Package com.mygdx.auber.entities
Class Player
- java.lang.Object
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- com.badlogic.gdx.graphics.g2d.TextureRegion
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- com.badlogic.gdx.graphics.g2d.Sprite
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- com.mygdx.auber.entities.Player
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- All Implemented Interfaces:
com.badlogic.gdx.InputProcessor
public final class Player extends com.badlogic.gdx.graphics.g2d.Sprite implements com.badlogic.gdx.InputProcessor
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Field Summary
Fields Modifier and Type Field Description static float
MIN_TELEPORT_DISTANCE
How close Auber has to be to a teleporter in order to teleport.
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Constructor Summary
Constructors Constructor Description Player(com.badlogic.gdx.graphics.g2d.Sprite newSprite, com.badlogic.gdx.utils.Array<com.badlogic.gdx.maps.tiled.TiledMapTileLayer> newCollisionLayer, boolean isDemo)
Class constructor.
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description void
arrestUp(boolean inUse)
Sets whether the player is using the arrest powerup.static boolean
canHeal()
Returns whether the player can currently heal.void
dispose()
Called when this object is deleted.void
draw(com.badlogic.gdx.graphics.g2d.Batch batch)
Used to draw the player to the screen.void
drawArrow(com.badlogic.gdx.graphics.g2d.Batch batch)
Draws arrows pointing in the direction of key systems being destroyed.void
drawCircle(com.badlogic.gdx.graphics.glutils.ShapeRenderer shapeRenderer)
Draws the arrest radius for Auber.java.lang.String
encode()
Encodes this Player to a string.void
findInfirmary(com.badlogic.gdx.maps.tiled.TiledMapTileLayer tileLayer)
Finds the location of the infirmary on the map.void
freezeUp(boolean inUse)
Sets whether the player is using the freeze powerup.static boolean
getFreeze()
Gets whether the player is using the freeze powerup.float
getHealth()
Returns this player's health.static boolean
getHighlight()
Gets whether the player is using the highlight powerup.com.badlogic.gdx.math.Vector2
getPosition()
Gets the position of this Player.boolean
getRequestedPause()
Returns whether the user has requested pause.boolean
getRequestedSave()
Returns whether the user has requested save.static com.badlogic.gdx.utils.Array<com.badlogic.gdx.math.Vector2>
getTeleporterLocations(com.badlogic.gdx.maps.tiled.TiledMapTileLayer tileLayer)
Get the location of the teleporters on the map.void
handledSave()
Called when the player has been saved.void
heal()
Heal Auber for the full amount.void
heal(int amount)
Heal Auber for a certain amount.void
highlightUp(boolean inUse)
Sets whether the player is using the highlight powerup.boolean
keyDown(int keycode)
When a key is pressed, this method is called.boolean
keyTyped(char character)
boolean
keyUp(int keycode)
When a key is lifted, this method is called.boolean
mouseMoved(int screenX, int screenY)
void
resetHealStopTime()
Sets the heal stop time to 0.boolean
scrolled(int amount)
static void
setCanHeal(boolean newCanHeal)
Sets whether the player can heal.void
setHealStopTime(float value)
Sets when the player stopped healing.void
setHealth(float newHealth)
Sets this player's health.void
setRequestedPause(boolean value)
Sets whether the user has requested pause.void
setTeleporters(com.badlogic.gdx.utils.Array<com.badlogic.gdx.math.Vector2> newTeleporters)
Sets the array of teleporter locations.void
setUsingArrestPowerUp(boolean newArrestPowerUp)
Sets whether the player is using the arrest powerup.void
setUsingSpeedPowerUp(boolean newSpeedPowerUp)
Sets whether the player is using the speed powerup.void
shieldUp(boolean inUse)
Sets whether the player is using the freeze powerup.void
speedUp(boolean inUse)
Sets whether the player is using the speed powerup.void
takeDamage(float amount)
Take damage for amount given.void
teleport()
Teleport player to the other teleporter.boolean
touchDown(int screenX, int screenY, int pointer, int button)
Called when a mouse left click is clicked.boolean
touchDragged(int screenX, int screenY, int pointer)
boolean
touchUp(int screenX, int screenY, int pointer, int button)
void
update(float delta)
Used to update the player, move in direction, change scale, and check for collision.-
Methods inherited from class com.badlogic.gdx.graphics.g2d.Sprite
draw, flip, getBoundingRectangle, getColor, getHeight, getOriginX, getOriginY, getRotation, getScaleX, getScaleY, getVertices, getWidth, getX, getY, rotate, rotate90, scale, scroll, set, setAlpha, setBounds, setCenter, setCenterX, setCenterY, setColor, setColor, setFlip, setOrigin, setOriginBasedPosition, setOriginCenter, setPackedColor, setPosition, setRegion, setRotation, setScale, setScale, setSize, setU, setU2, setV, setV2, setX, setY, translate, translateX, translateY
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Methods inherited from class com.badlogic.gdx.graphics.g2d.TextureRegion
getRegionHeight, getRegionWidth, getRegionX, getRegionY, getTexture, getU, getU2, getV, getV2, isFlipX, isFlipY, setRegion, setRegion, setRegion, setRegion, setRegionHeight, setRegionWidth, setRegionX, setRegionY, setTexture, split, split
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Field Detail
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MIN_TELEPORT_DISTANCE
public static final float MIN_TELEPORT_DISTANCE
How close Auber has to be to a teleporter in order to teleport.- See Also:
- Constant Field Values
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Constructor Detail
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Player
public Player(com.badlogic.gdx.graphics.g2d.Sprite newSprite, com.badlogic.gdx.utils.Array<com.badlogic.gdx.maps.tiled.TiledMapTileLayer> newCollisionLayer, boolean isDemo)
Class constructor.- Parameters:
newSprite
- The sprite to use for the player.newCollisionLayer
- The collision layer the player will exist on.isDemo
- Whether the game demo is running.
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Method Detail
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draw
public void draw(com.badlogic.gdx.graphics.g2d.Batch batch)
Used to draw the player to the screen.- Overrides:
draw
in classcom.badlogic.gdx.graphics.g2d.Sprite
- Parameters:
batch
- Batch for the player to be drawn in
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drawArrow
public void drawArrow(com.badlogic.gdx.graphics.g2d.Batch batch)
Draws arrows pointing in the direction of key systems being destroyed.- Parameters:
batch
- Batch for the arrow to be rendered in
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drawCircle
public void drawCircle(com.badlogic.gdx.graphics.glutils.ShapeRenderer shapeRenderer)
Draws the arrest radius for Auber.- Parameters:
shapeRenderer
- Shape renderer to be used for drawing shapes.
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findInfirmary
public void findInfirmary(com.badlogic.gdx.maps.tiled.TiledMapTileLayer tileLayer)
Finds the location of the infirmary on the map.- Parameters:
tileLayer
- the TileLayer to search for infirmaries.
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update
public void update(float delta)
Used to update the player, move in direction, change scale, and check for collision.- Parameters:
delta
- The time since the previous frame, in seconds.
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keyDown
public boolean keyDown(int keycode)
When a key is pressed, this method is called.- Specified by:
keyDown
in interfacecom.badlogic.gdx.InputProcessor
- Parameters:
keycode
- Code of key that was pressed- Returns:
- true if successful
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keyUp
public boolean keyUp(int keycode)
When a key is lifted, this method is called.- Specified by:
keyUp
in interfacecom.badlogic.gdx.InputProcessor
- Parameters:
keycode
- Code of key that was lifted- Returns:
- true if successful
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keyTyped
public boolean keyTyped(char character)
- Specified by:
keyTyped
in interfacecom.badlogic.gdx.InputProcessor
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touchDown
public boolean touchDown(int screenX, int screenY, int pointer, int button)
Called when a mouse left click is clicked.- Specified by:
touchDown
in interfacecom.badlogic.gdx.InputProcessor
- Parameters:
screenX
- X Screen coordinate of mouse pressscreenY
- Y Screen coordinate of mouse presspointer
- The pointer for the event.button
- The button.- Returns:
- True if successful
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touchUp
public boolean touchUp(int screenX, int screenY, int pointer, int button)
- Specified by:
touchUp
in interfacecom.badlogic.gdx.InputProcessor
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touchDragged
public boolean touchDragged(int screenX, int screenY, int pointer)
- Specified by:
touchDragged
in interfacecom.badlogic.gdx.InputProcessor
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mouseMoved
public boolean mouseMoved(int screenX, int screenY)
- Specified by:
mouseMoved
in interfacecom.badlogic.gdx.InputProcessor
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scrolled
public boolean scrolled(int amount)
- Specified by:
scrolled
in interfacecom.badlogic.gdx.InputProcessor
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heal
public void heal(int amount)
Heal Auber for a certain amount.- Parameters:
amount
- Amount to heal by.
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heal
public void heal()
Heal Auber for the full amount.
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takeDamage
public void takeDamage(float amount)
Take damage for amount given.- Parameters:
amount
- Amount of damage to deal.
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teleport
public void teleport()
Teleport player to the other teleporter. There are only 2 so player is teleported to the furthest one.
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getTeleporterLocations
public static com.badlogic.gdx.utils.Array<com.badlogic.gdx.math.Vector2> getTeleporterLocations(com.badlogic.gdx.maps.tiled.TiledMapTileLayer tileLayer)
Get the location of the teleporters on the map.- Parameters:
tileLayer
- Tile map layer containing the teleporters.- Returns:
- Array of the positions of teleporters.
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speedUp
public void speedUp(boolean inUse)
Sets whether the player is using the speed powerup.- Parameters:
inUse
- Whether the player is using the speed powerup.
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shieldUp
public void shieldUp(boolean inUse)
Sets whether the player is using the freeze powerup.- Parameters:
inUse
- Whether the player is using the freeze powerup.
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freezeUp
public void freezeUp(boolean inUse)
Sets whether the player is using the freeze powerup.- Parameters:
inUse
- Whether the player is using the freeze powerup.
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highlightUp
public void highlightUp(boolean inUse)
Sets whether the player is using the highlight powerup.- Parameters:
inUse
- Whether the player is using the highlight powerup.
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getFreeze
public static boolean getFreeze()
Gets whether the player is using the freeze powerup.- Returns:
- True if the player is using the freeze powerup, false otherwise.
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getHighlight
public static boolean getHighlight()
Gets whether the player is using the highlight powerup.- Returns:
- True if the player is using the highlight powerup, false otherwise.
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getHealth
public float getHealth()
Returns this player's health.- Returns:
- A float containing this player's health.
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setHealth
public void setHealth(float newHealth)
Sets this player's health.- Parameters:
newHealth
- The new value of the player's health.
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setHealStopTime
public void setHealStopTime(float value)
Sets when the player stopped healing.- Parameters:
value
- When the player stopped healing.
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setUsingArrestPowerUp
public void setUsingArrestPowerUp(boolean newArrestPowerUp)
Sets whether the player is using the arrest powerup.- Parameters:
newArrestPowerUp
- Whether the player is using the arrest powerup.
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setUsingSpeedPowerUp
public void setUsingSpeedPowerUp(boolean newSpeedPowerUp)
Sets whether the player is using the speed powerup.- Parameters:
newSpeedPowerUp
- Whether the player is using the speed powerup.
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arrestUp
public void arrestUp(boolean inUse)
Sets whether the player is using the arrest powerup.- Parameters:
inUse
- Whether the player is using the arrest powerup.
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dispose
public void dispose()
Called when this object is deleted.
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getPosition
public com.badlogic.gdx.math.Vector2 getPosition()
Gets the position of this Player.- Returns:
- A Vector2 containing the position of this player.
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setCanHeal
public static void setCanHeal(boolean newCanHeal)
Sets whether the player can heal.- Parameters:
newCanHeal
- The new value of canHeal.
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resetHealStopTime
public void resetHealStopTime()
Sets the heal stop time to 0.
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canHeal
public static boolean canHeal()
Returns whether the player can currently heal.- Returns:
- A boolean containing whether the player can currently heal.
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setTeleporters
public void setTeleporters(com.badlogic.gdx.utils.Array<com.badlogic.gdx.math.Vector2> newTeleporters)
Sets the array of teleporter locations.- Parameters:
newTeleporters
- The array of teleporter locations.
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getRequestedPause
public boolean getRequestedPause()
Returns whether the user has requested pause.- Returns:
- Whether the user has requested pause.
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getRequestedSave
public boolean getRequestedSave()
Returns whether the user has requested save.- Returns:
- Whether the user has requested save.
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setRequestedPause
public void setRequestedPause(boolean value)
Sets whether the user has requested pause.- Parameters:
value
- Whether the user has requested pause.
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handledSave
public void handledSave()
Called when the player has been saved.
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encode
public java.lang.String encode()
Encodes this Player to a string.- Returns:
- This Player encoded as a string.
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{% import 'macros/page_macros.html' as page %} {% extends 'layouts/base.html' %} {% block content %}
Open Book Philadelphia is a searchable database of City of Philadelphia government contracts for professional services, administered by Philadelphia’s Office of the City Controller. Open Book Philadelphia provides an easy-to-use tool for examining how City leaders are spending taxpayer money. Contract data is sourced directly from the City’s open data portal and is updated quarterly. In addition to professional service contracts, Open Book Philadelphia provides access to several other transparency tools related administered by the City of Philadelphia. These tools give taxpayers access to financial disclosure forms for City officials, campaign contributions and expenditures for elected officials and candidates, and lobbyists registered with the City of Philadelphia.
The City Controller is a popularly-elected City official and serves four-year terms, staggered from Mayor and Council elections, and is not subject to term limits. The City Controller is the Chief Auditor of the City of Philadelphia and the School District. The City Controller is independent of the Mayor and City Council and is charged with auditing their operations.
The current City Controller is Rebecca Rhynhart, who made history in 2018 when she was sworn in as the first woman ever elected City Controller for the City of Philadelphia.
Under the Home Rule Charter, City Council ordinances and state legislation, the City Controller has a number of responsibilities, in addition to auditing municipal government, including, but not limited to:


In 2013, the Commonwealth of Massachusetts public school system was comprised of 1,854 schools for 954,773 students, supported by an average per-pupil spending of $14,515. With the aim of continually improving the quality and accessibility of public education, the Commonwealth has introduced a variety of Non-Traditional public school models. The growing prevalence of Charter Schools, Exam Schools, Pilot Schools, and other Non-Traditional public schools coupled with ongoing education reform at all levels of administration makes management of the school system a complex and expensive process.
This answer varies depending on the scope of the problem. At the student level, standardized testing and graduation rates are some obvious metrics. However, the measures of educational quality become more and more complex as we scope out to the public school system of 1,854 schools as a whole.
For the Commonwealth's interests, the quality of the school system needs to measured at almost every level of scope. To facilitate accountability at all levels of the education system (from individual teacher assessments to district-level financial reports) and to decide how to best invest the education budget, the Department of Elementary and Secondary Education systematically assesses many aspects of each public school. Every year, this wealth of data detailing finances, demographics, grades/exam outcomes, graduation/college enrollment outcomes, and much more, all of which are published publicly.
The measure of college enrollment sees utilization at many levels. This metric is often used to answer questions by parents, educators, school administrators, and policy makers:
Economic Disadvantage is widely recognized as an inhibitor of higher-education access, and has been an active topic in educational reform at many levels of administration. Massachusetts has taken steps towards overcoming this hurdle for many years, and is continuing to do so.
The Commonwealth has supported Public School models that are afforded special autonomy and regulations that are different than that of Traditional Public Schools. Are these Non-Traditional Public Schools effective and efficient? Do they actually serve the economically disadvantaged community? Are they associated with greater access to higher-education?
To answer these questions, let's gather school and district level data from the Department of Elementary and Secondary Education's Statewide Report, explore it, and then use our findings to model the relationships between public school characteristics, economic disadvantage measures, and rates of four-year college attendance after graduation.
We'll be using R statistical software to achieve this.
New datasets containing everything from graduation rates and MCAS scores to per-pupil expenditures and staff retention, this database provides valuable information that we can use to decode the vast and complex public school system.
For this analysis, we'll be using these datasets for the 2014-2015 academic year:
Data sourced from doe.mass.edu
The datasets that we've gathered are chock full of information, and we need to pare it down to the information that's relevant to our objective and sort it by individual school. Unfortunately, the datasets are not immediately ready to analyze!
The datasets from the Statewide Report don't contain all of the school characteristics that could be useful. Directory datasets provide information such as the School Name, School Type (e.g. Charter), Title 1 Status, and Address, that we will need.
After joining our datasets and selecting all of the public high schools, we encounter sparsity that needs to be addressed:
Some of this missing data actually occurs non-randomly! The Commonwealth's Education Laws and Regulations contains provisions that govern whether or not each school is required to report financial data or administer/report Exams, and the reporting requirements for our missing data are actually differential with respect to School Type. We'll want to pay special attention to the effect of School Type on outcomes in our analysis.
Let's start generating very basic summaries of our data to see if anything stands out.
Excluding Alternative and Vocational Technical schools, Massachusetts enrolled 58,135 grade 12 students in the 2014-2015 academic year across 292 Public High Schools in 254 Districts. In the Boston district, which had an annual net expenditure of $911,415,109, there were 25 Public High Schools in the district. In contrast, the median district annual net expenditure was $35,729,039.
There were 5 Types of schools as defined under the Education Laws and Regulations:
The prevalence of Economic Disadvantage among all Public Schools ranges widely from 2.0% to 65.6%, with a median of 21.3%. Non-Traditional Schools tend to enroll a greater proportion of Disadvantaged students than the Traditional Schools do.
The average graduation rate among all of the schools was 89.1%.
Among the graduates of every school, an average of 59.4% went on to attend a 4-year college within 16 months of graduation and an average of 20.0% went on to attend a 2-year college within 16 months of graduation, totalling nearly 80%.
In contrast, among the graduates of every school where the prevalence of Economic Disadvantage was above the median, only an average of 47.5% went on to attend a 4-year college.
When stratified by School Type, however, it becomes apparent that college enrollment is not independent of the School Type. Interestingly, we see that the Public Exam Schools and Charter Schools send more graduates to college than Traditional Schools do, but the IB Schools and Pilot Schools send less.
As we would expect, SAT Scores are highly correlated with Four Year College Enrollment, although the residuals do tend upward in the lower SAT Scores.
Interestingly, they also appear collinear.
The MCAS Scores are also highly correlated with Four Year College Enrollment. At a glance, the relationships look more homoscedastic. Note the markedly higher intercept for the Science and Technology subject.
The collinearity is not as strong as in the SAT measure.
Instead of utilizing all of the SAT and MCAS measures, we'll just use the SAT Math performance to proxy the rest, because of the relationships that we've observed.
In fact, given this relationship between exam performance and Four Year College Enrollment, a summary of the relationship between School Type and exam performance demonstrates that Non-Traditional School Four Year College Enrollment might be resultant of exam performance.
Comparing the findings with this table that we produced previously, we have now revealed consistent associations between Economic Disadvantage and School Type, School Type and Exam Performance, and finally Exam Performance and Four Year College Enrollment.
Let's try to fit a model to our data. Our included variables will be:
As we've already observed, there is strong correlation between schools' standardized exam performance and Four-Year College Enrollment of their graduates.
What we did not originally see, though, is that schools' prevalence of Economically Disadvantaged students is also highly correlated. In examing the temporality of Disadvantaged Status and the Exam measures, students' economic disadvantage most likely precedes Exams, which precede college enrollment. This should make it a good predictor for our initial model:
The simple linear regression model produces a fit with an adjusted R-squared statistic of 0.5353. A simple interpretation would be that increased prevalence of Economically Disadvantage status is associated with decreased Four-Year College enrollment. However, noticing that the average residuals tend upward as the predictor increases despite the right skew, we need to investigate the extreme values.
As it turns out, the 15 most positive residual values all come from Non-Traditional schools, while all but one of the 15 most negative residual values come from Traditional schools.
Now, let's try to fit the same model with Traditional Public Schools only.
The fit is greatly improved after excluding Non-Traditional Schools, with an adjusted R-squared statistic of 0.728. If we take another look at our initial model and distinguish the Type of schools, then we should be able to observe why this improvement occured.
Here are the mean residuals by Type:
Some valuable insights can be drawn here:
Based on our analysis, the model estimates the Four-Year College Enrollment of traditional Public Schools quite well, but drastically underestimates the Four-Year College Enrollment of the non-traditional schools.
We will create an adjusted predictor value to adjust for school type, and factor this into our model.
The refined model produces a fit with an adjusted R-squared statistic of 0.6621, a big improvement over the initial model's adjusted R-squared of 0.5353.
In these datasets, "Economically Disadvantaged" students are those who participate in any of these four state-administered programs:
Within School Types, schools observe reduced Four-Year College Enrollment coincident with increasing Economic Disadvantage.
All of the Traditional Public Schools with low prevalence of Economic Disadvantage send a very high proportion of their graduates to Four-Year Colleges with little variance.
Non-Traditional Public Schools vary greatly in their Four-Year College Enrollment, but often perform better than Traditional Public Schools that have similar Economic Disadvantage, especially at higher rates of Economic Disadvantage.


Step 1: Initialize your algorithm by setting the start date, the end date and the cash for your algorithm. Then, implement the coarse selection of option contracts.
def Initialize(self): self.SetStartDate(2017, 2, 1) self.SetEndDate(2017, 3, 1) self.SetCash(500000) equity = self.AddEquity("GOOG", Resolution.Minute) option = self.AddOption("GOOG", Resolution.Minute) self.symbol = option.Symbol option.SetFilter(self.UniverseFunc) # use the underlying equity GOOG as the benchmark self.SetBenchmark(equity.Symbol) def UniverseFunc(self, universe): return universe.IncludeWeeklys().Strikes(-15, 15).Expiration(timedelta(0), timedelta(40))
Step 2: Break the candidate options into two parts: calls and puts.
for i in optionchain: if i.Key != self.symbol: continue chain = i.Value # filter the call and put options on the contracts call = [i for i in chain if i.Right == 0] put = [i for i in chain if i.Right == 1]
Step 3: Sort the call and put options by their strike prices.
call_contracts = sorted(call,key = lambda x: x.Strike) put_contracts = sorted(put,key = lambda x: x.Strike)
Step 4: Choose the corresponding options and trade them. In this algorithm, according to criteria, SetFilter(-20, 20, timedelta(0), timedelta(40))
for put option list, there are 41 contracts in total: 1 ATM put, 20 OTM puts and 20 ITM puts. We choose the first in the put option list as the OTM put with the lower strike and the 15th contract as the OTM put with the higher strike.
if len(call_contracts) == 0 or len(put_contracts) == 0 : continue # Buy 1 OTM Put (Lower Strike) self.otm_put_lower = put_contracts[0] self.Buy(self.otm_put_lower.Symbol ,1) # Sell 1 OTM Put self.otm_put = put_contracts[15] self.Sell(self.otm_put.Symbol ,1) # Sell 1 OTM Call self.otm_call = call_contracts[-15] self.Sell(self.otm_call.Symbol ,1) # Buy 1 OTM Call (Higher Strike) self.otm_call_higher = call_contracts[-1] self.Buy(self.otm_call_higher.Symbol ,1)


15 oct,2018
The Weeknd: The Real Reason He’s Not Reaching Out To Selena Gomez After Her Breakdown
Selena Gomez checked into rehab for mental health treatment, but her ex The Weeknd isn’t planning to reach out to her. Here’s why. Selena Gomez checked into rehab after suffering an “emotional breakdown” in a hospital on Oct. 10, but there are a few people who won’t be checking up on her as she receives treatment. The Weeknd, whose real name is Abel Tesfaye, is one of those people. “Abel has not reached out to Selena, or her family, and he has no intentions of doing so right now,” a source close to The Weeknd tells HollywoodLife EXCLUSIVELY. “Do not take that as meaning he doesn’t care though, because he does – of course he does – he just doesn’t want to potentially stir the pot or unintentionally cause any more issues for Selena.” “It’s not like Selena is dealing with this on her own — if she was, then it might be different — but, Abel knows she has a loving support network around her looking out for her best interests, so it would serve no purpose for him to wade in too,” the insider continues. “When Selena finishes treatment and she’s regained her emotional wellbeing, Abel may reach out to her then with a nice email. But for now he’s steering clear, which is probably the wisest thing he could possibly do because this is about Selena right now, not Abel. Selena suffered a breakdown during a hospital visit at Cedars-Sinai Medical Center in Los Angeles on Oct 10. Following the “meltdown,” she checked into an East Coast mental health facility, where she’s reportedly participating in a wellness program and undergoing dialectical behavior therapy. A source close to the singer told HollywoodLife that she’s “recovering slowly.” It also looked like an ex had an influence in the breakdown, but it wasn’t The Weeknd. A source told Page Six that Justin Bieber‘s marriage to Hailey Baldwin was a factor in her breakdown, as were other complications from Lupus and her kidney transplant. “It’s not like Selena is dealing with this on her own — if she was, then it might be different — but, Abel knows she has a loving support network around her looking out for her best interests, so it would serve no purpose for him to wade in too,” the insider continues. “When Selena finishes treatment and she’s regained her emotional wellbeing, Abel may reach out to her then with a nice email. But for now he’s steering clear, which is probably the wisest thing he could possibly do because this is about Selena right now, not Abel. Selena suffered a breakdown during a hospital visit at Cedars-Sinai Medical Center in Los Angeles on Oct 10. Following the “meltdown,” she checked into an East Coast mental health facility, where she’s reportedly participating in a wellness program and undergoing dialectical behavior therapy. A source close to the singer told HollywoodLife that she’s “recovering slowly.” It also looked like an ex had an influence in the breakdown, but it wasn’t The Weeknd. A source told Page Six that Justin Bieber‘s marriage to Hailey Baldwin was a factor in her breakdown, as were other complications from Lupus and her kidney transplant.


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MasterScan
Lab_Matlab_control Master Branch
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| Property | mainPanel |
| the figure area reserved for content panels | |
| Property | buttonPanel |
| the figure area reserved for buttons | |
| Property | buttons = [] |
| array of button graphics handles | |
| Property | currentItem |
| the "current item" in use in the GUI | |
| Property | currentItemName |
| name to give the "current item" | |
Methods | |
| self | topsFigure (name, varargin) |
| Open an new topsGUIUtilities. More... | |
| delete (self) | |
| Close the Matlab figure and clear handle and graphics objects. | |
| addButton (self, name, pressFunction) | |
| Add a button to the button panel. More... | |
| fig | makeFigure (self) |
| Make a Matlab figure with a certain look and feel. | |
| panel | makeUIPanel (self, parent) |
| Make a Matlab uipanel with a certain look and feel. More... | |
| ax | makeAxes (self, parent) |
| Make a Matlab axes with a certain look and feel. More... | |
| table | makeUITable (self, parent, selectFunction, editFunction) |
| Make a uitable with a certain look and feel. More... | |
| tree container | makeUITree (self, parent, rootNode, expandFunction, selectFunction) |
| Make a uitree with a certain look and feel. More... | |
| e | makeEditField (self, parent, editFunction) |
| Make a uicontrol text edit field with a certain look and feel. More... | |
| b | makeButton (self, parent, pressFunction) |
| Make a uicontrol button with a certain look and feel. More... | |
| widget container jWidget jContainer | makeHTMLWidget (self, parent) |
| Make a widget capable of displaying HTML content. More... | |
| setName (self, name) | |
| Choose the name to display in the figure title bar. More... | |
| setCurrentItem (self, currentItem, currentItemName) | |
| Choose the current item and tell panels to update. More... | |
| usePanels (self, panels, yDiv, xDiv) | |
| Choose the content panels to use in this GUI. More... | |
| refresh (self) | |
| Tell each content panel to refresh its contents. More... | |
| currentItemOpenAsFile (self) | |
| Try to open the current item as a file. | |
| fig | currentItemOpenGUI (self) |
| View details of the current item. | |
| currentItemToWorkspace (self) | |
| Send the current item to the Command Window workspace. | |
| setPanels (self, panels) | |
| Store references to content panels in the Matlab figure. More... | |
| panels | getPanels (self) |
| Retrieve references to content panels from the Matlab figure. More... | |
Protected Methods | |
| initialize (self) | |
| Create and arrange fresh components. | |
| repositionButtons (self) | |
| Organize buttons in the button panel with even spacing. | |
| self topsFigure | ( | name | , |
| varargin | |||
| ) |
Open an new topsGUIUtilities.
| name | optional name to give the figure. |
| varargin | optional property-value pairs to set |
Opens a new topsFigure and initializes components. If name is provided, displays name in the title bar. If varargin is provided, it should contain property-value pairs to set before initialization.
| addButton | ( | self | , |
| name | , | ||
| pressFunction | |||
| ) |
Add a button to the button panel.
| name | string to display on the button |
| pressFunction | callback for button presses |
Creates a new button with the given name and pressFunction behavior. Places the button in the buttonPanel for this figure and automatically rearranges all the buttons.
| panel makeUIPanel | ( | self | , |
| parent | |||
| ) |
Make a Matlab uipanel with a certain look and feel.
| parent | figure or uipanel to hold the new uipanel |
Returns a new uipanel which is a child of the given parent, or mainPanel if parent is omitted. At first, the uipanel is not visible.
| ax makeAxes | ( | self | , |
| parent | |||
| ) |
Make a Matlab axes with a certain look and feel.
| parent | figure or uipanel to hold the new uipanel |
Returns a new axes handle which is a child of the given parent, or mainPanel if parent is omitted.
| table makeUITable | ( | self | , |
| parent | , | ||
| selectFunction | , | ||
| editFunction | |||
| ) |
Make a uitable with a certain look and feel.
| parent | figure or uipanel to hold the new uitable |
| selectFunction | callback for selected table cell |
| editFunction | callback for edited table cell |
Returns a new uitable which is a child of the given parent, or mainPanel if parent is omitted.
selectFunction determines what happens when the user selects a cell in the table. selectFunction should expect the uitable object as the first input a struct of selection event data as the second input.
editFunction determines what happens when the user edits a cell in the table. editFunction should expect the uitable object as the first input a struct of edit event data as the second input.
| tree container makeUITree | ( | self | , |
| parent | , | ||
| rootNode | , | ||
| expandFunction | , | ||
| selectFunction | |||
| ) |
Make a uitree with a certain look and feel.
| parent | figure or uipanel to hold the new uitree |
| rootNode | uitreenode which is the topmost tree node |
| expandFunction | callback for expanding tree nodes |
| selectFunction | callback for selected tree node |
Makes a new uitree object which can present data in a heirarchical fashion. The uitree is wrapped in a container which can scroll as needed. The container is a child of the given parent, or mainPanel if parent is omitted.
rootNode represents the top of the heirarchical presentation. It must be a uitreenode.
expandFunction determines what data are presented beneath each tree node, when each node is expanded. expandFunction must expect a uitreenode object as the first input and a value associated with that node as the second input. expandFunction must return one output, which is an array of new uitreenode objects to add under the expanded node, or else [].
selectFunction determines what happens when the user selects a node. selectFunction should expect a uitreenode object as the first input and a value associated with that node as the second input.
| e makeEditField | ( | self | , |
| parent | , | ||
| editFunction | |||
| ) |
Make a uicontrol text edit field with a certain look and feel.
| parent | figure or uipanel to hold the text field. |
| editFunction | callback to handle edited text |
Returns a new uicontrol edit text field which is a child of the given parent, or mainPanel if parent is omitted.
editFunction determines what happens when the user finishes editing text. editFunction should expect a uicontrol object as the first input and a struct of event data as the second input.
| b makeButton | ( | self | , |
| parent | , | ||
| pressFunction | |||
| ) |
Make a uicontrol button with a certain look and feel.
| parent | figure or uipanel to hold the new button. |
| pressFunction | callback for pressed button |
Returns a new uicontrol pushbutton which is a child of the given parent, or mainPanel if parent is omitted.
pressFunction determines what happens when the user presses the button. pressFunction should expect a uicontrol object as the first input and a struct of event data as the second input.
| widget container jWidget jContainer makeHTMLWidget | ( | self | , |
| parent | |||
| ) |
Make a widget capable of displaying HTML content.
| parent | figure or uipanel to hold the new widget |
Makes a new HTML widget which is a child of the given parent, or mainPanel if parent is omitted. The widget is wrapped in a container which can scroll as needed. Both a Matlab graphics handle and a Java object are returned, for both the widget and the container. The four outputs are returned following order:
| setName | ( | self | , |
| name | |||
| ) |
Choose the name to display in the figure title bar.
| name | string name of the figure |
Assigns name to this object and updates the Matlab figure window.
| setCurrentItem | ( | self | , |
| currentItem | , | ||
| currentItemName | |||
| ) |
Choose the current item and tell panels to update.
| currentItem | the new current item |
| currentItemName | name to use for the current item |
Assigns currentItem and currentItemName to this figure and any panels. currentItemName is optional. If omitted, currentItemName defaults to its present value.
| usePanels | ( | self | , |
| panels | , | ||
| yDiv | , | ||
| xDiv | |||
| ) |
Choose the content panels to use in this GUI.
| panels | 2D cell array of topsPanel objects |
| yDiv | array specifying how to arrange panels vertically |
| xDiv | array specifying how to arrange panels horizontally |
Assigns the given panels to work with this topsFigure to make a GUI. panels should be a 2D cell array, where the rows and columns indicate how the panels should be layed out graphically. The first row and first column correspond to the bottom left corner of the main panel. Where panels contains empty elements, the main panel is left blank. If panels contains duplicate adjacent elements, the duplicated panel is stretched to fill more than one row or column.
By default, the main panel is divided evenly into rows and columns. xDiv and yDiv may specify uneven divisions. xDiv should have one element for each column of panels, and yDiv should have one element for each row. The elemets of xDiv or yDiv specify the relative width or height of each column or row, respectively.
Sets the Position of each panel's uipanel for the given layout, and makes each panel Visible.
| refresh | ( | self | ) |
Tell each content panel to refresh its contents.
Refreshes the appearance of this figure. By default, also invokes refresh() on child topsPanels.
| setPanels | ( | self | , |
| panels | |||
| ) |
Store references to content panels in the Matlab figure.
| panels | cell array of topsPanel objects |
Sets the given panels to the UserData property of this topsFigures's fig. panels can be retrieved with getPanels();
| panels getPanels | ( | self | ) |
Retrieve references to content panels from the Matlab figure.
Returns a cell array of topsPanel objects that was stored in UserData property of this topsFigures's fig, via setPanels().
|
protected |
The top-level container for Tower of Psych GUIs.
topsFigure manages a Matlab figure window for use by Tower od Psych Graphical User Interfaces (GUIs). Each topsFigure can contain one or more content panels which show custom plots and data, and a few buttons.
topsFigure also defines a standard "look and feel" for GUIs, by choosing things like how to lay out GUI components and what colors they should be.
With the help of its content panels, topsFigure keeps track of a "current item". This may be any Matlab variable, such as a Tower of Psych object or a piece of data, which was most recently viewed or used through the GUI. The various content panels can work together by all using the same "current item". topsFigure provides buttons for sending the current item to the Command Window workspace and for viewing the current item in more detail. GUI name to display in the figure title bar


My name is Sophie Reich-Michalik.
I am currently pursuing a degree at McGill University, majoring in Software Engineering and International Development.
At McGill, I provide consulting services for students and professors through the Sandiford Lab. I am a member of the McGill Robotics Club, I edit a university journal, and I do fundraising.
I graduated from the Claude Watson School of the Arts in Toronto, and have I exhibited my work at a number of locations, including Nuit Blanche.
A full listing of my skills, my professional roles, volunteer activities, and more, can be found on LinkedIn.
If you need to reach me, you can use LinkedIn to send me a message.
To download a PDF version of my latest resume, click this link.


---
permalink: interact
title: Interact
layout: interact
---
{% for activity in site.interact %}
{% unless activity.coming-soon %}
{{ activity.title }}
{{ activity.description }}
{% endunless %}
{% endfor %}


Jihwan Bang
A senior AI/ML researcher at Qualcomm AI Research . Prior to this, I worked at NAVER , and gained valuable experience in developing AI models, especially for face recognition, face spoofing detection and portrait segmentation. Also, I worked to build data and model serving pipeline with a focus on maintaining model performance with limited label budget (Active Learning) and using efficient training methods (Continual Learning). If you have more intrests about my works, please download my resume .
News
[2023.04] I joined
Qualcomm AI Research
.
[2023.01] Two papers are accepted in
ICLR 2023
.
[2022.08] Our Meta-Query-Net paper is accepted in
NeurIPS 2022
.
[2022.03] Our PuriDivER paper is accepted in
CVPR 2022
.
[2021.12] Got CLOVA WOW Award!!
[2021.12] New patent is filed!
[2021.02] Our rainbow memory paper is accepted in
CVPR 2021
.


My Team
a
Manager
ID: 2
Email:
<EMAIL_ADDRESS>Office Number 8
Jack
Engineer
ID: 8
Email:
<EMAIL_ADDRESS>Github
iatenine


{% load static %}
This is what your drawing looks like for the neural network:
The input was classified as the digit '{{ result }}' with a relative probability of {{ prob }} %
Note that this probability is a relative probability compared to all other possible digits, i.e. the
classifier does not know a category to represent "no digit".
Do it again!


<EMAIL_ADDRESS>project}
Congratulations, you have created a new Quarkus application.
Invoke a hello service: /hello.
This application has been written with Quarkus to showcase Knative.
{project.groupId}
{project.artifactId}
{project.version}
{project.platformVersion}


Module::Namespacing
Namespacing is a way of bundling logically related objects together. Modules serve as a convenient tool for this. This allows classes or modules with conflicting names to co-exist while avoiding collisions.
module Perimeter
class Array
def initialize
@size = 400
end
end
end
our_array = Perimeter::Array.new
ruby_array = Array.new
p our_array.class =>Perimeter::Array
p ruby_array.class =>Array
🙋 :: is a constant lookup operator that looks up the Array constant only in the Perimeter module.
Block, Proc and Lambda
Why use them? It's the ability to take a block of code, wrap it up in an object (called a proc), store it in a variable or pass it to a method, and run the code in the block whenever you feel like (more than once, if you want). So it's kind of like a method itself, except that it isn't bound to an object (it is an object), and you can store it or pass it around like you can with any object.
def doSelfImportantly someProc
puts 'Everybody just HOLD ON!'
someProc.call
puts 'Ok everyone, I\'m done.'
end
sayHello = Proc.new do
puts 'hello'
end
sayGoodbye = Proc.new do
puts 'goodbye'
end
doSelfImportantly sayHello
doSelfImportantly sayGoodbye
=> Everybody just HOLD ON!
hello
Ok everyone, I'm done.
Everybody just HOLD ON!
goodbye
Ok everyone, I'm done.


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. AS GOOD AS IT GETS A film review by Christopher Null Copyright 1998 Christopher Null
Some of the most memorable one-liners of the year, Jack Nicholson's best role since CHINATOWN, Greg Kinnear's best role since... well, since ever, and a story I think we can all relate to – what does AS GOOD AS IT GETS *not* have?
Aside from a few quibbles, AS GOOD AS IT GETS really stands out as one of the year's best films. Mark Nicholson down for a well-deserved Oscar. In fact, just watching him do two hours of his irredeemable Melvin by himself would be a treat. Match him up with a fine supporting cast, and it's golden.
The story doesn't really lend itself to explanation, but I'll try anyway. Melvin is a famous novelist, as eccentric and neurotic as they come. Obsessed with ritual, leaving the house is an ordeal. Hell, opening the door is an ordeal. But when tragedy befalls his gay artist neighbor (Kinnear), Melvin rises to the task and finds himself on a bit of a personal journey, to risk sounding sentimental.
Along for the ride is Helen Hunt's Carol, the waitress with whom Melvin is quietly smitten. And though the three seem as far off from one another as they come, they actually have one thing in common: they're all plain nuts. And it doesn't sound like it, but the way these three help each other through bad times makes for some powerful and quite hilarious cinema.
For what it's worth, Hunt is in fine form, redeeming herself for her now-hateful character on TV's `Mad About You,' and maybe it was watching Nicholson here that made her that way. My only real complaint is that, while it's a fun ride, the movie is a bit circuitous, and after two hours, I'm not sure I buy the resolution.
But it doesn't really matter. AS GOOD AS IT GETS finally tells it like it is: most of us are nuts.  And if you look hard enough, there really may be someone out there for all of us, to help us make some sense of this wild ride we're on after all.
Recommended for screwballs of all ages.
RATING: ****
|------------------------------| \ ***** Perfection \ \ **** Good, memorable film \ \ *** Average, hits and misses \ \ ** Sub-par on many levels \ \ * Unquestionably awful \ |------------------------------|
Director: James L. Brooks Producer: James L. Brooks, Bridget Johnson, John D. Schofield, Kristi Zea Writer: Mark Andrus, James L. Brooks Starring: Jack Nicholson, Helen Hunt, Gg Kinnear
http://www.spe.sony.com/movies/asgoodasitgets/
-Christopher Null /<EMAIL_ADDRESS>/ Writer-Producer -Visit the Movie Emporium at http://www.filmcritic.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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Related links: index of all rec.arts.movies.reviews reviews


NuiSearchModule
To use the search component add an <nui-search>
to your template.
Note: <nui-search>
min-width is 180px and max-width is 400px.
To set the placeholder (string that will be placed as a watermark inside of the search when it's empty) for the
<nui-search>
use the placeholder
input.
To subscribe to value change in <nui-search>
you can use the (inputChanged)
output which emits
string
when input field value is changed. Optionally, you can set an initial value via the value
input.
There is a possibility to focus search programmatically. To focus the search pass true to the captureFocus
input. Also there is a (focusChange)
output that is fired on external focus changes (e.g. initiated by user via UI).
Use it if you bind an external input to captureFocus
input for matching them both.
There are two outputs (search)
and (cancel)
. (cancel)
event is fired on each
'cancel' button click, clears the value and emits it. (search)
event is fired when
'search' button is clicked or on Enter keypress and emits value of the search.