Mamangam actor Prachi Tehlan: Mammootty suggested me to watch The Crown
by A. KameshwariWritten by A. Kameshwari | New Delhi | Updated: December 9, 2019 5:33:11 pm
Mamangam marks Prachi Tehlan’s Mollywood debut. (Photo: Prachi Tehlan/Instagram)
Mammootty film Mamangam is all set to hit the screens on December 12. The film, which is about the Mamankam festival of the 18th century, follows the story of Chaaverukal who plot to overthrow the Zamorin rulers.
Apart from Mammootty, the film also stars Unni Mukundan and Prachi Tehlan.
Before becoming an actor, Prachi was a sportsperson. She was the former captain of the Indian Netball Team which represented India in the 2010 Commonwealth Games and other major Asian Championships in 2010-11. In fact, under her captaincy, the Indian team won its first medal in 2011 South Asian Beach Games.
Now, the Diya Aur Bati Hum actor is excited about her Malayalam debut. In an interview with indianexpress.com, she opened up about her journey.
How did the acting bug bite you?
Acting happened by chance. When I was working as a consultant with a firm, I was approached by Diya Aur Baati Hum’s production house through Facebook. I saw the message and discussed it with my family. I don’t have anyone in my family who comes from the industry. I come from a typical Jatt family where girls are usually kept away from any such exposure. However, I took a chance. My family was supportive. I auditioned for the role and in three days, I was an actor. So, that is how the journey began in 2016.
How was the shift from television to films?
When I worked on the television series for seven months, I was extremely busy. During that phase, I spoke to a lot of people from the industry and understood the culture. I knew that television would be restrictive or a limited platform because of my personality. Also, I guess films are very challenging in comparison to television.
Having said that, I have not tried my luck in Bollywood yet even though I know people in the industry. I wanted to gain experience. So, I worked in a couple of Punjabi films and then Ikyawann (Star Plus series) happened. It is during Ikyawann that I auditioned for Mamangam. I think my every experience in the industry helped me get Mamangam.
Tell us something about your role.
I play Unnimaaya. I am the main female lead in the film. She is an entertainer, performer and fighter. Unnimaaya is a strong woman. I am glad I am making South debut with this film.
What sort of prep went into the character?
While working on Ikyawann, I learnt Mohiniyattam. I used to work 13 hours a day. I would start my day by attending dance class then head to the shoot of the serial from 9 am to 9 pm. After coming back home, I used to learn Malayalam with the help of Malayali teacher Murali Krishnan. It really helped me as I could at least catch the diction.
Also, there is a fight sequence in the film. I did not get training for it. The makers called me to give a brief about the scene. They were so confident that being a sportsperson, I can pull it off. So, even I was charged that I can do it. Also, being a newbie, you have the curiosity to try everything.
So, can we say you coming from a sports background helped in your prep for Mamangam?
Whatever I am today, I give the credit to my sports background. Wherever I go, I encourage people to take up some sort of sports because it builds character. It teaches you discipline, punctuality and makes you take wins and losses with the same spirit. It is important to have the sportsman spirit.
How different is Mamangam from other historical films?
Beauty of Mamangam is that it is a non-fiction film. The Malayalam film industry is very content-driven. The films are intelligently and beautifully made. People of Kerala are excited about Mamangam as the story belongs to their history but being from the North, I would like the entire country to know about the festival that was celebrated for 280 years just like Kumbh Mela in North. So, this is a story of the unsung heroes. Also, the film has been mostly shot in real locations.
Is it justified to compare the film?
I think it is not justified to compare Mamangam with any other historical films because the makers are different and most importantly, the stories are extremely different.
It is a Mammootty film. Were you nervous about it?
I was not nervous. Maybe because I have not grown up watching his films. For me, it was like working with someone fresh.
I still remember I learnt my first dialogue so well only because it was a scene with him. I mugged it up so well. Mammuka was impressed and thrilled to see a newcomer like me, who has no idea about the culture or the language, was able to learn the dialogues well. He saw my hard work. He is fond of me. He responds to my messages. He is an adorable person. There is mutual respect. Whenever we would be on the set, he would suggest movies to me. He suggested me to watch The Crown on Netflix. He would also get me home-cooked food because I was craving for home food. He is a legend for a reason. He is a fabulous actor. So, it was very wonderful.
What’s the environment like on a Mammootty set?
The kind of aura he has, people go ‘Oh, Mammuka is here!’ So, I think that is something I want in life.
What projects are in the pipeline?
I would love to do films in Hindi. I am open to web series as well. But I am awed by the way South works. The kind of content they make, the technicians and their creativity is absolutely amazing. So, for a while, I will explore the South film industry. However, Bollywood is always in the to-do list.
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Since we're getting close to phase 1 and we haven't discussed Rails yet, I figured I'd do some research and share what I found. Rails is an open source web application framework that is written in Ruby. It is a full-stack framework, meaning it helps you fully develop all aspects of the application from the user interface to the data storage. Rails emphasizes the use of well-known software engineering patterns and paradigms, including convention over configuration, don't repeat yourself, the active record pattern and model-view-controller.
Many other full-stack frameworks also use the model-view-controller pattern to organize how the application is programmed. You may be asking what is a model-view controller pattern. Well, let's break it down a bit by using an analogy.
You walk into McDonalds and you order a coke and a burger from the person at the register. The person working the register gets the coke and yells back to the people in the kitchen to prepare you a burger. You wait patiently, and someone from the kitchen brings the burger to the person working the register, who then puts the burger and the coke in a bag and presents you with your meal. How does this relate to Rails? Well as a customer at McDonalds, you are not allowed to walk back into the kitchen and see all the ingredients and create a burger for yourself. As a user of a web application, the concept is similar.
As a user, you can only communicate with the controller and you can only see the view. Similar to how at McDonalds you only communicated with the person at the register and you were presented with your food. The controller is the part of Rails that communicates with external requests from the web server. It reads these request and decides what view file to provide. Depending on the complexity of the request, the controller may have to query some of the models for information and pass these on to the view.
So the controller, like the person at the register can present you with a view directly (like he did when he went and got you a coke), or he can communicate with the models to get you a different view (like he did when he communicated with the kitchen staff to get you a burger). The models in Rails are where all the back-end code is (Ruby). The models talk to the database and create, delete, update and read the data. After the model does its thing, the controller passes a new view forward to the user.
If you haven't guessed this yet, the view is all your html, css, and javascript. It is what the user actually sees. There is a reason why customers aren't allowed to see all the work that goes on behind the scenes at a store and it's the same reason users of a web application can only see the view. Most users can't make sense of all the front end and back end development, and even if they can, they don't want to. They visited your web application for an easy, user-friendly experience. By organizing your application in a model-view-controller pattern, you can provide your user with just that.
While this is an extremely simplified post about Rails and the model-view-controller pattern, hopefully it helped you understand the power of a full-stack framework like Rails.


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boost::interprocess::multimap
// In header: <boost/interprocess/containers/map.hpp> template<typename Key, typename T, typename Pred, typename Alloc> class multimap { public: // types typedef tree_t::key_type key_type; typedef tree_t::value_type value_type; typedef tree_t::pointer pointer; typedef tree_t::const_pointer const_pointer; typedef tree_t::reference reference; typedef tree_t::const_reference const_reference; typedef T mapped_type; typedef Pred key_compare; typedef tree_t::iterator iterator; typedef tree_t::const_iterator const_iterator; typedef tree_t::reverse_iterator reverse_iterator; typedef tree_t::const_reverse_iterator const_reverse_iterator; typedef tree_t::size_type size_type; typedef tree_t::difference_type difference_type; typedef tree_t::allocator_type allocator_type; typedef tree_t::stored_allocator_type stored_allocator_type; typedef value_compare_impl value_compare; // construct/copy/destruct multimap(const Pred & = Pred(), const allocator_type & = allocator_type()); template<typename InputIterator> multimap(InputIterator, InputIterator, const Pred & = Pred(), const allocator_type & = allocator_type()); multimap(const multimap< Key, T, Pred, Alloc > &); multimap(multimap< Key, T, Pred, Alloc > &&); multimap& operator=(const multimap< Key, T, Pred, Alloc > &); multimap& operator=(multimap< Key, T, Pred, Alloc > &&); // public member functions key_compare key_comp() const; value_compare value_comp() const; allocator_type get_allocator() const; const stored_allocator_type & get_stored_allocator() const; stored_allocator_type & get_stored_allocator() ; iterator begin() ; const_iterator begin() const; iterator end() ; const_iterator end() const; reverse_iterator rbegin() ; const_reverse_iterator rbegin() const; reverse_iterator rend() ; const_reverse_iterator rend() const; bool empty() const; size_type size() const; size_type max_size() const; void swap(multimap &&) ; iterator insert(const value_type &) ; iterator insert(const std::pair< key_type, mapped_type > &) ; iterator insert(std::pair< key_type, mapped_type > &&) ; iterator insert(iterator, const value_type &) ; iterator insert(iterator, const std::pair< key_type, mapped_type > &) ; iterator insert(iterator, std::pair< key_type, mapped_type > &&) ; template<typename InputIterator> void insert(InputIterator, InputIterator) ; iterator emplace() ; iterator emplace_hint(const_iterator) ; iterator erase(const_iterator) ; size_type erase(const key_type &) ; iterator erase(const_iterator, const_iterator) ; void clear() ; iterator find(const key_type &) ; const_iterator find(const key_type &) const; size_type count(const key_type &) const; iterator lower_bound(const key_type &) ; const_iterator lower_bound(const key_type &) const; iterator upper_bound(const key_type &) ; std::pair< iterator, iterator > equal_range(const key_type &) ; const_iterator upper_bound(const key_type &) const; std::pair< const_iterator, const_iterator > equal_range(const key_type &) const; };
A multimap is a kind of associative container that supports equivalent keys (possibly containing multiple copies of the same key value) and provides for fast retrieval of values of another type T based on the keys. The multimap class supports bidirectional iterators.
A multimap satisfies all of the requirements of a container and of a reversible container and of an associative container. For a map<Key,T> the key_type is Key and the value_type is std::pair<const Key,T>.
Pred is the ordering function for Keys (e.g. std::less<Key>).
Alloc is the allocator to allocate the value_types (e.g. boost::interprocess:allocator< std::pair<const Key, T>).
multimap
public
construct/copy/destructmultimap(const Pred & comp = Pred(), const allocator_type & a = allocator_type());
Effects: Constructs an empty multimap using the specified comparison object and allocator.
Complexity: Constant.
template<typename InputIterator> multimap(InputIterator first, InputIterator last, const Pred & comp = Pred(), const allocator_type & a = allocator_type());
Effects: Constructs an empty multimap using the specified comparison object and allocator, and inserts elements from the range [first ,last ).
Complexity: Linear in N if the range [first ,last ) is already sorted using comp and otherwise N logN, where N is last - first.
multimap(const multimap< Key, T, Pred, Alloc > & x);
Effects: Copy constructs a multimap.
Complexity: Linear in x.size().
multimap(multimap< Key, T, Pred, Alloc > && x);
Effects: Move constructs a multimap. Constructs *this using x's resources.
Complexity: Construct.
Postcondition: x is emptied.
multimap& operator=(const multimap< Key, T, Pred, Alloc > & x);
Effects: Makes *this a copy of x.
Complexity: Linear in x.size().
multimap& operator=(multimap< Key, T, Pred, Alloc > && x);
Effects: this->swap(x.get()).
Complexity: Constant.
multimap
public member functionskey_compare key_comp() const;
Effects: Returns the comparison object out of which a was constructed.
Complexity: Constant.
value_compare value_comp() const;
Effects: Returns an object of value_compare constructed out of the comparison object.
Complexity: Constant.
allocator_type get_allocator() const;
Effects: Returns a copy of the Allocator that was passed to the object's constructor.
Complexity: Constant.
const stored_allocator_type & get_stored_allocator() const;
stored_allocator_type & get_stored_allocator() ;
iterator begin() ;
Effects: Returns an iterator to the first element contained in the container.
Throws: Nothing.
Complexity: Constant.
const_iterator begin() const;
Effects: Returns a const_iterator to the first element contained in the container.
Throws: Nothing.
Complexity: Constant.
iterator end() ;
Effects: Returns an iterator to the end of the container.
Throws: Nothing.
Complexity: Constant.
const_iterator end() const;
Effects: Returns a const_iterator to the end of the container.
Throws: Nothing.
Complexity: Constant.
reverse_iterator rbegin() ;
Effects: Returns a reverse_iterator pointing to the beginning of the reversed container.
Throws: Nothing.
Complexity: Constant.
const_reverse_iterator rbegin() const;
Effects: Returns a const_reverse_iterator pointing to the beginning of the reversed container.
Throws: Nothing.
Complexity: Constant.
reverse_iterator rend() ;
Effects: Returns a reverse_iterator pointing to the end of the reversed container.
Throws: Nothing.
Complexity: Constant.
const_reverse_iterator rend() const;
Effects: Returns a const_reverse_iterator pointing to the end of the reversed container.
Throws: Nothing.
Complexity: Constant.
bool empty() const;
Effects: Returns true if the container contains no elements.
Throws: Nothing.
Complexity: Constant.
size_type size() const;
Effects: Returns the number of the elements contained in the container.
Throws: Nothing.
Complexity: Constant.
size_type max_size() const;
Effects: Returns the largest possible size of the container.
Throws: Nothing.
Complexity: Constant.
void swap(multimap && x) ;
Effects: Swaps the contents of *this and x. If this->allocator_type() != x.allocator_type() allocators are also swapped.
Throws: Nothing.
Complexity: Constant.
iterator insert(const value_type & x) ;
Effects: Inserts x and returns the iterator pointing to the newly inserted element.
Complexity: Logarithmic.
iterator insert(const std::pair< key_type, mapped_type > & x) ;
Effects: Inserts a new value constructed from x and returns the iterator pointing to the newly inserted element.
Complexity: Logarithmic.
iterator insert(std::pair< key_type, mapped_type > && x) ;
Effects: Inserts a new value move-constructed from x and returns the iterator pointing to the newly inserted element.
Complexity: Logarithmic.
iterator insert(iterator position, const value_type & x) ;
Effects: Inserts a copy of x in the container. p is a hint pointing to where the insert should start to search.
Returns: An iterator pointing to the element with key equivalent to the key of x.
Complexity: Logarithmic in general, but amortized constant if t is inserted right before p.
iterator insert(iterator position, const std::pair< key_type, mapped_type > & x) ;
Effects: Inserts a new value constructed from x in the container. p is a hint pointing to where the insert should start to search.
Returns: An iterator pointing to the element with key equivalent to the key of x.
Complexity: Logarithmic in general, but amortized constant if t is inserted right before p.
iterator insert(iterator position, std::pair< key_type, mapped_type > && x) ;
Effects: Inserts a new value move constructed from x in the container. p is a hint pointing to where the insert should start to search.
Returns: An iterator pointing to the element with key equivalent to the key of x.
Complexity: Logarithmic in general, but amortized constant if t is inserted right before p.
template<typename InputIterator> void insert(InputIterator first, InputIterator last) ;
Requires: i, j are not iterators into *this.
Effects: inserts each element from the range [i,j) .
Complexity: N log(size()+N) (N is the distance from i to j)
iterator emplace() ;
iterator emplace_hint(const_iterator hint) ;
iterator erase(const_iterator position) ;
Effects: Erases the element pointed to by position.
Returns: Returns an iterator pointing to the element immediately following q prior to the element being erased. If no such element exists, returns end().
Complexity: Amortized constant time
size_type erase(const key_type & x) ;
Effects: Erases all elements in the container with key equivalent to x.
Returns: Returns the number of erased elements.
Complexity: log(size()) + count(k)
iterator erase(const_iterator first, const_iterator last) ;
Effects: Erases all the elements in the range [first, last).
Returns: Returns last.
Complexity: log(size())+N where N is the distance from first to last.
void clear() ;
Effects: erase(a.begin(),a.end()).
Postcondition: size() == 0.
Complexity: linear in size().
iterator find(const key_type & x) ;
Returns: An iterator pointing to an element with the key equivalent to x, or end() if such an element is not found.
Complexity: Logarithmic.
const_iterator find(const key_type & x) const;
Returns: A const iterator pointing to an element with the key equivalent to x, or end() if such an element is not found.
Complexity: Logarithmic.
size_type count(const key_type & x) const;
Returns: The number of elements with key equivalent to x.
Complexity: log(size())+count(k)
iterator lower_bound(const key_type & x) ;
Returns: An iterator pointing to the first element with key not less than k, or a.end() if such an element is not found.
Complexity: Logarithmic
const_iterator lower_bound(const key_type & x) const;
Returns: A const iterator pointing to the first element with key not less than k, or a.end() if such an element is not found.
Complexity: Logarithmic
iterator upper_bound(const key_type & x) ;
Returns: An iterator pointing to the first element with key not less than x, or end() if such an element is not found.
Complexity: Logarithmic
std::pair< iterator, iterator > equal_range(const key_type & x) ;
Effects: Equivalent to std::make_pair(this->lower_bound(k), this->upper_bound(k)).
Complexity: Logarithmic
const_iterator upper_bound(const key_type & x) const;
Returns: A const iterator pointing to the first element with key not less than x, or end() if such an element is not found.
Complexity: Logarithmic
std::pair< const_iterator, const_iterator > equal_range(const key_type & x) const;
Effects: Equivalent to std::make_pair(this->lower_bound(k), this->upper_bound(k)).
Complexity: Logarithmic


Jedi vs Sith Clonewars
On the quest of learning ORMTroops
| Jedis in Combat | Siths in combat |
|---|---|
|
|
|
Combat Result
| Jedis | Siths |
|---|---|
|
|
|
Winner: The Jedis!
Archive
Last stored combat
| Jedis | Siths |
|---|---|


Id: 67
Name: Collector
Status: Alive
Species: Alien
Type: Light bulb-Alien
Gender: Male
OriginName: The Menagerie
OriginUrl: https://rickandmortyapi.com/api/location/25
LocationName: The Menagerie
LocationUrl: https://rickandmortyapi.com/api/location/25
Image: https://rickandmortyapi.com/api/character/avatar/67.jpeg
Episode: ['https://rickandmortyapi.com/api/episode/29']
Url: https://rickandmortyapi.com/api/character/67
Created: 2017-11-30T11:13:46.785Z


Jonathan Ringstad /<EMAIL_ADDRESS>A very short and rough overview.
An example of a task that is well-suited to execution in a shader is for instance desaturating an image before showing it on the screen. To desaturate the image, we use the formula (pseudo-code)
output_color = [
(input_color.r + input_color.g + input_color.b)/3,
(input_color.r + input_color.g + input_color.b)/3,
(input_color.r + input_color.g + input_color.b)/3
]
The myth of the fast CPU...
This talk focuses mostly on 2D, but it's worth mentioning that 3D games use shaders for absolutely everything.
But most modern 2D games use shaders as well. For instance for color-correction:
Chromatic abberation:
Vignette:
Noise:
Replacing colors:
Blur:
Motion blur:
Bloom:
Warping:
Lighting, shading and shadowing in general:
Procedural Animations:
$ love08 bitquest.love godmode # requires love 0.8
Refractions & reflections:
$ love refraction.love # requires love 0.9.1
What hardware can I use fragment shaders on? What frameworks let me use them?
Hardware & platforms:
Some frameworks like to provide their own language that you write shaders in, or make their own GLSL "flavour". There are some good and some bad reasons to do this. One major reason: conversion to native shading languages on consoles.
You cannot use fragment shaders if you use one of these frameworks:
Everything the CPU renders is made from triangles.
When your 2D framework renders a sprite, it typically renders it by using two triangles
Triangles can be positioned in 2D or 3D; the GPU doesn't care.
Rasterization of a triangle
Rasterization of a line
For every one of those generated fragments, your fragment shader gets to run, and return a color.
We can switch out which shader to use before drawing an object. Hence every object in our scene can be drawn with a different shader.
This allows us to draw objects with very different properties/appearances.
But there is another common way: to apply the shader to the entire screen. This is commonly called post-processing.
This is achieved by first rendering the scene to a texture (possibly using many different shaders), and then rendering that texture onto the screen using the post-processing shader.
Before we finish this section off, a few more words about GLSL as a language
Lets write a basic shader.
Most basic: return a 50% gray-color for each pixel.
void main(void){
// Returns a 4-vector (0.5, 0.5, 0.5, 0.5)
gl_FragColor = vec4(0.5);
}
Why not red?
void main(void){
// Returns pure red
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
Always having the same color is boring. Hence we can use uniform variables to change things up.
Uniforms are like global variables that are set by the CPU to some fixed value, before the CPU kicks off the draw call. The GPU then sees that value in the shader.
Shaders cannot change the value of a uniform variable, and all pixels see the same value, always.
Simple example:
uniform time;
void main(void){
gl_FragColor =
vec4(sin(time), cos(time), -sin(time), 1);
}
What the CPU-side of this looks like depends on your framework.
LÖVE:
-- love autodetects the type you want to send.
shader:send("time", 2345)
libGDX:
// libGDX does not auto-detect -- the "f" stands for "float".
shaderprogram.setUniformf("time", 2345);
processing:
// processing auto-detects what you want to send.
shader.set("time", 2345);
Unity3D (C#):
// Unity does not auto-detect
object.material.SetFloat("time", 2345.0F);
SFML:
// SFML auto-detects.
shader.setParameter("time", 2345.0f);
But there is an elephant in the room:
If our shader gets executed for each pixel, how can we get different pixels to have different colors?
The same main() with the same input will always result in the same color!
Enter varyings.
Lets try to use a varying:
void main(void){
gl_FragColor = vec4(
gl_FragCoord.x/400.0, // varying!
gl_FragCoord.y/200.0, // varying!
1.0,
1.0);
}
You can also define your own varyings, although we will not go over here on how to do it. But here is a visual example of how you could use them:
varying float my_varying;
void main(void){
gl_FragColor = vec4(my_varying,
my_varying,
my_varying,
1.0);
}
Lets apply that shader to this triangle.
But first, we'll have to set the varyings.
Define the values of the varyings for the extreme points:
The top corner is 0, the two bottom corners are 1.
Shaded result:
The GPU interpolated the value for us between the extreme points. All we did was to return the varying value as grayscale-color, but it resulted in a gradient.
To understand the most important use for varyings, we need to learn another concept first.
A texture is just a piece of memory that the shader can access at runtime, basically.
The texture is accessed with 2D coordinates that go from 0 to 1.
How do we tell a shader we want to use a texture?
Simple! We just give the texture to the GPU as a uniform.
LÖVE:
shader:send("my_image", love.graphics.newImage("badguy.png"))
libGDX:
// libGDX does not auto-detect type, so we put "i" for "image".
shader.setUniformi("my_image", context.textureBinder.bind(texture));
SFML:
shader.setParameter("my_image", new sf::Texture("badguy.png"));
Assume this 2x2 pixel texture is loaded by the CPU into my_texture.
and we use this shader:
uniform sampler2D my_image;
void main(void){
gl_FragColor = texture2D(my_image, vec2(0.0, 0.0));
}
This will give the following image:
Remember that (0, 0) is in the lower left corner.
Why is the whole triangle yellow?
gl_FragColor = texture2D(my_image, vec2(0.0, 0.0));
We only ever access the texture at (0, 0), we don't vary the texture coordinate we are accessing...
(you can probably guess what comes next)
Now we can finally use textures in a meaningful way.
Assume we're rendering a triangle that covers the entire screen of size 1920x1080, and we use this shader:
uniform sampler2D my_image;
void main(void){
gl_FragColor = texture2D(my_image,
vec2(gl_FragCoord.x/1920.0,
gl_FragCoord.y/1080.0));
}
we get:
(note the flipped colors)
Now that we know how to use a shader to map a texture to a triangle, we can also do other stuff, e.g. update the texture each frame.
So far we've been looking at rendering individual objects with a shader.
This has one major drawback:
A shader applied to some object can only affect that object, it cannot "blend" with the background.
A good-looking blur for instance is impossible to achieve this way.
The solution is simple:
As we've explained before, we can apply a shader to the whole screen by just rendering the whole scene to a texture, and then rendering that texture to the screen, with our shader applied.
Other times it just makes sense to apply a shader to the whole screen, e.g. to desaturate or color-correct the whole screen in one swoop.
So how do we render to a texture?
Unfortunately this again depends on the framework...
LÖVE:
canvas = love.graphics.newCanvas(width, height) -- create canvas
love.graphics.setCanvas(canvas) -- set this canvas as render-target
... draw stuff ...
love.graphics.setCanvas() -- unset (now rendering to the screen again)
-- give the canvas we've rendered to to shader
myShader:send("my_canvas", canvas)
love.graphics.setShader(myShader) -- activate shader
love.graphics.draw(canvas) -- draw canvas object with shader applied
love.graphics.setShader() -- deactivate shader
SFML:
sf::RenderTexture rt; // create render-texture
sf::Sprite fullscreenSprite; // create a sprite that will cover the screen
rt.create(width, height); // actually allocate space
// tell the sprite to use the rt
fullscreenSprite.setTexture(rt.getTexture());
rt.clear(sf::Color(0, 0, 0)); // clear the render-texture to black
rt.draw(stuffYouWantToDraw); // draw something to the rendertexture
rt.display();
mainwindow.clear(sf::Color(0, 0, 0)); // clear mainwindow
// draw the fullscreen-sprite w/ rt to screen
mainwindow.draw(fullscreenSprite);
etc. Check the code samples for more frameworks.
Shadertoy
Lets look at some nice shaders that you might want to use in your game.
No example :(
Questions? Ask me now, later, or send a mail to jwringstad@gmail.com


2 references to RaiseStateChangedEvent
System.Management.Automation (2)
engine\hostifaces\PSTask.cs (2)
168
RaiseStateChangedEvent
(stateChangeInfo);
300
RaiseStateChangedEvent
(stateChangeInfo);


Welcome back to ant on math and the City.
Oh we're gonna be talking about some other basic set operations.
The most common set operation that we use when we're talking about sets.
So what sort of.
let's start off.
Let let s T and R be sets.
I'm not sure I'm gonna use R but just in case.
Now the first operation i wanna talk about is called the union and just called Union.
And we can only union say as Union tee in this way it's kinda issue.

I you can have a set called you an adequate little bit different but in senate ation what this is defined as.

So let's just say you know to was an ass and in key to would still be in here read it it's not exclusive or I it includes the case where access and both s and T.
My only requirement is that it and at least one of them right.
And we also have a however an opposite idea in a certain sense the intersection now the intersection over Sat I'm internet this s intersection T-shirts colic the Union sign but upside down.

I remember this is or this is and I'm site Meyer coming here is that a temp of right if it's an ass and it's not anti then it's not going to be in the intersection.

Now we also have a difference.
The difference can be denied it a couple different ways.

And then I'm one last a yeah one last kind of operation talk about called the compliment.
com compliment.
Now this is denoted a couple different ways I could write this with X with a bar.

And sometimes it'll be asked but this little see right depends on what texture using he's all mean s compliment.
And as compliment this is going to be with respect to a particular universe.
Right we talked about the last thirty we talked about universe.

So in other words this is the setup all X in whatever universe I'm talking about.

Right so any other s will do as long as its you know within that relative universe so couple and now it's real quick now we have some terminology.

Right see that?
Right? This is an equivalent idea.
We say that if ass intersection T is equal to the null set right.
So in other words if SNT have nothing in common S&T are called disjoint.
Right these are disjoint sets for example the setup all chairs and the set of all bowling balls are disjoint sets.
Right there's no chair that's a bowling ball on us.
oh yes mr.
somebody is made one but I don't know about.
okay.
Recovers destroying an answer to sets that have no commonality none of their elements are shared campaigns and I've gone over a lot of terminology.
Let's go into a quick example before I and this video and go onto the property is that these operations.

Okay so given that we can calculate out so many things my ass intersection T members can be all the elements that are in both S&T sets gonna be the set containing only the element to right we see that one and three are not anti.

So one to 3 for 5.
Right.
This is why I keep same scowling glowing these together right this is the cell all elements there just in one of the SATs.
Can we take out any repetition to is in both but I'm not going right to twice right we know that with sets in general we don't include any repetition.

So for and 55 because they share that to something kinda need to know.

That's going to be the elements one 3 for but that's the same thing as the union of S&T minus the intersection isnt as an.
It's kind of interesting.
Now we call this an identity right this is something that's and identity.
And in the next video I'm gonna go over a lot of our set operation rules allowed these identities.
So we can kind of and use these tools to simplify the same way that we would use an algebra to simplify algebraic statement we can have these long strings up the set operations and waking me some these rules for the next video to simplify the strengths into something much more compact.
Much more simple.
Alright.
We will see you there


|
||||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
See:
Description
| Class Summary | |
|---|---|
| ArtefactUpdater | Updates the artefacts data structure of any artefact in a separate thread, disburden the EDT from being blocked during that work. |
| DeleteArtefactWorker | The process of deleting an artefact is done in a background thread, to avoid annoying blocking of the EDT. |
| FacetUpdater | The job of this background task is to fetch all factes belonging to an artefact. |
| GenerateTestData | This class has the job of generating test data to the artefacts and their facets. |
| LoadEMFModel | ModelLoadWorker class for doing the main tasks separated from the EDT. |
| LoadMultiplicityValues | The system gives the user the opportunity to select those values having multiple values in a dialog. |
| LoadNullValueWorker | Loading all facets of available artefact elements is done in background. |
| LoadValueFile | |
| LogWorker | When the application has been shipped and exceptions or errors occurring an mechanism to log these events is helpful. |
| ProbabilityDensityFunctionUpdater | This class updates the probability density function chart each time either the distribution has changed or the values have changed. |
| ProgressListener | ProgressListener class is used to give a feedback to users, which have invoked long running processes in background. |
| SaveValueFile | Writes a typed in list for a given attribute as a file into the file system. |
| SetMultiplicityValues | The job of this class is to save, for selected facets, the changed multiplicity value. |
| SetNullValuesWorker | The job of this class is to save changed settings in facet's null values. |
| UpdateQuantity | This background worker has the job of updating the quantity in the corresponding artefact, when the user types in an amount in the text field. |
| UpdateUnit | This worker has the job of updating the Unit tree component. |
| UpdateUnitCustom | This worker has the job of updating the Unit tree component. |
| XMLUpdater | To reflect the user interactions with the system data structure and its serialized data we update that synchronized. |
Long running background tasks for I/O, database or any other computational intensive task are separated from the EDT.
|
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About SOCS
About SOCS || SOCS Officers || Getting on the Email List
| About SOCS |
The Student Organization for Cognitive Science (SOCS) is a student organization representing student interested in Congitive Science. We sponser many activities throughout the year to increase awareness about Cognitive Science and provide an outlet for cogsci students to meet each other and interact. We host many events including weekly discussion meetings and film/discussions where we show a popular movie related to cog. sci. accompanied by a discussion lead by an IU faculty member. As our membership grows we plan to host some larger events including guest lectures and forums and collaborating with other departments and student organizations with interests overlapping with Cognitive Science. Please visit our events page to find a specific list of upcomming events. Also please subscribe to our email list if you haven't already done so. If you have any questions or would like more information, please contact SOCS or get in touch with one of the officers.
Student Organization for Cognitive Science
http://www.indiana.edu/~iusocs
<EMAIL_ADDRESS>Sponser: Melinda Stephan (undergraduate advisor<EMAIL_ADDRESS>Psychology Bldg. Rm 341, 855
- 4658
| SOCS Officers |
| Name: | Position: | Major: | Email: | Phone: |
| Ravi Bhatt | President | Cognitive Science/ Computer Science |<EMAIL_ADDRESS>| 857-1807 |
| Andy Clune | Vice-President | Cognitive Science/ Computer Science |<EMAIL_ADDRESS>|
| Getting on the Email List |
If you are not on the SOCS email list and would like to be added please click here to be added to the SOCS email list (click here to unsubscirbe).
This page was lasted edited on February 19, 2000.
Please address questions and comments to: iusocs@indiana.edu.


Are you living and working up to your potential? Do you wish to know how to motivate yourself, family, associates, or employees to higher performance and achievement? Are you spending more and more time seeking answers, but less and less time activating solutions? We at Performance Motivation Associates make providing solutions and activating success our primary business.
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|
ZOJ Problem Set - 2100
It is spring time and farmers have to plant seeds in the field. Tom has a nice field, which is a rectangle with n * m squares. There are big stones in some of the squares. Tom has a seeding-machine. At the beginning, the machine lies in the top left corner of the field. After the machine finishes one square, Tom drives it into an adjacent square, and continues seeding. In order to protect the machine, Tom will not drive it into a square that contains stones. It is not allowed to drive the machine into a square that been seeded before, either. Tom wants to seed all the squares that do not contain stones. Is it possible?
The first line of each test case contains two integers n and m that denote the size of the field. (1 < n, m < 7) The next n lines give the field, each of which contains m characters. 'S' is a square with stones, and '.' is a square without stones. Input is terminated with two 0's. This case is not to be processed.
For each test case, print "YES" if Tom can make it, or "NO" otherwise.
4 4
YES
Author: ZHANG, Zheng Source: Zhejiang University Local Contest 2004 |


{% extends "culturecase_wagtail/rich_page.html" %} {% load wagtailcore_tags staticfiles compress %} {% block post_body %}
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Rotation 6: Vinyl,CNC Milling, Casting and Composites
Project Description:
The first project of this rotation was to make a multi color sticker on the Roland 540i printer. I made a sticker of Stitch that I put on my laptop. I made this sticker because Stitch is one of my favorite Disney Characters and the picture I used was very cute. The most challenging part of the process was getting the outline pink and contour section correct. I learned that the possiblilities are endless with ideas for stickers. I loved looking at my classmates stickers and seeing their ideas of creativity.
The second project of this rotation was to make two single colored viynl stickers on the Roland Gs - 24. I made a black skyline of Cleveland and a silver Palm Tree. I created these stickers by picking a simple outline and putting it into the Roland cutting studio to cut it. I made the skyline of Cleveland because I am from here and I like it. I made the palm tree because it reminds me of the beach, which is my favorite place to be. When I created the notebook I wanted to have where I'm from on one side and where my favorite place other than home is on the other side. The most challenging part was picking an outline simple enough to not rip the paper because of too much detail.
The third project of this rotation is to create a 3D object to be milled out on the MDX40A milling machine and then made into a mold. My mold is of a penguin with its arms out.


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The Trace Library and the Interactive Debugger¶
In this chapter we will learn about the Trace Library and the Interactive Debugger
Loading the Trace library¶
To start using the Trace library, We must load it first!
load "tracelib.ring"
Trace All Events¶
The next example demonstrates the Trace library usage to trace all events.
# Trace All Events
trace(:AllEvents)
see "Hello, world!" + nl
see "Welcome" + nl
see "How are you?" +nl
mytest()
new myclass { mymethod() }
func mytest
see "Message from mytest" + nl
class myclass
func mymethod
see "Message from mymethod" + nl
Trace control flow between functions¶
The next example demonstrates the Trace library usage to trace the control flow between functions.
Trace(:Functions)
test1()
func test1
see :test1 + nl
test2()
func test2
see :test2 + nl
see test3() + nl
func test3
see :test3 + nl
return "test 3 output"
Pass Error¶
The next example demonstrates the Trace library usage to pass an error!
Trace(:PassError)
test1()
func test1
x = 10
see :test1 + nl
test2() # Runtime Error!
see "We can continue!"
Interactive Debugger¶
The next example demonstrates the Trace library usage to use the Interactive Debugger
Trace(:Debugger)
test1()
see "good bye!" + nl
func test1
x = 10
see :test1 + nl
t = 12
test2() # Runtime Error!
see "After Error!" +nl
see "t = " see t see nl
see "x = " see x see nl
Execute Program Line by Line¶
The next example demonstrates the Trace library usage to execute the program line by line!
Trace(:LineByLine)
test1()
func test1
x = 10
see :test1 + nl
t = 12
test2()
see "After Error!" +nl
see "t = " + t + nl
BreakPoint¶
The next example demonstrates the Trace library usage to stop at a breakpoint!
test1()
func test1
x = 10
see :test1 + nl
t = 12
BreakPoint()
see "After breakpoint!" +nl
see "t = " + t + nl
see "End of program!" + nl
Disable BreakPoints¶
The next example demonstrates the Trace library usage and how to disable the Breakpoints!
NoBreakPoints()
test1()
func test1
x = 10
see :test1 + nl
t = 12
BreakPoint()
see "After breakpoint!" +nl
see "t = " + t + nl
see "End of program!" + nl
Using the Interactive Debugger¶
The next example uses a Breakpoint to open the Interactive Debugger!
load "tracelib.ring"
test1()
func test1
x = 10
see :test1 + nl
t = 12
BreakPoint()
see "After breakpoint!" +nl
see "t = " + t + nl
see "End of program!" + nl
Screen Shots:
We have the Interactive Debugger at the Breakpoint!
We can print the variables values
We can change the variables values then continue execution
We can run the Interactive Debugger in the Output Window


Fit certain versions of the Latent Markov model for longitudinal categorical data.
| Version: | 2.4.3 |
| Depends: | R (≥ 2.0.0), MASS, MultiLCIRT, stats, mvtnorm, mmm |
| Published: | 2018-09-11 |
| Author: | Francesco Bartolucci, Silvia Pandolfi - University of Perugia (IT) |
| Maintainer: | Francesco Bartolucci <bart at stat.unipg.it> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: | yes |
| Citation: | LMest citation info |
| CRAN checks: | LMest results |
| Reference manual: | LMest.pdf |
| Package source: | LMest_2.4.3.tar.gz |
| Windows binaries: | r-devel: LMest_2.4.3.zip, r-release: LMest_2.4.3.zip, r-oldrel: LMest_2.4.3.zip |
| OS X binaries: | r-release: LMest_2.4.3.tgz, r-oldrel: LMest_2.4.3.tgz |
| Old sources: | LMest archive |
Please use the canonical form https://CRAN.R-project.org/package=LMest to link to this page.


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An achievement I’m really proud of:
Building a tech company as a non-coding founder with no money. One year on (through a global pandemic) we have a committed team of 7 volunteers all investing their time and effort into our project. We have launched Plantme.io and continue to develop the platform further. It’s taught me a lot about myself.  I understand from first hand experience how frustrating and bad for your health it is to work in a system and or for people that don’t care about people and don’t empower leadership from all team members.
This has been highlighted to me on a number of occasions by my team along this journey. Several key members have commented on how it doesn’t feel like I’m their boss, but we’re all part of a team where everyone’s ideas, areas of interest and passions are taken into consideration. This is because I think when people are genuinely invested and feel like they’re important, and when you practice servant leadership you get the best work from them. This have been proved throughout this project - we’re working with the same core bunch of people who all get more than money out of working together (just as well because we don’t have any money!)
Integrity, compassion, understanding and wanting everyone to be equally heard and participate equally.
Explain a situation where you have had an ethical decision to make. Discuss how you weighed up the values involved in that decision, the decision you made and the consequences of the action you took. Describe how your culture has influenced your values and identity: I’m a white English woman so this may be why I feel like I should constantly apologise for everything and myself. I think my relative privilege of being white, educated, with relatively well off parents, while also being female and shapely for all my life has formed an appreciation for what privilege looks like and also how stereotyping, prejudice and marginalisation feels horribly uncomfortable to those experiencing it. That juxtaposition has given me values around my actions and how leadership can promote fairness, equality and empower the same leadership in others (which ultimately leads to a different world if everyone does it). I think leadership is about behaving with compassion, empathy, respect with ears and eyes wide open, mouth quite often shut. My personality test is completely accurate around my level of idealism but age has given me a tad more realism around how utopian I allow myself to be (given the world we live in). I hope I’ve learnt how to employ my idealism, taking action over things that call to me - which I’m now doing in my female led and founded tech company. This was after 4 years of transcribing tech calls and hearing no female voices developing software, apps and technology for the future. It is my purpose to change that, alongside making solutions which promote and support climate action (and create big data on consumer trends). I can’t imagine doing anything else, therefore even the things that are hard and stressful are enjoyable and approached from the perspective of me as the leader of a company trying to change the world. I love learning and was lucky enough to study Cognitive Hypnotherapy a few years’ ago this. I'm not yet jaded into inaction since have a mantra of "adapt or die!"Mediators value authenticity, empathy, and harmony. These personalities tend to act with the best of intentions, and they are rightly proud of this trait. That said, they may feel isolated or discouraged when other people don’t share their idealism. https://www.16personalities.com/infp-personality
Mediators may feel directionless or stuck unless they connect with a sense of purpose for their lives. For many Mediators, this purpose has something to do with helping and uplifting others. Empathetic by nature, these personalities may feel other people’s suffering as if it were their own. This only strengthens their motivation to be of service. Although Mediators might want to help everyone, they may need to focus their attention and energy on one worthy cause at a time. Otherwise, they can become so overwhelmed by all the problems they can’t fix that they’re tempted to give up on even trying. This is a sad sight for Mediators’ friends, who often depend on their hopeful outlook. Fortunately, like flowers in the spring, Mediators’ creativity and idealism can bloom even after the darkest of seasons. Although they know the world will never be perfect, Mediators still care about making it better however they can. This quiet belief in doing the right thing may explain why these personalities so often inspire compassion, kindness, and beauty wherever they go. STRENGTHS: Thoughtful – Mediators care about other people’s feelings. They adjust their actions if they think they might hurt anyone, even unintentionally. Kindheartedness flows from Mediator personalities, and everyone around them tends to benefit from it. Generous – Mediators rarely enjoy succeeding at others’ expense. In general, people with this personality type want to share the good things in their lives. They value equality, and they want to ensure that every voice and perspective is heard. Open-Minded – Mediators tend to give other people the benefit of the doubt. They aim to be tolerant of other people’s beliefs, lifestyles, and decisions. Generally speaking, Mediators support others’ right to live as they see fit – as long as no one is being hurt. Creative – Mediators can often see things from unconventional perspectives. With their ability to make surprising and unexpected connections, it’s no wonder that many Mediators are drawn to creative pursuits and the arts. Passionate – When an idea or movement captures Mediators’ imagination and speaks to their beliefs, they can give their whole heart to it. People with this personality type can be reserved or reticent, but that doesn’t diminish their strong feelings for a cause that matches their ideals. Loyal to Their Values – Doing the right thing isn’t always easy, but Mediators’ far-reaching vision can help them stay the course. When they’re doing something meaningful, these personalities can have a sense of purpose or even courage that keeps them true to their values.
>Overly Idealistic – Mediators can take their idealism too far. People with this personality type might idolize their romantic partner or expect every aspect of their job to feel meaningful. This can set them up for disappointment when reality falls short of their dreams. Self-Critical – Mediators can expect so much from themselves that they inevitably fall short. When this happens, they may accuse themselves of being selfish or woefully inadequate. This self-criticism can erode their motivation to get things done and their willingness to prioritize necessary self-care. Impractical – When something captures Mediators’ imagination, they can become so consumed by it that they neglect practical matters. Some people with this personality type even neglect eating or sleeping as they pursue their passion. Other Mediators can become so enamored with an idea that they’re afraid to act on it because they might not do it perfectly. Emotionally Driven – Mediators can become so focused on their emotions that they lose track of what’s really going on. It can be a challenge for these personalities to slow down and make sure that their feelings aren’t preventing them from clearly seeing the facts of a situation. Conflict-Averse – Mediators generally prefer to avoid conflict. They can put a great deal of time and energy into trying to please everyone. This desire to please others can drown out their own inner wisdom and make them painfully sensitive to even constructive criticism. Difficult to Get to Know – Mediators are private, reserved, and sometimes self-conscious. This can make them somewhat difficult to really get to know. Their need for personal space can contribute to the guilt they feel for not giving more of themselves to those they care about.


epub-ruby-position
propertyover
Tests whether the -epub-ruby-position
property set to over is supported.
If the Ruby text is positioned on the over side of the ruby base, the test passes.
under
Tests whether the -epub-ruby-position
property set to under is supported.
If the Ruby text is positioned on the under side of the ruby base, the test passes.
inter-character
Tests whether the -epub-ruby-position
property set to inter-caracter is supported.
If the Ruby text is positioned on the right side of the base text, the test passes.


To be able to fly drones in overlapping areas, a safety controller needs to be added. This would track flight paths, making sure they would not crash into one another. Upon completion of the safety controller the main features of the modules would be fully implemented, allowing for full end-to-end testing.
Milestone: Beta 1.0
At this point, the system has scaled-up to include multiple drop sites with multiple drones sharing air space. Reaching this milestone has allowed the system to bump to a beta-1 version, however thorough testing including code analysis and refactoring is required to create a more stable system. Upon completion, the system will be moved to beta version 1.1.
Service Pack
Once stable, the system should scale up to allow multiple ground stations. This feature would allow drones to fly in much larger areas because they would not be limited by the range of a single ground station.
Milestone: beta 2.0
All of these sprints would allow the system to progress from beta-1 to beta-2 stage. At this point it would be nice to add an iPhone App. Another major goal, could be to create an advanced flight simulator. The simulator could be used to push the limits of the system, refine Mission Controls algorithms and ensure Safety controller is keeping the skies safe and the drones dry.


Project Lead
Project Lead
Project Lead
First one
This is magic
Second one
This is magic
Third one
This is magic


A simple calendar app for scheduling your work day
9:00 AM
10:00 AM
11:00 AM
12:00 PM
1:00 PM
2:00 PM
3:00 PM
4:00 PM
5:00 PM


Blank function sample application for AWS Lambda
The blank function sample application is a starter application that demonstrates common operations in Lambda with a function that calls the Lambda API. It shows the use of logging, environment variables, AWS X-Ray tracing, layers, unit tests and the AWS SDK. Explore this application to learn about building Lambda functions in your programming language, or use it as a starting point for your own projects.
Variants of this sample application are available for the following languages:
Variants
-
Node.js – blank-nodejs
. -
Python – blank-python
. -
Ruby – blank-ruby
. -
Java – blank-java
. -
Go – blank-go
. -
C# – blank-csharp
. -
PowerShell – blank-powershell
.
The examples in this topic highlight code from the Node.js version, but the details are generally applicable to all variants.
You can deploy the sample in a few minutes with the AWS CLI and AWS CloudFormation.
Follow the instructions in the README
Sections
Architecture and handler code
The sample application consists of function code, an AWS CloudFormation template, and supporting resources. When you deploy the sample, you use the following AWS services:
-
AWS Lambda – Runs function code, sends logs to CloudWatch Logs, and sends trace data to X-Ray. The function also calls the Lambda API to get details about the account's quotas and usage in the current Region.
-
AWS X-Ray
– Collects trace data, indexes traces for search, and generates a service map. -
Amazon CloudWatch
– Stores logs and metrics. -
AWS Identity and Access Management (IAM)
– Grants permission. -
Amazon Simple Storage Service (Amazon S3)
– Stores the function's deployment package during deployment. -
AWS CloudFormation
– Creates application resources and deploys function code.
Standard charges apply for each service. For more information, see AWS
Pricing
The function code shows a basic workflow for processing an event. The handler takes an Amazon Simple Queue Service (Amazon SQS) event as input and iterates through the records that it contains, logging the contents of each message. It logs the contents of the event, the context object, and environment variables. Then it makes a call with the AWS SDK and passes the response back to the Lambda runtime.
Example blank-nodejs/function/index.js
// Handler exports.handler = async function(event, context) { event.Records.forEach(record => { console.log(record.body) }) console.log('## ENVIRONMENT VARIABLES: ' + serialize(process.env)) console.log('## CONTEXT: ' + serialize(context)) console.log('## EVENT: ' + serialize(event)) return getAccountSettings() } // Use SDK client var getAccountSettings = function(){ return lambda.getAccountSettings().promise() } var serialize = function(object) { return JSON.stringify(object, null, 2) }
The input/output types for the handler and support for asynchronous programming vary
per runtime. In this
example, the handler method is async
, so in Node.js this means that it must return a promise back to
the runtime. The Lambda runtime waits for the promise to be resolved and returns the
response to the invoker. If
the function code or AWS SDK client return an error, the runtime formats the error
into a JSON document and
returns that.
The sample application doesn't include an Amazon SQS queue to send events, but uses
an event from Amazon SQS (event.json
Deployment automation with AWS CloudFormation and the AWS CLI
The sample application's resources are defined in an AWS CloudFormation template and deployed with the AWS CLI. The project includes simple shell scripts that automate the process of setting up, deploying, invoking, and tearing down the application.
The application template uses an AWS Serverless Application Model (AWS SAM) resource type to define the model. AWS SAM simplifies template authoring for serverless applications by automating the definition of execution roles, APIs, and other resources.
The template defines the resources in the application stack. This includes the function, its execution role, and a Lambda layer that provides the function's library dependencies. The stack does not include the bucket that the AWS CLI uses during deployment or the CloudWatch Logs log group.
Example blank-nodejs/template.yml
AWSTemplateFormatVersion: '2010-09-09' Transform: 'AWS::Serverless-2016-10-31' Description: An AWS Lambda application that calls the Lambda API. Resources: function: Type: AWS::Serverless::Function Properties: Handler: index.handler Runtime: nodejs12.x CodeUri: function/. Description: Call the AWS Lambda API Timeout: 10 # Function's execution role Policies: - AWSLambdaBasicExecutionRole - AWSLambdaReadOnlyAccess - AWSXrayWriteOnlyAccess Tracing: Active Layers: - !Ref libs libs: Type: AWS::Serverless::LayerVersion Properties: LayerName: blank-nodejs-lib Description: Dependencies for the blank sample app. ContentUri: lib/. CompatibleRuntimes: - nodejs12.x
When you deploy the application, AWS CloudFormation applies the AWS SAM transform
to the template to generate an AWS CloudFormation
template with standard types such as AWS::Lambda::Function
and AWS::IAM::Role
.
Example processed template
{ "AWSTemplateFormatVersion": "2010-09-09", "Description": "An AWS Lambda application that calls the Lambda API.", "Resources": { "function": { "Type": "AWS::Lambda::Function", "Properties": { "Layers": [ { "Ref": "libs32xmpl61b2" } ], "TracingConfig": { "Mode": "Active" }, "Code": { "S3Bucket": "lambda-artifacts-6b000xmpl1e9bf2a", "S3Key": "3d3axmpl473d249d039d2d7a37512db3" }, "Description": "Call the AWS Lambda API", "Tags": [ { "Value": "SAM", "Key": "lambda:createdBy" } ],
In this example, the Code
property specifies an object in an Amazon S3 bucket. This corresponds to the
local path in the CodeUri
property in the project template:
CodeUri: function/.
To upload the project files to Amazon S3, the deployment script uses commands in the
AWS CLI. The
cloudformation package
command preprocesses the template, uploads artifacts, and replaces local
paths with Amazon S3 object locations. The cloudformation deploy
command deploys the processed template
with a AWS CloudFormation change set.
Example blank-nodejs/3-deploy.sh
#!/bin/bash set -eo pipefail ARTIFACT_BUCKET=$(cat bucket-name.txt)
aws cloudformation package
--template-file template.yml --s3-bucket $ARTIFACT_BUCKET --output-template-file out.ymlaws cloudformation deploy
--template-file out.yml --stack-name blank-nodejs --capabilities CAPABILITY_NAMED_IAM
The first time you run this script, it creates a AWS CloudFormation stack named blank-nodejs
. If you make
changes to the function code or template, you can run it again to update the stack.
The cleanup script (blank-nodejs/5-cleanup.sh
Instrumentation with the AWS X-Ray
The sample function is configured for tracing with AWS X-Ray
The first service node (AWS::Lambda
) represents the Lambda service, which validates the invocation
request and sends it to the function. The second node, AWS::Lambda::Function
, represents the function
itself.
To record additional detail, the sample function uses the X-Ray SDK. With minimal changes to the function code, the X-Ray SDK records details about calls made with the AWS SDK to AWS services.
Example blank-nodejs/function/index.js
const AWSXRay = require('aws-xray-sdk-core')
const AWS =AWSXRay.captureAWS(
require('aws-sdk'))
// Create client outside of handler to reuse const lambda = new AWS.Lambda()
Instrumenting the AWS SDK client adds an additional node to the service map and more detail in traces. In this example, the service map shows the sample function calling the Lambda API to get details about storage and concurrency usage in the current Region.
The trace shows timing details for the invocation, with subsegments for function initialization,
invocation,
and overhead. The invocation subsegment has a subsegment for the AWS SDK call to the
GetAccountSettings
API operation.
You can include the X-Ray SDK and other libraries in your function's deployment package, or deploy them separately in a Lambda layer. For Node.js, Ruby, and Python, the Lambda runtime includes the AWS SDK in the execution environment.
Dependency management with layers
You can install libraries locally and include them in the deployment package that you upload to Lambda, but this has its drawbacks. Larger file sizes cause increased deployment times and can prevent you from testing changes to your function code in the Lambda console. To keep the deployment package small and avoid uploading dependencies that haven't changed, the sample app creates a Lambda layer and associates it with the function.
Example blank-nodejs/template.yml
Resources: function: Type: AWS::Serverless::Function Properties: Handler: index.handler Runtime: nodejs12.x CodeUri: function/. Description: Call the AWS Lambda API Timeout: 10 # Function's execution role Policies: - AWSLambdaBasicExecutionRole - AWSLambdaReadOnlyAccess - AWSXrayWriteOnlyAccess Tracing: Active
Layers: - !Ref libs libs: Type: AWS::Serverless::LayerVersion Properties: LayerName: blank-nodejs-lib Description: Dependencies for the blank sample app. ContentUri: lib/. CompatibleRuntimes: - nodejs12.x
The 2-build-layer.sh
script installs the function's dependencies with npm and places them in a
folder with the structure required by the Lambda runtime.
Example 2-build-layer.sh
#!/bin/bash set -eo pipefail mkdir -p lib/nodejs rm -rf node_modules lib/nodejs/node_modules
npm install --production mv node_modules lib/nodejs/
The first time that you deploy the sample application, the AWS CLI packages the layer
separately from the
function code and deploys both. For subsequent deployments, the layer archive is only
uploaded if the contents of
the lib
folder have changed.


{% extends 'base/macros.html' %} {% block html %}
This site needs JavaScript enabled in order to work properly. Please disable NoScript before trying to use this site


{% autoescape true %}
TriviaServer Home
{{ name }}
Home
Questions
Users
Settings
Welcome.
This web portal provides you with the tools you will need to moderate and modify users and questions for the Trivia database.
Request Access
{% endautoescape %}


Vineetha Yenugula
About
contact
App
Area of a rectangle
Enter width:
Enter height:
Calculate
AJAX
Get a Joke


pio update
Update installed PlatformIO Core packages, development platforms and global libraries.
See also: `pio platform update`, `pio lib update`.
More information: home page
- Perform a full update of all packages, development platforms and global libraries:
pio update
- Update core packages only (skips platforms and libraries):
pio update --core-packages
- Check for new versions of packages, platforms and libraries but do not actually update them:
pio update --dry-run


|
MRSL JPS3D Library
1.1
An implementaion of Jump Point Search on 3D voxel map
|
Abstract base for planning. More...
#include <distance_map_planner.h>
Public Member Functions | |
| DMPlanner (bool verbose=false) | |
| Simple constructor. More... | |
| std::vector< bool > | setPath (const vec_Vecf< Dim > &path, const Vecf< Dim > &radius, bool dense) |
| set a prior path and get region around it More... | |
| void | setSearchRadius (const Vecf< Dim > &r) |
| Set search radius around a prior path. | |
| void | setPotentialRadius (const Vecf< Dim > &r) |
| Set potential radius. | |
| void | setPotentialMapRange (const Vecf< Dim > &r) |
| Set the range of potential map, 0 means the whole map. | |
| void | setEps (double eps) |
| Set heuristic weight. | |
| void | setCweight (double c) |
| Set collision cost weight. | |
| void | setPow (int pow) |
| Set the power of potential function . | |
| int | status () |
| Status of the planner. More... | |
| vec_Vecf< Dim > | getPath () |
| Get the modified path. | |
| vec_Vecf< Dim > | getRawPath () |
| Get the raw path. | |
| vec_Vecf< Dim > | getPriorPath () |
| Get the prior path. | |
| vec_Vecf< Dim > | getOpenSet () const |
| Get the nodes in open set. | |
| vec_Vecf< Dim > | getCloseSet () const |
| Get the nodes in close set. | |
| vec_Vecf< Dim > | getAllSet () const |
| Get all the nodes. | |
| vec_Vec3f | getCloud (double h_max=1) |
| Get the potential cloud. | |
| vec_Vecf< Dim > | getSearchRegion () |
| Get the searching region. | |
| std::shared_ptr< JPS::MapUtil< Dim > > | getMapUtil () |
| Get the internal map util. | |
| void | setMap (const std::shared_ptr< JPS::MapUtil< Dim >> &map_util, const Vecf< Dim > &pos) |
| Generate distance map. More... | |
| bool | computePath (const Vecf< Dim > &start, const Vecf< Dim > &goal, const vec_Vecf< Dim > &path) |
| Compute the optimal path. | |
Protected Member Functions | |
| vec_E< std::pair< Veci< Dim >, int8_t > > | createMask (int pow) |
| Create the mask for potential distance field. More... | |
| bool | plan (const Vecf< Dim > &start, const Vecf< Dim > &goal, decimal_t eps=1, decimal_t cweight=0.1) |
| Need to be specified in Child class, main planning function. More... | |
| vec_Vecf< Dim > | removeLinePts (const vec_Vecf< Dim > &path) |
| remove redundant points on the same line | |
| vec_Vecf< Dim > | removeCornerPts (const vec_Vecf< Dim > &path) |
| Remove some corner waypoints. | |
| bool | checkAvailability (const Veci< Dim > &pn) |
| check availability | |
Protected Attributes | |
| std::shared_ptr< JPS::MapUtil< Dim > > | map_util_ |
| Assume using 3D voxel map for all 2d and 3d planning. | |
| std::shared_ptr< DMP::GraphSearch > | graph_search_ |
| The planner back-end. | |
| std::vector< bool > | search_region_ |
| tunnel for visualization | |
| std::vector< int8_t > | cmap_ |
| 1-D map array | |
| bool | planner_verbose_ |
| Enabled for printing info. | |
| double | path_cost_ |
| Path cost (raw) | |
| vec_Vecf< Dim > | prior_path_ |
| Prior path from planner. | |
| vec_Vecf< Dim > | raw_path_ |
| Raw path from planner. | |
| vec_Vecf< Dim > | path_ |
| Modified path for future usage. | |
| int | status_ = 0 |
| Flag indicating the success of planning. | |
| int8_t | H_MAX {100} |
| max potential value | |
| double | eps_ {0.0} |
| heuristic weight | |
| double | cweight_ {0.1} |
| potential weight | |
| Vecf< Dim > | potential_radius_ {Vecf<Dim>::Zero()} |
| radius of distance field | |
| Vecf< Dim > | search_radius_ {Vecf<Dim>::Zero()} |
| radius of searching tunnel | |
| Vecf< Dim > | potential_map_range_ {Vecf<Dim>::Zero()} |
| xy range of local distance map | |
| int | pow_ {1} |
| power index for creating mask | |
Abstract base for planning.
Simple constructor.
| verbose | enable debug mode |
|
protected |
Create the mask for potential distance field.
Mask for generating potential field around obstacle
|
protected |
Need to be specified in Child class, main planning function.
check if the map exists
check availability of start
check availability of goal
| void DMPlanner< Dim >::setMap | ( | const std::shared_ptr< JPS::MapUtil< Dim >> & | map_util, |
| const Vecf< Dim > & | pos | ||
| ) |
Generate distance map.
| map_util | MapUtil that contains the map object |
| pos | center of the distance map |
it copies the map object, thus change the original map_uitl won't affect the internal map.
| std::vector< bool > DMPlanner< Dim >::setPath | ( | const vec_Vecf< Dim > & | path, |
| const Vecf< Dim > & | radius, | ||
| bool | dense | ||
| ) |
set a prior path and get region around it
| path | prior path |
| r | radius in x-y plane |
| h | height in z axis, if 2d, it's not used |
| dense | if true, dont need to do rayTrace |
it returns the inflated region
| int DMPlanner< Dim >::status | ( | ) |
Status of the planner.
0 — exit normally; -1 — no path found; 1, 2 — start or goal is not free.


If you are developing a package, and plan on doing custom repository hosting instead of using GitHub or BitBucket, Package Control includes the command Create Package to assist in creating .sublime-package files from your package directories. This command is run via the command palette, and via the settings, allows you to customize what files are included in the output package file.
Before running the Create Package command, take a moment to review the various settings that control the output. Package Control ships with two profiles, Default and Binaries Only. Here are the settings the control the Default profile:
The package_profiles setting allows creating other named profiles that can override each of the settings listed above. By default, a single custom profile is included: Binaries Only. Copy the settings from into and customize to suit your needs.
Running the Create Package command will prompt you to select a package to create the package file for. Next, it will ask you to choose what package profile you would like to use. Package Control will then create a .sublime-package file, add the package files to it and place it in the package_destination.
With Sublime Text 2, all python files are compiled into .pyc files by default by Sublime Text itself. This allows you to choose if you want to ship a binary-only package. Python 3 in Sublime Text 3 changes how Python scripts are compiled, storing them all in a __pycache__/ folder, which doesn’t work if you are trying to ship a binary only package.
Because of this, Package Control explicitly compiles all .py files into .pyc files, in the same directory, bypassing the __pycache__/ for Sublime Text 3. So, while normally Python 2 and Python 3 are quite different when it comes to .pyc files, Package Control works around the issue. Please note, however, that it will still be required to ship a different version of the package for Sublime Text 2 and Sublime Text 3 since they use different .pyc formats. This can be accomplished by running Create Package from Sublime Text 2 for an ST2-compatible version of the package, and running Create Package from Sublime Text 3 for an ST3-compatible version.


- Choose a project and issue to work on
- Fork the repository (make a copy to your repo)
- Clone the fork (download the copy)
- Create upstream
- Work on your remote origin
- Add and commit the changes
- Pull from upstream $[branch]
- Request for a pull.
NOTE: While contributing to any open source project First read the READ.md and CONTRIBUTING.md files.
Done!! Thats all to know!!


--- title: Overview | Fabricator fabricator: true ---
A digital toolkit for Bath and North East Somerset Council, created to enable internal and external developers to create high quality experiences more easily.
This toolkit is a highly-modular design system for rapid web page development. It contains different materials that can be assembled into more complex page layouts. It contains real working examples, code snippets, documentation, and style guidelines.
The toolkit is based around the following elements, in order of granularity:
To update or make changes run npm install in the root folder on your local machine will output changes from the src folder to the dist folder. The dist folder can then be pushed to a live server.
For help in using the toolkit please see the Documentation
For more information, support etc. contact<EMAIL_ADDRESS>This UI toolkit is a highly-modular design system for rapid web page development. It contains different materials that can be assembled into more complex page layouts.
This guide contains real working examples, code snippets, documentation, and style guidelines.
Start by adding the following files to your page:
<link rel="stylesheet" href="assets/toolkit/styles/toolkit.css">
<script src="assets/toolkit/scripts/toolkit.js"></script>


scratch
`Prev `__
S
`Next `__
--------------
**scratch**
1. [from scratchpad] adj. Describes a data structure or recording medium
attached to a machine for testing or temporary-use purposes; one that
can be `*scribble* `__\ d on without loss. Usually in the
combining forms scratch memory, scratch register, scratch disk, scratch
tape, scratch volume. See also `*scratch
monkey* `__.
2. [primarily IBM, also Commodore] vt. To delete (as in a file).
--------------
+---------------------------------+----------------------------+-----------------------------------+
| `Prev `__ | `Up <../S.html>`__ | `Next `__ |
+---------------------------------+----------------------------+-----------------------------------+
| scram switch | `Home <../index.html>`__ | scratch monkey |
+---------------------------------+----------------------------+-----------------------------------+


P.W. Singer & August Cole - Ghost Fleet
P.W. Singer & August Cole 2015. Ghost Fleet. Boston: Houghton Mifflin. 416 pp.
Another somehwat plausible near-future disaster scenario. A bit of a page-turner, albeit highly predictable.
This time China making war on — not a nearby soft target — but the US. Pearl Harbour revisited, if you please. Easy to tell this is written by a couple of Washington defense analysts (they declare this is fiction, not prediction, but one wonders). Other ingredients include Chinese takeover of the digital environment thanks to hacked Chinese microchips now almost ubiquitous in the latest US military hardware; revival of analogue military hardware (the “Ghost Fleet”) and some retired personnel; a Hawaiian guerrilla force fighting the occupying forces; Russia a largely passive ally of China; US-sponsored privateer retaking the space station. The rest of the NATO world barely exists in this US-centric tale, beyond passing mention of the UK and Australia.
Likely to be taken up by Hollywood with Clint Eastwood and Tommy Lee Jones trotted out yet again.


Ange Postecoglou on brink of historic J-League title: Roo Radar
by AAP with Staff WritersThe international break is over and domestic football resumed meaning our Aussies returned to action for their clubs.
Former Socceroos boss Ange Postecoglou is on the verge of becoming the first Australian coach to win a J-League title.
Elsewhere, Australian duo Aaron Mooy and Mat Ryan weren’t able to help Brighton and Hove Albion see off Premier League surprise package Leicester City.
It’s Roo Radar!
Stream live coverage of La Liga, Bundesliga, Serie A, Ligue 1 and the EFL Championship with beIN SPORTS on KAYO. Get your 14 day free trial & start streaming instantly >
JAPAN
Ange Postecoglou is on the verge of becoming the first Australian coach to win the J-League title after steering his Yokohama F. Marinos team to the top of the standings with two games remaining.
Former Socceroos coach Postecoglou guided Yokohama to the summit with a 1-0 win at Matsumoto Yamuga on Saturday.
That result and FC Tokyo’s surprise 1-1 draw with lowly Shonan Bellmare saw the top two change positions.
Yokohama are on 64 points with Tokyo on 63. Kashima Antlers, the only other team in title contention, are on 60.
Postecoglou’s man could clinch the title as soon as next weekend if they beat fourth-placed Kawasaki Frontale away and Tokyo lose to 13th-placed Urawa Red Diamonds.
However, it is more likely it will come down to a final round home showdown with Tokyo on December 7.
Postecoglou’s side are unbeaten in the league since August 17, a span of nine games.
Elsewhere in the J-League, shot stopper Mitchell Langerak played 90 minutes in Nagoya Grampus’s 0-0 draw with Sagan Tosu.
UK
In the Premier League, Socceroos duo Aaron Mooy and Mat Ryan were in action for Brighton and Hove Albion in their 2-0 loss to high-flying Leicester City.
Ryan made countless world class saves in-between the sticks to keep the Seagulls in the game but it wasn’t enough to stop Jamie Vardy and co in the end.
MORE FOOTBALL NEWS
ANALYSIS: Six PL heads are on the chopping block. Where will the axe fall first?
RUMOURS: Bad boy Bale linked with PL return despite $1m-a-week wage demands
HAIRDRYER TREATMENT: Utd CEO in heated row with Fergie ahead of ugly draw
WILL SPURS LET JOSE BE JOSE? He won his first game to end an 11-month streak
Down in the Championship, Aussie pair Jackson Irvine and Callum Elder were in action for Hull City as the Tigers fought back from two goals down to draw 2-2 with Middlesbrough.
Irvine played the whole match and left-back Elder clocked 65 minutes.
Further up the table, Massimo Luongo made his return to action playing 20 minutes in Sheffield Wednesday’s 2-1 loss to West Brom.
Bailey Wright played just over an hour of football before being taken off in Bristol City’s 0-0 draw with promotion candidates Nottingham Forest.
Taking a trip down to League One and the Socceroos’ Scottish-born youngster Harry Souttar played 90 minutes to help Fleetwood Town down Tranmere Rovers 2-1.
National team skipper Mark Milligan couldn’t help Southend United from being hammered 4-0 at home to Oxford, while Ryan Williams scored the final goal to help Portsmouth thrash Rochdale 3-0.
Up in Scotland, Socceroos striker Martin Boyle came off the bench for Hibernian against Motherwell, while Oliver Bozanic played the full 90 minutes for Hearts in their 3-0 loss to Kilmarnock.
MANCHESTER UNITED ANALYSIS: Sentiment is buying Ole time but change is needed — Poch is staring back from the shop window
EUROPE
Over in the Bundesliga, Brandon Borrello was withdrawn after 58 minutes as fourth-placed Frieburg SC drew 1-1 with Bayer Leverkusen.
Staying in Germany, Mat Leckie wasn’t even named in the squad as relegation battlers Hertha Berlin copped four goals against fellow strugglers Augsburg.
Across the boarder in Austria,Aussies James Holland and James Jeggo were both in action.
Holland’s LASK Linz beat WSG Wattens 2-0 away from home while Jeggo was taken off with 15 minutes to go in Austria Wien’s 0-0 draw with Flyeralarm.
Mustafa Amini played 90 minutes in Denmark in AGF’s 2-1 win over Brondby, while Socceroos speedster Awer Mabil’s FC Midtjylland play early tomorrow morning.
Elsewhere scattered across Europe, Milos Degenek played a full game for Serbian SuperLiga leaders Red Star Belgrade and Ajdin Hrustic played 83 minutes in FC Groningen’s 1-1 draw with Feyenoord in Eredivisie.


Wendy:
You made it in spite of all the guardians? I'm surprised. You must be very skilled.
How can I help you?
Ask about what is going on the east wing.


magneticalc.Statusbar.Statusbar
class documentationmagneticalc.Statusbar
(View In Hierarchy)
Statusbar class.
| Method | __init__ | Initializes statusbar. |
| Instance Variable | gui | Undocumented |
| Instance Variable | start_button | Undocumented |
| Instance Variable | cancel_button | Undocumented |
| Instance Variable | auto_calculation_checkbox | Undocumented |
| Instance Variable | cores_combobox | Undocumented |
| Instance Variable | progressbar | Undocumented |
| Instance Variable | label | Undocumented |
| Method | reinitialize | Re-initializes the statusbar. |
| Method | arm | "Arms" the statusbar before calculation. |
| Method | disarm | "Disarms" the statusbar after calculation. |
| Method | start | Starts the calculation. |
| Method | cancel | Cancels the ongoing calculation. |
| Method | text | Updates the statusbar text. |
| Method | set_progressbar_color | Sets the progressbar color & style. |
| Method | _auto_calculation_changed | Handles changed auto-calculation setting. |


UserManager
class UserManager
Undocumented
-
Undocumented
Declaration
Swift
static let shared: UserManager
-
Undocumented
Declaration
Swift
let auth: Auth
-
Undocumented
Declaration
Swift
let fStore: Firestore
-
Undocumented
Declaration
Swift
let fStorage: Storage
-
Undocumented
Declaration
Swift
var userDataListener: ListenerRegistration?
-
Undocumented
Declaration
Swift
var authenticated: Bool { get }
-
Undocumented
Declaration
Swift
var uid: String? { get }
-
Undocumented
Declaration
Swift
var user: FullUser? { get set }
-
Undocumented
Declaration
Swift
var fcmToken: String? { get set }
-
Registers a new user via FirebaseAuth with email and password. Then uploads the users profile picture and adds the download link to the users document which then gets uploaded to Firestore.
Results: On success the user is technically logged in.
Declaration
Swift
public func createUser(withUserData userData: UserRegisterData, image: UIImage?, sender: UIViewController, completion: @escaping (Bool) -> Void)
Parameters
withUserData
The users registration data.
image
The users profile picture as UIImage.
sender
Sending UIViewController which should display AlertControllers
completion
A block which is invoked when createUser finishes, or is canceled.
-
Signs an user in via FirebaseAuth with email and password. On success the application gets registered for remote notifications via APNs.
Declaration
Swift
public func signIn(withEmail email: String, password: String, sender: UIViewController, completion: @escaping (Bool) -> Void)
Parameters
withEmail
The users email.
password
The users password.
sender
Sending UIViewController which should display AlertControllers
completion
A block which is invoked when signIn finishes, or is canceled.
-
Signs an user out via FirebaseAuth. Removes an existing FCM-Token and updates the document in Firestore. The Firestore update triggers an cloud function to delete existing MatchData of that user. Finally the application unregisters from remote notifications and returns to LoginViewController.
Declaration
Swift
public func logout()
-
Uploads a new profile picture and updates the current users document to contain the new image URL.
Declaration
Swift
func updateProfilePicture(image: UIImage)
Parameters
image
The users new profile picture as UIImage.
-
Retrieves the users latest heartrate available. Creates an instance of MatchData and overwrites possible old match data in Firestore.
Declaration
Swift
func updateMatchData(coordinates: CLLocationCoordinate2D)
Parameters
coordinates
The users position in CLLocationCoordinate2D.
-
Adds an UserOberserver to observations list and send current value of the observable.
Declaration
Swift
func addObserver(_ observer: UserObserver)
Parameters
observer
The UserObserver protocol implementing observer.
-
Removes an UserOberserver from observations list.
Declaration
Swift
func removeObserver(_ observer: UserObserver)
Parameters
observer
The UserObserver protocol implementing observer.


|
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Daily usage of kwh and m3 gas |
1 |
1 year 10 weeks ago by emoncmsnick |
1 year 10 weeks ago by emoncmsnick |
|
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Issue Running myelectric app - [SOLVED] |
1 |
1 year 11 weeks ago by bradjc |
1 year 11 weeks ago by bradjc |
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Counting with Emoncms |
1 |
1 year 11 weeks ago by fversteegen |
1 year 11 weeks ago by chaveiro |
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EmonCMS 9.2 , Event Module problem.. |
1 |
1 year 11 weeks ago by fcattaneo |
1 year 11 weeks ago by pb66 |
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v9 - Edit Daily visualization errors |
1 |
1 year 12 weeks ago by Paul Reed |
1 year 12 weeks ago by Beire |
|
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Download emoncms.org set up |
1 |
1 year 12 weeks ago by bruce_miranda |
1 year 12 weeks ago by pb66 |
|
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emonlib to measure power factor of inductive and capacitive reactances |
1 |
1 year 12 weeks ago by itauty |
1 year 12 weeks ago by Robert Wall |
|
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jguages have broken [SOLVED] |
1 |
1 year 13 weeks ago by dod |
1 year 13 weeks ago by dod |
|
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Blank realtime visualisation [SOLVED] |
1 |
1 year 13 weeks ago by dahlma |
1 year 13 weeks ago by dahlma |
|
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wh accumulator is NULL and inactive on raspberry pi and brultech GEM |
1 |
1 year 14 weeks ago by mblitz |
1 year 14 weeks ago by mblitz |
|
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Redis configuration file.. |
1 |
1 year 14 weeks ago by fcattaneo |
1 year 14 weeks ago by Paul Reed |
|
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Can't create Feeds (ABORTED: Engine id '1' is not supported.) [SOLVED] |
1 |
1 year 15 weeks ago by Brian H |
1 year 15 weeks ago by Brian H |
|
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emoncms.org raw data graphs frozen? |
1 |
1 year 15 weeks ago by dBC |
1 year 15 weeks ago by dBC |
|
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All Nodes inactived |
1 |
1 year 15 weeks ago by eduar |
1 year 15 weeks ago by emjay |
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Input feeds on official emoncms.org one hour ahead - [SOLVED] |
1 |
1 year 16 weeks ago by Charly86 |
1 year 16 weeks ago by Charly86 |
|
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Loging pulses |
1 |
1 year 16 weeks ago by larsthiesson |
1 year 15 weeks ago by fringui |
|
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Improved command line tool for creating accumulating kWh feeds from existing power feeds |
1 |
1 year 18 weeks ago by TrystanLea |
1 year 18 weeks ago by octagon |
|
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WIFI Hotspot configuration for the next emonpi image |
1 |
1 year 19 weeks ago by TrystanLea |
49 weeks 6 days ago by glyn.hudson |
|
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Possible to change feed engine interval on emoncms.org? |
1 |
1 year 19 weeks ago by Umski |
1 year 19 weeks ago by Robert Wall |
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MQTT server |
1 |
1 year 20 weeks ago by npmp |
1 year 20 weeks ago by Paul Reed |
|
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Emoncms - loss of historical wh data |
1 |
1 year 20 weeks ago by mabnz |
1 year 20 weeks ago by Paul Reed |
|
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json input list api needs rw apikey |
1 |
1 year 21 weeks ago by Esk Energy |
1 year 21 weeks ago by pb66 |
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Monitor energy usage of a generator in a Vehicle // Bad internet connection |
1 |
1 year 21 weeks ago by jfpayeur |
1 year 5 weeks ago by pb66 |
|
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Installing emoncms in the Raspberri Pi2 and store data to a USB hard drive (no internet) |
1 |
1 year 21 weeks ago by Gzero |
1 year 21 weeks ago by pb66 |
|
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v9 on Hosted Server |
1 |
1 year 22 weeks ago by unique24 |
1 year 22 weeks ago by unique24 |
|
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Excessive logging in EMONCMS.log |
1 |
1 year 23 weeks ago by sheppy |
1 year 21 weeks ago by Paul Reed |
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EmonCMS 9.0 RC and PHP version |
1 |
1 year 24 weeks ago by daturach |
1 year 24 weeks ago by chaveiro |
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Im willing to translate the entire Emoncms to spanish however... |
1 |
1 year 26 weeks ago by Gzero |
1 year 25 weeks ago by chaveiro |
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User submissions to code |
1 |
1 year 26 weeks ago by ChrisC |
1 year 26 weeks ago by Paul Reed |
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Feeding Met Office Datapoint data into emoncms |
1 |
1 year 26 weeks ago by SianiAnni |
1 year 26 weeks ago by Paul Reed |
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default logon |
1 |
1 year 28 weeks ago by Guest |
1 year 28 weeks ago by pb66 |
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Server monitoring |
1 |
1 year 29 weeks ago by firefox7518 |
1 year 29 weeks ago by<EMAIL_ADDRESS>|
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My Electric translation / language |
1 |
1 year 29 weeks ago by SimonK |
1 year 29 weeks ago by TrystanLea |
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Dial doesn't appear |
1 |
1 year 29 weeks ago by Guest |
1 year 29 weeks ago by Robert Wall |
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Display RAW feed data from PHP engines for debuging |
1 |
1 year 29 weeks ago by chaveiro |
1 year 29 weeks ago by pb66 |
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Emoncms on a DDWRT router |
1 |
1 year 31 weeks ago by KWells |
1 year 23 weeks ago by TimSmall |
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Newbie issues with emoncms |
1 |
1 year 31 weeks ago by AllenConquest |
1 year 31 weeks ago by pb66 |
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EmonHub or another way to accept Long values |
1 |
1 year 32 weeks ago by Marquis27 |
1 year 32 weeks ago by pb66 |
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Storage data on NAS |
1 |
1 year 32 weeks ago by Guest |
1 year 31 weeks ago by hendersoniain |
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How do I delete rf_fail |
1 |
1 year 32 weeks ago by Marquis27 |
1 year 32 weeks ago by pb66 |
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Help needed for first install of emoncms |
1 |
1 year 35 weeks ago by Al Millhouse |
1 year 34 weeks ago by Westerner |
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Installing EmonCMS in a FreeBSD Jail under NAS4Free |
1 |
1 year 35 weeks ago by Dan Woodie |
1 year 35 weeks ago by Bill Thomson |
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Social Sharing of Emon Data |
1 |
1 year 35 weeks ago by Marquis27 |
1 year 33 weeks ago by chaveiro |
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Is it possible for a sketch to 'read' value from emoncms? |
1 |
1 year 35 weeks ago by JetJackson |
1 year 35 weeks ago by Robert Wall |
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Pebble app |
1 |
1 year 36 weeks ago by elyobelyob |
1 year 36 weeks ago by elyobelyob |
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Logging to a USB Flash Drive |
1 |
1 year 36 weeks ago by Rich.T. |
1 year 36 weeks ago by Steve |
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Saving read/write cycles on SD card, free online database storage. Ram disk + Dropbox |
1 |
1 year 36 weeks ago by goodfidelity |
1 year 35 weeks ago by goodfidelity |
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emonhub not starting automatically on boot (Ubuntu 15.04) |
1 |
1 year 37 weeks ago by renza |
1 year 37 weeks ago by pb66 |
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EmonPi software update - emonhub.conf change |
1 |
1 year 37 weeks ago by TrystanLea |
1 year 37 weeks ago by pb66 |
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Problems with input to local Raspberry Pi |
1 |
1 year 37 weeks ago by Ambjoorn |
1 year 37 weeks ago by pb66 |


Support for temporary storage of KNX network messages.
This is done by using a network buffer with one or more configurations added to it.
This allows to build up and maintain a local process image to answer user queries.
Benefits might be a decreased network load and smaller response time.
Using a network buffer allows polled mode of communication, since handling of
incoming messages can be delayed to some later point in time.
A configuration determines what messages to keep and what messages to
ignore by the use of filters. These filters might be user defined implementations
set for that particular configuration.
Two predefined filters are available to allow state based and command based
network buffering.


vbMP3Decoder
xFX JumpStart
Original Release: Jan/27/2006
Latest Update: July/15/2010
What is vbMP3Decoder?
Well, as its name suggests it, it's an MP3 decoder written in Visual Basic.
The original Visual Basic 6 code is a port from
Krister Lagerström's C version
of the decoder and it was made by Murphy McCauley from
http://www.constantthought.com/
Murphy's original VB6 code worked perfectly and was able to convert an MP3 file into a WAV file. I then modified the code so that instead of writing the PCM data to a file, it would write it to a DirectSound buffer. Unfortunately, VB6's code was extremely slow -- the CPU resources raised to 100% and the decoder wasn't able to play a single MP3 file without skipping.
So, I decided to port the code to VisualBasic.NET 2005 and see if I could take advantage of the new array handling routines, among other stuff. After playing a bit with the code I have been able to, not only make it work, but to reduce the CPU consumption to less than 15%
Later on I rewrote a lot of the code to take advantage of the new features in recent versions of the .NET, making it simpler, clearer and even faster.
What can I use this for?
To learn...
The speed and quality of the decoder are not optimal for production use so I
suggest you use this code to learn, and of course, to admire how VB has evolved!
Is it free? Can I use it on my own applications?
I guess... perhaps you should ask Murphy and see under what terms he is
distributing his code.


Open this file in your code editor. Use Live Server to launch it in your browser. With the browser and the code editor both visible follow the instructions in the <script> tag below. Follow along and watch for changes in the browser.


INTRO: Stage set for social-activism to directly confront the public.
Register
Rules
INTRO: An emmence war between the best bands of our college
INTRO: Mind refreshing small games can be your cup of tea for the day.
INTRO: Showcase your grooves and if you stumble make it part of the dance.
INTRO: Turn up the volume and dance, to see the best version of you.
INTRO: Question your knowledge about the film industry. HERE!
INTRO: Come and emancipate yourself to the world of music because story of the life is quicker than the wink of an eye
INTRO: Bring up the old memories in the new you. The everlasting game.
INTRO: Everyday is a fashion show and the world is the runway.
INTRO: Life is not living it. It's making . Make something good of it.
INTRO: All the world is your manchhh so use your tantra to showcase what u've got.

INTRO: Find and show us the comic in ur poetry.
Useful Model has to be created with the unused/ garbage components provided.
It is a 1 day programming event. C programming quiz.
There will be 3 games. It is a single day event.
Will be held in computer labs. Networking with programming.
Near AB-3
1 day event. In Electrical labs. Teams from outside KEC will also be invited.
Debug code errors in C, Java, C#
Will be held in computer labs.
Participant has to balance the load of components.
In CAD Lab.
In civil Lab
Present Your Idea


If you’re learning about kubernetes the best tool that you could find around is Minikube which is perfect because you don’t need to deal with a complete k8s installation Kubernetes Installation Options that looks really intimidating.
Minikube is a tool that makes it easy to run Kubernetes locally. Minikube runs a single-node Kubernetes cluster inside a VM on your laptop for users looking to try out Kubernetes or develop with it day-to-day. It allows to run a very simplistic one node Kubernetes cluster on a Linux VM. It’s the fastest and most straight forward way to get a fully functional Kubernetes cluster running in no time.
Today I want to share an even easier method to get a Minikube machine running on Azure so you don’t need to modify anything on your local system and you will get a cloud machine available from anywhere (this is a really good if you work on multiple machines)
So you will need:
- An Azure account (off course)
- A copy of this script in you local machine azuredeploy.json
- 5 minutes
Deploy template from Cloud Shell
We can use Cloud Shell to deploy your template. However, you must first load your template into the storage account for your Cloud Shell.
- Log in to the Azure portal
- Select your Cloud Shell resource group
- Select the storage account for your Cloud Shell
- Select Blobs
- Select + Container
- Give your container a name and an access level. The sample template in this article contains no sensitive information, so allow anonymous read access. Select OK
- Select the container you created
- Select Upload
- Find and upload your template
- After it has uploaded, select the template
- Copy the URL
- Open the prompt
Run the template loaded in the Cloud Shell
We already have donne the complicated part (I promise), now that we have the template on our Azure account we could start the deployment using two commands:
Explanation:
- -Name : This will be the name for the new resource group created
- -Location : The location where this resource group will be created
- -TemplateUri : Replace this for the URL copied from the step 11
As soon as you execute the last command the deployment will start. Eventually the command prompt will ask you for the admin username/password on this machine.
Connect to your new minikube machine
The last command deploys a linux virtual machine and generates a PublicIP resource so that users can RDP to it. To find out the public IP of the virtual machine, open the resource group and click on the virtual machine of the Resource Group generated by the template
So now with the public IP you could SSH or RDP inside the Minikube instance
Start using Minikube
Open Terminal and enter following command to start minikube
Congratulations!!! you now have a fully working kubernetes installation using minikube running on Azure!


{%extends display.suMain%} {%block content%}
{%trans "one row will divide to the number of parts, if you just set class='c'" %}
{%trans "on large screens if you just set class='x', it will take the x class ratio" %}
{%trans "three equal parts" %}
{%trans "sum of parts is 12, every part will take ratio of it's class number" %}
{%trans "it will take just 6 part of 12" %}
{%trans "float right boxes, by .os class" %}
{%trans "Responsive on medium devices, like tablet's by .m classes" %}
{%trans "Responsive on mobile devices by .s classes" %}