Element index for package Cache_Lite
[ c ] [ d ] [ e ] [ f ] [ g ] [ l ] [ o ] [ r ] [ s ] [ _ ]_
- $_automaticCleaningFactor
- in file Lite.php, variable Cache_Lite::$_automaticCleaningFactor
Disable / Tune the automatic cleaning process - $_automaticSerialization
- in file Lite.php, variable Cache_Lite::$_automaticSerialization
Enable / disable automatic serialization - $_cacheDir
- in file Lite.php, variable Cache_Lite::$_cacheDir
Directory where to put the cache files (make sure to add a trailing slash) - $_caching
- in file Lite.php, variable Cache_Lite::$_caching
Enable / disable caching - $_defaultGroup
- in file Function.php, variable Cache_Lite_Function::$_defaultGroup
Default cache group for function caching - $_file
- in file Lite.php, variable Cache_Lite::$_file
File name (with path) - $_fileLocking
- in file Lite.php, variable Cache_Lite::$_fileLocking
Enable / disable fileLocking - $_fileName
- in file Lite.php, variable Cache_Lite::$_fileName
File name (without path) - $_fileNameProtection
- in file Lite.php, variable Cache_Lite::$_fileNameProtection
File Name protection - $_group
- in file Lite.php, variable Cache_Lite::$_group
Current cache group - $_hashedDirectoryLevel
- in file Lite.php, variable Cache_Lite::$_hashedDirectoryLevel
Nested directory level - $_hashedDirectoryUmask
- in file Lite.php, variable Cache_Lite::$_hashedDirectoryUmask
Umask for hashed directory structure - $_id
- in file Lite.php, variable Cache_Lite::$_id
Current cache id - $_lifeTime
- in file Lite.php, variable Cache_Lite::$_lifeTime
Cache lifetime (in seconds) - $_masterFile
- in file File.php, variable Cache_Lite_File::$_masterFile
Complete path of the file used for controlling the cache lifetime - $_masterFile_mtime
- in file File.php, variable Cache_Lite_File::$_masterFile_mtime
Masterfile mtime - $_memoryCaching
- in file Lite.php, variable Cache_Lite::$_memoryCaching
Enable / Disable "Memory Caching" - $_memoryCachingArray
- in file Lite.php, variable Cache_Lite::$_memoryCachingArray
Memory caching array - $_memoryCachingCounter
- in file Lite.php, variable Cache_Lite::$_memoryCachingCounter
Memory caching counter - $_memoryCachingLimit
- in file Lite.php, variable Cache_Lite::$_memoryCachingLimit
Memory caching limit - $_onlyMemoryCaching
- in file Lite.php, variable Cache_Lite::$_onlyMemoryCaching
Enable / Disable "Only Memory Caching" (be carefull, memory caching is "beta quality") - $_pearErrorMode
- in file Lite.php, variable Cache_Lite::$_pearErrorMode
Pear error mode (when raiseError is called) - $_readControl
- in file Lite.php, variable Cache_Lite::$_readControl
Enable / disable read control - $_readControlType
- in file Lite.php, variable Cache_Lite::$_readControlType
Type of read control (only if read control is enabled) - $_refreshTime
- in file Lite.php, variable Cache_Lite::$_refreshTime
Timestamp of the last valid cache - $_writeControl
- in file Lite.php, variable Cache_Lite::$_writeControl
Enable / disable write control (the cache is read just after writing to detect corrupt entries) - _cleanDir
- in file Lite.php, method Cache_Lite::_cleanDir()
Recursive function for cleaning cache file in the given directory - _hash
- in file Lite.php, method Cache_Lite::_hash()
Make a control key with the string containing datas - _makeId
- in file Function.php, method Cache_Lite_Function::_makeId()
Make an id for the cache - _memoryCacheAdd
- in file Lite.php, method Cache_Lite::_memoryCacheAdd()
Add some date in the memory caching array - _read
- in file Lite.php, method Cache_Lite::_read()
Read the cache file and return the content - _setFileName
- in file Lite.php, method Cache_Lite::_setFileName()
Make a file name (with path) - _setRefreshTime
- in file Lite.php, method Cache_Lite::_setRefreshTime()
Compute & set the refresh time - _unlink
- in file Lite.php, method Cache_Lite::_unlink()
Remove a file - _write
- in file Lite.php, method Cache_Lite::_write()
Write the given data in the cache file - _writeAndControl
- in file Lite.php, method Cache_Lite::_writeAndControl()
Write the given data in the cache file and control it just after to avoir corrupted cache entries
c
- Cache_Lite
- in file Lite.php, method Cache_Lite::Cache_Lite()
Constructor - Cache_Lite
- in file Lite.php, class Cache_Lite
- CACHE_LITE_ERROR_DIE
- in file Lite.php, constant CACHE_LITE_ERROR_DIE
- CACHE_LITE_ERROR_RETURN
- in file Lite.php, constant CACHE_LITE_ERROR_RETURN
- Cache_Lite_File
- in file File.php, class Cache_Lite_File
- Cache_Lite_File
- in file File.php, method Cache_Lite_File::Cache_Lite_File()
Constructor - Cache_Lite_Function
- in file Function.php, method Cache_Lite_Function::Cache_Lite_Function()
Constructor - Cache_Lite_Function
- in file Function.php, class Cache_Lite_Function
- Cache_Lite_Output
- in file Output.php, method Cache_Lite_Output::Cache_Lite_Output()
Constructor - Cache_Lite_Output
- in file Output.php, class Cache_Lite_Output
- call
- in file Function.php, method Cache_Lite_Function::call()
Calls a cacheable function or method (or not if there is already a cache for it) - clean
- in file Lite.php, method Cache_Lite::clean()
Clean the cache
d
- drop
- in file Function.php, method Cache_Lite_Function::drop()
Drop a cache file
e
- end
- in file Output.php, method Cache_Lite_Output::end()
Stop the cache
f
- File.php
- procedural page File.php
- Function.php
- procedural page Function.php
g
- get
- in file File.php, method Cache_Lite_File::get()
Test if a cache is available and (if yes) return it - get
- in file Lite.php, method Cache_Lite::get()
Test if a cache is available and (if yes) return it - getMemoryCachingState
- in file Lite.php, method Cache_Lite::getMemoryCachingState()
Load the state of the caching memory array from a given cache file cache
l
- lastModified
- in file Lite.php, method Cache_Lite::lastModified()
Return the cache last modification time - Lite.php
- procedural page Lite.php
o
- Output.php
- procedural page Output.php
r
- raiseError
- in file Lite.php, method Cache_Lite::raiseError()
Trigger a PEAR error - remove
- in file Lite.php, method Cache_Lite::remove()
Remove a cache file
s
- save
- in file Lite.php, method Cache_Lite::save()
Save some data in a cache file - saveMemoryCachingState
- in file Lite.php, method Cache_Lite::saveMemoryCachingState()
Save the state of the caching memory array into a cache file cache - setLifeTime
- in file Lite.php, method Cache_Lite::setLifeTime()
Set a new life time - setOption
- in file Lite.php, method Cache_Lite::setOption()
Generic way to set a Cache_Lite option - setToDebug
- in file Lite.php, method Cache_Lite::setToDebug()
Set to debug mode - start
- in file Output.php, method Cache_Lite_Output::start()
Start the cache


Basic grain-read-more demo
I'm going to be loaded
For the full code of the tag "grain-html-import-example" please see
../grain-html-import-example.html


This is a test website. Nothing is charged.
Enroll (no preference)
Enroll (residentKey=required)
Enroll (residentKey=preferred)
Enroll (residentKey=discouraged)
Enroll (requireResidentKey=true)
Based on the Secure Payment Confirmation explainer.


Ladda.js Examples expand-left Submit expand-right Submit expand-up Submit expand-down Submit contract Submit contract-overlay Submit zoom-in Submit zoom-out Submit slide-left Submit slide-right Submit slide-up Submit slide-down Submit Built-in progress bar expand-right Submit contract Submit Sizes Extra Small Submit Small Submit Large Submit Extra Large Submit


Taste our best types of beer brewed from carefully selected barley, wheat and hops.
Quality British malted grains, hops for flavour and bitterness, fresh wet yeast (not dried, taste the difference) and local Speyside water. All our beers are natural and unfined meaning they are suitable for vegetarians and vegans. Unlike many other commercial breweries, our precise brewing process ensures that we can produce flavoursome clear beer, without the need to use isinglass, a clearing additive derived from the swim bladders of fish.


The example pages above use page-specific JavaScript code. But if you're developing a more complex web application, you might
want to write some cross-page JavaScript files and use them for many web pages. In these pages you then mainly setup
the functionality by annotating your HTML with class attributes and load your central JavaScript and CSS files.
Some JavaScript and CSS files for some example applications of the plug-ins are included and get demonstrated by the
following demo pages. You may use these script and CSS files directly if they suit your needs, or you may simply see them
as examples or blue-prints for your own scripts and styles.
accordion(-min).js
and accordion.css
)These tools are used internally by the main show-hide plug-in functions, but since they are implemented as jQuery plug-in functions, they may also be used stand-alone:


HTML5 File API is a W3C standard that allows local file access via web-based JavaScript.
The HTML5 File API reuses the same HTML form field input tag of type 'file' previously available in HTML 4.01, but with which it was only possible to upload the file contents to a remote web server rather than directly read the contents locally.

  Visible file input:

 Loaded file displays here:


Demo of AnyToken library that makes use of: 1) Custom Bluetooth Driver, 2) Token discovery, 3) Token connecting, 4) AnyBoard Token listener
Click on the black button to discover devices. Devices will pop up as new grey buttons with their name on it. Click the name button to attempt to connect. It will turn blue to signal connection is pending, and green when connected. Red signals it being/having disconnected.
PS: Clicking a green token will attempt to send {"device":"LED","event":"on","color":"green"} to the token. This is adapted to work with LightBlue Bean with a certain firmware, and might not work.


1 Samuel 25:8
Ask thy young men, and they will show thee. Wherefore let the young men find favor in thine eyes: for we come in a good day: give, I pray thee, whatsoever cometh to thine hand unto thy servants, and to thy son David.


{ opts.config.thankYouBody }
{ item.productName }
Please try again later.
Please check your credit card information.
Add something to your cart.


Features enabled: sorting, filtering, sync with browser URLs, pagination and item-per-page functionality. Out-of-box Angular Material layout and input controls used, along with Material Design Light default CSS for grid styling. Project GitHub
| Order # |
|
Date Placed | Total |
|---|---|---|---|
See the Pen eJWWpM by AngularDataGrid (@AngularDataGrid) on CodePen.


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The Go Blog
Godoc: documenting Go code
31 March 2011
The Go project takes documentation seriously. Documentation is a huge part of making software accessible and maintainable. Of course it must be well-written and accurate, but it also must be easy to write and to maintain. Ideally, it should be coupled to the code itself so the documentation evolves along with the code. The easier it is for programmers to produce good documentation, the better for everyone.
To that end, we have developed the godoc documentation tool. This article describes godoc's approach to documentation, and explains how you can use our conventions and tools to write good documentation for your own projects.
Godoc parses Go source code - including comments - and produces documentation as HTML or plain text. The end result is documentation tightly coupled with the code it documents. For example, through godoc's web interface you can navigate from a function's documentation to its implementation with one click.
Godoc is conceptually related to Python's Docstring and Java's Javadoc, but its design is simpler. The comments read by godoc are not language constructs (as with Docstring) nor must they have their own machine-readable syntax (as with Javadoc). Godoc comments are just good comments, the sort you would want to read even if godoc didn't exist.
The convention is simple: to document a type, variable, constant, function, or even a package, write a regular comment directly
preceding its declaration, with no intervening blank line. Godoc will then present that comment as text alongside
the item it documents. For example, this is the documentation for the
fmt
package's
Fprint
function:
// Fprint formats using the default formats for its operands and writes to w. // Spaces are added between operands when neither is a string. // It returns the number of bytes written and any write error encountered. func Fprint(w io.Writer, a ...interface{}) (n int, err error) {
Notice this comment is a complete sentence that begins with the name of the element it describes. This important convention allows us to generate documentation in a variety of formats, from plain text to HTML to UNIX man pages, and makes it read better when tools truncate it for brevity, such as when they extract the first line or sentence.
Comments on package declarations should provide general package documentation. These comments can be short, like the
sort
package's brief description:
// Package sort provides primitives for sorting slices and user-defined // collections. package sort
They can also be detailed like the gob package's overview. That package uses another convention for packages that need large amounts of introductory documentation: the package comment is placed in its own file, doc.go, which contains only those comments and a package clause.
When writing package comments of any size, keep in mind that their first sentence will appear in godoc's package list.
Comments that are not adjacent to a top-level declaration are omitted from godoc's output, with one notable exception.
Top-level comments that begin with the word
"BUG(who)”
are recognized as known bugs, and included in the "Bugs” section of the package documentation. The "who”
part should be the user name of someone who could provide more information. For example, this is a known issue
from the
bytes package:
// BUG(r): The rule Title uses for word boundaries does not handle Unicode punctuation properly.
Sometimes a struct field, function, type, or even a whole package becomes redundant or unnecessary, but must be kept for compatibility with existing programs. To signal that an identifier should not be used, add a paragraph to its doc comment that begins with "Deprecated:" followed by some information about the deprecation. There are a few examples in the standard library.
There are a few formatting rules that Godoc uses when converting comments to HTML:
- Subsequent lines of text are considered part of the same paragraph; you must leave a blank line to separate paragraphs.
- Pre-formatted text must be indented relative to the surrounding comment text (see gob's doc.go for an example).
- URLs will be converted to HTML links; no special markup is necessary.
Note that none of these rules requires you to do anything out of the ordinary.
In fact, the best thing about godoc's minimal approach is how easy it is to use. As a result, a lot of Go code, including all of the standard library, already follows the conventions.
Your own code can present good documentation just by having comments as described above. Any Go packages installed inside
$GOROOT/src/pkg
and any
GOPATH
work spaces will already be accessible via godoc's command-line and HTTP interfaces, and you can specify
additional paths for indexing via the
-path
flag or just by running
"godoc ."
in the source directory. See the
godoc documentation for more details.
 Go? Cgo!
- JSON and Go
- Go Slices: usage and internals
- Go Concurrency Patterns: Timing out, moving on
- Defer, Panic, and Recover
- Share Memory By Communicating
- JSON-RPC: a tale of interfaces


--- layout: post status: publish published: true title: "
Result
Wednesday Afternoon: Yankees 3 Cubs 0
Wendesday Evening: Yankees 2 Cubs 0
Cubs Record: 4-10
The Good
The Cubs saw another good outing by Jason Hammel. Unfortunately, 7 innings pitched, 5 hits and 3 runs wasn't good enough for the Cubs offense. Hammel is a piece I'm sure the Cubs would like to flip this season and he's pitching well, early in the season.
The Bad
Don't look now, but Emilio Bonifacio is 1 for his last 21. He's still hitting .339.
The Ugly
Well, offensively speaking...pretty much everything. Even if it was a two-game series, 0 runs in a series is rough. At the end of the game, Len Kasper said that today was the first time the Cubs have been shut out in a day-night doubleheader since 1962. Also, the Cubs have never won at Yankee Stadium, old or new.


Ideas List - Google Summer of Code 2019
C Header File Parser in Lua Using Clang AST
Brief Explanation
Pallene
is a statically-typed companion language for Lua. Its main goal is improving
Lua's performance by rewriting its code with static-type annotations.
One of the features we want to incorporate in Pallene eventually is an FFI to C.
Since Pallene is statically typed, it may call C efficiently. This feature
requires Pallene to parse C header files to manipulate its structures and
call its functions.
In this project, you should write a parser to C header files using Clang AST.
Clang AST is a C++ library that parses a C file and generates an abstract syntax
tree (AST). Because we wrote the Pallene compiler in Lua, we need a Lua library
that takes as input a C file and generate as output a Lua representation for C
declarations. This library should be written from scratch separately from
Pallene.
Tools
- Clang AST (http://clang.llvm.org/docs/IntroductionToTheClangAST.html)
- Lua C API (https://www.lua.org/pil/24.html)
Expected Results
- Define a Lua representation for C declarations
- Implementing a Lua library that parses C using Clang AST
- Automated tests and documentation of the Library
Knowledge Prerequisites
Skill Level
Intermediate
Mentor
Gabriel de Quadros Ligneul
Low-Power Interrupt-Based Drivers in Céu-Arduino
Background
Currently, most sensing operations in Arduino libraries freeze the rest of the
application until they complete, e.g.:
- Reading an analog pin with
analogRead takes about 100 microseconds to complete.
- Measuring a distance with an
ultrasonic sensor takes about 30 milliseconds.
The use of interrupts allows programs to remain executing while sensing
operations progress and complete.
In this project, the student will develop interrupt-based device drivers in the
programming language Céu aiming for high concurrency and energy efficiency.
Céu-Arduino supports the development of Arduino applications in the
programming language Céu:
Céu is a reactive language that aims to offer a higher-level and safer
alternative to C:
Céu-Arduino empowers the development of Arduino applications with the following
extensions:
- Awaiting events in direct/sequential style.
- Parallel lines of execution with
- safe abortion;
- deterministic behavior (in contrast with threads).
- Asynchronous loops for heavy computations.
- Interrupt-driven operation mode.
- Seamless integration with standard Arduino (e.g.,
digitalWrite
,
random
, etc).
Céu supports
interrupts
as a primitive construct, reducing programming efforts considerably.
Céu-Arduino already provides interrupt-based drivers for a
variety of peripherals,
such as external pins, timers, ADC, SPI, I2C, and the USART.
The Project
The project consists of developing new interrupt-based drivers for Céu-Arduino
for additional devices:
- SPI peripherals
- I2C peripherals
- Libraries built on top of other drivers (e.g.,
RF transceiver, ultrasonic sensor, accelerometer).
We also expect the student to develop at least one complete application to
evaluate its functionality and energy consumption.
Tools
-
Céu is the programming language used in Céu-Arduino.
-
Céu-Arduino is the Céu binding for Arduino.
-
Arduino MEGA or equivalent.
-
A sort of Arduino peripherals.
Prerequisites
We expect the student to own the Arduino board and peripherals.
We also expect the student to know C and
interrupt services routines in Arduino microcontrollers.
We ask applicants to complete the following activities before the
application period:
-
Install Céu and Céu-Arduino and compile and test some existing examples.
-
Create a simple example in Céu-Arduino using some sensors and actuators
(not necessarily using interrupts).
-
Create a simple example in C that uses interrupt-driven analog reads.
-
Fork our
Céu-Arduino
project on github and commit the new examples.
Skill level
Hard
Mentor
Francisco Sant'Anna
Apolo: a Library to aid the Creation of Scripts in Lua, replacing Shell Scripts and Windows Batch Files
Background
Scripts are needed for many different tasks. For example, some programs need
some environment adjustments to be run properly (PATH adjustments, set up
plugin directories, etc.). These scripts are usually Shell scripts in Unix-like
operating systems and .BAT scripts in Windows. To avoid the problems associated
with these kinds of scripts (unintuitive syntax being one of them), many people
choose other languages for the task, like Perl, Python or Ruby. While these
languages usually work well for the given goal, when the platform doesn't
provide interpreters for these languages natively, they become another
dependency that either the user has to pull in or the developer has to bundle
together with their program - which can be a problem, considering that these
interpreters are usually several megabytes in size.
It's already possible to write launcher scripts in Lua today, since Lua is just
as much of a general-purpose programming language as the ones mentioned above.
Also, with a size of a few hundred kilobytes, the weight a Lua interpreter
will put on the distribution of a program is negligible for most applications,
making it a very good fit in that regard.
However, pure Lua lacks some core functionalities needed by launcher scripts,
making it necessary for the developer to select a set of libraries that suits
their purpose (e.g. filesystem manipulation); also, many convenience features
present in Bash and the languages above are not present in Lua.
So, while it's possible to write these kinds of scripts in Lua, it is not as
convenient as it is in the languages above.
The Project
Apolo is a library created
with the goal of making writing scripts in Lua as convenient as writing them
in, say, Python or Perl, by removing the need to select a set of necessary
variables for the task and providing an API with similar functionalities.
Although some things are already implemented, like running processes,
filesystem navigation and manipulation and environment manipulation, it's
still on a very early stage. Ideally, we'd like to make it possible to write
anything you'd write in Bash without the need for external variables, but,
in order of importance, here's what we'd like to see implemented:
- Basic syntax and commands from Bash (`which`, filtering, etc.)
- Something similar to Bash's double-ticks
- Redirecting IO
- Piping
- Management of processes in the background (you can currently run background processes, but they're completely detached)
- Make it possible to build an `apolo` binary that includes the Apolo library built-in.
- Other features (like dialogs) are welcome if there's time for them
It's very important that most things that are convenient to do in Bash are
at least almost as convenient to do in Lua + Apolo, which is why, for example,
there should be no external dependencies besides Lua 5.3. It's also important
to make Apolo run on at least Linux and Windows.
Tools
Prerequisites
We expect the student to know C, how to build Lua, how to use, write, and
build Lua libraries (both pure Lua libraries and C libraries, which includes
knowing the C API), how to deploy Lua libraries together with Lua
(how to use `LUA_PATH` and `LUA_CPATH`).
We also expect the user to have some knowledge of Bash.
Before the application period, the student should do the following,
on both Linux and Windows:
- Download and build the latest version of Lua
- Build Apolo linking to the version of Lua built in the previous step
- Take some moderately sized (at least 50 loc) real shell script and rewrite it using only Lua + Apolo
- Fork the Apolo repo and commit the example
Skill level
Medium
Mentor
Luiz Romário Santana Rios
A Parser Generator with Semi-Automatic Error Recovery based on LPeg(Label)
Brief explanation
Parsing Expression Grammars (PEGs)
are an expressive formalism for the design and implementation of top-down parsers
with local backtracking.
LPeg
is a tool that provides an implementation of PEGs for Lua, while
LPegLabel
is an extension
of LPeg with some facilities for error reporting and recovery.
The goal of this project is to build a parser generator on top of the new version of LPegLabel.
This new tool should make easier the description of a parser for a
programming language and should also implement an
algorithm to automatically annotate a PEG with labels, in order to provide a quasi-automatic error
recovery mechanism.
Tools
Expected results
- A parser generator tool
- The (re)writing of at least 2 parsers with the new tool,
including
lua-parser,
with a robust error recovering mechanism.
- A proper documentation
Prerequisites
We expect the applicants to have a solid knowledge of parsing and
to develop familiarity with LPeg and LPegLabel before the project starts.
The applicant should have used at least one parser generator tool,
such as yacc/bison, ANTLR, JavaCC, PEG.js, etc.
For this reason, we will ask the applicants to perform some activities
before the application period.
Skill level
Advanced
Mentor
Sérgio Medeiros
Develop an in-kernel DNS over HTTPS server for Lunatik
Brief explanation
Lunatik
is a kernel-level Lua interpreter version for scripting the Linux kernel.
For example, it allows users to
filter packets
using Lua scripts.
DNS over HTTPS
is a new secure way of requesting encrypted DNS
queries to prevent eavesdropping and improve users privacy.
ULP (Upper Layer Protocol)i is a new feature merged recently in the
Linux kernel which allows user-space programs to attach L7
functionalities to the in-kernel socket structure.
The purpose of this project is to implement an in-kernel encrypted DNS
server using Lunatik and its
ULP binding.
We expect also
adjustments on ULP binding, documentation and benchmarks as part of
this project.
Expected results
- DNS over HTTPS server for Lunatik
- Documentation and benchmarks
Knowledge prerequisites
C, Lua, OS, Networking (and some courage :) )
You must be comfortable reading technical documentation, such as RFCs.
Skill Level
Advanced
Mentors
Pedro Tammela,
Lourival Vieira Neto,
Ana Lúcia de Moura
Develop I/O API for Lunatik
Brief explanation
Lunatik
is a kernel-level Lua interpreter version for scripting the Linux kernel.
For example, it allows users to
filter packets
using Lua scripts.
The main difference between Lunatik and regular user-level Lua is
that Lunatik has no support for standard libraries that
depend on the operating system (e.g., io and os) and for floating-point
numbers. The purpose of this project is to develop a Lunatik
library to provide I/O functionality to kernel scripts. This API
should provide access to the file system internals and be implemented
as a Linux loadable kernel module, binding the kernel internal implementation
for the file user-level API.
Expected results
- Lunatik I/O Library
- Documentation and Benchmarks
Knowledge prerequisites
C, Lua, OS (and some courage :) )
Skill level
Advanced
Mentor
Lourival Vieira Neto,
Ana Lúcia de Moura,
Pedro Tammela
Google Cloud IoT Core Interface in Lua
Background
Cloud IoT Core is a fully managed service that allows to easily and
securely connect, manage, and ingest data from millions of globally dispersed
devices.
Cloud IoT Core, in combination with other services on Google Cloud IoT platform,
provides a complete solution for collecting, processing, analyzing, and
visualizing IoT data in real time to support improved operational efficiency.
The interface with Cloud IoT Core is through APIs, with examples in the
following programming languages: C#, Go, Java, NODE.JS, PHP, Python, Ruby.
Android Things allows Android developers to create solutions for IoT,
from prototype to production quickly.
The Project
Lua is considered one of the most suitable
programming languages for use in the area of IoT - Internet of Things.
This video produced by ACM presents
the main information on Lua and its possible use in IoT.
The project consists of developing an interface, in Lua, for the set of Cloud
IoT Core APIs, through two REST resources:
- cloudiot methods, to facilitate device manager tasks
- cloudiotdevice methods, to facilitate device communication over the HTTP
bridge
In addition, the project aims to offer a library of functions that will allow
the development of applications for IoT in development environments that use
Lua, such as Love 2D and Corona platforms, similarly as in Android Things.
Tools
-
The language Lua will be used in the project
-
Information about IoT-targeted services offered by Google can be accessed on
the Cloud IoT Core pages
-
Frameworks application development in Lua, such as
Love 2D or
Corona
-
A list of IoT devices, low cost and simple to operate, will be provided for the tests to be performed
Prerequisites
We expect the student to have a heavy knowledge about Lua
(including the Lua/C interface) and an intermediate knowledge
about the area of IoT- internet of things and the use of REST interface with web-based systems
We ask applicants to complete the following activities before the
application period:
- Sign up for a free trial on Google
Cloud Platform
- Study the features and set of APIs offered by Google Cloud IoT
- Accomplish some testing with a device for IoT, using one of the indicated
devices in the list to be provided and one of the suggested development
frameworks
Skill level
Intermediate
Mentor
Fernando Jefferson


1) You don’t believe me
2) You violate my patents
3) You are mean to me
4) You don’t like me
5) I don’t like me
6) Maybe the judge will like me
1
BoBot-BUY KMD04-Mar-19 01:38 PM
trading comp until march 8th so maybe after that we move back up
golden cross though on the daily
Keppie04-Mar-19 01:40 PM
Trading comp includes buying
BoBot-BUY KMD04-Mar-19 01:40 PM
yea I know lol
Keppie04-Mar-19 01:41 PM
These sellers will eventually start buying if they want to win this comp.
Kind of a fishy competition if you ask me
BoBot-BUY KMD04-Mar-19 01:42 PM
yea very true
Im happy if we hold above 22k
nice to see the daily volume stay above 1 million for a change
Gold and crypto down and stock markets up
either a fake out on stocks or they go higher to retetst all time highs
stocks have been rallying for 10 weeks in a row now
1
Tek04-Mar-19 02:45 PM
WHAT IF
whalebro was huobi exchange buying in a shit ton of kmd to overtake it from binance
richardt04-Mar-19 04:38 PM
Does seem a bit like manipulation to get prices down, buy more and get ready for another pump
Wouldn't be surprised if Huobi is in on it
PHBA206104-Mar-19 05:00 PM
I personally don't like the trade comp, no matter how hard you trade, exchanges could just theoretically beat you with a bot
ComputerGenie 👴👴👴04-Mar-19 05:01 PM
so, build a better bot
1
PHBA206104-Mar-19 05:04 PM
what I meant is even with a better bot, traders will still lose trading fee, while exchanges don't
richardt04-Mar-19 05:05 PM
Looks like the coinbene wash-trading bot needs to adjust its price
Cryptoon04-Mar-19 05:12 PM
@PHBA2061 marketmakers also dont pay fees
1
Markus04-Mar-19 05:18 PM
Huobi KMD/ETH from almost 6 mil volume to 260k, what a beautiful balance
FishyGuts04-Mar-19 05:32 PM
Couldn't someone theoretically be taking a 10% loss on all their trades, hoping to regain it in the KMD they win plus the price growth afterwards without so much BS market sell pressure?
Trading comps have not once produced higher prices in my experience, but I haven't been around that long.
Seems like a FANTASTIC way for exchanges to earn money on fees.
Alright04-Mar-19 05:33 PM
trading comp will almost certainly only benefit people who already had bots written for it


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The MDC Button component is a spec-aligned button component adhering to the Material Design button requirements.
Google Material Components documentation| Attribute | |
|---|---|
@Input() type: string |
Input type of button (e.g. button, submit). |
@Input() dense: boolean |
Compresses the button text to make it slightly smaller. |
@Input() raised: boolean |
Elevates the button and creates a colored background. |
@Input() compact: boolean |
Reduces the amount of horizontal padding in the button. |
@Input() primary: boolean |
Colors the button with the primary color. |
@Input() accent: boolean |
Colors the button with the accent color. |
@Input() cardAction: boolean |
Correctly sets position of card action buttons. (Sets compact to true automatically) |
@Input() disabled: string |
Disables the component. |
| Event | |
|---|---|
@HostListener() keydown |
Show ripple on keyboard down event. |
@HostListener() keyup |
Show ripple on keyboard up event. |
Accent
<button mdc-button [accent]="true">Accent</button>
Raised
<button mdc-button [raised]="true">Raised</button>
Dense and Raised
<button mdc-button [dense]="true" [raised]="true">Dense and Raised</button>
Compact and Raised
<button mdc-button [compact]="true" [raised]="true">Compact and Raised</button>
Accent and Raised
<button mdc-button [accent]="true" [raised]="true">Accent and Raised</button>
Primary and Raised
<button mdc-button [primary]="true" [raised]="true">Primary and Raised</button>
Disabled
<button mdc-button [primary]="true" [raised]="true" disabled>Disabled</button>


| Class and Description |
|---|
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| NodeMetadata |
| TemplateBuilder
Creates a customized template based on requirements.
|
| Class and Description |
|---|
| Image
Running Operating system
|
| Class and Description |
|---|
| SecurityGroup
Describes a security group containing a set of @{link IpPermission}s
|
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| NodeMetadata.Status |
| NodeMetadataBuilder |
| Class and Description |
|---|
| ImageBuilder |
| NodeMetadata |
| OperatingSystem.Builder |
| OsFamily
Running Operating system
|
| Template
Configured operating system used to start nodes.
|
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| Class and Description |
|---|
| NodeMetadata |
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| NodeMetadata |
| Template
Configured operating system used to start nodes.
|
| Class and Description |
|---|
| OsFamily
Running Operating system
|
| Class and Description |
|---|
| HardwareBuilder |
| Volume
Describes what appears as a disk to an
OperatingSystem |
| Class and Description |
|---|
| Image.Status |
| NodeMetadata.Status |
| Class and Description |
|---|
| Image
Running Operating system
|
| ImageTemplate
A template for building new
Image s. |
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| NodeMetadata |
| NodeMetadata.Status |
| OperatingSystem
Running Operating system
|
| OsFamily
Running Operating system
|
| Class and Description |
|---|
| Template
Configured operating system used to start nodes.
|
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| Template
Configured operating system used to start nodes.
|
| TemplateBuilder
Creates a customized template based on requirements.
|
| Class and Description |
|---|
| Image
Running Operating system
|
| NodeMetadata |
| NodeMetadata.Status |
| OsFamily
Running Operating system
|
| OsFamilyVersion64Bit |
| Volume
Describes what appears as a disk to an
OperatingSystem |
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| NodeMetadata |
| TemplateBuilder
Creates a customized template based on requirements.
|
| Class and Description |
|---|
| Image
Running Operating system
|
| ImageTemplate
A template for building new
Image s. |
| SecurityGroup
Describes a security group containing a set of @{link IpPermission}s
|
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| NodeMetadata |
| NodeMetadata.Status |
| OperatingSystem
Running Operating system
|
| OsFamily
Running Operating system
|
| SecurityGroup
Describes a security group containing a set of @{link IpPermission}s
|
| Class and Description |
|---|
| Template
Configured operating system used to start nodes.
|
| Class and Description |
|---|
| ComputeMetadata |
| ExecResponse |
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| NodeMetadata |
| Template
Configured operating system used to start nodes.
|
| TemplateBuilder
Creates a customized template based on requirements.
|
| Class and Description |
|---|
| ExecResponse |
| NodeMetadata |
| Class and Description |
|---|
| ComputeMetadata |
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| NodeMetadata |
| OsFamily
Running Operating system
|
| TemplateBuilder
Creates a customized template based on requirements.
|
| Class and Description |
|---|
| CIMOperatingSystem
Operating system based on DMTF CIM model.
|
| CIMOperatingSystem.Builder |
| CloneImageTemplate
An
ImageTemplate for the purpose of cloning an existing node. |
| ComputeMetadata |
| ComputeMetadataBuilder |
| ComputeMetadataIncludingStatus |
| ComputeType |
| Hardware
Size of a node.
|
| HardwareBuilder |
| Image
Running Operating system
|
| Image.Status |
| ImageBuilder |
| ImageTemplate
A template for building new
Image s. |
| ImageTemplateBuilder
A builder for
ImageTemplate s. |
| ImageTemplateBuilder.CloneImageTemplateBuilder |
| LoginType
The login type of the server.
|
| NodeMetadata |
| NodeMetadata.Status |
| NodeMetadataBuilder |
| OperatingSystem
Running Operating system
|
| OperatingSystem.Builder |
| OsFamily
Running Operating system
|
| Processor
Processor (or CPU) as a part of
Hardware of a NodeMetadata |
| SecurityGroup
Describes a security group containing a set of @{link IpPermission}s
|
| SecurityGroupBuilder |
| Template
Configured operating system used to start nodes.
|
| TemplateBuilder
Creates a customized template based on requirements.
|
| TemplateBuilderSpec
A specification of a
TemplateBuilder configuration. |
| TemplateBuilderSpec.ValueParser
Parses a single value.
|
| Volume
Describes what appears as a disk to an
OperatingSystem |
| Volume.Type
Describes the cardinal type of a volume; used to determine scope and exclusivity.
|
| VolumeBuilder |
| Class and Description |
|---|
| CloneImageTemplate
An
ImageTemplate for the purpose of cloning an existing node. |
| ComputeMetadata |
| ComputeMetadataIncludingStatus |
| ComputeType |
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| Image.Status |
| ImageTemplate
A template for building new
Image s. |
| NodeMetadata |
| NodeMetadata.Status |
| OperatingSystem
Running Operating system
|
| OsFamily
Running Operating system
|
| Processor
Processor (or CPU) as a part of
Hardware of a NodeMetadata |
| Template
Configured operating system used to start nodes.
|
| TemplateBuilder
Creates a customized template based on requirements.
|
| TemplateBuilderSpec
A specification of a
TemplateBuilder configuration. |
| Volume
Describes what appears as a disk to an
OperatingSystem |
| Volume.Type
Describes the cardinal type of a volume; used to determine scope and exclusivity.
|
| Class and Description |
|---|
| ExecResponse |
| NodeMetadata |
| Class and Description |
|---|
| Image
Running Operating system
|
| ImageTemplate
A template for building new
Image s. |
| SecurityGroup
Describes a security group containing a set of @{link IpPermission}s
|
| Class and Description |
|---|
| NodeMetadata |
| Template
Configured operating system used to start nodes.
|
| Class and Description |
|---|
| ComputeMetadata |
| ExecResponse |
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| NodeMetadata |
| Template
Configured operating system used to start nodes.
|
| TemplateBuilder
Creates a customized template based on requirements.
|
| Class and Description |
|---|
| ComputeMetadata |
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| NodeMetadata |
| OperatingSystem
Running Operating system
|
| Class and Description |
|---|
| ComputeMetadataIncludingStatus |
| Image
Running Operating system
|
| Image.Status |
| NodeMetadata |
| NodeMetadata.Status |
| Class and Description |
|---|
| ComputeMetadata |
| ExecResponse |
| Image
Running Operating system
|
| NodeMetadata |
| Template
Configured operating system used to start nodes.
|
| Class and Description |
|---|
| ComputeMetadata |
| Image
Running Operating system
|
| NodeMetadata |
| OsFamily
Running Operating system
|
| Template
Configured operating system used to start nodes.
|
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| NodeMetadata |
| NodeMetadata.Status |
| OsFamily
Running Operating system
|
| SecurityGroup
Describes a security group containing a set of @{link IpPermission}s
|
| Template
Configured operating system used to start nodes.
|
| Class and Description |
|---|
| SecurityGroup
Describes a security group containing a set of @{link IpPermission}s
|
| Class and Description |
|---|
| ComputeMetadata |
| ComputeMetadataIncludingStatus |
| Hardware
Size of a node.
|
| NodeMetadata |
| NodeMetadataBuilder |
| OsFamily
Running Operating system
|
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| NodeMetadata |
| Template
Configured operating system used to start nodes.
|
| TemplateBuilder
Creates a customized template based on requirements.
|
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| Image.Status |
| NodeMetadata |
| NodeMetadata.Status |
| Class and Description |
|---|
| ComputeMetadataBuilder |
| Hardware
Size of a node.
|
| HardwareBuilder |
| Image
Running Operating system
|
| Processor
Processor (or CPU) as a part of
Hardware of a NodeMetadata |
| Volume
Describes what appears as a disk to an
OperatingSystem |
| Class and Description |
|---|
| Image
Running Operating system
|
| ImageTemplate
A template for building new
Image s. |
| SecurityGroup
Describes a security group containing a set of @{link IpPermission}s
|
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| Image.Status |
| NodeMetadata |
| NodeMetadata.Status |
| NodeMetadataBuilder |
| OsFamily
Running Operating system
|
| SecurityGroup
Describes a security group containing a set of @{link IpPermission}s
|
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| TemplateBuilder
Creates a customized template based on requirements.
|
| Class and Description |
|---|
| Image
Running Operating system
|
| Class and Description |
|---|
| Image
Running Operating system
|
| Class and Description |
|---|
| ComputeMetadata |
| Image
Running Operating system
|
| ImageBuilder |
| NodeMetadata |
| OperatingSystem.Builder |
| OsFamily
Running Operating system
|
| Template
Configured operating system used to start nodes.
|
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Template
Configured operating system used to start nodes.
|
| Class and Description |
|---|
| Image
Running Operating system
|
| Class and Description |
|---|
| OsFamily
Running Operating system
|
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Template
Configured operating system used to start nodes.
|
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| NodeMetadata |
| NodeMetadata.Status |
| OperatingSystem
Running Operating system
|
| OsFamilyVersion64Bit |
| Class and Description |
|---|
| ComputeMetadata |
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| NodeMetadata |
| TemplateBuilder
Creates a customized template based on requirements.
|
| Class and Description |
|---|
| Image
Running Operating system
|
| OperatingSystem
Running Operating system
|
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Template
Configured operating system used to start nodes.
|
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Class and Description |
|---|
| NodeMetadata |
| Class and Description |
|---|
| NodeMetadata |
| Class and Description |
|---|
| NodeMetadata |
| Class and Description |
|---|
| ImageBuilder |
| OperatingSystem
Running Operating system
|
| OperatingSystem.Builder |
| OsFamily
Running Operating system
|
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| NodeMetadata |
| Template
Configured operating system used to start nodes.
|
| TemplateBuilder
Creates a customized template based on requirements.
|
| Class and Description |
|---|
| Image.Status |
| NodeMetadata.Status |
| OsFamily
Running Operating system
|
| Class and Description |
|---|
| Image
Running Operating system
|
| ImageTemplate
A template for building new
Image s. |
| SecurityGroup
Describes a security group containing a set of @{link IpPermission}s
|
| Class and Description |
|---|
| ComputeMetadata |
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| Image.Status |
| NodeMetadata |
| NodeMetadata.Status |
| OperatingSystem
Running Operating system
|
| OsFamily
Running Operating system
|
| SecurityGroup
Describes a security group containing a set of @{link IpPermission}s
|
| Class and Description |
|---|
| NodeMetadata |
| Template
Configured operating system used to start nodes.
|
| Class and Description |
|---|
| NodeMetadata |
| Class and Description |
|---|
| OsFamily
Running Operating system
|
| Class and Description |
|---|
| OsFamily
Running Operating system
|
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| Class and Description |
|---|
| Template
Configured operating system used to start nodes.
|
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| NodeMetadata |
| NodeMetadata.Status |
| OsFamily
Running Operating system
|
| Class and Description |
|---|
| Template
Configured operating system used to start nodes.
|
| Class and Description |
|---|
| ExecChannel
A current connection to an exec'd command.
|
| ExecResponse |
| Class and Description |
|---|
| ExecChannel
A current connection to an exec'd command.
|
| ExecResponse |
| Class and Description |
|---|
| ExecChannel
A current connection to an exec'd command.
|
| ExecResponse |
| Class and Description |
|---|
| Image.Status |
| NodeMetadata.Status |
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| Image.Status |
| NodeMetadata |
| NodeMetadata.Status |
| Volume
Describes what appears as a disk to an
OperatingSystem |
| Class and Description |
|---|
| Hardware
Size of a node.
|
| Image
Running Operating system
|
| TemplateBuilder
Creates a customized template based on requirements.
|
| Class and Description |
|---|
| Template
Configured operating system used to start nodes.
|
| Class and Description |
|---|
| CIMOperatingSystem
Operating system based on DMTF CIM model.
|
| OperatingSystem
Running Operating system
|
Copyright © 2009-2013 The Apache Software Foundation. All Rights Reserved.


I'm running
There is no content here though, this is just a backend that provides a REST API that is used by our other examples


Coding Basics - Compatibility with the Java Language and Libraries
- Language support
- Runtime library support
- Differences between JRE and emulated classes
- Classes that provide similar functionality
Language support
GWT supports most of the core Java language syntax and semantics, but there are a few differences you will want to be aware of.
Note: As of GWT 1.5, GWT compiles the Java language syntax that is compatible with J2SE 1.5 or earlier. Versions of GWT prior to GWT 1.5 are limited to Java 1.4 source
compatibility. For example, GWT 2.0 supports generics, whereas GWT 1.4 does not.
It is important to remember that the target language of your GWT application
is ultimately JavaScript, so there are some differences between running your
application in devlopment mode
and production
mode (previously known as hosted mode and web mode,
respectively):
- Intrinsic types: Primitive types (boolean, byte, char, short, int, long, float, and
double), Object, String, arrays, user-defined classes, etc. are all supported, with a couple of caveats.
-
- Arithmetic: In JavaScript, the only available numeric type is a 64-bit floating point value. All Java primitive numeric types (except for long, see below),
are therefore implemented in production mode as if on doubles. Primarily, that means overflowing an integral data type (byte, char, short, int) will
not wrap the underlying value as Java specifies. Instead, the resulting value will outside of the legal range for that data type. Operations on float are performed as
double and will result in more-than-expected precision. Integer division is implemented to explicitly round to the correct value.
- long: JavaScript has no 64-bit integral type, so long needs special consideration. Prior to GWT 1.5, the long type was was simply
mapped to the integral range of a 64-bit JavaScript floating-point value, giving long variables an actual range less than the full 64 bits. As of GWT 1.5,
long primitives are emulated as a pair of 32-bit integers, and work reliably over the entire 64-bit range. Overflow is emulated to match the expected behavior. There are
a couple of caveats. Heavy use of long operations will have a performance impact due to the underlying emulation. Additionally, long primitives cannot be used in JSNI code because they are not a native JavaScript numeric type.
- Exceptions: try, catch, finally and user-defined exceptions are supported as normal, although Throwable.getStackTrace() is
not meaningfully supported in production mode.
Note: Several fundamental exceptions implicitly produced by the Java VM, most notably NullPointerException, StackOverflowError, and
OutOfMemoryError, do not occur in production mode as such. Instead, a JavaScriptException is produced for any implicitly generated exceptions. This is because the
nature of the underlying JavaScript exception cannot be reliably mapped onto the appropriate Java exception type.
- Assertions: assert statements are always active in
development mode because it's a great way for GWT libraries to provide lots of
helpful error checking while you're debugging. The GWT compiler removes and
ignores all assertions by default, but you can enable them in production mode by
specifying the -ea flag to Compiler.
- Multithreading and Synchronization: JavaScript interpreters are single-threaded, so while GWT silently accepts the synchronized keyword, it has no
real effect. Synchronization-related library methods are not available, including Object.wait(), Object.notify(), and Object.notifyAll(). The compiler
will ignore the synchronized keyword but will refuse to compile your code if the Object's related synchronization methods are invoked.
- Reflection: For maximum efficiency, GWT compiles your Java source into a monolithic script, and does not support subsequent dynamic loading of classes. This
and other optimizations preclude general support for reflection. However, it is possible to query an object for its class name using Object.getClass().getName().
- Finalization: JavaScript does not support object
finalization during garbage collection, so GWT is not able to be honor Java
finalizers in production mode.
- Strict Floating-Point: The Java language specification precisely defines floating-point support, including single-precision and double-precision numbers as
well as the strictfp keyword. GWT does not support the strictfp keyword and can not ensure any particular degree of floating-point precision in translated code,
so you may want to avoid calculations in client-side code that require a guaranteed level of floating-point precision.
Runtime library support
GWT supports only a small subset of the classes available in the Java 2 Standard and Enterprise Edition libraries, as these libraries are quite large and rely on functionality
that is unavailable within web browsers. To find out exactly which classes and methods are supported for core Java runtime packages, see the GWT JRE Emulation Reference.
Tip: You will save yourself a lot of frustration if you make sure that you use only translatable classes in your client-side code from the
very beginning. To help you identify problems early, your code is checked
against the JRE emulation library whenever you run in development mode. As a result, most uses of unsupported libraries will be caught the first time you attempt to run your
application. So, run early and often.
Differences between JRE and emulated classes
Some specific areas in which GWT emulation differs from the standard Java runtime:
- Serialization: Java serialization relies on a few mechanisms that are not available in compiled JavaScript, such as dynamic class loading and reflection. As a
result, GWT does not support standard Java serialization. Instead, GWT has an RPC facility that provides
automatic object serialization to and from the server for the purpose of invoking remote methods.
Note: For a list of JRE classes that GWT can translate out of the box, see the GWT JRE Emulation
Reference.
Classes that provide similar functionality
In some classes, the functionality of the class is too expensive to be emulated entirely, so a similar routine in another package is provided instead. Here are some commonly
used routines that provide a subset of the native JRE functionality:


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Lifeproof Flip case for iPhone 11 Pro review
by Alex BirchREVIEW – When Lifeproof originally launched phone cases, it was all about waterproofing. Up until receiving this case to review, I still considered them in ‘waterproof case’ sector. It turns out they’ve expanded their offering quite a bit since then and the Flip case is a pretty clear example of how much has changed.
What is it?
The Flip case is a durable, protective case with a ‘flip’ wallet design on the back for stashing a couple of cards and bills that snaps shut with hidden magnets.
What’s in the box?
- Lifeproof Flip Case
Hardware specs
Device Compatibility: iPhone 11 Pro (Also available for iPhone 11 and iPhone 11 Pro Max)
Flip Capacity: 2 cards and some cash
Dimensions: 85g and roughly double the thickness of your phone
Design and features
The case is comprised of two main elements; the case and the wallet. The case is made with dual materials and in this particular colorway, the light gray is harder and the black frame is slightly softer. The buttons actuate well and the camera is given plenty of wide-angle visibility due to the heavily ramped angles surrounding it.
The ‘Flip’ is essentially layers of a heavyweight fabric with some stiffeners and lightweight lining coming together to form a wallet with an embossed logo on the lower back. Embedded magnets give it a satisfying ‘clap’ as it snaps back into place.
There are three colorways available for iPhone 11 Pro. Cement Surfer, Dark Night and Water Lily.
Setup
Push your phone into place, making sure it’s fully seated.
Performance
The case is extra protective and worth a look on it’s own, but it’s the wallet that’s the standout feature here.
In the above photo you can see that back of the case has a recess that matches the shape of the wallet. The cutout on the left side provides an easy way for you to access the edge of the wallet for flipping it open. The slots hold two cards, my driver’s license and a credit card in this case.
On the inner edge of the wallet, there’s a pouch which can be used for cash, receipts or anything flat and foldable. Bills may need to be folded multiple times depending on the size of your local currency.
The screen of the phone sits recessed to the raised lip of the case giving you some protection from drops or resting your phone screen side down. Speaking of protection, your phone is well protected on all sides due to the case construction and the soft wallet side as well.
There are some tradeoffs to discuss. The thickness is a big concession. You’re basically doubling the thickness of your iPhone with the case installed. The wallet doesn’t grow much with two cards, but if you stuff it further expect it to bulge out a bit and that distance to increase. The small extension of the wallet is an interesting design choice which probably helps keep the wallet feeling more slender when filled. The pocket extends up into that extension which could be useful if you need to carry around a stamp or maybe a micro SD card? Either seem unlikely.
On a recent trip to Taiwan I had my hotel keycard in the back slot and it worked through the closed wallet to unlock the door to my room. I found this use case of travel to be the ideal scenario as I’m unlikely to want this extra volume on a daily basis.
What I like
- Wallet design for minimal cards and cash
- Protective design of case
- Overall quality
What I’d change
- Nothing. It’s perfect for what it is.
Final thoughts
The Lifeproof Flip is a well designed case with a built-in wallet. Unlike cases with pockets directly on the case back, any cards or cash you carry here are concealed from view and hopefully a little safer as a result. You may find this feature more valuable than a slim, minimalistic case and if so, this could be a great case for you.
Price: $60.99
Where to buy: Amazon or Lifeproof
Source: The sample of this product was provided by Lifeproof


Shutting down NooBaa core VM for any reason would be safer if done after putting the system in maintenance mode prior to the shutdown operation.
1. Go to System Management -> Advanced Options -> Maintenance and click on "Turn Maintenance On"
2. Set the maintenance duration time and click on "Start Maintenance"
3. The system will enter into maintenance mode for the configured time.
4. Once the time is done, the system will leave the maintenance mode automatically.
* To leave maintenance mode before the configured time duration Click on "Turn maintenance off"


|
CUGL
2.0
|
Functions | |
| void | cugl::axes (GLfloat size=1) |
| void | cugl::buildPlane (bool shadow=false) |
| GLuint | cugl::makePlaneList (bool shadow=false) |
| void | cugl::setMaterial (const int m, GLenum face=GL_FRONT) |
| int | cugl::addMaterial (GLfloat ambR, GLfloat ambG, GLfloat ambB, GLfloat ambA, GLfloat difR, GLfloat difG, GLfloat difB, GLfloat difA, GLfloat speR, GLfloat speG, GLfloat speB, GLfloat speA, GLfloat shine) |
| int | cugl::addMaterial (GLfloat params[]) |
| enum cugl::MATERIAL |
Enumeration for materials.
| int cugl::addMaterial | ( | GLfloat | ambR, |
| GLfloat | ambG, | ||
| GLfloat | ambB, | ||
| GLfloat | ambA, | ||
| GLfloat | difR, | ||
| GLfloat | difG, | ||
| GLfloat | difB, | ||
| GLfloat | difA, | ||
| GLfloat | speR, | ||
| GLfloat | speG, | ||
| GLfloat | speB, | ||
| GLfloat | speA, | ||
| GLfloat | shine | ||
| ) |
Add a material to the set of built-in materials. The array of material has a fixed size of 100. An attempt to create more than 100 materials will fail. The parameters specify:
| int cugl::addMaterial | ( | GLfloat | params[] | ) |
Add a material to the set of built-in materials. The array of material has a fixed size of 100. An attempt to create more than 100 materials will fail.
| params | specifies:
|
| void cugl::axes | ( | GLfloat | size = 1 | ) |
Draw coordinate axes. This function draws the three principal axes in the current position, using size
to determine the length of each axis. The axes are colour-coded: X = red, Y = green, Z = blue.
| void cugl::buildPlane | ( | bool | shadow = false | ) |
Draw an aircraft. The argument determines whether the plane is drawn with a metallic colour (shadow
= false
, the default) or black, to act as a shadow (shadow
= true
). The aircraft is built using Bezier surfaces. If you use glScalef to change its size, you must enable GL_NORMALIZE
to correct the normals. Otherwise, the lighting will be wrong.
| GLuint cugl::makePlaneList | ( | bool | shadow = false | ) |
Construct a GL call list for the aircraft and return its index.
| void cugl::setMaterial | ( | const int | m, |
| GLenum | face = GL_FRONT |
||
| ) |
Set material values from the enumeration.
| m | is chosen from the enumeration MATERIAL |
| face | should be one of GL_FRONT (the default), GL_BACK , or GL_FRONT_AND_BACK . |


Opinion: Corruption In plain view 20 Nov 2019, 09:14 by Staff Reporter Home \ Youth \ Opinion: Corruption In plain view - New Era Live


Update for 16th February. Created by Simon Johnson. Twitter: @simon_b_Johnson Source:Google Spreadsheet
Click a country to browse movement restrictions


Rental Inventory
Add a New Rental Entry
Employee ID
Customer ID
VIN
Rental ID
Rental Details
License Plate Number
Method of Payment
Start Date
Return Date
Add New Rental Entry
Add Customer Details [If Necessary]
Customer ID
Customer Name
Date of Birth
Credit Score
Drivers License Number
Phone Number
Add Customer
License Plate Number
Rental Details
Method of Payment
Start Date
Return Date
Update Rental Entry
Close Form
Employee ID
Customer ID
VIN
Rental ID
Rental Details
License Plate Number
Method of Payment
Start Date
Return Date


--- layout: post title: Inline RJS post_id: 143 categories: - tips & tricks date: 2007-01-10 13:25:00.000000000 -07:00 author: Jamis permalink: 2007/1/10/inline-rjs.html ---
We all know and love RJS templates in Rails. (If you don’t, please do google them and read up—you’re missing out on some of the hottest stuff around.). I honestly believe they are the most significant advance in web development technology since the introduction of XmlHttpRequest.
Sometimes, though, it seems like a bit of overkill to have to create a new file if all you’re doing is highlighting some element, or removing one. If your action only responds to “text/javascript” requests, it’s often much simpler just to inline the RJS calls, right there in your controller:
1 2 3 4 5 6 7 |
class ItemsController < ApplicationController def destroy @item = current_account.items.find(params[:id]) @item.destroy render(:update) { |page| page[dom_id(@item)].remove } end end |
(Note that the dom_id
helper is courtesy of the simply_helpful plugin.)
That call to render(:update)
just yields the RJS page instance to the block. Then, you can do all your RJS calls in the block, instead of having to create a file for a single line of code.
When would you not want to do this? Well, if your RJS stuff is particularly complex, or does more than a handful of things, you might be better off throwing it in its own template. Also, if your action responds to more than just RJS (e.g., via the respond_to
method), you should use a separate RJS template file as well.


in conferences on data visualization, creative code, information graphics
After a few discussions on gender balance in data visualization (and related fields such as information graphics and creative code), I simply decided to collect some data to find out how many women we actually have in the field, and how well they are represented at conferences.
To this end, I manually counted the number of male and female speakers at conferences (with a little help from my friends) in a Google spreadsheet and visualized the data with d3.js
Each square symbol in the chart represents one conference. Most of them have two parts: a green one for the women and a brown one for the men. You can scale them vertically by the overall number of speakers or scale them uniformly (better readability). The horizontal position indicates the proportion of women speakers in the line-up of the event. There are different sortings available for the vertical axis, e.g. by time or conference series.
There are a few measures which are interesting to look at:
That's roughly one out of six.
The reason that this number is higher than the first one is that larger conferences tend to have a higher relative numbers of women speakers.
From Andy Kirk's data visualization census. I counted only the 279 women and 930 men which stated they pursue data visualization full time or as part of their job.
Hmm, well—still, there is on average only 1 woman out of 7 speakers on stage if you randomly pick an individual event. And even if the number of speakers would match the number of professionals - why should we be happy with staying at 1 out of 4? Personally, I would love to see much more women in the field overall - ideally half of the people, right?! Let's make this happen.
(For instance, by having more women speak at conferences.)
Judge yourself. I can't see a trend. It does not seem to happen on its own.
Yes, it is. Help me improve it. (I would like to keep it focussed on the fields of data visualization, information graphics and creative code, though.)
I would be really happy, if you could send me a note via this handy submission form! Thanks!
Moritz Stefaner, 2013


Calculation of plane of the sky Magnetic Fields
This function implements Hildebrand’s 2009 method to calculates the plane of the sky magnetic field using modified Davis-Chandrashekhar method.
- StructureFunctionAnalysis.StructureFunctionAnalysis(path_to_datafile, bin_size, ColumnDensity, VelocityDispersion, SNR_limit=2)
This function implements Hildebrand’s 2009 method to calculates the plane of the sky magnetic field using modified Davis-Chandrashekhar method. The polarimetry data needs to be provied in a csv file with the following columns ‘ra’,’dec’,’PA’,’ePA’ The function also fits the line structure_function = np.sqrt(b**2 + l**2m**2)
- Parameters
path_to_datafile (string) – relative path to the csv datafile with polarimetry data.
bin_size (float) – bin size to be used for calculating the structure function.
ColumnDensity (float) – column density of the target in number/cc units.
VelocityDispersion (float) – velocity dispersion value of the target in km/s
SNR_limit (flaot) – SNR ratio to be used to clean the data.
- Returns
b parameter from the strucutre function in radians structure_function (2D list): The 2D array consists of the strucutre fucntion and its corresponding (l parameter)
- Return type
b (float)


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