Terms & Conditions
A rundown of the various terms and conditions that apply to our website, our products and our services.
Want to jump to a particular section? As our terms are quite extensive, we've provided these links for your convenience; Core terms, Holding deposit, Delivery, Webstore, Complaints handling, Free package fitting, Equipment/products, VAT, Electronic Cigarettes, Mobile Phone Charging, Income Figures, Affiliate Programme, Site acquisition, Images, Special Offers, Teeth Whitening Laws, Package set up times, 3rd party changes, 3rd party issues, Insurance Policies, Website templates, Re-sites, Geographical Areas, Faults and Damages to Goods, Equipment Specifications.
Core Terms
By accessing, browsing and/or using the Website you agree to the following terms.
- Content Information, communications, images and sounds contained on or available through the site are provided by Readymade Business 4 U Ltd, independent content providers and third parties. The contents of the site are copyright Readymade Business 4 U Ltd or its affiliates, independent content providers or third parties. All rights reserved. The contents of the site cannot be reproduced, modified, transferred, distributed, republished, downloaded, posted or transmitted in any form or by any means including but not limited to electronic, mechanical photocopying or recording without the prior written permission of Readymade Business 4 U Ltd. You agree that the material and content contained within or provided by the site is for your own personal use only and may not be used for commercial purposes or distributed commercially.
- Readymade Business 4 U Ltd will use its reasonable endeavours to maintain the site in a fully operating condition. It is not responsible for the results of any defects that exist in the site. You should not assume that the site or its content is error free or that it will be suitable for the particular purposes that you have in mind when using it. Readymade Business 4 U Ltd reserves the right to make subsequent changes to it, and services may be modified, supplemented or withdrawn.
- It is a condition of us allowing you access to the information on the site that you accept we will not be liable for any action you take relying on the information on the site.
- You may not mirror any material contained on the site on any other server without the prior written consent of Readymade Business 4 U Ltd. Any unauthorised use of the contents of the site under this clause may be in breach of copyright laws or trademark laws or other UK laws.
- You acknowledge that Readymade Business 4 U Ltd has no control over and excludes all liability for any material on the Internet which can be accessed by using the site. Neither can we be deemed to have endorsed the content.
- By submitting any material to us via email, you do so in the knowledge that Readymade Business 4 U Ltd may copy, modify, distribute or create a derivative work from that content in any form. You agree to indemnify us if any third party takes action against us in relation to the material that you submit. You warrant that you believe Readymade Business 4 U Ltd may publish the material you submit and/or make use of it or any concepts described in it in our products or services without liability and you agree not to take action against us in relation to it.
- In a few areas of the site we may ask you to provide personal information. We will use this information you provide us with to keep you informed of our latest products and services. After your visit to Readymade Business 4 U Ltd the personal information will be used in accordance with our privacy policy which is available in writing.
- You agree not to cause, nor knowingly allow others to cause, any nuisance, annoyance, or inconvenience, whether to Readymade Business 4 U Ltd or any of its customers or users of the site by any means. You will not copy www.readymadebusiness4u.com or any of its affiliates websites in such a way that you would cause the whole or part of the site to be interrupted, damaged, rendered less efficient or impaired in any way.
- Readymade Business 4 u Ltd does not accept responsibility for any defects that may exist or for any costs, loss of profits, loss of data or consequential losses arising from your use of, or inability to use or access or a failure, suspension or withdrawal of all or part of the service at any time. Readymade Business 4 U Ltd excludes all liability whether in contract, tort (including liability for negligence) or otherwise for the accuracy, suitability, quality or completeness of any information and the value and integrity of goods and services offered by third parties over the site. You acknowledge that we have no control over and we exclude all liability for any material on the World Wide Web which can be accessed by using the site.
- Readymade Business 4 U Ltd may suspend or vary the whole or any part of the service offered on the site for any reason, at any time at our sole discretion.
- Readymade Business 4 U Ltd reserve the right to vary the terms of this contract from time to time, such variations becoming effective immediately upon posting of the varied Legal Statement on Readymade Business 4 U Ltd. By continuing to use the site you will be deemed to accept such variation.
- Any Information of a financial nature provided as part of the site is intended for your general information needs and does not constitute any form of advice, recommendation or arrangement by Readymade Business 4 U Ltd and it not intended to be relied upon by you in making any specific decisions.
- These terms are subject to the laws of England and by using the site you agree not only to be bound by them, but also agree to the exclusive jurisdiction of the English courts in connection with any dispute save that we have the right at our sole discretion to commence and pursue proceedings in alternative jurisdictions.
Holding Deposit
To purchase your chosen business model, please pay a holding deposit to reserve your area.
Please contact the office on 01625 668 630 and ask for the area manager to make sure your area is available. You can also pay a holding deposit to reserve any offers that might be available at the time.
Important Notes:
- Once we have received your deposit, the balance and application must be received within 3 months
- The deposit is non-refundable if you do not decide to proceed (however the deposit is taken off the balance due)
It is highly recommended that you:
- Visit www.readymadebusiness4u.com and read the information on your chosen business model
- Contact us on 01625 668 630 or to ensure that your area is available and the business model is suitable for you
- Make sure that all of your questions have been answered and you have the available funding to proceed
On receipt of your holding deposit, a welcome pack will be issued within 2-3 working days. This will include the full setup of your chosen business along with a standard application form and a business profile.
These forms then need to be returned, along with your balance, and your business will be setup according the stages in your welcome pack.
Delivery
Delivery times will vary depending on the shipping policy of the manufacturer.
Although every effort is made to deliver items within 21 days, the training centre and Readymade Business 4 U cannot guarantee that items will be delivered on time. The training centre and Readymade Business 4 U reserves the right to change the delivery policy without notice. You are responsible for checking any specific policies, terms, and delivery times that are associated with any purchase.
Normal expected delivery is between 10 and 14 days however, please allow up to 28 days for delivery. If you have not received your item within this time please contact Readymade Business for an update. However if there are any delays we will notify you directly.
Store Terms
- Introduction
We understand that from time to time you may wish to return a product to us.
We have created this 7 days returns policy to enable you to return products to us in appropriate circumstances.
- Returns
Where you have no other legal right to return a product and receive a refund or exchange, then you will nonetheless be entitled to return a product to us where:
- We receive the returned product within 7 days following the date of delivery of the product
- The returned product is unused, in its original, unopened packaging with any seal or shrink-wrap intact and with any labels still attached and otherwise in a condition enabling us to sell the product as new.
- Returns procedure
In order to take advantage of your rights under this returns policy, you must:
- Contact Readymade Business 4 u Ltd via phone or email with details of your reason(s) you wish to return the product.
- Return the product at your own expense, ensuring it reaches us in the "As new" condition outlined in this returns policy in section 2.
- Registered, insured post is recommended, as it is your responsibility that the product reaches us, not damaged and does not get lost in the post.
- Exclusions
The following products may not be returned under this policy:
- Any products liable to deteriorate within the period set out in Section1 and 2 above
- Any products that are opened and used, which are not faulty or damaged in transit to you. This must be reported within 24hrs of delivery.
- Refunds
We will give you a refund for the full price of any product properly returned by you in accordance with the terms of this returns policy excluding the original delivery charges and excluding the costs of returning the product to us.
- Improper returns
Where you return a product in contravention of this policy (and where you do not have any other legal right to return the product):
- We will not refund or exchange the product.
- We may retain the returned product until you pay to us such additional amount as we may charge for re-delivery of the returned product.
- About us
We are a reputable company and wish to assist and help our customers in any way possible, and therefore we will follow guide lines set forth in the "Sale of Goods Act 1979" and if necessary we will follow these guidelines by law to determine the outcome of any request by a customer to return goods which we feel are inappropriate. These guide lines will be followed by Readymade Business 4 u Ltd, to determine its decision.
Regulated complaints handling process
Set out below are the procedures that we, Readymade Business 4 U Ltd, follow when we receive a complaint about products or services provided by us.
We aim to respond to or to resolve complaints at the earliest possible opportunity. If the complaint is straightforward, we aim to resolve the complaint within 7 days of receipt of the complaint. For complicated issues which require investigation, we aim to provide a response or to resolve the issue within 28 days. All complaints or concerns should be put in writing to:
Mr F Gibbons
Customer complaints
Readymade Business 4 U Ltd
M6 Motorway House
Charter Way
Macclesfield
SK10 2NY
Alternatively, please email<EMAIL_ADDRESS>If the company is not in a position to make a final response within this time you will be notified. If the complaint cannot be resolved and Readymade Business 4 U Ltd has tred their upmost to resolve the complaint or you reject the proposed solution, giving reasons for doing so, you are within your right to seek legal advice.
Please note any complaints must be presented in writing, such as a letter or email. This is due to standard company procedure as all correspondence must be recorded.
How we handle and seek to resolve regulated complaints
When a complaint has been received we will send the complainant a written acknowledgement confirming we have received the complaint and that we are dealing with it.
We will then:
- Investigate the complaint.
- Assess, taking into account all relevant factors:
- The subject matter of the complaint
- Whether the complaint should be upheld
- What remedial action may be appropriate
Make an offer of remedial action if we decide it is appropriate and explain to the complainant our assessment of the complaint, our decision on it and any offer or remedial action.
Free package fitting
Please note that any machines that are provided free as part of a promotional package are not installed for free.
Any sites obtained for free machines will be passed over to yourself, the operator, to complete the installation. Details of how to complete an installation are provided in your training material and an engineer will be available via telephone should you need further advice.
Readymade Business 4 U Ltd can arrange installation for you but with no guarantees of availability and the total cost of installation (including but not limited to; labour, fuel and parts) must be covered by yourself.
Equipment/products
Please note that equipment/products provided may differ from what is shown on the site or in our literature; and that all images are for illustration purposes only. We cannot gaurantee the accuracy of equipment specifications and features listed on the site or in our literature.
VAT
Please note that all prices on this website and our literature are subject to VAT as we are a VAT registered company.
Electronic Cigarettes
Please note that our Electronic Cigarettes are non-branded. if you wish to receive branded electronic cigarettes, please advise us at the time you pay your balance. The cost of these electronic cigarettes may be a different cost to those advertised.
The Electronic Cigarettes may be subject to product change at the discretion of Readymade Business 4 U Ltd.
Electronic cigarettes are sited to venues on a sale or return basis as per the operators agreement with the individual site. Readymade Business 4 U Ltd accept no responsibility in the collection of payment or stock from venues; this is solely the responsibility of operator. Readymade Business 4 U Ltd will not accept responsibility for the replacement of this stock or loss of earnings.
If in the event of non-payment or non-return of stock by venues; Readymade Business 4 U Ltd can offer practical telephone information to assist operators in reclaiming payment/stock and will offer re-siting for that venue. Readymade Business 4 U Ltd will assist by contacting the venue on your behalf. We recommend the amount of stock left with a venue is kept to a minimum at the early stages until you get to know the venue.
Mobile Phone Charging
Re-order disclaimer: Upon signing your terms and conditions, as an active operator you are required to purchase a minimum of 1 charging unit per calendar year. Failure to do so may result in your territory being re-allocated.
Readymade business 4 U Ltd does not accept responsibility for any change in mobile phone chargers, cables or battery technology. Therefore Readymade business 4 U Ltd is not responsilbe for the upgrade of any machines purchased.
Updated chargers can often be acquired and fitted at extra cost to the operators direct from the suppliers.
Readymade Business 4 U Ltd; where stated as part of an agreed business opportunity package, will supply and upload free adverts onto the provided machines. Any advertising procured by the operator is the responsibility of the operator to upload using instructions from the operators manual.
Income Figures
Please note that any business offered by RMB4U is a business model and any income figures given are for illustration purposes only.
Affiliate Programme
- If you ask to speak to any of our operators, we will put you in touch with a operator who is part of our affiliate programme. Our affiliate operators are paid commission for customers that come on board with us.
- RMB4U cannot be held responsible for any information given to you by an operator. All operators are the sole owners of their business and not part is held by RMB4U. An affiliate operator is there to discuss how we setup the business and not to influence you with income figures.
- Please note that we are required to obtain an operators permission before passing over any information regarding their business. We are not privy to how they run their business or their income details.
Site acquisition
Please Note: Readymade Business 4 U Ltd does not guarantee venues listed in your site request form. We will not be held responsible for the ultimate decisions from the listed establishments. Readymade Business 4 U Ltd will do their upmost to try and obtain your chosen venues and in the event that sites from your request form cannot be obtained, Readymade Business 4 U Ltd will provide you with alternative sites. In the event that venues provided to you are rejected by yourself for insufficient or non-legitimate reasons, then no other venues will be obtained by us.
Readymade business 4 U ltd does not take responsibility for third party delays when dealing with procurement of sites. Larger sites, businesses and chains can have complicated processes of application and procurement and are not within time limits stated and set out by Readymade Business 4 U ltd.
Images
Please note that all images provided by Readymade Business 4 U Ltd (including, but not limited to: images on our website, literature and sent via email) are for illustration purposes only. Whilst we will make every effort to keep images accurate and up to date, this cannot be guaranteed. Therefore please be aware that the equipment supplied may not 100% reflect the equipment shown.
Special Offers
Special offers are only valid if provided in writing and within the "valid until" date. All special offers given in writing (either via direct email or in one of our marketing emails), are valid until the last working day of the month in which the email was sent unless stated otherwise. Readymade Business 4 U Ltd reserves the right to withdraw any special offers at any time without prior notice. Special offers are not available or applicable to a customer after a business model has been purchased (balance paid) unless purchasing an additional business models or geographical area. The decision of Readymade Business 4 U Ltd is final. One offer only is applicable with each business model purchased.
Teeth Whitening Laws
To bring UK law in line with EU requirements, The Cosmetic Products (Safety) (Amendment) Regulations 2012 came into force on 31 October 2012.
The legal position on cosmetic tooth whitening in England and Wales is now as follows:
Products containing or releasing less than 0.1% hydrogen peroxide continue to be available to patients (as previously).
This means that according to teeth whitening law this process falls under the EU Cosmetics Directive (implemented in the UK by the UK Cosmetic Products (Safety) Regulations 1996). In simple terms, the ruling meant that dentists and non-dentists could both perform teeth whitening treatments without breaking the law.
Even with this in force, the General Dental Council (GDC) continuously made quite shocking lies in the press and media which claimed it was illegal for non-dentists to whiten teeth. This desperate action made a lot of people loose respect for such an organisation.
The GDC claims that they have successfully prosecuted 2 tooth-whitening providers. The truth is that these providers were not prosecuted only for doing teeth whitening. One was prosecuted for making false statements in regards to the qualifications of the staff in his clinics (he claimed on his website that they were dental professionals but they were not, which clearly breaches section 38 of the Dentist Act of 1984). The other one was prosecuted on public health grounds.
Products containing or releasing less than 0.1% of hydrogen peroxide, including mouth rinse, tooth paste and tooth whitening or bleaching products are safe and will continue to be freely available on the market,
The same ruling referred to the above House of Lords ruling on the 28th June 2001 in the case of Optident Limited and another Vs. The Secretary of State for Trade and Industry, stated that a cosmetic product cannot release more than 0.1% hydrogen peroxide. On the 15th March 2005 this limit was increased by the European Commission and Scientific Committee on Consumer Products, to products which release more than 6% Hydrogen Peroxide. However has since been reduced to 0.1% for non-dentists.
However this was soon superseded by the ‘The Cosmetic Products (Safety) Amendment Regulations 2012’ (implementing Directive 2011/84 EU which amends Directive 76/768/EEC) which came into force on the 31st October 2012.
Package set up times
We will endeavour to set up your business model as quickly as possible, however we cannot be held responsible for any 3rd party delays or timescales.
As a guideline, we provide the following timescales;
Beauty models - 6 to 8 weeks
All other models - 10 to 14 weeks
3rd party changes
Readymade Business 4 U Ltd cannot be held responsible for any changes that occur with 3rd parties, including (but not limited to) documents/policies/regulations and laws. It is the responsibility of the operator (you) to check these regularly and that you are aware of their contents and their implications.
3rd party issues
Readymade Business 4 U Ltd cannot be held responsible for any issues that occur with machinery/equipment provided as part of our business packages. Issues include (but are not limited to); needing repair/upgrades, missing accessories or accesories need to be purchased seperately, not having a high level of efficacy.
Should any such issues arise, you must go to the supplier/manufacturer directly as we (Readymade Business 4 U Ltd) are not responsible.
Readymade Business deals with many third parties while setting up your business and we cannot be held responsible for any errors or incorrect information that may arise/be provided through these parties, but will always endeavor to rectify any errors. All product enquiries/technical problems/repairs must go directly to the suppliers of the equipment.
Readmade Business 4 U Ltd cannot be held responsible in the event of a 3rd party ceasing trading. Readymade Business 4 U will attempt to provide assistance and will attempt to source a replacement supplier.
Insurance Policies
Please note that any insurance provided as part of any of our packages are supplied by 3rd parties. Readymade Business 4 U Ltd is not a broker or supplier of insurance.
Readymade Business 4 U ltd, where stated as providing insurance; will only cover the cost of third party insurance for the first year of trading for the business package purchased. It is the responsibility of the operator to purchase and pay for insurance thereafter.
You must read all policy documents thoroughly.
Readymade Business 4 U Ltd is not regulated by the FCA to deal with insurance, we will simply provide you with a basic policy that is relevant to your chosen business opportunity & package.
It is down to you to read that policy thoroughly and add any extras or to make any appropriate amends yourself. Any extra costs from amending or adding to your policy will be your responsibility.
In the event of needing to make an insurance claim you must contact your insurance policy provider directly.
Tattoo Removal Insurance
Please note that the insurance is underwritten per person and is subject to change.
The cover for listed property (premises) is: £1 million public liability; 50,000 treatment risk.
The policy excesses are: £1,000 – treatment risk; Public liability – Nil; Public Liability (3rd party property damage) - £250.
On a mobile basis you are only covered for public liability.
Website templates
For those packages that include a website, we provide a 1 page template, therefore your site may bear similarities to other operators of the same business opportunity (the domain name, company name and minor text/code changes may be the only differences in some cases).
All templates used are designed in-house by Readymade Business 4 U Ltd or our 3rd party web development company. All templates/designs are owned by Readymade Business 4 U Ltd and used by our operators with our permission.
We can provide text/colour scheme changes for free in most cases and larger, more complex changes such as layout changes or additional pages are chargeable. All changes are assessed for cost on a case-by-case basis and must be confirmed in writing (i.e. email) by Readymade Business 4 U ltd.
Please see the "upgrades" page for details on our bespoke website options.

If a venue Readymade business 4 U ltd has provided is underperforming or needs to be replaced the following criteria and guidelines apply;
- The machine must have been situated for a minimum time of three months
- Readymade Business 4 U ltd must be contacted and given the opportunity to assist in increasing income from the site i.e. through promotional material within the venue prior to removal.
- “Underperforming” is at the discretion of Readymade Business 4 U Ltd in relation to our forecasted earnings on individual venues
- It is the customers responsibility for any venue that needs to be re-sited, to remove the machine and re-fit it of their own accord and cost. Readymade business can provide installation on re-sites however the customer will incur charges for time and labour.
- Readymade Business 4 U Ltd will endeavour to re-site within a suitable period. This is dependent upon third parties (e.g. the sites discretion).
- Venues sited by Readymade Business 4 U Ltd will only be re-sited within 2 years of initial placement.
- Venues will not be re-sited if re-siting is needed due to fault of the operator and in conjunction with the conditions stated on the hosting agreements for each venue.
Geographical Areas
Your chosen area will be reserved for you for up to 3 months from the date of paying your holding deposit. If you do not pay your full balance within the 3 month period Readymade Business 4 U Ltd reserves the right to re-sell your chosen area (in some cases this time period may be extended but this is at the discretion of Readymade Business 4 U Ltd and is only valid if confirmed by us in writing).
Operators chosen areas are limited to a 10 mile radius of operators chosen postcode. This may differ from area to area and is at the discretion of Readymade business 4 U ltd.
Areas chosen are for our marketing team to market your business and do not give you sole trading rights within that area.
Readymade Business 4 U Ltd will endeavour to not sell an area twice, however Readymade Business 4 U Ltd business models are not sold as a franchise and therefore, operators are the full Business owners and can develop into other areas if they so wish.
Readymade Business 4 U Ltd cannot be held responsible for any competitors growth within chosen areas once purchased. Readymade Business 4 U Ltd reserves the right to restrict areas if in highly populated areas such as cities. Your area will de discussed with you and confirmed in writing.
Further areas can be purchased and marketed by Readymade business 4 U Ltd (if available) but these are at an additional cost to the operator (you).
In cases of difficulty procuring venues, Readymade Business 4 U Ltd reserves the right to change or expand areas to allow procurement. This will be discussed with any operators affected and written notice will given.
Faults and Damages to Goods
Machines, if sent direct to the operator, must be checked within 48 hours of delivery and any damages or faults reported to Readymade Business 4 U Ltd within this 48 hour time frame or Readymade Business 4 U Ltd will accept no responsibility for resolving the damages/faults (including, but not limited to; organising couriers/delivery services to return the item(s)).
If the item(s) is damaged on arrival or faulty and is reported within the 48 hour period then Readymade Business 4 U Ltd will arrange collection and repair or replacement.
If a machine has a fault when situated in a site by Readymade Business 4 U Ltd it is covered under our 12 month warranty and will be repaired and returned. The operator must inform Readymade Business 4 U Ltd as soon as the fault is detected. The operator must remove the sited machine and package it so it is ready for the courier. Please note our coffee machines must have an engineer attend therefore do not need to be packaged and/or couriered.
Please note: Readymade Business 4 U Ltd cannot accept responsibility for any machine damaged through acts of vandalism when sited or in transit.
Any faults or repairs needed outside of the 12 month warranty period are the sole responsibility of the operator, therefore these must be reported, resolved and paid for by yourself.
Equipment Specifications
The equipment specifications and features shown on our website, literature and emails may vary from the equipment you receive. You will be informed of any differences of equipment model or specifications/features.


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GitHub Password
It’ll let you edit websites, but it’s not exactly a content management system
It looks like you’re already set up with a Git repository. All we need is your GitHub password to enable secure publishing.
GitHub Password


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title: "Forest Medicine"
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2018 Medicinal Garden Theme: Forest Medicine
“Nature itself is the best physician” - Hippocrates
Forests Can Heal
As a place to gather plants for treating ailments, to the healing power of simply walking through the woods, forests are a rich source of healing for people around the world..
Research has shown the therapeutic effects of forests and has attracted the attention of researchers in a wide range of fields, including forestry, psychology, health promotion, and medicine. As you walk through the Medicinal Garden in 2018, you will see many forest plants used for medicine and learn about the global effort to promote healing through forest spaces.
Many of the benefits of walking through the woods also apply to cultivated garden areas as well! You may already be experiencing the positive effects from your time in the Garden. Dive deeper into your healing by taking a meditative walk in the Red Butte Garden Natural Area. A nice path through the native Gamble Oaks (Quercus gambelii) begins at the Oak Tunnel.
Click Here for a List of Medicinal Definitions and Terminology
The Places


The Lost Story of the Donauschwaben
Hi, I'm Ilyana, and I'm so glad you've come to the website for Up and Down the Years!
I started working on this project in late 2017 and finished it over two years later in the final months of 2019. As I'd never done anything like this before, the process of creating Up and Down the Years was long and at times confusing, but I'm pleased with the story I was able to tell in the final result. Although I've been dancing with the German Family Society of Akron (which was founded by Donauschwaben immigrants) since I was three years old, I knew very little about the Donauschwaben until I started work on this documentary. Needless to say, I learned a lot, and I'm happy to be able to share it with you.
Up and Down the Years is the product of dozens of people's generosity of time and of spirit. Thank you to everyone who made this journey possible. Enjoy the show.
-Ilyana


Our proprietary software enables enterprises to optimize real-time business decisions with predictive insights.
Datatron’s technology combines the power of real-time systems with big data accelerating business decision making speed by 100 times than the existing big data systems. In today’s competitive environment with high consumer expectation, decisions are smarter if they are based on the most current data available to improve customer relationships, increase revenue, maximize operational efficiencies, and save lives.
A dynamic business logic layer powered with world class AI enables accurate predictions. It handles both structured and semi-structured data formats and seamlessly scales to very large volumes of data
Addition of KPIs (Key Performance Metrics) enables the user to gather multi-dimensional subsets of data and evaluate the performance of objectives and initiatives that the KPI measures against the different target values of the dimensional metrics.
Datatron’s technology provides a fast data ingestion layer moving the complex data processing outside the data warehouse.
Three simple steps - Ingestion, Customization and Visualization helps the user to feed data into the system and generate visualizations for better decision making.
Features


Resume
I'm a creative Web Developer
Experienced Software Engineer with a demonstrated history of working in the Web Development. Skilled in WordPress, HTML, Bootstrap, and Cascading Style Sheets (CSS), JavaScript. Strong engineering professional with a Master of Technology - M.Tech focused in Computer Science & Engineering from Amity University Noida.
Name
Jasti Satyakrishna
Software Engineer


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Aristotle started work on a philosophic field, term logic or Aristotelian logic, which formed the roots for formal logical reasoning.
Introduction
Programming Principles, Logic and Verification is an area of research dedicated to the development of mathematical concepts and theorems which are used to help in other areas of computer science, such as automated debugging and also the underlying logic of early computer system development.
Verification and Logic Foundations
Aristotle started work on a philosophic field, term logic or Aristotelian logic, which formed the roots for formal logical reasoning.
Concurrent verification developed out of earlier work on railroads and telegraphy. This work arose to address the question of how to handle multiple trains on the same railroad system and how to handle multiple transmissions over
a given set of wires. (Time division multiplexing)
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Concurrent verification developed out of earlier work on railroads and telegraphy. This work arose to address the question of how to handle multiple trains on the same railroad system and how to handle multiple transmissions over
a given set of wires. (Time division multiplexing)
Concurrent verification developed out of earlier work on railroads and telegraphy. This work arose to address the question of how to handle multiple trains on the same railroad system and how to handle multiple transmissions over
a given set of wires. (Time division multiplexing)
The enigma code cracking machine called a bombe, code-named Victory, was installed in March 1940. This machine relied heavily on the mathematical theorems and models created the equivalent of the PPLV group at the time.
The academic study of concurrent algorithms started in the 1960s, with Dijkstra credited with being the first paper in this field, identifying and solving mutual exclusion.
The main purpose of this research area is to solve the concurrent programming errors by achieving the automatic verification with high scalability and then find the automated techniques that can debug the code without executing it.
Multiprocessor systems are computers with more than one central processor. Today, more than ever, there is a growing trend of using multiprocessor systems. Although used in most modern devices, they are a cause of concurrent programming errors.
PostgreSQL, one of the most popular databases, is relied on by many websites. Unfortunately, a concurrency bug was recently found in it. The bug was particularly hard to observe because it only occurred on a not-so-widely-used multicore machine —IBM Power.[7]
The best way to solve issues like this is to find automated techniques that can debug the code without having to execute it.
It's imperative that in systems used in stuff like airplanes and life support machines, crashes don't occur. Since these systems are so complex nowadays and require multi-core processors, they use concurrent software to operate. It follows that the algorithms used are completely foolproof at a theoretical level.
"Program verification is when formal, mathematical techniques are used to debug software and software specifications." - Robert S. Boyer
To develop automatic program verification methods that help security engineers to understand software that they have not written themselves.
The vast majority of JavaScript code libraries being available online nowadays make it sometimes difficult to distinguish code created for malicious purposes. Many web developers may thus use such code in their applications, leading to
the distribution of it further, without having any malicious purposes on the first place though. Of course, in thus way the privacy of any user of the application is at risk, as such malicious code may be used to collect personal data,
which are sensitive by nature.
The relevant UCL research team in cooperation with Mozilla, Google, Stanford, and UCSD have developed “Confinement with Origin Web Labels” (COWL), which is a technique used in many internet browser
that blocks malicious applications from being able to collect and transmit sensitive data to a third party.
Developers are humans and it is almost unavoidable to make errors. Such errors may create minor but serious vulnerabilities in server-side applications that may lead to the disclosure of sensitive data, due to wrong access control checks for instance. Server-side applications operate in a server computer instead of operating locally on the clients’ one.
That is why G8 has been developed. G8 is a policy system that operates during the run-time of the Node.js JavaScript framework for server-side programs and ensures that:
A complete version of G8 has been created and it has been proved to successfully prevent exploits of vulnerabilities in some widely-used server-run programs using Node.js.
Prof. David Pym
Head of the Programming Principles, Logic and Verification group
Professor of Information, Logic and Security
Current research
grants: Algebra and Logic for Policy and Utility in Information Security, Interface Reasoning for Interacting Systems
Personal Website
Dr. James Brotherston
Senior lecturer
Reader in Logic and Computation
Current research grants: Boosting Automated Verification
using Cyclic Proof, Interface Reasoning for Interacting Systems
Personal Website
Prof. Peter O’Hearn
Previous head of the PPLV group
Reader in Logic and Computation
Professor of Computer Science
Currently on leave,
researching at Facebook
Personal Website
Prof. Alexandra Silva
Professor of Algebra, Semantics and Computation
Departmental Tutor of the Computer Science Department
Personal Website
Aaron Liu, Sotirios Vavaroutas, Yacoub Ahmed, Ho Jiahui, Adam Peace


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
32 33 34 35 36
37
38 import xdc.runtime.Types;
39
40 41 42 43
44
45 /*!
46 * ======== ITimer ========
47 * Interface for Timer Peripherals Manager.
48 */
49
50 @DirectCall
51 @InstanceFinalize
52 @InstanceInitError
53
54 interface ITimer
55 {
56 /*! Timer tick function prototype */
57 typedef Void (*FuncPtr)(UArg);
58
59 /*! Const used to specify any timer */
60 const UInt ANY = ~0;
61
62 /*!
63 * Timer Start Modes
64 *
65 * @c(StartMode_AUTO)
66 * Statically created/constructed Timers will be started in BIOS_start().
67 * Dynamically created Timers will start at create() time. This includes
68 * timers created before BIOS_start().
69 *
70 * @c(StartMode_USER)
71 * Timer will be started by the user using start().
72 */
73 enum StartMode {
74 StartMode_AUTO, /*! timer starts automatically */
75 StartMode_USER /*! timer will be started by user */
76 };
77
78 /*!
79 * Timer Run Modes
80 *
81 * @c(RunMode_CONTINUOUS)
82 * Timer is periodic and runs continuously.
83 *
84 * @c(RunMode_ONESHOT)
85 * Timer runs for a single period value and stops.
86 *
87 * @c(RunMode_DYNAMIC)
88 * Timer is dynamically reprogrammed for the next required tick. This mode
89 * is intended only for use by the Clock module when it is operating in
90 * TickMode_DYNAMIC; it is not applicable for user-created Timer instances.
91 */
92 enum RunMode {
93 RunMode_CONTINUOUS, /*! periodic and continuous */
94 RunMode_ONESHOT, /*! one-shot */
95 RunMode_DYNAMIC /*! dynamically reprogrammed (available on subset of devices) */
96 };
97
98 /*!
99 * Timer Status
100 *
101 * @c(Status_INUSE)
102 * Timer is in use. A timer is marked in use from the time it gets
103 * created to the time it gets deleted.
104 *
105 * @c(Status_FREE)
106 * Timer is free and can be acquired using create.
107 */
108 enum Status {
109 Status_INUSE, /*! timer in use */
110 Status_FREE /*! timer is free */
111 };
112
113 /*!
114 * ======== PeriodType ========
115 * Timer period units
116 *
117 * @c(PeriodType_MICROSECS)
118 * Period value is in microseconds.
119 *
120 * @c(PeriodType_COUNTS)
121 * Period value is in counts.
122 */
123 enum PeriodType {
124 PeriodType_MICROSECS, /*! period in microsecs */
125 PeriodType_COUNTS /*! period in counts */
126 };
127
128 /*!
129 * @_nodoc
130 * Timer supports RunMode_DYNAMIC?
131 *
132 * Default is false. Can be overriden by Timer drivers that indeed
133 * support RunMode_DYNAMIC.
134 */
135 metaonly config Bool supportsDynamic = false;
136
137 /*!
138 * @_nodoc
139 * Default to RunMode_DYNAMIC?
140 *
141 * Default is false. Can be overriden by Timer drivers that support
142 * RunMode_DYNAMIC, who want DYNAMIC mode to be used by default.
143 */
144 metaonly config Bool defaultDynamic = false;
145
146 /*!
147 * @_nodoc
148 * Computes and returns the corresponding Clock tick. Used by ROV for
149 * some Timer implementations when Clock is operating in TickMode_DYNAMIC.
150 * This capability is limited to only a few Timer implementations, and
151 * this function is not implemented for most Timers.
152 *
153 * @b(returns) Clock tick
154 */
155 metaonly UInt32 viewGetCurrentClockTick();
156
157 /*!
158 * ======== getNumTimers ========
159 * Returns number of timer peripherals on the platform.
160 *
161 * @b(returns) Number of timer peripherals.
162 */
163 UInt getNumTimers();
164
165 /*!
166 * ======== getStatus ========
167 * Returns timer status (free or in use).
168 *
169 * @b(returns) timer status
170 */
171 Status getStatus(UInt id);
172
173 /*!
174 * ======== startup ========
175 * @_nodoc
176 * Startup function to be called during BIOS_start
177 *
178 * This function starts statically created timers with
179 * startMode = StartMode_AUTO.
180 */
181 Void startup();
182
183 /*!
184 * @_nodoc
185 * ======== getFreqMeta ========
186 * Return timer frequency in Hz
187 *
188 * This is the effective frequency of the clock incrementing the timer
189 * counter register after all scaling factors are taken into account.
190 * (including pre-scalars).
191 */
192 metaonly Types.FreqHz getFreqMeta(UInt id);
193
194 instance:
195
196 /*!
197 * ======== create ========
198 * Create a timer.
199 *
200 * Create could fail if timer peripheral is unavailable. To
201 * request any available timer use {@link #ANY} as the id.
202 * TimerId's are logical ids. The family-specific implementations
203 * map the ids to physical peripherals.
204 *
205 * @param(id) Timer id ranging from 0 to a platform specific value,
206 * or {@link #ANY}
207 * @param(tickFxn) function that runs upon timer expiry.
208 */
209 create(Int id, FuncPtr tickFxn);
210
211 /*!
212 * Timer run mode
213 *
214 * Default is {@link #RunMode_CONTINUOUS}.
215 */
216 config RunMode runMode = RunMode_CONTINUOUS;
217
218 /*!
219 * Timer start mode
220 *
221 * Default is {@link #StartMode_AUTO}.
222 */
223 config StartMode startMode = StartMode_AUTO;
224
225 /*!
226 * Argument for tick function
227 *
228 * Default is null.
229 */
230 config UArg arg = null;
231
232 /*!
233 * Period of a tick
234 *
235 * The period can be specified in timer counts or microseconds
236 * and its default value is 0.
237 *
238 * The implementation of ITimer will support a period of UInt32
239 * timer counts and use pre-scalars if necessary.
240 */
241 config UInt32 period = 0;
242
243 /*!
244 * Period type
245 *
246 * Default is PeriodType_MICROSECS
247 */
248 config PeriodType periodType = PeriodType_MICROSECS;
249
250 /*!
251 * Timer frequency
252 *
253 * This parameter is meaningfull only on platforms where the timer's
254 * input clock can be changed. If value is left at zero, then input clock
255 * to the timer clock is assumed.
256 *
257 * This value is used to convert timer ticks to real time units; seconds,
258 * milliseconds, etc.
259 */
260 config xdc.runtime.Types.FreqHz extFreq = {lo:0, hi:0};
261
262 /*!
263 * @_nodoc
264 * ======== getMaxTicks ========
265 * Gets the maximum number of timer ticks that can be skipped (for Clock
266 * tick suppression), given the current timer configuration.
267 *
268 * This API is used internally by SYS/BIOS for dynamic Clock tick
269 * suppression. It is not intended to be used for any other purpose.
270 */
271 UInt32 getMaxTicks();
272
273 /*!
274 * @_nodoc
275 * ======== setNextTick ========
276 * Dynamically reprograms the timer with a new period value,
277 * corresponding to the tick value saved by the last getCurrentTick()
278 * call and the number of ticks passed.
279 *
280 * The timer is left running
281 * after the call, and it does not need to be stopped and restarted by
282 * the caller.
283 *
284 * This API is used internally by SYS/BIOS for dynamic Clock tick
285 * suppression. It is not intended to be used for any other purpose.
286 *
287 * @param(ticks) the corresponding number of ticks
288 */
289 Void setNextTick(UInt32 ticks);
290
291 /*!
292 * ======== start ========
293 * Reload and start the timer
294 *
295 * Thread safety must be observed when using the {@link #start}
296 * and {@link #stop} APIs to avoid possible miss-
297 * configuration of the timers and unintended behaviors.
298 * To protect against re-entrancy, surround the start/stop invocations
299 * with {@link ti.sysbios.hal.Hwi#disable Hwi_disable()} and
300 * {@link ti.sysbios.hal.Hwi#restore Hwi_restore()} calls:
301 *
302 * @p(code)
303 * // disable interrupts if an interrupt could lead to
304 * // another call to Timer_start().
305 * key = Hwi_disable();
306 * Timer_stop();
307 * ...
308 * Timer_start();
309 * Hwi_restore(key);
310 * @p
311 *
312 * @a(side effects)
313 * Enables the timer's interrupt.
314 */
315 Void start();
316
317 /*!
318 * ======== stop ========
319 * Stop the timer
320 *
321 * Thread safety must be observed when using the {@link #start}
322 * and {@link #stop} APIs to avoid possible miss-
323 * configuration of the timers and unintended behaviors.
324 * To protect against re-entrancy, surround the start/stop invocations
325 * with {@link ti.sysbios.hal.Hwi#disable Hwi_disable()} and
326 * {@link ti.sysbios.hal.Hwi#restore Hwi_restore()} calls:
327 *
328 * @p(code)
329 * // disable interrupts if an interrupt could lead to
330 * // another call to Timer_start().
331 * key = Hwi_disable();
332 * Timer_stop();
333 * ...
334 * Timer_start();
335 * Hwi_restore(key);
336 * @p
337 *
338 * @a(side effects)
339 * Disables the timer's interrupt.
340 */
341 Void stop();
342
343 /*!
344 * ======== setPeriod ========
345 * Set timer period specified in timer counts
346 *
347 * Timer_setPeriod() invokes Timer_stop() prior to setting the period
348 * and leaves the timer in the stopped state.
349 *
350 * To dynamically change the period of a timer you must
351 * protect against re-entrancy by disabling interrupts.
352 * Use the following call sequence to guarantee proper results:
353 *
354 * @p(code)
355 * // disable interrupts if an interrupt could lead to
356 * // another call to Timer_start().
357 * key = Hwi_disable();
358 * Timer_setPeriod(period);
359 * Timer_start();
360 * Hwi_restore(key);
361 * @p
362 *
363 * ITimer implementation must support UInt32 and use pre-scalars whenever
364 * necessary
365 *
366 * @a(side effects)
367 * Calls Timer_stop(), and disables the timer's interrupt.
368 *
369 * @param(period) period in timer counts
370 */
371 Void setPeriod(UInt32 period);
372
373 /*!
374 * ======== setPeriodMicroSecs ========
375 * Set timer period specified in microseconds.
376 *
377 * A best-effort method will be used to set the period register.
378 * There might be a slight rounding error based on resolution of timer
379 * period register. If the timer frequency cannot support the requested
380 * period, i.e. the timer period register cannot support the requested
381 * period, then this function returns false.
382 *
383 * Timer_setPeriodMicroSecs() invokes Timer_stop() prior to setting
384 * the period and leaves the timer in the stopped state.
385 *
386 * To dynamically change the period of a timer you must
387 * protect against re-entrancy by disabling interrupts.
388 * Use the following call sequence to guarantee proper results:
389 *
390 * @p(code)
391 * // disable interrupts if an interrupt could lead to
392 * // another call to Timer_start().
393 * key = Hwi_disable();
394 * Timer_setPeriodMicroSecs(period);
395 * Timer_start();
396 * Hwi_restore(key);
397 * @p
398 *
399 * @param(period) period in microseconds
400 */
401 Bool setPeriodMicroSecs(UInt32 microsecs);
402
403 /*!
404 * ======== getPeriod ========
405 * Get timer period in timer counts
406 *
407 * @b(returns) period in timer counts
408 */
409 UInt32 getPeriod();
410
411 /*!
412 * ======== getCount ========
413 * Read timer counter register
414 *
415 * @b(returns) timer counter value
416 */
417 UInt32 getCount();
418
419 /*!
420 * ======== getFreq ========
421 * Return timer frequency in Hz
422 *
423 * This is the effective frequency of the clock incrementing the timer
424 * counter register after all scaling factors are taken into account.
425 * (including pre-scalars).
426 *
427 * @param(freq) frequency in Hz
428 */
429 Void getFreq(xdc.runtime.Types.FreqHz *freq);
430
431 /*!
432 * ======== getFunc ========
433 * Get Timer function and arg
434 *
435 * @param(arg) pointer for returning Timer's function argument
436 * @b(returns) Timer's function
437 */
438 FuncPtr getFunc(UArg *arg);
439
440 /*!
441 * ======== setFunc ========
442 * Overwrite Timer function and arg
443 *
444 * Replaces a Timer object's tickFxn function originally
445 * provided in {@link #create}.
446 *
447 * @param(fxn) pointer to function
448 * @param(arg) argument to function
449 */
450 Void setFunc(FuncPtr fxn, UArg arg);
451
452 /*!
453 * ======== trigger ========
454 * Trigger timer function
455 *
456 * @_nodoc
457 * Timer runs for specified number of cycles. The runMode
458 * must be Mode_ONESHOT.
459 *
460 * This function should interrupt the cpu after specified number of
461 * cpu cycles.
462 *
463 * The last instruction of trigger will start the timer. Depending on how
464 * the code is compiled, there may be one or more instructions in between
465 * the timer start and client code. The number of instructions specified
466 * is counted from when the timer is started.
467 *
468 * @param(instructions) cpu cycles
469 */
470 Void trigger(UInt32 cycles);
471
472 /*!
473 * ======== getExpiredCounts ========
474 * Get current timer counter
475 *
476 * @_nodoc
477 * Reads timer counter and adds period if IFR was set
478 * before counter read. Used exclusively by TimestampProvider.
479 *
480 * Must be called with interrupts disabled.
481 *
482 * @b(returns) expired counts.
483 */
484 UInt32 getExpiredCounts();
485
486 /*!
487 * ======== getExpiredTicks ========
488 * Get the number of ticks that have elapsed since the last timer
489 * interrupt was serviced
490 *
491 * @_nodoc
492 * Reads timer counter and determines the number of virtual ticks that
493 * have elapsed given the specified tick period. This function is
494 * intended for use only by the Clock module, when using TickMode_DYNAMIC.
495 *
496 * Must be called with interrupts disabled.
497 *
498 * @b(returns) expired ticks.
499 */
500 UInt32 getExpiredTicks(UInt32 tickPeriod);
501
502 /*!
503 * ======== getCurrentTick ========
504 * Get the current tick number given a specific tick period.
505 *
506 * @_nodoc
507 * Reads timer counter and divides by the tickPeriod to return a
508 * corresponding tick number. This function is used by the Clock
509 * module on some targets when using TickMode_DYNAMIC.
510 *
511 * @param(save) true = save internal representation of currentTick
512 * for later use by setNextTick();
513 *
514 * @b(returns) tick number.
515 */
516 UInt32 getCurrentTick(Bool save);
517 }


Temperature
Temperature is a measure of the average kinetic energy in a system of particles. Kinetic energy can be stored in spin, vibrations between particles, and normal translational movement.
temperature =
The graph above shows the distribution of kinetics energy for particles at various temperatures.
Energy Loss and Gain in a System
Energy is conserved. This means that if we add up the total energy of a system it will always be the same value, unless some energy enters or leaves the system we are tracking.
Turn friction on and observe what happens.
The kinetic energy gradually leaves the ball as it changes into a type of energy called heat.
Heat is the random motion of particles. More heat leads to higher temperatures.
So the internal energy of a system is always conserved, unless energy enters or leaves our system.
The first law of thermodynamics says that the change in internal energy of a system is equal to heat flow into a system plus work done by the system.
$$\Delta E = Q - W$$
\( E \) = total internal energy of a system [J]\( Q \) = Heat, thermal energy added(+) or removed(-) from system [J]
\( W \) = work done by a system [J]
solution
$$\Delta E = Q - W$$ $$\Delta E = -200 - 100$$ $$\Delta E = -300\,\mathrm{J}$$ $$\text{The gas will decrease in temperature}$$When actually performing the experiment we found at the bottom of the hill the ball only has a speed of 20.0m/s. Calculate the energy loss for the ball. How could the ball have lost energy?
solution
$$\text{energy difference = calculated - experimental}$$ $$\Delta E = \tfrac{1}{2}mv^{2} - \tfrac{1}{2}mv^{2}$$ $$\Delta E = \tfrac{1}{2}(0.43)(26.2)^{2} - \tfrac{1}{2}(0.43)(20.0)^{2}$$ $$\Delta E = 147.6\, \mathrm{J} - 86\, \mathrm{J}$$ $$\Delta E = 61.6 \, \mathrm{J}$$ $$\text{The energy loss was probably from friction.}$$Entropy
Entropy is hard to define because different fields use the term to describe slightly different ideas. The definitions of entropy are all loosely centered around disorder. A high entropy system of particles is not organized. A low entropy system is very orderly, but how do you measure order?
Well, order is whatever you decide. Often order is defined as a concentration of temperature, pressure, volume, or density. Many of these concentrations are able to do work. In the simulation below, the work we want done is rotating the rotor. What state of the system would make the rotor turn?
Click the clear button to remove the particles. Click inside the simulation to add some particles. Try to place the particles in a state that will turn the rotor.
The system is in high entropy when the particles are evenly spread out. If your system gets in this state, adjust the slider to power the rotor from an external power source. The spinning rotor lowers entropy and puts the system back in a state that can do work.
Entropy plays an important role in thermochemistry, heat transfer, and information theory.
Arrow of Time
If you were to watch a video of the Earth orbiting the sun, it would be difficult to tell if the video was running forwards or backwards. Simple physical systems don't have a clear forwards or backwards.
If you were to watch a glass of water fall off a table, it would be very clear the direction of time. This is because the entropy of the glass of water is rapidly increasing.
The laws of physics are time reversible. Nature behaves the same moving forwards or backwards in time. The only exception is entropy.
The second law is true for all the different formulations of entropy. As time moves forward entropy either increases or stays the same. Over time things spread out and move towards a balanced equilibrium. These high entropy states have less ability to do work.
A human body as a thermodynamics system keeps it's ability to do work by adding low entropy substances, like food, oxygen, and water. We also lower our entropy by releasing high entropy substances, like carbon dioxide, urine, and feces.
The Earth can be viewed as a thermodynamics system. As time goes on the energy density of Earth spreads out and losses the ability to do work. But the Earth isn't isolated. Low entropy light from the sun is added to our system and lowers our entropy. High entropy infrared light exits our system as the Earth cools.
Inside the Sun, nuclear fusion converts hydrogen into helium and heat. Heat in the form of light strikes the Earth. Sunlight is a low entropy source that is harnessed by plants to produce work. We are able to order our world because the system of Earth is able to get work out of sunlight.


{% extends '../layouts/template.html' %} {% block title %}Check your State Pension {{mvpversion}}{% endblock %} {% block serviceName %}Check your State Pension{% endblock %} {% block main %}
Pay {{ cost }}
to improve your pension forecast from £130.10 to {{ increase }} a week
this will give you an extra:
Paying {{ cost }} will fill the gaps in these years in your record
Check your National Insurance record to find out more about the years with gaps. If you have evidence that it’s wrong you can correct it. Correcting your record can fill a gap and improve your pension.
Consider if paying voluntary contributions is your best option
You can send your payment to HMRC directly. Make your cheque payable to ‘HM Revenue and Customs only’ followed by your payment reference.
Include a note with:
Post it to:
HM Revenue and Customs
National Insurance Contributions and Employer Office
Benton Park View
Newcastle upon Tyne
NE98 1ZZ
Allow 3 working days for the payment to reach HMRC.
It can take around 28 days to update your National Insurance record with any voluntary contributions you make.


Hi, I'am Rajesh Alonea
Full Stack Developer 👨💻
💡 Design Thinker | 🗼 Traveller
Welcome 🖖 to my little corner of The Internet 🌐
Contact MeAbout Me
My IntroductionA quick learner and a self-motivated individual who is enthusiastic about learning and mastering new technologies, bringing critical thinking and creativity in the field of application design, development and coding.
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experience
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project
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My technical levelFrontend
More than 5 yearsHTML
90%CSS
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90%React
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More than 5 yearsJava
90%Node JS
70%Spring Boot & Microservice
90%Python
90%Other Tools
More than 5 yearsGit
80%Mongo db
80%Kafka
85%Docker
85%Qualification
My personal journeyBachelor Of Technology
Electronics & Communication Engineering
2012 - 2016
Senior Product Developer
ADP - Hyderabad
2016 - 2021


The need to transition between multiple UI screens is fairly common. In this page we will explore a simple way to create and manage those transitions using animation and State Machines to drive and control each screen.
The high-level idea is that each of our screens will have an Animator Controller with two states (Open and Closed) and a boolean Parameter (Open). To transition between screens you will only need to close the currently open Screen and open the desired one. To make this process easier we will create a small Class ScreenManager that will keep track and take care of closing any already open Screen for us. The button that triggers the transition will only have to ask the ScreenManager to open the desired screen.
If you plan to support controller/keyboard navigation of UI elements, then it’s important to have a few things in mind. It’s important to avoid having Selectable elements outside the screen since that would enable players to select offscreen elements, we can do that by deactivating any off-screen hierarchy. We also need to make sure when a new screen is shown we set a element from it as selected, otherwise the player would not be able to navigate to the new screen. We will take care of all that in the ScreenManager class below.
Let’s take a look at the most common and minimal setup for the Animation Controller to do a Screen transition. The controller will need a boolean parameter (Open) and two states (Open and Closed), each state should have an animation with only one keyframe, this way we let the State Machine do the transition blending for us.
Now we need to create the transition between both states, let’s start with the transition from Open to Closed and let’s set the condition properly, we want to go from Open to Closed when the parameter Open is set to false. Now we create the transition from Closed to Open and set the condition to go from Closed to Open when the parameter Open is true.
With all the above set up, the only thing missing is for us to set the parameter Open to true on the screens Animator we want to transition to and Open to false on the currently open screens Animator. To do that, we will create a small script:
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections;
using System.Collections.Generic;
public class ScreenManager : MonoBehaviour {
//Screen to open automatically at the start of the Scene
public Animator initiallyOpen;
//Currently Open Screen
private Animator m_Open;
//Hash of the parameter we use to control the transitions.
private int m_OpenParameterId;
//The GameObject Selected before we opened the current Screen.
//Used when closing a Screen, so we can go back to the button that opened it.
private GameObject m_PreviouslySelected;
//Animator State and Transition names we need to check against.
const string k_OpenTransitionName = "Open";
const string k_ClosedStateName = "Closed";
public void OnEnable()
{
//We cache the Hash to the "Open" Parameter, so we can feed to Animator.SetBool.
m_OpenParameterId = Animator.StringToHash (k_OpenTransitionName);
//If set, open the initial Screen now.
if (initiallyOpen == null)
return;
OpenPanel(initiallyOpen);
}
//Closes the currently open panel and opens the provided one.
//It also takes care of handling the navigation, setting the new Selected element.
public void OpenPanel (Animator anim)
{
if (m_Open == anim)
return;
//Activate the new Screen hierarchy so we can animate it.
anim.gameObject.SetActive(true);
//Save the currently selected button that was used to open this Screen. (CloseCurrent will modify it)
var newPreviouslySelected = EventSystem.current.currentSelectedGameObject;
//Move the Screen to front.
anim.transform.SetAsLastSibling();
CloseCurrent();
m_PreviouslySelected = newPreviouslySelected;
//Set the new Screen as then open one.
m_Open = anim;
//Start the open animation
m_Open.SetBool(m_OpenParameterId, true);
//Set an element in the new screen as the new Selected one.
GameObject go = FindFirstEnabledSelectable(anim.gameObject);
SetSelected(go);
}
//Finds the first Selectable element in the providade hierarchy.
static GameObject FindFirstEnabledSelectable (GameObject gameObject)
{
GameObject go = null;
var selectables = gameObject.GetComponentsInChildren<Selectable> (true);
foreach (var selectable in selectables) {
if (selectable.IsActive () && selectable.IsInteractable ()) {
go = selectable.gameObject;
break;
}
}
return go;
}
//Closes the currently open Screen
//It also takes care of navigation.
//Reverting selection to the Selectable used before opening the current screen.
public void CloseCurrent()
{
if (m_Open == null)
return;
//Start the close animation.
m_Open.SetBool(m_OpenParameterId, false);
//Reverting selection to the Selectable used before opening the current screen.
SetSelected(m_PreviouslySelected);
//Start Coroutine to disable the hierarchy when closing animation finishes.
StartCoroutine(DisablePanelDeleyed(m_Open));
//No screen open.
m_Open = null;
}
//Coroutine that will detect when the Closing animation is finished and it will deactivate the
//hierarchy.
IEnumerator DisablePanelDeleyed(Animator anim)
{
bool closedStateReached = false;
bool wantToClose = true;
while (!closedStateReached && wantToClose)
{
if (!anim.IsInTransition(0))
closedStateReached = anim.GetCurrentAnimatorStateInfo(0).IsName(k_ClosedStateName);
wantToClose = !anim.GetBool(m_OpenParameterId);
yield return new WaitForEndOfFrame();
}
if (wantToClose)
anim.gameObject.SetActive(false);
}
//Make the provided GameObject selected
//When using the mouse/touch we actually want to set it as the previously selected and
//set nothing as selected for now.
private void SetSelected(GameObject go)
{
//Select the GameObject.
EventSystem.current.SetSelectedGameObject(go);
//If we are using the keyboard right now, that's all we need to do.
var standaloneInputModule = EventSystem.current.currentInputModule as StandaloneInputModule;
if (standaloneInputModule != null && standaloneInputModule.inputMode == StandaloneInputModule.InputMode.Buttons)
return;
//Since we are using a pointer device, we don't want anything selected.
//But if the user switches to the keyboard, we want to start the navigation from the provided game object.
//So here we set the current Selected to null, so the provided gameObject becomes the Last Selected in the EventSystem.
EventSystem.current.SetSelectedGameObject(null);
}
}
Let’s hook up this script, we do this by creating a new GameObject, we can rename it “ScreenManager” for instance, and add the component above to it. You can assign an initial screen to it, this screen will be open at the start of your scene.
Now for the final part, let’s make the UI buttons work. Select the button that should trigger the screen transition and add a new action under the On Click () list in the Inspector. Drag the ScreenManager GameObject we just created to the ObjectField, on the dropdown select ScreenManager->OpenPanel (Animator) and drag and drop the panel you want to open when the user clicks the button to the las ObjectField.
This technique only requires each screen to have an AnimatorController with an Open parameter and a Closed state to work - it doesn’t matter how your screen or State Machine are constructed. This technique also works well with nested screens, meaning you only need one ScreenManager for each nested level.
The State Machine we set up above has the default state of Closed, so all of the screens that use this controller start as closed. The ScreenManager provides an initiallyOpen property so you can specify which screen is shown first.


rena
- http://github.com/tommorris/rena
DESCRIPTION:
Rena is an RDF library for Ruby.
FEATURES/PROBLEMS:
- Features
SYNOPSIS:
Synopsis
REQUIREMENTS:
- Addressable gem
INSTALL:
- (sudo gem install rena)
LICENSE:
(The MIT License)
Copyright © 2008 Tom Morris
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ‘Software’), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


Anti-Ebola radio in DRC closes down after killing
A local radio station that has been involved in the fight against Ebola in eastern Democratic Republic of Congo said on Monday it was closing down after one of its broadcasters was murdered.
Joel Musavuli, head of Lwemba radio in Mambasa in Ituri province, told AFP that the station had been targeted by armed groups hostile to the campaign to roll back the Ebola epidemic.
"Each of us have received threats since last month. We have now decided to stop broadcasting, Musavuli said, adding that he himself had escaped two kidnap attempts.
"We are victims of our commitment to the awareness campaign about the spread of Ebola virus disease. We don't know why the militiamen are targeting us."
Nearly 2 200 people have died since the notorious haemorrhagic disease erupted in eastern Democratic Republic of Congo in August 2018, according to the latest official figures.
The fight against the outbreak has been hampered by local fears and superstititions, exploited by militia groups that are rampant in the remote region.
Several health workers have been killed and media that have supported the campaign have received threats. Several radio stations in the Mambasa area say they have stopped broadcasting anti-Ebola messages because of intimidation.
On November 2, Lwemba broadcaster Papy Mahamba was killed at his home by unidentified men. His wife was injured and their house set ablaze.
The station said the authorities had failed to take action against the threats. It said it would resume broadcasts after "the state has restored authority in the area".


{% extends "tjinc/base.html" %} {% load staticfiles %} {% block app_navigation_items %}
Software Design Document
This web page application was created in the Tethys app platform. It is used to display an interactive map of user-defined watersheds in Utah County. The app is written in HTML and Javascript and was built in a virtual machine (Oracle VM VirtualBox). It references a watershed delineation tool available on the BYU geoserver, which was created using ModelBuilder in ArcMap 10.3. The code was written in PyCharm editor. The web app is designed to run in the Tethys portal. If the tool is being run locally and not from the server, Tethys must be launched in the virtual machine terminal prior to opening the web browser to view the webpage. Contact either Jacob Fullerton or Trey McGhin to obtain the code at<EMAIL_ADDRESS>and<EMAIL_ADDRESS>respectively. Documentation on the Tethys Platform can be found at http://docs.tethysplatform.org/en/latest/index.html.
The web page is available for viewing in any web browser. For running locally, the code is designed to run in Linux. It can also be run on Mac OSX and Windows, but the installation is slightly different. See http://docs.tethysplatform.org/en/latest/installation.html for installation instructions. The machine requires at least a 64-bit operating system and 8.00 GB of RAM.
This script is published under the BSD 2-Clause License Copyright (c) 2013, Brigham Young University All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

The purpose of this code is to create a map that displays information conveying the spatial extent of watersheds in Utah County, with outlets defined by the user. The map also displays a base topographic map with computed flowlines for geo-referencing. The polygon of the resulting watershed is available for viewing to user once the outlet has been defined and the geoprocessing tool has completed. Buttons are available to the right side of the window that allow the user to view any desired help files. This is to provide further clarification to the user on how the web page works.
For this website, the user is not required to provide any necessary files. All files required to run the geoprocessing tool within the web page have already been provided on the geoserver maintained by BYU. These files include two *.py files (called controller.py and app.py, see Figure 1) and one primary *.html file (called home.html).
Figure 1: Location of *.py Files
Figure 2: Location of home.html
The code is structured based off of the actions of the user (Fig. 3). Every action taken by the user (top line of the flow chart) will launch a particular function, as outlined below. Loading the web page is considered the first overall function is required in order to run the other two possible functions on the page. This is to provide simplicity for the user.
Figure 3: Web App Code Structure
Table 1 shows the key functions in ArcMap models and what their functions are:
Table 1: ArcMap Tools and Settings
|
Descriptive Name |
Tool |
Tool Settings |
|
Calculate Flow Directions within Region |
Flow Direction |
[Default] |
|
Calculate Watersheds |
Watershed |
[Default] |
|
Convert Watershed Regions from Raster Data to Polygons |
Raster to Polygon |
[Default] |
|
Descriptive Name |
Tool |
Tool Settings |
|
Imports all essential Javascript Modules |
Require ([]) |
[Default] |
|
Imported basemap layer to web page |
Esri.layers.* |
[Default] |
|
Imported ArcMap tool from geoserver |
Geoprocessor() |
[Default] |
|
Imported Dot Graphic |
Esri.Graphic() |
[Default] |
|
Imported Progress Cursor |
.setMapCursor() |
[progress] |
|
Adding graphics to map |
.graphics.add() |
[Default] |
|
Setting extent of map |
.setExtent() |
[Default] |
Table 2: Key Functions and Their Purposes
Figure 4 shows the full webpage. To the side of the main window is the side menu, where the user may click on one of three buttons which links to either the main window, the user help file, or the technical specifications file. In the main window, the user defines the outlet of a desired watershed delineation by clicking on one of the visible flowlines. With the left-mouse click, an open point will indicate the outlet point. After a few minutes of processing, the delineated watershed will appear (Figure 4). This user interaction feature is used so the user can define any possible watershed or sub-basin at any outlet location.
Figure 4: Full Webpage
Figure 5: Delineated Watershed
The two links in the navigation pane take the user to the support documentation for this webpage. These options are to provide clarification of the web page interaction and construction.


- Main - Class in com.iha.emulator
-
Class implements application that can emulate end stations in intelligent home.
See more info
- Main() - Constructor for class com.iha.emulator.Main
-
- main(String[]) - Static method in class com.iha.emulator.Main
-
- Main.SIM - Enum in com.iha.emulator
-
Enum with simulation types
- makeDatesEven(List<Date>, Calendar) - Method in class com.iha.emulator.ui.panels.chart.DateAxis
-
Makes dates even, in the sense of that years always begin in January, months always begin on the 1st and days always at midnight.
- max - Variable in class com.iha.emulator.models.value.implemented.BoilerModeActuatorValue
-
distribution maximal value property
- max - Variable in class com.iha.emulator.models.value.implemented.BoilerStatusSensorValue
-
distribution maximal value property
- max - Variable in class com.iha.emulator.models.value.implemented.BoilerTypeActuatorValue
-
distribution maximal value property
- max - Variable in class com.iha.emulator.models.value.implemented.EmissionsSensorValue
-
distribution maximal value property
- max - Variable in class com.iha.emulator.models.value.implemented.HumiditySensorValue
-
distribution maximal value property
- max - Variable in class com.iha.emulator.models.value.implemented.LightSensorValue
-
distribution maximal value property
- max - Variable in class com.iha.emulator.models.value.implemented.NoiseSensorValue
-
distribution maximal value property
- max - Variable in class com.iha.emulator.models.value.implemented.PressureSensorValue
-
distribution maximal value property
- max - Variable in class com.iha.emulator.models.value.implemented.TemperatureActuatorValue
-
distribution maximal value property
- max - Variable in class com.iha.emulator.models.value.implemented.TemperatureSensorValue
-
distribution maximal value property
- MAX_WARNING_COUNT - Static variable in class com.iha.emulator.utilities.logging.AdapterLogger
-
maximum warning messages count, after which error event is raised
- maxDate - Variable in class com.iha.emulator.ui.panels.chart.DateAxis
-
Stores the min and max date of the list of dates which is used.
- maxLinearTextField - Variable in class com.iha.emulator.ui.dialogs.sensor.AddNewSensorDialogView
-
- maxLinearTextField - Variable in class com.iha.emulator.ui.dialogs.sensor.SensorDetailsDialogView
-
- maxNormalTextField - Variable in class com.iha.emulator.ui.dialogs.sensor.AddNewSensorDialogView
-
- maxNormalTextField - Variable in class com.iha.emulator.ui.dialogs.sensor.SensorDetailsDialogView
-
- maxPerSecond - Variable in class com.iha.emulator.utilities.watchers.ResponseTracker
-
maximal responses per second
- maxPerSecondProperty() - Method in class com.iha.emulator.utilities.watchers.ResponseTracker
-
Maximal responses per second property, that can be bound
- maxProperty() - Method in class com.iha.emulator.models.value.implemented.BoilerModeActuatorValue
-
Gets distribution maximal value property,that can be bound
- maxProperty() - Method in class com.iha.emulator.models.value.implemented.BoilerStatusSensorValue
-
Gets distribution maximal value property,that can be bound
- maxProperty() - Method in class com.iha.emulator.models.value.implemented.BoilerTypeActuatorValue
-
Gets distribution maximal value property,that can be bound
- maxProperty() - Method in class com.iha.emulator.models.value.implemented.EmissionsSensorValue
-
Gets distribution maximal value property,that can be bound
- maxProperty() - Method in class com.iha.emulator.models.value.implemented.HumiditySensorValue
-
Gets distribution maximal value property,that can be bound
- maxProperty() - Method in class com.iha.emulator.models.value.implemented.LightSensorValue
-
Gets distribution maximal value property,that can be bound
- maxProperty() - Method in class com.iha.emulator.models.value.implemented.NoiseSensorValue
-
Gets distribution maximal value property,that can be bound
- maxProperty() - Method in class com.iha.emulator.models.value.implemented.PressureSensorValue
-
Gets distribution maximal value property,that can be bound
- maxProperty() - Method in class com.iha.emulator.models.value.implemented.TemperatureActuatorValue
-
Gets distribution maximal value property,that can be bound
- maxProperty() - Method in class com.iha.emulator.models.value.implemented.TemperatureSensorValue
-
Gets distribution maximal value property,that can be bound
- maxRespPerSecondLbl - Variable in class com.iha.emulator.ui.panels.task.details.TaskDetailsView
-
- MaxThreadTester - Class in com.iha.emulator.utilities
-
Class creates test of maximal threads, that can be created.
- MaxThreadTester(TextArea) - Constructor for class com.iha.emulator.utilities.MaxThreadTester
-
Creates instance of tester with given GUI component for notifying user of results
- MaxThreadTester(int, TextArea) - Constructor for class com.iha.emulator.utilities.MaxThreadTester
-
Creates instance of tester with given GUI component for notifying user of results and given thread batch size
- me - Variable in class com.iha.emulator.control.task.SimulationTask
-
Instance created in constructor
- memCheckProgressBar - Variable in class com.iha.emulator.ui.simulations.detailed.DetailedSimulationView
-
- memCheckProgressBar - Variable in class com.iha.emulator.ui.simulations.performance.PerformanceSimulationView
-
- memCheckStatusLbl - Variable in class com.iha.emulator.ui.simulations.detailed.DetailedSimulationView
-
- memCheckStatusLbl - Variable in class com.iha.emulator.ui.simulations.performance.PerformanceSimulationView
-
- memory - Variable in class com.iha.emulator.utilities.watchers.MemoryChecker
-
current memory usage
- memoryChecker - Variable in class com.iha.emulator.ui.simulations.detailed.DetailedSimulationPresenter
-
instance of memory checker responsible for checking memory usage
- memoryChecker - Variable in class com.iha.emulator.ui.simulations.performance.PerformanceSimulationPresenter
-
instance of memory checker responsible for checking memory usage
- MemoryChecker - Class in com.iha.emulator.utilities.watchers
-
Class implemented by Singleton pattern.
- MemoryChecker() - Constructor for class com.iha.emulator.utilities.watchers.MemoryChecker
-
- MESSAGE_BUFFER_SIZE - Static variable in class com.iha.emulator.communication.server.ServerController
-
Deprecated.
default size of buffer for message to server
- MESSAGE_BUFFER_SIZE - Static variable in class com.iha.emulator.communication.server.ssl.ServerController
-
default message buffer size
- messageCountToTrigger - Variable in class com.iha.emulator.control.task.StopCondition
-
number of sent messages, after which should sent messages condition stop the task
- messages - Variable in class com.iha.emulator.control.AdapterController
-
list of unsent messages for server
- MessageSender - Interface in com.iha.emulator.communication.server
-
Interface used for sending messages to server.
- messageSender - Variable in class com.iha.emulator.control.AdapterController
-
class providing connection to server
- messageSuccessfullySent(OutMessage) - Method in class com.iha.emulator.control.AdapterController
-
Notifies adapter, that message given as parameter was successfully sent.
- messageTracker - Variable in class com.iha.emulator.utilities.logging.AdapterLogger
-
Instance of message tracker
- MessageTracker - Class in com.iha.emulator.utilities.logging
-
Class providing methods to count and save number unsent and sent messages by adapter.
- MessageTracker() - Constructor for class com.iha.emulator.utilities.logging.MessageTracker
-
Creates and initializes new instance of message tracker
- MessageTracker(boolean) - Constructor for class com.iha.emulator.utilities.logging.MessageTracker
-
Creates and initializes new instance of message tracker.
- min - Variable in class com.iha.emulator.models.value.implemented.BoilerModeActuatorValue
-
distribution minimal value property
- min - Variable in class com.iha.emulator.models.value.implemented.BoilerStatusSensorValue
-
distribution minimal value property
- min - Variable in class com.iha.emulator.models.value.implemented.BoilerTypeActuatorValue
-
distribution minimal value property
- min - Variable in class com.iha.emulator.models.value.implemented.EmissionsSensorValue
-
distribution minimal value property
- min - Variable in class com.iha.emulator.models.value.implemented.HumiditySensorValue
-
distribution minimal value property
- min - Variable in class com.iha.emulator.models.value.implemented.LightSensorValue
-
distribution minimal value property
- min - Variable in class com.iha.emulator.models.value.implemented.NoiseSensorValue
-
distribution minimal value property
- min - Variable in class com.iha.emulator.models.value.implemented.PressureSensorValue
-
distribution minimal value property
- min - Variable in class com.iha.emulator.models.value.implemented.TemperatureActuatorValue
-
distribution minimal value property
- min - Variable in class com.iha.emulator.models.value.implemented.TemperatureSensorValue
-
distribution minimal value property
- minDate - Variable in class com.iha.emulator.ui.panels.chart.DateAxis
-
Stores the min and max date of the list of dates which is used.
- minLinearTextField - Variable in class com.iha.emulator.ui.dialogs.sensor.AddNewSensorDialogView
-
- minLinearTextField - Variable in class com.iha.emulator.ui.dialogs.sensor.SensorDetailsDialogView
-
- minNormalTextField - Variable in class com.iha.emulator.ui.dialogs.sensor.AddNewSensorDialogView
-
- minNormalTextField - Variable in class com.iha.emulator.ui.dialogs.sensor.SensorDetailsDialogView
-
- minProperty() - Method in class com.iha.emulator.models.value.implemented.BoilerModeActuatorValue
-
Gets distribution minimal value property,that can be bound
- minProperty() - Method in class com.iha.emulator.models.value.implemented.BoilerStatusSensorValue
-
Gets distribution minimal value property,that can be bound
- minProperty() - Method in class com.iha.emulator.models.value.implemented.BoilerTypeActuatorValue
-
Gets distribution minimal value property,that can be bound
- minProperty() - Method in class com.iha.emulator.models.value.implemented.EmissionsSensorValue
-
Gets distribution minimal value property,that can be bound
- minProperty() - Method in class com.iha.emulator.models.value.implemented.HumiditySensorValue
-
Gets distribution minimal value property,that can be bound
- minProperty() - Method in class com.iha.emulator.models.value.implemented.LightSensorValue
-
Gets distribution minimal value property,that can be bound
- minProperty() - Method in class com.iha.emulator.models.value.implemented.NoiseSensorValue
-
Gets distribution minimal value property,that can be bound
- minProperty() - Method in class com.iha.emulator.models.value.implemented.PressureSensorValue
-
Gets distribution minimal value property,that can be bound
- minProperty() - Method in class com.iha.emulator.models.value.implemented.TemperatureActuatorValue
-
Gets distribution minimal value property,that can be bound
- minProperty() - Method in class com.iha.emulator.models.value.implemented.TemperatureSensorValue
-
Gets distribution minimal value property,that can be bound
- MINUTES_SECONDS - Static variable in class com.iha.emulator.ui.dialogs.task.AddNewTaskDialogPresenter
-
array containing minutes in 1 hour/seconds in 1 minute ( 0 - 59 )
- model - Variable in class com.iha.emulator.communication.server.ServerController
-
Deprecated.
server model
- model - Variable in class com.iha.emulator.communication.server.ssl.ServerController
-
server model
- model - Variable in class com.iha.emulator.control.SensorController
-
sensor model containing list of valus
- model - Variable in class com.iha.emulator.ui.panels.adapter.details.AdapterDetailsPresenter
-
model
- model - Variable in class com.iha.emulator.ui.panels.server.details.ServerDetailsPresenter
-
model
- model - Variable in class com.iha.emulator.ui.panels.task.details.TaskDetailsPresenter
-
model
- modifyServer - Variable in class com.iha.emulator.ui.dialogs.adapter.AddAdapterDialogPresenter
-
server information modification property
- modifyServer - Variable in class com.iha.emulator.ui.dialogs.task.AddNewTaskDialogPresenter
-
server information modification property
- modifyServerProperty() - Method in class com.iha.emulator.ui.dialogs.adapter.AddAdapterDialogPresenter
-
Server is modified property
- modifyServerProperty() - Method in class com.iha.emulator.ui.dialogs.task.AddNewTaskDialogPresenter
-
Server is modified property
- moveErrorToFile(BufferedWriter) - Method in class com.iha.emulator.utilities.logging.AdapterLogger
-
Write error messages to buffer file
- moveLogsToFile() - Method in class com.iha.emulator.utilities.logging.AdapterLogger
-
Writes all logs to buffer file
- moveToBeSentToFile(BufferedWriter) - Method in class com.iha.emulator.utilities.logging.AdapterLogger
-
Write unsent messages to buffer file


"ZORAH "place of wasps, a town in the low country of Judah, afterwards given to Dan (Joshua 19:41; Judges 18:2), probably the same as Zoreah(Joshua 15:33). This was Samson’s birthplace (Judges 13:2, 25), and near it he found a grave (16:31). It was situated on the crest of a hill overlooking the valley of Sorek, and was fortified by Rehoboam (2 Chronicles 11:10). It has been identified with Sur’ah, in the Wady Surar, 8 miles west of Jerusalem. It is noticed on monuments in the fifteenth century B.C. as attacked by the Abiri or Hebrews.
"ZORAH "place of wasps, a town in the low country of Judah, afterwards given to Dan (Joshua 19:41; Judges 18:2), probably the same as Zoreah(Joshua 15:33). This was Samson’s birthplace (Judges 13:2, 25), and near it he found a grave (16:31). It was situated on the crest of a hill overlooking the valley of Sorek, and was fortified by Rehoboam (2 Chronicles 11:10).
It has been identified with Sur’ah, in the Wady Surar, 8 miles west of Jerusalem. It is noticed on monuments in the fifteenth century B.C. as attacked by the Abiri or Hebrews.


The Scatter chart is quite versatile and has a few modes of operation which you can read about on the Scatter chart documentation page. This particular one is just a regular Scatter chart (though with two datasets) along with a key for telling the datasets apart and a title.
This goes in the documents header: Put this where you want the chart to show up:

This is the code that generates the chart - it should be placed AFTER the

tag:


--- title: crystalShape sidebar: function_reference_sidebar permalink: crystalShape.crystalShape.html folder: function_reference toc: false ---
a class representing crystal shapes.
The code of this class is based on the paper
Enderlein, J., 1997. A package for displaying crystal morphology. Mathematica Journal, 7(1).


@import uk.gov.hmrc.hmrcfrontend.views.html.components._ @this(hmrcPageHeading : HmrcPageHeading) @() @hmrcPageHeading(PageHeading( text = "Page not found" ))
If you typed the web address, check it is correct.
If you pasted the web address, check you copied the entire address.
If the web address is correct or you selected a link or button, contact the Tax Credits Helpline if you need to speak to someone about your tax credits.


João Luís Carrilho da Graça (born 1952, in Portalegre, Portugal) is a Portuguese architect and lecturer. He received the Pessoa Prize in 2008, and was Distinguished with the order for merit of the Portuguese Republic in 1999. Graca graduated from the Lisbon School of Fine Arts (Portuguese: Escola Superior de Belas Artes de Lisboa) in 1977 and lectured at the Faculty of Architecture of the Technical University of Lisbon between 1977 and 1992. Since 2001, he has been a guest lecturer at the architecture department of the Autonomous University of Lisbon and also, from 2005, at the University of Évora. He has been invited to several universities, seminars and conferences all over the world. Carrilho da Graça received the International Art Critics Association Award in 1992 for the ensemble of his work; the "Relação com o sítio - honourable mention" award (national architecture awards - Portuguese architects’ association) in 1993 for the Campo Maior municipal swimming pool; the Secil Prize 1994 for the Polytechnic School of Journalism, the Valmor prize 1998 and the Fad Prize 1999 for the Knowledge of the Seas pavilion; Luzboa 2004, the prize of the first Lisbon international art biennial; as well as nominations for the Mies van der Rohe European architecture award and the Ordem dos Arquitectos for the Auguste Perret Prize, UIA Awards 2005. His work has been published in several books and architecture magazines.


You are visiting this website from within the United Kingdom. To proceed please verify your age.
Pursuant to The Digital Economy Act 2017, we are required to verify that all visitors to this website are least age 18. Further information about this law can be found https://www.ageverificationregular.com/
Scan the QR from your camera or click here to verify your age.
You need to have the 18+ app installed.
You can download it here


The EU Passenger Car Market Grew by 8.7% in October 2019
In October 2019, the EU passenger car market grew by 8.7% to reach 1,177,746 units registered. This marked the highest October total on record since 2009. During the same month last year, registrations fell by 7.3% after the WLTP test came into effect, setting a low base of comparison for 2019. As a result, nearly all EU countries posted increases in October, with the exception of Cyprus and the United Kingdom. Four of the five major EU markets noted strong gains, Germany (+12.7%), France (+8.7%), Italy (+6.7%) and Spain (+6.3%), while car sales contracted in the UK (‐6.7%).
From January to October, new-car registrations were down 0.7% compared to the first 10 months of 2018. Although demand increased across the EU in September and October, Germany (+3.4%) remained the only major European market to record growth so far in 2019. By contrast, Spain (-6.3%) and the United Kingdom (-2.9%) saw the strongest declines 10 months into the year, while the Italian (-0.8%) and French (-0.3%) markets have almost recovered to 2018 volumes, ACEA reported in its monthly report.