Class iTweenHashBuilder
iTween hash builder.
All params:
name|audiosource|volume|pitch|time|delay|easetype|
looptype|onstart|onstarttarget|onstartparams|onupdate|
onupdatetarget|onupdateparams|oncomplete|
oncompletetarget|oncompleteparams|ignoretimescale|
amount|color|r|g|b|a|NamedColorValue|includechildren|
alpha|looktarget|axis|speed|x|y|z|looktime|space|position|
path|movetopath|orienttopath|lookahead|islocal|
rotation|scale|audioclip|from|to
Info:
- Copyright: 2017
- Author: Albert Feng (SES XueLan)
Properties
Functions
| public iTweenHashBuilder SetName (string name) | Sets the iTween name.
an individual name useful for stopping iTweens by name |
| public iTweenHashBuilder SetAudioSource (AudioSource audioSource) | Sets the audio source.
for which AudioSource to use |
| public iTweenHashBuilder SetVolume (float volume) | Sets the volume.
for the target level of volume |
| public iTweenHashBuilder SetVolume (double volume) | Sets the volume.
for the target level of volume |
| public iTweenHashBuilder SetPitch (float pitch) | Sets the pitch.
for the target pitch |
| public iTweenHashBuilder SetPitch (double pitch) | Sets the pitch.
for the target pitch |
| public iTweenHashBuilder SetTime (float time) | Sets the time.
for the time in seconds the animation will take to complete |
| public iTweenHashBuilder SetTime (double time) | Sets the time.
for the time in seconds the animation will take to complete |
| public iTweenHashBuilder SetDelay (float delay) | Sets the delay.
for the time in seconds the animation will wait before beginning |
| public iTweenHashBuilder SetDelay (double delay) | Sets the delay.
for the time in seconds the animation will wait before beginning |
| public iTweenHashBuilder SetEaseType (iTween.EaseType easeType) | Sets the type of the ease.
for the shape of the easing curve applied to the animation |
| public iTweenHashBuilder SetLoopType (iTween.LoopType looptype) | Sets the type of the loop.
for the type of loop to apply once the animation has completed |
| public iTweenHashBuilder SetOnStart (Action action) | Sets the onStart callback.
a function to launch at the beginning of the animation |
| public iTweenHashBuilder SetOnStart (Action<object> action) | Sets the onStart callback.
a function to launch at the beginning of the animation |
| public iTweenHashBuilder SetOnStart (Action<float> action) | Sets the onStart callback.
a function to launch at the beginning of the animation |
| public iTweenHashBuilder SetOnStartTarget (GameObject go) | Sets the on start target.
for a reference to the GameObject that holds the "onstart" method |
| public iTweenHashBuilder SetOnStartParams (object param) | Sets the on start parameters.
for arguments to be sent to the "onstart" method |
| public iTweenHashBuilder SetOnUpdate (Action action) | Sets the on update.
a function to launch on every step of the animation |
| public iTweenHashBuilder SetOnUpdate (Action<float> action) | Sets the on update.
a function to launch on every step of the animation |
| public iTweenHashBuilder SetOnUpdate (Action<object> action) | Sets the on update.
a function to launch on every step of the animation |
| public iTweenHashBuilder SetOnUpdateTarget (GameObject go) | Sets the on start target.
for a reference to the GameObject that holds the "onupdate" method |
| public iTweenHashBuilder SetOnUpdateParams (object param) | Sets the on start parameters.
for arguments to be sent to the "onupdate" method |
| public iTweenHashBuilder SetOnComplete (Action action) | Sets the on complete.
a function to launch at the end of the animation |
| public iTweenHashBuilder SetOnComplete (Action<float> action) | Sets the on complete.
a function to launch at the end of the animation |
| public iTweenHashBuilder SetOnComplete (Action<object> action) | Sets the on complete.
a function to launch at the end of the animation |
| public iTweenHashBuilder SetOnCompleteTarget (GameObject go) | Sets the on complete target.
for a reference to the GameObject that holds the "oncomplete" method |
| public iTweenHashBuilder SetOnCompleteParams (object param) | Sets the on complete parameters.
for arguments to be sent to the "oncomplete" method |
| public iTweenHashBuilder SetIgnoreTimeScale (bool b) | Sets the ignore time scale.
setting this to true will allow the animation to continue independent of the current time which is helpful for animating menus after a game has been paused by setting Time.timeScale=0 |
| public iTweenHashBuilder SetAmount (float amount) | Sets the amount.
[CameraFadeFrom|CameraFadeTo]for how transparent the Texture2D that the camera fade uses is |
| public iTweenHashBuilder SetAmount (double amount) | Sets the amount.
[CameraFadeFrom|CameraFadeTo]for how transparent the Texture2D that the camera fade uses is |
| public iTweenHashBuilder SetColor (Color color) | Sets the color.
the color to fade the object to |
| public iTweenHashBuilder SetColorR (float r) | Sets the color r.
for the individual setting of the color red |
| public iTweenHashBuilder SetColorR (double r) | Sets the color r.
for the individual setting of the color red |
| public iTweenHashBuilder SetColorG (float g) | Sets the color g.
for the individual setting of the color green |
| public iTweenHashBuilder SetColorG (double g) | Sets the color g.
for the individual setting of the color green |
| public iTweenHashBuilder SetColorB (float b) | Sets the color b.
for the individual setting of the color blue |
| public iTweenHashBuilder SetColorB (double b) | Sets the color b.
for the individual setting of the color blue |
| public iTweenHashBuilder SetColorA (float a) | Sets the color a.
for the individual setting of the alpha |
| public iTweenHashBuilder SetColorA (double a) | Sets the color a.
for the individual setting of the alpha |
| public iTweenHashBuilder SetNamedColorValue (iTween.NamedValueColor namedValueColor) | Sets the named color value.
for which color of a shader to use. Uses "_Color" by default. |
| public iTweenHashBuilder SetIncludeChildren (bool b) | Sets the include children.
for whether or not to include children of this GameObject. True by default |
| public iTweenHashBuilder SetAlpha (float alpha) | Sets the alpha.
for the initial alpha value of the animation. |
| public iTweenHashBuilder SetLooktarget (Transform transform) | Sets the looktarget.
for a target the GameObject will look at. |
| public iTweenHashBuilder SetLooktarget (Vector3 vector3) | Sets the looktarget.
for a target the GameObject will look at. |
| public iTweenHashBuilder SetAxis (Axis axis) | Sets the axis.
Restricts rotation to the supplied axis only. |
| public iTweenHashBuilder SetSpeed (float speed) | Sets the speed.
can be used instead of time to allow animation based on speed |
| public iTweenHashBuilder SetSpeed (double speed) | Sets the speed.
can be used instead of time to allow animation based on speed |
| public iTweenHashBuilder SetAmount (Vector3 amount) | Sets the amount.
[MoveAdd]for a point in space the GameObject will animate to. |
| public iTweenHashBuilder SetX (float x) | Sets the x.
for the individual setting of the x axis |
| public iTweenHashBuilder SetX (double x) | Sets the x.
for the individual setting of the x axis |
| public iTweenHashBuilder SetY (float y) | Sets the y.
for the individual setting of the y axis |
| public iTweenHashBuilder SetY (double y) | Sets the y.
for the individual setting of the y axis |
| public iTweenHashBuilder SetZ (float z) | Sets the z.
for the individual setting of the z axis |
| public iTweenHashBuilder SetZ (double z) | Sets the z.
for the individual setting of the z axis |
| public iTweenHashBuilder SetLookTime (float lookTime) | Sets the look time.
for the time in seconds the object will take to look at either the "looktarget" or "orienttopath" |
| public iTweenHashBuilder SetSpace (Space space) | Sets the space.
for applying the transformation in either the world coordinate or local cordinate system. Defaults to local space |
| public iTweenHashBuilder SetPosition (Transform transform) | Sets the position.
for a point in space the GameObject will animate to. |
| public iTweenHashBuilder SetPosition (Vector3 vector3) | Sets the position.
for a point in space the GameObject will animate to. |
| public iTweenHashBuilder SetPath (Vector3[] vector3Array) | Sets the path.
for a list of points to draw a Catmull-Rom through for a curved animation path |
| public iTweenHashBuilder SetPath (Transform[] transformArray) | Sets the path.
for a list of points to draw a Catmull-Rom through for a curved animation path |
| public iTweenHashBuilder SetMoveToPath (bool isMoveToPath) | Sets the move to path.
for whether to automatically generate a curve from the GameObject's current position to the beginning of the path. True by default. |
| public iTweenHashBuilder SetOrientToPath (bool isOrientToPath) | Sets the orient to path.
for whether or not the GameObject will orient to its direction of travel. False by default |
| public iTweenHashBuilder SetLookAhead (float lookAhead) | Sets the look ahead.
for how much of a percentage (from 0 to 1) to look ahead on a path to influence how strict "orienttopath" is and how much the object will anticipate each curve |
| public iTweenHashBuilder SetLookAhead (double lookAhead) | Sets the look ahead.
for how much of a percentage (from 0 to 1) to look ahead on a path to influence how strict "orienttopath" is and how much the object will anticipate each curve |
| public iTweenHashBuilder SetIsLocal (bool isLocal) | Sets the is local.
for whether to animate in world space or relative to the parent. False be default. |
| public iTweenHashBuilder SetRotation (Transform transform) | Sets the rotation.
for the target Euler angles in degrees to rotate to. |
| public iTweenHashBuilder SetRotation (Vector3 vector3) | Sets the rotation.
for the target Euler angles in degrees to rotate to. |
| public iTweenHashBuilder SetScale (Transform transform) | Sets the scale.
for the initial scale |
| public iTweenHashBuilder SetScale (Vector3 vector3) | Sets the scale.
for the initial scale |
| public iTweenHashBuilder SetAudioclip (AudioClip audioClip) | Sets the audioclip.
for a reference to the AudioClip to be played. |
| public iTweenHashBuilder SetFrom (float from) | Sets from.
[ValueTo ]for the starting value. |
| public iTweenHashBuilder SetFrom (double from) | Sets from.
[ValueTo ]for the starting value. |
| public iTweenHashBuilder SetFrom (Vector2 from) | Sets from.
[ValueTo ]for the starting value. |
| public iTweenHashBuilder SetFrom (Vector3 from) | Sets from.
[ValueTo ]for the starting value. |
| public iTweenHashBuilder SetFrom (Rect from) | Sets from.
[ValueTo ]for the starting value. |
| public iTweenHashBuilder SetFrom (Color from) | Sets from.
[ValueTo ]for the starting value. |
| public iTweenHashBuilder SetTo (float to) | Sets to.
[ValueTo ]for the ending value. |
| public iTweenHashBuilder SetTo (double to) | Sets to.
[ValueTo ]for the ending value. |
| public iTweenHashBuilder SetTo (Vector2 to) | Sets to.
[ValueTo ]for the ending value. |
| public iTweenHashBuilder SetTo (Vector3 to) | Sets to.
[ValueTo ]for the ending value. |
| public iTweenHashBuilder SetTo (Color to) | Sets to.
[ValueTo ]for the ending value. |
| public iTweenHashBuilder SetTo (Rect to) | Sets to.
[ValueTo ]for the ending value. |
Functions
- SetName
-
Sets the iTween name.
an individual name useful for stopping iTweens by nameParameters:
- string name Name.
Returns:
-
iTweenHashBuilder
- SetAudioSource
-
Sets the audio source.
for which AudioSource to useParameters:
- AudioSource audioSource Audio source.
Returns:
-
iTweenHashBuilder
- SetVolume
-
Sets the volume.
for the target level of volumeParameters:
- float volume Volume.
Returns:
-
iTweenHashBuilder
- SetVolume
-
Sets the volume.
for the target level of volumeParameters:
- double volume Volume.
Returns:
-
iTweenHashBuilder
- SetPitch
-
Sets the pitch.
for the target pitchParameters:
- float pitch Pitch.
Returns:
-
iTweenHashBuilder
- SetPitch
-
Sets the pitch.
for the target pitchParameters:
- double pitch Pitch.
Returns:
-
iTweenHashBuilder
- SetTime
-
Sets the time.
for the time in seconds the animation will take to completeParameters:
- float time Time.
Returns:
-
iTweenHashBuilder
- SetTime
-
Sets the time.
for the time in seconds the animation will take to completeParameters:
- double time Time.
Returns:
-
iTweenHashBuilder
- SetDelay
-
Sets the delay.
for the time in seconds the animation will wait before beginningParameters:
- float delay Delay.
Returns:
-
iTweenHashBuilder
- SetDelay
-
Sets the delay.
for the time in seconds the animation will wait before beginningParameters:
- double delay Delay.
Returns:
-
iTweenHashBuilder
- SetEaseType
-
Sets the type of the ease.
for the shape of the easing curve applied to the animationParameters:
- iTween.EaseType easeType Ease type.
Returns:
-
iTweenHashBuilder
- SetLoopType
-
Sets the type of the loop.
for the type of loop to apply once the animation has completedParameters:
- iTween.LoopType looptype Looptype.
Returns:
-
iTweenHashBuilder
- SetOnStart
-
Sets the onStart callback.
a function to launch at the beginning of the animationParameters:
- Action action Action.
Returns:
-
iTweenHashBuilder
- SetOnStart
-
Sets the onStart callback.
a function to launch at the beginning of the animationParameters:
- Action<object> action Action.
Returns:
-
iTweenHashBuilder
- SetOnStart
-
Sets the onStart callback.
a function to launch at the beginning of the animationParameters:
- Action<float> action Action.
Returns:
-
iTweenHashBuilder
- SetOnStartTarget
-
Sets the on start target.
for a reference to the GameObject that holds the "onstart" methodParameters:
- GameObject go GameObject
Returns:
-
iTweenHashBuilder
- SetOnStartParams
-
Sets the on start parameters.
for arguments to be sent to the "onstart" methodParameters:
- object param Parameter.
Returns:
-
iTweenHashBuilder
- SetOnUpdate
-
Sets the on update.
a function to launch on every step of the animationParameters:
- Action action Action.
Returns:
-
iTweenHashBuilder
- SetOnUpdate
-
Sets the on update.
a function to launch on every step of the animationParameters:
- Action<float> action Action.
Returns:
-
iTweenHashBuilder
- SetOnUpdate
-
Sets the on update.
a function to launch on every step of the animationParameters:
- Action<object> action Action.
Returns:
-
iTweenHashBuilder
- SetOnUpdateTarget
-
Sets the on start target.
for a reference to the GameObject that holds the "onupdate" methodParameters:
- GameObject go GameObject
Returns:
-
iTweenHashBuilder
- SetOnUpdateParams
-
Sets the on start parameters.
for arguments to be sent to the "onupdate" methodParameters:
- object param Parameter.
Returns:
-
iTweenHashBuilder
- SetOnComplete
-
Sets the on complete.
a function to launch at the end of the animationParameters:
- Action action Action.
Returns:
-
iTweenHashBuilder
- SetOnComplete
-
Sets the on complete.
a function to launch at the end of the animationParameters:
- Action<float> action Action.
Returns:
-
iTweenHashBuilder
- SetOnComplete
-
Sets the on complete.
a function to launch at the end of the animationParameters:
- Action<object> action Action.
Returns:
-
iTweenHashBuilder
- SetOnCompleteTarget
-
Sets the on complete target.
for a reference to the GameObject that holds the "oncomplete" methodParameters:
- GameObject go Go.
Returns:
-
iTweenHashBuilder
- SetOnCompleteParams
-
Sets the on complete parameters.
for arguments to be sent to the "oncomplete" methodParameters:
- object param Parameter.
Returns:
-
iTweenHashBuilder
- SetIgnoreTimeScale
-
Sets the ignore time scale.
setting this to true will allow the animation to continue independent of the current time which is helpful for animating menus after a game has been paused by setting Time.timeScale=0Parameters:
- bool b
Returns:
-
iTweenHashBuilder
- SetAmount
-
Sets the amount.
[CameraFadeFrom|CameraFadeTo]for how transparent the Texture2D that the camera fade uses isParameters:
- float amount Amount.
Returns:
-
iTweenHashBuilder
- SetAmount
-
Sets the amount.
[CameraFadeFrom|CameraFadeTo]for how transparent the Texture2D that the camera fade uses isParameters:
- double amount Amount.
Returns:
-
iTweenHashBuilder
- SetColor
-
Sets the color.
the color to fade the object toParameters:
- Color color Color.
Returns:
-
iTweenHashBuilder
- SetColorR
-
Sets the color r.
for the individual setting of the color redParameters:
- float r The red component.
Returns:
-
iTweenHashBuilder
- SetColorR
-
Sets the color r.
for the individual setting of the color redParameters:
- double r The red component.
Returns:
-
iTweenHashBuilder
- SetColorG
-
Sets the color g.
for the individual setting of the color greenParameters:
- float g The green component.
Returns:
-
iTweenHashBuilder
- SetColorG
-
Sets the color g.
for the individual setting of the color greenParameters:
- double g The green component.
Returns:
-
iTweenHashBuilder
- SetColorB
-
Sets the color b.
for the individual setting of the color blueParameters:
- float b The blue component.
Returns:
-
iTweenHashBuilder
- SetColorB
-
Sets the color b.
for the individual setting of the color blueParameters:
- double b The blue component.
Returns:
-
iTweenHashBuilder
- SetColorA
-
Sets the color a.
for the individual setting of the alphaParameters:
- float a The alpha component.
Returns:
-
iTweenHashBuilder
- SetColorA
-
Sets the color a.
for the individual setting of the alphaParameters:
- double a The alpha component.
Returns:
-
iTweenHashBuilder
- SetNamedColorValue
-
Sets the named color value.
for which color of a shader to use. Uses "_Color" by default.Parameters:
- iTween.NamedValueColor namedValueColor Named value color.
Returns:
-
iTweenHashBuilder
- SetIncludeChildren
-
Sets the include children.
for whether or not to include children of this GameObject. True by defaultParameters:
- bool b
If set to
true b.
Returns:
-
iTweenHashBuilder
- bool b
If set to
- SetAlpha
-
Sets the alpha.
for the initial alpha value of the animation.Parameters:
- float alpha Alpha.
Returns:
-
iTweenHashBuilder
- SetLooktarget
-
Sets the looktarget.
for a target the GameObject will look at.Parameters:
- Transform transform Transform.
Returns:
-
iTweenHashBuilder
- SetLooktarget
-
Sets the looktarget.
for a target the GameObject will look at.Parameters:
- Vector3 vector3 Vector3.
Returns:
-
iTweenHashBuilder
- SetAxis
-
Sets the axis.
Restricts rotation to the supplied axis only.Parameters:
- Axis axis axis include [x y z]
Returns:
-
iTweenHashBuilder
- SetSpeed
-
Sets the speed.
can be used instead of time to allow animation based on speedParameters:
- float speed Speed.
Returns:
-
iTweenHashBuilder
- SetSpeed
-
Sets the speed.
can be used instead of time to allow animation based on speedParameters:
- double speed Speed.
Returns:
-
iTweenHashBuilder
- SetAmount
-
Sets the amount.
[MoveAdd]for a point in space the GameObject will animate to.Parameters:
- Vector3 amount Amount.
Returns:
-
iTweenHashBuilder
- SetX
-
Sets the x.
for the individual setting of the x axisParameters:
- float x The x coordinate.
Returns:
-
iTweenHashBuilder
- SetX
-
Sets the x.
for the individual setting of the x axisParameters:
- double x The x coordinate.
Returns:
-
iTweenHashBuilder
- SetY
-
Sets the y.
for the individual setting of the y axisParameters:
- float y The y coordinate.
Returns:
-
iTweenHashBuilder
- SetY
-
Sets the y.
for the individual setting of the y axisParameters:
- double y The y coordinate.
Returns:
-
iTweenHashBuilder
- SetZ
-
Sets the z.
for the individual setting of the z axisParameters:
- float z The z coordinate.
Returns:
-
iTweenHashBuilder
- SetZ
-
Sets the z.
for the individual setting of the z axisParameters:
- double z The z coordinate.
Returns:
-
iTweenHashBuilder
- SetLookTime
-
Sets the look time.
for the time in seconds the object will take to look at either the "looktarget" or "orienttopath"Parameters:
- float lookTime Look time.
Returns:
-
iTweenHashBuilder
- SetSpace
-
Sets the space.
for applying the transformation in either the world coordinate or local cordinate system. Defaults to local spaceParameters:
- Space space Space.
Returns:
-
iTweenHashBuilder
- SetPosition
-
Sets the position.
for a point in space the GameObject will animate to.Parameters:
- Transform transform Transform.
Returns:
-
iTweenHashBuilder
- SetPosition
-
Sets the position.
for a point in space the GameObject will animate to.Parameters:
- Vector3 vector3 Vector3.
Returns:
-
iTweenHashBuilder
- SetPath
-
Sets the path.
for a list of points to draw a Catmull-Rom through for a curved animation pathParameters:
- Vector3[] vector3Array Vector3 array.
Returns:
-
iTweenHashBuilder
- SetPath
-
Sets the path.
for a list of points to draw a Catmull-Rom through for a curved animation pathParameters:
- Transform[] transformArray transformy array.
Returns:
-
iTweenHashBuilder
- SetMoveToPath
-
Sets the move to path.
for whether to automatically generate a curve from the GameObject's current position to the beginning of the path. True by default.Parameters:
- bool isMoveToPath
Returns:
-
iTweenHashBuilder
- SetOrientToPath
-
Sets the orient to path.
for whether or not the GameObject will orient to its direction of travel. False by defaultParameters:
- bool isOrientToPath
If set to
true is orient to path.
Returns:
-
iTweenHashBuilder
- bool isOrientToPath
If set to
- SetLookAhead
-
Sets the look ahead.
for how much of a percentage (from 0 to 1) to look ahead on a path to influence how strict "orienttopath" is and how much the object will anticipate each curveParameters:
- float lookAhead Look ahead.
Returns:
-
iTweenHashBuilder
- SetLookAhead
-
Sets the look ahead.
for how much of a percentage (from 0 to 1) to look ahead on a path to influence how strict "orienttopath" is and how much the object will anticipate each curveParameters:
- double lookAhead Look ahead.
Returns:
-
iTweenHashBuilder
- SetIsLocal
-
Sets the is local.
for whether to animate in world space or relative to the parent. False be default.Parameters:
- bool isLocal
If set to
true is local.
Returns:
-
iTweenHashBuilder
- bool isLocal
If set to
- SetRotation
-
Sets the rotation.
for the target Euler angles in degrees to rotate to.Parameters:
- Transform transform Transform.
Returns:
-
iTweenHashBuilder
- SetRotation
-
Sets the rotation.
for the target Euler angles in degrees to rotate to.Parameters:
- Vector3 vector3 Vector3.
Returns:
-
iTweenHashBuilder
- SetScale
-
Sets the scale.
for the initial scaleParameters:
- Transform transform Transform.
Returns:
-
iTweenHashBuilder
- SetScale
-
Sets the scale.
for the initial scaleParameters:
- Vector3 vector3 Vector3.
Returns:
-
iTweenHashBuilder
- SetAudioclip
-
Sets the audioclip.
for a reference to the AudioClip to be played.Parameters:
- AudioClip audioClip Audio clip.
Returns:
-
iTweenHashBuilder
- SetFrom
-
Sets from.
[ValueTo ]for the starting value.Parameters:
- float from Value from.
Returns:
-
iTweenHashBuilder
- SetFrom
-
Sets from.
[ValueTo ]for the starting value.Parameters:
- double from Value from.
Returns:
-
iTweenHashBuilder
- SetFrom
-
Sets from.
[ValueTo ]for the starting value.Parameters:
- Vector2 from Value from.
Returns:
-
iTweenHashBuilder
- SetFrom
-
Sets from.
[ValueTo ]for the starting value.Parameters:
- Vector3 from Value from.
Returns:
-
iTweenHashBuilder
- SetFrom
-
Sets from.
[ValueTo ]for the starting value.Parameters:
- Rect from Value from.
Returns:
-
iTweenHashBuilder
- SetFrom
-
Sets from.
[ValueTo ]for the starting value.Parameters:
- Color from Value from.
Returns:
-
iTweenHashBuilder
- SetTo
-
Sets to.
[ValueTo ]for the ending value.Parameters:
- float to Value to.
Returns:
-
iTweenHashBuilder The to.
- SetTo
-
Sets to.
[ValueTo ]for the ending value.Parameters:
- double to Value to.
Returns:
-
iTweenHashBuilder The to.
- SetTo
-
Sets to.
[ValueTo ]for the ending value.Parameters:
- Vector2 to Value to.
Returns:
-
iTweenHashBuilder The to.
- SetTo
-
Sets to.
[ValueTo ]for the ending value.Parameters:
- Vector3 to Value to.
Returns:
-
iTweenHashBuilder The to.
- SetTo
-
Sets to.
[ValueTo ]for the ending value.Parameters:
- Color to Value to.
Returns:
-
iTweenHashBuilder The to.
- SetTo
-
Sets to.
[ValueTo ]for the ending value.Parameters:
- Rect to Value to.
Returns:
-
iTweenHashBuilder The to.


EL OF A PLACE
Inside the spectacular £34m mansion owned by Tiger Woods’ ex-wife Elin Nordegren, including gym, pool and ocean views
by Sam MorganTIGER WOODS' ex-wife's incredible Florida mansion has just had its price slashed - and could be yours for £34.4MILLION.
Yes, even with £3.9m taken off, Elin Nordegren's palatial home costs an absolute fortune - although not as much as her former husband's.
And it's easy to see why.
The Swedish model and former nanny, 39, was rumoured to have got a £77m payoff when she divorced Woods, 43, in 2010 after he admitted cheating with dozens of women and checked himself into rehab for sex addiction.
Nordegren splashed some of that cash on the 25,878sq ft oceanfront home in North Palm Beach, Florida, an exclusive area loved by multi-millionaires.
Bought in 2014, the mansion comes with 11 bedrooms, 15 bathrooms, three half bathrooms and breathtaking ocean views.
The masters bedroom boasts his and hers bathrooms, walk-in wardrobe, THREE fireplaces and a balcony to look out over the Atlantic.
Got guests over? No problem. All four of the guest bedrooms have en-suites and walk-in closets.
The stunning outdoor pool - with slide and spa - sits before a lush garden that leads down to the beach.
One of the most amazing features is the three-storey Swarovski crystal chandelier that lights up the staircase.
And there is a gym, lounge area with impressive fire pits, half basketball court and a putting green set inside the 1.4 acre estate.
The wine cellar is perfect for when you get a bit thirsty and you can watch a film in the plush home cinema.
A four-car garage means there is plenty of room for visitors - who can stay in a guesthouse which boats two, two-bedroom apartments.
Woods, who will captain America in next month's Presidents Cup in Australia, and Elin have two children together, daughter Sam, 12, and son Charlie, 10.
Their marriage imploded when Woods - who now dates Erica Herman - crashed his car into a fire hydrant outside their Orlando home on Thanksgiving 2009.
Nordegren - who last month had a child with NFL star Jordan Cameron - was alleged to have smashed the back window of his SUV open with a 9-iron after she chased him out the house.
The couple - who married in a private Bahamas ceremony in 2004 - divorced around six months later when the scale of the golfing legend's cheating became clear.
Several women including porn stars, pancake house waitresses and Las Vegas party girls came forward to say they had slept with the 15-time Major champion.
Woods went public with Olympic skier Lindsey Vonn in 2013 before she announced their break-up three years later.
The 15-time Major champion would hit rock bottom in 2017 when he was arrested for driving under the influence.
But he reached the top of the golfing world back in April when he completed arguably sport's greatest ever comeback by winning The Masters.


nine south africa provinces
AMERICAN KABUKI: Snow in 9 South African Provinces!
Aug 8, 2012 . South Africa's winter wonderland. Johannesburg - It is probably the first time ever that snow has fallen in all nine of South Africa's provinces on .
http://americankabuki.blogspot.com/2012/08/snow-in-9-south-african-provinces.html
Provinces of South Africa - Wikipedia, the free encyclopedia
South Africa is divided into nine provinces. On the eve of the 1994 general election, South Africa's former homelands, also known as Bantustans, were .
http://en.wikipedia.org/wiki/Provinces_of_South_Africa
Regions/Units Mvula Trust
The Mvula Trust operates from a head office in Johannesburg, and nine offices in six of the nine South African provinces. We have three offices in the Eastern .
http://www.mvula.co.za/about/regions/
Things You'll Need
- Certified copies of public records evidence in your case
Instructions
-
-
1
About SA - South Africa's provinces
Nov 7, 2012 . South Africa's provinces. South Africa has nine provinces, each with its own legislature, premier and executive councils. The provinces, with .
http://www.info.gov.za/aboutsa/provinces.htmThe names of provinces and their capital cities on a map | South ...
A Heritage trail through the provinces of South Africa. A Heritage trail through the provinces of South Africa. Topics. 3 topics. Different examples of heritage from .
http://www.sahistory.org.za/topic/names-provinces-and-their-capital-cities-map -
2
South Africa's nine provinces - MediaClubSouthAfrica.com
South Africa has nine provinces, each with its own legislature, premier and executive council - and distinctive landscape, population, economy and climate.
http://www.mediaclubsouthafrica.com/index.php?option=com_content&view=article&id=163:prSOUTH AFRICAN PROVINCES
There are 9 provinces in South Africa. Before you decide where to set up your business or make your investment, take a few minutes to read about each .
http://www.saweb.co.za/provs.html -
-
3
Comprehensive coverage of all nine provinces in South Africa
The New Age Provinces section covers news and updates from all the 9 provinces in South Africa.
http://www.thenewage.co.za/provincesThe Tourism Blueprint Guide to The Nine Provinces of South Africa ...
This publication, going into its fourth edition,* has become the reference book to colleges, universities and schools, lecturing on southern African tourism. As the .
http://www.guideto-southafrica.com/ -
4
The nine provinces of South Africa - SouthAfrica.info
South Africa has nine provinces, each with its own legislature, premier and executive council and distinctive landscape, population, economy and climate.
http://www.southafrica.info/about/geography/provinces.htmFirst time ever: Snow in all 9 provinces | News24
Aug 8, 2012 . For probably the first time ever, snow has fallen in all nine of the country's provinces on the same day.
http://www.news24.com/SouthAfrica/News/First-time-ever-Snow-in-all-9-provinces-20120808
-
1
References
Resources
- Photo Credit Justice image by MVit from britannia stakes heritage stakes class 2


WITNESS LIST Agriculture & Livestock Committee March 25, 1997-8:00A HB 2499 For: Joiner, Mr. Gary (Texas Farm Bureau) On: Kennedy, Mr. Robert (TX Department of Agric.) Neeley, Ms. Karen (Indep. Bankers Assc.) HB 2602 For: Wilson, Mr. Ross (TX Cattle Feeders Assc.) On: Neeley, Ms. Karen (Indep. Bankers Assc.)


Space Colony
Start New Game
Credits / Licensing
x10
x100
Turn Management
Rations
+
-
Energy
+
-
Soma
+
-
Harvesters
+
-
End Turn
Colony Status
Console
Welcome!
×
Close
Game Over!
You lose!


Unicode strikethrough text generator
Compatible with Thai language
Input
Generate!
Output
Tweet this!
Inspired by
http://adamvarga.com/strike/
Created by
Visatouch (xerodotc)


on 2011-07-16 20:30:01
uhhhh
on 2011-07-06 00:06:21
this is a virus
Kevin van Zonneveld
on 2008-02-16 13:47:36
@ David James: That's very nice to hear, and thank you for your contribution!
David James
on 2008-02-15 23:40:12
for get_class() I suggest adding the i flag to the regex to accomodate Function as well as function
BTW, i have convinced our lead programmer to adopt php.js as a standard library (and he's pretty picky)... great work!


demprior
aw1
, ab1
aw2
and ab2
control the inverse variances of the first-layer weights, the hidden unit
biases, the second-layer weights and the output unit biases respectively.
Their values can be adjusted on a logarithmic scale using the sliders, or
by typing values into the text boxes and pressing the return key.
mlp
Copyright (c) Ian T Nabney (1996-9)


User Interface(UI)/User Experience(UX) Design. Visual Design and Prototyping. Colors, Graphics and Animations.
Web UI Frameworks: Bootstrap 4. Javascript library: ReactJS. Hybrid Mobile Frameworks: React Native. Server-side Development: Node + Express + Firebase.
Easy to work with Web Tools such as: Git, NodeJS and NPM, Grunt and Gulp . It is a refined skill to provide a smoother experience for a developer and his ecosystem.
I am a self-taught FullStack Javascript developer. Having attained the essential skills in User Interface(UI)/User Experience(UX) Design by utilizing elements and principles of Material Design, I am able to create framework that incorporates components and animations that provide more feedback to users. Additionally, it enhances a responsive system across all platforms allow for a more unified user experience.


When you click the Orders tab on the Admin Interface, you are instantly presented with a summary of the most recent orders your store has received.
The list shows you the following information about each order:
- Completed At - The date on which the user finalized their order.
- Number - The Spree-generated order number.
- State - The current state of the order. You can learn more about order states in another guide.
- Payment State - Spree tracks the state of an order’s payment separately from the state of the order itself. As payment is received, the state of the order progresses.
- Shipment State - Having the Shipment State pictured separately lets you quickly see which orders are paid and need to be packed and shipped, improving your store’s workflow.
- Customer Email
- Total - This amount includes item totals, tax, shipping, and any promotions or adjustments made to the order.
Next to each row is an “Edit” icon. Clicking this icon allows you to make changes to an order.
Filtering Results
You may not always want to see all of the most recent orders - the Spree default. You may want to view only those orders that you need to pack and ship, or only those from a particular customer. Spree gives you the flexibility to quickly find only those orders you need.
You can choose one or more of the following options to narrow your order search, then click the Filter Results button to update the results.
Date Range
You can input a Start and/or Stop date. If you enter both, the results shown will be all orders that fall on or between those dates.
If you input only a Start date, you will get all orders placed on or after that date.
If you input only a Stop date, the results will include all orders placed up to and on that date.
Status
You can restrict orders to only those with a particular status. Available status options include:
- cart - Customer has added items to a shopping cart, but has not yet checked out.
- address - Customer has entered the checkout process, but has not yet completed input of shipping and/or billing address(es).
- delivery - Customer has completed entry of addresses, but has not yet completed selection of delivery method(s).
- payment - Customer has entered addresses and chosen a delivery method, but still needs to enter a payment method.
- confirm - All required information has been entered; customer just needs to confirm the order.
- complete - All required information is present, customer has confirmed the order, payment has not yet been received or processed.
- canceled - Either customer or store admin has chosen to cancel the order.
- awaiting return - Customer has elected to return products, but they have not yet been received.
- return - A return has been processed.
- resumed - A formerly canceled order has been reactivated.
Order Number
Spree generates a unique order number for each order when the first item is added to a shopping cart. Order numbers begin with the letter R, followed by 9 random numbers. If you are searching for a particular order, you can just input the entire order number and that order is all that will be returned.
At this time, the filter does not allow you to search for only part of an email address. If you want to find all orders from<EMAIL_ADDRESS>, you will have to use the full address. Inputting only “jane_doe” will result in a pop-up alert to enter a valid email address.
Name
The First Name Begins With and Last Name Begins With fields will let you filter order results based on the billing address, not on the shipping address. You can use any number of letters, from just an initial to the full first and/or last name.
Complete
By default, the filter restricts results to only orders that have reached the complete
order state. To remove this restriction, uncheck the box that is marked Only Show Complete Orders.
Unfulfilled
If you only want to review orders that have not been shipped, you can check the box marked Show Only Unfulfilled Orders.


Kelly Rowland Reveals Her Least Favourite Destiny’s Child Song, Discusses A Possible Reunion
by Becca LongmireKelly Rowland discussed all things Destiny’s Child during an appearance on Sunday’s “Watch What Happens Live”.
Rowland answered a series of quickfire questions in a “Lay of the Rowland” segment, with Andy Cohen asking which Destiny’s Child song was her least favourite.
She admitted, “Bug-A-Boo”.
Rowland was also asked by a caller about a possible Destiny’s Child reunion.
She admitted, “We haven’t talked about it.”
Rowland also added, “I like the surprise of it. Y’all know everything!”
The singer then spoke about starring in a possible Donna Summer biopic, insisting it is time for one to happen.
See what else she had to say about it in the clip below.


Below is the formula for finding how many students have been served before Robbie. numServed is the variable for how many students were served before. numStudents is the user's input or the number of students entered. Math.floor() is indicating that the variable numStudents divided by 3 should be rounded down to lowest whole number.
For example:
10/3 = 3.33, Math.floor(10/3) = 3
11/3 = 3.66, Math.floor(11/3) = 3


math::combinatorics - Combinatorial functions in the Tcl Math Library
The math package contains implementations of several functions useful in combinatorial problems.
Returns the natural logarithm of the Gamma function for the argument z.
The Gamma function is defined as the improper integral from zero to positive infinity of
t**(x-1)*exp(-t) dt
The approximation used in the Tcl Math Library is from Lanczos, ISIAM J. Numerical Analysis, series B, volume 1, p. 86. For "x > 1", the absolute error of the result is claimed to be smaller than 5.5*10**-10 -- that is, the resulting value of Gamma when
exp( ln_Gamma( x) )
is computed is expected to be precise to better than nine significant figures.
Returns the factorial of the argument x.
For integer x, 0 <= x <= 12, an exact integer result is returned.
For integer x, 13 <= x <= 21, an exact floating-point result is returned on machines with IEEE floating point.
For integer x, 22 <= x <= 170, the result is exact to 1 ULP.
For real x, x >= 0, the result is approximated by computing Gamma(x+1) using the ::math::ln_Gamma function, and the result is expected to be precise to better than nine significant figures.
It is an error to present x <= -1 or x > 170, or a value of x that is not numeric.
Returns the binomial coefficient C(n, k)
C(n,k) = n! / k! (n-k)!
If both parameters are integers and the result fits in 32 bits, the result is rounded to an integer.
Integer results are exact up to at least n = 34. Floating point results are precise to better than nine significant figures.
Returns the Beta function of the parameters z and w.
Beta(z,w) = Beta(w,z) = Gamma(z) * Gamma(w) / Gamma(z+w)
Results are returned as a floating point number precise to better than nine significant digits provided that w and z are both at least 1.
This document, and the package it describes, will undoubtedly contain bugs and other problems. Please report such in the category math of the Tcllib SF Trackers. Please also report any ideas for enhancements you may have for either package and/or documentation.
Mathematics


Extracts a label column and features column from a Row and serializes as a LibSVM record.
A RequestRowSerializer for converting labeled rows to SageMaker Protobuf-in-recordio request data.
Serializes according to the current implementation of the scoring service:
Extracts a features column from a Row and serializes as a LibSVM record.
Extracts a features column from a Row and serializes as a LibSVM record. Each serialized LibSVM record has a label of 0.
Each Row must contain a Vector column with name featuresColumnName.
Extracts a label column and features column from a Row and serializes as a LibSVM record. Each Row must contain a Double column and a Vector column containing the label and features respectively. Row field indexes for the label and features are obtained by looking up the index of labelColumnName and featuresColumnName respectively in the specified schema.
A schema must be specified before RequestRowSerializer#serializeRow is invoked by a client of this RequestRowSerializer. The schema is set either on instantiation of this RequestRowSerializer or by RequestRowSerializer#setSchema.


SVProgressHUD
Copyright (c) 2011 Sam Vermette
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
A different license may apply to other ressources included in this package,
including Joseph Wain's Glyphish Icons. Please consult their
respective headers for the terms of their individual licenses.
SVSegmentedControl
Copyright (c) 2011 Sam Vermette
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
SVWebViewController
Copyright (c) 2011 Sam Vermette
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
TDHUDProgressBar
It is important when using this class that you credit the author within your credits.
THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENCE ("CCPL" OR "LICENCE").
THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORISED UNDER THIS
LICENCE OR COPYRIGHT LAW IS PROHIBITED. BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE
BOUND BY THE TERMS OF THIS LICENCE.
The Licensor hereby grants to You a worldwide, royalty-free, non-exclusive, Licence for use and for the duration of
copyright in the Work.
You may:
copy the Work;
create one or more derivative Works;
incorporate the Work into one or more Collective Works;
copy Derivative Works or the Work as incorporated in any Collective Work; and
publish, distribute, archive, perform or otherwise disseminate the Work or the Work as incorporated in any Collective
Work, to the public in any material form in any media whether now known or hereafter created.
HOWEVER,
You must not:
impose any terms on the use to be made of the Work, the Derivative Work or the Work as incorporated in a Collective Work
that alter or restrict the terms of this Licence or any rights granted under it or has the effect or intent of
restricting the ability to exercise those rights; sublicense the Work;
subject the Work to any derogatory treatment as defined in the Copyright, Designs and Patents Act 1988.
FINALLY,
You must:
make reference to this Licence (by Uniform Resource Identifier (URI), spoken word or as appropriate to the media used)
on all copies of the Work and Collective Works published, distributed, performed or otherwise disseminated or made
available to the public by You;
recognise the Licensor's / Original Author's right of attribution in any Work and Collective Work that You publish,
distribute, perform or otherwise disseminate to the public and ensure that You credit the Licensor / Original Author as
appropriate to the media used; and
to the extent reasonably practicable, keep intact all notices that refer to this Licence, in particular the URI, if any,
that the Licensor specifies to be associated with the Work, unless such URI does not refer to the copyright notice or
licensing information for the Work.
AFNetworking
Copyright (c) 2013 AFNetworking (http://afnetworking.com/)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.


December, 2019
Project 4: Infographic
I created an infographic of how Christmas has been celebrated historically. Christmas is very important to me because I'm a catholic and this time of year inspired me to create this project. I learned a lot about the history so it was very fun to do. I took a whimsical approach to my infographic, mixing hand drawn symbols, typography and historical imagery.
October, 2019
Project 3: Article Illustration
Betsey Johnson’s Colorful Malibu Mobile Home is for Sale for $1.95 Million
Modern Designer is Bringing Back 1950's Fashion
Best Perfumes to Purchase for the 2019 Holiday Season
For this project I decided to follow a theme of popular culture. In my first image, I illustrated the house of fashion designer, Betsy Johnson, which she has up for sale in malibu. I was intrigued by the home and how unique it looked. In my second image, I illustrated an article of a fashion designer who was bringing back 50's fashion, I attempted to make a fresh mix of both time periods by involving the fashion as well as a modern day object such as the iphone. For my third image, I would like to get into advertising so I wanted to experiment with a consumerism concept. I illustrated a bottle of perfume as well as accessories with it to demonstrate the scent and so the viewer can visualize how it will be when they purchase it. I wanted to also play with freeform gradients and glass illustration, the last image was very much new territory for me, I look forward to working more with freeform gradients in the future.
September, 2019
Project 2: Icons
I created icons of things that I enjoy. Throughout all three images, I used a consistent color scheme that could work for all of the objects in order to make them aesthetically cohesive. The items includ a lipstick, a cosmopolitan as well as a purse. I went for a graphic style because I wanted to emulate glamour and posh.
August, 2019
Project 1: Avatar
In this project I created an avatar based on myself, I enjoy the color pink as well as handbags so naturally I gave my avatar such items.


The Man In The Iron Mask 3/17/98
From the writer of Braveheart (Randall Wallace), comes this middle age drama starring Leonardo DiCaprio and Leonardo DiCaprio. That's right double Leo, he plays the mean king (Louis) and the apparently extremely virtuous Philippe.
King Louis is an evil king, he doesn't feed his people and he sleeps around, to name a few of his transgressions. Guarded by the faithful D'Artagnan (Gabriel Byrne), who served Louis' father, Louis flaunts his wealth while his people starve. Seeing the injustice of Louis' reign former musketeers Aramis, Athos and Porthos (Jeremy Irons, John Malkovich, and Gérard Depardieu, respectively) come up with a plan to expel King Louis from his throne. To do this they must rescue Philippe (Louis' lost twin brother) who has been locked away in a prison, his face locked in an iron mask. If there plan goes correctly they will be able to switch the brothers and no one will know.
Its amazing to me how the story is drawn out for close to two and a half hours, but Randall Wallace manages to do it, although its undeniably slow. The cinematography (Peter Suschitzky) and costumes (James Acheson) and admirable, but not incredible. All four of the musketeers steal the show from young Leo, who plays the twins very unconvincing. The movie is really slow, and although attempts to be as stunning as Braveheart, really doesn't get even close. Bottom Line: Too long and too watered down to reach the quality this one is aiming for, although there a few mildly entertaining scenes.
Grade: C+
------------------------------ Ryan Davis<EMAIL_ADDRESS>-------------------------------- Movie Reviews and More: http://www.intercom.net/user/rjdavis/
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


The user has been created and should receive an invite email soon.
You can use the following link to invite them yourself: {{user.invite_link}}


Square Enix made a 13 minute Final Fantasy VII Remake commercial that's basically a mini soap opera
Did I just watch an episode of Terrace House
by Chris Carter"Little to no gameplay" game trailers are a sticky wicket.
I understand the argument against them. Hell, Square Enix made sure to use their trademark move of turning off likes/dislikes and comments for the video in question here. But on the other hand, we've seen tons of gameplay from the Final Fantasy VII Remake at this point, so if creatives want to get creative, where's the harm?
That's the gist of the new Final Fantasy VII Remake trailer below. It's 13 minutes long (which is considered a lengthier "special edit," longer than the seven minute clip that aired on Japanese TV and broke the record for the longest commercial in Japanese history), so you may want to buckle in for it.
It takes us through a spiritual journey of nostalgia, as multiple characters remember the first time they laid eyes on Final Fantasy VII: whether it was a family member playing it, or if they had a chance to forge memories of their own. I half expected a Shondaland character to pop up at any moment and take us down a dark clandestine path toward a government conspiracy.
Even without an understanding of Japanese (though there is a poor auto-translation feature on YouTube if you want) it's worth watching, if only for the human element. At the end of the day though all it does is remind us that we have to wait until March to actually play (part one) of the remake.


Class EditableProperty<T>
Defines a base clas for editable properties shown on a property page (IPropertyPage) in the controlcenter (properties explorer).
It is a single entry in the property page which may have subentries.
Usually a property of type T
of some object is connected with this EditableProperty, e.g. the startpoint of a line
or the distance of hatch lines or some setting value. The communication with the object which hold the property is either done via delegates
or via reflection.
When the user clicks on the value part of the IPropertyEntry, an editbox is activated to edit the value of the property. There must be
a ValueToText(T) and TextToValue(String, out T) method defined in the derived class, which
convert the property value in a string and vice versa. The value of the property may be changed by the editbox (typing) or from the outside.
Inheritance
System.Object
EditableProperty<T>
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Assembly: CADability.dll
Syntax
public abstract class EditableProperty<T> : PropertyEntryImpl, IPropertyEntry, IShowProperty, IConstructProperty
Type Parameters
Constructors
|
Improve this Doc
View Source
EditableProperty(EditableProperty<T>.GetValueDelegate, EditableProperty<T>.SetValueDelegate, String, String)
Creates an editable property entry (for the control center), which communicates with the object (which holds the property) via delegates.
Declaration
public EditableProperty(EditableProperty<T>.GetValueDelegate getValueDelegate, EditableProperty<T>.SetValueDelegate setValueDelegate, string resourceId = null, string contextMenuId = null)
Parameters
|
Improve this Doc
View Source
EditableProperty(Object, String, String, String)
Creates an editable property entry (for the control center), which communicates with the object (which holds the property) via reflection.
The object must have an accessible property with the provided getSetProperty
name.
Declaration
public EditableProperty(object objectWithProperty, string getSetProperty, string resourceId = null, string contextMenuId = null)
Parameters
| Type |
Name |
Description |
| System.Object |
objectWithProperty |
The object, which holds the property
|
| System.String |
getSetProperty |
The Name of the property
|
| System.String |
resourceId |
A resource id for the text of the label
|
| System.String |
contextMenuId |
|
|
Improve this Doc
View Source
EditableProperty(String, String)
Creates an EditableProperty without specifying the communication with the object holding the property.
This must be specified before using the object by setting OnGetValue and OnSetValue
Declaration
public EditableProperty(string resourceId = null, string contextMenuId = null)
Parameters
| Type |
Name |
Description |
| System.String |
resourceId |
|
| System.String |
contextMenuId |
|
Fields
|
Improve this Doc
View Source
hotspotPosition
Declaration
protected GeoPoint hotspotPosition
Field Value
|
Improve this Doc
View Source
LabelTextChanged
Declaration
public EditableProperty<T>.LabelChangedDelegate LabelTextChanged
Field Value
|
Improve this Doc
View Source
LockedChanged
Declaration
public EditableProperty<T>.LockedChangedDelegate LockedChanged
Field Value
|
Improve this Doc
View Source
ModifyWithMouse
Declaration
public ModifyWithMouseDelegate ModifyWithMouse
Field Value
Properties
|
Improve this Doc
View Source
Declaration
public override MenuWithHandler[] ContextMenu { get; }
Property Value
Overrides
|
Improve this Doc
View Source
Flags
Override for more functionality. Only returns PropertyEntryType.ValueEditable and PropertyEntryType.LabelEditable if apropriate
Declaration
public override PropertyEntryType Flags { get; }
Property Value
Overrides
|
Improve this Doc
View Source
Highlight
Declaration
public bool Highlight { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
|
|
Improve this Doc
View Source
IsSelected
Declaration
public bool IsSelected { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
|
|
Improve this Doc
View Source
LabelIsEditable
Declaration
public bool LabelIsEditable { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
|
|
Improve this Doc
View Source
Lockable
Declaration
public bool Lockable { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
|
|
Improve this Doc
View Source
Locked
Declaration
public bool Locked { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
|
|
Improve this Doc
View Source
OnGetValue
Declaration
public EditableProperty<T>.GetValueDelegate OnGetValue { set; }
Property Value
|
Improve this Doc
View Source
OnSetValue
Declaration
public EditableProperty<T>.SetValueDelegate OnSetValue { set; }
Property Value
|
Improve this Doc
View Source
additional menu items for the context menu
Declaration
public MenuWithHandler[] PrependContextMenu { set; }
Property Value
|
Improve this Doc
View Source
Declaration
public bool ShowMouseButton { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
|
|
Improve this Doc
View Source
UserData
Declaration
public UserData UserData { get; }
Property Value
|
Improve this Doc
View Source
Value
Declaration
public override string Value { get; }
Property Value
| Type |
Description |
| System.String |
|
Overrides
Methods
|
Improve this Doc
View Source
Added(IPropertyPage)
Declaration
public override void Added(IPropertyPage pp)
Parameters
Overrides
|
Improve this Doc
View Source
EditTextChanged(String)
Declaration
public override bool EditTextChanged(string newValue)
Parameters
| Type |
Name |
Description |
| System.String |
newValue |
|
Returns
| Type |
Description |
| System.Boolean |
|
Overrides
|
Improve this Doc
View Source
EndEdit(Boolean, Boolean, String)
Declaration
public override void EndEdit(bool aborted, bool modified, string newValue)
Parameters
| Type |
Name |
Description |
| System.Boolean |
aborted |
|
| System.Boolean |
modified |
|
| System.String |
newValue |
|
Overrides
|
Improve this Doc
View Source
FireModifyWithMouse(Boolean)
Declaration
public void FireModifyWithMouse(bool start)
Parameters
| Type |
Name |
Description |
| System.Boolean |
start |
|
|
Improve this Doc
View Source
GetConnectedObject()
Declaration
public object GetConnectedObject()
Returns
| Type |
Description |
| System.Object |
|
|
Improve this Doc
View Source
GetConnectedPropertyName()
Declaration
public string GetConnectedPropertyName()
Returns
| Type |
Description |
| System.String |
|
|
Improve this Doc
View Source
Declaration
protected string GetContextMenuId()
Returns
| Type |
Description |
| System.String |
|
|
Improve this Doc
View Source
GetHotspotPosition()
Declaration
public GeoPoint GetHotspotPosition()
Returns
|
Improve this Doc
View Source
GetValue()
Tries to get the value of the property beeing handled from the object
Declaration
Returns
|
Improve this Doc
View Source
LabelChanged(String)
Declaration
protected virtual void LabelChanged(string newText)
Parameters
| Type |
Name |
Description |
| System.String |
newText |
|
|
Improve this Doc
View Source
SetContextMenu(String, ICommandHandler)
Declaration
public void SetContextMenu(string contextMenuId, ICommandHandler contextMenuHandler)
Parameters
| Type |
Name |
Description |
| System.String |
contextMenuId |
|
| ICommandHandler |
contextMenuHandler |
|
|
Improve this Doc
View Source
SetFocus()
Declaration
|
Improve this Doc
View Source
SetHotspotPosition(GeoPoint)
Declaration
public void SetHotspotPosition(GeoPoint Here)
Parameters
|
Improve this Doc
View Source
SetValue(T, Boolean)
Called, when the editbox or some other mechanism has a new value for the property. Transfers this value to the object holding the property.
Declaration
protected void SetValue(T val, bool notify)
Parameters
| Type |
Name |
Description |
| T |
val |
|
| System.Boolean |
notify |
|
|
Improve this Doc
View Source
StartEdit(Boolean)
Only handles value editing. If the label may also be edited, override this method and call this base implementation;
Declaration
public override void StartEdit(bool editValue)
Parameters
| Type |
Name |
Description |
| System.Boolean |
editValue |
|
Overrides
|
Improve this Doc
View Source
StartModifyWithMouse()
Declaration
public void StartModifyWithMouse()
|
Improve this Doc
View Source
TextToValue(String, out T)
Converts the text to a value. Returns true if possible, false otherwise (maybe invalid characters or outside the limit)
Declaration
protected abstract bool TextToValue(string text, out T val)
Parameters
| Type |
Name |
Description |
| System.String |
text |
|
| T |
val |
|
Returns
| Type |
Description |
| System.Boolean |
|
|
Improve this Doc
View Source
ValueToText(T)
Returns the text representation of the value.
Declaration
protected abstract string ValueToText(T val)
Parameters
| Type |
Name |
Description |
| T |
val |
|
Returns
| Type |
Description |
| System.String |
|
Implements


Bus Mall
Welcome to our page.
You can vote to your favorite product and you have 25 rounds.
Number of attempts :


×
Match
Match by Mood
40% Complete (success)
Match by Interets
40% Complete (success)
Match by Personality
40% Complete (success)


Project director :
- Valérie Masson-Delmotte
Senior scientist (research director) at LSCE/DRF/CEA, head of the "Climate dynamics and archives" group of LSCE.
Research interests: Paleoclimate reconstructions from stable isotopes in ice cores and tree rings, relationships between water-stable isotopes and climate, evaluation of climate models, mechanisms of climate variability.
Data gathering and processing:
- Timothe Bolliet
Post-Doctoral scientist at LSCE.
Research interests: Reconstructions of past climate conditions derived from paleoclimatology proxies.
Data and web engineering :
- Patrick Brockmann
Data scientist at LSCE/DRF/CEA, member of the "CalculS" group of LSCE.
Research interests: Data analysis and visualization, geo-spatial web applications, geo-services architectures and data processing in high performance computing environments.
- Cathy Nangini
Data scientist at LSCE/DRF/CEA, member of the "CalculS" group of LSCE.
Research interests: Data visualization and web frameworks.


(4/4) Our campaign for individual freedom and an end to state sponsored tyranny will continue despite these developments. On behalf of the free people of the world, I demand the release of John McAfee and his companions from wherever they are being held. This will not stan...


Welcome to the DataCube!
This an automatically generated e-mail. Do NOT reply.
Follow the link below to activate your account:
Activate Your Account
If you are experiencing trouble activating your accout,
contact the CEOS Services team at:
CEOS_EMAIL_HERE@MAIL.COM


A Text mining toolkit for Chinese, which includes facilities for Chinese string processing, Chinese NLP supporting, encoding detecting and converting. Moreover, it provides some functions to support 'tm' package in Chinese.
| Version: | 0.2-12 |
| Depends: | R (≥ 3.0.0), utils |
| Suggests: | tm, jiebaR |
| Published: | 2018-03-03 |
| Author: | Jian Li |
| Maintainer: | Jian Li <rweibo at sina.com> |
| License: | LGPL-2 | LGPL-2.1 | LGPL-3 [expanded from: LGPL] |
| NeedsCompilation: | yes |
| CRAN checks: | tmcn results |
| Reference manual: | tmcn.pdf |
| Package source: | tmcn_0.2-12.tar.gz |
| Windows binaries: | r-devel: tmcn_0.2-12.zip, r-release: tmcn_0.2-12.zip, r-oldrel: tmcn_0.2-12.zip |
| OS X binaries: | r-release: tmcn_0.2-12.tgz, r-oldrel: tmcn_0.2-12.tgz |
| Old sources: | tmcn archive |
Please use the canonical form https://CRAN.R-project.org/package=tmcn to link to this page.


Before Change
return responses, blocking
client.deploy(name, v1, version="1", config={"num_replicas": 2})
responses1, _ = make_nonblocking_calls({"1": 2})
pids1 = responses1["1"]
After Change
return responses, blocking
v1 = serve.deployment(name=name, version="1", num_replicas=2)(v1)
v1.deploy()
responses1, _ = make_nonblocking_calls({"1": 2})
pids1 = responses1["1"]
// ref2 will block a single replica until the signal is sent. Check that
// some requests are now blocking.
ref2 = call.remote(block=True)
responses2, blocking2 = make_nonblocking_calls(
{
"1": 1
}, expect_blocking=True)
assert list(responses2["1"])[0] in pids1
// Redeploy new version. Since there is one replica blocking, only one new
// replica should be started up.
v2 = v1.options(backend_def=v2, version="2")
goal_ref = v2.deploy(_blocking=False)
assert not client._wait_for_goal(goal_ref, timeout=0.1)
responses3, blocking3 = make_nonblocking_calls(
{
"1": 1


--- layout: post status: publish published: true title: Teamhug Australia 2010 – Photo Booth author: display_name: Fabio Pereira login: admin email<EMAIL_ADDRESS>url: http://fabiopereira.me author_login: admin author_email<EMAIL_ADDRESS>author_url: http://fabiopereira.me wordpress_id: 336 wordpress_url: http://fabiopereira.me/blog/2010/09/12/teamhug-australia-2010-photo-booth/ date: '2010-09-12 05:49:29 +1000' date_gmt: '2010-09-12 12:49:29 +1000' categories: - Technical tags: [] comments: - id: 8051 author: Alister Scott author_email<EMAIL_ADDRESS>author_url: http://watirmelon.com date: '2010-09-12 19:20:34 +1000' date_gmt: '2010-09-13 02:20:34 +1000' content: Cool collection of photos Fabio! It was lots of fun. - id: 8641 author: Fabio Pereira » ThoughtFerret – ThoughtWorks Android Competition Winner App author_email: '' author_url: http://fabiopereira.me/blog/2010/11/02/thoughtferret-thoughtworks-android-competition-winner-app/ date: '2010-11-02 01:47:48 +0' date_gmt: '2010-11-02 08:47:48 +0' content: '[...] office could participate and write an Android app which would be presented and judged at the TeamHug. People should self organise in groups and each person from the winner group would receive an [...]' - id: 8646 author: 'Fabio Pereira: ThoughtFerret – ThoughtWorks Android Competition Winner App | Software Secret Weapons' author_email: '' author_url: http://www.softwaresecretweapons.com/blog/274/fabio-pereira-thoughtferret-%e2%80%93-thoughtworks-android-competition-winner-app date: '2010-11-02 06:47:55 +0' date_gmt: '2010-11-02 13:47:55 +0' content: '[...] office could participate and write an Android app which would be presented and judged at the TeamHug. People should self organise in groups and each person from the winner group would receive an [...]' ---
Just got back from an amazing weekend at the TW TeamHug. An event that happens twice a year and gathers people from all the offices in Australia plus some people from overseas. It was a record in Australia, around 150 people attended.
Talks, party, great view, games, drinks... One of the highlights was a the photo booth during the wild west party night. Even Fowler went into the booth :)


Betty A. Nowakowski
Betty A. Nowakowski, 85, of Fort Atkinson, passed away Saturday, November 2, 2019 at home surrounded by her family.
Betty was born on July 20, 1934 in Fort Atkinson, daughter of the late Otto and Hedwig (Schmidt) Yaeggi. She married Dennis Nowakowski on November, 28, 1953. He preceded her in death on February 6, 2011.
Betty loved staying busy with friends and family. Her house was located in the center of town where family members would always be dropping in to visit, enjoy a snack, play a game, or help with her on-going puzzles. Every fall she would host a large family weekend in the Wisconsin Dells. She loved going to casinos and playing card games with close friends. She especially loved baking special treats for her family, then making her rounds delivering them to their homes.
Betty is survived by her children, Ron (Karen) Nowakowski, Pam (Dave) Mack, Kim (Loren) Jacobson, Randy (Teri) Nowakowski, Kelly (Brian) Pattermann and Peggy (Jim) Brandenburg; grandchildren, Erin (Andy) Nelson, Heather (Keith) Moritz, Brandon (Rachel) Pattermann, Brittany (Paul) Foltz, Austin, Cody and Daniel Jacobson and Olivia, Sawyer and Emerson Brandenburg.
She is also survived by great grandchildren, Alyssa, Annabelle and Emily Nelson, Vaida, Walter and Faber Moritz, Trinity, Trista, Charlie and Oliver Pattermann, Stella, Holland, Saul and Haven Foltz; sister, Theresa Janes; sisters-in-law, Evelyn Yaeggi and Joann Yaeggi; a special niece, Lou Stark Schwemmer and many other nieces and nephews.
She was also preceded in death by her siblings, Ida, Robert, Tom, Mary Jane, Raymond, Oscar, Joe, Norbert and Clara.
The family would like to thank Rainbow Hospice Care for making her comfortable during her last several days of life.
A Mass of Christian Burial will be held at 12 Noon on Thursday, November 7, 2019 at St. Joseph Catholic Church in Fort Atkinson.
Burial will take place in the parish cemetery.
Visitation will be held from 4 to 7 p.m. on Wednesday, November 6, 2019 at Dunlap Memorial Home in Fort Atkinson and from 10:30 a.m. on Thursday at the church until time of service.
www.DunlapMemorialHome.com


{% extends "page.html" %} {% block content %}
Q: What is the ID of a trip?
A: The ID of a trip is a number that uniquely identifies the trip within traveli.st. To find out what the ID of a trip is, go to the trip's page and look at your browser's address bar. It's the number you see just after "/trips/" and before the dash.
Q: Does traveli.st integrate with Twitter?
A: Yes. See this.
Q: Does traveli.st integrate with Flickr?
A: Yes. See this.


The Guitar Shop offers great prices for professional repairs and servicing on guitars and amplifiers. Contact us today to have your beat up gear brought back to life.
| Service | Price | Turnaround |
|---|---|---|
| Basic Guitar Setup | $40 | Same Day |
| Refretting | $350 | 5-7 Days |
| Replace Pickups/Electronics | $50 | 2 Days |
| Amplifier repairs | Inquire | Inquire |


See Rule 7 (1)
POLLUTION UNDER CONTROL CERTIFICATE
(Authorised by Transport Dept. Govt. of M.P.)
| Sr.No. | 1 |
| Centre Code | 037 |
| Owner Name | Ambuj Dubey |
| Reg. No. | MP04CG3333 |
| Make | Tata Motors |
| Model | Vista |
| Reg. Year | 01-Jan-2012 |
| Fuel | Petrol |
| HCRegP | 6000 nHexane | HCActP | 376 nHexane |
| CORegP | 3.5 | COActP | 1.67 |
| Result | Pass | Test Fee | 100 |
| Test Date | 24-07-2020 | Test Valid | 24-07-2021 |
This certificate shall be valid on for six month the date of issue Adviced recheck after 90 days.
Saniya Enterprices Bhopal
Mob<PHONE_NUMBER>


PaperVault
Home
About Us
Contact
Request Section
All the resources you need,
In one place.
Select your Semester
Practice previous year papers and ace your exam prep
Semester 1
Semester 2
Semester 3
Semester 4
Semester 5
Semester 6
Semester 7
Semester 8


Extreme Performance
Be ready all year round with our selection of North Face outdoor jackets — perfect for any time of the year and year round. Choose from a variety of colour shades and styles to warm you up in cold conditions.
Shop The North Face →Pusher Outdoor Jeans Black Women
$199.87
Full details


As Simple as Possible, but not Simpler
A wise man once said that one should “Make everything as simple as possible, but not simpler“, something I have seen to be true in many areas of my life recently. I have been a practicioner of David Allen’s GTD method on and off for almost three years now. I have tried all kinds of implementations of the method, both in software and in paper based solutions like the Moleskine. I started with a lot of lists in a big text file, then a Moleskine setup (see PigPogPDA and Hacking a GTD Moleskine) then an array of different software solutions like TiddlyWiki, MonkeyGTD, ThinkingRock GTD, Midnigt Inbox, Todo....


Programming Languages
How many programming languages do you know?
Full name
E-mail
Age
Highest Education
Select your Highest Education
Highschool
Certifications
Gradated
Masters
PhD
Gender
Male
Female
Prefer Not To Answer
Programming Language
Python
R
Julia
JavaScript
HTML and CSS
PHP
C/C++
C#
Ruby
Other
Submit


Meet Our Team
I'll Serve Soup 2 was founded by a startup composed of 6 Full Stack Web & Computer Science Engineers from Lambda School:
Jean-Francois Sebagh - User Interface
Dylan Dislers - User Interface
Matt Rothstein - User Interface
Bryon Holmes - Front End Architect
Josh Zieger - Back End Architect
Lucas Beemer - Scrum Master
Each member came together with the same goal in mind:
Create an application to help people.


Members
Methods
-
<private> addEvents()
-
Add event listener for window events
-
<private> render()
-
Renders the game
-
<private> setupCanvasSize()
-
Runs every time on resize event
-
<private> start()
-
Starts the game, adds events and run first frame
-
<private> startFrame()
-
Starts next frame in game loop
-
<private> tick()
-
Main tick function in game loop
-
<private> update(time)
-
Updates the game
Parameters:
Name Type Description time
number time in seconds since last frame


SQL is an important tool for websites. It is a fast and easy way to display specific and dynamic information to the end user.
In this exmample we will be going over relational databases only (specifically MySQL). A relational database is a database that consists of databases, tables, pre defined columns and rows.
Multiple databases can exist in the same instance. These databases store different tables
Tables store information in columns and rows
Columns have a set layout with a name, type (string, int), and can have a max or min size. You can think about this as pre defining a variable you will use later.
Rows are entries in the database table, this contains all of the information in the database organized how the columns are described
| id (int) | title (string) | author (string) | chapters (int) | pages (int) |
| 0 | David Copperfield | Charles Dickens | 64 | 624 |
| 1 | Hamlet | William Shakespeare | 5 | 500 |
| 2 | The Sun Also Rises | Ernest Hemingway | 19 | 260 |
| 3 | Catch 22 | Joseph Heller | 42 | 453 |
| 4 | To Kill a Mockingbird | Harper Lee | 31 | 296 |
| 5 | The Great Gatsby | F. Scott Fitzgerald | 9 | 218 |
| 6 | Pride and Prejudice | Jane Austen | 61 | 432 |
| 7 | Crime and Punishment | Fyodor Dostoyevsky | 38 | 545 |
| 8 | The Grapes of Wrath | John Steinbeck | 30 | 464 |
| 9 | Lord of the Flies | William Golding | 12 | 224 |


Terminates the execution of a loop.
break may only occur syntactically nested in a for or while loop, but not nested in a function or class definition within that loop.
It terminates the nearest enclosing loop, skipping the optional else clause if the loop has one.
If a for loop is terminated by break, the loop control target keeps its current value.
When break passes control out of a try statement with a finally clause, that finally clause is executed before really leaving the loop.
A break statement executed in the first suite terminates the loop without executing the else clause’s suite.
>>> for i in range(5):
... if i == 3:
... break
... print i
...
0
1
2
i = 0
while i < 10:
try:
if i == 5:
break
print i
i += 1
finally:
print 'that line was executed, i = ', i
*** Remote Interpreter Reinitialized ***
>>>
0
that line was executed, i = 1
1
that line was executed, i = 2
2
that line was executed, i = 3
3
that line was executed, i = 4
4
that line was executed, i = 5
that line was executed, i = 5
#TODO


| 1 | /* | |
| 2 | * Licensed to the Apache Software Foundation (ASF) under one or more | |
| 3 | * contributor license agreements. See the NOTICE file distributed with | |
| 4 | * this work for additional information regarding copyright ownership. | |
| 5 | * The ASF licenses this file to You under the Apache License, Version 2.0 | |
| 6 | * (the "License"); you may not use this file except in compliance with | |
| 7 | * the License. You may obtain a copy of the License at | |
| 8 | * | |
| 9 | * http://www.apache.org/licenses/LICENSE-2.0 | |
| 10 | * | |
| 11 | * Unless required by applicable law or agreed to in writing, software | |
| 12 | * distributed under the License is distributed on an "AS IS" BASIS, | |
| 13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 14 | * See the License for the specific language governing permissions and | |
| 15 | * limitations under the License. | |
| 16 | */ | |
| 17 | package org.apache.commons.lang3.concurrent; | |
| 18 | ||
| 19 | import java.util.concurrent.atomic.AtomicReference; | |
| 20 | ||
| 21 | /** | |
| 22 | *
 | |
| 23 | * A specialized implementation of the {@code ConcurrentInitializer} interface | |
| 24 | * based on an {@link AtomicReference} variable. | |
| 25 | *
 | |
| 26 | *
 | |
| 27 | * This class maintains a member field of type {@code AtomicReference}. It | |
| 28 | * implements the following algorithm to create and initialize an object in its | |
| 29 | * {@link #get()} method: | |
| 30 | *
 | |
| 31 | *
First it is checked whether the {@code AtomicReference} variable contains | |
| 32 | * already a value. If this is the case, the value is directly returned.
 | |
| 33 | *
Otherwise the {@link #initialize()} method is called. This method must be | |
| 34 | * defined in concrete subclasses to actually create the managed object.
 | |
| 35 | *
After the object was created by {@link #initialize()} it is checked | |
| 36 | * whether the {@code AtomicReference} variable is still undefined. This has to | |
| 37 | * be done because in the meantime another thread may have initialized the | |
| 38 | * object. If the reference is still empty, the newly created object is stored | |
| 39 | * in it and returned by this method.
 | |
| 40 | *
Otherwise the value stored in the {@code AtomicReference} is returned.
 | |
| 41 | *
 | |
| 42 | *
 | |
| 43 | *
 | |
| 44 | * Because atomic variables are used this class does not need any | |
| 45 | * synchronization. So there is no danger of deadlock, and access to the managed | |
| 46 | * object is efficient. However, if multiple threads access the {@code | |
| 47 | * AtomicInitializer} object before it has been initialized almost at the same | |
| 48 | * time, it can happen that {@link #initialize()} is called multiple times. The | |
| 49 | * algorithm outlined above guarantees that {@link #get()} always returns the | |
| 50 | * same object though. | |
| 51 | *
 | |
| 52 | *
 | |
| 53 | * Compared with the {@link LazyInitializer} class, this class can be more | |
| 54 | * efficient because it does not need synchronization. The drawback is that the | |
| 55 | * {@link #initialize()} method can be called multiple times which may be | |
| 56 | * problematic if the creation of the managed object is expensive. As a rule of | |
| 57 | * thumb this initializer implementation is preferable if there are not too many | |
| 58 | * threads involved and the probability that multiple threads access an | |
| 59 | * uninitialized object is small. If there is high parallelism, | |
| 60 | * {@link LazyInitializer} is more appropriate. | |
| 61 | *
 | |
| 62 | * | |
| 63 | * @since 3.0 | |
| 64 | * @version $Id$ | |
| 65 | * @param <T> the type of the object managed by this initializer class | |
| 66 | */ | |
| 67 | public abstract class AtomicInitializer<T> implements ConcurrentInitializer<T> { | |
| 68 | /** Holds the reference to the managed object. */ | |
| 69 | private final AtomicReference<T> reference = new AtomicReference<T>(); | |
| 70 | ||
| 71 | /** | |
| 72 | * Returns the object managed by this initializer. The object is created if | |
| 73 | * it is not available yet and stored internally. This method always returns | |
| 74 | * the same object. | |
| 75 | * | |
| 76 | * @return the object created by this {@code AtomicInitializer} | |
| 77 | * @throws ConcurrentException if an error occurred during initialization of | |
| 78 | * the object | |
| 79 | */ | |
| 80 | @Override | |
| 81 | public T get() throws ConcurrentException { | |
| 82 | T result = reference.get(); | |
| 83 | ||
| 84 |
1
1. get : negated conditional → KILLED |
if (result == null) { |
| 85 | result = initialize(); | |
| 86 |
1
1. get : negated conditional → SURVIVED |
if (!reference.compareAndSet(null, result)) { |
| 87 | // another thread has initialized the reference | |
| 88 | result = reference.get(); | |
| 89 | } | |
| 90 | } | |
| 91 | ||
| 92 |
1
1. get : mutated return of Object value for org/apache/commons/lang3/concurrent/AtomicInitializer::get to ( if (x != null) null else throw new RuntimeException ) → KILLED |
return result; |
| 93 | } | |
| 94 | ||
| 95 | /** | |
| 96 | * Creates and initializes the object managed by this {@code | |
| 97 | * AtomicInitializer}. This method is called by {@link #get()} when the | |
| 98 | * managed object is not available yet. An implementation can focus on the | |
| 99 | * creation of the object. No synchronization is needed, as this is already | |
| 100 | * handled by {@code get()}. As stated by the class comment, it is possible | |
| 101 | * that this method is called multiple times. | |
| 102 | * | |
| 103 | * @return the managed data object | |
| 104 | * @throws ConcurrentException if an error occurs during object creation | |
| 105 | */ | |
| 106 | protected abstract T initialize() throws ConcurrentException; | |
| 107 | } | |
Mutations | ||
| 84 |
1.1 |
|
| 86 |
1.1 |
|
| 92 |
1.1 |


Gallery
Yuanfen
Contact us
Yuanfen
You can get inspired your work place with some about our products, you can see and ask them
View Products


Pat's Sales Site
Enter New Location
Location Name:
Minimum customers:
Maximum customers:
Average cookies per hour:
Create new location


Please note that this is a continuation from Spark Architecture : Part 1 - Making sure that the basement is right!
Baby Step 1 : Prepare your executable
Now that we have the cluster (with HDFS Layer, Node Manger and Resource Manager) in place we will name this state as ‘Dot1’. Keeping this aside, now we will switch our context back to the WordCount Program we have already written and tested WordCount - Spark Our aim is to run this WordCount Program in Spark Cluster and see how it interacts with different components and dissect each components to see what exactly is happening under the hood to define rest of the components in the Architecture.
// RDD 1
val inputRDD = sc.textFile(inputPath)
// RDD2
val wordsRDD = inputRDD.flatMap(_.split("\\s+")) // split words
// RDD 3
val tuplesRDD = wordsRDD.map(w => (w, 1))
// RDD 4
val reducedRDD = tuplesRDD.reduceByKey(_ + _)
// Action
reducedRDD.saveAsTextFile(outputPath)
So the core of the WordCount Program is shown above and we are ready with the executable. In the cluster, we have already identified a physical machine as the Edge Node(Assume that we have already installed the Spark Cluster and all the Spark Binaries are available in the Edge Node). When we submit the Job, the execution flows through the following steps.
- Spark Will identify what is the List of RDDs in the program and the lineage between them. When any action(Actions & Transformation) is called on the RDD, spark creates the DAG(Directed Ascylic Graph) and sends it to the DAG Scheduler.
-
The DAG Scheduler splits the operations into different stages. As we already discussed there are mainly two types of operations that result in RDD - i.e Transformations and action among this there can be two types of Transformations one is narrow transformation and the other one is wide transformation(involves shuffling - i.e network transfer). The wide transformation determines the stage boundaries(i.e it is a trigger for next stage; Eg: reduceByKey, groupBy etc). So our WordCount program, RDD4 defines the boundary and all the operations in RDD1, RDD2 and RDD3 can go in single stage and the operations can be coupled together and parallelised. RDD4, RDD5 groups together to form the Stage 2.
-
Once the DAG is generated, each stages will be send as an input to the Task Scheduler to generate the physical execution plan. The number of physical tasks spawned depends on the number of partitions generated out of the file (Based on Block size). For instance, in our case say if we are processing 1.5 GB data then the number of tasks spawned will be 1.5 GB / 128 MB = 12. Now the question is how these tasks are shared to get the work done. That is where the Worker Node comes into the picture. Ok, now that I have 12 tasks to process and assume that spark(by default) spawned two Executors to to get the work done. Let’s assume that the 2 executors spawned are having the configuration of 512 MB (Container Memory) and 1 V-Core and we have 12 Tasks to complete. It is very obvious that the all of the 12 tasks can be processed at once because the core will only function in a time sharing manner and at most 2 tasks can be executed in parallel. So task1 will be allotted to the Executor of the node 1 (Depends on the data locality) and the task 2 will be allotted to the next. Depending up on whoever completes the task first will get the subsequent task allocated and once all the 12 Tasks are done in this fashion, the Stage 1 will be completed.
The Stage 2 (Starts with the shuffled dataset) will always have the same number of tasks as that of the stage 1(unless and otherwise if you repartition the RDD)
The tasks of the Stage 2 will also get executed based on the Executor/Core availability and the final data will be written on to the target file.
One interesting thing to notice over here is that the Mapper and Reducer Phases ran on the Same Node and they are re-using the Executor JVM for the processing and this is one of the main reason why Spark is so Powerful (Yes, the Caching Mechanism to store the data in RAM is also there). There are more things coming up on the Memory Management and Executor Memory Turning on Part 3 - One More Baby Step : Executor Memory Management and Tuning


You must log into the database as the database creator before proceeding with this page.
The following pages show you how to revoke and drop the security labels and policies. Note that the order of the steps is important. We first have to revoke TOP_SECRET security label from Pat.


Tales of the Jazz Age
by F. Scott Fitzgerald
MAY DAY Chapter VI
Additional Information
- Year Published: 1922
- Language: English
- Country of Origin: United States of America
- Source: Fitzgerald, F.S. (1922) Tales of the Jazz Age. New York: Charles Scribner's Sons
-
Readability:
- Flesch–Kincaid Level: 12.0
- Word Count: 932
- Genre: Realism
- ✎ Cite This
Downloads
VI
At one o'clock a special orchestra, special even in a day of special orchestras, arrived at Delmonico's, and its members, seating themselves arrogantly around the piano, took up the burden of providing music for the Gamma Psi Fraternity.  During his performance the lights were extinguished except for the spotlight on the flute–player and another roving beam that threw flickering shadows and changing kaleidoscopic colors over the massed dancers.
Edith had danced herself into that tired, dreamy state habitual only with débutantes, a state equivalent to the glow of a noble soul after several long highballs. Her mind floated vaguely on the bosom of her music; her partners changed with the unreality of phantoms under the colorful shifting dusk, and to her present coma it seemed as if days had passed since the dance began. She had talked on many fragmentary subjects with many men. She had been kissed once and made love to six times. Earlier in the evening different under–graduates had danced with her, but now, like all the more popular girls there, she had her own entourage—that is, half a dozen gallants had singled her out or were alternating her charms with those of some other chosen beauty; they cut in on her in regular, inevitable succession.
Several times she had seen Gordon—he had been sitting a long time on the stairway with his palm to his head, his dull eyes fixed at an infinite spark on the floor before him, very depressed, he looked, and quite drunk—but Edith each time had averted her glance hurriedly. All that seemed long ago; her mind was passive now, her senses were lulled to trance–like sleep; only her feet danced and her voice talked on in hazy sentimental banter.
But Edith was not nearly so tired as to be incapable of moral indignation when Peter Himmel cut in on her, sublimely and happily drunk. She gasped and looked up at him.
"Why, Peter!"
"I'm a li'l' stewed, Edith."
 Don't you think it's a bum way of doing—when you're with me?"
Then she smiled unwillingly, for he was looking at her with owlish sentimentality varied with a silly spasmodic smile.
"Darlin' Edith," he began earnestly, "you know I love you, don't you?"
"You tell it well."
"I love you—and I merely wanted you to kiss me," he added sadly.
His embarrassment, his shame, were both gone. She was a mos' beautiful girl in whole worl'. Mos' beautiful eyes, like stars above. He wanted to 'pologize—firs', for presuming try to kiss her; second, for drinking—but he'd been so discouraged 'cause he had thought she was mad at him——
The red–fat man cut in, and looking up at Edith smiled radiantly.
"Did you bring any one?" she asked.
No. The red–fat man was a stag.
 (this extreme diffidence was a charming affectation on Edith's part—she knew that the red–fat man would immediately dissolve into a paroxysm of delight).
"Bother? Why, good Lord, I'd be darn glad to! You know I'd be darn glad to."
"Thanks loads! You're awfully sweet."
She glanced at her wrist–watch. It was half–past one. And, as she said "half–past one" to herself, it floated vaguely into her mind that her brother had told her at luncheon that he worked in the office of his newspaper until after one–thirty every evening.
Edith turned suddenly to her current partner.
"What street is Delmonico's on, anyway?"
"Street? Oh, why Fifth Avenue, of course."
"I mean, what cross street?"
"Why—let's see—it's on Forty–fourth Street."
This verified what she had thought. Henry's office must be across the street and just around the corner, and it occurred to her immediately that she might slip over for a moment and surprise him, float in on him, a shimmering marvel in her new crimson opera cloak and "cheer him up." It was exactly the sort of thing Edith revelled in doing—an unconventional, jaunty thing. The idea reached out and gripped at her imagination—after an instant's hesitation she had decided.
"My hair is just about to tumble entirely down," she said pleasantly to her partner; "would you mind if I go and fix it?"
"Not at all."
"You're a peach."
 She ran by a couple who stood at the door—a weak–chinned waiter and an over–rouged young lady, in hot dispute—and opening the outer door stepped into the warm May night.


Art in unusual spaces with Augmented Reality
Press Start, then point your phone camera towards the AR code. Look for other AR codes and explore art in unexpected places.
If you want to change the camera:
We store cookies on your device to remember which art you have already seen. If you do not wish for this to happen, please quit the application now.
Start
Find all the art around Basingstoke
0/20 found!
Done
Full map to be revealed soon
Keep exploring in the meantime.
Done


Given a sorted array, remove duplicates from the array in place and return the new length. Note that we are not allowed to use any extra space other than the original array.
Example: a = [1, 1, 1, 2, 2, 3] ans = 3 array should be modified to [1, 2, 3, ...] with new length being 3.
We can solve this problem using two pointers approach.
We can leverage the fact that the array is sorted determine the unique elements and put them at the beginning of the array.


Figured it would be possible to map the posts on reddit's earthporn subreddit by geocoding the post titles. Then you can see where the posts are geographically, which is nice for discovering pretty stuff around you.
(link removed :()


how are brain circuits disrupted in parkinson's disease?
we showed that the two main cell types in the striatum control starting and stopping of movement, and found that inputs to the starting pathway from thalamus become selectively depressed in parkinsonian mice.


From time to time, you will be asked to submit personal information about yourself (e.g. name, email address, etc.) in order to use services on our website.
Rest assured that we value your privacy highly. This information will only be used in connection with the service that you requested and we will never give out your personal information to a third party for any reason whatsoever without your prior consent.


Select type of Clothes:
T-shirts
Polos
Shirts
Shorts
Pyjamas
Jeans
Trousers
Upper Wear
Lower Wear
Pick Me An Outfit!


GdipC
Class container for several GDip classes. This class represents the namespace.
Authors
hoppfrosch
: Original


3.8 The Evaluation and Compilation Dictionary
Symbol LAMBDA
Macro LAMBDA
Function COMPILE
Function EVAL
Special Operator EVAL-WHEN
Special Operator LOAD-TIME-VALUE
Special Operator QUOTE
Accessor COMPILER-MACRO-FUNCTION
Macro DEFINE-COMPILER-MACRO
Macro DEFMACRO
Accessor MACRO-FUNCTION
Function MACROEXPAND, MACROEXPAND-1
Macro DEFINE-SYMBOL-MACRO
Special Operator SYMBOL-MACROLET
Variable *MACROEXPAND-HOOK*
Function PROCLAIM
Macro DECLAIM
Symbol DECLARE
Declaration IGNORE, IGNORABLE
Declaration DYNAMIC-EXTENT
Declaration TYPE
Declaration INLINE, NOTINLINE
Declaration FTYPE
Declaration DECLARATION
Declaration OPTIMIZE
Declaration SPECIAL
Special Operator LOCALLY
Special Operator THE
Function SPECIAL-OPERATOR-P
Function CONSTANTP
The following X3J13 cleanup issues, not part of the specification, apply to this section:
Copyright 1996, The Harlequin Group Limited. All Rights Reserved.


Input form
Name
Email
Password
FILE
Input form
Name
Email
Password
bg_primary
bg_success
bg_info
bg_warning
bg_danger
bg_secondary
bg_dark
bg_light
text_primary
text_success
text_info
text_warning
text_danger
text_secondary
text_dark
text_light


To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video


appletviewer(1) appletviewer(1) Name appletviewer - The Java Applet Viewer. The appletviewer command allows you to run applets outside of a web browser. SYNOPSIS appletviewer [ options ] urls ... DESCRIPTION The appletviewer command connects to the documents or resources desig‐ nated by urls and displays each applet referenced by the documents in its own window. Note: if the documents referred to by urls do not reference any applets with the OBJECT, EMBED, or APPLET tag, then appletviewer does nothing. For details on the HTML tags that appletviewer supports, see AppletViewer Tags @ http://docs.oracle.com/javase/7/docs/technotes/tools/appletview‐ ertags.html. Note: The appletviewer is intended for development purposes only. See About Sample / Test Applications and Code for more information. Note: The appletviewer requires encoded URLs according to the escaping mechanism defined in RFC2396. Only encoded URLs are supported. However, file names must be unencoded, as specified in RFC2396. OPTIONS -debug Starts the applet viewer in the Java debugger, jdb(1), thus allow‐ ing you to debug the applets in the document. -encoding encoding name Specify the input HTML file encoding name. -Jjavaoption Passes through the string javaoption as a single argument to the Java interpreter which runs the appletviewer. The argument should not contain spaces. Multiple argument words must all begin with the prefix -J, which is stripped. This is useful for adjusting the com‐ piler's execution environment or memory usage. 16 Mar 2012 appletviewer(1)


Money Play. How should Red play 43?
pips Red=109 White=58
(CorrectAnswer= 0/0, ErrorScore= 0)
A clear lesson here: don’t break you perfect board unless you have to!
After any board-breaking play Red must drop White’s double because a hit for Red doesn’t always win. After bar/21/18 Red has a trivial take of White’s double as any hit for Red is a clear winner with the odd gammon thrown in. Perhaps surprisingly Red wins 32% of the time after bar/21/18.
Remember: Don’t break that board.
After any board-breaking play Red must drop White’s double because a hit for Red doesn’t always win. After bar/21/18 Red has a trivial take of White’s double as any hit for Red is a clear winner with the odd gammon thrown in. Perhaps surprisingly Red wins 32% of the time after bar/21/18.
Remember: Don’t break that board.
1. Cubeful 0-ply bar/18 Eq.: -0.584 0.331 0.050 0.000 - 0.669 0.117 0.001 2. Cubeful 0-ply bar/21 6/3 Eq.: -0.962 (-0.379) 0.249 0.023 0.000 - 0.751 0.086 0.000 3. Cubeful 0-ply bar/21 5/2 Eq.: -0.983 (-0.399) 0.244 0.022 0.000 - 0.756 0.085 0.000 4. Cubeful 0-ply bar/21 4/1 Eq.: -1.000 (-0.416) 0.239 0.021 0.000 - 0.761 0.084 0.000


Congraturation your server! node.js
To be soon... Please added your content
Site:
Github jogilsang
made by jogilsang


Campaign Idea:A Welcomeing and Safe America for All, Medicare for All, Green New Deal, College for All, Workplace Democracy, Expand Social Security