These lecture notes introduce an algorithmic technique that is usually adopted in constrained computational problems such as those ones related to the resolution of abstract strategy board games, such as the peg solitaire. The historic hero introduced in these notes is AlphaGo, an artificial intelligence developed by Google DeepMind for playing the game of Go.
Copyright notice. This work is licensed under a Creative Commons Attribution 4.0 International License. You are free to share (i.e. copy and redistribute the material in any medium or format) and adapt (e.g. remix, transform, and build upon the material) for any purpose, even commercially, under the following terms: attribution, i.e. you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. The licensor cannot revoke these freedoms as long as you follow the license terms.
AlphaGo (its logo is shown in ) is an artificial intelligence developed by Google DeepMind for playing a particular board game, i.e. Go. As already introduced in one of the first lectures, Go is a very ancient abstract strategy board game, which particularly known for being very complex to play by a computer, due to its large solution space.
Several artificial intelligence applications have been developed in the past in order to play to Go automatically. However, all of them showed their limits when tested with human expert players of the game. In fact, no Go software was able to beat a human master, since the approach adopted by those systems, even if sophisticated, was not enough for emulating the actual skills of expert human players.
In 2015, a particular department within Google declared to have developed the best artificial intelligence for playing Go, and suggested to test it in an international match against one of the most strongest Go players in Europe, Fan Hui. At the time of the game, Fan Hui was a professional 2 dan player (out of 9 dan). The match was organised in five sessions, and a player had to win at least three sessions out of five for winning the match. AlphaGo beat Fan Hui 5-0, and has become the first artificial intelligence to beat a professional human player of the game. The outcomes of the match were announced in January 2016 simultaneously with the publication of the Nature article explaining the algorithm .
In March 2016, AlphaGo was engaged against Lee Sedol, a professional 9 dan South Korean Go player, one of the best player in the world. All the five sessions of the match were broadcasted live in streaming video, so as to allow people to follow the various games. AlphaGo beat Lee Sedol 4-1. Finally, in May 2017, AlphaGo was involved in a match in three sessions against the top-ranked player of the game, the Chinese Ke Jie. Even this time, AlphaGo beat Ke Jie 3-0. As a consequence of this match, Google DeepMind decided to retire AlphaGo definitely from the scenes.
Several professional players have stated that AlphaGo seemed to use quite original moves if compared with the other professional players. In addition, as a consequence of the results AlphaGo gained in the aforementioned matches, as well as in several secondary games, it was formally recognised as a professional 9 dan player by Chinese Weiqi Association.
A final article about the latest evolution of the system, AlphaGo Zero, has been published in Nature the 18th of October 2017 . In this article, the authors introduce the best version of Alpha Go that they have developed, which has been trained without using any existing human knowledge – i.e. the matches between human champions that have been archived in the past, that have been actually used for training AlphaGo. In fact, it was trained against itself, and it reached a superhuman performance after only 40 days of self-training. The new AlphaGo Zero beat AlphaGo 100-0.
Usually, all the algorithms for finding a solution to abstract strategy board games are based on a tree, where each node represents a possible move that can be done on the board. Thus, the idea is that one comes to a particular node after having executed a precise sequence of moves, and from that node, one can have available an additional set of possible valid moves to perform so as to approach the solution. Of course, in order to choose to follow a particular move, i.e. to step into a particular child node of the tree, one could also check if executing that move could bring to a solution to our problem or it lands to a dead-end. In this latter case, one could re-consider some previous choices and, eventually, could change strategy looking for some other, more promising, moves to follow.
Technically speaking, in the Computational Thinking domain, this approach is called backtracking. In practice, backtracking algorithms try to find a solution to a particular computational problem by identifying possible candidate solutions incrementally, and it abandons partial candidates once it is clear that they won't be able to provide a solution to the problem. The usual steps of a backtracking algorithm can be defined as follows, and consider a particular node of the tree of choices as input:
[leaf-win] if the current node is a leaf and it represents a solution to the problem, then return the sequence of all the moves that have generated the successful situation; otherwise,
[leaf-lose] if the current node is a leaf but it is not a solution to the problem, then return no solution back the parent node; otherwise,
[recursive-step] apply recursively the whole approach for each child of the current node, until one of these recursive executions returns a solution – if none of them provides a solution, return no solution back the parent node of the current one.
In the next section, we illustrate the application of this technique for solving a particular board game: the peg solitaire.
The peg solitaire is a board game for one person only which involves the movement of some pegs on board containing holes. Usually, the starting situation has the entire board is filled up with pegs except for the central position which is empty. While there are different standard shapes for the board of the game, as illustrated in , in this lecture we use the English version – i.e. the number 4 in .
The goal of the game is to come to the opposite of the starting situation, where the whole board is full of holes except the central position which must contain a peg. This is possible by applying repeatedly the same rule: moving orthogonally a peg over an adjacent peg into a hole two position away, removing the jumped peg from the board. An example of valid moves is illustrated in .
The goal of this lecture is to develop an algorithm for finding a solution to the peg solitaire. In particular, the computational problem we want to address can be defined as follows:
Computational problem: find a sequence of moves that allows one to solve the peg solitaire.
A reasonable approach for finding a solution to this computational problem is based entirely on backtracking. In particular, it should be organised according to the following steps:
[leaf-win] if the last move has brought to a situation where there is only one peg and it is positioned in the central position, then a solution has been found and the sequence of moves executed for coming to this solution is returned; otherwise,
[leaf-lose] if the last move has brought to a situation where there are no possible moves, then recreate the previous status of the board as if the last move was not executed at all, and return no solutions; otherwise,
[recursive-step] apply recursively the algorithm for each possible valid move executable according to the current status of the board, until one of these recursive executions of the algorithm returns a solution – if none of them provides a solution, recreate the previous status of the board as if the last move was not executed at all, and return no solutions.
The first thing we have to take into account for implementing the aforementioned rules in ThyMopani/Python is to find a way for representing all the possible position of the peg solitaire board in a way that is computationally sound. To this end, we use a tuple of two elements, depicting x-axis and y-axis values, as representative of a certain position. The collection of all these tuples, shown in , represents our board from a purely computational point of view.
According to this organisation, we use two sets for representing a particular status of the board, i.e.:
the set pegs that includes all the pegs available on the board – in the initial status, this set includes all the position except the central one, i.e. (3, 3)
;
the set holes that includes all the positions without any peg on the board – in the initial status, this set includes just one position, i.e. (3, 3)
.
The initial configuration of the solitaire is provided by the particular ancillary algorithm introduced in , i.e. def create_english_peg_board()
. The result of the execution of this algorithm is a tuple of two elements, wherein the first position there is the set of all the pegs at the initial state, while in the second position there is the set of all the available holes at the initial state. As a side note, we use the compact constructor for defining lists on-the-fly in Python, i.e. [<obj_1>, <obj_2>, <obj_3>, ...]
. For instance, the list my_list = [42, 15]
can be obtained as well by applying the following operations: my_list = list()
, my_list.append(42)
, my_list.append(15)
.
Another important algorithm we would like to have concerns to take all the possible moves one can do according to the current configuration of the board defined by the sets pegs and holes. The approach used, described in and named def valid_moves(pegs, holes)
, try to find all the possible moves in the proximity of each hole. In particular, starting from a hole defined by the coordinates (x, y)
, it looks for a vertical or horizontal sequence of two pegs that create the condition for performing a valid move.
Each move found is described by a particular small dictionary with the following three keys:
move, which indicates the peg one wants to move;
in, which indicates the position where the selected peg is placed after the move (i.e. the hole in consideration);
remove, which indicates the peg that is removed from the board as consequence of the move.
As highlighted in , we use the compact constructor for defining dictionaries on-the-fly in Python, i.e. {<key_1>: <value_1>, <key_2>: <value_2>, ...}
. For instance, the dictionary my_dict = {"a": 1, "b": 2}
can be obtained as well by applying the following operations: my_dict = dict()
, my_dict["a"] = 1
, my_dict["b"] = 2
.
Each dictionary defining a move is then encapsulated as the name of a tree node. In particular, every node is created by using the constructor defined by the package anytree we have introduced in the previous lecture. The algorithm in returns a list of all the possible valid moves according to the particular configuration of the board.
Finally, we need two additional algorithm that takes a move defined by a tree node and a particular configuration of the board as input, and returns the new configuration as if the move is applied or if the move is undone respectively. These algorithms, i.e. def apply_move(node, pegs, holes)
and def undo_move(node, pegs, holes)
, are defined in .
We have now all the ingredients for implementing the actual algorithm for finding a solution of the peg solitaire, according to the backtracking principles introduced at the beginning of this section. The final algorithm is introduced in .
Silver, D., Huang, A., Maddison, C. J., Guez, A., Sifre, L., van den Driessche, G., Schrittwieser, J., Antonoglou, I., Panneershelvam, V. (2016). Mastering the game of Go with deep neural networks and tree search. Nature, 529 (7587): 484.489. DOI: https://doi.org/10.1038/nature16961, OA available at http://web.iitd.ac.in/~sumeet/Silver16.pdf
Silver, D., Schrittwieser, J., Simonyan, K., Antonoglou, I, Huang, A., Guez, A., Hubert, T., Baker, L., Lai, M., Bolton, A., Chen, Y., Lillicrap, T., Hui, F., Sifre, L., van den Driessche, G., Graepel, T., Hassabis, D. (2017). Mastering the game of Go without human knowledge. Nature, 550 (7676): 354-359. DOI: https://doi.org/10.1038/nature24270, OA available at https://www.gwern.net/docs/rl/2017-silver.pdf


File generated from /Users/xenykr/Documents/project/Tellet/ssam/apps/ssam_message/.eunit/ssam_message_topic_route.erl by COVER 2014-10-08 at 11:23:43 **************************************************************************** | %% ------------------------------------------------------------------------ | %% Copyright (c) 2014, Kook Maeng<EMAIL_ADDRESS>| %% | %% Permission to use, copy, modify, and/or distribute this software for any | %% purpose with or without fee is hereby granted, provided that the above | %% copyright notice and this permission notice appear in all copies. | %% | %% THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | %% WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | %% MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | %% ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | %% WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | %% ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | %% OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | %% ------------------------------------------------------------------------ | | -module(ssam_message_topic_route). | | -include_lib("ssam/include/ssam.hrl"). | -include("ssam_message.hrl"). | | | %% APIs | -export([dispatch/1]). | | | -define(MODULE_TOPIC_MANAGER, ssam_message_topic_manager). | | %% Public functions | | dispatch(Request) -> 0..| _Pid = spawn(fun() -> handle_dispatch(Request) end), 0..| ok. | | | %% Private functions | | handle_dispatch(#topic_request{command = ?subscribe} = Request) -> 0..| lager:debug("subscribe!"), 0..| state_subscribe(analyze, Request); | handle_dispatch(#topic_request{command = ?unsubscribe} = Request) -> 0..| state_unsubscribe(analyze, Request); | handle_dispatch(#topic_request{command = ?publish} = Request) -> 0..| state_publish(analyze, Request). | | state_subscribe(analyze, #topic_request{topic = Topic} = Request) -> 0..| case any_wildcard(Topic#topic.parts) of | true -> 0..| state_subscribe(store_subscriber, Request); | false -> 0..| state_subscribe(route_to_primary, Request) | end; | state_subscribe(store_subscriber, Request) -> 0..| lager:debug("store_subscriber"); | state_subscribe(route_to_primary, Request) -> 0..| lager:debug("route_to_primary"), 0..| Res = route_to_primary(Request), 0..| lager:debug("Res: ~p", [Res]). | | | state_unsubscribe(analyze, #topic_request{topic = Topic} = Request) -> 0..| case any_wildcard(Topic) of | true -> 0..| state_subscribe(store_subscriber, Request); | false -> 0..| state_subscribe(route_to_primary, Request) | end. | | state_publish(analyze, #topic_request{topic = Topic} = Request) -> 0..| case any_wildcard(Topic) of | true -> 0..| state_subscribe(store_subscriber, Request); | false -> 0..| state_subscribe(route_to_primary, Request) | end. | | | any_wildcard(TopicParts) -> 0..| F = fun(<<$+>>) -> true; 0..| (<<$#>>) -> true; 0..| (_) -> false | end, 0..| lists:any(F, TopicParts). | | | | rpc_first([], _, _) -> 0..| {?error, ?nodes_not_available}; | rpc_first([Node | Rest], Name, Msg) -> 0..| lager:debug("Node: ~p, Rest: ~p", [Node, Rest]), 0..| case rpc:multi_server_call([Node], Name, Msg) of | {[Res], []} -> 0..| {ok, Res, Rest}; | {[], _Bads} -> 0..| rpc_first(Rest, Name, Msg) | end. | | rpc_all(Nodes, Name, Msg) -> 0..| lager:debug("~p:rpc_all -> Nodes: ~p", [?MODULE, Nodes]), 0..| rpc:multi_server_call(Nodes, Name, Msg). | | | route_to_primary(#topic_request{topic = Topic} = Req) -> 0..| {Primary, Fallbacks} = Topic#topic.path, 0..| case rpc_first([Primary | Fallbacks], ?MODULE_TOPIC_MANAGER, Req) of | {ok, {Primary, Res}, _} -> 0..| {ok, Res, Req}; | {ok, {NewPrimary, Res}, Rest} -> 0..| Topic1 = Topic#topic{path = {NewPrimary, Rest}}, 0..| ssam_message_topic:store(Topic1), 0..| NewReq = Req#topic_request{topic = Topic1}, 0..| {ok, Res, NewReq}; | {?error, Reason} -> 0..| {?error, Reason} | end. | | route_to_fallbacks(#topic_request{topic = Topic} = Req) -> 0..| {Primary, Fallbacks} = Topic#topic.path, 0..| FallbackCnt = Topic#topic.fallback_cnt, 0..| case rpc_all(Fallbacks, ?MODULE_TOPIC_MANAGER, Req) of | {ResL, _Bads} when length(ResL) =:= FallbackCnt -> 0..| {ok, ResL, Req}; | {ResL, Bads} -> 0..| NeedCnt = FallbackCnt - length(ResL), 0..| NodesExclude = [Primary | Fallbacks], 0..| case ssam_vnode:idle_nodes(NodesExclude, ssam_vnode:up_nodes(), NeedCnt) of | [] when ResL =:= [] -> 0..| ssam_message_topic:store( | Topic#topic{path = {Primary, (Fallbacks -- Bads)}}), 0..| {?error, ?fallback_nodes_not_available}; | [] when length(ResL) > 0 -> 0..| ssam_message_topic:store( | Topic#topic{path = {Primary, (Fallbacks -- Bads)}}), 0..| {?error, ?fallback_nodes_lack}; | IdleNodes -> 0..| {ResL1, _Bads} = rpc_all(IdleNodes, ?MODULE_TOPIC_MANAGER, Req), 0..| Topic1 = Topic#topic{path = (Fallbacks -- Bads) ++ IdleNodes}, 0..| ssam_message_topic:store(Topic1), 0..| NewReq = Req#topic_request{topic = Topic1}, 0..| {ok, ResL1, NewReq} | end | end. | |


WebRTC Screen Sharing | Plugin-free
HOME © Muaz Khan . @WebRTCWeb . Github . Latest issues . What's New?
High Quality screen sharing application using WebRTC!
Prerequisites
- Chrome? Store / Source Code /
- Firefox? Please use version 52 or higher. Also use HTTPs.
- Edge? Please use version 17 or higher. Also use HTTPs.
- Safari? Please use version 11 (on Mac or iphone/ipad). However Safari can merely view screens. Safari can not share its own screen.
Suggestions
There is a chrome-extension for the same application; which allows you share any tab/screen any time without opening this page.
Advantages
- Share full screen with one or more users in HD format!
- Share screen from chrome and view over all WebRTC compatible browsers/plugins.
-
You can open private rooms and it will be really "totally" private!
- Use hashes to open private rooms: #private-room
- Use URL parameters to open private rooms: ?private=room
Common issues & queries
- Recursive cascade images or blurred screen experiences occur only when you try to share screen between two tabs on the same system. This NEVER happens when sharing between unique systems or devices.
- Opera/IE/Safari has no support of screen-capturing yet. However, you can view shared screens on Opera/IE/Safari!
- Remember, it is not desktop sharing! It is just a state-less screen sharing. Desktop sharing is possible only through native (C++) applications.
Why Screen Sharing Fails?
-
You've not used 'chromeMediaSource' or 'mediaSource' constraint:
// for chrome mandatory: {chromeMediaSource: 'screen'} // or desktop-Capturing mandatory: {chromeMediaSource: 'desktop'} // for Firefox video: { mediaSource: 'window' || 'screen' } // for Edge >= 17 (https-only) navigator.getDisplayMedia({ video: true }).then(successCallback, errorCallback);
- On chrome, you requested audio-stream alongwith 'chromeMediaSource' – it is not permitted on chrome. Remember, Firefox is supporting audio+screen from single getUserMedia request.
- On chrome, you're not testing it on SSL origin (HTTPS domain) otherwise you didn't enable
--allow-http-screen-capture
command-line flag on canary. Firefox is supporting screen capturing from both HTTP and HTTPs domains. - You may used media constraints like min/max frameRate; bandwidth or min/max width/height like 2000*2000 that is "currently" not allowed.
Bottom Lines
- RTCMultiConnection.js can be used for HD screen sharing; HD audio/video streaming; fastest file sharing; and writing entire skype-like app in the browser!
- Screen.js can be used for HD screen sharing; HD audio/video streaming; fastest file sharing!


--- date: 2010-02-22T00:00:00Z published: true title: Nuclear power's time has come - Amen. url: /2010/02/22/nuclear-power-s-time-has-come-amen-/ ---
One of the things I learned is that we've already been burying nuclear waste in New Mexico at the waste isolation pilot plant for 10 years now. Works fine.  It's not going anywhere. ... It's a perfectly good place to stash this stuff if you want to get rid of it.
Environmentalists will say there's no working nuclear repository anywhere in the world and you look and actually there's one being built in Finland.


Get the default resolution time based on the current node version, optionally overridable.
Originally implemented by @dinoboff in gulpjs/undertaker#17.
Split out for standalone use.
var defaultResolution = require('default-resolution');
defaultResolution();
//-> 1000 (1 second) in node 0.10
//-> 1 (millisecond) in node 0.11+
// use a different value
defaultResolution(12);
//-> 12 always
defaultResolution([resolution])
Returns the default resolution, based on the node platform. See Default resolution table below for resolutions.
Optionally takes a resolution number to force override any platform resolutions.
| node version | resolution |
|---|---|
| 0.10 | 1s |
| 0.11+ | 1ms |
More information at https://github.com/gulpjs/undertaker/pull/17#issuecomment-82374512
MIT


Go to the source code of this file.
Functions | |
| int | min (int a, int b) |
| int | max (int a, int b) |
| void | fexpand (char *) |
| char | hotKey (const char *s) |
| ushort | ctrlToArrow (ushort keyCode) |
| char | getAltChar (ushort keyCode) |
| ushort | getAltCode (char ch) |
| char | getCtrlChar (ushort keyCode) |
| ushort | getCtrlCode (uchar ch) |
| ushort | historyCount (uchar id) |
| const char* | historyStr (uchar id, int index) |
| void | historyAdd (uchar id, const char *str) |
| int | cstrlen (const char *s) |
| void* | message (TView *receiver, ushort what, ushort command, void *infoPtr) |
| Boolean | lowMemory () |
| char* | newStr (const char *s) |
| Boolean | isDir (const char *str) |
| Boolean | pathValid (const char *path) |
| Boolean | validFileName (const char *fileName) |
| void | getCurDir (char *dir) |
| Boolean | isWild (const char *f) |
| void | expandPath (const char *path, char *dir, char *file) |
| long int | filelength (int fd) |
Definition in file util.h.
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Returns the length of string `s', where `s' is a control string using tilde characters (`~') to designate hot keys. The tildes are excluded from the length of the string, as they will not appear on the screen. For example, given the argument "~B~roccoli", cstrlen() returns 8. |
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Converts a WordStar-compatible control key code to the corresponding cursor key code. If the low byte of `keyCode' matches one of the following key values, the result is the corresponding constant. Otherwise, `keyCode' is returned unchanged.
Keystroke Lo(keyCode) Result Ctrl-A 0x01 kbHome Ctrl-C 0x03 kbPgDn Ctrl-D 0x04 kbRight Ctrl-E 0x05 kbUp Ctrl-F 0x06 kbEnd Ctrl-G 0x07 kbDel Ctrl-H 0x08 kbBack Ctrl-R 0x12 kbPgUp Ctrl-S 0x13 kbLeft Ctrl-V 0x16 kbIns Ctrl-X 0x18 kbDown |
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Returns the character ch for which Alt-ch produces the 2-byte scan code given by the argument `keyCode'. This function gives the reverse mapping to getAltCode().
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Returns the 2-byte scan code (key code) corresponding to Alt-ch. This function gives the reverse mapping to getAltChar().
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Returns the character, ch, for which Ctrl+ch produces the 2-byte scan code given by the argument `keyCode'. Gives the reverse mapping to getCtrlCode().
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Returns the 2-byte scan code (keycode) corresponding to Ctrl+ch, where `ch' is the argument. This function gives the reverse mapping to getCtrlChar().
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Adds the string `str' to the history list indicated by `id'.
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Returns the number of strings in the history list corresponding to ID number `id'.
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Returns the index'th string in the history list corresponding to ID number `id'.
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Calls TVMemMgr::safetyPoolExhausted() to check the state of the safety pool.
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Undocumented. Definition at line 30 of file util.h. Referenced by TRect::Union(), and TRect::intersect().
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message() sets up a command event with the arguments `event', `command', and `infoPtr', and then, if possible, invokes receiver->handleEvent() to handle this event.
The latter can be used to determine which view actually handled the dispatched event. The event argument is usually set to evBroadcast. For example, the default TScrollBar::scrollDraw() sends the following message to the scroll bar's owner:
message(owner, evBroadcast, cmScrollBarChanged, this); The above message ensures that the appropriate views are redrawn whenever the scroll bar's value changes. |
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Undocumented. Definition at line 22 of file util.h. Referenced by TRect::Union(), and TRect::intersect().
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Dynamic string creation. If `s' is a null pointer, newStr() returns a 0 pointer; otherwise, strlen(s)+ 1 bytes are allocated, containing a copy of `s' (with a terminating '\0'), and a pointer to the first byte is returned. You can use delete to dispose of such strings. Referenced by TSItem::TSItem().
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| degrees# = angle in degrees. |
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Sine of an angle. The angle is measured in degrees.
For angles between 0 and 90 degrees this is defined by the sides of a right triangle. The sine is the side opposite the angle divided by the hypotenuse. Outside of 0 to 90 the definition uses a circle with radius=1. The angle is placed at the center of the circle, with one side on the positive x-axis. The other side hits the circle at some point. The y coordinate of this point is the sine of the angle. The positive y-axis corresonds to +90 degrees. This is a common source of confusion in Blitz. With screen coordinates ( pixels ) the y-axis points downward. But in the 3d world the y-axis typically points upward. Another possible snag is the size of the angle. In principle, the sine function repeats every 360 degrees. So Sin(-360), Sin(0), Sin(360), Sin(720) etc. should all be exactly the same. But in practice the accuracy decreases as the angle gets farther away from zero. See also ASin, Cos, ACos, Tan, Atan, ATan2 |
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; Sin / Cos / Tan example.
; Left/Right arrow keys change angle. Escape quits. Const width = 640, height = 480 Const radius# = .2 * height Const KEY_ESC = 1, KEY_LEFT = 203, KEY_RIGHT = 205 Graphics width, height SetBuffer BackBuffer( ) Origin width / 3, height / 2 angle# = 0.0 While Not KeyDown( KEY_ESC ) ; NOTE: It is usually best to avoid very large angles. ; The 'If angle...' lines show one way to do this. ; Mod is another possibility. If KeyDown( KEY_LEFT ) Then angle = angle - .5 ; If angle < 0.0 Then angle = angle + 360 If KeyDown( KEY_RIGHT ) Then angle = angle + .5 ; If angle >= 360.0 Then angle = angle - 360 Cls Color 80, 80, 0 ; pale yellow circle Oval -radius, -radius, 2 * radius, 2 * radius, False For a# = 0.0 To Abs( angle Mod 360 ) Step .5 x# = radius * Cos( a ) ; (x,y) is a point on the circle y# = radius * Sin( a ) ; corresponding to angle a. If ( angle Mod 360 < 0 ) Then y = -y ; reverse for negative angle WritePixel x, y, $ffff00 ; bright yellow Next Color 255, 255, 0 ; yellow Line 0, 0, radius * Cos( angle ), radius * Sin( angle ) Color 0, 255, 0 ; green Line 0, 0, radius * Cos( angle ), 0 Text radius * 1.5, 10, "Cos( angle ) = " + Cos( angle ) Color 255, 0, 0 ; red Line radius * Cos( angle ), 0, radius * Cos( angle ), radius * Sin( angle ) Text radius * 1.5, -10, "Sin( angle ) = " + Sin( angle ) Color 255, 255, 255 Text radius * 1.5, -30, " angle = " + angle Text radius * 1.5, 30, "Tan( angle ) = " + Tan( angle ) Flip Wend End |


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 4-6
Baked cheese and pickle, mini-Scotch eggs and pea and mint soup make a tempting trio of British tapas.
For the baked cheese and pickle, preheat the oven to 180C/350F/Gas 4. Take the plastic wrapper off the cheese and place it back in its box, or create a tin foil package for it to sit in.
Pierce the top of the cheese with a small, sharp knife. Push a few rosemary leaves into each hole, drizzle with honey and sprinkle with freshly ground black pepper. Bake for 15-20 minutes, or until the top is golden-brown and the cheese is bubbling up through the cracks. Serve with slices of baguette and shop-bought pickle.
For the mini Scotch eggs, carefully place the quails’ eggs into a pan of boiling water and cook for two minutes. Remove from the pan straight into a bowl of iced water to stop them cooking further.
Transfer the eggs to a bowl of malt vinegar to soak for around 10 minutes - this will make the shells easier to peel
Meanwhile combine the mince, sage, salt and pepper in a bowl and set aside.
Crack the egg into a bowl and beat. Place a few tablespoons of plain flour in another bowl and the breadcrumbs in a third bowl.
Carefully peel the quails’ eggs. Roll them in flour and then mold a quarter of the meat mixture around each egg. Dip them in the beaten egg and then coat with the panko breadcrumbs. Place the prepared Scotch eggs in the fridge while you heat up the vegetable oil for frying.
Fill a heavy-bottomed sauce pan with about 8cm/3in of vegetable oil and set over a medium heat. To test if the oil is ready, drop a pinch of breadcrumbs in. they should immediately sizzle and rise to the surface (CAUTION: hot oil is dangerous. Do not leave unattended.)
Remove the Scotch eggs from the fridge and carefully lower into the oil using a slotted spoon. Fry for 3-4 minutes, or until golden-brown all over. Remove from the oil with the slotted spoon to a plate lined with kitchen paper to soak up any excess oil. Serve with brown sauce.
For the pea and mint soup, pick the leaves off the sprigs of mint and set aside. Place the peas in a saucepan with the mint stalks and pour in just enough to water to cover them. Season with salt and bring to the boil. Cook for three minutes, or until the peas are tender. Drain and set aside a few of the peas to garnish.
Add the peas to a blender with a splash of the cooking liquid, the mint leaves, crème fraîche and black pepper. Blend until smooth and taste for seasoning. Serve in small glasses with a few peas in the bottom and a leaf of mint on top.


| Scrapper's |
3 |
Local Armour And Evasion +% |
11 to 28 |
| Infixed |
3 |
Local Armour And Energy Shield +% |
11 to 28 |
| Shadowy |
3 |
Local Evasion And Energy Shield +% |
11 to 28 |
| Ethereal |
19 |
Local Evasion And Energy Shield +% |
29 to 46 |
| Ingrained |
19 |
Local Armour And Energy Shield +% |
29 to 46 |
| Brawler's |
19 |
Local Armour And Evasion +% |
29 to 46 |
| Unworldly |
30 |
Local Evasion And Energy Shield +% |
47 to 64 |
| Fencer's |
30 |
Local Armour And Evasion +% |
47 to 64 |
| Instilled |
30 |
Local Armour And Energy Shield +% |
47 to 64 |
| Infused |
44 |
Local Armour And Energy Shield +% |
65 to 82 |
| Gladiator's |
44 |
Local Armour And Evasion +% |
65 to 82 |
| Ephemeral |
44 |
Local Evasion And Energy Shield +% |
65 to 82 |
| Inculcated |
60 |
Local Armour And Energy Shield +% |
83 to 100 |
| Evanescent |
60 |
Local Evasion And Energy Shield +% |
83 to 100 |
| Duelist's |
60 |
Local Armour And Evasion +% |
83 to 100 |
| Unreal |
72 |
Local Evasion And Energy Shield +% |
100 to 120 |
| Hero's |
72 |
Local Armour And Evasion +% |
100 to 120 |
| Interpolated |
72 |
Local Armour And Energy Shield +% |
100 to 120 |


A function can be used to return a value, construct an object or as a mechanism to run code.
A function is simply a unique scope of executable statements.


August 30, 2023.
- Android and Qt 6.5.2 LTS.
- Corrected book import: missing target_audience field in
Template 2.
- Corrected required field highlights of book item:
alternate_id_1, volume.
- Database Enumerations defaults: DVDs. Favorites are prepared
for new DVDs and searches. GitHub ticket #308.
- Improved version reporting of obsolete software.
- New Filter order in Members Browser.
GitHub discussion #316.
- New book fields: date_of_reform, origin, purchase_date.
GitHub ticket #260.
- Populate target_audiences during an import.
GitHub ticket 317.
- Sort table fields in Custom Query.
July 20, 2023.
- Database Enumerations defaults: CDs. Favorites are prepared
for new CDs and searches. GitHub ticket #308.
July 15, 2023.
- Database Enumerations defaults: books. Favorites are prepared
for new books and searches. GitHub ticket #308.
- Linux-like distributions: replaced /usr/local with /opt.
GitHub ticket #310.
- New Tools -> External Applications. GitHub ticket #278.
- Remove INI key custom_query_favorite after the relevant favorite
is deleted via the interface.
June 6, 2023.
- Adapt to incomplete custom queries and reservation processes.
- Added SQLite table trigger item_borrower_trigger.
- Added volume_number field to book category.
GitHub ticket #227.
- Allow pasting of images into Back and Front cover image containers.
GitHub ticket #284.
- Allow resetting of highlight colors: Other Options ->
Custom Query.
- Android and Qt 6.2 LTS.
- Archived release notes.
- Avoid creating expensive program objects if they are not necessary:
Members Browser -> Print Selected Member's Reserved Items.
- Batch returns. GitHub ticket #280.
- Book import template 2 was missing alternate_id_1.
- Center PDF progress dialogs.
- Copy Browser did not contain the correct number of reserved
non-book items. The process was incomplete. Completed!
- Corrected Custom Query syntax colors table sorting.
- Corrected printing of books.
- Custom query favorite and shortcut. See also Other
Options -> Shortcuts. GitHub ticket #279.
- Display a gentle and persistent reminder in the status bar
if a new version of BiblioteQ is available.
- Display brief summaries in favorite actions.
- Enable clear button for many text fields.
- Enable sorting for table widgets in Other Options.
- Final Windows x86 packaged release. Future Windows releases
will include Qt 6 LTS and Windows x86-64.
- For new installations, the following options will be enabled:
Populate Administrator Browser On Display, Populate Database
Enumerations Browser On Display, and Populate Members Browser On
Display.
- Include target audience in book view.
GitHub ticket #294.
- Infinite intelligent Custom Query windows.
- LTS release! Several accumulated bundles included.
- Native dialogs and menus. File dialogs remain non-native.
- New Year's End convenience widget in patron information.
GitHub ticket #297.
- On-top Member's Reservation History window.
GitHub discussion #248.
- On-top Members Browser window. GitHub discussion #248.
- Optional member reservation history for SQLite databases.
- PostgreSQL and compression. See
SQL/postgresql_update_schema.sql.
- Qt 5.15.9 for MacOS. Some releases do not include this item in
their release notes but will in the future.
- Qt 6.5 LTS compliant.
- Removed SQL keywords for highlighting: INSERT INTO, INSERT INTO
SELECT, and SELECT INTO.
- Replaced error() with errorOccurred() in Qt 5.15 and newer for
QNetworkReply.
- Reset post-query highlight colors for books, journals, and
magazines as necessary.
- SQLite upgrade tool: all or recent. Please see Tools menu. Always
create a copy of the SQLite file before upgrading!
- Set highlights of Custom Query text immediately after colors are
configured and saved.
- Unlimited queries for PostgreSQL. Please be careful!
- YAZ 5.34; W32.
March 15, 2023.
- C++17.
- Initialize visible Members Browser columns.
- Some containers may be intentionally empty. Added label
reminders.
March 10, 2023.
- Options -> Select Global Font is now available on MacOS.
- Visible Members Browser columns: Other Options -> Members ->
Visible Columns. GitHub ticket #246.
March 3, 2023.
- Initialize Other Options -> Items -> Item Fields.
GitHub ticket #276.
- New biblioteq-darkmode.bat Windows file.
February 25, 2023.
- Improved processing of duplicate cover images. Decreased memory
consumption.
- Improved recording of SQL syntax colors. Example INI value:
keyword=color. Existing values will not be ported. Apologies!
- Intelligent woody trees.
- Preserve boldness of fonts, if possible.
- Remove trailing semicolons from custom-query search strings.
The semicolons produce errors in SQLite.
- Reviewed all UNION statements. Replaced UNION with UNION ALL.
Separate sets do not require pruning.
- Show query completion time in the main window's status bar.
Not all queries are measured.
- Validate Reservations Minimum Days integer input in Database
Enumerations Browser.
February 20, 2023.
- Added find function for and to the main table.
- Custom Query SQL language highlights.
GitHub ticket #246.
- New Custom Query Other Options panel.
GitHub ticket #246.
January 25, 2023.
- Ability to export member history as a CSV file.
GitHub discussion #274.
January 16, 2023.
- Allow renaming of Custom Query favorites.
GitHub discussion #255.
- Batch Activities Browser: do not display a file dialog if an
export would be empty.
- Book SRU query results: set Alternate Identifier to control
field 003's ark value if Alternate Identifier is empty.
GitHub discussion #268.
- CSV Import Browser: empty ISBN-10 and ISBN-13 substitutions.
Values may be prepared manually.
- Completed GitHub ticket #228. Allow UPDATE queries on
selected items.
- Custom queries executed via the Custom Query menu will be executed
through the same logic as the Custom Query browser.
- Do not convert ISBN-13 to ISBN-10 unless the prefix is
978 (biblioteq_misc_functions::isbn13to10()).
GitHub ticket #269.
- Do not disconnect the current database if a future database does
not have a database driver.
- Happy New Year!
- Item field colors. New options in Other Options.
GitHub ticket #272.
- Publication Date Formats are now open. Correct formats are
expected. See Other Options. GitHub ticket #270.
- Replaced all instaces of MM/dd/yyyy with
biblioteq::s_databaseDateFormat. GitHub ticket #270.
- Show a warning label if the selected database's driver does
not exist in Branch Selection.
- Some operators believe that BiblioteQ should correct their
malformed data regardless of the effort, interest, and time.
Modified the import mechanism such that it attempts to correct
publication dates. GitHub ticket #270.
- Source-only release! Preparing release files requires a
significant effort and an interest. Requests for release files
will be ignored! Apologies. The tar bundle for Linux is created
in Ubuntu 20.04.
December 25, 2022.
- Added book_target_audiences to Custom Query tree widget.
- Added book_target_audiences to Merge SQLite Databases.
- Added member_history_dnt to Custom Query tree widget.
- Allow null ISBN book searches.
- Audio and Batch Activities Browser. Multimedia system required.
- Avoid searching of duplicate items in Batch Activities Browser.
- Bottom-scroll-on-add added to Batch Activities Browser. Setting
is ephemeral.
- Close and reset the Merge SQLite Databases window upon a database
disconnect.
- Completed Qt 6.2 LTS regular expressions. Some glitches may
remain.
- Corrected discovery of grey literature items in the Batch
Activities Browser. Problem caused by referencing incorrect
database field.
- Corrected grey literature searches. The query was missing
fields.
- Corrected magazine searches. The query was missing a space
character.
- Corrected queries which include single quotes for SQLite and
PostgreSQL.
- Corrected section scrolling order in Database Enumerations
Browser.
- Custom queries and favorites. Please see Custom Query and
View menu.
- Do not include empty myoid information in the Merge SQLite
Databases utility during error reporting.
- Export missing items function in Batch Activities Browser's
Discover panel.
- Hyperlinks for SQLite. Please activate a link by pressing and
holding the Alt key while clicking on the link. Also functional on
editable PostgreSQL entries.
- Ignore empty scanned input in Batch Activities Browser.
- Improved error reporting of
biblioteq_misc_functions::getNextCopy().
- Include item title in the Discover portion of the Batch
Activities Browser.
- New database tables book_conditions, book_originality.
Please upgrade the databases. Static values have been removed
from relevant widgets.
- Removed Poppler (PDF), PostgreSQL, and YAZ from MacOS.
- Removed SQLite libraries and source. Qt provides sufficient
SQLite services.
- Removed duplicate tool tips from Other Options.
- Reset numerous panels after a database is closed.
- Revised text on numerous menu items.
- Save tear-off menus setting only if Automatically Save
Settings On Exit is active or the settings are explicitly saved.
- This will be the final package release. Future releases will
include source only. Good luck!
- Woody tree widgets. Collapse / expand trees.
January 1, 2002.
- BiblioteQ, or XBook, is introduced.


RANGED thus for battle on the sacred plain—
On Kurukshetra—say, Sanjaya! say
What wrought my people, and the Pandavas?
When he beheld the host of Pandavas
Raja Duryôdhana to Drona drew,
And spake these words: “Ah, Guru! see this line,
How vast it is of Pandu fighting-men,
Embattled by the son of Drupada,
Thy scholar in the war! Therein stand ranked
Chiefs like Arjuna, like to Bhîma chiefs,
Benders of bows; Virâta, Yuyudhân,
Drupada, eminent upon his car,
Dhrishtaket, Chekitân, Kasi’s stout lord,
Purujit, Kuntibhôj, and Saivya,
With Yudhâmanyu, and Uttamauj
Subhadra’s child; and Drupadi’s;—all famed!
All mounted on their shining chariots!
On our side, too,—thou best of Brahmans! see
Excellent chiefs, commanders of my line,
Whose names I joy to count: thyself the first,
Then Bhishma, Karna, Kripa fierce in fight,
Vikarna, Aswatthâman; next to these
Strong Saumadatti, with full many more
Valiant and tried, ready this day to die
For me their king, each with his weapon grasped,
Each skilful in the field. Weakest—meseems—
Our battle shows where Bhishma holds command,
And Bhima, fronting him, something too strong!
Have care our captains nigh to Bhishma’s ranks
Prepare what help they may! Now, blow my shell!”
Then, at the signal of the aged king,
With blare to wake the blood, rolling around
Like to a lion’s roar, the trumpeter
Blew the great Conch; and, at the noise of it,
Trumpets and drums, cymbals and gongs and horns
Burst into sudden clamor; as the blasts
Of loosened tempest, such the tumult seemed!

Sikhandi on his car, Dhrishtadyumn,
Virâta, Sâtyaki the Unsubdued,
Drupada, with his sons, (O Lord of Earth!)
Long-armed Subhadra’s children, all blew loud
So that the clangor shook their foemen’s hearts,
With quaking earth and thundering heav’n.
Then ’twas—
Beholding Dhritirashtra’s battle set,
Weapons unsheathing, bows drawn forth, the war
Instant to break—Arjun, whose ensign-badge
Was Hanuman the monkey, spake this thing
To Krishna the Divine, his charioteer:
“Drive, Dauntless One! to yonder open ground
Betwixt the armies; I would see more nigh
These who will fight with us, those we must slay
To-day, in war’s arbitrament; for, sure,
On bloodshed all are bent who throng this plain,
Obeying Dhritirashtra’s sinful son.”
Thus, by Arjuna prayed (O Bharata!)
Between the hosts that heavenly Charioteer
Drove the bright car, reining its milk-white steeds
Where Bhishma led, and Drona, and their Lords.
“See!” spake he to Arjuna, “where they stand,
Thy kindred of the Kurus:” and the Prince
Marked on each hand the kinsmen of his house,
Grandsires and sires, uncles and brothers and sons,
Cousins and sons-in-law and nephews, mixed
With friends and honored elders; some this side,
Some that side ranged: and, seeing those opposed,
Such kith grown enemies—Arjuna’s heart
Melted with pity, while he uttered this:
Krishna! as I behold, come here to shed
Their common blood, yon concourse of our kin,
My members fail, my tongue dries in my mouth,
A shudder thrills my body, and my hair
Bristles with horror; from my weak hand slips
Gandîv, the goodly bow; a fever burns
My skin to parching; hardly may I stand;
The life within me seems to swim and faint;
Nothing do I foresee save woe and wail!
It is not good, O Keshav! nought of good
Can spring from mutual slaughter!  Aho! what victory
Can bring delight, Govinda! what rich spoils
Could profit; what rule recompense; what span
Of life itself seem sweet, bought with such blood?
Seeing that these stand here, ready to die,
For whose sake life was fair, and pleasure pleased,
And power grew precious:—grandsires, sires, and sons.
Brothers, and fathers-in-law, and sons-in-law,
Elders and friends! Shall I deal death on these
Even though they seek to slay us? Not one blow,
O Madhusudan! will I strike to gain
The rule of all Three Worlds; then, how much less
To seize an earthly kingdom! Killing these
Must breed but anguish, Krishna! If they be
Guilty, we shall grow guilty by their deaths;
Their sins will light on us, if we shall slay
Those sons of Dhritirashtra, and our kin;
What peace could come of that, O Madhava?
For if indeed, blinded by lust and wrath,
These cannot see, or will not see, the sin
Of kingly lines o’erthrown and kinsmen slain,
How should not we, who see, shun such a crime—
We who perceive the guilt and feel the shame—
Oh, thou Delight of Men, Janârdana?
By overthrow of houses perisheth
Their sweet continuous household piety,
And—rites neglected, piety extinct—
Enters impiety upon that home;
Its women grow unwomaned, whence there spring
Mad passions, and the mingling-up of castes,
Sending a Hell-ward road that family,
And whoso wrought its doom by wicked wrath.
Nay, and the souls of honored ancestors
Fall from their place of peace, being bereft
Of funeral-cakes and the wan death-water.
So teach our holy hymns. Thus, if we slay
Kinsfolk and friends for love of earthly power,
Ahovat! what an evil fault it were!
Better I deem it, if my kinsmen strike,
To face them weaponless, and bare my breast
To shaft and spear, than answer blow with blow.

Here endeth Chapter I. of the Bhagavad-Gîtâ, entitled
“Arjun-Vishâd,” or “The Book of the
Distress of Arjuna.”


What is Singular Data Net?
Singular Data Net is an experimental project to provide one single search box for datasets from multiple data providers. With a data engine that constantly monitor the update of data providers, we are able to build a unified search index with standarized open data metadata. The user is able to search data from all supported data providers at one click and see results in one format.
Currently, the project supports a variety of open data platforms:
A full list of supported open data portals (100+) could be found here .
Why is it developed?
Open data is not open if it cannot be discovered by the user.
Every data analyst has experienced the pain of finding the correct open data. Though open data is becoming a popular concept and more action is being taken, the discovery of data doesn't seem as easy as it looks like. Of many factors that contributes to this problems, there are two significant factors:
- Open data is a highly popular field that attracts many governments and organizations to participate. The increasing number of data providers also increases the difficulty for a user to identify the source of a particular dataset.
- Since it is still an reapidly developing area, many different standards and practices co-exist. The various ways to search and present data result in confusion and therefore makes the data discovery again uneasy.
How does it work?
test
What is the current state?
Since my participation into the team behind ArcGIS Open Data, I have been focusing on developing ArcGIS Open Data to be a superior data discovery platform for uers. This project will be alive as a place to collect data and experienment open data ideas after work, but less activity may be expected.


This is an iframe owned by tracker type - E that sends request to tracker type - D.
This page should be embedded in the first-party page that we want to track.


What’s komodos main goal for 2019? Had 2 friends link me tweets from someone “won’t mention kmd again. Big things coming, hint look at their main goal for 2019”
Cryptoon01-Oct-18 09:47 AM
world domination?
 Just get an island with enough room for a runway.
jl777c01-Oct-18 10:26 AM
or just get a vtol
actionslacks01-Oct-18 10:28 AM
I’m imagining a helicopter pad on top of the penthouse. Maybe when we hit $100
jl777c01-Oct-18 10:28 AM
vtol have much bigger range than a helicopter
when I fly an aircraft, it is always a vtol
actionslacks01-Oct-18 10:30 AM
V22 osprey? Harrier?
Deleted User01-Oct-18 10:30 AM
Wtf is a vtol
googles
Interesting best of both worlds LOL
Wish I could be a pilot LOL. I had better than 20/20 vision then somehow this year my eyes deteriorated now I can barely see across the street
Apparently it’s normal in your early 20s but fucks me
actionslacks01-Oct-18 10:35 AM
Jl777 commutes in vtol. Seems appropriate.

 Start cutting into paypal’s profits.
They’re only against political speech, not the exploitation of women.
The hypocrisy of payment processors is laughable
siu - Chainmakers01-Oct-18 11:48 AM
Chaturbate is a new version of chatroullette if i understand correctly
SHossain01-Oct-18 12:02 PM
its a porn site @siu - Chainmakers
or i guess porn cam site
siu - Chainmakers01-Oct-18 12:02 PM
Yes, focused on porn made by peers
Ive never been there
3
Heheg
SHossain01-Oct-18 12:04 PM
yesterday was the first time i searched on google with they keyword to find out thier KMD acceptence. but, it seemed without openning an account, you can't see the payment option. didn't proceed anymore
Malta Prime Minister Joseph Muscat thinks that blockchain technology will allow bitcoin and cryptocurrencies become the future of money...
Hollowman900001-Oct-18 01:22 PM
Quite the premium there @grewalsatinder
Vrsc is at 2200 sats
Last trade offer on pirate I saw was .09kmd/arrr
CHMEX01-Oct-18 01:24 PM
Nicehash mining cost was briefly at 0.17 USD apparently
Hollowman900001-Oct-18 01:24 PM
11710 sats * 0.09 = 1594 sats
paradigma01-Oct-18 02:32 PM
WTB 2000 Pirate @0.1 KMD
ComputerGenie 👴👴👴01-Oct-18 03:14 PM
@paradigma if you didn't get any, PM me
@Hollowman9000
1) PIRATE has been at or over 0.1 KMD for days now
2) Conversion value of CoinA to CoinB as they both relate to a volatile, non-included CoinC is silly (especially when trading for CoinD)(edited)
ComputerGenie 👴👴👴01-Oct-18 03:27 PM
@CHMEX the current fixed price on NH for 5M sol/s is $3333.51 per day(edited)
CHMEX01-Oct-18 03:32 PM
So that would mean at avg 50msol/sec 0.09 USD / pirate?(edited)
jl777c01-Oct-18 03:33 PM
no wonder miners are so eager to sell at 0.08, it is like a massive 5% profit
CHMEX01-Oct-18 03:35 PM
Yes that suggests at 40msol its a bit of profit. Looks like the 40msols is currently a good avg.(edited)
ComputerGenie 👴👴👴01-Oct-18 03:37 PM
5% profit if there are no pool fees and NH's share diff multiplier doesn't screw the user out of valid block-finding shares
I can't count how many times their multiplier has screwed Alright out of blocks on different chains we've worked on stuff on/with (edited)
ComputerGenie 👴👴👴01-Oct-18 08:47 PM
WTS amounts of PIRATE
Please see in #deleted-channel for my offers and the rates of others
Privatoshi01-Oct-18 10:12 PM
how much is pirate?
jl777c01-Oct-18 10:13 PM
about 0.1 KMD
siu - Chainmakers01-Oct-18 10:13 PM
I think ill throw some kmd to pirate
jspook1602-Oct-18 03:52 AM
pirate could be what electroneum wanted to be..

A neutrino is a subatomic particle that is very similar to an electron, but has no electrical charge and a very small mass, which might even be zero
Yeah, I want my coin to be that
2
jspook1602-Oct-18 04:03 AM
probably somebody that watched teenage mutant ninja turtles back in the day
2
ComputerGenie 👴👴👴02-Oct-18 04:04 AM
Reading the definition reminded me of Seinfeld when they went to NBC to pitch "a show about nothing"
jspook1602-Oct-18 04:13 AM
i think they're using neutrinos to try and reach the speed of light


Welcome!
Welcome to my Professional Portfolio page! I am a student at Code Fellows on the Seattle Campus. I have completed Code 101 and Code 201. Code 101 is a one day "Introduction to Software Development and Careers in Tech", an intensive four week "Foundations of Software Development" providing a basic foundation in HTML, CSS, and JavaScript. I am currently in Code 301 which is also an intensive four week course "Intermediate Software Development" focused upon advanced frameworks and libraries, and work with basic algorithms and data structures. The next course I plan on taking is Code 401, a ten week course "Advanced Software Development in Python". Thank you for visiting and being interested in my resume and portfolio.


Study Title: Predictive typing with long suggestions
Researcher: Kenneth C. Arnold
Participation is voluntary: It is your choice whether or not to participate in this research. If you choose to participate, you may change your mind and leave the study at any time by returning the HIT. Refusal to participate or stopping your participation will involve no penalty or loss of benefits to which you are otherwise entitled. Note that for technical reasons we can only provide payment for fully completed HITs. Participants must be adults 18+.
What is the purpose of this research? We are studying how different touchscreen keyboards affect the writing process, writing outcome, and the author’s subjective experience, and how psychological factors may influence those effects.
What can I expect if I take part in this research? What is the time commitment?
You will provide feedback on one or more writing samples produced by prior study participants.
What are the risks and possible discomforts?
There are no anticipated risks beyond normal use of a computer or smartphone. Please take a break if you start to feel any discomfort from prolonged computer use.
Are there any benefits from being in this research study?
We cannot promise any benefits to you or others from your taking part in this research. The results of this research may inform future advances in computer systems that assist writing.
Will I be compensated for participating in this research?
The target payment for this task is $9/hr. Your payment will in no way depend on how you use the unusual features of the app being tested, if any. The reward for a specific study will be determined based on the estimated time to complete the task.
If I take part in this research, how will my privacy be protected? What happens to the information you collect? We will not record any personally identifying information. De-identified data may be shared with other researchers and other participants in this study.
The MTurk platform provides access to your worker ID, which in some cases can be mapped to your name and work history. We are relying on the security of that platform to maintain your confidentiality. To partially mitigate the risk of re-identification, we will assign you a random identifier specific to this study and delete the mapping between this identifier and your worker ID 6 months after the experiment concludes. But if the security of the MTurk platform or our account is breached, it may be possible to re-identify your work, as with any MTurk task. Please make sure to mark your Amazon Profile as private if you do not want it to be found from your Mechanical Turk Worker ID.
If I have any questions, concerns or complaints about this research study, who can I talk to? The researcher for this study is Kenneth C. Arnold who can be reached at<EMAIL_ADDRESS>617-299-6536, or 33 Oxford St MD 240, Cambridge MA 02138. The faculty sponsor is Krzysztof Z. Gajos who can be reached at<EMAIL_ADDRESS>This research has been reviewed and approved by the Harvard University Area Institutional Review Board (“IRB”). You may talk to them at<PHONE_NUMBER> or<EMAIL_ADDRESS>if:
- Your questions, concerns, or complaints are not being answered by the research team.
- You cannot reach the research team.
- You want to talk to someone besides the research team.
- You have questions about your rights as a research subject.
- You want to get information or provide input about this research.


Presentation given at BSidesWpg 2013 on current security issues facing Internet Service Providers and other large networks. Notable topics include: BGP Hijacking, Spoofed packets, Abusable UDP Services & DDoS Attacks.
HTML5 Slides available online as well as the sources to generate the presentation from Markdown.


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KISSY Demo Store
Let's know it more
基础
KISSY Seed
Kissy Lang
Loader
KISSY Core
Dom
Event
Node
Ajax
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UA
Cookie
Anim
Base
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Till now our focus has been, including convolutional neural networks as well, on feedforward neural networks. The output or the activations flow only in one direction, from the input layer to the output layer.
A recurrent neural network (RNN) looks very much like a feedforward neural network, except that it also has connections pointing backward.
RNNs are used to analyze time series data such as stock prices, and tell you when to buy or sell. In autonomous driving systems, they can anticipate car trajectories and help avoid accidents. More generally, they can work on sequences of arbitrary lengths, rather than on fixed-sized inputs like all the nets we have discussed so far. For example, they can take sentences, documents, or audio samples as input, making them extremely useful for natural language processing systems such as automatic translation and speech-to-text.
The text here is under development. Planned finished mid Jan 2020.
The figure here displays a simple example of an RNN, with inputs \( x_t \) at a given time \( t \) and outputs \( y_t \). Introducing time as a variable offers an intutitive way of understanding these networks. In addition to the inputs \( x_t \), the layer at a time \( t \) receives also as input the output from the previous layer \( t-1 \), that is \( y_{t1} \).
This means also that we need to have weights that link both the inputs \( x_t \) to the outputs \( y_t \) as well as weights that link the output from the previous time \( y_{t-1} \) and \( y_t \). The figure here shows an example of a simple RNN.
 Here we will discuss how we can solve say ordinary differential equations and eigenvalue problems using RNNs. Eigenvalue problems can be solved using RNNs by rewriting such a problems as a non-linear differential equation.
Instead of starting with a well-known ordinary differential equation, we start directly with an eigenvaule problem.
Discussions about dynamic unrolling through time. discuss memory cells, input and output


| Technical Reports |
| Version | 3.2.0 |
| Authors | Mark Davis<EMAIL_ADDRESS>home) |
| Date | 2001.03.26 |
| This Version | http://www.unicode.org/unicode/reports/tr21/tr21-5 |
| Previous Version | http://www.unicode.org/unicode/reports/tr21/tr21-4.3 |
| Latest Version | http://www.unicode.org/unicode/reports/tr21 |
| Tracking Number | 5 |
This document presents requirements for default case operations: case conversion, case detection, and caseless matching. These are the default definitions to be used in the absence of tailoring for particular languages and environments.
This document has been reviewed by Unicode members and other interested parties, and has been approved by the Unicode Technical Committee as a Unicode Standard Annex. It is a stable document and may be used as reference material or cited as a normative reference from another document.
A Unicode Standard Annex (UAX) forms an integral part of the Unicode Standard, but is published as a separate document. Note that conformance to a version of the Unicode Standard includes conformance to its Unicode Standard Annexes. The version number of a UAX document corresponds to the version number of the Unicode Standard at the last point that the UAX document was updated.
A list of current Unicode Technical Reports is found on http://www.unicode.org/unicode/reports/. For more information about versions of the Unicode Standard, see http://www.unicode.org/unicode/standard/versions/.
The References provide related information that is useful in understanding this document. Please mail corrigenda and other comments to the author(s).
Case is a normative property of characters in specific alphabets (Latin, Greek, Cyrillic, Armenian, and archaic Georgian) whereby characters are considered to be variants of a single letter. These variants, which may differ markedly in shape and size, are called the uppercase letter (also known as capital or majuscule) and the lowercase letter (also known as small or minuscule). The uppercase letter is generally larger than the lowercase letter. Alphabets with case differences are called bicameral; those without are called unicameral.
Because of the inclusion of certain composite characters for compatibility, such as U+01F1 "DZ" LATIN CAPITAL LETTER DZ, there is a third case, called titlecase, which is used where the first character of a word is to be capitalized. An example of such a character is: U+01F2 "Dz" LATIN CAPITAL LETTER D WITH SMALL LETTER Z.Note: while the archaic Georgian script contained uppercase and lowercase pairs, they are not used as such in modern Georgian.
Thus the three case forms for characters are UPPERCASE, Titlecase, and lowercase.
Note: The term titlecase can also be used to refer to words where the first letter is an uppercase or titlecase letter, and the rest of the letters are lowercase. However, not all words in the title of a document or first words in a sentence will be titlecase.
The choice of which words to titlecase is language-dependent. For example, "Taming of the Shrew" would be the appropriate capitalization in English, not "Taming Of The Shrew". Moreover, the determination of what actually constitutes a word is also language-dependent. For example, l'arbre might be considered two words in French, while can't is considered one word in English.
There are a number of complications to case mappings that occur once the repertoire of characters is expanded beyond ASCII.
It is important to note that no casing operations on strings are reversible. For example,
toUppercase(toLowercase(“John Brown”)) → “JOHN BROWN”
toLowercase(toUppercase(“John Brown”)) → “john brown”.
There are even single words like vederLa in Italian or the name McGowan in English, which are neither upper, lower, nor titlecase. This format is sometimes called innerCaps, and is often used in programming and in Web names. Once the string "McGowan" has been uppercased, lowercased or titlecased, the original cannot be recovered by applying another uppercase, lowercase, or titlecase operation. There are also single characters that do not have reversible mappings, such as the Greek sigmas above.
For word processors that use a single command-key sequence to toggle the selection through different casings, it is recommended to save the original string, and return to it in the sequence of keys. The user interface would produce the following results in response to a series of command-keys. Notice that the original string is restored every fourth time.
The quick brown
THE QUICK BROWN
the quick brown
The Quick Brown
The quick brown (repeating from here on)
Uppercase, titlecase, and lowercase can be represented in a word processor by using a character style. Removing the character style restores the text to its original state. However, if this approach is taken, any spell-checking software needs to be aware of the case style so that it can check the spelling according to the actual appearance.
The Unicode Character Database contains four files with information that is relevant to case mapping:
| [UnicodeData] | Contains the case mappings that map to a single character. These do
not increase the length of strings, and do not contain context-dependent
mappings.
Only legacy implementations that cannot handle case mappings that increase string lengths use UnicodeData case mappings alone. The single-character mappings are insufficient for languages such as German. |
| [SpecialCasing] | Contains additional case mappings that map to more than one character, such as "ß" to "SS". It also contains context-dependent mappings, with flags to distinguish them from the normal mappings. There are some characters that have a "best" single-character mapping in UnicodeData and also have a full mapping in SpecialCasing. |
| [CaseFolding] | Contains data for performing locale-independent case-folding, as described in 2.3 Caseless Matching. |
| [CoreProps] | Contains definitions of the properties Lowercase and Uppercase. |
A set of charts that show the latest case mappings in are also available online.
In addition, Normalization Form D (NFD) from UAX #15, "Unicode Normalization Forms is used in the definitions for case mapping.
The full case mappings for Unicode characters are obtained by using the mappings from SpecialCasing plus the mappings from UnicodeData, excluding any latter mappings that would conflict. Any character that does not have a mapping in these files is considered to map to itself. In this document, the full case mappings of a character C are referred to as UCD_lower(C), UCD_title(C), and UCD_upper(C). The full case folding of a character C is referred to as UCD_fold(C).
When used in case operations, these mappings may depend on the context around each character in the original string. There are very few mappings that require the context, but they are required for correct operation. Because there are very few context-dependent case mappings, implementations may choose to hard-code the treatment of these characters rather than use data-driven code based on the UCD. When this is done, every time the implementation is upgraded to a new version of Unicode, the code must be checked for consistency with the updated data.
Caseless matching is implemented using case-folding. The latter is the process of mapping strings to a canonical form where case differences are erased. Case-folding allows for fast caseless matches in lookups, since only binary comparison is required. Case-folding is more than just conversion to lowercase. For example, it handles cases such as the Greek sigma, so that "Μάϊος" and "ΜΆΪΟΣ" will match correctly.
Note: normally the original source string is not replaced by the folded string, since that may erase important information. For example, the name "Marco di Silva" would be folded to "marco di silva", losing the information as to which letters are capitalized. What is typically done is that the original string is stored along with a case-folded version for fast comparisons.
The [CaseFolding] file in the Unicode Character Database is used for performing locale-independent case-folding. This file is generated from the case mappings in the Unicode Character Database, using both the single-character mappings and the multi-character mappings. It folds all characters having different case forms together into a common form. To compare two strings for caseless matching, you can fold each string using this data, and then use a binary comparison.
For those concerned with the details. Case-folding logically involves a set of equivalence classes, constructed from the Unicode Character Database case mappings as follows.
For each character X in Unicode:
- If X is already in an equivalence class, continue to next character.
- Otherwise, form a new equivalence class, and add X.
- Then add whatever upper-, lower- or titlecases to anything in the set.
- Then add whatever anything in the set upper-, lower- or titlecases to.
- Repeat #3 and #4 until nothing further is added.
Each equivalence class is completely disjoint from all the others, and together they form a partition of the entire Unicode code space. From each class, one representative element (a single lowercase letter where possible) is chosen to be the common form. [CaseFolding] thus contains the mappings from other characters in the equivalence characters to their common forms.
Generally, where case distinctions are not important, other distinctions between Unicode characters (in particular, compatibility distinctions) are ignored as well. In such circumstances, text can be normalized to Normalization Form KC or KD after case-folding, to produce a normalized form that erases both compatibility distinctions and case distinctions. (See UTR #15: Unicode Normalization Forms for more information.) However, such normalization should generally only be done on a restricted repertoire, such as identifiers (alphanumerics).
Caseless matching itself is only an approximation to the language-specific rules governing the strength of comparisons. Where language-specific case matching is used, this information can be derived from the collation data for the language, where only the first and second level differences are used. For more information, see UTR #10: Unicode Collation Algorithm.
However, in most environments, such as in file systems, text is not and cannot be tagged with language-specific information. In such cases, the language-specific mappings must not be used. Otherwise data structures such as B-trees, might be built based on one set of case-foldings, and used based on a different set. This will cause those data structures to become corrupt. For such environments, a constant, language-independent, default case-folding is required.
Casing operations as defined below do not preserve normalization form. That is, there are strings in a particular normalization form (e.g. NFC) that will no longer be in that form after the casing operation is performed. For example: consider the following strings
| Original (NFC) | ǰ◌̱ | U+01F0 LATIN SMALL LETTER J WITH CARON, U+0323 COMBINING DOT BELOW |
| Uppercased | J◌̌◌̱ | U+004A LATIN CAPITAL LETTER J, U+030C COMBINING CARON, U+0323 COMBINING DOT BELOW |
| Uppercased NFC | J◌̱◌̌ | U+004A LATIN CAPITAL LETTER J, U+0323 COMBINING DOT BELOW, U+030C COMBINING CARON, |
The original string is in NFC format. When uppercased, the small j with caron turns into an uppercase J with a separate caron. If followed by a BELOW combining mark, it is denormalized. The combining marks have to be put in canonical order for it to be normalized.
If text in a particular system is to be consistently normalized to a particular form such as NFC, then the casing operators should be modified to normalize after performing their core function. The actual process can be optimized; there are only a few instances where a casing operation causes a string to become denormalized. If those instances are specifically checked for, then normalization can be avoided where not needed.
Normalization also interacts with case folding. For any string X, let Q(X) = NFC(toCasefold(X)). In other words, Q is the result of casefolding X, then putting the result into NFC format. Because of the way normalization and case folding are defined, Q(Q(X)) = Q(X). Thus repeatedly applying Q does not change the result; case folding is closed under canonical normalization (either NFC or NFD).
Case folding is not, however, closed under compatibility normalization (either NFKD or NFKC). That is, given R(X) = NFC(toCasefold(X)), there are some strings such that R(R(X)) != R(X). There is a derived property, FC_NFKC_Closure, that contains the additional mappings that can be used to produce a compatibility-closed case folding. This set of mappings is found in [DNormProps].
The following section specifies the default operations for case conversion, case detection, and caseless matching.
| C1 | An implementation that purports to support the default casing operations of case conversion, case detection, and caseless mapping shall do so in accordance with the definitions and specifications below. |
The default casing operations are to be used in the absence of tailoring for particular languages and environments. Where a particular environment (such as a Slovak locale) requires tailoring, that can be done without breaking conformance.
All the specifications are logical specifications; particular implementations can optimize the processes as long as the provide the same results.
Detection of case and case mapping requires more than just the general category values (Lu, Lt, Ll). The following definitions are used:
D1. A character C is defined to be cased if it meets any of the following criteria:
D2. A character C is defined to be case-ignorable if it meets either of the following criteria:
D3. A case-ignorable sequence is a sequence of zero or more case-ignorable characters.
D3. A character C is in a particular casing context just in case it matches the corresponding specification given by the following table:
| Context | Specification | Regular Expression | |
|---|---|---|---|
| Final_Sigma | C is preceded by a sequence consisting of a cased letter and a case-ignorable sequence, and C is not followed by a sequence consisting of an ignorable sequence and then a cased letter. | Before | <cased> <case-ignorable>* |
| After | !(<case-ignorable>* <cased>) | ||
| More_Above | C is followed by one or more characters of combining class 230 (ABOVE) in the combining character sequence. | After | <cc!=0>* <cc=230> |
| After_Soft_Dotted | The last preceding character with combining class of zero before C was Soft_Dotted, and there is no intervening combining character class 230 (ABOVE). | Before | <Soft_Dotted> (<cc!=230> & <cc!=0>)* |
| Before_Dot | C is followed by combining dot above (U+0307). Any sequence of characters with a combining class that is neither 0 nor 230 may intervene between the current character and the combining dot above. | After | (<cc!=230> & <cc!=0>)* U+0307 |
The regular expression column provides an equivalent formulation to the specification for those who find it more clear. The syntax uses <...> to indicate a character that matches the specified property.
The following specify the default case conversion operations for Unicode strings, in the absence of tailoring. In each instance, there are two variants: simple case conversion and full case conversion. In the full case conversion, the context-dependent mappings mentioned above must be used.
Map each character C to UCD_lower(C)
The specification of the case of a string is based upon the case conversion operations.
Given a string X, and a string Y = NFD(X), then:
Examples:
| Lowercase | a | john smith | a2 | 3 |
|---|---|---|---|---|
| Uppercase | A | JOHN SMITH | A2 | 3 |
| Titlecase | A | John Smith | A2 | 3 |
As seen from the examples, these conditions are not exclusive. "A2" is both uppercase and titlecase; "3" is uncased, so it is lowercase, uppercase and titlecase.
Default caseless matching is specified by the following:
As described above, normally caseless matching should also use normalization, thus one of the following operations:
The following summarizes modifications from the previous versions of this document.
| 5 |
|
| 4.3 |
|
| 4.2 |
|
Copyright © 1999-2002 Unicode, Inc. All Rights Reserved. The Unicode Consortium makes no expressed or implied warranty of any kind, and assumes no liability for errors or omissions. No liability is assumed for incidental and consequential damages in connection with or arising out of the use of the information or programs contained or accompanying this technical report.
Unicode and the Unicode logo are trademarks of Unicode, Inc., and are registered in some jurisdictions.


First of all THANK YOU for purchasing the script.
Triangle is a social network tool that helps you manage and schedule your post in all of your social network profiles.
# A picture from the home screenWhat do you need in order to install Triangle?
Well, Triangle is a Laravel web application so it has the same requirements as the Laravel PHP Framework.
Having an SSH access to your web server will be an advantage.
You can see 3 sectiopn
After that just import the "triangle.sql" file (you can find it in the project root folder")
In order to set-up the mail server you need to make an app HERE
1.Go to FACEBOOK DEVELOPERS and create a new application
2.When you create it the dashboard of your application will look like this
3.Then copy the Facebook APP Id and Facebook App Secret And Paste It In the .env file (FACEBOOK_APP_ID,FACEBOOK_APP_SECRET)
4.Then go to Settings page in Facebook Developers (Shown above) and Enter your e-mail (Contact E-mail Section), the URL of your application (App Domains), and click Add Platform (Website) -> enter again the URL of your application
5. Go to App Review and make your application public, then go to "Items in review" and click "add items to this submission" -> make a submission for the following permissions -> 'manage_pages', 'user_events', 'publish_actions', 'user_managed_groups', 'publish_pages'
Go to LinkedIn Developers Page and create a new application
After that go to your application's page and check all Permissions checkboxes and add these 2 URL (your applicaiton URL + "/app/dashboard" and "/app/connect/linkedin"). For example - if your application domain is http://Trianglescript.com, you need to enter http://Trianglescript.com/app/dashboard, and http://Trianglescript.com/app/connect/linkedin below Authorized Redirect URLs (shown below):
Copy the Client ID and Client Secret and put it into your .env file (LINKEDIN_CLIENT_ID,LINKEDIN_CLIENT_SECRET)
Go to Twitter Developers Page and create a new application
On Callback URL ( Enter app url + "/connect/twitter")
After that copy (Consumer Key, Consumer Secret) and put it into your .env file (TWITTER_CLIENT_ID,TWITTER_CLIENT_SECRET)
You need to start the sockets using this command "php artisan sockets:start" in order to have all the real-time notifications working. And you need to put this running in the background.
Open the terminal and type
crontab -ethen add this line at the bottom (You need CURL package for this, you can install it by typing
sudo apt-get install curl
c) * * * * * php /path/to/artisan schedule:run >> /dev/null 2>&1
After you login you will be redirected to the dashboard
You can post / schedule your posts from the dashboard.
publish timespublish times when the post will be scheduled when you click "Schedule in the future" and if this time is taken the post will be schedule for the next available one. On the picture above you can see the publish times for my Facebook profile (Monday 13:00, Tuesday 13:00, Wedne...) When I activate my FB profile and click "schedule in the future" if there is no post for Monday at 13:00, it will schedule it for Monday at 13:00 otherwise it will schedule it for Tuesday.
Connect Profile TeamYou can invite people to your team. You just need to enter their e-mail and send the request. If the user is registered, he/she will receive real-time notifications, if not an e-mail will be sent to him/her.
PostsYou can see your posts here, see comments, likes and answer to them, you can also delete the post
You can access the translations on your_domain.com/admin/translations
Go to project_root/resources/lang
and copy the "English" folder and rename it.
Then go to the Translations
section in the ADMIN PANEL
and click Import Groups
button.


Babcock resented Popper, or his shadow, and he was uneasy around Ed, who was all too palpable. He took Ed for a Southerner and tried to stay clear of him. He seldom spoke to him, and then only in the imperative mood, master to servant. Babcock knew no Southerners personally but he had seen them in court often enough—Boyce and Broadus and Buford and Othal, and queried the spelling of their names—and Ed's manner and appearance said Dixie to him. He imagined Ed at home with his family, a big one, from old geezers through toddlers. He saw them eating their yams and pralines and playing their fiddles and dancing their jigs and guffawing over coarse jokes and beating one another to death with agricultural implements. Later, through a quiet investigation, using his court connections, Babcock found that Ed was actually from Nebraska, so it wasn't as bad as it might have been, though Nebraska was bad enough.
from Masters Of Atlantis by Charles Portis (1985). I am very grateful to Nige for alerting me to this comic masterpiece. The above is merely one excerpt from a novel whose every page provokes guffaws of mirth.


Logitech G920 Steering Wheel Installation
To use Logitech G920 steering wheel with AirSim follow these steps:
-
Connect the steering wheel to the computer and wait until drivers installation complete.
-
Install Logitech Gaming Software from here
-
Before debug, you’ll have to normalize the values in AirSim code. Perform this changes in CarPawn.cpp (according to the current update in the git):
In line 382, change “Val” to “1 – Val”. (the complementary value in the range [0.0,1.0]).
In line 388, change “Val” to “5Val - 2.5” (Change the range of the given input from [0.0,1.0] to [-1.0,1.0]).
In line 404, change “Val” to “4(1 – Val)”. (the complementary value in the range [0.0,1.0]). -
Debug AirSim project (while the steering wheel is connected – it’s important).
-
On Unreal Editor, go to Edit->plugins->input devices and enable “Windows RawInput”.
-
Go to Edit->Project Settings->Raw Input, and add new device configuration:
Vendor ID: 0x046d (In case of Logitech G920, otherwise you might need to check it).
Product ID: 0xc261 (In case of Logitech G920, otherwise you might need to check it).
Under “Axis Properties”, make sure that “GenericUSBController Axis 2”, “GenericUSBController Axis 4” and “GenericUSBController Axis 5” are all enabled with an offset of 1.0.
Explanation: axis 2 is responsible for steering movement, axis 4 is for brake and axis 5 is for gas. If you need to configure the clutch, it’s on axis 3.
- Go to Edit->Project Settings->Input, Under Bindings in “Axis Mappings”:
Remove existing mappings from the groups “MoveRight” and “MoveForward”.
Add new axis mapping to the group “MoveRight”, use GenericUSBController axis 2 with a scale of 1.0.
Add new axis mapping to the group “MoveForward”, use GenericUSBController axis 5 with a scale of 1.0.
Add a new group of axis mappings, name it “FootBrake” and add new axis mapping to this group, use GenericUSBController axis 4 with a scale of 1.0.
- Play and drive !
Pay Attention
Notice that in the first time we "play" after debug, we need to touch the wheel to “reset” the values.
Tip
In the gaming software, you can configure buttons as keyboard shortcuts, we used it to configure a shortcut to record dataset or to play in full screen.


This project is absofuckinglutely beta! Made with love, sweat and lots of coffee...
If you want to help improving it, kindly pull requests on Github.
View on Github
View Twitter


--- layout: default title: Home order: 0 ---
The new portal for Developers @ sky. A source of OPENSOURCE work, MEETUPS and VACANCIES for those interested in joining our great team.
Take a look at what's going on for Developers across Sky.
Dive in and tell us something interesting you're doing. It's all on GITHUB.


You are viewing an historical archive of past issues. Please report new issues to the appropriate project issue tracker on GitHub.
Comments
-
Greg Hurrell
Thanks for the report. Can you just clarify what versions of Mac OS X, iTunes and Synergy you're working with?
-
Scott Rose
Mac OS X 10.3.7 iTunes 4.7 (41) Synergy 1.6.1
-
Greg Hurrell
Changing assignment to reflect my new email address.
http://wincent.com/a/news/archives/2006/05/change_of_email.php
-
Greg Hurrell
See also:
http://wincent.com/a/support/forums/showflat.php?Number=1026
Add a comment
Comments are now closed for this issue.


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Makinde kick-starts re-awarded Moniya-Iseyin road
by https://www.facebook.com/alao.h.joshuaAgency Reporter
Oyo State Governor Seyi Makinde on Monday kick-started the reconstruction of the 65-kilometre Moniya-Iseyin road in Ibadan, the state capital.
The project is expected to be completed within 12 months.
The News Agency of Nigeria (NAN) reports that the Makinde administration had re-awarded the road contract to Kopek Construction Company at N9.9 billion.
The governor, last August, revoked the contract for the road, earlier awarded for N7 billion by former Governor Abiola Ajimobi administration.
Makinde attributed the revocation from the former contractor to its lack of capacity to handle the project.
The governor said the award of the road was in fulfilment of his campaign promise to the people of Moniya and Iseyin towns.
Read Also: Appeal Court judgment, Makinde and Oyo’s medley of songs
He added that the road would enhance the socio-economic development of the state, especially of the people of Oke-Ogun area.
According to the governor, when completed, the road will address the challenges of moving farm produce from Oke-Ogun axis to Ibadan, the state capital.
He further disclosed that 60 percent of the contract sum had been paid to the contractor to ease the job.
“It is expected that the journey from Ibadan to Iseyin will not be more than 45 minutes, when the project is completed.
“We are going to engage security operatives to be patrolling the road for the protection of the people plying the road when it is completed,” Makinde said.
He urged the construction company to deliver quality job, saying that the road would be used as standard template for all other roads to be constructed in the state.
Makinde said for the road to be durable, its asphalt overlay would be 50mm instead of 40mm.
The governor also implored the construction company to engage the services of youths in the area for the project.
Also, the Spokesman of Kopek, Mr Pascal Harfouch, assured the governor and the people of the state that quality job would be delivered.


---
layout: post
title: Characters
date: '2013-09-07T17:31:00+02:00'
categories:
- Character
picture_url: https://film-Storyboards.tumblr.com/post/60583293873/characters
---
Cartoon characters proposal for an institutional campaign about waste management.


Feelings That Arise
Most of my pairings have been positive experiences. I can't recall any instance where I was frustrated for more than a few seconds because all my partners so far have been very understanding and knowledgeable.
Most of my pairings have been positive experiences. I can't recall any instance where I was frustrated for more than a few seconds because all my partners so far have been very understanding and knowledgeable.
The problem with most feedback is that they are not actionable, specific, or kind enough. The reason why ASK feedback is hard to provide is because many of us aren't used to providing feedback with such specificty and action-orientation. Providing ASK style feedback is a trainable skill and at this point, I can say I am more familiar with how an ASK style feedback should be structured.
Based on my more recent feedback, I would say I need to be more patient. Howevever, I wasn't given enough actionable items to improve my patience. So, my best guess on becoming more patient is to give more time and space for my partner to think.
Overall, I think pairing and feedback is important but they can only be valuable and effective if we provide proper training and adequate time to participate in them. I hope to get further training and time to participate heading into Phase 1.


Position
- src
- utilities
- position.scss
Class list
- .relative
- .fixed
- .absolute
- .sticky
- .static
Description
Use the position utility classes to override the position property of the element it's applied to.
The position presets go hand in hand with these position utility classes.


public class Node
extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
long[] |
children
All children Nodes or paths to take.
|
| Constructor and Description |
|---|
Node(java.lang.Object givenState,
long givenId)
Create a new Node for a new state.
|
| Modifier and Type | Method and Description |
|---|---|
void |
addOccurrence()
Add 1 to n in the Node's binomial distribution.
|
void |
addSuccess()
Add 1 to k in the Node's binomial distribution.
|
double |
calculateProbability()
Calculate the binomial probability of this node.
|
long |
getMaxQChild() |
double |
getMaxQScore() |
long |
getNodeId() |
gnu.trove.map.hash.THashMap<java.lang.Long,java.lang.Double> |
getPolicy()
Every score for every other Node given this is the current Node obtained after Q learning.
|
int |
getScore() |
java.lang.Object |
getState() |
void |
givePolicy(gnu.trove.map.hash.THashMap<java.lang.Long,java.lang.Double> newPolicy)
After Q learning has made all of the policies, it will give this Node
its policy.
|
void |
giveProb(double newP)
The programmer can use this to rather than automatically calculate
the probability, they can give the Node its probability.
|
boolean |
isNew()
To determine if this Node needs to be initialized or not.
|
void |
recalcProb()
Recalculate the probability that will be used in the Node's
binomial distribution: (k / n)
|
void |
setScore(int givenScore)
When the Node's is initialized, it will have to give a score to finish.
|
public Node(java.lang.Object givenState, long givenId)
givenState
- The state that does not have a node yet.givenId
- The unique id for this node.public void givePolicy(gnu.trove.map.hash.THashMap<java.lang.Long,java.lang.Double> newPolicy)
newPolicy
- The given policy from Q learning.public gnu.trove.map.hash.THashMap<java.lang.Long,java.lang.Double> getPolicy()
public double getMaxQScore()
public long getMaxQChild()
public java.lang.Object getState()
public boolean isNew()
public void addOccurrence()
public void addSuccess()
public void recalcProb()
public void giveProb(double newP)
newP
- The Node's probability.public int getScore()
public void setScore(int givenScore)
givenScore
- The Node's calculated score.public double calculateProbability()
public long getNodeId()


--- # DO NOT EDIT! # This file is automatically generated by get-members. If you change it, bad # things will happen. layout: default title: "Andrew George" house: commons ---
Andrew George is the MP for St Ives.
What is a constituency?
Andrew George is an MP in the Liberal Democrat party.
What is a party?