Thus far we have concentrated on the client side of geospatial services oriented architectures in developing web interfaces based upon the Google Maps API, the OpenLayers javascript framework, and accessing data published using the OGC WMS, WFS, and WCS standards in desktop applications. Starting this week we begin our work on the server side - working with the GeoServer server platform to publish data through the OGC WMS, WFS, and WCS service standards. This work will demonstrate the ease with which you can share data using these standards, facilitating client use such as that that we have seen in our web site and desktop application work.
Expected Outcomes
By the end of this class, students should be able to:
Key Concepts
By the end of this class, students should understand:
For the GeoServer portion of our work, you will be working on a Linux server that has been created for the class. While we won't be doing a lot of Linux work, some basic familiarity with moving around, copying files, and working with files is needed. The class server is running Ubuntu Linux which is a broadly deployed, well supported operating system and computing platform that has excellent support for many Open Source geospatial applications, including those that we will be using in this class.
The first set of exercises relate to learning some basics about working with the Linux Operating system, applicable just about any Linux server including the class server.
Review (but don't worry about memorizing) the following materials (in addition to watching the Lynda.com video tutorial sections listed above):
Log into the class Linux server - geog485.unm.edu. This is different from the address referenced in the below linked videos The rest of the process is the same as demonstrated in the videos.
Windows: Open PuTTY on your computer and connect using the SSH protocol (see video demonstration)
Link to the YouTube video demonstration for Windows
Mac: Open the Terminal Application and connect using SSH (see video)
Link to the YouTube video demonstration for Mac OS X
Start a session on the class Linux server, which is located at at the hostname geog485.unm.edu
(you will use your class server username and password to open the connection)
mkdir data
command to create a directory called data
in your home directory (the directory that you are in when you login, and where you go when you type the cd
command with no options).
To add data to GeoServer you must have a file location on the server where data files must be stored and accessible by the GeoServer.
data
directory that you created above using the cd data
command.
Copy all of the data files located in the data
directory in my Week13Data
folder by executing the following command from inside your data
directory.
cp -r /geodata/data/demo/week13data/* . (make sure to include final '.')
This will place a copy of these data files in your data
directory
Create a new store for each of the datasets added to your data
directory above. Assign the new store to the workspace that is named based on your username (e.g. ws_<your user name>
. When specifying the the Connection Parameters
for pointing to the file, the format is: file:data/<your username>/data/<filename including any additional directories>
for example
file:data/kbene/data/roadl_usa.shp
You can also browse to the file by clicking on the "Browse ..." link next to the location field, for example for a shapefile:
and navigating to your home directory (data_dir/data/<your username>/data) to see the data to select from.
Create a new layer for each of the stores added above. Here are some things to keep in mind:
You may need to designate the SRS for a layer if it can’t be read directly from the dataset. Your specify the designated SRS using the standard EPSG:XXXX format.
The EPSG code for GCS_North_American_1983
is EPSG:4269


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Query Building
Note: At the time of writing the query builder classes are reworked so they can handle multiple sql dialects.
The abstraction of writing SQL for database queries is done by the Query Builder. The query builder consists a set of classes, each handling a specific part of the query building process.
Using the query builder is will go unnoticed most of the times as the DB class provides shortcuts for creating new query builder objects. It's advised to use these methods to get the right query builder. this is common practice and will keep your code readable.
Here are the classes that query builder consists of:
- Query_Builder (abstract)
- Query_Builder_Where (abstract)
- Query_Builder_Select
- Query_Builder_Insert
- Query_Builder_Update
- Query_Builder_Delete
- Query_Builder_Join


Class: Ultimaker::Discovery::Printer
- Inherits:
-
Object
- Object
- Ultimaker::Discovery::Printer
- Defined in:
- lib/ultimaker/discovery.rb
Overview
Represents a discovered printer and holds basic info collected during the discovery process.
Instance Attribute Summary collapse
-
#address ⇒ IPAddr
readonly
The IP address of the printer.
-
#extra ⇒ Hash
readonly
A hash containing all of the extra information collected.
-
#firmware_version ⇒ String
readonly
The firmware version of the printer.
-
#hostname ⇒ String
readonly
The hostname of the printer.
-
#name ⇒ String
readonly
The name of the printer.
-
#type ⇒ String
readonly
Type code of the printer.
Instance Method Summary collapse
-
#connect ⇒ Ultimaker::Printer
Connects to the discovered printer using the full fledged Ultimaker API.
Instance Attribute Details
#address ⇒ IPAddr (readonly)
The IP address of the printer.
33 34 35 |
# File 'lib/ultimaker/discovery.rb', line 33 def address @address end |
#extra ⇒ Hash (readonly)
A hash containing all of the extra information collected. Examples:
hotend_serial_0
, hotend_type_0
.
37 38 39 |
# File 'lib/ultimaker/discovery.rb', line 37 def extra @extra end |
#firmware_version ⇒ String (readonly)
The firmware version of the printer.
41 42 43 |
# File 'lib/ultimaker/discovery.rb', line 41 def firmware_version @firmware_version end |
#hostname ⇒ String (readonly)
The hostname of the printer.
45 46 47 |
# File 'lib/ultimaker/discovery.rb', line 45 def hostname @hostname end |
#name ⇒ String (readonly)
The name of the printer.
49 50 51 |
# File 'lib/ultimaker/discovery.rb', line 49 def name @name end |
#type ⇒ String (readonly)
Type code of the printer.
-
Starts with 9066 for the Ultimaker 3.
-
Starts with 9511 for the Ultimaker 3 Extended.
55 56 57 |
# File 'lib/ultimaker/discovery.rb', line 55 def type @type end |
Instance Method Details
#connect ⇒ Ultimaker::Printer
Connects to the discovered printer using the full fledged Ultimaker API.
69 70 71 72 |
# File 'lib/ultimaker/discovery.rb', line 69 def connect klass = Ultimaker::TYPES[type.split(".").first] klass.new() end |


SETARCH(8) System Administration SETARCH(8) NAME setarch - change reported architecture in new program environment and set personality flags SYNOPSIS setarch arch [options] [program [arguments]] arch [options] [program [arguments]] DESCRIPTION setarch This utility currently only affects the output of uname -m. For example, on an AMD64 system, running 'setarch i386 program' will cause 'program' to see i686 (or other relevant arch) instead of x86_64 as machine type. It also allows to set various personality options. The default program is /bin/sh. OPTIONS -v, --verbose Be verbose. -h, --help Display help (it is also displayed when setarch takes no argu‐ ments). --uname-2.6 Causes the program to see a kernel version number beginning with 2.6. -3, --3gb Specifies that processes should use a maximum of 3GB of address space on systems where it is supported (ADDR_LIMIT_3GB). -B, --32bit Turns on ADDR_LIMIT_32BIT. -F, --fdpic-funcptrs Userspace function pointers point to descriptors (turns on FDPIC_FUNCPTRS). -I, --short-inode Turns on SHORT_INODE. -L, --addr-compat-layout Changes the way virtual memory is allocated (turns on the ADDR_COMPAT_LAYOUT). -R, --addr-no-randomize Disables randomization of the virtual address space (turns on ADDR_NO_RANDOMIZE). -S, --whole-seconds Turns on WHOLE_SECONDS. -T, --sticky-timeouts Turns on STICKY_TIMEOUTS. -X --read-implies-exec Turns on READ_IMPLIES_EXEC. -Z, mmap-page-zero Turns on MMAP_PAGE_ZERO. EXAMPLES setarch ppc32 rpmbuild --target=ppc --rebuild foo.src.rpm setarch ppc32 -v -vL3 rpmbuild --target=ppc --rebuild bar.src.rpm setarch ppc32 --32bit rpmbuild --target=ppc --rebuild foo.src.rpm AUTHOR Elliot Lee<EMAIL_ADDRESS>Jindrich Novy<EMAIL_ADDRESS>AVAILABILITY The setarch command is part of the util-linux package and is available from ftp://ftp.kernel.org/pub/linux/utils/util-linux/. util-linux June 2007 SETARCH(8)


Hey!
I'm Naresh, a Master's student at Virginia Tech interested in AI and its impact on our lives.
Hey!, I'm Naresh, a Master's student at Virginia Tech interested in AI and its impact on our lives.
Classify MNIST using 1000 labels.
Disentanglement of style and content.
Exploring latent space with Adversarial Autoencoders.
A simple tensorflow implementation of Autoencoders.
Uses a Deep Convolutional Generative Adversial Network to generate images of roses using tensorflow.
Play pong on a local network using a BCI headset.
Developed the entire website for Neural dynamics lab at Virginia Tech
Using cGANs to perform frame rate upsampling.
Implementation of Img2Img paper.
Use adversarial action conditioned video prediction model to help play Breakout.
Predicts chronic diseases using a patients previous history.
Use artificial neural networks along with various feature selection and extraction algorithms to predict the ICU patient’s mortality.
Converts a video to a style specified by a painting using the vgg16 network.
Analyze the general opinion of a topic among people using the Twitter API and textblob.
Add noise to the operation of a fully connected deep neural network based on the institution from crosstalk in VLSI circuits.
Classifies a movie as positive or negative based on the reviews written using Logistic Regression.
Naresh Nagabushan, Nishank Sathish, Raghuram S,” Effect of Injected Noise in DeepNeural Networks,” 2016 IEEE International Conference on Computational Intelligenceand Computing Research (ICCIC).
Wanna Chat? Drop a note!
Blacksburg, VA
Email<EMAIL_ADDRESS>* Field is required.   So, yeah you can be anonymous.


EARTH A film review by Steve Rhodes Copyright 1999 Steve Rhodes RATING (0 TO ****): ** 1/2
Indian writer/director Deepa Mehta, as she showed in her previous movie (FIRE), knows how to construct a film with great visual panache. Her downfall is that her stories and her actors remain at the level of soap operas -- lovely to look at but lacking much substance.
EARTH, her latest film, is set in 1947 against the backdrop of the end of the British Empire on the Indian subcontinent. As the story opens, young adult friends are smiling, laughing and joking with one another. This will soon end as the various factions (Hindus, Muslims and Sikhs) begin to fight turf battles over the land.
Told from the eyes of an eight-year-old Parsee girl nicknamed Lenny-baby (Maaia Sethna), the story begins with her nanny, Shanta (Nandita Das), flirting with her two boyfriends, Dil Navaz (Aamir Khan) and Hasan (Rahul Khanna).
It is a happy time. Typical of the fluffy dialog is a gorgeous scene during a spring festival as colorful kites dot the heavens.  "Woo it. When it acts difficult, let it go."
The tranquility of the movie's first half dissolves into civil unrest in the second half. Most of the action consists of mobs storming up and down streets as they shout insults and slogans. The violence, which happens mainly off-screen, is described by witnesses and victims. One boy, who hid under naked bodies, says that when he last saw his mother, she was nude and hung by her hair to a ceiling fan.
Mehta's downfall is that she continues to be more of a visual stylist than a story teller. Most scenes are handsome, but few contain much significant content. The film's beauty ends up working against itself as the people become cartoons in something like a children's story of an historical event. When bad things happen, they seem distant and unreal so that the events pack little emotional wallop.
EARTH runs 1:44. The film is in English as well as Hindi, Urdu, Parsee and Punjabi with English subtitles. It is not rated but might be PG-13 for language and violence. It would be fine for teenagers.
Email<EMAIL_ADDRESS>Web: http://www.InternetReviews.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


--- layout: post title: Y Combinator Front Page Snapshot From Last Night published: true --- [[posterous-content:FoctdwhYNqgXaUsUpI0N]]


Enter your neighbourhood or geocoordinates below
How much does a AirBnb cost in my neighbourhood?
The cost of living varies significantly across the world. When isolating the scope down to one city, San Francisco, we found that the cost of living still significantly changed based on what neighbourhood you live in.
We have graphed the average cost of living for each San Francisco neighbourhood based on the number of rooms available. The results are quite surprising! Each color on the graph symbolizes a different cost of living relative to the city. Green represents a cheaper area, blue is the average, red is on the expensive side, and blank is an outlier due to the lack of data.
From the data we can see that places such as Bayview or Crocker Amazon are consistently on the cheap end whereas places such as Russian Hill or South of Market are quite expensive.
Do Ratings Really Matter?
The short answer is yes. Ratings are one of the most important factors that a person looks at when looking for a place to stay. Nobody wants to stay in a place where the host has a bad reputation. Always be sure to take care of your guests!
We have visualized the average ratings for each neighbourhood in terms of Accuracy, Cleanliness, Check-in, Communication, Location, and Value. The ratings on the graph start at 8/10 to better contrast the different neighbourhoods. San Francisco is a highly competitive area, and in order to compete as a host, you must strive for high ratings.
A good way to stand out is to strive for perfection in a lacking area for your neighbourhood. For example Golden Gate Park is lacking a bit in cleanliness. As a host you could put cleanliness at a high priority to stand out in the area.
What are the Best and Worst Neighbourhoods?
Whether you're looking to invest in buying properties or just a place to stay in San Francisco, you will most likely be looking for a highly rated area. Here are the top three areas with the most positive reviews.
Top ThreeIn-depth Rating Analysis
How Many Bathrooms Should I Provide?
This is something that can vary depending on the guest. You might believe that more bathrooms are always better, but that is not always the case. Sometimes having too many bathrooms may be a nuisance!
We graphed the ratio between rooms to bathrooms and their respective prices. From the data we can see that the ideal amount of bathrooms is usually the number of rooms or one less.
While more bathrooms often lead to more expensive prices, your profit is not always more. For example in a single bedroom listing, the price actually gets cheaper when going up to three or four bathrooms. Additionally as a host, the cost it takes to invest in additional bathroom is more than you think because of the cost and cleaning. Because of that the profit you may make for four bathrooms in a three bedroom listing may be negligible.
OptBnb was designed to optimize your Airbnb listings to maximize your revenue at a click of a button!
Enter the details of your listing, and we present you the optimal price for your listing. We take in account many factors including neighbourhood, area density, rooms, and many more! Additionally we display the hottest trends with the latest Airbnb listings so you can see how you match up with other listings. We currently only have support for San Francisco listings, but we are working on expanding it.


Download AdventureMaker
| Sublime Integration for Windows | Sublime Integration for Mac |
| Windows Stand Alone Client | Mac Stand Alone Script |
| Quick Start and Live Tutorial |
Sublime Integration
The easiest way to use AdventureMaker is with the Sublime 3 Text Editor. Once you have installed Sublime, you may download and install the appropriate AdventureMaker integration package for your system. This will allow you to set the Tools | Build System option in Sublime to AdvMaker, and then submit your adventure to AdventureMaker by hitting CTRL+B (CTRL+B on a Mac).
One of the Sublime integration packages is all you need to setup AdventureMaker on your computer. You do not need to also install on of command line client scripts below.
On Windows, unpack the integration bundle and double click on the setup file (may appear as setup.bat). On a mac, unpack the archive and right click on advmaker.pkg. Select the option for Installer and follow the prompts to install the package.
AdventureMaker for Windows
If you would rather use a different editor than Sublime on Windows, you may use the stand alone AdventureMaker client software for Windows. This is command line software, which must be executed from a command shell on Windows. The AdventureMaker client for windows includes copies of the zip and unzip utilities and the curl program. A batch file called advmaker.bat ties them together. To install the stand alone windows program, download the install package below, unzip it, and place the resulting folder in the Program Files directory. Then, edit your windows path to include C:\Program Files\AdventureMaker.
To use the stand alone windows client, create an AdventureMaker project directory or use the one provided in the quick start bundle. Open a command prompt, change to the project directory, and run advmaker.bat. This will submit your adventure to AdventureMaker, and unpack the results to the finished sub-directory.
AdventureMaker for Mac or Unix
If you would rather use a different editor than Sublime on a Mac or other Unix based system, you may use the stand along AdventureMaker client script. This script assumes you already have the zip, unzip, and curl program installed on your system. Mac computers come with these utilities pre-installed; as do many Linux systems. Once these program are installed, download the stand alone AdventureMaker script and place it somewhere on your path.
To use the stand alone max/unix script, create an AdventureMaker project directory or use the one provided in the quick start bundle. Open a command prompt, change to the project directory, and run advmaker.sh. This will submit your adventure to AdventureMaker, and unpack the results to the finished sub-directory.
Quick Start and Live Tutorial
The easiest way to get started writing adventures with AdventureMaker is to download and unpack the QuickStart adventure project bundle. This provides a working example that demonstrates the use of AdventureMaker's major features. The text of the adventure explains how many of these features work, and you can immediately submit the quick start project to AdventureMaker to see how the software turns what you write into a finished adventure.


| MPI_CART_CREATE(comm_old, ndims, dims, periods, reorder, comm_cart) | |
| IN comm_old | input communicator (handle) |
| IN ndims | number of dimensions of Cartesian grid (integer) |
| IN dims | integer array of size ndims specifying the number of processes in each dimension |
| IN periods | logical array of size ndims specifying whether the grid is periodic ( true) or not ( false) in each dimension |
| IN reorder | ranking may be reordered ( true) or not ( false) (logical) |
| OUT comm_cart | communicator with new Cartesian topology (handle) |
int MPI_Cart_create(MPI_Comm comm_old, int ndims, int *dims, int *periods, int reorder, MPI_Comm *comm_cart)
MPI_CART_CREATE(COMM_OLD, NDIMS, DIMS, PERIODS, REORDER, COMM_CART, IERROR)
INTEGER COMM_OLD, NDIMS, DIMS(*), COMM_CART, IERROR
LOGICAL PERIODS(*), REORDER
MPI::Cartcomm MPI::Intracomm::Create_cart(int ndims, const int dims[], const bool periods[], bool reorder) const
MPI_CART_CREATE returns a handle to a new communicator to which the
Cartesian topology information is attached. If reorder = false then
the rank of each process in the new group is identical to its rank in the old
group. Otherwise, the function may reorder the processes (possibly so as to
choose a good embedding of the virtual topology onto the physical machine).
If the total size of the Cartesian grid is smaller than the size of the group
of comm, then some processes are returned MPI_COMM_NULL, in
analogy to MPI_COMM_SPLIT.
If ndims is zero then a zero-dimensional Cartesian topology is created. The
call is erroneous if it specifies a grid that is larger than the group size or if
ndims is negative.


{{extend 'layout.html'}}
{{=T("Note: This list will be updated every morning when all the submissions of your friends are retrieved")}}


Factsheet
Developer:
Demi and Goku
Based in Ankara, Turkey
Founding date:
Jan 09, 2016
Website:
dawnofcrafting.com
Press / Business Contact:
<EMAIL_ADDRESS>Social:
App Store
Twitter
Facebook
Touch Arcade
Reddit
Releases:
Dawn Of Crafting
Description
Two brothers making a unique iOS game focused on crafting mechanics.
They were frustrated by all game companies who didn't care much about the crafting mechanics, so they decided to craft a game that did.
They are known to care about their players, their actions, inputs, thoughts and ideas. They develop games with the input of the community. This gives an edge over most other games.
History
Early historyDemi and Goku started working together early in their lives creating mischief as toddlers. They started founding guilds/clans/alliances in competitive games since the age of 8 and 10. Goku became a pro LoL player while at college. At 2012 they started building web and mobile apps.
A Prototype: Crafter GameThey started a small project called Crafter Game at December 2015, which got love pretty fast so they kept working on it. They built a community and changed its name to Dawn of Crafting. Since building such a game would need a lot of development time, they moved back to Turkey from San Francisco where it was economically wiser to develop a game.
Classic Game Development Challenges: Bombs, Terrorists, CoupsMoving back to Turkey was economically wiser and physically safer than SF. At least this was the case until they moved back.
During their time in Turkey they dealt with terrorists bombing nearby shopping malls, busses, subways etc. Every week there was government intelligence messages about avoiding certain locations which caused national panic. Every month there was an explosion and many people dying in the hands of the terrorist groups PKK and ISIS. They even lost a friend in these bombings.
While the bombs affected them psychologically, they were physically safe from the attacks because their house was located near secure government buildings. This safety didn’t help when a military coup attempt happened, because this place happened to be the center of the coup.
That night was unforgettable. It happened while they were casually adding new features for version 0.4.6 of Dawn of Crafting. Fighter jets flew lower and lower creating sonic booms which shattered windows, light bulb and mirrors. The jets were shooting down helicopters and tanks literally around the corner. Machine guns firing, tank shooting, buildings getting bombed, jets flying overhead non-stop for 12 hours.
When the coup ended, the police started arresting 90% of the Air Force, including retired people regardless of their involvement in the coup.  Demi and Goku’s father was also a retired Air Force pilot. For months there was tension and expectation that the police may raid the house. When they arrest someone, they also seize all electronic devices in the house. No electronics = no game.
They were psychologically wounded and became totally unproductive like the rest of the country. What kept them going was their players, who kept requesting new features. With the help of the Dawn of Crafting community, they were determined to finish this game and make it a success regardless of all obstacles life threw at them.
Projects
Videos
Trailer YouTube
Images
There are far more images available for Demi and Goku, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Awards & Recognition
- "#1 Most Liked Incremental Game" - http://incrementalgame.com/
- "#1 Highest Rated Incremental Game" - https://plaza.dsolver.ca/games
Selected Articles
- "Dawn of Crafting continues to be the most underrated game on the App Store."
- Justin Davis, Executive Editor, IGN - "I downloaded Dawn of Crafting and now I want to punch @ErrorJustin in the back of the head. I can't stop playing it."
- Steve Butts, Editor-in-Chief of IGN - "Awesome dev team
Run into an issue? Send 'em a message in game! They respond fairly quickly and *gasp!* actually listen! Phenomenal work guys. I look forward to supporting this game for quite some time."
- JoJoMacXSC, Link - "The developers are keeping it updated and take care of their players!😊
And the best feature I have ever seen is the possibility to actually talk to the developers!!"
- Tridderz, Link - "Amazing game, frequently updated, hours upon hours of fun, would recommend. Kudos to the developers for being so dedicated to creating such a fun game."
- Wwwwwildhero, Link - "I was drawn into this game in the early stages. The devs seem to be working hard to continue to support it. (Thanks guys! I look forward to the updates every week.)
I'm hoping that your imagination never runs out. I would love to see it continue on from using stone to metal. Moving on to potential blacksmithing. Perhaps even getting into some real complex items. This is truly a game where the journey is more fun then the destination. Thank you and keep it up!"
- Chris041768, Link - "Over 50 hours sunk into this game. You won't regret getting this game. You have to use use logic to figure out crafting recipes.  Devs are active on Reddit and constantly update the game based on our ideas. Just get it"
- Soviet63, Link
Additional Links
Company Pictures
Download pictures of us on dropbox.com.
Team & Repeating Collaborators
Demir Berkay Yilmaz
Design, Programming
Goktug Yilmaz
Design, Programming
Contact
Inquiries
<EMAIL_ADDRESS>Twitter
twitter.com/dawnofcrafting
Facebook
facebook.com/dawnofcrafting
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks


Installing, running, updating
The designer is part of PMD’s binary distributions. To install a distribution, see the documentation page about installing PMD.
The app needs JRE 1.8 or above to run. Be aware that on JRE 11+, the JavaFX distribution should be installed separately. Visit the JavaFX download page to download a distribution, extract it, and set the JAVAFX_HOME environment variable.
If the bin directory of your PMD distribution is on your shell’s path, then you can launch the app with
run.sh designer on Linux/ OSX
designer.bat on Windows
This is to allow easy updating, and let you choose the dependencies you’re interested in. The available language modules are those on the classpath of the app’s JVM. That’s why it’s recommended to use the standard PMD startup scripts, which setup the classpath with the available PMD libraries.
Updating
The latest version of the designer currently works with PMD 6.12.0 and above. You can simply replace pmd-ui-6.X.Y.jar with the latest build in the installation folder of your PMD distribution, and run it normally. Note that updating may cause some persisted state to get lost, for example the code snippet.
Usage reference
The rule designer is both a tool to inspect the tree on which PMD rules run on, and to write XPath rules in an integrated manner. This page describes the features that enable this.
AST inspection
You can enter source code in the middle zone.
- Make sure to select the correct language and version for your source code:
- Language is set app-wide with the blue button in the menu-bar
- If the language has several language versions, you can select a specific one with the choicebox just above the code area
- If the source is valid using this setting, the tree to the right will update to display the AST of the code
- When selecting a node, the left panel updates with information about a node
Selecting nodes
There are several ways to focus a node for inspection:
- From the tree view: just click on an item
- Since 6.16.0, the tree view is also searchable: press CTRL+F when it’s focused, or click on the
Search
button and enter a search query. You can cycle through results withCTRL+TAB
orCTRL+F3
, and cycle back withCTRL+SHIFT+TAB
orCTRL+SHIFT+F3
- Since 6.16.0, the tree view is also searchable: press CTRL+F when it’s focused, or click on the
- From the crumb bar: the crumb bar below the code area shows the ancestors of the currently selected node, and is empty if you have no selection:
Ancestor crumb bar demo
- From the source code: maintain CTRL for a second until the code area becomes mostly blue. Then, each node you hover over on the code area will be selected automatically. Example:
CTRL-hover selection demo
Node inspection
The left panel displays the following information:
- XPath attributes: this basically are all the attributes available in XPath queries. Those attributes are wrappers around a Java getter, so you can obtain documentation on the relevant Javadoc (that’s not yet integrated into the designer)
- Metrics: for nodes that support it, the values of metrics are displayed in this panel
- Scopes: This is java specific and displays some representation of the symbol table. You mostly don’t need it. If you select eg a variable id, its usages are already highlighted automatically without opening the panel:
XPath rule design
The bottom part of the UI is dedicated to designing XPath rules:
The center is an XPath expression. As you type it, the matched nodes are updated on the right, and highlighted on the code area. Autocompletion is available on some languages.
Note: you can keep several rules in the editor (there’s a tab for each of them).
Rule properties
Above the XPath expression area, the “Properties” button allows you to define new properties for your prototype rule. You can also edit the existing properties.
When you click on it, a small popup appears:
The popup contains in the center a list of currently defined properties, displaying their name and expected type.
- Adding: the “Add property” button adds a row to the table
- Deleting: each item has a “Trash” button to delete the property
- Editing: each property can be further edited by clicking on the “Ellipsis” button on the right
Editing properties
The edition menu of a property looks like the following:
- You can edit the name, description, expected type, and default value of the property
- All this information is exported with the rule definition (see Exporting to an XML rule)
- The default value is used unless you’re editing a test case, and you set a custom value for the test case. TODO link
Exporting to an XML rule
The little export icon next to the gear icon opens a menu to export your rule. This menu lets you fill-in the metadata necessary for an XPath rule to be included in a ruleset.
Rule export demo
Testing a rule
PMD has its own XML format to describe rule tests and execute them using our test framework. The designer includes a test editor, which allows you to edit such files or create a new one directly as you edit the rule. This is what the panel left of the XPath expression area is for.
See also the test framework documentation.
Testing model
A rule test describes
- the configuration of the rule
- the source on which to run
- the expected violations
- a description (to name the test)
When executing a test, the rule is run on the source with the given configuration, then the violations it finds are compared to the expected ones.
Adding tests
Tests can be added in one of four ways:
- From an XML file: if you already have a test XML file for your tests, you can load all the tests it defines easily.
Test import demo
-
From the current source: A new test case with a default configuration is created, with the source that is currently in the editor
-
With an empty source: A new test case with a default configuration is created, with an empty source file. You must edit the source yourself then.
-
From an existing test case: Each test case list item has a “Copy” button which duplicates the test and loads the new one.
Test status
In the designer, the test panel is a list of test cases. Their status (passing, failing, error, unknown) is color coded.
Test status color coding examples
All tests passing (green):
A failing test (orange):
Loading a test case
Each test has a piece of source, which you can edit independently of the others, when the test is loaded in the editor. Additional rule configuration options can be chosen when the test is loaded.
Loading is done with the Load button:
Test loading demo
Only one test case may be loaded at a time. If the loaded test is unloaded, the editor reverts back to the state it had before the first test case was loaded.
Editing a loaded test case
When a test is loaded, the source you edit in the code area is the source of the test. Changes are independent from other tests, and from the piece of source that was previously in the editor.
When a test is loaded, an additional toolbar shows up at the top of the code area:
Expected violations
The “Expected violations” button is used to add or edit the expected violations.
Initially the list of violations is empty. You can add violations by dragging and dropping nodes onto the button or its popup, from any control that displays nodes. For example:
Adding a violation demo
Test case rule configuration
Rule properties can be configured for each test case independently using the “Property mapping” button. For example:
Test rule property demo
This configuration will be used when executing the test to check its status.
Exporting tests
When you’re done editing tests, it’s a good idea to save the test file to an XML file. Exporting is done using the “Export” button above the list of test cases:
Test export demo
Note that the exported file does not contain any information about the rule. The rule must be in a ruleset file somewhere else.
If you want to use PMD’s test framework to use the test file in your build, please refer to the conventions explained in the test framework documentation.


Can A Battery Made From 1000 Lemons Start A Car?
by Tegan JonesIt's the question that nobody ever asked, and yet it has now been answered.
While lemons (and potatoes) are often turned into mini batteries for school project, we've never heard of anyone combining the power of a thousand to power a car.
Until now.
Garage 54, a YouTube account known for its outlandish motoring experiments, made the attempt in one of its recent videos.
Yes, they really took the time to cut up and hook up that many lemons for this experiment. Respect.
We won't spoil the outcome, but hope you enjoy the ride and "juice" jokes.
Gizmodo Australia is gobbling up the news in a different timezone, so check them out if you need another Giz fix.


nips nips2011 nips2011-207 nips2011-207-reference knowledge-graph by maker-knowledge-mining
Source: pdf
Author: Mona Eberts, Ingo Steinwart
Abstract: We prove a new oracle inequality for support vector machines with Gaussian RBF kernels solving the regularized least squares regression problem. To this end, we apply the modulus of smoothness. With the help of the new oracle inequality we then derive learning rates that can also be achieved by a simple data-dependent parameter selection method. Finally, it turns out that our learning rates are asymptotically optimal for regression functions satisfying certain standard smoothness conditions. 1
[1] L. Gy¨ rﬁ, M. Kohler, A. Krzy˙ ak, and H. Walk. A Distribution-Free Theory of Nonparametric o z Regression. Springer-Verlag New York, 2002.
[2] I. Steinwart and A. Christmann. Support Vector Machines. Springer-Verlag, New York, 2008.
[3] R.A. DeVore and G.G. Lorentz. Constructive Approximation. Springer-Verlag Berlin Heidelberg, 1993.
[4] R.A. DeVore and V.A. Popov. Interpolation of Besov Spaces. AMS, Volume 305, 1988.
[5] H. Berens and R.A. DeVore. Quantitative Korovin theorems for positive linear operators on Lp -spaces. AMS, Volume 245, 1978.
[6] H. Johnen and K. Scherer. On the equivalence of the K-functional and moduli of continuity and some applications. In Lecture Notes in Math., volume 571, pages 119–140. Springer-Verlag Berlin, 1976.
[7] D.E. Edmunds and H. Triebel. Function Spaces, Entropy Numbers, Differential 0perators. Cambridge University Press, 1996.
[8] E.M. Stein. Singular Integrals and Differentiability Properties of Functions. Princeton Univ. Press, 1970.
[9] R.A. Adams and J.J.F. Fournier. Sobolev Spaces. Academic Press, 2nd edition, 2003.
[10] H. Triebel. Theory of Function Spaces III. Birkh¨ user Verlag, 2006. a
[11] V. Temlyakov. Optimal estimators in learning theory. Banach Center Publications, Inst. Math. Polish Academy of Sciences, 72:341–366, 2006.
[12] I. Steinwart, D. Hush, and C. Scovel. Optimal rates for regularized least squares regression. Proceedings of the 22nd Annual Conference on Learning Theory, 2009.
[13] F. Cucker and S. Smale. On the mathematical foundations of learning. Bull. Amer. Math. Soc., 39:1–49, 2002.
[14] E. De Vito, A. Caponnetto, and L. Rosasco. Model selection for regularized least-squares algorithm in learning theory. Found. Comput. Math., 5:59–85, 2005.
[15] S. Smale and D.-X. Zhou. Learning theory estimates via integral operators and their approximations. Constr. Approx., 26:153–172, 2007.
[16] A. Caponnetto and E. De Vito. Optimal rates for regularized least squares algorithm. Found. Comput. Math., 7:331–368, 2007.
[17] S. Mendelson and J. Neeman. Regularization in kernel learning. Ann. Statist., 38:526–565, 2010.
[18] S. Smale and D.-X. Zhou. Estimating the approximation error in learning theory. Anal. Appl., Volume 1, 2003.
[19] I. Steinwart and C. Scovel. Fast rates for support vector machines using Gaussian kernels. Ann. Statist., 35:575–607, 2007.
[20] D.-H. Xiang and D.-X. Zhou. Classiﬁcation with Gaussians and convex loss. J. Mach. Learn. Res., 10:1447–1468, 2009.
[21] G.-B. Ye and D.-X. Zhou. Learning and approximation by Gaussians on Riemannian manifolds. Adv. Comput. Math., Volume 29, 2008.
[22] Y. Ying and D.-X. Zhou. Learnability of Gaussians with ﬂexible variances. J. Mach. Learn. Res. 8, 2007.
[23] C.A. Micchelli, M. Pontil, Q. Wu, and D.-X. Zhou. Error bounds for learning the kernel. 2005.
[24] Y. Ying and C. Campbell. Generalization bounds for learning the kernel. In S. Dasgupta and A. Klivans, editors, Proceedings of the 22nd Annual Conference on Learning Theory, 2009. 9


| Updates: |
Check for data updates every (in minutes):
Minimum period is 5 minutes. Here update refers to fetching contest data from server.Not add-on update. |
| Updates: |
Check for data updates every (in minutes):
Minimum period is 5 minutes. Here update refers to fetching contest data from server.Not add-on update. |


|
AEDA Bakery Project
|
Class that manages the store orders. More...
#include <order_manager.h>
Public Member Functions | |
| OrderManager (ProductManager *pm, ClientManager *cm, WorkerManager *wm, LocationManager *lm) | |
| Creates a new OrderManager object. More... | |
| ~OrderManager () | |
| Destructs the OrderManager object. | |
| bool | has (Order *order) const |
| Checks if the order is on the orders list. More... | |
| Order * | get (unsigned long position, Client *client=nullptr, Worker *worker=nullptr) const |
| Gets the order, at a certain position, either from the orders queue of the client, or from the orders queue of the worker. More... | |
| std::priority_queue< OrderEntry > | getAll () const |
| Gets the list of all orders. More... | |
| Order * | get (Client *client, Worker *worker, const std::string &location, const Date &date) |
| Gets the pointer to the order with provided details. More... | |
| std::priority_queue< OrderEntry > | get (Client *client) const |
| Gets the list of all orders requested by a certain client. More... | |
| std::priority_queue< OrderEntry > | get (Worker *worker) const |
| Gets the list of all orders delivered by a certain worker. More... | |
| std::priority_queue< OrderEntry > | get (const std::string &location) const |
| Gets the list of all orders delivered in a certain store location. More... | |
| Order * | add (Client *client, const std::string &location=Order::DEFAULT_LOCATION, const Date &date={}) |
| Adds a new order to the orders list created from that data: client, store location and date. More... | |
| Order * | add (Client *client, Worker *worker, const std::string &location=Order::DEFAULT_LOCATION, const Date &date={}) |
| Adds a new order to the orders list created from that data: client, worker, store location and date. More... | |
| void | remove (Order *order, bool updateWorkerOrders=true, bool destroy=true) |
| Remove a certain order from the orders list. More... | |
| void | remove (unsigned long position, bool updateWorkerOrders=true, bool destroy=true) |
| Removes an order from the orders list at a certain position. More... | |
| Product * | addProduct (Order *order, Product *product, unsigned quantity=1) |
| Wrapper to Order::addProduct(...) which updates the products BST to reflect the addition. More... | |
| void | removeProduct (Order *order, Product *product) |
| Wrapper to Order::removeProduct(...) which updates the products BST to reflect the removal. More... | |
| void | removeProduct (Order *order, unsigned long position) |
| Wrapper to Order::removeProduct(...) which updates the products BST to reflect the removal. More... | |
| void | setDeliveryLocation (Order *order, const std::string &location) |
| Wrapper to Order::setDeliveryLocation(...) which allocates a new worker to deliver the order in the newly requested location (if possible, working in that location) and frees the old one from the duty. More... | |
| void | deliver (Order *order, int clientEvaluation, bool updatePoints=true, int deliverDuration=30) |
| Wrapper to Order::deliver(...) which updates the orders queue to reflect the deliverance of the order (the order now loses priority; stays in the queue for historical reasons). More... | |
| void | read (const std::string &path) |
| Reads all the orders on the file and its data: request date, products (name, price and requested quantity), client (taxpayer identification number), worker (taxpayer identification number), delivery date (if the order was already delivered) and order evaluation (also in case the order was already delivered). More... | |
| void | write (const std::string &path) |
| Writes all the orders data on the orders list: client taxpayer identification number, worker taxpayer identification number, request date, delivery date (if it was already delivered) and all the products data (name, price and requested quantity). More... | |
| bool | print (std::ostream &os, Client *client=nullptr, Worker *worker=nullptr) const |
| For all the orders on the orders list, prints all its data : client name, worker name, request date, delivery date (if it was already delivered) and the order evaluation given by the client (also just in case the order was already delivered). More... | |
Class that manages the store orders.
| OrderManager::OrderManager | ( | ProductManager * | pm, |
| ClientManager * | cm, | ||
| WorkerManager * | wm, | ||
| LocationManager * | lm | ||
| ) |
Creates a new OrderManager object.
| pm | the product manager |
| cm | the client manager |
| wm | the worker manager |
| lm | the location manager |
| Order * OrderManager::add | ( | Client * | client, |
| const std::string & | location = Order::DEFAULT_LOCATION , |
||
| const Date & | date = {} |
||
| ) |
Adds a new order to the orders list created from that data: client, store location and date.
| client | the client |
| location | the location |
| date | the date |
| Order * OrderManager::add | ( | Client * | client, |
| Worker * | worker, | ||
| const std::string & | location = Order::DEFAULT_LOCATION , |
||
| const Date & | date = {} |
||
| ) |
Adds a new order to the orders list created from that data: client, worker, store location and date.
| client | the client |
| worker | the worker |
| location | the location |
| date | the date |
| void OrderManager::deliver | ( | Order * | order, |
| int | clientEvaluation, | ||
| bool | updatePoints = true , |
||
| int | deliverDuration = 30 |
||
| ) |
Wrapper to Order::deliver(...) which updates the orders queue to reflect the deliverance of the order (the order now loses priority; stays in the queue for historical reasons).
| order | the order to be delivered |
| clientEvaluation | the evaluation the client gave the order |
| updatePoints | whether the client points should be updated; make false when reading from file so that the previously read points from the client file aren't reset |
| deliverDuration | the time the worker took to delivery the order; defaults to 30 |
| std::priority_queue< OrderEntry > OrderManager::get | ( | Client * | client | ) | const |
Gets the list of all orders requested by a certain client.
| client | the client |
| Order * OrderManager::get | ( | Client * | client, |
| Worker * | worker, | ||
| const std::string & | location, | ||
| const Date & | date | ||
| ) |
Gets the pointer to the order with provided details.
| client | who requested the order |
| worker | who is assigned to the order |
| location | the order delivery location |
| date | the order request date |
| std::priority_queue< OrderEntry > OrderManager::get | ( | const std::string & | location | ) | const |
Gets the list of all orders delivered in a certain store location.
| location | the store location |
| Order * OrderManager::get | ( | unsigned long | position, |
| Client * | client = nullptr , |
||
| Worker * | worker = nullptr |
||
| ) | const |
Gets the order, at a certain position, either from the orders queue of the client, or from the orders queue of the worker.
If neither is provided, all orders are considered to count the position.
| position | the position |
| client | the client |
| worker | the worker |
| std::priority_queue< OrderEntry > OrderManager::get | ( | Worker * | worker | ) | const |
Gets the list of all orders delivered by a certain worker.
| worker | the worker |
| std::priority_queue< OrderEntry > OrderManager::getAll | ( | ) | const |
Gets the list of all orders.
| bool OrderManager::has | ( | Order * | order | ) | const |
Checks if the order is on the orders list.
| order | the order |
| bool OrderManager::print | ( | std::ostream & | os, |
| Client * | client = nullptr , |
||
| Worker * | worker = nullptr |
||
| ) | const |
For all the orders on the orders list, prints all its data : client name, worker name, request date, delivery date (if it was already delivered) and the order evaluation given by the client (also just in case the order was already delivered).
| os | the output stream |
| client | the client |
| worker | the worker |
| void OrderManager::read | ( | const std::string & | path | ) |
Reads all the orders on the file and its data: request date, products (name, price and requested quantity), client (taxpayer identification number), worker (taxpayer identification number), delivery date (if the order was already delivered) and order evaluation (also in case the order was already delivered).
Then it adds each order to the orders list.
| path | the file path |
| void OrderManager::remove | ( | Order * | order, |
| bool | updateWorkerOrders = true , |
||
| bool | destroy = true |
||
| ) |
Remove a certain order from the orders list.
| order | the order |
| void OrderManager::remove | ( | unsigned long | position, |
| bool | updateWorkerOrders = true , |
||
| bool | destroy = true |
||
| ) |
Removes an order from the orders list at a certain position.
| position | the position |
Wrapper to Order::removeProduct(...) which updates the products BST to reflect the removal.
| order | the order to remove the product; should be in the queue |
| product | the product to be removed |
| void OrderManager::removeProduct | ( | Order * | order, |
| unsigned long | position | ||
| ) |
Wrapper to Order::removeProduct(...) which updates the products BST to reflect the removal.
| order | the order to remove the product; should be in the queue |
| position | the position of the product in the map of products to quantities in the order |
| void OrderManager::setDeliveryLocation | ( | Order * | order, |
| const std::string & | location | ||
| ) |
Wrapper to Order::setDeliveryLocation(...) which allocates a new worker to deliver the order in the newly requested location (if possible, working in that location) and frees the old one from the duty.
| order | the order to change the delivery location; should be in the queue |
| location | the new delivery location |
| void OrderManager::write | ( | const std::string & | path | ) |
Writes all the orders data on the orders list: client taxpayer identification number, worker taxpayer identification number, request date, delivery date (if it was already delivered) and all the products data (name, price and requested quantity).
| path | the file path |


--- layout: post authors: ["Maneesha Sane"] title: "Software Carpentry and Data Carpentry on Podcast.__init__" date: 2015-12-08 time: "04:00:00" tags: ["Instructor Training", "Lessons"] ---
A couple of weeks ago I was interviewed by the Podcast.__init__ team to talk about Software Carpentry and Data Carpentry. The request for an interview actually came in a couple of months ago and I asked Greg Wilson about doing it, telling him I was a big fan of the podcast. He said he'd be happy to have me do it myself, giving me the chance to star in one of my favorite shows. I decided to do it, in pursuit of my goal of promoting Software Carpentry and Data Carpentry (and maybe more public exposure for myself).
I'm so glad I got a chance to talk about Software Carpentry and Data Carpentry. The hosts were great to work with. In preparing for the interview, I realized what a unique space these programs occupy. The basics of software programming and data management are not taught by experts but rather by peers. The curriculum is also built and continues to grow by the efforts of these same instructors, based on their experience as researchers and scientists. I'm hoping the podcast audience will find it equally exciting.
Something that came up that I wish I emphasized more was the importance of "slowing down." We talked about the importance of precoding work—writing in pseudocode, drawing flowcharts, etc., before diving into the code. Whether it's getting scientists to specifically do any precoding work, or the larger idea of learning software skills at all, taking the time to stop and learn to be more efficient and productive has big long term payoffs.
One big thing I realized after taping—I don't have a "radio voice." I say "um" a LOT. It's not really a big deal when speaking live, because I can integrate those pauses using facial expressions or body language, or the old trick of pausing for a sip of water or to pick up a pen. I also feel like not using them at all makes my speech sound more rehearsed and less natural. When I'm a disembodied voice though, those vocal fillers become much more pronounced. I need to find a balance here.
A side note to close on—I think xkcd comes up in pretty much every conversation that's related to science and technology. In this case, it was in the case of "sudo" trying to tell someone to do something. I was talking about why I often prefer working with computers to working with humans. Once you learn their language, computers always do only and exactly what you tell them to do. When was the last time a human did that? If you don't know this web comic and you're a science and technology nerd—check it out.


PURPOSE OF RESEARCH STUDY:
The goal of the project is to measure what makes particular aspects of language easier or harder
to learn and understand.
INSTRUCTIONS:
You will be presented with a blank screen with the outline of a sentence. Pressing the space bar
will reveal the words in the sentence one by one. When you finish reading the last word on the screen,
you will be presented with two options. Select the option (by clicking them or pressing the 1 or 2 key)
that you think is more likely to follow the sentence presented thus far. Speed and accuracy are key.
Make sure you choose your response quickly. If you take too long, the answer will be marked as incorrect
and the next question will be presented.
RISKS/DISCOMFORTS:
The risks associated with participation in this study are no greater than those encountered in
daily life.
BENEFITS:
There are no direct benefits to you from participating in this study. This study may benefit
society if the results lead to a better understanding of what makes certain aspects of language
easier or harder to learn and understand.
VOLUNTARY PARTICIPATION AND RIGHT TO WITHDRAW:
Your participation in this study is entirely voluntary: You choose whether to participate. If you
decide not to participate, there are no penalties, and you will not lose any benefits to which you
would otherwise be entitled.
If you choose to participate in the study, you can stop your participation at any time, without any
penalty or loss of benefits. If you want to withdraw from the study, please just close the window in which
you are taking the survey.
CONFIDENTIALITY:
Any study records that identify you will be kept confidential to the extent possible by law. The
records from your participation may be reviewed by people responsible for making sure that
research is done properly, including members of the Johns Hopkins University Homewood
Institutional Review Board and officials from government agencies such as the National
Institutes of Health and the Office for Human Research Protections. (All of these people are
required to keep your identity confidential.) Otherwise, records that identify you will be
available only to people working on the study, unless you give permission for other people to see
the records.
COMPENSATION:
You will receive $0.50 through Amazon Mechanical Turk upon completion of this survey and submission of the
provided survey code.
IF YOU HAVE QUESTIONS OR CONCERNS:
You can ask questions about this research study now or at any time during the study, by emailing
our lab at<EMAIL_ADDRESS>If you have questions about your rights as a research participant or feel that you have not been
treated fairly, please call the Homewood Institutional Review Board at Johns Hopkins University
at<PHONE_NUMBER>.


This is an Interactive Wine Aroma Wheel based on the Davis Wine Aroma Wheel by A.C. Noble.
It is an interactive sunburst chart built using the D3.js JavaSript library, version 3.
Click on the aroma's to see all the other aroma's related to the one you click on. The outer sections are the immediate aroma. The Inner most section is the aroma category. And the middle sections show the sub-divisions of the aroma category. At the center of all our wines are the grapes on the vine. Click on the grapes at any time to return up 1 branch in the wheel.
Copyright (c) 2018 Joshua Paul Barnard


We have highly enthusiastic team who are working on Science, Research and Development in the area of Additive Manufacturing.
Lab Coordinator
Name: Prof. K.P. Karunakaran
Position: Institute Chair Professor & RM Lab Coordinator
Email ID<EMAIL_ADDRESS>Admin Staff
Name: Vilas Bhikaji Ghanekar
Position: laboratory Attendant
Email ID<EMAIL_ADDRESS>Name: Anita Jaiswal
Position: Senior Project Assistant
Email ID<EMAIL_ADDRESS>Project Manager
Name: Glen D’souza
Position: Project Manager
Email ID<EMAIL_ADDRESS>Name: Ronald H Ely
Position: Project Staff
Email ID<EMAIL_ADDRESS>Research Associate
Name: Ashik Kumar Patel
Position: Project Research Associate
Research Interest : Additive Manufacturing, Sand 3D Printing, Rapid Casting, Machining & Automation, Bio-Medical Devices
Email ID<EMAIL_ADDRESS>Name: Yogesh Patil
Position: Project Research Associate
Research Interest : Additive Manufacturing, Automation, MAV, CNC Technology, Robotis
Email ID<EMAIL_ADDRESS>Name: Subodh Chavan
Position: Project Staff
Research Interest : CAD & Automation, Machine Learning
Email ID<EMAIL_ADDRESS>Research Scholar (PhD)
Name: Seema Negi
Position: Research Scholar (PhD)
Thesis Title : Electron Beam Additive Manufacturing
Research Interest : Laser Cladding, Arc Cladding, Electron Beam Additive Manufacturing, Material Characterization, Hybrid Layered Manufacturing, Metal Additive Manufacturing
Email ID<EMAIL_ADDRESS>Name: Pushkar Kamble
Position: Research Scholar (PhD)
Thesis Title : 3D Printing of Ice
Research Interest : Additive Manufacturing, Rapid Casting, Rapid Foam Foundry, Multi-jet Technology, Inkjet Printing
Email ID<EMAIL_ADDRESS>Name: Gopal Gote
Position: Research Scholar (PhD)
Thesis Title : Additive Manufacturing of Foam
Research Interest : Foam 3D Printing, Rapid Casting
Email ID<EMAIL_ADDRESS>Name: Neel Kamal Gupta
Position: Research Scholar (PhD)
Thesis Title : Residual Stress Management in Hybrid Layered Manufacturing
Research Interest : Additive Manufacturing, Machining, CAD/CAM, Injection Molding
Email ID<EMAIL_ADDRESS>Name: Prathamesh Joshi
Position: Research Scholar (PhD)
Thesis Title : Electron Beam Additive Manufacturing
Research Interest : Robotics, CNC, Automation, Additive Manufacturing
Email ID<EMAIL_ADDRESS>Name: Rajendra Hodgir
Position: Research Scholar (PhD)
Thesis Title : Ice 3D Printing
Research Interest : Additive Manufacturing, Rapid Casting, Rapid Foam Foundry
Email ID<EMAIL_ADDRESS>Name: Avinash Kumar Mehta
Position: Research Scholar (PhD)
Thesis Title : Plasma Electron beam based Additive Manufacturing
Research Interest : Additive Manufacturing, CNC Machining, Electron Beam
Email ID<EMAIL_ADDRESS>Name: Saim Abbas
Position: Research Scholar (PhD)
Thesis Title : Sacrificial materials in Additive Manufacturing
Research Interest : Additive Manufacturing
Email ID<EMAIL_ADDRESS>Name: Sudhanshu Dubey
Position: Research Scholar (PhD)
Thesis Title : Sacrificial materials in Additive Manufacturing
Research Interest : Additive Manufacturing
Email ID<EMAIL_ADDRESS>Name: Vivek Kumar Singh
Position: Research Scholar (PhD)
Thesis Title : LASER assisted Hybrid Layered Manufacturing
Research Interest : Additive Manufacturing, Material characterisation, WAAM, LASER material processing
Email ID<EMAIL_ADDRESS>Name: Yash Gopal Mittal
Position: Research Scholar (PhD)
Thesis Title : 5 Axis FDM Printer with Induction Heater
Research Interest : Additive Manufacturing, CAD design, Bio-Medical devices
Email ID<EMAIL_ADDRESS>Name: Ganeshan Guna
Position: Research Scholar (PhD)
Thesis Title : Hybrid Layer Manufacturing of Functionally Gradient Materials
Research Interest : Additive Manufacturing, Micro/Nano Manufacturing
Email ID<EMAIL_ADDRESS>Name: Yugandhara Bhosale
Position: Research Scholar (PhD)
Thesis Title : Octo-copter Drone for Organ Transport
Research Interest : Robotics, Drones, Renewable Energy Source
Email ID<EMAIL_ADDRESS>M.Tech. Scholar
Name: Milan Pandya
Position: M.Tech. Scholar
Research Interest : Additive manufacturing, Path planning algorithms for AM, Laser based processes
Email ID<EMAIL_ADDRESS>Name: Mitesh Malaiya
Position: M.Tech. Scholar
Thesis Title: Sand 3D Printing: Efficient Algorithms and Experimental Investigation
Research Interest : Additive Manufacturing, 3D Printing, Computer Graphics, Computer Animation
Email ID<EMAIL_ADDRESS>Name: Rahul Dalal
Position: M. Tech Scholar
Thesis Title: Ice 3D Printing
Research Interest : Rapid Manufacturing, CNC Technology & Automation,
Computer Graphics for CAM Applications, CAD/CAM, Algorithms for CNC
machining , Additive Manufacturing, 3D Printing
Email ID<EMAIL_ADDRESS>Dual Degree Student
Name: Athul Arun Nambolan
Position: Dual Degree Student
Thesis Title : Electron Beam Additive Manufacturing
Research Interest : Electron and Laser based material processing, Material Development for Additive Manufacturing, CAM/CAE, Industry 4.0
Email ID<EMAIL_ADDRESS>Project Staff
Name: Ankit Narkhede
Position: Project Staff
Email ID<EMAIL_ADDRESS>Name: Nimish Shelar
Position: Project Staff
Email ID<EMAIL_ADDRESS>Name: Shivchand Jaysval
Position: Project Staff
Email ID: shivainterprises82@gmail.com


The last thing that is required to complete the menu is a link to load the table. Links are a dynamic way to write a URL. You can also use the element 'URL' in place of a link to load content, or even 'RAW' to load raw content.
First, the location attributes ('target' and 'window') within the 'link' element are optional since the link location is explicitly identified by the XML structure. The attribute 'target' represents the panel the link is to be loaded into. The attribute 'window' represents the window in which the panel resides.
The attribute 'type' is used to identify whether you would like to pull from 'action' (the action processor), 'html' (the html directory), or 'other' (make up your own). In the types 'html' and 'other' there is an extra element within the 'link' element named 'address' which contains the full URL you wish to call.
The element parameter list is used to define a set of GET parameters. The attribute 'name' in the element 'parameter' is used to identify the name of the parameter and the content of the element is the value.
In this case we are calling the action processor to execute the 'action' 'list_table', and we want to list the table 'Db2authLab/db2authCustomMasterView'


{% extends "masanga_base.html" %} {% load humanize %} {% load i18n %} {% load static %} {% block imports %} {% endblock %} {% block title %} {{ person.username }} {% endblock %} {% block body %} {%include "includes/_user_head.html"%} {% if own_page %}
{% trans 'Add new run here!' %}
{% else %}{% blocktrans with runner_username=person.username %} These are all of the runs that {{ runner_username }} has synchronized with Masanga Runners. At the end of the quarter, anyone who was sponsoring {{ runner_username }} for this period will be billed, depending on their rates, challenges etc., and the money will be sent to Masanga Hospital. {% endblocktrans %}
{% endif %} {% if person.is_public or own_page%}| {% trans "Date" %} | {% trans "Distance (km)" %} | {% trans "Time" %} | {% if own_page %}{% endif %} {% for run in runs %} |
|---|---|---|---|
| {{ run.start_date }}{% if run.end_date != run.start_date %} - {{ run.end_date }} {% endif %} | {{ run.distance|floatformat:2 }} | {% if run.recorded_time %}{{ run.recorded_time }}{% else %}{% trans "unknown" %}{% endif %} | {% if own_page %}{% trans "Edit Run Details" %} | {% endif %}
| {% trans "Hmm, there don't seem to be any runs here." %} | |||
| {% trans "Total Distance Run:" %} | {{ total_distance|floatformat:2 }} | {% if own_page %} | {% endif %} |


Global Functions in Global Namespace C++
in Sourcefile reader.h
- typereg_reader_acquire
- extern "C"
void typereg_reader_acquire(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Increments the reference count of a type reader.
- Parameters
| handle |
a handle on a type reader; may be null
|
- Since
- UDK 3.2.0
- typereg_reader_create
- extern "C"
sal_Bool typereg_reader_create(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Creates a type reader working on a binary blob that represents a UNOIDL type.
- Description
-
If a non-null handle is returned through result
, its
reference count will be one. Operations on a non-null handle are not
multi-thread–safe.
- Parameters
| buffer |
the binary blob representing the type; must point to at least
length bytes, and need only be byte-aligned
|
| length |
the size in bytes of the binary blob representing the type
|
| copy |
if true, the type reader creates an internal copy of the given
buffer, and the given buffer is not accessed after this function returns; if
false, the type reader works directly on the given buffer, which must remain
available unmodified until the type reader is destroyed
|
| maxVersion |
the maximum binary blob version the client is prepared to
handle; must not be negative
|
| result |
an out-parameter obtaining a handle on the type reader; must
not be null; if the given binary blob is malformed, or of a version larger
than maxVersion , null is returned
|
- Return
- false iff an out-of-memory condition occured, in which case
result
is left unchanged, and no type reader is created
- Since
- UDK 3.2.0
- typereg_reader_getDocumentation
- extern "C"
void typereg_reader_getDocumentation(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the documentation of a type reader.
- Parameters
| handle |
a handle on a type reader; may be null
|
| result |
an out-parameter obtaining the documentation string; must not
be null; if handle is null, an empty string is returned; if an
out-of-memory condition occurs, a pointer to a null pointer is returned
|
- Since
- UDK 3.2.0
- typereg_reader_getFieldCount
- extern "C"
sal_uInt16 typereg_reader_getFieldCount(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the number of fields of a type reader.
- Parameters
| handle |
a handle on a type reader; may be null
|
- Return
- the number of fields of the type reader; if
handle
is
null, zero is returned
- Since
- UDK 3.2.0
- typereg_reader_getFieldDocumentation
- extern "C"
void typereg_reader_getFieldDocumentation(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the documentation of a field of a type reader.
- Parameters
| handle |
a handle on a type reader; must not be null
|
| result |
an out-parameter obtaining the field's documentation string;
must not be null; if an out-of-memory condition occurs, a pointer to a null
pointer is returned
|
| index |
a valid index into the range of fields of the given type reader
|
- Since
- UDK 3.2.0
- typereg_reader_getFieldFileName
- extern "C"
void typereg_reader_getFieldFileName(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- D E P R E C A T E D
- Summary
- Returns the file name of a field of a type reader.
- Parameters
| handle |
a handle on a type reader; must not be null
|
| result |
an out-parameter obtaining the field's file name string; must
not be null; if an out-of-memory condition occurs, a pointer to a null
pointer is returned
|
| index |
a valid index into the range of fields of the given type reader
|
- Since
- UDK 3.2.0
- typereg_reader_getFieldFlags
- extern "C"
RTFieldAccess typereg_reader_getFieldFlags(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the flags of a field of a type reader.
- Parameters
| handle |
a handle on a type reader; must not be null
|
| index |
a valid index into the range of fields of the given type reader
|
- Return
- the flags of the given field of the type reader
- Since
- UDK 3.2.0
- typereg_reader_getFieldName
- extern "C"
void typereg_reader_getFieldName(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the name of a field of a type reader.
- Parameters
| handle |
a handle on a type reader; must not be null
|
| result |
an out-parameter obtaining the field's name string; must not be
null; if an out-of-memory condition occurs, a pointer to a null pointer is
returned
|
| index |
a valid index into the range of fields of the given type reader
|
- Since
- UDK 3.2.0
- typereg_reader_getFieldTypeName
- extern "C"
void typereg_reader_getFieldTypeName(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the type name of a field of a type reader.
- Parameters
| handle |
a handle on a type reader; must not be null
|
| result |
an out-parameter obtaining the field's type name string; must
not be null; if an out-of-memory condition occurs, a pointer to a null
pointer is returned
|
| index |
a valid index into the range of fields of the given type reader
|
- Since
- UDK 3.2.0
- typereg_reader_getFieldValue
- extern "C"
sal_Bool typereg_reader_getFieldValue(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the value of a field of a type reader.
- Parameters
| handle |
a handle on a type reader; must not be null
|
| index |
a valid index into the range of fields of the given type reader
|
| type |
an out-parameter obtaining the field value's type; must not be
null
|
| result |
an out-parameter obtaining the field value's value; must not be
null
|
- Return
- false iff an out-of-memory condition occured, in which case
type
and value
are left unchanged
- Since
- UDK 3.2.0
- typereg_reader_getFileName
- extern "C"
void typereg_reader_getFileName(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- D E P R E C A T E D
- Summary
- Returns the file name of a type reader.
- Parameters
| handle |
a handle on a type reader; may be null
|
| result |
an out-parameter obtaining the file name string; must not be
null; if handle is null, an empty string is returned; if an
out-of-memory condition occurs, a pointer to a null pointer is returned
|
- Since
- UDK 3.2.0
- typereg_reader_getMethodCount
- extern "C"
sal_uInt16 typereg_reader_getMethodCount(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the number of methods of a type reader.
- Parameters
| handle |
a handle on a type reader; may be null
|
- Return
- the number of methods of the type reader; if
handle
is
null, zero is returned
- Since
- UDK 3.2.0
- typereg_reader_getMethodDocumentation
- extern "C"
void typereg_reader_getMethodDocumentation(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the documentation of a method of a type reader.
- Parameters
| handle |
a handle on a type reader; must not be null
|
| result |
an out-parameter obtaining the methods's documentation string;
must not be null; if an out-of-memory condition occurs, a pointer to a null
pointer is returned
|
| index |
a valid index into the range of methods of the given type reader
|
- Since
- UDK 3.2.0
- typereg_reader_getMethodExceptionCount
- extern "C"
sal_uInt16 typereg_reader_getMethodExceptionCount(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the number of exceptions of a method of a type reader.
- Parameters
| handle |
a handle on a type reader; must not be null
|
| index |
a valid index into the range of methods of the given type reader
|
- Return
- the number of exceptions of the given method of the type reader
- Since
- UDK 3.2.0
- typereg_reader_getMethodExceptionTypeName
- extern "C"
void typereg_reader_getMethodExceptionTypeName(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the type name of an exception of a method of a type reader.
- Parameters
| handle |
a handle on a type reader; must not be null
|
| result |
an out-parameter obtaining the exception's type name string;
must not be null; if an out-of-memory condition occurs, a pointer to a null
pointer is returned
|
| methodIndex |
a valid index into the range of methods of the given type
reader
|
| exceptionIndex |
a valid index into the range of exceptions of the given
method
|
- Since
- UDK 3.2.0
- typereg_reader_getMethodFlags
- extern "C"
RTMethodMode typereg_reader_getMethodFlags(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the flags of a method of a type reader.
- Parameters
| handle |
a handle on a type reader; must not be null
|
| index |
a valid index into the range of methods of the given type reader
|
- Return
- the flags of the given method of the type reader
- Since
- UDK 3.2.0
- typereg_reader_getMethodName
- extern "C"
void typereg_reader_getMethodName(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the name of a method of a type reader.
- Parameters
| handle |
a handle on a type reader; must not be null
|
| result |
an out-parameter obtaining the methods's name string; must not
be null; if an out-of-memory condition occurs, a pointer to a null pointer is
returned
|
| index |
a valid index into the range of methods of the given type reader
|
- Since
- UDK 3.2.0
- typereg_reader_getMethodParameterCount
- extern "C"
sal_uInt16 typereg_reader_getMethodParameterCount(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the number of parameters of a method of a type reader.
- Parameters
| handle |
a handle on a type reader; must not be null
|
| index |
a valid index into the range of methods of the given type reader
|
- Return
- the number of parameters of the given method of the type reader
- Since
- UDK 3.2.0
- typereg_reader_getMethodParameterFlags
- extern "C"
RTParamMode typereg_reader_getMethodParameterFlags(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the flags of a parameter of a method of a type reader.
- Parameters
| handle |
a handle on a type reader; must not be null
|
| methodIndex |
a valid index into the range of methods of the given type
reader
|
| parameterIndex |
a valid index into the range of parameters of the given
method
|
- Return
- the flags of the given parameter of the given method of the type
reader
- Since
- UDK 3.2.0
- typereg_reader_getMethodParameterName
- extern "C"
void typereg_reader_getMethodParameterName(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the name of a parameter of a method of a type reader.
- Parameters
| handle |
a handle on a type reader; must not be null
|
| result |
an out-parameter obtaining the parameter's name string; must
not be null; if an out-of-memory condition occurs, a pointer to a null
pointer is returned
|
| methodIndex |
a valid index into the range of methods of the given type
reader
|
| parameterIndex |
a valid index into the range of parameters of the given
method
|
- Since
- UDK 3.2.0
- typereg_reader_getMethodParameterTypeName
- extern "C"
void typereg_reader_getMethodParameterTypeName(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the type name of a parameter of a method of a type reader.
- Parameters
| handle |
a handle on a type reader; must not be null
|
| result |
an out-parameter obtaining the parameter's type name string;
must not be null; if an out-of-memory condition occurs, a pointer to a null
pointer is returned
|
| methodIndex |
a valid index into the range of methods of the given type
reader
|
| parameterIndex |
a valid index into the range of parameters of the given
method
|
- Since
- UDK 3.2.0
- typereg_reader_getMethodReturnTypeName
- extern "C"
void typereg_reader_getMethodReturnTypeName(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the return type name of a method of a type reader.
- Parameters
| handle |
a handle on a type reader; must not be null
|
| result |
an out-parameter obtaining the methods's return type name
string; must not be null; if an out-of-memory condition occurs, a pointer to
a null pointer is returned
|
| index |
a valid index into the range of methods of the given type reader
|
- Since
- UDK 3.2.0
- typereg_reader_getReferenceCount
- extern "C"
sal_uInt16 typereg_reader_getReferenceCount(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the number of references of a type reader.
- Parameters
| handle |
a handle on a type reader; may be null
|
- Return
- the number of references of the type reader; if
handle
is null, zero is returned
- Since
- UDK 3.2.0
- typereg_reader_getReferenceDocumentation
- extern "C"
void typereg_reader_getReferenceDocumentation(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the documentation of a reference of a type reader.
- Parameters
| handle |
a handle on a type reader; must not be null
|
| result |
an out-parameter obtaining the reference's documentation
string; must not be null; if an out-of-memory condition occurs, a pointer to
a null pointer is returned
|
| index |
a valid index into the range of references of the given type
reader
|
- Since
- UDK 3.2.0
- typereg_reader_getReferenceFlags
- extern "C"
RTFieldAccess typereg_reader_getReferenceFlags(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the flags of a reference of a type reader.
- Parameters
| handle |
a handle on a type reader; must not be null
|
| index |
a valid index into the range of references of the given type
reader
|
- Return
- the flags of the given reference of the type reader
- Since
- UDK 3.2.0
- typereg_reader_getReferenceSort
- extern "C"
RTReferenceType typereg_reader_getReferenceSort(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the sort of a reference of a type reader.
- Parameters
| handle |
a handle on a type reader; must not be null
|
| index |
a valid index into the range of references of the given type
reader
|
- Return
- the sort of the given reference of the type reader
- Since
- UDK 3.2.0
- typereg_reader_getReferenceTypeName
- extern "C"
void typereg_reader_getReferenceTypeName(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the type name of a reference of a type reader.
- Parameters
| handle |
a handle on a type reader; must not be null
|
| result |
an out-parameter obtaining the reference's type name string;
must not be null; if an out-of-memory condition occurs, a pointer to a null
pointer is returned
|
| index |
a valid index into the range of references of the given type
reader
|
- Since
- UDK 3.2.0
- typereg_reader_getSuperTypeCount
- extern "C"
sal_uInt16 typereg_reader_getSuperTypeCount(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the number of super types of a type reader.
- Parameters
| handle |
a handle on a type reader; may be null
|
- Return
- the number of super types of the type reader; if
handle
is null, zero is returned
- Since
- UDK 3.2.0
- typereg_reader_getSuperTypeName
- extern "C"
void typereg_reader_getSuperTypeName(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the type name of a super type of a type reader.
- Parameters
| handle |
a handle on a type reader; must not be null
|
| result |
an out-parameter obtaining the super type's type name string;
must not be null; if an out-of-memory condition occurs, a pointer to a null
pointer is returned
|
| index |
a valid index into the range of super types of the given type
reader
|
- Since
- UDK 3.2.0
- typereg_reader_getTypeClass
- extern "C"
RTTypeClass typereg_reader_getTypeClass(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the type class of a type reader.
- Description
-
This function will always return the type class without the internal
RT_TYPE_PUBLISHED
flag set. Use
typereg_reader_isPublished
to determine whether a type reader is
published.
- Parameters
| handle |
a handle on a type reader; may be null
|
- Return
- the type class of the type reader; if
handle
is null,
RT_TYPE_INVALID
is returned
- Since
- UDK 3.2.0
- typereg_reader_getTypeName
- extern "C"
void typereg_reader_getTypeName(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the type name of a type reader.
- Parameters
| handle |
a handle on a type reader; may be null
|
| result |
an out-parameter obtaining the type name string; must not be
null; if handle is null, an empty string is returned; if an
out-of-memory condition occurs, a pointer to a null pointer is returned
|
- Since
- UDK 3.2.0
- typereg_reader_getVersion
- extern "C"
typereg_Version typereg_reader_getVersion(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns the binary blob version of a type reader.
- Parameters
| handle |
a handle on a type reader; may be null
|
- Return
- the version of the binary blob from which the type reader was
constructed; if
handle
is null, TYPEREG_VERSION_0
is returned
- Since
- UDK 3.2.0
- typereg_reader_isPublished
- extern "C"
sal_Bool typereg_reader_isPublished(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Returns whether a type reader is published.
- Parameters
| handle |
a handle on a type reader; may be null
|
- Return
- whether the type reader is published; if
handle
is null,
sal_False
is returned
- Since
- UDK 3.2.0
- typereg_reader_release
- extern "C"
void typereg_reader_release(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Decrements the reference count of a type reader.
- Description
-
If the reference count drops to zero, the type reader is destroyed.
- Parameters
| handle |
a handle on a type reader; may be null
|
- Since
- UDK 3.2.0
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Copyright © 2012, The Apache Software Foundation, Licensed under the Apache License, Version 2.0. Apache, the Apache feather logo, Apache OpenOffice and OpenOffice.org are trademarks of The Apache Software Foundation. Other names may be trademarks of their respective owners.


DoodleDebug tutorial
Contents:
Overview
Since 2.0, DoodleDebug uses a connected database to store and persist
doodles for reading and inspection at any time later. By default, this
is a locally running HBase, but any other kind of database can be
plugged in as well. Applications doodle
objects, which are instantly stored to said database by the
DoodleDebug library. Independently of that, DoodleDebug's web
application can be started and configured towards the same database in
order to view produced doodles.
As the reading web
application needs little to no programmatic interaction, this tutorial
mainly applies to the producing part (left-hand side in below image).
Visualize an object
DoodleDebug's usage works similar to
System.out.println()
, just type
Doo.dle(object);
anywhere in your code to visualize Object
object
at this point of execution.
Use java template shortcuts
doodle
or
dd
and hit
Ctrl
+
Space
, so eclipse will complete it to
Doo.dle();
for you.
To visualize multiple objects beside each other on the same tile, use
multiple arguments (varargs):
Doo.dle(object1, object2, ...)
Create an Array of Color objects and render it using
Doo.dle(array)
.
Navigation
Use keys
j
and
k
to navigate to the next or the last doodled object, respectively.
Some objects inside the doodled ones are clickable, this can be seen
from their fine shadow and their color changing to blue when hovering
them with the cursor. As they are clicked, a more detailed rendering
is doodled into a lightbox, which can contain clickables itself. This
mechanism allows users to inspect their objects in a arbitrary deep
manner. To navigate back out, breadcrumbs are displayed at top of the
lightbox, or, if desired, the lightbox can be fully closed by clicking
in the dark background beside it.
Built-in and standard renderings
DoodleDebug includes numerous
predefined
renderings for commonly used data types like collections, arrays,
colors etc., but also for reflection types like classes. If an object
should be rendered and neither the user provides custom renderings nor
a built-in rendering fits any of the object's types, the following
standard rendering procedure is used:
If the object has a
maximum of 7 non-static fields, it's visualization is a listing of all
it's non-static fields. If there are more than 7, the object's
toString()
method is used in order to safe space in the output window.
If you want DoodleDebug to use the field visualization anyway, you can
simply let your object implement the
FieldDoodler
interface.
Meaning of field renderings
From a field's visualization, a programmer can see its scope, declared
variable name and, of course, its content. Scope modifiers are
visualize with a sign in UML style and color for faster perception.
:
private
: public
: protected
:
default (package)
Custom renderings
DoodleDebug provides two ways to define custom renderings:
- Implementing the
Doodleable
interface ↓
- Providing a
RenderingPlugin
↓
Doodleables are easy and fast to implement, but provide only a simple
API, whereas RenderingPlugins leave room for any rendering an
individual developer desires, still preserving the modularity of
DoodleDebug.
Custom rendering thru the
Doodleable interface
Implement the interface
Doodleable
, which contains the methods
doodleOn(DoodleCanvas c)
and
summarizeOn(DoodleCanvas c)
, so DoodleDebug will automatically use those methods for rendering.
DoodleCanvas uses a (virtual) cursor-like navigation and provides the
following methods:
c.draw(Object o)
: Render an object (e.g. a field of this object) at the current cursor
position.
c.newLine()
: Jump to a new line with the virtual cursor, staying in the same
column.
c.newColumn()
: Jump to a new column with the virtual cursor, i.e. create a new
column on the right side of the last one.
- Create a class
House
containing
several Room
objects as fields.
- Let
House
implement the Doodleable
interface and find useful
implementations for its doodleOn
and summarizeOn
methods.
- Check your work by creating an instance of
House
and calling Doo.dle(house)
.
Create custom
RenderingPlugins
DoodleDebug comes with a plug-in structure for software developers to
define renderings for their frequently used data types without having
to modify the type's source code itself. A
RenderingPlugin
basically contains following information:
- Types to render using this plugin
- How to render those objects
- CSS
Inherit from AbstractPlugin to define your own
plugins.
The methods
render(Object, Tag)
and
renderSimplified(Object, Tag)
from the interface
Rendering
receive the object to be rendered and a HTML tag. The provided tag
object refers to
Java HTML generator, a simple hierarchically
organized HTML framework, slightly modified for some more convenience.
Users can generate HTML code and put it into this provided tag, the
generated HTML code will directly be used by DoodleDebug, without an
more modification.
Dynamical sub-rendering and clickable
objects
In order to dynamically render other objects into user-made
renderings, the class
DoodleRenderer
provides a static method
DoodleRenderer.renderInto(Object o, Tag tag, boolean showClassName)
which automatically renders the desired object into the given tag and
makes it clickable/inspectable in the rendering output.
List of built-in type renderings
The following data types already have predefined (non-default)
renderings in DoodleDebug:
- Arrays
- java.lang.Boolean
- java.lang.Class
- java.util.Collection
- java.awt.Color
- java.awt.Image
- javax.swing.ImageIcon
- java.util.Iterator
- java.util.Map
- java.lang.String
- Tables and Matrices: 2-dimensional Collections and Arrays
- java.lang.Throwable (Errors & Exceptions)
HBase
DoodleDebug connects to an HBase by default. If not configured
differently, it will search for an instance running on localhost on
the default port.
Configure HBase connection
HBase works with a class
org.apache.hadoop.conf.Configuration
, which is directly adapted by DoodleDebug. By calling
DoodleDebug.setHBaseConfiguration(Configuration)
, you can directly provide a custom instance of that object. If used,
this method should be called before doodling any objects to ensure
consistency. Also, don't forget to do this configuration on producing
(writing) and reading setups.
Custom database connection
When HBase is not a desirable option for storing DoodleDebug data, you
can implement a custom database connection. For this, simply write a
class extending
DoodleDatabaseMap
and provide it through
DoodleDebug.setDatabaseMap(Class< extends
DoodleDatabaseMap>)
. As well as for the HBase configuration, this method should be called
at the very beginning before doodling anything.
FileDatabaseMap.java
public class FileDatabaseMap extends DoodleDatabaseMap {
File file;
Map map;
@SuppressWarnings("unchecked")
public FileDatabaseMap(String mapName) {
super(mapName);
try {
file = new File(System.getProperty("java.io.tmpdir"), mapName
+ ".dddbtbl");
this.map = (Map) load(file);
} catch (IOException e) {
throw new RuntimeException(e);
}
}
private static void save(File file, Map map) {
try (FileOutputStream fop = new FileOutputStream(file);
ObjectOutputStream objectOutputStream = new ObjectOutputStream(
fop)) {
objectOutputStream.writeObject(map);
} catch (IOException e) {
throw new RuntimeException(e);
}
}
@SuppressWarnings("unchecked")
private static Map load(File file) throws FileNotFoundException {
if (!file.exists())
return new HashMap<>();
try (FileInputStream fip = new FileInputStream(file);
ObjectInputStream objectInputStream = new ObjectInputStream(fip)) {
return (Map) objectInputStream.readObject();
} catch (EOFException e) {
return new HashMap<>();
} catch (IOException | ClassNotFoundException e) {
throw new RuntimeException(e);
}
}
private void save() {
save(file, map);
}
@Override
public void clear() {
map.clear();
save();
}
@Override
public T get(Object key) {
return map.get(key);
}
@Override
public Set keySet() {
return map.keySet();
}
@Override
public T put(String key, T value) {
T t = map.put(key, value);
save();
return t;
}
@Override
public T remove(Object value) {
T t = map.remove(value);
save();
return t;
}
@Override
public int size() {
return map.size();
}
@Override
public Collection values() {
return map.values();
}
}


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Before Change
reply["episode_done"] = False
reply["label_candidates"] = self.fixedCands_txt
if "[DONE]" in reply_text:
reply.force_set("episode_done", True)
self.episodeDone = True
reply_text = reply_text.replace("[DONE]", "")
reply["text"] = reply_text
if "[EXIT]" in reply_text:
After Change
reply["label_candidates"] = self.fixedCands_txt
if "[DONE]" in reply_text:
// let interactive know we"re resetting
raise StopIteration
reply["text"] = reply_text
if "[EXIT]" in reply_text:
self.finished = True
raise StopIteration


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