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java.lang.Object android.gameengine.icadroids.renderer.Viewport
public class Viewport
The viewport follows a player object. When you use the viewport, make sure you have add a gameplayer to the game! Viewport is a Singleton, that means that if you want to use methods from it, you must make a new object like 'Viewport vp = Viewport.getInstance()'. To activate the viewport, you must set useViewPort to 'true'.
| Field Summary | |
|---|---|
static int |
PLAYER_BOTTOM
The constant for placing the player on the bottom side of the screen |
static int |
PLAYER_FIXED
The constant for fixing the viewport, it won't adjust to player |
static int |
PLAYER_HCENTER
The constant for placing the player horizontally centered |
static int |
PLAYER_LEFT
The constant for placing the player on the left side of the screen |
static int |
PLAYER_RIGHT
The constant for placing the player on the right side of the screen |
static int |
PLAYER_TOP
The constant for placing the player on the top side of the screen |
static int |
PLAYER_VCENTER
The constant for placing the player vertically centered |
protected int |
screenHeight
|
protected int |
screenWidth
|
static boolean |
useViewport
If you want to make use of the viewport, set useViewport on true |
protected float |
zoomFactor
The amount of zooming for the viewport. 1.0 is the standard view, lower than 1.0 will cause the viewport to zoom out, higher than 1.0 will cause the viewport to zoom in. |
| Method Summary | |
|---|---|
static Viewport |
getInstance()
Returns an instance of the private Viewport class. |
int |
getMaxX()
Gets right edge of the game world. |
int |
getMaxY()
Gets bottom edge of the game world. |
int |
getMinX()
Gets left edge of the game world. |
int |
getMinY()
Gets top edge of the game world. |
int |
getRandomX(int width)
Get random x between left edge of world and right edge minus the specified width. |
int |
getRandomY(int height)
Get random y between top edge of world and bottom edge minus the specified height. |
Point |
getViewportLocation()
Gets the position of the viewport. |
int |
getViewportX()
Gets the x-position of the viewport. |
int |
getViewportY()
Gets the y-position of the viewport. |
float |
getZoomFactor()
Gets the zoomfactor for zooming in. |
boolean |
isInViewport(GameObject item)
Check if the given gameitem lies within the viewport |
static int |
random(int range)
Generates a random integer between 0 (zero) and the given range, not including range. |
void |
setBounds(int minX,
int minY,
int maxX,
int maxY)
Set the boundaries of this game. |
void |
setPlayer(MoveableGameObject player)
Sets the object that will be the player character |
void |
setPlayerPositionOnScreen(int pos)
Sets the position of the player on the screen. |
void |
setPlayerPositionTolerance(double ht,
double vt)
Set the tolerance of the positioning. |
void |
setViewport(int x,
int y)
Set the position of the viewport manually. |
protected void |
setViewportLimits()
This method sets the viewport limits. |
void |
setZoomFactor(float zoomFactor)
Sets the zoomfactor for the viewport. |
void |
update()
This method centers the player in the middle of the viewport |
protected void |
updateViewportFirstTime()
This method sets the viewport for the first time. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static boolean useViewport
public static final int PLAYER_HCENTER
public static final int PLAYER_VCENTER
public static final int PLAYER_LEFT
public static final int PLAYER_RIGHT
public static final int PLAYER_TOP
public static final int PLAYER_BOTTOM
public static final int PLAYER_FIXED
protected int screenWidth
protected int screenHeight
protected float zoomFactor
| Method Detail |
|---|
public void setPlayer(MoveableGameObject player)
player
- The object that will act as a playerpublic static Viewport getInstance()
protected final void setViewportLimits()
protected void updateViewportFirstTime()
public void update()
public static final int random(int range)
range
- the maximum number that may be returned
public final boolean isInViewport(GameObject item)
item
- the gameitem that needs to be checked
public final void setPlayerPositionOnScreen(int pos)
pos
- one of the following combinations:
PLAYER_FIXED
Viewport won't move. If your world is bigger than the screen,
the player can move out of sight on all sides!
PLAYER_TOP, PLAYER_VCENTER, PLAYER_BOTTOM
Player is at top, center or bottom of viewport. Horizontal
positioning is not controled, you can move out of view at the
sides!
PLAYER_LEFT, PLAYER_HCENTER, PLAYER_RIGHT
Player is at left, center or right of viewport. Vertical
positioning is not controled, you can move out of view at the
top or bottom!
PLAYER_TOP | PLAYER_LEFT, PLAYER_TOP | PLAYER_HCENTER,
PLAYER_TOP | PLAYER_RIGHT
PLAYER_VCENTER | PLAYER_LEFT, PLAYER_VCENTER | PLAYER_HCENTER,
PLAYER_VCENTER | PLAYER_RIGHT
PLAYER_BOTTOM | PLAYER_LEFT, PLAYER_BOTTOM | PLAYER_HCENTER,
PLAYER_BOTTOM | PLAYER_RIGHT
Combinations of vertical and horizontal positioning. The
following image illustrates this type of positioning:
public final void setPlayerPositionTolerance(double ht, double vt)
ht
- horizontal tolerance, a value between 0 and 1vt
- vertical tolerance, a value between 0 and 1public void setBounds(int minX, int minY, int maxX, int maxY)
minX
- the minimal horizontal coordinateminY
- the minimal vertical coordinatemaxX
- the maximal horizontal coordinatemaxY
- the maximal vertical coordinatepublic int getMinX()
public int getMaxX()
public int getMinY()
public int getMaxY()
public int getRandomX(int width)
width
-
public int getRandomY(int height)
height
-
public void setViewport(int x, int y)
x
- xpos of viewporty
- ypos of viewportpublic int getViewportX()
public int getViewportY()
public Point getViewportLocation()
public float getZoomFactor()
public void setZoomFactor(float zoomFactor)
zoomFactor
- the zoomfactor for the viewport.
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Sectoral confidence up in November
by ANADOLU AGENCYConfidence in Turkey's services sector posted an increase in November compared to last month, while the key sectors of retail trade and construction inched down, the country's statistical authority reported Monday.
The "seasonally adjusted confidence index which was 90.7 for services in October increased by 0.7% in November to 91.3," the Turkish Statistical Institute (TurkStat) has announced.
The retail trade confidence index stood at 101.2 this month, down 1.1% from 102.3 last month.
The seasonally adjusted construction confidence index – 65.1 last month – decreased in November to 63.9, according to TurkStat.
"In the construction sector, current overall order books index decreased by 8.1% to 44.5 while total employment expectation index increased by 1.7% to 83.3 compared to the previous month," it added.
Sectoral confidence indices calculated from the monthly survey results are evaluated within a range of 0-200.
The indices indicate an optimistic outlook when the value is above 100, and a pessimistic outlook when it is below 100.
TurkStat will release the next sectoral confidence figures on Dec. 25.


Simple Functions
Our goal is to learn about JavaScript functions and to review getting simple input from the user. Use the ListButton and Function Basics assignments to help you with portions of this assignment.
Get Started
Inside the javascripts-tests directory create function-input.html and function-input.js. Initialize the HTML file as we always do. Add a script statement to the head element of the HTML file. Use the script element to link in the JavaScript file. Create a link from your home page to function-input.html.
When declaring methods, use ES6 (fat arrow) syntax throughout.
The Key Steps
We want to create a program that looks, at minimum, like this
Create a window.onload = () => {} block as we have in previous programs. Just below it, create four functions as specified in this table:
| Function Name | Parmeters | Formula |
|---|---|---|
| feetToInches | feet | feet * numberOfInchesInAFoot |
| milesToFeet | miles | miles * numberOfFeetInAMile |
| areaOfTriangle | base, height | area = base times height divided by two |
| areaOfCircle | radius | area = Math.PI * radius squared |
For instance, feet to inches would look like this:
const feetToInches = (feet) => {
return feet * 12;
}
To get the value of PI, use the constant Math.PI. For instance, seven + PI is 7 + Math.PI. Note that calculating the area of a triangle requires two parameters. Here is how we pass to parameters to a function using fat arrow syntax:
const add = (a, b) => { return a + b; }I'm sure you can imagine how this looks when we use function syntax rather than fat arrow syntax:
function add(a, b) { return a + b; }
NOTE: Trying to understand why arrow functions were added to the language is beyond the scrope of this course. My goal is simply to help you both recognize and use the arrow function syntax. You need this skill because arrow functions are now very common, and you will encounter them when searching for help and examples on the web.
Show Results in Html
In function-input.html create an H1 element with the content Function Input.
Add four paragraph elements that contain an span with an id:

Add an appropriate caption to each paragraph. Give the spans the following IDs:
- feetToInchesDisplay
- milesToFeetDisplay
- areaOfTriangleDisplay
- areaOfCircleDisplay

Feet to Inches:

If you want, the paragraph and span can be all on one line.
Buttons and Inputs
We are now going to put four buttons next to four inputs. Create a div for each button and input pair.
- div
- button
- input
Set the IDs of the buttons to:
- feetToInchesAction
- milesToFeetAction
- areaOfTriangleAction
- areaOfCircleAction
Set IDs of Input controls to:
- feetToInchesInput
- milesToFeetInput
- areaOfTriangleInput
- areaOfCircleInput
Give them the appropriate content for the label of each button. For instance, the first would be Feet to Inches
In function-input.js, inside the window.onload method, respond to clicks on the button by calling all four functions and their methods and displaying the output in the appropriate paragraph element.
Recall that the Function Basics assignment contains hints on how to perform these tasks.
In particular, remember that you will need to ask the document to use the id to get the element for the:
- buttons
- inputs
- paragraphs
For instance:
window.onload = () => { const feetToInchesAction = document.getElementById('feetToInchesAction'); feetToInchesAction.onclick = () => { const feetToInchesInput = document.getElementById('feetToInchesInput'); const feetToInchesDisplay = document.getElementById('feetToInchesDisplay'); feetToInchesDisplay.textContent = feetToInches(feetToInchesInput.value); }; }; const feetToInches = (feet) => { return feet * 12; };
Remember: you will need to match the IDs declared in your HTML to the IDs you use in your JavaScript calls to document.getElementById. This can prove to be surprisingly tricky.
If I give an HTML element an ID of someId, and then write getElementById('sameId'), my code will not work. Little typos such as someId vs sameId are so easy to make that I suggest block copying your IDs from the HTML file to your JavaScript code. If you get errors or no response when you click a button, a good place to start your debug process is to make sure your IDs match. Using console.log or breakpoints to help you see exactly what is happening would be a likely second step.
Styles
Create and link in a file called function-input.css with this content
button {
float: left;
width: 150px;
}
input {
float: left;
width: 45px;
}
div {
clear: both;
}
If you want, style your buttons as you did in the List Button assignment. Add any other custom styling to the page that you want, but be sure all the styles you use are custom written by hand. Do not block copy CSS from some other project you find on the web, and do not use CSS properties that we have not discussed in class. (Okay, I might take a maximum one or two other properties, but only if you explain how they work in the paragraph you added at top of the HTML page.) In other words, I don't want you pasting in CSS that you don't completely understand, and I want you to stick exclusively, or almost exclusively, to the CSS properties we have discussed in class.
Triangle Hints
The triangle is tricky because it requires two parameters rather than just one. Think of our add function that we have discussed in class several times:
function add(a, b) { return a + b; }
This function takes two parameters: a and b.
I tell you that you can get the area of a triangle by:
area = base times height divided by two
Perhaps you can see that you can't calculate the area without knowing two things. The user has to enter in both things, and you have to retrieve both bits of user input and pass them as parameters to the function that calculates the triangle's area.
Okay, that is enough of a hint.
Turn it in
Push your repository. When you submit your assignment, tell me the folder and file names you have used. (The folder and file names should, of course, be as specified above. If you have, however, gone off the res, then let me know.) When you turn in the assignment, also include a link to your repository.
You must provide a link to your page running on GitHub Pages. Be sure to include a clickable link to your running pages. Use the Canvas Text page to provide these links. Often after you paste in a link it becomes "hot" immediately. That is, it shows up in blue, underlined text. If this does not happen, put your cursor at the end of the link and press enter. That should "activate" the link.
Hot link: https://www.google.com/
Cold link: https://www.google.com/
Note that we can just click on the hot link to use it, but the cold link requires a cut and paste operation.


import numpy as np
from scipy.sparse import dia_matrix, diags, spdiags, csc_matrix
from scipy.sparse import linalg
from scipy.constants import epsilon_0
[docs]class MatrixSolver:
"""
Contains the functions for the finite difference methods used to solve the Poisson-Boltzmann equation on a one-dimensional grid.
"""
def __init__( self, grid, dielectric, temp, boundary_conditions='dirichlet' ):
"""
Create a MatrixSolver object.
Args:
grid (object): class object.
dielectric (float): dielectric constant for the studied material.
temp (float): Temperature. Used to calculate the charge density.
boundary_conditions (String): Specify the boundary conditions for the matrix solver.
Allowed values are `dirichlet` and `periodic`.
Default = `dirichlet`.
Returns:
None
"""
self.grid = grid
self.epsilon = dielectric * epsilon_0
self.temp = temp
allowed_boundary_conditions = [ 'dirichlet', 'periodic' ]
if boundary_conditions not in allowed_boundary_conditions:
raise ValueError( boundary_conditions )
self.boundary_conditions = boundary_conditions
self.A = self.laplacian_sparse()
[docs] def laplacian_new_fullmatrix( self ):
"""
Creates the full tridiagonal matrix used to solve the Poisson-Boltzmann equation using a finite element method.
deltax is taken as the width of each grid point, from the center point between itself and the next grid point on either side.
Using a finite difference approximation the diagonal becomes -2.0 / (deltax_1 * deltax_2 ),
the upper diagonal becomes 2.0 / ( ( delta_x1 + delta_x2 ) * delta_x2 )
and the lower diagonal becomes 2.0 / ( ( delta_x1 + delta_x2 ) * delta_x1 ).
If boundary_conditions are 'periodic', the corner elements of the matrix are filled.
Args:
None
Returns:
A (matrix): Full tridiagonal matrix.
"""
deltax = self.grid.x[1:] - self.grid.x[:-1]
print(deltax)
deltax = np.insert( deltax, len(deltax), self.grid.limits_for_laplacian[0] )
deltax = np.insert( deltax, 0, self.grid.limits_for_laplacian[1] )
delta_x1 = deltax[:-1]
delta_x2 = deltax[1:]
diag = -2.0 / (delta_x1 * delta_x2)
ldiag = 2.0 / ( ( delta_x1 + delta_x2 ) * delta_x1 )
udiag = 2.0 / ( ( delta_x1 + delta_x2 ) * delta_x2 )
A = diags( [ diag, udiag[:-1], ldiag[1:] ], [ 0, 1, -1 ] ).A
if self.boundary_conditions is 'periodic':
A[0,-1] = ldiag[0]
A[-1,0] = udiag[-1]
return A
[docs] def laplacian_sparse( self ):
"""
Creates a sparse matrix from a full matrix by taking only the tridiagonal values.
Args:
None
Returns:
A (matrix): Sparse tridiagonal matrix.
"""
L_sparse = csc_matrix( self.laplacian_new_fullmatrix())
return L_sparse
[docs] def solve( self, phi_old ):
"""
Uses matrix inversion to solve the Poisson-Boltzmann equation through finite difference methods. The charge denisty is calculated from the elctrostatic potential, the elctrostatic potential is then updated using the updated charge density. If boundary_conditions are 'periodic', the charge density is minimised before the matrix inversion.
Args:
phi_old (array): Electrostatic potential on a one-dimensional grid.
Returns:
predicted_phi (array): Updated electrostatic potential on a one-dimensional grid.
rho (array): Updated charge density on a one-dimensional grid.
"""
rho = self.grid.rho( phi_old, self.temp )
print('rho',rho)
if self.boundary_conditions is 'periodic':
rho_prime = np.sum( rho * self.grid.delta_x ) / np.sum(self.grid.delta_x )
rho -= rho_prime
print('rho_prime',rho)
b = -( rho / self.epsilon )
predicted_phi = linalg.spsolve( self.A, b )
return predicted_phi, rho


The email
and mobile
attribute/elements must be set on the additionalService
instance, in order for the third party to receive electronic notification. These elements must contain the third party’s mobile phone number and/or e-mail address.
Basic input validation will be performed on both email and phone number provided.


Similar to the Gallery, the Quest is also a game to make reading more enjoyable. While the galleries are controled by the readers, the quests belong to the books.
- What is a quest?
- A quest is a puzzle or exercise for readers to solve
- It is usually made of a map with missing items
- The goal is to find those items and complete the quest
- The theme of a quest is based on the story in the book
- What is it for?
- Quests are created by the book authors
- Some books can have multiple quests while others may have none
- It can be a guide or hint of the stories in the book
- It is designed to add more fun to the reading
- And you are not required to complete the quests
- It is usually impossible to complete it without reading the book
- How does it work?
- There is usually a background image showing a scene
- There are a number of missing items in the scene
- You can see the place holders and possibly hint where to find the items
- The missing items may be scattered throughout the whole book
- When all items are collected, the quest is complete
- When complete, a reward will be given which can be a useful virtual goods


Personal site for documents regarding personal projects as well as certifications.
© 2020. All rights reserved.
Page for displaying resume and related certificates
Here I would place some important information like
Or maybe just some links like this
Here I might display some code or a project


public interface CalculatedAIMoveStrategy extends AIMoveStrategy
AIMoveStrategy
| Modifier and Type | Field and Description |
|---|---|
static int[][] |
BOARD_VALUE
Coefficient matrix used to evaluate a board status (higher values means better position)
|
findMove


Kindly verify to start receiving appointments.
If already verified please Ignore.
Name
Details
Email Address
<EMAIL_ADDRESS>Contact
8758278190
Stays at:
Bandra, Mumbai
Customers
Susan, Pune
Offer Pending for 30th Oct...
Laura, Mumbai
Offer Pending for 21th Dec...
Millie, Pune
Offer Pending for 24th Dec..
Calendar


Kringla provides access to a continuously growing collection that is part of the digital cultural heritage of Swedish museums and other cultural institutions. This project attempts to make the dimensions of this data visible and tangible with the help of interactive visualizations. The resulting representations are experimental overviews of the temporal and spatial distribution of objects and the associated topics, people, and institutions.
These visualizations was created within the scope of the Swedish National Heritage Board's evaluation of generous interfaces. Generous interfaces is complement to common web interfaces of archives and museums often dominated by text search. This prototype focuses on metadata. This site is based on Deutsche Digitale Bibliothek visualized created by Potsdam University of Applied Sciences and Deutsche Digitale Bibliothek.
How are the visualizations related to the metadata fields of Kringla.nu?
The visualizations are based data from the Swedish Open Cultural Heritage API (SOCH/K-samsök), it might contain more data and different metadata fields then those visible at Kringla.nu.
Why do the numbers of the objects sometimes do not match the numbers displayed on kringla.nu?
The visualizations are based on data snapshots and might not be up to date.
Why does the number of objects differs between the visualizations?
The different visualizations have different requirements on the objects metadata, resulting in many objects not qualifying for a specific visualization.


|
CUTLASS
CUDA Templates for Linear Algebra Subroutines and Solvers
|
Describes the size of a matrix tile.
#include <matrix_shape.h>
Static Public Member Functions | |
| static CUTLASS_HOST_DEVICE Coord< 2 > | toCoord () |
Static Public Attributes | |
| static int const | kRow = Row_ |
| rows of a matrix More... | |
| static int const | kColumn = Column_ |
| columns of a matrix More... | |
| static int const | kCount = Row_ * Column_ |
| total number of elements in a matrix More... | |
|
inlinestatic |
|
static |
|
static |
|
static |


Q593. Valid Square
Given the coordinates of four points in 2D space, return whether the four points could construct a square.
The coordinate (x,y) of a point is represented by an integer array with two integers.
Example:
Input: p1 = [0,0], p2 = [1,1], p3 = [1,0], p4 = [0,1]
Output: True
Note:
All the input integers are in the range [-10000, 10000].
A valid square has four equal sides with positive length and four equal angles (90-degree angles).
Input points have no order.
There are many ways to solve this problem but I found the solution provided by LeetCode interesting and clever so that I want to write it down here. Before getting into their trick, let me state what I did and what makes this problem a bit challenging.
I ended up calculating all the pairwise distances between all pairs of points. And then, I check if these distances follow what we would expect from a square. In short, we check two things:
- If there is only two values of distances.
- If the smaller distance has 8 instances and the larger one has 4 instance.
If these are correct, we can say it is square. The reason is as follow. Since these smaller distances can only come from the sides A-B, B-C, C-D, D-A. We can check that other cases are impossible. So, it can only be diamond. And the longer distances are all the same value, so the diamond has to be square.
The Python submission.
class Solution:
def validSquare(self, p1: List[int], p2: List[int], p3: List[int], p4: List[int]) -> bool:
pp = [p1, p2, p3, p4]
ll = []
for q1 in pp:
for q2 in pp:
if q1 == q2:
continue
ll.append(self.dist(q1, q2))
if len(ll) < 12:
return False
min_l = min(ll)
max_l = max(ll)
if min_l == max_l:
return False
n_min = 0
n_max = 0
for l in ll:
if l == min_l:
n_min += 1
if l == max_l:
n_max += 1
if n_min == 8 and n_max == 4:
return True
else:
return False
def dist(self, s1, s2):
x1, y1 = s1
x2, y2 = s2
return (x1 - x2) ** 2 + (y1 - y2) ** 2
OK, next, let’s talk about the trick I learned on LeetCode solution. When approaching this problem, one of the difficulty is to give the points a good order. If we know the proper ordering of the points (A-B-C-D as square where “-” presents the side), the job is reduced to a simple check, i.e. are these sides equal? And are these diagonals equal?
Following this thought, we can easily come up with a brute force solution where we check each ordering. This is fine since the number of ordering is still $O(1)$.
But actually, we can have a good ordering to begin with. Suppose we indeed have a square, then the order the points by x-axis first and y-axis secondly gives a good ordering to check. So, we can order the points using this strategy and check. If this ordering does not pass the check, we are sure that it is not a square. And if it does pass, it is indeed a square.
The Python submission.
class Solution:
def validSquare(self, p1: List[int], p2: List[int], p3: List[int], p4: List[int]) -> bool:
pp = [ p1, p2, p3, p4 ]
pp = sorted(pp)
d12 = self.dist(pp[0], pp[1])
d13 = self.dist(pp[0], pp[2])
if d12 != d13 or d12 == 0:
return False
d14 = self.dist(pp[0], pp[3])
d23 = self.dist(pp[1], pp[2])
if d23 != d14:
return False
return True
def dist(self, x, y):
dist = 0
for i, j in zip(x, y):
dist += (i - j) ** 2
return dist


Module libr35.gloomhaven.AttackHelper
Gloomhaven Attack Helper
Functions
| change_counter_by (which_group, which_counter, value) | Core function that handles updating the counters and also handles updating the saved state |
| create_all_buttons () | Shortcut that creates that top and bottom buttons |
| create_bottom_buttons () | Shortcut function that creates all of the bottom buttons |
| create_button_set (y_offset, click_function_suffix) | Create a button set!
This will dynamically create the six buttons for top or bottom
the top vs bottom is determined by the |
| create_top_buttons () | Shortcut function that creates all of the top buttons |
| do_nothing (obj, player, right_clicked) | As named, this function does nothing This is mostly used for buttons that don't have any real interactive purpose. |
| handle_attack_base_click (obj, player, right_clicked) | Handle clicking the attack button on the bottom |
| handle_attack_bonus_click (obj, player, right_clicked) | Handle clicking the attack button on the top |
| handle_move_base_click (obj, player, right_clicked) | Handle clicking the move button on the bottom |
| handle_move_bonus_click (obj, player, right_clicked) | Handle clicking the move button on the top |
| handle_name_click (obj, player, right_clicked) | Handle clicking the "name" button |
| handle_name_input (obj, player_color, input_value, selected) | Handle editing the input box on the back Note, this will only update once you stop typing and click away |
| handle_range_base_click (obj, player, right_clicked) | Handle clicking the range button on the bottom |
| handle_range_bonus_click (obj, player, right_clicked) | Handle clicking the range button on the top |
| handle_retaliate_base_click (obj, player, right_clicked) | Handle clicking the retaliate button on the bottom |
| handle_retaliate_bonus_click (obj, player, right_clicked) | Handle clicking the retaliate button on the top |
| handle_retaliaterange_base_click (obj, player, right_clicked) | Handle clicking the retaliaterange button on the bottom |
| handle_shield_base_click (obj, player, right_clicked) | Handle clicking the shield button on the bottom |
| handle_shield_bonus_click (obj, player, right_clicked) | Handle clicking the shield button on the top |
| onLoad (saved_data) | Called when the object is being loaded by TTS |
| refresh_labels () | Refresh all the labels with current values This will also compute the "final total" values |
| save_current_state () | Save the object's current state |
| set_object_name (new_name) | Set the object's name, or a sane default |
Fields
| ATTACK_HELPER_CUSTOM_TOKEN_IMAGE | The Attack helper is a simple little object to help compute the final values for a monster's abilities >>> Custom Token Image: https://cdn.r35.net/tts-modding/objects/rounded-squares/Gloomhaven-Attack-Helper-v2.png |
Functions
- change_counter_by (which_group, which_counter, value)
-
Core function that handles updating the counters
and also handles updating the saved state
Parameters:
- which_group string
- which_counter string
- value integer
- create_all_buttons ()
-
Shortcut that creates that top and bottom buttons
See also:
- create_bottom_buttons ()
-
Shortcut function that creates all of the bottom buttons
See also:
- create_button_set (y_offset, click_function_suffix)
-
Create a button set!
This will dynamically create the six buttons for top or bottom the top vs bottom is determined by the
click_function_suffix
. "bonus" or "base" are the two valid valuesParameters:
- y_offset float Used to put the buttons on the top or bottom of the token
- click_function_suffix fills in the suffix for handle_{thing}_{suffix}_click
- create_top_buttons ()
-
Shortcut function that creates all of the top buttons
See also:
- do_nothing (obj, player, right_clicked)
-
As named, this function does nothing
This is mostly used for buttons that don't have any real
interactive purpose.
Parameters:
- obj Object The object the button belongs to
- player string Player Color that clicked the button
- right_clicked boolean True if the button was right-clicked
- handle_attack_base_click (obj, player, right_clicked)
-
Handle clicking the attack button on the bottom
Parameters:
- obj Object The object the button belongs to
- player string Player Color that clicked the button
- right_clicked boolean True if the button was right-clicked
See also:
- handle_attack_bonus_click (obj, player, right_clicked)
-
Handle clicking the attack button on the top
Parameters:
- obj Object The object the button belongs to
- player string Player Color that clicked the button
- right_clicked boolean True if the button was right-clicked
See also:
- handle_move_base_click (obj, player, right_clicked)
-
Handle clicking the move button on the bottom
Parameters:
- obj Object The object the button belongs to
- player string Player Color that clicked the button
- right_clicked boolean True if the button was right-clicked
See also:
- handle_move_bonus_click (obj, player, right_clicked)
-
Handle clicking the move button on the top
Parameters:
- obj Object The object the button belongs to
- player string Player Color that clicked the button
- right_clicked boolean True if the button was right-clicked
See also:
- handle_name_click (obj, player, right_clicked)
-
Handle clicking the "name" button
Parameters:
- obj Object The object the button belongs to
- player string Player Color that clicked the button
- right_clicked boolean True if the button was right-clicked
See also:
- handle_name_input (obj, player_color, input_value, selected)
-
Handle editing the input box on the back
Note, this will only update once you stop typing and click away
Parameters:
- obj object The object the input is attached to
- player_color string The player color that is interacting with this input
- input_value string The value of the input box
- selected boolean If the input box is still being edite or not
- handle_range_base_click (obj, player, right_clicked)
-
Handle clicking the range button on the bottom
Parameters:
- obj Object The object the button belongs to
- player string Player Color that clicked the button
- right_clicked boolean True if the button was right-clicked
See also:
- handle_range_bonus_click (obj, player, right_clicked)
-
Handle clicking the range button on the top
Parameters:
- obj Object The object the button belongs to
- player string Player Color that clicked the button
- right_clicked boolean True if the button was right-clicked
See also:
- handle_retaliate_base_click (obj, player, right_clicked)
-
Handle clicking the retaliate button on the bottom
Parameters:
- obj Object The object the button belongs to
- player string Player Color that clicked the button
- right_clicked boolean True if the button was right-clicked
See also:
- handle_retaliate_bonus_click (obj, player, right_clicked)
-
Handle clicking the retaliate button on the top
Parameters:
- obj Object The object the button belongs to
- player string Player Color that clicked the button
- right_clicked boolean True if the button was right-clicked
See also:
- handle_retaliaterange_base_click (obj, player, right_clicked)
-
Handle clicking the retaliaterange button on the bottom
Parameters:
- obj Object The object the button belongs to
- player string Player Color that clicked the button
- right_clicked boolean True if the button was right-clicked
See also:
- handle_shield_base_click (obj, player, right_clicked)
-
Handle clicking the shield button on the bottom
Parameters:
- obj Object The object the button belongs to
- player string Player Color that clicked the button
- right_clicked boolean True if the button was right-clicked
See also:
- handle_shield_bonus_click (obj, player, right_clicked)
-
Handle clicking the shield button on the top
Parameters:
- obj Object The object the button belongs to
- player string Player Color that clicked the button
- right_clicked boolean True if the button was right-clicked
See also:
- onLoad (saved_data)
-
Called when the object is being loaded by TTS
Parameters:
- saved_data string
- refresh_labels ()
- Refresh all the labels with current values This will also compute the "final total" values
- save_current_state ()
- Save the object's current state
- set_object_name (new_name)
-
Set the object's name, or a sane default
Parameters:
- new_name


SAGA_SAT RA DEC NGC6181b 247.8399 20.1841 NGC6181c 248.3932 19.9461 NGC6181d 248.0513 19.6957 NGC6181e 247.8755 20.0948 NGC6181f 247.8259 20.2109 NGC6181g 248.1526 19.8095 NGC6181h 248.5809 19.7198 NGC6181i 248.1954 19.8670 NGC6181j 248.2119 19.9001 NGC6181k 248.1636 19.7923 NGC5602b 215.4049 50.3903 NGC5602c 215.4590 50.3884 NGC5602d 214.8035 50.4409 NGC5602e 215.4408 50.5062 NGC5602f 215.5340 50.6674
Images retrieved from Legacy Surveys Sky Viewer, SDSS, and DSS. Web interface by Yao-Yuan Mao. Issues? Maintainance at NERSC may affect the cutout service of the DESI Legacy Imaging Surveys. An alternative Legacy Surveys Viewer is available, but has no cutout service. No cutout image shows up? Try choosing SDSS:DR17 or DSS from the dropdown menu.


Feeling Heavy?
“Believe in yourself, take on your challenges, dig deep within yourself to conquer fears.  You got to keep going.”- Chantal Sutherland
Through face detection, we can find out: The eye movements of the attendee, Pupil movements, Direction of movement of the attendee’s face.
LOGIN


cd $CCPROOT/hugo/ vi config.toml hugo server
Latest Release: 2.1.0 2018-08-13
Welcome! Thank you for your interest in contributing. Before submitting a new issue or pull request to the Crunchy Container Suite project on GitHub, please review any open or closed issues here in addition to any existing open pull requests.
The documentation website (located at https://crunchydata.github.io/crunchy-containers/) is generated using Hugo and GitHub Pages.
If you would like to build the documentation locally, view the official Installing Hugo guide to set up Hugo locally. You can then start the server by running the following commands -
cd $CCPROOT/hugo/ vi config.toml hugo server
When you edit config.toml, you’ll set baseURL = "/"
. This will make the local version of the Hugo server accessible by default from
localhost:1313
. Once you’ve run hugo server
, that will let you interactively make changes to the documentation as desired and view the updates
in real-time.
|
Note
|
Please make sure to revert baseURL back to its original value of https://crunchydata.github.io/crunchy-containers if you choose
to run the server locally.
|
When you’re ready to commit a change, please view and run the script located at $CCPROOT/generate-docs.sh
which will automatically generate a new
set of webpages using Hugo that will update the live website after the change has been committed to the repository.


Mr. Roboger's Neighborhood
Enter a number, and see what Mr. Roboger has to say in response:
Go, go, Roboger!
Mr. Roboger says ...
Try again!


{% extends "base.html" %} {% block scripts %} {% endblock %} {% block header2 %}
Are you sure you want dalete this payment method ? All expenses with this method will be assign to Another method.
Enter name of new payment method


BSOV Stats getJSON() example
Version: loading...
Name: loading...
Symbol: loading...
Contract URL: loading...
Contract Address: loading...
Decimals: loading...
Mining Difficulty: loading...
Minium Diff Target: loading...
Maximum Diff Target: loading...
Mining Target: loading...
Current Challenge #: loading...
Current reweard Era: loading...
Maximum Supply for Current Era :loading...
Blocks per Readjustment: loading...
Latest Difficulty period started (Eth block #): loading...
Tokens Burned: loading... BSOV
Current Circulating Supply: loading... BSOV
Total Supply Possible: loading...
Last Mining Reward Finder: loading...
Last Mining Reward amount: loading...
Last Reward Eth Block #: loading...
Current Ethereum Block #: loading...
# of Ethereum Blocks since last Difficulty Adjustment: loading...
Average Seconds per reward: loading...
Hashrate Estimate: loading...
Hashrate Estimate Description: loading...
BSOV Rewards since last readjustment: loading... /out of 1024
Developer API
Available API endpoints
Stats
URL: https://api.bsov.info, copy paste into code or browser
Description of keys
- apiVersion
- 1.01
- name
- BitcoinSoV
-
ERC-20 token name.
- symbol
- BSOV
-
ERC-20 token symbol.
- contractUrl
- https://etherscan.io/address/0x26946ada5ecb57f3a1f91605050ce45c482c9eb1
-
View contract
-
The Etherscan URL for viewing the contract is not expected to change. (This
URL is for humans only; computers don't need this value.)
- contractAddress
- 0x26946ada5ecb57f3a1f91605050ce45c482c9eb1
-
Ethereum address of the BitcoinSoV smart contract.
- decimals
- 100000000
-
1 BSOV can be subdivided 100,000,000 times (eight decimal places), so the
smallest possible transfer would be —
-
0.00000001 BSOV
- aka 1/100,000,000th of 1 BSOV>
- aka 1 Satoasti (named after Infernal_Toast).
- difficulty
- 1009469
-
How hard mining is now, relative to how hard it was at the start of
BSOV. If difficulty is currently 1009469, that means
it is ~1 million times as hard to mine BSOV now as it was on Jun-17-2019
02:24:08 AM +UTC when the contract was created. (Initially, difficulty
was 1.)
- minimumTarget
- 65536
-
Mining the next BitcoinSoV block requires finding a 256-bit SHA3-Keccack
hash such that keccak256(challengeNumber, msg.sender, nonce) ≤
miningTarget. The smaller miningTarget is, the harder
mining BitcoinSoV is. (Given as a string for compatability with bsov-api.)
- maximumTarget
-<PHONE_NUMBER>7162255149739023449108101809804435888681546220650096895197184
-
This was the initial value of miningTarget when mining was
easiest. It is equal to 2234. Finding a hash less than this
number is not hard; it only takes 4,194,304 guesses on average
(222 guesses). (Given as a string because JavaScript can't
natively handle large numbers.)
- miningTarget
-<PHONE_NUMBER>5031868709423690229890507385443933916168942418416600082
-
The current miningTarget. The BitcoinSoV smart contract adjusts
the difficulty of mining by lowering/raising miningTarget over
time, in order to control the emission rate of BSOV. If mining is
happening too fast, it decreases miningTarget and vice versa.
The target rate is one block mined every 10 minutes. Readjustment happens
every 1,024 BitcoinSoV blocks. (Given as a string because JavaScript can't
natively handle large numbers.)
- challengeNumber
- 0x663deea892434d13773902c9ece56c6aed45a1e0726faea4b7a8c0af5c4b3393
-
This changes every time a BitcoinSoV block is mined. It is set to the block
hash of the immediately preceding Ethereum block. Having this value change
on every BSOV block is critical since it prevents any kind of
premining attack.
- rewardEra
- 0
-
The current era. There will be 40 in total (0...39). The
mining reward, which started at 50 in the first era (number
0), halves at the start of every new era.
- maxSupplyForEra
-<PHONE_NUMBER>000000
- The total number of BSOV that will be mined in the current era.
- blocksPerReadjustment
- 1024
- The smart contract readjusts the difficulty of mining every 1,024 BitcoinSoV blocks. (More info above.)
- latestDifficultyPeriodStarted
- 8198418
-
The Ethereum block number at the time the difficulty was last readjusted.
- tokensBurned
- 11323
-
The number of BitcoinSoV tokens that have been burned currently. There is a 1% burn function on the contract,
so everytime someone sends a BSOV token transaction 1% of those will be burned to the burn address 0x0000000000000000000000000000000000000000
- circulatingSupply
- 1496350
-
The total number of BSOV that have been mined so far.
- totalSupply
- 20988676.75348229
-
The maximum number number of BSOV that can ever exist.
The total supply decreases when BSOV are burned (that is, transfered to
the Ethereum address 0x0000000000000000000000000000000000000000, from which
they can never be recovered). This value can only decrease with time.
- lastRewardTo
- 0x7c5b6a029627bbb251710b8b6e86f606b5aa7d81
-
The Ethereum address of the miner who mined the last block.
- lastRewardAmount
-<PHONE_NUMBER>
-
How many BitcoinSoV (in Satoastis) were awarded in the last block. This decreases by half
every era. The<PHONE_NUMBER> example shown here means 50.00000000 BSOV.
- lastRewardEthBlockNumber
- 8200987
-
The number of the most recent Ethereum block where BitcoinSoV was
successfully mined.
- currentEthBlock
- 8200995
-
The current Ethereum block number. Ethereum miners are always trying to
mine the next block in a process similar to BitcoinSoV mining, but with a
completely different algorithm. Ethereum adjusts its own mining difficulty
to try to have one block every 15 seconds.
- ethBlocksSinceLastDifficultyPeriod
- 2577
-
How many Ethereum blocks have been mined since the BitcoinSoV smart contract
last adjusted the mining difficulty of BitcoinSoV. This value is used by the
smart contract to figure out how much to readjust difficulty by, when it
readjusts difficulty every 1,024 blocks.
- secondsPerReward
-<PHONE_NUMBER>557789
-
In the current difficulty period, how long it has taken each BitcoinSoV
block to be mined, on average. This will normally be about 600 seconds, but
it could be lower if total BitcoinSoV mining power (hashrate) has recently
ramped up a lot.
- hashrateEstimate
-<PHONE_NUMBER>1.57964
-
Given the current mining difficulty (which is directly related to
miningTarget), this is the number of hash guesses that are
being done per second by all BitcoinSoV miners.
- hashrateEstimateDescription
- 21.80 GH/s
-
The hashrateEstimate expressed in gigahashes per second. 1
GH/s is 1 billion hashes per second.
- rewardsSinceReadjustment
- 199
-
The number of BitcoinSoV blocks that have been mined in the current
difficulty period. This value is computed (but not stored) by the smart
contract on every solved block to figure out when to do a readjustment of
difficulty (actually miningTarget), which happens every 1,024
BitcoinSoV blocks.


Preferences
Settings
Log Out
Close
Local Events
MENU
Where To
Tinder For Babies
Criteria
Event Description
Max Price
Categories
Categories
Concert
Festival
Zip Code
Max Distance (miles)
Date Range


Heuristic Evaluation
Prototype 1:
- There is a lack of back buttons on the pages, you can't go back to the mission statement. This violates user control and freedom by not supporting back buttons. This is of a low severity 2.
- For the survey which asks, "what are the timesteps you would like to take?" there are a series of checkboxes for the user to choose from, but the user does not know how many boxes they can check or if they have to check them. This violates Flexibility and efficiency of use with severity 2 or 3.
- Under the "Mind" tab, there are two buttons which direct off the page which say that you are done. There is the "done" button and the "add a milestone" button which is apparently redundant. This violates consistency and standards. Severity 2.
- The front page is a little misleading. There is a button that says "Do you" which, as the user I have no idea where it goes. This violates consistency and standards. Severity 3.
Prototype 2:
- For "week 1 subgoals" after a person chooses three options they care about on the dropdown list, the user should be able to see the ones they have chosen. Violates Recognition rather than recall. Severity 2.
- No limit on the number of goals a user can make. This is a violation of Error prevention as a user can not have an infinite number of goals. Severity 2.
Advantages of Prototype 1:
- Simplistic
- More user input and interaction
Advantages of Prototype 2:
- Less user input, but easier interaction with the prototype (it will take less time for the user to use)
- Connects with social elements.
I would prefer prototype two as it seemed to have all of the features of prototype one, but incorporated a social element and is much simplier and time-effective to use.
Reflection
Paper prototyping was exceptionally useful for figuring out the interaction with our site, whether it's from page to page or how a user interacts with the features on a particular page. It's so easy to just replace elements by putting another piece of paper over it. For prototyping any kind of visual code, I would definitely use paper prototyping or something similar. HE is useful for keeping in mind what rules each feature of your design should follow. If the design does not follow the design rules, the user will not enjoy the experience and it will not be a well-designed product. HE is not valuable for starting a design, rather to edit the design after coming up with ideas. Paper prototyping is not concerned with values of feasibility, you can create a very simplistic site but have no way to implement it.


This page will refresh with a coverage report, as long as you have executed
npm run dev
. Please be patient.


Test of the invoice service
The JSON format
The XML format
The RSS feed format
The Excel file
The PDF file
Default output
Test of the customer service
The JSON format
The XML format
The RSS feed format
The Excel file
The PDF file
Default output
Test of the customer with invoices service
The JSON format
The XML format
The RSS feed format
The Excel file
The PDF file
Default output


Netrix Editor Component
Welcome to the Editor Component's demo application.
Why this?
The Netrix editor is an amazing complex and multi-functional component that
allows users to edit and show HTML pages.  Several plug-ins
extend the component and have been seperated into its own assemblies to keep the
core lean.
The demo is delivered for free including all sources. The purpose is to give
developers a way to learn from existing code. The demo was written by the same
guy who wrote the editor itself, Joerg.
Hence, you can expect that the way the demo deals with the component is the
recommended way. For more information, have a look at
http://www.netrixcomponent.net.
How this?
This demo uses these open source libraries:
- Weifen Luo's Winforms UI that provides the docking
functionality. Find more here:
http://sourceforge.net/projects/dockpanelsuite/
- Arik Poznanski's ribbon wrapper, that makes the
Windows 7 Ribbon available for .NET. See
http://windowsribbon.codeplex.com/
- A part from the Fireball project, found at
http://dotnetfireball.codeplex.com/. This project is now inactive, but we
used the code editor and added some own code.
Note: To use the links shown above put the demo in browse mode,
while all others appear better in design mode.
What is it?
The demo has no specific purpose but showing how to work with the component.
It's not exactly an HTML editor, it's just a collection of functions. You find
each theme of functions grouped onto one tab of the ribbon. Each ribbon has a
help button at the left that loads a short explanation of what you can do and
how it works internally. We recommend first clicking onto the help button and
read the text before start clicking the various ribbon buttons.
The functions on the ribbon at a glance are:
- Edit. You can:
- Use the clipboard
- Use undo/redo operations
- Format text using the Font properties
- Format a paragraph by aligning the block
- View the markup in the code editor
- Show editing glyphs, small images that appear where the tags are in design view
- Use the search and replace functions
- Insert. You can:
- Format a block using H1 to H6 tags
- Remove block formats
- Remove inline formats, such as fonts
- Add a table
- Display. You can:
- Shows the grid that helps positioning elements
- Style the grid with width, color and line pattern
- Activate absolute positioning, together with some functions that apply in this
mode only
- Enable and format scrollbars (requires reloading the document)
- Move the scrollbar programmatically and retrieve the current position
- Control. You can:
- Attach events to elements and watch they firing
- Show the outline (document tree)
- Show document (global) events in a window
- Text. You can:
- Highlight text without changing the content
- Style the highlight pattern
- Manipulate text (make a word uppercase, lowercase)
- Styles. You can:
- Enable or add a linked stylesheet
- Edit the current document's style using the embedded style editor control
- Helpline Tools
- As a contextual tab you find the functions of the helpline plug-in. You can:
- Add two helplines
- Format one of these helplines with various options
- Show ruler (Tip: works well with absolute positioning and the grid)
- Spellchecker Tools
- As a contextual tab you find the functions of the spellchecker plug-in. You can:
- Change the dictionary
- Invoke either background (As you type) or interactive checking
- Format the highlight style
- Set some options
- Table Tools
- As a contextual tab you find the functions of the table editor plug-in. You can:
- Add and remove rows, columns or cells
- Format the table by moving cell borders with the mouse
- Split cells
- Style the slider's color
- Set several options that change the editor's behavior
Apart from this the demo shows several windows, some
of them are optional:
- The main window shows the editor's content and is, hence, the editor window.
- To the left a toolbox appears. This box demonstrates the drag 'n drop
functionality.
- To the right the property window appears. This is to show how the propertygrid
can be used to manipulate elements.
- Optional you can show a window that catches events. This is performance critical
if you hook into all available events at once.
- The document outline window shows the document's structure as a tree.
Additionally, the applications backstage area has
some basic editor functions:
- Load from file
- Save to file
- Print
- Show all editor properties and change them (even if not on the ribbon)
- Create a new empty document
- Exit the application
Note that these functions shown are just a subset and Netrix has many,
many more features you can use in your application. Check out our website
regularly to keep a new demo with more features implemented.


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SUTURE A film review by James Berardinelli Copyright 1994 James Berardinelli
Rating (0 to 10): 3.1
Date Released: varies Running Length: 1:35 Rated: No MPAA Rating (Violence, language, sexual situations)
Starring: Dennis Haysbert, Michael Harris, Mel Harris, Sab Shimono, Dina Merrill Directors: Scott McGehee and David Siegel Producers: Scott McGehee and David Siegel Screenplay: Scott McGehee and David Siegel Music: Carry Berger Released by Samuel Goldwyn Co.
The themes of identity and individuality, as brought to the fore by amnesia, have been a staple of thrillers since the inception of the genre. The success of an effort dependent upon this worn-out tactic usually is a function of the talent of the director and the intelligence of the screenplay. DEAD AGAIN, brilliantly realized by Kenneth Branagh, is an example of one such movie that works. Conversely, SUTURE, the product of Scott McGehee and David Siegel, is an unmitigated disaster.
Clay Arlington (Dennis Haysbert) and Vincent Towers (Michael Harris) are half-brothers who bear a striking resemblance to each other. Everyone in the movie comments on this, including the two principals. It's like looking in the mirror, they say. There's a problem, though, and it comes as a result of the audience's perception of all this, for while actor Haysbert is a big, bulky African American, Harris is tall, thin, and white. Only Danny DeVito and Arnold Schwarzenegger could be less alike.
The producers/directors/writers are obviously having a great deal of fun with this, but it undermines their movie. By nature, thrillers demand suspension of disbelief, and this gimmicky device on the part of McGehee and Siegel destroys any hope of drawing an audience into the black-and- white world of their film. The audience becomes alienated and annoyed, and desperately wants someone to say "Hey! They're nothing alike!" Obviously, it never happens.
The plot itself is relatively sparse and unoriginal. Vincent is guilty of murder, and decides to fake his own death, using Clay's look-alike body as the victim of an automobile explosion.  As a beautiful plastic surgeon (Mel Harris) puts his body back together, a psychologist (Sab Shimono) attempts to do the same thing with his memories. But Vincent is still out there, somewhere, with a few loose ends to tie up.
Excepting the first and last fifteen minutes, this is a dull motion picture. It's admittedly stylish--the black-and-white photography has something to do with that--but the substance has been stretched and padded to reach feature length. There's a lot of fancy psychological talk about what it means to be true to one's identity, but it all amounts to very little. In the end, no one's likely to remember any of it. I certainly don't.
The acting isn't all that remarkable. Only Michael Harris as the creepy, detached Vincent, gives a reasonable performance, and his won't be remembered among the great villains of the genre. Dennis Haysbert, Mel Harris, and Sab Shimono are on hand to pick up paychecks. None of the characters are of much interest to the audience, nor apparently to the men and women playing them.
In its conception, SUTURE was probably designed more as an homage to Hitchcock than a completely original piece. What creators McGehee and Siegel have forgotten is that to honor a great filmmaker, it's necessary to come up with something worth watching. After SUTURE, they should keep looking, because they haven't found it yet. Maybe next time they'll try something with sisters ... played by Nell Carter and Holly Hunter, no doubt.
- James Berardinelli<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
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Perl Weekly
Issue #27 - 2012-01-30 - Craigslist donates $100,000 to TPF and Rakudo Star released on the same week!
latest | archive | by Gabor Szabo
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Hi,
Finally, on this week a new version of Rakudo Star was released. This brought us a number of Perl 6 related articles.
Other than that, I am back from my vacation and I am looking forward to new ways to help people use Perl.
I'll blog about that later but now let's see the articles from the last 7 days...
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Headlines
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Announcements
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Articles
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The Case of the Incompatible Safe
Tom Wyant asked C. Auguste Dupin again for help. This time with a conflict between Safe, Devel::Cover, Data::Dumper and eval. Unfortunately Dupin was just mocking him.
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Using emacs as a perl IDE
Dave Hodgkinson asked for some links describing how people use Emacs as a perl IDE. This is the follow-up post with the links.
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Videos
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Testing
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A Tale of CPAN Testers
Buddy Burden describes - in a very colorful way - the process of releasing a module to CPAN and how the CPAN tester results helped him save 3 cents.
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Code
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Perl 6
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Rakudo Star 2012.01 released
This is the official release note of the Rakudo Star distribution of Perl 6. It includes the Rakudo Perl 6 compiler, the Parrot Virtual Machine and a number of Perl 6 modules.
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Other
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CodeMash 2012
As Brian Meeker reports, there was no Perl content at CodeMash 2012, something I hope will be fixed next year, but there were a number of other, interesting topics.
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An Oslo.pm retrospective
If you are part of a Perl Mongers group and wondering how could you make it better, this article might give you some ideas.
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Training
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The self promotion section
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How to get the Perl Weekly every day?
Luckily I recently started to share links to articles as I notice them. That already helps me put together the newsletter. If you are interested to follow, you can do it on Google+, Facebook or Twitter.
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Events
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YAPC::NA
June 13-15, 2012, Madison, Wisconsin, USA
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You know, you could get the Perl Weekly right in your mailbox. Every Week. Free of charge!
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WITNESS LIST Public Health Committee April 20, 2005-2:00P HB 173 For: Bacon, Tim (TX. State Teachers Assoc) Bower, Bruce (Texas Senior Advocacy Coalition) Dieter, Alison (Self and Austin Gray Panthers) Martinez, Josephine S. (Self) Metzger, Luke (Texas Public Interest Research Group (TexPIRG)) Potts, Luke N. (Self) Shadwick, Jenelle (Catholic Charaties of the Archdiocese of Galveston-Houston) Timmaryn, Mini (Houston ACORN) Against: Graves, Timothy R. (BioHouston. Inc.) Kowalski, Tom (Texas Healthcare and Bioscience Institute) Reagan, Karen (Texas Federation of Drug Stores) Wisniewski, Anthony C. (PhRMA) Zamrazil, Kristie (TEXAS PHARMACY ASSOCIATION) On: Dodson, RPh, Gay (Texas State Board of Pharmacy) HB 820 Against: Horne, Allen (Caremark Rx) Reagan, Karen (Texas Federation of Drug Stores) Zamrazil, Kristie (TX Pharmacy Association) On: Dodson, RPh., Gay (Texas State Board of Pharmacy) Tannert, Karen (Tx. Dept. of State Health Services) HB 2479 For: Diggles, Walter G. (Self and ONE STAR National Service Commission) Johnson, Byron (Self) Against: Miller, Kathy (Texas Freedom Network) Moorhead, Bee (Texas Impact) On: Paynter, Suzii (Christian Life Commission Baptist General Convention of TX) HB 2500 Against: Wisniewski, Anthony C. (PhRMA) On: Boston, Natasha (Legislative Budget Board) Garcia, Olga (Health and Human Services Commission) HB 3089 For: Frick, Dale W. (Atlantic Shores Healthcare) Against: Brady, Denise (Mental Health Association in Texas) Hayes, Aaryce (Advocacy Inc and Tx Mental Health Consumers) O'Connor, Caroline (Texas State Employees Union) On: Dudley, Kenny (Dept State Health Services - State Hospital Section) Lovelace, Joe (NATIONAL Alliance for The Mentally Ill Texas) Sanderson, Senator Debby P. (Self) HB 3174 For: Caldwell, Jim (Texas Silver Haired Legislators) Gonzales, David (Healthcare Distribution Management Association) Searle, David (Pfizer, Inc.) On: Tennyson, Susan E. (Texas Department of State Health Services Environmental and Consumer Safety Section) HB 3326 On: Nash, RPh., Robert (Department of State Health Services) HB 3391 For: Gusky, Susan (PhRMA) Wisniewski, Anthony C. (Pharmaceutical Research and Manufacturers of America) On: Dean, Barbara (Texas Health and Human Services Commission) Kirsch, Lisa (Texas Health and Human Services Commission) SB 350 For: McClendon, Sidney (St. Martin's Episcopal Church)


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Tom Westerhout
2018 Sep 24
Example: Repmin
Given a tree of integers, replace every integer with the minimum integer in the tree, in one pass.
data Tree = Fork Tree Tree | Leaf !Int
repmin :: Tree -> Tree
repmin t = t'
where
(t', m') = go t m'
go (Leaf x ) m = (Leaf m, x)
go (Fork xs ys) m = (Fork xs' ys', min mx my)
where
(xs', mx) = go xs m
(ys', my) = go ys m
data Zipper = Zipper { _hole :: Tree, _cxt :: !Context }
data Context = Top
| Left !Context Tree
| Right Tree !Context
left :: Zipper -> Maybe Zipper
right :: Zipper -> Maybe Zipper
up :: Zipper -> Maybe Zipper
down :: Zipper -> Maybe Zipper
enter :: Tree -> Zipper
leave :: Zipper -> Tree
lift :: (Tree -> Tree) -> Zipper -> Zipper
foo :: Tree -> Tree
foo x = print $ return . enter
>=> down
>=> left
>=> modify action1
>=> down
>=> down
>=> modify action2
>=> left
>=> modify action3
>=> up
>=> modify action4
>=> return . leave $ x
SYN Tree [locmin : Int]
SEM Tree | Leaf lhs.locmin = @value
| Fork lhs.locmin = min @left.locmin @right.locmin
locmin :: AGZipper Tree -> Int
locmin z@(Zipper hole) = case whereami hole of
C_Leaf -> let (Leaf x) = hole in x
C_Fork -> min (locmin (unsafeChild 0 z))
(locmin (unsafeChild 1 z))
INH Tree [ globmin : Int ]
SEM Tree | Fork left.globmin = @lhs.globmin
right.globmin = @lhs.globmin
DATA Root | Root tree : Tree
SEM Root | Root tree.globmin = @tree.locmin
globmin :: State (AGZipper Tree) Int
globmin = memoize @"globmin" $
isRoot >>= \case
True -> gets locmin
False -> unsafeAt Parent globmin
SYN Tree [updated : Tree]
SEM Tree | Leaf lhs.replace = Leaf @lhs.globmin
| Fork lhs.replace = Fork @left.replace
@right.replace
replace :: State (AGZipper Tree) Tree
replace = memoize @"replace" $ get >>= \(Zipper hole) ->
case whereami hole of
C_Leaf -> Leaf <$> globmin
C_Fork -> Fork <$> unsafeAt (Child 0) replace
<*> unsafeAt (Child 1) replace


We're a start-up company, so we are working on our SEO and other marketing strategies as well. We expect to experience growth as we help our customers achieve the same. We invite you to join our journey!
Keri is a Front-End Web Developer and experienced marketing professional. With Product, Project, and Pricing Management under her belt, she achieved exceptional results in the corporate arena.
At just 20 years old, Keri was promoted to an associate manager role after only 8 months at the company. It was during that time that she learned every position, subbing for anyone who was out of the office. By age 22, she was manager to 9 direct reports and about 30 indirect reports, specializing in SAP problem resolution, email communication, and new systems training. She was even sent to other locations to lead a smooth implementation of new SAP modules.
Soon after graduating college, Keri worked in Product Management for one of the most successful lighting companies in the world. She completed intricate and time sensitive projects that required a strict compliance with Federal regulations. With a clear understanding of consumer-focused marketing, she worked with suppliers to launch products that would garner the most sales while providing packaging input to make it more appealing on shelf.
Keri moved on to Pricing Management where she managed the pricing for all Consumer accounts in the country—including the company’s largest one. It was within that role that she successfully managed a User Interface project, dismantling a system that took 6 years to build and building another one in 3 months. The project required Keri to create User Stories, break down SAP mapping, create process maps, manually create training material for all users, and hold training sessions for over 200 users. In leading this project, she saved the company $700,000 for the remainder of the year, and $1.6 million annually. The project was nominated for an Excellence Award.
Fast forward to now, where Keri is a Front-End Web Developer. She took courses in tech to increase her overall marketability, not knowing that she would love coding and creating websites. With a desire to infuse her marketing experience with her tech skills, Keri founded Barnett Marketing Solutions to help local companies, start-ups, and entrepreneurs achieve their dreams without worrying about the marketing aspects. Her goal is to see growth in every project and establish long-term professional relationships.
She lives in New Jersey with her husband and son. In her free time she loves to workout (she used to be a personal trainer), sing, and spend time with her friends and family.


Actions, Resources, and Condition Keys for AWS SSO
AWS SSO (service prefix: sso
) provides the following service-specific resources, actions, and condition context
keys for use in IAM permission policies.
References:
-
Learn how to configure this service.
-
View a list of the API operations available for this service.
-
Learn how to secure this service and its resources by using IAM permission policies.
Actions Defined by AWS SSO
You can specify the following actions in the Action
element of an IAM policy statement. Use policies to grant permissions to perform
an operation in AWS. When you use an action in a policy, you usually allow or
deny access to the API operation or CLI command with the same name. However,
in some cases, a single action controls access to more than one operation. Alternatively,
some operations require several different actions.
The Resource column indicates whether each action supports resource-level permissions. If
there is no value for this column, you must specify all resources ("*") in the
Resource
element of your policy statement. If the column includes a resource type, then
you can specify an ARN of that type in a statement with that action. Required
resources are indicated in the table with an asterisk (*). If you specify a resource-level
permission ARN in a statement using this action, then it must be of this type.
Some actions support multiple resource types. If the resource type is optional (not
indicated as required), then you can choose to use one but not the other.
For details about the columns in the following table, see The Actions Table.
| Actions | Description | Access Level | Resource Types (*required) | Condition Keys | Dependent Actions |
|---|---|---|---|---|---|
| AddMemberToGroup | Adds member to the group | Write | |||
| AssociateDirectory | Connect a directory to be used by AWS Single Sign-On | Write | |||
| AssociateProfile | Create an association between a directory user or group and a profile | Write | |||
| CreateAlias | Creates an alias for User Pool | Write | |||
| CreateApplicationInstance | Add an application instance to AWS Single Sign-On | Write | |||
| CreateApplicationInstanceCertificate | Add a new certificate for an application instance | Write | |||
| CreateGroup | Creats a group | Write | |||
| CreatePermissionSet | Create a permission set | Write | |||
| CreateProfile | Create a profile for an application instance | Write | |||
| CreateTrust | Create a federation trust in a target account | Write | |||
| CreateUser | Creates a user | Write | |||
| DeleteApplicationInstance | Delete the application instance | Write | |||
| DeleteApplicationInstanceCertificate | Delete an inactive or expired certificate from the application instance | Write | |||
| DeleteGroup | Deletes a group | Write | |||
| DeletePermissionSet | Delete a permission set | Write | |||
| DeletePermissionsPolicy | Delete the permission policy associated with a permission set | Write | |||
| DeleteProfile | Delete the profile for an application instance | Write | |||
| DeleteUser | Deletes a user | Write | |||
| DescribeGroups | Retrieve groups' information | List | |||
| DescribePermissionsPolicies | Retrieve all the permissions policies associated with a permission set | Read | |||
| DescribeUsers | Retrieves users' information | List | |||
| DisableUser | Deactivates user | Write | |||
| DisassociateDirectory | Disassociate a directory to be used by AWS Single Sign-On | Write | |||
| DisassociateProfile | Disassociate a directory user or group from a profile | Write | |||
| EnableUser | Activates user | Write | |||
| GetApplicationInstance | Retrieve details for an application instance | Read | |||
| GetApplicationTemplate | Retrieve application template details | Read | |||
| GetMfaDeviceManagementForDirectory | Retrieve Mfa Device Management settings for the directory | Read | |||
| GetPermissionSet | Retrieve details of a permission set | Read | |||
| GetPermissionsPolicy | Retrieve all permission policies associated with a permission set | Read |
sso:DescribePermissionsPolicies |
||
| GetProfile | Retrieve a profile for an application instance | Read | |||
| GetSSOConfiguration | Retrieve configuration for the current SSO instance | Read | |||
| GetSSOStatus | Check if AWS Single Sign-On is enabled | Read | |||
| GetTrust | Retrieve the federation trust in a target account | Read | |||
| GetUserPoolInfo | Retrieve User Pool information | Read | |||
| ImportApplicationInstanceServiceProviderMetadata | Update the application instance by uploading an application SAML metadata file provided by the service provider | Write | |||
| ListApplicationInstanceCertificates | Retrieve all of the certificates for a given application instance | Read | |||
| ListApplicationInstances | Retrieve all application instances | List |
sso:GetApplicationInstance |
||
| ListApplicationTemplates | Retrieve all supported application templates | Read |
sso:GetApplicationTemplate |
||
| ListApplications | Retrieve all supported applications | Read | |||
| ListDirectoryAssociations | Retrieve details about the directory connected to AWS Single Sign-On | Read | |||
| ListGroupsForUser | Lists groups for a user | List | |||
| ListMembersInGroup | Retrives all members that are part of the group | List | |||
| ListPermissionSets | Retrieve all permission sets | Read | |||
| ListProfileAssociations | Retrieve the directory user or group associated with the profile | Read | |||
| ListProfiles | Retrieve all profiles for an application instance | Read |
sso:GetProfile |
||
| PutMfaDeviceManagementForDirectory | Put Mfa Device Management settings for the directory | Write | |||
| PutPermissionsPolicy | Add a policy to a permission set | Write | |||
| RemoveMemberFromGroup | Removes member that are part of the group | Write | |||
| SearchGroups | Search for groups within the associated directory | Read | |||
| SearchUsers | Search for users within the associated directory | Read | |||
| SetTemporaryPassword | Sets a temporary password for a user | Write | |||
| StartSSO | Initialize AWS Single Sign-On | Write | |||
| UpdateApplicationInstanceActiveCertificate | Set a certificate as the active one for this application instance | Write | |||
| UpdateApplicationInstanceDisplayData | Update display data of an application instance | Write | |||
| UpdateApplicationInstanceResponseConfiguration | Update federation response configuration for the application instance | Write | |||
| UpdateApplicationInstanceResponseSchemaConfiguration | Update federation response schema configuration for the application instance | Write | |||
| UpdateApplicationInstanceSecurityConfiguration | Update security details for the application instance | Write | |||
| UpdateApplicationInstanceServiceProviderConfiguration | Update service provider related configuration for the application instance | Write | |||
| UpdateApplicationInstanceStatus | Update the status of an application instance | Write | |||
| UpdateDirectoryAssociation | Update the user attribute mappings for your connected directory | Write | |||
| UpdateGroup | Updates group information | Write | |||
| UpdatePermissionSet | Update the permission set. | Write | |||
| UpdateProfile | Update the profile for an application instance | Write | |||
| UpdateSSOConfiguration | Update the configuration for the current SSO instance | Write | |||
| UpdateTrust | Update the federation trust in a target account | Write | |||
| UpdateUser | Updates user information | Write |
Resources Defined by AWS SSO
AWS SSO does not support specifying a resource ARN in the Resource
element of an IAM policy statement. To allow access to AWS SSO, specify “Resource”: “*”
in your policy.
Condition Keys for AWS SSO
SSO has no service-specific context keys that can be used in the Condition
element of policy statements. For the list of the global context keys that are
available to all services, see Available Keys for Conditions in the IAM Policy Reference.


Genesis 45:15
Moreover he kissed all his brethren, and wept upon them: and after that his brethren talked with him.


This is the example of the tasks. We recorded the contents of each cell. Only A1~A10, B4~B9, C4~C9 have data. Beyond the boundary, the cursor does not move and there is no audio. The content in the cell may be empty. In real task, there is no picture, only listen to audio to answer the question.