Class: ActiveRecord::ConnectionAdapters::ReferenceDefinition
Do not use. This class is for internal use only.
| Relationships & Source Files | |
| Inherits: | Object |
| Defined in: | activerecord/lib/active_record/connection_adapters/abstract/schema_definitions.rb |
Class Method Summary
Instance Attribute Summary
- #foreign_key readonly protected
- #index readonly protected
- #name readonly protected
- #options readonly protected
- #polymorphic readonly protected
- #type readonly protected
Instance Method Summary
- #add_to(table)
- #as_options(value) private
- #column_name private
- #column_names private
- #columns private
- #foreign_key_options private
- #foreign_table_name private
- #index_options private
- #polymorphic_options private
Constructor Details
.new(name, polymorphic: false, index: true, foreign_key: false, type: :bigint, **options) ⇒ ReferenceDefinition
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# File 'activerecord/lib/active_record/connection_adapters/abstract/schema_definitions.rb', line 77
def initialize( name, polymorphic: false, index: true, foreign_key: false, type: :bigint, ** ) @name = name @polymorphic = polymorphic @index = index @foreign_key = foreign_key @type = type @options = if polymorphic && foreign_key raise ArgumentError, "Cannot add a foreign key to a polymorphic relation" end end
Instance Attribute Details
#foreign_key (readonly, protected)
[ GitHub ]115
# File 'activerecord/lib/active_record/connection_adapters/abstract/schema_definitions.rb', line 115
attr_reader :name, :polymorphic, :index, :foreign_key, :type, :
#index (readonly, protected)
[ GitHub ]115
# File 'activerecord/lib/active_record/connection_adapters/abstract/schema_definitions.rb', line 115
attr_reader :name, :polymorphic, :index, :foreign_key, :type, :
#name (readonly, protected)
[ GitHub ]115
# File 'activerecord/lib/active_record/connection_adapters/abstract/schema_definitions.rb', line 115
attr_reader :name, :polymorphic, :index, :foreign_key, :type, :
#options (readonly, protected)
[ GitHub ]115
# File 'activerecord/lib/active_record/connection_adapters/abstract/schema_definitions.rb', line 115
attr_reader :name, :polymorphic, :index, :foreign_key, :type, :
#polymorphic (readonly, protected)
[ GitHub ]115
# File 'activerecord/lib/active_record/connection_adapters/abstract/schema_definitions.rb', line 115
attr_reader :name, :polymorphic, :index, :foreign_key, :type, :
#type (readonly, protected)
[ GitHub ]115
# File 'activerecord/lib/active_record/connection_adapters/abstract/schema_definitions.rb', line 115
attr_reader :name, :polymorphic, :index, :foreign_key, :type, :
Instance Method Details
#add_to(table)
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# File 'activerecord/lib/active_record/connection_adapters/abstract/schema_definitions.rb', line 97
def add_to(table) columns.each do || table.column(*) end if index table.index(column_names, ) end if foreign_key table.foreign_key(foreign_table_name, ) end end
#as_options(value) (private)
[ GitHub ]119 120 121
# File 'activerecord/lib/active_record/connection_adapters/abstract/schema_definitions.rb', line 119
def (value) value.is_a?(Hash) ? value : {} end
#column_name (private)
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# File 'activerecord/lib/active_record/connection_adapters/abstract/schema_definitions.rb', line 143
def column_name "#{name}_id" end
#column_names (private)
[ GitHub ]147 148 149
# File 'activerecord/lib/active_record/connection_adapters/abstract/schema_definitions.rb', line 147
def column_names columns.map(&:first) end
#columns (private)
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# File 'activerecord/lib/active_record/connection_adapters/abstract/schema_definitions.rb', line 135
def columns result = [[column_name, type, ]] if polymorphic result.unshift(["#{name}_type", :string, ]) end result end
#foreign_key_options (private)
[ GitHub ]131 132 133
# File 'activerecord/lib/active_record/connection_adapters/abstract/schema_definitions.rb', line 131
def (foreign_key).merge(column: column_name) end
#foreign_table_name (private)
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# File 'activerecord/lib/active_record/connection_adapters/abstract/schema_definitions.rb', line 151
def foreign_table_name .fetch(:to_table) do Base.pluralize_table_names ? name.to_s.pluralize : name end end
#index_options (private)
[ GitHub ]127 128 129
# File 'activerecord/lib/active_record/connection_adapters/abstract/schema_definitions.rb', line 127
def (index) end
#polymorphic_options (private)
[ GitHub ]123 124 125
# File 'activerecord/lib/active_record/connection_adapters/abstract/schema_definitions.rb', line 123
def (polymorphic) end


122 Palette Resizing At the right end of the palette area, just to the left of the scripting area, is a resizing handle that can be dragged rightward to increase the width of the palette area. This is useful if you write custom blocks with very long names. You can’t reduce the width of the palette below its standard value. C.The Scripting Area The scripting area is the middle vertical region of the Snap ! window, containing scripts and also some controls for the appearance and behavior of a sprite. There is always a current sprite, whose scripts are shown in the scripting area. A dark grey rounded rectangle in the sprite corral shows which sprite (or the stage) is current. Note that it’s only the visible display of the scripting area that is “current” for a sprite; all scripts of all sprites may be running at the same time. Clicking on a sprite thumbnail in the sprite corral makes it current. The stage itself can be selected as current, in which case the appearance is different, with some primitives not shown. Sprite Appearance and Behavior Controls At the top of the scripting area are a picture of the sprite and some controls for it: Note that the sprite picture reﬂects its rotation, if any. There are three things that can be controlled here: 1. The three circular buttons in a column at the left control the sprite’s rotation behavior. Sprite costumes are designed to be right-side-up when the sprite is facing toward the right (direction = 90). If the topmost button is lit, the default as shown in the picture above, then the sprite’s costume rotates as the sprite changes direction. If the middle button is selected, then the costume is reversed left-right when the sprite’s direction is roughly leftward (direction between 180 and 359, or equivalently, between -180 and -1). If the bottom button is selected, the costume’s orientation does not change regardless of the sprite’s direction. 2. The sprite’s name can be changed in the text box that, in this picture, says “Sprite.” 3. Finally, if the draggable checkbox is checked, then the user can move the sprite on the stage by clicking and dragging it. The common use of this feature is in game projects, in which some sprites are meant to be under the player’s control but others are not. Scripting Area Tabs Just below the sprite controls are three tabs that determine what is shown in the scripting area: Scripts and Blocks Within Scripts Most of what’s described in this section also applies to blocks and scripts in a Block Editor. Clicking on a script (which includes a single unattached block) runs it. If the script starts with a hat block, clicking on the script runs it even if the event in the hat block doesn’t happen. (This is a useful debugging


The highest quality Spyro fangame being developed right now. The graphics and animation are outstanding and the mechanics already rival the original games, even though it's so early in development.
There is no playable version or demo out right now but progress can be tracked on it's youtube channel and it's website.


Tests that dedicated workers created before worker inspection was enabled will be reported to the front-end. Bug 72020


| java.lang.Object | ||
| ↳ | XWalkResourceClientInternal | |
| ↳ | org.xwalk.core.XWalkResourceClient |
This class notifies the embedder resource events/callbacks.
| Constants | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| int | ERROR_AUTHENTICATION | User authentication failed on server | |||||||||
| int | ERROR_BAD_URL | Malformed URL | |||||||||
| int | ERROR_CONNECT | Failed to connect to the server | |||||||||
| int | ERROR_FAILED_SSL_HANDSHAKE | Failed to perform SSL handshake | |||||||||
| int | ERROR_FILE | Generic file error | |||||||||
| int | ERROR_FILE_NOT_FOUND | File not found | |||||||||
| int | ERROR_HOST_LOOKUP | Server or proxy hostname lookup failed | |||||||||
| int | ERROR_IO | Failed to read or write to the server | |||||||||
| int | ERROR_OK | Success | |||||||||
| int | ERROR_PROXY_AUTHENTICATION | User authentication failed on proxy | |||||||||
| int | ERROR_REDIRECT_LOOP | Too many redirects | |||||||||
| int | ERROR_TIMEOUT | Connection timed out | |||||||||
| int | ERROR_TOO_MANY_REQUESTS | Too many requests during this load | |||||||||
| int | ERROR_UNKNOWN | Generic error | |||||||||
| int | ERROR_UNSUPPORTED_AUTH_SCHEME | Unsupported authentication scheme (not basic or digest) | |||||||||
| int | ERROR_UNSUPPORTED_SCHEME | Unsupported URI scheme |
| Public Constructors | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
XWalkResourceClient(XWalkView view)
Constructor.
|
| Public Methods | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| void |
onLoadFinished(XWalkView view, String url)
Notify the client that the XWalkView completes to load the resource
specified by the given url.
| ||||||||||
| void |
onLoadStarted(XWalkView view, String url)
Notify the client that the XWalkView will load the resource specified
by the given url.
| ||||||||||
| void |
onProgressChanged(XWalkView view, int progressInPercent)
Notify the client the progress info of loading a specific url.
| ||||||||||
| void |
onReceivedLoadError(XWalkView view, int errorCode, String description, String failingUrl)
Report an error to the client.
| ||||||||||
| WebResourceResponse |
shouldInterceptLoadRequest(XWalkView view, String url)
Notify the client of a resource request and allow the client to return
the data.
| ||||||||||
| boolean |
shouldOverrideUrlLoading(XWalkView view, String url)
Give the host application a chance to take over the control when a new
url is about to be loaded in the current XWalkView.
|
|
[Expand]
Inherited Methods | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
From class
java.lang.Object
|
User authentication failed on server
Malformed URL
Failed to connect to the server
Failed to perform SSL handshake
Generic file error
File not found
Server or proxy hostname lookup failed
Failed to read or write to the server
Success
User authentication failed on proxy
Too many redirects
Connection timed out
Too many requests during this load
Generic error
Unsupported authentication scheme (not basic or digest)
Unsupported URI scheme
Constructor.
| view | the owner XWalkView instance. |
|---|
Notify the client that the XWalkView completes to load the resource specified by the given url.
| view | the owner XWalkView instance. |
|---|---|
| url | the url for the resource done for loading. |
Notify the client that the XWalkView will load the resource specified by the given url.
| view | the owner XWalkView instance. |
|---|---|
| url | the url for the resource to be loaded. |
Notify the client the progress info of loading a specific url.
| view | the owner XWalkView instance. |
|---|---|
| progressInPercent | the loading process in percent. |
Report an error to the client.
| view | the owner XWalkView instance. |
|---|---|
| errorCode | the error id. |
| description | A String describing the error. |
| failingUrl | The url that failed to load. |
Notify the client of a resource request and allow the client to return the data. If the return value is null, the XWalkView will continue to load the resource as usual. Otherwise, the return response and data will be used. NOTE: This method is called by the network thread so clients should exercise caution when accessing private data.
| view | The XWalkView that is requesting the
resource. |
|---|---|
| url | The raw url of the resource. |
Give the host application a chance to take over the control when a new url is about to be loaded in the current XWalkView. If XWalkClient is not provided, by default XWalkView will ask Activity Manager to choose the proper handler for the url. If XWalkClient is provided, return true means the host application handles the url, while return false means the current XWalkView handles the url.
| view | The XWalkView that is initiating the callback. |
|---|---|
| url | The url to be loaded. |


Money Play. How should Red play 54?
pips Red=96 White=120
(CorrectAnswer= 0/0, ErrorScore= 0)
The answer to this is a combination of duplication and Robertie’s theory of connectivity.
It might seem that bar/20, 9/5 is the safer play but then the last two checkers are far from home with no pressure on the White checker on Red’s 9-pt.
The correct move is bar/20, 15/11. This duplicates 1’s and 3’s and keeps all the outfield checkers connected. This will generate more return shots in the case of a hit – except of course if White rolls 11 or 33.
Interestingly bar/20, 9/5 is a bad error but not quite a blunder.
It might seem that bar/20, 9/5 is the safer play but then the last two checkers are far from home with no pressure on the White checker on Red’s 9-pt.
The correct move is bar/20, 15/11. This duplicates 1’s and 3’s and keeps all the outfield checkers connected. This will generate more return shots in the case of a hit – except of course if White rolls 11 or 33.
Interestingly bar/20, 9/5 is a bad error but not quite a blunder.
1. Cubeful 2-ply bar/20 15/11 Eq.: -0.044 0.546 0.094 0.001 - 0.454 0.068 0.003 2. Cubeful 2-ply bar/20 9/5 Eq.: -0.091 (-0.047) 0.508 0.139 0.002 - 0.492 0.075 0.003 3. Cubeful 0-ply bar/20 6/2 Eq.: -0.165 (-0.121) 0.487 0.143 0.003 - 0.513 0.106 0.005 4. Cubeful 0-ply bar/20 5/1 Eq.: -0.178 (-0.134) 0.484 0.137 0.002 - 0.516 0.105 0.005 5. Cubeful 0-ply bar/16 Eq.: -0.206 (-0.162) 0.473 0.134 0.004 - 0.527 0.107 0.004


CallingConvention
public enum CallingConvention
Enumerates the calling conventions supported by LLVM.
-
The default LLVM calling convention, compatible with C.
Declaration
Swift
case c
-
This calling convention attempts to make calls as fast as possible (e.g. by passing things in registers). This calling convention allows the target to use whatever tricks it wants to produce fast code for the target, without having to conform to an externally specified ABI (Application Binary Interface).
Tail calls can only be optimized when this, the
ghcor the
hiPE` convention is used. This calling convention does not support varargs and requires the prototype of all callees to exactly match the prototype of the function definition.Declaration
Swift
case fast
-
This calling convention attempts to make code in the caller as efficient as possible under the assumption that the call is not commonly executed. As such, these calls often preserve all registers so that the call does not break any live ranges in the caller side. This calling convention does not support varargs and requires the prototype of all callees to exactly match the prototype of the function definition. Furthermore the inliner doesn’t consider such function calls for inlining.
Declaration
Swift
case cold
-
This calling convention has been implemented specifically for use by the Glasgow Haskell Compiler (GHC).
It passes everything in registers, going to extremes to achieve this by disabling callee save registers. This calling convention should not be used lightly but only for specific situations such as an alternative to the register pinning performance technique often used when implementing functional programming languages. At the moment only X86 supports this convention and it has the following limitations:
- On X86-32 only supports up to 4 bit type parameters. No floating-point types are supported.
- On X86-64 only supports up to 10 bit type parameters and 6 floating-point parameters.
This calling convention supports `tail call optimization but requires both the caller and callee are using it.
Declaration
Swift
case ghc
-
This calling convention has been implemented specifically for use by the High-Performance Erlang (HiPE) compiler, the native code compiler of the `Ericsson’s Open Source Erlang/OTP system.
It uses more registers for argument passing than the ordinary C calling convention and defines no callee-saved registers. The calling convention properly supports tail call optimization but requires that both the caller and the callee use it.
It uses a register pinning mechanism, similar to GHC’s convention, for keeping frequently accessed runtime components pinned to specific hardware registers.
At the moment only X86 supports this convention (both 32 and 64 bit).
Declaration
Swift
case hiPE
-
This calling convention has been implemented for WebKit FTL JIT. It passes arguments on the stack right to left (as cdecl does), and returns a value in the platform’s customary return register.
Declaration
Swift
case webKitJS
-
Calling convention for dynamic register based calls (e.g. stackmap and patchpoint intrinsics).
This is a special convention that supports patching an arbitrary code sequence in place of a call site. This convention forces the call arguments into registers but allows them to be dynamically allocated. This can currently only be used with calls to
llvm.experimental.patchpoint
because only this intrinsic records the location of its arguments in a side table.Declaration
Swift
case anyReg
-
Calling convention for runtime calls that preserves most registers.
This calling convention attempts to make the code in the caller as unintrusive as possible. This convention behaves identically to the
c
calling convention on how arguments and return values are passed, but it uses a different set of caller/callee-saved registers. This alleviates the burden of saving and recovering a large register set before and after the call in the caller. If the arguments are passed in callee-saved registers, then they will be preserved by the callee across the call. This doesn’t apply for values returned in callee-saved registers.On X86-64 the callee preserves all general purpose registers, except for R11. R11 can be used as a scratch register. Floating-point registers (XMMs/YMMs) are not preserved and need to be saved by the caller.
The idea behind this convention is to support calls to runtime functions that have a hot path and a cold path. The hot path is usually a small piece of code that doesn’t use many registers. The cold path might need to call out to another function and therefore only needs to preserve the caller-saved registers, which haven’t already been saved by the caller.
The
preserveMost
calling convention is very similar to thecold
calling convention in terms of caller/callee-saved registers, but they are used for different types of function calls.cold
is for function calls that are rarely executed, whereaspreserveMost
function calls are intended to be on the hot path and definitely executed a lot. FurthermorepreserveMost
doesn’t prevent the inliner from inlining the function call.This calling convention will be used by a future version of the Objective-C runtime and should therefore still be considered experimental at this time.
Although this convention was created to optimize certain runtime calls to the ObjectiveC runtime, it is not limited to this runtime and might be used by other runtimes in the future too.
The current implementation only supports X86-64, but the intention is to support more architectures in the future.
Declaration
Swift
case preserveMost
-
This calling convention attempts to make the code in the caller even less intrusive than the
preserveMost
calling convention. This calling convention also behaves identical to thec
calling convention on how arguments and return values are passed, but it uses a different set of caller/callee-saved registers. This removes the burden of saving and recovering a large register set before and after the call in the caller.If the arguments are passed in callee-saved registers, then they will be preserved by the callee across the call. This doesn’t apply for values returned in callee-saved registers.
- On X86-64 the callee preserves all general purpose registers, except for R11. R11 can be used as a scratch register. Furthermore it also preserves all floating-point registers (XMMs/YMMs).
The idea behind this convention is to support calls to runtime functions that don’t need to call out to any other functions.
This calling convention, like the
preserveMost
calling convention, will be used by a future version of the ObjectiveC runtime and should be considered experimental at this time.Declaration
Swift
case preserveAll
-
Calling convention for Swift.
- On X86-64
RCX
andR8
are available for additional integer returns, andXMM2
andXMM3
are available for additional FP/vector returns. - On iOS platforms, we use the
armAAPCSVFP
calling convention.
Declaration
Swift
case swift
- On X86-64
-
The calling convention for accessors to C++-style thread-local storage.
The access function generally has an entry block, an exit block and an initialization block that is run at the first time. The entry and exit blocks can access a few TLS IR variables, each access will be lowered to a platform-specific sequence.
This calling convention aims to minimize overhead in the caller by preserving as many registers as possible (all the registers that are perserved on the fast path, composed of the entry and exit blocks).
This calling convention behaves identical to the
C
calling convention on how arguments and return values are passed, but it uses a different set of caller/callee-saved registers.Given that each platform has its own lowering sequence, hence its own set of preserved registers, we can’t use the existing
preserveMost
.- On X86-64 the callee preserves all general purpose registers, except for RDI and RAX.
Declaration
Swift
case cxxFastThreadLocalStorage
-
The calling conventions mostly used by the Win32 API.
It is basically the same as the C convention with the difference in that the callee is responsible for popping the arguments from the stack.
Declaration
Swift
case x86StandardCall
-
“Fast” analog of
x86Stdcall
.Passes first two arguments in ECX:EDX registers, others via the stack. The callee is responsible for stack cleaning.
Declaration
Swift
case x86FastCall
-
Short for “ARM Procedure Calling Standard” calling convention (obsolete, but still used on some targets).
Declaration
Swift
case armAPCS
-
Short for “ARM Architecture Procedure Calling Standard” calling convention. This is often referred to as EABI - though this terminology can be confusing for those that remember EABI from PowerPC.
armAAPCS
is the modern incarnation ofarmAPCS
. It enables a number of desirable optimizations overarmAPCS
such as tighter packing of structures and (emulated) floating point instructions.armAPCS
suffered a 10x performance penalty in environments without a floating point co-processor, as floating routines would be implemented by trapping to software implementations in the kernel.Declaration
Swift
case armAAPCS
-
Same as
armAAPCS
, but uses hardware floating point ABI. On ARM architectures before ARMv8, these instructions are implemented as co-processor extensions.Despite
VFP
being short for “Vector Floating Point”, processing of data is entirely sequential. VFP does not perform actual vector computing in the usual sense (SIMD), and is generally replaced by NEON intrinsics.Declaration
Swift
case armAAPCSVFP
-
Calling convention used for MSP430 interrupt service routines (ISRs).
ISRs may not accept or return arguments in registers. They should ideally save all registers when they are first invoked and must clean up before returning with the special
RETI
instruction. LLVM will trap if any of these invariants are violated.Declaration
Swift
case msp430Interrupt
-
Similar to
x86Stdcall
.- On x86_64 it passes the first argument (a pointer to
this
in C++) inECX
and the others via the stack from right to left. The callee is responsible for popping the arguments from the stack.
MSVC uses this by default for methods in its ABI for all non-variadic member method calls.
Declaration
Swift
case x86ThisCall
- On x86_64 it passes the first argument (a pointer to
-
Calling convention for Parallel Thread Execution (PTX) kernel functions.
In PTX, there are two types of functions: device functions, which are only callable by device code, and kernel functions, which are callable by host code. Use this calling convention for kernel functions.
The parameter (
.param
) state space is used to pass input arguments from the host to the kernel, to declare formal input and return parameters for device functions called from within kernel execution, and to declare locally-scoped byte array variables that serve as function call arguments, typically for passing large structures by value to a function.Kernel function parameters differ from device function parameters in terms of access and sharing (read-only versus read-write, per-kernel versus per-thread).
Declaration
Swift
case ptxKernelFunction
-
Calling convention for Parallel Thread Execution (PTX) device functions.
Passes all arguments in register or parameter space.
Registers (.reg state space) are fast storage locations. The number of registers is limited, and will vary from platform to platform. When the limit is exceeded, register variables will be spilled to memory, causing changes in performance.
Device function parameters differ from kernel function parameters in that they may not necessarily be directly addressable. Because the exact location of argument values is implementation-defined, requesting the address of a device argument is generally not supported.
Declaration
Swift
case ptxDeviceFunction
-
Calling convention for SPIR non-kernel device functions.
No lowering or expansion of arguments. Structures are passed as a pointer to a struct with the byval attribute. Functions can only call SPIR_FUNC and SPIR_KERNEL functions. Functions can only have zero or one return values. Variable arguments are not allowed, except for printf. How arguments/return values are lowered are not specified. Functions are only visible to the devices.
Declaration
Swift
case spirDeviceFunction
-
Calling convention for SPIR kernel functions.
Inherits the restrictions of
.spirFunction
, except Cannot have non-void return values. Cannot have variable arguments. Can also be called by the host. Is externally visible.Declaration
Swift
case spirKernelFunction
-
Calling conventions for Intel OpenCL built-ins.
Extends the x86_32 C ABI for passing and returning values by a set of high-bitwidth registers for passing arguments and returning values from functions, and a set of mask registers.
Declaration
Swift
case intelOpenCLBuiltin
-
The C convention as specified in the x86-64 supplement to the System V ABI, used on most non-Windows systems.
Declaration
Swift
case x8664SystemV
-
The C convention as implemented on Windows/x86-64 and AArch64. This convention differs from the more common
x8664SystemV
convention in a number of ways, most notably in that XMM registers used to pass arguments are shadowed by GPRs, and vice versa.On AArch64, this is identical to the normal C (
aapcs
) calling convention for normal functions, but floats are passed in integer registers to variadic functions.Declaration
Swift
case win64
-
MSVC calling convention that passes vectors and vector aggregates in SSE registers.
Declaration
Swift
case x86VectorCall
-
Calling convention used by HipHop Virtual Machine (HHVM) to perform calls to and from translation cache, and for calling PHP functions.
HHVM is a very relaxed convention that marks as many registers as general-purpose as possible, including RBP which contains the first argument, but excluding RSP and R12 which are used for the stack pointer and return value respectively.
This calling convention supports tail and sibling call elimination.
Declaration
Swift
case hhvm
-
HHVM calling convention for invoking C/C++ helpers.
This calling convention differs from the standard
c
calling convention in that the first argument is passed in RBP.Declaration
Swift
case hhvmc
-
The calling convention for x86 hardware interrupts.
The callee may take one or two parameters, where the 1st represents a pointer to hardware context frame and the 2nd represents a hardware error code. The presence of the latter depends on the interrupt vector taken.
This convention is valid for both 32-bit and 64-bit subtargets.
Declaration
Swift
case x86Interrupt
-
Calling convention for AVR interrupt routines.
Declaration
Swift
case avrInterrupt
-
Calling convention used for AVR signal routines.
Declaration
Swift
case avrSignal
-
Calling convention used for special AVR rtlib functions which have an “optimized” convention to preserve registers.
Declaration
Swift
case avrBuiltin
-
Calling convention used for Mesa vertex shaders, or AMDPAL last shader stage before rasterization (vertex shader if tessellation and geometry are not in use, or otherwise copy shader if one is needed).
Declaration
Swift
case amdGPUVertexShader
-
Calling convention used for Mesa/AMDPAL geometry shaders.
Declaration
Swift
case amdGPUGeometryShader
-
Calling convention used for Mesa/AMDPAL pixel shaders.
Declaration
Swift
case amdGPUPixelShader
-
Calling convention used for Mesa/AMDPAL compute shaders.
Declaration
Swift
case amdGPUComputeShader
-
Calling convention for AMDGPU code object kernels.
Declaration
Swift
case amdGPUKernel
-
Register calling convention used for parameters transfer optimization
Declaration
Swift
case x86RegisterCall
-
Calling convention used for Mesa/AMDPAL hull shaders (= tessellation control shaders).
Declaration
Swift
case amdGPUHullShader
-
Calling convention used for special MSP430 rtlib functions which have an “optimized” convention using additional registers.
Declaration
Swift
case msp430Builtin
-
Calling convention used for AMDPAL vertex shader if tessellation is in use.
Declaration
Swift
case amdGPULS
-
Calling convention used for AMDPAL shader stage before geometry shader if geometry is in use. So either the domain (= tessellation evaluation) shader if tessellation is in use, or otherwise the vertex shader.
Declaration
Swift
case amdGPUES
-
Retrieves the corresponding
LLVMCallConv
.Declaration
Swift
public var llvm: LLVMCallConv { get }


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boost::xpressive::match_results — Class template match_results<> holds the results of a regex_match() or a regex_search() as a collection of sub_match objects.
// In header: <boost/xpressive/match_results.hpp> template<typename BidiIter> struct match_results { // types typedef iterator_value< BidiIter >::type char_type; typedef unspecified string_type; typedef std::size_t size_type; typedef sub_match< BidiIter > value_type; typedef iterator_difference< BidiIter >::type difference_type; typedef value_type const & reference; typedef value_type const & const_reference; typedef unspecified iterator; typedef unspecified const_iterator; typedef unspecified nested_results_type; // construct/copy/destruct match_results(); match_results(match_results< BidiIter > const &); match_results& operator=(match_results< BidiIter > const &); ~match_results(); // public member functions size_type size() const; bool empty() const; difference_type length(size_type = 0) const; difference_type position(size_type = 0) const; string_type str(size_type = 0) const; template<typename Sub> const_reference operator[](Sub const &) const; const_reference prefix() const; const_reference suffix() const; const_iterator begin() const; const_iterator end() const; operator bool_type() const; bool operator!() const; regex_id_type regex_id() const; nested_results_type const & nested_results() const; template<typename Format, typename OutputIterator> OutputIterator format(OutputIterator, Format const &, regex_constants::match_flag_type = regex_constants::format_default, unspecified = 0) const; template<typename OutputIterator> OutputIterator format(OutputIterator, char_type const *, regex_constants::match_flag_type = regex_constants::format_default) const; template<typename Format, typename OutputIterator> string_type format(Format const &, regex_constants::match_flag_type = regex_constants::format_default, unspecified = 0) const; string_type format(char_type const *, regex_constants::match_flag_type = regex_constants::format_default) const; void swap(match_results< BidiIter > &) ; template<typename Arg> match_results< BidiIter > & let(Arg const &) ; };
Class template match_results<> denotes a collection of sequences representing the result of a regular expression match. Storage for the collection is allocated and freed as necessary by the member functions of class match_results<>.
The class template match_results<> conforms to the requirements of a Sequence, as specified in (lib.sequence.reqmts), except that only operations defined for const-qualified Sequences are supported.
match_results
public
construct/copy/destructmatch_results();
Postconditions: |
regex_id() == 0 size() == 0 empty() == true str() == string_type() |
match_results(match_results< BidiIter > const & that);
Parameters: |
|
||
Postconditions: |
regex_id() == that.regex_id(). size() == that.size(). empty() == that.empty(). str(n) == that.str(n) for all positive integers n < that.size(). prefix() == that.prefix(). suffix() == that.suffix(). (*this)[n] == that[n] for all positive integers n < that.size(). length(n) == that.length(n) for all positive integers n < that.size(). position(n) == that.position(n) for all positive integers n < that.size(). |
match_results& operator=(match_results< BidiIter > const & that);
Parameters: |
|
||
Postconditions: |
regex_id() == that.regex_id(). size() == that.size(). empty() == that.empty(). str(n) == that.str(n) for all positive integers n < that.size(). prefix() == that.prefix(). suffix() == that.suffix(). (*this)[n] == that[n] for all positive integers n < that.size(). length(n) == that.length(n) for all positive integers n < that.size(). position(n) == that.position(n) for all positive integers n < that.size(). |
~match_results();
match_results
public member functionssize_type size() const;
Returns one plus the number of marked sub-expressions in the regular expression that was matched if *this represents the result of a successful match. Otherwise returns 0.
bool empty() const;
Returns size() == 0.
difference_type length(size_type sub = 0) const;
Returns (*this)[sub].length().
difference_type position(size_type sub = 0) const;
If !(*this)[sub].matched then returns -1. Otherwise returns std::distance(base, (*this)[sub].first), where base is the start iterator of the sequence that was searched. [Note - unless this is part of a repeated search with a regex_iterator then base is the same as prefix().first - end note]
string_type str(size_type sub = 0) const;
Returns (*this)[sub].str().
template<typename Sub> const_reference operator[](Sub const & sub) const;
Returns a reference to the sub_match object representing the sequence that matched marked sub-expression sub. If sub == 0 then returns a reference to a sub_match object representing the sequence that matched the whole regular expression. If sub >= size() then returns a sub_match object representing an unmatched sub-expression.
const_reference prefix() const;
Returns a reference to the sub_match object representing the character sequence from the start of the string being matched/searched, to the start of the match found.
Requires: |
(*this)[0].matched is true |
const_reference suffix() const;
Returns a reference to the sub_match object representing the character sequence from the end of the match found to the end of the string being matched/searched.
Requires: |
(*this)[0].matched is true |
const_iterator begin() const;
Returns a starting iterator that enumerates over all the marked sub-expression matches stored in *this.
const_iterator end() const;
Returns a terminating iterator that enumerates over all the marked sub-expression matches stored in *this.
operator bool_type() const;
Returns a true value if (*this)[0].matched, else returns a false value.
bool operator!() const;
Returns true if empty() || !(*this)[0].matched, else returns false.
regex_id_type regex_id() const;
Returns the id of the basic_regex object most recently used with this match_results object.
nested_results_type const & nested_results() const;
Returns a Sequence of nested match_results elements.
template<typename Format, typename OutputIterator> OutputIterator format(OutputIterator out, Format const & fmt, regex_constants::match_flag_type flags = regex_constants::format_default, unspecified = 0) const;
If Format
models ForwardRange
or is a null-terminated string, this function copies the character sequence in fmt
to OutputIterator
out
. For each format specifier or escape sequence in fmt
, replace that sequence with either the character(s) it represents, or the sequence within *this
to which it refers. The bitmasks specified in flags determines what format specifiers or escape sequences are recognized. By default, this is the format used by ECMA-262, ECMAScript Language Specification, Chapter 15 part 5.4.11 String.prototype.replace.
Otherwise, if Format
models Callable<match_results<BidiIter>, OutputIterator, regex_constants::match_flag_type>
, this function returns fmt(*this, out, flags)
.
Otherwise, if Format
models Callable<match_results<BidiIter>, OutputIterator>
, this function returns fmt(*this, out)
.
Otherwise, if Format
models Callable<match_results<BidiIter> >
, this function returns std::copy(x.begin(), x.end(), out)
, where x
is the result of calling fmt(*this)
.
template<typename OutputIterator> OutputIterator format(OutputIterator out, char_type const * fmt, regex_constants::match_flag_type flags = regex_constants::format_default) const;
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
template<typename Format, typename OutputIterator> string_type format(Format const & fmt, regex_constants::match_flag_type flags = regex_constants::format_default, unspecified = 0) const;
If Format
models ForwardRange
or is a null-terminated string, this function returns a copy of the character sequence fmt
. For each format specifier or escape sequence in fmt
, replace that sequence with either the character(s) it represents, or the sequence within *this
to which it refers. The bitmasks specified in flags
determines what format specifiers or escape sequences are recognized. By default this is the format used by ECMA-262, ECMAScript Language Specification, Chapter 15 part 5.4.11 String.prototype.replace.
Otherwise, if Format
models Callable<match_results<BidiIter>, OutputIterator, regex_constants::match_flag_type>
, this function returns a string_type
object x
populated by calling fmt(*this, out, flags)
, where out
is a back_insert_iterator
into x
.
Otherwise, if Format
models Callable<match_results<BidiIter>, OutputIterator>
, this function returns a string_type
object x
populated by calling fmt(*this, out)
, where out
is a back_insert_iterator
into x
.
Otherwise, if Format
models Callable<match_results<BidiIter> >
, this function returns fmt(*this)
.
string_type format(char_type const * fmt, regex_constants::match_flag_type flags = regex_constants::format_default) const;
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
void swap(match_results< BidiIter > & that) ;
Swaps the contents of two match_results objects. Guaranteed not to throw.
Parameters: |
|
||
Postconditions: |
*this contains the sequence of matched sub-expressions that were in that, that contains the sequence of matched sub-expressions that were in *this. |
||
Throws: |
Will not throw. |
template<typename Arg> match_results< BidiIter > & let(Arg const & arg) ;
TODO document me


These are the top level Legato Dev Host directories installed:
3rdParty - CUnit system used for automated unit testing.
apps - sample applications and test applications.
bin - created by build system and populated with executable files run on the development host that ran the build. Contains files like mkapp
and mkexe
.
build - results of a framework build. Includes build/tools
(tools used by the build system) and build/target
(output of a build for a specific target e.g., /build/wp85).
cmake - CMake scripts used by the build system.
components - pre-built audio, data, modem and positioning components.
framework - source code for the Legato framework.
interfaces - pre-built audio, data, modem and positioning interfaces.
platformServices pre-built app definition files for audio, data, modem and positioning services.
targetFiles - files for installation on target devices.
Copyright (C) Sierra Wireless Inc. Use of this work is subject to license.


jsminimal/index.html
This is an example of the minimal use of cornerstone driven by javascript
In this example, javascript is used to image enable a div.


Hi! I'm Jerome, a Software Engineer.
I'm originally from The Gambia and I have a great passion for learning.
About Me
I'm a tenacious individual, dedicated to improve on my skills and always willing to help people. I find joy in creating something out of nothing. Software development enables me to view everything in perspectives. Highly dependable and a curious thinker. Great problem solver by harnessing my technological skills set as a Software Engineer. I have experiences which range from across different industries such as Insurance, Customer Service, Real Estate and Finance. The burning desire to impact other people’s lives is what keeps me going. I am a great team player who values hard work, accountability and constant improvement. As a Software Engineer I wholeheartedly believe that I will add immense value to the work process. My past experiences have enabled me to always consider the user of the product/software I build. Therefore, the user experience is of greater importance to me. Constant improvement in the workflow and holding myself to a high standard demonstrated in my ability to deliver well tested applications.
Contact
Please reach out to me if you find my projects interesting.


Technical Program
Program at a Glance
Program: Tuesday, June 26
Program: Wednesday, June 27
Program: Thursday, June 28
Program: Friday, June 29
Program: Saturday, June 30
Author Index
Keyword Index
Search
Copyright


Created by: Victor A Moreno
Email:
<EMAIL_ADDRESS>Profession: Software Engineer
start
settings
credits
Life Points
4000


‘World’s Most Beautiful Girl’ Thylane Blondeau Has A Juul In Fresh-Faced Selfie, And Fans Are Not Happy
November 17, 2019
‘World’s Most Beautiful Girl’ Thylane Blondeau Has A Juul In Fresh-Faced Selfie, And Fans Are Not Happy
French bombshell Thylane Blondeau, who was once dubbed the “most beautiful girl in the world,” stunned her fans with a new selfie in which she wore ripped jeans and no makeup. However, fans quickly took umbrage to the fact that she was holding a Juul electronic cigarette in her hand.
The model looked fresh-faced in her latest shot, letting her natural beauty shine through. Her hair was pulled back and seemed slightly damp. A number of escaped wisps of hair beautifully framed her face.
The natural look could be because the stunner was getting ready for a photoshoot, as she took the selfie in a mirror on top of a vanity. Several beauty products — including hair spray and beige nail polish — were visible in the reflection.
For her attire, Thylane wore a black and white patterned short-sleeve collared shirt. The image on the shirt appeared to be inspired by natural landscapes and included the image of lion, a cactus, a mountain range shrouded in clouds and leaves. A bright orange ribbon, the only pop of color in the ensemble, hung from the hem.
Thylane completed the look with a pair of faded black skinny jeans. The jeans featured a tear at her left knee, exposing some leg to the camera.
In keeping with the monochromatic color scheme, her iPhone case was a gunmetal grey color.
The snapshot earned over 77,000 likes in under 24 hours, in addition to a number of glowing compliments.
“This look is so you… love it,” raved a fan, adding several red hearts.
“You’re such a magnificent person, Thylane, you’re unreal,” sweetly added another.
However, some eagle-eyed fans spotted a Juul in Thylane’s right hand and quickly voiced their disappointment.
As previously reported by The Inquisitr, the vaping device has been allegedly causing illness and even death, particularly among teenagers. It is the subject of an FBI criminal probe.
Loading...
The fact that Thylane has a social media following of over 3.2 million fans means that the brunette beauty has a large platform, and users scolded the model for appearing to promote the potentially dangerous product.
“Hope you’re not vaping,” wrote in one fan, with a tearful emoji face.
“Oh my God, stop with the Juul,” echoed another disgruntled follower.
Thylane’s comment feed was peppered with even more comments that slammed her vaping habits. At the time of writing, she hadn’t replied to any of them.
The return to her modeling gigs comes after Thylane took several days off to spend time at Disneyland Paris. As previously covered by The Inquisitr, the brunette beauty received a magical kiss in the most picture-perfect location.


A friend needs your help to follow an invisible path only you can see, in a house full of
dangerous traps! To ensure that our friend is safe, you must record instructions for them to
follow. You may be asked to speak in a language other than English. Please read ALL of the
instructions before starting.
Path
-
The path is shown to you as a colored line that transitions from
BLUE to RED
as you approach the end.
-
Our friend's initial orientation at the start of the path is shown as a
GREEN arrow.
-
The end of the path is highlighted with a GREEN circle.
-
This path is invisible to your friend, and shouldn't be mentioned in your instructions.
Recording
-
Note that after you press the begin button, your voice will be recorded.
-
As you move through the environment, speak clearly and audibly to record your instructions for
our friend to follow.
-
The recording must only include YOUR voice. If other voices intrude, please press the reload
button to start over.
-
Make sure to mention OBJECTS and LANDMARKS, to make your instructions as clear and
unambiguous as possible. To ensure our friend is safe from dangerous traps, they must follow the
EXACT path you see.
-
Here's a GOOD example:
Okay look around until you can see the open door and go outside. You'll see an
open balcony with a city behind it and a bed in front of you. Turn around so you
can see the stairs.  And stop on top of the carpet right next to
a large plant that's resting against the wall.
-
And here's a BAD example:
Turn left. Go straight. Turn slight left again. Go a little bit forward. Exit the
door.
Movement
-
Look around the room by dragging the screen.
-
Move around the room by double-clicking. The YELLOW
square indicates where you will move to next upon double-clicking.
-
Record your instructions as you move around the room and look at the path and objects you are
describing. Do NOT write down your instructions and read them off at the end. Do NOT traverse
the path multiple times to check your work.
-
When you have reached the end of the path, press the stop button. This will allow you to
transcribe your recorded instructions into text.
-
Your instructions will be evaluated by whether our friend can later follow the path and
safely reach the end without encountering any dangerous traps.


| AbruptEndEvent |
Raised when the RemoteView loses connection with the client.
|
| AvailableCardsEvent |
Represents that the elected player has chosen which cards will be
available during the game.
|
| BoardUpdateEvent |
Represents that the board content has changed
(i.e.
|
| BuildEvent |
Represents the player's intention to build a block.
|
| CardAssignmentEvent |
Represents that a Player has been assigned a specific GodCard.
|
| CardChoiceEvent |
Represents that a player has chosen his god.
|
| ChangeWorkerEvent |
Represents the choice from a player to change his selected Worker
|
| CurrentPlayerChangedEvent |
Represents that the current player has changed.
|
| FirstPlayerEvent |
Raised after the first client connects.
|
| GameEvent |
Represents an abstract event related to the game.
|
| GameEventManager |
Manager to bind listeners and raise events when necessary
|
| GameEventManagerTest |
|
| GameStartEvent |
Represents the start of the game (all players have chosen
both a nickname and a GodCard ,
then they placed their workers on the board).
|
| GodCardUpdateEvent |
Represents that the godCard skills have changed
(i.e.
|
| GodSelectionStartEvent |
Represents that all players have registered and the selection/assignment
of the god cards can now begin.
|
| InvalidNicknameEvent |
Represents receiving a bad nickname choice by the player
|
| LossEvent |
Represents the fact a certain player (losingPlayer) has lost inside the game
|
| MovementEvent |
Represents a Player 's intention to
move their current Worker
to end .
|
| NewPlayerEvent |
Represents that a registration was successful
and a new Player was added to the game.
|
| NumberOfPlayersChoiceEvent |
|
| PhaseUpdateEvent |
Represents that the current Phase of the Game
has changed.
|
| PlaceYourWorkersEvent |
Signals to the target player that he can place his workers
on the board.
|
| PlayerInfoUpdateEvent |
Represents that the player object has been updated.
|
| RegistrationEvent |
Represents a request to be registered as a player
with the given nickname.
|
| RegistrationStartEvent |
|
| SelectYourCardEvent |
Signals to the target player that he has to choose a god
among the available ones.
|
| SkipEvent |
|
| SpawnWorkerEvent |
Represents the initial position choice for the
Player 's current
Worker .
|
| UndoEvent |
Represents a "Ctrl+Z" on the game: should result
in the last action being undone.
|
| VictoryEvent |
Signals pointing the winner player to all the others
|
| WorkerSelectionEvent |
|


The urge
"I feel like building a thing". Do you get this urge as often as I do? For me, time
permitting, this urge is typically followed by an hour of sitting in front of
my computer. Slowly comes a stream of thoughts... "No, not that", "Hmmm that's
a cool idea", "nevermind, that's dumb", "I'm hungry", "that's just facebook".
Usually this fun exercise of futility culminates in a final thought, "Screw this,
I'm going to bed."
The idea
Once in a blue moon, something worthy of pursuit does pop out of the ole "hat rack".
Now comes the real trouble, doesn't it? Does it need a database? Which one? What
to use for the back-end code? The front-end? Oh this 3rd party library looks
perfect.. let me just learn haskell, learn coffeescript, install it w/ npm, and
build it with grunt (learn grunt). Maybe I should go native? "Screw this, I'm
going to bed."
The gameplan
Perhaps, after all of that, I've stayed-the-course and decided to go from idea to
implementation. The planets have aligned; but, We're not out of the woods yet.
At some point, somewhere inbetween a mere abstract idea and a concrete implementation,
I somtimes gain a somewhat-complete mental image of the overall design. Sounds
good, right? It is. Unfortunately, this mental image is often-times accompanied
by an onset of apathy. Once a working design becomes plastered in my mind, my
urge to create is satiated. "Screw this, I'm going to bed."
The context-switch
There's a bit of a feedback loop that can present another tricky obstacle during
the design and implementation phase. I tend to decide, "ahh, in order to build
foo, I need to build bar." Guess what that means? Project "bar" gets pushed on
the stack. With any luck, "bar" gets completed and we pop back to Project "foo".
There's going to be a pretty good chance that I never complete "bar"... especially
when there's an equally good chance that "bar" ends up needing a "baz". One of
my favorite XKCD comics does an excellent job of illustrating this pitfall:
The reward
Still here? Congratualtions... you made a thing. Feels good doesn't it? The journey
is challenging but rewarding.
Sometime soon I plan on writing about the mental sparring that took place in order
to design my blog.


Selection sort starts off with comparing the first element with the remaining elements. After the first iteration, if the smallest value is found, the element at index 0 and the smallest element will be swapped. This process will be repeated until the second to the last value. Just like first iteration, during second iteration, the rest of the elements, except the first one, will be inspected to find the next smallest value. When the iteration finishes, the entire array will be sorted in ascending order.
The first iteration takes O(n) time since it touches every elements in the list, and it has to be done n times. Therefore selection sort takes O (n2).
first iteration (i = 0)
| 10 | 4 | 6 | 2 | 5 |
start iteration assuming minimum is at index i
-
min = 0 and j = 1, arr[min] = 10 and arr[j] = 4 are being compared and the minimum is index 1
-
min = 1 and j = 2, arr[min] = 4 and arr[j] = 6 so minimum is still at index 1.
-
min = 1 and j = 3, arr[min] = 4 and arr[j] = 2. Now minimum is index j, 3.
-
min = 3 and j = 4, arr[min] = 2 and arr[j] = 5. Minimum is at index 3.
Swap index i and index 3 2|4|6|10|5
second iteration (i=1)
| 2 | 4 | 6 | 10 | 5 |
start iteration assuming minimum is at index i
-
min = 1 and j = 2, arr[min] = 4 and arr[j] = 6 smallest number is at index 1.
-
min = 1 and j = 3, arr[min] = 4 and arr[j] = 10 smallest number is at index 1.
-
min = 1 and j = 4, arr[min] = 4 and arr[j] = 5 smallest number is at index 1.
No swapping for second iteration. 2|4|6|10|5
third iteration (i=2)
| 2 | 4 | 6 | 10 | 5 |
start iteration assuming minimum is at index i
-
min = 2 and j = 3, arr[min] = 6 and arr[j] = 10 smallest number is at index 2.
-
min = 2 and j = 4, arr[min] = 6 and arr[j] = 5 smallest number is at index 4.
Swap index i and index j 2|4|5|10|6
fourth iteration (i=3)
| 2 | 4 | 5 | 10 | 6 |
start iteration assuming minimum is at index i
- min = 3 and j = 4, arr[min] = 10 and arr[j] = 6 smallest number is at index 4.
Swap index i and index j 2|4|5|6|10
def selection_sort (list):
new_list = list
for i in range (0, len(new_list)):
j = i + 1
min = i
for j in range (j, len(new_list)):
if new_list[min] > new_list[j]:
min = j
temp = new_list[i]
new_list[i] = new_list[min]
new_list[min] = temp
return new_list
my_list = [10,4,6,2,5]
print(selection_sort (my_list))


My name is Marissa Vega. Welcome to my personal portfolio.
Resume
Currently working on: CSS Twitter Bootstrap
CSS Box Model Page
CSS Positioning Page
My First Webpage


--- title: Variable Declarations and the C Call Stack layout: post tags: [c] uuid: 6f6765dd-b2e8-333e-2908-72b969ce7bdf ---
A co-worker asked me a question today about C/C++ pointers,
If a pointer is declared inside a function with no explicit initialization, can I assume that the pointer is initialized to
NULL
?
We were down in the lab and, therefore, he had no Internet access to look it up himself, which is why he asked. When I code C, it is just a sort of mental habit to not use a non-static function variable without first initializing it, but is this accurate? I knew the answer was "no", but I wanted to be able to explain the "why".
Anyway, I quickly recalled some of my experimental C programs and thought carefully about the mechanics of what is going on behind-the-scenes, allowing me to confidently give him a "no" answer. I then threw this together in a few seconds to prove it,
{% highlight c %} #include
When you compile it, make sure you don't use the optimization options
(-O
, -O2
, or -O3
for gcc
) because they change the inner-workings of the
program. It might do things like make those functions inline (so they
won't be on the stack as I am intending), or even toss
out a()
, as it appears to do nothing. The compiler sees
that, even though I "used" variables in a()
by casting
them to void
, nothing is really happening,
so a()
can be ignored. We can probably get around this
with a tacked
on
volatile
declaration, which you might see a lot of in a
micro-controller program. In a micro-controller, some memory addresses
are mapped to registers external to the software, so, from the
compiler's point of view, access to these locations may look like
nothing is really happening. Optimizing away variables that point to
these memory locations will lead to an incorrect binary, so your robot
or laser guided shark or whatever won't work.
Anyway, compiling with optimization will break my example! So don't do it here.
When compiling, you should get some warnings about using uninitialized variables, which is kind of the point of my example. Ignore it. That warning alone gives away the answer to the main question, really, but this example is a bit more fun!
Before you run it, study it and think about what the output should
look like. When a()
is called, its stack frame goes into
the call stack, which contains the two declared variables. These
variables are then assigned as part of the function
execution. When a()
returns, the frame is popped off the
stack. Then b()
is called, and, as the variable
declarations are exactly the same, it will fit right over top
of a()
's old stack frame, and its variables will line
up. x
and y
are not assigned any value, so
they pick up whatever junk was lying around, which happens to be the
values assigned in a()
.
When you run the program, this is the output,
0x12345ff, -63454.000000
The pointer is not initialized
to NULL
. If x
is passed back uninitialized
under the assumption that a NULL
is being passed, some
other poor function that handles the return value may dereference it,
resulting in possibly
some
nasal demons, but most likely an annoying segmentation
fault. Worse, this error may occur far, far away from where the actual
problem is, and even worse than that, only sometimes (depending on the
state of the call stack at just the right moment).
Note here that I am talking about non-static function variable declarations. Global variables and static function variables will not be on the stack. They are placed in a fixed location (in the data segment), and their values are implicitly initialized to 0 at compile time.


Gum!
There are so many flavors:
-mint
-bubblegum
-strawberry
-peppermint
-spearmint
-mango
-peach
-watermelon
-banana
Mint is my favorite because:
- Its minty
- makes my breath nice
- fresh
- so many different kinds
- burns my tounge
- chewy
- makes good bubbles
click here to buy mint gum
| Top Gum |
Brands |
| Extra |
Gum |
| Orbit |
Gum |
| Mentos |
Gum |
| Trident |
Gum |


{% extends "base.html" %} {% block title %} Members{% endblock %} {% block nav-memb %}class="active"{% endblock %} {% block content %}
Conner has been with Beathoven for a little under a week now, he has great ambitions in the world of music and hopes to one day perform at each and every TGI Friday's franchise in Northern Arizona.
His interests include Computer Programming, Hip Hop dancing, and hustling children out of their lunch money.
Justin started playing music yesterday. The bass guitar works well for him since he can pretend to play and no one can tell the difference. He's hoping he never has a solo...
Justin loves the outdoors. He and his wife are often on an adventure exploring northern Arizona.
Mitchell is an expert at the boring and repetitive. Naturally, this makes playing the same three notes on the drums for every song a breeze. With enough luck, he will never have to learn another note.
Mitchell likes to spend his free time wherever he can find peace and silence.
Herbie is an experimentalist. He managed to live his whole life not hearing a single note of classical music until once he heard some Beethoven. After he heard it, he knew the world of hip hop and classical needed to join.
He spents his time partying it up! Or down or sideways.
Mohammad adds an eastern flare to the music by playing the oud. He fell in love with the oud at the age of 10 and they were not seperated since then. The oud was the best present he ever got.
Mohammad enjoys to spend his time with friend and doing activities.


IVRCL narrows Q2 net loss to Rs 394 cr
Total income during July-September declined to Rs 115.32 crore, as against Rs 245.35 crore in the year-ago period.
by PTIIVRCL on November 15 reported a standalone net loss of Rs 394.43 crore for the second quarter ended September. The company had posted a net loss of Rs 443.03 crore in the corresponding quarter of the previous fiscal, IVRCL said in a BSE filing.
Total income during July-September declined to Rs 115.32 crore, as against Rs 245.35 crore in the year-ago period.
Total expenses declined to Rs 502.88 crore during the quarter as against Rs 590.12 crore earlier.Get access to India's fastest growing financial subscriptions service Moneycontrol Pro for as little as Rs 599 for first year. Use the code "GETPRO". Moneycontrol Pro offers you all the information you need for wealth creation including actionable investment ideas, independent research and insights & analysis For more information, check out the Moneycontrol website or mobile app.


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SaleControllerSingleton
- Class in
gameshop.advance.controller
Controller lato client delle operazioni di gestione delle vendite.
SaleNotFoundDbException
- Exception in
gameshop.advance.exceptions.db
SaleNotFoundDbException()
- Constructor for exception gameshop.advance.exceptions.db.
SaleNotFoundDbException
setAddedQuantity(int)
- Method in class gameshop.advance.controller.valueData.
AggiuntaProdotti
setAlertColor(Color)
- Method in class gameshop.advance.ui.swing.utility.
UIStyleSingleton
setBigFont(Font)
- Method in class gameshop.advance.ui.swing.utility.
UIStyleSingleton
setBoldFont(Font)
- Method in class gameshop.advance.ui.swing.utility.
UIStyleSingleton
setButtonSize(JButton)
- Method in class gameshop.advance.ui.swing.factory.
UIFactory
setCents(long)
- Method in class gameshop.advance.utility.
Money
setCodice(String)
- Method in class gameshop.advance.utility.
IDProdotto
setCodiceTessera(int)
- Method in exception gameshop.advance.exceptions.sales.
ClientNotFoundException
setConfiguration(String, int, int)
- Method in class gameshop.advance.config.
ConfigurationControllerSingleton
setDescription(IDescrizioneProdottoRemote)
- Method in class gameshop.advance.controller.valueData.
AggiuntaProdotti
setErrorColor(Color)
- Method in class gameshop.advance.ui.swing.utility.
UIStyleSingleton
setHeader(boolean)
- Method in class gameshop.advance.ui.swing.lists.models.
InventoryListModel
setHeader(boolean)
- Method in class gameshop.advance.ui.swing.lists.models.
RigheDiVenditaListModel
setIdCassa(int)
- Method in class gameshop.advance.config.
Configuration
setIdCassa(int)
- Method in class gameshop.advance.config.
ConfigurationControllerSingleton
setList(ListModel, ListCellRenderer)
- Method in interface gameshop.advance.interfaces.
IListPanel
setList(ListModel, ListCellRenderer)
- Method in class gameshop.advance.ui.swing.employee.book.
BookPanel
setList(ListModel, ListCellRenderer)
- Method in class gameshop.advance.ui.swing.employee.book.
PaymentPanel
setList(ListModel, ListCellRenderer)
- Method in class gameshop.advance.ui.swing.employee.inventory.
InventoryPanel
setList(ListModel, ListCellRenderer)
- Method in class gameshop.advance.ui.swing.employee.sale.
InsertItemPanel
setList(ListModel, ListCellRenderer)
- Method in class gameshop.advance.ui.swing.employee.sale.
PaymentPanel
setListener(IPopActionListener)
- Method in class gameshop.advance.ui.swing.employee.book.
PaymentPanel
setNormalFont(Font)
- Method in class gameshop.advance.ui.swing.utility.
UIStyleSingleton
setPagaAcconto()
- Method in class gameshop.advance.ui.swing.employee.book.
PaymentPanel
setPagaTotale()
- Method in class gameshop.advance.ui.swing.employee.book.
PaymentPanel
setPanel(JComponent)
- Method in class gameshop.advance.ui.swing.
UIWindowSingleton
setPayment(Money)
- Method in class gameshop.advance.ui.swing.employee.book.
PaymentPanel
setRest(Money)
- Method in class gameshop.advance.ui.swing.employee.sale.
EndSalePanel
setServerAddress(String)
- Method in class gameshop.advance.config.
Configuration
setServerAddress(String)
- Method in class gameshop.advance.config.
ConfigurationControllerSingleton
setServerPort(int)
- Method in class gameshop.advance.config.
Configuration
setServerPort(int)
- Method in class gameshop.advance.config.
ConfigurationControllerSingleton
setSuccessColor(Color)
- Method in class gameshop.advance.ui.swing.utility.
UIStyleSingleton
store(Configuration)
- Method in class gameshop.advance.config.
DbConfigurationSingleton
Salva configuration sul db.
storeConfiguration()
- Method in class gameshop.advance.config.
ConfigurationControllerSingleton
Salva la configurazione nel db locale.
subtract(Money)
- Method in class gameshop.advance.utility.
Money
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Auxilliary Tool:
A purely virtual class for providing the skeleton for specific features. This allows different features to be manipulated using a common set of tools.
More...
#include <Feature2.h>
Public Member Functions | |
| virtual double | evaluateImagePatch (const ImagePatch2 &patch) const =0 |
| Turn an ImagePatch into a scalar value. This is the basic job of any feature. | |
| virtual void | filterPatchList (PatchList2 *patches) const =0 |
| Apply the feature to a PatchList data structure. Must be overridden in derived classes. | |
| virtual void | setFeatureParameters (const cv::Mat ¶mVec)=0 |
| Basic feature initialization. Must be overridden in derived classes. | |
| virtual std::vector< Feature2 * > | getSimilarFeatures (int numFeatures=1) const |
| Get features similar to the current feature. This is useful for searching through feature space for local optima. | |
| virtual void | getFeatureVisualization (cv::Mat &dest) const |
| Get a nice visual representation of the feature. | |
| virtual std::string | debugInfo () const |
| Prints information about this feature for help debugging. By default, this prints the feature type, and its parameters. | |
| virtual | ~Feature2 () |
| Destructor. By default, this cleans up the parameters, valid parameter ranges, kernel image, and name. Subclasses are responsible for cleaning up extra memory. | |
| void | writeToFile (cv::FileStorage &storage, const std::string &varname) const |
| Archive to cv::FileStorage,. | |
| Feature2 * | getFeatureOfSameTypeAndSize () const |
| Get a feature with same type / dimension as this one, but random parameters. | |
| Feature2 * | copy () const |
| Get a feature with the same type / dimension / parameters as this one. | |
| void | evaluateImagePatches (const std::vector< ImagePatch2 > &imagePatches, cv::Mat &scalarVals) const |
| Apply feature to multiple ImagePatch objects. | |
| cv::Size | getPatchSize () const |
| Get the size of patch that is "natural" for this feature. | |
Static Public Member Functions | |
| static Feature2 * | getFeatureOfType (std::string featureName, cv::Size patchSize) |
| Get a subclass based on its name. If you subclass Feature, you are responsible for modifying Feature.cpp to make this function aware of your feature. This function is important for saving the state of features for classifiers. | |
| static Feature2 * | readFromFile (const cv::FileNode &storage) |
| Unarchive from cv::FileStorage, when saved using writeToFile. | |
Friends | |
| std::ostream & | operator<< (std::ostream &ofs, const Feature2 *feat) |
| Write to a file. | |
| std::istream & | operator>> (std::istream &ifs, Feature2 *&feat) |
| Read from a file. |
Auxilliary Tool:
A purely virtual class for providing the skeleton for specific features. This allows different features to be manipulated using a common set of tools.
In general, we conceive of a feature as something that takes an image patch as input, and produces a scalar output. It may be necessary at times for a feature to apply itself efficiently to multiple image patches, using the PatchList data structure. Also, it will be necessary to find features similar to this one, and may be convenient to represent a feature in a compact parameterized form. Thus, a feature should implement the following:
virtual double evaluateImagePatch(const ImagePatch* patch); virtual void filterPatchList( PatchList* patches); virtual void setFeatureParameters(const CvMat* paramVec);
Additionally, the following utilities are provided but may be overridden:
virtual vector<Feature*> getSimilarFeatures(int numFeatures); virtual IplImage* visualizeFeature(); virtual string debugInfo() const; virtual ~Feature();
NOTE ON SUBCLASSING: In order for everything to work properly, a few rules need to be followed. First, subclasses should be able to completely reinitialize their own member variables from their parameter vector. This allows us to save a parameter vector to disk and then reconstruct the feature later. Second, subclasses should set the protected "featureName" variable, which helps determine which what the actual type of a saved feature is. Third (finally), Feature.cpp's getFeatureOfType method must be modified to be aware of your feature class, by calling the correct constructor (your constructor) when a feature of your type is read from disk.
| Feature2 * Feature2::copy | ( | ) | const |
Get a feature with the same type / dimension / parameters as this one.
| string Feature2::debugInfo | ( | ) | const [virtual] |
Prints information about this feature for help debugging. By default, this prints the feature type, and its parameters.
| virtual double Feature2::evaluateImagePatch | ( | const ImagePatch2 & | patch ) | const [pure virtual] |
Turn an ImagePatch into a scalar value. This is the basic job of any feature.
| patch | The image patch to evaluate. |
Implemented in BoxFeature2.
| void Feature2::evaluateImagePatches | ( | const std::vector< ImagePatch2 > & | imagePatches, |
| cv::Mat & | scalarVals | ||
| ) | const |
Apply feature to multiple ImagePatch objects.
| imagePatches | Patches to evaluate. |
| scalarVals | Result of evaluation, in a CvMat data structure. If the provided CvMat is NULL or has inappropriate size, it will be freed and recreated. |
| virtual void Feature2::filterPatchList | ( | PatchList2 * | patches ) | const [pure virtual] |
Apply the feature to a PatchList data structure. Must be overridden in derived classes.
This is very important for efficiently filtering a whole image. The data for the filtering operation as well as the destination are contained in that data structure. See PatchList.h for details.
| patches | Remaining patches in a large image to be filtered. |
Implemented in BoxFeature2.
| Feature2 * Feature2::getFeatureOfSameTypeAndSize | ( | ) | const |
Get a feature with same type / dimension as this one, but random parameters.
| static Feature2* Feature2::getFeatureOfType | ( | std::string | featureName, |
| cv::Size | patchSize | ||
| ) | [static] |
| virtual void Feature2::getFeatureVisualization | ( | cv::Mat & | dest ) | const [virtual] |
Get a nice visual representation of the feature.
By default, this simply returns the "kernel" protected member variable, which subclasses should set during "setFeatureParameters".
| Size Feature2::getPatchSize | ( | ) | const |
Get the size of patch that is "natural" for this feature.
Generally, features have a basic size. For example, a convolution-based feature has the size of the convolution kernel. Asking the feature to filter an ImagePatch that does not match this size may result in degraded performance.
| vector< Feature2 * > Feature2::getSimilarFeatures | ( | int | numFeatures = 1 ) |
const [virtual] |
Get features similar to the current feature. This is useful for searching through feature space for local optima.
By default, this randomly mutates the elements of the feature parameter vector. Override this function if different behavior is desired.
| numFeatures | Number of nearby features to grab. |
| Feature2 * Feature2::readFromFile | ( | const cv::FileNode & | storage ) | [static] |
Unarchive from cv::FileStorage, when saved using writeToFile.
| virtual void Feature2::setFeatureParameters | ( | const cv::Mat & | paramVec ) | [pure virtual] |
Basic feature initialization. Must be overridden in derived classes.
Subclasses should be able to completely reinitialize their own member variables from their parameter vector. This allows us to save a parameter vector to disk and then reconstruct the feature later.
| paramVec | A set of values sufficient to reconstruct a feature, or to construct a new one automatically. Must have type CV_64FC1 |
Implemented in BoxFeature2, and HaarFeature2.
| void Feature2::writeToFile | ( | cv::FileStorage & | storage, |
| const std::string & | varname | ||
| ) | const |
Archive to cv::FileStorage,.
| storage | An instance of cv::FileStorage that is open for writing. |
| varname | Name used as a key for unarchiving. |


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Skype Desktop (2016-18)
Universal Windows Platform
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LEGO.com Theme Sites (2014-15)
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LEGO.com Video Portal (2014-15)
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SWAGGER/OAI: DEFINITIONS: PATHS: OPERATIONS: LANGUAGES: typescript 1. base 2. model interface 3. api 4. ui (security, routes, providers,...) 4.1 parent (routes, providers, ...) 4.2 item view (formbuilder input validation, ...) 4.3 list (paging, sorting, filter, ...) 4.4 routes?


33
1 "Now, Job, listen carefully
to all that I am going to say.
2 I am ready to tell you what I think.
3 In my inner being I know that I am speaking honestly
and that I am speaking sincerely.
4 Almighty God has created me as well as you,
and with his breath he has caused me to live.
5 So answer what I say if you can;
think carefully what you will reply to me.
6 God considers that you and I are both the same;
he formed both of us from clay.
7 So you do not need to be afraid of me;
I will not speak against you harshly.
8 I have heard you speak,
and this is what you have said:
9 'I am innocent, and I have not committed any sins;
I am pure, and I have not done things that are wrong.
10 But God finds reasons to accuse me,
and he considers that I am his enemy.
11 It is as though he had put my feet in stocks,
and he watches everything that I do.'
12 However, what you have said is wrong,
and I will tell you what you have said that is wrong.
God is much greater than any human.
13 So, why are you arguing against God? He does not have to tell us why he does anything.
14 God does, indeed, speak to us in various ways,
but we do not pay any attention to what he says.
15 Sometimes he speaks to us at night in dreams and visions
when we are on our beds, heavily asleep.
16 He reveals things to us in those times;
he terrifies us by warning us about things.
17 He tells us those things in order that we may stop doing evil deeds
and to prevent us from becoming proud.
18 He does not want us to be destroyed;
he wants to prevent us from dying while we are still young.
19 God also corrects us by forcing us to lie on our beds, suffering much pain
and fever in our bones.
20 The result is that we do not desire any food,
not even very special food.
21 Our bodies become very thin so that we look like a skeleton,
and our bones stick out so others can count them.
22 We know that we will soon die
and go to the place where dead people are.
23 Yet sometimes an angel may come to one of us,
one of the thousands of angels who come to intervene between us and God,
to tell us what are the right things for us to do.
24 The angel is kind to us and says to God,
'Please release that person,
so that he does not descend to the place where dead people are!
Do that because I have found a way for you to keep him from dying!
25 Please let his body be strong again;
please allow him to be strong like he was when he was young!'
26 If that happens, that person will pray to God, and God will accept him;
he will enter God's presence joyfully,
and then he will tell others how God saved him from dying.
27 He will sing as he says to everyone,
'I sinned, and I did things that were not right,
but God did not punish me in the way that I deserved.
28 He has saved me from dying and going to the place where dead people are,
and I will continue to enjoy being alive.'
29 God does all these things for us many times;
30 he preserves us from dying and going to the place where the dead are,
in order that we can continue to enjoy being alive.
31 So Job, listen to me;
do not say anything more; just allow me to speak.
32 After I speak, if you have something more that you want to say to me,
say it, because I would like to find a way to declare that you are innocent.
33 However, if you have nothing more that you want to say, then just listen to me,
and I will teach you how to become wise."