This demo shows the usage of the different types of dialog with AngularJS.
Note that dialogs are easy to use and customizable.
This demo uses Bootstrap 3.3.5, Angular 1.5.5 and Angular-UI-Bootstrap 2.5.0.
Find the latest version of the Angular dialogs component at GitHub.
$dialogs.showDefaultDialog("AngularJS rocks!", {
title: "Hello",
closable:true
});
$dialogs.showConfirmationDialog("Please confirm that you want to destroy your computer.", {
title: "Destroy your computer?",
buttonOkText: 'Yes, please do it!',
buttonCancelText : 'Maybe later',
callback: function(option){
if(option === "ok"){
alert("Installing Windows Vista...");
}
}
});
$dialogs.showSuccessDialog("Your account has been created!", {
title: "Success",
closeTimeout: 10
});
$dialogs.showInfoDialog("Your body has the correct number of holes in it. Don't make any more.", {
title: "Some useful information",
buttonCloseText : 'I\'ll remember, thanks.'
});
$dialogs.showWaitDialog("This process may take few seconds, be patient!", {
title: "Your request is being processed.",
spin:true,
icon: "glyphicon glyphicon-time"
});
//Close the dialog after 3 seconds
setTimeout(function(){
$dialogs.closeDialog();
}, 3000);
$dialogs.showWarningDialog("You new a coffee now!", {title: "Alert!"});
$dialogs.showErrorDialog("Something really bad happened :(", {title: "Error"});
$dialogs.showErrorDialog("Something really bad happened. Please, send a report and we will fix it", {
title: "Alarm!",
reportButton: true,
reportButtonHandler: function(){
alert("Cool, thanks for the report!");
}
});


{% extends 'base.html' %} {% block title %} Reset Password {% endblock %} {% block content %}
We have sended you reset password link on your email. Please Check Your Email.


--- layout: post title: Customizing the MS Ajax AutoCompleteExtender To Render Images Instead Of Text date: 2007-02-10 05:13:49.000000000 -05:00 type: post published: true status: publish categories: [] tags: - AJAX - AutoCompleteExtender - Components - JavaScript meta: _encloseme: '1' orig_url: http://blogs.msdn.microsoft.com/b/phaniraj/archive/2007/02/10/customizing-the-ms-ajax-autocompleteextender-to-render-images-instead-of-text.aspx orig_site_id: '7524' orig_post_id: '1642056' orig_parent_id: '1642056' orig_thread_id: '494973' _wds_ratings_users: '1' _wds_ratings_score: '5' orig_application_key: phaniraj orig_post_author_id: '56365' orig_post_author_username: PhaniRajuYN orig_post_author_created: Nov 10 2006 05:47:39:000PM orig_is_approved: '1' orig_attachment_count: '0' orig_url_title: http://blogs.msdn.com/b/phaniraj/archive/2007/02/10/customizing-the-ms-ajax-autocompleteextender-to-render-images-instead-of-text.aspx _wds_ratings_average: '5' opengraph_tags: | author: login: phanirajuyn email<EMAIL_ADDRESS>display_name: Phani Raju MSFT first_name: '' last_name: '' ---
We all know about the AutoComplete Extender from MS AJAX.
It looks like this .....
I want to customize the Auto Complete behaviour to render images on the client side rather than the text nodes .
My Server Side WebService returns an array of image URLs. I want to change the way the Results are rendered.
This is how I want it to look.
I know that its pretty easy to achieve the effect using the client side proxy generated for a webservice.
But, I need to leverage the advantages of the AJAX AutoComplete control such as
So, we download the Source code of the AutoComplete Extender and start our process of hacking through it to achieve what we want.
You can download the Source of the AjaxControlToolkit from Here
Once we downloaded , we take a look at the function that renders the Search Results.
The Function inside the AutoComplete Extender that renders the search results is in Javascript.
The File you gotta go to is AutoCompleteBehavior.js.
<Function>
_update: function(prefixText, completionItems, cacheResults) { if (cacheResults && this.get_enableCaching()) { if (!this._cache) { this._cache = {}; } this._cache[prefixText] = completionItems; } this._completionListElement.innerHTML = ''; this._selectIndex = -1; if (completionItems && completionItems.length) { for (var i = 0; i < completionItems.length; i++) { var itemElement = document.createElement('div'); itemElement.appendChild(document.createTextNode(completionItems[i])); itemElement.__item = ''; var itemElementStyle = itemElement.style; itemElementStyle.padding = '1px'; itemElementStyle.textAlign = 'left'; itemElementStyle.textOverflow = 'ellipsis'; itemElementStyle.backgroundColor = this._textBackground; itemElementStyle.color = this._textColor; this._completionListElement.appendChild(itemElement); } var elementBounds = CommonToolkitScripts.getBounds(this.get_element()); this._completionListElement.style.width = Math.max(1, elementBounds.width - 2) + 'px'; this._popupBehavior.show(); } else { this._popupBehavior.hide(); } }
</Function>
The Lines of the function that Renders the Search Results is marked in this color.
Lets study these lines
var itemElement = document.createElement('div'); itemElement.appendChild(document.createTextNode(completionItems[i])); itemElement.__item = '';
These lines of code create a "DIV" for each search result from the Web service.
We will change it to be ...
var itemElement = document.createElement('img'); itemElement.src = completionItems[i];
This would be enough to render images instead of Text .
Next, onClick of the image thumbnail , we want to assign the image url to another full image on the page.
The function called when the image is clicked is
_onListMouseDown: function(ev) { if (ev.target !== this._completionListElement) { this._setText(ev.target.firstChild.nodeValue); } },
We will change this to be :
_onListMouseDown: function(ev) { $get("imgFullBlown").src = event.srcElement.src; },
imgFullBlown is gonna be an <IMG> tag on the page that hosts the control .
As you can see, the src of the image that is clicked is assigned to the src of the "imgFullBlown" tag.
The Effects are as shown below .
There you go , build the Project and change the default behaviour or build your own control by extending the AutoCompleteExtender.
You are only limited by your imagination.
Everyone has access to the source of some of our best controls.


| Opcode/Instruction | Op/En | 64/32 bit Mode Support | CPUID Feature Flag | Description |
|---|---|---|---|---|
| EVEX.128.66.0F3A.W1 54 /r ib VFIXUPIMMPD xmm1 {k1}{z}, xmm2, xmm3/m128/m64bcst, imm8 | A | V/V | AVX512VL AVX512F | Fix up special numbers in float64 vector xmm1, float64 vector xmm2 and int64 vector xmm3/m128/m64bcst and store the result in xmm1, under writemask. |
| EVEX.256.66.0F3A.W1 54 /r ib VFIXUPIMMPD ymm1 {k1}{z}, ymm2, ymm3/m256/m64bcst, imm8 | A | V/V | AVX512VL AVX512F | Fix up special numbers in float64 vector ymm1, float64 vector ymm2 and int64 vector ymm3/m256/m64bcst and store the result in ymm1, under writemask. |
| EVEX.512.66.0F3A.W1 54 /r ib VFIXUPIMMPD zmm1 {k1}{z}, zmm2, zmm3/m512/m64bcst{sae}, imm8 | A | V/V | AVX512F | Fix up elements of float64 vector in zmm2 using int64 vector table in zmm3/m512/m64bcst, combine with preserved elements from zmm1, and store the result in zmm1. |
| Op/En | Tuple Type | Operand 1 | Operand 2 | Operand 3 | Operand 4 |
| A | Full | ModRM:reg (r, w) | EVEX.vvvv | ModRM:r/m (r) | Imm8 |
Perform fix-up of quad-word elements encoded in double-precision floating-point format in the first source operand (the second operand) using a 32-bit, two-level look-up table specified in the corresponding quadword element of the second source operand (the third operand) with exception reporting specifier imm8. The elements that are fixed-up are selected by mask bits of 1 specified in the opmask k1. Mask bits of 0 in the opmask k1 or table response action of 0000b preserves the corresponding element of the first operand. The fixed-up elements from the first source operand and the preserved element in the first operand are combined as the final results in the destination operand (the first operand).
The destination and the first source operands are ZMM/YMM/XMM registers. The second source operand can be a ZMM/YMM/XMM register, a 512/256/128-bit memory location or a 512/256/128-bit vector broadcasted from a 64-bit memory location.
The two-level look-up table perform a fix-up of each DP FP input data in the first source operand by decoding the input data encoding into 8 token types. A response table is defined for each token type that converts the input encoding in the first source operand with one of 16 response actions.
This instruction is specifically intended for use in fixing up the results of arithmetic calculations involving one source so that they match the spec, although it is generally useful for fixing up the results of multiple-instruction sequences to reflect special-number inputs. For example, consider rcp(0). Input 0 to rcp, and you should get INF according to the DX10 spec. However, evaluating rcp via Newton-Raphson, where x=approx(1/0), yields an incorrect result. To deal with this, VFIXUPIMMPD can be used after the N-R reciprocal sequence to set the result to the correct value (i.e. INF when the input is 0).
If MXCSR.DAZ is not set, denormal input elements in the first source operand are considered as normal inputs and do not trigger any fixup nor fault reporting.
Imm8 is used to set the required flags reporting. It supports #ZE and #IE fault reporting (see details below).
MXCSR mask bits are ignored and are treated as if all mask bits are set to masked response). If any of the imm8 bits is set and the condition met for fault reporting, MXCSR.IE or MXCSR.ZE might be updated.
This instruction is writemasked, so only those elements with the corresponding bit set in vector mask register k1 are computed and stored into zmm1. Elements in the destination with the corresponding bit clear in k1 retain their previous values or are set to 0.
enum TOKEN_TYPE { QNAN_TOKEN ← 0, SNAN_TOKEN ← 1, ZERO_VALUE_TOKEN ← 2, POS_ONE_VALUE_TOKEN ← 3, NEG_INF_TOKEN ← 4, POS_INF_TOKEN ← 5, NEG_VALUE_TOKEN ← 6, POS_VALUE_TOKEN ← 7 } FIXUPIMM_DP (dest[63:0], src1[63:0],tbl3[63:0], imm8 [7:0]){ tsrc[63:0]←((src1[62:52] = 0) AND (MXCSR.DAZ =1)) ? 0.0 : src1[63:0] CASE(tsrc[63:0] of TOKEN_TYPE) { QNAN_TOKEN: j←0; SNAN_TOKEN: j←1; ZERO_VALUE_TOKEN: j←2; POS_ONE_VALUE_TOKEN: j←3; NEG_INF_TOKEN: j←4; POS_INF_TOKEN: j←5; NEG_VALUE_TOKEN: j←6; POS_VALUE_TOKEN: j←7; } ; end source special CASE(tsrc...) ; The required response from src3 table is extracted token_response[3:0] = tbl3[3+4*j:4*j]; CASE(token_response[3:0]) { 0000: dest[63:0]←dest[63:0]; ; preserve content of DEST 0001: dest[63:0]←tsrc[63:0]; ; pass through src1 normal input value, denormal as zero 0010: dest[63:0]←QNaN(tsrc[63:0]); 0011: dest[63:0]←QNAN_Indefinite; 0100: dest[63:0]←-INF; 0101: dest[63:0]←+INF; 0110: dest[63:0]←tsrc.sign? –INF : +INF; 0111: dest[63:0]←-0; 1000: dest[63:0]←+0; 1001: dest[63:0]←-1; 1010: dest[63:0]←+1; 1011: dest[63:0]←1⁄2; 1100: dest[63:0]←90.0; 1101: dest[63:0]←PI/2; 1110: dest[63:0]←MAX_FLOAT; 1111: dest[63:0]←-MAX_FLOAT; } ; end of token_response CASE ; The required fault reporting from imm8 is extracted ; TOKENs are mutually exclusive and TOKENs priority defines the order. ; Multiple faults related to a single token can occur simultaneously. IF (tsrc[63:0] of TOKEN_TYPE: ZERO_VALUE_TOKEN) AND imm8[0] then set #ZE; IF (tsrc[63:0] of TOKEN_TYPE: ZERO_VALUE_TOKEN) AND imm8[1] then set #IE; IF (tsrc[63:0] of TOKEN_TYPE: ONE_VALUE_TOKEN) AND imm8[2] then set #ZE; IF (tsrc[63:0] of TOKEN_TYPE: ONE_VALUE_TOKEN) AND imm8[3] then set #IE; IF (tsrc[63:0] of TOKEN_TYPE: SNAN_TOKEN) AND imm8[4] then set #IE; IF (tsrc[63:0] of TOKEN_TYPE: NEG_INF_TOKEN) AND imm8[5] then set #IE; IF (tsrc[63:0] of TOKEN_TYPE: NEG_VALUE_TOKEN) AND imm8[6] then set #IE; IF (tsrc[63:0] of TOKEN_TYPE: POS_INF_TOKEN) AND imm8[7] then set #IE; ; end fault reporting return dest[63:0]; } ; end of FIXUPIMM_DP()
(KL, VL) = (2, 128), (4, 256), (8, 512) FOR j←0 TO KL-1 i←j * 64 IF k1[j] OR *no writemask* THEN IF (EVEX.b = 1) AND (SRC2 *is memory*) THEN DEST[i+63:i]←FIXUPIMM_DP(DEST[i+63:i], SRC1[i+63:i], SRC2[63:0], imm8 [7:0]) ELSE DEST[i+63:i]←FIXUPIMM_DP(DEST[i+63:i], SRC1[i+63:i], SRC2[i+63:i], imm8 [7:0]) FI; ELSE IF *merging-masking* ; merging-masking THEN *DEST[i+63:i] remains unchanged* ELSE DEST[i+63:i]←0 ; zeroing-masking FI FI; ENDFOR DEST[MAXVL-1:VL] ← 0 Immediate Control Description:
VFIXUPIMMPD __m512d _mm512_fixupimm_pd( __m512d a, __m512i tbl, int imm);
VFIXUPIMMPD __m512d _mm512_mask_fixupimm_pd(__m512d s, __mmask8 k, __m512d a, __m512i tbl, int imm);
VFIXUPIMMPD __m512d _mm512_maskz_fixupimm_pd( __mmask8 k, __m512d a, __m512i tbl, int imm);
VFIXUPIMMPD __m512d _mm512_fixupimm_round_pd( __m512d a, __m512i tbl, int imm, int sae);
VFIXUPIMMPD __m512d _mm512_mask_fixupimm_round_pd(__m512d s, __mmask8 k, __m512d a, __m512i tbl, int imm, int sae);
VFIXUPIMMPD __m512d _mm512_maskz_fixupimm_round_pd( __mmask8 k, __m512d a, __m512i tbl, int imm, int sae);
VFIXUPIMMPD __m256d _mm256_fixupimm_pd( __m256d a, __m256i tbl, int imm);
VFIXUPIMMPD __m256d _mm256_mask_fixupimm_pd(__m256d s, __mmask8 k, __m256d a, __m256i tbl, int imm);
VFIXUPIMMPD __m256d _mm256_maskz_fixupimm_pd( __mmask8 k, __m256d a, __m256i tbl, int imm);
VFIXUPIMMPD __m128d _mm_fixupimm_pd( __m128d a, __m128i tbl, int imm);
VFIXUPIMMPD __m128d _mm_mask_fixupimm_pd(__m128d s, __mmask8 k, __m128d a, __m128i tbl, int imm);
VFIXUPIMMPD __m128d _mm_maskz_fixupimm_pd( __mmask8 k, __m128d a, __m128i tbl, int imm);
Zero, Invalid
See Exceptions Type E2.


AWS::SecretsManager::ResourcePolicy
The AWS::SecretsManager::ResourcePolicy
resource lets you define a
resource-based policy and attach it to a secret that's stored in Secrets Manager.
Syntax
To declare this entity in your AWS CloudFormation template, use the following syntax:
JSON
{ "Type" : "AWS::SecretsManager::ResourcePolicy", "Properties" : { "SecretId" :
String
, "ResourcePolicy" :JSON object
} }
YAML
Type: "AWS::SecretsManager::ResourcePolicy" Properties: SecretId:
String
ResourcePolicy:JSON object
Properties
SecretId
-
Specifies the Amazon Resource Name (ARN) or the friendly name of the secret that you want to attach a resource-based permissions policy to. To reference a secret that's also created in this template, use the Ref function with the secret's logical ID.
Important
If you use this property to change the
SecretId
for an existing resource-based policy, it removes the policy from the original secret, and then attaches the policy to the secret with the specifiedSecretId
. This results in changing the permissions for two secrets.Required: Yes
Type: String
Update requires: Replacement
ResourcePolicy
-
Specifies a JSON object that's constructed according to the grammar and syntax for an AWSresource-based policy. The policy identifies who can access or manage this secret and its versions. For information on how to format a JSON object as a parameter for this resource type, see Using Resource-based Policies for Secrets Manager in the AWS Secrets Manager User Guide. Those same rules apply here.
Required: Yes
Type: JSON object
Update requires: No interruption
Return Values
Ref
When you pass the logical ID of an AWS::SecretsManager::ResourcePolicy
resource to the intrinsic Ref
function, the function returns the ARN of the
secret that's being configured, such as:
arn:aws:secretsmanager:
us-west-2
:123456789012
:secret:my-path/my-secret-name
-1a2b3c
This enables you to reference a secret that you create in one part of the stack template from within the definition of another resource later, in the same template. You would typically use this with the AWS::SecretsManager::SecretTargetAttachment resource type.
For more information about using the Ref
function, see Ref.
Examples
Attaching a Resource-based Policy to a Secret
The following example shows how to define a resource-based policy and attach it to
a
secret that you previously defined. It defines a secret with the logical name
MySecretForAppA
, and then attaches a resource-based permissions policy to
it.
Note
The JSON specification doesn't allow any kind of comments. See the YAML example for comments.
JSON
{ "MySecret": { "Type": "AWS::SecretsManager::Secret", "Properties": { "Description": "This is a secret that I want to attach a resource-based policy to" } }, "MySecretResourcePolicy": { "Type": "AWS::SecretsManager::ResourcePolicy", "Properties": { "SecretId": {"Ref": "MySecret"}, "ResourcePolicy": { "Version": "2012-10-17", "Statement": [ { "Effect": "Deny", "Principal": {"AWS": {"Fn::Sub": "arn:aws:iam::${AWS::AccountId}:root"}}, "Action": "secretsmanager:DeleteSecret", "Resource": "*" } ] } } } }
YAML
MySecret: Type: AWS::SecretsManager::Secret Properties: Description: "This is a secret that I want to attach a resource-based policy to" # This is a ResourcePolicy resource which attaches a resource policy to the referenced secret. # The resource policy denies the DeleteSecret action to all principals in the current account. MySecretResourcePolicy: Type: AWS::SecretsManager::ResourcePolicy Properties: SecretId: !Ref MySecret ResourcePolicy: Version: "2012-10-17" Statement: - Effect: "Deny" Principal: AWS: !Sub "arn:aws:iam::${AWS::AccountId}:root" Action: "secretsmanager:DeleteSecret" Resource: "*"
See Also
-
For information about using resource-based policies with Secrets Manager, see Using Resource-based Policies for Secrets Manager in the AWS Secrets Manager User Guide.


Basics of CPU
05 Jan 2021Common known CPU architectures
- 32-bit(x-86) // used on desktop and latptop
- 64-bit(x-64_86) // used on desktop and latptop
- ARM // used on mobile
- MIPS //used on embedded devices
Registers
x86 family
8086, 80386(32-bit architecture, also called i386) and AMD’s Opteron(64-bit architecture).
These CPUs are backward compatible like 32-bit binary can be executed on a 64-bit platform.
General Purpose Registers
16-bit
Intel 8086 GPRs:-
- Accumulator Register (AX)
- Base Register (BX)
- Counter Register (CX)
- Data Register (DX)
- Stack Pointer Register (SP)
- Stack Base Pointer Register (BP)
- Source Index Register (SI)
- Destination Index Register (DI)
- Instruction Pointer Register (IP)
32-bit
architecture GPRs:-
Here E stands for Extended
64-bit
architecture GPRs:-
Size of registers are twice tht of 32-bit
. Here R stands for Register
Volatile Registers(values get lost when another function is called) :- R8, R9, R10 and R11
Values in the registers R12, R13, R14 and R15 are saved beore calling another function
Passing values
8-bit, 16-bit and 32-bit uses stck to pass arguments to a function
In 64-bit variant, few arguments are stored in registers (RCX, RDX, R8 and R9) and remanining arguments are pushed on the stack.
Segment Registers
The purpose of these registers is to store the value of the segments of the binary which is being executed. Nowadays, these registers are not always used, the reason behind is that now the memory is not accessed flat but via paging
- Code Segment Register (CS) :- contains the value of the code segment
- Data Segment Register (DS) :- contains the value of the data segment
- Extra Segment Register (ES, FS nd GS) :- these are filled with data from OS such s exception or thread handling
- Stack Segment Register (SS) :- contains the value of the stack segment
Endianess
Big Endian \
The big end of the data is read first.
ex:- abcd // ascii value of a = 0x61, b = 0x62, c = 0x63, d = 0x64
So in Big Endian Notation (“abcd”) is written as 0x61626364 as a hexadecimal value.
Little Endian \
Reverse of Big Endian (least significant byte at lowest address)
So in Little Endian Notation (“abcd”) is written as
0x64636261 as a hexadecimal value.
Flags
Flags are not much helpful except some in reverse engineering.


---
layout: error
---
404
Page not found :(
The page you are looking for could not be found. Perhaps you were looking for a something we are still working on, or a language that is not yet available. If you have any comments or suggestions, we would love to hear from you!
Back to home


--- layout: post esbma_id: 1190 title: Law #8: The Law of Duality date: 2004-06-10 14:52:37 keywords: law ---
(This entry is part of a series I am writing on The 22 Immutable Laws of Marketing.)
The Law of Duality says that "in the long run, every market becomes a two-horse race."
Young markets have many rungs on the ladder. They are highly fragmented. Gradually, as the market matures, players disappear and the market settles on exactly two primary players. Examples of this phenomenon are everywhere:
It often takes a long time for things to settle down, but in the end, markets usually give people what they want, which is two strong choices. Buyers don't like choosing between ten or twenty players. It's too stressful.
A big reason for this effect is that most people don't make their own buying decisions. People tend to buy what somebody else is buying. Pragmatists buy something only after they see the Early Adopters buying it. Conservatives buy it only after the Pragmatists are buying it. Laggards buy it only when the peer pressure and ridicule is so severe that they look like absurd for not buying it. Market share begets market share, and the rich get richer.
Even as the market gets very mature, it will continue to tolerate the presence of more than two players. However, the top two will have the lion's share of the market. All other players are essentially in niche segments.
Once a market reaches this state, it will generally not allow #1 and #2 to move around. For example, the market will never allow the top two players to change positions. Burger King will never be #1.
Furthermore, the market will not allow #1 to get too far ahead. Just as markets hate having a ten-horse race, they also hate having a one-horse race. When #1 gets too far ahead of #2, the market will usually correct the problem.
The Software Industry
At this point, I assume most of my readers are confused. After all, everything I said above makes virtually no sense at all when we look at the software industry. We don't have two strong choices. Most software market segments are a one-horse race. In many cases, Microsoft is so utterly dominant that there is no clear #2.
Why do these markets not follow the Law of Duality?
The popular notion today is that Microsoft is an illegal monopoly. I have generally tried to stay out of this debate and I think I will continue to do so. Antitrust law has never made sense to me anyway.
But whether or not Microsoft is a violator of government law, it is clearly a violator of the natural laws of marketing. The current situation in software is not supposed to be possible. The market should have ensured the presence of a strong #2, but it has not.
Even more strange here is the fact that software is still a rather young industry. At its tender age of perhaps three decades, we should expect to still have very high fragmentation. But we don't.
I don't think antitrust law is the answer. It is quite clear that the federal government is no match for Microsoft.
But the market itself still has a lot of power. The Law of Duality may yet show up.


Arise, shine, for your light has come, *
and the glory of the LORD has dawned upon you.
For behold, darkness covers the land; *
deep gloom enshrouds the peoples.

Nations will stream to your light, *
and kings to the brightness of your dawning.
Your gates will always be open; *
by day or night they will never be shut.
They will call you, The City of the LORD, *
the Zion of the Holy One of Israel.
Violence will no more be heard in your land,*
ruin or destruction within your borders.

The sun will no more be your light by day; *
by night you will not need the brightness of the moon.
The LORD will be your everlasting light, *
and your God will be your glory.


Instance Constructors
-
new
JMockExpectations
()
Value Members
-
def
!=
(arg0: AnyRef): Boolean
-
def
!=
(arg0: Any): Boolean
-
def
##
(): Int
-
def
==
(arg0: AnyRef): Boolean
-
def
==
(arg0: Any): Boolean
-
def
allowing
[T]
(arg0: T): T
-
def
allowing
(arg0: org.hamcrest.Matcher[_]): MethodClause
-
def
asInstanceOf
[T0]
: T0
-
def
atLeast
(arg0: Int): ReceiverClause
-
def
atMost
(arg0: Int): ReceiverClause
-
def
between
(arg0: Int, arg1: Int): ReceiverClause
-
def
buildExpectations
(arg0: Action, arg1: ExpectationCollector): Unit
-
def
clone
(): AnyRef
-
def
currentBuilder
(): InvocationExpectationBuilder
-
def
eq
(arg0: AnyRef): Boolean
-
def
equals
(arg0: Any): Boolean
-
def
exactly
(arg0: Int): ReceiverClause
-
def
finalize
(): Unit
-
def
getClass
(): java.lang.Class[_]
-
def
hashCode
(): Int
-
def
ignoring
(arg0: org.hamcrest.Matcher[_]): MethodClause
-
def
ignoring
[T]
(arg0: T): T
-
def
inSequence
(arg0: Sequence): Unit
-
def
inSequences
(arg0: <repeated...>[Sequence]): Unit
-
def
isInstanceOf
[T0]
: Boolean
-
def
ne
(arg0: AnyRef): Boolean
-
def
never
[T]
(arg0: T): T
-
def
notify
(): Unit
-
def
notifyAll
(): Unit
-
def
one
[T]
(arg0: T): T
-
def
oneOf
[T]
(arg0: T): T
-
def
synchronized
[T0]
(arg0: ⇒ T0): T0
-
def
then
(arg0: State): Unit
-
def
toString
(): String
-
def
wait
(): Unit
-
def
wait
(arg0: Long, arg1: Int): Unit
-
def
wait
(arg0: Long): Unit
-
def
when
(arg0: StatePredicate): Unit
-
def
will
(arg0: Action): Unit
-
def
with
[T]
(arg0: T): T
-
def
with
(arg0: Double): Double
-
def
with
(arg0: Float): Float
-
def
with
(arg0: Long): Long
-
def
with
(arg0: Int): Int
-
def
with
(arg0: Char): Char
-
def
with
(arg0: Short): Short
-
def
with
(arg0: Byte): Byte
-
def
with
(arg0: Boolean): Boolean
-
def
with
(arg0: Matcher[Double]): Double
-
def
with
(arg0: Matcher[Float]): Float
-
def
with
(arg0: Matcher[Long]): Long
-
def
with
(arg0: Matcher[Integer]): Int
-
def
with
(arg0: Matcher[Character]): Char
-
def
with
(arg0: Matcher[Short]): Short
-
def
with
(arg0: Matcher[Byte]): Byte
-
def
with
(arg0: Matcher[Boolean]): Boolean
-
def
with
[T]
(arg0: Matcher[T]): T
-
def
withArg
(matcher: Matcher[Char]): Char
-
def
withArg
(matcher: Matcher[Double]): Double
-
def
withArg
(matcher: Matcher[Float]): Float
-
def
withArg
(matcher: Matcher[Boolean]): Boolean
-
def
withArg
(matcher: Matcher[Long]): Long
-
def
withArg
(matcher: Matcher[Byte]): Byte
-
def
withArg
(matcher: Matcher[Short]): Short
-
def
withArg
(matcher: Matcher[Int]): Int
-
def
withArg
[T]
(matcher: Matcher[T]): T
-
def
withArg
(value: Char): Char
-
def
withArg
(value: Double): Double
-
def
withArg
(value: Float): Float
-
def
withArg
(value: Boolean): Boolean
-
def
withArg
(value: Long): Long
-
def
withArg
(value: Byte): Byte
-
def
withArg
(value: Short): Short
-
def
withArg
(value: Int): Int
-
def
withArg
[T]
(value: T): T
Inherited from Expectations
Inherited from ActionClause
Inherited from ArgumentConstraintPhrases
Inherited from CardinalityClause
Inherited from ExpectationBuilder
Inherited from AnyRef
Inherited from Any
Subclass of
org.jmock.Expectations
that provideswithArg
alternatives to thewith
methods defined in its superclass.JMockCycle
'sexpecting
method of passes an instance of this class to the function passed intoexpectations
. BecauseJMockExpectations
extendsorg.jmock.Expectations
, all of theExpectations
methods are available to be invoked on instances of this class, in addition to several overloadedwithArg
methods defined in this class. ThesewithArg
methods simply invoke correspondingwith
methods onthis
. Becausewith
is a keyword in Scala, to invoke these directly you must surround them in back ticks, like this:By importing the members of the
JMockExpectations
object passed to aJMockCycle
'sexecuting
method, you can instead callwithArg
with no back ticks needed:oneOf (mockCollaborator).documentAdded(withArg("Document"))


The pure CSS dynamic menu has been a legend among web developers. With the new CSS3 selectors, it is now possible to accomplish this. Since Firefox (Gecko) and Safari 1.3 (KHTML) now support many of the CSS3 selectors, we now have something that will work on many web browsers and still play nicely when we have to throw a pile of JavaScript at Microsoft to help their browser along (hopefully, IE7 will fix that for us).
First, it's important to understand a large requirement I have for web documents: it must only represent the information. I don't want this to represent layout, styles, design, or anything related to how the information looks. Therefore, using complex markup (such as tables) is not acceptable. Also, using markup that doesn't represent the informational quality of the document (like divs and spans without content markup) is also unacceptable.
So, without further introduction, here is the document structure for our dynamic menu:
Of course, all the crazy whitespace is here for illustration purposes. I would condense this to far fewer lines in production. I just wanted to represent the structure of the document very clearly. Notice that it's composed entirely of three elements: list containers, list items, and anchor tags. There aren't any strange divs or spans trying to similulate things that don't belong here. There aren't any classes on any element (we will be referencing the root of the menu through its ID). We also have multiple levels of structure or "tiers." All of the information and menu structure is represented in this simple document fragment.
And, here is a working example of this menu in action:
Finally, here is the style sheet that drives the menu:
First, it's important to see how we position submenus. I don't mind a little inprecision in placing the submenus since it means the menus will adjust their positions based on the current font sizes. If you require laser-precise positioning and you know your font sizes, it's quite safe to use pixels instead of ems to position your submenus.
Along those lines, this stylesheet can be easily adapted for a row of "tab-style" menus that drop down into the first-generation submenus. Then, second- through nth-generation submenus can revert to flying out to the right.
The CSS3 "nth-last-child" pseudo-element has the fantastic ability to select elements from the end of a list of elements. Therefore, if you are building a tab-style menu and you want the last two or three tabs to send their flyouts to the left instead of the right, you can specify selectors similar to this:
ul#menu li:nth-last-child(-n+2) ul { /* position the ul to align to the right edge */ } ul#menu li:nth-last-child(-n+2) ul li ul { /* position the ul to fly to the left */ }
It's also possible to add a rim of dead space around each submenu to provide a "sticky" region.  Generally, a sticky region is easy to implement by just playing around with padding and margins.
I hope to provide a style sheet that uses all the tricks mentioned in the notes section.
I also want to build a JavaScript that can be used in conjunction with this document fragment and style sheet to make the menu work in a majority of web browsers.


{% extends 'members_template.html' %} {% load bootstrap3 %} {% block members_content %}
Type in the names below and then select them from the dropdown.


Let’s build a simple game using 24a2. In our game, the player will have a limited time to move around and collect items. Each item will give the player a point.
1. Basic setup
24a2 games are written in JavaScript, and are played in the browser. In this
step, we’ll create two files, an index.html
which stores the content of our
webpage, and game.js
, which contains our game code.
In your text editor, create a new file named index.html
, and copy and paste
the following code into it:
<html>
<head>
<script src="https://cdn.jsdelivr.net/gh/jamesroutley/24a2/build/engine.js"></script>
<script src="game.js"></script>
</head>
<body></body>
</html>
Here, we’ve created a HTML file that runs two JavaScript scripts:
- Imports the 24a2 game engine code
- Runs the script where we’ll define our game
Next, create a new file called game.js
, and copy and paste the following code
into it:
function create(game) {}
function update(game) {}
function onKeyPress(direction) {}
let config = {
create: create,
update: update,
onKeyPress: onKeyPress,
};
let game = new Game(config);
game.run();
Make sure that game.js
is saved in the same folder as your index.html
file.
Open index.html
in your browser, and you should see a 24 by 24 grid of gray
dots.
2. 24a2 overview
Let’s take a look at the code that currently makes up our game.js
file:
- The
create
function is called once by 24a2, before the game starts running. We can use this function to initialise anything we need before the game properly starts. - While the game is running, the
update
function is repeatedly called. This is where we’ll implement most of our game mechanics. - Every time the player presses one of the arrow keys, 24a2 calls the
onKeyPress
function. - Finally, we create the config object, which lets us tell 24a2 which functions it should call, we create a new game and run it.
3. Setting up our game
To set up our game, we need to create a player:
let player = {};
function create(game) {
player = {
x: 5,
y: 10,
};
game.setDot(player.x, player.y, Color.Black);
}
function update(game) {
game.setDot(player.x, player.y, Color.Black);
}
We declare a new global variable player
, which stores the player’s x
and y
coordinates. player
needs to be global, because we access it in both create
and update
. In the create
function, we set the player’s initial coordinates,
and in update
, we draw the player, by setting the dot at the player’s location
to the color black.
The grid’s coordinates are counted from the top left corner, and go from 0
to 23. So the coordinate {x: 0, y: 0}
is the top left corner, {x: 23, y: 0}
is the top right corner and {x: 23, y: 23}
is the bottom right corner.
4. Movement
Let’s wire up the onKeyPress
function to let us move the player using the
arrow keys:
function onKeyPress(direction) {
if (direction == Direction.Up) {
player.y--;
}
if (direction == Direction.Down) {
player.y++;
}
if (direction == Direction.Left) {
player.x--;
}
if (direction == Direction.Right) {
player.x++;
}
}
If you refresh the webpage, you should be able to control the player with the
arrow keys. You might notice a bug though - if we keep going in one direction
long enough, our player goes off the edge of the grid! Let’s update onKeyPress
to stop this from happening:
function onKeyPress(direction) {
if (direction == Direction.Up && player.y > 0) {
player.y--;
}
if (direction == Direction.Down && player.y < 23) {
player.y++;
}
if (direction == Direction.Left && player.x > 0) {
player.x--;
}
if (direction == Direction.Right && player.x < 23) {
player.x++;
}
}
5. Generating items
Let’s add some code to randomly generate an item.
let items = [];
function update(game) {
// Only generate an item 5% of the time
if (Math.random() < 0.05) {
item = {
x: Math.floor(Math.random() * 24),
y: Math.floor(Math.random() * 24),
};
if (item.x !== player.x || item.y !== player.y) {
items.push(item);
}
}
for (item of items) {
game.setDot(item.x, item.y, Color.Green);
}
game.setDot(player.x, player.y, Color.Black);
}
We create a new global variable to store the coordinates of each item, items
.
In the update
function, we generate a new item at a random location1, but
only on 5% of the calls to update
. We also only create the item if it isn’t
where the player currently is.
6. Collecting items
Currently, nothing happens when our player walks over an item. Let’s change it
so the item disappears, and the user’s score increases. We can display the
user’s current score using the game.setText
function.
let score = 0;
function update(game) {
for (let i = 0; i < items.length; i++) {
const item = items[i];
if (item.x == player.x && item.y == player.y) {
score++;
items.splice(i, 1);
break;
}
}
// ...
game.setText(Score: ${score}`)
}
We iterate through all the items, and if the item is at the same position as the player, we increment the score and remove the item from the list.
7. Time limit
So far, we’ve got a game that lets us move around, and collect items which give us points. Let’s create some drama by adding a time limit to the game, after which the game ends.
To do this, we’ll want to have a variable which stores the current time left. Every second, we’ll run a function which decrease the time left by 1. When we hit zero, we’ll stop the game, and show the player their final score.
24a2 doesn’t provide support for running a function every second, but luckily the browser does. Because 24a2 games are written in JavaScript and run in the browser, we can access all functionality that the browser provides.
// Games last 45 seconds
let timeRemaining = 45;
let interval = setInterval(decreaseTimer, 1000);
function decreaseTimer() {
timeRemaining--;
if (timeRemaining == 0) {
clearInterval(interval);
}
}
To show the time remaining, let’s update the call to game.setText
in update
:
function update(game) {
// ...
game.setText(`Time left: ${timeRemaining}s. Score: ${score}`);
}
Finally, when the remaining time hits 0, let’s end the game:
function update(game) {
// ...
if (timeRemaining <= 0) {
game.setText(`Game over! Final score: ${score}`);
game.end();
}
}
8. Next steps
That’s our game! It’s not super fun, but hopefully you’ve learnt how to build a game using 24a2. If you’d like to contine working on your game, here are some ideas for things to do:
- Randomise the player’s start position
- Add different items, which give the player different numbers of points
- Add items which give the player more time
- Use
localStorage
to store the player’s high score, and let them know if they’ve beaten it when the game ends
The
x
andy
coordinates are both chosen with the codeMath.floor(Math.random() * 24)
. Let’s have a quick look at what this is doing.
[return]Math.random()
returns a number greater than or equal to 0, and less than 1. We multiply this by 24, to give us a number greater than or equal to 0, and less that 24. This number can inclued a fraction, so we useMath.floor
to remove it. This gives us an integer in the range 0 to 23 (inclusive).


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I hope you brought all your knowledge and wisdom to master the Ultimate Science Quiz today! Now here's how it works:
Once you've started, a question and four possible answers will appear on your screen. Click on the answer you think is correct and if it is, you will get a point.
Click here to start. Good luck!


--- layout: page use-site-title: true ---
Brief Biography
I am an assistant professor at the Department of Computer Science, Hong Kong Baptist Univresity. Before joining HKBU, I was a senior algorithm engineer at Omnivision Technologies Inc. Singapore, focusing on next generation HDR solutions. Before that, I was a research fellow at ST Engineering-NTU Corporate Laboratory, Singapore. I received the B.S. and the M. Eng degree both from School of Optical and Electronic Information, Huazhong University of Science and Technology, China, and the Ph.D. degree in the School of Electrical & Electronic Engineering, Nanyang Technological University, Singapore.
Research Interests
News and Opportunities
[PhD Scholarship] I am looking for self-motivated PhD students who has
aspirations in working out vision problems with tools of mathematics and machine learning.
[Hong Kong PhD Fellowship Scheme] Eligible applicants to our PhD
programme will get departmental endorsement and full technical support for the application of HKPFS. Email me with your CV if you are interested.
[RA/Senior RA] I am looking for (Senior) Research Assistants. Email me with your CV if you are interested in working with me on interesting Computational Imaging / Computer Vision / Art Tech related projects in Hong Kong.
[SURF] I am looking for 3rd year UG students for the Summer Undergraduate Research Fellowship (SURF) programme. Email me with your CV if you are interested in working with me for the summer holiday in Hong Kong (normal application deadline by January, confirm from Dept. Website).


import com.sleepycat.db.*;public void del(DbTxn txnid, Dbt key, int flags) throws DbException;
The Db.del method removes key/data pairs from the database. The key/data pair associated with the specified key is discarded from the database. In the presence of duplicate key values, all records associated with the designated key will be discarded.
If the file is being accessed under transaction protection, the txnid parameter is a transaction ID returned from DbTxnMgr.begin, otherwise, NULL.
The flags parameter is currently unused, and must be set to 0.
The Db.del method throws an exception that encapsulates an errno on failure, and DB_NOTFOUND if the specified key did not exist in the file.
The Db.del method may fail and throw an exception for any of the errors specified for the following Berkeley DB and C library functions: Db.cursor, DBcursor->c_close(3), DBcursor->c_del(3), Dbc.get, __account_page(3), dbenv->db_paniccall(3), fflush(3), fprintf(3), free(3), func(3), hcp->dbc->dbp->h_hash(3), DbLockTab.get, DbLock.put, DbLockTab.vec, DbLog.put, malloc(3), memcmp(3), memcpy(3), memmove(3), DbMpoolFile.get, DbMpoolFile.put, DbMpoolFile.set, memset(3), realloc(3), strerror(3), vfprintf(3), and vsnprintf(3).
In addition, the Db.del method may fail and throw an exception encapsulating errno for the following conditions:


Recently updated
{% cache 600 staff_dir_recent_photos %}
{% for photo in recent_photos %}
{{ photo.user.first_name }} {{ photo.user.last_name }}
{% endfor %}
{% endcache %}
Explore by tag
Explore by office
{% cache 600 staff_dir_divisions %} {% regroup offices by parent as divisions %} {% for division in divisions %}{{ division.grouper }}
-
{% for o in division.list %}
- {{ o.title }} {% endfor %}


This sounded nonsense to Alice, so she said nothing, but set off at once toward the Red Queen. To her surprise.
This sounded nonsense to Alice, so she said nothing, but set off at once toward the Red Queen. To her surprise.
This sounded nonsense to Alice, so she said nothing, but set off at once toward the Red Queen. To her surprise.
This sounded nonsense to Alice, so she said nothing, but set off at once toward the Red Queen. To her surprise.
This sounded nonsense to Alice, so she said nothing, but set off at once toward the Red Queen. To her surprise.
This sounded nonsense to Alice, so she said nothing, but set off at once toward the Red Queen. To her surprise.
This sounded nonsense to Alice, so she said nothing, but set off at once toward the Red Queen. To her surprise.This sounded nonsense to Alice, so she said nothing, but set off at once toward the Red Queen. To her surprise.


--- layout: post title: Ottawa Android March Meeting categories: - Meetings tags: [] status: publish type: post published: true meta: _edit_last: '1' dsq_thread_id: '' --- Hey Ottawa Android devs! Our next meeting is going to be on the 17th of March from 6:30pm to 8:30pm. It will be at the same location as last time (The Code Factory, 246 Queen St.) Some of the things that will be covered at the next meeting:


WITNESS LIST Economic Development Committee (Subcommittee on Welfare and Workforce Reform) November 13, 1998-10:00A Formal Meeting On: Curry, Ron (TCWEC) Friedman, Jerry (DHS) Larry, Temple (TWC) Leche, Paul (DHS) Rath, Diane (TWC) Sheridan, Mike (TWC) Williamson, Diana (DHS)


Triathlon is a sport that involves swimming, biking, and running. Athletes begin the race with an open water swim, transition onto a bike ride, and then finish with a run. The sprint distance triathlon consists of a 750 meter swim, 20k bike, and a 5k run.
Paratriathlon has a similar style to triathlon, but the athletes that compete in paratriathlon have some kind of physical disability or a visual impairment. Blind or visually impaired athletes race with the assistance of a sighted guide. Other athletes use various types of adaptive equipment.


Apache™ XML Graphics Commons
Overview
Apache™ XML Graphics Commons is a library that consists of several reusable components used by Apache Batik and Apache FOP. Many of these components can easily be used separately outside the domains of SVG and XSL-FO. You will find components such as a PDF library, an RTF library, Graphics2D implementations that let you generate PDF & PostScript files, and much more.
The Apache™ XML Graphics Commons project is part of the Apache™ Software Foundation, which is a wider community of users and developers of open source projects.
In the Wiki, we have a Roadmap for Apache XML Graphics Commons. This roadmap is the place to describe new ideas for the project.
Features
Components which have been ported from Apache Batik and Apache FOP include:
| Description | Package | Provenance |
|---|---|---|
| Image codecs for PNG and TIFF | org.apache.xmlgraphics.image.codec |
Batik |
| Bitmap image writer abstraction with implementation for the above codecs and for the Image I/O API. | org.apache.xmlgraphics.image.writer |
Batik |
| Java2D helper classes | org.apache.xmlgraphics.image.rendered and org.apache.xmlgraphics.java2d |
Batik |
| Image loader framework (format detection, conversion and unified handling for bitmap and vector images). | org.apache.xmlgraphics.image.loader |
new |
| Graphics2D implementation that produces PostScript and EPS | org.apache.xmlgraphics.java2d.ps |
FOP |
| Helper classes for PostScript code production | org.apache.xmlgraphics.ps |
FOP |
| Parser/Processor for DSC-compliant PostScript files (DSC = Document Structuring Conventions) | org.apache.xmlgraphics.ps.dsc |
new |
| XMP metadata framework | org.apache.xmlgraphics.xmp |
new |
| Various I/O classes, encoders and decoders for various formats | org.apache.xmlgraphics.util.io |
Batik/FOP |
News
5 Nov 2019: Version 2.4 Released
Minor changes to support FOP 2.4 release
23 May 2018: Version 2.3 Released
Minor changes to support FOP 2.3 release
24 Mar 2017: Version 2.2 Released
Minor changes to support FOP 2.2 release
14 Jan 2016: Version 2.1 Released
Minor changes to support FOP 2.1 release
3 Jun 2015: Version 2.0.1 Released
Minor changes to support FOP 2.0 release
3 Oct 2014: Version 2.0 Released
The main new feature is the introduction of a URI resolution framework that makes it easier to control resource access in a cloud environment. Because of changes to the API, the version number has been bumped to 2.0.
This release also contains a number of bug fixes.
20 Oct 2012: Version 1.5 Released
2 Jul 2012: Version 1.5-RC1 Released
7 Jul 2010: Version 1.4 Released
We are pleased to note that many new features were contributed from outside the team of committers. Such broader interest ensures the healthy further development of the project.
11 Jun 2008: Version 1.3.1 Released
7 Mar 2008: Version 1.3 Released
Besides that there were a larger number of smaller additions and bugfixes.
Support for Java 1.3 has been dropped. Java 1.4 or later is required now.


Treebank Statistics: UD_Akkadian-PISANDUB: POS Tags: PRON
There are 20 PRON
lemmas (4%), 39 PRON
types (4%) and 186 PRON
tokens (10%).
Out of 13 observed tags, the rank of PRON
is: 6 in number of lemmas, 5 in number of types and 4 in number of tokens.
The 10 most frequent PRON
lemmas: -šu, -ia, -šunu, -ka, anāku, -šina, -ša, šu, šuāti, -ma
The 10 most frequent PRON
types: -šu, -šú, -ia, -ka, -ía, -šu-nu, a-na-ku, -su, -šú-nu, -šu-un
The 10 most frequent ambiguous lemmas: -ša (PRON 4, SCONJ 1), -ma (CCONJ 33, PART 2, PRON 1), ša (ADP 36, SCONJ 27, DET 8, PRON 1)
The 10 most frequent ambiguous types: -ma (CCONJ 31, PART 2, PRON 1), šá (ADP 15, SCONJ 8, DET 2, PRON 1)
- -ma
- CCONJ 31: Ì-nu-mi-šu é-temen-an-ki e-eš-ši-iš e-pu-uš -ma a-na aš-ri -šu ú-te-er
- PART 2: I-nu-ma a-na e-pé-eš é-sag-íl ù é-zi-da lìb-bi ub-lam- -ma SIG₄-ḪI-A é-sag-íl ù é-zi-da ina KUR-ḫa-at-tim ina ŠU-MIN -ía el-le-ti i-na Ì-GIŠ ru-uš-ti al-bi-in -ma a-na na-de-e uš-šu ša é-sag-íl ù é-zi-da ub-bi-il
- PRON 1: d-AG IBILA ṣi-i-ri IGI-GÁL-LA DINGIR-MEŠ muš-tar-ḫu ša a-na ta-na-da-a-ti šit-ku-nu IBILA reš-tu-ú ša d-AMAR-UTU i-lit-ti d-e₄-ru₆-ú-a šar-rat pa-ti-qát nab-ni-ti ḫa-diš nap-li-is -ma
- šá
- ADP 15: xx] ⸢ši⸣-ṭi-ir šu-mu šá d-AN-ŠÁR-DÙ-IBILA LUGAL a-lik maḫ-ri -[ia šá qer-ba -šu ap-pa]-⸢al⸣-sa [xx a-na áš]-⸢ri -šú⸣
- SCONJ 8: i-na qí-bit d-AMAR-UTU EN GAL-i šá la in-nen-nu-ú qí-bit -sú zi-ki-ir šu-mì -ka liš-šá-kin ana u₄-me da-ru-tú
- DET 2: Ina ITI ŠE UD 20 KAM MU 43 KAM uš-šu ša é-zi-da É ki-i-ni É d-AG šá qé-reb bar-sìp-KI ad-de-e uš-ši -šu
- PRON 1: d-AMAR-UTU EN i-ḫa-ṭu pi-i i-bar-ri ŠÀ šá KI d-EN ki-num i-ku-un-na iš-da -šú šá KI DUMU d-EN ki-num ú-la-bar a-na da-ra-ti
Morphology
The form / lemma ratio of PRON
is 1.950000 (the average of all parts of speech is 1.690167).
The 1st highest number of forms (7) was observed with the lemma “-šunu”: -su-nu, -su-un, -ši-nu, -šu-nu, -šu-un, -šú-nu, -šú-un.
The 2nd highest number of forms (6) was observed with the lemma “-ia”: -[ia, -a-a, -e-a, -ia, -ía, -ú-a.
The 3rd highest number of forms (6) was observed with the lemma “-šu”: -su, -sú, -šu, -šú, -šú], -šú⸣.
PRON
does not occur with any features.
Relations
PRON
nodes are attached to their parents using 9 different relations: det (174; 94% instances), iobj (3; 2% instances), root (3; 2% instances), conj (1; 1% instances), nsubj (1; 1% instances), obj (1; 1% instances), obl (1; 1% instances), vocative (1; 1% instances), xcomp (1; 1% instances)
Parents of PRON
nodes belong to 6 different parts of speech: NOUN (160; 86% instances), VERB (16; 9% instances), PROPN (5; 3% instances), (3; 2% instances), ADP (1; 1% instances), X (1; 1% instances)
176 (95%) PRON
nodes are leaves.
5 (3%) PRON
nodes have one child.
4 (2%) PRON
nodes have two children.
1 (1%) PRON
nodes have three or more children.
The highest child degree of a PRON
node is 3.
Children of PRON
nodes are attached using 10 different relations: obl (3; 19% instances), advmod (2; 13% instances), appos (2; 13% instances), case (2; 13% instances), nmod (2; 13% instances), cc (1; 6% instances), dep (1; 6% instances), mark (1; 6% instances), nsubj (1; 6% instances), vocative (1; 6% instances)
Children of PRON
nodes belong to 8 different parts of speech: PROPN (5; 31% instances), NOUN (4; 25% instances), ADP (2; 13% instances), ADV (1; 6% instances), CCONJ (1; 6% instances), PART (1; 6% instances), SCONJ (1; 6% instances), X (1; 6% instances)


ScribFly Demo
ScribFly - An Online Document Filing Tool (Demo)
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Write JavaScript (using jQuery is fine) so that clicking on any button will cause an alert to popup with the text of the button that was clicked.
Make sure your solution is as efficient as possible even if there are a lot more button.btn
's added on the page. Do not use unnecessary event listeners.


Answer the following queries as honestly as possible. Rate your answer on a scale from 1 to 5, with 1 being that
you
Strongly Disagree and 5 being that you
Strongly Agree.
Question 1
You would prefer to spend the day tending your garden or fishing in the local stream than questing for gold and
glory.
Question 2
The more treacherous the quest, the better!
Question 3
The love of a fair one is a far better prize than gold.
Question 4
You find creepy, crawly creatures to be far worse than huge monsters.
Question 5
A hearty meal and a good night's rest is better than any healing spell.
Question 6
It is more important to work for the greater good than to save the life of one dear friend.
Question 7
You prefer to stick to the shadows, without making your presence known.
Question 8
You prefer the bustling action of a capital city to the peace and quiet of the forest.
Question 9
You prefer to use the mystical powers of the mind over brute strength.


Please enter 'Convert from' currency
'From' currency must be 3 letters
'From' currency must be capital letters
Validating Support for Currency ...
'From' Currency '{{ sourceCurrency.value }}' is not supported
Please enter 'To' currency
'To' currency must be 3 letters
'To' currency must be capital letters
Validating Support for Currency ...
'To' Currency '{{ targetCurrency.value }}' is not supported
Please enter 'Amount to convert'
Amount must
be numeric e.g. 0.12
have no commas
be less than 1 billion
not have more than 10 trailing decimals


by thadiusofx3 » Sat Feb 24, 2007 1:34 pm
oh and sorry everyone for not finishing up the few models that are left, I'm a little burned out on modeling right now, but it will come back to me, 66 models in the 8 days I did them all is a bit much.
Thus spake the master programmer, "After three days without programming, life becomes meaningless"


 Seemingly basic tasks such as undoing an action or navigating through an application while retaining state may suddenly require non trivial effort.
How do we manage the ever changing state? How do we ensure that our state mutations are predictable?
In this talk we will build a stateful application with redux and Reactjs that enables us to time travel by moving backward and forward in time through our application state. We will see how redux makes life easy and explore tools and resources to add to our toolboxes.
Speaker bio:
Tsatsi Mahase is a Software Developer at Thoughtworks. He studied Computer Systems Engineering and is passionate about programming. He has special interest in front end development which includes mobile and web application development. When he's not programming or learning something new, he spends most of his time sharing his knowledge.


Salmon Cookie Sales
86 Pike Pl.
Seattle, WA 98101
(206) 682-9999
Open 6am-8pm local
Home
Sales
Merch
Enter new store data
Name:
Minimum Customers:
Maximum Customers:
Average Sales per Customer:
Submit


Barcelona train in the rain after Cartagena friendly
The squad returned to work at home on a rainy Thursday
by Sport.esBarcelona's squad trained on Thursday after their friendly win over Cartagena the night before.
Ernesto Valverde worked with those available, a limited selection given the international exodus. Ivan Rakitic did not participate even though he has left the Croatia squad - he has an Achilles problem.
Birthday boy Samuel Umtiti did appear even though he was not part of the Cartagena expedition. The session took place in rain on a gray Thursday.
Barca's next game is against Leganes next weekend. Valverde has some puzzles to work out, with Semedo injured and Sergi Roberto suspended. Who will play right back?


BPI is the leading provider of fitted packaging products for intermodal containers serving Irish exporters. We offer a complete quality service designed to meet individual customer requirements.
Drawing on over 20 years of experience, our know how facilitates ease of loading and discharge of temperature sensitive cargoes, bulk commodities and bulk liquids.
Shipping Lines have been successfully using InsuLiner insulation material for over 10 years.
Learn MoreAfter many years of experience, we can offer a complete service for the bulk Liner User.
Learn MoreWe offer a range of fitting services at empty container depots, customers premises and at our Dublin depot.
Learn More
3 Bond Drive Extension
Dublin Port
Dublin 3
Ireland


--- layout: archive author_profile: true --- {% include base_path %}
No posts yet! :(
Check out my portfolio!


@*
* Copyright 2021 HM Revenue & Customs
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*@
@import uk.gov.hmrc.play.views.html.{layouts => uiLayouts}
@import uk.gov.hmrc.play.views.html.layouts.Head
@this(head_di: Head)
@()
@head_di(
linkElem = None,
headScripts = None)


Combat enemy with swords, grenades, guns and other weapons and capture their flag before they capture yours!
Address:
ctf.rubenwardy.com
Port:
30001
Community-made Tools
- CTF Notify : Check the current map, mode and number of players online and get notification when your preferred map or mode is being played.


This information was not ported from the old site; redirecting to an Archive: https://web.archive.org/web/20160305002635/http://watir.com/test-automation-bazaar/


OPENi
Open-Source, Web-Based, Framework for Integrating Applications with Cloud-based Services and Personal Cloudlets.
What is OPENi?
To developers OPENi is a fantastic service that simplifies the creation of mobile application by managing the applications interaction with a multitude of cloud based services through the Graph API.
To end users OPENi is a cloud based service that securely stores their personal data. Furthermore it's privacy control mechanisms gives them full control over how and with whome they data is shared.
What is the Graph API?
Graph API is the main interface of interaction with OPENi. After you have got the token from OPENi authentication, you can use the Graph API methods to access resources from OPENi Cloudlets. By following the basic rules of the Graph API, you can call resources coming from the user Cloudlet, the user Cloud Based Services (e.g. Facebook, Foursquare, Twitter etc.) or combine results from both directions. The documentation of the Graph API is available here (/api-docs/?api_framework=true) and the description of how the Graph API is structured is here (/tutorials/graph_api_template.html).
What is a Personal Cloudlet?
A personal Cloudlet is the end-users personal data stored on the OPENi platform. The Cloudlet is built up from the user interataction with OPENi enabled apps. From an end users perspective it is an easy to use free storage facility that affords them full control over the storage and sharing of their personal data. From the app developers perspective it is 1) a rich source of data that they can utilise to enhance their applications, 2) a mechanisms to simplify the process of sharing, and 3) a third party service to which they can outsource the physical, legal, and ethical management of their mobile app's data.
Security considerations.
The OPENi security and privacy framework provides the resource platforms with a unified security, privacy and identity concept. It enables user-centric management to late-bound and dynamic data and APIs, while providing the developer with the ability to access the data in a privacy concerning manner. At its corte the security platform focusses on fine grain access control and single sign on capabilities. It provides the end-user maximum control of their data by enabling centric permission management before and after the initial installation of a client. Additionally it can serve as an identity provider to external applications and services and provides the infrastructure security for the platform as a whole.
Client Libraries
To experiment with OPENi's Graph API, security, and cloudlet frameworks you can use the REST Endpoints HTML UI. For Android application development we provide a mobile client library. This library abstracts and simplify access to the OPENi services, in simple terms it aggregates the REST clients of the three frameworks, but it also adds a significant number of enhancements including a number of security mechanisms and UI components.
We also provide standalone Java/Android client libraries for the individual frameworks:
- Android client library
- All APIs Java client library
- Graph API Java client library
- Cloudlet Java client library
- Security framework Java client library
- ALL REST Endpoints HTML UI
- Graph API REST Endpoints HTML UI
- Cloudlet REST Endpoints HTML UI
- Security API REST Endpoints HTML UI
Useful Tools
To ease development download and install this JSON Formatter chrome plugin.
Alternatively you can use our own JSON-LD Viewer.
Tutorials
- Login Security
- Get Cloudlets/Post Objects
- Creating OPENi Types
- REST calls to the OPENi Graph API
- Cloudlet Android/Java SDK Tutorial
- Type and Object Referencing
- Notifications and Subscriptions
- OPENi Android Client
- Graph API Template
- OPENi Permissions
Demo Apps
Architecture
At a high level the OPENi Platform is composed of four major components: 1) the mobile client library, 2) the security framework, 3) the API framework, and 4) the Cloudlet framework. Each component is developed using a different language and a different application stack as is suited to its functionality, yet all are presented to mobile developers through a single suite unified REST Endpoints. Internally the individual frameworks also interact with each other through their respective REST endpoints and SDK's. All interaction with external cloud-based services is performed by the API framework through it's Cloud-based services (CBS) connectors.
Contributing
If you wish to contribute to the OPENi project or you just want a look at the code you can do so by cloning our Vagrant development environment and following the instructions on the the README file.
git clone https://github.com/OPENi-ict/openi-dev-env


This is my first header
Hello there, awesome person!
This is a link to Keyon!
This is a link to Keyon
This is a link to Keyon


{% extends "base.html" %} {% block title %}Login{% endblock %} {% block head %} {{ super() }} {% endblock %} {% block content %}
{{ error }}
2008 was a fascinating year, explore it in wikipedia statistics using a gui interface or api access:
Sign up »


{% endblock %}
{% block body %}
{% from "webapp/macro/error.html" import print_error %}
{{
print_error(
'Failed to submit your code.',
'It appears that there is some problem with our infrastructure. Please try once again in a few minutes. We're sorry for your inconvenience.'
)
}}
{% endblock %}


Work iPhone
So work recently bought me an iPhone as my work phone. Whilst I’m happy with this (as much as I like Android, I find iOS to be better), it has led to a few head scratching moments.
Namely, as an Apple user for a fair amount of time, I’ve purchased a fair amount of apps on the App Store that I want to use on the work phone, but I’m hampered by the fact it’s linked to a new AppleID, one created with my work email.
Turns out it’s no problem - just enable family sharing and off I go! I’ve been able to download most of my previous apps with a few exceptions as family sharing has to be enabled by the developer.
-
Transmit seems to be the only app I use a lot that isn’t family sharing enabled. This does mean that I can’t really use my own sharing system for images
-
1Password switched to a in app purchase model which means my purchase hasn’t been associated with my new work AppleID and therefore I can’t access the premium features.
-
iTunes Match isn’t enabled for family sharing so to use music, I’ll have to use something like Google Music or Spotify. Or only add my purchased music from the cloud (yes, I could use iTunes to sync music but really?)
I’m hoping that family sharing isn’t breaching my work terms of service for the phone (best check Monday) but I don’t think so as all it’s doing is linking my own purchases to my new phone. It thinks that my work phone is one of my family members, which technically, it’s me.
Setting it up was a doddle - just input the family sharing information on my iPad and I was ready to go after an email verification.
Cloud Storage
The perks of cloud storage crop again in this instance. I use YNAB and Day One a lot, both with Dropbox sync. By adding the Dropbox app and downloading the apps (both via family sharing), I was able to connect to both my budget and diary that I already had, regardless of what AppleID I’m using. Extremely handy as now I can update both where ever I am and with what device I have to hand and both will sync back to my device.
Obviously, syncing between iCloud is going to be more of an issue because I’ve not got the same AppleID but then, it’s not much that I use on the iPad and iPhone that need to sync with that so I don’t have to worry to much about that.


{% extends 'base.html' %} {% block title %} Oops! {% endblock %} {% block content %}
OK, this one's my fault...
Use the links above to go back somewhere that works
If this keeps happening, report is as a bug on the github page


One will need to learn a couple of things when starting to use any software. Our goal is to make it fun and as short as possible.
Read all the topics in the Introduction section to have a good idea about LF lifecycle.
Then General Topics pages will let you dive into it. The topics go step-by-step, and they include code examples that you are encouraged to try. Once you understand the basics you'll be ready to explore the Library and Helper Reference pages to learn to get advantage of the native libraries and helper files.
Feel free to meet us at Community Pages if you have questions or problems, also have a look at our Wiki to see code examples by other contributers.


Bob Swanson offers his books in a number of electronic formats. This web page describes how to view the Amazon Kindle (MOBI or AZW3) files.
By the time you get to this page, you should have one or more ".mobi" or ".azw3" files on your computer, phone, or tablet. Generally, you received the file from a sales operation, and/or downloaded it to your device. Note that the "AZW3" format is a newer type designed by Amazon for Kindle readers. For your needs, it can be treated in the same manner as the "MOBI" format. The names will be used interchangeably in this writeup.
The MOBI and AZW3 formats were designed by Amazon, in order to distribute electronic books. Books published in this format contain a continuous flow of text and images. Both the electronic reading devices, and software-based viewers of this format provide a wide variety of features to you, the reader.
First of all, MOBI and AZW3 files are designed to be read using the Kindle (tm) reading devices sold by Amazon. If you have such a device, there are specific instructions following that help you to load the book. If you do not have one of the Kindle reading devices, this is NO PROBLEM, because Amazon has provided free reading software and apps that work on a wide variety of computer, phones, and tablets. Check the headings below for instructions specific to the software readers.
Connect your Kindle device to your computer with the USB cable that came with the device. You computer should show the Kindle as an external disk drive. You will use your File Explorer (Windows) to copy files. On other computer systems, use the tool that copies files.
In the file explorer, you will see a directory on the Kindle device called "documents". Simply copy the MOBI or AZW3 file to that directory. When the copy is done, disconnect the Kindle device from your computer. The next time you start up your Kindle, you will see the book in your bookshelf.
Note that some Kindle devices will not accept the book into the "documents" area. In that case, place the file(s) into a directory called "Books". When you click on a MOBI or AZW3 file located in that directory, the Kindle reader will start, and you can read the book. It may not, however, appear in your Bookshelf.
Amazon provides free software-based programs (apps) that let you read Kindle books. These programs and apps are available on a wide variety of computers, tablets, and phones. To use the MOBI or AZW3 file you have, you will need to copy that file into the working area set aside for the Kindle Reader on your machine. Each is a little different, unfortunately. We will try to describe all that we know about, and we solicit users with other system configurations to help provide more information for this webpage.
Be sure you have installed the Kindle Reader App on your Android phone. You are going to find the Kindle directory using a file manager. Most Android phones come with an App for copying and moving files, we have had good experience with the free App called "ES File Explorer".
In your file manager, look for the file directory called:
Android/data/com.amazon.kindle/files/
You will copy the MOBI or AZW3 file into this directory. Next time
you bring up the Kindle Reader App on your phone or tablet, the
book should appear in the Bookshelf.
Note that you can read MOBI and AZW3 files using other Apps on Android phones and tablets, including : "Moon+ Reader", "FBReader", "Cool Reader", "Aldiko", "Mantano Free Reader", and others.
NOTE: this method will NOT work with the Windows 8 (and later) Kindle App! You must download and run the "Kindle for PC" Installer program on your Windows computer, in order to read 3rd-party books, including those created by Bob Swanson. I repeat, the Kindle App in the "Windows Store" on Windows 8 and later, will not work with Bob Swanson's books, unless distributed directly from Amazon.
Once installed, the Kindle For PC Program will set
up an area for book content. This area is
unique to your username. For instance, assume
that your username is "MYUSER" on your
Windows machine.
The MOBI or AZW3 files should be copied to
Users\MYUSER\My Documents\My Kindle Content
When the Kindle Reader Program is started up
the next time, it should show the book content
on the Bookshelf.
Note that you can install a free product called "Kindle Previewer" on your Windows machine. This product is designed to allow authors to preview their books on a program that appears the same as an actual Kindle device. On the other hand, it works as a very acceptable Kindle book reader on Windows systems.
Another Kindle viewer available on Windows and other systems is embedded in a free document creator called Calibre. This document convert/creator comes installed with viewers for all popular electronic publication types, including a Kindle and EPUB viewer.
Note that a working area is set up by the Kindle Reader on Apple MAC machines, similar to the working area provided on Windows. On the MAC, look in the "Documents" folder.
Another Kindle viewer available on non-Windows systems is a document creator called Calibre. This free document convert/creator comes installed with viewers for all popular electronic publication types, including a Kindle and EPUB viewer.
I am not as familiar with the Apple iPhones and iPads as I am with Windows and Android. Check this article on using MOBI and EPUB files on the iPhone and Ipad for more information.
There are several MOBI and AZW3 readers available on Linux systems, including FBReader (also available for Windows and MACOS), as well as Calibre (mentioned above).
One of the features of postal history books should be illustrations of covers and postcards. When using most Kindle readers, it is possible to view and "zoom in" on an image. Check the "help" for your reader program or app.
Back to Swanson Group Main Page
Page Layout Design Made Possible by:
Skeleton.
Webpage design by The Swanson Group
Updated January 20, 2018


D&D Character Manager
By Bhavin Shah and Jeovani Vela.
Username
Choose...
Character
Inventory
Classes
Actions
Search
Name
Class
Race
Statistic
Score
Modifier
Strength
+4
Dexterity
+1
Constitution
+3
Intelligence
-1
Wisdom
+1
Charisma
+0
Edit
Save
Inventory
Abilities
Name
Damage
effects
Weight
Remove
Longsword
1d8
Slicing damage
18 lbs
Remove
Healing Potion
Healing 2d8
Drink to consume
2 lbs.
Remove
Bedroll
N/A
Allows you to rest
15 lbs.
Remove
Add to Inventory
Add to Inventory
Action Name
Description
Attack
Use current weapon to attack
Hide
Roll D20 and add dex bonus


"A Vaporwave Study"
Single-Channel Video
2016
The Internet music subgenre called Vaporwave has been a topic of many online forums, Youtubers, and music critics. Whether one could take Vaporwave seriously remains a curious question in the midst of all the memes and ironies built around the culture.
This video investigates some of the major themes in Vaporwave, including the appropriation of nostalgia and commercial culture, and how the critics and the Internet public perceive the music and its implications. Many of the source materials used in the video, including found footages and Vaporwave music, are taken out of their original context and re-appropriated to the format of this video. The correspondence and incongruity between the visual and the audio blend together the seriousness and un-seriousness that revolve around vaporwave culture.


Name is required.
First name must be minimum 3 characters long.
First name should be maximum 64 characters long.
Only Alphanumeric, spaces and dashes allowed
Name to refer to the {{labels.server.serverName}} with in this portal
Subscription is required.
The Subscription this {{labels.server.serverName}} is associated with for billing purposes.The selected Subscription's Code will feature in the Report CSV file for each NetApp Volume contained in this {{labels.server.serverName}}.
CIFS Server Name is required.
CIFS Server Name must be minimum 2 characters long.
CIFS Server Name should be maximum 15 characters long.
Only lowercase alphanumeric characters and dashes are allowed
The Hostname component of the FQDN this {{labels.server.serverName}} is registered with in DNS.The Computer Account name in Active Directory is to be the same.e.g. dfaassrv01
CIFS Domain is required.
CIFS Domain must be minimum 2 characters long.
CIFS Domain should be maximum 64 characters long.
Only lowercase alphanumeric characters, dashes and dots are allowed
The Active Directory Domain this {{labels.server.serverName}} is to join.Typically in FQDN format, this allows for resolution to the Domain Controllers.It is common (but not necessary) for the DNS Domain's FQDN to be the same.e.g. reskit.com.au
CIFS DNS Domain must be minimum 2 characters long.
CIFS DNS Domain should be maximum 64 characters long.
CIFS DNS Domain is required.
The Suffix component of the FQDN this {{labels.server.serverName}} is registered with in DNS.The Active Directory Domain's FQDN is typically the same.e.g. reskit.com.au
CIFS DNS Servers is required (one or more).
CIFS DNS Servers should be maximum 64 characters long.
Only IP Addresses and commas are allowed (no spaces).
Comma-Separated list of DNS Server IP addresses. These servers must be able to resolve the Domain's FQDN
Optional: If the CIFS Username in Active Directory has no permission to create a Computer Account in the default Computers OU, a CIFS OU must be specified. The CIFS Username must have permission to create the Computer Account in this OU. e.g. ou=servers,dc=reskit,dc=com,dc=au
Optional: The Active Directory Site this {{labels.server.serverName}} is to be a Member Server in. It is highly advisable to ensure this {{labels.server.serverName}}s subnet is present in one AD Site.
CIFS Username is required.
The Active Directory User to join the Domain with. Note: If a Computer Account has been pre-created in your Active Directory, the Username is to have sufficient permissions to access the object and join the Domain.
CIFS Password is required.
The Active Directory User's Password to join the Domain with. Note: The password is not saved on the storage system.
ISCSI Alias must be minimum 2 characters long.
ISCSI Alias should be maximum 64 characters long.
Only lowercase alphanumeric characters, dots & dashes are allowed.
Optional: An iSCSI Alias provides clarity for iSCSI client connecting to the {{labels.server.serverName}}. Using your server naming convention is good practice. e.g. dfaassrv01
Note: The iSCSI Nodename will be the {{labels.server.serverName}} code prefixed with "iqn.1992-08.com.netapp:". i.e. iqn.1992-08.com.netapp:dfaas_tenant_subten_001
Tag key should not be blank.
Tag key should be maximum 64 characters long.
Tag key must be minimum 3 characters long.
Tag value should not be blank.


OyinBola botique lets shop!
Below are some of the great images of our clothes in the shop .
Please do drop me a line if you would like to submit an image to this gallery


---
layout: index-layout
subject: My Email Templates
---
These templates were setup using Foundation for Emails! Your days of coding up painful HTML emails are officially over. . Run Satoshi's Vision
Email Templatesfoundation watch
in satoshis-email root. Edit files in SRC which compile down to DIST. When ready for production, run npm run build
to compile external stylesheets down to inline styles, making the templates work in ghetto email clients.
Happy Coding,
Corbin


--- layout: post title: Yahoo! Microsoft deal signed and approved! date: 2010-02-18 19:32:41.000000000 +01:00 categories: - market - web2.0 tags: - microsoft - search - web-2.0 - yahoo status: publish type: post published: true meta: _edit_last: '1' author: ---
The Yahoo! Microsoft Search deal has finally been signed and approved by the respective regulators. Quoting the official press release
they have received clearance for their search agreement, without restrictions, from both the U.S. Department of Justice and the European Commission, and will now turn their attention to beginning the process of implementing the deal.
Yahoo twitter account sent out this retweet of yahoosearch.
Shashi Seth, Senior Vice President, Yahoo! Search Products who recently joined Yahoo! from Google, said in the official Yahoo! Search blog
With Microsoft providing us the underlying list of search results, our Yahoo! team can now focus on making the overall experience of finding stuff online and getting things done easier for you – whether you’re searching at yahoo.com or just looking for specific information in the moment while using our many great products and properties on any device.
The Y! Corp Blog lists out the above and some more useful websites about the deal:
The Search Alliance home page strongly says
A powerful new choice in search is coming
The transition is supposed to be done by 2010 end or 2011 early beginning.
Our aim is a high quality transition of advertisers and partners in at least the US prior to the 2010 holiday season. However, we may wait until 2011 if we determine this will be more effective.


What is a 1x Engineer?
You might have already heard of a 10x engineer. Probably too often, actually. If there's such a thing as a 10x engineer, surely there must be a 1x engineer, too?
Of course there is! Let's dig into a non-exhaustive list of what qualities make up a 1x engineer.
A 1x Engineer...
- Searches Google, Duckduckgo, Bing, or wherever they like when they're not sure what's up.
- Copy/pastes code snippets from Stack Overflow, Glitch, Codepen, or wherever they find answers.
- Gives credit where credit is due.
- Creates community and shares knowledge.
- Spends time on things outside of engineering, like hobbies, friends, and family.
- Has a schedule that allows them to maintain a healthy work-life balance, and respects others' time-boundaries, too.
- Isn't measured by arbitrary contribution scores on any website, and doesn't judge others for theirs either.
- Writes code that &emdash; gasp &emdash; has bugs.
- Writes code that others can read.
- Reads the Docs.
- Updates the Docs.
- Doesn't need to be passionate about the code they write or the problems they solve, but may be.
- Doesn't act surprised when someone doesn’t know something.
- Is willing and able to collaborate with others.
- Publicly celebrates others for their wins.
- Ask questions before providing critical feedback.
- Gives tough feedback privately.
- Treats others how they would like to be treated.
- Provides code reviews and feedback to their peers that are constructive, helpful, and presented tactfully, helping their peers to grow personally and professionally.
- Expresses appreciation for code reviews and feedback from their peers that are constructive and helpful.
- Sometimes feels hurt by critical feedback, but doesn't react destructively.
- Sometimes spends hours debugging a minor issue and fixes it in few minutes.
- Sometimes takes short breaks to clear their head.
- Sometimes is frustrated by their environment and needs to vent.
- Makes mistakes from time to time, and finds growth in those mistakes.
- Willing to admit when they're wrong, and aren't afraid to say "I don't know."
- May or may not like writing documentation, but does it anyway for future maintainers.
- May or may not like writing tests, but tries to learn to do so if the team or project needs it.
- Thanks others for their time, effort, and energy.
- Can have colorful desktop backgrounds.
- Supports code in production, even if they did not write it.
- Can feel like an imposter at times, and understands others may, too.
- Believes that everyone in the room is equally as smart and capable as they are.
- Will help level-up others, and asks for help when they need it.
- Never stops learning, but can feel totally overwhelmed by the amount of learning there is to do.
- Tries to keep discussions productive and lets others have their say before the team makes a decision.
- Is willing to leave their comfort zone.
- Contributes to the community in their own way when possible, and appreciates the ways that others contribute when they can.
- Can be a slow coder.
- Has productive and unproductive days.
- Doesn't take themselves too seriously.
- Says, "I've never heard of that," in lieu of nodding and pretending.
- Is trustworthy.
- Works to live, rather than living to work.
- Sometimes loses their work.
- Doesn't have to have the entire codebase memorized.
- Respects and upholds community Codes of Conduct.
- May work from home, the office, a coffee shop, or where ever else best works for them.
- Doesn't hate on tools, processes, or languages that they'd rather not use, or that others are using.
- Is not defined by the computer they're using.
- May decorate their laptop and workspace in any way they like, and is respectful of others' decor (or lack thereof), too.
- Isn't defined by myopic Tweetstorms by clueless Venture Capitalists (VCs).
- Doesn't ridicule entire professions within engineering, especially not when in a position of leadership.
Notice something missing from the list? 1x engineers are often humble and willing to accept Pull Requests to fix mistakes.
If you feel like you've got something that's missing from the list, feel free to open a Pull Request against the website's repo.


-
File
| New (Coming soon...) | (CTRL + N) |
| Open (Coming soon...) | (CTRL + O) |
| Open Folder (Coming soon...) | (CTRL + Shift + N) |
| Save | (CTRL + S) |
| Save as (Coming soon...) | (CTRL + Shift + S) |
Edit
| Undo | (CTRL + Z) |
| Redo | (CTRL + Y) |
| Cut | (CTRL + X) |
| Copy | (CTRL + C) |
| Paste | (CTRL + V) |
View
-
Settings
Project Explorer


|
BINGER
V1.0
Data Analysis Code Project for the External Target Facility, HIRFL-CSR, @IMP
|
Struct to store a VME event
More...
#include <readVME.h>
Public Member Functions | |
| tVME_event () | |
| void | initialize () |
Public Attributes | |
| int | index |
| event index in a block More... | |
| int | length |
| event length More... | |
| int | VMEReadCount |
| int | adc [32] |
| MUlti-Sampling Ionization Chamber (music) data. More... | |
| int | tdc [2][32] |
| MWPC1 and MWDC2 upstream the target and MWPC3 downstream the target. More... | |
| int | qdc [3][32] |
| 3 modules * 32 channels. More... | |
| int | mtdc0 [128][10] |
| int | mtdc1 [128][10] |
| int | hit [32] |
| unsigned | sca [16] |
| unsigned | psca [16] |
| int | dsca [16] |
Struct to store a VME event
|
inline |
< the default constructor
|
inline |
| int tVME_event::adc[32] |
MUlti-Sampling Ionization Chamber (music) data.
| int tVME_event::dsca[16] |
| int tVME_event::hit[32] |
| int tVME_event::index |
event index in a block
| int tVME_event::length |
event length
| int tVME_event::mtdc0[128][10] |
| int tVME_event::mtdc1[128][10] |
| unsigned tVME_event::psca[16] |
| int tVME_event::qdc[3][32] |
3 modules * 32 channels.
| unsigned tVME_event::sca[16] |
| int tVME_event::tdc[2][32] |
MWPC1 and MWDC2 upstream the target and MWPC3 downstream the target.
| int tVME_event::VMEReadCount |


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Uses of Interface
com.opengamma.strata.pricer.DiscountFactors
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Packages that use DiscountFactors Package Description com.opengamma.strata.pricer Calculators for financial instruments.com.opengamma.strata.pricer.bond Calculators for bonds.com.opengamma.strata.pricer.credit Calculators for credit instruments, such as Credit Default Swap (CDS).com.opengamma.strata.pricer.fx Calculators for FX instruments, such as FX forward and FX swap.com.opengamma.strata.pricer.rate Calculators for rates instruments, such as Forward Rate Agreement (FRA) and interest rate swap. -
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Uses of DiscountFactors in com.opengamma.strata.pricer
Classes in com.opengamma.strata.pricer that implement DiscountFactors Modifier and Type Class Description class
SimpleDiscountFactors
Provides access to discount factors for a currency based on a discount factor curve.class
ZeroRateDiscountFactors
Provides access to discount factors for a currency based on a zero rate continuously compounded curve.class
ZeroRatePeriodicDiscountFactors
Provides access to discount factors for a currency based on a zero rate periodically-compounded curve.Methods in com.opengamma.strata.pricer that return DiscountFactors Modifier and Type Method Description DiscountFactors
BaseProvider. discountFactors(Currency currency)
Gets the discount factors for a currency.static DiscountFactors
DiscountFactors. of(Currency currency, LocalDate valuationDate, Curve curve)
Obtains an instance from a curve.DiscountFactors
DiscountFactors. withParameter(int parameterIndex, double newValue)
DiscountFactors
DiscountFactors. withPerturbation(ParameterPerturbation perturbation)
Methods in com.opengamma.strata.pricer with parameters of type DiscountFactors Modifier and Type Method Description CurrencyAmount
DiscountingPaymentPricer. presentValue(Payment payment, DiscountFactors discountFactors)
Computes the present value of the payment by discounting.PointSensitivityBuilder
DiscountingPaymentPricer. presentValueSensitivity(Payment payment, DiscountFactors discountFactors)
Compute the present value curve sensitivity of the payment.PointSensitivityBuilder
DiscountingPaymentPricer. presentValueSensitivityWithSpread(Payment payment, DiscountFactors discountFactors, double zSpread, CompoundedRateType compoundedRateType, int periodsPerYear)
Compute the present value curve sensitivity of the payment with z-spread.CurrencyAmount
DiscountingPaymentPricer. presentValueWithSpread(Payment payment, DiscountFactors discountFactors, double zSpread, CompoundedRateType compoundedRateType, int periodsPerYear)
Computes the present value of the payment with z-spread by discounting. -
Uses of DiscountFactors in com.opengamma.strata.pricer.bond
Methods in com.opengamma.strata.pricer.bond that return DiscountFactors Modifier and Type Method Description DiscountFactors
IssuerCurveDiscountFactors. getDiscountFactors()
Gets the underlying discount factors for a single currency.DiscountFactors
RepoCurveDiscountFactors. getDiscountFactors()
Gets the underlying discount factors for a single currency.Methods in com.opengamma.strata.pricer.bond that return types with arguments of type DiscountFactors Modifier and Type Method Description org.joda.beans.MetaProperty<DiscountFactors>
IssuerCurveDiscountFactors.Meta. discountFactors()
The meta-property for thediscountFactors
property.org.joda.beans.MetaProperty<DiscountFactors>
RepoCurveDiscountFactors.Meta. discountFactors()
The meta-property for thediscountFactors
property.ImmutableMap<Pair<LegalEntityGroup,Currency>,DiscountFactors>
ImmutableLegalEntityDiscountingProvider. getIssuerCurves()
Gets the issuer curves, keyed by group and currency.ImmutableMap<Pair<RepoGroup,Currency>,DiscountFactors>
ImmutableLegalEntityDiscountingProvider. getRepoCurves()
Gets the repo curves, keyed by group and currency.org.joda.beans.MetaProperty<ImmutableMap<Pair<LegalEntityGroup,Currency>,DiscountFactors>>
ImmutableLegalEntityDiscountingProvider.Meta. issuerCurves()
The meta-property for theissuerCurves
property.org.joda.beans.MetaProperty<ImmutableMap<Pair<RepoGroup,Currency>,DiscountFactors>>
ImmutableLegalEntityDiscountingProvider.Meta. repoCurves()
The meta-property for therepoCurves
property.Methods in com.opengamma.strata.pricer.bond with parameters of type DiscountFactors Modifier and Type Method Description static IssuerCurveDiscountFactors
IssuerCurveDiscountFactors. of(DiscountFactors discountFactors, LegalEntityGroup legalEntityGroup)
Obtains an instance based on discount factors and legal entity group.static RepoCurveDiscountFactors
RepoCurveDiscountFactors. of(DiscountFactors discountFactors, RepoGroup group)
Obtains an instance based on discount factors and group.Method parameters in com.opengamma.strata.pricer.bond with type arguments of type DiscountFactors Modifier and Type Method Description ImmutableLegalEntityDiscountingProvider.Builder
ImmutableLegalEntityDiscountingProvider.Builder. issuerCurves(Map<Pair<LegalEntityGroup,Currency>,DiscountFactors> issuerCurves)
Sets the issuer curves, keyed by group and currency.ImmutableLegalEntityDiscountingProvider.Builder
ImmutableLegalEntityDiscountingProvider.Builder. repoCurves(Map<Pair<RepoGroup,Currency>,DiscountFactors> repoCurves)
Sets the repo curves, keyed by group and currency. -
Uses of DiscountFactors in com.opengamma.strata.pricer.credit
Methods in com.opengamma.strata.pricer.credit that return DiscountFactors Modifier and Type Method Description DiscountFactors
CreditDiscountFactors. toDiscountFactors()
Creates an instance ofDiscountFactors
.DiscountFactors
IsdaCreditDiscountFactors. toDiscountFactors()
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Uses of DiscountFactors in com.opengamma.strata.pricer.fx
Methods in com.opengamma.strata.pricer.fx that return DiscountFactors Modifier and Type Method Description DiscountFactors
DiscountFxForwardRates. getBaseCurrencyDiscountFactors()
Gets the discount factors for the base currency of the currency pair.DiscountFactors
DiscountFxForwardRates. getCounterCurrencyDiscountFactors()
Gets the discount factors for the counter currency of the currency pair.Methods in com.opengamma.strata.pricer.fx that return types with arguments of type DiscountFactors Modifier and Type Method Description org.joda.beans.MetaProperty<DiscountFactors>
DiscountFxForwardRates.Meta. baseCurrencyDiscountFactors()
The meta-property for thebaseCurrencyDiscountFactors
property.org.joda.beans.MetaProperty<DiscountFactors>
DiscountFxForwardRates.Meta. counterCurrencyDiscountFactors()
The meta-property for thecounterCurrencyDiscountFactors
property.Methods in com.opengamma.strata.pricer.fx with parameters of type DiscountFactors Modifier and Type Method Description static DiscountFxForwardRates
DiscountFxForwardRates. of(CurrencyPair currencyPair, FxRateProvider fxRateProvider, DiscountFactors baseCurrencyFactors, DiscountFactors counterCurrencyFactors)
Obtains an instance based on two discount factors, one for each currency.DiscountFxForwardRates
DiscountFxForwardRates. withDiscountFactors(DiscountFactors baseCurrencyFactors, DiscountFactors counterCurrencyFactors)
Returns a new instance with different discount factors. -
Uses of DiscountFactors in com.opengamma.strata.pricer.rate
Methods in com.opengamma.strata.pricer.rate that return DiscountFactors Modifier and Type Method Description DiscountFactors
ImmutableRatesProvider. discountFactors(Currency currency)
DiscountFactors
DiscountIborIndexRates. getDiscountFactors()
Gets the underlying discount factor curve.DiscountFactors
DiscountOvernightIndexRates. getDiscountFactors()
Gets the underlying discount factor curve.Methods in com.opengamma.strata.pricer.rate that return types with arguments of type DiscountFactors Modifier and Type Method Description org.joda.beans.MetaProperty<DiscountFactors>
DiscountIborIndexRates.Meta. discountFactors()
The meta-property for thediscountFactors
property.org.joda.beans.MetaProperty<DiscountFactors>
DiscountOvernightIndexRates.Meta. discountFactors()
The meta-property for thediscountFactors
property.Methods in com.opengamma.strata.pricer.rate with parameters of type DiscountFactors Modifier and Type Method Description static DiscountIborIndexRates
DiscountIborIndexRates. of(IborIndex index, DiscountFactors discountFactors)
Obtains an instance based on discount factors with no historic fixings.static DiscountIborIndexRates
DiscountIborIndexRates. of(IborIndex index, DiscountFactors discountFactors, LocalDateDoubleTimeSeries fixings)
Obtains an instance based on discount factors and historic fixings.static DiscountOvernightIndexRates
DiscountOvernightIndexRates. of(OvernightIndex index, DiscountFactors discountFactors)
Obtains an instance based on discount factors with no historic fixings.static DiscountOvernightIndexRates
DiscountOvernightIndexRates. of(OvernightIndex index, DiscountFactors discountFactors, LocalDateDoubleTimeSeries fixings)
Obtains an instance based on discount factors and historic fixings.DiscountIborIndexRates
DiscountIborIndexRates. withDiscountFactors(DiscountFactors factors)
Returns a new instance with different discount factors.DiscountOvernightIndexRates
DiscountOvernightIndexRates. withDiscountFactors(DiscountFactors factors)
Returns a new instance with different discount factors.
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When using CecilLoader, set the CecilLoader.DocumentationProvider
property to provide documentation for the loaded assemblies.
The XmlDocumentationProvider
class is an IDocumentationProvider
implementation
that can be used to read documentation from an external .xml file in the format generated by
Microsoft's C# compiler.
When parsing C# code, the TypeSystemConvertVisitor
will load the documentation
from the XML comments by default. (this can be disabled using the SkipXmlDocumentation
property).
Internally, the type system does not store XML documentation - instead, the documentation is
requested from the provider whenever the IEntity.Documentation
property is accessed.
For this purpose, the type system casts the parsed file to IUnresolvedDocumentationProvider
and tries to get the documentation.
This way, the CSharpUnresolvedFile
can provide the documentation from the XML comments.
If this fails, the type system casts the unresolved assembly/project content to IDocumentationProvider
.
This is the way the request for documentation gets to the CecilLoader
,
which in turn forwards it to the user-provided IDocumentationProvider
.
The syntax taken by the cref
attribute depends on the documentation source.
For example, C# XML comments may use "List{T}
if the appropriate using
exists,
but .xml documentation files have to use the full ID string T:System.Collections.Generics.List`1
.
For this reason, the IEntity.Documentation
property returns a DocumentationComment
object that provides not only the XML text, but also a method that can be used to resolve cref
attributes.
Internally, the .xml file support uses the IDStringProvider
;
whereas C# has its own small CSharpCrefParser
.

When a new XmlDocumentationProvider
is created, it will read the .xml file and
create a small in-memory index (using only 8 bytes per member).
When documentation is requested from the provider, it uses this index to find the correct
position in the .xml file, and parses only the interesting document fragment, not the whole file.
The XmlDocumentationProvider
is serializable and will be included when serializing a Cecil-loaded
IUnresolvedAssembly
. This way, an IDE like SharpDevelop can completely avoid parsing
the .xml documentation file when the user opens a solution (except for the first time).


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layout: post
title: "No Title"
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As a cyclist, a cycling fan and an Australian this photo fills me to overflowing with feelings of reverence. It was taken a couple of hundred metres from the finish line of this year’s Tour de France stage 4 and I can’t stop looking at it.
Cadel won the stage by a few centimetres by delivering a sustained attack so vicious that neither Alberto Contador, undisputedly the best climber in the world, nor Philippe Gilbert, a man who just months ago swept the Ardennes classics by destroying the rest of the field on uphill finishes exactly like this one, could come around him.
Those faces belong to two of the most dominant men, not only in cycling, but in this specific kind of finish and they are in pain. Not once this year in any of Gilbert’s destructive Ardennes wins or throughout Contador’s Giro dominance did they look like that. Cadel, an Australian, is on the front, determination contorting his face and body, forcing the best to turn themselves inside out for at most, a second place.
It is glorious.