Interface CacheBlock<T>
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- All Superinterfaces:
org.apache.hadoop.io.Writable
- All Known Implementing Classes:
CompressedMatrixBlock
,FrameBlock
,MatrixBlock
,TensorBlock
public interface CacheBlock<T> extends org.apache.hadoop.io.Writable
Interface for all blocks handled by lazy write buffer. This abstraction allows us to keep the buffer pool independent of matrix and frame blocks.
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-
Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description void
compactEmptyBlock()
Free unnecessarily allocated empty block.DataCharacteristics
getDataCharacteristics()
double
getDouble(int r, int c)
Returns the double value at the passed row and column.double
getDoubleNaN(int r, int c)
Returns the double value at the passed row and column.long
getExactSerializedSize()
Get the exact serialized size in bytes of the cache block.long
getInMemorySize()
Get the in-memory size in bytes of the cache block.int
getNumColumns()
int
getNumRows()
String
getString(int r, int c)
Returns the string of the value at the passed row and column.boolean
isShallowSerialize()
Indicates if the cache block is subject to shallow serialized, which is generally true if in-memory size and serialized size are almost identical allowing to avoid unnecessary deep serialize.boolean
isShallowSerialize(boolean inclConvert)
Indicates if the cache block is subject to shallow serialized, which is generally true if in-memory size and serialized size are almost identical allowing to avoid unnecessary deep serialize.void
merge(T that, boolean appendOnly)
Merge the given block into the current block.CacheBlock<T>
slice(int rl, int ru)
Slice a sub block out of the current block and write into the given output block.CacheBlock<T>
slice(int rl, int ru, boolean deep)
Slice a sub block out of the current block and write into the given output block.CacheBlock<T>
slice(int rl, int ru, int cl, int cu)
Slice a sub block out of the current block and write into the given output block.CacheBlock<T>
slice(int rl, int ru, int cl, int cu, boolean deep)
Slice a sub block out of the current block and write into the given output block.CacheBlock<T>
slice(int rl, int ru, int cl, int cu, boolean deep, T block)
Slice a sub block out of the current block and write into the given output block.CacheBlock<T>
slice(int rl, int ru, int cl, int cu, T block)
Slice a sub block out of the current block and write into the given output block.CacheBlock<T>
slice(IndexRange ixrange, T ret)
Slice a sub block out of the current block and write into the given output block.void
toShallowSerializeBlock()
Converts a cache block that is not shallow serializable into a form that is shallow serializable.
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Method Detail
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getNumRows
int getNumRows()
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getNumColumns
int getNumColumns()
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getDataCharacteristics
DataCharacteristics getDataCharacteristics()
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getInMemorySize
long getInMemorySize()
Get the in-memory size in bytes of the cache block.- Returns:
- in-memory size in bytes of cache block
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getExactSerializedSize
long getExactSerializedSize()
Get the exact serialized size in bytes of the cache block.- Returns:
- exact serialized size in bytes of cache block
-
isShallowSerialize
boolean isShallowSerialize()
Indicates if the cache block is subject to shallow serialized, which is generally true if in-memory size and serialized size are almost identical allowing to avoid unnecessary deep serialize.- Returns:
- true if shallow serialized
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isShallowSerialize
boolean isShallowSerialize(boolean inclConvert)
Indicates if the cache block is subject to shallow serialized, which is generally true if in-memory size and serialized size are almost identical allowing to avoid unnecessary deep serialize.- Parameters:
inclConvert
- if true report blocks as shallow serialize that are currently not amenable but can be brought into an amenable form viatoShallowSerializeBlock
.- Returns:
- true if shallow serialized
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toShallowSerializeBlock
void toShallowSerializeBlock()
Converts a cache block that is not shallow serializable into a form that is shallow serializable. This methods has no affect if the given cache block is not amenable.
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compactEmptyBlock
void compactEmptyBlock()
Free unnecessarily allocated empty block.
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slice
CacheBlock<T> slice(IndexRange ixrange, T ret)
Slice a sub block out of the current block and write into the given output block. This method returns the passed instance if not null.- Parameters:
ixrange
- index range inclusiveret
- outputBlock- Returns:
- sub-block of cache block
-
slice
CacheBlock<T> slice(int rl, int ru)
Slice a sub block out of the current block and write into the given output block. This method returns the passed instance if not null.- Parameters:
rl
- row lowerru
- row upper inclusive- Returns:
- sub-block of cache block
-
slice
CacheBlock<T> slice(int rl, int ru, boolean deep)
Slice a sub block out of the current block and write into the given output block. This method returns the passed instance if not null.- Parameters:
rl
- row lowerru
- row upper inclusivedeep
- enforce deep-copy- Returns:
- sub-block of cache block
-
slice
CacheBlock<T> slice(int rl, int ru, int cl, int cu)
Slice a sub block out of the current block and write into the given output block. This method returns the passed instance if not null.- Parameters:
rl
- row lowerru
- row upper inclusivecl
- column lowercu
- column upper inclusive- Returns:
- sub-block of cache block
-
slice
CacheBlock<T> slice(int rl, int ru, int cl, int cu, T block)
Slice a sub block out of the current block and write into the given output block. This method returns the passed instance if not null.- Parameters:
rl
- row lowerru
- row upper inclusivecl
- column lowercu
- column upper inclusiveblock
- cache block- Returns:
- sub-block of cache block
-
slice
CacheBlock<T> slice(int rl, int ru, int cl, int cu, boolean deep)
Slice a sub block out of the current block and write into the given output block. This method returns the passed instance if not null.- Parameters:
rl
- row lowerru
- row upper inclusivecl
- column lowercu
- column upper inclusivedeep
- enforce deep-copy- Returns:
- sub-block of cache block
-
slice
CacheBlock<T> slice(int rl, int ru, int cl, int cu, boolean deep, T block)
Slice a sub block out of the current block and write into the given output block. This method returns the passed instance if not null.- Parameters:
rl
- row lowerru
- row upper inclusivecl
- column lowercu
- column upper inclusivedeep
- enforce deep-copyblock
- cache block- Returns:
- sub-block of cache block
-
merge
void merge(T that, boolean appendOnly)
Merge the given block into the current block. Both blocks needs to be of equal dimensions and contain disjoint non-zero cells.- Parameters:
that
- cache blockappendOnly
- ?
-
getDouble
double getDouble(int r, int c)
Returns the double value at the passed row and column. If the value is missing 0 is returned.- Parameters:
r
- row of the valuec
- column of the value- Returns:
- double value at the passed row and column
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getDoubleNaN
double getDoubleNaN(int r, int c)
Returns the double value at the passed row and column. If the value is missing NaN is returned.- Parameters:
r
- row of the valuec
- column of the value- Returns:
- double value at the passed row and column
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getString
String getString(int r, int c)
Returns the string of the value at the passed row and column. If the value is missing or NaN, null is returned.- Parameters:
r
- row of the valuec
- column of the value- Returns:
- string of the value at the passed row and column
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-


Money Play. How should Red play 62?
pips Red=161 White=136
(CorrectAnswer= 0/0, ErrorScore= 0)
This position is interesting because the best play could possibly be viewed as anti-thematic.
It is unusual to race when behind but here 24/16 is the correct. Red sacrifices some long-term equity by moving off the White ace-point but he gains in two ways: he has greater coverage of the outer boards and he can profit from an exchange of hits in White’s outer board.
13/5, taking the last spare checker off the mid-point and potentially letting White’s rear checker escape with a tempo hit, is the wrong idea.
It is unusual to race when behind but here 24/16 is the correct. Red sacrifices some long-term equity by moving off the White ace-point but he gains in two ways: he has greater coverage of the outer boards and he can profit from an exchange of hits in White’s outer board.
13/5, taking the last spare checker off the mid-point and potentially letting White’s rear checker escape with a tempo hit, is the wrong idea.
1. Cubeful 2-ply 24/16 Eq.: -0.132 0.455 0.102 0.004 - 0.545 0.101 0.003 2. Cubeful 2-ply 24/18 13/11 Eq.: -0.151 (-0.019) 0.455 0.108 0.004 - 0.545 0.123 0.004 3. Cubeful 2-ply 13/5 Eq.: -0.177 (-0.045) 0.447 0.120 0.005 - 0.553 0.138 0.005 4. Cubeful 2-ply 24/18 6/4 Eq.: -0.215 (-0.083) 0.430 0.096 0.004 - 0.570 0.105 0.003 5. Cubeful 2-ply 13/7 6/4 Eq.: -0.235 (-0.103) 0.433 0.114 0.004 - 0.567 0.146 0.006


Gateway
BOT
25-Feb-19 10:59 PM
[dscrdvrsc] <Vycid> @Dͥ͞Uͦ͞Dͭ͞Eͣ͞ if you are looking for 1 BTC+ amounts PM me, we can work something out.
[dscrdvrsc] <Cuttlebit> Very cool!
[dscrdvrsc] <miketout> @Vycid was thinking about your theory of FPGA purchases redirecting funds that people might otherwise use for buying, and it's actually pretty interesting in a couple ways. First, I agree that at least temporarily, until velocity of the money supply evens it out, it is likely to have such an effect if the sellers then sell Verus and keep none. At the same time, one interesting thought that came to mind is which would get you more mining/staking power, an FPGA for Verus or the Verus itself? Over the long run, the answer should be that you would earn more by spending it to buy the FPGA, or someone else is getting the better deal.
(edited)
[dscrdvrsc] <Vycid> @miketout yeah, that's an interesting question. I know for sure that the 50/50 split is definitely very supportive of the price. Usually the triple-digit annual inflation rates will sink new coins before they can take off
[dscrdvrsc] <Vycid> There's probably some equilibrium point, where the competition over the hashrate reaches a point where it's better to stake. But every time a new generation of hardware comes out (in this case ASIC) that equilibrium is disrupted and you get some capital outflow
[dscrdvrsc] <Godballz> That's funny, I was thinking about that too. Staking the same amount of Verus extends the catch up time somewhat. That is a good point you two make, not only are funds temporarily redirected to the device sales but the sellers are going to be converting as well which would have a double whammy effect. Considering this, it isnt too bad a drop and I'll be interested to see as time goes on a likely good rebound effect since things still seem to be holding up pretty well, bear in mind the whole market is a bit wonky at the moment
[dscrdvrsc] <Vycid> Ice Lake with 512 bit CLMUL could potentially be another disruptor
[dscrdvrsc] <Godballz> @Vycid yes I'm very interested in seeing what Ice Lake can do as well
[dscrdvrsc] <Godballz> Especially against the rumored 64 core AMD offering


I'm getting crazy to know how input processing works...
I'm have only 1 CT sensor located on my grid, and the power is positive when il caming from the grid to the house, and negative when is out from the house to the grid...
I am trying to separate out the imported power and exported power, so I can display them independently.
So.. I would like to long in a feed this data :
- 'Enel' Power calculate from the CT
-consumo' is energy in kwh/d taken from the grid
- 'totale consumato' is amount on energy taken from the grid
-immesso' is energy in kwh/d out to the grid
-totale immesso' is the amount of energy send out to the grid
For do this i try to use 'allow positive' and 'allownegative' process... without success
With my process list 'immesso' and 'totale immesso' still always at zero...
thanks at all and sorry for my english....
Re: help to understand input process..
This isn't the complete answer but will hopefully get you started.
You will need to change your sketch on EmonTX to output the same value twice.
Then in EmonCMS one input make only positive, the second input you can make negative.
If you can get this working we are a step closer ;-)
Re: help to understand input process..
Thanks for your solution, it sure works fine.
I found this other option that seems to work well.
I need to enter another line in the process list before 'Allow negative' statement.... the +input statement where input is the same input of process list ( in my case is Wfv input ).
Probably the season is this ....:
When the input switch to negative value, the result at point 4 in the process list is always at zero.
If i put +input statement i recharge the value of the input and i can continue to the process..
Ceers,
Fabrizio.


[1]
so not relaxing and they needed to sort out a small supermarket hairdresser.
[2]
there was n't speak any english at all - the hotel not worth the 80usd.


Event filtering allows you to select rows from an FITS binary table (e.g., an X-ray event list) by checking each event row against an expression involving the columns in the table. When a table is filtered, only valid rows satisfying these expressions are used to make the image.
A filter expression consists of an arithmetic or logical operation involving one or more column values from a table. Columns can be compared to other columns or to numeric constants. Standard JavaScript math functions can be applied to columns. JavaScript (or C) semantics are used when constructing expressions, with the usual precedence and associativity rules holding sway:
Operator Associativity -------- ------------- () left to right ! (bitwise not) - (unary minus) right to left * / left to right + - left to right < <= > >= left to right == != left to right & (bitwise and) left to right ^ (bitwise exclusive or) left to right | (bitwise inclusive or) left to right && (logical and) left to right || (logical or) left to right = right to leftFor example, if energy and pha are columns in a table, then the following are valid expressions:
pha > 1 energy == pha pha > 1 && energy <= 2 max(pha,energy)>=2.5
In addition to the standard JavaScript/C syntax, filter expressions can make use of IRAF-style range lists which specify a range of values. The syntax requires that the column name be followed by an '=' sign, which is followed by a range expression of the form:
col = v1:v2 # v1 <= col <= v2 in rangeThe v values above must be numeric constants.


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- Method in class com.example.dlpbgj.
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- Method in class com.example.dlpbgj.
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UserLocation
The function checks if the flagis null or not and if the flag is emoty it takes the user to its last known location otherwise it will return the address back to user if they chose to do so.
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getView(int, View, ViewGroup)
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customBookAdapter
Function to use our custom array adapter to show the books of a user.
getView(int, View, ViewGroup)
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CustomNotificationAdapter
Function to use our custom array adapter to show the books of a user.
getView(int, View, ViewGroup)
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|
| | CroppedString () |
| | Default Constructor, sets width of UINT64_MAX, i.e. everything. More...
|
| |
| | CroppedString (const std::string &_s, size_t _width=UINT64_MAX, size_t _start=0) |
| | Constructor. More...
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| |
| | CroppedString (std::string &&_s, size_t _width, size_t _start=0) |
| | Constructor, which moves a string into sFull More...
|
| |
| bool | operator== (const CroppedString &_o) const |
| | Comparison bases on the full string only. More...
|
| |
| bool | operator != (const CroppedString &_o) const |
| | Comparison bases on the full string only. More...
|
| |
| bool | operator< (const CroppedString &_o) const |
| | Comparison bases on the full string only. More...
|
| |
| bool | operator== (const std::string &_o) const |
| | Comparison bases on the full string only. More...
|
| |
| bool | operator != (const std::string &_o) const |
| | Comparison bases on the full string only. More...
|
| |
| bool | operator< (const std::string &_o) const |
| | Comparison bases on the full string only. More...
|
| |
| bool | operator== (const char *_o) const |
| | Comparison bases on the full string only. More...
|
| |
| bool | operator != (const char *_o) const |
| | Comparison bases on the full string only. More...
|
| |
| bool | operator< (const char *_o) const |
| | Comparison bases on the full string only. More...
|
| |
| const std::string & | full () const |
| | Return the full string. More...
|
| |
| const char * | full_str () const |
| | Return the full string as C string. More...
|
| |
| const std::string & | cropped () const |
| | Return the cropped string. More...
|
| |
| const char * | cropped_str () const |
| | Return the cropped string as C string. More...
|
| |
| CroppedString & | operator= (const std::string &_o) |
| | Set a new string. More...
|
| |
| CroppedString & | operator= (std::string &&_o) |
| | Move a new string. More...
|
| |
| CroppedString & | insert (std::string::size_type index, const std::string &str) |
| | insert text More...
|
| |
| CroppedString & | insert (std::string::size_type index, const std::string &str, std::string::size_type index_str, std::string::size_type count=std::string::npos) |
| | insert text from substring More...
|
| |
| CroppedString & | operator+= (const char *str) |
| | append text More...
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| |
| CroppedString & | operator+= (const std::string &str) |
| | append text More...
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| |
| CroppedString & | operator+= (char ch) |
| | append character More...
|
| |
| CroppedString & | erase (std::string::size_type index=0, std::string::size_type count=std::string::npos) |
| | Erase characters from string. More...
|
| |
| void | clear () noexcept |
| | Clear all text. More...
|
| |
| std::string::size_type | size () const noexcept |
| | Size. More...
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| |
| size_t | GetWidth () const |
| | Get current defined width. More...
|
| |
| void | SetWidth (size_t _w) |
| | Set a new width. More...
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| |
| size_t | GetStartPos () const |
| | Get current defined starting position. More...
|
| |
| void | SetStartPos (size_t _sp) |
| | Set a new starting position, which can be, at maximum, the last character. More...
|
| |
| size_t | GetNumCharsCropped () const |
| | How many characters missing to the right of the cropped string? More...
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| |
| void | UpdateCroppedString () |
| | Recalculate sCropped from sFull More...
|
| |
Holds a string plus its cropped version.
Avoids using expensive clipping operations during UI draw, instead the clipped text is computed once only.


Current algorithm: Recursive breadth first search
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--- layout: post date: 2012-09-20 time: "10:00:00" authors: ["Greg Wilson"] title: Why This Stuff Is Hard To Teach tags: ["Content", "Education"] ---
If we get funding to continue our work (we hope to find out in a month), one of the first things we want to do is put together an introduction to web programming for scientists. As I've remarked many times before, we won't try to teach people how to build web applications: all we can do in the time we have, starting from what they know, is teach them how to create security holes. What we would like to show them is how to pull data off the web and post data of their own for others to consume, but even that turns out to be a lot harder than it should be.
Here's one example. I want to parse a well-formed HTML page, change a few things in it, and save the result to disk. That ought to be simple, but if the document contains special characters like non-breaking spaces, Greek letters, and so on, it turns out to be rather tricky. In fact, it's taken a couple of hours (admittedly, spread out over several weeks) to come up with a solution that (a) works and (b) doesn't make me feel unclean. Here's what it looks like (using a string IO object instead of a file so that you can see what we're parsing):
import cStringIO import xml.etree.ElementTree as ET ENTITIES = { 'hellip' : u'\u2026', # horizontal ellipsis 'pi' : u'\u03C0', # lower-case Greek letter pi 'sigma' : u'\u03C3' # lower-case Greek letter sigma } parser = ET.XMLParser() parser.parser.UseForeignDTD(True) parser.entity.update(ENTITIES) text = 'π...σ' original = cStringIO.StringIO(text) tree = ET.parse(original, parser=parser) print ET.tostring(tree.getroot())
The output from this program is:
π…σ
which, when loaded into a browser, is displayed as:
π...σ
The problem is the breadth of knowledge someone has to have to put this together. My code is based on a response to this question on Stack Overflow, but along the way, I looked at, played with, and discarded four other non-solutions. It doesn't help that ElementTree's UseForeignDTD
is undocumented, but that's not my real complaint: every XML library I've ever worked with in Java, C++, or Python had brick walls of its own just waiting for people to bang their heads against. I suspect it's going to take us several painful iterations to design an instructional sequence that works, and I'm not looking forward to the pain.


DataTables can use different data for different actions (display, ordering and searcgubg) which can
be immensely powerful for transforming data in the display to be intuitive for the end user, while
using different, or more complex data, for other actions. For example, if a table contains a formatted
telephone number in the format xxx-xxxx
, intuitively a user might search for the number
but without a dash. Using orthogonal data for searching allows both forms of the telephone number to be
used, while only the nicely formatted number is displayed in the table.
One method in which DataTables can obtain this orthogonal data for its different actions is through custom HTML5 data attributes. DataTables will automatically detect four different attributes on the HTML elements:
data-sort
or data-order
- for ordering datadata-filter
or data-search
- for search dataThis example shows the use of data-sort
and data-filter
attributes. In
this case the first column has been formatted so the first name has abbreviated, but the full name is
still searchable (search for "Bruno" for example). Additionally, although the last column contains
non-numeric data in it (/m
) the column will correctly order numerically as the
data-sort
/ data-order
attribute is set on the column with plain numeric
data.
| Name | Position | Office | Age | Start date | Salary |
|---|---|---|---|---|---|
| Name | Position | Office | Age | Start date | Salary |
| T. Nixon | System Architect | Edinburgh | 61 | 2011/04/25 | $3,120/m |
| G. Winters | Director | Edinburgh | 63 | 2011/07/25 | $5,300/m |
| A. Cox | Technical Author | San Francisco | 66 | 2009/01/12 | $4,800/m |
| C. Kelly | Javascript Developer | Edinburgh | 22 | 2012/03/29 | $3,600/m |
| J. Elliott | Financial Controller | Edinburgh | 33 | 2008/11/28 | $5,300/m |
| B. Williamson | Integration Specialist | New York | 61 | 2012/12/02 | $4,525/m |
| H. Chandler | Sales Assistant | San Francisco | 59 | 2012/08/06 | $4,080/m |
| R. Davidson | Integration Specialist | Edinburgh | 55 | 2010/10/14 | $6,730/m |
| C. Hurst | Javascript Developer | San Francisco | 39 | 2009/09/15 | $5,000/m |
| S. Frost | Software Engineer | Edinburgh | 23 | 2008/12/13 | $3,600/m |
| J. Gaines | System Architect | London | 30 | 2008/12/19 | $5,000/m |
| Q. Flynn | Financial Controller | Edinburgh | 22 | 2013/03/03 | $4,200/m |
| C. Marshall | Regional Director | San Francisco | 36 | 2008/10/16 | $5,300/m |
| H. Kennedy | Senior Marketing Designer | London | 43 | 2012/12/18 | $4,800/m |
| T. Fitzpatrick | Regional Director | London | 19 | 2010/03/17 | $2,875/m |
| M. Silva | Senior Marketing Designer | London | 66 | 2012/11/27 | $3,750/m |
| P. Byrd | Javascript Developer | New York | 64 | 2010/06/09 | $5,000/m |
| G. Little | Systems Administrator | New York | 59 | 2009/04/10 | $3,120/m |
| B. Greer | Software Engineer | London | 41 | 2012/10/13 | $3,120/m |
| D. Rios | System Architect | Edinburgh | 35 | 2012/09/26 | $4,200/m |
| J. Caldwell | Financial Controller | New York | 30 | 2011/09/03 | $4,965/m |
| Y. Berry | System Architect | New York | 40 | 2009/06/25 | $3,600/m |
| C. Vance | Technical Author | New York | 21 | 2011/12/12 | $4,965/m |
| D. Wilder | Sales Assistant | Edinburgh | 23 | 2010/09/20 | $4,965/m |
| A. Ramos | System Architect | London | 36 | 2009/10/09 | $2,875/m |
| G. Joyce | Developer | Edinburgh | 42 | 2010/12/22 | $4,525/m |
| J. Chang | Regional Director | London | 28 | 2010/11/14 | $4,080/m |
| B. Wagner | Software Engineer | San Francisco | 18 | 2011/06/07 | $3,750/m |
| E. Grimes | Software Engineer | San Francisco | 48 | 2010/03/11 | $2,875/m |
| R. Chavez | Director | Edinburgh | 20 | 2011/08/14 | $3,600/m |
| M. House | Integration Specialist | Edinburgh | 37 | 2011/06/02 | $3,750/m |
| S. Burks | Developer | London | 53 | 2009/10/22 | $2,875/m |
| P. Bartlett | Technical Author | London | 27 | 2011/05/07 | $6,730/m |
| G. Cortez | Technical Author | San Francisco | 22 | 2008/10/26 | $6,730/m |
| M. Mccray | Integration Specialist | Edinburgh | 46 | 2011/03/09 | $4,080/m |
| U. Butler | Senior Marketing Designer | San Francisco | 47 | 2009/12/09 | $3,750/m |
| H. Hatfield | Financial Controller | San Francisco | 51 | 2008/12/16 | $4,080/m |
| H. Fuentes | Financial Controller | San Francisco | 41 | 2010/02/12 | $4,200/m |
| V. Harrell | System Architect | San Francisco | 62 | 2009/02/14 | $4,965/m |
| T. Mooney | Financial Controller | London | 37 | 2008/12/11 | $4,200/m |
| J. Bradshaw | Director | New York | 65 | 2008/09/26 | $5,000/m |
| M. Weiss | Support Engineer | Edinburgh | 64 | 2011/02/03 | $4,965/m |
| B. Nash | Software Engineer | London | 38 | 2011/05/03 | $4,200/m |
| O. Jackson | Support Engineer | Edinburgh | 37 | 2009/08/19 | $3,600/m |
| T. Walton | Developer | New York | 61 | 2013/08/11 | $3,600/m |
| F. Camacho | Support Engineer | San Francisco | 47 | 2009/07/07 | $4,800/m |
| E. Baldwin | Data Coordinator | Edinburgh | 64 | 2012/04/09 | $6,730/m |
| Z. Frank | Software Engineer | New York | 63 | 2010/01/04 | $4,800/m |
| Z. Serrano | Software Engineer | San Francisco | 56 | 2012/06/01 | $5,300/m |
| J. Acosta | Javascript Developer | Edinburgh | 43 | 2013/02/01 | $2,875/m |
| C. Stevens | Sales Assistant | New York | 46 | 2011/12/06 | $4,800/m |
| H. Butler | Director | London | 47 | 2011/03/21 | $4,080/m |
| L. Greer | Systems Administrator | London | 21 | 2009/02/27 | $3,120/m |
| J. Alexander | Developer | San Francisco | 30 | 2010/07/14 | $5,300/m |
| S. Decker | Regional Director | Edinburgh | 51 | 2008/11/13 | $5,300/m |
| M. Bruce | Javascript Developer | Edinburgh | 29 | 2011/06/27 | $4,080/m |
| D. Snider | System Architect | New York | 27 | 2011/01/25 | $3,120/m |
The Javascript shown below is used to initialise the table shown in this example:
$(document).ready(function() {
$('#example').dataTable();
} );
In addition to the above code, the following Javascript library files are loaded for use in this example:
The HTML shown below is the raw HTML table element, before it has been enhanced by DataTables:
This example uses a little bit of additional CSS beyond what is loaded from the library files (below), in order to correctly display the table. The additional CSS used is shown below:
The following CSS library files are loaded for use in this example to provide the styling of the table:
This table loads data by Ajax. The latest data that has been loaded is shown below. This data will update automatically as any additional data is loaded.


The global editor state
Page State Module
(string)
: The name of the layout in use for the current page.
(int)
: The version number of the layout in use for the current page.
((number | null))
: The index of the currently selected block in the currently selected region.
(string)
: The name of the region containing the currently selected block.
Saves a page
(Object)
| Name | Description |
|---|---|
input.state Object
|
the context of the action - added by VueX |
input.commit Object
|
added by VueX |
(Object)
parameter object
| Name | Description |
|---|---|
payload.message callback
|
function to display a message |
promise
:
api - to allow other methods to wait for the save
to complete


{% extends 'base.html' %} {% load i18n %} {% block title %} {% if form.errors %}{% trans "Error: "%}{% endif %} {% trans "No security code?" %} {% endblock %} {% block content %} {% include "includes/error_list.html" %}
{% blocktrans with view.user_admin.email as admin_email %}Ask your administrator ({{admin_email}}) for a code.{% endblocktrans %}
{% include "includes/cds_form.html" with submit_text=_("Get codes from admin") %} {% endblock %}


Reduced Noise in Exchange for Transparency
As I’ve become more or less a web 2.0 whore. I’ve also had a great interest in web 3.0 and what it will fortell. Most believe natural language and the semantic web will play a large role in that. And while it will that will not be the end result of web 3.0. While web 2.0 included AJAX and Flex, that really doesn’t fully encompass what they are. Web 3.0 to sum it up most simply will be about reducing the noise of the web. While I can take very little credit for this idea as I have heard others say the same or at least similar things, there is an interesting side that I believe most have not thought about.
You see, in order to reduce the noise of the web you have to know about me and what I consider noise. In order for someone to do this we have to be willing to give up information about ourselves, some of which people consider private. I still recall a conversation which I posted on a few days ago about users not wanting to give out their private information. I believe this attitude is very quickly becoming old hat, while there are individuals that will stay this way for several decades as a collective whole it’s a fleeting attitude. I think for example of mint.com which I willingly give all of my financial account information to in order for them to simplify my life. Instead of a massive collection of emails and notifications I get summarized views from them. While there still is the chance for noise as I could receive text messages about every transaction that happens, I have the ability now to filter that noise.
Noise is something that some people love, take scoble for example who loves having hundreds of twitter messages fly across his screen every few minutes. Though for the vast majority to reduce the noise to allow us to accomplish more in a day, but also have more time to enjoy it will be the key to the future of the web.
I’ve talked with some that believe that government policy will come after people start to become too open with their information. My perspective is that as long as there are safeguards around that information then there will be little barriers to users giving it away freely very soon. But in truth only time will tell at how well companies and products can reduce this noise and truly learn about a user, and if there will be regulation preventing such improvements.


Welcome!
Hi! I'm Seul, a designer based in Canada. Say hello!
Message:
Submit
Show the List of Messages


Virtual Assistance - Data Entry - Social Media
Do you feel stuck and overwhelmed and want to take some tasks off of your shoulders? Do you want to boost your productivity and stay on top of your to-do-list?
You see, every hour wasted could mean hundreds or even thousands of dollars wasted, I'm not kidding. You could be finalizing a discovery call for a new client, you could be marketing your course or selling your product that you put so much effort in or you could just relax, take a mental break and come back on fire to make thousands of dollars!
It's time to start delegating these time-consuming low-revenue tasks and start focusing on what really matters. Contact me and we'll start brainstorming some tasks that you can easily delegate.
Let's face it! You had amazing dreams when you started your business, but you're letting those dreams slip away because you're spending time doing tedious data entry all the time? Let's get you back on the right track, shoot me an email and I'll get the data entry done for you blazing fast and with top accuracy, and that's a promise!
I haven't told anyone that before and I hope you'll keep it a secret but I actually enjoy doing data entry. I know it's boring and somewhat tedious, but sometimes you find yourself liking something nobody does, and that's an advantage in my opinion that we should take advantage of. Come on, what are you waiting for? Email me and let's get this done!
Do you find yourself busy instead of productive? Are you losing hours of your day to checking your email, reading, filtering what's important and what's not, what should be done now and what could be delayed? It doesn't have to be your life anymore! You're a busy entrepreneur and have too many things on your plate and email management is one of the most common tasks to be delgated to a virtual assistant.
These are the most common tasks I usually work on, but if you have something that wasn't mentioned, let's talk!
I'm Akram, a VA who knows how to google stuff, because that's the essence of virtual assistance in my opinion. If I don't know how to do somthing, I learn how to do it. If I don't know what's the best software to use, I research all the differnt options before coming up with a suggestion. The proplem nowadays is not the lack of information, it's the complete opposite and we just need to find a source and immediately take action.
I'm Egyptian and based in Cairo, but don't worry, I've got a very good command of English, both written and spoken. I love to hop on calls because it scares me and makes me nervous but the only way to be better at it is to do it more often and that reflects my approach to everything. I don't believe in natrual genius, I believe in dedication and hard work as the only way to succeed in this world.
"Akram is an extremely capable worker who excelled at any task I could throw at him. He followed directions, had great attention to detail, and consistently brought suggestions and problem solving which made went above and beyond my expectations."
🧑 Sean Graham.
Akram is amazing! He is a hardworking person, available and extremely professional. I had a series of projects for him and he completed them with flying colors. I recommend that you hire Akram for any project related to data entry and research. Thank you Akram! Will contact you again for sure.
🧒 Donghyuk Shin
With the aim of facilitating your decision taking process, I generated a Calendly link which you can use to book a call with me if you want to discuss anything. You can choose the time that works best for you from the options given and you can also choose between 15, 30, or 60 minute call. Book a call Here.


SendIT
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Send your Parcel through us for efficient and efffective delivery that can't be matched


|
|
David Vargas Puga |
|
|
About Me |
| A bilingual and extroverted Computer Science and Spanish double-major at the University of Portland with exceptional communication, interpersonal and leadership skills. First-generation student who thrives in cultures that embrace diversity and reward imagination. Experience in software engineering, Android development and machine learning. |
Projects |
|
Software Engineering, CS 341, Unify Web App
•
January 2020-Present
- Developing an integrated web application to bridge the gap between competitive and leisure gaming.
- Translating functional requirements into technical specifications and write correct, well-tested code.
- Designing an effective and efficient graphical user interface collaboratively using HTML, CSS and JavaScript.
- Constructing the application using fast-paced Agile development techniques, including sprints, version control, pair programming, test-driven development and active participation in stand-up meetings.
|
|
Computer Science Research Assistant, University of Portland
•
June 2019-January 2020
- Programmed software in Python to detect recycling material using machine learning and data science.
- Wrote Python scripts - using the cv2, matplotlib, pymeanshift and os Python modules - to create images for frames of a video, to apply a mean shift algorithm to those frames, to extract the object from an image and black out the background, to collect the object’s color attributes and to calculate a histogram of the color attributes.
- Engineered a case for the camera and other technologies to capture videos on a recycling truck using SolidWorks.
|
|
Object-Oriented Design, CS 301, Android Board Game Application
•
Fall 2018
- Collaborated and communicated with a partner to design and implement an Android app for the Bang!.
- Built effective graphical user interfaces for Android using event-driven Java programs.
- Applied abstract classes and interfaces and the concept of a software framework and testing in the application.
- Presented about the state of the application to the class four times throughout the semester.
- Led weekly team meetings and directed team in completing tasks.
|
Pictures of My Life |
|
|


Scope handling related functionality. Needed to start and end request and session scope contet processing.


Provides large-scale data persistance with indexing with a non-blocking API.
Type the following in the developer tools console
(function (idb) {
var request = idb.open("My Database");
request.onupgradeneeded = function (event) {
// fires if the database did not exist
// or the version requested was not present
console.log("onupgradeneeded");
var db = event.srcElement.result;
store = db.createObjectStore("people", {keyPath: "id"}),
nameIndex = store.createIndex("by_name", "name", {unique: false});
emailindex = store.createIndex("by_email", "email", {unique: true});
// initialize with some data
store.put({id: 0, name: "John", email: "jsmith@example.com"});
store.put({id: 1, name: "Mary", email: "mjane@example.com"});
};
request.onsuccess = function (event) {
console.log("onsuccess");
var db = event.srcElement.result;
// Populating data in a transaction
var transaction = db.transaction("people", "readwrite"),
store = transaction.objectStore("people");
store.put({id: 0, name: "Johnny", email: "jsmith@example.com"});
store.put({id: 2, name: "Johnny", email: "jsmith3@example.com"});
transaction.oncomplete = function (event) {
console.log("Transaction complete");
};
transaction.onerror = function (event) {
console.log("Transaction failed");
};
};
request.onerror = function (event) {
console.log("Error opening database");
};
})(window.indexedDB);
Mostly in all major browsers except Opera Mini. Check latest status at http://caniuse.com/#search=indexeddb


It is HOUR : NICE_MINUTE
The smaller hand is the hour hand.
It is pointing at HOUR so it is HOUR o'clock.
It is between HOUR and HOUR + 1 === 13 ? 1 : HOUR + 1 so it is HOUR o'clock.
It is close to HOUR + 1 === 13 ? 1 : HOUR + 1 but because the minute hand has not yet entered the new hour, it is still HOUR o'clock.
The bigger hand is the minute hand.
Because the minute hand makes a complete circle in one hour(60 minutes), each number on the clock represents \dfrac{ 60 }{12} = 5
minutes.
The bigger hand is pointing to (MINUTE / 5) === 0 ? 12: MINUTE / 5 , and that is equal to MINUTE minutes.
Therefore it is HOUR:NICE_MINUTE


This is probably a 404 error, so here's a redirect.
If you are not redirected in three seconds, CLICK HERE.


16Options are frequently repeated when a string defined with append or literal is prepended to the parameters typed in by the user. Also, LILO implicitly prepends the options ramdisk, ro, root, or rw when ramdisk, read-only, read-write, or root, respectively, are set in the configuration file. (lock and vga are handled by a different internal mechanism.)


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lamborghini
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--- layout: post categories: [] date: 2012-03-16T14:17:40Z status: publish tags: [] title: Another buyer layout: post url: /2012/03/16/another-buyer/ ---
Report easy has another buyer - who purchased it yesterday. I was surprised when I got my first buy, but have been surprised that other people have joined in. It's early days and I've still made a loss on the whole venture, but the fact that people think my software has real value that they are prepared to pay for, is even more surprising.
I put up a video on youtube of the video to show people what it looks like when they are using it, which I think is the selling point.
Anyway, I need to keep on developing this and rolling it out to people who have already bought it.


{% extends "notifications/email/base_notification.txt" %} {% block body %}
Hello {{ n.target.first_name }}! We're writing to let you know someone commented on {{ n.obj }} in IdeaBox.


Identity, Values and Strengths
Perseverance – I would like to add this as my first value because hard work is important for me.
This value helps to face obstacles in difficult times by not giving up.
Patience – When things get uncomfortable patience teaches me to have self-control.
Generosity – my friends and family say that I am generous. It gives me happiness when anyone issue
or problem is solved. I like to help even if I don’t have the knowledge or skills sometimes but
maybe by just being there for someone.
When I was working as computer technician I had a customer who was around 80 years old. And she was
sad because she had lost all her data on her phone which was liquid damaged. I took a decision to
help her after work hours and not to charge her for it. So I arranged a time to meet her and resolve
this issue for her. I visited her place. I was hoping her data would be on the cloud but the real
difficulty was her icloud id and password was so we spent hours going through to find password.
Finally we found apple ID and password on her diary. We logged on a computer and all her important
data was there and I copied this to her new phone. I was working for a company that time so I had to
do this work after work hours and spend around 3 hours getting this done for this lady. I did not
charge her any money. I think I did this just of generosity.


Struct Rectangle
Represents the dimension of a rectangle.
Inherited Members
Namespace: GameOverlay.Drawing
Assembly: GameOverlay.dll
Syntax
public struct Rectangle
Constructors
| Improve this Doc View SourceRectangle(Int32, Int32, Int32, Int32)
Initializes a new Rectangle using the given coordinates.
Declaration
public Rectangle(int left, int top, int right, int bottom)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | left | The x-coordinate of the upper-left corner of the Rectangle. |
| Int32 | top | The y-coordinate of the upper-left corner of the Rectangle. |
| Int32 | right | The x-coordinate of the bottom-right corner of the Rectangle. |
| Int32 | bottom | The y-coordinate of the bottom-right corner of the Rectangle. |
Rectangle(Single, Single, Single, Single)
Initializes a new Rectangle using the given coordinates.
Declaration
public Rectangle(float left, float top, float right, float bottom)
Parameters
| Type | Name | Description |
|---|---|---|
| Single | left | The x-coordinate of the upper-left corner of the Rectangle. |
| Single | top | The y-coordinate of the upper-left corner of the Rectangle. |
| Single | right | The x-coordinate of the bottom-right corner of the Rectangle. |
| Single | bottom | The y-coordinate of the bottom-right corner of the Rectangle. |
Fields
| Improve this Doc View SourceBottom
The y-coordinate of the bottom-right corner of the Rectangle.
Declaration
public float Bottom
Field Value
| Type | Description |
|---|---|
| Single |
Left
The x-coordinate of the upper-left corner of the Rectangle.
Declaration
public float Left
Field Value
| Type | Description |
|---|---|
| Single |
Right
The x-coordinate of the bottom-right corner of the Rectangle.
Declaration
public float Right
Field Value
| Type | Description |
|---|---|
| Single |
Top
The y-coordinate of the upper-left corner of the Rectangle.
Declaration
public float Top
Field Value
| Type | Description |
|---|---|
| Single |
Properties
| Improve this Doc View SourceHeight
Gets the height of this Rectangle.
Declaration
public float Height { get; }
Property Value
| Type | Description |
|---|---|
| Single |
Width
Gets the width of this Rectangle.
Declaration
public float Width { get; }
Property Value
| Type | Description |
|---|---|
| Single |
Methods
| Improve this Doc View SourceCreate(Int32, Int32, Int32, Int32)
Creates a new Rectangle structure using the given dimension.
Declaration
public static Rectangle Create(int x, int y, int width, int height)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | x | The x-coordinate of the upper-left corner of the Rectangle. |
| Int32 | y | The y-coordinate of the upper-left corner of the Rectangle. |
| Int32 | width | The width of the rectangle. |
| Int32 | height | The height of the rectangle |
Returns
| Type | Description |
|---|---|
| Rectangle | The Rectangle this method creates. |
Create(Single, Single, Single, Single)
Creates a new Rectangle structure using the given dimension.
Declaration
public static Rectangle Create(float x, float y, float width, float height)
Parameters
| Type | Name | Description |
|---|---|---|
| Single | x | The x-coordinate of the upper-left corner of the Rectangle. |
| Single | y | The y-coordinate of the upper-left corner of the Rectangle. |
| Single | width | The width of the rectangle. |
| Single | height | The height of the rectangle |
Returns
| Type | Description |
|---|---|
| Rectangle | The Rectangle this method creates. |
Equals(Object)
Returns a value indicating whether this instance and a specified Object represent the same type and value.
Declaration
public override bool Equals(object obj)
Parameters
| Type | Name | Description |
|---|---|---|
| Object | obj | The object to compare with this instance. |
Returns
| Type | Description |
|---|---|
| Boolean | true if |
Overrides
| Improve this Doc View SourceGetHashCode()
Returns the hash code for this instance.
Declaration
public override int GetHashCode()
Returns
| Type | Description |
|---|---|
| Int32 | A 32-bit signed integer hash code. |
Overrides
| Improve this Doc View SourceToString()
Converts this Rectangle structure to a human-readable string.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| String | A string representation of this Rectangle. |
Overrides
Operators
| Improve this Doc View SourceEquality(Rectangle, Rectangle)
Determines whether two specified instances are equal.
Declaration
public static bool operator ==(Rectangle left, Rectangle right)
Parameters
| Type | Name | Description |
|---|---|---|
| Rectangle | left | The first object to compare. |
| Rectangle | right | The second object to compare. |
Returns
| Type | Description |
|---|---|
| Boolean | true if |
Implicit(Rectangle to RawRectangleF)
Converts a Rectangle structure to a SharpDX RawRectangleF.
Declaration
public static implicit operator RawRectangleF(Rectangle rectangle)
Parameters
| Type | Name | Description |
|---|---|---|
| Rectangle | rectangle | A Rectangle structure. |
Returns
| Type | Description |
|---|---|
| SharpDX.Mathematics.Interop.RawRectangleF |
Inequality(Rectangle, Rectangle)
Determines whether two specified instances are not equal.
Declaration
public static bool operator !=(Rectangle left, Rectangle right)
Parameters
| Type | Name | Description |
|---|---|---|
| Rectangle | left | The first object to compare. |
| Rectangle | right | The second object to compare. |
Returns
| Type | Description |
|---|---|
| Boolean | true if |


|
Apache Mesos
|
An authenticator which holds references to multiple authenticators. More...
#include <combined_authenticator.hpp>
Public Member Functions | |
| CombinedAuthenticator (const std::string &realm, std::vector< process::Owned< process::http::authentication::Authenticator >> &&authenticators) | |
| CombinedAuthenticator (const CombinedAuthenticator &)=delete | |
| Non-copyable to protect the ownership of the installed authenticators. More... | |
| ~CombinedAuthenticator () override | |
| process::Future < process::http::authentication::AuthenticationResult > | authenticate (const process::http::Request &request) override |
| Authenticates using the installed authenticators. More... | |
| std::string | scheme () const override |
| Returns the authentication schemes offered by the installed authenticators, separated by whitespace. More... | |
| Public Member Functions inherited from process::http::authentication::Authenticator | |
| virtual | ~Authenticator () |
An authenticator which holds references to multiple authenticators.
| mesos::http::authentication::CombinedAuthenticator::CombinedAuthenticator | ( | const std::string & | realm, |
| std::vector< process::Owned< process::http::authentication::Authenticator >> && | authenticators | ||
| ) |
|
delete |
Non-copyable to protect the ownership of the installed authenticators.
|
override |
|
overridevirtual |
Authenticates using the installed authenticators.
When called, the authenticate()
method of each authenticator is called serially, and the first successful result is returned. If all authentication attempts fail, the failed results are combined as follows:
Below are examples illustrating various combinations of authentication results when two authenticators are installed. In these examples, the scheme()
method of one authenticator returns "Basic". The other returns "Bearer". These schemes are used when combining response bodies.
Both authentication results are Unauthorized:
One Unauthorized result and one Forbidden:
Both authentication results are Forbidden:
Implements process::http::authentication::Authenticator.
|
overridevirtual |
Returns the authentication schemes offered by the installed authenticators, separated by whitespace.
Implements process::http::authentication::Authenticator.


Parenchyma Analysis
Powered by:
Applied Chest Imaging Laboratory (ACIL)
Brigham and Women's Hospital. Boston (MA). USA
Here goes a summary:
@@SUMMARY@@
Here goes a table:
Col 1
Col 2
@@TABLE_ROWS@@


| Website Name | http://www.beyondtriggerpoints.com/ |
| Organization | Netventix Technologies |
| Time Period | 30-Days |
| Team Size | 1 |
| Client Name | Cathy Cohen |
The Cathy Cohen provided online "Massage Therapy" and "Massage workshops". The website is integrated with "Paypal" account. If subscribers need premium workshops, They need to purchase the particular amount. The website was fully made by "HTML".
HTML, CSS, Wordpress, Jquery, Photoshop.


Virtual Try-On
See Whats The Best Glasses For Your Face
Home
Try On Using CNN
Try On Using K-Means
Save Image
jpg:
png:
Capture


{% markdown %}
WebCamp Zagreb conference is held at the [Plaza Event
Center](https://cityplaza.hr/city-plaza-zagreb-event-centar/) (previously
*Hypo Expo XXI conference center*), Slavonska avenija 6, Zagreb
{% endmarkdown %}
{% markdown %}
### Parking
The conference center has an underground garage which can be accessed from
the south and costs 6kn/h. There are many paid parking spaces located in
the area around the conference center (Zagreb parking 3rd zone) for 1,5kn/h
or 20 kn/day. These spaces are charged on Friday from 7:00 to 20:00 and
Saturday from 7:00 to 15:00.
{% endmarkdown %}


What is HTML, CSS & JS and why do we need all three?
HTML stands for “Hypertext Markup Language”. Basically, HTML is the structure for the website, words, bullet points, data tables, etc. CSS stands for “Cascading Style Sheets” which means it’s the “Style” it’s how to make your website look professional, and look visually appealing. JS is how to make your website actually **work**.
For example, if you created something like YouTube and one of the options you can watch videos, you used HTML for the title, you used CSS for the color/s, and you have to make it actually work! So when you click on it it will run the video. This is an example of the three programming languages working in unison to form an experience you’re already familiar with if you’re reading this…
I mean most likely… unless you printed it because you hate trees.
— — — — — — — — — — -
Tags and attributes are the basis of HTML.
They work together but perform different functions — it is worth investing 2 minutes in differentiating the two.
Tags are used to mark up the start of an HTML element and they are usually enclosed in angle brackets. An example of a tag is:

.
Most tags must be opened

and closed

in order to function.
Attributes contain additional pieces of information. Attributes take the form of an opening tag and additional info is placed inside.
An example of an attribute is:

In this instance, the image source (src) and the alt text (alt) are attributes of the
tag.
<tag>
) and closed (</tag>
) with the element information such as a title or text resting between the tags.This is really important!
Let’s have a look at how CodePen works, firstly, you need to go to their website. After that, you must create an account. After you do that, You will see something like this
If you’re using Visual Studio Code, congrats! There is Emmet support built into VSCode, so you won’t need to install any extensions. If you’re working in Atom you’ll need to install the Emmet plugin, which can be found here.
HTML Boilerplate
If you’ve been working in VSCode, you’ve probably seen Emmet syntax highlighting when working in HTML documents. In my opinion, the most convenient Emmet shortcut is html:5. This will create an HTML boilerplate, and fill out metadata tags in the head of your document.
html:5
Emmet Abbreviation for different HTML boilerplates.
When you see the auto complete as pictured above you can hit tab to auto fill the boilerplate html document.
That one small shortcut autogenerates all this metadata and head and body tags:
Chapter 1: Formatting text
Tags in HTML: Tags are one of the most important parts in an HTML document. (We will get to what HTML document is after we know what tags are). HTML uses some predefined tags which tells the browser about content display property, that is how to display a particular given content. For Example, to create a paragraph, one must use the paragraph tags(

) and to insert an image one must use the img tags().
There are generally two types of tags in HTML:
i.e.

 The tag above me is a horizontal line that doesn't need a closing tag

HTML tags have two main types: block-level and inline tags.
The three block level tags every HTML document needs to contain are , , and .
An HTML Document is mainly divided into two parts:
HTML TAG Specifies an html document. The HTML element (or HTML root element) represents the root of an HTML document. All other elements must be descendants of this element. Since the element is the first in a document, it is called the root element.
Although this tag can be implied, or not required, with HTML, it is required to be opened and closed in XHTML.
Many inline tags are used to format text. For example, a  tag would render an element in bold, whereas  tags would show it in italics.
Hyperlinks are also inline elements that require  tags and href attributes to indicate the link’s destination:
Images are inline elements too. You can add one using  without any closing tag. But you will also need to use the src attribute to specify the image path, for example:

<! — Everything the user sees on the webpage goes here! — ps… this is a comment →

Let us now have a look on the basic structure of HTML. That is the code which is must for every webpage to have:
<!DOCTYPE html>
Below is the complete explanation of each of the tags used in the above piece of HTML code:
<!DOCTYPE html>: This tag is used to tells the HTML version. This currently tells that the version is HTML 5.
: This is called HTML root element and used to wrap all the code.
: Head tag contains metadata, title, page CSS etc. All the HTML elements that can be used inside the  element are:
: Body tag is used to enclosed all the data which a web page has from texts to links. All of the content that you see rendered in the browser is contained within this element.
 this is bold
 ⇐ this is for strong, emergency emotions.
___________
HEADING/S:
6 types from largest(h1) to smallest (h6)

___________
ITALICS: There are two ways to use it, the first one is the  tag and the second one is the  tag. They both italicize the text🤷
 this is fancy text that’s too good to for us
___________
PARAGRAPHS: In order to make Paragraphs, just add
.

 Hi there my name is Jason.

___________
TITLES: not the same thing as a heading (which renders on the html page) but instead the title element represents the title of the page as shown in the tab of the browser.

As such <title>This is the title</title> it is always found between  tags and not in the body of the page where all the content that gets rendered on the page is contained.
Below I am going to Include a gist that contains html code that uses pretty much every tag I could think of off the top of my head…
If it’s not included here I promise you it’s seldom used by most webpages.
Below that I will embed an image of the webpage that it renders too….
that super small text at the bottom is actually one giant button:
bgoonz’s gists
Instantly share code, notes, and snippets. Web Developer, Electrical Engineer JavaScript | CSS | Bootstrap | Python |…gist.github.com
bgoonz — Overview
Web Developer, Electrical Engineer JavaScript | CSS | Bootstrap | Python | React | Node.js | Express | Sequelize…github.com
Web-Dev-Hub
Edit descriptionweb-dev-resource-hub.netlify.app
By Bryan Guner on March 13, 2021.
Exported from Medium on July 13, 2021.


The angle θ between two vectors is given by:
Compare the angle between the non-reduced and the reduced vectors. The reduced vectors approach to the 90 ° angle.


Overview
This document lists the features I'm looking for in the Prog 109 2018 final. Please note that I'm not expecting everyone to get everything right. Instead, do the best you can. It is much better to turn in an imperfect final than it is to turn in nothing. I tend to be a generous grader, and students who have come regularly to class and turned in all the assignments are very likely to pass the course,perhaps even with a better than expected grade. If, however, you don't turn in the final, you will be at considerable risk since the final is one third of your grade.
The primary goal will be to show me that you understand the two areas we have focused on:
- HTML and CSS
- JavaScript
In particular, I will to see that you:
- Can complete most of the homework assignments.
- Can polish your midterm theme and one or two features to it.
Another way to think about your overall goal for the final is that you want to turn in code that just works. The links in Canvas to your GitHub Pages should just work. The links in your program should just work. The assignments we have worked on should just work.
This will be a take home final, due on middle or later half of the week of Dec 2, 2018. I'll have a more precise date late, but the 5th would be a reasonable approximation for you to work with for now. I strongly suggest that you begin working on the final Nov 28th, and do a bit more work each day until it is due.
Goals
Here are list of features I will look for:
- Links to your site and theme home page.
- A site home page (index.html) in the root of your repository that contains links to all your homework and your theme.
- A theme home page in the root of your theme that points to all the pages of your theme.
- A favicon.ico file in the root of your repository.
- This subject addressed further down in this document.
- An alternative CSS file that can be activated by a button click.
- This should appear on three pages: your home for your site and theme, and on your about page. You can use the same two style sheets on all three pages.
- The details of how to implement this are covered below.
- Do the best you can to get your site to work on a mobile device such as your phone.
- Polish, polish, polish. You now have a chance to revisit your theme, and should be able to fix
problems I pointed out when grading it, and also add new features.
- Your code for all pages should pass HTML Validate
- All your links should work
- There should be no errors in the console page of the developer tools.
Perhaps we will be lucky, but I'm expecting quite a few students to turn in pages with errors on them. However, it you can get your site to render entirely error free, and still meet a good percentage of the requirements, then you can expect to be in very good shape. But if you do have errors, don't despair. Just do the best you can and turn in the assignment on time if at all possible.
Favorite Icon
I don't know how I've managed to get this far in the course without broaching this topic. It is, however, a simple one, and it adds considerable polish to your site.
To add a favicon to your site, simply put an image file called favicon.ico (favicon.png should also work, I think), in the root of your site. You can find favicons in the Wikimedia Commons and elsewhere.
One simple way to create a custom icon is to use Windows Paint to create a 16X16 or 32X32 PNG file and put it in the root of your site. If you want a bit more control, you can load it like this:
<link rel="shortcut icon" type="image/png" href="/favicon.png"/>
In any case, everyone should have a favicon for the site. I would like to see unique favicons whereever possible. Consider creating the icon yourself or scanning the web free free favicons that you can use.
For extra credit, create a favicon for your home page, and another favicon for your theme. If you do this, please call it out when you submit the assignment so I don't accidentally overlook it.
Alternative stylesheets
Load at least two stylesheets on three pages, including the home page for the site and your theme. You can pick the third page, but let me know what it is. Allow the user to switch between the two style sheets by first choosing a radio button and then clicking on a regular button. The basic technique is explained in the Alternate StyleSheets document. I don't quite give you the whole solution there, however, because I want you to use radio buttons in the final.
The two stylesheets you use in this exercise should significantly change the appearance of your page. For instance, you might have one stylesheet that has a blue theme, and another with a green theme. Or one that is dark, and the other light. It is up to you. But don't do anything too subtle, I want to be able to see the change quickly and easily.
Besides implmenting the code to switch stylesheets, the other thing I'm looking for here is evidence of your understanding of CSS. If you can create two stylesheets, both of which work, then that will be at least some evidence that you are doing more than just cutting and pasting code you saw in class. It should, I hope, show that you have some understanding of what the code does.
NOTE: If you can't get the radio buttons, or even a simple button click to work, you probably will still want to create the two style sheets to show me that you understand the basics of how stylesheets work.
If you are like me, and have very little aesthetic sense when it comes to design issues, then you might want to use this tip:
- Pick a dominate color for a stylesheet and then make all the elements or sections of the page show in various shades of that color. For instance, if you choose blue as dominate color, then everything on the page should be in shades of blue: LightBlue, DarkBlue, Aqua, AquaMarine, Cyan, DarkCyan, DarkSlateBlue, DodgerBlue, LightSkyBlue, PowderBlue, SkyBlue, etc. This won't necessarily make your page pretty, but it is a good fallback strategy if your default color choices are unduly upsetting friends and family.
At the bottom of the Radio Choices assignment there is a button that shows this in action.
Image Rotation
At least two students had themes with pictures that were not rotated properly. I discuss a way to rotate an image 90, 180 or 270 degress in the Box Transforms document.
Turn it in
I'll be looking for three things
- A link to your home page
- A link to your theme home page
- A link to the third page you chose for your alternate stylesheet.
- The URL of your repository
Of the three, the most important is the first. If you can't give me a valid link to your home page (not a link to your repository, but to your home page running GitHub Pages, then I will have serious concerns about whether you have absorbed some of the basic points covered in this course.
Another key issue I will be looking at is that your home page links to your assignments and your theme. Creating links in your documents is a crucial skill that anyone passing through this course should master. Be sure to tell also include a link to the third page that contains buttons for changing the CSS.
On most of your pages, try to follow our basic structure:
- header
- nav
- main
- footer
Key Technologies
Two key areas I will be looking at:
- Do you understand the file system, that is, can you set up links that contain relative paths?
- Can you link buttons to code in a JavaScript file, and code in a JavaScript file to controls such as paragraphs, text inputs, and lists on an HTML page?
Assuming you can master number 2 above, the next thing I want to see is evidence that you understand loops (mostly for loops) and branching (if statements).
Or to put the same issues in somewhat different terms: Did you master the main subjects we covered this quarter? This includes, of course, demonstrating that you understand HTML tags, how to structure an HTML document, and CSS.
Some Extensions
Here are some extensions to Visual Studio Code that I'm finding out about very late in the cycle. Most of you know that I'm new to Code, so I too am learning the ropes. These extensions are quite helpful, and might make your experience of completing the final easeier.
I'm particularly sorry I didn't find Intellisence for CSS earlier. In class, I frequently tell you to block copy text to avoid types and other minor irritants. At least on CSS class names, this solves the problem by giving you Intellisence (hints in the IDE) when it is most needed.
HTML hints can be seen by selecting View | Problems from the menu.
NOTE: You can install extensions by selection Ctrl-P and typing in the string found at the top of the extension page linked above.
This is not an extension, but a tool. However, consider installing Link Checker. This is a very important tool. I'm simply not going to talk about how many broken links it found on our site the first time I ran it. Let's just say that was about 10 times more than I was expecting, and I was expecting quite a few.
Outline View
It is easy to overlook the outline view which is built into Visual Studio Code, at least in recent versions. If it is available on your system, it will be at the bottom of the Project Explorer.


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images-responsiver
is a simple solution for most responsive images needs. It transforms simple <img src="…" />
HTML tags into better responsive images syntax with srcset
and sizes
attributes.
Here is a simple image:
Download the photo for free on Unsplash.


{% include logo.html %}
Blog
Documentation
Foundation
Travis Foundation
Making Open Source an even better place.
{{ page.title }}
{{ content }}
Projects
RailsGirls Summer of Code
Contact
Twitter
IRC
Mailing list


|
Aether
SDL2 based UI Framework for NX
|
SDL helper functions to turn long repetitive actions in SDL into one-liners. More...
Functions | |
| int | memoryUsage () |
| Returns approximate memory usage due to textures and surfaces in use. More... | |
| int | numSurfaces () |
| Returns the number of allocated surfaces that haven't been destroyed yet. More... | |
| int | numTextures () |
| Returns the number of allocated textures that haven't been destroyed yet. More... | |
| bool | initSDL () |
| Initialize all required/used parts of SDL. More... | |
| void | exitSDL () |
| Clean up all initialized parts of SDL. | |
| void | clearScreen (SDL_Color c) |
| Clears the screen (renderer) with the specified colour. More... | |
| SDL_Texture * | convertSurfaceToTexture (SDL_Surface *s) |
| Convert provided surface to a texture and frees the surface. More... | |
| SDL_Texture * | createTexture (int w, int h) |
| Create texture with given dimensions. More... | |
| void | destroyTexture (SDL_Texture *t) |
| DestroyTexture wrapper. More... | |
| void | freeSurface (SDL_Surface *s) |
| FreeSurface wrapper. More... | |
| void | getDimensions (SDL_Texture *t, int *w, int *h) |
| QueryTexture wrapper. More... | |
| void | getOffset (int *x, int *y) |
| Get render offset. More... | |
| void | setOffset (int x, int y) |
| Set the offset of drawing operations. More... | |
| void | emptyFontCache () |
| Emptys the font cache. | |
| void | setFont (std::string p) |
| Set the font for future text rendering. More... | |
| void | renderToScreen () |
| Reset renderer to screen. | |
| void | renderToTexture (SDL_Texture *t) |
| Set renderer to given texture. More... | |
| SDL_BlendMode | getBlendMode () |
| Get the current texture blend mode. More... | |
| void | setBlendMode (SDL_BlendMode b) |
| Set the blend mode of drawn textures. More... | |
| void | setRendererBlendMode (SDL_BlendMode b) |
| Set the blend mode of draw operations (i.e. render to screen ops) More... | |
| void | draw () |
| Update screen. | |
| void | drawEllipse (SDL_Color c, int x, int y, unsigned int w, unsigned int h) |
| Draw an ellipse with given diameters. More... | |
| void | drawFilledRect (SDL_Color c, int x, int y, int w, int h) |
| Draw a filled rectangle with the given dimensions. More... | |
| void | drawFilledRoundRect (SDL_Color c, int x, int y, int w, int h, unsigned int r) |
| Draw a filled rounded rectangle with the given values. More... | |
| void | drawRoundRect (SDL_Color c, int x, int y, int w, int h, unsigned int r, unsigned int b) |
| Draw a rounded rectangle (outline) with given border size. More... | |
| void | drawRect (SDL_Color c, int x, int y, int w, int h, unsigned int b) |
| Draw a rectangle (outline) with given border size. More... | |
| void | drawTexture (SDL_Texture *tex, SDL_Color c, int x, int y, int w=-1, int h=-1, int tx=-1, int ty=-1, int tw=-1, int th=-1) |
| Draw provided texture at specified coordinates tinted with given colour. More... | |
| SDL_Surface * | renderFilledRectS (int w, int h) |
| Renders a filled corner rectangle. More... | |
| SDL_Surface * | renderRectS (int w, int h, unsigned int b) |
| Renders a basic rectangle. More... | |
| SDL_Surface * | renderImageS (std::string path, int xF=1, int yF=1) |
| Renders image from image path. More... | |
| SDL_Surface * | renderImageS (u8 *ptr, size_t size, int xF=1, int yF=1) |
| Renders image from image pointer and image size. More... | |
| SDL_Surface * | renderTextS (std::string str, int font_size, int style=TTF_STYLE_NORMAL) |
| Renders text. More... | |
| SDL_Surface * | renderTextWrappedS (std::string str, int font_size, uint32_t max_w, int style=TTF_STYLE_NORMAL) |
| Renders text with specified width. More... | |
| SDL_Texture * | renderEllipse (unsigned int xd, unsigned int yd) |
| Renders an eclipse. More... | |
| SDL_Texture * | renderFilledRect (int w, int h) |
| Renders a filled corner rectangle. More... | |
| SDL_Texture * | renderFilledRoundRect (int w, int h, unsigned int c) |
| Renders a filled rounded corner rectangle. More... | |
| SDL_Texture * | renderRoundRect (int w, int h, unsigned int r, unsigned int b) |
| Renders a rounded corner rectangle. More... | |
| SDL_Texture * | renderRect (int w, int h, unsigned int b) |
| Renders a basic rectangle. More... | |
| SDL_Texture * | renderImage (std::string path, int xF=1, int yF=1) |
| Renders image from image path. More... | |
| SDL_Texture * | renderImage (u8 *ptr, size_t size, int xF=1, int yF=1) |
| Renders image from image pointer and image size. More... | |
| SDL_Texture * | renderText (std::string str, int font_size, int style=TTF_STYLE_NORMAL) |
| Renders text. More... | |
| SDL_Texture * | renderTextWrapped (std::string str, int font_size, uint32_t max_w, int style=TTF_STYLE_NORMAL) |
| Renders text with specified width. More... | |
SDL helper functions to turn long repetitive actions in SDL into one-liners.
| void SDLHelper::clearScreen | ( | SDL_Color | c | ) |
Clears the screen (renderer) with the specified colour.
| c | color to clear with |
| SDL_Texture* SDLHelper::convertSurfaceToTexture | ( | SDL_Surface * | s | ) |
Convert provided surface to a texture and frees the surface.
| s | surface to convert to texture |
| SDL_Texture* SDLHelper::createTexture | ( | int | w, |
| int | h | ||
| ) |
Create texture with given dimensions.
| w | width of texture |
| h | height of texture |
| void SDLHelper::destroyTexture | ( | SDL_Texture * | t | ) |
DestroyTexture wrapper.
| t | texture to destroy |
| void SDLHelper::drawEllipse | ( | SDL_Color | c, |
| int | x, | ||
| int | y, | ||
| unsigned int | w, | ||
| unsigned int | h | ||
| ) |
Draw an ellipse with given diameters.
| c | color to draw with |
| x | x-coordinate of drawing start position |
| y | y-coordinate of drawing start position |
| w | x-diamater of eclipse |
| h | y-diamater of eclipse |
| void SDLHelper::drawFilledRect | ( | SDL_Color | c, |
| int | x, | ||
| int | y, | ||
| int | w, | ||
| int | h | ||
| ) |
Draw a filled rectangle with the given dimensions.
| c | color to draw with |
| x | x-coordinate of drawing start position |
| y | y-coordinate of drawing start position |
| w | width of rectangle |
| h | height of rectangle |
| void SDLHelper::drawFilledRoundRect | ( | SDL_Color | c, |
| int | x, | ||
| int | y, | ||
| int | w, | ||
| int | h, | ||
| unsigned int | r | ||
| ) |
Draw a filled rounded rectangle with the given values.
| c | color to draw with |
| x | x-coordinate of drawing start position |
| y | y-coordinate of drawing start position |
| w | width of rectangle |
| h | height of rectangle |
| r | corner radius |
| void SDLHelper::drawRect | ( | SDL_Color | c, |
| int | x, | ||
| int | y, | ||
| int | w, | ||
| int | h, | ||
| unsigned int | b | ||
| ) |
Draw a rectangle (outline) with given border size.
| c | color to render with |
| x | x-coordinate of drawing start position |
| y | y-coordinate of drawing start position |
| w | width of rectangle |
| h | height of rectangle |
| b | border thickness (in pixels) |
| void SDLHelper::drawRoundRect | ( | SDL_Color | c, |
| int | x, | ||
| int | y, | ||
| int | w, | ||
| int | h, | ||
| unsigned int | r, | ||
| unsigned int | b | ||
| ) |
Draw a rounded rectangle (outline) with given border size.
| c | color to draw with |
| x | x-coordinate of drawing start position |
| y | y-coordinate of drawing start position |
| w | width of rectangle |
| h | height of rectangle |
| r | corner radius |
| b | border thickness (in pixels) |
| void SDLHelper::drawTexture | ( | SDL_Texture * | tex, |
| SDL_Color | c, | ||
| int | x, | ||
| int | y, | ||
| int | w = -1 , |
||
| int | h = -1 , |
||
| int | tx = -1 , |
||
| int | ty = -1 , |
||
| int | tw = -1 , |
||
| int | th = -1 |
||
| ) |
Draw provided texture at specified coordinates tinted with given colour.
| tex | pointer of rendered texture to draw |
| c | colour to tint with |
| x | texture offset x-coordinate |
| y | texture offset y-coordinate |
| w | texture width |
| h | texture height |
| tx | mask offset x-coordinate |
| ty | mask offset y-coordinate |
| tw | mask width |
| th | mask height |
| void SDLHelper::freeSurface | ( | SDL_Surface * | s | ) |
FreeSurface wrapper.
| s | surface to destroy |
| SDL_BlendMode SDLHelper::getBlendMode | ( | ) |
Get the current texture blend mode.
| void SDLHelper::getDimensions | ( | SDL_Texture * | t, |
| int * | w, | ||
| int * | h | ||
| ) |
QueryTexture wrapper.
| t | texture to query |
| w | pointer to write width to |
| h | pointer to write height to |
| void SDLHelper::getOffset | ( | int * | x, |
| int * | y | ||
| ) |
Get render offset.
| x | pointer to write x-coordinate to |
| y | pointer to write y-coordinate to |
| bool SDLHelper::initSDL | ( | ) |
Initialize all required/used parts of SDL.
| int SDLHelper::memoryUsage | ( | ) |
Returns approximate memory usage due to textures and surfaces in use.
| int SDLHelper::numSurfaces | ( | ) |
Returns the number of allocated surfaces that haven't been destroyed yet.
| int SDLHelper::numTextures | ( | ) |
Returns the number of allocated textures that haven't been destroyed yet.
| SDL_Texture* SDLHelper::renderEllipse | ( | unsigned int | xd, |
| unsigned int | yd | ||
| ) |
Renders an eclipse.
| xd | x-diamater of eclipse |
| yd | y-diamater of eclipse |
| SDL_Texture* SDLHelper::renderFilledRect | ( | int | w, |
| int | h | ||
| ) |
Renders a filled corner rectangle.
| w | width of rectangle |
| h | height of rectangle |
| SDL_Surface* SDLHelper::renderFilledRectS | ( | int | w, |
| int | h | ||
| ) |
Renders a filled corner rectangle.
| w | width of rectangle |
| h | height of rectangle |
| SDL_Texture* SDLHelper::renderFilledRoundRect | ( | int | w, |
| int | h, | ||
| unsigned int | c | ||
| ) |
Renders a filled rounded corner rectangle.
| w | width of rectangle |
| h | height of rectangle |
| c | corner radius |
| SDL_Texture* SDLHelper::renderImage | ( | std::string | path, |
| int | xF = 1 , |
||
| int | yF = 1 |
||
| ) |
Renders image from image path.
| path | file path to image |
| xF | x scaling factor |
| yF | y scaling factor |
| SDL_Texture* SDLHelper::renderImage | ( | u8 * | ptr, |
| size_t | size, | ||
| int | xF = 1 , |
||
| int | yF = 1 |
||
| ) |
Renders image from image pointer and image size.
| ptr | pointer to image |
| size | image size |
| xF | x scaling factor |
| yF | y scaling factor |
| SDL_Surface* SDLHelper::renderImageS | ( | std::string | path, |
| int | xF = 1 , |
||
| int | yF = 1 |
||
| ) |
Renders image from image path.
| path | file path to image |
| xF | x scaling factor |
| yF | y scaling factor |
| SDL_Surface* SDLHelper::renderImageS | ( | u8 * | ptr, |
| size_t | size, | ||
| int | xF = 1 , |
||
| int | yF = 1 |
||
| ) |
Renders image from image pointer and image size.
| ptr | pointer to image |
| size | image size |
| xF | x scaling factor |
| yF | y scaling factor |
| SDL_Texture* SDLHelper::renderRect | ( | int | w, |
| int | h, | ||
| unsigned int | b | ||
| ) |
Renders a basic rectangle.
| w | width of rectangle |
| h | height of rectangle |
| b | border thickness |
| SDL_Surface* SDLHelper::renderRectS | ( | int | w, |
| int | h, | ||
| unsigned int | b | ||
| ) |
Renders a basic rectangle.
| w | width of rectangle |
| h | height of rectangle |
| b | border thickness |
| SDL_Texture* SDLHelper::renderRoundRect | ( | int | w, |
| int | h, | ||
| unsigned int | r, | ||
| unsigned int | b | ||
| ) |
Renders a rounded corner rectangle.
| w | width of rectangle |
| h | height of rectangle |
| r | corner radius |
| b | border thickness |
| SDL_Texture* SDLHelper::renderText | ( | std::string | str, |
| int | font_size, | ||
| int | style = TTF_STYLE_NORMAL |
||
| ) |
Renders text.
| str | text to render |
| font_size | font size to render width in |
| style | font style to render with |
| SDL_Surface* SDLHelper::renderTextS | ( | std::string | str, |
| int | font_size, | ||
| int | style = TTF_STYLE_NORMAL |
||
| ) |
Renders text.
| str | text to render |
| font_size | font size to render width in |
| style | font style to render with |
| SDL_Texture* SDLHelper::renderTextWrapped | ( | std::string | str, |
| int | font_size, | ||
| uint32_t | max_w, | ||
| int | style = TTF_STYLE_NORMAL |
||
| ) |
Renders text with specified width.
| str | text to render |
| font_size | font size to render width in |
| max_w | max width to render in |
| style | font style to render with |
| SDL_Surface* SDLHelper::renderTextWrappedS | ( | std::string | str, |
| int | font_size, | ||
| uint32_t | max_w, | ||
| int | style = TTF_STYLE_NORMAL |
||
| ) |
Renders text with specified width.
| str | text to render |
| font_size | font size to render width in |
| max_w | max width to render in |
| style | font style to render with |
| void SDLHelper::renderToTexture | ( | SDL_Texture * | t | ) |
Set renderer to given texture.
| t | texture to render to |
| void SDLHelper::setBlendMode | ( | SDL_BlendMode | b | ) |
Set the blend mode of drawn textures.
| b | blend mode to set to |
| void SDLHelper::setFont | ( | std::string | p | ) |
Set the font for future text rendering.
| p | file path to font file |
| void SDLHelper::setOffset | ( | int | x, |
| int | y | ||
| ) |
Set the offset of drawing operations.
| x | x-coordinate of offset |
| y | y-coordinate of offset |
| void SDLHelper::setRendererBlendMode | ( | SDL_BlendMode | b | ) |
Set the blend mode of draw operations (i.e. render to screen ops)
| b | blend mode to set to |


Dynamical Histories of Planetary Systems
Early astronomers saw our solar system as a clockwork mechanism – planets orbiting the sun, moons orbiting the planets, forever and unchanging. But we have since learned that things are more complicated than that. In our Solar System, the orbits of the planets are thought to have migrated over long distances, while our own moon is thought to have formed as a result of a giant impact between a Mars-sized object and the Earth. And as the Sun ages and turns into a red giant, the inner planets (including possibly the Earth), will eventually be engulfed. Our Solar System is a dynamic and sometimes violent place. What can we learn about the history of other planetary systems?
One fascinating planet I studied is the hot Jupiter WASP-12b. Building on a decade of data, particularly those compiled by Patra et al. (2017), and adding new observations from NASA’s Spitzer Space Telescope, we found the decisive evidence showing that the orbit of this planet is decaying, and it will spiral into its star and be destroyed in just a few million years! See press coverage from Princeton and Popular Science for more details.
Apart from hot Jupiters, another type of planetary system we have discovered that are quite different from our own contain many planets on relatively short, tightly-packed orbits. Typically, these planets are slightly bigger than the Earth (we call them super-Earths and sub-Neptunes), and a planetary system may have three or more such planets all orbiting closer to their star than the Earth is to the Sun. One hypothesis that had been put forward is that these systems may have been sculpted by constant gravitational interactions leading to chaos and instability. Working with Dan Tamayo and Sam Hadden, we showed that this cannot have been the only process at work, and some dissipiation must have taken place to reduce these planets’ eccentricities and inclinations (Yee et al. (2021a)).


Recommended Reading
Reading makes you smart, here's some you should start with
I read a lot, usually two or three books at one time and feel that my reading addiction has been a real game changer in my personal development. Below is a list of books I believe everyone should read.
Extreme Ownership: How U.S. Navy SEALs Lead and Win by Jocko Willink and Leif Babin
If you are entering the work force or in a position of leadership (at any level) you need to read this book. If you are in the military or considering joining the military, you really need to READ THIS BOOK. Adopting principles from this book has helped my military career, since of purpose and personal well-being 10x. There is no such thing as a bad team, only bad leaders
Man’s Search for Meaning by Viktor E. Frankl
This book is a classic and I have re-read this book over the years many times as it is a short, easy read along with being extremely profound. Viktor Frankl was a jew, forced to work in four Nazi camps during 1942-1945. During this time he faced some of the most unimaginable suffering a human can face, but that is not what this book is about. Instead Frankl outlines that suffering happens to everyone and it is how you cope with it that is important. Finding meaning in it and moving forward is what human’s desire. Lastly, Frankl has one of my favorite quotes of all time in this book: From all this we may learn that there are two races of men in this world, but only these two - the “race” of the decent man and the “race” of the indecent man. Both are found everywhere; they penetrate into all groups of society
How to Win Friends & Influence People by Dale Carnegie
Like most books from Dale Carnegie, amazing content, awful title. The “influence people” part can put people off based on the title but don’t let it. This book is a classic and is still relevant today. Additionally, DO NOT get the digital age version, its not really worth it and just sprinkles in the words e-mail and computer throughout. Some of the stories will be dated, but you can easily leverage those ideas to the current day.
So Good the Can’t Ignore You: Why Skills Trump Passion in the Quest for Work You Love by Cal Newport
Anything by Cal Newport is worth a read in my opinion. This guy is a machine cranking out peer- reviewed research papers while putting out quality books and blog posts weekly. I particular like this book because it goes against the idea of “following your passion” and instead suggest you should get really good at an in-demand skill then leverage your ability for favorable work conditions. Instead of chronic job hopping, adopt a craftsmen mentality and get really good at something that pays well. Use your spare time for hobbies.