|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | ENUM CONSTANTS | FIELD | METHOD | DETAIL: ENUM CONSTANTS | FIELD | METHOD |
java.lang.Object java.lang.Enum<DaqEventType> com.mcc.ul.DaqEventType
public enum DaqEventType
Conditions that trigger an event.
| Enum Constant Summary | |
|---|---|
ON_DATA_AVAILABLE
Generates an event when the number of samples acquired during an input scan increases by eventParameter
samples or more. |
|
ON_END_OF_INPUT_SCAN
Generates an event upon completion or error of an input scan operation such as aInScan . |
|
ON_END_OF_OUTPUT_SCAN
Generates an event upon completion or error of an output scan operation such as aOutScan . |
|
ON_INPUT_SCAN_ERROR
Generates an event when an input scan error occurs. |
|
ON_OUTPUT_SCAN_ERROR
Generates an event when an output scan error occurs. |
| Method Summary | |
|---|---|
java.lang.String |
toString()
|
static DaqEventType |
valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name. |
static DaqEventType[] |
values()
Returns an array containing the constants of this enum type, in the order they are declared. |
| Methods inherited from class java.lang.Enum |
|---|
compareTo, equals, getDeclaringClass, hashCode, name, ordinal, valueOf |
| Methods inherited from class java.lang.Object |
|---|
getClass, notify, notifyAll, wait, wait, wait |
| Enum Constant Detail |
|---|
public static final DaqEventType ON_INPUT_SCAN_ERROR
public static final DaqEventType ON_DATA_AVAILABLE
eventParameter
samples or more.
public static final DaqEventType ON_END_OF_INPUT_SCAN
aInScan
.
public static final DaqEventType ON_OUTPUT_SCAN_ERROR
public static final DaqEventType ON_END_OF_OUTPUT_SCAN
aOutScan
.
| Method Detail |
|---|
public static DaqEventType[] values()
for (DaqEventType c : DaqEventType.values()) System.out.println(c);
public static DaqEventType valueOf(java.lang.String name)
name
- the name of the enum constant to be returned.
java.lang.IllegalArgumentException
- if this enum type has no constant
with the specified name
java.lang.NullPointerException
- if the argument is nullpublic java.lang.String toString()
toString
in class java.lang.Enum<DaqEventType>
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | ENUM CONSTANTS | FIELD | METHOD | DETAIL: ENUM CONSTANTS | FIELD | METHOD |


Yet Another Angular Alert Service
This project is maintained by beartums
Because there aren't enough toaster-like alert services out there, here's another option. Most of the other services I found work just great, but are less useful in production environments where a user wants to be able to look at the messages after they disappear or send a history of the thrown alerts. So, yaaas.
You need yaaas.js and yaaas.css. Put them in a directory and load them as needed.
To run the demo, just take the whole directory and click on launch yaaasDemo.html
angular.app('myApp',['yaaas']);
myApp.controller('myAppCtrl', function(yaaaService) {...};
<yaa-alert></yaa-alert>
element in your html file<yaa-toolbar></yaa-toolbar>
element in your html file, if you want to expose the toolbarmyApp.js:
angular.module('myApp',['yaaas'])
.controller('myAppCtrl', function($scope, yaaaService) {
yaaaService.addAlert('Warning!', 'This is an important alert'); // default to 5 seconds, info style
yaaaService.addAlert('Warning!', 'This is a more important alert',10,'danger'); // 10 second display, danger style
yaaaService.addAlert('Thank goodness!', 'Dodged a bullet on that one',15, 'success'); 15 seconds, success style
});
The HTML:
<!DOCTYPE html>
<html>
<head>
<title>yaaas demo</title>
<link rel="stylesheet" href="bower_components/bootstrap/dist/css/bootstrap.css">
<link rel="stylesheet" href="yaaas.css">
</head>
<body ng-app="myApp" ng-controller="myAppCtrl">
<script src="bower_components/angular/angular.min.js"></script>
<script src="yaaas.js"></script>
<script src="myApp.js"></script>
<yaa-alert></yaa-alert>
</body>
h-pos attribute
Which side of the screen to display the scrolling alerts. ('left'/'right', default 'right')
name attribute
If specified, this directive will only show alerts named with this name AND alerts named with ''.
v-pos attrribute
Whether to show the alerts at the bottom of the screen or the top. NOTE: as currently implemented, if pe is not set to 'true', this value will always set itself to 'top'. ('bottom'/'top', defaults 'top')
width attribute
Width of the alert (default '300px')
active-alerts attribute (default ['danger','warning']
A string (or string array) of the alert class(es) that you want to be enabled for display by default. Available classes are tied to boostrap classes: 'danger', 'warning', 'success', 'info'. Enable the toolbar to give the user the ability to manipulate this setting
pe attribute
Boolean, indicating whether your target browsers support pointer-events (most modern non-mobile browsers do, but that is only recently). If you do not specify this and set it to 'true', alerts cannot, as currently implemented, scroll from the bottom.
<yaa-alert width="400px" v-pos="bottom" pe="true"></yaa-alert>
...wil scroll your alerts from the bottom on the right side of the screen and each alert will be 400 pixels wide
<yaa-alert v-pos="bottom" h-pos="left"></yaa-alert>
...will scroll your 300 pixel wide alerts from the top (pe is not set to true) on the left side of the screen
h-pos attribute (default 'right')
Which side of the screen to display the toolbar. Usually this will mirror the settings of the alert element. ('left'/'right')
name attribute
This should match the name of the alert element it is controlling.
v-pos attribute (default 'bottom')
Whether to show the alerts at the bottom of the screen or the top. ('top','bottom')
pinned attribute (default 'false')
True when you want the full toolbar to be displayed by default
.addAlert(title, message, timeout, level, name)
Add an alert to the queue.
title
Bolded portion of the alert: Warning This is an alert
message
Alert protion of the alert ('This is an alert' in the above example)
timeout (default = 5)
Seconds before the message will disappear from the screen. 0 or a negative will make it display until the close button is clicked.
level
Alert level, corresponding to Bootstrap standards ('info', 'success', 'warning'. 'danger').
name
The name of the directive this alert is associated with. '' displays it in all yaa-alert directives (default = '').
stacktrace
A stacktrace that can be saved with the error for later downloading
.removeAlert(alert)
remove the specified alert from the queue.
alert
The alert object to be removed
.getAlertHistory()
Get an array of all the alerts since the app was initialised.
.getAlertHistory()
Get an array of all the alerts since the app was initialised.


Friendly turtles
The animation above is inspired by the ideas behind Heroes and Cowards, an agent based model created by William Rand and Uri Wilensky, although it’s a very distant alteration of this model. The code written to generate this animation is contained on the second-version branch of the project’s Git repository, which is hosted on GitHub.
The animation’s mechanism is simple: each black dot represents a turtle that can receive instructions and that possesses a certain behaviour. When the animation starts, each turtle is associated with two friends (two different dots in the group). Then, between each new frame of animation, each turtle walks in the direction of a point that is equally distant between its two friends.
The turtles thus have an identical individual behaviour, but because their initial positions are all different, a complex collective behaviour emerges from the aggregate of their actions: the group of turtles is collectively trying to form a single loop. When a new spiral is added in the scene, those new turtles are rapidly merging with the path of older turtles.
A variation
The animation below is built with the same mechanism, but each turtle is now represented by a small dot of black India ink. The code for this animation is on the master branch of the project’s repository. Also, the creation of new turtles is now controlled by hand, with gestures made on my computer’s trackpad.
Animation sheets
These short animations are also an opportunity to think about “animation sheets” (traditionally called exposure sheets or x-sheets), a crucial tool in the field of classical paper animation that could potentially be useful for algorithmic art.
It often happens, when I create algorithmic animations, that I want to add a precise event at a precise moment (to intervene, so to speak, in an ongoing process). This can be simply done with a conditional expression:
if (frameCount == 200) { intervene(); }
But an accumulation of too many of those conditional expressions can rapidly become unwieldy, and it’s interesting to think of alternative methods. The model below, named eventSheet, is an example of a simple mechanism that could potentially be useful in many situations.
let eventSheet = {
10: function(){
console.log("Ten frames!");
},
20: function(){
console.log("Twenty frames!");
},
run: function(f) {
if (this[f]) {
this[f]();
}
}
};
function draw() {
eventSheet.run(frameCount);
}
But this construction is rather rigid; it would be interesting to be able to alter the duration of scenes more fluidly. Below is another rough idea for an eventSheet. It’s a bit strange, though.
let eventSheet = {
slowScene: {
t: () => 10,
f: function(){
console.log("Ten frames!");
},
},
fastScene: {
t: () => eventSheet.slowScene.t() + 10,
f: function(){
console.log("Twenty frames!");
},
}
// run: function(f) {
// if (this[f]) {
// this[f]();
// }
// }
};
It could also interesting to define an eventSheet in a way that would make it possible to generate new ones algorithmically. I could algorithmically create sequences of events and then select the most interesting ones and save them in json files. An animation sheet could even be envisioned as something that has a genotype able to mutate and reproduce itself.
Scribbled notes
Would it be possible to make the spirals appear progressively in the first animation? If they were to appear progressively, maybe they would be too deformed and would never look like spirals. Or maybe when they are appearing, the new spirals could be disconnected from the other turtles. Could I have different groups of turtles between which “friendships” would be impossible?
In his course
“Build towards
a question.” Introduction to Agent Based Models, William Rand explains how important it is, while developing a model, to “build towards a question”, meaning that a model should answer a precise question (it is, after all, a scientific tool). Evidently, this point is difficult to consider while creating models for artistic goals—it can seem like we are not building towards questions but I think this is mostly a false impression. The questions are simply different and blurrier.
For example, if I want to create a sequence of various animated scenes that are similar in some ways to the ones above, and create a short animation film with them, I can ask myself: “What types of behaviours could generate ‘geometric dances’ with various sections that are coherently connected together?” Or: “How could colour be added to such dances? Would turtles of different colours move differently? If so, what could those differences be and what effects would they have on the resulting animations? Could turtles change colours?”
While watching those animations,
Audio
considerations. I’m also tempted to create new versions of them that would respond to sound. Different moments of a musical piece could be accompanied by various types of turtles, and the pitch and velocity of the notes could determine some properties of the turtles.
Context
This blog post is part of my research project Towards an algorithmic cinema, started in April 2018. I invite you to read the first blog post of the project to learn more about it.


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public final class DiptraceGraphics
extends java.lang.Object
| Constructor and Description |
|---|
DiptraceGraphics(DiptraceProject project)
Initialize a DiptraceGraphics object.
|
| Modifier and Type | Method and Description |
|---|---|
void |
drawPCB(java.awt.Graphics2D graphics,
int layerInFocus,
SideTransparency sideTransparency)
Draw a pcb on a Java Graphics2D object.
|
public DiptraceGraphics(DiptraceProject project)
project
- the DiptraceProjectpublic void drawPCB(java.awt.Graphics2D graphics, int layerInFocus, SideTransparency sideTransparency)
graphics
- the graphics to drawPCB onlayerInFocus
- the side that is in front of the viewersideTransparency
- the transparency


--- layout: page title: excerpt: search_omit: true --- Android Rock Climbing Linux Resources
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Resources


| pugixml 0.9 manual | Overview | Installation | Document: Object model · Loading · Accessing · Modifying · Saving | XPath | API Reference | Table of Contents |
pugixml stores XML data in DOM-like way: the entire XML document (both document structure and element data) is stored in memory as a tree. The tree can be loaded from character stream (file, string, C++ I/O stream), then traversed via special API or XPath expressions. The whole tree is mutable: both node structure and node/attribute data can be changed at any time. Finally, the result of document transformations can be saved to a character stream (file, C++ I/O stream or custom transport).
The XML document is represented with a tree data structure. The root of the
tree is the document itself, which corresponds to C++ type xml_document
. Document has one or more
child nodes, which correspond to C++ type xml_node
.
Nodes have different types; depending on a type, a node can have a collection
of child nodes, a collection of attributes, which correspond to C++ type
xml_attribute
, and some additional
data (i.e. name).
The tree nodes can be of one of the following types (which together form
the enumeration xml_node_type
):
node_document
) - this
is the root of the tree, which consists of several child nodes. This
node corresponds to xml_document
class; note that xml_document
is a sub-class of xml_node
,
so the entire node interface is also available. However, document node
is special in several ways, which will be covered below. There can be
only one document node in the tree; document node does not have any XML
representation. node_element
) - this
is the most common type of node, which represents XML elements. Element
nodes have a name, a collection of attributes and a collection of child
nodes (both of which may be empty). The attribute is a simple name/value
pair. The example XML representation of element node is as follows:
<node attr="value"><child/></node>
There are two element nodes here; one has name
"node"
, single attribute"attr"
and single child"child"
, another has name"child"
and does not have any attributes or child nodes.
node_pcdata
)
represent plain text in XML. PCDATA nodes have a value, but do not have
name or children/attributes. Note that plain character data is not a
part of the element node but instead has its own node; for example, an
element node can have several child PCDATA nodes. The example XML representation
of text node is as follows:
<node> text1 <child/> text2 </node>
Here
"node"
element has three children, two of which are PCDATA nodes with values"text1"
and"text2"
.
<node> <![CDATA[[text1]]> <child/> <![CDATA[[text2]]> </node>
CDATA nodes make it easy to include non-escaped <, & and > characters in plain text. CDATA value can not contain the character sequence ]]>, since it is used to determine the end of node contents.
<!-- comment text -->
Here the comment node has value
"comment text"
. By default comment nodes are treated as non-essential part of XML markup and are not loaded during XML parsing. You can override this behavior by addingparse_comments
flag.
<?name value?>
Here the name (also called PI target) is
"name"
, and the value is"value"
. By default PI nodes are treated as non-essential part of XML markup and are not loaded during XML parsing. You can override this behavior by addingparse_pi
flag.
node_declaration
)
represents document declarations in XML. Declaration nodes have a name
("xml"
) and an
optional collection of attributes, but does not have value or children.
There can be only one declaration node in a document; moreover, it should
be the topmost node (its parent should be the document). The example
XML representation of declaration node is as follows:
<?xml version="1.0"?>
Here the node has name
"xml"
and a single attribute with name"version"
and value"1.0"
. By default declaration nodes are treated as non-essential part of XML markup and are not loaded during XML parsing. You can override this behavior by addingparse_declaration
flag. Also, by default a dummy declaration is output when XML document is saved unless there is already a declaration in the document; you can disable this by addingformat_no_declaration
flag.
Finally, here is a complete example of XML document and the corresponding tree representation (samples/tree.xml):
| Note | |
|---|---|
All pugixml classes and functions are located in |
Despite the fact that there are several node types, there are only three
C++ types representing the tree (xml_document
,
xml_node
, xml_attribute
);
some operations on xml_node
are only valid for certain node types. They are described below.
xml_document
is the owner
of the entire document structure; it is a non-copyable class. The interface
of xml_document
consists
of loading functions (see Loading document), saving functions (see Saving document)
and the interface of xml_node
,
which allows for document inspection and/or modification. Note that while
xml_document
is a sub-class
of xml_node
, xml_node
is not a polymorphic type; the
inheritance is only used to simplify usage.
Default constructor of xml_document
initializes the document to the tree with only a root node (document node).
You can then populate it with data using either tree modification functions
or loading functions; all loading functions destroy the previous tree with
all occupied memory, which puts existing nodes/attributes from this document
to invalid state. Destructor of xml_document
also destroys the tree, thus the lifetime of the document object should exceed
the lifetimes of any node/attribute handles that point to the tree.
| Caution | |
|---|---|
While technically node/attribute handles can be alive when the tree they're referring to is destroyed, calling any member function of these handles results in undefined behavior. Thus it is recommended to make sure that the document is destroyed only after all references to its nodes/attributes are destroyed. |
xml_node
is the handle to
document node; it can point to any node in the document, including document
itself. There is a common interface for nodes of all types; the actual node
type can be queried via xml_node::type()
method. Note that xml_node
is only a handle to the actual node, not the node itself - you can have several
xml_node
handles pointing
to the same underlying object. Destroying xml_node
handle does not destroy the node and does not remove it from the tree. The
size of xml_node
is equal
to that of a pointer, so it is nothing more than a lightweight wrapper around
pointer; you can safely pass or return xml_node
objects by value without additional overhead.
There is a special value of xml_node
type, known as null node or empty node (such nodes have type node_null
). It does not correspond to any
node in any document, and thus resembles null pointer. However, all operations
are defined on empty nodes; generally the operations don't do anything and
return empty nodes/attributes or empty strings as their result (see documentation
for specific functions for more detailed information). This is useful for
chaining calls; i.e. you can get the grandparent of a node like so: node.parent().parent()
; if a node is a null node or it does not
have a parent, the first parent()
call returns null node; the second parent()
call then also returns null node, so you don't have to check for errors twice.
xml_attribute
is the handle
to an XML attribute; it has the same semantics as xml_node
,
i.e. there can be several xml_attribute
handles pointing to the same underlying object, there is a special null attribute
value, which propagates to function results.
Both xml_node
and xml_attribute
have the default constructor
which initializes them to null objects.
xml_node
and xml_attribute
try to behave like pointers,
that is, they can be compared with other objects of the same type, making
it possible to use them as keys of associative containers. All handles to
the same underlying object are equal, and any two handles to different underlying
objects are not equal. Null handles only compare as equal to themselves.
The result of relational comparison can not be reliably determined from the
order of nodes in file or other ways. Do not use relational comparison operators
except for search optimization (i.e. associative container keys).
Additionally handles they can be implicitly cast to boolean-like objects,
so that you can test if the node/attribute is empty by just doing if (node) { ...
}
or if
(!node) { ...
} else { ... }
.
Alternatively you can check if a given xml_node
/xml_attribute
handle is null by calling
the following methods:
bool xml_attribute::empty() const; bool xml_node::empty() const;
Nodes and attributes do not exist outside of document tree, so you can't
create them without adding them to some document. Once underlying node/attribute
objects are destroyed, the handles to those objects become invalid. While
this means that destruction of the entire tree invalidates all node/attribute
handles, it also means that destroying a subtree (by calling remove_child
) or removing an attribute
invalidates the corresponding handles. There is no way to check handle validity;
you have to ensure correctness through external mechanisms.
There are two choices of interface and internal representation when configuring
pugixml: you can either choose the UTF-8 (also called char) interface or
UTF-16/32 (also called wchar_t) one. The choice is controlled via PUGIXML_WCHAR_MODE
define; you can set
it via pugiconfig.hpp
or via preprocessor options, as discussed in Additional configuration
options.
If this define is set, the wchar_t interface is used; otherwise (by default)
the char interface is used. The exact wide character encoding is assumed
to be either UTF-16 or UTF-32 and is determined based on size of wchar_t
type.
| Note | |
|---|---|
If size of |
All tree functions that work with strings work with either C-style null terminated strings or STL strings of the selected character type. For example, node name accessors look like this in char mode:
const char* xml_node::name() const; bool xml_node::set_name(const char* value);
and like this in wchar_t mode:
const wchar_t* xml_node::name() const; bool xml_node::set_name(const wchar_t* value);
There is a special type, pugi::char_t
,
that is defined as the character type and depends on the library configuration;
it will be also used in the documentation hereafter. There is also a type
pugi::string_t
, which is defined as the STL string
of the character type; it corresponds to std::string
in char mode and to std::wstring
in wchar_t mode.
In addition to the interface, the internal implementation changes to store
XML data as pugi::char_t
; this means that these two modes
have different memory usage characteristics. The conversion to pugi::char_t
upon document loading and from
pugi::char_t
upon document saving happen automatically,
which also carries minor performance penalty. The general advice however
is to select the character mode based on usage scenario, i.e. if UTF-8 is
inconvenient to process and most of your XML data is localized, wchar_t mode
is probably a better choice.
There are cases when you'll have to convert string data between UTF-8 and wchar_t encodings; the following helper functions are provided for such purposes:
std::string as_utf8(const wchar_t* str); std::wstring as_wide(const char* str);
Both functions accept null-terminated string as an argument str
, and return the converted string.
as_utf8
performs conversion
from UTF-16/32 to UTF-8; as_wide
performs conversion from UTF-8 to UTF-16/32. Invalid UTF sequences are silently
discarded upon conversion. str
has to be a valid string; passing null pointer results in undefined behavior.
| Note | |
|---|---|
|
Most examples in this documentation assume char interface and therefore
will not compile with
you'll have to do
|
Almost all functions in pugixml have the following thread-safety guarantees:
Concurrent modification and traversing of a single tree requires synchronization, for example via reader-writer lock. Modification includes altering document structure and altering individual node/attribute data, i.e. changing names/values.
The only exception is set_memory_management_functions
;
it modifies global variables and as such is not thread-safe. Its usage policy
has more restrictions, see Custom memory allocation/deallocation
functions.
With the exception of XPath, pugixml itself does not throw any exceptions. Additionally, most pugixml functions have a no-throw exception guarantee.
This is not applicable to functions that operate on STL strings or IOstreams;
such functions have either strong guarantee (functions that operate on strings)
or basic guarantee (functions that operate on streams). Also functions that
call user-defined callbacks (i.e. xml_node::traverse
or xml_node::find_node
) do not provide any exception
guarantees beyond the ones provided by callback.
XPath functions may throw xpath_exception
on parsing error; also, XPath implementation uses STL, and thus may throw
i.e. std::bad_alloc
in low memory conditions. Still,
XPath functions provide strong exception guarantee.
pugixml requests the memory needed for document storage in big chunks, and allocates document data inside those chunks. This section discusses replacing functions used for chunk allocation and internal memory management implementation.
All memory for tree structure/data is allocated via globally specified functions, which default to malloc/free. You can set your own allocation functions with set_memory_management functions. The function interfaces are the same as that of malloc/free:
typedef void* (*allocation_function)(size_t size); typedef void (*deallocation_function)(void* ptr);
You can use the following accessor functions to change or get current memory management functions:
void set_memory_management_functions(allocation_function allocate, deallocation_function deallocate); allocation_function get_memory_allocation_function(); deallocation_function get_memory_deallocation_function();
Allocation function is called with the size (in bytes) as an argument and should return a pointer to memory block with alignment that is suitable for pointer storage and size that is greater or equal to the requested one. If the allocation fails, the function has to return null pointer (throwing an exception from allocation function results in undefined behavior). Deallocation function is called with the pointer that was returned by the previous call or with a null pointer; null pointer deallocation should be handled as a no-op. If memory management functions are not thread-safe, library thread safety is not guaranteed.
This is a simple example of custom memory management (samples/custom_memory_management.cpp):
void* custom_allocate(size_t size) { return new (std::nothrow) char[size]; } void custom_deallocate(void* ptr) { delete[] static_cast<char*>(ptr); }
pugi::set_memory_management_functions(custom_allocate, custom_deallocate);
When setting new memory management functions, care must be taken to make sure that there are no live pugixml objects. Otherwise when the objects are destroyed, the new deallocation function will be called with the memory obtained by the old allocation function, resulting in undefined behavior.
| Note | |
|---|---|
Currently memory for XPath objects is allocated using default operators new/delete; this will change in the next version. |
Constructing a document object using the default constructor does not result
in any allocations; document node is stored inside the xml_document
object.
When the document is loaded from file/buffer, unless an inplace loading
function is used (see Loading document from memory), a complete copy of character
stream is made; all names/values of nodes and attributes are allocated
in this buffer. This buffer is allocated via a single large allocation
and is only freed when document memory is reclaimed (i.e. if the xml_document
object is destroyed or if
another document is loaded in the same object). Also when loading from
file or stream, an additional large allocation may be performed if encoding
conversion is required; a temporary buffer is allocated, and it is freed
before load function returns.
All additional memory, such as memory for document structure (node/attribute objects) and memory for node/attribute names/values is allocated in pages on the order of 32 kilobytes; actual objects are allocated inside the pages using a memory management scheme optimized for fast allocation/deallocation of many small objects. Because of the scheme specifics, the pages are only destroyed if all objects inside them are destroyed; also, generally destroying an object does not mean that subsequent object creation will reuse the same memory. This means that it is possible to devise a usage scheme which will lead to higher memory usage than expected; one example is adding a lot of nodes, and them removing all even numbered ones; not a single page is reclaimed in the process. However this is an example specifically crafted to produce unsatisfying behavior; in all practical usage scenarios the memory consumption is less than that of a general-purpose allocator because allocation meta-data is very small in size.
| pugixml 0.9 manual | Overview | Installation | Document: Object model · Loading · Accessing · Modifying · Saving | XPath | API Reference | Table of Contents |


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 Its also a retweeter bot!
 Its also a retweeter bot!
It mostly just follows along the hash tag. Every minute it checks to see the number of tweets coming in, and sends them along to some cloud service.
Every 10 minutes it sort of resets itself so that it has a chance to build back up again.
 I mean we started w/ Prince, and the Captian Kangaroo got into office. Like, come on.
Made by NL.


Username
Capital letter followed by hyphen followed by 4 digits.
Incorrect username format.
Correct format.


Our time-traveling protagonists need to recover a piece of information on a computer from our time and they end up stealing the whole laptop. The Fridge Logic asks why didn't they simply just do a file transfer? As it turns out, the future tech doesn't work with tech from our time. Even though the future technology has its roots in the technology that we have currently developed, it is not backward compatible with that of its predecessors.
This can also be applied to a post-apocalyptic future stories only if the equipment is in good condition due to Ragnarök Proofing. Otherwise it is merely a subversion or aversion of said Ragnarok Proofing.
Of course, when the record must be accessed, this is a job for Mr. Fixit to rig something up to make that possible.
Truth in Television; somewhere along the line, certain new technologies may not be backward compatible with their older versions, because they were deemed obsolete or just not worth the extra cost. Indeed, a significant portion of early electronic archives (1970s through early '90s) are now inaccessible, or nearly became so, because the hardware or file format became too outdated.
The inversion of this, where things that shouldn't be compatible are, is Plug 'n' Play Technology.
In-Universe Examples
- Cowboy Bebop: Spike and Jet hunt through esoteric tech shops, black markets and ancient ruins, to chase down a working Betamax VCR, which is so scarce even avid collectors don't have much hope of seeing one in their lifetime. They have a tape that supposedly holds clues to Faye's past — how far from the past she must have come from in order to have anything recorded on Beta is the biggest clue. Ironically, when they finally do find a VCR in a derelict museum it turns out to be VHS. (Made funnier because they had their choice of VCRs in the museum, and chose the VHS because the tape slot was bigger.)
Spike: Which one do we take back?Jet: Uh...let's see...well, they say the greater serves for the lesser.(later, on the Bebop)Jet: Hm...Spike: What's wrong?Jet: The size.Spike: What about it?Jet: It won't go in!Spike: Push harder!Ed: Uhhh...that's the wrong one!Spike and Jet: Huh?Ed: You got a VHS!Spike and Jet: Huh?Ed: <giggles> It won't play Beta!Spike and Jet: Huh?!
- A significant amount of the plot in Steins;Gate consists of the cast's struggle to obtain a very old model of computer called an IBN 5100, because it's the only piece of technology capable of undoing the Alternate Timeline they've created, due to the fact that it was used to create that timeline in the first place, using a method that wouldn't be compatible with a newer model.
- In Erico's Mega Man X fanfic series, the Cossack-class Robot Masters are recommissioned at one point in Demons of the Past to help protect Russia. However, they prove to be incompatible with 21xx technology for their internals, so the tech/medic who was sent to do the upgrading had to cannibalize the now-useless Cossack Fortress Guardians for parts like superconductor cabling and power control components. They were also not willing to risk overloading on 21xx subtanks and stuck to their stockpile of E-Tanks from the Classic Era.
- In Touhou: The Cursed Tape Enters Gensokyo, Yukari is unable to find a VHS compatible player in Kourindou's stock, despite the piles of forgotten "modern" digital devices he had collected from the outside world. In a humourous inversion of what happened in Cowboy Bebop, she does find a Betamax VCR instead.
- Burn Notice has this happen in the present. In one episode, Michael finds an old tape drive that a rival was after in a wall. The next episode, in a voice over, he explains that old technology is often a spy's biggest headache for just this reason, before we hear Fiona say, "Fourteen phone calls, seven data recovery experts and three hours of arm twisting to find out what's on this thing and it's unreadable!"
- Continuum plays with this. On the one hand, when Kiera arrives from 2077, her super-advanced Augmented Reality implant can't interface with 2012's internet, phones, or pretty much anything else, though she is able to use her suit to brute-force hack an ATM. On the other hand, when she arrives she accidentally contacts a Teen Genius playing in his lab—because he's in the middle of inventing the tech she's using.
- In Journeyman, Dan has to steal a phone charger from his past self so he can keep a phone that will work during time jumps of a certain length, because the rapidly changing state of phone technology over the last ten years caused him a great deal of trouble.
- An episode of White Collar has a present-day example. Mozzie breaks into a high-security vault expecting to copy an algorithm onto a thumb drive only to find that it's stored on a platter-sized floppy disc.
- In Mega Man ZX, Aile and Vent have no problems using the 20XX Energy Tanks from the Classic series, while in the Battle Network series, Lan and MegaMan.EXE have no problem exploring ancient parts of the Internet.
- A character in Shadowrun: Dragonfall keeps his notes on ancient DVD-R/W recordings. You have to go on Fetch Quests to track down an old DVD player and an analog TV with the proper inputs to connect it before you can view them.
- Averted in Commander Kitty, where Zenith can find adapters for a wide variety of present-day interface formats...though connecting with a device isn't her problem.
- Conversed on Manly Guys Doing Manly Things. Another character suggests that, since the Commander is from the future he must be able to fix a modern-day computer like it's nothing. He responds by pulling out a broken abacus and demanding that the other character fix it for him. He later reveals he carries that broken abacus around everywhere he goes specifically because this conversation happens to him so often.
- The story of John Titor, supposedly a time traveller from the 2030s who appeared on Art Bell's forum in 2000, revolved around this — in the post-nuclear-war future he came from, the Year 2038 problem had yet to be solved, and he had been dispatched to a time before the war in order to acquire an IBM 5100 for use in developing a fix.
- South Park has the episode where Cartman froze himself to avoid waiting for a Nintendo Wii. When he is thawed out (500 years later), he discovers that future displays aren't compatible with those of his time.
- Beast Wars:
- The Maximals, the descendants of the Autobots, can't use their ancestors' hardware in conjunction with that of Maximal technology. Somewhat justified in that both pieces of technology they're attempting to use in conjunction are cobbled-together, oft-patched desperation-grade junk in the first place. And, y'know, the fact that the Autobot tech they're trying to use is over three million years older than their Maximal tech and is built on a different scale.
- Even the smarter Maximals can't figure out how the Ark was made in the first place.
Optimus Primal: "Die-cast construction. It's a lost art..." - Subverted in Danny Phantom. Apparently, technology in the future (or at least Skul Tech) is still eligible for Tucker's PDA to hack through. Lampshaded when Tucker declares his hacking skills are just that awesome or just very, very sad.
- Averted in the Mega Man episode "Mega X", where the eponymous future robot scans and copies the weapon of Snakeman, an older robot. He can improve on the originals, too, as a single shot destroys Wily's weapon. Wholly justified, as X is based on Rock's design and has a modernized version of the Weapon Copy system, so he can copy anything Rock can.
- In The Batman episode "Artifacts", a 1000 years in the future, archaeologists discover the Batcave. Their advanced computers cannot interface with or download the Bat Computer's data. Fortunately, Batman saw this coming and etched the computer's data in binary code on titanium sheets. They are able to scan that into their computers, which gives them instructions on how to defeat the ageless Mr. Freeze.


Sony kicks off Black Friday PlayStation Store sale in Canada
Save on 2019 releases like Borderlands 3, Call of Duty: Modern Warfare and The Outer Worlds
by Bradly ShankarSony has launched its suite of Black Friday deals on the PlayStation Store in Canada.
Altogether, more than 230 PlayStation 4 games and add-ons are discounted, including:
- Borderlands 3 Deluxe Edition — $66.99 (regularly $99.99)
- Call of Duty: Modern Warfare — Operator Edition — $87.99 (regularly $109.99)
- Catherine: Full Body — $39.99 (regularly $79.99)
- Code Vein — $47.99 (regularly $79.99)
- Crash Bandicoot Bundle — N. Sane Trilogy + CTR Nitro-Fueled — $54.99 (regularly $99.99)
- Destiny 2: Shadowkeep — $28.19 (regularly $46.99)
- FIFA 20 — $39.99 (regularly $79.99)
- Life is Strange 2 Complete Season — $24.99 (regularly $49.99)
- Monster Hunter World — $19.99 (regularly $39.99)
- Monster Hunter World: Iceborne — $40.11 (regularly $53.41)
- NHL 20 — $39.99 (regularly $79.99)
- The Outer Worlds — $59.99 (regularly $79.99)
- A Plague Tale: Innocence — $33.49 (regularly $66.99)
- PlayStation Plus 12-month subscription — $51.99 (regularly $69.99)
- Red Dead Redemption 2 — $39.99 (regularly $79.99)
- Resident Evil 2 — $26.39 (regularly $79.99)
- Tom Clancy’s The Division 2 — $19.99 (regularly $79.99)
The PlayStation Store’s full list of Black Friday sales can be found here.
More information on PlayStation’s Canadian Black Friday hardware promotions — which include discounted PS4 and PS VR bundles — can be found here.
Image credit: Private Division


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Class: ActiveRecord::Associations::HasManyThroughAssociation
| Relationships & Source Files | |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Class Chain:
|
|
|
Instance Chain:
|
|
| Inherits: |
ActiveRecord::Associations::HasManyAssociation
|
| Defined in: | activerecord/lib/active_record/associations/has_many_through_association.rb |
Overview
Active Record Has Many Through Association
Class Method Summary
Instance Attribute Summary
- #target_reflection_has_associated_record? ⇒ Boolean readonly private
- #through_scope readonly private
ThroughAssociation
- Included
ForeignAssociation
- Included
CollectionAssociation
- Inherited
| #empty? | Returns true if the collection is empty. |
| #find_from_target?, #null_scope?, #target= |
Association
- Inherited
| #disable_joins, | |
| #loaded? | Has the target been already loaded? |
| #options, #owner, #reflection, | |
| #stale_target? | The target is stale if the target no longer points to the record(s) that the relevant foreign_key(s) refers to. |
| #target, | |
| #target= | Sets the target of this association to |
| #find_target, #find_target?, | |
| #foreign_key_present? | Returns true if there is a foreign key present on the owner which references the target. |
| #violates_strict_loading? |
Instance Method Summary
- #concat(*records)
- #insert_record(record, validate = true, raise = false)
- #build_record(attributes) private
-
#build_through_record(record)
private
The through record (built with build_record) is temporarily cached so that it may be reused if insert_record is subsequently called.
- #concat_records(records) private
- #delete_or_nullify_all_records(method) private
- #delete_records(records, method) private
- #delete_through_records(records) private
- #difference(a, b) private
- #distribution(array) private
- #find_target private
- #intersection(a, b) private
-
#invertible_for?(record) ⇒ Boolean
private
NOTE - not sure that we can actually cope with inverses here.
- #mark_occurrence(distribution, record) private
- #remove_records(existing_records, records, method) private
- #save_through_record(record) private
- #through_records_for(record) private
- #through_scope_attributes private
- #update_through_counter?(method) ⇒ Boolean private
ThroughAssociation
- Included
| #build_record, | |
| #construct_join_attributes | Construct attributes for |
| #ensure_mutable, #ensure_not_nested, | |
| #stale_state | Note: this does not capture all cases, for example it would be impractical to try to properly support stale-checking for nested associations. |
| #target_scope | We merge in these scopes for two reasons: |
| #through_association, #through_reflection, #transaction |
HasManyAssociation
- Inherited
| #handle_dependency, #insert_record, #_create_record, #concat_records, | |
| #count_records | Returns the number of records in this collection. |
| #delete_count, #delete_or_nullify_all_records, | |
| #delete_records | Deletes the records according to the |
| #difference, #intersection, #update_counter, #update_counter_if_success, #update_counter_in_memory |
ForeignAssociation
- Included
| #nullified_owner_attributes, | |
| #set_owner_attributes | Sets the owner attributes on the given record. |
CollectionAssociation
- Inherited
| #add_to_target, #build, | |
| #concat | Add |
| #delete | Removes |
| #delete_all | Removes all records from the association without calling callbacks on the associated records. |
| #destroy | Deletes the |
| #destroy_all | Destroy all the records from this association. |
| #find, | |
| #ids_reader | Implements the ids reader method, e.g. |
| #ids_writer | Implements the ids writer method, e.g. |
| #include?, #load_target, | |
| #reader | Implements the reader method, e.g. |
| #replace | Replace this collection with |
| #reset, #scope, | |
| #size | Returns the size of the collection by executing a SELECT COUNT(*) query if the collection hasn’t been loaded, and calling |
| #writer | Implements the writer method, e.g. |
| #_create_record, #callback, #callbacks_for, #concat_records, #delete_or_destroy, | |
| #delete_records | Delete the given records from the association, using one of the methods |
| #find_by_scan | If the |
| #include_in_memory?, | |
| #insert_record | Do the relevant stuff to insert the given record into the association collection. |
| #merge_target_lists | We have some records loaded from the database (persisted) and some that are in-memory (memory). |
| #remove_records, #replace_common_records_in_memory, #replace_on_target, #replace_records, #transaction |
Association
- Inherited
| #create, #create!, #extensions, #initialize_attributes, #inversed_from, #inversed_from_queries, | |
| #klass | Returns the class of the target. |
| #load_target | Loads the target if needed and returns it. |
| #loaded! | Asserts the target has been loaded setting the loaded flag to |
| #marshal_dump | We can’t dump @reflection and @through_reflection since it contains the scope proc. |
| #marshal_load, | |
| #reload | Reloads the target and returns |
| #remove_inverse_instance | Remove the inverse association, if possible. |
| #reset | Resets the loaded flag to |
| #reset_negative_cache, #reset_scope, #scope, | |
| #set_inverse_instance | Set the inverse association, if possible. |
| #set_inverse_instance_from_queries, | |
| #association_scope | The scope for this association. |
| #build_record, #enqueue_destroy_association, | |
| #ensure_klass_exists! | Reader and writer methods call this so that consistent errors are presented when the association target class does not exist. |
| #foreign_key_for? | Returns true if record contains the foreign_key. |
| #inversable?, #inverse_association_for, | |
| #inverse_reflection_for | Can be redefined by subclasses, notably polymorphic belongs_to The record parameter is necessary to support polymorphic inverses as we must check for the association in the specific class of the record. |
| #invertible_for? | Returns true if inverse association on the given record needs to be set. |
| #matches_foreign_key?, | |
| #raise_on_type_mismatch! | Raises |
| #scope_for_create, | |
| #skip_statement_cache? | Returns true if statement cache should be skipped on the association reader. |
| #skip_strict_loading, | |
| #stale_state | This should be implemented to return the values of the relevant key(s) on the owner, so that when stale_state is different from the value stored on the last find_target, the target is stale. |
| #target_scope | Can be overridden (i.e. in |
Constructor Details
.new(owner, reflection) ⇒ HasManyThroughAssociation
# File 'activerecord/lib/active_record/associations/has_many_through_association.rb', line 9
def initialize(owner, reflection) super @through_records = {}.compare_by_identity end
Instance Attribute Details
#target_reflection_has_associated_record? ⇒ Boolean
(readonly, private)
[ GitHub ]
# File 'activerecord/lib/active_record/associations/has_many_through_association.rb', line 115
def target_reflection_has_associated_record? !(through_reflection.belongs_to? && Array(through_reflection.foreign_key).all? { |foreign_key_column| owner[foreign_key_column].blank? }) end
#through_scope (readonly, private)
[ GitHub ]# File 'activerecord/lib/active_record/associations/has_many_through_association.rb', line 69
attr_reader :through_scope
Instance Method Details
#build_record(attributes) (private)
[ GitHub ]# File 'activerecord/lib/active_record/associations/has_many_through_association.rb', line 90
def build_record(attributes) ensure_not_nested @through_scope = scope record = super inverse = source_reflection.inverse_of if inverse if inverse.collection? record.send(inverse.name) << build_through_record(record) elsif inverse.has_one? record.send("#{inverse.name}=", build_through_record(record)) end end record ensure @through_scope = nil end
#build_through_record(record) (private)
The through record (built with build_record) is temporarily cached so that it may be reused if insert_record is subsequently called.
However, after insert_record has been called, the cache is cleared in order to allow multiple instances of the same record in an association.
# File 'activerecord/lib/active_record/associations/has_many_through_association.rb', line 56
def build_through_record(record) @through_records[record] ||= begin ensure_mutable attributes = through_scope_attributes attributes[source_reflection.name] = record through_association.build(attributes).tap do |new_record| new_record.send("#{source_reflection.foreign_type}=", [:source_type]) if [:source_type] end end end
#concat(*records)
[ GitHub ]# File 'activerecord/lib/active_record/associations/has_many_through_association.rb', line 14
def concat(*records) unless owner.new_record? records.flatten.each do |record| raise_on_type_mismatch!(record) end end super end
#concat_records(records) (private)
[ GitHub ]# File 'activerecord/lib/active_record/associations/has_many_through_association.rb', line 37
def concat_records(records) ensure_not_nested records = super(records, true) if owner.new_record? && records records.flatten.each do |record| build_through_record(record) end end records end
#delete_or_nullify_all_records(method) (private)
[ GitHub ]# File 'activerecord/lib/active_record/associations/has_many_through_association.rb', line 130
def delete_or_nullify_all_records(method) delete_records(load_target, method) end
#delete_records(records, method) (private)
[ GitHub ]# File 'activerecord/lib/active_record/associations/has_many_through_association.rb', line 134
def delete_records(records, method) ensure_not_nested scope = through_association.scope scope.where! construct_join_attributes(*records) scope = scope.where(through_scope_attributes) case method when :destroy if scope.klass.primary_key count = scope.destroy_all.count(&:destroyed?) else scope.each(&:_run_destroy_callbacks) count = scope.delete_all end when :nullify count = scope.update_all(source_reflection.foreign_key => nil) else count = scope.delete_all end delete_through_records(records) if source_reflection. [:counter_cache] && method != :destroy counter = source_reflection.counter_cache_column klass.decrement_counter counter, records.map(&:id) end if through_reflection.collection? && update_through_counter?(method) update_counter(-count, through_reflection) else update_counter(-count) end count end
#delete_through_records(records) (private)
[ GitHub ]# File 'activerecord/lib/active_record/associations/has_many_through_association.rb', line 203
def delete_through_records(records) records.each do |record| through_records = through_records_for(record) if through_reflection.collection? through_records.each { |r| through_association.target.delete(r) } else if through_records.include?(through_association.target) through_association.target = nil end end @through_records.delete(record) end end
#difference(a, b) (private)
[ GitHub ]# File 'activerecord/lib/active_record/associations/has_many_through_association.rb', line 171
def difference(a, b) distribution = distribution(b) a.reject { |record| mark_occurrence(distribution, record) } end
#distribution(array) (private)
[ GitHub ]#find_target (private)
[ GitHub ]# File 'activerecord/lib/active_record/associations/has_many_through_association.rb', line 219
def find_target return [] unless target_reflection_has_associated_record? return scope.to_a if disable_joins super end
#insert_record(record, validate = true, raise = false)
[ GitHub ]# File 'activerecord/lib/active_record/associations/has_many_through_association.rb', line 24
def insert_record(record, validate = true, raise = false) ensure_not_nested if record.new_record? || record.has_changes_to_save? return unless super end save_through_record(record) record end
#intersection(a, b) (private)
[ GitHub ]# File 'activerecord/lib/active_record/associations/has_many_through_association.rb', line 177
def intersection(a, b) distribution = distribution(b) a.select { |record| mark_occurrence(distribution, record) } end
#invertible_for?(record) ⇒ Boolean
(private)
NOTE - not sure that we can actually cope with inverses here
# File 'activerecord/lib/active_record/associations/has_many_through_association.rb', line 226
def invertible_for?(record) false end
#mark_occurrence(distribution, record) (private)
[ GitHub ]# File 'activerecord/lib/active_record/associations/has_many_through_association.rb', line 183
def mark_occurrence(distribution, record) distribution[record] > 0 && distribution[record] -= 1 end
#remove_records(existing_records, records, method) (private)
[ GitHub ]# File 'activerecord/lib/active_record/associations/has_many_through_association.rb', line 110
def remove_records(existing_records, records, method) super delete_through_records(records) end
#save_through_record(record) (private)
[ GitHub ]# File 'activerecord/lib/active_record/associations/has_many_through_association.rb', line 81
def save_through_record(record) association = build_through_record(record) if association.changed? association.save! end ensure @through_records.delete(record) end
#through_records_for(record) (private)
[ GitHub ]# File 'activerecord/lib/active_record/associations/has_many_through_association.rb', line 193
def through_records_for(record) attributes = construct_join_attributes(record) candidates = Array.wrap(through_association.target) candidates.find_all do |c| attributes.all? do |key, value| c.public_send(key) == value end end end
#through_scope_attributes (private)
[ GitHub ]# File 'activerecord/lib/active_record/associations/has_many_through_association.rb', line 71
def through_scope_attributes scope = through_scope || self.scope attributes = scope.where_values_hash(through_association.reflection.klass.table_name) except_keys = [ *Array(through_association.reflection.foreign_key), through_association.reflection.klass.inheritance_column ] attributes.except!(*except_keys) end
#update_through_counter?(method) ⇒ Boolean
(private)
# File 'activerecord/lib/active_record/associations/has_many_through_association.rb', line 119
def update_through_counter?(method) case method when :destroy !through_reflection.inverse_updates_counter_cache? when :nullify false else true end end


SANO CPTA Office / BAUM
- Curated by Paula Pintos
- about 23 hours
Office Buildings · Fukui, Japan
- ArchitectsAuthors of this architecture project BAUM
- AreaArea of this architecture project 97.0 m2
- Project YearBrands with products used in this architecture project 2018
- PhotographerCreated with Sketch. MOv（モブ） 明直樹
- ManufacturersBrands with products used in this architecture project Odelic, Panasonic, Toyo Kitchen
- Lead Architect Daisuke Kishina
More Specs Less Specs
Text description provided by the architects. Approximately eight staff members work in SANO CPTA, the accounting office design by BAUM Co Ltd., located in Fukui. The lead architect, Daisuke Kishina, aims at creating an appropriate calm and comfortable work -environment both for the staff and clients. He avoids placing clear blind partitions inside the space but rather prefer soft layers.
The meeting room presents glass screens to secure privacy. The kitchen is placed in the center of the plot in order to gather all the members during the lunch break.
Due to the nature of the company, the architect design the storage that allow documents to be kept for several years in movable case that perfectly fit the steal bookshelf.


My Resume
EDUCATION
- Clackamas High School - Graduaded June 2017
- Epicodus - Currently Enrolled
WORK EXPERIENCE
MarketSource inc. Sales Leader - Sep 2017 - March 2019
- Driving sales productivity and customer satisfaction through customer engagement.
- Educating customers and associates on the product benefits and competitive differentiation.
- Developing and managing in-store promotions
Target Co. Customer Service - Oct 2016 - Jan 2017
- Directs customers by escorting them to racks and counters; suggesting items.
- Resolving issues in a timely manner to maintain productivity goals.
SKILLS
- Capacity to work under pressure
- Problem solving
- Design knowledge
- Technological troubleshooting
- Team Work
INTERESTS & HOBBIES
- Foreign languages and cultures
- Nature and animals
- Travel
- Web Development
- Drawing
- Cooking


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Our team met on the Pennapps facebook, and thought of our idea when we decided to go meta. We brainstormed the arduous parts of building a business, which we eventually implemented on our service. This is our product after two days of late nights and caffiene overdoses.


You can supply a font with your application if it's not commonly installed on the target platform. You should ensure you have a license to distribute the font -- the terms are often specified within the font file itself, and can be viewed with your operating system's font viewer.
Loading a custom font must be performed in two steps:
For example, let's say you have the Action Man font in a file called action_man.ttf. The following code will load an instance of that font:
pyglet.font.add_file('action_man.ttf') action_man = pyglet.font.load('Action Man')
Similarly, once the font file has been added, the font name can be specified as a style on a label or layout:
label = pyglet.text.Label('Hello', font_name='Action Man')
Fonts are often distributed in separate files for each variant. Action Man Bold would probably be distributed as a separate file called action_man_bold.ttf; you need to let pyglet know about this as well:
font.add_file('action_man_bold.ttf') action_man_bold = font.load('Action Man', bold=True)
Note that even when you know the filename of the font you want to load, you must specify the font's family name to pyglet.font.load.
You need not have the file on disk to add it to pyglet; you can specify any file-like object supporting the read method. This can be useful for extracting fonts from a resource archive or over a network.
If the custom font is distributed with your application, consider using the Application resources.
pyglet can load any font file that the operating system natively supports. The list of supported formats is shown in the table below.
Font Format Windows XP Mac OS X Linux (FreeType) TrueType (.ttf) X X X PostScript Type 1 (.pfm, .pfb) X X X Windows Bitmap (.fnt) X X Mac OS X Data Fork Font (.dfont) X OpenType (.ttf) [8] X X11 font formats PCF, BDF, SFONT X Bitstream PFR (.pfr) X
| [8] | All OpenType fonts are backward compatible with TrueType, so while the advanced OpenType features can only be rendered with Mac OS X, the files can be used on any platform. pyglet does not currently make use of the additional kerning and ligature information within OpenType fonts. |


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The ACT Government is providing our community with exciting art in public places in more accessible ways.
artACT.com


Hello, World! My name is Michael Pasetes. I am a junior studying computer engineering at the University of Illionois.
EDUCATION
EXPERIENCE
ACTIVITIES
I love watching moves, so please enjoy some quotes from a few of my favorites:
MAP-O-FUN


abstract fun networkNotFoundToRetrieveRSSI(): Unit
Called when the network to retrieve the RSSI level of is not found in the list of nearby access points.
Author Patches
Since 3.0


When it was first published in 1985, John Irving's "The Cider House Rules" aroused a fair amount of controversy because of its staunchly pro-abortion stance. In adapting his book to the screen, Irving has softened up its politics a bit and given a slightly sentimental gloss to his extremely Dickensian tale of orphan Homer Wells (Tobey Maguire) and his adventures in and outside the St. Cloud's Orphanage. Even so, "Cider House" the movie is unlikely to win any endorsements from the pro-life coalition.
Nor, for that matter, is it certain to enchant fans of the novel, since Irving has pared his almost 600-page work down to its essentials, cutting numerous characters and deleting scores of colorful incidents along the way.
A couple of years ago, actor Tom Hulce won rave reviews for his staging of "The Cider House Rules" as an epic two-part play at a Los Angeles theater, and seeing the film might convince you Hulce knew the material better than its author. The two-hour cinematic version of "Cider" comes off as a piece of carefully written, warmly played exposition leading up to a dramatic payoff that never materializes. Bathed in an autumnal New England glow and tenderly scored by Rachel Portman, this is an extremely pretty movie to look at and listen to, but although Irving's basic plot remains, the richness of his prose hasn't truly transferred to the screen.
The picture is directed by Swedish-born Lasse Hallstrom, who, in the years since his breakthrough feature "My Life As A Dog," has specialized in chronicling unorthodox and dysfunctional families ("Once Around," "What's Eating Gilbert Grape?", "Something to Talk About"). In "Cider," the patriarch of the story is Dr. Wilbur Larch (Michael Caine), who risks his career offering abortions to unhappily pregnant women in WWII era Maine instead of dispatching them to back-alley butchers. Homer, his assistant, has more qualms about providing such services, until he meets first a beautiful orchard worker in the family way named Candy (Charlize Theron), then the tragic Rose Rose (singer Erykah Badu, doing impressive work in a difficult role) who carries both an unwanted baby and a ghastly secret.
The title refers to a typewritten list of restrictions posted in the bunkhouse where Homer, Rose and some of the other migrant workers live. Everyone ignores the decrees, perhaps because as several characters note, "sometimes you have to break the rules to set things straight." Picking apples in and of itself certainly calls to mind the Garden of Eden, and that's scarcely the most daring behavior these characters indulge in.
Maguire brings an immediate likability to Homer -- he looks almost like a young Dick Van Dyke -- and provides a solid anchor for the saga. Caine is also fine, as are Theron and the charismatic Paul Rudd as the young lovers who help introduce Homer to the world outside St. Cloud's. Still, the movie stubbornly refuses to take off. Exactly what's holding it back is unclear, but it could have something to do with the way Irving and Hallstrom have tried to subvert a sprawling, occasionally shocking epic of a book into a mellow, conventional mainstream film. Somewhere along the way, "The Cider House Rules" turned into something almost as safe as milk. James Sanford
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Revision history
May 11, 2016. First issue.
July 02, 2018. The definition of the timestamp is updated.
KM Binary sensor data, version 1, length 132 bytes
| Data field | Content | Format | # of bytes |
| Start ID | #KMB | char | 4U |
| Datagram length | 132 | uint16 | 2U |
| Datagram version | 1 | uint16 | 2U |
| UTC seconds | s | uint32 | 4U |
| UTC nanoseconds | ns | uint32 | 4U |
| Status word | See 1) | uint32 | 4U |
| Latitude | deg | double | 8F |
| Longitude | deg | double | 8F |
| Ellipsoid height | m | float | 4F |
| Roll | deg | float | 4F |
| Pitch | deg | float | 4F |
| Heading | deg | float | 4F |
| Heave | m | float | 4F |
| Roll rate | deg/s | float | 4F |
| Pitch rate | deg/s | float | 4F |
| Yaw rate | deg/s | float | 4F |
| North velocity | m/s | float | 4F |
| East velocity | m/s | float | 4F |
| Down velocity | m/s | float | 4F |
| Latitude error | m | float | 4F |
| Longitude error | m | float | 4F |
| Height error | m | float | 4F |
| Roll error | deg | float | 4F |
| Pitch error | deg | float | 4F |
| Heading error | deg | float | 4F |
| Heave error | m | float | 4F |
| North acceleration | m/s2 | float | 4F |
| East acceleration | m/s2 | float | 4F |
| Down acceleration | m/s2 | float | 4F |
| Delayed heave: | - | - | - |
| UTC seconds | s | uint32 | 4U |
| UTC nanoseconds | ns | uint32 | 4U |
| Delayed heave | m | float | 4F |
For calculation of the doppler effect at the transducer locations (needed in FM chirp mode), the following data is mandatory: Roll, pitch, heave, heading, 3 axis rates and velocities. The update rate should be minimum 100 Hz. Delayed heave is strongly recommended (if this improves the heave quality).
Definitions
| Data field | Description |
| Data format | Little endian (the least significant byte is transmitted first). Float is according to IEEE - 754. |
| Dgm length | The total number of bytes in the datagram. |
| Dgm version | The version is incremented if the datagram format is changed. |
| Timestamp format | Epoch 1970-01-01 UTC time |
| Position and height | At user defined sensor reference point. Position in decimal degrees. |
| Latitude | Negative on Southern hemisphere. |
| Longitude | Negative on Western hemisphere. |
| Height | Positive above ellipsoid. |
| Positive roll | Port side up. |
| Positive pitch | Bow up. |
| Positive heave | Downwards, at user defined sensor reference point. |
| Heading | True North. |
| Error fields | Sensor data quality: RMS, -1 = not implemented |
1) Status word
One bit per status info, 1= active
| Bit # | Invalid data: |
| 0 | Horizontal position and velocity |
| 1 | Roll and pitch |
| 2 | Heading |
| 3 | Heave and vertical velocity |
| 4 | Acceleration |
| 5 | Delayed heave |
| Bit # | Reduced performance: |
| 16 | Horizontal position and velocity |
| 17 | Roll and pitch |
| 18 | Heading |
| 19 | Heave and vertical velocity |
| 20 | Acceleration |
| 21 | Delayed heave |


Parse and generate GPX files easily on iOS, watchOS & macOS.
What is CoreGPX?
CoreGPX is a port of iOS-GPX-Framework to Swift language.
CoreGPX currently supports all GPX tags listed in GPX v1.1 schema. It can generate and parse GPX v1.1 compliant files on iOS, macOS and watchOS.
As it makes use of XMLParser
for parsing GPX files, CoreGPX is fully dependent on the Foundation
API only.
Features
- [x] Successfully outputs string that can be packaged into a GPX file
- [x] Parses GPX files using native XMLParser
- [x] Support for iOS, macOS & watchOS
- [x] (new) Supports
Codable
in essential classes - [x] (new) Enhanced full support for
GPXExtensions
for both parsing and creating.
Documentation
CoreGPX is documented using jazzy.
You can read the documentation here, which documents most of the important features that will be used for parsing and creating of GPX files.
Installation
CoreGPX supports CocoaPods, Carthage, as well as Swift Package Manager, such that you can install it, any way you want.
To install using CocoaPods, simply add the following line to your Podfile:
pod 'CoreGPX'
CoreGPX works with Carthage as well, simply add the following line to your Cartfile:
github "vincentneo/CoreGPX"
How to parse?
Parsing of GPX files is done by initializing GPXParser
.
There are five ways of initializing GPXParser
, and these are three main ways of initializing:
You can initialize with a URL
:
guard let gpx = GPXParser(withURL: inputURL)?.parsedData() else { return }
With path:
guard let gpx = GPXParser(withPath: inputPath)?.parsedData() else { return } // String type
With Data
:
let gpx = GPXParser(withData: inputData).parsedData()
.parsedData()
returns a GPXRoot
type, which contains all the metadata, waypoints, tracks, routes, and extensions(if any), which you can expect from a GPX file, depending on what that file contains.
Making use of parsed GPX data
guard let gpx = GPXParser(withURL: inputURL)?.parsedData() else { return // do things here when failed }
// waypoints, tracks, tracksegements, trackpoints are all stored as Array depends on the amount stored in the GPX file.
for waypoint in gpx.waypoints { // for loop example, every waypoint is written
print(waypoint.latitude) // prints every waypoint's latitude, etc: 1.3521, as a Double object
print(waypoint.longitude) // prints every waypoint's latitude, etc: 103.8198, as a Double object
print(waypoint.time) // prints every waypoint's date, as a Date object
print(waypoint.name) // prints every waypoint's name, as a String
}
print(gpx.metadata?.desc) // prints description given in GPX file metadata tag
print(gpx.metadata?.name) // prints name given in GPX file metadata tag
How to create?
You will first start off with a GPXRoot
.
Initializing GPXRoot
let root = GPXRoot(creator: "Your app name here!") // insert your app name here
Now, you can start adding things to your GPXRoot
. This includes your metadata, waypoints, tracks, routes, as well as extensions(if any).
Adding waypoints to GPXRoot
root.add(waypoints: arrayOfWaypoints) // adds an array of waypoints
root.add(waypoint: singleWaypoint) // adds a single waypoint
Adding tracks to GPXRoot
root.add(tracks: arrayOfTracks) // adds an array of tracks
root.add(track: singleTrack) // adds a single track
Adding routes to GPXRoot
root.add(routes: arrayOfRoutes) // adds an array of routes
root.add(route: singleRoute) // adds a single route
Adding metadata to GPXRoot
let metadata = GPXMetadata()
metadata.name = "Your Name Here"
metadata.desc = "Description of your GPX file"
root.metadata = metadata // adds metadata stuff
Example of application of GPXRoot
let root = GPXRoot(creator: "Your app name here!")
let trackpoints = [GPXTrackPoint]()
let yourLatitudeHere: CLLocationDegrees = 1.3521
let yourLongitudeHere: CLLocationDegrees = 103.8198
let yourElevationValue: Double = 10.724
let trackpoint = GPXTrackPoint(latitude: yourLatitudeHere, longitude: yourLongitudeHere)
trackpoint.elevation = yourElevationValue
trackpoint.time = Date() // set time to current date
trackpoints.append(trackpoint)
let track = GPXTrack() // inits a track
let tracksegment = GPXTrackSegment() // inits a tracksegment
tracksegment.add(trackpoints: trackpoints) // adds an array of trackpoints to a track segment
track.add(trackSegment: tracksegment) // adds a track segment to a track
root.add(track: track) // adds a track
print(root.gpx()) // prints the GPX formatted string
This would be what you get from root.gpx()
in the above example:
<?xml version="1.0" encoding="UTF-8"?>
<gpx xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.topografix.com/GPX/1/1" xsi:schemaLocation="http://www.topografix.com/GPX/1/1 http://www.topografix.com/GPX/1/1/gpx.xsd" version="1.1" creator="Your app name here!">
<trk>
<trkseg>
<trkpt lat="1.352100" lon="103.819800">
<ele>10.724</ele>
<time>2019-02-12T05:38:19Z</time>
</trkpt>
</trkseg>
</trk>
</gpx>
.gpx()
ofGPXRoot
outputs aString
which can then be packaged as a .GPX file..OutputToFile(saveAt:fileName:)
directly saves GPX contents to a URL specified.
Dealing with Extensions
Extensions in GPX files are represented as GPXExtensions
in CoreGPX.
### Accessing GPX Files’s extensions Once a GPX file is parsed, you can access the extensions, by using subscript, with the tag name.
- Use
extensions["tagNameHere"]
to get aGPXExtensionElement
, which will contain various data parsed. Alternatively, useget(from parent: String?)
to get a dictionary of extension data parsed.
### Writing GPX extensions
- Firstly, initialize GPXRoot using
init(withExtensionAttributes:, schemaLocation:)
to initialize with extension schema information on the main gpx header tag. - Secondly, initialize GPXExtensions whenever needed, to be added to the GPXRoot/or other elements, when needed.
- Use function
append(at parent: String?, contents: [String : String])
to write extension data. If no parent, usenil
.
To know more, please do read the documentation for GPXExtensions
and GPXExtensionsElement
.
Example
To know in depth of what CoreGPX
can bring, do check out the Example app.
To run the example project, simply clone the repo, and try it out straight away!
Contributing
Contributions to this project will be more than welcomed. Feel free to add a pull request or open an issue. If you require a feature that has yet to be available, do open an issue, describing why and what the feature could bring and how it would help you!
License
CoreGPX is available under the MIT license. See the LICENSE file for more info.


Table Name: tabBank Account
| Sr | Fieldname | Type | Label | Options |
|---|---|---|---|---|
| 1 | account_name |
Data | Account Name | |
| 2 | account |
Link | Account | Account |
| 3 | company |
Link | Company | Company |
| 4 | bank |
Link | Bank | Bank |
| 5 | column_break_7 |
Column Break | ||
| 6 | bank_account_no |
Data | Bank Account No | |
| 7 | iban |
Data | IBAN | |
| 8 | branch_code |
Data | Branch Code | |
| 9 | swift_number |
Data | SWIFT number | |
| 10 | address_and_contact |
Section Break | Address and Contact |
fa fa-map-marker |
| 11 | address_html |
HTML | Address HTML | |
| 12 | website |
Data | Website | |
| 13 | column_break_12 |
Column Break | ||
| 14 | contact_html |
HTML | Contact HTML |
Inherits from frappe.model.document.Document


This page contains snapshots and videos of all my projects
In this work we present a simple, fast, and light-weight RNN based framework for forecasting future locations of humans in first person monocular videos. The primary motivation for this work was to design a network which could accurately predict future trajectories at a very high rate of ~78 trajectories per second on a CPU.


RPC used to enable/disable a cloud application and set authentication data
Convenience init.
- (nonnull instancetype)initWithProperties:
(nonnull SDLCloudAppProperties *)properties;
init(properties: SDLCloudAppProperties)
The new cloud application properties
A SDLSetCloudAppProperties object
The new cloud application properties.
SDLCloudAppProperties, Required
@property (nonatomic, strong) SDLCloudAppProperties *_Nonnull properties;
var properties: SDLCloudAppProperties { get set }


Kara_Sevda
A young artist finds herself obligated to sacrifice her love stroy for hiding a family secret.


DOE Code
Energy Science and Technology Software Center
The Energy Science and Technology Software Center, DOECode, is the centralized software management portal the U.S. Department of Energy (DOE). As a form of scientific and technical information, software is a result of the Department's research and development activities at the DOE national laboratories and other DOE facilities/contractors. This portal provides access to software packages, including source code, executable object code, and the minimum support documentation (e.g., software user guide or manual) needed to use the software or to modify the software to support subsequent development efforts.
DOECode is managed and operated by the DOE's Office of Scientific and Technical Information (OSTI).
If you have any questions or feedback please contact us by email at estsc@osti.gov


PC Engines apu coreboot Open Source Firmware v<IP_ADDRESS>
PC Engines apu coreboot Open Source Firmware v<IP_ADDRESS>
Key changes
Mainline:
- Rebased with official coreboot repository commit 90557f4.
- Fixed processors definitions and scope in ACPI. Partially fixed processor entries in ACPI previously caused issues with thermal sensors on OPNSense and now it is fixed.
- Northbridge interrupt controller was not being initialized in coreboot. Proper initialization routine has been added for this controller.
- Enabled PCIe power management capabilities: ASPM L0s and L1, CommonClock and ClockPowerManagement. This should result in lower power consumption of the apu devices. The measurements of the power consumption and comparison report how the changes affect the power consumption will be available soon.
- AGESA allows to reset the PCI Express endpoint during silicon initialization. Since apu2 has GPIOs connected to PCI Express reset signals, the reset logic has been implemented to reset single PCI Express devices. This should improve the detection of PCI Express modules. Test results of problematic modules and their detection will be published soon.
- Added thermal zone definition to ACPI in order for operating systems to automatically probe for thermal sensors on apu2 devices.
- Implemented SMBIOS memory tables for apu1.
- Added missing northbridge interrupt controller to MP table.
coreboot community
Patches sent for review:
Patches merged by community:
- mb/pcengines/*/devicetree: remove non-existing NCT5104d LDN 0xe
- nb/amd/{agesa,pi}/acpi: include thermal zone
- superio/nuvoton/nct5104d: add chip config option to reset GPIOs
- mb/pcengines/apu1/mainboard.c: Add SMBIOS type 16 and 17 entries
- nb/amd/pi/00730F01: initialize GNB IOAPIC
- nb/amd/pi/00730F01/state_machine.c: unhardcode IOAPIC2 address
- mb/pcengines/apu2/mptable.c: add GNB IOAPIC to MP Table
- mb/pcengines/apu2: add reset logic for PCIe slots
- mb/pcengines/apu2: enable PCIe power management features
- acpi: correct the processor devices scope
- amd/common/acpi: move thermal zone to common location
- nb/amd/agesa/family14: Improve HTC threshold handling
- mb/pcengines/apu2: do not pass enabled PCIe ClockPM to AGESA
Total:
- 492 lines added,
- 131 lines removed,
in official coreboot repository.
Statistics
The chart shows the total files changed from release tag against the rebase point of given release specified in CHANGELOG (CHANGELOG.md and gitlab-ci.yml excluded from statistics). Check the statistics with:
git diff --stat 90557f4 ':(exclude).gitlab-ci.yml' ':(exclude)CHANGELOG.md'
88 files changed, 2840 insertions(+), 166 deletions(-)
The chart represents the total line added and deleted on the PC Engines coreboot fork against the rebase point for a given release. Check the statistics with:
git diff --stat 90557f4 ':(exclude).gitlab-ci.yml' ':(exclude)CHANGELOG.md'
88 files changed, 2840 insertions(+), 166 deletions(-)
Two files have not been included in the diff as mentioned above since they are not a part of coreboot tree.
The number of changes significantly reduced due to many patches merged by community.
Testing
-
PC Engines hardware configuration matrix - hardware configurations available for testing in 3mdeb laboratory.
-
PC Engines release validation results - please note there are separate sheets for each board-release.
- Mainline:
- PASSED: 433 (+0)
- FAILED: 22 (+0)
- PASSED [%]: 95.16 (+0%)
No particular changes in tests in this release. Regression didn’t detect new bugs.
Binaries
Mainline
See how to verify the signatures on asciinema
What we planned
-
Improve the support of TPM2 in coreboot and SeaBIOS. Currently there is only the TCPA (TPM1.2) log support in coreboot. Additionally SeaBIOS overwrites existing entries in TPM2 log area.
cbmem
utility also lacks support for displaying TPM2 log area.WORK IN PROGRESS
-
Reorganize runtime configuration by making it persistent across updates and accessible from user space. Also prepare a tool for offline binary modification.
VERIFICATION
-
Vital Product Data (VPD) support. User will have possibility to store and change VPD configuration in Read-Write section of SPI flash. Moreover, default VPD keys and values will be stored in Read-Only region to protect data against corruption. Also, sortbootorder runtime configuration will be stored in VPD Read-Write section, so access to it will be possible in OS via dedicated util.
VERIFICATION
-
ACPI Thermal Zones implementation. BSD systems suffer from lack of Thermal Zones and lack of temperature status on the dashboards of router distributions of BSD systems.
DONE
Coming soon
Feature and improvements on the roadmap:
- Improve the support of TPM2 in coreboot and SeaBIOS. Currently there is only
the TCPA (TPM1.2) log support in coreboot. Additionally SeaBIOS overwrites
existing entries in TPM2 log area.
cbmem
utility also lacks support for displaying TPM2 log area. - Reorganize runtime configuration by making it persistent across updates and accessible from user space. Also prepare a tool for offline binary modification.
- Vital Product Data (VPD) support. User will have possibility to store and change VPD configuration in Read-Write section of SPI flash. Moreover, default VPD keys and values will be stored in Read-Only region to protect data against corruption. Also, sortbootorder runtime configuration will be stored in VPD Read-Write section, so access to it will be possible in OS via dedicated util.


LaraCraft
glimac
include
glimac
Classes
OffsetTextureMap.hpp File Reference
#include "
ColorMap.hpp
"
#include "
TextureOffsetEnum.hpp
"
Include dependency graph for OffsetTextureMap.hpp:
This graph shows which files directly or indirectly include this file:
Go to the source code of this file.
Classes
class
OffsetTextureMap
Generated by
1.8.13


Irish Water to take more samples as boil water notice for 600,000 remains in place
by By Digital Desk staffIrish Water will be taking water samples all over this weekend to test water quality in parts of Dublin, Kildare and Meath.
The boil water notice for more than 600,000 people in these counties will stay in place until Tuesday.
The samples will be brought to its labs to be analysed, after an EPA audit of the Leixlip Water Treatment plant found three samples taken during the week were satisfactory.
Head of Customer Operations at Irish Water, Yvonne Harris says they need to take further samples.
"The Leixlip site is operating and producing clean water," said Ms Harris.
"However, in conjunction with the agencies it was agreed that a number of samples need to be taken over the weekend to ensure that the treated water is reaching all of our customers in the greater Dublin area."
Meanwhile, there could be disruption to water supply for customers in Dublin 8 today.
It is due to improvement works which are being carried out on a water main.
READ MORE
Armed gardaí and riot squad deployed in Cork following public order concerns last night


Class Record
Present one record.
Inheritance
Inherited Members
Namespace: Myrmec
Assembly: Myrmec.dll
Syntax
public class Record
Constructors
| Improve this Doc View SourceRecord()
Initializes a new instance of the Record class.
Declaration
public Record()
Record(String, String)
Initializes a new instance of the Record class.
Declaration
public Record(string extentions, string hex)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | extentions | extentions string ,split with "," what if it has many. |
| System.String | hex | hex string, split with ",". |
Record(String, String, Int32)
Initializes a new instance of the Record class.
Declaration
public Record(string extentions, string hex, int offset)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | extentions | Extentions format string. |
| System.String | hex | File hex head format string. |
| System.Int32 | offset | Offset of this record. |
Record(String, String, Int32, String)
Initializes a new instance of the Record class.
Declaration
public Record(string extentions, string hex, int offset, string description)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | extentions | extentions string ,split with "," what if it has many. |
| System.String | hex | hex string, split with ",". |
| System.Int32 | offset | |
| System.String | description | description |
Record(String, String, String)
Initializes a new instance of the Record class.
Declaration
public Record(string extentions, string hex, string description)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | extentions | extentions string ,split with "," what if it has many. |
| System.String | hex | hex string, split with ",". |
| System.String | description | description |
Properties
| Improve this Doc View SourceDescription
Gets or sets Description
Declaration
public string Description { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
Extentions
Gets or sets file extentions.
Declaration
public string Extentions { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
Hex
Gets or sets Hex String.
Declaration
public string Hex { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
IsComplexMetadata
Gets a value indicating whether this record has offset or contain a variable byte or not.
Declaration
public bool IsComplexMetadata { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Offset
Gets or sets offset
Declaration
public int Offset { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |


Tokyo 2020 venues near completion eight months from Games
by Jack TarrantTOKYO (Reuters) - Construction at two Tokyo 2020 venues is nearing completion eight months before the start of the Olympics, as preparations for the Games enter the final stretch on schedule.
The elegant Tokyo Aquatics Centre, which will host swimming and diving at the Games, is 90% complete, according to the Tokyo Metropolitan Government (TMG), and is on schedule to be finished at the end of February.
Likewise, the venue for volleyball and wheelchair basketball is 98% finished with only the painting of the interior floor to be concluded.
All of the venues being built or refurbished for Tokyo 2020 are on schedule, including the centrepiece National Stadium, where construction work finished last week [M1L3N27Z1KA].
“What is left to be done is to finish some of the interior and exterior roof, as well as some office equipment for inside the building,” Daishu Tone, venue director for the Aquatics Centre Daishu Tone, said on Thursday.
“Everything will be completed by February next year.”
The Aquatics Centre, built at a cost of 56.7 billion yen ($523 million), will be the last new venue to be completed.
The swimming test event will take place at the Aquatics Centre on April 14-15.
Other than the Olympic Stadium and the Olympic and Paralympic athletes village, TMG is building eight new competition venues for the Games.
Many of the other events are scheduled to be held at pre-existing venues in a bid to keep costs down.
The Games are set to run from July 24 to Aug. 9.
A feature running throughout many of the Tokyo 2020 venues is the use of wood.
Ariake Arena, the volleyball venue, features 880 cubic metres of wood, mainly sourced from Japan, which is the most of any of the sites other than the National Stadium.
After the Tokyo 2020 Games are over, the arena will be used for concerts and other cultural events.


Foodope
Project Info: Individual Project
Role: UX Designer, User Researcher, Visual Designer
Duration: 09/2018
Problem Statement
When you felt hesitant about what to eat for dinner and you can’t decide anything, what will you do? When there were so many options with dazzling names which made you confused, what will you do? When you were worried that the foods were far more different from what you expected, what will you do? When you wanted to try some fresh dishes, but you are a gym guy, so you worried there are too many sugars inside, what will you do? Ordering foods are supposed to be happy and easy, but it seems like trouble.
How can we make the ordering process effortless, intuitive and happy?
Design Outcome
Understand
Contextual Observation
To well understand the process of people ordering foods and what factors influence people’s ordering decision making under different ordering methods, I went to different restaurants and experienced different types of ordering methods. Meanwhile, I observed the ordering process of my friends and other customers to find the potential service problems.
Interview
To quickly narrow down the problem space and specify customers’ main pain points in the ordering process, I interviewed three people to know what inconvenience and problems they had. While preparing the questions, I kept the questions open enough and make sure every interviewee could talk about their experience in detail. Then I analyzed the collected data from the interview by making affinity map. I found that people’s problem including three main aspects: missing information, efficiency and ordering decision making
Persona
I quickly responded from the interview and developed following four personas
Journey Map
Then I draw a customer journey map to visualize the positive emotions and negative emotions are during ordering process. The user goals, their behaviors and pain points were all displayed. It helped to tell what and where the problems were and where I could improve by my design.
Insight
Based on all preliminary research I have done, I gained following insights specifically.
Design Process
Design Decisions
Based on above insights I got, I made following decisions about my design.
Brainstorm
Then I began to brainstorm possible ideas. I thought about three types of concepts and listed them together.
After comparing all ideas above, I finally decided to create an App that could be easily accessed by people’s mobile devices and help them order easily and efficiently. Then I draw a storyboard to show my concept and the scenario.
Storyboard
By creating a storyboard, it became much more easier for my users to understand what they could do under different scenarios. It also helped me make the logic of function clearer.
Wireframe
Then I created paper prototypes to realize the process of ordering and make it simple, quick and intuitive.
User flow & High-fidelity
Reflection
I learn a lot from this design process and during my research process, I feel the importance of understanding user again. I respect their voice and learn from their behaviors. And through talking with them I saw what matters in the ordering process.
Meanwhile, I tried to apply material design rules in this design. It helps me think about how the visual layout influences the efficiency of content delivery.
Finally, the most meaningful thing I learn from this design process is to keep a firm attitude when there are lots of design aspects. Don’t waste time on making a design decision. A designer should start from someplace quickly and make something to get feedback, then polish your work based on that.


---
title: "21+ P Volve Logo
Pictures"
description: "Valve corporation, also known as valve software, is an american video game developer, publisher, and digital distribution company headquartered in bellevue, washington."
date: "2020-11-15"
categories:
- "Logo"
images:
- "https://images-na.ssl-images-amazon.com/images/I/81ElEgwWf9L._AC_SL1500_.jpg"
featuredImage: "https://img.huffingtonpost.com/asset/5ebc249f220000f014828aa6.jpeg?ops=crop_0_380_3024_3329%2Cscalefit_720_noupscale"
featured_image: "https://i1.wp.com/aloprofile.com/wp-content/uploads/2020/05/p.Volve-Review-9.jpg?fit=333%2C500&ssl=1"
image: "https://media4.s-nbcnews.com/i/newscms/2020_39/1612720/pvolve-workout-review-te-main-200924_97c2635460a7c779c562e4c3df9d1816.jpg"
---
21+ P Volve Logo
Pictures. 76,696 likes · 9,292 talking about this · 13 were here. Последние твиты от p.volve (@pvolvefitness).
Valve having the valve put in. Valve to be used was the thin man with a goatee. Jump to navigation jump to search.
You'll get more than lifted glutes, toned arms and a strong core.
Jump to navigation jump to search. From wikipedia, the free encyclopedia. 76,696 likes · 9,292 talking about this · 13 were here. Discover p.volve workouts, online streaming, equipment, apparel and more.


My Core values
Monday July 2, 2015
In general, I try to live up to and take pride in these values:
Accomplishment
Disagree 1 ----- 2 ----- 3 ----- 4 ----- 5 Agree
Compassion
Disagree 1 ----- 2 ----- 3 ----- 4 ----- 5 Agree
Confidence
Disagree 1 ----- 2 ----- 3 ----- 4 ----- 5 Agree
Creativity
Disagree 1 ----- 2 ----- 3 ----- 4 ----- 5 Agree
Leadership
Disagree 1 ----- 2 ----- 3 ----- 4 ----- 5 Agree
Personal development
Disagree 1 ----- 2 ----- 3 ----- 4 ----- 5 Agree
Growth
Disagree 1 ----- 2 ----- 3 ----- 4 ----- 5 Agree
Physical challenge
Disagree 1 ----- 2 ----- 3 ----- 4 ----- 5 Agree
Freedom
Disagree 1 ----- 2 ----- 3 ----- 4 ----- 5 Agree
Knowledge
Disagree 1 ----- 2 ----- 3 ----- 4 ----- 5 Agree
Although last in this list Knowledge is my strongest value. I had to repeat the 3rd grade because at the time I was only reading at a 2nd grade reading level. I didn't like to read I liked to play, as most 3rd grades do. This had a tremedous impact on my identity because I was forced to change schools and live with an aunt. I no longer saw school as an fun enviroment and I began to cared very little about grades. As I progressed in school I came to see even clearer that school was about grades not about knowledge. No matter what I actually knew my performance was only judged by my grades and as most teens do, I found value in a place I felt no else did. this passion for knowledge has brough me to were I am today an although social that doesn't say much emotional and spiritually it is more then enough.
The last topic I was asked about was marriage and why I refuse to give into that particular social construct. I'll spear you the details. The long and the short of it is I know myself and I know better.
When I look at my values on the one one had I am sad that I do not have more. On the other had I kow that quality is better then quantity and the quality of my values are stronger then I though possible. I can stay focus on my values or rather be constintly remind of them, I can mediate the occurances of stereotype threat. I believe the other strength I have in combatting stereotype threat is diving head first into the things that make me fearful, with the knowledge that I am just one person and couldn't possible begin to be a represention of all the identity I identify with.
Quite possibly the best exercise I can perform when feeling down at DBC is talking to other people around me. Helping or just listening to someone else because it forces me to think about them and not myself.


Before Change
if not all(isinstance(x, CustomJS) for x in callbacks):
raise ValueError("not all callback values are CustomJS instances")
if event in self.properties():
event = "change:%s" % event
old = {k: [cb for cb in cbs] for k, cbs in self.js_property_callbacks.items()}
if event not in self.js_property_callbacks:
self.js_property_callbacks[event] = []
for callback in callbacks:
After Change
if not all(isinstance(x, CustomJS) for x in callbacks):
raise ValueError("not all callback values are CustomJS instances")
descriptor = self.lookup(event, raises=False)
if descriptor is not None:
event = f"change:{descriptor.name}"
old = {k: [cb for cb in cbs] for k, cbs in self.js_property_callbacks.items()}


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