- Source:
Namespaces
Members
(static, readonly) $.fn.progressPie.Mode
mode
option.
Properties:
| Name | Type | Description |
|---|---|---|
GREY |
Object | Default Mode: Pie is drawn in a shade of grey. The HTML color code is "#888" and may be changed by
overwriting jQuery.fn.progressPie.Mode.GREY.color (of type string). |
RED |
Object | In mode RED the pie is drawn in red color regardless of the percentual value.
jQuery.fn.progressPie.Mode.RED.value is a variable of type "number" with the default value
of 200 and means the red color will be rgb(200, 0, 0) .
The variable RED.value is not only used in mode RED, but also in mode COLOR for calculating the
color of any value between 0 and 50. |
GREEN |
Object | In mode GREEN the pie is drawn in green color regardless of the percentual value.
jQuery.fn.progressPie.Mode.GREEN.value is a variable of type "number" with the default value
of 200 and means the green color will be rgb(0, 200, 0) .
The variable GREEN.value is not only used in mode GREE, but also in mode COLOR for calculating the
color of any value between 50 and 100. |
COLOR |
Object | In mode COLOR the color of the pie is depending on the percentual value. The color is calculated via $.fn.progressPie".colorByPercent. It's the same green color as in mode GREEN for a value of 100 percent, the same red color as in mode RED for a value of 0%. The colors may be altered by overwriting progressPie.Mode.RED.value or progressPie.Mode.GREEN.value. |
CSS |
In mode CSS the color style properties {@code stroke} and {@code fill} of the background circle and the {@code stroke} property of the foreground (pie or ring) are not set at all and are required to be set via CSS rules by the user. (The {@code fill} style of the foreground is always set to 'none', even in CSS mode.) | |
MASK |
Object | Mask Mode: Requires the use of a content plug-in which adds background content, otherwise
your chart will stay completely invisible!
If a chart calls one or more content plug-ins which add background content (the pie will be
used as a mask applied to the topmost background layer (i.e. the output of the first background
content plug-in). In the mask, the areas covered by the pie will be drawn in color
jQuery.fn.progressPie.Mode.MASK.color which defaults to 'white' , while all the
areas not covered by the chart stay transparent. Effectively this default means that only those
parts of the background layer that would normally be covered by the chart will stay visible
while the rest of the background image will be clipped away.
MASK mode may be combined with options like (See examples page for content plug-ins demonstrating the MASK mode with background images.) |
IMASK |
Inverted Mask Mode: Very similar to MASK mode, only the mask is inverted: By default,
the image areas covered by the pie will not show the background but all the rest of the image,
the chart will be "cut out of" the background layer.
This is achieved by drawing the pie in a mask layer with color
IMASK mode may be combined with options like |
- Source:
(static, readonly) $.fn.progressPie.RingAlign
ringAlign
option.
Properties:
| Name | Type | Description |
|---|---|---|
OUTER |
Both strokes (background circle and ring graph) are drawn on the
outer edge of the (circular) chart. If the overlap option is set to false, the outer edge of the ring
will be aligned with the inner edge of the background circle, i.e. the ring
will be drawn inside of the background circle. |
|
CENTER |
In this mode, the ring is drawn centered on top of background circle
(provided, the overlap option is not turned off). If the ring
is wider, it will overlap the background circle equally to the outside and to the
inside of the circle, if it is slimmer, it will be centered "inside" the background
circle. |
|
INNER |
In this mode, both of the two stroke (background circle and ring graph) will align
towards the center of the circle, i.e. share the same inner radius. If the overlap option is set to false, the inner edge of the ring
will be aligned with the outer edge of the background circle, i.e. the ring will
be drawn around the background circle, the latter will be shrunk to fit into
the ring. |
- Source:
(static) defaultAnimationAttributes
If the plug-in is called with option animate: true
, these options will be applied to
the animation.
If the plug-in is called with option animate: {options}
, the options enumerated by the
user get added to these defaults. Each stated option will override the default option, while those
properties of this defaults object that are not overridden by the user will be applied unchanged.
If the user, for example, adds the option animate: {dur: "2s"}
, the default duration will
be overriden, the animation will last 2 seconds, while the other animation properties (spline mode)
will be applied exactly as defined in this defaults object.
Properties:
| Name | Type | Description |
|---|---|---|
dur |
string | the duration of the animation (number with unit, e.g. "1s" or "700ms") |
calcMode |
string | mode for calculating the animation speed, defaults to "spline", see SMIL specification. |
keySplines |
string | see specification |
keyTimes |
string | see specification |
- Source:
(static) defaults
Properties:
| Name | Type | Description |
|---|---|---|
mode |
Mode | A value of the enum type Mode, defaults to $.fn.progressPie.Mode.GREY |
margin |
number | a single number or an array of up to four numbers, defaults to 0 (no margin at all). If this is a single number (or an array of length 1), this is the width of a region around the pie chart to be left blank (transparent), i.e. number 5 means that the image is going to be 10 pixels wider and higher because a 5 pixel wide margin is inserted all around the pie. If this is an array of length 4, the first value is the top margin, the second the right margin, the third is the bottom margin and the fourth is the left margin, i.e. the margins are specified "clockwise" starting at 12 o'clock, just like in CSS's shorthand margin syntax. If this option is an array of length 3, only the top, right and bottom margin are specified directly and the left margin will be the same as the right margin. If this is an array of length 2, the first value specifies top and bottom margin and the second right and left margin. |
padding |
number | a single number or an array of up to four numbers, defaults to 0 (no padding at all).
A padding is an inner border left free between the margin and the pie chart. In most cases, margin and padding behave the same. If
both are specified, they add up. A difference may only be seen when using certain content plug-ins (like the predefined image plug-in),
which may for example add a background image or color not only covering the area of the pie chart itself, but the chart plus its padding
(but not covering the margin). |
strokeWidth |
number | The default width of the background circle stroke, defaults to 2 |
overlap |
boolean | if true (default), the foreground pie or ring fragment is drawn full size
on top of the always visible background circle stroke, overlapping it. If set to false, the foreground pie/ring
will be scaled down to fit into the background circle, not overlapping the latter's stroke.
This is only advisable if the strokeWidth is small enough to leave free space inside the
background circle. Also, this only makes any sense if the background circle's color differs from the
foreground color (i.e. the strokeColor option is set) or if the foreground color is semi transparent. |
ringAlign: |
RingAlign | defaults to $.fn.progressPie.RingAlign.OUTER, defines the alignment of a ring chart (only defined if the ringWidth option is set and > 0) with the background circle (requires the strokeWidth option to be > 0). |
prepend |
boolean | true for prepending the SVG graph to the selected element's content, false for appending. Defaults to true. |
separator |
string | String to be inserted between prepended or appended SVG and target element's content.
If the target element is empty, i.e. there's no content to append or prepend the graph to
(example:  ), the separator and prepend options will be ignored
and only the SVG will be inserted into the element (starting with V2.0.0) |
verticalAlign |
string | CSS value for the verticalAlign style attribute of the inserted SVG node (defaults to "bottom", option is ignored in special CSS mode). |
update |
boolean | true will remove any SVG child from the selected target element before inserting a new image, false will only insert a new SVG if none exists yet. Defaults to false. |
valueAdapter |
function | Function takes a value (string or number) and returns a number in range (0..100), defaults to a function returning number values unchanged and applying parseFloat to string values. Note that this may parse percent numbers with decimal digits if the "dot" is used as decimal separator, while if any unknown character like a comma (european decimal separator) is found, the parsing stops and the rest of the string is ignored. I.e. a string like "23.5" is parsed as twenty-three and a half percent while "23,5" is parsed as exactly 23 percent, which usually should be exact enough if the pie chart is not very big. |
valueInputEvents |
string | space-separated list of event names, defaulting to "change" .
This property is only used in conjunction with the valueInput option (and only using the
setupProgressPie() function). The valueInput option binds a progress pie/ring
to an input element and automatically registers an event handler listening on the input element to these events.
If any of these events (by default only the change event) fires, the pie will automatically be
updated to the current input's value (.val() ). |
ringEndsRounded |
boolean | If setting a ringWidth, this flag controls if the ends of the ring are simply cut (false) or if half a circle is appended to each end of the ring section (true). Defaults to false. |
sizeFactor |
number | Defaults to 1. The "original" diameter for the pie chart as either auto-sized
or specified by the size option, is multiplied with this factor to get the final diameter before
drawing the pie chart. |
scale |
number | Defaults to 1. The already rendered SVG graphic is finally scaled by this factor.
In difference to sizeFactor this does not simply change the diameter/radius of the chart, but scales
all other aspects such as the strokeWidth , too. |
defaultContentPluginBackgroundMarginFullSize |
number | Defaults to 0. Sets the default value for a content plug-in's margin
property if that plug-in uses the API's getBackgroundRadius() function, if the contentPluginOptions object does not
specify a margin property and if a pie chart is drawn (i.e. the ringWidth option is not set) or if (on a ring chart)
the fullSize property of the contentPluginOption is set to true.The value of 0 causes a filled background to cover the whole pie. |
defaultContentPluginBackgroundMarginInsideRing |
number | Defaults to 1. Sets the default value for a content plug-in's margin
property if that plug-in uses the API's getBackgroundRadius() function, if the contentPluginOptions object does not
specify a margin property and does not set fullSize and if a ring is drawn (i.e. the ringWidth option is set).The default value of 1 leaves free circular gap of 1 pixel between the ring and the filled content plug-in's background inside the ring. With a value of zero, the content background would "touch" the ring. |
cssClassBackgroundCircle |
string | name of a CSS class assigned to the circle shape drawn as background
behind the pie or ring segment. Defaults to progresspie-background . |
cssClassForegroundPie |
string | name of a CSS class assigned to the pie or ring segment (foreground).
Defaults to progresspie-foreground . |
cssClassOuter |
string | If the inner option is used to draw a second value, this CSS
class is assigned to the background circle as well as the foreground pie/ring segment of the outer/main value
in addition to the respective cssClassBackgroundCircle or cssClassForegroundPie class.
Defaults to progresspie-outer . |
cssClassOuter |
string | If the inner option is used to draw a second value, this CSS
class as assigned to the background circle and the forground pie/ring segment of the inner value
in addition to the respective cssClassBackgroundCircle or cssClassForegroundPie.
Defaults to progresspie-inner . If the inner option contains a second inner option (third value),
the background and foreground elements of the "inner inner" value get assigned this class with suffix "2",
an "inner inner inner" value will be assigned this class with suffix "3" and so on. |
- Source:
(static) prevInnerValueDataName
prevValueDataName
, but used for double/multiple pies:
The lastly drawn percent value for the inner
pie will be stored in a data
entry of this name.
If even more than two values are drawn (by nested inner
options), the value of
a number will be appended to this name. So the lastly drawn value of the third pie (inner.inner
)
will be stored in a data entry named prevInnerValueDataName+"2"
.
- Source:
(static) prevValueDataName
animate
option, the plug-in
stores the last drawn value in jQuery's data map associated with the target element. If the user
later first updates the value to be shown and then calls the progressPie() plug-in again on the target
element, it will not only find the new value, but also the previous value in said data, which it
needs to calculate the transition.
This option defines the name of the data entry which will be added to the target DOM node to hold the lastly draw percent value.
- Source:
Methods
(static) colorByPercent(percent, alpha)
Parameters:
| Name | Type | Description |
|---|---|---|
percent |
number | a value between 0 and 100 (inclusive). 0 results in red color, 100 in green, 50 in yellow, any other value greater than 50 generates a gradient between green and yellow, values less than 50 a gradient between red and yellow. |
alpha |
number | optional second parameter. If defined, the calculated color will not be a fully opaque
rgb(r,g,b) value, but instead rgba(r,g,b,alpha) . Has to be a number between 0 and 1 inclusive
and defines the transparency (0 for fully transparent, 1 for fully opaque). |
- Source:


The Ionic Conference is a one-day conference featuring talks from the Ionic team. It is focused on Ionic applications being built with Ionic Framework. This includes migrating apps to the latest Ionic Framework, Angular concepts, Webpack, Sass, and many other technologies used in Ionic Framework. Tickets are completely sold out, and we’re expecting more than 1000 developers – making this the largest Ionic conference ever!


--- title: "终于毕业了！！" layout: "post" permalink: "/2014/05/blog-post_13.html" uuid: "3842476834724338755" guid: "tag:blogger.com,1999:blog-5396845717692802313.post-3842476834724338755" date: "2014-05-13 19:39:00" updated: "2014-05-13 19:39:09" description: blogger: siteid: "5396845717692802313" postid: "3842476834724338755" comments: "0" categories: author: name: "姚竹君" url: "https://plus.google.com/105231678775170479823?rel=author" image: "//lh4.googleusercontent.com/-016Uu3F5JfU/AAAAAAAAAAI/AAAAAAAAAG8/p9bZ4HROaxk/s512-c/photo.jpg" ---


|
| string | Number [get, set] |
| | The number in your request More...
|
| |
| string | RemainingBalance [get, set] |
| | Your account balance in EUR after this request. Not returned with Number Insight Advanced Async API. More...
|
| |
| string | RequestPrice [get, set] |
| | If there is an internal lookup error, the refund_price will reflect the lookup price. If cnam is requested for a non-US number the refund_price will reflect the cnam price. If both of these conditions occur, refund_price is the sum of the lookup price and cnam price. More...
|
| |
| int | Status [get, set] |
| | Status of the Number Insight Request More...
|
| |
| string | RequestId [get, set] |
| | The unique identifier for your request. This is a alphanumeric string up to 40 characters. More...
|
| |
◆ Number
| string Nexmo.Api.NumberInsights.AdvancedInsightsAsyncResponse.Number |
|
getset |
The number in your request
◆ RemainingBalance
| string Nexmo.Api.NumberInsights.AdvancedInsightsAsyncResponse.RemainingBalance |
|
getset |
Your account balance in EUR after this request. Not returned with Number Insight Advanced Async API.
◆ RequestPrice
| string Nexmo.Api.NumberInsights.AdvancedInsightsAsyncResponse.RequestPrice |
|
getset |
If there is an internal lookup error, the refund_price will reflect the lookup price. If cnam is requested for a non-US number the refund_price will reflect the cnam price. If both of these conditions occur, refund_price is the sum of the lookup price and cnam price.
The documentation for this class was generated from the following file:
- C:/Users/slore/Documents/projects/slorello89/nexmo-dotnet/Nexmo.Api/NumberInsights/AdvancedInsightsAsyncResponse.cs


|
Basic structure of the
neuromuscular junction showing the major channels and structures involved in
nerve transmission. At rest (top),
the cytoplasm of the nerve has a net charge relative to the outside
environment. When discharged
(bottom), the nerve slightly over-shoots, resulting in a slight net positive
charge. Diagram courtesy of B. G. Fry, Australian Venom Research Unit, Melbourne, Australia |
The nervous system sends signals by an electrical impulse that travels along the length of the nerve until it reaches a junction with another nerve cell (synaptic cleft), or a muscle cell (neuromuscular junction). When the impulse reaches a junction, the influx of ions stimulates the release of vesicles containing neurotransmitters, such as acetylcholine, which diffuse across the gap and bind to receptors on the adjoining nerve or muscle cell, thereby continuing the response.
There are two types of acetylcholine receptors (AchR): muscarinic-type, which are primarily neuronal, and nicotinic-type, which are either neuronal or muscle-type. The venom from the many-banded krait (Bungarus multicinctus) contains toxins that can bind to each type of receptor: the a-bungarotoxins act primarily on nicotinic AchRs at the neuromuscular junction, the k-bungarotoxins act primarily on nicotinic AchRs in neuronal tissue, and there are also muscarinic AchR-binding toxins. These toxins show almost irreversible binding to the receptors, competitively inhibiting acetylcholine binding and, consequently, inhibiting the acetylcholine-induced electrical response. Both a- and k-bungarotoxins are three-finger toxins, their characteristic ‘3-finger’ structure being determined by disulphide bonds. This 3-finger fold allows for variation in structure, which can alter the function and selectivity of molecular targets. Evolutionary divergence has given rise to over 100 other post-synaptic a-neurotoxins found in Elapidae and Hydrophiidae, which may be related to the 3-finger proteins of vertebrates that play a significant role in cell-cell adhesion.
b-Bungarotoxin is much more lethal than either a- or k-bungarotoxin. b-Bungarotoxin is a pre-synaptic toxin that acts on the (pre-synaptic) motor nerve terminals to block the release of acetylcholine. The action of b-bungarotoxin is complex. It has phospholipase A2 activity (EC <IP_ADDRESS>), which functions to hydrolyse phosphatidylcholine, in this case the phospholipids in the nerve membrane. Yet b-bungarotoxin displays both phospholipase-dependent and –independent activities. b-Bungarotoxin is thought to bind to and block Shaker-type potassium channels; the subsequent block of transmitter release is probably due to phospholipase A2-mediated destruction of the nerve terminal. Animals die as a consequence of respiratory failure.
Acetylcolinesterase (AchE) (EC <IP_ADDRESS>) plays a key role in cholinergic nerve transmission, acting to breakdown acetylcholine to choline and acetate, which is important in controlling a receptor’s response. Snake venom makes use of AChE to breakdown any neurotransmitter that might compete with a- or k-bungarotoxin for binding to AchRs. Venom AChE contains an additional exon over endogenous AChE, which generates a soluble form of the enzyme that is suitable for its venomous use.
Venom is an abundant source of nerve growth factor (NGF), which induces neurite outgrowth. Venom NGF is often less potent than mammalian NGF, a family of neurotrophic factors that regulate the survival and differentiation of neurons. Venom NGF acts as a low-potency agonist of TrkA-receptors, thereby competing for binding with endogenous NGF, affecting the survival of cholinergic neurons.
In spite of the harmful effects of snake venom, it has an important place in scientific discovery and medicine. In science, venom toxins provide highly specific research tools. The discovery of a-bungarotoxin led directly to the characterisation of acetylcholine receptors, and is still used for receptor studies. Other toxins have proved useful as ion channel probes, and in the study of inflammation: phospholipase A2 (PLA2) peptides are involved in many inflammatory disorders such as asthma, allergic rhinitis, acute pancreatitis and autoimmune diseases; venom PLA2 offers an opportunity to investigate the mechanism of PLA2 action.
Venom toxins as a natural resource are of medical importance: the myriad of proteins found in venoms has an important place in the treatment of thrombosis, arthritis, cancer and many other diseases. The usefulness of venom toxins lies in their ability to evade regular control mechanisms through their independence from co-factors and their non-recognition by inhibitors. Venom toxins have developed highly specific molecular targets, which make them valuable for drug usage in terms of limiting potential side effects. The considerable divergence of snake toxins has made them a valuable resource for potential lead compounds.


Guidance
Types of apprenticeships that you can apply for in the human resource management sector.
Human resources (HR) is a vital part of any business, and a team of skillful HR professionals can help a company achieve commercial success through the management of current and future staff.
HR are in charge of all the hiring and firing at an organisation, as well as the training of current employees, ensuring they are effective in their job role.
This is a level 5 higher apprenticeship in human resource management. You could train in roles like:
You can become an apprentice in England if you’re:
Published: 19 June 2014


VIDEOS
Zhijun (Kenneth) Yan
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Video from Dou Yin, modified by Zhijun (Kenneth) Yan.
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Billy was stuck with his baby sister. She was crying so loudly, it was the noisiest sound he had ever heard! He tried to makeher happy by waving her stuffed bunnies around for her, but she just cried and cried. He needed to do something to make her stop! Suddenly, he had an idea. Maybe if he wore a disguise, she might start smiling. Billy reached into the kitchen drawer and pulled out a big paper bag and some markers. He made a funny face with lots of colors and cut out two holes in the bag for his eyes. When he finished, he placed the bag on his head and went over to his sister. At first, she cried harder, but then she stopped and stared at him. Then she started to giggle like it was the funniest thing she had ever seen!
in-context


This project is an implementation of the paper below.
Leon A. Gatys, Alexander S. Ecker, Matthias Bethge


| AUDIO
|
|||||
| UNFOLDED CD MP3 | |||||
| Uninvited Full Track | Unfolded | Alee Cavanagh '04 | |||
| LIVE MP3s | |||||
| Always Be My Baby | Classified 2004 | Asha Marathe '05 | |||
| Amazing | Cuttin' Class XX | Noah Van Gilder '06 | |||
| Blackhorse and a Cherry Tree | Cuttin' Class XXII | Megan Peddigree '06 | |||
| In This Life | Cuttin' Class XX | Nellie Thompson '07 | |||
| It's You | Cuttin' Class XXI | Morgan Ng '07 | |||
| Sunday Morning | Classified 2005 | Anderson Clark'08 | |||
| The Offbeat of Avenues | Cuttin' Class XXII | Group Song | |||
| Torn | Classified 2005 | Nellie Thompson ' 07 | |||
| Underwater | Cuttin' Class XX | Alee Cavanagh '04 | |||
| White Flag | Cuttin' Class XX | Nellie Thompson '07 | |||
| Why I Love You | Cuttin' Class XXII | Teraj Allen '07 | |||
| Winding Road | Classified 2005 | Jill Lange '08 | |||
VIDEO |
|||||
In This Life |
Cuttin' Class XX | Nellie Thompson '07 | |||
PHOTOS |
|||||
| Spring Break 2005 | March 2005 |
||||
| Fall 2004 Photos | Fall 2004 |
||||
| Cuttin' Class XX | 04.24.04 | ||||
| ICCA Quarterfinals | 02.28.04 | ||||
| Classified '03 | 11.22.03 | ||||
| Cuttin' Class XIX | 04.19.03 | ||||
| Classified '02 | 12.07.02 | ||||
| Fall 2003 - Spring
2004 Fall 2002 - Spring 2003 Fall 2001 - Spring 2002 |
|||||
TOUR PHOTOS |
|||||
| Northeast Tour (Fall 2004) Ft. Lauderdale, FL (Spring 2002) The Bahamas (Spring 2001) | |||||
POSTERS |
|||||
| Concerts & Auditions |


Duke Encounters
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Kawai K4
Single Patch Editor
This editor will work with the Kawai K4 and the Kawai K4r.
Communicating with Edisyn
Set your K4 to receive Program Changes (RCV PGM = NORM) and Exclusive (RCV EXCL = ON). See pages 79 and 80 of the manual. You'll also probably want your send channel and receive channel to be the same. I wouldn't set the receive channel to OMNI, as this might conflict with drums.
K4 Banks
You'd think that the "A, B, C, D" buttons on the K4 designate four banks. But they don't. For purposes of sysex (and for Edisyn's purposes) the K4 only has two banks: internal and external, each with 64 patches. Edisyn designates the "A, B, C, D" as so-called groups.
Hints
- The following effect patches are not used by any standard single, multi, or drum patch: 3, 10, 11, 12, 14, 15, 21, 22, 23, 28
- In all standard effect patches, Submix H is always "off".
- The K4's documentation regarding filter envelopes is wrong. A filter envelope's strength is multiplied by the envelope depth, and then the whole thing is added to the primary filter cutoff. A filter envelope starts at 0, rises to maximum attack, then decays to the sustain level (which can be above or below 0!), then finally releases back to 0. This means that the cutoff starts at the base cutoff value, then rises to some higher value, decays to a sustain possibly below the base cutoff value, then returns the base cutoff on release. Furthermore, the envelope depth can be inverted, so attacks can go down rather than up.
Gotchas
- [Mute is not called "mute", but rather the opposite: "on".] You can't send mute as a simple parameter change. As a result, Edisyn will do a full send to current patch when you change mute.
- When you update a parameter, it's not reflected on the K4's LCD until you move to something else and back again. Also when you send a patch, the name isn't updated: but the sound has in fact been changed.
- When in Normal or Twin, resonance only goes 0...3.
Librarian Support
When Edisyn attempts to download the External bank, and you don't have a card in your K4, the K4 will simply ignore requests from Edisyn. This wil make it look like Edisyn is hanging: just stop the download.
Edisyn can quick-request a bank from this synthesizer via Request Bank from Synth. This is a lot faster than the patch-by-patch request method in Download Bank from Synth. So try it out.
| By
| Sean Luke
|
| Date
| August 2017
|


I'm a UX designer from Chicago with a passion for studying human behavior, writing scalable software, and competitive Indian dance. I employ extensive user research in my design process to get to the core of users' frustrations. I ask my users for magic wand solutions, and use that to conceptualize the impossible.
I began my digital career as a front end developer, writing software to pay the bills while learning about the product development process. I used the analytical skills and process knowledge I gained as a developer to turn concepts into minimal viable solutions.
I also moonlit as a choreographer and dance instructor for a dance team. Throughout my years as a performer, I learned a great deal about crafting memorable experiences. Today, I'm powered by the idea of designing for a wide digital audience.
Use this area of the page to describe your project. The icon above is part of a free icon set by Flat Icons. On their website, you can download their free set with 16 icons, or you can purchase the entire set with 146 icons for only $12!


|
MoveToCode
|
Contains a set of animation curves that describe motion of camera and hands. More...
Classes | |
| class | AnimationCurveEnumerable |
| class | CompareMarkers |
| class | PoseCurves |
Public Member Functions | |
| InputAnimation () | |
| bool | TryGetHandJointCurves (Handedness handedness, TrackedHandJoint joint, out PoseCurves curves) |
| Get animation curves for the pose of the given hand joint, if they exist. More... | |
| PoseCurves | CreateHandJointCurves (Handedness handedness, TrackedHandJoint joint) |
| Make sure the pose animation curves for the given hand joint exist. More... | |
| void | AddHandStateKey (float time, Handedness handedness, bool isTracked, bool isPinching) |
| Add a keyframe for the tracking state of a hand. More... | |
| void | AddHandJointKey (float time, Handedness handedness, TrackedHandJoint joint, MixedRealityPose jointPose, float positionThreshold, float rotationThreshold) |
| Add a keyframe for one hand joint. More... | |
| void | AddCameraPoseKey (float time, MixedRealityPose cameraPose, float positionThreshold, float rotationThreshold) |
| Add a keyframe for the camera transform. More... | |
| void | CutoffBeforeTime (float time) |
| Remove all keyframes from all animation curves with time values before the given cutoff time. More... | |
| void | Clear () |
| Remove all keyframes from all animation curves. More... | |
| void | AddMarker (InputAnimationMarker marker) |
| Add a user-defined marker. More... | |
| void | RemoveMarker (int index) |
| Remove the user-defined marker at the given index. More... | |
| void | SetMarkerTime (int index, float time) |
| Change the time of the marker at the given index. More... | |
| void | EvaluateHandState (float time, Handedness handedness, out bool isTracked, out bool isPinching) |
| Evaluate hand tracking state at the given time. More... | |
| MixedRealityPose | EvaluateHandJoint (float time, Handedness handedness, TrackedHandJoint joint) |
| Evaluate joint pose at the given time. More... | |
| MixedRealityPose | EvaluateCameraPose (float time) |
| Evaluate the camera transform at the given time. More... | |
| InputAnimationMarker | GetMarker (int index) |
| Get the marker at the given index. More... | |
| int | FindMarkerInterval (float time) |
| Find an index i in the sorted events list, such that events[i].time <= time < events[i+1].time. More... | |
| void | ToStream (Stream stream, float startTime) |
| Serialize animation data into a stream. More... | |
| void | FromStream (Stream stream) |
| Deserialize animation data from a stream. More... | |
Static Protected Attributes | |
| static readonly int | jointCount = Enum.GetNames(typeof(TrackedHandJoint)).Length |
Properties | |
| float | Duration [get] |
| PoseCurves | CameraCurves [get] |
| int | markerCount [get] |
Contains a set of animation curves that describe motion of camera and hands.
| Microsoft.MixedReality.Toolkit.Input.InputAnimation.InputAnimation | ( | ) |
| void Microsoft.MixedReality.Toolkit.Input.InputAnimation.AddCameraPoseKey | ( | float | time, |
| MixedRealityPose | cameraPose, | ||
| float | positionThreshold, | ||
| float | rotationThreshold | ||
| ) |
Add a keyframe for the camera transform.
| void Microsoft.MixedReality.Toolkit.Input.InputAnimation.AddHandJointKey | ( | float | time, |
| Handedness | handedness, | ||
| TrackedHandJoint | joint, | ||
| MixedRealityPose | jointPose, | ||
| float | positionThreshold, | ||
| float | rotationThreshold | ||
| ) |
Add a keyframe for one hand joint.
| void Microsoft.MixedReality.Toolkit.Input.InputAnimation.AddHandStateKey | ( | float | time, |
| Handedness | handedness, | ||
| bool | isTracked, | ||
| bool | isPinching | ||
| ) |
Add a keyframe for the tracking state of a hand.
| void Microsoft.MixedReality.Toolkit.Input.InputAnimation.AddMarker | ( | InputAnimationMarker | marker | ) |
Add a user-defined marker.
| void Microsoft.MixedReality.Toolkit.Input.InputAnimation.Clear | ( | ) |
Remove all keyframes from all animation curves.
| PoseCurves Microsoft.MixedReality.Toolkit.Input.InputAnimation.CreateHandJointCurves | ( | Handedness | handedness, |
| TrackedHandJoint | joint | ||
| ) |
Make sure the pose animation curves for the given hand joint exist.
| void Microsoft.MixedReality.Toolkit.Input.InputAnimation.CutoffBeforeTime | ( | float | time | ) |
Remove all keyframes from all animation curves with time values before the given cutoff time.
If keyframes exists before the cutoff time then one preceding keyframe will be retained, so that interpolation at the cutoff time yields the same result.
| MixedRealityPose Microsoft.MixedReality.Toolkit.Input.InputAnimation.EvaluateCameraPose | ( | float | time | ) |
Evaluate the camera transform at the given time.
| MixedRealityPose Microsoft.MixedReality.Toolkit.Input.InputAnimation.EvaluateHandJoint | ( | float | time, |
| Handedness | handedness, | ||
| TrackedHandJoint | joint | ||
| ) |
Evaluate joint pose at the given time.
| void Microsoft.MixedReality.Toolkit.Input.InputAnimation.EvaluateHandState | ( | float | time, |
| Handedness | handedness, | ||
| out bool | isTracked, | ||
| out bool | isPinching | ||
| ) |
Evaluate hand tracking state at the given time.
| int Microsoft.MixedReality.Toolkit.Input.InputAnimation.FindMarkerInterval | ( | float | time | ) |
Find an index i in the sorted events list, such that events[i].time <= time < events[i+1].time.
Uses binary search.
| void Microsoft.MixedReality.Toolkit.Input.InputAnimation.FromStream | ( | Stream | stream | ) |
Deserialize animation data from a stream.
| InputAnimationMarker Microsoft.MixedReality.Toolkit.Input.InputAnimation.GetMarker | ( | int | index | ) |
Get the marker at the given index.
| void Microsoft.MixedReality.Toolkit.Input.InputAnimation.RemoveMarker | ( | int | index | ) |
Remove the user-defined marker at the given index.
| void Microsoft.MixedReality.Toolkit.Input.InputAnimation.SetMarkerTime | ( | int | index, |
| float | time | ||
| ) |
Change the time of the marker at the given index.
| void Microsoft.MixedReality.Toolkit.Input.InputAnimation.ToStream | ( | Stream | stream, |
| float | startTime | ||
| ) |
Serialize animation data into a stream.
| bool Microsoft.MixedReality.Toolkit.Input.InputAnimation.TryGetHandJointCurves | ( | Handedness | handedness, |
| TrackedHandJoint | joint, | ||
| out PoseCurves | curves | ||
| ) |
Get animation curves for the pose of the given hand joint, if they exist.
|
staticprotected |
|
get |
|
get |
|
get |


|
CivilOctave
|
Go to the source code of this file.
Functions | |
| elseif (timePrd > t3) sag | |
| end end function | matrixTeX (A, fmt, align) disp(['\section |
| otherwise | warning ('Unexpected soil type') end if(timePrd< t2) sag |
Variables | |
| eq3num = 0 | |
| for | i |
| function | sag |
| end Type_of_soil Function to write Matrix | t1 = 0 |
| t2 = 0 | |
| t3 = 0 | |
| t4 = 0 | |
| Program to formulate global stiffness matrix clc clear load input mat Soil_type | Type_of_soil = '' |
| elseif | ( | timePrd | , |
| t3 | |||
| ) |
| otherwise warning | ( | 'Unexpected soil type' | ) |
| end end end Step for i |
| end Type_of_soil Function to write Matrix t1 = 0 |


{% extends '../layouts/template.html' %} {% block title %}Check my State Pension - {{mvpversion}}{% endblock %} {% block serviceName %}{% endblock %} {% block main %}
To continue, we need to ask you a security question.


{% extends "base.html" %} {% import "bootstrap/wtf.html" as wtf %} {% block center_content %}
This game is waiting on {{ n_left }} more player{% if n_left > 1 %}s{% endif %}.


A Taste of Culture
|
"It only works if everybody walking in through the door says 'This is my program, these are my 9 weeks, I'm going to make them amazing, get out of my way!'"
While I'm not going to be as forward about all of this as Shereef put it in the video, I know that despite how awesome everyone is going to be and how awesome working together is going to be, I need to take the reins for myself and make the program what I want it to be. And what do I want it to be? I want it to be an immersive community of open-minded people looking down the same path put traveling down their own branches. That's what I want it to be, and from what I can see that's exactly what Dev Bootcamp is supposed to be.
I want to learn how to do, you know? I've been a contract writer for the past few years and while I've been getting by all right with that, I really want to get my hands on a trade skill that I can put to work not only in the job market but for myself as well.
I like to create. I like to write. I like to create stories, and I like getting people engaged in those stories, and so one day I asked myself "What is the most engaging medium out there today?" The internet, of course! And a medium is a way to tell a story, so I decided the internet was destined to be my next playground.
But there lay the problem, the crux of the matter--I didnt know how to code. And if I don't know how to code then I can't write my stories on the internet. I could get them on there, all right, but someone else would be writing them, and I was not about to sit around and wait for someone else to do something for me that I know I could do myself if I just took the time to learn it. So that's why I'm here, and that's why here is Dev Bootcamp.
I wanted to learn as quickly as possible, and yeah I got to working on my own with my own free time, but six months in (an eventhough I had already programmed mock copies of cookie clicker and 2048, which was really cool) I still felt like I should have been able to do that faster. So I started looking at bootcamps to see what all of the hubbub was about. And it was a lot of good hubbub.
There are a lot of camps out there, and truth be told it was a close race between Dev Bootcamp and the Starter League. Starter League had some serious charm to it, don't get me wrong, but what finally sold me for Dev Bootcamp was the intensity. I wanted to be in as fast paced a program as I could find, and I wanted to thrive under that pressure. Deadlines are a writer's best friend, after all, and working in a fast paced environment where I'm behind the wheel is familiar territory for me, but I wanted to see just how fast I could push it.
And so far (meaning week one) DBC has not disappointed. I'm learning a lot faster than I did on my own, and I feel like I'm always working and I love that feeling. But what was surprising is that all of this learning, though structured and curricularized by you lovely people, was done by me, through my own efforts to complete the challenges. While the DBC Google+ community is an awesome resource and an awesome place, I like to see how far I can get towards solving a problem on my own before piping up for some help. I mean I will when I have to, but the challenge has always been a motivator for me--hence my portfolio of video games I've 100%-ed. It's also the reason why I can't play MMOs--I'd never be seen again.
Learning by putting in the effort to get the challenges done is the fastest way I learn--always has been and always will be. I'm getting goosebumps thinking about how it will be once the intensive starts, and I'm all about coming in with that "kitchen mindset."
Here's to making some killer souffles together.
Bane


UContent by Nicholas Toaiuolo
About the book
Author: Tomaiuolos, Nicholas G.
Title: UContent: The information professional’s guide to user-generated content.
Publication: Medford, N.J.: Information Today, 2012. 340p. ISBN<PHONE_NUMBER>250
About the book
User-education librarian and information-literacy instructor Nicholas Tomaiuolo presents an overview of the major “Web 2.0” resources and how librarians might and have used them.
Because of the fungible nature of his material, he provides a companion website which he commits to updating with resources as they move or become available. The website, which links to the resources, sites and examples he discusses in the book, is organised in the same way as the table of contents. It both simplifies access for readers and updates them on changes that inevitably occurred during the publication lag and subsequently.
He sets the stage by charting the evolution of user-generated content (UContent), including blogs, wikis, videos and social media. He quickly looks at the early internet, including academic collaboration, BBS systems and newsgroups, through the rise of blogs and wikis, to user-review sites and the Creative Commons and GNU free licensing systems.
Next, he touches on social bookmarking sites and the issues associated with free tagging or “folksonomy”, and moves on to mention “Web 2.0” sites such as flickr, and describes the criteria for a “social networking” site. His introduction continues with the pros and cons of user-generated content, and the (American) legal ramifications of hosting user-generated content on an institutional site.
The second chapter follows the author’s attempts to upload an item from his library’s collection to Project Gutenberg. The author describes all the steps that he took, at the same time introducing the reader to the process of collaborative publishing, standards and precise requirements for participation. Eight days of one-on-one work with an experienced editor allowed the author to contribute a book to the project, and to understand very clearly that “the user is not always in control of the content” (p. 32) when working collaboratively. He ends the chapter with an interview with Micheal Hart, open-source pioneer and founder of Project Gutenberg, who died in September of 2011.
The next chapter discusses blogs, for most people perhaps the most familiar type of user-generated content and the one with the lowest barrier to entry. Tomaiuolo uses blogs to illustrate the “social” element of “social software” or “social networking”, and to explain basic concepts such as tags, categories and networking concepts like blogrolls and trackbacks. A big part of this chapter is dedicated to librarians and to the personal and professional benefits of blogging for librarians in particular, how to find library blogs of interest, and cautions that “blogging is not a private act” so professionalism is important. This chapter concludes with an interview with Walt Crawford, blogger and editor of the e-journal Cites & insights.
The fourth chapter looks at wikis, focusing first on the Library Success wiki and interviewing its founder, Meredith Farkas. Then he looks at Wikipedia, and examines libraries successfully using it, many to promote their digital Collections. He interviews Dreanna Belden on her university’s Wikipedia initiative before describing his own forays into collaborative encyclopedia editing. He provides a brief tutorial on How to edit, and interiews Phoebe Ayers, wikipedian and Co-author of How Wikipedia works, the premier printed resource on the encyclopedia.
Here is what the other chapters discuss:
- Chapter 5 Podcasts, slides, screencasts and video
- Chapter 6 Facebook
- Chapter 7 Online reviews of products and services
- Chapter 8 Self-publishing
- Chapter 9 Citizen journalism
- Chapter 10 Tagging, folksonomies and social bookmarking
- Chapter 11 Custom search engines
- Chapter 12 Cybercartography
- Chapter 13 Yahoo! Pipes
- Chapter 14 Flickr
Recommended?
It’s a useful book if you are interested in the tools he discusses. It’s sort of a journal of his trials and errors, but shows the reader that this kind of experimentation is not a dangerous and frightening thing.


[ all classes ]
[ br.com.userede.erede ]
Coverage Summary for Package: br.com.userede.erede
| Package | Class, % | Method, % | Line, % |
|---|---|---|---|
| br.com.userede.erede | 13% (3/ 23) | 5,6% (18/ 319) | 7% (39/ 554) |
| Class | Class, % | Method, % | Line, % |
|---|---|---|---|
| Additional | 0% (0/ 1) | 0% (0/ 5) | 0% (0/ 10) |
| Authorization | 0% (0/ 1) | 0% (0/ 35) | 0% (0/ 52) |
| Passenger | 0% (0/ 1) | 0% (0/ 9) | 0% (0/ 13) |
| Cart | 0% (0/ 1) | 0% (0/ 16) | 0% (0/ 33) |
| Document | 0% (0/ 1) | 0% (0/ 5) | 0% (0/ 10) |
| Transaction | 100% (1/ 1) | 50% (4/ 8) | 48,4% (15/ 31) |
| Capture | 0% (0/ 1) | 0% (0/ 7) | 0% (0/ 10) |
| ThreeDSecure | 0% (0/ 1) | 0% (0/ 15) | 0% (0/ 25) |
| eRede | 0% (0/ 1) | 0% (0/ 10) | 0% (0/ 24) |
| Address | 0% (0/ 1) | 0% (0/ 15) | 0% (0/ 22) |
| Item | 0% (0/ 1) | 0% (0/ 20) | 0% (0/ 37) |
| Url | 0% (0/ 1) | 0% (0/ 9) | 0% (0/ 20) |
| TransactionResponse | 100% (1/ 1) | 100% (1/ 1) | 100% (1/ 1) |
| Iata | 0% (0/ 1) | 0% (0/ 8) | 0% (0/ 15) |
| Refund | 0% (0/ 1) | 0% (0/ 9) | 0% (0/ 13) |
| Environment | 0% (0/ 1) | 0% (0/ 10) | 0% (0/ 16) |
| Link | 0% (0/ 1) | 0% (0/ 4) | 0% (0/ 4) |
| Store | 0% (0/ 1) | 0% (0/ 8) | 0% (0/ 16) |
| Flight | 0% (0/ 1) | 0% (0/ 13) | 0% (0/ 24) |
| Customer | 0% (0/ 1) | 0% (0/ 14) | 0% (0/ 24) |
| Antifraud | 0% (0/ 1) | 0% (0/ 9) | 0% (0/ 14) |
| Phone | 0% (0/ 1) | 0% (0/ 8) | 0% (0/ 16) |
| AbstractTransaction | 100% (1/ 1) | 16% (13/ 81) | 18,5% (23/ 124) |


P4Eclipse Help
These topics are installed into the help system when you install P4Eclipse.
- Introduction to Perforce
- Putting a Project under Perforce Control
- Team Programming with Perforce
- Configuring Perforce Server Connections and Working Offline
- Retrieving a Project from Perforce
- Displaying File Information
- Checking a Project Out
- Shelving Changes
- Checking in Changes (Working with Changelists)
- Comparing Folders Using Folder Diff
- Patching Projects
- Defect Tracking (Perforce Jobs)
- Team Development and Resolving Conflicting
Changes
- Removing a Project from Perforce Control
- Deleting a Project from Your Workspace
- Deleting a Project from the Depot
- Time-lapse View: Graphical Annotation Tool
- Merging and Promoting Using the Merge Quest Tool
- Setting Preferences
- Configuring and Using P4Sandbox
- Working with Streams


Schema Element Metadata
There are various slots that can be used to provide metadata about either a schema or elements of a schema. These typically don’t affect the semantics of the model, but rather act as annotations that can be used to provide more information to people, or that can guide the behavior of some tools.
description
The description slot can be used to provide a human-readable description of any schema element
Person:
is_a: NamedThing
description: >-
A person (alive, dead, undead, or fictional).
descriptions can include markdown
Person:
is_a: NamedThing
description: :-
A human being including those that are:
* alive
* dead
* undead
* fictional
However, this is only recommended for schema descriptions.
This guide to yaml formatting may be helpful
aliases
The aliases slot can be used to define a list of aliases for a class or slot. This is useful for adding synonymous names to your class (or slot), that serve either as hints for human users, or to enhance search and findability over your model
Example:
Person:
aliases:
- human being
- individual
deprecation
…
others slots
See CommonMetadata for other slots


Playing Notes (explanation) |
|
| Description | Playing notes is one of the key features of the Beatnik player that allows you to sonify Web pages. This example illustrates - in a very straightforward fashion - the various ways one can make elements on an HTML page play musical notes through the Beatnik player. |
| How It Works |
The HTML for this example contains several different implementations of note playing. Each section is demarcated in the source code with very visible HTML comments, so you can easily find the source segment for the note playing approach that you would like to use and then build on that code. The notes that are played, throughout all the examples, are based on solfege musical note naming (Do, Re, Mi, So, Fa, La, Ti, Do) and start at middle C. So, the notes that are played are C4, D4, E4, F4, G4, A4, B4, and C5.
We have used the form of the playNote method that can take a MIDI NoteNameSTR parameter. eg. playNote (1,0,0,'G4',100,1000) |
| Methods Used | playNote, setMonophonic, stubEmbed |
| Skill Level | Beginner |
| Start... |


Latest Output
{{date}}
{{generated}}
Latest readings are updated daily at five minutes before noon and midnight.
Daily Generation for {{ dailyMonth }}
Monthly Generation for {{ yearMonth }}
Powered by


<EMAIL_ADDRESS>Normal Member X
<EMAIL_ADDRESS>Normal Member X
<EMAIL_ADDRESS>Normal Member X
Email verified recipients only.
Email verified recipients only, plus dynamic watermark tracking (to protect against, and trace the source of, a leak).
Email verified recipients only, dynamic watermark tracking (to protect against, and trace the source of, a leak), plus DRM Protection (downloaded docs can only be viewed by original downloader).
Specify which pages can be previewed by everyone (unprotected):
Enter a custom Room Name above, or use the default name as it appears.
Name cannot contain the following characters (e.g. / , \ , : , " , * , ? , < , > , | , ‘’ , “”) and a period (.) cannot be used to start the name.
Clicking “Done” will add your document(s) to a room, then send an email containing a secure room access link to each new user you authorized (or all users if the room is new).


--- layout: post title: "In the News: MIT Press's 'Buzziest Books of 2021'" date: 2021-12-26 15:01:00 +0000 tags: image: https://s3.amazonaws.com/audreywatters/2017-11-03-news.jpg imagecredits: https://www.flickr.com/photos/62693815@N03/6277209256 ---
Teaching Machines was among the books featured on the MIT Press blog as "the buzziest" books of the year.


MOUNTAIN
This is Chura waro. Bahria has now renamed this area Ali villa, where it is selling 125 sq yards residential plots ‘in the heart of Bahria Town'. This was a high mountain. People would visit this peak often, to view the surrounding landscape, to enjoy the view. Because of its height it was called chura waro.
They leveled the mountain but they kept some of its hills. On the highest hill he built his own home with Italian granite and bulletproof windows. On other hilltops, luxury housing: Ali Villa and Bahria Heights. Who doesn’t love to see the city from above?
MAP
(image of 2013 map dancing a la www.yorku.ca/caitlin/waves/warned.html)They drew a map of the city from above. A fragmented city seen through borders and lines, red zones and no-go zones. Flattened and enclosed in a map, the city was still and silent. A corpse of a city.The city, cut up and cross-sectioned. This is called the Karachi operation.
CITY
There were years when Gadap was in Karachi and years when Gadap was outside Karachi. The city was marked by unruly lines. But whichever side of the lines Gadap fell on, it was always a blank space on the map. Some years the outlines of the city were faint, fluid, full of holes, and other years they were thick, dark, hard. One day the blank space turned red. Gadap was absorbed into the city only to be named a no-go zone. Banjar, ghairabad, ghairmehfooz.
NO-GO_ZONE
Banjar, ghairabad, ghairmehfooz – the no-go zone. Why no go? Where did Gadap go? Did the city consume it? Cross-sectioned and distributed it. Drank its rivers and ate its silt. There is the violence of disappearances and encounters, and the violence of ecological devastation. Military violence and material violence. Spectacular violence and slow violence. All is invisible in the no go zone. Why no go? Because the terrorists are there. Because there is no water there. Because the innocent and the nameless die there. There is no one there. Because there are uniforms there. Because nothing grows there. Because they built a wall there. Because bodies disappear, disintegrate, dry up there. Because a mountain turned to dust there.
BORDER
In the militarized/militarizing city borders are everywhere and nowhere. You will never know when you may have crossed a border or a border may have crossed you. The borders accumulate and proliferate, securitisation with surprise. Every day: a new no go, a new checkpoint, a new disappearance - of a body or a village, a new topography, a new outline.
‘To survive the borderlands’ says Gloria Anzaldua ‘you must live sin fronteras/ be a crossroads’
Be a crossroads. Gadap. Gad means point of intersection/connection. Aap means water.
WATER
Bahria also means water. Here, not as a point of connection, but as a site for occupation and a medium of expansion.


Back
when trying to join a google meet normaly you will find this in the search bar of your browser, take the number only, in my case its 1, by defealt the website will use 1 as the number.


The problem this web page is solving is that not enough people know about this company and they need a way to be able to buy their cars
The visual challenges are being able to display as much information about the company and its product on the landing page without making it look busy and cluttered
The problem Amazon's site is solving is that users have different shopping habits and the homepage is trying to cater products to each user
The visual challenge here is also trying to display a clean layout but yet at the same time maximize sales with as many applicable product choices as possible
The problem MSN's site is trying to solve is the people don't have a central location for all of their information and the information they do see is not customized for them.
The visual challenge here is similar to the others where they don't want to bombard the user with information but yet be able to have one page with all the information the user would need.


Among others, I subscribe to the RSS feeds for Filip’s blog and my del.icio.us network.
Filip has his RSS feed set up to include daily summaries of his del.icio.us activity. But I already get that data through my network feed. I just want his regular blog posts.
So I created a Yahoo pipe that filters them out. It was insanely simple.
I generalized this into another pipe that takes any feed URL as input. So to create your own del.icio.us-less (“disagreeable”
delicious adj Definition: pleasing, especially to the taste Antonyms: disagreeable, distasteful, horrible, unpleasant, unsavory
?) feeds, that pipe is probably the easiest way. Or just clone the first pipe and modify it.


Cyclone Kyarr weakens near Oman
by Times News ServiceMuscat: Cyclone Kyarr, which was slowy reducing in intensity has now been classified a tropical depression, likely to fade within 48 hours,
However, rains still continue in Al Wusta and Dhofar governorates, the Public Authority of Civil Aviation (PACA) announced.
According to PACA's latest update of the situation, "The classification of the deep tropical depression has been downgraded to tropical depression. It continues to move south to south-west with chances of dissipating over the next two days."
"There are chances of continued and isolated rain, associated with thunderstorms sometime over the coastal areas of Al Wusta and Dhofar governorates," PACA added.
In addition, The high tide will between 10am to 11pm this morning, with waves rising in the Sea of Oman between(2-3 meters) and the Arabian Sea (3-5 meters), which leads to the entering of sea water on the low coastal areas. However, it will be less compared to past days.


test-box8, .outOfRange=false
test-box7
test-box10, .outOfRange=true
test-box9
test-box11, .outOfRange=false
test-box12
selectArea-pointer-lg
test-box13
selectArea-pointer-md
test-box14
selectArea-pointer-sm
test-box15
selectArea-pointer-xs
test-box16
default = 1em


Hello, I am Hugo Laliberté, creative coder and interactivity consultant. I've been programming since I was eleven, which means I started around 2004. As the years went by, I specialised in web development and started freelancing in 2009. Over the course of years, I increased my skillset by developing multiple interactive applications. I have a passion for programming as it allows me to channel and express my creativity.
| Consulting | Design |
| With many years of experience in web development, interactive programming and development of electronic systems, I know how to juggle with technologies to make your project work. I've worked with different companies on projects ranging from creative installations to cashless systems running in real-time with thousands of users. I'm usually known as the guy that "makes everything work together". | I've been developing professional products for years. The user has always been at the center of my development workflow. How can we create a more engaging and captivating experience for the user? How will he use the system? Will it make him happier? Those are some of the questions I can help you answer. |
| Development | Deployment |
| HTML5, Javascript, Node.js, Processing, TouchDesigner, C++, C#, Arduino, etc. I've delivered multiple projects using these technologies and even more. Whatever the project, I will apply the best suited technologies. Whether you need a small piece of software or a large custom API, I have the tool for the job. | Over the course of my career, I've deployed multiple systems. Weekend system deployments or monthly installations, I can to help you deploy, install and maintain the system for as long as you need it. |


As a user I hate that he cannot find my favorite food truck or the hours of operation, when I'm craving Mexican food. By having this site now I can go and enjoy my favorite tacos with my friends.
The purpose of this Website is to help customers find the location of the food truck and to bring customer a different type of Mexican food.
This site is to target customer to try a different style of mexican food. Our food truck main purpose is to delight our customers palate with typical mexican food from Central and Southern Mexican food cuisine.
The goal of this site will allow customers to find our location and it will allowed them to look at special deals and other offers. It will also let them see pictures of the food with explanation of the product. other feature of this web page will allow customer to massage us to place order.


There's nothing to see for now.
You can find more details in console.
Button area
Click me if you want to change the message to 'Im a happy message'
Click me if you want to change the anotherMessage to 'No, you're not'
Change them both at same time
Reset message


The (Re)Birth of the Knowledge Operating System
Mike Travers, JP Massar, and Jeff Shrager (corresponding<EMAIL_ADDRESS>Extended abstract for ILC 2005
Abstract: This paper introduces the concept of a Knowledge Operating System (KnowOS). Classical operating systems provide certain important services, including persistence of basic data objects, isolation from the underlying hardware and software details, application integration, user management, and both programming and user interfaces. Whereas classical operating systems provide these services for simple data objects (files or tables), a KnowOS provides them for networks of complex objects. The combination of these classical services – in particular the integration of an interactive high-level language – with a persistent object store, creates a powerful new type of environment for knowledge programming and exploration.
An operating system is fundamentally an illusion. It enables each user to believe that s/he has the computer all to themselves, that the memory is essentially infinite, that the heap of magnetic domains on a flat piece of plastic is a file system, and that the machine responds to high level commands, such as “copy those files onto that directory.” Operating systems do this by spreading many layers of abstraction between applications and the real hardware. These provide numerous fundamental services: process and memory management, data persistence and management, hardware abstraction, user management (i.e., time sharing and multi-user security), a user interface, and, importantly, programmability of its services – that is, a way for application programs to communicate with one another, and with the various operating system services.
Under this analysis, certain kinds of software are operating systems that we do not usually think of as such. Consider a relational database server like Oracle. From the user’s point of view, Oracle is essentially an operating system whose data abstraction is tables; An Oracle instance is a virtual machine that allows users to interact with tables and relations as if these were persistent basic elements, and provides many of the above-described services to application programs that operate on tables and relations. Similarly, Unix and Windows are operating systems whose data abstraction is files and directories.
One of the most important services provided by operating systems is application integration – the ability to pass the results of one application program on to another. This is also a fundamental component of programming languages – allowing results from one function to be passed as input to another. Indeed, programming languages are illusions in nearly the same sense as operating systems, offering the illusion that memory is a set of objects, and that the computer responds to high level commands like “copy those objects, and create pointers from the old ones to the new ones.” Since the popularization of scripting languages such as shell scripts, Perl, and Python, Unix is treated by many software engineers as a somewhat clunky programming language, where pipes serve the role of inter-function communication. These have a close analog in the functional programming paradigm, where each function in the language returns one or more values which are passed as inputs to the next function.
Although they overlap significantly, programming languages and operating systems provide different sets of capabilities, and emphasize different aspects of computation, esp. in terms of the complexity of the objects manipulated. Among the most important differences is persistence: In programming languages, programmers build up complex structures, calculate over these, and then drop them into the bit bucket. Contrast this with operating system scripting where the data structures (the file system in Unix/Windows, or the table space in Oracle/MySQL) are never dropped, thus saving considerable effort in rebuilding them, and thereby significantly changing the nature of how they are treated.
Now, although it is widely recognized that networks of complex, structured knowledge are critical to nearly every modern application, the practices that have developed to support knowledge computation consistent almost entirely of shoehorning complex knowledge into the relatively simple persistent structures supported by “classical” operating systems (e.g., Unix, Windows) or quasi-operating systems (e.g., Oracle). Most of these proposals surround XML-like serializations that turn structured knowledge into text so that it can be passed around in a text-based operating system, and so that it becomes part of the persistent storage space – the files or tables. We feel that this is needlessly myopic; If one wants to work with complex, structured knowledge, one should not have to create it from flat representations, and then either drop the objects on the floor, or have to serialize them back to the flat OS. Instead, complex objects should constitute the basic persistent storage entities that are the domain of the operating system. The result of doing this would be a true Knowledge Operating System – a KnowOS.
In this paper we discuss an instance of just such an animal: The open source Knowledge Operating System that we call KnowOS which is designed to support the development of heavily knowledge-based applications. KnowOS has been applied in a number of domains, including a number of biological domains (where it is called “BioLingua”), and in at least one very knowledge-heavy ‘natural’ information analysis application.
In the KnowOS paradigm, knowledge bases are threaded. Threading is the way that pointers are maintained between complex objects that have their own first-class status; It differs from typical knowledge integration approaches, where multiple knowledge bases (or databases) are unified; Threading is more like pouring them all together but leaving them in their original state, and then sewing pointers between related objects. Where knowledge integration forms an alloy, threading forms an amalgam. This difference has important implications in reducing the loss of information, and simplifying analysis.
The KnowOS is built on Lisp. Indeed, it is the Grand Unifying Illusion: Turning a real programming language into an operating system by endowing it with persistence and multi-user capabilities, with the ability to integrate external applications, and web-accessibility. And we are in process of integrating high-level knowledge tools, such as theorem-proving, into the KnowOS as a basic primitives. The result is the birth of a completely new animal built of time-tested components: A Knowledge Operating System -- the next stage in operating systems evolution in what will certainly be the coming age of computational knowledge.


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ImageDataGenerator
keras.preprocessing.image.ImageDataGenerator(featurewise_center=False,
samplewise_center=False,
featurewise_std_normalization=False,
samplewise_std_normalization=False,
zca_whitening=False,
rotation_range=0.,
width_shift_range=0.,
height_shift_range=0.,
shear_range=0.,
zoom_range=0.,
channel_shift_range=0.,
fill_mode='nearest',
cval=0.,
horizontal_flip=False,
vertical_flip=False,
rescale=None,
dim_ordering=K.image_dim_ordering())
Generate batches of tensor image data with real-time data augmentation. The data will be looped over (in batches) indefinitely.
-
Arguments:
- featurewise_center: Boolean. Set input mean to 0 over the dataset.
- samplewise_center: Boolean. Set each sample mean to 0.
- featurewise_std_normalization: Boolean. Divide inputs by std of the dataset.
- samplewise_std_normalization: Boolean. Divide each input by its std.
- zca_whitening: Boolean. Apply ZCA whitening.
- rotation_range: Int. Degree range for random rotations.
- width_shift_range: Float (fraction of total width). Range for random horizontal shifts.
- height_shift_range: Float (fraction of total height). Range for random vertical shifts.
- shear_range: Float. Shear Intensity (Shear angle in counter-clockwise direction as radians)
- zoom_range: Float or [lower, upper]. Range for random zoom. If a float,
[lower, upper] = [1-zoom_range, 1+zoom_range]
. - channel_shift_range: Float. Range for random channel shifts.
- fill_mode: One of {"constant", "nearest", "reflect" or "wrap"}. Points outside the boundaries of the input are filled according to the given mode.
- cval: Float or Int. Value used for points outside the boundaries when
fill_mode = "constant"
. - horizontal_flip: Boolean. Randomly flip inputs horizontally.
- vertical_flip: Boolean. Randomly flip inputs vertically.
- rescale: rescaling factor. Defaults to None. If None or 0, no rescaling is applied, otherwise we multiply the data by the value provided (before applying any other transformation).
- dim_ordering: One of {"th", "tf"}.
"tf" mode means that the images should have shape
(samples, width, height, channels)
, "th" mode means that the images should have shape(samples, channels, width, height)
. It defaults to theimage_dim_ordering
value found in your Keras config file at~/.keras/keras.json
. If you never set it, then it will be "tf".
-
Methods:
- fit(X): Compute the internal data stats related to the data-dependent transformations, based on an array of sample data.
Only required if featurewise_center or featurewise_std_normalization or zca_whitening.
- Arguments:
- X: sample data.
- augment: Boolean (default: False). Whether to fit on randomly augmented samples.
- rounds: int (default: 1). If augment, how many augmentation passes over the data to use.
- seed: int (default: None). Random seed.
- Arguments:
- flow(X, y): Takes numpy data & label arrays, and generates batches of augmented/normalized data. Yields batches indefinitely, in an infinite loop.
- Arguments:
- X: data.
- y: labels.
- batch_size: int (default: 32).
- shuffle: boolean (defaut: True).
- seed: int (default: None).
- save_to_dir: None or str (default: None). This allows you to optimally specify a directory to which to save the augmented pictures being generated (useful for visualizing what you are doing).
- save_prefix: str (default:
''
). Prefix to use for filenames of saved pictures (only relevant ifsave_to_dir
is set). - save_format: one of "png", "jpeg" (only relevant if
save_to_dir
is set). Default: "jpeg".
- yields: Tuples of
(x, y)
wherex
is a numpy array of image data andy
is a numpy array of corresponding labels. The generator loops indefinitely.
- Arguments:
- flow_from_directory(directory): Takes the path to a directory, and generates batches of augmented/normalized data. Yields batches indefinitely, in an infinite loop.
- Arguments:
- directory: path to the target directory. It should contain one subdirectory per class, and the subdirectories should contain PNG or JPG images. See this script for more details.
- target_size: tuple of integers, default:
(256, 256)
. The dimensions to which all images found will be resized. - color_mode: one of "grayscale", "rbg". Default: "rgb". Whether the images will be converted to have 1 or 3 color channels.
- classes: optional list of class subdirectories (e.g.
['dogs', 'cats']
). Default: None. If not provided, the list of classes will be automatically inferred (and the order of the classes, which will map to the label indices, will be alphanumeric). - class_mode: one of "categorical", "binary", "sparse" or None. Default: "categorical". Determines the type of label arrays that are returned: "categorical" will be 2D one-hot encoded labels, "binary" will be 1D binary labels, "sparse" will be 1D integer labels. If None, no labels are returned (the generator will only yield batches of image data, which is useful to use
model.predict_generator()
,model.evaluate_generator()
, etc.). - batch_size: size of the batches of data (default: 32).
- shuffle: whether to shuffle the data (default: True)
- seed: optional random seed for shuffling and transformations.
- save_to_dir: None or str (default: None). This allows you to optimally specify a directory to which to save the augmented pictures being generated (useful for visualizing what you are doing).
- save_prefix: str. Prefix to use for filenames of saved pictures (only relevant if
save_to_dir
is set). - save_format: one of "png", "jpeg" (only relevant if
save_to_dir
is set). Default: "jpeg".
- Arguments:
- fit(X): Compute the internal data stats related to the data-dependent transformations, based on an array of sample data.
Only required if featurewise_center or featurewise_std_normalization or zca_whitening.
-
Examples:
Example of using .flow(X, y)
:
(X_train, y_train), (X_test, y_test) = cifar10.load_data()
Y_train = np_utils.to_categorical(y_train, nb_classes)
Y_test = np_utils.to_categorical(y_test, nb_classes)
datagen = ImageDataGenerator(
featurewise_center=True,
featurewise_std_normalization=True,
rotation_range=20,
width_shift_range=0.2,
height_shift_range=0.2,
horizontal_flip=True)
# compute quantities required for featurewise normalization
# (std, mean, and principal components if ZCA whitening is applied)
datagen.fit(X_train)
# fits the model on batches with real-time data augmentation:
model.fit_generator(datagen.flow(X_train, Y_train, batch_size=32),
samples_per_epoch=len(X_train), nb_epoch=nb_epoch)
# here's a more "manual" example
for e in range(nb_epoch):
print 'Epoch', e
batches = 0
for X_batch, Y_batch in datagen.flow(X_train, Y_train, batch_size=32):
loss = model.train(X_batch, Y_batch)
batches += 1
if batches >= len(X_train) / 32:
# we need to break the loop by hand because
# the generator loops indefinitely
break
Example of using .flow_from_directory(directory)
:
train_datagen = ImageDataGenerator(
rescale=1./255,
shear_range=0.2,
zoom_range=0.2,
horizontal_flip=True)
test_datagen = ImageDataGenerator(rescale=1./255)
train_generator = train_datagen.flow_from_directory(
'data/train',
target_size=(150, 150),
batch_size=32,
class_mode='binary')
validation_generator = test_datagen.flow_from_directory(
'data/validation',
target_size=(150, 150),
batch_size=32,
class_mode='binary')
model.fit_generator(
train_generator,
samples_per_epoch=2000,
nb_epoch=50,
validation_data=validation_generator,
nb_val_samples=800)
Example of transforming images and masks together.
# we create two instances with the same arguments
data_gen_args = dict(featurewise_center=True,
featurewise_std_normalization=True,
rotation_range=90.,
width_shift_range=0.1,
height_shift_range=0.1,
zoom_range=0.2)
image_datagen = ImageDataGenerator(**data_gen_args)
mask_datagen = ImageDataGenerator(**data_gen_args)
# Provide the same seed and keyword arguments to the fit and flow methods
seed = 1
image_datagen.fit(images, augment=True, seed=seed)
mask_datagen.fit(masks, augment=True, seed=seed)
image_generator = image_datagen.flow_from_directory(
'data/images',
class_mode=None,
seed=seed)
mask_generator = mask_datagen.flow_from_directory(
'data/masks',
class_mode=None,
seed=seed)
# combine generators into one which yields image and masks
train_generator = zip(image_generator, mask_generator)
model.fit_generator(
train_generator,
samples_per_epoch=2000,
nb_epoch=50)


--- layout: post title: Hang me up to dry date: 2009-07-11 10:56:28.000000000 +02:00 categories: [] tags: [] status: publish type: post published: true meta: _edit_last: '5236424' author: login: stricksucht email<EMAIL_ADDRESS>display_name: stricksucht first_name: '' last_name: '' ---
It's done!! Finally!! I've spent the past one and a half hours crouching on my bed and putting a gazillion pins into my mattress. (In other words: blocking the Print O' The Wave Stole.) And even though this is the sort of thing I'd normally love (doing stupid things that repeat themselves over and over and wasting a lot of time in the process), I loathe blocking!  I never seem to get it right. This time, it looks quite good, but we'll see if it works out when the stole is dry ;)


My Project 1 Quiz - Page 3
Question 16:
Write a function that takes in two numbers as parameters, adds them together, and then returns the result. * This should be submitted as working code.
answer for Question #16
Write a function that takes in two numbers as parameters, adds them together, and then returns the result. * This should be submitted as working code.
answer for Question #16
Write a bit of JavaScript that creates a variable then assigns the result of calling your function to the variable. * This should be submitted as working code.
answer for Question #17
Write a JavaScript constructor that creates objects that represent movies. The object should include a title, director, writer, and a star. * This should be submitted as working code.
answer for Question #18
Create a bit of JavaScript code that creates a variable and assigns to it a new movie object using your constructor. * This should be submitted as working code.
answer for Question #19
Make a web page that uses Bootstrap. The page should have a header section with hamburger menu for smaller sizes, a footer, and both a main and aside that float next to one another at larger sizes, but stack vertically on smaller displays. In other words, the same kind of page we’ve been making. * This should be submitted as working code.
This whole page is my answer to Question #20.


Finish Your Degree With Confidence!
CONGRATS! You are enrolled in the following courses:
Created for Project 1
By Johnathan Johnson
with help from w3schools


| AbstractAuthenticator |
|
| AuthenticationConstants |
Contants class used for authentication
|
| AuthenticationFailureCause |
detail on possible authentication failure.
|
| AuthenticationResult |
AuthenticationResult: wrapper object for information that comes back from the authentication system
|
| AuthenticatorControl |
Gives a priority and what to do, if the authentication succeeds.
|
| BearerTokenAuthenticationDataSource |
Datasource used for authentication by Bearer token (JWT)
|
| DefaultAuthenticationManager |
DefaultAuthenticationManager: the goal of the authentication manager is to act as a conduit for
authentication requests into different authentication schemes
|
| PasswordBasedAuthenticationDataSource |
PasswordBasedAuthenticationDataSource: the username is considered the principal with this data source
|
| SimpleTokenData |
Simple Token information class that contains a username and a lifetime.
|
| StringToken |
Simple token implementation.
|
| TokenBasedAuthenticationDataSource |
TokenBasedAuthenticationDataSource
|
| TokenManager |
Class that manages tokens that are encrypted with a dynamic key.
|


--- layout: post title: "My Week in Review" date: 2018-07-29 08:20:00 +0000 image: https://s3.amazonaws.com/hackedu/2018-07-29-highway.jpg imagecredits: https://www.flickr.com/photos/cogdog/41923204792/ ---
I wrote last week about the rain in our apartment – coming in through the bathroom and kitchen ceilings. On Sunday, we realized that it was going to be utterly unlivable. Kin walked to the nearest storage facility and bought a bunch of boxes. We spent the day packing. On Monday, we got a UHaul. We’re putting everything in storage for now as our NYC apartment is in shambles. That storage will be in LA, thank you very much.
Icon credits: The Noun Project


You may want your players to press a button to save a game, you want a scrolling text field for highscores, a text label to display the score, drop-downs to select keymap preferences, or checkboxes to specify multi-media options. Usually you solve these tasks by using Swing controls. Although it is possible to embed a jME3 canvas in a Swing GUI, a 3D game typically runs full-screen, or in a window of its own.
This document introduces you to , a Java library for building interactive graphical user interfaces (GUIs) for games or similar applications. Nifty GUI (the de.lessvoid.nifty
package) is well integrated with jME3 through the com.jme3.niftygui
package. You define the base GUI layout in XML, and control it dynamically from your Java code. The necessary JAR libraries are included in your jME3 download, you do not need to install anything extra. (Just make sure they are on the classpath.)
To add a Nifty GUI to your jME3 game:
Nifty GUIs are made up of the following elements:
start
. Name any others whatever you like.General usage tips about elements:
*
to fill the remaining space automatically.The XML and Java syntax are equivalent, so is it an either-or choice? Not quite. We recommend to use XML to lay out the static parts of the GUI. Then use Java syntax to control the dynamic parts of the GUI at runtime.
During development (and during this tutorial), the following debug code makes all panels visible. This helps you arrange them and find errors.
nifty.setDebugOptionPanelColors(true);
Before the release, and for testing, set it to false again.
The SDK includes an XML editor and previewer for Nifty GUI files. Open an XML file, and switch between XML and Preview mode.
Include the following XML schema in the first line of your NiftyGUI XML files and your IDE gives you hints and code completion.
<?xml version="1.0" encoding="UTF-8"?> <nifty xmlns="http://nifty-gui.sourceforge.net/nifty-1.3.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://nifty-gui.sourceforge.net/nifty-1.3.xsd http://nifty-gui.sourceforge.net/nifty-1.3.xsd"> <!-- Your IDE now tells you that one <screen></screen> element is expected here, etc. --> </nifty>
Learn more from the NiftyGUI page!
Next, learn how to lay out your graphical user interface. Typically, you start with XML.


Project: Whether Taipei city get greener ?
For a long time, I am curious about whether environment of taipei city become better or not. So, I use satelite data to find out the answer.
Project: Predict air pollution distribution
My teamate and I are curious about air pollution distribution in Taiwan. As a result, we decided to use programming to see what will happen tomorrow.
Project: Building 3D model by a drone
To have advanced spatial analysis technique, we try to use program to build the model of NCKU Gui Ren Campus.
Future Project: Using the concept of mixing layer to think about air pollution
Mixing layer, which happened obviously in day time, would influence air pollution diffusing. We will investgate the relationshp between mixing layer and air pollutionby statistics.
Activity: NTU chorus
I love to sing, as a result, I join NTU chorus to fulfill my interest.
Here is the place I can really be myself. By the way, we will have our
summer concert in National Kaohsiung Center for the Arts (7/16) and National Concert Hall (7/20)
welcome to listen and appreciate music with us.
Activity: 2021 NTU GEOG camp
We hold NTU GEOG camp in this year. Our aim is to have other people know about what we do in Department of geography. You must be astonished during this camp !!


File Sharing Platform
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Easy PC to Phone File Transfer
Scan the Qrcode below.
Address
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This is an interactive tutoring system to help students better understand code reasoning.
Students will develop skills to be able to think about variable values abstractly, and
learn to reason for all input values.
This is a joint effort involving Clemson University, Florida Atlantic University and Rose-Hulman Institute of Technology.
This research is funded in part by NSF grants CCF-1161916,
DUE-1022941, DUE-1611714, DUE-1915334, DUE-1914667, and DUE-1915088.
Copyright Ⓒ 2020 Clemson RSRG.
(Created with Django)


Cities are where the action is. Today, over 50% of the world's population lives in cities and by 2050 over 2/3 of people are projected to live in urban areas.
The Open Cities Summit aims to ensure that those residents are at the center of open and smart cities efforts by bringing together leading thinkers and practioners on all issues related to cities and openness.
If you are interested in connecting, organizing, or participating in future summits, please
join the slack team
or email opencitiessummit@gmail.com.


LETHAL WEAPON 4 **1/2 (out of four) -a review by Bill Chambers
(If you like movies, And bad writing, too, FILM FREAK CENTRAL is the place for YOU:
http://www.geocities.com/~billchambers
New address. Same old attitude. Don't forget to recommend a film, read the journal, or send me some of that nasty HATE MAIL.)
starring Mel Gibson, Danny Glover, Joe Pesci, Chris Rock screenplay by Channing Gibson directed by Richard Donner
In the first Lethal Weapon, Mel Gibson's character Martin Riggs would break into "Three Stooges" routines and handcuff himself to suicidal jumpers-these were actions meant to characterize an insane, unstable human being. They called him a "lethal weapon"; he had a death wish for both anyone who crossed him and, most importantly, for himself. 1998 brings us LETHAL WEAPON 4 and the plot itself has become something of a Three Stooges routine, with Gibson, Glover (as Roger "Too Old For This Shit" Murtaugh) and Pesci (as opportunistic Leo Getz) doing everything but bashing each other with sledge hammers and "nyuk nyuk"-ing. It is precisely for this reason that some will dismiss or dislike LETHAL WEAPON 4, while others will find comfort in its familiarity and congenial tone.
While fishing one night, said lethal trio encounter a slave ship; naturally, a gunfight ensues, with Triad members protecting their boatload of Chinese immigrants. Riggs and Murtaugh-promoted to police captains this time around-eventually uncover a secret: Chinese families are being traded as slaves in some sort of underground operation in Los Angeles' Chinatown district. Murtaugh elects to hide one of the families at his house until the case is solved, which triggers a chain reaction of violence. Wah Sing Ku (Jet Li) pursues Murtaugh and his stolen family; Ku employs lightning-fast Martial Arts moves as well as a team of shameless yes-men who strike at the captains in water, on land, and in water again. Meanwhile, Murtaugh's daughter is pregnant (Murtaugh doesn't know the baby belongs to Lee Butters (Rock), a detective who gamely joins the investigation), as is Gibson's girlfriend (Rene Russo, kicking up a storm as she did in the last instalment, even whilst bearing a child).
Jet Li moves with such speed and grace his movements almost provoke laughter in the fight scenes: since Riggs and Murtaugh are no match for Ku, the hand-to-hand combat plays like slapstick. I was reminded of that Bugs Bunny cartoon in which Bugs gets into a ring with a heavyweight boxer (or is it wrestler?) and wins because he better understands the laws of cartoon physics; likewise, Gibson and Glover exercise enough movie-logic-and they have the benefit of three prequels under their belt-to put up a good fight. The action scenes (which also include Riggs riding a coffee table-yes, coffee table-along the L.A. Freeway as he is dragged by a truck) are thrilling and inventive and satisfyingly ludicrous, but they seem like an afterthought. Whenever the banter runs on too long, something blows up. This isn't a problem, really, since the banter is relaxed, cute, and, despite the presence of much profanity, harmless. Gone is the dark heart of Lethal Weapon 2; director Donner has turned the franchise into something of a Sunday dinner-is it any wonder he included photos of the cast and crew goofing around off-camera as part of the end-credit sequence? Rock makes a nice addition to the cast, but Pesci has worn out his welcome. He's a terrific actor, but his performance has degenerated over three movies into a one-note impersonation of his original portrayal of Leo Getz. He has a nice moment at the end of the picture, delivering a sweet monologue, but it's too little, too late. Jet Li, on the other hand, is a charismatic presence. I hope his inevitable journey through the Hollywood machine lands him a film in which he has a worthy opponent and a decent screenplay supporting him.
Some critics have complained that LETHAL WEAPON 4 is completely extraneous, that it has nothing to say. Did this series ever have something to say? I for one fell in with its tone and rolled with it-the worst scene in this movie is better than the best scene in, say, Armageddon or Godzilla.
-July, 1998 -- "FILM FREAK CENTRAL" Forever: http://www.geocities.com/~billchambers
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


This demonstrates use of upload-component. Note: it has testData on Server, upload and delete just changes local data. We actually use vm.uploads inside our forms, so, when we submit our forms, it also sends our vm.uploads. Like that, we have advantage that on closing the form without submitting, all 'deleted files' are reverted in case the customer wants to revert his changes


Corona Virus Status API For India
by:
Tarun Bisht
{% for link in links %}
{{ link[0] }}
{% endfor %}
Please Do not Run (Get Latest data) /scrape-it link lot of times.


Beside managing your personal profile, you can certify the scientific production of your research line.
Click on the arrow and select the research line to access its profile, as shown in the image.
In the suggested section, you will find automatically all the publications of your team and there you can verify them directly.
You can check and modify your team members by clicking on the research line name in the Scientilla top bar.


---
layout: page
title: 请联系我
header: Contact me
group: navigation
---
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Bin, Liu
爱好：读书、旅游、摄影、电影
个人宣言：stay foolish, stay hungry
博客定位：主要用于学习、交流技术
Research interests: STM study of strongly correlated systems
Email<EMAIL_ADDRESS>Weibo: 甄谨言的新浪微博


So why does progressive enhancement matter?
Acessibility
SEO
Performance
Some found alternate solutions
Others disregarded the problems
Traditional web apps
- Backend app, server rendering
- Sprinkle some JS for interactivity
Problems
- Duplicate logic
- Duplicate templates
- Cumbersome ways to update the DOM
- Or put an MVC framework on top of it
Single page apps
- Hide data management behind an API
- Build a complete app on the frontend
Problems
- No JS, no app
- No out of the box SEO
- Less performance on first render
And that might be ok
Fixing SPAs
Top 10
- REST API (Scala, Cassandra)
- JS client
- Same interface, different communication layer
- Write models on top of this interface
- Handlebars templates
Top 10
- Routing was still different
- DOM manipulation code only served to frontend
- Request handling logic only on backend
Top 10
- Not perfect, but helped development time a lot
- High percentage of code share (also with an admin app)
What's the current state of affairs?
- Most components are almost there
- We still need some bits of glue
- And those should be provided by components
Data layers
- Just talk to a REST API
- Build a lightweight access layer
Routing
- Routing is almost there
- It's fairly easy to share routes anyway
Views
- Views have been troublesome
- Server only needs to render templates
- Client needs to render and attach behavior
React.js
- View library
- Developed by Facebook
- Markup, data binding and DOM behavior
- Uses a pre-processed HTML variant (JSX)
- Virtual DOM and Event system
React.js
More companies are getting into it
So how do we put this together?
So how do we put this together?
- Route handlers create instances of view layer
- Feed view layer with initial data
- Same handlers for browser and server (?)
There's still some way to go
Let's make it happen!


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17 May 2005
As of 16th May 2005, 303 cases of meningococcal disease have been reported in Delhi with 26 deaths. The majority of cases and all deaths have occurred in young adult population between 16 -30 years of age. The National Institute of Communicable Diseases (NICD) has demonstrated the presence of Neisseria meningitidis serogroup A in cerebrospinal fluid obtained from 18 cases. Most of the reported cases are from the walled city of Old Delhi and Shahdara.


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03-Aug-19 12:45 PM
[dscrd-hush] <dukeleto> yes, SilentDragon on TAILS is very strategic
[dscrd-hush] <dukeleto> @gigamesh the PoC would only be usable by a few developers, and they could point it at any coin they wanted. And even the coins that have "fixed" it, it costs less to attack them in fiat (not native coin) because of fiat prices of coins
[dscrd-hush] <dukeleto> take a minute to think of the implications of that
[dscrd-hush] <dukeleto> Woodchipper don't care if you "fixed" it. You just made it cost a tiny bit more, that is all.
[dscrd-hush] <dukeleto> Woodchipper don't care.
[dscrd-hush] <gigamesh> well, its your call
[dscrd-hush] <dukeleto> Part of Zcash doing nothing is maybe realizing that all they can do is maybe make it cost 10-20X more, and that would cost them potentially hundreds of thousands of dollars in operational costs, to update the network. So maybe it raises the attack cost to $100/day to bring any Zcash protocol coin down. And what do they do then?
[dscrd-hush] <gigamesh> theres enuff info in the CVE for someone to work out an attack anyway
[dscrd-hush] <dukeleto> Just ignore the problem, spend the money, and keep paying Zooko's groceries, I guess
[dscrd-hush] <dukeleto> @gigamesh all the people that can easily attack ZEC are on the payroll
[dscrd-hush] <dukeleto> They don't want to destroy their paycheck
[dscrd-hush] <dukeleto> Nor say a single thing, because the bossman controls their destiny
[dscrd-hush] <gigamesh> so the only mitigation against woodchipper is to effectively increase the cost of attack from $4/day to $100/day?
[dscrd-hush] <gigamesh> so all Zcash forks r still screwed
[dscrd-hush] <gigamesh> ?
[dscrd-hush] <dukeleto> now you get it
[dscrd-hush] <dukeleto> The only solution is variable transaction fees, which Zcash is DEAD AGAINST
[dscrd-hush] <dukeleto> So I guess they would rather be trivially attackable
[dscrd-hush] <dukeleto> Hush is migrating towards variable fees, just like BTC
[dscrd-hush] <dukeleto> Why does anybody think BTC has variable fees?  Introducing a variable tx fee will therefor have a negative impact on the anonymizing power of the protocol.
[dscrd-hush] <gigamesh> @dukeleto is this statement correct?
[dscrd-hush] <gigamesh> the shorter form for the question is Are we screwed?
[dscrd-hush] <dukeleto> lulz
[dscrd-hush] <dukeleto> @gigamesh HushList does not rely on a fixed default fee
[dscrd-hush] <dukeleto> HushList protocol is independent of amount or fee. You can use any values you want
[dscrd-hush] <dukeleto> Miners decide which transaction fees to accept, nobody else
[dscrd-hush] <dukeleto> Developers can only make the code possibly accept or deny some values that are too large or small, but ultimately, only the miners decide.  Zcash company?
[dscrd-hush] <dukeleto> If the entire network is using 0.0001 as a fee, and you, gigamesh start using 0.00001337 as a fee, that is really bad. REALLY REALLY BAD
[dscrd-hush] <dukeleto> It makes it obvious, "those are gigameshes transactions, with his elite fee"
[dscrd-hush] <dukeleto> Fees are always public, even in zaddr xtns.
[dscrd-hush] <dukeleto> But if the whole network is using variable fees, then nobody stands out
[dscrd-hush] <dukeleto> It's only when you go against the stream, and make yourself stand out with completely unique fees, is when it's bad
[dscrd-hush] <dukeleto> If you want to pay a custom fee to make your fee go faster, Hush already supports that.   They want everybody to pay the same fee and that makes the woodchipper attack the worst. Nobody can pay extra fees to make their xtns go, if all the GUIs disallow it
[dscrd-hush] <dukeleto> I might have opinions about this topic
[dscrd-hush] <dukeleto> bbiab, I will let y'all digest all that
[dscrd-hush] <gigamesh> on reflection (havent had a coffee yet today) I am confusing a variable fee with a custom fee
[dscrd-hush] <gigamesh> custom fees ARE bad for anon right?
[dscrd-hush] <dukeleto> those terms pretty much mean the same thing, but not exactly
[dscrd-hush] <dukeleto> only if the custom fee you choose is a unique number, is it actually "bad"
[dscrd-hush] <dukeleto> like, if you choose 0.000015423534 as fee, that is really bad
[dscrd-hush] <dukeleto> choose 0.0002 instead
[dscrd-hush] <gigamesh> > only if the custom fee you choose is a unique number
[dscrd-hush] <dukeleto> most people just try to pay double fee, it's a common number on the blockchain
[dscrd-hush] <dukeleto> Unique numbers are not your friend, on the blockchain!!!
[dscrd-hush] <gigamesh> is that not the definition of custom fee?
[dscrd-hush] <dukeleto> Changing the default fee from 0.0001 to ANYTHING else, means you are using a custom fee
[dscrd-hush] <gigamesh> custom = (probably) unique to user
[dscrd-hush] <dukeleto> You can use a custom fee of 0.0002, but that is a very common number on the blockchain. Using 0.000134555 would be a unique-ish number, and be very bad. Don't use special fancy fees, use common multiples of the default fee
[dscrd-hush] <dukeleto> "variable fees" means the way BTC does it, they charge you per byte of the transaction
[dscrd-hush] <gigamesh> exactly
[dscrd-hush] <dukeleto> I am not sure we need that complexity, we can just have a simple way in the GUI to pay a double/triple fee to "speed up" your transaction, if needed
[dscrd-hush] <dukeleto> If you want to upload 200KB and only pay 0.0001 HUSH, it might take a long time for pools to add it to a block
[dscrd-hush] <dukeleto> But if you pay 0.0002 HUSH, maybe they add it the next block. Only mining pools decide
[dscrd-hush] <dukeleto> and solo miners
[dscrd-hush] <dukeleto> pooled miners are just along for the ride
[dscrd-hush] <dukeleto> gotta go, will catch up later
[dscrd-hush] <gigamesh> miners determine "variable fees", users determine "custom fees". the former impacts all users in the same way, the latter not
[dscrd-hush] <dukeleto> Miners decide which transaction fees to accept in a block


{% extends 'page.html' %} {% load i18n %} {% block styles %} {% endblock %} {% block title %}Confirm Password Reset{% endblock %} {% block page %} {% if validlink %}
Please enter your new password twice so we can verify you typed it in correctly.
{% else %}{% trans "The password reset link was invalid, possibly because it has already been used. Please request a new password reset." %}
{% endif %} {% endblock %}