{% block title %}Place Holder Text{% endblock %}
{% comment %}
(User logged in)
(left side)
Bildlog (link to index)
(right side)
Bilds
My Bilds (Goes to Bild management page)
Bilds I Follow
My Account (gravatar)
(All of these are sections of a 'My Account Panel')
Profile
Friends
Settings
Sign Out
(Unknown User)
(left side)
Bildlog (link to index)
Features
About
FAQ
(Once I have content, add in a 'Browse' option)
(right side)
Login
Take up the entire space and have a "Username" and "Password" text field
Sign Up (also mimicked on the bottom page)
Takes you to a page where you can sign up with different services
{% endcomment %}
{% if user.is_authenticated %}
{% else %}
{% endif %}
{% block content %}
{% endblock %}


sync
OS/161 Reference Manual
Name
sync - flush filesystem data to disk
Library
Standard C Library (libc, -lc)
Synopsis
#include <unistd.h>
void
sync(void);
Description
The sync function forces a write of all dirty filesystem buffers and
dirty filesystem state to disk.
Return Values
No value is returned, and sync does not fail.
Errors
None.


gabriel.plassat (Sun, 02 Dec 2018 16:19:41 GMT):
lien pour s'inscrire au meetup à Bruxelles le 18/1/19 :beers: http://wiki.lafabriquedesmobilites.fr/wiki/Meetup_FabMob_Belgique
gabriel.plassat (Wed, 02 Oct 2019 07:39:01 GMT):
Proud to be part with @MargotSancho of the Shared Mobility Rocks line-up! It's the unconventional international symposium about shared mobility in Brussels 08/10 #SMR2019
www.shared-mobility.rocks
gabriel.plassat (Fri, 07 Feb 2020 21:24:08 GMT):
@all [6 mars 2020 à Bruxelles] Interviens à Open Belgium 2020 à 14h https://2020.openbelgium.be/session/empower-mobility-stakeholders-open-source
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gabriel.plassat (Sun, 07 Jun 2020 16:35:48 GMT):
@all [Veille] Enorme travail de Michel Bauwens à Gent sur le sujet des communs ! https://stad.gent/en/city-structure/ghent-commons-city/commons-transition-plan-ghent / à intégrer dans notre démarche Territoires Open Source cc @amandine_rc @nicolasloubet @Rieul + article en français : http://blogfr.p2pfoundation.net/2017/09/08/plan-de-transition-vers-communs-de-ville-de-gand/
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gabriel.plassat (Wed, 26 Aug 2020 09:41:34 GMT):
@all Super initiative lancée en Belgique pour fédérer => https://co-mobility.be/


The JIRA Field name (both builtin such as “Issue Type” and customfields).
All the field names for your Jira server is provided, you need to select one (if it's not displayed, you need type a few letters first for it to be filtered).
Note: This is intended to replace the old jqlFilter setting. jqlFilter won't work for Jira Data Center version, because of the following scenario:
This won't work, because for jql search to work, the Jira search index need to be in SYNC, but Jira does not assure it's realtime.


A hamburger (also burger for short) is a sandwich consisting of one or more cooked patties of ground
meat, usually beef, placed inside a sliced bread roll or bun. The patty may be pan fried, grilled,
smoked[1] or flame broiled. Hamburgers are often served with cheese, lettuce, tomato, onion,
pickles, bacon, or chiles; condiments such as ketchup, mustard, mayonnaise, relish, or a "special
sauce", often a variation of Thousand Island dressing; and are frequently
placed on sesame seed buns. A hamburger topped with cheese is called a cheeseburger.[2]


// SPDX-License-Identifier: MIT
pragma solidity 0.8.3;
import "./tellor3/TellorStorage.sol";
import "./TellorVars.sol";
import "./interfaces/IOracle.sol";
/**
@author Tellor Inc.
@title Getters
* @dev The Getters contract links to the Oracle contract and
* allows parties to continue to use the master
* address to access bytes values. All parties should be reading values
* through this address
*/
contract Getters is TellorStorage, TellorVars {
// Functions
/**
* @dev Counts the number of values that have been submitted for the request.
* @param _queryId the id to look up
* @return uint256 count of the number of values received for the id
*/
function getNewValueCountbyQueryId(bytes32 _queryId)
public
view
returns (uint256)
{
return (
IOracle(addresses[_ORACLE_CONTRACT]).getTimestampCountById(_queryId)
);
}
/**
* @dev Gets the timestamp for the value based on their index
* @param _queryId is the id to look up
* @param _index is the value index to look up
* @return uint256 timestamp
*/
function getTimestampbyQueryIdandIndex(bytes32 _queryId, uint256 _index)
public
view
returns (uint256)
{
return (
IOracle(addresses[_ORACLE_CONTRACT]).getReportTimestampByIndex(
_queryId,
_index
)
);
}
/**
* @dev Retrieve value from oracle based on timestamp
* @param _queryId being requested
* @param _timestamp to retrieve data/value from
* @return bytes value for timestamp submitted
*/
function retrieveData(bytes32 _queryId, uint256 _timestamp)
public
view
returns (bytes memory)
{
return (
IOracle(addresses[_ORACLE_CONTRACT]).getValueByTimestamp(
_queryId,
_timestamp
)
);
}
}
|


All Ears
Home
(current)
Team
Implementation
Documents
Schedule
Requirements
Welcome to our project! Our website is currently under construction and will appear here soon.


This land locked lagoon is on the South West coast of Tahiti on the south side of the isthmus joining Tahiti Nui to Tahiti Iti. Approx. 50 km from the capital Papeete this is a small, quiet town with a marina that accomodates approx. 20 boats. The town of Taravao is about a 10 minute walk from the top of the bay.
Port Phaeton provides excellent shelter for cyclone season, even better if your boat is the right size for haulout at Tahiti Nautic Center.
Pass Tapuaeraha is so wide it could accommodate a cruise ship. It's well marked with buoys and a range light. Follow the marks down the channel towards Port Phaeton. It narrows at Pt Riri where the channel markers are red marking the shore and green marking the reef. There is an abandoned yacht basin here.
In the upper reaches of Port Phaeton yachts can anchor in 24ft in sand and mud. The anchorage is surrounded by verdant hills and is well protected from all directions. Holding is good and conditions calm.
There is a small marina holding twenty boats, a dinghy dock, hot showers, a repair shop and a road behind where you can pick up a bus to Papeete. Note however that buses are all privately owned and do not run to a schedule.
There is a public park at the top of the bay with a dock. From here you can walk into the town of Taravao in about ten minutes. There are good markets in the town.
If leaving your boat here for cyclone season, note that Taravao is the wettest spot in Tahiti with extremely high humidity. Prepare your boat accordingly before closing it up and leaving it.


[name] enables a navigation similar to fly modes in DCC tools like Blender. You can arbitrarily transform the camera in 3D space without any limitations (e.g. focus on a specific target).
[name] is an add-on, and must be imported explicitly. See [link:#manual/introduction/Installation Installation / Addons].
import { FlyControls } from 'three/addons/controls/FlyControls.js';
[example:misc_controls_fly misc / controls / fly ]
[page:Camera object]: The camera to be controlled.
[page:HTMLDOMElement domElement]: The HTML element used for event listeners.
Creates a new instance of [name].
Fires when the camera has been transformed by the controls.
If set to `true`, the camera automatically moves forward (and does not stop) when initially translated. Default is `false`.
The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constructor; changing it here will not set up new event listeners.
If set to `true`, you can only look around by performing a drag interaction. Default is `false`.
When set to `false`, the controls will not respond to user input. Default is `true`.
The movement speed. Default is *1*.
The camera to be controlled.
The rotation speed. Default is `0.005`.
Should be called if the controls is no longer required.
[page:Number delta]: Time delta value.
Updates the controls. Usually called in the animation loop.
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/controls/FlyControls.js examples/jsm/controls/FlyControls.js]


Recursion in java is a process in which a method calls itself continuously. A method in java that calls itself is called recursive method. It makes the code compact but complex to understand.


|
As of 2013, Gigablast is one of the remaining four search engines in the United States that maintains its own searchable index of over a billion pages.
Founded in 2000, Matt Wells created Gigablast to index up to 200 Billion pages
with the least amount of hardware possible. Gigablast provides large-scale,
high-performance, real-time information retrieval technology for partner
sites. The company offers a variety of features including topic generation
and the ability to index multiple document formats. This search delivery
mechanism gives a partner "turn key" search capability and
the capacity to instantly offer search at maximum scalability with minimum
cost.
Clients range from NASDAQ 100 listed corporations to boutique
companies.
Matt Wells is currently the sole maintainer and programmer of Gigablast and is open for consulting work. Contact for more information.
|


+++ title = "Los Profesores, Iquique" slug = "los-profesores-iquique" date = 2007-07-06T12:00:00+10:00 tags = ["accommodation"] locations = ["chile/iquique"] draft = false summary = """
Reasonable enough hostel, situated in the middle of things in Iquique. As with San Pedro, they have the annoying thing about paying for each night in advance; but at least here, they'll let you dump your bags in a storeroom after you've checked out. The place has a good vibe, even though I didn't particularly think the same of the city that it's in.
""" +++Reasonable enough hostel, situated in the middle of things in Iquique. As with San Pedro, they have the annoying thing about paying for each night in advance; but at least here, they'll let you dump your bags in a storeroom after you've checked out. The place has a good vibe, even though I didn't particularly think the same of the city that it's in.
Rooms: cramped little dorm, but at least it's warm.
People: not too many other guests there; but the ones that they had were great fun.
Staff: quite a friendly family-run affair; I really liked the staff. They all attempted to speak English, as well.
Location: Iquique's not too big, and this place is pretty much right in the middle of it.
Food: very nice free breakfast of bread (but it's good bread, not Bolivian bread!), jam, and tea / coffee. Kitchen is not available for guest use (bit of a pain).
Internet: 2 PCs with very fast Internet (really, it was quite impressive), available for USD$1 per day, unlimited use.
Hot water: apparently there was one hot shower; but the one I found was stone cold.


SUPERSTAR *** (out of five stars) A review by Jamey Hughton
Starring-Molly Shannon, Will Ferrell, Elane Hendrix, Harland Williams, Mark McKinney and Glynis Johns Director-Bruce McCulloch Rated PG Released October 1999 Paramount
MOVIE VIEWS by Jamey Hughton http://Welcome.to/MovieViews
Some will confuse a movie based on a Saturday Night Live sketch for an actual movie. In actuality, they are products which have been precariously stretched beyond their usual 10-minute running length, pampered and revamped to (barely) qualify as a feature film. Some, like `Wayne's World' and `The Blues Brothers', fare moderately well with a mainstream audience. Others (`It's Pat!', anyone...?) are so idiotic and pointless that it's embarrassing to sit through even the skimpy 80 minutes of their nauseating running time.
`Superstar', the latest SNL related motion picture, actually fares better at 82 minutes than in the suffocating confines of a 10-minute sketch. I have never been a fan of the regular skit, which follows Irish-Catholic school girl Mary Katherine Gallagher (Molly Shannon) through various escapades of quoting ancient TV movies and sniffing her armpits during fits of nervous hysteria. But with a less claustrophobic running time, some surprising attributes of Mary Katherine are allowed to shine through: her unexpected charm, her sensitive personality... And Shannon fits the role remarkably, applying just the right amount of playful exuberance in some scenes and genuine feeling in others.
There are massive problems in `Superstar' from the very beginning, but the appealing cuteness of the cast (along with an assorted handful of fall-down funny moments) helps revive the quality considerably. The painfully weak plot-line finds Mary, teased and taunted by her fellow classmates at St. Monica's Catholic school, contemplating an entry to the upcoming `Fight Venereal Disease' Talent Contest. She is also wooing the incredible hunk Sky Corrigan (Will Ferrell), who holds the key to Mary's lifelong dream: a great kiss. Anticipating this timeless moment, she has long practiced on several inanimate objects (including a tree and a stop sign), much to the shock and dismay of the sisters at St. Monica's.
For every joke or physical gag that works in `Superstar', there are three that don't.  Hidden in all the idiocy, there are isolated moments that are just wonderful. Like Mary's bouts with the stuck-up blond cheerleader Evian (Elaine Hendrix), whom she describes as the `prettiest, most successful, most bulimic girl in school'. After the two rivals attack each other with the kung-fu tactics of Jackie Chan, Mary tells Evian to go `drink a bottle of herself'.
The entire cast is bright and funny. Will Ferrell, one of the most talented additions to the current `SNL' cast, is delightfully self-satisfied as the stereotypical jock Sky Corrigan. It's unfortunate that Sky's character is left relatively unexplored, but whatever ground Ferrell loses with that drawback, he makes up for with a funny recurring appearance as Mary's subconscious interpretation of God (who advises the Catholic girl to `get jiggy with it'). Glynis Johns is Mary's wheelchair-bound gramma, Harland Williams is unusually sweet as a mysterious and speechless drifter, and `Kids in the Hall' veteran Mark McKinney supplies several gratifying moments as the bewildered Father Ritley. McKinney can take even the most lifeless scene, such as when Ritley chews on a blackened piece of toast, and revitalize it with humor.
On the subject of `Kids in the Hall', it's also the original comic origins of director Bruce McCulloch, who previously tried his luck behind the camera this year with `Dog Park'. There's something absent from McCulloch's direction, but it suits the subject matter nicely. Undeniably, the real star here is Shannon, who originally created the character of Mary Katherine Gallagher and deserves the credit where credit is due.
Mary is certainly a clumsy girl (crashing through a confessional door in one particular scene), and in some ways, the film embodies her clumsiness. There's no reason why anyone would want to endure `Superstar', unless they were a dedicated fan of `Saturday Night Live' or Molly Shannon. But there are a few redeeming qualities - including a contagious charm - that helps the film rise above a few general standards normally associated with the `SNL' breed of movie-making. I laughed during `Superstar', and if it catches you in the right frame of mind, you might laugh too.
(C) 1999, Jamey Hughton
MOVIE VIEWS by Jamey Hughton http://Welcome.to/MovieViews http://MovieThing.com/members/movies/MovieViews
MOVIE VIEWS by Jamey Hughton - YOUTH WEB SITE NOMINEE http://www.shocking.co.uk/iawards/youth/home.cgi?referrer=movieviews "CLICK" and Show Your Support!!
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


This Day in History: Nov. 8
by Fox NewsOn this day, Nov. 8 …
2016: Republican Donald Trump is elected America’s 45th president, defeating Democrat Hillary Clinton in an astonishing victory for a celebrity businessman and political novice.
Also on this day:
- 1892: President Grover Cleveland defeats incumbent Benjamin Harrison, becoming the first (and, to date, only) chief executive to win non-consecutive terms to the White House.
- 1923: Adolf Hitler launches his first attempt at seizing power in Germany with a failed coup in Munich that would become known as the “Beer-Hall Putsch.”
- 1960: Massachusetts Sen. John F. Kennedy defeats Vice President Richard M. Nixon for the presidency.
- 1972: HBO (Home Box Office) makes its debut with a showing of the movie “Sometimes a Great Notion.”
- 1974: A federal judge in Cleveland dismisses charges against eight Ohio National Guardsmen accused of violating the civil rights of students who were killed or wounded in the 1970 Kent State shootings.
- 1994: The midterm elections result in Republicans winning a majority in the Senate while at the same time gaining control of the House for the first time in 40 years.
- 2000: A statewide recount begins in Florida, which would emerge as critical in deciding the winner of the 2000 presidential election between Vice President Al Gore and Texas Gov. George W. Bush.
- 2000: Waco special counsel John C. Danforth releases his final report absolving the government of wrongdoing in the 1993 siege at the Branch Davidian compound in Texas.


I conduct machine learning research, specifically in the areas of computer vision and reinforcement learning (RL). Within RL, my recent work has focused on interactive RL, hierarchical RL, and multi-agent RL. Below are several of the projects that I worked on over the past couple years. Click on the project title to see documentation for the research completed.
Completed during my senior year of high school at the Illinois Institute of Technology. I applied unsupervised and supervised learning algorithms to diagnoze Alzheimer's disease from MRI and PET brain scans.
Completed in Summer 2016 during my internship in Yahoo's Machine Learning and Vision team. I improved upon the Single Shot Multibox Detector Framework to detect logos in images.
Completed in Summer 2016 during my internship in Yahoo's Machine Learning and Vision team. I used Exemplar SVMs with ConvNet features to mine logos in images.
Completed in Spring and Fall 2016 at Georgia Tech. I developed infrastructure that allows a human to interact with an RL agent and provide feedback by speech as it learns to navigate a maze environment. I designed experiments to test how well the policy shaping algorithm works in practice. Based on this work, I received the Barry M. Goldwater Award.
Completed in Spring 2017 at Georgia Tech. We aimed to transfer an RL agent's skills on a simple task to a more complex task using a recurrent attention mechanism. This work was accepted to the 2017 Multi-disciplinary Conference in Reinforcement Learning and Decision Making ( poster ).
Completed in Summer 2017 during my internship at Google Research and Machine Intelligence. We developed an approach to combine multi-agent RL and hierarchical RL to solve coordination problems among a multitude of agents. This work was accepted to the Hierarchical Reinforcement Learning Workshop at NIPS 2017 (poster + contributed talk).
Completed in Fall 2017 at Georgia Tech. We designed a differentiable framework to compose skills learned by separate RL agents. We focus on compositions that can be represented by Linear Temporal Logic operators. This work was accepted to the Deep Reinforcement Learning Symposium at NIPS 2017 ( poster + blog post).
Exploratory project started in Fall 2017 at Georgia Tech. Hierarchical RL splits an RL agent into a meta-controller, which selects subgoals, and a controller, which learns to complete subgoals. We use unsupervised clustering methods to decompose the state space of the meta-controller so that it can be trained using tabular Q-learning methods, to attempt to speed up the overall training of the reinforcement learning agent.


GRILLED CHICKEN
SUMMER PIZZA
BRAYOH PIZZA PALACE
VEGGIE
SPECIAL
CHICKEN WRAP
ICE-CREAM PIZZA
SUMMER
CRUST
TOPPINGS


Our Mission
Handpicked, artisanally curated, free range, sustainable, small batch, fair trade, organic tea
Tea of the Month
What's steeping at the tea cozy?
Locations
Downtown
384 West 4th St
Suite 108
Portland, Maine
East Bayside
3433 Phisherman's Avenue
Northwest corner
Portland, Maine
Oakdale
515 Crescent Avenue
Second Floor
Portland, Maine


2
There is no denying that it will befall -
3
Abasing (some), exalting (others);
4
When the earth is shaken with a shock
5
And the hills are ground to powder
6
So that they become a scattered dust,
8
(First) those on the right hand; what of those on the right hand ?
9
And (then) those on the left hand; what of those on the left hand ?
10
And the foremost in the race, the foremost in the race:
11
Those are they who will be brought nigh
13
A multitude of those of old
14
And a few of those of later time.
16
Reclining therein face to face.
17
There wait on them immortal youths
18
With bowls and ewers and a cup from a pure spring
19
Wherefrom they get no aching of the head nor any madness,
21
And flesh of fowls that they desire.
22
And (there are) fair ones with wide, lovely eyes,
24
Reward for what they used to do.
25
There hear they no vain speaking nor recrimination
26
(Naught) but the saying: Peace, (and again) Peace.
27
And those on the right hand; what of those on the right hand ?
33
Neither out of reach nor yet forbidden,
35
Lo! We have created them a (new) creation
38
For those on the right hand;
39
A multitude of those of old
40
And a multitude of those of later time.
41
And those on the left hand: What of those on the left hand ?
42
In scorching wind and scalding water
44
Neither cool nor refreshing.
45
Lo! heretofore they were effete with luxury
46
And used to persist in the awful sin.
49
Say (unto them, O Muhammad): Lo! those of old and those of later time
50
Will all be brought together to the tryst of an appointed day.
51
Then lo! ye, the erring, the deniers,
52
Ye verily will eat of a tree called Zaqqum
53
And will fill your bellies therewith;
54
And thereon ye will drink of boiling water,
55
Drinking even as the camel drinketh.
56
This will be their welcome on the Day of Judgment.
57
We created you. Will ye then admit the truth ?
58
Have ye seen that which ye emit ?
59
Do ye create it or are We the Creator ?
60
We mete out death among you, and We are not to be outrun,
61
That We may transfigure you and make you what ye know not.
62
And verily ye know the first creation. Why, then, do ye not reflect ?
63
Have ye seen that which ye cultivate ?
64
Is it ye who foster it, or are We the Fosterer ?
65
If We willed, We verily could make it chaff, then would ye cease not to exclaim:
66
Lo! we are laden with debt!
68
Have ye observed the water which ye drink ?
69
Is it ye who shed it from the raincloud, or are We the Shedder ?
70
If We willed We verily could make it bitter. Why then, give ye not thanks ?
71
Have ye observed the fire which ye strike out;
72
Was it ye who made the tree thereof to grow, or were We the grower ?
73
We, even We, appointed it a memorial and a comfort for the dwellers in the wilderness.
74
Therefor (O Muhammad), praise the name of thy Lord, the Tremendous.
75
Nay, I swear by the places of the stars -
76
And lo! that verily is a tremendous oath, if ye but knew -
77
That (this) is indeed a noble Qur'an
79
Which none toucheth save the purified,
80
A revelation from the Lord of the Worlds.
81
Is it this Statement that ye scorn,
82
And make denial thereof your livelihood ?
83
Why, then, when (the soul) cometh up to the throat (of the dying)
84
And ye are at that moment looking
85
- And We are nearer unto him than ye are, but ye see not -
86
Why then, if ye are not in bondage (unto Us),
87
Do ye not force it back, if ye are truthful ?
88
Thus if he is of those brought nigh,
89
Then breath of life, and plenty, and a Garden of delight.
90
And if he is of those on the right hand,
91
Then (the greeting) "Peace be unto thee" from those on the right hand.
92
But if he is of the rejecters, the erring,
93
Then the welcome will be boiling water
96
Therefor (O Muhammad) praise the name of thy Lord, the Tremendous.


{% extends 'base.html' %} {% block content %}
Company {{ form.company }}
Location {{ form.location }}
Job Title {{ form.title }}
Job Description {{ form.description }}
Status {{ form.status }}
Salary (min) {{ form.salary_min }}
Salary (max) {{ form.salary_max }}
Picture {{ form.picture }}


Write a message here, it will be displayed on my 16x2 LCD for 5 seconds You can see the message send by others


Here, you will find totally modded versions of your favorite games. Believe me... it's fun.
Unfortunately, you will have to add an extension to access the mods. You will find the links
and descriptions on each page. However, we are working on mods witout these extentions.


|
Ray Tracing
Ray Tracing algorithm implementation with many functions
|
Bounding Volume Hierarchies class implementation. More...
#include <bvh.h>
Public Member Functions | |
| bvh_node (const hittable_list &list, double time0, double time1) | |
| bvh_node (const std::vector< shared_ptr< hittable >> &src_objects, size_t start, size_t end, double time0, double time1) | |
| Splitting BVH Volumes. More... | |
| virtual bool | hit (const ray &r, double t_min, double t_max, hit_record &rec) const override |
| Check whether the box for the node is hit, and if so, check the children and sort out any details. More... | |
| virtual bool | bounding_box (double time0, double time1, aabb &output_box) const override |
| Sets box from the class. | |
Public Attributes | |
| shared_ptr< hittable > | left |
| shared_ptr< hittable > | right |
| aabb | box |
Bounding Volume Hierarchies class implementation.
It’s really a container, but it can respond to the query “does this ray hit you?”. The children pointers are to generic hittables. They can be other bvh_nodes, or spheres, or any other hittable.
|
inline |
Splitting BVH Volumes.
As the list of objects in a bvh_node gets divided into two sub-lists, the hit function will work. At each node split the list along one axis. When the list coming in is two elements, function puts one in each subtree and end the recursion. The traversal algorithm should be smooth and not have to check for null pointers, so if I just have one element function duplicates it in each subtree.
|
overridevirtual |
Check whether the box for the node is hit, and if so, check the children and sort out any details.
| r | input ray |
| t_min | on minimum time |
| t_max | on maximum time |
| rec | struct with params |
Implements hittable.


Yusuke Endoh
Twitter: @mametter
make
./prog < textfile > output.gif
./prog < golem.txt > golem.gif
./prog < smily.txt > smily.gif
To get the best experience, use a GIF viewer that can handle animated gifs. On OS X you can use Safari using “open -a Safari smily.gif”
Some things to consider are that this 2.5KiB gem encodes a 96 character 8x8 font (naively this could already take 6144 bytes) and a GIF encoder. But how does it know which characters are closed?
You should only give this program printable ASCII characters.
Unfortunately this won’t run on your PDP8, if you had one, as it needs at least 2MiB of memory to run in.
This program generates an animated GIF from a plain text. Run:
gcc -o prog prog.c
./prog < invisible.txt > invisible.gif
Open invisible.gif and then wait a minute. You will see a hidden message. Can you tell the difference between letters that leaves the mark and ones that does not?
Other examples:
./prog < golem.txt > golem.gif
./prog < smily.txt > smily.gif
The program itself has a hidden message.
./prog < prog.c > prog.gif
© Copyright 1984-2018,
Leo Broukhis, Simon Cooper, Landon Curt Noll
- All rights reserved |


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For Volunteer and Events.
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{% extends 'base.html' %} {% load i18n %} {% block title %}{% trans "Ziyad Soobhan" %}{% endblock %} {% block description %}{% trans "Personal Website | Ziyad Soobhan" %}{% endblock %} {% block keywords %}{% trans "Homepage, Developer, Climber, Astrophysicist" %}{% endblock %} {% block body_class %}wrapper{% endblock %} {% block content %}
I am a Lead Principal Engineer specialising in the construction and maintenance of software solutions primarily engineered in Python. I have expertise in a variety of tools and frameworks such as Django, Flask, and CherryPy, and have over {{ years }} years of commercial experience in building scalable web applications for numerous reputable global companies. I work with a variety of programming architectures and paradigms including microservices, domain driven design, and monolithic and distributed systems, with a skill-set that favours back-end development and TDD.
My experience also extends to DevOps, as I have contributed to software architectures on a variety of cloud platforms such as AWS and DigitalOcean through the use of continuous integration systems (e.g. Jenkins and CircleCI) as well as more traditional, bare-metal stacks.
I have led various highly specialised teams and have experience in communicating with all levels of stakeholders. I enjoy working as part of a team, mentoring juniors, and have a firm belief that code-reviews and coherent teamwork is integral to creating a healthy work environment conducive to successful and productive projects.
I am a native English speaker (with British Passport) and fluent in French. I have a passion for rock climbing, enjoy cooking, as well as photography.


Employee Salary Calculator
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John Doe
CARDIOLOGIST
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NEUROLOGIST
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CHILD SPECIALIST
Is very kind a easily attaching to children and uderstands and cures their problem soon


I was looking through the /r/dataisbeautiful
thread and the one that stood out the most was one where they posted a link to their website, Flickmatrix where combine Rotten Tomato, IDMb, Letterboxd, and Metacritic scores with what’s available on Netflix and Amazon Video.
I looked throughout the site to find a blurb about where the data was being collected from but I could not find anything. So, I went back to the thread and looked for a comment or such, and all that was explained was that they got the information from their respective website, but was not responding to the comments that were asking about how they were getting information from Netflix, which makes me think they might have been sneaking around. There are many people who think the same, and seem quite aggressive about it in the comments.
It seems, however, that it’s not up-to-date. I entered in a movie that I know for a fact is on Netflix but when the result came back it said that it was available for Amazon Video and Blu-Ray but not for Netflix. This might be a problem that goes with the fact that there might not be a direct way of getting the information about the movies Netflix has, or if the person is using a third-party API that also isn’t very up-to-date.


mongoc_gridfs_file_t
Synopsis
typedef struct _mongoc_gridfs_file_t mongoc_gridfs_file_t;
Description
This structure provides a MongoDB GridFS file abstraction. It provides several APIs.
readv, writev, seek, and tell.
General file metadata such as filename and length.
GridFS metadata such as md5, filename, content_type, aliases, metadata, chunk_size, and upload_date.
Thread Safety
This sturcture is NOT thread-safe and should only be used from one thread at a time.


Kirsten linked with mentorship role at Proteas
Cape Town - Former Proteas coach Gary Kirsten is reportedly set to assist the team in a mentorship capacity.
According to the Cricbuzz website, Kirsten looks likely to be brought in as a mentor to team director Enoch Nkwe.
"I'm always willing to help in whatever way possible but only if it's done through a proper and sustainable process and not just a as quick fix solution," Kirsten told the cricket specialist website.
Kirsten currently coaches the Durban Heat in the Mzansi Super League and is a renowned coach around the world, having led India to World Cup glory in 2011 and taking South Africa to the No 1 Test ranking in 2012. He has also worked with the Hobart Hurricanes in Australia's Big Bash League and the Royal Challengers Bangalore in the Indian Premier League.
Nkwe, who started his tenure with a 3-0 away series loss to India earlier this year, looks likely to stay on in the role for the upcoming Test series against England.
Cricket South Africa (CSA) underwent some major changes over the weekend, with Titans boss Jacques Faul named acting CEO in place of the suspended Thabang Moroe.
The organisation also confirmed that former Proteas captain Graeme Smith was set to be named director of cricket.
"I'm happy to announce that we have engaged Graeme Smith and I am confirming that he has agreed that by next week Wednesday all of the negotiations around the contract terms that need to take place would have been concluded," CSA president Chris Nenzani said over the weekend.
Faul commented: "I hope to meet with Gary during next week or call him. The director of cricket will also be in contact with him. Hopefully we can involve him. He has a lot to offer."
- Compiled by Herman Mostert


Here's a summary of your proposed mission and its total scores.
| Total Science Score | With your selected target mission and spacecraft, the total science score of your mission is... | 8 pts |
| Total Cost | With your selected spacecraft and launch vehicle, the total cost of your mission is... | $570 million USD |
| Total Time | With your selected launch vehicle, mission target, and spacecraft, the total time your mission will take is... | 5 years |


Established in 1985 and privately owned, Dacoms has three decades of experience providing quality and service that continues to lead the AV industry. specializing in AV system integration, control system and multi-media networking technology, Dacoms provides professional integration service for system design, engineering and technology utilization.
I enjoy writing front-end code with these technologies.
I live in the cloud and can't be seen. Send messages to the good people at Code School and they'll notify me.


Things I have learned this year in JavaScript libraries:
Trianglify library:
See the Pen trianglify by Carol Nobili (@pericarol) on CodePen.
For this JavaScript library project, I used the skills I learned from JavaScript to create a fun and visually appealing project. The Trianglify library makes cool triangle shapes that together makes the page look great. This library also uses different color schemes every time it runs.
Timeline:
2 weeks
RandomColor library:
See the Pen official library randomcolor radial background by Carol Nobili (@pericarol) on CodePen.
For this JavaScript library project, I used the skills I learned from JavaScript to create a fun and visually appealing project. The RandomColor library makes multiple diverse colors each time the project runs. For this project I also used my knowledge of a gradient background on CSS to create a fun and different project.
Timeline:
3 weeks
Chroma library:
See the Pen Library Chroma by Carol Nobili (@pericarol) on CodePen.
For this JavaScript library project, I used the skills I learned from JavaScript to create a fun and visually appealing project. The Chroma library uses different shades of colors to create an interesting color pattern. This library is different from thee other libraries because it can create a higher variety of color tones.
Timeline:
3 weeks
Three.js library:
See the Pen Three library by Carol Nobili (@pericarol) on CodePen.
See the Pen "Back to the 80's" by Carol Nobili (@pericarol) on CodePen.
In my opinion this library was the best library I have used. Throughout this year I have learned multiple different skills; however, the three.js library continues to be my favorite. These were the first project I created using the three.js library. I used the code I had learned such as mesh, camera, scene, geometry, window, material, renderer, and more to create a fun project. The cube is currently moving around and bouncing off the walls. In my opinion these projects are pretty OFF THE WALLS.
Timeline:
3 weeks
See the Pen cosmic cube (three.js) by Carol Nobili (@pericarol) on CodePen.
For this three.js library project I used the help of my teacher Landgreen. I first forked a project that was exceptionally done by Mr. Landgreen. Then, I used my knowledge of three.js to modify the project and make it my own style. This is an interactive project due to the camera perspective included. I hope Mr. Landgreen approves of the changes.
Timeline:
2 weeks
See the Pen Box Geometry Three by Carol Nobili (@pericarol) on CodePen.
See the Pen Box Geometry Three 2 by Carol Nobili (@pericarol) on CodePen.
See the Pen Box Geometry Three 3 by Carol Nobili (@pericarol) on CodePen.
For these three.js library projects, I used my knowledge of different meshes and geometries to create unique projects that are visually appealing. These projects include many of the skills I have learned with three.js and I believe these are unique projects. The torus knot, in my opinion, is one of the most interesting shapes that can be created with three.js.
Timeline:
4 weeks
See the Pen Circle geometry by Carol Nobili (@pericarol) on CodePen.
For this three.js library project, I used my skills to create a circle that rotates and an interesting mesh. I also used my skills to create a background that includes a gradient and stars. This is supposed to be a project that demonstrates my increasing skill levels and my unique and creative style of coding three.js library. This project also shows my ability to combine libraries and different codes. This si supposed to look like a futuristic sattelite in space.
Timeline:
3 weeks
See the Pen Camera and Light by Carol Nobili (@pericarol) on CodePen.
See the Pen Camera and Light 2 by Carol Nobili (@pericarol) on CodePen.
See the Pen Camera and Light 3 by Carol Nobili (@pericarol) on CodePen.
See the Pen Camera and Light 4 by Carol Nobili (@pericarol) on CodePen.
For these three.js libraries I used my knowledge from my previous projects and new knowledge of camera, light, and fog. These projects demonstrate my ability to go beyond the normal and create something different and unique while keeping my style.
Timeline:
5 weeks
See the Pen stars by Carol Nobili (@pericarol) on CodePen.
For this three.js library project, I decided to create a similar project to my other ones. However, this time I used a different geometric shape. This is supposed to look like a sattelite in space. This project is dedicated to Michael Barash.
Timeline:
2 weeks
See the Pen stars2 by Carol Nobili (@pericarol) on CodePen.
See the Pen stars3 by Carol Nobili (@pericarol) on CodePen.
See the Pen stars4 by Carol Nobili (@pericarol) on CodePen.
See the Pen stars5 by Carol Nobili (@pericarol) on CodePen.
These three.js library projects are a great way to demonstrate my total and final skills gathered this year. I used the skills I had learned this year to create an extremely unique project. I used my coding abilities and knowledge to create a completely different geometric shape that had not been created. It was a creative innovation.
Timeline:
3 weeks


Managers¶
Most of these Classes have cdefed functions that cannot be read by Sphinx. Read the source if you want to find out more about using them.
-
class
kivent_core.managers.entity_manager.
EntityManager
¶ The EntityManager will keep track of the entities in your GameWorld. An Entity is technically nothing more than an entry in an array of unsigned int. The entity is made up of system_count + 1 entries. The first entry is the actual identity of the entity, if it is inactive this will be <unsigned int>-1. The rest of the entries will correspond to the components of your GameSystem with do_components set to True. When a component is active its id will be stored here, if it is inactive the entry will be <unsigned int>-1.
This means technically there is a limit to the number of components and entities you can have at 4,294,967,294. It is however extremely unlikely your game will consist of this many entities or components. Probably KivEnt will also be hopelessly overwhelmed.
EntityManager is typically allocated as part of your GameWorld.allocate.
**Attributes: (Cython Access Only):
memory_index (IndexedMemoryZone): Zoned memory for storing the Entity indices.
system_count (unsigned int): The number of slots reserved per Entitywill be one more than the initialization system_count arg as the first entry is used internally to determine whether an entity is active.
-
allocate
(self, master_buffer, gameworld)¶
-
get_entity_entry
(self, entity_id)¶ Will return a list of system_count items corresponding to all the indices that make up the entity. If a value is 4,294,967,295, which is <unsigned int>-1, that component is inactive. If the first value is <unsigned int>-1 the entity itself is currently inactive.
- Args:
- entity_id (unsigned int): Identity of the entity to return.
- Return:
- list of ints : The component_id of each of the GameSystem with do_components.
-
-
class
kivent_core.managers.game_manager.
GameManager
¶
System Management¶
-
class
kivent_core.managers.system_manager.
ZoneConfig
¶ Stores the configuration information for a zone in the GameWorld’s GameSystems.
- Attributes: (Cython Access Only)
count (unsigned int): Number of entities in this zone.
zone_name (str): Name of the zone.
systems (list): List of the names of the GameSystem that will reserve space for this zone.
-
class
kivent_core.managers.system_manager.
SystemConfig
¶ Organizes the ZoneConfigs for a GameWorld. Responsible for adding new zones to the GameWorld and adding systems to those zones.
- Attributes: (Cython Access Only)
- zone_configs (dict): Hashmap of ZoneConfig objects stored by keys of the zone_name (str).
-
add_system_to_zone
(self, system_name, zone_name)¶ Adds a system to the zone specified. An already added system cannot be added again (will raise a SystemAlreadyAddedError). Args:
system_name (str): The name of the system to add to the zone.
zone_name (str): The name of the zone.
-
add_zone
(self, zone_name, count)¶ Creates a new ZoneConfig object and adds it to the zone_configs dictionary. A ZoneAlreadyAddedError will be raised if the zone_name has been previously used. Args:
zone_name (str): The name of the zone to add.
count (int): The number of entities the zone will contain.
-
get_config_dict
(self, system_name)¶ Returns the config_dict for a specific system_name. This will be a dictionary of zone_name, zone_count pairings. If the default zone, ‘general’, is not registered with the Zone it will be inserted automatically with a DEFAULT_COUNT.
- Args:
- system_name (str): Name of the system to get the config dict for.
- Return:
- config_dict (dict): zone_name, zone_count hashmap that includes all the zones that should be allocated for the given system.
-
class
kivent_core.managers.system_manager.
SystemManager
¶ Manages the GameSystems attached to the GameWorld as well as the zone configuration for systems which use the IndexedMemoryZone for holding entity data. Supports dictionary style key access of systems directly. There are two types of GameSystem in KivEnt, systems with components, and systems without. The GameWorld will reserve system_count spaces for components for each Entity, meaning that we cannot have more than system_count number of GameSystems that expect to attach components. This value will typically be set with set_system_count as part of GameWorld initialization. If set_system_count is not called, system_count will be system_manager.DEFAULT_SYSTEM_COUNT. Component systems will take up the first N spaces in the systems list, with non-component systems appearing afterwards. There is no limit to the number of non-component GameSystem.
- Attributes: (Cython Acces Only)
systems (list): List of the currently active systems, unused slots will have a value of None.
system_index (dict): Maps the name of the systems to their index in the systems list, which corresponds to the component index in the gameworld.entities IndexedMemoryZone.
system_config (SystemConfig): Manages the zone counts for each GameSystem that makes use of the IndexedMemoryZone.
system_count (unsigned int): The number of component systems with space reserved in the gameworld.entities IndexedMemoryZone.
current_count (unsigned int): The number of component systems currently in use.
free_indices (list): List used internally to track component system slots that have had their system removed and are available for reuse.
first_non_component_index (unsigned int): Start of the non-component systems in the systems list.
free_non_component_indices (list): List used internally to track slots for systems that have been removed that do not use components.
update_order (list): Accessible from Python. Provides a list of indices that dictate the order the GameWorld should update the systems in. When setting provide the system_name and internally the appropriate index will be found. From cython you can work directly with the _update_order attribute.
-
add_system
(self, system_name, system)¶ Adds a new system to the manager. If the system have do_components is True, current_count will need to be less than system_count or a TooManySystemsError will be raised. There is no limit to number of GameSystem that do not do_components. By default the system will be added to the end of the update_order. If you wish to change the order in which systems are updated set the update_order manually after adding all systems.
- Args:
system_name (str): The name of the system being added.
system (GameSystem): Reference to the actual system being added.
-
add_zone
(self, zone_name, count)¶ Adds a new zone to the system_config. Args:
zone_name (str): Name of the zone to be added.
count (unsigned int): Number of entities to add.
-
allocate
(self, master_buffer, gameworld)¶ - Args:
master_buffer (Buffer): The buffer from which the space for the entity IndexedMemoryZone will be allocated.
gameworld (GameWorld): The GameWorld for your application.
-
configure_system_allocation
(self, system_name)¶ Configures a GameSystem with the system_config using the GameSystem.zones list property. The GameSystem will be registered to use all zones who have their name listed in zones. This should be called during GameWorld.allocate after SystemManager.add_system has been called. Args:
system_name (str): name of the system to be configured
-
get_system_config_dict
(self, system_name)¶ Gets the config dict for a specific system_name from system_config, which is a zone_name, zone_count pairing for each zone that system will allocate. Args:
system_name (str): Name of the system to get the config_dict for- Return:
- config_dict (dict): zone_name, zone_count pairing for the system.
-
remove_system
(self, system_name)¶ Removes an existing system from the system_manager. Args:
system_name (str): Name of the system to removed
-
set_system_count
(self, unsigned int system_count)¶ Set the system_count, which is the number of systems that will have space allocated for containing components in the gameworld.entities IndexedMemoryZone. Should be set as part of GameWorld.allocate. Args:
system_count (unsigned int): Number of systems to reserve space for components.
Resource Managers¶
Resource handling is not quite done yet so consider these sections slightly experimental and know they will probably change in the future. As of 2.1 a new ModelManager has been introduced with slightly different functionality.
-
class
kivent_core.managers.resource_managers.
ModelManager
(allocation_size=102400)¶ The ModelManager is responsible for managing all VertexModel that will be used during your game’s rendering. A model is a collection of vertex and index data describing the triangles that make up your entities geometry.]
The ModelManager ensures that all models using the same vertex format are stored contiguously, helping to ensure that your rendering does not have to jump around so much in memory.
If you do not provide custom instructions to the allocation function, the ModelManager will register 100 KiB for each format found in the rendering.vertex_formats.format_registrar. The memory will be split 72/25 vertices to indices.
Remember every entity that uses a model of the same name will share all of that vertex data and modifying ones model will modify all. There is copying functionality built into the loading functions in case you want to create unique models per entity.
- Attributes:
models (dict): A dict of all the loaded models, keyed by name.
key_counts (dict): The count of the number of copies made of a certain model. Used internally if we are constructing a copy of an already loaded model.
model_register (dict): Used to keep track of the entities actively using this model. Keyed by model_name will be dicts of key = entity_id, value = system_id of renderer for that entity. If you want to modify a model attached to many entities, use the model_register to find out which entities are actively using that model.
- Attributes: (Cython Access Only)
allocation_size (unsigned int): Set during initalization of the ModelManager, this is the amount of space to be reserved for each vertex format if an empty formats_to_allocate dict is provided to allocate. The space will be split 75/25 for vertices/indices.
memory_blocks (dict): A dict of dicts. Each format that gets allocated will have an entry here, that is a dict containing keys: ‘vertices_block’ and ‘indices_block’. Models for that format will be allocated inside these MemoryBlock.
-
allocate
(self, master_buffer, gameworld)¶ Allocates space for loading models. Typically called as part of Gameworld.allocate.
- Args:
- master_buffer (Buffer): The buffer to do allocation from. gameworld (GameWorld):
- Return:
- unsigned int: Number of bytes actually used by the ModelManager
-
combine_model_infos
(self, list infos)¶ Takes a list of SVGModelInfo objects and combines them into the minimum number of models that will fit that data. Each model will be no more than 65535 vertices, as this is the limit to number of vertices in a single model in ES2.0.
- Args:
- infos (list): List of SVGModelInfo to combine.
- Return:
- list: New list of SVGModelInfo combined into the minimum number necessary to display the data.
-
copy_model
(self, str model_to_copy, str model_name=None)¶ Copies an existing model, creating a new model with the same data. If you set the model_name kwarg the new model will be stored under this name, otherwise the name of model being copied will be used, with do_copy set to True for load_model.
- Args:
- model_to_copy (str): The name of the model to copy.
- Kwargs:
- model_name (str): The name to store the new model under. If None the model_to_copy name will be used.
- Return:
- str: Actual name of the copied model.
-
get_center_and_bbox_from_infos
(self, list infos)¶ Gets the bounding box and center info for the provided list of SVGModelInfo.
- Args:
- infos (list): List of SVGModelInfo to find the bounding box and center for.
- Return:
- dict: with keys ‘center’ and ‘bbox’. center is a 2-tuple of center_x, center_y coordinates. bbox is a 4-tuple of leftmost x, bottom y, rightmost x, top y.
-
get_model_info_for_svg
(self, str source, str svg_name=None, custom_fields=None)¶ Returns the SVGModelInfo objects representing the elements in an svg file. You can then parse this data depending on your needs before loading the final assets. Use load_model_from_model_info to load your assets.
-
load_model
(self, str format_name, unsigned int vertex_count, unsigned int index_count, str name, do_copy=False, indices=None, vertices=None)¶ Loads a new VertexModel, and allocates space in the MemoryBlock for its vertex format to hold the model. The model will be stored in the models dict.
Load model does not fill your model with any data you should do that after creating it. Either by accessing the vertices yourself or through a function such as copy_model or load_textured_rectangle.
The kwarg do_copy controls the behavior of the loaded. By default if we find a model has already been loaded under name, we simply return that already loaded model’s name. If do_copy is set to True we will actually create a new model that appends an underscore and number to the name provide. For instance, ‘test_model’ becomes ‘test_model_0’, and then ‘test_model_1’ and so on. Copying ‘test_model_0’ will create ‘test_model_0_0’.
- Args:
format_name (str): The name of the vertex format this model should be created with.
vertex_count (unsigned int): The number of vertices in the model.
index_count (unsigned int): The number of indices for the model.
name (str): The name to store the model under.
- Kwargs:
do_copy (bool): Defaults False, determines whether to copy the model if we find one with its name is already loaded.
indices (list): If a list of indices is provided, the data will be loaded into your model. Make sure the len(indices) == index_count.
vertices (dict): Vertex data can be supplied in the form of a dictionary containing key is the index of vertex, and the value at the key is a dict with key vertex attribute, value at that attribute.
For instance:
vertices = { 1: {'pos': (-5., -5.), uvs: (0., 0.)}, 2: {'pos': (-5., 5.), uvs: (0., 1.)}, 3: {'pos': (5., 5.), uvs: (1., 1.)}, 4: {'pos': (5., -5.), uvs: (1., 0.)}, }
- Return:
- str: Returns the actual name the model has been stored under.
-
load_model_from_model_info
(self, SVGModelInfo info, str svg_name)¶ Turns the data in a SVGModelInfo to an actual Model for use in your game.
Args:
info (SVGModelInfo): The data for the model you want to load.
svg_name (str): The name of the svg file, previously returned by get_model_info_for_svg.
- Return:
- str: The key this model is registered under. Will be svg_name + ‘_’ + element_id for the SVGModelInfo.
-
load_model_from_pickle
(self, str file_to_load, str model_name=None)¶ Loads a previously pickled model.
- Args:
- file_to_load (str): Name of the file to load.
-
load_textured_rectangle
(self, str format_name, float width, float height, str texture_key, str name, do_copy=False)¶ Loads a new model and sets it to be a textured quad (sprite). vertex_count will be set to 4, index_count to 6 with indices set to [0, 1, 2, 2, 3, 0].
The uvs from texture_key will be used.
- Args:
format_name (str): Name of the vertex format to use.
width (float): Width of the quad.
height (float): Height of the quad.
texture_key (str): Name of the texture to use.
name (str): Name to load the model under.
- Kwargs:
- do_copy (bool): Defaults False. Kwarg forwarded to load_model, controls whether we will copy the model if name is laready in use.
- Return:
- str: Actual name of the loaded model.
-
pickle_model
(self, str model_name, str directory_name)¶ Saves a model to disk using Pickle. Data will be stored as a dictionary containing keys ‘vertices’, ‘indices’, and ‘format_name’.
The name of the file will be os.path.join(directory_name, model_name + ‘.kem’).
- Args:
model_name (str): The name of the model to save.
directory_name (str): The directory where you want to save the model.
-
register_entity_with_model
(self, unsigned int entity_id, str system_id, str model_name)¶ Used to register entities that are using a certain model. Typically called internally as part of Renderer.init_component or the logic associated with setting a RenderComponent.model.
Note: At the moment you should not register the same model on the same entity with multiple renderers. This is not handled. Although I’m not quite certain when you would do that.
- Args:
entity_id (unsigned int): Id of the entity being registered.
system_id (str): system_id of the Renderer that this entity is attached to with the model.
model_name (str): Name of the model to register the entity_id with.
-
unload_model
(self, str model_name)¶ Unloads the model. Freeing it for GC. Make sure you have not kept any references to your model yourself.
- Args:
- model_name (str): Name of the model to unload.
-
unload_models_for_svg
(self, str svg_name)¶
-
unregister_entity_with_model
(self, unsigned int entity_id, str model_name)¶ Unregisters a previously registered entity.
- Args:
entity_id (unsigned int): The id of the entity being registered.
model_name (str): The name of the model that entity was registered with.
-
class
kivent_core.managers.resource_managers.
TextureManager
¶ The TextureManager handles the loading of all image resources into our game engine. Use load_image for image files and load_atlas for .atlas files. Do not load 2 images with the same name even in different atlas files. Prefer to access kivent.renderers.texture_manager than making your own instance.
-
get_groupkey_from_texkey
(self, tex_key)¶
-
get_size
(self, tex_key)¶
-
get_size_by_name
(self, name)¶
-
get_texkey_from_name
(self, name)¶
-
get_texkey_in_group
(self, tex_key, group_key)¶
-
get_texname_from_texkey
(self, tex_key)¶
-
get_texture
(self, tex_key)¶
-
get_texture_by_name
(self, name)¶
-
get_uvs
(self, tex_key)¶
-
load_atlas
(self, source, datatype='json', dirname=None)¶
-
load_image
(self, source)¶
-
load_texture
(self, name, texture)¶
-
unload_texture
(self, name)¶
-
-
class
kivent_core.managers.sound_manager.
SoundManager
¶ The SoundManager provides additional features on top of Kivy’s Sound and SoundLoader classes, making it easier for you to integrate sounds into your game, and controlling the ability to play the same sound multiple times simultaneously.
- Attributes:
music_volume (NumericProperty): The master volume from 0.0 to 1.0 for music tracks.
sound_volume (NumericProperty): The master volume from 0.0 to 1.0 for sounds. Will be multiplied by the specified volume.
cutoff (NumericProperty): If volume is below this level the sound will not be played at all.
current_track (StringProperty): The name of the music track currently playing.
loop_music (BooleanProperty): If True when one music track finishes playing another will be randomly chosen from the loaded music tracks and scheduled for playing between 0 and max_wait_for_music seconds from now.
max_wait_for_music (NumericProperty): The maximum amount of time to wait before automatically playing another music track when loop_music is True.
music_dict (dict): Dictionary containing all tracks loaded by load_music.
-
load_music
()¶ Loads a music track under the provided name from the provided address. The entry into music_dict will be a dict containing both the track object loaded by SoundLoader and the file_address, found under those keys.
- Args:
track_name (string): Name to load music under.
file_address (string): Location of the file.
- Return:
- string: The name of the track that has been loaded, will be same as provided arg.
-
load_sound
()¶ Loads a sound, will load track_count copies of the sound so that up to that many sounds can be played at the same time. Actual number of sounds played will be limited by the number of sound channels available. Returns the integer identifier for the sound to be used with the higher performance play_direct, play_direct_loop, and stop_direct functions as well as making it easier to store sounds in high performance C components for your entities.
- Args:
sound_name (str): The name to load the sound file under.
file_address (Str): The actual location of the file in memory.
- Kwargs:
- track_count (int): The number of times to load the sound, equivalent to the maximum number of instances of this sound can be played simultaneously. Defaults to 4.
- Return:
- int: the integer identifier for the loaded sound.
-
on_music_volume
()¶ Callback called when music_volume is changed, will change volume for the current_track if it is not None.
- Args:
instance (SoundManager): Should be same as self.
value (float): The new value for the volume.
- Return:
- None
-
on_track_stop
()¶ Callback called when on_stop event is fired after a music track quites playing. If loop_music is True another music track will be chosen and begin playing in a randomized amount of time from 0.0 to max_wait_for_music seconds later.
- Args:
- sound (Sound): The track object that just finished playing.
- Return:
- None
-
play
()¶ Wrapper over play_direct that uses the string key for a sound instead of integer key.
- Args:
sound_name (string): The string key for the sound to be played.
volume (float): The volume of sound, between 0.0 and 1.0.
- Return:
- Sound: The instance of the sound being played. Will be None if no sound was played.
-
play_direct
()¶ Plays the sound specified by the integer key given at the volume provided. If volume is below cutoff, the sound will not be played. If a sound is played, the specific instance of the sound will be returned, otherwise None.
- Args:
sound_index (int): The integer key for the sound to be played.
volume (float): The volume to play the sound at, will be multiplied by the sound_volume
- Return:
- Sound: The instance of the sound being played. Will be None if no sound was played.
-
play_direct_loop
()¶ Plays the sound specified by the integer key given at the volume provided. If volume is below cutoff, the sound will not be played. If a sound is played, the specific instance of the sound will be returned, otherwise None. The sound’s loop property will be set to True
- Args:
sound_index (int): The integer key for the sound to be played.
volume (float): The volume to play the sound at, will be multiplied by the sound_volume
- Return:
- Sound: The instance of the sound being played. Will be None if no sound was played.
-
play_loop
()¶ Wrapper over play_direct_loop that uses the string key for a sound instead of integer key. The sound will be set to looping.
- Args:
sound_name (string): The string key for the sound to be played.
volume (float): The volume of sound, between 0.0 and 1.0.
- Return:
- Sound: The instance of the sound being played. Will be None if no sound was played.
-
play_track
()¶ Plays the track with the given name. If a previous track is playing, current_track is not None, then that track will be stopped.
- Args:
- track_name (string): The name of the track to play
- Return:
- None
-
schedule_play
()¶ Callback for playing a sound by string key for use with Clock.schedule.
- Args:
sound_name (string): The string name of the sound.
volume (float): The volume of sound, between 0.0 and 1.0.
dt (float): The time passed since this function was clock scheduled.
- Return:
- None
-
stop
()¶ Wrapper over stop_direct that uses a string key for a sound instead of integer key. Stops all instances of the sound being played. Sets loop to False
- Args:
- sound_name (string): The string key for the sound to be played.
- Return:
- None
-
stop_current_track
()¶ Stops the current music track from playing.
- Return:
- None
-
stop_direct
()¶ Stops all instances of the sound being played. Sets loop to False Args:
sound_index (int): The integer key for the sound to be played.- Return:
- None
-
class
kivent_core.managers.animation_manager.
AnimationManager
¶ AnimationManager is responsible for loading and managing animation sequences for the GameWorld. Each animation sequence is a list of frames which stores texture and model for that frame and the duration for which the frame should be displayed in milliseconds
Animation data takes the form: {
‘texture’: texture name for animation, ‘model’ : model name for animation, ‘duration’ : time}
- Attributes:
- animations: Dictionary of loaded animations, keyed by name
-
allocate
()¶ Allocate memory to store frame lists. Called internally during gameworld init.
-
load_animation
()¶ Responsible for creating a FrameList from a python list specifying frames and storing it in static memory.
- Args:
name (str): The name by which to store this animation
frame_count (int): Number of frames in the sequence
frames (list): The list of frames, each item in the list is a dict containing ‘texture’,’model’ and ‘duration’.
-
load_json
()¶ Parser for a json file containing animation
-
save_to_json
()¶ Saves the animation specified by items in names to filename
- Parameters:
names (list): List of animation names to be stored in the json file
filename (str): Path to json file


--- layout: post title: relativity date: '2013-09-16T20:41:33-04:00' tags: - original - poetry - physics tumblr_url: http://poetry.liabogoev.com/post/61454612917/relativity ---
Life, relative to physics
You’ve got work (W) to do
Q1 to Q2
with respect to U
Potential (V) to do
more work (W).
Physics, relative to life
You’ve got work to do
cue one to cue two
with respect to you
potential to do
more work.


There are {{greetings.length}} greetings at your disposal.
{{greeting.value}}
You have not viewed any greetings recently.


/usr/openwin/bin/audiotool
and
workman to play audio CDs through the TychoTarget apps.
ftp.hyperion.com
contains the source files for workman
. Under Solaris2.x
workman
can be set up to play audio CD's automatically upon
insertion.
Most other Sparcs can use a mini jump plug from the headphone jack on the cdrom to the line in on the back of the machine
You can then use /usr/openwin/bin/audiotool
to control
the inputs and outputs. Look under the Volume
menu button.


Whoops! (Error 404)
The webpage you have requested could not be found
If you do not interact with this page, you will be redirected to the homepage in 10 seconds...


Across: 1. Harsh copper leaves district (6) 4. The side with the advantage (4) 7. Rats may be the main attraction (4 4) 8. Trouble as fires rage around West End! (6) 10. Sydney Head fell when naked (8) 13. Take dress, cap, etc (6) 14. Rough sea I set out upon turns out to be least problematical (7) 15. Substance to eat on the moon? (6) 18. Pointed to rug Alan ordered (7) 19. Multitude die out in confusion (6) 20. Trouble with plot may be very bad (7) 25. Rouse tribes (6) 26. After church doctor gets in venison around Christmas (8) 27. Lisa gets gold from tar (6) 28. Dad rants about flag! (8) 29. Olympic team contains one left-back? Is this plausible? (4) 30. Without force, throw out gold coin (6) Down: 1. Vincent has two before night of celebrities! (6) 2. Edward comes in to try to work out how to get key in again (6) 3. Old soldier provides escort (6) 5. Tod goes to Crete to get scanner, maybe (8) 6. Partial story about plague (8) 7. Bob remains in band (4) 9. Coming back meets egghead with respect (6) 11. Playwright holds a rope (7) 12. Pointless lust died out when weakened (7) 13. I sat out in one’s cold Continental (7) 16. 11’s end pieces captivate bishop (6) 17. Tell all after a scholars’ gathering (8) 18. Composer can be swallowed by a lion (8) 21. Five tales of a goddess (6) 22. One inclined to be slimmer (6) 23. Get boat in reorganisation (6) 24. Network plays back endless dirge! (4)


User Management Module
This module allows a system administrator to manage (to enter or update) the user information.
The admin can choose to create a new account or modify an existing account.
Create a new account:
- Select “Create an account” in home menu
- Enter a new username
- Enter password and re-enter to confirm password
- Enter first and last name of user
- Enter address, email, and phone number or user
- Enter class of the user. A user can be an administrator, doctor, radiologist, or a patient
- Enter the user's family doctor
- Press "Submit" to create account
Modify existing account:
- Select “Update user information” in home menu
- Enter the username of the user
- Redirected to a form filled out with current account settings
- Change the desired fields
- Enter a new password and re-enter to confirm password
- Press “Submit” to modify account settings


One free class and I was hooked
In 1997 when I discovered you could publish to the Internet if you knew HTML, I started looking for a class to learn the language. My dial-up modem was slow, and rendering images on early browsers was hard, but it didn't matter... I couldn't learn tables, forms and meta tags fast enough.


FlightAware - Flight Tracker / Flight Status / Flight Tracking
Best Flight Tracker: Live Tracking Maps, Flight Status, and Airport Delays for airline flights, private/GA flights, and airports. . Join FlightAware (Free Registration) | Forgot Username/Password Cancel. ???????, ?etina . Flight Planning Help .
http://flightaware.com/
Flightradar24.com - Live flight tracker!
Flightradar24 is the best live flight tracker that shows air traffic in real time. Best coverage and cool features!
http://www.flightradar24.com/
Flight Planning, Flight Planning Information, and Download Aviation ...
Online flight planning tool allowing private pilots to file flight plans, download aeronautical charts, and research airport destinations.
http://www.aeroplanner.com/
VFR NavLog (Navigation Log) and Cross Country Flight Planning ...
VFR NavLog (Navigation Log) and Cross Country Flight Planning Form, free for the . Tired of playing in-flight origami when using one of the standard cross .
http://www.dauntless-soft.com/products/freebies/vfrflightplanner/
Flight planning - Wikipedia, the free encyclopedia
Flight planning is the process of producing a flight plan to describe a proposed aircraft flight. It involves two safety-critical aspects: fuel calculation, to ensure that .
http://en.wikipedia.org/wiki/Flight_planning
Flightwise free flight tracker - flight tracking, planning, maps ...
Free flight tracker; tracking, flight planning, and aeronautical information resource for the aviation community.
http://flightwise.com/
FlightStats | Flight Airline Schedules, Search, and Planning
FlightStats' Flight Airline Schedules helps you search for flights worldwide and easily plan your trips for free.
http://www.flightstats.com/go/FlightSchedules/schedules.do


Priest Cain:
What was that?! You did see it, right? The black flames billowing out the moment I put Jacob's necklace on the altar?
Something's wrong. Something is very wrong. This has never happened before... now I fear I have released an evil spirit into our very mids....
Look! Behind you!
Look around.


Id: 314
Name: Shmlamantha Shmlicelli
Status: Alive
Species: Human
Type:
Gender: Female
OriginName: unknown
OriginUrl:
LocationName: Interdimensional Cable
LocationUrl: https://rickandmortyapi.com/api/location/6
Image: https://rickandmortyapi.com/api/character/avatar/314.jpeg
Episode: ['https://rickandmortyapi.com/api/episode/8']
Url: https://rickandmortyapi.com/api/character/314
Created: 2018-01-05T14:53:23.739Z


Unless otherwise noted, this section documents the behavior when using dynamic linking to access a SICStus run-time.
The key implementation feature that makes it possible to use multiple
run-times is that all calls from C to the SICStus API
(SP_query()
, etc.) go through a dispatch vector. Two run-times
can be loaded at the same time since their APIs are accessed
through different dispatch vectors.
By default, there will be a single dispatch vector, referenced from a
global variable (sp_GlobalSICStus
). A SICStus API functions, such
as SP_query()
, is then defined as a macro that expands to something
similar to sp_GlobalSICStus->SP_query_pointer
.
The name of the global dispatch vector is subject to change without
notice; it should not be referenced directly. If you need to access the
dispatch vector, use the C macro SICStusDISPATCHVAR
instead; see
below.


PART I. GENERAL PROVISIONS
§39A‑1 Statement on special purpose revenue bonds. The governor shall transmit to the legislature on or before November30 of each year a report on special purpose revenue bonds, defined in section 12 of Article VII of the Constitution, as of July 1 of the then current fiscal year. The report shall state the purpose for which such bonds were authorized, the person or persons with whom the State, or a department thereof, has contracted and who is obligated to make payments to the State, the amount of special purpose revenue bonds authorized and issued, and other such information as may be deemed necessary. [L 1979, c 57, §11]
Revision Note
Section was renumbered from §39-101 pursuant to §23G-15.


Wildlife parks in Singapore (part 1)
by Monika Suchoszek
Jurong bird park
Jurong bird park was the first of all four parks visited by us. This one has the largest number of species I have never seen in my life! According to the official website the park is a home for 5000 birds across 400 species, 29 of them are threatened species :O Huge free flying aviaries were the biggest surprise for me! We could easily meet Victoria Crowned Pigeons, walking right next to us and at the same time see giant iguana lizard walking slowly on the top of the aviary :p
During our walk we also spotted stunning birds of paradise. They are very loud what actually helped us to notice them and their gorgeous, colorful feathers.
The next interesting place in the park is called Lory Loft where you can walk on a suspension bridge, purchase a portion of food and enjoy intimate moments with lories!
Hornbills were amazing, with their colorful and outstanding beaks.
Next, we joined the High Flyers show organised two times a day in the Pools Amphitheatre. During the show, birds like flamingos, pelicans, parrots, hornbills are doing tricks, flying through a ring or sing. I loved the moments when these big birds were making loops in the air just above the audience. We truly relished this 30 min performance :D
The feathers of flamingos have really intense orange colors what depands on the level of carotenoids in their diet.
Since we loved the first show, Kings of the Skies was the second one available for visitors and we used our chance to join it. White tailed sea eagle started the show by fishing a plastic snake out of the pond during a flight! Owls showed us how incredibly silent their flight can be while Harris hawks were catching pieces of meat in the air.
River safari
Giant pandas, Kai Kai and Jia Jia and their friend red panda are the highlight of River safari which is localized next to Singapore Zoo. A large forest, cooled to 18-22°C, is the place where these pandas spend their time in very comfortable conditions with the plenty of sun coming through the glass ceiling.
Turtles, otters, catfish, sturgeons, crocodiles and many other species can be observed in a big number of fish tanks. There is also giant aquarium (the word’s largest feshwater gallery!) with Manatees. As we noticed these slow-moving animals, most of the time resting submerged in the water. Actually I haven’t seen them breathing and as I later read they don’t do this very often, every few to 20 min :)
Don’t be surprised by the high number of monkeys running around in the special walk-through enclosure!
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| Package | Description |
|---|---|
| uk.co.caprica.vlcj.binding |
Provides the JNA bindings, and related classes, to use the libvlc native
library.
|
| uk.co.caprica.vlcj.binding.internal |
Internal JNA bindings for libvlc, bindings to native types and structures.
|
| uk.co.caprica.vlcj.component |
Provides higher-level components used to create basic media players with the
minimum of application code.
|
| uk.co.caprica.vlcj.log |
Native vlc log component.
|
| uk.co.caprica.vlcj.medialist |
Provides the classes necessary to create and control native media lists.
|
| uk.co.caprica.vlcj.medialist.events |
A mechanism to encapsulate native media list events and dispatch notifications
to event listeners.
|
| uk.co.caprica.vlcj.player |
This is the main package for vlcj client applications, providing the classes
necessary to create and control native media players and associated
resources.
|
| uk.co.caprica.vlcj.player.direct |
Provides the classes necessary to support direct access to the native video
frame buffer.
|
| uk.co.caprica.vlcj.player.directaudio |
Provides the classes necessary to support direct access to the native audio
samples buffer.
|
| uk.co.caprica.vlcj.player.discoverer |
Provides access to native media service discovery.
|
| uk.co.caprica.vlcj.player.embedded |
Provides the classes necessary to support the embedding of native media
player video output in Swing/AWT user interface components.
|
| uk.co.caprica.vlcj.player.events |
A mechanism to encapsulate native media player events and dispatch
notifications to event listeners.
|
| uk.co.caprica.vlcj.player.headless |
Provides the classes necessary to support the use of native media players
that do not render video output locally - for example streaming servers.
|
| uk.co.caprica.vlcj.player.list |
Provides the classes necessary to create and control native media list
players.
|
| uk.co.caprica.vlcj.player.list.events |
A mechanism to encapsulate native media list player events and dispatch
notifications to event listeners.
|
| uk.co.caprica.vlcj.player.manager |
Provides the classes necessary to use the native Media Manager.
|
| Class and Description |
|---|
| libvlc_media_t |
| Class and Description |
|---|
| libvlc_instance_t |
| libvlc_log_level_e
Enumeration of native log levels.
|
| Class and Description |
|---|
| libvlc_instance_t |
| libvlc_media_list_t |
| libvlc_media_t |
| Class and Description |
|---|
| libvlc_event_t |
| Class and Description |
|---|
| libvlc_instance_t |
| libvlc_logo_position_e
Enumeration of logo positions.
|
| libvlc_marquee_position_e
Enumeration of marquee positions.
|
| libvlc_media_parse_flag_t
Parse flags used by libvlc_media_parse_with_options().
|
| libvlc_media_player_t |
| libvlc_media_stats_t |
| libvlc_media_t |
| libvlc_position_e
Enumeration of positions, e.g.
|
| libvlc_state_t
Enumeration of native media/player states.
|
| libvlc_track_type_t
Enumeration of track types.
|
| Class and Description |
|---|
| libvlc_instance_t |
| Class and Description |
|---|
| libvlc_instance_t |
| Class and Description |
|---|
| libvlc_instance_t |
| Class and Description |
|---|
| libvlc_instance_t |
| Class and Description |
|---|
| libvlc_event_t |
| Class and Description |
|---|
| libvlc_instance_t |
| Class and Description |
|---|
| libvlc_instance_t |
| libvlc_media_t |
| libvlc_state_t
Enumeration of native media/player states.
|
| Class and Description |
|---|
| libvlc_event_t |
| Class and Description |
|---|
| libvlc_instance_t |
Copyright © 2009–2015 Caprica Software Limited. All rights reserved.


--- layout: post title: Something to know if you try to save heap memory during some processing... date: '2013-07-23T23:11:00.000+02:00' author: david crosson tags: modified_time: '2013-07-23T23:11:17.420+02:00' blogger_id: tag:blogger.com,1999:blog-4576039096616564465.post-2556872143688518736 blogger_orig_url: http://www.crosson.org/2013/07/something-to-know-if-you-try-to-save.html ---
I was used to use code block {} in order to separate logics, for example in report generator code while chaining report sections. But recently I noticed that my application was using a lot of heap memory while processing 6Gb of numerical series, and after some investigations I've found that all loaded series was kept in memory even once we exit the block. Thanks to google group and contributors.
The code example which fails with an OutOfMemoryError (using locally{} locally{} locally{} will give the same problem)
The simple work around :


Asana is the easiest way for teams to track their work—and get results.
From companies with
Responsibilities and next steps are clear, so you can shoot for the moon—and get there.
Learn MoreIf you can make a list or send an email, you can use Asana. Starting a team is really that simple.
This email looks like a personal email address. Please enter your work email address instead, so we can connect you with your team in Asana.
Enter a work email address


Enter any question or paragraph on the left hand side. The right hand pane gives you the instant output classifying your input into the different cognitive levels of Bloom's Taxonomy.
Refer to the image for the colour coding of the different domains.
For more details about Bloom's Taxonomy read the Wikipedia Page on Blooms Taxonomy. For more details about the project you can visit this page.
The original Bloom's Classification of the cognitive domain consisted of the following six levels:
Knowledge
Comprehension
Application
Analysis
Synthesis
Evaluation
These are arranged in that order to indicate the gradual change in the type of cognitive sense required to understand the problem.
All the best. If you face any issues please contact any of the team members.


ANGELA'S ASHES
Reviewed by Harvey Karten Paramount Pictures/ Universal Pictures Director: Alan Parker Writer: Frank McCourt (book), Laura Jones, Alan Parker Cast: Robert Carlyle, Emily Watson, Joe Breen, Ciaran Owens
Ireland is magical place.  No wonder, then, that while one out of six Americans is of Irish descent, more than fifty percent (a rough guess) of its Hollywood actors might claim the Emerald Isle as their ancestral homeland.
But like the azure and gorgeous islands of the Caribbean, the country is flawed by poverty. Currently Ireland has a twenty percent unemployment rate, while most of those lucky enough to have kissed the Blarney Stone and found jobs are not about to find themselves ever among the Fortune 500. But poverty, in rare instances, can give way to fame and fortune. Take Frank McCourt, for example. He turned his dirt-poor, abused background in a veritable pig sty into a cash cow for himself. His book, "'Tis," is currently the number one New York Times best-seller and the story of his earlier days, "Angela's Ashes," made the same list in 1996. Why so? After all, most of the world's people are poor--dirt poor when compared to middle-class Americans--and a fair number of these destitute folks have risen by their bootstraps. So what puts McCourt's books over the top? I'd say the writing. When he learned at the age of 15 that he could make his words dance--from the time he began writing threatening letters for a Limerick moneylender--he was on his way to shucking the bicycle he had been using as a deliverer of telegrams, squeezed together enough money (literally by hook and crook), and took off for the United States to escape his indigence.
Alan Parker's filmed version follows the highlights of the 1996 autobiography, giving the audience at least a taste of just about every dramatic occurrence of the volume. Andrew Bennett's periodic narration fills us in to details which could not be effectively dramatized while at the same time giving us an encounter with McCourt's way with words. We're on our way into the life of a man from age five to age fifteen, a life that is alternately bleak and fun-filled, with incidents both morose and humorous. Michael Seresin's camera lens is bathed in light green not so much to symbolize the lushness of Ireland but to signify the dreary, rain-soaked misery of the poor sections of Limerick where most of the story is filmed.
Young Frank (Joe Breen), the kid whose adorable, freckle- faced mug is on the ads for the film, did not have to wait long for tragedy to hit his family. When he was five years old he witnessed the deaths of one brother and one sister, attending a burial ceremony that was financed by the standard church- sponsored giver of charity in the town. His family is poor not so much because of the numbers of brothers and sisters he has but because Ireland as a whole was suffering from the bad times of the 1930s and Frank's dad (Robert Carlyle) was using the meager money he received on the dole to support the Guinness family. The McCourts trekked from Brooklyn to Limerick, perhaps to escape the poverty they faced in the Williamsburg section, only to land in an Ireland which could not grant them so much as a lavatory in the hall. Much is made of the way the neighbors would use the drainpipe outside the McCourt shack to pour their slop buckets, which emitted an odor which one tenant advised would require the use of gas masks during the warm weather. The "lobby" of the building was permanently under water, the three-member welfare board would show their contempt for the family's pleas in the presence of scores of other applicants, and all the teachers save one would take pleasure in slapping the hands of any boys who did not know that Eamon de Valera and Michael Collins were the greatest men who ever lived.
Frank McCourt's poverty was apparently worse than that of the other kids in the school. In one instance he had to wear shoes so broken-down and glued together that the entire population of young pupils roared with laughter. When Frank would return to his home, life was no better, as the people in his family on the side of his mother Angela (Emily Watson) showed their contempt for the Northern Ireland background of Frank's dad.
Home, Church, School and Government failed the McCourts, though much of the humor in the movie comes from the confessions that the 10-year-old Frank (Ciaran Owens) and the 15-year-old boy (Michael Legge) give in church. When Frank reaches the mature age of 15 he enjoys his first pint, has his first brief affair with an older girl afflicted with consumption, and takes the big step of returning alone to America while his mother continues prostituting herself to the building's landlord. His dad is permanently abroad in England despite his statement that he wouldn't give that country "the steam off my piss."
The difference between this successfully adapted version of "Angela's Ashes" and other movies that center on extended progeny like the highly marketed "Magnolia" is that the former always feels as though it is dealing with real people suffering real problems while almost everything about "Magnolia" is contrived. Watching the film, you gain a greater appreciation of America, a land which during the 30s and 40s is glorified by the most scholarly of Frank's teacher as a Shangri-La. There is even a mock Statue of Liberty atop one of the buildings that reminds us of a similar effigy held aloft on one majestic day in Beijing's Tienanmen Square. We get more of a sense of why so many people from so many foreign lands have come to America's shores, not only for economic opportunity but for a sense of freedom from the taunts of people whose races and religions and lifestyles are different from their own. Nowhere in the U.S. do we witness the scandalous friction between Catholics and Protestants suggested in this film, and presumably even the poorest people with roofs over their heads have lavatories available to them. "Angela's Ashes" is a gem for the sort of audience that needs no fast-cutting and no contrived conflicts, but a real story about real people with real problems. Is this the sort of film that Hollywood studios like Paramount and Universal should continue supporting?
'Tis.
Rated R. Running Time: 145 minutes. (C) 1999 Harvey Karten<EMAIL_ADDRESS>The review above was posted to the
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Welcome
It looks like things are coming to an end but there is one more thing. Colombia. Well here's your invite.
This is the story
But they really want you to come
We still have to decide on the dates but here are the options
Let me know which one is better on here.
 Everything covered except your airfare.
Plan B
You stay for up to 2 weeks. The first 3 nights are covered. After that we (my brother and I and whoever stays) are probably going to rent an apartment and have fun in Medellin for the rest of the time, expenses in this case wil be split but Medellin is pretty cheap.