomial &other) |
| Multiplies elements in Galois field using LUTs. More... | |
| PowBinPolynomial | operator/ (const PowBinPolynomial &other) const |
| Divides elements in Galois field using LUTs. More... | |
| PowBinPolynomial & | operator/= (const PowBinPolynomial &other) |
| Divides elements in Galois field using LUTs. More... | |
| PowBinPolynomial | operator+ (const PowBinPolynomial &other) const |
| PowBinPolynomial | operator+= (const PowBinPolynomial &other) |
| Public Member Functions inherited from GFlinalg::BasicBinPolynomial< T, modPol > | |
| BasicBinPolynomial () | |
| Default constructor. | |
| BasicBinPolynomial (const T &val, bool doReduce=true) | |
| Simple constructor. More... | |
| template<typename Iter > | |
| constexpr | BasicBinPolynomial (Iter first, Iter last) |
| Iterator based constructor. More... | |
| T | val () const noexcept |
| Returns copy of the polynomial in the contained form. | |
| T & | val () noexcept |
| size_t | degree (size_t startPos=1) |
| Calculates the degree of the polynomial. | |
| T | reduce () |
| Reduces polynomial by modulus polynomial (modPol) | |
| BasicBinPolynomial | getInverse () |
| BasicBinPolynomial & | invert () |
| template<class T1 > | |
| operator T1 () | |
| Cast stored value to T1. | |
| BasicBinPolynomial & | operator+= (const BasicBinPolynomial &other) |
| BasicBinPolynomial & | operator *= (const BasicBinPolynomial &other) |
| Multiplies elements in Galois Field as polynomials. | |
| BasicBinPolynomial & | operator/= (const BasicBinPolynomial &other) |
| Divides elements in Galois field as polynomials. | |
Static Public Member Functions | |
| static LUTArrPair< T, modPol > | getAlphaToIndex () |
| Static Public Member Functions inherited from GFlinalg::BasicBinPolynomial< T, modPol > | |
| static size_t | gfDegree () |
| For GF(2^n) returns n. | |
| static size_t | gfOrder () |
| For GF(2^n) returns 2^n. | |
Friends | |
| template<class T1 , T1 modPol1> | |
| PowBinPolynomial< T1, modPol1 > | pow (const PowBinPolynomial< T1, modPol1 > &val, size_t power) |
| bool | operator== (const PowBinPolynomial< T, modPol > &a, const PowBinPolynomial< T, modPol > &b) |
| bool | operator != (const PowBinPolynomial< T, modPol > &a, const PowBinPolynomial< T, modPol > &b) |
Additional Inherited Members | |
| Static Public Attributes inherited from GFlinalg::BasicBinPolynomial< T, modPol > | |
| static constexpr T | modpol = modPol |
| Primitive modulus polynomial (modPol) | |
| Protected Attributes inherited from GFlinalg::BasicBinPolynomial< T, modPol > | |
| T | value |
| Static Protected Attributes inherited from GFlinalg::BasicBinPolynomial< T, modPol > | |
| static constexpr size_t | SZ = op::modPolDegree<T>(modPol) |
| static constexpr size_t | order = 1 << SZ |
Look-up table based GF element class.
GF element class; uses convertion to power of primitive element Through a LUT internaly
Operation complexity:
Memory complexity: O(2^n)
|
inlinestatic |
Returns a pair of look-up vectors (LUTArrPair):
|
inline |
Multiplies elements in Galois field using LUTs.
Theory:
a is the primitive element x * y = z; x -LUT-> a^u; y-LUT-> a^v; x * y = a^u * a^v = a^(u+v) -LUT-> z
|
inline |
Multiplies elements in Galois field using LUTs.
Theory:
a is the primitive element x * y = z; x -LUT-> a^u; y-LUT-> a^v; x * y = a^u * a^v = a^(u+v) -LUT-> z
|
inline |
Divides elements in Galois field using LUTs.
Theory:
a is the primitive element x / y = z; x -LUT-> a^u; y-LUT-> a^v; x / y = a^u * a^v = a^(u-v) -LUT-> z
|
inline |
Divides elements in Galois field using LUTs.
Theory:
a is the primitive element x / y = z; x -LUT-> a^u; y-LUT-> a^v; x / y = a^u * a^v = a^(u-v) -LUT-> z


The log below is the install/update log. It will refresh every 5 seconds, and should end with DONE:... or an error message.
Return to menu


Check Out This Former Baroka Captain’s Vrrpha!
by SL SocialIt appears the GTI range is one of the most sought after in the PSL, thus after yet another star was spotted in a stunning Vrrrpha. Check it out.
Luvuyo Memela, Xola Mlambo, Thembinkosi Lorch, Lebo Maboe and now Mduduzi Mdantsane has been added to the list of stars who drive the VW Polo GTI.
Not shy to show off his pimped out ride, the former Baroka captain added personalized license plates to his blue car.
Download The Soccer Laduma Social Media App & Earn Airtime for Selfies!
Renowned for his penalty taking ability, the 24-year-old was replaced as Bakgaga captain this season by set-piece specialist, Gerald Phiri Jnr.
Check out Mdantsane’s car in the gallery above.
Who do you think is the best penalty taker in the PSL at the moment?


Detected Language
Default Language
Confidence Level
Results are here!
Click and Speak!
Language Override
Temporary results


MOTHER A film review by Christopher Null Copyright 1996 Christopher Null
As Norman Bates said it: "A boy's best friend is his mother." And just as Norman's family had its own brand of extreme dysfunctionality, Albert Brooks dredges up more of his neuroses in MOTHER, a new comedy about making peace with your past -- particularly with Mom.
At least I think that's what it's about. MOTHER starts off with a definitive whimper, and it takes a long time to get to the real story. (Lisa Kudrow makes a short appearance at the film's opening -- which bodes ill for the film, as it violates the "Never put a 'Friend' in a movie" rule which was established early last year.)
So, in the first 15 minutes, here's what we do get. Brooks plays John Henderson, a frustrated science fiction writer who is just finishing all the paperwork on his second divorce. His life is a shambles, and John flails about for some kind of answer to the questions of life. His ingrate brother (Rob Morrow) is no help, so John turns to the one person who understands him *least* -- his mother.
John drives the 400 miles from L.A. to Sausalito and finds Mom (played by the wonderful Debbie Reynolds) a reluctant host, plying him with 3-year-old sherbet and frozen cheese. John is moving back home with one thing on his mind: "The Experiment," a kind of soul searching that isn't easy to explain in the context of a film review (the one time John tries to explain it in the film, Mom turns and replies, "I'm sorry John, I wasn't listening...").
And while you may not really understand this Experiment thing, the give and take between the two leads makes for some excellent comedic moments: Mom talks about John's divorce to the pet store clerk, John takes Mom into Victoria's Secret to buy her some crotchless panties. You get the idea.
The gist of the rest of the film revolves around John trying to figure out why animosity exists between he and his mother, and when he does, everything ties up a little too nice-and-neatly, and everyone's happy again. But cut him some slack; relationships are by definition a tricky subject, and Brooks is to be praised for exploring one like this. I don't know if he's right about the whole thing, but I had a good time watching him try to figure it all out. If you have a mother, you should too.

The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


The generic type parameter T
can be any valid AssemblyScript type.
Creates or restores a persistent vector with a given storage prefix. Always use a unique storage prefix for different collections.
let vec = new PersistentVector<string>("v") // note the prefix must be unique (per NEAR account)
A prefix to use for every key of this vector.
Returns the last element of the vector
let vec = new PersistentVector<string>("v")
// the phrase "the quick brown fox" is well known in English
vec.push("the")
vec.push("quick")
vec.push("brown")
vec.push("fox")
assert(vec.back == "fox", "PersistentVector returned surprising results, time for a break ;)")
The last element of the vector. Asserts that the vector is not empty.
Returns the first element of the vector
// see alias method: front
The first element of the vector. Asserts that the vector is not empty.
Returns the first element of the vector
let vec = new PersistentVector<string>("v")
// the phrase "the quick brown fox" is well known in English
vec.push("the")
vec.push("quick")
vec.push("brown")
vec.push("fox")
assert(vec.front == "the", "PersistentVector returned surprising results, time for a break ;)")
The first element of the vector. Asserts that the vector is not empty.
Checks if the vector is empty
let vec = new PersistentVector<string>("v")
assert(vec.isEmpty)
vec.push("hello world")
assert(!vec.isEmpty)
True if the vector is empty.
Returns the last element of the vector
// see alias method: back
The last element of the vector. Asserts that the vector is not empty.
Checks whether the index is within the range of the vector indices
let vec = new PersistentVector<string>("v")
vec.containsIndex(0) // false
vec.push("hello world")
vec.containsIndex(0) // true
The index to check.
True if the given index is within the range of the vector indices.
Removes the last element from the vector and returns it. Asserts that the vector is not empty. Decreases the length of the vector.
let vec = new PersistentVector<string>("v")
let text = "hello world"
vec.push(text)
vec.length // 1
let element = vec.pop()
vec.length // 0
assert(element == text, "PersistentVector returned surprising results, time for a break ;)")
The removed last element of the vector.
Removes the last element from the vector and returns it. Asserts that the vector is not empty. Decreases the length of the vector.
// see alias method: pop()
The removed last element of the vector.
Adds a new element to the end of the vector. Increases the length of the vector.
let vec = new PersistentVector<string>("v")
vec.length // 0
vec.push("hello world")
vec.length // 1
A new element to add.
The index of a newly added element
Adds a new element to the end of the vector. Increases the length of the vector.
// see alias method: push()
A new element to add.
The index of a newly added element
Inserts the element at index, returns evicted element. Panics if index is out of bounds.
let vec = new PersistentVector<string>("v")
// the phrase "the quick brown fox" is well known in English
vec.push("the")
vec.push("quick")
vec.push("red")
vec.push("fox")
let element = vec.replace(2, "brown")
assert(element == "red", "PersistentVector returned surprising results, time for a break ;)")
assert(vec[2] == "brown", "PersistentVector returned surprising results, time for a break ;)")
The index of the element to replace
The new value of the element to replace
The element that was replaced
Removes an element from the vector and returns it. The removed element is replaced by the last element of the vector. Does not preserve ordering, but is O(1). Panics if index is out of bounds.
let vec = new PersistentVector<string>("v")
// the phrase "the quick brown fox" is well known in English
vec.push("the")
vec.push("quick")
vec.push("red")
vec.push("fox")
vec.push("brown")
let element = vec.swap_remove(2)
assert(element == "red", "PersistentVector returned surprising results, time for a break ;)")
assert(vec[2] == "brown", "PersistentVector returned surprising results, time for a break ;)")
The element that was removed
Generated using TypeDoc
This class is one of several convenience collections built on top of the
Storage
class exposed by the NEAR platform. It implements a vector -- a persistent array.To create a vector
let vec = new PersistentVector<string>("v") // choose a unique prefix per account
To use the vector
IMPORTANT NOTE: Since all data stored on the blockchain is kept in a single key-value store under the contract account, you must always use a unique storage prefix for different collections to avoid data collision.


Preset:
Tree
Hilbert curve
Plant
Fern
Spring
Square spiral
Lines
Wireframe
Tubes
Plant
Cubes
Axiom:
Iterations:
Go
Angle:
Step
Clear
Constants:
Rule 1:
Rule 2:
Rule 3:
Rule 4:
Rule 5:
Rule 6:
Add rule


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404
Ooops.... Has ocurred a error
Volver


This section will be used to configure the input and determine the database.
The identifiers should be formatted in the following order: source, type, main category, sub category, and identifier.
The columns must be in that order. We currently assume the first row is the header, so we will skip the first row.


Kyriaki Stepani
Kyriaki Stepani is currently a student of MSc GIS programme at The University of Leeds.
She also holds a degree in Surveying Engineering from the Aristotle University of Thessaloniki, Greece.
Contact details
Projects
Programming
- Agent Based Model
This model was built in Python during the practicals of "Programming for Geographical Information Analysis:Core Skills"
course at the University of Leeds.It is an Agent Based Model which reads some environmental data and builds some agents by downloading data from the web.
It also makes these agents to move and interact with their environment and with each other. The result is
an animation displayed through a GUI.


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{% extends 'base/_base_index.html' %} {% block title %}Delete User{% endblock %} {% block body_title %}Delete User{% endblock %} {% block body_content %}
Are you sure you want to delete your account?
All your data will be removed.


I am Samarth Chadda
My name Is Samarth chadda. I belong to jaipur , Rajasthan. I have done my schooling form Subodh Public School, Jaipur. Currently I am persuaing My B.tech from JECRC,jaipur.