Categories: Core Battalion
Battalion Abilities: Unified, Battalion Organisation: Core Battalion: Battle Regiment
| Battalion Abilities | Battalion Ability Details |
|---|---|
| Unified | One-drop Deployment (see 26.2.1). |
| Battalion Organisation | Required |
|---|---|
| Core Battalion: Battle Regiment | 1 Commander 0-2 Sub-commanders 2-5 Troops 0-1 Monster or Artillery |
Selections: Extra Enhancement: Artefacts of Power
Categories: Core Battalion
Battalion Abilities: Magnificent, Strategist, Battalion Organisation: Core Battalion: Warlord
| Battalion Abilities | Battalion Ability Details |
|---|---|
| Magnificent | When you pick enhancements for your army (see 27.3), you can pick 1 extra enhancement. |
| Strategist | Once per battle, when you receive command points at the start of your hero phase, you can receive 1 extra command point. |
| Battalion Organisation | Required |
|---|---|
| Core Battalion: Warlord | 1-2 Commanders 2-4 Sub-commanders 1-2 Troops |
Selections: 5. Verdurous Harmony, Piercing Talons, Warlord - 2-4 Sub-Commanders
Categories: BRANCHWRAITH, HERO, WIZARD, ORDER, SYLVANETH, FOREST FOLK, Leader, 9 or less wounds Leader
Magic: Branchwraith, Spell: Arcane Bolt, Mystic Shield, Roused to Wrath, Verdant Blessing, Verdurous Harmony, Unit: Branchwraith, Unit Abilities: Blessings of the Forest, Weapon: Piercing Talons
| Magic | Cast/Unbind | Spells Known |
|---|---|---|
| Branchwraith | 1/1 | Arcane Bolt, Mystic Shield, Roused to Wrath |
| Spell | Casting Value | Range | Description |
|---|---|---|---|
| Arcane Bolt | 5 | 12" | If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1. |
| Mystic Shield | 5 | 12" | If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase. |
| Roused to Wrath | 7 | - | If successfully cast, you can summon 1 unit of 10 DRYADS and add it to your army. The summoned unit must be set up more than 9" from any enemy units, and wholly within 1" of an AWAKENED WYLDWOOD that is within 12" of the caster. The summoned unit cannot move in the following movement phase. |
| Verdant Blessing | 6 | 24" | If successfully cast, set up 1 AWAKENED WYLDWOOD wholly within 24" of the caster and more than 1" from any other model, terrain feature or objective. |
| Verdurous Harmony | 7 | 18" | If successfully cast, pick 1 friendly SYLVANETH unit wholly within 18" of the caster and visible to them. You can return 1 slain model to that unit. If you picked a unit of DRYADS, TREE-REVENANTS or SPITE-REVENANTS you can return up to D3 slain models to that unit instead of 1. |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Branchwraith | 7" | 5 | 8 | 5+ |
| Unit Abilities | Ability Details |
|---|---|
| Blessings of the Forest | Subtract 1 from hit rolls for attacks that target this model while it is wholly within 6" of any friendly AWAKENED WYLDWOODS. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Piercing Talons | Melee | 2" | 3 | 4+ | 4+ | -1 | 1 |
Selections: 2. Regrowth, Battle Regiment - 1 Commander, Colony of Flitterfuries, Slashing Talons, Swarm of Squirmlings
Categories: DRYCHA HAMADRETH, HERO, MONSTER, WIZARD, ORDER, SYLVANETH, OUTCASTS, Leader, Behemoth, Unique
Damage Table: Wounds0, Wounds1, Wounds2, Wounds3, Wounds4, Wounds5, Magic: Drycha Hamadreth, Spell: Arcane Bolt, Mystic Shield, Primal Terror, Regrowth, Verdant Blessing, Unit: Drycha Hamadreth, Unit Abilities: Deadly Infestation, Mercurial Aspect, Song of Spite, Weapon: Colony of Flitterfuries, Slashing Talons, Swarm of Squirmlings
| Damage Table | Variable 1 | Variable 2 | Variable 3 | Variable 4 |
|---|---|---|---|---|
| Wounds0 | Wounds Suffered | Slashing Talons | Swarm of Squirmlings | Colony of Flitterfuries |
| Wounds1 | 0-2 | 6 | 3+ | 18" |
| Wounds2 | 3-4 | 5 | 4+ | 15" |
| Wounds3 | 5-6 | 4 | 4+ | 12" |
| Wounds4 | 7-8 | 3 | 5+ | 9" |
| Wounds5 | 9+ | 2 | 5+ | 6" |
| Magic | Cast/Unbind | Spells Known |
|---|---|---|
| Drycha Hamadreth | 1/1 | Arcane Bolt, Mystic Shield, Primal Terror |
| Spell | Casting Value | Range | Description |
|---|---|---|---|
| Arcane Bolt | 5 | 12" | If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1. |
| Mystic Shield | 5 | 12" | If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase. |
| Primal Terror | 6 | 10" | If successfully cast, roll 2D6. Each enemy unit within 10" of the caster with a Bravery characteristic lower than this roll suffers D3 mortal wounds (roll separately for each unit). |
| Regrowth | 5 | 18" | If successfully cast, pick 1 friendly SYLVANETH unit wholly within 18" of the caster and visible to them. You can heal up to D6 wounds allocated to that unit. |
| Verdant Blessing | 6 | 24" | If successfully cast, set up 1 AWAKENED WYLDWOOD wholly within 24" of the caster and more than 1" from any other model, terrain feature or objective. |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Drycha Hamadreth | 9" | 10 | 8 | 3+ |
| Unit Abilities | Ability Details |
|---|---|
| Deadly Infestation | If the unmodified hit roll for an attack made with a Colony of Flitterfurries or Swarm of Squirmlings is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll). |
| Mercurial Aspect | At the start of the battle round, declare whether this model is Enraged or Embittered. The relevant ability lasts until the end of that battle round. Enraged: While this model is Enraged, its Colony of Flitterfuries has an Attacks characteristic of 20 instead of 10. Embittered: While this model is embittered, its Swarm of Squirmlings has an Attacks characteristic of 20 instead of 10. |
| Song of Spite | You can re-roll wound rolls of 1 for attacks made by friendly SPITE-REVENANTS units while they are wholly within 16" of this model. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Colony of Flitterfuries | Missile | * | 10 | 4+ | 3+ | -1 | 1 |
| Slashing Talons | Melee | 2" | * | 4+ | 3+ | -2 | 2 |
| Swarm of Squirmlings | Melee | 2" | 10 | * | 4+ | - | 1 |
Selections: Amulet of Destiny, Guardian Sword, Massive Impaling Talons, Verdant Blast, Warlord - 1-2 Commanders
Categories: HERO, MONSTER, SPIRIT OF DURTHU, ORDER, SYLVANETH, Leader, FREE SPIRITS, Behemoth, Artefact
Artefact: Amulet of Destiny, Damage Table: Wounds0, Wounds1, Wounds2, Wounds3, Wounds4, Wounds5, Unit: Spirit of Durthu, Unit Abilities: Champions of the Everqueen's Will, Groundshaking Stomp, Impale, Spirit Paths, Wrathful Guardian, Weapon: Guardian Sword, Massive Impaling Talons, Verdant Blast
| Artefact | Artefact Details |
|---|---|
| Amulet of Destiny | The bearer has a ward of 5+. |
| Damage Table | Variable 1 | Variable 2 | Variable 3 | Variable 4 |
|---|---|---|---|---|
| Wounds0 | Wounds Suffered | Massive Impaling Talons | Guardian Sword | Verdant Blast |
| Wounds1 | 0-2 | 2+ | 6 | 6 |
| Wounds2 | 3-4 | 2+ | D6 | 5 |
| Wounds3 | 5-7 | 3+ | D6 | 4 |
| Wounds4 | 8-9 | 3+ | D6 | 3 |
| Wounds5 | 10+ | 4+ | D3 | 2 |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Spirit of Durthu | 5" | 12 | 9 | 3+ |
| Unit Abilities | Ability Details |
|---|---|
| Champions of the Everqueen's Will | Add 1 to the Bravery characteristic of friendly SYLVANETH units while they are wholly within 12" of any friendly models with this ability. |
| Groundshaking Stomp | At the start of the combat phase, pick 1 enemy unit within 3" of this model and roll a dice. On a 4+ that unit fights at the end of that combat phase, after the players have picked any other units to fight. |
| Impale | If the unmodified hit roll for an attack made with Massive Impaling Talons is 6, that attack inflicts D6 mortal wounds on the target and the attack sequence ends (do not make a wound or save roll). |
| Spirit Paths | In your movement phase, if this unit is within 6" of an Awakened Wyldwood in your army, it can walk the spirit paths instead of making a normal move or retreating. If it does so, remove this model from the battlefield and set it up wholly within 6" of a different friendly AWAKENED WYLDWOOD and more than 9" from any enemy units. |
| Wrathful Guardian | Add 2 to the Attack characteristic of this model's Guardian Sword while this model is wholly within 8" of any friendly AWAKENED WYLDWOODS. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Guardian Sword | Melee | 3" | 3 | 3+ | 3+ | -2 | * |
| Massive Impaling Talons | Melee | 1" | 1 | 3+ | * | -2 | 1 |
| Verdant Blast | Missile | 15" | * | 4+ | 3+ | -1 | D3 |
Selections: Chalice of Nectar, General, Levitate, Nurtured by Magic, Spearing Vines, Warlord - 2-4 Sub-Commanders
Categories: Leader, ORDER, SYLVANETH, HERO, WIZARD, WARSONG REVENANT, 9 or less wounds Leader, General, Artefact
Artefact: Chalice of Nectar, Command Trait: Nurtured by Magic, Magic: Magic, Spell: Arcane Bolt, Deadly Harvest, Levitate, Mystic Shield, Regrowth, The Dwellers Below, Throne of Vines, Treesong, Unleash Swarm of Spites, Verdant Blessing, Verdurous Harmony, Unit: Warsong Revenant, Unit Abilities: Alarielle's Song, Arboreal Cloak, Fly, Wyldwood Revenants, Weapon: Spearing Vines
| Artefact | Artefact Details |
|---|---|
| Chalice of Nectar | When making a casting or unbinding roll for the bearer, roll 3D6, remove 1 dice of your choice, and then use the remaining 2D6 to determine that casting or unbinding roll. |
| Command Trait | Command Trait Details |
|---|---|
| Nurtured by Magic | Once in each of your hero phases, it this general successfully casts a spell that is not unbound, pick 1 friendly GNARLROOT unit wholly within 18" of this general. You can heal up to D3 wounds allocated to that unit. |
| Magic | Cast/Unbind | Spells Known |
|---|---|---|
| Magic | 2/1 | Arcane Bolt, Mystic Shield, Unleash Swarm of Spites, Throne of Vines, Regrowth, The Dwellers Below, Deadly Harvest, Verdurous Harmony, Treesong |
| Spell | Casting Value | Range | Description |
|---|---|---|---|
| Arcane Bolt | 5 | 12" | If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1. |
| Deadly Harvest | 6 | 3" | If successfully cast, each enemy unit within 3" of the caster suffers D3 mortal wounds (roll separately for each unit). |
| Levitate | 8 | 18" | Pick 1 friendly unit wholly within range and visible to the caster. That unit can fly until your next hero phase. |
| Mystic Shield | 5 | 12" | If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase. |
| Regrowth | 5 | 18" | If successfully cast, pick 1 friendly SYLVANETH unit wholly within 18" of the caster and visible to them. You can heal up to D6 wounds allocated to that unit. |
| The Dwellers Below | 7 | 10" | If successfully cast, pick 1 enemy unit within 10" of the caster and visible to them and roll a number of dice equal to the number of models in that unit. For each 6+ that unit suffers 1 mortal wound. |
| Throne of Vines | 5 | - | If successfully cast, add 2 to casting rolls for the caster until the caster makes a move or is set up in a different location. |
| Treesong | 7 | 16" | If successfully cast, pick 1 enemy unit within 16" of the caster and within 6" of an AWAKENED WYLDWOOD. Until the end of the turn, you can re-roll hit and wound rolls of 1 for attacks made with melee weapons that target that unit. |
| Unleash Swarm of Spites | 7 | 9" | If successfully cast, roll a number of dice equal to the casting roll for each enemy unit within 9" of the caster. For each 5+, that enemy unit suffers 1 mortal wound. |
| Verdant Blessing | 6 | 24" | If successfully cast, set up 1 AWAKENED WYLDWOOD wholly within 24" of the caster and more than 1" from any other model, terrain feature or objective. |
| Verdurous Harmony | 7 | 18" | If successfully cast, pick 1 friendly SYLVANETH unit wholly within 18" of the caster and visible to them. You can return 1 slain model to that unit. If you picked a unit of DRYADS, TREE-REVENANTS or SPITE-REVENANTS you can return up to D3 slain models to that unit instead of 1. |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Warsong Revenant | 8" | 7 | 8 | 5+ |
| Unit Abilities | Ability Details |
|---|---|
| Alarielle's Song | Add 1 to the Bravery characteristic of friendly SYLVANETH units while they are wholly within 12" of any models with this ability, and subtract 1 from the Bravery characteristic of enemy units while they are within 12" of any models with this ability. |
| Arboreal Cloak | Roll a dice each time you allocate a wound or mortal wound to this model. On a 4+, that wound or mortal wound is negated. |
| Fly | This unit can fly. |
| Wyldwood Revenants | Add 1 to casting, dispelling and unbinding rolls for this model while it is within 9" of any AWAKENED WYLDWOODS. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Spearing Vines | Melee | 3" | 5 | 3+ | 3+ | -1 | 2 |
Selections: 5 Spite-Revenants [70pts], Cruel Talons and Fangs, Warlord - 1-2 Troops
Categories: SPITE-REVENANTS, ORDER, SYLVANETH, OUTCASTS, Battleline
Unit: Spite-Revenants, Unit Abilities: Shadestalker, Unbridled Malice, Weapon: Cruel Talons and Fangs, Cruel Talons and Fangs (Shadestalker)
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Spite-Revenants | 5" | 1 | 6 | 5+ |
| Unit Abilities | Ability Details |
|---|---|
| Shadestalker | The leader of this unit is a Shadestalker. A Shadestalker makes 4 attacks rather than 3 with her Cruel Talons and Fangs. |
| Unbridled Malice | Subtract 1 from the Bravery characteristic of enemy units while they are within 3" of any friendly units with this ability. In addition, re-roll successful battleshock tests for enemy units while they are within 3" of any friendly units with this ability. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Cruel Talons and Fangs | Melee | 1" | 3 | 3+ | 3+ | - | 1 |
| Cruel Talons and Fangs (Shadestalker) | Melee | 1" | 4 | 3+ | 3+ | - | 1 |
Selections: 5 Tree-Revenants [80pts], Battle Regiment - 2-5 Troops, Enchanted Blade, Glade Banner, Protector Glaive, Waypipes
Categories: TREE-REVENANTS, ORDER, SYLVANETH, NOBLE SPIRITS, Battleline
Unit: Tree-Revenants, Unit Abilities: Glade Banner, Martial Memories, Scion, Waypipes, Weapon: Enchanted Blade, Protector Glaive
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Tree-Revenants | 5" | 1 | 6 | 5+ |
| Unit Abilities | Ability Details |
|---|---|
| Glade Banner | 1 in every 5 models in this unit can be a Glade Banner Bearer. Whenever a unit that includes any Glade Banner Bearers makes a pile-in move, you can move it up to 6" instead of up to 3". |
| Martial Memories | Once per phase, you can re-roll 1 failed hit roll or 1 failed wound roll for an attack made by this unit, or 1 failed save roll for an attack that targets this unit, or 1 charge or run roll for this unit, or 1 battleshock test for this unit. You cannot use this ability to re-roll more than once dice for this unit in the same phase. |
| Scion | 1 model in this unit can be a Scion. Add 2 to the Attacks characteristic of that model’s Enchanted Blade. A Scion can be armed with a Protector Glaive instead of an Enchanted Blade. |
| Waypipes | 1 in every 5 models in this unit can carry Waypipes. In your movement phase, a unit that includes any Waypipes can walk the spirit paths instead of making a normal move or retreating. If it does so, remove this unit from the battlefield and set it up anywhere on the battlefield more than 9" from any enemy units. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Enchanted Blade | Melee | 1" | 2 | 4+ | 3+ | -1 | 1 |
| Protector Glaive | Melee | 1" | 2 | 4+ | 3+ | -1 | 2 |
Selections: 5 Tree-Revenants [80pts], Battle Regiment - 2-5 Troops, Enchanted Blade, Glade Banner, Protector Glaive, Waypipes
Categories: TREE-REVENANTS, ORDER, SYLVANETH, NOBLE SPIRITS, Battleline
Unit: Tree-Revenants, Unit Abilities: Glade Banner, Martial Memories, Scion, Waypipes, Weapon: Enchanted Blade, Protector Glaive
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Tree-Revenants | 5" | 1 | 6 | 5+ |
| Unit Abilities | Ability Details |
|---|---|
| Glade Banner | 1 in every 5 models in this unit can be a Glade Banner Bearer. Whenever a unit that includes any Glade Banner Bearers makes a pile-in move, you can move it up to 6" instead of up to 3". |
| Martial Memories | Once per phase, you can re-roll 1 failed hit roll or 1 failed wound roll for an attack made by this unit, or 1 failed save roll for an attack that targets this unit, or 1 charge or run roll for this unit, or 1 battleshock test for this unit. You cannot use this ability to re-roll more than once dice for this unit in the same phase. |
| Scion | 1 model in this unit can be a Scion. Add 2 to the Attacks characteristic of that model’s Enchanted Blade. A Scion can be armed with a Protector Glaive instead of an Enchanted Blade. |
| Waypipes | 1 in every 5 models in this unit can carry Waypipes. In your movement phase, a unit that includes any Waypipes can walk the spirit paths instead of making a normal move or retreating. If it does so, remove this unit from the battlefield and set it up anywhere on the battlefield more than 9" from any enemy units. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Enchanted Blade | Melee | 1" | 2 | 4+ | 3+ | -1 | 1 |
| Protector Glaive | Melee | 1" | 2 | 4+ | 3+ | -1 | 2 |
Selections: 3 Kurnoth Hunters with Greatswords [225pts], Battle Regiment - 2-5 Troops, Kurnoth Greatsword
Categories: KURNOTH HUNTERS, ORDER, SYLVANETH, FREE SPIRITS, Other
Unit: Hunters with Greatswords, Unit Abilities: Envoys of the Everqueen, Huntmaster, Sundering Strikes, Tanglethorn Thicket, Trample Underfoot, Weapon: Kurnoth Greatsword
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Hunters with Greatswords | 5" | 5 | 7 | 4+ |
| Unit Abilities | Ability Details |
|---|---|
| Envoys of the Everqueen | If a friendly SYLVANETH HERO uses a command ability, you can measure the range of that command ability from a friendly KURNOTH HUNTERS unit instead of the HERO. |
| Huntmaster | The leader of this unit is a Huntmaster. Add 1 to the result of any hit rolls for a Huntmaster’s attacks. |
| Sundering Strikes | If the unmodified wound roll for an attack made with a Kurnoth Greatsword is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage. |
| Tanglethorn Thicket | At the start of the charge phase, you can say that this unit will sprout thorned branches. If you do so, until the end of the turn, this unit cannot move except to pile in up to 1", but you can add 1 to save rolls for attacks that target this unit. |
| Trample Underfoot | At the end of the combat phase, pick an enemy unit and roll a dice for each Kurnoth Hunter from this unit that is within 1" of it. For each result of 4 or more, the enemy unit suffers a mortal wound. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Kurnoth Greatsword | Melee | 1" | 4 | 3+ | 3+ | -1 | 2 |
Categories: Allegiance
Selections: Awakened Wyldwood, Gnarlroot
Categories: SCENERY
Battle Trait: Forest Spirits, Navigate Realmroots, Places of Power, Shield the Arcane, Command Abilities: The Earth Defends, Unit Abilities: Overgrown Wilderness, Roused by Magic, Wyldwood
| Battle Trait | Battle Trait Details |
|---|---|
| Forest Spirits | Instead of setting up a SYLVANETH unit on the battlefield, you can place it to one side and say it is set up in the hidden enclaves as a reserve unit. You can set up one reserve unit in the hidden enclaves for each unit you set up on the battlefield. At the end of your movement phase, you can set up one or more of the reserve units that are in the hidden enclaves on the battlefield wholly within 6" of an AWAKENED WYLDWOOD and more than 9" from any enemy units. Any reserve units that are not set up on the battlefield before the start of the fourth battle round are slain. |
| Navigate Realmroots | Instead of making a normal move in your movement phase, 1 friendly SYLVANETH unit wholly within 6" of an AWAKENED WYLDWOOD can navigate the realmroots. If it does so, remove that unit from the battlefield and then set it up again wholly within 6" of another AWAKENED WYLDWOOD and more than 9" from any enemy units. |
| Places of Power | After territories have been chosen but before armies are set up, you can pick 1 terrain feature on the battlefield that was not set up by your opponent as part of their army. Do not take battleshock tests for friendly SYLVANETH units while they are wholly within 6" of that terrain feature. |
| Shield the Arcane | Re-roll hit rolls of 1 for attacks made by friendly GNARLROOT units while they are wholly within 12" of any friendly GNARLROOT WIZARDS. |
| Command Abilities | Command Ability Details |
|---|---|
| The Earth Defends | You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly GNARLROOT unit wholly within 12" of a friendly GNARLROOT HERO. Until the end of that phase, roll a dice each time you allocate a wound or mortal wound to that unit. On a 6+ that wound or mortal wound is negated. |
| Unit Abilities | Ability Details |
|---|---|
| Overgrown Wilderness | Models are not visible to each other in an imaginary straight line 1mm wide is drawn between the closest points on the two models crosses over more than 1" of an AWAKENED WYLDWOOD. This scenery rule does not apply if either model can fly. |
| Roused by Magic | In the hero phase, if a spell is successfully cast by a WIZARD wholly within 6" of an AWAKENED WYLDWOOD and not unbound, roll a dice for each unit within 1" of that AWAKENED WYLDWOOD which does not have the SYLVANETH keyword. On a 5+ that unit suffers D3 mortal wounds after that spells's effects have been resolved. |
| Wyldwood | At the end of the charge phase, roll a dice for each unit within 1" of an AWAKENED WYLDWOOD which does not have the SYLVANETH keyword. On a 6, that unit suffers D3 mortal wounds. |
Selections: 1500 Points
Categories: Game Options, Vanguard
Selections: Prized Sorcery
Categories: Game Options, Grand Strategy
Grand Strategy: Prized Sorcery
| Grand Strategy | Description |
|---|---|
| Prized Sorcery | When the battle ends, you complete this grand strategy if there are any WIZARDS from your starting army on the battlefield. |
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Among other analyses, we can use it to explore street network orientation. That is, what are the bearings and spatial orientations of the streets in the network? --- class: center, middle
Geoff made something cool
 --
But did it in Python 🐍
 --
And that makes me sad 😢
 --- class: center, middle
So let's do this with
  ---
What do we need to make these in R?
 -- * Grab city street data with **osmdata** -- * Create a street network graph with **stplanr** and **igraph** -- * Use trigonmetry functions from **base** -- * Use handwavy magic from **ggplot2** --- class: middle, center # Grab city street data with **osmdata** --- ## This is a map of DC pulled from **osmdata**  --- class: middle, center # Create a street network graph with **stplanr** and **igraph** --- --- ## we can represent each intersection as a vertex with **stplanr** ![](network_complexity_short_files/figure-html/unnamed-chunk-5-1.png) --- ## If we store Lon/Lat info in vertices, then we can plot them as x/y coordinates ![](network_complexity_short_files/figure-html/unnamed-chunk-6-1.png) --- class: middle, center # Use trigonmetry functions from **base** --- class: middle, center  -- `$$Tangent(\theta)=\frac{Opposite}{Adjacent}$$` -- `$$\theta=Tangent^{-1} (\frac{Opposite}{Adjacent})$$` -- `$$\theta=Tangent^{-1} (Slope)$$` --- class: middle, center ## Street Graphs Use Cartesian Coordinates ![](network_complexity_short_files/figure-html/unnamed-chunk-8-1.png) --- class: middle, center ## Calculate `\(\theta\)` w/ ArcTan ![](network_complexity_short_files/figure-html/unnamed-chunk-9-1.png) --- class: middle, center ## For maps, NE roads also point SW ![](network_complexity_short_files/figure-html/unnamed-chunk-10-1.png) --- class: middle, center #Spot Check: Do the slopes look correct? ![](network_complexity_short_files/figure-html/unnamed-chunk-11-1.png) --- class: middle, center # Use handwavy magic from **ggplot2** --- ## The end result is a *Polar Histogram*. -- ### This is an easy enough task now that we've done most of the data cleaning. We should be able to make a *Polar Histogram* in 3 steps: -- 1 Create reasonable bins for the angles -- 2 Duplicate the bins to represent the opposite coordinates -- 3 Plug everything into **ggplot** --- # Washington, DC .pull-left[  ] .pull-right[  ] --- # Philadelphia, PA .pull-left[  ] .pull-right[  ] --- # New Haven, CT .pull-left[  ] .pull-right[  ] --- # Santiago, Chile .pull-left[  ] .pull-right[  ] --- # New York, New York .pull-left[  ] .pull-right[  ] --- # Boston, MA .pull-left[  ] .pull-right[  ] --- class: middle, center # Let's look at traditional graphs --- #Force Directed Graph .pull-left[ ![](network_complexity_short_files/figure-html/unnamed-chunk-24-1.png) ] .pull-right[ ![](network_complexity_short_files/figure-html/unnamed-chunk-25-1.png) ] --- # Lattice .pull-left[ ![](network_complexity_short_files/figure-html/unnamed-chunk-26-1.png) ] .pull-right[ ![](network_complexity_short_files/figure-html/unnamed-chunk-27-1.png) ] --- #Circles - 25 Nodes & Edges Within 1 .pull-left[ ![](network_complexity_short_files/figure-html/unnamed-chunk-28-1.png) ] .pull-right[ ![](network_complexity_short_files/figure-html/unnamed-chunk-29-1.png) ] --- # Circles - 25 Nodes & Edges Within 2 .pull-left[ ![](network_complexity_short_files/figure-html/unnamed-chunk-30-1.png) ] .pull-right[ ![](network_complexity_short_files/figure-html/unnamed-chunk-31-1.png) ] --- # Circles - 50 Nodes & Edges Within 2 .pull-left[ ![](network_complexity_short_files/figure-html/unnamed-chunk-32-1.png) ] .pull-right[ ![](network_complexity_short_files/figure-html/unnamed-chunk-33-1.png) ] --- #Circles - 120 Nodes & Edges Within 2 .pull-left[ ![](network_complexity_short_files/figure-html/unnamed-chunk-34-1.png) ] .pull-right[ ![](network_complexity_short_files/figure-html/unnamed-chunk-35-1.png) ] --- # Trees - 25 Nodes & 2 Branches .pull-left[ ![](network_complexity_short_files/figure-html/unnamed-chunk-36-1.png) ] .pull-right[ ![](network_complexity_short_files/figure-html/unnamed-chunk-37-1.png) ] --- # Trees - 100 Nodes & 2 Branches .pull-left[ ![](network_complexity_short_files/figure-html/unnamed-chunk-38-1.png) ] .pull-right[ ![](network_complexity_short_files/figure-html/unnamed-chunk-39-1.png) ] --- # Trees - 100 Nodes & 4 Branches .pull-left[ ![](network_complexity_short_files/figure-html/unnamed-chunk-40-1.png) ] .pull-right[ ![](network_complexity_short_files/figure-html/unnamed-chunk-41-1.png) ] --- # Trees - 200 Nodes & 6 Branches .pull-left[ ![](network_complexity_short_files/figure-html/unnamed-chunk-42-1.png) ] .pull-right[ ![](network_complexity_short_files/figure-html/unnamed-chunk-43-1.png) ] --- # The trees' orientations look off... .pull-left[ ![](network_complexity_short_files/figure-html/unnamed-chunk-44-1.png) ] .pull-right[ ![](network_complexity_short_files/figure-html/unnamed-chunk-45-1.png) ] --- # Tree Layout w/ Equal Coords .pull-left[ ![](network_complexity_short_files/figure-html/unnamed-chunk-46-1.png) ] .pull-right[ ![](network_complexity_short_files/figure-html/unnamed-chunk-47-1.png) ] --- class: center, middle # Notes & Acknowledgements --- # Notes There are a handful of differences between my results and Geoff's. This could be due to: -- - How the graph was created. I believe Geoff used road intersections to create the graph. That is, the nodes are the intersections. I'm not a 100% sure, but `SpatalLinesNetwork` could create the nodes at any road's change of direction.This would mean more edges to calculate. -- - I binned at every 10 `\(^\circ\)` starting at 90 `\(^\circ\)` and ending at -90 `\(^\circ\)`. This means I have 18 bins. At a glance, it looks like Geoff binned at every 12 `\(^\circ\)` with 15 bins. -- - I only extracted 4 road types: Trunks, Primary, Secondary, and Tertiary roads. I'm not sure what roads Geoff extracted for the analysis. -- - I haven't actually looked at Geoff's source code so this is not a direct port. I just did some guess work. I hope to have some time to actually look over his code and make a true port. --- #Acknowledgments True to form, the R community provded me with all the tools to play around and attempt this. In particular, thank you to -- - [Edzer Pebesma](https://twitter.com/edzerpebesma) for spear-heading the awesome [**sf** package](https://github.com/r-spatial/sf). This package makes it easy to store and extract data from geometries. -- - [Mark Padgham](https://twitter.com/bikesRdata) for leading the charge with [**osmdata**](https://github.com/ropensci/osmdata). This makes it easy to access the wealth of data stored in the community driven [OpenStreetMap project](https://www.openstreetmap.org/#map=4/38.01/-95.84). -- - [Robin Lovelace](https://twitter.com/robinlovelace), [Jakub Nowosad](https://twitter.com/jakub_nowosad), and [Jannes Muenchow](http://www.geographie.uni-jena.de/en/Muenchow.html) for writing the amazing textbook [Geocomputation with R](https://geocompr.robinlovelace.net). This book is an deep dive into R's spatial capabilites, but is also very accessible and easy to follow. -- - [Hadley Wickham](https://twitter.com/hadleywickham), [Lionel Henry](https://twitter.com/_lionelhenry) and the other amazing folks at [RStudio](https://twitter.com/rstudio) for making amazing tools like **ggplot2** and **purrr** that make data viz and data cleaning a breeze. -- - [Gábor Csárdi](https://twitter.com/GaborCsardi) for making the massive, but awesome [**igraph** api](https://igraph.org/r/).  -- - [Stefan Milton Bache](https://twitter.com/stefanbache?lang=en) for the awesome [magrittr package](https://cran.r-project.org/web/packages/magrittr/vignettes/magrittr.html). Pipe all the things! --- class: center, middle # If you want to see the entropy of your own city, then check out [this gist](https://gist.github.com/beemyfriend/df42ca5d7040edd7d1dcb6eab6ed69f6) with utility functions to create them. --- class: center, middle # Thank You!


| Type | Name and description |
|---|---|
boolean |
getAutomaticReconnect() Returns whether the connection will automatically reconnect. |
java.lang.String |
getHost() Returns the RabbitMQ host. |
boolean |
getIsDefault() Returns whether the connection is the default connection. |
java.lang.String |
getName() Returns the name of the connection. |
java.lang.String |
getPassword() Returns the RabbitMQ password. |
int |
getPort() Returns the RabbitMQ broker port. |
int |
getRequestedHeartbeat() Returns the requested heartbeat delay, in seconds, that the server sends in the connection.tune frame. |
boolean |
getSsl() Returns whether to use SSL. |
int |
getThreads() Returns the maximum number of concurrent consumer threads that are processed. |
java.lang.String |
getUsername() Returns the RabbitMQ username. |
java.lang.String |
getVirtualHost() Returns the RabbitMQ virtual host. |
void |
setAutomaticReconnect(boolean automaticReconnect) Sets whether the connection will automatically reconnect. |
void |
setHost(java.lang.String host) Sets the RabbitMQ host. |
void |
setIsDefault(boolean isDefault) Sets whether the connection is the default connection. |
void |
setName(java.lang.String name) Sets the name of the connection. |
void |
setPassword(java.lang.String password) Sets the RabbitMQ password. |
void |
setPort(int port) Sets the RabbitMQ broker port. |
void |
setRequestedHeartbeat(int requestedHeartbeat) Sets the requested heartbeat delay, in seconds, that the server sends in the connection.tune frame. |
void |
setSsl(boolean ssl) Sets whether to use SSL. |
void |
setThreads(int threads) Sets the maximum number of concurrent consumer threads that are processed. |
void |
setUsername(java.lang.String username) Sets the RabbitMQ username. |
void |
setVirtualHost(java.lang.String virtualHost) Sets the RabbitMQ virtual host. |
| Methods inherited from class | Name |
|---|---|
interface RabbitManagedContextConfiguration |
isValid |
Returns whether the connection will automatically reconnect.
Returns the RabbitMQ host.
Returns whether the connection is the default connection.
Returns the name of the connection.
Returns the RabbitMQ password.
Returns the RabbitMQ broker port.
Returns the requested heartbeat delay, in seconds, that the server sends in the connection.tune frame. If set to 0, heartbeats are disabled.
Returns whether to use SSL.
Returns the maximum number of concurrent consumer threads that are processed.
Returns the RabbitMQ username.
Returns the RabbitMQ virtual host.
Sets whether the connection will automatically reconnect.
Sets the RabbitMQ host.
Sets whether the connection is the default connection.
Sets the name of the connection.
Sets the RabbitMQ password.
Sets the RabbitMQ broker port.
Sets the requested heartbeat delay, in seconds, that the server sends in the connection.tune frame. If set to 0, heartbeats are disabled.
Sets whether to use SSL.
Sets the maximum number of concurrent consumer threads that are processed.
Sets the RabbitMQ username.
Sets the RabbitMQ virtual host.


public abstract class SequenceController
extends java.lang.Object
| Constructor and Description |
|---|
SequenceController() |
| Modifier and Type | Method and Description |
|---|---|
static void |
auctionSequence(Player playerOnField,
Field field,
GameBoard gameBoard,
PlayerList playerList)
Method that handles the sequence of auctioning off a property.
|
static void |
buildSequence(Player player,
GameBoard gameBoard,
PlayerList playerList)
Method that handles the sequence of constructing a building on a property.
|
static void |
buyPropertySequence(Player player,
Field field,
GameBoard gameBoard,
PlayerList playerList)
Method that handles the sequence of buying a property.
|
static void |
demolitionSequence(Player player,
GameBoard gameBoard,
PlayerList playerList)
Method that handles the sequence of demolishing a building on a property.
|
static void |
executeBankruptcy(Player player,
GameBoard gameBoard,
PlayerList playerList)
Help method that handles the logic and GUI events of a bankruptcy
|
static void |
getMoneySequence(Player debtor,
Player creditor,
java.lang.Boolean withDebtSettlement,
GameBoard gameBoard,
PlayerList playerList,
int targetAmount,
java.lang.Boolean voluntaryGetMoneySequence)
Method that handles the sequence of getting money if a player doesn't have enough money.
|
static void |
landOnFieldSequence(Player player,
int roll,
GameBoard gameBoard,
PlayerList playerList)
Method that handles the sequence of landing on a field.
|
static void |
pawnSequence(Player player,
GameBoard gameBoard,
PlayerList playerList)
Method that handles the sequence of pawning a property.
|
static void |
payDoubleRentOnShippingLineSequence(Player player,
GameBoard gameBoard,
PlayerList playerList)
Method that handles the sequence of paying double rent on a shipping line.
|
static void |
payToGetOutOfJailSequence(Player player,
GameBoard gameBoard,
PlayerList playerList)
Withdraws 1000 from the players bank account and sets him to be out of jail.
|
static void |
tradeGetOutOfJailCardSequence(Player owner,
GameBoard gameBoard,
PlayerList playerList)
Method that handles the sequence of trading a "get out of jail"-card.
|
static void |
tradePropertiesSequence(Player owner,
GameBoard gameBoard,
PlayerList playerList)
Method that handles the sequence of trading a property.
|
static void |
undoPawnSequence(Player player,
GameBoard gameBoard,
PlayerList playerList)
Method that handles the sequence of undoing the pawn of a property.
|
static void |
useCardToGetOutOfJailSequence(Player player)
Uses on the players "get out of jail" cards and sets him to be out of jail.
|
public static void landOnFieldSequence(Player player, int roll, GameBoard gameBoard, PlayerList playerList)
player
- roll
- gameBoard
- playerList
- public static void payToGetOutOfJailSequence(Player player, GameBoard gameBoard, PlayerList playerList)
player
- gameBoard
- playerList
- public static void useCardToGetOutOfJailSequence(Player player)
player
- public static void buildSequence(Player player, GameBoard gameBoard, PlayerList playerList)
player
- gameBoard
- playerList
- public static void demolitionSequence(Player player, GameBoard gameBoard, PlayerList playerList)
player
- gameBoard
- playerList
- public static void tradePropertiesSequence(Player owner, GameBoard gameBoard, PlayerList playerList)
owner
- gameBoard
- playerList
- public static void tradeGetOutOfJailCardSequence(Player owner, GameBoard gameBoard, PlayerList playerList)
owner
- gameBoard
- playerList
- public static void pawnSequence(Player player, GameBoard gameBoard, PlayerList playerList)
player
- gameBoard
- playerList
- public static void undoPawnSequence(Player player, GameBoard gameBoard, PlayerList playerList)
player
- gameBoard
- playerList
- public static void buyPropertySequence(Player player, Field field, GameBoard gameBoard, PlayerList playerList)
player
- field
- gameBoard
- playerList
- public static void auctionSequence(Player playerOnField, Field field, GameBoard gameBoard, PlayerList playerList)
playerOnField
- field
- gameBoard
- playerList
- public static void getMoneySequence(Player debtor, Player creditor, java.lang.Boolean withDebtSettlement, GameBoard gameBoard, PlayerList playerList, int targetAmount, java.lang.Boolean voluntaryGetMoneySequence)
debtor
- creditor
- withDebtSettlement
- gameBoard
- playerList
- targetAmount
- voluntaryGetMoneySequence
- - if called true, the player will get an option to break the sequence at each run throughpublic static void executeBankruptcy(Player player, GameBoard gameBoard, PlayerList playerList)
player
- gameBoard
- public static void payDoubleRentOnShippingLineSequence(Player player, GameBoard gameBoard, PlayerList playerList)
player
- gameBoard
- playerList
-


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SneakyAmp Plug-In Version 2.0
Written By Joe Bott -<EMAIL_ADDRESS>Short Description:
-SneakyAmp will allow you to control Winamp from within other programs. It
watches the keyboard, and acts on commands you type between two control strings.
Requirements:
I've personally tested SneakyAmp on Windows 98SE and XP, it should also work on
other versions. Besides that, your computer should be able to run Winamp 2.
Also, for best functionality your sound card should support multiple sound
streams - as most newer cards do. SneakyAmp *will not* work with Winamp 3, not
even with the fancy Winamp 2 plugin loader someone wrote.
How to get started and use the beast:
After installation, SneakyAmp should show up in Winamp's general plug-in list.
Double-click SneakyAmp's entry to open the Options dialog for the first time.
If you want to use SneakyAmp, you must enable it using the checkbox in the upper corner of the options window
Also, you'll want to change at least one thing, the "Directory 1" entry. Just
enter the path to your .mp3's directory. Also, make note of 2 items in the
options Dialog:
"Begin Command"
-This is the string you use to start your input to SneakyAmp. It defaults to "winamp".
I prefer using "/", but I left the default as "winamp" to not confuse people who
still use defaults.
"End Command"
-This is the string you use to end your input to SneakyAmp. This defaults to
double quotes (""). Again, not the best choice, but for past users reading the
new docs, this was left as the default.
Then just hit OK, and you should be set. Now, to test things out, hit ctrl-shift-1. If you haven't changed the hotkey settings, and everything is working okay, SneakyAmp will run off and scan your hard drive, and play some songs. If not, double check that your mp3 directory is correct, that you've checked the "Enable SneakyAmp" box, and that you actually have some songs to play.
Now, to actually play songs you want, you would type something like:
(Begin Command) play some song(End Command)
-or, with the defaults
winamp play some song""
With this, SneakyAmp will search your mp3 files for an .mp3 with the words
"some" and "song" in it. Basically, it will look for filenames that fit the
search key "*some*song*.mp3", and play all of those songs in Winamp.
Hotkeys:
Currently there are 15 different hotkeys defined. The first five are similar to Winamp's defauly keys for the main 5 buttons
Ctrl-Shift-Z - Previous Track
Ctrl-Shift-X - Play
Ctrl-Shift-C - Pause
Ctrl-Shift-V - Stop
Ctrl-Shift-B - Next Track
The other 10 hotkeys are defined by clicking to Hotkeys button in the options menu. And example, "play * rand 5" for ctrl-shift-1, is already defined. You use the commands explained in the next section.
Commands:
play
-plays the songs it finds (Ex: winamp play super freak""), or just hits the Play
button (Ex: winamp play"")
list
-Opens a m3u file, and starts playing the songs it lists. (Ex: winamp list
goodsongs"" )
add
-adds the songs it finds to the playlist (Ex: winamp add super freak"")
stop
-Stops Winamp (Ex: winamp stop"")
pause
-Pauses/Unpauses Winamp (Ex: winamp pause"")
next
-Skips to the next song in the playlist (Ex: winamp next"")
previous
-Skips to the previous song in the playlist (Ex: winamp prev"")
forward
-Jumps forward within a playing song a default amount (Ex: winamp forward"") or
a specified amount in seconds (Ex: winamp forward 20”)
rewind
-Jumps backwards within a playing song a default amount (Ex: winamp rewind"") or
a specified amount in seconds (Ex: winamp rewind 20"")
volume
-Sets Winamp’s volume to a value from 0 to 255 (Ex: winamp volume 100"")
balance
-Sets Winamp’s balance to a value from -127 to 127 (Ex: winamp balance 0"")
shuffle
-Manipulates Winamp’s shuffle button. Either toggles it (Ex: winamp shuffle""),
turns it on (Ex: winamp shuffle on""), or turns it off (Ex: winamp shuffle
off"").
repeat
-Manipulates Winamp’s repeat button. Either toggles it (Ex: winamp repeat""),
turns it on (Ex: winamp repeat on""), or turns it off (Ex: winamp repeat off"").
random
-Used in conjunction with the add or play command, picks a specified number of
songs to play out of all the matches (Ex: winamp play * rand 10"" (plays any 10
random songs), winamp play jump rand 5"" (plays 5 randomly picked songs that
have 'jump' in the filename))
Trickier features:
The Directory prefix
-Used in conjuction with the add and play commands for specifying which
directory to search in. For example, to play all the song in the directory
‘Frank’: winamp play * -frank"". Or, to play a random 10 songs in the ‘Big Shoe’
directory with ‘the’ in the filename: winamp play the rand 10 -big -shoe"".
Yeah, its tricky, but you’ll get it. :)
The 'Assume MP3 extenstion' checkbox
-All this checkbox in the options does is add .mp3 to your search key when using
the add or play command. For example, with the box checked `winamp play
bean""will search for *bean*.mp3. Without the box checked it will search for
*bean*.* . Not really a tricky feature, but I didn’t know where to put it. :)
The Partial Command Feature
-Wow, thats a bad name for a feature. Anyways, this just means that you dont
have to type in the whole command. For example, with the default settings, 'winamp
play""', 'winamp pl""', and 'winamp ay""' all do the same thing. This is quite
handy for shortening command names once you've got the hang of SneakyAmp...
Miscellaneous:
I have no idea what this program will do on non-English, non-American keyboard.
SneakyAmp only tracks the following characters:
abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!@#$%^&*()`~-=[]\;',./_+{}|:"?><
and Enter
It also makes some assumptions about the placement of certain characters (Ex:
shift 3 = #, not £ like on British keyboards (or so I've been told))
Things to take care of in future versions:
-Fix all the bugs I'm sure people
will find
-Probably add more functions. Maybe an Add List function, but I dont know what
I'd call it...
-See about adding volume changing hotkeys. Its hard to get Winamp's current volume, so I cant tell winamp to, for example, move the volume up by 10. I may just fake it.
-See about making the hotkeys more customizable, like letting you use alt-F1 instead of ctrl-shift-1. If anyone knows how to use the CHotkey control box in a non-MFC dialog, or how to create a MFC dialog from within a non-MFC DLL, or how to create a Winamp 2 plugin completely in MFC, let me know! Probably not worth the effort. :)
-Clean up options menu some.
-Get the dang snkyamphook.dll out of Winamp’s base directory and into the plugin
directory. Still don’t know why that wont work...
-Look into supporting Winamp 3. I'll
wait until they actually publish some documentation beyond lists of function
names though. But so far I dont even know if I can get Windows Messages from
Winamp 3
-Clean up my messy code
-Rewrite the docs to include everything that I'm forgetting...
-Probably more...
Version History:
V2.0beta - Added hotkeys and list command. Cleaned things up a lot
V1.0c - Fixed problem with Windows XP
V1.0 - Got all functions working properly (I hope)
Added ‘About’ dialog
Rewrote command handling routines to make my life easier
Finally rewrote these docs
V 0.7 - Rewrote the whole dang thing, making it a Winamp plug-in
Got basic functions working
Quick PIMPed it and put it on my webspace for someone who was looking for a new
version.
V 0.5 - First kinda public release. I only told a handful of people about it,
somehow lots more found it. :)
Disclaimer:
I take no responsibilty if this program somehow erases your hard drive, blows up
your monitor, makes your sound card smell funny, or otherwise mess up your
system in any way. This program is in the beta stages, so use it at your own
risk.
If you play EQ, stop by Veeshan and say "Hi!" to Nalinie. Thats me. :)


Are Getting Marrried
<EMAIL_ADDRESS>073 123 0039
If you have any questions please email us or use this handy contact form
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Data Input
The following types of data input are possible:
manual
The path of the last session is saved in Fabric7.ini.


Next: Time Functions, Previous: String-Manipulation Functions, Up: Built-in Functions [Contents][Index]
The following functions relate to input/output (I/O). Optional parameters are enclosed in square brackets ([ ]):
close(
filename [,
how])
¶Close the file filename for input or output. Alternatively, the argument may be a shell command that was used for creating a coprocess, or for redirecting to or from a pipe; then the coprocess or pipe is closed. See Closing Input and Output Redirections for more information.
When closing a coprocess, it is occasionally useful to first close
one end of the two-way pipe and then to close the other. This is done
by providing a second argument to close()
. This second argument
(how)
should be one of the two string values "to"
or "from"
,
indicating which end of the pipe to close. Case in the string does
not matter.
See Two-Way Communications with Another Process,
which discusses this feature in more detail and gives an example.
Note that the second argument to close()
is a gawk
extension; it is not available in compatibility mode (see Command-Line Options).
fflush(
[filename])
¶Flush any buffered output associated with filename, which is either a file opened for writing or a shell command for redirecting output to a pipe or coprocess.
Many utility programs buffer their output (i.e., they save information
to write to a disk file or the screen in memory until there is enough
for it to be worthwhile to send the data to the output device).
This is often more efficient than writing
every little bit of information as soon as it is ready. However, sometimes
it is necessary to force a program to flush its buffers (i.e.,
write the information to its destination, even if a buffer is not full).
This is the purpose of the fflush()
function—gawk
also
buffers its output, and the fflush()
function forces
gawk
to flush its buffers.
Brian Kernighan added fflush()
to his awk
in April
1992. For two decades, it was a common extension. In December
2012, it was accepted for inclusion into the POSIX standard.
See the Austin Group website.
POSIX standardizes fflush()
as follows: if there
is no argument, or if the argument is the null string (""
),
then awk
flushes the buffers for all open output files
and pipes.
NOTE: Prior to version 4.0.2,
gawk
would flush only the standard output if there was no argument, and flush all output files and pipes if the argument was the null string. This was changed in order to be compatible with BWKawk
, in the hope that standardizing this feature in POSIX would then be easier (which indeed proved to be the case).With
gawk
, you can use ‘fflush("/dev/stdout")’ if you wish to flush only the standard output.
fflush()
returns zero if the buffer is successfully flushed;
otherwise, it returns a nonzero value. (gawk
returns -1.)
In the case where all buffers are flushed, the return value is zero
only if all buffers were flushed successfully. Otherwise, it is
-1, and gawk
warns about the problem filename.
gawk
also issues a warning message if you attempt to flush
a file or pipe that was opened for reading (such as with getline
),
or if filename is not an open file, pipe, or coprocess.
In such a case, fflush()
returns -1, as well.
|
Interactive Versus Noninteractive Buffering
As a side point, buffering issues can be even more confusing if your program is interactive (i.e., communicating with a user sitting at a keyboard).51 Interactive programs generally line buffer their output (i.e., they write out every line). Noninteractive programs wait until they have a full buffer, which may be many lines of output. Here is an example of the difference: $ awk '{ print $1 + $2 }' 1 1 -| 2 2 3 -| 5 Ctrl-d Each line of output is printed immediately. Compare that behavior with this example: $ awk '{ print $1 + $2 }' | cat 1 1 2 3 Ctrl-d -| 2 -| 5 Here, no output is printed until after the Ctrl-d is typed, because
it is all buffered and sent down the pipe to |
system(command)
¶Execute the operating system
command command and then return to the awk
program.
Return command’s exit status (see further on).
For example, if the following fragment of code is put in your awk
program:
END { system("date | mail -s 'awk run done' root") }
the system administrator is sent mail when the awk
program
finishes processing input and begins its end-of-input processing.
Note that redirecting print
or printf
into a pipe is often
enough to accomplish your task. If you need to run many commands, it
is more efficient to simply print them down a pipeline to the shell:
while (more stuff to do) print command | "/bin/sh" close("/bin/sh")
However, if your awk
program is interactive, system()
is useful for running large
self-contained programs, such as a shell or an editor.
Some operating systems cannot implement the system()
function.
system()
causes a fatal error if it is not supported.
NOTE: When --sandbox is specified, the
system()
function is disabled (see Command-Line Options).
On POSIX systems, a command’s exit status is a 16-bit number. The exit
value passed to the C exit()
function is held in the high-order
eight bits. The low-order bits indicate if the process was killed by a
signal (bit 7) and if so, the guilty signal number (bits 0–6).
Traditionally, awk
’s system()
function has simply
returned the exit status value divided by 256. In the normal case this
gives the exit status but in the case of death-by-signal it yields
a fractional floating-point value.52 POSIX states that awk
’s
system()
should return the full 16-bit value.
gawk
steers a middle ground.
The return values are summarized in Table 9.5.
| Situation | Return value from system() |
|---|---|
| --traditional | C system() ’s value divided by 256 |
| --posix | C system() ’s value |
| Normal exit of command | Command’s exit status |
| Death by signal of command | 256 + number of murderous signal |
| Death by signal of command with core dump | 512 + number of murderous signal |
| Some kind of error | -1 |
As of August, 2018, BWK awk
now follows gawk
’s behavior
for the return value of system()
.
|
Controlling Output Buffering with
system()
The system("") # flush output
If you think about what a programmer expects, it makes sense that
BEGIN { print "first print" system("echo system echo") print "second print" } must print: first print system echo second print and not: system echo first print second print If |
A program is interactive if the standard output is connected to a terminal device. On modern systems, this means your keyboard and screen.
In private correspondence, Dr. Kernighan has indicated to me that the way this was done was probably a mistake.
Next: Time Functions, Previous: String-Manipulation Functions, Up: Built-in Functions [Contents][Index]


an online marketing firm in New York City driven by helping small, mid-sized and large businesses effectively utilize their marketing budgets through a diverse number of strategies.
ensures that our clients receive a specific and concrete ROI on their budget. We only advertise on advertising channels that return investment for the client and avoid channels that perform poorly.
in integrating a number of services in order to provide a unique, one-of-a-kind experience for all of our clients.
We provide social media marketing services, business consulting, content creation, brand collateral development and assist in creating advertising campaigns.
Cinq Collective is an integrated marketing firm that helps small, mid-sized and large businesses effectively utilize their marketing budgets through social media marketing services, business consulting, content creation, brand collateral development and assisting in creating advertising campaigns. Our firm ensures that our clients receive a specific and concrete ROI based upon their budget.


(Note: The export feature is optional. It uses new Web APIs that only work in modern browsers.)
CTRL-Z
CTRL-Y
=(1+5*(8.9-2)/3)%2


Scorpio
Scorpio : (October 24 – November 22)
It will be a mixed day for you. You may be dragged into court cases and face many challenges in life. But you will fight strongly and won’t give up. Opponents will be unable to stand in front of you. Your hard work will also get appreciated at your workplace. Financial position will improve gradually.


fun doOnSuccess(action: Consumer<in A>): Try<A>
Applies the given action to the value if Success, or does nothing if Failure. Returns this for chaining.
this


Kendall Youngstrom is student of Cognitive Science at University of California, San Diego studying human-computer interaction. Kendall is interested in contextual cues that aid memory on computer mediated learning tasks. Kendall is seeking a full time role as a UX designer.


Dearbhla's Page of Interests
Here you can find some info on my favorite hobbies and interests
Top 3 Interests
Reading
Goodreads Website
Top 5 Books
All The Light We Cannot See
Normal People
Throne of Glass Series
A Court of Thorns and Roses Series
Harry Potter Series
Movies
Top 5 Movies
1917
The Big Short
Toy Story
The King's Speech
Pitch Perfect
Spending time with friends
Places I want to see with my friends
California
Thailand
New York
Canada
Paris
Destination
Santa Monica
San Francisco
Times Square
Eifel Tower


Module hais.examples¶
Unnormalised targets and exact calculations for some example problems.
- An unnormalised log-Gamma distribution
- Model 1a from Sohl-Dickstein and Culpepper
-
class
hais.examples.
Culpepper1aGaussian
(M, L, sigma_n, batch_size, n_chains)¶ Implementations of likelihood, sampling and exact marginal for model1a (with Gaussian prior) from Sohl-Dickstein and Culpepper.
We name the latent variable ‘z’ in place of ‘a’
The code is set up to estimate the log marginal of several batches (different x) concurrently.
-
__init__
(M, L, sigma_n, batch_size, n_chains)¶ Initialise the model with the parameters.
-
log_likelihood
(z)¶ Calculates the log pdf of the conditional distribution of x given z.
-
log_marginal
()¶ Calculate the exact log marginal likelihood of the x given phi and sigma_n.
-
log_posterior
(z)¶ The unnormalised log posterior.
-
-
hais.examples.
log_gamma_exact_log_normaliser
(alpha, beta)¶ The exact log normalizer is:
\[\log \Gamma(\alpha) - \alpha \log \beta\]
-
hais.examples.
log_gamma_unnormalised_lpdf
(x, alpha, beta)¶ Unnormalized log probability density function of the log-gamma(ALPHA, BETA) distribution.
The probability density function for a gamma distribution is:
\[f(x; \alpha, \beta) = \frac{\beta^\alpha}{\Gamma(\alpha)} x^{\alpha-1} e^{- \beta x}\]for all \(x > 0\) and any given shape \(\alpha > 0\) and rate \(\beta > 0\). Given a change of variables \(y = \log(x)\) we have the density for a log-gamma distribution:
\[f(y; \alpha, \beta) = \frac{\beta^\alpha}{\Gamma(\alpha)} e^{\alpha y - \beta e^y}\]


Membership Management
How to configure the Host Settings for Membership Management. The settings are used to control passwords and to control whether Login IP address checking is enabled.
- Navigate to Host > Host Settings.
- Select the Advanced Settings tab.
- Expand the Membership Management section.
- At Reset Link Timeout (minutes) you can override the default time of 60 minutes to your own setting. When the time elapses the password reset link sent out will no longer be valid.
- At Enable Password History, to maintain a list of recently used passwords and prevent users from re-using their old passwords.
- If password history is enabled, enter the Number of passwords to store in the text box. The default is 5.
- At Enable password banned list, if you do not wish to check entered passwords against a list of common passwords.
- At Enable password strength check, if you do not want to display the password strength meter on the registration form.
- At Enable IP address checking, if you wish to setup Login IP Filters. See "Login Filters" on page 1
-
Click the Update button.


The jQuery plugin that brings select elements into the 21st century with intuitive multiselection, searching, and much more. Now with Bootstrap 4 support.
You can view a live demo and some examples of how to use the various options here.
Bootstrap-select requires jQuery v1.9.1+, Bootstrap’s dropdown.js component, and Bootstrap's CSS. If you're not already using Bootstrap in your project, a precompiled version of the Bootstrap v3.3.7 minimum requirements can be downloaded here. If using bootstrap-select with Bootstrap v4+, you'll also need Popper.js. For all of Bootstrap v4's requirements, see Getting started. A precompiled version of the requirements will be made available in an upcoming release of bootstrap-select.
Several quick start options are available:
git clone https://github.com/snapappointments/bootstrap-select.git
npm install bootstrap-select
yarn add bootstrap-select
composer require snapappointments/bootstrap-select
Install-Package bootstrap-select
bower install bootstrap-select
<!-- Latest compiled and minified CSS -->
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/bootstrap-select/1.13.2/css/bootstrap-select.min.css">
<!-- Latest compiled and minified JavaScript -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/bootstrap-select/1.13.2/js/bootstrap-select.min.js"></script>
<!-- (Optional) Latest compiled and minified JavaScript translation files -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/bootstrap-select/1.13.2/js/i18n/defaults-*.min.js"></script>
The CDN is updated after the release is made public, which means that there is a delay between the publishing of a release and its availability on the CDN.
Bootstrap 4 only works with bootstrap-select v1.13.0+. By default, bootstrap-select automatically detects the version of Bootstrap being used. However, there are some instances where the version detection won't work. See the documentation for more information.
selectpicker
classAdd the selectpicker
class to your select element to use the data-api.
<select class="selectpicker">
<option>Mustard</option>
<option>Ketchup</option>
<option>Barbecue</option>
</select>
// To style only selects with the selectpicker class
$('.selectpicker').selectpicker();
or
// To style all selects
$('select').selectpicker();
If calling bootstrap-select via JavaScript, you will need to wrap your code in a $(document).ready()
block or place it at the bottom of the page (after the last instance of bootstrap-select).
Check out the documentation for further information.
Anyone and everyone is welcome to contribute. Please take a moment to review the guidelines for contributing. Make sure you're using the latest version of bootstrap-select before submitting an issue.
Bootstrap-select's documentation, included in this repo in the root directory, is built with MkDocs and hosted at https://developer.snapappointments.com/bootstrap-select. The documentation may also be run locally.
pip install mkdocs-bootstrap
./bootstrap-select/docs
directory, run mkdocs serve
in the command line.http://<IP_ADDRESS>:8000/
in your browser, and voilà.Learn more about using MkDocs by reading its documentation.
Copyright (C) 2012-2018 SnapAppointments, LLC
Licensed under the MIT license.


ovp2ovf(1) Omega ovp2ovf(1) NAME ovp2ovf - convert a virtual property-list file into a virtual font file and its associated font metric file SYNOPSIS ovp2ovf [OPTIONS] OVPFILE[.ovp] [OVFFILE[.ovf] [OFMFILE[.ofm]]] DESCRIPTION ovp2ovf translates a human-readable virtual property list (OVP) file, OVPFILE, into a virtual font (OVF) file, OVFFILE and its companion font metric (OFM) file, OFMFILE. The program also works with TeX VP files, producing VF and TFM files. (ovp2ovf is based on the WEB source code for vptovf(1).) OPTIONS -help display a brief summary of syntax and options -verbose display progress reports -version output version information and exit FILES OFMFILE Omega Font Metric file OVFFILE Omega Virtual Font file OVPFILE Omega Virtual Property List file BUGS None known, but report any found to<EMAIL_ADDRESS>(mailing list). You should also check to see if the bug is in vptovf(1). SEE ALSO omega(1), ofm2opl(1), ovf2ovp(1), pltotf(1), tftopl(1), vftovp(1), vptovf(1) Draft Manual for the Omega System (omega-manual.dvi). Web page: <http://www.gutenberg.eu.org/omega/> AUTHOR According to the WEB documentation: VPtoVF is an extended version of the program PLtoTF, which is part of the standard TeXware library. OVP2OVF is an extended version of VPtoVF that allows much larger fonts. The idea of a virtual font was inspired by the work of David R. Fuchs who designed a similar set of conventions in 1984 while developing a device driver for ArborText, Inc. He wrote a somewhat similar program called PLFONT. The primary authors of Omega are John Plaice<EMAIL_ADDRESS>and Yannis Haralambous<EMAIL_ADDRESS>This manual page was written by C.M. Connelly<EMAIL_ADDRESS>for the Debian GNU/Linux system. It may be used by other distributions without contacting the author. Any mistakes or omissions in the manual page are my fault; inquiries about or corrections to this manual page should be directed to me (and not to the primary author). Omega September 2000 ovp2ovf(1)


What's My Weather?
Search for a City:
Search
Temperature:
Humidity:
Wind Speed:
UV Index:
5-Day Forecast:
Temp:
Humidity:
Temp:
Humidity:
Temp:
Humidity:
Temp:
Humidity:
Temp:
Humidity:


{% extends 'base/base.html' %} {% load static %} {% block info-bar %} {% endblock info-bar %} {% block page_header %} CLASSIFY: Survey Finished {% endblock page_header %} {% block additional_styles %} {% endblock additional_styles %} {% block content %}
Dear {{ user.title }} {{ user.first_name }} {{ user.last_name }},
Thank You for finishing the survey which was created on {{ current_survey.creation_date }} Your labels have been recorded and now ready for re-training Acton. This will be done once the administrator chooses to do so.


Number of Players:
1 Player (play against computer)
2 Players
Select Difficulty
Easy
Medium
Hard
Start


Syntax
function(parameter1,parameter2,parameter3);
1st parameter
A string; ElementID of input field to be monitored.
2nd parameter
A string; ElementID of field to display password tips.
3rd parameter
A 2 digit INT; greater than 09 & less than 50, these digits dictate which meter level will be used and which character combinations are 'required' to validate.
The first digit (1-4) signifies the meter to use, the second digit (0-9) denotes the required complexity of the passphrase.
| 1st digit | Meter level | 2nd digit | Required Conditions |
| 1 | Level 1 | 0 | None |
| 2 | Level 2 | 1 | a |
| 3 | Level 3 | 2 | b |
| 4 | Level 4 | 3 | c |
| | 4 | a+b |
| | 5 | a+c |
| | 6 | a+b+c |
| | 7 | a+b+d |
| | 8 | a+c+d |
| | 9 | a+b+c+d |
Possible Conditions
- a. More than 5 characters
- b. Mix of both uppercase and lowercase letters
- c. Numerical character
- d. Special character; $%^& etc.
A 3rd parameter of value '27', will use meter level 2 and have requirements a, b & d, (more than 5 characters including upper and lower case letters and a special character).
A 3rd parameter of value '40', will use meter level 4 but have no password requirements.
Example
<input type="password" id="passphrase" autocomplete="off" placeholder="Enter password..." value=""
oninput="checkstr('passphrase','reqfield',42)">
In this example 'passphrase' is the ID of the textarea containing the password and 'reqfield' is the ID of a DIV showing the error message below the password field. The final field with value '42' sets the Meter level (AKA the color scheme) to #4 and the password requirements to level #2.


An opportunity opened up, when the assistant director of one of Elite's branches came to us with a project to help offload some tedious administrative tasks for them. We interviewed them and came up with a solution, which was a scheduling and notification service.
(Eric and I set to disccusing our focus. We decided to go with a )Our team immediately discussed our method and focus, in order to create a quality product for our client in 3 weeks. We decided to go with an sprint design approach and narrow down our to 2 main questions we had for the project:
We researched the domain by acquainting ourselves with the legislation. We realized that we would barely touch the surface of the 600+ page legislation and decided to conduct more research.
One of the first things we did was conduct a competitive analysis to see what types of crowdfunding investing platforms were available as well as indirect crowdfunding platforms for inspiration.
Even after we completed the competitive and domain analysis, we were all relatively new to investing, startup funding rounds and equity investing realms were foreign concepts to my team. So we interviewed and had surveyed several SMEs within the crowdfunding, startup, and investment realms to get some expert opinions on the legislation:
We needed to synthesize our interview data, so our team took to affinity diagramming:
After our research, I synthesized both the survey and interview to form a general idea of our users’ behaviors, needs, and archetypes would be. From there, I worked on the journey map of what a startup’s funding process would look like before the legislation:
While I worked on the journey map, the rest of the team worked on creating the site-map.
Now that we understood the rest of the data, we had our most important question: who are our users? From our interview data, we created our 2 primary users:
During this stage we decided to focus solely on the investor’s side because we felt there was more opportunity in this space and came up with this problem statement:
"Novice INVESTORS are CONFUSED and INTIMIDATED by the startup investment process, often preventing them from actually investing, but have the MONEY and WILLINGNESS to support companies that they believe in."
To address our user’s problem, we formed these design principles:
We broke into teams of two to quickly produce 2 concepts:
My group worked on the gamification concept wireframes. I worked on wireframing & prototyping the gamification version with my partner Joel. We wanted both sides to be engaged, so we allowed investors to be awarded badges for certain actions and visually see how close their invested startups were to their funding goal with mountains.
In the end, after evaluating all of the research including a satisfaction survey, results showed that users liked both ideas but from the interviews, but seemed more excited about the gamification option. We decided to include the parts of the virtual meet up app into the gamification version to try and appeal even more to our target demographic.
Despite not working on the branding of our product, I consulted on UI elements with Lainey, our UI Designer.
While the branding of the site was being worked on, the rest of our team took to refining our wireframes. Of these, I designed the onboarding, product page as well as responsive screens for the home and product page.
We tested our final version on 5 potential investors and found that our metrics showed: 0 errors made during task completion as well as a short average of 57 seconds time to complete the given tasks
Given the time, we couldn’t pull enough resources to create a quality product for both the entrepreneur and investor portions of the website. If I had more time, I would do more research, wireframe, and test the entrepreneur portion.
I learned that sometimes it’s impossible to complete the ideal amount and quality of work in your vision. Both me and Megan, having a project management background, set on having our team finish our set deliverables every morning. However, we quickly learned that it was impossible to use all of the UX tools midway through the project without working 80+ hour weeks. Our team were tired and stressed as a result; so our team then decided to focus only on the essential ux tools in our arsenal.
 There were times we had to discard several ideas, not because they weren’t good, but because we needed to get things done. We realized we would create a quality product if we focused on a few things. And as a result, we learned to focus on only the key components of either the design process or our site’s features.


|
Task Description
A single bowling
game consists of ten frames. The object in each frame is
to roll a ball at ten bowling pins arranged in an
equilateral triangle and to knock down as many pins as
possible.
For each frame, a
bowler is allowed a maximum of two rolls to knock down
all ten pins. If the bowler knocks them all down on the
first attempt, the frame is scored as a strike. If the
bowler does not knock them down on the first attempt in
the frame the bowler is allowed a second attempt to
knock down the remaining pins. If the bowler succeeds in
knocking the rest of the pins down in the second
attempt, the frame is scored as a spare.
The score for a
bowling game consists of sum of the scores for each
frame. The score for each frame is the total number of
pins knocked down in the frame, plus bonuses for strikes
and spares. In particular, if a bowler scores a strike
in a particular frame, the score for that frame is ten
plus the sum of the next two rolls. If a bowler scores a
spare in a particular frame, the score for that frame is
ten plus the score of the next roll. If a bowler scores
a strike in the tenth (final) frame, the bowler is
allowed two more rolls. Similarly, a bowler scoring a
spare in the tenth frame is allowed one more roll.
The maximum
possible score in a game of bowling (strikes in all ten
frames plus two extra strikes for the tenth frame
strike) is 300.
Program Input
The input file
(prob09.in) consists of a sequence of bowling game
scores. Each line will contain the scores for a single
game. The score for a single roll will be represented by
a single character -- either a number indicating the
number of pins knocked down, a '/'
for a spare or a capital 'X' for a strike:
9/X9/X9/X9/X9/9/9
XXXXXXXXXXXX
90909090909090909090
Program Output
Output the actual
score sheet for each game, complete with pin count and
cumulative score for each frame as follows:
Game 1 2 3 4 5
6 7 8 9 10
-------------------------------------------------------------
| | 9|/| |X| 9|/| |X| 9|/| |X| 9|/| |X|
9|/| 9|/|9|
|
|----|----|----|----|----|----|----|----|----|------|
|Game 1 | 20| 40| 60| 80| 100| 120| 140| 160|
179| 198|
|-----------------------------------------------------------|
| | |X| |X| |X| |X| |X| |X| |X| |X|
|X| X|X|X|
|
|----|----|----|----|----|----|----|----|----|------|
|Game 2 | 30| 60| 90| 120| 150| 180| 210| 240|
270| 300|
|-----------------------------------------------------------|
| | 9|0| 9|0| 9|0| 9|0| 9|0| 9|0| 9|0| 9|0|
9|0| 9|0| |
|
|----|----|----|----|----|----|----|----|----|------|
|Game 3 | 9| 18| 27| 36| 45| 54| 63| 72|
81| 90|
-------------------------------------------------------------
|


Find out how to book an appointment at various clinics in Dubai
Home to the world’s biggest mall, traditional souks, two major shopping festivals, and the highest number of food and beverage outlets per capita in the world, Dubai is a shopper’s paradise.
After London, Dubai is rated by international brands as the second most important retail opportunity. Shoppers will find just about anything their hearts desire – from high-end European labels such as Hermès or Dolce & Gabbana to mainstream brands such as Gap and H&M, and local artisanal crafts from Dubai’s old souks.
Shopping for many tourists and residents begins at Dubai Mall, a landmark destination with more than 1,200 stores and restaurants, dancing water fountains, an ice-skating rink, aquarium and 22-screen cinema.
There are close to 100 malls in the city, each with its own character and offerings, and there are even more on the way, including another “world’s biggest”.
Since shopping in Dubai is essential to the economy, the emirate caters incredibly well to those who want to spend big. There are two major events in the retail sector that draw in tourists from across the world. Dubai Shopping Festival, which runs from January to February, is a monster sale with outlandish promotions where raffle prizes can include luxury cars or kilos of gold, to a backdrop of street fairs, fireworks and cultural activities. About 30 per cent of annual retail sales are made during this DSF.
The festival is so popular that 18 years ago, Dubai began a summer equivalent – Dubai Summer Surprises, held from June to August. Given the heat, much of the activities take place indoors, attracting famous singers and actors to help promote the deals.
While most of the deals are to be found during these two major festivals, Dubai also hosts GITEX Shopper (below), a bi-annual event of technology and gadget promotions for the thousands who descend on the Dubai World Trade Centre keen to get the deals.
The tech craze is set to spiral further once Apple opens its highly anticipated store in Dubai’s Mall of the Emirates soon. Occupying a space of 5,000 square metres, it is set to be the world’s largest Apple store.


This site is a member of the JazaWeb Network.


ABOUT
PRINT
BRANDING
OTHER
CONTACT
RESUME
NEED SOME DESIGN WORK DONE? CONTACT ME AND WE'LL TALK
Name
Email Address
Subject
Comments


|
Transporter Library
Cross-platform, modern C++ 11 library facilitating the development of network applications by providing an implementation of network streams and network messages.
|
Interface class for data inputs capable of reading standard integer, floating point and string types. More...
#include <IDataInput.h>
Inherits transporter::data::io::IByteInput.
Inherited by transporter::network::io::NetworkStream.
Public Member Functions | |
| virtual bool | readBoolean () noexcept=0 |
| Read a boolean value from the underlying input. | |
| virtual std::int8_t | readInt8 () noexcept=0 |
| Read a signed 1-byte integer number from the underlying input. | |
| virtual std::int16_t | readInt16 () noexcept=0 |
| Read a signed 2-byte integer number from the underlying input. | |
| virtual std::int32_t | readInt32 () noexcept=0 |
| Read a signed 4-byte integer number from the underlying input. | |
| virtual std::int64_t | readInt64 () noexcept=0 |
| Read a signed 8-byte integer number from the underlying input. | |
| virtual std::uint8_t | readUInt8 () noexcept=0 |
| Read an unsigned 1-byte integer number from the underlying input. | |
| virtual std::uint16_t | readUInt16 () noexcept=0 |
| Read an unsigned 2-byte integer number from the underlying input. | |
| virtual std::uint32_t | readUInt32 () noexcept=0 |
| Read an unsigned 4-byte integer number from the underlying input. | |
| virtual std::uint64_t | readUInt64 () noexcept=0 |
| Read an unsigned 8-byte integer number from the underlying input. | |
| virtual float | readFloat () noexcept=0 |
| Read a single-precision floating point number from the underlying input. | |
| virtual double | readDouble () noexcept=0 |
| Read a double-precision floating point number from the underlying input. | |
| virtual std::string | readString () noexcept=0 |
| Read a string of characters prefixed with its size (as an unsigned 4-byte integer number) from the underlying input. | |
| Public Member Functions inherited from transporter::data::io::IByteInput | |
| IByteInput (const IByteInput &)=delete | |
| IByteInput (IByteInput &&)=delete | |
| virtual transporter::data::BufferPtr | readBytes (std::size_t count) noexcept=0 |
Attempt to read count bytes from the underlying input and return them in a pointer to a newly-constructed transporter::data::Buffer. More... | |
Interface class for data inputs capable of reading standard integer, floating point and string types.


OK Congress
Enter your zip code to browse HOT Congress members in your area!!
Enter a
REAL
zip code to browse HOT Congress members in your area!!
Begin
These are the politicians you
DISLIKED
.
Get involved to get them fired!
The future is your hands!
Nobody left to caucus with!
Results


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/tactic.2Eapply.20does.20follow.20spec.20.2F.20specified.20poorly.html ---
The apply
tactic has an option new_goals
, which should be one of
/-- How to order the new goals made from an `apply` tactic. Supposing we were applying `e : ∀ (a:α) (p : P(a)), Q` - `non_dep_first` would produce goals `⊢ P(?m)`, `⊢ α`. It puts the P goal at the front because none of the arguments after `p` in `e` depend on `p`. It doesn't matter what the result `Q` depends on. - `non_dep_only` would produce goal `⊢ P(?m)`. - `all` would produce goals `⊢ α`, `⊢ P(?m)`. -/ inductive new_goals | non_dep_first | non_dep_only | all
(non_dep_first
is the default behaviour).
However I've just noticed that this only applies the one of the goals --- apply
will put the _most_ dependent argument first, but then not worry about furthering ordering of goals.
Here's an example:
import data.equiv.basic example {α : Type} (P : α → Prop) : true := begin have : (∀ a : α, P a) ↔ _, { apply equiv.forall_congr, }, end
After the apply
statement we get the goals:
4 goals α : Type, P : α → Prop ⊢ ∀ {x : α}, P x ↔ ?m_1 (⇑?m_3 x) α : Type, P : α → Prop ⊢ Sort ? α : Type, P : α → Prop ⊢ ?m_1 → Prop α : Type, P : α → Prop ⊢ α ≃ ?m_1
Here I'd argue that what has been presented as the second goal should actually come last, as both the third and fourth goals depend on it.
It's not a bug per se, perhaps just unspecified.
I thought a little about patching this (in Lean, not C++), but it seemed painful. The partial ordering on expressions by "depending on" is pretty easy to implement, but it seems we don't have an insertion sort algorithm for "ordering" a list under a partial ordering ...
Having this fixed wouldn't actually solve my underlying problem, because what I really care about is that the 4th goal in the example above comes before either the 2nd or 3rd, and there's I think no principled way to argue this should be the output of apply
...
Last updated: Apr 24 2020 at 19:02 UTC


WITNESS LIST State Cultural and Recreational Resources Committee April 1, 2003-2:00P HB 457 For: King, Jack (Sportsmen Conservationist of Texas) Lewis, Bill (Mothers Against Drunk Driving) On: Johnston, Dennis (Texas Parks & Wildlife) HB 1937 For: Johnson, Helen (Self and State Firemen's & Fire Marshals' Assoc.) On: Sandefer, Morris E. (Office of the Fire Fighters Pension Commissioner) HB 2207 For: Reagan, Bill (Self) Scott, Brad (Reagan National Advertising) Against: Brady, Chris (City of San Antonio, City Hall) Douglas, Gilbert (The City of Houston) Lloyd, David (City of Austin) Shaddock, Carroll (Scenic Texas, Inc.) Watson, Max (Greater Houston Partnership) On: Anderson, Tim (Texas Department of Transportation) HB 2351 On: Stiles, Frances (Texas Parks & Wildlife)


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35 The world map library has these blocks: Using any of the command blocks puts a map on the screen, in a layer in front of the stage’s background but behind the pen trails layer (which is in turn behind all the sprites). The ﬁrst block asks your browser for your current physical location, for which you may be asked to give permission. The next two blocks get and set the map’s zoom amount; the default zoom of 10 ﬁts from San Francisco not quite down to Palo Alto on the screen. A zoom of 1 ﬁts almost the entire world. A zoom of 3 ﬁts the United States; a zoom of 5 ﬁts Germany. The zoom can be changed in half steps, i.e., 5.5 is different from 5, but 5.25 isn’t. The next ﬁve blocks convert between stage coordinates (pixels) and Earth coordinates (latitude and longitude). The change by x: y: block shifts the map relative to the stage. The distance to block measures the map distance (in meters) between two sprites. The three reporters with current in their names ﬁnd your actual location, again supposing that geolocation is enabled on your device. Update redraws the map; as costume reports the visible section of the map as a costume. Set style allows things like satellite pictures. The APL primitives library contains these blocks: For more information about APL, see Appendix B (page 148). The list comprehension library has one block, zip. Its ﬁrst input is a function of two inputs. The two Any-type inputs are deep lists (lists of lists of…) interpreted as trees, and the function is called with every possible combination of a leaf node of the ﬁrst tree and a leaf node of the second tree. But instead of taking atoms (non-lists) as the leaves, zip allows the leaves of each tree to be vectors (one-dimensional lists), matrices (two-dimensional lists), etc. The Number-type inputs specify the leaf dimension for each tree, so the function input might be called with a vector from the ﬁrst tree and an atom from the second tree.


java.lang.Thread
.
It is usually recommended to prefer composition over inheritance, to create more reusable code that is easier to modify later,
For example:
new Thread() {
public void run() {
System.out.println("Hello World!");
}
}.start();


Popular Areas in temple hall corn maize
100 Anniversary Corn Maize! - Association 70
th. Anniversary Corn Maize! Bring your troop out to Temple Hall Farm for the Corn Maize cut with a pattern to celebrate the 100 th. Anniversary of Girl. Scouting.
http://gscnc-assn70.org/Lists/Announcements/Attachments/29/Corn%20Maize.pdf
Corn Mazes in Maryland and Virginia - Near Washington, DC
15789 Temple Hall Lane, Leesburg, Virginia<PHONE_NUMBER>. Corn maze, barnyard fun, hayrides, hay jump and more. Open September 28-November 6, 2012, .
http://dc.about.com/od/hoildaysseasonalevents/a/CornMazes.htm
Temple Hall's Corn Maize and Fall Festival Opens Friday - Ashburn ...
Sep 27, 2012 . Temple Hall Farm Regional Park will kick off its 13th annual Corn Maize and Fall Festival on Friday, Sept. 28. This year's theme is in celebration .
http://ashburn.patch.com/articles/temple-hall-s-corn-maize-and-fall-festival-opens-friday
Regional Parks: Giant Corn Maze and More
Oct 5, 2010 . Fall is here and it is time to visit the largest (24 acre) corn maze in the greater Washington metropolitan area at Temple Hall Farm Regional .
http://regionalparks.blogspot.com/2010/10/giant-corn-maze-and-more.html
Goose Creek & Piedmont e-Edition Associations ... - Service Unit 70-2
Sep 7, 2012 . Association 70. Temple Hall Farm Corn MAiZE. Don't miss Goose Creek Association Day at the Temple Hall Farm Corn Maize in. Leesburg, VA .
http://www.serviceunit70-2.org/pdf/e-editionSept72012.pdf
Temple Hall Farm Corn Maize & Fall Festival | Facebook
Temple Hall Farm Corn Maize & Fall Festival, Leesburg, Virginia. 143 likes · 4 talking about this.
http://www.facebook.com/pages/Temple-Hall-Farm-Corn-Maize-Fall-Festival/182375188474113


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Pipeline engineer/TD in Animation, VFX, Cinematics, and Games. Currently helping make movie magic at Industrial Light and Magic.
(808) 391-5739
brysonhlee@gmail.com


QUESTION #1
box := []models.Box{}
Which uAdmin function will delete records from database?
QUESTION #2
letter := []models.Letter{}
Which uAdmin function will delete records from database?
QUESTION #3
animal := []models.Animal{}
Which uAdmin function will delete records from database?
QUESTION #4
clock := []models.Clock{}
Which uAdmin function will delete records from database?
QUESTION #5
speaker := []models.Speaker{}
Which uAdmin function will delete records from database?
QUESTION #6
person := []models.Person{}
nameList := strings.Split(r.FormValue("name_id"), ",")
Which uAdmin function will delete the list of records from database?
QUESTION #7
table := []models.Table{}
tableList := strings.Split(r.FormValue("table_id"), ",")
Which uAdmin function will delete the list of records from database?
QUESTION #8
house := []models.House{}
houseList := strings.Split(r.FormValue("house_id"), ",")
Which uAdmin function will delete the list of records from database?
QUESTION #9
device := []models.Device{}
deviceList := strings.Split(r.FormValue("device_id"), ",")
Which uAdmin function will delete the list of records from database?
QUESTION #10
appliance := []models.Appliance{}
applianceList := strings.Split(r.FormValue("appliance_id"), ",")
Which uAdmin function will delete the list of records from database?
QUESTION #11
func (m *Mobile) Save() {
// Your code
}
The Status drop down field has two values: Active and Disabled.
If you select Disabled in the drop down list, all records must be deleted in the specified model.
Which uAdmin function will match the given statement above?
QUESTION #12
func (s *Store) Save() {
// Your code
}
The Status drop down field has two values: Open and Closed.
If you select Closed in the drop down list, all records must be deleted in the specified model.
Which uAdmin function will match the given statement above?
QUESTION #13
func (e *Elevator) Save() {
// Your code
}
The Color drop down field has four values: Blue, Gray, Orange, and Red.
If you select Orange in the drop down list, all records that contains the name "Weight" must be deleted in the specified model.
Which uAdmin function will match the given statement above?
QUESTION #14
func (f *Fruit) Save() {
// Your code
}
The Condition drop down field has two values: Consumable and Expired.
If you select Expired in the drop down list, all records that contains the name "Tomato" must be deleted in the specified model.
Which uAdmin function will match the given statement above?
QUESTION #15
func (l *LongWord) Save() {
// Your code
}
The Value drop down field has two values: Supercalifragilisticexpialidocious and Pneumonoultramicroscopicsilicovolcanoconiosis.
If you select Pneumonoultramicroscopicsilicovolcanoconiosis in the drop down list, all records that contains the name "Supercalifragilisticexpialidocious" must be deleted in the specified model.
Which uAdmin function will match the given statement above?


It is for showing a basic project structure of a express 4x + angular 1.X app.
It is building by webpack, using gulp as the orchestrator, MongoDB as database. The developement environnement is running on nodemon.


Eighteen months ago, I left a cushy stable full-time job to explore everything else life has to offer.
I've learned, and often forget, that it's nearly impossible to do it alone, and there's no glory in doing it that way. Humans are amazing and they're all around you and it's nice to acknowledge them and stand on the shoulders of giants sometimes.
I've learned that there's no one single thing that's gonna make me really happy. Rather, I want my life to be a delicious potpourri of lots of different little things, and as I get to mix and match what all those thingies are, I get to strike a balance between what gets my time.
I've been reminded that time passes pretty linearly, regardless of the subjective experience of time that I'm having, so use it while you have it.
I've learned that momentum is amazing. Sometimes you just need to force yourself to start, and pretty fast you've built habit.
I've learned that morning routines are pretty dope. I tend to get struck with depression from the moment I wake up in bed nearly every morning, so my morning routine -- get the fck up, shower, meditate for ~20 mins, cook breakfast, write my morning pages ( ~ 750 words / 3 pgs) is an anchor for me hold onto as I weather the morning emotional storm.
I've learned that scheduling can be good, within reason. Adding a little bit of structure to my day, especially the day or days before, gives me enough structure to craft my day. An appointment or two mid-day, or even knowing that I had a scheduled social event in the evening, put me at ease enough to allow the unplanned and unscheduled time I need in my days to flow into my day without a feeling of guilt.
I've learned it's hard to create and define your own meaning. It's often alot easier to let others define it for you. I left a steady, plush job at the pinnacle of corporate America because I was unfulfilled and felt that the 'meaning' I was assigned at work didn't match my internal values or direction that I wanted to follow in my life. Without externally defined meaning, I of course needed to define my meaning internally, which is harder than I thought it would be.
 What's the optimal time frame to evaluate an experience -- one hour, one day, one week, one month, one year?
I've learned to say Yes to opportunities. Give up 'perfect', and rather embrace the 'good'.
I've learned that I need a balance of activities in my day, generally broken up into: social, intellectual, spiritual, creative, self-care. Everything in moderation, but don't tip the scales.
I've learned to prototype experiences -- 'Don't get ready, get started.' As corny as that is (sorry Eric), when you actually start something you are effectively testing a hypothesis against a real experience where you are collecting data, which is much more legit than sitting around thinking about it. Por ejemplo, purrrhaps I'm thinking about whether I wanna be a performer and do improv. Instead of sitting around and thinking about it, I signed up for a class and collected real data about my subjective experience of doing improv. After the class, I was able to say, 'ah that's dope'.
I've learned that my sister Elise is an annoying brat.


BBMP, BDA quarrel over upkeep of Hulimavu Lake
by Sandesh MSThe breach of the Hulimavu Lake on Sunday afternoon has yet again brought the focus on the bitter spat between the BBMP and the BDA over the maintenance of the city’s waterbodies.
While the Bruhat Bengaluru Mahanagara Palike claimed that the sprawling 132-acre lake is under the Bangalore Development Authority’s control, the BDA says the lake was handed over to the civic body years ago.
While visiting the Hulimavu Lake and inspecting the localities flooded by the breach, Mayor M Gowtham Kumar said the lake had not been handed over to the civic body fully and the official handover was yet to happen. “Although a decision was taken back in 2016, the BDA is yet to hand over the control of the lake to us,” he explained.
Kumar said the lakes that breached this year were in the BDA’s control. “BDA officials should complete the total station survey to ascertain the extent of the lake and any encroachment before handing it over to the BBMP. But, for reasons known only to them, the process hasn’t been completed,” he said.
‘BBMP also at fault’
He admitted BBMP officials failed to initiate the process from their end to expedite the takeover. “I won’t blame the BDA alone. Our officials are equally responsible for the delay. I’ve asked the (BBMP) commissioner to hold a meeting with BDA officials and complete the process at the earliest, in public interest,” he said.
But BDA commissioner G C Prakash refuted claims that the Hulimavu Lake has not been handed over. He insisted that the waterbody has been handed over to the BBMP “at least seven to eight years ago.”
“We checked the records and conveyed to the BBMP (regarding the handing-over issue). It’s very much on the records,” he said.
Prakash referred to a meeting chaired by B S Yediyurappa a few days ago and said the chief minister has ordered the BDA to turn over all the lakes in its control to the BBMP due to paucity of funds. This would exclude the Bellandur and Varthur lakes, which the BDA would eventually surrender to the civic body after the rejuvenation.


An update has been dispatched to the main client that delivers the second out of three Treasures available from the Dota 2 store and as rewards for Battle Pass owners. The chest contains one out of five sets for Lion, Silencer, Storm Spirit, Dark Seer and Treant Protector. Each one also has the usual chance for a bonus Very Rare Spirit Breaker and Extremely Rare Juggernaut sets, with the now well known escalating odds. I would personally like to remind those of you, who haven’t played Diablo 2 or haven’t heard of people who bought more than 250 chests for the Faceless Rex courier, that even a 95% chance of hitting something doesn’t mean you won’t miss the first few swings.
The update includes more exclusive stuff to the Battle Pass owners, namely a new Quest Path. It contains a total of six hero specific challenges. One must complete all six to unlock the middle quest, which is the only one non-hero specific and involves consuming 1/2/3 cheeses. All challenges grand Battle Points and the final one awards a special Halloween-themed courier. It’s dubbed “The Twin Fork” and it will only last till November the 14th 2016.
In a sprinkle on the top style, the final part of the update is a teaser trailer for True Sight episode 2, EG’s path to the Boston Major. The full episode will be available on November 30th 2016.
To view original post just click "Fall Compendium" Credits to Viktor Ahilov.


Before Change
// Subsystem facility is wired up. As a result PluginResolver is not itself a Subsystem with
// PythonRepos as a dependency. Instead it does the minimum possible work to hand-roll
// bootstrapping of the Subsystem it needs.
subsystems = Subsystem.closure([PythonRepos])
known_scope_infos = [subsystem.get_scope_info() for subsystem in subsystems]
options = self._options_bootstrapper.get_full_options(known_scope_infos)
// Ignore command line flags since we"d blow up on any we don"t understand (most of them).
After Change
// Subsystem facility is wired up. As a result PluginResolver is not itself a Subsystem with
// PythonRepos as a dependency. Instead it does the minimum possible work to hand-roll
// bootstrapping of the Subsystems it needs.
known_scope_infos = PythonRepos.known_scope_infos()
options = self._options_bootstrapper.get_full_options(known_scope_infos)
// Ignore command line flags since we"d blow up on any we don"t understand (most of them).
// If someone wants to bootstrap plugins in a one-off custom way they"ll need to use env vars
// or a --pants-config-files pointing to a custom pants.ini snippet.
defaulted_only_options = options.drop_flag_values()
GlobalOptionsRegistrar.register_options_on_scope(defaulted_only_options)
distinct_optionable_classes = sorted({si.optionable_cls for si in known_scope_infos},
key=lambda o: o.options_scope)
for optionable_cls in distinct_optionable_classes:
optionable_cls.register_options_on_scope(defaulted_only_options)


Graph values are based on the averages of all the iterations and runs for each test.
1x is average. 1.5x is .5 faster than average. 0.5x would be .5 slower than the average.
Click a cell to rerun that test. The graph will automatically update to show the latest data.
Copyright © 2009 Thomas Aylott (SubtleGradient.com) | MIT License | Fork SubtleSlickSpeed on GitHub