| utf8_print {utf8} | R Documentation |
Print a UTF-8 character object.
utf8_print(x, chars = NULL, quote = TRUE, na.print = NULL, print.gap = NULL, right = FALSE, max = NULL, names = NULL, rownames = NULL, escapes = NULL, display = TRUE, style = TRUE, utf8 = NULL, ...)
x |
character object. |
chars |
integer scalar indicating the maximum number of
character units to display. Wide characters like emoji take
two character units; combining marks and default ignorables
take none. Longer strings get truncated and suffixed or prefixed
with an ellipsis ( |
quote |
logical scalar indicating whether to put surrounding
double-quotes ( |
na.print |
character string (or |
print.gap |
non-negative integer (or |
right |
logical scalar indicating whether to right-justify character strings. |
max |
non-negative integer (or |
names |
a character string specifying the display style for the (column) names, as an ANSI SGR parameter string. |
rownames |
a character string specifying the display style for the row names, as an ANSI SGR parameter string. |
escapes |
a character string specifying the display style for the backslash escapes, as an ANSI SGR parameter string. |
display |
logical scalar indicating whether to optimize the encoding for display, not byte-for-byte data transmission. |
style |
logical scalar indicating whether to apply ANSI
terminal escape codes to style the output. Ignored when
|
utf8 |
logical scalar indicating whether to optimize results
for a UTF-8 capable display, or |
... |
further arguments passed from other methods. Ignored. |
utf8_print
prints a character object after formatting it with
utf8_format
.
For ANSI terminal output (when output_ansi()
is TRUE
),
you can style the row and column names with the rownames
and
names
parameters, specifying an ANSI SGR parameter string; see
https://en.wikipedia.org/wiki/ANSI_escape_code#SGR_(Select_Graphic_Rendition)_parameters.
The function returns x
invisibly.
# printing (assumes that output is capable of displaying Unicode 10.0.0) print(intToUtf8(0x1F600 + 0:79)) # with default R print function utf8_print(intToUtf8(0x1F600 + 0:79)) # with utf8_print, truncates line utf8_print(intToUtf8(0x1F600 + 0:79), chars = 1000) # higher character limit # in C locale, output ASCII (same results on all platforms) oldlocale <- Sys.getlocale("LC_CTYPE") invisible(Sys.setlocale("LC_CTYPE", "C")) # switch to C locale utf8_print(intToUtf8(0x1F600 + 0:79)) invisible(Sys.setlocale("LC_CTYPE", oldlocale)) # switch back to old locale # Mac and Linux only: style the names # see https://en.wikipedia.org/wiki/ANSI_escape_code#SGR_(Select_Graphic_Rendition)_parameters utf8_print(matrix(as.character(1:20), 4, 5), names = "1;4", rownames = "2;3")


Course objectives
- Learn basic concepts about web development
- Learn how to make a website using AngularJS and NodeJS
- Learn how to make software the right way
How to be good in this course
- Take notes
- Use English
- Code
- Ask questions
Overview
- Web fundamentals (1)
- JavaScript (2)
- AngularJS (3)
- NodeJS (2)
- Barcamp (1)
-
Final exam / Project presentation (1)
Why learning web development?
Getting started
- Learn HTML
- Basics of CSS
- Basics of JavaScript
A little bit further
- CSS framework: Bootstrap
- JS library: jQuery
- CSS preprocessor: Sass, Less, PostCSS
- Package manager: Node Package Manager (NPM), Bower
- Linter: ESLint
- Transpiler: Babel
- Build tools: Gulp, Grunt, Webpack, Browserify
More...
- Testing: unit, integration, end to end
- Progressive web app
- Static type checker: TypeScript, Flow
- Server side rendering
Pick a framework
- React
- AngularJS & Angular
- Vue.js
Some useful resources
- w3schools.com
- developer.mozilla.org
- css-tricks.com
- caniuse.com


The safeBuffer class is used internally in the library to manage buffers of bytes or UTF-16 characters.
It's a fairly innefficient class, as buffers are continually being wrapped, coppied and enlarged, but given the nature of the library, a single class that manipulates buffers of variable size was felt to be preferable,
The safeBuffer is not exposed through interface classes that might be used by external functions. In these cases, a pointer to a XMLCh * buffer is used by preference.
|
Public Types |
| enum | bufferType {
BUFFER_UNKNOWN = 0,
BUFFER_CHAR = 1,
BUFFER_UNICODE = 2
} |
Public Member Functions |
| | safeBuffer () |
| | safeBuffer (int initialSize) |
| | safeBuffer (const char *inStr, unsigned int initialSize=DEFAULT_SAFE_BUFFER_SIZE) |
| | safeBuffer (const safeBuffer &other) |
| | ~safeBuffer () |
| void | sbStrcpyIn (const char *inStr) |
| void | sbStrcpyIn (const safeBuffer &inStr) |
| void | sbStrncpyIn (const char *inStr, int n) |
| void | sbStrncpyIn (const safeBuffer &inStr, int n) |
| void | sbStrcatIn (const char *inStr) |
| void | sbStrcatIn (const safeBuffer &inStr) |
| void | sbStrncatIn (const char *inStr, int n) |
| void | sbStrinsIn (const char *inStr, unsigned int offset) |
| void | sbMemcpyIn (const void *inBuf, int n) |
| void | sbMemcpyIn (int offset, const void *inBuf, int n) |
| void | sbMemcpyOut (void *outBuf, int n) const |
| void | sbMemshift (int toOffset, int fromOffset, int len) |
| int | sbStrncmp (const char *inStr, int n) const |
| int | sbOffsetStrcmp (const char *inStr, unsigned int offset) const |
| int | sbOffsetStrncmp (const char *inStr, unsigned int offset, int n) const |
| int | sbStrcmp (const char *inStr) const |
| int | sbStrcmp (const safeBuffer &inStr) const |
| int | sbStrstr (const char *inStr) const |
| int | sbOffsetStrstr (const char *inStr, unsigned int offset) const |
| int | sbStrstr (const XMLCh *inStr) const |
| void | sbStrinsIn (const XMLCh *inStr, unsigned int offset) |
| void | sbStrlwr (void) |
| unsigned char & | operator[] (int n) |
| safeBuffer & | operator= (const safeBuffer &cpy) |
| safeBuffer & | operator= (const XMLCh *inStr) |
| safeBuffer & | operator<< (TXFMBase *t) |
| int | sbStrlen (void) const |
| unsigned int | sbRawBufferSize (void) const |
| const unsigned char * | rawBuffer () const |
| const char * | rawCharBuffer () const |
| const XMLCh * | rawXMLChBuffer () const |
| void | resize (unsigned int sz) |
| void | setBufferType (bufferType bt) |
| const XMLCh * | sbStrToXMLCh (void) |
| void | sbTranscodeIn (const XMLCh *inStr) |
| void | sbTranscodeIn (const char *inStr) |
| void | sbXMLChIn (const XMLCh *in) |
| void | sbXMLChAppendCh (const XMLCh c) |
| void | sbXMLChCat (const XMLCh *str) |
| void | sbXMLChCat (const char *str) |
| void | sbXMLChCat8 (const char *str) |
| void | isSensitive (void) |
| void | cleanseBuffer (void) |
Static Public Member Functions |
| static void | init (void) |


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 4
You will need to joint two whole ducks for this recipe, but will have some leftover meat. Perfect for making a stir fry or salad on another day.
To make a duck stock, heat a large casserole or heavy-based saucepan and add the duck bones and any duck trimmings.
Add the vegetables to the pan with the star anise and black peppercorns. Pour in the chicken stock and cover with 600ml/21fl oz water. Bring to the boil and cook for about 30 minutes.
Meanwhile, remove the duck breasts from the crowns and score them. Season with Chinese five-spice and set aside in the fridge until ready to cook.
Preheat the oven to 200C/400F/Gas 6
For the dumplings. chop the duck leg meat and place in a bowl. Mix with the chopped spring onion whites, soy sauce and sesame oil. Take the wrappers and moisten with a little cold water, place a small teaspoon of the mixture into the centre of each wrapper and fold together to form a dumpling. Make 20 dumplings.
Place the duck breasts into a cold, ovenproof frying pan and gradually heat until the fat begins to render. Turn over and cook in the oven for six minutes. Remove after this time and allow to rest while you finish the soup.
To finish the stock, put the root ginger, chilli, coriander root, whole spring onions and remaining four star anise in a clean pan. Strain the stock and pass through a fine sieve, then add it into the pan. Flavour with the fish sauce. Bring to a simmer and skim off any excess fat that rises to the surface. Add the dumplings and cook for 2-3 minutes. Pass the stock through a sieve again and reserve for serving.
Cook the egg noodles according to packet instructions.
To serve, arrange some egg noodles in each serving bowl along with five dumplings and a sliced duck breast. Pour over about a quarter of the stock, garnish with the greens from the spring onions, coriander leaves and sliced chilli.


@(message: String, categories: Seq[models.Category], talks: Seq[models.Talk])
@main("Talks | Welcome", categories) {
@for(talk <- talks){
Talk @talk.title
@talk.author.name.map { n =>
@talk.author.twitter.map { t =>
From @n
}.getOrElse {
From @n
}
}
@for(url <- talk.videoUrls) {
}
@for(url <- talk.slidesUrls) {
}
}
}
@if(talks.isEmpty) {
}


class: inverse, middle, left, my-title-slide, title-slide # Extending GAMs with interactions ### Eric Pedersen ### November 4, 2021 --- # Reminder from Tuesday: A GLM is: - a distribution for our data + - a link function + - a linear model of the transformed mean as a function of covariates -- A GAM is a GLM except: - covariate functions can be nonlinear, built from basis functions of covariates - Estimated with penalized likelihood, penalizing overly wiggly functions --- # So far: - One-dimensional smooth models - Models with multiple separate predictors - Normally distributed response These are good models, but there's lots more to see! --- # New things - distribution of the data - `family=` argument - visually checking model assumptions when building models - adding dimensions to your smooths - space and time --- # Distributions - `family=` argument in `gam()` - see `?family.mgcv` for a list - what you'd expect, as for `lm()` and `glm()` - most useful cases: - `binomial` ( yes/no, `\(y \in \{0, 1\}\)` ) - `poisson` ( counts, `\(y \in \{0, 1, 2, \ldots\}\)` ) - `Gamma` ( positive, `\(y>0\)` ) --- # Special count distributions - Poisson is often not adequate for "real" counts - Assuming `\(\text{Var}(y) = \mathbb{E}(y)\)` is usually incorrect ![](02-extending-gams_files/figure-html/species-gala-plots-1.svg)<!-- --> --- # Special count distributions - Poisson is often not adequate for "real" counts - Assuming `\(\text{Var}(y) = \mathbb{E}(y)\)` is usually incorrect ![](02-extending-gams_files/figure-html/species-gala-plots2-1.svg)<!-- --> --- # Special count distributions Other options? - `quasipoisson` (count-ish, `\(y \geq 0\)`) - `\(\text{Var}(y) = \psi\times\mathbb{E}(y)\)` - awkward to check, no likelihood -- - `nb`/`negbin` ( `\(y \geq 0\)`) - `\(\text{Var}(y) = \mathbb{E}(y) + \kappa\times\mathbb{E}(y)^2\)` - models overdispersed counts -- - `tw`/`Tweedie` ( `\(y \geq 0\)`) - great for CPUE-type data - works on non-count positive data as well - `\(\text{Var}\left(\text{y}\right) = \phi\mathbb{E}(\text{y})^q\)` --- # Tweedie distribution .pull-left[ ![](02-extending-gams_files/figure-html/tweedie-1.svg)<!-- --> (NB there is a point mass at zero not plotted) ] .pull-right[ - `\(\text{Var}\left(\text{y}\right) = \phi\mathbb{E}(\text{y})^q\)` - Poisson is `\(q=1\)` - We estimate `\(q\)` and `\(\phi\)` for `tw` - We set `\(q\)` and estimate `\(\phi\)` for `Tweedie` ] --- # Negative binomial distribution .pull-left[ ![](02-extending-gams_files/figure-html/negbin-1.svg)<!-- --> ] .pull-right[ - `\(\text{Var}\left(\text{count}\right) =\)` `\(\mathbb{E}(\text{count}) + \kappa \mathbb{E}(\text{count})^2\)` - Poisson is `\(\kappa=0\)` - Estimate `\(\kappa\)` for `nb` - Set `\(\kappa\)` for `negbin` ] --- # 🐟🐠🐡 Example 🐡🐠🐟 .pull-left[ - Let's look at species richness as a function of depth - Number of species in each trawl (counts!) ```r trawls <- read.csv(here("data/trawl_nl.csv")) ``` ] .pull-right[ ![](02-extending-gams_files/figure-html/richness-violin-1.svg)<!-- --> ] --- # 🐟🐠🐡 Example 🐡🐠🐟 .pull-left[ - Does richness vary with depth? - Let's try assuming the response is Poisson! ```r rich_depthl10 <- gam(richness~s(log10(depth),k = 30), family=poisson, method="REML", data=trawls) ``` ] .pull-right[ ```r plot(rich_depthl10, shade=TRUE) ``` ![](02-extending-gams_files/figure-html/plot-year-rich-1.svg)<!-- --> ] --- # `summary` output ``` ## ## Family: poisson ## Link function: log ## ## Formula: ## richness ~ s(log10(depth), k = 30) ## ## Parametric coefficients: ## Estimate Std. Error z value Pr(>|z|) ## (Intercept) 3.155047 0.003212 982.3 <2e-16 *** ## --- ## Signif. codes: 0 '***' 0.001 '**' 0.01 '*' 0.05 '.' 0.1 ' ' 1 ## ## Approximate significance of smooth terms: ## edf Ref.df Chi.sq p-value ## s(log10(depth)) 12.65 15.6 972.3 <2e-16 *** ## --- ## Signif. codes: 0 '***' 0.001 '**' 0.01 '*' 0.05 '.' 0.1 ' ' 1 ## ## R-sq.(adj) = 0.157 Deviance explained = 15.7% ## -REML = 12983 Scale est. = 1 n = 4152 ``` --- # Other `family` stuff - can specify a `link=` argument - (usually don't have to) - `?family` has options for each distribution - for a fitted model `model$family` - details of what was used - `model$family$linkfun()` gives link function - `model$family$linkinv()` gives inverse link --- # How can we check whether our assumed distribution is adequate? ```r par(mfrow=c(2,2)) gam.check(rich_depthl10) ``` ![](02-extending-gams_files/figure-html/pois-rich-check1-1.svg)<!-- --> ``` ## ## Method: REML Optimizer: outer newton ## full convergence after 4 iterations. ## Gradient range [-1.49377e-07,-1.49377e-07] ## (score 12983.34 & scale 1). ## Hessian positive definite, eigenvalue range [2.515006,2.515006]. ## Model rank = 30 / 30 ## ## Basis dimension (k) checking results. Low p-value (k-index<1) may ## indicate that k is too low, especially if edf is close to k'. ## ## k' edf k-index p-value ## s(log10(depth)) 29.0 12.7 0.95 0.005 ** ## --- ## Signif. codes: 0 '***' 0.001 '**' 0.01 '*' 0.05 '.' 0.1 ' ' 1 ``` --- # How can we check whether our assumed distribution is adequate? ```r par(mfrow=c(2,2)) gam.check(rich_depthl10) ``` ``` ## ## Method: REML Optimizer: outer newton ## full convergence after 4 iterations. ## Gradient range [-1.49377e-07,-1.49377e-07] ## (score 12983.34 & scale 1). ## Hessian positive definite, eigenvalue range [2.515006,2.515006]. ## Model rank = 30 / 30 ## ## Basis dimension (k) checking results. Low p-value (k-index<1) may ## indicate that k is too low, especially if edf is close to k'. ## ## k' edf k-index p-value ## s(log10(depth)) 29.0 12.7 0.95 0.01 ** ## --- ## Signif. codes: 0 '***' 0.001 '**' 0.01 '*' 0.05 '.' 0.1 ' ' 1 ``` --- # How can we check whether our assumed distribution is adequate? ```r appraise(rich_depthl10) ``` ![](02-extending-gams_files/figure-html/pois-rich-check3-1.svg)<!-- --> --- --- # Let's pause the talk here to try this ourselves --- class: inverse middle center big-subsection ## Beyond one dimensional smooths:<br/> space, time and more --- # 🦐🦐 Example 🦐🦐 .pull-left[ ```r trawls <- read.csv(here("data/trawl_nl.csv")) trawls_2010 <- filter(trawls, year==2010) range(trawls_2010$shrimp) ``` ``` ## [1] 0.000 2293.699 ``` ```r head(trawls_2010$shrimp, 3) ``` ``` ## [1] 0.1202384 0.9619069 13.6270140 ``` Not normal, not integer! ] .pull-right[ ![](02-extending-gams_files/figure-html/unnamed-chunk-1-1.svg)<!-- --> ] --- # 🦐🗺 .pull-left[ - spatial variation! - how do we model this?? - `s(long) + s(lat)` misses the interaction ] .pull-right[ ![](02-extending-gams_files/figure-html/biom-space-plot-1.svg)<!-- --> ] --- # Adding dimensions - Thin plate regression splines (default basis) - `s(x, y)` - Assumes `x` and `y` are measured in the same units - `x`, `y` projected coordinates 👍 - `x` temperature, `y` depth 👎 --- # 🦐🗺 Starting with a 2D smooth, assuming data is Gaussian .pull-left[ ```r spatial_shrimp <- gam(shrimp ~ s(x, y, k =100), data=trawls_2010, family = gaussian, method="REML") ``` ] .pull-right[ ```r plot(spatial_shrimp, asp=1) ``` ![](02-extending-gams_files/figure-html/plot-effect-1.svg)<!-- --> ] --- # That plot is hard to understand! .pull-left[ ```r plot(spatial_shrimp, asp=1) ``` ![](02-extending-gams_files/figure-html/plot-effect-bad-1.svg)<!-- --> ] .pull-right[ ```r plot(spatial_shrimp, scheme=2, asp=1) ``` ![](02-extending-gams_files/figure-html/plot-effect-good-1.svg)<!-- --> ] --- # Using gratia: .left-column[ ```r draw(spatial_shrimp) ``` ] .right-column[ ![](02-extending-gams_files/figure-html/plot-effect-gratia2-1.svg)<!-- --> ] --- # `summary` output ``` ## ## Family: gaussian ## Link function: identity ## ## Formula: ## shrimp ~ s(x, y, k = 100) ## ## Parametric coefficients: ## Estimate Std. Error t value Pr(>|t|) ## (Intercept) 125.390 8.658 14.48 <2e-16 *** ## --- ## Signif. codes: 0 '***' 0.001 '**' 0.01 '*' 0.05 '.' 0.1 ' ' 1 ## ## Approximate significance of smooth terms: ## edf Ref.df F p-value ## s(x,y) 39.32 53.66 3.759 <2e-16 *** ## --- ## Signif. codes: 0 '***' 0.001 '**' 0.01 '*' 0.05 '.' 0.1 ' ' 1 ## ## R-sq.(adj) = 0.309 Deviance explained = 36.6% ## -REML = 3241.7 Scale est. = 36132 n = 482 ``` --- class: inverse middle center big-subsection ## Now give it a try! --- class: inverse middle center big-subsection ## Other multi-dimensional smooths --- # `s(x,y)` doesn't always work - Only works for `bs="tp"` or `bs="ts"` - Covariates are isotropic - What if we wanted to use lat/long? - Or, more generally: interactions between covariates? --- # Enter `te()` .pull-left[ - We can built interactions using `te()` - Construct 2D basis from 2 1D bases - Biomass as a function of temperature and depth? - `te(temp_bottom, log10(depth))` - 💭 "marginal 1Ds, join them up" ] .pull-right[ ![](02-extending-gams_files/figure-html/tensor-1.svg)<!-- --> ] --- # Using `te()` Just like `s()`: ```r shrimp_te <- gam(shrimp ~ te(log10(depth), temp_bottom), data=trawls_2010, family=tw, method="REML") ``` --- # `summary` ``` ## ## Family: Tweedie(p=1.595) ## Link function: log ## ## Formula: ## shrimp ~ te(log10(depth), temp_bottom) ## ## Parametric coefficients: ## Estimate Std. Error t value Pr(>|t|) ## (Intercept) 1.8484 0.2531 7.304 1.22e-12 *** ## --- ## Signif. codes: 0 '***' 0.001 '**' 0.01 '*' 0.05 '.' 0.1 ' ' 1 ## ## Approximate significance of smooth terms: ## edf Ref.df F p-value ## te(log10(depth),temp_bottom) 15.19 16.99 33.09 <2e-16 *** ## --- ## Signif. codes: 0 '***' 0.001 '**' 0.01 '*' 0.05 '.' 0.1 ' ' 1 ## ## R-sq.(adj) = 0.337 Deviance explained = 66.1% ## -REML = 1946.5 Scale est. = 8.1292 n = 482 ``` --- # Things to fiddle with - Setting `k` in two ways: - `k=5`: 5 for all covariates (total `\(5*5=25\)`) - `k=c(3,5)`: per basis, in order (total `\(3*5=15\)`) - Setting `bs` in two ways: - `bs="tp"`: tprs for all bases - `bs=c("tp", "tp")`: tprs per basis --- # Pulling `te()` apart: `ti()` - Can we look at the components of the `te()` - `te(x, y) = ti(x, y) + ti(x) + ti(y)` ```r shrimp_ti <- gam(shrimp ~ ti(temp_bottom, depth) + s(temp_bottom) + s(depth), data=trawls_2010, family=tw, method="REML") ``` --- # `summary` ``` ## ## Family: Tweedie(p=1.591) ## Link function: log ## ## Formula: ## shrimp ~ ti(temp_bottom, depth) + s(temp_bottom) + s(depth) ## ## Parametric coefficients: ## Estimate Std. Error t value Pr(>|t|) ## (Intercept) 1.672 1.067 1.568 0.118 ## ## Approximate significance of smooth terms: ## edf Ref.df F p-value ## ti(temp_bottom,depth) 7.417 8.860 4.177 0.000459 *** ## s(temp_bottom) 5.661 6.850 1.703 0.081067 . ## s(depth) 6.592 7.238 10.177 < 2e-16 *** ## --- ## Signif. codes: 0 '***' 0.001 '**' 0.01 '*' 0.05 '.' 0.1 ' ' 1 ## ## R-sq.(adj) = 0.349 Deviance explained = 66.7% ## -REML = 1951.7 Scale est. = 8.1639 n = 482 ``` --- class: inverse middle center big-subsection ## Now give it a try! --- class: inverse middle center big-subsection ## Building spatio-temporal models --- # 🦐🗺🗓 ![](02-extending-gams_files/figure-html/biom-space-time-plot-1.svg)<!-- --> --- # Space x time - We had a 2d spatial model, add time? - `te(x,y,year)` ? - Want that 2d smooth rather than `te(lat, long)`? - `d=` groups covariates - `te(x, y, year, d=c(2,1))` gives `x,y` smooth and `year` smooth tensor - Assuming default `k=` and `bs=` for bases --- # Fiddling - Often fewer temporal replicates - Fewer years than unique locations - `k=` smaller for temporal covariate? - Use cubic spline basis for time? - simpler basis, even knot placement - When using `ti()` everything needs to match up! --- # 🦐🗺🗓 Putting that together: ```r shrimp_xyt <- gam(shrimp ~ ti(y,x, year, d=c(2,1), bs=c("tp", "cr"), k=c(20, 5)) + s(x, y, bs="tp", k=20) + s(year, bs="cr", k=5), data=trawls, family=tw, method="REML") ``` --- # `summary` ``` ## ## Family: Tweedie(p=1.686) ## Link function: log ## ## Formula: ## shrimp ~ ti(y, x, year, d = c(2, 1), bs = c("tp", "cr"), k = c(20, ## 5)) + s(x, y, bs = "tp", k = 20) + s(year, bs = "cr", k = 5) ## ## Parametric coefficients: ## Estimate Std. Error t value Pr(>|t|) ## (Intercept) 3.89917 0.03127 124.7 <2e-16 *** ## --- ## Signif. codes: 0 '***' 0.001 '**' 0.01 '*' 0.05 '.' 0.1 ' ' 1 ## ## Approximate significance of smooth terms: ## edf Ref.df F p-value ## ti(y,x,year) 47.65 58.59 8.144 <2e-16 *** ## s(x,y) 18.88 19.00 180.295 <2e-16 *** ## s(year) 3.87 3.98 108.490 <2e-16 *** ## --- ## Signif. codes: 0 '***' 0.001 '**' 0.01 '*' 0.05 '.' 0.1 ' ' 1 ## ## R-sq.(adj) = 0.136 Deviance explained = 45.2% ## -REML = 19084 Scale est. = 9.3801 n = 4152 ``` --- # `ti(x, y)` and `ti(year)` ![](02-extending-gams_files/figure-html/ti-xyt-plot-xy-t-1.svg)<!-- --> --- # `ti(x, y, year)` ![](02-extending-gams_files/figure-html/ti-xyt-plot-xyt-1.svg)<!-- --> --- class: inverse middle center big-subsection ## Recap --- # What did we learn? - set response distribution - `family=` argument - see `?family` - spatial smoothing - `s(x,y)` for projected coordinates - `te(lat, long)` for latitude and longitude (better to project?) - interactions - `te(covar1, covar2, ...)` - `ti()` to decompose the effects - space and time - `te(x, y, time, d=c(2,1))` - again `ti()` to decompose


30 years left behind:
November 28, 2009
Something here is going down
but you're not here to feel it happening:
You are in the cities
The roads go far, they stretch to where you are
As you travel I will fast and pray but that will not do
On two other continents, far from here are- our friends
and they are coming back soon-
Will you be here to meet them?
they will have changed and we change and there are some new faces
So, let's face it we can't go back as if to stop time a year ago
this trip 30 years from now will be just a memory
unless you remember too
unless you come back
come back
find me here
I will have you before I leave this town
I will know where you are and 30 years from now this will be a memory of ours
this will be like some simple dream
you and I -meeting
thirty years looking back having had a good life


public class Hand
extends java.lang.Object
| Constructor and Description |
|---|
Hand() |
| Modifier and Type | Method and Description |
|---|---|
void |
addCarta(Spell card)
adds a card to the hand
|
Spell |
getCarta(int i)
get a card
|
java.util.ArrayList<Spell> |
getCarteMano()
getter of array list representing the hand
|
int |
getLimit()
getter of limit
|
boolean |
hasInstant()
checks if there are Instant cards in the hand
|
void |
printHand()
prints cards in hand
|
void |
printInstantInHand()
prints all Instant type cards
|
void |
removeCarta(int i)
removes a card from the hand
|
void |
removeCarta(Spell card)
removes a card from the hand
|
void |
setLimit(int limit)
setter of limit
|
int |
sizeMano()
size of the hand (number of cards)
|
int |
toDiscard()
checks if there are cards to be discarded
|
public void addCarta(Spell card)
card
- card to be addedpublic Spell getCarta(int i)
i
- index of the cardpublic java.util.ArrayList<Spell> getCarteMano()
public int getLimit()
public boolean hasInstant()
public void printHand()
public void printInstantInHand()
public void removeCarta(int i)
i
- index of the card to be removedpublic void removeCarta(Spell card)
card
- card to be removedpublic void setLimit(int limit)
limit
- amount to be setted as the new limitpublic int sizeMano()
public int toDiscard()


Polymer UI elements
Note: These elements and their documentation are very early. The “source” links below point to commented code where you can learn more about how to use the element.
Install everything:
bower install Polymer/polymer-ui-elements
<polymer-ui-accordion> source demo
bower install Polymer/polymer-ui-accordion
<link rel="import" href="bower_components/polymer-ui-accordion/polymer-ui-accordion.html">
polymer-ui-accordion is a simple accordion style element. It should be used in conjunction with polymer-ui-collapsible. By default only one collapsible stays open at a time. To have multiple collapsibles open set "multi" property on the accordion.
Example:
<polymer-ui-accordion selected="0">
<polymer-ui-collapsible>

Header 1

....

</polymer-ui-collapsible>
<polymer-ui-collapsible>

Header 2

....

</polymer-ui-collapsible>
<polymer-ui-collapsible>

Header 3

....

</polymer-ui-collapsible>
</polymer-ui-accordion>
activateEvent
String
The event that would be fired from the item element to indicate it is being selected.
Default: 'tap'
itemSelector
String
This can be used to query nodes from the target node to be used for selection items. Note this only works if the 'target' property is set.
Example:
<polymer-selector target="{{$.myForm}}" itemsSelector="input[type=radio]"></polymer-selector>
<form id="myForm">
<input type="radio" name="color" value="red"> Red

<input type="radio" name="color" value="green"> Green

<input type="radio" name="color" value="blue"> Blue

color = {{color}}

</form>
Default: ''
selected
Object
Gets or sets the selected element. Default to use the index of the item element.
If you want a specific attribute value of the element to be used instead of index, set "valueattr" to that attribute name.
Example:
<polymer-selector valueattr="label" selected="foo">

</polymer-selector>
In multi-selection this should be an array of values.
Example:
<polymer-selector id="selector" valueattr="label" multi>

</polymer-selector>
this.$.selector.selected = ['foo', 'zot'];
Default: null
selectedClass
String
Specifies the CSS class to be used to add to the selected element.
Default: 'polymer-selected'
selectedItem
Object
Returns the currently selected element. In multi-selection this returns an array of selected elements.
Default: null
selectedModel
Object
In single selection, this returns the model associated with the selected element.
Default: null
selectedProperty
String
Specifies the property to be used to set on the selected element to indicate its active state.
Default: 'active'
target
Object
The target element that contains items. If this is not set polymer-selector is the container.
Default: null
polymer-activate
Fired when an item element is tapped.
polymer-select
Fired when an item's selection state is changed. This event is fired both
when an item is selected or deselected. The isSelected
detail property
contains the selection state.
<polymer-ui-action-icons> source demo
bower install Polymer/polymer-ui-action-icons
<link rel="import" href="bower_components/polymer-ui-action-icons/polymer-ui-action-icons.html">
<polymer-ui-animated-pages> source demo
bower install Polymer/polymer-ui-animated-pages
<link rel="import" href="bower_components/polymer-ui-animated-pages/polymer-ui-animated-pages.html">
polymer-ui-animated-pages
activateEvent
String
The event that would be fired from the item element to indicate it is being selected.
Default: 'tap'
itemSelector
String
This can be used to query nodes from the target node to be used for selection items. Note this only works if the 'target' property is set.
Example:
<polymer-selector target="{{$.myForm}}" itemsSelector="input[type=radio]"></polymer-selector>
<form id="myForm">
<input type="radio" name="color" value="red"> Red

<input type="radio" name="color" value="green"> Green

<input type="radio" name="color" value="blue"> Blue

color = {{color}}

</form>
Default: ''
selected
Object
Gets or sets the selected element. Default to use the index of the item element.
If you want a specific attribute value of the element to be used instead of index, set "valueattr" to that attribute name.
Example:
<polymer-selector valueattr="label" selected="foo">

</polymer-selector>
In multi-selection this should be an array of values.
Example:
<polymer-selector id="selector" valueattr="label" multi>

</polymer-selector>
this.$.selector.selected = ['foo', 'zot'];
Default: null
selectedClass
String
Specifies the CSS class to be used to add to the selected element.
Default: 'polymer-selected'
selectedItem
Object
Returns the currently selected element. In multi-selection this returns an array of selected elements.
Default: null
selectedModel
Object
In single selection, this returns the model associated with the selected element.
Default: null
selectedProperty
String
Specifies the property to be used to set on the selected element to indicate its active state.
Default: 'active'
target
Object
The target element that contains items. If this is not set polymer-selector is the container.
Default: null
transition
String
This property specifies the animation to play during a page transition.
If the property is a polymer-animation-group, it should contain at least two animations. The first animation will target the the page it's transitioning away from, and the second animation will target the page it's transitioning to.
If the property is a string, it should be the tag name of a custom element that extends from polymer-animation-group that fits the above requirements.
polymer-activate
Fired when an item element is tapped.
polymer-select
Fired when an item's selection state is changed. This event is fired both
when an item is selected or deselected. The isSelected
detail property
contains the selection state.
<polymer-ui-arrow> source demo
bower install Polymer/polymer-ui-arrow
<link rel="import" href="bower_components/polymer-ui-arrow/polymer-ui-arrow.html">
polymer-ui-arrow is styled to look like an arrow.
Example:
<polymer-ui-arrow direction="up" size="20"></polymer-ui-arrow>
<polymer-ui-base> source demo
bower install Polymer/polymer-ui-base
<link rel="import" href="bower_components/polymer-ui-base/polymer-ui-base.html">
<polymer-ui-breadcrumbs> source demo
bower install Polymer/polymer-ui-breadcrumbs
<link rel="import" href="bower_components/polymer-ui-breadcrumbs/polymer-ui-breadcrumbs.html">
polymer-ui-breadcrumbs shows the user where they are in relation to a hierarchy. Use 'crumbs' property to specify the content for breadcumbs.
Example:
<polymer-ui-breadcrumbs crumbs="{{crumbs}}" selectedCrumb="{{crumb}}"></polymer-ui-breadcrumbs>
....
this.crumbs = [
{label: 'Overview'},
{label: 'Subitem1'},
{label: 'Subitem2'},
{label: 'Subitem3'}
];
<polymer-ui-card> source demo
bower install Polymer/polymer-ui-card
<link rel="import" href="bower_components/polymer-ui-card/polymer-ui-card.html">
polymer-ui-card (WIP)
Example:
<polymer-ui-card>
...
</polymer-ui-card>
polymer-card-swipe-away
Fired when the card is swiped away.
<polymer-ui-clock> source demo
bower install Polymer/polymer-ui-clock
<link rel="import" href="bower_components/polymer-ui-clock/polymer-ui-clock.html">
<polymer-ui-collapsible> source demo
bower install Polymer/polymer-ui-collapsible
<link rel="import" href="bower_components/polymer-ui-collapsible/polymer-ui-collapsible.html">
polymer-ui-collapsible has a header and a body and the body appears or disappears based on "active" property. Tapping on the header will toggle the active state. User needs to put the class "polymer-ui-collapsible-header" on the element to indicate it represents a header.
Example:
<polymer-ui-collapsible>

Title

some content...

</polymer-ui-collapsible>
toggle
()
Toggle the active state of the collapsible.
<polymer-ui-dropdown> source demo
bower install Polymer/polymer-ui-dropdown
<link rel="import" href="bower_components/polymer-ui-dropdown/polymer-ui-dropdown.html">
<polymer-ui-dropup> source demo
bower install Polymer/polymer-ui-dropup
<link rel="import" href="bower_components/polymer-ui-dropup/polymer-ui-dropup.html">
<polymer-ui-field> source demo
bower install Polymer/polymer-ui-field
<link rel="import" href="bower_components/polymer-ui-field/polymer-ui-field.html">
<polymer-ui-icon> source demo
bower install Polymer/polymer-ui-icon
<link rel="import" href="bower_components/polymer-ui-icon/polymer-ui-icon.html">
polymer-ui-icon is a 24x24 glyph expressed as a background-image.
Example:
<polymer-ui-icon src="star.png"></polymer-ui-icon>
Optionally can use other size like 32x32 by setting the attribute "size" to "32":
<polymer-ui-icon src="big_star.png" size="32"></polymer-ui-icon>
Polymer includes an icon set. The property "icon" can be used to specify which icon to use.
Example:
<polymer-ui-icon icon="menu"></polymer-ui-icon>
See polymer-ui-iconset on how to use your own icon set.
<polymer-ui-icon-button> source demo
bower install Polymer/polymer-ui-icon-button
<link rel="import" href="bower_components/polymer-ui-icon-button/polymer-ui-icon-button.html">
polymer-ui-icon-button enables you to place an image centered in a button.
Example:
<polymer-ui-icon-button src="star.png"></polymer-ui-icon-button>
Polymer includes an icon set. The property "icon" can be used to specify which icon to use.
Example:
<polymer-ui-icon-button icon="menu"></polymer-ui-icon-button>
<polymer-ui-iconset> source demo
bower install Polymer/polymer-ui-iconset
<link rel="import" href="bower_components/polymer-ui-iconset/polymer-ui-iconset.html">
polymer-ui-iconset allows users to define their own icon sets.
Example:
<polymer-ui-iconset id="my-icons" src="my-icons.png" width="96" iconsize="24"
icons="location place starta stopb bus car train walk">
</polymer-ui-iconset>
The above will automatically register the icon set "my-icons" to the iconset database. To use the user-defined icon set, prefix the icon with the icon set e.g. "my-icons:clock"
Example:
<polymer-ui-icon-button icon="my-icons:car"></polymer-ui-icon-button>
<polymer-ui-line-chart> source demo
bower install Polymer/polymer-ui-line-chart
<link rel="import" href="bower_components/polymer-ui-line-chart/polymer-ui-line-chart.html">
<polymer-ui-menu> source demo
bower install Polymer/polymer-ui-menu
<link rel="import" href="bower_components/polymer-ui-menu/polymer-ui-menu.html">
polymer-ui-menu is a polymer-selector with theme propagation. It styles to look like a menu and should be used in conjunction with polymer-ui-menu-item.
Example:
<polymer-ui-menu selected="0">
<polymer-ui-menu-item icon="settings" label="Settings"></polymer-ui-menu-item>
<polymer-ui-menu-item icon="dialog" label="Dialog"></polymer-ui-menu-item>
<polymer-ui-menu-item icon="search" label="Search"></polymer-ui-menu-item>
</polymer-ui-menu>
The "selectedItem" property returns the currently selected item.
Example:
<polymer-ui-menu selected="0" selectedItem="{{item}}">
<polymer-ui-menu-item icon="settings" label="Settings"></polymer-ui-menu-item>
<polymer-ui-menu-item icon="dialog" label="Dialog"></polymer-ui-menu-item>
<polymer-ui-menu-item icon="search" label="Search"></polymer-ui-menu-item>
</polymer-ui-menu>

selected label: {{item.label}}

The event "polymer-select" can also be used to listen for selection change.
Example:
<polymer-ui-menu selected="0" on-polymer-select="{{selectAction}}">
<polymer-ui-menu-item icon="settings" label="Settings"></polymer-ui-menu-item>
<polymer-ui-menu-item icon="dialog" label="Dialog"></polymer-ui-menu-item>
<polymer-ui-menu-item icon="search" label="Search"></polymer-ui-menu-item>
</polymer-ui-menu>
...
selectAction: function(e, detail) {
if (detail.isSelected) {
var selectedItem = detail.item;
...
}
}
<polymer-ui-menu-button> source demo
bower install Polymer/polymer-ui-menu-button
<link rel="import" href="bower_components/polymer-ui-menu-button/polymer-ui-menu-button.html">
polymer-ui-menu-button is a polymer-ui-icon-button with a drop down menu that allows the user to select an option. The drop down menu is styled with an arrow pointing to the button, and can be positioned to the top or the bottom of the button with the valign property. The valign property aligns the menu to the left or right edge of the button.
Example:
<polymer-ui-menu-button selected="0">
<polymer-ui-menu-item icon="settings" label="Settings"></polymer-ui-menu-item>
<polymer-ui-menu-item icon="dialog" label="Dialog"></polymer-ui-menu-item>
<polymer-ui-menu-item icon="search" label="Search"></polymer-ui-menu-item>
</polymer-ui-menu-button>
<polymer-ui-menu-item> source demo
bower install Polymer/polymer-ui-menu-item
<link rel="import" href="bower_components/polymer-ui-menu-item/polymer-ui-menu-item.html">
polymer-ui-menu-item is styled to look like a menu item. It should be used in conjunction with polymer-ui-menu or polymer-ui-sibebar-menu.
Example:
<polymer-ui-menu-item icon="settings" label="Settings"></polymer-ui-menu-item>
<polymer-ui-nav-arrow> source demo
bower install Polymer/polymer-ui-nav-arrow
<link rel="import" href="bower_components/polymer-ui-nav-arrow/polymer-ui-nav-arrow.html">
polymer-ui-nav-arrow is a polymer-ui-arrow that can be positioned to the right of the target node. This element is used in polymer-ui-sidebar-menu.
Example:
<polymer-selector selectedItem="{{item}}">

Item 1

Item 2

Item 3

Item 4

Item 5

</polymer-selector>
<polymer-ui-nav-arrow target="{{item}}"></polymer-ui-nav-arrow>
<polymer-ui-overlay> source demo
bower install Polymer/polymer-ui-overlay
<link rel="import" href="bower_components/polymer-ui-overlay/polymer-ui-overlay.html">
<polymer-ui-pages> source demo
bower install Polymer/polymer-ui-pages
<link rel="import" href="bower_components/polymer-ui-pages/polymer-ui-pages.html">
polymer-ui-pages
activateEvent
String
The event that would be fired from the item element to indicate it is being selected.
Default: 'tap'
itemSelector
String
This can be used to query nodes from the target node to be used for selection items. Note this only works if the 'target' property is set.
Example:
<polymer-selector target="{{$.myForm}}" itemsSelector="input[type=radio]"></polymer-selector>
<form id="myForm">
<input type="radio" name="color" value="red"> Red

<input type="radio" name="color" value="green"> Green

<input type="radio" name="color" value="blue"> Blue

color = {{color}}

</form>
Default: ''
selected
Object
Gets or sets the selected element. Default to use the index of the item element.
If you want a specific attribute value of the element to be used instead of index, set "valueattr" to that attribute name.
Example:
<polymer-selector valueattr="label" selected="foo">

</polymer-selector>
In multi-selection this should be an array of values.
Example:
<polymer-selector id="selector" valueattr="label" multi>

</polymer-selector>
this.$.selector.selected = ['foo', 'zot'];
Default: null
selectedClass
String
Specifies the CSS class to be used to add to the selected element.
Default: 'polymer-selected'
selectedItem
Object
Returns the currently selected element. In multi-selection this returns an array of selected elements.
Default: null
selectedModel
Object
In single selection, this returns the model associated with the selected element.
Default: null
selectedProperty
String
Specifies the property to be used to set on the selected element to indicate its active state.
Default: 'active'
target
Object
The target element that contains items. If this is not set polymer-selector is the container.
Default: null
polymer-activate
Fired when an item element is tapped.
polymer-select
Fired when an item's selection state is changed. This event is fired both
when an item is selected or deselected. The isSelected
detail property
contains the selection state.
<polymer-ui-ratings> source demo
bower install Polymer/polymer-ui-ratings
<link rel="import" href="bower_components/polymer-ui-ratings/polymer-ui-ratings.html">
polymer-ui-ratings allows users to rate items.
Example:
<polymer-ui-ratings value="3"></polymer-ui-ratings>
By default polymer-ui-ratings shows 5 stars but can be configured using "count" attribute:
<polymer-ui-ratings value="3" count="10"></polymer-ui-ratings>
<polymer-ui-scaffold> source demo
bower install Polymer/polymer-ui-scaffold
<link rel="import" href="bower_components/polymer-ui-scaffold/polymer-ui-scaffold.html">
<polymer-ui-sidebar> source demo
bower install Polymer/polymer-ui-sidebar
<link rel="import" href="bower_components/polymer-ui-sidebar/polymer-ui-sidebar.html">
polymer-ui-sidebar is a sidebar usually on the left side of the main content.
Example:
<polymer-ui-sidebar label="Polymer">
some content...
</polymer-ui-sidebar>
<polymer-ui-sidebar-header> source demo
bower install Polymer/polymer-ui-sidebar-header
<link rel="import" href="bower_components/polymer-ui-sidebar-header/polymer-ui-sidebar-header.html">
polymer-ui-sidebar-header is a header that styles to be used along with polymer-ui-sidebar.
<polymer-ui-sidebar-menu> source demo
bower install Polymer/polymer-ui-sidebar-menu
<link rel="import" href="bower_components/polymer-ui-sidebar-menu/polymer-ui-sidebar-menu.html">
polymer-ui-sidebar-menu is a polymer-menu styled to look like a sidebar menu. The sidebar menu is styled with an arrow pointing to the selected menu item. Use it in conjunction with polymer-ui-menu-item.
Example:
<polymer-ui-sidebar-menu selected="0">
<polymer-ui-menu-item icon="menu" label="Home"></polymer-ui-menu-item>
<polymer-ui-menu-item icon="menu" label="Explore"></polymer-ui-menu-item>
<polymer-ui-menu-item icon="menu" label="Favorites"></polymer-ui-menu-item>
</polymer-ui-sidebar-menu>
<polymer-ui-splitter> source demo
bower install Polymer/polymer-ui-splitter
<link rel="import" href="bower_components/polymer-ui-splitter/polymer-ui-splitter.html">
polymer-ui-splitter provides a spilt bar and dragging on the split bar will resize the sibling element. Use the property "direction" to indicate which sibling to be resized and the orientation.
Example:

left

<polymer-ui-splitter direction="left"></polymer-ui-splitter>

right

For horizontal splitter set direction to "up" or "down".
Example:

top

<polymer-ui-splitter direction="up"></polymer-ui-splitter>

bottom

<polymer-ui-stock> source demo
bower install Polymer/polymer-ui-stock
<link rel="import" href="bower_components/polymer-ui-stock/polymer-ui-stock.html">
<polymer-ui-submenu-item> source demo
bower install Polymer/polymer-ui-submenu-item
<link rel="import" href="bower_components/polymer-ui-submenu-item/polymer-ui-submenu-item.html">
polymer-ui-submenu-item is a menu-item that can contains other menu-items. It should be used in conjunction with polymer-ui-menu or polymer-ui-sibebar-menu.

Example:
<polymer-ui-tabs selected="0">
One
Two
Three
Four
</polymer-ui-tabs>
activateEvent
String
The event that would be fired from the item element to indicate it is being selected.
Default: 'tap'
itemSelector
String
This can be used to query nodes from the target node to be used for selection items. Note this only works if the 'target' property is set.
Example:
<polymer-selector target="{{$.myForm}}" itemsSelector="input[type=radio]"></polymer-selector>
<form id="myForm">
<input type="radio" name="color" value="red"> Red

<input type="radio" name="color" value="green"> Green

<input type="radio" name="color" value="blue"> Blue

color = {{color}}

</form>
Default: ''
selected
Object
Gets or sets the selected element. Default to use the index of the item element.
If you want a specific attribute value of the element to be used instead of index, set "valueattr" to that attribute name.
Example:
<polymer-selector valueattr="label" selected="foo">

</polymer-selector>
In multi-selection this should be an array of values.
Example:
<polymer-selector id="selector" valueattr="label" multi>

</polymer-selector>
this.$.selector.selected = ['foo', 'zot'];
Default: null
selectedClass
String
Specifies the CSS class to be used to add to the selected element.
Default: 'polymer-selected'
selectedItem
Object
Returns the currently selected element. In multi-selection this returns an array of selected elements.
Default: null
selectedModel
Object
In single selection, this returns the model associated with the selected element.
Default: null
selectedProperty
String
Specifies the property to be used to set on the selected element to indicate its active state.
Default: 'active'
target
Object
The target element that contains items. If this is not set polymer-selector is the container.
Default: null
polymer-activate
Fired when an item element is tapped.
polymer-select
Fired when an item's selection state is changed. This event is fired both
when an item is selected or deselected. The isSelected
detail property
contains the selection state.
<polymer-ui-theme-aware> source demo
bower install Polymer/polymer-ui-theme-aware
<link rel="import" href="bower_components/polymer-ui-theme-aware/polymer-ui-theme-aware.html">
<polymer-ui-toggle-button> source demo
bower install Polymer/polymer-ui-toggle-button
<link rel="import" href="bower_components/polymer-ui-toggle-button/polymer-ui-toggle-button.html">
polymer-ui-toggle-button is a button that has one of two states (ON/OFF). You can tap or drag the button to switch state.
Example:
<polymer-ui-toggle-button></polymer-ui-toggle-button>
<polymer-ui-toolbar> source demo
bower install Polymer/polymer-ui-toolbar
<link rel="import" href="bower_components/polymer-ui-toolbar/polymer-ui-toolbar.html">
polymer-ui-toolbar is a horizontal bar containing elements that can perform actions.
Example:
<polymer-ui-toolbar>
<polymer-ui-icon-button src="menu.png" on-click="{{menuAction}}"></polymer-ui-icon-button>

Title

<polymer-ui-icon-button src="more.png" on-click="{{moreAction}}"></polymer-ui-icon-button>
</polymer-ui-toolbar>
polymer-ui-toolbar can adopt to smaller screen size. If the attribute "responsive" is set and the screen size is less than the responsiveWidth (default to 800px), the toolbar will be moved to the bottom of the page.
Example:
<polymer-ui-toolbar>
<polymer-ui-icon-button icon="menu"></polymer-ui-icon-button>

Title

<polymer-ui-toolbar responsive>
<polymer-ui-icon-button icon="add"></polymer-ui-icon-button>
<polymer-ui-icon-button icon="trash"></polymer-ui-icon-button>
<polymer-ui-icon-button icon="search"></polymer-ui-icon-button>
</polymer-ui-toolbar>
</polymer-ui-toolbar>


A Person-Centered Client Approach
“All real living is meeting.”

― Blake, Glengarry Glen Ross
There are two types of I - It realtionships
- Those that are utilitarian.
- Truncated versions of what should be deep relationships
Know the person and let the person know you.
What it means in practice
- Ask questions unrelated to the project.
- Know their history and the story of how they got to where they are now.
- Understand the day-to-day demands, constraints, and opportunities in their position..
What it does
Every story is an entry point for understanding how we can help better.
By fully immersing in the "other" we have a better sense of when to
approach, and when to step back; when we can be a real asset, and when
we are just a burden - another person to say no to.
What it means in practice
- Have a regular meeting schedule and keep it even if there is nothing to report.
- Curate content that may be interesting and forward at regular intervals.
- Keep the issue queue full of issues to discuss at a later date.
What it does
If we are always talking keeping the conversation going, we are more
likely to get to the "important, not urgent" issues. It makes the
relationship more about ongoing support than critical intervention.
Be a Partner not a Resource.
What it means in practice
- Always be flexible and never use a template without editing.
- Be transparent and let them know when you are trying something out.
What it means in practice
- End bad relationships.
- Don't give more than you get.
- Be transparent and let them know when you are trying something out.
What it does
Relationships take time and energy - save them for the relationships that matter


Notice the column below named ID. When the FooTable is initialized, that column will be hidden. Even when resizing the table to smaller sizes, the detail for the column will not be shown.
| ID | First Name | Job Title | DOB | Status |
|---|---|---|---|---|
| 1 | Isidra | Traffic Court Referee | 22 Jun 1972 | Active |
| 2 | Shona | Airline Transport Pilot | 3 Oct 1981 | Disabled |
| 3 | Granville | Business Services Sales Representative | 19 Apr 1969 | Suspended |
| 4 | Easer | Drywall Stripper | 13 Dec 1977 | Active |
| 5 | Maple | Aviation Tactical Readiness Officer | 30 Dec 1991 | Suspended |
| 6 | Maxine | Business Services Sales Representative | 17 Oct 1987 | Disabled |
| 7 | Lorraine | Hemodialysis Technician | 11 Nov 1983 | Disabled |
| 8 | Lizzee | Technical Services Librarian | 1 Nov 1961 | Suspended |
| 9 | Judi | Electrical Lineworker | 23 Jun 1981 | Active |
| 10 | Lauri | Blackjack Supervisor | 15 Nov 1985 | Suspended |
All you need to do is add a few data attributes for the column:
data-hide="all"
- this makes sure the column is hidden at all breakpoints
data-ignore="true"
- this makes sure the column is left out the of detail row
This can be seen for the Job Title column in the example below:

 ID	 Name	 Status


TorchScript for Deployment¶
In this recipe, you will learn:
What TorchScript is
How to export your trained model in TorchScript format
How to load your TorchScript model in C++ and do inference
Requirements¶
PyTorch 1.5
TorchVision 0.6.0
libtorch 1.5
C++ compiler
The instructions for installing the three PyTorch components are available at pytorch.org. The C++ compiler will depend on your platform.
What is TorchScript?¶
TorchScript is an intermediate representation of a PyTorch model
(subclass of nn.Module
) that can then be run in a high-performance
environment like C++. It’s a high-performance subset of Python that is
meant to be consumed by the PyTorch JIT Compiler, which performs
run-time optimization on your model’s computation. TorchScript is the
recommended model format for doing scaled inference with PyTorch models.
For more information, see the PyTorch Introduction to TorchScript
tutorial, the Loading A TorchScript Model in C++ tutorial, and the
full TorchScript documentation, all of which are available on
pytorch.org.
How to Export Your Model¶
As an example, let’s take a pretrained vision model. All of the pretrained models in TorchVision are compatible with TorchScript.
Run the following Python 3 code, either in a script or from the REPL:
import torch
import torch.nn.functional as F
import torchvision.models as models
r18 = models.resnet18(pretrained=True) # We now have an instance of the pretrained model
r18_scripted = torch.jit.script(r18) # *** This is the TorchScript export
dummy_input = torch.rand(1, 3, 224, 224) # We should run a quick test
Let’s do a sanity check on the equivalence of the two models:
unscripted_output = r18(dummy_input) # Get the unscripted model's prediction...
scripted_output = r18_scripted(dummy_input) # ...and do the same for the scripted version
unscripted_top5 = F.softmax(unscripted_output, dim=1).topk(5).indices
scripted_top5 = F.softmax(scripted_output, dim=1).topk(5).indices
print('Python model top 5 results:\n {}'.format(unscripted_top5))
print('TorchScript model top 5 results:\n {}'.format(scripted_top5))
You should see that both versions of the model give the same results:
Python model top 5 results:
tensor([[463, 600, 731, 899, 898]])
TorchScript model top 5 results:
tensor([[463, 600, 731, 899, 898]])
With that check confirmed, go ahead and save the model:
r18_scripted.save('r18_scripted.pt')
Loading TorchScript Models in C++¶
Create the following C++ file and name it ts-infer.cpp
:
#include <torch/script.h>
#include <torch/nn/functional/activation.h>
int main(int argc, const char* argv[]) {
if (argc != 2) {
std::cerr << "usage: ts-infer <path-to-exported-model>\n";
return -1;
}
std::cout << "Loading model...\n";
// deserialize ScriptModule
torch::jit::script::Module module;
try {
module = torch::jit::load(argv[1]);
} catch (const c10::Error& e) {
std::cerr << "Error loading model\n";
std::cerr << e.msg_without_backtrace();
return -1;
}
std::cout << "Model loaded successfully\n";
torch::NoGradGuard no_grad; // ensures that autograd is off
module.eval(); // turn off dropout and other training-time layers/functions
// create an input "image"
std::vector<torch::jit::IValue> inputs;
inputs.push_back(torch::rand({1, 3, 224, 224}));
// execute model and package output as tensor
at::Tensor output = module.forward(inputs).toTensor();
namespace F = torch::nn::functional;
at::Tensor output_sm = F::softmax(output, F::SoftmaxFuncOptions(1));
std::tuple<at::Tensor, at::Tensor> top5_tensor = output_sm.topk(5);
at::Tensor top5 = std::get<1>(top5_tensor);
std::cout << top5[0] << "\n";
std::cout << "\nDONE\n";
return 0;
}
This program:
Loads the model you specify on the command line
Creates a dummy “image” input tensor
Performs inference on the input
Also, notice that there is no dependency on TorchVision in this code. The saved version of your TorchScript model has your learning weights and your computation graph - nothing else is needed.
Building and Running Your C++ Inference Engine¶
Create the following CMakeLists.txt
file:
cmake_minimum_required(VERSION 3.0 FATAL_ERROR)
project(custom_ops)
find_package(Torch REQUIRED)
add_executable(ts-infer ts-infer.cpp)
target_link_libraries(ts-infer "${TORCH_LIBRARIES}")
set_property(TARGET ts-infer PROPERTY CXX_STANDARD 11)
Make the program:
cmake -DCMAKE_PREFIX_PATH=<path to your libtorch installation>
make
Now, we can run inference in C++, and verify that we get a result:
$ ./ts-infer r18_scripted.pt
Loading model...
Model loaded successfully
418
845
111
892
644
[ CPULongType{5} ]
DONE
Important Resources¶
pytorch.org for installation instructions, and more documentation and tutorials.
Introduction to TorchScript tutorial for a deeper initial exposition of TorchScript
Full TorchScript documentation for complete TorchScript language and API reference


This is a complete mini-CRUB application using a Node back-end. See src/app/demo.service.ts for the API call code.
Create a new food:
This is an example of loading data from multiple endpoints using Observable.forkJoin(). The API calls here are read-only.


shapes 窶・Shape or an array of shapes.
options 窶・Object that can contain the following parameters.
- curveSegments 窶・ int. number of points on the curves
- steps 窶・ int. number of points used for subdividing segements of extrude spline
- amount 窶・ int. Depth to extrude the shape
- bevelEnabled 窶・ bool. turn on bevel
- bevelThickness 窶・ float. how deep into the original shape bevel goes
- bevelSize 窶・ float. how far from shape outline is bevel
- bevelSegments 窶・ int. number of bevel layers
- extrudePath 窶・ THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)
- frames 窶・ THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals
- material 窶・ int. material index for front and back faces
- extrudeMaterial 窶・ int. material index for extrusion and beveled faces
- uvGenerator 窶・ Object. object that provides UV generator functions


Input fileds for text, email, password, website, text area, range sliders and much more.
Checkboxes
Default Checkboxes, styled with FontAwesome
Radio Boxes
Default Radios, styled with FontAwesome
Modern Fields
These boxes will react to them when you type or select a value.
Email
(required)
Password
(required)
Website
(required)
Phone
(required)
Select a Value
Enter your Message
(required)
Select your Birthday
Minimalist Fields
These boxes will react to them when you type or select a value.
Email
(required)
Password: Minimum 8 Characters and 1 Number
(required)
Website
(required)
Phone
(required)
Select a Value
Enter your message
(required)
Select your Birthday


---
format: html
link: http://www.raymondcamden.com/2015/04/29/cant-find-cordova-plugin-docs
title: "Can\xE2\x80\x99t find Cordova plugin docs?"
external: true
type: post
date: 2015-04-29 13:33:39 Z
author: Raymond Camden
status: publish
tags:
- PhoneGap Network
---
With the last big release of Apache Cordova, plugins have now moved to npm. (Details may be found here: Plugins Release and Moving plugins to npm: April 21, 2015. One temporary side effect of this move is that the documentation is no longer working. So for example, when you go to the Camera plugin page, […]


Hey I am
PavelIsp.
A Graphic Designer from Toronto, Canada
I moderate a Zero To Mastery community, design, play games and collect hobbies.


INSURANCE COVERAGE
Please verify health insurance coverage before scheduling your visit.
You can do this by calling your insurance company or going to your insurance company’s provider directory and verifying that Dr Hurley is covered on your plan:
Dr Karen Hurley ND, NPI<PHONE_NUMBER>
We cannot verify
benefits for you.
COMMERCIAL PLANS
Dr Hurley is IN NETWORK (contracted) with most commercial plans in Washington, including
Regence, Premera/
Lifewise, First Choice (including Kaiser PPO).
Dr Hurley is OUT OF NETWORK (not contracted) with Aetna, Kaiser Core (also known as HMO), TriCare and all Medicaid plans.
If you purchased your plan through the Marketplace (Washington Healthplanfinder), please confirm that Dr Hurley is listed as a primary care provider (PCP) on your plan.
HEALTH SHARE PLANS
We are happy to provide invoices for health care cost sharing plans, just let us know what you need.
QUESTIONS TO ASK ABOUT YOUR INSURANCE COVERAGE
- Is my doctor designated a primary care provider or a specialist?
- If my doctor is out-of-network, do I have out-of-network benefits under my plan?
- What is the coverage for any healthcare I receive out-of-network?
- Do I need a pre-authorization or a referral?
- Do I have a deductible, and how much is remaining?
- What percentage will my health insurance cover for my care?
- What is my co-insurance amount?
- How much do I pay at each visit to my doctor (co-pay)?
- What are my preventive benefits?


This annotator matches a pattern of part-of-speech tags in order to return meaningful phrases from document
Matches standard date formats into a provided format Reads from different forms of date and time expressions and converts them to a provided date format.
Matches standard date formats into a provided format Reads from different forms of date and time expressions and converts them to a provided date format. Extracts only ONE date per sentence. Use with sentence detector for more matches.
Reads the following kind of dates:
1978-01-28, 1984/04/02,1/02/1980, 2/28/79, The 31st of April in the year 2008, "Fri, 21 Nov 1997" , "Jan 21, ‘97" , Sun, Nov 21, jan 1st, next thursday, last wednesday, today, tomorrow, yesterday, next week, next month, next year, day after, the day before, 0600h, 06:00 hours, 6pm, 5:30 a.m., at 5, 12:59, 23:59, 1988/11/23 6pm, next week at 7.30, 5 am tomorrow
See https://github.com/JohnSnowLabs/spark-nlp/blob/master/src/test/scala/com/johnsnowlabs/nlp/annotators/DateMatcherTestSpec.scala for further reference on how to use this API
Annotator which normalizes raw text from tagged text, e.g.
Annotator which normalizes raw text from tagged text, e.g. scraped web pages or xml documents, from document type columns into Sentence. Removes all dirty characters from text following one or more input regex patterns. Can apply not wanted character removal with a specific policy. Can apply lower case normalization.
See DocumentNormalizer test class for examples examples of usage.
Class to find standarized lemmas from words.
Class to find standarized lemmas from words. Uses a user-provided or default dictionary.
Retrieves lemmas out of words with the objective of returning a base dictionary word. Retrieves the significant part of a word.
lemmaDict: A dictionary of predefined lemmas must be provided
See https://github.com/JohnSnowLabs/spark-nlp/blob/master/src/test/scala/com/johnsnowlabs/nlp/annotators/LemmatizerTestSpec.scala for examples of how to use this API
Class to find standarized lemmas from words.
Class to find standarized lemmas from words. Uses a user-provided or default dictionary.
Retrieves lemmas out of words with the objective of returning a base dictionary word. Retrieves the significant part of a word
See https://github.com/JohnSnowLabs/spark-nlp/blob/master/src/test/scala/com/johnsnowlabs/nlp/annotators/LemmatizerTestSpec.scala for examples of how to use this API
Matches standard date formats into a provided format
A feature transformer that converts the input array of strings (annotatorType TOKEN) into an array of n-grams (annotatorType CHUNK).
A feature transformer that converts the input array of strings (annotatorType TOKEN) into an array of n-grams (annotatorType CHUNK). Null values in the input array are ignored. It returns an array of n-grams where each n-gram is represented by a space-separated string of words.
When the input is empty, an empty array is returned. When the input array length is less than n (number of elements per n-gram), no n-grams are returned.
See https://github.com/JohnSnowLabs/spark-nlp/blob/master/src/test/scala/com/johnsnowlabs/nlp/annotators/NGramGeneratorTestSpec.scala for reference on how to use this API.
Annotator that cleans out tokens.
Annotator that cleans out tokens. Requires stems, hence tokens. Removes all dirty characters from text following a regex pattern and transforms words based on a provided dictionary
See https://github.com/JohnSnowLabs/spark-nlp/blob/master/src/test/scala/com/johnsnowlabs/nlp/annotators/NormalizerTestSpec.scala for examples on how to use the API
Annotator that cleans out tokens.
Annotator that cleans out tokens. Requires stems, hence tokens.
Removes all dirty characters from text following a regex pattern and transforms words based on a provided dictionary
See https://github.com/JohnSnowLabs/spark-nlp/blob/master/src/test/scala/com/johnsnowlabs/nlp/annotators/NormalizerTestSpec.scala for examples on how to use the API
Uses a reference file to match a set of regular expressions and put them inside a provided key.
Uses a reference file to match a set of regular expressions and put them inside a provided key. File must be comma separated.
Matches regular expressions and maps them to specified values optionally provided
Rules are provided from external source file
Matches regular expressions and maps them to specified values optionally provided Rules are provided from external source file
A tokenizer that splits text by regex pattern.
A tokenizer that splits text by regex pattern.
Hard stemming of words for cut-of into standard word references.
Hard stemming of words for cut-of into standard word references. See https://github.com/JohnSnowLabs/spark-nlp/blob/master/src/test/scala/com/johnsnowlabs/nlp/annotators/StemmerTestSpec.scala for examples of how to use this API
This annotator excludes from a sequence of strings (e.g.
This annotator excludes from a sequence of strings (e.g. the output of a Tokenizer, Normalizer, Lemmatizer, and Stemmer) and drops all the stop words from the input sequences.
See https://github.com/JohnSnowLabs/spark-nlp/blob/master/src/test/scala/com/johnsnowlabs/nlp/annotators/StopWordsCleanerTestSpec.scala for example of how to use this API.
Annotator to match entire phrases (by token) provided in a file against a Document
Annotator to match entire phrases (by token) provided in a file against a Document
See https://github.com/JohnSnowLabs/spark-nlp/blob/master/src/test/scala/com/johnsnowlabs/nlp/annotators/TextMatcherTestSpec.scala for reference on how to use this API
Extracts entities out of provided phrases
Tokenizes raw text in document type columns into TokenizedSentence .
Tokenizes raw text in document type columns into TokenizedSentence .
This class represents a non fitted tokenizer. Fitting it will cause the internal RuleFactory to construct the rules for tokenizing from the input configuration.
Identifies tokens with tokenization open standards. A few rules will help customizing it if defaults do not fit user needs.
See Tokenizer test class for examples examples of usage.
Tokenizes raw text into word pieces, tokens.
Tokenizes raw text into word pieces, tokens. Identifies tokens with tokenization open standards. A few rules will help customizing it if defaults do not fit user needs.
This class represents an already fitted Tokenizer model.
See Tokenizer test class for examples examples of usage.
This annotator matches a pattern of part-of-speech tags in order to return meaningful phrases from document
See https://github.com/JohnSnowLabs/spark-nlp/blob/master/src/test/scala/com/johnsnowlabs/nlp/annotators/ChunkerTestSpec.scala for reference on how to use this API.


January 19th, 2018
Your firm received 78 products in the past 24 hours. Here's a glance at how your projects are progressing.
Design Development
#
Searches
#
Products
#
Shortlisted
Design Development
#
Searches
#
Products
#
Shortlisted
Design Development
#
Searches
#
Products
#
Shortlisted
Design Development
10
Design Development
5


Scully is the best static site generator for Angular projects looking to embrace the JAMStack.
Scully is the best static site generator for Angular projects looking to embrace the JAMStack.
Scully allows your app to appear instantly to your users on any device by shipping pre-rendered HTML & CSS files instead of the large files required to download your entire Angular app


Before Change
yield glossary_id
try:
translate_v3_delete_glossary.delete_glossary(PROJECT_ID, glossary_id)
except Exception:
pass
def test_translate_text_with_glossary(capsys, glossary):
translate_v3_translate_text_with_glossary.translate_text_with_glossary(
"account", PROJECT_ID, glossary
)
After Change
except NotFound as e:
// Ignoring this case.
print("Got NotFound, detail: {}".format(str(e)))
delete_glossary()
def test_translate_text_with_glossary(capsys, glossary):
translate_v3_translate_text_with_glossary.translate_text_with_glossary(


All pieces are handmade carefully on a wheel. They are fully functional- food, dishwasher, and microwave safe.
I do not plan on hosting another sales event anytime soon but if you would like to commission something, please reach out!
$40
Dimensions (LxWxH)" = 3.2 x 3.2 x 5.9


Last Week in ManageIQ: March-ing ahead with the embedded Ansible integration
Laura here bringing you this week’s edition of Last Week in ManageIQ!
Featured
A busy week again with a lot of progress towards our embedded Ansible Tower features, along with refactoring of existing code, as we move closer to the development complete milestone for our Fine release. Last week, there were 293 commits in 184 PRs across our combined repositories:
- 73 PRs in the manageiq repo
- 84 in the manageiq-ui-classic repo
- 17 in the manageiq-ui-service repo with the rest in the various providers’ repos.
Improved
In this PR, Jason moved dynamic method building into DrbRemoteInvoker, allowing it to run in the launched automate ruby process directly and not over DRb, preventing random DRb thread issues.
The event collection for the datawarehouse provider now has field to event streams to keep track of the ext_management_system that carried the event in,
as added by Mooli here.
In the Service UI, RBAC is now enabled on Orchestration Templates
The classic UI toolbar refactoring is moving along with lots of PRs merged, the full list can be found here.
Fixed
JoeR fixed a failure that would occur after starting new puma workers and try to gracefully restart apache. In his PR, Apache is configured to boot the ports puma workers are bound to (from STARTING_PORT to the maximum worker count port 3000 to 3009 if max worker count is 10) as balancer members.
Libor created a fix in this PR to allow regex for a MiqExpression::Field containing numbers in associations.
New
Rails 5.0.2. is now supported.
Check out Ladas’ Target and Target Collections abstractions here.
The Embedded Ansible model is now being used when retrieving credentials or repositories for catalog items, as well as list pages.
With this new PR from Bill - the Ansible Play data, including start time and finish time, is collected during a Job run. The credentials are associated with the job during a sync.
Associated resources can now be removed as part of the service retirement, with this UI option added by Harpreet.
The UI for the physical infrastructure is now available, added by Julian in this PR.
For the REST API, Daniel added REST API support for Alert Definitions (Miq Alert), while Jillian added the read API for configuration scripts and access to the jobs on a ServiceAnsiblePlaybook.
Deleted
Martin uses GenericShowMixin to unify and remove #show functionality from middeware controllers -PR
In this first Title Refactoring PR, he also started the task of removing the case logic for setting the page title and moving the decision back to the controllers.
Wrapping up
This was just a small sample of what was accomplished this week. For more details (and demos) about the features we worked on this sprint, make sure to tune in to the sprint 56 review this week!


"x" "1" "KITAMORI,S, TANAKA,Y, ISHIGURO,Y AND KONDO,H, MUTAGENICITY OFHERBICIDE CHLORNITROFEN (CNP) AND ITS REDUCTION PRODUCTS, SANGYO EISEIGAKUZASSHI 37(2):143-144, 1995"


|
QuantLib: a free/open-source library for quantitative finance
Fully annotated sources - version 1.30
|
#include <ql/pricingengines/barrier/discretizedbarrieroption.hpp>
Public Member Functions | |
| DiscretizedDermanKaniBarrierOption (const BarrierOption::arguments &, const StochasticProcess &process, const TimeGrid &grid=TimeGrid()) | |
| void | reset (Size size) override |
| std::vector< Time > | mandatoryTimes () const override |
| Public Member Functions inherited from DiscretizedAsset | |
| DiscretizedAsset () | |
| virtual | ~DiscretizedAsset ()=default |
| Time | time () const |
| Time & | time () |
| const Array & | values () const |
| Array & | values () |
| const ext::shared_ptr< Lattice > & | method () const |
| void | initialize (const ext::shared_ptr< Lattice > &, Time t) |
| void | rollback (Time to) |
| void | partialRollback (Time to) |
| Real | presentValue () |
| void | preAdjustValues () |
| void | postAdjustValues () |
| void | adjustValues () |
Protected Member Functions | |
| void | postAdjustValuesImpl () override |
| Protected Member Functions inherited from DiscretizedAsset | |
| bool | isOnTime (Time t) const |
| virtual void | preAdjustValuesImpl () |
Private Member Functions | |
| void | adjustBarrier (Array &optvalues, const Array &grid) |
Private Attributes | |
| DiscretizedBarrierOption | unenhanced_ |
Additional Inherited Members | |
| Protected Types inherited from DiscretizedAsset | |
| enum class | CouponAdjustment { pre , post } |
| Protected Attributes inherited from DiscretizedAsset | |
| Time | time_ |
| Time | latestPreAdjustment_ |
| Time | latestPostAdjustment_ |
| Array | values_ |
Definition at line 62 of file discretizedbarrieroption.hpp.
| DiscretizedDermanKaniBarrierOption | ( | const BarrierOption::arguments & | args, |
| const StochasticProcess & | process, | ||
| const TimeGrid & | grid = TimeGrid() |
||
| ) |
Definition at line 135 of file discretizedbarrieroption.cpp.
|
overridevirtual |
This method should initialize the asset values to an Array of the given size and with values depending on the particular asset.
Implements DiscretizedAsset.
Definition at line 142 of file discretizedbarrieroption.cpp.
|
overridevirtual |
This method returns the times at which the numerical method should stop while rolling back the asset. Typical examples include payment times, exercise times and such.
Implements DiscretizedAsset.
Definition at line 70 of file discretizedbarrieroption.hpp.
|
overrideprotectedvirtual |
This method performs the actual post-adjustment
Reimplemented from DiscretizedAsset.
Definition at line 148 of file discretizedbarrieroption.cpp.
Definition at line 156 of file discretizedbarrieroption.cpp.
|
private |
Definition at line 77 of file discretizedbarrieroption.hpp.


Created by Ivan Perez
http://facebook.com/keerastudios / @KeeraStudios
-- Values depend on other values!
let x = 0
let y = 84 - x
let x = 7
print y -- Will be 84, but we want it to be 77
We want to say that y depends on the value of x over time!
type ChangingValue a = ... -- Some really cool definition
newValue :: Monad m => a -> m (ChangingValue ())
setValue :: Monad m => ChangingValue a -> a -> m ()
getValue :: Monad m => ChangingValue a -> m a
onValue :: Monad m => (a -> b) -> ChangingValue a -> m (ChangingValue b)
main = do
-- x :: ChangingValue Int
x <- newValue 0
-- y :: ChangingValue Int
y <- onValue (\x' -> 84 - x') x
setValue x 7
print y -- Now it's 77!
type Animation = Time -> Picture
type Wave = Time -> Frequency
mousePosition :: Time -> (Int, Int)
-- or
type Time = Reals -- not actual Haskell
type Signal a = Time -> a
-- and then
type Animation = Signal Picture
type Wave = Signal Frequency
mousePosition :: Signal (Int, Int)
rotatingBall :: Time -> Picture
rotatingBall time = translate redBall (x,y)
where (x, y) = (radius * cos angle, radius * sin angle)
angle = time * speed -- time will change over... time!
-- Config settings
speed = 10
radius = 20 -- pixels
redBall = ... -- :: Picture
translate = ... -- :: Picture -> Picture
ballAroundMousePos :: Signal Picture
ballAroundMousePos time = translate redBall (x,y)
where (mX, mY) = mousePos time
x = mX + radius * cos time
y = mY + radius * sin time
-- Config settings
...
mousePos (time - 3)
mousePosition (time + 3)
dollar2GBPExchangeRate (time + year 1)
The first one gives you a leak, the other two would either stall or fail.
ballAroundMousePos :: SF (Double, Double) (Double, Double)
ballAroundMousePos = proc (mouseX, mouseY) -> do
t <- time -< () -- time producing SF does not really depend on anything
-- Displacement
let dx = radius * cos t
dy = radius * sin t
returnA -< (mouseX + dx, mouseY + dy)
main = reactimate sense render ballAroundMousePos
where
sense = do p <- pollMousePos
t <- pollClock
return (t, p)
render (x,y) = paintAt (x,y) redBall
-- Part of Yampa library
loopPre :: c -> SF (a, c) (b, c) -> SF a b
-- We can write
lastValue = 0 (proc (new, last) -> (last, new)
-- Also:
integral :: Floating a => SF a a
derivative :: Floating a => SF a a
F; RP
Gale IDE: ~10K locs; (engine: 2K locs) (altlink)
(focus on static analysis, portability)Also: super pang
Performance: Android, 60FPS (screen refresh rate); Desktop, over 700 FPS
Between 100-400 locs: http://keera.co.uk/blog/2013/19/19/creating-board-games-in-haskell/
Ahem
Ehhhhmmm, not really
Ehhhhmmm, not really
Sure


the and for development that these {background are will have with drug margin this {border-style animal px;} #ffffff;} can which This The against has new antiviral not diseases BSL- ST- small support viruses agents antivirals available been developing from potential research studies such there FDA SIGA also appropriate develop drugs funding government human many models pathogens px; viral {font-family all biothreat but clinical compound disease efficacy emerging font-size information treatment use work approach between company double; high necessary product regulatory virus Elsevier RNA Research agencies al., border-color border-width chemistry companies developed its limited more need one only other per prevent required solid; stage they very was what would {font-style {font-weight Because COVID- Department SIGA's Since These United agent any being biological bold bridge centre contracts countermeasures courier; done em; endemic federal first genome important market may mechanism medicinal model orthopoxvirus our pathogen pathogens. possible prevention products pt;} require requires resource significant studies, surrogate then therapeutic types using variola well where


Use this document as a way to quickly start any new project.
All you get is this text and a mostly barebones HTML document.
| File name | Templates | Sections | Demographics | Allergies | Social History | Demographics | Allergies | Social History | Demographics | Allergies | Social History |
|---|---|---|---|---|---|---|---|---|---|---|---|
| File name | CCD template | Allergy Section Problems Section Medications Section | Success | Success | Fail |


For cases with very large numbers of available options, you connect the picklist to a remote data source and take advantage of virtual scrolling.
Selected: {{selectedPersons | json}}
{{selectedPersons | json}}


|
|---|
| And I stood upon the sand of the sea, and saw a beast rise up out of the sea, having seven heads and ten horns, and upon his horns ten crowns, and upon his heads the name of blasphemy.
|
|---|
| ᎠᎺᏉᎯᏃ ᎤᎶᏗ ᏃᏳᎯ ᎨᏒ ᎥᏆᎴᏔᏅᎩ, ᎠᎴ ᏅᎩ ᏗᎦᏅᏌᏗ ᏥᎪᎥᎩ ᎠᎺᏉᎯ ᏓᏳᏚᎩᏒᎩ, ᎦᎵᏉᎩ, ᏓᏍᎫᏓᏛᎩ ᎠᎴ ᎠᏍᎪᎯ ᏚᎷᎬᎩ, ᏚᎷᎬᏃ ᎠᏍᎪᎯ ᏚᎵᏍᏚᎸᎩ, ᏓᏍᎫᏓᏛᏃ ᎤᏁᎳᏅᎯ ᏚᏙᎥ ᎠᏐᏢᎢᏍᏙᏗ ᎨᏒ ᎪᏪᎸᎩ.
|
|---|
A-me-quo-hi-no u-lo-di no-yu-hi ge-sv v-qua-le-ta-nv-gi, a-le nv-gi di-ga-nv-sa-di tsi-go-v-gi a-me-quo-hi da-yu-du-gi-sv-gi, ga-li-quo-gi, da-s-gu-da-dv-gi a-le a-s-go-hi du-lu-gv-gi, du-lu-gv-no a-s-go-hi du-li-s-du-lv-gi, da-s-gu-da-dv-no u-ne-la-nv-hi du-do-v a-so-tlv-i-s-do-di ge-sv go-we-lv-gi.
|
|---|
|
|---|
| And the beast which I saw was like unto a leopard, and his feet were as the feet of a bear, and his mouth as the mouth of a lion: and the dragon gave him his power, and his seat, and great authority.
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| ᎿᎭᏃ ᏅᎩ ᏗᎦᏅᏌᏗ ᏥᎪᎥᎯ ᏢᏓᏥᏧᎶᎸᏗ ᎾᏍᎩᏯ ᎨᏒᎩ, ᏚᎳᏍᎬᏃ ᏲᏅᏥᏚᎳᏍᎦ ᎾᏍᎩᏯ ᎨᏒᎩ, ᎠᎰᎵᏃ ᏢᏓᏥ ᎤᏃᏕᏅ ᎠᎰᎵ ᏥᏄᏍᏙ ᎾᏍᎩᏯ ᎨᏒᎩ, ᎢᎾᏛᏃ ᎤᏁᎸᎩ ᎤᏤᎵ ᎤᎵᏂᎬᎬᎢ ᎠᎴ ᎤᏤᎵ ᎤᏪᏗᏱ ᎨᏒᎢ, ᎠᎴ ᎤᏣᏗ ᎢᏳᏛᏁᎵᏓᏍᏗᏱ ᎤᎵᏍᎪᎸᏓᏁᎸᎩ.
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Hna-no nv-gi di-ga-nv-sa-di tsi-go-v-hi tlv-da-tsi-tsu-lo-lv-di na-s-gi-ya ge-sv-gi, du-la-s-gv-no yo-nv-tsi-du-la-s-ga na-s-gi-ya ge-sv-gi, a-ho-li-no tlv-da-tsi u-no-de-nv a-ho-li tsi-nu-s-do na-s-gi-ya ge-sv-gi, i-na-dv-no u-ne-lv-gi u-tse-li u-li-ni-gv-gv-i a-le u-tse-li u-we-di-yi ge-sv-i, a-le u-tsa-di i-yu-dv-ne-li-da-s-di-yi u-li-s-go-lv-da-ne-lv-gi.
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| And I saw one of his heads as it were wounded to death; and his deadly wound was healed: and all the world wondered after the beast.
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| ᏌᏉᏃ ᎠᏍᎫᏓᏛ ᎠᎩᎪᎲᎩ ᎬᏩᏲᎱᎯᏍᏗ ᎢᏴᏛ ᏣᏥᏐᏅᏃ ᏓᏤᎸᎩ; ᎠᎴ ᎾᏍᎩ ᎬᏩᏲᎱᎯᏍᏗ ᎢᏴᏛ ᎠᏥᏐᏅᏅ ᎤᏗᏩᏒᎯ ᎨᏒᎩ; ᎠᎴ ᏂᎬᎾᏛ ᎡᎶᎯ [ᎠᏁᎯ] ᎠᏂᏍᏆᏂᎪᏍᎬᎩ [ᎠᎴ] ᎠᏂᏍᏓᏩᏗᏒᎩ ᎾᏍᎩ Ꮎ ᏅᎩ-ᏗᎦᏅᏌᏗ.
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Sa-quo-no a-s-gu-da-dv a-gi-go-hv-gi gv-wa-yo-hu-hi-s-di i-yv-dv tsa-tsi-so-nv-no da-tse-lv-gi; a-le na-s-gi gv-wa-yo-hu-hi-s-di i-yv-dv a-tsi-so-nv-nv u-di-wa-sv-hi ge-sv-gi; a-le ni-gv-na-dv e-lo-hi [a-ne-hi] a-ni-s-qua-ni-go-s-gv-gi [a-le] a-ni-s-da-wa-di-sv-gi na-s-gi na nv-gi--di-ga-nv-sa-di.
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| And they worshipped the dragon which gave power unto the beast: and they worshipped the beast, saying, Who is like unto the beast? who is able to make war with him?
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| ᎠᎴ ᎤᎾᏓᏙᎵᏍᏓᏁᎸᎩ ᎢᎾᏛ ᎾᏍᎩ ᏅᎩ-ᏓᎦᏅᏌᏗ ᎤᎵᏂᎬᎬ ᎤᏁᎸᎯ ᎨᏒᎢ; ᎠᎴ ᎾᏍᎩ ᏅᎩ-ᏗᎦᏅᏌᏗ ᎤᎾᏓᏙᎵᏍᏓᏁᎸᎩ, ᎯᎠ ᎾᏂᏪᏍᎬᎩ, ᎦᎪ ᏅᎩ-ᏗᎦᏅᏌᏗ ᏄᏍᏛ ᎾᏍᎩᏯ ᏄᏍᏗ? ᎦᎪ ᏰᎵ ᎾᏍᎩ ᏓᎿᎭᏩ ᏱᎾᏅᎦ?
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A-le u-na-da-do-li-s-da-ne-lv-gi i-na-dv na-s-gi nv-gi--da-ga-nv-sa-di u-li-ni-gv-gv u-ne-lv-hi ge-sv-i; a-le na-s-gi nv-gi--di-ga-nv-sa-di u-na-da-do-li-s-da-ne-lv-gi, hi-a na-ni-we-s-gv-gi, Ga-go nv-gi--di-ga-nv-sa-di nu-s-dv na-s-gi-ya nu-s-di? ga-go ye-li na-s-gi da-hna-wa yi-na-nv-ga?
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| And there was given unto him a mouth speaking great things and blasphemies; and power was given unto him to continue forty and two months.
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| ᎠᎴ ᎠᎰᎵ ᎠᏥᏁᎸᎩ ᎾᏍᎩ ᎬᏗᏍᎬ ᎤᏣᏘ ᎠᏢᏈᏍᏗ ᎨᏒ ᎦᏬᏂᏍᎬᎩ ᎠᎴ ᎠᏐᏢᎢᏍᏗᏍᎬᎩ; ᎠᎴ ᎠᎦᎵᏍᎪᎸᏓᏁᎸᎩ ᏅᎦᏍᎪᎯ ᏔᎵᎦᎵ ᎢᏯᏅᏙ ᎤᏕᏗᏱ.
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A-le a-ho-li a-tsi-ne-lv-gi na-s-gi gv-di-s-gv u-tsa-ti a-tlv-qui-s-di ge-sv ga-wo-ni-s-gv-gi a-le a-so-tlv-i-s-di-s-gv-gi; a-le a-ga-li-s-go-lv-da-ne-lv-gi nv-ga-s-go-hi ta-li-ga-li i-ya-nv-do u-de-di-yi.
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| And he opened his mouth in blasphemy against God, to blaspheme his name, and his tabernacle, and them that dwell in heaven.
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| ᎠᎴ ᎠᎰᎵ ᎤᏍᏚᎢᏒᎩ ᎤᏁᎳᏅᎯ ᎠᏐᏢᎢᏍᏗᏍᎬᎢ, ᏚᏙᎥ ᎦᎬᏩᏐᏢᏙᏗᏱ, ᎠᎴ ᎾᏍᎩ ᎤᏤᎵ ᎦᎵᏦᏛᎢ, ᎠᎴ ᎾᏍᎩ Ꮎ ᎦᎸᎳᏗ ᎠᏁᎯ.
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A-le a-ho-li u-s-du-i-sv-gi U-ne-la-nv-hi a-so-tlv-i-s-di-s-gv-i, du-do-v ga-gv-wa-so-tlv-do-di-yi, a-le na-s-gi u-tse-li ga-li-tso-dv-i, a-le na-s-gi na ga-lv-la-di a-ne-hi.
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| And it was given unto him to make war with the saints, and to overcome them: and power was given him over all kindreds, and tongues, and nations.
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| ᎠᎴ ᎾᏍᎩ ᎠᏥᏁᎸᎩ ᎤᎾᏓᏅᏘ ᏓᎿᎭᏩ ᎢᏳᏅᏁᏗᏱ, ᎠᎴ ᎾᏍᎩ ᏧᏎᎪᎩᏍᏗᏱ; ᎠᎴ ᎠᏥᏁᎸᎩ ᎾᏍᎩ ᎢᏳᏩᏂᏐᏗᏱ ᏗᎬᏩᏁᎶᏙᏗᏱ ᎾᏂᎥ ᏓᏂᎳᏍᏓᎳᏩᏗᏒᎢ, ᎠᎴ ᏧᏓᎴᏅᏛ ᏗᏂᏬᏂᏍᎩ ᎨᏒᎢ, ᎠᎴ ᎤᎾᏓᏤᎵᏛ ᏴᏫ ᏓᏁᏩᏗᏒᎢ.
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A-le na-s-gi a-tsi-ne-lv-gi u-na-da-nv-ti da-hna-wa i-yu-nv-ne-di-yi, a-le na-s-gi tsu-se-go-gi-s-di-yi; a-le a-tsi-ne-lv-gi na-s-gi i-yu-wa-ni-so-di-yi di-gv-wa-ne-lo-do-di-yi na-ni-v da-ni-la-s-da-la-wa-di-sv-i, a-le tsu-da-le-nv-dv di-ni-wo-ni-s-gi ge-sv-i, a-le u-na-da-tse-li-dv yv-wi da-ne-wa-di-sv-i.
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| And all that dwell upon the earth shall worship him, whose names are not written in the book of life of the Lamb slain from the foundation of the world.
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| ᎠᎴ ᎾᏂᎥ ᎡᎶᎯ ᏓᏁᏩᏗᏒ ᏓᎬᏩᏓᏙᎵᏍᏓᏁᎵ, ᎾᏍᎩ ᏚᎾᏙᎥ ᏂᏗᎪᏪᎸᎾ ᎬᏂᏛ ᎪᏪᎵᎯ ᎾᏍᎩ ᎤᏃᏕᎾ ᎠᎩᎾ ᎤᏤᎵᎦ, ᎾᏍᎩ [ᎤᏃᏕᎾ ᎠᎩᎾ] ᎡᎶᎯ ᏧᏙᏢᏅ ᏅᏓᎬᏩᏓᎴᏅᏛ ᎠᏥᎸᎯ ᏥᎨᏎᎢ.
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A-le na-ni-v e-lo-hi da-ne-wa-di-sv da-gv-wa-da-do-li-s-da-ne-li, na-s-gi du-na-do-v ni-di-go-we-lv-na gv-ni-dv go-we-li-hi na-s-gi U-no-de-na a-gi-na u-tse-li-ga, na-s-gi [U-no-de-na a-gi-na] e-lo-hi tsu-do-tlv-nv nv-da-gv-wa-da-le-nv-dv a-tsi-lv-hi tsi-ge-se-i.
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| If any man have an ear, let him hear.
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| ᎩᎶ ᎦᎵᎷᎨᏍᏗ ᎾᏍᎩ ᏩᏛᎬᎦ.
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Gi-lo ga-li-lu-ge-s-di na-s-gi wa-dv-gv-ga.
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| He that leadeth into captivity shall go into captivity: he that killeth with the sword must be killed with the sword. Here is the patience and the faith of the saints.
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| ᎩᎶ ᎠᏂᏴᎩ ᏓᏘᎾᏫᏗᏍᎨᏍᏗ ᎾᏍᎩ ᎠᏴᎩ ᎠᎦᏘᏁᏫᏛᏗ ᎨᏎᏍᏗ; ᎩᎶ ᎭᏰᎳᏍᏗ-ᎦᏅᎯᏛ ᎠᏓᎯᏍᏗᏍᎨᏍᏗ ᎾᏍᎩ ᎠᏎ ᎭᏰᎳᏍᏗ-ᎦᏅᎯᏛ ᎬᏗ ᎠᏥᎢᏍᏗ ᎨᏎᏍᏗ. ᎠᏂ ᎾᏍᎩ ᏗᏅᏂᏗᏳ ᎨᏒ ᎠᎴ ᎤᏃᎯᏳᏒ ᎤᎾᏓᏅᏘ [ᎬᏂᎨᏒ ᏂᎦᎵᏍᏗᎭ.]
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Gi-lo a-ni-yv-gi da-ti-na-wi-di-s-ge-s-di na-s-gi a-yv-gi a-ga-ti-ne-wi-dv-di ge-se-s-di; gi-lo ha-ye-la-s-di--ga-nv-hi-dv a-da-hi-s-di-s-ge-s-di na-s-gi a-se ha-ye-la-s-di--ga-nv-hi-dv gv-di a-tsi-i-s-di ge-se-s-di. A-ni na-s-gi di-nv-ni-di-yu ge-sv a-le u-no-hi-yu-sv u-na-da-nv-ti [gv-ni-ge-sv ni-ga-li-s-di-ha.]
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| And I beheld another beast coming up out of the earth; and he had two horns like a lamb, and he spake as a dragon.
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| ᎠᎴ ᏅᏩᏓᎴ ᏅᎩ-ᏗᎦᏅᏌᏗ ᎥᏥᎪᎥᎩ ᎦᏙᎯ ᏓᏳᏄᎪᏥᏗᏒᎩ; ᎠᎴ ᏔᎵ ᏚᎷᎬᎩ ᎤᏃᏕᎾ ᎠᎩᎾ ᏥᏚᎷᎪ ᎾᏍᎩᏯᎢ, ᎠᎴ ᎢᎾᏛ ᎦᏬᏂᏍᎬ ᎾᏍᎩᏯ ᎦᏬᏂᏍᎬᎩ.
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A-le nv-wa-da-le nv-gi--di-ga-nv-sa-di v-tsi-go-v-gi ga-do-hi da-yu-nu-go-tsi-di-sv-gi; a-le ta-li du-lu-gv-gi u-no-de-na a-gi-na tsi-du-lu-go na-s-gi-ya-i, a-le i-na-dv ga-wo-ni-s-gv na-s-gi-ya ga-wo-ni-s-gv-gi.
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| And he exerciseth all the power of the first beast before him, and causeth the earth and them which dwell therein to worship the first beast, whose deadly wound was healed.
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| ᎠᎴ ᎢᎬᏱ ᎤᎾᏄᎪᏨᎯ ᏅᎩ-ᏗᎦᏅᏌᏗ ᎾᏍᎩᏯ ᏄᎵᏂᎬᎬ ᏄᎵᏂᎬᎬᎩ, ᎠᎴ ᎡᎶᎯ ᎠᎴ ᎾᏍᎩ ᎾᎿᎭᎠᏁᎯ ᎤᎾᏓᏙᎵᏍᏓᏁᏗᏱ ᏂᏕᎬᏁᎲᎩ ᎢᎬᏱ ᎤᎾᏄᎪᏨᎯ ᏅᎩ-ᏗᎦᏅᏌᏗ, ᎾᏍᎩ ᎬᏩᏲᎱᎯᏍᏗ ᎨᏒ ᎢᏴᏛ ᎠᏥᏐᏅᏅ ᎤᏗᏩᏒᎯ.
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A-le i-gv-yi u-na-nu-go-tsv-hi nv-gi--di-ga-nv-sa-di na-s-gi-ya nu-li-ni-gv-gv nu-li-ni-gv-gv-gi, a-le e-lo-hi a-le na-s-gi na-hna a-ne-hi u-na-da-do-li-s-da-ne-di-yi ni-de-gv-ne-hv-gi i-gv-yi u-na-nu-go-tsv-hi nv-gi--di-ga-nv-sa-di, na-s-gi gv-wa-yo-hu-hi-s-di ge-sv i-yv-dv a-tsi-so-nv-nv u-di-wa-sv-hi.
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| And he doeth great wonders, so that he maketh fire come down from heaven on the earth in the sight of men,
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| ᎠᎴ ᎤᏣᏘ ᎤᏍᏆᏂᎪᏗ ᏕᎤᎸᏫᏍᏓᏁᎭ, ᎾᏍᎩ ᎠᏥᎸ ᎦᎸᎳᏗ ᏅᏓᏳᎶᎯᏍᏗᏱ ᎠᏂᏃ ᎡᎶᎯ ᎤᏬᏥᎯᏍᏗᏱ ᏂᎬᏁᎭ ᏴᏫ ᎠᏥᎦᏔᎲᎢ,
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A-le u-tsa-ti u-s-qua-ni-go-di de-u-lv-wi-s-da-ne-ha, na-s-gi a-tsi-lv ga-lv-la-di nv-da-yu-lo-hi-s-di-yi a-ni-no e-lo-hi u-wo-tsi-hi-s-di-yi ni-gv-ne-ha yv-wi a-tsi-ga-ta-hv-i,
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| And deceiveth them that dwell on the earth by the means of those miracles which he had power to do in the sight of the beast; saying to them that dwell on the earth, that they should make an image to the beast, which had the wound by a sword, and did live.
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| ᎠᎴ ᎡᎶᎯ ᎠᏁᎯ ᏕᎦᎶᏄᎮᎭ ᎬᏗᏍᎬ ᎤᏍᏆᏂᎪᏗ ᏗᎬᏩᎸᏫᏍᏓᏁᏗ ᎨᏒ ᎠᎦᏔᎲ ᏅᎩ-ᏗᎦᏅᏌᏗ; ᎯᎠ ᏂᏕᎦᏪᏎᎭ ᎾᏍᎩ Ꮎ ᎡᎶᎯ ᎠᏁᎯ, ᎾᏍᎩ ᏅᎩ-ᏗᎦᏅᏌᏗ ᏗᏟᎶᏍᏔᏅᎯ ᎢᏦᏢᎾ, ᎾᏍᎩ ᎭᏰᎳᏍᏗ-ᎦᏅᎯᏛ ᎬᏗ ᎠᏥᏐᏅᏅᎯ ᎠᎴ ᏧᏛᏂᏛᎩ.
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A-le e-lo-hi a-ne-hi de-ga-lo-nu-he-ha gv-di-s-gv u-s-qua-ni-go-di di-gv-wa-lv-wi-s-da-ne-di ge-sv a-ga-ta-hv nv-gi--di-ga-nv-sa-di; hi-a ni-de-ga-we-se-ha na-s-gi na e-lo-hi a-ne-hi, na-s-gi nv-gi--di-ga-nv-sa-di di-tli-lo-s-ta-nv-hi i-tso-tlv-na, na-s-gi ha-ye-la-s-di--ga-nv-hi-dv gv-di a-tsi-so-nv-nv-hi a-le tsu-dv-ni-dv-gi.
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| And he had power to give life unto the image of the beast, that the image of the beast should both speak, and cause that as many as would not worship the image of the beast should be killed.
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| ᎠᎴ ᎤᎲᎩ ᎬᏃᏛ ᎢᏳᏩᏁᏗᏱ ᎾᏍᎩ Ꮎ ᏅᎩ-ᏗᎦᏅᏌᏗ ᏣᎦᏟᎶᏍᏔᏅᎯ, ᎾᏍᎩ ᎬᏩᏬᏂᎯᏍᏗ ᎢᏳᎵᏍᏙᏗᏱ ᎾᏍᎩ Ꮎ ᏅᎩ-ᏗᎦᏅᏌᏗ ᏣᎦᏟᎶᏍᏔᏅᎯ, ᎠᎴ ᎾᏍᎩ ᎢᏳᏩᏂᏐᏗᏱ ᏗᎨᏥᎢᏍᏗᏱ ᎾᏂᎥ ᎾᎾᏓᏙᎵᏍᏓᏁᎲᎾ ᎾᏍᎩ Ꮎ ᏅᎩᏗᎦᏅᏌᏗ ᏣᎦᏟᎶᏍᏔᏅᎯ.
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A-le u-hv-gi gv-no-dv i-yu-wa-ne-di-yi na-s-gi na nv-gi--di-ga-nv-sa-di tsa-ga-tli-lo-s-ta-nv-hi, na-s-gi gv-wa-wo-ni-hi-s-di i-yu-li-s-do-di-yi na-s-gi na nv-gi--di-ga-nv-sa-di tsa-ga-tli-lo-s-ta-nv-hi, a-le na-s-gi i-yu-wa-ni-so-di-yi di-ge-tsi-i-s-di-yi na-ni-v na-na-da-do-li-s-da-ne-hv-na na-s-gi na nv-gi-di-ga-nv-sa-di tsa-ga-tli-lo-s-ta-nv-hi.
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| And he causeth all, both small and great, rich and poor, free and bond, to receive a mark in their right hand, or in their foreheads:
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| ᎠᎴ ᎾᏍᎩ ᏄᏩᏂᏌᏅᎩ ᏂᎦᏗᏳ ᏧᎾᏍᏗᏱ ᎠᎴ ᏧᎾᏛᎾ, ᏧᏁᎿᎭᎢ ᎠᎴ ᎤᏲ ᎢᏳᎾᏛᎿᎭᏕᎩ, ᏂᏗᎨᏥᎾᏝᎥᎾ ᎠᎴ ᏗᎨᏥᎾᏝᎢ, ᏗᎨᎪᏪᎶᏗᏱ ᏗᏂᎦᏘᏏᏗᏢ ᏧᏃᏰᏂ, ᎠᎴ ᏗᏂᎬᏓᎨᏂ;
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A-le na-s-gi nu-wa-ni-sa-nv-gi ni-ga-di-yu tsu-na-s-di-yi a-le tsu-na-dv-na, tsu-ne-hna-i a-le u-yo i-yu-na-dv-hna-de-gi, ni-di-ge-tsi-na-tla-v-na a-le di-ge-tsi-na-tla-i, di-ge-go-we-lo-di-yi di-ni-ga-ti-si-di-tlv tsu-no-ye-ni, a-le di-ni-gv-da-ge-ni;
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| And that no man might buy or sell, save he that had the mark, or the name of the beast, or the number of his name.
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| ᎠᎴ ᎾᏍᎩ ᎩᎶ ᎬᏩᏩᎯᏍᏗ ᏂᎨᏒᎾ ᎠᎴ ᎬᏩᎾᏗᏅᏗ ᏂᎨᏒᎾ ᎢᏳᎵᏍᏙᏗᏱ, ᎾᏍᎩ Ꮎ ᎤᏩᏒ ᎠᎪᏪᎵ, ᎠᎴ ᏚᏙᎥᏉ ᏅᎩ-ᏗᎦᏅᏌᏗ ᎠᎪᏪᎶᏔᏅᎯ, ᎠᎴ ᏚᏙᎥ ᎢᎦᎢ ᎠᏎᏍᏗᏱ ᎨᏒ ᎠᎪᏪᎶᏔᏅᎯ.
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A-le na-s-gi gi-lo gv-wa-wa-hi-s-di ni-ge-sv-na a-le gv-wa-na-di-nv-di ni-ge-sv-na i-yu-li-s-do-di-yi, na-s-gi na u-wa-sv a-go-we-li, a-le du-do-v-quo nv-gi--di-ga-nv-sa-di a-go-we-lo-ta-nv-hi, a-le du-do-v i-ga-i a-se-s-di-yi ge-sv a-go-we-lo-ta-nv-hi.
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| Here is wisdom. Let him that hath understanding count the number of the beast: for it is the number of a man; and his number is Six hundred threescore and six.
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| ᎠᏂ ᎠᎦᏙᎥᎯᏍᏗ ᎨᏒ ᎪᎱᏍᏗ ᎢᏛᏓ. ᎩᎶ ᎤᏬᎵᏣᏘ ᎨᏎᏍᏗ ᏩᏎᎦ ᎢᎦᎢ ᎨᏒ ᎠᎦᏎᏍᏗᏱ ᏅᎩ-ᏗᎦᏅᏎᏗ; ᏴᏫᏰᏃ ᎤᏎᏍᏗ ᎨᏒ ᎤᎬᏩᎳ; ᎠᎴ ᎾᏍᎩ ᎠᎦᏎᏍᏗ ᎨᏒ ᎯᎠ ᏂᎦᎥ, ᏑᏓᎵᏧᏈ ᏑᏓᎳᏍᎪᎯ ᏑᏓᎵᎦᎵ.
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A-ni a-ga-do-v-hi-s-di ge-sv go-hu-s-di i-dv-da. Gi-lo u-wo-li-tsa-ti ge-se-s-di wa-se-ga i-ga-i ge-sv a-ga-se-s-di-yi nv-gi--di-ga-nv-se-di; yv-wi-ye-no u-se-s-di ge-sv u-gv-wa-la; a-le na-s-gi a-ga-se-s-di ge-sv hi-a ni-ga-v, Su-da-li-tsu-qui su-da-la-s-go-hi su-da-li-ga-li.
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Package hw9
Class Enemy
- java.lang.Object
-
- hw9.Enemy
-
- Direct Known Subclasses:
Cactus
public abstract class Enemy extends java.lang.Object
Abstract class for the enemy classes- Author:
- royar
-
-
Constructor Summary
Constructors Constructor Description Enemy()
-
Method Summary
Modifier and Type Method Description abstract void
draw(java.awt.Graphics g)
Abstract method for drawing the enemyabstract java.awt.Rectangle
getBound()
Abstract method for the rectangle of the surrounding the obstacle or enemyabstract boolean
isOutOfScreen()
Abstract method to check if the obstacle is out of the screenabstract boolean
isOver()
Abstract method for checking if the character was able to jump over the obstacle If the character was able to jump over the obstacle, the method returns true This would lead to an increase in scoreabstract boolean
isScoreGot()
Abstract method for checking if all the cacti are jumper over and only incrementing the score onceabstract void
setIsScoreGot(boolean isScoreGot)
Abstract setter methodabstract void
update()
Abstract method for updating the x coordinate of the obstacle
-
-
-
Method Detail
-
getBound
public abstract java.awt.Rectangle getBound()
Abstract method for the rectangle of the surrounding the obstacle or enemy- Returns:
- rectangle with the dimensions of the cactus
-
draw
public abstract void draw(java.awt.Graphics g)
Abstract method for drawing the enemy- Parameters:
graphics
-
-
update
public abstract void update()
Abstract method for updating the x coordinate of the obstacle
-
isOutOfScreen
public abstract boolean isOutOfScreen()
Abstract method to check if the obstacle is out of the screen- Returns:
- boolean variable indicating if the obstacle is outside the screen width
-
isOver
public abstract boolean isOver()
Abstract method for checking if the character was able to jump over the obstacle If the character was able to jump over the obstacle, the method returns true This would lead to an increase in score- Returns:
- boolean value indicating if the character was able to jump over the obstacle
-
isScoreGot
public abstract boolean isScoreGot()
Abstract method for checking if all the cacti are jumper over and only incrementing the score once
-
setIsScoreGot
public abstract void setIsScoreGot(boolean isScoreGot)
Abstract setter method
-
-


{% load staticfiles %}
MoTE ML Studio
Upload Dataset
Feature Selection
Encoding and Scaling
Model Selection
Results
{% block body %} {% endblock %}


I am result driven, customer focused and technical individual, skilled in various programming languages. I am enthusiastic about finding creative solutions to complex problems.
Wrote SQL scripts to migrate data from the Microsoft Excel sheets to the Microsoft SQL server database.
Designed test cases to validate metadata and functional data according to their mappings as described by the team to automate the process which increased the team’s productivity by 30%.
Documented the overall process of Data migration.
May 2018 - August 2018
Junior Software Engineer
Accusol Technologies Pvt. Ltd.
Worked with the development team on the EduERP product of the company.
EduERP provides one-point access to manage wide range of activities related to schools and colleges.
EduERP is a web-based solution built using HTML, CSS, JavaScript, AngularJS, JSON, REST APIs and MySQL.
May 2016 - April 2017
Web Developer
IEEE GCET Student Branch
Successfully updated the front-end user interface of college website to make the website visually appealing and enhanced usability.
Tasks involved publishing content, maintaining continuity of themes, design layout of the college website.
Developed web portals for national level technological events such as STAC and IMAZE.
June 2015-April 2016
Education
California State University, Los Angeles
Master of Science in Computer Science
Major Coursework: Advanced Software Engineering, Data Science, Multimedia, Advanced Algorithms, Web Technology(Vue), Networking, Android, Advanced Operating Systems
August 2017 - May 2019
GCET, Gujarat Technological University
Bachelor of Engineering in Computer Engineering
Major Coursework: Data Structures, Design & Analysis of Algorithms, Big Data Analytics, Data Mining and Business Intelligence, Software Engineering, .NET technology
June 2013 - June 2017
Laurentian University, Canada
Studied two courses of my undergraduate degree curriculum at the University under the International Experience Program
Major Coursework: Mobile Communications, Web Technologies


| Member ID | First Name | Last Name | Is Active? | Station | Chief? | Position | Radio |
|---|---|---|---|---|---|---|---|
| {{ member.member_id }} | {{ member.first_name }} | {{ member.last_name }} | {{ member.is_active }} | {{ member.station }} | {{ member.chief }} | {{ member.position_title }} | {{ member.radio }} |


| Class and Description |
|---|
| Account
This interface represents a msmoney Account.
|
| MnyContext
The Class MnyContext.
|
| Transaction
The Interface Transaction.
|
| Class and Description |
|---|
| Transaction
The Interface Transaction.
|
| Class and Description |
|---|
| Account
This interface represents a msmoney Account.
|
| Bill
The Interface Bill.
|
| Category
The Interface Category.
|
| Currency
The Interface Currency.
|
| InvestmentTransaction
The Interface InvestmentTransaction.
|
| MnyContext
The Class MnyContext.
|
| Payee
The Interface Payee.
|
| Security
The Interface Security.
|
| SecurityHolding
The Interface SecurityHolding.
|
| SecurityPrice
The Interface Security.
|
| TaxRate |
| Transaction
The Interface Transaction.
|
| TransactionInfo
The Interface TransactionInfo.
|
| TransactionSplit
The Interface TransactionSplit.
|
| TransactionXfer
The Interface TransactionXfer.
|
| Class and Description |
|---|
| Account
This interface represents a msmoney Account.
|
| Class and Description |
|---|
| Account
This interface represents a msmoney Account.
|
| Transaction
The Interface Transaction.
|
| Class and Description |
|---|
| Account
This interface represents a msmoney Account.
|
| Category
The Interface Category.
|
| Currency
The Interface Currency.
|
| EnumAccountType
Account's type.
|
| EnumInvestmentSubType
The Enum InvestmentSubType.
|
| EnumSecurityPriceSrc
Account's type.
|
| EnumTransactionState
The Enum TransactionState.
|
| Frequency
The Interface Frequency.
|
| InvestmentInfo
The Interface InvestmentInfo.
|
| InvestmentTransaction
The Interface InvestmentTransaction.
|
| MnyCurrency
The Class MnyCurrency.
|
| Payee
The Interface Payee.
|
| Security
The Interface Security.
|
| SecurityHolding
The Interface SecurityHolding.
|
| Transaction
The Interface Transaction.
|
| Transaction.AccountLink
The Interface Account.
|
| Transaction.CategoryLink
The Interface Category.
|
| Transaction.Classification1Link
The Interface Classification1.
|
| Transaction.PayeeLink
The Interface Payee.
|
| TransactionInfo
The Interface TransactionInfo.
|
| TransactionSplit
The Interface TransactionSplit.
|
| XferInfo
The Interface XferInfo.
|
| Class and Description |
|---|
| Account
This interface represents a msmoney Account.
|
| Bill
The Interface Bill.
|
| Category
The Interface Category.
|
| Currency
The Interface Currency.
|
| EnumAccountType
Account's type.
|
| EnumInvestmentSubType
The Enum InvestmentSubType.
|
| EnumSecurityPriceSrc
Account's type.
|
| EnumTransactionState
The Enum TransactionState.
|
| Frequency
The Interface Frequency.
|
| InvestmentInfo
The Interface InvestmentInfo.
|
| InvestmentTransaction
The Interface InvestmentTransaction.
|
| MnyCurrency
The Class MnyCurrency.
|
| MnyObject
The Class MnyObject.
|
| Payee
The Interface Payee.
|
| Security
The Interface Security.
|
| SecurityHolding
The Interface SecurityHolding.
|
| SecurityPrice
The Interface Security.
|
| TaxRate |
| Transaction
The Interface Transaction.
|
| Transaction.AccountLink
The Interface Account.
|
| Transaction.CategoryLink
The Interface Category.
|
| Transaction.Classification1Link
The Interface Classification1.
|
| Transaction.PayeeLink
The Interface Payee.
|
| TransactionInfo
The Interface TransactionInfo.
|
| TransactionSplit
The Interface TransactionSplit.
|
| TransactionXfer
The Interface TransactionXfer.
|
| XferInfo
The Interface XferInfo.
|
| Class and Description |
|---|
| Account
This interface represents a msmoney Account.
|
| EnumAccountType
Account's type.
|
| Class and Description |
|---|
| Security
The Interface Security.
|
| SecurityPrice
The Interface Security.
|
| Class and Description |
|---|
| Account
This interface represents a msmoney Account.
|
| Class and Description |
|---|
| Account
This interface represents a msmoney Account.
|
| Category
The Interface Category.
|
| MnyContext
The Class MnyContext.
|
| Transaction
The Interface Transaction.
|
| TransactionFilter
The Interface TransactionFilter.
|
Copyright © 2018. All rights reserved.


pingback
The pingback keyword may be used with link elements. This keyword creates an external resource link. This keyword is body-ok.
link
For the semantics of the pingback keyword, see Pingback 1.0.


This is my Portfolio. It was created using the Materialize CSS framework and Font Awesome. I will be modifying this portfolio page to add content as I progress through my Udacity Nanodegree. Thank you for your visit!
(555) 555 - 5555
<EMAIL_ADDRESS>New York, NY
I am a very simple card. I am good at containing small bits of information. I am convenient because I require little markup to use effectively.
I am a very simple card. I am good at containing small bits of information. I am convenient because I require little markup to use effectively.
I am a very simple card. I am good at containing small bits of information. I am convenient because I require little markup to use effectively.
I am a very simple card. I am good at containing small bits of information. I am convenient because I require little markup to use effectively.
I am a very simple card. I am good at containing small bits of information. I am convenient because I require little markup to use effectively.
I am a very simple card. I am good at containing small bits of information. I am convenient because I require little markup to use effectively.


This package contains classes related to serializing, de-serializing, and transporting game state from one device to another.


Player One Name
Submit
Player Two Name
Submit
This is the game
NEXT TURN
Roll
Roll:
Roll Total:
Player 1 Total:
Player 2 Total:
The winner is:
!!!!!!!!!!!!