This example show how to persist the successfully uploaded files in the list and display them again when the page is reloaded. Please upload some files and refresh the page.


Keep settings over reset
Set the keep_settings_over_reset flag for the drive.
When this flag is set, the driver will preserve the options Using DMA, Interrupt unmask and Sector count for multiple sector I/O over a soft reset, (as done during the error recovery sequence).


Change Subclass:
Um, I don't think so. That is your current subclass... Select another subclass.
Change subclasses.


The rendering of the bridge shows the advantages of the Fusion3D visualization technique where the standard approach of draping the DSM obscures all the important bridge detail (see image below). Trees look rough and approximate what you would see with a point cloud. The smooth areas, however, remain smooth and unbroken even when you zoom in closely. Contrast this with the image below as would be rendered with other viewers.
Also, note that there is a sign and a light pole on the right side of the road at the lower left of the picture.
The top edge of these were sampled by the lidar and they show up correctly in the Fusion3D rendering (just visible in this image).
In the draped image below, the poles look virtually identical to the trees and could easily be missed.
The second picture shows the same bridge in Ottawa as it would be rendered with any other viewer that we know of.
These viewers drape the DSM with a single surface, causing the unnatural 'melted chocolate' look and obscuring detail.
There is a user's manual that can be accessed either through the 'Help' menu in the Fusion3D viewer or by setting your browser to the file 'doc/index.html'. In the user's manual there are PowerPoint tutorials on 'Getting Started' as well as other basic features.
There is a sample map provided in the distribution that includes both DSMs and point clouds. This map is described in file 'README_SAMPLE_DATA.html'.
There is also a Reference Manual currently under development. If there is interest, this manual will be added to the distribution.
Below are instructions for building the Fusion3D viewer. Note that it does not require formal installation A Visual Studio 2017 solution is provided as well as CMake files that have been tested on Windows and Linux (Ubuntu) system.
| Library | Required | Preprocessor | Notes |
|---|---|---|---|
| Flag | |||
| Coin3d | Required | LIBS_COIN | Core graphics library inplementing the OpenInventor API |
| SoQt | Required | LIBS_SOQT | Bridge library implementing OS-dependent OpenInventor functions through Qt |
| Qt | Required | LIBS_QT | Multi-platform operating system interface |
| GDAL | Required | LIBS_GDAL | General-purpose library for import/export of vector and raster file formats |
| MrSID | Required | LIBS_MRSID | Import only library for MrSID images (used for texturing the DEM maps) |
| Libkml | VS Debug Only | LIBS_KML | Import/export of KML files |
| assimp | Optional | LIBS_ASSIMP | No core functionality but necessary to overlay CAD models onto the maps |
1. Assimp library is required only to overlay CAD models onto the terrain maps. It can import many CAD formats including .obj, COLLADA 2. GDAL includes a release version of the KML libraries However, for Visual Studio Libkml is written to be internal to the calling code rather than accessed through a .dll, the release libraries are inconsistent with the debug version, and a debug version of Libkml is required.
There are Coin3d binaries available for Windows (both 32- and 64-bit). For other OSs, there are CMake files for building.
There are SoQt binaries available for Windows (both 32- and 64-bit). For other OSs, there are CMake files for building.
| Library | Version | Release | Debug | Notes |
|---|---|---|---|---|
| Tested | ||||
| Coin3d | 4.0 | Required | Required | Core graphics library inplementing the OpenInventor API |
| SoQt | 1.6.0 | Required | Required | Bridge library implementing OS-dependent OpenInventor functions through Qt |
| Qt | 5.12.6 | Required | Required | Multi-platform operating system interface |
| GDAL | 2.4.0 | Required | Required | General-purpose library for import/export of vector and raster file formats |
| MrSID | 9.5.4 | Required | Required | Import only library for MrSID images (used for texturing the DEM maps) |
| Libkml | 2.2 | Not Needed | Required | Import/export of KML files |
| assimp | 5.0.1 | Optional | Optional | No core functionality but necessary to overlay CAD models onto the maps |
Set environment variable to provide the path to platform-specific plugins: QT_QPA_PLATFORM_PLUGIN =\plugins\platforms
Building with Visual Studio and Qt requires that the Visual Studio Qt Addin be installed. This addin is available free as a .vsix file that will automatically install when opened.
The following changes will probably have to be made to the solution:
The optional Assimp library: Library included in the premade solution To remove it: All Projects -> Properties -> C/C++ -> Preprocessor -> Preproc Defs: Delete LIBS_ASSIMP Fusion3D/TestAdelaide Projects -> Properties -> Linker -> Input: delete assimp-vc141-mt.lib Modify paths to Include Directories for the external libraries listed above lfusion3d Project -> Properties -> C/C++ -> General -> Additional Include Dirs: modify paths Modify paths to Library Directories for the external libraries listed above Fusion3D/TestAdelaide Projects -> Properties -> Linker -> General: modify paths
First, the external libraries are built separately rather than being built within the Fusion3D CMake structure. In many cases, the easiest way to get the libraries is to get the binaries. Also, the Coin and SoQt libraries are not heavily maintained and may have issues building with CMake. It should be easier to deal with potential problems building them separately. Paths to the external libraries are defined near the top of the root CMake file and must be edited to point the the installed location of the libraries.
Second, Visual Studio by convention builds multiple configurations in the same solution. Typically, these are 'x86' (the 32-bit version) 'Release' and 'Debug' and 'x64' (the 64-bit version) 'Release' and 'Debug'. The default in the root CMakeLists.txt is to build both Release and Debug for x64. At the top of that file you can choose instead to build a single configuration or to build x86.
The Visual Studio solution will have the correct parameters for the chosen configurations, but parameters for other configurations will be wrong. One can either generate separate Visual Studio Solutions for each configuration or modify the single Visual Studio solution for other configurations. Most of the necessary parameters, particularly ones internal to Visual Studio, are modified appropriatly. Others, like external library '.lib' files will be copied without changes and will need to be edited.
Building with Visual Studio and Qt requires that the Visual Studio Qt Addin be installed. This addin is available free as a .vsix file that will automatically install when opened. CMake for Windows/VisualStudio requires the UCRT SDK (Universal C Runtime Library) If it does not find this, then it will not find the C++ compiler and abort This should be standard in Windows10 but is an optional component of Visual Studio and may need an additional install
Editing the CMake file As described in more detail above, the root CMake file must be edited to establish the basic configuration and pathnames to libraries will also have to be modified. Basic GUI parameters: Where is the source code: The Fusion3D root directory (with root CmakeLists.txt file) Where to build the binaries: Conventionally this is done in a Fusion3d subdirectory like 'build' After pressing Configure button, on the resulting submenu: Specify the generator for this project: From the pulldown, enter the IDE or compiler of choice Optional platform for generator (if empty, uses Win32): For x64, select 'x64' from the pulldown menu Generate: This should create a Visual Studio solution Comments: Choosing the x64 platform from the submenu will cause Visual Studio to default to 64-bit configuration (both Release and Debug). As described above, the x86 Release/Debug can also be generated from the single Visual Studio solution. Parameters for the chosen configuration will be correct, but other configurations will not. Some of the parameters will be correctly modified but others will have to be edited by hand.
1. Go to Fusion3D root directory (with root CmakeLists.txt file) 2. For x64 Release/Debug cmake -A x64 -H"." -B"./build" For x86 Release/Debug (Visual Studio defaults to x86) cmake -H"." -B"./build"
| Library | Version | Required | Method | Package | Notes |
|---|---|---|---|---|---|
| Tested | |||||
| Coin3d | 4.0 | Required | Made from source using CMake | Core graphics library inplementing the OpenInventor API | |
| SoQt | 1.6.0 | Required | Made from source using CMake | Bridge library for OS-dependent OpenInventor functions through Qt | |
| Qt | 5.5.1 | Required | Ubuntu standard install | qt5-default | Multi-platform operating system interface |
| GDAL | 2.2.1/3.0.4 | Required | Ubuntu standard install | libgdal-dev | General-purpose library for import/export of vector/raster formats |
| MrSID | 9.5.4 | Required | Download bin from Lizardtech | Import only library for MrSID images (used for texturing DEM maps) | |
| Libkml | Not Needed | Should be included in GDAL | Import/export of KML files | ||
| assimp | 3.2 | Optional | Ubuntu standard install | libassimp-dev | No core functionality but necessary to overlay CAD onto maps |
1. It is important that Qt be installed using the standard Ubuntu install procedure ('sudo apt-get install qt5-default') rather than downloaded from the Qt website using their online installer. Otherwise there can be errors Qt platform plugin cant be found/loaded.
In /etc/ld.conf.so Create file 'randomLibs.conf' Enter complete pathnames to all required .so files (eg. /home/arl/coin-4.0.0-x64/lib) Update the the system by running sudo ldconfig
1. As provided, both Debug and Release versions are made simultaneously to be combined into a single Visual Studio solution. Command line CMake and many linux IDEs like Code::Blocks allow only one Debug/Release version at a time. Uncomment the line to make the desired option: # set(CMAKE_BUILD_TYPE Release) # Debug / Release 2. Set the desired install directory by modifying the following line: set(CMAKE_INSTALL_PREFIX "C:/Fusion3D") # 3. Some external libraries like GDAL and KML will probably be installed so CMake will find them in standard directories In this case, you can modify the lines that cause CMake to look for them in specified directories: option(ADD_DIRS_GDAL "Libs and includes not in default dirs -- GDAL" OFF) option(ADD_DIRS_KML "Libs and includes not in default dirs -- KML" OFF) 4. Other external libraries like Coin and SoQt may not be installed In this case do not modify lines like option(ADD_DIRS_COIN "Libs and includes not in default dirs -- Coin" ON) The path to the library will have to be modified and one would need to edit the line: set(PATH_COIN "C:/coin-4.0.0-msvc15-x64/Coin3D")
In file:If this is not possible, then you can redefine the the __GNUC__ value in the internals.h file like the following\MrSID_DSDK-<IP_ADDRESS>09-win64-vc15\Raster_DSDK\include\lt_platform.h Change line: #if (defined(__GNUC__) || defined(__GNUG__)) && (3 <= __GNUC__ && __GNUC__ <= 5) To line: #if (defined(__GNUC__) || defined(__GNUG__)) && (3 <= __GNUC__ && __GNUC__ <= 9) // Any number >= to current compiler version
#define __GNUC__ 5This will generate warnings but it appears it has no ill effect.
If GDAL is installed then this environment variable may be set, but if it is not then try the following options:
GDAL_DATA should point to a subdirectory supplied with the GDAL distribution where various .csv files and other text files describe various coordinate systems (directory 'gdal_data' in some Windows distributions, 'share/gdal' in some linux distributions). PROJ_LIB should be the path to the file proj.db (not including the filename itself). 1. If possible, add the definitions to the system or user environment variables. For linux, add the paths to the file '/etc/environment' something like GDAL_DATA="/usr/share/gdal" PROJ_LIB="/usr/share/proj" Restart or otherwise ensure that the new environment variables are incorporated 2a. If GDAL_DATA is unset at runtime, Fusion3D will set it to a subdirectory within the install directory GDAL_DATA=/Fusion3D/bin/GDAL/gdal-data This works on Windows for the Release version of the code but not the Debug version 2b. If PROJ_LIB is unset at runtime, Fusion3D will set it to a subdirectory within the install directory PROJ_LIB= /Fusion3D/bin/GDAL/proj6/share This works on Windows for the Release version of the code but not the Debug version 3. For Windows and Visual Studio, you can set an environment variable within Visual Studio Project Properties -> Configuration Properties -> Debugging -> Environment set environment variable (eg GDAL_DATA=C:\Fusion3D\bin\GDAL\gdal-data)


Coming from traditional engineering, I'm now starting my journey as a self-starting aspiring front-end developer. I stand for quality and enjoy solving problems.
I like working in a team. After all, great ideas don't come from lone geniuses. I'm naturally curious and like digging through my stuff.
My stuff:
HTML/CSS
Git
VSCode
Tailwindcss
Projects:
This is a simple html/css practice where I applied the basics that I've learned so far.
A Frontend Mentor challenge where I used Tailwind CSS as a CSS framework. This challenge was really fun, mainly due to Tailwindcss being fun and easy to use.


Express.js API Example
Institution:
Loading
Year:
Loading
Here shows the AJAX result
Clear
Download square footage data of [institution] in [year] as JSON.


This document is aimed at everyone working in the NanoSafety Cluster.
The eNanoMapper ontology is developed to be used as common language for the nanosafety community [[Hastings2015]]. The ontology contains terms for, for example, titanium dioxide and zinc oxide, but the encourage the data and knowledge exchange for the JRC representative industrial nanomaterials, we have added them to the ontology specifically.
The below table does not show where in the hierarchy the terms are found This can be looked up by clicking the eNanoMapper IRI link. The links provided for the ontology IRIs point to BioPortal [[Noy2009]], which will show the superclasses, which are more general concepts.
The table below also provides corresponding Compact Identifiers, based on a new US-EU standard [[Wimalaratne2018]]. These identifiers can be used in written materials (deliverables, research papers, etc) to identify the JRC nanomaterial.
The below table gives the ontology IRIs for each of the JRC representative nanomaterials. Important to note is that these mappings do not NM-xxx synonymes; these are explicitly different in the ontology.


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Table of Contents
This chapter specifies the lexical structure of the Java programming language.
Programs are written in Unicode (§3.1), but lexical translations are provided (§3.2) so that Unicode escapes (§3.3) can be used to include any Unicode character using only ASCII characters. Line terminators are defined (§3.4) to support the different conventions of existing host systems while maintaining consistent line numbers.
The Unicode characters resulting from the lexical translations are reduced to a sequence of input elements (§3.5), which are white space (§3.6), comments (§3.7), and tokens. The tokens are the identifiers (§3.8), keywords (§3.9), literals (§3.10), separators (§3.11), and operators (§3.12) of the syntactic grammar.
Programs are
written using the Unicode character set. Information about this
character set and its associated character encodings may be found at
http://www.unicode.org/
.
The Java SE platform tracks the
Unicode Standard as it evolves. The precise version of Unicode used by
a given release is specified in the documentation of the class
Character
.
Versions of the Java programming language prior to JDK 1.1 used Unicode 1.1.5. Upgrades to newer versions of the Unicode Standard occurred in JDK 1.1 (to Unicode 2.0), JDK 1.1.7 (to Unicode 2.1), Java SE 1.4 (to Unicode 3.0), Java SE 5.0 (to Unicode 4.0), Java SE 7 (to Unicode 6.0), and Java SE 8 (to Unicode 6.2).
The Unicode standard was originally designed as a fixed-width 16-bit character encoding. It has since been changed to allow for characters whose representation requires more than 16 bits. The range of legal code points is now U+0000 to U+10FFFF, using the hexadecimal U+n notation. Characters whose code points are greater than U+FFFF are called supplementary characters. To represent the complete range of characters using only 16-bit units, the Unicode standard defines an encoding called UTF-16. In this encoding, supplementary characters are represented as pairs of 16-bit code units, the first from the high-surrogates range, (U+D800 to U+DBFF), the second from the low-surrogates range (U+DC00 to U+DFFF). For characters in the range U+0000 to U+FFFF, the values of code points and UTF-16 code units are the same.
The Java programming language represents text in sequences of 16-bit code units, using the UTF-16 encoding.
Some APIs of the Java SE platform, primarily in the
Character
class, use 32-bit integers to represent code points as
individual entities. The Java SE platform provides methods to convert
between 16-bit and 32-bit representations.
This specification uses the terms code point and UTF-16 code unit where the representation is relevant, and the generic term character where the representation is irrelevant to the discussion.
Except for comments (§3.7), identifiers, and the contents of character and string literals (§3.10.4, §3.10.5), all input elements (§3.5) in a program are formed only from ASCII characters (or Unicode escapes (§3.3) which result in ASCII characters).
ASCII (ANSI X3.4) is the American Standard Code for Information Interchange. The first 128 characters of the Unicode UTF-16 encoding are the ASCII characters.
A raw Unicode character stream is translated into a sequence of tokens, using the following three lexical translation steps, which are applied in turn:
A
translation of Unicode escapes (§3.3) in
the raw stream of Unicode characters to the corresponding
Unicode character. A Unicode escape of the
form \uxxxx
,
where xxxx
is a
hexadecimal value, represents the UTF-16 code unit whose
encoding is xxxx
. This
translation step allows any program to be expressed using only
ASCII characters.
A translation of the Unicode stream resulting from step 1 into a stream of input characters and line terminators (§3.4).
A translation of the stream of input characters and line terminators resulting from step 2 into a sequence of input elements (§3.5) which, after white space (§3.6) and comments (§3.7) are discarded, comprise the tokens (§3.5) that are the terminal symbols of the syntactic grammar (§2.3).
The longest
possible translation is used at each step, even if the result does not
ultimately make a correct program while another lexical translation
would. There is one exception: if lexical translation occurs in a type
context (§4.11)
and the input stream has two or
more consecutive >
characters that are followed by a
non->
character, then each >
character must
be
translated to the token for the numerical comparison operator
>
.
The input characters a--b
are
tokenized (§3.5)
as a
, --
, b
,
which is not part of any grammatically correct program, even though
the tokenization a
, -
,
-
, b
could be part of a
grammatically correct program.
Without the rule for >
characters, two
consecutive >
brackets in a type such
as List
would be tokenized as the signed right shift operator <
List<
String>
>
>>
, while
three consecutive >
brackets in a type such as
List
would be tokenized as the unsigned right shift operator
<
List<
List<
String>
>
>
>>>
. Worse, the tokenization of four or more consecutive
>
brackets in a type such
as List
would be ambiguous, as various combinations of <
List<
List<
List<
String>
>
>
>
>
,
>>
, and >>>
tokens could
represent the
>
>
>
>
characters.
A compiler
for the Java programming language ("Java compiler") first recognizes Unicode escapes
in its input, translating the ASCII characters \u
followed by four hexadecimal digits to the UTF-16 code unit
(§3.1) for the indicated
hexadecimal value, and
passing all other characters unchanged. Representing supplementary
characters requires two consecutive Unicode escapes. This translation
step results in a sequence of Unicode input characters.
The \
, u
, and
hexadecimal digits here are all ASCII characters.
In addition
to the processing implied by the grammar, for each raw input character
that is a backslash \
, input processing must
consider how many other \
characters contiguously
precede it, separating it from a non-\
character or
the start of the input stream. If this number is even, then
the \
is eligible to begin a Unicode escape; if the
number is odd, then the \
is not eligible to begin
a Unicode escape.
For example, the raw input
"\\u2122=\u2122"
results in the eleven
characters " \ \ u 2 1 2 2 = ™ "
(\u2122
is the Unicode encoding of the character
™
).
If an
eligible \
is not followed by u
,
then it is treated as a RawInputCharacter and
remains part of the escaped Unicode stream.
If an
eligible \
is followed by u
, or
more than one u
, and the last u
is not followed by four hexadecimal digits, then a compile-time error
occurs.
The character produced by a Unicode escape does not participate in further Unicode escapes.
For example, the raw
input \u005cu005a
results in the six
characters \ u 0 0 5 a
,
because 005c
is the Unicode value
for \
. It does not result in the character
Z, which is Unicode character 005a
, because
the \
that resulted from
the \u005c
is not interpreted as the start of a
further Unicode escape.
The
Java programming language specifies a standard way of transforming a program written
in Unicode into ASCII that changes a program into a form that can be
processed by ASCII-based tools. The transformation involves converting
any Unicode escapes in the source text of the program to ASCII by
adding an extra u
- for
example, \uxxxx
becomes \uuxxxx
- while
simultaneously converting non-ASCII characters in the source text to
Unicode escapes containing a single u
each.
This
transformed version is equally acceptable to a Java compiler and
represents the exact same program. The exact Unicode source can later
be restored from this ASCII form by converting each escape sequence
where multiple u
's are present to a sequence of
Unicode characters with one fewer u
, while
simultaneously converting each escape sequence with a
single u
to the corresponding single Unicode
character.
A Java compiler should use
the \uxxxx
notation as an
output format to display Unicode characters when a suitable font is
not available.
A Java compiler next divides the sequence of Unicode input characters into lines by recognizing line terminators.
Lines are terminated by the ASCII characters CR, or LF, or CR LF. The two characters CR immediately followed by LF are counted as one line terminator, not two.
A line
terminator specifies the termination of the //
form
of a comment (§3.7).
The lines defined by line terminators may determine the line numbers produced by a Java compiler.
The result is a sequence of line terminators and input characters, which are the terminal symbols for the third step in the tokenization process.
The input characters and line terminators that result from escape processing (§3.3) and then input line recognition (§3.4) are reduced to a sequence of input elements.
Those input elements that are not white space or comments are tokens. The tokens are the terminal symbols of the syntactic grammar (§2.3).
White space
(§3.6) and comments (§3.7)
can serve to separate tokens that, if adjacent, might be tokenized in
another manner. For example, the ASCII characters -
and =
in the input can form the operator token -=
(§3.12) only if there is no
intervening white
space or comment.
As a special
concession for compatibility with certain operating systems, the ASCII
SUB character (\u001a
, or control-Z) is ignored if
it is the last character in the escaped input stream.
Consider two
tokens x
and y
in the resulting input
stream. If x
precedes y
, then we say
that x
is to the
left of y
and
that y
is to the
right of x
.
For example, in this simple piece of code:
class Empty { }
we say that the }
token is to the
right of the {
token, even though it appears, in
this two-dimensional representation, downward and to the left of
the {
token. This convention about the use of the
words left and right allows us to speak, for example, of the
right-hand operand of a binary operator or of the left-hand side of an
assignment.
White space is defined as the ASCII space character, horizontal tab character, form feed character, and line terminator characters (§3.4).
There are two kinds of comments:
These productions imply all of the following properties:
As a result, the following text is a single complete comment:
/* this comment /* // /** ends here: */
The lexical grammar implies that comments do not occur within character literals (§3.10.4) or string literals (§3.10.5).
An identifier is an unlimited-length sequence of Java letters and Java digits, the first of which must be a Java letter.
A "Java
letter" is a character for which the
method Character.isJavaIdentifierStart(int)
returns
true.
A "Java
letter-or-digit" is a character for which the
method Character.isJavaIdentifierPart(int)
returns
true.
The "Java letters" include uppercase and lowercase
ASCII Latin letters A-Z
(\u0041-\u005a
), and a-z
(\u0061-\u007a
), and, for historical reasons, the
ASCII underscore (_
, or \u005f
) and
dollar sign ($
, or \u0024
). The $
sign should be used only in mechanically generated source code or,
rarely, to access pre-existing names on legacy systems.
The "Java digits" include the ASCII
digits 0-9
(\u0030-\u0039
).
Letters and digits may be drawn from the entire Unicode character set, which supports most writing scripts in use in the world today, including the large sets for Chinese, Japanese, and Korean. This allows programmers to use identifiers in their programs that are written in their native languages.
An identifier cannot have the same spelling (Unicode character sequence) as a keyword (§3.9), boolean literal (§3.10.3), or the null literal (§3.10.7), or a compile-time error occurs.
Two identifiers are the same only if they are identical, that is, have the same Unicode character for each letter or digit. Identifiers that have the same external appearance may yet be different.
For example, the identifiers consisting of the
single letters LATIN CAPITAL LETTER A
(A
, \u0041
), LATIN SMALL LETTER
A (a
, \u0061
), GREEK CAPITAL
LETTER ALPHA (A
, \u0391
),
CYRILLIC SMALL LETTER A
(a
, \u0430
) and MATHEMATICAL
BOLD ITALIC SMALL A (a
,
\ud835\udc82
) are all different.
Unicode composite characters are different from
their canonical equivalent decomposed characters. For example, a LATIN
CAPITAL LETTER A ACUTE
(Á
, \u00c1
) is different from a
LATIN CAPITAL LETTER A
(A
, \u0041
) immediately followed
by a NON-SPACING ACUTE
(´
, \u0301
) in identifiers. See
The Unicode Standard, Section 3.11 "Normalization Forms".
Examples of identifiers are:
String
i3
αρετη
MAX_VALUE
isLetterOrDigit
50 character sequences, formed from ASCII letters, are reserved for use as keywords and cannot be used as identifiers (§3.8).
abstract continue for new switch
assert default if package synchronized
boolean do goto private this
break double implements protected throw
byte else import public throws
case enum instanceof return transient
catch extends int short try
char final interface static void
class finally long strictfp volatile
const float native super while
The keywords const
and goto
are
reserved, even
though they are not currently used. This may allow a Java compiler to
produce better error messages if these C++ keywords incorrectly appear
in programs.
While true
and false
might appear to
be
keywords, they are technically boolean literals
(§3.10.3).
Similarly, while null
might appear
to be a keyword, it is technically the null literal
(§3.10.7).
A
literal is the source code representation of a
value of a primitive type (§4.2), the String
type (§4.3.3), or
the null type
(§4.1).
An integer literal may be expressed in decimal (base 10), hexadecimal (base 16), octal (base 8), or binary (base 2).
An
integer literal is of type long
if it is suffixed with an ASCII
letter L
or l
(ell); otherwise it is of type
int
(§4.2.1).
The suffix L
is preferred, because the letter
l
(ell) is often hard to distinguish from the
digit 1
(one).
Underscores are allowed as separators between digits that denote the integer.
In a hexadecimal
or binary literal, the integer is only denoted by the digits after
the 0x
or 0b
characters and
before any type suffix. Therefore, underscores may not appear
immediately after 0x
or 0b
, or
after the last digit in the numeral.
In a decimal or
octal literal, the integer is denoted by all the
digits in the literal before any type suffix. Therefore, underscores
may not appear before the first digit or after the last digit in the
numeral. Underscores may appear after the initial 0
in an octal numeral (since 0
is a digit that
denotes part of the integer) and after the initial non-zero digit in a
non-zero decimal literal.
A decimal
numeral is either the single ASCII digit 0
,
representing the integer zero, or consists of an ASCII digit
from 1
to 9
optionally followed
by one or more ASCII digits from 0
to 9
interspersed with underscores, representing a
positive integer.
A hexadecimal
numeral consists of the leading ASCII characters 0x
or 0X
followed by one or more ASCII hexadecimal
digits interspersed with underscores, and can represent a positive,
zero, or negative integer.
Hexadecimal digits with values 10 through 15
are represented by the ASCII letters a
through f
or A
through F
, respectively; each letter used as a
hexadecimal digit may be uppercase or lowercase.
The HexDigit production above comes from §3.3.
An octal numeral
consists of an ASCII digit 0
followed by one or more of the ASCII
digits 0
through 7
interspersed with
underscores, and can represent a positive, zero, or negative
integer.
Note that octal numerals always consist of two or
more digits, as 0
alone is always considered to be a decimal
numeral - not that it matters much in practice, for the numerals
0
, 00
, and 0x0
all
represent exactly the same integer value.
A binary numeral
consists of the leading ASCII characters 0b
or 0B
followed by one or more of the ASCII
digits 0
or 1
interspersed with
underscores, and can represent a positive, zero, or negative
integer.
The
largest decimal literal of type int
is<PHONE_NUMBER>
(231).
All
decimal literals from 0
to<PHONE_NUMBER>
may
appear anywhere an int
literal may appear. The decimal
literal<PHONE_NUMBER>
may appear only as the operand
of the unary minus operator -
(§15.15.4).
It is a compile-time error if the decimal literal
2147483648
appears anywhere other than as the
operand of the unary minus operator; or if a decimal literal of type
int
is larger than<PHONE_NUMBER>
(231).
The largest positive hexadecimal, octal, and binary literals of type
int
- each of which represents the decimal
value<PHONE_NUMBER>
(231-1)
- are respectively:
The most negative hexadecimal, octal, and binary literals of type
int
- each of which represents the decimal value
-2147483648
(-231) - are
respectively:
The following hexadecimal, octal, and binary literals represent the
decimal value -1
:
It is a
compile-time error if a hexadecimal, octal, or binary int
literal
does not fit in 32 bits.
The
largest decimal literal of type long
is
9223372036854775808L
(263).
All
decimal literals from 0L
to<PHONE_NUMBER>854775807L
may appear anywhere a
long
literal may appear. The decimal
literal<PHONE_NUMBER>854775808L
may appear only as the
operand of the unary minus operator -
(§15.15.4).
It is a compile-time error if the decimal
literal<PHONE_NUMBER>854775808L
appears anywhere other
than as the operand of the unary minus operator; or if a decimal
literal of type long
is larger than<PHONE_NUMBER>854775808L
(263).
The largest positive hexadecimal, octal, and binary literals of type
long
- each of which represents the decimal value
9223372036854775807L
(263-1) - are respectively:
The most negative hexadecimal, octal, and binary literals of type
long
- each of which represents the decimal
value -9223372036854775808L
(-263) - are respectively:
The following
hexadecimal, octal, and binary literals represent the decimal
value -1L
:
It is a
compile-time error if a hexadecimal, octal, or binary long
literal
does not fit in 64 bits.
Examples of int
literals:
0 2 0372 0xDada_Cafe 1996 0x00_FF__00_FF
Examples of long
literals:
0l 0777L 0x100000000L 2_147_483_648L 0xC0B0L
A floating-point literal has the following parts: a whole-number part, a decimal or hexadecimal point (represented by an ASCII period character), a fraction part, an exponent, and a type suffix.
A floating-point literal may be expressed in decimal (base 10) or hexadecimal (base 16).
For
decimal floating-point literals, at least one digit (in either the
whole number or the fraction part) and either a decimal point, an
exponent, or a float type suffix are required. All other parts are
optional. The exponent, if present, is indicated by the ASCII
letter e
or E
followed by an
optionally signed integer.
For
hexadecimal floating-point literals, at least one digit is required
(in either the whole number or the fraction part), and the exponent is
mandatory, and the float type suffix is optional. The exponent is
indicated by the ASCII letter p
or P
followed by an optionally signed
integer.
Underscores are allowed as separators between digits that denote the whole-number part, and between digits that denote the fraction part, and between digits that denote the exponent.
A
floating-point literal is of type float
if it is suffixed with an
ASCII letter F
or f
; otherwise
its type is double
and it can optionally be suffixed with an ASCII
letter D
or d
(§4.2.3).
The elements of the types
float
and double
are those values that can be
represented using
the IEEE 754 32-bit single-precision and 64-bit double-precision
binary floating-point formats, respectively.
The details of proper input conversion from a
Unicode string representation of a floating-point number to the
internal IEEE 754 binary floating-point representation are described
for the methods valueOf
of class Float
and
class
Double
of the package java.lang
.
The
largest positive finite literal of type float
is 3.4028235e38f
.
The
smallest positive finite non-zero literal of type float
is 1.40e-45f
.
The
largest positive finite literal of type double
is 1.7976931348623157e308
.
The
smallest positive finite non-zero literal of type double
is 4.9e-324
.
It is a compile-time error if a non-zero floating-point literal is too large, so that on rounded conversion to its internal representation, it becomes an IEEE 754 infinity.
A program can represent
infinities without producing a compile-time error by using constant
expressions such as 1f/0f
or -1d/0d
or by using the predefined
constants POSITIVE_INFINITY
and NEGATIVE_INFINITY
of the classes Float
and
Double
.
It is a compile-time error if a non-zero floating-point literal is too small, so that, on rounded conversion to its internal representation, it becomes a zero.
A compile-time error does not occur if a non-zero floating-point literal has a small value that, on rounded conversion to its internal representation, becomes a non-zero denormalized number.
Predefined constants representing Not-a-Number
values are defined in the classes Float
and Double
as Float.NaN
and Double.NaN
.
Examples of float
literals:
1e1f 2.f .3f 0f 3.14f 6.022137e+23f
Examples of double
literals:
1e1 2. .3 0.0 3.14 1e-9d 1e137
The
boolean
type has two values, represented by the boolean
literals true
and false
,
formed from ASCII
letters.
A boolean
literal is always of type boolean
(§4.2.5).
A character literal is
expressed as a character or an escape sequence
(§3.10.6), enclosed
in ASCII single quotes. (The
single-quote, or apostrophe, character
is \u0027
.)
See §3.10.6 for the definition of EscapeSequence.
Character
literals can only represent UTF-16 code units
(§3.1), i.e., they are
limited to values
from \u0000
to \uffff
.
Supplementary characters must be represented either as a surrogate
pair within a char
sequence, or as an integer, depending on the API
they are used with.
A
character literal is always of type char
(§4.2.1).
It is a
compile-time error for the character following
the SingleCharacter
or EscapeSequence to be other than
a '
.
It is a
compile-time error for a line terminator (§3.4)
to appear after the opening '
and before the
closing '
.
As specified in §3.4, the characters CR and LF are never an InputCharacter; each is recognized as constituting a LineTerminator.
The following are examples of char
literals:
'a'
'%'
'\t'
'\\'
'\''
'\u03a9'
'\uFFFF'
'\177'
'™'
Because Unicode escapes are processed very early, it
is not correct to write '\u000a'
for a character
literal whose value is linefeed (LF); the Unicode
escape \u000a
is transformed into an actual
linefeed in translation step 1 (§3.3) and the
linefeed becomes a LineTerminator in step 2
(§3.4), and so the
character literal is not valid
in step 3. Instead, one should use the escape
sequence '\n'
(§3.10.6).
Similarly, it is not correct to write '\u000d'
for
a character literal whose value is carriage return (CR). Instead,
use '\r'
.
In C and C++, a character literal may contain representations of more than one character, but the value of such a character literal is implementation-defined. In the Java programming language, a character literal always represents exactly one character.
A string literal consists of zero or more characters enclosed in double quotes. Characters may be represented by escape sequences (§3.10.6) - one escape sequence for characters in the range U+0000 to U+FFFF, two escape sequences for the UTF-16 surrogate code units of characters in the range U+010000 to U+10FFFF.
See §3.10.6 for the definition of EscapeSequence.
A string
literal is always of type String
(§4.3.3).
It is a
compile-time error for a line terminator to appear after the
opening "
and before the closing
matching "
.
As specified in §3.4, the characters CR and LF are never an InputCharacter; each is recognized as constituting a LineTerminator.
A long string literal can always be broken up into
shorter pieces and written as a (possibly parenthesized) expression
using the string concatenation operator +
(§15.18.1).
The following are examples of string literals:
"" // the empty string "\"" // a string containing " alone "This is a string" // a string containing 16 characters "This is a " + // actually a string-valued constant expression, "two-line string" // formed from two string literals
Because Unicode escapes are processed very
early, it is not correct to write "\u000a"
for a
string literal containing a single linefeed (LF); the Unicode
escape \u000a
is transformed into an actual
linefeed in translation step 1 (§3.3) and the
linefeed becomes a LineTerminator in step 2
(§3.4), and so the
string literal is not valid in
step 3. Instead, one should write "\n"
(§3.10.6).
Similarly, it is not correct to
write "\u000d"
for a string literal containing a
single carriage return (CR). Instead, use "\r"
.
Finally, it is not possible to write
"\u0022"
for a string literal containing a double
quotation mark ("
).
A string
literal is a reference to an instance of class String
(§4.3.1, §4.3.3).
Moreover,
a string literal always refers to the same
instance of class String
. This is because string literals - or, more
generally, strings that are the values of constant expressions
(§15.28)
- are "interned" so as to share unique
instances, using the method String.intern
.
Example 3.10.5-1. String Literals
The program consisting of the compilation unit (§7.3):
package testPackage; class Test { public static void main(String[] args) { String hello = "Hello", lo = "lo"; System.out.print((hello == "Hello") + " "); System.out.print((Other.hello == hello) + " "); System.out.print((other.Other.hello == hello) + " "); System.out.print((hello == ("Hel"+"lo")) + " "); System.out.print((hello == ("Hel"+lo)) + " "); System.out.println(hello == ("Hel"+lo).intern()); } } class Other { static String hello = "Hello"; }
and the compilation unit:
package other; public class Other { public static String hello = "Hello"; }
produces the output:
true true true true false true
This example illustrates six points:
Literal strings within the same class
(§8 (Classes))
in the same package
(§7
(Packages)) represent references to the same
String
object (§4.3.1).
Literal strings within different classes in the
same package represent references to the same String
object.
Literal strings within different classes in
different packages likewise represent references to the same
String
object.
Strings computed by constant expressions (§15.28) are computed at compile time and then treated as if they were literals.
Strings computed by concatenation at run time are newly created and therefore distinct.
The result of explicitly interning a computed string is the same string as any pre-existing literal string with the same contents.
The character and string escape sequences allow for the representation of some nongraphic characters without using Unicode escapes, as well as the single quote, double quote, and backslash characters, in character literals (§3.10.4) and string literals (§3.10.5).
\ b
(backspace BS, Unicode \u0008
) \ t
(horizontal tab HT, Unicode \u0009
) \ n
(linefeed LF, Unicode \u000a
) \ f
(form feed FF, Unicode \u000c
) \ r
(carriage return CR, Unicode \u000d
) \ "
(double quote "
, Unicode \u0022
) \ '
(single quote '
, Unicode \u0027
) \ \
(backslash \
, Unicode \u005c
) \u0000
to \u00ff
)
0 1 2 3 4 5 6 7
The OctalDigit production above comes from §3.10.1.
It is a
compile-time error if the character following a backslash in an escape
sequence is not an ASCII b
, t
,
n
, f
, r
,
"
, '
, \
, 0
, 1
, 2
,
3
, 4
, 5
,
6
, or 7
. The Unicode
escape \u
is processed earlier
(§3.3).
Octal escapes are provided for compatibility with C,
but can express only Unicode values \u0000
through \u00FF
, so Unicode escapes are usually
preferred.
The null
type has one value, the null reference, represented by
the null literal null
, which is
formed from
ASCII characters.
A null literal is always of the null type (§4.1).


WITNESS LIST
Transportation Committee
September 28, 2016 - 1:00 PM
(SUBCOMMITTEE MEETING - Contraflow Lanes and Gross Weight Allowances )
Contraflow lanes
On:
Kidd, Nim (Texas DPS-TDEM)
Marek, Mark (Texas Department of Transportation)
Registering, but not testifying:
On:
Nordloh, Chris (Texas DPS)
Oversize or overweight corridors
On:
Allison, Jim (County Judges and Commissioners Association of Texas)
Archer, Jimmy (Texas Deparment of Motor Vehicles)
Bailey, Rick (Self; Johnson county North and East County Judges and Commissioners
Association of Texas)
Bennett, Richard A (Tony) (Texas Assn of Manufacturers)
Esparza, John (Texas Trucking Association)
Goodin, Ginger (Texas A&M Transportation Institute)
Haeg, Michael (Self; Texas Shortline and Regional Railroad Association)
Marek, Mark (Texas Department of Transportation)
McCulley, Hugh (Self; Texas railroad association)
Murphy, Mike (Ut center for transportation research)
Prozzi, Jolanda (TTI)
Rivero, Hector (Texas Chemical Council)
Smith, Arianna (Self; Combined Law Enforcement Associations of Texas)
Staples, Todd (Texas Oil and Gas Association)
Registering, but not testifying:
On:
McKee, Scott (TxDMV- Motor Carrier Division)
Nordloh, Chris (Texas DPS)
1


Pirate (ARRR) is a cryptocurrency that solves the issue of financial privacy on the blockchain through forced anonymous transactions. Protect your wallet and transactions with Pirate’s completely anonymous network. With forced private transactions, your privacy cannot be compromised by another users’ activity on the network. If you wish to learn more, please join the official Pirate Discord at https://pirate.black/discord/ or message FishyGuts#5085, who will be happy to help out.
100 messages
Before 05-Dec-19 12:00 AM
actionslacks05-Oct-18 05:07 AM
Don’t feed the bears
FishyGuts05-Oct-18 05:08 AM
You all have spent more time taking about it here than I have thought about it over the course of a week
ComputerGenie 👴👴👴05-Oct-18 05:08 AM
with a sweetener of 2 btc
so I get $13k for all the work and you get $250k? What about me suggests that I'd ever do something so silly?

ComputerGenie 👴👴👴05-Oct-18 06:40 AM
buys all panic sells of 0.02 KMD or less
1
grewalsatinder05-Oct-18 06:41 AM
I'll buy all panic sells at 0.042
FishyGuts05-Oct-18 07:02 AM
How about panic sells of 0.12
ComputerGenie 👴👴👴05-Oct-18 07:06 AM
Panic sale, my entire 66k ARRR inventory must go ..... 3 KMD each(edited)
house05-Oct-18 07:20 AM
has started his own Pirate Pool
Everyone welcome ... byo (edited)


{% extends "sentry/emails/base.html" %} {% load i18n %} {% load sentry_helpers %} {% block main %}
Your teammates at {{ organization.name }} are using Sentry to track and debug software errors.
Check out the Sentry website if you'd like to learn more before diving in.
{% endblock %} {% block footer %} Home {% endblock %}


Write a class, FindSmallest, that finds the value and position of the smallest element in an arbitrary array.
Write a class that makes an instance of the FindSmallest class and give the array values.
Loop through all elements in the array except the first. The smallest value is initially the first value in the array.
Here we can see that the smallest value in the array is the element in position 5 with the value 2.


We're often asked if we're a video company or a learning company. To which we say, we're neither. We are a performance improvement company.
Engines can be considered miniature applications that provide functionality to their host applications.
A Rails application is actually just a "supercharged" engine, with the Rails::Application class inheriting a lot of its behavior from Rails::Engine.
Therefore, engines and applications can be thought of almost the same thing, just with subtle differences...
Look at three examples of engines
rails plugin new hello_world -- mountable
...
create hello_world.gemspec
create lib/hello_world.rb
create lib/tasks/hello_world_tasks.rake
create lib/hello_world/version.rb
create lib/hello_world/engine.rb
vendor_app test/dummy
...
require 'hello_world/version'
Gem::Specification.new do |s|
s.name = 'hello_world'
s.version = HelloWorld::VERSION
s.authors = ['Joshua Dayan']
s.email =<EMAIL_ADDRESS>s.homepage = ''
s.summary = 'Summary of HelloWorld.'
s.description = 'Description of HelloWorld.'
s.license = 'MIT'
s.files = Dir['{app,config,db,lib}/**/*', 'MIT-LICENSE', 'Rakefile', 'README.rdoc']
s.test_files = Dir['test/**/*']
s.add_dependency 'rails', '~> 4.2.6'
s.add_development_dependency 'sqlite3'
end
hello_world.gemspec
module HelloWorld
VERSION = '0.0.1'.freeze
end
lib/hello_world/version.rb
module HelloWorld
class Engine < ::Rails::Engine
isolate_namespace HelloWorld
end
end
lib/hello_world/engine.rb
bundle
cd test/dummy
rails s
We are looking at a blank host application.
How do we mount our engine?
Rails.application.routes.draw do
mount HelloWorld::Engine => '/hello_world'
end
test/dummy/config/routes.rb
Navigate to localhost:3000/hello_world
Why?
HelloWorld::Engine.routes.draw do
end
config/routes.rb
We need to set a default route.
Engines don't have default pages like rails applications do.
HelloWorld::Engine.routes.draw do
root 'welcome#index'
end
config/routes.rb
module HelloWorld
class WelcomeController < ApplicationController
def index
end
end
end
app/controllers/hello_world/welcome_controller.rb
Hello, world!
app/views/hello_world/welcome/index.html.erb
mount
command in the config/routes.rb
file.Commissioned by "The Derek Zoolander Center For Kids Who Can't Read Good And Wanna Learn To Do Other Stuff Good Too”
Users need to be able to...
Administration companion to the regular site
Center admins need to be able to monitor all user activity
Add the admin functionality directly to the app
Obvious solution
Or is it?
Either way, let's implement it
Two options
Scope or Namespace
Rails.application.routes.draw do
...
scope '/admin', module: 'admin' do
resources :users, only: [:index]
end
...
end
zoolander/config/routes.rb
'/admin/users' => 'admin/users#index'
Rails.application.routes.draw do
...
namespace :admin do
resources :users, only: [:index]
end
...
end
zoolander/config/routes.rb
'/admin/users' => 'admin/users#index'
module Admin
class UsersController < ApplicationController
def index
@users = User.all
end
...
def destroy
User.find(params[:id]).destroy
redirect_to admin_users_path,
notice: 'User has been successfully destroyed.'
end
end
end
zoolander/app/controllers/admin/users_controller.rb
...
<% @users.each do |user| %>
<% # Display the user %>
<% end %>
...
zoolander/app/views/admin/users/index.html.erb
Navigate to localhost:3000/admin/users
We have created a coupling between normal users and admins.
We have two distinct sections of code that live in the same application.
These sections have seperate end users, with seperate functionality, so they should exist in seperate locations.
It might not be from a users perspective, but it from a developer's.
We are creating complication that will increase as the project expands.
(And the whole point of this talk)
Using an engine
A simple search on github shows over 2,000 ruby projects with the name admin.
It's an easy place to start.
Step one, remove the existing admin code
rm zoolander/app/controllers/admin/*
rm zoolander/app/views/admin/*
Step two, add the engine
Development
gem 'admin', path: '/path/to/project'
zoolander/Gemfile
Production
gem 'admin', '0.0.1'
zoolander/Gemfile
Step three, replacing the routing logic
Rails.application.routes.draw do
...
namespace :admin do
resources :users, only: [:index]
end
...
end
zoolander/config/routes.rb
Rails.application.routes.draw do
...
mount Admin::Engine => '/admin'
...
end
zoolander/config/routes.rb
Step four, move existing logic to the new engine
rails plugin new admin --mountable
cp admin/app/controllers/admin/*
cp admin/app/views/admin/*
cp admin/app/assets/*
Admin::Engine.routes.draw do
resources :users
end
admin/config/routes.rb
(the same)
We will start by copying over our existing views and controller setups to a new project.
rails new congress
cp zoolander/app/controllers/items_controller.rb
cp zoolander/app/views/items/index.html.erb
Rails.application.routes.draw do
root to: 'documents#index'
get '/catalog' => 'documents#index'
end
congress/config/routes.rb
class DocumentsController < ApplicationController
def index
@documents = Document.all
end
end
congress/app/controllers/documents_controller.rb
...
Catalog
...
<% @documents.each do |document| %>
<% # Display the document %>
<% end %>
...
congress/app/views/documents/index.html.erb
Similar reasons as before, only now we are trying to solve a duplication problem.
Follow the same steps as before.
Like before, copy duplicated code to a new engine.
rails plugin new catalog --mountable
cp zoolander/app/controllers/items_controller.rb
cp zoolander/app/views/items/index.html.erb
cp congress/app/controllers/documents_controller.rb
cp congress/app/views/documents/index.html.erb
mount Catalog::Engine => '/library'
zoolander/config/routes.rb
mount Catalog::Engine => '/catalog'
congress/config/routes.rb
gem 'catalog',
path: '/Users/joshdayan/Projects/building_a_rails_engine_2016/catalog'
zoolander/Gemfile
gem 'catalog',
path: '/Users/joshdayan/Projects/building_a_rails_engine_2016/catalog'
congress/Gemfile
(the same)
What if catalog users wanted to use seperate models?
What if those models had different attributes?


A Programming student at Moringa School.
My names are Samphan Douglas.I am the second born in our family of 4 brothers.
We are a Christian family.
Below is how i like spending my free time;
The croods website is the first independent project on my first week at Pre-prep.
Soko mtaani is a store web page created for pre-prep group project
Below are the github links for the respective projects;


Causal DisplayObject
On the left canvas, It illustrates how to create display objects by using DisplayObject class in CasualJS Framework.1) Initialize a stage for canvas
Like AS3, everything goes from stage. To use CasualJS, you need to create a stage first.//Create a stage, bind to a context
var stage = new Stage(context);
stage.setFrameRate(20);
2) Add display objects to stage
Yes, it's so familiar for you to use addChild() method to add display objects to stage.//add a shape with a rectangle and a circle to stage
var shape = new Shape();
shape.graphics.lineStyle(1, "#ffffff");
shape.graphics.drawRect(0.5, 0.5, 100, 100).drawCircle(150, 1, 50);
shape.x = 200;
stage.addChild(shape);
3) Add display containers to stage
Typically, you can use Sprites as display containers which has display children.//add a sprite as a display container to stage
var container = new Sprite();
container.x = 20;
container.y = 20;
stage.addChild(container);
4) Listen ENTER_FRAME or MOUSE events
CasualJS provides a basic event mode for handling interactions, the syntax follows AS3 events library.stage.addEventListener(StageEvent.ENTER_FRAME, enterFrameHandler);
stage.addEventListener(StageEvent.MOUSE_DOWN, mouseDownHandler);
DisplayObject APIs
Properties:Methods:


|
|
IFXMatrix4x4 Class ReferenceThis interface provides 4x4 Matrix with various 3D transform operations.
More...
List of all members.
|
Public Member Functions |
| | IFXMatrix4x4 (void) |
| | IFXMatrix4x4 (const F32 *pFloats) |
| | IFXMatrix4x4 (const IFXMatrix4x4 &operand) |
| | IFXMatrix4x4 (const IFXQuaternion &quat) |
| | IFXMatrix4x4 (const IFXVector3 &x, const IFXVector3 &y, const IFXVector3 &z, const IFXVector3 &t) |
| IFXMatrix4x4 & | Set (const IFXVector3 &x, const IFXVector3 &y, const IFXVector3 &z, const IFXVector3 &t) |
| IFXMatrix4x4 & | operator= (const F32 *pFloats) |
| IFXMatrix4x4 & | operator= (const IFXMatrix4x4 &operand) |
| IFXMatrix4x4 & | operator= (const IFXQuaternion &quat) |
| IFXMatrix4x4 & | CopyMatrix (const F32 ppFloats[4][4]) |
| BOOL | operator== (const IFXMatrix4x4 &operand) const |
| void | Reset (void) |
| IFXMatrix4x4 & | MakeIdentity (void) |
| IFXMatrix4x4 & | MakeTensor (const IFXVector3 &left, const IFXVector3 &right) |
| void | ResetNonRotation (void) |
| void | ResetTranslation (void) |
| void | ResetBottom (void) |
| F32 * | Raw (void) |
| const F32 * | RawConst (void) const |
| F32 & | operator[] (int n) |
| void | SetTranslation (const IFXVector3 &vector) |
| const IFXVector3 & | TranslationConst (void) const |
| IFXMatrix4x4 & | Translate3x4 (const IFXVector3 &vector) |
| IFXMatrix4x4 & | Rotate3x4 (F32 radians, IFXAxisID axis) |
| IFXMatrix4x4 & | Scale3x4 (const IFXVector3 &vector) |
| IFXMatrix4x4 & | Scale (const IFXVector3 &vector) |
| BOOL | NegativelyScaled () |
| IFXMatrix4x4 & | Multiply3x4 (const IFXMatrix4x4 &left, const IFXMatrix4x4 &right) |
| IFXMatrix4x4 & | Multiply (const IFXMatrix4x4 &left, const IFXMatrix4x4 &right) |
| IFXRESULT | Invert3x4 (const IFXMatrix4x4 &operand) |
| IFXRESULT | Invert (const IFXMatrix4x4 &operand) |
| F32 | CalcDeterminant (void) const |
| F32 | CalcDeterminant3x3 (void) const |
| void | TransformVector (const IFXVector3 &source, IFXVector3 &result) const |
| void | RotateVector (const IFXVector3 &source, IFXVector3 &result) const |
| void | ProjectVector (const IFXVector3 &source, IFXVector3 &result) const |
| IFXRESULT | Decompose (IFXVector3 &translation, IFXMatrix4x4 &rotation, IFXVector3 &scale) const |
| IFXRESULT | CalcTRS (IFXVector3 *pTranslation, IFXQuaternion *pRotation, IFXVector3 *pScale) const |
| void | CalcAxisScale (IFXVector3 &scale) const |
| void | Transpose () |
| void | RotateAxis (const IFXVector4 &axis, const F32 angle) |
| const IFXVector4 | operator * (IFXVector4 &v4) const |
Static Public Member Functions |
| static F32 | CalcDeterminant3x3 (F32 a1, F32 a2, F32 a3, F32 b1, F32 b2, F32 b3, F32 c1, F32 c2, F32 c3) |
Protected Attributes |
| F32 | m_data [16] |
Detailed Description
This interface provides 4x4 Matrix with various 3D transform operations.
Constructor & Destructor Documentation
| IFXMatrix4x4::IFXMatrix4x4 |
( |
void |
|
) |
[inline] |
|
|
|
Construct without initializing.
|
| IFXMatrix4x4::IFXMatrix4x4 |
( |
const F32 * |
pFloats |
) |
[inline] |
|
|
|
Construct using an array of at least 16 floats representing the 16 elements in the matrix.
|
| IFXMatrix4x4::IFXMatrix4x4 |
( |
const IFXMatrix4x4 & |
operand |
) |
[inline] |
|
| IFXMatrix4x4::IFXMatrix4x4 |
( |
const IFXQuaternion & |
quat |
) |
[inline] |
|
|
|
Construct using a quaternion rotation and zero translation.
|
|
|
Construct using four Vector3 objects to fill in a 3x4 transform.
|
Member Function Documentation
| void IFXMatrix4x4::CalcAxisScale |
( |
IFXVector3 & |
scale |
) |
const |
|
|
|
Computes scaling relative to unit axis vectors.
This is faster than a full decomposition. |
| F32 IFXMatrix4x4::CalcDeterminant |
( |
void |
|
) |
const |
|
|
|
Calculates the determinant of the full 4x4 matrix.
|
|
|
Calculates the determinant of an arbitrary 3x3 matrix passed as 9 individual floats.
|
| F32 IFXMatrix4x4::CalcDeterminant3x3 |
( |
void |
|
) |
const |
|
|
|
Calculates the determinant of the core affine 3x3 matrix, excluding translation and the forth row.
|
|
|
Calls Decompose() to compute components but only populates the pointers if the are not NULL.
|
| IFXINLINE IFXMatrix4x4 & IFXMatrix4x4::CopyMatrix |
( |
const F32 |
ppFloats[4][4] |
) |
|
|
|
|
Copies a true 2-dimensional 4x4 float array.
|
|
|
Computes the translation, rotation, and scale that can be multiplied together to produce this matrix.
|
| IFXRESULT IFXMatrix4x4::Invert |
( |
const IFXMatrix4x4 & |
operand |
) |
|
|
|
|
Inverts matrix in place with no assumptions.
|
| IFXRESULT IFXMatrix4x4::Invert3x4 |
( |
const IFXMatrix4x4 & |
operand |
) |
|
|
|
|
Inverts matrix in place assuming that it is an affine 3x4 transform.
|
|
|
Initializes to the identity transform.
|
|
|
Computes the tensor of two Vector3's and put the result in this matrix.
- Todo:
- : check equations and test results
|
|
|
Pre-multiplies an arbitrary matrix with no assumptions.
|
|
|
Pre-multiplies an arbitrary matrix with optimizations assuming that both matrices are 3x4 transforms.
|
| IFXINLINE BOOL IFXMatrix4x4::NegativelyScaled |
( |
|
) |
|
|
|
|
The IFXMatrix4x4 IFXVector4 multiplication operator.
|
|
|
Populates the matrix using a quaternion rotation.
The translation and bottom row are untouched, but scaling is eliminated. |
|
|
Populates the matrix using an array of at least 16 floats representing the 16 elements in the matrix.
|
| IFXINLINE BOOL IFXMatrix4x4::operator== |
( |
const IFXMatrix4x4 & |
operand |
) |
const |
|
|
|
Exact compare operation (zero tolerance).
|
| F32& IFXMatrix4x4::operator[] |
( |
int |
n |
) |
[inline] |
|
|
|
Accesses an element of the internal float array.
|
|
|
Projects a Vector3 through this matrix, assuming it is manually populated with a 4x4 projection matrix.
This uses the forth row to produce scalar to divide into the Vector3 result to simulate perspective. |
| F32* IFXMatrix4x4::Raw |
( |
void |
|
) |
[inline] |
|
|
|
Returns a pointer to the internal float array containing the 16 floats.
This is not a copy. This data matches the OpenGL format. |
| const F32* IFXMatrix4x4::RawConst |
( |
void |
|
) |
const [inline] |
|
|
|
Returns a const pointer to the internal float array.
|
| void IFXMatrix4x4::Reset |
( |
void |
|
) |
[inline] |
|
| IFXINLINE void IFXMatrix4x4::ResetBottom |
( |
void |
|
) |
|
|
|
|
Clears the elements outside the basic 3x4 transform.
|
| void IFXMatrix4x4::ResetNonRotation |
( |
void |
|
) |
[inline] |
|
|
|
Removes all elements outside of the 3x3 rotation and scale, including the translation and bottom row.
|
| IFXINLINE void IFXMatrix4x4::ResetTranslation |
( |
void |
|
) |
|
|
|
|
Sets the transform translation to zero.
|
|
|
Pre-multiplies a rotation to the 3x4 transform of a given angle in radians about a given enumerated axis: IFX_X_AXIS, IFX_Y_AXIS, or IFX_Z_AXIS.
|
| void IFXMatrix4x4::RotateAxis |
( |
const IFXVector4 & |
axis, |
|
|
const F32 |
angle |
|
) |
|
|
|
|
Applies a right-handed rotation in radians around a given axis through the origin.
|
|
|
Rotates a Vector3 through this matrix, excluding translation, but including scale.
|
|
|
Pre-multiplies a scale to the 3x4 transform, using an independent scalar for each axis.
This version is slower since it accounts for data in the bottom row. |
|
|
Pre-multiplies a scale to the 3x4 transform, using an independent scalar for each axis.
|
|
|
Populates the matrix using four Vector3 objects to fill in a 3x4 transform.
|
| void IFXMatrix4x4::SetTranslation |
( |
const IFXVector3 & |
vector |
) |
[inline] |
|
|
|
Sets the translation directly.
|
| IFXINLINE void IFXMatrix4x4::TransformVector |
( |
const IFXVector3 & |
source, |
|
|
IFXVector3 & |
result |
|
) |
const |
|
|
|
Transforms a Vector3 through this matrix.
|
|
|
Pre-multiplies a translation to the 3x4 transform.
|
| const IFXVector3& IFXMatrix4x4::TranslationConst |
( |
void |
|
) |
const [inline] |
|
|
|
Return a Vector3 containing the translation.
This is not a copy. |
| void IFXMatrix4x4::Transpose |
( |
|
) |
|
|
|
|
Transpose this matrix in place.
|
Member Data Documentation
© 1999 - 2006 Intel Corporation. All rights reserved.
* Other names and brands may be claimed as the property of others.
|
|


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FAQ for Windows¶
Videos¶
Showcase the complete install of CMS in a video assuming you have done the prerequisites as discussed later
https://iu.zoom.us/rec/share/yuZcE_Lg2DlLSKOd7hmEXaALRrbHaaa80yVK-aAOn0iCwnrZnokx6Rxwl91bIWqy
https://iu.zoom.us/rec/share/tJZUK5DJ_2BOa5WWwRzQd758Qav4aaa823NPqPcOy06Vcf-xaVmuyG3Bnq70OujX
Other:
Please note that this video discusses cloudmesh-windows starting at around 23 minutes. However, since then it was generalized and allows to be run on other OSes. To reflect this change it was renamed from cloudmesh-windows to cloudmesh-test. The command is now called
$cms test
as already documented elsewhere.
Visual Studio Build Tools¶
You must have cl installed. For detailed instruction on how to do this see
After the install, you must add its path to the environment variables. At time of writing this was
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.24.28314\bin\Hostx64\x64
This is also extensively discussed in our regular install notes
MongoDB¶
Please make sure to switch off all Mongo Services and uninstall all previous versions of MongoDB.
Which version of Windows do I need to use multipass?¶
This is a reminder that you must make sure your OS is up to date. You must use at least version 1903 or later. Please check the requirements on their web site
You can use multipass in all version of windows fulfilling this requirement.
f you use Windows 10 Home you must configure multipass to use virtualbox.
However, to use hyper V windows 10 must be
the 64-bit version. you must check this.
be EDU or PRO
Instructions:
Multipass Installation on Windows Machine Prerequisite Windows 10 Pro or EDU v1903 or above
multipass Hyper-V installation on Windows¶
Go to https://multipass.run and download the windows installer.
Run the installer with default settings.
Ensure that Virtualization support is enabled in BIOS. If not, enable it.
Open PowerShell in admin mode by pressing windows+X and selecting
Window PowerShell(Admin) Option.
Enable Hyper-v Hypervisor by using the following command in PowerShell.
$ Enable-WindowsOptionalFeature -Online -FeatureName Microsoft-Hyper-V-Hypervisor
Restart the machine.
After reboot, run command to check the multipass installation.
$ multipass launch --name ubuntu-lts
If Successful installation must launch a container.
General Windows Tips¶
Where do I find the release numbers for Windows?¶
Issues with Docker on Windows¶
For anyone using Docker Desktop for Windows and seeing some error
with cmsd --setup
:
E: Release file for http://... is not valid yet
Restart Docker Desktop. Evidently, there’s a bug that causes Docker’s clock to stop when your host computer sleeps, so the build engine gets stuck in the past
Usernames in Windows must not have spaces¶
If you have a space in your username, simply create a new Windows user account without spaces.


| This report lists pages that may take too long for users to download. Studies show that users will not wait longer than 20 seconds for a page to load before leaving the site. The criteria for what is defined as slow can be specified in Linkbot's options. Under the current settings, all pages with a download size greater than 50 KB are considered slow. The download size is defined as the sum of all objects on the page including both text and images. |
| SLOW PAGES BROKEN DOWN BY AUTHOR |
| AUTHOR | SLOW PAGES |
| (No Author specified in META tags) | 8 |
| Natasha Vita More | 5 |
| Total | 13 |
| SLOW PAGES CREATED BY: (No Author specified in META tags) |
PAGE |
SIZE (kb) | 28.8 | 128 | T1 |
| 119 | 00:00:42 | 00:00:19 | 00:00:00 | |
| 93 | 00:00:33 | 00:00:14 | 00:00:00 | |
| 75 | 00:00:26 | 00:00:12 | 00:00:00 | |
| 75 | 00:00:26 | 00:00:12 | 00:00:00 | |
5. http://www.extropic-art.com/extropic%20art%20transhumanist%20art%20universe.htm |
66 | 00:00:23 | 00:00:10 | 00:00:00 |
| 62 | 00:00:22 | 00:00:09 | 00:00:00 | |
| 55 | 00:00:19 | 00:00:08 | 00:00:00 | |
| 55 | 00:00:19 | 00:00:08 | 00:00:00 |
| SLOW PAGES CREATED BY: Natasha Vita More |
PAGE |
SIZE (kb) | 28.8 | 128 | T1 |
| 102 | 00:00:36 | 00:00:16 | 00:00:00 | |
| 72 | 00:00:25 | 00:00:11 | 00:00:00 | |
| 72 | 00:00:25 | 00:00:11 | 00:00:00 | |
| 67 | 00:00:23 | 00:00:10 | 00:00:00 | |
| 51 | 00:00:18 | 00:00:08 | 00:00:00 |
REPORT CREATED BY |


Municipal Finance Data
Current and historical Municipal budget and financial performance data from the National Treasury.
4 years of data
Financial years 2012-2013 to 2015-2016.
278 Municipalities
8 metros, 44 district and 226 local municipalities.
12 Datasets
-
{% for cube in cubes|dictsort:"label" %}
- {{ cube.label }} {% endfor %}


csc
Businessmodel of CSC
Customer Segments
CSC has a mass market business model, with no significant differentiation between customers. The company targets its offerings at commercial enterprises and government agencies.
Value Proposition
CSC offers three primary value propositions: risk reduction, performance, and brand/status.
The company reduces risk by maintaining high quality standards. It was the first firm to achieve two Level 5 SEI CMMI certifications, and it has since earned six such recognitions.
The company has demonstrated strong performance through tangible results for clients. High-profile examples include the following:
- Wells Fargo used CSC services to reduce post-merger booking cycle times by 30 percent
- Progressive Insurance used CSC’s billing software to roll out support for 5-10 plans per state
- Sysco used CSC’s Riskmaster software to create a single database for 180 operating units
- Selex ES used CSC services to migrate its systems to cloud services, reducing overhead costs
- National Grid used CSC services to migrate over 1,000 servers to Vblock platforms, reducing costs The company has established a strong brand due to its performance. It is one of the largest computer systems integrators and software developers in the U.S. It has over 66,000 employees serving customers in over 60 countries. It has been in the Fortune 500 since 1995, and generated $8 billion in revenues in its most recent fiscal year. Lastly, it has won many honors, including recognition as an Insurance “Market Leader“ in the Ovum Decision Matrix (2016) and as a Leader in the Data Center Outsourcing and Infrastructure Utility Services markets by Gartner (2015).
Channels
CSC’s main channel is its direct sales team, which operates worldwide. The company promotes its offering through its website, social media pages, and conferences.
Customer Relationships
CSC’s customer relationship is primarily of a personal assistance nature. The company assists customers through a wide range of consulting services, which include the following:
Technology Consulting Services – Include digital and application transformation services
Enterprise Solution Consulting Services – Include consulting services for Cloud and SaaS, IBM, Inform, Microsoft Business Solutions, Oracle, Salesforce, SAP, ServiceNow, and Workday
Industry Consulting Services – Include consulting services for Banking/Capital Markets, Consumer and Retail, Energy and Technology, Healthcare/Life Sciences, Insurance, Manufacturing, and Public Sector
Despite this orientation, there is also a self-service component. The company’s website features various self-help resources, including reports, survey data, videos, infographics, CSC World magazine, and answers to frequently asked questions. There is also a community element in the form of a forum for interaction with fellow customers.
Key Activities
CSC’s business model entails designing and developing its services for customers.
Key Partners
CSC maintains “Global Alliances” with business and technology companies to provide enhanced value for its customers. It works with these firms by:
- Interconnecting employees at every level, including senior executive sponsors, technology leads, managers, and regional contacts
- Developing joint business plans that include educational, technical, marketing, and sales activities for strengthening core capabilities
- Working cross-organizationally on engineering and development to build best practices and solutions that address specific market needs and client pain points
- Sharing early training and certification opportunities, R&D findings, and technology roadmaps Specific partners include Amazon Web Services, AT&T, EMC, HCL, Hitachi, IBM, Lenovo, Microsoft, Oracle, Salesforce, SAP, ServiceNow, and Workday.
Key Resources
CSC’s main resources are its human resources. They include its engineering employees who design and develop its software services and sales staff who promote the services. They also include its 6,000+ consultants who work across 15 industries in over 70 countries, providing end-to-end transformation services.
Cost Structure
CSC has a value-driven structure, aiming to provide a premium proposition through significant personal service and frequent service enhancements. Its biggest cost driver is cost of services, a variable expense. Other major drivers are in the areas of sales/marketing and administration, both fixed costs.
Revenue Streams
CSC has one revenue stream: revenues generated from fees for contracts it charges for its various services. Sales staff must be contacted directly for pricing quotes.


THE THIN RED LINE A film review by Matt Williams
RATING: * out of * * * *
A study in pretension, The Thin Red Line marks the infamously reclusive director Terrence Malick's anticlimactic return to the cinema. On the surface, the film is a war movie, based on the James Jones novel of the same name. But, this film has no real interest in telling a war story at all. Instead, the film embarks on an artsy philosophical journey to discover the soul, a journey so long and painful that one might prefer the war itself.
The closest thing the film has to a central character is one Private Witt (Jim Caviezel). At the opening of the film, he and another soldier have gone AWOL to live in a virtual Eden with some islanders. However, Witt is soon captured and sent into the Battle of Guadalcanal.
A few other stories intertwine throughout the film's wanderings. Private Bell (Ben Chaplin) pines for his wife back home. Lt. Colonel Tall (Nick Nolte) is eager for a battle. Captain Staros (Elias Koteas) doesn't share his commanding officer's bloodlust, and searches for a better way to use his men.
But, intermingled with the war (and sometimes overlaid on top of it), the soldiers (turned poet-philosophers) contemplate eternal questions of life. Is mankind apart from nature or a part of it? Where does evil come from? Is war a natural phenomenon? What is the nature of the soul? And other, similarly pretentious, unanswerable questions are posed with regularity throughout the film.
The Thin Red Line is actually composed of two separate films that try, but are never able, to merge into a complete whole. There's the traditional war story on one hand, delivering the overly familiar scenes of nervous soldiers heading to battle and plunged into the hellish thicket of combat. The other film is a puffed-up philosophical National Geographic piece. Lingering shots of wildlife, the local flora and fauna, and the idyllic lives of the Melanesian islanders intertwine with portentous philosophical ramblings. Though the two films are thoroughly intercut and overlaid, there's never a sense that one relates to the other. Would these soldiers be thinking these thoughts? No...it sounds much more like the self-important words a screenwriter might dream up than an epiphany discovered on the field of battle.
As was likely intended, most of the characters in the film blend together (in an attempt to show the face of the every-soldier). A few faces are distinctive, but aside from the wildly out of place (and thankfully brief) cameos by stars such as John Travolta, George Clooney and Woody Harrelson, only a few are memorable. And those memorable ones are poorly used. Sean Penn's Sergeant Welsh, for example, is played with intensity, but with no purpose. Though the characters are constantly in jeopardy, you don't really care. In fact, the film is orchestrated in such a way to distance the audience from even knowing or caring about them at all.
On the bright side, The Thin Red Line boasts some very gorgeous imagery. Shots of nature and shots of war are all examine for their inner beauty. Unfortunately, by the umpteenth time we are shown a shot of the sunlight filtering down through the trees, you simply wish the film would hurry up and get over with.
Neither half of The Thin Red Line is overly bad by itself. However, the convergence of the two creates a nightmare. Too self-important and vague for war film lovers, and too grounded and mundane for art film devotees, The Thin Red Line will fail to please nearly everyone.
Copyright 1999 Matt Williams
- Matt Williams<EMAIL_ADDRESS>Reviewer for Cinematter: http://www.cinematter.com Home of nearly 700 reviews, and information on over 750 upcoming releases
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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|
|
|
|
Name And URL: QuickPlace (Lotus QuickPlace), www.quickplace.com,
http://www.lotus.com/home.nsf/welcome/quickplace,
corporate site: www.lotus.com
Main Focus: team collaboration
Services Offered:
Office 2000 integration, built-in task management, on-line awareness
and chat, email, file sharing with drag-and-drop ease, document
management, offline access, deep customization
File Access Method:
Web based
Cost:
$59.00 per user Win/NT, $9,632.00 for Extranet server
Company Information:
ADDRESS:
Lotus Development Corporation
55 Cambridge Parkway
Cambridge, MA 02142 USA
(617) 577-8500
Monday - Friday 8:00 AM - 6:00 PM EST
Funding Received: N/A
How Many Users: N/A
Links To Signup For The Service:
http://www.quickplace.com/html/home/qp2trial.htm
|
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|


| Adam | City car | Hatchback | |
| Agila | City car | Hatchback | |
| Antara | Compact crossover | SUV | |
| Astra | Small family car | hatchback/saloon/sedan | |
| Cascada | Mid-size car | Convertible | |
| Combo Tour | Leisure activity vehicle | Van | |
| Corsa | Supermini | hatchback | |
| Insignia | Large family car | Saloon/Sedan | |
| Meriva | Compact | MPV | |
| Mokka | Subcompact crossover | SUV | |
| Zafira | Compact | MPV |


A B C D E F G H I J L M N O R S T U V W X
All Classes All Packages
All Classes All Packages
All Classes All Packages
B
- BalanceTree - Class in Funds
-
Class to create and fill the TreeView objects for the balance sheet
- BalanceTree(Book, AccountType) - Constructor for class Funds.BalanceTree
-
The two-arg constructor needs the book holding the records and the enumerated type of account
- BalanceTree.BalanceTreeContextMenu - Class in Funds
-
Context menu for functions related to each particular type of account on the balance sheet
- BalanceTreeContextMenu() - Constructor for class Funds.BalanceTree.BalanceTreeContextMenu
-
Since this is a single purpose object the constructor handles all the work: which methods get called when a menu item is clicked on
- BASIC_PERSONAL - Funds.DataEnums.NewBookType
- Book - Class in Funds.DataObjects
-
A Book is the main organizer object for this whole software application, transactions will be collected into Accounts, and the Book is a collection of accounts with measures taken to assure it is balanced, and the Book object is what will be saved/opened/worked-with by users for ongoing concerns in accounting.
- Book() - Constructor for class Funds.DataObjects.Book
-
default constructor to be used in conjunction with getters and setters
- Book(String) - Constructor for class Funds.DataObjects.Book
-
Since a book will be the primary object for organizing and saving the collections of data one-arg constructor will be the one used most often.
- Book.AccountController - Interface in Funds.DataObjects
-
All of the dialogs keep a reference to the current Book object, but not the primary GUI controller, so this interface assures there is a way to call the methods on the primary GUI from any dialog
- BookDetailsDialog - Class in Funds.Dialogs
-
The dialog for Book level interaction: book name (not filename to allow versioning), date opened, description, text editor for general note keeping...
- BookDetailsDialog() - Constructor for class Funds.Dialogs.BookDetailsDialog
-
The default constructor sets everything up with a new book, the is basically for the new file option in this software
- BookDetailsDialog(Book) - Constructor for class Funds.Dialogs.BookDetailsDialog
-
The one-arg constructor takes in a reference to the book (working file for this software) currently open so that its details can be edited.
- BookExport - Class in Funds.Tools.BookExport
-
Object to export the data in one of the big four standards: xml, json, csv, sql
- BookExport(Book, ExportType) - Constructor for class Funds.Tools.BookExport.BookExport
-
To export the data need to know what book holds the data and how to export it
- bookToCSV() - Method in class Funds.FundController
-
exports the book to a collection of csv files positioned in a directory tree to preserve structure of the book
- bookToJSON() - Method in class Funds.FundController
-
exports the book to a collection of json files positioned in a directory tree to preserve the structure of the book
- bookToSQL() - Method in class Funds.FundController
-
exports the book to a collection of .sql files to create a relational database mimicking the structure of the original book It was set up for and tested on MariaDB
- bookToXML() - Method in class Funds.FundController
-
exports the book to a collection of xml files positioned in a directory tree to preserve the structure of the book
All Classes All Packages


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This page created for EPL425 homework1 Click to "Home" to navigate in Home page Click to "Recipe" to read the Recipe


{% load rm_underscore %} {% include 'TopBar.html' %}
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I have a question regarding the last revisions of the 3-phase sketch (emonTxV3_4_3Phase_Voltage v0.5): In the
versions > v0.3 the jeelib dependency was removed and the code for the RF69CW went into the sketch. There is
a comment in the code about problems with the power supply of the Arduino when the voltage drops below
230V:
RF OUTPUT POWER (RFM69CW Only): At line 663, the output power is set. When powered via the AC adapter only, the output power is limited and depends on the minimum supply voltage. The following is a rough guide. If correct operation is impossible (i.e. the emonTx continually resets) then an external 5 V supply must be used. Min supply voltage maximum power 235 V -4 dBm (0x8E) 230 V -10 dBm (0x88) Reducing the output power below -10 dBm has very little effect on the minimum supply voltage.
(The correct line number is currently 675.) We had nine EmonTx V3.4 running for several weeks without problems, but with the new software they all lock up as soon as the mains voltage goes below 230V.
My question is:
Is there a way to 'tune' the settings of the RF-module so it will keep running ? It should be possible since up to v0.3 it did.
I'd be very happy if someone could help me. The new code is a lot different (and smaller and nicer) than the RF-part of the jeelib and I can't really figure out where/what to look for...
Thanks and cheers from Berlin,
David
Edit - wrapped long lines - BT
Re: EmonTx hang with 3-Phase firmware and <230V
" The new code is a lot different (and smaller and nicer) than the RF-part of the jeelib "
That's actually not true - the code is almost exactly the JeeLib code, it just has only the necessary transmit parts included.
The problem with the voltage dropping is only distantly linked to the RFM69CW settings, it is that, at full power, the module draws a lot more current than the RFM12B for which the internal power supply was designed. The result is, the regulator fails as the module transmits and the 3.3 V rail collapses. Note that any connected peripherals (e.g. temperature sensors) will affect the point at which the voltage collapses.
I presume you are not using a separate 5 V supply, so the only effective 'tuning' you can do is reduce the rf power to the minimum necessary for communication, though you could try not using the on-board LED.
Re: EmonTx hang with 3-Phase firmware and <230V
You wrote that below PaLevel = 0x88 there would be next to no change but I'll give it a try. Do you know what the 'original' setting in pre v3.0 was ? - I'm wondering since that setting seems to work fine below 230V.
I also found this post: http://openenergymonitor.blogspot.de/2015/02/rfm69cw-power-consumption.html actually showing not that much difference in power consumption. This really confuses me....
Well. I'll do a few tests over the weekend. Thanks for your quick reply !
Re: EmonTx hang with 3-Phase firmware and <230V
"Do you know what the 'original' setting in pre v3.0 was ?"
Not from memory, you need to look at the JeeLib source code for that. The default value (which I think is used as I can't see it being set in JeeLib), is
Re: EmonTx hang with 3-Phase firmware and <230V
Confirmed - the JeeLib default setting for RegPaLevel (0x11) is the POR default (PA0 on, max power).
Re: EmonTx hang with 3-Phase firmware and <230V
you could try not using the on-board LED.
You can get some other very easy to achieve power saving by disabling the digital input buffer on all your analog inputs (see the DIDRn register in the datasheet for your particular CPU) and ensure pull-ups are enabled on all unused inputs.
On a 16MHz 5V 2560, I see about an 800uA saving per analog input by setting the appropriate bit in the DIDRn register, and a saving of about 20mA by enabling all pull-ups when no I/O pins are terminated (the 2560 has a lot of I/O pins!).
Re: EmonTx hang with 3-Phase firmware and <230V
I'll look at that. I remembered that you'd mentioned this before, but I couldn't find it. It won't make a lot of difference on the 328P, but anything will help.
Re: EmonTx hang with 3-Phase firmware and <230V
If I'm reading the correct schematic and the correct datasheet, I think it should be as simple as putting:
DIDR0 = 0x1f; // Disable digital input buffer ADC0,ADC1,ADC2,ADC3,ADC4
in setup(). You'll notice the biggest savings while the inputs are all at Vcc/2 (which is how I measured my 800uA above).
The standard Arduino documentation covers how to enable pull-ups...
https://www.arduino.cc/en/Reference/PinMode
Re: EmonTx hang with 3-Phase firmware and <230V
I'd already done that (and DIDR1) and it compiled OK, but I'm running a soak test on my V3.4 so I can't prove it just yet.
It might still be worth checking the timing of the LED pulse and putting a switch to disable it if needs be.
Re: EmonTx hang with 3-Phase firmware and <230V
Thanks for all the tips, I'll be trying one after the other...
The problem I have now:
I've put a toaster, an old laserprinter and an electric bbq to one outlet and let the voltage drop from 237V (when idle) to 222V (@ 3343W). But the EmonTx won't lock up. Not even when I put the max. setting for the RegPaLevel (0x92). I've also modified the code to turn the led on WHILE transmitting. But still - no lockup. I don't understand it. It's a similar EmonTx V3.4.1 with the same wall plug, antenna, RF-module and firmware. *rrr*
My conclusions:
I don't know where to go from here. I guess during the next days I will have to drive to the problematic setup and hope that I can debug/reproduce the problem there, prepared with a custom sketch and all power-saving options enabled....
Re: EmonTx hang with 3-Phase firmware and <230V
I understand it perfectly. We have a name for it in English. It is the Law of Natural Perversity.
Simply put, it means that it only bites you when you are looking the other way!
"It's a similar EmonTx V3.4.1"
But not the same emonTx? I think you are looking a component tolerances if that is the case - one has either a worst-case set of components or very nearly, the other one doesn't. And I include the ac adapter in the set of components that affect this. If possible, I suggest you swap emonTx's and adapters so that you have the problem pair at home.
I think you have misread the Hope Electronic default value - 0x11 is the register number for RegPaLevel. The default value is 10011111 = 0x9F which is the maximum power of -18 + 31 = +13 dBm as Page 1 of the data sheet states.
JeeLib does not change the default, so it too defaults to +13 dBm.
Re: EmonTx hang with 3-Phase firmware and <230V
Whoa, I mis-interpreted the datasheet in every way possible...... So PA0 must be always on, I guess. Which gives min/max of: 0x80 to 0x9F
Well, I can exchange the EmonTx. - The thing is: the one I have here DID have the same problem - hanging when the line voltage drops. However now it doesn't seem to have any influence whatsoever. At the other installation we have eight (!) EmonTX V3.4.1 all showing the same symptoms: hanging, when voltage <230V and sketch V0.5 but running absolutely fine with 3-Phase sketch V0.1)
Well... as I said, I guess there is no other chance as to go there and try to solve the mystery by testing/debugging/...


Chocolate Pizza
POSTED ON 15 DEC 2013 / DESSERTS
For the fig-swirl:Melt butter over medium heat in a saucepan.Add brown sugar and stir to dissolve.Halve all of the figs and toss in the saucepan with water and lemon juice.Cook over medium heat,stirring frequently,until you have a chunky-jammy mixture.Add salt with one or two stirs,set aside and let cool completely.
Ice cream:In a small pot over medium heat,combine milk,and granulated sugar until sugar is completely dissolved and the milk is just barely lukewarm.Whisk in the egg yolks.Set mixture in the fridge and wait until the fig mixture is cooled.
Using an ice cream machine,pour liquids into the frozen basin and process according to manufacturer instructions,i.e,let spin and thicken for 20 minutes before adding mascarpone,fig jam mixture,and the nuts.Continue to proccess for +/- 10 minutes.Pour semi-frozen mixture into a pyrex dish or glass tupperware.Freeze for at least two hours before serving.
- 1 1/2 cups heavy cream
1/3 granulated sugar2 egg yolks- 1 lemon,juiced
- 2 tbsp butter
- 1 cup honey roasted pecans,roughly chopped
- 1 1/2 cups milk
- 1/2 cups mascarpone
- 1/2 tsp pink salt
- 1 lb Black Mission Figs
- 1/2 cup brown sugar
- 2-4 tbsp water


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If you typed the web address, check it is correct.
If you pasted the web address, check you copied the entire address.
If the web address is correct or you came to this page from a link in the service contact the team.


| Description | Hierarchy | Fields | Methods | Properties |
type TSQLiteDatabase = class(TObject)
Class for handling SQLite database
constructor Create(const FileName: String); |
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destructor Destroy; override; |
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procedure ExecSQL(const SQL : String); |
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function GetTable(const SQL: String; PrepareOnly: Boolean = false): TSQLiteTable; |
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function GetTableValue(const SQL: String): int64; |
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function GetTableString(const SQL: String): String; |
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procedure GetTableStrings(const SQL: String; const Value: TStrings); |
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function InTransaction: Boolean; |
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procedure Start(const name:String; const param: String = ''); |
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procedure Commit(const name:String); |
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procedure Rollback(const name:String); |
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function LastInsertRowID: int64; |
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function LastChangedRows: int64; |
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function TotalChanges: int64; |
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procedure SetTimeout(Value: integer); |
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function Version: String; |
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procedure AddCustomCollate(name: String; xCompare: TCollateXCompare); |
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Procedure AddSystemCollate; |
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procedure ParamsClear; |
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procedure AddParamInt(const name: String; value: int64); |
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procedure AddParamFloat(const name: String; value: double); |
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procedure AddParamText(const name: String; const value: String); |
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procedure AddParamNull(const name: String); |
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procedure AddParamBlobPtr(const name: String; buffer: pointer; len: integer); |
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procedure AddParamBlobText(const name: String; const value: AnsiString); |
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procedure AddParamBlob(const name: String; const value: TStream; len: integer); |
property DB: TSQLiteDB read fDB; |
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property OnQuery: THookQuery read FOnQuery write FOnQuery; |
constructor Create(const FileName: String); |
Class constructor. Pass filename of database. If databas not exists, then new one is created. If you pass empty string as filename, then temporary database is created. If you pass ':memory:' as filename, then temporary database in memory is created.
Warning: Pass FileName as AnsiString (if you are not using Unicode Delphi version) or as UnicodeString (on Delphi 2009 and higher)!
destructor Destroy; override; |
Class descructor. Call Free instead.
procedure ExecSQL(const SQL : String); |
Run SQL command without result. You can call before functions AddParam* for set query parameters.
function GetTable(const SQL: String; PrepareOnly: Boolean = false): TSQLiteTable; |
Run SQL command with result. You can call before functions AddParam* for set query parameters. If you set PerpareOnly, then query is just prepared but first row is not fetched!
function GetTableValue(const SQL: String): int64; |
Run SQL command and number from first field in first row is returned. You can call before functions AddParam* for set query parameters.
function GetTableString(const SQL: String): String; |
Run SQL command and value from first field in first row is returned. You can call before functions AddParam* for set query parameters.
procedure GetTableStrings(const SQL: String; const Value: TStrings); |
Run SQL command and values from first field in each row is filled to stringlist. You can call before functions AddParam* for set query parameters.
function InTransaction: Boolean; |
Return True
if database is in transaction state.
procedure Start(const name:String; const param: String = ''); |
Start transaction. You can modify transaction type by Param parameter. If you use non-empty Name parameter, then savepoint is used. Savepoint is named and can be nested.
procedure Commit(const name:String); |
Commit transaction. If you use non-empty Name parameter, then savepoint is used. Savepoint is named and can be nested.
procedure Rollback(const name:String); |
Rollback transaction. If you use non-empty Name parameter, then savepoint is used. Savepoint is named and can be nested.
function LastInsertRowID: int64; |
Get ROWID of last inserted row.
function LastChangedRows: int64; |
Return number of modified rows by last query.
function TotalChanges: int64; |
Return number of modified rows starting by opened database connection.
procedure SetTimeout(Value: integer); |
Set wait timeout. if database is locked, then it wait this timeout. If database is not released within this timeout, then error is returned.
function Version: String; |
Return SQLite engine version.
procedure AddCustomCollate(name: String; xCompare: TCollateXCompare); |
Add custom sorting procedure as new Collate.
Procedure AddSystemCollate; |
Add collate named SYSTEM for correct data sorting by user's locale
procedure ParamsClear; |
Clear all query parameters.
procedure AddParamInt(const name: String; value: int64); |
Add named query parameter of integer type.
procedure AddParamFloat(const name: String; value: double); |
Add named query parameter of floating-point type.
procedure AddParamText(const name: String; const value: String); |
Add named query parameter of string or binary type.
procedure AddParamNull(const name: String); |
Add named query parameter with null value.
procedure AddParamBlobPtr(const name: String; buffer: pointer; len: integer); |
Add named query parameter of BLOB type from the memory buffer.
procedure AddParamBlobText(const name: String; const value: AnsiString); |
Add named query parameter of BLOB type from the binary string.
procedure AddParamBlob(const name: String; const value: TStream; len: integer); |
Add named query parameter of BLOB type from the stream.
property DB: TSQLiteDB read fDB; |
SQLite database handler.
property OnQuery: THookQuery read FOnQuery write FOnQuery; |
Debug hook for log all called queries.


Everything going on in a Blitz3D program takes place within a 3D world, which is populated by 'entities'.
Entities come in many flavors, and each kind of entity performs a certain, specialized task, but all entities have a few things in common, the most important of which are:
All entities have a position, a rotation and a size, and can be moved, rotated and scaled at will.
All entities have an optional 'parent' entity. If an entity has a parent, then it becomes 'attached' to the parent and will move, rotate and scale whenever the parent does.
Now, lets have a quick look at the kind of entities that can be used in the 3D world:
Camera entities allows you to 'see' what's going on in the world. If you don't create at least one camera, you wont be able to see anything! Cameras also control where on the screen 3D rendering occurs, and provide atmospheric fog effects.
Light entities provide illumination for the 3D world. Without any lights, you will still see what's happening in the world thanks to 'ambient light'. Amibent light is light that is 'everywhere at once', and illuminates everything equally. However, since ambient light has no position or direction, you wont get nice shading effects, and everything will look very flat.
Mesh entities provide a way to add actual, physical items to the world. Meshes are made up of triangles, and each triangle can be colored or textured in a variety of ways. The most common way of adding a mesh to the world is to load it from a file produced by a 3D modelling program, but you can also create your own meshes.
Pivot entities don't actually do a lot! Their main purpose in life is to provide a parent for other entities. This can be useful for many reasons. For example, by attaching a bunch of meshes to a pivot, you can move all the meshes at once simply by moving the pivot!
Sprite entities are flat, 2D entities most commonly used for particle effects, like explosions, smoke and fire. Sprites automatically face the camera, regardless of the angle you view them from, so are often textured with a 'spherical' style texture.
Plane entities are infinitely large, flat surfaces that can be used for a variety of effects such as ground and water. Since planes are entities, they can also be moved and rotated, which means you can also use them for sky and cloud effects.
Terrain entities are used to create very large landscapes. They are constructed of a grid of triangles, and are rendered using a technique that draws an approximation of the terrain using a limited number of triangles. This is necessary for very large terrains that may contains millions of triangles - which would not only be far too slow for realtime rendering, but would also take up way too much memory!
These entities form the backbone of any B3D program, it really is worth spending the time getting to know the various instructions associated with them. As we shall see - by using different parameters and the special additional commands for controlling or altering their behavour, we can adapt an entity to our liking. Even if it means defining a special FX that Blitz, with its present command set cannot do !.