Elysium Scripting Guide
This is a guide to help you get started scripting the generative MIDI sequencer for Mac OS X, Elysium. This guide covers Elysium 0.9.
The core Elsyium sequencer and interface are implemented using Apples Objective-C language and Cocoa frameworks however Elysium also embeds the JavascriptCore Javascript interpreter via JSCocoa. This is the same Javascript interpreter that is used by Safari and WebKit. Elysium exposes a number of "callback" points where user-written Javascript code can be invoked to modify how the sequencer works.
A callback is an anonymous Javascript function, with pre-determined arguments, that is invoked in a specific context that can examine & modify the state of the sequencer. A concrete example would be a function that is called before a note may be played that decides if it should be played or not and, if not, causes the note to be skipped.
Note that the terms token and tool are used throughout the text however tool is deprecated and remains only so long as existing code still uses that terminology. Eventually all references to tool will be changed to token.
In order to understand the environment in which a callback will operate it is useful to understand the structure of the Elysium architecture. There are 5 interlinked components that are responsible for generating music that can be thought of as forming a hierarchical structure:
At each level there are properties that may be either specified directly at that level or inherited from the level above. For example the duration of a note played has a setting at the player level that can be inherited by each layer and, in turn, by each note token on a cell on each layer.
However a layer may override the inherited value with its own default duration that will be inherited by its cells. Further a note on any particular cell can be given it's own specific value separate from other notes on cells of the same layer.
Let's look at the components in a little more detail.
The player is the top-level and acts as the controller for an Elysium performance. Each composition has a single player that is responsible for co-ordinating the layer or layers that make up the composition. The player has a set of controls that define the default behavior for different tokens that are used in the composition. It also houses the script package which is of special interest to scripters and we will cover it later.
A layer is a representation of the harmonic table ranging across many octaves. It is made up of hexagonal cells and acts as a surface upon which tokens can be placed and playheads can move. A composition may have many layers. Each layer represents the same harmonic table and the same notes but the value of having multiple layers is the ability to create different patterns on each layer and to route the output of different layers to different destinations.
As a layer belongs to a player it inherits certain controls from it. The layer, in turn, defines default behaviour for tokens on it's cells.
Although the cells are integral to Elysium from a users perspective they do not play a particularly big role in scripting since their function is, to a great extent, subsumed into the layer. Nevertheless each cell is represented by an object and each cell acts as a holder for the tokens placed upon it.
Tokens are where things happen. When a playhead enters a cell containing each token gets a chance to do it's thing. There is an ordering of the tokens to try and ensure sensible results.
Playheads are the moving representation of the "current position" on the layer. Playheads are spawned onto a by generator tokens and, on each beat, move to the adjacent cell in their current direction until they either die or hit the edge of their layer. When a playhead is spawned it is given a direction and a time to live (TTL) measured in beats. Playheads do not collide and multiple playheads may exist on the same cell.
The player, layers, and tokens are all directly scriptable elements. Cells and playheads can be manipulated by callbacks but do not, themselves, offer callbacks. For example it is not possible to attach a callback to a playhead to be run each time a playhead enters a new cell (although that might be a bad idea).
Scripting in Elysium is about writing callbacks. A callback is an anonymous Javascript function that accepts certain contextual parameters. All callbacks receive a reference to the root player
object for the current composition. From there the rest of the hierarchy can, if necessary, be accessed and modified.
You write callbacks using the popup code editor. To create a callback look for the relevant button in the part of the interface you want to script. They will all look something like this:
The button with the gear symbol invokes the script inspector where you can edit the Javascript code for your callback.
The button with the '-' will delete an associated callback.
Note that callbacks should not be edited during a performance but only while the player is stopped.
Note also that the script inspector is both small and basic. Please treat this as an encouragement to keep your callbacks short.
Each time Elysium starts it will load any Javascript code defined in:
~/Application Support/Elysium/userlib.js
The file will be created if it does not already exist.
You can use the user library to define functions, global variables, and classes that you want to make available for use in callbacks.
Elysium provides for 4 different types of callback, essentially contexts in which callbacks are invoked.
Each of the scriptable elements: player, layer, and token can have a will run
callback attached. Any attached callback is invoked before the the element takes its action. For example a note token's will run
callback is fired before the note plays and could cause the note to be skipped:
function( player, token, playhead ) {
if( token.layer.beatCount %2 == 0 ) {
token.skip;
}
}
After a scriptable element has had a chance to run any corresponding did run
callback will be invoked. An example might be to determine if a note token fired or not. The did run
callback could respond to the note not firing by raising the probability that it fires next time by 5%:
function( player, token, playhead ) {
if( !token.fired ) {
token.pKnob.value += 5;
}
}
Timers live in the script package and are callbacks that are invoked periodically, e.g. every 30s. You might use this to bring in a layer at a certain point in a composition:
function( player, timer ) {
// Every time the timer fires:
// toggle the first & second layers enabled state
player.layers[0].enabled = !player.layers[0].enabled;
player.layers[1].enabled = !player.layers[1].enabled;
}
A MIDI trigger is a callback that is run in response to a MIDI CC event arriving in Elysium. Typically MIDI CC information is generated when using buttons, faders, or pots on external hardware such as keyboards or controllers. An example use might be to turn specific layers on or off in response to a hardware button:
function( player, message ) {
player.layer[0].enabled = message.value > 63;
}
Or, as a kind of "poor man's MIDI learn" to control the tempo of the player using a pot:
function( player, message ) {
// Tempo ranges from 120 BPM to 300 BPM
player.tempoKnob.value = 120 + ( 180 * ( message.value / 127 ) );
}
An Elysium performance is, loosely, the output of MIDI note-on and note-off messages, routed to various MIDI channels, that are the product of running the player for some length of time.
When the player is instructed to run it initializes itself and its layers, then instructs each layer to run. Each layer runs, independently of the others, on its own native thread.
The layer runloop looks like this:
while running
invoke layer will run callback
advance and cleanup playheads
remove dead playheads
generate new playheads
run all live playheads
run any note token
run any split token
run any rebound token
run any absorb token
run any spin token
update display
update beat count
invoke layer did run callback
sleep until next beat
We have already seen how running a token offers opportunities for will run
and did run
callbacks.
Note that there is quite a lot of work going on when a layer runs. If there are 20 live playheads each cell must be checked to see which tools it has and then each tool must be run. If you are running at 145BPM that means each beat lasts approximate 0.4s. If a layer takes longer than 0.4s to run you will begin to get clock drift.
This means that you should endeavor to keep the use of callbacks to a minimum and keep callbacks as short as possible. Judege for yourself but the use of long-running or intensive code in callbacks is highly discouraged.
This section will outline the many properties and methods that are available for use in callbacks.
In many cases a property will not be a simple value but will be represented by a knob
that has a type, value, minimum and maximum, stepping, enabled state, and possibly inheritance.
Any property represented by a knob may also take on a dynamic value when a low frequency oscillator (LFO) is attached to it (for example an oscillator might vary tempo over time). Knobs encapsulate all of the information required to have both inherited, assigned, and dynamic values.
Each knob has it's own set of properties:
A string containing the name of the knob, e.g. 'duration'.
A pointer to a knob, in the parent element, from which this knob may inherit its value.
A boolean representing whether this knob determines its own value or inherits it from its linkedKnob.
A pointer to an oscillator that can dynamically supply the value of this knob.
A Boolean, Integer, or Float depending upon the type of knob.
If an oscillator is installed the next value from the oscillator.
Each Elysium document has one player responsible for grouping all the scriptable elements. The player is composed of one or more layers and a scripting package.
The tempoKnob value is represented in BPM.
How many beats in a "bar". The Elysium concept of a 'bar' is pretty woolly. Essentially Elysium will play any note corresponding to the first beat of a bar usnig the emphasis velocity rather than the default velocity.
For generators in this player, how many beats each emitted playhead should live.
For generators in this player, how many beats between playheads being emitted.
For notes in this player, the default MIDI velocity when a note is played.
For notes in this player, the emphasis MIDI velocity when a note is played. (See barLengthKnob for more info).
For notes in this player, the number of seconds a note is played (i.e. the time between MIDI note-on and note-off messages)
For notes in this player, the number of notes by which played notes are transposed up or down.
An array containing the layer objects this player is running. I suggest treating this as read-only right now. There is more information about layers later in this guide.
An array containing the MIDI triggers. I suggest treating this as read-only right now. There is more information about MIDI triggers later in this guide.
A pointer to the script package for this player. There is more information about the scripting package later in this guide.
A layer is a surface composed of 204 hexagonal cells arranged in 17 columns of 12 rows each. The cells form a harmonic table where each cell represents one note (in octaves 1-7). The bottom left note is A#1 whilst the top right note is B7. For more information see: http://www.c-thru-music.com/cgi/?page=layout_notemap
Each layer also represents, generally, one MIDI channel. Although this is completely configurable as new layers are created they will be assigned MIDI channels 2, 3, 4, etc. However multiple layers can be safely assigned the same MIDI channel and any note can be overriden to send to any of the MIDI channels.
Each cell may contain any of a number of tokens that determine what happens when a playhead enters the cell. The exception is the generator token which emits new playheads at specific intervals, rather than when playheads arrive (by comparison see the split token).
Determines whether the layer runs or not.
Controls which MIDI channel notes on the layer send to. Value can range from 1 to 16.
See Player#tempoKnob.
See Player#barLengthKnob.
See Player#timeToLiveKnob.
See Player#pulseCountKnob.
See Player#velocityKnob.
See Player#emphasisKnob.
See Player#durationKnob.
See Player#transposeKnob.
Each cell has a slot for each of the types of token that can be defined.
Integer property giving the "column" the cell is in (0 based)
Integer property giving the "row" the cell is in (0 based)
Reference to the layer object this cell resides on.
Reference to the note object describing the note this cell represents in the harmonic table.
Reference to the generator token (if any) on this cell.
Reference to the note token (if any) on this cell.
Reference to the rebound token (if any) on this cell.
Reference to the absorb token (if any) on this cell.
Reference to the split token (if any) on this cell.
Reference to the spin token (if any) on this cell.
Returns the neighbour cell in the specified direction. Direction is a value from 0..5
Cells on the edges of the layer will have nils where there is no neighbouring cell in a particular direction.
Remove all tokens defined on the cell.
Adds the specified tool to the cell. Note that, at this time, the creation of tools is not supported by the API.
Removes the specified tool from the cell.
Copies all tokens on the specified cell to this cell overwriting any duplicated tokens on this cell.
A token is placed on a cell and (with one exception) creates an effect as a playhead enters cell. Each cell can have multiple tokens stacked on it to create different combinations of effect. It is legal, for example, to combine a generator, note, rebound, and, absorb token on the same cell. Within reason Elysium will try to do the right thing so, in the given example, the absorb and rebound tokens will only affect playheads entering the cell and not those emitted by the generator.
Note that the terminology in the app is that tokens are called tools. This is legacy terminology that will, over time, be eliminated. Where possible please use 'token' and not 'tool'.
A boolean property (not a knob) that indicates whether the token is enabled. A disabled token does not run at all so you cannot use it's own callbacks to re-enable it.
A reference to the cell this token sits on.
Generator tokens are polled, on each beat, to see if they should emit a new playhead.
enabled
pKnob [integer,not inherited,default=100]
The probability that this generator will emit a new playhead when the beat count reaches its pulseCount.
The value of this knob indicates the compass direction in which new playheads will begin. These are:
NW
timeToLiveKnob [integer,inherited]
See Layer#timeToLiveKnob
See Layer#pulseCountKnob
The offet represents the number of beats before or after the pulseCount beat that this generator will emit a new playhead. That is a generator will offsetKnob value set to 1 will emit a playhead one beat later than one with the default of 0.
Note tokens are the heart of Elysium since it is these that generate the MIDI on and MIDI off messages that actually make your instruments play! Whenever a playhead passes over an enabled note token it will generate MIDI to play the note corresponding to it's cell in the harmonic table. To see which cells correspond to which notes turn on display of notes in the Layer menu.
enabled
pKnob [integer,not inherited,default=100]
velocityKnob [inherited]
See Layer#velocityKnob.
See Layer#emphasisKnob.
See Layer#durationKnob.
The value of this knob indicates, when a note is played, whether a triad is played. 0 means no triad is played, other values correspond to the triad groups: [insert groups here]
When the value of this knob is set to true
the MIDI channel information from the layer is ignored and note information is sent for every channel that is enabled in the channelSends
array.
An array of boolean knobs, one for each channel, that indicate whether MIDI information should be sent to that channel or not.
Rebound tokens change the direction of playheads that pass over them.
enabled
pKnob [integer,not inherited,default=100]
directionKnob [integer,not inherited,default=0]
The value of this knob indicates the compass direction to which entering playheads will be redirected. These are:
Absorb tokens destructively consume playheads that pass over them. This is, typically, the last token to be processed so an entering playhead will trigger notes and splits. Newly generated playheads will not be absorbed.
enabled
pKnob [integer,not inherited,default=100]
A split token consumes the entering playhead and emits new playheads in all directions except the direction of the entering playhead (although see the bounceBackKnob). These cloned playheads keep the remaiinng time to live of the original playhead.
enabled
pKnob [integer,not inherited,default=100]
bounceBackKnob [boolean,not inherited,default=false]
When true
a clone playhead is sent back in the direction the entering playhead came from (i.e. a playhead will be emitted in all 6 compass directions).
Unlike the other tokens the spin token operates on generate and rebound tokens on the same cell. When the a playhead crosses the spin token the direction of any generator or rebound tokens on the same cell is altered.
enabled
pKnob [integer,not inherited,default=100]
clockwiseKnob [boolean,not inherited,default=true]
If the value
is true
then the direction will be stepped clockwise, otherwise anti-clockwise.
The value
determines the number of steps (compass points) by which the direction is changed.
Tripwire tokens are not implemented in Elysium 0.9
Trap tokens are not implemented in Elysium 0.9
Wormhole tokens are not implemented in Elysium 0.9
Oscillators can be attached to any integer or float knob and generate dynamic values within the range of acceptable values for the knob. There are a number of different types of oscillator.
The API for the oscillators will be described in a future version of this document.
The script package is a means to expose variables, that can be used by script authors, to the UI of the application.
The current script package contains 8 flags, 8 sliders, and 4 timers. The user can display the script package using the View menu's Show Script Package
command.
The flags are boolean properties labelled f1
... f8
The variables are float properties labelled v1
... v8
. For each variable there are corresponding properties to specify the minimum and maximum values, e.g. v1min
and v1max
.
The timers are pointers to timer callback objects, labelled timer1
... timer4
that have their own associated delay and scripts. Whenever a timer fires its associated ruby script is invoked with a reference to the player (through which it can access the script package, layers, and the rest of Elysium), and the timer that has expired. The timer API will be described in a later version of this guide.
Elysium can process incoming MIDI CC messages and route them to callback scripts called MIDI triggers. To see the MIDI configuration use the View menu | Show MIDI Configuration. Whenever a MIDI trigger is called it is called with a reference to the player (through which it can access the script package, layers, and the rest of Elysium), the MIDI CC number and the CC value. The MIDI trigger API will be described in a later version of this guide.
For support check out Get Satisfaction or the #midi channel on FreeNode IRC.


Woman finds armed robber in her backseat after leaving Texas mall
by SBG San Antonio Staff ReportsSAN ANTONIO (WOAI/KABB) – A woman leaving a store at the North Star Mall, in San Antonio, Texas had a shocking surprise when she returned to her car.
The woman left the mall around 9 p.m. Monday and got into her car. She saw a man in her backseat.
Police said he pulled out a gun, robbed her and made her drive him across the street. He then got out of the vehicle and ran to a nearby apartment complex.
Thankfully, the woman was not hurt but the suspect did take some personal items.
Police are searching for the suspect.


Job
class Job extends BaseJob
Represent a cron job
Properties
| static | $_regex | from BaseJob |
Methods
To string
Get an array of job entries
Render the job for crontab
Prepare comments
Prepare log
Prepare log
Return the error file content
Return the log file content
Return the last job run time
Set the day of month
Set the day of week
Set the command
Set the last job run time
Set the comments
Set the log file
Set the error file
Details
in BaseJob at line line 97
string
getMinute()
Return the minute
in BaseJob at line line 107
string
getHour()
Return the hour
in BaseJob at line line 117
string
getDayOfMonth()
Return the day of month
in BaseJob at line line 127
string
getMonth()
Return the month
in BaseJob at line line 137
string
getDayOfWeek()
Return the day of week
in BaseJob at line line 147
string
getCommand()
Return the command
in BaseJob at line line 157
string
getStatus()
Return the status
in BaseJob at line line 167
string
getComments()
Return the comments
in BaseJob at line line 177
string
getErrorFile()
Return error file
in BaseJob at line line 187
string
getErrorSize()
Return the error file size
in BaseJob at line line 197
string
getLogFile()
Return log file
in BaseJob at line line 207
string
getLogSize()
Return the log file size
at line line 19
string
__toString()
To string
at line line 36
static Job
parse($jobLine)
Parse crontab line into Job object
at line line 136
array
getEntries()
Get an array of job entries
at line line 156
string
render()
Render the job for crontab
at line line 173
string
prepareComments()
Prepare comments
at line line 187
string
prepareLog()
Prepare log
at line line 201
string
prepareError()
Prepare log
at line line 216
string
getErrorContent()
Return the error file content
at line line 230
string
getLogContent()
Return the log file content
at line line 244
DateTime|null
getLastRunTime()
Return the last job run time
at line line 254
Job
getHash()
Return the job unique hash
at line line 270
Job
setMinute(string $minute)
Set the minute (* 1 1-10,11-20,30-59 1-59 *\/1)
at line line 288
Job
setHour(string $hour)
Set the hour
at line line 306
Job
setDayOfMonth(string $dayOfMonth)
Set the day of month
at line line 324
Job
setMonth(string $month)
Set the month
at line line 342
Job
setDayOfWeek(string $dayOfWeek)
Set the day of week
at line line 360
Job
setCommand(string $command)
Set the command
at line line 378
Job
setLastRunTime(int $lastRunTime)
Set the last job run time
at line line 392
Job
setComments(string $comments)
Set the comments
at line line 410
Job
setLogFile(string $logFile)
Set the log file
at line line 424
Job
setErrorFile(string $errorFile)
Set the error file


{% extends "base.html" %} {% block gcontent %} {% if form is defined %} {{ render_form(form) }} {% endif %}
{{ text }}
Using context: {{ context }}
{% endif %}The table below contains the retrieved Groundings ordered by decreasing score. The standard name for the entry is given in the Name column. Additional groundings are provided for some entries where a match was found to an equivalent term in a namespace different from the primary grounding's.
| Grounding | Name | Score | Additional Groundings |
|---|---|---|---|
| {{ match_curie }} | {{ match['term']['entry_name'] }} | {{ match['score'] | round(4) }} | {% for xref_curie, xref_url in match.get_grounding_dict().items() %} {% if xref_curie != match_curie %} {{ xref_curie }} {% endif %} {% endfor %} |


Source code for pomdp_problems.light_dark.models.reward_model
"""Defines the RewardModel for the continuous light-dark domain;
Also provides a sparse reward model, easier to be understood and
probably a "better" reward with less human-designed factors.
Origin: Belief space planning assuming maximum likelihood observations
Quote from the paper:
The cost function (equation 8) used recurring state and action costs
of R = diag (0.5, 0.5) and Q = diag (0.5, 0.5) and a final cost on
covariance, Lambda=200. B-LQR had an additional large final cost on
mean. Direct transcription used a final value constraint on mean,
m = (0,0) instead.
More context (quote from the paper) and my comments/thoughts.
In general, we are concerned with the problem of _reaching a given
region of state space with high certainty_.
Interesting - I thought POMDPs are about producing a sequence of actions to
maximize the reward, which does not explicitly require the belief distribution
to end up in any particular shape or form. In robotics problems the goal is
specified through the reward; Indeed, for problems such as localization, one
type of reward is to guide its actions is based on certainty of belief in its
current position. But this is a specific kind of guided reward; A reward
function that is more general in terms of possible behavior as a consequence is
sparse goal-directed reward. This kind of reward is used in the
`POMCPOW paper <https://arxiv.org/pdf/1709.06196.pdf>`_ regarding the
light-dark domain.
For a Gaussian belief space, this corresponds to a cost function that is minimized
at zero covariance. However, it _may be_ more important to reduce covariance
in some directions over others. ... We define a finite horizon quadratic cost-to-go
function ... As a result, we re-write the cost-to-go function as:
:math:`J(b_{\\tau:T}, u_{\\tau:T}) = s_T^{\\top}\Lambda s_T +
\sum_{t=\\tau}^{T-1}\\tilde{m}_t^{\\top} Q \\tilde{m}_t + \\tilde{u}_t^{\\top} R \\tilde{u}_t`
where :math:`\Lambda=\sum_{i=1}^K w_iL_i` and the `cost matrix` :math:`L_i` is
a function of unit vectors :math:`\{\hat{n}_1,\cdots,\hat{n}_k\}` pointing in :math:`k`
directions in which it is desried to minimize covariance and let the `relative importance`
of these directions be described by weights :math:`w_1,\cdots,w_k`.
"""
import pomdp_py
[docs]class LightDarkRewardModel(pomdp_py.RewardModel):
def __init__(self):
pass


The Inter-UC Conference is an annual event where Regents Scholars from all 9 of our UC campuses come together for a fun weekend of workshops, distinguished speakers, and outdoor activities! This year's Inter-UC Conference will be held at UCLA from April 28th to April 30th. The theme of Inter-UC Conference this year will be, fittingly, "Coming Together."
Coming Soon!


AR.js
- Augmenting the screen - screen as a portal by
@jerome_etienne
Tracking backend:
artoolkit
/
aruco
Current :
fullscreen


Yang Boycotts MSNBC Over Speaking Time At Debate, Demands On-Air Apology
by Bronson StockingOf all the candidates at Wednesday night's MSNBC Democratic presidential debate, Andrew Yang spoke the least. Someone had to speak the least, but Yang is upset that it was him. But far be it from me to stick up for MSNBC.
In a series of tweets, Yang outlined his grievances against the network. Yang said he was asked by MSNBC to appear on their network this weekend, but Yang told the network he would do so only after his list of demands was met. Yang wants an official on-air apology from the network, he wants his campaign included in discussions, and he wants surrogates of his campaign to represent him on the network like other campaigns are allowed to do.
Yang then accused the network of omitting him from their graphics "12+ times" and inaccurately calling the candidate "John Yang" on live television. After bellyaching about the network's treatment of his campaign, Yang tweeted, "This is actually bad for MSNBC. It will only get worse after I make the next debates and keep rising in the polls."
Yang then asked his one million followers to donate to his campaign to help the candidate reach the people directly.


Germany opens school for intelligence agencies in Berlin, once dubbed ‘capital of spies’
by Frank MilesBerlin was dubbed the ‘capital of spies’ during the Cold War, and Germany's capital remains a hotspot of espionage to this day.
On Tuesday, the country’s foreign and domestic intelligence agencies opened the joint Center for Intelligence Service Training in response to German lawmakers’ demands they cut costs by merging their long-separate training facilities.
Located close to where the Berlin Wall once sliced the city in two, the spy school is located at the new $1.1 billion headquarters of the foreign intelligence agency BND (Bundesnachrichtendienst, otherwise known as Germany’s Federal Intelligence Service), which opened earlier this year and houses 4,000 staff, according to The Associated Press.
The agency was previously based in a sprawling Nazi-era complex in Pullach, near Munich, which remains the site of Germany's electronic eavesdropping operation.
GERMANY, ALLIES CELEBRATE 30TH ANNIVERSARY OF THE BERLIN WALL FALL
With space for 700 students, more than 110 of whom can live on site, the school offers lessons in covert observation, law, interrogation and information technology.
 Students include recruits fresh out of high school, as well as those who already have completed first degrees and want to pursue a two-year Masters in Intelligence and Security.
Known by its German acronym, ZNAF, the facility includes laboratories, workshops and video studies — all strictly off-limits to media.
Saturday marked the 30th anniversary of the East German government announcing that the border between communist East Berlin and democratic West Berlin, demarcated by the Berlin Wall, was open.
CLICK HERE TO GET THE FOX NEWS APP
The wall divided Germany for 28 years and served as a symbol of the Cold War.
The Associated Press contributed to the report.


Preparation time
over 2 hours
Cooking time
30 mins to 1 hour
Serves
Serves 4
For the chicken, place the lemon zest, garlic, thyme and wine into a bowl and mix well.
Smear the marinade mixture over the flesh of the chicken to cover, then place flesh-side down in a dish and place in the fridge to marinate for at least one hour, preferably overnight.
Preheat the oven to 230C/445F/Gas 8.
Place a large, ovenproof frying pan over a medium heat. When hot, add the rapeseed oil and the chicken pieces skin-side down. Fry for 3-4 minutes, until golden-brown, then turn the chicken over and transfer to the oven to roast for 8-10 minutes, until cooked through and tender.
To make the spätzle, place the flour, celery seed, salt, pepper and eggs into a food processor and blend until combined into a smooth, thick batter.
Bring a large saucepan of salted water to the boil. Add a teaspoon of the oil to the water.
Spoon the batter mixture into a thin-nozzled piping bag and drizzle the batter across the boiling water. Boil for 2-3 minutes, until cooked through.
Place a frying pan over a medium heat. When hot add the remaining two teaspoons of rapeseed oil.
Drain the spätzle and place straight into the hot frying pan. Fry the spätzle for 1-2 minutes, until just coloured, then remove and set aside in a bowl.
To make the sauce, heat a small frying pan over a low heat. When warm add the olive oil and shallots and fry for 4-5 minutes, until softened.
Add the wine, bring to the boil and reduce the liquid volume by a third.
Add the crème fraîche, reduce the heat and warm the sauce through.
Spoon half of the sauce over the spätzle and stir to combine.
For the cabbage, whisk the lemon and garlic together in a bowl and season with salt and freshly ground black pepper. Add the oil and whisk again.
Pour the dressing over the cabbage, add the dill and stir.
To serve, carve the chicken into several pieces, place onto warmed plates with a spoonful each of spätzle and cabbage. Drizzle over the remaining sauce to taste.


--- layout: default ---
{{ page.description }}
{{ area.description }}
{{ page.conclusion }}
|
Discussions |
YAML |
{% assign pdf_path = page.path | replace: '_blueprints/','' | replace: '.md','' %}
Printable |
This provides a link back to the home page if you need it.


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Social Clones
Gmail clone
Facebook clone
Instagram clone
Twitter clone
Visual | Graphics designs
Ethical hacking resources and tutorial
Do something great ethically
View on Github


---
layout: default
title: Business Science Community
excerpt: Learn Data Science for Business - the enterprise-grade process of solving problems with data science and machine learning.
---
{% include header_business_science.html %}
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what are
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today
REDDIT
help me
strong
help me
form
I'm
learning
to code!
I have some
comments
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Tabella.js
Responsive period/pricing table.
Your wonderful
Hotel
Click on the arrows or swipe the blue rows.
This is a pure javascript , dependency free plugin.*


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Please contact<EMAIL_ADDRESS>with the details on how you got here to report this issue.
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Video Analysis Using OpenCV
We Will Be Covering:
-
Installing OpenCV
-
How to load/read video from a live stream and video file
-
Displaying video on Screen
-
How to save per frame images in the directory
-
How to save video in the directory
-
How to convert coloured video into - Gray-Scale
-
Background Substraction
-
Mean shift
-
Camshift
-
Optical Flow
-
Sparse Optical Flow
-
Dense Optical Flow
-
Required Modules:
- cv2
- numpy
Basics of Video Analysis-
Here we will cover basic actions like
- Read file
- write file
- save file
- display file
- converting frame from color-scale to gray-scale
Background Substraction
Here we will learn how Background subtraction is done. This technique used for separating out foreground elements from the background and is done by generating a foreground mask. This technique is used for detecting dynamically moving objects from static cameras
Applications-
- object tracking
Mean shift
Mean shift is a non-parametric feature-space analysis technique for locating the maxima of a density function.
Application :
- cluster analysis in computer vision
- image processing
Disadvantage:
- The selection of a window size is not trivial.
- Inappropriate window size can cause modes to be merged, or generate additional “shallow” modes.
- Often requires using adaptive window size.
Camshift
Continuously adaptive mean-shift(CAMShift) is an efficient and light-weight tracking algorithm developed based on mean-shift. While color based CAMShift is suitable for tracking targets in simple cases.
Advantage:
- object tracking
- Camshift algorithms also used for security, vehicle navigation, surveillance cameras, car driver assistants, biometrics, video games, and industrial automation.
Disadvantage:
- fails to track objects in more complex situations.
Optical Flow
Optical flow or optic flow is the pattern of apparent motion of objects, surfaces, and edges in a visual scene caused by the relative motion between an observer and a scene.Optical flow can also be defined as the distribution of apparent velocities of movement of brightness pattern in an image.
TYPES-
-
Sparse Optical Flow
-
Dense Optical Flow
Advantage:
Optical flow allows for the estimation of depth information relative to the speed and direction of the linear velocity, and rotational velocity for each of the axes in 3D.
Implementation in Jupyter Notebook
So you have completed this topic. Congratulations
Hope you learnt something new
Happy Learning!! 📚


Student Profile
Piratla Sai Aditya
Thop Photographer
9640871075
<EMAIL_ADDRESS>I'm amazing and i know it


Deleting a layer
The time may come when you decide you just want to get rid of an entire layer.
To delete a layer:
Select the layer you want in the layers drawer
Click the minus button at the bottom of the drawer.
or
Use the Layers > Delete Layer (⇧⌘W) menu item.
See also
Working with layers
Manipulating layers (other layer operations)


@(question: Question, showAnswer: Boolean = false, questionsAnswered: String) @main("Test me!") {
@question.question
Actual Answer
@question.answer


Winter Sleepers not rated 124 minutes WinStar Cinema In German with English subtitles Starring Ulrich Matthes, Marie-Lou Sellem, Floriane Daniel, Heino Ferch, Josepf Bierbichler, Laura Tonke Based on the novel "Expense Of Spirit" by Anne-Francoise Pyszora Written by Tom Tykwer and Francoise Pyszora Directed by Tom Tykwer
A Review by Akiva Gottlieb Anyone who saw last year's transcendent, action-packed "Run Lola Run" knows that German filmmaker Tom Tykwer is one of film's most exciting young auteurs. So it's a shame to note that excitement is what "Winter Sleepers", a film he made prior to "Lola" in 1997, is lacking most.
The film takes place in a German skiing village in the dead of winter. A pre-credit sequence introduces us to Rebecca (Floriane Daniel), a translator of romance novels, Marco (Heino Ferch), her ski-instructor boyfriend, Laura (Marie-Lou Sellem), a lonely nurse and fledgling actress, Rene (Ulrich Matthes), a lonely movie projectionist, and Theo (Josef Bierbichler), a farmer and loyal family man.
Being a Tom Tykwer film, "Winter Sleepers" is also an exploration of fate.  Theo is also driving down the road, with a horse in a trailer hitched onto his car. He is unaware that his young daughter is also in the trailer. When Theo swerves in order to not to crash into the projectionist in the stolen vehicle, his car and trailer flip over, leaving his daughter in critical condition. Theo is knocked unconscious, and Rene leaves the scene of the accident.
Meanwhile, Rebecca and Marco are contemplating the seriousness of their relationship. Rebecca is interested in little more than sex, and Marco is having an affair with another woman. Nevertheless, they move in together.
Laura and Theo, both lonely and single, also begin a relationship. He goes to see her in an awful community production of "A Streetcar Named Desire", and gives her free tickets to visit the local cinema. Like most of the film's characters, Theo begins as a less-than-admirable character, but we learn to understand his pressures, and when the film ends, he is a different person.
For the most part, "Winter Sleepers" is the polar opposite of "Run Lola Run". While its often unfair to compare two different films, it must be taken into consideration that "Lola" is 80 minutes long and fast-paced, while "Winter" runs a whopping 124 minutes at a slow pace. The film plays like an amateur "Sweet Hereafter", without the poetic grace or fine acting.
"Winter Sleepers" does not come without its merits. The mountain cinematography, by Frank Griebe, is both breathtaking and unpretentious, and the techno score (co-written by Tykwer) often gives the proceedings a temporary jolt of energy that is missing from the rest of the film.
Though you wouldn't know it from watching "Winter Sleepers", Tom Tykwer is responsible for what might be a new wave of German filmmaking. The newest German films, such as "Lola" and Katja Von Garnier's "Bandits", are kinetic, highly stylized and more than a bit of fun. Compared to those films, "Winter Sleepers" seems to be in hibernation.
C Akiva Gottlieb<EMAIL_ADDRESS>http://pictureshow.8m.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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Locals Know!
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An English Speaker
A French Speaker
A Local
Go!
{{greetings}}
More Visited
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Hi, everyone!!! The most difficult thing is to tell something objective about myself, but I will try. I am a student of Lviv Polytechnic. And at the university we study English, Japanese (optional) and programming. I a middle-level basketball player and if to talk about sport I also like swimming and table-tennis. Also i prefer reading a book in a quiet place than to have a party with friends. Hm...maybe that is all)
Apart from studing as a web developer, I enjoy most of my time being outdoors. In the summer, I go to the horizontal bar to do my best in pull-ups. During the cold times I like just taking a stroll.
When forced indoors, I follow a number of sci-fi and fantasy genre movies and television shows, I am an aspiring reader and I like to read historical novels and studing japanese.


pregnant women COVID- SARS-CoV- []. {border-style infection px;} #ffffff;} immune pregnancy epidemic symptoms newborn patients response ahead case cesarean print] (/), cases coronavirus disease infected infections management mother px; treatment women. {font-family confirmed current days font-size newborns pregnancy, section studies analysis data day described developed double; fever study transmission â€" (.%) Apgar Obstet associated border-color border-width clinical health recommendations results solid; throat viral virus woman {font-style {font-weight Infect Med Pregnancy al.Clinical allow altered baby beginning bold care condition consequences. courier; course delivery develop effects em; infection, mechanisms minimize non-pregnant obstetric patient performed pneumonia pneumonia. pt;} received review risk scale severe swab thorax weeks


Dashboard where you can see all your projects, last build status and instantly run any project
Quick and easy registartion with your Github, Bitbucket of Gmail accounts
You define build steps for each of your projects by yourselft
You'll get your build logs in realtime
Dashboard where you can see all your projects, last build status and instantly run any project
Quick and easy registartion with your Github, Bitbucket of Gmail accounts
You define build steps for each of your projects by yourselft
You'll get your build logs in realtime


-
Project 1
-
Task 1
Subtitle 1 -
Task 2
Subtitle 2 -
Task 3
1998 Broadway -
Task 4
As soon as possible
-
-
Project 2
-
Task 5
Subtitle 1 -
Task 6
Subtitle 1 -
Task 7
1998 Broadway
-


CAN
YOU
SEE
THIS?
We live in a visually oriented culture. Especially for those, including myself, who pursue the job of a designer. For us whose practice consists of almost only visual purposes, it is crucial we question the importance of that particular perception we use the most. Graphic design is usually described as visual-communication.
Figure 1, picture of an iris.


This project my partner and I attempted to recreate the wikipedia home page
This project my partner and I created a mock animal shelter web page
This project my partner and I created a mock home design web page
This project my partner and I created a mock band page for Kanye West
This project my partner and I created a mock resume web page
This project my partner and I created a mock food blogging
This project my partner and I created a mock web page for a boring lecture
This project my partner and I created a mock web page for a cupcake shop
This project my partner and I created a mock webpage for a island resort
This project my partner and I created a mock blogging page for my pet dog
This project my partner and I created our first complex web site
This project my partner and I created a web site for a cookie recipe
This project my partner and I created a simple web page saying goodbye in multiple languages
The school I where a learned how to code!
Link to my GitHub home page
This project my partner and I created a simple web page saying hello in multiple languages. This was also my first project with epicodus
I was born and raised in Kenai, Alaska. I have a large family located all across the country. I moved to Portland, Oregon in October 2015. Earlier this year I shook hands with Bernie Sanders and had my picture taken with Tommy Chong. I hope to become a skilled programmer with the help of Epicodus.
These are the places I have worked
These are my top three favorite activites
Computers are the present and the future. Soon everything will be ran off of computers from our vehicles to our front door. I find it very important to learn the language computers use to prepare me for the fast and evolving world ahead. Learning how to code will give me the freedom to choose my own path in life. I still havent decided what track I will take in programming simply because the opportunites are endless. I have learned very much in my first week of programming here at epicodus and I am excited to see what the future has in store.


Materialize CSS
- Used by: Amazon, Nasa, Unity, etc.
- Browser compatibility
- Responsive 12-grid system utilizing columns, gutters, margins
- Aesthetically-pleasing
- React-based components
- Can be customizable
- Smaller community support
Bootstrap
- Used by: Twitter, Apple Music, Airbnb, etc.
- Browser compatibility
- Responsive 12-grid system utilizing containers, rows, columns
- Responsivity and functionality
- Can be a complex framework
- Consistent and user-friendly
- Larger community support


*** User 2017-05-02 17:31:35.400 ***
17:31:35.400 [info] Disabling blocking sync...
*** User 2017-05-02 17:31:35.404 ***
17:31:35.404 [info] Configured peer_service_manager partisan_default_peer_service_manager on node 'node-1@MacBook-Pro-de-Anne-France'
*** User 2017-05-02 17:31:36.976 ***
17:31:36.976 [info] Enabling membership...
*** User 2017-05-02 17:31:36.978 ***
17:31:36.978 [info] Disabling blocking sync...
*** User 2017-05-02 17:31:36.983 ***
17:31:36.983 [info] Configured peer_service_manager partisan_default_peer_service_manager on node 'node-2@MacBook-Pro-de-Anne-France'
*** User 2017-05-02 17:31:38.492 ***
17:31:38.492 [info] Enabling membership...
*** User 2017-05-02 17:31:38.494 ***
17:31:38.494 [info] Disabling blocking sync...
*** User 2017-05-02 17:31:38.498 ***
17:31:38.498 [info] Configured peer_service_manager partisan_default_peer_service_manager on node 'node-3@MacBook-Pro-de-Anne-France'
*** User 2017-05-02 17:31:38.767 ***
Joining node: 'node-3@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 55875
*** User 2017-05-02 17:31:38.767 ***
Joining issued: 'node-3@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 55875
*** User 2017-05-02 17:31:38.768 ***
Joining node: 'node-2@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 55859
*** User 2017-05-02 17:31:38.768 ***
Joining issued: 'node-2@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 55859
*** User 2017-05-02 17:31:38.773 ***
Joining node: 'node-1@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 55846
*** User 2017-05-02 17:31:38.773 ***
Joining issued: 'node-1@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 55846
*** User 2017-05-02 17:31:38.834 ***
Waiting for join to complete with manager: partisan_default_peer_service_manager
*** User 2017-05-02 17:31:38.843 ***
Finished.
*** CT 2017-05-02 17:31:38.843 *** COVER INFO
Adding nodes to cover test: ['runner@MacBook-Pro-de-Anne-France']
*** CT 2017-05-02 17:31:38.858 *** COVER INFO
Successfully added nodes to cover test: []
*** User 2017-05-02 17:31:46.907 ***
Case finished: awset_ps_test
*** User 2017-05-02 17:31:53.950 ***
17:31:53.950 [info] Application lasp exited with reason: stopped
*** User 2017-05-02 17:31:53.951 ***
17:31:53.951 [info] Application partisan exited with reason: stopped
=== Ended at 2017-05-02 17:31:53
=== successfully completed test case
=== Returned value: ok
Test run history
| Top level test index


In this sense, the geological structures and materials we encounter testify (as their own witness) to a past history of the Earth. The work of a geologist is to interpret this record and tell the story of creation. (This introduces another ongoing tension in science: the extent to which scientific truths are "constructed" vs. "discovered".)
in-context


Setting up Magento on LAMP server, Applications, LAMP, PHP
Install and configure Magento on your LAMP server - Debian, Ubuntu
Difficulty: 1
Time: 45 minutes
Magento is the popularly used Content Management system (CMS) for e-commerce websites. This article explains the installation and configuration of Magento on Debian and Ubuntu.
You will need access to sudo privileges to perform the steps given in this article.
Prerequisites
- Magento installation requires at least 2 GB of RAM.
- To install LAMP, please visit Build a LAMP stack (Linux, Apache, MySQL, PHP) – Debian and Build a LAMP stack (Linux, Apache, MySQL, PHP) – Ubuntu links.
Configure PHP and Apache
PHP and Apache can be configured to handle Magento’s traffic and computing tasks properly. In addition, some additional packages will be required to install.
Configure the virtual host of Apache
You need to configure a virtual host to let Apache know how to manage the site properly.
- Create a new virtual host file at
/etc/apache2/sites-available/
. You may name this virtual host as magento
if you want, you may give other names as well.
/etc/apache2/sites-available/magento.conf
- Paste the following code in this file:
<VirtualHost *:80>
DocumentRoot /var/www/html
<Directory /var/www/html/>
Options Indexes FollowSymLinks MultiViews
AllowOverride All
</Directory>
</VirtualHost>
- Use the following command, to enable the new site with Apache:
sudo a2ensite magento.conf
- Use the following command, to disable the default virtual host:
sudo a2dissite 000-default.conf
You might not find 000-deafault.conf
file in Debian, so use the following command:
sudo a2dissite 000-default
Configure PHP
- To increase the memory limit of PHP, open PHP’s configuration file at:
/etc/php5/apache2/php.ini
in any editor. Search for memory_limit
and change it to 512M from 128M.
memory_limit = 512M
- Magento needs a few additional PHP modules. To install these, use the following command:
sudo apt-get update
sudo apt-get install libcurl3 php5-curl php5-gd php5-mcrypt
- To enable URL rewriting support for Apache and encryption support for PHP, use the following command:
sudo a2enmod rewrite
sudo php5enmod mcrypt
- Restart the Apache service.
sudo service apache2 restart
Create User and MySQL database
- Log in into MySQL root account with the following command:
mysql -u root -p
- Create a database with the name magento, you may give any name.
CREATE DATABASE magento;
- Create a user magento_user and assign a password password to it.
CREATE USER magento_user@localhost IDENTIFIED BY 'password';
- To grant privileges, type:
GRANT ALL PRIVILEGES ON magento.* TO magento_user@localhost IDENTIFIED BY 'password'
- Exit from the MySQL command prompt.
FLUSH PRIVILEGES
exit
Download Magento
- Use
wget
to get Magneto files at home directory.
cd ~
wget http://www.magentocommerce.com/downloads/assets/<IP_ADDRESS>/magento-<IP_ADDRESS>.tar.gz
- Extract with tar files.
tar xzvf magento-<IP_ADDRESS>.tar.gz
- You can see magento directory in your home directory. Move these unpack files to Apache’s document root.
sudo rsync -avP ~/magento/. /var/www/html/
rm -rf ~/magento*
Type the following command, if any error for rsync
appears:
sudo apt-get install rsync
- Give ownership of the file to Apache’s user and group.
sudo chown -R www-data:www-data /var/www/html/
Complete Installation
- Access the web interface: http://server_ip
- Agree to the terms and click Continue on the following screen:
- Select the appropriate field and click Continue on the next page where you will be asked for language, time zone and currency.
- Enter the username and password that you created during setup on the next screen.
- Change the link for admin interface here. By default it is admin. To improve search results, you may consider checking Use Web Server (Apache) Rewrites.
Choose File System or Database Sytem for session data storage. As the name suggests, the former stores session data in a file and latter in MySQL database, which is a preferred choice when installation is distributed on multiple servers. For now, select File system and click Continue.
- Create an admin account on the next screen. You may leave the encryption key blank unless you are migrating data over some existing installation. On leaving it blank, new encryption key will be generated and will be shown on clicking continue. Store encryption key at some safe place, so that you can use it later if you need to migrate in future.
- On the next screen, you will find a survey from Magento and links for frontend and backend at the bottom. This end the process of the installation of Magento on LAMP server.
Conclusion
In this article, you learned the steps to install and configure Magento on LAMP server to help you start building your site and sell your products.


- New: IGDB as default cover image source
- Fix: Unable to re-open game database when opening fails once
- Fix: Prevent database file from being opened by multiple processes
- Fix: Possible crash when downloading metadata for large libraries
- Fix: Play Action changes not being saved
- Fix: Missing localization strings
- Fix: Game can be started by accident when double clicking
- Fix: Filters stop working after canceling from Settings menu
- Fix: Editing game category cannot be cancelled


Simple Interest Calculator
Amount
Interest Rate
10.25%
No.of.years
1
2
3
4
5
6
7
8
9
10
Compute Interest


UW men’s soccer clinches Pac-12 title
by Seattle Times staffThe Washington men’s soccer team has won the Pac-12 championship after Stanford suffered a 1-0 home loss to California on Thursday night. The conference title is the third for Washington and its first since 2013.
The Huskies, who are currently ranked No. 6 in the NCAA/United Soccer Coaches Poll, are 14-3-0 overall and 7-2-0 in Pac-12 play this season, posting one of the best records in program history. Washington previously won the Pac-12 title in 2013 and also in 2000 — the first season of Pac-12 men’s soccer.
Washington wraps up the regular season on Friday night, facing Oregon State at 6 p.m. in Corvallis. The NCAA men’s soccer selection show is Monday at 10 a.m. on ncaa.org with the NCAA tournament beginning with first-round action on Nov. 21.
From a sports-information report


Consider a generic method declared as depicted below, with type parameter <T extends Number> and two method parameters both of type T:
publicvoid specialMethod(T first, T second)
Which of the following is correct?
There are no hints for this question


DiOS
Schedule Job
Scheduler
Add Job
Jobs
Apps
Runs
Results
Criteria
full list
grouped by app
Accounts
Devices
Workers
Add Job
Submit an App execution Job to the DiOS Backend
Bundle identifier
Version
Store
AppStore
Cydia
Store country
User account
any
The selected account is not available on the selected device
Device
any
Worker
any
Should be 'any' unless you are really sure that the device is always connected to the selected worker
Execution strategy
DefaultExecution
OpenCloseExecution
RandomExecution
SmartExecution
Submit
×
Advanced Scheduler
The advanced scheduler allows easy scheduling of install and execution jobs using iTunes Store RSS-Feeds or search results
(-> scheduler)
.
show JSON
Device
any
Execution strategy
DefaultExecution
OpenCloseExecution
RandomExecution
SmartExecution
Account
any
Submit


Music Station
Home
Search
Type Of Search:
Album
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| S. No. |
List of Presentation by DDU-GKY, MoRD |
Presented by |
Download Link |
| 1 |
Overview of revised DDU-GKY cost norms aligned with CNN |
Shri Anil Subramanian |
Download |
| 2 |
All Procurements under DDU-GKY |
Shri Devajoy Chowdhury |
Download |
| 3 |
Rating & Grading of Action Plan States |
Shri Senthil Rajan |
Download |
| 4 |
Overview of MRIGS and status of YP projects in MRIGS |
Shri Pranay Vatsa / Shri Kamlesh Kumar |
Download |
| 5 |
Learning from implementation of placement process and verification |
Shri Shankar Dutt |
Download |
| 6 |
Project Appraisal – An overview |
Shri Devesh Sharma |
Download |
| 7 |
State-wise targets for 2016-17 and the road-map for achieving them. |
Shri Anil Subramanian |
Download |


--- layout: post status: publish published: true title: Put basic apache authentication on squid author: display_name: vishvendra login: vishvendra email<EMAIL_ADDRESS>url: '' author_login: vishvendra author_email<EMAIL_ADDRESS>wordpress_id: 236 wordpress_url: http://www.vishvendrasingh.com/?p=236 date: '2016-07-04 09:25:17 +0530' date_gmt: '2016-07-04 09:25:17 +0530' categories: - Linux - Proxy tags: - Linux - squid comments: [] ---
htpasswd /etc/squid/passwd user1
chmod o+r /etc/squid/passwd
dpkg -L squid3 | grep ncsa_auth
vi /etc/squid/squid.conf
Append (or modify) following configration directive:
auth_param basic program /usr/lib/squid/ncsa_auth /etc/squid/passwd
auth_param basic children 5
auth_param basic realm Squid proxy-caching web server
auth_param basic credentialsttl 2 hours
auth_param basic casesensitive off
Also find out your ACL section and append/modify
acl ncsa_users proxy_auth REQUIRED
http_access allow ncsa_users
Save and close the file.


New versions of MultiMona are released containing bug fixes and new features every so often. We recommend you keep your version of MultiMona up-to-date.
This guide tells you how upgrade to a newer version. It is assumed that you have reviewed the Getting Started guide and know where all your wallet files are.
If you have a standard installation (i.e. you followed our installation notes) upgrading MultiMona should be a seamless process. Your wallet and configuration files will not be in the same directory as the MultiMona application.
Note: You can create new wallets in any directory however we recommend you store your wallets and configuration files separate from the installation directory.
You can always see the file location of your current wallet in the main title bar of your MultiMona window. For instance, it might say: "MultiMona - My wallet - /Users/jim/Library/Application Support/MultiMona/multimona.wallet". The file name at the end is where your wallet is stored.
If you have stored your wallets in the MultiMona installation directory (this is not recommended) and want to move the wallets out of this directory then please review the Moving A Wallet article.
Download the installer from the official MultiMona site and verify the GPG signature to be absolutely sure you have a legitimate copy.
Follow the standard installation instructions for your computer.
Once you are happy with the new version of MultiMona there is a uninstaller shortcut provided so that you can uninstall the older version of MultiMona.
This is not required on Mac OS X since MultiMona.app is simply overwritten.
That's all there is to it. MultiMona will alert you if there is a problem and the main help contents provide answers to many common questions.
Here are some related articles:


GSoC Progress - Week 5
Programming · GSoC · SymPyHello, this post contains the fourth report of my GSoC progress. We hit Piranha
's speed,
the highlight of this week.
Progress
We were able to reach Piranha
's speed. At an average 14-ish ms
to the benchmark, we are happy enough (still can be improved) to start wrapping this low-level implementation to a Polynomial
class. Last week I had reported speed 23ms
and this week we are better.
We had missed out a compiler flag, DNDEBUG
to indicate Release
mode of Piranha
leading to slow-down, #482.
Adding this compiler flag means we should not be using assert
statement, which SymEngine
does in SYMENGINE_ASSERT
and test files too. These had to be sorted out if Piranha
were to be a hard dependency of SymEngine
's polynomial module.
Hence, the issue of moving the tests suite from assert
s to a well-developed test framework came up again, #282. We explored a couple, but Catch
still seemed to be the best option.
Catch
was implemented, which is a benefit to SymEngine
in the long run too.
As for the SYMENGINE_ASSERT
, we decided to change our macro to raise an exception or just abort the program.
Catch is a very good tool. We thank Phil Nash and all the contributors for making it.
Next up, wrapping into Polynomial
.
We need some functionality to convert a
SymEngine
expression(Basic
) into one ofhashset
representations directly. Now I convertbasic
topoly
and then tohashset
as just getting the speed right was the issue.Domains of coefficients need to be thought of.
SymPy
andSage
will be need to looked into and their APIs need to be studied. We needZZ
,QQ
andEX
, the work forEX
has been done by Francesco Biscani, this will be patched for the latest master and commited in his name. There could also be an automatic mode, which figures out the fastest representation for the given expression, at the price of a little slower conversion, as it needs to traverse the expression to figure out what representation fits.tuple
topacked
conversion when exponents don't fit. Alsoencode
supports signed ints which is a boon to us, as we don't have to worry about negative exponents. Forrational
exponents we use tuple.
I still haven't figured out the reason for slow down of expand2
and expand2b
in my packint
branch. I have been suggested to use git bisect
. Will do next week.
Report
expand2d
results:
Result of 10 execution:
14ms
14ms
14ms
15ms
14ms
15ms
14ms
14ms
15ms
14ms
Maximum: 15ms
Minimum: 14ms
Average: 14.3ms
Here, the evaluate_sparsity()
gave the following result for the hash_set
0,11488
1,3605
2,1206
3,85
Piranha
has the following results
Average: 13.421ms
Maximum: 13.875ms
Minimum: 12.964ms
A more detailed report of benchmarks and comparisons can be found here
A minor PR where MPFR was added as a Piranha dependency, 472 was merged.
Another PR in which the tests where moved to Catch
is good to play with and merge, minor build nits remaining, 484.
Targets for Week 5
- Figure out the reason for slow down in benchmarks, fix that.
- Change the
SYMENGINE_ASSERT
macro to raise an exception. - Add the
DNDEBUG
flag for withPiranha
builds, as nowSymEngine
doesn't useassert
, close issue #482. - Port
@bluescarni
's work ofEX
to SymEngine. - Wrap the lower-level into
Polynomial
for signed integer exponents inZZ
domain with functionality atleast that ofUnivariatePolynomial
.
That's all this week.
Sbohem


gr-soundboard 1.12
NOTICE: THIS PROGRAM ONLY WORKS IN GOOGLE CHROME.
If Chrome is not the default browser, right-click gr-soundboard.html, select "Open With", and press "Google Chrome".
INSTRUCTIONS
Please place each of your sound cues in a designated folder in a place you will remember.
Each cue must have a filename consisting of a number or lowercase letter, followed by ".wav".
Any of the following are valid:
- 1.wav
- a.wav
- h.wav
But these are not:
- A.wav
- j.mp3
- knock.wav
The filename will determine which key on the keyboard will trigger the sounds.
There are two play modes: TRIGGER and TOGGLE.
The TRIGGER mode will play the sound from the beginning every time you press the button, and play until completion.
The TOGGLE mode will play the sound from the beginning, and pressing the button again will stop the sound as it is playing.
If you have any songs or sound effects that are NOT a .wav file, please convert them using Audacity. If the file does not show up in the soundboard list when you select the folder, it either is not a WAV file, or has an incorrect file name.
To convert an audio file to WAV, simply drag the audio into Audacity, click the "Stereo" text on the left side of the audio track, go to File -> Export Audio, and make sure the filetype is set to WAV 16-bit.
If there are still issues loading sounds, try moving the soundboard program or sound effects to different locations.


USAGE: shorthand [OPTIONS] [SHORTHAND_FILES]
SYNOPSIS
shorthand a simple label expander
DESCRIPTION
shorthand is a command line utility to expand labels based on their assigned definitions. The render output is the transformed text and without the shorthand definitions themselves. shorthand reads from standard input and writes to standard output.
OPTIONS
-examples display examples
-generate-markdown output documentation in Markdown
-h, -help display help
-i, -input input filename
-l, -license display license
-n, -no-prompt Turn off the prompt for interactive processing
-o, -output output filename
-p, -prompt Output a prompt for interactive processing
-quiet suppress error messages
-v, -version diplsay version
EXAMPLES
ASSIGNMENTS AND EXPANSIONS
Shorthand is a simple label expansion utility. It is based on a simple key value substitution. It supports this following types of definitions
shorthand replaces the LABEL with the value assigned to it whereever it is encountered in the text being passed. The assignment statement is not written to stdout output.
| operator | meaning | example |
|---|---|---|
| :set: | Assign String | :set: {{name}} Freda |
| —————————- | —————————————— | ——————————————————————— |
| :import-text: | Assign the contents of a file | :import-text: {{content}} myfile.txt |
| —————————- | —————————————— | ——————————————————————— |
| :import-shorthand: | Get assignments from a file | :import-shorthand: _ myfile.shorthand |
| —————————- | —————————————— | ——————————————————————— |
| :expand: | Assign an expansion | :expand: {{reportTitle}} Report: @title for @date |
| —————————- | —————————————— | ——————————————————————— |
| :expand-expansion: | Assign expanded expansion | :expand-expansion: {{reportHeading}} @reportTitle |
| —————————- | —————————————— | ——————————————————————— |
| :import: | Include a file, procesisng the shorthand | :import: {{nav}} mynav.shorthand |
| —————————- | —————————————— | ——————————————————————— |
| :bash: | Assign Shell output | :bash: {{date}} date +%Y-%m-%%d |
| —————————- | —————————————— | ——————————————————————— |
| :expand-and-bash: | Assign Expand then gete Shell output | :expand-and-bash: {{entry}} cat header.txt @filename footer.txt |
| —————————- | —————————————— | ——————————————————————— |
| :export: | Output a label’s value to a file | :export: {{content}} content.txt |
| —————————- | —————————————— | ——————————————————————— |
| :export-all: | Output all assigned Expansions | :export-all: _ contents.txt |
| —————————- | —————————————— | ——————————————————————— |
| :export-shorthand: | Output Assignment | :export-shorthand: {{content}} content.shorthand |
| —————————- | —————————————— | ——————————————————————— |
| :export-all-shorthand: | Output all shorthand assignments | :export-all-shorthand: _ contents.shorthand |
| —————————- | —————————————— | ——————————————————————— |
| :exit: | Exit the shorthand repl | :exit: |
| —————————- | —————————————— | ——————————————————————— |
Notes: Using an underscore as a LABEL means the label will be ignored. There are no guarantees of order when writing values or assignment statements to a file.
The spaces following surrounding “:set:”, “:import-text:”, “:bash:”, “:expand:”, “:export:”, etc. are required.
EXAMPLE
In this example a file containing the text of pre-amble is assigned to the label @PREAMBLE, the time 3:30 is assigned to the label {{NOW}}.
:import-text: {{PREAMBLE}} /home/me/preamble.text
:set: {{NOW}} 3:30
At {{NOW}} I will be reading the {{PREAMBLE}} until everyone falls asleep.
If the file preamble.txt contained the phrase “Hello World” (including the quotes but without any carriage return or line feed) the output after processing the shorthand would look like -
At 3:30 I will be reading the "Hello World" until everyone falls asleep.
Notice the lines containing the assignments are not included in the output and that no carriage returns or line feeds are added the the substituted labels.
PROCESSING MARKDOWN PAGES
shorthand is a label expander or light weight macro expande. It can be combined with programs like pandoc as a pre-processor.
In this example we’ll build a HTML page with shorthand labels from a couple markdown documents. Then we will use the render HTML as a template for a blog page entry.
Our markdown file serving as a template will be call “post-template.md”. It should contain the outline of the structure of the page plus some shorthand labels we’ll expand later.
# @blogTitle
## @pageTitle
### @dateString
@contentBlocks
For the purposes of this exercise we’ll use shorthand as a repl and just enter the assignments sequencly. Also rather than use the output of shorthand directly we’ll build up the content for the page in a label and use shorthand itself to write the final page out.
The steps we’ll follow will be to
Start the repl with this version of the shorthand command:
shorthand -p "? "
The -p option tells shorthand to use the value “?” as the prompt. When shorthand starts it will display “?” to indicate it is ready for an assignment or expansion.
The following assumes you are in the shorthand repl.
Load the mardkown file and transform it into HTML with embedded shorthand labels
:import: @pageTemplate post-template.md
:bash: @dateString date
:set: @blogTitle My Blog
:set: @pageTitle A Post
:import: @contentBlock a-post.md
:export: @output post.md
:exit:
Then we can run the following command to pipe it through Pandoc.
pandoc -s -t html post.md > post.html
shorthand 0.2.1


We buy cats!
- implement enterprise e-business
- synthesize enterprise architectures
- brand enterprise networks
- integrate front-end supply-chains
- generate world-class systems
- brand ubiquitous action-items
- strategize customized convergence
- iterate real-time supply-chains
- reintermediate virtual networks
- harness cross-platform vortals
- expedite 24/365 e-markets
- matrix clicks-and-mortar metrics
- benchmark killer e-commerce


To add UX Aspects (AngularJS) to your Angular CLI or Nx workspace, run the following command in the project root:
ng add @ux-aspects/ux-aspects-ng1
Note: If theng add
command reports a 404 error, ensure that your project uses version 9.0.4 or greater of@angular/cli
.
UX Aspects (AngularJS) components can be used in AngularJS projects, and those shown in the CSS section can be used in non-Angular projects. Details on installing and using the components are shown below.
The stylesheet can be found within the @ux-aspects/ux-aspects-ng1
package, in
styles/ux-aspects.css
. If using webpack, this can be imported directly into the main stylesheet of
the application:
The AngularJS library can be loaded from @ux-aspects/ux-aspects-ng1/ng1/ux-aspects-ng1.js
. Include
'ux-aspects'
in the module dependencies, e.g.:
The AngularJS components can also be used in a hybrid Angular app. However, please check the UX Aspects documentation for a native Angular version of the required component before taking this option.
If the component is marked Angular Compatible in the
documentation, you can use it by importing HybridModule
into the module where it will be
used.
The component name remains the same; however, the following should be considered when using this component in an Angular template:
on-next
becomes onNext
.
valid
would be written as [valid]
for one-way binding, or
[(valid)]
for two-way binding (if supported).
Otherwise, the component should be upgraded using Angular's UpgradeAdapter.
The changelog contains details of current and previous releases of UX Aspects (AngularJS).
The licenses page contains the licensing details for UX Aspects and the 3rd party libraries that it depends upon.


Forum Authentication
This page has been replaced by
Brave Collective Core Services
,
go to
Services -> Forum
after signing in.


{% filter markdown %}
Hello {{ user.username }},
your competition entry submitted on **{{ entry.created_on.strftime('%Y-%m-%d %H:%M UTC') }}** is
still unpublished. To enter the competition, you *must publish* your entry *before the deadline*
on **{{ deadline.strftime('%Y-%m-%d %H:%M UTC') }}**!
Your entry:
**Title:** *{{ entry.title }}*
**Artist:** *{{ entry.artist }}*
**URL:** [{{ entry.url }}]({{ entry.url }})
You can review and publish the entry at [{{ entry_url }}]({{ entry_url }}) (you need to sign in).
After publication, your entry must be approved by the competition organizer before it is listed on
the site and can be voted on. As long as your entry is published before the deadline, it will enter
the competition, even if the approval happens after the deadline.
The Open Source Music FM Synthesizer Challenge
{% endfilter %}


ASN1_item_new_ex, ASN1_item_new - create new ASN.1 values
#include <openssl/asn1.h>
ASN1_VALUE *ASN1_item_new_ex(const ASN1_ITEM *it, OSSL_LIB_CTX *libctx,
const char *propq);
ASN1_VALUE *ASN1_item_new(const ASN1_ITEM *it);
ASN1_item_new_ex() creates a new ASN1_VALUE structure based on the ASN1_ITEM template given in the it parameter. If any algorithm fetches are required during the process then they will use the OSSL_LIB_CTX provided in the libctx parameter and the property query string in propq. See "ALGORITHM FETCHING" in crypto(7) for more information about algorithm fetching.
ASN1_item_new() is the same as ASN1_item_new_ex() except that the default OSSL_LIB_CTX is used (i.e. NULL) and with a NULL property query string.
ASN1_item_new_ex() and ASN1_item_new() return a pointer to the newly created ASN1_VALUE or NULL on error.
The function ASN1_item_new_ex() was added in OpenSSL 3.0.
Copyright 2021 The OpenSSL Project Authors. All Rights Reserved.
Licensed under the Apache License 2.0 (the "License"). You may not use this file except in compliance with the License. You can obtain a copy in the file LICENSE in the source distribution or at https://www.openssl.org/source/license.html.


Oats are great for breakfast. On their own they’re pretty bland, but become great when you add some things to the bowl. This recipe offers some suggestions on what to add, but is by no means a comprehensive overview of what you can do with oats.
We cover both rolled and steel cut oats. Instant need not apply.
Pick and choose additional ingredients:
You’ll need less dry steel cut oats versus rolled oats for the same serving size. My personal “standard serving” is 1/3 cup steel cut or ½ cup rolled (note that, per the ratios above, both of these end up needing 1 cup water).


Deuteronomy 9:17
And I took the two tables, and cast them out of my two hands, and brake them before your eyes.


!Great Teacher Lawrence:
Sigh... don't you see? "These are the records..." Now, where are records kept? The library! Start with the Library of Sages in Rune--they have the oldest records collection in the kingdom.
I believe Sophia is still the director there, and she has one of the most gifted minds in all of Aden.
Give her the number, and mention my name--I'm sure she'll give you all the help she can. But hurry... I fear the worst is yet to come.


Flash games used to be widely popular in the early 2000s-2010s, since they were free and playable directly through your web browser, requiring no additional download. Websites such as Armor Games and Miniclip were bookmarked for seemingly every kid and teenager with internet access.
However, the advent of mobile devices made flash games all but obsolete. Mobile games were more convenient, portable, often didn't require internet access, and still featured the same simple yet addicting gameplay that made flash games so popular.
ENTER THE BANANA SEA


The plans have variable ratio of fats, proteins and carhohydrates
Generally, the following are recommended:
Carbohydrates should have low glycaemic loads and come from vegetables.
Fat and proteins should come from plant sources.
NB.Glycaemic index is a scientific team used to measure the impact of carbohydrate on blood sugar.
Foods with low index raise blood sugar in modest terms and are thus better choices for patients with diabetes mellitus.
Complex cardohydrates have low glycaecmic indices. These have in addition; fibre, vitamins and smaller amounts of proteins and fats. The latter tend to slow down the absorption of glucose and keep blood sugar levels in a less erratic state.
Examples of the foods in this category include:
High glycaemic index foods that should not be included the diet of a diabetic patient incude:
Although fats do not directly influence blood sugar, they are useful in slowing down the absorption of carbohydrates. Additional benefits of fats and oils include:
Proteins are a steady source of energy and it does provide this without making the blood sugar to be erratic. They keep the blood sugar stable, provide sateity and contribute to the metabolism of the body.
Examples of good sources of protein include:
A typical diet plan for a patient with diabetes should have a lot of vegetables and with limited amounts of processed sugars and red meat
Weight gain and weight problem is not an uncommon accompaniment of diabetes mellitus. The loss of even a small amount of weight can help a diabetic patient to produce and utilise insulin more effectively (this applies to type 2 diabetes mellitus).
Strategies to lose weight in diabetes include:


Recent Projects
| Name | Description | |
|---|---|---|
| cRibbon |
A Javascript 3D Protein structure visualizer
A side project, as there was no javascript implementation of 3D protein viewer at the time |
|
| iGenEx |
A web front end for gene expression data analysis
|
|
| SFAS |
SFAS : Structure Function Annotation Service |
|
| IDD Navigator | Publication |


You can also access Userbase from a backend or a cloud function through a REST endpoint. To access this endpoint, you need to get an Access Token from the Account section in your Admin panel.
Use these APIs to retrieve and modify your users' metadata, or authenticate your user.
Use these APIs to retrieve apps' metadata.


Corporate Governance
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Chapter 6 Health Network Quality Improvement System
6.1 Introduction
Poor quality of health care results in poor health outcomes. Improving and monitoring quality of health care in LMICs presents unique constraints:
- Increasing scale and scope of the health sector,
- Lack of enforced standards leading to a lack of continuity in scoring and benchmarks across health facilities over time,
- Delayed and subjective performance feedback
- Poor use of monitoring data and lack of course correction.
The Health Network Quality Improvement System (HNQIS) is an electronic tablet-based application created by Population Services International (PSI) and used to improve quality of health services in health care networks and effectively manage and reach health impact at scale.
The HNQIS allows healthcare supervisors to:
- Plan supervision visits using a prioritization matrix that presents facility-specific quality scores and patient volume.
- Assess providers’ quality of care against clinical standards.
- Improve providers’ quality of care through tailored feedback.
- Monitor quality improvements over time.
Providers use HNQIS in measuring their proficiencies in their own skills, and to highlight or identify the critical areas for monitoring and improvement.
HNQIS version 4.X is linked with the IM Data Hub and is fully functional without internet connectivity.
As of the last count in Dec 2019, HNQIS is active in 31 countries and more than 60,000 assessments have been conducted with HNQIS in 13 Health Areas at more than 8,000 outlets.
6.2 Modules
HNQIS consists of four modules:
- Plan Module for scheduling assessments based on quality scores.
- Assess Module for assessing clinical procedures in the target health areas.
- Improve Module for incorporating providers’ feedback.
- Monitor Module for monitoring quality improvement.
6.2.1 Plan Module
This module automatically schedules future assessments based on where support is needed most (quality score) and where it will have the most impact (client load). It allows supervisors to prioritize support visits by segmenting outlets in the following categories:
- Never been assessed.
- Assessments overdue.
- Scheduled to be assessed in the current month.
- Scheduled to be assessed in future months.
Each health area consists of an independent planning variable (quality score/client load) that is integrated across all the areas the Quality Assurance Officers are responsible for.
6.2.2 Assess Module
This module enables QAOs to assess the clinical procedures in target areas catered for by network providers through a case observation or simulation.
The assessment is done through a checklist that is aligned with the national supervision standards.
After an assessment, scores are generated automatically on-site, and the performance is benchmarked on a standard scale for example; the perforamance can be ranked as Good /Satisfactory/ Poor
.
This module contains a consistent approach to scoring and benchmarking all health areas to allow comparability within and across network providers.
6.2.3 Improve Module
This module ensures that provider feedback following a quality assessment is undertaken robustly and consistently, rather than based on the subjectivity of the QAO.
Improve Module:
- Highlights the key areas and the weakness identified during an assessment.
- Displays tailored feedback scripts that take into account both how the procedure should be undertaken (as per protocols), as well as why it is vital to do so.
It places all the relevant information required to improve the performance of the provider in one place.
The module facilitates a consistent approach to the provision of feedback, eliminating subjectivity regarding the areas of focus or the actual feedback provided.
6.2.4 Monitor Module
This module consists of a performance monitoring dashboard tailored to meet the needs of the QAO. The dashboard contains a range of charts, graphs, maps, and tables highlighting trends and overall performance of all the providers the QAO is responsible for supporting.
Dashboards are used to visualize data collected through other channels that are relevant to quality improvement, such as availability and sales of health commodities. The primary purpose of this module is to facilitate the use of data for decision-making at the QAO level.
Monitor Module offers the QAO an opportunity to track the return on their support visit efforts over time and provide them with insight on where they need to apply a different approach.
6.3 Getting Started
To get started with HNQIS:
- Download the app from the Google Play Store by clicking the link below (or by searching HNQIS)
- Login into the app using details provided by your country admin.
- The first page on the screen is the
Plan module
which gives a comprehensive overview of status of facility assessments.
>The Date of next visit is automatized according to productivity (High/Low) and Quality of Care (QoC) score.
- The second page is
Assess module
which has customized checklists for assessing the facility and work environment.
Y/N answers allow for objectivity while assessing facilities’ performance.
- Next is the
Improve Module
that gives a quick identification of failed questions and critical gaps.
The feedback scripts are in line with global guidelines. The standardized feedback reduces District Health Teams subjectivity.
- Last is the
Monitor Module
, there is a quick overview of District Health Teams performance in terms of assessments and an overview of the QoC scores by health area and by org unit.
To learn more about HNQIS, please visit the IM Data Hub help desk:


This website aims to bring together information for fans of kora music and people learning to play the kora. We're planning to add much more information on musicians, culture and learning to play over the course of 2019.
Yes, it's a picture of a kitten!


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{{'massivePayments.officeOperation.services' |translate}}
Acción


Summary of my 2014
Sort of.
Another year has come near its end. In this year I:
- got verified in Sina Weibo
- created a GitHub account and a Medium account,
- failed the interview for Dolphin Browser,
- started a blog in GitHub Pages,
- earned two Firefox dolls,
- and failed the postgraduate entrance exam.
My browser A to Z
As of Dec 30.
- api.jquery.com
- blogs.msdn.com
- cn.engadget.com
- douban.com
- en.m.wikipedia.org
- fontsinuse.com
- getbootstrap.com
- huaban.com
- ifanr.com
- jsperf.com
- (blank)
- localhost:55854
- mail.google.com
- (blank)
- onedrive.live.com
- plus.google.com
- quora.com
- (blank)
- speedtest.net
- typographica.org
- (blank)
- (blank)
- windows8core.com
- (blank)
- y.qq.com
- zhihu.com


BTS stands for Bangtan Boys, Bulletproof Boy Scouts Bangtan Sonyeondan and Beyond the scene.Hitman Bang PD is the founder and CEO of BigHit entertainment. BTS is a Korean boyband, who worked hard to reach the top and become who they are today.There are seven members in the band, which are jin, RM, yoongi,hobi, jimin, taehyung and jungkook.They debuted 13th June 2013 with the song No More Dream.
At the start, they were not really known because they came from a small company, which was at the edge of bankruptcy, but they started to become a success in the in the era of I Need You and Dope in 2015, but they still had loyal fans from the beginning. This era was when they got their first win in a music show. After this era, they started to rise and from then on, they have just been going higher with each comeback.
BTS write their own songs and they talk about controversial issues, that affect young people such as mental health, they also criticize they society in which we live in. The genre's that BTS do is k-pop hip-hop and R&B EDM. RM has written he most songs for the group. They all take part in writing songs, especially their solo songs. There songs are connected, which is why the theories is really strong in the fandom.
The pictures above is a group picture of them since they debuted, from 2013-2018. They grew as a group and also as individuals. They faced all the trials, they had as a group, and became stronger together. They are really close like family, they do fight and argue, but at the end of the day, they have a strong bond together. They also did not give up on each other, when they had the option to disband and ARMY and the BTS have a strong relationship and we both know that we got each others back. BTS always like to credit army in everything and every award that they achieve.BTS as a group has a humble nature, and that's one of the reason, why army has BTS backs.
ARMY is the name for BTS fandom. Army stands for Adorable Representative MC for the youths.Army always support and represent BTS in all they do. ARMY means the military in english, so the body armour(BTS) and military(ARMY) are always together.


|
Pebble Foundation Classes
0.2.0
C++ for Pebble
|
Classes | |
| struct | ActionMenuConfig |
| Configuration struct for the ActionMenu. More... | |
Typedefs | |
| typedef struct ActionMenuItem | ActionMenuItem |
| typedef struct ActionMenuLevel | ActionMenuLevel |
| typedef struct ActionMenu | ActionMenu |
| typedef void(* | ActionMenuDidCloseCb) (ActionMenu *menu, const ActionMenuItem *performed_action, void *context) |
| typedef void(* | ActionMenuPerformActionCb) (ActionMenu *action_menu, const ActionMenuItem *action, void *context) |
| typedef void(* | ActionMenuEachItemCb) (const ActionMenuItem *item, void *context) |
Enumerations | |
| enum | ActionMenuAlign { ActionMenuAlignTop = 0, ActionMenuAlignCenter } |
| enum | ActionMenuLevelDisplayMode { ActionMenuLevelDisplayModeWide, ActionMenuLevelDisplayModeThin } |
Functions | |
| char * | action_menu_item_get_label (const ActionMenuItem *item) |
| void * | action_menu_item_get_action_data (const ActionMenuItem *item) |
| ActionMenuLevel * | action_menu_level_create (uint16_t max_items) |
| void | action_menu_level_set_display_mode (ActionMenuLevel *level, ActionMenuLevelDisplayMode display_mode) |
| ActionMenuItem * | action_menu_level_add_action (ActionMenuLevel *level, const char *label, ActionMenuPerformActionCb cb, void *action_data) |
| ActionMenuItem * | action_menu_level_add_child (ActionMenuLevel *level, ActionMenuLevel *child, const char *label) |
| void | action_menu_hierarchy_destroy (const ActionMenuLevel *root, ActionMenuEachItemCb each_cb, void *context) |
| void * | action_menu_get_context (ActionMenu *action_menu) |
| ActionMenuLevel * | action_menu_get_root_level (ActionMenu *action_menu) |
| ActionMenu * | action_menu_open (ActionMenuConfig *config) |
| void | action_menu_freeze (ActionMenu *action_menu) |
| void | action_menu_unfreeze (ActionMenu *action_menu) |
| void | action_menu_set_result_window (ActionMenu *action_menu, Window *result_window) |
| void | action_menu_close (ActionMenu *action_menu, bool animated) |
| typedef void(* ActionMenuDidCloseCb) (ActionMenu *menu, const ActionMenuItem *performed_action, void *context) |
Callback executed after the ActionMenu has closed, so memory may be freed.
| root_level | the root level passed to the ActionMenu |
| performed_action | the ActionMenuItem for the action that was performed, NULL if the ActionMenu is closing without an action being selected by the user |
| context | the context passed to the ActionMenu |
| typedef void(* ActionMenuEachItemCb) (const ActionMenuItem *item, void *context) |
Callback invoked for each item in an action menu hierarchy.
| item | the current action menu item |
| a | caller-provided context callback |
| typedef void(* ActionMenuPerformActionCb) (ActionMenu *action_menu, const ActionMenuItem *action, void *context) |
Callback executed when a given action is selected
| action_menu | the action menu currently on screen |
| action | the action that was triggered |
| context | the context passed to the action menu |
enum value that controls whether menu items are displayed in a grid (similarly to the emoji replies) or in a single column (reminiscent of MenuLayer)
| Enumerator | |
|---|---|
| ActionMenuLevelDisplayModeWide | Each item gets its own row. |
| ActionMenuLevelDisplayModeThin | Grid view: multiple items per row. |
| void action_menu_close | ( | ActionMenu * | action_menu, |
| bool | animated | ||
| ) |
Close the ActionMenu, whether it is frozen or not.
| action_menu | the ActionMenu to close |
| animated | whether or not show a close animation |
| void action_menu_freeze | ( | ActionMenu * | action_menu | ) |
Freeze the ActionMenu. The ActionMenu will no longer respond to user input.
| action_menu | the ActionMenu |
| void* action_menu_get_context | ( | ActionMenu * | action_menu | ) |
Get the context pointer this ActionMenu was created with
| action_menu | A pointer to an ActionMenu |
| ActionMenuLevel* action_menu_get_root_level | ( | ActionMenu * | action_menu | ) |
Get the root level of an ActionMenu
| action_menu | the ActionMenu you want to know about |
| void action_menu_hierarchy_destroy | ( | const ActionMenuLevel * | root, |
| ActionMenuEachItemCb | each_cb, | ||
| void * | context | ||
| ) |
Destroy a hierarchy of ActionMenuLevels
| root | the root level in the hierarchy |
| each_cb | a callback to call on every ActionMenuItem in every level |
| context | a context pointer to pass to each_cb on invocation |
| void* action_menu_item_get_action_data | ( | const ActionMenuItem * | item | ) |
Getter for the action_data pointer of a given ActionMenuitem.
| item | the ActionMenuItem of interest |
| char* action_menu_item_get_label | ( | const ActionMenuItem * | item | ) |
Getter for the label of a given ActionMenuItem
| item | the ActionMenuItem of interest |
| ActionMenuItem* action_menu_level_add_action | ( | ActionMenuLevel * | level, |
| const char * | label, | ||
| ActionMenuPerformActionCb | cb, | ||
| void * | action_data | ||
| ) |
Add an action to an ActionLevel
| level | the level to add the action to |
| label | the text to display for the action in the menu |
| cb | the callback that will be triggered when this action is actuated |
| action_data | data to pass to the callback for this action |
| ActionMenuItem* action_menu_level_add_child | ( | ActionMenuLevel * | level, |
| ActionMenuLevel * | child, | ||
| const char * | label | ||
| ) |
Add a child to this ActionMenuLevel
| level | the parent level |
| child | the child level |
| label | the text to display in the action menu for this level |
| ActionMenuLevel* action_menu_level_create | ( | uint16_t | max_items | ) |
Create a new action menu level with storage allocated for a given number of items
| max_items | the max number of items that will be displayed at that level |
| void action_menu_level_set_display_mode | ( | ActionMenuLevel * | level, |
| ActionMenuLevelDisplayMode | display_mode | ||
| ) |
Set the action menu display mode
| level | The ActionMenuLevel whose display mode you want to change |
| display_mode | The display mode for the action menu (3 vs. 1 item per row) |
| ActionMenu* action_menu_open | ( | ActionMenuConfig * | config | ) |
Open a new ActionMenu. The ActionMenu acts much like a window. It fills the whole screen and handles clicks.
| config | the configuration info for this new ActionMenu |
| void action_menu_set_result_window | ( | ActionMenu * | action_menu, |
| Window * | result_window | ||
| ) |
Set the result window for an ActionMenu. The result window will be shown when the ActionMenu closes
| action_menu | the ActionMenu |
| result_window | the window to insert, pass NULL to remove the current result window |
| void action_menu_unfreeze | ( | ActionMenu * | action_menu | ) |
Unfreeze the ActionMenu previously frozen with action_menu_freeze
| action_menu | the ActionMenu to unfreeze |


C is TIOBE's programming language of 2017, 46 years after
its first release.
Posted on Mar-4-2018.
filed under: c programmingRead more...
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