Coordel allows you to accept, propose changes to, or decline new work.
There are two types of invitations – to Coords and to tasks.
You can be invited to follow a Coord. In this case you are not asked (yet) to do any work. You can also be asked to actively participate in a Coord.
When you are invited to do a task, you can accept the task if you agree with its scope and if it fits into your Deadline Calendar. Or, you can explicitly decline it.
You can also propose changes to the purpose, the deadline or to the deliverables of the task. Very often, task definitions are unclear or incomplete. Coordel allows you to propose changes before you accept a task. The delegator can either agree with your changes or amend the changes. This back and forth can continue until both of you agree and you accept the task, or you can’t agree and you decline the task. Either way, there is no room for confusion about what you have said "Yes" to.


A responsive grid system based on Flexbox Grid and the flex property, re-written in Sass, edited and expanded upon.
Visibility classes,
Additional 'XL' breakpoint,
Sass variables and mixins,
Customizable grid
.start-xs
.center-xs
.end-xs
.center-xs, .end-sm, .start-md
.top-xs
.middle-xs
.bottom-xs
.around-xs
.between-xs
1
2
3 (.first-xs)
4
5
6
1
2
3 (.last-xs)
4
5
6
1
2
3
They never said winning was easy.
Another one.  Everyone has a choice. I pick my choice, squeaky clean. They don’t want us to eat. The first of the month is coming, we have to get money, we have no choice. Some people can’t handle success, I can.
The key to more success is to get a massage once a week, very important, major key, cloth talk.


pyprocgame is a Python-based pinball software development framework for use with the P-ROC hardware. Read more about it in the Introduction, then dive into the pyprocgame Manual.
This documentation is a work very much in progress. URLs subject to change.


Comic's Assembled is a website that allows users to search for their favorite comics they love, or to jump into comics if they've never read any before with the latest events and movies with links on where to find them.
Code Quiz allows users to answer coding questions under a time limit, save their scores, and view the scoreboard.
The password generator application generates a password given the users input
Refactors existing code that includes semantic HTML elements, follows a logical structure independent of styling and positioning.


Strictly's Tess wows in sparkly grey dress while Claudia shimmers in red
The Strictly Come Dancing hosts wore dazzling outfits to present week seven's shocking results show on Sunday night
by Tiffany WallisStrictly Come Dancing has always loved a bit of glitz and glam, and presenters Tess and Claudia are no exception.
Tonight the presenting duo both stepped onto the ballroom in sparkly fashion ensembles, ahead of delivering the shocking results of week seven's dance-off.
BBC dancing competition host Tess Daly looked phenomenal as she sizzled onto the Strictly Ballroom in a shimmering gun-metal grey dress.
Her co-host Claudia Winkleman was also unmissable as she sparkled onto the seventh results show of the series in a deep red pleated skirt with sequin embellishments and a slinky halterneck blouse tucked in.
Blonde bombshell Tess, 50, looked sensational as she shimmered onto the dancefloor in the glittering quarter-sleeved dress which featured flattering ruched detailing, floaty sleeves and a pretty waterfall hemline.
Meanwhile, brunette beauty Claudia, 47, changed up for look from her usual classic black outfit to a glitzy skirt.
The mum-of-three added glamour to her Strictly Results show look with dark eyeshadow, thick mascara and added a slick of nude gloss to her lips.
While Tess tied her glossy blonde looks into a tousled up-do and accentuated her natural features with rose-tinted make-up and a glowing complexion.
Sttunning host Tess also added a touch of sparkle to her look with a pair of dramatic hoop earrings, while Claudia kept things simple with minimal jewellery.
Both presenters added height to their fashion ensembles with stiletto heels.
Tonight's results show will reveal the next celebrity to be booted off the show and join fellow voted off stars England goalie David James, presenter Dev Griffin, TV legend Anneka Rice and Olympic Rower James Cracknell .
Karim Zeroual and Amy Dowden soared to the top of the leaderboard after their week seven Quickstep performance last night.
Five points behind were Kelvin Fletcher, Michelle Visage and Chris Ramsay who scored 34 for their dance performances.
At the other end of the table are Emma Barton and Anton du Beke, who finished last on the leaderboard with 22.
The nine surviving pairs now dance past the competition’s halfway mark with the highly-anticipated Blackpool Tower Ballroom episode just two routines away.
This week has been a hectic one for Strictly news as Will Bayley devastatingly announced his departure after his shock leg injury forced him to withdraw from the competition and pro dancer Neil Jones revealed he would again be replaced by Kevin Clifton.


Document Record
Borrower
Agreement Date
Client Description
CLTA Role(s)
Legal counsel
Description of documents
Original / CTC
No. of copies
Doc Receipt Date
Location
Remarks
Updated/prepared by
Updated/prepared date
Checked by
Date checked


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Level cap not 40?
Posted:
Sat Oct 24, 2009 12:55 am
by Joelshup
I obtained level 35 today at about 11:45 PM, yay me for having days off! I tried going back to get exp to see how much I was getting at 35 and I have not obtained any at all. Just thought I'd let you guys know that it's capped at 35 don't know if this is intended. I guess I'll start leveling my hunter to 35 then!
Re: Level cap not 40?
Posted:
Sat Oct 24, 2009 9:45 am
by Erich
Yes, the hard cap is 35 =P I'm amazed you got there that quickly.
~Erich
Re: Level cap not 40?
Posted:
Sat Oct 24, 2009 10:08 am
by ffrank
Erich wrote:Yes, the hard cap is 35 =P I'm amazed you got there that quickly.
~Erich
Shupter is amazing...
Re: Level cap not 40?
Posted:
Sat Oct 24, 2009 10:36 am
by marzuku
ffrank wrote:Erich wrote:Yes, the hard cap is 35 =P I'm amazed you got there that quickly.
~Erich
Shupter is amazing...
if having 0 life is amazing then try me about 4 years ago.. WOOHOOO... jk shupter.. good work, though i blame it on your holidays
Re: Level cap not 40?
Posted:
Sat Oct 24, 2009 12:09 pm
by Joelshup
Erich wrote:Yes, the hard cap is 35 =P I'm amazed you got there that quickly.~Erich
I liked the game that much I can't wait for more content. I am hoping that it is to be released soon?
marzuku wrote:if having 0 life is amazing then try me about 4 years ago.. WOOHOOO... jk shupter.. good work, though i blame it on your holidays
Oh you...
Re: Level cap not 40?
Posted:
Sun Oct 25, 2009 8:41 am
by Erich
Joelshup wrote:I liked the game that much I can't wait for more content. I am hoping that it is to be released soon?
I've finished up the stuff for the next world expansion on my end, so it should be released within a week or two depending on Karl's schedule (hopefully sooner =D)
~Erich
Re: Level cap not 40?
Posted:
Sun Oct 25, 2009 9:05 pm
by Morn
Erich wrote:Joelshup wrote:I liked the game that much I can't wait for more content. I am hoping that it is to be released soon?
I've finished up the stuff for the next world expansion on my end, so it should be released within a week or two depending on Karl's schedule (hopefully sooner =D)
~Erich
I hope that this disconfirms my population theory.
Re: Level cap not 40?
Posted:
Sun Oct 25, 2009 10:02 pm
by Joe M.
Development right now is limited by the developers' lack of time, not by the population of the game.
Now the particular focus of what development we can accomplish is naturally influenced by the needs and desires of the players, but we don't have enough time at the moment to have the luxury of real choice: what has to be addressed is what is addressed, and everything else gets put on that long "to do when we have time" list.
Hope that answers your question. I apologize for the delayed response--I got distracted and forgot about it until you mentioned it here.
Re: Level cap not 40?
Posted:
Mon Oct 26, 2009 1:07 pm
by Erich
^ this
Re: Level cap not 40?
Posted:
Mon Oct 26, 2009 4:25 pm
by strafe of x2
what are the random bold letters for? or am i seeing things?
Re: Level cap not 40?
Posted:
Mon Oct 26, 2009 5:11 pm
by Joe M.
They are bold, for emphasis. It is not random: the paragraph is built around those three ideas. I originally *starred* them, but decided on bold.


nat-js offers you some classes to analyze frequency distribution based on tokens, characters, syllables and word length and letters.


Example
The Selection Mode determines how rows are selected in the table. The options are:
- Single Row - One row can be selected at a time by clicking on a row.
- Multiple Rows - More than one row can be selected by clicking on rows.
- Checkbox - A column of checkboxes are displayed as the first column in the row. Rows are selected by clicking the checkbox


Class RequiredFieldMissingException
A required field is not present in the data payload
- DSchoenbauer\Exception\Http\ClientError\BadRequestException
- DSchoenbauer\Orm\Exception\RequiredFieldMissingException implements DSchoenbauer\Orm\Exception\OrmExceptionInterface
Namespace: DSchoenbauer\Orm\Exception
Author: David Schoenbauer
Since: v1.0.0
Located at Orm/Exception/RequiredFieldMissingException.php
Author: David Schoenbauer
Since: v1.0.0
Located at Orm/Exception/RequiredFieldMissingException.php
public
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public
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$missingFields
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Client Library API¶
-
class
blenderneuron.client.
BlenderNEURON
(h=None, ip='<IP_ADDRESS>', port='8000', show_panel=True, show_tutorial=True)[source]¶ Bases:
object
The BlenderNEURON client class, which sends commands to the server created by the BlenderNEURON Blender add-on
-
__init__
(h=None, ip='<IP_ADDRESS>', port='8000', show_panel=True, show_tutorial=True)[source]¶ Creates an XMLRCP client which will communicate with the server, shows the GUI panel, and the tutorial
Parameters: - h – an optional NEURON “h” variable. If not passed in, the method will load NEURON automatically
- ip – the IP address of the machine where the Addon will listen to client commands. Localhost by default.
If another machine is specified, make sure any firewalls allow communication. However, this may create a
potential security issue as the port could be used to execute arbitrary commands while Blender is running. See:
run_command()
- port – the port of the machine where the Addon will listen to
- show_panel – Shows the GUI window
- show_tutorial – Shows a short tutorial for how to use the client
-
clear_activity
()[source]¶ Removes collected activity values from all groups. Called at the start of simulation, using NEURON’s FInitialize() method.
Returns: None
-
collect_group
(group_name)[source]¶ Based on the group’s color level, gathers the values of the group’s collect_variable. This method is called at regular times during the simulation. See
create_cell_group()
for details.Parameters: group_name – The name of the group whose section values to measure and store Returns: None
-
collect_section
(section, group, recursive=True)[source]¶ Recursively collects the section midpoint values of a group’s collect_variable (e.g. ‘v’)
Parameters: - section – A root section of a group
- group – The group’s dictionary
- recursive – Whether to collect child section values (otherwise stop at root/soma)
Returns: None
-
collect_segments_recursive
(section, group)[source]¶ Recursively collects the values of segments of a group cell (root section). Segments are given sequential 0-based names similar to NEURON cells and sections. For example, TestCell[0].dend[3][4] refers to first TestCell, 4th dendrite, 5th segment. Segment order is determined by the order in which they appear in NEURON’s xyz3d() function.
Parameters: - section – A reference to a group root section
- group – reference to a group dictionary
Returns: None
-
create_cell_group
(name, cells, options=None)[source]¶ Creates a cell group from a list of root sections. Each cell group can have different color and selection options.
Parameters: - name – The name of the group of cells
- cells – a list of top level, “root” sections. The children of these sections will be exported
- options – The group can have the following options:
group[‘collect_activity’]: True/False, whether to collect the group section activity during simulation.
group[‘collect_variable’]: string e.g. ‘v’, the name of the section variable to collect.
group[‘collection_period_ms’]: int, e.g. 1, how often per simulator ms to collect activity 1=one datapoint per ms.
group[‘frames_per_ms’]: float, e.g. 2.0, how many Blender frames to use for each simulator ms.
group[‘spherize_soma_if_DeqL’]: True/False, whether to render sections that include “soma” in their names as spheres if their lengths and diameters are approximately equal.
group[‘3d_data’][‘color’]: 3-array, e.g. [1,1,1] for white, to specify the RGB values for the default color of all sections of the group.
group[‘3d_data’][‘interaction_level’]: one of “Group”, “Cell”, “Section” to specify the level at which sections of this group can be interacted with in Blender. “Group” creates one Blender object for the whole group, “Section” creates objects for each section. Use “Group” to maximize Blender performance, and “Section” to maximize debugging/interaction detail.
group[‘3d_data’][‘color_level’]: one of “Group”, “Cell”, “Section”, or “Segment” to specify the level at which sections of this group should be colored in Blender. The difference is visible only when cell activity is included. The chosen value will have the following effects:
Group: All sections will be colored based on the average value of collect_variable at the root sections of the group. Coarsest, fastest color method. Appropriate to visually approximate population level activity.
Cell: Sections of each cell will be colored based on the value at the soma(0.5) (root) section.
Section: Each section will be colored based on the value at the middle of each section.
Segment: Each section segment (h.n3d()) will be colored based on the value at that segment. The most detailed, most computationaly demanding color method. Note: if NEURON xyz3d() points are defined, a “segment” in BlenderNEURON refers to n3d()-1 points. However, if no xyz3d() points are defined, number of BlenderNEURON “segments” = nseg in NEURON.
BlenderNEURON will favor 3D point info over nseg when creating the Blender objects, however it will not alter the simulation. For example, if there are 10 3D points on a section, but nseg = 1, BlenderNEURON will show a 3D shape with 10 subdivisions, however all subdivisions will have the same color value because their values will come from the one compartment.
group[‘3d_data’][‘as_lines’]: True/False, whether to display sections as 0-diameter lines in Blender. Very fast, but will not render using Blender’s “Render” tab.
group[‘3d_data’][‘segment_subdivisions’]: int > 1. e.g. 3, the number of subdivisions to use when rendering the segment cylinder. If “smooth_sections” (see below) is False, use value of 1 to reduce the number of Blender polygons. If True, larger values result in smoother branching angles.
group[‘3d_data’][‘circular_subdivisions’]: int > 4, e.g. 8, the number of circular “sides” to use when rendering the segment cylinder. Larger values provide rounder cylinder shape, but result in more polygons.
group[‘3d_data’][‘smooth_sections’]: True/False: whether to render sections as smooth bezier curves, instead of straight lines. True results in more visually appealing morphology, but requires more polygons depending on the ‘segment_subdivisions’ value (above).
Returns: The created group dictionary
-
create_collector
(group)[source]¶ Greates a pair of NetStim and NetCon which trigger an event to recursively collect the activity of the group segments. This method does nothing if group[‘collect_activity’] is False
Parameters: group – The group dictionary for which to create the collector
-
enqueue_command
(command_string)[source]¶ Asynchronous version of
run_command
-
gather_group_coords
(group)[source]¶ Recursively obtains the coordinates of all 3D points of the group sections
Parameters: group – the dictionary of the group Returns: None
-
get_cell_coords
(section, result=None, spherize_if_DeqL=True)[source]¶ Recursively gathers the list of coordinates of a cell (root section)
Parameters: - section – A reference to NEURON root section
- result – None, used internally
- spherize_if_DeqL – Whether to create a sphere instead of a cylinder for sections with “soma” in their names and which have equal lengths and diameters (within 0.1 um)
Returns: A list of dictionaries with section names, coordinates, and coordinate radii. Coords has the form of [x1,y1,z1,x2,y2,z2…], and radii [r1,r2,…]
-
get_coord_count
(section)[source]¶ Obtains the number of 3D points defined for a section. If no points have been added, uses NEURON’s define_shape method to automatically create them (will be equal to nseg).
Parameters: section – a reference to a NEURON section e.g. soma = h.Section() Returns: The number of 3D points the section has
-
get_coords_along_sec
(section, along)[source]¶ Gets the section 3d coordinate that is 0-1 fraction along from the begining of the section.
Parameters: - section – reference to a NEURON section
- along – float, 0-1, refering to the fraction along the section
Returns: a tuple of (x,y,z) coordinate
-
get_detail_level
(cell_count)[source]¶ Uses a heuristic to select an appropriate level of detail based on the number of cells in simulation
Parameters: cell_count – The number of “root” sections instantiated in NEURON Returns: One of “Group”, “Cell”, “Section”, or “Segment”
-
get_num_frames
()[source]¶ Computes the number of frames to be shown in Blender to represent the simulation.
It is equal to the maximum number of frames per ms of simulation x NEURON h.tstop
\(t_{stop}*\max_{0 \leq g \leq n}(fps_{g})\)
Returns: Number of animation frames
-
is_blender_ready
()[source]¶ Checks if communication with BlenderNEURON addon can be established at self.IP:self.Port
Returns: True if connection can be made, False otherwise
-
static
rdp
(points, epsilon)[source]¶ Reduces a series of points to a simplified version that loses detail, but maintains the general shape of the series.
Ramer-Douglas-Peucker algorithm adapted from: https://github.com/sebleier/RDP
Parameters: - points – An array of (x,y) tuples to simplify
- epsilon – The maximum distance that points can deviate from a line and be removed
Returns: A simplified array of (x,y) tuples
-
refresh
()[source]¶ A convenience menthod that will recreate the default “all” group and recreate all connections. It should be called after NEURON model has changed (added/modified sections).
Returns: None
-
run_command
(command_string)[source]¶ Synchronously runs a Python command within Blender’s Python instance. This allows controlling/using Blender from NEURON/python.
Parameters: command_string – A python command. To include a return value, set a special variable ‘return_value’. Returns: None, but if return_value is set within the command, will return its value.
-
run_method
(name, *args, **kwargs)[source]¶ Synchronously requests and blocks while a BlenderNEURON addon method is executed in Blender
Parameters: - name – The name of the BlenderNEURON addon method to call
- args – method parameters
- kwargs – This should be blank, as named parameters are not supported over XMLRPC
Returns: The value returned by the BlenderNEURON addon method
-
send_activity
()[source]¶ Sends the collected group section/segment activity to Blender. The recorded activity values are compressed to remove co-linear points and are sent in batches to maximize performance.
Returns:
-
send_cons
()[source]¶ Gathers the start and end coordinates (if available) of all NetConn objects and sends them to Blender.
Returns: None
-
send_group
(group)[source]¶ Sends the 3d morphology data of a group to Blender
Parameters: group – Reference to the group’s dictionary
-
send_model
()[source]¶ A convenience method to send the model morphology, connections, and activity data to Blender. After this method executes, BlenderNEURON addon method ‘link_objects’ needs to be called for the cells to become visible in Blender. See:
to_blender
for details.- Raises:
- Exception if communication with BlenderNEURON addon cannot be established
-
setup_default_connections
()[source]¶ Sets up all NEURON NetCon’s to be exported as synapses to Blender
-
setup_default_group
()[source]¶ Sets up all NEURON sections and their 3d coordinates to be exported to Blender
-
setup_defaults_if_needed
()[source]¶ Checks if there are any cell groups or connections setup for export to Blender, creates defaults if not.
- See also:
setup_default_group
setup_default_connections
-
shorten_name_if_needed
(name, max_length=56)[source]¶ Gets a shortened name string suitable for use as a name for an object in Blender.
Blender names must be <64 characters long If section name is too long, this method will truncate the string and replace it with an MD5 hash Also allows for up to 100,000 segments/materials per section
Parameters: - name – The name of a NEURON object e.g. cell, group, section, segment
- max_length – The number of characters that will be kept before start of MD5 hash
Returns: Same or, if necessary, shortened name string, suitable for use as Blender object name
-
show_panel
()[source]¶ Creates a NEURON window that shows the GUI widgets to perform basic model export operations
-
simplify_activity
(times, activity)[source]¶ Removes co-linear points from a time series of collected activity. Used to compress activity before sending to Blender.
Parameters: - times – an array of times
- activity – an array of corresponding activity values
Returns: times and activity arrays with the co-linear points removed
-
spherize_coords
(sec_coords, length, steps=7)[source]¶ Turns a cylindrical section 3D points into a 3D points of a sphere spanning the section length. This method assumes the section length and diameter are equal.
Parameters: - sec_coords – A dictionary of section 3d coordinates. Same format as elements of array returned by
get_cell_coords()
- length – The length of the section
- steps – The number of intermediate subdivisions to use to approximate the sphere. More steps uses more polygons but results in more smooth sphere.
Returns: - sec_coords – A dictionary of section 3d coordinates. Same format as elements of array returned by
-
to_blender
(color_unique_names=True)[source]¶ A convenience method to send all groups of cells defined by self.groups property to Blender. The method first clears the Blender scene, sends the morphology, any activity, and NetConns, links them to the scene (shows), zooms out the camera to include all cells/sections, colors the sections based on their names, and sets the animation length based on h.tstop
If called without creating any groups, it will create a default “all” group which contains all sections instantiated in NEURON
Parameters: color_unique_names – Whether to color the cell sections based on their names, gray otherwise Returns: None
-


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SQL Server table change monitor infrastructure
SqlTableDependency works similarly to .NET SqlDepenency but the main difference is that SqlTableDependency send events containing values for the table record inserted, changed or deleted, as well as the DML operation (insert/delete/update) about table change: SqlDepenency doesn't tell what data was changed on SQL Server table, they only say that something has changed.
SqlTableDependency instead returns you updated record table change values.
So, once a record changed happens, SqlTableDependency's event subscribers are immediatelly notified with new table values, avoiding you to execute a further select to update your application data.
So, instead of executing a request from client to the server application, and then from server application to database, we are doing the reverse: sending a request from SQL Server to server application, and in turn from server application to clients.
Notifications due to table record change are achieved thanks to the following SQL Server infrastructure build at runtime from SqlTableDependency.
Assuming we want monitor any Customer table changes, once SqlTableDependency starts, the following SQL Server objects are created:
Final result of this audit record table change infrastructure is:
It is a good practice is to wrap SqlTableDependency within a using statement or, alternatively, call the Stop() method once we do not need any more notifications.
So, when the application will not disconnect abruptly, this approach is enough to remove the SqlTableDependency infrastructure (Trigger, Service Broker service, the queue, Contract, Messages type and Stored Procedure).
However, when the application exits abruptly – that is not calling the Stop() method or not implementing the using statement - we need a way for cleaning up the SqlTableDependency infrastructure.
The Start() method, has watchDogTimeOut optional parameter used to remove all SQL Server objects. Its default value is 180 seconds: after this amount of time, if there are no listeners waiting for notifications, the SqlTableDependency infrastructure will be automatically removed.
Query notifications are designed for data that does not change frequently. They are also best used in server-side applications rather than client-side applications. Remember that each request for a notification is registered in SQL Server. If thousands of client applications each request a notification, this can create a scalability problem on your SQL Server db. Microsoft's recommendation is that for client-side applications, you should limit the use of query notifications to no more than ten concurrent users.
For large-scale applications, query notifications can be a powerful addition to meet high load demands. Imagine a large-scale website that provides online information to thousands or even millions of users. Rather than having each user's update trigger yet another query on the server to see which information is available, the query can be cached, and matching queries can be served directly from the cache.
On a smaller scale, drop-down lists are another typical set of data that is requested frequently but not updated often. Product lists, state lists, country lists, vendors, salespeople, and other information that changes at a much lower frequency than it is requested are great candidates for notifications.
Detect record table changes: Last edit on 22 July 2017 by Christian Del Bianco
For more info on monitor table record changes see SqlTableDependency's GitHub project site.


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The "docCode" tag puts a "code" tag around the tag content, with the "class" attribute set to whatever you specify in the "lang" attribute. If "lang" is "o2ml" or "html",
the code will be highlighted. The CSS file "/css/o2mlDocStyle.css" can be used to change the highlighting style.
The "docCodeResult" tag prints two links; "See generated HTML" and "See how the generated HTML is displayed on a web page". Each link can be suppressed with an attribute
(see below). The tag can be used after a docCode tag with the lang attribute set to "o2ml".
2 * (3 + 5)
The docCodeResult tag doesn't work in this example
or
code.css {
white-space: pre;
}
lang - the code language
content - the code to display
useModule - a module that must be d in order for the o2ml code
to be executed correctly, for example useModule="Html::Form"
seeGeneratedHtml [1] - set this attribute to zero ("0") if you don't want the link "See generated HTML" to be displayed
seeGeneratedHtmlAsDisplayed [1] - set this attribute to zero ("0") if you don't want the link "See how the generated HTML
is displayed on a web page" to be displayed


Madrid ClickHouse Meetup has probably been the largest one in the EU so far with well over one hundred attendees. As usual, we've seen not only people working and living in the same city, Madrid, but also many people who have traveled a long way to join the event and talk about ClickHouse use cases and learn about new and upcoming features.
Opening word by Javi Santana, who personally made this event possible by gathering up all the people and setting up the venue provided by Google Campus for Startups:
Alexander Zaitsev, CTO of Altinity, has introduced ClickHouse to those who're just starting to use it or only considering for future (slides):
Robert Hodges, CEO of Altinity, has probably traveled the longest distance to join the event since he's based in California and he has also published his thoughts on this event in the Altinity blog.
Alexey Milovidov from Yandex has shown the recent advancements in ClickHouse features and briefly walked the audience through the current roadmap (slides):
Iago Enriquez from Idealista was talking about their migration from “legacy” commercial DBMS to ClickHouse. It was the first time we've heard that someone talking about using two flagship opensource products by Yandex together in production. They are using CatBoost model inference right from ClickHouse SQL queries to fill in the incompleteness of their source data. Unfortunately, slides of Iago's talk were not allowed to be published.
David Pardo Villaverde from Corunet gave a talk about how they've used ClickHouse to prepare data for dense model generation for one of their clients. It took a pretty short time on a single server. Fun quote from conclusions: “If I wasn't already married, I'd marry it! [ClickHouse]” (slides):
Closing talk of the meetup was by Murat Kabilov fro Adjust Gmbh, he was demonstrating his opensource project pg2ch that allows to sync data from PostgreSQL to ClickHouse in real-time (slides).


Interval is no longer available. I had fun creating Interval, but it's time to move on to other projects.
All source code is available on GitHub. If you have any questions, feel free to get in touch.
Thanks.


I had to create a box for this project, so I decided to make something to hold my ticket stubs in after I've seen movies. Holding up pretty well.
For my next trick: a set of pieces that, when fitted together, don't fall apart!
And then I had a few options and had to pick two. First: a bookmark with some of my favorite fantasy protagonists, listed as follows: Frodo Baggins from Lord of the Rings; Harry Potter from Harry Potter; Jon Snow, Tyrion Lannister, and Daenerys Targaryen from A Song of Ice and Fire; Eragon from the Inheritance cycle; and finally, Jack from The Magic Treehouse.
And finally, for my other option, a coaster for drinks bearing the symbol of water from Avatar: The Last Airbender.


public abstract class FakeEndServicesCallbackHandler
extends java.lang.Object
| Constructor and Description |
|---|
FakeEndServicesCallbackHandler()
Please use this constructor if you don't want to set any clientData
|
FakeEndServicesCallbackHandler(java.lang.Object clientData)
User can pass in any object that needs to be accessed once the NonBlocking
Web service call is finished and appropriate method of this CallBack is called.
|
| Modifier and Type | Method and Description |
|---|---|
java.lang.Object |
getClientData()
Get the client data
|
void |
receiveErroraddFile(java.lang.Exception e)
auto generated Axis2 Error handler
override this method for handling error response from addFile operation
|
void |
receiveErrorblablabla(java.lang.Exception e)
auto generated Axis2 Error handler
override this method for handling error response from blablabla operation
|
void |
receiveErrorgetFile(java.lang.Exception e)
auto generated Axis2 Error handler
override this method for handling error response from getFile operation
|
void |
receiveErrorgetStatus(java.lang.Exception e)
auto generated Axis2 Error handler
override this method for handling error response from getStatus operation
|
void |
receiveErrorremoveFile(java.lang.Exception e)
auto generated Axis2 Error handler
override this method for handling error response from removeFile operation
|
void |
receiveErrorrenameFile(java.lang.Exception e)
auto generated Axis2 Error handler
override this method for handling error response from renameFile operation
|
void |
receiveErrorrunFile(java.lang.Exception e)
auto generated Axis2 Error handler
override this method for handling error response from runFile operation
|
void |
receiveErrorsetRunnable(java.lang.Exception e)
auto generated Axis2 Error handler
override this method for handling error response from setRunnable operation
|
void |
receiveResultaddFile(FakeEndServicesStub.AddFileResponse result)
auto generated Axis2 call back method for addFile method
override this method for handling normal response from addFile operation
|
void |
receiveResultblablabla(FakeEndServicesStub.BlablablaResponse result)
auto generated Axis2 call back method for blablabla method
override this method for handling normal response from blablabla operation
|
void |
receiveResultgetFile(FakeEndServicesStub.GetFileResponse result)
auto generated Axis2 call back method for getFile method
override this method for handling normal response from getFile operation
|
void |
receiveResultgetStatus(FakeEndServicesStub.GetStatusResponse result)
auto generated Axis2 call back method for getStatus method
override this method for handling normal response from getStatus operation
|
void |
receiveResultremoveFile(FakeEndServicesStub.RemoveFileResponse result)
auto generated Axis2 call back method for removeFile method
override this method for handling normal response from removeFile operation
|
void |
receiveResultrenameFile(FakeEndServicesStub.RenameFileResponse result)
auto generated Axis2 call back method for renameFile method
override this method for handling normal response from renameFile operation
|
void |
receiveResultrunFile(FakeEndServicesStub.RunFileResponse result)
auto generated Axis2 call back method for runFile method
override this method for handling normal response from runFile operation
|
void |
receiveResultsetRunnable(FakeEndServicesStub.SetRunnableResponse result)
auto generated Axis2 call back method for setRunnable method
override this method for handling normal response from setRunnable operation
|
public FakeEndServicesCallbackHandler(java.lang.Object clientData)
clientData
- Object mechanism by which the user can pass in user data
that will be avilable at the time this callback is called.public FakeEndServicesCallbackHandler()
public java.lang.Object getClientData()
public void receiveResultremoveFile(FakeEndServicesStub.RemoveFileResponse result)
public void receiveErrorremoveFile(java.lang.Exception e)
public void receiveResultrunFile(FakeEndServicesStub.RunFileResponse result)
public void receiveErrorrunFile(java.lang.Exception e)
public void receiveResultrenameFile(FakeEndServicesStub.RenameFileResponse result)
public void receiveErrorrenameFile(java.lang.Exception e)
public void receiveResultblablabla(FakeEndServicesStub.BlablablaResponse result)
public void receiveErrorblablabla(java.lang.Exception e)
public void receiveResultaddFile(FakeEndServicesStub.AddFileResponse result)
public void receiveErroraddFile(java.lang.Exception e)
public void receiveResultsetRunnable(FakeEndServicesStub.SetRunnableResponse result)
public void receiveErrorsetRunnable(java.lang.Exception e)
public void receiveResultgetFile(FakeEndServicesStub.GetFileResponse result)
public void receiveErrorgetFile(java.lang.Exception e)
public void receiveResultgetStatus(FakeEndServicesStub.GetStatusResponse result)
public void receiveErrorgetStatus(java.lang.Exception e)


Source code for errorgeopy.address
"""Contains the :code:`Address` class, representing a collection of reverse
geocoding results. Primarily, this functions as a container for a set of
:code:`errorgeopy.Location` objects after a successful reverse geocode, and
exposes methods that operate on this set of results, including:
- de-duplication
- extracting the results that best match a pre-expected outcome
- finding the longest common substring of candidate addresses
.. moduleauthor Richard Law<EMAIL_ADDRESS>"""
# import usaddress
from fuzzywuzzy import process as fuzzyprocess
from errorgeopy.utils import (long_substr, check_location_type,
check_addresses_exist)
from functools import wraps
[docs]class Address(object):
"""Represents a collection of parsed reverse geocoder responses (parsed with
geopy). Each member of the :code:`address` property (which is iterable) is a
:code:`geopy.address` object. The raw respones can therefore be obtained
with:
>>> [a.raw for a in Address.addresses]
:code:`errorgeopy` adds methods that operate on the collection of addresses
that consider the set of addresses as a related set.
Attributes:
:code:`addresses` (:code:`list`): Collection of reverse geocoding
responses from as many services that were capable of returning a
response to a query. Each member of the array is a
:code:`geopy.location.Location` object.
"""
@check_location_type
def __init__(self, addresses):
self._addresses = addresses or None
def __unicode__(self):
return '\n'.join([str(a) for a in self.addresses])
def __str__(self):
return self.__unicode__()
@property
def addresses(self):
"""A list of reverse geocoding results from all configured providers.
The single central property of the Address object.
Notes:
Depending on configuration, a provider may return more than one
result for a given query. All results from all providers are
available in this property, in a *flat* (not nested) structure.
The list may be empty if no provider could match an address.
"""
return self._addresses if self._addresses else []
@check_addresses_exist
[docs] def dedupe(self, threshold=95):
"""dedupe(threshold=95)
Produces a fuzzily de-duplicated version of the candidate addresses,
using :code:`fuzzywuzzy.proccess.dedupe`.
Note:
See https://github.com/seatgeek/fuzzywuzzy/blob/master/fuzzywuzzy/process.py
for detail on the deduplication algorithm implementation. This
method does not modify the :code:`Address.addresses`. property.
Kwargs:
threshold (int): the numerical value (0,100) point at which you
expect to find duplicates. Defaults to 95 out of 100, which is
higher than the fuzzywuzzy default (70); this higher threshold is
used by defauly since addresses are more sensitive to small changes
(e.g. "250 Main Street" and "150 Main Street" have a small edit
distance when considered as strings, but may have a reasonably large
physical distance when considered as physical addresses).
Returns:
A list of :code:`geopy.location.Location` objects (essentially a
filtered list of the original set).
"""
return fuzzyprocess.dedupe([str(a) for a in self.addresses], threshold)
@check_addresses_exist
[docs] def longest_common_substring(self, dedupe=False):
"""longest_common_substring(dedupe=False)
Returns the longest common substring of the reverse geocoded
addresses. Note that if there is no common substring, a string of length
zero is returned. If the longest common substring is whitespace, that is
stripped, and a string of length zero is returned.
Kwargs:
dedupe (bool): whether to first perform a deduplication operation on
the set of addresses. Defaults to False.
Returns:
str
"""
addresses = self.addresses if not dedupe else self.dedupe()
return long_substr([str(a) for a in addresses])
@check_addresses_exist
[docs] def longest_common_sequence(self, separator=' '):
"""longest_common_sequence(separator='')
Returns the longest common sequence of the reverse geocoded
addresses... or it would, if I had written this code.
Raises:
NotImplementedError
"""
# return utils.longest_common_sequence([str(a) for a in self.addresses],
# separator)
raise NotImplementedError
@check_addresses_exist
[docs] def regex(self):
"""regex()
Returns a regular expression that matches all of the reverse geocoded
addresses... well it would if I had written this code.
Raises:
NotImplementedError
"""
raise NotImplementedError
@check_addresses_exist
@check_addresses_exist
[docs] def parse(self):
"""parse()
Raises:
NotImplementedError
"""
# return [usaddress.parse(str(a)) for a in self.addresses]
raise NotImplementedError
@check_addresses_exist
[docs] def tag(self, summarise=True):
"""tag(summarise=True)
Raises:
NotImplementedError
"""
# tagged_addresses = [usaddress.tag(str(a)) for a in self.addresses]
# if not summarise:
# return tags
# summarised_tags = OrderedDict()
# for address in tagged_addresses[0]:
# for k, v in address.items():
# if k not in summarised_tags:
# summarised_tags[k] = set([v])
# else:
# summarised_tags[k] = summarised_tags[k].add(v)
# return summarised_tags, set([a[1] for a in tagged_addresses])
raise NotImplementedError


edu.rpi.hagemt.hw12
Class Player
java.lang.Object
edu.rpi.hagemt.hw12.Player
- All Implemented Interfaces:
- java.io.Serializable, java.lang.Comparable<Player>
public class Player
- extends java.lang.Object
- implements java.lang.Comparable<Player>, java.io.Serializable
Encapsulates the data associated with an athlete.
- Author:
- Tor E Hagemann
- See Also:
- Serialized Form
|
Constructor Summary |
Player(java.lang.String given,
java.lang.String family,
java.lang.String number,
java.lang.String dob)
Constructs a Player object with the given information. |
|
Method Summary |
int |
compareTo(Player p)
|
int |
getAge()
Get how many years-old this Player is. |
java.lang.String |
getBirthDate()
Get a textual description of this Player's birth date. |
java.lang.String |
toString()
|
| Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
firstName
public java.lang.String firstName
lastName
public java.lang.String lastName
playerNumber
public int playerNumber
Player
public Player(java.lang.String given,
java.lang.String family,
java.lang.String number,
java.lang.String dob)
- Constructs a Player object with the given information.
- Parameters:
given
- a String containing the Player's first (given) name.family
- a String containing the Player's last (family) name.number
- a String containing the Player's designated number.dob
- a String containing the Player's date of birth in MM/DD/YYYY format.
getBirthDate
public java.lang.String getBirthDate()
- Get a textual description of this Player's birth date.
- Returns:
- a String containing this Player's date of birth, formatted MM/DD/YYYY.
getAge
public int getAge()
- Get how many years-old this Player is.
- Returns:
- a numeric value expressing this Player's age in years.
compareTo
public int compareTo(Player p)
- Specified by:
compareTo
in interface java.lang.Comparable<Player>
toString
public java.lang.String toString()
- Overrides:
toString
in class java.lang.Object


Total immigration represents the total number of foreign people that
have globally migrated to a given country.
Total population represents the total population of a given country.
Immigration vs. Population represents the percentage of foreign people with respect
to the total population of a given country.
Immigrants average age represents the migrants average
age calculated from 5-year apart year ranges between 0 and 75.
Refugees vs. Immigrants represents the percentage of immigrants in a given country
that are refugees at the same time.
When not selecting a specific year, the selected metric is calculated as an average across all the year timespans in [1990-2019] which are represented in the bar chart.
Click on a bar in the above plot to filter
the visualized statistics.


A startup project template for Quick Application Development.
This application template provides a quick and convenient way to create ASP.NET Core 7.0 / Angular 16 applications.
FOLLOW ME on twitter for important updates
F5
or Ctrl+F5
(The usual way)
baseUrl
of the client to match that of the server.baseUrl: "http://yourbackendserver.com"
OR baseUrl: "http://localhost:5050"
LOGIN WITH USERNAME OR EMAIL ADDRESS
- Default Administrator Account
- Username: admin
- Email<EMAIL_ADDRESS>- Password: tempP@ss123
- Default Standard Account
- Username: user
- Email<EMAIL_ADDRESS>- Password: tempP@ss123


Trevor Lunn apologises 'unreservedly' over dog incident
Alliance rep was visiting site on planning issue
by Maurice Fitzmaurice, Maurice Fitzmaurice-IMAn Alliance MLA has apologised over an incident in which he appears to strike at a dog.
Trevor Lunn was visiting a business called Lambeg Dog Walking on what he says was a planning issue when the incident occurred on Thursday.
A video of the incident was shared on the business’s Facebook on Thursday and sparked an angry reaction from some people.
It is understood an issue exists with regard to planning involving the business and Lisburn & Castlereagh City Council.
In a statement issued on Friday, Mr Lunn said: “I visited the facility on a planning issue and spent a few minutes inside with the dogs. We went into the yard and one of the dogs jumped up.
“I intended to shoo it down but if I hit the dog, I apologise unreservedly. The owner of the facility, who was standing beside me, said nothing at the time.

How to follow the Irish Mirror on social media
You can like our main Facebook page here.
Our Irish Mirror Sports page - which brings you all your Irish and UK sports news - can be found here.
You can also check out our Irish Mirror GAA sports page.
The Irish Mirror Twitter account is @IrishMirror while our sports account is @MirrorSportIE.
Our Instagram account can be found here.


At this point you might be wondering what is the point in having a mail client if it doesn’t do anything? Why would anyone want a page that does nothing?
What is the meaning of life?! 🤔🤔
Well… you are right, your application is useless right now. In order to make your application actually do something, you'll need to learn JavaScript and for that, we'll put our mail project aside for now.
Before starting the exercise, do the following:
This exercise will include DOM manipulation.
Your goal is to create an In-Browser Stopwatch application using HTML, CSS & JS. The UI will be simple –
NOTE: You will use native JS and DOM API.


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Be fabulous. Be empowered. Be Blown Away!
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[dscrd-chips] <NutellaLicka 4 KMD Notary Node> How much would a reasonable bounty for a gui dev be?
klunex17-Apr-19 04:47 PM
hi, how does decentralized poker work? how is it possible that the players dont know which cards the others are holding? how does the mechanism work wo chose the random cards?(edited)
thx but i cant find how shufflng works and how the cards are handled in a truly decentralized system. on the blockchain i see everything usualy and someone has to serve the deck(edited)
hey there, if anyone wants to run a Chips full node on an arm64/arm v8 such as a rock64 or a nanopi, I did a build last night, which was quite a pain! and am running it, so I posted binaries on my site at https://janemercer.us if anyone cares to download them.
3
haven't gotten an arm build of lightning yet tho
that's next on the lsit
gt24-Apr-19 04:10 PM
!kmdtip @radix42 2
KMD TipBotBOT24-Apr-19 04:10 PM
TipBot
@gt (gt | ’19 NN |#2812)
You tipped @radix422 KMD
radix4224-Apr-19 04:17 PM
thanks!
got lightning going but don't know how to fund it!
Decentralized poker is quite a difficult problem for various technical reasons, but especially the requirement for all players to be able…
hyperDEX20-May-19 08:32 AM
Anyone willing to test pangea, im offering 100 CHIPS
DM me
Exile1323-May-19 07:13 PM
need graphics for the GUI? for CHIPS?
hyperDEX24-May-19 12:58 PM
I have someone doing a UI for it
Deleted User26-May-19 06:32 AM
Hi here :).
Barterlly is now open on BETA mode, and will provide tools for users and CoinOwners to perform OTC trades in a safe way.
Any KMD assetchain dPowed will be listed, and supported, for free.
Other coins not already listed can submit a listing application at : https://barterlly.typeform.com/to/iqpS1H
During the BETA, Barterlly won't charge any fee other than the transaction ones. after the release we will charge 1% on top of every transaction.
Our goal is to provide premium tools for coins listed on the platform. (Discord swapbot, twitter integration, public orders, wallet integration, API, custom templating, and many more).
Feel free to join us on our Discord.
https://discord.gg/RHc95zw
The app link is located at : https://app.barterlly.io
We are open to suggestions, and partnerships.
See you soon !
Barterlly's team
Hi @Decker
I'd like to add verushash 2.0 algo into yiimp opensource project. I need C code for this.
I noticed you have this https://github.com/DeckerSU/verushash-example but I think that it is for verushash 1.1 but dukeleto is adding verushash 2 into chips.
I noticed that you forked ccminer to add verushash 1.1 and you forked yiimp (but I did not see any new commits).
Can you help me ?
Contribute to DeckerSU/verushash-example development by creating an account on GitHub.
+ ping @Ondalf who may be interested
Ondalf03-Jun-19 04:53 PM
pong
1
Exile1304-Jun-19 05:19 AM
are the bounties still live? like..
The first 5 people able to get a CHIPS lightning node up and running, and visible on http://lnexplorer.chips.cash/ with a funded channel to SOTIROD get 777 CHIPS!
&
[777CHIPS] Anyone who sets up BET, CHIPS, and LN to try and test the 'Highest Card Wins' game
goldenman11-Jun-19 03:24 PM
Verus Agama(0.6.0-13) cannot send CHIPS to any R address.
$CHIPS now listed for trading on Zaddex!
Exchange: https://t.co/WliPODgHMr
Trading pairs include:
$CHIPS / $BTC
$CHIPS / $KMD
$CHIPS / $ZEXO
+ $CHIPS / $ARRR pairing coming soon!
And KSB Fiat Gateway to be implemented soon also!
@zaddex_com @pangeachips @KomodoP...
Spécial dédicace to @metaphilibert
1
We are very excited to have you guys with us
Let’s make it great
Les dés sont lancés my friends
metaphilibert19-Jun-19 10:34 PM
that's a quite cool news
very nice, thank you for that @FabØ
FabØ19-Jun-19 10:39 PM
You do so much for the ecosystem
FabØ20-Jun-19 10:50 AM
Hey guys do you think you could link the exchange website to your website social media (twitter - discord) https://zaddex.io
FabØ20-Jun-19 10:58 AM
little suggestion guys, it will also be great and valuable to create a VC section on all the komodo related channels, especially on KOMODO, starting with RedFox, starchain capital and more to come. I think I already showed my commitment since I have been named GP of Starchain (Pirates etc...). I personally owed to this community that helped us at a difficult time with OCU @metaphilibert@ca333@jl777c@Ludom(edited)
money need to come from outside also guys and need long term investors(edited)
I met with the guys of Cosmos polkadots blockchain etc.... as a VC and seriously Komodo should be above that
Just a friendly message
cheers and congrats to all
btw @jl777c you killed it on the hack (cant say the same of Wachsman)
Chameleon Pay v3 is coming next week! We're happy to announce that @pangeachips is now supported!
Chameleon Pay is an easy to use wallet that supports multiple #cryptocurrencies and #blockchain tokens.
Download:
iOS: https://t.co/cFpUjpCNDx
Android: https://t.co/rcIXEWg1...
2
stimhack07-Jul-19 11:53 AM
Chips seems like an interesting project. Why is the market volume so low?
phm8707-Jul-19 01:35 PM
Most is already mined so there is no pool with autoswitch that dumps any chips. Holders hodls and do not sell on CEX. You will find few OTC sellers on chips'discord or on Bartelly.
sφldat07-Jul-19 01:44 PM
lot of Chips holders
GatewayBOT08-Jul-19 04:49 AM
[dscrd-chips] <sg777> now one can play the poker game remotely by just running one player node using the old GUI remotely provided there is DCV and BVV nodes are up running...the branches one need to consider for this are poker_test of pangea-poker-frontend and bet repos...I'm updating the instructions to start the node in the backend and to play using the GUI shortly in the README file and share some video regarding it.......apart from that with the new GUI pixelshove is developing I guess he is close...
GatewayBOT08-Jul-19 08:12 AM
[dscrd-chips] <miner707> @pixelshove maybe you can update us on GUI progress
GatewayBOT08-Jul-19 09:59 AM
[dscrd-chips] <$tefano.> who is the project leader on chips?
[dscrd-chips] <helios> US
GatewayBOT08-Jul-19 11:28 AM
[dscrd-chips] <pixelshove> I'm close. I will send a full gameplay video tomorrow. Backend integration takes a little longer than I originally anticipated. If all goes well, playable version sometime next week.
Thanks for your patience!
GatewayBOT08-Jul-19 03:29 PM
[dscrd-chips] <$tefano.> great news @pixelshove congrats(edited)
GatewayBOT09-Jul-19 01:34 AM
[dscrd-chips] <NutellaLicka> For those that were interested in a CHIPS mobile wallet. Chameleon v3 wallet has been released and has CHIPS support! Not only that, you can store your KMD and other assetchains on there. I'd highly recommend the wallet and would like to thank @PTYX and @Instel7 for adding support for us. Please check out your native app store for Chameleon Pay.
GatewayBOT09-Jul-19 01:42 AM
[dscrd-chips] <Instel7> @NutellaLicka Thanks to you and to all the chips/kmd community , let us know if you're interested on adding other coins
GatewayBOT09-Jul-19 08:27 AM
[dscrd-chips] <pixelshove> Here is the gameplay demo of the GUI.
The video recorded the pixels 1 to 1 so it looks a bit mushy. But be assured that it's much more crisp in real life (since pretty much every graphic is a vector).
Keep in mind that the first testable version will be considerably slower than what you see here due to latency occurring while communicating with the backend. It's something that we will need to work on for better UX.
https://cdn.discordapp.com/attachments/455737840668770315/598067700807368744/CHIPS_Gameplay_Demo.mp4
[dscrd-chips] <hyperDEX> Love IT!!!!
[dscrd-chips] <hyperDEX> Great job @pixelshove
[dscrd-chips] <helios> Moon !!!!! Good job
GatewayBOT09-Jul-19 08:44 AM
[dscrd-chips] <hyperDEX> @pixelshove In HU it looks like:
The button in heads-up has a few defining characteristics that make it unlike any other position in poker:
The button also posts the small blind.
The button acts first pre-flop and last post-flop.
[dscrd-chips] <PHBA2061> looking good !
GatewayBOT09-Jul-19 09:08 AM
[dscrd-chips] <pixelshove> @hyperDEX yeah I know that. Seems like the backend doesn't work like that btw cc @sg777
[dscrd-chips] <hyperDEX> yeah i have messaged him
GatewayBOT09-Jul-19 03:37 PM
[dscrd-chips] <dukeleto> I was traveling but I am back $HOME, so expect more CHIPS+VerusHash updates soon
GatewayBOT09-Jul-19 08:15 PM
[dscrd-chips] <hyperDEX> @Mylo how is the packaging coming along?
GatewayBOT10-Jul-19 04:50 AM
[dscrd-chips] <sg777> @pixelshove didn't get that, is that the demo which you shown is not on the bet backend repo?
[dscrd-chips] <sg777> Or share front end repo details with me, I can test it on the backend bet repo
GatewayBOT10-Jul-19 06:59 AM
[dscrd-chips] <Mylo> Haha, i had +ve feedback from kmd rebrand doc lead, sidd on how I did kmd. Will be ok for chips. I’ll put a few hrs in next week to rejig for chips. After the season 3 notaries is calm.
GatewayBOT10-Jul-19 08:11 AM
[dscrd-chips] <hyperDEX> @sg777 the play flow is that when button is SB, preflop it is first to act. Post flop BB is the first to act.
[dscrd-chips] <hyperDEX> Is that how the backend code handles that?
GatewayBOT10-Jul-19 02:54 PM
[dscrd-chips] <nael55> that GUI looks great
GatewayBOT10-Jul-19 03:25 PM
[dscrd-chips] <sg777> as per the backend flow, first preflop happens and then SB and BB happens then the cards are shown to the players for further betting..I automated SB and BB as I thought those moves are mandatory..
[dscrd-chips] <ComputerGenie > .I automated SB and BB as I thought those moves are mandatory..
With rare exceptions, they are
GatewayBOT10-Jul-19 07:41 PM
[dscrd-chips] <Mylo> what are the rare exceptions? i didn't know that.
[dscrd-chips] <Mylo> funds inbetween small and big blind = all-in.....
GatewayBOT10-Jul-19 07:55 PM
[dscrd-chips] <ComputerGenie > I'm not sure "how to word it" but
there are elimination situations where the remaining 2 players may or may not have one blind or the other in play (depending on house rules) on the following hand
similar to a "dead button" situation(edited)
Heads Up between Phil Laak and Phil Ivey. In the first episode, main table focus with Phil Laak and Phil Ivey in a great encounter. Secundary tables had a gr...
[dscrd-chips] <hyperDEX> In a HU game, after flop it is BB then SB
[dscrd-chips] <ComputerGenie > I misread, I thought that was about posting the blinds (edited)
goldenman11-Jul-19 02:23 AM
Can you recommend any desktop (PC) wallet for CHIPS? (Litemode, spv, not full sync)
NutellaLicka11-Jul-19 02:36 AM
You can use the verus agama in lite mode, but people have reported a few errors trying to send funds. Otherwise you have ChipsQT that requires full sync, or we have just been added to the Chameleon v3 app, if a mobile wallet suits your fancy.
GatewayBOT11-Jul-19 03:34 AM
[dscrd-chips] <> If I wanted to do an interview for chips is their anyone that can speak on radio ?
GatewayBOT11-Jul-19 03:50 AM
[dscrd-chips] <grewalsatinder> @sg777 what you think mate?
GatewayBOT11-Jul-19 04:39 AM
[dscrd-chips] <> my interviews are fairly simple and I try to just educate people on what the coins are about
GatewayBOT11-Jul-19 05:16 AM
[dscrd-chips] <sg777> @grewalsatinder yup,I'm available, I can talk about this project...
[dscrd-chips] <sg777> @hyperDEX the logic which I written is for texas handlem poker...I followeed the wiki and some videos related to texas heldem poker..in that it was there that first SB is done then BB is done where(BB=2*SB), let me know if this differes to texas handlem poker logic...I'll make changes accordingly..
[dscrd-chips] <grewalsatinder> @ @sg777 is the core dev of CHIPS project. perfect for your podcasts!
[dscrd-chips] <> lol yes these BB's need to be explained


This year has brought America 200,000 deaths, the largest civil rights movement we’ve seen since the 1960s and an inescapable paranoia that political violence waits on the horizon. It’s also reminded a lot of left-leaning voters — like myself — that there is validity in gun ownership.
Right now, the worst case scenario we face is something close to a civil-war. This is not simply an alarmist viewpoint. There are podcasts, news articles and entire books dedicated to the possibility of wide-spread violence pouring into the streets of America.
Hopefully, we are far from that terrible fate. Unfortunately, the best case scenario following Tuesday’s presidential election most likely includes acts of violence.
The terrifying path ahead is not lost on Americans. Gun and ammunition sales are up among women, people of color and “liberals.” It’s normal to see an uptick in gun sales during an election year, but this time, it’s different. Americans have watched the chaos of the last eight months play out, and they’ve responded in fear. Sadly, they have good reason to respond this way. The coronavirus, unrest and turmoil have left many Americans worried they’re in harm's way.
This doesn’t nullify the fact that there still must be a solution for mass gun violence, but it’s also a reality check that there may come a time when owning a weapon is vital to safety — even in the U.S.
 Police violence, accelerationism and authoritarian aspirations around the world are not quelled with one election. These problems aren’t going to disappear over night. Yes, you should absolutely still vote, but owning and learning how to use a gun may be the only worst-case scenario safety valve that exists.
Even if you are vehemently opposed to gun ownership, which is not an invalid viewpoint, understand why many people on the left, or even the center, are not.
Regardless of your stance on gun ownership, go out and vote Tuesday. Voting is still the most productive way to save America from the dark path it’s headed down. Biden is not the solution to the threat of violence, but he is a step back toward a more stable society.
If you’ve voted, and you still feel uncertain about the future — in good mental health and not hoping to stoke unrest — buying a gun is a right you may want to consider acting upon.
Noah Wright is a senior studying strategic communication at Ohio University. Please note that the views and opinions of the columnists do not reflect those of The Post. Want to talk to Noah? Tweet him @NoahCampaign.


-
Recycled Oak doors, window frames and other scrap wood made into a one of a kind Desktop.
Recycled Oak doors, window frames and other scrap wood made into a one of a kind Desktop.
Recycled Oak doors, window frames and other scrap wood made into a one of a kind Desktop.


MBLEN
Section: Linux Programmer's Manual (3)
Updated: 2013-06-21
Index
Return to Main Contents
NAME
mblen - determine number of bytes in next multibyte character
SYNOPSIS
#include <stdlib.h>
int mblen(const char *s, size_t n);
DESCRIPTION
If
s
is not NULL, the
mblen()
function inspects at most
n
bytes of the multibyte string starting at
s
and extracts the
next complete multibyte character.
It uses a static anonymous shift state known only to the
mblen()
function.
If the multibyte character is not the null wide
character, it returns the number of bytes that were consumed from
s.
If the multibyte character is the null wide character, it returns 0.
If the
n
bytes starting at
s
do not contain a complete multibyte
character,
mblen()
returns -1.
This can happen even if
n
is greater than or equal to
MB_CUR_MAX,
if the multibyte string contains redundant shift sequences.
If the multibyte string starting at
s
contains an invalid multibyte
sequence before the next complete character,
mblen()
also returns -1.
If
s
is NULL, the
mblen()
function
resets the shift state, known to only this function, to the initial state, and
returns nonzero if the encoding has nontrivial shift state, or zero if the
encoding is stateless.
RETURN VALUE
The
mblen()
function returns the number of
bytes parsed from the multibyte
sequence starting at
s,
if a non-null wide character was recognized.
It returns 0, if a null wide character was recognized.
It returns -1, if an
invalid multibyte sequence was encountered or if it couldn't parse a complete
multibyte character.
ATTRIBUTES
Multithreading (see pthreads(7))
The
mblen()
function is not thread-safe.
CONFORMING TO
C99.
NOTES
The behavior of
mblen()
depends on the
LC_CTYPE
category of the
current locale.
The function
mbrlen(3)
provides a better interface to the same
functionality.
SEE ALSO
mbrlen(3)
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- RETURN VALUE
-
- ATTRIBUTES
-
- Multithreading (see pthreads(7))
-
- CONFORMING TO
-
- NOTES
-
- SEE ALSO
-
This document was created by
man2html,
using the manual pages.
Time: 02:55:03 GMT, September 18, 2014


About
Mail
tïga
Oh, life is bigger
I'm choosing my confessions.
I thought that I heard you
click
.
That's me in the corner
That's me in the spotlight
Losing my religion
Trying to keep up with you
And I don't know if I can do it
Oh, no, I've said too much
I haven't said enough


public speaking
It’s been a while, but the mind haven’t gone stale…planning to catch up on public speaking again post-COVID times.
2016
ANUG (Aarhus, Denmark)
Something about security
Oslo Mobile Meetup (Oslo, Norway)
Tales from the Crypt
NDC Oslo (Oslo, Norway)
Internet of things…a road to success or absolute failure
PubConf (Oslo, Norway)
IoT is misspelled IOU
Oredev (Malmö, Sweden)
Battlefield: Security
2015
Techorama (Mechelen, Belgium)
Internet of things…a road to success or absolute failure
Oredev (Malmö, Sweden)
Internet of things…a road to success or absolute failure - Slides - Video
InternetWeek Denmark - Local Rockstars (Aarhus, Denmark)
Conventions: the double edge sword you should be wielding - Slides
2014
BuildStuffLt (Vilnius, Lithuania)
Blink(1)ing your way to USB - Slides
OSS creates heroes…you can be next!!! - Slides
2013
AANUG Developer Conference (Aalborg, Denmark)
Take-off with RavenDB
ScanDev (Gothenburg, Sweden)
Digging deeper into ServiceStack - Slides
Warm Crocodile Developer Conference (Copenhagen, Denmark)
ServiceStack ALL THE THINGS!!! - Slides
Embracing OSS in the enterprise - Slides
2012
NDC (Oslo, Norway)
No more magical webservices feat. ServiceStack - Video


Toggle navigation
CS-300 Final Project
Home
Activities
Inhabitants
Pictures
Contact and About Us
Gallery
Previous Page
Next Page


Virtual reality is an umbrella term, really
But it's esentially a familiar concept to most people
3:47 in the afternoon
Bulky headsets
Laggy rigs
Lo-fi graphics
Dizziness
Expensive experience
Fragmented content
Unity and Unreal Engine 4
360 video
Immersive experiences
Gaming
Is WebVR just an idea?
Is it a collection of patterns describing
how to bring VR content to the web?
Is it a browser in VR with pages
flying around cyberspace?
A page using a stereo renderer and updating
the view with a DeviceOrientation event
Enables the web to be a platform for VR
using JavaScript and a browser.
Provides purpose-built interfaces to VR hardware to allow
developers to build compelling, comfortable VR experiences.
WebVR is different from VR:
no need to install content
can unify content from competing platforms
on many devices, universally
URLs enable connectivity
MDN: WebVR API on MDN
SPEC: WebVR Spec on GH
Vladimir Vukicevic from Mozilla (@vvuk)
Brandon Jones from Google (tojiro)
Browser builds with WebVR:
Firefox Nightly
Chromium
A WebVR app has to handle
I/O to dedicated hardware
navigator.getVRDevices().then( function( devices ) { /* ... */ } )
We get an array of devices:
HMDVRDevice {}
deviceId: "1"
deviceName: "Oculus Rift DK2, Oculus VR"
hardwareUnitId: "1"
PositionSensorVRDevice {}
deviceId: "2"
deviceName: "Oculus Rift DK2, Oculus VR"
hardwareUnitId: "1"
There'll be a "Mockulus Rift" if there's no HMD attached
HMDVRDevice MDN
HMDVRDevice.getEyeParameters( 'left' | 'right' )
Returns current parameters for the eye specified, as VREyeParameters
VRFieldOfView currentFieldOfView
VRFieldOfView minimumFieldOfView
VRFieldOfView maximumFieldOfView
VRFieldOfView recommendedFieldOfView
DOMPoint eyeTranslation
DOMRect renderRect
HMDVRDevice.setFieldOfView( leftFOV, rightFOV, zNear, zFar )
Sets the field of view for both eyes
PositionSensorVRDevice MDN
Returns the current state of the position sensor, as VRPositionState
DOMPoint angularAcceleration
DOMPoint angularVelocity
DOMPoint linearAcceleration
DOMPoint linearVelocity
DOMPoint orientation
DOMPoint position (will be a DOMQuarternion)
timestamp
You don't have to worry about most of this
Three.js has your back!
Code three.js
var renderer = new THREE.WebGLRenderer( { antialias: true } );
document.body.appendChild( renderer.domElement );
var scene = new THREE.Scene();
var width = window.innerWidth, height = window.innerHeight;
var camera = new THREE.PerspectiveCamera( 75, width, height, 1, 10000 );
var controls = new THREE.OrbitControls( camera );
createWorld();
function render() {
controls.update();
renderer.render( scene, camera );
requestAnimationFrame( render );
}
render();
Code WebVR with three.js
var renderer = new THREE.WebGLRenderer( { antialias: true } );
document.body.appendChild( renderer.domElement );
var scene = new THREE.Scene();
var width = window.innerWidth, height = window.innerHeight;
var camera = new THREE.PerspectiveCamera( 75, width, height, 1, 10000 );
var controls = new THREE.VRControls( camera );
var effect = new THREE.VREffect( renderer );
effect.setSize( width, height );
createWorld();
function render() {
controls.update();
effect.render( scene, camera );
requestAnimationFrame( render );
}
render();
document.body.addEventListener( 'dblclick', function() {
effect.setFullScreen( true );
});
In 3D, units are just a convention
In VR, they are THE LAW
Units are physically meaningful:
1 unit = 1 meter
Don't ever move the camera unless initiated by the user!
(Another reason why low latency is very important)
We want people to enjoy VR,
not having their breakfast revisited!

Chrome Experiments for Virtual Reality
var renderer = new THREE.WebGLRenderer( { antialias: true } );
document.body.appendChild( renderer.domElement );
var scene = new THREE.Scene();
var width = window.innerWidth, height = window.innerHeight;
var camera = new THREE.PerspectiveCamera( 75, width, height, 1, 10000 );
var controls = new THREE.DeviceOrientationControls( camera );
var effect = new THREE.StereoEffect( renderer );
effect.eyeSeparation = 10;
effect.setSize( width, height );
createWorld();
function render() {
controls.update();
effect.render( scene, camera );
requestAnimationFrame( render );
}
render();
More accessible, more available.
Works with Nexus, iPhone, etc.
Limitations of the web and the browsers:
wake, touch, performance, lens distortion, sensors.
Responsive WebVR, headset optional - Boris Mus @borismus
Write once, run in any VR headset
"new starting point for building responsive web VR experiences
that work on popular VR headsets
and degrace gracefully on other platforms"
Works with three.js VRControl and VREffect.
CardboardHMDDevice
GyroPositionSensorVRDevice
MouseKeyboardPositionSensorVRDevice
Common UI elements, VR best practices and transitions to fullscreen.
Most of the devices for VR will be processed as PositionSensorVRDevice.
But there's many other options:
Keyboard and mouse
Leap Motion, Myo
gamepad controllers
scrolling (PowerMater) Physics I and Physics II
New patterns for click, select, link, etc.
Improve the "shake" detection in Gen1
Work around the limitations of Gen2
Computer vision
Voice recognition
WebRTC controls
(Most of this only applies to Android)
*sad trombone*
var width = window.innerWidth, height = window.innerHeight;
var camera = new THREE.PerspectiveCamera( 75, width, height, 1, 10000 );
var controls = new THREE.VRControls( camera );
var effect = new THREE.VREffect( renderer );
effect.setSize( width, height );
To move the camera (the user) away from the origin:
var cameraDummy = new THREE.Object3D();
cameraDummy.add( camera );
scene.add( cameraDummy );
/* Move it around */
cameraDummy.position.set( 100, 0, 100 );
/* or use controls */
var dummyControls = new THREE.GamepadController( cameraDummy );
We have Web Audio API!
Spatial audio and web VR - Boris Smus
Mixing Positional Audio and WebGL - Ilmari Heikkinen
Yes!
Even iOS!
Performance: 90Hz under 20ms latency is HARD
Do we need a declarative WebVR, with HTML/CSS?
We need tools and libraries for developers
We need to figure out best practices,
create bidirectional patterns of communication
Security concerns on an immersive VR-enabled web
Hardware is in flux, API is in flux, implementations are in flux
There are NO consumer headsets out there yet!
The hardware hasn't found a userbase yet
It's truly a new world to invent
It might induce nausea.
It might make you hallucinate.


Which of the following best describes the leaf of a tree data structure:
A node that has no children.
- In a tree, the topmost node of the tree.
- Nodes that have the same parent node.
- Node referenced by another node in a tree.
- The connection that links two nodes.
There are no hints for this question.


| metaonly module ti.sysbios.family.arm.m3.Exception |
|
|
(Deprecated!) Exception Module
Do not use this module!
[
more ... ]
var Exception = xdc.useModule('ti.sysbios.family.arm.m3.Exception');
module-wide config parameters
DETAILS
Do not use this module!
The functionality of the Exception module has been fully integrated
into the
Hwi module.
The Exception module is a basic Cortex M3 exception handler.
No attempt is made to return from an exception as these are
generally fatal in nature.
When used, the Exception module will override the default
exception handlers provided by the
Hwi module.
This can be done by adding the following to your configuration
script:
Exception = xdc.useModule('ti.sysbios.family.m3.Exception');
generated on Wed, 28 Aug 2019 17:00:19 GMT


imgViewer2 Plugin - dynamic decorated image exampleThis example demonstrates the widget with a decorated (borders and padding) dynamic width image. Zoom in and out using the mousewheel, +/- controls, double click/tap or hold the shift key and drag out a rectangle. Left mouseclick and drag to pan. On touch enable devices pinch gestures can be used to zoom in and out and tap and drag to pan around. Resize the window and try again. |


Derek Eder
@derekeder
Hey mom, I got my picture in the Wall Street Journal! http://online.wsj.com/article/SB10001424127887324263404578613850076916028.html
8/13/2013, 10:24:25 AM
Favs: 6
Retweets: 2
link← @derekeder Twitter archive
Derek Eder
@derekeder
Hey mom, I got my picture in the Wall Street Journal! http://online.wsj.com/article/SB10001424127887324263404578613850076916028.html
8/13/2013, 10:24:25 AM
Favs: 6
Retweets: 2
linkDerek Eder
@derekeder
Love that several mother figures in my life favorited this tweet @JMOChicago @agentfin @mytinytank. Also ... @ankurthakkar?
8/13/2013, 11:03:24 AM
Favs: 1
Retweets: 0
link


How to export your Conversation:
To export a copy of the history of an individual chat or group, use the Email chat feature:
- Open the conversation or group.
- Click on more button (three vertial dots) on top right corner and select More.
- Select Email chat.
- Choose Without Media.
- An email will be composed with your chat history attached as a .txt document.
- Now send it to yourself or save it in drafts. Then download the .txt file and upload it below.
- Before Uploading open the file and check the date format, whether Day comes first or the Month and Select an option below.
Upload file here:


Apple's next event is on December 2 about Favorite Apps and Games of 2019
Source: Lance Ulanoff / Twitter
What you need to know
- Apple is holding a media event on December 2 in New York City.
- It will be about "Honoring Favorite Apps and Games of 2019."
- No new hardware is expected to be announced.
Apple has just sent out invites to the media for a December 2 event, "Honoring Favorite Apps and Games of 2019." The event will be held in New York City at 4 pm Eastern Time.
The invitation that was sent out simply states that Apple will be honoring its "favorite apps and games of 2019." This is the first time that Apple will be holding such an event, so there is not much known about what this event is going to entail.
However, Apple usually does share their picks for favorite apps and games by the end of the year, and features their choices prominently on the App Store, mostly during the first few days of December. This year, it seems that they will start holding a full event for their app and game picks, along with a possible awards ceremony.
Traditionally, Apple always has "Best of the Year" offerings that highlight their favorites in games, apps, music, movies, TV shows, podcasts, and more. Last year, they had an announcement stating that they will be focusing on content that shaped entertainment and culture all over the globe.
Due to the specific wording in the invitation, we are assuming that there will be no hardware announced at this event. But we are still expecting Apple to release the Mac Pro and Pro Display XDR sometime in December, so there may be a mention of this during the December 2 event, but take that with a grain of salt. No more hardware refreshes aside from that are expected for 2019.


I will be filling this out soon! Until I do, you can entertain yourself by running Conway's Game of Life.  Did I say this is written in ClojureScript?


Become a web developer with the industry's most proven immersive software education.


I'm glad to see you here.
How's your day going?
That how I feel
Let's make your day even better!!
Get Started!


Battle for the Planet of the Apes
Battle for the Planet of the Apes is a movie starring Roddy McDowall, Claude Akins, and Natalie Trundy. Ten years after a worldwide series of ape revolutions and a brutal nuclear war among humans, Caesar must protect survivors of...


l of us have sat through hours and hours of interesting and sometimes, boring lectures. What does it take to make a good presentation? Is it really something for you? Select a topic. Get to the bottom. Research. Involve yourself in a topic. Be an expert. Finally, convince others that you are. The podium rests before you. A projector screen, behind. This Pantheon, overcome your stage fright, think deep, answer all questions, be the expert.
prizes
PRIZES WORTH 10K TO BE WON!
• You may work as a team of 1 or 2.
• Abstract should be submitted on or before 20th October 2017.Send it to<EMAIL_ADDRESS>• Participants should have a clear idea about their subject.
• Selected participants will be informed about their next level thereafter.
• Final round presentation must not exceed the time limit of 15 minutes.
• An additional 10 minutes will be alloted for Q&A sessions with the judges.
Susan Francis<PHONE_NUMBER>
Sheina Cathy Prasad<PHONE_NUMBER>


June
30th,
2018
Below is the
AWS recently announced SQS as an event source for lambda functions. This is now GA and looks like there is already a pr for it to to be soon implemened in serverless framework as well.
As soon as it was announced we had a use case for this implementation in a project that we built with serverless . So instead of waiting pr to be merged i decided to impletemented via cloudformation.
Below is the serverless.yml
file with its entirety. Cloudformation creates a sqs and and EventSourceMapping for the function supervisor
.
service: cd-evox
provider:
name: aws
runtime: nodejs8.10
iamRoleStatements:
- Effect: 'Allow'
Action:
- "lambda:InvokeFunction"
- "lambda:InvokeAsync"
- "sqs:ReceiveMessage"
- "sqs:DeleteMessage"
- "sqs:GetQueueAttributes"
Resource: "*"
functions:
supervisor:
handler: lambdas.supervisor
# Create Sqs Queue
resources:
Resources:
mapping:
Type: AWS::Lambda::EventSourceMapping
Properties:
EventSourceArn:
Fn::GetAtt:
- CdEvoxQueue
- Arn
FunctionName:
Fn::GetAtt:
- SupervisorLambdaFunction
- Arn
CdEvoxQueue:
Type: AWS::SQS::Queue
Properties:
QueueName: cd_evox_${opt:stage}
MessageRetentionPeriod: '1209600'
VisibilityTimeout: '60'
Maximum batch size currently supported is between 1-10 so if you define a batch size higher than 10 you will receive the error message:
An error occurred: mapping - Maximum batch size must be between 1 and 10 inclusive (Service: AWSLambda; Status Code: 400; Error Code: InvalidParameterValueException; Request ID: a03c1359-7cd5-11e8-8e95-8fcb11ee2f63).


Text & Textarea
Use .c-txt
components to
style form text fields. Child component classes are shown below.
Hint text may also appear below the input field.
The unmodified
.c-txt
occupies 100% of the width of its container. The following fields are contained
by a 370px wrapper.
Using a grid layout, field labels and inputs may be positioned side-by-side.
Modifiers
Use the
.c-txt--inline
class modifier to layout text controls inline.
Apply a .c-txt__input--tag
modifier class to inputs that are used to hold
.c-tag
elements.
The .c-txt__input--media
modifier removes default padding and acts as a flex container for it's
contents. Both start and end media are available.
Add the
.c-txt__input--area
modifier class to style <textarea>
elements. Specify
the textarea's rows
attribute to control the height.
States
Types
The fields shown below demonstrate how
.c-txt__input
works in combination with
various input types. In general, we attempt to knock out non-standard
browser features (spinners, clear buttons, etc). Styling from the
.c-txt__input--select
dropdown modifier is added to fields that
support native calendar pickers.


--- title: Meta Tag Generator for SEO | Developer Tools layout: post ---
{% include common-meta %}This is a free online tool to do simple Meta tag generation for your search engine optimization needs. You can copy/paste your desired text in the text fields and hit Generate button. This will display the well formatted HTML meta tags in the text box.
Meta Tag Generator is a common need for most web developers, bloggers, SEO experts and website owners. This tool can simplify your tag creation by a intuitive interface. Even if you do not know HTML you can generate these tags with the help of this tool.


Package org.drip.spaces.big
Class BigR1Array
- java.lang.Object
-
- org.drip.spaces.big.BigR1Array
-
public class BigR1Array extends java.lang.Object
BigR1Array contains an Implementation of a variety of in-place Sorting Algorithms for Big Double Arrays.
- C A R Hoare's Quick Sort
- J von Neumann's Merge Sort
- R W Floyd's Heap Sort
- Insertion Sort
- Module = Computational Core Module
- Library = Statistical Learning Library
- Project = R1 and Rd Vector/Tensor Spaces (Validated and/or Normed), and Function Classes
- Package = Big-data In-place Manipulator
- Author:
- Lakshmi Krishnamurthy
-
-
Constructor Summary
Constructors Constructor Description BigR1Array(double[] adblA)
BigR1Array Constructor
-
Method Summary
Modifier and Type Method Description double[]
array()
Retrieve the Array Contentsboolean
heapSort()
Heap Sort the Big Arrayboolean
insertionSort()
Insertion Sort the Big Arrayboolean
mergeSort()
In-place Big Array Merge Sortboolean
mergeSort(int iStart, int iEnd)
Contiguous Stretch Merge Sortboolean
mergeSort(int i1Start, int i1End, int i2Start, int i2End)
Merge the Sorted Sub Array Pairboolean
quickSort()
Sort the Full Array using Quick Sortboolean
quickSort(int iLow, int iHigh)
Sort the Specified Range in the Array using Quick Sortboolean
transfer(int iPickupIndex, int iDropOffIndex)
Transfer all Elements from the Pickup Index to the Drop Off Index, and contiguously Shift the Intermediate Array
-
-
-
Method Detail
-
array
public double[] array()
Retrieve the Array Contents- Returns:
- The Array Contents
-
transfer
public boolean transfer(int iPickupIndex, int iDropOffIndex)
Transfer all Elements from the Pickup Index to the Drop Off Index, and contiguously Shift the Intermediate Array- Parameters:
iPickupIndex
- The Pickup IndexiDropOffIndex
- The Drop off Index- Returns:
- TRUE - Successfully transferred the Pickup to the Drop off Locations and the related Translations
-
quickSort
public boolean quickSort(int iLow, int iHigh)
Sort the Specified Range in the Array using Quick Sort- Parameters:
iLow
- Lower Index of the Range (Inclusive)iHigh
- Upper Index of the Range (Inclusive)- Returns:
- TRUE - The Range has been successfully sorted
-
quickSort
public boolean quickSort()
Sort the Full Array using Quick Sort- Returns:
- TRUE - The Full Array has been successfully sorted
-
mergeSort
public boolean mergeSort(int i1Start, int i1End, int i2Start, int i2End)
Merge the Sorted Sub Array Pair- Parameters:
i1Start
- The Left Starting Index (Inclusive)i1End
- The Left Ending Index (Inclusive)i2Start
- The Right Starting Index (Inclusive)i2End
- The Right End Index (Inclusive)- Returns:
- TRUE - Successfully Merged the Sorted Array Pair and Re-assigned Back to the Master
-
mergeSort
public boolean mergeSort(int iStart, int iEnd)
Contiguous Stretch Merge Sort- Parameters:
iStart
- The Master Starting Index (Inclusive)iEnd
- The Master Ending Index (Inclusive)- Returns:
- TRUE - Successfully Merged the Sorted Array Stretch and Re-assigned Back to the Master
-
mergeSort
public boolean mergeSort()
In-place Big Array Merge Sort- Returns:
- TRUE - Successfully Merged the Big Double Array and Re-assigned Back to the Master
-
heapSort
public boolean heapSort()
Heap Sort the Big Array- Returns:
- TRUE - Successfully Merged the Big Double Array and Re-assigned Back to the Master
-
insertionSort
public boolean insertionSort()
Insertion Sort the Big Array- Returns:
- TRUE - Successfully Merged the Big Double Array and Re-assigned Back to the Master
-
-


White to play 64
pips White=179 Black=144
(CorrectAnswer= 0/0, ErrorScore= 0)
1. Bar/21 24/18 eq: -0.3640 32.78% (G: 5.93% B:0.21%) 67.22% (G:19.16% B:0.62%) 2. Bar/15 eq: -0.3899 (-0.0259) 33.10% (G: 6.14% B:0.23%) 66.90% (G:22.56% B:1.16%) 3. Bar/21 8/2* eq: -0.4009 (-0.0369) 32.29% (G: 6.28% B:0.22%) 67.71% (G:21.94% B:1.02%) 4. Bar/21 13/7* eq: -0.4793 (-0.1153) 31.96% (G: 6.20% B:0.26%) 68.04% (G:28.51% B:1.67%)


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{% extends "_layouts/base.html" %} {% import 'macros.html' as macros %} {% block title %}Baddies | {{ config.EVE.auth_name }}{% endblock %} {% block content %}
| Character Name | Corporation | Joined on |
|---|---|---|
| {{ baddies|length }} baddies found. | ||
| {{ baddie.name }} | {{ corporation_name }} | {{ baddie.startDateTime }} |
| {{ baddies|length }} baddies found. |


Hi I’m Cole Bigonet (pronounced Bee-zho-nay), an artist of many forms, mainly musical and visual. First off, I’m crazy for the ukulele. There is nothing I’m more passionate about, playing every chance I get. An avid composer as well, I have created many original pieces for the ukulele. I am inspired by Jake Shimabukuro, a ukulele virtuoso who asked me to play my composition for him in November 2015, after I saw him in concert in NYC. He said, "You definitely have the mind of a composer."
In addition to music, I am interested in the visual arts such as drawing, painting, digital art, and ceramics. Someday, I would like to tour as a professional ukulele player, make my own albums, and continue to explore visual arts as well. Recently, I started to learn how to program, and I created this site as part of that effort. I am currently attending Bennington College in Vermont where I am studying music and art.


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|
QuantLib: a free/open-source library for quantitative finance
Fully annotated sources - version 1.30
|
Pricing engine for European continuous fixed-strike lookback. More...
#include <ql/pricingengines/lookback/analyticcontinuousfixedlookback.hpp>
Public Member Functions | |
| AnalyticContinuousFixedLookbackEngine (ext::shared_ptr< GeneralizedBlackScholesProcess > process) | |
| void | calculate () const override |
| Public Member Functions inherited from GenericEngine< ContinuousFixedLookbackOption::arguments, ContinuousFixedLookbackOption::results > | |
| PricingEngine::arguments * | getArguments () const override |
| const PricingEngine::results * | getResults () const override |
| void | reset () override |
| void | update () override |
| Public Member Functions inherited from PricingEngine | |
| ~PricingEngine () override=default | |
| virtual arguments * | getArguments () const =0 |
| virtual const results * | getResults () const =0 |
| virtual void | reset ()=0 |
| virtual void | calculate () const =0 |
| Public Member Functions inherited from Observable | |
| Observable () | |
| Observable (const Observable &) | |
| Observable & | operator= (const Observable &) |
| virtual | ~Observable ()=default |
| void | notifyObservers () |
| Public Member Functions inherited from Observer | |
| Observer ()=default | |
| Observer (const Observer &) | |
| Observer & | operator= (const Observer &) |
| virtual | ~Observer () |
| std::pair< iterator, bool > | registerWith (const ext::shared_ptr< Observable > &) |
| void | registerWithObservables (const ext::shared_ptr< Observer > &) |
| Size | unregisterWith (const ext::shared_ptr< Observable > &) |
| void | unregisterWithAll () |
| virtual void | update ()=0 |
| virtual void | deepUpdate () |
Private Member Functions | |
| Real | underlying () const |
| Real | strike () const |
| Time | residualTime () const |
| Volatility | volatility () const |
| Real | minmax () const |
| Real | stdDeviation () const |
| Rate | riskFreeRate () const |
| DiscountFactor | riskFreeDiscount () const |
| Rate | dividendYield () const |
| DiscountFactor | dividendDiscount () const |
| Real | A (Real eta) const |
| Real | B (Real eta) const |
| Real | C (Real eta) const |
Private Attributes | |
| ext::shared_ptr< GeneralizedBlackScholesProcess > | process_ |
| CumulativeNormalDistribution | f_ |
Additional Inherited Members | |
| Public Types inherited from Observer | |
| typedef set_type::iterator | iterator |
| Protected Attributes inherited from GenericEngine< ContinuousFixedLookbackOption::arguments, ContinuousFixedLookbackOption::results > | |
| ContinuousFixedLookbackOption::arguments | arguments_ |
| ContinuousFixedLookbackOption::results | results_ |
Pricing engine for European continuous fixed-strike lookback.
Formula from "Option Pricing Formulas", E.G. Haug, McGraw-Hill, 1998, p.63-64
Definition at line 42 of file analyticcontinuousfixedlookback.hpp.
| AnalyticContinuousFixedLookbackEngine | ( | ext::shared_ptr< GeneralizedBlackScholesProcess > | process | ) |
Definition at line 27 of file analyticcontinuousfixedlookback.cpp.
|
overridevirtual |
Implements PricingEngine.
Definition at line 33 of file analyticcontinuousfixedlookback.cpp.
|
private |
Definition at line 66 of file analyticcontinuousfixedlookback.cpp.
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private |
Definition at line 70 of file analyticcontinuousfixedlookback.cpp.
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private |
Definition at line 77 of file analyticcontinuousfixedlookback.cpp.
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private |
Definition at line 81 of file analyticcontinuousfixedlookback.cpp.
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private |
Definition at line 109 of file analyticcontinuousfixedlookback.cpp.
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private |
Definition at line 85 of file analyticcontinuousfixedlookback.cpp.
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private |
Definition at line 89 of file analyticcontinuousfixedlookback.cpp.
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private |
Definition at line 94 of file analyticcontinuousfixedlookback.cpp.
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private |
Definition at line 99 of file analyticcontinuousfixedlookback.cpp.
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private |
Definition at line 104 of file analyticcontinuousfixedlookback.cpp.
Definition at line 113 of file analyticcontinuousfixedlookback.cpp.
Definition at line 131 of file analyticcontinuousfixedlookback.cpp.
Definition at line 149 of file analyticcontinuousfixedlookback.cpp.
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private |
Definition at line 50 of file analyticcontinuousfixedlookback.hpp.
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private |
Definition at line 51 of file analyticcontinuousfixedlookback.hpp.


'Memories of My Body' collects praises, award nominations despite controversy
by Gisela SwaragitaFilm critics and queer activists have praised Garin Nugroho’s Kucumbu Tubuh Indahku (Memories of My Body), which received a total of 12 nominations in the 2019 Indonesian Film Festival (FFI). It is nominated in the Best Picture, Best Original Screenplay, Best Director and Best Actor categories, among others. “It is the face of contemporary Indonesia,” said film critic Hikmat Darmawan to The Jakarta Post on Friday. The film, which tells the story of a real-life traditional dancer, received backlash due to its alleged homoerotic nature. But film critics considered it a cinematic masterpiece in terms of technical achievement and narrative presentation. “Indonesia is too big to be compressed into one film, therefore filmmakers should cleverly choose one piece of Indonesia to focus on. The subculture chosen to be presented in the movie is le...
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|
ActiveTcl User Guide
|
||
unknown - Handle attempts to use non-existent commands
unknown cmdName ?arg arg ...?
This command is invoked by the Tcl interpreter whenever a script tries to invoke a command that doesn't exist. The default implementation of unknown is a library procedure defined when Tcl initializes an interpreter. You can override the default unknown to change its functionality. Note that there is no default implementation of unknown in a safe interpreter.
If the Tcl interpreter encounters a command name for which there is not a defined command, then Tcl checks for the existence of a command named unknown. If there is no such command, then the interpreter returns an error. If the unknown command exists, then it is invoked with arguments consisting of the fully-substituted name and arguments for the original non-existent command. The unknown command typically does things like searching through library directories for a command procedure with the name cmdName, or expanding abbreviated command names to full-length, or automatically executing unknown commands as sub-processes. In some cases (such as expanding abbreviations) unknown will change the original command slightly and then (re-)execute it. The result of the unknown command is used as the result for the original non-existent command.
The default implementation of unknown behaves as follows. It first calls the auto_load library procedure to load the command. If this succeeds, then it executes the original command with its original arguments. If the auto-load fails then unknown calls auto_execok to see if there is an executable file by the name cmd. If so, it invokes the Tcl exec command with cmd and all the args as arguments. If cmd can't be auto-executed, unknown checks to see if the command was invoked at top-level and outside of any script. If so, then unknown takes two additional steps. First, it sees if cmd has one of the following three forms: !!, !event, or ^old^new?^?. If so, then unknown carries out history substitution in the same way that csh would for these constructs. Finally, unknown checks to see if cmd is a unique abbreviation for an existing Tcl command. If so, it expands the command name and executes the command with the original arguments. If none of the above efforts has been able to execute the command, unknown generates an error return. If the global variable auto_noload is defined, then the auto-load step is skipped. If the global variable auto_noexec is defined then the auto-exec step is skipped. Under normal circumstances the return value from unknown is the return value from the command that was eventually executed.
Copyright © 1993 The Regents of the University of California. Copyright © 1994-1996 Sun Microsystems, Inc. Copyright © 1995-1997 Roger E. Critchlow Jr.


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