--- layout: page title: Pulldown List ---
The button will be "pulled down" when activated, to reveal more items. The first revealed item receives keyboard focus.
Updated: April 1st, 2020


Maintain styling
playIt will be found an unjust and unwise jealousy to deprive a man of his natural liberty upon the supposition he may abuse it.
Inspired from the Secret app text animation.
playThere are no secrets that time does not reveal.
playIt will be found an unjust and unwise jealousy to deprive a man of his natural liberty upon the supposition he may abuse it.
playThe tree of liberty must be refreshed
from time to time […]
You can reveal any type of html blocks as long as you provide your custom tokenizer method.


Lesson 0: HTML
World Wide Web
-collection of HTML documents
-HTML - Hypertext Markup Language - main type of content
-Hyperlinks connect documents
-HTTP- the main protocol of the web
HTML
-made up of:
1) text content - what you see
2) markup - what it looks like
3) references to other documents - e.g. images and videos
4) links to other pages
-plain text appears as plain text in HTML
-HTML markup changes text (makes things bold, italics, etc.)
-tags***- (opening tag)-content-(closing tag)
- all of this is called an element
examples: b - bold, em - italics
- if you forget to close a tag, everything after the opening tag follows the opening tag's command
HTML Attributes
- tags can have multiple attributes
- opening tag contains ATTR="value", then comes the content, then regular closing tag
-anchor tag - "a" - for making links
-html will show the content as a clickable link to the value
-images tag
-"img" src(source)= "url"(url of the image to be downloaded) alt (alternate-if url is broken, displays this text)="text"
-note: the alt is required
-images do not have closing tag....these kinds of tags are called VOID tags
Whitespace
-in HTML, all whitespace (spaces, tabs, new lines) are put on 1 line unless specific tags are used to break the lines up.
-"br" tag - break - Is a VOID tag - put this after lines to break into multiple lines
- inline - ends line
- the "p" tag - paragraph - also breaks up lines, but is not a VOID tag, so you have to put this tag around all lines trying to be broken up
- block tag - means that is makes an invisible box around the text - the box has space above and below it
-"span" and "div" tags - these tags do nothing but contain content
-span is an inline tag and div is a block tag
HTML Document Layout
- note: put < > instead of ( )
(!DOCTYPE HTML) - doctype
(html) - opening html tag - surrounds all document content
(head)
(title)title!(/title) - title of page
(/head) - the closing tag of the head metadata
(body) - opening tag for the body, which contains the most interesting stuff
(b) content (/b)
(/body) - closing tag for body
(/html) - closing HTML tag - surrounds document content


| Package | Description |
|---|---|
| org.elkoserver.server.context |
The Elko Context Server.
|
| org.elkoserver.server.context.caps |
A package of mods related to using capability security patterns in Elko
Context Server applications.
|
| org.elkoserver.server.context.mods |
A package of generally useful mods and related objects.
|
| org.elkoserver.server.context.test | |
| org.made.neohabitat | |
| org.made.neohabitat.mods |
| Modifier and Type | Method and Description |
|---|---|
User |
EphemeralUserFactory.provideUser(Contextor contextor,
Connection connection,
JSONObject param,
String contextRef,
String contextTemplate)
Synthesize a user object.
|
User |
User.user()
Obtain the user this object is currently associated with.
|
User |
Item.user()
Obtain the user within which this item is contained, regardless of how
deeply nested in containers it might be.
|
User |
Context.user()
Obtain the user this object is currently contained by.
|
abstract User |
BasicObject.user()
Obtain the user within which this object is contained, regardless of how
deeply nested in containers it might be.
|
| Modifier and Type | Method and Description |
|---|---|
Iterator<User> |
Context.userIterator()
Obtain an iterator over the users currently in this context.
|
| Modifier and Type | Method and Description |
|---|---|
void |
Item.delete(User from)
Message handler for the 'delete' message.
|
protected void |
Mod.ensureHolding(User who)
Guard function to guarantee that an operation being attempted by a user
is being applied to an object that that user is holding.
|
protected void |
Mod.ensureInContext(User who)
Guard function to guarantee that an operation being attempted by a user
on an object that is contained by the user's context.
|
protected void |
Mod.ensureReachable(User who)
Guard function to guarantee that an operation being attempted by a user
is being applied to an object that that user is allowed to reach (either
because it is in the context or because the user is holding it).
|
protected void |
Mod.ensureSameContext(User who)
Guard function to guarantee that an operation being attempted by a user
on an object is taking place in the same context as the object.
|
protected void |
Mod.ensureSameUser(User who)
Guard function to guarantee that an operation being attempted by a user
is being applied to that same user.
|
static JSONLiteral |
Msg.msgMake(Referenceable target,
BasicObject obj,
User maker)
Create a 'make' message.
|
static JSONLiteral |
Msg.msgMake(Referenceable target,
BasicObject obj,
User maker,
boolean you,
String sess)
Create a 'make' message.
|
void |
UserWatcher.noteUserArrival(User who)
Do whatever you want when somebody arrives.
|
void |
UserWatcher.noteUserDeparture(User who)
Do whatever you want when somebody leaves.
|
| Modifier and Type | Method and Description |
|---|---|
void |
Definer.define(User from,
OptString into,
OptString ref,
BasicObject obj)
Message handler for a 'define' message.
|
void |
Cap.delete(User from)
Handle a 'delete' message.
|
void |
Cap.ensureValid(User from)
Guard function to guarantee that an operation being attempted by a user
is being applied to a capability that is actually available to that
user.
|
void |
Cap.setlabel(User from,
String label)
Handle a 'setlabel' message.
|
void |
Cap.spawn(User from,
OptString dest,
OptBoolean transferrable,
OptBoolean deleteable,
OptInteger duration,
OptInteger expiration)
Handle a 'spawn' message.
|
void |
Cap.transfer(User from,
String destRef)
Handle a 'transfer' message.
|
| Modifier and Type | Method and Description |
|---|---|
void |
Census.census(User from)
Message handler for the 'census' message.
|
void |
Dictionary.delvar(User from,
String[] names)
Message handler for the 'delvar' message.
|
void |
Note.edit(User from,
OptString text,
StyleDesc style)
Message handler for the 'edit' message.
|
void |
NoteMaker.makenote(User from,
OptString into,
int left,
int top,
int width,
int height,
String text,
StyleDesc style)
Message handler for the 'makenote' message.
|
void |
Cartesian.move(User from,
OptString into,
int left,
int top)
Message handler for the 'move' message.
|
void |
PrivateChat.push(User from,
String url,
OptString frame,
OptString features)
Message handler for the 'push' message.
|
void |
Chat.push(User from,
String url,
OptString frame,
OptString features)
Message handler for the 'push' message.
|
void |
PrivateChat.say(User from,
String text)
Message handler for the 'say' message.
|
void |
Chat.say(User from,
String text)
Message handler for the 'say' message.
|
void |
Dictionary.setvar(User from,
String[] names,
String[] values)
Message handle for the 'setvar' message.
|
void |
TalkPrefs.style(User from,
OptString color,
OptString backgroundColor,
OptString icon,
OptString textStyle)
Message handler for the 'style' message.
|
| Modifier and Type | Method and Description |
|---|---|
void |
EchoMod.echo(User from,
String text)
Message handler for the 'echo' message.
|
void |
GateController.gate(User from,
boolean open,
OptString optReason)
Message handler for the 'gate' message.
|
void |
Counter.inc(User from)
Message handler for the 'inc' message.
|
void |
ZMQSendTester.log(User from,
String str)
Handle the 'log' verb.
|
void |
Die.roll(User from)
Message handler for the 'roll' message.
|
void |
EchoMod.status(User from)
Message handler for the 'status' message.
|
| Modifier and Type | Method and Description |
|---|---|
void |
HabitatVerbs.ASK(User from) |
void |
HabitatMod.ASK(User from)
Verb (Illegal): This shouldn't get here.
|
Avatar |
HabitatMod.avatar(User user)
Replaces globals avatar/avatarptr
|
void |
Container.close_container(User from)
Sends CONNECTION_JSON messages to destroy items (client side) that are now invisible in the closed container
|
void |
Openable.CLOSECONTAINER(User from)
Verb (Openable): Close [and lock] this container.
|
void |
HabitatVerbs.DO(User from) |
void |
HabitatMod.DO(User from)
Verb (Illegal): This shouldn't get here.
|
boolean |
HabitatMod.elsewhere(HabitatMod object,
User user)
elsewhere -- Return true iff the object is not near the Avatar (i.e., not
adjacent and not in hand).
|
void |
Openable.generic_CLOSECONTAINER(User from)
Attempt to close [and lock] this container.
|
void |
HabitatMod.generic_GET(User from)
Almost all efforts to GET a Habitat object go through this code.
|
void |
HabitatMod.generic_HELP(User from)
Most of the Habitat classes only need simple strings for their HELP messages, so
this generic implementation provides that.
|
void |
Switch.generic_OFF(User from)
Change the state of a switch to OFF, and if it's a lighting source,
update the Region lighting level.
|
void |
Switch.generic_ON(User from)
Change the state of a switch to ON, and if it's a lighting source,
update the Region lighting level.
|
void |
Openable.generic_OPENCONTAINER(User from)
Attempt to open [and lock] this container.
|
void |
HabitatMod.generic_PUT(User from)
Simple 0-parameter PUT version provided to allow for JSON interface testing.
|
void |
HabitatMod.generic_PUT(User from,
Container cont,
int pos_x,
int pos_y,
int obj_orient)
Most attempt to PUT an item go through this code.
|
void |
HabitatMod.generic_PUT(User from,
int containerNoid,
int x,
int y,
int orientation)
Put this into a new container specified by noid.
|
void |
HabitatMod.generic_THROW(User from,
HabitatMod target,
int target_x,
int target_y)
Throw this across the room, onto some kind of surface.
|
void |
HabitatMod.generic_THROW(User from,
int target,
int target_x,
int target_y)
Throw this across the room, onto some kind of surface, by noid.
|
void |
Container.get_container_contents(User from)
It sends a newly opened container's contents.
|
void |
HabitatVerbs.GET(User from) |
void |
HabitatMod.GET(User from)
Verb (Generic): Pick this item up.
|
void |
Magical.god_tool_revisited(User from,
String request_string)
CALLBACK for the GOD TOOL - it must reconstruct the context for interpretation from an earlier request.
|
void |
Magical.HELP(User from)
Verb (Magical): Reply with the HELP for this magical item.
|
void |
HabitatVerbs.HELP(User from) |
void |
HabitatMod.HELP(User from)
Verb (Generic): Get HELP for this.
|
boolean |
HabitatMod.here(HabitatMod object,
User user)
here -- Return true iff the given object is exactly where the Avatar is.
|
void |
HabitatMod.illegal(User from)
Dump a trace message that an illegal request was received into the log.
|
void |
HabitatMod.illegal(User from,
String request)
Dump a trace message that an illegal request was received into the log.
|
void |
Openable.lock_HELP(User from,
String item_name,
int key_number,
boolean[] open_flags)
A generic HELP verb for containers that can open/close/lock/unlock.
|
void |
Magical.MAGIC(User from,
OptInteger target)
Verb (Magical): Activate any magic on this, if there are charges left.
|
void |
HabitatMod.object_say(User to,
int noid,
String text)
An object sends a string message to a specific user
|
void |
HabitatMod.object_say(User to,
String text)
An object sends a string message to a specific user
|
void |
Openable.OPENCONTAINER(User from)
Verb (Openable): Open [and unlock] this container.
|
void |
HabitatVerbs.PUT(User from,
OptInteger containerNoid,
OptInteger x,
OptInteger y,
OptInteger orientation) |
void |
HabitatMod.PUT(User from,
OptInteger containerNoid,
OptInteger x,
OptInteger y,
OptInteger orientation)
Verb (Generic): Put this item into some container or on the ground.
|
void |
HabitatVerbs.RDO(User from) |
void |
HabitatMod.RDO(User from)
Verb (Illegal): This shouldn't get here.
|
void |
HabitatMod.send_neighbor_msg(User from,
int noid,
String op)
Sends a ASYNCHRONOUS message to all the neighbors (other user/connections) in a region.
|
void |
HabitatMod.send_neighbor_msg(User from,
int noid,
String op,
String attrib,
int value)
Sends a ASYNCHRONOUS message to all the neighbors (other user/connections) in a region with an additional parameters.
|
void |
HabitatMod.send_neighbor_msg(User from,
int noid,
String op,
String a1,
int v1,
String a2,
int v2)
Sends a ASYNCHRONOUS message to all the neighbors (other user/connections) in a region with additional parameters.
|
void |
HabitatMod.send_neighbor_msg(User from,
int noid,
String op,
String a1,
int v1,
String a2,
int v2,
String a3,
int v3)
Sends a ASYNCHRONOUS message to all the neighbors (other user/connections) in a region with additional parameters.
|
void |
HabitatMod.send_neighbor_msg(User from,
int noid,
String op,
String a1,
int v1,
String a2,
int v2,
String a3,
int v3,
String a4,
int v4)
Sends a ASYNCHRONOUS message to all the neighbors (other user/connections) in a region with additional parameters.
|
void |
HabitatMod.send_neighbor_msg(User from,
int noid,
String op,
String attrib,
String value)
Sends a ASYNCHRONOUS message to all the neighbors (other user/connections) in a region with an additional string.
|
void |
HabitatMod.send_neighbor_msg(User from,
String op)
Sends a ASYNCHRONOUS message to all the neighbors (other user/connections) in a region.
|
void |
HabitatMod.send_private_msg(User from,
int noid,
User to,
String op)
Send a private message to a specified user-connection.
|
void |
HabitatMod.send_private_msg(User from,
int noid,
User to,
String op,
String text)
Send a single-string private message to a specified user-connection.
|
void |
HabitatMod.send_private_msg(User from,
int noid,
User to,
String op,
String attribute,
int value)
Send a single-byte private message to a specified user-connection.
|
void |
HabitatMod.send_private_msg(User from,
int noid,
User to,
String op,
String a1,
int v1,
String a2,
int v2)
Send a private message with additional parameters to a specified user-connection.
|
void |
HabitatMod.send_private_msg(User from,
int noid,
User to,
String op,
String a1,
int v1,
String a2,
int v2,
String a3,
int v3)
Send a private message with additional parameters to a specified user-connection.
|
void |
HabitatMod.send_private_msg(User from,
int noid,
User to,
String op,
String a1,
int v1,
String a2,
int v2,
String a3,
int v3,
String a4,
int v4)
Send a private message with additional parameters to a specified user-connection.
|
void |
HabitatMod.send_private_msg(User from,
int noid,
User to,
String op,
String attribute,
String value)
Send a single-string private message to a specified user-connection.
|
void |
HabitatMod.send_reply_err(User from,
int noid,
int err)
Send simple SYNCHRONOUS reply indicating success or failure.
|
void |
HabitatMod.send_reply_error(User from)
Send simple SYNCHRONOUS reply indicating failure.
|
void |
HabitatMod.send_reply_error(User from,
int noid)
Send simple SYNCHRONOUS reply indicating failure.
|
void |
HabitatMod.send_reply_msg(User from,
int noid)
Sends a SYNCHRONOUS (client is waiting) reply message using the minimum arguments.
|
void |
HabitatMod.send_reply_msg(User from,
int noid,
String attrib,
int value)
Sends a SYNCHRONOUS (client is waiting) reply message, with addition attributes/values.
|
void |
HabitatMod.send_reply_msg(User from,
int noid,
String a1,
int v1,
String a2,
int v2)
Sends a SYNCHRONOUS (client is waiting) reply message, with addition attributes/values.
|
void |
HabitatMod.send_reply_msg(User from,
int noid,
String a1,
int v1,
String a2,
int v2,
String a3,
int v3)
Sends a SYNCHRONOUS (client is waiting) reply message, with addition attributes/values.
|
void |
HabitatMod.send_reply_msg(User from,
int noid,
String a1,
int v1,
String a2,
int v2,
String a3,
int v3,
String a4,
int v4)
Sends a SYNCHRONOUS (client is waiting) reply message, with addition attributes/values.
|
void |
HabitatMod.send_reply_msg(User from,
int noid,
String attrib,
String value)
Sends a SYNCHRONOUS (client is waiting) reply message, with additional String value.
|
void |
HabitatMod.send_reply_msg(User from,
String text)
Sends a SYNCHRONOUS (client is waiting) string-only reply message inferring this.noid.
|
void |
HabitatMod.send_reply_success(User from)
Send simple SYNCHRONOUS reply indicating success.
|
void |
HabitatMod.send_reply_success(User from,
int noid)
Send simple SYNCHRONOUS reply indicating success.
|
void |
HabitatMod.TEST(User from)
Verb (Debug): Test rigging for Elko Habitat developers to write trace messages into the log
without actually doing anything
|
void |
HabitatVerbs.THROW(User from,
int target,
int x,
int y) |
void |
HabitatMod.THROW(User from,
int target,
int x,
int y)
Verb (Generic): Throw this across the Region
|
void |
HabitatMod.unsupported_reply(User from,
int noid,
String text)
Temporary scaffolding for incremental development of the server.
|
| Modifier and Type | Method and Description |
|---|---|
void |
Avatar.avatar_IDENTIFY(User from)
Alternate interface to avatar_IDENTIFY, passing this.noid as the missing second argument.
|
void |
Avatar.avatar_IDENTIFY(User from,
int replyNoid)
A different message is returned depending on if this avatar is
the "from" user or another, the message returned will vary.
|
void |
Avatar.avatar_NEWREGION(User from,
int direction,
int passage_id) |
void |
Bag.bag_HELP(User from)
Reply with HELP for Bags
|
void |
Box.box_HELP(User from)
Reply with HELP for Boxes
|
void |
Avatar.DISCORPORATE(User from)
Verb (Specific): TODO Turn to/from being a ghost.
|
void |
Avatar.ESP(User from)
Verb (Specific): TODO Send a point-to-point message to another user/avatar.
|
void |
Region.FINGER_IN_QUE(User from)
The client is slow and this might provide an advantage to others seeing a new avatar before it can
react.
|
void |
Flashlight.flashlight_HELP(User from)
Reply with HELP for Flashlights
|
void |
Avatar.FNKEY(User from,
OptInteger key,
OptInteger target)
Verb (Specific): TODO Deal with FN Key presses.
|
void |
Knick_knack.GET(User from)
Verb (Generic): Pick this item up.
|
void |
Key.GET(User from)
Verb (Generic): Pick this item up.
|
void |
Head.GET(User from)
Verb (Generic): Pick this item up.
|
void |
Flashlight.GET(User from)
Verb (Generic): Pick this item up.
|
void |
Box.GET(User from)
Verb (Generic): Pick this item up.
|
void |
Bag.GET(User from)
Verb (Generic): Pick this item up.
|
void |
Avatar.GRAB(User from)
Verb (Specific): TODO Grabbing from another avatar.
|
void |
Avatar.HAND(User from)
Verb (Specific): TODO Handing in-hand item to another avatar.
|
void |
Head.head_HELP(User from)
Reply with HELP for Heads
|
void |
Head.head_REMOVE(User from)
Verb (Specific): Move this head from my avatar's HEAD to the HANDS slot.
|
void |
Head.head_WEAR(User from)
Move this head from my avatar's HANDS to the HEAD slot.
|
void |
Knick_knack.HELP(User from)
Verb (Specific): Get HELP for this.
|
void |
Head.HELP(User from)
Verb (Specific): Get HELP for this.
|
void |
Flashlight.HELP(User from)
Verb (Specific): Get HELP for this.
|
void |
Box.HELP(User from)
Verb (Specific): Get HELP for this.
|
void |
Bag.HELP(User from)
Verb (Specific): Get HELP for this.
|
void |
Avatar.HELP(User from)
Verb (Avatar): Reply with the HELP for this avatar.
|
void |
Region.I_AM_HERE(User from)
Handle the client request to "appear" after the client is done loading the region.
|
void |
Knick_knack.knick_knack_HELP(User from)
Reply with the knick_knack description, and if if magical, display that as well.
|
void |
Region.LEAVE(User from,
OptInteger reason)
The client is leaving the Habitat Application and wants to politely disconnect.
|
void |
Knick_knack.MAGIC(User from,
OptInteger target)
Verb (Magical): Magic activation
|
void |
Avatar.NEWREGION(User from,
OptInteger direction,
OptInteger passage_id)
Verb (Specific): TODO Leave the region for another region.
|
void |
Flashlight.OFF(User from)
Verb (Switch): Turn this OFF
|
void |
Flashlight.ON(User from)
Verb (Switch): Turn this ON
|
void |
Avatar.POSTURE(User from,
OptInteger pose)
Verb (Specific): TODO Change this avatar's posture.
|
void |
Region.PROMPT_REPLY(User from,
OptString text)
Handle a prompted message, overloading the text-entry field.
|
void |
Knick_knack.PUT(User from,
OptInteger containerNoid,
OptInteger x,
OptInteger y,
OptInteger orientation)
Verb (Generic): Put this item into some container or on the ground.
|
void |
Key.PUT(User from,
OptInteger containerNoid,
OptInteger x,
OptInteger y,
OptInteger orientation)
Verb (Generic): Put this item into some container or on the ground.
|
void |
Head.PUT(User from,
OptInteger containerNoid,
OptInteger x,
OptInteger y,
OptInteger orientation)
Verb (Generic): Put this item into some container or on the ground.
|
void |
Flashlight.PUT(User from,
OptInteger containerNoid,
OptInteger x,
OptInteger y,
OptInteger orientation)
Verb (Generic): Put this item into some container or on the ground.
|
void |
Box.PUT(User from,
OptInteger containerNoid,
OptInteger x,
OptInteger y,
OptInteger orientation)
Verb (Generic): Put this item into some container or on the ground.
|
void |
Bag.PUT(User from,
OptInteger containerNoid,
OptInteger x,
OptInteger y,
OptInteger orientation)
Verb (Generic): Put this item into some container or on the ground.
|
void |
Head.REMOVE(User from)
Verb (Specific): Move this head from my avatar's HEAD to the HANDS slot.
|
void |
Avatar.SIT(User from)
Verb (Specific): TODO Sit down.
|
void |
Avatar.SPEAK(User from,
OptInteger esp,
OptString text)
Verb (Specific): TODO Speak to the region/ESP to another user
|
void |
Knick_knack.TEST(User from) |
void |
Knick_knack.THROW(User from,
int targetNoid,
int x,
int y)
Verb (Generic): Throw this across the Region
|
void |
Key.THROW(User from,
int target,
int x,
int y)
Verb (Generic): Throw this across the Region
|
void |
Head.THROW(User from,
int target,
int x,
int y)
Verb (Generic): Throw this across the Region
|
void |
Flashlight.THROW(User from,
int target,
int x,
int y)
Verb (Generic): Throw this across the Region
|
void |
Box.THROW(User from,
int target,
int x,
int y)
Verb (Generic): Throw this across the Region
|
void |
Bag.THROW(User from,
int target,
int x,
int y)
Verb (Generic): Throw this across the Region
|
void |
Avatar.TOUCH(User from)
Verb (Specific): TODO Touch another avatar.
|
void |
Avatar.WALK(User from,
OptInteger x,
OptInteger y,
OptInteger how)
Verb (Specific): TODO Walk across the region.
|
void |
Head.WEAR(User from)
Verb (Specific): Move this head from my avatar's HANDS to the HEAD slot.
|
Copyright © 2017. All rights reserved.


Other Properties
There's a few other that control the visibility or opacity and what happens when elements are too big.
Z-Index
z-(AMT)
- SID
0
10
20
30
40
50
auto
- SID
Content is layered in CSS using a property called the z-index. Tailwind gives you 0 plus 5 other values you can use, plus auto. Remember that you can add your own by modifying the tailwind.config.js
file.
Visibility
visible
invisible
A couple of classes to make elements show or hide throught their CSS visibility properties. Remember that these can be used with responsive variants to make things show up or hide at different breakpoints.
However, these only hide the elements while leaving their space showing. If you want to completely hide elements, then use the display properties instead.
Opacity
opacity-AMT
- AMT (opacity/100)
0
5
10
20
25
30
40
50
60
70
75
80
90
95
100
- AMT (opacity/100)
You can apply opacity to any element or to individual items within an element, so for example some items like the background allow you to change the opacity of just the background, but not the rest of the items, that's pretty powerful, but there is an overall opacity value as well.
Overflow
overflow(-DIR)(-TYP)
- DIR (overflow)
x
y
- TYP (overflow)
auto
hidden
visible
scroll
- DIR (overflow)
Overflow controls what happens once an element gets too big to hold it's container.
You can use the overflow class and then optionally add a direction, which is x or y. This will force the overflow to happen only on a specific direction.
Then you can add a type, which is the value of the parameters. That can be auto, which is the default, where it automatically tries to calculate what you need, or hidden, where it hides whatever the overflow is, visible, where it shows the content ignoring the container, scroll, where it gives you scrollbars.
If you take a look at the example, you can see that I've had to adjust a few of the elements being displayed depending on what I was trying to show. The yellow is the background color for the container.
Overscroll
overscroll(-DIR)(-TYP)
- DIR
x
y
- TYP
auto
contain
none
- DIR
Overscroll controls what happens when an element that is set to scroll is done scrolling. You can control the direction that is affected by this as well as the type.
auto is the default behavior and means that the page will continue to scroll.
contain means that once the item stops scrolling the rest of the page will not scroll.
Finally none is similar to contain, but also prevents bounce effects when scrolling past the end of the container.


map:read
- Javascript Resource: Test explicit setting of mime-type.
- Javascript Resource: Test automatic setting of mime-type.
SAX Pipelines
- SAX Pipeline: Simplest possible pipeline that has a generator, transformer and serializer.
- SAX Pipeline: Same as before but creates XHTML as output format.
- SAX Pipeline: Same as before but creates XML as output format.
- SAX Pipeline: Same as before but creates TXT as output format
- SAX Pipeline: Same as before but creates XML as output format after validating the input.
- Status code: Set status code '401' at pipeline.
StAX Pipelines
- StAX Pipeline: Simplest possible pipeline that has a generator and serializer but processing is based on StAX instead of SAX!
Caching
- Non-Caching pipeline: The pipeline doesn't cache (although it's components support it)
- Caching pipeline: The result of the pipeline is cached for 1.5 seconds. The next request that occurs after the cached response has expires, triggers a reexecution of the pipeline in the same thread.
- Async-Caching pipeline: The result of the pipeline is cached for 1.5 seconds. The next request that occurs after the cached response has expires, triggers a reexecution of the pipeline in a separate thread.
- Expires-Caching pipeline: The pipeline returns a cached result for defined period, independently from whether components used in the pipeline support caching or not. The pipeline result is cached for 2 seconds. The recreation of the pipeline result is done in the same thread as the servlet request.
- Expires-Async-Caching pipeline: The pipeline returns a cached result for defined period, independently from whether components used in the pipeline support caching or not. The pipeline result is cached for 2 seconds. The recreation of the pipeline result is done in a separate thread than the servlet request.
Error handling
- ResourceNotFound: The error handler catches all exceptions, in this case no matcher matches.
- Custom error - Sitemap: Catch a custom error in the sitemap.
- Custom error - Pipeline: Catch a custom error using a per-pipeline error handler.
Servlet-Service-Components and servlet: protocol
- servlet:/: Using a local servlet service.
- ResourceNotFound/: Try to access directly an internal-only pipeline.
- servlet:/: Using a local servlet service provided by an internal-only pipeline.
- Servlet service transformer: Call another pipeline that performs a transformation.
- Servlet service serializer: Call another pipeline that performs the serialization step.
Expression language
- request attribute (jexl): Accessing a request attribute using Jexl.
- sitemap parameter: Accessing a sitemap parameter.
- sitemap parameter: Accessing a sitemap parameter using named parameters in the pattern.
- nested matchers: Accessing a parameter from one level above.
Redirects
- Temporary (302): Temporary redirect to orf.at.
- servlet: Redirect to a servlet: URL.
Object Model
- All request parameters: Print all request parameters.
i18N
- Get locale from browser's preferred: Translate with locale from browser's preferred.
- Get locale from request parameter: de|es|it: Translate with locale from request parameter.
Advanced Matching
(using a JEXL expression to set a test value)
- Equals matcher (using an JEXL expression to set a test value)
- Regular expression matcher (using an JEXL expression to set a test value)
- Ends-with matcher (using an JEXL expression to set a test value)
- Otherwise Reach the otherwise section
- Uncomplete pipeline: when Adding a transformer
- Uncomplete pipeline: otherwise Adding a transformer
- Two matchers: Two matchers that add components to a pipeline.
Aggregation
- Include-Transformer: Aggregate XML using the IncludeTransformer.
- XInclude-Transformer: Aggregate XML using the XIncludeTransformer, working according to the XInclude specification.
Link rewriting
- RegexpLinkRewriter-Transformer: Rewrite links according to given regular expressions.
XSLT
- XSLT Transformation: An XSLT transformation that includes stylesheets via file and servlet protocol.
Sitemap REST Controller
- GET request: Invoke a controller and pass two parameters
- Conditional GET request : A controller that implements the o.a.c.rest.controller.method.ConditionalGet interface and provides a cache key.
JAX-RS REST Controller
- JAX-RS REST endpoint: A JAX-RS resources as a controller that returns a Cocoon resources.
FOP
- PDF: Create a PDF document by using Apache FOP.
JSON
Encoding Serializers
Cocoon-Wicket integration
- Wicket Reader: A reader defers redirects a request to a Wicket application.
StringTemplate
- StringTemplateGenerator: A generator using StringTemplate template engine.
- StringTemplateTransformer: A transformer using StringTemplate template engine.


Algorithms¶
There is an amazing amount of difference in the calculation of supposedly standard parameters between the different vendors. Not only do the definitions of parameters differ but factors such as whether values are interpolated or not or whether field centering is applied have a significant affect on the calculation of the parameters. It is important that the user understand how BeamScheme calculates the various parameters as this will be the first stop in an investigation into any discrepancy between values calculated by BeamScheme and values calculated by vendor supplied software.
BeamScheme makes absolutely no assumptions about the data in contrast to some commercial products which require parameters such as the field size or SSD to be set. It does not perform any beam centering, and no SSD correction is made. No background correction is assumed. The profile or detector centre is defined as half the profile or detector height or width.
The profile is taken from the windowed data. This can have a serious impact on parameters such as field size and penumbra depending on how the window is chosen. The upshot is that defects in the image such as dead pixels or detectors can be reduced by appropriate windowing.
Calculation of the profiles and parameters are discussed in the following sections.


Teenager who fled Dutch asylum shelter among 39 dead in Essex lorry
A teenager who was among the 39 migrants whose bodies were found in a refrigerated lorry container in Essex, had gone missing from an asylum centre in the Netherlands.
The country’s Central Agency for the Reception of Asylum Seekers (COA) told local media the youngster had run away from a shelter for vulnerable migrants.
The agency refused to give details about the name or age of the teenager.
Ten teenagers, including two 15-year-old boys, were among the 39 Vietnamese nationals found in the trailer in an industrial park in Grays, Essex, in the early hours of October 23, shortly after the lorry arrived on a ferry from Zeebrugge in Belgium.
It comes after the names of all 39 Vietnamese nationals who were found in the lorry were released by police.
Five people have been arrested in connection with the deaths.
The driver, Mo Robinson, 25, from Northern Ireland, has appeared in court charged with 39 counts of manslaughter, conspiracy to traffic people, conspiracy to assist unlawful immigration and money laundering, and is expected to appear at the Old Bailey on Monday.
Extradition proceedings have also been launched in Ireland to bring Eamonn Harrison, 22, from Mayobridge in Newry, Co Down, to the UK.
Advertisement Advertisement
He appeared at Dublin’s Central Criminal Court on Thursday after he was arrested on a European arrest warrant in respect of 39 counts of manslaughter, one count of human trafficking and one count of assisting unlawful immigration.
A 23-year-old man from Northern Ireland was arrested on suspicion of conspiracy to traffic people and conspiracy to assist unlawful immigration in the early hours of Friday morning on the M40.
Detectives have also urged Ronan Hughes, 40, and his brother Christopher, 34, from Armagh, Northern Ireland, to hand themselves in. They are wanted on suspicion of manslaughter and human trafficking.
Got a story for Metro.co.uk?
Get in touch with our news team by emailing us at<EMAIL_ADDRESS>For more stories like this, check our news page.


Next: Define-method-combination Arguments Lambda Lists, Previous: Deftype Lambda Lists, Up: Lambda Lists
A define-modify-macro lambda list is used by define-modify-macro.
A define-modify-macro lambda list can contain the lambda list keywords shown in Figure 3–20.
&optional &rest
Figure 3–20: Lambda List Keywords used by Define-modify-macro Lambda Lists
Define-modify-macro lambda lists are similar to ordinary lambda lists, but do not support keyword arguments. define-modify-macro has no need match keyword arguments, and a rest parameter is sufficient. Aux variables are also not supported, since define-modify-macro has no body forms which could refer to such bindings. See the macro define-modify-macro.


Liquidity Bootstrapping Pools:
Traditional xyk models are not ideal for a price discovery of new assets.
We are building a product that makes bootstrapping liquidity easier and efficient.
Kusama enables cross-chain communication and Basilisk transforms that into cross chain swaps, composable & compounding liquidity mining incentives.
Build to be flexible and facilitate liquidity for many tokens. Each token is different. Varying maturity of tokens requires different curves to optimize its liquidity.


See: Description
| Interface | Description |
|---|---|
| Bridge |
A tagging interface that all bridges must implement.
|
| BridgeExtension |
This is a Service interface for classes that want to extend the
functionality of the Bridge, to support new tags in the rendering tree.
|
| BridgeUpdateHandler |
Interface for objects interested in being notified of updates.
|
| ClipBridge |
Factory class for vending
Shape objects that represents a
clipping area. |
| DocumentBridge |
Interface for bridge classes that operate on Document nodes.
|
| ErrorConstants |
The error code.
|
| ExternalResourceSecurity |
An interface that allows UserAgents to describe the security
constraints desired for external resources.
|
| FilterBridge |
Bridge class for vending
Filter objects. |
| FilterPrimitiveBridge |
Factory class for vending
Filter objects that represents
a filter primitive. |
| FontFamilyResolver | |
| GenericBridge |
A tagging interface that bridges for elements child of
GraphicsNodeBridge
should implement. |
| GraphicsNodeBridge |
Bridge class for creating, building, and updating a
GraphicsNode
according to an Element . |
| Mark |
Marker interface, mostly, that encapsulates information about a
selection gesture.
|
| MarkerBridge |
Factory class for vending
Marker objects. |
| MaskBridge |
Factory class for vending
Mask objects. |
| NoRepaintRunnable |
A tagging interface to prevent a repaint at the end of the
execution of this runnable.
|
| PaintBridge |
Bridge class for vending
Paint objects. |
| RhinoInterpreter.ArgumentsBuilder |
To build an argument list.
|
| ScriptHandler |
This interface must be implemented in order to call Java code from
an SVG document.
|
| ScriptSecurity |
An interface that allows UserAgents to describe the security
constraints desired for scripting.
|
| SVGAnimationEngine.Factory |
Interface for AnimatableValue factories.
|
| TextLayoutFactory |
Interface implemented by factory instances that can return
TextSpanLayouts appropriate to AttributedCharacterIterator
instances.
|
| TextPainter |
Renders the attributed character iterator of a
TextNode . |
| TextSpanLayout |
Class that performs layout of attributed text strings into
glyph sets paintable by TextPainter instances.
|
| UpdateManagerListener |
This interface represents a listener to the UpdateManagerEvent events.
|
| UserAgent |
An interface that provides access to the User Agent informations
needed by the bridge.
|
| Viewport |
Defines a viewport.
|
| Window |
This interface represents the 'window' object defined in the global
environment of a SVG document.
|
| Window.URLResponseHandler |
To handle the completion of a 'getURL()' or 'postURL' call.
|
| Class | Description |
|---|---|
| AbstractGraphicsNodeBridge |
The base bridge class for SVG graphics node.
|
| AbstractSVGBridge |
The base bridge class for SVG elements.
|
| AbstractSVGFilterPrimitiveElementBridge |
The base bridge class for SVG filter primitives.
|
| AbstractSVGGradientElementBridge |
Bridge class for vending gradients.
|
| AbstractSVGGradientElementBridge.Stop |
This class represents a gradient <stop> element.
|
| AbstractSVGGradientElementBridge.SVGStopElementBridge |
Bridge class for the gradient <stop> element.
|
| AbstractSVGLightingElementBridge |
Bridge class for the <feDiffuseLighting> element.
|
| AbstractSVGLightingElementBridge.AbstractSVGLightElementBridge |
The base bridge class for light element.
|
| AbstractSVGLightingElementBridge.SVGFeDistantLightElementBridge |
Bridge class for the <feDistantLight> element.
|
| AbstractSVGLightingElementBridge.SVGFePointLightElementBridge |
Bridge class for the <fePointLight> element.
|
| AbstractSVGLightingElementBridge.SVGFeSpotLightElementBridge |
Bridge class for the <feSpotLight> element.
|
| AnimatableGenericSVGBridge |
Abstract bridge class for animatable elements that do not produce
a GraphicsNode.
|
| AnimatableSVGBridge |
Abstract bridge class for those elements that can be animated.
|
| AnimationSupport |
Class that provides utilities for animation support.
|
| BaseScriptingEnvironment |
This class is the base class for SVG scripting.
|
| BasicTextPainter |
Basic implementation of TextPainter which
renders the attributed character iterator of a
TextNode . |
| BasicTextPainter.BasicMark |
This TextPainter's implementation of the Mark interface.
|
| BridgeContext |
This class represents a context used by the various bridges and the
builder.
|
| BridgeContext.CSSEngineUserAgentWrapper | |
| BridgeContext.EventListenerMememto |
A class used to store an EventListener added to the DOM.
|
| BridgeContext.SoftReferenceMememto | |
| BridgeEventSupport |
This class is responsible of tracking GraphicsNodeMouseEvent and
fowarding them to the DOM as regular DOM MouseEvent.
|
| BridgeEventSupport.GVTUnloadListener | |
| BridgeEventSupport.Listener |
A GraphicsNodeMouseListener that dispatch DOM events accordingly.
|
| ConcreteTextLayoutFactory |
Factory instance that returns TextSpanLayouts appropriate to
AttributedCharacterIterator instances.
|
| ConcreteTextPainter |
Renders the attributed character iterator of a
TextNode . |
| ConcreteTextSelector |
A simple implementation of GraphicsNodeMouseListener for text selection.
|
| CSSFontFace |
This class represents a <font-face> element or @font-face rule
|
| CSSUtilities |
A collection of utility method involving CSS property.
|
| CursorManager |
The CursorManager class is a helper class which preloads the cursors
corresponding to the SVG built in cursors.
|
| DefaultExternalResourceSecurity |
Default implementation for the
ExternalResourceSecurity interface. |
| DefaultFontFamilyResolver |
The is a utility class that is used for resolving UnresolvedFontFamilies.
|
| DefaultScriptSecurity |
Default implementation for the
ScriptSecurity interface. |
| DocumentJarClassLoader |
This
ClassLoader implementation only grants permission to
connect back to the server from where the document referencing the
jar file was loaded. |
| DocumentLoader |
This class is responsible on loading an SVG document and
maintaining a cache.
|
| DynamicGVTBuilder |
This class is responsible for creating a GVT tree using an SVG DOM tree.
|
| EmbededExternalResourceSecurity |
This implementation of the
ExternalResourceSecurity interface only
allows external resources embeded in the document, i.e., externalResources
embeded with the data protocol. |
| EmbededScriptSecurity |
This implementation of the
ScriptSecurity interface only
allows scripts embeded in the document, i.e., scripts whith either
the same URL as the document (as for event attributes) or scripts
embeded with the data protocol. |
| FlowGlyphLayout |
One line Class Desc
Complete Class Desc
|
| FlowTextLayoutFactory |
Factory instance that returns TextSpanLayouts appropriate to
FlowRoot instances.
|
| FlowTextNode |
One line Class Desc
Complete Class Desc
|
| FlowTextPainter |
One line Class Desc
Complete Class Desc
|
| FocusManager |
A class that manages focus on elements.
|
| FontFace |
This class represents a <font-face> element or @font-face rule
|
| GlobalWrapper |
Wrapper class for the SVGGlobal object.
|
| GlyphLayout |
Implementation of TextSpanLayout which uses java.awt.font.GlyphVector.
|
| GVTBuilder |
This class is responsible for creating a GVT tree using an SVG DOM tree.
|
| Location |
This class implements the org.apache.batik.w3c.dom.Location interface for Batik
|
| Messages |
This class manages the message for the bridge module.
|
| MultiResGraphicsNode |
RasterRable This is used to wrap a Rendered Image back into the
RenderableImage world.
|
| NoLoadExternalResourceSecurity |
This implementation does not allow any external resources to be
referenced from an SVG document.
|
| NoLoadScriptSecurity |
This implementation for the
ScriptSecurity interface
does not allow scripts to be loaded. |
| PaintServer |
A collection of utility methods to deliver
java.awt.Paint ,
java.awt.Stroke objects that could be used to paint a
shape. |
| RelaxedExternalResourceSecurity |
This implementation of
ExternalResourceSecurity allows any
external references. |
| RelaxedScriptSecurity |
This implementation for the
ScriptSecurity interface. |
| RepaintManager |
This class manages the rendering of a GVT tree.
|
| RhinoInterpreter |
A simple implementation of
Interpreter interface to use
Rhino ECMAScript interpreter. |
| RhinoInterpreter.Entry |
Class to store cached compiled scripts.
|
| RhinoInterpreterFactory |
Allows to create instances of
RhinoInterpreter class. |
| ScriptingEnvironment |
This class contains the informations needed by the SVG scripting.
|
| StrokingTextPainter |
More sophisticated implementation of TextPainter which
renders the attributed character iterator of a
TextNode . |
| StrokingTextPainter.TextChunk | |
| StrokingTextPainter.TextRun |
Inner convenience class for associating a TextLayout for
sub-spans, and the ACI which iterates over that subspan.
|
| StyleReference |
A style reference represents a graphics node, CSS property pair.
|
| SVG12RhinoInterpreter |
A RhinoInterpreter for SVG 1.2 documents.
|
| SVGAElementBridge |
Bridge class for the <a> element.
|
| SVGAElementBridge.AnchorDefaultActionable | |
| SVGAElementBridge.AnchorListener |
To handle a click on an anchor.
|
| SVGAElementBridge.CursorHolder | |
| SVGAElementBridge.CursorMouseOutListener |
To handle a mouseout on an anchor and set the cursor.
|
| SVGAElementBridge.CursorMouseOverListener |
To handle a mouseover on an anchor and set the cursor.
|
| SVGAElementBridge.MouseOutDefaultActionable | |
| SVGAElementBridge.MouseOverDefaultActionable | |
| SVGAltGlyphElementBridge |
Bridge class for the <altGlyph> element.
|
| SVGAltGlyphHandler |
SVG font altGlyph handler.
|
| SVGAnimateColorElementBridge |
Bridge class for the 'animateColor' animation element.
|
| SVGAnimateElementBridge |
Bridge class for the 'animate' animation element.
|
| SVGAnimateMotionElementBridge |
Bridge class for the 'animateMotion' animation element.
|
| SVGAnimateTransformElementBridge |
Bridge class for the 'animateTransform' animation element.
|
| SVGAnimationElementBridge |
An abstract base class for the SVG animation element bridges.
|
| SVGAnimationEngine |
An AnimationEngine for SVG documents.
|
| SVGAnimationEngine.AnimatableBooleanValueFactory |
Factory class for
AnimatableBooleanValue s. |
| SVGAnimationEngine.AnimatableIntegerValueFactory |
Factory class for
AnimatableIntegerValue s. |
| SVGAnimationEngine.AnimatableLengthListValueFactory |
Factory class for
AnimatableLengthListValue s. |
| SVGAnimationEngine.AnimatableLengthValueFactory |
Factory class for
AnimatableLengthValue s. |
| SVGAnimationEngine.AnimatableNumberListValueFactory |
Factory class for
AnimatableNumberListValue s. |
| SVGAnimationEngine.AnimatableNumberOrPercentageValueFactory |
Factory class for
AnimatableNumberOrPercentageValue s. |
| SVGAnimationEngine.AnimatableNumberValueFactory |
Factory class for
AnimatableNumberValue s. |
| SVGAnimationEngine.AnimatablePathDataFactory |
Factory class for
AnimatablePathDataValue s. |
| SVGAnimationEngine.AnimatablePointListValueFactory |
Factory class for
AnimatablePointListValue s. |
| SVGAnimationEngine.AnimatablePreserveAspectRatioValueFactory |
Factory class for
AnimatablePreserveAspectRatioValue s. |
| SVGAnimationEngine.AnimatableRectValueFactory |
Factory class for
AnimatableNumberListValue s. |
| SVGAnimationEngine.AnimationTickRunnable |
Idle runnable to tick the animation.
|
| SVGAnimationEngine.DebugAnimationTickRunnable |
Idle runnable to tick the animation, that reads times from System.in.
|
| SVGAnimationEngine.UncomputedAnimatableStringValueFactory |
Factory class for
AnimatableStringValue s. |
| SVGBridgeExtension |
This is a Service interface for classes that want to extend the
functionality of the Bridge, to support new tags in the rendering tree.
|
| SVGBrokenLinkProvider |
This interface is to be used to provide alternate ways of
generating a placeholder image when the ImageTagRegistry
fails to handle a given reference.
|
| SVGCircleElementBridge |
Bridge class for the <circle> element.
|
| SVGClipPathElementBridge |
Bridge class for the <clipPath> element.
|
| SVGColorProfileElementBridge |
This class bridges an SVG
color-profile element with an
ICC_ColorSpace object. |
| SVGDecoratedShapeElementBridge |
The base bridge class for decorated shapes.
|
| SVGDescElementBridge |
Bridge class for the <desc> element.
|
| SVGDescriptiveElementBridge |
Base class for 'descriptive' elements, mostly title and desc.
|
| SVGDocumentBridge |
Bridge class for an SVGDocument node.
|
| SVGEllipseElementBridge |
Bridge class for the <ellipse> element.
|
| SVGFeBlendElementBridge |
Bridge class for the <feBlend> element.
|
| SVGFeColorMatrixElementBridge |
Bridge class for the <feColorMatrix> element.
|
| SVGFeComponentTransferElementBridge |
Bridge class for the <feComponentTransfer> element.
|
| SVGFeComponentTransferElementBridge.SVGFeFuncAElementBridge |
Bridge class for the <feFuncA> element.
|
| SVGFeComponentTransferElementBridge.SVGFeFuncBElementBridge |
Bridge class for the <feFuncB> element.
|
| SVGFeComponentTransferElementBridge.SVGFeFuncElementBridge |
The base bridge class for component transfer function.
|
| SVGFeComponentTransferElementBridge.SVGFeFuncGElementBridge |
Bridge class for the <feFuncG> element.
|
| SVGFeComponentTransferElementBridge.SVGFeFuncRElementBridge |
Bridge class for the <feFuncR> element.
|
| SVGFeCompositeElementBridge |
Bridge class for the <feComposite> element.
|
| SVGFeConvolveMatrixElementBridge |
Bridge class for the <feConvolveMatrix> element.
|
| SVGFeDiffuseLightingElementBridge |
Bridge class for the <feDiffuseLighting> element.
|
| SVGFeDisplacementMapElementBridge |
Bridge class for the <feDisplacementMap> element.
|
| SVGFeFloodElementBridge |
Bridge class for the <feFlood> element.
|
| SVGFeGaussianBlurElementBridge |
Bridge class for the <feGaussianBlur> element.
|
| SVGFeImageElementBridge |
Bridge class for the <feImage> element.
|
| SVGFeMergeElementBridge |
Bridge class for the <feMerge> element.
|
| SVGFeMergeElementBridge.SVGFeMergeNodeElementBridge |
Bridge class for the <feMergeNode> element.
|
| SVGFeMorphologyElementBridge |
Bridge class for the <feMorphology> element.
|
| SVGFeOffsetElementBridge |
Bridge class for the <feOffset> element.
|
| SVGFeSpecularLightingElementBridge |
Bridge class for the <feSpecularLighting> element.
|
| SVGFeTileElementBridge |
Bridge class for the <feTile> element.
|
| SVGFeTurbulenceElementBridge |
Bridge class for the <feTurbulence> element.
|
| SVGFilterElementBridge |
Bridge class for the <filter> element.
|
| SVGFontElementBridge |
Bridge class for the <font> element.
|
| SVGFontFace |
This class represents a <font-face> element or @font-face rule
|
| SVGFontFaceElementBridge |
Bridge class for the <font-face> element.
|
| SVGFontFamily |
A font family class for SVG fonts.
|
| SVGFontUtilities |
Utility class for SVG fonts.
|
| SVGGElementBridge |
Bridge class for the <g> element.
|
| SVGGlyphElementBridge |
Bridge class for the <glyph> element.
|
| SVGGVTFont |
Represents an SVG font.
|
| SVGHKernElementBridge |
Bridge class for the <hkern> element.
|
| SVGImageElementBridge |
Bridge class for the <image> element.
|
| SVGImageElementBridge.ForwardEventListener |
A simple DOM listener to forward events from the SVG image document to
the original document.
|
| SVGImageElementBridge.ProtectedStream | |
| SVGKernElementBridge |
A base Bridge class for the kerning elements.
|
| SVGLinearGradientElementBridge |
Bridge class for the <linearGradient> element.
|
| SVGLineElementBridge |
Bridge class for the <line> element.
|
| SVGMarkerElementBridge |
Bridge class for the <marker> element.
|
| SVGMaskElementBridge |
Bridge class for the <mask> element.
|
| SVGMissingGlyphElementBridge |
Bridge class for the <missing-glyph> element.
|
| SVGPathElementBridge |
Bridge class for the <path> element.
|
| SVGPatternElementBridge |
Bridge class for the <pattern> element.
|
| SVGPatternElementBridge.PatternGraphicsNode | |
| SVGPolygonElementBridge |
Bridge class for the <polygon> element.
|
| SVGPolylineElementBridge |
Bridge class for the <polyline> element.
|
| SVGRadialGradientElementBridge |
Bridge class for the <radialGradient> element.
|
| SVGRectElementBridge |
Bridge class for the <rect> element.
|
| SVGSetElementBridge |
A bridge class for the 'set' animation element.
|
| SVGShapeElementBridge |
The base bridge class for shapes.
|
| SVGSVGElementBridge |
Bridge class for the <svg> element.
|
| SVGSVGElementBridge.SVGSVGElementViewport |
A viewport defined an <svg> element.
|
| SVGSwitchElementBridge |
Bridge class for the <switch> element.
|
| SVGTextElementBridge |
Bridge class for the <text> element.
|
| SVGTextElementBridge.AbstractTextChildSVGContext |
Implementation of
SVGContext for
the children of <text> |
| SVGTextElementBridge.AttributedStringBuffer |
This class is used to build an AttributedString.
|
| SVGTextElementBridge.CharacterInformation |
Helper class to collect information about one Glyph
in the GlyphVector
|
| SVGTextPathElementBridge |
Bridge class for the <textPath> element.
|
| SVGTitleElementBridge |
Bridge class for the <title> element.
|
| SVGUseElementBridge |
Bridge class for the <use> element.
|
| SVGUseElementBridge.CursorMouseOverListener |
To handle a mouseover on an anchor and set the cursor.
|
| SVGUtilities |
A collection of utility methods for SVG.
|
| SVGVKernElementBridge |
Bridge class for the <vkern> element.
|
| TextHit |
Class that encapsulates information returned from hit testing
a
TextSpanLayout instance. |
| TextNode |
A graphics node that represents text.
|
| TextNode.Anchor |
Defines where the text of a
TextNode can be anchored
relative to its location. |
| TextUtilities |
A collection of utility method for text.
|
| UnitProcessor |
This class provides methods to convert SVG length and coordinate to
float in user units.
|
| UnitProcessor.DefaultContext |
This class is the default context for a particular element.
|
| UpdateManager |
This class provides features to manage the update of an SVG document.
|
| UpdateManager.RepaintTimerTask | |
| UpdateManager.SuspensionInfo | |
| UpdateManagerAdapter |
This is an adapter for the UpdateManagerListener interface.
|
| UpdateManagerEvent |
This class represents an event which indicate an event originated
from a UpdateManager instance.
|
| URIResolver |
This class is used to resolve the URI that can be found in a SVG document.
|
| UserAgentAdapter |
An abstract user agent adaptor implementation.
|
| UserAgentViewport |
Defines a viewport for a
UserAgent . |
| ViewBox |
This class provides convenient methods to handle viewport.
|
| ViewBox.ViewHandler |
This class can be used to store the value of the attribute viewBox or can
also be used to store the various attribute value that can be specified
on a SVG URI fragments.
|
| WindowWrapper |
This class wraps a Window object to expose it to the interpreter.
|
| WindowWrapper.FunctionWrapper |
To wrap a function in an handler.
|
| WindowWrapper.GetURLFunctionWrapper |
To wrap a function passed to getURL().
|
| Exception | Description |
|---|---|
| BridgeException |
Thrown when the bridge has detected an error.
|
| InterruptedBridgeException |
This class represents the exception thrown by the bridge when the
current thread was interrupted.
|
Copyright © 2022 Apache Software Foundation. All Rights Reserved.


Murder trial for man charged in Burnaby girl’s death set for September 2020 - Barriere Star Journal
by Katya SlepianIbrahim Ali has been charged with first-degree murder in the death of Marrisa Shen
The trial for the man charged in the killing of a Burnaby teenager will skip the preliminary inquiry and head straight to trial next September.
Ibrahim Ali, born in 1990, is charged with first-degree murder in the death of Marrisa Shen, 13, in a Burnaby park in 2017. Shen’s body was found in Central Park in the early morning hours of July 18, 2017.
BC Prosecution Service spokesperson Daniel McLaughlin told Black Press Media Monday that the BCPS filed a request for a direct indictment in B.C. Supreme Court on Oct. 19.
Ali’s trial is scheduled to begin at B.C. Supreme Court on Sept. 21, 2020. He will be tried by jury.


Watchman
textarea with JavaScript Web Speech API
Say: "My name is (your name)"
Enter your names below
Submit
by
StiltSoft


This post shows how we can use Continuous Integration using Travis-CI and deploy a DocPad based static website/blog to Amazon S3.
Continuous Integration (CI) tools such as Travis, Jenkins etc. help compile and deploy source code multiple times a day. Install Travis command line tools using the commands below.
sudo apt-get install ruby sudo apt-get install rubygems gem uninstall travis-cli #uninstall the old client sudo gem install travis # install travis sudo gem install json sudo gem install travis-lint #to check if .travis.yml file is validHere is the raw version of the script above.
Setup a file named .travis.yml in your git directory as below. This will hook git to travis-ci
/#http://docs.travis-ci.com/user/deployment/s3/ deploy: provider: s3 access_key_id: "" #YOUR ENCRYPTED AWS ACCESS KEY secret_access_key: "" #YOUR ENCRYPTED AWS SECRET KEY bucket: "make.stanleygeorge.com" skip_cleanup: true local-dir: out on: tags: trueHere is the raw version of the script above.
Security
You can encrypt your AWS credentials using:
travis encrypt access_key_id:YOUR-AWS-ACCESS-KEY-ID
These commands replace the entries in your .travis.yml file with something like this:
travis encrypt secret_access_key:YOUR-AWS-SECRET-ACCESS-KEY
deploy: access_key_id: secure: "ABC5OwLpwB7L6Ca...." secret_access_key: secure: "ABC5OwLpwB7L6Ca...."This set of encryption keys will work ONLY on your repository. If someone forks your repository, then these keys will not work for them. The encrypted keys on the new repository will be different. This is good since you do not have to worry about someone forking your repository and overwriting the files in your S3 bucket.More detais on travis encryption keys can be found here. These files are fairly safe to be committed. A better practice is to use AWS IAM.
Now when you commit to git, a Travis-CI build will be triggered. This is how a sample build looks like. You will also need to add a policy on your Amazon S3 bucket so that all files uploaded to it are public read
If you prefer not to use either GitHub or Travis-CI and prefer to upload the files manually to Amazon S3, see this post on using Amazon CLI tool.
References


Home
Research
Staff
Publications
Teaching
Contact
Contact Information
Evan Reed
:
evanreed _at_ stanford.edu
Durand Building, Room 133
Tel:<PHONE_NUMBER>
Fax:<PHONE_NUMBER>
Postal address:
496 Lomita Mall, Stanford, CA 94304, U.S.A.
Student and Postdoc offices:
Durand Building, Room 110
Tel:<PHONE_NUMBER>


|
OCILIB (C and C++ Driver for Oracle)
4.5.1
|
Enqueue object for queuing messages into an Oracle Queue. More...
#include <ocilib.hpp>
Inherits ocilib::HandleHolder< OCI_Enqueue *>.
Public Types | |
| enum | EnqueueModeValues { Before = OCI_ASD_BEFORE, OnTop = OCI_ASD_TOP } |
| Message enqueuing mode enumerated values. More... | |
| enum | EnqueueVisibilityValues { Immediate = OCI_AMV_IMMEDIATE, OnCommit = OCI_AMV_ON_COMMIT } |
| Message visibility enumerated values. More... | |
| typedef Enum< EnqueueModeValues > | EnqueueMode |
| Message enqueuing mode. More... | |
| typedef Enum< EnqueueVisibilityValues > | EnqueueVisibility |
| Message visibility after begin queued. More... | |
Public Member Functions | |
| Enqueue (const TypeInfo &typeInfo, const ostring &queueName) | |
| Create a Enqueue object for the given queue. More... | |
| void | Put (const Message &message) |
| Enqueue a message the on queue associated to the Enqueue object. More... | |
| EnqueueVisibility | GetVisibility () const |
| Get the enqueuing/locking behavior. More... | |
| void | SetVisibility (EnqueueVisibility value) |
| Set whether the new message is enqueued as part of the current transaction. More... | |
| EnqueueMode | GetMode () const |
| Return the enqueuing mode of messages to enqueue. More... | |
| void | SetMode (EnqueueMode value) |
| Set the enqueuing mode of messages to put in the queue. More... | |
| Raw | GetRelativeMsgID () const |
| Get the current associated message identifier used for enqueuing messages using a sequence deviation. More... | |
| void | SetRelativeMsgID (const Raw &value) |
| Set a message identifier to use for enqueuing messages using a sequence deviation. More... | |
Enqueue object for queuing messages into an Oracle Queue.
This class wraps the OCILIB object handle OCI_Enqueue and its related methods
Definition at line 7761 of file ocilib.hpp.
Message enqueuing mode.
Possible values are Enqueue::EnqueueModeValues
Definition at line 7785 of file ocilib.hpp.
Message visibility after begin queued.
Possible values are Enqueue::EnqueueVisibilityValues
Definition at line 7807 of file ocilib.hpp.
Message enqueuing mode enumerated values.
| Enumerator | |
|---|---|
| Before | Enqueue message before another message |
| OnTop | Enqueue message before all messages |
Definition at line 7770 of file ocilib.hpp.
Message visibility enumerated values.
| Enumerator | |
|---|---|
| Immediate | Enqueue is an independent transaction |
| OnCommit | Enqueue is part of current transaction |
Definition at line 7792 of file ocilib.hpp.
Create a Enqueue object for the given queue.
| typeInfo | - Type info handle |
| queueName | - Queue name |
Definition at line 6795 of file ocilib_impl.hpp.
References ocilib::Check(), OCI_EnqueueCreate(), and OCI_EnqueueFree().
|
inline |
Enqueue a message the on queue associated to the Enqueue object.
| message | - Message to enqueue |
Definition at line 6800 of file ocilib_impl.hpp.
References ocilib::Check(), and OCI_EnqueuePut().
|
inline |
Get the enqueuing/locking behavior.
Definition at line 6805 of file ocilib_impl.hpp.
References ocilib::Check(), and OCI_EnqueueGetVisibility().
|
inline |
Set whether the new message is enqueued as part of the current transaction.
| value | - Enqueuing visibility |
Definition at line 6810 of file ocilib_impl.hpp.
References ocilib::Check(), and OCI_EnqueueSetVisibility().
|
inline |
Return the enqueuing mode of messages to enqueue.
Definition at line 6815 of file ocilib_impl.hpp.
References ocilib::Check(), and OCI_EnqueueGetSequenceDeviation().
|
inline |
Set the enqueuing mode of messages to put in the queue.
| value | - enqueuing mode |
Definition at line 6820 of file ocilib_impl.hpp.
References ocilib::Check(), and OCI_EnqueueSetSequenceDeviation().
|
inline |
Get the current associated message identifier used for enqueuing messages using a sequence deviation.
Definition at line 6825 of file ocilib_impl.hpp.
References ocilib::Check(), ocilib::MakeRaw(), and OCI_EnqueueGetRelativeMsgID().
|
inline |
Set a message identifier to use for enqueuing messages using a sequence deviation.
| value | - message identifier |
Definition at line 6836 of file ocilib_impl.hpp.
References ocilib::Check(), and OCI_EnqueueSetRelativeMsgID().


Are you sure you want to delete the {{ department.department_name }} department ? All work positions assigned to the {{ department.department_name }} department will also be removed.


#%head%#
#%in1%#
#%in3%#
Video Categories
#%v_categories%#
Featured Videos
#%featured_videos%#
View all
Print Outs Categories
#%n_categories%#
New Print Outs
#%n_new_items%#
Links Categories
#%l_categories%#
New Links
#%l_new_items%#
View all
Articles Categories
#%a_categories%#
New Articles
#%a_new_items1%#
View all
Blogs Categories
#%b_categories%#
New Blogs
#%b_new_items%#
View all
#%in2%#


Human Stack
Every design story, begins with a great idea.
Human Stack is a one-man design & development agency, busy at work crafting beautiful digital products and experiences for people that want to make a change.
Coming soon...
A venture by @_animify


|
eccodes
|
ecCodes is a package developed by ECMWF which provides an application programming interface and a set of tools for decoding and encoding messages in the following formats:
A useful set of command line tools provide quick access to the messages. C, Fortran 90 and Python interfaces provide access to the main ecCodes functionality.
ecCodes is an evolution of GRIB-API. It is designed to provide the user with a simple set of functions to access data from several formats with a key/value approach.
For GRIB encoding and decoding, the GRIB-API functionality is provided fully in ecCodes with the same user interface and behaviour. Interfaces for C, Fortran 90 and Python are all maintained as in GRIB-API. However, the GRIB-API Fortran 77 interface is no longer available.
In addition, a new set of functions with the prefix "codes_" is provided to operate on all the supported message formats. These functions have the same interface and behaviour as the "grib_" functions.
A selection of GRIB-API tools has been included in ecCodes (ecCodes GRIB tools), while new tools are available for the BUFR (ecCodes BUFR tools) and GTS formats. The new tools have been developed to be as similar as possible to the existing GRIB-API tools maintaining, where possible, the same options and behaviour. A significant difference compared with GRIB-API tools is that bufr_dump produces output in JSON format which can be used in many web based applications.
Migration from GRIB-API to ecCodes is expected to be transparent for current GRIB-API users. The GRIB-API library is fully available in the ecCodes library. Users are encouraged to test their GRIB-API applications by linking with the ecCodes library and to provide feedback of any problems encountered. For further details see here.
Reference manuals are also provided for the C library (organized in C interface), for the Fortran 90 interface and for the Python interface.
Installation instructions are also provided.


SPECIES TAXONOMIC NAME
YEAR
AUTHOR(s)
PROGRAM
SHORT DESCRIPTION
DETAILS
TAGS Not mandatory. Separate them with ","


All Classes
-
Class Description AmericanoBeverage Contains information required to brew an americano.Beverage Base class for beverages.BeverageController Interface for beverage controllers.BeverageController.State Beverage controller states.BeverageControllerObserver BeverageControllerObservers can receive notifications from BeverageControllers when various events occur.BeverageOrder A beverage order, which includes the type of drink to make, and, optionally, the condiments to include.BlackTeaBeverage Contains information required to brew a black tea.Button A clickable area, which can perform an action if a click occurs within its bounds.CoffeeBeverage Coffee beverages can extend this class to simplify their implementation.CompletedOrder Condiment The interface for beverage condiments.EspressoBeverage Contains information required to brew an espresso.GreenTeaBeverage Contains information required to brew a green tea.GuiApp A GUI interface for the Beverage Controller, which uses Swing as its GUI framework.HardwareInterface An interface into the brewing hardware.HotDrinkBeverageController A beverage controller implementation that makes hot drinks.LatteMacchiatoBeverage Contains information required to brew a latte macchiato.Main Automated interface used to test the Hot Beverage Controller.MilkCondiment Used to represent a condiment serving of milk in a beverage order.MockHardwareInterface A hardware interface that does not attach to real hardware.ParameterizedBeverage A beverage that allows its recipe and name values to be set.ParameterizedCondiment A condiment that allows its recipe and name values to be set.Recipe A recipe for a beverage.Recipe.Builder Used the construct a Recipe.ResourceManager Loads and stores images.ResourceManager.ImageId Spinner<T> Spinner.Builder<T> Used to construct a Spinner.SugarCondiment Represents a sugar added to a drink order.TeaBeverage Tea beverages can extend this class to simplify their implementation.YellowTeaBeverage Contains information required to brew a yellow tea.


Lord of War is a strategy based game, where players click on their randomly disbursed characters to fight opposing players in turn based order.
This project was our first venture into programming and creating webpages. This webapage was created simply using HTML and jQuery. Jquery is a dom based, client-side manipulation methedology used to make dynamic pages with simple imputs and minimal client and server side interaction. All the logic is proccessed in the clientside app and is temporarily stored on the client interface.
Process to designing the game was fairly straightforward. But the technical application of data interaction through jQuery was the toughest challenge/
Since all of the data is ephemeral, I needed to come up with a solution of how to create manipulations through jQuery. What I came up with was a two way binding of the css visual divs which create the cards and the sample library of character parameters. When you click on a card and click on an opponent card, the jQuery is sourcing the two fight opponents based on the identification marker on the div and then compairing it to the database id marker. The two characters "fight" based on the attacking turn.
CSS was used to style the cards. Each card is a PNG graphic overlayed on a second layer PNG graphic and then sized over a div with a color background. All these elements are moved together when selecting a card. Html is used for the structure and javascript and jQuery is used for the move and attack logic.


URLFile appears to be a {{mapDatasource.format | cacheFormat}} map. URLFile is valid but the data format could not be determined. Could not validate URL. Please ensure it is correct.
Gathering information about this URL.
Fetching server capabilities
This does not appear to be a valid WMS server.


UD for Kyrgyz
Tokenization and Word Segmentation
- In general, words are delimited by whitespace characters. Description of exceptions follows.
- According to typographical rules, many punctuation marks are attached to a neighboring word. These are normally tokenized as separate tokens (words), with the following exceptions:
- The period that marks an abbreviation is part of the abbreviation token: млн. “million”
- The hyphen that attaches a morphological suffix to a number is not a token separator: 100-ге
- There are a few instances of multi-word tokens that are segmented to individual syntactic words. 550’дөн
Morphology
*Kyrgyz has a rich inflectional and derivational morphology. *Nouns in Kyrgyz take a number of case endings that change based on vowel harmony. *Question suffixes are written adjacent to the word in Kyrgyz language. -бы
Tags
*14 POS tags were used in the Kyrgyz treebank.
- PRON : 179 tokens. Мен, сен, ал, биз, сиз, алар, etc.
- PUNCT: 1060 tokens. _ ., ?, , etc, _
- VERB: 1512 tokens. бар, тур, бол, кал, көр, бил, бер, etc.
- NOUN: 2698 tokens. үй балык, чал, базар, күн, сардина, etc.
- AUX : 55 tokens. _еле, ала, экен, etc. _
- ADP: 9 tokens. _ ара, жан, арка, etc. _
- CCONJ: 205 tokens. жана, менен, etc.
- SCONJ: 2 tokens. Эгер, Эгерде, etc.
- ADV: 308 tokens. _арты, боюнча, дагы , etc.
- PROPN: 670 tokens. Ысык-Көл, Бишкек, Кыргызстан, etc.
- DET : 22 tokens. Бул, эми, деле, etc.
- ADJ: 310 tokens. көп, кичине, тирүү, etc._
- NUM: 420 tokens. биринчи, төрт, etc._
- SYM: 1 tokens. $, etc.
Nominal Features
- There is no grammatical gender in Kyrgyz.
-
The two values of the Number feature are ‘Sing’ and ‘Plur’. For NOUN, PROPN and ADJ, only the ‘Plur’ value is used if the plural suffix is present; the singular is unmarked and unannotated. Pronouns (PRON) have both values and they are treated as lexical, that is, the plural pronoun has its own lemma, distinct from the corresponding singular pronoun.
- Case has 7 possible values: ‘Nom’, ‘Gen’, ‘Dat’, ‘Acc’, ‘Loc’, ‘Abl’, ‘Ins’. It occurs with the nominal words, i.e., NOUN, PROPN, PRON, ADJ, NUM, as well as gerunds and participles (VERB, AUX).
Degree and Polarity
- Degree applies to adjectives (ADJ) and adverbs (ADV) and has only one value: ‘Cmp’. The basic (positive) form is unmarked and unannotated.
- Polarity applies to verbs (VERB, AUX) and has only one value: ‘Neg’. The basic (positive) form is unmarked and unannotated.
Verbal Features
- Finite verbs are normally annotated as the habitual Aspect (‘Perf’). Other values (‘Imp’, ‘Prog’) can be observed with infinitives and converbs.
- Finite verbs always have one of five values of Mood: ‘Ind’, ‘Imp’, ‘Opt’, ‘Pot’ or ‘Des’. The conditional mood (‘Cnd’) is only used with conditional converbs.
- Verbs in the indicative mood always have one of three values of Tense: ‘Past’, ‘Pres’, ‘Fut’. The future tense (‘Fut’) may occur with participles.
- The Evident feature (evidentiality) distinguishes first-hand past tense (‘Fh’).
- There is one value of the Voice feature: ‘Pass’ . *The basic (active) form of the verb is unmarked and unannotated.
Syntax
Core Arguments, Oblique Arguments and Adjuncts
- Nominal subject (nsubj) is a noun phrase in the nominative case, without adposition.
- A subordinate clause may serve as the subject and is labeled ‘csubj’.
- Object (obj) is a noun phrase without adposition and typically in the accusative case, although it can be also nominative or dative.
Relations Overview
-
The following relation subtypes are used in Kyrgyz:
- nmod:poss for possessive and genitive modifiers
Treebanks
This is the first treebank in Kyrgyz.
Instruction: Treebank-specific pages are generated automatically from the README file in the treebank repository and from the data in the latest release. Link to the respective ‘*-index.html’ page in the ‘treebanks’ folder, using the language code and the treebank code in the file name.


Why choose Webbnet Digital?
Webbnet Digital is your trendiest digital marketing agency located in your hometown, Kolkata. Our expert team combines the essence of art and technology to produce creative high definition websites layouts. We work for small to large scale business helping them with genuine leads and better or reach.
Our development team works on the most updated platforms to make your website responsive and mobile-friendly. We also boost SEO ready contents so that your website gets more organic traffic than usual.
Our marketing team works effectively with analytics of your business, through which we choose your dedicated target audience. We analyze the data and design target specific social media marketing strategies and high demanding PPC program based on your business. In addition to that, we also provide full-stack SEO ready blogs, interactive social media engagements, banners and brand awareness programs.
Our Creative team integrates motion graphics in your website creating a buzz in the first impression. Interactive layouts gather leads in the first impression, and this is where we play. Check out our creative section to see how we improvise art in creating brochures and colour-coded graphics in website layouts.


--- layout: post status: publish published: true title: Justin and NAnt author: display_name: Tomas Restrepo login: tomasr email<EMAIL_ADDRESS>url: http://winterdom.com/ author_login: tomasr author_email<EMAIL_ADDRESS>author_url: http://winterdom.com/ wordpress_id: 773 wordpress_url: http://winterdom.com/2003/04/justinandnant date: '2003-04-03 19:09:11 +0000' date_gmt: '2003-04-03 19:09:11 +0000' categories: - ".NET" tags: [] comments: [] ---
Justin says: "I'll be giving a talk at the April TRINUG meeting on using NANT (hey, Tomas, see, I LIKE it!) and NUnit for developing applications."
.
Sounds like a cool talk!  ;))


Invoke-UserHunter is built on:
• Get-NetSession – who has sessions with a remote machine
• Get-NetLoggedOn – who’s logged in on what machine
• Get-LoggedOnLocal – who’s logged in on a machine (with remote registry)
“Stealth” approach:
• Enumerate commonly trafficked servers (i.e. file servers) and remote session information for each


{% extends "admin/master.html" %} {% block body %} {% if current_user.username == 'admin' %}
Click on User and Order to manage orders.
Logout
Uploaded Files
You are not authenticated to view this page.


---
layout: default
---
Highly motivated individual with 8+ years of experience in Quality Assurance. Seeking a position within a company, which is ready to augment their leadership team with an experienced and accomplished Quality Assurance professional known for break through results. I have offered history of proven results, which is evidenced by my previous work experience.
Given the opportunity, I am confident in my ability to achieve similar groundbreaking quality results for your company. I would welcome the chance to discuss your quality assurance objectives and ways I can help you attain them. Feel free to contact me to arrange a meeting. I look forward to speaking with you.


Music Zone
Music Zone
Artist
Album
Song
Add
Genre
Artist
Album
Song
SongReview
Login
Logout
{% block content %} {% endblock content %}


UTC time is {{ utcTime }}
Local time is {{ currentTime }}
{{ description }}
Project Homepage: https://github.com/sirensolutions/sentinl
Found a new Bug? https://github.com/sirensolutions/sentinl/issues
{{app.name}} is an Open Source software released under the Apache Software License, Version 2.0 ("Apache 2.0")


This is a simple example of the calendar control, it displays the month along with the astrological sign for each day.
-- On month change, it updates each day with the appropriate astrological sign for that day.
-- When the mouse hovers over a day, a text field updates with that day.
-- When a day is clicked, the date clicked appears in a pop-up.
Example:
foo = new calendar("my_div", // DOM element name that is to be the parent for the calendar
"myCalendar", // DOM element name to be assigned to the calender table.
onMonthChange, // Function to be called when the calendar changes month
// It receives two arguements, the date and an array of DOM elements.
// eg. function onMonthChange(date, elementList)
// The list is '1' based, to correspond with the days of the month.
//
onClick, // Function that is called when a cell is clicked. It receives one
// parameter, the date that was clicked.
// eg. function OnClick(date)
//
onHover) // Function that is called when the mouse is over a cell. It also receives
// one paramert, the date over which the mouse is hovering.
// eg. function onHover(date)
The date being hovered over will appear here.


Building Diagrams
Diagrams of the RDF graph can be produced because the Redland libraries support serializing to dot format, the format used by graphviz. Therefore using Python, it is trivial to serialize to dot and then draw the diagram using graphviz. Here is an example where we download the Teusink2000 glycolysis model, use an sqlite3 database as a triple store and produce a graph of the Teusink annotations.
import os
from pyomexmeta import RDF, eUriType
rdf_str = """@prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix bqbiol: <http://biomodels.net/biology-qualifiers/> .
@prefix OMEXlib: <http://omex-library.org/> .
@prefix myOMEX: <http://omex-library.org/NewOmex.omex/> .
@prefix local: <http://omex-library.org/NewOmex.omex/NewModel.rdf#> .
<http://omex-library.org/NewOmex.omex/NewModel.xml#OmexMetaId0000>
bqbiol:is <https://identifiers.org/uniprot/PD12345> ."""
# download model xml, scan for rdf, create rdf graph and store in sqlite database
rdf = RDF.from_string(rdf_str, syntax="turtle")
# pick a filename (this can be anywhere on your system)
docs_dir = os.path.join(os.path.dirname(__file__), "source")
diagrams_dir = os.path.join(docs_dir, "diagrams")
fname = os.path.join(diagrams_dir, "Diagram")
# draw a diagram
rdf.draw(fname)
print(f"file saved to {fname}.pdf")
Output:
This feature is not yet supported in C++
This feature is not yet supported in C


Politics Faculty
These are the members of the politics faculty at Centre College
Dina Badie
Robert Bosco
Lori Hartmann
Jaclyn Johnson
Benjamin Knoll
Chris Paskewich
Daniel Stroup
Home Page


Click below to see the HTML version of this email.
http://link.cvs.com/r/8AS2JXO/LVDOC/RYJN50/RNGRADW/D89VX/JQ/t?a=8AS2JXO&b=AHDN9&c=B4L7GXV&d=B6AMLJ&e=1&f=692988ace47f2cbf568f
****************************************************
CVS/pharmacy®
****************************************************
Drywall, help relieve your child’s cold and fever symptoms.
****************************************************
Add<EMAIL_ADDRESS>to your address book to continue receiving our emails.
****************************************************
You are receiving this email because you indicated you wanted to be informed of the latest news and specials from CVS/pharmacy online. If you prefer not to receive future emails, please unsubscribe below. Please note that if you are opted in for other CVS/pharmacy email communications, you will continue to receive them unless you opt-out specifically for those.
http://link.cvs.com/u/8AS2JXO/LVDOC/RYJN50/RNGRADW/FX/aHVibGVlcGg2MDZAdHVtYmxyLmNvbQ==/
© Copyright 2012 CVS.com
http://link.cvs.com/r/8AS2JXO/LVDOC/RYJN50/RNGRADW/E6S2Y/JQ/t?a=EM_FAL_122512_Triad_Dedicated_Tylenol
One CVS Drive, Woonsocket, RI 02895
[[8AS2JXO-AHDN9-LVDOC-RYJN50-RNGRADW-M-M2-20121228-91093ddc87f4a59]]


{% extends "header.html" %} {% block body %}
This tutorial covers some of the basics to the sys module in Python 3. The sys module allows you to use stdin() and stdout(), as well as stderr(), but, most interestingly, we can utilize sys.argv(). To many, this is a confusing concept, but it is pretty simple and very useful once you learn it. The idea of sys.argv is to allow you to pass arguments through to Python from the command line.
This ability acts as a bridge to the ability to communicate between Python and other languages, which can then communicate back through the shell to interact.
With stdout and stdin, we can pass messages and errors through to the command line, or just use it for logging purposes.
Here is some basic code that matches the video:
import sys sys.stderr.write('This is stderr text\n') sys.stderr.flush() sys.stdout.write('This is stdout text\n')
Above, we have some of the basic stderr and stdout statements. Try them out in both a shell like bash or cmd.exe, then also try them in your Python shell.
def main(arg): print(arg) main(sys.argv[1])
This code utilizes argv, which allows you to pass through arguments from the shell to your Python script or program. You will get an error if you run this without some arguments from the shell. You can always put an if-statement that asks whether sys.argv has a length greater than, for example, one, since here, we are looking for at least two.
Keep in mind that the above code is really only able to shine when you open up your command line / bash, run the script with python scriptname.py, and then add commands to it. Naturally, the script's name will be the first in the list of argv, but then anything else passed through after will be subsequent on the list. Definitely a fun tool to use, and a great way to communicate between languages and other programs.


CollectionUtil
open class CollectionUtil
Static utilities for collections
Preconditions
open class Preconditions
Some preconditions


--- layout: main pagename: home title: Creative Professional pathToHome: "" ---
My name is Brandon. I like to create, whether that’s design, writing, music, or something else entirely, and I’m always working on one thing or another. I’m a Senior UX Designer/UI Developer at a medium-sized company in the Kansas City area, and have been tinkering with websites since 1995—and been getting paid for it since 2006!
I love meeting new people, especially others who do some of the same things I do. Feel free to email, reach out over social media, or just say hi next time you see me.


Data structure with instanced dynamics data and configuration data of a vehicle with no drive model. More...
#include <PxVehicleNoDrive.h>
Public Member Functions | |
| void | free () |
| Deallocate a PxVehicleNoDrive instance. More... | |
| void | setup (PxPhysics *physics, PxRigidDynamic *vehActor, const PxVehicleWheelsSimData &wheelsData) |
| Set up a vehicle using simulation data for the wheels. More... | |
| void | setToRestState () |
| Set a vehicle to its rest state. Aside from the rigid body transform, this will set the vehicle and rigid body to the state they were in immediately after setup or create. More... | |
| void | setBrakeTorque (const PxU32 id, const PxReal brakeTorque) |
| Set the brake torque to be applied to a specific wheel. More... | |
| void | setDriveTorque (const PxU32 id, const PxReal driveTorque) |
| Set the drive torque to be applied to a specific wheel. More... | |
| void | setSteerAngle (const PxU32 id, const PxReal steerAngle) |
| Set the steer angle to be applied to a specific wheel. More... | |
| PxReal | getBrakeTorque (const PxU32 id) const |
| Get the brake torque that has been applied to a specific wheel. More... | |
| PxReal | getDriveTorque (const PxU32 id) const |
| Get the drive torque that has been applied to a specific wheel. More... | |
| PxReal | getSteerAngle (const PxU32 id) const |
| Get the steer angle that has been applied to a specific wheel. More... | |
| PxVehicleNoDrive (PxBaseFlags baseFlags) | |
| virtual void | exportExtraData (PxSerializationContext &) |
| void | importExtraData (PxDeserializationContext &) |
| virtual const char * | getConcreteTypeName () const |
| Returns string name of dynamic type. More... | |
| virtual bool | isKindOf (const char *name) const |
| Returns whether a given type name matches with the type of this instance. More... | |
| PxU32 | getNbSteerAngle () const |
| PxU32 | getNbDriveTorque () const |
| PxU32 | getNbBrakeTorque () const |
| Public Member Functions inherited from PxVehicleWheels | |
| PX_FORCE_INLINE PxU32 | getVehicleType () const |
| Return the type of vehicle. More... | |
| PX_FORCE_INLINE PxRigidDynamic * | getRigidDynamicActor () |
| Get non-const ptr to PxRigidDynamic instance that is the vehicle's physx representation. More... | |
| PX_FORCE_INLINE const PxRigidDynamic * | getRigidDynamicActor () const |
| Get const ptr to PxRigidDynamic instance that is the vehicle's physx representation. More... | |
| PxReal | computeForwardSpeed () const |
| Compute the rigid body velocity component along the forward vector of the rigid body transform. More... | |
| PxReal | computeSidewaysSpeed () const |
| Compute the rigid body velocity component along the right vector of the rigid body transform. More... | |
| virtual void | requiresObjects (PxProcessPxBaseCallback &c) |
| virtual void | preExportDataReset () |
| void | importExtraData (PxDeserializationContext &) |
| void | resolveReferences (PxDeserializationContext &) |
| PX_FORCE_INLINE PxU32 | getNbNonDrivenWheels () const |
| PxVehicleWheels (PxType concreteType, PxBaseFlags baseFlags) | |
| PxVehicleWheels (PxBaseFlags baseFlags) | |
| virtual | ~PxVehicleWheels () |
| virtual void | release () |
| Releases the PxBase instance, please check documentation of release in derived class. More... | |
| Public Member Functions inherited from PxBase | |
| template<class T > | |
| T * | is () |
| template<class T > | |
| const T * | is () const |
| PX_FORCE_INLINE PxType | getConcreteType () const |
| Returns concrete type of object. More... | |
| PX_FORCE_INLINE void | setBaseFlag (PxBaseFlag::Enum flag, bool value) |
| Set PxBaseFlag. More... | |
| PX_FORCE_INLINE void | setBaseFlags (PxBaseFlags inFlags) |
| Set PxBaseFlags. More... | |
| PX_FORCE_INLINE PxBaseFlags | getBaseFlags () const |
| Returns PxBaseFlags. More... | |
| virtual bool | isReleasable () const |
| Whether the object is subordinate. More... | |
Static Public Member Functions | |
| static PxVehicleNoDrive * | allocate (const PxU32 nbWheels) |
| Allocate a PxVehicleNoDrive instance for a vehicle without drive model and with nbWheels. More... | |
| static PxVehicleNoDrive * | create (PxPhysics *physics, PxRigidDynamic *vehActor, const PxVehicleWheelsSimData &wheelsData) |
| Allocate and set up a vehicle using simulation data for the wheels. More... | |
| static PxVehicleNoDrive * | createObject (PxU8 *&address, PxDeserializationContext &context) |
| static void | getBinaryMetaData (PxOutputStream &stream) |
| Static Public Member Functions inherited from PxVehicleWheels | |
| static void | getBinaryMetaData (PxOutputStream &stream) |
Protected Member Functions | |
| PxVehicleNoDrive () | |
| ~PxVehicleNoDrive () | |
| Protected Member Functions inherited from PxVehicleWheels | |
| void | setToRestState () |
| Set all wheels to their rest state. More... | |
| bool | isValid () const |
| Test that all configuration and instanced dynamics data is valid. More... | |
| virtual void | init (const PxU32 numWheels) |
| void | free () |
| Deallocate a PxVehicleWheels instance. More... | |
| void | onConstraintRelease () |
| void | setup (PxPhysics *physics, PxRigidDynamic *vehActor, const PxVehicleWheelsSimData &wheelsData, const PxU32 nbDrivenWheels, const PxU32 nbNonDrivenWheels) |
| Protected Member Functions inherited from PxBase | |
| PX_INLINE | PxBase (PxType concreteType, PxBaseFlags baseFlags) |
| Constructor setting concrete type and base flags. More... | |
| PX_INLINE | PxBase (PxBaseFlags baseFlags) |
| Deserialization constructor setting base flags. More... | |
| virtual | ~PxBase () |
| Destructor. More... | |
| template<class T > | |
| bool | typeMatch () const |
Private Member Functions | |
| bool | isValid () const |
| Test if the instanced dynamics and configuration data has legal values. More... | |
Private Attributes | |
| PxReal * | mSteerAngles |
| PxReal * | mDriveTorques |
| PxReal * | mBrakeTorques |
| PxU32 | mPad [1] |
Friends | |
| class | PxVehicleUpdate |
Additional Inherited Members | |
| Public Attributes inherited from PxVehicleWheels | |
| PxVehicleWheelsSimData | mWheelsSimData |
| Data describing the setup of all the wheels/suspensions/tires. More... | |
| PxVehicleWheelsDynData | mWheelsDynData |
| Data describing the dynamic state of all wheels/suspension/tires. More... | |
| Static Protected Member Functions inherited from PxVehicleWheels | |
| static PxU32 | computeByteSize (const PxU32 nbWheels) |
| static PxU8 * | patchupPointers (const PxU32 nbWheels, PxVehicleWheels *vehWheels, PxU8 *ptr) |
| Protected Attributes inherited from PxVehicleWheels | |
| PxRigidDynamic * | mActor |
| The rigid body actor that represents the vehicle in the PhysX SDK. More... | |
| PxU8 | mType |
| Vehicle type (eVehicleDriveTypes) More... | |
| PxU8 | mPad0 [14] |
| Protected Attributes inherited from PxBase | |
| PxType | mConcreteType |
| PxBaseFlags | mBaseFlags |
Data structure with instanced dynamics data and configuration data of a vehicle with no drive model.
|
inline |
|
protected |
|
inlineprotected |
|
static |
Allocate a PxVehicleNoDrive instance for a vehicle without drive model and with nbWheels.
| [in] | nbWheels | is the number of wheels on the vehicle. |
|
static |
Allocate and set up a vehicle using simulation data for the wheels.
| [in] | physics | is a PxPhysics instance that is needed to create special vehicle constraints that are maintained by the vehicle. |
| [in] | vehActor | is a PxRigidDynamic instance that is used to represent the vehicle in the PhysX SDK. |
| [in] | wheelsData | describes the configuration of all suspension/tires/wheels of the vehicle. The vehicle instance takes a copy of this data. |
|
static |
|
virtual |
Reimplemented from PxVehicleWheels.
| void PxVehicleNoDrive::free | ( | ) |
Deallocate a PxVehicleNoDrive instance.
|
static |
| PxReal PxVehicleNoDrive::getBrakeTorque | ( | const PxU32 | id | ) | const |
Get the brake torque that has been applied to a specific wheel.
| [in] | id | is the wheel being queried for its brake torque |
|
inlinevirtual |
Returns string name of dynamic type.
Reimplemented from PxVehicleWheels.
| PxReal PxVehicleNoDrive::getDriveTorque | ( | const PxU32 | id | ) | const |
Get the drive torque that has been applied to a specific wheel.
| [in] | id | is the wheel being queried for its drive torque |
|
inline |
|
inline |
|
inline |
| PxReal PxVehicleNoDrive::getSteerAngle | ( | const PxU32 | id | ) | const |
Get the steer angle that has been applied to a specific wheel.
| [in] | id | is the wheel being queried for its steer angle |
| void PxVehicleNoDrive::importExtraData | ( | PxDeserializationContext & | ) |
|
inlinevirtual |
Returns whether a given type name matches with the type of this instance.
Reimplemented from PxVehicleWheels.
References PxBase::isKindOf().
|
private |
Test if the instanced dynamics and configuration data has legal values.
| void PxVehicleNoDrive::setBrakeTorque | ( | const PxU32 | id, |
| const PxReal | brakeTorque | ||
| ) |
Set the brake torque to be applied to a specific wheel.
| [in] | id | is the wheel being given the brake torque |
| [in] | brakeTorque | is the value of the brake torque |
| void PxVehicleNoDrive::setDriveTorque | ( | const PxU32 | id, |
| const PxReal | driveTorque | ||
| ) |
Set the drive torque to be applied to a specific wheel.
| [in] | id | is the wheel being given the brake torque |
| [in] | driveTorque | is the value of the brake torque |
| void PxVehicleNoDrive::setSteerAngle | ( | const PxU32 | id, |
| const PxReal | steerAngle | ||
| ) |
Set the steer angle to be applied to a specific wheel.
| [in] | id | is the wheel being given the steer angle |
| [in] | steerAngle | is the value of the steer angle in radians. |
| void PxVehicleNoDrive::setToRestState | ( | ) |
Set a vehicle to its rest state. Aside from the rigid body transform, this will set the vehicle and rigid body to the state they were in immediately after setup or create.
| void PxVehicleNoDrive::setup | ( | PxPhysics * | physics, |
| PxRigidDynamic * | vehActor, | ||
| const PxVehicleWheelsSimData & | wheelsData | ||
| ) |
Set up a vehicle using simulation data for the wheels.
| [in] | physics | is a PxPhysics instance that is needed to create special vehicle constraints that are maintained by the vehicle. |
| [in] | vehActor | is a PxRigidDynamic instance that is used to represent the vehicle in the PhysX SDK. |
| [in] | wheelsData | describes the configuration of all suspension/tires/wheels of the vehicle. The vehicle instance takes a copy of this data. |
|
friend |
|
private |
|
private |
|
private |
|
private |


New mid-ocean ridge model to investigate buoyancy-driven flow due to porosity, composition, and temperature. Right: simulation showing development of asymmetry beneath ridge axis and small-scale convection at the lithosphere-asthenosphere boundary. Top panel represents melt fraction (porosity); bottom panel represents bulk density relative to reference solid mantle.
Pusok et al. (GJI, 2022) Github code: mbuoy3How does magmatism promote and shape rifts in continental and oceanic lithosphere? In this project, we plan to focus on magma generation and transport at spreading ridges, but also on deformation of host rock to investigate processes such as diking and faulting. We are also developing numerical tools (FD-PDE framework) that are suitable for magma dynamics theory with visco-elasto-plastic rheology.
Foalab website Github code: FD-PDE framework EGU2020-presentationThe COVID pandemic made us (the authors) to transform a short EGU course into this collaborative perspectives paper. The paper aims to be an introduction to geodynamic modelling for students or non-geodynamicists, but also invites feedback from a more expert audience. We cover the general mathematical theory, numerical methods, designing and performing numerical investigations, to data and software availability, and communication.
van Zelst et al. (Solid Earth, 2022)Subduction zones represent the only major pathway by which continental material (sediments) can be returned to the Earth's mantle. When sediments are considered, convergent margins appear to fall into one of two classes: accretionary and erosive. In this study, we run 2-D subduction simulations to investigate how sediment fluxes influence subduction dynamics and plate coupling.
Pusok et al. (Solid Earth, 2022)Same-dip double subduction is a special tectonic configuration, where two slabs dip in the same direction. Examples exist for the India-Asia and the present day Ryukyu-Izu-Bonin-Mariana (Pacific, Philippines Sea Plates) settings. We run 2-D and 3-D models to investigate the formation and stability of double subduction, and we propose a new sequence of events for the India-Asia convergence history.
Pusok and Stegman (JGR, 2019) Pusok and Stegman (Science Advances, 2020) Youtube G&T talk 2020The Himalayas, the Tibetan Plateau, or the Andes are remarkable features on the surface of the Earth. However, it is unclear how they formed or why they are so high. In this project, we ran lots of 3-D simulations of subduction/collision to understand how high topography (>5km) is formed. And it turns out it's not so easy to build topography in numerical models. However, we do provide semi-analytical insights on the conditions necessary for building high mountains and plateaus.
Pusok and Kaus (G-cubed, 2015)Rocks deform in a visco-elasto-plastic manner, which is difficult to solve numerically (nonlinear system) and the coefficients are poorly constrained from observations and laboratory experiments. So, previous numerical studies used various approximations for rock rheology. In this study, we investigate the effect of such rheological approximations in a 3-D subduction/collision model.
Pusok et al. (Tectonophys., 2018)Part of my research is to continuosly test and improve the numerical methods that I'm using (mostly related to Finite Differences discretization schemes). Another numerical challenge is to incorporate the complex deformation of rocks (rheology) in models.
Pusok et al. (PAAG, 2017) LaMEM - Kaus et al. (2016) Bitbucket: LaMEMOceanic crust and most of volcanism on Earth are produced at MORs (divergent plate boundaries). As the plates move laterally, the mantle is decompressed and the mantle rock starts melting. Buoyant melt will tend to move upwards forming an interconnected network of pores and channels. Generation, transport and extrusion/emplacement of melt in the lithosphere are still major questions. We model the interaction between melt and the solid mantle and address questions such as: Is the flow beneath mid-ocean ridges entirely passive, or there is also an active component due to magma dynamics? How is magma being transported from the mantle asthenosphere to the surface?
Foalab website


| Please take note of the orientation of the target template below and ensure your orientation is set accordingly. |
||
|---|---|---|
| Drosophila Melanogaster Female Laval Brain | Drosophila Melanogaster Female Adult Brain | Drosophila Melanogaster Female Adult Ventral Nerve Complex |
| Axis markers indicate: L-left/R-right, A-anterior/P-posterior, I-inferior(ventral)/S-superior(dorsal)) Note: for technical reasons you'll notice the head is treated as tiped/facing down (ventral/inferior) |


Welcome and register !
43%
Registering in...
Invalid Registration
Enter
demo
/
demo
as login and password.
Register
Forgot your password?
Digital Illuminati