| Interface | Description |
|---|---|
| IAdvisorDeclaration |
Static representation of an advisor which is configured for an advisable
operation.
|
| IAdvisorInfo |
An advisor info reports information for an operation advisor.
|
| IAdvisorInfoCollector |
Report info collector which can create new infos for an operation advisor.
|
| IAdvisorReport |
A report which encapsulates the result of executing an operation advisor.
|
| IItemsResponse |
Operation response which carries a collection of persisted items (IItem).
|
| IObjectsResponse |
Operation response which carries a collection of data transfer objects
(EObject).
|
| IOperationConfigurationInfo |
An operation configuration info provides enough information for the server
process to determine if an operation configuration is correct for a given
time and place.
|
| IOperationReport |
A report which encapsulates the result of advising and possibly executing an
operation.
|
| IParticipantDeclaration |
Static representation of a operation participant which is configured for an
advisable operation.
|
| IParticipantReport |
A report which encapsulates the result of executing an operation
participant.
|
| IProcessConfigurationSource |
A process configuration source provides enough information for a server
process to determine if a process configuration is correct for a given
time and place.
|
| IProcessReport |
A report for an element of the process runtime, including operations,
advisors, and participants.
|
| IReportInfo |
A report info reports information for an operation, operation advisor, or
operation participant.
|
| IReportInfoCollector |
Collector which is passed to implementors of operation advisors and
participants.
|
| Class | Description |
|---|---|
| AdvisableOperation |
An operation advisable by process.
|
| ProcessRunnable |
Runnable which is executed by the Process framework without support for
advisors and participants, but which can return an operation report.
|
| ProjectOperation |
An operation which is governed by a project area.
|
| Exception | Description |
|---|---|
| TeamOperationCanceledException |
Exception which is thrown when an operation is cancelled by process.
|


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--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/Lean.204.20is.20going.20public.html ---
16 hours ago Leo made the lean4 repo public: https://github.com/leanprover/lean4/
Wow! Did you receive any kind of announcement? Do we have instructions about things we could test? I wouldn't try anything without being asked to do it.
It just showed up on my github activity feed today. I think the README is pretty clear: "We strongly suggest you use Lean 3."
I understand the README, what I don't understand is why making it public if there is nothing anyone should do (besides Leo and Sebastian of course)?
The reason is of course to get you used to the new naming convention. :smiley:
what naming convention? Putting a 4 after Lean?
I'm talking about the namingConvention:
protected theorem mulLtMulOfPosLeft {n m k : Nat} (h : n < m) (hk : k > 0) : k * n < k * m := Nat.ltOfLtOfLe (Nat.addLtAddLeft hk _) (Nat.mulSucc k n ▸ Nat.mulLeMulLeft k (succLeOfLt h))
whichIsClearlySuperior
whichIsClearlyJava
give_me_some_room_to_breathe
theNamingConventionIsAmazing
willSomeoneWriteSomeCodeWhichChangesOldLeanNamingConventionsIntoThisOne? orIsThatSortOfThingImpossibleInPractice?
itIsDefinitelyVeryScriptableMaybeWithAHumanAddressableNumberOfExceptions
forWeirdDeclarationsWhichOurHastilyWrittenSwapperProgramDoesn'tRecognise
weDidJustThatHackishlyForTheLean4Repo.willBeMuchEasierAndMoreRobustUsingTheFinalLean4.
how_will_we_call_our_categories?
comm_ring → CommRing
maybe we can start snake_casing them
that would make me a very big proponent of bundling everything (-;
ℭ𝔬𝔪𝔪ℜ𝔦𝔫𝔤
personally_forLemmas_I_wouldSuggest_something_like_theMathematicalComponentsConvention https://github.com/math-comp/math-comp/blob/master/CONTRIBUTING.md#names-in-the-library-usually-obey-one-of-following-the-convention
Oh no! Not the 1-letter abbreviations... that makes things even more incomprehensible
Yeah no those abbreviations are the worst thing I've ever seen in my life
Can't we have several user modes, that transparently switch between the naming conventions?
hahaha now that is fancy
Some option naming_convention
in leanpkg.toml
Or namingConvention
if you really want
And then all your dependencies automatically show in your naming convention when you browse the code in VScode
Oh, I was only referring to their :snake:/:camel: convention. Those abbreviations do look horrible.
Leo has almost 6 million LOC changed in the repository history!
Sebastian, (obligatory disclaimer: I have literally no expectations please no-one get angry I'm just keen is all) is there any juicy code generation business going on in leanprover/lean4?
The compiler is there and it's functional and pretty fast, if that's what you're asking
It looks like the bytecode VM is still there. Is it still hooked up to something or is it vestigial?
This CamelCase is so awful, I understand you made the repository secret for so long
PascalCase camelCase
Oooh! So we should blame Blaise!
What does &@
, mk_borrowed
do?
To answer my own question: If I am not mistaken it is an optimisation that doesn't copy the argument. Eg in list.length
, the output number doesn't need a memory reference to the input list, wheras list.cons
does.
What's the reason for switching the naming convention, by the way?
I'm sure it's preparing ground for a parser demo: soon they will showcase three lines of Lean asking the parser to rewrite all files using the normal name convention.
haha! That would be a pretty round about way to do it
I feel sorry I'm not commenting anything else, I totally lack expertise to write useful comments. But I'm still very happy to see Leo and Sebastian seem to be happy enough about their progress to make it public!
I'm still a bit confused about @&
. Does lean have a linear type system now?
constant hugeFuel : Nat := 10000
I wonder what constants with definitions means
A few more notes to self about new stuff:
meta
has been renamed unsafe
(good idea)@[macroInline]
?extern cpp
now, I'm curious how that works.==
now means boolean equals instead of Heq
(which has taken both notations ≅
and ~=
)drec
seems to have grown an n
(i.e. Eq.ndrec
), I'm not sure what it stands for@[inlineIfReduce, nospecialize] def Decidable.toBool (p : Prop) [h : Decidable p] : Bool
: oh boy, new attributesArray
is the new name for buffer
, array
seems to be gone. They are implemented as array lists instead of persistent arrays now (+1 from me)partial def shrink : Array α → Nat → Array α | a n := if n ≥ a.size then a else shrink a.pop n
Bool
now instead of Prop
. Not sure how this will interact with pure mathematics stuffExpr
is non-meta! Woohoo!tactic
is also non-meta, and has been renamed ElaboratorM
No, not yet
- Everything is
Bool
now instead ofProp
. Not sure how this will interact with pure mathematics stuff
Can you elaborate? Did we become Isabelle?
Yes, I'm very frightened by this comment. Can anyone explain this?
There still literally is a definition notation `Prop` := Sort 0
in init/core.lean
AFAICT, the main difference is that functions such as list.filter
no longer takes a decidable predicate as argument, but a function α → Bool
. Also lots of stuff uses HasBeq
(lawless function α → α → Bool
) instead of DecidableEq
, but I believe that is just because derive DecidableEq
doesn't work yet.
partial def shrink : Array α → Nat → Array α | a n := if n ≥ a.size then a else shrink a.pop n
- Oh wow, built in partial definitions! I will have to see how this interacts with the type system
What are partial definitions?
that's a good question. At a glance, I would say it's the analogue of meta
that allows non-well founded recursions
There are some things you can say about partial definitions that is a little stronger than meta
. In particular, although there are obviously partial proofs of false, there is a non-meta notion of "domain" of a partial function, and you can extract a real value from a partial function within its domain. But that's just wishful thinking; probably this is just a viral marker like meta
and you don't have direct access to the domain predicate
Partial functions require that Lean can show the result type is inhabited; I don't think meta
requires that.
Not necessarily. A partial function from A to B is really a function from A to (optional B) for some sense of "optional", and so it is always inhabited (by bottom)
If lean gets native support for partial
functions and definitions, then I imagine it will act something like Haskell's "bottom" value inhabiting all (partial) types
This isn't really a new feature - lean 3 meta
allows you to write nonterminating computations already - but the separation of meta
into partial
(meaning unqualified recursion is okay) and unsafe
(meaning you are doing something not necessarily sound with the VM representation) seems like a good idea
You may be right. I'm just speaking from what I've seen trying out Lean 4.
oh, are you saying that the lean 4 typechecker is asking for a proof of inhabited?
that's pretty weird if so, because it can't ever use that value
I guess it's a low tech way to avoid inconsistency, but it is not maximally expressive
I haven't actually tried to run lean 4 yet, I'm just reading the code
I've only done a bit of programming, but found it useful so far. I found it tedious to use combinator-based parsers in Lean 3, but the result types of a parser are pretty much always inhabited. I haven't tried out proving things though.
My first impression is that lean 4 has skewed a lot more towards programming, possibly at the expense of mathematics. We will have to see
Of course the lack of a tactic framework means we won't be porting mathlib any time soon... although possibly lean 4 allows us to write our own tactic framework now?
Isn't the lean 4 parser also combinator based? It looks like they built on Haskell's Parsec library
My first impression is that lean 4 has skewed a lot more towards programming, possibly at the expense of mathematics. We will have to see
I have now been assured by the devs that Lean 4 will support mathematics just as well as Lean 3, if not better. I have also been reminded that Lean 4 currently has no tactic framework, so don't anyone get any ideas about porting anything yet :-)
I've only done a bit of programming, but found it useful so far. I found it tedious to use combinator-based parsers in Lean 3, but the result types of a parser are pretty much always inhabited. I haven't tried out proving things though.
@Joe Hendrix could you explain how you're doing this? Do you compile Lean, and then make .lean files using term mode and then run them through lean --make?
About these rumors, what I think is: because Leo and Sebastian want to rebuild a lot of things in Lean using the Lean programming language, they first focused on the programming aspect. I doesn't mean we won't be able to do math. They need the programming aspects in order to allow rebuilding the tactic framework. Once we get the tactic framework we can start on math
What Patrick said
I just used the command line for trying things out. It's a little clunky at the moment, but I imagine it will be similar to the Lean 3 experience once it makes sense to get leanpkg and the editor interfaces properly working.
@Mario Carneiro
- https://github.com/leanprover/lean4/blob/master/library/init/lean/compiler/ir.lean#L10-L11 Sebastian Ullrich Is the article "Counting Immutable Beans" available anywhere?
Preprint now available at https://arxiv.org/abs/1908.05647
My inner editor can't resist noting some typos on page 1.
@Scott Morrison Thanks, two sentences got merged there. The overflows are on arxiv, no idea what it's doing
@Sebastian Ullrich I have read enough of the paper so far to ascertain that (a) the Lean 4 IR is amazing and that (b) the two of you have done a tremendous amount of hard work. Many thanks to you and Leo for your efforts.
Thanks, Jeremy! Here's hoping it will reduce the number of times someone complains about their tactic being too slow, haha. Definitely looking forward to what you all will come up with.
That will depend on how much API documentation you'll write...
I thought it would write itself, like in the Lean 3 fork
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


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Some classes contain overloaded getInstance. The problem with overloaded getInstance methods is that the instance created using the overloaded method is not cached and so, for each call and new objects will be created for every invocation.
Examples:
class Singleton { private static Singleton instance = null; public static Singleton getInstance() { synchronized(Singleton.class) { return new Singleton(); } } }


DESCRIPTION
smtpd is a Simple Mail Transfer Protocol (SMTP) daemon which can be used as a machine's primary mail system.
smtpd can listen on a network interface and handle SMTP transactions; it can also be fed messages through the standard
sendmail(8) interface. It can relay messages through remote mail transfer agents or store them locally using either the mbox or maildir format. This implementation supports SMTP as defined by RFC 5321 as well as several extensions. A running
smtpd can be controlled through
smtpctl(8).
The options are as follows:
-
-D macro=value
-
Define macro to be set to value on the command line. Overrides the definition of macro in the configuration file.
-
-d
-
Do not daemonize. If this option is specified, smtpd will run in the foreground and log to stderr.
-
-f file
-
Specify an alternative configuration file.
-
-n
-
Configtest mode. Only check the configuration file for validity.
-
-T trace
-
Show additional debug traces when one of the -v or -d flags are specified. The only accepted value is imsg, which displays the messages exchanged between the various smtpd processes.
-
-v
-
Produce more verbose output.
smtpd is not enabled by default. In order to use it as the system mailer, ensure the mail queue is empty, then stop sendmail(8):
# pkill sendmail
Modify the current mailwrapper(8) settings by editing /etc/mailer.conf:
sendmail /usr/sbin/smtpctl
send-mail /usr/sbin/smtpctl
mailq /usr/sbin/smtpctl
makemap /usr/libexec/smtpd/makemap
newaliases /usr/libexec/smtpd/makemap
Rebuild the aliases database, and enable the daemon:
# newaliases
# echo "sendmail_flags=NO" >> /etc/rc.conf.local
# echo "smtpd_flags=" >> /etc/rc.conf.local
# smtpd


Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 1
Preheat the oven to 180C/350F/Gas 4.
For the roasted sole, heat the butter in an ovenproof frying pan and fry the sole with the garlic for about two minutes on each side, until beginning to turn golden-brown. Add the leeks to the pan, then transfer to the oven and bake for ten minutes, or until cooked through.
For the cumin chilli potatoes, heat the oil in an ovenproof frying pan and add the potato halves. Fry until they begin to turn golden-brown. Add the cumin seeds and chilli flakes and stir well. Transfer to the oven to roast for 10-12 minutes, until tender.
For the white wine cream sauce, heat the cream and wine in a pan. Crumble in the stock cube and simmer for 3-4 minutes, or until the liquid is slightly reduced. Stir in the butter until melted.
To serve, spoon the sauce into the centre of a serving plate and place the potatoes on top. Top with the fish and leeks and garnish with parsley and lime wedges.


Home
Minced Meat & Beans
Ingredients
Minced Meat
Baked Beans
Instructions
Boil Mince Meat at max heat
Add beans


|
|
CIFXCoreServices Class ReferenceInheritance diagram for CIFXCoreServices:
List of all members.
|
Public Member Functions |
| virtual U32 IFXAPI | AddRef (void) |
| virtual U32 IFXAPI | Release (void) |
| virtual IFXRESULT IFXAPI | QueryInterface (IFXREFIID riid, void **ppv) |
| virtual IFXRESULT IFXAPI | Initialize (U32 uProfile, F64 units=1.0f) |
| virtual IFXRESULT IFXAPI | GetScheduler (IFXREFIID interfaceId, void **ppv) |
| virtual IFXRESULT IFXAPI | GetNotificationManager (IFXREFIID interfaceId, void **ppv) |
| virtual IFXRESULT IFXAPI | GetSceneGraph (IFXREFIID interfaceId, void **ppv) |
| virtual IFXRESULT IFXAPI | GetWeakInterface (IFXCoreServices **ppCoreServices) |
| virtual IFXRESULT IFXAPI | GetNameMap (IFXREFIID interfacId, void **ppv) |
| virtual IFXRESULT IFXAPI | GetFileReferencePalette (IFXPalette **ppv) |
| virtual IFXRESULT IFXAPI | GetDidRegistry (IFXREFIID interfacId, void **ppv) |
| virtual IFXRESULT IFXAPI | SetBaseURL (const IFXString &sURL) |
| virtual IFXRESULT IFXAPI | GetBaseURL (IFXString &sURL) |
| virtual IFXRESULT IFXAPI | GetProfile (U32 &rProfile) |
| virtual IFXRESULT IFXAPI | GetUnits (F64 &rUnits) |
| virtual void IFXAPI | GetCountX (U32 &rCount) const |
| virtual IFXRESULT IFXAPI | GetIndex (const IFXString &rKey, U32 &uIndex) |
| virtual void IFXAPI | GetKeyX (U32 index, IFXString &rOutKey) |
| virtual void IFXAPI | GetAttributeX (U32 uIndex, IFXMetaDataAttribute &rAttribute) |
| virtual void IFXAPI | SetAttributeX (U32 uIndex, const IFXMetaDataAttribute &rAttribute) |
| virtual void IFXAPI | GetBinaryX (U32 uIndex, U8 *pDataBuffer) |
| virtual void IFXAPI | GetBinarySizeX (U32 uIndex, U32 &rSize) |
| virtual void IFXAPI | GetStringX (U32 uIndex, IFXString &rValue) |
| virtual void IFXAPI | GetPersistenceX (U32 uIndex, BOOL &rPersistence) |
| virtual void IFXAPI | SetBinaryValueX (const IFXString &rKey, U32 length, const U8 *data) |
| virtual void IFXAPI | SetStringValueX (const IFXString &rKey, const IFXString &rValue) |
| virtual void IFXAPI | SetPersistenceX (U32 uIndex, BOOL value) |
| virtual void IFXAPI | DeleteX (U32 uIndex) |
| virtual void IFXAPI | DeleteAll () |
| virtual void IFXAPI | AppendX (IFXMetaDataX *pSource) |
| virtual void IFXAPI | GetEncodedKeyX (U32 uIndex, IFXString &rOutKey) |
| virtual void IFXAPI | GetSubattributesCountX (U32 uIndex, U32 &rCountSubattributes) |
| virtual IFXRESULT IFXAPI | GetSubattributeIndex (U32 uIndex, const IFXString &rSubattributeName, U32 &rSubattributeIndex) |
| virtual void IFXAPI | GetSubattributeNameX (U32 uIndex, U32 uSubattributeIndex, IFXString &rSubattributeName) |
| virtual void IFXAPI | GetSubattributeValueX (U32 uIndex, U32 uSubattributeIndex, IFXString *&pSubattributeValue) |
| virtual void IFXAPI | SetSubattributeValueX (U32 uIndex, const IFXString &rSubattributeName, const IFXString *pSubattributeValue) |
| virtual void IFXAPI | DeleteSubattributeX (U32 uIndex, U32 uSubattributeIndex) |
| virtual void IFXAPI | DeleteAllSubattributes (U32 uIndex) |
Private Member Functions |
| IFXRESULT | CreateComponents () |
| | CIFXCoreServices () |
| virtual | ~CIFXCoreServices () |
Private Attributes |
| IFXMetaDataX * | m_pMetaData |
| IFXCoreServices * | m_pWeakCS |
| BOOL | m_bInitialized |
| U32 | m_uRefCount |
| IFXString | m_sBaseURL |
| IFXPalette * | m_pFileReferencePalette |
| U32 | m_uProfile |
| F64 | m_units |
| IFXScheduler * | m_pScheduler |
| IFXSceneGraph * | m_pSceneGraph |
| IFXNameMap * | m_pNameMap |
| IFXDidRegistry * | m_pDidRegistry |
Friends |
| IFXRESULT IFXAPI_CALLTYPE | CIFXCoreServices_Factory (IFXREFIID interfaceId, void **ppInterface) |
Constructor & Destructor Documentation
| CIFXCoreServices::CIFXCoreServices |
( |
|
) |
[private] |
|
| CIFXCoreServices::~CIFXCoreServices |
( |
|
) |
[private, virtual] |
|
Member Function Documentation
| U32 CIFXCoreServices::AddRef |
( |
void |
|
) |
[virtual] |
|
|
|
This method increments the reference count for an interface on a component.
- Note:
- It should be called for every new copy of a pointer to an interface on a given component.
- Returns:
- It returns a U32 that contains a value from 1 to 2^32 - 1 that defines the new reference count. The return value should only be used for debugging purposes.
Implements IFXUnknown. |
| void CIFXCoreServices::AppendX |
( |
IFXMetaDataX * |
pSource |
) |
[virtual] |
|
|
|
Method that Appends pSource Meta Data to the existing one.
Implements IFXMetaDataX. |
| IFXRESULT CIFXCoreServices::CreateComponents |
( |
|
) |
[private] |
|
| void CIFXCoreServices::DeleteAll |
( |
|
) |
[virtual] |
|
|
|
Method that delete all of the key/value pairs that exist.
It can be successfully called even when no key/value pairs exist.
Implements IFXMetaDataX. |
| void CIFXCoreServices::DeleteAllSubattributes |
( |
U32 |
uIndex |
) |
[virtual] |
|
|
|
Method that delete all of the additinal attributes that exist.
It can be successfully called even when no additinal attributes exist.
Implements IFXMetaDataX. |
| void CIFXCoreServices::DeleteSubattributeX |
( |
U32 |
uIndex, |
|
|
U32 |
uSubattributeIndex |
|
) |
[virtual] |
|
|
|
Method that deletes additional attribute that is specified by index.
Implements IFXMetaDataX. |
| void CIFXCoreServices::DeleteX |
( |
U32 |
uIndex |
) |
[virtual] |
|
|
|
Method that deletes the key/value pair that is specified by index.
Implements IFXMetaDataX. |
|
|
Method that returns the value's enumerated type (either binary or string) associated with the key/value pair specified by index.
Implements IFXMetaDataX. |
| virtual IFXRESULT IFXAPI CIFXCoreServices::GetBaseURL |
( |
IFXString & |
sURL |
) |
[inline, virtual] |
|
| void CIFXCoreServices::GetBinarySizeX |
( |
U32 |
uIndex, |
|
|
U32 & |
rSize |
|
) |
[virtual] |
|
|
|
Method that returns the U32 size in bytes of the value binary data associated with the key/value pair specified by index.
The key/value pair must be of type binary.
Implements IFXMetaDataX. |
| void CIFXCoreServices::GetBinaryX |
( |
U32 |
uIndex, |
|
|
U8 * |
pDataBuffer |
|
) |
[virtual] |
|
|
|
Method that copies the value binary data (buffer of U8s) associated with the key/value pair specified by index into the caller's buffer.
The key/value pair must be of type binary.
Implements IFXMetaDataX. |
| void CIFXCoreServices::GetCountX |
( |
U32 & |
rCount |
) |
const [virtual] |
|
|
|
Method that returns the number of key/value pairs.
Implements IFXMetaDataX. |
| IFXRESULT CIFXCoreServices::GetDidRegistry |
( |
IFXREFIID |
interfacId, |
|
|
void ** |
ppv |
|
) |
[virtual] |
|
| void CIFXCoreServices::GetEncodedKeyX |
( |
U32 |
uIndex, |
|
|
IFXString & |
rOutKey |
|
) |
[virtual] |
|
|
|
Method that returns the "packed" string including key and all additional attributes .
Implements IFXMetaDataX. |
| IFXRESULT CIFXCoreServices::GetFileReferencePalette |
( |
IFXPalette ** |
ppv |
) |
[virtual] |
|
| IFXRESULT CIFXCoreServices::GetIndex |
( |
const IFXString & |
rKey, |
|
|
U32 & |
uIndex |
|
) |
[virtual] |
|
|
|
Method that hands back the index of the specified key if it exists.
If the specified key does not exists, an IFXRESULT is returned instead of an exception being thrown. It is expected that this might be a typical usage scenario. Method can return IFX_OK or IFX_E_NO_METADATA result.
Implements IFXMetaDataX. |
| void CIFXCoreServices::GetKeyX |
( |
U32 |
index, |
|
|
IFXString & |
rOutKey |
|
) |
[virtual] |
|
|
|
Method that copies the key string associated with the key/value pair specified by index into the caller's string.
Implements IFXMetaDataX. |
| IFXRESULT CIFXCoreServices::GetNameMap |
( |
IFXREFIID |
interfacId, |
|
|
void ** |
ppv |
|
) |
[virtual] |
|
| IFXRESULT CIFXCoreServices::GetNotificationManager |
( |
IFXREFIID |
interfaceId, |
|
|
void ** |
ppv |
|
) |
[virtual] |
|
| void CIFXCoreServices::GetPersistenceX |
( |
U32 |
uIndex, |
|
|
BOOL & |
rPersistence |
|
) |
[virtual] |
|
|
|
Method that returns a BOOL that if TRUE indicates that the specified key/value pair is serialized when the CIFXWriteManager is instructed to write meta-data for the associated component's style of component.
Otherwise if FALSE, it is not serialized when serialization occurs. The key/value pair is specified by index.
Implements IFXMetaDataX. |
| virtual IFXRESULT IFXAPI CIFXCoreServices::GetProfile |
( |
U32 & |
rProfile |
) |
[inline, virtual] |
|
| IFXRESULT CIFXCoreServices::GetSceneGraph |
( |
IFXREFIID |
interfaceId, |
|
|
void ** |
ppv |
|
) |
[virtual] |
|
| IFXRESULT CIFXCoreServices::GetScheduler |
( |
IFXREFIID |
interfaceId, |
|
|
void ** |
ppv |
|
) |
[virtual] |
|
| void CIFXCoreServices::GetStringX |
( |
U32 |
uIndex, |
|
|
IFXString & |
rValue |
|
) |
[virtual] |
|
|
|
Method that copies the value string associated with the key/value pair specified by index into the caller's string.
The specified key/value pair must be of type string.
Implements IFXMetaDataX. |
| IFXRESULT CIFXCoreServices::GetSubattributeIndex |
( |
U32 |
uIndex, |
|
|
const IFXString & |
rSubattributeName, |
|
|
U32 & |
rSubattributeIndex |
|
) |
[virtual] |
|
|
|
Method that hands back the index of the specified additional attribute if it exists.
If the specified additional attribute does not exist, an IFXRESULT is returned instead of an exception being thrown. It is expected that this might be a typical usage scenario. Method can return IFX_OK or IFX_E_NO_METADATA result.
Implements IFXMetaDataX. |
| void CIFXCoreServices::GetSubattributeNameX |
( |
U32 |
uIndex, |
|
|
U32 |
uSubattributeIndex, |
|
|
IFXString & |
rSubattributeName |
|
) |
[virtual] |
|
|
|
Method that copies the name of the additional attribute specified by indexes into the caller's string.
Implements IFXMetaDataX. |
| void CIFXCoreServices::GetSubattributesCountX |
( |
U32 |
uIndex, |
|
|
U32 & |
rCountSubattributes |
|
) |
[virtual] |
|
|
|
Method that returns the number of additional attributes .
Implements IFXMetaDataX. |
| void CIFXCoreServices::GetSubattributeValueX |
( |
U32 |
uIndex, |
|
|
U32 |
uSubattributeIndex, |
|
|
IFXString *& |
pSubattributeValue |
|
) |
[virtual] |
|
|
|
Method that copies the value string associated with the additional attribute specified by indexes into the caller's string.
NULL means that no value exist.
Implements IFXMetaDataX. |
| virtual IFXRESULT IFXAPI CIFXCoreServices::GetUnits |
( |
F64 & |
rUnits |
) |
[inline, virtual] |
|
| IFXRESULT CIFXCoreServices::GetWeakInterface |
( |
IFXCoreServices ** |
ppCoreServices |
) |
[virtual] |
|
| IFXRESULT CIFXCoreServices::Initialize |
( |
U32 |
uProfile, |
|
|
F64 |
units = 1.0f |
|
) |
[virtual] |
|
| IFXRESULT CIFXCoreServices::QueryInterface |
( |
IFXREFIID |
riid, |
|
|
void ** |
ppv |
|
) |
[virtual] |
|
|
|
This method provides access to the various interfaces supported by a component.
Upon success, it increments the component's reference count and hands back a pointer to the specified interface.
- Note:
- A number of rules must be adhered to by all implementations of IFXAPI QueryInterface . For a list of such rules, refer to the IFXCOM usage guidelines.
- Returns:
- Upon success, IFX_OK is returned. Otherwise, either IFX_E_INVALID_POINTER or IFX_E_UNSUPPORTED are returned.
Implements IFXUnknown. |
| U32 CIFXCoreServices::Release |
( |
void |
|
) |
[virtual] |
|
|
|
This method decrements the reference count for the calling interface on a component.
- Note:
- If the reference count on a component falls to zero, the component is destroyed.
- Returns:
- It returns a U32 that contains a value from 1 to 2^32 - 1 that defines the new reference count. The return value should only be used for debugging purposes.
Implements IFXUnknown. |
|
|
Method that sets the value's enumerated type (either binary or string) associated with the key/value pair specified by index.
Implements IFXMetaDataX. |
| virtual IFXRESULT IFXAPI CIFXCoreServices::SetBaseURL |
( |
const IFXString & |
sURL |
) |
[inline, virtual] |
|
| void CIFXCoreServices::SetBinaryValueX |
( |
const IFXString & |
rKey, |
|
|
U32 |
length, |
|
|
const U8 * |
data |
|
) |
[virtual] |
|
|
|
Method that adds a new key/value pair or replaces an existing key/value pair using the the specified key and U8 binary data buffer.
The U32 size in bytes of the data buffer is also specified, as well as the persistence BOOL. The binary data is copied out of the caller's buffer and into a buffer managed by the component that exposes this interface.
Implements IFXMetaDataX. |
| void CIFXCoreServices::SetPersistenceX |
( |
U32 |
uIndex, |
|
|
BOOL |
value |
|
) |
[virtual] |
|
|
|
Method that sets if the specified key/value pair is serialized when the CIFXWriteManager is instructed to write meta-data for the associated component's style of component.
If TRUE, it's serialized. Otherwise, it is not serialized. The key/value pair is specified by index.
Implements IFXMetaDataX. |
| void CIFXCoreServices::SetStringValueX |
( |
const IFXString & |
rKey, |
|
|
const IFXString & |
rValue |
|
) |
[virtual] |
|
|
|
Method that adds a new key/value pair or replaces an existing key/value pair using the the specified key, string value and persistence BOOL.
The string is copied from the caller's string to one managed by the component that exposes this interface.
Implements IFXMetaDataX. |
| void CIFXCoreServices::SetSubattributeValueX |
( |
U32 |
uIndex, |
|
|
const IFXString & |
rSubattributeName, |
|
|
const IFXString * |
pSubattributeValue |
|
) |
[virtual] |
|
|
|
Method that adds a new additional attribute or replaces an existing additional attribute using the the specified index, name and string value.
If pSubattributeValue equals to NULL, this means that additional attribute has no value.
Implements IFXMetaDataX. |
Friends And Related Function Documentation
| IFXRESULT IFXAPI_CALLTYPE CIFXCoreServices_Factory |
( |
IFXREFIID |
interfaceId, |
|
|
void ** |
ppInterface |
|
) |
[friend] |
|
Member Data Documentation
© 1999 - 2006 Intel Corporation. All rights reserved.
* Other names and brands may be claimed as the property of others.
|
|


Thanks for checking out the Pocket SDK. With a few lines of code, your app can quickly add support for saving URLs to users’ Pocket lists.
The Pocket SDK is the fastest way to add Pocket integration to any iOS or Mac application. Adding the Pocket SDK to your app is incredibly easy. Follow the steps below and you can be saving urls to Pocket from your app within 15 minutes.
You can download the SDK at: http://getpocket.com/api/v3/pocket-objc-sdk.zip
You can also watch/checkout the SDK from GitHub at: http://github.com/Pocket/Pocket-ObjC-SDK. If you use recommend adding the Pocket SDK as a git submodule of your project by running git submodule add git://github.com/Pocket/Pocket-ObjC-SDK.git <path>
from the root directory of your repository, replacing the <path>
with the path you'd like it installed to.
If you use CocoaPods, you can add the PocketAPI
pod to your Podfile. Then run pod install
, and the Pocket SDK will be available in your project. See the documentation on the CocoaPods website if you want to set up a new or existing project.
The project download includes the SDK and an example project.
The SDK includes all necessary source files and does not have any other dependencies.
When you register your app with Pocket, it will provide you with a platform consumer key. This key identifies your app to Pocket’s API.
If you have not obtained a consumer key yet, you can register one at http://getpocket.com/api/signup
Once you have the consumer key for the platform you are supporting, the application must register a URL scheme to receive login callbacks. By default, this is “pocketapp” plus your application’s ID (which you can find at the beginning of the consumer key before the hyphen). So if your consumer key is 42-abcdef, your app ID is 42, and your URL scheme will be “pocketapp42”.
If there are already URL schemes in your app’s Info.plist, you can either add the new URL scheme, or use an existing scheme by calling [[PocketAPI sharedAPI] setURLScheme:@"YOUR-URL-SCHEME-HERE"]
. To add a URL Scheme, create a block like the one below in your Info.plist, updating it with the app’s scheme:
▾ URL Types (Array)
▾ Item 0 (Dictionary)
URL Identifier (String) com.getpocket.sdk
▾ URL Schemes (Array) (1 item)
Item 0 (String) [YOUR URL SCHEME, like "pocketapp42"]
Or you can copy and paste the following into the XML Source for the Info.plist:
<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleURLName</key>
<string>com.readitlater</string>
<key>CFBundleURLSchemes</key>
<array>
<string>pocketapp9553</string>
</array>
</dict>
</array>
The final steps to set up the Pocket SDK requires adding a few lines of code to your main app delegate. This is the class where you include iOS required methods like applicationDidFinishLaunching.
At the top of your app delegate source file (and anywhere you call the PocketAPI object), you’ll need to include the PocketAPI header. At the top of your class you’ll probably see other imports already. Simply add this line:
#import "PocketAPI.h"
The Pocket SDK requires your consumer key in order to make any requests to the API. Call this method with your registered consumer key when launching your app:
[[PocketAPI sharedAPI] setConsumerKey:@"Your Consumer Key Here"];
The final step is to give the SDK an opportunity to handle incoming URLs. If you do not already implement this method on your app delegate, simply add the following method:
-(BOOL)application:(UIApplication *)application
openURL:(NSURL *)url
sourceApplication:(NSString *)sourceApplication
annotation:(id)annotation{
if([[PocketAPI sharedAPI] handleOpenURL:url]){
return YES;
}else{
// if you handle your own custom url-schemes, do it here
return NO;
}
}
At this point you’ve properly installed the SDK and can now start making requests and saving urls to Pocket. Here is a two line example:
NSURL *url = [NSURL URLWithString:@”http://google.com”];
[[PocketAPI sharedAPI] saveURL:url handler: ^(PocketAPI *API, NSURL *URL, NSError *error){
if(error){
// there was an issue connecting to Pocket
// present some UI to notify if necessary
}else{
// the URL was saved successfully
}
}];
The example above uses blocks which requires iOS 4.0 or greater. If you have a need to support iOS 3.0, you can use the [linkto:delegate or operation based methods].
Following Pocket’s API best practices, you’ll want to provide a way for the user to manage what account they are logged into. This is most commonly handled by adding a setting in your app’s option screen that lets the user configure their Pocket account. When the user taps this, you can simply call one line of code which will handle the entire authorization process:
[[PocketAPI sharedAPI] loginWithHandler: ^(PocketAPI *API, NSError *error){
if (error != nil)
{
// There was an error when authorizing the user. The most common error is that the user denied access to your application.
// The error object will contain a human readable error message that you should display to the user
// Ex: Show an UIAlertView with the message from error.localizedDescription
}
else
{
// The user logged in successfully, your app can now make requests.
// [API username] will return the logged-in user’s username and API.loggedIn will == YES
}
}];
It is also recommended to observe changes to the PocketAPI’s username and loggedIn properties to determine when the logged-in user changes. If iOS terminates your application while it is in the background (e.g. due to memory constraints), any pending login attempts are automatically saved and restored at launch if needed. Therefore, your delegate/block responses may not get called. If you need to update UI when the logged in user changes, register for observers on PocketAPI at application launch.
To call other arbitrary APIs, pass the API’s method name, the HTTP method name, and an NSDictionary of arguments. An NSDictionary with the response from the API will be passed to the handler.
NSString *apiMethod = ...;
PocketAPIHTTPmethod httpMethod = ...; // usually PocketAPIHTTPMethodPOST
NSDictionary *arguments = ...;
[[PocketAPI sharedAPI] callAPIMethod:apiMethod
withHTTPMethod:httpMethod
arguments:arguments
handler: ^(PocketAPI *api, NSString *apiMethod, NSDictionary *response, NSError *error){
// handle the response here
}];
The Pocket SDK uses the following open source software:
Copyright (c) 2012 Read It Later, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


The Web
The Web is a conglomerate of comic book shops that have joined together to better serve the comic book collecting community. Much like Amazon, they act as fulfillment centers and utilize their vast inventory of back issues to reduce costs of shipping and to fulfill orders in a timely manner. This project was done in Adobe XD.


{% include head.html %}
Skip to Content
{% include header.html %}
{{ content }}
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{% include footer-scripts.html %} {% include analytics.html %}


The very first section you are going to fill out in your scorebook will be the lineups for both teams. It should look something like this:
You would fill out the name, number, and position for each player in the starting lineup for each team. You can use either the numbers or the abbreviations to accurately mark the postions, they both work. There should be nine players for each team. If you are using DHs, you would also have to include the pitcher's name in the pitchers section.
Now that you have the lineups filled out, as the game progresses you need to fill out each at bat as they happen. You just draw in the lines around the diamond as players progress around the bases and you write down the abbreviation for how they got on base. Here is an example:
In this example, the batter successfully reached first base (as indicated by the drawn line) and he was able to reach it by drawing a walk (as indicated by the written abbreviation, BB, or base on balls).
As more batters come to the plate, you continue to draw lines for all the batters/runners still on the bases, which means you will have to go back up to the other players lines. When a runner reaches home plate and scores a run, you mark that by completing the diamond, but also lightly coloring in the diamond. Coloring in the diamonds makes it much easier to spot all the runs that have crossed home plate as you are going back through to find the final score of the game.
This was a very basic run through of how to score a baseball game. By just doing this basic scoring, it's very easy to teach younger kids who want to score, but might not understand the full scoring system. If you want to take a look at some more advanced scoring, click on the 'Advanced Scoring Techniques' in the navigation.
All images on this page are from http://baseballscorecard.com/


Milan clubs in pole position for Arsenal midfielder Granit Xhaka?
AC Milan and Inter Milan are allegedly leading the chase for Arsenal midfielder Granit Xhaka.
by Darren PlantAfter reacting angrily towards supporters who cheered his substitution against Crystal Palace last month, Xhaka is now considered out of favour at the Emirates Stadium.
With the Switzerland international likely to leave the Gunners in January, a wide range of teams are contemplating a move for the 27-year-old.
However, according to Sky Sport Italia, the two Milan clubs are in pole position to secure a deal at the midway point of the campaign.
The report claims that the Serie A giants are looking to put together a loan proposal with the option to buy in the summer.
Newcastle United are also said to be monitoring the situation.
body check tags ::


Question
You are given 2 eggs.
You have access to a 100-storey building.
Eggs can be very hard or very fragile means it may break if dropped from the first floor or may not even break if dropped from 100 th floor.Both eggs are identical.
You need to figure out the highest floor of a 100-storey building an egg can be dropped without breaking.
Now the question is how many drops you need to make. You are allowed to break 2 eggs in the process
Analysis
Most obvious solutoin is drop in 10th, 20th, 30th … floor. But this solution would result in 19 drops in worst case. We should try to reduce the worst case scenario by making all possible scenarios take the same number of drops!
The best solution is:
What if we tried to reduce the number of drops that would be required with the linear search (with the 2nd egg) after we get to one of the higher floors? This way we counteract the fact that getting to the higher floor took so many drops, and if we use less drops for the linear search we are balancing out the worst case.
According to the solution, we form a series:
x + (x-1) + (x-2) + (x-3) + … + 1 = 100
x(x+1)/2 = 100
x = 14
Final Result
We would drop in this way:
| Drop | Floor |
|---|---|
| #1 | 14 |
| #2 | 27 |
| #3 | 39 |
| #4 | 50 |
| #5 | 60 |
| #6 | 69 |
| #7 | 77 |
| #8 | 84 |
| #9 | 90 |
| #10 | 95 |
| #11 | 99 |
| #12 | 100 |


Receiver’s address is on the left side of the page. Whether to write “To” above the address depends on the writer’s preference. Make sure you write the official title/name/position etc of the receiver, as the first line of the address.
This is where you greet the person you are addressing the letter to. Bear in mind that it is a formal letter, so the greeting must be respectful and not too personal. The general greetings used in formal letters are “Sir” or “Madam”. If you know the name of the person the salutation may also be “Mr. XYZ” or “Ms. ABC”. But remember you cannot address them only by their first name. It must be the full name or only their last name.
After the salutation/greeting comes the subject of the letter. In the centre of the line write ‘Subject” followed by a colon. Then we sum up the purpose of writing the letter in one line. This helps the receiver focus on the subject of the letter in one glance.
This is the main content of the letter. It is either divided into three paras or two paras if the letter is briefer. The purpose of the letter should be made clear in the first paragraph itself. The tone of the content should be formal. Do not use any flowery language. Another point to keep in mind is that the letter should be concise and to the point. And always be respectful and considerate in your language, no matter the subject of your letter.
At the end of your letter, we write a complimentary losing. The words “Yours Faithfully” or “Yours Sincerely” are printed on the right side of the paper. Generally, we use the later if the writer knows the name of the person.
Here finally you sign your name. And then write your name in block letters beneath the signature. This is how the recipient will know who is sending the letter.


Black to Play 65
b0-w0/5
pips Black=118 White=131
(CorrectAnswer= 0/0, ErrorScore= 0)
1. 13/2 Eq.: 0.382 0.8% 14.4% 59.6% 40.4% 6.9% 0.3% 2. 15/9 15/10 Eq.: 0.282 (-0.100) 0.8% 13.5% 59.0% 41.0% 10.1% 0.6% 3. 8/2 6/1 Eq.: 0.278 (-0.104) 0.4% 8.0% 59.9% 40.1% 7.6% 0.3% 4. 8/2 8/3 Eq.: 0.222 (-0.160) 0.4% 8.0% 57.8% 42.2% 7.7% 0.3% 5. 15/4 Eq.: 0.097 (-0.286) 0.6% 11.5% 53.6% 46.4% 9.9% 0.3% 6. 15/10 8/2 Eq.: 0.021 (-0.361) 0.6% 10.8% 52.2% 47.8% 11.3% 0.4%


While the conference is over, with your access pass you can still watch any of the sessions (just click Replay below), get Freebies or join the conference Chat channels to discuss:
*All talks and performances are available on-demand for three months. Learn more.


15
Jerusalem, a Useless Vine
1 And the word of the LORD came to me:
2 “Son of man, how does the wood of the vine surpass any wood, the vine branch that is among the trees of the forest?
3 Is wood taken from it to make anything? Do people take a peg from it to hang any vessel on it?
4 Behold, it is given to the fire for fuel. When the fire has consumed both ends of it, and the middle of it is charred, is it useful for anything?
5 Behold, when it was whole, it was used for nothing. How much less, when the fire has consumed it and it is charred, can it ever be used for anything!
6 Therefore thus says the Lord GOD: Like the wood of the vine among the trees of the forest, which I have given to the fire for fuel, so have I given up the inhabitants of Jerusalem.
7 And I will set my face against them. Though they escape from the fire, the fire shall yet consume them, and you will know that I am the LORD, when I set my face against them.
8 And I will make the land desolate, because they have acted faithlessly, declares the Lord GOD.”


THE MATRIX (Warner Bros.) Starring: Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Hugo Weaving, Joe Pantoliano. Screenplay: Larry Wachowski and Andy Wachowski. Producer: Joel Silver. Directors: Larry Wachowski and Andy Wachowski. MPAA Rating: R (violence, profanity) Running Time: 130 minutes. Reviewed by Scott Renshaw.
Our collective existential/millennial/Y2K-bug angst now has been channelled officially into one cinematic premise: the line between reality and virtual reality is growing too thin for comfort, and cyberspace is intruding on our personal space. No fewer than three 1999 releases are set to spook us with our infatuation with jacked-in sensation: eXistenZ, THE THIRTEENTH FLOOR, and the first entry, THE MATRIX. Though the marketing campaign (and official web site) teases us with the cryptic question "what is The Matrix?", it wouldn't be giving anything away to say that it's something you'll be seeing a lot of over the next few months.
We'll all be fortunate if what we see is as kinetically entertaining as THE MATRIX. The story begins as mild-mannered software engineer Thomas Anderson (Keanu Reeves) -- alias hacker-for-hire Neo -- begins to suspect that something is strange in his world. He has been contacted by a mysterious woman named Trinity (Carrie-Anne Moss) on behalf of infamous hacker Morpheus (Laurence Fishburne), and has become the target of shadowy agents led by Agent Smith (Hugo Weaving). His very concept of reality bending around him, Neo meets with Morpheus to learn an astonishing truth: nothing in his experience is what it appears to be, and Neo himself may be the key to saving all humanity.
If that description seems a bit coy, it's only because part of the fun in the first half of THE MATRIX is allowing its bizarre cosmology to unfold. On the surface it bears a resemblance to 1998's psycho-dystopia DARK CITY, but writer/directors Andy and Larry Wachowski (BOUND) avoid the murky pretentiousness that turned DARK CITY into art direction in search of a movie. Though there's plenty of exposition required to explain what's going on in THE MATRIX, the Wachowskis manage to do it with a wink and a smile, investing the expository segments with wit and imagination. The film's first hour is somewhat slow going, yet even while waiting for it to gain momentum there's a certain confidence that it will.
And boy, does it ever. The action sequences in THE MATRIX are some of the best in a long time, combining wicked visual effects (familiar to those who've seen any Gap commercials lately) with creative choreography. Fully aware that they're dealing physics of their own invention, the Wachowskis let loose with both barrels, sending THE MATRIX over-the-top and into the realm of video game excess. Amazingly, it almost never feels like a video-game movie, thanks mostly to the Wachowskis' sure-handed pacing but also to some ingenious casting. They take advantage of Keanu Reeves for all the pretty-boy befuddlement he's worth, even having some fun with his less-than-brilliant image; Hugo Weaving's clinically enunciated diction helps turn Agent Smith into a perfect icy antagonist.  Where else would you find a hero adding "Drunken Boxing" to his fighting repertoire?
There are plenty of places where it feels like THE MATRIX could have been tidied up a bit -- a lengthy chase here, a pointless romantic angle there, a conversation about why everything tastes like chicken over there -- to bring the running time down below two hours. It's the kind of movie that will turn off plenty of viewers, either because of its violence, its convoluted story or its pokiness in getting to the good stuff. Others will see THE MATRIX as the kind of film that makes use of action and special effects instead of being used by them, the kind of film that takes that extra moment to turn its big showdown into a classic spaghetti Western confrontation. If virtual reality is the flavor of the month, plug me in to something like THE MATRIX, and give me a world where the adventure is worth two hours of my time.
On the Renshaw scale of 0 to 10 reality checks: 7.
Visit Scott Renshaw's Screening Room http://www.inconnect.com/~renshaw/ *** Subscribe to receive new reviews directly by email! See the Screening Room for details, or reply to this message with subject "Subscribe".
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


Derived from: public BListItem
Declared in: CLVListItem.h
Library: none
A CLVListItem is an object that can cooperate with a ColumnListView to display one item in a list. The CLVListItem draws the item and keeps track of its current state. The ColumnListView manages the list, responds to messages, provides its items with the graphics environment they need to draw, and calls upon them to draw when needed.
CLVListItem is an abstract class; derived classes must implement a DrawItemColumn() function to draw the columns of the item.
The class provides functions to set and return these properties. However, setting a CLVListItem property doesn't by itself alter the display or inform the ColumnListView. The view communicates with the CLVListItem, but the item doesn't reciprocate and communicate with the ColumnListView. Therefore, once a CLVListItem has been added to a list, it's generally best to manipulate it through ColumnListView functions, rather than directly through its own functions.
CLVListItem functions in a manner virtually identical to BListItem, with only a few exceptions. First, in a BOutlineListView, an item is a superitem only if it has subitems. A CLVListItem can be manually specified at construction to be a superitem. In this manner, a CLVListItem can be a superitem with no subitems.
|
Called when the user resizes a column. | |
|
Must be implemented to draw the item. | |
|
Called when a column is reordered to a new position. | |
|
Can be implemented to update cached information. |
The CLVListItem class inherits most of its functionality from the BListItem class. See BListItem for documentation for the following functions:
OutlineLevel()
Select(), Deselect(), IsSelected()
SetEnabled(), IsEnabled()
SetExpanded(), IsExpanded()
SetHeight(), SetWidth(), Height(), Width()
CLVListItem(uint32 level = 0, bool superitem = false, bool expanded = true, float minheight = 0.0) CLVListItem(BMessage *archive) /*Not implemented*/
Marks the CLVListItem as being at the specified outline level , as being an expandable superitem if the superitem flag is true, and as controlling an expanded section of the outline if the expanded flag is true or a collapsed section if expanded is false. Minheight specifies the minimum height that the item may be. This is useful if the item's height is to vary to respond to user preferences, but elements of the item (an icon, for example), place a constraint on how small the item may be. Outline levels are indicated by an index, with 0 as the outer level, 1 for one level of indentation, 2 for two levels of indentation, and so on.
Initially, the item has a width and height of 0.0 coordinate units, is enabled, and is not selected.
Construction from an archive is currently not implemented. It isn't high on my priorities, since archival is not something I'm making use of. If someone needs this functionality and fills it in, please send me the modified code so that others can benefit from it.
virtual ~CLVListItem()
Does nothing.
virtual status_t Archive(BMessage *archive, bool deep = true) const
Currently not implemented. It isn't high on my priorities, since archival is not something I'm making use of. If someone needs this functionality and fills it in, please send me the modified code so that others can benefit from it.
See also: BArchivable::Archive(), Instantiate() static function
virtual void ColumnWidthChanged(int32 column_index, float column_width, ColumnListView* the_view)
Called when the user resizes the column. This should be overridden if changes in width affect the displayed content of the item, for example when doing string truncation when the string is too long to fit.
virtual void DrawItemColumn(BView *owner, BRect itemColumnRect, int32 columnIndex, bool complete) = 0
Implemented by derived classes to draw one column in the item in the itemColumnRect portion of the owner BView. If the complete flag is true, this function should touch every pixel in the itemRect rectangle. If the flag is false, it can assume that background pixels are already the correct color.
The columnIndex is based on the order in which the CLVColumn's were added to the ColumnListView, not the order in which they are currently displayed. Thus, if a ColumnListView has three columns: an icon column, a name column, and a size column, the icon column will always have columnIndex == 0, the name column will always have columnIndex == 1, and the size column will always have columnIndex == 2, even if the user drags the columns into a different display order. The column index may also be negative, in which case you are to draw the background outside of the context of any column. The itemColumnRect will be adjusted when DrawItemColumn is called to take the column's position into account. A negative index indicates that the area after the last column is to be drawn. This is important so that if an item is highlighted upon selection, the highlight bar will be drawn all the way across the ColumnListView, even if the last column ends before the right side of the ColumnListView is reached. In a hierarchical ColumnListView, DrawItemColumn() will also be called for the expander column for the same reason: to allow highlighting to be drawn. It is not necessary to draw the expander handle, as that is taken care of by CLVListItem.
To draw the item, this function should call the graphic functions of the owner BView. For example:
void MyItem:DrawItemColumn(BView * owner, BRect itemColumnRect, int32 columnIndex, bool complete) { if ( complete ) { rgb_color color; if ( IsSelected() ) { color = my_highlight_color; else color = owner->ViewColor(); owner->SetHighColor(color); owner->FillRect(itemRect); } . . . }
DrawItemColumn() should be implemented to visually reflect the state of the item, highlighting it if it's selected, dimming it if it's disabled, and so on. However, it should not consider the outline level. As with the display order, if the level is important, the owner BView will have already taken it into account in calculating the itemColumnRect rectangle.
See also: ColumnListView::Draw()
float ExpanderShift(uint32 column_index, ColumnListView* owner)
The shift to the right of the contents of the column due to the outline level.
virtual void FrameChanged(int32 column_index, BRect new_frame, ColumnListView* the_view)
Called when the user moves a column to a new position. This is important because in a hierarchical list view, such a change can affect the width available for display of text if the column is dragged into or out of a position where it is pushed by an expander.
BRect ItemColumnFrame(int32 column_index, ColumnListView* owner)
The frame for the item content in the column specified in column_index for this item, in the ColumnListView specified in owner.
void SetOutlineLevel(uint32 outlinelevel) int32 OutlineLevel() const
Returns or alters the outline level of the item. It does not change the level of any sub-items, and does not update the ColumnListView. Whenever SetOutlineLevel() is called, any subitems should have their levels altered as well if the item was a superitem, and ColumnListView::InvalidateItem() should be called for the item to update the display.
void SetSuperItem(bool superitem) bool IsSuperItem() const
Alters or returns whether the item is a superitem or not. SetSuperItem() does not remove any sub-items when superitem is changed to false, and does not update the ColumnListView. Whenever SetSuperItem() is called, any subitems should be removed if it was a superitem, and ColumnListView::InvalidateItem() should be called for the item to update the display. IsSuperItem() returns true if the item is a superitem, even if it is a superitem with nothing inside of it. If the item is not a superitem, it returns false.
virtual void Update(BView *owner, const BFont *font)
Modifies the width of the CLVListItem to match the width of the owner BView where it will draw and modifies the item's height to fit the height of the BView's current font.. If the resulting height is less than the minimum height specified in the CLVListItem constructor, the height is set to that minimum height. This function is called whenever an item is assigned to a BListView (including a BOutlineListVIew) and when the owning object undergoes a change that might affect the item.
Derived classes can augment this function to record the owner BView, cache the font, query the owner about other aspects of the graphics environment, or take any other action that's required to keep the item up to date. To manually control the height of the item, override Update and have it call CLVListItem::Update so that the width will be set properly, then call SetHeight() to alter the height to the desired value.
char* ToUpperStr(char* source)
Returns a copy of the source string in which any lowercase letters have been converted to uppercase. The copy must be delete[]'d.
By Brian Tietz
Copyright 1997
Bug reports (including documentation errors) and feature requests can be sent to briant@digaudio.com.


Cockpit Guide
Part II. Developer Guide
Table of Contents
Embedding and Integrating Cockpit
Embedding the Cockpit Interface
Integrating Cockpit Components into Web Applications
Deep Integration
Pinging Cockpit
Cockpit Packages
Layout of Package Files
Package Manifest
Package Links and Paths
Content Negotiation
Using Cockpit API
API: latest
cockpit.css
— Cockpit standard style sheets
cockpit.js
— Basic cockpit API to interact with the system
jquery.js
— jQuery library
mustache.js
— mustache templating
patternfly.css
— PatternFly standard style sheets
require.js
— Require JS javascript loader
API: container
console.html
— Container console component
API: server
log.html
— System log component
terminal.html
— Server terminal component


Coverage Summary for Class: MessageType (it.polimi.ingsw.network.message)
| Class | Class, % | Method, % | Line, % |
|---|---|---|---|
| MessageType | 100% (1/ 1) | 100% (2/ 2) | 100% (26/ 26) |
1 package it.polimi.ingsw.network.message;
2
3 /**
4 * This enum contains all the message type available and used by the server and clients.
5 */
6 public enum MessageType {
7 LOGIN_REQUEST, LOGIN_REPLY,
8 PLAYERNUMBER_REQUEST, PLAYERNUMBER_REPLY,
9 LOBBY,
10 GODLIST,
11 PICK_FIRST_PLAYER,
12 BOARD,
13 INIT_WORKERSPOSITIONS,
14 INIT_COLORS,
15 PICK_MOVING_WORKER,
16 MOVE,
17 MOVE_FX,
18 BUILD,
19 BUILD_FX,
20 WIN,
21 WIN_FX,
22 LOSE,
23
24 //utility:
25 GAME_LOAD,
26 MATCH_INFO,
27 DISCONNECTION,
28 GENERIC_MESSAGE,
29 PING,
30 ERROR,
31 ENABLE_EFFECT,
32 APPLY_EFFECT,
33 PERSISTENCE
34 }


Uses of Class
entities.Camera
-
Packages that use Camera Package Description controls randomObjects renderEngine shaders skybox terrain utils water -
-
Uses of Camera in controls
Methods in controls with parameters of type Camera Modifier and Type Method Description org.lwjgl.util.vector.Vector3f[]
CameraController. processInputs(int deltaTime, Camera camera)
processes inputs and outputs direction vector in which the camera should moveorg.lwjgl.util.vector.Vector3f[]
FreeFlySmooth. processInputs(int deltaTime, Camera camera)
org.lwjgl.util.vector.Vector3f[]
WalkController. processInputs(int deltaTime, Camera camera)
-
Uses of Camera in randomObjects
Constructors in randomObjects with parameters of type Camera Constructor Description SpawnManager(int tileSize, int maxSize, Camera camera, TerrainGenerator terrainGenerator, int distanceType)
-
Uses of Camera in renderEngine
Methods in renderEngine with parameters of type Camera Modifier and Type Method Description void
MasterRenderer. processEntity(Entity entity, Camera camera)
Prepares entity to be rendered, based on the TextureModel adds entity to the map.void
MasterRenderer. render(Light sun, Camera camera, org.lwjgl.util.vector.Vector4f clipPlane)
Main rendering method, prepares shaders and calls the renderers to draw objectsvoid
MasterRenderer. renderScene(Light light, Camera camera, java.util.List<Terrain> terrains, java.util.List<Entity> entitiesClose, java.util.List<Entity> entitiesMiddle, java.util.List<Entity> entitiesFar, org.lwjgl.util.vector.Vector4f clipPlane)
Renders the whole scene, first processes entities to divide them based on their TextureModels, then render -
Uses of Camera in shaders
Methods in shaders with parameters of type Camera Modifier and Type Method Description void
StaticShader. loadViewMatrix(Camera camera)
void
TerrainShader. loadViewMatrix(Camera camera)
-
Uses of Camera in skybox
Methods in skybox with parameters of type Camera Modifier and Type Method Description void
SkyboxShader. loadViewMatrix(Camera camera)
loads the view matrix and nulls the position, so that the box moves with camera.void
SkyboxRenderer. render(Camera camera)
-
Uses of Camera in terrain
Constructors in terrain with parameters of type Camera Constructor Description TerrainManager(java.util.List<Terrain> terrainList, Camera camera, TerrainSwapObject tso)
-
Uses of Camera in utils
Methods in utils with parameters of type Camera Modifier and Type Method Description static org.lwjgl.util.vector.Matrix4f
Maths. createViewMatrix(Camera camera)
Produces view matrix based on camera (which holds position and rotation) -
Uses of Camera in water
Methods in water with parameters of type Camera Modifier and Type Method Description void
WaterShader. loadViewMatrix(Camera camera)
void
WaterRenderer. render(java.util.List<WaterTile> water, Camera camera, Light sun)
-


Key Topics for {{ series|capitalize }}
Page refreshed at {{ date }} UTC
Topic
Frequency
{% macro render_frequency(topic) -%}
{{ topic }}
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Video: Thugs Snatch Ballot Boxes, Shoot Sporadically In Kogi State
by Oladipo AbiolaThere has been a report that some suspected political thugs on Saturday, stormed one of the polling units in Kogi State.
The incident is said to have happened at ward 002, in Iluofa.
The people of the community were seen scampering to safety as the thugs escaped with the boxes and shot into the air as they left.
Watch the video below:


Our company was established in 2000 and had been responsible for providing outstanding IT consulting services ever since. Our specialty is in the areas or onsite and offshore development, ERP implementation, custome solutions etc.
Yogna, Inc is a dynamic consulting services firm that provides system design and implementation services for the mission critical needs of manufacturing and distribution firms. We specialize in implementation of ERP packaged software, with a focus on Oracle's JD Edwards EnterpriseOne and JD Edwards World Software.
Yogna offers a unique combination of proven industry methods, and a tailored selection of experienced Functional and Technical experts to lead your organization through changes required to manage, build, and implement business driven solutions. We offer a flexible approach enabling you to select the scope of services that will meet your business goals.
At Yogna we deliver substantial business value on each and every client engagement. We do this by combining industry-specific business expertise and technical skills with proven project management methods and old school values.


| PWG Anchorage, AK Meeting Details |
1394 Printing: August 16/17
PWG General Session: August 18 (8:30AM - 10:30AM)
IPP: August 18 (10:30AM - 5:30PM)
IPP: August 19
Universal Printer Driver Format (UPDF): August 20
| Meeting Location: Sheraton Anchorage web page : Sheraton Anchorage Reservations:<PHONE_NUMBER> (Direct Line) Reservation deadline: July 5, 1999 |
The hotel rate is $185 per night. Ask for the
Hewlett-Packard rate at this hotel.
All attendees are responsible for making their own hotel reservations.
There will be a meeting charge in the range of $35 - $45; participants are responsible for their own lunch.
YOU MUST RSVP TO Laurie Laslo WITH THE FOLLOWING INFORMATION:


A Place where you can find information on projects created by @Rushi.
Feel free to email me<EMAIL_ADDRESS>to provide some feedback on my projects, give suggestions for new projects, or to just say hello!
My Blog
Github
Aggregator Site that covers a Plethora of categories


|
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| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
| Interface Summary | |
|---|---|
| Directions | Currently only used by SeqAlignPanel so putting in detail windows package, if other classes use then should be moved, could probably be declared in SeqAlignPanel itself |
| ReferenceFactoryI | |
| RegionSelectableI | |
| TierFactoryI | |
| TierI | A Tier is a container class that holds a set of non overlapping SeqFeatureI's. |
| TierPanelI |
| Class Summary | |
|---|---|
| AbstractScrollablePanel | |
| AbstractTierPanel | |
| AminoAcidRendererOLD | |
| AnnotationEditorMouseListener | Class to handle mouse interactions for an annotation panel NOTE: It can be hard to keep track of what coordinate system you are working in. |
| AnnotationFeatureComparator | |
| AnnotationRighClickMenu | This is the popup menu that gets displayed when you right click on an annotation. |
| BaseEditorPanel | |
| BaseFineEditor | |
| BaseFineEditorHorizontalColHeader | Draws the horizontal header at the top of the EDE which displays the base number which is currently in view. |
| BaseFineEditorRowHeader | |
| BaseRendererFactory | |
| CompactFeaturePlaceFinder | This class encapsulates a 'compact' place finding algorithm. |
| DefaultBaseRenderer | |
| FeaturePlaceFinder | |
| FindDialog | |
| GoToDialog | |
| HorizontalScrollBarAdjustmentListener | |
| MultiSequenceAlignerFrame | |
| MultiSequenceAlignerPanel | |
| MultiTierPanel | |
| MultiTierPanelHeaderTable | Need to figure out how to integrate mouse selection. |
| PanelFactory | |
| ReferenceFactory | |
| ReferenceTierPanelHeader | |
| ResultFeatureComparator | |
| ResultMouseListener | |
| ResultRenderer | |
| ResultRightClickMenu | This is the popup menu that gets displayed when you right click on an result. |
| SelectableDNARenderer | |
| SemiCompactFeaturePlaceFinder | This class encapsulates a 'semi compact' place finding algorithm. |
| SeqAlignPanel | Generates a scrollable base level display for sequences. |
| SeqFeatureTableModel | |
| Tier | A Tier is a container class that holds a set of non overlapping SeqFeatureI's. |
| TierFactory | |
| TierPanel | A Tier Panel is a JPanel which is used to render a TierI. |
| TierPanelAddressHeader | Draws the horizontal header which displays the base number that is currently in view. |
| Utils | |
| VerticalScrollBarAdjustmentListener | |
| ViewportChangeListener |
| Enum Summary | |
|---|---|
| FeaturePlaceFinder.Type | |
| Orientation | |
| ReadingFrame | |
| SeqFeatureTableModel.ColumnTypes | |
| SequenceType | |
| Strand | |
| TierI.Level |
|
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| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |


Projects
Juan's Projects
Oscar's Projects
Hello we are Juan & Oscar!
Project
Project 1 in git hub!
Project
Project 2 in git hub!


Sree Lakshmi Addepalli is a Software Engineer 💻 with 2 years work experience who is passionate about solving real world problems 💡 and developing end to end solutions at the intersection of Business and Technology. 👩💻
She is currently pursuing her Masters in Computer Science from Courant Institute of Mathematical Sciences, New York University 🎓 and is open to discussing new opportunities 🚪. You can shoot her an email at<EMAIL_ADDRESS>📧
You can view her work at Github and connect to her on Linkedin 🔥
She is currently pursuing her Masters in Computer Science from Courant Institute of Mathematical Sciences, New York University 🎓 and is open to discussing new opportunities 🚪. You can shoot her an email at<EMAIL_ADDRESS>📧
You can view her work at Github and connect to her on Linkedin 🔥


Intent Radio is a streaming internet radio app without a graphical user interface. It is controlled exclusively through the delivery of broadcast intents. Automation apps, such as Tasker, should be used to control playback by issuing suitable broadcast intents.
This app must be run once before Android will deliver intents to its background service. This is an Android security feature.
Thereafter, including after reboots, it should not be necessary the run this app at all. Its service runs in the background.
All aspects of media playback are handled by the built-in Android media player. Additionally, playlist URLs (whose URL/name must end with ".pls" or ".m3u") are also supported.
During playback, Intent Radio adds a notification to the notification area. Clicking on this notification stops or restarts playback, as approrpiate.
org.smblott.intentradio.PLAY
Extras:
url: the URL to play
name: the display nameIf no name extra is provided, then the URL is used as the display name. If no url is provided, then a built-in URL for BBC Radio 4 is used.
org.smblott.intentradio.STOP
Stop playback.
No extras.
org.smblott.intentradio.PAUSE
Pause playback, but only if playing.
No extras.
org.smblott.intentradio.RESTART
Restart playback, but only if paused.
No extras.
org.smblott.intentradio.STATE_REQUEST
Request that Intent Radio broadcast its state (see below).
No extras.This intent is not required to receive state updates. Intent Radio broadcasts its state automatically whenever its state changes.
org.smblott.intentradio.STATE
Informs listeners (possibly Tasker) of changes in state. Extras:
state: the current state (see below)
url: the current url
name: the current nameThe state is one stop, play, play/buffering, play/pause, play/dim or error.
There is considerably more information, including instructions for configuring Tasker, on the project home page.
See also the source code on GitHub, and the release notes/change log.
Please report issues on GitHub.
See also: Tasker.


Heroma
Overview
Heroma is a Belgian company founded in 1962 that specializes in decorating company vehicles. This family company has their own range of basic products but also offers customized services. Other than that, they also offer special modifications to vehicles for security services and utility companies.
Specifications
Project type: Freelance
Technologies used: WordPress, PHP, Elementor


{% extends "nav.html" %} {% block content %}
FASH is a new social event created to promote family adventures! Hang out with your family, meet new people, and WIN PRIZES! Complete the missions to earn points! In order to receive your points, submit picture proof online. Missions must be completed with 1+ other ATS members. An extra point is awarded if you bring along a new member! Starred missions must be done with at least five members of your family (including yourself) together in order to qualify. Individual prizes are awarded depending on the amount of points you get. Families compete against each other, and in the end, the family with the most points will get a prize (TBD).


{% extends "workshop_step.html" %} {% block step_content %}
We now should have set up a full CI pipeline. Whenever you:
Then the tests will be automatically run, a code coverage report will be generated, and if the tests passed the app will be automatically deployed.
In case you want to experiment some further, here are some suggestions for things you can try to out to experience the utility of the pipeline:


The Zebras are several species of African equids united by their distinctive black-and-white striped coats. Their stripes come in different patterns, unique to each individual. They are generally social animals that live in small harems to large herds.
The German Classic Pony or German: Deutsches Classic-Pony is a modern German breed of riding pony. It derives from the traditional Shetland Pony of the Scottish Shetland Isles, but is principally influenced by the taller and more elegant American Shetland Pony.


Papoose is an open source implementation of OSGi R4 Service Platform licensed under the Apache License 2.0.
For more information, including setup and configuration instructions, bug reports or feature requests head over to GitHub.


// base.js
context( projectDir )
entry( './src/index.js')
output( () => {
filename( 'bundle.js' )
path$( 'dist' ) } )
Webpkr is a build system for webpack
configurations.
Declarative Build Scripts
|
|
Single Build Truth
|
|
Logical Partitioning
|
|
Just
|
|


Privacy Statement - Terms of Use
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Last updated January 2014
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| Xmega Application Note | |||||
64-bit union. More...
#include <compiler.h>
Data Fields | |
| S16 | s16 [4] |
| S32 | s32 [2] |
| S64 | s64 |
| S8 | s8 [8] |
| U16 | u16 [4] |
| U32 | u32 [2] |
| U64 | u64 |
| U8 | u8 [8] |
64-bit union.
Definition at line 164 of file compiler.h.
| S16 Union64::s16[4] |
Definition at line 170 of file compiler.h.
| S32 Union64::s32[2] |
Definition at line 168 of file compiler.h.
Definition at line 166 of file compiler.h.
| S8 Union64::s8[8] |
Definition at line 172 of file compiler.h.
| U16 Union64::u16[4] |
Definition at line 171 of file compiler.h.
| U32 Union64::u32[2] |
Definition at line 169 of file compiler.h.
Definition at line 167 of file compiler.h.
| U8 Union64::u8[8] |
Definition at line 173 of file compiler.h.
| Generated on Fri Oct 22 12:15:26 2010 for AVR1300 Using the Xmega ADC by 1.6.3 |


Contribution Process¶
- File an issue (to track your contribution):
- Create an issue on GitHub: https://github.com/NervanaSystems/nlp-architect/issues
- Fork NLP Architect and/or update your checked out copy of nlp-architect to ensure you have the most recent commits from the master branch, for example:
git clone https://github.com/NervanaSystems/nlp-architect.git cd nlp-architect git fetch origin git checkout master git pull
- Create a new feature branch for your work and switch to it. Give it a meaningful name related to the task(s) at hand:
git checkout -b my_new_feature_branch
- Ideally you’d start by creating one or more unit tests with the functionality you expect your new feature to perform. These should reside under the appropriate tests subdirectory of whatever you are changing. Then hack away at the code until you feel your feature is complete. Once satisfied, run the code through the following checks:
./scripts/run_tests.sh # ensure all are OK ./scripts/check_style.sh # ensure there are no style related issues
- If necessary you may want to update and/or rebuild the documentation. This all exists under docs-source/source and is in Sphinx reStructuredText format:
./scripts/create_docs.sh # builds the doc and starts a local server directly
- Commit your changes and push your feature branch to your GitHub fork. Be sure to add a descriptive message and reference the GitHub issue associated with your task (ex. #1). You will also want to rebase your commits down to a single sensible commit to make things clean for the merge process:
git add my_updated_files git commit -m "Added new awesome functionality. Closes issue #1" git push origin my_new_feature_branch
- Create a new pull request to get your feature branch merged into master for others to use. You’ll first need to ensure your feature branch contains the latest changes from master.
- If there are issues you can continue to push commits to your feature branch by following step 6. They will automatically be added to this same merge request.
- Once your change has been successfully merged, you can remove the source branch and ensure your local copy is up to date:
git fetch origin git checkout master git pull git branch -d my_new_feature_branch git branch -d -r origin/my_new_feature_branch
- Give yourself a high five for a job well done!


Stoney Grove Farm
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East Side Storage offers various sizes of facilities in East Anchorage for all your storage needs.
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Welcome to our coffee & cake shop! We have been baking cake abd brewing coffee last 12 years! We are hopeful that anyone who tried our coffee and cakes at least once, are our valued and regular customars.


Honzi
/
Guides
/
World of Warcraft
/
Professions
/Herbalism
Herbalism is a good second profession to get to help you train and gather supplies for:
Alchemy
Inscription
Tauren
get +15 herbalism and faster herb gathering speed as a racial bonus.


{% extends "home/base.html" %} {% load static %} {% block addon_css %} {% endblock %} {% block content %}
You can search for scientific names and UniprotKB mnemonics here. Also, you can download UniprotKB species list and species not included there.


RADIO FLYER A film review by Dwight Joe Copyright 1992 Dwight Joe
I just came back from seeing a free sneak preview of RADIO FLYER.
The picture opens with Tom Hanks telling two kids about his life growing up with his younger brother. His real dad disappears early in the picture, and in steps the "king", who turns out to be a child abuser. Simultaneously, the younger brother, who is the direct object of the king's (that is the nickname conferred on the child abuser) beatings, yearns to convert his 4-wheeled red wagon, called the "Radio Flyer", into an airplane because he wants to fly. Mentally, he really yearns to fly away from the king.
The only depth to this whole movie is that the kid wants to somehow build the airplane to fly away from the king's beating. Of course, he doesn't really build a real airplane. The whole action is just his crying out to escape the pain, from which he really can't escape (at least not until the king is thrown in jail).
From the adult perspective, this was a pointless picture that is worth about 0.5 star out of 4.
The big problem with the picture is that it mixes comedic parts with deadly serious parts. On the one hand, we see the kids romping around, making fools of themselves. On the other hand, we see major hints (like a horribly bruised back) of serious child abuse. These two aspects are juxtaposed inanely. If anything, this movie does a great disservice to the very serious issue of child abuse--either physical or mental. How can anyone mix humor with child abuse?
Two thumbs down!
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
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Related links: index of all rec.arts.movies.reviews reviews


WeatherLog
Keep track of the weather and get information about past trends
Code available at achesak/weatherlog
Created by Adam Chesak
Released under the MIT open source license
Help pages are up to date as of 2.3
Keep track of the weather and get information about past trends
Code available at achesak/weatherlog
Created by Adam Chesak
Released under the MIT open source license
Help pages are up to date as of 2.3


Across: 1. When biros found outside become essentials (6) 4. Small pale bird (4) 7. Drop in, carrying finished US clothing (8) 8. Powdered earth (6) 10. Blue Boar suffers attack! (8) 13. Now Slough gets respect (6) 14. Mistake produced rare upset stomach (7) 15. Stop putting out tiny bit of clothing (6) 18. Hot pilot flies about large summit (7) 19. Trout swims round second fish (6) 20. We learn about Renaissance (7) 25. Vicar’s old gold? (6) 26. Old city is in a state about swamp (8) 27. Dream-like state caused by bad posture with no energy (6) 28. Bighead returns shirt, old dress, and other clothes (8) 29. Elite force take a year in States (4) 30. God’s big flower (6) Down: 1. Victor initially enjoys involvement in sound measurements of angles (6) 2. South-east captivates copy-writer (6) 3. Not good to get off this (6) 5. Mad prowl around the globe, possibly (5 3) 6. Seafaring Aunt Cilla is upset with Noel, we hear (8) 7. Solid copper and beryllium (4) 9. Is terrified of disturbing adders! (6) 11. Does this go round testing gold? (7) 12. Gets better friends on river (7) 13. Am out at terrible diner! (7) 16. Posset mixed by clinician? (6) 17. Trump eats and exercises (5-3) 18. It’s about time hard old man kept a record (8) 21. Coming back, cut out address of beast (6) 22. Pull Mr Dwight back into boat (6) 23. God’s holding silver for his possible followers (6) 24. Skilful student leaves pottery (4)


生成PDF
Test page 1
This is an page for testing 1
Test page 2
This is an page for testing 1
Test page 3
This is an page for testing 1


--- status: publish published: true title: Challenge on Context-aware Movie Recommendation 2011 date: '2011-04-18 21:02:15 +0200' date_gmt: '2011-04-18 19:02:15 +0200' excerpt: "CAMRa 2011" ---
It's official since a couple of minutes, there will be a 2nd Challenge on Context-aware Movie Recommendation at RecSys2011.
Needless to say we're excited. The focus this year will be a bit different from last year's CAMRa, we're aiming at a social context this year which will include household information. We're working on a website which should be available soon at CAMRa2011.
This year we're teaming up with Moviepilot again and will be releasing another batch of interesting datasets.
Related post: CAMRa2010