Explain what "npm" stands for.
Node Package Manager
Explain the purpose of the package.json file and node_modules directory.
Given multiple choices, identify the difference between npm's package.json and package-lock.json files.
How do you check what version of npm is current installed?
npm -v or npm --version
How do you update npm to the latest version?
npm install -g npm
Name the steps to setup a new npm project
npm init
//to create a new npm packagenpm install <packageName>
//to install the package as a dependencylet <varName> = require('<moduleName>');
Give a package version number, how do you indicate any version above the major version 1
> 1.0.0 indicates "any version above the major version 1" //could be 2.0.0, 4.0.0, 5.1.12
Given a package version number, how do you indicate any version in the 1.x.x range?
^1.0.0 indicates "any version in the 1.x.x range."
Given a package version number, how do you indicate any version in the patch range (1.0.x)
~1.0.0 indicates "any patch version in the 1.0.x range"
Given a package version number, how do you indicate an exact version?
1.0.0 indicates "exactly version 1.0.0"
Explain the difference between a dependency and a development dependency
What are the steps to clone an existing gitHub repo?
npm install
// to install dependencies from package.json and package-lock.jsonHow do you uninstall a dependency you no longer need?
npm uninstall <moduleName>
>
What are the steps to locating a new module that is reputable?
How do you fix a package with vulnerabilities due to outdated
Use npm audit --fix
. If the fix requires you to step up to the next major build, you may
need
to
use npm audit --fix --force
but be prepared to have to fix other parts of your program.
How would you write and run an npm script to count the number of lines in files in your directory that end in .js?
"wc -l *.js"
npm run <newKeyName>
What is the definition of a JavaScript Prototype
In JavaScript, a prototype is an object that is delegated to when a reference to an object property or method can't be resolved.
For example, if a property or method isn't available on an object, JavaScript will delegate to the object's prototype to see if that object has the requested property or method. If the property or method is found on the prototype, then the action is carried out on the prototype object. The delegation to the prototype happens automatically, so from the caller's perspective it looks as if the original object had the request property or method.
In JavaScript, you can make an object the prototype of another object. When an object is a prototype of another object, it's properties and methods are made available to the other object.
How do you define an ES5 class?
In ES5 creating a class uses a constructor function
The constructor function is ONLY a constructor. Use Object.setPrototype to create a method for that class.
function Book(title, series, author) {
if (!(this instanceof Book)) {
//Throws a custom error when `Book` is called without the `new` keyword
throw new Error('Book needs to be called with the `new` keyword');
}
this.title = title;
this.series = series;
this.author = author;
}
How do you define an ES5 class method:
Book.prototype.getInformation = function() {
return `${this.title} by ${this.author}`;
};
In ES5, what happens if you create an instance of a class without using "new"
Referencing the "new instance" returns undefined.
May be better to add a if (!(this instanceof Book)) { throw new Error('new error' }
in
the
constructor, or if you're uncertain of the object use instanceOf() to make sure before calling the
class
methods.
How do you define an ES6 class
class MMS {
constructor(recipient, sender, text, mimeType) {
this.recipient = recipient;
this.sender = sender;
this.text = text;
this.mimeType = mimeType;
}
}
What is a static method, and how do you call it?
A static method is a method that is performed on the class, not the instance of the class. To call a static method you need the class name (not the object) to call it. For instance:
class MMS {
constructor (recipient, sender, text, mimeType) {
this.recipient = recipient;
this.sender = sender;
this.text = text;
this.mimeType = mimeType;
}
static getMessagesByMIMEType(messages, mimeType) {
return messages.filter(m => m.mimeType === mimeType);
}
}
const instance1 = new MMS('555-111-1111', '555-222-2222', 'This is a test message.', 'image/gif');
const instance2 = new MMS('555-111-1111', '555-222-2222', 'This is a test message.', 'image/gif');
const instance3 = new MMS('555-111-1111', '555-222-2222', 'This is a test message.', 'image/jpeg');
const instance4 = new MMS('555-111-1111', '555-222-2222', 'This is a test message.', 'image/gif');
const messages = [instance1, instance2, instance3, instance4];
const filteredMessages = MMS.getMessagesByMIMEType(messages, 'image/gif');
console.log(filteredMessages);
Your parent class has static vars declared in it. You want to overwrite the static var by assigning a new value. How do you do it?
In your child class, you define a static var with the same name as in the parent class, then assign it the value you want.
How do you export Classes out of a module in commonJS?
module.exports = { Cat, Dog }
module.exports = { specialCat: Cat, specialDog: Dog }
Although you can also export using the exports.specialCat = Cat; or exports.Animal; it's best not to use this syntax as it's easily confused with another Exports
For the methods shown in the previous question for commonJS, how do you import the Cat and Dog classes?
module.exports = { Cat, Dog }
const { Cat, Dog } = require('./animals');
module.exports = { specialCat: Cat, specialDog: Dog }
const { specialCat, specialDog } = require('./animals');
exports.specialCat = Cat; exports.specialDog = Dog;
const { specialCat, specialDog } = require('./animals');
exports.Animals
const { Animals } = require('Animals')
How do you declare a private variable in an ES6 class?
#color = "red";
above your constructor. Then when referencing it in your class methods,
use
this.#color
What are the 4 Pillars of Object-Oriented Programming (OOP)
Define Encapsulation
The mechanism that puts behavior and data together behind methods that hide the specific implementation of a class.
Define Inheritance
The mechanism that passes traits of a parent class to its descendants.
Define implementation inheritance
The data and methods defined on a parent class are available on objects created from classes that inherit from those parent classes
Define prototypal inheritance
A method of realizing implementation inheritance through process of finding missing properties on an object by delegating the resolution to a prototype object.
What is the extends keyword?
The keyword in JavaScript that allows one class to inherit from another.
What is the constructor method?
The special method of a class that is called to initialize an object when code uses the new keyword to instantiate an object from that class.
What is the Single-Responsibility-Principle?
Any one of the following:
What is the Liskov Substitution Principle?
You can substitute child class objects for parent class objects and not cause errors.
What is the Open-Close Principle?
A class is open for extension and closed for modification.
What is the Interface Segregation Principle?
Method names should be grouped together into granular collections called "interfaces"
What is The Dependency Inversion Principle?
Functionality that your class depends on should be provided as parameters to methods rather than using new in the class to create a new instance of a dependency.
What is the Law of Demeter?
Don't use more than one dot (not counting the one after "this").
What are 5 kinds of objects a method of an object can invoke (or use the properties of)?
How do CommonJS Modules allow other modules to access exported symbols?
Through the use of the module.exports
property.
How do ES6 Modules export functionality so other modules can use them?
Through the use of export
How can a CommonJS Module import functionality from another module?
Through the use of the require
function.
How can an ES6 module import functionality from another module?
Through the use of the import-from syntax that looks like this:
import SymbolName from './relative-path.js';
What is the mechanism that passes traits of a parent class to its descendants.
Inheritance
What is the extends
keyword used for?
The keyword in JavaScript that allows one class to inherit from another.
What is the constructor
method?
The special method of a class that is called to initialize an object when code uses the new keyword to instantiate an object from that class.
What are the data and methods defined on a parent class are available on objects created from classes that inherit from those parent classes called?
Implementation inheritance
What is defined as : A method of realizing implementation inheritance through process of finding missing properties on an object by delegating the resolution to a prototype object.
Prototypal inheritance
What is tunctionality that your class depends on should be provided as parameters to methods rather than using new in the class to create a new instance of a dependency?
The Dependency Inversion Principle
What is a short definition of The Law of Demeter?
Don't use more than one dot (not counting the one after "this")
What is the following called?
The Law of Demeter
What is the mechanism called that puts behavior and data together behind methods that hide the specific implementation of a class?
Encapsulation
The keyword in JavaScript that allows one class to inherit from another.
The extends
keyword
What is the special method of a class that is called to initialize an object when code uses the new keyword to instantiate an object from that class?
The constructor
method.
Any one of the following:
The Single-Responsibility Principle
What is it called when you can substitute child class objects for parent class objects and not cause errors.
The Liskov Substitution Principle
What is it called when a class is open for extension and closed for modification?
The Open-Close Principle
Method names should be grouped together into granular collections called "interfaces"
The Interface Segregation Principle
Don't use more than one dot (not counting the one after "this").
The Law Of Demeter
Through the use of the module.exports property.
How do CommonJS Modules allow other modules to access exported symbols?
Through the use of the export keyword.
How do ES6 Modules export functionality so other modules can use them?
Through the use of the require function.
How can a CommonJS Module import functionality from another module?
Through the use of the import-from syntax that looks like this:
import SymbolName from './relative-path.js';
How can an ES6 module import functionality from another module?
Which of following is the definition of the "polymorphism" object-oriented principle?
#4. You can treat an object as an instance of its own class and all of its parent classes (prototypes).
EXPLANATION: Polymorphism allows you to treat the object as its own class or any of its parent classes (prototypes). This allows code that uses the object to take advantage of the behavior that it inherits from its parent classes (prototypes).
With respect to object-oriented programming, what is a "constructor"?
#2: A constructor is a method used to initialize the state of an object at the time of object creation.
EXPLANATION: The special method known as a "constructor" provides the object-oriented system a way to initialize the state of an object and ensure all of its information dependencies are met.
Choose two or more of the following that describe what a "class" is in JavaScript.
#1, #2, #4
EXPLANATION: The representation of the object is like a blueprint for the behavior (methods) and data (fields) that will be associated with and available on the object constructed from the class.
Which one of the following types of inheritance does JavaScript support?
#1 EXPLANATION: JavaScript has implementation inheritance which means that an object will inherit the implementation of the methods and data from its parent classes (prototypes) unless otherwise overridden.
Which of following is the definition of the "inheritance" object-oriented principle?
#2: EXPLANATION: Inheritance is a way to write code in methods and share those between other classes to reduce the maintenance cost and promote easy-to-understand code.
In JavaScript, for a class declared using the ES6 syntax and named
Animalj
, what is the name of its constructor method?
#3 EXPLANATION: In JavaScript, the special method named constructor is the method run at the time the object is created.
Question
#3
Which of following is the definition of the "encapsulation" object-oriented principle?
#4 EXPLANATION: The object-oriented principle of "encapsulation" is the method by which a programmer can provide a simple way to interact with the potentially complex implementation of a concept. Code that uses the simple way needs not know the data types that make up the state of the object nor the implementation of each of the behavioral methods on the class.
Which of the following keywords does JavaScript support to call methods on a parent class (prototype) when defined with ES6 syntax?
#4 EXPLANATION: The ES6 syntax for declaring classes provides the super keyword with which to access methods on a parent class (prototype)
The "L" in the SOLID Principles stands for the Liskov Substitution Principle. If a class abides by it, what does that mean for the class?
#2 EXPLANATION: The Liskov Substitution Principle has a very mathematically-based definition, but can be interpreted to mean that any method that a class overrides from its parent class must have similar behavior with respect to the original method.
What does the "D" in the SOLID Principles stand for?
#3 EXPLANATION: The "D" in SOLID is the Dependency Inversion Principle. This is the principle that says a high-level module should not depend on low-level modules but on abstractions, instead. Detailed implementations should rely only on abstractions. This is primarily useful to follow in languages like C++ and Java.
What does the "O" in the SOLID Principles stand for?
#3 EXPLANATION: The "O" in SOLID is the Open-Close Principle. This is the principle that says a class should be open for extension but closed for modification. This is primarily useful to follow in languages like C++ and Java.
The "S" in the SOLID Principles stands for the Single-Reponsibility Principle. If a class abides by it, what does that mean for the class?
#2 EXPLANATION: The Single-Responsibility Principle means that a class should have only one reason to change. This means that the methods and data in a class reflect one idea and one idea only. This prevents classes from doing too much which drastically lowers the maintainability of the code base.
What does the "I" in the SOLID Principles stand for?
#2 EXPLANATION: The "I" in SOLID is the Interface Segregation Principle. This is the principle that says a class should implement many cohesive interfaces rather than one combined interface. This is primarily useful to follow in languages like C++ and Java.
Explain how the Law of Demeter prevents tight coupling between types.
The Law of Demeter:
The Law of Demeter requires that an object have the least knowledge about
other
types. Therefore, it can only call methods on the following kinds of objects:
Explain what "npm" stands for
NPM stands for the Node Package Manager, and it is used to refer to a number of different things:
Explain the purpose of the package.json file and node_modules directory.
Given multiple choices, identify the difference between npm's package.json and package-lock.json files.
How do you check which version is running in npm?
npm --version [checks what version is currently installed]. Use npm update to update itself to the latest version. Use npm use <version> to use a different version you have installed
What are the steps to start a new project, add a package as a dependency, then access the package in a JavaScript file?
const lodash = require('lodash');
to include this in your JavaScript file
console.log(loadash.VERSION)
to print out the version of loadashDescribe what semver characters mean next to version numbers in the package.json file
In the version 14.16.1, which is the minor version number?
16
In the version 14.16.1, which is the patch version number?
1
Explain the difference between a dependency and a development dependency
A dependency is required by your app at runtime - it may or may not be needed when doing testing,
or
during
development.
A development dependency is only required by your app at development time. Common development
dependencies
are testing libries like chai.
Given an existing GitHub repository, clone the repo and use npm to install it's dependencies
Use npm to remove a dependency
npm uninstall <dependency package name>
Use npm update to update an out-of-date dependensy like lodash
npm lodash@latest
Given a problem description, what steps would you use to find a reputable package that provides the functionality to solve that problem?
Go to npmjs.com; Search for packages. Consider the following:
You've installed an npm package, but you see there are outdated dependency versions which cause vulnerabilities. How would you fix this?
use npm audit --fix. If you have to update to a different build, beware that this could impact other portions of your code. However, if you're certain this is what needs to be done, use npm audit --force and be ready for warning messages.
How would you write, and run an npm script?
npm run <scriptKeyName>
Define a constructor function using ES5 syntax
function Apartment(address, bedrooms, baths) {
this.address = address;
this.bedroom = bedrooms;
this.baths = baths;
}
Define a method on the class you just created using ES5 syntax:
Apartment.prototype.printListing = function() {
console.log(`This fabulous ${this.bedrooms} bedroom apartment,
located at ${this.address} has ${this.baths} luxuriant
bathrooms for all your evacuating needs.`);
}
NOTE: do NOT use arrow functions because we want this to be bound when the function is called, not
where
the
function is defined.
How do you run the method on your ES5 class?
const apt = new Apartment('1987 Squirtle Ave', 2, 2);
apt.printListing();
Declare a class using ES6 syntax
class Apartment {
constructor(address, bedrooms, baths) {
this.address = address;
this.bedrooms = bedrooms;
this.baths = baths;
}
}
Define an instance method on an ES6 class
class Apartment {
constructor(address, bedrooms, baths) {
this.address = address;
this.bedrooms = bedrooms;
this.baths = baths;
}
printListing() {
console.log(`This fabulous ${this.bedrooms} bedroom apartment,
located at ${this.address} has ${this.baths} luxuriant
bathrooms for all your evacuating needs.`);
}
}
Define a static method on an ES6 class:
class Apartment {
//Somewhere in the class
static compareTwo(apartment1, apartment2) {
if (apartment1.bedrooms - apartment2.bedrooms > 0{
return apartment1;
} else if (apartment1.bedrooms - apartment2.bedrooms < 0) {
return apartment2;
} else {
return apartment1;
}
}
}
Create two new instances of Apartment
>
apartment1 = new Apartment('1987 Squirtle Ave', 2, 2);
apartment2 = new Apartment('2000 Wilougby Way', 3, 2);
How would you call the static method defined above?
Apartment.compareTwo(apartment1, apartment2);
How do you inherit from another class? Use Appartment as the child class, and BuildingUnit as the parent class
>
class BuildingUnit {
//stuff here ..
}
class Apartment extends BuildingUnit{
// Stuff here ..
}
How do you use your constructor in your child class to set properties in your parent class?
The first call in your constructor MUST be to the parent, before you use your "this" operator.
super(<Variable1, Variable2, ...>)
What if your parent class has no variables that need to be set? How do you handle that?
JavaScript has an implicit constructor.
CHECK THIS OUT ... I'm not sure of this answer because of the "this" operator.
What happens when you attempt to export a Class in commonJS as the
following:
exports = {
Apartment
};
You overwrite the global exports. You need to use your exports as follows: exports.Apartment
=
Apartment
This form is not recommended to use, as it is easily confused with the ES6 "export" keyword. So by using module.exports it's planly clear your module is a commonJS module.
What is the effect of using commonJS module.exports =
Apartment
This locks us into only ever being able to export a single thing. Better to use:
module.exports =
{
Apartment: Apartment}. Now you're setting the exports keyword as an object, rather than a literal
value.
What are the best ways to export your Apartment class in commonJS?
module.exports.Apartment = Apartment;
module.exports.littleApartment = Apartment
module.exports = {
littleApartment : Apartment
}
module.exports = {
Apartment
}
Note: You can export many classes, functions from a file when using the object notation
module.exports = { }
Given a commonJS module named universe.js, import just the module c and
the
module plankLength using require() and destructuring, when the export looks as follows:
module.exports = {
c,
plankLength,
findTheUltimateAnswer,
Universe
};
Import just the class "Universe" in commonJS using destructuring
const { Universe } = require('./universe');
>
Identify import forms in commonJS and ES6
commonJS : uses require and module.exports (or export.keyName)
ES6: uses import and export
Give an example of Encapsulation
You put behavior(the methods) and that data it works on (ie instance variables) together in a class.
Describe the property of inheritance
Javascript supports of type of inheritance known as implementation inheritance through a mechanism know as prototypal inheritance.
Descript polymorphism
Polymorphism means that you can treat a variable as if it were one of its parent types ... meaning that you can use the methods of a parent class on an object of a child class.
What are the 3 Pillars of Object Oriented Programming?
What does S.O.L.I.D. stand for?
What is the Liskov substitution principle (LSP)
Any method that a class overrides from its parent class must have similar behavior with respect to the original method. If broken, it breaks the polymorphism pillar of OOP! :(
What is the Dependency Inversion Principle?
How do you comply with the Law of Demeter
The Law of Demeter is more of a guideline than a principle, to help reduce coupling between components.
It is often called "the one dot rule"
The easiest way to comply with the Law of Demeter is don't use more than one dot (not counting the dot after "this" (this.state.getCategory() is a-okay).
For example, the following code breaks the Law of Demeter:
What is CommonJS
CommonJS was a project with the goal to establish conventions on module ecosystem for JavaScript outside of the web browser.
How do you recognize a CommonJS script?
CommonJS can be recognized be recognized by the use of require() and module.exports
How do you recognize ESM (ES6 modules)?
By the use of import
and export
Question
Answer
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Answer
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This is a harbour at the western entrance to the Bosphorus. It is often very crowded, but provides good, all-round shelter.
Berth alongside the inner basin. It has limited shopping for provisions.


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1.
Diagram of
Chapter 2 AudListen AI Mind-Module
/^^^^^^^^^^^\ _____ /^^^^^^^^^^^\ /visual memory\ | | | /New- \ / AudListen \ | _______ | | | | _____ (Concept)--|-------------\ | | /old \ | | | | /Old- \ \_____/ | AudRecog | | | / image \---|-----+ | (Concept)----|-------|----------\ | | | \ recog / | a|C|f| \_____/-----|-------|-------\ | | | | \_______/ | b|O|i| |______V | c | | | | | | s|N|b| /EnParser\ | a | | | | | | t|C|e| \________/ | t | | | | | | r|E|r| ________|______ | s-/ | | | | | a|P|s| / \ | e | | | | | c|T| | ( InStantiate ) | a | | | | _______ | t| | | \_______________/ | t-----/ | | | /new \ | |_|_| / _____ _____ | f | | | / percept \ | / \/ / En \ / En \ | i | | | \ engram /---|--\ Psy /-/ Nouns \--/ Verbs \ | s | | | \_______/ | \___/ \_______/ \_______/ | h-------/ |
2. Purpose of AudListen for the
Ghost in the Machine
AudListen listens for auditory input.
3. Algorithm of the AudListen mind-module
3.A. Listening for input
In Perl and in Forth, the AI Mind simply provides a brief but recurring window of opportunity for human input. In JavaScript, the capture of keyboard characters is event-driven whenever the human user presses a key.
3.B. Looping through sufficient time for a human being to enter a communication.
The AI must wait enough time for user input that the user will be relaxed and unhurried in entering input. If there is no input, or if the user fails to press the "Enter" key, the AudInput module must shift attention away from AudListen to engage in internal thought.
3.C. Backspacing repeatedly to provide an exciting, jittery prompt for the user.
In Perl and especially in Forth, the AudListen module alternates between the presentation of a blank-space prompt and a backspace, so that the human user sees a jumping, jittery prompt inviting the typing in of user input.
4. Code of AudListen() from ghost327.pl AI
source code in
Perl
sub AudListen() { # http://ai.neocities.org/AudListen.html my $unk = ""; # 2017-03-25: for ($attn = 0; $attn < 3000; $attn++ ) { # 2017-03-27: start input wait-loop use Term::ReadKey; # 2017-03-23: PBlackBook p. 543 ReadMode('cbreak'); # 2017-03-23: PBlackBook p. 543 if (defined ($unk = ReadKey(-1)) ) { # 2017-03-25: PerlBlackBook 543 $doa = $unk; # 2017-03-25: only for early exit from AudInput if ($unk eq chr(48)) { $hap=10; TacRecog(); $unk = ""; } # 2019-11-04: if ($unk eq chr(49)) { $hap=1; TacRecog(); $unk = ""; } # 2019-11-02: if ($unk eq chr(50)) { $hap=2; TacRecog(); $unk = ""; } # 2019-11-02: if ($unk eq chr(51)) { $hap=3; TacRecog(); $unk = ""; } # 2019-11-02: if ($unk eq chr(52)) { $hap=4; TacRecog(); $unk = ""; } # 2019-11-04: if ($unk eq chr(53)) { $hap=5; TacRecog(); $unk = ""; } # 2019-11-04: if ($unk eq chr(54)) { $hap=6; TacRecog(); $unk = ""; } # 2019-11-04: if ($unk eq chr(55)) { $hap=7; TacRecog(); $unk = ""; } # 2019-11-04: if ($unk eq chr(56)) { $hap=8; TacRecog(); $unk = ""; } # 2019-11-04: if ($unk eq chr(57)) { $hap=9; TacRecog(); $unk = ""; } # 2019-11-04: $unk = uc $unk; # 2017-03-31: change to uppercase (uc) $pho = $unk; last; # 2017-03-25: } else { # 2017-03-25: print chr 8; # 2017-03-29: ASCII BACKSPACE-8 } # 2017-03-25 ReadMode('normal'); # PBlackBook p. 543 } # 2017-03-23: end of input waiting loop. } # 2019-11-04: AudListen returns to AudInput()
5.
Variables for the AudListen AI Mind-Module
$attn -- AudListen loop counter.
$doa (dead on arrival)-- flag for exiting from the AudInput() loop.
$hap -- is the "haptic" identifier of a unit of tactile sensation through which the Ghost AI may touch and feel something in the external world. In the early fleshing-out of the TacRecog mind-module, the value carried by the "hap" variable allows the Ghost AI to feel pressure on the various keys in the numeric keypad of a computer. Whereas the AI "hears" but does not otherwise "feel" the character keystrokes of the English or Russian language, numeric keystrokes are actually felt as a contact made with the extrnal world impinging on the incipient consciousness of the Ghost in the Machine.
$pho --
a "phoneme" or character of auditory input.
$unk -- all-purpose $unk (unknown) for troubleshooting
6. Troubleshooting and Debugging the AudListen Module
6.1.a. Symptom: (Something goes wrong.)
6.1.b. Solution: (AI Mind
Maintainer devises solution.)
7. Future Development of the AudListen Mind-Module
AudListen needs to be implemented in robots.
For security purposes, an AI Mind could be assigned to listen for particular noises or sounds at a large multitude of listening points spread across an entire property or installation, letting the event of a noise "awaken" the AI to investigate the source of the noise.
An AI could be devoted or employed in Search for Extraterrestrial Intelligence (SETI) to detect other AI entities across the universe.
An AI could be designed to listen for extremely low frequencies (ELF).
Roadmap to Artificial Intelligence
8. Resources for the AudListen AI Mind-Module
9.
AiTree of Ghost AI Mind-Modules


Real Madrid vs Real Sociedad: Preview: Where to Watch, Live Stream, Kick Off Time & Team News
by Ali RamplingThe closest La Liga title race in years resumes on Saturday, as second place Real Madrid welcome fifth place Real Sociedad to the Bernabeu.
Madrid currently only trail first place Barcelona on goal difference, and will look to continue to keep pace with their great rivals with victory on Saturday.
Their convincing 4-0 win at Eibar last time out suggested Zinedine Zidane's men have begun to find their form this season. However, Madrid may have one eye on their crucial Champions League fixture against PSG on Tuesday.
Los Blancos face La Liga's biggest surprise package this season in the shape of Real Sociedad. The visitor's sit just three places and two points behind Madrid in the table after their impressive start to the campaign.
Saturday's fixture will see the highly rated Real Madrid loanee Martin Ødegaard return to the Bernabeu, four and a half years since his last (and so far only) appearance there as a 16-year-old.
A hugely entertaining 90 minutes is in store as two of Spain's top teams go toe to toe.
Where to Watch
| When is Kick Off? | Saturday 23 November |
| What Time is Kick Off? | 20:00 (GMT) |
| Where is it Played? | Santiago Bernabeu |
| TV Channel/Live Stream | Premier Sports 2, La Liga TV |
| Referee | Jesús Gil Manzano |
Team News
Whether Gareth Bale will be selected remains to be seen, after the Welshman angered Real Madrid bosses after celebrating his country's Euro 2020 qualification with a flag which read 'Wales. Golf. Madrid. In that order'. He has not featured for his club since October 5.
James Rodriguez will miss the fixture after straining his knee ligaments while on international duty. The Colombian midfielder had only just been making his way back to full fitness, with his last appearance for Real Madrid coming on October 22.
Marco Asensio is still a long-term absentee after rupturing his ACL during pre-season. He is joined on the treatment table by Nacho, who sustained a knee injury against Club Bruge in the Champions League, and is expected to be out until the new year.
Lucas Vázquez fractured his left toe in training and may also miss out for Los Blancos.
Despite being on loan for Real Madrid, Martin Ødegaard is available for Real Sociedad. The young Norwegian has dazzled this season, but there are doubts as to whether he will start after only recently recovering from an injury that kept him out of Sociedad's last two games.
However, Sociedad are still without their captain, former Real Madrid midfielder Asier Illarramendi, after he broke his leg in August.
Predicted Lineups
| Real Madrid | Courtois; Carvajal, Varane, Ramos, Marcelo; Casemiro, Modric, Kroos; Hazard, Rodrygo, Benzema |
| Real Sociedad | Remiro; Zaldua, Le Normand, Llorente, Monreal; Zubeldia, Elustondo, Merino; Oyarzabal, Portu, Willian Jose, |
Head to Head
The two sides have met 47 times, with Real Madrid winning 27 of those encounters. Real Sociedad have come out on top 11 times, and the remaining nine meetings have ended in a draw.
Despite Madrid's superior record, Sociedad did the double over the Spanish giants last season, winning 2-0 at the Bernabeu and recording a 3-1 home win on the penultimate day of the season.
Recent Form
Real Madrid appear to be finding their rhythm in recent weeks after registering emphatic wins over Eibar, Galatasaray and Leganes.
Karim Benzema has four goals in his last two games, and at the other end Madrid have been water tight, not conceding in five games.
Real Sociedad have been excellent this season, with their entertaining, free flowing football really catching the eye. However, they have showed signs of being unable to keep this up over the last month, labouring to a draw with bottom side Leganes, and losing at home to Levante.
Here's a look at their last five outings.
| Real Madrid | Real Sociedad |
| Eibar 0-4 Real Madrid | Real Sociedad 1-1 Leganes |
| Real Madrid 6-0 Galatasaray | Granada 1-2 Real Sociedad |
| Real Madrid 0-0 Real Betis | Real Sociedad 1-2 Levante |
| Real Madrid 5-0 Leganes | Celta Vigo 0-1 Real Sociedad |
| Galatasaray 0-1 Real Madrid | Osasuna 0-0 Real Sociedad |
Prediction
Real Sociedad have been a joy to watch this campaign, with Mikel Oyarzabal a creative force out wide impressing at home and abroad. However, they have showed signs of stuttering in recent weeks, and a trip to Real Madrid will require them to be at nothing but their best.
Real Madrid appear to be entering a purple patch of form. Unless they choose to heavily rotate their squad ahead of Tuesday's Champions League clash with PSG, Los Blancos should secure all three points from this one.
Prediction: Real Madrid 2-1 Real Sociedad


Trying new haircuts can be challenging and intimidating. People are often unsure what hairstyles would flatter their face shape, follow current trends, and would be within their skill-level to style daily.
Created a service to improve the overall salon experience and reduce anxiety for people trying a new hairstyle.
1. Interviews, Observations and Pain Points
After observing and interviewing, compiled our data to determine stakeholder wants, needs, and pain points.
2. Ideation
Brainstormed a list of possible design solutions.
3. Developing Ideas
After ideation, ideas were narrowed down to 10 based on how well they addressed customer pain points. Those 10 ideas were then expanded upon.
4. Personas
Primary and secondary personas were created for Ruth (preliminary sketch pictured), the customer who is seeking a new salon experience, and Marissa, a stylist who wants to improve customer loyalty.
5. Lean Canvas
The Lean Canvas model was used to explain our service experience. It allowed us to clearly address the problems our service is addressing, the solution, and other features necessary to the design of a successful product.
6. Customer Journey Map
Preliminary customer journey map for Ruth, from scheduling her appointment to arriving for her haircut appointment feeling calm, prepared and confident.


Back to Tips
Which ARM is the Best Alternative?
How would you like a mortgage loan where you did not have to make the
whole payment if you did not want to? Or would you like a loan with an
interest rate about 1% below a thirty-year fixed rate mortgage and pay
zero points? Or a loan where you did not have to document your income,
savings history, or source of down payment? How would you like a
mortgage payment of only 1.95%? You can have all that with the 11th
District Cost of Funds (COFI) Adjustable Rate Mortgage.
Sound too good to be true?
Each statement above is true. However, it is also only part of the story
and loan officers do not always tell you the whole story when promoting
this loan. Other loan officers may try to scare you away from adjustable
rate mortgages. However, once you become aware of all the details of the
loan, it is an excellent way to buy the house of your dreams, especially
when fixed rates begin to go up.
ARMs in General
Adjustable rate mortgages all have certain similar features. They have
an adjustment period, an index, a margin, and a rate cap. The adjustment
period is simply how often the rate changes. Some change monthly, some
change every six months, and some only adjust once a year. Indexes are
simply an easily monitored interest rate that moves up and down over
time. Adjustable rate mortgages have different indexes. The margin is
the difference between your interest rate and the index. The margin does
not change during the term of the loan.
So if you have an adjustable rate mortgage and you wanted to calculate
your interest rate on your own, all you have to do is look up the index
in the paper or on the internet, add the margin, and you have your rate.
Indexes and the 11th District
The “Prime Rate” you hear about in the news is one interest rate index,
although it is very rare that mortgages are tied to this index. It is
more common to find adjustable rate mortgages tied to different treasury
bill indexes, the average interest rate paid on certificates of deposit,
the London Inter-Bank Offered Rate (LIBOR), or the 11th District Cost of
Funds.
COFI ARM Index
The 11th District Cost of Funds (COFI) is the weighted average of
interest rates paid out on savings deposits by banking institutions in
the 11th district of the Federal Home Loan Bank (FHLB), which is located
in San Francisco. The 11th District includes the states of California,
Nevada, and Arizona.
The COFI index moves slower than the other indexes, making it more
stable. It also lags behind actual changes in the interest rate market.
For example, when rates begin to go up, the COFI index may continue to
decline for a couple of months before it also begins to rise.
The Margin and Interest Rates
The margin on the COFI ARM typically ranges between 2.25-3%.
Monthly Adjustments Sound Scary, but...
Although you can get a COFI ARM with an adjustable period of six months,
you can get a lower margin if you go for the monthly adjustment period.
Since the margin plus the index equals your interest rate, the lower
margin is an advantage and most people choose the monthly adjustment.
Monthly adjustments sound scary to the uninitiated, but keep in mind
that this is a slow moving index. Most other ARMS have an annual cap of
2% a year. Since 1981, when the FHLB began tracking the index, the most
it has moved during any calendar year is 1.6%. So why get a higher
margin just to get a rate cap that you probably will not use anyway?
The“life-of-loan” cap for the COFI ARM is usually 11.95%. The most
recent year that this cap could have been reached was 1985. Plus, most
experts do not expect a return to the interest rates of the early 1980’s
when interest rates were pushed up artificially to combat the inflation
of the 1970’s.
Make Only Part of Your Payment?
This is the really interesting feature of the loan. You do not have to
make the whole payment. Each month you get a bill that has at least
three payment options. One choice is the full payment at the current
interest rate. A second choice allows you to pay only the interest that
is due on the loan that particular month, but does not pay anything
towards the principal. Finally, the third option gives you the choice to
pay even less than that and is called the “minimum payment.”
The minimum payment when you start your loan can be calculated as low as
1.95%. Keep in mind that this is not the note rate on your loan, but
just a way to calculate your minimum payment.
Deferred Interest and Amortization
Of course, if you only make the minimum payment each month, you are not
paying all of the interest that is currently due that month. You are
deferring some of the interest that is currently due on the loan so you
will have to pay it later. The lender keeps track of this deferred
interest by adding it to the loan and the loan balance gets larger.
Neither you nor the lender wants this to continue forever, so your
minimum payment increases a bit each year.
The payment cap on the loan is 7.5%, which also has nothing to do with
the interest rate. All it means is the most your minimum payment can
increase from one year to the next is seven and a half percent. For
example, if your minimum payment is $1000 this year, next year the most
it could be is $1075. This continues each year until your payment is
approximately equal to the payment at the full note rate.
Just in case, there are fail-safes built into the loan. If you continue
making only the minimum payment and your current balance ever reaches
110% of the beginning balance, the loan is re-amortized to make sure you
pay it off in thirty years (or forty years, whichever option you chose).
Every five years the loan is re-amortized to make sure it pays off
within the term of the loan.
Stated Income and Other Features
Many COFI lenders allow Homebuyers with good credit to apply without
documenting their income, assets, or source of down payment. Of course,
you have to make a twenty or twenty-five percent down payment on your
home purchase. This is helpful for self-employed borrowers or those who
have jobs where it is difficult to document their income. Plus, some
people just do not like the bother of supplying W2 forms, tax returns
and pay-stubs. Anyway, it makes for a quick and easy loan approval.
Sub-Prime COFI ARMs
Some people have less than perfect credit and they are used to being
charged outrageous rates for past problems. Some COFI lenders offer this
same loan but have a slightly higher starting payment and a higher
margin. The end result is that your interest rate would be about one
percent higher.
Who Should Get This Loan?
Most people who get the COFI ARM are purchasing a home between $300,000
and $650,000, but it is not limited to that. It is a real favorite of
those working in the financial industry and those with higher incomes.
One reason these groups like this particular loan is because they
consider any deferred interest to be an extended loan at a very
attractive rate. By making the minimum payment, they can do other things
with the money.
Homebuyers whose income has peaks and valleys, such as self-employed or
commissioned salespeople also like the loan, because it provides
flexibility in the monthly payment. During a slow month they can make
the minimum payment if they choose.
Another reason borrowers like the loan is because it allows for tax
planning. The borrower can defer interest payments and at the end of the
year, analyze their tax situation. If it serves their tax interests,
they can make a lump sum payment toward any interest that has been
deferred and deduct it for tax purposes.
Skipping the Starter Home or Move-Up Home
If you’re buying a home with the intention of living in it for only a
few years before you move up to a bigger home, the COFI ARM makes sense,
too. With this loan and its low start payment you can often qualify for
a larger home than you can when applying for a fixed rate loan. This
allows you to skip the intermediate purchase and move up immediately to
the home you really want, which makes more sense and saves you money.
If you buy a home then sell it to move up to a bigger home, you are
going to have to pay a Realtor’s commissions and closing costs. On a
$300,000 house, this would be around $25,000.  Plus, you
save money in another way. Say you live in your intermediate purchase
for five years, then move up and buy another home with another
thirty-year mortgage. That is thirty-five years of home loans.
Depending on your loan amount, that can be a lot of cash.
Conclusion
So, when rates start going up this is an attractive alternative to a
fixed rate mortgage. It even makes sense for some borrowers when rates
are low. Something we also did not mention is that most COFI lenders
also give you a fourth option on your monthly mortgage statement, which
allows you to pay it off quicker.
Back to Tips


First course in undergraduate analysis. These notes follow Rudin and contain:
Second course in undergraduate analysis.
First course in undergraduate Complex Analysis
First course in graduate analysis. Course follows Stein and Shakarchi.
I started these late into the class, so they miss some of the very basics. First course in graduate Quantum Mechanics. Course follows Sakurai.
Second course in graduate Quantum Mechanics. Course follows Sakurai.
Course in graduate Statistical Mechanics. Course follows Chandler.
Second graduate course in Quantum Chemistry.
Graduate level course in mathematics necessary for physics. These notes lack most of the complex analysis part of the course.
Notes from the Les Houches summer school on Quantum Gases on lectures spanning the field given by a diverse group of physicists.


The name of the AWS CodeBuild project to run builds in.
Note that this project does not need to be unique for each job. This plugin can run builds for multiple jobs using the same project name. The easiest configuration involves creating a bare project with no source or build definitions and using that for your entire Jenkins cluster.


| last updated: 1999-12-12 |
Version: 1.2
|
Author: Arno Hollosi<EMAIL_ADDRESS>Feedback welcome! Published under the OpenContent License. | Still unanswered questions?
Go to the Discussion Forum |
SGF is a file format used to store game records of two player board games. It is a text-only tree based format, i.e. it doesn't contain binary data and thus can easily be emailed or posted to newsgroups. Tree based means, that starting from a root one can follow a main path or switch to variations (or variations of variations).
SGF provides many features such as board markup, comments, game information, setup positions etc. In order to create a good SGF file one should have some knowledge of the internal structure of SGF.
(;FF[4]GM[1]SZ[19]AP[SGFC:1.13b] PB[troy]BR[12k*] PW[john]WR[11k*] KM[0.5]RE[W+12.5] DT[1998-06-15] TM[600] ;B[pd];W[dp];B[pq];W[dd];B[qk];W[jd];B[fq];W[dj];B[jp];W[jj] ;B[cn]LB[dn:A][po:B]C[dada: other ideas are 'A' (d6) or 'B' (q5)] ;W[eo](;B[dl]C[dada: hm - looks troublesome. Usually B plays the 3,3 invasion - see variation];W[qo];B[qp] ... ;W[sr];B[sk];W[sg];B[pa];W[gc];B[pi];W[ph];B[de];W[ed];B[kn] ;W[dh];B[eh];W[se];B[sd];W[af];B[ie];W[id];B[hf];W[hd];B[if] ;W[fp];B[gq];W[qj];B[sj];W[rh];B[sn];W[so];B[sm];W[ep];B[mn]) ... (;W[dq]N[wrong direction];B[qo];W[qp]))
As no program is perfect and SGF is evolving it's strongly recommended to update one's favorite SGF application at least once a year. Right now many people still use applications that are over five years old which causes a lot of trouble.
Update your application on a regular basis!
A node is the smallest unit visible to the user, i.e. the user steps through the tree node-wise (forward [down the tree], backward [up the tree], etc.).
A node consists of properties. These properties contain a certain kind of information, e.g. the B[] property describes a black move made, the C[] property contains a comment text (don't worry: you don't have to remember the property names :-).
For example: if you step forward and see a new move on the board and a comment in the comment window plus some markup on the board then all this information is represented by different properties which are parts of the same node.
Thus editing is done in two levels: adding/deleting nodes and adding
or deleting properties.
To make it clear: a move is part of a node and not the node part of the
move. A move is represented by one property but a node may contain
more than one property.
Placing a stone on the board is like setting up a position, e.g.
handicap stones, setting up a problem or analysis of positions ("this
would work if the position over there would look like this...").
Thus one can place more than one stone, stones of different colors,
remove stones, replace stones with that of the opposite color
all in one node.
But: there are no prisoners made as these are not regular moves!
Therefore it's illegal to mix setup properties and move properties within the same node.
Move properties are properties such as a black or white move,
annotations on a move (bad move, interesting move, etc.) or how
much time a player had left after the current move was made.
Setup properties are properties used to set up or describe a position
such as place black/white stones on the board or who's turn it is to play.
A detailed list of setup and move properties is available.
Unfortunately many applications allow mixing setup and move properties, so it's up to the user to create a good SGF file.
Applications show variations as either siblings or children. Showing variations as children means, that if the applications is currently at move #3 (like in the picture) it provides you the choice of 'A' through 'C' which are all move #4. That is, by selecting a variation, you step forward in the tree.
Showing variations as siblings means, that the application provides the variation choice at move #4. In this case, selecting a variation selects between moves at the same tree level (here: #4 moves). This method is perceived as alternatives to the current move and by e.g. selecting variation 'B' move #4 'A' is removed from the board and move #4 'B' is shown.
The differences between this two styles may cause confusion when the variations are accompanied by comments. For example, imagine the comment saying something like: "This is bad. See variation 'B' instead." If the author used a children-style application this comment is stored together with move #3. If readers use a sibling-style application, they see the comment on move #3, but no variations: they appear with the next move. The other case (author: sibling style, reader: children style) has similar implications. Users who read the comment at move #4 have to go back one move and select the variation there.
Most people prefer the sibling style as it seems more natural. They even
imitate the sibling style in children-style applications. This is done
by removing the previous move and making a new move in the same (first) node
of the variation. This is bad style. Since FF[4] it's illegal
syntax too. If you have a look at the picture you see that all alternative
moves are at the same level (that is, all #4's are in one column, all #7's are
in one column). By imitating the sibling-style in chlidren-style applications
this is no longer the case, as the #4 moves of variation 'B' and 'C' would
appear under move #5 of variation 'A'. Furthermore those
files cannot be converted to other fileformats easily. If you like sibling-style
variations then use a sibling-style application!
| Markup | Property | Notes |
|---|---|---|
| MA[] | Very common (introduced in FF[3]) | |
| TR[] | Very common (introduced in FF[3]) | |
| simple markup | M[] | old (FF[1]), very common This markup has been superceeded by MA[] and TR[], however very old applications still use M[] and don't understand MA[] and TR[]. |
| CR[] | common (introduced in FF[3]) | |
| SQ[] | common (introduced in FF[4]) | |
| LB[] | common (introduced in FF[3]) Old applications can't display it (e.g. MS-DOS MGT) Note that long labels consisting of multiple chars are possible. However many applications only display the first 2 or 3 characters - use long labels with care. | |
| letters | L[] | old (FF[1]), very common This markup has been superceeded by LB[], however very old applications (e.g. MS-DOS MGT) still use L[] and don't understand LB[] |
| SL[] | old, uncommon | |
| DD[] | new (FF[4]), very uncommon (may become more common in the future) | |
| AR[] | new (FF[4]), very uncommon (may become more common in the future) | |
| LN[] | new (FF[4]), very uncommon (may become more common in the future) |
| Annotation | Property | Type | may be emphasized? | Meaning |
|---|---|---|---|---|
| Good for Black | GB | General | yes | Something good for black |
| Good for White | GW | General | yes | Something good for white |
| Even position | DM | General | yes | The position is even |
| Unclear position | UC | General | yes | The position is unclear |
| Hot spot | HO | General | yes | An important node (e.g. game deciding move) |
| Tesuji | TE | Move | yes | The move played is (locally) a good move |
| Bad move | BM | Move | yes | The move played is bad |
| Doubtful move | DO | Move | no | The move played is doubtful |
| Interesting move | IT | Move | no | The move played is interesting |
| Black to play | PL | Position | no | It's black turn to play |
| White to play | PL | Position | no | It's white turn to play |
Unfortunately not many applications support these properties yet. This will hopefully change in the future. Consider using annotation properties whenever possible. They have many advantages despite their simplicity.
Note that some entries have a mandatory format. Why?
Because standard compliant entries can easily be parsed by applications
and therefore can be searched in game collections or displayed in your
favorite (customized) scheme. Unfortunately many applications allow the
user to enter illegal information - so it's up to you to create correct
entries - please take care!
E.g. consider that you've got a game collection of about 5000 pro games and want to look for games played by Cho Chikun in March 1996. Now if dates are stored as e.g. DT[5th March 1996], DT[11/3/96], DT[1996/3/7], DT[1996 6 8] - do you really know which of these games were played in March?
| Name | Property | Notes |
|---|---|---|
| Black/white name | PB[]/PW[] | Name of the player who played black/white Try to be consistent in using names - for professional players it's suggested to use the same names as Jan van der Steen in his database. |
| Black/white rank | BR[]/WR[] | Strength of the player who played black/white Recommended format: "10k" or "10 kyu" for a kyu player "3d" or "3 dan" for a dan player Go servers usually add a `*' (certain rating) or `?' (uncertain rating) e.g. "10k*" |
| Black/white team | BT[]/WT[] | Name of the team (for games played in team events) |
| Result | RE[] | Final result of the game Mandatory format: "0" (zero) for a draw (jigo) "B+score" for a black win and "W+score" for a white win, e.g. "B+2.5", "W+64" or "B+0.5" "B+R"/"B+Resign" and "W+R"/"W+Resign" for a win by resignation. You MUST NOT write "Black resigns"A more detailed description is available. |
| Komi | KO[] | Score adjustment (points added to White's score) Mandatory format: Use real values, e.g. "5.5", "0", "0.5" or "-10," etc. Don't use: "5 points", "half a point", "5 1/2", etc. |
| Handicap | HA[] | Number of handicap stones Mandatory format: Use integer values greater zero, e.g. "1", "5" or "9" Don't use: "2 stones", "three" |
| Time | TM[] | Regular playing time for each side Mandatory format: Time is given in seconds as a real value, e.g. "4600", "300" Don't use: "1 hour"It's a little bit awkward if your application doesn't transform the real value into a somewhat more human-readable form. But please use real values! |
| Date | DT[] | Date when game was played Mandatory format: Use the ISO-standard format "YYYY-MM-DD" Do not use other separators such as "/" or " " or ".". Example: a game played on the 5th March 1997 would be encoded as: 1997-03-05A more detailed description is available. |
| Event | EV[] | Name of event (e.g. tournament name) |
| Round | RO[] | Number of tournament round |
| Place | PC[] | Name of place (e.g. city, country) where game took place |
| Rules | RU[] | Name of rule set used (e.g. Japanese, Chinese, AGA, GOE, etc.) |
| Game name | GN[] | Name of the game |
| Opening | ON[] | Describes the opening played (e.g. san-ren-sei) |
| Game comment | GC[] | General comment about the game |
| Source | SO[] | Name of the source (e.g. book, journal, etc.) |
| User | US[] | Name of user (or program) who entered the game record |
| Annotation | AN[] | Name of the person who made the annotations |
| Copyright | CP[] | Any copyright information |


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Seeking an entry-level opportunity where I can develop job relevant skills while contributing a high work ethic to the team.
Spanish - Written and Speaking
REFERENCE ONE<EMAIL_ADDRESS>(503) 555-1212 /j a nesmith
REFERENCE TWO (Employer<EMAIL_ADDRESS>(503) 555-1222


Module: Rails::Command::CredentialsCommand::Diffing
Do not use. This module is for internal use only.
| Relationships & Source Files | |
| Extension / Inclusion / Inheritance Descendants | |
|
Included In:
| |
| Defined in: | railties/lib/rails/commands/credentials/credentials_command/diffing.rb |
Constant Summary
-
GITATTRIBUTES_ENTRY =
# File 'railties/lib/rails/commands/credentials/credentials_command/diffing.rb', line 4<<~END config/credentials/*.yml.enc diff=rails_credentials config/credentials.yml.enc diff=rails_credentials END
Instance Attribute Summary
- #diffing_driver_configured? ⇒ Boolean readonly private
- #enrolled_in_credentials_diffing? ⇒ Boolean readonly private
Instance Method Summary
Instance Attribute Details
#diffing_driver_configured? ⇒ Boolean
(readonly, private)
[ GitHub ]
# File 'railties/lib/rails/commands/credentials/credentials_command/diffing.rb', line 40
def diffing_driver_configured? system "git config --get diff.rails_credentials.textconv", out: File::NULL end
#enrolled_in_credentials_diffing? ⇒ Boolean
(readonly, private)
[ GitHub ]
# File 'railties/lib/rails/commands/credentials/credentials_command/diffing.rb', line 36
def enrolled_in_credentials_diffing? gitattributes.file? && gitattributes.read.include?(GITATTRIBUTES_ENTRY) end
Instance Method Details
#configure_diffing_driver (private)
[ GitHub ]# File 'railties/lib/rails/commands/credentials/credentials_command/diffing.rb', line 44
def configure_diffing_driver system "git config diff.rails_credentials.textconv 'bin/rails credentials:diff'" end
#disenroll_project_from_credentials_diffing
[ GitHub ]# File 'railties/lib/rails/commands/credentials/credentials_command/diffing.rb', line 20
def disenroll_project_from_credentials_diffing if enrolled_in_credentials_diffing? gitattributes.write(gitattributes.read.gsub(GITATTRIBUTES_ENTRY, "")) gitattributes.delete if gitattributes.empty? say "Disenrolled project from credentials file diffing!" else say "Project is not enrolled in credentials file diffing." end end
#enroll_project_in_credentials_diffing
[ GitHub ]# File 'railties/lib/rails/commands/credentials/credentials_command/diffing.rb', line 9
def enroll_project_in_credentials_diffing if enrolled_in_credentials_diffing? say "Project is already enrolled in credentials file diffing." else gitattributes.write(GITATTRIBUTES_ENTRY, mode: "a") say "Enrolled project in credentials file diffing!" say "Rails ensures the rails_credentials diff driver is set when running `credentials:edit`. See `credentials:help` for more." end end
#ensure_diffing_driver_is_configured
[ GitHub ]# File 'railties/lib/rails/commands/credentials/credentials_command/diffing.rb', line 31
def ensure_diffing_driver_is_configured configure_diffing_driver if enrolled_in_credentials_diffing? && !diffing_driver_configured? end


Finding the key
In this post is treated the first step for the reconstruction, considering different options to get a set of points to reconstruct.
Keypoints
The selection of the points for the reconstruction is the key to get a solid mesh of points, easily findable by the matching algorithm and speeding up the process of the reconstruction.
Among the several methods considered for the point selection are:
- Edge filters: Edge filtering is the easiest way to obtain a reduced set of points with enough variance to find them on a correspondent image. Some of the most known edge filters are Sobel, Robers or Canny (shown below).
- Lines or corners: Some methods employ only corner points easily findable, like the Harris detector.
- Feature selection: Some algorithm like SIFT or SURF use features to find special points easily distinguished.
- EVERY POINT!: This is the last option, viable when we want a dense reconstruction of the scene, but considerably slower than the others.
Written on May 24, 2020


Wall Street benchmarks print record closes, DJIA +31 points
by Ross J Burland- DJIA, adds 31 points, or 0.1%, to close around 28,036.
- The S&P 500 put on less than 0.1%, to end at 3,122
- The Nasdaq Composite added 9 points, or 0.1%, to end near 8,550.
US stocks ended a touch higher on Monday, fulled by sentiment for politicisation of the Federal Reserve on news that the President, Trump, Federal Reserve chairman, Powell, and Treasury Secretary Mnuchin had been in a meeting discussing the strength of the US dollar and Fed rates.
Stock benchmarks on Wall Street, subsequently, were printing record closes as investors also weighed up the prospects of a trade deal between the US and China. The S&P 500 added less than 0.1%, to end at 3,122 while the Dow Jones Industrial Average, or DJIA, put on 31 points, or 0.1%, to close around 28,036. The Nasdaq Composite added 9 points, or 0.1%, to end near 8,550.
US stocks rose to all-time highs last Friday following Trump’s advisor Kudlow saying that the arrangements were in their “final stages,” while US Commerce Secretary Wilbur Ross remarked that a trade deal would be done “in all likelihood”. However, according to CNBC today, sources had warned that the Chinese were concerned over Trump's earlier comments this month whereby he said that there was no agreement on phasing out tariffs. The Chinese are also carefully looking at the political situation in the U.S. including the impeachment hearings and the presidential election, according to CNBC's Chinese sources.
Fed and White House meet
Elsewhere, The US dollar was a touch softer on the news that the Fed Chairman Powell met with US President Trump and Treasury Secretary Mnuchin. "It was reported that Powell’s assessment of the economy at the meeting was in line with his Congressional testimony last week and everything, including negative interest rates and dollar strength, were discussed. We doubt that there will be any change to Fed guidance, but that didn’t prevent the market from pricing some politicisation of the Fed," analysts at ANZ Bank explained.
DJIA levels
DJIA
| Overview | |
|---|---|
| Today last price | 28042 |
| Today Daily Change | 50.00 |
| Today Daily Change % | 0.18 |
| Today daily open | 27992 |
| Trends | |
|---|---|
| Daily SMA20 | 27343 |
| Daily SMA50 | 27034.32 |
| Daily SMA100 | 26798.7 |
| Daily SMA200 | 26399.43 |
| Levels | |
|---|---|
| Previous Daily High | 27998 |
| Previous Daily Low | 27828 |
| Previous Weekly High | 27998 |
| Previous Weekly Low | 27508 |
| Previous Monthly High | 27280 |
| Previous Monthly Low | 25744 |
| Daily Fibonacci 38.2% | 27933.06 |
| Daily Fibonacci 61.8% | 27892.94 |
| Daily Pivot Point S1 | 27880.67 |
| Daily Pivot Point S2 | 27769.33 |
| Daily Pivot Point S3 | 27710.67 |
| Daily Pivot Point R1 | 28050.67 |
| Daily Pivot Point R2 | 28109.33 |
| Daily Pivot Point R3 | 28220.67 |


| Home | Libraries | People | FAQ | More |
The header functional.hpp provides enhanced versions of both the function pointer adapters from the C++ Standard Library (§20.3.7):
头文件 functional.hpp 提供了对C++标准库的两个函数指针适配器(§20.3.7)的增强版本：
As well as the corresponding helper function template:
以及相应的辅助函数模板：
However, you should not need to use the adapters in conjunction with the adapters in this library due to our use of function object traits. You will however need to use them if your implementation fails to work properly with our traits classes (due to lack if partial specialisation), or if you wish to use a function object adapter from a third party.
不过，你不需要将这些适配器与本库中的其它适配器一起使用，因为我们使用了 函数对象 traits. 如果你的实现不能让我们的 traits 类正常工作(如缺乏偏特化的支持), 或者如果你想使用第三方的函数对象适配器，这时你才需要用它们。
If you need to use these adapters, usage is identical to the standard function pointer adapters. For example,
如果你要使用这些适配器，它们的用法与标准的函数指针适配器是一样的。例如：
bool bad(std::string foo) { ... }
...
std::vector<std::string> c;
...
std::vector<std::string>::iterator it
= std::find_if(c.begin(), c.end(), std::not1(boost::ptr_fun(bad)));
Note however that this library contains enhanced negators that support function object traits, so the line above could equally be written
注意，本库包含的增强 否定器 支持函数对象 traits, 所以上面一行相当于：
std::vector<std::string>::iterator it
= std::find_if(c.begin(), c.end(), boost::not1(bad));
The standard defines pointer_to_unary_function like this (§20.3.8 ¶2):
标准的 pointer_to_unary_function 定义如下(§20.3.8 ¶2):
template <class Arg, class Result>
class pointer_to_unary_function : public unary_function<Arg, Result> {
public:
explicit pointer_to_unary_function(Result (* f)(Arg));
Result operator()(Arg x) const;
};
Note that the argument to operator() is exactly the same type as the argument to the wrapped function. If this is a value type, the argument will be passed by value and copied twice. pointer_to_binary_function has a similar problem.
注意，operator() 的参数与被包装函数的参数是完全相同的类型。如果它是一个值类型，则参数将被以值方式传递，并且复制两次。pointer_to_binary_function 也有同样的问题。
However, if we were to try and eliminate this inefficiency by instead declaring the argument as const Arg&, then if Arg were a reference type, we would have a reference to a reference, which is currently illegal (but see C++ core language issue number 106)
但是，如果我们试图消除这一低率的操作，将参数的声明改为 const Arg&, 那么如果 Arg 是一个引用类型，则我们就遇到了引用的引用，这在当前是非法的(不过请参见 C++核心语言问题 106)
So the way in which we want to declare the argument for operator() depends on whether or not the wrapped function's argument is a reference. If it is a reference, we want to declare it simply as Arg; if it is a value we want to declare it as const Arg&.
所以，我们如何声明 operator() 的参数，取决于被包装函数的参数是否为引用。如果它是一个引用，则我们只要将它声明为 Arg; 如果它是一个值，则我们应该声明它为 const Arg&.
The Boost call_traits class template contains a param_type typedef, which uses partial specialisation to make precisely this decision. By declaring the operator() as
Boost call_traits 类模板包含了一个 param_type typedef, 它使用了偏特化来作出恰当的决定。通过将 operator() 声明为
Result operator()(typename call_traits<Arg>::param_type x) const
we achieve the desired result - we improve efficiency without generating references to references.
我们就得到了所希望的结果 - 既提高了效率，又不会产生引用的引用。
The call traits template used to realise this improvement relies on partial specialisation, so this improvement is only available on compilers that support that feature. With other compilers, the argument passed to the function will always be passed by reference, thus generating the possibility of references to references.
call traits 模板依赖于偏特化，所以这一改进只能在支持这一特性的编译器上使用。对于其它编译器，传递给函数的参数总是以引用的方式进行传递，因此有可能产生引用的引用。
Revised 02 December, 2006
Copyright © 2000 Cadenza New Zealand Ltd.
Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)


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I am very fond of painting and sketching, and indulge myself in these activities quite often. In this section I will post some of my works that I think turned out to be good enough for sharing.
Ahmad.
20/04/2020
* ------ * ------ * ------ *


This is a generic mechanism for creating an array of one or more buttons on a web page, which can perform a scripted action or load a url, either in the current page, or in a popup. It was designed to save a little time, especially on pages where I have many buttons (two or three per item in a list, for example), and to provide a single point of entry when debugging or looking for a style change.
In it's simplest form, the toolbar outputs an array of vertically or horizontally (default) placed inputs of type "button" which perform the configured actions. But, at a second glance, we can see that there is a secondary "button" generating mechanism, which uses table elements to create what, to the user, looks and feels like buttons, but which can do some extra things, like have an icon on the button. Now your web app can have buttons just as nice as your normal gui apps.
A few reasons, really:
I tend to do just about all of my coding in VIM. Actually, I stick to using the graphical version (GVIM), but sometimes make short trips to the land of the console. My reasons are simple: I need a uniform development environment on win32 and linux (because I'm forced to use the first, and I love to use the second), and I needed something powerful, yet simple and, quite importantly, free. Not just free as in beer -- free as in licensing. I believe that the days of closed-source applications are over. Commercial apps can still be written: a coder has to eat and feed his wife and all that. But your clients deserve disclosure on the source, should you be abducted by aliens or something similar. Or even just so they can also hire a hacker to implement features you didn't think of. But enough of that.
Also, whilst VIM may give an initially steep learning curve, and seem to contain unnecessary keyboard work, you will find that other editors become annoying after you find the true power in vim. Also, very few other editors are as ready to adapt to the coder's wishes.
The point is that you might notice a few commented out <<<'s and corresponding >>>'s. This is not an angle-bracket fetish: it's my choice for fold markers in vim (thanks to a friend) because curly braces cause problems in Tcl (even when commented), and tend to mess up the brace-matching for languages that use braces for code blocks, since vim cannot always tell what is a code brace, and what is a fold brace. You also might notice that I tend to stick to an 80 column line. This can make some sections of deep code a little short on space, but it's something I do as a matter of style (thanks to the same friend). It makes for easier reading on a terminal, and means that the code is more easily available to anyone who has time to waste on it.
The toolbar class started simple, and usage can be quite simple. First, we need an instance of the class:
$tb = new Toolbar(array( "look" => "modern", ));
The "modern" look provides for a slightly sleeker button, but does use the system default colors for the button coloring.  Literally. But a really great advantage of the "modern" look is the ability to include images on the buttons -- making your user interface a little more intuitive.
There are some other options for the class interface. Check out the usage section below
A quick demo of adding a button:
$tb->add_button(array( "caption" => "Click me", "code" => "alert('Button clicked');", "img" => "images/button.png" "imgpos" => "left" ));
images/button.pngon the left-hand-side of the button, if that image exists. Simple, hey?
How about getting the toolbar onto the page?
$tb->render();
renderand use it elsewhere, instead of rendering at the point that the
renderfunction was called, simply pass the value
falseto the
renderfunction, and collect the return value from the output.
The class constructor as well as the add_button method are each driven with an array of options. Some are required, some aren't. Here's a table of the options you can use, as well as their default values:
| Class constructor | |||
|---|---|---|---|
| Option | Use | Possible values | Default |
| style | Overall style of the containing div of the toolbar | Any CSS compliant style string, or a class name | padding-left: 20px; padding-right: 20px; padding-top: 5px; margin: auto; |
| align | Alignment of the containing table element | left, center, right | center |
| orient | How the buttons are orientated | h (for horizontal) or v (for vertical) | h |
| bwidth | Button width, in pixels | A value like "50" or "50px" (if you forget the px, it is added for you), or the value "auto" which leaves sizing up to the browser | auto |
| look | The engine and style of the toolbar | classic, modern, toggle (which provides toggle buttons) | classic, but this can be overridden with the global variable $GLOBALS["toolbar_look"], so that you don't have to set it every time, or so that you have one place to set it. |
| add_button options | |||
|---|---|---|---|
| Option | Use | Possible values | Default |
| disabled | sets the state of the button at the load of the page | true, false | false |
| caption | The text written on the button | any textural string | label me |
| title | Text used in a tooltip title | any textural string | (none) |
| img | path to image to use as icon on the button (modern and toggle only) | any valid path to an image file. If the file can't be found, the option is ignored | (none) |
| imgpos | Position of the image, relative to the caption on the button | left, top, right, bottom | top |
| id | the id assigned to the button item | a valid id value, must be unique in the document. You don't need to assign this if you don't have a special need for a specific id. But if you do, it's up to you to make sure it's valid and unique. | generated id; the id is returned from add_button |
Interaction on the page, with other javascript events / scripts:
The only thing you might want to do is programmatically disable a button
on the page, due to some logic in your code. The best way to do this is via
the function
disable_toolbar_btn_byid, which takes in an id, and a boolean (true to disable, false to enable). The function takes care of whatever engine is used, and provides for a consistent interface.
The icons I provide are from the GNOME slick icons set. Thanks for the good artwork guys. (Note that save.png was filesave.png in the slick set)
Author: Dave McColl, Wed Sep 14 11:53:03 SAST 2005


torch.hub¶
Pytorch Hub is a pre-trained model repository designed to facilitate research reproducibility.
Publishing models¶
Pytorch Hub supports publishing pre-trained models(model definitions and pre-trained weights)
to a github repository by adding a simple hubconf.py
file;
hubconf.py
can have multiple entrypoints. Each entrypoint is defined as a python function
(example: a pre-trained model you want to publish).
def entrypoint_name(*args, **kwargs):
# args & kwargs are optional, for models which take positional/keyword arguments.
...
How to implement an entrypoint?¶
Here is a code snippet specifies an entrypoint for resnet18
model if we expand
the implementation in pytorch/vision/hubconf.py
.
In most case importing the right function in hubconf.py
is sufficient. Here we
just want to use the expanded version as an example to show how it works.
You can see the full script in
pytorch/vision repo
dependencies = ['torch']
from torchvision.models.resnet import resnet18 as _resnet18
# resnet18 is the name of entrypoint
def resnet18(pretrained=False, **kwargs):
""" # This docstring shows up in hub.help()
Resnet18 model
pretrained (bool): kwargs, load pretrained weights into the model
"""
# Call the model, load pretrained weights
model = _resnet18(pretrained=pretrained, **kwargs)
return model
dependencies
variable is a list of package names required to load the model. Note this might be slightly different from dependencies required for training a model.args
andkwargs
are passed along to the real callable function.Docstring of the function works as a help message. It explains what does the model do and what are the allowed positional/keyword arguments. It’s highly recommended to add a few examples here.
Entrypoint function can either return a model(nn.module), or auxiliary tools to make the user workflow smoother, e.g. tokenizers.
Callables prefixed with underscore are considered as helper functions which won’t show up in
torch.hub.list()
.Pretrained weights can either be stored locally in the github repo, or loadable by
torch.hub.load_state_dict_from_url()
. If less than 2GB, it’s recommended to attach it to a project release and use the url from the release. In the example abovetorchvision.models.resnet.resnet18
handlespretrained
, alternatively you can put the following logic in the entrypoint definition.
if pretrained:
# For checkpoint saved in local github repo, e.g. <RELATIVE_PATH_TO_CHECKPOINT>=weights/save.pth
dirname = os.path.dirname(__file__)
checkpoint = os.path.join(dirname, <RELATIVE_PATH_TO_CHECKPOINT>)
state_dict = torch.load(checkpoint)
model.load_state_dict(state_dict)
# For checkpoint saved elsewhere
checkpoint = 'https://download.pytorch.org/models/resnet18-5c106cde.pth'
model.load_state_dict(torch.hub.load_state_dict_from_url(checkpoint, progress=False))
Important Notice¶
The published models should be at least in a branch/tag. It can’t be a random commit.
Loading models from Hub¶
Pytorch Hub provides convenient APIs to explore all available models in hub through torch.hub.list()
,
show docstring and examples through torch.hub.help()
and load the pre-trained models using torch.hub.load()
-
torch.hub.
list
(github, force_reload=False)[source]¶ List all entrypoints available in github hubconf.
- Parameters
github – Required, a string with format “repo_owner/repo_name[:tag_name]” with an optional tag/branch. The default branch is master if not specified. Example: ‘pytorch/vision[:hub]’
force_reload – Optional, whether to discard the existing cache and force a fresh download. Default is False.
- Returns
a list of available entrypoint names
- Return type
entrypoints
Example
>>> entrypoints = torch.hub.list('pytorch/vision', force_reload=True)
-
torch.hub.
help
(github, model, force_reload=False)[source]¶ Show the docstring of entrypoint model.
- Parameters
github – Required, a string with format <repo_owner/repo_name[:tag_name]> with an optional tag/branch. The default branch is master if not specified. Example: ‘pytorch/vision[:hub]’
model – Required, a string of entrypoint name defined in repo’s hubconf.py
force_reload – Optional, whether to discard the existing cache and force a fresh download. Default is False.
Example
>>> print(torch.hub.help('pytorch/vision', 'resnet18', force_reload=True))
-
torch.hub.
load
(github, model, *args, **kwargs)[source]¶ Load a model from a github repo, with pretrained weights.
- Parameters
github – Required, a string with format “repo_owner/repo_name[:tag_name]” with an optional tag/branch. The default branch is master if not specified. Example: ‘pytorch/vision[:hub]’
model – Required, a string of entrypoint name defined in repo’s hubconf.py
*args – Optional, the corresponding args for callable model.
force_reload – Optional, whether to force a fresh download of github repo unconditionally. Default is False.
**kwargs – Optional, the corresponding kwargs for callable model.
- Returns
a single model with corresponding pretrained weights.
Example
>>> model = torch.hub.load('pytorch/vision', 'resnet50', pretrained=True)
Running a loaded model:¶
Note that *args, **kwargs
in torch.load()
are used to instantiate a model.
After you loaded a model, how can you find out what you can do with the model?
A suggested workflow is
dir(model)
to see all avaialble methods of the model.help(model.foo)
to check what argumentsmodel.foo
takes to run
To help users explore without refering to documentation back and forth, we strongly recommend repo owners make function help messages clear and succinct. It’s also helpful to include a minimal working example.
Where are my downloaded models saved?¶
The locations are used in the order of
Calling
hub.set_dir(<PATH_TO_HUB_DIR>)
$TORCH_HOME/hub
, if environment variableTORCH_HOME
is set.$XDG_CACHE_HOME/torch/hub
, if environment variableXDG_CACHE_HOME
is set.~/.cache/torch/hub
-
torch.hub.
set_dir
(d)[source]¶ Optionally set hub_dir to a local dir to save downloaded models & weights.
If
set_dir
is not called, default path is$TORCH_HOME/hub
where environment variable$TORCH_HOME
defaults to$XDG_CACHE_HOME/torch
.$XDG_CACHE_HOME
follows the X Design Group specification of the Linux filesytem layout, with a default value~/.cache
if the environment variable is not set.- Parameters
d – path to a local folder to save downloaded models & weights.
Caching logic¶
By default, we don’t clean up files after loading it. Hub uses the cache by default if it already exists in hub_dir
.
Users can force a reload by calling hub.load(..., force_reload=True)
. This will delete
the existing github folder and downloaded weights, reinitialize a fresh download. This is useful
when updates are published to the same branch, users can keep up with the latest release.
Known limitations:¶
Torch hub works by importing the package as if it was installed. There’re some side effects
introduced by importing in Python. For example, you can see new items in Python caches
sys.modules
and sys.path_importer_cache
which is normal Python behavior.
A known limitation that worth mentioning here is user CANNOT load two different branches of the same repo in the same python process. It’s just like installing two packages with the same name in Python, which is not good. Cache might join the party and give you surprises if you actually try that. Of course it’s totally fine to load them in separate processes.


The Global Color Table array.
The number of color in the Global Color Table.
GIF image height.
The number of animation iteration count. if this is 0, it is infinite.
GIF Header block.
GIF image width.
Playback the animated GIF image.
Gif object
Split the animated GIF image.
array of Gif object
TODO
Parse Gif image from ArrayBuffer.
parsed gif object
Convert Gif to Uint8Array[].
array of Uint8Array
Generated using TypeDoc
Gif


Hello! I’m Robert Smith. Senior Web Developer specializing in front end development. Experienced with all stages of the development cycle for dynamic web projects.
Download CVI am available for Freelance projects that depends on your project value. Hire me and get your project done!
Hello! I’m Oliver Queen. Web Developer with over 8 years of experience. Experienced with all stages of the development cycle for dynamic web projects. Having an in-depth knowledge including advanced HTML5, CSS3, JavaScript, jQuery, Angular JS. Strong background in management and leadership.
| NAME | : Oliver Queen |
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|<EMAIL_ADDRESS>|
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There are many variations of passages of the Lorem Ipsum available, but the majority have suffered alteration in some form, by injected humour, or randomised.
Posted: 01-01-2018
There are many variations of passages of the Lorem Ipsum available, but the majority have suffered alteration in some form, by injected humour, or randomised. There are many variations of passages of the Lorem Ipsum available, but the majority have suffered alteration in some form, by injected humour, or randomised.
DetailsPosted: 01-01-2018
There are many variations of passages of the Lorem Ipsum available, but the majority have suffered alteration in some form, by injected humour, or randomised. There are many variations of passages of the Lorem Ipsum available, but the majority have suffered alteration in some form, by injected humour, or randomised.
DetailsPosted: 01-01-2018
There are many variations of passages of the Lorem Ipsum available, but the majority have suffered alteration in some form, by injected humour, or randomised. There are many variations of passages of the Lorem Ipsum available, but the majority have suffered alteration in some form, by injected humour, or randomised.
Details


Debug Mode
Syntax
var exp = new ApgExp(pattern, "d");
Debug mode exposes the APG trace object as exp.trace. It can be used to display the path of the parser through the parse tree. If the debug property is false, exp.trace is undefined.
Example
var pattern, str, exp, result; pattern = 'word = alpha *(alpha / num)\n'; pattern += 'alpha = %d65-90 / %d97-122\n'; pattern += 'num = %d48-57\n'; exp = new ApgExp(pattern, "yd"); str = "ab12"; result = exp.exec(str); if(result){ var htmlPage = exp.trace.toHtmlPage(); /* display as HTML page */ var html = exp.trace.toHtml(); /* display in HTML page */ console.log(html); } /* returns */
JavaScript APG Trace
display mode: ASCII
Thu May 19 2016 14:06:20 GMT-0400 (EDT)
| (a) | (b) | (c) | (d) | (e) | (f) | operator | phrase |
|---|---|---|---|---|---|---|---|
| 0 | 13 | 0 | 0 | 0 | ↓ | RNM(word) | ab12• |
| 1 | 2 | 0 | 0 | 1 | ↓ | .RNM(alpha) | ab12• |
| 2 | 1 | 0 | 1 | 1 | ↑M | .RNM(alpha) | ab12• |
| 3 | 4 | 1 | 0 | 1 | ↓ | .RNM(alpha) | b12• |
| 4 | 3 | 1 | 1 | 1 | ↑M | .RNM(alpha) | b12• |
| 5 | 6 | 2 | 0 | 1 | ↓ | .RNM(alpha) | 12• |
| 6 | 5 | 2 | 0 | 1 | ↑N | .RNM(alpha) | 12• |
| 7 | 8 | 2 | 0 | 1 | ↓ | .RNM(num) | 12• |
| 8 | 7 | 2 | 1 | 1 | ↑M | .RNM(num) | 12• |
| 9 | 10 | 3 | 0 | 1 | ↓ | .RNM(alpha) | 2• |
| 10 | 9 | 3 | 0 | 1 | ↑N | .RNM(alpha) | 2• |
| 11 | 12 | 3 | 0 | 1 | ↓ | .RNM(num) | 2• |
| 12 | 11 | 3 | 1 | 1 | ↑M | .RNM(num) | 2• |
| 13 | 0 | 0 | 4 | 0 | ↑M | RNM(word) | ab12• |
| (a) | (b) | (c) | (d) | (e) | (f) | operator | phrase |
legend:
(a) - line number
(b) - matching line number
(c) - phrase offset
(d) - phrase length
(e) - tree depth
(f) - operator state
- ↓ phrase opened
- ↑M phrase matched
- ↑E empty phrase matched
- ↑N phrase not matched
operator - ALT, CAT, REP, RNM, TRG, TLS, TBS†, UDT, AND, NOT, BKA, BKN, BKR, ABG, AEN‡
phrase - up to 80 characters of the phrase being matched
- matched characters
- matched characters in look ahead mode
- matched characters in look behind mode
- remainder characters(not yet examined by parser)
- control characters, TAB, LF, CR, etc. (ASCII mode only)
- 𝜺 empty string
- • end of input string
- … input string display truncated
†original ABNF operators:
ALT - alternation
CAT - concatenation
REP - repetition
RNM - rule name
TRG - terminal range
TLS - terminal literal string (case insensitive)
TBS - terminal binary string (case sensitive)
‡super set SABNF operators:
UDT - user-defined terminal
AND - positive look ahead
NOT - negative look ahead
BKA - positive look behind
BKN - negative look behind
BKR - back reference
ABG - anchor - begin of input string
AEN - anchor - end of input string


Smart and Secure PDS
Back
Welcome Warehouse manager
Unique Identification No.
Quality Aadhar ID No.
Product Name
Rice
Wheat
Sugar
Weight (in Kgs)
Quality
1
2
3
4
5
Submit
×


Over the next couple of days I will be creating an application that will store notes for the user. I will not spend more than 4 days working on it, so my top priority will be basic functionality and polish/features will follow afterward.
Today I will tackle the New Note screen, as it seems like the most difficult part of the application.
The database model used to store notes is simply
function Note(title, content) {
this.id
this.title = title || "";
this.content = content || "";
}
I chose to use a keyPath
and autoIncrement
key strategy with the model. Notes are stored in the notes
object store. The notes
object store does not have any indexes but it might in the future to keep the title
's unique or implement search functionality.
The New Note
interface consists simply of
title
content
Discard
button that cancels the task of creating a NoteSave
button that saves the NoteThe finished product looks like this
In order to achieve this look I the headers
and input area
building blocks. To import these blocks, I simply copied
style/headers/
style/headers.css
style/input_areas/
style/input_areas.css
from the sample BuildingBlocks application found here (zip). I also imported the headers.css
and input_areas.css
files.
The structure for the header is simply

<menu type="toolbar">
<button>Discard</button>
<button>Save</button>
</menu>

New Note

and the structure for the text input is

<form>

<input type="text" placeholder="Note Title">

<textarea placeholder="Note Content" ></textarea>

</form>

Additionally, the UI alerts the user when a note has been successfully saved by showing a status
. This is done using the status.js
javascript module from the BuildingBlocks sample application. This node requires transitions.css
file from the application also.
Once again, this application can be tested in a web browser here and the source code can be found here


Total purshases amount
-
0" class="mb2 font--caution">This customer need to be settledqr_code IDENTIFICATION
{{customer.first_name | titlecase}} {{customer.last_name | titlecase}}
{{customer.email}}
{{customer.id_reference | lowercase}}
{{customer.phone_number | lowercase}}
{{customer.adress | titlecase}}
{{customer.birth_date | date:'mediumDate'}}
Total deposits amount
{{customer.total_deposit_amount | currency:'TND'}}
Total due amount
{{customer.total_due_amount | currency:'TND'}}
Total deposer gains amount
{{customer.total_deposer_gain_amount | currency:'TND'}}
Total shop gains amount


404 File not found
The requested file
cannot be found
Protect your front-end documents with
DualServer™


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link


{% extends "page.html" %} {% block meta %} {% endblock %} {% block login_widget %} {% endblock %} {% block main %} {% block login %}
{{ login_error }}
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Trying to redirect to
https://se-sic.github.io/${repoName}
in a second...
Automatic redirect does not work due to disabled JavaScript. Enable JavaScript or perform the redirection by yourself.


[§124A-112] Principals. Any person subject to this chapter who:
(1) Commits an offense punishable by this chapter, or aids, abets, counsels, commands, or procures its commission; or
(2) Causes an act to be done which if directly performed by the person would be punishable by this chapter;
is a principal. [L 1982, c 171, pt of §2; gen ch 1985]


--- layout: post title: Bookmarks for September 24th through October 1st tags: - browser - console - continuous - countdown.js - css - css3 - cube - data - debug - google - headless - integration - jasmine - javascript - jquery - library - live - modal - mongodb - node.js - nodes - nosql - paul irish - plugin - prefixer - require() - reveal.js - static - tdd - testing - timer - tumble - unittest - v8 - visualization - visualizer.js - zombie.js status: publish type: post published: true meta: aktt_notify_twitter: 'no' ---
These are my links for September 24th through October 1st:


Posted on October 21, 2016 at 9:00 PM
It’s that time of year at the Baguio Country Club when it treats its visitors to an unforgettable “Christmas Village” scene, an annual tradition that has made it a sentimental favorite spot for Yuletide revelers.
Christmas village impressed once more with falling snowflakes and model of houses and colorful christmas trees which amazed visitors from other provinces as well as the residents of Baguio City.
With different theme every year like last years theme, "How to train your dragon" which made the visitors amazed.The landscape also features famous Disney characters and princesses.
Visitors and children also enjoy the artificial snow (which are bubbles). Visitors also enjoy the presence of friendly staff. Stores and variety of stores can also be found in the area.
The Entrance fee for Adults is 100 Pesos and 40 Pesos for childrens ages from 4-12 years old.


Cricket Scorecard
Teams
Type the name of the teams individually. Team 1 bats first.
Team 1: Team Name
Team 2: Team Name
Team 1: Code
Team 2: Team Name
Type the name of the team members individually
Team 1: Player 1
Team 2: Player 1
Team 1: Player 2
Team 2: Player 2
Team 1: Player 3
Team 2: Player 3
Team 1: Player 4
Team 2: Player 4
Team 1: Player 5
Team 2: Player 5
Team 1: Player 6
Team 2: Player 6
Team 1: Player 7
Team 2: Player 7
Team 1: Player 8
Team 2: Player 8
Team 1: Player 9
Team 2: Player 9
Team 1: Player 10
Team 2: Player 10
Team 1: Player 11
Team 2: Player 11
Or directly load your team data JSON file:
Open
Or directly load your team data JSON file:
Open
(Optional) Download team data as JSON
Save
(Optional) Download team data as JSON
Save
Match details
Game Details
Test match?
Number of wickets (1 to 10)
Number of overs
Minimum score required for follow-on
200
150
100
75
Game
Scorecard
Commentary
Play
Runs
0
1
2
3
4
5
6
Extras
Wide
No ball
Byes
Leg Byes
Wickets
Bowled
Caught
LBW
Stumped
Hit Wicket
Run out


Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem
Ipsum
issss has been the industry's standard
dummy text ever since the 1500s, when an
unknown lorem
Lorem Ipsum is simply dummy text of the printing and typesetting industry.
Lorem
Ipsum has been the industry'ssurvived
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum
issss
has been the industry's standard
dummy text ever since the 1500s, when an unknown lorem


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public class ArrayOp
extends java.lang.Object
The input and returned values for each methods are integers or int[] of fixed length. Error message will be thrown if the length of input is incorrect.
All components of the input are assumed to be nonnegative integers. All components of the output will be nonnegative integers too. For substract and binom, we check first that the first input is greater or equal to the second input so the operation works in the naive way.
| Constructor and Description |
|---|
ArrayOp(int n)
Before doing any operations, the class builds a table of all
binomial coefficients with m (<= n) choose k
elements for any k.
|
| Modifier and Type | Method and Description |
|---|---|
int[] |
add(int[] c,
int[] d)
Add two arrays componentwisely.
|
long |
binom(int[] c,
int[] d)
Product of componentwise binomial coefficients.
|
boolean |
greater(int[] c,
int[] d)
Return true if c >= d.
|
int |
I(int[] c)
Compute Ic.
|
int |
I(int[] c,
int index)
Compute Ic only to the given index.
|
long |
J(int[] c)
Compute I^c.
|
int[] |
substract(int[] c,
int[] d)
Substract the second input from the first input.
|
int |
sum(int[] c)
Compute |c|.
|
public ArrayOp(int n)
n
- The max parameter can be taken for binomial coefficients.
It is also the required length for inputs and outputs.public int[] add(int[] c, int[] d)
c
- int[]d
- int[]public long binom(int[] c, int[] d)
c
- int[]d
- int[]public boolean greater(int[] c, int[] d)
c
- int[]d
- int[]public int I(int[] c)
c
- int[]public int I(int[] c, int index)
c
- int[]index
- intpublic long J(int[] c)
c
- int[]public int[] substract(int[] c, int[] d)
c
- int[]d
- int[]public int sum(int[] c)
c
- int[]


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