Copyright © 2007 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C liability, trademark and document use rules apply.
HTML 5 defines the fifth major revision of the core language of the World Wide Web, HTML. This document describes the set of guiding principles used by the HTML Working Group for the development of HTML5. The principles offer guidance for the design of HTML in the areas of compatibility, utility and interoperability.
This section describes the status of this document at the time of its publication. Other documents may supersede this document. A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index at http://www.w3.org/TR/.
This document is the First Public Working Draft of "HTML Design Principles" produced by the HTML Working Group, part of the HTML Activity. The Working Group intends to publish this document as a Working Group Note. The working group is working on a new version of HTML not yet published under TR. In the meantime, you can access the HTML 5 Editor's draft. The appropriate forum for comments on this document is<EMAIL_ADDRESS>a mailing list with a public archive.
The decision to request publication of the document was based on a poll of the members of the HTML working group, with the results being 51 "Yes" votes, 2 "No" votes, and 1 "Formally Object", vote.
The specific objection recorded was judged to fall under the category of a comment that can be addressed in future drafts — not a critical reason to delay publication, and with the understanding that full consensus is not a prerequisite to publication, because the decision of the HTML working group to publish the document reflects the intent of the group to signal to the community to begin carefully reviewing the document, and to encourage wide review of the document within and outside of W3C.
Publication as a Working Draft does not imply endorsement by the W3C Membership. This is a draft document and may be updated, replaced or obsoleted by other documents at any time. It is inappropriate to cite this document as other than work in progress.
This document was produced by a group operating under the 5 February 2004 W3C Patent Policy. The group does not expect this document to become a W3C Recommendation. W3C maintains a public list of any patent disclosures made in connection with the deliverables of the group; that page also includes instructions for disclosing a patent. An individual who has actual knowledge of a patent which the individual believes contains Essential Claim(s) must disclose the information in accordance with section 6 of the W3C Patent Policy.
In the HTML Working Group, we have representatives from many different communities, including the WHATWG and other W3C Working Groups. The HTML 5 effort under WHATWG, and much of the work on various W3C standards over the past few years, have been based on different goals and different ideas of what makes for good design. To make useful progress, we need to have some basic agreement on goals for this group.
These design principles are an attempt to capture consensus on design approach. They are pragmatic rules of thumb that must be balanced against each other, not absolutes. They are similar in spirit to the TAG's findings in Architecture of the World Wide Web, but specific to the deliverables of this group.
Many language specifications define a set of conformance requirements for valid documents, and corresponding conformance requirements for implementations processing these valid documents. HTML 5 is somewhat unusual in also defining implementation conformance requirements for many constructs that are not allowed in conforming documents.
This dual nature of the spec allows us to have a relatively clean and understandable language for authors, while at the same time supporting existing documents that make use of older or nonstandard constructs, and enabling better interoperability in error handling.
Some of the design principles below apply much more to the conformance requirements for content (the "conforming language") while others apply much more to the conformance requirements for implementations (the "supported language"). Since the supported language is a strict superset of the conforming language, there is considerable overlap, but the principles will do their best to make clear which set of requirements they apply to.
There are many ways of interpreting compatibility. Sometimes the terms "backwards compatibility" and "forwards compatibility" are used, but sometimes the meaning of those terms can be unclear. The principles in this section address different facets of compatibility.
This principle applies primarily to the supported language.
Existing content often relies upon expected user agent processing and behavior to function as intended. Processing requirements should be specified to ensure that user agents implementing this specification will be able to handle most existing content. In particular, it should be possible to process existing HTML documents as HTML 5 and get results that are compatible with the existing expectations of users and authors, based on the behavior of existing browsers. It should be made possible, though not necessarily required, to do this without mode switching.
Content relying on existing browser behavior can take many forms. It may rely on elements, attributes or APIs that are part of earlier HTML specifications, but not part of HTML 5, or on features that are entirely proprietary. It may depend on specific error handling rules. In rare cases, it may depend on a feature from earlier HTML specifications not being implemented as specified.
When considering changes to legacy features or behavior, relative to current implementations and author expectations, the following questions should be considered:
The benefit of the proposed change should be weighed against the likely cost of breaking content, as measured by these criteria. In some cases, it may be desirable to make a nonstandard feature or behavior part of the conforming language, if it satisfies a valid use case. However, the fact that something is part of the supported language does not by itself mean that relying on it is condoned or encouraged.
Many sites use broken markup, such as badly nested
elements (abc
), and both authors
and users have expectations based on the error handling used by legacy
user agents. We need to define processing requirements that remain
compatible with the expected handling of such content.
Some sites rely on the
element
giving the presentational effect of an underline.
This principle applies primarily to the conforming language.
On the World Wide Web, authors are often reluctant to use new language features that cause problems in older user agents, or that do not provide some sort of graceful fallback. HTML 5 document conformance requirements should be designed so that Web content can degrade gracefully in older or less capable user agents, even when making use of new elements, attributes, APIs and content models.
It is not necessarily appropriate to consider every Web user agent ever made, including even very old versions of browsers or tools that are extremely unpopular even in their niche markets. However, strong consideration should be given to the following categories of user agents. It is highly likely that content authors will find it important to target these categories:
In some cases, a new feature may simply not apply to a certain class of user agents, or may be impractical to design in a way that can degrade. For example, new scripting APIs cannot be made to work in scriptless user agents. But in many cases, approaches like the following can be used:
This list is not exhaustive; in some cases slightly more complicated approaches are more effective.
The default presentation of the proposed
irrelevant
attribute can be emulated through the CSS rule
[irrelevant] { display: none; }
.
Proposed new multimedia elements like <canvas>
fallback </canvas>
or <video> fallback
</video>
allow fallback content. Older user agents will show
"fallback" while user agents supporting canvas
or
video
will show the multimedia content.
The proposed getElementsByClassName()
method
can be made considerably faster than pure ECMAScript implementations found
in existing libraries, but a script-based implementation can be used when
the native version is not available.
The <datalist>
element can be associated
with an <input>
element and may contain a hidden
<select>
element. This way the fallback for the intended
"combo box" control can be a text field or a text field with an associated
pop-up menu in existing mainstream browsers
If there is already a widely used and implemented technology covering particular use cases, consider specifying that technology in preference to inventing something new for the same purpose. Sometimes, though, new use cases may call for a new approach instead of more extensions on an old approach.
contenteditable=""
was already used and
implemented by user agents. No need to invent a new feature.
When a practice is already widespread among authors, consider adopting it rather than forbidding it or inventing something new.
Authors already use the

syntax as
opposed to

in HTML and there is no harm done by
allowing that to be used.
Revolutions sometimes change the world to the better. Most often, however, it is better to evolve an existing design rather than throwing it away. This way, authors don't have to learn new models and content will live longer. Specifically, this means that one should prefer to design features so that old content can take advantage of new features without having to make unrelated changes. And implementations should be able to add new features to existing code, rather than having to develop whole separate modes.
Switching to XML syntax requires a global change, so continue supporting classic HTML syntax as well.
These principles call for a design that makes sure HTML can be used effectively for its many intended purposes.
Changes to the spec should solve actual real-world problems. Abstract architectures that don't address an existing need are less favored than pragmatic solutions to problems that web content faces today. And existing widespread problems should be solved, when possible.
In case of conflict, consider users over authors over implementors over specifiers over theoretical purity. In other words costs or difficulties to the user should be given more weight than costs to authors; which in turn should be given more weight than costs to implementors; which should be given more weight than costs to authors of the spec itself, which should be given more weight than those proposing changes for theoretical reasons alone. Of course, it is preferred to make things better for multiple constituencies at once.
Ensure that features work with the security model of the web. Preferrably address security considerations directly in the specification.
Communicating between documents from different sites is useful, but an unrestricted version could put user data at risk. Cross-document messaging is designed to allow this without violating security constraints.
HTML should allow separation of content and presentation. For this reason, markup that expresses structure is usually preferred to purely presentational markup. However, structural markup is a means to an end such as media independence. Profound and detailed semantic encoding is not necessary if the end can be reached otherwise. Defining reasonable default presentation for different media may be sufficient. HTML strikes a balance between semantic expressiveness and practical usefulness. Names of elements and attributes in the markup may be pragmatic (for brevity, history, simplicity) rather than completely accurate.
The article
element defines an individual
article, but not the details of how it is displayed. A journal article may
be the only article on a page, formatted in multiple columns, while a blog
post may share a page with multiple other articles and be presented in a
box with a border.
The b
and i
elements are widely
used — it is better to give them good default rendering for various
media including aural than to try to ban them.
The two serializations should be designed in such a way that the DOM trees produced by the respective parsers appear as consistently as feasible to scripts and other program code operating on the document trees. Discrepancies can be allowed for compatibility with legacy implementations, but the differences should be minimized.
Also, unless required for compatibility with legacy implementations and deployed content, gratuitous difference in syntactic appearance should be avoided as well.
The HTML (text/html
) parser puts elements in
the http://www.w3.org/1999/xhtml
namespace in the DOM for
compatibility with the XML syntax of HTML 5.
These principles exist to improve the chances of HTML implementations being truly interoperable.
Prefer to clearly define behavior that content authors could rely on, in preference to vague or implementation-defined behavior. This way, it is easier to author content that works in a variety of user agents. However, implementations should still be free to make improvements in areas such as user interface and quality of rendering.
Simple solutions are preferred to complex ones, when possible. Simpler features are easier for user agents to implement, more likely to be interoperable, and easier for authors to understand. But this should not be used as an excuse to avoid satisfying the other principles.
Error handling should be defined so that interoperable implementations can be achieved. Prefer graceful error recovery to hard failure, so that users are not exposed to authoring errors.
Features should be designed for universal access. This category covers various principles related to that.
Features should, when possible, work across different platforms, devices, and media. This should not be taken to mean that a feature should be omitted just because some media or platforms can't support it. For example, interactive features should not be omitted merely because they can not be represented in a printed document.
The general reflowability of HTML text makes it more suitable to variable screen dimensions than a representation of exact glyph positions.
A hyperlink can not be actuated in a printed document, but
that is no reason to omit the a
element.
Enable publication in all world languages. But this should not be taken as equalizing writing systems by prohibiting features that do not apply to all of them. Features for packing multiple translations of a document in a single file are out of scope.
Supporting Unicode allows text in most of the world's languages, including mixing of text in different languages.
Italic text is useful because it applies to many bicameral scripts, even though some scripts have no such concept. Similarly, ruby is useful for many scripts, even though it has a CJK focus.
Text in element content has better language support than
text in attribute content; in element content ruby annotations can be
inserted, as well as dir
attributes and bdo
elements in case the Unicode bidirectional algorithm is insufficient to
correctly order adjacent runs of mixed direction text.
Design features to be accessible to users with disabilities. Access by everyone regardless of ability is essential. This does not mean that features should be omitted entirely if not all users can make full use of them, but alternate mechanisms should be provided.
The image in an img
may not be visible to
blind users, but that is a reason to provide alternate text, not to leave
out images.
The progress
element is intrinsically
accessible as it has unambiguous progress bar semantics which permits
mapping to accessibility APIs that can represent progress indicators.
The editors would like to thank Charles McCathieNevile, Chris Wilson, Dan Connolly, Henri Sivonen, Ian Hickson, Jirka Kosek, Lachlan Hunt, Nik Thierry, Philip Taylor, Richard Ishida, Stephen Stewart, and Steven Faulkner for their contributions to this document as well as to all the people who have contributed to HTML 5 over the years for improving the Web!
If you contributed to this document, but your name is not listed above please let the editors know so they can correct this omission.


HIGH ART
A Film Review by James Berardinelli
RATING: **1/2 OUT OF ****
United States, 1998 U.S. Release Date: Summer 1998 (limited) Running Length: 1:41 MPAA Classification: R (Lesbian sex, nudity, drug use, profanity) Theatrical Aspect Ratio: 1.85:1 Shown at the Philadelphia Festival of World Cinema
Cast: Radha Mitchell, Ally Sheedy, Patricia Clarkson, Bill Sage, Tammy Grimes, Gabriel Mann Director: Lisa Cholodenko Producers: Jeff Levy-Hinte, Susan Stover, Dolly Hall Screenplay: Lisa Cholodenko Cinematography: Tami Reiker Music: Shudder to Think U.S. Distributor: October Films
I suppose HIGH ART is as good a name as any for this pretentious melodrama, an often-diverting but ultimately pointless attempt to wed intellectual twaddle with a soap-opera-ish lesbian romance. Lisa Cholodenko's film, which had its world premiere in competition at the 1998 Sundance Film Festival, received a decidedly mixed reception there, but was widely praised by feminists more because of its theme of female empowerment than because of a particularly original or engaging script.
HIGH ART introduces us to Syd (Radha Mitchell), a hard-working twenty-something woman who has a menial position at a high-end photography magazine and whose home life includes a lifeless, routine relationship with an unsupportive cad named James. One day, a leak in the ceiling of Syd's apartment opens a whole new world to her. When she goes upstairs to inquire about the problem, she stumbles into the bohemian world of Lucy Berliner (Ally Sheedy), a once-famous fashion photographer who vanished from the public eye a decade ago. Lucy's apartment is awash in sex, drugs, and banal, intellectual chatter. She lives with her heroin-addicted lover, a German ex-actress named Greta (Patricia Clarkson), and a bunch of friends who drift in and out as they please. Syd is so intrigued by Lucy's lifestyle that she worms her way into the older woman's inner circle, then uses the opportunity to press Lucy into doing a photo spread for her magazine. Soon, however, the pair's working relationship turns sexual, and neither is sure where they should go from there.
The most honest (although not the most unique) aspect of HIGH ART is the relationship between Syd and Lucy. These are both real characters beset by believable angst. The attraction is palpable and both actresses give capable performances. Radha Mitchell (LOVE AND OTHER CATASTROPHES) lights up the screen with an unforced combination of innocence and seemingly-unintentional sensuality. Ally Sheedy, who is best known for undemanding roles (such as in THE BREAKFAST CLUB and ONLY THE LONELY), is surprisingly effective cast against type (although I think some of the praise heaped upon her for this role has been overstated – she's good, but not excellent).  Although better developed than most motion picture lesbian affairs, it's fundamentally not all that compelling.
Unfortunately, the romance between Syd and Lucy is just one of a number of things on Cholodenko's agenda. Her script delves into themes of female empowerment, the war between ambition and affection, the effects of star power, and the balance between art and commercialism. None of these ideas (many of which are glossed over) are effectively presented. They are either woven into the plot in an obvious, chunky fashion (all that's missing is a neon sign saying "Look! Important issue ahead!") or introduced through the pretentious drivel that the characters spout at one another.
Aside from Syd and Lucy, the characters are either irritating or complete non-entities. All men fall into the latter category. The only male with any significant screen time, a slacker played by actor Bill Sage (who has appeared in a number of Hal Harley films), spends most of his time sitting around in Lucy's apartment, engaging in pointless conversation and getting stoned.  On the female side, the most prominent supporting character is Lucy's irritating, self-absorbed lover, who is played with over-the-top relish by Patricia Clarkson.
Visually, HIGH ART is impressive. The film's appearance is, as the title implies, artistic, and Cholodenko's presentation of the female/female sex scene is lush and sensual. The director also displays an aptitude for developing atmosphere (consider, for example, the exotic setting of Lucy's apartment). However, while such a sumptuous style makes it more enjoyable to look at the picture, it's far from everything needed for a successful endeavor. Despite solid performances in the two major roles, HIGH ART's script is too talky and uneven to make this really worthwhile, unless, of course, you're a fan of arty soap operas.
Copyright 1998 James Berardinelli
- James Berardinelli e-mail<EMAIL_ADDRESS>Now with more than 1400 reviews... The ReelViews web site: http://movie-reviews.colossus.net/
"My belief is that no movie, nothing in life, leaves people neutral.
-- David Puttnam
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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Trait rex_singleton_trait
Trait for singletons.
Direct Known Users
Indirect Known Users
Methods summary
public static
static
|
||
final public
|
Trait for singletons.
public static
static
|
||
final public
|


Lear more about Michal
Michal enjoys writing bad code
Michal's Skills
Check out what Michal loves to write code in
- HTML
- Java
- SQL
- Angular
How to contact Michal
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Michal enjoys writing bad code
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@import models.users.UserInfo @(userInfo:UserInfo,logo:String,homeUrl:String) API @logoInfo Toggle navigation @userInfo.getEmailUser @userInfo.getCodeUser - TESTER Developer Member since Nov. 2016 Followers Sales Friends Profile Sign out @**@ @**@ @**@
@userInfo.getCodeUser - TESTER Developer Member since Nov. 2016


Admiralty.Formula.Example.Rmd
This example demonstrates how to use the ShipPowerModel
package to calculate the propulsive power in kW for a given set of ships traveling within a specified speed range using the admiralty formula. The needed inputs are: ship actual speed (m/s) and draft (m), ship service speed (m/s) and draft (m), and the engine’s Maximum Continuous Rating (kW).
ships <- read.csv(system.file("extdata", "Sample.Ships.csv", package = "ShipPowerModel"))
ships$ID <- c(1:6)
ships <- ships[, c("ID", "ship.type", "actualDraft", "maxDraft", "service.speed", "MCR")]
| ID | ship.type | actualDraft | maxDraft | service.speed | MCR |
|---|---|---|---|---|---|
| 1 | bulk.carrier | 12.480000 | 13.570000 | 14.58 | 9363 |
| 2 | container.ship | 14.149603 | 15.600000 | 23.00 | 69029 |
| 3 | tanker | 14.310000 | 15.520000 | 15.00 | 13384 |
| 4 | container.ship | 11.090044 | 11.490000 | 20.50 | 23472 |
| 5 | tanker | 9.046500 | 9.728098 | 14.70 | 6300 |
| 6 | bulk.carrier | 6.826964 | 7.336176 | 13.43 | 3535 |
In this example, the “ship actual speed” will be a defined set of discrete speeds between 1 and 15 kn, over which we will estimate propulsion power. Typically, speed is reported in knots and needs to be converted to meters per second (m/s) for our calculations. After this step the dataframe ships gets long, so we will not show summary tables for the remaining calculations.
Note that these defined speeds are used to illustrate how to use this function; in practice, the actual speeds could be derived from various data sources, such as Automatic Identification System (AIS) data.
The discrete speeds are defined using c(1:15)
, merged with the ships
dataframe, and converted to m/s using calcSpeedUnitConversion
.
ships <- merge(ships, data.frame(ship.speed = c(1:15)))
ships$ship.speed <- calcSpeedUnitConversion(ships$ship.speed)
After this, we calculate power using the admiralty formula function, calcAdmPwr
, which estimates the ship’s actual main engine power as a function of the ratio of a ship’s actual to maximum speed, scaled by the maximum continuous engine power. The admiralty formula also uses the draft relationship to roughly model the hull wetted surface area.
ships$Power <- calcAdmPwr(ships$MCR,
ships$ship.speed,
ships$service.speed,
ships$actualDraft,
ships$maxDraft,
serviceMargin = 15)
The plot below shows the power curves calculated for each of the example ships:
Note: calcAdmPwr
has two additional parameters that may be used if needed:
n
allows the user to specify a different exponential relationship applied to the speed ratio. By default, this value is 3.refSpeedType
allows the user to specify that the reference speed parameter is the vessel’s maximum speed, instead of the service speed.The example below shows how maximum speed can be estimated from the service speed, and then how to use calcAdmPwr
with this parameter instead.
ships$max.speed <- ships$service.speed / 0.94
ships$ref.speed.type <- "maxSpeed"
ships$Power <- calcAdmPwr(ships$MCR,
ships$ship.speed,
ships$max.speed,
ships$actualDraft,
ships$maxDraft,
serviceMargin = 15,
refSpeedType = ships$ref.speed.type)


---
layout: default
title: Presentations and similar
---
Conference talks and other engagements
2023
-
GSAS (Global Software Architecture Summit) 2023 October 2023 Barcelona
-
New Crafts 2023 May 2023 Paris - Knowledge sharing is Systems building
-
2022
-
Virtual DDD November 2022 - Sharing your (Systems) knowledge with Bytesize Architecture Sessions Video
-
LJC October 2022 - Understanding the board not just the pieces Video
2021
2020
2019
- CodeMesh November 2019 - Programme Committee
2018
2017
2016
2015
2014
2013
2012
- Skycon 12 October 2012 -It works on all machines. Limerick, Ireland
- SkillMatter London– May 2012 – Intro to Raven DB. London, UK
2011 and before
- Belfast UG meetup 2011– CQRS/ES and Friends possibly distributed systems intentionally. Belfast, UK
- DDD Scotland 2011– CQRS/ES and Friends possibly distributed systems intentionally. Glasgow, UK
- Epicenter 2010 – Lessons Learned in Unit Testing. Dublin, Ireland
- DDD Reading 2010 – Lessons Learned in Unit Testing. Reading, UK
- DDD Belfast 2009 An Introduction to Monorail. Belfast, UK
- OssBarcamp 2009 An Introduction to Monorail. Dublin, UK


I have soldered two emontx boards, they all look perfect and when I test them, 2 boards can load and run the program and RF works as well. however whenever I tested the CT sensor with the boards.
On the board 1, all three CT port doesn't work out. because when I attach one CT sensor ( the head of CT sensor is AC power ), the CT port still output almost the same values with the values without CT sensor. I tested with another emontx board 2, it works well on the port 1, because you can see the value incrementing when attaching the CT sensor, and value dropping immediately when detaching the CT sensor.
on the wrong board 1 all three ports not working. on the board 2 , only port 1 works.
i looked very carefully at the two boards, I don't see any bad solder in the wrong board, how can I test the wrong to see where goes wrong, more specific, what electronic components are involved in the electricity sensing in port 1, port 2, port 3, (because I am bad reading the circuits)
Re: soldered board can't read correctly, what part of circuit problem could be if not soldered well ?
Use a digital multimeter and measure the voltage on the contact spring nearest to the edge of the board on the port. You should read approximately +1.65 V.
If you do not read 1.65 V, check that you have inserted C8, C9 and C11 the correct way round. The white stripe must be on the same side as in the photograph. Compare your board very carefully with the photograph here: http://openenergymonitor.org/emon/emontx Also check that you have inserted the correct value resistors everywhere.
How the current sensor input works is described here: http://openenergymonitor.org/emon/buildingblocks/ct-sensors-interface This page has an Arduino board working at 5 V. The EmonTx works at 3.3 V. Therefore on this page, change 5 V to 3.3 V and 2.5 V to 1.65 V.


DINOSAURIA - SHOPPING
go to.personal info
go to contact details
go to shopping list
go to Appointments


--- title: '' type: docs repo: https://github.com/rstudio/tfdatasets menu: main: name: tfdatasets identifier: tfdatasets-reference parent: reference-top weight: 100 aliases: /tfdatasets/reference.html ---
Creating Datasets |
|
|---|---|
A dataset comprising lines from one or more text files. |
|
A dataset comprising records from one or more TFRecord files. |
|
A dataset consisting of the results from a SQL query |
|
Creates a dataset with a single element, comprising the given tensors. |
|
Creates a dataset whose elements are slices of the given tensors. |
|
Splits each rank-N |
|
A dataset of fixed-length records from one or more binary files. |
|
A dataset of all files matching a pattern |
|
Creates a dataset of a step-separated range of values. |
|
Read a dataset from a set of files |
|
Specification for reading a record from a text file with delimited values |
|
Reads CSV files into a batched dataset |
|
Transforming Datasets |
|
Map a function across a dataset. |
|
Fused implementation of dataset_map() and dataset_batch() |
|
Prepare a dataset for analysis |
|
Creates a dataset that skips count elements from this dataset |
|
Filter a dataset by a predicate |
|
Creates a dataset that includes only 1 / num_shards of this dataset. |
|
Randomly shuffles the elements of this dataset. |
|
Shuffles and repeats a dataset returning a new permutation for each epoch. |
|
Creates a Dataset that prefetches elements from this dataset. |
|
Combines consecutive elements of this dataset into batches. |
|
Repeats a dataset count times. |
|
Caches the elements in this dataset. |
|
Creates a dataset with at most count elements from this dataset |
|
Maps map_func across this dataset and flattens the result. |
|
Combines consecutive elements of this dataset into padded batches |
|
Transform a dataset with delimted text lines into a dataset with named columns |
|
Creates a dataset by concatenating given dataset with this dataset. |
|
Maps map_func across this dataset, and interleaves the results |
|
A transformation that prefetches dataset values to the given |
|
Combines input elements into a dataset of windows. |
|
Collects a dataset |
|
Creates a dataset by zipping together the given datasets. |
|
Samples elements at random from the datasets in |
|
Execute code that traverses a dataset |
|
Dataset Properites |
|
Output types and shapes |
|
Dataset Iterators |
|
Construct a tfestimators input function from a dataset |
|
|
|
Creates an iterator for enumerating the elements of this dataset. |
Get next element from iterator |
|
An operation that should be run to initialize this iterator. |
|
String-valued tensor that represents this iterator |
|
Create an operation that can be run to initialize this iterator |
|
Execute code that traverses a dataset until an out of range condition occurs |
|
Tensor(s) for retreiving the next batch from a dataset |
|
Feature Spec API |
|
Creates a feature specification. |
|
Dense Features |
|
Transform the dataset using the provided spec. |
|
Fits a feature specification. |
|
List of pre-made scalers |
|
Creates an instance of a min max scaler |
|
Creates an instance of a standard scaler |
|
Creates bucketized columns |
|
Creates a categorical column with hash buckets specification |
|
Create a categorical column with identity |
|
Creates a categorical column with vocabulary file |
|
Creates a categorical column specification |
|
Creates crosses of categorical columns |
|
Creates embeddings columns |
|
Creates Indicator Columns |
|
Creates a numeric column specification |
|
Creates a step that can remove columns |
|
Creates shared embeddings for categorical columns |
|
Steps for feature columns specification. |
|
Find all nominal variables. |
|
Speciy all numeric variables. |
|
Identify the type of the variable. |
|
Selectors |
|
Creates a list of inputs from a dataset |
|
Data |
|
Heart Disease Data Set |


{% extends "base.html" %} {% block content %}
{% endblock %}"Maybe, just maybe, there is no purpose in life. But if you linger a while longer in this world, you might discover something of value in it."Insert a fancy paragraph containing some fancy adjectives.


Global Functions in Global Namespace C++
in Sourcefile logfile.h
- rtl_logfile_hasLogFile
- extern "C"
sal_Bool rtl_logfile_hasLogFile(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Return if a log file is written.
- Return
- true if a log file is written
- Since
- UDK 3.2.11
- rtl_logfile_longTrace
- extern "C"
void rtl_logfile_longTrace(
| const char * |
format, |
| ... |
); |
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- Like rtl_logfile_trace, but prefixing every log entry with the current time
and thread ID.
- Parameters
| format |
a format string with fprintf-like syntax
|
| ... |
an arbitrary number of arguments for fprintf, matching the given format
string
|
- Since
- UDK 3.2.0
- rtl_logfile_trace
- extern "C"
void rtl_logfile_trace(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
YES |
- Summary
- This function allows to log arbitrary messages even in a product-environment.
- Description
- The logfile is created on first access and closed, when the sal-library gets unloaded.
The file is line buffered. A log file is not created if no log messages are
written.
The first time, rtl_logfile_trace is called, it checks for the bootstrap variable
RTL_LOGFILE. If the variable is not empty, it creates a file with the name
$(RTL_LOGFILE)_$(PID).log, where $(PID) is the process id of the running process.
- Parameters
| pszformat |
A format string with fprintf-syntax
|
| ... |
An arbitrary number of arguments for fprintf, matching the
format string.
|
Top of Page
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|
Simbody
3.6
|
Typedefs | |
| typedef Vec< 1 > | SimTK::Vec1 |
| A vector of just one Real element (not too useful). More... | |
| typedef Vec< 5 > | SimTK::Vec5 |
| Packed, 5-element vector of Real values. More... | |
| typedef Vec< 6 > | SimTK::Vec6 |
| Packed, 6-element vector of Real values. More... | |
| typedef Vec< 7 > | SimTK::Vec7 |
| Packed, 7-element vector of Real values. More... | |
| typedef Vec< 8 > | SimTK::Vec8 |
| Packed, 8-element vector of Real values. More... | |
| typedef Vec< 9 > | SimTK::Vec9 |
| Packed, 9-element vector of Real values. More... | |
| typedef Mat< 1, 1 > | SimTK::Mat11 |
| 1x1 Real matrix, that is, a scalar. More... | |
| typedef Mat< 1, 2 > | SimTK::Mat12 |
| 1x2 Real row matrix. More... | |
| typedef Mat< 1, 3 > | SimTK::Mat13 |
| 1x3 Real row matrix. More... | |
| typedef Mat< 1, 4 > | SimTK::Mat14 |
| 1x4 Real row matrix. More... | |
| typedef Mat< 1, 5 > | SimTK::Mat15 |
| 1x5 Real row matrix. More... | |
| typedef Mat< 1, 6 > | SimTK::Mat16 |
| 1x6 Real row matrix. More... | |
| typedef Mat< 1, 7 > | SimTK::Mat17 |
| 1x7 Real row matrix. More... | |
| typedef Mat< 1, 8 > | SimTK::Mat18 |
| 1x8 Real row matrix. More... | |
| typedef Mat< 1, 9 > | SimTK::Mat19 |
| 1x9 Real row matrix. More... | |
| typedef Mat< 2, 1 > | SimTK::Mat21 |
| 2x1 Real column matrix. More... | |
| typedef Mat< 2, 3 > | SimTK::Mat23 |
| 2x3 Real matrix, packed by columns. More... | |
| typedef Mat< 2, 4 > | SimTK::Mat24 |
| 2x4 Real matrix, packed by columns. More... | |
| typedef Mat< 2, 5 > | SimTK::Mat25 |
| 2x5 Real matrix, packed by columns. More... | |
| typedef Mat< 2, 6 > | SimTK::Mat26 |
| 2x6 Real matrix, packed by columns. More... | |
| typedef Mat< 2, 7 > | SimTK::Mat27 |
| 2x7 Real matrix, packed by columns. More... | |
| typedef Mat< 2, 8 > | SimTK::Mat28 |
| 2x8 Real matrix, packed by columns. More... | |
| typedef Mat< 2, 9 > | SimTK::Mat29 |
| 2x9 Real matrix, packed by columns. More... | |
| typedef Mat< 3, 1 > | SimTK::Mat31 |
| 3x1 Real column matrix. More... | |
| typedef Mat< 3, 2 > | SimTK::Mat32 |
| 3x2 Real matrix, packed by columns. More... | |
| typedef Mat< 3, 4 > | SimTK::Mat34 |
| 3x4 Real matrix, packed by columns. More... | |
| typedef Mat< 3, 5 > | SimTK::Mat35 |
| 3x5 Real matrix, packed by columns. More... | |
| typedef Mat< 3, 6 > | SimTK::Mat36 |
| 3x6 Real matrix, packed by columns. More... | |
| typedef Mat< 3, 7 > | SimTK::Mat37 |
| 3x7 Real matrix, packed by columns. More... | |
| typedef Mat< 3, 8 > | SimTK::Mat38 |
| 3x8 Real matrix, packed by columns. More... | |
| typedef Mat< 3, 9 > | SimTK::Mat39 |
| 3x9 Real matrix, packed by columns. More... | |
| typedef Mat< 4, 1 > | SimTK::Mat41 |
| 4x1 Real column matrix. More... | |
| typedef Mat< 4, 2 > | SimTK::Mat42 |
| 4x2 Real matrix, packed by columns. More... | |
| typedef Mat< 4, 3 > | SimTK::Mat43 |
| 4x3 Real matrix, packed by columns. More... | |
| typedef Mat< 4, 5 > | SimTK::Mat45 |
| 4x5 Real matrix, packed by columns. More... | |
| typedef Mat< 4, 6 > | SimTK::Mat46 |
| 4x6 Real matrix, packed by columns. More... | |
| typedef Mat< 4, 7 > | SimTK::Mat47 |
| 4x7 Real matrix, packed by columns. More... | |
| typedef Mat< 4, 8 > | SimTK::Mat48 |
| 4x8 Real matrix, packed by columns. More... | |
| typedef Mat< 4, 9 > | SimTK::Mat49 |
| 4x9 Real matrix, packed by columns. More... | |
| typedef Mat< 5, 1 > | SimTK::Mat51 |
| 5x1 Real column matrix. More... | |
| typedef Mat< 5, 2 > | SimTK::Mat52 |
| 5x2 Real matrix, packed by columns. More... | |
| typedef Mat< 5, 3 > | SimTK::Mat53 |
| 5x3 Real matrix, packed by columns. More... | |
| typedef Mat< 5, 4 > | SimTK::Mat54 |
| 5x4 Real matrix, packed by columns. More... | |
| typedef Mat< 5, 5 > | SimTK::Mat55 |
| 5x5 Real matrix, packed by columns. More... | |
| typedef Mat< 5, 6 > | SimTK::Mat56 |
| 5x6 Real matrix, packed by columns. More... | |
| typedef Mat< 5, 7 > | SimTK::Mat57 |
| 5x7 Real matrix, packed by columns. More... | |
| typedef Mat< 5, 8 > | SimTK::Mat58 |
| 5x8 Real matrix, packed by columns. More... | |
| typedef Mat< 5, 9 > | SimTK::Mat59 |
| 5x9 Real matrix, packed by columns. More... | |
| typedef Mat< 6, 1 > | SimTK::Mat61 |
| 6x1 Real column matrix. More... | |
| typedef Mat< 6, 2 > | SimTK::Mat62 |
| 6x2 Real matrix, packed by columns. More... | |
| typedef Mat< 6, 3 > | SimTK::Mat63 |
| 6x3 Real matrix, packed by columns. More... | |
| typedef Mat< 6, 4 > | SimTK::Mat64 |
| 6x4 Real matrix, packed by columns. More... | |
| typedef Mat< 6, 5 > | SimTK::Mat65 |
| 6x5 Real matrix, packed by columns. More... | |
| typedef Mat< 6, 6 > | SimTK::Mat66 |
| 6x6 Real matrix, packed by columns. More... | |
| typedef Mat< 6, 7 > | SimTK::Mat67 |
| 6x7 Real matrix, packed by columns. More... | |
| typedef Mat< 6, 8 > | SimTK::Mat68 |
| 6x8 Real matrix, packed by columns. More... | |
| typedef Mat< 6, 9 > | SimTK::Mat69 |
| 6x9 Real matrix, packed by columns. More... | |
| typedef Mat< 7, 1 > | SimTK::Mat71 |
| 7x1 Real column matrix. More... | |
| typedef Mat< 7, 2 > | SimTK::Mat72 |
| 7x2 Real matrix, packed by columns. More... | |
| typedef Mat< 7, 3 > | SimTK::Mat73 |
| 7x3 Real matrix, packed by columns. More... | |
| typedef Mat< 7, 4 > | SimTK::Mat74 |
| 7x4 Real matrix, packed by columns. More... | |
| typedef Mat< 7, 5 > | SimTK::Mat75 |
| 7x5 Real matrix, packed by columns. More... | |
| typedef Mat< 7, 6 > | SimTK::Mat76 |
| 7x6 Real matrix, packed by columns. More... | |
| typedef Mat< 7, 7 > | SimTK::Mat77 |
| 7x7 Real matrix, packed by columns. More... | |
| typedef Mat< 7, 8 > | SimTK::Mat78 |
| 7x8 Real matrix, packed by columns. More... | |
| typedef Mat< 7, 9 > | SimTK::Mat79 |
| 7x9 Real matrix, packed by columns. More... | |
| typedef Mat< 8, 1 > | SimTK::Mat81 |
| 8x1 Real column matrix. More... | |
| typedef Mat< 8, 2 > | SimTK::Mat82 |
| 8x2 Real matrix, packed by columns. More... | |
| typedef Mat< 8, 3 > | SimTK::Mat83 |
| 8x3 Real matrix, packed by columns. More... | |
| typedef Mat< 8, 4 > | SimTK::Mat84 |
| 8x4 Real matrix, packed by columns. More... | |
| typedef Mat< 8, 5 > | SimTK::Mat85 |
| 8x5 Real matrix, packed by columns. More... | |
| typedef Mat< 8, 6 > | SimTK::Mat86 |
| 8x6 Real matrix, packed by columns. More... | |
| typedef Mat< 8, 7 > | SimTK::Mat87 |
| 8x7 Real matrix, packed by columns. More... | |
| typedef Mat< 8, 8 > | SimTK::Mat88 |
| 8x8 Real matrix, packed by columns. More... | |
| typedef Mat< 8, 9 > | SimTK::Mat89 |
| 8x9 Real matrix, packed by columns. More... | |
| typedef Mat< 9, 1 > | SimTK::Mat91 |
| 9x1 Real column matrix. More... | |
| typedef Mat< 9, 2 > | SimTK::Mat92 |
| 9x2 Real matrix, packed by columns. More... | |
| typedef Mat< 9, 3 > | SimTK::Mat93 |
| 9x3 Real matrix, packed by columns. More... | |
| typedef Mat< 9, 4 > | SimTK::Mat94 |
| 9x4 Real matrix, packed by columns. More... | |
| typedef Mat< 9, 5 > | SimTK::Mat95 |
| 9x5 Real matrix, packed by columns. More... | |
| typedef Mat< 9, 6 > | SimTK::Mat96 |
| 9x6 Real matrix, packed by columns. More... | |
| typedef Mat< 9, 7 > | SimTK::Mat97 |
| 9x7 Real matrix, packed by columns. More... | |
| typedef Mat< 9, 8 > | SimTK::Mat98 |
| 9x8 Real matrix, packed by columns. More... | |
| typedef Mat< 9, 9 > | SimTK::Mat99 |
| 9x9 Real matrix, packed by columns. More... | |
| typedef SymMat< 1 > | SimTK::SymMat11 |
| 1x1 Real symmetric matrix, that is, a scalar. More... | |
| typedef SymMat< 5 > | SimTK::SymMat55 |
| 5x5 compact Real symmetric matrix. More... | |
| typedef SymMat< 6 > | SimTK::SymMat66 |
| 6x6 compact Real symmetric matrix. More... | |
| typedef SymMat< 7 > | SimTK::SymMat77 |
| 7x7 compact Real symmetric matrix. More... | |
| typedef SymMat< 8 > | SimTK::SymMat88 |
| 8x8 compact Real symmetric matrix. More... | |
| typedef SymMat< 9 > | SimTK::SymMat99 |
| 9x9 compact Real symmetric matrix. More... | |
| typedef Row< 1 > | SimTK::Row1 |
| A row vector of one Real element (not too useful). More... | |
| typedef Row< 5 > | SimTK::Row5 |
| Packed, 5-element row of Real values. More... | |
| typedef Row< 6 > | SimTK::Row6 |
| Packed, 6-element row of Real values. More... | |
| typedef Row< 7 > | SimTK::Row7 |
| Packed, 7-element row of Real values. More... | |
| typedef Row< 8 > | SimTK::Row8 |
| Packed, 8-element row of Real values. More... | |
| typedef Row< 9 > | SimTK::Row9 |
| Packed, 9-element row of Real values. More... | |
| typedef Vec< 1, float > | SimTK::fVec1 |
| A vector of one float element (not too useful). More... | |
| typedef Vec< 2, float > | SimTK::fVec2 |
Packed, 2-element vector of float values. More... | |
| typedef Vec< 3, float > | SimTK::fVec3 |
Packed, 3-element vector of float values. More... | |
| typedef Vec< 4, float > | SimTK::fVec4 |
Packed, 4-element vector of float values. More... | |
| typedef Vec< 5, float > | SimTK::fVec5 |
Packed, 5-element vector of float values. More... | |
| typedef Vec< 6, float > | SimTK::fVec6 |
Packed, 6-element vector of float values. More... | |
| typedef Vec< 7, float > | SimTK::fVec7 |
Packed, 7-element vector of float values. More... | |
| typedef Vec< 8, float > | SimTK::fVec8 |
Packed, 8-element vector of float values. More... | |
| typedef Vec< 9, float > | SimTK::fVec9 |
Packed, 9-element vector of float values. More... | |
| typedef Mat< 1, 1, float > | SimTK::fMat11 |
1x1 float matrix, that is, a scalar. More... | |
| typedef Mat< 2, 2, float > | SimTK::fMat22 |
2x2 float matrix, packed by columns. More... | |
| typedef Mat< 3, 3, float > | SimTK::fMat33 |
3x3 float matrix, packed by columns. More... | |
| typedef Mat< 3, 4, float > | SimTK::fMat34 |
3x4 float matrix, packed by columns. More... | |
| typedef Mat< 4, 3, float > | SimTK::fMat43 |
4x3 float matrix, packed by columns. More... | |
| typedef Mat< 4, 4, float > | SimTK::fMat44 |
4x4 float matrix, packed by columns. More... | |
| typedef Mat< 5, 5, float > | SimTK::fMat55 |
5x5 float matrix, packed by columns. More... | |
| typedef Mat< 6, 6, float > | SimTK::fMat66 |
6x6 float matrix, packed by columns. More... | |
| typedef Mat< 7, 7, float > | SimTK::fMat77 |
7x7 float matrix, packed by columns. More... | |
| typedef Mat< 8, 8, float > | SimTK::fMat88 |
8x8 float matrix, packed by columns. More... | |
| typedef Mat< 9, 9, float > | SimTK::fMat99 |
9x9 float matrix, packed by columns. More... | |
| typedef SymMat< 1, float > | SimTK::fSymMat11 |
A 1x1 float symmetric matrix, that is, a scalar. More... | |
| typedef SymMat< 2, float > | SimTK::fSymMat22 |
2x2 compact float symmetric matrix. More... | |
| typedef SymMat< 3, float > | SimTK::fSymMat33 |
3x3 compact float symmetric matrix. More... | |
| typedef SymMat< 4, float > | SimTK::fSymMat44 |
4x4 compact float symmetric matrix. More... | |
| typedef SymMat< 5, float > | SimTK::fSymMat55 |
5x5 compact float symmetric matrix. More... | |
| typedef SymMat< 6, float > | SimTK::fSymMat66 |
6x6 compact float symmetric matrix. More... | |
| typedef SymMat< 7, float > | SimTK::fSymMat77 |
7x7 compact float symmetric matrix. More... | |
| typedef SymMat< 8, float > | SimTK::fSymMat88 |
8x8 compact float symmetric matrix. More... | |
| typedef SymMat< 9, float > | SimTK::fSymMat99 |
9x9 compact float symmetric matrix. More... | |
| typedef Row< 1, float > | SimTK::fRow1 |
| A row vector of one float element (not too useful). More... | |
| typedef Row< 2, float > | SimTK::fRow2 |
Packed, 2-element row vector of float values. More... | |
| typedef Row< 3, float > | SimTK::fRow3 |
Packed, 3-element row vector of float values. More... | |
| typedef Row< 4, float > | SimTK::fRow4 |
Packed, 4-element row vector of float values. More... | |
| typedef Row< 5, float > | SimTK::fRow5 |
Packed, 5-element row vector of float values. More... | |
| typedef Row< 6, float > | SimTK::fRow6 |
Packed, 6-element row vector of float values. More... | |
| typedef Row< 7, float > | SimTK::fRow7 |
Packed, 7-element row vector of float values. More... | |
| typedef Row< 8, float > | SimTK::fRow8 |
Packed, 8-element row vector of float values. More... | |
| typedef Row< 9, float > | SimTK::fRow9 |
Packed, 9-element row vector of float values. More... | |
| typedef Vector_< Complex > | SimTK::ComplexVector |
| Variable-size column vector of Complex (std::complex<Real>) elements. More... | |
| typedef Matrix_< Complex > | SimTK::ComplexMatrix |
| Variable-size 2D matrix of Complex (std::complex<Real>) elements. More... | |
| typedef RowVector_< Complex > | SimTK::ComplexRowVector |
| Variable-size row vector of Complex (std::complex<Real>) elements. More... | |
| typedef VectorView_< Real > | SimTK::VectorView |
| Non-owner column vector sharing Real elements. More... | |
| typedef MatrixView_< Real > | SimTK::MatrixView |
| Non-owner matrix sharing Real elements. More... | |
| typedef RowVectorView_< Real > | SimTK::RowVectorView |
| Non-owner row vector sharing Real elements. More... | |
| typedef VectorView_< Complex > | SimTK::ComplexVectorView |
| Non-owner column vector sharing Complex (std::complex<Real>) elements. More... | |
| typedef MatrixView_< Complex > | SimTK::ComplexMatrixView |
| Non-owner matrix sharing Complex (std::complex<Real>) elements. More... | |
| typedef RowVectorView_< Complex > | SimTK::ComplexRowVectorView |
| Non-owner row vector sharing Complex (std::complex<Real>) elements. More... | |
| typedef Vector_< float > | SimTK::fVector |
| Abbreviation for Vector_<float>. More... | |
| typedef Vector_< double > | SimTK::dVector |
| Abbreviation for Vector_<double>. More... | |
| typedef Vector_< fComplex > | SimTK::fComplexVector |
| Abbreviation for Vector_<std::complex<float>>. More... | |
| typedef Vector_< dComplex > | SimTK::dComplexVector |
| Abbreviation for Vector_<std::complex<double>>. More... | |
| typedef VectorView_< float > | SimTK::fVectorView |
| Abbreviation for VectorView_<float>. More... | |
| typedef VectorView_< double > | SimTK::dVectorView |
| Abbreviation for VectorView_<double>. More... | |
| typedef VectorView_< fComplex > | SimTK::fComplexVectorView |
| Abbreviation for VectorView_<std::complex<float>>. More... | |
| typedef VectorView_< dComplex > | SimTK::dComplexVectorView |
| Abbreviation for VectorView_<std::complex<double>>. More... | |
| typedef RowVector_< float > | SimTK::fRowVector |
| Abbreviation for RowVector_<float>. More... | |
| typedef RowVector_< double > | SimTK::dRowVector |
| Abbreviation for RowVector_<double>. More... | |
| typedef RowVector_< fComplex > | SimTK::fComplexRowVector |
| Abbreviation for RowVector_<std::complex<float>>. More... | |
| typedef RowVector_< dComplex > | SimTK::dComplexRowVector |
| Abbreviation for RowVector_<std::complex<double>>. More... | |
| typedef RowVectorView_< float > | SimTK::fRowVectorView |
| Abbreviation for RowVectorView_<float>. More... | |
| typedef RowVectorView_< double > | SimTK::dRowVectorView |
| Abbreviation for RowVectorView_<double>. More... | |
| typedef RowVectorView_< fComplex > | SimTK::fComplexRowVectorView |
| Abbreviation for RowVectorView_<std::complex<float>>. More... | |
| typedef RowVectorView_< dComplex > | SimTK::dComplexRowVectorView |
| Abbreviation for RowVectorView_<std::complex<double>>. More... | |
| typedef Matrix_< float > | SimTK::fMatrix |
| Abbreviation for Matrix_<float>. More... | |
| typedef Matrix_< double > | SimTK::dMatrix |
| Abbreviation for Matrix_<double>. More... | |
| typedef Matrix_< fComplex > | SimTK::fComplexMatrix |
| Abbreviation for Matrix_<std::complex<float>>. More... | |
| typedef Matrix_< dComplex > | SimTK::dComplexMatrix |
| Abbreviation for Matrix_<std::complex<double>>. More... | |
| typedef MatrixView_< float > | SimTK::fMatrixView |
| Abbreviation for MatrixView_<float>. More... | |
| typedef MatrixView_< double > | SimTK::dMatrixView |
| Abbreviation for MatrixView_<double>. More... | |
| typedef MatrixView_< fComplex > | SimTK::fComplexMatrixView |
| Abbreviation for MatrixView_<std::complex<float>>. More... | |
| typedef MatrixView_< dComplex > | SimTK::dComplexMatrixView |
| Abbreviation for MatrixView_<std::complex<double>>. More... | |
| typedef Vector_<Complex> SimTK::ComplexVector |
Variable-size column vector of Complex (std::complex<Real>) elements.
| typedef Vec<1> SimTK::Vec1 |
A vector of just one Real element (not too useful).
| typedef Vec<5> SimTK::Vec5 |
Packed, 5-element vector of Real values.
| typedef Vec<6> SimTK::Vec6 |
Packed, 6-element vector of Real values.
| typedef Vec<7> SimTK::Vec7 |
Packed, 7-element vector of Real values.
| typedef Vec<8> SimTK::Vec8 |
Packed, 8-element vector of Real values.
| typedef Vec<9> SimTK::Vec9 |
Packed, 9-element vector of Real values.
| typedef Mat<1,1> SimTK::Mat11 |
1x1 Real matrix, that is, a scalar.
| typedef Mat<1,2> SimTK::Mat12 |
1x2 Real row matrix.
| typedef Mat<1,3> SimTK::Mat13 |
1x3 Real row matrix.
| typedef Mat<1,4> SimTK::Mat14 |
1x4 Real row matrix.
| typedef Mat<1,5> SimTK::Mat15 |
1x5 Real row matrix.
| typedef Mat<1,6> SimTK::Mat16 |
1x6 Real row matrix.
| typedef Mat<1,7> SimTK::Mat17 |
1x7 Real row matrix.
| typedef Mat<1,8> SimTK::Mat18 |
1x8 Real row matrix.
| typedef Mat<1,9> SimTK::Mat19 |
1x9 Real row matrix.
| typedef Mat<2,1> SimTK::Mat21 |
2x1 Real column matrix.
| typedef Mat<2,3> SimTK::Mat23 |
2x3 Real matrix, packed by columns.
| typedef Mat<2,4> SimTK::Mat24 |
2x4 Real matrix, packed by columns.
| typedef Mat<2,5> SimTK::Mat25 |
2x5 Real matrix, packed by columns.
| typedef Mat<2,6> SimTK::Mat26 |
2x6 Real matrix, packed by columns.
| typedef Mat<2,7> SimTK::Mat27 |
2x7 Real matrix, packed by columns.
| typedef Mat<2,8> SimTK::Mat28 |
2x8 Real matrix, packed by columns.
| typedef Mat<2,9> SimTK::Mat29 |
2x9 Real matrix, packed by columns.
| typedef Mat<3,1> SimTK::Mat31 |
3x1 Real column matrix.
| typedef Mat<3,2> SimTK::Mat32 |
3x2 Real matrix, packed by columns.
| typedef Mat<3,4> SimTK::Mat34 |
3x4 Real matrix, packed by columns.
| typedef Mat<3,5> SimTK::Mat35 |
3x5 Real matrix, packed by columns.
| typedef Mat<3,6> SimTK::Mat36 |
3x6 Real matrix, packed by columns.
| typedef Mat<3,7> SimTK::Mat37 |
3x7 Real matrix, packed by columns.
| typedef Mat<3,8> SimTK::Mat38 |
3x8 Real matrix, packed by columns.
| typedef Mat<3,9> SimTK::Mat39 |
3x9 Real matrix, packed by columns.
| typedef Mat<4,1> SimTK::Mat41 |
4x1 Real column matrix.
| typedef Mat<4,2> SimTK::Mat42 |
4x2 Real matrix, packed by columns.
| typedef Mat<4,3> SimTK::Mat43 |
4x3 Real matrix, packed by columns.
| typedef Mat<4,5> SimTK::Mat45 |
4x5 Real matrix, packed by columns.
| typedef Mat<4,6> SimTK::Mat46 |
4x6 Real matrix, packed by columns.
| typedef Mat<4,7> SimTK::Mat47 |
4x7 Real matrix, packed by columns.
| typedef Mat<4,8> SimTK::Mat48 |
4x8 Real matrix, packed by columns.
| typedef Mat<4,9> SimTK::Mat49 |
4x9 Real matrix, packed by columns.
| typedef Mat<5,1> SimTK::Mat51 |
5x1 Real column matrix.
| typedef Mat<5,2> SimTK::Mat52 |
5x2 Real matrix, packed by columns.
| typedef Mat<5,3> SimTK::Mat53 |
5x3 Real matrix, packed by columns.
| typedef Mat<5,4> SimTK::Mat54 |
5x4 Real matrix, packed by columns.
| typedef Mat<5,5> SimTK::Mat55 |
5x5 Real matrix, packed by columns.
| typedef Mat<5,6> SimTK::Mat56 |
5x6 Real matrix, packed by columns.
| typedef Mat<5,7> SimTK::Mat57 |
5x7 Real matrix, packed by columns.
| typedef Mat<5,8> SimTK::Mat58 |
5x8 Real matrix, packed by columns.
| typedef Mat<5,9> SimTK::Mat59 |
5x9 Real matrix, packed by columns.
| typedef Mat<6,1> SimTK::Mat61 |
6x1 Real column matrix.
| typedef Mat<6,2> SimTK::Mat62 |
6x2 Real matrix, packed by columns.
| typedef Mat<6,3> SimTK::Mat63 |
6x3 Real matrix, packed by columns.
| typedef Mat<6,4> SimTK::Mat64 |
6x4 Real matrix, packed by columns.
| typedef Mat<6,5> SimTK::Mat65 |
6x5 Real matrix, packed by columns.
| typedef Mat<6,6> SimTK::Mat66 |
6x6 Real matrix, packed by columns.
| typedef Mat<6,7> SimTK::Mat67 |
6x7 Real matrix, packed by columns.
| typedef Mat<6,8> SimTK::Mat68 |
6x8 Real matrix, packed by columns.
| typedef Mat<6,9> SimTK::Mat69 |
6x9 Real matrix, packed by columns.
| typedef Mat<7,1> SimTK::Mat71 |
7x1 Real column matrix.
| typedef Mat<7,2> SimTK::Mat72 |
7x2 Real matrix, packed by columns.
| typedef Mat<7,3> SimTK::Mat73 |
7x3 Real matrix, packed by columns.
| typedef Mat<7,4> SimTK::Mat74 |
7x4 Real matrix, packed by columns.
| typedef Mat<7,5> SimTK::Mat75 |
7x5 Real matrix, packed by columns.
| typedef Mat<7,6> SimTK::Mat76 |
7x6 Real matrix, packed by columns.
| typedef Mat<7,7> SimTK::Mat77 |
7x7 Real matrix, packed by columns.
| typedef Mat<7,8> SimTK::Mat78 |
7x8 Real matrix, packed by columns.
| typedef Mat<7,9> SimTK::Mat79 |
7x9 Real matrix, packed by columns.
| typedef Mat<8,1> SimTK::Mat81 |
8x1 Real column matrix.
| typedef Mat<8,2> SimTK::Mat82 |
8x2 Real matrix, packed by columns.
| typedef Mat<8,3> SimTK::Mat83 |
8x3 Real matrix, packed by columns.
| typedef Mat<8,4> SimTK::Mat84 |
8x4 Real matrix, packed by columns.
| typedef Mat<8,5> SimTK::Mat85 |
8x5 Real matrix, packed by columns.
| typedef Mat<8,6> SimTK::Mat86 |
8x6 Real matrix, packed by columns.
| typedef Mat<8,7> SimTK::Mat87 |
8x7 Real matrix, packed by columns.
| typedef Mat<8,8> SimTK::Mat88 |
8x8 Real matrix, packed by columns.
| typedef Mat<8,9> SimTK::Mat89 |
8x9 Real matrix, packed by columns.
| typedef Mat<9,1> SimTK::Mat91 |
9x1 Real column matrix.
| typedef Mat<9,2> SimTK::Mat92 |
9x2 Real matrix, packed by columns.
| typedef Mat<9,3> SimTK::Mat93 |
9x3 Real matrix, packed by columns.
| typedef Mat<9,4> SimTK::Mat94 |
9x4 Real matrix, packed by columns.
| typedef Mat<9,5> SimTK::Mat95 |
9x5 Real matrix, packed by columns.
| typedef Mat<9,6> SimTK::Mat96 |
9x6 Real matrix, packed by columns.
| typedef Mat<9,7> SimTK::Mat97 |
9x7 Real matrix, packed by columns.
| typedef Mat<9,8> SimTK::Mat98 |
9x8 Real matrix, packed by columns.
| typedef Mat<9,9> SimTK::Mat99 |
9x9 Real matrix, packed by columns.
| typedef SymMat<1> SimTK::SymMat11 |
1x1 Real symmetric matrix, that is, a scalar.
| typedef SymMat<5> SimTK::SymMat55 |
5x5 compact Real symmetric matrix.
| typedef SymMat<6> SimTK::SymMat66 |
6x6 compact Real symmetric matrix.
| typedef SymMat<7> SimTK::SymMat77 |
7x7 compact Real symmetric matrix.
| typedef SymMat<8> SimTK::SymMat88 |
8x8 compact Real symmetric matrix.
| typedef SymMat<9> SimTK::SymMat99 |
9x9 compact Real symmetric matrix.
| typedef Row<1> SimTK::Row1 |
A row vector of one Real element (not too useful).
| typedef Row<5> SimTK::Row5 |
Packed, 5-element row of Real values.
This is the type of a transposed Vec5.
| typedef Row<6> SimTK::Row6 |
Packed, 6-element row of Real values.
This is the type of a transposed Vec6.
| typedef Row<7> SimTK::Row7 |
Packed, 7-element row of Real values.
This is the type of a transposed Vec7.
| typedef Row<8> SimTK::Row8 |
Packed, 8-element row of Real values.
This is the type of a transposed Vec8.
| typedef Row<9> SimTK::Row9 |
Packed, 9-element row of Real values.
This is the type of a transposed Vec9.
| typedef Vec<1, float> SimTK::fVec1 |
A vector of one float element (not too useful).
| typedef Vec<2, float> SimTK::fVec2 |
Packed, 2-element vector of float
values.
| typedef Vec<3, float> SimTK::fVec3 |
Packed, 3-element vector of float
values.
| typedef Vec<4, float> SimTK::fVec4 |
Packed, 4-element vector of float
values.
| typedef Vec<5, float> SimTK::fVec5 |
Packed, 5-element vector of float
values.
| typedef Vec<6, float> SimTK::fVec6 |
Packed, 6-element vector of float
values.
| typedef Vec<7, float> SimTK::fVec7 |
Packed, 7-element vector of float
values.
| typedef Vec<8, float> SimTK::fVec8 |
Packed, 8-element vector of float
values.
| typedef Vec<9, float> SimTK::fVec9 |
Packed, 9-element vector of float
values.
| typedef Mat<1,1,float> SimTK::fMat11 |
1x1 float
matrix, that is, a scalar.
| typedef Mat<2,2,float> SimTK::fMat22 |
2x2 float
matrix, packed by columns.
| typedef Mat<3,3,float> SimTK::fMat33 |
3x3 float
matrix, packed by columns.
| typedef Mat<3,4,float> SimTK::fMat34 |
3x4 float
matrix, packed by columns.
| typedef Mat<4,3,float> SimTK::fMat43 |
4x3 float
matrix, packed by columns.
| typedef Mat<4,4,float> SimTK::fMat44 |
4x4 float
matrix, packed by columns.
| typedef Mat<5,5,float> SimTK::fMat55 |
5x5 float
matrix, packed by columns.
| typedef Mat<6,6,float> SimTK::fMat66 |
6x6 float
matrix, packed by columns.
| typedef Mat<7,7,float> SimTK::fMat77 |
7x7 float
matrix, packed by columns.
| typedef Mat<8,8,float> SimTK::fMat88 |
8x8 float
matrix, packed by columns.
| typedef Mat<9,9,float> SimTK::fMat99 |
9x9 float
matrix, packed by columns.
| typedef SymMat<1, float> SimTK::fSymMat11 |
A 1x1 float
symmetric matrix, that is, a scalar.
| typedef SymMat<2, float> SimTK::fSymMat22 |
2x2 compact float
symmetric matrix.
| typedef SymMat<3, float> SimTK::fSymMat33 |
3x3 compact float
symmetric matrix.
| typedef SymMat<4, float> SimTK::fSymMat44 |
4x4 compact float
symmetric matrix.
| typedef SymMat<5, float> SimTK::fSymMat55 |
5x5 compact float
symmetric matrix.
| typedef SymMat<6, float> SimTK::fSymMat66 |
6x6 compact float
symmetric matrix.
| typedef SymMat<7, float> SimTK::fSymMat77 |
7x7 compact float
symmetric matrix.
| typedef SymMat<8, float> SimTK::fSymMat88 |
8x8 compact float
symmetric matrix.
| typedef SymMat<9, float> SimTK::fSymMat99 |
9x9 compact float
symmetric matrix.
| typedef Row<1, float> SimTK::fRow1 |
A row vector of one float element (not too useful).
| typedef Row<2, float> SimTK::fRow2 |
Packed, 2-element row vector of float
values.
| typedef Row<3, float> SimTK::fRow3 |
Packed, 3-element row vector of float
values.
| typedef Row<4, float> SimTK::fRow4 |
Packed, 4-element row vector of float
values.
| typedef Row<5, float> SimTK::fRow5 |
Packed, 5-element row vector of float
values.
| typedef Row<6, float> SimTK::fRow6 |
Packed, 6-element row vector of float
values.
| typedef Row<7, float> SimTK::fRow7 |
Packed, 7-element row vector of float
values.
| typedef Row<8, float> SimTK::fRow8 |
Packed, 8-element row vector of float
values.
| typedef Row<9, float> SimTK::fRow9 |
Packed, 9-element row vector of float
values.
| typedef Matrix_<Complex> SimTK::ComplexMatrix |
Variable-size 2D matrix of Complex (std::complex<Real>) elements.
| typedef RowVector_<Complex> SimTK::ComplexRowVector |
Variable-size row vector of Complex (std::complex<Real>) elements.
| typedef VectorView_<Real> SimTK::VectorView |
Non-owner column vector sharing Real elements.
| typedef MatrixView_<Real> SimTK::MatrixView |
Non-owner matrix sharing Real elements.
| typedef RowVectorView_<Real> SimTK::RowVectorView |
Non-owner row vector sharing Real elements.
| typedef VectorView_<Complex> SimTK::ComplexVectorView |
Non-owner column vector sharing Complex (std::complex<Real>) elements.
| typedef MatrixView_<Complex> SimTK::ComplexMatrixView |
Non-owner matrix sharing Complex (std::complex<Real>) elements.
Non-owner row vector sharing Complex (std::complex<Real>) elements.
| typedef Vector_<float> SimTK::fVector |
Abbreviation for Vector_<float>.
| typedef Vector_<double> SimTK::dVector |
Abbreviation for Vector_<double>.
| typedef Vector_<fComplex> SimTK::fComplexVector |
Abbreviation for Vector_<std::complex<float>>.
| typedef Vector_<dComplex> SimTK::dComplexVector |
Abbreviation for Vector_<std::complex<double>>.
| typedef VectorView_<float> SimTK::fVectorView |
Abbreviation for VectorView_<float>.
| typedef VectorView_<double> SimTK::dVectorView |
Abbreviation for VectorView_<double>.
| typedef VectorView_<fComplex> SimTK::fComplexVectorView |
Abbreviation for VectorView_<std::complex<float>>.
| typedef VectorView_<dComplex> SimTK::dComplexVectorView |
Abbreviation for VectorView_<std::complex<double>>.
| typedef RowVector_<float> SimTK::fRowVector |
Abbreviation for RowVector_<float>.
| typedef RowVector_<double> SimTK::dRowVector |
Abbreviation for RowVector_<double>.
| typedef RowVector_<fComplex> SimTK::fComplexRowVector |
Abbreviation for RowVector_<std::complex<float>>.
| typedef RowVector_<dComplex> SimTK::dComplexRowVector |
Abbreviation for RowVector_<std::complex<double>>.
| typedef RowVectorView_<float> SimTK::fRowVectorView |
Abbreviation for RowVectorView_<float>.
| typedef RowVectorView_<double> SimTK::dRowVectorView |
Abbreviation for RowVectorView_<double>.
Abbreviation for RowVectorView_<std::complex<float>>.
Abbreviation for RowVectorView_<std::complex<double>>.
| typedef Matrix_<float> SimTK::fMatrix |
Abbreviation for Matrix_<float>.
| typedef Matrix_<double> SimTK::dMatrix |
Abbreviation for Matrix_<double>.
| typedef Matrix_<fComplex> SimTK::fComplexMatrix |
Abbreviation for Matrix_<std::complex<float>>.
| typedef Matrix_<dComplex> SimTK::dComplexMatrix |
Abbreviation for Matrix_<std::complex<double>>.
| typedef MatrixView_<float> SimTK::fMatrixView |
Abbreviation for MatrixView_<float>.
| typedef MatrixView_<double> SimTK::dMatrixView |
Abbreviation for MatrixView_<double>.
| typedef MatrixView_<fComplex> SimTK::fComplexMatrixView |
Abbreviation for MatrixView_<std::complex<float>>.
| typedef MatrixView_<dComplex> SimTK::dComplexMatrixView |
Abbreviation for MatrixView_<std::complex<double>>.


~[wc:commonscripts]
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Tim Brooke-Taylor (born 1940-07-17[ref]) has appeared in 487 episodes between 1972-2019. Tim Brooke-Taylor on IMDB. Tim Brooke-Taylor on Wikipedia. Tim Brooke-Taylor on Chortle.
| 1972 | 1973 | 1974 | 1975 | 1976 | 1977 | 1978 | 1979 | 1980 | 1981 | 1982 | 1983 | 1984 | 1985 | 1986 | 1987 | 1988 | 1989 | 1990 | 1991 | 1992 | 1993 | 1994 | 1995 | 1996 | 1997 | 1998 | 1999 | 2000 | 2001 | 2002 | 2003 | 2004 | 2005 | 2006 | 2007 | 2008 | 2009 | 2010 | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 |


| Developer Spotlight |
David Savage has been a member of Project JXTA since April 2001. He's the project owner of the GO and JXRTL projects and active on the<EMAIL_ADDRESS>mailing list. David is currently in the process of setting up a consultancy business to provide help and advice to organisations interested in using distributed computing to improve their operations. David sees Project JXTA as a useful step towards standardizing the fragmented Peer-2-Peer market place. He says that the P2P architecture provides a scalable solution that will massively increase the computational power of services on the Internet, but which also can be used to offload work from the core network infrastructure, so allowing the network to grow again. Both innovation and standardization are key to this endeavor and Project JXTA provides just the right mix of both. In the future he expects to see a greater use of distributed computation and content distribution in commercial applications. He says that JXTA will allow smaller less powerful devices to form dynamic groups with other potentially totally different devices to perform complex tasks. David also thinks that JXTA is well positioned to form a coherent solution to this problem due to its open-source nature and backing from major players in the computer industry, including Sun Microsystems and other companies mentioned in the companies spotlight. David anticipates that a major challenge for Project JXTA will be in providing developers with applicable tools to allow them to build robust applications on top of the potentially chaotic P2P network topology. Outside of the JXTA world, David has worked as a developer and architect for the telecoms, finance and consumer market sectors for four years. Prior to this he was a student at Cardiff University where he studied Physics and worked with his professor on his final year project to develop a ground-breaking method of studying quantum-scale electrical conductivity phenomena. In his spare time, David enjoys reading, listening to a wide range of music, cooking (curries a speciality), socialising with friends, watching movies, and programming and playing games on computers. You can reach David on the Project JXTA discuss mailing list or at<EMAIL_ADDRESS>Back to the Developer Spotlight Archives.
|


Machine Failure Prediction
Enter Sensor Ratio
Enter Days out of Service
All answers above are required.
Submit
The Dial below shows probability of failure in Percent


CCConfiguration Class Reference
| Inherits from | NSObject |
| Declared in | CCConfiguration.h |
Tasks
-
maxTextureSize
OpenGL Max texture size.
property -
maxModelviewStackDepth
OpenGL Max Modelview Stack Depth.
property -
maxTextureUnits
returns the maximum texture units
property -
supportsNPOT
Whether or not the GPU supports NPOT (Non Power Of Two) textures. OpenGL ES 2.0 already supports NPOT (iOS).
property -
supportsPVRTC
Whether or not PVR Texture Compressed is supported
property -
supportsBGRA8888
Whether or not BGRA8888 textures are supported.
property -
supportsDiscardFramebuffer
Whether or not glDiscardFramebufferEXT is supported
property -
supportsShareableVAO
Whether or not shareable VAOs are supported.
property -
OSVersion
returns the OS version.
property- On iOS devices it returns the firmware version. - On Mac returns the OS version
-
+ sharedConfiguration
returns a shared instance of the CCConfiguration
-
– checkForGLExtension:
returns whether or not an OpenGL is supported
Properties
OSVersion
returns the OS version.
- On iOS devices it returns the firmware version.
- On Mac returns the OS version
@property (nonatomic, readonly) unsigned int OSVersion
Availability
v0.99.5
Discussion
returns the OS version.
- On iOS devices it returns the firmware version.
- On Mac returns the OS version
Declared In
CCConfiguration.h
maxModelviewStackDepth
OpenGL Max Modelview Stack Depth.
@property (nonatomic, readonly) GLint maxModelviewStackDepth
Discussion
OpenGL Max Modelview Stack Depth.
Declared In
CCConfiguration.h
maxTextureSize
OpenGL Max texture size.
@property (nonatomic, readonly) GLint maxTextureSize
Discussion
OpenGL Max texture size.
Declared In
CCConfiguration.h
maxTextureUnits
returns the maximum texture units
@property (nonatomic, readonly) GLint maxTextureUnits
Availability
v2.0.0
Discussion
returns the maximum texture units
Declared In
CCConfiguration.h
supportsBGRA8888
Whether or not BGRA8888 textures are supported.
@property (nonatomic, readonly) BOOL supportsBGRA8888
Availability
v0.99.2
Discussion
Whether or not BGRA8888 textures are supported.
Declared In
CCConfiguration.h
supportsDiscardFramebuffer
Whether or not glDiscardFramebufferEXT is supported
@property (nonatomic, readonly) BOOL supportsDiscardFramebuffer
Availability
v0.99.2
Discussion
Whether or not glDiscardFramebufferEXT is supported
Declared In
CCConfiguration.h
supportsNPOT
Whether or not the GPU supports NPOT (Non Power Of Two) textures. OpenGL ES 2.0 already supports NPOT (iOS).
@property (nonatomic, readonly) BOOL supportsNPOT
Availability
v0.99.2
Discussion
Whether or not the GPU supports NPOT (Non Power Of Two) textures. OpenGL ES 2.0 already supports NPOT (iOS).
Declared In
CCConfiguration.h


28 October 2000
Disease Outbreak Reported
As of 28 October, the Ugandan Ministry of Health has reported 205 cases, including 71 deaths.
As reported yesterday, several organizations are participating in the task forces in Gulu district and at the national level to contain the outbreak. Two Italian epidemiologists will be joining the team from the Istituto Superiore di Sanità (ISS) to further strengthen the surveillance and field epidemiology activities in Gulu. UNICEF are assisting with logistics and have supplied additional essential materials for case management.


The following people worked on this project.
UNIVERSITY OF MARYLAND LIBRARIES
- Michelle Smith Performing Arts Library -
Vincent J. Novara, Curator for Special Collections in Performing Arts
- Digital Collections & Research -
Susan Schreibman, PhD, Assistant Dean for Digital Collections & Research
Gretchen Gueguen, Digital Collections Librarian
Jennifer O'Brien Roper, Metadata Librarian
- Nonprint Media Services Library -
Allan Rough, Head
George Weber, Engineer
- Technical Services Division -
Robert Bratton, former AV Cataloger
Thomas Whittaker, Graduate Assistant for Music/AV Cataloging
- Information Technology Division -
Janet Evander, Web Designer
Paul Hammer, Programmer
Ben Wallberg, Programmer
Hans Breitenlohner, Programmer
Holley St. Germaine, Programmer
Gary Phillips, Web Systems Manager
Tina Rice, IT Procurement Coordinator
Sara Snyder, Web Services GA
Laura Wrubel, Systems Librarian
Dave Cooper, Manager, Computing Services
Jean Phillips, Manager, Library Systems Development
Thanks to the following UMD graduate students for contributing to the development of this website:
Laurence Zoll, Chrystyna Dail, Beck Krefting, Cheryl Tobler, and Victor Vicente.
PICTURES
All doodles and sketches used with the permission of The Jim Henson Company and The Jim Henson Legacy.
All images of the Muppets provided courtesy of Henson Family Properties, LLC, Sesame Workshop, The Muppets Holding Company, LLC and The Jim Henson Company Inc.
The work of the following photographers were used in this website:
Ackard Photography
Ankers, Anderson & Cutts Photography
John E. Barrett
Star Black
Richard Blanchard
John Consoli, University of Maryland
Childrens Television Workshop (CTW)
David Dagley & Still Photography Dept. of ATV Network Ltd.
Nancy Moran
Richard Termine
WORDS
Gracious thanks are due to Kimberly Poppiti, PhD for editing the text and to Cheryl Tobler for her research assistance and essay on Jim Henson at UM.
THE JIM HENSON LEGACY and THE JIM HENSON COMPANY ARCHIVES
Karen Falk, Archivist, The Jim Henson Company, NYC; Trustee Board of Directors The Jim Henson Legacy
Carla DellaVedova, Archivist, The Jim Henson Company, Los Angeles
Special gratitude to the Trustees of The Jim Henson Legacy Board:
Jane Henson, Founder & Trustee Board of Directors The Jim Henson Legacy
Al Gottesman, President, & Trustee Board of Directors The Jim Henson Legacy
Bonnie Erickson, Vice President & Trustee Board of Directors The Jim Henson Legacy
Dick Wedemeyer, Treasurer & Trustee Board of Directors The Jim Henson Legacy
Craig Shemin, Secretary & Historian Trustee Board of Directors The Jim Henson Legacy
Arthur Novell, Executive Director & Trustee Board of Directors The Jim Henson Legacy
Rhoda Cosme, Assistant Director & Collections Manager, The Jim Henson Legacy
Site design for The Jim Henson Works by Threespot.


APM
Best open source Java application performance management solution in the market.
Free to use
Get started today and collect important data about your application in minutes.
Full control of your data
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MoSKito Live Data Driven Testing
Get ahead of the game
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Test with real data
Use your real production load and data to automatically test your application.
Integration
Seamlessly integrated with Jenkins, Intellij & Eclipse.
MoSKito Live Data Driven Support
Know your customer's errors
Do you know your customers? But do you also know their problems when using your application?
Explore and React
Explore your errors, get alerts on new erratic behaviour of your system.
Full insights
Trace what your customer does in your application, see every method call, every parameter, every url. Know what went wrong before he calls.
MoSKito Analyze
Add long term data retention
Save monthes and years of important data, analyze yesterday - predict tomorrow.
Graphical analysis
Build baselines, cumulated charts, transform your data to get every insight from it.
Reduce complexity
Your system is getting too complex to monitor and understand? Identify hotspots and enjoy the system state in one simple indicator.


Welcome to the Analysis Page
Please find the link below to access the Different Actions.
Index
Actions
RowCount
TimeStamp


Table of Contents
| Character Building
Prev:
Taking Off
Next:
Overview
Chapter 10: Character Building
In this chapter we start implementing some Non-Player Characters.
Overview
The Security Guard — A Really Simple NPC
Pablo Cortes — A Man with Several Agendas
The Flight Attendant — Getting in a State
adv3Lite Library Manual
Table of Contents
| Character Building
Prev:
Taking Off
Next:
Overview


{% extends 'index.html' %} {% load static %} {% block content %}
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- readFile(File) - Static method in class com.iha.emulator.utilities.Utilities
-
Reads content of given file and saves it to single string.
- reconnect() - Method in class com.iha.emulator.communication.server.ServerReceiver
-
Deprecated.
- reconnect() - Method in class com.iha.emulator.communication.server.ssl.ServerReceiver
-
Creates new register message and adds it to the top of assigned adapter's message queue.
- REFERSH_TIME_OPTIONS - Static variable in class com.iha.emulator.utilities.Utilities
-
refresh time in seconds representing mobile application refresh time options: 1s, 5s, 10s, 20, 30s, 1m, 5m, 10m, ...
- refresh() - Method in class com.iha.emulator.ui.dialogs.adapter.ShowAdaptersDialogPresenter
-
Get all adapters from database.
- REFRESH_SLIDER_VALUE_COUNT - Static variable in class com.iha.emulator.ui.dialogs.sensor.SensorDetailsDialogPresenter
-
number of GUI slider for refresh time values
- REFRESH_SLIDER_VALUE_COUNT - Static variable in class com.iha.emulator.utilities.Utilities
-
number of GUI slider for refresh time values
- refreshSliderScaleToSeconds(double) - Static method in class com.iha.emulator.utilities.Utilities
-
- refreshTime - Variable in class com.iha.emulator.models.Sensor
-
refresh time property
- refreshTimeCountSlider - Variable in class com.iha.emulator.ui.dialogs.task.AddNewTaskDialogView
-
- refreshTimeGenerator - Variable in class com.iha.emulator.control.task.SimulationTask
-
random generator of refresh time for each created sensor
- refreshTimeGeneratorSeed - Variable in class com.iha.emulator.control.task.TaskParameters
-
seed for generator of refresh time
- refreshTimeLbl - Variable in class com.iha.emulator.ui.panels.sensor.SensorPanelView
-
- refreshTimeMax - Variable in class com.iha.emulator.control.task.TaskParameters
-
maximal refresh time for each created sensor
- refreshTimeMaxLbl - Variable in class com.iha.emulator.ui.dialogs.task.AddNewTaskDialogView
-
- refreshTimeMaxProperty() - Method in class com.iha.emulator.control.task.TaskParameters
-
Gets maximal refresh time for each created sensor property, that can be bound
- refreshTimeMin - Variable in class com.iha.emulator.control.task.TaskParameters
-
minimal refresh time for each created sensor
- refreshTimeMinLbl - Variable in class com.iha.emulator.ui.dialogs.task.AddNewTaskDialogView
-
- refreshTimeMinProperty() - Method in class com.iha.emulator.control.task.TaskParameters
-
Gets minimal refresh time for each created sensor property, that can be bound
- refreshTimeProperty() - Method in class com.iha.emulator.models.Sensor
-
Gets sensor's refresh time property, can be bound
- registerChart(ResponseChart) - Method in class com.iha.emulator.utilities.watchers.ResponseTracker
-
Sets GUI representation of responses as chart.
- registered - Variable in class com.iha.emulator.models.Adapter
-
registered indicator property
- registeredCount - Variable in class com.iha.emulator.models.Adapter
-
number of currently created sensor's property
- registeredCountLbl - Variable in class com.iha.emulator.ui.panels.adapter.details.AdapterDetailsView
-
- registeredCountProperty() - Method in class com.iha.emulator.models.Adapter
-
Gets number of currently created sensors on adapter property, can be bound
- registeredLbl - Variable in class com.iha.emulator.ui.panels.adapter.details.AdapterDetailsView
-
- registeredProperty() - Method in class com.iha.emulator.models.Adapter
-
Gets adapter's registered indicator property, can be found
- registerMessageSent - Variable in class com.iha.emulator.control.AdapterController
-
helper variable for determining, if register message was send
- registerSentMessageWatcher(long) - Method in class com.iha.emulator.control.task.StopCondition
-
Registers sent messages condition.
- registerTimeDurationWatcher(long) - Method in class com.iha.emulator.control.task.StopCondition
-
Registers time duration condition.
- registerWaitingMessageWatcher(long) - Method in class com.iha.emulator.control.task.StopCondition
-
Registers waiting messages condition.
- removeAdapterBtn(AdapterController) - Method in interface com.iha.emulator.ui.simulations.detailed.DetailedSimulationPresenter.Display
-
- removeAdapterBtn(AdapterController) - Method in class com.iha.emulator.ui.simulations.detailed.DetailedSimulationPresenter
-
Removes adapter button for given adapter from adapters' buttons container
- removeAdapterBtn(AdapterController) - Method in class com.iha.emulator.ui.simulations.detailed.DetailedSimulationView
-
- removeAdaptersFromDb() - Method in class com.iha.emulator.control.task.SimulationTask
-
Creates new
DeleteAdapterTask
and attempts to
delete adapters created by simulation task from database.
- removeErrorListener(ErrorListener) - Method in class com.iha.emulator.utilities.handlers.ErrorHandler
-
Removes listener from list
- removeLater - Variable in class com.iha.emulator.utilities.logging.AdapterLogger
-
list of "To Be Sent Log" messages, that are to be deleted
- removeSensorsAdaptersStatusListener(SensorController) - Method in class com.iha.emulator.control.AdapterController
-
Removes already created status listener from given sensor.
- removeUnsentMessages(SensorController) - Method in class com.iha.emulator.control.AdapterController
-
Removes all unsent messages by given sensor from adapter's unsent messages list.
- removeUnsentMessagesBySensor(SensorController) - Method in class com.iha.emulator.utilities.logging.AdapterLogger
-
Remove all messages still present in "To Be Sent Log" by given sensor
- reset() - Method in class com.iha.emulator.utilities.watchers.StopWatch
-
Resets duration timer
- resetTimer(int) - Method in class com.iha.emulator.control.SensorController
-
Resets timer and sets new wake up time given as parameter.
- Response - Class in com.iha.emulator.utilities.watchers
-
Stores server response time and time in which was this response measured
- Response(long, long) - Constructor for class com.iha.emulator.utilities.watchers.Response
-
Creates new response.
- responseAxis - Variable in class com.iha.emulator.ui.panels.chart.ResponseChart
-
response time axis
- ResponseChart - Class in com.iha.emulator.ui.panels.chart
-
- ResponseChart(Node) - Constructor for class com.iha.emulator.ui.panels.chart.ResponseChart
-
Creates new chart, which is added to given container component
- responseChart - Variable in class com.iha.emulator.ui.simulations.performance.PerformanceSimulationPresenter
-
chart showing response times
- responseChartContainer - Variable in class com.iha.emulator.ui.simulations.performance.PerformanceSimulationView
-
- responses - Variable in class com.iha.emulator.utilities.watchers.ResponseTracker
-
list of stored responses
- responseSeriesData - Variable in class com.iha.emulator.ui.panels.chart.ResponseChart
-
list of chart chart data
- responsesList - Variable in class com.iha.emulator.utilities.watchers.ResponseTracker
-
list property of stored responses
- responsesListProperty() - Method in class com.iha.emulator.utilities.watchers.ResponseTracker
-
Stored responses list property, that can be bound
- responseStart - Variable in class com.iha.emulator.communication.server.ServerController
-
Deprecated.
default time of server response
- responseStart - Variable in class com.iha.emulator.communication.server.ssl.ServerController
-
default response start time
- responseTracker - Variable in class com.iha.emulator.control.scheduler.implemented.DetailedScheduler
-
response tracker instance
- responseTracker - Variable in class com.iha.emulator.control.scheduler.implemented.PerformanceScheduler
-
response tracker instance
- responseTracker - Variable in class com.iha.emulator.control.task.SimulationTask
-
response tracker saving response times
- ResponseTracker - Class in com.iha.emulator.utilities.watchers
-
Class responsible for storing server responses time.
- ResponseTracker(boolean) - Constructor for class com.iha.emulator.utilities.watchers.ResponseTracker
-
Creates response tracker and sets if it is enabled according to parameter.
- ResponseTracker(boolean, boolean) - Constructor for class com.iha.emulator.utilities.watchers.ResponseTracker
-
Creates response tracker, sets if it is enabled and if responses are stored according to parameters.
- ResponseTracker(boolean, boolean, boolean) - Constructor for class com.iha.emulator.utilities.watchers.ResponseTracker
-
Creates response tracker, sets if it is enabled, if responses are stored and if statistical
information are gathered according to parameters.
- respPerSecondLbl - Variable in class com.iha.emulator.ui.panels.task.details.TaskDetailsView
-
- restart() - Method in class com.iha.emulator.control.task.SimulationTask
-
Depending on
SimulationTask.State
, method restarts task to it's initial
state, so it can be started again
- restart() - Method in class com.iha.emulator.control.task.StopCondition
-
Restarts conditions checking
- restartGenerator() - Method in interface com.iha.emulator.models.value.HasGenerator
-
Restarts generator
- restartGenerator() - Method in class com.iha.emulator.models.value.implemented.BoilerModeActuatorValue
-
Restarts generator
- restartGenerator() - Method in class com.iha.emulator.models.value.implemented.BoilerStatusSensorValue
-
Restarts generator
- restartGenerator() - Method in class com.iha.emulator.models.value.implemented.BoilerTypeActuatorValue
-
Restarts generator
- restartGenerator() - Method in class com.iha.emulator.models.value.implemented.EmissionsSensorValue
-
Restarts generator
- restartGenerator() - Method in class com.iha.emulator.models.value.implemented.EmptyValue
-
Restarts generator
- restartGenerator() - Method in class com.iha.emulator.models.value.implemented.HumiditySensorValue
-
Restarts generator
- restartGenerator() - Method in class com.iha.emulator.models.value.implemented.LightSensorValue
-
Restarts generator
- restartGenerator() - Method in class com.iha.emulator.models.value.implemented.NoiseSensorValue
-
Restarts generator
- restartGenerator() - Method in class com.iha.emulator.models.value.implemented.OnOffActuatorValue
-
Restarts generator
- restartGenerator() - Method in class com.iha.emulator.models.value.implemented.OnOffSensorValue
-
Restarts generator
- restartGenerator() - Method in class com.iha.emulator.models.value.implemented.OpenClosedSensorValue
-
Restarts generator
- restartGenerator() - Method in class com.iha.emulator.models.value.implemented.PressureSensorValue
-
Restarts generator
- restartGenerator() - Method in class com.iha.emulator.models.value.implemented.TemperatureActuatorValue
-
Restarts generator
- restartGenerator() - Method in class com.iha.emulator.models.value.implemented.TemperatureSensorValue
-
Restarts generator
- restartStopConditions() - Method in class com.iha.emulator.control.task.SimulationTask
-
Sets stop conditions to initial state.
- result - Variable in class com.iha.emulator.communication.eserver.task.AbstractServerTask
-
EmulatorServer task result
- resumeSensors() - Method in class com.iha.emulator.control.task.SimulationTask
-
Method connects all created sensors to their adapters, so they can generate new messages.
- resumeSensors() - Method in class com.iha.emulator.ui.simulations.performance.PerformanceSimulationPresenter
-
Method resumes currently selected simulation task sensors.
- resumeSensorsItem - Variable in class com.iha.emulator.ui.simulations.performance.PerformanceSimulationView
-
- resumeSensorsTBtn - Variable in class com.iha.emulator.ui.simulations.performance.PerformanceSimulationView
-
- run() - Method in class com.iha.emulator.communication.server.ServerReceiver
-
Deprecated.
- run() - Method in class com.iha.emulator.communication.server.ssl.ServerReceiver
-
If connection is enabled (after successful adapter registering), starts to listen to server messages.
- run() - Method in class com.iha.emulator.control.scheduler.implemented.DetailedScheduler
-
Method called after scheduler's thread is started.
- run() - Method in class com.iha.emulator.control.scheduler.implemented.PerformanceScheduler
-
Method called after scheduler's thread is started.
- run() - Method in interface com.iha.emulator.control.scheduler.Scheduler
-
Method called after scheduler's thread is started.
- runDetailedSimulation() - Method in class com.iha.emulator.ui.simulations.chooser.ChooserPresenter
-
Invokes "Detailed simulation".
- runMaxThreadTest() - Method in class com.iha.emulator.ui.simulations.chooser.ChooserPresenter
-
Invokes "Max thread test".
- running - Variable in class com.iha.emulator.control.task.SimulationTask
-
indicates, if task is currently running
- runningProperty() - Method in class com.iha.emulator.control.task.SimulationTask
-
Gets simulation is running flag property, that can be bound
- runPerformanceSimulation() - Method in class com.iha.emulator.ui.simulations.chooser.ChooserPresenter
-
Invokes "Performance simulation".
- runtime - Variable in class com.iha.emulator.utilities.watchers.MemoryChecker
-
runtime information
- runValueGenerator - Variable in class com.iha.emulator.control.SensorController
-
help variable to determine, if sensor should generate new values or send message


Added support for Seatronics Super Speed-Up Board.
Added SuperMem RAM and Prologica ROM to state file.
Version 1.2.16 Release 02-28-2021:
Added joystick hat support in GUI.
Fixed HRG1B graphics page (pointed out by Stefano Bodrato).
Fixed fullscreen toggling for SDL2 Software Renderer.
Fixed some bugs and other improvements.
Version 1.2.15 Release 01-24-2021:
Added joystick emulation with mouse.
Fixed directory selection in GUI.
Fixed joystick function mapping.
Version 1.2.14 Release 11-29-2020:
Added brightness control for Scanlines.
Added shortcuts for: "-borderwidth", "-cassette" and "-fullscreen".
Fixed "LD A,R" instruction (pointed out by Timothy P. Mann).
Merged some changes for the zbx debugger from "xtrs".
Version 1.2.13 Release 09-27-2020:
Fixed issue #6 "Core dump when trying to print"
(reported by "zoof").
Fixed loading of MODELA/III file.
Fixed TextGUI colors on big endian machines.
Fixed location of default directories.
Fixed some bugs and other improvements.
Version 1.2.12 Release 08-16-2020:
Fixed issue #3 "Handle CapsLock key in SDL2"
(reported by David Barr).
Fixed some crashes (Copy Buffer, "SuperMem" option).
Fixed bugs and other improvements.
Made Z80 debugger an optional feature.
Version 1.2.11 Release 06-28-2020:
Added CPU clock speed selection.
Added R register to state file.
Fixed issue #2 "Spurious return characters"
(reported by David Barr).
Internal improvements.
Version 1.2.10 Release 05-24-2020:
Added Z80 refresh register.
Added more accurate Z80 block moves.
Added support for Sprinter II/III.
Fixed bugs and other improvements.
Version 1.2.9a Release 04-19-2020:
Fixed crash in parity table on 64-bit systems.
Fixed crash in SDL cleanup.
Fixed crash/garbaled TRS-80 graphics.
Fixed mouse selection on window redraw.
Toggle joystick emulation with NumLock key.
Version 1.2.9 Release 04-12-2020:
Fixed SDL2 regressions in version 1.2.8.
Added display of Z80 speed in window title bar.
Added "Turbo Paste" function.
Adjust Z80 clock rate on the fly.
Fixed bugs and other improvements.
Version 1.2.8 Release 03-22-2020:
Major bugfix release.
Version 1.2.7 Release 01-25-2020:
Fixed bugs and some small improvements.
Version 1.2.6 Release 12-29-2019:
Added CPU panel to show Z80 registers in window title bar.
Fixed SDL2 keyboard handling and other bugs.
Version 1.2.5 Release 12-21-2019:
Added function to select and execute CMD files directly.
Added function to save screenshot as BMP file.
Fixed various bugs.
Version 1.2.4 Release 11-24-2019:
Added function to load and execute Model I CMD files directly.
Fixed some bugs.
Version 1.2.3 Release 10-15-2019:
Added character sets for HT-1080Z, Video Genie/System 80/PMC-80.
Added support for function keys on Genie II/System 80 Mk II/PMC-81.
Added write protection for cassette images.
Fixed more bugs.
Version 1.2.2 Release 08-18-2019:
Added support for Exatron Stringy Floppy.
Added new key bindings and menu options.
Fixed various bugs.
Version 1.2.1 Release 07-24-2019:
Added LED for Turbo Mode.
Fixed various bugs.
SDL2 port should be stable.
Version 1.2.0 Release 06-09-2019:
Included support for banked memory and Lowe LE18 by Alan Cox.
Fixed SegFaults: ROM Selection Menu, Scaling in Fullscreen.
New shortcut keys, key bindings and help screen.
Ctrl-A, Ctrl-C & Ctrl-V can now be used in the Emulator.
Access to real floppy disks works now under Linux.
Experimental port to SDL2.
Version 1.1.0 Release 02-15-2010:
Added Turbo Mode - This allows the emulator to run faster than a real
TRS-80. It is turned on/off using the F11 key. By default, when
on, the emulator runs 5 times the speed of a normal TRS-80, however,
the rate is adjustable through the Text GUI or command line/configuration
file options.
Changed Disk Drive Numbering to Start With 0, not 1 - The initial release
of the emulator numbered floppy drives from 1-8 and hard drives from 1-4.
However, TRS-80 drives started number at 0, so this was very confusing
for users. This has been changed in this release, however, note that
configurtaion files and command line options will need to be changed by
users to account for the numbering change in -disk and -hard options.
Added more keys definitions to key documentation, per bug reports.


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| DOSE: T+ 0:00 |
50 drops |
oral |
Wormwood |
(extract) |
| T+ 1:00 |
40 drops |
oral |
Wormwood |
(extract) |
I did a lot of research on the effects and ramifications of using wormwood, including the experiences related here, and decided to give it a go. I considered the irony that absinthe is banned in the U.S. because of its wormwood content, but wormwood itself can be purchased freely over the counter.
So I bought an ounce bottle of wormwood extract. I poured a cup of about 6 ounces of water and dropped in approximately 50 drops of the extract. Taking a mouthful of the fluid into my mouth, it had absolutely no taste whatsoever, but upon swallowing, a bitter taste so vile exploded in my mouth that I considered scrapping the whole experiment and pouring the rest down the drain. I perservered, however. My thinking was: anything with a taste this powerfully awful has got to have some sort of effect on the consciousness.
I was in a big hurry to go out to a movie so I managed to choke down the entire mix in about 20 minutes while I was getting ready. I was using Dr. Pepper as a chaser to try to kill that horrendous taste, but it really was very little help. Clearly, choking down the mixture while in a hurry to leave the house is a less than ideal circumstance.
I drank almost the whole mixture, leaving only a small mouthful left in the cup. As I was moving to the door to leave, I was stopped in my tracks by a rising wave of nausea. After gagging a few times and tasting that bitterness at the back of my throat, I realized I could not fight the need to vomit, despite my desire to fulfil this experiment. I threw up twice, and then left on my way. The vomit was not very heavy; in fact it was quite light and not all that bad. I thought the repeat of that bitterness would be unbearable, but it was actually just a bit of relief and I felt fine afterwards. I feel that if I had taken my time and tried to imbibe the mixture more slowly, I could have (possibly) avoided the nausea.
[Erowid Note: Driving while intoxicated is dangerous and irresponsible because it endangers other people. Don't do it!]
Despite likely throwing up most of the mixture, I began to feel a pronounced mellowness on the drive to the theater. I had taken no other substances that day, so I isolated the effect to either that of the wormwood or perhaps a bit of an endorphine effect after my vomiting spell. My drive to the theater was about 20 minutes. During that time I had no difficulty operating the vehicle or maintaining coordination.
By the time I sat down in the theater, I was fairly certain that I was feeling some effect from the mixture. The effect was mild, though certainly noticable. It was like a mellow warmth, somewhat similar to that experienced from prescription painkillers. I had purchased about a 24 ounce cherry coke, and at the start of the movie I dropped about 40 more drops into my drink.
The taste of the soft drink was not quite as foul, because it was much larger than the small amount of water and therefore the extract was more diluted. Also, the sweetness of the beverage offset the bitterness slightly. I drank approximately 12 ounces of the drink before the close of the film, which was about an hour and a half.
Throughout the movie I did notice a strengthening of the warm, mellow feeling as I drank more of my tainted soft drink. The effect never went beyond a mellow warmth. I did feel a few brief moments of pleasant euphoria (emphasis on few and brief, and maybe closer to apathy than euphoria) similar, again, to painkillers, and perhaps a few moments of sensory enhancement and increased significance. I trashed the rest of my mixture shortly after the close of the film. The effect lasted for about 3 to 4 hours total, and the long duration was possibly the most positive aspect of the experience; then again, I did drink the stuff over a period of about 2 hours.
Overall, the experience was not a bad one, but it was not good enough to make me drink such a vile mixture again. There is a serious 'law of diminishing returns' to consider in that you're not necessarily going to get back all of the effort you put in coping with the vile taste. I'm used to sipping Wild Turkey, so when I say the taste was quite horrible, take it to heart.
I believe I will experiment further with wormwood, but not in exactly the same manner. I am considering making a similar mixture to the first one I made with water, but perhaps with only about an ounce of water so I can chug the whole thing in one gulp. Of course, this will magnify the vile taste, but I believe it might be easier to choke down one gulp that is very vile than multiple gulps that are not quite as vile. I'm also considering dropping the extract on top of a smokeable herb and then smoking it when it dries.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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iOS 7. The mobile OS from a whole new perspective.


LOOΠΔ selected as 'Skool Looks' female uniform models for 2019-2020
by beansssRookie girl group LOOΠΔ has been selected as brand new endorsement models of popular school uniform brand, 'Skool Looks'!
The LOOΠΔ members will be endorsing various female student styles of 'Skool Looks' uniforms from 2019-2020 winter through spring. In their newly revealed group endorsement photo, the girls rock modern, comfortable uniform styles with neatly pressed pants.
Look forward to LOOΠΔ's upcoming campaigns with 'Skool Looks'!