There’s less than a month left before the SteemSTEM and Utopian.io meetup in Italy! Are you excited? We sure are! With so many awesome and interesting people attending, we decided to give you a short introduction to some of the (less shy) attendees of the Utopian.io mini-hackathon.
Remember, you don’t have to attend physically to join the hackathon! Read more about it here.
Utopian.io CEO - @elear
It would be odd to start this list with anyone other than our fearless leader and visionary - Diego Pucci, known as @elear on Steem. A young Italian actor turned entrepreneur gathers a team of like-minded open source contributors to revolutionize the open source economy. It almost sounds like the script of a Hollywood film, but that’s the dramatized version of the story. In reality, @elear has come a long way from the world of performing arts to reinventing the economic model that drives open source innovation. Holding various positions from IT Manager to developer in various startups and global enterprises, Diego has built a strong career with 11 years of experience in managing innovative web-based projects.
I don’t consider myself a social person, so when I spend time with people, I choose those I can learn from and those with whom I share or challenge a vision. To me, that is what this meetup is about, sharing, learning, building together. Drinks are also appreciated.
As the CEO, Diego is involved in everything and anything happening in Utopian.io. From speaking to contributors on Discord to meeting with potential investors and collaborating with open source ventures and projects - @elear has been living and breathing Utopian.io for over nine months now, and aims to continue to do so.
Utopian.io COO - @espoem
The Chief Operations Officer on Utopian.io is the one and only @espoem - Martin. Loved by everyone on the team, the shy 24-year-old Czech is the one who makes sure things get done in all the departments and on all the teams. His passion for learning and improving, along with his professionalism, make him the perfect man for his job.
I believed for a long time that I could keep a space between myself and anyone else. Fortunately, being with amazing people showed me that it would only hold me back if I tried to avoid them. I am looking forward to meeting everyone in person, without the need to make long distance calls. You may find me in a corner, fading out. But I’ll be there, excited to be with you.
Unfortunately, his dedication to his work means we don’t know him quite as well as we’d like. This meetup is surely an opportunity to finally learn more about the man (and the legend). In the meantime, you can read the interview with @espoem on People of Utopian.
Utopian.io CMO - @techslut
She fears numbers, loves to write and be silly, and seems to be everywhere all the time (with a cup of coffee in hand). Our Chief Marketing Officer, Ilana Brudo, is known as @techslut on Steem and brings to Utopian.io over a decade of experience in technology journalism, marketing, blogging and advertising. Behind the giggly pink facade is a serious and ambitious businesswoman, dreaming of seeing herself beside @elear and @espoem on the cover of Forbes Magazine.
I’ve missed Italy ever since I first visited it when I was only 18. A chance to visit this amazing country again and meet some of the brightest minds and most inspiring people on the Steem blockchain is nothing short of a life-changing opportunity. If I were any more excited, I would be bouncing off the walls.
In addition to her role as CMO and co-host of the Utopian.io Open Source Radio Show on MSP-Waves, Ilana is also the Community Manager for the Visibility category, helping project owners promote their projects with the help of a community of contributors with experience with advertising and promotion. A woman of words, she is an invaluable part of the Utopian.io puzzle, helping us reach more people and clearly communicate our vision and goals. You can read more about Ilana in her interview on People of Utopian.
Stay Tuned!
In the following updates, we’ll introduce more attendees, give you more sneak-peaks of the planned hackathon on September 20th, and share some surprises.
This page is synchronized from the post: Introducing members of the SteemSTEM / Utopian.io Meetup - part 2


US President Donald Trump says he saved Hong Kong from Chinese army
by AFPBy Jim Mannion
US President Donald Trump said on Friday he had saved Hong Kong from being destroyed by persuading Chinese President Xi Jinping to hold off on sending in troops to crush its pro-democracy movement.
“If it weren’t for me, Hong Kong would have been obliterated in 14 minutes,” Trump said in a scattershot early morning interview with Fox News.
Trump’s comments come as he mulls signing congressionally-approved legislation in support of the pro-democracy activists — or bow to Beijing’s threats of retaliation if the law is enacted.
Asked whether he would veto the legislation, green-lit by an overwhelming margin in Congress on Wednesday, Trump equivocated.
“I’ll tell you we have to stand with Hong Kong but I’m also standing with President Xi. He is a friend of mine he is an incredible guy,” Trump said.
“I would like to see them work it out. We have to see them work it out,” he added.
Trump cast his relationship with Xi as the bulwark keeping China from moving against the pro-democracy movement that has rocked Hong Kong during almost six months of increasingly violent protests.
He added that a “million soldiers standing outside of Hong Kong are not going only because I asked him: ‘Please don’t do that. You will be making a big mistake. It will have a tremendous negative impact on the trade deal.'”
Trump acknowledged that the tension over the former British colony – handed back to China in 1997 – has complicated efforts to strike a trade deal with Beijing, a top Trump priority and source of economic uncertainty as Washington heads into an election year.
US and Chinese trade negotiators are “potentially very close” to a deal, he said.
‘Fight back’
Earlier in Beijing, Xi met a group of former US officials and other foreign dignitaries, including Richard Nixon’s Secretary of State Henry Kissinger, ex-Treasury Secretary Henry Paulson and Trump’s erstwhile economic advisor Gary Cohn.
“As we always said we don’t want to start the trade war but we are not afraid,” Xi said. “When necessary we will fight back but we have been working actively to try not to have a trade war.”
The Hong Kong bill awaiting Trump’s signature supports human rights and democracy in the city, while threatening to revoke its special economic status.
A separate measure bans the sale of tear gas, rubber bullets and other equipment used by the security forces to suppress pro-democracy protests.
China’s Foreign Minister Wang Yi denounced the bill as “naked interference” in China’s internal affairs, and vowed retaliatory measures.
The law’s overwhelming passage, first by a unanimous vote in the Senate followed by a 417-1 vote in House of Representatives on Wednesday, underscored the rare bipartisan support for the measure in the US Congress.
Hong Kong Free Press relies on direct reader support. Help safeguard independent journalism and press freedom as we invest more in freelancers, overtime, safety gear & insurance during this summer’s protests. 10 ways to support us.


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title: "Open-Source"
permalink: /open-source/
author_profile: true
---
Open-Source in AI
{% for post in site.portfolio reversed %}
{% if post.tag == "recent" %}
{% include archive-single-custom.html %}
{% endif %}
{% endfor %}
Open-Source in Statistics applied to Cosmology
{% for post in site.portfolio reversed %}
{% if post.tag == "phd" %}
{% include archive-single-custom.html %}
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--- title: Mid Season Daffodils date: 2012-04-10 00:00:00 -06:00 categories: - whats-blooming layout: post blog-banner: whats-blooming-now-spring.jpg post-date: April 10, 2012 post-time: 12:50 PM blog-image: wbn-default.jpg ---
Our daffodils are in full bloom here at Red Butte, from the very small cultivars to the very tall, they are up and open in all the gardens.
Some daffodils you might see while you're walking around the Garden are posted below, but there are many many more!!
Narcissus 'Camelot'
Narcissus 'Jack Snipe'
Narcissus 'Little Rusky'
Narcissus 'Minnow'
Narcissus 'Pencrebar'
Narcissus 'Pipit'
Narcissus 'Segovia'


| Day of the week | 8:30-9:30 | 9:30-10:30 | 10:3-11:30 | 11:30-12:30 | 12:30-2:00 | 2:00-3:00 | 3:00-4:00 | 4:00-5:00 |
| MONDAY | MATH | Science | English | Hindi | L U N C H | math | sanskrit | counselling class |
| TUESDAY | English | Science | Hindi | Social science | math | sanskrit | games | |
| WEDNESDAY | English | Science | Hindi | Social science | lab | |||
| THURSDAY | English | Science | Hindi | Social science | math | sanskrit | games | |
| FRIDAY | English | Science | Hindi | Social science | math | sanskrit | games | |
| SATURDAY | English | seminar | math | sanskrit | games |


Huntington High School - Huntington, NY Patch
Huntington High School serves students from grades 9 to 12 in Huntington Union . Sports teams: Huntington Football Team; Huntington Boys Basketball Team; .
http://huntington.patch.com/listings/huntington-high-school
Treatment for Herniated or Bulging Discs
Huntington Beach, CA - Huntington Beach High School Boys ...
beRecruited.com has photos, videos, profiles, and news for Huntington Beach High School Boys Basketball in Huntington Beach, CA . You can find information .
http://www.berecruited.com/high-schools/california/huntington-beach/huntington-beach-high-school/boys-basketball
Boys' Basketball: Seahawks open tourney with rout - Huntington ...
Dec 5, 2012 . The Ocean View High boys' basketball team played the opening game of its own Jim Harris . Huntington Beach Independent Articles .
http://articles.hbindependent.com/2012-12-05/sports/tn-hbi-1206-boys-hoops-roundup-20121205_1_ocean-view-dillon-reise-dana-hills
huntington high boys basketball team Herniated or Bulging Discs
Huntington Public Schools, NY
Huntington Union Free School District, New York, A Public school district located in . Edition · Booster Club Merchandise Sale Flyer · HHS Girls' Basketball Schedule · HHS Boys' Basketball Schedule. Suffolk Zone Honors Lupi and DeSimone. Seniors Nick Lupi and Katia DeSimone are two of Huntington High School's top .
http://www.hufsd.edu/
Huntington Public Schools - Athletics
The Huntington High School boys' winter track and field team has some big . The Huntington High School girls' basketball team has set lofty goals for itself, .
http://www.hufsd.edu/athletics/winter.html
Official Impairment Listing for Spinal Disorders
Huntington High School (WV) Basketball Home - MaxPreps.com
Huntington Highlanders (Huntington, WV) Varsity Basketball Team Home Page. The Highlanders have a team . Top 10 boys hoops players of MaxPreps era .
http://www.maxpreps.com/high-schools/huntington-highlanders-(huntington,wv)/basketball/home.htm
- eaton fdjp controller troubleshooting (narrowing of the spine)
Huntington's Very Own Dream Team - Huntington Quarterly
school basketball team to ever take the court in West Virginia. By Tim Stephens. Huntington High School's boys basketball team had new Marshall University .
http://www.huntingtonquarterly.com/articles/issue61/dream_team.htmlHuntington High School (Shreveport,LA) Boys Varsity Basketball ...
. Facebook Twitter. School, Sport/Teams, Athlete, News, Photos & Videos . Boys V. Basketball . Upload · Basketball @ Huntington High School, 01/30/2009 .
http://www.usatodayhss.com/team/huntington-high-school-shreveport-la/boys-varsity-basketball
Huntington High School (New York) - Wikipedia, the free encyclopedia
Huntington High School is a four-year, public secondary school located in . Huntington Boys Basketball Team: . The Huntington Boys' Lacrosse team: .
http://en.wikipedia.org/wiki/Huntington_High_School_(New_York)
Huntington North High School - Athletics Overview
Huntington North High School Home Page . A tournament has been added to the "C TEAM" Girls Basketball Schedule. The Tournament will be held at Warsaw .
http://hnhs.hccsc.k12.in.us/modules/groups/integrated_home.phtml?gid=1579845&SID&t&SID
Medical-Vocational Allowance for Herniated Disc
Boys' Basketball: Seahawks nab tournament victory - Huntington ...
Dec 3, 2012 . The Ocean View High boys' basketball team played the opening game of its own Jim Harris . Huntington Beach Independent Articles .
http://articles.hbindependent.com/2012-12-03/sports/tn-hbi-1206-ov-southgate-boys-hoops-20121203_1_dillon-reise-ocean-view-josh-mishler
Sports - The Herald Dispatch
HUNTINGTON -- At the heart of every successful football team is belief in the . HUNTINGTON -- Scouting reports on Tamron Manning in high school said he . Huntington Prep Academy boys basketball takes on University of Charleston JV on .
http://www.herald-dispatch.com/sports
Appealing a Denial of Benefits
Huntington Boys Basketball - Long Island High School Sports ...
Highlights: West Babylon 82, Huntington 77: Senior Mike Richardson scored a career-high 33 points on seven three-pointers to lead West Babylon (10-8, 8-6) in .
http://scores.newsday.com/sports/highschool/team.php?id=35-1
Huntington North High School (Huntington, IN) Basketball Schedule
Huntington North High School Basketball Schedule. Mascot: Vikings; Team: Varsity 12-13; Colors: Red, White, White. Coach: Joe Bradburn; Address: .
http://www.maxpreps.com/high-schools/huntington-north-vikings-(huntington,in)/basketball/schedule.htm


Great Forest [an25], forest, in Mandoria, peasants: 100
Last updated Turn #143
Great Forest [an25], forest, in Mandoria, peasants: 100
------------------------------------------------------------------------
22: General Kraken [k3k], Imperial Empire, duke, priest of the Church of
22: Halon [157], with two winged horses, 41 nazgul, ten workers, arrived
22: from the south, accompanied by:
22: Phantom III [d6x], Imperial Empire, priest of the Church of
22: Dol [153], with 18 nazgul
22: Veejay [v8j], Imperial Empire, Bishop of the Church of Ham [155],
22: with five angels
22: Goon III [b9v], Imperial Empire, Bishop of the Church of Dol [153],
22: with five angels, 54 hvy. xbowmen, 24 nazgul
22: Lord Rodrigo Bane [c8b], Imperial Empire, priest of the Church of
22: Dol [153], with ten workers, 50 hvy. xbowmen, 18 nazgul
22: Licia [i1l], Imperial Empire, Bishop of the Church of Ham [155],
22: with five angels, 50 hvy. xbowmen
22: Odin [y5z], Imperial Empire, with 23 peasants, three soldiers,
22: 44 hvy. xbowmen
22: Thorg [j8u], Imperial Empire, with one warmount
22: Jupiter [m8j], Imperial Empire, duke, the High Priest of the Church
22: of Halon [157], with 43 soldiers, ten angels, 46 hvy. xbowmen
22: Dryeth [q4e], Imperial Empire, priest of the Church of Dol [153],
22: with 20 nazgul
22: Firefly [f3f], Imperial Empire, priest of the Church of
22: Halon [157], with 50 hvy. xbowmen
22: Sunwalker [a8x], Imperial Empire, duke, Bishop of the Church of
22: Halon [157], with five angels, 52 nazgul
22: Thomas [o5y], Imperial Empire, priest of the Church of Dol [153],
22: with 52 hvy. xbowmen, five nazgul
22: Sir Peter [u9p], Imperial Empire, with 30 peasants, 20 workers,
22: ten hvy. xbowmen
22: George [p7f], Imperial Empire, duke, priest of the Church of
22: Dol [153], with 15 nazgul
22: Lucca [h0t], Imperial Empire, priest of the Church of Halon [157],
22: with one skirmisher, 48 nazgul
22: Johny [w2d], Imperial Empire, priest of the Church of Halon [157],
22: with 39 nazgul
22: Aurora [g5z], Imperial Empire
22: Stefano [t8e], Imperial Empire, Bishop of the Church of
22: Halon [157], with six peasants, five angels, 48 nazgul
22: Sir Charles [j5r], Imperial Empire, priest of the Church of
22: Halon [157], with two peasants, 50 nazgul
22: Majikthise [n4g], Imperial Empire
22: Alexei Galantor [j7l], Imperial Empire, duke, priest of the Church
22: of Halon [157], with three peasants, 82 nazgul
22: City boy [c5x], Imperial Empire
22: Ahron [y4d], Mandor Confederacy, prisoner
22: Paula Toler [o9u], Mandor Confederacy, prisoner
22: Joe One [i7n], Mandor Confederacy, prisoner
22: Fanyar [b5j], Mandor Confederacy, prisoner
22: Jimmy Leather [o3i], Mandor Confederacy, prisoner
22: Chen Xiao [c4g], Mandor Confederacy, prisoner
22: Sorak [y7s], Mandor Confederacy, prisoner
22: Kivara [u8p], Mandor Confederacy, prisoner
22: Atan Delgor [x5k], Mandor Confederacy, prisoner
23: General Kraken [k3k], Imperial Empire, duke, priest of the Church of
23: Halon [157], with two winged horses, 41 nazgul, ten workers, went
23: east, accompanied by:
23: Phantom III [d6x], Imperial Empire, priest of the Church of
23: Dol [153], with 18 nazgul
23: Veejay [v8j], Imperial Empire, Bishop of the Church of Ham [155],
23: with five angels
23: Goon III [b9v], Imperial Empire, Bishop of the Church of Dol [153],
23: with five angels, 54 hvy. xbowmen, 24 nazgul
23: Lord Rodrigo Bane [c8b], Imperial Empire, priest of the Church of
23: Dol [153], with ten workers, 50 hvy. xbowmen, 18 nazgul
23: Licia [i1l], Imperial Empire, Bishop of the Church of Ham [155],
23: with five angels, 50 hvy. xbowmen
23: Odin [y5z], Imperial Empire, with 23 peasants, three soldiers,
23: 44 hvy. xbowmen
23: Thorg [j8u], Imperial Empire, with one warmount
23: Jupiter [m8j], Imperial Empire, duke, the High Priest of the Church
23: of Halon [157], with 43 soldiers, ten angels, 46 hvy. xbowmen
23: Dryeth [q4e], Imperial Empire, priest of the Church of Dol [153],
23: with 20 nazgul
23: Firefly [f3f], Imperial Empire, priest of the Church of
23: Halon [157], with 50 hvy. xbowmen
23: Sunwalker [a8x], Imperial Empire, duke, Bishop of the Church of
23: Halon [157], with five angels, 52 nazgul
23: Thomas [o5y], Imperial Empire, priest of the Church of Dol [153],
23: with 52 hvy. xbowmen, five nazgul
23: Sir Peter [u9p], Imperial Empire, with 30 peasants, 20 workers,
23: ten hvy. xbowmen
23: George [p7f], Imperial Empire, duke, priest of the Church of
23: Dol [153], with 15 nazgul
23: Lucca [h0t], Imperial Empire, priest of the Church of Halon [157],
23: with one skirmisher, 48 nazgul
23: Johny [w2d], Imperial Empire, priest of the Church of Halon [157],
23: with 39 nazgul
23: Aurora [g5z], Imperial Empire
23: Stefano [t8e], Imperial Empire, Bishop of the Church of
23: Halon [157], with six peasants, five angels, 48 nazgul
23: Sir Charles [j5r], Imperial Empire, priest of the Church of
23: Halon [157], with two peasants, 50 nazgul
23: Majikthise [n4g], Imperial Empire
23: Alexei Galantor [j7l], Imperial Empire, duke, priest of the Church
23: of Halon [157], with three peasants, 82 nazgul
23: City boy [c5x], Imperial Empire
23: Ahron [y4d], Mandor Confederacy, prisoner
23: Paula Toler [o9u], Mandor Confederacy, prisoner
23: Joe One [i7n], Mandor Confederacy, prisoner
23: Fanyar [b5j], Mandor Confederacy, prisoner
23: Jimmy Leather [o3i], Mandor Confederacy, prisoner
23: Chen Xiao [c4g], Mandor Confederacy, prisoner
23: Sorak [y7s], Mandor Confederacy, prisoner
23: Kivara [u8p], Mandor Confederacy, prisoner
23: Atan Delgor [x5k], Mandor Confederacy, prisoner
24: Stack of cyclops [cy2l], cyclops, number: 8, went east.
27: Stack of cyclops [hp6e], cyclops, number: 3, arrived from the east.
29: Stack of cyclops [hp6e], cyclops, number: 3, went north.
30: Stack of cyclops [bs9k] loots the countryside.
Routes leaving Great Forest:
North, forest, to Great Forest [am25], 8 days
East, forest, to Great Forest [an26], 8 days
South, forest, to Great Forest [ao25], 8 days
Garrison [hi4j], garrison, uncontrolled, with two peasants,
one soldier
West, forest, to Great Forest [an24], 8 days
Garrison [dh0u], garrison, uncontrolled, with ten undead
Seen here:
Stack of cyclops [bs9k], cyclops, number: 11
Stack of cyclops [cy2l], cyclops, number: 8
Stack of cyclops [hp6e], cyclops, number: 2


Constructor
new BinaryNode(left, right, data)
Construct a binary tree object
Parameters:
| Name | Type | Description |
|---|---|---|
left |
BinaryNode | Pointer to the "left" node |
right |
BinaryNode | Pointer to the "right" node |
data |
* | The data that this node will hold |
- Source:
Members
data
The data that this node will hold
- Source:
left
Pointer to the "left" node
- Source:
right
Pointer to the "right" node
- Source:
Methods
searchTreeInsert(value, comparator, node) → {boolean}
Attempt to insert a value
Parameters:
| Name | Type | Description |
|---|---|---|
value |
* | The value to insert |
comparator |
function | The comparator(val1, val2) function that will be used to compare two values, defaults to aritmetic comparator if undefined |
node |
BinaryNode | The node being evaluated, defaults to this.root if undefined |
- Source:
Returns:
whether or not the value was successfully inserted
- Type
- boolean
toArray() → {Array}
Return this tree as an array of it's values, will be sorted if the tree is a bst
- Source:
Returns:
this tree as a sorted array of values
- Type
- Array


Overview¶
The Embedded Controller firmware (EC) in a system, handles various low-level tasks not performed by the operating system like board power sequencing, battery management, thermal management, keyboard management, LAN, PCIe reset etc.
Intel Basic Embedded Controller firmware provides reference code with a subset of such capabilities.
IA system designers, OEMs can leverage the Intel open source EC FW code to use as a base and customize for the system requirements. The reference code covers all the basic EC functionality required to boot Enhanced Serial Peripheral Interface (eSPI) enabled platforms.”
The reference code will also demonstrate the 3rd party microcontroller role in common platform boot sequence as well as the interaction with Intel BIOS. Finally, it showcases the management of PC peripherals such as PS/2 devices and matrix keyboards.
Dependencies¶
The reference embedded controller firmware is based on Zephyr RTOS, this repository contains only the application source code as depicted below, so it must be combined with Zephyr RTOS and the respective EC SoC Board Support Package (BSP) and Hardware Abstraction Layer (HAL).
Repository Management¶
In order to manage the combination of the above repositories and versions, this project uses Zephyr’s west (Zephyr’s meta-tool).
The main repository contains a manifest file (west.yml), that list all the dependencies and revisions required for each of the external projects.
This means the main repo acts as the manifest repository.
You can find additional information about the repository management and west manifest in Zephyr’s west manifest.


IGit is a tool for managing pull requests. It works with GitHub's API and provides mechanisms for keeping you in the loop.  IGit will give you the feel of control because it shows you exactly what's new.
That was always an issue for me. I am working actively on three repositories and have to changes pages all the time. If not that I have to keep bunch of tabs open which is a little bit frustrated for a person that loves to have just a few opened.
I bet it happens to you every day - you open a pull request, you review it and then some changes comes in. You have to again scan the PR, the comments and the new commits to understand what is actually new. IGit remembers what you checked and compares it to the incoming events. Then it sets a red marker on the new stuff. You are free to leave them unseen which I'm very often doing as a reminder that I have some work to do.
Although there are bunch of things which I'm missing in GitHub's UI they still provide some slick interaction patterns. I mimic most of them here in IGit.


Select completed homework file to upload
Uploading in-progress
Your homework file has been uploaded!


Which timebox and habits techniques did you try?
I haven’t tried anything yet-but I found the 'tiny habits' technique interesting, and would like to give that a go.
what did you find interesting?
The article about having to prove to yourself that you can achieve things, in order to be confident about it struck a cord with me. I feel this has definitely been evident for me this week. Once I prove that I can work things out, the whole course seems far more achieveable!
what worked for you?
Which will you experiment further with?
I would like to try meditation, as one of the writers mentioned, it doesn’t’ have to be traditional meditation, it could be just sitting in a peaceful place with a beautiful view, or going for a walk, I am going to try and be more mindful of these practises and make a conscious effort to do more of them. Perhaps even delving into traditional meditation.


Alan E. Katz Art
Home
Image Galleries
Gallery 1 - Pure Abstract
Gallery 2 - Abstractions of Nature and People
Gallery 3 - 2020-2021
Gallery 4 - View by Size
About
Exhibitions
Contact
Gallery 3 - 2020-2021
24 x 24 Acrylic on Canvas
Beach Day
40 x 30 Acrylic on Canvas
By the Light of Day
36 x 36 Acrylic on Canvas
Clouds Rolling In
30 x 24 Acrylic on Canvas
Eternity
36 x 36 Acrylic on Canvas
Montauk Sunrise
36 x 36 Acrylic on Canvas
Rose Sky
36 x 36 Acrylic on Canvas
Sagaponack Morning
30 x 24 Acrylic on Canvas
Sailing Through Life
36 x 36 Acrylic on Canvas
Seaside Morning
30 x 24 Acrylic on Canvas
Tuscon #2
36 x 36 Acrylic on Canvas
Wolf in the Woods
24 x 30 Acrylic on Canvas
Sailor's Delight
30 x 24 Acrylic on Canvas
The Lion Sleeps Tonight
24 x 24 Acrylic on Canvas
Yellow Canopy
36 x 36 Acrylic on Canvas
Rose Colored View
36 x 36 Acrylic on Canvas
Seascape #4
30 x 24 Acrylic on Canvas
Seagrass
30 x 24 Acrylic on Canvas
Hither Hills
30 x 24 Acrylic on Canvas
Moonlight Sonata
40 x 30 Acrylic on Canvas
Shades of Blue
36 x 36 Acrylic on Canvas
Beyond Santa Fe #2
36 x 36 Acrylic on Canvas
Distant Horizon
30 x 24 Acrylic on Canvas
Beyond Santa Fe
30 x 24 Acrylic on Canvas
Beyond Santa Fe


---
layout: docs
---
It is a 12-column fluid grid. Use .row
for rows and .column
or .columns
for columns.
Specify column widths using {% for device in site.devices %}.{{ device }}-*
{% endfor %} classes. Grids can be nested.
{% include examples/grid.html name='grid-1' %}
{% highlight html %}
{% include examples/grid.html name='grid-1' %}
{% endhighlight %}
{% include examples/grid.html name='grid-2' %}
{% highlight html %}
{% include examples/grid.html name='grid-2' %}
{% endhighlight %}
Offset
Use .offset-*-*
classes to set a left margin on columns.
{% include examples/grid.html name='grid-3' %}
{% highlight html %}
{% include examples/grid.html name='grid-3' %}
{% endhighlight %}
Push Pull
Use .push-*-*
and .pull-*-*
classes to change content order. Useful for SEO.
{% include examples/grid.html name='grid-4' %}
{% highlight html %}
{% include examples/grid.html name='grid-4' %}
{% endhighlight %}
Containers
.container
has max-width
property set to a value which varies according to the screen size. .container-fluid
is a full width wrapper with some padding.
{% include examples/grid.html name='containers' %}
{% highlight html %}
{% include examples/grid.html name='containers' %}
{% endhighlight %}
Breakpoints
{% highlight css %}
/* Mobile first queries */
/* Phablet */
@media (min-width: 34em) {}
/* Tablet */
@media (min-width: 48em) {}
/* Desktop */
@media (min-width: 62em) {}
/* HD */
@media (min-width: 75em) {}
{% endhighlight %}
Responsive utilities
.hidden-below-<device>
hides content on devices smaller than and including the specified device. .hidden-above-<device>
hides content on devices larger than and including the specified device.
{% include examples/grid.html name='responsive-utilities' %}


Halloween Hunt is a game about children playing hide and seek in a playground during Halloween.
The goal for the player is to have the most candy at the end of the game
Data:
- Platform
- PC
- Controllers
- Genre
- Local co-op
- Capture the flag
- Time
- Project: February 2015 - april 2015
- Personal: February 2015 - april 2015
- Team
- Team project wings
- 6 members during whole production cycle
For Halloween hunt I made the AI seeker, which fully reacts to the players behavior.
The players pitch against each other to get the most candy (points), and each time they are caught by the seeker, they lose 1 candy
It starts by walking to a random side of the level, at that location looks around, and follows the player.
It's fully event based, meaning the only thing it will do on tick is walk towards a goal destination. everything else, including what this destination is, is calculated on events
This made it a really optimized AI, while it still is a really realistic seeker.
While the seeker has no known player it follows, he will go to random locations in the level.
There are 8 checkpoints located in the level, each with different rotators the seeker will look towards.
At reaching one of those locations, a event is fired to choose a new location
The event for going to a idle location is called every-time the seeker reaches his goal, and no other mode is fired in the meantime
The seeker has a vision cone which checks once a second for players in sight
When a player is seen, a event is fired for going to an active way-point, this overwrites the idle behavior and makes the AI go to the location he sees the player.
When the seeker is going to the location it last saw a player, it will check twice a second for still seeing the player, and update the active way-point accordingly.
Making him keep track of the player, but also able to lose sight.
To make it a bit harder for players, of to lure the seeker into another player, The player makes a sound when picking up a candy, which lures the seeker to that location.
This event is only fired if the AI doesn't already have a player in his sight. Which makes it possible to get candy without getting the seeker following you in some cases.


| Opcode/Instruction | Op/En | 64/32 bit Mode Support | CPUID Feature Flag | Description |
|---|---|---|---|---|
|
0F FB /r1 PSUBQ mm1, mm2/m64 |
RM | V/V | SSE2 | Subtract quadword integer in mm1 from mm2 /m64. |
|
66 0F FB /r PSUBQ xmm1, xmm2/m128 |
RM | V/V | SSE2 | Subtract packed quadword integers in xmm1 from xmm2 /m128. |
|
VEX.NDS.128.66.0F.WIG FB/r VPSUBQ xmm1, xmm2, xmm3/m128 |
RVM | V/V | AVX | Subtract packed quadword integers in xmm3/m128 from xmm2. |
|
VEX.NDS.256.66.0F.WIG FB /r VPSUBQ ymm1, ymm2, ymm3/m256 |
RVM | V/V | AVX2 | Subtract packed quadword integers in ymm3/m256 from ymm2. |
|
EVEX.NDS.128.66.0F.W1 FB /r VPSUBQ xmm1 {k1}{z}, xmm2, xmm3/m128/m64bcst |
FV | V/V | AVX512VL AVX512F | Subtract packed quadword integers in xmm3/m128/m64bcst from xmm2 and store in xmm1 using writemask k1. |
|
EVEX.NDS.256.66.0F.W1 FB /r VPSUBQ ymm1 {k1}{z}, ymm2, ymm3/m256/m64bcst |
FV | V/V | AVX512VL AVX512F | Subtract packed quadword integers in ymm3/m256/m64bcst from ymm2 and store in ymm1 using writemask k1. |
|
EVEX.NDS.512.66.0F.W1 FB/r VPSUBQ zmm1 {k1}{z}, zmm2, zmm3/m512/m64bcst |
FV | V/V | AVX512F | Subtract packed quadword integers in zmm3/m512/m64bcst from zmm2 and store in zmm1 using writemask k1. |
NOTES:
1. See note in Section 2.4, “AVX and SSE Instruction Exception Specification” in the Intel® 64 and IA-32 Architectures Software Developer’s Manual, Volume 2A and Section 22.25.3, “Exception Conditions of Legacy SIMD Instructions Operating on MMX Registers” in the Intel® 64 and IA-32 Architectures Software Developer’s Manual, Volume 3A.
| Op/En | Operand 1 | Operand 2 | Operand 3 | Operand 4 |
| RM | ModRM:reg (r, w) | ModRM:r/m (r) | NA | NA |
| RVM | ModRM:reg (w) | VEX.vvvv (r) | ModRM:r/m (r) | NA |
| FV | ModRM:reg (w) | EVEX.vvvv (r) | ModRM:r/m (r) | NA |
Subtracts the second operand (source operand) from the first operand (destination operand) and stores the result in the destination operand. When packed quadword operands are used, a SIMD subtract is performed. When a quadword result is too large to be represented in 64 bits (overflow), the result is wrapped around and the low 64 bits are written to the destination element (that is, the carry is ignored).
Note that the (V)PSUBQ instruction can operate on either unsigned or signed (two’s complement notation) inte-gers; however, it does not set bits in the EFLAGS register to indicate overflow and/or a carry. To prevent undetected overflow conditions, software must control the ranges of the values upon which it operates.
In 64-bit mode and not encoded with VEX/EVEX, using a REX prefix in the form of REX.R permits this instruction to access additional registers (XMM8-XMM15).
Legacy SSE version 64-bit operand: The source operand can be a quadword integer stored in an MMX technology register or a 64-bit memory location.
128-bit Legacy SSE version: The second source operand is an XMM register or a 128-bit memory location. The first source operand and destination operands are XMM registers. Bits (VLMAX-1:128) of the corresponding YMM desti-nation register remain unchanged.
VEX.128 encoded version: The second source operand is an XMM register or a 128-bit memory location. The first source operand and destination operands are XMM registers. Bits (VLMAX-1:128) of the destination YMM register are zeroed.
VEX.256 encoded versions: The second source operand is an YMM register or an 256-bit memory location. The first source operand and destination operands are YMM registers. Bits (MAX_VL-1:256) of the corresponding ZMM register are zeroed.
EVEX encoded VPSUBQ: The second source operand is a ZMM/YMM/XMM register, a 512/256/128-bit memory loca-tion or a 512/256/128-bit vector broadcasted from a 32/64-bit memory location. The first source operand and destination operands are ZMM/YMM/XMM registers. The destination is conditionally updated with writemask k1.
PSUBQ (with 64-Bit operands)
DEST[63:0] ← DEST[63:0] − SRC[63:0];
PSUBQ (with 128-Bit operands)
DEST[63:0] ← DEST[63:0] − SRC[63:0]; DEST[127:64] ← DEST[127:64] − SRC[127:64];
VPSUBQ (VEX.128 encoded version)
DEST[63:0] (cid:197) SRC1[63:0]-SRC2[63:0] DEST[127:64] (cid:197) SRC1[127:64]-SRC2[127:64] DEST[VLMAX-1:128] (cid:197) 0
VPSUBQ (VEX.256 encoded version)
DEST[63:0] (cid:197) SRC1[63:0]-SRC2[63:0] DEST[127:64] (cid:197) SRC1[127:64]-SRC2[127:64] DEST[191:128] (cid:197) SRC1[191:128]-SRC2[191:128] DEST[255:192] (cid:197) SRC1[255:192]-SRC2[255:192] DEST[VLMAX-1:256] (cid:197) 0
VPSUBQ (EVEX encoded versions)
(KL, VL) = (2, 128), (4, 256), (8, 512) FOR j (cid:197) 0 TO KL-1 i (cid:197) j * 64 IF k1[j] OR *no writemask* THEN IF (EVEX.b = 1) AND (SRC2 *is memory*) THEN DEST[i+63:i] (cid:197) SRC1[i+63:i] - SRC2[63:0] ELSE DEST[i+63:i] (cid:197) SRC1[i+63:i] - SRC2[i+63:i] FI; ELSE IF *merging-masking* ; merging-masking THEN *DEST[i+63:i] remains unchanged* ELSE *zeroing-masking* ; zeroing-masking DEST[i+63:i] (cid:197) 0 FI FI; ENDFOR; DEST[MAX_VL-1:VL] (cid:197) 0
VPSUBQ __m512i _mm512_sub_epi64(__m512i a, __m512i b);
VPSUBQ __m512i _mm512_mask_sub_epi64(__m512i s, __mmask8 k, __m512i a, __m512i b);
VPSUBQ __m512i _mm512_maskz_sub_epi64( __mmask8 k, __m512i a, __m512i b);
VPSUBQ __m256i _mm256_mask_sub_epi64(__m256i s, __mmask8 k, __m256i a, __m256i b);
VPSUBQ __m256i _mm256_maskz_sub_epi64( __mmask8 k, __m256i a, __m256i b);
VPSUBQ __m128i _mm_mask_sub_epi64(__m128i s, __mmask8 k, __m128i a, __m128i b);
VPSUBQ __m128i _mm_maskz_sub_epi64( __mmask8 k, __m128i a, __m128i b);
PSUBQ:__m64 _mm_sub_si64(__m64 m1, __m64 m2)
(V)PSUBQ:__m128i _mm_sub_epi64(__m128i m1, __m128i m2)
VPSUBQ:__m256i _mm256_sub_epi64(__m256i m1, __m256i m2)
None.
None.
Non-EVEX-encoded instruction, see Exceptions Type 4.
EVEX-encoded VPSUBQ, see Exceptions Type E4.


Chadwick Boseman first auditioned for Drax before Black Panther
by Wade SheridanNov. 20 (UPI) -- Chadwick Boseman said on The Tonight Show that he first auditioned to play Drax in Guardians of the Galaxy before he was selected to portray Black Panther.
"I didn't think I was going to get it," the actor told host Jimmy Fallon on Tuesday's show.
"It's a testament to Marvel because after each film, Ant-Man has a different tone and feeling. We didn't know what that was going to be. We didn't know what Guardians was going to be," Boseman said.
"So I didn't know what it was and I only had a few pages at that time. So it was just good to come in and play and to see what they did with it."
The role of Drax was given to Dave Bautista with Boseman saying that his initial audition with Marvel led to him becoming Black Panther.
"Sometimes that's the way it works as an actor," the 41-year-old said. "You're meeting the people that you know, they might be like, 'He's not this, but we'll put him in this other thing.'"
Boseman will next be seen in police thriller 21 Bridges, which hits theaters on Friday. He will be reprising his Marvel role in Black Panther 2, set to open in theaters on May 6, 2022.


POST-GAME
Fuel from Floor:
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Hiyo! I'm a Seattle-native recently returned hom after traveling the globe with my family. I graduated from UW in 2009 and began teaching science for a nonprofit, joined the airforce as a korean analyst, and met my husband. We traveled across the country, started our family in Florida, and then moved across the world, adding to our family in Okinawa.
Yes! Episodes IV-VI. Mixed feelings about the others.
God bless the 80s! What year? Hint: RIP Challenger :'(
No ways! Meat is delicious, but I won't eat pets... Unless it's desperate times.
No, but I'm a Seattle fan. This is my hometown, so I root for the home teams, win or lose.
Mostly. We're all mutts, let's face it.


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JMLR (Journal of Machine Learning Research) is one of the biggest publication journals for machine learning studies, with the biggest H-index in machine learning studies as of 2017. Our visualization contains some interesting insights that can be gotten from the publication history of JMLR.


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.gitignore
Before discussing how to configure webpack, be aware that running webpack
and using npm creates many redundant, large files in your local project
directory. To avoid this use a .gitignore
file in your
project’s root directory to prevent these files from being pushed to and
pulled from your remote Git repositories. Create a
.gitignore
file in your project’s root directory and list the
files or directories you want to ignore, one per line. Use a trailing
/
to indicate a directory to ignore. To re-fetch the NPM
modules, we can run npm install
, which fetches all the
modules specified in package.json
. Then run
webpack
to regenerate the bundle.js
and
bundle.js.map
files.
For example:
# .gitignore
node_modules/
bundle.js
bundle.js.map
You can view a full collection of useful .gitignore
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here.
Just like with NPM, you can use a configuration file to set up your
webpack options. You’ll have to create this file by hand. It should live
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and export a single object.
webpack.config.js
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the name and location of your output file. See the example below:
// webpack.config.js
var path = require('path');
module.exports = {
entry: "./frontend/my_app.jsx",
output: {
path: path.resolve(__dirname, 'app', 'assets', 'javascripts'),
filename: "bundle.js"
}
...
};
NB: For Rails projects, make sure to locate your
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file in app/assets/javascripts
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it’s included in the Rails asset pipeline.
webpack.config.js
accepts a devtool
key that can
be used to enable useful tools, particularly source-map
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source map makes it possible for you to see the line numbers of your
original source code when errors are raised. This is generally not
possible because your bundle.js
does not maintain the line
numbers from the files it is bundling.
// webpack.config.js
module.exports = {
...
devtool: 'source-map',
...
}
webpack.config.js
also accepts a resolve
key,
which lets you specify what file extensions to process without explicitly
naming them.
// webpack.config.js
module.exports = {
...
resolve: {
extensions: ['.js', '.jsx', '*']
},
...
};
You must include the star matcher '*'
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will cause webpack to look for
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// webpack.config.js
var path = require('path');
module.exports = {
entry: './frontend/entry.jsx',
output: {
filename: './bundle.js',
},
module: {
rules: [
{
test: [/\.jsx?$/],
exclude: /(node_modules)/,
use: {
loader: 'babel-loader',
query: {
presets: ['@babel/env', '@babel/react']
}
},
}
]
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devtool: 'source-map',
resolve: {
extensions: ['.js', '.jsx', '*']
}
};


Before Change
"safer.")
actual_first_ranks = np.array(first_static_ranks.as_list())[1:-1]
actual_first_ranks = actual_first_ranks[~np.isnan(actual_first_ranks)]
actual_second_ranks = np.array(second_static_ranks.as_list())[1:-1]
actual_second_ranks = actual_second_ranks[~np.isnan(actual_second_ranks)]
if any(actual_first_ranks % 2 != 0) or any(actual_second_ranks % 2 != 0):
raise ValueError("The TT-ranks of the arguments are not dividable by 2, it "
"seems like the arguments are not projections.\n"
"Consider using scalar_products_matrix which doesn\" "
After Change
"leave .projection_on field in the resulting TT-object "
"which is not present in the arguments you\"ve provided")
if projected_tt_vectors_1.projection_on != projected_tt_vectors_2.projection_on:
raise ValueError("Both arguments should be projections on the tangent "
"space of the same TT-object. The provided arguments are "
"projections on different TT-objects (%s and %s). Or at "
"least the pointers are different." %
(projected_tt_vectors_1.projection_on,
projected_tt_vectors_2.projection_on))
ndims = projected_tt_vectors_1.ndims()
tt_ranks = shapes.lazy_tt_ranks(projected_tt_vectors_1)
right_size = tt_ranks[1] / 2


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Story: Purification after shooting a person
Purification after shooting a person
Title
Purification after shooting a person
Collection
Summary
An account of the procedure followed when a man kills another man. The man who has shot another does not eat or drink water for two days (he has 'done without two things'). On the third day he performs a cleansing ritual, which is described in detail.
Comments
1) pp.9904v-9906v: a person's mother mourns her dead husband (he 'having killed much meat'); their hearts are aching and the child seeks its father among the other people, but does not find him; 'we kill another person' when 'our heart aches', 2) Tamme has added some notes to this story, 3) See also What the man says while cleansing himself and The manner in which a man who is being cleansed, is prepared for drinking water and Further particulars regarding the purification or cleansing (|koa), 4) This story is found in Book XI & XII-11
Contributors
Date
5 – 24 August 1881
Categories
Keywords
purification (after shooting a person) , purification (or |koa) , purification (a ceremony) , purification (the man does not eat or drink water for two days) , purification (the cleansing food) , purification (the role of the father, or father-in-law) , purification (the man's father 'operates' or cleanses him with water) , purification (methods of preparing the |kui and the leaves) , purification (the man must cleanse with food and leaves and not food alone) , purification (a description of the cleansing process) , purification (≠gua and ≠na leaves are used) , purification (the cleansing preparation) , purification (the use of two pots and two vessels) , purification (the other people are fed from the cleansing food) , purification (and the |kui fruit) , purification (and the leaves of two trees) , purification (after killing a person) , purification (after shooting someone) , purification (the cleansing fire) , purification (the man sits on his kudu skin) , purification (the man has 'done without two things') , death (and purification after shooting and killing another person) , death (and cleansing rituals) , water (and purification after shooting a person) , water (is not drunk for two days by the man to be cleansed) , water (used to cleanse or 'operate' the man to be cleansed) , skin (the man to be cleansed sits on his of kudu) , skin (and purification after shooting a person) , vessels (for the purification ritual made from |hu wood) , vessels (used for |kui fruit or food and cleansing leaves) , vessels (used for the cleansing preparation) , fruit (|kui) , fruit (!kun name of) , fruit (used for purification) , fruit (is used in a cleansing preparation) , fruit (is used to cleanse the body and is eaten afterwards) , fruit (is prepared in cooking pots over a fire) , fruit (is fed to the in-laws and other people after cleansing) , fruit (is put in two vessels) , fruit (is combined with the leaves of two trees) , pots (used in preparing the cleansing preparation) , pots (there is one for purifying and one for cooking food) , pots (the insides are washed out after purification) , food (prepared for purification) , food (and the purification ceremony) , food (cleansing with) , food (the cleansing preparation) , food (eaten in purification after shooting a person) , food (plants used in cleansing preparation) , food (cooking of cleansing food) , food (eaten after a cleansing ceremony) , name (of plants, fruit and trees used in the purification ritual) , name (given by the !kun to purification ritual) , name (purification or |koa) , name (of wood used for making vessel used in the purification ritual) , father-in-law (his role in the purification ceremony) , father-in-law (and purification after shooting a person) , men (the role of the father, or father-in-law in the purification ceremony) , men (and purification after shooting a person) , fire (the cleansing) , fire (and purification after shooting a person)
Story Pages
9903-9918


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Rolloveredit
action: rollover description: >- Rollover the index associated with index 'name', which should be in the form of prefix-000001 (or similar), or prefix-YYYY.MM.DD-1. options: name: aliasname conditions: max_age: 1d max_docs: 1000000
This action uses the Elasticsearch Rollover API to create a new index, if the described conditions are met.
Extra settingsedit
The extra_settings option allows the addition of extra index settings (but not mappings). An example of how these settings can be used might be:
action: rollover description: >- Rollover the index associated with index 'name', which should be in the form of prefix-000001 (or similar), or prefix-YYYY.MM.DD-1. options: name: aliasname conditions: max_age: 1d max_docs: 1000000 extra_settings: index.number_of_shards: 3 index.number_of_replicas: 1 timeout_override: continue_if_exception: False disable_action: False
Required settingsedit
- name The alias name
-
max_age The maximum age that is allowed before triggering
a rollover. This must be nested under
conditions:
. There is no default value. If this condition is specified, it must have a value, or Curator will generate an error. -
max_docs The maximum number of documents allowed in an
index before triggering a rollover. This must be nested under
conditions:
. There is no default value. If this condition is specified, it must have a value, or Curator will generate an error.
Optional settingsedit
- extra_settings No default value. You can add any acceptable index settings (not mappings) as nested YAML. See the Elasticsearch Create Index API documentation for more information.
- timeout_override
- continue_if_exception
- disable_action
See an example of this action in an actionfile here.


Slide Title Page§
This is a slide title page. While this slide title page has a paragraph on it, typically a slide title page is left blank (except for the title). When a short paragraph is here, it’s effectively a subtitle.
This slide deck also serves as a sort-of smoke test for the supported formatting options.


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In the name of Allah, Most Gracious, Most Merciful.
Praise be to Allah, the Cherisher and Sustainer of the worlds;
Most Gracious, Most Merciful;
Master of the Day of Judgment.
Thee do we worship, and Thine aid we seek.


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Market size
- US oil production
- Biodiesel production
- 6.4 million barrels in 2012
- 1 billion gallons in 2012
$$\frac{\text{Biodiesel production}}{\text{Oil production}}=\frac{0.6\%}{78\%}$$
The market size of biodiesel is so small and has a great potential


PySDL2 for Pygamers¶
Care to move to a newer SDL with your Pygame knowledge? Then you should know one thing or two about PySDL2 before hacking code, since it is completely different from Pygame. Do not let that fact scare you away, the basics with graphics and sound are still the same (as they are fundamental), but you will not find many similarities to the Pygame API within PySDL2.
Todo
More details, examples, etc.
Technical differences¶
Pygame is implemented as a mixture of Python, C and Assembler code,
wrapping 3rd party libraries with CPython API interfaces. PySDL2 in
contrast is written in pure Python, using ctypes
to interface
with the C interfaces of 3rd party libraries.
API differences¶
pygame¶
| pygame | sdl2 |
|---|---|
init() |
sdl2.SDL_Init() where appropriate |
quit() |
sdl2.SDL_Quit() where appropriate |
error |
No equivalent |
get_error() |
sdl2.SDL_GetError() |
set_error() |
sdl2.SDL_SetError() |
get_sdl_version() |
sdl2.SDL_GetVersion() |
get_sdl_byteorder() |
sdl2.SDL_BYTEORDER |
register_quit() |
No equivalent planned |
encode_string() |
No equivalent planned |
encode_file_path() |
No equivalent planned |
pygame.cdrom¶
PySDL2 does not feature any CD-ROM related interfaces. They were removed in SDL2 and PySDL2 does not provide its own facilities.
pygame.Color¶
You can find a similar class in sdl2.ext.Color
. It does
not feature a set_length()
or correct_gamma()
method, though.
pygame.cursors¶
PySDL2 does not feature any pre-defined cursor settings at the moment.
pygame.display¶
| pygame.display | sdl2 |
|---|---|
init() |
sdl2.ext.init() |
quit() |
sdl2.ext.quit() |
get_init() |
sdl2.SDL_WasInit() |
set_mode() |
sdl2.ext.Window |
get_surface() |
sdl2.ext.Window.get_surface() |
flip() |
sdl2.ext.Window.refresh() |
update() |
sdl2.ext.Window.refresh() |
get_driver() |
sdl2.SDL_GetCurrentVideoDriver() |
Info |
No equivalent |
get_wm_info() |
sdl2.SDL_GetWindowWMInfo() |
list_modes() |
sdl2.SDL_GetNumDisplayModes() |
mode_ok() |
sdl2.SDL_GetClosestDisplayMode() |
gl_get_attribute() |
sdl2.SDL_GL_GetAttribute() |
gl_set_attribute() |
sdl2.SDL_GL_SetAttribute() |
get_active() |
No equivalent |
iconify() |
sdl2.ext.Window.minimize() |
toggle_fullscreen() |
sdl2.SDL_SetWindowFullscreen() |
set_gamma() |
sdl2.SDL_SetWindowBrightness() |
set_gamma_ramp() |
sdl2.SDL_SetWindowGammaRamp.() |
set_icon() |
sdl2.SDL_SetWindowIcon() |
set_caption() |
sdl2.ext.Window.title |
get_caption() |
sdl2.ext.Window.title |
set_palette() |
sdl2.SDL_SetSurfacePalette() |
pygame.draw¶
Drawing primitives can be accessed through either the
sdl2.SDL_RenderDraw*()
and sdl2.SDL_RenderFill*()
functions or
the more powerful sdl2.sdlgfx
module,
pygame.event¶
| pygame.event | sdl2 |
|---|---|
pump() |
sdl2.SDL_PumpEvents() |
get() |
sdl2.SDL_PollEvent() or sdl2.ext.get_events() |
poll() |
sdl2.SDL_PollEvent() |
wait() |
sdl2.SDL_WaitEvent() |
peek() |
sdl2.SDL_PeepEvents() |
clear() |
sdl2.SDL_FlushEvents() |
event_name() |
No equivalent |
set_blocked() |
sdl2.SDL_EventState() |
get_blocked() |
sdl2.SDL_EventState() |
set_allowed() |
sdl2.SDL_EventState() |
set_grab() |
sdl2.SDL_SetWindowGrab() |
get_grab() |
sdl2.SDL_GetWindowGrab() |
post() |
sdl2.SDL_PeepEvents() |
Event |
sdl2.SDL_Event |
pygame.font¶
| pygame.font | sdl2 |
|---|---|
init() |
sdl2.sdlttf.TTF_Init() |
quit() |
sdl2.sdlttf.TTF_Quit() |
get_init() |
sdl2.sdlttf.TTF_WasInit() |
get_default_font() |
No equivalent planned [1] |
get_fonts() |
No equivalent planned [1] |
match_font() |
No equivalent planned [1] |
SysFont |
No equivalent planned [1] |
Font |
No equivalent planned [1] |
pygame.freetype¶
PySDL2 does not feature direct FreeType support.
pygame.gfxdraw¶
PySDL2 offers SDL_gfx support through the sdl2.sdlgfx
module.
pygame.image¶
| pygame.image | sdl2 |
|---|---|
load() |
sdl2.sdlimage.IMG_Load() ,
sdl2.ext.load_image() |
save() |
sdl2.surface.SDL_SaveBMP() ,
sdl2.sdlimage.IMG_SavePNG() |
get_extended() |
sdl2.sdlimage.IMG_isBMP() et al. |
tostring() |
No equivalent yet |
fromstring() |
No equivalent yet |
frombuffer() |
No equivalent yet |
pygame.joystick¶
| pygame.joystick | sdl2 |
|---|---|
init() |
sdl2.SDL_Init() |
quit() |
sdl2.SDL_Quit() |
get_init() |
sdl2.SDL_WasInit() |
get_count() |
sdl2.joystick.SDL_NumJoysticks() |
Joystick() |
sdl2.joystick.SDL_Joystick and related
functions |
pygame.key¶
| pygame.key | sdl2 |
|---|---|
get_focused() |
sdl2.keyboard.SDL_GetKeyboardFocus() |
get_pressed() |
sdl2.keyboard.SDL_GetKeyboardState() |
get_mods() |
sdl2.keyboard.SDL_GetModState() |
set_mods() |
sdl2.keyboard.SDL_SetModState() |
set_repeat() |
Based on the OS/WM settings, no equivalent |
get_repeat() |
Based on the OS/WM settings, no equivalent |
name() |
sdl2.keyboard.SDL_GetKeyName() |
pygame.locals¶
Constants in PySDL2 are spread across the different packages and modules, depending on where they originate from.
pygame.mixer¶
| pygame.mixer | sdl2 |
|---|---|
init() |
sdl2.sdlmixer.Mix_Init() |
quit() |
sdl2.sdlmixer.Mix_Quit() |
get_init() |
No equivalent planned |
stop() |
sdl2.sdlmixer.Mix_HaltChannel() ,
sdl2.sdlmixer.Mix_HaltGroup() ,
sdl2.sdlmixer.Mix_HaltMusic() |
pause() |
sdl2.sdlmixer.Mix_Pause() ,
sdl2.sdlmixer.Mix_PauseMusic() |
unpause() |
sdl2.sdlmixer.Mix_Resume() ,
sdl2.sdlmixer.Mix_ResumeMusic() |
fadeout() |
sdl2.sdlmixer.Mix_FadeOutChannel() ,
sdl2.sdlmixer.Mix_FadeOutGroup() ,
sdl2.sdlmixer.Mix_FadeOutMusic() |
set_num_channels() |
sdl2.sdlmixer.Mix_AllocateChannels() |
get_num_channels() |
sdl2.sdlmixer.Mix_AllocateChannels() |
set_reserved() |
sdl2.sdlmixer.Mix_ReserveChannels() |
find_channel() |
No equivalent planned |
get_busy() |
sdl2.sdlmixer.Mix_ChannelFinished() |
Sound |
sdl2.sdlmixer.Mix_Chunk |
Channel |
No equivalent, use the channel functions instead |
pygame.mixer.music¶
See pygame.mixer.
pygame.mouse¶
| pygame.mouse | sdl2 |
|---|---|
get_pressed() |
sdl2.mouse.SDL_GetMouseState() |
get_pos() |
sdl2.mouse.SDL_GetMouseState() |
get_rel() |
sdl2.mouse.SDL_GetRelativeMouseState() |
set_pos() |
sdl2.mouse.SDL_WarpMouseInWindow() |
set_visible() |
sdl2.mouse.SDL_ShowCursor() |
get_focused() |
sdl2.mouse.SDL_GetMouseFocus() |
set_cursor() |
sdl2.mouse.SDL_GetCursor() |
get_cursor() |
sdl2.mouse.SDL_SetCursor() |
pygame.movie¶
No such module is planned for PySDL2.
pygame.Overlay¶
You can work with YUV overlays by using the sdl2.render
module
with sdl2.render.SDL_Texture
objects.
pygame.PixelArray¶
You can access pixel data of sprites and surfaces directly via the
sdl2.ext.PixelView
class. It does not feature comparison or
extractions methods.
pygame.Rect¶
No such functionality is available for PySDL2. Rectangles are represented
via sdl2.rect.SDL_Rect
for low-level SDL2 wrappers or 4-value
tuples.
pygame.scrap¶
PySDL2 offers basic text-based clipboard access via the
sdl2.clipboard
module. A feature-rich clipboard API as for Pygame
does not exist yet.
pygame.sndarray¶
No such module is available for PySDL2 yet.
pygame.sprite¶
PySDL2 uses a different approach of rendering and managing sprite
objects via a component-based system and the sdl2.ext.Sprite
class. A sprite module as for Pygame is not planned.
pygame.Surface¶
| pygame.Surface | sdl2 |
|---|---|
blit() |
sdl2.surface.SDL_BlitSurface() ,
sdl2.ext.SpriteRenderSystem |
convert() |
sdl2.surface.SDL_ConvertSurface() |
convert_alpha() |
sdl2.surface.SDL_ConvertSurface() |
copy() |
sdl2.surface.SDL_ConvertSurface() |
fill() |
sdl2.surface.SDL_FillRect() ,
sdl2.surface.SDL_FillRects() ,
sdl2.ext.fill() |
scroll() |
No equivalent planned |
set_colorkey() |
sdl2.surface.SDL_SetColorKey() |
get_colorkey() |
sdl2.surface.SDL_GetColorKey() |
set_alpha() |
sdl2.surface.SDL_SetSurfaceAlphaMod() |
get_alpha() |
sdl2.surface.SDL_GetSurfaceAlphaMod() |
lock() |
sdl2.surface.SDL_LockSurface() |
unlock() |
sdl2.surface.SDL_UnlockSurface() |
mustlock() |
sdl2.surface.SDL_MUSTLOCK() |
get_locked() |
sdl2.surface.SDL_Surface.locked |
get_locks() |
No equivalent planned |
get_at() |
Direct access to the pixels for surfaces can be
achieved via the sdl2.ext.PixelView class |
set_at() |
Direct access to the pixels for surfaces can be
achieved via the sdl2.ext.PixelView class |
get_at_mapped() |
No equivalent planned |
get_palette() |
via sdl2.surface.SDL_Surface.format and the
sdl2.pixels.SDL_PixelFormat.palette
attribute |
get_palette_at() |
sdl2.pixels.SDL_Palette.colors[offset] |
set_palette() |
sdl2.surface.SDL_SetSurfacePalette() |
set_palette_at() |
sdl2.pixels.SDL_Palette.colors[offset] |
map_rgb() |
sdl2.pixels.SDL_MapRGB() |
unmap_rgb() |
sdl2.pixels.SDL_GetRGB() |
set_clip() |
sdl2.surface.SDL_SetClipRect() |
get_clip() |
sdl2.surface.SDL_GetClipRect() |
subsurface() |
sdl2.ext.subsurface() |
get_parent() |
No equivalent yet |
get_abs_parent() |
As for get_parent |
get_offset() |
As for get_parent |
get_abs_offset() |
As for get_parent |
get_size() |
sdl2.ext.Sprite.size ,
sdl2.surface.SDL_Surface.w ,
sdl2.surface.SDL_Surface.h |
get_width() |
sdl2.ext.Sprite.size[0] ,
sdl2.surface.SDL_Surface.w , |
get_height() |
sdl2.ext.Sprite.size[1] ,
sdl2.surface.SDL_Surface.h |
get_rect() |
No equivalent planned |
get_bitsize() |
sdl2.pixels.SDL_PixelFormat.BitsPerPixel |
get_bytesize() |
sdl2.pixels.SDL_PixelFormat.BytesPerPixel |
get_flags() |
sdl2.surface.SDL_Surface.flags |
get_pitch() |
sdl2.surface.SDL_Surface.pitch |
get_masks() |
sdl2.pixels.SDL_PixelFormat.Rmask , ... |
get_shifts() |
sdl2.pixels.SDL_PixelFormat.Rshift , ... |
get_losses() |
sdl2.pixels.SDL_PixelFormat.Rloss , ... |
get_bounding_rect() |
No equivalent planned |
get_view() |
sdl2.ext.PixelView |
get_buffer() |
sdl2.ext.PixelView or
sdl2.surface.SDL_Surface.pixels |
pygame.surfarray¶
2D and 3D pixel access can be achieved via the
sdl2.ext.PixelView
class in environments without
numpy. Simplified numpy-array creation with direct pixel access (similar
to pygame.surfarray.pixels2d()
and pygame.surfarray.pixels3d()
)
is available via sdl2.ext.pixels2d()
and
sdl2.ext.pixels3d()
.
pygame.time¶
| pygame.time | sdl2 |
|---|---|
get_ticks() |
sdl2.timer.SDL_GetTicks() |
wait() |
sdl2.timer.SDL_Delay() |
delay() |
sdl2.timer.SDL_Delay() |
Clock |
No equivalent planned |
pygame.transform¶
The are no transformation helpers in PySDL2 at moment. Those might be implemented later on via numpy helpers, the Python Imaging Library or other 3rd party packages.


Processing and Shaping of the Wire as We Know It
Wires come in every shape and size, but if you were wondering exactly how they are shaped differently, this video will bring the clarification you need.
by Nursah ErgüWhen you think about it, wires are pretty important in different areas, and even if we underestimate the benefits of wires, without them, many sectors would start crumbling down. So, it can be understood that wires are used in many different fields, and they all come in different shapes and sizes. But how? Who does that? Hulk? Of course not Hulk. It's not even real.
There are, of course, machines that do it for us humans. And as we can guess, if machines didn't handle the task, it'd be extremely hard for humans to bend, twist or roll the wires and do it in such a short span of time. It'd take a lot of money, effort, and people too. The technology we have today makes it possible, though.
In the video, you can see how machines process all the wires that you come across around every day and you can't help but admire the smart machines that were created by humans and which, in the end, do all the work for them.


|
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java.lang.Object edu.cmu.cs.sb.core.SpringUtilities
public class SpringUtilities
Class for manipulating layout Code from http://java.sun.com/docs/books/tutorial/uiswing/examples/layout/SpringGridProject/src/layout/SpringUtilities.java here is the copyright for that code Copyright (c) 1995 - 2008 Sun Microsystems, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of Sun Microsystems nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.   A 1.4 file that provides utility methods for creating form- or grid-style layouts with SpringLayout. These utilities are used by several programs, such as SpringBox and SpringCompactGrid.
| Constructor Summary | |
|---|---|
SpringUtilities()
|
| Method Summary | |
|---|---|
static void |
makeCompactGrid(java.awt.Container parent,
int rows,
int cols,
int initialX,
int initialY,
int xPad,
int yPad)
Aligns the first rows * cols
components of parent in
a grid. |
static void |
makeGrid(java.awt.Container parent,
int rows,
int cols,
int initialX,
int initialY,
int xPad,
int yPad)
Aligns the first rows * cols
components of parent in
a grid. |
static void |
printSizes(java.awt.Component c)
A debugging utility that prints to stdout the component's minimum, preferred, and maximum sizes. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public SpringUtilities()
| Method Detail |
|---|
public static void printSizes(java.awt.Component c)
public static void makeGrid(java.awt.Container parent, int rows, int cols, int initialX, int initialY, int xPad, int yPad)
rows
* cols
components of parent
in
a grid. Each component is as big as the maximum
preferred width and height of the components.
The parent is made just big enough to fit them all.
rows
- number of rowscols
- number of columnsinitialX
- x location to start the grid atinitialY
- y location to start the grid atxPad
- x padding between cellsyPad
- y padding between cellspublic static void makeCompactGrid(java.awt.Container parent, int rows, int cols, int initialX, int initialY, int xPad, int yPad)
rows
* cols
components of parent
in
a grid. Each component in a column is as wide as the maximum
preferred width of the components in that column;
height is similarly determined for each row.
The parent is made just big enough to fit them all.
rows
- number of rowscols
- number of columnsinitialX
- x location to start the grid atinitialY
- y location to start the grid atxPad
- x padding between cellsyPad
- y padding between cells
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It does keep it in the original timestore, mysql or phptimeseries format (depending on what your data is stored as). So if your running emoncms locally its easy to view the data.
Unfortunatly there isnt a feature yet to export as csv but as its all open source there is no reason why a feature like this could not be built, if anyone fancies the challenge :)
»
Re: is the data sent to econsms accessible as database?
Submitted by patmolloy (not verified) on Fri, 10/01/2014 - 08:16.
Take a look a this thread for a csv export mechanism from emoncms.org
Re: is the data sent to econsms accessible as database?
Hi,
If your system engine is MySQL, you can manage your data as a database using some tools like MySQLDumper, PHPMyAdmin ...
But i don't know how to manage the data in Timestore.
Re: is the data sent to econsms accessible as database?
I do not host the database, I just uploaded to econsms using their API, so the question was whether this data is accessible on their database
Re: is the data sent to econsms accessible as database?
Do you want to export the data? what do you want to do?
Re: is the data sent to econsms accessible as database?
I am interested too.
I want to save data in order to make bakups in the future.
How do I do it?
Re: is the data sent to econsms accessible as database?
There is a backup tool that you can use to download all your data:
http://emoncms.org/site/docs/backup
It does keep it in the original timestore, mysql or phptimeseries format (depending on what your data is stored as). So if your running emoncms locally its easy to view the data.
Unfortunatly there isnt a feature yet to export as csv but as its all open source there is no reason why a feature like this could not be built, if anyone fancies the challenge :)
Re: is the data sent to econsms accessible as database?
Take a look a this thread for a csv export mechanism from emoncms.org
http://openenergymonitor.org/emon/node/3397
The python 2 version works great, still a few issues with python 3 that need to be sorted out.
Pat


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Installation and dataset preparation¶
Options of installation¶
We have the following options to start analysis with CovsirPhy. Datasets
are not included in this package, but we can prepare them with
DataLoader
class.
Installation |
Dataset preparation |
|
|---|---|---|
Standard users |
pip/pipenv |
Automated with |
Developers |
git-cloning |
Automated with |
Kagglers (local environment) |
git-cloning |
Kaggle API and Python script and
|
Kagglers (Kaggle platform) |
pip |
Kaggle Datasets and |
Datasets to load¶
We will use the following datasets. Standard users and developers will
retrieve main datasets from COVID-19 Data
Hub using covid19dh
Python package
internally. We can get the citation list of primary source
covsirphy.DataLoader
class (refer to “Standard users” subsection).
This description is from COVID-19 Data Hub:
Dataset.
COVID-19 Data Hub¶
Guidotti, E., Ardia, D., (2020), “COVID-19 Data Hub”, Journal of Open Source Software 5(51):2376, doi: 10.21105/joss.02376.
The number of cases (JHU style)
Population in each country
Government Response Tracker (OxCGRT)
Open COVID-19 Data Working Group¶
Xu, B., Gutierrez, B., Mekaru, S. et al. Epidemiological data from the COVID-19 outbreak, real-time case information. Sci Data 7, 106 (2020). https://doi.org/10.1038/s41597-020-0448-0
Linelist of case reports
Datasets for CovsirPhy¶
How to request new data loader¶
If you want to use a new dataset for your analysis, please kindly inform us via GitHub Issues: Request new method of DataLoader class. Please read Guideline of contribution in advance.
1. Standard users¶
Stable versions of Covsirphy are available at PyPI (The Python Package Index): covsirphy and support Python 3.6 or newer versions.
pip install --upgrade covsirphy
Development versions are in GitHub repository: CovsirPhy.
pip install --upgrade "git+https://github.com/lisphilar/covid19-sir.git#egg=covsirphy"
Then, download the datasets and save the data in input
directory.
import covsirphy as cs
data_loader = cs.DataLoader("input")
jhu_data = data_loader.jhu()
japan_data = data_loader.japan()
population_data = data_loader.population()
oxcgrt_data = data_loader.oxcgrt()
linelist = data_loader.linelist()
If input
directory has the datasets, DataLoader
will load the
local files. If the datasets were updated in remote servers,
DataLoader
will update the local files automatically.
We can get descriptions of the datasets and raw/cleaned datasets easily. As an example, JHU dataset will be used here.
# Description (string)
jhu_data.citation
# Raw data (pandas.DataFrame)
jhu_data.raw
# Cleaned data (pandas.DataFrame)
jhu_data.cleaned()
We can get COVID-19 Data Hub citation list of primary sources as follows.
data_loader.covid19dh_citation
2. Developers¶
Developers will clone this repository with git clone
command and
install dependencies with pipenv.
git clone https://github.com/lisphilar/covid19-sir.git
cd covid19-sir
pip install wheel; pip install --upgrade pip; pip install pipenv
export PIPENV_VENV_IN_PROJECT=true
export PIPENV_TIMEOUT=7200
pipenv sync --dev
Shell will be started with pipenv shell
and python
command.
Developers can perform tests with
pipenv run pytest -v --durations=0 --failed-first --maxfail=1 --cov=covsirphy --cov-report=term-missing --profile-svg
and call graph will be saved as SVG file (prof/combined.svg).
Windows users need to install Graphviz for Windows in advance.
Debian/Ubuntu users need to install Graphviz with
sudo apt install graphviz
in advance.
If you can run make
command,
|
Install pipenv and the dependencies of CovsirPhy |
|
Run tests using Pytest |
|
Update sphinx document |
|
Run example codes |
|
Clean-up output files and pipenv environment |
We can prepare the dataset with the same codes as that was explained in “1. Standard users” subsection.
3. Kagglers (local environment)¶
As explained in “2. Developers” subsection, we need to git-clone this repository and install the dependencies when you want to uses this package with Kaggle API in your local environment.
Then, please move to account page of Kaggle and download “kaggle.json” by selecting “API > Create New API Token” button. Copy the json file to the top directory of the local repository or “~/.kaggle”. Please refer to How to Use Kaggle: Public API and stackoverflow: documentation for Kaggle API *within* python?
We can download datasets with pipenv run ./input.py
command.
Modification of environment variables is un-necessary. Files will be
saved in input
directory of your local repository.
input.py
scripts are different from that explained in the previous subsections
as follows.The number of cases (JHU) and linelist: Novel Corona Virus 2019 Dataset by SRK
The number of cases in Japan: COVID-19 dataset in Japan by Lisphilar
Population in each country: covid19 global forecasting: locations population by Dmitry A. Grechka
Government Response Tracker (OxCGRT): Thomas Hale, Sam Webster, Anna Petherick, Toby Phillips, and Beatriz Kira. (2020). Oxford COVID-19 Government Response Tracker. Blavatnik School of Government.
Usage of DataLoader
class is as follows. Please specify
local_file
argument in the methods.
import covsirphy as cs
data_loader = cs.DataLoader("kaggle/input")
jhu_data = data_loader.jhu()
japan_data = data_loader.japan(local_file="./kaggle/input/covid_jpn_total.csv")
population_data = data_loader.population()
oxcgrt_data = data_loader.oxcgrt()
linelist = data_loader.linelist()
(Optional) We can replace a part of JHU data with country-specific datasets. As an example, we will use the records in Japan here because values of JHU dataset sometimes differ from government-announced values as shown in COVID-19: Government/JHU data in Japan.
jhu_data.replace(japan_data)
ncov_df = jhu_data.cleaned()
4. Kagglers (Kaggle platform)¶
When you want to use this package in Kaggle notebook, please turn on Internet option in notebook setting and download the datasets explained in the previous subsection “3. Kagglers (Kaggle platform)”.
Then, install this package with pip command.
!pip install covsirphy
Then, please load the datasets with the following codes, specifying the filenames.
import covsirphy as cs
# The number of cases (JHU style)
data_loader = cs.DataLoader()
jhu_data = data_loader.jhu()
# (Optional) The number of cases in Japan
japan_data = cs.CountryData("/kaggle/input/covid19-dataset-in-japan/covid_jpn_total.csv", country="Japan")
japan_data.set_variables(
date="Date", confirmed="Positive", fatal="Fatal", recovered="Discharged", province=None
)
# Population in each country
population_data = data_loader.population()
(Optional) We can replace a part of JHU data with country-specific datasets. As an example, we will use the records in Japan here because values of JHU dataset sometimes differ from government-announced values as shown in COVID-19: Government/JHU data in Japan.
jhu_data.replace(japan_data)
ncov_df = jhu_data.cleaned()


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Class
SegmentA contiguous part of a sequence.
| Implements | RandomAccessContainerConcept, SegmentableConcept |
|---|---|
| All Subcl's | InfixSegment, PrefixSegment, SuffixSegment |
| All Impl'd | AssignableConcept, ContainerConcept, DestructibleConcept, ForwardContainerConcept, RandomAccessContainerConcept, ReversibleContainerConcept, SegmentableConcept |
| Defined in | <seqan/sequence.h> |
| Signature |
template <typename THost, typename TSpec>
class Segment;
|
Template Parameters
THost |
The underlying sequence type. |
|---|---|
TSpec |
The tag to use for selecting the Segment specialization. |
Member Function Overview
Member Functions Inherited From AssignableConcept
Member Functions Inherited From RandomAccessContainerConcept
Interface Function Overview
-
TPos beginPosition(seg);
Return segment's begin position. -
TPos endPosition(seg);
Return segment's end position.
Interface Functions Inherited From AssignableConcept
Interface Functions Inherited From ContainerConcept
begin
end
length
empty
swap
writeValue
write
getObjectId
moveValue
append
appendValue
shrinkToFit
directionIterator
Interface Functions Inherited From RandomAccessContainerConcept
Interface Functions Inherited From SegmentableConcept
Interface Metafunction Overview
Interface Metafunctions Inherited From ContainerConcept
DefaultGetIteratorSpec
DefaultIteratorSpec
Difference
DirectionIterator
GetValue
Iterator
Position
Reference
Size
Value
Interface Metafunctions Inherited From SegmentableConcept
Detailed Description
substring
Segments are lightweight representations of an underlying sequence (host). Only a pointer to the host and begin and/or end position have to be stored.
Segments support element access (reading and writing) as well as random access iteration.
typedef Prefix<String<char> >::Type TPrefix;
typedef Infix<String<char> >::Type TInfix;
typedef Suffix<String<char> >::Type TSuffix;
String<char> text = "This is a text!";
TPrefix preA(text, 4);
TInfix infA(text, 10, 14);
TSuffix sufA(text, 10);
std::cout << preA << " " << infA << " " << sufA << "\n"; // => "This text text!"
String<char> str;
append(str, preA);
append(str, infA);
append(str, sufA);
std::cout << str << "\n"; // => "This text text!"
std::cout << preA[0] << " " << infA[0] << " " << sufA[0] << "\n"; // => "T t t"
preA[0] = 'X';
infA[0] = 'X';
sufA[1] = 'X';
std::cout << text << "\n"; // => "Xhis is a XXxt!"
typedef Iterator<TInfix, Standard>::Type TIter;
TIter it = begin(preA, Standard());
it += 2;
*it = 'Y';
std::cout << text << "\n"; // => "XhYs is a XXxt!"
You can get the type of the infix/prefix/suffix of a sequence using Infix, Prefix, and Suffix. These metafunctions will "flatten" the type such that using these metafunctions, the infix of an infix is an infix and not an Infix Segment with an Infix Segment as its host. Instead, it will again be an Infix Segment of the host of the inner type.
A suffix of a suffix remains a suffix, a prefix of a prefix remains a prefix. Any other combination leads to the resulting type being a infix segment.
typedef Infix<TInfix>::Type TInfix2; // == TInfix
typedef Prefix<TInfix>::Type TInfix3; // == TInfix
typedef Suffix<TInfix>::Type TInfix4; // == TInfix
typedef Infix<TPrefix>::Type TInfix5; // == TInfix
typedef Prefix<TPrefix>::Type TPrefix2; // == TPrefix
typedef Suffix<TPrefix>::Type TInfix6; // == TInfix
typedef Infix<TSuffix>::Type TInfix7; // == TInfix
typedef Prefix<TSuffix>::Type TInfix8; // == TPrefix
typedef Suffix<TSuffix>::Type TSuffix2; // == TSuffix
If you explicitely need a segment and keep the underlying sequence as it is, explicitely use the Segment template class.
typedef Segment<TSuffix, PrefixSegment> TExplicitPrefix;
TExplicitPrefix preB(sufA, 3);
std::cout << preB << "\n"; // => "XXx"
Interface Functions Detail
TPos beginPosition(seg);
Parameters
seg
|
The Segment to query for its begin position. |
|---|
Returns
TPos |
The begin position of the segment. TPos is the position type of the Segment as returned by Position. |
|---|
Data Races
TPos endPosition(seg);
Parameters
seg
|
The Segment to query for its end position. |
|---|
Returns
TPos |
The end position of the segment. TPos is the position type of the Segment as returned by Position. |
|---|


|
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| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object Activity com.google.ase.terminal.Terminal
public class Terminal
A terminal emulator activity.
| Field Summary | |
|---|---|
static int |
BLACK
|
static int |
BLUE
|
static boolean |
DEBUG
Set to true to add debugging code and logging. |
static boolean |
LOG_CHARACTERS_FLAG
Set to true to log each character received from the remote process to the android log, which makes it easier to debug some kinds of problems with emulating escape sequences and control codes. |
static boolean |
LOG_UNKNOWN_ESCAPE_SEQUENCES
Set to true to log unknown escape sequences. |
static java.lang.String |
TAG
The tag we use when logging, so that our messages can be distinguished from other messages in the log. |
static int |
WHITE
|
| Constructor Summary | |
|---|---|
Terminal()
|
| Method Summary | |
|---|---|
void |
onConfigurationChanged(Configuration newConfig)
|
void |
onCreate(Bundle savedInstanceState)
|
boolean |
onCreateOptionsMenu(Menu menu)
|
boolean |
onKeyDown(int keyCode,
KeyEvent event)
|
boolean |
onKeyUp(int keyCode,
KeyEvent event)
|
boolean |
onOptionsItemSelected(MenuItem item)
|
void |
onResume()
|
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static final boolean DEBUG
public static final boolean LOG_CHARACTERS_FLAG
public static final boolean LOG_UNKNOWN_ESCAPE_SEQUENCES
public static final java.lang.String TAG
public static final int WHITE
public static final int BLACK
public static final int BLUE
| Constructor Detail |
|---|
public Terminal()
| Method Detail |
|---|
public void onCreate(Bundle savedInstanceState)
public void onResume()
public void onConfigurationChanged(Configuration newConfig)
public boolean onKeyDown(int keyCode, KeyEvent event)
public boolean onKeyUp(int keyCode, KeyEvent event)
public boolean onCreateOptionsMenu(Menu menu)
public boolean onOptionsItemSelected(MenuItem item)
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


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About i
Oh come, let's sing to Yahweh. Let's shout aloud to the rock of our salvation!
Let's come before his presence with thanksgiving. Let's extol him with songs!
For Yahweh is a great God, a great King above all gods. In his hand
are the deep places of the earth. The heights of the mountains are also his. The sea
is his, and he made it. His hands formed the dry land. Oh come,
let's worship and bow down. Let's kneel before Yahweh, our Maker, for he is our
God. We are the people of his pasture, and the sheep in his care. Today, oh that you
would hear his voice! Don't harden your heart, as at Meribah,
as in the day of Massah in the wilderness, when your fathers tempted me, tested me,
and saw my work. Forty long years I was grieved with that generation,
and said, It is a people that errs in their heart. They have not known my ways.
Therefore I swore in my wrath, They won't enter into my rest.


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