DISCLAIMER
“dhvani.life” is not a substitute for the role of the pediatrician, a
clinician or a health professional. The function is to support the
parent or caretaker of a child with GDD in enabling access to know-
how, knowledge and access to funds and resources. Users of this
website or dhvani mobile application are therefore urged to use their
own judgment to ensure that the child receives the best possible
care. We have made reasonable efforts the accuracy of the
information we present on this online knowledge resource, we cannot
guarantee its correctness and completeness. The information on the
website is subject to change and we cannot guarantee that it is up-to-
date.


Create a basic Page¶
1. The Package Setup¶
Before we start building a page, we need to check that we have created a package for the Page to be scanned in. So go ahead and create a package, your.package.name.page. Next, check that you have added this package to your config file.:
scan-pages=com.gravspace.sandbox.page
2. Create a new Page¶
To make a page available to Megapode, there a few things you will need to do.
- Create a class
- Annotate the class as a [com.gravspace.annotations.]Page.
- Configure routing for the page
- Implement [com.gravspace.abstractions.]IPage or one of it’s implementations.
We’ll handle these in logical groups.
2.1. The annotation and routing¶
The Page annotation has two function, first is to flag the class as a page, and the second is define the route for the Page.
The annotation has a path directive for this purpose. It uses the Jersey path matching structure.
So to define a base root path, annotate your page class as follows:
@Page(path="/")
public class YourPage {}
And to add an article page, your could define something like:
@Page(path="/article/{articleId}")
public class ArticlePage {}
articleId will then be made available to you in a map. This will be demonstrated in next section.
2.2 Implement IPage¶
One of the ideals of Megapode is that the framework should not limit the developer, so you could simply implement IPage and wire up the implementation yourself. But the framework provides a much simpler framework for this.
Simply extend com.gravspace.bases.PageBase. This will provide the core functionality to the page. This includes method extraction, basic form handling, session handling, as well as message handling.
There are a number of default methods for a page, and they’ll be discussed in the next section.
So change your class to look something like this
@Page(path="/")
public class HomePage extends PageBase {
public HomePage(Map<Layers, ActorRef> routers, ActorRef coordinatingActor,
UntypedActorContext actorContext) {
super(routers, coordinatingActor, actorContext);
}
@Override
public void process() {}
@Override
public Future<String> render() throws Exception {
return Futures.success("Hello World!")
}
}
3. Add a Template¶
What use is a web framework, without a decent renderer. Megapode uses velocity to render templates. You can read more at template_rendering. But to get us started we need to add a template, and add some code to the render method of the page.
Create a template, call it something like home.html:

Hello $name, from Renderer!

Then add the following to the render method:
@Override
public Future<String> render() throws Exception {
IRenderer renderer = Renderers.getDefault(this);
Map<String, Object> context = new HashMap<String, Object>();
context.put("name", "Your Name");
return renderer.render("home.html", context);
}
4. Check your Page¶
You now have a fully functional Megapode Page. Just start your server, and go to your path.


Understanding Emotional Intelligence
What is Emotional Intelligence?
Emotional intelligence is the ability to identify, evaluate, control and express our own emotions, as well as recognising the emotions of other around us.
How is it different to IQ?
IQ refers to our intellectual intelligence, or how 'book smart' we are. It is determined through a series of tests that incorporate mathematical skills, memory, spatial perception, and language abilities. EQ is how well we are aware of our and others emotions, and how well we can communicate them in healthy ways.
Why is it important?
EQ is important because it benefits our ability to interact with others in a healthy way. If we can identify the way we and others are feeling, we can better guide our thinking and behaviour. This will result in healthier and happier relationships, in and out of the workplace.


| BinaryTree-class | Class "BinaryTree" |
| cforest | Random Forest |
| cforest_classical | Control for Conditional Tree Forests |
| cforest_control | Control for Conditional Tree Forests |
| cforest_unbiased | Control for Conditional Tree Forests |
| coef.mob | Model-based Recursive Partitioning |
| conditionalTree | Conditional Inference Trees |
| ctree | Conditional Inference Trees |
| ctree_control | Control for Conditional Inference Trees |
| deviance.mob | Model-based Recursive Partitioning |
| edge_simple | Panel-Generators for Visualization of Party Trees |
| ff_trafo | Function for Data Transformations |
| fit-method | Fit 'StatModel' Objects to Data |
| fit-methods | Fit 'StatModel' Objects to Data |
| fitted.mob | Model-based Recursive Partitioning |
| ForestControl-class | Class "ForestControl" |
| initialize | Methods for Function initialize in Package 'party' |
| initialize-method | Methods for Function initialize in Package 'party' |
| initialize-methods | Methods for Function initialize in Package 'party' |
| initVariableFrame | Set-up VariableFrame objects |
| initVariableFrame-method | Set-up VariableFrame objects |
| initVariableFrame-methods | Set-up VariableFrame objects |
| LearningSample-class | Class "LearningSample" |
| logLik.mob | Model-based Recursive Partitioning |
| mob | Model-based Recursive Partitioning |
| mob-class | Model-based Recursive Partitioning |
| mob_control | Control Parameters for Model-based Partitioning |
| nodes | Class "BinaryTree" |
| nodes-method | Class "BinaryTree" |
| nodes-methods | Class "BinaryTree" |
| node_barplot | Panel-Generators for Visualization of Party Trees |
| node_bivplot | Panel-Generators for Visualization of Party Trees |
| node_boxplot | Panel-Generators for Visualization of Party Trees |
| node_density | Panel-Generators for Visualization of Party Trees |
| node_hist | Panel-Generators for Visualization of Party Trees |
| node_inner | Panel-Generators for Visualization of Party Trees |
| node_scatterplot | Panel-Generators for Visualization of Party Trees |
| node_surv | Panel-Generators for Visualization of Party Trees |
| node_terminal | Panel-Generators for Visualization of Party Trees |
| plot.BinaryTree | Visualization of Binary Regression Trees |
| plot.mob | Visualization of MOB Trees |
| predict.mob | Model-based Recursive Partitioning |
| prettytree | Print a tree. |
| print.mob | Model-based Recursive Partitioning |
| proximity | Random Forest |
| ptrafo | Function for Data Transformations |
| RandomForest-class | Class "RandomForest" |
| readingSkills | Reading Skills |
| residuals.mob | Model-based Recursive Partitioning |
| response | Class "BinaryTree" |
| response-method | Class "BinaryTree" |
| response-methods | Class "BinaryTree" |
| reweight | Re-fitting Models with New Weights |
| reweight.glinearModel | Re-fitting Models with New Weights |
| reweight.linearModel | Re-fitting Models with New Weights |
| sctest.mob | Model-based Recursive Partitioning |
| show-method | Class "BinaryTree" |
| show-method | Class "RandomForest" |
| SplittingNode-class | Class "SplittingNode" |
| summary.mob | Model-based Recursive Partitioning |
| TerminalModelNode-class | Class "SplittingNode" |
| TerminalNode-class | Class "SplittingNode" |
| TreeControl | Class "TreeControl" |
| TreeControl-class | Class "TreeControl" |
| treeresponse | Class "BinaryTree" |
| treeresponse-method | Class "BinaryTree" |
| treeresponse-method | Class "RandomForest" |
| treeresponse-methods | Class "BinaryTree" |
| varimp | Variable Importance |
| varimpAUC | Variable Importance |
| weights | Class "BinaryTree" |
| weights-method | Class "BinaryTree" |
| weights-method | Class "RandomForest" |
| weights-methods | Class "BinaryTree" |
| weights.mob | Model-based Recursive Partitioning |
| where | Class "BinaryTree" |
| where-method | Class "BinaryTree" |
| where-method | Class "RandomForest" |
| where-methods | Class "BinaryTree" |


THE BIG BUS A film review by Shane R. Burridge Copyright 1995 Shane R. Burridge
(1976) 88 min
Larry Cohen took a break from his offbeat horror tales to co-write this James Frawley directed vehicle (pun intended), a parody of the disaster movies boom that surfaced in the mid-seventies. The big bus itself is the pride of the Coyote (not Greyhound) fleet, a nuclear-powered luxury transit vehicle that is about to make its inaugural run non-stop from New York to Denver. Add to this the following plot ingredients: a driver haunted by an incident from his past, a collection of eccentric passengers, a disaster which sends the vehicle out of control ... it's easy to see the similarity between THE BIG BUS and the 1980 disaster spoof AIRPLANE! (actually, there's only two minutes difference in their running times). While I find both films funny, the disconnected, rapid-fire gags of AIRPLANE! have been recycled too often by the slew of similar 'zany' takeoffs that it spawned to make it any longer unique--which leaves THE BIG BUS the more distinctive of the two, by default.
 Nobody has a particularly big role--except for the bus, which really is big - but the 'star-studded' cast of familiar faces is one of the conventions of disaster movies that writers Cohen and Fred Freeman have stuck to. They have also incorporated into the plot elements of other notable disaster flicks--specifically AIRPORT, AIRPORT '75, THE POSEIDON ADVENTURE (!), and even a touch of EARTHQUAKE--though what's more interesting is their choice of subject. The film-makers obviously noticed the trend in these movies to place frightened-but-resourceful passengers together on any number of calamity -bound vehicles. Along with the planes and ships of the previously mentioned titles, these hapless casts have had their lives endangered by trains, airships, and even rollercoasters. A big bus was all that was left. This is, of course, absurd. The film's level of humor reminds me of a MAD magazine movie send-up (Illustrator Jack Davis was even called in to design the movie poster) and from what I've seen, its amiable, silly approach will be enjoyed by early teens more than adults. At least the producers didn't feel they had to resort to cheap innuendo and "comic" violence.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Russia says Israeli air strikes on Syria a wrong move: Ifax
MOSCOW (Reuters) - Russian Deputy Foreign Minister Mikhail Bogdanov said on Wednesday that Israeli air strikes on Syria were a wrong move, and Moscow had contacted its allies about the incident, Interfax reported.
Israel has said its aircraft struck dozens of Iranian and Syrian military targets in Syria on Wednesday in retaliation for rockets fired toward Israel a day earlier.


+++
title = "Snowboarding: the good, the bad, the painful"
slug = "snowboarding-the-good-the-bad-the-painful"
date = 2007-09-09T10:00:00+10:00
tags = ["snowboarding", "reflection", "skiing"]
locations = ["argentina/bariloche"]
draft = false
summary = """
After six years of skiing, and after one week of snowboarding, I can now say with confidence that I've experienced both of these alpine sports, and that I'm able to talk about them a bit and to compare them. So here's a few reflective points in favour of snowboarding, and a few more in favour of skiing. I'm not making any decisive call here on which one I think is the better — just spelling out my views on the advantages and the disadvantages of each. The verdict, I leave in your hands.
"""
+++
After six years of skiing, and after one week of snowboarding, I can now say with confidence that I've experienced both of these alpine sports, and that I'm able to talk about them a bit and to compare them. So here's a few reflective points in favour of snowboarding, and a few more in favour of skiing. I'm not making any decisive call here on which one I think is the better — just spelling out my views on the advantages and the disadvantages of each. The verdict, I leave in your hands.
Some reasons why snowboarding is better than skiing:
- You can go from beginner to semi-advanced within your first week
- You can go down any run, no matter how difficult, in "chicken mode" (i.e. by "boardploughing")
- Snowboard boots are about 6 x 1013 times more comfortable than ski boots
- Stopping and sitting down on the snow (to relax, to enjoy the view, to massage your bruised a$$, etc) is easier and more natural on a board
- Falling down isn't such a big deal: your board never comes off your feet, like skis do; and getting up is a bit easier on a board (once you get used to it)
- It just feels way cooler
And some reasons why skiing is better than snowboarding:
- After the first week, falling down is very rare
- You can go down "catwalks" (narrow, slightly steep downhill paths) quite easily, by snowploughing now and then, and by using your poles to push yourself along the flat bits
- There's always more to learn with skiing: every time you ski, you can still improve by leaps and bounds, and you can still learn more of the technical aspects
- Going up (and getting off!) chairlifts and pommers is much easier on skis
- Most skiers aspire to going down harder runs, not to doing crazy jumps and looking like hot stuff
- Good skiers look sleek and graceful — these words simply don't fit as descriptions of anyone who snowboards
- Skiers don't wreck the slopes by scraping away masses of snow with each stop
- When you're skiing, you're always more-or-less looking down the hill and in front of you; when snowboarding, half the time you're facing backwards, and you have to twist your head around to see in front of you
- Most skiers aren't dickheads (and most snowboarders are)
- Learning to ski doesn't involve so much pain, whereas learning to board leaves you black and blue


|
||||||||||
| 前のクラス 次のクラス | フレームあり フレームなし | |||||||||
| 概要: 入れ子 | フィールド | コンストラクタ | メソッド | 詳細: フィールド | コンストラクタ | メソッド |
java.lang.Object org.restlet.data.Status
public final class Status
Status to return after handling a call.
| フィールドの概要 | |
|---|---|
static Status |
CLIENT_ERROR_BAD_REQUEST
The request could not be understood by the server due to malformed syntax. |
static Status |
CLIENT_ERROR_CONFLICT
The request could not be completed due to a conflict with the current state of the resource (as experienced in a version control system). |
static Status |
CLIENT_ERROR_EXPECTATION_FAILED
The user agent expects some behavior of the server (given in an Expect request-header field), but this expectation could not be met by this server. |
static Status |
CLIENT_ERROR_FAILED_DEPENDENCY
This status code means that the method could not be performed on the resource because the requested action depended on another action and that action failed. |
static Status |
CLIENT_ERROR_FORBIDDEN
The server understood the request, but is refusing to fulfill it as it could be explained in the entity. |
static Status |
CLIENT_ERROR_GONE
The requested resource is no longer available at the server and no forwarding address is known. |
static Status |
CLIENT_ERROR_LENGTH_REQUIRED
The server refuses to accept the request without a defined Content-Length. |
static Status |
CLIENT_ERROR_LOCKED
The source or destination resource of a method is locked (or temporarily involved in another process). |
static Status |
CLIENT_ERROR_METHOD_NOT_ALLOWED
The method specified in the Request-Line is not allowed for the resource identified by the Request-URI. |
static Status |
CLIENT_ERROR_NOT_ACCEPTABLE
The resource identified by the request is only capable of generating response entities whose content characteristics do not match the user's requirements (in Accept* headers). |
static Status |
CLIENT_ERROR_NOT_FOUND
The server has not found anything matching the Request-URI or the server does not wish to reveal exactly why the request has been refused, or no other response is applicable. |
static Status |
CLIENT_ERROR_PAYMENT_REQUIRED
This code is reserved for future use. |
static Status |
CLIENT_ERROR_PRECONDITION_FAILED
Sent by the server when the user agent asks the server to carry out a request under certain conditions that are not met. |
static Status |
CLIENT_ERROR_PROXY_AUTHENTIFICATION_REQUIRED
This code is similar to 401 (Unauthorized), but indicates that the client must first authenticate itself with the proxy. |
static Status |
CLIENT_ERROR_REQUEST_ENTITY_TOO_LARGE
The server is refusing to process a request because the request entity is larger than the server is willing or able to process. |
static Status |
CLIENT_ERROR_REQUEST_TIMEOUT
Sent by the server when an HTTP client opens a connection, but has never sent a request (or never sent the blank line that signals the end of the request). |
static Status |
CLIENT_ERROR_REQUEST_URI_TOO_LONG
The server is refusing to service the request because the Request-URI is longer than the server is willing to interpret. |
static Status |
CLIENT_ERROR_REQUESTED_RANGE_NOT_SATISFIABLE
The request includes a Range request-header field and the selected resource is too small for any of the byte-ranges to apply. |
static Status |
CLIENT_ERROR_UNAUTHORIZED
The request requires user authentication. |
static Status |
CLIENT_ERROR_UNPROCESSABLE_ENTITY
This status code means the server understands the content type of the request entity (syntactically correct) but was unable to process the contained instructions. |
static Status |
CLIENT_ERROR_UNSUPPORTED_MEDIA_TYPE
The server is refusing to service the request because the entity of the request is in a format not supported by the requested resource for the requested method. |
static Status |
CONNECTOR_ERROR_COMMUNICATION
The client connector faced an error during the communication with the remote server (interruption, timeout, etc.). |
static Status |
CONNECTOR_ERROR_CONNECTION
The client connector could not connect to the remote server. |
static Status |
CONNECTOR_ERROR_INTERNAL
The client connector faced an internal error during the process of a request to its server or the process of a response to its client. |
static Status |
INFO_CONTINUE
This interim response (the client has to wait for the final response) is used to inform the client that the initial part of the request has been received and has not yet been rejected or completed by the server. |
static Status |
INFO_DISCONNECTED_OPERATION
Warning status code, typically returned by a cache, indicating that it is intentionally disconnected from the rest of the network for a period of time. |
static Status |
INFO_HEURISTIC_EXPIRATION
Warning status code, typically returned by a cache, indicating that it heuristically chose a freshness lifetime greater than 24 hours and the response's age is greater than 24 hours. |
static Status |
INFO_MISC_WARNING
Warning status code, optionally including arbitrary information to be presented to a human user, typically returned by a cache. |
static Status |
INFO_PROCESSING
This interim response is used to inform the client that the server has accepted the complete request, but has not yet completed it since the server has a reasonable expectation that the request will take significant time to complete. |
static Status |
INFO_REVALIDATION_FAILED
Warning status code, typically returned by a cache, indicating that the response is stale because an attempt to revalidate the response failed, due to an inability to reach the server. |
static Status |
INFO_STALE_RESPONSE
Warning status code, typically returned by a cache, indicating that the response is stale. |
static Status |
INFO_SWITCHING_PROTOCOL
The server understands and is willing to comply with the client's request, via the Upgrade message header field, for a change in the application protocol being used on this connection. |
static Status |
REDIRECTION_FOUND
The requested resource resides temporarily under a different URI which should not be used for future requests by the client (use status codes 303 or 307 instead since this status has been manifestly misused). |
static Status |
REDIRECTION_MULTIPLE_CHOICES
The server lets the user agent choosing one of the multiple representations of the requested resource, each representation having its own specific location provided in the response entity. |
static Status |
REDIRECTION_NOT_MODIFIED
Status code sent by the server in response to a conditional GET request in case the document has not been modified. |
static Status |
REDIRECTION_PERMANENT
The requested resource has been assigned a new permanent URI and any future references to this resource SHOULD use one of the returned URIs. |
static Status |
REDIRECTION_SEE_OTHER
The response to the request can be found under a different URI and SHOULD be retrieved using a GET method on that resource. |
static Status |
REDIRECTION_TEMPORARY
The requested resource resides temporarily under a different URI which should not be used for future requests by the client. |
static Status |
REDIRECTION_USE_PROXY
The requested resource MUST be accessed through the proxy given by the Location field. |
static Status |
SERVER_ERROR_BAD_GATEWAY
The server, while acting as a gateway or proxy, received an invalid response from the upstream server it accessed in attempting to fulfill the request. |
static Status |
SERVER_ERROR_GATEWAY_TIMEOUT
The server, while acting as a gateway or proxy, could not connect to the upstream server. |
static Status |
SERVER_ERROR_INSUFFICIENT_STORAGE
This status code means the method could not be performed on the resource because the server is unable to store the representation needed to successfully complete the request. |
static Status |
SERVER_ERROR_INTERNAL
The server encountered an unexpected condition which prevented it from fulfilling the request. |
static Status |
SERVER_ERROR_NOT_IMPLEMENTED
The server does not support the functionality required to fulfill the request. |
static Status |
SERVER_ERROR_SERVICE_UNAVAILABLE
The server is currently unable to handle the request due to a temporary overloading or maintenance of the server. |
static Status |
SERVER_ERROR_VERSION_NOT_SUPPORTED
The server does not support, or refuses to support, the HTTP protocol version that was used in the request message. |
static Status |
SUCCESS_ACCEPTED
The request has been accepted for processing, but the processing has not been completed. |
static Status |
SUCCESS_CREATED
The request has been fulfilled and resulted in a new resource being created. |
static Status |
SUCCESS_MISC_PERSISTENT_WARNING
Warning status code, optionally including arbitrary information to be presented to a human user, typically returned by a cache. |
static Status |
SUCCESS_MULTI_STATUS
This response is used to inform the client that the HTTP response entity contains a set of status codes generated during the method invocation. |
static Status |
SUCCESS_NO_CONTENT
The server has fulfilled the request but does not need to return an entity-body (for example after a DELETE), and might want to return updated meta-information. |
static Status |
SUCCESS_NON_AUTHORITATIVE
The request has succeeded but the returned meta-information in the entity-header does not come from the origin server, but is gathered from a local or a third-party copy. |
static Status |
SUCCESS_OK
The request has succeeded. |
static Status |
SUCCESS_PARTIAL_CONTENT
The server has fulfilled the partial GET request for the resource assuming the request has included a Range header field indicating the desired range. |
static Status |
SUCCESS_RESET_CONTENT
The server has fulfilled the request and the user agent SHOULD reset the document view which caused the request to be sent. |
static Status |
SUCCESS_TRANSFORMATION_APPLIED
Warning status code, typically returned by a cache or a proxy, indicating that the response has been transformed. |
| コンストラクタの概要 | |
|---|---|
Status(int code)
Constructor. |
|
Status(int code,
java.lang.String reasonPhrase,
java.lang.String description,
java.lang.String uri)
Constructor. |
|
Status(int code,
java.lang.Throwable throwable)
Constructor. |
|
Status(int code,
java.lang.Throwable throwable,
java.lang.String reasonPhrase,
java.lang.String description,
java.lang.String uri)
Constructor. |
|
Status(Status status,
java.lang.String description)
Constructor. |
|
Status(Status status,
java.lang.Throwable throwable)
Constructor. |
|
Status(Status status,
java.lang.Throwable throwable,
java.lang.String description)
Constructor. |
| メソッドの概要 | |
|---|---|
boolean |
equals(java.lang.Object object)
Indicates if the status is equal to a given one. |
int |
getCode()
Returns the corresponding code (HTTP or WebDAV or custom code). |
java.lang.String |
getDescription()
Returns the description. |
java.lang.String |
getReasonPhrase()
Returns the reason phrase of this status. |
java.lang.Throwable |
getThrowable()
Returns the related error or exception. |
java.lang.String |
getUri()
Returns the URI of the specification describing the status. |
int |
hashCode()
|
boolean |
isClientError()
Indicates if the status is a client error status, meaning "The request contains bad syntax or cannot be fulfilled". |
static boolean |
isClientError(int code)
Indicates if the status is a client error status, meaning "The request contains bad syntax or cannot be fulfilled". |
boolean |
isConnectorError()
Indicates if the status is a connector error status, meaning "The connector failed to send or receive an apparently valid message". |
static boolean |
isConnectorError(int code)
Indicates if the status is a connector error status, meaning "The connector failed to send or receive an apparently valid message". |
boolean |
isError()
Indicates if the status is an error (client or server) status. |
static boolean |
isError(int code)
Indicates if the status is an error (client or server) status. |
boolean |
isGlobalError()
Indicates if the status is a global error status, meaning "The server has definitive information about a particular user". |
static boolean |
isGlobalError(int code)
Indicates if the status is a client error status, meaning "The request contains bad syntax or cannot be fulfilled". |
boolean |
isInformational()
Indicates if the status is an information status, meaning "request received, continuing process". |
static boolean |
isInformational(int code)
Indicates if the status is an information status, meaning "request received, continuing process". |
boolean |
isRecoverableError()
Indicates if an error is recoverable, meaning that simply retrying after a delay could result in a success. |
boolean |
isRedirection()
Indicates if the status is a redirection status, meaning "Further action must be taken in order to complete the request". |
static boolean |
isRedirection(int code)
Indicates if the status is a redirection status, meaning "Further action must be taken in order to complete the request". |
boolean |
isServerError()
Indicates if the status is a server error status, meaning "The server failed to fulfill an apparently valid request". |
static boolean |
isServerError(int code)
Indicates if the status is a server error status, meaning "The server failed to fulfill an apparently valid request". |
boolean |
isSuccess()
Indicates if the status is a success status, meaning "The action was successfully received, understood, and accepted". |
static boolean |
isSuccess(int code)
Indicates if the status is a success status, meaning "The action was successfully received, understood, and accepted". |
java.lang.String |
toString()
Returns the reason phrase of the status followed by its HTTP code. |
static Status |
valueOf(int code)
Returns the status associated to a code. |
| クラス java.lang.Object から継承されたメソッド |
|---|
clone, finalize, getClass, notify, notifyAll, wait, wait, wait |
| フィールドの詳細 |
|---|
public static final Status CLIENT_ERROR_BAD_REQUEST
public static final Status CLIENT_ERROR_CONFLICT
public static final Status CLIENT_ERROR_EXPECTATION_FAILED
public static final Status CLIENT_ERROR_FAILED_DEPENDENCY
public static final Status CLIENT_ERROR_FORBIDDEN
public static final Status CLIENT_ERROR_GONE
public static final Status CLIENT_ERROR_LENGTH_REQUIRED
public static final Status CLIENT_ERROR_LOCKED
public static final Status CLIENT_ERROR_METHOD_NOT_ALLOWED
public static final Status CLIENT_ERROR_NOT_ACCEPTABLE
public static final Status CLIENT_ERROR_NOT_FOUND
public static final Status CLIENT_ERROR_PAYMENT_REQUIRED
public static final Status CLIENT_ERROR_PRECONDITION_FAILED
public static final Status CLIENT_ERROR_PROXY_AUTHENTIFICATION_REQUIRED
public static final Status CLIENT_ERROR_REQUEST_ENTITY_TOO_LARGE
public static final Status CLIENT_ERROR_REQUEST_TIMEOUT
public static final Status CLIENT_ERROR_REQUEST_URI_TOO_LONG
public static final Status CLIENT_ERROR_REQUESTED_RANGE_NOT_SATISFIABLE
public static final Status CLIENT_ERROR_UNAUTHORIZED
public static final Status CLIENT_ERROR_UNPROCESSABLE_ENTITY
public static final Status CLIENT_ERROR_UNSUPPORTED_MEDIA_TYPE
public static final Status CONNECTOR_ERROR_COMMUNICATION
public static final Status CONNECTOR_ERROR_CONNECTION
public static final Status CONNECTOR_ERROR_INTERNAL
public static final Status INFO_CONTINUE
public static final Status INFO_DISCONNECTED_OPERATION
public static final Status INFO_HEURISTIC_EXPIRATION
public static final Status INFO_MISC_WARNING
public static final Status INFO_PROCESSING
public static final Status INFO_REVALIDATION_FAILED
public static final Status INFO_STALE_RESPONSE
public static final Status INFO_SWITCHING_PROTOCOL
public static final Status REDIRECTION_FOUND
public static final Status REDIRECTION_MULTIPLE_CHOICES
public static final Status REDIRECTION_NOT_MODIFIED
public static final Status REDIRECTION_PERMANENT
public static final Status REDIRECTION_SEE_OTHER
public static final Status REDIRECTION_TEMPORARY
public static final Status REDIRECTION_USE_PROXY
public static final Status SERVER_ERROR_BAD_GATEWAY
public static final Status SERVER_ERROR_GATEWAY_TIMEOUT
public static final Status SERVER_ERROR_INSUFFICIENT_STORAGE
public static final Status SERVER_ERROR_INTERNAL
public static final Status SERVER_ERROR_NOT_IMPLEMENTED
public static final Status SERVER_ERROR_SERVICE_UNAVAILABLE
public static final Status SERVER_ERROR_VERSION_NOT_SUPPORTED
public static final Status SUCCESS_ACCEPTED
public static final Status SUCCESS_CREATED
public static final Status SUCCESS_MISC_PERSISTENT_WARNING
public static final Status SUCCESS_MULTI_STATUS
public static final Status SUCCESS_NO_CONTENT
public static final Status SUCCESS_NON_AUTHORITATIVE
public static final Status SUCCESS_OK
public static final Status SUCCESS_PARTIAL_CONTENT
public static final Status SUCCESS_RESET_CONTENT
public static final Status SUCCESS_TRANSFORMATION_APPLIED
| コンストラクタの詳細 |
|---|
public Status(int code)
code
- The specification code.public Status(int code, java.lang.String reasonPhrase, java.lang.String description, java.lang.String uri)
code
- The specification code.reasonPhrase
- The short reason phrase.description
- The longer description.uri
- The URI of the specification describing the method.public Status(int code, java.lang.Throwable throwable)
code
- The specification code.throwable
- The related error or exception.public Status(int code, java.lang.Throwable throwable, java.lang.String reasonPhrase, java.lang.String description, java.lang.String uri)
code
- The specification code.throwable
- The related error or exception.reasonPhrase
- The short reason phrase.description
- The longer description.uri
- The URI of the specification describing the method.public Status(Status status, java.lang.String description)
status
- The status to copy.description
- The description to associate.public Status(Status status, java.lang.Throwable throwable)
status
- The status to copy.throwable
- The related error or exception.public Status(Status status, java.lang.Throwable throwable, java.lang.String description)
status
- The status to copy.throwable
- The related error or exception.description
- The description to associate.| メソッドの詳細 |
|---|
public static boolean isClientError(int code)
code
- The code of the status.
public static boolean isConnectorError(int code)
code
- The code of the status.
public static boolean isError(int code)
code
- The code of the status.
public static boolean isGlobalError(int code)
code
- The code of the status.
public static boolean isInformational(int code)
code
- The code of the status.
public static boolean isRedirection(int code)
code
- The code of the status.
public static boolean isServerError(int code)
code
- The code of the status.
public static boolean isSuccess(int code)
code
- The code of the status.
public static Status valueOf(int code)
code
- The code.
public boolean equals(java.lang.Object object)
java.lang.Object
内の equals
object
- The object to compare to.
public int getCode()
public java.lang.String getDescription()
StatusService
to build a meaningful description of an error via a
response entity.
public java.lang.String getReasonPhrase()
public java.lang.Throwable getThrowable()
public java.lang.String getUri()
public int hashCode()
java.lang.Object
内の hashCode
public boolean isClientError()
public boolean isConnectorError()
public boolean isError()
public boolean isGlobalError()
public boolean isInformational()
public boolean isRecoverableError()
isConnectorError()
and
if the status is CLIENT_ERROR_REQUEST_TIMEOUT
or
SERVER_ERROR_GATEWAY_TIMEOUT
or
SERVER_ERROR_SERVICE_UNAVAILABLE
.
public boolean isRedirection()
public boolean isServerError()
public boolean isSuccess()
public java.lang.String toString()
java.lang.Object
内の toString
|
||||||||||
| 前のクラス 次のクラス | フレームあり フレームなし | |||||||||
| 概要: 入れ子 | フィールド | コンストラクタ | メソッド | 詳細: フィールド | コンストラクタ | メソッド |


| Loading meetups... | ||||
| {{group.name}} | {{ group.startDate | amCalendar }} | {{ group.statusCount('Yes') }} | {{ '%LABEL_YES%' | phrase }} {{ '%LABEL_MAYBE%' | phrase }} {{ '%LABEL_NO%' | phrase }} | |
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|
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has happened |


Visualizing and debugging deep convolutional networks
Have you been ever stuck while the neural network executes smoothly across epochs but the loss doesn’t decrease ? Or may be the loss decreases but not the way you would like it to ? Debugging a deep neural network is helpful if not essential for a lot of use cases.
If you want to know why building a visualisation algo is important, especially in radiology - you can have a read here
In this series of posts we describe the different visualization techniques for explaining decisions of convolutional neural nets. These posts are a summary of the different techniques that existed in research, starting all the way back from deconvolution based attribution systems in 2013.
The visualization technique posts are divided into 2 parts:
-
In Part 1 we talk about perturbation based methods which includes - Occlusion, LIME & Integrated Gradients
-
In Part 2 we talk about back propagation based methods. They are again divided into gradient based back propagation (Deconvolution, Guided backpropagation, GradCAM) & relevance score based (LRP, DeepLIFT)


JWT Spring Security Demo
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Item 7.e.
Now, enter this data into an app such as RStudio or an online tool. In RStudio, run this code to do a chi-squared test. (In a statistics class, walk through the steps.) Output the \(p\)-value (the likelihood the observed differences are due to chance alone) and \textbf{residuals}, which are basically scaled versions of the \(O-E\) s for each racial group. Which are highest? Lowest? Is there evidence of racial bias?in-context


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Creatures in the wizarding world are comprised of both magical and non-magical entities and are split by the Ministry of Magic into three classifications: Being, Beast, or Spirit. We created a place for you to find the beasts of the wizarding world and learn from our on site magizoologists. See below profiles of our featured friends.
Find your fantastic beasts in our magizoo! Creatures in the wizarding world are comprised of both magical and non-magical entities and are split by the Ministry of Magic into three classifications: Being, Beast, or Spirit.
We created a place for you to find the beasts of the wizarding world and learn from our on site magizoologists. Come explore our habitats featuring Zouwu and Numdus to name a few.


Album covers going to "Temporary" folder?
-
DavidGlasgow
Hi--
I'm running Synergy 2.8 on an Intel MBP running OS 10.4.6 and iTunes 6.0.4. My understanding (though I could easily be wrong) is that Synergy should be pulling album covers straight out of iTunes, rather than storing its own separate copies--and yet, I just discovered a folder at Home/Library/Application Support/Synergy/Temporary Album Covers that seems to be collecting a new graphic every time I play a new song (or at least a song from a new album).
Is this correct behavior? There's also an "Album Covers" folder (no "Temporary") at the same level, but there's nothing in it....
Curiously,
David
-
Greg Hurrell
The key word is "Temporary". The covers are pulled from iTunes and temporarily stored there because reading them from disc is much faster than pulling them across from iTunes every single time they are needed. The contents of the folder is deleted when Synergy exits.
The other folder is for downloaded covers, which don't get automatically deleted.
-
DavidGlasgow
Aha!
I guess I've never looked in that folder without Synergy running....
Thanks for clarifying!
Reply
This topic is now closed.


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Hi, I'm a Programmer & Game Designer who's constanstly expanding my skillset and actively looking for work while working on my own self-published indie games and software.
I began as a programmer studying Games Programming at the Queensland Institute of Technology where I then pivoted to Computer Science. Since then, I've been learning swiflty having become apt at Python, C#, and SQL, while pursuing other languages for web development like JavaScript, HTML & CSS, and PHP. My most recent dive into software has been using Discord's API's Python wrapper, Discord.py, and developing a bot run on my my own Ubuntu Server.
I've been in the game development industry since 2016 where I first began my studies at SAE Qantm, where I majored in game design. Since then I've worked on a variety of projects, from 'Serious Games' during my employment as an app designer at 89 Friends PTY LTD, to smaller, indie, studio-based projects where I worked in my fields. All of these games can be found here, on my portfolio.
For as long as I have been playing games I have always been fascinated by the way the world can inform the beholder, the way it can tell stories through so many different ways: narrative, environmental, and dialogue. I'm extremely passionate about creating an emotionally evocative experience, something that will make them laugh and cry, hate and love.
My dream is to spend my life making the world a better place through games. I have taken an enormous amount of inspiration from media like Dmitry Glukhovsky's 'Metro Series' and Andrzej Sapkowski's 'The Witcher Series' which entirely explore the themes of moral and ethical problems drawn from the modern day.
SQL
Shell
Java
C
C#
Python
VS Code
VS 2019
Unity
3D/2D
OBS
Vegas
Pro 14
Source-
Tree
Git-
Kraken
Linux
SQLite
SQL
Workbench
Google
Suite
Level
Design
Creative
Writing
UI/UX
Design
Quest
Design
Want to get in touch? You can contact me from these!
<EMAIL_ADDRESS>My Media
Send me an email!
This Discord bot is Dungeons & Dragons inspired, borrowing many features from the TTRPG and applying them as useful tools. The core features are dice rolling and random event encounters, with the former being as simple as writing !roll 1d20+3 for example, and the latter with a small random chance to activate when a message is sent.
There are other helper features like issuing an embedded message with all the users account stats, level stats and equipment (with both rewarded from random event completions), and encoutner activtion statistics. Account statistics present information like time since creation, time since joining the server, current roles, e.t.c. The level statistics and equipment present the information in the same way but draw from a local database that stores information for each user in the server, changing whenever a user gains EXP or changes equipment.
Ongoing in development. This was originally a project for IFB102 - Introduction to Computer Systems as it's final assessment lasting only a month. As of now, it's currently being maintained with minor features added sporadically.
- Designing each of the systems that users engage with, like displaying stats or rolling dice.- Using Regex to dig through user command to issue dice rolls.- Storing and retrieving user data in an SQLite database.- Interfacing with Discord.py's API to build the bot.
- Discord.py API Wrapper- Visual Studio Code- SourceTree- Python- Discord
This system uses complex sorting algorithms like the InsertionSort (O(n^2) efficiency) for modified data structures like binary-trees to store 'tools'. Using a staff login, staff can create tools to store and user accounts to register tools to, and remove tools from the system. Using a user account they may borrow and return tools, list the tools they are renting, and display the top 3 most frequently rented tools.
Upon completing this project and reflecting on it, the InsertionSort was not the most efficient choice, with only an efficieny of O(n) needed. Meaning that any brute-force algorithm would have sufficed to work at a better efficiency than InsertionSort.
5 Weeks for the project. The project had been sufficiently polished with appropriate program correctness and error handling - no extra time needed. Developed for CAB301 - Algorithms and Complexity.
- Choosing the most efficient sorting algorithm for finding the top 3 most borrowed tools.- Polishing the program with effective program correctness and error handling around it.- Designing effective systems and data structures from supplied intentionally incorrect interfaces.
- Visual Studio 2019- SourceTree- C#- Sorting Algorithms
A local-network electronic asset trading platform client and server developed in a team environment with a mock-client to simulate the experience of software development in a professional environment. Using modern methodologies such as agile, and the standard for software: IntelliJ as a development environment, Sourcetree for source control, and Slack for communication; we held weekly team meetings and issued work to one another evenly to ensure a smooth development pipeline.As the development timeline proceeded, common workplace problems were met with swift and efficient solutions, like merge conflicts through communication and backing up work, broken code and bugs through appropriate debugging, and coordinating fair work distribution through workflow boards like Trello.
9 Weeks with milestone deadlines due every 3 weeks to mimic a professional development timeline. Developed as the primary assessment for CAB302 - Software Development.
- Developing local networking between the client and the server.- Designing black box and glass box unit tests.- Connecting the systems with user interface.- Storing and retrieving user data from an SQLite database.- Creating UML diagram from classes for documentation.
- IntelliJ 2020.3.2- SourceTree- C#- Java- Trello- Google Docs
Nostalgic Paradigm is a game that represents the fear of growing up; specifically targeted towards those who spend their childhood with video-games. I worked on this as the sole developer in my spare time where I wrote the content based on how I feel about my own childhood and developed a short narrative experience for others like me to play. I tried to evoke a feeling of appreciation for the memories we have of our younger days, knowing that we will never be there again. While I do have a target audience, I have written everything in a way as to include all types of people.
1 Months in total. This originally started a concept piece I had worked on for about a week a few years ago. Only just recently in the past three weeks did I dedicate myself to designing and developing the project.
- Designing the atmosphere to make the user feel alone and afraid.- Writing the dialogue and quotes that are encountered via the computer and throughout the levels.- Scripting the stages and scenes and how they interact with each other.- Implementing PlayerPrefs to maintain player settings and an end-game secret between sessions.- Implementing controller support for more expansive accessibility.
- Unity Engine 2018.2.0b1- Visual Studio 2017- GitKraken/SourceTree- C#- Google Docs
Good Morning is a feeling-based game centred around the idea of home. On the original project, I worked as the vision holder and one of the level designers for my Studio 2 module during my studies. But recently I have revisited this project and completely re-designed the core systems and overall user experience from the ground up using my more recent set of skills, resulting in a much smoother and stable experience as opposed to the previous student project where I had far less experience as a designer and programmer.
The core idea of the narrative (carrying out your morning routine) was entirely my responsibility, along with designing and creating the world around it. These features have still persisted to the latest re-visiting of the game.
5 Weeks for the original project.An additional month to re-design the systems alone in the update.
- Maintaining the project's vision.- Designing the house and the world around it.- Designing the narrative of the morning routine.- Designing the user experience/interface to suit the unique visual style.- Designing the mechanics and how the user interacted with the world.- Designing and programming the updated systems behind all interactions.
- Unity Engine 2018.3.5f1- Visual Studio 2017- GitKraken/SourceTree- C#- Google Docs
Seen is a story based game centred around the idea of an emotional event in our lives: rejection. I worked on this game as it's sole developer, being responsible for everything for my Studio 2 module during my studies at SAE Qantm. As the sole developer, my priorities were to evoke an emotional response from players through an experience that they would find relatable. The rest of the game was moulded around that idea and familiar environments that could be related to it, i.e Facebook's browser messenger, a likely ground for communication.
2 Weeks to bring the project to be published.
- Maintaining the project's vision.- Designing the narrative of being rejected through social media.- Designing the user interface/experience to mimic that of real social media in an abstract way.- Designing the mechanics of the chat interactions.- Writing the scripts for the character's dialogue.- Programming the systems behind the menus.- Designing the chat messengers using the Fungus Unity Plugin.
- Unity Engine 2017.1.0f3- Visual Studio 2017- GitKraken/SourceTree- C#- Google Docs- Fungus Unity Plugin
Tempus is a story-based walking sim based on the idea of making a game entirely set within one location without any bipedal characters. I worked on this game as rhe vision holder and the lead level designer for my Studio 1 module during my studies at SAE Qantm. I designed the narrative progression along with writing and directing the script, while also, as vision holder, being entirely responsible for the idea of the core loop and the intended experience.
6 Weeks for our ever team project to be published.
- Maintaining the project's vision- Assisting in designing the layout of the level..- Designing the narrative to suit the constrictions we faced.- Writing the dialogue scripts for the voice actors.- Assisting in the way the users interact and progress in the world.- Directing the voice actors to ensure they meet the project's vision.
- Unity Engine 5.6.3f1- Visual Studio 2015- GitKraken/SourceTree- C#- Google Docs
Arena of the Bored Kings is a fantasy, competitive, split-screen arena game where both players face each other in a duel to sate the boredom of two kings. I worked on this game as the only and lead designer for my capstone project during my studies. My responsibilities were to concept, design, and implement the writing, UI, level, and menus in a captivating, thematic, and intuitive way.
6 Months in total. 3 Months for prototyping and documentation, 3 Months for development, polishing, and publishing.
- Designing the arena's layout.- Designing the underlying narrative and game context.- Writing the scripts of the quips, barks, and dialogue for voice actors.- Designing the main menu to employ an intuitive user interface and experience while also houseing all the written lore.
- Unity Engine 2018.2.0b1- Visual Studio 2017- GitKraken/SourceTree- C#- Google Docs
Falling is a surreal soundscape game where the user drifts gracefully to their death while amidst a peaceful storm. I worked on this game as a designer where I helped conceptualize, implement, and test various ways to create and enhance an audio-visual experience from the ambient music delivered to us by James Reynolds. I also primarily worked on designing the main menu and menu animations to deliver a smooth menu-to-game transition so that the game remains one smooth journey, while simultaneously keeping the UI intuitive and clean.
1 Month in total to publish the project via WebGL.
- Designing the journey down and events that transpire on the way.- Conceptualizing the world and storm.- Designing and modelling the terrain.- Designing and implementing the main menu and menu animations.
- Unity Engine 2018.2.0b1- Visual Studio 2017- WebGL- GitKraken/SourceTree- C#- Google Docs
Narration by project lead, Jacob Duniam.
Ardent Garden is a prototype AR 'Serious Game' I helped develop for client 89Friends PTY LTD focusing on spreading environmental awareness throughout the New South Whales school curriculum by providing students and educational experience, while simutaneously balancing it out with interesting and entertaining content. My priorities were to design prototype potential minigames that would educate and remind the students how to prune young plants, plant seeds in the approprate soil/locations, exterminate pests safely, and remove weeds without harming the garden.
6 Months in total. 3 Months for prototyping and documentation, 3 Months for development, polishing, and showcasing. The former 3 months were spent on a disclosed version of the project named 'Project Sapling', that we, the developers, took ownership of.
- Designing the educational minigames in a way that educates whilst simutaneously captivating them.- Designing and implementing the plants and their purpose as different rarities based on how endangered they are.- Conceptualizing how we can keep the UI/UX clean and intuitive for children while keeping it interesting for older students.- Designing and implementing the prototype's garden and menus.
- Unity Engine 2018.2.0b1- Visual Studio 2017- GitKraken/SourceTree- C#- Google Docs
“Have you ever wondered why darkness is eternal? An unending void of lightless space, that’s all it really is. But have you ever actually asked yourself why it is that the dark is what always goes on, not light?” Whispered Arthur to his companion, Isabelle, as they stared up towards the sparkling sky coloured in a deep velvet black. “A better question is: why was it that the darkness came first instead of the light.” Retorted Isabelle slyly and unmoved, confident she would outwit him at his own game. Arthur scooped her hand up into his and intertwined their fingers to form an unspoken bond that represented the beginning of a game of thought.  “Well first ask yourself, why was there nothing first instead of something? Who decided that nothing came before something instead of the other way around, hmm?”  There was another long moment of silence before Isabelle finally turned her head back to the great slate of spotted charcoal above. Before she set loose the words caught in her throat all that could be heard was the gentle breeze brushing through the thicket of wheat that surrounded the hill they lie on and the slow rustle of the dry maple leaves that effortlessly detach themselves from their former body and gracefully glide through the air to eventually settle around the two chittering minds below. “There’s always something, but there’s always nothing as well. They balance themselves out, wouldn’t you agree?” Isabelle finally let out, confusing Arthur with her blatant contradiction. “I’m not sure I understand what you mean, if there’s something, I’m not entirely sure nothing can exist since something must fill in the nothing’s emptiness?” Arthur responded with doubt in his voice, she had taken him by surprise. He believed his logic was sound, but Isabelle then put his doubts to rest with her next statement. “I see where you are coming from, my dear Arthur, but this brings us back to light and dark again. Light always overwrites darkness because darkness is just the absence of light as common knowledge tells us. So then we answer that with: nothingness is the absence of something. But obviously there is always something- we are something. We take up space, no matter how little in existence. Even in death we represent something. To quote Einstein: ‘Energy cannot be created or destroyed, it can only be changed from one form to another.’ End quote. If you think about it we are technically immortal, our matter I mean, we’re always something.” That was finally the end of Isabelle’s train of thought. Of course she had more to say, but she was more curious to see how her dearest companion would reply first. “That makes plenty of sense, I see where you’re coming from. But no matter how you put it, nothing will always be somewhere. Not here of course, there will always be something around us at least because we are something, even beyond our passing. To use your quote that means no matter where we go in whatever form we will always mean something because we are made of something.” “Ha! So you do agree with me. Something and nothing coincide with a special equilibrium.” Isabelle quickly retorted with a spriteful attitude. “I think you misunderstand me, my dearest. What I’m getting at is that nothing can never truly exist to us. Something is always there. Space could be a whole lot of nothing, but not to us, literally speaking because we can’t actually see just nothing We can’t even be in nothing because, as I said, we are something” Arthur pondered for a moment realising that he still had more to say. Isabelle stayed quiet patiently and listened with intent, the way he thought captivated her. “In a broader sense though something is currently occupying the nothingness of the universe. Think of a vacuum for example, if it’s even a quarter full it’s not empty, we don’t class it to have nothing in it. I believe the same goes for space.  Arthur let out a long sigh and threw his head back abruptly the moment he finished the word. “What, did you realise that I’m right?” Isabelle giggled to herself. “Oh dear, no. I’ve just realised that we’re going to have to debate whether black holes make something into nothing, or follow Einstein’s rule.” Arthur reluctantly responded with a bit of bite.  He could clearly see a grin on her face, and she could clearly see that he was growing tired. Isabelle’s hysterical laughter finally broke the silence. “Hang on we haven’t even answered our first question! ‘Why was it that darkness came first instead of light’, remember?” Isabelle was clearly determined to outsmart him with her sound logic and sly quips. Arthur on the other hand was taking this far too seriously for his liking. His current expression almost made it seem like he was desperately scanning his mind for way to answer that, he almost felt as though his last few statements could have. Eventually he just opened his mouth and responded with whatever escaped, he was growing tired. “Light is something, darkness is nothing. Can nothing ever overpower something? Of course not, but on the contrary something needs nothing to be something. On a slight tangent that’s why I believe good and evil shouldn’t be represented by light and dark. Evil isn’t the absence of good, well, technically it is but that’s about the same as saying an apple is the absence of an orange. It’s true, but it’s also something else entirely-” Arthur drew in a deep breath preparing to continue. “-Evil is human nature, contorted and twisted, chaotic and malignant: it’s a disease.  Evil cannot be absent because evil is as much of something as good could ever be, easier to be fact. That’s why we find evil so enjoyable I believe, because it’s succumbing to our inner nature.” Arthur finally finished, inhaled deeply, and then let out a slight yawn. He squeezed her hand to draw her attention back in case she’d lost it to his endless flow of dark dilemmas. She quietly responded with another squeeze back to reassure him she was listening the whole time. “Alright Mr. Morbid, that’s enough of that. How about we save that for another evening, smarty-pants.  Teased Isabelle, trying to contain her devilish grin, she truly loved these games of thought. “I suppose you’re right. Do you think if we slept here we’ll be bitten by any bugs?”  Isabelle curled her body over to his and laid her head on his heart, feeling the rhythmic beat of his life blood coagulating through his warm outer-shell. “I think you always find something to worry about.” Whispered Isabelle soothingly into Arthur’s chest. “There’s nothing out here but you and me.”
Brilliant red skies, the gentle breeze whistling in your ears. Your eyes flutter open, the harsh blinding light of the sun seems to penetrate into your very mind, filling it with only light. Light…  As your senses start to reawaken from your deep and empty slumber you begin to feel a comforting wave of water licking at the bottom half of your legs in the breeze. As strange as waking in this strange place may seem, it’s serene and tranquil. It is complete silence.  As you attempt to sit up to quell the ambiguous pain you realise that you are on a beach, but sand replaced with stones and the smell of salt water replaced with a refreshing crisp aroma to the air which sends shivers down your back. Your vision fixates into the distance, realising that there are tall snowy mountains far into the horizon. As your curiosity hungers to know more, you indulge it and stand. The water laps at your bare feet, and the wind whispering your thoughts into your ear. “Where am I?”, the wind instinctively tells you subconsciously.  After your surroundings sink in and you begin to gain your bearings you notice a small driftwood flask that’s made from three branches spiralling out and upwards spherically. The winds once again whisper in your ears. “It is yours, your are its. Expend the liquids of nature and life with this as the catalyst to your creation.” Without thinking you pick it up. As your fingers caress its rough design it seems to resonate with your very being, as if you had picked up your own beating heart. The winds die down and the water stands still. There is silence once more. WORK IN PROGRESS
Aryse extended his arm across the huge tome and pulled it’s ginormous chain-bound leather cover over to a randomly chosen page. Dust kicked up into the air, creating an almost opaque, choking screen before his eyes. He quickly rubbed the blinding substance from his glasses with one swift movement with his gilded handkerchief in hand. Once the dust had finally settled, it revealed the first page of the tome. The title had almost completely faded but from what Aryse could make out it had been written as: ‘The Darkbound: Djinnis and Djinns’. “At last I will have your heart, my dear Athessia. At last we will be together.” Aryse found himself saying. He immediately realised what words had just escaped him and quickly cleared his throat in hopes that he wouldn’t betray himself like that again. The darkness here, it listens to you. Tries to bargain with you- but it always gets the upper hand. Aryse nervously scanned his surroundings but all he saw were corroded old stone pillars and rotting oak bookshelves that held thousands of books in this enormous room. This Library was no ordinary library. He knew the stories were true, about the dark cultists and how they would kidnap women and children from their homes and sacrifice them to this malignant artefact he so eagerly sought to find, he would never dare ask himself why they did these vile things. His fingers trembled as they slowly caressed the page, his eyes desperately scanning each word to ensure he was reading the correct incantation. What price will I pay he wondered, what will my lover’s heart cost me. The sound of something hollow tumbled behind him, Aryse spun around without hesitation. He peered into the thick veil of darkness that smothered the aisle of bookshelves that marked the entrance to the symbolic square he stood in. To his surprise it was but a pile of dust-covered, bleached bones that became guilty of the noise. The skull that sat neatly at the top had slipped from it’s throne of bones and crashed against the cold, hard marble floor. He turned back to his duty. This was his right, he believed. He stared back at the monstrous book before him with trembling hands and watery eyes. He was ready, his whole body ached to have this terrifying encounter over and done with.  He drew his dagger from its sheath that rested tightly against his hip, and before beginning the ritual, found himself admiring it’s features. A gold-plated handle that adorned rubies and sapphires throughout its grip to create a charming, but ergonomic hold. A large spherical pommel of onyx held by a snake’s jaw with emerald eyes gleamed up at him in the light of the candles that surrounded the site. A wickedly curved and serrated blade beckoned to be used with malicious intent. With the blade gripped tightly in his right hand he flipped his left to face him, and in one swift and practiced move he sliced diagonally, letting his life blood seep from the wound and drip onto the pages of the book. As the blood connected with the pages it immediately vaporized into a small stream of red mist. Aryse took no time to waste, he immediately began reading the incantation from the pages. His voiced echoed deeply throughout the hollow library and seemed to speak back to him with a voice that was no longer his own. Word by word, syllable by syllable he spoke without doubt or hesitation. His heart was true and because of this, once he finished the incantation, the runes inscribed upon the page began to glow a bright and magnificent red. “Speak.” A voice ordered him. It spoke with neither emotion nor intent, it simply commanded. Aryse cleared his throat and prepared to commune with a force that was unimaginably powerful and terrifying. The voice, although completely immaterial, seemed to see Aryse’s every move. He felt unseen eyes penetrating through his mind and peering into his very soul, scouring his very essence and reliving his entire life in a few brief seconds. Aryse knew he was unfolding before the immaterial being although he hadn’t even uttered a sound yet. His legs grew weary, his eyes flittered from fatigue, his entire body felt damp with cold sweat. He began to doubt himself, he began to doubt his cause. Aryse opened his mouth to speak but all that bellowed from his quivering body was a hesitant and brief exhale. The immaterial voice waited patiently, it read him, it knew what he wanted, it only waited to hear the words emerge from his brittle, inferior being. Aryse closed his eyes for a moment and collected his thoughts. In one brief burst of courage he spoke clearly and with a succinct goal. “I demand my wish be granted, O’ immense and divine force beyond my inferior comprehension.” The demon heeded the small man’s demands. It spoke not for what seemed forever. “And what would your wish be?” It finally commanded once again, yet this time with a softer voice. It felt warm and welcoming, almost friendly. Aryse thought that perhaps his flattery for the demon had won him some favour. This thought in combination with his burst of courage emboldened the feeble man, he spoke his demands as if he knew he would succeed. Aryse cleared his throat before he spoke. “I have a love for a dear maiden, for she is the most fair and beautiful the world shall ever hold witness to. Her tender skin, a blessing to touch. Her sun-kissed locks, ah, smell sweeter than the golden syrup from a maple tree. And her eyes, oh her eyes… The most rich shade of amber, as if she were born a true gem.” The formless voice waited patiently for the insignificant man to finish his meaningless ramblings, it had all the time in the world to spare. “She has become my wo- No, she is beyond my world. She is a heavenly soul forged from the astral energies of the cosmos. Her presence begs that even the gods weep in joy as she strides by mere men. WORK IN PROGRESS
Upon the black, bubbling, dying shore of the lake stood the silhouette of a proud man. But not a man of flesh and bone like you and I, but a man of cloak and dagger, shadow and secrecy. A sneering grin fixed along his cheeks and a furrowed his brow in contentment. A brief chuckle escapes his toxic maw as he rests grevious claws upon his hips and breathes his first breath of victore. He had won. I write to you, my sole and only ear to listen. My last, tattered paper and the only decent thing to write with as I scrambled through my pockets to find my now forever lost journal. As I am huddled in a small cove I can feel the eyes of something beyond, something truly terrifying peering through my eyes as I desperately seek a solution to my unsolvable problem.  By the time this letter gets to you my fate will be beyond any mortal’s hands. Do what you must to ensure the lake’s venom never reaches beyond the valley’s mountainous bones. I will tell you how it all began; in hopes that whatever information I provide here will be of any use to containing this nightmare, or even stopping it all together. My name is Devin Treesight and I am, as my last name might suggest, a florist. I study the trees in this valley because they are something different. The local travellers and wayfarers nicknamed this place the ‘Eye of Ire’, taking the phrase ‘the eye of the storm’ and applying it to a static geographical position. This is due to the surrounding land outside the Eye being extremely dangerous. Most travellers that make it into the Eye (if they even do) stay for quite some time in fear that they may never make it back, or even home. You may wonder why I, a florist and not an explorer, have found myself within the calm of the storm. The flora within this valley is the most remarkable within the entirety of the known world. My book, alas now to never be completed, was a study on the life here and how it’s remarkable properties could cure many of mankind’s diseases. But now this sacred and tranquil sanctuary is tainted with black magic and a necrotic hatred has consumed it’s waters and soon to be it’s wildlife. I have managed to procure a variety of the wildlife. No fauna unfortunately, but that is not within my experience and I fear shoving small ‘sacred’ rodents into a bag of useful herbs and flowers will do more harm than good. If my body is never found I can only hope that this letter and my satchel are. I will be tying a few bright orange leaves when I know I am truly safe and store the satchel somewhere unwanted hands cannot reach it, but still see it. For all I know I am the only hope this land has. But now that I have gotten that out of the way I will continue with my recollection of events leading back to when this atrocity begun. Being a florist, I was studying the flora here. At the time I was inspecting the response of the local insects to a specific medicinal plant that seems, through a trial of examination, to regenerate the lost limbs of the insects that consume it. Remarkably I noticed the Nectum-Beetle regenerate it’s lost antenni within under the span of five minutes. This is REMARKABLE news. I hypothesise that this could be because the plant, when ingested, reignites the structural blueprints of the body and redirects all nutritional intake towards rebuilding the lost appendage. This will not only come as life-changing news to amputees, but repair their lost appendages in under a week! If only I could live to see the look on their faces when they wake up with the hands they thought they’d never have again. Forgive me, I have side-tracked myself a second time. I am writing what comes to mind as the most important details of my expedition. But yes, there are specimens of the plant mentioned before, which I have named ‘Nectum-Nutrius Treesight’, after the beetle that assisted my discovery. After witnessing this wonderous discovery I noticed a man waking up on the beach of the lake. At first I assumed it was just a tourist celebrating the success of this journey here. But after closer inspection due to my intrigue, I noticed the man was completely naked and unconscious. My first instinct was to help the poor man, but the moment I went to stand my target had awoken. To my surprise he looked lost. But to my greater surprise I noticed he was gripping a strange root in his right hand WORK IN PROGRESS


| Data Analysis | Parameter Preparation |
| Improving MCCE runs | Exporting and Debug |
All programs are located at /home/mcce/mcce1.0/bin unless otherwise stated.
MCCE web analysis tool uses mean field approach to eastimate residue-residue interaction. The breakdown analysis helps understanding why a conformer is occupied and why a residue is ionized.
MCCE analysis tool on Hestia (<IP_ADDRESS>)
MFE approximation of residue ionization energy. This is the command line version of the web-interfaced analysis tool.
Synopsis
mfe.py res_id titration_point [pH_cutoff]Description
res_id is the identification string of an ionizable residue, as appeared in file "pK.out"
titration_point is the titration point that mfe is carried out. If this number is between two titration values of Monte Carlo simulations, a linear interpolation will be performed.
pH_cutoff is the cutoff value in unit pH of printing residue pairwise interaction. It is an optional argument, without which all pairwise interactions will be printed out.
This program measures distance of each atom to [x,y,z], and print out those pdb lines within the threshold.
Synopsis
closeup pdbfile x y z thresholdDescription
pdbfile is your input pdb file
x y z are coordinate of a point where distances are measured, you can copy x y z from the pdb line and paste it here
threshold is the distance limit of printing the atoms. Only those within this threshold are printed out.
The serial number field of an ATOM line in the output will be replaced by the atom distance.
This program prints out the RMSD between the specified conformer and other conformers in the same residue.
Synopsis
res_confs.py IDstring1 [IDstring2 [IDstring3 ...]]Description
IDstring1 is the identification string that appeared in the ATOM line of that conformer in step3_out.pdb
IDstring2 is optional identification string to help uniquely identify a conformer
IDstring3 and more are more optional identification string to help uniquely identify a conformer
This program expects file "step3_out.pdb" so it must be called in a working directory. The ID strings are not sensitive to the order.
Example
res_confs.py res_confs.py GLU A0073_051
This program finds the residues with strong interations.
Synopsis
getinfo residue [threshold]Description
This program is trying to guess coupled residues for the input residue, you need to run it in the directory with head3.lst and opp files in energies/.
residue: the residue you want to analyze, it can be the residue number (for example: 212) or it can be a string defining the residue (for example: L0212, GLUL0212 etc., L212 would not be recognized in this case)
threshold: energy threshold for deciding if two residues are coupled (in pK units), default value is 2.
This program reads in step3_out.pdb and fort.38, then remove all unoccupied conformers except the native conformers which have "O000" in the history string. The resulted ATOM lines are printed out, which can be redirected to file step2_out.pdb. The purpose is to use this step2_out.pdb as the input of step3 for better dielectric boundary in DelPhi calculation.
Synopsis
reduce_conf.pyDescription
This program expects file "step3_out.pdb" so it must be called in a working directory.
Example
reduce_conf.py > step2_out.pdb
This program merges several mcce formatted pdb files into one, duplicated conformers are deleted.
Synopsis
merge_pdb -i input_list_file -o output.pdb -p param_directoryDescription
-i input_list_file, input_list_flie is a text file with a list of pdb files you want to merge, each line has one pdb file
-o output.pdb, output.pdb is the merged pdb file
-p param_directory, param_directory is the location of the parameter directory, if you have extra residues need new.tpl, put new.tpl in the local directory where this program runs
This program takes head3.lst and opp files under energies/ directory as input and complete the opp file if they are asymmetric.
Synopsis
rewrite_opp [-d]Description
-d: If you have this flag in the command line, and opp file has extra line than head3.lst (for example some conformers in step2_out.pdb has been deleted), then those extra conformers in opp file will be deleted. Otherwise, if -d is not in the command line, then those extra line are kept at the end of the opp file, but not deleted.
This program updates the derived entries (CONFLIST, NATOM, IATOM, and ATOMNAME) of a parameter (tpl) file from the connectivity table.
Synopsis
mk_iatom input.tpl output.tplDescription
input.tpl is the input tpl file.
output.tpl is the output tpl file.
Description
unpdb is unformatted pdb file such as fort.13.
Example
testfmt fort.13
Description
column_in_fort.38 is the column number counted from 1 in the file "fort.38".
The program reads in fort.38 and step3_out.pdb, then picks up the backbone atoms and the most occupied conformer at the pH/Eh specified by column_in_fort.38.
Example
mostocc.py 8
Description
[-t threshold] : threshold for printing, default = 0.05
[-hl n_headline] : skip first n lines, default = 1
[-hc n_headcolumn] : using first n columns for matching lines between two files
[-cf n_column_per_field] : use every n column as one field to get numbers, default = delimited by space
[-c column_file1 column_file2] : only compare one defined column from each file
Example
to compare two sum_crg.out:
cmp_yf.py sum_crg.out.1 sum_crg.out.2to compare two fort.38:
cmp_yf.py fort.38.1 fort.38.2 -hc 14to compare two opp files:
cmp_yf.py file1.opp file2.opp -hl 0 -hc 20 -t 1.0
This program reduces conformers of step2_out.pdb by eliminating "similar" conformers. Similar conformers are defined by geometry, vdw pairwise interaction vector and ele pairwise interaction vector. If the atom distance difference in Angstroms, the vdw and ele pairwise interactions in Kcal/Mole of two conformers are all under the threshold values, then the second conformer is a "similar" conformer and will be deleted. Note any big vdw interaction (> 50) all treated as identical values.
Synopsis
prune [geometry ele vdw]Description
The first line is the threshold values of pruning and the number of deleted conformers. The rest is a mcce pdb file which can be used as a new step2_out.pdb. This program will take a few minutes for a 2000-conformer step2_out.pdb.
geometry: threshold of geometry difference, default = 0.5
ele: threshold of electrostatic pairwise interaction difference, default = 1.0
vdw: threshold of vdw pairwise interaction difference, default = 8.0. In Monte Carlo sampling the vdw is scaled down by the protein dielectric constant. So 8.0 here is actually 1.0 viewed by Monte Carlo step when epsilon is 8.
Example
to prune step2_out.pdb and write the result to a file:
prune 2 1 8 > temp.pdbto do it with default values
prune > temp.pdb
Type the following at unix prompt "perl cutnmr.pl". It will prompt you for your pdb file that contains many structures. Then it will make individual files out of them.


What changed for the market while you were sleeping? Top 12 things to know
Trends on SGX Nifty indicate a flat opening for the broader index in India, with a 7 points loss or 0.06 percent. The Nifty futures were trading around 11,940-level on the Singaporean Exchange.
Indian market closed flat for the week ended November 8 while the broader market underperformed in the same period.
The Sensex which hit a record high of 40,749 on November 8 closed the week with gains of just 0.4 percent.
The Nifty had a touch-and-go moment with 12,000 but managed to hold above 11,900 to close the week with gains of 0.15 percent for the week ended November 8.
Stay tuned to Moneycontrol to find out what happens in currency and equity markets today. We have collated a list of important headlines across news platforms which could impact Indian as well as international markets:
S&P 500 posts fifth week of gains:
The three major U.S. stock indexes posted record closing highs and the S&P 500 registered a fifth straight week of gains on Friday as investors brushed aside worries over the progress of U.S.-China trade talks and as Walt Disney shares rose, said a Reuters report.
The Dow Jones Industrial Average rose 6.44 points, or 0.02%, to 27,681.24, the S&P 500 gained 7.9 points, or 0.26%, to 3,093.08 and the Nasdaq Composite added 40.80 points, or 0.48%, to 8,475.31.
Asian Markets:
Asian shares edged higher on Monday after U.S. President Donald Trump said over the weekend that trade talks with China were moving along “very nicely”, though uncertainty remained over whether a deal would be signed this year, said a Reuters report.
Japan's Nikkei was up 0.2 percent to inch closer to a recent 13-month high. Australian shares rose 0.5 percent to a two-week high while South Korea's KOSPI was off 0.2 percent.
SGX Nifty:
Trends on SGX Nifty indicate a flat opening for the broader index in India, with a 7 points loss or 0.06 percent. The Nifty futures were trading around 11,940-level on the Singaporean Exchange.
FIIs pour 12K in November:
Overseas investors remained net buyers in the domestic capital markets with an investment of over Rs 12,000 crore in the first week of November as market sentiments improved following economic reforms by the government.
US court refuses to strike down work permits for spouses of H-1B
In a temporary relief to thousands of Indians living in America, a US court has refused to strike down, for the time being, an Obama-era rule that allowed spouses of H-1B visa holders to work in America.
Equity mutual fund inflows hits 5-month low in October
Equity mutual funds witnessed a net inflow of Rs 6,015 crore in October, the lowest in the last five months, amid rally in stock market following a series of reform measures taken by the government.
According to data by the Association of Mutual Funds in India (Amfi), open-ended equity schemes witnessed an infusion of Rs 6,026 crore, while there was a small outflow of Rs 11 crore from close-ended equity plans, translating into a net inflow of Rs 6,015 crore in October.
Forex reserves soar $3.5 billion to new lifetime high of $446.09 billion
The country's foreign exchange reserves rose by $3.515 billion to touch a fresh lifetime high of $446.098 billion in the week to November 1, helped by increase in foreign currency assets, RBI data showed on Friday. In the previous week, the reserves had increased by $1.832 billion to $442.583 billion.
September Quarter Earnings on Monday:
On the earnings front, as many as 272 companies will declare their results for September quarter which include names like Aban Offshore, Adani Ports, Alembic, Alkem Laboratories, Balrampur Chini, Britannia Industries, Coal India, Hindalco, India Cements, Jindal Stainless, KEI Industries, Kolte-Patil, Mahanagar Gas, NHPC, NMDC, and Rolta India, etc. among others.
Rupee:
The rupee on Friday tumbled by 31 paise to hit an over three-week low of 71.28 against the US dollar after Moody's Investors Services cut India's rating outlook to negative citing growth concerns.
Institutional Activity:
On the institutional front, FPIs were net buyers in Indian markets for Rs 932 cr, and DIIs were net sellers to the tune of Rs 584 cr, provisional data showed.


CLI Interface¶
Go-Web has a built-in command-line interface that makes easy for developers to use the framework. Before using the CLI, the developer needs to compile the project by running command: go build goweb.go
After compiling the project, the CLI can be used to view all commands supported by Go-Web ./goweb show:commands
The following listing table shows commands presented to the user by show:command:
Commands |
Descriptions |
|---|---|
database:seed <model_name> |
Executes seeder (all available models if is not specified) |
show:commands |
Shows all custom CLI commands |
server:run |
Run Go-Web server normally |
Create custom commands¶
Go-Web command line interface (CLI) can be extended by running command
alfred -mCMD <command_name>
Before being available to Go-Web, commands must be registered in register.go. The following listing shows the registration of command Greetings:
Warning
Command must be registered in the register.go file located in project root directory.
Commands = gwf.CommandRegister{
List: map[string]interface{}{
"queue:failed": &console.QueueFailed{},
"queue:run": &console.QueueRun{},
"greetings": &console.Greetings{}, // new
// Here is where you've to register your custom commands
},
}
The command registration Commands variable is used by Go-Web to recognize and list supported commands.


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Just to let you know, the subscription charge for your JS Bin Pro account on {{created}}, failed against the card ending in {{last4}}.
You'll need to fix this before your subscription automatically cancelled (after 3 charge attempts).
Update your card details today
Many thanks,
– Remy (creator of JS Bin)
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English doesn’t just belong to native speakers, it belongs to everybody. Already spoken by a quarter of the world’s population, English offers you so many ways to get ahead: opportunities to work or study abroad; stronger earning power at home, and the freedom to travel and make friends across the world.
Let’s take a closer look at what English can do for you.
Higher pay Wherever you are in the world, the financial benefits of learning English can be significant. In India, for example, fluent English speakers earn up to 34% more than their peers!
More job opportunities Employers are on the lookout for English proficiency. According to a survey by the Economist Intelligence Unit, nearly 70% of international executives say that to achieve their goals, they need their staff to master English.
The language of business and diplomacy Multinational businesses use English to communicate, as do international organisations such as the NATO, UN and the World Bank
If you want to study at one of the most prestigious universities, you’ll need to speak English. All but one of the world’s top ten universities are based in either Britain or the USA and operate in English.
Get access to the world’s most influential research. English is overwhelmingly the language modern scholarship, dominating academic publishing and communications.
Harness the power of the internet. Around half of all websites are in English.
Get smart. Did you know that learning a foreign language can actually boost your brain power? Studies have shown that people who speak two or more languages are more perceptive, more decisive and have stronger memories!
Some of the world’s best music, films, and TV shows are in English. It’s an amazing feeling when you first watch your favourite show without dubbing or subtitles!
It’s true – travel broadens the mind. Travellers are more creative, and enjoy greater confidence and fulfilment than people who stay at home. Kaplan International’s language adventures take you on an unforgettable journey to one of our many fascinating destinations.
But why stop there? With English, wherever you travel you’ll always find someone to talk to. It’s your world … go explore!


This is the title. This is a heading (h2) Paragraph text List Item 1 List Item 2 This is a link and some emphasis. Subheading (h3) Some more text


Across: 1. Outlaw took prohibitive action, we hear (6) 4. Look for graze (6) 9. Rex gets in boat with basket (4) 10. In favour of my French conservative Head (10) 11. Better boatman? (6) 12. Fencing may produce complaints (8) 13. Without energy, Bob's unlucky and a bit of a mess! (9) 15. Discover Penny following swimmer (4) 16. Shove back up quietly (4) 17. Cheat conservationists about money with relish! (9) 21. Put forward expert on currency (8) 22. Prince's table is about right (6) 24. Trace mason to US city (10) 25. Smart article is in bag (4) 26. Put in siren at Turks Head (6) 27. Guidance for plug fault (6) Down: 1. Town smells bad! (7) 2. Dark thing? (5) 3. Endanger one left holding prime suspect (7) 5. Newcomer comes out of castle, at one point (6) 6. Remark that I swim badly in race 99 (9) 7. Annoyed grandee! (7) 8. Agreeing with writer (13) 14. Documents needed to enter fathers' activities? (9) 16. First section is about Virginia, a goddess (7) 18. Doctor embraces Naomi Stone (7) 19. Ran back at speed to tell the story (7) 20. Speak quietly to raise spirits (6) 23. James takes one to the beach (5)


IRON AND SILK A film review by Wayne Citrin Copyright 1991 Wayne Citrin
I was very much looking forward to this filmed version of Mark Salzman's book on his experiences as an English teacher in China. I must admit that I've never read the book (although a friend of mine who had was enthusiastic about it), but I did once see him read from the book in person at the Black Oak Bookstore in Berkeley (where he also did some of his kung fu routines), and I knew a woman who knew Salzman and had been in China on the same Yale program as Salzman and was a witness to some of the events described in the book (although she, and Salzman's other American colleagues, had generally been written out of the book and the film). Salzman, who is an engaging personality in person, insisted on starring as himself in the film version (he also seems to be something of a self-promoter), and I was curious to see what he would do with it.
The result, in my brother's words (he also saw the film), was "insipid." Salzman comes off engagingly. Some of the reviews called him a bad actor, but I think he was just fine. The problem is in the story. There's no conflict, no tension. (At least, none that seems to matter.) There's no sense of any real failures that he experiences, no feeling for the difficulties he must have had teaching English to a class of middle-aged Chinese teachers who had been told to forget their Russian and learn English, not even any feeling for the efforts he must have gone through to become the kung fu expert that he became (although he must have worked very hard). We have no idea of how, or even whether, Salzman has grown at all over his two years in China. He comes into the country fully well-adjusted, and we never feel that he ever had occasion to call any of his beliefs into question.
What's good about the film? Well, Salzman himself isn't bad, and the man who plays the head Chinese teacher is a rather interesting and ambiguous characher of whom I would have liked to see more. Salzman's kung fu teacher, who was also his kung fu teacher in real life (he plays himself), has a fun part, although he's played as a crusty guy with a heart of gold - it would have been interesting to get into his head a little more. The kung fu practice scenes are interleaved with scenes from the old kung fu movies that Salzman thrived on as a kid; it's a witty touch. The photography is also good, and there's one sequence where Salzman visits a boat-dwelling family that's breathtaking. I wish there were more scenes like that in the film.
In all, a better than average film, but not much more than that.
Two-and-a-half stars (out of four). --
Wayne Citrin<EMAIL_ADDRESS><EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


@(title: String) @main(title) {
Borrow tools instead of buying! Share tools with other users!
@flash.get("success")
@flash.get("error")


"The weak can never forgive. Forgiveness is the attribute of the strong."
- Mahatma Gandhi
Some of the most famous quotes
You must be the change you wish to see in the world.

Prayer is the key of the morning and the bolt of the evening.
The best way to find yourself is to lose yourself in the service of others.
It is health that is real wealth and not pieces of gold and silver.
When I admire the wonders of a sunset or the beauty of the moon, my soul expands in the worship of the creator.
Strength does not come from physical capacity. It comes from an indomitable will.
Happiness is when what you think, what you say, and what you do are in harmony.
Anger is the enemy of non-violence and pride is a monster that swallows it up.
In a gentle way, you can shake the world.
You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty.
A man is but the product of his thoughts what he thinks, he becomes.


{% extends "layout.html" %} {% from "radios/macro.njk" import govukRadios %} {% from "button/macro.njk" import govukButton %} {% from "back-link/macro.njk" import govukBackLink %} {% set pageTitle = "My child has the opportunity to attend clubs and activities during lunchtime, or before or after school" %} {% set questionNumber = "7" %} {% set questionText = "My child has the opportunity to attend clubs and activities during lunchtime, or before or after school" %} {% set questionSanitised = "school-extracurricular-interests-2" %} {% set backLink = "broad-range-subjects-2" %} {% set nextPage = "my-child-life-skills-2" %} {% block pageTitle %} {{ pageTitle }} — {{ serviceName }} {% endblock %} {% block content %}


Related Functions |
(Note that these are not member functions.)
|
| template<class Char , class Traits > |
std::basic_ostream< Char,
Traits > & | operator<< (std::basic_ostream< Char, Traits > &os, const SetView &x) |
| | Print set variable view.
|
Constructors and initialization |
|
| | SetView (void) |
| | Default constructor.
|
| | SetView (const SetVar &y) |
| | Initialize from set variable y.
|
| | SetView (SetVarImp *y) |
| | Initialize from set variable implementation y.
|
Value access |
|
| unsigned int | cardMin (void) const |
| | Return minimum cardinality.
|
| unsigned int | cardMax (void) const |
| | Return maximum cardinality.
|
| int | lubMin (void) const |
| | Return minimum of the least upper bound.
|
| int | lubMax (void) const |
| | Return maximum of the least upper bound.
|
| int | lubMinN (unsigned int n) const |
| | Return n-th smallest element of the least upper bound.
|
| int | glbMin (void) const |
| | Return minimum of the greatest lower bound.
|
| int | glbMax (void) const |
| | Return maximum of the greatest lower bound.
|
| unsigned int | glbSize (void) const |
| | Return the number of elements in the greatest lower bound.
|
| unsigned int | lubSize (void) const |
| | Return the number of elements in the least upper bound.
|
| unsigned int | unknownSize (void) const |
| | Return the number of unknown elements.
|
Domain tests |
|
| bool | contains (int i) const |
| | Test whether i is in the greatest lower bound.
|
| bool | notContains (int i) const |
| | Test whether i is not in the least upper bound.
|
Domain update by value |
|
| ModEvent | cardMin (Space &home, unsigned int m) |
| | Restrict cardinality to be greater than or equal to m.
|
| ModEvent | cardMax (Space &home, unsigned int m) |
| | Restrict cardinality to be less than or equal to m.
|
| ModEvent | include (Space &home, int i, int j) |
| | Update greatest lower bound to include all elements between and including i and j.
|
| ModEvent | exclude (Space &home, int i, int j) |
| | Restrict least upper bound to not contain all elements between and including i and j.
|
| ModEvent | include (Space &home, int i) |
| | Update greatest lower bound to contain i.
|
| ModEvent | exclude (Space &home, int i) |
| | Restrict least upper bound to not contain i.
|
| ModEvent | intersect (Space &home, int i, int j) |
| | Update least upper bound to contain at most all elements between and including i and j.
|
| ModEvent | intersect (Space &home, int i) |
| | Update least upper bound to contain at most the element i.
|
Domain update by range iterator |
|
| template<class I > |
| ModEvent | excludeI (Space &home, I &i) |
| | Remove range sequence described by i from least upper bound.
|
| template<class I > |
| ModEvent | includeI (Space &home, I &i) |
| | Include range sequence described by i in greatest lower bound.
|
| template<class I > |
| ModEvent | intersectI (Space &home, I &iter) |
| | Intersect least upper bound with range sequence described by i.
|
Delta information for advisors |
|
| int | glbMin (const Delta &d) const |
| | Return minimum value just pruned from glb.
|
| int | glbMax (const Delta &d) const |
| | Return maximum value just pruned from glb.
|
| bool | glbAny (const Delta &d) const |
| | Test whether arbitrary values got pruned from glb.
|
| int | lubMin (const Delta &d) const |
| | Return minimum value just pruned from lub.
|
| int | lubMax (const Delta &d) const |
| | Return maximum value just pruned from lub.
|
| bool | lubAny (const Delta &d) const |
| | Test whether arbitrary values got pruned from lub.
|
| static ModEvent | modevent (const Delta &d) |
| | Return modification event.
|


MG Motor unveils teaser of electric SUV eZS
The MG eZS is expected to be priced around Rs 25 lakh. This will put it in direct competition with the Hyundai's Kona electric SUV, that is already available in India.
With the launch of the MG eZS drawing closer, MG Motor has started its advertising campaign for the car.
The teaser, featuring Benedict Cumberbatch, addresses the importance of the need to care about our environment and how change cannot be brought without everyone wholeheartedly participating in a cause. What makes this advert special though is the fact that the car showcased at the end is sporting a green coloured Indian number plate.
The electric SUV is expected to run a 150 hp motor powered by a 52.5 kWh battery pack. This will effectively give it a range of over 300 km. A 7 kW AC charger will charge up the car completely in about seven hours while a 50 kW DC fast charger could potentially deliver 80 percent charge in 40 minutes. MG is also in the process of setting up charging stations across its dealer network.
Now the EV is expected to come to India via the CBU route, but MG also says that India will be one of the first markets to receive the electric ZS.
The MG eZS is expected to be priced around Rs 25 lakh. This will put it in direct competition with the Hyundai's Kona electric SUV, that is already available in India.


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