The study of optimizing more than one objective function simultaneously.
Multi-objective evolutionary algorithms
Pareto dominance
NSGA-II
Many-objective optimization
MOEAs
Multi-objective evolutionary algorithms
NSGA: Srinivas, Nidamarthi, and Kalyanmoy Deb. "Muiltiobjective optimization using nondominated sorting in genetic algorithms." Evolutionary computation 2.3 (1994): 221-248.
SPEA2: Zitzler, Eckart, Marco Laumanns, and Lothar Thiele. "SPEA2: Improving the strength Pareto evolutionary algorithm." TIK-report 103 (2001).
NSGA-II: Deb, Kalyanmoy, et al. "A fast and elitist multiobjective genetic algorithm: NSGA-II." IEEE transactions on evolutionary computation 6.2 (2002): 182-197.
Deb, Kalyanmoy (2001) Multi-objective optimization using evolutionary algorithms. John-Wiley, Chichester
MOEA/D: Zhang, Qingfu, and Hui Li. "MOEA/D: A multiobjective evolutionary algorithm based on decomposition." IEEE Transactions on evolutionary computation 11.6 (2007): 712-731.
Emmerich, Michael TM, and André H. Deutz. "A tutorial on multiobjective optimization: fundamentals and evolutionary methods." Natural computing 17.3 (2018): 585-609. [pdf]
Pareto dominance
Pareto front
Pareto front
NSGA-II Overview
Deb, Kalyanmoy, et al. "A fast and elitist multiobjective genetic algorithm: NSGA-II." IEEE transactions on evolutionary computation 6.2 (2002): 182-197.
[pdf]
Non-dominated sorting
Wang, H. S., C. H. Tu, and K. H. Chen. "Supplier selection and production planning by using guided genetic algorithm and dynamic nondominated sorting genetic algorithm II approaches." Mathematical Problems in Engineering 2015 (2015).
Fast non-dominated sort
Deb, Kalyanmoy, et al. "A fast and elitist multiobjective genetic algorithm: NSGA-II." IEEE transactions on evolutionary computation 6.2 (2002): 182-197.
[pdf]
Crowding Distance Assignment
Deb, Kalyanmoy, et al. "A fast and elitist multiobjective genetic algorithm: NSGA-II." IEEE transactions on evolutionary computation 6.2 (2002): 182-197.
[pdf]
NSGA-II Overview
Deb, Kalyanmoy, et al. "A fast and elitist multiobjective genetic algorithm: NSGA-II." IEEE transactions on evolutionary computation 6.2 (2002): 182-197.
[pdf]
Explore some applications of MOEAs.
Choose an article and report on Discord what the problem is and what the different objectives are.
Here are some examples, but you can look online too:


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import controllers.auth.AuthenticatedRequest @import includes.ptaHeader @import uk.gov.hmrc.tai.util.Money.pounds @import uk.gov.hmrc.tai.viewModels.estimatedIncomeTax.ComplexTaxView @import views.html.estimatedIncomeTax.navigationLinks @this(main: MainTemplate) @(viewModel: uk.gov.hmrc.tai.viewModels.estimatedIncomeTax.ComplexEstimatedIncomeTaxViewModel, iFormLinks: Html)(implicit request: AuthenticatedRequest[_], messages: Messages, user: controllers.auth.AuthedUser) @taxYearRangeString = @{ viewModel.currentTaxYearRangeHtmlNonBreak } @header() = @{ ptaHeader( mainHeadingText = Messages("tai.estimatedIncome.title"), preHeadingText = taxYearRangeString, preHeadingAccessibleAnnouncement = Messages("tai.estimatedIncome.accessiblePreHeading"), maybeUserName=Some(request.fullName) ) } @main( title = Messages("tai.estimatedIncome.title"), pageTitle = Some(Messages("tai.service.navTitle")), backLinkContent= Some(Messages("tai.back-link.upper")), backLinkId = "backLink", authedUser = Some(user), pagePrintable=true){
@pounds(viewModel.incomeEstimate)
@pounds(viewModel.incomeTaxEstimate)


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Video
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Zeman's Way: Insights From The Father Of Lan Kwai Fong
Allan Zeman, Chairman of Lan Kwai Fong Group, has once again helped to judge our 30 Under 30 Asia list. He told us what qualities he was looking for as he read through the entries, and also had some advice for aspiring entrepreneurs.Caroline Jones , Forbes Staff -
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--- layout: post title: Roskilde! date: 2006-03-28 00:00:00 category: personal ---
Yay! At the suggestion of Mr Salmon and bearing in mind the lack of any Glastonbury action this year (possibly A Good Thing), I am booked onto Roskilde Festival in June...


RPG game is a game built with Phaser 3. The main inspiration was from multiplayer online games. In this particular game, the action is focused on collecting as many chests as possible while having to combat against monsters.
This is my Capstone project on Rails module.It's Lifestyle article where
User can create football article and give title, description and add photo and other users
can vote for the football article they like football.
I am passionate about building web applications. Before moving to software development, I have a background in Networking and systems. After a quick benchmark of the technology trend, I decided to join a coding school called Moringa, where I spent 1200 hours over six months writing code and building real applications. I learned HTML, CSS, JavaScript, Python, Angular, Django, Django REST API, PostgreSQL. I specialized in web development.
I can work under tight deadlines and deliver expected results while integrating easily into teams with people from all over the world.
I can convert business needs into software solutions.A year later I joined Microverse where I spent 1300 hours.
Today I can Communicate effectively with both technical and non-technical customers, mentoring while being self-motivated.
I am currently open to work opportunities that provide personal and technical growth, mentorship, learning experience as an individual and a professional.
I think technology is playing an increasingly significant role and is a growing patchwork of entrepreneurs.
Bilingual: French and English.


By
Faizan Asad
Webshot WebApp
Screenshot Service APP Designed for client.
    Your Screenshot Demo
Take Screenshot
Site address
Width
Height
Paper format
Letter
A2
A3
A4
A5
Paper orientation
Portrait
Landscape
Zoom
Quality (0-1)
Delay (ms)
Output format
PNG
JPG
PDF
HTML
BMP
PPM
ICO
Enable JavaScript
Enable images
Force reload
Wait for DOM element
Crop page by DOM element
Crop padding
Callback URL
User agent
User name
Password
Headers
Clip rectangle
Engine
PhantomJS
SlimerJS


| Math.random() | Mersenne Twister | Multiply With Carry | Combined Multiple Recursive | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Javascript standard | By Matsumoto & Nishimura (and Sean McCullough) | Implementation is Alea by Johannes Baagoe | By Pierre L'Ecuyer, implementation by Johannes Baagoe | |||||||||||||
| .random() | ||||||||||||||||
|
Generated 0 numbers in 0ms
Sample between 0 & 1: |
Generated 0 numbers in 0ms
Sample between 0 & 1: |
Generated 0 numbers in 0ms
Sample between 0 & 1: |
Generated 0 numbers in 0ms
Sample between 0 & 1: |
|||||||||||||
| .randomInteger() |
Generated 0 integers in 0ms
Sample between 0 & 100: |
Generated 0 integers in 0ms
Sample between 0 & 100: |
Generated 0 integers in 0ms
Sample between 0 & 100: |
Generated 0 integers in 0ms
Sample between 0 & 100: |
||||||||||||
| .random() seed =<PHONE_NUMBER> |
No Seed |
|
|
|
||||||||||||
| .randomInteger() seed =<PHONE_NUMBER> |
No Seed |
|
|
|
||||||||||||
| .normal() | ||||||||||||||||
| Generated 0 numbers in 0ms | Generated 0 numbers in 0ms | Generated 0 numbers in 0ms | Generated 0 numbers in 0ms | |||||||||||||
| .normalInteger() |
Generated 0 integers in 0ms
Sample mean = 10, stddev = 5: Sample mean = 8, stddev = 1: |
Generated 0 integers in 0ms
Sample mean = 10, stddev = 5: Sample mean = 8, stddev = 1: |
Generated 0 integers in 0ms
Sample mean = 10, stddev = 5: Sample mean = 8, stddev = 1: |
Generated 0 integers in 0ms
Sample mean = 10, stddev = 5: Sample mean = 8, stddev = 1: |
||||||||||||
| .normal() seed =<PHONE_NUMBER> |
No Seed |
|
|
|
||||||||||||
| .normalInteger() seed =<PHONE_NUMBER> |
No Seed |
|
|
|


The expression 'Irish Thanksgiving' is illogical, lazy
by Kerry O'SheaA true Irish Thanksgiving is always marked with friends, family, and food but what do you make of the "Irish Thanksgiving"?
Have you ever heard of an “Irish Thanksgiving”? Urban Dictionary defines it as a 12-pack of Guinness to wash down a feast of Boston Market by yourself.

I’m well versed in the typical Irish / Irish American Thanksgiving, which I’d imagine is nearly no different from the typical American Thanksgiving. I’m thankful to say that neither Boston Market nor Guinness nor being by yourself is involved.
The only thing making my family’s Thanksgiving markedly Irish is my grandmother offering grace in Irish before we dig into our feast of turkey, potatoes, and turnips.
It’s no news that being Irish is stereotypically linked to having an affection for all things alcohol, making Urban Dictionary’s definition of “Irish Thanksgiving” none too surprising.
Read more: Remembering the magic of Thanksgiving away from home in Dublin
What interests me, however, about Urban Dictionary's definition is that it includes "by yourself." If there's one thing that's generally understood about Thanksgiving as well as being Irish, is that they're both marked by the joy of coming together in celebration. Sure the Irish (and Irish Americans) are always up for some craic in any shape or form, and Thanksgiving is a perfect opportunity.
Thanksgiving celebrated with my Irish / Irish-American family always means a house full of people - Irish and non-Irish - and food - Irish and non-Irish. I could never imagine either anyone being turned away from the celebrations nor anyone opting to be alone with a 12-pack and fast-food for the holiday.
Further, the Irish have developed an appreciation of Thanksgiving like almost no other nationality I can think of. Family friends of ours who’ve moved back to Ireland from America take Thanksgiving along with them, inviting their Irish friends over for feasts of turkey on Thanksgiving.
Read more: A Bronx Irish Thanksgiving in days gone by
The wonder of the uniquely American holiday of Thanksgiving is that it isn’t tied to any one religion or ethnicity. It also seems to have oddly escaped much of the commercial hoopla that is associated with other holidays, such as Christmas. Materialism, thankfully, isn’t really tied to Thanksgiving in America.
By dubbing Thanksgiving as “Irish” by associating it with isolation and alcohol, one removes all the realistic connotations of what a modern Irish Thanksgiving actually is. For Irish and Irish Americans like myself, Thanksgiving is indeed more about time shared with loved ones rather than the avoidance of family in favor for Guinness and Boston Market.
What do you think? What does your “Irish Thanksgiving” consist of? Let us know below!
* Originally published in 2011.


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4 Mongo 1 Dovetail 3 Tongo 2 Stub


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Other Symbols
| Voiceless labial-velar fricative | Alveolo-palatal fricatives |
| Voiced labial-velar approximant | Voiced alveolar lateral flap |
| Voiced labial-palatal approximant | Simultaneous ʃ and x |
| Voiceless epiglottal fricative |
| Voiced epiglottal fricative |
| Epiglottal plosive | Double articulation/ affricate |
Diacritics
| Voiceless | Breathy voiced | Dental |
| Voiced | Creaky voiced | Apical |
| Aspirated | Linguolabial | Laminal |
| More rounded | Labialised | Nasalised |
| Less rounded | Palatalised | Pre/post nasalised |
| Advanced | Velarised | Lateral release |
| Retracted | Pharyngealised | No audible release |
| Centralised | |
| Mid centralised | Raised |
| Syllabic | Lowered |
| Non-syllabic | Advanced tongue root |
| Rhoticity | Retracted tongue root |
|
Suprasegmentals
Primary stress
Secondary stress
Long
Half long
Extra short
Minor (foot) group
Major (intonation) group
Syllable break
Linking (absence of a break
Tones and Word Accents
Level
Extra high
High
Mid
Low
Extra low
Downstep
Upstep
|
Contour
Rising
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High rising
Low rising
Rising-falling
Global rise
Global fall
|
|


Common Enumeration in C and C++
17 Jul 2015 GSoC-2015 · SymEngine · C · C++Welcome back! Well, I did get most of my pending PRs merged last week, but I won’t go as far to say that I was at my full efficiency. I indeed got entangled in some work and it got me distracted. Good news is Symbol
is now officially supported in SymEngine ruby bindings and can be played with from the latest master
In this post, I would like to concentrate more on a hack that we used to use enum
s in both C
and C++
, that too within namespaces (within C you say? kinda.), so that they don’t possibly conflict with anything. We automated the whole thing and instantly saw the benefit. We used the same approach for writing the same repetitive method for all classes and came to know that we had somehow missed a method from a class.
The File that has the list
There has to be a file enlisting all the classes,
//File: type_codes.inc
SYMENGINE_ENUM(BASIC),
SYMENGINE_ENUM(INTEGER),
SYMENGINE_ENUM(RATIONAL),
//more 47 lines...
In the C implementation file
//File: cwrapper.h
typedef enum {
#define SYMENGINE_ENUM(type) SYMENGINE_##type
#include "symengine/type_codes.inc"
#undef SYMENGINE_ENUM
SYMENGINE_TypeID_Count,
} TypeID;
In the C++ implementation file
//File: basic.h
enum TypeID {
#define SYMENGINE_ENUM(type) type
#include "symengine/type_codes.inc"
#undef SYMENGINE_ENUM
// The 'TypeID_Count' returns the number of elements in 'TypeID'. For this
// to work, do not assign numbers to the elements above (or if you do, you
// must assign the correct count below).
TypeID_Count
};
This is really an elegant solution. This can also be extended to all the other situations where you want to define or do the same thing for all the classes. You just need to enlist them at a certain place and use macros to generate/automate the process of writing the methods. You add a class and those methods get define for the class.
I would highly suggest you to have a look at Issue#520 and PR#540 to have a look at how we extended this approach to automate the long and WET code in Visitor
and BaseVisitor
classes.
Next Week
I will try my best to get Integer
and Rational
to get merged during the weekend and during the week I can focus on the Complex
class. Also, next week I will focus on unwrapping the data from gmp
gem. We use it with SymEngine then why not with its Ruby bindings.
Commits
- Refactored ruby/ext src files to use basic_new_heap
- eq() and neq() use the new func sign after PR#508
- Overrid
#eql?
,#hash
in Basic to compare sets - Used basic_new_heap & Data_Wrap_Struct in alloc_func
- Removed csymbol_alloc and alloc_func
- Removed cbasic_init, uses default new now
- Fixed typo in cwrapper
- Added the C wrapper & its tests for Basic hash
- Added the Ruby wrappers for hash
- Changed implementation of basic_hash in cwrapper
- Enum-Class mapping, selective exclude in type_codes.inc
- Refactored for new SYMENGINE_ENUM macro signature
- Used type_codes.inc to simplify code in visitor.h
- Configured spec_helper to work with test_unit
- Added test-unit as development dependency
- Added script to test with valgrind
- Added script to test with callgrind tool
- Updated .gitignore
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| 048:002 Khan | : |
That Allah may forgive you your sins of the past and the future, and complete His Favour on you, and guide you on the Straight Path; |
| 048:002 Maulana | : |
That Allah may cover for thee thy (alleged) shortcomings in the past and those to come, and complete his favour to thee and guide thee on a right path, |
| 048:002 Pickthal | : |
That Allah may forgive thee of thy sin that which is past and that which is to come, and may perfect His favour unto thee, and may guide thee on a right path, |
| 048:002 Rashad | : |
Whereby GOD forgives your past sins, as well as future sins, and perfects His blessings upon you, and guides you in a straight path. |
| 048:002 Sarwar | : |
so that God will redeem the sins (which the pagans think you have committed against them) in the past or (you will commit) in the future. He will complete His favors to you, guide you to the right path, |
| 048:002 Shakir | : |
That Allah may forgive your community their past faults and those to follow and complete His favor to you and keep you on a right way, |
| 048:002 Sherali | : |
That ALLAH may cover up for thee thy shortcomings, past and future, and that HE may complete HIS favour upon thee on a right path; |
| 048:002 Yusufali | : |
That Allah may forgive thee thy faults of the past and those to follow; fulfil His favour to thee; and guide thee on the Straight Way; |
Concepts/Themes Covered: أركان الإسلام > (محمد (صلى الله عليه وسلم > أخلاقه وصفاته Pillars of Islam> The Blessed Muhammad(PBUH)> His Manners and Attributes أركان الإسلام > الدين > حقيقة الإسلام Pillars of Islam> Religion> The Reality of Islam الجهاد > الغزوات > غزوة الحديبية وبيعة الرضوان Jihad> The Holy Battles> Al-Hudaibiah Battle and the Radwan Pledge of Allegiance العمل > العمل الطالح > اقتراف الذنوب Action(Work)> Bad Deeds>Committing Sins
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


Ranma (欄間) is transom in traditional Japanese buildings. It is a rectangular opening just above doors to light flow in and to allow ventilation, as well as to add decoration.
The ranma can be fitted with shoji, lattice, and wood openwork carvings.
Ranma made from Shoji is refered to as ranma-shoji (欄間格子), and ones made with lattice are called ranma-koushi (欄間格子). Sometimes ranma are simply referred to just as ranma
Ranma can be found above the genkan, between the engawa and the interior of a building, or under the ridges of a gate, for example.
— History
During the Nara period, ranma were used to allow light into shrines and temples. Later on, it began to be used in aristocratic homes. After the Edo period, it was introduced and used in ordinary homes.
Ranma-shoji were popular from the 12th century to the 14th century, during the Muromachi period. During the 15th century, flat openwork, called sukashibori (透彫), became popular. Ranging from the later half of the 16th century to the end of the 17th century, ornate trees, scenes, and figures were carved into ranma.


Getting Started
Download
- Production and development versions
$ npm install kontra
Load
Load the library by adding it as a script tag to the page. Kontra does not support module loading at this time (CommonJS, es6, etc.).
<script src="kontra.js"></script >
Want to get started without all the hassle? Web Maker has you covered! When you start a new project, select the Kontra Game Engine from the list of predefined templates and you're good to go. Learn more by reading the Web Maker and JS13k tutorial.
Initialize
Initialize the game by calling kontra.init() to create the drawing context. By default, it will use the first canvas element on the page, but you can also pass it the ID of the canvas or a Canvas element.
kontra.init();
Create
Once the game is initialized, you can create a simple sprite and game loop in just a few lines of code.


The Akan name generator!
Hello there! This is a Javascript application that takes input of your year,month and date of birth then calculates the day of the week you were born and then depending on your gender, outputs your Akan Name. Akan names are derived from Ghanian culture.Being obedient to their culture to this date, children are given their first name as the one that corresponds to the day in the week they were born. Akan names are not just names given to children to give them identity. There is a specific traditional system that is followed when the naming is being done. The names also have different meanings and appellations.coveries. The popularity of Akan names is determined by their appellation. The more desirable the appellation is, the popular the name is. Curious find out what your Akan name is!!, proceed to filling the form below and clicking the generate name button.


Jaxx Liberty is here.
One of the most popular blockchain and digital asset platforms.
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What blockchain leaders are saying
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Our Community
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Need help? Our User Success Team is available to answer all of your questions.
Jaxx Blog
Follow the Jaxx Blog for news and updates about the Jaxx Liberty ecosystem.
About Decentral
Jaxx Liberty was developed by Anthony Di Iorio, co-founder of Ethereum, and founder and CEO of Decentral Inc.
Get Social
Join the Jaxx Liberty community today.


HCWs {border-style control px;} #ffffff;} infection risk radiology care healthcare disease measures px; {font-family TST font-size guidelines infectious patients Control Malaysia developing double; occupational room BCG Tuberculosis border-color border-width given health including isolation recommended respiratory setting solid; vaccination workers {font-style {font-weight Health Infect TB. UMMC University article attention bold burden countries courier; diagnostic em; facilities important procedures protection pt;} reaction reduce skin tuberculosis working


We craft beautiful website layout from scratch.You need not to worry about site design and other technial issue.We provide these attractive service as a bonus.Let's have atalk together for your next project.
We’re full service which means we’ve got you covered on design & content right through to digital. You’ll form a lasting relationship with us.


{% extends "base/base.html" %} {% load bootstrap3 %} {% block content %}
You are not part of a group yet.


This middleware serves static files using the mime-types
library. By default, it works with Rack::Sendfile
and supports ETag
based caching. Normally, you’d prefer to put static files into public/_static
but it’s also acceptable to put static content into pages/
if it makes sense.
use Utopia::Static,
# The root path to serve files from:
root: "path/to/root",
# The mime-types to recognize/serve:
types: [:default, :xiph],
# Cache-Control header for files:
cache_control: 'public, max-age=7200'


--- title: 'Building Gather.at from PhoneGap Day EU 2012' author: Steve Gill format: html tags: - PhoneGap Day - Video ---
Thank you to everyone who attended PhoneGap Day EU and made it such a huge success. We're sharing videos from the event for those of you who weren't able to attend.
Our next video is from Max Ogden, who presented about building Gather.at at PhoneGap Day EU. Gather.at is a PhoneGap app for iOS and Android that is built to help bring people together at public gatherings. You can view the recording from PhoneGap Day EU below!


Dear CATS Reviewers [ToEmailRecipients],
[CurrentReviewRound] review round has been launched and it has been assigned to you.
Subject: [Subject]
CATS ID: [CATSID]
Lead Office: [Lead Offices]
Due Date: [CurrentReviewRoundDueDate]
Originators: [Originators]
Summary of Material and Background: [SummaryBackground]
Please navigate to the following URL in your browser to locate the document and start your review: [siteUrl]
CATS Home Page: [siteUrl]


--- title: Hello world! date: 2008-12-04 10:56:51.000000000 +02:00 categories: [] tags: - default - wordpress status: publish type: post published: true meta: _edit_last: '600927' author: login: kouk email<EMAIL_ADDRESS>display_name: Konstantinos Koukopoulos first_name: '' last_name: '' excerpt: !ruby/object:Hpricot::Doc options: {} ---
This is your my first post.


Defines | |
| #define | USB_SERIES_2_AVR |
| #define | USB_SERIES_4_AVR |
| #define | USB_SERIES_6_AVR |
| #define | USB_SERIES_7_AVR |
| #define | USB_CAN_BE_DEVICE |
| #define | USB_CAN_BE_HOST |
| #define | USB_CAN_BE_BOTH |
After the inclusion of the master USB driver header, one or more of the following tokens may be defined, to allow the user code to conditionally enable or disable code based on the USB controller family and allowable USB modes. These tokens may be tested against to eliminate code relating to a USB mode which is not enabled for the given compilation.
| #define USB_CAN_BE_BOTH |
Indicates that the target AVR microcontroller and compilation settings allow for the target to be configured in either USB Device or Host mode when defined.
| #define USB_CAN_BE_DEVICE |
Indicates that the target AVR microcontroller and compilation settings allow for the target to be configured in USB Device mode when defined.
| #define USB_CAN_BE_HOST |
Indicates that the target AVR microcontroller and compilation settings allow for the target to be configured in USB Host mode when defined.
| #define USB_SERIES_2_AVR |
Indicates that the target AVR microcontroller belongs to the Series 2 USB controller (i.e. AT90USBxxx2 or ATMEGAxxU2) when defined.
| #define USB_SERIES_4_AVR |
Indicates that the target AVR microcontroller belongs to the Series 4 USB controller (i.e. ATMEGAxxU4) when defined.
| #define USB_SERIES_6_AVR |
Indicates that the target AVR microcontroller belongs to the Series 6 USB controller (i.e. AT90USBxxx6) when defined.
| #define USB_SERIES_7_AVR |
Indicates that the target AVR microcontroller belongs to the Series 7 USB controller (i.e. AT90USBxxx7) when defined.


The web is made of connected computers and servers talking to each other using HTML protocol a bunch of computers that communicate with each other. Look at the following video for more info. video
HTMLHTML stands for Hypertext Markup Language. HTML documents form the majority of the content on the web. HTML documents contain text content which describes "what you see" and markup which describes "how it looks". This video gives a good overview.
Tags and ElementsHTML documents are made of HTML elements. When writing HTML, we tell browsers the type of each element by using HTML tags. This video explains the distinction well.
Inline vs Block ElementsHTML elements are either inline or block. Block elements form an "invisible box" around the content inside of them.
List of inline tags "a - attribute, b - bold, br - break", img - image, strong "Components of HTML document "Doctype, HTML opening, Title, body, content, end"


{% extends "base.html" %} {% block title %}Reset Password - Sparrow Capital{% endblock title %} {% block content %}
Reset Password
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Proc-scoped channels in XLS IR
Written on 2023/5/27
Channels in the IR should be changed from package-scoped to proc-scoped. Proc-scoped channels have many advantages which outweigh the significant refactoring effort required to make the change.
Currently in XLS IR channels are declared globally at the package level. For example:
package foo
chan in_ch(bits[32], id=0, kind=streaming, ops=receive_only)
chan out_ch(bits[32], id=1, kind=streaming, ops=send_only)
chan a_ch(bits[32], id=2, kind=streaming, ops=send_receive)
proc bar(t: token, s: ()) {
...
rcv: (token, bits[32]) = receive(t, channel_id=0)
...
snd0: token = send(t, data0, channel_id=2)
...
snd1: token = send(t, data1, channel_id=1)
...
}
proc quux(t: token, s: ()) {
...
rcv: (token, bits[32]) = receive(t, channel_id=2)
...
}
All channels have a globally unique name and id. These channels are used inside of procs in send and receive nodes. Each channel can be used by at most a single send node and a single receive node.
Changing to proc-scoped channels would change the structure of the IR to more closely match DSLX (one of the proposal’s numerous advantages). Specifically, procs would be organized hierarchically where procs spawn other procs. Each proc has zero or more channel parameters with which the proc is spawned. These channel parameters define the interface of the proc.
Possible syntax with proc-scoped channels for the proc example above:
package foo
proc quux<in_ch: bits[32]>(t: token, st: ()) {
...
rcv: (token, bits[32]) = receive(t, channel=in_ch)
...
}
proc bar<in_ch: bits[32] in,
out_ch: bits[32] out>(t: token, st: ()) {
// Channel declaration.
chan a_ch(bits[32])
// Spawn a child proc. Naming the spawn statement (“quux_inst”) provides a
// mechanism for referring to a particular proc instance via a path of named
// instantiations.
quux_inst: spawn quux<a_ch>()
rcv: (token, bits[32]) = receive(t, channel=in_ch)
...
snd0: token = send(t, data0, channel=a_ch)
...
snd1: token = send(t, data1, channel=out_ch)
...
}
Advantages of proc-scoped channels
- In DSLX, an empty top proc can be used to stitch together procs via spawn
statements (
next
method is empty). Currently this is not representable in the IR because the empty top proc has no connections to the spawned procs in the IR. This means some designs supported in DSLX are not representable in the IR.
- The hierarchical structure of procs naturally maps to the hierarchical structure of Verilog modules and the structure of procs in the frontend.
- Avoids channel name collisions. Currently whenever a new channel is created (for example, during IR conversion or transformation) care must be taken to avoid name collisions resulting in awkward channel names. The DSLX frontend for example will name channels based on line and column number in the source code.. With this change channel names can have shorter, more natural names which translate to shorter more natural Verilog module port names.
- The channel interface of the proc is clearly defined via the spawn arguments. These channels become the port interface of the Verilog module generated for the proc. Grouping the proc interface channels in one place also provides a natural point at which to specify metadata about the channels. For example, SRAMs have several different kinds of channels: read request, write request, read response and write response. These could be specified as metadata on the proc.
- Multiple instantiations of the same proc only require a single IR definition of the proc. This could extend down to the emitted Verilog resulting in a more compact, more easily verified RTL.
- Scoping channels to procs makes it easier to hold a channel pointer in send and receive nodes. Currently send and receive nodes hold a channel ID which requires translation to a pointer before using. Associating a pointer held by a node with a package-scoped construct is difficult in the face of addition, deletion and modification of procs and nodes.
- Supports unused ports on Verilog modules. This is represented with an unused spawn channel argument. Currently an unused channel is not associated with any proc which prevents these channels from representing unused ports.
Disadvantages/complexities:
- This will be a major refactor which will likely require at least a couple weeks worth of work.
- With proc scoped channels there is no longer a one-to-one correspondence between the Proc objects and instantiation of procs in the design. The same is true for channels. This will require changes in the interpreter and JIT (at least). Specifying a specific channel/proc instance requires a path of spawn statements.
- Channels can be declared in a couple ways: in the spawn arguments of the proc where each argument represents half a channel, and channels can be declared inside of procs (which represents both sides of the channel). Likely multiple channel representations in the code will be required. Perhaps the spawn argument is a reference to one half of a channel, and the channel declaration in a proc creates the channel object itself.
Representation in the IR
The IR data structures will have to change to support proc-scoped channels. A new construct which is a reference to one side of a channel needs to be added. This construct would be used for the channel parameters of the procs. These are bound to actual channels by spawn statements. The channel metadata (fifo depth, etc) would remain attached to the channel. The channel reference would only hold direction and name.
Possible C++ implementation:
struct ChannelRef {
// In (send) or out (receive).
Direction direction;
std::string name;
};
class Proc {
...
// List of channels declared inside the proc.
std::vector<std::unique_ptr<Channel>> channel_declarations_;
// Spawn parameters of this proc. For example:
//
// proc foo<a: chan<bits[32]>, b: chan<bits[42]>> (...)
//
// Spawn parameters are `a` and `b`.
std::vector<ChannelRef> spawn_parameters_;
};
Send and receive nodes in the IR would naturally correspond to a ChannelRef however it’s not clear whether ChannelRef data structures should be explicitly constructed for the send and receive nodes.
Proc-scoped channels break the one-to-one correspondence between definitions of channels (or procs) and instantiations of channels (or procs). Some XLS components such as the interpreter and JIT naturally operate on channel/proc instantiations rather than definitions. To construct instantiations, an elaboration process walks the proc hierarchy and creates instantiation objects for instance of channels and procs. Possible instance implementation:
class ChannelInstance {
// Pointer to the channel construct in the IR.
Channel* channel;
};
class ProcInstance {
Proc* proc;
std::vector<ChannelInstance*> spawn_arguments;
// Channels declared in this proc instance.
std::vector<ChannelInstance> channel_instances;
// Proc instances spawned by this proc instance.
std::vector<ProcInstance> spawned_procs;
// Proc which spawned this instance.
ProcInstance* parent;
};
The elaboration process would return a ProcInstance for the top-level proc with child instances underneath.
The interpreter and JIT would use this elaboration during execution. Each proc instance gets its own continuation and each channel instance gets its own channel queue.
The elaboration would be constructed as needed from the IR rather than trying to maintain a persistent elaboration in sync with the IR.
One unanswered question is how the interface channels of the top-level proc should be handled. All channels deeper in the proc hierarchy necessarily have a corresponding channel declaration within a proc in which metadata can be stored. However the top-level proc is by definition not spawned by another proc so the interface channels of the top-level proc have no corresponding channel declarations. There are several possible solutions:
-
Declare top-level channels at the package level along with a spawn statement of the top-level proc:
package the_package chan x(bits[32], ...); chan y(bits[32], ...); spawn the_top_proc<x, y>();
-
Create a degenerate proc with no interface channels which spawns the top-level proc:
proc __fake_top<>(t: token, s: ()) { chan x(bits[32], ...); chan y(bits[32], ...); spawn the_top_proc<x, y>(); next (t, s); }
-
No top-level channels are declared in IR. Instead top-level Channel objects are created as part of the elaboration. Any necessary metadata (if there is any) of the top-level procs would be passed as options to the compilation or evaluation process.
Option (3) seems the cleanest. (1) requires adding channel and spawn support at the package level as a weird special case. (2) is likely a better option than (1) but it does require carrying around a dummy proc which would need to be identified in some way as the “fake top”.
Incremental roll out
This change is too large to be done in a single change and should be done incrementally. Below are possible steps for an incremental roll out:
- Add bit on Proc indicating it is a new style proc and add new fields to proc as described above which are only set if the bit is set. Initially, only support a proc being spawned once. This preserves the one-to-one correspondence between channels/procs and instantiations of channels/procs.
- Add parsing and serialization support (channel declarations, spawn statements, etc).
- Add interpreter and JIT support.
- Add pass which converts the old-style procs of a package into a hierarchy of new style procs.
- Add proc conversion pass to end of pipeline and update codegen to support new style procs. Then incrementally move the pass earlier and earlier in the pipeline updating passes as the conversion pass is moved.
- After the conversion pass has been moved to the front of the pipeline, update the frontends.
- Remove support for old style procs.
- Add elaboration and change interpreter and jit to use elaboration results. This enables spawning a proc multiple times.


This application allows you to export any of the documents from the Bisque system into the Google Spreadsheet service using CSV format.


Predefined functions
bds provides some predefined functions.
| Function | Meaning |
|---|---|
| int abs(int x) | Absolute value of a number |
| real abs(real x) | Absolute value of a number |
| real acos(real x) | The trigonometric arc-cosine of a number |
| real asin(real x) | The trigonometric arc-sine of a number |
| real atan(real x) | The trigonometric arc-tangent of a number |
| real atan2(real x) | Returns the angle theta from the conversion of rectangular coordinates (x, y) to polar coordinates (r, theta). |
| assert(bool expr) | Used for testing: Throw an error if expr is false |
| assert(string msg, bool expr) | Used for testing: Throw error message msg if expr is false |
| assert(string msg, bool expected, bool result) | Used for testing: Throw error message msg if result value is not equal to expected (compare bool ) |
| assert(int expected, int result) | Used for testing: Throw error message msg if result value is not equal to expected (compare int ) |
| assert(string msg, int expected, int result) | Used for testing: Throw error message if result value is not equal to expected (compare int ) |
| assert(string expected, string result) | Used for testing: Throw error message if result value is not equal to expected (compare string ) |
| assert(string msg, string expected, string result) | Used for testing: Throw error message msg if result value is not equal to expected (compare string ) |
| real cbrt(real x) | The cube root of a number |
| real ceil(real x) | The ceiling of a number |
| string{} config(string fileName) | Read and parse 'fileName', return <name,value> pairs in a map. |
| string{} config(string fileName, string{} defaults) | Same as string{} config(string fileName) , but using defaults as default values (if not found in fileName) |
| real copySign(real x, real y) | Returns the first floating-point argument with the sign of the second floating-point argument |
| real cos(real x) | The trigonometric cosine of an angle |
| real cosh(real x) | The hyperbolic cosine of an angle |
| real exp(real x) | Return e^x |
| real exppm1(real x) | Return e^x-1 |
| real floor(real x) | The floor of a number |
| int getExponent(real x) | exponent used in the representation of a real |
| string getModulePath() | Return the absolute path to the file currently executing |
| string getVar(string name) | Get variable's value represented as a string, e.g.: int i=42; getVar('i') # Output "42" |
| string getVar(string name, string default) | Get variable's value represented as a string or a default value if not set. E.g. getVar('i', 'zzz') # Output "zzz" if variable 'i' is not defined |
| bool hasVar(string name) | Is the variable 'name' defined? This can be used to check the existence of environment variables, which are inherited into the global scope |
| real hypot(real x, real y) | Returns sqrt(x2 +y2) without intermediate overflow or underflow. |
| real IEEEremainder(real x, real y) | Computes the remainder operation on two arguments as prescribed by the IEEE 754 standard.. |
| json(string fileName) | Read JSON file and set all matching variables with JSON's values |
| json(string fileName, object) | Read JSON file and set object's fields with JSON's values |
| log(string msg) | Log 'msg' (i.e. show to stderr) |
| logd(string msg) | Log 'msg' (i.e. show to stderr), also show current file name and line number |
| real log(real x) | Natural logarithm of a number |
| real log10(real x) | Logarithm (base 10) of a number |
| real log1p(real x) | Natural logarithm of '1+x' |
| int max(int n1, int n2) | Maximum of two numbers |
| real max(real n1, real n2) | Maximum of two numbers |
| int min(int n1, int n2) | Minimum of two numbers |
| real min(real n1, real n2) | Minimum of two numbers |
| real nextAfter(real x, real y) | Returns the number adjacent to the first argument in the direction of the second argument |
| real nextUp(real x) | Returns the floating-point value adjacent to d in the direction of positive infinity. |
| real pow(real x, real y) | Return x^y |
| print( expr ) | Show to stdout (same as 'print' statement) |
| printErr( expr ) | Show to stderr |
| printHelp() | Print automatically generated help message (see 'help' statement) |
| real rand() | Random number [0, 1] interval |
| int randInt() | Random number (64 bits) |
| int randInt(int range) | Random number [0, range] interval |
| void randSeed(int seed) | Set random seed (for current thread) |
| int[] range(min, max) | A list of numbers between [min, max] inclusive |
| int[] range(min, max, step) | A list of numbers between [min, min+step, min+2step, ... ]. Includes max if min+Nstep = max |
| real[] range(min, max, step) | A list of numbers between [min, min+step, min+2step, ... ]. Includes max if min+Nstep = max |
| real rint(real x) | Returns the real value that is closest in value to the argument and is equal to a mathematical integer |
| int round(real x) | Rounded number |
| real scalb(real x, int sf) | Return x * 2^sf rounded |
| real signum(real x) | The sign function of a number |
| real sin(real x) | The trigonometric sine of an angle |
| real sinh(real x) | The hyperbolic-sine of an angle |
| sleep( int seconds ) | Sleep for 'seconds' |
| sleep( real seconds ) | Sleep for '1000 * seconds' milliseconds. E.g. sleep(0.5) sleeps for half a second |
| real sqrt(real x) | The square root of a number |
| real tan(real x) | The trigonometric tangent of an angle |
| real tanh(real x) | The hyperbolic tangent of an angle |
| string[] tasksDone() | Return a list of all task IDs that finished executing |
| string[] tasksRunning() | Return a list of all task IDs that are currentl executing |
| string[] tasksToRun() | Return a list of all task IDs that scheduled for execution |
| int time() | Return the milliseconds elapsed since epoch |
| real toDegrees(real x) | Convert x radians to degrees |
| real toRadians(real x) | Convert x degrees to radians |
| int toInt(bool b) | Convert boolean to int |
| int toInt(real r) | Convert real to int |
| string type(expr) | Get the expression's resulting type name, e.g. 'int' or 'string' |
| real ulp(real r) | Returns the size of an ulp of the argument |
Config function
Reading a config file can be done using config
function which parses a file and returns `
name : value
name = value
name \t value
Usage example
Code snippet:
cfg := config('myfile.config')
println cfg
File contents myfile.config
name1 : value_1
name2 = value_2_without_quotes
name2_quotes = "value_2 with quotes"
name3 value_3
Program output:
{ name1 => value_1, name2 => value_2_without_quotes, name2_quotes => "value_2 with quotes", name3 => value_3 }
JSON
The json(fileName)
function reads a JSON file and sets all matching variables (in current and upper scopes) to the values from the JSON file
Example 1
In this code snippet:
string firstName, lastName
json("json_example_01.json") # This statement sets the variables (because they match entries in the JSON file)
pritnln "firstName=$firstName, lastName=lastName"
Here is the content of json_example_01.json
:
{
"firstName": "John",
"lastName": "Smith",
"age": 25,
}
In the code snippet, the function json("json_example_01.json")
sets the variables firstName
and lastName
because they match entries in the JSON file.
The output of the program, would be:
firstName=John, lastName=Smith
Example 2
In this code, we also have clases and lists in the JSON file that match the names of local variables:
class Address {
string streetAddress, city, state
int postalCode
}
class Phone {
string type, number
}
string firstName, lastName
age := 1
address := new Address()
Phone[] phoneNumbers
json('json_example_02.json')
println "firstName = '$firstName', lastName = '$lastName', age = '$age'"
println "address = '$address'"
println "phoneNumbers = $phoneNumbers"
The JSON file is:
{
"firstName": "John",
"lastName": "Smith",
"age": 25,
"address": {
"streetAddress": "21 2nd Street",
"city": "New York",
"state": "NY",
"postalCode": 10021
},
"phoneNumbers": [
{
"type": "home",
"number": "212 555-1234"
},
{
"type": "fax",
"number": "646 555-4567"
}
]
}
And the program's output is:
firstName = 'John', lastName = 'Smith', age = '25'
address = '{ city: New York, postalCode: 10021, state: NY, streetAddress: 21 2nd Street }'
phoneNumbers = [{ number:<PHONE_NUMBER>, type: home }, { number:<PHONE_NUMBER>, type: fax }]
bds correctly populates objects (address
) and arrays of objects (phoneNumbers[]
)
Example 3
In this example we load the data into an object (Person
) instead of changing variables in the scope, so we invoke json(fileName, person)
which wil load the JSON data into person
object
fileName := "z.json"
class Address {
string streetAddress, city, state
int postalCode
}
class Phone {
string type, number
}
class Person {
string firstName, lastName
int age
Address address
Phone[] phoneNumbers
}
person := new Person()
json('json_example_02.json', person)
println person
Note that the JSON file is the same as last time.
The output the program is bds
's representation of person
object:
{ address: { city: New York, postalCode: 10021, state: NY, streetAddress: 21 2nd Street }, age: 25, firstName: John, lastName: Smith, phoneNumbers: [{ number:<PHONE_NUMBER>, type: home }, { number:<PHONE_NUMBER>, type: fax }] }
Variable name / Field name matching rules
A scope variable name
or object field name
is matched to JSON name
according to the following rules (when there is ambiguity, the first matching rule wins):
- Exact match:
JSON name
equals toname
(e.g.myName
in JSON matchesmyName
in bds) - Lowercase match:
JSON name
in lowercase is equal toname
in lowercase (e.g.myNAME
in JSON matchesmyName
in bds) - AlphaNum match:
JSON name
without any non-alpha-numeric chars, in lowercase is equal toname
without any non-alpha-numeric chars lowercase (e.g.my-NAME 2
in JSON matchesmy_name_2
in bds) - First search variables in local scope, then in all parent scopes. The last scope in the search is the Global Scope.
Variable creation / Field creation rules
- If a scope variable is
null
, it will NOT be created. - If an object field is
null
, it WILL be created.- A new object will be created
- Constructor methods ARE NEVER invoked, even if an empty-parameter constructor method exist.
- If there is a list of objects, each new JSON object will be APPENDED to the list
- The list will not be emptied or re-initialized
- New objects will be created and appended to the list


The kid's band. Kim bangs the drum, Bill hits the gong, Ann has hand bells, and Pam pats the tom-toms. Bang, bang, clang, clang, ding, dong ding. What a din! "Stop that din!" The kids do not stop. Dad gets cross and bans the band!


/
/
SPECTRUM PRAM
AUTO is determined by SpectrumStepFrequency.
SpetctrumStepFrequency > 100kHz : 200kHz
100kHz => SpetctrumStepFrequency > 50kHz : 100kHz
50kHz => SpetctrumStepFrequency > 12kHz : 30kHz
12kHz => SpetctrumStepFrequency > 6kHz : 15kHz
SpetctrumStepFrequency < 6kHz : 6kHz


Class BatchAnnotateFilesResponse (v2.2.2)
A list of file annotation responses.
Generated from protobuf message google.cloud.vision.v1.BatchAnnotateFilesResponse
Methods
__construct
Constructor.
| Name | Description |
| data |
array
Optional. Data for populating the Message object. |
| ↳ responses |
array<Google\Cloud\Vision\V1\AnnotateFileResponse>
The list of file annotation responses, each response corresponding to each AnnotateFileRequest in BatchAnnotateFilesRequest. |
getResponses
The list of file annotation responses, each response corresponding to each AnnotateFileRequest in BatchAnnotateFilesRequest.
Generated from protobuf field repeated .google.cloud.vision.v1.AnnotateFileResponse responses = 1;
| Type | Description |
| Google\Protobuf\Internal\RepeatedField |
setResponses
The list of file annotation responses, each response corresponding to each AnnotateFileRequest in BatchAnnotateFilesRequest.
Generated from protobuf field repeated .google.cloud.vision.v1.AnnotateFileResponse responses = 1;
| Name | Description |
| var |
array<Google\Cloud\Vision\V1\AnnotateFileResponse>
|
| Type | Description |
| $this |


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WITNESS LIST Criminal Jurisprudence Committee (Subcommittee on Cost of Indigent Legal Services) February 17, 1998-9:30A Cost of Indigent Legal Services On: Allison, Jim (County Judges/Comm Asso) Hampton, Keith (TCDLA) Kepple, Rob (TDCAA) Lee, Don (TX Conf Urban Counties)


The Builders F.A.Q.AetherMud 5.9 |
|
|
This FAQ is a supplement to the Installation Guide, Game Builders Guide and the Archon's Guide included in this package. This FAQ was written and compiled by Jeremy Vyska and Bo Zimmerman with assistance from many of the helpful members of the AetherMud Yahoo Group.
What should I know to run a AetherMud?Well, for starters, if you're going to run it on your computer and you don't know how to setup a firewall with port forwarding, you will have a tough time (and our group isn't *really* a network support group, so we're not top-notch at helping folks with their network troubles). Secondly, if you plan to do anything clever, different, or otherwise doing anything that isn't using what is within the system already, you will either need to know some basic Java coding OR be able to bribe a Java savvy friend with beer. You should also have some idea about what you want to have in your game. Yes, I know this sounds obvious, but it gets overlooked. AetherMud supports Fantasy based games, so you will want to bear that in mind. In progress is support for Sci-Fi games, but it is a work in progress that is in its early stages. Can I add Northeast, southwest, etc? What supports it?Yes, haven't you read the INI help descriptions yet? DIRECTIONS=7 can be changed to DIRECTIONS=11, thereby enabling Northeast, Northwest, southeast, and southwest. Where do suggestions, questions, and bugs go?Well, best bet for questions, suggestions, and bugs is to email<EMAIL_ADDRESS>Many times people will expand on suggestions or have fixes for bugs for you pretty quickly. Does AetherMud support Remorting?Yes, in its own way. Here is the HELP REMORT entry: Remorting requires careful planning and, if you don't have the benefits of certain Druidic chants, lots of time. Remorting is done through your children. Children are created by using the MATE social with a member of the opposite sex while the both of you are suitably undressed. If pregnancy occurs in the female, birth will occur some 10 mud-months following this. The child should remain in the mothers inventory until it can walk, which occurs 9 mud- months following birth. If the child is Christened by a Cleric with a player legal name, and if the child remains as a follower of either the father or the mother until it grows up, it will become a player, which occurs 18-27 mud-months after birth. If the child does not remain an active follower, or if it is never Christened, it will grow up to be a mob, or perhaps not grow up at all! Should the named child grow up, the child will cease to be a following mob, and become a player which can be logged-in as. The child may be a mixed breed of the mother and father if one of them is a Human and the other is not. Racial benefits will be split between the mother and father, though children will have a bonus to their maximum stats when they become a player, making them a good choice for playing! If you are looking for that traditional remort concept revolving around classes, it is not supported. But you can accomplish that through setting the INI CLASSYSTEM=MULTI, then do a bit of code changing within your class files. For example, you might have 'Super Wizard' or something. In that class file: public boolean qualifiesForThisClass(MOB mob, boolean quiet) In that case, the player would have to have 30 levels in both "Wizard" and "Power Wizard" to qualify for the "Super Wizard" CharClass. How can I localize AetherMud to translate it into other human languages?Getting AetherMud 100% translated will be difficult, but here's a quick way to get you the first 90% of the way there. First, copy the input parser file resources/parser_en_TX.properties into the same folder with a different language name, such as resources/parser_fr_CA.properties for Canadian French. Next copy the output translation file resources/translation_en_TX.properties and rename the copy, just like you did with the input parser file. Open up aethermud.ini file, find the entries for LANGUAGE= and COUNTRY= and change them accordingly. Open up your copy of resources/parser_??_??.properties and scroll down until you see [command-word-processor] and a line underneath it which says #autoignore 9999. Remove the hash mark # so that it says autoignore 9999. Save the file, we will edit it again later. Open up your copy of resources/translation_??_??.properties and scroll down until you see [session-translation] and a line underneath it which says #autoignore 9999. Remove the hash mark # so that it says autoignore 9999. Save the file, we will edit it again later. Now log into your mud as your Archon and start entering commands. As you enter commands and do things, the parser and translation files will fill up with unlocalized strings that it encounters. Early versions of this feature won't capture EVERY string, only those designated as localizeable, but eventually every string will be handled. When you are satisfied you've seen every string and entered every command you want to localize, you can stop and let your users take care of the rest. Last step (for now at least), is to re-open your parser and
translation property files and find the two sections we modified
earlier. You will see that those sections have been filled with a
whole much of lines like this: You can keep the AUTOIGNORE 9999 command at the bottom of the list, and it will continue to add any new strings it encounters which were missed the first time around. After
this, it gets easy, but tedious -- you'll need to localize all the
faction files (alignment.ini), all the help files, text files,
lists.ini, and all the other loose files. For everything that the above does not catch, AetherMud supports other languages through a translation system which utilizes regular expressions. Again, read through the files resources/parser_en_TX.properties and resources/translation_en_TX.properties. The former translates text entered by the user, the later translates text sent TO the user. Experimenting with these features will get you there, one phrase at a time. Does AetherMud have a Building Port?No, there is no separate port for world content creation. All building tools are on-line realtime. It is easy to export and import areas, so you can run more than one copy. This can be essential if you are also making coding changes, which can be activated more quickly by rebooting your mud than with online code reloads. Does AetherMud have any other combat options besides normal, queue, and manual?Yes, AetherMud supports a turn-based combat system, though it could use some feedback. The way it work is that every player or mob that is in combat must wait their turn before they can perform actions. During their turn, any ticking effects (such as poisons or temporary shields) will resume ticking. Each player or mob can only perform as many actions as they have action points, which is as normal, though more painfully obvious when using the turn-based system. What databases can AetherMud work with?Anything JDBC or ODBC friendly. It comes with a flat file system called FakeDB so you don't have to setup a database if you want. However, products like MySQL and HSQLDB make the system run much faster. How do Clans work?First, you need to use the 'clancreate' command to create a new clan, during which you can give your clan a name, and decide how the officers will be structured (tyrannically all the way to democratically). You have to get at least MINCLANMEMBERS amount of new members before it will activate you (set in the INI file). Activation means you will be visible in the listing, can buy land for the clan, can have clan bank accounts, and can hire mobs, as well as have politics with others. Once you've made your clan, people can 'clanapply' to the clan. Of course, the person has to be at least level MINCLANLEVEL (set in the INI file). 'clanapply' can be done even if you're the only one online. Clan bosses can set qualifications to the clan with the 'clanqual' command and both bosses and lieutenants will see new applicants in their 'clandetails' screen, at which point, they can 'clanaccept' or 'clanreject' the player (regardless of online status). Clan bosses can also 'clanassign' people roles, such as treasurer, lieutenant, or even boss. Clan bosses and lieutentants may, at any time, 'clanexile' a member - as well as members can 'clanresign' Once you're accepted into a clan, you can use the clantalk channel to talk to your clan, as well as use the 'Clan Home' and 'Clan Donate' spells. The 'clanhome' location and the 'clandonate' location can be set by bosses using the 'clanhomeset' and 'clandonateset' commands. Clan morgues can be designated with the 'clanmorgueset' command. Bosses and treasurers may deal with any Clan bankers and Clan Postmen in your game. If MINCLANMEMBERS don't at least login in DAYSCLANDEATH days, then the clan will be purged automatically. What does Hunger/Thirst/Fatigue affect?Neglecting to eat or drink can put a player into a state of hunger or thirst respectively. Failing to sleep for days on end can cause fatigue. Each of these will lower attack rating, armor rating, and damage capabilities. Hunger and Thirst will also decrease the rate at which hit points, movement, and mana are regained. Lastly, remaining Hungry or Thirsty for too long will result in death, though there will be plenty of warnings from the system before it happens. Can I make rooms available for players to purchase? Can players have homes?Yes. And there are a ton of ways to do it. The most common way is to create a special Area for player homes, put some rooms in it which you want to be for sale, and then add either Prop_RoomForSale, Prop_RoomsForSale or Prop_LotsForSale to each room as a property. Then, in the same area (but not in one of your rooms for sale!), put a shopkeeper that sells either Clan Homes/Land or Player Homes/Land. This will force the shopkeeper to keep an updated inventory of titles to rooms available for sale. How can I make mobs talk/answer questions?Luckily, a great document has already been provided for the useful things which can be accomplished with the MudChat behavior. Here it is. How do player Tattoos work?Tattoo's are intended to act as miscellaneous flags which players may obtain, like a quest point. These tattoo's can then be checked for as requirements to enter rooms or exits using Prop_ReqTattoo, or using Prop_ReqEntry. Prop_HaveZapper and Prop_WearZapper can also be used to check for tattoos. An example would be like this: The completion of a specific quest occurs when Gunther defeats the evil sorcerer Nunder and enters his inner chamber (where all the treasure is hidden). Entering this inner chamber automatically grants Gunther a Tatto called "NUNDERKILLER" because Prop_TattooAdder was on the room as a property. Now, elsewhere in the realm is the second quest where Nunder's apprentice has escaped with an ancient artifact and is up to no good. However, to even ENTER the area where Nunder's apprentice is operating, the system (via the Prop_ReqTattoo property on this other Area) requires that Gunther already have the "NUNDERKILLER" Tattoo. If Gunther had not defeated Nunder, he would not be allowed into the realm of Nunder's apprentice. How do I make poisonous drinks?The best way to "mix a drink" is to make a GenPotion item, and add the relevant Poison_* as the potion spell effect. Another way is to make a GenDrink item, add the Poison_ as an effect. How do I make other Archons?Using your existing Archon, issue the command "create item ManualArchon". Then have your other player get the manual and read it. How do I make materials that the Common Skills can use?Make sure you create a GenResource, GenLiquidResource, or GenFoodResource item. Only items of this sort will be recognized as raw materials by the common skills. This can be more easily be done by entering CREATE 100 CORN, etc.. Why don't my aggressive mobs attack me?Aggressive mobs don't attack Archons, or anyone else with CMDROOMS or ORDER security privileges. Why don't my mobile/patrolling mobs move?Mobile mobs will not move if an Archon, or anyone else with CMDROOMS or ORDER security privileges is the in the same room as them. How do I import AetherMud areas (*.cmare)?Check out the IMPORT command. Logged in as your Archon, enter AHELP IMPORT. How do I import ROM/Circle/other areas (*.are)?Check out the IMPORT command. Logged in as your Archon, enter AHELP IMPORT. Why isn't my variable equipment working?Equipment which is placed on a mob and designated as variable will not disappear so long as an Archon, or anyone else with CMDROOMS or ORDER security privileges is the in the same room as them. How do I make a Classless version of AetherMud?The AetherMud.ini file has a parameter called DISABLE. If CLASSES is added to the disable parameter, then AetherMud will skip the class selection process at logon, and automatically set the player to the normally dormant class called "PlayerClass". This class, by default, qualifies for all skills. If you'd like to have the PlayerClass qualify for only a certain subset of skills, you will need to either modify PlayerClass.java, or create a new GenCharClass called "PlayerClass" and give it your own set of skills to qualify for. If you want, you can create certain races for which there is no character class by setting the CLASSLESS flag within your GenRace or custom coded Race. This will also skip the class selection process for new players, and automatically select a class which (despite the DISABLE flag) the race qualifies for. See StdRace.java for how to code the classless() flag in races. See the section on GenCharClasses above for information on racial class qualifying. How do I make a Levelless version of AetherMudThe AetherMud.ini file has a parameter called DISABLE. If LEVELS is added to the disable parameter, then AetherMud will not allow any player to gain or lose levels, either magically or through normal means, despite any experience points that may be gained or lost. Individual classes and races can also be designated as being "levelless" through either coding custom classes and races, or through the GenRace/GenCharClass creation process. See StdRace.java or StdCharClass.java for how to code the classless() flag in java. See the section on GenCharClasses or GenRaces above for information on how to do it through that interface. Note that adding LEVELS to the DISABLE flag does not prevent gaining or losing experience, but just the leveling consequences. How do I make a Levelless AND Experience Pointless version of AetherMud?A. The AetherMud.ini file has a parameter called DISABLE. If EXPLESS and LEVELS are added to the disable parameter, then AetherMud will not allow any player to gain or lose experience points or levels, either magically or through normal means. Individual classes and races can also be designated as being "levelless" and "expless" through either coding custom classes and races, or through the GenRace/GenCharClass creation process. See StdRace.java or StdCharClass.java for how to code the classless() and expless() flags in java. See the section on GenCharClasses or GenRaces above for information on how to do it through that interface. How do I make a Raceless version of AetherMud?The AetherMud.ini file
has a parameter called DISABLE. If
RACES is added to the disable parameter, then AetherMud will skip the
race selection process at logon, and automatically set the player to
the normally dormant class called "PlayerRace". Individual classes can
also be designated as being "raceless" through either coding custom
classes , or through the GenCharClass creation process. See
StdCharClass.java for how to code the raceless() flag in java. See the
section on GenCharClasses above for information on how to do it through
that interface. How do delete all the stock class or races and make my own?The AetherMud.ini file
has a parameter called DISABLE. If
STDRACES and/or STDCLASSES is added to the disable parameter, then
AetherMud will not allow players to create characters using any of the
Java-coded races and/or classes. You can also just go into the
com/syncleus/aethermud/game/CharClasses or
com/syncleus/aethermud/game/Races directory and delete the Fighter.*
files or Dwarf.* files as well. Whichever way you choose to go, you'll
need some races and/or classes to replace the ones you are leaving out.
You can do this through the MUDGrinder or the command line.
Check the Builders Guide for information on generic Classes, and
the Archon's Guide for information on generic Races. If you use
the DISABLE flag route, remember that it will also keep players from
choosing any of your own Java-coded classes or races as well. If
you need to add races back in, consider converting them to "generic"
versions from the MUDGrinder or command line. How do I make an item that never loses Condition?There are a couple of ways. One is to place Chant_Unbreakable on the item as permanent Effect. Another way is to change the items Magical Ability score, and turn on its Is Magical disposition flag on. This will make the item more resistant to mundane damage. How can I make food that doesn't rot?The only kinds of food that rot are those from the class GenFoodResource, which are materials FLESH or VEGETATION. The easiest way to make food that doesn't spoil then is to make it out of GenFood instead of GenFoodResource, or to change its material from FLESH or VEGETATION to something else. Another way is to make the resource magical by turning on its Is Magical disposition flag. Whats coming down the road for AetherMud?Some day in the distant future, AetherMud will support three different genres representing three different KINDS of games. One will be the Fantasy game that it supports now, which involves the improvement of a player character through skills and leveling. Another will be a Technical/Science Fiction game involving the accumulation of wealth and power in outer space and in other ways. A third will be a Modern/Fantasy Hero game involving players pitting their wits against each other in engine-moderated contests. The Hero game will feature super heroes and villains. Whats with the Space Ship Stuff?See the answer to the previous question.Whats with the Heroics and Technical settings on Areas, Classes, and Races?See the answer to the previous question.Whats with the Electronics stuff?See the previous question on whats coming down the road for AetherMud. The answer to the last question is no -- none of it works yet, but it will some day. How do I make a mob that doesn't rejuv after he is killed?Setting a mobs REJUV setting to 0 will prevent him from automatically resetting. Not saving him in the room he started in will make this permanent across engine reboots. Does AetherMud have an Overland Map ability?Yes, there are two ways. The easiest is to set AWARERANGE in aethermud.ini to something higher than 0. The other way is to check out the Regional Awareness skill. It is restricted in the base distribution, but can easily be made generally available to all players. If you want to do this programmatically, just open up the file resources/skills/allqualifylist.txt and add a line like: list therein:1 Skill_RegionalAwareness If you want to do this through the MUDGrinder, you'll have to modify each and every one of your character classes, and qualify them all for Skill_RegionalAwareness. How do I make a particular resource available for Foraging/Chopping/etc in a particular room?Check out the ResourceOverride behavior. Can players have their own shops?Yes, in several different ways. One is for the player to gain the Marketeering skill. This allows them to become shopkeepers, sell their goods, and set prices for their goods. Another is to "purchase" a ShopKeeper-type mob being sold with the property Prop_Retainable. A mob sold with that property will take up permanent residence at the players home, and sell the items that are given to them. Money made in this way will go to a bank account (see StdBanker) held by the owner of the property. A third way is through Conquest. If the player belongs to a Clan, and that clan conquers an Area which has the Conquerable Behavior on it, the shopkeepers therein will become beholden to the leaders of that clan, selling any items they give to them. Can clans buy healers and such?Yes. Put a healer mob up for sale at a shop. The healer mob should have the appropriate behaviors and skills to make them a healer (such as Healer, or NiceAbilities behaviors) and the Prop_Retainable property. That last will make it so that the player is forced to pay the mob for his services, and makes sure that the mob is saved at the players home. How can my players sell their raw gathered resources?Create a shopkeeper that sells hides, lumber, metal, rocks or some combination of those. Next, if you like, use Shop Item Pricing to make resources (-javaclass +GenResource +GenFoodResource +GetLiquidResource) more valuable than normal. How can I have a command like ROM's "SCAN" for seeing in multiple rooms?Give every class the skill "Spell_Farsight" or "Skill_RegionalAwareness", depending on what you are after. Farsight lets them see into adjacent rooms. Regional Awareness lets them get see the gist of the entire outdoor area with little graphic characters. How can I delete Player Classes I don't want?From the MUDGrinder or Command Line, you simply need to modify each class you don't want and convert them into a Generic Class (GenClass). This will allow you to alter their availability to Never be available. How can I delete Player Races I don't want?From the MUDGrinder or Command Line, you simply need to modify each race you don't want and convert them into a Generic Race (GenRace). This will allow you to alter their availability to Never be available, or available only from skills. |


Overview
- reveal.js/demo
all features
- This webpage
basics
- idp
syntax highlighting, eval() js code for d3 introduction
- msc
interactive svg, latex \newcommand formulas, embed videos
HTML slide
Best features of using reveal.js for presentations
- HTML+JS+CSS, HTML5 (Video, Audio)
- Markdown
- highlight.js
- MathJax \(E(x) = \sum_{i=0}^N \| \lambda x\|^2\)
HTML slide
Best features of using reveal.js for presentations
- HTML+JS+CSS, HTML5 (Video, Audio)
- Markdown
- highlight.js
- MathJax \(E(x) = \sum_{i=0}^N \| \lambda x\|^2\)


Prestige tab is unlocked by completely defeated the first enemy (all 100
cells). Prestige will give you Skill point based on max enemy level. To get
more Skills you will need to defeat higher level enemy. By defeating enemy of
level >=2 you will gain Inactive Dark Matter, prestige activate the Dark
Matter. Dark Matter can be used to time warp; one unit of Dark Matter equals
to one second.
Prestige will also unlock Automators.


BMW, Mercedes, VW fined 100 million euro for steel cartel
Earlier this year BMW announced that it is under investigation for allegedly colluding with other German car makers, to trick emission tests in the EU. …
by Horatiu BoeriuGermany’s cartel authority said it was fining BMW, Volkswagen Group and Daimler a total of 100 million euros for unlawful actions in relation to steel purchases. A report by DW says that from 2004 to 2013, the automakers regularly met steelmakers and other companies in the supply chain to discuss uniform surcharges when purchasing steel.
Germany’s competition watchdog, the Bundeskartellamt, says that unlawful prices resulting from the cartel were paid until at least 2016. BMW said it would pay a penalty amounting to 28 million euros. Daimler said it will have to pay 23.5 million euros. VW Group declined to comment on the amount it would pay.
The cartel office said that purchasing prices for long steel products, the steel type affected by the cartel, account for less than 1 percent of a car’s final value. Long steel is used for crankshafts, gearwheels and steering rods.
A separate investigation targeting several producers for “flat steel” price rigging is still ongoing. German media reports have suggested fines in that case could amount to €500 million.


MAY 24 The Blessed Virgin Mary, Help of Christians
In
The invocation
Auxilium Christianorum
(Help of Christians)
originated in the sixteenth century. In 1576 Bernardino Cirillo,
archpriest of Loreto,
published at Macerreta two litanies
of the Bl. Virgin, which, he contended, were
used at Loreto: One a form which is entirely
different from our present text, and another form
("Aliae litaniae B.M.V.") identical
with the litany of Loreto,
approved by Clement VIII
in 1601, and now used throughout the entire Church.
This second form contains the invocation
Auxilium Christianorum. Possibly the warriors, who returning from Lepanto (7 Oct., 1571)
visited the sanctuary of Loreto,
saluted the Holy Virgin
there for the first time with this new title; it is more probable, however,
that it is only a variation of the older invocation
Advocata Christianorum, found in a litany of 1524. Torsellini
(1597) and the Roman Breviary
(24 May, Appendix) say that Pius V
inserted the invocation in the litany of Loreto after the
battle of Lepanto.
Common of the Virgin Mary ( Easter
or Outside Easter) or:
ENTRANCE ANTIPHON
People will never cease to praise you, as they recall the power of the Lord for ever (E.T. alleluia).
COLLECT
Lord our God, who chose the mother of your beloved Son to be the mother and help of Christians; grant that we may live under her protection and that your Church may enjoy unbroken peace. Through our Lord Jesus Christ, your Son, who lives and reigns with you in the unity of the Holy Spirit, one God, for ever and ever.
PRAYER OVER THE OFFERINGS
Lord, we offer you this sacrifice of praise as we rejoice in this memorial of the mother of your Son; grant that through the help of so great a mother we may find you coming to our rescue in every trial. Through Christ our Lord.
PREFACE of Mary Help of
Christians
COMMUNION ANTIPHON
The Lord, who has done great things for you, is your praise and your God. (E.T. alleluia).
PRAYER AFTER COMMUNION
Lord god,
refreshed by this heavenly Sacrament and relying on the help of the Blessed
Virgin Mary, we ask that we may cast aside the old ways of sin and put on Jesus
Christ, the author of the new creation, who lives and reigns for ever and ever.


Where do you turn when a special challenge comes along that you are not accustomed to dealing with swiftly? Whether your needs include solutions for ... sensitive cargo, trade show related deliveries, international shipments, air freight or warehousing, TSG is prepared to help you meet your goals.
Find out how we helped find a logistics solution for an Arena League Football franchise...TSG called for ‘Intentional Grounding’
Duluth, GA - In 2003
When the Arena Football League’s Georgia Force team decided to relocate it’s home games from Philips Arena in downtown Atlanta to the Gwinnett Arena in a neighboring community, it was no small feat. After all, not only did the players, executive offices, team equipment and supplies have to find their way to a new location, but so did the entire football field itself!
With the help of the experienced logistics professionals at TSG, Inc., Lawrenceville, GA, the move was a shining success. The playing surface measuring 198' x 86' required special planning to ensure a well coordinated and safe transition.
Coordinating the appropriate equipment type was critical. TSG was challenged with setting a plan in motion to transfer not only the entire playing surface but also, goal posts, netting, dasher pads, and a specialty racking system to be installed at the new Arena... six truckloads of equipment had to be arranged to arrive in time for installation prior to the start of the new season!
To ensure a smooth transition, TSG had a project manager onsite for the duration of the project. Keeping in mind the loading restrictions, the trucks were staggered to prevent a bottle-neck situation. The playing field, resembling giant rolls of carpet, was secured on flatbed trailers for the move, while 53' vans were used to load the remaining pieces of equipment. Even though moving day was a rainy February day there would be no "rain delay" for TSG. ALL went according to plan and Georgia Force have found their new home to be an awesome location for Arena Football!
Arena officials at both locations appreciated the professionalism and peace of mind that TSG provided by taking command in the difficult assignment. They have continued to look to TSG for other specialized services.


Employer Registration
Message: Message box prototype
Error: EAN is wrong (Error message prototype)
FEIN:
EAN:
Password
Select Employer or TPA (Animation prototype):
Please select Business type:
Employer
TPA
Button group prototype (the submit button will spinning and block screen after click):
Submit
active
cancel(disabled)
Dropdown menu prototype:
Register
New Account
Existing Account


$35
The ultimate in style and comfort, the Sole Air II's are great for walking and casual wearing.
$40
The Tidal X's signature rubber midsole make this the perfect running shoe. With a soft mesh upper, and synthetic polymer outsole, these shoes really fly.
$60
Light up the night with the Dark Sole Original. Lights around the midsole activate when stomped.


{include file="common/admin/head.html"} {include file="common/admin/left.html"}
标签列表
添加标签
{foreach $data as $value}
{$value.create_time}
{$value['type_name']}
{$value['type_explain']}
{/foreach}


EUR Futures: extra rangebound looks likely
by Pablo PiovanoOpen interest in EUR futures markets rose for the second consecutive session on Wednesday, this time by around 1.7K contracts according to preliminary readings from CME Group. In the same line, volume reversed two consecutive pullbacks and increased by around 47.7K contracts.
EUR/USD faces some consolidation near term
EUR/USD continues to struggle around the 1.1080/90 band amidst rising open interest and volume. That said, the pair could move into a consolidative phase while remains capped by this area in the near-term.


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Available Books in Computer Science
| Types and Programming Languages | Structure and Interpretation of Computer Programs | Introduction to Algorithms | Introduction to the Theory of Computation | Artificial Intelligence 3e: A Modern Approach |
Available Books in Computer Engineering
| Modern Operating Systems | Code Complete | Hacking: The Art of Exploitation | Design Patterns | Programming Pearls |
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Available Books in MIS
| Management Information Systems | Information Systems Analysis and Modeling | Enterprise Integration and Modeling | Database Systems | Essentials of Business Information Systems |


Catherine Ross
About Me
Projects
Publications
Blog
Tag Index | Catherine Ross
Tag Index
Bioconductor (1)
R (2)
Shiny (1)
development (1)
tips (1)
tools (1)
workspace (2)
Bioconductor (1)
Developing An R Package
March 4, 2021
R (2)
Building R Shiny Apps
June 29, 2021
Developing An R Package
March 4, 2021
Shiny (1)
Building R Shiny Apps
June 29, 2021
development (1)
Developing An R Package
March 4, 2021
tips (1)
Random Tips and Tricks
July 15, 2021
tools (1)
Setting Up A Workspace
May 6, 2021
workspace (2)
Random Tips and Tricks
July 15, 2021
Setting Up A Workspace
May 6, 2021


Across: 1.  (12) 8. Left girl in town (7) 9. Atmosphere of malice around Turks Head (7) 11. I pat whales in Old Germany (10) 12. Hit around the middle (4) 14. About 100 confused raisins with flowers! (8) 16. Usual way of dealing with copper's cat? (6) 17. Aim to finish (3) 19. Bandit may be quietly mad! (6) 21. I'm OK, Lofty, it was nothing! (3 2 3) 24. Return one to first island (4) 25. To trap pet, I single out portion which may be mouth-watering! (10) 27. Quiet after the French go in (7) 28. Coe taps Dr Spooner with these? (7) 29. Looks around after first race, craving paper bags? (7 5) Down: 1. Change ensured for customer (3 4) 2. Plans to produce rude stamps? (10) 3. Run through last carriage after Bible study (8) 4. Big lorry caught inside the frozen north (6) 5. Hide from second family (4) 6. Closest to eastern riots (7) 7. Smiles about outstanding father's early problems (7 5) 10. Does he study insects or living trees? (12) 13. Disturbed characters sense quasi-nausea (10) 15. Fashionable northern pub (3) 18. Household items held by GP (8) 20. Short call or curl? (7) 22. One's hit back by beasts! (7) 23. Notice about parking before church talk (6) 26. Was Cain from South America? (4)


This SRFI proposes two extensions to the
R5RS1syntax-rules pattern language: the first
allows syntax-rules macros to generate macros, where the
macro-generated macros use ellipsis that is not used by the
macro-generating macros; the second allows for 'tail patterns.'


Fri, June 20, 2003
When I built the Windows Developer News feed on my
home page, it was an attempt to build a Windows equivalent of SlashDot.
Unfortunately, I'm not interested in keeping up on all the news in the Windows
developer space and the few folks that have stepped up to post on this site are
largely spammers (although not all of them). Also, in my own feed subscriptions,
I find that the ones I'm most fond of are from individuals, not groups. Plus, my
grandboss recently put a fine point on it, "I hate the name of your feed. That's
not what it is."
So, I've moved this feed to be just stuff from me. The
problem was, I didn't know what to call it. In addition to posting links to
stuff I produce, e.g. tools, writings, editorial, etc., my site's feed is really
about the things that I find interesting and my personal insights, so I need a
name that reflects that. Also, I'm a big fan of puns, alliteration and double
meanings (the logo has *3* meanings), so a name with those elements was
important.
As always, when I'm faced with something like this, I turn to the community, specifically my own readers, who seem to have an unhealthy desire to participate in things like this. When I asked them for their input, I was overwhelmed with more the number of responses; and good ones, too (it probably helped that I was giving away a free seat at the Applied XML Developer's Conference [July 10th -- register now!] to the one I picked)! Here're some of the best that I didn't pick:
The one I did pick was a blend from three guys: Mike Prilliman, Chris Burrows and Roland Tanglao. They each gave me parts of my new RSS feed name: "Marquee de Sells: Chris's insight outlet". This name has tons of wonderful qualities:
Of course, once I'd picked a name that blends entries from three people, I had the problem of how to award the prize: a single seat at the the Applied XML Developer's Conference. And then I remembered that it's my conference, so all three of them get free seats. Welcome!
BTW, the Applied XML Developer's Conference is going to rock. Register now before all the seats are gone.


Match Play. Red trails 1-3 to 5. Should Red double? If doubled, should White take?
pips Red=157 White=162
(CorrectAnswer= 0/0, ErrorScore= 0)
A classic 4-away vs. 2-away position.
For money this is nowhere near a double yet at this score White must drop Red’s double. Taking would be a double blunder. The 21% gammon losses are ruinous for White as he loses the match.
You don’t need much excuse to double at 4-away vs. 2-away as this position clearly demonstrates. I have noticed players doubling earlier and earlier at this score and the bots happily support this aggressive strategy.
For money this is nowhere near a double yet at this score White must drop Red’s double. Taking would be a double blunder. The 21% gammon losses are ruinous for White as he loses the match.
You don’t need much excuse to double at 4-away vs. 2-away as this position clearly demonstrates. I have noticed players doubling earlier and earlier at this score and the bots happily support this aggressive strategy.
Cube analysis 2-ply cubeless equity +0.352 0.617 0.215 0.016 - 0.383 0.107 0.005 Cubeful equities: 1. No double +0.499 2. Double, pass +1.000 (+0.501) 3. Double, take +0.444 (-0.055) Proper cube action: No double, take (9.9%)


Reported ‘first target’ for Tottenham Hotspur in January clashed with Jose Mourinho last year
The Juventus striker had some strong words for Jose Mourinho last October.
by Mathew NashTottenham Hotspur have appointed Jose Mourinho as the replacement for Mauricio Pochettino and immediately attention is turning to the January transfer window.
It is hard to see Daniel Levy failing to back the Portuguese in the way he did with Mauricio Pochettino and it is even harder to see Mourinho standing for it.
Some big names are already being linked with Tottenham for the winter, including Juventus star Paulo Dybala. Marca are even suggesting he is Mourinho’s first target as Tottenham manager.
Of course, Tottenham missed out in their pursuit of the Argentine in the summer. Now, with Mourinho at the helm, the hope is Spurs can lure the Juventus talent to London.
Unfortunately, as he has often done, Mourinho has previously rubbed up Dybala the wrong way.
It came after Mourinho’s Manchester United had pulled off a dramatic late win against Juventus in Turin back in a 2018 Champions League tie.
After the game, Mourinho cupped his ears to the home support, seemingly taunting the Old Lady fans.
Several Juventus players took exception to the matter, especially Dybala, who appeared to remonstrate with Mourinho.
Speaking about the event to Sky Sport Italia, Dybala stated that while he did not ‘insult’ Mourinho he did have some advice for the then-United boss.
“I just told him that there was no need to make that gesture.
“There was no need to create more tension than there already was, sometimes you get insulted and it’s bad, but to create more tension than there already is…
“I told him there was no need, I didn’t insult him. I just told him that and left.”
TBR’s View
Will this event have any bearing on Dybala wanting to join Tottenham or not? It is very doubtful. Football is a notoriously fickle game and both parties have probably long since forgotten this even happened.
More likely to stand in the way is his good form at Juventus, there almost guaranteed Champions League status and financial implications.
Tottenham fans, however, will hope the Mourinho pulling power can win players of Dybala’s level over.
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Mason Holgate opens up on how Everton dressing room reacted to Tottenham draw
A devastating injury to Andre Gomes marred the game at Goodison Park as Everton snatched a draw late on
by David Maddock, https://www.mirror.co.uk/authors/david-maddock/Mason Holgate says Everton’s shocked players were driven by the desire to fight back for Andre Gomes, after his devastating injury.
The Blues produced a rousing finale - backed by their passionate fans - to snatch a draw against Spurs when their popular midfielder suffered a compound fracture of the ankle.
They almost won the game, and afterwards, defender Holgate said they wanted to produce something special for the Portugal international.
“It shows what we are about as a team. We got together and I think it drove us on a bit more once we got going, trying to do it for Andre,” he said.
“(In the dressing room afterwards) It was really flat. It was like we had been beaten. He is all our friend and our team-mate so we are all gutted and wishing him the best.
“We are all thinking about him and wish him the best. It is hard when something like that happens to get going again, but we got together, we wanted to win for him, and we showed fight and went again.”
Holgate said the natural instinct of all players is to feel sick for the injured team-mate. They knew it was such a serious injury, he explained, and everyone was worried about the consequences.
But the England U21 international believes the response from the Everton squad now has to be to rally round, and try to lift Gomes when he completed his surgery on the snapped ankle.
“As a team we have all felt the pain he has felt and we are all feeling really bad and in a low place,” he added.
“But it is about us getting together when he comes back into the training ground and trying to make it as positive as possible for him.
“It's hard to cope with. I have been on the pitch for two, I saw James McCarthy's as well, and both were the same in that everything goes flat.
“You just have to get together and make a stand as a team but the game goes flat and you can feel the whole mood changes.”


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This is the chillroom administration panel.


To get started I will be suggesting some steps to follow in this manner :
✅ Select a programming language: Computer programming is basically done as a collection of instructions (also called binary coding) written so that the computer follows.
These instructions can be written in various "languages". There is also an easy way to organise instructions and text. Since the language used depends on the program type, please choose the language that is relevant to what you want to do. If you think that language does not suit what you want, you can change it to another language at any time.
Book Recommendations 👇:
Cracking The Coding Interview
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Test Your C Skills
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1. Hackerrank: Where you can start from scrach.
2. Codeforces: You can find lot of mathematical problems which you can start initial.
3. Codechef: Best Indian website for coding.
4. SpoJ
✅ Start with nice books and tutorials on programming : Let's get the latest book on the programming language you want to learn. Reviews such as Amazon are useful to distinguish between useful books and not. Your book depends on your language choice so search it according to your language and you will easily find the pdf on Internet.
✅ Take Practicipation in online contests: It will help you to being consistent in coding and you can easily check your performance graph with time.
✅ Networking: Keep in touch with coders and like minded people. It the best thing to make coders friend and talk in terms coding language :p
✅ Continue programming and keep trying new things!


Video Laryngoscope
Collaborating with an anesthesiologist at Rutgers Medical School, I designed and built a custom video laryngoscope for pediatric populations. A video laryngoscope is an intubation device, designed to assist in difficult airway management by providing an indirect view of the upper airway on a video display. The device consists of a unique blade geometry and ergonomic handle that contains the video display. A 3 mm diameter endoscope is embedded in the blade to provide a wide-angle view of the upper airway.