The Astropy Project is made possible through the hard work of hundreds of
people in the community. Contributions take many forms, from participating
in online forums, being an Astropy sub-committee member, giving talks,
writing tutorials and documentation, writing code, making releases,
organizing conferences, and much much more.
In this page we specially recognize the people and organizations that
have made significant contributions to the Astropy project. This comes in
the form of lifetime contributors and institutional support that provides both
direct and indirect funding for Astropy.
Here we list individuals who estimate they have spent 2000 hours or more,
equivalent to full time for a year, working on and contributing to the
Astropy Project. These individuals have demonstrated a long-term commitment
to the project in many areas and exemplify the high standards we seek to
achieve.
Adam Ginsburg
Together with others, Adam initiated development of the astroquery and
regions packages, and continued maintaining or contributing to both since.
He developed the fft part of the convolution package and maintained it
since. Adam played small roles in a number of other areas, but particularly
recently in outreach to the radio community by creating tools
(spectral-cube, etc.) that link radio data to astropy.
Adrian Price-Whelan
Adrian is the lead coordinator and developer behind the Learn Astropy and
Astropy tutorials initiatives. He was an initial contributor of the concept
and code for the Quantity class in astropy.units and serves as lead
developer of astropy.coordinates. In the latter role he was a key player in
adding support for velocity data such as proper motions in
astropy.coordinates.
Brigitta Sipőcz
Since coming to the project in
2014, Brigitta has been an active and valued member of the Astropy community
in many key roles. Most notably, she has been the lead developer and maintains
responsibility for critical parts of the Astropy infrastructure which keep
the core package and affiliated packages running smoothly for both testing
and release distribution. She is an astropy core release manager and
the GSoC coordinator for Astropy.
Erik Tollerud
Erik has played a key leadership and technical role in the Astropy project
since it began in 2011. His contributions include writing large parts of the core coordinates and
uncertainties packages, serving in the Coordination Committee since 2011,
serving as a release manager and a number of infrastructure roles, providing
leadership on writing the Astropy papers and proposals, and Finance
committee work.
Kelle Cruz
Kelle has been on the Coordination Committee since 2016 with a focus on
community management, user discussion forums, workshops, and expanding
educational materials. Her role as the Learn Coordinator has been especially
impacting. She has played a crucial lead role in the areas of governance,
fundraising, and grant writing as Astropy has grown into a large and widely
recognized project.
Larry Bradley
Larry has served as the lead developer and maintainer of the Photutils
package (an Astropy coordinated package for source detection and photometry)
since 2014. He also is as a maintainer of the astropy regions package
and the astropy visualization, stats, and convolution subpackages.
Madison Bray
Madison was a founding member of the Astropy project and was the main
developer of the io.fits core subpackage which forms the basis of much of
the I/O for astropy. After taking a hiatus from Astropy in 2016 for another
opportunity, Madison rejoined in the role of DevOps and Operations Support
in 2020.
Marten van Kerkwijk
Marten has been actively involved in astropy core development since 2013. He
has made many key contributions, most notably leading the effort to make
Quantities truly useful throughout astropy by working with and contributing to numpy to ensure interaction
with numpy functions became seemless, and optimizing their use inside coordinates. He led
the development of algorithm improvements in the Time class to ensure
accuracy at the level needed for pulsar timing, and he played an important
role in making the Table class versatile.
Matt Craig
Since becoming involved in the project in fall 2013, Matt co-led the
development of ccdproc, the coordinated package for optical/IR image data
reduction and served as lead for the NDData subpackage. He also served
on multiple Python in Astronomy organizing committees, helped with a couple
of coordination meetings, and worked hard to make sure the astropy ecosystem
of packages is available on major platforms to improve accessibility.
Michael Droettboom
Michael was a prolific contributor to Astropy from 2011 through 2015,
contributing over 400 pull requests in many areas of the core, with a focus
on the wcs, votable, and table subpackages. His deep understanding of best
coding practices provided important inspiration for other members of the
initial core development team.
Moritz Günther
Moritz has been involved in the Project since 2011, with contributions to
the io.ascii package and a continuing role as a package maintainer. He has
also contributed to the stats core subpackage and the photutils and saba
packages. Since 2020, Moritz has been serving as an Affiliated Package
review editor and has been an active member of the interim Finance Committee.
Nadia Dencheva
Nadia has been an active member of the project since it started, where she
has been the lead developer and maintainer for the modeling and wcs
packages. She has also been involved with the serialization of astropy
objects to the ASDF format.
Perry Greenfield
More than any other single person, Perry has been responsible for the
adoption of Python in astronomy. He recognized the promise of Python as a
language for astronomical data analysis and processing far before the rest
of the community and was responsible for an institutional commitment of
substantial resources in this direction. Perry was a key player in the
initial formation of the Astropy project and served as a Coordination
Committee member from 2011 to 2016. In 2020, Perry took on the role of
Ombudsperson.
Pey Lian Lim
Pey Lian has been an important team member since 2012, providing key
infrastructure and operational support focused on the core package. In her
maintainer roles for testing and documentation infrastructure and DevOps and
Operations Support, she keeps Astropy running. Special commendation is due
for leading the extremely rapid and unexpected migration from Travis CI to
GitHub Actions in 2020. Pey Lian's tireless attention in triaging core
issues is well-recognized.
Simon Conseil
After a first pull request in 2012, Simon became a regular contributor to
Astropy around 2015. Since 2017 he has been the main maintainer of io.fits,
taking on the daunting role of managing this complex and critical
subpackage. He also contributes other parts of Astropy including
infrastructure, modeling, io.ascii, stats, table, and visualization.
Tom Aldcroft
In 2011, Tom was part of an initial core group that recognized the need for
a common Astropy package for the community, and he helped organize the first
official Astropy coordination meeting. Since that time he has been an active
contributor to the project, taking a lead role in the development and
maintenance of three core subpackages: table, time, and io.ascii. In 2016 he
was appointed as one of the Astropy Project Coordination Committee members.
Tom Robitaille
Tom has been a recognized leader in the Astropy project since it began,
being part of the core group that started the project and organized the
first Astropy coordination meeting. His individual contributions are too
numerous to name, but they include contributing large parts of the core
package covering many areas, developing the astropy-healpix and regions
coordinated packages, serving as a release manager, GSoC coordinator, and
member of the Coordination Committee.
Here we recognize the institutions who have made major contributions to the
Astropy project by either direct funding to the project or by indirect funding
of employees who have contributed.
Space Telescope Science Institute (STScI)
STScI has played a foundational role in the development and advancement of the
Astropy Project since its inception. STScI has provided continued and
substantial support to the project via staff contributions since 2011, including
six lifetime contributors to astropy. Additionally, STScI has provided on-going
support and leadership to both Astropy and the broader scientific Python
computing ecosystem.
Moore Foundation
In late 2019 the Astropy project was awarded a major grant from the Gordon and
Betty Moore Foundation. This grant was targeted at supporting Astropy’s
transition to a fully sustainable project, where success no longer hinges on a
limited set of contributors. This grant was transformative for the Project.
NASA
NASA has awarded funding for the Astropy Project through the
"ROSES E.7 (Support for Open Source Tools, Frameworks, and Libraries)" program.
This funding is used in particular to support ongoing infrastructure work, help
with maintaining the core package, and to support the ecosystem of affiliated packages.
This grant helps to ensure that Astropy remains a sustainable project.
Chandra X-ray Center (CXC)
The CXC has supported multiple staff members to work on the Astropy project,
equivalent to more than 5 person-years since the start of the project.
NumFocus
We wish to express gratitude to the NumFocus Organization for providing the
organizational support to grow Astropy into the role of a community-leading
project with a substantial budget.
Center for Computational Astrophysics (CCA), Flatiron Institute, Simons
Foundation
The CCA has provided logistical and travel support for the Python in Astronomy
conference, the coordination meeting, and the spectroscopy working
group.
Dunlap
Dunlap has provided Financial support/seed funding for the Astropy Learn project since 2020.
Europlanet Society
The Europlanet society has awarded funding for the Astropy Project through the Europlanet 2024 RI,
European Union's Horizon 2020 research and innovation programme, under grant agreement No 871149.
This funding is used in particular to support the ongoing work on planetary reference frames and
world coordinate system.


You are trying to connect over HTTPS. To secure an instance, you must provide your own valid TLS certificate for
production operations.
A self-signed certificate is included within Fledge, and you will need to configure your browser to
accept it as valid. To do this, click this link and in that page accept
the certificate.


| City | {{ team.city }} |
| Players | {{ count }} |
| 0-100 (100 highest) | |
|---|---|
| PK | |
| On Run Right Foot | |
| On Run Left Foot | |
| Finish Right Foot | |
| Finish Left Foot | |
| Shooting IQ: |
| 0-100 (100 highest) | |
|---|---|
| Long Right Foot | |
| Long Left Foot | |
| Cross Right Foot | |
| Cross Left Foot | |
| Side Pass Right Foot | |
| Side Pass Left Foot | |
| Weighted Pass Right foot | |
| Weighted Pass Left Foot | |
| Throw-in Inside Box | |
| Throw-in Between Far Cones | |
| Passing IQ: |
| 0-100 (100 highest) | |
|---|---|
| Speed Dribble Both Feet | |
| Dribble Right Foot | |
| Dribble Left foot | |
| Dribble 3-Cone | |
| Dribbling IQ: |
| 0-100 (100 highest) | |
|---|---|
| Thigh | |
| Foot | |
| Taps | |
| Control IQ: |
| Player | Birthyear | Gender | Team | State | USA Region | Country | Height (Inches) | Shooting IQ | Passing IQ | Dribbling IQ | Control IQ | Skill IQ |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| {{ player }} | {{ player.player.birth_year }} | {{ player.player.gender }} | {{ player.player.team }} | {{ player.player.state }} | {{ player.player.region }} | {{ player.player.country }} | {{ player.height }} | {{ player.total_shooting|floatformat:'0' }} | {{ player.total_passing|floatformat:'0' }} | {{ player.total_dribbling|floatformat:'0' }} | {{ player.total_control|floatformat:'0' }} | {{ player.grand_total|floatformat:'0' }} |
Number: {{ player.player_number }}
Birthyear: {{ player.player.birth_year }}
Height (inches): {{ player.height }}


Fishing Guild Member Perelin:
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Additional options
The name of the collection
Calculates aggregate values for the data in a collection
A sequence of data aggregation operations or stages
If "options.forceFetch" set to true returns the array of documents, otherwise returns a cursor
Inserts several documents into the collection
Documents to be inserted
If "options.chain" set to "true" returns this instance, otherwise returns the inserted document
Alias for {@link Collection#remove}
Alias for {@link Collection#remove}
Drops a collection
True when the collection is dropped
Finds all matching documents
If "options.forceFetch" set to true returns the array of documents, otherwise returns a cursor
Finds the first matching document
Returns the first matching document of the collection
Inserts a document into the collection
Document to be inserted
If "options.chain" set to "true" returns this instance, otherwise returns the inserted document
Removes one or many documents
Object with the deleted documents
Insert or update a document. If the document has an "_id" is an update (with upsert), if not is an insert.
Document to be inserted/updated
True when the collection is dropped
Updates one or many documents
Object with the update/insert (if upsert=true) information
Generated using TypeDoc


An Application that let's you find Your Profile and Repository
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Location: {{github.location}}
Join Date: {{github.created_at |date}}
View Profile on Github


International Services
We are involved in the different dimensions of business regardless of industries or borders. We work with companies and individuals across the world every day to offer a seamless service to all our clients. We mainly provide technological and manufacturing solutions to companies along with other advisory aspects of business development, including trading, consulting and investment management for clients from other countries. Our extensive network of resources include ones from China, Korea, Taiwan and India along with specialists from different backgrounds and from around the world. At our organisation too, we try to maintain this diversity in both culture and skills, and that has allowed us to tackle all kinds of problems effortlessly.
Staying ahead of the competition requires more than tact, it requires a global outlook and a vast network to support it, and this is precisely what we offer at Outbak Ventures.


The inspection ignores equality checks with null
.
Example:
class Foo {
int bar;
Foo() {
System.out.println(bar);
}
}
Note that this inspection uses a very conservative dataflow algorithm and may incorrectly report instance variables as uninitialized. Variables reported as initialized will always be initialized.
Use the Ignore if annotated by option to specify special annotations. The inspection will ignore fields annotated with one of these annotations.
Use the Ignore primitive fields option to ignore uninitialized primitive fields.


This package provides different reluctance models, based on different geometric data.
| Name | Description |
|---|---|
| GenericFluxTube | Flux tube with fixed cross-section and length; linear or non-linear material characteristics |
| Cuboid | Flux tube with rectangular cross-section; fixed shape; linear or non-linear material characteristics |
| HollowCylinderAxialFlux | (Hollow) cylinder with axial flux; fixed shape; linear or non-linear material characteristics |
| HollowCylinderRadialFlux | Hollow cylinder with radial flux; fixed shape; linear or non-linear material characteristics |


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IntroductionFrequently asked questionsSyntax, keywords and built-in functionsStandard distributionimport implementationBrowser interface
Introduction - DOM API
Creating a document Accessing elements Attributes and methods Events Mouse events Keyboard events Focus events Drag events Query string Using Javascript objects and libraries Brython-specific built-in modules
browser
browser.ajax browser.html browser.local_storage browser.markdown browser.object_storage browser.session_storage browser.svg browser.timer browser.websocket javascript Working with Brython
Options of function
brython()
Installing the development environment Testing and debugging Deploying an application Brython for Firefox OSCookbook |
module browser.object_storageThis module extends local_storage and session_storage by allowing keys and values to be Python objects, not just strings. To achieve this, the object is serialised ; currently only JSON serializable objects are supported, such as as alist or dict . Also note that objects become immutable once
they are stored, so ObjecStorage()['foo'].update({"bar": "zoo"}) won't
actually do anything.
The module exposes a class:
ObjectStorage( storage)
returns an object store. storage is the
Example:
from browser.session_storage import storage from browser.object_storage import ObjectStorage object_storage = ObjectStorage(storage) object_storage[['do', 're', 'me']] = {"tune": "in tune"} # to update the value, need to copy out first tmp = object_storage[['do', 're', 'me']] tmp.update({"duration": "one hour"}) object_storage[['do', 're', 'me']] = tmp |


Id: 230
Name: Morty Jr.
Status: Alive
Species: Humanoid
Type: Human Gazorpian
Gender: Male
OriginName: Earth (Replacement Dimension)
OriginUrl: https://rickandmortyapi.com/api/location/20
LocationName: Earth (Replacement Dimension)
LocationUrl: https://rickandmortyapi.com/api/location/20
Image: https://rickandmortyapi.com/api/character/avatar/230.jpeg
Episode: ['https://rickandmortyapi.com/api/episode/7']
Url: https://rickandmortyapi.com/api/character/230
Created: 2017-12-30T16:20:51.391Z


knockout Scratchpad
Your Details
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Model State


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We come from many places, cultures, and backgrounds, but share a strong common commitment to personal inner growth, wellness, sustainability, and positive values. Many of us have experienced the stress and negativity so common at other colleges. That's why we came to MUM! We support a progressive and inclusive campus culture that’s creative, dynamic, and focused on making the world a better, more peaceful place.


This holiday season, we want to take the time to look back on a year of NetVU membership and thank you for being part of it! Open each of the 25 doors to see what we've accomplished this year with your help.


This document explains some of AngularJS's security features and best practices that you should keep in mind as you build your application.
AngularJS's expressions are sandboxed not for security reasons, but instead to maintain a proper
separation of application responsibilities. For example, access to window
is disallowed
because it makes it easy to introduce brittle global state into your application.
However, this sandbox is not intended to stop attackers who can edit the template before it's processed by Angular. It may be possible to run arbitrary JavaScript inside double-curly bindings if an attacker can modify them.
But if an attacker can change arbitrary HTML templates, there's nothing stopping them from doing:
<script>somethingEvil();</script>
It's better to design your application in such a way that users cannot change client-side templates. For instance:
$scope.$eval
In general, we recommend against this because it can create unintended XSS vectors.
However, it's ok to mix server-side templating in the bootstrap template (index.html
) as long
as user input cannot be used on the server to output html that would then be processed by Angular
in a way that would cause allow for arbitrary code execution.
For instance, you can use server-side templating to dynamically generate CSS, URLs, etc, but not for generating templates that are bootstrapped/compiled by Angular.
Email us at<EMAIL_ADDRESS>to report any potential security issues in AngularJS.
Please keep in mind the above points about Angular's expression language.


[gecode-users] GeCode vs Minizinc solver
Christian Schulte
cschulte at kth.se
Mon Apr 25 20:30:20 CEST 2011
Dear Andrei,
Unfortunately it is not that easy to make Gecode run as fast as the Lazy
solver: they differ essentially in how they do search.
What you could do is try to improve the search annotations in your MiniZinc
model so that you can still use Gecode but with less search.
Best
Christian
--
Christian Schulte, KTH, web.it.kth.se/~cschulte/
From: users-bounces at gecode.org [mailto:users-bounces at gecode.org] On Behalf
Of Andrei Neboian
Sent: Monday, April 25, 2011 11:43 AM
To: users
Subject: [gecode-users] GeCode vs Minizinc solver
Dear All,
I have built a scheduling model in MiniZinc, which I tried running with
GeCode and the MiniZinc solver.
The in-built LAZY solver of MiniZinc is very efficient and quick in getting
results, while GeCode requires significantly more time to get (first)
results. At the same time, the LAZY solver has a memory issue (and crashes)
when the model is large, but the GeCode doesn't! So I would still like to
try using GeCode instead...
Am I forgetting something when running the GeCode model - why is it so much
slower than the minizinc solver? I do incorporate the GeCode library when
generating the fzn-file out of mzn. Is there anything else? How can I make
GeCode run as fast as the lazy solver of minizinc?
Thanks for help!
Best,
Andi
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Does one just hold SuperNET in the Agama wallet to receive rev share?
richardt05-Jun-19 12:30 AM
Yes
actionslacks05-Jun-19 12:30 AM
I was in a facebook crypto group for awhile. If you ever wanna get an idea of how many people are going to get completely destroyed soon check out some of those. the delusional behaviour is rampant


WITNESS LIST Criminal Justice Committee January 31, 2001 - 1:00P SB 21 FOR: Paul, A.D. Police Sgt. (Plano Police Department), Plano, TX ON: Frazier, Jeff Attorney (TX ACLU), Austin, TX SB 24 FOR: Hogue, Patricia Assistant District Attorney (Dallas Co. District Attorney's Office), Dallas, TX SB 25 FOR: Gaitner, Jr., Harold C. State District Judge (Self), Dallas, TX SB 139 ON: Guerra, Maya Assistant Attorney General (Office of the Attorney General), Austin, TX McCarl, Michael Assistant Attorney General (Office of the Attorney General), Austin, TX Registering, but not testifying: For: Buchanan, Bree Public Policy Director (TX Council on Family Violence), Austin, TX SB 173 FOR: Hamlin, Jim Dallas County District Clerk (Dallas County), Dallas, TX Registering, but not testifying: For: Griffis, Sherri Harrison Co. District Clerk (County & District Clerks Association), Marshall, TX Mendez, Mark (Tarrant County Commissioners Court), Ft. Worth, TX Paniagua, Joe Assistant to City Manager (Ft. Worth City Council), Ft. Worth, TX SB 328 FOR: Huckabee, James D. Police Detective (Self), LaPorte, TX Smith, Melonie Network Admin (Shaken Baby Alliance), Bedford, TX


I have experience in game development, iOS development, and developing for virtual/augmented reality. I have been able to fit a significant variety of experience in a short amount of time working with Unity3D, as well as Xcode and Apple Performance Tools. Through my recent contract work I have experience collaborating with many different teams, using multiple variations of source control. This has proven my ability to work under pressure, to quickly complete deliverables, and to debug within short turn-around times. I expanded my skill set in the Spring when I graduated Grand Circus’s Unity3D AR/VR course. I’m extremely passionate about the future of technology and continue to expand my skill set every day. Currently I’m honing my skills in 3D modeling, while also accepting development projects on contract until I find the best fit for full-time employment.
I work with Unity3D and Xcode daily. I'm comfortable in Blender to create simple assets or "programmer art”.
I use Swift to develop iOS apps. I script for Unity in C#, and I used HTML5 while making this website.
I have practical experience using Git and GitHub to collaborate on projects. I use Visual Studio as my code editor.
Here are just a few of the iOS projects I’ve worked on, some to test functionality others as passion projects/learning purposes. One uses WatchKit and an interactive color wheel on the iPhone that changes what's being drawn on the Apple Watch. Another parses data from an API to quickly see what Bitcoin converts to in different currencies. Additionally, a Weather App copycat and an app that randomly generates players with a rating system.
Check it outThis was my final project in my Unity3D VR/AR bootcamp at Grand Circus. My partner and I utilized augmented reality to bring the book “Cosmos” by Carl Sagan to life. For the proof of concept we created six different scenes and image targets. Each scene helped the user better visualize and interact with a concept in the book. We presented this app at Demo Day the end of March, 2018.
Check it outThis game uses augmented reality and playing cards as image targets to trigger different events. The tower defends itself by calculating the closest enemy in range to shoot. The goblins and trolls are generated every ‘x’ number of seconds. A “hero” card summons the protector, aka the dragon. The game is over if 10 or more enemies enter the tower. This proof of concept can be expanded to create a tabletop tower defense game.
Check it outA kid friendly endless runner game optimized for iOS was the concept for this midterm project. Hank must make it home before morning. The user can tap, tilt, and swipe to control Hank. Different items give the player points or power-ups. We used procedural generation for the levels and placements of the collectibles. My project partner and I had five days to work on this project. Now we are working on the final touches to submit it to the App Store!
Check it outIn this virtual reality first person shooter the player receives points for killing enemies before running out of health. Different enemies are worth more or less points. Dust storms are randomly generated throughout the world. Drones attack if the player is within a certain distance. Nav mesh agents are used inside the temple. Both guns have different power levels, shot types, and reload times. The objective of the game is to get into the center of the temple and to collect as many points as possible without dying.
Check it outThe 2D astronaut starts the first level in Detroit as Grand Circus’s mascot Grant Chirpus. Grant makes his way to a portal that launches him into space. Each level gets increasingly more difficult until he reaches level 5 and must face the boss. This game is optimized for mobile. Tilting moves AstroG left or right and tapping makes him jump.
Check it out


“Hey Sonos, Acquire Voice Assistant Start Up”
by Elliot NashSonos may be inching closer to entering the Voice Assistant game with the networked audio company announced a $37 million cash deal acquisition of voice assistant start-up company Snips.
Networked audio has been Sonos game, and it does it exceptionally well, however with the rise of voice assistants and smart speakers, the once pinnacle audio company is being left behind by the likes of Apple, Google and Amazon.
However, with the unveiling of the acquisition in its quarterly earnings report, Sonos may now have the ability to take its mantle back.
Sonos had previously worked alongside Amazon and Google to include their voice assistants in its products; however, recent security flaws and issues have place scrutiny on the data-hungry tech giants.
In response, Sonos CEO Patrick Spence told Variety magazine the company could build its voice features ‘with privacy in mind’.
That being said, Spence was quick to state Sonos would not compete with its voice assistant partners, instead of focusing more closely on music, rather than connected home.
‘We are not building an ask-anything assistant’.
It follows Sonos’ recent collaboration with IKEA with the SYMFONISK range of smart speakers combining the affordability of the Swedish furniture store and quality of the network audio brand.
Unfortunately, even this collaboration didn’t see any voice control abilities built into the product, though they can be linked to other voice-controlled Sonos speakers.
Fortunately for Sonos, it was revealed that Ikea sold 30,000 of those speakers on launch day.
Recent moves by Sonos are showing the business is moving beyond just the in-home audio market, which is currently valued at $18 billion.
Mr Spence has suggested the company will continue with its combination partnerships, alongside its in-house developed product range.
‘You’ll see us take both paths’.


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|---|---|---|---|
| reading and exploring | Hot Fuzz | Dark Souls | |
| The Name of the Wind | The Avengers | The black panters | The Last of Us |
| The Girl With All the Gifts | The Matrix | Dragon Age: Origins |


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This package handles the behaviors(movements, attacks, defenses) of anything that is on the screen or
in the sprite class. The way the class works now, the behaviors of each sprite are triggered with each
update call in the game loop. Thus, each of the classes have a readyToBehavior method that will
return false unless that it is desired that the sprite do that behavior. There are Movement behaviors, with
each of the types of the movements being broken up into different subclasses(movement, moveturn, move vertically, moveExpand,
moveHorizontally, etc.)


Waiting for programs to be added...
RenderbuGLe!
CTRL+F to search, CTRL+G goto next occurence
Texture monitoring is disabled. If you want to use this feature, go to Settings and enable the "monitor textures" option and reload the page.
pixel inspector
Highlight shaders
Monitor textures
log gl Errors
Debug Hooks
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MySQL Cheat Sheet
Databases are so important, yet almost all the time I need to work with it, I find that I have already forgotten all the syntax! So here I am writing down a quick cheat sheet to get me up and running when I'm waking up from slumber. I hope this will help atleast one other guy on this planet.
I use mostly Ubuntu, so some of the commands might be Ubuntu specific.
Install mysql
sudo apt-get install mysql-server
A prompt will ask for the root password.
To change the root password:
FLUSH PRIVILEGES;
UPDATE mysql.user SET password=PASSWORD('nova') WHERE user='root';
NOTE: MySQL keywords are case insensitive. They're represented in capital here just so that they appear different than the rest. When you're just testing out some things logging into the DB console, people generally prefer writing in small caps.
Note that PASSWORD
is a function, and unlike other MySQL keywords cannot be used in small caps.
Log into MySQL console with user root
and password mysecretpassword
:
mysql -uroot -pmysecretpassword
or
mysql -u'root' -p'mysecretpassword'
or entering the password in ‘secret’ mode:
$ mysql -uroot -p
Enter password:
MySQL console
List all databases:
mysql> SHOW DATABASES;
+--------------------+
| Database |
+--------------------+
| information_schema |
| mysql |
| performance_schema |
| test |
+--------------------+
4 rows in set (0.01 sec)
Create a new database rushi
:
mysql> CREATE DATABASE rushi;
Query OK, 1 row affected (0.00 sec)
mysql> show databases;
+--------------------+
| Database |
+--------------------+
| information_schema |
| mysql |
| performance_schema |
| rushi |
| test |
+--------------------+
5 rows in set (0.00 sec)
Select database rushi
, so that all the further operations are executed inside this database:
mysql> USE rushi;
Database changed
Create a table friends
inside rushi
database:
mysql> CREATE TABLE friends (name VARCHAR(20), age INT);
Query OK, 0 rows affected (0.03 sec)
If you didn't select the database in the last to last command, you need to specify table in this format:<database>.<tablename>
. So the last command would look like:
mysql> CREATE TABLE rushi.friends (name VARCHAR(20), age INT);
List all the tables:
mysql> show tables;
+-----------------+
| Tables_in_rushi |
+-----------------+
| friends |
+-----------------+
1 rows in set (0.00 sec)
Insert data into friends
:
mysql> INSERT INTO friends VALUES ('arvind', 24);
Query OK, 1 row affected (0.01 sec)
Display all the data from the table:
mysql> SELECT * FROM friends;
+--------+------+
| name | age |
+--------+------+
| arvind | 24 |
+--------+------+
1 row in set (0.00 sec)
Insert another friend:
mysql> INSERT INTO friends VALUES ('honshu', 23);
Query OK, 1 row affected (0.00 sec)
mysql> SELECT * FROM friends;
+--------+------+
| name | age |
+--------+------+
| arvind | 24 |
| honshu | 23 |
+--------+------+
2 rows in set (0.00 sec)
Update a row in the table:
mysql> UPDATE friends SET age=22 WHERE name='honshu';
Query OK, 1 row affected (0.02 sec)
Rows matched: 1 Changed: 1 Warnings: 0
mysql> SELECT * FROM friends;
+--------+------+
| name | age |
+--------+------+
| arvind | 24 |
| honshu | 22 |
+--------+------+
2 rows in set (0.00 sec)
Delete a row from table:
mysql> DELETE FROM friends WHERE age=24;
Query OK, 1 row affected (0.00 sec)
mysql> select * from friends;
+--------+------+
| name | age |
+--------+------+
| honshu | 22 |
+--------+------+
1 row in set (0.00 sec)
Delete all rows from the table in one go, and reset the autoincrement if any:
mysql> TRUNCATE friends;
Query OK, 0 rows affected (0.04 sec)
Delete the table and all of its contents:
mysql> DROP TABLE friends;
Other commonly used commands are listed below. Try to try all of them out atleast once. Count the number of rows in a table:
SELECT COUNT(*) FROM friends;
Select distinct values for a row, and order them too:
SELECT DISTINCT age FROM friends ORDER BY age;
Modify table to add one more column to it:
ALTER TABLE friend ADD height varchar(10);
Use regular expressions:
SELECT * FROM friend WHERE name REGEXP 'arv*';
CAUTION: Regular expressions comes with some binary/encoding trickery. Use it with a lot of caution.
Create a new user for the database, and give it all the root privileges
CREATE USER 'rushiagr'@'localhost' IDENTIFIED BY 'mysecretpass'
GRANT ALL PRIVILEGES ON * . * TO 'rushiagr'@'localhost'
Take a dump of database rushi
and store it in a file db.dump
. Execute this command in bash shell, and not in the MySQL shell.:
mysqldump --user root rushi > db.dump
The End!
Comments/suggestions/feedback? Please feel free to comment and I'll make sure I acknowledge them to the fullest.
Cheers!


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Update Stream is a Vitess service that provides a change stream for any keyspace. The use cases for this service include:
Providing an invalidation stream, that an application can use to maintain a cache.
Maintain an external copy of the data in another system, that is only updated when the data changes.
Maintain a change record of all the transactions that have been applied to the data.
A good understanding of Vitess Replication is required to understand this document better. We will go through the use cases in a bit more details, then introduce the EventToken notion, and finally explain the service.
The first use case we’re trying to address is to maintain a consistent cache of the data. The problem here has two parts:
When data changes, we need to invalidate the cache.
When we want to re-populate the cache after an invalidation, we need to make sure we get data that is more recent than the data change. For instance, we can’t just re-query any replica, as it might be behind on replication.
This process can be somewhat resilient to some stream anomalies. For instance, invalidating the same record twice in some corner cases is fine, as long as we don’t poison the cache with an old value.
Note the location / ownership of the cache is not set in stone:
Application-layer cache: the app servers maintain the cache. It’s very early in the serving chain, so in case of a cache hit, it’s lower latency. However, an invalidation process needs to run and is probably also owned by the application layer, which is somewhat annoying.
vtgate-layer cache: it would be a row cache accessed by vtgate, transparent to the app. It requires vtgate to do a lot of extra heavy-lifting, depending on what we want to support. Cache invalidation is still required, at a row level.
vttablet-layer cache: this is the old rowcache. Since the cache is not shared across instances, and the app still needs a cache, we abandoned this one.
Since the vtgate-layer cache is much harder to work on (because of the query implications), and will probably require similar components as the app-layer cache, we decided to work on the app-layer cache for now, with possibly an invalidation process that is somewhat tied to the app.
The composite object cache is an interesting use case: if the application is in charge of the cache, it would seem possible to put in the cache higher level composite objects, that are built from multiple table records. They would be invalidated any time one of the composing table record is changed. They need to be addressed by a part of the primary key, so they’re easy to find.
A Change Log provides a stream of all data changes, so an external application can either record these changes, or keep an external database up to date with the latest data.
Unlike the Cache Invalidation use case, this is not as forgiving. If we have duplicate updates, they will need to be handled.
This has been supported in Vitess for a while, but not exposed. It works as follows:
vttablet adds an SQL comment to every DML, that contains the Primary Key of the modified row.
vttablet provides a streaming service that can connect to the local MySQL replication stream, extract the comment, and stream events to the client.
Use the GTID as the start / restart position. It is sent back with each update, and an Update Stream can be started from it.
Note Vitess supports both the MariaDB GTIDs (domain:server:sequence) and the MySQL 5.6 GTID Sets (encoded in SID blocks).
The Vitess tools are supposed to provide transparent sharding for the user’s data. Most of the trouble we run into is surviving resharding events, when we hop over from one set of shards to another set of shards.
Two strategies then come to mind:
Provide a per-shard update stream. Let the user handle the hop when resharding happens. If we were to do this for the Cache use case, we would also need to provide some way of preventing bad corner cases, like a full cache flush, or no cache update for a while, or lost cache invalidations. Simple for us, but the app can be a lot more complicated. And the Change Log use case is also hard to do.
Provide a per-keyrange update stream. Vtgate would connect to the right shards, and resolve all conflicts. We can add the restriction that the client only asks for keyranges that are exactly matching to one or more shards. For instance, if a keyspace is sharded four ways, -40, 40-80, 80-c0, c0-, we can support clients asking for -40, -80, -, but not for 60-a0 for instance.
As a reminder, the resharding process is somewhat simple:
Let’s say we want to split a shard 20-40 into two shards, 20-30 and 30-40. At first, only 20-40 exists and has a GTID stream.
We create 20-30 and 30-40, each has its own GTID stream. We copy the schema, and the data.
Filtered replication is enabled. A transaction in 20-40 is replayed on both 20-30 and 30-40, with an extra blp_checkpoint statement, that saves the 20-40 GTID.
At some point, we migrate the read-only traffic from 20-40 replicas to 20-30 and 30-40 replicas. (Note: this is probably when we want to migrate any invalidation process as well).
Then as a final step, the writes are migrated from 20-40 to 20-30 and 30-40.
So we have a window of time when both streams are available simultaneously. For the resharding process to be operationally better, that window should be as small as possible (so we don't run with two copies of the data for too long). So we will make sure an Update Stream can hop from the source shards to the destination shards quickly.
To solve the shard hop problem during resharding, we tried to explore adding good timing information to the replication stream. However:
Since the time is added by vttablet, not MySQL, it is not accurate, not monotonic, and provides no guarantees.
Which such loose guarantees, it is no better than the second-accurate timestamp added by MySQL to each transaction.
So this idea was abandoned.
The GTID stream maintained by MySQL is the only true source of IDs for changes. It’s the only one we can trivially seek on, and get binlogs. The main issue with it is that it’s not maintained across shards when resharding.
However, it is worth noting that a transaction replicated by the binlog streamer using Filtered Replication also saves the original GTID and the source transaction timestamp in the blp_checkpoint table. So we could extract the original GTID and timestamp from at least that statement (and if not, from an added comment).
If all we have is Statement Based Replication (SBR), we cannot get an accurate Change Log. SBR only provides the SQL statements, there is no easy way for us to parse them to get the final values of the columns (OK, there is, it’s just too complicated). And we cannot just query MySQL, as it may have already applied more transactions related to that record. So for Change Log, we need Row Based Replication (or a more advanced replication system).
Note we can use the following setup:
Master and replicas use SBR.
Rdonly use SBR to connect to master, but log RBR logs locally.
We get the replication stream from rdonly servers.
This is a bit awkward, and the main question is: what happens if a rdonly server is the only server that has replicated and semi-sync-acked a transaction, while the master is dying? Then to get that change, the other servers would get the RBR version of the change.
Vitess support for RBR is coming. We will then explore these use cases further.
In the rest of this document, we’ll explore using the GTID when tracking a single shard, and revert to the timestamp when we hop across shards.
As we do not want the application layer to understand / parse / compare the GTIDs, we’ll use an opaque token, and just pass it around the various layers. Vtgate / vttablet will understand it. The invalidation process should not have to, but will as there is no better solution.
This approach can be made to work for the cache invalidation use case, but it might be difficult to provide an exact point in time for recovery / switching over to a different set of shards during resharding.
For the Change Log, we’ll see what we can provide.
We define an Event Token structure that contains:
a MySQL replication timestamp (int64, seconds since Epoch).
a shard name
A GTIDSet position.
It basically describes a position in a replication stream.
An Event Token is always constructed from reading a transaction from the binlogs. If filtered replication is running, we use the source shard timestamp.
Event Token comparison:
First, if the timestamps are different, just use that.
Then, if both use the same shard name, compare the GTIDs.
Otherwise we do not know for sure. It will depend on the usage to figure out what we do.
Possible Extension: when filtered replication is running, we also update blp_checkpoint with the source GTID. We could add that information to the Event Token. Let’s try to go without in the first version, to remain simple. More on this later in the ‘Data Dump, Keeping it up to Date’ section.
Replicas are changed to add a background routine that reads the binlogs
(controlled by the watch_replication_stream
flag). When a tablet’s type is set
to replica
, the routine starts. It stops when the tablet is not replica
any
more (goes to master
, worker
, …).
The routine starts reading the binlog from the current position. It then remembers:
The Event Token of the last seen transaction.
Possible Optimization: A map of the first time a timestamp is seen to the corresponding GTID position and filename / position. This would be a value per second. Let’s age these out: we keep the values for the last N seconds, then we keep a value for every minute for the last M hours. We forget values older than 3 days (or whatever the binlog retention time is).
include_event_token
OptionWe added an option to the Query Service API for Execute calls, called
include_event_token
. If set, vttablet will get the last seen Event Token right
before issuing the query to MySQL, and include it in the response. This
essentially represents the last known replication position that we’re sure the
data we’re returning is fresher than.
compare_event_token
OptionWe added an option to the Query Service API for Execute calls, called
compare_event_token
. The provided event token is sent along with the call, and
vttablet compares that token with the one its current replication stream watcher
has. It returns the result of the comparison in ResultExtras.
The Update Stream API in vttablet right now can only start from a GTID. We added a new API that can start from a timestamp as well. It will look for the right binlog file to start with, and start streaming events, discarding events until it finds the provided timestamp. Optimization: It can also look in the map to find the closest value it can start with, and then read from the binlogs until it finds the first timestamp. If it doesn’t have old enough values in its map, it errors out (the goal is to have vtgate then try another tablet to start from). For each event, we will also return the corresponding Event Token.
Optimization: if an Update Stream client is caught up to the current binlog reading thread, we can just tee the binlog stream to that client. We won’t do that in the first version, as we don’t expect that many clients.
Note that when filtered replication is running, we need to have the timestamp of the source transaction on the source shard, not the local timestamp of the applied transaction. Which also means that timestamps will not be always linearly increasing in the stream, in the case of a shard merge (although they will be linearly increasing for a given keyspace_id).
We added a new Update Stream service to vtgate. It takes as input a keyspace and an optional KeyRange (for sharded keyspaces). As a starting point, it takes a timestamp.
Caveat: As previously mentioned, at first, we can add the restriction that the client only asks for KeyRanges that are exactly matching to one or more shards. For instance, if a keyspace is sharded four ways, -40, 40-80, 80-c0, c0-, we can support clients asking for -40, -80, -, but not for 60-a0 for instance. Lifting that restriction is somewhat easy, we’d just have to filter the returned keyspace_ids by KeyRange, but that’s extra work for not much gain in the short term (and we don’t parse keyspace_id in Binlog Streamer right now, just the PK).
After using the partition map in SrvKeyspace, vtgate will have a list of shards to query. It will need to create a connection for every shard that overlaps with the input KeyRange. For every shard, it will pick an up-to-date replica and use the Update Stream API mentioned above. If the vttablet cannot provide the stream, it will failover to another one. It will then start an Update Stream on all sources, and just merge and stream the results back to the source. For each Event Token that is read from a source, vtgate will also send the smallest timestamp of all Events it’s seen in all sources. That way the client has a value to start back from in case it needs to restart.
In case of resharding event, the list of shards to connect to may change. Vtgate will build a map of overlapping shards, to know which source shards are mapped to which destination shards. It will then stop reading from all the source shards, find the minimum timestamp of the last event it got from each source, and use that to restart the stream on the destination shards.
Alternate Simpler Solution: when vtgate notices a SrvKeyspace change in the serving shards, it just aborts the invalidation stream. The client is responsible for reconnecting with the last timestamp it’s seen. The client will need to handle this error case anyway (when vtgates get upgraded at least).
Caveat: this will produce duplicate Event Tokens, with the same timestamp but with GTID positions from two different streams. More on this later, but for a Cache Invalidation scenario, no issue, and for a Change Log application, we’ll see how we can deal with it.
We also add the same include_event_token
flag to vtgate query service. It just
passes it along to the underlying vttablet. It’s only supported for
single-keyspace_id queries. The resulting EventToken is just returned back as
is.
Let's revisit our use cases and see how this addresses them.
The idea is to use the Event Token coming from both the Execute results and the Update Stream to maintain cache consistency.
The cache contains entries with both:
An Event Token. It describes either the invalidation, or the last population.
An optional value.
The invalidation process works as follows:
It asks vtgate for an Update Stream for a provided keyspace / KeyRange, starting at the current timestamp (or from a few seconds/minutes/hours in the past, or from the last checkpointed timestamp it had saved).
Vtgate resolves the keyrange into shards. It starts an invalidation stream with a healthy replica in each shard from the provided timestamp.
Vtgate sends back all Event Tokens it collects, with all of timestamp, shard name and GTID.
For each change it gets, the invalidation process reads the cache record. Two cases:
A regular appserver will query the cache for the value it wants. It will get either:
No entry: asks vtgate for the Event Token when querying the database, use a CAS operation to set the value the returned Event Token + Value.
An entry with both an Event Token and a Value: Just use the value.
An entry with just an Event Token and no Value:
compare_event_token
, and also asking for Event Token using include_event_token
.fresher
.fresher
boolean flag, the app will:Constraints:
When restarting the invalidation process, we start from a point back in time, let’s say N seconds behind now. Since we can ask destination shards at this point for events that are N seconds old, filtered replication has to have been running for at least N seconds. (Alternatively, the invalidators can checkpoint their current position from time to time, and restart from that when starting up, and revert back to N seconds behind now).
As mentioned before, the shard range queried by the invalidation process should cover a round number of actual shards.
The invalidation process needs to know how to compare tokens. This is a bummer, I don’t see any way around it. We could simplify and only do the timestamp comparison part, but that would mean the cache is unused for up to an entire second upon changes. The appserver doesn’t need to compare, it gives the value to vtgate and let it do the work.
To see a sample use of the Update Stream feature, look at the cache_invalidation.py integration test. It shows how to do the invalidaiton in python, and the application component.
In the previous section, we use timestamps to easily seek on replication streams. If we added the ability to seek on any source GTID that appears in the destination stream, we should be able to precisely seek at the right spot. That would make exact transitions from one stream to the next possible. Again, as long as the destination shard in a resharding event has been running filtered replication for as long as we want to go back.
However, describing a position on a replication stream becomes tricky: it needs one Event Token per replication stream. When resharding the Event Tokens would jump around. When restarting a stream from an Event Token list, we may need to restart earlier in some cases and skip some items.

This requires that filtered replication would be running for at least as long as we want to go back in time for the starting point.
If there is no use case for it, let’s not do it.
Let’s add a flag to the streaming query, that, if specified, asks for the changed columns as well as the PK.
If using SBR, and the flag is present, vttablet can just query the row at the time we get the event, and send it along. As already mentioned, the data may not be exactly up to date. It is however guaranteed to be newer than the Event Token, which might be good enough to put in a cache for instance.
If using RBR, we just get the data for free, just send it along.
Bottom Line: Let’s try to go without this extension and see how it goes. We can implement the additional data when we fully support RBR.
Use Case: keep a secondary database (like a HBase database) up to date. Requirements: RBR replication, plus Data included in the Stream (previous extension).
It’s simple:
The external database has the same schema as MySQL. Each row is indexed by PK. It also has an extra field, for the last Event Token.
Remember start time of the process, let’s call it StartTime
Dump the data to other database. Using Map/Reduce, whatever. Do not populate the Event Tokens.
Start an invalidation process, asking for changes from StartTime. When getting updates, read the current external database row and its Event Token:
Note this again means the dumping process needs to be able to compare Event Tokens, as the invalidator does.
Caveat: As described, the values in the secondary storage will converge, but they may go back in time for a bit, as we will process duplicate events during resharding, and we may not know how to compare them.
Extension: if we also add the source GTID in Event Tokens read from a destination shard during filtered replication, we can break the tie easily on duplicate events, and guarantee we only move forward. This seems like the easiest solution, and we can then use only timestamps as starting times for restarting the sync process.


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Here is a summary
This lake does have motorized boats but discourages PWC (personal watercraft). There is a municipal by-law in place that insists that all watercraft be washed and receive a certificate to that effect from one of the three boat wash stations installed by the municipality.
All boats(boats motorized and not, canoes, Kayaks, pedalos, stand up paddle boards etc. Must have a municipality identification sticker. Please contact the municipality to obtain a sticker. https://wentworth-nord.ca
There is a barrier installed by the municipality to keep motorized vehicles off the Chemin de Fer Road. You would need access to this road to get to the boat launch ramp. Stephen Yeats has the required key (phone:<PHONE_NUMBER> or<EMAIL_ADDRESS>The standard is 24 hours before launch but some exceptions can be made.
Once at the boat ramp, you would need to use the key to unlock the chain that controls access to the lake. A member of the lake association executive will provide that key to unlock the chain and allow your boat access but not a PWC (personal watercraft) provided that:
Your boat has been washed and you have a certificate to that effect.
You have a legitimate place to park your vehicle and trailer (note that all the parking in the area is private as residents have had to pay for the spaces they use.
You have a place to moor your boat - note that we have no marina or public dock.


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Run unit tests in browser.
Read generated docs.


I am a Web developer, Code enthusiast, Musician, Chef, and writer.
I am a Web developer, Code enthusiast, Musician, Chef, and writer.
This app allows the user to input a number and recieve an output based on the divisibility of the input by the numbers 3, 5, or 15.
Try Here
Github Here
An application for dog park users. Allows users to locate parks in their vicinity, view their details, see logged in users who have checked in to a park, and user information.
Github Here
Are you worried about asteroids colliding with earth? Don't panic! The Epicodus Space Besties Team has made this application specifically for you, the Asteroidphobe!
We know you wake up in a cold sweat every morning wondering if an asteroid will come careening into the atmosphere, and we've got you covered!
With our application, you can time your daily activities to coincide with times of safety and security! If you get flattened by an asteroid, let's make sure it's when you're alone, and not in the middle of ordering coffee from that cute barista at your neighborhood cafe.
Github Here
A simple Android Music Streaming App
Github Here


Class StreamInfo
Wrapper class for a Stream that relates the stream to metadata (MIME type) about the stream so metadata can be added to content headers
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: DynamicRestProxy.PortableHttpClient
Assembly: DynamicRestProxy.NetStandard.dll
Syntax
public sealed class StreamInfo : ContentInfo, IDisposable
Constructors
| Improve this Doc View SourceStreamInfo(Stream, String)
Constructor
Declaration
public StreamInfo(Stream stream, string mimeType = "application/octet-stream")
Parameters
| Type | Name | Description |
|---|---|---|
| Stream | stream | stream |
| String | mimeType | MIME type |
Methods
| Improve this Doc View SourceDispose()
Disposes the underlying stream when called
Declaration
public void Dispose()


The Sydney Opera House honours our First Nations by fostering a shared sense of belonging for all Australians, and we acknowledge the Gadigal, traditional custodians of Tubowgule, the land on which the Opera House stands.
Having a trip with the family is must!
Your private tour of the Great Ocean Road will allow you time to take in the natural wonders of this majestic drive. Finish this magical day with a visit to the Twelve Apostles and Loch Ard Gorge.
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Opera house
The Sydney Opera House honours our First Nations by fostering a shared sense of belonging for all Australians.
Twelve Apostles
Your private tour of the Great Ocean Road will allow you time to take in the natural wonders of this majestic drive. Finish this magical day with a visit to the Twelve Apostles and Loch Ard Gorge.


--- layout: post title: Building Windows 8 Applications with AngularJS aka Oh Yes I Did! date: 2013-03-14 04:56:14.000000000 -07:00 type: post published: true status: publish categories: - AngularJS - JavaScript - jQuery tags: [] meta: _edit_last: '8' _nina_cross_promo: a:1:{s:8:"template";s:17:"custom_1399328552";} _thumbnail_id: '919' _yoast_wpseo_primary_category: '' _wpcom_is_markdown: '1' author: login: ohmadmin email<EMAIL_ADDRESS>display_name: Lukas Ruebbelke first_name: Lukas last_name: Ruebbelke ---
I am a huge fan of HTML5 and JavaScript because they run on just about anything. I remember when web applications were in their infancy and the golden promise was that you could make a web application feel just like a desktop application - in a browser! Now we have come full circle into this weird parallel universe where we are putting web applications INTO desktop applications. It is heady and high times my friend!
Aside from my JavaScript interests, I spend a lot of time doing events for the community. My partner in crime Aaron Murray @WeAreFractal and I are putting on an event called The JavaScript Taste Test with Microsoft where we will be exploring what you can actually do with HTML5 and JavaScript.
I was personally intrigued if I could write a Windows 8 application in JUST HTML5 and JavaScript. Could I do it on a Mac? Would it be hard? Would THIS happen to me?
Well I am going to just spare you the agony of wondering if I am even alive right now. It was pretty painless and felt pretty much like writing a web application. I kept my eyes closed the entire time! +1 if you get the joke.
You can download my project here if you want to follow along.
Microsoft has done a good job lately of making helpful tools available for the development community free of charge.
If you do not have a copy of Windows, you can download a VM image from http://www.modern.ie/en-us to get started.
The most economical choice is to use the VirtualBox image since VirtualBox is free of charge. I have a lot of friends that swear by VirtualBox and I take their word for it. I use Parallels and so I downloaded the VMWare Fusion image and just converted it. Took me all of about 40 minutes to download and get up and running. Bam!
From the VM, I downloaded Visual Studio Express for Windows 8 from http://www.microsoft.com/visualstudio/eng/products/visual-studio-express-for-windows-8.
So, at this point, I was still pretty skeptical, so I figured the obligatory "Hello World" was in order, which I found here.
This took all of about 20 minutes to do and, so now I have about a 2 hour investment into the process. Not too bad!
So now my curiosity is totally piqued. Can it be done man!?
Step 1: Create a New Project
So first things first, we need to create a new project. Ctrl + shift + n and you are on your way!
I left all the defaults as is and called the project HelloAngular. You can see my settings in the image below.
Step 2: Import AngularJS
Windows 8 applications require that all your scripts run local for security reasons and so I downloaded the latest angular.min.js and dropped it into the js folder of the project.
Step 3: Include AngularJS and Roll Dice
So I wanted to see if I could just bootstrap an AngularJS application and so I referenced the script and added ng-app to the html tag of the default.html file.
{% highlight html %}
Oh noes!
"JavaScript runtime error: Unable to add dynamic content."
Step 4: A Little Help From My Friends
To the Googles! A little poking around and I found that I was not the first one to experience this. A gentleman by the name of Jonathan Channon shed all the light I needed on this conundrum. You can read his post here.
Enter JavaScript juggernaut Elijah Manor @elijahmanor and his breakdancing crew with a custom version of jQuery. WINDOWS 8 STYLE!
Oh appendTo... I love you!
The moral of the story is to use jquery-win8 from here
Add the file to the js folder.
Include the script and make one small tweak as you can see below. Friction removed!
{% highlight html %}
Behold the choir of angels! It works!
Step 5: Build Something!
I am not going to delve too much into the AngularJS application I built since it is super 101 level stuff, but here is the basic rundown.
In the js folder, open default.js and jump right to the bottom of the file. Just above the app.start(); function call is where I decided to craft my AngularJS app.
First, I define my AngularJS module, and then I define a MainCtrl on that module to hold my data and methods for the application.
{% highlight html %}
// AngularJS Stuff
var myApp = angular.module('app', []);
myApp.controller('MainCtrl', function ($scope) {
$scope.greeting = 'Hello AngularJS!';
});
{% endhighlight %}
Now that I have a defined module, I am going to bootstrap the AngularJS application to use that module. That is as simple as updating ng-app to ng-app="app" in the html tag.
{% highlight html %}
{% endhighlight %}
Now I want to give the reins to MainCtrl to do its thing. I do this by using the AngularJS ng-controller directive with a value of MainCtrl. This essentially sets up the relationship between $scope and the HTML. Notice that I created a greeting property on $scope when I defined the controller. I can bind to that in the HTML using the doubly curly brace syntax a la {{greeting}}.
Side note: Directives are an entirely different conversation for another day, but for now think of them as "html elements with super powers".
{% highlight html %}
{% endhighlight %}
Moving along...I am going to add a messages array to hold well...messages. Self documenting code FTW! And I am going to create a method called addMessage that adds a message to the front of the array via unshift. By adding these methods and properties to the $scope object, I am making them available to the elements that exist within the HTML element that we defined the controller on. You will notice that I am also setting a message property to an empty string. More on that in just a moment.
[js]
var myApp = angular.module('app', []);
myApp.controller('MainCtrl', function ($scope) {
$scope.greeting = 'Hello AngularJS!';
$scope.messages = [];
$scope.addMessage = function (m) {
$scope.messages.unshift(m);
$scope.message = '';
}
});
[/js]
To the HTML! Let's start with the messages. I want to display all the messages that exist and so I do that with ng-repeat. ng-repeat is an AngularJS directive that essentially loops over an array and stamps out whatever element it is defined on. So in this case we are saying "Create a new p tag with the value of m for every message that exists in messages". From there we are back to the curly braces for the binding.
And to add a message, we first declare ng-model="message" on the messageInput element. This essentially sets up two-way binding with $scope from the HTML side. We are going to call addMessage by adding ng-click="addMessage(message)" to the messageButton. The ng-click directive takes all of that messy event listening handlers and takes care of the biz for you. We are passing it the message value which is essentially whatever is in the messageInput field thanks to ng-model.
{% highlight html %}
Leave a message.
{{m}}
{% endhighlight %}
And that my friends is how I did it! Behold!
I could have definitely dug into the AngularJS side a bit more, but I wanted to highlight how easy it was to get up and running, even for a guy on a Mac running Windows in a VM. It was really just HTML5 and JavaScript! Hooray!
AngularJS
http://angularjs.org/
Modern.ie
http://www.modern.ie/en-us/
VirtualBox
https://www.virtualbox.org/
jQuery for Windows 8 Store Applications
https://github.com/appendto/jquery-win8
Create your first Windows Store app using JavaScript
http://msdn.microsoft.com/en-us/library/windows/apps/br211385.aspx


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Hello Everyone. My name is Andy. I have a dog named Cookie, an 11 year old Yorkshire Terrior
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"Next Generation Cybersecurity Workforce!"
Norfolk State University leads a collaborative effort among thirteen colleges and universities, one public school district, two national laboratories, and a DOD facility to develop a K-20 pipeline for cybersecurity workforce. The project will create a workforce development program to produce well-qualified cybersecurity professionals in significant numbers to address the pressing cybersecurity workforce shortage.
Keeping up with the current trends and implementing them in our work-style is what drives us. The Other Circle is the one-stop platform for all your PR, marketing and content needs. We know how apprehensive you are when you’re planning on launching your first product in the market that’s
During the five-year performance period, we will focus on providing support at each stage of the k-20 pipeline. We will: Identify students at an early age and engage them in cybersecurity activities; provide scholarship support for undergraduate and graduate students;
Provide summer internships to students to expose them to the work environment at SNL, LLNL, and SPAWAR; provide students year-round mentorship by SNL, LLNL, and SPAWAR personnel; establish a seamless hiring process at SNL, LLNL, and SPAWAR. In addition, we will provide support for early k-12 by providing awareness of cybersecurity to k-12 students and information to guidance counselors and teachers in CCSD and local school districts.

FACULTY DEVELOPMENT HOSTED BY CAE UNIVERSITIES Cybersecurity Workshop Held at UVI (Collaboration between UVI and Sandia National Lab) (pdf).
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Venezuelan Restaurants in Dublin
Not in the cooking mood? Order from these restaurants
Arepas GrillThey consider themselves as the restaurant that serves the most delicious food from Venezuela. Their corn flour dough’s are cooked and turned into Cornbread (Arepa) filled with premium toppings of all kinds. For all the Health buffs, Arepas features Gluten Free, Dairy Free, vegan, and vegetarian choices. Menu: arepas, cachapas, Tequeños, sopus, tres leches cake. Location: 39 Richmond St S, Saint Kevin's, Dublin 2, D02 DC84 Opening Hours: 12:00am - 21:30pm, Tuesday to Sunday Click here to go to their Website |
||
Sweet ChurroSweet Churro has grown from the love that two Venezuelan business women have for Churros. Using their shrewd business sense, they noticed the lack of Churros in the Irish market. They decided to avail of this opportunity and make their homemade Churros available in Ireland. Their unique love and passion allows them to transform Sweet Churro’s top-secret traditional recipe into crunchy clouds of deliciousness. Menu: Churros, Cachapas, Tequeños, Empanadas Location: Sweet Churro - 3/4 Crow Street. Temple Bar, Dublin. Opening Hours : Monday - Sunday 11:00 am — 7:00pm Click here to go to their Website |
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Pacheco's Street FoodFirst Traditional Venezuelan Street Food stall in Irish Village Markets. They sell Arepas, Tequenos, Empanadas, Currently, they are Not operating at Irish Village Markets due to COVID-19 but they are delivering delicious frozen Venezuelan Food and goods to eat when you need to your door! Instagram and Facebook for more info @pachecovsf Click here |


Dr. Amit Parashar (Tikamgarh Veterinary Pet Clinic)
ANIMAL VETERINARY CLINIC INCLUDE - SURGERIES (MAJOR AND MINOR) CONSULATNCY,VACCINATION AND DEWORMING PET CARE - TRAINING ADOPTION AND NUTRITION ,ROUTINE HEALTH CHECKUP. HOME VISITS


|
SideCar
|
Container of HistoryFrame objects that represent snapshots of past data. More...
#include </Users/howes/src/sidecar/GUI/AScope/HistoryBuffer.h>
Public Member Functions | |
| HistoryBuffer (int duration) | |
| Constructor. More... | |
| void | setDuration (int duration) |
| Change the duration value. More... | |
| void | record (int bufferIndex, const Messages::PRIMessage::Ref &msg) |
| Add a new HistoryFrame to the buffer, and prune any old entries. More... | |
| int | size () const |
| Obtain the number of frames held in the buffer. More... | |
| const HistoryFrame & | getFrame (int index) const |
| Fetch the frame from the buffer at a given position. More... | |
| void | addMessageBuffer () |
| void | removeMessageBuffer (int index) |
| void | clear () |
Static Public Member Functions | |
| static Logger::Log & | Log () |
Container of HistoryFrame objects that represent snapshots of past data.
The size of the container is bounded by a duration parameter, which limits how old the oldest record in the buffer may be. Does not delete old frames, but rather places them on a free list. For near-constant data rates, this should allow the HistoryBuffer to reach a stable point where it no longer allocates new frames.
Definition at line 19 of file HistoryBuffer.h.
| HistoryBuffer::HistoryBuffer | ( | int | duration | ) |
Constructor.
| duration | how old in seconds the oldest record may be before it is removed. |
Definition at line 8 of file HistoryBuffer.cc.
References setDuration().
| const HistoryFrame & HistoryBuffer::getFrame | ( | int | index | ) | const |
Fetch the frame from the buffer at a given position.
| index | position to fetch from |
Definition at line 52 of file HistoryBuffer.cc.
References SideCar::GUI::AScope::HistoryFrame::clear(), and size().
| void HistoryBuffer::record | ( | int | bufferIndex, |
| const Messages::PRIMessage::Ref & | msg | ||
| ) |
Add a new HistoryFrame to the buffer, and prune any old entries.
Note: makes a copy of the given frame.
| current | reference to new frame to add |
Definition at line 21 of file HistoryBuffer.cc.
References size().
| void HistoryBuffer::setDuration | ( | int | duration | ) |
Change the duration value.
| duration | new duration value in seconds |
Definition at line 15 of file HistoryBuffer.cc.
Referenced by HistoryBuffer().
|
inline |
Obtain the number of frames held in the buffer.
Note that since buffer size is determined by time, this value might not the same from call to call.
Definition at line 49 of file HistoryBuffer.h.
Referenced by getFrame(), and record().


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| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final java.lang.String |
NO_ACTIONS_REMAINING_ERROR_MSG |
"Can\'t proceed further with shoot! Undoing action..." |
| Modifier and Type | Constant Field | Value |
|---|---|---|
private static final java.lang.String |
MISSING_PLAYER_MSG |
"Shooter is not present among provided list of players!" |
public static final java.lang.String |
SPECIAL_VAR_LAST_SELECTED |
"$last" |
public static final java.lang.String |
SPECIAL_VAR_PREVIOUSLY_SELECTED |
"$last_all" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
private final int |
MAX_POWERUP_DISCARDS |
3 |
private final int |
MAX_POWERUPS_IN_HAND |
3 |
private static final int |
REQUEST_ACCEPTANCE_TIMEOUT |
1000 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
private static final java.lang.String |
JSON_SUFFIX |
".json" |
private static final java.lang.String |
PATH_TO_WEAPONS_RESOURCES_FOLDER |
"/json/weapons/real/" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
private static final int |
EXPECTED_WEAPONS |
21 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
private static final java.lang.String |
ORIGIN |
"origin" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
private static final java.lang.String |
AMOUNT |
"amount" |
private static final java.lang.String |
ORIGIN |
"origin" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
private static final java.lang.String |
ORIGIN |
"origin" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
private static final java.lang.String |
ORIGIN |
"origin" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
private static final int |
EXPECTED_CARDS_NUM |
36 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final int |
MAX_AMMO |
3 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
private static final int |
MAX_MARKS |
3 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
private static final int |
EXPECTED_CARDS_NUM |
24 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final java.lang.String |
DISCARD_MESSAGE |
"Discard more power up cards to cover the cost" |
public static final java.lang.String |
HACKED_MOVE |
"Hack or developer fault? Illegal action detected" |
public static final java.lang.String |
ILLEGAL_TILE_DISTANCE |
"You can\'t reach that tile" |
public static final java.lang.String |
NO_ACTIONS_REMAINING |
"Max number of action reached" |
public static final java.lang.String |
NOT_ENOUGH_AMMO |
"You can\'t pay the ammo cost" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
private final java.lang.String |
mExampleBoardJsonString |
"{ \"width\" : 1, \"height\" : 1, \"tiles\" : [ { \"type\" : \"normal\", \"color\" : \"BLUE\", \"doors\" : [] } ]}" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final int |
MAX_WEAPONS |
3 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
private static final java.lang.String |
EXCLUDE_PREVIOUS_SELECTIONS_KEYWORD |
"exclude_previous_selections" |
private static final java.lang.String |
EXPR_KEYWORD |
"expr" |
private static final java.lang.String |
EXPRESSION_PACKAGE_NAME |
"it.polimi.se2019.controller.weapon.expression" |
private static final java.lang.String |
STORE_KEYWORD |
"store" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
private static final int |
ACCEPTATION_MAILBOX_ADDRESS |
0 |
private static final java.lang.String |
RMI_STATION_REGISTRY_ID |
"station" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final int |
MAXIMUM_PLAYER |
5 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final int |
SOCKET_PORT |
3456 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final java.lang.String |
JSON_SUFFIX |
".json" |
public static final java.lang.String |
PATH_TO_JSON_RESOURCES_FOLDER |
"/json/" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
private static final int |
PING_PERIOD |
1000 |
private static final int |
PONG_CHECK_DELAY |
1000 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final java.lang.String |
ANSI_BLACK |
"\u001b[30m" |
public static final java.lang.String |
ANSI_BLACK_BACKGROUND |
"\u001b[40m" |
public static final java.lang.String |
ANSI_BLUE_BACKGROUND |
"\u001b[44m" |
public static final java.lang.String |
ANSI_GREEN_BACKGROUND |
"\u001b[42m" |
public static final java.lang.String |
ANSI_PURPLE_BACKGROUND |
"\u001b[45m" |
public static final java.lang.String |
ANSI_RED_BACKGROUND |
"\u001b[41m" |
public static final java.lang.String |
ANSI_RESET |
"\u001b[0m" |
public static final java.lang.String |
ANSI_WHITE_BACKGROUND |
"\u001b[47m" |
public static final java.lang.String |
ANSI_YELLOW_BACKGROUND |
"\u001b[43m" |
public static final java.lang.String |
BLUE |
"BLUE" |
public static final int |
BOARD_COLUMNS |
4 |
public static final int |
BOARD_ROWS |
3 |
public static final java.lang.String |
GREEN |
"GREEN" |
public static final int |
HIGHCELL |
8 |
public static final int |
LENGTH |
4 |
public static final java.lang.String |
PURPLE |
"PURPLE" |
public static final java.lang.String |
RED |
"RED" |
public static final int |
SIZECELL |
29 |
public static final java.lang.String |
WHITE |
"WHITE" |
public static final java.lang.String |
YELLOW |
"YELLOW" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
private static final int |
BOARD_COLUMNS |
4 |
private static final int |
BOARD_ROWS |
3 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
private static final java.lang.String |
NOWEAPON |
"not have weapon" |
private static final java.lang.String |
SPACE |
"\n\t\t\t\t\t\t" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
private static final java.lang.String |
BACK |
"BACK to go back" |
private static final java.lang.String |
BOARD |
"BOARD to see the board" |
private static final int |
DAMAGE_FOR_MOVING |
6 |
private static final java.lang.String |
GRAB_ACTION |
"GRAB and the position where you want to grab" |
private static final java.lang.String |
KILL |
"KILL to see kills and overkills" |
private static final java.lang.String |
MOVE_ACTION |
"MOVE and the position where you want to move" |
private static final java.lang.String |
MYINFO |
"MYINFO to see your information" |
private static final java.lang.String |
NOWEAPON |
"not have weapon" |
private static final java.lang.String |
PLAYER_TARGET_REQUEST |
" the name of target player" |
private static final java.lang.String |
PLAYERS |
"PLAYERS to see players" |
private static final java.lang.String |
POSITION_REQUEST_COMMAND |
" and the position where you want " |
private static final java.lang.String |
POWER_UPS |
"USE and choose the index of the power up to use" |
private static final java.lang.String |
RELOAD_ACTION |
"RELOAD and choose the index (from zero to two) a weapon to reload " |
private static final java.lang.String |
RELOADSHOOT_ACTION |
"RELOADSHOOT(in frenzy mode and if you are before first player) to move, reload and shoot " |
private static final java.lang.String |
SHOOT_ACTION |
"SHOOT and the position where you want (if you have taken at least 6 damage points) , the name of target playerto shoot" |
private static final java.lang.String |
SHOW |
" to see" |
private static final java.lang.String |
SHOWG |
"SHOWG to see what you can grab" |
private static final java.lang.String |
SIX_DAMAGE |
" (if you have taken at least 6 damage points) ," |
private static final java.lang.String |
SPACE |
"\n\t\t\t" |
private static final java.lang.String |
TURN |
"TURNto pass your turn" |
private static final java.lang.String |
UNDO |
"UNDO to undo the current action" |
private static final java.lang.String |
USE |
" to use" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final java.lang.String |
ANSI_BLUE |
"\u001b[34m" |
public static final java.lang.String |
ANSI_GREEN |
"\u001b[32m" |
public static final java.lang.String |
ANSI_PURPLE |
"\u001b[35m" |
public static final java.lang.String |
ANSI_RED |
"\u001b[31m" |
public static final java.lang.String |
ANSI_RESET |
"\u001b[0m" |
public static final java.lang.String |
ANSI_WHITE |
"\u001b[37m" |
public static final java.lang.String |
ANSI_YELLOW |
"\u001b[33m" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
private static final java.lang.String |
ACTIVE_PLAYER_PREFIX |
"Active player: " |
private static final java.lang.String |
BLUE_PAWN_COLOR |
"#35f8de" |
private static final int |
BOARD_COLUMNS |
4 |
private static final int |
BOARD_ROWS |
3 |
private static final int |
CIRCLE_RADIUS |
9 |
private static final int |
FRENZY_KILLTRACK_GRID_COLUMNS |
3 |
private static final int |
FRENZY_KILLTRACK_GRID_ROWS |
2 |
private static final int |
FRENZY_KILLTRACK_TOKEN_HEIGHT |
36 |
private static final int |
FRENZY_KILLTRACK_TOKEN_WIDTH |
27 |
private static final java.lang.String |
GREEN_PAWN_COLOR |
"#09cd02" |
private static final java.lang.String |
GREY_PAWN_COLOR |
"#979797" |
private static final int |
GRID_HEIGHT |
122 |
private static final int |
GRID_WIDTH |
122 |
private static final java.lang.String |
PURPLE_PAWN_COLOR |
"#ac27ff" |
private static final int |
SKULL_HEIGHT |
40 |
private static final int |
SKULL_WIDTH |
32 |
private static final java.lang.String |
YELLOW_PAWN_COLOR |
"#dff800" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
private static final int |
AMMO_CARD_HEIGHT |
48 |
private static final int |
AMMO_CARD_WIDTH |
46 |
private static final int |
GRID_COLUMNS |
3 |
private static final int |
GRID_ROWS |
3 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final java.lang.String |
ACTION_TILE |
"/images/playerBoards/actionTile" |
public static final java.lang.String |
AMMO_CARD |
"/images/ammo/AD_ammo_" |
public static final java.lang.String |
BACKGROUND |
"/images/backgrounds/" |
public static final java.lang.String |
BOARD |
"/images/boards/board" |
public static final java.lang.String |
DAMAGE_TOKEN |
"/images/damageTokens/damageToken" |
public static final java.lang.String |
PLAYER_BOARD |
"/images/playerBoards/playerBoard" |
public static final java.lang.String |
POWER_UP_CARD |
"/images/cards/AD_powerups_IT_" |
public static final java.lang.String |
SKULL |
"/images/skull.png" |
public static final java.lang.String |
WEAPON_CARD |
"/images/cards/AD_weapons_IT_" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
private static final java.lang.String |
CONNECTION_ERROR |
"Select a connection before logging" |
private static final int |
RMI_TYPE |
1 |
private static final int |
SOCKET_TYPE |
0 |
private static final java.lang.String |
USERNAME_ALREADY_TAKEN |
"That username is already taken" |
private static final java.lang.String |
USERNAME_ERROR |
"Insert a username before logging" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
private static final int |
ACTIONS_TAB |
0 |
private static final int |
AMMO_TAB |
6 |
private static final int |
DIRECTION_TAB |
3 |
private static final int |
EFFECTS_TAB |
2 |
private static final double |
LOADED_OPACITY |
1.0 |
private static final int |
PLAYERS_TAB |
1 |
private static final int |
POWER_UPS_GRID_COLUMNS |
2 |
private static final int |
POWER_UPS_GRID_ROWS |
2 |
private static final int |
ROOM_TAB |
5 |
private static final int |
TARGETS_TAB |
4 |
private static final double |
UNLOADED_OPACITY |
0.4 |