Created by Mikalai Ausiannikau
Extensions are small software programs that can modify and enhance the functionality of the browser.
The manifest file, called manifest.json, gives information about the extension, such as the most important files and the capabilities that the extension might use
{
// Required
"manifest_version": 2,
"name": "My Extension",
"version": "versionString",
// Recommended
"default_locale": "en", // must be absent if no _locales directory
"description": "A plain text",
"icons": {
"16": "icon16.png",
"48": "icon48.png",
"128": "icon128.png"
},
...
}
manifest_version name version default_locale description icons browser_action page_action author automation background chrome_settings_overrides chrome_ui_overrides chrome_url_overrides commands content_pack content_scripts content_security_policy converted_from_user_script current_locale devtools_page externally_connectable homepage_url import incognito input_components key minimum_chrome_version nacl_modules oauth2 offline_enabled omnibox optional_permissions options_page options_ui permissions platforms plugins requirements sandbox script_badge short_name signature spellcheck storage system_indicator tts_engine update_url web_accessible_resources
In addition to having access to all the APIs that web pages and apps can use, extensions can also use Chrome-only APIs (often called chrome.* APIs) that allow tight integration with the browser.
accessibilityFeatures alarms bookmarks browserAction browsingData commands contentSettings contextMenus cookies debugger declarativeContent desktopCapture devtools.inspectedWindow devtools.network devtools.panels downloads enterprise.platformKeys events extension extensionTypes fontSettings gcm history i18n identity idle input.ime management notifications omnibox pageAction pageCapture permissions power privacy proxy pushMessaging runtime sessions storage system.cpu system.memory system.storage tabCapture tabs topSites tts ttsEngine types webNavigation webRequest webstore windows
declarativeWebRequest
automation fileSystemProvider infobars location processes signedInDevices
experimental.devtools.audits experimental.devtools.console
Invisible page that holds the main logic of the extension.
{
...
"background": {
"scripts": ["background.js"]
},
...
}
or
{
...
"background": {
"page": "background.html"
},
...
}
{
...
"background": {
"persistent": false,
// "true" (by default) - Persistent Background Page
// "false" - Event Page
...
},
...
}
If you need the browser to start up background page early
{
...
"permissions": [ "background" ]
...
}
It is some JavaScript that executes in the context of a page that's been loaded into the browser to interact with this page.
{
...
"content_scripts": [{
"matches": ["http://www.google.com/*"], // Required.
"css": ["mystyles.css"], // Optional.
"js": ["jquery.js", "myscript.js"], // Optional.
// Optional. "document_start", "document_end", "document_idle".
"run_at": "document_idle"
}]
}
Content scripts are executed in a special environment called an isolated world. They have access to the DOM of the page they are injected into, but not to any JavaScript variables or functions created by the page.
{
...
"browser_action": {
"default_title": "title",
"default_icon": {
"19": "images/icon19.png",
"38": "images/icon38.png"
},
"default_popup": "popup.html"
}
}
{
...
"page_action": {
"default_title": "title",
"default_icon": {
"19": "images/icon19.png",
"38": "images/icon38.png"
},
"default_popup": "popup.html"
}
}
chrome.browserAction.set[get]Title(object details[, function callback]);
chrome.browserAction.set[get]BadgeText(object details[, function callback]);
chrome.browserAction.set[get]BadgeBackgroundColor(object details[, function callback]);
chrome.browserAction.set[get]Popup(object details[, function callback]);
chrome.browserAction.enable[disable](integer tabId);
chrome.browserAction.setIcon(object details);
chrome.browserAction.onClicked.addListener(function(tab) {...});
chrome.pageAction.set[get]Title(object details[, function callback]);
chrome.pageAction.set[get]Popup(object details[, function callback]);
chrome.pageAction.show[hide](integer tabId);
chrome.pageAction.setIcon(object details);
chrome.pageAction.onClicked.addListener(function(tab) {...});
The extension pages can make direct function calls to each other since all of them are executed in same process on the same thread.
// returns the JavaScript 'window' object for the background page
// running inside the current extension
var bgp = chrome.extension.getBackgroundPage();
// returns an array of the JavaScript 'window' objects for each of the pages
// running inside the current extension
var views = chrome.extension.getViews({ type: "popup" });
Once a page has a reference to other pages within the extension, the first page can invoke functions on the other pages, and it can manipulate their DOMs.
// If the background page is an event page,
// the system will ensure it is loaded before calling the callback.
// If there is no background page, an error is set.
chrome.runtime.getBackgroundPage(function(Window backgroundPage) {...});
// Send a request from a content script:
chrome.runtime.sendMessage({greeting: "hello"}, function(response) { });
// Send a request from background page to a content script:
chrome.tabs.sendMessage(tabId, {greeting: "hello"}, function(response) { });
// Listener to handle the message from both a content script / background page
chrome.runtime.onMessage.addListener(function(request, sender, sendResponseFn) { });
// connect inside extension page
var port = chrome.runtime.connect({ name: "any_name" });
// connect inside content script
var port = chrome.tabs.connect(tabId: "tabId_value", { name: "any_name" })
// handle incoming connections inside both extension page and content script
chrome.runtime.onConnect.addListener(function(port) { });
// manually call disconnect
port.disconnect();
port.onDisconnect.addListener(function() { });
// send and receive messages
port.postMessage({ greeting: "hello" });
port.onMessage.addListener(function(msg) { });
// connect to another extension providing its extension ID
var port = chrome.runtime.connect(extensionId, { name: "any_name" });
// handle external incoming connections
chrome.runtime.onConnectExternal.addListener(function(port) { });
// send and receive messages for long-lived connections
port.postMessage({ greeting: "hello" });
port.onMessage.addListener(function(msg) { });
// For simple requests:
chrome.runtime.sendMessage(extensionId, {greeting: hello},
function(response) {});
chrome.runtime.onMessageExternal.addListener(
function(request, sender, sendResponse) {
});
{
"externally_connectable": {
// The IDs of extensions or apps that are allowed to connect.
// The wildcard "*" will allow all extensions and apps to connect.
"ids": [
"*"
],
// The URL patterns for web pages that are allowed to connect.
// If left empty or unspecified, no web pages can connect.
// The URL pattern must contain at least a second-level domain.
"matches": [ "*://*.google.com/*"]
}
}
If there is no externally_connectable, all extensions and apps can connect, but no webpages can connect.
If you use externally_connectable and "ids": ["*"] is not specified then other extensions will lose the ability to connect to it.
CSP introduces some fairly strict policies that will make extensions more secure by default, and provides you with the ability to create and enforce rules governing the types of content that can be loaded and executed by your extensions and applications.
{
...,
"content_security_policy": "[POLICY STRING GOES HERE]"
...
}
{
...,
"content_security_policy": "script-src 'self'; object-src 'self'"
...
}
CSP applies to the background pages and event pages of the extension.
// Remote Script
"content_security_policy": "script-src 'self' https://example.com; object-src 'self'"
// Evaluated JavaScript
"content_security_policy": "script-src 'self' 'unsafe-eval'; object-src 'self'"
To use most chrome.* APIs and extension capabilities, your extension must declare its intent in the manifest, often in the "permissions" field.
Some of these declarations result in a warning when a user installs or autoupdate your extension.
{
...
"permissions": [ "webRequest" ],
"optional_permissions": [ "tabs" ],
...
}
When the extension autoupdates, the increased permissions cause the extension to be disabled until the user re-enables it.
chrome.permissions.contains({
permissions: ['tabs']
}, function(result) {
// The callback argument will be true if the extension has the permissions.
});
you can also get an array of all granted permissions
chrome.permissions.getAll(function(permissions) {
// The callback argument will be true if the extension has the permissions.
})
chrome.permissions.request({
permissions: ['tabs']
}, function(granted) {
// The callback argument will be true if the user granted the permissions.
});
IMPORTANT: Permissions must be requested from inside a user gesture, like a button's click handler.
A theme is a special kind of extension that changes the way the browser looks. Themes are packaged like regular extensions, but they don't contain JavaScript or HTML code.
{
"theme": {
"images" : {
"theme_frame" : "images/theme_frame_camo.png",
"theme_frame_overlay" : "images/theme_frame_stripe.png",
"theme_toolbar" : "images/theme_toolbar_camo.png",
"theme_ntp_background" : "images/theme_ntp_background_norepeat.png",
"theme_ntp_attribution" : "images/attribution.png"
},
"colors" : {
"frame" : [71, 105, 91],
"toolbar" : [207, 221, 192],
"ntp_text" : [20, 40, 0],
"ntp_link" : [36, 70, 0],
"ntp_section" : [207, 221, 192],
"button_background" : [255, 255, 255]
},
"tints" : {
"buttons" : [0.33, 0.5, 0.47]
},
"properties" : {
"ntp_background_alignment" : "bottom"
}
}
}
Extensions are packaged as signed ZIP files with the file extension ".crx".
When you package an extension, the extension is assigned a unique key pair. The extension's ID is based on a hash of the public key. The private key is used to sign each version of the extension and must be secured from public access.
Via Chrome Extensions tab:
Via command line:
chrome.exe --pack-extension=C:\myext --pack-extension-key=C:\myext.pem
The browser makes a request to that URL looking for an update manifest XML file every few hours. The newer version of the extension is downloaded and installed automatically.
{
"name": "My extension",
...
"update_url": "http://myhost.com/myext.xml",
...
}
Automatically by browser
chrome.exe --extensions-update-frequency=45
Programmatically
chrome.runtime.requestUpdateCheck(function(status, details) {
if (status == "update_available") {
console.log("update pending...");
} else if (status == "no_update") {
console.log("no update found");
} else if (status == "throttled") {
console.log("Oops, I'm asking too frequently.");
}
});


When you work with us,you are part of a team of committed collaborators.All aspects of our software development process are intergrated,interactive and agile.
Our approach unifies desisign,development and product management to create exceptional products.
We start each project by understanding your business goal,the user's needs and the product requirements
Then we help transalte them into effective and elegant solutions.
Before we sign a contract or write a lone of code our team will spend the necessary time needed to understand your product vision.
The outcome of this scoping session ia proposal or high-level statement of work.
based on your requirements,we can provide a complete offering or just the pieces you need.
DESIGN
DEVELOPMENT
PRODUCT MANAGEMENT


Crystal 0.20.0 has been released!
Aside from the usual bugfixes and some performance improvements there’s a lot of new stuff here.
Shards 0.7.0
Crystal 0.20.0 comes with version 0.7.0 of shards,
mostly maintained by Julien Portalier,
whichs has a few new goodies like a build
command and informational
crystal
(version) and libraries
entries in the shard.yml
file.
Support for GitLab dependencies was also added.
Line and file number information in backtraces
Julien Portalier also added
line and file number information to exception backtraces
when programs are compiled with -d
or --debug
.
For example:
Compiling and running:
$ crystal build example.cr -d $ dsymutil --flat example # only needed on Mac OSX $ ./example OH NO! (Exception) 0x434f00: *bar:NoReturn at /opt/crystal/example.cr 8:3 0x434ee6: ??? at /opt/crystal/example.cr 4:3 0x431273: ??? at /opt/crystal/example.cr 11:1 0x434da9: main at /root/.cache/crystal/macro93695696.cr 12:15 0x7f9c98798f45: __libc_start_main at ?? 0x430c29: ??? at ?? 0x0: ??? at ??
File, line and column numbers appear on the right side. There’s still some things to improve here, but this is definitely and improvement and now it’s so much easier to trace an exception back to the source code.
ARM and AArch64 support
Julien Portalier is also the one who added support for these platforms.
LLVM 3.9 support
By… guess who? Julien Portalier once again! If we had something like “Crystal Awards”, well, now we know who would get the first place prize, right? ;-)
HTTP client and server streaming
Before 0.20.0 an HTTP::Server
handler would receive a request with its
entire body already loaded in memory. This wasn’t optimal, as maybe the
body is needed, or it needs to be streamed. 0.20.0 introduces this (breaking)
change. So, for example, one can stream a request directly into a JSON-mapped
object, thus avoiding many intermediate memory allocations. For example:
And then:
$ curl localhost:4567 -XPOST --data '{"x": 3, "y": 4}' {"abs":5.0}
Also, an IO
can be passed into an HTTP::Client
when perfoming a POST or PUT,
so you can now upload a file very easily:
Unicode aware methods for String and Char
Methods like String#downcase
and String#upcase
are now unicode aware.
Where previously a program behaved like this:
(notice the small ‘ã’)
Now it behaves correctly:
This of course works for any language, and even some complex ligatures are handled:
(The last example has ‘ﬄ’, which is a single character, but expands to three when upcased)
And even turkic is supported, where uppercase “i” is “İ” (an “I” with a dot):
Random enhancements
These are not random enhancements, but rather enhancements to the Random module. Specifically, the ability to generate random integers of any type and any range, without overflow issues.
Thank you Oleh Prypin for another excellent contribution!
Optimized Array#sort
Tatsujin Chin sent a PR that
replaces the old quicksort implementation with an
introsort one.
The end result is that this is now not only faster than the
old implementation, but also
faster than implementations in other languages,
like c’s qsort
and c++’s std::sort
. Super thank you,
Tatsujin Chin!
API docs have a nicer style
The style improvements include font changes and layout fixes. Take a look!
Special handling of common comments like TODO, OPTIMIZE and DEPRECATED was also added, and is now shown highlighted. Thank you Sam Eaton!
And more…
Make sure to read the full changelog for all the details, and upgrade instruccions due to some breaking changes.
We’d also like to thank everyone else that made this release possible with their contributions, reviews and suggestions.


The functions defined by the specification. More...
Functions | |
| template<typename genType > | |
| genType | acos (genType const &x) |
| template<typename genType > | |
| genType | acosh (genType const &x) |
| template<typename genType > | |
| genType | asin (genType const &x) |
| template<typename genType > | |
| genType | asinh (genType const &x) |
| template<typename genType > | |
| genType | atan (genType const &y, genType const &x) |
| template<typename genType > | |
| genType | atan (genType const &y_over_x) |
| template<typename genType > | |
| genType | atanh (genType const &x) |
| template<typename T , template< typename > class C> | |
| C< T >::signed_type | bitCount (C< T > const &Value) |
| template<typename genIUType > | |
| genIUType | bitfieldExtract (genIUType const &Value, int const &Offset, int const &Bits) |
| template<typename genIUType > | |
| genIUType | bitfieldInsert (genIUType const &Base, genIUType const &Insert, int const &Offset, int const &Bits) |
| template<typename genIUType > | |
| genIUType | bitfieldReverse (genIUType const &value) |
| template<typename genType > | |
| genType | cos (genType const &angle) |
| template<typename genType > | |
| genType | cosh (genType const &angle) |
| template<typename T > | |
| detail::tvec3< T > | cross (detail::tvec3< T > const &x, detail::tvec3< T > const &y) |
| template<typename genType > | |
| genType | degrees (genType const &radians) |
| template<typename T > | |
| detail::tmat2x2< T >::value_type | determinant (detail::tmat2x2< T > const &m) |
| template<typename T > | |
| detail::tmat3x3< T >::value_type | determinant (detail::tmat3x3< T > const &m) |
| template<typename T > | |
| detail::tmat4x4< T >::value_type | determinant (detail::tmat4x4< T > const &m) |
| template<typename genType > | |
| genType::value_type | distance (genType const &p0, genType const &p1) |
| template<typename genType > | |
| genType::value_type | dot (genType const &x, genType const &y) |
| template<typename genType > | |
| genType | exp (genType const &x) |
| template<typename genType > | |
| genType | exp2 (genType const &x) |
| template<typename genType > | |
| genType | faceforward (genType const &N, genType const &I, genType const &Nref) |
| template<typename T , template< typename > class C> | |
| C< T >::signed_type | findLSB (C< T > const &Value) |
| template<typename T , template< typename > class C> | |
| C< T >::signed_type | findMSB (C< T > const &Value) |
| template<typename genIType > | |
| void | imulExtended (genIType const &x, genIType const &y, genIType &msb, genIType &lsb) |
| template<typename T > | |
| detail::tmat2x2< T > | inverse (detail::tmat2x2< T > const &m) |
| template<typename T > | |
| detail::tmat3x3< T > | inverse (detail::tmat3x3< T > const &m) |
| template<typename T > | |
| detail::tmat4x4< T > | inverse (detail::tmat4x4< T > const &m) |
| template<typename genType > | |
| genType | inversesqrt (genType const &x) |
| template<typename genType > | |
| genType::value_type | length (genType const &x) |
| template<typename genType > | |
| genType | log (genType const &x) |
| template<typename genType > | |
| genType | log2 (genType const &x) |
| template<typename matType > | |
| matType | matrixCompMult (matType const &x, matType const &y) |
| template<typename genType > | |
| genType::value_type | noise1 (genType const &x) |
| template<typename genType > | |
| detail::tvec2< typename genType::value_type > | noise2 (genType const &x) |
| template<typename genType > | |
| detail::tvec3< typename genType::value_type > | noise3 (genType const &x) |
| template<typename genType > | |
| detail::tvec4< typename genType::value_type > | noise4 (genType const &x) |
| template<typename genType > | |
| genType | normalize (genType const &x) |
| template<typename vecType , typename matType > | |
| matType | outerProduct (vecType const &c, vecType const &r) |
| double | packDouble2x32 (detail::tvec2< detail::uint32 > const &v) |
| detail::uint32 | packSnorm4x8 (detail::tvec4< detail::float32 > const &v) |
| detail::uint32 | packUnorm2x16 (detail::tvec2< detail::float32 > const &v) |
| detail::uint32 | packUnorm4x8 (detail::tvec4< detail::float32 > const &v) |
| template<typename genType > | |
| genType | pow (genType const &x, genType const &y) |
| template<typename genType > | |
| genType | radians (genType const °rees) |
| template<typename genType > | |
| genType | reflect (genType const &I, genType const &N) |
| template<typename genType > | |
| genType | refract (genType const &I, genType const &N, typename genType::value_type const &eta) |
| template<typename genType > | |
| genType | sin (genType const &angle) |
| template<typename genType > | |
| genType | sinh (genType const &angle) |
| template<typename genType > | |
| genType | sqrt (genType const &x) |
| template<typename genType > | |
| genType | tan (genType const &angle) |
| template<typename genType > | |
| genType | tanh (genType const &angle) |
| template<typename matType > | |
| matType::transpose_type | transpose (matType const &x) |
| template<typename genUType > | |
| genUType | uaddCarry (genUType const &x, genUType const &y, genUType &carry) |
| template<typename genUType > | |
| void | umulExtended (genUType const &x, genUType const &y, genUType &msb, genUType &lsb) |
| detail::tvec2< detail::uint32 > | unpackDouble2x32 (double const &v) |
| detail::tvec4< detail::float32 > | unpackSnorm4x8 (detail::uint32 const &p) |
| detail::tvec2< detail::float32 > | unpackUnorm2x16 (detail::uint32 const &p) |
| detail::tvec4< detail::float32 > | unpackUnorm4x8 (detail::uint32 const &p) |
| template<typename genUType > | |
| genUType | usubBorrow (genUType const &x, genUType const &y, genUType &borrow) |
The functions defined by the specification.
< Define all geometric functions from Section 8.4 of GLSL 1.30.8 specification. Included in glm namespace.
| genType glm::core::function::trigonometric::acos | ( | genType const & | x | ) |
Arc cosine.
Returns an angle whose sine is x. The range of values returned by this function is [0, PI]. Results are undefined if |x| > 1.
| genType glm::core::function::trigonometric::acosh | ( | genType const & | x | ) |
Arc hyperbolic cosine; returns the non-negative inverse of cosh.
Results are undefined if x < 1.
| genType glm::core::function::trigonometric::asin | ( | genType const & | x | ) |
Arc sine.
Returns an angle whose sine is x. The range of values returned by this function is [-PI/2, PI/2]. Results are undefined if |x| > 1.
| genType glm::core::function::trigonometric::asinh | ( | genType const & | x | ) |
Arc hyperbolic sine; returns the inverse of sinh.
| genType glm::core::function::trigonometric::atan | ( | genType const & | y, |
| genType const & | x | ||
| ) |
Arc tangent.
Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0.
Referenced by glm::gtx::compatibility::atan2().
| genType glm::core::function::trigonometric::atan | ( | genType const & | y_over_x | ) |
Arc tangent.
Returns an angle whose tangent is y_over_x. The range of values returned by this function is [-PI/2, PI/2].
| genType glm::core::function::trigonometric::atanh | ( | genType const & | x | ) |
Arc hyperbolic tangent; returns the inverse of tanh.
Results are undefined if abs(x) >= 1.
| C<T>::signed_type glm::core::function::integer::bitCount | ( | C< T > const & | Value | ) |
Returns the number of bits set to 1 in the binary representation of value.
| genIUType glm::core::function::integer::bitfieldExtract | ( | genIUType const & | Value, |
| int const & | Offset, | ||
| int const & | Bits | ||
| ) |
Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of the result.
For unsigned data types, the most significant bits of the result will be set to zero. For signed data types, the most significant bits will be set to the value of bit offset + base – 1.
If bits is zero, the result will be zero. The result will be undefined if offset or bits is negative, or if the sum of offset and bits is greater than the number of bits used to store the operand.
| genIUType glm::core::function::integer::bitfieldInsert | ( | genIUType const & | Base, |
| genIUType const & | Insert, | ||
| int const & | Offset, | ||
| int const & | Bits | ||
| ) |
Returns the insertion the bits least-significant bits of insert into base.
The result will have bits [offset, offset + bits - 1] taken from bits [0, bits – 1] of insert, and all other bits taken directly from the corresponding bits of base. If bits is zero, the result will simply be base. The result will be undefined if offset or bits is negative, or if the sum of offset and bits is greater than the number of bits used to store the operand.
| genIUType glm::core::function::integer::bitfieldReverse | ( | genIUType const & | value | ) |
Returns the reversal of the bits of value.
The bit numbered n of the result will be taken from bit (bits - 1) - n of value, where bits is the total number of bits used to represent value.
| genType glm::core::function::trigonometric::cos | ( | genType const & | angle | ) |
The standard trigonometric cosine function.
The values returned by this function will range from [-1, 1].
| genType glm::core::function::trigonometric::cosh | ( | genType const & | angle | ) |
Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2.
| detail::tvec3<T> glm::core::function::geometric::cross | ( | detail::tvec3< T > const & | x, |
| detail::tvec3< T > const & | y | ||
| ) |
Returns the cross product of x and y.
| genType glm::core::function::trigonometric::degrees | ( | genType const & | radians | ) |
Converts radians to degrees and returns the result.
| detail::tmat2x2<T>::value_type glm::core::function::matrix::determinant | ( | detail::tmat2x2< T > const & | m | ) |
Return the determinant of a mat2 matrix.
| detail::tmat3x3<T>::value_type glm::core::function::matrix::determinant | ( | detail::tmat3x3< T > const & | m | ) |
Return the determinant of a mat3 matrix.
| detail::tmat4x4<T>::value_type glm::core::function::matrix::determinant | ( | detail::tmat4x4< T > const & | m | ) |
Return the determinant of a mat4 matrix.
| genType::value_type glm::core::function::geometric::distance | ( | genType const & | p0, |
| genType const & | p1 | ||
| ) |
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
| genType::value_type glm::core::function::geometric::dot | ( | genType const & | x, |
| genType const & | y | ||
| ) |
Returns the dot product of x and y, i.e., result = x * y.
| genType glm::core::function::exponential::exp | ( | genType const & | x | ) |
Returns the natural exponentiation of x, i.e., e^x.
| genType glm::core::function::exponential::exp2 | ( | genType const & | x | ) |
Returns 2 raised to the x power.
| genType glm::core::function::geometric::faceforward | ( | genType const & | N, |
| genType const & | I, | ||
| genType const & | Nref | ||
| ) |
If dot(Nref, I) < 0.0, return N, otherwise, return -N.
| C<T>::signed_type glm::core::function::integer::findLSB | ( | C< T > const & | Value | ) |
Returns the bit number of the least significant bit set to 1 in the binary representation of value.
If value is zero, -1 will be returned.
| C<T>::signed_type glm::core::function::integer::findMSB | ( | C< T > const & | Value | ) |
Returns the bit number of the most significant bit in the binary representation of value.
For positive integers, the result will be the bit number of the most significant bit set to 1. For negative integers, the result will be the bit number of the most significant bit set to 0. For a value of zero or negative one, -1 will be returned.
| void glm::core::function::integer::imulExtended | ( | genIType const & | x, |
| genIType const & | y, | ||
| genIType & | msb, | ||
| genIType & | lsb | ||
| ) |
Multiplies 32-bit integers x and y, producing a 64-bit result.
The 32 least-significant bits are returned in lsb. The 32 most-significant bits are returned in msb.
| detail::tmat2x2<T> glm::core::function::matrix::inverse | ( | detail::tmat2x2< T > const & | m | ) |
Return the inverse of a mat2 matrix.
| detail::tmat3x3<T> glm::core::function::matrix::inverse | ( | detail::tmat3x3< T > const & | m | ) |
Return the inverse of a mat3 matrix.
| detail::tmat4x4<T> glm::core::function::matrix::inverse | ( | detail::tmat4x4< T > const & | m | ) |
Return the inverse of a mat4 matrix.
| genType glm::core::function::exponential::inversesqrt | ( | genType const & | x | ) |
Returns the reciprocal of the positive square root of x.
| genType::value_type glm::core::function::geometric::length | ( | genType const & | x | ) |
Returns the length of x, i.e., sqrt(x * x).
| genType glm::core::function::exponential::log | ( | genType const & | x | ) |
Returns the natural logarithm of x, i.e., returns the value y which satisfies the equation x = e^y.
Results are undefined if x <= 0.
| genType glm::core::function::exponential::log2 | ( | genType const & | x | ) |
Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y.
| matType glm::core::function::matrix::matrixCompMult | ( | matType const & | x, |
| matType const & | y | ||
| ) |
Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and y[i][j].
| genType::value_type glm::core::function::noise::noise1 | ( | genType const & | x | ) |
Returns a 1D noise value based on the input value x.
| detail::tvec2<typename genType::value_type> glm::core::function::noise::noise2 | ( | genType const & | x | ) |
Returns a 2D noise value based on the input value x.
| detail::tvec3<typename genType::value_type> glm::core::function::noise::noise3 | ( | genType const & | x | ) |
Returns a 3D noise value based on the input value x.
| detail::tvec4<typename genType::value_type> glm::core::function::noise::noise4 | ( | genType const & | x | ) |
Returns a 4D noise value based on the input value x.
| genType glm::core::function::geometric::normalize | ( | genType const & | x | ) |
Returns a vector in the same direction as x but with length of 1.
| matType glm::core::function::matrix::outerProduct | ( | vecType const & | c, |
| vecType const & | r | ||
| ) |
Treats the first parameter c as a column vector and the second parameter r as a row vector and does a linear algebraic matrix multiply c * r.
| double glm::core::function::packing::packDouble2x32 | ( | detail::tvec2< detail::uint32 > const & | v | ) |
Returns a double-precision value obtained by packing the components of v into a 64-bit value.
If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit- level representation of v is preserved. The first vector component specifies the 32 least significant bits; the second component specifies the 32 most significant bits.
| detail::uint32 glm::core::function::packing::packSnorm4x8 | ( | detail::tvec4< detail::float32 > const & | v | ) |
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
Then, the results are packed into the returned 32-bit unsigned integer.
The conversion for component c of v to fixed point is done as follows: packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.
| detail::uint32 glm::core::function::packing::packUnorm2x16 | ( | detail::tvec2< detail::float32 > const & | v | ) |
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
Then, the results are packed into the returned 32-bit unsigned integer.
The conversion for component c of v to fixed point is done as follows: packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.
| detail::uint32 glm::core::function::packing::packUnorm4x8 | ( | detail::tvec4< detail::float32 > const & | v | ) |
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
Then, the results are packed into the returned 32-bit unsigned integer.
The conversion for component c of v to fixed point is done as follows: packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.
| genType glm::core::function::exponential::pow | ( | genType const & | x, |
| genType const & | y | ||
| ) |
Returns x raised to the y power.
| genType glm::core::function::trigonometric::radians | ( | genType const & | degrees | ) |
Converts degrees to radians and returns the result.
| genType glm::core::function::geometric::reflect | ( | genType const & | I, |
| genType const & | N | ||
| ) |
For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
| genType glm::core::function::geometric::refract | ( | genType const & | I, |
| genType const & | N, | ||
| typename genType::value_type const & | eta | ||
| ) |
For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector.
| genType glm::core::function::trigonometric::sin | ( | genType const & | angle | ) |
The standard trigonometric sine function.
The values returned by this function will range from [-1, 1].
| genType glm::core::function::trigonometric::sinh | ( | genType const & | angle | ) |
Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2.
| genType glm::core::function::exponential::sqrt | ( | genType const & | x | ) |
Returns the positive square root of x.
| genType glm::core::function::trigonometric::tan | ( | genType const & | angle | ) |
The standard trigonometric tangent function.
| genType glm::core::function::trigonometric::tanh | ( | genType const & | angle | ) |
Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
| matType::transpose_type glm::core::function::matrix::transpose | ( | matType const & | x | ) |
Returns the transposed matrix of x.
| genUType glm::core::function::integer::uaddCarry | ( | genUType const & | x, |
| genUType const & | y, | ||
| genUType & | carry | ||
| ) |
Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32).
The value carry is set to 0 if the sum was less than pow(2, 32), or to 1 otherwise.
| void glm::core::function::integer::umulExtended | ( | genUType const & | x, |
| genUType const & | y, | ||
| genUType & | msb, | ||
| genUType & | lsb | ||
| ) |
Multiplies 32-bit integers x and y, producing a 64-bit result.
The 32 least-significant bits are returned in lsb. The 32 most-significant bits are returned in msb.
| detail::tvec2<detail::uint32> glm::core::function::packing::unpackDouble2x32 | ( | double const & | v | ) |
Returns a two-component unsigned integer vector representation of v.
The bit-level representation of v is preserved. The first component of the vector contains the 32 least significant bits of the double; the second component consists the 32 most significant bits.
| detail::tvec4<detail::float32> glm::core::function::packing::unpackSnorm4x8 | ( | detail::uint32 const & | p | ) |
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm4x8: clamp(f / 127.0, -1, +1)
The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
| detail::tvec2<detail::float32> glm::core::function::packing::unpackUnorm2x16 | ( | detail::uint32 const & | p | ) |
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm2x16: f / 65535.0
The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
| detail::tvec4<detail::float32> glm::core::function::packing::unpackUnorm4x8 | ( | detail::uint32 const & | p | ) |
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0
The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
| genUType glm::core::function::integer::usubBorrow | ( | genUType const & | x, |
| genUType const & | y, | ||
| genUType & | borrow | ||
| ) |
Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise.
The value borrow is set to 0 if x >= y, or to 1 otherwise.


Iberia Airlines to pay passenger nearly $3000
Airline did not return suitcase as quickly as possible, airline says.
by Arutz Sheva StaffThe Tel Aviv District Court has ruled that Iberia Airlines must pay a passenger nearly $3,000 for a delay in his suitcase's arrival.
After hearing the case, the judge ruled the airline pay the passenger a total of 10,000 NIS ($2,889).
"One day after the passengers left Israel, Iberia knew where the suitcase had disappeared to," Channel 12 quoted the court as saying.
"However, the airline did not do its proper diligence in order to return the suitcase to the plaintiffs with the proper speed, and the suitcase was only returned many days later."


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I Have Things ToDo
Frank Berthold
July 10, 2018
Created: 2018-07-07 Sat 23:05
Which Tools to Use
We should use tools that do what we're not good at.
What I'm Not Good At
- Tracking tasks
- Planning time
- Keeping focussed
My Solution: Pomodoro
… A Tomato?
Kinda
Planning
- Assemble a list of tasks
- Estimate the number of pomos per task
- Select your planned tasks for the day
What's a Pomo?
Roughly 25 minutes
- Thursday Chores (1) ✓
- Put together a presentation on pomodoros (3) ✓ ✓
- Write Automation for Facebook Ads (7)
Pomotodo Improves It
Charts: Stats
Why I Use These Tools
- Estimates are easy to make and track
- Lots of ways to win
- Clear Boundaries


{% extends 'base.html' %} {% load bootstrap3 %} {% block content %}
What do you want to validate?
Validating the current schedule means looking at the EventSessions, EventLocations, EventTypes, Events and their conflicts, Speakers, SpeakerAvailability, and Speaker<>EventConflicts, and comparing all that with the currently published schedule. Maybe some speakers changed availability or added some event conflicts? Use this tool to check if we still have a valid schedule!
Validating the similar schedule means looking at the same things as above, then calculating a new schedule (as similar to the current one as possible), and checking if the new schedule is (would be) valid. Use this to find out if it is feasible to create a new similar schedule from the current data in the database.
Validating the new schedule means looking at the same things as above, then calculating a new schedule, without considering the existing schedule. The new schedule will likely be very different from the existing one.


--- layout: post title: "Rediscovering Javascript functions" date: 2015-04-06 00:28:43 categories: JavaScript, functions ---
Javascript functions are apparently simple yet very flexible. Functions are data. Functions can be anonymous. Functions can even be shape shifters. And of course, closures deserve a look.
This is a simple sample functions that generates a String, an excuse to introduce the most basic jsdoc notation.
/** * Repeats a word * @author Pello Altadill * @param {string} word * @param {number} repeat * @returns {string} the word repeated */ function printWord (word, times) { var printed = ''; for (var i=0;i<times;i++) { printed = printed + word; } return printed; } printWord('a',5); aaaaa
Never forget this: if we define a variable without the var, it becomes a global, even if it is defined inside a function.
/** * increments a global variable * @author Pello Altadill * @return {number} value of the global */ function increment () { if (typeof a == "undefined") { a = 0; } else { a++; } console.log('value is ' + a); } increment();
This function plays with global and local variables. Results may not be surprising.
var everywhere = 6; /** * increments a global and local variable * @author Pello Altadill * @return {number} value of the global */ function increment () { var onlyLocal = 5; onlyLocal++; everywhere++; return onlyLocal; } console.log(increment()); console.log(everywhere); console.log(increment()); console.log(everywhere); 6 7 6 8
These are javascript functions with no name at all. As you will see later on this post, they come in handy for certain purposes
/** * prints parameter to console * @author Pello Altadill * @param something to print * @return undefined */ function (something) { console.log(something); } // Uses: 1. pass as parameter for callbacks // 2. execute it right away
We can define a function, anonymous function with no name, and assign it to a variable. Then we can invoke our function through that variable.
/** * adds two numbers * @author Pello Altadill * @param {string} a - first operand * @param {number} b - second operand * @return {number} - result of addition */ function add (a,b) { return a+b; } var add = function(a,b) {return a+b;}; typeof add "function" add(40,2); 42
Callbacks are a key concept in javascript and fundamental in Node.js. The idea is simple, you pass a function as a parameter for other function and so calls are chained. In the next example we apply a callback function for array operations.
/** * function with callback, to apply different operations to array values * @author Pello Altadill * @param {array} - numbers * @param {function} - callback function * @return {array} - the resulting array */ function convert (numbers, convertCallback) { for (var i = 0;i>numbers.length;i++) { numbers[i] = convertCallback(numbers[i]); } return numbers; } /** * Multiplies a number with itself * @param {number} - number in decimal base * @return {number} */ function power (number) { return number * number; } /** * Decrements number * @param {number} - number in decimal base * @return {number} the */ function decrement (number) { return --number; } var someNumbers = [4,10,12,15,3]; convert(someNumbers,decrement); [3,9,11,14,2] convert(someNumbers,power); [16,100,144,225,9]
Check documentation about javascript's forEach statement.
Apart from recursion, that is available indeed, in javascript we can create functions that after they are defined they are inmediately invoked. JUST ONCE though
/** * self invoking function, executed only once * @return {string} */ { function test () { console.log('I am executed only once.'); return 'ok'; } }(); /** * self invoking anonymous function, executed only once * @param {string} name * @param {string} version * @return {string} */ { function (name, version) { console.log('This is ' + name + ' program, v' + version); } }('SelfInvoking','0.0.1');
This may sound weird or somehow related to virus development, but in fact is one of the niceties of Javascript. The mechanism is easy as pie.
/** * mighty morphing powerfunction * every time you invoke morphing it code changes.. * @author Pello Altadill * @param {string} - name to be shown */ function morphing (name) { var person = name; console.log('Good morning ' + person); morphing = function () { console.log('Good afternoon ' + person); morphing = function () { console.log('Good night ' + person); } } } morphing('any'); "Good morning any" morphing(); "Good afternoon any" morphing(); "Good night any" morphing(); "Good night any" ...
Functions can access global variables or variables defined in their parents. What happens when we have functions inside others? Just the same. There is a scope chain as you will see in this code.
/** * simple function to try the scope chain inside functions * NOTE: the scope is defined when functions are defined, not executed. * @author Pello Altadill * @param {number} - sample number * @return {result} */ function scopeChain (someParam) { var top = someParam; console.log('Inside top level: ' + top ); function chain1 () { var second = 42; console.log('Inside second level: ' + top + ", " + second); function chain2 () { var third = 666; console.log('Inside third level: ' + top + ", " + second + ", " + third); } chain2(); } chain1(); if (typeof second == "undefined") { console.log('Cannot access variables inside other functions'); } } scopeChain(15); "Inside top level: 15" "Inside second level: 15, 42" "Inside third level: 15, 42, 666" "Cannot access variables inside other functions"
Closures provide a mechanism to create private variables inside functions. They are based on the idea that you take out a function that resides in another function (the parent) but it is still linked to its parent function.
To show how closures works, and different ways to create them, we will code around this example. It's a password generator that has two variables we would like to protect: totalLetters which indicates the length of the password and letters, which contains all the letters used to generate a password. The function uses an inner function; this approach will make it easy the transition to a closure where we will protect totalLetters and letters variables and we will make sure that they are initialized only once.
/** * generates passwords * @author Pello Altadill * @param {number} [length] - optional length * @return {result} */ function generatePassword () { var totalLetters = 8; var letters = 'abcdef23456789'; console.log('Ok, initiliazed'); function generate () { var result = ''; for (var i = 0;i<totalLetters;i++) { result += letters[Math.round(Math.random()*(letters.length-1))]; } return result; } return generate(); } generatePassword(); "fc498fa8" "Ok, initiliazed" generatePassword(); "55833ffd" "Ok, initiliazed" generatePassword(); "6b9edc75" "Ok, initiliazed"
A simple solution, where we define a global variable and inside the function we assign the inner function to it.
// We define a global variable to hold the closure var generate; /** * generates passwords. Uses a closure because we will return function but the link * with its parent is kept. * @author Pello Altadill * @param {number} [length] - optional length * @return {result} * @greetz any */ function generatePassword () { var totalLetters = 8; var letters = 'abcdef23456789'; console.log('Ok, initiliazed only once.'); generate = function () { var result = ''; for (var i = 0;i<totalLetters;i++) { result += letters[Math.round(Math.random()*(letters.length-1))]; } return result; } } generatePassword(); "Ok, initiliazed only once." generate(); "9ecb266b" generate(); "58576336" generate(); "7f87d274"
If you don't like to mess around with a global variable inside your function, this is another way to create a closure
/** * generates passwords. Uses a closure because we will return function but the link * with its parent is kept. * @author Pello Altadill * @param {number} [length] - optional length * @return {result} * @greetz any */ function generatePassword () { var totalLetters = 8; var letters = 'abcdef23456789'; console.log('Ok, initiliazed only once.'); var genFunction = function () { var result = ''; for (var i = 0;i<totalLetters;i++) { result += letters[Math.round(Math.random()*(letters.length-1))]; } return result; } return genFunction; } var generate = generatePassword(); "Ok, initiliazed only once." generate() "23acce53" generate() "87aa77cc" generate() "78d653ec"
Putting it all together, this is how you create a closure like a sir.
/** * generates passwords. Uses a closure because we will return function but the link * with its parent is kept. * @author Pello Altadill * @param {number} [length] - optional length * @return {result} * @greetz any */ var generatePassword = ( function () { var totalLetters = 8; var letters = 'abcdef23456789'; console.log('Ok, initiliazed only once.'); return function () { var result = ''; for (var i = 0;i<totalLetters;i++) { result += letters[Math.round(Math.random()*(letters.length-1))]; } return result; } } )(); "Ok, initiliazed only once." generatePassword(); "3737c6c7" generatePassword(); "ad5f5eb2" generatePassword(); "cb684648"
Why not? create some controlled access to your variables while keeping them private.
// We define the get/set references var getTotalLetters, setTotalLetters; var getLetters, setLetters; /** * generates passwords. Uses a closure because we will return function but the link * with its parent is kept. * @author Pello Altadill * @param {number} [length] - optional length * @return {result} * @greetz any */ var generatePassword = ( function () { var totalLetters = 8; var letters = 'abcdef23456789'; console.log('Ok, initiliazed only once.'); // We define get/set methods getTotalLetters = function () { return totalLetters; }; setTotalLetters = function (value) { totalLetters = value; }; getLetters = function () { return letters; }; setLetters = function (value) { letters = value; }; return function () { var result = ''; for (var i = 0;i<totalLetters;i++) { result += letters[Math.round(Math.random()*(letters.length-1))]; } return result; } } )(); "Ok, initiliazed only once." generatePassword() "4c7d4b25" generatePassword() "88988ce6" setTotalLetters(4) generatePassword() "ebb5" generatePassword() "cfcb" getTotalLetters() 4 getLetters() "abcdef23456789" setLetters('xyz789') generatePassword() "7y77" generatePassword() "89yy" generatePassword() "zz7y"
This is a way to crea next(), hasMoreElements()-like iterators in Javascript.
/** * closure to generate an iterator for arrays * @author Pello Altadill * @param {Array} array of elements * @return {function} * @greetz any */ function iterator(list) { var i = 0; return function(){ return list[i++]; }; } var nextElement = iterator([15,42,666]); while (var e = nextElement()) { console.log(e); }
That's all for today. This is but a lame intro, anyway I hope that you find something useful. Mastering javascript functions is important if you want to move on and dive in Objects, prototype, and the like. Greets for you, as always ;)


Id: 21
Name: Testicle Monster Dimension
Type: Dimension
Dimension: Testicle Monster Dimension
Residents: ['https://rickandmortyapi.com/api/character/7', 'https://rickandmortyapi.com/api/character/436']
Url: https://rickandmortyapi.com/api/location/21
Created: 2017-11-18T19:41:01.605Z


Go ! Add obstacles Place start position Place finish position Easy Still easy No Problem Maze Nightmare Impossible


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ConnAudit v1.0.0 ConnAudit View Source
This application provides a simple implementation for login brute force protection.
The two components for this are the Verification Plug macro and the Auditing API. You can check out the sections below for more information on each component.
This application isn't meant to be a replacement for a real solution and you'd assuredly be better suited using something production-ready.
The way the system works is to place a Plug
built using the ConnAudit
macro in front of your login page.
The macro accepts a handler for what to do if the "verification" fails, otherwise it will just pass the Plug.Conn
through to the next plug.
Verification Plug
The verification plug macro will create a plug Plug
for you that will check the result of an audit.
If the audit passes, it will forward the conn
on.
If it fails, it will pass the conn
into the function that's passed in.
defmodule AuditTest.Plug.Verify do
use ConnAudit
import Phoenix.Controller, only: [redirect: 2]
def on_reject(conn) do
conn
|> redirect(to: "/403")
|> halt()
end
end
The use ConnAudit
macro requires your plug to implement the on_reject
function.
This function takes a Plug.Conn
and returns a Plug.Conn
.
This allows you to define how yo want to handle a failed audit.
Then just add this Plug
into your pipeline or attach it whatever routes you want auditing on.
This Plug
will create a new GenServer
for every unique token passed to the Audit API.
I'd recommend limiting the number of routes you apply this to.
pipeline :audited do
plug AuditTest.Plug.Verify
end
scope "/login", AuditTestingWeb do
pipe_through [:browser, :audited]
get "/", LoginController, :index
end
You'd be better off relying on sessions to isolate the majority of your pages and having this Plug
only on your actual login page.
That said, it can be used for any kind of auditing purposes to block access to specific pages, nothing says it has to be used for login controls.
The resolution of the Plug.Conn
is implemented through a Protocol.
You are welcome to re-implement the existing protocol how you deem fit.
You could alternatively write an entirely new one and create your own verification plug.
The existing one is as follows.
defimpl ConnAudit.Resolvable, for: Plug.Conn do
def resolve(%Plug.Conn{remote_ip: {oct1, oct2, oct3, oct4}}) do
Integer.to_string(oct1) <> "." <>
Integer.to_string(oct2) <> "." <>
Integer.to_string(oct3) <> "." <>
Integer.to_string(oct4)
end
end
Auditing API
There are three functions as part of the auditing API.
TODO - Define three functions TODO - How the tokens work + resolution
defmodule AuditTestWeb.LoginController do
# Plug only on this page instead of in pipeline
plug AuditTest.Plug.Verify
def create(conn, %{
"login_form" => %{
"username" => username,
"password" => password
}
}) do
if Accounts.login(username, password) do
ConnAudit.succeed(conn)
conn
|> put_session(:authenticated, username)
|> redirect(to: "/")
else
ConnAudit.fail(conn)
conn
|> put_flash(:error, "Invalid username or password.")
|> redirect(to: "/auth/login")
end
end
end
Logging
There are four :telemetry
events executed in this application.
| Event | Description | Atoms |
|---|---|---|
| Audit Success | A successful audit was performed for a token | [:conn_audit, :audit, :success] |
| Audit Failure | An unsuccessful audit was performed for a token | [:conn_audit, :audit, :failure] |
| Audit Lockout | A audit was considered "locked out" | [:conn_audit, :audit, :lockout] |
| Audit Timeout | The configured :ttl has passed and an audit is no longer valid | [:conn_audit, :audit, :timeout] |
All of the events have the same parameters and metadata.
Parameters
attempts
is the number of failed attempts that happened up to that pointtoken
is the resolved token for the connection / user
Metadata
timestamp
is a UTCDateTime
Link to this section Summary
Functions
Accepts an identifier and will return the current audit status. The audit status will either be :pass if the identifier accepted or or :lockout if denied.
Accepts an identifier and will mark a failed audit.
Accepts an identifier and will mark a successful audit.
Link to this section Functions
This will create the necessary code for a Plug
to be used in a Plug
pipeline or individual Plug
controller.
The see ConnAudit
module description for more information.
Accepts an identifier and will return the current audit status. The audit status will either be :pass if the identifier accepted or or :lockout if denied.
This can accept a binary or a struct that implements the ConnAudit.Resolvable
protocol.
Accepts an identifier and will mark a failed audit.
This can accept a binary or a struct that implements the ConnAudit.Resolvable
protocol.
Accepts an identifier and will mark a successful audit.
This can accept a binary or a struct that implements the ConnAudit.Resolvable
protocol.


Real's Vazquez breaks toe in freak gym accident - reports
Real Madrid forward Lucas Vazquez will be out of action for weeks after breaking his toe by dropping a weight on it while working out in the gym, Spanish media reported on Thursday.
MADRID: Real Madrid forward Lucas Vazquez will be out of action for weeks after breaking his toe by dropping a weight on it while working out in the gym, Spanish media reported on Thursday.
Real confirmed the 28-year-old will miss several matches and, if the media reports are true, Vazquez will become the latest high-profile footballer sidelined by a bizarre injury.
His Real team mate Marco Asensio was forced to miss a Champions League game in 2017 after a cut caused by shaving his legs with a razor became infected.
Goalkeeper Santiago Canizares missed out on a spot in Spain’s 2002 World Cup squad after severing a tendon in his toe when he dropped a bottle of aftershave on it.
Seville’s Ever Banega was ruled out for six months in 2012 after forgetting to apply the handbrake on his car while filling up with petrol, causing it to roll onto his foot and break his ankle.
Vazquez joins James Rodriguez, Nacho and Asensio on the injury list ahead of second-placed Real's game against Real Sociedad, who sit two points behind them.
(Reporting by Joseph Cassinelli, editing by Ed Osmond)


Using Ampere's circuital law
|
(514) |
along the toroidal direction and assuming perfect toroidal symmetry, Eq.
(514) is written
|
(515) |
which gives
|
(516) |
Neglecting the poloidal current contributed by the plasma, the poloidal
current is determined solely by the current in the TF (Toroidal Field) coils.
The EAST tokamak has 16 groups of TF coils, with each coils having 130 turns
of wire (I got to know the number of turns from Dr. Sun Youwen). Denote the
current in a single turn by , then Eq. (516) is written
|
(517) |
Using this formula, the strength of the toroidal magnetic field at
for
is calculated to be
. This field (
, and thus
at ) was chosen as one of the two
scenarios of EAST experiments during 2014/6-2014/9 (another scenario is
). (The limit of the current in a single turn of the TF coils
is
(from B. J. Xiao's paper [13]).
Note that the exact equilibrium toroidal magnetic field is given by
. Compare this with Eq. (516), we know that
the approximation made to obtain Eq. (517) is equivalent to
, i.e. assuming is a constant function
of . The poloidal plasma current density is related to by
. The constant corresponds to zero plasma poloidal current,
which is consistent to the assumption used to obtain Eq. (517).
yj
2018-03-09


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{% extends '../layouts/template.html' %} {% block title %}Check my State Pension - {{mvpversion}}{% endblock %} {% block serviceName %}Check your State Pension{% endblock %} {% block main %}
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When I think of all the times I've tried so hard to leave her
She will turn to me and start to cry
And she promises the earth to me
And I believe her
After all this times I don't know why
Ah, girl
Girl


"Psycho", A Film Review by Eric Vinegart **** (R) Norman Bates: Vince Vaughn Marian Crane: Anne Heche Lila Crane: Julianne Moore Viggo Mortensen: Sam Loomis Milton Arbogast: William H. Macy
Written by Robert Bloch (novel) and Joseph Stefano
Directed by Gus Van Sant
Friday, December 4, 1998, Tempe, AZ -- When I first heard about another release of "Psycho", I wondered how on earth could anyone find another way to beat this one to death. But when it turned out this one is a total clone, that piqued my interest. Alfred Hitchcock's 1960 release was a favorite of mine when I first viewed it in the seventies, and has stood the test of time whenever I saw it again. In fact, when I last experienced the classic about 10 years ago, I liked it more than ever. Seeing this new rendition seems like an exciting opportunity to re-visit the original, only from a color and 1998 perspective.
Actually, I'm here at the AMC Laguna Theaters because my buddy, Brandi, is absolutely crazy about "Psycho" and Anthony Perkins. She's been reminding me for more than a month now about this opening day, and now that we are here, you'd think her excitement level was about as high as someone who finally boarded a vacation flight for Europe, after waiting a full year. Brandi has seen all versions up to "Psycho 4", and I swear she has each scene memorized. Talk about spectator enthusiasm from someone who was not even born yet in 1960.
The story chronicles Marian Crane (Anne Heche), a Phoenix secretary who steals $400,000 from her boss's client. On her way out of town to meet her boyfriend (Viggo Mortensen), she checks into the Bates Motel for the night, which is owned by lives-with-a-corpse Norman Bates, a taxidermist and dual-personality guy who is pleasant and engaging when he is himself, but a psychopath when his dead mother's personality takes over. Marian is murdered in the shower, and her sister (Julianne Moore) and private investigator (William H. Macy) begin a search. Eventually, we learn Norman murdered his mother and lover years earlier, then exhumed and stuffed her to keep her memory alive, all of which explains the dismal action of a psychopath.
I'm one who always must be seated before the movie starts, preferring to glue my eyes to the credits while everyone else is still buying popcorn and trying to find a seat (usually right in front of me). Most people care little about the credits (or being rude by arriving late), but some of the best photography takes place at the beginning. It's the director's opportunity to set the stage. But during the beginning in "Psycho" (1998), there is no photography -- only credits and music. And I've got to admit, everyone in the theater is spell-bound by the opening soundtrack. No one's buying popcorn or coming in late to this movie. The trademark staccato violins are magnificent. And Brandi tells me she's got to have the soundtrack -- even before the credits finish.
So much has been said for the original classic (1960), which has its share of flaws. And I think the fanfare surrounding the original "Psycho", though a masterpiece, has less to do with quality and artistry, and more with the conscious-shocking value of a movie first released during a time when social conservatism was much, much higher than today. It outraged a lot of people, and consequently received a lot of notoriety, too.
I'm surprised the producers of this movie didn't find it odd to re-make a movie using 1998 tense and the original 1960s script nearly verbatim. It's simply not realistic for anyone today to pay cash for any big-ticket purchase, and when I see the rancher belly-up $400,000 ($40,000 in Hitchcock's "Psycho") in a downtown Phoenix real estate office, I wonder, "Come on, get real".
Just try to buy a ticket at the airport today using cash. Someone will call the DEA and the drug-sniffing dogs, after which they'll take away all your cash, even if they don't find contraband. Of course, had "Psycho's" tense been left intact, I believe this remake would have turned out a lot better. Doesn't it make us wonder why the producers updated the script from $40,000 to $400,000? Supposedly to add more realism for 1998? Okay, so why not make everything more realistic? I'd like to see Gus Van Sant pull this off with "Gone With The Wind".
Marian Crane's (Anne Heche) encounter with the law is no less unrealistic. Even for anyone who has never watched "Cops", we all know the police today will go off the deep end whenever they're suspicious. With their favorite weapon, the RICO Law, they always find the slightest excuse to search your car so they can steal your possessions and forfeiture your wheels. Of course, this exact scene in the original masterpiece plays well, given the 1960 era. But it's way out of character for 1998. I can just visualize all the police who are going to watch this new movie, and then water-at-the-mouth at the sight of all that cash. They'll also give the state trooper an imaginary dope slap on the old noggin for not ceasing the money, which is enough to promote the dweebiest cop who finds it to captain.
The shower scene is intense, and I can imagine that the impact on a 1960's audience would've been more shocking. I really do think they could have done without the bare-ass nude scene. Who wants to look at someone's butt anyway? Maybe market research reveals that half the movie-viewing audience now is perverted, and so directors, anxious to squeeze the last dollar, want to appeal to everyone.
The violins are superb, and there's no mistaking the hopelessness of Crane on her way, alone, into the next world. Of course, the music stands on its own, but with modern technology in music delivery today, the screeching violins are too much for me.
Brandi says she likes Anthony Perkins in this role better than she likes Vince Vaughn. Me, I like Vince better. I absolutely love actors who can play a psychopath -- charming one minute, cold and calculated the next -- never nervous. The guy next door. Roddy McDowall can do it (Martin Ashley, "Shock Treatment", 1964), and here in "Psycho" I can see Vince doing an excellent job. He's not as serious as Perkins was in 1960, nor as one-dimensional, and displays a much broader range of acting and personality.
Even though he didn't play the part of a psychopath, William H. Macy demonstrated the same skill in "Fargo". Here, as the investigator, and given his talent, I'm expecting more from Macy. But being realistic, he would have to play Bates for that to happen.
"Psycho" is less of a remake and more of a scene-by-scene duplication, with most, if not all, of the original script intact. Which means the flaws from 1960 will carry over. Some of the scenes should've been updated to convey more passage of time and distance. I feel cheated whenever a movie covers a lot of ground with too few transition scenes. In one setting, for example, Mortensen convinces his girlfriend to stay at the store while he visits the Bates Motel, and in the next he's already there. Is this flop house across the street or what? Give us some sense of time and distance, so we don't wonder why Marian didn't just keep her eyes open five minute longer and drive to her boyfriend's place instead of staying at the motel. The movie is full of these flaws, all the way to the end when Bates is confined in a jail cell in one scene, and in the next the psychiatrist offers dual personality as explanation for the psychopath in him. Remakes should at least improve a movie, but we don't get that here.
An interesting footnote I learned is that Robert Bloch, the author of the original story, is still alive, and that his book is based on a real cannibal from Wisconsin. Alfred Hitchcock purchased Bloch's rights to "Psycho" for a mere $9,000. Granted, that was almost fifty years ago, so maybe that was a lot of money back when it would buy four cars. Today, however, would anyone trade screen rights for four vehicles?
Psycho is a good movie. Brandi gives it four stars, and not wanting to be all together contrary, I'll go along with her. Between you and me, however, three and a half would be more like it. It was fun to see the story in color and from a new pair of eyes, and share it all with one hell of a "Psycho" (and movie) enthusiast.
(c) Copyright 1998 The Vinegar. All rights reserved. More at: http://www.bigfoot.com/~thevinegar Email<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


|
|
def | __init__ |
| |
|
def | filesystem_size |
| |
|
def | filesystem_list |
| |
|
def | filesystem |
| |
|
def | set_filesystem |
| |
|
def | add_filesystem |
| |
|
def | clear_filesystem |
| |
|
def | shuffle_available |
| |
|
def | set_shuffle_available |
| |
|
def | clear_shuffle_available |
| |
|
def | has_shuffle_available |
| |
|
def | MergeFrom |
| |
|
def | Equals |
| |
|
def | IsInitialized |
| |
|
def | ByteSize |
| |
|
def | ByteSizePartial |
| |
|
def | Clear |
| |
|
def | OutputUnchecked |
| |
|
def | OutputPartial |
| |
|
def | TryMerge |
| |
|
def | __str__ |
| |
|
|
| filesystem_ |
| |
|
| has_shuffle_available_ |
| |
|
| shuffle_available_ |
| |
|
|
int | has_shuffle_available_ = 0 |
| |
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int | shuffle_available_ = 0 |
| |
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int | kfilesystem = 1 |
| |
|
int | kshuffle_available = 2 |
| |
The documentation for this class was generated from the following file:
- code/googleappengine-read-only/python/google/appengine/api/files/file_service_pb.py


Connect to myo and get control service
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Lorry driver accused of 39 migrant deaths in Essex admits illegal immigration plot
The bodies of 39 Vietnamese migrants were found in a refrigerated lorry trailer attached to driver Maurice (Mo) Robinson's Scania cab in an industrial park in Grays, Essex
by Chris Kitching, Emily Pennink, https://www.mirror.co.uk/authors/chris-kitching/A lorry driver accused over the deaths of 39 Vietnamese migrants has pleaded guilty to plotting to assist illegal immigration.
Maurice Robinson, 25, who was allegedly part of a global smuggling ring, did not answer to 39 manslaughter charges when he appeared at the Old Bailey via video link from custody.
Robinson, who is known as Mo, was charged with 39 counts of manslaughter, conspiracy to traffic people and conspiracy to assist unlawful immigration between December 1, 2018 and October 24, 2019.
The bodies of eight females and 31 males were discovered in the trailer attached to his Scania cab in an industrial park in Grays, Essex in the early hours of October 23.
They were found shortly after the container arrived in Purfleet, Essex, on a ferry from Zeebrugge, Belgium.
The victims were later identified as coming from various provinces of Vietnam with the youngest being two boys aged 15.
Robinson, who is being held at Belmarsh prison in south-east London, wore a light blue sweater and tan trousers and he spoke to confirm his identity and British nationality during the plea hearing.
Appearing before Mr Justice Edis, he admitted conspiracy to assist unlawful immigration between May 1, 2018 and October 24, 2019.
The charge states that he plotted with others to do "an act or series of acts which facilitated the commission of a breach of immigration law by various persons".
He also admitted acquiring criminal property - namely cash - on the same dates.
Another suspect due in court
Robinson, of Craigavon, Co Armagh in Northern Ireland, is also charged with acquiring criminal property and one count of concealing criminal property.
Another suspect, Christopher Kennedy, 23, is due to appear at Chelmsford Magistrates' Court on Monday accused of human trafficking offences.
He was arrested in the early hours of Friday morning on the M40.
Kennedy, from Darkley, Co Armagh, is charged with conspiracy to arrange or facilitate the travel of people with a view to exploitation and conspiracy to facilitate the commission of a breach of UK immigration law.
His arrest came after it emerged one of the teens found dead in the trailer had gone missing from a centre for asylum seekers in the Netherlands.
Extradition proceedings are underway in Ireland to bring Eamonn Harrison, 22, to the UK.
Harrison, of Mayobridge, Co Down in Northern Ireland, appeared in court in Dublin last Thursday after he was arrested on a European arrest warrant.
Essex Police have also urged brothers Ronan Hughes, 40, and Christopher Hughes, 34, to hand themselves in.
The siblings, who are from Co Armagh and have links to Co Monaghan in Ireland, are wanted on suspicion of manslaughter and human trafficking.
Three other people arrested - a 38-year-old man, a 38-year-old woman and a 46-year-old man - have all been released on bail.


Seeking Software Engineer Intern
Click below to show and hide resume sections
Email:
<EMAIL_ADDRESS>Location:
San Jose, CA
Currently enrolled in:
Northeastern University (Class of 2023)
Education
Northeastern University
Expected May 2023
Master of Science in Computer Science
GPA: 3.8
Johns Hopkins University
Aug 2020
Master of Science in Marketing
GPA: 3.4
New York University
May 2019
Bachelor of Arts in Individualized Study: Narratives in Politics, Business, and Photography
GPA: 3.7
Technical Knowledge
Languages: Java, Python, JavaScript, HTML, CSS, C, SQL, Lua, PHP, R
Tools: React, Node.js, JSON, MongoDB, Keras, Scrapy, OpenCV, Numpy, Pandas, Selenium, Matlab, CSS, XPath
Software & Services: Linux, Scripting, Git, Docker, Android Studio, Shell, Eclipse, MySQL Workbench, Postman
Experience
Maika fan-sub group (non-profit)
Remote
Founder & Developer
Jun 2018 - Current
- Designed a frame-accurate Text Change Detector that improved workflow efficiency by 40%
- Created a Java GUI image, video, and text processor based on MVC framework
- Led team of 20 translators undertaking the production of over 700 fansubbed videos
Johns Hopkins University
Baltimore, MD
Prototype Technician Intern
Apr 2020 - Jun 2020
- Designed and tested front-end prototype and increased website traffic by 800%
- Analyzed and visualized COVID-19-specific medical resource data by using Python Pandas
Lunch Notes for the Professional Women (non-profit)
Baltimore, MD
Marketing Consultant Intern
Oct 2019 - May 2020
- Designed and conducted marketing research which collected 500+ responses
- Worked with a team to foster the commercialization and development of an online service
Authine Internet Technology
Shenzhen, China
Data Analyst Intern
Jun 2019 - Aug 2019
- Produced customer segmentation reports by using R and K-Means Clustering that helped raise the number of conversions among App visitors by 8%
- Generated reports on UI optimization by processing and analyzing website and mobile data
Projects
Personal Homepage
Sep 2021 - Oct 2020
A full-stack personal web application
- Prototyped an action-triggered front-end UI by using Bootstrap, HTML, CSS, and JavaScript
- Established a web server with Node.js and Express framework
BiliVideo Tracker App
Jul 2021 - Aug 2020
An Android Mobile Application for online video KPI tracking & visualizing
- Built a user-friendly Android CRUD App that supports updating and visualizing MySQL data
- Created REST APIs in PHP for remote SQL Server connection andJSON parsing
- Initiated and processed POST requeststhrough Apache server
Automatic Media Downloader
Mar 2021
An automatic web-crawler for JavaScript websites
- Developed a Scrapy-based web crawler to download content from JavaScript websites by using XPath
- Deployed MongoDB database with customized pipelines to maintain data persistence
Image Classifier
Jan 2021
An image classifier based on deep learning model
- Utilized Keras in training a deep learning model to distinguish between photos of animal species


org.apache.velocity.runtime.resource
Interfaces
ResourceCache
ResourceManager
Classes
ContentResource
Resource
ResourceCacheImpl
ResourceFactory
ResourceManagerImpl


This is a Polymer component defined in an Angular project!
assets/
Databinding works! Remember to add [emitChanges] to the element
[emitChanges]


Welcome to Demo Day!
Interested in Learning More About The Iron Yard?
Contact Us Here:
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Humanising Technology, Creating Value through Design
Hi! I'm Daisy
Combining research, rapid prototyping, interaction and visual design to transform a client’s vision into meaningful solutions.
Hi! I'm Daisy
Combining research, rapid prototyping, interaction and visual design to transform a client’s vision into meaningful solutions.
Going from “numbers to information to understanding” to present an infographic overview of 2017-2019 public sector report of Serbia.
UX & UI DESIGN
GEN Zrs would use the revamped version of Aftenposten, MODUS, to post articles through the feature Utrop, means citizen journalism. Check out how!
UX & UI, DIGITAL PROTOTYPING
Designing of a personalised online onboarding UX Coach platform with valuable resources and network. Take a sneak peek!
UX & UI DESIGN
A personalised desktop application called CHECKLIST, for MacOS, windows and Linux, coded in Svelte framework, built with Electron. Take a look!
UX DESIGN, CODING
A Real-Fake Gaming News for Norwegian teenagers as a learning experience for them to identify the difference between real and fake news.
UX & UI DESIGN, CODING
I'm Daisy, based in Oslo, Norway. I combine research, personalised approaches, and iterative processes- to conceptualise and transform complex problems into user-friendly solutions.
My experience of 2 years with university projects as an Interaction Design student at Høyskolen Kristiania (fagskole) and industry experience, taught me how to balance business goals and engineering constraints while unrelentingly advocating for the users.
Being Glocal: Driven by discovering the intricacies of different people and cultures, I often network, facilitate Design Sprint workshops or join international events like America’s ‘Global Design Sprints’ (remote) or Oslo’s Women In Tech, IxDA events, and the like.
When I’m not working: I go trekking, camping, spending time with friends and family and enjoying tasty food! :)
Have a project in mind? Shoot me a message at<EMAIL_ADDRESS>Let’s design something great today!


 We need you to show up and make something magnitudes better than the status quo. Build superior products - as mediocrity is boring and exhausting.
Our enemy is not lack of preparation; it's not the difficulty of the project, or the state of the marketplace or the emptiness of our bank account. The enemy is resistance. Start before you're ready.
Actually that's not true - there are maps. They are just not yours… Blaze your own path and create your map.
Openly share, collaborate, encourage, mentor, trust, love. Develop deep empathy for the people around you and on the other side of the planet. We need to fix the mess we're in. Only entrepreneurs like you can do this.
When it comes down to it - it's the only thing that matters. If you're not having fun do something else. Life is too short.
The Heretic came to life as an experiment. Pascal (that's me) wanted to have a way to share thoughts and ideas which felt less polished than a blog post and more meaningful than a tweet.
So I set up a newsletter. Originally I planned on sending an email every once in a while, talking about whatever comes to mind. Turns out - I obsess about entrepreneurship, startups, makers, creators, rebels and misfits. People and ideas who change the world. And so I ended up sending out my little newsletter to a small and growing community of like-minded people on a daily basis.
Today The Heretic is still, at its core, a newsletter. We are a community of hundreds of crazy people. And you should join.
I will do my very best to feed your mind. And I am not alone - along the way I picked up a bunch of dissenters who share their perspectives and deep insights into particular areas of the entrepreneurs' world.
You can learn more about me and my background on my personal homepage and LinkedIn. I co-created the GyShiDo movement, which you should sign up to. And don't be a stranger - leave comments, send me emails & tweets and connect with me.


Bootstrap kitchen sink
View nearly every component from Bootstrap here on a single page. Especially useful for theme customization and building new pages.
View nearly every component from Bootstrap here on a single page. Especially useful for theme customization and building new pages.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer posuere erat a ante.
Vivamus sagittis lacus vel augue laoreet rutrum faucibus dolor auctor. Duis mollis, est non commodo luctus.
Fusce dapibus, tellus ac cursus commodo, tortor mauris nibh.
Nullam id dolor id nibh ultricies vehicula ut id elit.
Duis mollis, est non commodo luctus, nisi erat porttitor ligula.
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Some quick example text to build on the card title and make up the bulk of the card's content.
Some quick example text to build on the card title and make up the bulk of the card's content.
Some quick example text to build on the card title and make up the bulk of the card's content.
Some quick example text to build on the card title and make up the bulk of the card's content.
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Sed posuere consectetur est at lobortis. Aenean eu leo quam. Pellentesque ornare sem lacinia quam venenatis vestibulum.
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| # | First Name | Last Name | Username |
|---|---|---|---|
| 1 | Mark | Otto | @mdo |
| 2 | Jacob | Thornton | @fat |
| 3 | Larry | the Bird |
| # | First Name | Last Name | Username |
|---|---|---|---|
| 1 | Mark | Otto | @mdo |
| 2 | Jacob | Thornton | @fat |
| 3 | Larry | the Bird |
| # | First Name | Last Name | Username |
|---|---|---|---|
| 1 | Mark | Otto | @mdo |
| Mark | Otto | @TwBootstrap | |
| 2 | Jacob | Thornton | @fat |
| 3 | Larry the Bird |
| # | First Name | Last Name | Username |
|---|---|---|---|
| 1 | Mark | Otto | @mdo |
| 2 | Jacob | Thornton | @fat |
| 3 | Larry the Bird |
This is a wider card with supporting text below as a natural lead-in to additional content. This content is a little bit longer.
Last updated 3 mins ago
This card has supporting text below as a natural lead-in to additional content.
Last updated 3 mins ago
This is a wider card with supporting text below as a natural lead-in to additional content. This card has even longer content than the first to show that equal height action.
Last updated 3 mins ago


Consider a sales database, which contains one measure Sales and several dimensions:
Country, City, Product, Year. Altogether 144 rows (remember - "small data"). Here's a section of the table:
Cube.js supports summarizing on any of the dimensions. For example by Country:
We can tabulate for two dimensions:
Plots are also supported: (curtesy of Highcharts)
Let's invert that plot:
Creating UI for navigating (curtesy of Bootstrap):
Now let's skip Product "C" and "D":