History¶
0.4.1 (2021-03-18)¶
Fixed: The
doctr-versions-menu
exectuable no longer fails when run outside of a git repository (#15, thanks to Alexander Blech)Fixed: Custom
doctr-versions-menu.js_t
template were being ignored (#18)
0.4.0 (2020-12-14)¶
Added: The label in the top left corner of the version menu can now be configured in
conf.py
(settingmenu_title
).Added:
--default-branch
option,<default-branch>
group for folder specifications, anddefault-branch
field inversions.json
(#12)Changed: The default
--versions
now uses<default-branch>
, automatically picking up on either “master” or “main” as the default branch (#12)Changed: The default template for
index.html
now automatically forwards to the default-branch (based on the--default-branch
option, instead of just “master”), or the first available branch if there is no released version (#12)
This release addresses two major compatibility issues:
Both git and Github have recently switched the name of the default branch from “master” to “main”. This release adds support for new projects using “main” as their default branch.
As of December 2020, Travis CI has stopped their support for open source. Consequently, Doctr can no longer be used to deploy documentation at no cost. This release adds rudimentary support for deploying the documenation with Github Actions instead of Doctr, see Deployment with Github Actions.
0.3.0 (2020-08-03)¶
Added:
--no-downloads-file
option,downloads_file = False
in config. (#4, thanks to Tyler Pennebaker)Fixed:
versions.py
ongh-pages
branch was not being committed (#5)Fixed: Compatibility with any
pyparsing
version>= 2.0.2
(#8, thanks to Hugo Slepicka)Added: The
doctr-versions-menu
executable can now be configured through environment variables. This allows to keep configuration on the source branch, in the.travis.yml
file (#6, thanks to Tyler Pennebaker)The Doctr Versions Menu package can now be installed via conda (thanks to Hugo Slepicka)
0.2.0 (2020-03-14)¶
Added:
--versions
option for customizing which folders appear in the versions menu and in which order.Added:
--label
option for customizing the labels appearing the versions menuAdded:
--warning
option for customizing on which folders specific warnings are displayedAdded:
--latest
option for configuring which folder is the “latest stable release”Added: Write a script
versions.py
to the root of thegh-pages
branch (--write-versions-py
option)Changed: unreleased and pre-released versions now show different warnings by default
Changed:
index.html
template is now rendered with fullversion_data
Changed: development/pre-release versions now longer have the “dev” suffix in the versions menu by default
Changed: The versions menu now uses the same ordering of versions as Read-the-Docs, by default: the folders are ordered from most current to least current.
Changed: internal format of
versions.json
Removed:
--default-branch
option. This is replaced by the new--latest
option and enhanced template rendering of theindex.html
Removed:
--suffix-unreleased
option. This can now be achieved via the--label
option
This is a major release that breaks backwards compatibility.
Specifically, due to the changes in versions.json
, when upgrading from older versions, it
may be necessary to replace doctr-versions-menu.js
files in existing
folders in a project’s gh-pages
branch.
0.1.0 (2020-01-11)¶
Initial release


Nationals players go nuts dancing with World Series trophy on Zamboni at Capitals game (Video)
by TSD StaffThe Washington Nationals’ month of partying officially began on Saturday, when the team returned to Washington D.C. and celebrated the World Series win in a parade around the city.
And it didn’t exactly slow down on Sunday, either.
Nationals players apparently don’t need to take a day off, as baseball stars don’t need recovery days — or at least these guys did not. They hit up the Capitals-Flames game at Capital One Arena, and they were invited to bro it up on a Zamboni in between periods, bringing their coveted trophy with them.
Not only that, they had a blast in a suite as well.
Shirts were optional, apparently.


Keywords
.NET Core, .NET Framework, C# 7.x, Functional Programming, Lambda Calculus, Category Theory, LINQ, LINQ to Objects, LINQto XML, Parallel LINQ, LINQ to Entities, Entity Framework Core, Entity Framework.
Abstract
This is a latest, in-depth, cross-platform tutorial on functional programming and LINQ programming via C# 7.0 language. It discusses real world development to underlying mathematics theories. It covers both .NET Framework (for Windows development) and .NET Core (for Linux, Mac, and Windows development).
C# is an open source, cross-platform language from Microsoft, and LINQ is the built-in functional data query capabilities of the language, working with API sets provided by .NET libraries. This entire tutorial is based on the latest language and frameworks. It covers C#’s functional features and functional programming aspects, and the detailed usage and internal mechanisms of mainstream LINQ technologies for different data domains, including LINQ to Objects, Parallel LINQ, LINQ to XML, and LINQ to Entities. It also demystifies the underlying quintessential theories of functional programming and LINQ, including Lambda Calculus and Category Theory.
Acclaim
The following are the acclaim from Microsoft:
-
“This book explains practical and in-depth material clearly, concisely and accurately to the areas of the C# language, functional programming, and LINQ on .NET Framework and .NET Core. This is a great book for anyone wanting to understand the whys and hows behind these important technologies.”
Samer Boshra
Microsoft Principal Software Engineering Manager
-
“This book covers LINQ and underlying functional programming concepts comprehensively. It employs tutorials and examples to illustrate various features and applications. The underlying theory is thoroughly explained as well to strengthen your understanding of the topic. Whether you are a beginner or journeyman, you will gain in-depth knowledge of the subject through this book.”
Alok Parmesh
Microsoft Senior Software Engineer
-
“This is an excellent book on LINQ as it goes beyond covering how to program with LINQ but articulates the theory behind it and mechanics of the language, a coverage which is not easy to come by. Understanding this level of detail is necessary to program with LINQ to develop first class applications that are efficient and maintainable.”
Ari Bertan
Microsoft Senior Software Engineer
-
“This is a great book if you want to learn LINQ and functional programming with C# in depth. You can see Dixin’s deep expertise and feel his obsession for technologies. I started using C# since it was born, but I still learned new things from this book. It is an easy-to-read book, and there are lots of well-picked code examples. I have no doubt that readers will become experts on the topics after reading this book.”
Paul Lou
Microsoft Senior Software Engineer
-
“This is a great book for C# developers, it covers both basic C# programming concepts for the beginners new to the .NET world, and C# advanced constructs for experienced .NET programmers. The book is up to date, talks C# 7.0 new language features and demonstrates how you can use them for functional programming. Thanks for the awesome work!”
Mark Zhou
Microsoft Senior Software Engineer
-
“This is an excellent in-depth C# functional programming and LINQ book. It explains the latest technology with clear, concise and accurate examples. I would love to encourage everybody who wants to improve their productivity and efficiency of C# programming to have a read of this book.”
Jacky Gao
Microsoft Research Software Engineer
-
“Since LINQ has been introduced into .NET Framework, it has been becoming more and more important and powerful for .NET developers. This book greatly breaks down LINQ and functional programming into well-organized pieces, and makes me much more easily understand how to use LINQ and functional programming better than I used to. I highly recommend this book to C# developers.”
Tom Zhou
Microsoft Senior Software Engineer
-
“Awesome book for developers who are interested in learning or advancing LINQ or functional programming. It covers real world examples and theories. I have been using C# for more than 10 years but still learned new knowledge from this book. It is well organized and lots of concrete code samples, easy for readers to digest.”
Carol Hu
Microsoft Senior Software Engineer
-
“I like the way the author presented the detailed knowledge with a lot of examples. As a data scientist with statistics background in a number of industries, I can pick up C# programming and LINQ quickly when I followed the book. The book was concise and easy to read. It was a pleasant experience for me to spend my time emerging myself in the book in the sunshine weekday afternoon.”
Xue Liu
Microsoft Senior Data Scientist
-
“Great book! It takes a hands-on approach to LINQ and functional programming in an easy to understand format. I would highly recommend this book to developers looking to develop expertise in C#, functional programming, and LINQ.”
Himanshu Lal
Microsoft Principal Software Engineering Manager
-
“An excellent book for those of us who need to get in-depth understanding on LINQ and functional programming with latest C# language. The author made sure this book includes the latest and cross-platform knowledge for the language, the framework, as well as the underlying mathematical theories.”
Hongfei Guo
Microsoft Principal PM Manager
-
“This is a great book for developers who want to go functional programming. It's one-stop shopping for serious developers who have to get up to speed with LINQ and functional programming quickly and in-depth. I'll keep this book on my desk not on my bookshelf.”
Roshan Kommussetty
Microsoft Senior Software Engineering Manager
-
“A C# functional programming book truly for .NET and .NET Core developers, from an authority on the subject. I'll be turning to this book first when I need to understand functional programming and LINQ..”
Surabhi Pandey
Microsoft Senior Software Engineer
The following are the acclaim from technical community:
-
“This book provides comprehensive and in-depth information about the C# functional programming and LINQ technologies to application developers on both .NET Framework and .NET Core. The detailed text and wealth of examples will give a developer a clear and solid understanding of C# language, functional programming and using LINQ to work with different data domains.”
Dong Si
Assistant Professor, Department of Computer Science, University of Washington, Bothell
-
“This book offers a comprehensive, in-depth, yet easy-to-understand tutorial to functional C# programming and LINQ. Filled with detailed explanations and real-world examples, this book is highly valuable for beginners and experienced developers alike.”
Shuang Zhao
Assistant Professor, Department of Computer Science, University of California, Irvine
-
“This book provides very comprehensive treatment of functional programming and LINQ. Dixin did a tremendous job at collecting information and wrote real world examples. This book also covers underlying functional programming concepts in great detail and shows how to take advantage of the language features in everyday application code. I'm happy with the book and highly recommended it.”
Yong Zheng
Google Senior Software Engineer
-
“This excellent book is an in-depth and also readable exploration of C# functional programming and LINQ programming. It covers .NET Framework and .NET Core in great detail.”
Yang Sha
Google Senior Software Engineer
-
“Dixin did an excellent job to write this book for anyone who wants to learn LINQ/functional programming in C#. It has lots of very practical hands-on materials so it is very easy to learn from. It also contains lots of details and has well explained the theory, so it can be used as one-stop reference book!”
Hua Wang
Uber Senior Software Engineer
-
“This is a great book that combines practical examples with in-depth analysis of LINQ and functional programming in C#. Dixin leverages his expertise in .NET to provide a well written tutorial on the effective use of LINQ and an overview of the theoretical principles behind it. A must read for anyone working on these technologies!”
Dimitrios Soulios
Amazon Software Development Manager
-
“This book does a phenomenal job of explaining various facets of the LINQ and functional programming in C#. Tutorials provided in the book seamlessly fill the gap between the theory and its application. I highly recommend this book for both beginner and experienced developers in the .NET world.”
Amit Soni
Amazon Software Engineer
-
“This is a really terrific .NET book, which covers C# language and LINQ in depth. And it enormously broadens my vision for the explanation about functional programming. It would be really helpful for my work in the future.”
Kerry Jiang
MVP
-
“This book is a great tutorial. It covers LINQ and functional programming with the latest C# language. It is a fundamental and also in-depth book for both beginners and also experienced developers. If you want to have a deep dive into LINQ technologies, functional programming, and build cross platform applications, I highly recommend this book to you.”
Tony Qu
MVP
Contents at a Glance
The contents are organized as the following chapters:
-
Part 1 Code - covers functional programming via C#, and fundamentals of LINQ.
-
Chapter 1 Functional programming and LINQ paradigm
- What is LINQ, how LINQ uses language to work with many different data domains.
- Programming paradigm, imperative vs. declarative programming, object-oriented vs. functional programming.
-
Chapter 2 Functional programming in depth
- C# fundamentals for beginners.
- Aspects of functional programming via C#, including function type, named/anonymous/local function, closure, lambda, higher-order function, currying, partial application, first class function, function composition, query expression, covariance/contravariance, immutability, tuple, purity, async function, pattern matching, etc., including how C# is processed at compile time and runtime.
-
Part 2 Data - covers how to use functional LINQ to work with different data domains in the real world, and how LINQ works internally.
-
Chapter 3 LINQ to Objects
- How to use functional LINQ queries to work with objects, covering all LINQ and Ix.
- How the LINQ to Objects query methods are implemented, how to implement useful custom LINQ queries.
-
Chapter 4 LINQ to XML
- How to modeling XML data, and use functional LINQ queries to work with XML data.
- How to use the other LINQ to XML APIs to manipulate XML data.
-
Chapter 5 Parallel LINQ
- How to use parallelized functional LINQ queries to work with objects.
- Performance analysis for parallel/sequential LINQ queries.
-
Chapter 6 Entity Framework/Core and LINQ to Entities
- How to model database with object-relational mapping, and use functional LINQ queries to work with relational data in database.
- How the C# LINQ to Entities queries are implemented to work with database.
- How to change data in database, and handle concurrent conflicts.
- Performance tips and asynchrony.
-
Part 3 Theories - demystifies the abstract mathematics theories, which are the rationale and foundations of LINQ and functional programming.
-
Chapter 7 Lambda Calculus via C#
- Core concepts of lambda calculus, bound and free variables, reduction (α-conversion, β-reduction, η-conversion), etc.
- How to use lambda functions to represent values, data structures and computation, including Church Boolean, Church numbers, Church pair, Church list, and their operations.
- Combinators and combinatory logic, including SKI combinator calculus, fixed point combinator for function recursion, etc.
-
Chapter 8 Category Theory via C#
- Core concepts of category theory, including category, object, morphism, monoid, functor, natural transformation, applicative functor, monad, and their laws.
- How these concepts are applied in functional programming and LINQ.
- How to manage I/O, state, exception handling, shared environment, logging, and continuation, etc., in functional programming.
This tutorial delivers highly reusable knowledge:
- It covers C# language in depth, which can be generally applied in any programming paradigms besides functional programming.
- It is a cross platform tutorial, covering both .NET Framework for Windows and .NET Core for Windows, Mac, Linux.
- It demonstrates both usage and implementation of LINQ for mainstream data domains, which also enables developer to use the LINQ technologies for other data domains, or build custom LINQ APIs for specific data scenarios.
- It also demystifies the abstract mathematics knowledge for functional programming, which applies to general functional programming, so it greatly helps developers understanding any other functional languages too.
As a fun of functional programming, LINQ, C#, and .NET technologies, hope this helps.
(Me [left] and Anders Hejlsberg [right], Father of C#)
Table of Contents
All code examples are available on GitHub.
-
-
-
Cross platform .NET, C# and LINQ
- .NET Framework
- Parallel LINQ
- .NET Core, UWP, Mono, Xamarin and Unity
- .NET Standard
- C# functional programming
- This tutorial
- Author
- Code examples
-
Start coding
- Start coding with Visual Studio (Windows)
- Start coding with Visual Studio Code (Windows, macOS and Linux)
- Start coding with Visual Studio for Mac (macOS)
-
- Programming paradigms
- Imperative programming vs. declarative programming
- Object-oriented programming vs. functional programming
-
-
One language for different data domains
- LINQ to Objects
- Parallel LINQ
- LINQ to XML
- LINQ to DataSets
- LINQ to Entities
- LINQ to SQL
- LINQ to NoSQL (LINQ to CosmosDB)
- LINQ to JSON
- LINQ to Twitter
- Productivity
- Local query vs. remote query
-
-
-
Types and members
-
Reference type vs. value type
- default literal expression
- ref structure
- Static class
- Partial type
-
Interface and implementation
- IDisposable interface and using statement
-
Generic type
- Type parameter
- Type parameter constraints
- Nullable value type
- Auto property
- Property initializer
- Object initializer
- Collection initializer
- Index initializer
- Null coalescing operator
- Null conditional operator
- throw expression
- Exception filter
- String interpolation
- nameof operator
- Digit separator and leading underscore
-
- Constructor, static constructor and finalizer
- Static method and instance method
- Extension method
- More named functions
-
Function polymorphisms
- Ad hoc polymorphism: method overload
-
Parametric polymorphism: generic method
- Static import
- Partial method
-
- Local function
-
Closure
- Outer variable
- Implicit reference
-
-
Pass by value vs. pass by reference (ref parameter)
- Pass by read only reference (in parameter)
- Output parameter (out parameter) and out variable
- Parameter array
- Positional argument vs. named argument
- Required parameter vs. optional parameter
- Caller information parameter
-
Return by value vs. return by reference
- Return by read only reference
-
-
Delegate type as function type
- Function type
- Generic delegate type
- Unified built-in delegate types
-
Delegate instance as function instance
- Delegate class and delegate instance
-
Delegate instance as function group
-
- Anonymous method
- Lambda expression
- Call anonymous function
- Closure
- Expression bodied function member
-
-
Lambda expression as expression tree
- Code as data
- .NET expressions
-
Compile expression tree at runtime
- Traverse expression tree
- Expression tree to CIL at runtime
- Expression tree to executable function at runtime
- Expression tree and LINQ remote query
-
- First order and higher-order function
- Curry function
- => associativity
- Partial apply function
- Uncurry function
- First-class function
-
- Forward and backward composition
- Forward pipe
-
Fluent chaining
- LINQ query method composition
-
- Syntax and compilation
- Query expression pattern
- LINQ query expression
- Query expression vs. query method
-
- Non-generic function type
- Generic function type
- Generic interface
- Generic higher-order function type
- Array
- Variances in .NET and LINQ
-
-
Immutable value
- Constant
- using statement and foreach statement
- this reference for class
- Function’s readonly parameter and readonly return
- Local variable by readonly reference (ref readonly variable)
- Immutable value in LINQ query expression
- Immutable state (immutable data type)
- Type with constant field
- Immutable class with readonly instance field
- Immutable structure (readonly structure)
- Immutable anonymous type
-
Immutable tuple vs. mutable tuple
- Construction and element name
- Deconstruction
- Tuple assignment
- Immutable collection vs. readonly collection
-
- Referential transparency and side effect free
- PureAttribute and code contracts
- Purity in .NET
-
- Task, Task<TResult> and asynchrony
- Named async function
- Awaitable-awaiter pattern
- Async state machine
-
Generalized async return type and async method builder
- ValueTask<TResult> and performance
- Runtime context capture
- Anonymous async function
-
- Is expression
- Switch statement
-
-
- Iteration pattern and foreach statement
-
IEnumerable<T> and IEnumerator<T>
- EnumerableAssert utility
- foreach loop vs. for loop
- Non-generic sequence vs. generic sequence
- LINQ to Objects queryable types
-
-
Return a new IEnumerable<T> sequence
- Generation: Empty , Range, Repeat, DefaultIfEmpty
- Filtering (restriction): Where, OfType, where
- Mapping (projection): Select, SelectMany, from, let, select
- Grouping: GroupBy, group, by, into
-
Join
- Inner join: Join, SelectMany, join, on, equals
- Outer join: GroupJoin, join, into, on, equals
- Cross join: SelectMany, Join, from select, join, on, equals
- Concatenation: Concat
- Set: Distinct, Union, Intersect, Except
- Convolution: Zip
- Partitioning: Take, Skip, TakeWhile, SkipWhile
- Ordering: OrderBy, ThenBy, OrderByDescending, ThenByDescending, Reverse, orderby, ascending, descending, into
- Conversion: Cast, AsEnumerable
-
Return a new collection
- Conversion: ToArray, ToList, ToDictionary, ToLookup
-
Return a single value
- Element: First, FirstOrDefault, Last, LastOrDefault, ElementAt, ElementAtOrDefault, Single, SingleOrDefault
- Aggregation: Aggregate, Count, LongCount, Min, Max, Sum, Average
- Quantifier: All, Any, Contains
- Equality: SequenceEqual
- Queries in other languages
-
- Implement iterator pattern
- Generate sequence and iterator
- Yield statement and generator
- Iterator and generator in other languages
-
-
Deferred execution vs. immediate execution
- Cold IEnumerable<T> vs. hot IEnumerable<T>
- Lazy evaluation vs. eager evaluation
-
- Argument check and deferred execution
-
Return a new collection
- Conversion: ToArray, ToList, ToDictionary, ToLookup
-
Return a new IEnumerable<T> sequence
- Conversion: Cast, AsEnumerable
- Generation: Empty , Range, Repeat, DefaultIfEmpty
- Filtering (restriction): Where, OfType
- Mapping (projection): Select, SelectMany
- Grouping: GroupBy
- Join: SelectMany, Join, GroupJoin
- Concatenation: Concat
- Set: Distinct, Union, Intersect, Except
- Convolution: Zip
- Partitioning: Take, Skip, TakeWhile, SkipWhile
- Ordering: OrderBy, ThenBy, OrderByDescending, ThenByDescending, Reverse
-
Return a single value
- Element: First, FirstOrDefault, Last, LastOrDefault, ElementAt, ElementAtOrDefault, Single, SingleOrDefault
- Aggregation: Aggregate, Count, LongCount, Min, Max, Sum, Average
- Quantifier: All, Any, Contains
- Equality: SequenceEqual
-
-
Returns a new IEnumerable<T> sequence
- Generation: Defer, Create, Return, Repeat
- Filtering: IgnoreElements, DistinctUntilChanged
- Mapping: SelectMany, Scan, Expand
- Concatenation: Concat, StartWith
- Set: Distinct
- Partitioning: TakeLast, SkipLast
- Conversion: Hide
- Buffering: Buffer, Share, Publish, Memoize
- Exception: Throw, Catch, Finally, OnErrorResumeNext, Retry
- Imperative: If, Case, Using, While, DoWhile, Generate, For
- Iteration: Do
-
Returns void
-
Returns a single value
- Aggregation: Min, Max, MinBy, MaxBy
- Quantifiers: isEmpty
-
-
Returns a new IEnumerable<T> sequence (deferred execution)
- Generation: Create, RandomInt32, RandomDouble, FromValue, FromValues, EmptyIfNull
- Filtering: Timeout
- Concatenation: Join, Append, Prepend, AppendTo, PrependTo
- Partitioning: Subsequence
- Exception: Catch, Retry
- Comparison: OrderBy, OrderByDescending, ThenBy, ThenByDescending, GroupBy, Join, GroupJoin, Distinct, Union, Intersect, Except
- List: Insert, Remove, RemoveAll, RemoveAt
-
Returns a new collection
- Comparison: ToDictionary, ToLookup
-
Returns a single value
- List: IndexOf, LastIndexOf
- Aggregation: PercentileExclusive, PercentileInclusive, Percentile
- Quantifiers: IsNullOrEmpty, IsNotNullOrEmpty
- Comparison: Contains, SequenceEqual
-
Returns void
-
-
- Imperative vs. declarative paradigm
- Types, conversions and operators
- Read and deserialize XML
- Serialize and write XML
- Deferred construction
-
- Navigation
- Ordering
- Comparison
- More useful queries
- XPath
- Generate XPath expression
-
- Clone
- Add, replace, delete, update, and events
- Annotation
- Validate with XSD
- Transform
-
-
- Parallel LINQ classes and methods
- Parallel query vs. sequential query
- Execute parallel query
-
Visualize parallel query execution
- Install and configure Concurrency Visualizer
- Visualize sequential and parallel LINQ queries
- Visualize chaining query methods
-
-
Partitioning algorithms and load balancing
- Range partitioning
- Stripped partitioning
- Hash partitioning
- Chunk partitioning
-
Implement custom partitioner
- Static partitioner
- Dynamic partitioner
-
-
Query settings
- Cancellation
- Degree of parallelism
- Execution mode
- Merge the values
-
Ordering
- Control the order
- Order and correctness
- Orderable partitioner
-
Aggregation
- Commutativity, associativity and correctness
- Partition and merge
-
- Sequential vs. parallel
- CPU bound vs. IO bound
- Summary
-
-
- Entity Framework and Entity Framework Core
- SQL database
- Remote query vs. local query
- Function vs. expression tree
-
- Data types
-
Database
- Connection resiliency and execution strategy
- Tables
-
Relationships
- One-to-one
- One-to-many
- Many-to-many
- Inheritance
- Views
- Stored procedures and functions
-
- Application side logging
- Database side tracing with Extended Events
-
-
Return a new IQueryable<T> source
- Generation: DefaultIfEmpty
- Filtering (restriction): Where, OfType
- Mapping (projection): Select
- Grouping: GroupBy
-
Join
- Inner join: Join, SelectMany, GroupJoin, Select
- Outer join: GroupJoin, Select, SelectMany
- Cross join and self join: SelectMany, Join
- Concatenation: Concat
- Set: Distinct, Union, Intersect, Except
- Partitioning: Take, Skip
- Ordering: OrderBy, ThenBy, OrderByDescending, ThenByDescending
- Conversion: Cast, AsQueryable
-
Return a single value
- Element: First, FirstOrDefault, Single, SingleOrDefault
- Aggregation: Count, LongCount, Min, Max, Sum, Average
- Quantifier: All, Any, Contains
-
-
Code to LINQ expression tree
- IQueryable<T> and IQueryProvider
- Queryable methods
- Build LINQ to Entities abstract syntax tree
-
.NET expression tree to database expression tree
- Database query abstract syntax tree
- Compile LINQ expressions to database expressions
- Compile LINQ query method calls
- Compile .NET API calls
- Remote API call vs. local API call
- Compile database function call
-
Database expression tree to SQL
- SQL generator and SQL command
- Generate SQL from database expression tree
-
-
Deferred execution
- Iterator pattern
- Lazy evaluation vs. eager evaluation
- Explicit loading
- Eager loading
-
Lazy loading
- The N + 1 problem
- Disable lazy loading
-
- Repository pattern and unit of work pattern
-
Track entities and changes
- Track entities
- Track entity changes and property changes
- Track relationship changes
- Enable and disable tracking
-
Change data
-
Transaction
- Transaction with connection resiliency and execution strategy
- EF/Core transaction
- ADO.NET transaction
- Transaction scope
-
- Detect concurrent conflicts
-
Resolve concurrent conflicts
- Retain database values (database wins)
- Overwrite database values (client wins)
- Merge with database values
- Save changes with concurrent conflict handling
-
-
Initialization
- Provider initialization
- Database initialization
- Mapping views initialization
-
Cache
- Entity cache
- LINQ query translation cache
- SQL query plan cache
-
Asynchrony
- Asynchronous data queries and data changes
- Transactions and connection resiliency with asynchronous operations
- Asynchronous concurrent conflicts
-
-
-
Expression
- Bound variable vs. free variable
-
Reductions
- α-conversion (alpha-conversion)
- β-reduction (beta-reduction)
- η-conversion (eta-conversion)
- Normal order
- Applicative order
-
Function composition
-
- Church encoding
- Church Boolean
- Logical operators
- Conversion between Church Boolean and System.Boolean
- If
-
- Church numerals
- Increase and decrease
- Arithmetic operators
-
Predicate and relational operators
- Conversion between Church numeral and System.UInt32
-
-
Church pair (2-tuple)
- N-tuple
-
Signed numeral
-
-
Tuple as list node
-
Aggregation function as list node
- Model everything
-
- Combinator
-
SKI combinator calculus
- SKI compiler: compile lambda calculus expression to SKI calculus combinator
- Iota combinator calculus
-
- Normal order fixed point combinator (Y combinator) and recursion
- Applicative order fixed point combinator (Z combinator) and recursion
-
- Halting problem
- Equivalence problem
-
-
- Category and category laws
- DotNet category
-
- Monoid and monoid laws
- Monoid as category
-
-
Functor and functor laws
- Endofunctor
- Type constructor and higher-kinded type
-
LINQ to Functors
- Built-in IEnumerable<> functor
- Functor pattern of LINQ
- More LINQ to Functors
-
- Natural transformation and naturality
-
Functor Category
-
- Bifunctor
- Monoidal category
-
-
Monoidal functor
- IEnumeable<> monoidal functor
-
Applicative functor
- IEnumeable<> applicative functor
- Monoidal functor vs. applicative functor
- More Monoidal functors and applicative functors
-
- Monad
-
LINQ to Monads and monad laws
- Built-in IEnumerable<> monad
- Monad laws and Kleisli composition
- Kleisli category
- Monad pattern of LINQ
- Monad vs. monoidal/applicative functor
- More LINQ to Monads
-
- IO monad
- State monad
- Try monad
- Reader monad
- Writer monad
- Continuation monad


Pat's Salmon Average Sales
Homepage
Average Sales/City
City
Minimum Customer
Maximum Customer
Average Number of Cookies


Tirabad
A home away from home, a break from the concrete jungle.
What can we say. We love it there and can't go often enough!
Visit the Tirabad web-site
(Written and hosted by Maiden Erlegh School)
See the Tirabad Y7 presentation


We design clever digital experiences and strong branding from our studio in Chennai. We help clients solve business problems by fusing creativity, innovation, strategy, and craft.
We work together to design, create and produce work that we are proud of for folks that we believe in. We are available for hire in a wide range of creative disciplines for a variety of jobs, projects and gigs.
 GET IN TOUCH WITH US
Our platform has been diligently developed, carefully crafted, and rigorously reiterated to fulfill your needs. As a company committed to excellence, your success is our purpose.
Cayman allowed us to cut the event administration process down by giving us more control to manage changes in real-time to sessions, speakers, or agendas. That is a powerful addition to our process.
We are now able to focus less on tedious operations, and more on creating a memorable and seamless experience for our attendees.
We like communicating, it’s what we do. So click here to drop us a line, we’re a friendly bunch and we want to hear from you.


GraphQL is an open-source data query and manipulation language for APIs, and a runtime for fulfilling queries with existing data, made by Facebook.
Damn Vulnerable GraphQL is a weak implementation of GraphQL that provides a safe environment to understand GraphQL as a technology and its attack surface.
DVGA has numerous flaws, such as Injections, Code execution, Broken Access Controls, and more. For the full list of vulnerabilities, see Solutions page
{{version}}


HS Technologies
Employee Atachment's Downloads
Select type to search
FileId
FileName
Value
Download Parth
Employee Dteails Find
|
Employee Dteails Entry
|
EmployeDetailDownload
EmployeDetailDownload


{% extends "global/Page.html" %} {% load staticfiles otree_tags %} {% block title %} Bargaining Phases {% endblock %} {% block content %}
We will now explain how negotiations will proceed. As mentioned before, you will have to decide with whom you want to form a coalition and how you want to distribute the available budget. The other negotiators face the same decisions. Moreover, a coalition is only formed when all members of a proposed coalition agree on how to distribute the budget. For this reason, negotiations may take one or multiple rounds. Every round consists of 3 phases.
To start negotiations, in Phase I each negotiator makes an offer. An offer consists of: 1) an offer on which coalition you want to form, 2) an offer on how you want the budget to be distributed within this coalition; how much do you want for yourself and how much do you want the other to get?
Note that you can only make offers in which you are involved yourself. For example, the negotiator for party A can only offer to form an AB-coalition (coalition between party A and party B) or an AC-coalition (coalition between party A and C). Because A is not involved in a BC-coalition (coalition between party B and party C), A cannot propose this coalition.
After all negotiators made an offer, all negotiators will see all offers. These are the offers that they have made themselves, and the offers that the other parties made. Next, every negotiator chooses the offer with the coalition and budget distribution that they want to execute. This can be an offer that another party made, but also the offer they made themselves.
Note that you can only choose offers in which you are involved yourself. For example, the negotiator for party B can only offer to form an AB-coalition (coalition between party A and party B) or a BC-coalition (coalition between party B and C). Because B is not involved in an AC-coalition (coalition between party A and party C), B cannot choose this coalition.
In Phase III, all negotiators receive feedback about which offers are chosen by whom. If two negotiators have selected the same offer, a tentative coalition is formed.
Of course, it is also possible that no offer is selected by two negotiators. In this case, no tentative coalition is formed and a new bargaining round starts. All parties will then return to Phase I and make a new offer.
In Phase IV, the negotiator not included in the tentative offer makes an alternative offer to one of the negotiators in the tentative coalition.
{% if grand_coalition %}When a tentative ABC-coalition including all parties is formed, no alternative offer is made and this step is skipped.
{% endif %}In Phase V, the negotiators in the tentative coalition are asked whether they want to ratify the tentative coalition. If all negotiators in the tentative coalition choose to do this, the tentative coalition becomes the final coalition and the budget is allocated as agreed upon. If, however, the recipient of the alternative offer chooses this alternative offer, the alternative offer becomes the new tentative coalition and a new alternative offer will be made by the one not in the new tentative coaliton.
Please continue to the next page.


I chose to make a quick HTML only website to kind of show my progress towards bigger web applications with JavaScript and JavaScript frameworks in the
future, primarily AngularJS.
My family and I recently saw Big Hero 6 and now we call my newborn Babymax because he's white and has lots of
rolls like Baymax. Big Hero 6 was a great movie and I highly recommend it! I will definitely take the family to see it again.
Below is a list of
the main characters in the movie:
| Character Name | Voiced By | Character Picture |
|---|---|---|
| Baymax | Scott Adsit | |
| Hiro Hamada | Ryan Potter | |
| Honey Lemon | Genesis Rodriguez | |
| GoGo Tomago | Jamie Chung | |
| Wasabi | Damon Wayans, Jr. | |
| Fred | T.J. Miller |


Got a question about the engine? You may find the answer here! If your question is a problem, please check the troubleshooting page instead.
What is there left to do?
It's hard to say, but the you can find a rough roadmap here.
If the engine is just meant to be the game's logic, why does it come with so many enemies, graphics, etc.?
- Having some content to play with means people can try the engine and its features right out of the box, without having to download or create content.
- The existing content serves as a basis for new content. If you're having trouble fading two sectors, just see how the included areas do it. If you want to create an Orange Bulborb, just copy the Red Bulborb and recolor it. And so on.
Why do some enemies act a bit differently from how they do in the canon games?
The engine's content isn't meant to mirror the canon content exactly. Some things may be different because of an engine limitation (since Pikifen isn't as complex as a Nintendo product). Sometimes they're changed in order to be more readable in a top-down format. Sometimes it's because I think it will make for a funner, fairer experience.
Why are the animations so clunky and the graphics so simple?
I'm not an artist! Since nobody else is doing the graphics, I did the best I could.
Why are the textures and HUD all shiny and realistic, but the objects are simplistic?
- It's the style choice I went with for the packaged content, but anybody can style the textures, HUD, and objects in any way they want.
- In my opinion, Pikmin games have always looked fairly realistic. The engine can achieve pretty environments too, so making the textures simplistic would steal quite a lot of beauty. The objects are simple, and based off of vector graphics, so that it's easier to edit their graphics. If they were screenshots of 3D models, that would require content creators to have or create models for their new enemies, just so they could take screenshots in order to follow the pre-packaged content's style.
An alternative style that could maybe work all around is pixel art for everything, but I never tried it.
Why doesn't it use textures and sounds from the Pikmin games?
- The less copyrighted content it uses, the better. This being a fan project, there's a difference between "code some fan made from scratch" and "a repository of Nintendo's copyrighted assets right there for the taking".
- Should something happen to the engine, I can rebrand it, and release the assets as they are, since they are my creations.
- If somebody wants to add a new asset, and they want it to fit in with the existing ones, it's easy if everything's custom-made. Otherwise, it may get complicated if players want to also add official assets.
- It doesn't really matter anyway because what is included with the engine is demo content; players are meant to use whatever assets they please.
Why 2D?
3D would be MUCH harder for me to develop, and for players to create content for. 2D is much simpler, and still allows for solid core gameplay.
Will you ever add X?
Depends. I'm developing the engine logic, so if it's an area or enemy or something, it makes more sense to create it yourself. That said, if it's something that would be good to add to the demo content, like an enemy that players could create recolors of, I may consider it. Other than that, if it's something like a gameplay feature, just ask me!
Why do some updates make previously created content incompatible for such small reasons?
I believe that having things clear and consistent is the key towards making the engine enjoyable to use.
Suppose I make a basic feature, and give it a descriptive name. Later on, I expand that feature, but keep the old name instead of using a new one that's more inclusive of the new features. If a new player shows up and tries to understand what that feature's purpose is, the name will be misleading, and it'll be harder for them to piece things together. In cases like this, I prefer to just rename the feature, and in the process, likely break whatever content was making use of the old name.
I don't like making content incompatible, but I think it's a small price to pay for the sake of making everyone able to juice the most out of the engine.
Why are some features so customizable and others so strict?
It's very hard to balance responsibility and power when creating a feature.
If I give the content maker a lot of power in a feature, they are also more responsible for learning how it works in detail, and how to use it properly.
If I make a feature too simple, it becomes more accessible for anyone to use, but it also doesn't allow for much flexibility and creativity.
Why can't Pikmin be limited to only picking path stops within their height?
While yes, it would make life easier, since Pikmin wouldn't try to walk against the wall to go to path stops on a cliff above them, the truth is that because ramps exist, the engine can't know if a given path stop high above is reachable or not.


WELCOME TO DON'S PIZZA PALACE
The best pizza you can get at an affordable price.You are all welcomed.
Monday-Saturday
Openning Hours 8:30am-10:00pm
Pizza size
crust
Toppings
Do you want your pizza to be delivered at your location
| order no. |
Pizza size. |
crust. |
Toppings. |
total. |
|
|
|
|
|
The total is:
Would you like it delivered? For an extra charge of 200
Thank You! Your order has been received


--- layout: post title: Generator vs array_map date: 2015-09-29 categories: tags: php author: remyhonig excerpt: Generators can be used to write more readable array_map's comments: true ---
I never liked the syntax of array_map
but generator support in
php 5.5
makes mapping a little bit more readable and much more
memory-efficient.
$numbers = [1, 2, 3]; $result = array_map( function($i) { return $i = $i + 1; }, $numbers ); print_r($result);
Array ( [0] => 2 [1] => 3 [2] => 4 )
Note that the $result array contains the entire mapped result. This is different with generators as you will see in the next block.
function increaseByOne($numbers) { foreach ($numbers as $number) { yield $number + 1; } } print_r(iterator_to_array( increaseByOne([1, 2, 3]) ));
Array ( [0] => 2 [1] => 3 [2] => 4 )
The generator function increaseByOne
has to be looped to get any
results as it is processes the input array one element at a time. The
array_map
function will return the whole mapped array.
$numbers = [1, 2, 3]; $result = array_map( function($j) { return $j * 2; }, array_map( function($i) { return $i = $i + 1; }, $numbers ) ); print_r($result);
Array ( [0] => 4 [1] => 6 [2] => 8 )
function increaseByOne($numbers) { return array_map( function($i) { return $i = $i + 1; }, $numbers ); } function multiplyByTwo($numbers) { return array_map( function($j) { return $j * 2; }, $numbers ); } print_r(multiplyByTwo(increaseByOne([1, 2, 3])));
Array ( [0] => 4 [1] => 6 [2] => 8 )
function increaseByOne($numbers) { foreach ($numbers as $number) { yield $number + 1; } } function multiplyByTwo($numbers) { foreach ($numbers as $number) { yield $number * 2; } } print_r(iterator_to_array( multiplyByTwo(increaseByOne([1, 2, 3])) ));
Array ( [0] => 4 [1] => 6 [2] => 8 )


disksup
Module
Module Summary
Description
disksup is a process which supervises the available disk space in the system. It is part of the OS_Mon application, see os_mon(6). Available for Unix and Windows.
Periodically checks the disks. For each disk or partition which uses more than a certain amount of the available space, the alarm {{disk_almost_full, MountedOn}, []} is set.
- On Unix
-
All (locally) mounted disks are checked, including the swap disk if it is present.
- On WIN32
-
All logical drives of type "FIXED_DISK" are checked.
Alarms are reported to the SASL alarm handler, see alarm_handler(3). To set an alarm, alarm_handler:set_alarm(Alarm) is called where Alarm is the alarm specified above.
The alarms are cleared automatically when the alarm cause is no longer valid.
Configuration
The following configuration parameters can be used to change the default values for time interval and threshold:
- disk_space_check_interval = int()>0
-
The time interval, in minutes, for the periodic disk space check. The default is 30 minutes.
- disk_almost_full_threshold = float()
-
The threshold, as percentage of total disk space, for how much disk can be utilized before the disk_almost_full alarm is set. The default is 0.80 (80%).
- disksup_posix_only = bool()
-
Specifies whether the disksup helper process should only use POSIX conformant commands (true) or not. The default is false. Setting this parameter to true can be necessary on embedded systems with stripped-down versions of Unix tools like df. The returned disk data and alarms can be different when using this option.
The parameter is ignored on platforms that are known to not be posix compatible (Windows and SunOS).
See config(4) for information about how to change the value of configuration parameters.
Exports
Types
Returns the result of the latest disk check. Id is a string that identifies the disk or partition. KByte is the total size of the disk or partition in kbytes. Capacity is the percentage of disk space used.
The function is asynchronous in the sense that it does not invoke a disk check, but returns the latest available value.
Returns [{"none",0,0}] if disksup is not available.
Types
Returns the time interval, in milliseconds, for the periodic disk space check.
set_check_interval(Minutes) -> ok
Types
Changes the time interval, given in minutes, for the periodic disk space check.
The change will take effect after the next disk space check and is non-persist. That is, in case of a process restart, this value is forgotten and the default value will be used. See Configuration above.
get_almost_full_threshold() -> Percent
Types
Returns the threshold, in percent, for disk space utilization.
set_almost_full_threshold(Float) -> ok
Types
Changes the threshold, given as a float, for disk space utilization.
The change will take effect during the next disk space check and is non-persist. That is, in case of a process restart, this value is forgotten and the default value will be used. See Configuration above.


Class Train
- java.lang.Object
-
- Train
-
public class Train extends java.lang.Object
Represents a Train. Author : Roey Shtern Version : 22/4/2020
-
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description int
addPassengers(int num)
Add num passengers to the train.boolean
arrivesEarlier(Train other)
Returns true if the arrival time of this train is earlier than the arrival time of the other train.boolean
equals(Train other)
Check if the received train is equal to this train.Time1
getArrivalTime()
Returns the arrival time.Time1
getDeparture()
returns the departure time.java.lang.String
getDestination()
returns the destination.int
getDuration()
returns the duration of the train.int
getPassengers()
returns the number of passengers.int
getPrice()
returns the price of the train.int
getSeats()
returns the number of seats.boolean
isCheaper(Train other)
Returns true if the price for this train is cheaper than the other train.boolean
isFull()
Returns true if train is full.void
setDeparture(Time1 t)
updates the departure time of the train.void
setDestination(java.lang.String d)
updates the destination of the train.void
setDuration(int d)
updates the duration of the train.void
setPassengers(int p)
updates the number of passengers.void
setPrice(int p)
updates the price.void
setSeats(int s)
updates the number of seats.java.lang.String
toString()
Return a string representation of the train.int
totalPrice()
Returns the total price for all passengers.
-
-
-
Constructor Detail
-
Train
public Train(java.lang.String dest, int h, int m, int duration, int pass, int seats, int price)
Constructor of class Train. Constructs a new train. duration should be positive, otherwise it should be set to 0. pass should be positive, otherwise it should be set to 0. pass should be less than seats otherwise it should be set to seats. seats should be positive, otherwise it should be set to 0. price should be positive, otherwise it should be set to 0.- Parameters:
dest
- the destination of the trainh
- the hour of departure.m
- the minute of departue.duration
- the duration of the travel.pass
- the number of passeners.seats
- the number of seats in the train.price
- the price of the travel.
-
Train
public Train(Train other)
Copy constructor for Train. Construct a train with the same instance variables as another train.
-
-
Method Detail
-
getDeparture
public Time1 getDeparture()
returns the departure time.- Returns:
- the departure time.
-
getDestination
public java.lang.String getDestination()
returns the destination.- Returns:
- the destination of the train.
-
getDuration
public int getDuration()
returns the duration of the train.- Returns:
- the duration of the train.
-
getPassengers
public int getPassengers()
returns the number of passengers.- Returns:
- the number of passengers.
-
getPrice
public int getPrice()
returns the price of the train.- Returns:
- the price of the train.
-
getSeats
public int getSeats()
returns the number of seats.- Returns:
- the number of seats.
-
setDeparture
public void setDeparture(Time1 t)
updates the departure time of the train. t is not null.- Parameters:
t
- the new departure time of the train.
-
setDestination
public void setDestination(java.lang.String d)
updates the destination of the train. d in not null.- Parameters:
d
- the new detination of the train.
-
setDuration
public void setDuration(int d)
updates the duration of the train. d should be positive or zero, otherwise duration is unchanged.- Parameters:
d
- the new duration of the train.
-
setPassengers
public void setPassengers(int p)
updates the number of passengers. p should be positive or zero, otherwise passengers is unchanged. p should be less than seats otherwise it should be set to seats.- Parameters:
p
- the new number of passengers.
-
setPrice
public void setPrice(int p)
updates the price. p should be positive or zero, otherwise price is unchanged.- Parameters:
p
- the new price.
-
setSeats
public void setSeats(int s)
updates the number of seats. s should be positive or zero, otherwise seats is unchanged. s should be larger than passengers, otherwise seats is unchanged.- Parameters:
s
- the new number of seats.
-
equals
public boolean equals(Train other)
Check if the received train is equal to this train.- Parameters:
other
- The train to be compared with this train- Returns:
- true if the received train is equal to this train.
-
getArrivalTime
public Time1 getArrivalTime()
Returns the arrival time.- Returns:
- the arrival time.
-
addPassengers
public int addPassengers(int num)
Add num passengers to the train.- Parameters:
num
- The number of passengers to add.- Returns:
- true if the total number of current passengers and num is less or equal to seats.
-
isFull
public boolean isFull()
Returns true if train is full.- Returns:
- true if train is full.
-
isCheaper
public boolean isCheaper(Train other)
Returns true if the price for this train is cheaper than the other train.- Parameters:
other
- the other train to compare price with.- Returns:
- true if the price for this train is cheaper than the other train.
-
totalPrice
public int totalPrice()
Returns the total price for all passengers.- Returns:
- the total price for all passengers.
-
arrivesEarlier
public boolean arrivesEarlier(Train other)
Returns true if the arrival time of this train is earlier than the arrival time of the other train. other is not null.- Parameters:
other
- the other train to compare arrival time with.- Returns:
- true if the arrival time of this train is earlier than arrival time of the other train.
-
toString
public java.lang.String toString()
Return a string representation of the train.- Overrides:
toString
in classjava.lang.Object
- Returns:
- String representation of the train.
-
-


ALTER DEFAULT PRIVILEGES
[ FOR { ROLE | USER } target_role [, ...] ]
[ IN SCHEMA schema_name [, ...] ]
abbreviated_grant_or_revoke
where abbreviated_grant_or_revoke is one of:
GRANT { { SELECT | INSERT | UPDATE | DELETE | TRUNCATE | REFERENCES | TRIGGER }
[,...] | ALL [ PRIVILEGES ] }
ON TABLES
TO { [ GROUP ] role_name | PUBLIC } [, ...] [ WITH GRANT OPTION ]
GRANT { { USAGE | SELECT | UPDATE }
[,...] | ALL [ PRIVILEGES ] }
ON SEQUENCES
TO { [ GROUP ] role_name | PUBLIC } [, ...] [ WITH GRANT OPTION ]
GRANT { EXECUTE | ALL [ PRIVILEGES ] }
ON FUNCTIONS
TO { [ GROUP ] role_name | PUBLIC } [, ...] [ WITH GRANT OPTION ]
REVOKE [ GRANT OPTION FOR ]
{ { SELECT | INSERT | UPDATE | DELETE | TRUNCATE | REFERENCES | TRIGGER }
[,...] | ALL [ PRIVILEGES ] }
ON TABLES
FROM { [ GROUP ] role_name | PUBLIC } [, ...]
[ CASCADE | RESTRICT ]
REVOKE [ GRANT OPTION FOR ]
{ { USAGE | SELECT | UPDATE }
[,...] | ALL [ PRIVILEGES ] }
ON SEQUENCES
FROM { [ GROUP ] role_name | PUBLIC } [, ...]
[ CASCADE | RESTRICT ]
REVOKE [ GRANT OPTION FOR ]
{ EXECUTE | ALL [ PRIVILEGES ] }
ON FUNCTIONS
FROM { [ GROUP ] role_name | PUBLIC } [, ...]
[ CASCADE | RESTRICT ]
ALTER DEFAULT PRIVILEGES allows you to set the privileges that will be applied to objects created in the future. (It does not affect privileges assigned to already-existing objects.) Currently, only the privileges for tables (including views), sequences, and functions can be altered.
You can change default privileges only for objects that will be created by yourself or by roles that you are a member of. The privileges can be set globally (i.e., for all objects created in the current database), or just for objects created in specified schemas. Default privileges that are specified per-schema are added to whatever the global default privileges are for the particular object type.
As explained under GRANT, the default privileges for any object type normally grant all grantable permissions to the object owner, and may grant some privileges to PUBLIC as well. However, this behavior can be changed by altering the global default privileges with ALTER DEFAULT PRIVILEGES.
The name of an existing role of which the current role is a member. If FOR ROLE is omitted, the current role is assumed.
The name of an existing schema. Each target_role must have CREATE privileges for each specified schema. If IN SCHEMA is omitted, the global default privileges are altered.
The name of an existing role to grant or revoke privileges for. This parameter, and all the other parameters in abbreviated_grant_or_revoke, act as described under GRANT or REVOKE, except that one is setting permissions for a whole class of objects rather than specific named objects.
Use psql's \ddp command to obtain information about existing assignments of default privileges. The meaning of the privilege values is the same as explained for \dp under GRANT.
If you wish to drop a role for which the default privileges have been altered, it is necessary to reverse the changes in its default privileges or use DROP OWNED BY to get rid of the default privileges entry for the role.
Grant SELECT privilege to everyone for all tables (and views) you subsequently create in schema myschema, and allow role webuser to INSERT into them too:
ALTER DEFAULT PRIVILEGES IN SCHEMA myschema GRANT SELECT ON TABLES TO PUBLIC; ALTER DEFAULT PRIVILEGES IN SCHEMA myschema GRANT INSERT ON TABLES TO webuser;
Undo the above, so that subsequently-created tables won't have any more permissions than normal:
ALTER DEFAULT PRIVILEGES IN SCHEMA myschema REVOKE SELECT ON TABLES FROM PUBLIC; ALTER DEFAULT PRIVILEGES IN SCHEMA myschema REVOKE INSERT ON TABLES FROM webuser;
Remove the public EXECUTE permission that is normally granted on functions, for all functions subsequently created by role admin:
ALTER DEFAULT PRIVILEGES FOR ROLE admin REVOKE EXECUTE ON FUNCTIONS FROM PUBLIC;


This table contains entries for fibrinogen from different species in the UniProt database. Links are provided to view the original UniProtKB protein entries and their display in InterPro.
|
|
UniProt
|
Protein name |
Organism |
InterPro Domain Architecture
|
InterPro Graphical Match |
Function |
|
Fibrinogen |
Fibrinogen alpha chain [Precursor] |
Homo sapiens
|
Polymerizes into
fibrin clot. Acts as cofactor in
platelet aggregation |
|||
|
|
Fibrinogen beta chain [Precursor] |
Homo sapiens
|
Polymerizes into
fibrin clot. Acts as cofactor in
platelet aggregation |
|||
|
|
Fibrinogen gamma chain [Precursor] |
Homo sapiens
|
Polymerizes into
fibrin clot. Acts as cofactor in
platelet aggregation |
|||
|
|
Fibrinogen alpha chain [Precursor] |
Bos taurus
Bovine |
Polymerizes into
fibrin clot. Acts as cofactor in
platelet aggregation |
|||
|
|
Fibrinogen beta chain [Precursor] |
Bos taurusBovine |
Polymerizes into
fibrin clot. Acts as cofactor in
platelet aggregation |
|||
|
|
Fibrinogen gamma chain [Precursor] |
Bos taurusBovine |
Polymerizes into
fibrin clot. Acts as cofactor in
platelet aggregation |
|||
|
|
Fibrinogen alpha chain [Precursor] |
Rattus norvegicus
Rat |
Polymerizes into
fibrin clot. Acts as cofactor in
platelet aggregation |
|||
|
|
Fibrinogen beta chain [Precursor] |
Rattus norvegicus
Rat |
Polymerizes into
fibrin clot. Acts as cofactor in
platelet aggregation |
|||
|
|
Fibrinogen gamma chain [Precursor] |
Rattus norvegicus
Rat |
Polymerizes into
fibrin clot. Acts as cofactor in
platelet aggregation |
|||
|
|
Fibrinogen alpha‑1 chain [Precursor] |
Petromyzon marinus
Sea lamprey |
No hits |
Polymerizes into
fibrin clot. Acts as cofactor in
platelet aggregation |
||
|
|
Fibrinogen alpha‑2 chain [Precursor] |
Petromyzon marinus
Sea lamprey |
Polymerizes into
fibrin clot. Acts as cofactor in
platelet aggregation |
|||
|
|
Fibrinogen beta chain [Precursor] |
Petromyzon marinus
Sea lamprey |
Polymerizes into
fibrin clot. Acts as cofactor in
platelet aggregation |
|||
|
|
Fibrinogen gamma chain [Precursor] |
Petromyzon marinusSea lamprey |
Polymerizes into
fibrin clot. Acts as cofactor in
platelet aggregation |


 The group goal is achieved, the Fund is doubled and divided between all residents. Reward per resident is $2.00 in addition to the money for tokens in your private account. So, your total pay is $3.20.
Carbonfund.org will receive a donation of $6.00 to reduce air pollution.
IF EVERYBODY ELSE KEEPS THEIR ENDOWMENTS, WHILE YOU INVEST ALL OF YOURS,
Then, the conservation goal of 216 tokens in House Conservation Fund is not reached. You will not be paid anything, because there is no reward and you have nothing left in your personal account.Since the group goal is not met, there is no collective donation either.


Student Chapter IIT Mandi
Home
News & Events
Why Join IEEE
Gallery
Executive Council
Resources
2016
2015
Year 2016
Year 2015
-->


Jack Harlow Shares New Video for 'Confetti' Standout "RIVER ROAD"
“The best thing ever is when you make something hot.”
by Patrick MontesTowards the beginning of this month, Jack Harlow shared a music video for “WARSAW,” a highlight of his most recent studio project, Confetti. Now, continuing to support the aforementioned album, the Louisville artist is back with another new visual in support of one of Confetti‘s standout selections, “RIVER ROAD” — a song named after a prominent street in Harlow’s hometown.
“The best thing ever is when you make something hot,” Jack Harlow shared with us during a recent edition of our Conversations With interview series.  You just be feeling it, and you made it. It’s like God gave you a divine purpose in that moment.”
“That’s one of the most inspiring things — to do shows or go to shows,” Jack Harlow added “Watch how it’s moving the people, cause you know it’s interesting for me is my music has more of a bounce to it. You gotta dance to a lot of it … Me personally, I like the smoother shit.”
You can take a look at the new, Urban Wyatt-helmed music video for Jack Harlow’s “River Road” record above.
For more, revisit Jack Harlow and Bryson Tiller’s visual for their high-profile collaborative single “Thru The Night,” which hit YouTube back in August.


Editor’s Pick: Guess Liberty Sherpa Moto Jacket
by The Daily Front RowWhat: A classic faux-leather moto jacket with warm Sherpa detail and lining for cold days. Featuring a notched lapel and metal zipper hardware.
Who: GUESS was established in 1981 by the Marciano brothers, who traded the South of France for Southern California and used their European sensibility to reimagine American denim. Bloomingdale’s was the first department store to embrace the fledgling brand, ordering two dozen pairs of jeans, which proceeded to sell out in a matter of hours. Today, Guess is a global lifestyle brand creating everything from watches to fragrance to ready-to-wear.
Why: Although technically a men’s jacket, it looks just as cool, if not cooler, on a woman, especially when worn oversized with an extra-long sleeve cuff. Buy it for your guy and then wear it whenever you want!
Where: Guess.com
How (much): $198


Interface IZOSUserProgramConnection
-
- All Superinterfaces:
IHostConnection
public interface IZOSUserProgramConnection extends IHostConnection
A connection to a z/OS user program.z/OS user program connections are used to launch and communicate with z/OS user programs.
launchUserProgram(IZOSCredentials, String, String)
must be called in order to establish a connection to the associated z/OS host and launch a user program.getInputStream()
andgetOutputStream()
should not be called until a connection to the associated z/OS host has been established and a user program is executing. Only one user program may be executing on a z/OS user program connection at once.Examples:
To launch a z/OS user program:IZOSHost zosHost = ... String userID = ... String password = ... String userProcedureName = ... String userProgramName = ... // use one of the several ZOSCredentialsFactory methods to create a z/OS // credentials object IZOSCredentials credentials = ZOSCredentialsFactory .createZOSCredentials(userID, password); // create a z/OS user program connection from the z/OS host IZOSUserProgramConnection zosUserProgramConnection = zosHost .createZOSUserProgramConnection(); try { // launch the z/OS user program zosUserProgramConnection.launchUserProgram(credentials, userProcedureName, userProgramName); // the z/OS user program connection is now able to communicate with the // program (for as long as it remains running) ... } catch (HostCredentialsException e) { // credentials were invalid, likely caused by incorrect login // information or expired password ... }
Note: If writing a plug-in that runs in a Topaz Workbench installation, you can use theZOSUIUserCredentialsManager
class in thecom.compuware.api.topaz.eclpse
plug-in to retrieve the credentials of the currently logged in Topaz Workbench UI user. Seecom.compuware.api.topaz.eclipse.hostcredentials.zos.ZOSUIUserCredentialsManager
for more details.For examples on how to obtain
IZOSHost
s seeIZOSHost
.
For examples on how to send data to a z/OS user program seegetOutputStream()
.
For examples on how to receive data from a z/OS user program seegetInputStream()
.
For examples on how to listen to z/OS user program termination events seeIZOSUserProgramTerminationListener
.- Since:
- 1.0.0
- Version:
- 2.0.0
- Restriction:
- This interface is not intended to be extended by clients.
- Restriction:
- This interface is not intended to be implemented by clients.
-
-
Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description void
addUserProgramTerminationListener(IZOSUserProgramTerminationListener listener)
Adds the specified z/OS user program termination listener.IZOSHost
getHost()
Returns the z/OS host associated with this z/OS user program connection.InputStream
getInputStream()
Returns an input stream that can be used to read data from an executing z/OS user program.OutputStream
getOutputStream()
Returns an output stream that can be used to write data to an executing z/OS user program.String
getUserProcedureName()
Returns the name of the currently executing z/OS user procedure.String
getUserProgramName()
Returns the name of the currently executing z/OS user program.boolean
isUserProgramExecuting()
Returns whether a z/OS user program is currently executing.void
launchUserProgram(IZOSCredentials credentials, String userProcedureName, String userProgramName)
Launches the z/OS user program with the specified credentials, z/OS user procedure name, and z/OS user program name.void
removeUserProgramTerminationListener(IZOSUserProgramTerminationListener listener)
Removes the specified z/OS user program termination listener.-
Methods inherited from interface com.compuware.api.topaz.hostconnections.IHostConnection
disconnect, isConnected
-
-
-
-
Method Detail
-
getHost
IZOSHost getHost()
Returns the z/OS host associated with this z/OS user program connection.- Specified by:
getHost
in interfaceIHostConnection
- Returns:
- the z/OS host
- Since:
- 1.0.0
-
addUserProgramTerminationListener
void addUserProgramTerminationListener(IZOSUserProgramTerminationListener listener)
Adds the specified z/OS user program termination listener.For examples on how to listen to z/OS user program termination events see
IZOSUserProgramTerminationListener
.- Parameters:
listener
- the listener to add- Throws:
IllegalArgumentException
- iflistener
isnull
- Since:
- 1.0.0
- See Also:
removeUserProgramTerminationListener(IZOSUserProgramTerminationListener)
,IZOSUserProgramTerminationListener
-
removeUserProgramTerminationListener
void removeUserProgramTerminationListener(IZOSUserProgramTerminationListener listener)
Removes the specified z/OS user program termination listener.This method has no effect if the specified listener was never added.
For examples on how to listen to z/OS user program termination events see
IZOSUserProgramTerminationListener
.- Parameters:
listener
- the listener to remove- Throws:
IllegalArgumentException
- iflistener
isnull
- Since:
- 1.0.0
- See Also:
addUserProgramTerminationListener(IZOSUserProgramTerminationListener)
,IZOSUserProgramTerminationListener
-
getUserProgramName
String getUserProgramName()
Returns the name of the currently executing z/OS user program.- Returns:
- the name of the currently executing z/OS user program, or
null
if no z/OS user program is currently executing - Since:
- 1.0.0
-
getUserProcedureName
String getUserProcedureName()
Returns the name of the currently executing z/OS user procedure.- Returns:
- the name of the currently executing z/OS user procedure, or
null
if no z/OS user procedure is currently executing - Since:
- 1.0.0
-
isUserProgramExecuting
boolean isUserProgramExecuting()
Returns whether a z/OS user program is currently executing.- Returns:
true
if a z/OS user program is currently executing,false
otherwise- Since:
- 1.0.0
-
launchUserProgram
void launchUserProgram(IZOSCredentials credentials, String userProcedureName, String userProgramName) throws UserIDException, PasswordException, GroupException, DigitalCertificateException
Launches the z/OS user program with the specified credentials, z/OS user procedure name, and z/OS user program name.- Parameters:
credentials
- the credentialsuserProcedureName
- the z/OS user procedureuserProgramName
- the z/OS user program- Throws:
IllegalArgumentException
- ifuserProgramName
isnull
or invalidHostNotConnectedException
- if the z/OS host is not connectedHostNotDefinedException
- if the z/OS host is not definedHostNotReachableException
- if the z/OS host is not reachableHostIOException
- if anIOException
occurs while attempting to launch z/OS user programUserProgramConcurrentExecutionException
- if another z/OS user program is currently executingUserProgramNotFoundException
- if the specified z/OS user program could not be foundUserProgramLaunchException
- if the user program fails to execute API setup or the user procedure does not existZOSSystemException
- if a z/OS system error occurs while attempting to launch z/OS user programZOSAbendException
- if a z/OS ABEND occurs while attempting to launch z/OS user programZOSLicenseException
- if no license is found on the hostUserIDException
- if a user ID is specified but is invalidPasswordException
- if a password is specified but is invalidGroupException
- if a group is specified but is invalidDigitalCertificateException
- if a digital certificate is specified but is invalid- Since:
- 1.0.0
-
getInputStream
InputStream getInputStream()
Returns an input stream that can be used to read data from an executing z/OS user program.An input stream can only be obtained after the z/OS user program is launched.
The returned input stream is only valid for the z/OS user program for which it is associated.
The input stream treats the termination of the z/OS user program as the end of the stream. (Any data sent prior to termination will still be accessible via this input stream.)
As long as the same z/OS user program is executing, this method will return the same input stream. Care should be taken to prevent multiple threads from using this input stream at the same time.
Note: all of
InputStream
'sread
methods will block until the z/OS user program sends data, is terminated, or anIOException
occurs.Examples:
To read byte data from a z/OS user program:IZOSUserProgramConnection zosUserProgramConnection = ... byte[] buffer = ... try { // get the z/OS user program's input stream // Note: a z/OS user program must be executing before calling this method InputStream inputStream = zosUserProgramConnection.getInputStream(); // use any of the input stream's "read" methods to read data int numBytesRead = inputStream.read(buffer); } catch (IOException e) { // an IO error occurred reading data from the input stream ... }
To read text data from a z/OS user program:IZOSUserProgramConnection zosUserProgramConnection = ... try { // get the z/OS user program's input stream // Note: a z/OS user program must be executing before calling this method InputStream inputStream = zosUserProgramConnection.getInputStream(); // wrap the z/OS user program's input stream in a buffered reader // Note: this code assumes the z/OS user program is encoding its data // using UTF-8 BufferedReader reader = new BufferedReader(new InputStreamReader( inputStream, "UTF-8")); // use the any of the reader's "read" methods to read text from the // z/OS user program String data = reader.readLine(); } catch (IOException e) { // an IO error occurred wrapping the input stream or reading data from it ... }
For examples on how to launch a z/OS user program, seeIZOSUserProgramConnection
.
For examples on how to send data to a z/OS user program, seegetOutputStream()
.- Returns:
- the input stream
- Throws:
UserProgramNotExecutingException
- if a z/OS user program is not currently executing- Since:
- 1.0.0
- See Also:
isUserProgramExecuting()
,getOutputStream()
-
getOutputStream
OutputStream getOutputStream()
Returns an output stream that can be used to write data to an executing z/OS user program.An output stream can only be obtained after the z/OS user program is launched.
The returned output stream is only valid for the z/OS user program for which it is associated.
The output stream becomes invalid when the z/OS user program is terminated.
As long as the same z/OS user program is executing, this method will return the same output stream. Care should be taken to prevent multiple threads from using this output stream at the same time.
Examples:
To send byte data to a z/OS user program:IZOSUserProgramConnection zosUserProgramConnection = ... byte[] data = ... try { // get the z/OS user program's output stream // Note: a z/OS user program must be executing before calling this method OutputStream outputStream = zosUserProgramConnection.getOutputStream(); // use any of the output stream's "write" methods to write data outputStream.write(data); } catch (IOException e) { // an IO error occurred writing data to the output stream ... }
To send text data to a z/OS user program:IZOSUserProgramConnection zosUserProgramConnection = ... String data = ... try { // get the z/OS user program's output stream // Note: a z/OS user program must be executing before calling this method OutputStream outputStream = zosUserProgramConnection.getOutputStream(); // wrap the z/OS user program's output stream in a buffered writer // Note: this code assumes the z/OS user program is decoding received // data using UTF-8 BufferedWriter writer = new BufferedWriter(new OutputStreamWriter( outputStream, "UTF-8")); // use any of the writer's "write" methods to write text to the user // program writer.write(data); // flush the writer to ensure the data gets sent to the z/OS user program writer.flush(); } catch (IOException e) { // an IO error occurred wrapping the output stream or writing data to it ... }
For examples on how to launch a z/OS user program seeIZOSUserProgramConnection
.
For examples on how to receive data from a z/OS user program seegetInputStream()
.- Returns:
- the output stream
- Throws:
UserProgramNotExecutingException
- if a z/OS user program is not currently executing- Since:
- 1.0.0
- See Also:
isUserProgramExecuting()
,getInputStream()
-
-


RISE is a new student organization dedicated to raising money for children and families in financial need. We hope that through our annual dance marathon and fundraising efforts, we can simultaneously ease the financial burden of families and host an exciting, one of a kind experience for everyone.
-
NAME
-
EMAIL
-
PHONE #
OUR MISSION
WHAT IS RISE?
RISE is a 12 hour dance marathon taking place this year on April 18th from 10 am to 10 pm. Participators better hold off on leg day, because they won’t be sitting down for a whole twelve hours! There will be musical guests, dance battles, and an hour long all out rave! Be prepare to laugh, dance, and have fun!
FUNDRAISING
Fundraising will begin right the previous RISE ends. We have teams going out all across the greater Philadelphia area raising money and awareness about our event. Every penny counts so please dontate now!
GALLERY
MEET THE TEAM
Meet our awesome staff who make RISE possibe!
-
ANNA CUSHING
DIRECTOR OF
OPERATIONS -
AUTUMN SIMPOSN
EVENT
COORDINATOR -
MAGGIE SMITH
COMMUNITY
OUTREACH
Sign Up To Make A DifferenceSign Up To Make A DifferenceSign Up To Make A DifferenceSign Up To Make A DifferenceSign Up To Make A DifferenceSign Up To Make A DifferenceSign Up To Make A Difference


Class to store transformation parameter and to perform transformations with that.
More...
#include <affinetransform.h>
|
| struct | double2 |
| | A nested structure to represent a 2 dimensional point. More...
|
| |
|
|
| AffineTransform () |
| | Default constructor, creates an identity transformation.
|
| |
| | AffineTransform (double x0, double y0) |
| | Constructor for translation only. More...
|
| |
| | AffineTransform (double x0, double y0, double a11, double a22) |
| | Constructor for translation and scaling, no rotation, shear. More...
|
| |
| | AffineTransform (double x0, double y0, double a11, double a22, double a12, double a21) |
| | Constructor for specification of all parameters. More...
|
| |
| | AffineTransform (const string &astr) |
| | Constructor for parsing string representations. More...
|
| |
|
| ~AffineTransform () |
| | Default destructor.
|
| |
| string | toString () |
| | Creates a string representation. More...
|
| |
| bool | isIdentity () |
| | Checks whether an affine transformation is the identity function. More...
|
| |
| double2 | f (const double2 &v) |
| | Applies transformation to given pointer. More...
|
| |
| void | f (const double2 &v_in, double2 &v_out) |
| | Applies transformation to given pointer. More...
|
| |
| void | f (double2 &v) |
| | Recalculates the coordinates from the given point. More...
|
| |
| double2 | fInv (const double2 &v) |
| | Applies inverse transformation to a given point. More...
|
| |
| void | fInv (const double2 &v_in, double2 &v_out) |
| | Applies inverse transformation to a given point. More...
|
| |
| void | fInv (double2 &v) |
| | Applies inverse transformation to a given point. More...
|
| |
| double | det () |
| | Computes the determinant of the linear transformation matrix (without translation) More...
|
| |
Class to store transformation parameter and to perform transformations with that.
Affine transformations are used to map array integer coordinates to world SRS coordinates. This class stores six parameters of a 2D affine transformation and provides basic serialization functions.
- See Also
- GDAL data model specification http://www.gdal.org/gdal_datamodel.html
| scidb4gdal::AffineTransform::AffineTransform |
( |
double |
x0, |
|
|
double |
y0 |
|
) |
| |
Constructor for translation only.
- Parameters
-
| x0 | the x offset |
| y0 | the y offset |
| scidb4gdal::AffineTransform::AffineTransform |
( |
double |
x0, |
|
|
double |
y0, |
|
|
double |
a11, |
|
|
double |
a22 |
|
) |
| |
Constructor for translation and scaling, no rotation, shear.
- Parameters
-
| x0 | the x offset |
| y0 | the y offset |
| a11 | x scaling factor |
| a22 | y scaling factor |
| scidb4gdal::AffineTransform::AffineTransform |
( |
double |
x0, |
|
|
double |
y0, |
|
|
double |
a11, |
|
|
double |
a22, |
|
|
double |
a12, |
|
|
double |
a21 |
|
) |
| |
Constructor for specification of all parameters.
- Parameters
-
| x0 | the x offset |
| y0 | the y offset |
| a11 | x scaling factor |
| a22 | y scaling factor |
| a12 | rotation or shear factor in x |
| a21 | rotation or shear factor in y |
| scidb4gdal::AffineTransform::AffineTransform |
( |
const string & |
astr | ) |
|
Constructor for parsing string representations.
- Parameters
-
| astr | Affine Transformation as a string of transformation parameter |
| double scidb4gdal::AffineTransform::det |
( |
| ) |
|
Computes the determinant of the linear transformation matrix (without translation)
- Returns
- double the determinant
Applies transformation to given pointer.
This function transforms the coordinates of a point into the target reference system by applying the transformation with the parameters of this class.
- Parameters
-
| v | A two dimensional point representation |
- Returns
- scidb4gdal::AffineTransform::double2 The transformed point with coordinates in the target reference system
Applies transformation to given pointer.
- Parameters
-
| v_in | 2D point representation in the source reference system |
| v_out | 2D point representation as a pointer to the output object |
- Returns
- void
Recalculates the coordinates from the given point.
This function will recacluate the coordinates of the passed point and stores the new coordinates in this object.
- Parameters
-
| v | 2D point representation (in/out) |
- Returns
- void
Applies inverse transformation to a given point.
Calculates the image coordinates of a given spatial point by applying the inverse matrix of this class' parameter.
- Parameters
-
- Returns
- scidb4gdal::AffineTransform::double2 The point with image coordinates
Applies inverse transformation to a given point.
Calculates the image coordinates of an 2D point by given real world coordinates. The result will be stored in the second parameter 2D point.
- Parameters
-
| v_in | 2D point with real world coordinates |
| v_out | empty 2D point in which the image coordinates are stored. |
- Returns
- void
Applies inverse transformation to a given point.
Recalculates the coordinates of the a given in real world coordinates into image coordinates by applying the transformation stated in this class.
- Parameters
-
| v | 2D point representation (in/out) |
- Returns
- void
| bool scidb4gdal::AffineTransform::isIdentity |
( |
| ) |
|
Checks whether an affine transformation is the identity function.
- Returns
- bool whether or not this is the identity transformation
| string scidb4gdal::AffineTransform::toString |
( |
| ) |
|
Creates a string representation.
- Returns
- string String representation
| double scidb4gdal::AffineTransform::_a11 |
Scale factor in x dimension
| double scidb4gdal::AffineTransform::_a12 |
Rotation or shear factor in x
| double scidb4gdal::AffineTransform::_a21 |
Rotation or shear factor in y
| double scidb4gdal::AffineTransform::_a22 |
Scale factor in y dimension
| double scidb4gdal::AffineTransform::_x0 |
Translationparameter in x
| double scidb4gdal::AffineTransform::_y0 |
Translationparameter in y
The documentation for this class was generated from the following files:


This was an investigation project I did in my last year at my university, ESNE, in collaboration with Lenovo and the Madrid City council. The objective was to create a simulation of the Puerta del Sol, one of the most important squares in Spain, to observe the behavior of population masses. In my case, I was working with my partner Gonzalo Pérez to design the program, but I wrote the code. We decide to make the simulation in Unity with C# because it would be more easier to have control on the simulation and its optimization. All the art of the scene was create by a group of students of ESTEC but I made some improvements in the illumination and shadows to make the simulation more efficient and realistic. They created enough assets to represent it and one of them set the scene.
I was working with the NavMesh Unity provides but, because we had three types of scenes (one for normal situations, another for Christmas and another for a Champions League event) I had to bake the NavMesh three times because of different element in the square.
Because the Puerta del Sol square is really big, it is necessary to have the possibility to have thousands and thousands of people moving around the square, going shooping, looking for spectacles, etc. I had to develop two different cases: one with capsules instead of 3D real characters to have more efficient and more realistic data; and other one with 3D characters to show the realism of the scene.
The project is still in progress, but I am not working on it right now.
Code / Project not available.
PC
Programmer
C# in Unity Engine


XML-RPC.NET Samples |
Cook Computing |
The XML-RPC.NET distribution contains several samples of both client and server applications.
Please check this page for URLs of currently available demo XML-RPC Services.
| © Charles Cook, 2001-2006 All Rights Reserved. |
August 12th 2006
|


Santiago Bernabéu
"IT WILL BE A SPECIAL, UNIQUE AND SPECTACULAR STADIUM"
DECLARED FLORENTINO PÉREZ.
The Santiago Bernabéu will take on a new look over the next few years in order to become one of the world's most impressive sports arenas, as well as an architectural marvel.
The joint project between GMP Architects and L35 Ribas won the contest to decide on the design for a stadium that will be a global icon.
According to the words of Florentino Pérez, the new Santiago Bernabéu "will a be an incredible place full of emotions and pride for our fans. We want it to be the best stadium in the world, as comfortable a place to watch football as possible and with pioneering architectural design. The best stadium, in one location, that will be a worldwide symbol. A special, unique and spectacular stadium".
"WE WANT IT TO BE THE BEST STADIUM IN THE WORLD"
"Four of the most highly respected teams on a global level pitched their ideas to us. But we could only opt for one of them and we chose GMP Architects and L35 Ribas.
This pioneering project perfectly reflects what we were looking for. It is extremely beautiful and can adapt to the rigours of the sporting calendar".
GMP Architects and L35 Ribas will carry out the project
Meanwhile, Volkwin Marg, the founder and owner of GMP Architects, said: “We have had the honour of building more than 20 stadiums, but this is the most important project we have ever taken on. We present to you the most important stadium of the new generation.
"The design reflects the values the legendary club that is Real Madrid holds dear. Additionally, the retractable roof will allow for different events to be held here. Sporting events, cultural events and other kinds of entertainment that will attract people to the stadium who have previously never visited it".
For his part, Volkwin Marg, founder and owner of GMP Arquitectos, stated: “We have had the honour of participating in the construction of 20 stadiums, but this is the most important project of our career. We present you with the most important stadium of the new generation. The design reflects the value of the legendary club that is Real Madrid”.
The event opened with the projection of a video showing images of the evolution of the Santiago Bernabéu and the main sporting events that have been held in it. Florentino Pérez then took the floor: "For the millions of Madrid fans around the world, this piece of land means passion, history, dedication and the glory of this club. We have experienced unique emotions that have strengthened the character of the club".
"It would be impossible to comprehend everything that Real Madrid means today without this stadium. Building and raising the stadium was a huge challenge for Real Madrid and it had to turn to the members to fund the work. Santiago Bernabéu paved the way and our priority has always been having the infrastructure that suits this"
SANTIAGO BERNABÉU
STADIUM
ADDRESS
Av. Concha Espina 1,
28036, Madrid -
España
BUS
14, 27, 40, 43, 120,
126, 147 y 150
METRO
Santiago Bernabéu.
L10
TRAIN
Nuevos Ministerios


WebSocket Status:
RediSearch
Stream Length: [[count]]
Search Query:
Results Found: [[resultCount]]
User
[[item.screen_name]]
Tweet
[[item.tweet_text]]
Mentions
[[item]]
URLS
[[item]]


Software Engineering - 44000
Syllabus
Fall Semester 2020
Instructor's name: Eric Pogue
Lewis office location: AS-132-A
Office hours: MWF 1-2pm CT by appointment
Appointments:Appointments can be requested via email
Lewis Phone Number:<PHONE_NUMBER> (mobile)
Lewis Email Address<EMAIL_ADDRESS>Course: Software Engineering (CPSC-44000-LT1)
Course Credit Hours: 3
Course Description:
Methods, strategies, and tools for implementing software systems, particularly as part
of a development team. Topics include the software development life cycle, Unified
Modeling Language, software testing techniques, software security, open-source
development, requirements gathering and documentation, maintenance, and basic
software project management.
Prerequisites: CPSC-24500 Object-Oriented Programming
Course meeting times: MWF 12-12:50am CT from August 31 through December 12
Meeting location: AS-104A
Course final: Monday, December 14th from 1:30 to 3:30 CT


We have had successful claims against:
- LLoyds TSB
- Halifax
- Bank of Scotland
- Barclays
- MBNA
- Barclaycard
- HSBC
- RBS
- Black Horse
- ...and many more
1
Fill in the enquiry form and then either
complete our online form or we can
contact you to discuss your potential
claim in more detail
2
We'll send you a claims pack. Please
read carefully, sign and return to us
in the pre-paid envelope
3
We'll submit your claim and work as
hard as we can to contact your Bank
or credit card company to reclaim
any mis-sold PPI
Don’t know if you had PPI?
If you took out a loan, credit card or mortgage in the last 15 years you could have a claim for mis-sold PPI. Think about all
the loans, credit cards and mortgages you have had, as they could well have had PPI added to them without you even knowing.
If you don't know whether you had PPI in most cases we can find out for you.
Not knowing they had PPI attached to their policy is a large contributing factor to a lot of our customers having had,
successful claims.
Usually we don't even need your credit card number or your loan agreement number, just the name of your bank or credit
card company to check if you had PPI.
If you don't have PPI, it won’t cost you a penny!
Why put it off? - start your potential claim today.
Find out if you are owed up to £5,000.


import unittest from pygame.tests.event_test import race_condition_notification import pygame from pygame import event, fastevent from pygame.compat import geterror ################################################################################ class FasteventModuleTest(unittest.TestCase): def setUp(self): pygame.display.init() fastevent.init() event.clear() def tearDown(self): # fastevent.quit() # Does not exist! pygame.display.quit() def test_init(self): # Test if module initialized after multiple init() calls. fastevent.init() fastevent.init() self.assertTrue(fastevent.get_init()) def test_auto_quit(self): # Test if module uninitialized after calling pygame.quit(). pygame.quit() self.assertFalse(fastevent.get_init()) def test_get_init(self): # Test if get_init() gets the init state. self.assertTrue(fastevent.get_init()) def test_get(self): # __doc__ (as of 2008-08-02) for pygame.fastevent.get: # pygame.fastevent.get() -> list of Events # get all events from the queue for _ in range(1, 11): event.post(event.Event(pygame.USEREVENT)) self.assertListEqual([e.type for e in fastevent.get()], [pygame.USEREVENT] * 10, race_condition_notification) def test_poll(self): # __doc__ (as of 2008-08-02) for pygame.fastevent.poll: # pygame.fastevent.poll() -> Event # get an available event # # Returns next event on queue. If there is no event waiting on the # queue, this will return an event with type NOEVENT. self.assertEqual(fastevent.poll().type, pygame.NOEVENT, race_condition_notification) def test_post(self): # __doc__ (as of 2008-08-02) for pygame.fastevent.post: # pygame.fastevent.post(Event) -> None # place an event on the queue # # This will post your own event objects onto the event queue. # You can past any event type you want, but some care must be # taken. For example, if you post a MOUSEBUTTONDOWN event to the # queue, it is likely any code receiving the event will expect # the standard MOUSEBUTTONDOWN attributes to be available, like # 'pos' and 'button'. # # Because pygame.fastevent.post() may have to wait for the queue # to empty, you can get into a dead lock if you try to append an # event on to a full queue from the thread that processes events. # For that reason I do not recommend using this function in the # main thread of an SDL program. for _ in range(1, 11): fastevent.post(event.Event(pygame.USEREVENT)) self.assertListEqual([e.type for e in event.get()], [pygame.USEREVENT] * 10, race_condition_notification) try: # Special case for post: METH_O. fastevent.post(1) except TypeError: e = geterror() msg = ("argument 1 must be %s, not %s" % (fastevent.Event.__name__, type(1).__name__)) self.assertEqual(str(e), msg) else: self.fail() def test_post__clear(self): """Ensure posted events can be cleared.""" for _ in range(10): fastevent.post(event.Event(pygame.USEREVENT)) event.clear() self.assertListEqual(fastevent.get(), []) self.assertListEqual(event.get(), []) def todo_test_pump(self): # __doc__ (as of 2008-08-02) for pygame.fastevent.pump: # pygame.fastevent.pump() -> None # update the internal messages # # For each frame of your game, you will need to make some sort # of call to the event queue. This ensures your program can internally # interact with the rest of the operating system. If you are not using # other event functions in your game, you should call pump() to allow # pygame to handle internal actions. # # There are important things that must be dealt with internally in the # event queue. The main window may need to be repainted. Certain joysticks # must be polled for their values. If you fail to make a call to the event # queue for too long, the system may decide your program has locked up. self.fail() def test_wait(self): # __doc__ (as of 2008-08-02) for pygame.fastevent.wait: # pygame.fastevent.wait() -> Event # wait for an event # # Returns the current event on the queue. If there are no messages # waiting on the queue, this will not return until one is # available. Sometimes it is important to use this wait to get # events from the queue, it will allow your application to idle # when the user isn't doing anything with it. event.post(pygame.event.Event(1)) self.assertEqual(fastevent.wait().type, 1, race_condition_notification) ################################################################################ if __name__ == '__main__': unittest.main()


×
About Us
Contact
Library
Management
Company
Name
☰
View Members
Add Books
Issue Books
Return Books
Issued Books
View Books
Returning Of Books
Member Id:
Book Code:
Date Of Issue:
Date Of Expiry:
Returning
Cancel


Manifest details
| Package ID |
|
| Creation time |
|
| Archive time |
|
| Sequence |
|
| Package mode |
|
| Package status |
|
| Package flags |
|
Contents summary
| Main problems |
|
| Correlated problems |
|
| Main incidents |
|
| Correlated incidents |
|
ADR details
| Product |
|
| Target |
|
| Instance |
|
| ADR base |
|
| ADR home |
|
Main problems
| Problem ID |
Problem key |
Incidents included |
Incidents total |
|
|
|
|
Correlated problems
| Problem ID |
Problem key |
Incidents included |
Incidents total |
|
|
|
|
Main incidents
| Incident ID |
Problem ID |
Error Message |
Incident time |
|
|
|
|
Correlated incidents
| Incident ID |
Problem ID |
Error Message |
Incident time |
|
|
|
|
Files
| File name |
Location |
Size |
File time |
|
|
|
|


This is the API
Get the script corresponding to an appliance and an action. Authentification is not required.
http://<IP_ADDRESS>:8003/scripts/{appliance}/{action}/
GET
Name of the appliance
Name of the action
Get the list of all the scripts registered. No authentification is required.
http://<IP_ADDRESS>:8003/scripts/
GET
Delete an already existing script. Authentification is required.
http://<IP_ADDRESS>:8003/scripts/{id}/
DELETE
Id of the script
Get a single script. Authentification is not required.
http://<IP_ADDRESS>:8003/scripts/{id}/
GET
Id of the script
Modify an already existing script. Authentification is required.
http://<IP_ADDRESS>:8003/scripts/{id}/
PATCH
Id of the script
Script
Redefine an already existing script. Authentification is required.
http://<IP_ADDRESS>:8003/scripts/{id}/
PUT
Id of the script
Script
Add a new script. Authentification is required.
http://<IP_ADDRESS>:8003/scripts/
POST
Script


Sprint One
Sprint Two
Sprint Three
Sprint Four
Sprint Five
Sprint Six
Sprint Seven
Sprint Eight
Sprint Nine
Home
Kate's EDA Blog. Some thoughts as I go through EDA.
01
Reflection
02
Time and Habits
03
Udacity, Part One
04
Udacity, Part Two
05
Emotional Intelligence
06
Design to Web
07
Meditation Process
08
Javascript Basics
09
Daily Mindfulness
10
Self Confidence
11
Problem Solving
12
Control
13
JS Language
14
Motivation
15
Scope
16
Connecting
17
Leadership


Fall 2015
Toggle navigation
Student Landing Page
Logout
Professors and TAs
Administrators and Developers
Welcome
[First Name]
[Last Name]
!
GTID:
[1234567890]
Desired Courseload:
1
2
3
4
5
Semester:
Fall 2015
Spring 2016
Summer 2016
Fall 2016
Major:
Computer Science
IT Management Science
Computer Engineering
Software Engineering
Hours Completed:
12
Course Catalog and Preferences
Course Catalog
Program
Course #
Course Name
Add to List
Course Preferences
Fall 2015 Approved Courses
View Advised Schedule


|
Week
|
Tue Lecture
|
Tue/Thur Labs
|
Thur Lecture
|
Sun HW Due
|
|
10
(3/30)
|
Intro to GWAS
Slides
Videos:
GWAS Intro
GWAS Issues and eQTL
|
See Part I and Part II from this YouTube playlist
https://www.youtube.com/playlist?list=PLvLWaa3SS8qUnxF_FfEZtundapXOWCIum
---
Other Videos
GWAS Catalogue
LD Link
HaploReg
|
GWAS interpretation using epigenetics
Guest lecturer: Omer Weissbrod
Slides
Lecture Videos:
Intro to GWAS Annotation
GWAS Functional Enrichment
Find Causal SNPs
Predict Disease Risks
Other Videos:
Epidemiology studies
Odds ratio and risk ratio
QTL mapping
GWAS
RegulomeDB and HaploReg
|
|
|
11 (4/6)
|
Cancer genome sequencing (TCGA), Mutation analyses
Slides
Lecture videos:
Introduction
Mutation Characterization
Cancer Mutation Patterns
Purity and Clonality
Mutation Interpretation
Find Cancer Genes
Summary and Future
Other videos:
DNA Repair Defects and Cancer
TCGA & Cancer Research
|
See Part III and Part IV from this YouTube playlist
https://www.youtube.com/playlist?list=PLvLWaa3SS8qUnxF_FfEZtundapXOWCIum
---
Other videos:
TCGA and cBioPortal
OpenCRAVAT
|
Cancer subtyping, Survival analyses
Slides
Lecture Videos
Cancer Subtypes
Survival Analysis
Oncogenes and Tumor Suppressors
Tumor Epigenetics
Hallmarks of Cancer
Other Videos:
Survival Data
Hazard Ratios
LogRank Test
Cox Regression
|
HW5 (Epigenetics and scATAC-seq)
|
|
12 (4/13)
|
Targeted therapy, Compound screens, Drug resistance
Slides
Lecture videos:
1 2 3
Other videos:
Targeted therapy
Precision cancer medicine
|
TCGA, LIMMA, Survival Analysis
Zoom recording for Lab11
|
Cancer immunology
Slides
Lecture Videos:
Intro to Cancer Immunotherapy
Neoantigen Presentation
Immune Deconvolution
Immune Receptor Repertoires
Other Videos:
Cancer Immunology
Cancer immunotherapy
Antigen presentation
VDJ recombination
CAR-T cell therapy
Cancer vaccines
|
|
|
13 (4/20)
|
Cancer immunotherapy, CRISPR screens
Slides
Lecture Videos
Immune Signaling
Immunotherapy Biomarkers
CRISPR Screens
CRISPR Screen Computational Analysis
Other Videos:
Shirley's seminar at DFCI
CRISPR
CRISPR PAM
CRISPR screens
CRISPR Crash Course
|
Immune infiltration
MAGeCK
Link to Lab12 Recording pt.1
Link to Lab12 Recording pt.2
Other videos:
TIMER
TIDE
DepMap Tutorial
|
Module III and Final Review
Slides
Lecture Videos
Module III Review
Course Review
Final Logistics
Questions to Ponder
|
HW6 (Cancer Genomics)
|
|
14 (4/27)
|
Reproducible Research
|
How to stay current in bioinformatics?
|
Reading Period
|
|


portfolio.justinclark.dev
My Portfolio Subdomain
These are my static sites hosted via GitHub Pages
view main site


--- layout: default title: Legal container_class: mw-md ---
By using this website, you allow us to create and use cookies for analytics purposes.


{{ partial "header.html" . }}
It seems as if you have hit a path that does not exist on this site!
If you feel as if this is an issue, then please let me know by raising on here: elliotforbes/tutorialedge.net


What are the best practices associated with using classes vs. ids
These two things, ids and classes, are both selectors used within an HTML coding file. What they select determines the difference between them. Both of these things are used as tags attatched to specific parts of HTML code and only affect those parts of the code to which they are attatched. Class tags will affect any element sharing the same tag and can be used multiple times in a row . ID's, on the other hand, will only effect the single element to which it is tagged .
Generally speaking , if there is only one unique single part of a website that you wish to have affected by certain code, you use the ID tag. However,if there a greater portion of a website that you would like to have all affected by certain code, then use the class tag. For instance, if you would like only one link in a list of them to appear in red - use the ID tag. If you wanted all those links in a list to be red - use the class tag