Good old "blue" UI for debugging your network
TV interface for SmartTV and Set-Top Boxes. Can be used as a demo-version of the basic HTML5/JavaScript UI.
Very simple UI bsed on jQuery Mobie. Should work on all mobile phones.
In development. In future will become default choice for new users
Activity log graphs
Hint To save your choice of preferred UI please edit config.xml (put the URL in default-ui tag)


Diet On X On is a website that was built to improve the nutrition and well-being of people nowadays. If we can see each day we will saw at least a few people who are obese around us. This page have a few tips and advice on how to live well and healthy.
Here we provide tutorial to stay healthy, forum of advice and videos about health. We hope that our resources can provide good guidance for the user to achieve their goal to stay healthy.


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RASHOMON (1950) A Film Review by Ted Prigge Copyright 1998 Ted Prigge
Director: Akira Kurosawa Writers: Shinobu Hashimoto and Akira Kurosawa (based on the stories "Rashomon" and "In a Grove" by Ryunosuke Akutagawa) Starring: Toshir˘ Mifune, Machiko Ky˘, Masayuki Mori, Takashi Shimura, Minoru Chiaki, Kichijiro Ueda, Fumiko Honma
Watching Kurosawa's "Rashomon," I was reminded of the bits and pieces I saw of the O.J. Simpson trial, or really any trial that goes on forever. The attorneys are all trying to dig up clues to what really happened, brining in star witnesses to tell their side of the story, and wouldn't you know it if most of them conflicted in some way(s) with the others. O.J. might have gotten off, but whether or not he did what some people say he did is something we may never find out. Truth may be in the eye of the beholder, but nine-and-a-half times out of ten, it's not the real truth.
"Roshomon," the breakthrough film for the incredible Japanese director, Akira Kurosawa (who would go on to direct "The Seven Samurai," "Yojimbo," and "Ran," among many others), deals with three people stranded at Roshomon, the gate of Japan in the medieval days, during an intense rain storm. They are: a woodcutter (Takashi Shimura), a priest (Minoru Chiaki), and a nomad (Kichijiro Ueda). The woodcutter is ravaged due to a murder trial he witnessed, and proceeds to tell them everything that occured for the duration of the storm.
 His story says that he wooed her and fought for her in a duel with the husband, whom he then killed. But her story is that she was raped, and accidentally killed her husband because he could not trust her after she was raped. Two more perspectives are told, and each one ends up conflicting with all the others. Who is telling the truth?
That we don't find out. Since only three to four people were involved with it, either directly or indirectly, and each of them tells a different story, there is no way of knowing the real truth. Should we pick one and say that is the general accepted truth? Even a trial like the one in this film can never truly discover what really happened. We will probably never know the real truth because whomever tells what happens puts a personal spin on it for some personal reason.
The four stories are deftly written so to provide basis for the characters who tell them. They reveal so much about these people, that it is obvious that none of these stories are the real truth, and that whatever really happened is probably a composite of the four, with different things right and wrong in each of them. These people may be suffering from guilt or some other personal problem, but each of them cannot tell the whole truth for some reason, sometimes unexplained blatantly, but disguised ingeniusly within the respective narrative.
The film is not only a landmark for being one of the most philosophical and brilliant films of all time, but is also one of the most entertaining. At a short running time of 88 minutes (give or take a second), the film is in constant motion, and is never boring. Even though we see the same story four times with different perspectives, each time it's refreshing and as interesting as the last. Not to mention there is some really fun samurai action throughout - a staple of Kurosawa's work.
Another out of the million things I love about this movie is how it never explains what happens. In "Courage Under Fire," we discovered the truth, but that was for a different reason, although I can see it actually being better if we never did. This film presents us the facts, but allows the viewer to debate over it. And I don't know about you, but I adore film as a form of debate.
With amazing direction, wonderful acting, and a deft screenplay, it is no wonder to why it won the Oscar for Best Foreign Film. "Rashomon" is after all a fable of man's inability to tell the truth, and one of those films which you discuss and rack through your mind over and over again, looking for the truth. My argument: the truth is not to be found. And that's the cold hard truth about man kind.
MY RATING (out of 4): ****
Homepage at: http://www.goecities.com/Hollywood/Hills/8335/
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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What is the direction?
Posted: Fri Dec 22, 2006 7:44 am
Ok I am willing to give whatever aid I can in this endeavor.
Quite a few people know me for ripping into EJ and trying to get his bum to do things.
I have always been for game balance and would love to help in that aspect mainly.
Is the game going to be more old school, or old school with better tweaks?
I would love old school with better tweaks.
For one I would love to see more weapons, that have varied requirements.
These would ensure no carbon copy builds.
For one, say a pair of nun-chuks (just and example) these would have great damage, but would need strength, agility and intelligence to properly weild.
On the other hand a Claymore would need mainly strength and cons.
This way people could make new characters based on a weapon they find = fewer perfect build characters.
Wisdom would not be good for weapon reqs, but would be a huge factor in skill points and magical spells.
In my opinion any class should be able to have any build they want, the stats should be there to maintain evenness.
I see no reason why Fighters can be either Balanced, Strength like Conan, Speed Like Zorro, Agility like a cat, or Intelligence to deal out deadly blows.
But that is my take, looking forward to hearing from you guys.
Quite a few people know me for ripping into EJ and trying to get his bum to do things.
I have always been for game balance and would love to help in that aspect mainly.
Is the game going to be more old school, or old school with better tweaks?
I would love old school with better tweaks.
For one I would love to see more weapons, that have varied requirements.
These would ensure no carbon copy builds.
For one, say a pair of nun-chuks (just and example) these would have great damage, but would need strength, agility and intelligence to properly weild.
On the other hand a Claymore would need mainly strength and cons.
This way people could make new characters based on a weapon they find = fewer perfect build characters.
Wisdom would not be good for weapon reqs, but would be a huge factor in skill points and magical spells.
In my opinion any class should be able to have any build they want, the stats should be there to maintain evenness.
I see no reason why Fighters can be either Balanced, Strength like Conan, Speed Like Zorro, Agility like a cat, or Intelligence to deal out deadly blows.
But that is my take, looking forward to hearing from you guys.


The Paris Agreement was adopted by 195 countries in December 2015, putting in place a legal architecture for international climate action. On 4 November 2016, the agreement entered into force. Article 2 of the agreement contains the formulation of the main goal: ‘holding the increase in the global average temperature to well below 2°C above pre-industrial levels and pursuing efforts to limit the temperature increase to 1.5°C above pre-industrial levels’. In the context of this long-term temperature goal, Article 4 sets a greenhouse gas (GHG) mitigation goal of achieving ‘a balance between anthropogenic emissions by sources and removals by sinks of greenhouse gases'. Earlier studies have discussed various related concepts such as carbon neutrality, climate neutrality and net-zero carbon or net-zero GHG emissions (e.g. [ 1– 5]). Here, we explore how the GHG balance objective of Article 4 can be interpreted from a scientific perspective and analyse the scientific implications of possible policy choices. Figure 1 gives a selective overview of various elements of Article 4 that may be subject to interpretation and which related questions may be raised.
Elements of Article 4 discussed in this analysis.


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Use the Firebug console to control the Outfox audio service on this page. The method console.debug is set as the callback for channel 0 responses.
Sample code copyright (c) 2008, 2009 Carolina Computer Assistive Technology under the terms of the BSD license.


Wanderer collects user-provided content to catalogue the most popular and intriguing sights near you. With an elegant user interface and streamlined Google Maps integration, Wanderer makes it straightforward to find the places people enjoy the most.
With Wanderer, finding well-travelled and incredible points of interest takes seconds. Find locations in your area and discover a whole new world at your fingertips with your smartphone.
Know someplace amazing that deserves to be recognized? Add it to the Wanderer database and let the world know what awaits them.
When you visit points of interest, you can rate them to let others know if they are worth visiting or not. If a location receives a low enough rating, it will be removed.
Constantly changing and always growing, Wanderer gives you a new way to explore your surroundings, no matter where you are in the world.
server backend
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Truth Scholar Devianne:
Let me properly introduce myself. I'm Devianne.
Something is getting in the way of you becoming an Archmage, so I was investigating disguised as Magister Justin of Goddard Castle Town. The real Justin may be back by now.
I was right! Grand Magister Valleria was behind it! You showed up just as I found out the truth. You saw her in disguise.
"Go on."


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--- hidden: true layout: page title: Focus Trap ---
Activate button with keyboard. Keyboard focus will then be trapped in bordered area.
Use focus trap with care! It is typically required only for modal overlays.
Please read the documentation to understand how these examples were created.


@* * This template takes a single argument, a String containing a * message to display. *@ @(title: String, woorden: List[Word], wordForm: Form[Word]) @* * Call the `main` template with two arguments. The first * argument is a `String` with the title of the page, the second * argument is an `Html` object containing the body of the page. *@ @main(title) { @* * Get an `Html` object by calling the built-in Play welcome * template and passing a `String` message. *@


Reports new instance creation of classes annotated with
@groovy.lang.Singleton
. Such constructions can lead to runtime exception "Can't instantiate singleton".


Our services can make your hair whatever style you like, only using $20, unlike some services doing it expensively and doesn't satisfy your feelings.
Our services provide the latest and best technologies of making your nails beautiful either using simple, cheap and shiny colors, or complex, beautiful, and detailed pictures.
We hire the most skillfull and experinenced people to do make up for you; most of the people end up becoming the prettiest models. The make up will not only make you pretty but also enhances your appearance.
Our story started when, Victor Kao, the project coordinator, came up with the idea of doing makeup for girls who aren't confident with their looks. Meanwhile, Jessica Kao took the role of lead graphics designer, Gladwin became the lead web developer, and Marie Lee became the lead business planner.
Fortunately, as our company became more successful, more customers came. As a result, we decided to build another, Beauty Makeovers, in San Fracisco.
This company, however, becomes unexpectedly popular in Taiwan. Taiwanese are eager for our services! In conclusion, we built our third company in Asia.
We finally decided to change our work hours to 24/7!
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I live in New York. I like playing soccer. I'm starting college in the fall as a freshman at UMass Boston.
I read lots of books, worked at the local supermarket, and built a ridesharing app that works via smoke signals using the new Google Cloud Smoke Signals Service.


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Labour's Corbyn has no credibility without a Brexit plan: UK Conservatives
LONDON (Reuters) - Britain’s opposition Labour party leader Jeremy Corbyn lacks credibility because he will not say how he would vote in the new Brexit referendum he proposes, the Conservative party said after its main rivals released their election manifesto.
Labour proposes renegotiating Prime Minister Boris Johnson’s EU exit deal and putting it to a referendum with the choice to remain on the ballot paper within 6 months if they win the election, but Corbyn has declined to say which way he would vote.
“The publication of Labour’s manifesto has just confirmed what we already knew: Jeremy Corbyn simply doesn’t have a plan for Brexit,” Conservative junior interior minister Brandon Lewis said in a statement.
“And without a plan to get Brexit done he has no credibility on anything else.”


Joint distribution tables partition the entire outcome space according to the values of $X$ and $Y$.
In our example, we are tossing a coin three times. $X$ is the number of heads in the first two tosses and $Y$ the number of heads in the last two tosses. Here once again is the joint distribution table for $X$ and $Y$.
joint_dist
The space has been partitioned into 9 pieces, each with its own chance. The total of all the chances is 1 as we saw in the previous section.
Now look along the column labeled X = 0
. In every cell of that column, the value of $X$ is 0 and $Y$ is some element in the range of $Y$. So the column X=0
partitions the event $\{X = 0\}$ according to the value of $Y$, and displays the probability of each piece of the partition.
Indeed for every $x$, $$ \{X = x \} = \bigcup_{\text{all } y} \{X = x, Y = y\} $$ and this is a disjoint union. So by the addition rule,
$$ P(X = x) = \sum_{\text{all } y} P(X = x, Y = y) $$That is, $P(X = x)$ is the sum of the probabilities in the column X=x
. Because $P(X = x)$ is the generic term in the distribution of $X$, we have learned that we can derive the distribution of $X$ from the joint distribution of $X$ and $Y$.
To find the numerical values of the distribution of $X$, we will use a method called marginal
which takes the name X
as its argument and operates on a JointDistribution object. The reason for using the word "marginal" will become clear as soon as we see the output.
joint_dist.marginal('X')
Now at the bottom of the table you have all the column sums, which constitute the distribution of $X$. These sums appear in the margin of the table, and hence the distribution is called marginal. It's just the old probability distribution of $X$.
The numbers make sense, because $X$ is the distribution of the number of heads in two tosses.
What you can do for $X$, you can do as well for $Y$ by looking along the rows.
joint_dist.marginal('Y')
$Y$ is also the number of heads in two tosses of a coin (the last two of three tosses), so the numbers in the margin make sense.
You can also get both marginals at once:
joint_dist.both_marginals()
The bottom right corner cell is the sum of all the probabilities in the table, and also the sum of all the probabilities in each of the margins. Reassuringly, it's 1.
You can see that $X \stackrel{d}{=} Y$.


TONIGHT IS GERSHWIN
Spring 1972 at LLT's Armory Building Playhouse
Director - Bob Mesrobian
Choreographer - Mary Anne Duncan
THE CAST
Host - Bob Mesrobian
Hostess - Shelia Gwin
Cigarette Girl - Mary Anne Duncan
Pianist - Jerome Gilmer
Drums - Mike Whitt
Bass - Johnny Tomlinson
Waiters - Miles Bilek, Bill Mullins
The Party Guests
Marda Burton, Carroll Freeman, Patricia Forbes, Bob Hyson, Ofelia Hynson,
Bill Loving, Marge Mayers, Ralph McNeil, Marie Melichar,
Farris Rowell


Modern Artificial Intelligence and Machine Learning
A lot of progress in machine learning can be attributed to better hardware and
more data
Connectionism and Neural Networks
At the heart of deep learning, there is an artificial neural network
Artificial neural networks are a subset of machine learning approaches using networks of simple (neuron-like) units.


Click below to discover the video trending all over the internet right now!
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This questionnaire template allows you to assess how the learner is getting on.
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Simply press on the icon above to edit the text.


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Cut
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I've reached my last resort, suffocation, no breathing Don't give a fu** if I cut my arm bleeding Would it be wrong, would it be right If I took my life tonight, chances are that I might Mutilation out of sight and I'm contemplating suicide Cause I'm losin' my sight, losin' my mind Wish somebody would tell me I'm fine Nothing's alright, nothing's fine I'm running and I'm crying I never realized I was spread too thin 'Til it was too late and I was empty within Hungry, feeding on chaos and living in sin Downward spiral, where do I begin? It all started when I lost my mother No love for myself no love for another Searching to find a love on a higher level Finding nothing but questions and devils Cause I'm losing my sight losing my mind Wish somebody would tell me I'm fine Nothing's alright, nothing's fine I'm running and I'm crying I can't go on living this way |


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Windows 10 x64 (19041.208) 2004
_POP_DIRECTED_DRIPS_PROBLEM_DEVICE_REASON
DirectedDripsProblemDeviceReasonSpecialDevice = 0n0
DirectedDripsProblemDeviceReasonNoDfx = 0n1
DirectedDripsProblemDeviceReasonNoPs4 = 0n2
DirectedDripsProblemDeviceReasonNoPs4Root = 0n3
DirectedDripsProblemDeviceReasonComponentContraint = 0n4
DirectedDripsProblemDeviceReasonDfxFailure = 0n5
DirectedDripsProblemDeviceReasonPagingDevice = 0n6
DirectedDripsProblemDeviceReasonDebuggingDevice = 0n7
DirectedDripsProblemDeviceReasonDfxNotAllowed = 0n8
DirectedDripsProblemDeviceReasonMax = 0n9


Summons a powerful forest Nymph who can bring down enemies with her magical bow and cast enchantments to strengthen allies in battle.^y^nAt level 5, the Nymph learns Nature?s Grace, a rejuvenating and protective aura she can cast on the player and his allies.^y^nAt level 10, the Nymph learns Nature?s Wrath, a special skill that imbues her attacks with the power of the elements.


Effective only when Trajectory@particle_ri_ver3 is attached.
VarTime1
The time for VarName1 begins to change
Value in milliseconds
VarTime2
The time for VarName2 begins to change
Value in milliseconds
Check box
RelativeTime
Checked: Time zero is when a particle is emitted.
Unchecked: Time zero is the object's starting point.
Setting dialog
FilterName
The name of a AviUtl built-in filter
Different for Japanese and English version of Exedit
"Animation effect" cannot be used.
VarName1, VarName2
The parameter names of the filter that you want to change with time.
If you don't know the parameter name, create another object and cast that filter, then save the object as an alias. Open the EXA file with text editor and look for the names (left side of the equal sign)
VarVal1, VarVal2
Initial-Final value pairs for VarName1 and VarName2.
Input format: {initial,final,option}
option can be omitted. In such case: {initial,final}
If only a single number is given, it will be the same as {value,value}
When RelativeTime is checked, the initial value will be applied from the moment a particle is emitted until VarTime1(or 2). Then from VarTime1(or 2) to survival time, the value gradually change from the initial value to final value.
When RelativeTime is not checked, initial value will be applied from object starts until VarTime1(or 2). Then value gradually change to final value by object's end.
option is a value in milliseconds
When option is a positive value, it defines the time required for the transition from initial value to final value.
When option is a negative value, it takes -1*value seconds to go from initial to final, then it will take the same amount of time to go back to initial value. The value goes back and forth until object ends.
When only a single value is given, it is the same as {value,value}
RandVarName
A parameter that is to be randomized within a given range
RandVarVal
Defines the random value range for RanVarName: {minimun,maximum}
If only a single value is given, it is the same as {value,value} and gives no variation
To set the time interval between successive randomization event, use the form {min,max,millisecond}
To invoke randomization event when particle bounce back (i.e. using Bounce@ or Bounce2@), use the form {min,max,b} , where b is just a letter b.
Use the form {min,max,b,count} to enable transition from min to max in count number of bounce.
To change from min to max with respect to audio data (i.e. using with Sound@), use {min,max,o_a,coefficient} or {min,max,o_m,coefficient}. o_a adds volume data to coefficient while o_m use multiplication.
To divert particles to one of two predefined coordinates/types, use the form: {value1,value2,axis,lower_limit,upper_limit}, where axis is one of the letter x,y or z. When the x-coordinate of particle approaches lower_limit, value will set to value1. If it approaches upper_limit, value will set to value2.
ConstVarName#
A parameter that will not change value over time.
ConstVarVal#
The value for ConstVarName#. It can be number, text or check box state.
For text data, please enclose in double quotes
For check box state, 0= unchecked, 1=checked
Multi-stage variation
The above settings allow a one-stage transition from an initial value to a final value. However, it is also possible to have 2-stage and 3-stage transition.
To have 2-stage transition,
Place the same filter name into VarName1 and VarName2
Set stage 1 starting time using VarTime1
Set stage 2 starting time (same as stage 1 ending time) using VarTime2
Set stage 1 initial and final value pair at VarVal1
Set stage 2 initial and final value pair at VarVal2
To give 3-stage transition,
Enter filter name to VarName1
Set starts of stage 1 with VarTime1
Set starts of stage 2 with VarName2, value in milliseconds
Set starts of stage 3 with VarTime2
Set stage 1 value pair in VarVal1. The latter value will be the starting value of stage 2
Set the value at the end of stage 2, and the ending value of stage 3, in VarVal2
Filter(For_Monochrome)
A specialized facility for using the Monochromatic effect. It is different from Filter(in above section) that it keeps changing values on its own.
Sliders
ApplyToBody
0: Do not apply to particle bodies
1: Apply to particle bodies
ApplyToPath
0: Do not apply to particle tails
1: Apply to particle tails
RelativeTime
0: treat object start as zero time
1: treat particle creation as zero time
Priority
The order of applying this effect relative to other Filter@particle_ri_ver3 in the same object.
With reference to Fig08A and Fig08B, the first Filter@particle_ri_ver3 casts the Noise effect, the second one casts Glow, then Filter(For_Monochrome). Yet, since the Priority value is 1, it actually casts filters in the order: Monochromatic → Noise → Glow. If it were set to 2, the order would be: Noise → Monochromatic → Glow
Check box
Keep luminance
Checked: Maintain original perceivable brightness variation
Unchecked: Just a simple flood fill
Setting dialog
Strength
Same as the Strength slider in Monochromatic
StTime
The time when color starts to change, in milliseconds.
ChangeIntvl
The total duration of color change, in milliseconds.
KeepIntvl
The interval between the end of a change and the start of another round of change.
EndTime
The time after which color stop changing
Pattern0~2
0: The color of a particle is fixed on emission and unchanged through out survival time
1: Color of a particle will change in order after emission.
2: Color variation keep changing.
RandColor0~6
Define how color should be selected
0: color change in the order as defined in VarColor0~4
1: randomly select a color defined in VarColor0~4
2: Similar to 0, but add a bit random color shades
3: Similar to 1, but add a bit random color shades
4: Similar to 1, but add whiteness variation according to Color4W%B%
5: Color list is randomly generated
6: particles' base color is randomly chosen
VarColor0~4
A list of color hex-code for use when RandColor0~6 is 0~4
Color4W%B%
{White%,Black%}
Brightness
0 for almost black, 200 for almost white
Rand Intvl
The interval between successive random number change. In milliseconds.
Rand Refel
Randomize color on bounce when using with Bounce@ or Bounce2@


A simple lookup table that stores embeddings of a fixed dictionary and size. This module is often used to store word embeddings and retrieve them using indices. The input to the module is a list of indices, and the output is the corresponding word embeddings.
nn_embedding( num_embeddings, embedding_dim, padding_idx = NULL, max_norm = NULL, norm_type = 2, scale_grad_by_freq = FALSE, sparse = FALSE, .weight = NULL )
| num_embeddings | (int): size of the dictionary of embeddings |
|---|---|
| embedding_dim | (int): the size of each embedding vector |
| padding_idx | (int, optional): If given, pads the output with the embedding vector at |
| max_norm | (float, optional): If given, each embedding vector with norm larger than |
| norm_type | (float, optional): The p of the p-norm to compute for the |
| scale_grad_by_freq | (boolean, optional): If given, this will scale gradients by the inverse of frequency of
the words in the mini-batch. Default |
| sparse | (bool, optional): If |
| .weight | (Tensor) embeddings weights (in case you want to set it manually) See Notes for more details regarding sparse gradients. |
Keep in mind that only a limited number of optimizers support
sparse gradients: currently it's optim.SGD
(CUDA
and CPU
),
optim.SparseAdam
(CUDA
and CPU
) and optim.Adagrad
(CPU
)
With padding_idx
set, the embedding vector at
padding_idx
is initialized to all zeros. However, note that this
vector can be modified afterwards, e.g., using a customized
initialization method, and thus changing the vector used to pad the
output. The gradient for this vector from nn_embedding
is always zero.
weight (Tensor): the learnable weights of the module of shape (num_embeddings, embedding_dim) initialized from \(\mathcal{N}(0, 1)\)
Input: \((*)\), LongTensor of arbitrary shape containing the indices to extract
Output: \((*, H)\), where *
is the input shape and \(H=\mbox{embedding\_dim}\)
# \dontrun{ # an Embedding module containing 10 tensors of size 3 embedding <- nn_embedding(10, 3) # a batch of 2 samples of 4 indices each input <- torch_tensor(rbind(c(1,2,4,5),c(4,3,2,9)), dtype = torch_long()) embedding(input)#> torch_tensor #> (1,.,.) = #> -0.5531 0.2969 -1.9168 #> -0.7095 -0.1328 -0.7352 #> -1.5311 -0.6539 0.7804 #> 1.5343 0.1139 1.1985 #> #> (2,.,.) = #> -1.5311 -0.6539 0.7804 #> -0.1120 0.9578 0.1195 #> -0.7095 -0.1328 -0.7352 #> -0.4247 0.6266 -0.1286 #> [ CPUFloatType{2,4,3} ]# example with padding_idx embedding <- nn_embedding(10, 3, padding_idx=1) input <- torch_tensor(matrix(c(1,3,1,6), nrow = 1), dtype = torch_long()) embedding(input)#> torch_tensor #> (1,.,.) = #> 0.0000 0.0000 0.0000 #> -1.2943 -1.0279 0.6483 #> 0.0000 0.0000 0.0000 #> 0.4053 0.7866 -0.3922 #> [ CPUFloatType{1,4,3} ]# }


Facets in this page represent entities (resources) mentioned in the documents. On the left they are grouped by most recurring types, while on the right they are grouped by most recurring wikipedia categories.
Facets are automatically extracted with the help of the Dandelion Entity Recognition APISearch by annotated entities
Person
Company
MusicalArtist
City
OfficeHolder
Place
University
President
Organisation
PopulatedPlace
Country
Politician
Building
Event
Newspaper
Selected Facets
Living people
Grammy Award-winning artists
American people of Irish descent
Companies listed on the New York Stock Exchange
American people of English descent
American Roman Catholics
Member states of the United Nations
Republics
Liberal democracies
Former British colonies
Member states of the Organisation of Islamic Cooperation
Countries in Europe
Member states of the Union for the Mediterranean
G20 nations
G15 nations


Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 6
This rich and earthy venison recipe is full of autumn flavours.
Preheat the oven to 200C/400F/Gas 6.
Heat a heavy-based frying pan over a high heat and add the olive oil and butter. Add the venison to the pan and fry, turning regularly, until browned all over.
Place the meat onto a trivet in a roasting tin and roast in the oven for about five minutes. Remove from the oven and set aside in a warm place to rest.
Meanwhile, heat another frying pan over a medium heat, add the hazelnut oil followed by the finely chopped shallot and fry until the shallot is softened but not coloured.
Increase the heat (add a splash more hazelnut oil if necessary) and when the pan is hot, add in the chanterelles and tarragon and fry for 1-2 minutes. Remove the pan from the heat, season with salt and freshly ground black pepper.
Meanwhile, reheat the venison jus until piping hot, check the seasoning and add the elderberries. Toast the brioche slices.
Place a slice of toasted brioche onto each plate, carve the venison and place onto the brioche. Spoon over the jus and then generously scatter over the chanterelles.


WORKDAY PLANNER!
WorkDay is a simple planning app for scheduling work!
July 30th 2021
Home Page
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Grids / Cells with DropDown List
This example shows how to add a simple drop down list to cells in TreeGrid, AngularJS. This is done by setting the editorType field of specified column to 'combobox', which allows ComboBox component with a drop down list to appear below a cell. The drop down list contains items with an icon and label.
In this example, cells that belong to the 'Ship Via' column have a ComboBox editor. The editor can appear using mouse cursor or by pressing the 'ENTER' key when cell has the input focus. In either case, when item is selected from the drop down list, the cell value will change. During this process, two events are fired:
- cellvalueChanging - occurs when cell value is about to change
- cellvalueChanged - occurs when cell value has changed
By adding handlers for these events in your application code, you can set custom conditions and change the end result. For example, you can prevent some cell to change its value.
In case of ComboBox editor, each cell accept only values from the drop down list. If any other value is used, it will be discarded when editor appears.
For more information on how to set and use ComboBox editor, check out this sample: Grids / ComboBox Editor.


I'm Rabea,
a resident apprentice at 8th Light
and @aebaR on Twitter.
Koans
Copying from a book
Creating an application
Vim tutor (in-built)
Vim adventures
Blog posts
Pairing
Roman Numerals
Coin Changer
FizzBuzz
Bowling Game


Simple UNO
Name:
Server:
Players:
Top Card:
Cards in hand:
Chosen color:
R
G
B
Y
Current player:
|
Game Log:
Welcome!
Mute


Garbage Collection and Profile collection
When Ebean is collecting profiling information it puts a NodeUsageCollector object on each entity bean.
The NodeUsageCollector collects profiling information which essentially is the set of properties for
that bean that where used (read or written).
Q: When does the NodeUsageCollector know when to stop collecting information?
A: For Ebean this occurs via Garbage collection. The finalize is called on the NodeUsageCollector and
at that point it publishes its profiling information back to a AutoFetchListener.
The approach has worked very well for me on the Sun JVM. For applications that run for a short time it should be noted that
garbage collection is not likely to occur. As part of Ebean's shutdown it triggers a GC and collects
any leftover profiling information before writing that to a file.
This works well on the Sun JVM but we should note that triggering a GC is a HINT to the JVM and not a guarantee
that a GC will actually occur. We really DON'T want to be triggering GC (let the JVM do its thing) so Ebean
only does this on shutdown.
|


Contact the admin and let them know you're waiting for approval. Give them the code you see above.
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LS.ResourcesManager Class
Static class that contains all the resources loaded, parsed and ready to use. It also contains the parsers and methods in charge of processing them
Constructor
LS.ResourcesManager
()
Item Index
Methods
- cleanFullpath
- computeResourceInternalData
- getBasename
- getExtension
- getFilename
- getFolder
- getFullURL
- getMesh
- getNoCache
- getResource
- getTexture
- getURLasFile
- isLoading
- isLoading
- load
- loadResources
- onceLoaded
- processResource
- registerFileSystem
- registerResource
- renameResource
- reset
- resourceModified
- resourceSaved
- setPath
- setProxy
- unregisterResource
Methods
cleanFullpath
-
fullpath
Cleans resource name (removing double slashes)
Parameters:
-
fullpath
String
Returns:
fullpath cleaned
computeResourceInternalData
-
resource
Returns an object with a representation of the resource internal data The order to obtain that object is: 1. test for _original_file (File or Blob) 2. test for _original_data (ArrayBuffer) 3. toBinary() (ArrayBuffer) 4. toBlob() (Blob) 5. toBase64() (String) 6. serialize() (Object in JSON format) 7. data property 8. JSON.stringify(...)
Parameters:
-
resource
Object
Returns:
it has two fields: data and encoding
getBasename
-
fullpath
Returns the filename without the extension
Parameters:
-
fullpath
String
Returns:
filename extension
getExtension
-
url
Returns the filename extension from an url
Parameters:
-
url
String
Returns:
filename extension
getFilename
-
fullpath
Returns the filename from a full path
Parameters:
-
fullpath
String
Returns:
filename extension
getFolder
-
fullpath
Returns the folder from a fullpath
Parameters:
-
fullpath
String
Returns:
folder name
getFullURL
-
url
-
options
transform a url to a full url taking into account proxy, virtual file systems and local_repository
Parameters:
-
url
String -
options
Object
Returns:
full url
getMesh
-
filename
returns a mesh resource if it is loaded
Parameters:
-
filename
String
Returns:
getNoCache
-
force
Returns a string to append to any url that should use the browser cache (when updating server info)
Parameters:
-
force
Booleanforce to return a nocache string ignoring the default configuration
Returns:
a string to attach to a url so the file wont be cached
getResource
-
url
Returns the resource if it has been loaded, if you want to force to load it, use load
Parameters:
-
url
Stringwhere the resource is located (if its a relative url it depends on the path attribute)
getTexture
-
filename
returns a texture resource if it is loaded
Parameters:
-
filename
Stringcould be a texture itself in which case returns the same texture
Returns:
getURLasFile
-
filename
Used to load files and get them as File (or Blob)
Parameters:
-
filename
String
Returns:
the file
isLoading
()
Boolean
forces to try to reload again resources not found
Returns:
isLoading
()
Boolean
Tells if it is loading resources
Returns:
load
-
url
-
[options={}]
-
[on_complete=null]
Loads a generic resource, the type will be infered from the extension, if it is json or wbin it will be processed Do not use to load regular files (txts, csv, etc), instead use the LS.Network methods
Parameters:
-
url
Stringwhere the resource is located (if its a relative url it depends on the path attribute)
-
[options={}]
Object optionaloptions to apply to the loaded resource when processing it
-
[on_complete=null]
Function optionalcallback when the resource is loaded and cached, params: callback( url, resource, options )
loadResources
-
resources
-
[options={}]
Loads all the resources in the Object (it uses an object to store not only the filename but also the type)
Parameters:
-
resources
Objectcontains all the resources, associated with its type
-
[options={}]
Object optionaloptions to apply to the loaded resources
onceLoaded
-
fullpath
-
callback
Binds a callback for when a resource is loaded (in case you need to do something special)
Parameters:
-
fullpath
Stringof the resource you want to get the notification once is loaded
-
callback
Functionthe function to call, it will be called as callback( fullpath, resource )
processResource
-
url
-
data
-
[options={}]
Process resource get some form of data and transforms it to a resource (and Object ready to be used by the engine). In most cases the process involves parsing and uploading to the GPU It is called for every single resource that comes from an external source (URL) right after being loaded
Parameters:
-
url
Stringwhere the resource is located (if its a relative url it depends on the path attribute)
-
data
the data of the resource (could be string, arraybuffer, image... )
-
[options={}]
Object optionaloptions to apply to the loaded resource
registerFileSystem
-
name
-
url
Allows to associate a resource path like "vfs:myfile.png" to an url according to the value before the ":". This way we can have alias for different folders where the assets are stored. P.e: "e","http://domain.com" -> will transform "e:myfile.png" in "http://domain.com/myfile.png"
Parameters:
-
name
Stringthe filesystem name (the string before the colons in the path)
-
url
Stringthe url to attach before
registerResource
-
filename
-
resource
Stores the resource inside the manager containers. This way it will be retrieveble by anybody who needs it.
Parameters:
-
filename
Stringfullpath
-
resource
Object
renameResource
-
old
-
newname
-
[skip_event=false]
Changes the name of a resource and sends an event to all components to change it accordingly
Parameters:
-
old
String -
newname
String -
[skip_event=false]
Boolean optionalignore sending an event to all components to rename the resource
Returns:
if the file was found
reset
()
Resets all the resources cached, so it frees the memory
resourceModified
-
resource
Marks the resource as modified, used in editor to know when a resource data should be updated
Parameters:
-
resource
Object
resourceSaved
-
resource
Unmarks the resource as modified
Parameters:
-
resource
Object
setPath
-
url
Set the base path where all the resources will be fetched (unless they have absolute URL) By default it will use the website home address
Parameters:
-
url
String
setProxy
-
proxy_url
Set a proxy url where all non-local resources will be requested, allows to fetch assets to other servers. request will be in this form: proxy_url + "/" + url_with_protocol: -> http://myproxy.com/google.com/images/...
Parameters:
-
proxy_url
String
unregisterResource
-
filename
removes the resources from all the containers
Parameters:
-
filename
String
Returns:
true is removed, false if not found


A web application capable of providing useful game-trackingin real-time, and statisticaly, over many games.


SHANGHAI TRIAD A film review by Ben Hoffman Copyright 1995 Ben Hoffman
When better films will be made than most of the current crop, when we look back to see who were the really great directors, the name of Zhang Yimou will be high on the list. Lacking the equipment in China that many countries have, he has nevertheless turned out some fabulous films. At age 45, he has already to his credit RED SORGHUM, JU DOU, RAISE THE RED LANTERN, THE STORY OF QUI JU, TO LIVE and now, SHANGHAI TRIAD.
In most of his films his starring actress was Gong Li, beautiful and a mere thirty years old in 1995. Films she made with other directors include FAREWELL MY CONCUBINE, among others.
While the story takes place in the 1930s in Shanghai, with various war lords running the opium and prostitution rings, the similarity to present day China has angered the current Chinese government and there is a question of whether it will be allowed to be released there. The Chinese government has recently forbade him to attend the New York Film Festival's opening night presentation of the film.
Mr. Tang (Li Boatian) is the equivalent of a Mafia godfather. By aiding Chiang Kai-Shek and helped kill many of the Communists who were anti Chiank Kai-Shek, he awarded the warlord status. In addition, he has been permitted the "services" of the beautiful Xiao Jinbao (Gong Li), a singer and prostitute.
Mr. Tang trusts no one whose family name is not "Tang." A relative allows her fourteen-year-old son to be employed by Mr. Tang. It is through the eyes of this boy, Tang Shuisheng (Wang Xiao Xiao) that we, the audience, learn of what is happening.
As the story unfolds we are surprised at its many twists and turns which lead to a tragic ending of the film. For days the film haunted me; it is that kind of film.
In Mandarin with English subtitles.
Directed by Zhang Yimou
4 Bytes 4 Bytes = Superb 3 Bytes = Too good to be missed. 2 Bytes = So so. 1 Byte = Save your money.
-- Ben Hoffman
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Stupids
`Prev `__
S
`Next `__
--------------
**Stupids**: n.
Term used by `*samurai* `__ for the
`*suit* `__\ s who employ them; succinctly expresses an
attitude at least as common, though usually better disguised, among
other subcultures of hackers. There may be intended reference here to an
SF story originally published in 1952 but much anthologized since, Mark
Clifton's *Star, Bright*. In it, a super-genius child classifies humans
into a very few ‘Brights’ like herself, a huge majority of ‘Stupids’,
and a minority of ‘Tweens’, the merely ordinary geniuses.
--------------
+--------------------------------+----------------------------+----------------------------------+
| `Prev `__ | `Up <../S.html>`__ | `Next `__ |
+--------------------------------+----------------------------+----------------------------------+
| stupid-sort | `Home <../index.html>`__ | Sturgeon's Law |
+--------------------------------+----------------------------+----------------------------------+


| DOSE: |
17.5 g |
oral |
Nutmeg |
(ground / crushed) |
I can't beleive all the fuck-ups giving a bad rap to all these wonderful drugs. Especially nutmeg. It is this simple: I've tripped a number of times on nutmeg and noticed that I'll easilly finish off a 64oz thing of Gatorade (not pop), and then not experience cottonmouth, nausea, or ANY negative effects at all.
Also in regards to taste. I found it pretty nasty, but not as much as others led on. You won't catch me shoving teaspoons of powder down my throat though.  The far superior way to do it is to take smaller parts of what I intend to take, mix and ingest those one at a time. The next time I tried nutmeg, I split the 20g of what I planned to get fucked up on into 4 parts, and dumped one in a cup of any drink, finished that, dump the next, drink, etc. Not only did I get it down overall faster, but I also went into the trip without the nauseating aftertaste already sickening me.
Another thing that affects the quality of my trip is mindset.  On many occasions I'd be on something, feel shitty, keep a zenlike or positive mindset, and have the nausea fade away, leaving only the bliss of drug-induced fuckedupness...ahhhhh. I don't beleive in anything, but there's a lot we don't know about the mind, and it's easy to understand that if I panic or dwell on the nausea, then it will continue and probably get worse.
My take on the nutmeg experience:
On an empty stomach, I noticed some effects within 20-30 minutes. A gradually increasing stoned-type feeling, with an emphasis on happiness and lightness. I wasn't supplementing it with weed or anything at the time so what I felt was just the nutmeg. This feeling came back in random waves with varying degrees of intensity. I did kill the buzz at first by focussing on something (a report for my college class I think), and I regretted it because the effects were less obvious afterwards. It does come back though, and it will be a few (3-12 usually) hours before its intensity peaks. I personally didn't hallucinate while on nutmeg, but it could be the dose, or any number of things that prevented that. I have seen things on other otc (diphenhydramine), and illeagal drugs, but not yet this.
Overall what I experienced is like a feminine version of being really stoned. It seemed less aggressive than weed, but powerful in its own way. A 100% positive experience.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


The Acoustronic Guitar
To play song, browse by tapping arrows below tap album art to play.
The Strokes- Machu Picchu
Now Playing
Meet the team
Click here to see a list of all songs
About: we're cool


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Top Level Namespace
Defined Under Namespace
Modules: Communication, Configuration, Constants, LogworkException, LogworkManager, Menu, Model Classes: Database, Prompt, ScheduledIssuesManager, SetupWizard, Utilities
Modules: Communication, Configuration, Constants, LogworkException, LogworkManager, Menu, Model Classes: Database, Prompt, ScheduledIssuesManager, SetupWizard, Utilities


This clock is the oldest of the projects I've documented here. Regrettably, I cannot say exactly how old. Best guess is I designed and built it in 1972 plus or minus a year or two. At the time digital clocks were a novelty after centuries of round clock faces with hands and small red LED 7-segment displays were starting to appear everywhere.
My design was inspired by and designed around the newly available SLA-13H: a large GREEN display. The use of a clock IC was obvious. It allowed the circuit to fit into something smaller than a breadbox, even if I did have to forgo the pleasure, pain, and satisfaction of designing it myself. Wanting a wooden case, I picked a small arts and crafts box, turned it upside down, put rubber feet on it and worked hard to fit the circuit inside. (Note the resistors standing on end.) The MINIMAL venting (slots on top and round holes on the bottom) was added after I realized just how hot it was going to get in that wooden box. It's proving adequate though - Coming on 50 years and nothing's burned out. (With the exception of Q2 which was replaced, probably in the 90's.)
Last winter the transformer hum seemed to worsen and I opened the case (for the first time in many years), took the photos here and measured the transformer. I ordered a replacement but have not yet been inspired (or sufficiently annoyed) to install it.
In the first photo you can see part of the printed wiring on the display board. "Printed" may be a bit of a misnomer - "drawn" is more correct. Since my personal projects were always "one-offs", I happily abandoned photoresist as soon as I discovered etch resist pens. I would first drill the holes (using a piece of marked perf-board for a pattern) then draw the resist onto the board with the pen. The technique worked well for double-sided boards too, allowing that none of the holes were plated through.
Documentation for the clock is 8 sheets of paper, ignored in my files for years. When I took it out to digitize it for this page I was surprised to realize these were not the originals but Xerox copies. I vaguely remember making the copies because the originals were in bad shape, but I have no idea what happened to the originals. At least one sheet is missing. There should be a drawing showing the printed wiring for the main board.


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m9-generator
Static site generator powered by
webpack
bundling,handlebars
templating andbrowser-sync
live-reloading.
Table of Contents
- Overview
- Installation
- CLI interface
- API interface
- Development mode
- Source and Destination directories
- Stages
- Entrypoint files
- Target browsers
- Babel
- Handlebars
- Webpack
- Metalsmith
- Developing m9-generator
Overview
m9-generator is static site generator relying on handlebars
for static files templating, webpack
for JavaScript and CSS bundling and browser-sync
for local live-reload development server.
m9-generator follows future-focused approach and provides support to new standard solutions when handling CSS and JavaScript.
- JavaScript: Stage3
- CSS: Stage2, nesting-rules, custom-media-queries
Installation
NB! Use
yarn
instead ofnpm
. m9-generator depends onpeerDependencies
inpackage.json
and so far onlyyarn
installs them.
NB! It is assumed that per-site directory layout with package.json is used in this documentation examples. Use
yarn init
to create one.
Install @tsertkov/m9-generator
as your local depencency:
$ yarn add @tsertkov/m9-generator
Yarn tasks as package.json scripts
Add following scripts
in your site package.json
:
"scripts": {
"m9": "m9",
"test": "m9 test",
"dev": "m9 dev",
"build": "m9 build"
}
To run m9-generator tasks with yarn
locally
$ yarn test
$ yarn run dev
$ yarn run build
$ yarn run m9
$ yarn run m9 <task>
CLI interface
m9-generator comes with m9
command line tool to execute gulp
tasks.
Run yarn run m9
to execute default help task printing complete list of available tasks to run with yarn run m9 <task>
.
There are tasks and sub-tasks in m9-generator. Tasks are always a groups of sub-tasks.
Main tasks are:
build
: build static site files into destination directorydev
: continuously build and live-reload site with local development servertest
: test site
Run ./node_modules/.bin/m9
to see default help screen:
Main Tasks
------------------------------
build
dev
help
test
Sub Tasks
------------------------------
build-clean
build-copy
build-metalsmith
build-webpack
dev-browsersync
dev-watch
test-standard
Run ./node_modules/.bin/m9 --tasks
to see complete task tree generated by gulp
.
[13:23:38] ├── build-clean
[13:23:38] ├── build-copy
[13:23:38] ├── build-metalsmith
[13:23:38] ├── build-webpack
[13:23:38] ├── dev-browsersync
[13:23:38] ├── dev-watch
[13:23:38] ├── help
[13:23:38] ├── test-standard
[13:23:38] ├─┬ build
[13:23:38] │ └─┬ <series>
[13:23:38] │ ├── build-clean
[13:23:38] │ ├── build-copy
[13:23:38] │ ├── build-webpack
[13:23:38] │ └── build-metalsmith
[13:23:38] ├─┬ dev
[13:23:38] │ └─┬ <series>
[13:23:38] │ ├── build-clean
[13:23:38] │ ├── build-copy
[13:23:38] │ ├── dev-browsersync
[13:23:38] │ ├── build-metalsmith
[13:23:38] │ └── dev-watch
[13:23:38] ├─┬ test
[13:23:38] │ └─┬ <series>
[13:23:38] │ └── test-standard
[13:23:38] └─┬ default
[13:23:38] └─┬ <series>
[13:23:38] └── help
API interface
m9-generator exports preconfigured gulp
instance. See gulp API docs for details.
Example using m9-generator API:
const m9 = require('@tsertkov/m9-generator')()
m9.series('build')(err => {
if (err) {
console.log('error happened', err)
} else {
console.log('build done')
}
})
Development mode
yarn run dev
executes BrowserSync serving static files from build directory connected to webpack-dev-middleware for dynamic asset serving.
Look for BrowserSync details in output:
[Browsersync] Access URLs:
--------------------------------------
Local: https://localhost:3000
External: https://<IP_ADDRESS>:3000
--------------------------------------
UI: http://localhost:3001
UI External: http://<IP_ADDRESS>:3001
--------------------------------------
[Browsersync] Serving files from: /Users/example/Projects/example.com/build
Updates to most of the src/**/*
files must trigger recompilation and live-reload updated pages opened in browsers.
Run yarn run test
to execute automated tests for current site.
Source and Destination directories
m9
works by reading input from files in source directory, builds site, then persists files in destination directory. By default source and destination directories are ./src
and ./build
accordingly.
Directories can be set with command line argument --src=<SRC>
, --dst=<DST>
or environment variable SRC
and DST
.
Stages
Stage defaults to development
and defines environment current site is building for.
Stage can be set with command line argument --stage
or STAGE
environment variable:
STAGE=staging yarn run build
yarn run build --stage=staging
Entrypoint files
m9-generator uses metalsmith
to build static files and webpack
to bundle JavaScript and CSS. Both are relying on entrypoint files as their input.
Each file matched by <SRC>/pages/**/*.hbs
pattern is processed by metalsmith
resulting in one or many files build in destination directory. All other files in <SRC>/pages/**/*
are copied as is.
Each file matched by <SRC>/scripts/*.js|.css
pattern is bundled in corresponding JS or CSS file in <DST>/assets
directory.
Target browsers
Webpack loaders for JavaScript and CSS are respecting configured target browsers defined in .browserslistrc
file.
NB! The most pragmatic browserlist query is used by default when
.browserslistrc
file is not given.
Babel
Two different babel transformation processes are running in m9-generator. One is done by @babel/register
transpiling files on the fly for current node version using require hook. Another by webpack bundling client-side package with babel-loader
.
Both transformations use the same presets @babel/preset-stage-3
and @babel/preset-env
, but differ in targets for preset-env
.
Handlebars
Handlebars is simple, powerful and extendable templating system. Custom Partials and Helpers allow building reusable components with ease. Read more on https://handlebarsjs.com/.
Partials
By default handlebars partials are loaded from <SRC>/partials/*.hbs
. Read more about handlebars partials on https://handlebarsjs.com/partials.html.
Layouts
Layouts are implemented by native handlebars partial blocks.
Layout example <SRC>/partials/layout-default.hbs
:
<!DOCTYPE html>

<meta charset="utf-8">
<title>{{title}}</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="{{__assets.[styles.css]}}">

{{> header}}

{{> @partial-block}}

{{> footer}}

Page template example <SRC>/pages/index.html.hbs
:
---
title = "{{site.title}}"
---
{{#> layout-default}}

{{{readme.content}}}

{{/layout-default}}
Helpers
Helpers are loaded with <SRC>/helpers/*.js
pattern.
These are native JavaScript files and must use module.exports = (content) => 'output string'
format to enable dynamic loading.
Embedded handlebars-helpers
188 helpers from handlebars-helpers
are available to handlebars engine. Before writing your own first consider searching similar in handlebars-helpers.
Webpack
Webpack searches for entry points in <SRC>/scripts/*.js
and <SRC>/styles/*.css
and writes files in <DST>/assets/
.
There is <DST>/assets/manifest.json
file with assets manifest pre-loaded into templating context as __assets
variable.
Development and Production modes
development
mode is enabled when stage === 'development'
is true. Otherwise production
mode is active. Different optimizations and loader settings are enabled based on active mode.
Handlebars loader
*.hbs
files are converted to compiled handlebars template functions including resolved helpers, partials and runtime automatically.
import itemCard from '../../partials/item-card.hbs'
// ..
const item = { key: "value" }
const html = itemCard(item)
// ..
Read more about handlebars-loader
at https://github.com/pcardune/handlebars-loader#readme.
Babel loader
*.js
files are processed by babel using browsers target defined in .browserslistrc
or default one for browsers.
Ream more about babel-loader
at https://github.com/babel/babel-loader#readme.
PostCSS loader
*.css
files are processed by PostCSS with postcss-preset-env
.
Read more about postcss-loader
at https://github.com/postcss/postcss-loader#readme.
Visualizer
In development
mode webpack-visualizer-plugin is enabled and results are avalable at https://localhost:3000/webpack-visualizer/
or other domain/port you use locally.
Metalsmith
Metalsmith compiles static files found in <SRC>/pages/
into <DST>/
directory. It extracts front-matter headers and passes *.hbs
files through Handlebars templating system.
Configuration
m9-generator builds single configuration object internally. This object can be modified per site by exporting configuration function in <SRC>/config.js
.
Stage aware configuration file example:
const config = {
default: {
apiEndpoint: 'https://staging-api.example.com'
},
development: {
site_url: 'https://localhost:3000'
},
staging: {
site_url: 'https://staging.example.com'
},
production: {
site_url: 'https://example.com',
apiEndpoint: 'https://api.example.com'
}
}
module.exports = m9config => Object.assign(
m9config,
Object.assign(
{},
config.default,
config[m9config.stage]
)
)
Front-matter
Metalsmith is parsing front-matter headers in template files using ---
as delimiter. Front-matter content must be in TOML format. It is used to control metalsmith plugins and overwrite data context variables.
Data context
m9-generator preloads data context and exponses it to Handlebars templating. There are two types of input data: static content in form of json files and dynamic content as JavaScript files.
System data
System variables avaialble in template context are prefixed with __
.
| Variable name | Description |
|---|---|
__assets |
Webpack assets manifest: asset-name -> asset-filename |
__config |
Configuration object |
Static content by json-dir
content plugin
Static content is loaded from JSON files found in <SRC>/content/static
directory.
For example following static content files in content/static
directory:
// content/static/user.json
{
[
"name": "user1",
"email"<EMAIL_ADDRESS>"group": [{
"ID": 1
}
],
[
"name": "user2",
"email"<EMAIL_ADDRESS>"group": [{
"ID": 2
}
]
}
// content/static/group.json
{
[
"id": 1,
"name": "group1"
],
[
"id": 2,
"name": "group2"
]
}
// content/static/site.json
{
"adminEmail"<EMAIL_ADDRESS>"title": "site title",
"description": "site description"
}
This content is accessible in handlebars templates as variables: user
, group
and site
accordingly to JSON file names.
site title: {{site.title}}
name property of first user in collection: {{user.[0].name}}
name property of first group in collection: {{group.[0].name}}
first user group name: {{user.[0].group.[0].name}}
second user group name: {{user.[1].group.[0].name}}
Dynamic content by js-dir
content plugin
It is possible to define dynamic (programmable) content and expose it to template data. Each JavaScript file in <SRC>/content/dynamic
must follow pattern <content-type>.js
and export function of a form:
module.exports = function (proto, content, config) {
// do something with the proto (it is actual entity obj in fact)
Object.defineProperty(proto, 'content', {
configurable: true,
enumerable: true,
get: () => {
// return smth
return 'empty value'
}
})
return proto
}
Augmenting initial content loaded from static JSON files with dynamic functions is a common integration method. In cases when static content of the same content type is not found new empty object is passed as proto
to a content function.
Public directory
All files and folders from <SRC>/public/
directory are copied to destination <DST>
directory. This is a good place to put static image files, favicons, etc.
Custom gulp tasks
Gulp tasks found matching <SRC>/tasks/*.js
are automatically registrered and available via m9 cli.
For example <SRC>/tasks/custom-task.js
to define custom-task
:
module.exports = async function customTask (config) {
console.log('Custom task test')
}
Developing m9-generator
JavaScript transpilation
JavaScript sources of m9-generator are transpiled with babel. Sources are located in src/
directory. Compiled files are placed in dist/
.
Run npm run build-dist
to compile files in dist/
.
By default m9 runs from dist/
directory. To run from src/
during development pass --m9-use-src
command line argument.
Embedded documentation site
Documentation site is embedded with m9-generator. Its source directory is docs-src/
and destination docs/
.
Run npm run dev
to start development server for documentation site.
Using npm link
Run npm link
inside m9-generator local repo to link it from global node_modules. To link dev version of m9-generator in site project run npm link @tsertkov/m9-generator
.
For example assume having ~/m9-generator
and ~/my-example-site
with generator repo and site repo accordingly. Then to run example-site using m9-generator from ~/m9-generator
do the following:
$ cd ~/m9-generator
$ npm link
$ cd ~/my-example-site
$ npm link @tsertkov/m9-generator
$ npm run dev --m9-use-src
Publish new npm version
Use npm version
command to publish new version of npm package and push new git tag to remote.


Break the learning curve.
We at Laddera are on a quest to provide *you* with the means to surpass the shackles of limitation.


| Home | Trees | Indices | Help |
|
|---|
|
|
object --+ | basestring --+ | str --+ | object --+ | | | bases._Type0 --+ | Str --+ | object --+ | | | bases._Type0 --+ | StrAttd
Python str
Type, wrapping (immutable) ObjC
NSAttributedString
.
| Instance Methods | |
|
Inherited from Inherited from Inherited from |
| Static Methods | |||
| a new object with type S, a subtype of T |
|
| Properties | |
|
attachment Get the baselineOffset ( str ).
|
|
|
backgroundColor Get the background fill color ( Color ).
|
|
|
baselineOffset Get the baselineOffset ( int or float ).
|
|
|
font Get the font ( Font ).
|
|
|
foregroundColor Get the text color ( Color ).
|
|
|
kern Get the kerning ( int or float ).
|
|
|
ligature Get the underline style ( int ).
|
|
|
link Get the underline style ( NS... ).
|
|
|
NS Get the ObjC instance ( NSAttributedString ).
|
|
|
paragraphStyle Get the paragraph style ( ... ).
|
|
|
superScript Get the underline style ( int or float ).
|
|
|
underlineStyle Get the underline style ( UnderlineStyle ).
|
|
|
Inherited from Inherited from |
| Method Details |
New Str from
|
| Property Details |
attachmentGet the baselineOffset (
|
backgroundColorGet the background fill color (
|
baselineOffsetGet the baselineOffset (
Note: The baseline offset attribute is a literal distance, in pixels, by which the characters should be shifted above the baseline (for positive offsets) or below (for negative offsets). |
fontGet the font (
|
foregroundColorGet the text color (
|
kernGet the kerning (
Note: The kerning attribute indicates how much the following character should be shifted from its default offset as defined by the current character’s font; a positive kern indicates a shift farther along and a negative kern indicates a shift closer to the current character. |
ligatureGet the underline style (
Note: The ligature attribute determines what kinds of ligatures should be used when displaying the string: 0 indicates that only ligatures essential for proper rendering of text should be used, 1 indicates that standard ligatures should be used, and 2 indicates that all available ligatures should be used. Which ligatures are standard depends on the script and possibly the font. Arabic text, for example, requires ligatures for many character sequences, but has a rich set of additional ligatures that combine characters. English text has no essential ligatures, and typically has only two standard ligatures, those for “fi” and “fl”—all others being considered more advanced or fancy. |
linkGet the underline style (
Note: The link attribute specifies an arbitrary object that is passed to the NSTextView method clickedOnLink:atIndex: when the user clicks in the text range associated with the NSLinkAttributeName attribute. The text view’s delegate object can implement textView:clickedOnLink:atIndex: or textView:clickedOnLink: to process the link object. Otherwise, the default implementation checks whether the link object is an NSURL object and, if so, opens it in the URL’s default application. |
NSGet the ObjC instance (
|
paragraphStyleGet the paragraph style (
|
superScriptGet the underline style (
Note: The superscript attribute indicates an abstract level for both super- and subscripts. The user of the attributed string can interpret this as desired, adjusting the baseline by the same or a different amount for each level, changing the font size, or both. |
underlineStyleGet the underline style (
Note: The underline attribute has only two values defined, NSNoUnderlineStyle and NSSingleUnderlineStyle, but these can be combined with NSUnderlineByWordMask and NSUnderlineStrikethroughMask to extend their behavior. By bitwise-ORing these values in different combinations, you can specify no underline, a single underline, a single strikethrough, both an underline and a strikethrough, and whether the line is drawn for whitespace or not. |
| Home | Trees | Indices | Help |
|
|---|
| Generated by Epydoc 3.0.1 on Mon Feb 6 08:22:21 2023 | http://epydoc.sourceforge.net |


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Welcome to Rails
Rails is a web-application and persistence framework that includes everything needed to create database-backed web-applications according to the Model-View-Control pattern of separation. This pattern splits the view (also called the presentation) into "dumb" templates that are primarily responsible for inserting pre-built data in between HTML tags. The model contains the "smart" domain objects (such as Account, Product, Person, Post) that holds all the business logic and knows how to persist themselves to a database. The controller handles the incoming requests (such as Save New Account, Update Product, Show Post) by manipulating the model and directing data to the view.
In Rails, the model is handled by what’s called an object-relational mapping layer entitled Active Record. This layer allows you to present the data from database rows as objects and embellish these data objects with business logic methods. You can read more about Active Record in files/vendor/rails/activerecord/README.html.
The controller and view are handled by the Action Pack, which handles both layers by its two parts: Action View and Action Controller. These two layers are bundled in a single package due to their heavy interdependence. This is unlike the relationship between the Active Record and Action Pack that is much more separate. Each of these packages can be used independently outside of Rails. You can read more about Action Pack in files/vendor/rails/actionpack/README.html.
Getting started
- Start the web server: ruby script/server (run with —help for options)
- Go to localhost:3000/ and get "Welcome aboard: You’re riding the Rails!"
- Follow the guidelines to start developing your application
Web servers
Rails uses the built-in web server in Ruby called WEBrick by default, so you don’t have to install or configure anything to play around.
If you have lighttpd installed, though, it’ll be used instead when running script/server. It’s considerably faster than WEBrick and suited for production use, but requires additional installation and currently only works well on OS X/Unix (Windows users are encouraged to start with WEBrick). We recommend version 1.4.11 and higher. You can download it from www.lighttpd.net.
If you want something that’s halfway between WEBrick and lighttpd, we heartily recommend Mongrel. It’s a Ruby-based web server with a C-component (so it requires compilation) that also works very well with Windows. See more at mongrel.rubyforge.org/.
But of course its also possible to run Rails with the premiere open source web server Apache. To get decent performance, though, you’ll need to install FastCGI. For Apache 1.3, you want to use mod_fastcgi. For Apache 2.0+, you want to use mod_fcgid.
See wiki.rubyonrails.com/rails/pages/FastCGI for more information on FastCGI.
Example for Apache conf
<VirtualHost *:80> ServerName rails DocumentRoot /path/application/public/ ErrorLog /path/application/log/server.log <Directory /path/application/public/> Options ExecCGI FollowSymLinks AllowOverride all Allow from all Order allow,deny </Directory> </VirtualHost>
NOTE: Be sure that CGIs can be executed in that directory as well. So ExecCGI should be on and ".cgi" should respond. All requests from <IP_ADDRESS> go through CGI, so no Apache restart is necessary for changes. All other requests go through FCGI (or mod_ruby), which requires a restart to show changes.
Debugging Rails
Have "tail -f" commands running on both the server.log, production.log, and test.log files. Rails will automatically display debugging and runtime information to these files. Debugging info will also be shown in the browser on requests from <IP_ADDRESS>.
Breakpoints
Breakpoint support is available through the script/breakpointer client. This means that you can break out of execution at any point in the code, investigate and change the model, AND then resume execution! Example:
class WeblogController < ActionController::Base def index @posts = Post.find_all breakpoint "Breaking out from the list" end end
So the controller will accept the action, run the first line, then present you with a IRB prompt in the breakpointer window. Here you can do things like:
Executing breakpoint "Breaking out from the list" at …/webrick_server.rb:16 in ‘breakpoint’
>> @posts.inspect => "[#<Post:0x14a6be8 @attributes={\"title\"=>nil, \"body\"=>nil, \"id\"=>\"1\"}>, #<Post:0x14a6620 @attributes={\"title\"=>\"Rails you know!\", \"body\"=>\"Only ten..\", \"id\"=>\"2\"}>]" >> @posts.first.title = "hello from a breakpoint" => "hello from a breakpoint"
…and even better is that you can examine how your runtime objects actually work:
>> f = @posts.first => #<Post:0x13630c4 @attributes={"title"=>nil, "body"=>nil, "id"=>"1"}> >> f. Display all 152 possibilities? (y or n)
Finally, when you’re ready to resume execution, you press CTRL-D
Console
You can interact with the domain model by starting the console through script/console. Here you’ll have all parts of the application configured, just like it is when the application is running. You can inspect domain models, change values, and save to the database. Starting the script without arguments will launch it in the development environment. Passing an argument will specify a different environment, like script/console production.
To reload your controllers and models after launching the console run reload!
Description of contents
app
Holds all the code that's specific to this particular application.
app/controllers
Holds controllers that should be named like weblog_controller.rb for automated URL mapping. All controllers should descend from ActionController::Base.
app/models
Holds models that should be named like post.rb. Most models will descend from ActiveRecord::Base.
app/views
Holds the template files for the view that should be named like weblog/index.rhtml for the WeblogController#index action. All views use eRuby syntax. This directory can also be used to keep stylesheets, images, and so on that can be symlinked to public.
app/helpers
Holds view helpers that should be named like weblog_helper.rb.
app/apis
Holds API classes for web services.
config
Configuration files for the Rails environment, the routing map, the database, and other dependencies.
components
Self-contained mini-applications that can bundle together controllers, models, and views.
db
Contains the database schema in schema.rb. db/migrate contains all the sequence of Migrations for your schema.
lib
Application specific libraries. Basically, any kind of custom code that doesn't belong under controllers, models, or helpers. This directory is in the load path.
public
The directory available for the web server. Contains subdirectories for images, stylesheets, and javascripts. Also contains the dispatchers and the default HTML files.
script
Helper scripts for automation and generation.
test
Unit and functional tests along with fixtures.
vendor
External libraries that the application depends on. Also includes the plugins subdirectory. This directory is in the load path.


This is me
Holidaying in Vietnam.. it’s a lot harder than it looks
My name is Srinivas, I am a current Masters student of Computer Science at The Johns Hopkins in Baltimore, Maryland. I like hacking away at things and love experimenting with new technology. I love Android and regulary build the master branch and flash it on to my, now dying, Nexus 5. I also like Linux and I just completed the Linux rite of passage by building Linux from Scratch. I like the clicking sound of mechanical keyboards and old time RTS games.
Facebook
Github
Twitter
LinkedIn
Institutions and Organization I am / was part of
I am currently getting my Masters degreee in Computer Science from The Johns Hopkins University
I worked as an SDET from 2014 to 2016 at Amazon in the Kindle and Fire divisions of the company
I got my Bachelors degree in Computer Science from the College of Engineering, Anna University in 2014
Stuff I like / use
My favorite scripting language.
Version Control for the masses
Visual Studio Code replaced Sublime Text as my favorite text editr, it is better in every way!
ZSH super charged!
It’s really hard not to like Ubuntu


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Economic Data
| Block FIPS | {{data.demographics.Results.blockFips || ''}} | Median Income | {{data.demographics.Results.medianIncome | currency:"$" || ''}} | |
|---|---|---|---|---|
| High School Graduates (%) | {{data.demographics.Results.educationHighSchoolGraduate * 100 | number:0 || ''}}% | College Graduates (%) | {{data.demographics.Results.educationBachelorOrGreater * 100 | number:0 || ''}}% | |
| Income Below Poverty | {{data.demographics.Results.incomeBelowPoverty * 100 | number:0 || ''}}% | Income Below $25,000 | {{data.demographics.Results.incomeLessThan25 * 100 | number:0 || ''}}% | |
| Income $25,000-$50,000 | {{data.demographics.Results.incomeBetween25to50 * 100 | number:0 || ''}}% | Income $50,000-$100,000 | {{data.demographics.Results.incomeBetween50to100 * 100 | number:0 || ''}}% | |
| Income $100,000-$200,000 | {{data.demographics.Results.incomeBetween100to200 * 100 | number:0 || ''}}% | Income Above $200,000 | {{data.demographics.Results.incomeGreater200 * 100 | number:0 || ''}}% |
Legislator Data
| Name | Phone | Birthday | Party | Title | Gender | District |
|---|---|---|---|---|---|---|
| {{legislator.lastname + ', ' + legislator.firstname}} | {{legislator.phone}} | {{legislator.birthdate}} | {{legislator.party}} | {{legislator.title}} | {{legislator.gender}} | {{legislator.district}} |
Map


Other
This is an "even"-sized card. Both columns are equally important so they are equally sized. The game in the screenshot is Robocraft
Robocraft


{{ title }}{% if question_number %}question {{ question_number }}/{{ num_questions }}{% endif %}
{% if description %}
{{ description }}
{% endif %}
{% if previous_question %}
{% if previous_answer == previous_question.2 %}
Correct!
{% include answer_template with question=previous_question.0 %}
is
{{ previous_question.2 }}
{% else %}
Incorrect
{% include answer_template with question=previous_question.0 %}
is
{{ previous_question.2 }}
(you said {{ previous_answer }})
{% endif %}