I had no idea what Enumerable meant prior to this week. Then I realized, I actually had used Enuemrables before and they are delightful. They make life easier in Ruby and therfore facilitate my own life. Today, I will be discussing the cycle method.
In simple terms, when given a collection, Enumberable #cycle creates an infinitely-repeating ordered source of its items. Ruby expects a block to act on the items and it will infinitely repeat until the break statement is encountered.
#cycle is normally used on an array of some sort. Cycle passes each item to the block and once the last array item has been passed to the block, cycle starts over again at the beginning of the array. Cycle will go through the array forever unless it encounteres a break statement in the block.
However, cycle may be more useful by calling out the next object in a repeating sequence. For example:
You can also use the cycle method on a hash when a block is provided. You can pass each key/value pair to the block as either:
1. A two-element array, with the key element as 0 and its corresponding value as element 1.
2. Two seperate items with the key as the first item and its corresponding value as the second item.
And again as we did earlier with the array we can use the next method to return the next key/value pair in a repeating sequence.


Pakistan protests block roads but fail to oust prime minister
ISLAMABAD: Thousands of anti-government protesters blocked highways across Pakistan on Thursday (Nov 14) in a bid to oust prime minister Imran Khan, though the disruption fell short of what organisers had planned.
The protests, led by Fazl-ur-Rehman, head of the conservative Jamiat Ulema-i-Islam (F) party, began with the "Azadi" (freedom) March on Oct 27 from the southern city of Karachi.
Thousands of supporters reached the capital Islamabad on Oct 31, holding a two-week sit-in on the city's main highway. Rehman ordered them to disperse across the country on Wednesday to cripple key roads, in what he called 'Plan B' to topple Khan over allegations of voter fraud and economic mismanagement - claims he denies.
On Thursday protesters blocked the Grand Trunk Road between Islamabad and Afghanistan's capital Kabul, causing lengthy delays, according to Reuters witnesses.
"Until our leaders announce otherwise we will remain here," said Mufti Owais Aziz, one of several hundred party activists blocking the highway.
Similar disruption was reported in Jacobabad, a city in Sindh linking the province with Balochistan and Punjab, a senior police officer told Reuters.
But authorities were able to divert traffic in several affected areas and there were no reports of protesters occupying other routes like the Karakoram Highway to China, one of nearly a dozen targets announced by the party on Wednesday evening.
The government is confident it can weather the protests, the first such challenge to Khan's leadership since his election on a platform of anti-corruption and economic reform last year.
Fawad Chaudhury, a minister in Khan's cabinet, told a press conference on Thursday the Islamabad sit-in had been "unsuccessful".
"The religious politics of the country have been damaged by this protest," he said.
The protests come during a time of economic strain for the nation of more than 200 million.
Khan's government - like many of its predecessors - was forced to turn to the International Monetary Fund for a US$6 billion bailout in July.
The opposition says Khan's government is illegitimate and is being propped up by the military, which has ruled Pakistan for about half of its history and sets security and foreign policy.
The military denies meddling in politics and Khan has dismissed the calls to step down.


amx is a software package that allows the execution of unmodified San Andreas: MultiPlayer 0.2.2 gamemodes, filterscripts and plugins on Multi Theft Auto: San Andreas 1.0 servers. It is open source, and a prebuilt binary for Windows is available.
amx is free and open source. You are allowed to use and modify it free of charge in any way you please.
You are allowed to redistribute (modified) versions of amx, provided that you:
Compatibility is quite high:
See Limitations for a list of features that are currently missing.
Apart from being compatible, amx also offers a number of extra features:
Scriptfiles of a gamemode can not only be placed in a central folder like in SA-MP, they will also be detected when placed in the gamemode's folder. This means that files of different gamemodes are kept apart and can no longer conflict: you can have several gamemodes that use the same file names, and be assured they won't overwrite each other's files.
New native scripting functions (include a_amx.inc to use these):
In addition to these new native functions, gamemodes run in amx can also call Lua scripts. Lua scripts can in turn call public Pawn functions.
Using Lua not only gives you access to the wide range of MTA functions that offer a lot of functionality that SA-MP doesn't have, but also allows you to write code in a much more comfortable and efficient fashion than Pawn. For example, while Pawn is a subset of C and requires you to create a temporary buffer and call one or more functions to concatenate strings, you can simply do str1 = str2 .. str3
in Lua.
You can load plugins dynamically, while the server is running. Use the loadplugin
console command for this.
amx consists of a binary server module (.dll/.so) and a Lua resource. It will only run on MTA:SA 1.0 and later. Installation steps are lined out below.
Extract the "mods" folder into your MTA "server" directory.
Open server/mods/deathmatch/mtaserver.conf in a text editor. Add the following line within the <config>
node:
<module src="king.dll"/>
(Use "king.so" on Linux systems). This will instruct the MTA server to load the module on startup.
At this point you can add the amx resource to the autostart list if you want. Doing this will allow you to use SA-MP style rcon commands in the server console as soon as the server is started.
<resource src="amx" startup="1" protected="0"/>
Save and close mtaserver.conf.
Give amx the necessary permissions. Open server/mods/deathmatch/acl.xml and add the following within the root <acl>
node:
<group name="AMX">
<acl name="AMX"/>
<object name="resource.amx"/>
</group>
<acl name="AMX">
<right name="general.ModifyOtherObjects" access="true"/>
<right name="function.startResource" access="true"/>
<right name="function.stopResource" access="true"/>
</acl>
Save and close acl.xml.
If you have an SA-MP server with a number of modes and scripts that you would like to host on your MTA server, you can easily migrate these with an automated tool. For Windows, a graphical click-through wizard is provided: amxdeploy.exe (.NET Framework 2.0 required). For Linux there is an interactive Perl script: amxdeploy.pl. Simply run the tool appropriate for your operating system and follow the instructions. The tool will:
amxdeploy.pl uses some modules that are not part of a standard Perl installation. These are:
If you don't have these yet, you need to install them before you can run the script. To do this, open a terminal, switch to root and start cpan
. If this is the first time you start cpan
, it will walk you through some configuration (selection of download mirrors etc.). After it's set up, type install <modname>
for each module to download and install it, for example: install XML::Twig
.
Once the modules are installed you should be able to run the script without problems: perl amxdeploy.pl
.
The migration tool is mainly meant for moving over files from an SA-MP server to a fresh amx install. To add SA-MP content to your MTA server at a later point, you probably want to take the manual route. Information about this is lined out below.
In SA-MP, there is one folder that contains all gamemodes and another that contains all filterscripts. In MTA, it is the convention to create a separate resource (i.e. folder) for each gamemode. amx follows the MTA convention for better integration, which means that a resource needs to be created for each gamemode and filterscript. The naming convention for these is amx-name for gamemodes and amx-fs-name for filterscripts.
So, to add a new gamemode or filterscript, you create a folder in server/mods/deathmatch/resources/, place one or more .amx files and any external files ("scriptfiles") in it, and add an appropriate meta.xml. Alternatively you can dump all scriptfiles together in server/mods/deathmatch/resources/amx/scriptfiles, SA-MP style.
The meta.xml files of gamemodes and filterscripts are slightly different. Two resources, amx-test and amx-fs-test, are included with the amx download as examples. Most times you can simply copy-paste these to a new resource and adjust the names in it.
To specify what filterscripts to autostart when amx loads, open server/mods/deathmatch/resources/amx/meta.xml and edit the "filterscripts" setting. Its value is a list of filterscript names separated by spaces. For example:
<setting name="filterscripts" value="adminspec vactions"/>
This will start the resources amx-fs-adminspec and amx-fs-vactions.
Plugins go in server/mods/deathmatch/resources/amx/plugins. Additionally you need to specify what plugins to load when amx starts: open server/mods/deathmatch/resources/amx/meta.xml and edit the "plugins" setting. Its value consists of the names of the plugins to start, separated by spaces. For example:
<setting name="plugins" value="irc sampmysql"/>
This will load irc.dll and sampmysql.dll on Windows, or .so on Linux.
jbeta's mapcycler resource (shipped with the MTA server) is used for automatic map cycling. The cycling is configured in server/mods/deathmatch/resources/mapcycler/mapcycle.xml. For each gamemode, add a line like this:
<game mode="amx" map="amx-name" rounds="1"/>
By default, the gamemodes are run in the order in which they appear in the list; you can also opt to randomly select the next mode from the list by setting the type
attribute of the root <cycle>
node to "shuffle"
.
Automatic cycling will only happen when the mapcycler resource is started. You can start it manually (start mapcycler
) or add it to the autostart list of your server (mtaserver.conf). If mapcycler is not started, amx will let players vote on the next mode instead.
If you are planning to compile Pawn scripts that use the new native functions provided by amx, place a_amx.inc in your Pawno "include" directory.
You are done!
Before you can run sa-mp modes or filterscripts, you need to start the amx resource. Type this command in the server console or as admin in the ingame console:
start amx
Alternatively you can add it to the autostart list of your server, in mtaserver.conf. Once amx is started you can use the following commands to start and stop gamemodes and filterscripts:
start amx-name
stop amx-name
start amx-fs-name
stop amx-fs-name
Alternatively, you can use the SA-MP style changemode
and (un
)loadfs
commands. At most one gamemode can be running at any time, the number of running filterscripts is unlimited.
Go ahead and try starting the example gamemode (amx-test) and filterscript (amx-fs-test).
Here follows a quick reference for the new Pawn native functions amx introduces. To use them, #include <a_amx>
in Pawno.
native AddPlayerClothes ( playerid, type, index );
Applies the specified clothing to a player. See the clothes page for a list of valid type and index ID's. Note: this function only has a visible effect on players with the CJ skin.
native GetPlayerClothes ( playerid, type );
Returns the clothes index of the specified type which the player is currently wearing. See the clothes page for a list of valid type and index ID's. Note: the returned value is only relevant for players with the CJ skin.
native RemovePlayerClothes ( playerid, type );
Removes the specified clothing from a player. See the clothes page for a list of valid type ID's. Note: this function only has a visible effect on players with the CJ skin.
native ShowPlayerMarker ( playerid, show );
Shows or hides the blip of one specific player.
native GetVehicleVelocity ( vehicleid, &Float:vx, &Float:vy, &Float:vz );
Returns the velocity of a vehicle along the x, y and z axes. No more manual speed calculation with timers.
native SetVehicleVelocity ( vehicleid, Float:vx, Float:vy, Float:vz );
Sets the velocity of a vehicle. Make it jump or suddenly come to a halt.
native SetVehicleModel ( vehicleid, model )
Changes the model of a vehicle; more practical than destroying and recreating it.
native lua ( const fnName[], {Float,_}:... );
Calls a Lua function. The function must be defined in a .lua file in the same resource as the calling .amx, and must have been registered earlier with amxRegisterLuaPrototypes. See also Pawn-Lua interaction.
Example:
new playerid = lua("luaTestfn1", 1.3, "Test string");
native amxRegisterPawnPrototypes ( const prototype[][] );
Registers prototypes for public functions that can be subsequently called from Lua scripts with pawn. The prototype list must be terminated with an empty string. See also Pawn-Lua interaction.
This example code registers two functions. The first one takes a float and a string argument and returns a player ID, the second takes a player ID and returns nothing:
new prototypes[][] = {
"p:pawnTestfn1", { "f", "s" },
"pawnTestfn2", { "p" },
""
};
amxRegisterPawnPrototypes(prototypes);
native amxVersion ( &Float:ver );
Retrieves the amx version as a floating point number, e.g. 1.3
.
native amxVersionString ( buffer[], size );
Retrieves the complete amx version string.
A number of new Lua functions were also introduced.
variant pawn ( string fnName, ... )
Calls a Pawn function. The function must be public, must be defined in an .amx file in the same resource as the calling .lua, and must have been registered earlier with amxRegisterPawnPrototypes.
Example:
local player = pawn('pawnTestfn1', 0.5, 'Test string')
bool amxIsPluginLoaded ( string pluginName )
Checks if a specific SA-MP server plugin is currently loaded. pluginName is the name of the plugin without a file extension.
bool amxRegisterLuaPrototypes ( table prototypes )
Registers prototypes of Lua functions that can subsequently be called from a Pawn script with lua. See also Pawn-Lua interaction.
The following example code registers two functions - the first one takes a float and a string argument and returns a player element, the second takes a player element and returns nothing:
amxRegisterLuaPrototypes(
{
['p:luaTestfn1'] = { 'f', 's' },
['luaTestfn2'] = { 'p' }
}
)
float amxVersion ( )
Returns the amx version as a floating point number, for example 1.3
.
string amxVersionString ( )
Returns the complete amx version string.
amx also provides events for detecting when .amx files are loaded and unloaded.
onAMXStart ( resource res, string amxName )
Triggered when an .amx file has just finished loading and initializing. The source of this event is the root element of the resource containing the .amx file. res
is the resource pointer to this resource. amxName
is the name of the .amx file minus the extension.
You should only call pawn after this event has triggered; if you call it in the main body of a Lua script, .amx files won't have registered their functions yet.
onAMXStop ( resource res, string amxName )
Triggered when an .amx file was unloaded. The source of this event is the root element of the resource containing the .amx file. res
is the resource pointer to this resource. amxName
is the name of the .amx file minus the extension.
amx allows developers to enrich their gamemodes and other scripts with Lua code, which is easier and more efficient to write than Pawn. To make this possible, a new Pawn function, lua was added to call Lua functions, and a Lua function called pawn correspondingly calls public Pawn functions.
A resource that uses the interaction functions will contain both one or more .amx files (<amx/>
in meta.xml) and serverside MTA scripts (<script/>
). Both Pawn and Lua scripts can only call other-language scripts that are in the same resource.
Before you can call a function with lua or pawn you need to define its prototype, which consists of the types of its arguments and return value. Each type corresponds to a single letter:
| Letter | Type |
|---|---|
| b | boolean |
| i | integer |
| f | floating point |
| s | string |
| p | player |
| v | vehicle |
| o | object |
| u | pickup |
Pawn functions are registered with amxRegisterPawnPrototypes, Lua functions with amxRegisterLuaPrototypes. Both functions associate a number of function names with their argument types and (optionally) return type. To specify a return type, prepend the function name with the type letter followed by a colon (:), for example: f:testfn
. If you do not specify a return type (i.e. only specify the name, testfn
), "i" will be assumed.
See the syntax sections of the two registration functions for the precise syntax to use.
Use lua to call a Lua function from Pawn, and pawn to call a Pawn function from Lua. The functions have the same syntax: a string containing the name of the function, followed by the arguments to the function. amx takes care of any necessary argument and return value conversions: for example an .amx vehicle ID passed to lua will arrive in the Lua function as an MTA vehicle element, and vice versa (provided the correct prototype was registered for the Lua function).
It is possible to pass arguments by-reference from Pawn to Lua - however this is not possible in the opposite direction.
To make an argument be passed by reference, modifications in both the Lua function's prototype and body are necessary. In the prototype, prepend the type letter with a &
. In the function's code, write _[argname]
instead of argname
for reading and writing the argument (argname
holds the memory address in the .amx of the argument).
Some limitations apply to cross-language calling.
This example code demonstrates registering prototypes and calling other-language functions, with arguments passed by value and by reference.
#include <a_samp>
#include <a_amx>
main() {
new prototypes[][] = {
"p:testfn", { "p", "f", "s" },
""
};
amxRegisterPawnPrototypes(prototypes);
}
public testfn(playerid, Float:f, str[]) {
printf("pawn> testfn: %d %.1f %s", playerid, f, str);
return playerid;
}
public OnGameModeInit() {
new vehicleid = CreateVehicle(415, 0.0, 0.0, 3.0, -90.0, 0, 1, 5000);
new vehicletype = 0;
// vehicletype is passed by reference
new success = lua("getVehicleType", vehicleid, vehicletype, "Test text from Pawn");
if(success)
printf("pawn> Vehicle type: %d", vehicletype);
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnPlayerRequestClass(playerid, classid) {
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
function getVehicleType(vehicle, pVehicleType, str)
print('lua> ' .. str)
print('lua> ' .. _[pVehicleType])
local model = getElementModel(vehicle)
if model then
_[pVehicleType] = model
return true
else
return false
end
end
addEventHandler('onAMXStart', root,
function()
-- Note that we are calling pawn() from the onAMXStart event instead of
-- in the main script body. Calling it from the main body would fail as
-- the Pawn functions have not yet been registered at that point.
local player = pawn('testfn', getRandomPlayer(), 0.8, 'Test string from Lua')
if player then
print('lua> ' .. getClientName(player))
else
print('lua> No random player')
end
end
)
amxRegisterLuaPrototypes({
['b:getVehicleType'] = { 'v', '&i', 's' }
})
Sample output of this code:
lua> Test text from Pawn
lua> 0
pawn> Vehicle type: 415
pawn> testfn: 1 0.8 Test string from Lua
lua> arc_
Even though amx offers a high level of compatibility, not everything is perfect. Below is a list of limitations that may or may not be addressed in later versions of amx and Multi Theft Auto.
The following scripting functions are currently not implemented and will have no effect when called: AllowAdminTeleport, AllowInteriorWeapons, AllowPlayerTeleport, DisableInteriorEnterExits, EnableStuntBonusForAll, EnableStuntBonusForPlayer, EnableTirePopping (tire popping is always on), EnableZoneNames, LimitGlobalChatRadius, PlayerPlaySound, SendDeathMessage (use the "killmessages" resource on your server instead for graphical death messages), SetDeathDropAmount, SetDisabledWeapons, SetEchoDestination, SetNameTagDrawDistance, SetPlayerDisabledWeapons, SetTeamCount, SetVehicleNumberPlate, ShowPlayerNameTagForPlayer, TextDrawSetProportional, UsePlayerPedAnims.
Story character skins (Big Smoke, Ten Penny etc.) are currently not available in MTA. amx will replace these by lookalike skins until they are added.
amx was developed by arc_. Special thanks go out to:
Everyone who tested or participated in group tests during development, especially MeKorea who quite literally tried out every mode and filterscript he could find. His testing brought a large number of minor and not so minor flaws to light which could then be fixed.
The MTA team, for providing such a tremendous platform to develop on. Thanks to MTA I got to know the amazingly fast yet powerful scripting language Lua, and got a good bunch of C++ practice as well.


Homophily in Kids Coding
How Algoritmic Interventions Influence Children's Interactions
Credit image Adamic & Glance 2005
In this project I aim to investigate what evidence of homophily and heterophily we can identify when observing children’s activity on an Scratch online programming platform. I specifically seek to understand how some algorithmic interventions, such as featuring remixed projects on the homepage, influence the diversity of children’s interactions. I hypothesize a more diverse network could lead to an increase in platform retention and therefore to an improvement in children’s programming practice.
Working definitions:
- Homophily refers to the degree to which pairs of individuals who interact are similar with respect to certain attributes, such as beliefs, values, education, social status, etc.
- Heterophily is the degree to which pairs of individuals who interact are different with respect to certain attributes.
- Network diversity in our project is defined as multidimensional heterophily measured across the following dimensions: gender, age, language of platform users.
- Computational thinking involves three key dimensions: (1) computational concepts (i.e. events, parallelism) (2) computational practices (i.e. iterating, remixing, abstracting), and (3) computational perspectives(i.e. expressing, questioning).
The full paper presenting the motivation, background research and rationale for this project is available here.


License URL
Welcome to the Underground...
Hip-hop originated in the predominantly African American, economically depressed South Bronx section of New York City in the late 1970s.
Elements of Hip Hop Music & Culture Include:
- Deejaying aka "Turntabling"
- Rapping aka "MCing" or "Rhyming"
- Graffiti Painting aka "Tagging"
- B-Boying Encompasses Hip-Hop Dance, Style & Attitude


instanceof
or getClass() == SomeClass.class
where the
expression checked is this
. Such expressions
are indicative of a failure of object-oriented design, and should be replaced by
polymorphic constructions.
Example:
class Super { void process() { if (this instanceof Sub) { // warning doSomething(); } else { doSomethingElse(); } } } class Sub {}To fix the problem, the method overriding should be used:
class Super { void process() { doSomethingElse(); } } class Sub { @Override void process() { doSomething(); } }


confirm UI is used to receive a selected by the user. The default user selection buttons defined in is "ok", "cancel".
"Ok", in addition to "cancel", if you must receive the user's selection, you can define the button to btns.


{% extends "dlf-base.html" %} {%- set mainClasses = "govuk-main-wrapper--l" -%} {% block head %} {{ super() }} {% endblock %} {% block beforeContent %} {{ super() }} Back to index {% endblock %} {% block content %}
A list of the current local plans by planning authority. Where we know about it we have included the emerging plan.


Preparation time
overnight
Cooking time
10 to 30 mins
Serves
Serves 2
Dietary
Gnudi are similar to gnocchi but made with ricotta cheese and semolina instead of potato. These light, pillowy dumplings are flavoured with truffle for an extravagant supper for two.
Equipment: For this recipe you will need a piping bag
Line a baking tray with baking paper.
To make the gnudi, mix 25g/1oz of the Parmesan with the ricotta. Add the truffle and a drizzle of truffle oil and season. Spoon into a piping bag.
Dust a work surface with the semolina flour and pipe out a long sausage shape. Chop it into 2.5cm/1in pieces and transfer them to the baking tray. Cover and refrigerate overnight, until a skin has formed.
When almost ready to serve, tip the frozen peas into a blender and blitz with some salt until smooth. Pass them through a sieve.
Blanch the fresh peas and beans in boiling water for 2 minutes, then drain.
Melt the butter in a wide saucepan and sauté the fresh peas, broad beans and thyme.
Preheat the grill to high. Lightly drizzle the lettuce hearts with olive oil and season with salt and pepper. Grill, cut side-up, until charred. Set aside.
Blanch the gnudi in salted boiling water for a few minutes, then drain. Toss with the peas and broad beans and tip onto a serving dish. Add the lettuce and pea purée, garnish with the pea shoots, chives and remaining Parmesan and serve.


/ Table of contents Multiple choice Select Drag and drop Multiple unique answer Multiples answers False and True Drag and drop images Accordion select /


calcStoppingCDF.Rd
Calculate the empirical cumulative density function (CDF) of a sample of points (y) for use in the discontinuous Kolmogorov-Smirnov test at the points in y.calc. The samples are assumed to all be on the interval 0 to 1 (as for the Martingale Survival Residual (MSR)), and the CDF is assumed to be continuous up to a stopping time at which the transition is guaranteed to occur if it has not occurred already. Whether the stopping time was reached is indicated by the boolean vector halt. Duplicate values of y are acceptable. The optional input "where" indicates whether the CDF should be calculated after the transition (default), instantaneously before the transition transition, or both; this only matters if y.calc contains values that are also in y (i.e, a calculation is done where a transition occurs in y). If y.calc is not specified, it is assumed to be all the values of y.
calcStoppingCDF(y, halt, y.calc = NA, where = "after")
| y | A vector of samples |
|---|---|
| halt | A boolean vector indicating whether the stopping time was reached |
| y.calc | Points at which to calculate the CDF |
| where | Whether to calculate the CDF before or after the transition (or both) |
The CDF evaluated at the unique values of y (or y.calc) as a list with the following entries
y
The unique values of y or y.calc
before
The value of the CDF immediately before each y
after
The value of the CDF immediately after each y
https://www.biorxiv.org/content/early/2017/01/31/104406
calcECDFPointPairs, addECDFLinesToPlot


The List for Today
January 1, 2019
Change Date
Hide List
Grocery List:
Change List Description
Add New Item


{% extends "base.html" %} {% block content %}
{{ clothe.kind__name }}, {{ clothe.employee__name }} {{ clothe.employee__surname }}


ExxonMobil is among the world’s largest international oil and gas company. We apply science and innovation to find better, safer and cleaner ways to deliver the energy the world needs. Today we operate in over 200 countries with over 80,000 employees. Consumers know us best by brand names: Exxon, Mobil and Esso.
ExxonMobil IT has multi-cultural work environment with opportunities to work with state-of-the-art systems and business processes. We offer a dynamic, exciting place to work. We hire exceptional people, and every one of them is empowered to think independently, take initiative and be innovative.
We are now seeking qualified candidates to join our team. Successful candidates will enjoy competitive compensation and benefit packages, extensive technical and business training and career advancement within this large business organization.


The boy cleans of nicely... Drive Me Crazy
By Ross Anthony
A "B+" for surprisingly solid acting and dialogue. But since the plot line is a road we've traveled countless times before, there's no unpredictable twists to jerk the film out of the clutches of mediocrity.
Teen next door neighbors, Nicole and Chase, feign a loving high school couple in order to attract the real objects of their hearts affection -- you know, through jealousy. But the scam may backfire -- could they accidentally fall for each other? Ya think? Of course the whole thing climaxes (though that's a strong word) at the Centennial dance (a teen flick prom substitute).
The most interesting parts of the story get lost: Chase is a sub-culture, anti-conformist who delights (along with two buds) in making fun of the preppy crowd. Nicole is deep into the "in" crowd. Their coupling puts Chase into Dockers and tames his wild head of hair. Says his ex, "Did you fall in love or just fall into the Gap?" How he reacts to his new "prep" pals is very interesting. However, only once he brings Nicole into his culture -- her reactions there are rich as well. Unfortunately, all of this gets run over by the steamroller of a predictable plot. It is only the solid performances, direction, dialogue and editing that keep the film from flat-lining.
But I'm an old fart, perhaps the unknowing teen will be waiting on the edge of her seat to see if Chase and Nicole "really really" work out.
Drive Me Crazy. Copyright © 1999. Rated PG-13. Starring Melissa Joan Hart, Adrian Grenier. Directed by John Schultz. Screenplay by Rob Thomas. Produced by Amy Robinson at Twentieth Century Fox.
Grade..........................B+
-- Copyright © 1999 Ross Anthony, currently based in Los Angeles, has scripted and shot documentaries, music videos, and shorts in 35 countries across North America, Europe, Africa and Asia. For more reviews visit: http://RossAnthony.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


| Method | Description | Returns |
|---|---|---|
playPause()
|
This method toggles play or pause state of player. | player object |
play()
|
toggles play state of player. | player object |
pause()
|
toggles pause state of player. | player object |


MidSideSplit → Tone
Mid/Side processing separates the the 'mid' signal
(which comes out of both the left and the right channel)
and the 'side' (which only comes out of the the side channels).
Mid = (Left+Right)/sqrt(2); // obtain mid-signal from left and right
Side = (Left-Right)/sqrt(2); // obtain side-signal from left and righ
new
Tone.MidSideSplit
()
members
methods


{% if not teams %}
You haven't joined any team yet.
{% else %}
{% for team in teams %}
{{ team.team.name }}
{% endfor %}
{% endif %}
Recently uploaded files:
{% if not files %}
*crickets chirping*
{% else %}
{% for record in files %}
{{ record.title }}
{% for file in record.files.all %}
{% if forloop.first %}


Below is a list of links to some of our fellow organisations:
www.sacredspace.ie
www.prayingeachday.org
Humbie
Lynton
Order of Friars Minor
Order of Friars Minor Capuchins
Secular Franciscan Order
www.franciscans.org.uk
www.vocationsgroup.org.uk
www.godknowswhere.org.uk
www.ukvocation.org
www.sanctiangeli.org
www.life4seekers.co.uk


2 Chronicles 2:13
And now I have sent a cunning man, endued with understanding, of Huram my father's,


Chapter
1
Chapter title
"Citation"
1.1 - Section name
Some text
1.2 - Other section name
Here is a reference to chapter:
1
Here is a reference to section:
*


Default
Anchor
Colors
Primary Anchor
Secondary Anchor
Tertiary Anchor
Success Anchor
Warning Anchor
Danger Anchor
Light Anchor
Medium Anchor
Dark Anchor
Custom
Underline Anchor
Cursive Anchor
Custom Anchor
Custom Secondary Anchor


This is a timed quiz on JavaScript fundamentals that stores your high score. There is ONLY one correct answer for each question. Once you have selected your answer, you cannot change it. The total score is 100 and each question has average-weight. You can skip a question by clicking the NEXT button without any affect on your score or timer. However, an incorrect answer will subtract the time from the timer. When either the timer is 00:00 or you have clicked through all questions, the quiz is over. You will see your score board and have option try again or go back to this instruction page. Please press the START button to start.


Blue Story: Vue pull gang film from all UK cinemas after 100-strong machete brawl at screening
by Scotsman ReporterA cinema chain has pulled a gang film from all of its venues, after seven police officers were injured in a disturbance.
Vue Cinemas has confirmed that Blue Story will no longer be showing in any of its 91 outlets in the UK and Ireland.
Police were called to Star City in Birmingham on Saturday evening following reports of 100 youths fighting, some with machetes.
Five teenagers have been arrested following the trouble, including a 13-year-old girl.
Blue Story focuses on two friends from different south London postcodes, on rival sides of a street war.
It is rated 15 for very strong language, strong violence, threat, sex, and drug misuse.
On Sunday afternoon, a pre-recorded message on the Vue customer service line said: "We regret that we will no longer be screening the film Blue Story at any of our venues."
Although the film is still listed on the company's website, when attempting to book tickets online, customers are met with an error message.
A Vue spokesman said: "We can confirm a decision was made to remove the film.
"The safety and welfare of our customers and staff is always our first priority."
West Midlands Police said that they did not recommend the film was removed.
Chief Superintendent Steve Graham said: "We've made no recommendations to Vue at all.
"If they choose to continue showing it, that's a matter for them."


Hi There! I'm Sam and I tend to always find myself in interesting situations. I love being unconventional and going on adventures.
Here's a little about me:
Capabilities:
- Complete FOC journal in 12hours (38 Pages)
- Sleeps through 3 different alarms in the morning
- Make any website design prototype in just minutes
- Countless timespend with most boring person.
Whereabouts:
- Coder: Coding my next evil genius invention
- Memorable Fight with Mayur (i'm injured )
Crimes:
- Theft: Learns different programs without expensive tutors
- Traveling 3 times day with expire pass :)
- Successfully living a life without Girlfriend. (:-)
I live to learn. I love to learn new programming language and exploring new things that there is a learning experience in every failure.but i like to do.
I love to design new products - I want to develop products that perform complex functions with simple clicks.
I am a huge fan of creating different prototypes of new ideas. I like to create different designs of webpages.
I love to watch Movies,TV shows (Mythbusters Jr,Big boss,Anime,Game of Thrones(I love Jon snow and Ned stark)) . I can't spend a day without watching TV.
Empty
I love traveling and taking photos.
Connect with me!
If you have any inquiries, or would like to speak to me than shoot me an email at<EMAIL_ADDRESS>LinkedIn message.


--- layout: default title: Home permalink: / slideshows: - name: 01.jpg text: The first image - name: 02.jpg text: The first image - name: 03.jpg text: The first image - name: 04.jpg text: The first image - name: 05.jpg text: The first image - name: 06.jpg text: The first image - name: 07.jpg text: The first image - name: 08.jpg text: The first image - name: 09.jpg text: The first image ---


2006
2006
• Company incorporated as PACC Offshore Pte. Ltd.
• Entered the deepwater segment through orders for two 16,000 BHP DP2 AHTS
• Entered the oilfield services sector through orders for 16 8,000-10,000 BHP AHTS between 2006 and 2007
2007
• Acquired PSA Marine’s offshore businesses comprising SEMCO Pte. Ltd., a leading FPSO towage operator; Maritime Pte. Ltd., a leading transportation and installation operator; and various ship-owning entities
• Company renamed PACC Offshore Services Holdings Pte. Ltd.
2008
Entered the offshore accommodation segment through four accommodation vessels
2010
Formed PSV fleet through the initial acquisition of two diesel electric PSVs and subsequent addition of six more PSVs
2012
Enhanced position in the offshore accommodation segment with an order of two 750-pax SSAVs between 2012 and 2013
2013
Awarded public licence by the Maritime and Port Authority of Singapore for the provision of towage services in Singapore
2014
• Launched Initial Public Offering to strong institutional and retail support – IPO offering was five times subscribed
• Admitted to the Mainboard of the Singapore Exchange and commenced trading
2015
Further expansion into the Middle East with two LCVs deployed to Saudi Arabia
2016
POSH Terasea successfully delivered one of the world’s largest FPSOs, the Glen Lyon, from Ulsan, South Korea to Haugesund, Norway
2017
• Completed extended two-year charter with Petrobras for the 750-pax POSH Xanadu SSAV
• Successfully completed back-to-back major projects including the delivery of the Ichthys Explorer CPF, the world’s largest semi-submersible platform, Ichthys Venturer FPSO, Prelude FLNG, the world’s largest offshore floating facility, and Egina FPSO, the world’s largest FPSO
• Secured a long-term contract with an oil major in Saudi Arabia to provide accommodation support for offshore platforms in the Arabian Gulf
2018
• POSH Arcadia and POSH Xanadu completed the Shell Prelude FLNG and Chevron Big Foot TLP project respectively
• To date, 13 vessels on long-term contracts with a National Oil Company in the Arabian Gulf
• Incorporated POSH Kerry Renewables, a joint venture with Kerry TJ Logistics dedicated to serving the offshore renewables market in Taiwan
• Established POSH Subsea as the Group’s specialist arm for subsea solutions
2018


providing different kind of services and professional support.
Learn about my education and experience
here you can view my projects and applications that I've developed or collaborated on.
my wish is to be connected with potential employers, clients and professionals in my field, and learning about new opportunites.


Engaging trained citizen scientists, professional water quality managers, and the public to understand where and when cyanobacteria species occur.
Have questions or want to get involved? Just email us.


Adaptable, and team-centric leader with a commitment to improve business with technology. My unique career combines a decade of operations, finance, and sales experience to solve big problems with simple, detailed solutions.
It is my technical knowledge, passion about the technology industry, and excitement to learn that will serve my team and clientele who want to accomplish their business goals through thoroughness, collaboration, and deep caring.
Check Out My Resume Here:
Click to View


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MongoGridFS::storeUpload (PECL mongo >=0.9.0) MongoGridFS::storeUpload — Stores an uploaded file in the database 说明 public mixed MongoGridFS::storeUpload ( string $name [, array $metadata ] ) 参数 name The name of the uploaded file(s) to store. This should correspond to the file field's name attribute in the HTML form. metadata Other metadata fields to include in the file document. Note: These fields may also overwrite those that would be created automatically by the driver, as described in the MongoDB core documentation for the » files collection. Some practical use cases for this behavior would be to specify a custom chunkSize or _id for the file. Note: The filename field will be populated with the client's filename (e.g. $_FILES['foo']['name']). 返回值 Returns the _id of the saved file document. This will be a generated MongoId unless an _id was explicitly specified in the extra parameter. Note: If multiple files are uploaded using the same field name, this method will not return anything; however, the files themselves will still be processed. 错误／异常 Throws MongoGridFSException if there is an error reading the uploaded file(s) or inserting into the chunks or files collections. 更新日志 版本 说明 1.2.5 Changed second parameter to an array of metadata. Pre-1.2.5, the second parameter was an optional string overriding the filename. 范例 Example #1 MongoGridFS::storeUpload() HTML form example Suppose you have the following HTML form:
If you wanted to store the uploaded image in MongoDB, you could do the following in the script handling the form submission: selectDB('test')->getGridFS(); $gridfs->storeUpload('pic', array('username' => $_POST['username'])); ?> 参见 • MongoGridFS::put() - Stores a file in the database • MongoGridFS::storeBytes() - Stores a string of bytes in the database • MongoGridFS::storeFile() - Stores a file in the database • MongoDB core docs on » GridFS


Unna 100 km
Unna GER
Race Winners
(22 runnings)
01 Sep
1990
7:01:19
9:49:50
02 Sep
1989
7:27:44
10:00:00
03 Sep
1988
7:14:44
10:16:59
05 Sep
1987
7:40:43
9:35:14
06 Sep
1986
7:04:38
8:49:35
07 Sep
1985
7:10:51
8:51:42
01 Sep
1984
7:08:28
9:15:18
03 Sep
1983
6:55:10
10:40:08
04 Sep
1982
7:19:43
9:05:03
05 Sep
1981
7:08:53
11:46:49
06 Sep
1980
7:09:09
9:47:37
01 Sep
1979
7:19:40
11:37:33
02 Sep
1978
7:31:51
10:55:38
03 Sep
1977
7:35:55
12:21:38
04 Sep
1976
6:57:55
7:50:37
06 Sep
1975
6:44:52
9:19:32
07 Sep
1974
7:23:50
10:09:17
08 Sep
1973
6:59:14
10:28:37
23 Sep
1972
7:34:39
11:10:01
04 Sep
1971
6:57:55
10:11:51
05 Sep
1970
7:45:04
12:14:09
25 Sep
1969
8:59:10
13:19:40
Notes: 1969 was the inaugural year. The national championships were held on a 10 loop course (10 km loops). Other
years, a 50 km loop was run twice or a single loop of 100 km was run.
Ewald Feldmann (GER)
Winnie Pennigstorff (GER)
Toni Unkelbach (GER)
(nc)
Gisela Fricke-2
(nc)
Gerd Boldhaus-3
Gisela Fricke (GER)
Peter Schulze (GER)
Helga Schwochow-2
Wolfgang Schwerk (GER)
Katharina Janicke (GER)
Herbert Voilkhardt (GER)
Beate Jansen-2
Gerd Boldhaus-2
Beate Jansen (GER)
Gerd Boldhaus (GER)
Helga Schwochow (GER)
Wolfgang Karaschkewitz (GER)
Waltraud Reisert (GER)
Alfons Evers (GER)
Rosemarie Rolle (GER)
Helmut Urbach-5
Erika Dreger (GER)
Helmut Urbach-4
Gisela Duschl (GER)
Johannes Urbaneck (GER)
Jutta Lauterbach (GER)
Herman Tonnemann (GER)
Ruth Wolfertz (GER)
Adolf Bremm-2
Christa Vahlensieck (GER)
Heinz Hasler (SUI)
Edith Holdener-2
John Berry (GBR)
Christel Volmerhausen (GER)
Adolf Bremm (GER)
Elfriede Fendt (AUT) & Edith Holdener (GER)
Jürgen Bergmann (GER)
Eva-Maria Westphal-4
Helmut Urbach-3
Eva-Maria Westphal-3
Helmut Urbach-2
Eva-Maria Westphal-2
Helmut Urbach (GER)
Eva-Maria Westphal (GER)
(nc) => national championship
Most Wins
(1969-1990)
Men
5
Helmut Urbach (GER)
1969-71,1979-80
Women
4
Eva-Maria Westphal (GER)
1969-72
Prize Money
Prize money has not been awarded at this race according to available information.
Race Time Bias
Insufficient data to calculate the race time bias
Competitive Level
Insufficient data to calculate the competitive level
Quality Performances
Men
No men under 6:40
Women <7:55 1 <8:00 1 <8:05 1
Last Updated on
26 Apr 2009
Contributors: Werner Sonntag, Andy Milroy, Burkhard Widera, Juraj Gasparovic (1)


New Employee
First Name:
Last Name:
ID Number:
Title:
Annual Salary:
Submit
Monthly cost:
$0.00
Name
ID Number
Title
Annual Salary
Are Ya Fired?


Module : streams
Module overview
The Streams module provides the stream processing capabilities to Ballerina:
Note: Ballerina Streaming capabilities are shipped as an experimental
feature in the latest release. Please use the --experimental
flag when
compiling Ballerina files which have streaming constructs.
The following topics explain the high-level concepts of Ballerina streaming.
Stream
A stream is a logical series of events ordered in time. Its schema is defined/constrained via the record definition. A record definition contains a unique name and a set of uniquely-identifiable attributes with specific types within the record. All the events of a specific stream have the same schema (i.e., have the same attributes in the same order).
Syntax
The syntax for defining a new stream is as follows.
type <record name> record {
<attribute type> <attribute name>;
<attribute type> <attribute name>;
<attribute type> <attribute name>;
...
};
stream<record name> <stream name> = new;
The following parameters are configured in a stream definition.
| Parameter | Description |
|---|---|
stream name | The name of the created stream. |
record name | The name of the record that constrains the stream. |
attribute name | The uniquely-identifiable attribute name. The schema of a record is defined by its attributes. |
attribute type | The type of each attribute defined in the record. |
Example
type Employee record {
string name;
int age;
string status;
};
stream<Employee> employeeStream = new;
The code given above creates a stream named employeeStream
that is
constrained by the Employee
type with the following attributes.
name
of typestring
age
of typeint
status
of typestring
Forever Statement
The forever
statement block can include one or more streaming queries
defining stream processing and complex event processing rules. The
forever
statement block lets streaming queries to run continuously
till the Ballerina program is exited. Here each streaming query within
the forever
block executes as an independent isolated processing unit.
Sample query
This query filters out the sensor events, which have the temperature
greater than 30 celsius, and for every 100 sensor events, it groups them
based on their type, count, number of sensor events for each type. Next,
it publishes all the types that have more than one event to the
highTemperatureSensorStream
stream.
forever {
from sensorTemperatureStream
where sensorTemperatureStream.temperature > 30
window lengthBatch (100)
select sensorTemperatureStream.type, count() as totalCount
group by sensorTemperatureStream.type
having totalCount > 1
=> (HighTemperature [] values) {
foreach var value in values {
highTemperatureSensorStream.publish(value);
}
}
}
Query
Each streaming query can consume one or more streams, process the events continuously in a streaming manner, and generate the output simultaneously. A query enables you to perform complex event processing and stream processing operations by processing incoming events one by one in the order they arrive.
Syntax
Each query contains an input and an output section. Some also contain a projection section. The following is a simple query with all three sections.
from <input stream>
select <attribute name>, <attribute name>, ...
=> (<array type> <parameter name>) {
...
...
}
Example
This query consumes events from the tempStream
stream (that is already
defined) and sends the room temperature and the room number to the
roomTempStream
stream as the output.
type temperature record {
int deviceID;
int roomNo;
float value;
};
type roomTemperature record {
int roomNo;
float value;
};
stream<temperature> tempStream = new;
stream<roomTemperature> roomTempStream = new;
public function initQuery() {
forever {
from tempStream
select tempStream.roomNo, tempStream.value
=> (roomTemperature[] temperatures) {
foreach var value in temperatures {
roomTempStream.publish(value);
}
}
}
}
| SnapshottableStreamEvent | This record represents a stream event which can be persisted. |
| AbstractOperatorProcessor | Abstract processor encapsulating operator functions. |
| AbstractPatternProcessor | Abstract processor encapsulating pattern processor functions. |
| Aggregator | Abstract object, which should be implemented in order to create a new aggregator. |
| AndOperatorProcessor | Processor to perform AND stream operations. |
| Average | Aggregator to calculate average in streams. |
| CompoundPatternProcessor | Processor to perform compound stream operations. |
| Count | Aggregator to count events in streams. |
| DelayWindow | This window will delay the incoming events for a given amount of time.
E.g.
from inputStream window |
| DistinctCount | Aggregator to get the distinct counts of values in streams. |
| ExternalTimeBatchWindow | This is a batch (tumbling) time window based on external time, that holds events arrived during window time periods,
and gets updated for every window time.
E.g.
from inputStream window |
| ExternalTimeWindow | This is a sliding time window based on external time, that holds events for that arrived during last window time
period from the external timestamp, and gets updated on every monotonically increasing timestamp.
E.g.
from inputStream window |
| Filter | The |
| FollowedByProcessor | Processor to perform FollowedBy stream operations. |
| HoppingWindow | The hopping window releases the events in batches defined by a time period every given time interval. The batch is
also determined by the time period given in the window. When the time interval the events being released and the
time period it hold the events are equal, the hopping window acts as a |
| IntSort | This class implements a merge sort algorithm to sort timestamp values for state persistence. |
| LengthBatchWindow | This is a batch (tumbling) length window, that holds up to the given length of events, and gets updated on every
given number of events arrival.
E.g.
from inputStream window |
| LengthWindow | The |
| LinkedList | The |
| Max | Aggregator to find the maximum value in a stream. |
| MaxForever | The aggregator to keep the maximum value received so far. It is similar to |
| MergeSort | This object implements the merge sort algorithm to sort the provided value arrays. |
| Min | Aggregator to find the minimum value in a stream. |
| MinForever | The aggregator to keep the minimum value received so far. It is similar to |
| Node | The |
| NotOperatorProcessor | |
| OperandProcessor | Processor to perform operand processor operations. |
| OrOperatorProcessor | Processor to perform OR stream operations. |
| OrderBy | The |
| OutputProcess | The |
| Scheduler | The |
| Select | The |
| Snapshotable | Abstract Snapshotable to be referenced by all snapshotable objects. |
| SortWindow | The sort window hold a given number of events and emit the expired events in the ordered by the given fields.
E.g.
from inputStream window |
| StateMachine | StateMachine which performs stream pattern processing. |
| StdDev | The aggregator object to calculate standard deviation. |
| StreamEvent | The |
| StreamJoinProcessor | The |
| Sum | Aggregator to perform summation of values in a stream. |
| TableJoinProcessor | The |
| TimeAccumulatingWindow | The |
| TimeBatchWindow | This is a batch (tumbling) time window, that holds events arrived between window time periods, and gets updated for
every window time.
E.g.
from inputStream window |
| TimeLengthWindow | This is a sliding time window that, at a given time holds the last windowLength events that arrived during last
windowTime period, and gets updated for every event arrival and expiry.
E.g.
from inputStream window |
| TimeOrderWindow | The |
| TimeWindow | The |
| UniqueLengthWindow | This is a length window which only keeps the unique events.
E.g.
from inputStream window |
| Window | The from inputStream window |
| avg | Returns a |
| buildStreamEvent | Creates |
| count | Returns a |
| createAndOperatorProcessor | Creates and returns a |
| createCompoundPatternProcessor | Creates and returns a |
| createFilter | Creates a |
| createFollowedByProcessor | Creates and returns a |
| createNotOperatorProcessor | Creates and returns a |
| createOperandProcessor | Creates and returns a |
| createOrOperatorProcessor | Creates and returns a |
| createOrderBy | Creates an |
| createOutputProcess | Creates and return a |
| createResetStreamEvent | Creates a RESET event from a given event. |
| createSelect | Creates and returns a select clause. |
| createStateMachine | Creates and returns a |
| createStreamJoinProcessor | Creates a |
| createTableJoinProcessor | Creates a |
| delay | The |
| distinctCount | Returns a |
| externalTime | The |
| externalTimeBatch | The |
| getStreamEvent | Get the stream event from any? field. This function can only be used only if we are sure that the |
| hopping | The |
| initPersistence | Function to initialize and start snapshotting. |
| length | The |
| lengthBatch | The |
| max | Returns a |
| maxForever | Returns a |
| min | Returns a |
| minForever | Returns a |
| registerSnapshotable | Function to register Snapshotables. |
| removeState | Function to clear an existing state. |
| restoreState | Function to restore state of a given object. |
| sort | The |
| stdDev | Returns a |
| sum | Returns a |
| time | The |
| timeAccum | The |
| timeBatch | The |
| timeLength | The |
| timeOrder | The |
| toSnapshottableEvent | Convert a single |
| toSnapshottableEvents | Converts a given array of streams:StreamEvent objects to an array of |
| toStreamEvent | Convert a single |
| toStreamEvents | Converts a given array of snapshotable events to an array of |
| uniqueLength | The |
| OUTPUT | |
| RESET | The reset event type |
| EXPIRED | The expired event type |
| CURRENT | The current event type. |
| TIMER | The timer event type. |
| DEFAULT | The default key to group by if the group by clause is not used in query |
| DELIMITER | |
| DELIMITER_REGEX | |
| ASCENDING | |
| DESCENDING |


1.1Definition:
Piece of code used to accomplish certain task.
A function contains it’ name, return type,
arguments and body.
Example: Function to print “hello” # code:
In the example above we can see the following:
- Function name: func
- Return type: void
- Body: printf(“hello”);
1.2 Advantages of using functions:
- We can divide c program in small sized codes (modules).
- We can call module whenever require.
- Modular programming makes C program more readable.
- Modules once created, can be re-used in other programs.
1.3 Types of Functions:
- Predefined functions:
- Functions which are already defined are predefined functions.
- These function’s name or task can’t be changed by programmers and they are used for specific tasks.
- Example: printf(), scanf(), getch(), putch() etc.
2.User defined functions:
- Functions which are defined by user or programmers with respect to their need.
- Name of function, return type and body is defined by user.
- Example: Program to print Hello World.
#code
- In example given above intro() is a user defined function where function prototype and definition is given by user according to his/her requirements.
- Whereas printf() is a predefined function whose definition and prototype can’t be changed by user.
1.4 A Function Prototype:
In C, all functions must be written to return a specific TYPE of information and to take in specific types of data (parameters). This information is communicated to the compiler via a function prototype.
Here is the syntax for the function declaration or Prototype:
Return-type name_of_function (parameter_type parameter_name,…)
In parenthesis we can write many parameters based on our requirements.
Example of Functions:
If in a program we have to add two numbers 3 times we can write it in following way.
# code
We wrote the same code for adding numbers for 3 times, but using function we can make our code smaller and easily readable.
code
- Now in the example you can see that instead of writing a code snippet for 3 times we wrote it just once in function add() and just called it from main() 3 times.
- This makes our code smaller and easier to understand.
1.5 Function Call:
- In the previous example add(); is function call.
- Function call should be made by ending Semicolon.
### 1.6 Passing parameters to Functions
In above example we saw calling functions without passing any parameters, but if we want we can pass parameters to function while calling it.
Example: Program to swap two numbers.
code
- In above example main() is passing two variables m and n to swap (), swap() function contains two variables (a and b) where value of m and n is copied, here a and b are known as **function arguments**.
- Swap (int a, int b) is an example of function with argument and without return value.
- In above program it is not necessary to define user defined function i.e swap (int a, int b) first, if needed any function can be defined after main () function in following way.
Example: Program to swap two numbers.
# code
- This example shows how any main () can be defined before any other function by just defining the prototype of the function before main ().
- While defining the prototype it is not necessary to write variable name as shown in the example, i.e. void swap (int, int).
- But while writing definition of function make sure to write arguments name as well, like void swap(int a, int b).
1.6.1 Methods of passing parameters to functions:
- Pass by value
- Pass by reference
<IP_ADDRESS> Pass by value:
- In pass by value we pass the parameters to the function, where the values of parameters is copied in arguments of the function.
- Any change made on those arguments in that function will not be reflected in actual variables (i.e parameters).
- In previous example after swapping the values of m and n is still the same, their copies in function swap (i.e. a and b) were swapped.
- This is because values of a and b were not reflected on variable m and n.
Example: Program to swap two numbers. # code OUTPUT: values before swap m=22 and n=44 values after swapping m=22 and n=44
<IP_ADDRESS> Pass by reference:
- In pass by reference we pass the actual parameters address to the function.
- This address of parameters get copied to the reference variable of the function.
- Now any change made on those arguments will be reflected on actual parameters.
Example:
code
OUTPUT: values before swap m=22 and n=44
values after swapping m=44 and n=22
- In this example we saw that the parameters were passed to functions where their address was copied.
- Hence every change made on those arguments( a and b) were reflected in actual parameters (m and n) because all changes were done in address directly.
<IP_ADDRESS> Passing Array to Function:
- Arrays can also be passed to functions like any other variable.
- To pass an array just write the name of the array while calling the function as shown in following example.</li>
- The function prototype should be like return-type (data_type array_name[]).
- Example: To find sum 5 numbers by passing 1D array to function.
code
- Same is for passing 2-D array except function prototype should be as follows:
- return-type (data_type array_name[][number_of_column).
- Example: To pass a 2-D array to other function and display it.
# code
<IP_ADDRESS> Passing a string to Function:
- Passing an array is like passing an array of characters.
- We can implement it like we did for 1-D array.
- Prototype of function should be
- Example: # code
1.7 Functions returning values:
- Functions can return some value as well, and the type of the value returned by them depends on their return type.
- Functions return value to the place from where they have been called.
Example: Sum of two numbers.
code
Output: enter two integers
5 3
sum is 8
NOTE: In above program we called function func() from printf() and the value returned by func() (i.e. 8) was displayed as result.
1.8 Recursive Functions:
- Sometimes you can call a function using that same function, these functions are known as recursive functions.
- Recursive function can make a program short, but implementing recursive function may be difficult.
- Every time function will return some value that value will go to the place from where it was called, just like normal functions.
Example:
# code
Above code can be explained in steps i.e. every time it returned some value, suppose n was initially 4.
- a=4 a=4+rec(3)
- a=3 a=3+rec(2)
- a=2 a=2+rec(1)
- a=1 return 1 // since if condition a==1 is true.
- Now this returned value will go from where it was called i.e. to third step and from there it will go to second and so on.
- So the value of ‘a’ in third step will be 2+1=3.
- And the value of second ‘a’ will be 3+3=6.
- Similarly the end result would be 10.
- This will be sent to main() function by ‘return a’.</li/ol> Similarly recursive functions can be used to write other codes as well like Fibonacci series, binary trees etc.


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mytheme.libraries.yml
hook_library_info()
chosen: version: 1.x css: theme: css/chosen.css: { preprocess: false } js: js/chosen.js: {} dependencies: - core/jquery


Promotion REST API Service
Status:
Create, Retrieve, Update, Activate, Deactivate and Delete a Promotion:
*** NOTICE ***
Update needs all parameters: Retrieve the promotion -> modify -> Update
Promotion ID:
Retrieve
Delete
Title:
Type:
Start date:
End date:
Active:
True
False
Search
Clear
Create
Update
Activate
Deactivate
ID
Title
Type
Start date
End date
Active


My name is Laksmi Arista Vyanda, I'm a designer from Indonesia :)
I design logos and brands for new startups, entrepreneurs and passionate individuals who value the importance of great design. Scroll down to view my featured projects, or click the link to view more about myself.
Find Out MoreI’m a 21 year old graphic designer from Malang, Indonesia. I’m currently a student in LASALLE College of the Arts Singapore focusing in Design Communication.
I’ve worked on a wide range of projects in a variety of styles, from the simplest to complex heavy graphics, and love nothing more then finding creative solutions to challenging problems. My preferred design style is clean and professional, but never boring!
Along with logo and brand design I have experience designing magazines, apps, and websites. I am also good in photography.
My works was chosen to be exhibited in my current almamater in 2013. The campus showcased 2 of my artworks, manually and digitally. I enjoy travelling, photography and good foods.
Looking for a designer?
Check Out My WorksMy works are checked regularly so they don't break easily.
You may request for me to ship the original work, or you can have the documented version!
I follow the latest trends to keep things fresh.
All the works that I've done are made with love and passion.
Ready to start your next project with me? That's great! Give me a call or send me an email and I will get back to you as soon as possible!
123-456-6789


Invoke an async reducer function on each item in the given Array,
where the reducer transforms an accumulator value based on each item iterated over.
Note: because reduce()
is order-sensitive, iteration is sequential.
This is an asynchronous version of
Array.prototype.reduce()
(Array)
The Array to reduce
(Function)
Async function, gets passed
(accumulator, value, index, array)
and returns a new value for
accumulator
([any])
Optional initial accumulator value
any
:
final
accumulator
value
await reduce(
['/foo', '/bar', '/baz'],
async (accumulator, value) => {
accumulator[v] = await fetch(value);
return accumulator;
},
{}
);
Invoke an async transform function on each item in the given Array in parallel, returning the resulting Array of mapped/transformed items.
This is an asynchronous, parallelized version of
Array.prototype.map()
.
(Array)
The Array to map over
Array
:
resulting mapped/transformed values.
await map(
['foo', 'baz'],
async v => await fetch(v)
)
Invoke an async filter function on each item in the given Array in parallel, returning an Array of values for which the filter function returned a truthy value.
This is an asynchronous, parallelized version of
Array.prototype.filter()
.
(Array)
The Array to filter
(Function)
Async function. Gets passed
(value, index, array)
, returns true to keep the value in the resulting filtered Array.
Array
:
resulting filtered values
await filter(
['foo', 'baz'],
async v => (await fetch(v)).ok
)
Invoke an async function on each item in the given Array in parallel, returning the first element predicate returns truthy for.
This is an asynchronous, parallelized version of
Array.prototype.find()
.
(Array)
The Array to find
(Function)
Async function. Gets passed
(value, index, array)
, returns true to be the find result.
any
:
resulting find value
await find(
['foo', 'baz', 'root'],
async v => (await fetch(v)).name === 'baz'
)
Checks if predicate returns truthy for all elements of collection in parallel.
This is an asynchronous, parallelized version of
Array.prototype.every()
.
(Array)
The Array to iterate over.
(Function)
Async function. Gets passed
(value, index, array)
, The function invoked per iteration.
Boolean
:
Returns true if
all
element passes the predicate check, else false.
await every(
[2, 3],
async v => (await fetch(v)).ok
)
Checks if predicate returns truthy for any element of collection in parallel.
This is an asynchronous, parallelized version of
Array.prototype.some()
.
(Array)
The Array to iterate over.
(Function)
Async function. Gets passed
(value, index, array)
, The function invoked per iteration.
Boolean
:
Returns true if
any
element passes the predicate check, else false.
await some(
['foo', 'baz'],
async v => (await fetch(v)).ok
)
Invoke all async functions in an Array or Object in parallel, returning the result.
(Array | Object)
:
same structure as
list
input, but with values now resolved.
await parallel([
async () => await fetch('foo'),
async () => await fetch('baz')
])
Invoke all async functions in an Array or Object sequentially, returning the result.
(Array | Object)
:
same structure as
list
input, but with values now resolved.
await series([
async () => await fetch('foo'),
async () => await fetch('baz')
])


:::: Thursday, March 5th, 1.20pm, @ Recital Room, Falmer House 120 ::::
Leafcutter John will perform at the Music Lunchtime Recital Concert a piece called “Playing with Light” - a light controlled electronic music performance. After the performance he will give a short talk about his work and the hardware and software he has built do to perform his live electronic music. From the Light controlled music system to the equipment he uses with his twice Mercury Prize nominated Polar Bear. Questions are welcome at any point during the talk.
Workshop: After the talk (and some coffee break) Leafcutter will give a workshop. In his description: “We will build self contained generative music systems running on simple Arduino boards. They will allow us to experiment with Cellular Automata mapped to generate rhythm and melody. Networking several devices together we’ll create some kind of super instrument, mwhaaa hahahaa! Absolutely no experience of Arduino, coding, or anything fancy necessary!”
Performance – 1.20 pm Talk – 2pm Workshop – 3-6pm
Short Leafcutter John Biography
*“Alongside Aphex Twin and Bogdan Raczynski – he’s one of the UK’s most fearlessly inventive electronicists” (Time Out London)
“A musician who combines acoustic and electronic music with an irresistible compulsion to build Heath Robinson- like inventions” (The Guardian)
“One of the bourgeoning stars of post-electronica” (The Wire)
“He has used the power available to him to push boundaries and concepts” (Future Music)*
John Burton originally studied Painting at Norwich School of Art and Design. He graduated in 1998 and moved to London and began exploring the possibilities of recording and manipulating sound on an old computer he originally bought to write his Art School dissertation.
His first recordings reached the offices of Planet Mu Records in 1999 where its founder and Aphex Twin collaborator Mike Paradinas encouraged John’s more experimental efforts. Working with Planet Mu, John released 3 critically acclaimed albums which culminated in the release of The Housebound Spirit, an album which combined elements of music-concrete and electro-acoustic music with voice and guitar work more commonly found in folk music. It won an Honorary Mention at the 2004 Ars Electronica Awards, and was featured in The Wire Magazine’s Top 50 records of 2003.
May 2015 will see the release of Resurrection (John’s 6th studio album) and marks fifteen years of releases by Leafcutter John. Aerial photographs of the Japanese tsunami of 2011 were a direct inspiration for the record. Not content with the usual tools available to the electronic musician, John has created innovative new systems and techniques for both live performance and production. This includes a light-controlled instrument that allows him manipulate his live sound through gesture, flickering candles, flashing torches and pyrotechnics. For the track “Gulps,” John coded special software to layer huge swathes of sound. Using a recursive system, he created 7.1 billion layers of a recording of the North Sea, one for each human alive on the planet at the time of writing.
John has toured from Vietnam to Venice, appeared live with Beck Hansen and Imogen Heap, and provided the score for Crow, a major theatre project by Handspring (creators of War Horse). During this time, John has also maintained his permanent role as the unpredictable, electronic antagonist in Polar Bear, the twice Mercury Music Prize-nominated, genre-defying jazz band.
He has also worked with Talvin Singh, Wayne Mcgregor’s Random Dance, BBC Symphony and Concert orchestras, and has played concerts worldwide with Beck, Jarvis Cocker, Imogen Heap, Matmos, Grace Jones, Nick Cave, Yo La Tengo, Beth Orton, Otomo Yoshihide, Aki Onda, Phillip Jeck, Tujiko Noriko Sebastian Rochford, and Janek Schaefer.
Discography (Albums)
- Resurrection (2015) Desire Path Recordings (Pathway009) LP
- Tunis (2010) Tsuku Boshi Records CD.
- The Forest And The Sea (2006) Staubgold Records (Staubgold 68) CD/LP
- The Housebound Spirit (2003) Planet Mu (ZIQ061) CD
- Microcontact (2001) Planet Mu (ZIQ022) CD
- Concourse EEP (2000) Planet Mu (ZIQ017) 12” and CD
website: http://www.leafcutterjohn.com
email<EMAIL_ADDRESS>Twitter: @leafcutterjohn
Facebook: https://www.facebook.com/john.l.burton.3


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We help those who cannot help themselves by obtaining money to provide them with the things they need.
We do stuff to help people. We like people. That's why we help them. This non-profit is directed to helping people because it is our desire to provide them aid.
 This money is stored safely in a corporate account. We go to people in need and do background research to determine the essentials that they don't have, and use the money to purchase these essentials for them.
Does what a secretary should do.
Does what a Treasurer should do.
Does what a CEO should do.


An example showing multiple outputs, one for each main type of output:
Data for SVG and 3D plots are currently entered inside an explicit array to allow easily for multiple objects in each. Since a matrix is already expected to be an array, there is currently no additional outer array. Text output is intended to a display a single object or string, so again there is currently no additional outer array, but multiple lines are easily included via HTML line breaks.
Complete code for this example:


The id of the selected node. Read Only.
String, default = ''
Each node has .selected property that determines if the node is selected. It is time consuming
to loop through all the nodes to find selected, therefore the .selected property was added.
It holds the id of the last selected node. You can use .select() and
.unselect() to select/unselect nodes.
You can define it during object creation:
You can find selected node by.


Editor’s introduction by Fran Pritchett
I. [[Preface]]
II. The beginning of the story
III. About what happened in Basrah
IV. What took place in the Sea of Ormuz
V. What we suffered in the Indian Ocean
VI. What happened in the Province of Gujarat
VII. What befell us in the Province of Sind
VIII. My experiences in Hindustan
IX. Our experience in Bakhtar-Zemin, i.e. in Kabulistan
X. The condition of Badakshan and Khatlan
XI. Events in Turan, i.e. Transoxania
XII. Our experiences in Kharezm and Deshti-Kipchak
XIII. Our fate in Khorasan
XIV. Our vicissitudes in Irak-Adjem
XV. The rest of our Adventures


{% if 'forcefield' in session and session['forcefield'].startswith('amoeba') %}
{{ choice('nonbondedMethod', 'Select how to compute long range nonbonded interactions.', [
('NoCutoff', 'No cutoff', 'The system is not periodic, and no cutoff is applied to nonbonded interactions.'),
('PME', 'PME', 'Periodic boundary conditions are used. Long range interactions are computed with Particle Mesh Ewald.')]) }}
{% else %}
{{ choice('nonbondedMethod', 'Select how to compute long range nonbonded interactions.', [
('NoCutoff', 'No cutoff', 'The system is not periodic, and no cutoff is applied to nonbonded interactions.'),
('CutoffNonPeriodic', 'Cutoff, non-periodic', 'The system is not periodic. Long range interactions are cut off with the reaction field method.'),
('CutoffPeriodic', 'Cutoff, periodic', 'Periodic boundary conditions are used. Long range interactions are cut off with the reaction field method.'),
('PME', 'PME', 'Periodic boundary conditions are used. Long range interactions are computed with Particle Mesh Ewald.')]) }}
{% endif %}
{{ textfield('cutoff', 'Nonbonded interactions beyond this distance will be ignored.') }}
{{ textfield('ewaldTol', 'This determines the accuracy of interactions computed with PME.') }}
{{ choice('constraints', 'Select which bonds to replace with rigid constraints.', [
('none', 'None', 'No degrees of freedom are constrained.'),
('water', 'Water only', 'Water molecules are kept rigid, but no other degrees of freedom are constrained.'),
('hbonds', 'Bonds involving hydrogen', 'The lengths of bonds involving a hydrogen atom are kept fixed. Water molecules are kept rigid.'),
('allbonds', 'All bonds', 'All bond lengths are kept fixed. Water molecules are kept rigid.')]) }}
{{ textfield('constraintTol', 'The maximum allowed relative error in constrained distance.') }}
{{ textfield('hmrMass', 'The mass of hydrogen atoms.') }}
{{ textfield('dt', 'The size of the time steps used by the integrator.') }}
{{ choice('ensemble', 'Select the statistical ensemble to simulate. This describes how the system interacts with the surrounding environment.', [
('npt', 'Constant pressure, temperature', 'The simulation includes a thermostat and barostat to sample a constant pressure, constant temperature (NPT) ensemble.'),
('nvt', 'Constant volume, temperature', 'The simulation includes a thermostat so it samples a constant volume, constant temperature (NVT) ensemble.')]) }}
{{ textfield('temperature', 'The temperature at which the system is simulated.') }}
{{ textfield('friction', 'The friction coefficient coupling the system to the thermostat.') }}
{{ textfield('pressure', 'The pressure at which the system is simulated.') }}
{{ textfield('barostatInterval', 'The interval at which the barostat attempts to change the box volume, measured in time steps.') }}
{{ textfield('steps', 'The total length of the simulation, measured in time steps.') }}
{{ textfield('equilibrationSteps', 'The number of time steps of equilibration to run before starting the main simulation.') }}
{{ choice('platform', 'Select the platform to use. This must match the hardware you plan to run the simulation on.', [
('Reference', 'Reference', 'The Reference platform is useful for testing, but not recommended for production simulations.'),
('CPU', 'CPU', 'Run the simulation on a conventional CPU'),
('CUDA', 'CUDA', 'Run the simulation on an NVIDIA GPU'),
('OpenCL', 'OpenCL', 'The OpenCL platform on various kinds of hardware, including NVIDIA, AMD, and Intel GPUs')]) }}
{{ choice('precision', 'Select the level of numerical precision to use.', [
('single', 'Single', 'Most calculations are done in single precision. This is the fastest option.'),
('mixed', 'Mixed', 'Use a mix of single and double precision to give reasonably high performance, but better energy conservation than single precision. This is recommended for constant energy simulations.'),
('double', 'Double', 'All calculations are done in double precision. This can be very slow.')]) }}
{{ textfield('dcdFilename', 'The filename for the trajectory file.') }}
{{ textfield('dcdInterval', 'The interval at which to write frames to the trajectory, measured in time steps.') }}
{{ textfield('dataFilename', 'The filename for the log file.') }}
{{ textfield('dataInterval', 'The interval at which to write frames to the log file, measured in time steps.') }}
{{ textfield('checkpointFilename', 'The filename for the checkpoint file.') }}
{{ textfield('checkpointInterval', 'The interval at which to write checkpoints, measured in time steps.') }}
{{ textfield('systemXmlFilename', 'The filename for the output XML file.') }}
{{ textfield('integratorXmlFilename', 'The filename for the output XML file.') }}
{{ choice('finalStateFileType', 'Select the file type for the final state output.', [
('stateXML', 'OpenMM State XML', 'Write an OpenMM state XML file. This includes most details about the simulation, but not internal information like state of the pseudorandom number generator.' ),
('checkpoint', 'OpenMM Checkpoint', 'Write an OpenMM checkpoint file. This allows an exact continuation of the simulation, but is specific to the particular hardware and OpenMM version used to run the simulation.'),
('pdbx', 'PDBx/mmCIF (no velocities)', 'Write a PDBx/mmCIF file, which can be loaded by many programs. Only positions and topology information will be stored.') ], 'outputFiletypeChanged') }}
{{ textfield('finalStateFilename', 'Filename for simulation final state output.') }}


Member of Technical Staff, Security Engineer - San Francisco, CA
About Impira
------------
At Impira, we believe that technology can make the messy, monotonous, and complex melt away, creating space for meaningful work. And that's our mission: to make work meaningful. This is why we built Impira as an intelligent digital asset management platform to meet the needs of rapidly growing organizations. Engineered with advanced machine learning, database, and visualization technology, Impira allows teams to quickly develop and manage a high volume of digital assets, analyze their performance, and discover actionable insights all while focusing on what they do best.
The Opportunity
---------------
As we continue to develop and deliver a robust and reliable service, trust and security is our top priority with our customers and the Member of Technical Staff, Security Engineer will channel and drive this vision. We are looking for a security engineer to proactively leverage their expertise to propose, design, and build security processes and improvements that impact all parts of the stack at Impira. This includes hardening our core infrastructure, detecting intrusion attempts, training the team, monitoring privileged user activity, and providing identity and access management services.
Day-to-Day Responsibilities
---------------------------------------
Partner with internal teams to design and develop secure software
Develop our security policy and drive the implementation of the required capabilities to implement it
Ensure trust and security for every customer by partnering with product and sales leadership to develop workflows that effectively communicate security policies for specific criteria required for each customer
Bootstrapping our company's cloud security services and infrastructure
Define, build and tune large-scale detection systems that can identify intrusions
Scaling our cloud security and web infrastructure by facilitating robust development, high performance, and scalability of our services while minimizing complexity
Designing and participating in an on-call rotation alongside the development team
Help engineers build more secure systems through design review, code review, and improved tooling.
Develop thought leadership in security at artificial intelligence startups
What we're looking for
----------------------
4+ years of industry experience in software security
Strong knowledge of Linux/Unix operating systems
Experience working in cloud environments like AWS, GCP, or Azure
An advocate for reliability, security, customer trust and empathy, and engineering productivity enabled through security
A balanced approach to leveraging new technology and time-tested solutions
An attitude of continuous improvement, always open to learning new things
Desire to be part of the product/market fit stage of a company, with an appreciation for a hypothesis-driven culture
Curiosity for computer vision, AI, and complex data pipelines
Bachelor's/Master's/Graduate degree in Computer Science (or equivalent)
Impira is headquartered in San Francisco and has raised Series B funding from top institutional investors and industry leaders. Our culture emphasizes transparency, empathy, accountability, curiosity, and continuous improvement. We believe that people do their best work with autonomy, trust, and support from their colleagues, and we encourage collaboration across and within departments and geographies.
To all recruitment agencies: Impira does not accept agency resumes. Please do not forward resumes to Impira employees. Impira is not responsible for any fees related to unsolicited resumes and will not pay fees to any third-party agency or company that does not have a signed agreement with the Company.


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rotten
>
Library
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History
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Index by Country
> United States
United States
Presidents
US Officials
Spanish-American War
Philippine-American War
World War I
World War II
Vietnam War
Gulf War
U.S.S. Pueblo Incident
with
North Korea
.
U.S.S. Liberty Incident
with
Israel
.
The United States is the first
atomic power
.
Unamerican Activities
Watergate
Lewinsky Affair
World Trade Center
Currently in a state of
National Emergency
.
Pornopolis
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Rotten
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Faces of Death
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Famous Nudes


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«He loves the sounds, smells, colors - the diversity of life in the green world around him.»
A disaster is threatening the rainforest, a tragedy that may literally turn the world up-side-down …
About 17 percent of the Amazonian rainforest has been destroyed over the past 50 years, and losses have recently been on the rise - and for Mino, born in the South American rainforest, this threat will have major consequences for his life ...
While he as a young boy preys on the rarest of the beautiful butterflies together with his father, their small community is disturbed by the major petrol companies wanting to exploit the rainforest. One day when returning from his daily hunt, Mino finds his family and friends massacred by the military which are in the pocket of the petrol companies.
«Their love towards life can only be surpassed by the hatred towards the system that killed the ones they loved.»
Later he will get known all over the world as one of the creators of the dangerous Mariposa movement, aiming to direct the world’s attention to the destruction of nature caused by international companies, using the rainforest’s deadliest weapon.
The trilogy of Mino (Mengele Zoo, The Heaven ́s Flower Tree and The Basin of Aphrodite) earned him immense recognition from critics and the public. Nearly 400,000 copies are sold in Norway, and Mengele Zoo was elected as Norway ́s favorite novel in the Norwegian international literature festival in Lillehammer in 2007.


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