Implementations of (1) mutual dependence measures and mutual independence tests in Jin, Z., and Matteson, D. S. (2017) <arXiv:1709.02532>; (2) independent component analysis methods based on mutual dependence measures in Jin, Z., and Matteson, D. S. (2017) <arXiv:1709.02532> and Pfister, N., et al. (2018) <doi:10.1111/rssb.12235>; (3) conditional mean dependence measures and conditional mean independence tests in Shao, X., and Zhang, J. (2014) <doi:10.1080/01621459.2014.887012>, Park, T., et al. (2015) <doi:10.1214/15-EJS1047>, and Lee, C. E., and Shao, X. (2017) <doi:10.1080/01621459.2016.1240083>.
| Version: | 1.2.0 |
| Depends: | R (≥ 3.4.0) |
| Imports: | energy (≥ 1.7-0), dHSIC (≥ 2.0), rBayesianOptimization (≥ 1.1.0) |
| Suggests: | testthat (≥ 2.0.0) |
| Published: | 2018-02-25 |
| Author: | Ze Jin [aut, cre], Shun Yao [aut], David S. Matteson [aut], Xiaofeng Shao [aut] |
| Maintainer: | Ze Jin <zj58 at cornell.edu> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: | yes |
| Citation: | EDMeasure citation info |
| Materials: | README NEWS |
| CRAN checks: | EDMeasure results |
| Reference manual: | EDMeasure.pdf |
| Package source: | EDMeasure_1.2.0.tar.gz |
| Windows binaries: | r-devel: EDMeasure_1.2.0.zip, r-release: EDMeasure_1.2.0.zip, r-oldrel: EDMeasure_1.2.0.zip |
| OS X binaries: | r-release: EDMeasure_1.2.0.tgz, r-oldrel: EDMeasure_1.2.0.tgz |
| Old sources: | EDMeasure archive |
Please use the canonical form https://CRAN.R-project.org/package=EDMeasure to link to this page.


Setting up Rails Application with PostgreSQL in Debian, PostgreSQL, Ruby, Rails
Use PostgreSQL with your Ruby on Rails Application - Debian
Difficulty: 2
Time: 30 mins
This article will assist you to create a PostgreSQL server that will be used as a database layer for scaling Ruby on Rails (RoR) application. It describes how you can use PostgreSQL for Rails application. These tasks assume that you have sudo
privileges.
Prerequisites:
If you have not installed Ruby on Rails, then please visit: Install Ruby on Rails with rbenv - Debian
Install PostgreSQL
- To install PostgreSQL, open the terminal and type:
sudo apt-get install postgresql postgresql-contrib
- Install
pgadmin3
for the administrator. This is an easy to access GUI for PostgresSQL, and is an optional installation.
sudo apt-get install pgadmin3
Create database user
- Login with the
postgres
system user and create a new user.
sudo -u postgres createuser -s User_Name
- Set a password for the database user.
sudo -u postgres psql
postgres=# \password User_Name
- Close the session by typing:
postgres=# \q
- Restart the PostgresSQL service.
sudo service postgresql restart
Setup a Rails application
- Move to your home directory to create a new Rails app. To set PostgreSQL as the database, use the
-d postgresql
option.
cd ~
rails new Your_application -d postgresql
- Change the directory to the application directory.
cd Your_application
- Open the following file:
sudo vim config/database.yml
- Look for "
pool: 5
" in the file and add the following lines beneath it. Enter the username and password for the postgres
user when prompted.
host: localhost
username: User_Name
password: User_Password
- Save and exit.
Create a database for your application
- Use the rake command to create your application's databases in the application directory.
rake db:create
- If you get an error, then install the following package:
sudo apt-get install libpq-dev
bundle install
- Again run the rake command.
rake db:create
- This will create two databases in your PostgreSQL server. For example, if your application's name is "Your_application", then it will create the two databases as "
Your_application_development
" and "Your_application_test
".
Test configuration
- Test your Rails application.
Rails server
- You can run your Rails application on your
localhost
on port 3000. You can also access your application from a web browser, if it is located on a remote server by assigning a public IP address
rails server --binding=server_public_IP
Next steps
In this article, you configured a PostgreSQL with a Rails application in Debian. For further exploration, visit Deploy a Rails App with Unicorn and NGINX - Debian


mv
Move or rename files and directories.
More information: home page
- Rename a file or directory when the target is not an existing directory:
mv source target
- Move a file or directory into an existing directory:
mv source existing_directory
- Move multiple files into an existing directory, keeping the filenames unchanged:
mv source1 source2 source3 existing_directory
- Do not prompt for confirmation before overwriting existing files:
mv -f source target
- Prompt for confirmation before overwriting existing files, regardless of file permissions:
mv -i source target
- Do not overwrite existing files at the target:
mv -n source target
- Move files in verbose mode, showing files after they are moved:
mv -v source target


Random Game
Plot
Click to plot points on the canvas
Reset
Reset the canvas
Sides:
Points:
Regular figure
Foreground:
Background:
Click in the box


Aesthetics of Ori and the Blind Forest
Introduction
Ori and the Blind Forest (referred to as “Ori” in this essay) is a Metroidvania action platformer which tells the journey of an orphan named Ori, who started a heroic journey to reform his forest to its former glory. The game tells a deeply emotional story with its stunning visuals, orchestral music, and meaningful interactions. All of the elements add to each other coherently and produce exceptionally strong aesthetics. This essay discusses the aesthetics of the game by referencing both Davison’s (2017) aesthetics lecture and the eight aesthetics presented in the famous MDA framework (Hunicke, LeBlanc & Zubek, 2004). This essay assumes that the audience has played Ori.
Flow
Metroidvania is not a genre for everyone because of its difficulty, but Ori is designed to keep the difficulty perfectly lined up with players abilities so they can always stay in the flow channel. Right after the tutorial level where the players familiarize themselves with basic controls, the game starts cycles of learning new abilities → practice new abilities with platforming → solve puzzles with new abilities → face tough challenges and intense combats with new abilities. So after each ability is introduced, there are some levels designed for the player to practice and master that ability. When the next ability is introduced, the player is always ready to learn that ability and face new challenges. The same thing for abilities also applies to mechanics such as portals.
A perfect example is the Ginso Tree level. In that level, the player first learns double jump and practices it by moving around and collecting keys. Then, they learn how to bash. Bash is a core mechanic in Ori where the player bashes projectiles, lanterns, or enemies, pushing them to one direction and pushing themselves to the opposite direction. The game familiarizes players with this abilities with a level that requires them to bash a projectile through multiple portals until they can use that projectile to break an obstacle that is far away from where the projectile starts. After that, there is a huge exciting escape level, where the player constantly uses the bashing ability to get rid of the dangerous rising water. With the progression of levels, the game’s difficulty can line up with player’s ability.
New Poetics
One way Ori achieves high-level immersion is the music. All music in Ori are fully orchestrated and fits the theme perfectly, but more importantly is how the game uses them. The Ginso Tree escape level can also be used as an example here. In this level, the background music does not stop after the player dies, which is unusual but meaningful. When the player feels frustrated after failing, the epic music just keeps playing and tells the player: “Keep going, the game is not over yet.” It helps present the idea that death is an important part of Ori’s experience. There are other things that keep players immersed in this level, such as instant respawn.
Navigation in Ori’s world is smooth and makes players feel powerful. Unlike other platformers, Ori introduces double jump and wall jump at a very early stage. So that the player has the freedom to navigate to most places right from the beginning, although with some controls over the freedom in level design. But Ori does not stop with double jump - it gives players even more powerful movement such as triple jump, dash, and bash. Ori also gives players the power to choose their own save points, which gives them the freedom to choose how they navigate through levels, but at the same time make them responsible for their choices - making save points costs energy and some save points can make passing levels more difficult.
Interest Curves
Ori keeps its interest curve by exciting “boss fight”, challenging movements, and the learn → practice → test cycles for new abilities as mentioned before. What makes Ori’s interest curves exceptional is the unique designs:
- The “boss fight” is not limited to its literal meaning. Delivering an object, escaping a place, escaping an enemy can all become challenging boss fights in Ori, which produces a variety to keep players interested.
- Movements in Ori are more powerful than in most Metroidvania games as discussed in the last session. They are in different forms and are core to the game experience.
- Each ability in Ori is interesting and the rich feedbacks make the abilities intrinsically fun to use, like bashing, gliding with fur, stomp, and charge jump.
Apart from these mechanics-heavy interest curves, Ori also keeps its high level of interest through its gorgeous hand-painted worlds, orchestral music, and a deep story about love, growth, and sacrifice.
Procedurality
In Ori, the main procedure is the various movement abilities. Some “behind-the-scenes” videos by Benson (2016) show that the mechanics of Ori’s movement is prototyped in an early stage of development, and levels laid out using squares and sphere are used to test the movement. It seems that the testing went well, so all levels in Ori are designed around different movement abilities, and functions as a primary method of delivering Ori’s rhetoric - love and sacrifice.
Levels of Interactivity
Pine (2009) categorizes interactivities into three levels: low, medium, and high. Ori presents all three levels with most interactivities at high level. Low level interactivities include navigating through static and safe platforms. Medium level interactivities includes normal combat with Ori’s companion and revealing the story. High level interactivities include combining different abilities to beat levels and forming their own way of playing the game.
More analysis based on the MDA framework
Ori also shows six out of eight aesthetics as discussed in the MDA framework. These aesthetics are:
- Sensation: again, achieved by hand-painted world and orchestral music.
- Fantasy: in the game player plays the role of Ori who starts a heroic journey to revitalize his forest. This is a compelling fantasy.
- Narrative: Ori tells an emotional tale about love and sacrifice through the relationship between characters and the world supported by the mechanics.
- Challenge: achieved by the cycles of learn → practice → test. At the end of each area, there is one level with a big challenge for the player, and finishing those levels is super rewarding, because the players know they have mastered all abilities learned in that area.
- Discovery: achieved by discovering new areas, new abilities, new enemies, new objects, and revealing the story through interactions.
- Expression: each player can have his own way of playing Ori. Similar to Bartle taxonomy of player types (Bartle, 1996), Ori’s player can be categorized by how they move and combat.
Conclusion
In conclusion, Ori presents exceptionally strong aesthetics through the coherent combination of stunning visuals, immersive music, interesting and powerful abilities, controlled freedom, and carefully designed levels.
References
Benson, J. (2016). Ori and the Blind Forest - Game Design Reel [Video]. Retrieved from: https://www.youtube.com/watch?v=HTksBJeoa1A
Bartle, R. (1996). Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of MUD research, 1(1), 19.
Davison, D. (2017). Aesthetics and Design [Lecture]. Retrieved from: http://fundamentals.etc.cmu.edu/wp-content/uploads/2017/09/aesthetics-design.pdf
Hunicke, R., LeBlanc, M., & Zubek, R. (2004, July). MDA: A formal approach to game design and game research. In Proceedings of the AAAI Workshop on Challenges in Game AI (Vol. 4, No. 1, p. 1722).
Pine, L. (2009). Levels of Interactivity. Retrieved from: https://mpm17fall2009friday.wordpress.com/2009/10/12/levels-of-interactivity/


Home
About the Team
Meet The Team Members
Robot Design
Programming
What Our Robot Does
Outreach
Here's Picures of our Current Code:
Crater Side auto
Depot Side auto
Auto That Just Moves Off of Lander
Auto That Moves Off of Lander and Parks on Crater.
Teleop
© 2019; Lauren R. Smith


What Bars To Go To Now Near Downtown Seattle
by Gina PaceIt’s no secret that a visit to Seattle can mean some pretty dreary weather. But that just makes the drinking establishments, whether they are dive bars or bespoke cocktail bars, seem all the more cozy and inviting.So whether you’re stopping through on a business trip or planning to do the whole thing with the Space Needle and seeing dudes throw fishes at Pike’s Place Fish Market, here’s where you need to check out close to downtown.
This small Belltown beer bar has about 20 ultra-craft beers on tap and a chart to let you know if your pick of sour or saison is approachable or esoteric (and a very friendly staff that is happy to help).
After gorging yourself at Pike’s Place Market, you need something to settle your stomach. Thankfully, there’s a place that just sells more than 10 different flavors of ginger beer, including caramelized pineapple, cucumber and tarragon, and black currant. You can drink it alone, or spike any flavor with alcohol. They even have ginger beer slushie cocktails.
Walking into this red-lit space is like taking a very low dose of huyasaca and feeling the warm embrace of the womb. Not quite feeling it yet? Order a special like the Devil’s Claw, a can of White Claw with a hibiscus sugar rimmed shot of El Jimador on the side and let the playlist with post-punk and neo-psychedelic jams from bands like the Brian Jonestown Massacre wash over you.
This is a another very red-lit and cozy Seattle bar, but in the nearby First Hill neighborhood. The 1950s lounge was revamped and reopened in 2010, and the space hosts live music. There’s a dining room, but the place to be is at the circular bar where you can watch live music. Tell the bartenders what you like and they’ll mix up something custom for you, or order a classic martini and a plate of spaghetti and meatballs for a perfect retro red sauce evening.
This Capitol Hill bar has made appearances on the 50 Best Bars list, is tiny, and only accommodates seated guests so the wait for a spot can be painful. But once you get in, you have access to America’s largest spirit collection — more than 4,000 bottles — and some of the craziest cocktail presentations around. The Whole Paycheck is a bourbon drink served in a mini shopping cart and paper bag, and the Elementary is served in a smoking glass “pipe.”
Canon may have the lock on the biggest spirits collection, but Capitol Cider rolls deep with all things apple. The have 22 rotating taps of craft cider as well as more than 200 bottles with some rare and international finds. The kitchen is gluten free, and they host a bustling weekend brunch.


You can combine validator functions at any point of time, which allows you to build more and more restrive controls based on how a form gets filled out
For example we can use this to require a more complex password than the original requirement if the account type has higher privledges. This example increases the minimum length of a password as privledge level grows, but you could substitute this for your own custom validator functions, such as ones that require certain special characters to exist.
Try typing a password to satisfy the account type requirement, and then change the account type


| DOSE: |
14 oz |
oral |
DXM |
(liquid) |
The Place:
Philadelphia, Pa. USA 3/13/93. Alone in my apartment.
The Person:
28 years old. 240 pounds. Nothing better to do.
The Conditions:
MAJOR east coast winter storm. 1 foot plus of snow. howling winds(75mph+). sleet. thunder and lightning! PA state of emergency. ALL area interstates and airports closed.
The Dosage:
Total of 14oz. 4oz Robo Max Cough and 2oz Generic DM at 3pm. 8oz Robo DM over next 3-4 hours.
The Synergists:
Pot Only. NO Alcohol. NO Caffiene. Food before, during, and after ingestion. Heavily Stoned at start of ingestion.
Effects:
Starts real mellow. A body warming. Slightly drunk and dizzy. In a very good way. A 'boozey' drunken feeling it is not, maybe like Seconal. A definite 'in the body' thing. Started cutting corners close, bumping into walls. Destortions in my spatial perception. Sight slighly blurry, Impossible for me to read small print. Underlying calmness.
Music is much more enjoyable. A kind of craving for louder and harder beats. Enjoying the textures of the tape hiss between tracks.
Strange disjointed thought process. Underlying calmness.
Full warping of subspace. Pin Head with expansize arms/legs. Incredible head size. Warping and folding of body. Incredible spatial distortions.
Had to lie down on bed with no light. Wind was howling but i was calm. Continued spatial and mental distortions, but with a calmness telling me the trip was going to be okay. Never 'totally' lost it like with LSD.
Underlying calmness throughout entire trip which is unlike LSD for me. LSD tends to be a 'speedy', tense kind of trip for me. Hard for me to ride an LSD trip because of the tenseness.
Precautions:
I got the stuff down real easy. A little iced tea chaser and i'm fine. YOU may find Robo SICKENING getting and keeping down. If you can get yourself in the mindset needed to guzzle and keep down several oz of hard liquor, you'll do fine with Robo.
PLEASE DO NOT EXPECT TO DRIVE DURING THIS TYPE OF BUZZ.
The Verdict:
WOW. This involves some further research. Will do Robo Max Cough (seems to be the strongest/purest form i can get) with some friends next week. Will check my results without the initial POT buzz.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Somleng Simple Call Flow Manager (Somleng SCFM) API Documentation
Somleng SCFM is an open source contact center platform and call flow manager
View the Docs


List info
ol & ul list
Ordered List
Step0
Step1
Step2
Step3
Step4
Require Resource0
Require Resource1
Require Resource2
Require Resource3
Require Resource4
More info in regards to ul & ol
Stack overflow answer to this, if you
need some more info to get to know this a bit.
Def List
- Word0
- word0 definition
- Word1
- word1 definition
Nested List
Just places txt underneath one another/similiar
to code organization depending on the functions of them
- word0
- Info0 for word0
- Info1 for word0
- Word1
- Info0 for Word1
- Info1 for Word1
- Info2 for Word1
- Info3 for Word1


A Little Ruby
A Snippet into Ruby Classes
When and Why Should I use classes?
One question which kept simmering in my head while working on this week's challenges was "when do you use Ruby classes?". Well a class is necessary when instantiation is required or when the functionality of the code needs top keep track of state. Think of class as a factory manufacturing more than one object. If just wanted one object you wouldn't use class. Let's go through an example of class Car.
So, How do I create a class?
It's as simple as typing "class", a capitalized name, and closing it with "end"
What's a Constructor?
When creating a class, it's most likely you will want the instances of the class to have some properties. You can do this by creating a constructor at the top of the class code which utilizes "initialize" and takes a number of arguments for the instance of class. From our Car class example we can now initialize Car make, model, and year.
A shortcut for this would be to simply call "attr_accessor" and the instance variable as a symbol( with a colon in front ). This way you can cut down on the lines of code as well as save time.
Instance Methods
Create an instance method as you would normally in Ruby by defining a method name, the code you want the method to execute, and close it.
Creating Class Methods and Variables
Class methods and properties are variables and functions inaccessible to instances of the class. They are exclusive to the class itself. So if we wanted to know the number of Car instances we created we would set the count with two "@" symbols declaring it as a class variable equal to zero. To increment this variable with the number of instances we put it within our initialize method. We also have to create our class method. By calling self.count we tell Ruby to count how many instances of Car were created.
Data Structures: Hashes and Arrays
We can use hashes and arrays to store/access information in classes. Let's use our same class Car and add a nested hash. Now we want a report of owners and details about their car. We can iterate through the nested hash using "each_key" method, create an instance and access the hash using the hash name, the owner name in brackets (which is the key of the inner hash), and then we call the key within that hash "make" in square brackets. We repeat this for the properties make, model, year. Don't forget to close the iteration!
Posts
-
The Post DBC Experience
Mixed Emotions
DBC was an awesome, maybe one of a kind experience. I pushed through all 4 phases with the mantids, or the improper plural...
-
How to Ask for Help
How to Ask Good Questions
Experienced Questioning
I don't always ask questions online but when I do I try to be as specific as possible...
-
Ruby on Rails
Rails
Ruby and Rails are not the same thing. Ruby is the programming language. Rails is a Rubygem or package library which is installed via...
-
Resolving Conflicts
A Conflict I Experienced
Honestly, I cannot remember a conflict I've experienced off the top of my head that would be exciting to read or...
- My Thinking Ways How do I Think? I am a concrete sequential thinker which according to cgribben.com mean that I am persistent and product oriented. I am practical...
-
SQL Injection
What is SQL?
SQL is short for Structured Query Language. It is a programming language for querying (fancy word for accessing) and managing databases. SQL...
-
Affirmation and Stereotype Threat
My Values
Accomplishment, accountability, compassion, creativity, efficiency, family, friendships, and integrity area few values which come to mind when I recall the times in my...
-
Blocs, Procs, and Lambdas
Ruby Blocks, Procs, Lambdas
Blocks
A ruby block is the piece of code that is executed. This code can be executed using curly brackets {}...
-
Stereotype Threat
What is Stereotype Threat?
To put it simply, stereotype threat is the experience of not living or carrying out your full potential because of stereotypes....
-
A Pair of Minds
Pairing and Feedback
Pairing
Pairing isn't so bad. The peers are all nice and I haven't met someone who was disrespectful during the sessions. Despite...
-
A Little Ruby
A Snippet into Ruby Classes
When and Why Should I use classes?
One question which kept simmering in my head while working on this week's...
-
Ruby Cycle and Looping
Ruby:Enumberable#Cycle
The #cycle method uses a block for each element of an enumerable object (ranges, hash, or array) repeatedly for n times or endlessly if...
-
Today's Software Apps vs Law
Who Doesn’t Like App Efficiency?
Innovative technologies usually clash with old ways and methods. There are numerous apps out there which are constantly clashing with...
-
What is JS?
What is JavaScript and Why Should You Care?
Javascript(JS) is an object oriented computer programming language often found as a part of web browsers which...
-
CSS Positioning
Positioning in CSS
Elements on a website can be positioned behind, in front of, or next to by using CSS positioning properties: top, left, right,...
-
My Favorite Websites
My 3 Most Visited Websites
Newcelica.org
This is one of my favorite sites because I own a Celica. I do all...
-
Kitchen Vs Table
Kitchen Vs Table
DBC sounds like a buttkicker, a mental, emotional, and physical obstacle course. Honestly, it sounds like it would and should be overwhelming...


|
Oboe
1.5
A library for creating real-time audio apps on Android
|
#include <AudioStreamBase.h>
Protected Member Functions | |
| virtual Result | isValidConfig () |
Protected Attributes | |
| AudioStreamDataCallback * | mDataCallback = nullptr |
| AudioStreamErrorCallback * | mErrorCallback = nullptr |
| int32_t | mFramesPerCallback = kUnspecified |
| int32_t | mChannelCount = kUnspecified |
| int32_t | mSampleRate = kUnspecified |
| int32_t | mDeviceId = kUnspecified |
| int32_t | mBufferCapacityInFrames = kUnspecified |
| int32_t | mBufferSizeInFrames = kUnspecified |
| int32_t | mFramesPerBurst = kUnspecified |
| SharingMode | mSharingMode = SharingMode::Shared |
| AudioFormat | mFormat = AudioFormat::Unspecified |
| Direction | mDirection = Direction::Output |
| PerformanceMode | mPerformanceMode = PerformanceMode::None |
| Usage | mUsage = Usage::Media |
| ContentType | mContentType = ContentType::Music |
| InputPreset | mInputPreset = InputPreset::VoiceRecognition |
| SessionId | mSessionId = SessionId::None |
| bool | mChannelConversionAllowed = false |
| bool | mFormatConversionAllowed = false |
| SampleRateConversionQuality | mSampleRateConversionQuality = SampleRateConversionQuality::None |
Base class containing parameters for audio streams and builders.
|
default |
Default copy constructor
|
inlinevirtual |
|
inlinevirtual |
Query the maximum number of frames that can be filled without blocking. If the stream has been closed the last known value will be returned.
|
inline |
|
inline |
|
inline |
For internal use only.
|
inline |
|
inline |
|
inline |
For internal use only.
|
inline |
|
inline |
getFramesPerDataCallback
instead.
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
Note that if the app does not set an error callback then a default one may be provided.
|
inline |
|
inlineprotectedvirtual |
Validate stream parameters that might not be checked in lower layers
|
default |
Default assignment operator
|
protected |
Stream buffer capacity specified as a number of audio frames
|
protected |
Stream buffer size specified as a number of audio frames
|
protected |
Stream channel count
|
protected |
Stream content type. Only active on Android 28+
|
protected |
The callback which will be fired when new data is ready to be read/written.
|
protected |
Stream audio device ID
|
protected |
Stream direction
|
protected |
The callback which will be fired when an error or a disconnect occurs.
|
protected |
Format of audio frames
|
protected |
Number of frames which will be copied to/from the audio device in a single read/write operation
|
protected |
Number of audio frames which will be requested in each callback
|
protected |
Stream input preset. Only active on Android 28+ TODO InputPreset::Unspecified should be considered as a possible default alternative.
|
protected |
Stream performance mode
|
protected |
Stream sample rate
|
protected |
Stream session ID allocation strategy. Only active on Android 28+
|
protected |
Stream sharing mode
|
protected |
Stream usage. Only active on Android 28+


HTML5 form examples
Choose a browser from this list:
Enter a number:
Enter a telephone number:
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Enter a time:
Enter a date:


This tool analyses your portfolio and computes the correlation of your assets. With this tool, you can identify similar investments to reduce the complexity of your portfolio. Alternatively, you can introduce new investments that reduce your overall correlation to your benchmark.


Tournament planner
Click the (?) for help on different settings
Hi! My name is Bennie, egoon on the Wyrd forums, and I used to be a henchman. I created this tournament planner in my spare time, for fun, and I'm no longer maintaining it. I'm still paying for hosting though, so I'd appreciate if donated a little something if you find it useful.


Click cells to toggle on/off
Press space to start/stop simulation
Press up or down to change the delay between generations (ms)
Press R to reset


Hello, welcome to Martin's Lego website
Spinning Blades 1
A spinning blade by Martin with gears. August 2nd, 2022
Spinner for Fire Ninja
Bat Plane
Condo
Superfang
Cottage
Supermech
Superteam
Superjet
King of the Mountain


s6-connlimit is a small utility to perform IP-based control on the number of client connections to a TCP socket, and uid-based control on the number of client connections to a Unix domain socket.
s6-connlimit prog...
The s6-tcpserver4 and s6-tcpserver6 programs define the PROTO environment variable to "TCP", and spawn every child server with the TCPCONNNUM environment variable set to the number of connections from the same IP address. The s6-tcpserver-access program can set environment variables depending on the client's IP address. If the s6-tcpserver-access database is configured to set the TCPCONNMAX environment variable for a given set of IP addresses, and s6-tcpserver-access execs into s6-connlimit, then s6-connlimit will drop connections if there already are ${TCPCONNMAX} connections from the same client IP address.
The s6-ipcserver and s6-ipcserver-access programs can be used the same way, with "IPC" instead of "TCP", to limit the number of client connections by UID.
The following command line:
s6-tcpserver4 -v2 -c1000 -C40 <IP_ADDRESS> 80 \ s6-tcpserver-access -v2 -RHl0 -i dir \ s6-connlimit \ prog...
will run a server listening to IPv4 address <IP_ADDRESS>, on port 80, serving up to 1000 concurrent connections, and up to 40 concurrent connections from the same IP address, no matter what the IP address. For every client connection, it will look up the database set up in dir; if the connection is accepted, it will run prog....
If the dir/ip4/<IP_ADDRESS>_32/env/TCPCONNMAX file exists and contains the string 30, then at most 30 concurrent connections from <IP_ADDRESS> will execute prog..., instead of the default of 40.


--- title: The technology behind Tornado, FriendFeed's web server layout: post ---
Today, we are open sourcing the non-blocking web server and the tools that power FriendFeed under the name Tornado Web Server. We are really excited to open source this project as a part of Facebook's open source initiative, and we hope it will be useful to others building real-time web services. Check out the announcement on the Facebook Developer Blog. You can download Tornado at tornadoweb.org
Nice!


For instances in your coding where you need to navigate through some array or hash, you could certainly use a "for" statement. This would look something like this:
*Both images taken from here*
But what if you wanted to reuse the original data contained in the variable "arr"? Using a "for" statement and executing the code within will alter or change the original data. Luckily there's a solution for this.
Making use of the "map" method will allow you to iterate over an array or hash and produce a new array with the results of your code. It would look something like this:
*Both images taken from here*
Map can be used alternately by calling "collect". These two methods work in the same way with the same syntax. There is one more way in which to invoke the "map" method, and this one is destructive. This means that by calling "map!" with the exclamation mark, the code that is in the block will iterate through each element and actually alter it's value. So, you can get the functionality of an "each" method by calling "map!"


--- layout: post title: Upcoming events date: 2006-02-02 00:00:00 categories: business mobile personal ---
So... I'm going to be attending and speaking at Casuality Europe next week in Amsterdam; and a couple of us FP folk will be at 3GSM from Tuesday to Thursday. From what I've heard half of the UK mobile industry are going to be on that first Easyjet flight on Tuesday morning ;)
If anyone reading this fancies taking the opportunity to meet face-to-face at either event, that'd be fantastic; leave a comment or drop me an email (Tom dot Hume at futureplatforms dot com)...


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|
Nautical
|
Helper class for motors. More...
#include <motor.hpp>
Public Member Functions | |
| void | power () |
| Set power to the motors using the current thrust vector. | |
| void | pause () |
| Pause power to the motors. | |
| uint32_t | run (float *dstate, float daltitude, float *angles, uint32_t t) |
| Run the motors for one iteration towards the desired state. More... | |
Data Fields | |
| PID | controllers [DOF+1] |
| float | thrust [NUM_MOTORS] |
| int | buttons [NUM_MOTORS] |
| float | forces [DOF] |
| float | pid [DOF] |
| float | p |
Helper class for motors.
| uint32_t Motors::run | ( | float * | dstate, |
| float | daltitude, | ||
| float * | angles, | ||
| uint32_t | t | ||
| ) |
Run the motors for one iteration towards the desired state.
| dstate | Difference between desired and current state. |
| daltitude | Difference between distances from bottom. |
| angles | Current euler angles. |
| t | Current time used for time difference calculations. |
| int Motors::buttons[NUM_MOTORS] |
Holds pressed values for remote control.
| float Motors::forces[DOF] |
Theoretical forces for each degree of freedom.
| float Motors::p |
Current submarine power.
| float Motors::thrust[NUM_MOTORS] |
Current thrust values for each of the motors.


You have been matched with a Decider {% if gender %} with the screenname Decider A {% endif %} .
Assume that when asked to rate the social appropriateness of each amount the Decider could decide to take from your endowment, you gave the following ratings:
| If Decider {% if gender %} A {% endif %} Took: | Your Appropriateness Rating |
|---|---|
| $X | Somewhat Inappropriate |
| $Y | Somewhat Appropriate |
| $Z | Very Appropriate |
{% if gender %} {% formfield player.question1 %} {% else %} {% formfield player.question1_NoGender %} {% endif %} {% formfield player.question2 %} {% formfield player.question3 %} {% next_button %} {% endblock %}


QMSolver is an implementation of the Quine-McCluskey algorithm written in JavaScript with an HTML/CSS frontend.
After giving your input, there is no more need to press Enter or to click a "Solve!" button. The resulting minimized function will be immediately displayed in the output area, and any changes with the input will trigger a recalculation.
The example below has inputs 2, 3, 5, and 8 for the minterm indices and 5 for the number of variables.
First off, QMSolver doesn't have any error handling for inputs. Sorry. We didn't feel the need to include it anymore after considering performance, stability, and security. QMSolver tries its best to read the numbers from your input though, so there's a good chance it will still work even with broken input. For best results, just follow the format!
My OS is [this], [that], etc. Is that supported?Most probably, yes. QMSolver is written in JavaScript and HTML/CSS. It should work with whatever operating system you are on, as long as you use a browser that supports JavaScript.
My browser is [this], [that], etc. Is that supported?Most probably, yes. QMSolver is guaranteed to work on any modern browser. We're not sure about IE6 and below, though. Heh.
My computer/browser freezes while using QMSolver! Why?You're also probably getting something along the lines of "error: non-responsive script". That just means that QMSolver is taking too long to process your input. This usually happens with minterms that need a lot of variables. It will still depend on your machine, though. On older machines, freezing has occured on as few as 5 variables. On newer machines, freezing usually starts at the 22-variable mark. As of this writing, there is no solution but to either wait for the QMSolver to finish processing, or to force-close your browser if it has become non-responsive for too long.
How did you incorporate syntax highlighting for the documentation page?We used this.
This is awesome! Can I copy / use this in my own projects?...probably, yeah. We still haven't decided upon a license to release QMSolver with, but we will probably be getting something non-restrictive; something that would allow redistribution and modification as long as credit is given where credit is due.
You guys are awesome! Will you have my babies?Right now we have no plans of fathering children, so no. But thanks! Here are our personal pages if you'd like to pay us a visit.


Step 1 Click any of the Export buttons.
Step 2 Authorize Pocket Data Exporter
Step 3 Your data will appear in a new tab
None.
Open Pocket Connected Applications and remove Pocket Data Exporter
I wanted to export my data and Pocket's built-in data exporter did not have the features I needed.
Here's my website tddapps.com


|
flippy
a c++20 package for dynamically triangulated membrane simulations.
|
A helper struct. Used by the triangulation class to pass data around in one convenient package. More...
#include <Triangulation.hpp>
Public Member Functions | |
| Geometry () | |
| Default constructor, that zero initiates all the data members. | |
| Geometry (Node< Real, Index > const &node) | |
| Construct from a node. | |
| Geometry (Real area_inp, Real volume_inp, Real unit_bending_energy_inp) | |
| Direct Constructor. | |
| void | operator+= (Node< Real, Index > const &node) |
| Overloaded addition and assignment operator. | |
Public Attributes | |
| Real | area |
| Area of the patch. Sum over the associated areas of individual nodes that comprise the patch. (Compare to Node::area). | |
| Real | volume |
| Volume of the patch. Sum over the associated volumes of individual nodes that comprise the patch. (Compare to Node::volume). | |
| Real | unit_bending_energy |
Friends | |
| Geometry< Real, Index > | operator+ (Geometry< Real, Index > const &lhs, Geometry< Real, Index > const &rhs) |
| Overloaded addition operator. | |
| Geometry< Real, Index > | operator- (Geometry< Real, Index > const &lhs, Geometry< Real, Index > const &rhs) |
| Overloaded subtraction operator. | |
| void | operator+= (Geometry< Real, Index > &lhs, Geometry< Real, Index > const &rhs) |
| Overloaded addition and assignment operator. | |
| void | operator-= (Geometry< Real, Index > &lhs, Geometry< Real, Index > const &rhs) |
| Overloaded subtraction and assignment operator. | |
A helper struct. Used by the triangulation class to pass data around in one convenient package.
Geometry is a struct that contains the usually needed geometric data in a triangulation. This struct can hold such data for a single node, a collection of nodes, or the entire triangulation. In the abstract, the fp::Geometry struct contains geometric data associated with some surface patch. This is useful since we often need to aggregate information for a node and its neighboring nodes.
The Data members of this struct are public, and thus, it does not guarantee the correctness or consistency of the data it holds, since it can be changed externally. The geometry struct also provides overloaded arithmetic operators, that are usually useful when aggregating geometric data from single nodes over a larger patch of the surface.
| Real | type that will be used for all floating point numbers inside this class/struct. Any data type that satisfies the floating_point_number concept is allowed, for example, float . |
| Index | type that will be used for all integer numbers inside this class/struct. Any data type that satisfies the indexing_number concept is allowed, for example, unsigned int . |
|
inlineexplicit |
Construct from a node.
| node | Initiates data members of the struct with the geometric values of this single node. |
|
inline |
Direct Constructor.
Initiates data members from directly provided numeric values.
| area_inp | Input area. |
| volume_inp | Input volume. |
| unit_bending_energy_inp | Input unit bending energy. |
|
inline |
|
friend |
Overloaded addition operator.
Implements addition between two Geometries. Each data member of lhs and rhs Geometries is added pairwise and stored in the corresponding data member of the returned struct.
| lhs | |
| rhs |
|
friend |
Overloaded subtraction operator.
Implements subtraction between two Geometries. Each data member of lhs and rhs Geometries is subtracted pairwise and stored in the corresponding data member of the returned struct.
| lhs | |
| rhs |
|
friend |
Overloaded addition and assignment operator.
Works through the use of an already overloaded addition operator and simply performs lhs = lhs + rhs;
.
| lhs | |
| rhs |
|
friend |
Overloaded subtraction and assignment operator.
Works through the use of an already overloaded subtraction operator and simply performs lhs = lhs - rhs;
.
| lhs | |
| rhs |
| Real fp::Geometry< Real, Index >::unit_bending_energy |
Volume of the patch. Sum over the associated unit bending energies of individual nodes that comprise the patch. (Compare to Node::unit_bending_energy).


Welcome to Landsat Lens, a touch and mouse friendly application for browsing past and present Landsat satellite imagery hosted by Esri.
Using a mouse, a lens can be moved around the map with a standard left mouse click and drag operation. Scrolling the mouse wheel will enlarge or decrease the size of a lens depending on the direction.
With a touch device like an iPad, a lens can moved with an intuitive press and drag. To resize, pinch or expand two or more fingers within a lens. Likewise, rotating a lens is achieved by twisting two or more fingers. Unlike with a mouse, touch screens allow the user to manipulate two or more lenses concurrently.
By default, the app starts with a lens dated 2017 located close to the Palm Jebel Ali in Dubai. To pick a preset location choose from one of the entries from the Bookmarks dropdown menu. Alternative you can pan or zoom to any area of interest.
For one of the preset locations, or your own area of interest, you may want to view changes over time. To do so, use the Windows dropdown menu to add a window showing 2002, 2005, 2010, 2015 or 2017 imagery. By swiping lenses over the basemap and one another you can easily see changes in vegetation, coastlines, rivers and human activity. Use the last option in the dropdown menu to removal all lenses from the map.
To display this dialog again click the help button in the upper right hand corner of the application. The About dialog details the technology used to build this application and links to learn more about the imagery.
Please visit our blog or web portal for more information on this and other applications.
This application was designed and developed by Esri's Applications Prototype Lab in Redlands, California.
The source code is available here.
The application was built using the following technologies:
Credit must also be given Yannick Albert who's jQuery Touch libary was a useful reference.
The USGS's Landsat program has been imaging the Earth for the past 45 years (see wiki). Click here, here and here to learn more about the Landsat imagery hosted by Esri and specifically the recently announced Landsat Explorer app.


For individuals who needs to improve their English, this product is an English learning app that aims to be users’ personal English learning tutor.
Personalized study method Engaged learning Authentic resources.
1. Take initial reading test 2. Choose interest category 3. Recommend Personalized article 4. Provide engaged quizzes 5. Summarize learning process report.
We look forward to hearing from you!


--- layout: post status: publish published: true title: Scala and Adding New Syntax author: display_name: Geoff Lane login: admin email<EMAIL_ADDRESS>url: http://www.zorched.net author_login: admin author_email<EMAIL_ADDRESS>author_url: http://www.zorched.net date: '2009-04-26 16:11:04 -0400' date_gmt: '2009-04-26 22:11:04 -0400' categories: - Code - Scala tags: - dsl - functional programming - Scala - recursion comments: - id: 15037 author: anony author_email<EMAIL_ADDRESS>author_url: '' date: '2009-04-26 22:38:11 -0400' date_gmt: '2009-04-27 04:38:11 -0400' content: "\"And when I say Scala is an OO language I really mean it: everything is an Object.\"\r\n\r\nNot true. For a practical example, classes aren't objects (see Smalltalk). Chew on that one." - id: 15038 author: Grant Rettke author_email<EMAIL_ADDRESS>author_url: http://www.wisdomandwonder.com date: '2009-04-26 22:40:27 -0400' date_gmt: '2009-04-27 04:40:27 -0400' content: The title "Scala and Adding What Looks Like New Syntax" may not sound as nice; it would more accurately reflect the intent of your post. - id: 15039 author: Grant Rettke author_email<EMAIL_ADDRESS>author_url: http://www.wisdomandwonder.com date: '2009-04-26 22:41:58 -0400' date_gmt: '2009-04-27 04:41:58 -0400' content: "Why does the until function have to be made final?\r\n\r\nI bet someone is wondering." - id: 15040 author: Grant Rettke author_email<EMAIL_ADDRESS>author_url: http://www.wisdomandwonder.com date: '2009-04-26 22:43:40 -0400' date_gmt: '2009-04-27 04:43:40 -0400' content: "You didn't talk about \"Automatic Type-Dependent Closure Construction\" once in this article! At least by name; a long, confusing name at that :).\r\n\r\nYou did explain it, though." - id: 15041 author: Grant Rettke author_email<EMAIL_ADDRESS>author_url: http://www.wisdomandwonder.com date: '2009-04-26 22:54:51 -0400' date_gmt: '2009-04-27 04:54:51 -0400' content: Why can't you create more than 1 of these closures as arguments to a function? - id: 15044 author: Floyd Gantt author_email<EMAIL_ADDRESS>author_url: http://edansys.com/blog date: '2009-04-27 08:02:52 -0400' date_gmt: '2009-04-27 14:02:52 -0400' content: Using until in the do / while example doesn't quite read right. It does not loop *until* x < 100000. If so, it would quit on the first iteration. - id: 15045 author: Geoff Lane author_email<EMAIL_ADDRESS>author_url: http://www.zorched.net date: '2009-04-27 08:30:44 -0400' date_gmt: '2009-04-27 14:30:44 -0400' content: "@Floyd, that is true. The naming was a bit arbitrary. While is taken, I guess something like 'aslongas' would work. The other way to make it 'until' would be to negate the condition in the Repeater and then switch it to until(x >= 10000). That would be more semantically appropriate I guess.\r\nThanks for the comment." - id: 15046 author: Geoff Lane author_email<EMAIL_ADDRESS>author_url: http://www.zorched.net date: '2009-04-27 08:32:27 -0400' date_gmt: '2009-04-27 14:32:27 -0400' content: "@Grant, I didn't talk about 'Automatic Type-Dependent Closure Construction' because I don't know what that is. The rest I didn't talk about because I didn't see this as a post on all the details of scala really. Thanks for the comments." - id: 15047 author: Grant Rettke author_email<EMAIL_ADDRESS>author_url: http://www.wisdomandwonder.com date: '2009-04-27 08:46:48 -0400' date_gmt: '2009-04-27 14:46:48 -0400' content: "Geoff there is a WordPress plugin that allows people to subscribe to comments. It is really brilliant, you should install it:\r\n\r\nhttp://txfx.net/code/wordpress/subscribe-to-comments/" - id: 15048 author: Grant Rettke author_email<EMAIL_ADDRESS>author_url: http://www.wisdomandwonder.com date: '2009-04-27 08:47:50 -0400' date_gmt: '2009-04-27 14:47:50 -0400' content: 'Geoff: Regarding the posts focus, understood. I was very focused on Scala, and I wish you had decomposed your code down the details about how closures are created, why you can''t create 2 of them automatically, and so on, in addition to the excellent detail you had already provided.' - id: 15049 author: Geoff Lane author_email<EMAIL_ADDRESS>author_url: http://www.zorched.net date: '2009-04-27 08:50:40 -0400' date_gmt: '2009-04-27 14:50:40 -0400' content: "@anony, Good point, some languages choose to make classes first-class objects so they can be meta-programmed at runtime. You point out Smalltalk, Ruby does the same thing. Generally that's only an interesting thing in dynamically typed languages though because statically typed languages don't give you the tools to manipulate those classes and then call them in any normal way.\r\n\r\nSmalltalk and Ruby are dynamically typed, message passing languages. Scala is a statically typed (and compiled) language, so classes as objects probably wouldn't offer any value.\r\n\r\nThanks for the comment." - id: 15050 author: Grant Rettke author_email<EMAIL_ADDRESS>author_url: http://www.wisdomandwonder.com date: '2009-04-27 08:51:21 -0400' date_gmt: '2009-04-27 14:51:21 -0400' content: "Re: Automatic Type-Dependent Closure Construction, I was trying to give you hard time for not including a big, confusing term. Like I said, you did describe it.\r\n\r\nI only found it because I was trying to find out how you create closures (a lambda doesn't evaluate its body) in Scala and came upon this:\r\n\r\nhttp://www.scala-lang.org/node/138" - id: 15051 author: Geoff Lane author_email<EMAIL_ADDRESS>author_url: http://www.zorched.net date: '2009-04-27 09:10:18 -0400' date_gmt: '2009-04-27 15:10:18 -0400' content: '@Grant, that link is hilarious. This whole post started with me solving a problem from the Scala by Example book. Then that page has the exact implementation that I did ... except it took me like 2 hours to figure it out. So much for my original work. :)' - id: 15077 author: mein Blog » Blog Archive » Scala Quick - links author_email: '' author_url: http://chrono.myownworld.de/blog/?p=133 date: '2009-05-12 00:36:46 -0400' date_gmt: '2009-05-12 06:36:46 -0400' content: "[...] eigene Kontrollstrukturen link [...]" ---
One interesting thing about some languages is their support for adding new syntax. While all languages have the ability to add new functions or types some have specific properties that make it easy to add what looks like new built-in syntax.
Scala is an Object Oriented language. You can declare classes and objects, do inheritance and composition, and all the other things you might expect from an OO language.  And when I say Scala is an OO language I really mean it: everything is an Object. Even functions are Objects. (Chew on that one for a bit.)
Scala also supports the idea of optional parenthesis for method calls that only take a single argument (Note: This applies to method calls on object only. Not to functions.). This ends up being for a very practical reason. Take the following example: {% highlight scala %} 1 + 2 {% endhighlight %}
This is a very nice way to write an addition operation. In reality what's happening is: {% highlight scala %} 1.+(2) {% endhighlight %} 1 is an object and + is a method on that object that takes a single parameter. Applying the previous rule we get to remove the dot and the the parenthesis. Which allows us to write our previous example 1 + 2.
The good news is they bring this consistency to the language as a whole, so any method call can optionally use the dot. Any call to a method that only takes a single parameter can exclude the parenthesis around its arguments. These features make it pretty easy to emulate the built-in syntax of a language.
var x = 1 mywhile(x < 100000) { println(x) x += 1 } {% endhighlight %}
As you can see, I end up calling mywhile the same as I would call a built-in while. This is implemented as a tail-recursive function. If the condition is met, the command is executed. The function then recurses, calling itself to continue. x < 100000 is an anonymous function that returns a boolean expression.
{% highlight scala %} class Repeater(command: => Unit){ final def aslongas(condition: => Boolean) { command if (condition) aslongas(condition) } }
def mydo(command: => Unit): Repeater = { new Repeater(command) }
var x = 0 mydo { x += 1 println(x) } aslongas (x < 100000) {% endhighlight %}
In this case I use recursion again to do the looping. But I use an Object to bind the command to and an aslongas method to run that command and check the looping condition. I use a function mydo to bootstrap an instance of the Repeater class. Scala gives us the ability to use functions and objects when they make sense.
Update: Changed the until name to 'aslongas' since it really wasn't until the condition was met.


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TetherUSD
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The calculator uses the effective CIC price, which is based on the price 1 CIC = 0.0000142 USDT and 15% bonus.
4 step guide
- Calculate how much tokens you want to buy.
- Copy/Scan the displayed address
- Send your USDT to that address. You may send it right from your exchange.
- Upon transaction confirmation, you will see CIC tokens in your wallet balance.


Look at your manifesto and try to extract a topic for your personal project. Make groups and execute a brainstorm on this topic. Do some profound research on your topic and turn your ideas from the brainstorm into 5 concepts for your personal project. Describe them in words and images.
To start gathering a topic, I will look at my personal manifesto and also my critical problems that I wrote down to see which ones I find most interesting. From here I can execute the brainstorm and create ideas & multiple concepts.
I firstly took a look at my previous assignments for Critical Design and saw one that stood out: Media consumption. I knew directly that this would become my topic for the brainstorm. After each other group member thought of a topic, we started a group brainstorm.
Within the brainstorm, we had a ton of good, mwah and great ideas. I wrote the ideas for my topic down inside of a brainstorm document so I could reference back to the brainstorm later. I later created a more detailed document with concepts from the ideas. These concepts came forth from the ideas, but were altered a bit so they would better fit the topic.
The concepts created are in line with the topic I chose and the things that I value. This way, I will create a more thought out concept because of it being more in line then anything else. Woody found the concepts to be divers in their nature, but would find it more interesting to see these ideas and concepts combined into a single larger concept.
The brainstorm session itself was good, but as time went on, the ideas and concentration of the group went down. Therefor, we now know that we need to take a break earlier to optimize the results of the brainstorm. The ideas gathered still were suffice enough to build upon.
As we were now looking for problems around the topic, it showed how we, including myself, were thinking critically. This is a great step into the direction of this subject, as it allowed us to now think more deeply about the issues at hand.
We did a brainstorm with the Additive Industries group. I personally made the brainstorm and the concepts documents.


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Figure 1
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( a) Lattice constants a and c as a function of x value in A ... |
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Figure 2
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Hall carrier concentration ( n H) and mobility ( μ) at RT as ... |
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Figure 3
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Thermoelectric performance of Ag 1- x InTe 2 without heat tr ... |
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Figure 4
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( a) Differential scanning calorimetry (DSC) signal as a fun ... |
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Figure 5
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The mass fluctuations Γ m and strain field fluctuations Γ s ... |


Kriti Sanon to play a pivotal role in 'Bachchan Pandey'
by TIMESOFINDIA.COMKriti Sanon is one of the most sought-after stars in Bollywood. After her big Bollywood debut opposite Tiger Shroff, there was no looking back for the actress. She worked in some amazing big banner films. The star has also shared screen space with some superstars in Bollywood.
Read Also: Photo: Kriti Sanon looks pretty as a peach as she gets papped at the airport
And like all her other roles, Kriti is also going to shine bright with her lead role in the film 'Bachchan Pandey'. Recently, Bachchan Pandey’s director Farhad Samjhi spoke about Kriti’s role in the film. He said, “I can say this without any qualms that Kriti’s role in the film is better than a parallel hero role. It’s a very meaty role, in fact, any actress wouldn’t have gotten such a role, it is that good.''
Even Kriti is quite thrilled and beyond excited to be a part of this Sajid Nadiadwala production which is slated to release in Christmas 2020. This will be the second time Kriti will be sharing the big screen with Akshay Kumar and her fans would surely be excited to see her yet again in a pivotal role.
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Its the start of November and although officially (or as per a quick google search) Autumn started on 23rd September but now it seems to be in full effect or "fall" effect ;). Last week everything looked so beautiful with so many colors every where and just in the blink of an eye all that beauty disappeared to be replaced with gray skies and dead foliage.
This makes me think of how fragile appearances could be. What was so amazing to look at yesterday is gone in a blink.
But as Fitzgerald said "Life starts all over again when it gets crisp in the fall". I agree with this. I would say that the changing of the seasons is a gentle reminder to us that things always keep changing, If your life is surrounded by grey clouds of winter then dont worry as sooner or later spring will bring back the colors, and if your life is as colorful as decidous trees in the height of Autumn, then one must avail the opportunity to take in every moment, breath in every gust of fresh air and appreciate the beauty in what ever form it may be because the seasons may change any moment.
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I can look clean and professional (For a fee)
I can come up with cool ideas
I can make my cool idea reality
My Cool idea works on little screens!


By default a box is sized just large enough to the hold the contents inside of it. This can be customized with the 'width' and 'height' properties. The most popular values are given in pixels, but it can also be done in percentages. When percentages are used, the percentage refers to the dimensions of the page, or applies to the size of the box that the box specified is nested within. When 'em's are used, the size of the box is defined by the size of the text. Percentages and 'em's are being used more and more often in order to provide responsive design to different-sized screens.
Some pages expand and shrink to fid the size of the users screen. The 'min-width' and 'min-height' properties allow you to set the smallest size that a box can be. The 'max-width' and 'max-height' properties allow you to specify the largest size a box can be. Sometimes due to dimensional restrictions, text inside the boxes may overflow out of their boxes and overlap with the contents of other boxes. This can be handled with the 'overflow' property
The 'overflow' property tells the browser what to do when the content of a box overflows its boundaries. When set equal to 'hidden', the browser will just simply hide the content that cannot fit inside of the box. When set to 'scroll', the browser will add a scrollbar to the box so that users can see the missing content.
"Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo.  Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?"
Most borders are by default set to invisible in HTML. Margins are the space outside the border, and padding is the space between the border and the content in the box. The three are important to consider because when borders contact each other without any margin, they look twice as thick and can lead to a bad whitespace on a web page. The border can quickly be customized with a single property called 'border'. The first value is the borders thickness, the second is the style (dotted, dashes, etc..), and the third is the color.
Setting the right and left margins to 'auto' will make the browser automatically center the box in the middle of the width of the page. This heading and paragraph have been given a width of 500px to make sure they dont extend all the way to the edges of the page.
The 'display' property allows you to turn an inline element into a block-level element or vice versa. Setting it equal to 'inline' causes a block level element to act like an inline. Setting it to 'block' makes an inline element behave like a block element.Setting it equal to 'inline-block' makes a block level element to flow like an inline element while retaining other features of a block level element. Setting it equal to 'none' will just hide the element.
Similar to the 'display' property being set equal to 'none', the 'visibility' property can be set to 'hidden' or 'visible' to toggle the visibility of an element. Using this property will leave a blank space in place of where the elementw would normally be displayed.
CSS3 includes border images, which I wont cover. It also includes box shadows, which is similar to drop shadows that were covered in the previous chapter. CSS3 also allows you to create rounded border edges with the 'border-radius' property


Book Review: CTF Blueprints
This is a short review of the book Kali Linux CTF Blueprints by Cameron Buchanan which was published under Packt Publishing in July 2014.
The books goal is to provide blueprints to building a CTF environment. In my opinion, this is not quite true as the blueprints are mere pointers in the right direction. While this might be misleading, it's actually a good thing as real blueprints would result in spawning a series of similar or even identical CTFs. Before you buy the book, please note that the author expects that a certain level of pentesting knowledge and skill is already given. Basic concepts such as XSS, privilege escalation or information gathering are not explained.
The target group is definitively the experienced pentester who wants to setup a challenge or training ground for colleagues and not the inexperienced one who wants to do it to test its own skills. That being said, someone new to the game could still learn a few things by reading this, although there are books out there who are better suited for this task.
In the first and second chapter, the author explains how to setup a vulnerability on Windows or Linux hosts respectively. The chapters are split into three main parts, namely securing the base os that is used to run the challenge, installing the vulnerable software and finally explaining how the vulnerability could be exploited.
The first part is important, as a challenge should not have any other security holes except the intended ones, therefore forcing the challengers into solving the right problems instead of finding a way around them. The second part is pretty obvious, as this book is all about creating vulnerable machines and the third part is just to give some insight on how the challenge could be solved.
There are also some tips on how to plant flags without them being to easy or too hard to find. For example, a C:\flag.txt file would be too easy to find and would also make any post exploitation unecessary. Hiding the flag inside a config file in a temporary, random generated subfolder of the Firefox addons folder would be to hard, unless the objective is clearly stated and includes some hints that would point a player to this location.
I can't say much about the other four chapters "Wireless and Mobile", "Social Engeneering", "Cryptography" and "Red Teaming"as I didn't find the time to read them. However, they do look interesting and I'll post an update as soon as I get to them.
Overall, this is the first book PacktPub book that wasn't completely dissapointing. The one thing I missed, was some suggestions for vulnerabilities that make good targets in a CTF, preferably in form of CVEs or a short list of sites where to find things like that. Someone who is new to creating CTFs might have a hard time finding vulnerabilities that are suitable for challenges.
I'm not quite sure if it is worth the price of €16.32 ($22.44) for the ebook edition as it's only a quick intro to the topics and lacks in depth but at least you get something in return for your money, unlike many of the other books I reviewed.
However, if I had looked for a short CTF guide that points me in the right direction on how to make my own challenges, I wouldn't have regretted the purchase.
If you have any specific questions about the book, drop me a line and I see if I can answer it for you.


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Minesweeper Generator
Home
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Key:
B = Bomb (normal)
C = Bomb (clicked)
W = Bomb (wrong)
N = Normal square
E = Empty square
M = Marked Mine
Q = Question Mark
1-8 = Numbers


Jimmy Quach
Project Portfolio
Jimmy is a current Bioengineering:Bioinformatics third year student at UCSD who is also pursuing a minor in Cognitive Science that emphasizes Machine Learning and HCI.
Projects
- Java based GUI for fly heart analysis
- BioCaddie, ISEE: Data indexing
- BioCaddie, Big Data: Nursing Analysis and Trends
- Breast Reconstruction Project


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Germany probing if navy demining operation killed porpoises
BERLIN (AP) - German officials say they are investigating whether the deaths of 18 porpoises in the Baltic Sea is connected to a navy demining operation earlier this year.
A spokesman for Germany's Defense Ministry said Monday that "so far no direct link has been established" between the detonation of 42 WWII-era mines and the deaths of the endangered marine mammals.
Frank Faehnrich told reporters that should a link be found "we obviously regret it."
The mines were blown up in August during a NATO maneuver, after civilian authorities warned they were becoming increasingly unsafe with age.
Environment Ministry spokesman Stephan Gabriel Haufe said the detonation took place in a marine reserve and that porpoises in the Baltic enjoy "particularly strict protection."
Copyright 2019 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


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key name for the secure storage
Create's an ethereum keypair and save it encrypted by the given password
Return's the private key as mnemonic (bip39) or throw error if decryption fail's / private key is invalid
Proves if user has a private key
Generated using TypeDoc
Contains helper method's to interact with everything that is ethereum related


Bitcoin Not Moved For 12 Months Sees 51% Increase
by Emilio JanusThe last week saw a whopping 51% increase in the amount of bitcoin which has been untouched for 12-18 months. The unspent transaction outputs (UTXOs) indicate that almost 600,000 BTC ticked over from the 6-12 months set. But what does this mean, exactly?
Can U Try Xplaining-O?
UTXOs are created every time a bitcoin transaction is made, and are essential for tracking which wallet holds which bitcoin. This simplifies blockchain accounting, because instead of monitoring every transaction ever, nodes can just keep track of the UTXOs.
By monitoring when each UTXO was created, we can see when each bitcoin was last moved.
UTXOs are normally grouped together in ‘buckets’ to give an idea of overall trends towards liquidity and HODLing.
A Bucket Full Of Bitcoin
As noted by industry observer, Ceteris Paribus, over the past week, the amount in the 12-18 month bucket increased by 591,286 BTC. This means that all of these bitcoin were moved 12 months ago and haven’t been moved since.
In actual fact, the true figure is probably more than this, because some BTC previously in the 12-18 month bucket are likely to have passed the threshold into the 18-24 month bucket.
The fact that this represents a huge 51% increase on the amount just one week previously is most interesting.
What Does This Mean?
In concrete terms, only that a lot of UTXOs created by transactions 12 months ago cover bitcoin which has not been moved since.
This could suggest that those buying the dip (or in fact the very bottom) in the market last November have been HODLing the BTC since then. Of course, they may have spent other bitcoin which had been held for under 12 months or over 18 months. The bitcoin in your wallet are likely denoted by a number of UTXOs, and you do not control which are involved in any transaction.
It may also suggest that a large amount of BTC flowed onto exchanges at this time last year. Whilst it may have changed hands in the meantime, if it has not been moved off the exchange, then the UTXO may not have been superseded.
What we can be fairly certain of from looking at the other UTXO buckets is that recent selling seems to have come mainly from shorter term holdings from 1 week to 1 year.
What do you think the increase in unspent Bitcoin means? Add your thoughts below!
Images via Shutterstock, Chart found here
The Rundown


Variables
Const DEFAULT_DOMAIN_ICON
DEFAULT_DOMAIN_ICON: "hass:bookmark" = "hass:bookmark"
Const DEFAULT_PANEL
DEFAULT_PANEL: "lovelace" = "lovelace"
Const DEFAULT_VIEW_ENTITY_ID
DEFAULT_VIEW_ENTITY_ID: "group.default_view" = "group.default_view"
Const DOMAINS_HIDE_MORE_INFO
DOMAINS_HIDE_MORE_INFO: string[] = ["input_number","input_select","input_text","scene","weblink"]
Const DOMAINS_MORE_INFO_NO_HISTORY
DOMAINS_MORE_INFO_NO_HISTORY: string[] = ["camera","configurator","history_graph","scene"]
Const DOMAINS_TOGGLE
DOMAINS_TOGGLE: Set<string> = new Set(["fan","input_boolean","light","switch","group","automation"])
Const DOMAINS_WITH_CARD
DOMAINS_WITH_CARD: string[] = ["climate","cover","configurator","input_select","input_number","input_text","lock","media_player","scene","script","timer","vacuum","water_heater","weblink"]
Const DOMAINS_WITH_MORE_INFO
DOMAINS_WITH_MORE_INFO: string[] = ["alarm_control_panel","automation","camera","climate","configurator","cover","fan","group","history_graph","input_datetime","light","lock","media_player","script","sun","updater","vacuum","water_heater","weather"]
Const STATES_OFF
STATES_OFF: string[] = ["closed", "locked", "off"]
Const UNIT_C
UNIT_C: "°C" = "°C"
Const UNIT_F
UNIT_F: "°F" = "°F"
Constants to be used in the frontend.


On days of the week
A Greek co-worker was telling me how the names of the week in Greek corresponded to the numerical order of the day in the week, rather than obscure references to Norse gods.
Sunday is onesday,
Monday is twosday,
Tuesday is threesday,
Wednesday is foursday,
Thursday is fivesday,
Friday is sixday,
Saturday is sevensday.
Saying this aloud amuses me. A lot.
About this entry
You"re currently reading "On days of the week," an entry on a crick in the net
- Published:
- 01.06.10 / 6pm
- Category:
- Circular File
Interesting - Arabic is the same way, except for Friday.


--- title: PhyDNet keywords: fastai sidebar: home_sidebar summary: "ConvLSTM + PhyCell" description: "ConvLSTM + PhyCell" nb_path: "nbs/03_phy.ipynb" ---
if torch.cuda.is_available():
torch.cuda.set_device(0)
print(torch.cuda.get_device_name())
We will refactor this to not make the hidden state as a class attribute. We can also make use of some fastai magic, like one_param
(to be sure to be on the same device as the model params) and store_attr()
to save our class attributes.
p_cell = PhyCell_Cell(16, 32, 3).cuda()
p_cell
out = p_cell(torch.rand(64,16,12,12).cuda())
out.shape
mse_loss = MSELossFlat()
loss = mse_loss(out, torch.zeros_like(out))
loss
loss.backward()
loss
phy = PhyCell(1, [1], 3, 1)
out, states = phy(torch.rand(1,2,1,6,6))
test_eq(out[:,-1,...], states[0])
out.shape, states.shape
mse_loss = MSELossFlat()
loss = mse_loss(out, torch.zeros_like(out))
loss
loss.backward()
loss


Davenport West Athletics
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Kim Kardashian isn’t changing her Christmas decorations so chill
by Alicia AdejobiKim Kardashian and Kanye West have raised eyebrows with their unique interior design choices in the past, but fans drew the line this month over their cheerless Christmas decorations.
However, sources say Kim refuses to add a bit more festive cheer to the place just because fans aren’t loving it.
Last week, the Keeping Up With the Kardashians star gave her Instagram followers a tour of her sparse corridors which are lined with cotton wool trees and not much else.
And by not much else, we mean no tinsel or baubles. But, according to insiders, the cotton wool trees are here to stay.
‘Kim is extremely sensitive and she is not a fan of people calling out their feelings about her design or fashion missteps on social media, however, that doesn’t mean she will change anything or do anything differently,’ a source told Hollywood Life.
‘She likes it and thinks it looks cute as it is.’
If the kids like it, then who are we to judge?
Sharing her excitement about the decorations, Kim said in her Instagram video on 5 December: ‘I love these. They’re so whimsical, like Whoville, but all white.’
It turns out the cotton wool Christmas trees were recycled from her Christmas Eve party last year, which was hosted at her and Kanye’s pad for the first time after taking over from her mum Kris Jenner’s annual tradition.
Kim’s interior design choices have certainly been questionable in recent years.
Since moving into the $60 million (£46 million) mansion, Kim and Kanye have baffled fans with minimal furniture and mausoleum feel of the property which lacks bold colours – most of the rooms are white, beige and grey.
Even the bedrooms belonging to their children North, six, Saint, four, Chicago, one and five-month-old Psalm, lack the vibrancy of most playrooms.
Fans were also super confused by the sinks in Kim’s kitchen, which appeared to be a completely flat surface until it was revealed exactly how the modern feature works.
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