Thank you for completing the JUST AI survey. Using the information you have shared, we have created visual representations of your research interests and perspective in the field of AI and data ethics.
We hope these perspectives will show different ways to connect, and challenge representations that consolidate power and influence. Striving for alternative means of engaging with networks, we have designed these prototypes to model transformed potentials for networking. You can find and share your own unique position and find other researchers with similar or different perspectives.
This is a visualization of your own perspective. Inspired by rhizome structures, each branch offers a unique insight into your research, expertise and practices.
The colour and variations adds to the complexity of these answers to situate your own unique contribution to the field. You can share your personal fingerprint with others via social media.
Here is a different visualization of your perspective among other responses who have completed the survey. Rather than viewing these visualizations as static networks showing links between nodes, let’s interpret your response as part of a social process that defines the research we conduct in the field of data and AI ethics. By sharing your perspective with others, your position in this network will change in relation to other perspectives.
How did people respond to the survey thus far? Do many respond with the same answer or are they spread out widely? For each question, there is a wheel of possible answers. Each choice is recorded and added to the bars.
The placement of the wheels indicate what type of question it is.
The distance between the wheels indicate questions we think relate to each other
Each WHEEL represent one question and its possible answers
Each STACK on the wheels represent a possible answer
This visualisation was designed and developed by Annelie Berner and indsigt.design, in collaboration with JUST AI : Alison Powell, Louise Hickman, Imre Bard. Funded and supported by AHRC and the Ada Lovelace Institute.
With gratitude to our many fellow travellers on these paths: Jenny Brennan, Paula Crutchlow, Crystal Lee, Paulina Garcia Corral, Teresa Dillon, Gina Neff, Octavia Reeve, Sarah Chander, Yasmine Boudiaf, Irene Fubara-Manel, Squirrel Nation (Erinma Ochu and Caroline Ward), Imogen Fairbairn,


Getting Started with Hugo
Step 1. Install Hugo
Go to Hugo releases and download the appropriate version for your OS and architecture.
Save it somewhere specific as we will be using it in the next step.
More complete instructions are available at Install Hugo
Step 2. Build the Docs
Hugo has its own example site which happens to also be the documentation site you are reading right now.
Follow the following steps:
- Clone the Hugo repository
- Go into the repo
- Run hugo in server mode and build the docs
- Open your browser to http://localhost:1313
Corresponding pseudo commands:
git clone https://github.com/spf13/hugo
cd hugo
/path/to/where/you/installed/hugo server --source=./docs
> 29 pages created
> 0 tags index created
> in 27 ms
> Web Server is available at http://localhost:1313
> Press ctrl+c to stop
Once you’ve gotten here, follow along the rest of this page on your local build.
Step 3. Change the docs site
Stop the Hugo process by hitting Ctrl+C.
Now we are going to run hugo again, but this time with hugo in watch mode.
/path/to/hugo/from/step/1/hugo server --source=./docs --watch
> 29 pages created
> 0 tags index created
> in 27 ms
> Web Server is available at http://localhost:1313
> Watching for changes in /Users/spf13/Code/hugo/docs/content
> Press ctrl+c to stop
Open your favorite editor and change one of the source content pages. How about changing this very file to fix the typo. How about changing this very file to fix the typo.
Content files are found in docs/content/
. Unless otherwise specified, files
are located at the same relative location as the url, in our case
docs/content/overview/quickstart.md
.
Change and save this file.. Notice what happened in your terminal.
> Change detected, rebuilding site
> 29 pages created
> 0 tags index created
> in 26 ms
Refresh the browser and observe that the typo is now fixed.
Notice how quick that was. Try to refresh the site before it’s finished building. I double dare you. Having nearly instant feedback enables you to have your creativity flow without waiting for long builds.
Step 4. Have fun
The best way to learn something is to play with it.


{% extends "_main.html" %} {% block body %}
Thank you for voting.
Your receipt id is {{ receipt_id }}. Please write that down in a safe place, in case you delete your cookies and want to change your answers
{% if user_is_tester %}{%- for answer_code, answer_value in request.form|dictsort -%} {{- answer_code }} = {{ answer_value -}}{{- "\n" -}} {%- endfor -%}{% endif %} {% elif nocookie %}
You have already voted, but you deleted your cookie.
If you have written down your receipt id, you can click here to restore your cookie
{% elif tamper %}You have already voted, but your receipt id is wrong.
If you have written down your receipt id, you can click here to restore your cookie
{% elif error %}An error occurred. Try refreshing the page
{% else %}Something unexpected happened
{% endif %}


Lupin launches generic drug in US for treatment, prevention of hypokalemia
The company had earlier received approval for the product from the United States Food and Drug Administration
by Press Trust of IndiaPharma firm Lupin on Tuesday said it has launched in the US generic potassium chloride for oral solution used for treatment and prevention of hypokalemia.
The company had earlier received approval for the product from the United States Food and Drug Administration (USFDA), Lupin said in a statement.
Lupin's potassium chloride for oral solution USP, 20 mEq, is the generic version of Pharma Research Software Solution LLC's potassium chloride for oral solution USP in the same strength, it added.
As per IQVIA MAT September 2019 data, potassium chloride for oral solution USP, 20 mEq had an annual sale of around USD 90 million in the US, Lupin said.
The product "is indicated for the treatment and prophylaxis of hypokalemia with or without metabolic alkalosis in patients for whom dietary management with potassium-rich foods or diuretic dose reduction is insufficient," it added.
Shares of Lupin were trading at Rs 747 per scrip on the BSE, up 0.09 per cent from the previous close.


Currently a Los Angeles County Computer Science student at Cal Poly Pomona. I read my first programming book around 6 years ago and since then I knew this would be my career path.
Through the years I have experimented with plenty of different languages,frameworks, and Computer Science theory. Below I provide
some example projects including source code. Click a
language to view.


Prototyped and implemented context-awareness across domains and languages to enrich conversational user experience of Samsung's Bixby by collaborating with design, strategy and engineering teams.
"What’s the time now?"
"Should I take an umbrella today?"
"Is it a holiday tomorrow?"
"Set a timer for 30 minutes."
"Remind me to stop at the grocery store to buy bread when I’m jogging."
Users want answers to these immediately. They get frustrated if their voice assistant does not give the right answer or doesn't help them when they really need the help. Simply put, users want contextual help in everyday tasks.
There are several factors that come into play when we talk about conversational intelligent assistants. For instance, location is one such key factor. It matters where you are located. It matters whether you are asking certain questions from Seoul or San Francisco or Bangalore or London as the answer may or may not hold good for you. Some context-awareness factors include location, timezone, language, news, weather, food, reservations and other internal apps (notes, reminders).
"Remind me to stop at the grocery store to buy bread when I’m jogging."
There are several things at play here. This task that seems so simple for a user needs multiple applications to work together. This task needs to invoke the native Clock, Maps and Samsung Health applications.
While Clock is a system application, Maps and Samsung Health are cloud-based applications that need to make calls to the backend. The backend has to fetch these responses from multiple applications and then create a response and speak in a language that a user can understand. All this needs to be done in a very short period of time.


|
Gone
('N Sync) |
|
There's
a thousand words that I could say
To make you come home (yeah yeah) Seems so long ago you walked away Left me alone And I remember what you said to me You were acting so strange (mmm) And maybe I was too blind to see That you needed a change Was it something I said To make you turn away? To make you walk out and leave me cold If I could just find a way To make it sothat you were right here Right now..  You're gone...  You're gone.. You're.. Now I don't wanna make excuses baby Won't change the fact that you're gone (no no) But if there's something that III could do Won't you please let me know And time is passing so slowly now Guess that's my life without you And maybe I could change my everyday But baby I don't want to So I'll just hang around And find some things to do To take my mind off missing you And I know in my heart You can't say that you don't love me too Please say you do Yeeeeeaah.....  You're gone... You're gone. You're gone...  You're gone... You're gone... You're gone.. You're gone..  But the truth remains You're.... |


Source File
user.go
Belonging Package
os/user
package user
import (
)
var (
userImplemented = true // set to false by lookup_stubs.go's init
groupImplemented = true // set to false by lookup_stubs.go's init
)
type UnknownUserIdError int
func ( UnknownUserIdError) () string {
return "user: unknown userid " + strconv.Itoa(int())
}
type UnknownUserError string
func ( UnknownUserError) () string {
return "user: unknown user " + string()
}
type UnknownGroupIdError string
func ( UnknownGroupIdError) () string {
return "group: unknown groupid " + string()
}
type UnknownGroupError string
func ( UnknownGroupError) () string {
return "group: unknown group " + string()
| The pages are generated with Golds v0.3.2-preview. (GOOS=darwin GOARCH=amd64) Golds is a Go 101 project developed by Tapir Liu. PR and bug reports are welcome and can be submitted to the issue list. Please follow @Go100and1 (reachable from the left QR code) to get the latest news of Golds. |


Clinton Davis
PhD Student
Teaching Assistant
Geography & Urban Studies
Temple University
Philadelphia, PA
alt :
your.pdf
toys
cv.pdf
email
twitter
courses


Introduction
Welcome to the Krakenize API! You can use our API to access Kraken API endpoints.
Krakenize focused on delivering best and most reliable source for their applications that will not only keep data, but also secure it and offer other possibilities to ease life of mobile developers.
We have language bindings in Javascript, Ruby, Python, Java and Obj-c! You can view code examples in the dark area to the right, and you can switch the programming language of the examples with the tabs in the top right.
Authentication
To authorize, use this code:
var api = $kdb.authorize('APIKEY')
require 'kdb'
api = Kdb::APIClient.authorize!('APIKEY')
import kdb
api = kdb.authorize('APIKEY')
Kdb api = new Kdb;
api.authorize("APIKEY")
Make sure to replace
APIKEY
with your API key.
Krakenize uses API keys to allow access to the API. You can register a new Krakenize API key at our developer portal.
Krakenize expects for the API key to be included in all API requests to the server in a header that looks like the following:
Authorization: APIKEY
REST API
Get All
var api = $kdb.authorize('APIKEY')
require 'kdb'
api = Kdb::APIClient.authorize!('APIKEY')
import kdb
api = kdb.authorize('APIKEY')
Kdb api = new Kdb;
api.authorize("APIKEY")
The above command returns JSON structured like this:
[
{
"_id": "54b61de93d9099c57c9eef54",
"name": "Tesla",
"__v": 0
},
{
"_id": "54ba85166dce35371936773f",
"name": "BMW",
"__v": 0
},
{
"_id": "54ba8ff6984c93b12891ddb2",
"name": "Alfa",
"__v": 0
}
]
This endpoint retrieves all kittens.
HTTP Request
GET http://krakenize.io/api/1/{appname}/{tablename}
Query Parameters
| Parameter | Type | Description |
|---|---|---|
| appname | String | Your App Name |
| tablename | String | Name of table you want to access |
Get a Specific
var api = $kdb.authorize('APIKEY')
require 'kdb'
api = Kdb::APIClient.authorize!('APIKEY')
import kdb
api = kdb.authorize('APIKEY')
Kdb api = new Kdb;
api.authorize("APIKEY")
The above command returns JSON structured like this:
[
{
"_id": "54ba85166dce35371936773f",
"name": "BMW",
"__v": 0
}
]
This endpoint retrieves a specific object.
HTTP Request
GET http://krakenize.io/api/1/{appname}/{tablename}/{objectId}
URL Parameters
| Parameter | Description |
|---|---|
| objectId | The ID of the Object to retrieve |
Creating Objects
var api = $kdb.authorize('APIKEY')
require 'kdb'
api = Kdb::APIClient.authorize!('APIKEY')
import kdb
api = kdb.authorize('APIKEY')
Kdb api = new Kdb;
api.authorize("APIKEY")
The above command returns JSON structured like this:
{
"status": "OK"
}
This endpoint creates object.
HTTP Request
POST http://krakenize.io/api/1/{appname}/{tablename}
URL Parameters
| Parameter | Description |
|---|---|
| username | should look like {username}@{appname} |
| password | password of user |
Delete a Specific object
var api = $kdb.authorize('APIKEY')
require 'kdb'
api = Kdb::APIClient.authorize!('APIKEY')
import kdb
api = kdb.authorize('APIKEY')
Kdb api = new Kdb;
api.authorize("APIKEY")
The above command returns JSON structured like this:
{
"status": "OK"
}
This endpoint retrieves a specific object.
HTTP Request
DELETE http://krakenize.io/api/1/{appname}/{tablename}/{objectId}
URL Parameters
| Parameter | Description |
|---|---|
| objectId | The ID of the Object to delete |
Update a Specific object
var api = $kdb.authorize('APIKEY')
require 'kdb'
api = Kdb::APIClient.authorize!('APIKEY')
import kdb
api = kdb.authorize('APIKEY')
Kdb api = new Kdb;
api.authorize("APIKEY")
The above command returns JSON structured like this:
{
"status": "OK"
}
This endpoint retrieves a specific object.
HTTP Request
PUT http://krakenize.io/api/1/{appname}/{tablename}/{objectId}
URL Parameters
| Parameter | Description |
|---|---|
| objectId | The ID of the Object to update |
Errors
The Krakenize API uses the following error codes:
| Error Code | Meaning |
|---|---|
| 400 | Bad Request – Your request sucks |
| 401 | Unauthorized – Your API key is wrong |
| 403 | Forbidden – The kitten requested is hidden for administrators only |
| 404 | Not Found – The specified kitten could not be found |
| 405 | Method Not Allowed – You tried to access a kitten with an invalid method |
| 406 | Not Acceptable – You requested a format that isn’t json |
| 410 | Gone – The kitten requested has been removed from our servers |
| 418 | I’m a teapot |
| 429 | Too Many Requests – You’re requesting too many kittens! Slown down! |
| 500 | Internal Server Error – We had a problem with our server. Try again later. |
| 503 | Service Unavailable – We’re temporarially offline for maintanance. Please try again later. |


--- layout: post title: "Hello, pure command-line interaction" description: "A gentle introduction to modelling impure interactions with pure code." date: 2017-07-11 12:48 UTC tags: [Software Design, Dependency Injection, F#, Functional Programming] --- {% include JB/setup %}
{{ page.description }}
Dependency Injection is a well-described concept in object-oriented programming, but as I've explained earlier, its not functional, because it makes everything impure. In general, you should reject the notion of dependencies by instead designing your application on the concept of an impure/pure/impure sandwich. This is possible more often than you'd think, but there's still a large group of applications where this will not work. If your application needs to interact with the impure world for an extended time, you need a way to model such interactions in a pure way.
This article introduces a way to do that.
Imagine that you have to write a command-line program that can ask a series of questions and print appropriate responses. In the general case, this is a (potentially) long-running series of interactions between the user and the program. To keep it simple, though, in this article we'll start by looking at a degenerate example:
Please enter your name. Mark Hello, Mark!
The program is simply going to request that you enter your name. Once you've done that, it prints the greeting. In object-oriented programming, using Dependency Injection, you might introduce an interface. Keeping it simple, you can restrict such an interface to two methods:
public interface ICommandLine { string ReadLine(); void WriteLine(string text); }
Please note that this is clearly a toy example. In later articles, you'll see how to expand the example to cover some more complex interactions, but you could also read a more realistic example already. Initially, the example is degenerate, because there's only a single interaction. In this case, an impure/pure/impure sandwich is still possible, but such a design wouldn't scale to more complex interactions.
The problem with defining and injecting an interface is that it isn't functional. What's the functional equivalent, then?
Instead of defining an interface, you can define a discriminated union that describes a limited instruction set for command-line interactions:
type CommandLineInstruction<'a> = | ReadLine of (string -> 'a) | WriteLine of string * 'a
You may notice that it looks a bit like the above C# interface. Instead of defining two methods, it defines two cases, but the names are similar.
The ReadLine
case is an instruction that an interpreter can evaluate. The data contained in the case is a continuation function. After evaluating the instruction, an interpreter must invoke this function with a string. It's up to the interpreter to figure out which string to use, but it could, for example, come from reading an input string from the command line. The continuation function is the next step in whatever program you're writing.
The WriteLine
case is another instruction for interpreters. The data contained in this case is a tuple. The first element of the tuple is input for the interpreter, which can choose to e.g. print the value on the command line, or ignore it, and so on. The second element of the tuple is a value used to continue whatever program this case is a part of.
This enables you to write a small, specialised Abstract Syntax Tree (AST), but there's currently no way to return from it. One way to do that is to add a third 'stop' case. If you're interested in that option, Scott Wlaschin covers this as one iteration in his excellent explanation of the AST design.
Instead of adding a third 'stop' case to CommandLineInstruction<'a>
, another option is to add a new wrapper type around it:
type CommandLineProgram<'a> = | Free of CommandLineInstruction<CommandLineProgram<'a>> | Pure of 'a
The Free
case contains a CommandLineInstruction
that always continues to a new CommandLineProgram
value. The only way you can escape the AST is via the Pure
case, which simply contains the 'return' value.
With these two types you can write specialised programs that contain instructions for an interpreter. Notice that the types are pure by intent, although in F# we can't really tell. You can, however, repeat this exercise in Haskell, where the instruction set looks like this:
data CommandLineInstruction next = ReadLine (String -> next) | WriteLine String next deriving (Functor) type CommandLineProgram = Free CommandLineInstruction
Both of these types are pure, because IO
is nowhere in sight. In Haskell, functions are pure by default. This also applies to the String -> next
function contained in the ReadLine
case.
Back in F# land, you can write an AST that implements the command-line interaction shown in the beginning of the article:
// CommandLineProgram<unit> let program = Free (WriteLine ( "Please enter your name.", Free (ReadLine ( fun s -> Free (WriteLine ( sprintf "Hello, %s!" s, Pure ()))))))
This AST defines a little program. The first step is a WriteLine
instruction with the input value "Please enter your name."
. The WriteLine
case constructor takes a tuple as input argument. The first tuple element is that prompt, and the second element is the continuation, which has to be a new CommandLineInstruction<CommandLineProgram<'a>>
value.
In this example, the continuation value is a ReadLine
case, which takes a continuation function as input. This function should return a new program value, which it does by returning a WriteLine
.
This second WriteLine
value creates a string
from the outer value s
. The second tuple element for the WriteLine
case must, again, be a new program value, but now the program is done, so you can use the 'stop' value Pure ()
.
You probably think that I should quit the mushrooms. No one in their right mind will want to write code like this. Neither would I. Fortunately, you can make the coding experience much better, but you'll see how to do that later.
The above program
value is a small CommandLineProgram<unit>
. It's a pure value. In itself, it doesn't do anything.
 In order to make that happen, you can write an interpreter:
// CommandLineProgram<'a> -> 'a let rec interpret = function | Pure x -> x | Free (ReadLine next) -> Console.ReadLine () |> next |> interpret | Free (WriteLine (s, next)) -> Console.WriteLine s next |> interpret
This interpreter is a recursive function that pattern-matches all the cases in any CommandLineProgram<'a>
. When it encounters a Pure
case, it simply returns the contained value.
When it encounters a ReadLine
value, it calls Console.ReadLine ()
, which returns a string
value read from the command line. It then pipes that input value to its next
continuation function, which produces a new CommandLineInstruction<CommandLineProgram<'a>>
value. Finally, it pipes that continuation value recursively to itself.
A similar treatment is given to the WriteLine
case. Console.WriteLine s
writes s
to the command line, where after next
is recursively piped to interpret
.
When you run interpret program
, you get an interaction like this:
Please enter your name. ploeh Hello, ploeh!
The program
is pure; the interpret
function is impure.
Clearly, you don't want to write programs as ASTs like the above. Fortunately, you don't have to. You can add syntactic sugar in the form of computation expressions. The way to do that is to turn your AST types into a monad. In Haskell, you'd already be done, because Free
is a monad. In F#, some code is required.
The first step is to define a map function for the underlying instruction set union type. Conceptually, when you can define a map function for a type, you've created a functor (if it obeys the functor laws, that is). Functors are common, so it often pays off being aware of them.
// ('a -> 'b) -> CommandLineInstruction<'a> -> CommandLineInstruction<'b> let private mapI f = function | ReadLine next -> ReadLine (next >> f) | WriteLine (x, next) -> WriteLine (x, next |> f)
The mapI
function takes a CommandLineInstruction<'a>
value and maps it to a new value by mapping the 'underlying value'. I decided to make the function private
because later, I'm also going to define a map function for CommandLineProgram<'a>
, and I don't want to confuse users of the API with two different map functions. This is also the reason that the name of the function isn't simply map
, but rather mapI
, where the I stands for instruction.
mapI
pattern-matches on the (implicit) input argument. If it's a ReadLine
case, it returns a new ReadLine
value, but it uses the mapper function f
to translate the next
function. Recall that next
is a function of the type string -> 'a
. When you compose it with f
(which is a function of the type 'a -> 'b
), you get (string -> 'a) >> ('a -> 'b)
, or string -> 'b
. You've transformed the 'a
to a 'b
for the ReadLine
case. If you can do the same for the WriteLine
case, you'll have a functor.
Fortunately, the WriteLine
case is similar, although a small tweak is required. This case contains a tuple of data. The first element (x
) isn't a generic type (it's a string
), so there's nothing to map. You can use it as-is in the new WriteLine
value that you'll return. The WriteLine
case is degenerate because next
isn't a function, but rather a value. It has a type of 'a
, and f
is a function of the type 'a -> 'b
, so piping next
to f
returns a 'b
.
That's it: now you have a functor.
(In order to keep the category theorists happy, I should point out that such functors are really a sub-type of functors called endo-functors. Additionally, functors must obey some simple and intuitive laws in order to be functors, but that's all I'll say about that here.)
There's a reason I spend so much time talking about functors. The goal is syntactic sugar. You can get that with computation expressions. In order to create a computation expression builder, you need a monad.
You need a recipe for creating a monad. Fortunately, there's a type of monad called a free monad. It has the virtue that it enables you to create a monad from any functor.
Just what you need.
In Haskell, this happens automatically when you declare type CommandLineProgram = Free CommandLineInstruction
. Thanks to Haskell's type system, Free
is automatically a Monad
when the underlying type is a Functor
. In F#, you have to work for your monads, but the fact that Haskell can automate this means that there's a recipe that you can follow.
Earlier in this article, I mentioned in passing that there are alternative ways in which you can define a 'stop' case for your instruction set. The reason I chose to separate the API into two types (an 'instruction set', and a 'program') is that the instruction set is the underlying functor. The 'program' is part of the free monad. The other part is a bind
function (that obeys the monad laws).
// ('a -> CommandLineProgram<'b>) -> CommandLineProgram<'a> // -> CommandLineProgram<'b> let rec bind f = function | Free instruction -> instruction |> mapI (bind f) |> Free | Pure x -> f x
This recursive function pattern-matches on the (implicit) CommandLineProgram<'a>
argument. In the Pure
case, the 'return' value x
has the type 'a
, which fits as input for the f
function. The result is a value of type CommandLineProgram<'b>
.
In the Free
case, the instruction
is a functor with the map function mapI
. The first argument to the mapI
function must be a function with the type 'a -> 'b
. How can you compose such a function?
If you partially apply the recursive bind
function with f
(that is: bind f
), you get a function of the type CommandLineProgram<'a> -> CommandLineProgram<'b>
. This fits with mapI
, because instruction
has the type CommandLineInstruction<CommandLineProgram<'a>>
(refer back to the definition of the Free
case if need to convince yourself of that). The result of calling mapI
with instruction
is a CommandLineInstruction<CommandLineProgram<'b>>
value. In order to turn it into a CommandLineProgram<'b>
value, you wrap it in a new Free
case.
Although this required a bit of explanation, defining a bind
function for a free monad is a repeatable process. After all, in Haskell it's automated. In F#, you have to explicitly write the code, but it follows a recipe. Once you get the hang of it, there's not much to it.
You'll occasionally need to explicitly use the bind
function, but often it'll 'disappear' into a computation expression. There are other building blocks to an API than a bind
function, though. You may, for example, need a map
function:
// ('a -> 'b) -> CommandLineProgram<'a> -> CommandLineProgram<'b> let map f = bind (f >> Pure)
This makes CommandLineProgram<'a>
a functor as well. This is the reason I made mapI
private, because mapI
makes the instruction set a functor, but the API is expressed in terms of AST programs, and it should be consistent. Within the same module, map
should work on the same data type as bind
.
Notice that map
can be defined as a composition of bind
and Pure
. This is part of the recipe. For a free monad, the map
function always looks like that. The f
function is a function with the type 'a -> 'b
, and Pure
is a case constructor with the type 'b -> CommandLineProgram<'b>
. Notice that I've used 'b
for the generic type argument instead of the usual 'a
. Hopefully, this makes it clear that when you compose these two functions together (f >> Pure
), you get a function of the type ('a -> 'b) >> ('b -> CommandLineProgram<'b>)
, or 'a -> CommandLineProgram<'b>
. That's just the type of function needed for the bind
function, so the whole composition turns out to type-check and work as intended.
In order to work with an API, you need the ability to create values of the API's type(s). In this case, you must be able to create CommandLineProgram<'a>
values. While you can create them explicitly using the ReadLine
, WriteLine
, Free
, and Pure
case constructors, it'll be more convenient if you have some predefined functions and values for that.
// CommandLineProgram<string> let readLine = Free (ReadLine Pure) // string -> CommandLineProgram<unit> let writeLine s = Free (WriteLine (s, Pure ()))
In the ReadLine
case, there's no input to the instruction, so you can define readLine
as a predefined CommandLineProgram<string>
value.
The WriteLine
case, on the other hand, takes as an input argument a string to write, so you can define writeLine
as a function that returns a CommandLineProgram<unit>
value.
The addition of map
and supporting API is, to be honest, a bit of digression. You're going to use these functions later, but they aren't required in order to create a computation expression builder. All you need is a bind
function and a way to lift a raw value into the monad. All of these are in place, so the builder is a matter of delegation:
type CommandLineBuilder () = member this.Bind (x, f) = CommandLine.bind f x member this.Return x = Pure x member this.ReturnFrom x = x member this.Zero () = Pure ()
This is a fairly minimal builder, but in my experience, most of times, this is all you need.
Create an instance of the CommandLineBuilder
class, and you can write computation expressions:
let commandLine = CommandLineBuilder ()
I usually put such an object in a module with an [<AutoOpen>]
attribute, so that it's available as a global object.
Using the commandLine
computation expression is like using the built-in async
or seq
expressions. You can use it to rewrite the above AST as readable code:
// CommandLineProgram<unit> let program = commandLine { do! CommandLine.writeLine "Please enter your name." let! name = CommandLine.readLine do! sprintf "Hello, %s!" name |> CommandLine.writeLine }
This produces the same AST as before, but with much more readable syntax. The AST is the same, and you can use the above interpret
function to run it. The interaction is the same as before:
Please enter your name. Free Hello, Free!
This is, obviously, a toy example, but in coming articles, you'll see how to gradually enhance the code to perform some more complex interactions.
Functional programming emphasises pure functions, and a separation of pure and impure code. The simplest way to achieve such a separation is to design your code as an impure/pure/impure sandwich, but sometimes this isn't possible. When it's not possible, an alternative is to define an instruction set for an AST, and turn it into a free monad in order to enable enough syntactic sugar to keep the code readable.
While this may seem complicated, it has the benefit of making impurities explicit in the code. Whenever you see a CommandLineProgram
value, you know that, at run-time, something impure is likely to happen. It's not uncontrolled impurity, though. Inside a CommandLineProgram
, only reading from, and writing to, the command line will happen. It's not going to generate random values, change global variables, send an email, or any other unpredictable operation - that is, unless the interpreter does that...
Next: A pure command-line wizard.


Interest: [[_formatAmount(amortization.total)]] over [[_formatMonths(amortization.table.length)]]
Monthly payment: [[_formatAmount(amortization.table.0.0)]]
| Payment | Interest | Principal | Balance | |
|---|---|---|---|---|
| [[_plus(index, 1)]] | [[_formatAmount(cell)]] |


enter the full story (english):
"Day without Time" , another personal experience comic strip You welcome to read (hebrew):
a five piece serie:
the princes
narkisus
the hunter
fire
my first full length illustrated story, written and illustrated by yours truly, a simple story in the complex city of Jerusalem where i lived and effected me in different aspects .
If you are intrested reading the whole book, The full length comics is available here:
view article: Hello Butterflies
view article: barbies and bombshells, childhood war
Logo for the amazing Sydney Rock n' Roll band doc holliday takes the shotgun!
Character design illustrations:
The nutcracker theme illustrations:


Where I reflect on foundations
12/5/20
Where I explore my problem solving skills
6/5/20
Where I discuss HTML & CSS
29/4/20
Where I answer a few personal questions v2
22/4/20
Where I talk about Emotional Intelligence
Where I discuss element spacing
21/4/20
Where I answer a few personal questions
16/4/20


Court Skeptical of Supervisor’s Liability in Drug-Lab Scandal
by THOMAS F. HARRISONBOSTON (CN) – In the first civil lawsuit arising from the Amherst drug lab scandal, the First Circuit questioned the liability a lab supervisor might owe for letting chemist Sonja Farak’s abuses go on so long.
The judges repeatedly returned to one incident in which the supervisor, James Hanchett, discovered a suspicious beaker at Farak’s workstation but concluded that another chemist must have brought her daughter to work and that the daughter had used the beaker for a science experiment.
“I’m baffled” by that, said U.S. Circuit Judge David Barron. “I just find that shocking.”
“Are children routinely allowed inside state drug labs?” asked an incredulous-sounding asked U.S. Circuit Judge Sandra Lynch.
The case hinges on whether Rolando Penate can show that his now-vacated drug conviction is the result of Hanchett’s deliberate indifference to his clearly established legal duty to criminal defendants.
Barron told Penate’s lawyer, Luke Ryan of Sasson Turnbull in Northampton, Mass., “it’s not obvious” that such a duty existed at the time.
“And that’s a problem for you,” Barron added.
Farak had worked at the Massachusetts drug lab from 2004 until early 2013 when it was discovered that she had been stealing drug samples and performing her work almost daily while under the influence of methamphetamine, LSD, cocaine and other substances.
As a result of her misconduct, the state’s highest court eventually threw out nearly 8,000 criminal drug cases involving some 11,162 individual defendants.
Penate had spent five years, seven months and 12 days in prison after evidence from Farak’s lab led to his conviction for selling heroin. He is suing for symbolic damages of $5,712,000, claiming Hanchett took a “laissez-faire” attitude toward supervision and made virtually no effort to secure samples, check on chemists’ work, or prevent errors.
For instance, when Hanchett discovered a container of methamphetamine that had been watered down to hide how much was missing, he assumed that it had simply “degraded” and didn’t investigate further.
Though a federal judge refused to dismiss the case, the First Circuit appeared doubtful Monday that it was clearly established at the time that lab chemists and supervisors owed a duty to criminal defendants in the same way that prosecutors and police officers do. They asked Ryan repeatedly if he could cite any previous cases establishing such a duty.
“Not with that level of specificity,” he admitted.
“Well, you have to have that level of specificity,” replied U.S. Circuit Judge Bruce Selya, an 85-year-old Reagan appointee. “You can’t just approach it from 10,000 feet.”
“Our cases are nowhere near as broad as that,” added Lynch, who was appointed by President Clinton.
Ryan answered that when the facts are truly egregious, a duty can be clearly established even if there are no prior cases. “If the Department of Social Services were selling children into slavery,” he said, that would violate a legal duty even if there were no prior cases addressing the issue.
The judges were also skeptical that Hanchett’s hands-off approach amounted to deliberate indifference.
Ryan noted that Farak herself had stated that Hanchett provided “no oversight” of the lab. “But no oversight is not enough,” responded Barron, an Obama appointee.
Carelessness alone “doesn’t get you to deliberate indifference,” Lynch added.
The judges also suggested, however, that Penate might have somewhat better luck with his state-law claim for intentional infliction of emotional distress.
Assistant Attorney General Joshua Jacobson argued Monday that the state-law claim should be dismissed along with the federal civil rights claim because “it’s essentially the same claim.”
“No, it isn’t,” interrupted Selya, who said Hanchett could have violated state law even if he didn’t violate federal law.
Barron noted that the court could reject the federal claim but allow the lower court to decide whether to proceed on the state-law claim.
“You could do that,” Jacobson conceded.
The judges gave no indication when they might issue a decision.
The Amherst incident was the second major scandal in Massachusetts involving misconduct by a drug lab employee. In 2017, some 21,839 drug convictions were overturned as a result of faulty testing by chemist Annie Dookhan at the Hinton State Laboratory.
In a lawsuit resulting from that scandal, a federal judge ruled that Dookhan’s lab supervisors could be sued for negligence because they ignored reports that she was falsifying results and never investigated her techniques even though she claimed to have tested as many as five times more samples than her colleagues. That case went to trial and resulted in a defense verdict.
Copyright © 2019 courthousenews.com


Schrödinger Equation Solver
This program solves the Schrödinger Equation for any potential
1D
Potential Equations
+
-
Integration Parameters
xMin
xMax
xStep
Emin
Emax
Clear
Solve
Close
Schrödinger Equation Solver
Settings
About


This is an example of how to use the leaflet-sidebar-v2 library
You can put other stuff on other tabs.


 If you want to find out more about the resort, investment opportunity or ask any questions you might have, RSVP below and you’ll receive a link soon.
Wisemans Surf Lodge Q&A webinar
Date: <DATE>
Time: <TIME>


Last Updated: January 17th, 2021
Latest Promo:
Free Box of Special K Cereal
Freebie Alert is a small side project that I built that helps notify others about free products. Occasionally, I'll post about extreme discounts and deals, but the main focus is on FREE items.
My goal is to save money and help others out. I hope you can join me in my journey of never paying money!
Check out my IG »Free cereal coupon! Use barcode: 0 64100 10621 5 (1 Per household)
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Map reveals where terrorist attacks are most likely to happen
The UK remains in the top 30 countries worldwide at risk from terrorism, the latest Global Terrorism Index has revealed.
Out of 163 nations on the list, Britain is ranked in 28th position based on measurements of the impact of terrorism over the past five years.
The index, compiled by the Institute for Economics and Peace (IEP), provides the most comprehensive resource on global terrorist trends.
It found the number of deaths from terrorism worldwide has halved but the number of countries affected by terrorism is growing.
It also revealed that far-right extremism is on the rise, with a massive 320% surge in far-right terrorism in the West in the last five years.
Thomas Morgan, senior research fellow at the IEP, told Metro.co.uk it would be ‘too strong’ to say that far-right terrorism is now more of a threat than Islamic terrorism but added ‘it is certainly more of a threat’ than in previous years.
Advertisement Advertisement
He said: ‘Far-right acts of terror are still relatively small, even when looking just at the West. But we have seen a 320% increase over five years including into 2019.
‘We see Brexit as a symptom of the rise in far-right terrorism.
‘We see across Europe and western countries, including in the US, a rise in political instability, in disenfranchisement and in protesting against traditional political parties.’
In the UK, official figures show that in the year to June 30, 2019, just under 29% of the 266 terrorism arrests made were linked to far-right extremism.
The number of disrupted plots linked to the ideology has also increased, with four stopped so far in 2019 alone.
Globally, GTI found that the number of deaths by terrorist attacks has decreased by 52% since 2014, falling from 33,555 to 15,952.
In 2018 alone, the total number of deaths fell by more than 15%, with researchers pointing to the defeat of Islamic State (Isis) as the cause.
Thomas said: ‘We know that is mainly due to a reduction in conflict in Syria and Iraq. We know 95% of the terrorist acts prior to this year were from countries in conflict.
The IEP has said the threat of terror remains ‘widespread and increasing’, with 71 countries suffering from at least one death, the second highest number since the beginning of the century.
Steve Killelea, Executive Chairman of IEP, said: ‘Conflict and state sponsored terror are the key causes of terrorism.
‘Of the 10 countries most impacted by terrorism, all were involved in at least one violent conflict last year.’
Advertisement Advertisement
In North America, Western Europe, and Oceania, the threat of far-right political terrorism affected 19 countries in the last five years.
In 2019 alone, 77 deaths have been attributed to far-right terrorism in these regions.
Unlike Islamist terrorism, none of the perpetuators claimed to be a member of an organised terrorist group, making it difficult for security organisations to prevent such attacks.
In Europe, the number of deaths from terrorism fell for the second successive year, from over two hundred in 2017 to 62 in 2018.
Only two attacks killed five or more people.
Mr Killelea added: ‘The collapse of Isis in Syria and Iraq was one of the factors allowing Western Europe to record its lowest number of incidents since 2012, with no deaths attributed to the group in 2018.
‘However, the situation still remains volatile, leaving the possibility of further Islamist attacks in Europe.’
Got a story for Metro.co.uk?
Get in touch with our news team by emailing us at<EMAIL_ADDRESS>For more stories like this, check our news page.


The goal of mini-service is to give the minimal structure to implement a µService, that can be invoked locally or remotely. Mini-client is a generic client that limits coupling between your project and a remote mini-service.
Its principles are the following:
All mini-* libraries use the latest ES2017 features, so they requires node 8+
Please checkout the API reference
This project was kindly sponsored by nearForm.
Copyright Damien Simonin Feugas and other contributors, licensed under MIT.


Restaurant and food service inspection in Canada
Do you have concerns about food you have eaten in a restaurant? Restaurant and food service inspection across Canada is generally carried out by these organizations:
- provincial governments
- municipalities
- regional health authorities
They inspect facilities to verify that safe food-handling practices are being followed. You can report concerns about restaurant food to your local public health department.
If you suspect that your health has been compromised because of food, contact your doctor or local public health centre, who will follow up with the appropriate treatment.
Provincial and territorial public health departments
Click on the province you live in to expand the contact information.
Alberta
Restaurant and food service inspections are carried out by Alberta Health Services.
British Columbia
- Vancouver Coastal Health Authority (VCH): Gibsons, Powell River, Richmond, Squamish, Sechelt, Sunshine Coast, Vancouver, Whistler.
- Vancouver Island Health Authority (VIHA): Campbell River, Comox Valley, Duncan, Nanaimo, Parksville, Port Alberni, Port Hardy, Victoria.
- Interior Health Authority: 100 Mile House, Castlegar, Cranbrook, Golden, Kamloops, Kelowna, Osoyoos, Penticton, Revelstoke, Trail, Vernon, Williams Lake.
- Fraser Health Authority: Burnaby, New Westminster, Coquitlam, Maple-Ridge, Pitt Meadows, White Rock, Delta, South Surrey, Surrey, Langley, Abbotsford, Mission, Chilliwack, Hope, Agassiz.
- Northern Health Authority: Atlin, Fort Nelson, Fort St. John, Hudson's Hope, Taylor, Dawson Creek, Steward, The Hazeltons, Queen Charlotte Islands, Terrace, Smithers, Vanderhoof, Prince George, Kitimate.
Manitoba
Restaurant and food service inspections are carried out by Manitoba Public Health.
Newfoundland and Labrador
Restaurant and food service inspections are carried out by the Department of Government Services.
New Brunswick
Restaurant and food service inspections are carried out by the Department of Health, Health Protection Branch.
Northwest Territories
Restaurant and food service inspections are carried out by the Department of Health and Social Services, Environmental Health Program.
Nova Scotia
Restaurant and food service inspections are carried out by the Nova Scotia Department of Agriculture, Food Protection and Enforcement Division.
Nunavut
Restaurant and food service inspections are carried out by the Department of Health.
Ontario
Restaurant and food service inspections are carried out by local health authorities.
Algoma (Cities of Sault Ste Marie, Elliot Lake, towns of Blind River, Bruce Mines, Spanish, Thessalon and the Municipality of Huron Shores)
- Information on inspections and food safety for Algoma
- Contact information for registering a complaint about a facility in Algoma
Brant County (Communities of Burford and Harley, Glen Morris, Mt. Pleasant, Onondaga and Middleport, Paris, St. George, Scotland and Oakland)
- Information on inspections and food safety for Brant
- Contact information for registering a complaint about a facility in Brant
Chatham-Kent (City of Chatham-Kent, towns of Wallaceburg, Tilbury, Blenheim, Ridgetown, Wheatley and Dresden)
- Information on inspections and food safety for Chatham-Kent
- Contact information for registering a complaint about a facility in Chatham-Kent
Durham Region (Cities of Oshawa, Pickering, towns of Ajax, Whitby)
- Information on inspections and food safety for Durham
- Contact information for registering a complaint about a facility in Durham Region
Eastern Ontario (City of Cornwall, City of Clarence-Rockland, counties of Prescott-Russell, Stormont, Dundas and Glengarry)
- Information on inspections and food safety for Eastern Ontario
- Contact information for registering a complaint about a facility in Eastern Ontario
Grey Bruce (County of Grey and Bruce County)
- Information on inspections and food safety for Grey Bruce
- Contact information for registering a complaint about a facility in Grey Bruce
Haldimand-Norfolk (Haldimand County and Norfolk County)
- Haldimand-Norfolk food safety for Haldimand-Norfolk
- Contact information for registering a complaint about a facility in Haldimand-Norfolk
Haliburton, Kawartha, Pine Ridge District (City of Kawartha Lakes, Town of Cobourg, counties of Haliburton, Northumberland)
- Information on inspections and food safety for Haliburton, Kawartha, Pine Ridge District
- Contact information for registering a complaint about a facility in the Haliburton, Kawartha, Pine Ridge District
Halton Region (City of Burlington and towns of Oakville, Halton Hills, Milton)
- Information on inspections and food safety for Halton
- Contact information for registering a complaint about a facility in Halton
Hamilton
- Information on inspections and food safety for Hamilton
- Contact information for registering a complaint about a facility in Hamilton
Hastings and Prince Edward Counties (Cities of Belleville, Quinte West and the counties of Hastings, Prince Edward)
- Information on inspections and food safety for Hastings and Prince Edward Counties
- Contact information for registering a complaint about a facility in Hastings and Prince Edward
Huron Perth County
- Information on inspections and food safety for Huron Perth County
- Contact information for registering a complaint about a facility in Huron Perth County
Kingston, Frontenac and Lennox and Addington (City of Kingston, Town of Greater Napanee, counties of Frontenac, Lennox and Addington)
- Information on inspections and food safety for Kingston, Frontenac and Lennox and Addington
- Contact information for registering a complaint about a facility in Kingston, Frontenac and Lennox and Addington
Lambton County
- Information on inspections and food safety for Lambton County
- Contact information for registering a complaint about a facility in Lambton
Leeds, Grenville and Lanark District (City of Brockville, towns of Carleton Place, Gananoque, Mississippi Mills, Perth Prescott, Smith Falls, counties of Lanark. Leeds and Grenville)
- Information on inspections and food safety for Leeds, Grenville and Lanark
- Contact information for registering a complaint about a facility in Leeds, Grenville and Lanark
Middlesex-London (County of Middlesex and City of London)
- Information on inspections and food safety for Middlesex-London
- Contact information for registering a complaint about a facility in Middlesex-London
Niagara Region (Cities of Niagara Falls, Port Colborne, St. Catharines, Thorold, Welland, the towns of Fort Erie, Gimsby, Lincoln, Niagara-on-the-Lake, Pelham)
- Information on inspections and food safety for Niagara Region
- Contact information for registering a complaint about a facility in Niagara Region
North Bay Parry Sound (City of North Bay, Town of Mattawa, municipalities of Temagami, West Nipissing)
- Information on inspections and food safety for North Bay Parry Sound
- Contact information for registering a complaint about a facility in North Bay Parry Sound
Northwestern Health (Cities of Dryden, Kenora, municipalities of Red Lake, Sioux Lookout, towns of Fort Frances Rainy River)
- Information on inspections and food safety for Northwestern Health
- Contact information for registering a complaint about a facility in the Northwestern area
Ottawa
- Information on inspections and food safety for Ottawa
- Contact information for registering a complaint about a facility in Ottawa
Region of Peel (Cities of Brampton, Mississauga and the Town of Caledon)
- Information on inspections and food safety for Region of Peel
- Contact information for registering a complaint about a facility in the Region of Peel
Porcupine Health Unit (Algoma District, Cochrane District, Town of Hornepayne, City of Timmins)
- Information on inspections and food safety for Porcupine
- Contact information for registering a complaint about a facility in the Porcupine Health Unit
Renfrew County and District
- Information on inspections and food safety for Renfrew County and District
- Contact information for registering a complaint about a facility in Renfrew County and District
Simcoe Muskoka (County of Simcoe and the towns of Bracebridge, Gravenhurst)
- Information on inspections and food safety for Simcoe Muskoka
- Contact information for registering a complaint about a facility in Simcoe Muskoka (OK)
Southwestern Ontario (County of Elgin, Oxford and the City of St. Thomas)
- Information on inspections and food safety for Southwestern Ontario
- Contact information for registering a complaint about a facility in Southwestern Ontario
Sudbury and Districts
- Information on inspections and food safety for Sudbury and Districts
- Contact information for registering a complaint about a facility in Sudbury and Districts
Timiskaming (City of Temiskaming Shores, towns of Cobalt, Englehart, Kirkland Lake, Latchford, municipalities of Charlton and Dack, Temagami)
- Information on inspections and food safety for Timiskaming
- Contact information for registering a complaint about a facility in Temiskaming
Thunder Bay District (City of Thunder Bay, towns of Marathon, Greenstone, Manitouwadge, Red Rock, Terrace Bay)
- Information on inspections and food safety for Thunder Bay District
- Contact information for registering a complaint about a facility in Thunder Bay
Toronto
- Information on inspections and food safety for Toronto
- Contact information for registering a complaint about a facility in Toronto
Region of Waterloo (Cities of Cambridge, Kitchener, Waterloo)
- Information on inspections and food safety for Region of Waterloo
- Contact information for registering a complaint about a facility in the Region of Waterloo
Wellington-Dufferin-Guelph (Counties of Wellington and Dufferin and the City of Guelph)
- Information on inspections and food safety for Wellington-Dufferin-Guelph
- Contact information for registering a complaint about a facility in Wellington-Dufferin-Guelph
Windsor-Essex County
- Information on inspections and food safety for Windsor-Essex County
- Contact information for registering a complaint about a facility in Windsor-Essex
York Region (City of Vaughan, the towns of Aurora, East Gwillimbury, Georgina, Markham, Newmarket, Richmond Hill, Whitchurch-Stouffville)
Prince Edward Island
Restaurant and food service inspections are carried out by the Department of Health and Wellness, Office of Environmental Health
Quebec
Restaurant and food service inspections are carried out by the City of Montreal in Montreal and the Ministère de l'Agriculture, des Pêcheries et de l'Alimentation du Québec in all other locations
Saskatchewan
Restaurant and food service inspections are carried out by regional health authorities.
Yukon
Restaurant and food service inspections are carried out by the Department of Health and Social Services, Environmental Health Services.
First Nations and Inuit Health
The First Nations and Inuit Health Branch of Health Canada supports the delivery of public health and health promotion services on-reserve and in Inuit communities.
The CFIA's Role
The CFIA protects consumers from deceptive practices in restaurants. Any claim made in connection with restaurant food offered for sale must be true and accurate. If you suspect that restaurant food has been misrepresented to you in an advertisement, on a menu, or by restaurant staff, you can contact the CFIA's Retail Food Program.
- Date modified:


Search For a New Student
SIDE
OVERALL
QUALITY
3.0
Good: 3.5-5, Average: 2.5-3.4, Poor: 1-2.4
WOULD TEACH
AGAIN
11%
Avg percentage of professors willing to teach another course to this student
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--- layout: rustwasm title: How to create and access HTML objects in Rust Webassembly? description: How to create and access HTML objects in Rust Webassembly? keyword: html objects, create html objects, access html objects ---
The following illustrates how to create and access each of the HTML objects, and its properties and methods.
anchor area audio base body br button canvas collection dlist data datalist details dialog directory div document embed fieldset font formcontrolscollection form frame frameset head heading hr html iframe image input label legend li link map media menu menuitem meta meter mod olist object optgroup option optionscollection output paragraph param picture pre progress quote script select slot source span style tablecaption tablecell tablecol table tablerow tablesection template textarea time title track ulist unknown video
{% include aa1.html %}


This article explains how miscellaneous configuration files on Pikifen work. These are plain engine data files.
Game configuration
This file controls some general settings about how the game works. It can be found in Game_data/Misc/Config.txt
. Create it if it does not exist. The defaults can be found here.
The following properties exist:
game_name
: Name of the fangame.game_version
: Version of the fangame. Can be anything, but the preferred format is something like "1.2.3".
carrying_color_move
: Color to use for the carrying numbers when an object that is meant for the ship is being carried. Format is "red green blue" or "red green blue alpha".carrying_color_stop
: Same as above, but for when the object is not moving.carrying_speed_base_mult
: When an object is being carried, its movement speed depends on the carriers' average speed (and more). With 0 carriers, the average speed is multiplied by base_mult, and with all spots taken, it's multiplied by max_mult. This property controls the base value. In other words, this controls how high the slowest speed of a carried object is.carrying_speed_max_mult
: Same as above, but the max_mult. In other words, this controls how high the fastest speed of a carried object is.carrying_speed_weight_mult
: For every 1 unit of weight, decrease the carrying speed by this much.
day_minutes_start
: Time of day when gameplay starts. This follows a format similar to real life, so 0 is midnight, 60 is 1 AM, 120 is 2 AM, 420 is 7 AM. This is only used for the Sun Meter HUD item.day_minutes_end
: Same as above, but for when gameplay ends.
pikmin_order
: Preferred order to sort Pikmin with. Used when swapping Pikmin, dismissing them, organizing them in an Onion, etc. Separate each type with a semicolon (;). e.g.Red Pikmin;Yellow Pikmin;Blue Pikmin
. Types you do not specify will be sorted alphabetically and go to the end of the list.standard_pikmin_height
: The height of a "standard" Pikmin, i.e. a Pikmin that's not shorter or taller than most. Used to help calculate some physics logic.standard_pikmin_radius
: The radius of a "standard" Pikmin, i.e. a Pikmin that's not skinnier or fatter than most. Used to help calculate some physics logic.
leader_order
: Likepikmin_order
, but for the leaders.standard_leader_height
: Likestandard_pikmin_height
, but for the leaders.standard_leader_radius
: Likestandard_pikmin_radius
, but for the leaders.spray_order
: Likepikmin_order
, but for sprays.
idle_bump_range
: Minimum distance between an idle Pikmin and the active leader for the Pikmin to be called to the group.idle_task_range
: Minimum distance between a Pikmin and a task before the Pikmin can take the task, when the Pikmin is idling.swarm_task_range
: Same as above, but for a Pikmin in the group during swarming.max_pikmin_in_field
: Maximum number of Pikmin that can be on the field.maturity_power_mult
: Every maturity level, add this much to a Pikmin's attack power, as a ratio (e.g. 0.1 adds 10% more).maturity_speed_mult
: Same asmaturity_power_mult
, but for the movement speed.pikmin_chase_range
: Pikmin will chase after enemies unless they're this far away.
can_throw_leaders
: "true" if it's possible to throw leaders, "false" if not.cursor_max_dist
: Maximum distance away from the leader that their cursor can go to.cursor_spin_speed
: How quickly the mouse cursor's icon spins, in degrees per second.next_pluck_range
: When auto-plucking, a leader will only choose the next Pikmin if it is within this distance. Also affects the range at which idle leaders will go pluck.no_pikmin_color
: Color that represents the absence of Pikmin.onion_open_range
: Leaders can open an Onion if they're within this range from the center of the Onion object.group_member_grab_range
: A leader can grab the closest group member only if it is within this distance.pluck_range
: A leader can pluck a Pikmin only if it is within this distance.throw_max_dist
: Maximum distance away from the leader that a throw can be aimed to.whistle_growth_speed
: How quickly the whistle's radius grows in size, in pixels per second.whistle_max_dist
: Maximum distance away from the leader that the whistle can focus on.
message_char_interval
: Time interval between characters when displaying a message, in seconds. 0 shows the entire text instantly.zoom_max_level
: Maximum level of zoom (i.e. how close the camera can get).zoom_min_level
: Minimum level of zoom (i.e. how far away the camera can get).
Spike damage
"Spike damage" is a mechanic where objects that suffered damage can immediately retaliate by damaging their attacker. In the Pikmin games, this is used by a White Pikmin to release poison to the enemy that ate it, in order to cause poison damage. In the engine, the same can be done, but any object can retaliate in any way, whether it is swallowed or damaged normally.
The folder Game_data/Spike_damage_types
controls the types of spike damage that exist in the game. Each data file represents one type of spike damage, and the properties inside control how it works. The name of the file does not matter.
The properties are:
name
: The name of this type of spike damage. You will need to use this name when referring to this type elsewhere.damage
: How much damage to cause. What exactly this number means depends on theis_damage_ratio
property. Defaults to 0.ingestion_only
:true
if the spike damage should only be caused when the object is ingested,false
if it's meant to be caused when the object is hurt normally. Ingestion only works for Pikmin. Defaults to false.is_damage_ratio
: Iftrue
, then the number specified indamage
is the ratio of total health to sap away. For instance,0.5
means one half of the enemy's total health is removed. Iffalse
, the number is just a normal amount of damage. Defaults tofalse
.particle_generator
: When the damage is applied, some particles can be spawned. This is the name of the particle generator to use, if any. The particles are spawned in the position of the object that receives the damage.particle_offset
: If particles are meant to spawn, you can offset them from the object's center here. The format isx y z
, and these are relative coordinates.status_to_apply
: A status effect to apply when the spike damage is dealt. Leave empty for none. Default is empty.
Remember to change the object type properties for the objects you want to deal this spike damage, as well as the different spike damage vulnerability modifiers, as explained here.
System asset file names
Some graphics and sounds are used by the engine in several ways, instead of used specifically for a user-made enemy, area, etc. Inside the file Game_data/Misc/System_asset_file_names.txt
you can specify the file name (and path) of some or all of these assets. This data file has a list of properties, where each property's name is the name of the asset, and the value is the file name, inside the folder Game_data/Graphics
. Example: mouse_cursor = Asterisk.png
will make the mouse cursor in-game use the Asterisk.png
image. You can find the defaults here.
area_name_font
: Font to use for area names.bright_circle
: A bright circular shape. Used for the whistle's dots.bright_ring
: A bright ring shape. Used for the control point in front of a ship.bubble_box
: Bubble-like box. In-engine, it is split into three equal-sized rows and three equal-sized columns, and uses that split to texture the boxes.button_box
: Texture box for player inputs that look like buttons.checkbox_check
: A checkbox with a checkmark in it. Used in menus.checkbox_no_check
: A checkbox without a checkmark in it. Used in menus.counter_font
: Font to use for counters in the HUD.cursor_counter_font
: Font to use for the standby Pikmin count near the cursor.cursor
: Leader cursor.editor_icons
: Spritesheet where all editor icons are.enemy_spirit
: Enemy spirit.focus_box
: Focus indicator that surrounds a selected GUI item.icon
: The game's icon.idle_glow
: Glowing effect on idle Pikmin.key_box
: Texture box for player inputs that look like keyboard keys.leader_silhouette_side
: Silhouette of a leader seen from the side. Used in the area editor's cross-section feature.leader_silhouette_top
: Silhouette of a leader seen from the top. Used in the animation editor has a visual reference.main_font
: The game's main text font.main_menu
: Background for the main menu.more
: Icon used in menus to indicate there is still more content beyond. This graphic faces the right, and gets flipped in-engine when needed.mouse_cursor
: Mouse cursor.notification
: Notification bubble.player_input_icons
: A spritesheet of icons for specific player inputs, like mouse buttons, certain keys, etc.pikmin_spirit
: Pikmin spirit.random
: Randomness icon. Used in the area selection menu.rock
: Rock particle.shadow
: Object shadows.smack
: Smack particle.smoke
: Smoke particle.sparkle
: Sparkle particle.spotlight
: Spotlight texture to use for blackout weather.swarm_arrow
: Arrow that comes out from the leader when swarming.throw_invalid
: Used on the throw preview when a throw won't reach.throw_preview
: Used on the throw preview when a throw's trajectory is uncertain.throw_preview_dashed
: Used on the throw preview when a throw's trajectory is uncertain.value_font
: Font to use for numeric values, like the carrying fraction numbers.wave_ring
: Particle for waves in water, used when objects are standing in water.


.02
Goal: TOTAL NETWORK BENEFIT (security, performance, improvement)
An example (of not one or the other):
numbers and catagories are an EXAMPLE to illustrate the concept. adjust to reach goals and simplify as much as possible while still reaching goal.
LAB # LABS-KMD notarizations top 4
RECVMASK time in top 4
# chains notarized, then # total notarizations top 3
vote (poll?) kmdlabs contributions top 3
distribution closest to av ping + a little top 1
-------------------------------------------------------------
remaining race (trial by fire) top 5


// we need a good teacher, so the teacher should learn faster than the actor
critic = Critic(sess, n_features=N_F, lr=LR_C)
tl.layers.initialize_global_variables(sess)
if OUTPUT_GRAPH:
tf.summary.FileWriter("logs/", sess.graph)
// we need a good teacher, so the teacher should learn faster than the actor
critic = Critic(sess, n_features=N_F, lr=LR_C)
sess.run(tf.global_variables_initializer())
if OUTPUT_GRAPH:
tf.summary.FileWriter("logs/", sess.graph)


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Blatant ripoff of mailto.mit.edu


System Architect Definitions, Encyclopedia:"D:\DATA\SYSARCH\HCM\GEN_DATA\SUBJECT\V01\CURRENT\"
ST/Direction (Gen-Spec Arc)
- Base Class:
"State Type"
- Open:
F
- Definitions Used:
-
State Type (Class)
Standard Heading Set (Class)
- Description:
"Knowledge Concept" used to form a coherent set of "Standard Headings".
- Comment:
For example, the set of headings generated by the ACIG and CCC sponsored workshops.
- Source:
HcM QA
- State Type:
F
- &Abstract:
F
- Value:
F
Standard Heading (Class)
- Description:
Method for an "Agent" to subdivide "Subject Phenomena".
- Comment:
Note that Headings may be devised by a variety of authorities and may be orthogonal.
- Source:
CCC
- State Type:
F
- &Abstract:
F
- Value:
F
start for (Association)
- From Class:
Timepoint
- To Class:
Incident
start for (Association)
- From Class:
Timepoint
- To Class:
"Subject Location"
start location for (Association)
- From Class:
Location
- To Class:
"Scheduled Activity"
start location for (Association)
- From Class:
Location
- To Class:
"Started Activity"
start (Association)
- From Class:
Timepoint
- To Class:
"Authorised Agent Activity"
Started Activity (Class)
- Description:
"Activity" which has commenced.
- Source:
post-CBS
- State Type:
F
- &Abstract:
F
- Value:
F
State Change Activity (Class)
- Description:
"Activity" which changes the state of an "Object".
- Comment:
The "to" state is deemed to take effect simultaneously with the completion of the state change
activity. There will of course be occasions when the decision to make a state change is made well in
advance of this and that this decision may be communicated to interested parties.
- Source:
Unspecified
- State Type:
F
- &Abstract:
F
- Value:
F
State Transition Excluded (Class)
- Description:
"State Transition" that may not be performed for this "Authorised Agent Activity".
- Comment:
For example, whilst an "Agent" may be permitted to perform some activity or group of activities,
s/he may not be allowed to authorise it.
- Source:
Unspecified
- State Type:
F
- &Abstract:
F
- Value:
F
State Type (Class)
- Description:
"Descriptive Category" capable of classifying a state of a Class which has a documented state
transition.
- Source:
HcM QA
- State Type:
F
- &Abstract:
F
- Value:
F


--- title: Install Our Software layout: service ---
HTCondor Software Suite (HTCSS) provides an array of services for automating and managing High Throughput workloads and computing capacity.
HTCondor is a software system that creates a High-Throughput Computing (HTC) environment. It effectively uses the computing power of machines connected over a network, be they a single cluster, a set of clusters on a campus, cloud resources either standalone or temporarily joined to a local cluster, or international grids. Power comes from the ability to effectively harness shared resources with distributed ownership.
Install HTCondorThe HTCondor-CE software is a Compute Entrypoint (CE) based on HTCondor for sites that are part of a larger computing grid (e.g. European Grid Infrastructure, Open Science Grid). As such, HTCondor-CE serves as a "door" for incoming resource allocation requests (RARs) — it handles authorization and delegation of these requests to a grid site's local batch system. Supported batch systems include Grid Engine, HTCondor, LSF, PBS Pro/Torque, and Slurm.
Install HTCondor-CEThrough the OSG consortium, PATh provides a variety of software that integrate with the OSG fabric of services.
This specialized HTCSS Access Point (AP) allows a user to submit locally and have their jobs run locally or, if the user chooses and if local resources are unavailable, have their jobs automatically flock to OSG.
Install an OSPool APOSDF Caches transfer data to clients such as jobs or users. A set of caches are operated across the OSG for the benefit of nearby sites; in addition, each site may run its own cache in order to reduce the amount of data transferred over the WAN.
Origins store copies of users' data. Each community (or experiment) needs to run one origin to export its data via the federation.


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{% extends 'base.html' %} {% load commonmark %} {% load static %} {% load bornhack %} {% block content %}
This view shows a quick overview of Zettle stats and links to detailed views for receipts and balances. All data is imported manually using Excel files exported from Zettles webinterface. Poke someone in the Economy Team if data is looking stale!
We currently have {{ receipts }} receipts and {{ balances }} balances registered in the system.
{% if balance %}The latest Zettle balance is from {{ balance.statement_time }} and at that time our balance in Zettle was {{ balance.balance }} DKK. Use the links below to see details or to import new data.
{% endif %}Use this view to see {{ receipts }} receipts.
Use this view to see {{ balances }} account movements for our Zettle account. Each entry in the table represents money going into or out of our Zettle account.
Use this view to import Excel files with new receipts and balances.


“I don't make jokes. I just watch the goverment and report the facts.
”
- Know Your Officials
“Let us not seek the Republican answer or the Democratic answer, but the right answer. Let us not seek to fix the blame for
the past. Let us accept our own responsibility for the future.”
- John F. Kennedy
Contact Us
Don't be shy, drop us a line. We love to hear feedback so please provide us any information you think would make
this site better for you. Thanks!


-
General info:
Server allows you to join on Java Edition 1.19.x
Survival Server IP:
survive.mineinabyss.com
Play and build with others!Build Server IP:
build.mineinabyss.com
Help out with the project. Build in the creative world, then apply on the Discord server.Archive Server IP:
Learn how to contributearchive.mineinabyss.com
Archive of past reset maps, containing old survival builds and towns. -
Downloads:
The custom server resourcepack is automatically downloaded when joining the server. However, if you have any issues with loading times, you may download it here as well.
Download Resourcepack
{{ page.page-title }}
Post gallery
{% endif %}
{% include pageNav.html %}


void register_shutdown_function ( callback $callback [, mixed $parameter [, mixed $... ]] )
Registers a callback to be executed after script execution finishes or exit() is called. Multiple calls to register_shutdown_function() can be made, and each will be called in the same order as they were registered. If you call exit() within one registered shutdown function, processing will stop completely and no other registered shutdown functions will be called.
No value is returned.


--- layout: post status: publish published: true title: The modern spectacle of family worship author: Ryan Hayden wordpress_id: 978 wordpress_url: http://ryan-hayden.com/?p=978 date: '2013-03-18 06:00:15 -0500' date_gmt: '2013-03-18 11:00:15 -0500' categories: - ministry tags: [] ---
As I was sitting in church yesterday a thought hit me. I looked around at all of the families sitting together and wondered if there is anywhere else in our society, besides the local church , where families sit together in a display of unity.
We live in a world where divorce rates are high and adding to that, more and more families are choosing to forgo marriage altogether. Few families are functional enough to have a quiet, sit down meal around the dining room table without the entertainment of a tv or tablet. (It astounds me how many homes I enter where a family has just given up on the notion of a family eating space.). The shows they watch on those tvs or tablets show families even more dysfunctional in many cases than the ones they are living in.
The local church where children and parents dress up in their "respectable clothes" and sit and stand together, worshipping in unison, has to be a spectacle to the lost world in which we live. Something between a museum exhibit and an episode of Little House on the Prairie. (Which is practically the same thing.)
One of the greatest benefits of an old fashioned church is that my children will grow up in a context where family unity, at least the show of family unity, is the norm. There opinion of family won't be colored so much by Modern Family or Family Guy as by the Janssens who sit on the other end of the church pew. That is an extremely positive, and extremely rare thing in 2013.
We aren't a family-integrated church, we do have programs for young people, but one thing I insist on is that we stay together, that we worship together, sitting with our families, at least until the preaching starts. It may make for an awkward two minute transition period before the preaching starts, but I think two minutes of awkwardness is a great trade off for twenty-five minutes of family unity. Where else are they going to see it?


| Opcode/Instruction | Op/En | 64/32 bit Mode Support | CPUID Feature Flag | Description |
|---|---|---|---|---|
| F3 0F 70 /r ib PSHUFHW xmm1, xmm2/m128, imm8 | A | V/V | SSE2 | Shuffle the high words in xmm2/m128 based on the encoding in imm8 and store the result in xmm1. |
| VEX.128.F3.0F.WIG 70 /r ib VPSHUFHW xmm1, xmm2/m128, imm8 | A | V/V | AVX | Shuffle the high words in xmm2/m128 based on the encoding in imm8 and store the result in xmm1. |
| VEX.256.F3.0F.WIG 70 /r ib VPSHUFHW ymm1, ymm2/m256, imm8 | A | V/V | AVX2 | Shuffle the high words in ymm2/m256 based on the encoding in imm8 and store the result in ymm1. |
| EVEX.128.F3.0F.WIG 70 /r ib VPSHUFHW xmm1 {k1}{z}, xmm2/m128, imm8 | B | V/V | AVX512VL AVX512BW | Shuffle the high words in xmm2/m128 based on the encoding in imm8 and store the result in xmm1 under write mask k1. |
| EVEX.256.F3.0F.WIG 70 /r ib VPSHUFHW ymm1 {k1}{z}, ymm2/m256, imm8 | B | V/V | AVX512VL AVX512BW | Shuffle the high words in ymm2/m256 based on the encoding in imm8 and store the result in ymm1 under write mask k1. |
| EVEX.512.F3.0F.WIG 70 /r ib VPSHUFHW zmm1 {k1}{z}, zmm2/m512, imm8 | B | V/V | AVX512BW | Shuffle the high words in zmm2/m512 based on the encoding in imm8 and store the result in zmm1 under write mask k1. |
| Op/En | Tuple Type | Operand 1 | Operand 2 | Operand 3 | Operand 4 |
| A | NA | ModRM:reg (w) | ModRM:r/m (r) | imm8 | NA |
| B | Full Mem | ModRM:reg (w) | ModRM:r/m (r) | Imm8 | NA |
Copies words from the high quadword of a 128-bit lane of the source operand and inserts them in the high quadword of the destination operand at word locations (of the respective lane) selected with the immediate operand. This 256-bit operation is similar to the in-lane operation used by the 256-bit VPSHUFD instruction, which is illustrated in Figure 4-16. For 128-bit operation, only the low 128-bit lane is operative. Each 2-bit field in the immediate operand selects the contents of one word location in the high quadword of the destination operand. The binary encodings of the immediate operand fields select words (0, 1, 2 or 3, 4) from the high quadword of the source operand to be copied to the destination operand. The low quadword of the source operand is copied to the low quadword of the destination operand, for each 128-bit lane.
Note that this instruction permits a word in the high quadword of the source operand to be copied to more than one word location in the high quadword of the destination operand.
In 64-bit mode and not encoded with VEX/EVEX, using a REX prefix in the form of REX.R permits this instruction to access additional registers (XMM8-XMM15).
128-bit Legacy SSE version: The destination operand is an XMM register. The source operand can be an XMM register or a 128-bit memory location. Bits (MAXVL-1:128) of the corresponding YMM destination register remain unchanged.
VEX.128 encoded version: The destination operand is an XMM register. The source operand can be an XMM register or a 128-bit memory location. Bits (MAXVL-1:128) of the destination YMM register are zeroed. VEX.vvvv is reserved and must be 1111b, VEX.L must be 0, otherwise the instruction will #UD.
VEX.256 encoded version: The destination operand is an YMM register. The source operand can be an YMM register or a 256-bit memory location.
EVEX encoded version: The destination operand is a ZMM/YMM/XMM registers. The source operand can be a ZMM/YMM/XMM register, a 512/256/128-bit memory location. The destination is updated according to the writemask.
Note: In VEX encoded versions, VEX.vvvv is reserved and must be 1111b otherwise instructions will #UD.
DEST[63:0] ← SRC[63:0] DEST[79:64]←(SRC >> (imm[1:0] *16))[79:64] DEST[95:80]←(SRC >> (imm[3:2] * 16))[79:64] DEST[111:96]←(SRC >> (imm[5:4] * 16))[79:64] DEST[127:112]←(SRC >> (imm[7:6] * 16))[79:64] DEST[MAXVL-1:128] (Unmodified)
DEST[63:0] ← SRC1[63:0] DEST[79:64]←(SRC1 >> (imm[1:0] *16))[79:64] DEST[95:80]←(SRC1 >> (imm[3:2] * 16))[79:64] DEST[111:96]←(SRC1 >> (imm[5:4] * 16))[79:64] DEST[127:112]←(SRC1 >> (imm[7:6] * 16))[79:64] DEST[MAXVL-1:128] ← 0
DEST[63:0] ← SRC1[63:0] DEST[79:64]←(SRC1 >> (imm[1:0] *16))[79:64] DEST[95:80]←(SRC1 >> (imm[3:2] * 16))[79:64] DEST[111:96]←(SRC1 >> (imm[5:4] * 16))[79:64] DEST[127:112]←(SRC1 >> (imm[7:6] * 16))[79:64] DEST[191:128] ← SRC1[191:128] DEST[207192]←(SRC1 >> (imm[1:0] *16))[207:192] DEST[223:208]←(SRC1 >> (imm[3:2] * 16))[207:192] DEST[239:224]←(SRC1 >> (imm[5:4] * 16))[207:192] DEST[255:240]←(SRC1 >> (imm[7:6] * 16))[207:192] DEST[MAXVL-1:256] ← 0
(KL, VL) = (8, 128), (16, 256), (32, 512) IF VL >= 128 TMP_DEST[63:0] ← SRC1[63:0] TMP_DEST[79:64]←(SRC1 >> (imm[1:0] *16))[79:64] TMP_DEST[95:80]←(SRC1 >> (imm[3:2] * 16))[79:64] TMP_DEST[111:96]←(SRC1 >> (imm[5:4] * 16))[79:64] TMP_DEST[127:112]←(SRC1 >> (imm[7:6] * 16))[79:64] FI; IF VL >= 256 TMP_DEST[191:128] ← SRC1[191:128] TMP_DEST[207:192]←(SRC1 >> (imm[1:0] *16))[207:192] TMP_DEST[223:208]←(SRC1 >> (imm[3:2] * 16))[207:192] TMP_DEST[239:224]←(SRC1 >> (imm[5:4] * 16))[207:192] TMP_DEST[255:240]←(SRC1 >> (imm[7:6] * 16))[207:192] FI; IF VL >= 512 TMP_DEST[319:256] ← SRC1[319:256] TMP_DEST[335:320]←(SRC1 >> (imm[1:0] *16))[335:320] TMP_DEST[351:336]←(SRC1 >> (imm[3:2] * 16))[335:320] TMP_DEST[367:352]←(SRC1 >> (imm[5:4] * 16))[335:320] TMP_DEST[383:368]←(SRC1 >> (imm[7:6] * 16))[335:320] TMP_DEST[447:384] ← SRC1[447:384] TMP_DEST[463:448]←(SRC1 >> (imm[1:0] *16))[463:448] TMP_DEST[479:464]←(SRC1 >> (imm[3:2] * 16))[463:448] TMP_DEST[495:480]←(SRC1 >> (imm[5:4] * 16))[463:448] TMP_DEST[511:496]←(SRC1 >> (imm[7:6] * 16))[463:448] FI; FOR j←0 TO KL-1 i←j * 16 IF k1[j] OR *no writemask* THEN DEST[i+15:i]←TMP_DEST[i+15:i]; ELSE IF *merging-masking* ; merging-masking THEN *DEST[i+15:i] remains unchanged* ELSE *zeroing-masking* ; zeroing-masking DEST[i+15:i] ← 0 FI FI; ENDFOR DEST[MAXVL-1:VL] ← 0
VPSHUFHW __m512i _mm512_shufflehi_epi16(__m512i a, int n);
VPSHUFHW __m512i _mm512_mask_shufflehi_epi16(__m512i s, __mmask16 k, __m512i a, int n );
VPSHUFHW __m512i _mm512_maskz_shufflehi_epi16( __mmask16 k, __m512i a, int n );
VPSHUFHW __m256i _mm256_mask_shufflehi_epi16(__m256i s, __mmask8 k, __m256i a, int n );
VPSHUFHW __m256i _mm256_maskz_shufflehi_epi16( __mmask8 k, __m256i a, int n );
VPSHUFHW __m128i _mm_mask_shufflehi_epi16(__m128i s, __mmask8 k, __m128i a, int n );
VPSHUFHW __m128i _mm_maskz_shufflehi_epi16( __mmask8 k, __m128i a, int n );
(V)PSHUFHW:__m128i _mm_shufflehi_epi16(__m128i a, int n)
VPSHUFHW:__m256i _mm256_shufflehi_epi16(__m256i a, const int n)
None.
None.
Non-EVEX-encoded instruction, see Exceptions Type 4;
EVEX-encoded instruction, see Exceptions Type E4NF.nb
| #UD | If VEX.vvvv != 1111B, or EVEX.vvvv != 1111B. |


Miami's Paradise: Golden Beach
By: Sheila Taratuta
A private town within a town. Golden Beach is home to some of the most luxurious homes in South Florida. During the 1920's two brothers bought the property now known as Golden Beach and found investors. On May 23rd, 1929, Golden Beach was established as a Town. The town was created with a vision to create a tight knit community along the beautiful ocean and intercoastal of Miami. As the years went by, and different architectrual styles arouse, the community began to expand and build beautiful luxurious homes.
The perfect way to create an inside/outside illusion. The side sliding door allows guests to walk directly into the most prized area of the house: The indoor barbeque.
The back of the house faces the intercoastal waters. The tall beautiful sliding glass doors looks absolutely stuning from the water. The matching wood floors of the inside to the outside of the house creates an amazing backyard. The back of the house demonstrates the most modern style possible.
Here we finally see the main entrance of the house. Although it doesn't look like it, the door is a huge wooden slab that is extremely heavy. Usually people that are regulars at my home use the door directed into the BBQ. But when there is multiple guests we try using the marvelous front door.
The front of the house. The most architecturally modern home on the island. The water surrounding the house gives it the feeling that the house is "floating." The combination of the concrete and the wood show a very different style of modern and rustic.  Giving guests a view of the backyard and a sight into the inside of the house.
Originally, the stairs of the house were supposed to be dark brown. After long contemplation we decided to leave them natural. The stairs still needed to be painted and sanded but now there are beautiful natural wooden stairs. For some decorations the stairs underneath has a pool of grey rocks and a beautiful long chandelier over it. This helps stick to the inside/outside idea of the house. These same rocks continue to the outside and you can see them through the low windows underneath the stairs.
In this photo we get to see the indoor barbeque that has been mentioned multiple times. As said before, this is the most used spaced in the house. This space was insipred by the indoor barbeque in a rustic Uruguayan home we have been renting for the past 10 years. In Uruguay this is also the most used space in the house. My mom tried to recreate the same feeling but in a modern way.
Very similar to the second photo, but this one was taken at a darker time. As the sun begins to set and all the lights in the house are turned on you are able to see directly into the home. This shows the cholor schemes are similar on the inside and the outside. It also exposes the brightness of the home and the modern set up.
This photo demonstrates the simplicity and uniqueness of the home. This living room is set right behind the "fancy" dinner table. When guests come over the living room, the dinner table, and the backyard become one. Creating a huge space which allows for more guests.
I included this photo of the main entrance so the size and material of the front door could be appreciated. The other photos do not do the front door justice. This is a huge slab of wood with fine detail
Golden Beach Amenities
- Private Beach
- Tennis Courts
- Private Playground
- Basketball Court
- Private Policing


--- layout: page nav: docs ---
Scaffolding refers to the global resets and dependencies that Ocarina is built upon.
Ocarina makes use of certain HTML elements and CSS properties that require the use of the HTML5 doctype. Include it at the beginning of all your pages.
{% highlight html %} ... {% endhighlight %}We reset box-sizing to border-box for every element in Ocarina. This allows us to more easily assign widths to elements that also have padding and borders.
For improved cross-browser rendering, we use Normalize.css to correct small inconsistencies across browsers and devices.


[gecode-users] Problem with MSI installer
petert at itu.dk
petert at itu.dk
Mon Feb 26 13:28:51 CET 2007
On 26/02/07, Guido Tack <tack at ps.uni-sb.de> wrote:
> This is strange. We tested the installation on a couple of different
systems
> (not including Vista yet, though), and we have never had this problem. Are
> you using a localized version of Windows, and if yes, which? I think we
> tried both a German and an English version, but you never know...
All of the PC's have an english version of Windows installed.
One note-worthy thing is that some of the PC's did not initially have JDK
5.0 installed (but rather JDK 6 or just JRE 5). When JDK 5.0 is not
installed it passes Computing Space Requirements and tells me to install
JDK 5.0. When i do that, and try to run the installer again, i encounter
the described problem. In all cases i installed JDK 5.0 Update 11 as that
is whats available on Suns homepage.
I tried two more machines, both with XP SP2 (english) and encountered the
same problem on both of them.
Is the installer supposed to access the network?
> However, there were some problems with the Gecode/J bundled in
> the MSI. We are currently preparing a bugfix release of Gecode/J, which
will
> also come with an updated installer. Maybe you want to wait a little while
> (approximately 2-3 weeks) - we'll let you know when we've finished it.
Okay, i suppose i can just use the C++ version until then, though i was
looking forward to trying out Gist. Are the problems serious, or is it
some specialized/minor issues?
Regards,
Peter Tiedemann
More information about the gecode-users
mailing list


My name is Scott. I am a software developer based in Newcastle, UK.
I am the lead developer at Pebble. I can be reached through my work email.
I am also somewhat active on Github. Also check out the projects that Pebble maintains.
The source for this page can be found at its Github repo.


Sadiq Khan misses his affordable housing target for second straight quarter
by Stefan BosciaSadiq Khan is on track to build just half the amount of promised new housing this year, after missing his quarterly target for the second time in a row.
Figures released today show 2,202 Greater London Authority-funded houses were started between July and September, compared to 2,672 in the first quarter.
Read more: New build homes drives UK housing supply increase
The mayor of London’s target figure for 2019-20 is to start between 17,000 and 23,000 affordable homes, meaning an average of 4,874 a quarter.
Currently, City Hall is on track to build less than 10,000 new homes in 2019-20.
A total of 39,389 affordable homes have been built since the start of Khan’s mayoralty in 2016.
A spokesperson for the mayor said he was still on track to hit his target for the year, as he did last year, as house building is generally backloaded heavily to the final two quarters.
“This year the mayor has delivered more than double the number of starts compared to the same period last year,” they said.
However, Conservative mayoral candidate Shaun Bailey branded the figures as “pitiful”.
“The fact is the mayor has been given a record amount of money to build and these numbers prove – without a doubt – that Mr. Khan isn’t getting the job done,” he said.

In 2018, Khan was given £4.8bn from the government to build 116,000 new homes by 2022.
However, a report from the mayor’s office claimed the £700m annual budget wasn’t anywhere near enough to tackle the housing crisis.
Khan said City Hall needed a sevenfold increase in funding to £4.9bn-a-year to build the amount of affordable homes the capital needs.
Read more: Rory Stewart will rely on the public for London mayor campaign policies
Recent YouGov/Queen Mary University polling showed the mayor with a big lead in the lead up to the May mayoral election.
Khan was on 45 per cent, followed by Bailey on 23 per cent and independent candidate Rory Stewart on 13 per cent.


Video Clip
A short demo of a video embedded in an article
This is an example article showing how to include videos encoded as HLS.
0:00
1:00
Each video is its own instance of a React-based video player.


Legal or Not
问题描述 :
ACM-DIY is a large QQ group where many excellent acmers get together.  Every day,many "holy cows" like HH, hh, AC, ZT, lcc, BF, Qinz and so on chat on-line to exchange their ideas. When someone has questions, many warm-hearted cows like Lost will come to help. Then the one being helped will call Lost "master", and Lost will have a nice "prentice". By and by, there are many pairs of "master and prentice". But then problem occurs: there are too many masters and too many prentices, how can we know whether it is legal or not?
We all know a master can have many prentices and a prentice may have a lot of masters too, it’s legal. Nevertheless，some cows are not so honest, they hold illegal relationship. Take HH and 3xian for instant, HH is 3xian’s master and, at the same time, 3xian is HH’s master,which is quite illegal! To avoid this,please help us to judge whether their relationship is legal or not.
Please note that the "master and prentice" relation is transitive. It means that if A is B’s master ans B is C’s master, then A is C’s master.
输入:
The input consists of several test cases. For each case, the first line contains two integers, N (members to be tested) and M (relationships to be tested)(2 <= N, M <= 100). Then M lines follow, each contains a pair of (x, y) which means x is y’s master and y is x’s prentice. The input is terminated by N = 0.
TO MAKE IT SIMPLE, we give every one a number (0, 1, 2,…, N-1). We use their numbers instead of their names.
TO MAKE IT SIMPLE, we give every one a number (0, 1, 2,…, N-1). We use their numbers instead of their names.
输出:
The input consists of several test cases. For each case, the first line contains two integers, N (members to be tested) and M (relationships to be tested)(2 <= N, M <= 100). Then M lines follow, each contains a pair of (x, y) which means x is y’s master and y is x’s prentice. The input is terminated by N = 0.
TO MAKE IT SIMPLE, we give every one a number (0, 1, 2,…, N-1). We use their numbers instead of their names.
TO MAKE IT SIMPLE, we give every one a number (0, 1, 2,…, N-1). We use their numbers instead of their names.
样例输入:
3 2 0 1 1 2 2 2 0 1 1 0 0 0
样例输出:
YES NO
#include<iostream> #include<stdio.h> #include<string.h> using namespace std; const int maxx=105; //degree[] 每个结点的入度 //f[] 每个结点所在的层 int degree[maxx]; int f[maxx]; int map[maxx][maxx]; int top; int n,m; bool Toplogical_sort() { int i,j; bool p=true; top=0; int tmp=0; while(p) { p=false; top++; tmp=-1; for(i=0; i<=n-1; i++) if(degree[i]==0) { p=true; f[i]=top; tmp=i; break; } if(tmp==-1) continue; for(j=0; j<n; j++) { if(map[tmp][j]) degree[j]--; degree[tmp]=-1; } } top--; if(top<n) return false; return true; } int main() { while(scanf("%d%d",&n,&m)) { if(n==0) break; memset(map,0,sizeof(map)); memset(f,0,sizeof(f)); memset(degree,0,sizeof(degree)); int a,b; for(int i=0; i<m; i++) { scanf("%d%d",&a,&b); if(!map[a][b]) { map[a][b]=1; degree[b]++; } } if(Toplogical_sort()) { printf("YES\n"); } else printf("NO\n"); } return 0; }
参考：http://blog.csdn.net/sdjzli/article/details/8639420
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话说这是最后一次校运会了
涨姿势了
具体实现上有所差别，但思路是一样的
DFS方法的原理还是不太清楚啊
Thank you very much
没敢用map，总怕stl用着会超时
红绯鱼：
这模板神了
有限自动机在ACM中是必须掌握的算法，实际上在面试当中几乎不可能让你单独的去实现这个算法，如果有题目要用到有限自动机来降低时间复杂度，那么这种面试题应该属于很难的级别了。
这个才是我想要的
对，算是枚举吧，已修正
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这是研发的在线笔试题吗?发现很多C啊，阿里不是JAVA多么？
mark, 备用
第二个方法好！


{% extends 'base.html' %} {% block content %}
Thoth is a bullet journal application in Python and TypeScript. Meant to replace the physical book, intended to be used on any smart device. Named after the egyptian god Thoth, god of writing, magic, wisdom, and the moon.


{% if allday %} Booked all day: {% else %} Booked from {{ event.dtstart.dt|date:"H:i" }} until {{ event.dtend.dt|date:"H:i" }}: {% endif %} {{ event.summary }}
Booking was created {{ event.created.dt|date:"r" }} and was last modified {{ event.last_modified.dt|date:"r" }}
{% if event.organizer %}Booked by {{ event.organizer|slice:"7:" }}
{% endif %}


{% extends 'layout.html' %} {% set version = "v5" %} {% set heading = "Sign up to be contacted for coronavirus vaccine studies" %} {% block beforeMain %} {% endblock %} {% block content %}
Use this service to give permission for researchers to contact you about taking part in coronavirus (COVID-19) vaccine studies in the UK.
This service is also available in Welsh (Cymraeg).
{{ insetText({ "HTML": "You are not signing up to take part in a specific health study when you use this service.
You are letting researchers know you're happy for them to contact you, if they think you might be suitable to take part in their studies.
", "classes": "nhsuk-u-margin-top-5 nhsuk-u-margin-bottom-5" }) }}You can use this service to sign up if you:
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#include <nn_ops.h>
Computes exponential linear: exp(features) - 1
if < 0, features
otherwise.
See Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)
Arguments:
Returns:
Output
: The activations tensor.
Constructors and Destructors |
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Elu(const ::tensorflow::Scope & scope, ::tensorflow::Input features)
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Public attributes |
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activations
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operation
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Public functions |
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node() const
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::tensorflow::Node *
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operator::tensorflow::Input() const
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operator::tensorflow::Output() const
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::tensorflow::Output activations
Operation operation
Elu( const ::tensorflow::Scope & scope, ::tensorflow::Input features )
::tensorflow::Node * node() const
operator::tensorflow::Input() const
operator::tensorflow::Output() const