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JavaTM 2 Platform Standard Ed. 5.0 |
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java.lang.Object java.lang.Character.Subset java.lang.Character.UnicodeBlock
public static final class Character.UnicodeBlock
A family of character subsets representing the character blocks in the Unicode specification. Character blocks generally define characters used for a specific script or purpose. A character is contained by at most one Unicode block.
| Field Summary | |
|---|---|
static Character.UnicodeBlock |
AEGEAN_NUMBERS
Constant for the "Aegean Numbers" Unicode character block. |
static Character.UnicodeBlock |
ALPHABETIC_PRESENTATION_FORMS
Constant for the "Alphabetic Presentation Forms" Unicode character block. |
static Character.UnicodeBlock |
ARABIC
Constant for the "Arabic" Unicode character block. |
static Character.UnicodeBlock |
ARABIC_PRESENTATION_FORMS_A
Constant for the "Arabic Presentation Forms-A" Unicode character block. |
static Character.UnicodeBlock |
ARABIC_PRESENTATION_FORMS_B
Constant for the "Arabic Presentation Forms-B" Unicode character block. |
static Character.UnicodeBlock |
ARMENIAN
Constant for the "Armenian" Unicode character block. |
static Character.UnicodeBlock |
ARROWS
Constant for the "Arrows" Unicode character block. |
static Character.UnicodeBlock |
BASIC_LATIN
Constant for the "Basic Latin" Unicode character block. |
static Character.UnicodeBlock |
BENGALI
Constant for the "Bengali" Unicode character block. |
static Character.UnicodeBlock |
BLOCK_ELEMENTS
Constant for the "Block Elements" Unicode character block. |
static Character.UnicodeBlock |
BOPOMOFO
Constant for the "Bopomofo" Unicode character block. |
static Character.UnicodeBlock |
BOPOMOFO_EXTENDED
Constant for the "Bopomofo Extended" Unicode character block. |
static Character.UnicodeBlock |
BOX_DRAWING
Constant for the "Box Drawing" Unicode character block. |
static Character.UnicodeBlock |
BRAILLE_PATTERNS
Constant for the "Braille Patterns" Unicode character block. |
static Character.UnicodeBlock |
BUHID
Constant for the "Buhid" Unicode character block. |
static Character.UnicodeBlock |
BYZANTINE_MUSICAL_SYMBOLS
Constant for the "Byzantine Musical Symbols" Unicode character block. |
static Character.UnicodeBlock |
CHEROKEE
Constant for the "Cherokee" Unicode character block. |
static Character.UnicodeBlock |
CJK_COMPATIBILITY
Constant for the "CJK Compatibility" Unicode character block. |
static Character.UnicodeBlock |
CJK_COMPATIBILITY_FORMS
Constant for the "CJK Compatibility Forms" Unicode character block. |
static Character.UnicodeBlock |
CJK_COMPATIBILITY_IDEOGRAPHS
Constant for the "CJK Compatibility Ideographs" Unicode character block. |
static Character.UnicodeBlock |
CJK_COMPATIBILITY_IDEOGRAPHS_SUPPLEMENT
Constant for the "CJK Compatibility Ideographs Supplement" Unicode character block. |
static Character.UnicodeBlock |
CJK_RADICALS_SUPPLEMENT
Constant for the "CJK Radicals Supplement" Unicode character block. |
static Character.UnicodeBlock |
CJK_SYMBOLS_AND_PUNCTUATION
Constant for the "CJK Symbols and Punctuation" Unicode character block. |
static Character.UnicodeBlock |
CJK_UNIFIED_IDEOGRAPHS
Constant for the "CJK Unified Ideographs" Unicode character block. |
static Character.UnicodeBlock |
CJK_UNIFIED_IDEOGRAPHS_EXTENSION_A
Constant for the "CJK Unified Ideographs Extension A" Unicode character block. |
static Character.UnicodeBlock |
CJK_UNIFIED_IDEOGRAPHS_EXTENSION_B
Constant for the "CJK Unified Ideographs Extension B" Unicode character block. |
static Character.UnicodeBlock |
COMBINING_DIACRITICAL_MARKS
Constant for the "Combining Diacritical Marks" Unicode character block. |
static Character.UnicodeBlock |
COMBINING_HALF_MARKS
Constant for the "Combining Half Marks" Unicode character block. |
static Character.UnicodeBlock |
COMBINING_MARKS_FOR_SYMBOLS
Constant for the "Combining Diacritical Marks for Symbols" Unicode character block. |
static Character.UnicodeBlock |
CONTROL_PICTURES
Constant for the "Control Pictures" Unicode character block. |
static Character.UnicodeBlock |
CURRENCY_SYMBOLS
Constant for the "Currency Symbols" Unicode character block. |
static Character.UnicodeBlock |
CYPRIOT_SYLLABARY
Constant for the "Cypriot Syllabary" Unicode character block. |
static Character.UnicodeBlock |
CYRILLIC
Constant for the "Cyrillic" Unicode character block. |
static Character.UnicodeBlock |
CYRILLIC_SUPPLEMENTARY
Constant for the "Cyrillic Supplementary" Unicode character block. |
static Character.UnicodeBlock |
DESERET
Constant for the "Deseret" Unicode character block. |
static Character.UnicodeBlock |
DEVANAGARI
Constant for the "Devanagari" Unicode character block. |
static Character.UnicodeBlock |
DINGBATS
Constant for the "Dingbats" Unicode character block. |
static Character.UnicodeBlock |
ENCLOSED_ALPHANUMERICS
Constant for the "Enclosed Alphanumerics" Unicode character block. |
static Character.UnicodeBlock |
ENCLOSED_CJK_LETTERS_AND_MONTHS
Constant for the "Enclosed CJK Letters and Months" Unicode character block. |
static Character.UnicodeBlock |
ETHIOPIC
Constant for the "Ethiopic" Unicode character block. |
static Character.UnicodeBlock |
GENERAL_PUNCTUATION
Constant for the "General Punctuation" Unicode character block. |
static Character.UnicodeBlock |
GEOMETRIC_SHAPES
Constant for the "Geometric Shapes" Unicode character block. |
static Character.UnicodeBlock |
GEORGIAN
Constant for the "Georgian" Unicode character block. |
static Character.UnicodeBlock |
GOTHIC
Constant for the "Gothic" Unicode character block. |
static Character.UnicodeBlock |
GREEK
Constant for the "Greek and Coptic" Unicode character block. |
static Character.UnicodeBlock |
GREEK_EXTENDED
Constant for the "Greek Extended" Unicode character block. |
static Character.UnicodeBlock |
GUJARATI
Constant for the "Gujarati" Unicode character block. |
static Character.UnicodeBlock |
GURMUKHI
Constant for the "Gurmukhi" Unicode character block. |
static Character.UnicodeBlock |
HALFWIDTH_AND_FULLWIDTH_FORMS
Constant for the "Halfwidth and Fullwidth Forms" Unicode character block. |
static Character.UnicodeBlock |
HANGUL_COMPATIBILITY_JAMO
Constant for the "Hangul Compatibility Jamo" Unicode character block. |
static Character.UnicodeBlock |
HANGUL_JAMO
Constant for the "Hangul Jamo" Unicode character block. |
static Character.UnicodeBlock |
HANGUL_SYLLABLES
Constant for the "Hangul Syllables" Unicode character block. |
static Character.UnicodeBlock |
HANUNOO
Constant for the "Hanunoo" Unicode character block. |
static Character.UnicodeBlock |
HEBREW
Constant for the "Hebrew" Unicode character block. |
static Character.UnicodeBlock |
HIGH_PRIVATE_USE_SURROGATES
Constant for the "High Private Use Surrogates" Unicode character block. |
static Character.UnicodeBlock |
HIGH_SURROGATES
Constant for the "High Surrogates" Unicode character block. |
static Character.UnicodeBlock |
HIRAGANA
Constant for the "Hiragana" Unicode character block. |
static Character.UnicodeBlock |
IDEOGRAPHIC_DESCRIPTION_CHARACTERS
Constant for the "Ideographic Description Characters" Unicode character block. |
static Character.UnicodeBlock |
IPA_EXTENSIONS
Constant for the "IPA Extensions" Unicode character block. |
static Character.UnicodeBlock |
KANBUN
Constant for the "Kanbun" Unicode character block. |
static Character.UnicodeBlock |
KANGXI_RADICALS
Constant for the "Kangxi Radicals" Unicode character block. |
static Character.UnicodeBlock |
KANNADA
Constant for the "Kannada" Unicode character block. |
static Character.UnicodeBlock |
KATAKANA
Constant for the "Katakana" Unicode character block. |
static Character.UnicodeBlock |
KATAKANA_PHONETIC_EXTENSIONS
Constant for the "Katakana Phonetic Extensions" Unicode character block. |
static Character.UnicodeBlock |
KHMER
Constant for the "Khmer" Unicode character block. |
static Character.UnicodeBlock |
KHMER_SYMBOLS
Constant for the "Khmer Symbols" Unicode character block. |
static Character.UnicodeBlock |
LAO
Constant for the "Lao" Unicode character block. |
static Character.UnicodeBlock |
LATIN_1_SUPPLEMENT
Constant for the "Latin-1 Supplement" Unicode character block. |
static Character.UnicodeBlock |
LATIN_EXTENDED_A
Constant for the "Latin Extended-A" Unicode character block. |
static Character.UnicodeBlock |
LATIN_EXTENDED_ADDITIONAL
Constant for the "Latin Extended Additional" Unicode character block. |
static Character.UnicodeBlock |
LATIN_EXTENDED_B
Constant for the "Latin Extended-B" Unicode character block. |
static Character.UnicodeBlock |
LETTERLIKE_SYMBOLS
Constant for the "Letterlike Symbols" Unicode character block. |
static Character.UnicodeBlock |
LIMBU
Constant for the "Limbu" Unicode character block. |
static Character.UnicodeBlock |
LINEAR_B_IDEOGRAMS
Constant for the "Linear B Ideograms" Unicode character block. |
static Character.UnicodeBlock |
LINEAR_B_SYLLABARY
Constant for the "Linear B Syllabary" Unicode character block. |
static Character.UnicodeBlock |
LOW_SURROGATES
Constant for the "Low Surrogates" Unicode character block. |
static Character.UnicodeBlock |
MALAYALAM
Constant for the "Malayalam" Unicode character block. |
static Character.UnicodeBlock |
MATHEMATICAL_ALPHANUMERIC_SYMBOLS
Constant for the "Mathematical Alphanumeric Symbols" Unicode character block. |
static Character.UnicodeBlock |
MATHEMATICAL_OPERATORS
Constant for the "Mathematical Operators" Unicode character block. |
static Character.UnicodeBlock |
MISCELLANEOUS_MATHEMATICAL_SYMBOLS_A
Constant for the "Miscellaneous Mathematical Symbols-A" Unicode character block. |
static Character.UnicodeBlock |
MISCELLANEOUS_MATHEMATICAL_SYMBOLS_B
Constant for the "Miscellaneous Mathematical Symbols-B" Unicode character block. |
static Character.UnicodeBlock |
MISCELLANEOUS_SYMBOLS
Constant for the "Miscellaneous Symbols" Unicode character block. |
static Character.UnicodeBlock |
MISCELLANEOUS_SYMBOLS_AND_ARROWS
Constant for the "Miscellaneous Symbols and Arrows" Unicode character block. |
static Character.UnicodeBlock |
MISCELLANEOUS_TECHNICAL
Constant for the "Miscellaneous Technical" Unicode character block. |
static Character.UnicodeBlock |
MONGOLIAN
Constant for the "Mongolian" Unicode character block. |
static Character.UnicodeBlock |
MUSICAL_SYMBOLS
Constant for the "Musical Symbols" Unicode character block. |
static Character.UnicodeBlock |
MYANMAR
Constant for the "Myanmar" Unicode character block. |
static Character.UnicodeBlock |
NUMBER_FORMS
Constant for the "Number Forms" Unicode character block. |
static Character.UnicodeBlock |
OGHAM
Constant for the "Ogham" Unicode character block. |
static Character.UnicodeBlock |
OLD_ITALIC
Constant for the "Old Italic" Unicode character block. |
static Character.UnicodeBlock |
OPTICAL_CHARACTER_RECOGNITION
Constant for the "Optical Character Recognition" Unicode character block. |
static Character.UnicodeBlock |
ORIYA
Constant for the "Oriya" Unicode character block. |
static Character.UnicodeBlock |
OSMANYA
Constant for the "Osmanya" Unicode character block. |
static Character.UnicodeBlock |
PHONETIC_EXTENSIONS
Constant for the "Phonetic Extensions" Unicode character block. |
static Character.UnicodeBlock |
PRIVATE_USE_AREA
Constant for the "Private Use Area" Unicode character block. |
static Character.UnicodeBlock |
RUNIC
Constant for the "Runic" Unicode character block. |
static Character.UnicodeBlock |
SHAVIAN
Constant for the "Shavian" Unicode character block. |
static Character.UnicodeBlock |
SINHALA
Constant for the "Sinhala" Unicode character block. |
static Character.UnicodeBlock |
SMALL_FORM_VARIANTS
Constant for the "Small Form Variants" Unicode character block. |
static Character.UnicodeBlock |
SPACING_MODIFIER_LETTERS
Constant for the "Spacing Modifier Letters" Unicode character block. |
static Character.UnicodeBlock |
SPECIALS
Constant for the "Specials" Unicode character block. |
static Character.UnicodeBlock |
SUPERSCRIPTS_AND_SUBSCRIPTS
Constant for the "Superscripts and Subscripts" Unicode character block. |
static Character.UnicodeBlock |
SUPPLEMENTAL_ARROWS_A
Constant for the "Supplemental Arrows-A" Unicode character block. |
static Character.UnicodeBlock |
SUPPLEMENTAL_ARROWS_B
Constant for the "Supplemental Arrows-B" Unicode character block. |
static Character.UnicodeBlock |
SUPPLEMENTAL_MATHEMATICAL_OPERATORS
Constant for the "Supplemental Mathematical Operators" Unicode character block. |
static Character.UnicodeBlock |
SUPPLEMENTARY_PRIVATE_USE_AREA_A
Constant for the "Supplementary Private Use Area-A" Unicode character block. |
static Character.UnicodeBlock |
SUPPLEMENTARY_PRIVATE_USE_AREA_B
Constant for the "Supplementary Private Use Area-B" Unicode character block. |
static Character.UnicodeBlock |
SURROGATES_AREA
Deprecated. As of J2SE 5, use HIGH_SURROGATES ,
HIGH_PRIVATE_USE_SURROGATES , and
LOW_SURROGATES . These new constants match
the block definitions of the Unicode Standard.
The of(char) and of(int) methods
return the new constants, not SURROGATES_AREA. |
static Character.UnicodeBlock |
SYRIAC
Constant for the "Syriac" Unicode character block. |
static Character.UnicodeBlock |
TAGALOG
Constant for the "Tagalog" Unicode character block. |
static Character.UnicodeBlock |
TAGBANWA
Constant for the "Tagbanwa" Unicode character block. |
static Character.UnicodeBlock |
TAGS
Constant for the "Tags" Unicode character block. |
static Character.UnicodeBlock |
TAI_LE
Constant for the "Tai Le" Unicode character block. |
static Character.UnicodeBlock |
TAI_XUAN_JING_SYMBOLS
Constant for the "Tai Xuan Jing Symbols" Unicode character block. |
static Character.UnicodeBlock |
TAMIL
Constant for the "Tamil" Unicode character block. |
static Character.UnicodeBlock |
TELUGU
Constant for the "Telugu" Unicode character block. |
static Character.UnicodeBlock |
THAANA
Constant for the "Thaana" Unicode character block. |
static Character.UnicodeBlock |
THAI
Constant for the "Thai" Unicode character block. |
static Character.UnicodeBlock |
TIBETAN
Constant for the "Tibetan" Unicode character block. |
static Character.UnicodeBlock |
UGARITIC
Constant for the "Ugaritic" Unicode character block. |
static Character.UnicodeBlock |
UNIFIED_CANADIAN_ABORIGINAL_SYLLABICS
Constant for the "Unified Canadian Aboriginal Syllabics" Unicode character block. |
static Character.UnicodeBlock |
VARIATION_SELECTORS
Constant for the "Variation Selectors" Unicode character block. |
static Character.UnicodeBlock |
VARIATION_SELECTORS_SUPPLEMENT
Constant for the "Variation Selectors Supplement" Unicode character block. |
static Character.UnicodeBlock |
YI_RADICALS
Constant for the "Yi Radicals" Unicode character block. |
static Character.UnicodeBlock |
YI_SYLLABLES
Constant for the "Yi Syllables" Unicode character block. |
static Character.UnicodeBlock |
YIJING_HEXAGRAM_SYMBOLS
Constant for the "Yijing Hexagram Symbols" Unicode character block. |
| Method Summary | |
|---|---|
static Character.UnicodeBlock |
forName(String blockName)
Returns the UnicodeBlock with the given name. |
static Character.UnicodeBlock |
of(char c)
Returns the object representing the Unicode block containing the given character, or null if the character is not a
member of a defined block. |
static Character.UnicodeBlock |
of(int codePoint)
Returns the object representing the Unicode block containing the given character (Unicode code point), or null if the character is not a member of a
defined block. |
| Methods inherited from class java.lang.Character.Subset |
|---|
equals, hashCode, toString |
| Methods inherited from class java.lang.Object |
|---|
clone, finalize, getClass, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public static final Character.UnicodeBlock BASIC_LATIN
public static final Character.UnicodeBlock LATIN_1_SUPPLEMENT
public static final Character.UnicodeBlock LATIN_EXTENDED_A
public static final Character.UnicodeBlock LATIN_EXTENDED_B
public static final Character.UnicodeBlock IPA_EXTENSIONS
public static final Character.UnicodeBlock SPACING_MODIFIER_LETTERS
public static final Character.UnicodeBlock COMBINING_DIACRITICAL_MARKS
public static final Character.UnicodeBlock GREEK
This block was previously known as the "Greek" block.
public static final Character.UnicodeBlock CYRILLIC
public static final Character.UnicodeBlock ARMENIAN
public static final Character.UnicodeBlock HEBREW
public static final Character.UnicodeBlock ARABIC
public static final Character.UnicodeBlock DEVANAGARI
public static final Character.UnicodeBlock BENGALI
public static final Character.UnicodeBlock GURMUKHI
public static final Character.UnicodeBlock GUJARATI
public static final Character.UnicodeBlock ORIYA
public static final Character.UnicodeBlock TAMIL
public static final Character.UnicodeBlock TELUGU
public static final Character.UnicodeBlock KANNADA
public static final Character.UnicodeBlock MALAYALAM
public static final Character.UnicodeBlock THAI
public static final Character.UnicodeBlock LAO
public static final Character.UnicodeBlock TIBETAN
public static final Character.UnicodeBlock GEORGIAN
public static final Character.UnicodeBlock HANGUL_JAMO
public static final Character.UnicodeBlock LATIN_EXTENDED_ADDITIONAL
public static final Character.UnicodeBlock GREEK_EXTENDED
public static final Character.UnicodeBlock GENERAL_PUNCTUATION
public static final Character.UnicodeBlock SUPERSCRIPTS_AND_SUBSCRIPTS
public static final Character.UnicodeBlock CURRENCY_SYMBOLS
public static final Character.UnicodeBlock COMBINING_MARKS_FOR_SYMBOLS
This block was previously known as "Combining Marks for Symbols".
public static final Character.UnicodeBlock LETTERLIKE_SYMBOLS
public static final Character.UnicodeBlock NUMBER_FORMS
public static final Character.UnicodeBlock ARROWS
public static final Character.UnicodeBlock MATHEMATICAL_OPERATORS
public static final Character.UnicodeBlock MISCELLANEOUS_TECHNICAL
public static final Character.UnicodeBlock CONTROL_PICTURES
public static final Character.UnicodeBlock OPTICAL_CHARACTER_RECOGNITION
public static final Character.UnicodeBlock ENCLOSED_ALPHANUMERICS
public static final Character.UnicodeBlock BOX_DRAWING
public static final Character.UnicodeBlock BLOCK_ELEMENTS
public static final Character.UnicodeBlock GEOMETRIC_SHAPES
public static final Character.UnicodeBlock MISCELLANEOUS_SYMBOLS
public static final Character.UnicodeBlock DINGBATS
public static final Character.UnicodeBlock CJK_SYMBOLS_AND_PUNCTUATION
public static final Character.UnicodeBlock HIRAGANA
public static final Character.UnicodeBlock KATAKANA
public static final Character.UnicodeBlock BOPOMOFO
public static final Character.UnicodeBlock HANGUL_COMPATIBILITY_JAMO
public static final Character.UnicodeBlock KANBUN
public static final Character.UnicodeBlock ENCLOSED_CJK_LETTERS_AND_MONTHS
public static final Character.UnicodeBlock CJK_COMPATIBILITY
public static final Character.UnicodeBlock CJK_UNIFIED_IDEOGRAPHS
public static final Character.UnicodeBlock HANGUL_SYLLABLES
public static final Character.UnicodeBlock PRIVATE_USE_AREA
public static final Character.UnicodeBlock CJK_COMPATIBILITY_IDEOGRAPHS
public static final Character.UnicodeBlock ALPHABETIC_PRESENTATION_FORMS
public static final Character.UnicodeBlock ARABIC_PRESENTATION_FORMS_A
public static final Character.UnicodeBlock COMBINING_HALF_MARKS
public static final Character.UnicodeBlock CJK_COMPATIBILITY_FORMS
public static final Character.UnicodeBlock SMALL_FORM_VARIANTS
public static final Character.UnicodeBlock ARABIC_PRESENTATION_FORMS_B
public static final Character.UnicodeBlock HALFWIDTH_AND_FULLWIDTH_FORMS
public static final Character.UnicodeBlock SPECIALS
@Deprecated public static final Character.UnicodeBlock SURROGATES_AREA
HIGH_SURROGATES
,
HIGH_PRIVATE_USE_SURROGATES
, and
LOW_SURROGATES
. These new constants match
the block definitions of the Unicode Standard.
The of(char)
and of(int)
methods
return the new constants, not SURROGATES_AREA.public static final Character.UnicodeBlock SYRIAC
public static final Character.UnicodeBlock THAANA
public static final Character.UnicodeBlock SINHALA
public static final Character.UnicodeBlock MYANMAR
public static final Character.UnicodeBlock ETHIOPIC
public static final Character.UnicodeBlock CHEROKEE
public static final Character.UnicodeBlock UNIFIED_CANADIAN_ABORIGINAL_SYLLABICS
public static final Character.UnicodeBlock OGHAM
public static final Character.UnicodeBlock RUNIC
public static final Character.UnicodeBlock KHMER
public static final Character.UnicodeBlock MONGOLIAN
public static final Character.UnicodeBlock BRAILLE_PATTERNS
public static final Character.UnicodeBlock CJK_RADICALS_SUPPLEMENT
public static final Character.UnicodeBlock KANGXI_RADICALS
public static final Character.UnicodeBlock IDEOGRAPHIC_DESCRIPTION_CHARACTERS
public static final Character.UnicodeBlock BOPOMOFO_EXTENDED
public static final Character.UnicodeBlock CJK_UNIFIED_IDEOGRAPHS_EXTENSION_A
public static final Character.UnicodeBlock YI_SYLLABLES
public static final Character.UnicodeBlock YI_RADICALS
public static final Character.UnicodeBlock CYRILLIC_SUPPLEMENTARY
public static final Character.UnicodeBlock TAGALOG
public static final Character.UnicodeBlock HANUNOO
public static final Character.UnicodeBlock BUHID
public static final Character.UnicodeBlock TAGBANWA
public static final Character.UnicodeBlock LIMBU
public static final Character.UnicodeBlock TAI_LE
public static final Character.UnicodeBlock KHMER_SYMBOLS
public static final Character.UnicodeBlock PHONETIC_EXTENSIONS
public static final Character.UnicodeBlock MISCELLANEOUS_MATHEMATICAL_SYMBOLS_A
public static final Character.UnicodeBlock SUPPLEMENTAL_ARROWS_A
public static final Character.UnicodeBlock SUPPLEMENTAL_ARROWS_B
public static final Character.UnicodeBlock MISCELLANEOUS_MATHEMATICAL_SYMBOLS_B
public static final Character.UnicodeBlock SUPPLEMENTAL_MATHEMATICAL_OPERATORS
public static final Character.UnicodeBlock MISCELLANEOUS_SYMBOLS_AND_ARROWS
public static final Character.UnicodeBlock KATAKANA_PHONETIC_EXTENSIONS
public static final Character.UnicodeBlock YIJING_HEXAGRAM_SYMBOLS
public static final Character.UnicodeBlock VARIATION_SELECTORS
public static final Character.UnicodeBlock LINEAR_B_SYLLABARY
public static final Character.UnicodeBlock LINEAR_B_IDEOGRAMS
public static final Character.UnicodeBlock AEGEAN_NUMBERS
public static final Character.UnicodeBlock OLD_ITALIC
public static final Character.UnicodeBlock GOTHIC
public static final Character.UnicodeBlock UGARITIC
public static final Character.UnicodeBlock DESERET
public static final Character.UnicodeBlock SHAVIAN
public static final Character.UnicodeBlock OSMANYA
public static final Character.UnicodeBlock CYPRIOT_SYLLABARY
public static final Character.UnicodeBlock BYZANTINE_MUSICAL_SYMBOLS
public static final Character.UnicodeBlock MUSICAL_SYMBOLS
public static final Character.UnicodeBlock TAI_XUAN_JING_SYMBOLS
public static final Character.UnicodeBlock MATHEMATICAL_ALPHANUMERIC_SYMBOLS
public static final Character.UnicodeBlock CJK_UNIFIED_IDEOGRAPHS_EXTENSION_B
public static final Character.UnicodeBlock CJK_COMPATIBILITY_IDEOGRAPHS_SUPPLEMENT
public static final Character.UnicodeBlock TAGS
public static final Character.UnicodeBlock VARIATION_SELECTORS_SUPPLEMENT
public static final Character.UnicodeBlock SUPPLEMENTARY_PRIVATE_USE_AREA_A
public static final Character.UnicodeBlock SUPPLEMENTARY_PRIVATE_USE_AREA_B
public static final Character.UnicodeBlock HIGH_SURROGATES
public static final Character.UnicodeBlock HIGH_PRIVATE_USE_SURROGATES
public static final Character.UnicodeBlock LOW_SURROGATES
| Method Detail |
|---|
public static Character.UnicodeBlock of(char c)
null
if the character is not a
member of a defined block.
Note: This method cannot handle supplementary
characters. To support all Unicode characters,
including supplementary characters, use the of(int)
method.
c
- The character in question
UnicodeBlock
instance representing the
Unicode block of which this character is a member, or
null
if the character is not a member of any
Unicode blockpublic static Character.UnicodeBlock of(int codePoint)
null
if the character is not a member of a
defined block.
codePoint
- the character (Unicode code point) in question.
UnicodeBlock
instance representing the
Unicode block of which this character is a member, or
null
if the character is not a member of any
Unicode block
IllegalArgumentException
- if the specified
codePoint
is an invalid Unicode code point.Character.isValidCodePoint(int)
public static final Character.UnicodeBlock forName(String blockName)
Character
class specifies
the version of the standard that it supports.
This method accepts block names in the following forms:
BASIC_LATIN
block if
provided with the "BASIC_LATIN" name. This form replaces all spaces and
hyphens in the canonical name with underscores.
If the Unicode Standard changes block names, both the previous and current names will be accepted.
blockName
- A UnicodeBlock
name.
UnicodeBlock
instance identified
by blockName
IllegalArgumentException
- if blockName
is an
invalid name
NullPointerException
- if blockName
is null
|
JavaTM 2 Platform Standard Ed. 5.0 |
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- item can be deleted by the owner, regardless of the holder
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Francesca Mangialardo
Francesca Mangialardo is currently attending the Digital Humanities and Digital Knowledge Master at the University of Bologna, where she also earned a previous Bachelor in Humanities. Open minded and curious learner, she is interested in linguistics and psychology. She enjoys the gym, the outdoors and the good food and mostly spends her time listening to people or bothering dogs.
Carlo Teo Pedretti
Carlo Teo is currently attending the Digital Humanities and Digital Knowledge course at the University of Bologna. A graduate in Philosophy (B.A.) and Philosophical Sciences (M.A.) in the same university, he thinks we are all gnostics and eats rhizomes at breakfast while staring at a holy picture of Spinoza. His interests range from medieval theology to cultural studies and literary theory but he still doesn't understand Python. He works in a publishing house and is editor of some role-playing games. When he grows up he wants to be a writer and have a Volvo Polar.
Mattia Spadoni
Mattia is a student of Digital Humanities with a three-year degree in history. He is interested in the digital world and its possible intersections with the humanistic one. In particular, he would like to deepen the use of technologies in museums and computational methods related to the study of history. He is an archer in a re-enactment group and loves to tap (and drink) beer. P.S. He can't do any of the above things well (except for drinking)
Università di Bologna / Via Zamboni 33 40126 Bologna, Italy / +39<PHONE_NUMBER>


The challenge aims to create a synthesizer capable of creating scripts for MicroRTS in a few hours!
An entire wikipedia to help and guide you in the process of writing your project. See https://github.com/santiontanon/microrts/wiki
All competitors and their synthesizers will have their codes available to the community.
The program synthesis needs to search in a large space of solutions, and different methods and tecnhiques can be applied in real-life domains to help humans.
The program synthesis competition will be placed together with the microRTS AI competition, colocated with the CoG 2021 conference!
You will need to send a compressed file with your synthesizer classes and the GitHub where you hosted the project.
The submission deadline will follow the same as the microRTS AI competition! Be prepared to send your projects until July 1st, 2021.


"The early bird gets the worm, but the second mouse gets the cheese."
Preferences...
Documents
Rocket Science for Dummies
Birds for the Gourmet Chef
Copyright 2004 Acme Inc.
This document list is classified.


JavaScript console.count() Method
Press F12 on your keyboard to view the message in the console view.


Equipments Data Monitoring Dashboard
Total Equipments Chart
Total Equipments Data
Equipment
Type
Count
Average
Time
Last 30 Seconds Chart
Last 30 Seconds Window
Equipment
Type
Count
Average
Time
`


pageLimit = $limit_per_page; $videos = $db->where('is_movie',1)->orderBy('id', 'DESC')->objectbuilder()->paginate(T_VIDEOS, $page); ?>
Are you sure that you want to delete tnis movie?


How to View This Slideshow
- This presentation is written entirely in SVG, HTML, CSS, and Javascript. Each slide is a standalone mini-webapp, and they are bound together and ordered by a master list in a Javascript file referenced by each slide. Some slides are traditional, with lists of bullet points, while other slides are interactive Web applications that demonstrate the technology or use case being explained; if in doubt... start clicking on stuff.
- To move from slide to slide, press the right arrow button to move to the next slide, and the left arrow button to move to the previous slide. In some cases, the arrow keys may be in use in the context of the slide; in this case, explicit links to the next and previous page are provided.
- To step through the bullet points on each slide, press the down arrow key to go forward, and the up arrow key to go backward.
- This slideshow should work in any browser, but it seems to be buggy in Safari. If you find bug, let me know.
- Please start the slideshow by pressing the right arrow key now. Enjoy!


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{% extends "./layout.html" %} {% block page_title %} Careers Service - Search {% endblock %} {% block content %} {% include "./includes/phase_banner_beta.html" %} Search results for “doctor” Search Did you mean 'doctor'? 0 results found Try again using a different job title {% endblock %}
Did you mean 'doctor'?
Try again using a different job title


SUBSTANDARD SYNTH!
Ugly and powerful web audio api based synth. Polyphonic, multiple oscillators, bugs, filters and noise generators. No dependency and easily exportable
DOWNLOAD
Grab the full script, or the minified version.
SET UP
// In Script file
// We'll first create an audio context and audio node to connect the synth to
let context = new AudioContext;
let mixNode = context.createGain();
mixNode.gain.value = 1;
mixNode.connect(context.destination)
// Set up the synth. Settings will fall back on default values if not provided
// We want to make sure that the synth's context is the one we created
// so we can also link it to a keyboard
let basicSynth = new SubstandardSynth({context:context})
//In order to play it, we'll add a keyboard
// I'll use a TolerableKeyboard (https://github.com/AtActionPark/TolerableKeyboard)
// but any way of mapping an action to a frequency will do
keyboard = new TolerableKeyboard({
divID: 'keyboard',
showKey:true,
autoSetUp:false,
firstNote:'C2'
})
// We re-write the keyboard's pressNote and releaseNote methods,
// and hook them to our synth
// The synth play and release note needs 2 arguments: the frequency of the note,
// and the delay between the key press and the action
keyboard.pressNote = function(frequency){
basicSynth.playNote(frequency,0)
}
keyboard.releaseNote = function(frequency){
basicSynth.stopNote(frequency,0)
}
// The synth can also be played with the remotePlayNotes(notes,time,duration)
// it will accept an array of notes (frequency or note name), a delay in seconds,
// and the duration in seconds of the notes
//ex: synth.remotePlayNotes(['C3',440,'F#4',880],0,5)
// In HTML file
// If not divID was specified during creation, the script looks for

// If it is not present in the HTML page, the constructor will
// create and append one on the bottom of the page.
// For further styling, its better to include it manually where needed

;

;
And here you go.
For more customization, have a look at the full options list
Check the demo for a synth with export, keyboard and visualizers
let synth = new SubstandardSynth({
context:context,
outNode:mixNode,
//if allowExport == true and a page root is specified,
//every time a setting is changed, will generate a link based on the page root
// that will act as a settings export
allowExport:true,
pageRoot:'https://atactionpark.github.io/SubstandardSynth/'
//the id of the div that will hold the synth
ID:'synth',
voices:8,
//the oscillator, noises, and filter can accept multiple objects
//oscillator object: {wave: wave type, detune:freq in hz}
defaultOscillators:[{wave: 'square', detune: 0},{wave: 'triangle', detune: 2}],
//noise object: {type: noise type, filterType: filter type,
// cutoff:filter cutoff frequency, volume: noise volume}
defaultNoises:[],
//filter object:{type: filter type,frequency: filter cutoff frequency,
// q: quality factor}
defaultFilters:[{type:'lowpass',frequency:3000,q:2}],
//envelope parameters in second
defaultEnvelope:{peakLevel:0.6,
sustainLevel:0.2,
attackTime:0.1,
decayTime:0.1,
releaseTime:0.1,
//for sustain time, 10 codes for infinite sustain
sustainTime:10},
distortion:10,
//show the synth panels
display:true,
//The size is in theory changeable, but most of the positions are hard coded
// so big changes will mostly look bad
height:400,
width:800,
topCaseSize:40,
caseSize:20,
outBorderSize:3,
panelBorderSize:1,
panelTitleHeight:20,
panelBorderColor:'white',
outBorderColor:'white',
panelTextColor:'black',
caseColor:'black',
panelColor:'grey',
panelTitleColor:'green'
});


--- title: Take the question marks in your life and bend them into exclamation points. description: ---
ALLRISK is the story of a young man smitten by passion for art, travel, and technology who wakes up in the hospital not knowing where he'd been for the last 11 days.
The plot develops as protagonist realizes who he is, what he loves, where he's going, and how he's going to get there.
Based on my own experiences ALLRISK is the stylized account of my recovery from life-saving brain surgery in November 2010.
Your support directly benefits ongoing technical and creative work for ALLRISK that will be deployed on tablets, mobile phones, social spaces, and galleries.
Thank you for the help making ALLRISK a reality.
-Pete Ippel,
The Human Interrobang


{% extends 'firstversionweb/main.html' %} {% load static %} {% block content %} Store hours Mon Closed Tue 12:00 p.m. to 8:00 p.m. Wed 12:00 p.m. to 8:00 p.m. Thu 12:00 p.m. to 8:00 p.m. Fri 12:00 p.m. to 8:00 p.m. Sat 12:00 p.m. to 8:00 p.m. Sun 12:00 p.m. to 8:00 p.m. Contact us Think about having a new tattoo? Book a free consultation! {% if messages %} {% for message in messages %} {{ message }} {% endfor %} {% endif %} {% csrf_token %} First name Last name Artists Undecided Ciel Q Echo Q Email Subject {% endblock %}
Think about having a new tattoo? Book a free consultation!


| space, → | next slide |
| ← | previous slide |
| d | debug mode |
| c | table of contents (vi) |
| f | toggle footer |
| z | toggle help (this) |
Navigate with the arrow keys.
This deck is from early 2010, and accompanied a small internal tech talk I gave at Slide (RIP) that year. I posted it online afterwards because some of the engineers had expressed interest in keeping it handy.
As such, this deck was never really intended for mass consumption, which is why it's sparse, and why it doesn't have handy things like navigation controls. I built it with Showoff, but it's a static copy of it that's being hosted by my web server.
Also, at that time, I'd only been really doing serious JavaScript for a few months, and was just sharing a lot of stuff I've discovered in the context of Slide's applications with other engineers, to help us all improve (we didn't really have any JS experts on the team).
So if anything looks weird, or misleading, or incomplete, it's either due to my inexperience (at the time) or some particularities of the Slide stack (at the time).
I'm sorry it's missing benchmarks, and some of the info is out of date because browsers change so quickly. But I do hope it's at least a little bit useful!


--- layout: 2018_default permalink: /2018/about title: About the Event ---
| Aditya Shedge -<PHONE_NUMBER> | Ashish Mohite -<PHONE_NUMBER> |
| Akshay Birajdar -<PHONE_NUMBER> | Akshay Kakade -<PHONE_NUMBER> |
| Bandana -<PHONE_NUMBER> | Bhuvna Prabhu -<PHONE_NUMBER> |
| Kiran Deshmukh -<PHONE_NUMBER> | Meenakshi Kumari -<PHONE_NUMBER> |
| Pinky Rout -<PHONE_NUMBER> | Priyanka Yadav -<PHONE_NUMBER> |
| Pooja Mane -<PHONE_NUMBER> | Sahil Bhatia -<PHONE_NUMBER> |
| Surabhi Borgikar -<PHONE_NUMBER> | Suraj S Jagtap -<PHONE_NUMBER> |
| Talina Shrotriya -<PHONE_NUMBER> | Vikash Khichar -<PHONE_NUMBER> |
You can get installation guide here.
Our aim is to give tools and a community for women to understand GoLang. We do this by providing a great experience on building things and by making technology more approachable. GoLangGirls is born in Pune, non-profit volunteer community.


SORTING
Describing Quick Sort
Quicksort is a fast sorting algorithm, which is used not only for educational purposes, but widely applied in practice. Quicksort suitable for sorting big data volumes.
- Choose a pivot value. We take the value of the middle element as pivot value, but it can be any value, which is in range of sorted values, even if it doesn't present in the array.
- Partition. Rearrange elements in such a way, that all elements which are lesser than the pivot go to the left part of the array and all elements greater than the pivot, go to the right part of the array. Values equal to the pivot can stay in any part of the array. Notice, that array may be divided in non-equal parts.
- Sort both parts. Apply quicksort algorithm recursively to the left and the right parts
Describing Buble Sort
Bubble sort is a simple and well-known sorting algorithm. It is used in practice once in a blue moon and its main application is to make an introduction to the sorting algorithms. Bubble sort is stable and adaptive.
- Compare each pair of adjacent elements from the beginning of an array and, if they are in reversed order, swap them.
- If at least one swap has been done, repeat step 1
- Sort both parts. Apply quicksort algorithm recursively to the left and the right parts
Describing Merge Sort
Mergesort is a divide and conquer algorithm that was invented by John von Neumann in 1945
- Divide the unsorted list into n sublists, each containing 1 element (a list of 1 element is considered sorted).
- Repeatedly merge sublists to produce new sorted sublists until there is only 1 sublist remaining. This will be the sorted list.


CONGO [Spoilers] A film review by Roger Crow Copyright 1995 Roger Crow
Starring Laura Linney, Ernie Hudson and Tim Curry Screenplay by John Patrick Shanley Directed by Frank Marshall
It seems Michael Crichton can't write a note to the milkman these days without some Hollywood exec snapping up the rights to it. However, while we'll have to wait a while for the hypothetical "Two pints please" movie, Frank Marshall steps in to fill the breach with his version of CONGO which has just been released in Britain.
This is a film of possibilities and missed opportunity. Not having read the novel, I had no expectations so was pleasantly surprised by the quest for diamonds by a big wig corporation; a super smart gorilla's return to its home and, based on arachnophobia, the chance for Marshall to show us whether he can recreate the sense of white-knuckle panic only really attainable by throwing hundred of deadly spiders at a wary audience.
Some might say Marshall had a leg up with his first two films. Many people are afraid of spiders (arachnophobia) and plane crashes as in Alive, so the suspension of disbelief usually painstakingly achieved in other genre entries, Alien and Aliens for example, is already there in abundance. Congo, surprisingly, lacks a primal undercurrent other than "lets have a look round the jungle for some enigmatic monkeys and a lost civilisation." The inspiration is clearly evident but the final message, if ever there is a message in such mainstream potential crowd pullers, as quiet as a whimper.
The plot finds hi-tech whiz kid Laura Linney traipsing deep into the Congo to find her lover (Bruce Campbell). She joins up with Steve Guttenberg clone Dylan Walsh who's returning his pet gorilla Amy (a Stan Winston animatronic creation that still liked like a guy in a suit) to its home. Throw in guide Ernie Hudson (hilarious); Romanian nasty Tim Curry; heat and serve.
The end result, for the undiscerning, is good fun. A tightly scripted ride with John Patrick Shanley's screenplay bristling with enough hair-raising stunts, gags and frights to keep you hooked.
Although the studio-based finale looked like, well, a studio based finale, and the sight of the heroine slicing up loads of simians would leave Dian Fossey turning in her grave, it's an old-fashioned, cut and pasted blast.
Rating 3 out of 5
-- Roger Crow<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


You can use these Gift URIs with the Hybrid Gifting app. To use them you need to encode these as URLs in QR codes and NFC tags.
You can find many QR code generators on the internet that will provide the QR codes as images yo can then print on your media, e.g. stickers. If you have many QR codes to make look to batch functions.
There are many apps on Google Play you can use to encode NFC tags. The Gift URIs should be encoded as NDEF URLs.


Home
Bhamashah
Enter new scheme
Enter new user
Get Hof and Family Details
Get Account Details
Bhamashah verify BC Account UA
KEY
VALUE


You are currently Anonymous
You are welcome to continue - but beware that all your data will be lost when you delete the app.
You are welcome to continue - but beware that all your data will be lost when you delete your browser cookies.
If you would like us to call you something else, why not sign-up with a clever username?


When ticked, every password, user ID and URL from every KeePass database defined in the global config will be injected as environment variables. Only the passwords will be masked. The values will be available as variables with the following naming patterns:
When unticked, every password in every KeePass database will be masked if it appears in the console output, but no values from KeePass will be available as environment variables.


Far far away, behind the mountains, far from all the countries there live free elite proxy, anonymous proxy, transparent and socks proxy. We discovered them.
Every minute we scrape the whole internet for get free, premium and elite proxies. We found them, we check them and we provide them to you via simple JSON REST API. Yeah, sounds good. What do you need? Just signup! Get the access!
All the browsers (chrome, firefox, ie, opera, safari and others) support the proxy option. When you set a proxy in browser, the proxy will fetch the web pages for your browser. The webistes regard the IP of proxy as your IP so it cannot trace your real IP. We provide SSL and only HTTP proxies, so choose for your use.
What is the proxy anonymity?There are 3 (main) levels anonymity:
Level 1 - Elite Proxy / Highly Anonymous Proxy: The web server can't detect whether you are using a proxy.
Level 2 - Anonymous Proxy: The web server can know you are using a proxy, but it can't know your real IP.
Level 3 - Transparent Proxy: The web server can know you are using a proxy and it can also know your real IP.
Proxies that support searching on Google are called Google proxy. Some programs need them to make large number of queries on Google.. you know.. scraping and crawling... come on!
Take a look to what we provide to you by signup!
Take it easy, you can call our RESTFul API to get a working proxy ;)
You can be one or anyone
Yeah, we are also rapid to serve you the proxy. Told you, relax.
We are keeping this thing up and we want to keeping up for a long time, so.. bug will be fixed in 48hours
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The K-Means Clustering Tool
K-Means clustering partitions a set of documents into a number of groups or
clusters in a way that minimizes the variation within clusters. The "K"
refers to the number of partitions, so for example, if you wish to see how
your documents might cluster into three (3) groups, you would set K=3.
Options
- Clusters
Lexos will automatically generate a k-means graph with a default number
of clusters, but you can also assign a K value for how many groups you
want to cluster your documents in to. There is no obvious way to choose
the number of clusters. It can be helpful to perform hierarchical clustering
before performing K-Means clustering, as the resulting dendrogram may
suggest a certain number of clusters that is likely to produce meaningful
results. The K-means procedure is very sensitive to the position of the
initial seeds, although employing the K-means++ setting can help to
constrain this placement.
- Visualization
Lexos provides three methods of visualizing the results of a K-means
cluster analysis. In each case, Lexos first applies PCA (Principal
Component Analysis) to reduce the dimensions of the data so it can be
viewed in a 2-D or 3-D graph.
- Voronoi: This is the default method of visualization which
identifies a centroid (central point) in each cluster and draws
a trapezoidal polygon around it. This may be helpful in allowing
you to see which points fall into which cluster.
- 2D-Scatter: K-means viewed as a traditional 2-D scatter plot
with each cluster as a data point
- 2D-Scatter: K-means viewed as a traditional 3-D scatter plot
with each cluster as a data point
- Advanced
- Method of initialization: "K-Means++" selects initial cluster
centers using a weighted probability distribution to speed up
convergence. The "Random" option chooses K observations at random
from the data to serve as the initial centroids.
- Maximum iterations: Maximum number of iterations of the K-Means
algorithm for a single run. The default is 300.
- Different centroids: The number of times (N) the k-means algorithm
will be run with different centroid seeds. The final results will
be the best output of those N consecutive runs. (The default is 10.)
- Relative tolerance: Decimal, relative tolerance with respect to
inertia to declare convergence.
- Tokenize
By default Lexos tokenizes by tokens, meaning it splits strings of text
into tokens every time it encounters a space character. For Western languages,
this means that each token generally corresponds to a word. To tokenize
by multiple words, you can increase the n-gram size.
For example given the text: "the dog ran" tokenizing by 1-gram tokens
would produce tokens "the", "dog", "ran". Tokenizing by 2-grams would
count the instances of bi-grams or pairs of words, thus producing tokens
"the dog", "dog ran", and so on.
If you wish to tokenize by characters, Lexos will treat every character
(letters, whitespace, punctuation, etc.) as a separate token. Tokenizing
by 2-gram characters would produce tokens "th","he","e ", and so on.
Tokenizing by characters is best used for non-western languages that don't
have whitespace between tokens such as classical Chinese.
- Normalize
The default "Normalize" setting is "Proportional" which displays the
frequency of the occurrence of terms in your documents as a proportion
of the entire text.
"Raw Counts" will display in the table the actual number of occurrences
of each term in each document.
"TF-IDF" or Term Frequency-Inverse Document Frequency attempts to
take into account difference in the lengths of your documents by
calculating their TF-IDF. Lexos uses basee (natural log) as the
default.
- Cull
"Culling" is a generic term we use for methods of decreasing the number
of terms used to generate the DTM based on statistical criteria (as
opposed to something like applying a stop-word list in Scrubber). Culling
is optional to use in Lexos. Lexos offers two different methods:
"Use the top ___ words": This method takes a slice of the DTM
containing only the top N most frequently occurring terms in the
set of active documents. The default setting is 100, meaning
Tokenizer will generate the DTM using only the top 100 most
frequent terms.
"Must be in ___ documents": This method build the DTM using only
terms that occur in at least N documents. The default setting is
1. If you have 10 active documents and you want to generate the
DTM using only terms that appear in all your active documents,
set the value to 10. Note: You can quickly determine
the number of active documents in your workspace as indicated by
the counter in the bottom right corner.
Results
- K-Means graph
When considering visualizations of K-means clusters, we recommend that
you think of each of your documents as represented by a single (x,y)
point on a two-dimensional coordinate plane. In this view, a cluster is
a collection of documents (points) that are close to one another and
together form a group. Assigning documents to a specific cluster amounts
to determining which cluster "center" is closest to your document.
- The K-Means Algorithm
The algorithm (general procedure or "recipe") for applying K-means to
your collection of documents is described next. Again, the overall goal
is to partition your documents into K non-empty subsets.
- Decide on the number of clusters you wish to form.
- The algorithm will compute a "center" or centroid for each cluster.
The centroid is the center (mean point) of a cluster. The procedure
for creating centroids at the very start can be varied and is
discussed below.
- Assign each of your documents to the cluster with the nearest centroid.
- Repeat steps 2 and 3, thereby re-calculating the locations of
centroids for the documents in each cluster and reassigning documents
to the cluster with the closest center. The algorithm continues
until no documents are reassigned to different clusters.
- Plotly Menu
If you pan over the graph, you'll notice that a menu appears in the top
right corner.
- Zoom: This option allows you to click and drag to zoom in to a
specific part of the graph.
- Pan: This option will change the click and drag function to
panning across the graph.
- Zoom in and Zoom out: These will automatically zoom to the center
of the graph.
- Auto-scale and Reset Axis: These options will zoom all the way out
with the axis reset to fit the window
- Toggle spike lines: This option allows you to hover your mouse
over data points and see where they are aligned on the x-axis and
y-axis
- Show closest data on hover: If you hover over a data point,
this option will show you the value of the data point.
- Compare data on hover: If you hover over a data point, this
option will show you the value of the data point and it's corresponding
x-axis value.
- When you enable the 3-D scatter plot, there are other options that
function essentially the same as for a 2-D graph that will allow you
to view the 3-D plot at different angles.
- Download
The K-Means graph is downloadable in either .svg
or
.png
format. SVG images are very useful because they scale
well in web browsers.
To download the K-Means data as a data file, click the "CSV"
button and you will get a results .csv
file. “CSV” is short
for Comma-Separated Values. In your downloaded file, a comma will serve
as the column delimiter and these files can be opened by other programs
later, e.g., Excel.
Examples


You have been provided with two questions. Once you start the question a timer will display the time left until when you question will be submitted automatically. You will be provided with a set of test cases that you can run which can help you determine if you have succesfully solved the problem. As well you can enter your own custom input. If you finish the question early you can choose to submit your code. However, you will not be able to access the question again


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Maximum number of textures that can be uploaded to
the GPU under the current context. It is initialized
properly in this.contextChange
.
This shader is generated by this.shaderGenerator
.
It is generated specifically to handle the required number of textures being batched together.
The class that represents the geometry of objects that are going to be batched with this.
The renderer this manager works for.
This is used to generate a shader that can
color each vertex based on a aTextureId
attribute that points to an texture in uSampler
.
This enables the objects with different textures to be drawn in the same draw call.
You can customize your shader by creating your custom shader generator.
The number of bufferable objects before a flush occurs automatically.
The WebGL state in which this renderer will work.
Size of data being buffered per vertex in the attribute buffers (in floats). By default, the batch-renderer plugin uses 6:
| aVertexPosition | 2 |
|---|---|
| aTextureCoords | 2 |
| aColor | 1 |
| aTextureId | 1 |
Pool of BatchDrawCall
objects that flush
used
to create "batches" of the objects being rendered.
These are never re-allocated again. Shared between all batch renderers because it can be only one "flush" working at the moment.
Pool of BatchDrawCall
objects that flush
used
to create "batches" of the objects being rendered.
These are never re-allocated again. Shared between all batch renderers because it can be only one "flush" working at the moment.
Bind textures for current rendering
Populating drawcalls for rendering
Handles the contextChange
signal.
It calculates this.MAX_TEXTURES
and allocating the
packed-geometry object pool.
Destroys this AbstractBatchRenderer
. It cannot be used again.
Renders the content now and empties the current batch.
Makes sure that static and dynamic flush pooled objects have correct dimensions
Handles the prerender
signal.
It ensures that flushes start from the first geometry object again.
Takes the four batching parameters of element
, interleaves
and pushes them into the batching attribute/index buffers given.
It uses these properties: vertexData
uvs
, textureId
and
indicies
. It also uses the "tint" of the base-texture, if
present.
element being rendered
attribute buffer.
index buffer
number of floats already in the attribute buffer
number of indices already in indexBuffer
Buffers the "batchable" object. It need not be rendered immediately.
the element to render when using this renderer
Starts a new sprite batch.
Stops and flushes the current batch.
Generated using TypeDoc
Renderer dedicated to drawing and batching sprites.
This is the default batch renderer. It buffers objects with texture-based geometries and renders them in batches. It uploads multiple textures to the GPU to reduce to the number of draw calls.
PIXI


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