Getting Started¶
Conventions used¶
Bold - Mostly hyperlinks or just plain text for highlighting the current API page. Eg. in Tenant page there is no need to make link to itself it is just bold text.
Italic - Indicates highlighted words or meanings.
id
- Indicates the code properties and assigned values like true or null.
Hint
Indicates some text that is a note to give more information on some subject.
Warning
Indicate some text that warns of something that can happen and will not result in error.
Danger
Indicate some text that will cause some errors and developers should be aware of its implication(s).
Coach¶
The Coach has two main parts:
- Console the administrative part where the Tenant hierarchy can be created, connection to Recorder(s) and assign different Media Players for playback, and set Scheduled Tasks.
- QM or Quality Monitoring part for media file monitoring standards to be established and then used to analytically evaluate files with the inclusion of carefully targeted coaching tools.
Note
This REST API is fully implemented for administrative part of Coach or Console part. There are few settings that can be set for QM but they are all assigned through Console API.
Formats¶
Currently supported format are JSON (JavaScript Object Notation) and XML. Requests are valid as long as they are sent as HTTP Header Content-Type application/json or application/xml, and result response format is same as sent request format.
Authentication¶
With installation of Coach each customer will be provided with unique API Key and API Secret. The API Key and Secret are need for authentication to the Coach REST API and they are per Tenant base, so for each call to REST API service is used same combination of Key and Secret.
Warning
It is up to developers using Console REST API to restrict or allow user to be able to gain access to REST API. From REST API point of view there is no distinction what user is using REST API since the same Key and Secret is used to gain access to the Console API.
A RESTful example¶
The HTTP Header is where you include the key
and secret
fields. Please note the names of these fields; consumer_key
and consumer_secret
:
1 2 | consumer_key: neFh2vtr2sKH1tvsp0O6
consumer_secret: 86h1qQEAhwlXydNJTLQj9KK3e5DUZUhoYjLsJKv72k44ZkmF2h
|
When issuing GET http://mydomain.com/aspire/api/v1/1001/users HTTP/1.1
with the above HTTP Header the result will be JSON describing all the Users belonging to Tenant 1001
Hint
The key
and secret
for the Host Tenant are created during the installation. You can subsequently access and regenerate these values from within Coach. Please refer to the Coach Installation documentation for further information.
Create, Update and Lookups¶
The REST API is constructed in a way that to create or update some resource it is needed to get resource by id that will populate the resource form with data, so it can be submitted to the server after changes made by user on form.
With get by id you’ll get new or persisted instance of entity, with all default values already set (only on create) and also all the lookup (read more about about lookups in note below) data will be sent to client.
Hint
The lookup in this sense is collection of key
and value
pairs needed to set some referenced id in some resource. It is used to populate drop boxes, radio buttons group,... The key of selected or checked item should be used to set some referenced value.
Example would be to create Team, there is need to set it to a belonging Unit (unitId
). The Team lookup units
will provide you with all Units ids
as key
and Unit names
as value
of lookup so it is to set Team’s belonging Unit by choosing one key and setting it to Team’s unitId
.
The lookup enumeration keys are integers and ids used are guids.
To set up the form on adding/creating new entity is needed to use get by id and for id
is needed to set and empty guid
or "00000000-0000-0000-0000-000000000000"
, this will give you new instance of an entity with default values set and lookups for references loaded so that it can be use for form creation.
REST API Methods and Models¶
The API methods are the way to obtain data from REST API and models are way this data is represented.
Models¶
The Models are representation of some resource as its properties and values assigned to it. The Coach API uses two kind of Models:
Domain Models¶
Used to for create and update domain model, but also for constructing and getting persisted Domain Model.
List Model¶
The light and normalized version of Domain Model used for lists of resource (usually represented as grid or tabular data) and with fewer properties than Domain Models and instead of reference ids
uses human readable name
to show in list item.
Hint
Note that Domain Models and List Models are described in lot more details about its properties and behaviors on each API resource page.
Methods¶
The REST API methods are analogous to HTTP Verbs. For most of resources in REST API you will have this five methods to get most common CRUD (Create Read Update Delete) data from and to server.
GET¶
Returns a list of all items for requested resource. It is sent as List Model and it is fully read-only data. If there is error on server, it will send error response instead.
GET /:id¶
Returns a Domain Model representation of resource for particular id
. Embedded with resources are lookups, and if is used empty guid
it will already set all default values.
If there is error on server, it will send error response instead.
POST¶
Sends the newly created resource Domain Model and after saving it to database returns all the created values (now persisted) as it was called by GET :id
.
If there is error on server, it will send error response instead.
PUT¶
Sends the updated resource Domain Model and after saving it to database returns all the updated values (now persisted) as it was called by GET :id
.
If there is error on server, it will send error response instead.
DELETE¶
Sends the resources id
to server to delete resource. After deletion if everything went well it will not send anything, but if there is error on server, error will be sent as response.
Warning
Note that all resources don’t have support for all methods described before.
- The Tenant is currently supports only
PUT
or update (this will change with implementation of multi-tenancy). - The Tenant Tree is supports only
GET
method that or will bring only a Tenant Tree Items. - The License is now supports only
GET
method or will only obtain license from Licensing Server.
HTTP PUT and DELETE Issue¶
There are known issues with HTTP verbs PUT
and DELETE
. The PUT
and DELETE
were not supported on older browsers and PUT
and DELETE
can be disabled or not disabled by default in IIS Web Server.
Activate PUT and DELETE on IIS Web Server¶
To activate HTTP PUT
and DELETE
on IIS Web Server you need to add this part of configuration to the web.config
of web application where Coach REST API is hosted.
Hint
Coach REST API is hosted in same location as Coach Silverlight application is hosted.
For IIS 7 and above you can use this configuration to enable PUT
and DELETE
:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | <system.webServer>
<validation validateIntegratedModeConfiguration="false" />
<modules runAllManagedModulesForAllRequests="true" />
<handlers>
<remove name="ExtensionlessUrlHandler-Integrated-4.0" />
<add name="ExtensionlessUrlHandler-Integrated-4.0"
path="*."
verb="GET,HEAD,POST,DEBUG,PUT,DELETE"
modules="IsapiModule"
scriptProcessor="C:\Windows\Microsoft.NET\Framework64\v4.0.30319\aspnet_isapi.dll"
resourceType="Unspecified"
requireAccess="Script"
preCondition="classicMode,runtimeVersionv4.0,bitness64"
responseBufferLimit="0" />
</handlers>
</system.webServer>
|
Warning
Please be aware that this piece of configuration is as-is, it is just example of enabling PUT and DELETE. For more information on enabling the PUT and DELETE in IIS please use IIS documentation or in house System Administrator if you have.
Using API with disabled PUT and DELETE¶
Activating the HTTP PUT
and DELETE
is optional step, it is recommended, but optional. If from some case it is problem or it is in house rule to not allow PUT
and DELETE
or you still supporting browser that are not supporting this verbs then there is a way to sent HTTP PUT
and DELETE
as POST
but with a HTTP Header directive X-HTTP-Method-Override
.
UPDATE via POST¶
To use UPDATE
via POST
you need to send POST
request and in HTTP Header set:
1 | X-HTTP-Method-Override: UPDATE
|
DELETE via POST¶
To use DELETE
via POST
you need to send POST
request and in HTTP Header set:
1 | X-HTTP-Method-Override: DELETE
|
TODO List¶
- Finish Multi-Tenancy for Tenant via Create/Update/Delete + update documentation.
- Create Tenant Tree of only Unit/Team/Agent items for Schedule Level.


Computes experimental designs for a two-arm experiment with covariates by greedily optimizing a balance objective function. This optimization provides lower variance for the treatment effect estimator (and higher power) while preserving a design that is close to complete randomization. We return all iterations of the designs for use in a permutation test. Additional functionality includes using branch and bound optimization (via Gurobi) and exhaustive enumeration.
| Version: | 1.2 |
| Depends: | R (≥ 3.2.0), rJava (≥ 0.9-6), GreedyExperimentalDesignJARs (≥ 1.0) |
| Imports: | graphics, grDevices, stats |
| Published: | 2018-07-15 |
| Author: | Adam Kapelner, David Azriel and Abba M. Krieger |
| Maintainer: | Adam Kapelner <kapelner at qc.cuny.edu> |
| License: | GPL-3 |
| NeedsCompilation: | no |
| SystemRequirements: | Java (>= 7.0) |
| Citation: | GreedyExperimentalDesign citation info |
| Materials: | ChangeLog |
| CRAN checks: | GreedyExperimentalDesign results |
| Reference manual: | GreedyExperimentalDesign.pdf |
| Package source: | GreedyExperimentalDesign_1.2.tar.gz |
| Windows binaries: | r-devel: GreedyExperimentalDesign_1.2.zip, r-release: GreedyExperimentalDesign_1.2.zip, r-oldrel: GreedyExperimentalDesign_1.2.zip |
| OS X binaries: | r-release: GreedyExperimentalDesign_1.2.tgz, r-oldrel: GreedyExperimentalDesign_1.2.tgz |
| Old sources: | GreedyExperimentalDesign archive |
Please use the canonical form https://CRAN.R-project.org/package=GreedyExperimentalDesign to link to this page.


|
Apache log4cxx
Version 0.10.0
|
This class is used by the LOG4CXX_INFO and similar macros to support insertion operators in the message parameter. More...
Public Member Functions | |
| MessageBuffer () | |
| Creates a new instance. More... | |
| ~MessageBuffer () | |
| Destructor. More... | |
| operator std::ostream & () | |
| Cast to ostream. More... | |
| CharMessageBuffer & | operator<< (const std::string &msg) |
| Appends a string into the buffer and fixes the buffer to use char characters. More... | |
| CharMessageBuffer & | operator<< (const char *msg) |
| Appends a string into the buffer and fixes the buffer to use char characters. More... | |
| CharMessageBuffer & | operator<< (char *msg) |
| Appends a string into the buffer and fixes the buffer to use char characters. More... | |
| CharMessageBuffer & | operator<< (const char msg) |
| Appends a string into the buffer and fixes the buffer to use char characters. More... | |
| const std::string & | str (CharMessageBuffer &buf) |
| Get content of buffer. More... | |
| const std::string & | str (std::ostream &os) |
| Get content of buffer. More... | |
| WideMessageBuffer & | operator<< (const std::wstring &msg) |
| Appends a string into the buffer and fixes the buffer to use char characters. More... | |
| WideMessageBuffer & | operator<< (const wchar_t *msg) |
| Appends a string into the buffer and fixes the buffer to use char characters. More... | |
| WideMessageBuffer & | operator<< (wchar_t *msg) |
| Appends a string into the buffer and fixes the buffer to use char characters. More... | |
| WideMessageBuffer & | operator<< (const wchar_t msg) |
| Appends a string into the buffer and fixes the buffer to use char characters. More... | |
| UniCharMessageBuffer & | operator<< (const std::basic_string< UniChar > &msg) |
| Appends a string into the buffer and fixes the buffer to use char characters. More... | |
| UniCharMessageBuffer & | operator<< (const UniChar *msg) |
| Appends a string into the buffer and fixes the buffer to use char characters. More... | |
| UniCharMessageBuffer & | operator<< (UniChar *msg) |
| Appends a string into the buffer and fixes the buffer to use char characters. More... | |
| UniCharMessageBuffer & | operator<< (const UniChar msg) |
| Appends a string into the buffer and fixes the buffer to use char characters. More... | |
| UniCharMessageBuffer & | operator<< (const CFStringRef &msg) |
| Appends a string into the buffer and fixes the buffer to use char characters. More... | |
| std::ostream & | operator<< (ios_base_manip manip) |
| Insertion operator for STL manipulators such as std::fixed. More... | |
| std::ostream & | operator<< (bool val) |
| Insertion operator for built-in type. More... | |
| std::ostream & | operator<< (short val) |
| Insertion operator for built-in type. More... | |
| std::ostream & | operator<< (int val) |
| Insertion operator for built-in type. More... | |
| std::ostream & | operator<< (unsigned int val) |
| Insertion operator for built-in type. More... | |
| std::ostream & | operator<< (long val) |
| Insertion operator for built-in type. More... | |
| std::ostream & | operator<< (unsigned long val) |
| Insertion operator for built-in type. More... | |
| std::ostream & | operator<< (float val) |
| Insertion operator for built-in type. More... | |
| std::ostream & | operator<< (double val) |
| Insertion operator for built-in type. More... | |
| std::ostream & | operator<< (long double val) |
| Insertion operator for built-in type. More... | |
| std::ostream & | operator<< (void *val) |
| Insertion operator for built-in type. More... | |
| const std::wstring & | str (WideMessageBuffer &buf) |
| Get content of buffer. More... | |
| const std::wstring & | str (std::basic_ostream< wchar_t > &os) |
| Get content of buffer. More... | |
| const std::basic_string < UniChar > & | str (UniCharMessageBuffer &buf) |
| Get content of buffer. More... | |
| const std::basic_string < UniChar > & | str (UniCharMessageBuffer::uostream &os) |
| Get content of buffer. More... | |
| bool | hasStream () const |
| Returns true if buffer has an encapsulated STL stream. More... | |
This class is used by the LOG4CXX_INFO and similar macros to support insertion operators in the message parameter.
The class is not intended for use outside of that context.
| MessageBuffer | ( | ) |
Creates a new instance.
| ~MessageBuffer | ( | ) |
Destructor.
| bool hasStream | ( | ) | const |
Returns true if buffer has an encapsulated STL stream.
| operator std::ostream & | ( | ) |
Cast to ostream.
| CharMessageBuffer& operator<< | ( | const std::string & | msg | ) |
Appends a string into the buffer and fixes the buffer to use char characters.
| msg | message to append. |
| CharMessageBuffer& operator<< | ( | const char * | msg | ) |
Appends a string into the buffer and fixes the buffer to use char characters.
| msg | message to append. |
| CharMessageBuffer& operator<< | ( | char * | msg | ) |
Appends a string into the buffer and fixes the buffer to use char characters.
| msg | message to append. |
| CharMessageBuffer& operator<< | ( | const char | msg | ) |
Appends a string into the buffer and fixes the buffer to use char characters.
| msg | message to append. |
| WideMessageBuffer& operator<< | ( | const std::wstring & | msg | ) |
Appends a string into the buffer and fixes the buffer to use char characters.
| msg | message to append. |
| WideMessageBuffer& operator<< | ( | const wchar_t * | msg | ) |
Appends a string into the buffer and fixes the buffer to use char characters.
| msg | message to append. |
| WideMessageBuffer& operator<< | ( | wchar_t * | msg | ) |
Appends a string into the buffer and fixes the buffer to use char characters.
| msg | message to append. |
| WideMessageBuffer& operator<< | ( | const wchar_t | msg | ) |
Appends a string into the buffer and fixes the buffer to use char characters.
| msg | message to append. |
| UniCharMessageBuffer& operator<< | ( | const std::basic_string< UniChar > & | msg | ) |
Appends a string into the buffer and fixes the buffer to use char characters.
| msg | message to append. |
| UniCharMessageBuffer& operator<< | ( | const UniChar * | msg | ) |
Appends a string into the buffer and fixes the buffer to use char characters.
| msg | message to append. |
| UniCharMessageBuffer& operator<< | ( | UniChar * | msg | ) |
Appends a string into the buffer and fixes the buffer to use char characters.
| msg | message to append. |
| UniCharMessageBuffer& operator<< | ( | const UniChar | msg | ) |
Appends a string into the buffer and fixes the buffer to use char characters.
| msg | message to append. |
| UniCharMessageBuffer& operator<< | ( | const CFStringRef & | msg | ) |
Appends a string into the buffer and fixes the buffer to use char characters.
| msg | message to append. |
| std::ostream& operator<< | ( | ios_base_manip | manip | ) |
Insertion operator for STL manipulators such as std::fixed.
| manip | manipulator. |
| std::ostream& operator<< | ( | bool | val | ) |
Insertion operator for built-in type.
| val | build in type. |
| std::ostream& operator<< | ( | short | val | ) |
Insertion operator for built-in type.
| val | build in type. |
| std::ostream& operator<< | ( | int | val | ) |
Insertion operator for built-in type.
| val | build in type. |
| std::ostream& operator<< | ( | unsigned int | val | ) |
Insertion operator for built-in type.
| val | build in type. |
| std::ostream& operator<< | ( | long | val | ) |
Insertion operator for built-in type.
| val | build in type. |
| std::ostream& operator<< | ( | unsigned long | val | ) |
Insertion operator for built-in type.
| val | build in type. |
| std::ostream& operator<< | ( | float | val | ) |
Insertion operator for built-in type.
| val | build in type. |
| std::ostream& operator<< | ( | double | val | ) |
Insertion operator for built-in type.
| val | build in type. |
| std::ostream& operator<< | ( | long double | val | ) |
Insertion operator for built-in type.
| val | build in type. |
| std::ostream& operator<< | ( | void * | val | ) |
Insertion operator for built-in type.
| val | build in type. |
| const std::string& str | ( | CharMessageBuffer & | buf | ) |
Get content of buffer.
| buf | used only to signal the character type and that the embedded stream was not used. |
| const std::string& str | ( | std::ostream & | os | ) |
Get content of buffer.
| os | used only to signal the character type and that the embedded stream was used. |
| const std::wstring& str | ( | WideMessageBuffer & | buf | ) |
Get content of buffer.
| buf | used only to signal the character type and that the embedded stream was not used. |
| const std::wstring& str | ( | std::basic_ostream< wchar_t > & | os | ) |
Get content of buffer.
| os | used only to signal the character type and that the embedded stream was used. |
| const std::basic_string<UniChar>& str | ( | UniCharMessageBuffer & | buf | ) |
Get content of buffer.
| buf | used only to signal the character type and that the embedded stream was not used. |
| const std::basic_string<UniChar>& str | ( | UniCharMessageBuffer::uostream & | os | ) |
Get content of buffer.
| os | used only to signal the character type and that the embedded stream was used. |


Markets File
Market code
Market name
Main currency
Sequence
First Day of Week
Weekend/Days Off
Highlight Days
Public Holidays
Date:
Reason:
Alias
System:
Code:
Version
User name
Date/Time
Station


Nutrition is a important part of staying healthy. You need to make sure you have a balanced diet consisting of many different food types with similar levels of consumption. Fruit and vegetables should take up a third of your diet. They protect against cancer, obesity and a variety of chronic diseases. Carbohydrates are found in bread, rice, potatoes and pasta theses are a great source of energy.
There are so many different food types and they are all in the eat well plate Look below to see whats in the eat well plate.


The form below contains all the language fields used in VirtualSky (viewer in ). The fields are split into sections. If you'd like to start translating a language that isn't on the drop down list please contact Stuart.
If you want your changes to be applied you'll have to copy/paste the output from the bottom into the appropriate language file. This form does not automatically save!
If you want your changes to be applied you'll have to copy/paste the output into a file and submit a pull request on Github.
Here is the output. You should copy and paste this into the appropriate language file.


With more than 25 years of experience cooking in the finest restaurants, 21 at MoonUp Bistro our chef is excited to present his vision to you and all our guests. Our caring and committed staff will ensure you have a fantastic experience with us. No wonder is known as the Best French Restaurant.
2615 Falcon Ct, Mayslanding, NJ 08330


List Warriors
Warriors of the realm
Alive Level Name Location Race Sex Last On
Yes
18
T alisman
Axebridge
Elf
Male
4 days
Yes
18
F ae E le ss a
Axebridge
Faerie
Female
983 days
Yes
18
M ac F an
Axebridge
Human
Male
2045 days
Unconscious
12
The Terror of Death Gwenhavar
The Gored Dragon
Storm Giant
Male
2686 days
Yes
12
Reeve Doodle
Axebridge
Troll
Female
25 days
Unconscious
12
Farmboy C o r y
The Gored Dragon
Human
Male
2734 days
Yes
10
Pe ngu in Q wyxzl
Axebridge
Storm Giant
Male
1369 days
Unconscious
10
Lady of the Corxex teghanz
Axebridge
Elf
Female
1691 days
Yes
9
Princess of Lochalsh L a bRat
Axebridge
Elf
Female
693 days
Yes
8
Gravedigger D ead W illiam
Axebridge
Storm Giant
Male
1022 days
No
8
Battered Fizzle
Axebridge
Elf
Male
2995 days
Yes
7
Viscount of Eyrie k i ck m e
Axebridge
Storm Giant
Male
71 days
Yes
4
Count of Westwater Flugh
Axebridge
Dwarf
Male
53 days
Yes
4
Farmboy drolak
Axebridge
Troll
Male
4 days
Unconscious
3
Wanderer hotone
Axebridge
Elf
Male
2660 days
Yes
3
Farmboy Aterui
Isle of Wen
Human
Male
24 days
Yes
3
Stablehand Aureliss
Axebridge
Human
Male
29 days
Yes
3
Farmgirl SunDance
Axebridge
Dwarf
Female
3154 days
Yes
2
Shepherdess Camille
Isle of Wen
Elf
Female
8 days
Yes
2
Stablehand Hakuoro
Isle of Wen
Elf
Male
21 days
Yes
2
Farmboy wheelz
Isle of Wen
Human
Male
20 days
Yes
2
Stablehand Xonnomei
Axebridge
Elf
Female
6 days
Unconscious
1
Teh T e r a d i l
Axebridge
Elf
Male
3029 days
Yes
1
Villager R o w a n
Axebridge
Elf
Female
3040 days
Unconscious
1
Traveler Echo
Axebridge
Elf
Female
2862 days
Yes
1
Farmboy Drolakk
Degolburg
Horrible Gelatinous Blob
Male
6 days
Yes
1
Stablehand Janna
Isle of Wen
Elf
Female
2373 days
Yes
1
Farmboy JKiller
Degolburg
Horrible Gelatinous Blob
Male
6 days
Yes
1
Farmboy Rohen
Axebridge
Dwarf
Male
2211 days
Yes
1
Shepherd Therrol
Degolburg
Horrible Gelatinous Blob
Male
7 days
Online Characters (0 players):
None


Doc 3¶
IdentityServer consists of a number of nuget packages.
IdentityServer4¶
Contains the core IdentityServer object model, services and middleware. Only contains support for in-memory configuration and user stores - but you can plug-in support for other stores via the configuration. This is what the other repos and packages are about.
Access token validation handler¶
ASP.NET Core authentication handler for validating tokens in APIs. The handler allows supporting both JWT and reference tokens in the same API.
ASP.NET Core Identity¶
ASP.NET Core Identity integration package for IdentityServer. This package provides a simple configuration API to use the ASP.NET Identity management library for your IdentityServer users.
EntityFramework Core¶
EntityFramework Core storage implementation for IdentityServer. This package provides an EntityFramework implementation for the configuration and operational stores in IdentityServer.
Dev builds¶
In addition we publish dev/interim builds to MyGet. Add the following feed to your Visual Studio if you want to give them a try:


If the graph G is represented as an adjacency matrix, a row is searched in the adjacency matrix. It is assumed that the edge weights are stored in the adjacency matrix and the edges having 0 weights are unconnected edges.
The modified Prim’s algorithm is as follows:
MST-PRIMS (G, r)
for each
do
while do
for i = 1 to n
do if A[u][v] ==1 and and
key[v] = A [u, v]
end
end
end
The number of variables in outer while loop is |V| and the number of variables in the inner for loop is also |V|.
The run-time of the algorithm is
Since, all the edge weights in the graph are integers in the range 1 to |V|, so the edges can be added to the array such that the edges that have the weight i go to the position i in the array.
When an element is deleted, it is removed from the array that contains that element and added to the array at a new position. To extract the minimum weight edge, a linked list is maintained among all the positions that contain non-empty lists. It will take constant time.
The total run time will be O(V+E).
If the edge weights lie in the range 1 to W, then the operations will take time. Thus, the total running time complexity of Prims algorithm if the edge weights are integers in the range 1 to W will be .
A minimum spanning tree (MST) is defined as weighted graph G of the spanning tree, in which the sum of edges is equal to the minimum weight.
Required time to update the MST if a new vertex and the incident edge are added to the graph G which has already computed the MST, are calculated by using the following steps:
• Consider that graph G is defined as G= (V, E) in which the V is the set of vertices or and E is the set of edges or. Set of edges can also be defined as.
• To calculate the MST in this case or the graph which has a simple cycle, need to omit the edge which contains the maximum weight.
• Now suppose that vertex Vnew and incident edge is added to the some arbitrary connected graph.
• Suppose edge Emin is the minimum weight edge incident to the new vertex Vnew. It is clear that Emin will be exist in the new minimum spanning tree which is called as T’.
• However for every continuing edges incident to the Vnew, It is mandatory to decide that adding that edge and deleting of an original edge will lead to the lower cost spanning tree.
For this consider the following figure as an example in which graph G contain the vertices A1 and B2, and single edge is define as (A1, B2).
In the above diagram, graph G was initially comprised of the two vertices (A1 and B2) and single edge (A1, B2) for which the minimum spanning tree is that edge.
Add the third vertex C3 and edges the C3 and the other vertices to the graph. In this case the MST can be defined as the set of.
At this stage look at the all edges in the cycle which add the every new edge to the new minimum spanning tree T’ creates and delete the maximum weighted edge.
This stepwise approach need to examine all old Minimum Spanning Tree edges in general case, therefore best time is the to do so.
Professor Borden suggested the new divide and conquer algorithm to compute the MST which is specified in the problem. The suggested algorithm of Professor Borden will not work correctly.
The following example shows that the suggested algorithm fails.
Consider the following graph G which contains the four vertices P, Q, R and S which is connected with the four weighted edge PQ, PR, RS and SQ.
Now divide this graph G into the G1 and G2 which is define as: G1= {P, Q}, G2={R, S} and E1= {(P, Q)}, E2= {(R, S)}. Set of edges which cross the cut is define as Ee = {(P, R), (Q, S)}.
Now calculate and find the MST for the graph G1 and G2. In this case, it can be seen that the minimum spanning tree for graph G1 and G2 are:
MST (G 1 ) = G 1
MST (G 2 ) = G 2
Now minimum spanning tree for the graph G1 and graph G2 are shown as following figure:
Now from the above graph G, minimum weighted edge from the two across cut edges is the (P, R) edge.
Therefore edge (P, R) edge is sued for connecting the graph G1 and G2. It is the minimum spanning tree which is return by the Borden algorithm. The minimum spanning tree can be shown as:
Therefore, the algorithm proposed by Professor Borden will not compute the minimum spanning tree of G .


module Machine:sig
..end
The Machine is the core of Primus Framework. The Machine behavior is extended/changed with Machine Components. A component is a functor that takes a machine instance, and registers reactions to different events, that can happen during the machine evaluation. Events can be obtained from the observations made by the core components of the Machine, such as the Interpreter, or by other components, if their implementors provide any observations.
A machine is usually instantiated and ran only once. For
example, the run
analysis creates a machine parameterized by
the static model of a binary and runs a machine from the
specified entry point, until it terminates.
The user analysis is usually written in a form of a component,
and is registered with the register_component
function.
val init : unit Std.Primus.observation
init
event occurs just after all components have been
initialized, and before the execution startsval finished : unit Std.Primus.observation
finished
event occurs when the machine terminates.val exn_raised : Std.Primus.exn Std.Primus.observation
exn_raised exn
occurs every time an abnormal control flow
is initiatedtypeid =
Std.Monad.State.Multi.id
module State:sig
..end
type'a
state ='a State.t
module type State =sig
..end
module type S =sig
..end
module type Component =(
Machine
:
S
)
sig
..end
typecomponent =
(module Bap_primus.Std.Primus.Machine.Component)
module Make(
M
:
Std.Monad.S
)
:S
with type 'a m := 'a M.t
Make(Monad)
a monad transformer that wraps the Machine
into an arbitrary Monad
.
module Main(
M
:
S
)
:sig
..end
val add_component : component -> unit
add_component comp
registers a machine component in the
Primus Framework.


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Rebecca (1940)
Grade: 97
Quiz time: how many Academy Awards for Best Director did Alfred Hitchcock receive? Five? Three? Actually, none, although he was nominated on five different occasions. Well then, how many Oscars for Best Picture did his films receive? Only one did, his first American production, "Rebecca".
"Rebecca" was produced by David O. Selznick, who had just finished the most successful film ever, "Gone With The Wind". How much credit for "Rebecca" belongs to Selznick and how much to Hitchcock is a subject worthy of study. Certainly much credit is due to all concerned, since "Rebecca" is one of the greatest films ever.
"Rebecca" is about a wealthy man (Lawrence Olivier) who has recently lost his stunning wife, the title subject. He wins the love of reticent, humble beauty Joan Fontaine. They go to live at his fabulous mansion, run by stern headmistress Mrs. Danvers, who is pathologically devoted to the late wife. Fontaine lives in the shadow of Rebecca, threatening her marriage. Then follows many outstanding plot surprises and twists, which I would gladly describe except for the unpleasant email that I would then receive.
The cast is outstanding. Judith Anderson has the role of a lifetime playing the foreboding Danvers. George Sanders plays a shady character, and delivers his lines as slyly as ever. C. Aubrey Smith is a local constable and is his usual patriachical self. Florence Bates is a delightfully self-important matron.
The script is marvelous, with exchanges like:
"They'd give their eyes to see Monte (Carlo)" "That would rather defeat the purpose, wouldn't it?"
A romance, a mystery, suspense, surprises, cast, characters, cinematography, a story, and script, "Rebecca" has it all and may well be Hitchcock's best picture, although "Strangers On a Train" is also in the running.
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