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David Buschman
April 7th, 2015
Github - dbuschman7
https://github.com/dbuschman7/dsug-spark-streaming
Apache Spark is a fast and general-purpose cluster computing system.
val NumPublishers = 5
val NumAdvertisers = 3
val Publishers = (0 to NumPublishers).map("publisher_" +)
val Advertisers = (0 to NumAdvertisers).map("advertiser_" +)
val UnknownGeo = "unknown"
val Geos = Seq("NY", "CA", "FL", "CO", "HI", UnknownGeo)
val NumWebsites = 10000
val NumCookies = 10000
val LogGeneratorDelay = 10 milliseconds
def receive = {
case Tick => {
...
val log = ImpressionLog(timestamp, publisher, advertiser, website, geo, bid, cookie)
val payload: String = ImpressionLog.toJson(log).toString()
Kafka.producer.send(new KeyedMessage[String, String](Config.KafkaTopic, payload))
}
}
lazy val streamingContext = new StreamingContext(sparkContext, Seconds(1))
lazy val messages = KafkaUtils.createStream[String, String, StringDecoder, StringDecoder]
(streamingContext, zkParams, topic, StorageLevel.MEMORY_AND_DISK)
lazy val hyperLogLog = new HyperLogLogMonoid(12) // to count uniques
lazy val windowStream = messages // Seq(String, String)
.map(raw => ImpressionLog.fromJson(raw._2)) // Seq(ImpressionLog)
.filter(_.geo != Config.UnknownGeo) // Seq(ImpressionLog)
.map { log =>
val key = PublisherGeoKey(log.publisher, log.geo)
val agg = AggregationLog(log.timestamp, log.bid, 1,
hyperLogLog(log.cookie.getBytes(Charsets.UTF_8)))
(key, agg)
} // Seq[(PublisherGeoKey,AggregationLog)]
def reduceAggregationLogs(aggLog1: AggregationLog, aggLog2: AggregationLog) = {
aggLog1.copy(
timestamp = math.min(aggLog1.timestamp, aggLog2.timestamp),
sumBids = aggLog1.sumBids + aggLog2.sumBids,
imps = aggLog1.imps + aggLog2.imps,
uniquesHll = aggLog1.uniquesHll + aggLog2.uniquesHll)
}
lazy val byWindowAggreation:DStream[(PublisherGeoKey, AggregationLog)]
= windowStream.reduceByKeyAndWindow(reduceAggregationLogs, Seconds(1))
uiStream.aggregateWindowStream(byWindowAggreation)
mongoDbStream.aggregateWindowStream(byWindowAggreation)
class StreamToUI {
def aggregateWindowStream(stream: DStream[(PublisherGeoKey, AggregationLog)]): Unit = {
// already aggregated to 1 second windows
stream.foreachRDD { logRdd: RDD[(PublisherGeoKey, AggregationLog)] =>
val logs = logRdd.map {
case (PublisherGeoKey(pub, geo), AggregationLog(timestamp, sumBids, imps, uniquesHll)) =>
AggregationResult(new DateTime(timestamp), pub, geo, imps,
uniquesHll.estimatedSize.toInt, sumBids / imps)
}.collect() // output operation
Actors.statistics ! Batch(logs)
}
}
}
stream.foreachRDD({ logRdd: RDD[(PublisherGeoKey, AggregationLog)] =>
val logs = logRdd.map {
case (PublisherGeoKey(pub, geo), AggregationLog(timestamp, sumBids, imps, uniquesHll)) =>
AggregationResult(new DateTime(timestamp), pub, geo, imps, uniquesHll.estimatedSize.toInt, sumBids / imps)
}.collect() // output operation
lazy val coll = ConnectionPool.checkout
logs.foreach { log => coll.save(log) }
ConnectionPool.release(coll)
ConnectionPool.release(logs.foldLeft(ConnectionPool.checkout) {
(coll, log) => { coll.save(log); coll }
})
})
class StreamToMongoDB(window: Duration) {
def aggregateWindowStream(stream: DStream[(PublisherGeoKey, AggregationLog)]): Unit = {
val aggLogs = stream.reduceByKeyAndWindow(SparkStreaming.reduceAggregationLogs _, window, window)
aggLogs.foreachRDD(rdd => {
rdd.foreachPartition(logs => {
val coll = ConnectionPool.checkout //static, lazily initialized pool of connections
logs.foreach { record =>
val key = record._1
val log = record._2
val result = AggregationResult(new DateTime(log.timestamp), key.publisher, key.geo, //
log.imps, log.uniquesHll.estimatedSize.toInt, log.sumBids / log.imps)
coll.save(result)
}
Actors.statistics ! Counts("mongoCount", count)
ConnectionPool.release(coll) // return to the pool for future reuse
})
})
}
}
streamingContext.start()


--- layout: default ---
An archive of the DC Mayor's schedule. This schedule is scraped from http://mayor.dc.gov/daily-schedule daily, and the project is maintained by Code For DC. For more info and to see the code you can view the project on GitHub.


Act 1 Check vendors, sell, fix gems anytime you need to when in town Speak to Nessa, Tarkleigh Zone > The Coast – Get waypoint Zone > The Mud Flats – Get Rhoa Nests Zone > The Submerged Passage – Get waypoint Waypoint > The Coast Zone > Tidal Island - Kill Hailrake Portal > Town Speak to Nessa, Bestel, Tarkleigh – Get Quicksilver flask Waypoint > The Submerged Passage – Leave Portal near The Flooded Depths entrance Zone > The Ledge – Get waypoint Zone > The Climb - Free Navali Zone > The Lower Prison – Get waypoint Waypoint > Town – Use your Portal to The Submerged Passage The Flooded Depths – Kill The Dweller Logout Speak to Nessa, Tarkleigh Waypoint > The Lower Prison – Lab Trial Zone > The Upper Prison Zone > The Warden’s Chambers – Kill Brutus Logout Speak to Nessa, Tarkleigh Waypoint > Prisoner’s Gate Zone > The Ship Graveyard – Get waypoint (or place Portal if not found) Zone > The Ship Graveyard Cave – Get Allflame Zone > The Ship Graveyard Zone > The Cavern of Wrath – Get waypoint Waypoint (or Portal if you have one) > The Ship Graveyard – Kill Captain Fairgraves Logout Speak to Bestel, Nessa Waypoint > The Cavern of Wrath Zone > The Cavern of Anger – Kill Merveil Zone > The Southern Forest Zone > The Forest Encampment Act 2 Zone > The Old Fields – Leave a Portal at The Den zone Zone > The Crossroads – Get waypoint Waypoint > Town > Take your Portal to The Old Fields Zone > The Den – Kill The Great White Beast Logout Speak to Yeena to get Quicksilver Waypoint > The Crossroads - Head North Zone > The Chamber of Sins Level 1 – Get waypoint Zone > The Chamber of Sins Level 2 – Lab Trial – Kill Fidelitas – Pick up Baleful Gem Logout Speak to Yeena, Greust (Desecrate) Zone > The Riverways – Speak to Einhar – Get waypoint Zone > The Western Forest – Get waypoint - Follow the wall on the opposite side of road that the waypoint is on Zone > The Weaver’s Chambers pano aristera?! – Kill The Weaver – Pick up Maligaro’s Spike Logout Speak to Silk (Minion Speed) Waypoint > The Crossroads - Head East Zone > The Broken Bridge deksia? – Kill Kraityn – Pick up amulet Logout Waypoint > The Riverways - Head North Zone > The Wetlands – Kill Oak – Pick up amulet – Get waypoint Zone > The Vaal Ruins olo ton giro kataligeis konta stin porta pou mpikes?– Break the Ancient Seal Zone > The Northern Forest Zone > The Caverns – Get waypoint Waypoint > The Western Forest - Follow the wall on side of the road that the WP is on – Kill Alira – Pick up amulet - Head west and kill Captain Arteri – Pick up Thaumetic Emblem – Break Thaumetic Seal Logout Speak to Eramir, Greust Waypoint > The Crossroads - Head South Zone > The Fellshrine Ruins pano deksia? Zone > The Crypt Level 1 –pano deksia? Lab Trial Logout Waypoint > Act 1 Town Speak to Nessa, Bestel Waypoint > Act 2 - The Caverns Zone > The Ancient Pyramid antidiametrika apo tis skales– Kill Vaal Oversoul Logout Waypoint > The City of Sarn Act 3 Speak to Clarissa Zone > The Sarn Encampment Zone > The Slums Zone > The Crematorium – Get waypoint - Lab Trial – Kill Piety – Pick up Tolman’s Bracelet Logout Speak to Clarissa, Maramoa Convocation Zone > The Slums Zone > The Sewers – Pick up 3 busts (1 before WP, 2 after) – Get waypoint Zone > The Marketplace panw?– Get waypoint Zone > The Catacombs – Lab Trial Logout Speak to Hargan Should be around level 24, look for 4 links on vendors Waypoint > The Marketplace Zone > The Battlefront – Get waypoint – Pick up Ribbon Spool - panw? Zone > The Docks kato aristera?– Pick up Thaumetic Sulphite Logout Waypoint > The Battlefront - paralila me to allo panw? Zone > Solaris Temple Level 1 Zone > Solaris Temple Level 2 – Get waypoint Speak to Dialla - Get the Infernal Talc Waypoint > The Sewers – Break The Undying Blockage Zone > The Ebony Barracks – Get waypoint – Kill Gravicius Zone > The Lunaris Temple Level 1 – Get waypoint Zone > The Lunaris Temple Level 2 – Kill Piety - Pick up Tower Key Logout Speak to Clarissa, Grigor, Maramoa Raise Spectre Waypoint > Ebony Barracks - Head East Zone > Imperial Gardens - Get waypoint (follow path) – Lab Trial Zone > deksia? The Sceptre of God Zone > The Upper Sceptre of God – Kill Dominus Speak to Dialla Zone > The Aqueduct Zone > Highgate Act 4 Speak to Kira Zone > The Dried Lake – Kill Voll – Pick up Deshret’s Banner Logout Break Deshret’s Seal Zone > The Mines Level 1 Zone > The Mines Level 2 – Click Deshret’s Spirit Zone > The Crystal Veins – Get waypoint Run Normal Lab Waypoint > Town Speak to Tasuni Waypoint > The Crystal Veins Zone > Daresso’s Dream – Kill Daresso – Pick up Eye of Daresso Portal > Town Waypoint > The Crystal Veins Zone > Kaom’s Dream – Kill Kaom – Pick up The Eye of Fury Portal > Town Waypoint > The Crystal Veins Speak to Dialla Zone > The Belly of the Beast Level 1 Zone > The Belly of the Beast Level 2 – Kill Piety – Speak to Piety Zone > The Harvest – Get waypoint - Head East – Kill Maligaro/Doedre/Malachai (random spawn) - Pick up organ Portal > Town Waypoint > The Harvest - Head West - Kill remaining 2 of Maligaro/Doedre/Malachai - Pick up organs Portal > Town Waypoint > The Harvest – Speak to Piety Zone > The Black Core – Kill Malachai Portal > Town Speak to Dialla Multistrike, Oyun Stone Golem Zone > The Ascent pano deksia Zone > The Slave Pens Zone > The Overseer’s Tower Act 5 Speak to Lani Zone > The Control Blocks – Pick up The Miasmeter – Kill Justicar Casticus - Pick up Eyes of Zeal Zone > Oriath Square Zone > The Templar Courts Zone > The Chamber of Innocence (Good place to reset zone and grind levels) – Get waypoint Waypoint > Town Speak to Lani, Vilenta Waypoint > The Chamber of Innocence – Kill Innocence Zone > The Torched Courts Zone > full giro? CCW The Ruined Square – Get waypoint Zone > The Ossuary – Pick up Sign of Purity Logout Waypoint > The Ruined Square – Place portal near The Cathedral Rooftop zone (north) Zone > katw? The Reliquary – Pick up the 3 Kitava’s Torments Waypoint > Town Speak to Lani Take your Portal to The Ruined Square Zone > The Cathedral Rooftop Zone > The Cathedral Apex – Kill Kitava (Check your resists first) Zone > The Cathedral Rooftop Speak to Lilly > Sail to Wraeclast Act 6 Try to have at least capped fire resistance (fire flask if poss) Zone > The Coast – Get Waypoint Zone > The Mud Flats – Kill The Dishonoured Queen – Pick up The Eye of Conquest Zone > The Karui Fortress Zone > Tukohama’s Keep – Kill Tukohama Zone > The Karui Fortress Zone > The Ridge – Get waypoint Waypoint > The Coast Zone > The Tidal Island – Open Storage Chest – Pick up Bestel’s Manuscript Portal > Town Zone > The Twilight Strand – Speak to Einhar – Clear zone Logout Speak to Lily get gems, Bestel, Tarkleigh Waypoint > The Ridge Zone > kato aristera? The Lower Prison – Get waypoint – Drop a portal near Shavronne’s Tower zone for Lab Trial if you haven’t run across it yet. Zone > Shavronne’s Tower Zone > Prison Rooftop – Kill Brutus and Shavronne Zone > The Warden’s Chambers (Grab crafting recipe) Zone > Prisoner’s Gate Waypoint > Town Take your Portal back to The Lower Prison – Lab Trial Logout Speak to Tarkleigh Waypoint > Prisoner’s Gate Zone > The Western Forest – Get waypoint Zone > The Riverways – Get waypoint Zone > The Southern Forest – Get waypoint Zone > The Cavern of Anger – Open Flag Chest and pick up The Black Flag Zone > The Beacon – Get waypoint – Activate the beacon – Speak to Weylam Zone > The Brine King’s Reef – Get waypoint – Kill the Brine King – Speak to Weylam Select Pantheons if you haven’t already Act 7 Zone > The Broken Bridge – Find Silver Locket Zone > The Crossroads – Get waypoint - Head South Zone > The Fellshrine Ruins Zone >deksia? The Crypt – Lab Trial Zone > Stairs down – Pick up Maligaro’s Map Portal > Town Waypoint > The Crossroads - Head North Zone > The Chamber of Sins Level 1 – Get waypoint – Speak to Silk - Put Maligaro’s Map in the Map Device Zone > Maligaro’s Sanctum Zone > Maligaro’s Workshop – Kill Maligaro – Pick up Black Venom Portal > The Chamber of Sins Level 1 – Speak to Silk - Take Obsidian Key - Head through the path directly behind Silk Zone > The Chamber of Sins Level 2 – Lab Trial Zone > The Den (thavmastiko) Zone > The Ashen Fields -pare spectres - Follow the path West Zone > The Forest Encampment > Kill Gruest Zone > The Northern Forest – Drop a Portal at The Dread Thicket if you find it Zone > The Causeway – Get waypoint – Speak to Alva if you see her to get her in your HO Zone >pano deksia? The Vaal City – Curse the game for not getting the single possible good layout - Get waypoint – Speak to Yeena Waypoint > Town Speak to Helena, Yeena Take your Portal back to The Northern Forest (or WP to it if you didn’t find The Dread Thicket) Zone > The Dread Thicket – Pick up fireflies Zone > The Den of Despair – Kill Gruthkul Zone > The Dread Thicket (If you still need fireflies) Portal > Town Speak to Eramir, Weylam (Grab Granite flask) Waypoint > Act 6 – The Riverways - Head North Zone > The Wetlands Zone > The Spawning Ground – Kill Ryslatha, the Puppet Mistress Portal > Town Waypoint > Act 6 - Prisoner’s Gate Zone > Valley of the Firedrinker – Kill Abberath Logout Speak to Bestel, Tarkleigh Run Cruel Lab Waypoint > The Vaal City – Speak to Yeena Zone > The Temple of Decay Level 1 Zone > The Temple of Decay Level 2 Zone > Arakaali’s Web – Kill Arakaali Zone > The Sarn Ramparts Zone > The Sarn Encampment Act 8 Zone > The Toxic Conduits Zone > Doedre’s Cesspool Zone > The Cauldron – Kill Doedre Zone > Sewer Outlet - Head East Zone > The Quay – Follow Southwest wall - Open Sealed Casket - Pick up Ankh of Eternity – Place a Portal at the path to the Resurrection Site Zone > The Grain Gate – Get waypoint (Follow entrances with corpses outside them) – Kill Gemling Legionnaires Zone > The Imperial Fields Zone > The Solaris Temple Level 1 – Get waypoint Waypoint > Town Take your Portal to The Quay Zone > Resurrection Site – Kill Tolman – Pick up amulet Logout Speak to Clarissa, Hargan, Maramoa Waypoint > The Solaris Temple Level 1 Zone > The Solaris Temple Level 2 – Kill Dawn – Pick up Sun Orb Logout Waypoint > The Solaris Temple Level 1 Zone > The Solaris Concourse Zone kato aristera?> The Harbour Bridge Zone > The Lunaris Concourse – Get waypoint Zone > The Lunaris Temple Level 1 – Get waypoint Zone > The Lunaris Temple Level 2 – Kill Dusk – Pick up Moon Orb Logout Waypoint > The Lunaris Concourse - Head South Zone > The Harbour Bridge Zone > The Sky Shrine – Click Statue of the Sisters - Kill Solaris and Lunaris Zone > The Blood Aqueduct (farm for levels and gear until at least 62, work on resistances) Zone > Highgate Act 9 Waypoint > Act 8 - The Lunaris Concourse - Head West Zone > The Bath House – Kill Hector Titucius – Pick up The Wings of Vastiri – Lab Trial Zone > The High Gardens Zone > The Pools of Terror – Kill Yugul Portal > Town Speak to Hargan Waypoint > Act 9 Town Zone > The Descent Zone > The Vastiri Desert – Do Betrayal mission to get Jun in HO – Find Storm Blade Portal > Town Speak to Petarus and Vanja, Jun, Sin, Petarus and Vanja again to get the Bottled Storm Take your Portal back to The Vastiri Desert - Head East Zone > The Oasis Zone > The Sand Pit - Kill Shakari Portal > Town Waypoint > The Vastiri Desert - Head North Zone > The Foothills – Get waypoint - Head East Zone > The Boiling Lake – Kill The Basilisk – Pick up Basilisk Acid Portal > Town Waypoint > The Foothills - Head North Zone > The Tunnel – Lab Trial – Get waypoint Zone > The Quarry – Get waypoint – Speak to Sin - Head East (usually, sometimes North) Zone > The Refinery – Kill General Adus – Pick up Trarthan Powder Portal > Town Waypoint > The Quarry - Head West (usually, sometimes East) Zone > Shrine of Winds – Kill Garukhan – Pick up Sekhema Feather Portal > Town Speak to Irasha Waypoint > The Quarry – Speak to Sin Zone > The Belly of the Beast Zone > The Rotting Core Zone > The Black Core – Speak to Sin – Go through the 3 portals and kill Shavronne, Maligaro and Doedre – Speak to Sin when done Zone > The Black Heart – Kill The Depraved Trinity Portal > Town Waypoint > Act 10 Town Act 10 Zone > The Cathedral Rooftop Zone > Cathedral Apex – Save Bannon Zone > The Cathedral Rooftop - Head South Zone > The Ravaged Square – Drop a Portal in the open area - Head East – Get waypoint Waypoint > Town Take your Portal back to The Ravaged Square Head West kavlitziki - Zone > The Control Blocks – Get waypoint Waypoint > The Ravaged Square Zone > The Ossuary – Pick up The Elixir of Allure - Lab Trial Logout Speak to Weylam, Bannon, Lani Run Merciless Lab, 87 talent point sto pob Waypoint > The Control Blocks – Kill Vilenta Portal > Town Speak to Lani Waypoint > The Ravaged Square - Head Southeast Zone > The Torched Courts Zone > The Desecrated Chambers – Get waypoint Zone > Sanctum of Innocence – Kill Avarius – Pick up The Staff of Purity Portal > Town Speak to Bannon, Lani, Lilly Waypoint > The Ravaged Square – Head Southeast and speak to Innocence Zone > The Canals Zone > The Feeding Through – Speak to Sin Zone > Altar of Hunger – Kill Kitava - Speak to Sin - Take portal to Oriath - Speak to Lani to get your skill points Clean/Sell stashes Try to fix reses Purity of Elements + Flasks
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Gianni Infantino, the president of FIFA, released a video on Monday revealing the extensive measures aimed at preventing doping during next year's World Cup. Infantino, presumably, hopes that a program he says will test every player on each of the 32 teams will be enough to ensure that the shadow of doping does not taint the event. If only it was that simple. Doping and the upcoming World Cup are inextricably linked for a few simple reasons. The competition is to be held in Russia, starting in June. The host nation, naturally, is participating. And, according to claims from the same whistleblower whose testimony could see Russia thrown out of February’s Winter Olympics, Russian soccer was a point of focus for a state-sponsored doping program across dozens of sports. More: 2018 World Cup draw: How to watch, how it works and teams who qualified Grigory Rodchenkov, the former head of Russia’s now-discredited anti-doping lab, turned on his former employers and gave evidence about how he and others, reporting to senior Russian political figures, illegally conspired to tamper with urine samples to cover up doping protocols. The extent of the cheating, according to the wide-ranging McLaren report that was commissioned by the World Anti-Doping Agency (WADA) and investigated the Russian scandal, insisted that soccer was part of the “state-sponsored” Russian doping program. However, FIFA has made no attempt to contact Rodchenkov in order to seek more information about his claims, Rodchenkov’s United States-based attorney Jim Walden confirmed to USA TODAY Sports on Monday. Surely it is worth a look, right? WADA considered Rodchenkov’s assertions to be a smoking gun that cut to the heart of the Russian political system. The Paralympic movement felt the allegations to be credible enough to ban the entire Russian team from Rio in 2016. And the International Olympic Committee is mulling whether to allow Russia to participate in Pyeongchang at the Winter Games or to keep its team out altogether. In banning five more Winter Olympic athletes for life on Monday, the IOC’s disciplinary committee described Rodchenkov, the subject of the Netflix documentary Icarus and now in hiding in the U.S., as a “truthful witness.” But apparently still not, for FIFA and Infantino, worth talking to. Let’s just put out a video instead. “Speaking about doping, obviously, all players in all teams will be tested in competition and out of competition and we are sure that everyone is well aware of this situation,” Infantino said. Well, that’s great. Remember how the level of cheating in Russia was so developed in Sochi in 2014 that it read like a spy thriller? Testing wasn’t enough then because the tests were flawed and counter-intelligence operatives were used to fudge the results. The whole thing is a monumental headache for FIFA, which must know that if it scratches the surface it is not going to like what it finds. “Dr. Rodchenkov has been fully cooperative with those who sought his assistance and evidence,” Walden said in a statement to USA TODAY Sports. “Given the rampant corruption in sports, it is clear that many would prefer to keep their heads buried.” FIFA’s head is buried deep. The soccer body’s primary problem is the extent to which political factors are wrapped up in all this. Russia’s deputy prime minister and Vladimir Putin’s right-hand man is Vitaly Mutko, who is also the head of the World Cup organizing committee. And also, one of the primary figures implicated by Rodchenko as masterminding the extensive doping campaign. The IOC can pull Russia from Pyeongchang and the impact is tricky, but not devastating. Remove Russia from the World Cup, and there is no World Cup in Russia, and no time to move it somewhere else. Which leaves things in limbo, with soccer and its chiefs looking weak on doping, the World Cup host sitting accused of doping infractions, potentially damning information remaining overlooked and the tournament itself rapidly approaching. The draw for the World Cup will be held on Friday at the Kremlin. The whole sorry saga doesn’t figure to be much clearer by then, or by next summer, and perhaps not at all.


1.
EDTC Paid Timeoff
2.
Payroll WorkCenter
PR Setup Password Instructions
PR WorkCenter
3.
Email
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Forms
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6.
Links
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News
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FAQ
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Chapter X
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public final class Display
extends java.lang.Object
| Modifier and Type | Method and Description |
|---|---|
static void |
create()
Create the OpenGL context.
|
static void |
create(PixelFormat pixel_format)
Create the OpenGL context with the given minimum parameters.
|
static void |
create(PixelFormat pixel_format,
ContextAttribs attribs)
Create the OpenGL context with the given minimum parameters.
|
static void |
create(PixelFormat pixel_format,
Drawable shared_drawable)
Create the OpenGL context with the given minimum parameters.
|
static void |
create(PixelFormat pixel_format,
Drawable shared_drawable,
ContextAttribs attribs)
Create the OpenGL context with the given minimum parameters.
|
static void |
create(PixelFormatLWJGL pixel_format)
Create the OpenGL ES context with the given minimum parameters.
|
static void |
create(PixelFormatLWJGL pixel_format,
Drawable shared_drawable)
Create the OpenGL ES context with the given minimum parameters.
|
static void |
create(PixelFormatLWJGL pixel_format,
Drawable shared_drawable,
org.lwjgl.opengles.ContextAttribs attribs)
Create the OpenGL ES context with the given minimum parameters.
|
static void |
create(PixelFormatLWJGL pixel_format,
org.lwjgl.opengles.ContextAttribs attribs)
Create the OpenGL ES context with the given minimum parameters.
|
static void |
destroy()
Destroy the Display.
|
static java.lang.String |
getAdapter()
Get the driver adapter string.
|
static DisplayMode[] |
getAvailableDisplayModes()
Returns the entire list of possible fullscreen display modes as an array, in no
particular order.
|
static DisplayMode |
getDesktopDisplayMode()
Return the initial desktop display mode.
|
static DisplayMode |
getDisplayMode()
Return the current display mode, as set by setDisplayMode().
|
static Drawable |
getDrawable()
Fetch the Drawable from the Display.
|
static int |
getHeight() |
static java.awt.Canvas |
getParent()
Return the last parent set with setParent().
|
static float |
getPixelScaleFactor() |
static java.lang.String |
getTitle() |
static java.lang.String |
getVersion()
Get the driver version.
|
static int |
getWidth() |
static int |
getX() |
static int |
getY() |
static boolean |
isActive() |
static boolean |
isCloseRequested() |
static boolean |
isCreated() |
static boolean |
isCurrent()
Returns true if the Display's context is current in the current thread.
|
static boolean |
isDirty()
Determine if the window's contents have been damaged by external events.
|
static boolean |
isFullscreen() |
static boolean |
isResizable() |
static boolean |
isVisible() |
static void |
makeCurrent()
Make the Display the current rendering context for GL calls.
|
static void |
processMessages()
Process operating system events.
|
static void |
releaseContext()
Release the Display context.
|
static void |
setDisplayConfiguration(float gamma,
float brightness,
float contrast)
Set the display configuration to the specified gamma, brightness and contrast.
|
static void |
setDisplayMode(DisplayMode mode)
Set the current display mode.
|
static void |
setDisplayModeAndFullscreen(DisplayMode mode)
Set the mode of the context.
|
static void |
setFullscreen(boolean fullscreen)
Set the fullscreen mode of the context.
|
static int |
setIcon(java.nio.ByteBuffer[] icons)
Sets one or more icons for the Display.
|
static void |
setInitialBackground(float red,
float green,
float blue)
Set the initial color of the Display.
|
static void |
setLocation(int new_x,
int new_y)
Set the window's location.
|
static void |
setParent(java.awt.Canvas parent)
Set the parent of the Display.
|
static void |
setResizable(boolean resizable)
Enable or disable the Display window to be resized.
|
static void |
setSwapInterval(int value)
Set the buffer swap interval.
|
static void |
setTitle(java.lang.String newTitle)
Set the title of the window.
|
static void |
setVSyncEnabled(boolean sync)
Enable or disable vertical monitor synchronization.
|
static void |
swapBuffers()
Swap the display buffers.
|
static void |
sync(int fps)
An accurate sync method that will attempt to run at a constant frame rate.
|
static void |
update()
Update the window.
|
static void |
update(boolean processMessages)
Update the window.
|
static boolean |
wasResized() |
public static Drawable getDrawable()
public static DisplayMode[] getAvailableDisplayModes() throws LWJGLException
LWJGLException
public static DisplayMode getDesktopDisplayMode()
public static DisplayMode getDisplayMode()
public static void setDisplayMode(DisplayMode mode) throws LWJGLException
mode
- The new display mode to setLWJGLException
- if the display mode could not be setpublic static void setDisplayConfiguration(float gamma, float brightness, float contrast) throws LWJGLException
gamma
- The gamma valuebrightness
- The brightness value between -1.0 and 1.0, inclusivecontrast
- The contrast, larger than 0.0.LWJGLException
public static void sync(int fps)
fps
- - the desired frame rate, in frames per secondpublic static java.lang.String getTitle()
public static java.awt.Canvas getParent()
public static void setParent(java.awt.Canvas parent) throws LWJGLException
It is not advisable to call this method from an AWT thread, since the context will be made current on the thread and it is difficult to predict which AWT thread will process any given AWT event.
While the Display is in fullscreen mode, the current parent will be ignored. Additionally, when a non null parent is specified, the Dispaly will inherit the size of the parent, disregarding the currently set display mode.
LWJGLException
public static void setFullscreen(boolean fullscreen) throws LWJGLException
fullscreen
- Specify the fullscreen mode of the context.LWJGLException
- If fullscreen is true, and the current DisplayMode instance is not
from getAvailableDisplayModes() or if the mode switch fails.public static void setDisplayModeAndFullscreen(DisplayMode mode) throws LWJGLException
mode
- The new display mode to set. Must be non-null.LWJGLException
- If the mode switch fails.public static boolean isFullscreen()
public static void setTitle(java.lang.String newTitle)
newTitle
- The new window titlepublic static boolean isCloseRequested()
public static boolean isVisible()
public static boolean isActive()
public static boolean isDirty()
public static void processMessages()
public static void swapBuffers() throws LWJGLException
OpenGLException
- if an OpenGL error has occured since the last call to glGetError()LWJGLException
public static void update()
public static void update(boolean processMessages)
processMessages
- Poll input devices if truepublic static void releaseContext() throws LWJGLException
LWJGLException
- If the context could not be releasedpublic static boolean isCurrent() throws LWJGLException
LWJGLException
public static void makeCurrent() throws LWJGLException
LWJGLException
- If the context could not be made currentpublic static void create() throws LWJGLException
The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
LWJGLException
public static void create(PixelFormat pixel_format) throws LWJGLException
The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
pixel_format
- Describes the minimum specifications the context must fulfill.LWJGLException
public static void create(PixelFormat pixel_format, Drawable shared_drawable) throws LWJGLException
The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
pixel_format
- Describes the minimum specifications the context must fulfill.shared_drawable
- The Drawable to share context with. (optional, may be null)LWJGLException
public static void create(PixelFormat pixel_format, ContextAttribs attribs) throws LWJGLException
The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
pixel_format
- Describes the minimum specifications the context must fulfill.attribs
- The ContextAttribs to use when creating the context. (optional, may be null)LWJGLException
public static void create(PixelFormat pixel_format, Drawable shared_drawable, ContextAttribs attribs) throws LWJGLException
The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
pixel_format
- Describes the minimum specifications the context must fulfill.shared_drawable
- The Drawable to share context with. (optional, may be null)attribs
- The ContextAttribs to use when creating the context. (optional, may be null)LWJGLException
public static void create(PixelFormatLWJGL pixel_format) throws LWJGLException
The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
pixel_format
- Describes the minimum specifications the context must fulfill. Must be an instance of org.lwjgl.opengles.PixelFormat.LWJGLException
public static void create(PixelFormatLWJGL pixel_format, Drawable shared_drawable) throws LWJGLException
The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
pixel_format
- Describes the minimum specifications the context must fulfill. Must be an instance of org.lwjgl.opengles.PixelFormat.shared_drawable
- The Drawable to share context with. (optional, may be null)LWJGLException
public static void create(PixelFormatLWJGL pixel_format, org.lwjgl.opengles.ContextAttribs attribs) throws LWJGLException
The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
pixel_format
- Describes the minimum specifications the context must fulfill. Must be an instance of org.lwjgl.opengles.PixelFormat.attribs
- The ContextAttribs to use when creating the context. (optional, may be null)LWJGLException
public static void create(PixelFormatLWJGL pixel_format, Drawable shared_drawable, org.lwjgl.opengles.ContextAttribs attribs) throws LWJGLException
The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
pixel_format
- Describes the minimum specifications the context must fulfill. Must be an instance of org.lwjgl.opengles.PixelFormat.shared_drawable
- The Drawable to share context with. (optional, may be null)attribs
- The ContextAttribs to use when creating the context. (optional, may be null)LWJGLException
public static void setInitialBackground(float red, float green, float blue)
red
- - color value between 0 - 1green
- - color value between 0 - 1blue
- - color value between 0 - 1public static void destroy()
public static boolean isCreated()
public static void setSwapInterval(int value)
value
- The swap interval in frames, 0 to disablepublic static void setVSyncEnabled(boolean sync)
sync
- true to synchronize; false to ignore synchronizationpublic static void setLocation(int new_x, int new_y)
new_x
- The new window location on the x axisnew_y
- The new window location on the y axispublic static java.lang.String getAdapter()
public static java.lang.String getVersion()
public static int setIcon(java.nio.ByteBuffer[] icons)
icons
- Array of icons in RGBA mode. Pass the icons in order of preference.public static void setResizable(boolean resizable)
resizable
- set to true to make the Display window resizable;
false to disable resizing on the Display window.public static boolean isResizable()
public static boolean wasResized()
public static int getX()
public static int getY()
public static int getWidth()
public static int getHeight()
public static float getPixelScaleFactor()
Copyright © 2002-2010 lwjgl.org. All Rights Reserved.


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Sample No Results Information
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cupstestdsc(1) Apple Inc. cupstestdsc(1) NAME cupstestdsc - test conformance of postscript files SYNOPSIS cupstestdsc [ -h ] filename.ps [ ... filenameN.ps ] cupstestdsc [ -h ] - DESCRIPTION cupstestdsc tests the conformance of PostScript files to the Adobe Post‐ Script Language Document Structuring Conventions Specification version 3.0. The results of testing and any other output are sent to the standard output. The second form of the command reads PostScript from the standard input. LIMITATIONS cupstestdsc only validates the DSC comments in a PostScript file and does not attempt to validate the PostScript code itself. Developers must ensure that the PostScript they generate follows the rules defined by Adobe. Specifically, all pages must be independent of each other, code outside page descriptions may not affect the graphics state (current font, color, transform matrix, etc.), and device-specific commands such as setpagedevice should not be used. SEE ALSO http://localhost:631/help Adobe PostScript Language Document Structuring Conventions Specification, Version 3.0. COPYRIGHT Copyright 2007-2011 by Apple Inc. 20 March 2006 CUPS cupstestdsc(1)


Due to a recent attack, Slack invites are temporarily unavailable. If you are looking for help with Kubernetes, please check out discuss.kubernetes.io. We will be restoring access as soon as possible, thank you for your patience.


British Conservative party to ban boycotts of Israel
Conservative Party in Britain, led by PM Boris Johnson, pledges to ban local councils from boycotting foreign countries, including Israel.
by Marcy Oster/JTAThe Conservative Party in Britain, led by Prime Minister Boris Johnson, will ban local councils from boycotting products from foreign countries, including Israel.
The pledge is made in the party’s election policy manifesto in the run-up to the Dec. 12 general elections.
“We will ban public bodies from imposing their own direct or indirect boycotts, disinvestment or sanctions campaigns against foreign countries. These undermine community cohesion,” the document released Sunday says.
Introducing a law against such boycotts would prevent Labor-majority local councils from imposing boycotts against Israel, according to the Jewish Chronicle.
In its election policy manifesto published Thursday, the Labour Party said it would stop selling weapons to Israel.
British voters will choose a new Parliament in the wake of the Brexit controversy. Parliamentarians backed Johnson’s call for a vote in late October.


Activities
Give grade to the numeric activities:
| Name | Short Name | Weight | Grade | Percent |
|---|---|---|---|---|
| Activity 1 | A1 | |||
| Activity 2 | A2 | |||
| Activity 3 | A3 | |||
| Activity 4 | A4 |
Activities
Give grade to the numeric activities:
| Name | Short Name | Weight | Grade | Percent |
|---|---|---|---|---|
| Activity 1 | A1 | |||
| Activity 2 | A2 | |||
| Activity 3 | A3 | |||
| Activity 4 | A4 |


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| module ti.uia.events.UIAMessage |
|
|
|
UIA Message Events
The UIAMessage module defines events that allow
tooling to monitor messages between tasks and CPUs.
[
more ... ]
#include <ti/uia/events/UIAMessage.h>
Functions common to all target modules |
|
|
Constants |
| |
| |
| |
| |
DETAILS
The UIAMessage module defines events that allow
tooling to monitor messages between tasks and CPUs.
The generation of UIAMessage events is controlled by a module's diagnostics
mask, which is described in details in
xdc.runtime.Diags.
UIAMessage info events are generated only when the Diags.INFO bit is set
in the module's diagnostics mask.
The following configuration script demonstrates how to enable use of
UIAMessage events within an application. The Diags.INFO bitmust be explicitly set
in order to enable these events.
This is part of the XDC configuration file for the application:
var UIAMessage = xdc.useModule('ti.uia.events.UIAMessage');
var Diags = xdc.useModule('xdc.runtime.Diags');
var LoggerSys = xdc.useModule('xdc.runtime.LoggerSys');
var Defaults = xdc.useModule('xdc.runtime.Defaults');
var logger = LoggerSys.create();
Defaults.common$.logger = logger;
Defaults.common$.diags_INFO = Diags.ALWAYS_ON;
Example 2: The following example configures a module to support logging
of STATUS events and INFO events, but defers the actual activation and deactivation of the
logging until runtime. See the
Diags_setMask()
function for details on specifying the control string.
This is a part of the XDC configuration file for the application:
var UIAMessage = xdc.useModule('ti.uia.events.UIAMessage');
var Diags = xdc.useModule('xdc.runtime.Diags');
var Mod = xdc.useModule('my.pkg.Mod');
Mod.common$.diags_STATUS = Diags.RUNTIME_OFF;
Mod.common$.diags_INFO = Diags.RUNTIME_OFF;
This is a part of the C code for the application:
// turn on logging of STATUS events (S) and INFO events (F)
// in the module
Diags_setMask("my.pkg.Mod+SF");
// turn off logging of STATUS events and INFO events in the module
Diags_setMask("my.pkg.Mod-SF");
| config UIAMessage_msgReceived // module-wide |
|
Message Received event
extern const Log_Event UIAMessage_msgReceived;
VALUES
NumBytes
length of the message in bytes
Flags
any flags associated with the message
MsgId
the message ID for the message
Destination ProcID
the procID for the message destination
Reply ProcID
the procID that the reply will be sent to
Source ProcID
the procID of the message sender
HeapId
the HeapID associated with the message
DETAILS
#include <xdc/runtime/Log.h>
#include <ti/uia/events/UIAMessage.h>
...
Log_write7(UIAMessage_msgReceived, numBytes,flags,msgId,destProcId,replyProcId,srcProcId,heapId);
...
"Msg Received [NumBytes]0x32 [Flags]0xF [MsgId]0x8357 [Dest(ProcID)]0x2 [Reply(ProcID)]0x3 [Src(ProcID)]0x1 [HeapId]0x56"
EXAMPLE
The following C code shows how to log a msgReceived event
| config UIAMessage_msgSent // module-wide |
|
Message Sent event
VALUES
NumBytes
length of the message in bytes
Flags
any flags associated with the message
MsgId
the message ID for the message
Destination ProcID
the procID for the message destination
Reply ProcID
the procID that the reply will be sent to
Source ProcID
the procID of the message sender
HeapId
the HeapID associated with the message
DETAILS
#include <xdc/runtime/Log.h>
#include <ti/uia/events/UIAMessage.h>
...
Log_write7(UIAMessage_msgSent, numBytes,flags,msgId,destProcId,replyProcId,srcProcId,heapId);
...
"Msg Sent [NumBytes]0x32 [Flags]0xF [MsgId]0x8357 [Dest(ProcID)]0x2 [Reply(ProcID)]0x3 [Src(ProcID)]0x1 [HeapId]0x56"
EXAMPLE
The following C code shows how to log a msgSent event
| config UIAMessage_replyReceived // module-wide |
|
Reply Received event
extern const Log_Event UIAMessage_replyReceived;
VALUES
MsgId
the message ID for the message
ReplyId
the reply's message ID
NumBytes
length of the message in bytes
Sender ProcID
the procID that the reply will be sent to
Destination ProcID
the procID for the message destination
DETAILS
#include <xdc/runtime/Log.h>
#include <ti/uia/events/UIAMessage.h>
...
Log_write5(UIAMessage_replyReceived,msgId,replyId,numBytes,senderProcId,destProcId);
...
"Msg Sent [MsgId]0x8357 [NumBytes]0x32 [Flags]0xF [Dest(ProcID)]0x2 [Reply(ProcID)]0x3 [Src(ProcID)]0x1 [HeapId]0x56"
EXAMPLE
The following C code shows how to log a msgSent event
| config UIAMessage_replySent // module-wide |
|
Reply Sent event
VALUES
NumBytes
length of the message in bytes
Flags
any flags associated with the message
MsgId
the message ID for the message
Destination ProcID
the procID for the message destination
Reply ProcID
the procID that the reply will be sent to
Source ProcID
the procID of the message sender
HeapId
the HeapID associated with the message
DETAILS
#include <xdc/runtime/Log.h>
#include <ti/uia/events/UIAMessage.h>
...
Log_write7(UIAMessage_replySent, numBytes,flags,msgId,destProcId,replyProcId,srcProcId,heapId);
...
"Reply Sent [NumBytes]0x32 [Flags]0xF [MsgId]0x8357 [Dest(ProcID)]0x2 [Reply(ProcID)]0x3 [Src(ProcID)]0x1 [HeapId]0x56"
EXAMPLE
The following C code shows how to log a msgSent event
| Module-Wide Built-Ins |
|
// Get this module's unique id
Bool UIAMessage_Module_startupDone();
// Test if this module has completed startup
// The heap from which this module allocates memory
Bool UIAMessage_Module_hasMask();
// Test whether this module has a diagnostics mask
Bits16 UIAMessage_Module_getMask();
// Returns the diagnostics mask for this module
Void UIAMessage_Module_setMask(Bits16 mask);
// Set the diagnostics mask for this module
var UIAMessage = xdc.useModule('ti.uia.events.UIAMessage');
module-wide config parameters
msg: "Msg Received [NumBytes]0x%x [Flags]0x%x [MsgId]0x%x [Dest(ProcID)]0x%x [Reply(ProcID)]0x%x [Src(ProcID)]0x%x [HeapId]0x%x"
};
msg: "Msg Sent [NumBytes]0x%x [Flags]0x%x [MsgId]0x%x [Dest(ProcID)]0x%x [Reply(ProcID)]0x%x [Src(ProcID)]0x%x [HeapId]0x%x"
};
msg: "Reply Recieved [MsgId]0x%x [ReplyId]0x%x [NumBytes]0x%x [Sender]0x%x [Dest]0x%x "
};
msg: "Reply Sent [NumBytes]0x%x [Flags]0x%x [MsgId]0x%x [Dest(ProcID)]0x%x [Reply(ProcID)]0x%x [Src(ProcID)]0x%x [HeapId]0x%x"
};
| config UIAMessage.msgReceived // module-wide |
|
Message Received event
msg: "Msg Received [NumBytes]0x%x [Flags]0x%x [MsgId]0x%x [Dest(ProcID)]0x%x [Reply(ProcID)]0x%x [Src(ProcID)]0x%x [HeapId]0x%x"
};
VALUES
NumBytes
length of the message in bytes
Flags
any flags associated with the message
MsgId
the message ID for the message
Destination ProcID
the procID for the message destination
Reply ProcID
the procID that the reply will be sent to
Source ProcID
the procID of the message sender
HeapId
the HeapID associated with the message
DETAILS
#include <xdc/runtime/Log.h>
#include <ti/uia/events/UIAMessage.h>
...
Log_write7(UIAMessage_msgReceived, numBytes,flags,msgId,destProcId,replyProcId,srcProcId,heapId);
...
"Msg Received [NumBytes]0x32 [Flags]0xF [MsgId]0x8357 [Dest(ProcID)]0x2 [Reply(ProcID)]0x3 [Src(ProcID)]0x1 [HeapId]0x56"
EXAMPLE
The following C code shows how to log a msgReceived event
C SYNOPSIS
| config UIAMessage.msgSent // module-wide |
|
Message Sent event
msg: "Msg Sent [NumBytes]0x%x [Flags]0x%x [MsgId]0x%x [Dest(ProcID)]0x%x [Reply(ProcID)]0x%x [Src(ProcID)]0x%x [HeapId]0x%x"
};
VALUES
NumBytes
length of the message in bytes
Flags
any flags associated with the message
MsgId
the message ID for the message
Destination ProcID
the procID for the message destination
Reply ProcID
the procID that the reply will be sent to
Source ProcID
the procID of the message sender
HeapId
the HeapID associated with the message
DETAILS
#include <xdc/runtime/Log.h>
#include <ti/uia/events/UIAMessage.h>
...
Log_write7(UIAMessage_msgSent, numBytes,flags,msgId,destProcId,replyProcId,srcProcId,heapId);
...
"Msg Sent [NumBytes]0x32 [Flags]0xF [MsgId]0x8357 [Dest(ProcID)]0x2 [Reply(ProcID)]0x3 [Src(ProcID)]0x1 [HeapId]0x56"
EXAMPLE
The following C code shows how to log a msgSent event
C SYNOPSIS
| config UIAMessage.replyReceived // module-wide |
|
Reply Received event
msg: "Reply Recieved [MsgId]0x%x [ReplyId]0x%x [NumBytes]0x%x [Sender]0x%x [Dest]0x%x "
};
VALUES
MsgId
the message ID for the message
ReplyId
the reply's message ID
NumBytes
length of the message in bytes
Sender ProcID
the procID that the reply will be sent to
Destination ProcID
the procID for the message destination
DETAILS
#include <xdc/runtime/Log.h>
#include <ti/uia/events/UIAMessage.h>
...
Log_write5(UIAMessage_replyReceived,msgId,replyId,numBytes,senderProcId,destProcId);
...
"Msg Sent [MsgId]0x8357 [NumBytes]0x32 [Flags]0xF [Dest(ProcID)]0x2 [Reply(ProcID)]0x3 [Src(ProcID)]0x1 [HeapId]0x56"
EXAMPLE
The following C code shows how to log a msgSent event
C SYNOPSIS
| config UIAMessage.replySent // module-wide |
|
Reply Sent event
msg: "Reply Sent [NumBytes]0x%x [Flags]0x%x [MsgId]0x%x [Dest(ProcID)]0x%x [Reply(ProcID)]0x%x [Src(ProcID)]0x%x [HeapId]0x%x"
};
VALUES
NumBytes
length of the message in bytes
Flags
any flags associated with the message
MsgId
the message ID for the message
Destination ProcID
the procID for the message destination
Reply ProcID
the procID that the reply will be sent to
Source ProcID
the procID of the message sender
HeapId
the HeapID associated with the message
DETAILS
#include <xdc/runtime/Log.h>
#include <ti/uia/events/UIAMessage.h>
...
Log_write7(UIAMessage_replySent, numBytes,flags,msgId,destProcId,replyProcId,srcProcId,heapId);
...
"Reply Sent [NumBytes]0x32 [Flags]0xF [MsgId]0x8357 [Dest(ProcID)]0x2 [Reply(ProcID)]0x3 [Src(ProcID)]0x1 [HeapId]0x56"
EXAMPLE
The following C code shows how to log a msgSent event
C SYNOPSIS
| metaonly config UIAMessage.common$ // module-wide |
|
Common module configuration parameters
DETAILS
All modules have this configuration parameter. Its name
contains the '$' character to ensure it does not conflict with
configuration parameters declared by the module. This allows
new configuration parameters to be added in the future without
any chance of breaking existing modules.
generated on Wed, 28 Aug 2019 19:03:34 GMT


“People should be able to eat on the platform without getting harassed,” Kelly Groth, who defiantly handed out sandwiches at the Embarcardero Bay Area Rapid Transit (BART) station, where eating isn’t allowed, told a local ABC affiliate.
“My first political awakening was back at a lunch counter in the ‘60s, now we’re back to ‘eat-ins,’ ” added John Reimann.
The protest was sparked by a now-viral video of Steve Foster, a 31-year-old black man who also goes by Bill Gluckman, being detained for eating a sandwich at the Pleasant Hill BART Station. According to the video taken by Mr. Foster’s girlfriend, an officer informs Mr. Foster that he is being detained for eating on the platform and that he will be arrested for “resisting arrest.” Incredulous, Mr. Foster keeps eating his sandwich and arguing with the officer over the law, claiming he was singled out among several other people who were eating and drinking. In the video, several other police officers arrive on scene and handcuff Mr. Foster.
In a statement, BART said Mr. Foster was “cited for eating” and detained for refusing to give his name but that he was not arrested.
“The man was lawfully handcuffed after refusing to provide his name multiple times, once he provided his name he was cited and released,” BART said.
About 30 people gathered in support of Mr. Foster on Sunday, including BART Board of Directors member Janice Li, who brought her lunch to the Embarcardero station.
“I realize some things are illegal with our penal code, but I want to be mindful of how we’re using resources to enforce our system,” Ms. Li told the ABC affiliate.
BART said an independent police auditor is currently reviewing the video.
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Hand-Tossed Pizza
& Italian Favorites
Home
Menu
Locations
Contact Us
History
Main Location
103 Capital Avenue
Pittsburgh, PA 15226
(412) 343-7788
Hours
SUN - SAT: 11am-1am
New Location
3801 Washington Road
McMurray, PA 15317
(724) 941-5910
Hours
SUN - THURS: 11am-11pm
FRI & SAT: 11am-12am


Task 1: May the Force be Full Brute
Your favourite teacher has sent a text, via a FILE to the most opinionated classmate of yours. The Curious Cat that you are, you wish to know it's contents. However, the file is encrypted.
It is known that your teacher always uses a Four Digit Number as zir keyphrase/password, using her Custom Asymmetric Cryptosystem, whose Source Code is Publicly Available.
It should be assumed, that the Original Message, i.e. the plaintext contained only the letters, A - Z, a - z & punctuation marks, ".", "," or "?" ( without quotes ).
The required Files are as follows:
Task 2: Crash It Now!
The need of this hour is to fill your computer with practically infinite number of files of a small size, to make it impossible for others to find stuff in your computer or create their own files.
Write A Program ( WAP ) or a Scipt or a Combination of Several, to fill a folder with practically infinite files, with your own message. You may or may not create the delivery mechanism. ( e.g. autorun.inf files on Windows )
*****


The Outdoor Girls in Florida
by Laura Lee Hope
Chapter XIV: "The Tattered Youth"
Additional Information
- Year Published: 1913
- Language: English
- Country of Origin: United States of America
- Source: Hope, L. L. (1913) The Outdoor Girls in Florida. New York: Grosset & Dunlap.
-
Readability:
- Flesch–Kincaid Level: 2.2
- Word Count: 1,700
- Genre: Adventure
- Keywords: florida stories, the outdoor girls in florida
- ✎ Cite This
Downloads
Betty Nelson reached the bank of the river and stopped. She could go no farther for the muddy water stretched itself at her feet. But her boat—the trim little Gem—was moving slowly up the stream under the influence of the mysterious something that was towing it away from the girls.
"Oh!" cried Grace. "What can we do? Betty—Mollie! We must stop it."
"Yes; but how?" asked Mollie. She and the others had followed Betty to the shore.
"We must find another boat, and catch the Gem!" cried Amy. "It isn't going very fast."
"If we only could!" murmured Betty, looking helplessly around. But no other boat was in sight. "We must do something," she went on. "We'll be marooned if we stay here!"
"But what can be towing our boat?" asked Mollie. She stood on the bank, nervously twining her fingers in and out, weaving them back and forth as she always did when puzzled or alarmed. "Is it the current taking it away, Betty?"
"But it's going against the current," Grace pointed out. "Some animal must have become entangled in the anchor or painter, Betty. An alligator, perhaps."
"That's it!" cried Mollie. "An alligator is running away with our boat. Oh, Betty!"
"It may be that," admitted the Little Captain, as she gazed after her craft. "I didn't think of it, but that's probably what it is. I don't see the beast above the water, though. Do you, girls?"
There was nothing visible except part of the anchor rope that extended from the ring-bolt in the forward deck, over the stem and slanting down into the water.
"The alligator may be swimming just below the surface," was Mollie's opinion. "He may come up pretty soon, and we can throw stones at it. That's it, Betty. We must stone the creature and make it let go. Come on!"
Betty laughed. The others looked at Mollie curiously.
"She—she's hysterical," murmured Grace.
"I am not!" protested Mollie indignantly.
"But the idea of throwing stones at an alligator!" cried Grace. "Why, its hide will turn a bullet!"
"Oh!" exclaimed Amy blankly. "Then what can we do? We have no bullets!"
"It isn't going very fast," observed Mollie as she watched the boat moving slowly up the river. "We can run along the bank after it, and maybe the beast will let go, or run ashore with the Gem. Then we could get it."
"Who—the boat or the alligator?" asked Betty, who seemed to be in better spirits now, even in the face of trouble.
"The boat, of course."
"Then speak of the Gem as 'her' and the alligator as 'it,'" Betty directed. "But I believe Mollie's plan is the only one we can adopt. We must follow along the bank. Only I hope, if the alligator does let go, it won't be in the middle of the river, for then our boat would float down, and it might lodge on the other shore. Then we would be as badly off as we are now.  We seem to be getting into nothing but trouble of late."
"Never mind," consoled Amy. "Maybe this will be the last."
"It's a comfort to think so, anyhow," agreed Grace. "I wonder why an alligator ran off with our boat?"
"A mere accident," was Betty's opinion. "Probably the creature was swimming along shore, and became entangled in our anchor rope. It may be as much frightened as we are distressed. But come on, if we're going to try to get the boat."
Stumbling over the uneven way, the girls raced along the river bank. Sometimes the boat appeared to be coming close in shore, and again it would veer out.
"I've just thought of something!" exclaimed Amy as they came up nearly opposite the boat, for it was being towed more slowly now, as though the creature having it in charge found it harder work.
"Then do, for goodness sake, tell us what it is," demanded Mollie. "I'm about played out."
"If we threw stones on the other side of the alligator—I mean across, between him and the other shore—it might scare him over this way."
"Oh!" screamed Grace.
"I didn't mean right here," went on Amy. "I only meant farther in toward this shore. Then he might run aground and we could wade out and get the boat."
"Wade in the water that has an alligator in it!" cried Grace with a shudder. "Never!"
"Well, it might be a good plan to try," spoke Betty. "I see what Amy means. When we were little, and used to play with toy boats, if one went out too far we used to throw stones in the water beyond it, and the waves would sometimes send it ashore. Now, if we did that, the alligator might think someone on the other bank was throwing things at him, and he would come over here. It's worth trying."
"I am certain I can't throw straight," complained Grace.
"Oh, well, this isn't a ball game," said Mollie. "Any sort of throwing will do for an alligator. Come on, now, all together."
In spite of her protest, Grace managed to do fairly at the stone-throwing. In fact the outdoor girls were what their name implied—they could do many things that outdoor boys could do, and throwing stones was one of their accomplishments. They had not played basket ball for nothing.
A shower of missiles fell into the water on the far side of whatever creature was towing the Gem. For a few minutes no effect was produced, and then the creature under water did seem to veer over toward the shore where the girls were slowly walking along.
"Gracious! If he really comes here!" cried Grace, getting ready to beat a retreat.
"I'm afraid there's not much danger," spoke Betty, in a low tone. "He seems too fond of our boat."
"Throw more stones!" directed Mollie, and another shower of small rocks sailed through the air to fall with many splashes into the turbid water.
There was a swirl in the river just in front of the Gem, as though the creature towing it objected to the treatment it was receiving. And then, as the girls, anxiously watching, prepared to send another volley of stones, Amy uttered a cry, and pointed up the river toward a small point of land that jutted out into the stream.
"Look!" she cried. "A man in a boat!"
They all gazed to where she indicated, and beheld not a man, but a ragged youth standing up in a broad bottomed scow, poling himself down stream. He was headed directly for the Gem.
"Oh, he is just in time!" cried Mollie. "He'll get our boat for us!"
"Call to him!" directed Grace. "I'm so nervous that I can't speak above a whisper."
Mollie raised her voice in an appeal for help.
"Hello, there!" she called. "Our boat!  Can you get it? Scare away the alligator! It's towing our boat off! Please get it!"
The ragged youth looked up, startled, and glanced from the boat, seemingly moving up stream without any visible propelling agency, to the four girls on the shore. He seemed much surprised, and acted, as Betty said afterward, as though he would like to run away. She called to him:
"Look out for the alligator! Don't get into danger!"
The ragged youth now seemed to comprehend what was wanted of him. He poled his clumsy craft toward the Gem and peered down into the water to see what manner of creature was at the other end of the anchor rope. Then he waved his pole at the girls, as though to reassure them, and edged nearer the motor boat.
"All right!" he called, in a quick, nervous manner. "I see him. I'll get him for you."
"Gracious—I wonder if he means the boat or the alligator?" said Mollie. "I hope he understands that we don't want both—only the boat."
"Oh, he'll know," declared Betty. She was eagerly watching the actions of the ragged youth in the scow.
Suddenly he drew something from his pocket and held it close to the water, leaning over the edge of his craft.
There was a puff of smoke, a flash of fire, and a report that sounded very loudly to the girls.
"Oh!" cried Grace, covering her ears with her hands.
"Be quiet, silly!" exclaimed Betty. "It was the only thing he could do. He shot at the alligator."
Again the revolver of the ragged youth sounded loudly and, a little cloud of smoke floated over his boat. Then he shouted:
"I hit him! I hit him!"
He was seen to reach over with his pole, and fish for something in the water.
"I hope he isn't going to bring it ashore—the alligator, I mean!" cried Mollie. "We want the boat. Get the boat!" she called to the ragged youth.


Description: Attach a handler to an event for the elements. The handler is executed at most once per element.
events: String A string containing one or more JavaScript event types, such as "click" or "submit," or custom event names.
data: PlainObject A map of data that will be passed to the event handler.
handler(eventObject): Function() A function to execute at the time the event is triggered.
events: String One or more space-separated event types and optional namespaces, such as "click" or "keydown.myPlugin".
selector: String
A selector string to filter the descendants of the selected elements that trigger the event. If the selector is null
or omitted, the event is always triggered when it reaches the selected element.
data: Anything
Data to be passed to the handler in event.data
when an event is triggered.
handler(eventObject): Function()
A function to execute when the event is triggered. The value false
is also allowed as a shorthand for a function that simply does return false
.
events: PlainObject A map in which the string keys represent one or more space-separated event types and optional namespaces, and the values represent a handler function to be called for the event(s).
selector: String A selector string to filter the descendants of the selected elements that will call the handler. If the selector is null or omitted, the handler is always called when it reaches the selected element.
data: Anything
Data to be passed to the handler in event.data
when an event occurs.
The first form of this method is identical to .bind()
, except that the handler is unbound after its first invocation. The second two forms, introduced in jQuery 1.7, are identical to .on()
except that the handler is removed after the first time the event occurs at the delegated element, whether the selector matched anything or not. For example:
$("#foo").one("click", function() {
alert("This will be displayed only once.");
});
$("body").one("click", "#foo", function() {
alert("This displays if #foo is the first thing clicked in the body.");
});
After the code is executed, a click on the element with ID foo
will display the alert. Subsequent clicks will do nothing. This code is equivalent to:
$("#foo").bind("click", function( event ) {
alert("This will be displayed only once.");
$(this).unbind( event );
});
In other words, explicitly calling .unbind()
from within a regularly-bound handler has exactly the same effect.
If the first argument contains more than one space-separated event types, the event handler is called once for each event type.
<!DOCTYPE html>

Click a green square...


Cool - just a heads up though - I can't peg 4 cores for an extended period, 2 is OK - but noise levels in the lounge get a bit excessive
blackjok3r05-Dec-18 06:51 AM
I will try to add a micro sleep to the staking loop
that might be enough
I am still staking all chains.. so if you like you can turn it off for now
Bar_F1sh_Rel05-Dec-18 06:52 AM
Just seemed wierd - point in case - BTCH I have running under "setgenerate true 1" and it doesn't peg a single core
1
blackjok3r05-Dec-18 06:52 AM
while I invetigat these migrates
Bar_F1sh_Rel05-Dec-18 06:53 AM
Anyhow - time for the commute.
I'll check in through the day - and now I have set up the port forwarding for this VPS I can run through phone SSH for bits and pieces
blackjok3r05-Dec-18 06:54 AM
all the fails you posted before are the same error
time to start hunting thoough sorce code changes
for the time being, maybe stop staking and migtrating as its just going to fork chains
if you cant no problem..
we should probvably start new ones anyway
@jl777cCC Eval EVAL_IMPORTCOIN Invalid: invalid-code, dont forget to add EVAL_NEWCC to Eval::Dispatch spending tx bc577596ae240904b6b87b24569571cf10491632049027516f0f5cb5887d8748
All imports are failing on sapling merge with this error ... dont really understand what could be causing it.
Do you think maybe that the exporttx must be made on a sapling activated node ?
Bar_F1sh_Rel05-Dec-18 08:23 AM
It could make sense.
blackjok3r05-Dec-18 09:10 AM
Getting close to just hard forking the whole network again to fix this... Starting to relaly pisse me off
Alright05-Dec-18 09:45 AM
I'm doing the stats scripts now. I have notarization counts working. What else do we need
Alright05-Dec-18 10:20 AM
@CMaurice@gt Cris mentioned you guys wanted to work on logging scripts
what is it you want logged?
jl777c05-Dec-18 10:33 AM
that error indicates the CC vout is not being properly recognized. we are seeing some strange behavior with sapling activated chains.
blackjok3r05-Dec-18 10:49 AM
This does not have spling enabled
but FSM has been merged in
I have propagated it to master
To stop the notary nodes hard forking evey time someonde does amigrate
we have no choice at this stage
@LabsAssistant Mandatory update for komodo.
I suggest unless you know what your doing to do the follwoing:
cd ~
cd StakedNotary
./stop.sh
cd ~
rm -rf komodo
cd StakedNotary/install
./buildkomodo.sh
Alright05-Dec-18 10:52 AM
cd ~/StakedNotary ***
blackjok3r05-Dec-18 10:52 AM
If you knw what your doing, you cna use;
git clean -f
make clean
./zcutil/build.sh -j4
git clean -f
make clean
./zcutil/build.sh -j4
Alright05-Dec-18 10:52 AM
remove ~/StakedNotary/komodo, no?
not ~/komodo
blackjok3r05-Dec-18 10:53 AM
komodo is in the home folder
you need a fresh clone or it gets bulk build errors
Ah nevermind, these scripts needed to be in folder with it
blackjok3r05-Dec-18 10:56 AM
this sint going to go well .. but right now the whole neteork is in a fork war and chains are straight up crahsing
Somehting that should not hard fork anythig has ...
I have no idea why... so we will just merge FSM in and try to help you guys debug it
blackjok3r05-Dec-18 11:04 AM
I dont even know if this will fix the problem either...
half of these chains might be ireversably broken./
CrisF05-Dec-18 11:14 AM
Should I do the ./stop.sh, rm -rf komodo, build now then?
blackjok3r05-Dec-18 11:15 AM
yes ... the whole netowrk is fragmented
I was trying to do the right thing and test the sapling merge on my own one hting at at time
but when bar fish tried to do migreates and I was stking on noStreamer branch it was rejecting all import TXs
causing a fork war to happen between my node everyone elses
I can even mine a block on LF atm becaus eit reorgs 150 blocks isntantly after doing so
Hopeing after everyone updates the mempool will expire and hte txs causing this will disapear and hte chain will resume
if not we kill 102 cluster totally and start new ones with a premine and distribute coins to testers to use
cant test migrates becuase notarisations on some chains are no longer happening.
jorian05-Dec-18 11:19 AM
updating now
CrisF05-Dec-18 11:19 AM
If the chains are damaged beyond repair, can we restore them form the last notarization to KMD?
blackjok3r05-Dec-18 11:20 AM
I am not 100% sure ... the problem is is tha thte longest chain is not the notarised chain(edited)
so it just flat crahses the node
as its trying to reorg hundreds of blocks
its a consensus problem
jorian05-Dec-18 11:21 AM
does that mean the kmdlabs notaries didn't update fast enough?
blackjok3r05-Dec-18 11:21 AM
because of the migrates not working on some software and wiorking on toheres
No
I dint tall them to update
as I wanted to test everythig was working first(edited)
this was otally unexpected ... sapling isnt even active yet .. the deamons should be exactly the same
but something else in the Verus Merge has caused a hard forking change to import txs
jorian05-Dec-18 11:22 AM
ah
well, shit happens
blackjok3r05-Dec-18 11:22 AM
yeah I guess its best to just get this over an done with now
opefully we cna find the issue and get it fixed before the 15th
there are ppl working on the issues with CCs ... but they are testing with sapling active ... I have no issue juts nt launching hte main net until sapling is active... IF that date is the 15th exactly. ..but from testing the pool. it looks liek it doesnt acutally activate until FEB 2019
It could even be a merge conflict ... something I have done ... but until all nodes are on this cversion now we cant test anything.
jl777c05-Dec-18 11:25 AM
sapling activates dec 15th, sprout is made illegal after feb 15th
#define KOMODO_SAPLING_ACTIVATION<PHONE_NUMBER> // Dec 15th, 2018
#define KOMODO_SAPLING_DEADLINE<PHONE_NUMBER> // Feb 15th, 2019
blackjok3r05-Dec-18 11:26 AM
ahh ok cool.
So what it does is wait until that timestamp and then choose a block height +X and set that as hte height ?
CMaurice05-Dec-18 11:27 AM
coincidentally just started a build of StakedChain/komodo a few mins ago, will update notary now
2
blackjok3r05-Dec-18 11:28 AM
Just I noticed that when testing hte pool.. it dint activate at the exact time stamp I set it to .. .sometimes up to 10-15mins later (I had the second timestamp set at that)
jl777c05-Dec-18 11:29 AM
@blackjok3r not exactly... it is a bit more complex to get consensus safe values for activation height, the code is in komodo_activate_sapling() in main.cpp
1
for the deadline, i just check the timestamp of chaintip to see if it is legal or not
gt05-Dec-18 11:29 AM
building
1
jl777c05-Dec-18 11:29 AM
if we end up with some out of order timestamps near the deadline it isnt any big issue to have sprout illegal, then legal, then illegal again
blackjok3r05-Dec-18 11:30 AM
ok cool.. yes I guess your dealing with block heights for this... its not like notarisaions where just having a gap is enough, as they are not exactly a consensuse change/
jl777c05-Dec-18 11:31 AM
sapling activation MUST be the identical height for all nodes, during the transition, during resync, etc. and it can only be done once
that is why most activations have a hard coded height
but with the zillion chains, i was too lazy to make different heights in a table to handle all chains, plus if we had any large cluster, it would be totally impractical
not that doing it for dozens of chains is practical and not error prone as it is
blackjok3r05-Dec-18 11:32 AM
yeah that sounds like abad way to do it.
jl777c05-Dec-18 11:33 AM
therefore -> komodo_activate_sapling()
took a few iterations to get it performant and accurate
blackjok3r05-Dec-18 11:33 AM
as long as all nodes in a chain choose the same height then its fine.
I am a bit confused as to why migrates broke BEFORE saplingactivated though ... I hope I can track this down... its not sapling related as it hasnt even chosen its height yet.
maybe the changes libscott made didnt merge into the branch correctly or something ... it could be anything... I see a few busy days here trying to fix it ... but right now there are not notarisations happening so I cant test anything.
jl777c05-Dec-18 11:35 AM
it could be one of the 500+ files that were changed inadvertently broke migrate
1
blackjok3r05-Dec-18 11:35 AM
As long as we can get some chains with notarisaions happening again in the next 12-24H i willl be able to fix it
Even if we add some chains to LAMEDUCKS
and remove CFEK 102 chains.
zatJUM05-Dec-18 11:46 AM
I'm updating my node now
2
blackjok3r05-Dec-18 11:53 AM
My notary managed to update so far and does not seem on fork
Its extremly important that anyone staking/mining update also


Class Solver
Solves a single IPuzzle using a SudokuSpice.SquareTracker.
Inheritance
System.Object
Solver
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: SudokuSpice
Assembly: SudokuSpice.dll
Syntax
public class Solver
Constructors
| Improve this Doc View SourceSolver(IPuzzle, PossibleValues, ISudokuRuleKeeper, ISudokuHeuristic)
Constructs a solver for the given square tracker.
Declaration
public Solver(IPuzzle puzzle, PossibleValues possibleValues, ISudokuRuleKeeper ruleKeeper, ISudokuHeuristic heuristic = null)
Parameters
| Type | Name | Description |
|---|---|---|
| IPuzzle | puzzle | |
| PossibleValues | possibleValues | |
| ISudokuRuleKeeper | ruleKeeper | |
| ISudokuHeuristic | heuristic |
Solver(Puzzle)
Constructs a solver for a standard Sudoku puzzle that uses a standard heuristic and standard rule keeper. Provided for convenience.
Declaration
public Solver(Puzzle puzzle)
Parameters
| Type | Name | Description |
|---|---|---|
| Puzzle | puzzle |
Methods
| Improve this Doc View SourceGetStatsForAllSolutions()
Finds stats for all the solutions to the internal puzzle reference. The internal puzzle is left unchanged.
Declaration
public SolveStats GetStatsForAllSolutions()
Returns
| Type | Description |
|---|---|
| SolveStats |
Solve()
Solves the internal puzzle reference.
Declaration
public void Solve()
SolveRandomly()
Solves the internal puzzle reference, choosing randomly when it has to guess a square's value.
Declaration
public void SolveRandomly()


Icons are used accross our site to help illustrate a concept, visually break up content and assist in navigation.
#009623
rgb(0,150,35)
#0a6d12
rgb(10,109,18)
#444444
rgb(68,68,68)
#b9b9b9
rgb(185,185,185)
#ffffff
rgb(255,255,255)
We rotate icons with css to reduce uneeded duplication, apply these classes to rotate icons where appropriate, rotation is always clockwise.
Particularly useful for the navigation set, where direction of the icon should imply what will happen. Consider using animation when roting icons.
Core icons are those used frequently throughout the site to illustrate a single concept.
Feature icons are used sparingly and demonstrate a concept or marketing message to the user. Each of these are titled depending on their meaning.


|
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| SlamFilter (int n) |
| |
|
| SlamFilter (int n, const vec3 &pos, const vec3 &ori) |
| |
|
void | Update (const vec6 &u) |
| |
|
void | Landmark (std::string id, const vec3 &relpos, const mat3 &cov) |
| |
|
vec3 | GetState () |
| |
|
vec6 | GetState (std::string id) |
| |
|
void | GNUPlotOut () |
| |
|
|
std::ostream & | operator<< (std::ostream &os, const SlamFilter &sf) |
| |
The documentation for this class was generated from the following files:
- navigation_layer/mapping/include/slam_filter.h
- navigation_layer/mapping/src/slam_filter.cpp


Choose your realm
You are a member of multiple realms - please select one to continue. You can switch to another realm at any time.
{{define "select-realm"}}
{{template "head" .}} {{template "navbar" .}}You are a member of multiple realms - please select one to continue. You can switch to another realm at any time.


Welcome to ya dashboard.
Hi Susan, welcome back!
About
A web app built and designed using the Bootstrap 4 framework and jQuery library by Jack for the frontend. Features a back-end that supports front-end and populates the data.
Users
| User ID | First Name | Last Name | Avatar | Actions |
|---|


Error
Go back to main page or log out and try again.If the problem persists contact your system administrator.


Employee Name
Employee Age
Save
Employee Name
Age
{{employee.employeeName}}
{{employee.employeeAge}}


---
layout: post
title: 'Play : Get ride of Thread.sleep to simulate remote processing'
date: '2013-04-22T21:08:00.000+02:00'
author: david crosson
tags:
modified_time: '2013-04-22T22:26:17.115+02:00'
blogger_id: tag:blogger.com,1999:blog-4576039096616564465.post-1762748890438680974
blogger_orig_url: http://www.crosson.org/2013/04/play-get-ride-of-threadsleep-to.html
---
With play/akka it is very easy to simulate a remote processing requiring several seconds to be processed and without consuming system resources such as threads. Just create a Promise, ask akka scheduler to execute a small piece of code that will fulfill the promise after the given delay, and then finish with Async instruction.
Using this approach I was able to apply a C25K load on a play server using gatling2 stress tool. With a linux 3.7.x kernel and some tuning (nproc at least), we can even reach quite higher value.


Awards {% for post in collections.award %} {% include "post-list-entry.html", ignoreYear: "true" %} {% endfor %}


1 write to _commandInfo
System.Management.Automation (1)
engine\MshCommandRuntime.cs (1)
105
_commandInfo
= commandInfo;
5 references to _commandInfo
System.Management.Automation (5)
engine\MshCommandRuntime.cs (5)
116
if (
_commandInfo
!= null)
117
return
_commandInfo
.ToString();
893
CmdletInfo cmdletInfo =
_commandInfo
as CmdletInfo;
916
FunctionInfo functionInfo =
_commandInfo
as FunctionInfo;
1429
CommandMetadata commandMetadata =
_commandInfo
.CommandMetadata;


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No Bundee Aki but Roux returns as Connacht chase win in Toulouse
by Richie McCormackBundee Aki is not part of the Connacht squad for their Heineken Champions Cup trip to Toulouse.
The Ireland centre has been subject of speculation about a move away from the western province in recent weeks.
Quinn Roux is back to captain the side from the second row while Matt Healy will start at full-back.
Roux will play alongside Ultan Dillane in the second row.
Hooker Dave Heffernan and loosehead Peter McCabe are the newcomers to the front-row from last week's win over Montpellier.
Andy Friend's refreshed his back row as well, with Eoghan Masterson in at blindside, Colby Fainga'a starting on the openside and Robin Copeland holding firm at number-8.
Scrum-half Caolin Blade will make his 100th appearance for Connacht, forming a half-back partnership with Conor Fitzgerald.
Healy reverting to full-back allows Tom Farrell to partner Tom Daly in midfield, with Kyle Godwin and John Porch on the wings.
Friend says the Montpellier win at the Sportsground will be the springboard to another big performance in France, "We were happy with the character shown against Montpellier but we know we will need to improve as we travel away to Toulouse.
"We have seen the quality they have in the past few seasons in this competition and winning the Top 14 in France.
"However we are travelling with a squad that has a huge sense of belief that we can win the game on Saturday."
The Connacht head coach says the short gap between games means he had to freshen things up this week, "We are boosted this week with a number of players returning from injury and the real positive for us is that with a six-day turnaround from the Montpellier game we have players coming in fresh into the squad.
"Saturday is another challenge for us but one we are really looking forward to."


Jang Seoksoon
<EMAIL_ADDRESS>My present objective is to create softwares that can change and improve world we live in.
I am interested in Algorithm / DataStructure, Clean Code, OOP and Design Pattern, Functional Programming, Open-source, Compiler(LLVM).
Based on these cores, building infra-structure software between low-level and abstracted high-level software layer such as library, framework and SDK, exposing effectively-designed APIs (+ Backend Serverside Web API) for application software developer, is one of most interesting software type to me.
(Like Joshua Bloch and John Resig. serious respect.)
(e.g. Foundation/UIKit, JDK, AFNetworking, JQuery, Java Spring framework and Firebase representatively.)
Other random topics that interest me are: UI/UX Programming and Test Driven Development(TDD) and UNIX System programming.
Resume Contents:
Software Developer who is specialized in iOS development with 4+ years experiences.
-
Programming Languages
- Swift
- Objective-C
- Javascript
- Java
- Python
-
Good skills:
- iOS/macOS application development using various frameworks such as UIKit, AVFoundation, Cocoa Touch, Cocoa framework, MapKit, SiriKit, CoreLocation, Core Graphics and so on;
- Free to enjoy using both Swift and Objective-C.
- Strong understanding/experience of building iOS Framework and SDK development(have experience in building framework that includes User Interface and static libraries.);
- Clean and maintainable code ;
- Understanding and using guidelines; Material Design; common UI/UX patterns; using support libraries;
- Object-Oriented Programming
- Creating iOS applications for multiple screen resolutions/sizes;
- Firebase (database, authentication, analytics, notifications, remote config); - Dealing with REST API;
- Publishing applications to Appstore. Successfully implemented diverse projects on App store.
- Strong understanding of how to publish and maintain iOS/macOS app including Enterprise iOS developer accounts.
-
Basic skills:
- interested in UNIX System programming
- Java Programming language for many purpose such as Java Swing, Socket programming, WebBackend using Spring boot
- have experience in Android Development
- Experienced in VOIP(SIP) / VNC applications
- I Like Javascript
- Python – scripts to automate routine tasks, and back-end using Django web framework.
- PHP – simple back-ends. - Web Front-end Possible(HTML, CSS, Javascript)
- Version control: git, bitbucket.
During my software engineer career times, I've developed a wide range of projects and gained a lot of experience in creating great quality applications,in particular, in iOS platform.
Have a strong knowledge in Swift and Objective-C, and free to use and mix Swift, Objective-C together in projects.
Responsible, self-motivated, have ability to work in a team, within tight deadlines and under pressure.
Most of all, able to quickly learn and use demanded ability, skills and knowledges and love to do it.
- iOS Software engineer in KOINO Software R&D Department 2
- April, 2014 - June, 2016
- Abstraction
During work time, I took over entire analysis, design, development, test, distribution, maintenance, and management responsibility for iOS/macOS platform in KOINO
such as iOS / macOS VOIP application, system framework, library and SDK using SIP(Session Initiation Protocol) and Remote Control Software using VNC(Virtual Network Computing).
Not only that, I have been playing support role for Android, Backend-Server side developer in this time.
Some of my more notable contributions include:
- Projects
- 107 손말이음센터 (iOS / Android), Telecommunication Relay Service application for Hearing-impaired persons.
- September, 2014 ~ June, 2016
- From Software Design to App store Distribution, and upgrade features and maintenance iOS/ Android Client, plus Backend server maintenance
- Application description
- Types of Telecommunication Relay Service
Text Relay Service
When a call is entered as a character, the relay company transmits the call contents to the other party by voice, and the contents of the call of the other party are transmitted to the person
Video Relay Services
The caller delivers the call to the signer through the video, and the caller delivers the call to the other party by voice.
Speech-to-Speech Relay
A voice message from a person with some language disability is heard and relayed to the other party so that the contents can be clearly understood.
- Link :
- Press release :
- YTN official press release for this service is here.
- KTV official press releases for this service are this and that for this service.
- Hanabank Non-face-to-face Bank Account SDK for iOS
- October, 2015 ~ April, 2016
- This SDK support Text-Chatting(IRC), Remote Control(VNC), SIP VOIP video call services(SIP) for customer to make Non-face-to-face Bank Account Open using mobile application
- With existing Haba bank application, they want to develop non face to face bank system using above three features(Text-Chatting(IRC), Remote Control(VNC), SIP VOIP video call) for customer and consultat to communicate in remote environment.
- Link : available in Apple Appstore.
- Press release :
- ZDNet Korea released this article here.
- Seoul Metropolitan Government Angel Eyes for iOS
- October, 2015 ~ April, 2016
- description
- Link : for user and
for helper in Apple Appstore.
- Press release :
- KBS official press release for this service is here.
- TBS official press release for this service is here and this one.
- KTV official press releases for this service are this one.
- LG CNS IVCT Video Call for iOS
- April, 2014 ~ June, 2016
- LG CNS, a subsidiary of LG group, is a global IT company providing IT services and customer-specific solution through smart technology, various experiences, and globally proven know-how. LG CNS Healthcare division provides smart solution covering whole continuum of care and activating ecosystems of healthcare professional.
LG CNS IVCT (interactive virtual care team), one of LG CNS healthcare solution, is providing remote patient monitoring and online medical consultation with a doctor for providing e-prescription. It is developed based on actual process and medical knowledge of the professionals and our experience from a pilot project with Korean government.
LG CNS IVCT has following key features:
- Personal Health Records
- Patients can carry or email the electronic form of personal health data for history management
- Vital Sign Monitoring
- Measured data can be automatically uploaded and shared with care providers through wireless communication
- Alerting patients and care providers when the data is over the preset normal range
- Video Call (Televisit)
- Embedded video module helps convenient online consultation with advanced functions such as screen share, drawing and writing on a screen.
- Medication Management
- Automatically creating medication schedule according to a prescription
- Reminders and alerts to satisfy the medication compliances
- Wound Care
- Taking pictures of wounds and sharing with care providers
- Telemedicine & e-Prescription
- Online Prescription and transferring to pharmacy system
- Link :
- Link me mine for macOS
- January, 2016 ~ June , 2016
- KOINO in-house solution, systemically remote control group. Building Prototype,(still not officially released)
- Link : Service Homepage
- 110 정부민원 콜센터(110 Government Civil Service Call Center) for iOS
- March, 2015 ~ August, 2015
- 110 Government Civil Service Call Center is a government-sponsored HUB call center that provides services to resolve any questions about government affairs if the public knows only one phone number (no 110). Government representative telephone with the people 110 The civil service call center is near you.
110 Government Civil Service Guide The call center app is designed to make chatting and video consulting services easier and easier for mobile users, languages, and hearing impaired people. We will do our best to utilize the 110 civil government information call center more easily and conveniently through the smartphone.
- Link : available in Apple Appstore.
- Press release :
- MBC official press release for this service is here.
- 국가인권위원회(National Human Rights Commission of Korea) for iOS
- April, 2014 ~ June, 2014
- The NHRCK(National Human Rights Commission of Korea) will listen to the stories of victims of human rights violations and discrimination through phone counseling and visiting counseling, guide them on how to remedy their rights, including methods of remedies, and try to solve various problems that can not be solved only by law and system. We also try to find ways to heal people.
1331 The Human Rights Counseling App is designed to make it easy and convenient for mobile users, language and hearing impaired chatting and video consulting services.
- Link : available in Apple Appstore.
- Anysupport mobile for iOS
- May, 2015 ~ February, 2016
-
Any Support Mobile Support is a remote support application for IOS users.
Agents can remotely connect their IPhone and IPAD by agreement, chat, and share screen
Customer IPhone, IPAD problems can be remotely controlled.
Annie Support Mobile support is supported by various technologies such as Anise Support, which can be viewed remotely directly from the service center without directly visiting the service center.
If you are using mobile support, you can increase the efficiency of operation by shortening the customer support time, improve the customer satisfaction through the quick understanding of the problem raised by the customer, support the A / S preparation time and business trip It also has the advantage of reducing the trouble handling cost due to the shortened number of times.
How it works.(Android version, a little bit different from iOS)
- Link : available in Apple Appstore.
Korea National Open University (2015-2017) - Seoul, South Korea
- Bachelor of Science (B.S.) Computer science, 2018 graduation candidate
- GPA: 3.8 / 4.3
- Majoring Computer Science, I am studying core Computer Science Subjects such as Algorithm, Data Structure, Database, Network, Operating System, Discrete Mathematics and so on again!, which is fun.
Illinois Institute of Technology(2013-2013, drop out) - Chicago, Illinois, United States
Dongyang Mirae University(2006 - 2013) - Seoul, South Korea
- Associate of Science (A.S.) Computer science
- GPA: 4.14 / 4.5
- Majoring Computer Science, I studied core Computer Science Subjects such as Algorithm, Data Structure, Database, Network theory and so on.
In addition to technical activities:
- I am married with Bora Kim and this is best decision I have ever made in my life.
- Sky diving license is the activity I want to try to challenge intensively(if time is allowed), Here is
My first sky-dive picture in Prague, Czech.
- I enjoy SCUBA Diving while I do not like swim.(it can be possible)
- I liked Riding Bycicle(BMX, but skill is not a great;) and I would like to try it again if my wife understands,
- Like other people usually do, I also like to take picture and record and edit video. I sometimes hang out with my local friends, recording and edit video like this.and share my friends.
(however, almost time, I do not share these picture and video in public space. I do not enjoy using these kind of service and share my life publicly.)


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