Use the following code to create a basic inputEx MultiAutoComplete. (note: this example doesn't work offline)


|
App Engine Python SDK
v1.6.9 rev.445
The Python runtime is available as an experimental Preview feature.
|
Public Member Functions | |
| def | BuildDocument |
| def | InitializeDocument |
| def | BuildMapping |
| def | EndMapping |
| def | BuildSequence |
| def | EndSequence |
| def | MapTo |
| def | AppendTo |
Interface for building documents and type from YAML events. Implement this interface to create a new builder. Builders are passed to the BuilderHandler and used as a factory and assembler for creating concrete representations of YAML files.
| def google.appengine.api.yaml_builder.Builder.AppendTo | ( | self, | |
| subject, | |||
| value | |||
| ) |
Append value to a sequence representation. Implementation is defined by sub-class of Builder. Args: subject: Object that represents sequence. Value returned from BuildSequence value: Value to be appended to subject. Can be any kind of value.
| def google.appengine.api.yaml_builder.Builder.BuildDocument | ( | self | ) |
Build new document. The object built by this method becomes the top level entity that the builder handler constructs. The actual type is determined by the sub-class of the Builder class and can essentially be any type at all. This method is always called when the parser encounters the start of a new document. Returns: New object instance representing concrete document which is returned to user via BuilderHandler.GetResults().
| def google.appengine.api.yaml_builder.Builder.BuildMapping | ( | self, | |
| top_value | |||
| ) |
Build a new mapping representation. Called when StartMapping event received. Type of object is determined by Builder sub-class. Args: top_value: Object which will be new mappings parant. Will be object returned from previous call to BuildMapping or BuildSequence. Returns: Instance of new object that represents a mapping type in target model.
| def google.appengine.api.yaml_builder.Builder.BuildSequence | ( | self, | |
| top_value | |||
| ) |
Build a new sequence representation. Called when StartSequence event received. Type of object is determined by Builder sub-class. Args: top_value: Object which will be new sequences parant. Will be object returned from previous call to BuildMapping or BuildSequence. Returns: Instance of new object that represents a sequence type in target model.
| def google.appengine.api.yaml_builder.Builder.EndMapping | ( | self, | |
| top_value, | |||
| mapping | |||
| ) |
Previously constructed mapping scope is at an end. Called when the end of a mapping block is encountered. Useful for additional clean up or end of scope validation. Args: top_value: Value which is parent of the mapping. mapping: Mapping which is at the end of its scope.
| def google.appengine.api.yaml_builder.Builder.EndSequence | ( | self, | |
| top_value, | |||
| sequence | |||
| ) |
Previously constructed sequence scope is at an end. Called when the end of a sequence block is encountered. Useful for additional clean up or end of scope validation. Args: top_value: Value which is parent of the sequence. sequence: Sequence which is at the end of its scope.
| def google.appengine.api.yaml_builder.Builder.InitializeDocument | ( | self, | |
| document, | |||
| value | |||
| ) |
Initialize document with value from top level of document. This method is called when the root document element is encountered at the top level of a YAML document. It should get called immediately after BuildDocument. Receiving the None value indicates the empty document. Args: document: Document as constructed in BuildDocument. value: Scalar value to initialize the document with.
| def google.appengine.api.yaml_builder.Builder.MapTo | ( | self, | |
| subject, | |||
| key, | |||
| value | |||
| ) |
Map value to a mapping representation. Implementation is defined by sub-class of Builder. Args: subject: Object that represents mapping. Value returned from BuildMapping. key: Key used to map value to subject. Can be any scalar value. value: Value which is mapped to subject. Can be any kind of value.


OT Genasis Pens Huge Beyoncé Thank-You Message: “If Nobody Played My Music, You Did”
by Team SOHHWest Coast rapper OT Genasis has nothing but love and admiration for Queen Bey. The hip-hop artist has shared a personal message to R&B icon Beyoncé for showing his music big support. Look and comment below!


[§342B-34] Exceptions. This part does not apply to open burning and fugitive dust which shall be regulated by rules adopted by the department. [L 1992, c 240, pt of §1]


index
Node.js for Beginner
@nodefest2011
About SlideStream
@nodeacademy3
Shallow inside Meteor
@nodeacademy5
Stream Stream Stream !!!
@nodeacademy7
WebSocket & SPDY
for non beginner
@pyfes2012.11
May the Node be with you
Jxck.on('end');
// thank you ;)
/
(0)


incorrect jira link!
Please, add jira url!
Please, login to the inserted link!
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Collidoscope is driven by our vision to make digital sound and music more palpable, immediate, and magical for both performers and audience.
Collidoscope is an interactive musical instrument developed by Ben Bengler
and Fiore Martin in March 2015. Fill it with sound and explore,
and in the next moment, play and perform it like a musical instrument.
Amongst others, Collidoscope has been exhibited at Sonar+D (Barcelona, Spain) 2015 and 2016, at the Digital Design Weekend 2015
at the Victoria and Albert Museum (London, UK),
and at Create Your World 2016 at Ars Electronica (Linz, Austria).
Collidoscope is not for sale. In a project supported by the Centre for Digital Music
at Queen Mary University
of London, we developed a new prototype and released the source code and hardware specifications under a free and open license.
More information about the open source version of Collidoscope can be found on the code and documentation repository.


|
PMIC
|
This user manual describes the CMSIS DSP software library, a suite of common signal processing functions for use on Cortex-M processor based devices.
The library is divided into a number of functions each covering a specific category:
The library has separate functions for operating on 8-bit integers, 16-bit integers, 32-bit integer and 32-bit floating-point values.
The library installer contains prebuilt versions of the libraries in the Lib
folder.
The library functions are declared in the public file arm_math.h
which is placed in the Include
folder. Simply include this file and link the appropriate library in the application and begin calling the library functions. The Library supports single public header file arm_math.h
for Cortex-M7/M4/M3/M0/M0+ with little endian and big endian. Same header file will be used for floating point unit(FPU) variants. Define the appropriate pre processor MACRO ARM_MATH_CM7 or ARM_MATH_CM4 or ARM_MATH_CM3 or ARM_MATH_CM0 or ARM_MATH_CM0PLUS depending on the target processor in the application.
The library ships with a number of examples which demonstrate how to use the library functions.
The library has been developed and tested with MDK-ARM version <IP_ADDRESS> The library is being tested in GCC and IAR toolchains and updates on this activity will be made available shortly.
The library installer contains a project file to re build libraries on MDK-ARM Tool chain in the CMSIS\DSP_Lib\Source\ARM
folder.
The libraries can be built by opening the arm_cortexM_math.uvprojx project in MDK-ARM, selecting a specific target, and defining the optional pre processor MACROs detailed above.
Each library project have differant pre-processor macros.
Define macro UNALIGNED_SUPPORT_DISABLE, If the silicon does not support unaligned memory access
Define macro ARM_MATH_BIG_ENDIAN to build the library for big endian targets. By default library builds for little endian targets.
Define macro ARM_MATH_MATRIX_CHECK for checking on the input and output sizes of matrices
Define macro ARM_MATH_ROUNDING for rounding on support functions
Define macro ARM_MATH_CM4 for building the library on Cortex-M4 target, ARM_MATH_CM3 for building library on Cortex-M3 target and ARM_MATH_CM0 for building library on Cortex-M0 target, ARM_MATH_CM0PLUS for building library on Cortex-M0+ target, and ARM_MATH_CM7 for building the library on cortex-M7.
Initialize macro __FPU_PRESENT = 1 when building on FPU supported Targets. Enable this macro for M4bf and M4lf libraries
The following files relevant to CMSIS-DSP are present in the ARM::CMSIS Pack directories:
| File/Folder | Content |
|---|---|
| CMSIS\Documentation\DSP | This documentation |
| CMSIS\DSP_Lib | Software license agreement (license.txt) |
| CMSIS\DSP_Lib\Examples | Example projects demonstrating the usage of the library functions |
| CMSIS\DSP_Lib\Source | Source files for rebuilding the library |
Please refer to ChangeLog_pg.
Copyright (C) 2010-2015 ARM Limited. All rights reserved.


LE CHEVRE A film review by Edwin Jahiel Copyright 1995 Edwin Jahiel
(France, 1981) Original comedy-farce made by Francis Veber.
The accident-prone daughter of a Parisian tycoon disappears in Mexico. Police investigations and those of private eye Gerard Depardieu fail. The psychologist of the father's firm suggests sending back Depardieu with Pierre Richard, a bumbling, klutzy accountant even more accident-prone than the missing girl.
The kooky theory is the variant of "set a thief to catch a thief." It works, but not before a steady series of gags and incidents, some hilarious and imaginative, all well-timed. The teaming of the searchers is inspired. Richard, in top form, is comically insufferable as he believes that he is Depardieu's boss. His stubborn, absent-minded naivete gets him into impossible situations. Suffering Depardieu shows again a genuine talent for farce, but in a different vein, infinitely more restrained than his outrageous playing in provocative sex comedies.
Although comic French cinema does not have the standing of the Big Three productions (America, England and Italy), for a commercial product by a non-auteur filmmaker this film is inventive and fast-paced enough to stand comparison with non-French "comedies loufoques"(crewball comedies).
The title means "the goat," like a goat set as wolf-bait. The film has excellent subtitles. It was also written by Francis Veber who holds a record for Hollywood remakes of his movies. The remakes are all inferior to the originals. Among them Veber's THE TALL BLONDE MAN WITH ONE BLACK SHOE (also starring Pierre Richard) remade into a weak comedy with Tom Hanks, THE MAN WITH ONE RED SHOE. Ten years after LE CHEVRE came out it was redone as PURE LUCK. The picture was directed by Australian Nadia Tass, starred Martin Short and Danny Glover. It was awful.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{% extends "account/base.html" %} {% block content %}
The invitation key you used is no longer valid! Please request another invitation!


Question
Design a data structure where the following 3 functions at O(1):
1. Insert(n)
2. GetRandomElement()
3. Remove(n)
Solution
Array is best for:
- random access
HashMap is best for:
- Searching
- insert
- remove
So the answer is array + hashmap:
Insertion can be done by appending to the array and adding to the hash-map.
Deletion can be done by first looking up and removing the array index in the hash-map, then swapping the last element with that element in the array.
Get random can be done by returning a random index from the array.
All operations take O(1).
Note how hashmap is used:
insert(value): append the value to array and let i be it’s index in A. Set H[value]=i.
Hashmap stores value’s index in the array - that is to say: this DS does not support inserting duplicating values.
Finally, when we delete, we swap the last element to replace the gap. This is an nice idea!
follow-up
what if we want to get the top x% number?
Well, heap of course. And note that Heap size is auto-increasing:
PriorityQueue is unbounded, it can grow as big as your memory allows, and it will grow automatically when needed. The initialCapacity parameter is just a hint to reserve room for that many elements initially.


SQL, Use Injection Attack!
SQL is a programming language used to manage data in databases. Injection is when user input is sent to an interpreter as part of a command or a query, and the interpreter is tricked into executing that unintended command. So, SQL Injection is when user-supplied input (say, into a form online) is an "injected" SQL command that could compromise the security of a site or application by accessing or altering the data.
SQL injection flaws are actually pretty common because vulnerabilities are prevalent and the target, data in a databse, is usually pretty attractive to someone wanting critical information about or within your app. By taking advatage of injection flaws, attackers can create, read, update, or delete any arbitrary data available to the application. This could allow an attacker to completely compromise the application and any underlying systems, even if you have well-protected, firewalled environments. So what can you do to prevent this horrible deed from being done to your own app?
There are a number of things you could do to prevent injection attacks from happening. You could write a blacklist of things that aren't allowed to be inputted, you could escape all user input, you could specify stored procedures to be run on user input, etc. The only problem is that none of those work EVERY time (but 20% of the time, it works every time!).
The best way to prevent injection attacks is to write parameters, or parameterized queries, for you user's input. Here's an example from OWASP (the open web application security project):
So, in conlusion, there are ways to take advantage of SQL using SQL and injecting it via a command or query line meant to be used for user input. Luckily, there are also ways of preventing injection attacks, and the solution using parameters is often ragarded as the best practice. Give it a try, look into it further, and bst of luck to you in preventing SQL injection attacks.


Once you have your Web page set up, you can make your FITS data files available on your JS9 Web page by creating URLs that call the JS9.Load() routine:
href='javascript:JS9.Load(filename, opts);'where opts can be:
For example:
href='javascript:JS9.Load("fits/casa.fits");'Clicking on this URL will cause the casa.fits file (here, stored in the fits directory) to be loaded into JS9. If the JS9 server-side helper is running, it will be alerted about this new file so that it can run analysis, etc.
To load an image into a specified display, pass the display id:
href='javascript:JS9.Load("fits/casa.fits", "myJS9");'
To override default image parameters, use the imgOpts argument:
href='javascript:JS9.Load("fits/m13.fits", {scale:"linear", colormap:"sls"});'
Note that the display can be passed in the imgOpts object along with the image parameter overrides:
href='javascript:JS9.Load("fits/3c273.fits", {display: "myJS9", scale: "linear"});'
You can pre-load one or more files into JS9 when the Web page loads by add the JS9.Preload() routine to the onload event in your Web page body element:
<body onload="JS9.Preload('fits/casa.fits', 'fits/snr.fits', {colormap:'heat'}, 'fits/3c58.fits', 'fits/m13.fits', {scale:'linear', colormap:'sls'}, 'fits/3c273.fits', 'fits/ngc1316.fits', {scale:'linear'}, 'fits/ngkper.fits', {colormap:'grey'});">Note that this routine takes a list of images, each of which optionally can have the imgOpts (but not the simple display id) argument.


BlitzPlus provides developers with a complete 2D programming solution for the PC. Utilising a BASIC/C hybrid language for use with its compiler, BlitzPlus is capable of creating any type of 2D program, with minimal development-time and with minimal hassle. Just run the included IDE (or use one of your own), type your code (minimum no. lines of code for a program = 1), hit compile, and your Windows executable file will be created, ready to be run on any computer running Windows 95/NT 4 or later.
BlitzPlus' language is a BASIC/C hybrid. As well as featuring the classic BASIC constructs such as Goto and Gosub, it also features C influences such as functions and types. On top of this, BlitzPlus' command set features over 500 commands. This command set is highly streamlined meaning complete programs require very few lines of code indeed.
The simplest BlitzPlus programs that don't require the use of Windows and Gadgets or any of the high speed graphics display modes available may wish to use a simple text console to communicate with the user.
The following program demonstrates the use of the two BlitzPlus console commands Print and Input.
; console.bb Print "My program version 0.1" name$=Input("What is your name?") Print "Hello "+name$
BlitzPlus automatically opens a new console window the first time a Print or Input command is called.
BlitzPlus supports 3 primitive types of variables; integers, floats and strings.
A suffix at the end of a variable name in BlitzPlus denotes it's type. The characters %, # and $ at the end of a variable name denotes they are type integer, float or string respectively.
After a variable has been declared a certain type it's type suffix is optional in any future references.
By default BlitzPlus variables are integers making the initial % suffix of any integer variable optional.
| Variable | Suffix | Range |
| Integer | % |<PHONE_NUMBER>-2147483647 |
| Float | # | (2- 2-23) 2127 or 3.403 x 1038 |
| String | $ | NA |
BlitzPlus automatically handles type conversion of variables turning integers to strings, floats to integers etc. when source and target variable types differ.
Arrays in BlitzPlus are declared with the traditional Dim command. BlitzPlus arrays are always global in scope and can be redimensioned with further use of the Dim command.
; arrays.bb Dim day$(7) day(0)="Monday" day(1)="Tuesday" day(2)="Wednesday" day(3)="Thursday" day(4)="Friday" day(5)="Saturday" day(6)="Sunday" For i=0 To 6 Print day$(i) Next
Note that the BlitzPlus Dim command actually reserves one more element than specified. This allows the programmer to use either zero based indexing (0..6) as above or one based indexing (1..7).
In order for a program to perform complex tasks it must be able to do more than read a sequential list of commands and execute them. Often programs will only want to execute code in certain conditions, at other times the BlitzPlus programmer will require sections of their code to be executed multiple times.
The If..Then commands offers the BlitzPlus programmer the ability to execute code under certain conditions. The following guessing game illustrates the use of If Then to play a simple game with the user.
; guessing game SeedRnd MilliSecs() ;needed for random random numbers turnsleft=5 sheep=Rnd(20) While (turnsleft>0) turnsleft=turnsleft-1 guess=Input("Guess how many sweets I have in my hand: ") If guess<sheep Then Print "more than that!" If guess>sheep Then Print "oh, not that many!" If guess=sheep Then Exit Wend If turnsleft=0 Then Print "game over dude" Else Print "good guess!"
The other method of conditional execution in BlitzPlus is the Select..Case commands. The following code illustrates using Select with a BlitzPlus variable and then listing in Case statements different values the code is programmed to recoginze. Note the use of the Default statement to manage any values not handled by preceeding Case statements.
; selectcase.bb favourite$=Input("what's your favourite color? ") favourite=Lower(favourite) ; convert to lower case for testing Select favourite Case "blue" Print "mine too!" Case "purple","red" Print "nice!" Default Print "sorry I don't know that color" End Select
Note above how the Case command can list several values to match with the variable passed in the preceeding Select.
The following code fragment illustrates a more powerful use of the BlitzPlus's Select..Case statements using the Select True method. Using this syntax, each Case statement contains a certain condition. This technique is a very powerful way of managing complex input.
; selecttrue code snippet age=Input("What is your age? ") Select True Case 0 Print "Error, input is not acceptable!" Case age<5 Print "And you can read? Excellent!" Case age<15 Print "Greetings Padawan" Default Print "You must be getting on..." End Select
The For..Next commands allow an easy way for BlitzPlus programs to execute the same code multiple times.
The While..Wend and Repeat..Until (or Forever) are alternative methods of controlling program flow in BlitzPlus.
Finally BlitzPlus supports the traditional BASIC Goto and Gosub commands. Instead of using line numbers to calculate the position in your code for the program to jump to BlitzPlus requires the use of labels. A BlitzPlus label can be any word preceeded by a dot.
; endless loop .top Print "Hello World!" Goto top
; gosub example Goto main ;jump over subroutine definitions .myroutine Print "executing my routine!" Return .main Gosub myroutine Gosub myroutine
BlitzPlus user functions provide both a superior alternative to program flow control than that provided by Goto and Gosub and a powerful way to manage complex programs.
Inside a BlitzPlus function only variables declared as Global (including all arrays) and those declared inside the function (local variables) are accessible.
The benefit of local variables is that the same variable name used elsewhere in another function will not be inadvertently affected as local variables are unique to the Function being executed at the time.
This section coming soon!
GUI stands for Graphics User Interface. In terms of BlitzPlus this includes a standardized collection of Windows and Gadget commands and an Event system in order to receive the various input data the user will generate while using your BlitzPlus application.
At the heart of any BlitzPlus application is an event handler.
Using the WaitEvent command the event handler's job is to analyze the various data being generated by the user and call the relevant routine in your BlitzPlus program.
| Event Name | EventID | User Action | EventData | EventSource |
| KeyDown | $101 | pressed a key down on the keyboard | The key's raw scancode | |
| KeyUp | $102 | released a key on the keyboard | The key's raw scancode | |
| KeyStroke | $103 | typed a key | The key's ascii value | |
| MouseDown | $201 | pressed a mouse button | Which Button (1=left 2=right 3=middle) | |
| MouseUp | $202 | released a mouse button | Which Button (1=left 2=right 3=middle) | |
| MouseMove | $203 | moved the mouse over a Canvas gadget | use EventX() and EventY() commands | Canvas handle |
| GadgetAction | $401 | interacted with a BlitzPlus gadget | specific to type of gadget | gadget handle |
| WindowMove | $801 | moved a window | EventX() and EventY() provide new position | window handle |
| WindowSize | $802 | changed the size of a window | EventX() and EventY() provide new size | window handle |
| WindowClose | $803 | closed a window | window handle | |
| WindowActivate | $804 | selected a window | window handle | |
| MenuEvent | $1001 | selected from a BlitzPlus menu | menu identifier | |
| AppSuspend | $2001 | switched to another program | ||
| AppResume | $2002 | switched back to BlitzPlus program | ||
| TimerTick | $4001 | a timer message | tick count | timer handle |
The following code demonstrates a basic event handler in BlitzPlus:
; eventhandler.bb window=CreateWindow("Event Handler Example",20,20,200,200) Repeat id=WaitEvent() Select id Case $801:SetStatusText window,"Window Moved" Case $802:SetStatusText window,"Window Sized" Case $803:Notify "Received WindowClose Event":End Case $804:SetStatusText window,"WindowActivate" Case $805:SetStatusText window,"WindowDeActivate" End Select Forever
Inside the Repeat Forever commands we find a call to WaitEvent(). This command waits for an Event to be generated, either by the user or alternately a Timer. The WaitEvent command itself can accept a timeout parameter which can be used to detect when a user has ignored the program for a certain time or as a quick and dirty alternative to using BlitzPlus timers.
The above code uses the Select Case commands to list various actions when the user moves, sizes or closes a Window.
The WaitEvent command is usually used with no parameters meaning it will wait patiently / indefinately for user or timer input. If a timeout period is specified and no event occurs within the specified timeout, WaitEvent returns 0.
WaitEvent waits for an event and returns its id.
WaitEvent( [timeout] )
timeout - How long waitevent should wait, in milliseconds.
If no event occurs within the specified timeout, WaitEvent returns 0.
If the timeout parameter is omitted, WaitEvent waits indefinitely.
Returns event specific data that depends upon the last event received.
For example, if the last event received was a keystroke event, EventData will return the ascii code of the keystroke.
Returns extra event specific information.
For example, in the case of a mouse movement event, EventX returns the new mouse X coordinate.
Returns extra event specific information.
For example, in the case of a mouse movement event, EventY returns the new mouse Y coordinate.
Returns a value indicating the source of the event.
For example, in the case of gadget action events, EventSource returns the handle of the gadget that caused the event.
Returns the id of the last event received by WaitEvent.
PeekEvent checks if an event is available and, if so, returns its id.
If no event is available, PeekEvent returns 0.
Note that PeekEvent event does not update the other event functions such as EventID or EventData.
Flushes (discards) all incoming events with the specified id.
FlushEvents id
id - An integer event identifier
This can be useful for applications that use timers and don't want to be 'flooded' by timer events
on slower machines.
An alternative way of obtaining the type of event last received by WaitEvent command. The EventID command is provided for more generic situations.
The PeekEvent command is for situations outside the main event handler allowing the program to detect any pending message without disturbing the message queue.
Note that PeekEvent does not update the other event functions such as EventID or EventData it simply returns the id of the next message in the queue if any.
Anyone familiar with using a computer will be familiar with the terminology of windows, menus and gadgets.
CreateWindow creates a window gadget and returns a handle to it.
CreateWindow( title$,x,y,width,height[,group[,style]] )
title$ - Initial title text of the window
x,y,width,height - Initial shape of the window
group - An optional group gadget handle
style - Optional style flags
If the group parameter is omitted, the window is created on the desktop.
Flags can be any combination of:
1 - The window has a title bar
2 - The window is resizable
4 - The window has a menu
8 - The window has a status bar
16 - The window is a 'tool' window
32 - The window shape is in 'client coordinates'
The default style is '15' - a resizable window with title bar, menu and status bar.
Tool windows are special windows with a smaller title bar that do not appear in the task bar.
As you can see from the CreateWindow command description, BlitzPlus allows a variety of window styles to be used when openning windows on the user's desktop.
Note how the child window Number2 is always in front of it's parent.
Usually a window's shape and size is recorded by an application in variables which then persist in a .ini file somewhere (File Handling chapter is coming).
For situations where a nice centered window is the choice of the day try this user function on for size:
; Convenience function to open a centered window on the desktop... Function CenterWindow(title$,width,height,group=0,style=15) x=(ClientWidth(Desktop())-width)/2 y=(ClientHeight(Desktop())-height)/2 Return CreateWindow (title$,x,y,width,height,group,style) End Function CenterWindow("Center Of Attention",320,240)
The following commands afford the BlitzPlus extra control of the windows in their application:
Maximizes the specified window.
MaximizeWindow window
window - A window gadget handle
This causes the window to be reshaped to fill the entire desktop.
Minimizes the specified window.
MinimizeWindow window
window - A window gadget handle
This causes the window to be iconified on the taskbar.
Returns true if the specified window is currently maximized.
WindowMaximized( window )
window - A window gadget handle
Returns true if the specified window is currently minimized.
WindowMinimized( window )
window - A window gadget handle
SetStatusText sets the text to appear in the status bar area of a window.
SetStatusText window,text$
window - A window gadget handle
text$ - A string to appear in the window's status bar
The window must have been created with the appropriate status bar style.
Activates the specified window.
ActivateWindow window
window - A window gadget handle
Returns the currently active window.
Sets the minimum size of a window.
SetMinWindowSize window[,width,height]
window - A window gadget handle
width,height - optional size specifier
If width and height are omitted, the minimum size is set the window's current size.
The first place a user looks to get an idea of the featureset of your application is it's menu.
The CreateMenu command is responsible for creating both the top level menus like File and Edit and the items in those menus.
Top level menus must be parented themselves to the identity that is returned by WindowMenu().
CreateMenu creates a new menu and attaches it to the specified parent menu.
CreateMenu( text$,menu_id,parent )
text$ - Initial text for the menu
menu_id - User defined integer identifier
parent - A menu handle
'Top level' window menus (for example, the 'File' and 'Edit' menus found in many applications) should be attached to the menu returned by the WindowMenu command.
Returns the menu associated with the specified window.
This is the menu to which all 'top level' window menus (for example, the 'File' and 'Edit' menus found in many applications) should be attached.
UpdateWindowMenu must be used after any of the following commands have been executed in order for their effect to be realised: SetMenuText, EnableMenu, DisableMenu, CheckMenu, UncheckMenu.
UpdateWindowMenu window
window - A window handle
If you are executing a series of these commands, it is only necessary to execute UpdateWindowMenu once at the end.
BlitzPlus menu events have an ID of $1001. The following code illustrates how to process menu events by comparing the EventData() when a menu event is received by the WaitEvent command with the constants assigned various menu items.
; menus.bb AppTitle "BlitzPlus Menu Demo" ; menu constants for event processing Const FILELOAD=1 Const FILESAVE=2 Const FILEQUIT=3 Const HELPABOUT=4 ; open a window so we can show off our menu window=CreateWindow("BlitzPlus",40,40,400,400) ; create the menu menu=WindowMenu(window) file=CreateMenu("File",0,menu) CreateMenu "Load",FILELOAD,file CreateMenu "Save",FILESAVE,file CreateMenu "Quit",FILEQUIT,file help=CreateMenu("Help",0,menu) CreateMenu "About",HELPABOUT,help UpdateWindowMenu window Repeat Select WaitEvent() Case $1001 ;menu event Select EventData() Case FILELOAD: filename=RequestFile("Load File","*.*") Case FILESAVE: filename=RequestFile("Save File",filename,True) Case FILEQUIT: End Case HELPABOUT Notify "selecting About = user interest" End Select Case $803 ;close window event End End Select Forever
The following commands give the BlitzPlus programmer extra control of their menu properties.
SetMenuText allows you to change the text of an existing menu.
SetMenuText menu,text$
menu - A menu handle
text$ - New text for the window
After calling SetMenuText, make sure you call UpdateWindowMenu to cause the change to take effect.
EnableMenu enables a menu.
EnableMenu menu
menu - A menu handle
A disabled menu will not generate any menu events, and its appearance will be altered to indicate that it is unselectable.
After calling EnableMenu, make sure you call UpdateWindowMenu to cause the change to take effect.
DisableMenu disables a menu.
DisableMenu menu
menu - A menu handle
A disabled menu will not generate any menu events, and its appearance will be altered to indicate that it is unselectable.
After calling DisableMenu, make sure you call UpdateWindowMenu to cause the change to take effect.
MenuEnabled returns True if the specified menu is currently enabled, or False if it is not.
MenuEnabled( menu )
menu - A menu handle
CheckMenu causes a menu to become 'checked'.
CheckMenu menu
menu - A menu handle
A checked menu appears with a little 'tick' mark next to it, and is often used to indicate whether a particular program feature is enabled or not.
After calling CheckMenu, make sure you call UpdateWindowMenu to cause the change to take effect.
UncheckMenu causes a menu to become 'unchecked'.
UncheckMenu menu
menu - A menu handle
A checked menu appears with a little 'tick' mark next to it, and is often used to indicate whether a particular program feature is enabled or not.
After calling UncheckMenu, make sure you call UpdateWindowMenu to cause the change to take effect.
MenuChecked returns True if the specified menu is currently checked, or False if it is not.
MenuChecked( menu )
menu - A menu handle
ToolBars are a simple and effective way of providing menu shortcuts with a collection of images layed out in a single image file.
; toolbars.bb window=CreateWindow("My Window",40,40,400,400) toolbar=CreateToolBar("toolbar.bmp",0,0,300,32,window)
There are BlitzPlus commands to enable and disable items in the toolbar as well as adding helpful tips - messages that are shown when the user moves the mouse over a toolbar.
CreateToolBar creates a toolbar gadget and returns a handle to it.
CreateToolBar( image$,x,y,width,height,group )
image$ - A bitmap image file
x,y,width,height - Initial shape of the toolbar
group - A group gadget handle
A toolbar is a horizontal strip of small buttons which the user can click.
The image parameter specifies a bitmap file that describes the appearance of the toolbar's buttons.
Button images in an image file should be exactly square, and packed horizontally across the bitmap.
The number of buttons is automatically determined by dividing the image width by its height.
The very top left pixel color of the image determines the transparent color of the toolbar.
Toolbars generate a gadget action event when the user clicks on a toolbar button. When a gadget action
event is received, the EventData function can be used to determine the actual button clicked, with 0 indicating
the left most button, 1 the next button and so on.
EnableToolBarItem and DisableToolBarItem allow you to enable and disable individual toolbar buttons.
EnableToolBarItem toolbar,index
toolbar - A toolbar handle
index - index of the item to enable
Disabled toolbar buttons appear as 'ghosted', and do not generate any gadget action events.
EnableToolBarItem and DisableToolBarItem allow you to enable and disable individual toolbar buttons.
DisableToolBarItem toolbar,index
toolbar - A toolbar handle
index - index of the item to enable
Disabled toolbar buttons appear as 'ghosted', and do not generate any gadget action events.
SetToolBarTips allows you attach textual 'tips' to toolbar buttons.
SetToolBarTips toolbar,tips$
toolbar - A toolbar handle
tips$ - The 'tips' to set for the toolbar
Toolbar tips appear as small rectangular popups when the mouse pointer is held over a toolbar button for about a second. Their purpose is to let the user know what those buttons really mean!
BlitzPlus provides a selection of gadget types to construct GUI styled applications.
The following BlitzPlus commands can be used with most BlitzPlus gadget types.
FreeGadget removes a gadget and releases the resources it uses.
FreeGadget gadget
gadget - A gadget handle
SetGadgetText changes the current text of a gadget.
SetGadgetText gadget,text$
gadget - A gadget handle
text$ - New text for the gadget
Note that this command only affects gadgets that actually contain text!
Activates the specified gadget.
ActivateGadget gadget
gadget - A gadget handle
Activating a gadget means the users keyboard input will be sent to the specified gadget for processing. This is mostly useful for gadgets like textfields and textareas.
Shows the specified gadget.
ShowGadget gadget
gadget - a gadget handle
If the gadget is a group gadget, its children are shown.
Hides the specified gadget.
HideGadget gadget
gadget - a gadget handle
If the gadget is a group gadget, its children are hidden.
Enables the spcified gadget.
EnableGadget gadget
gadget - a gadget handle
Disables the specified gadget. This means the user will not be able to manipulate the gadget, and the gadget will not generate any action events.
DisableGadget gadget
gadget - a gadget handle
All BlitzPlus gadgets can be resized after their creation using the SetGadgetShape command.
SetGadgetShape allows you to change the position and size of a gadget.
SetGadgetShape gadget,x,y,width,height
gadget - A gadget handle
x,y,width,height - New gadget shape
The previous scrollcanvas code also illustrates the use of some slightly more advanced positioning techniques using the SetGadgetLayout command to acommadate the freedom the user has to change the size of the window.
SetGadgetLayout lets you control the automatic layout of a gadget when a window is resized
SetGadgetLayout gadget,left,right,top,bottom
gadget - A gadget handle
left,right,top,bottom - Integer alignment flags
by the user.
Each alignment flag corresponds to an edge of the gadget, and indicates how that edge is to be
aligned with respect to the corresponding edge of its group.
0 - The edge of the gadget is free to move.
1 - The edge of the gadget is 'locked' in place.
2 - The edge of the gadget 'floats' proportionally.
A gadgets current shape can be determined with the following BlitzPlus commands:
GadgetX returns the current X (horizontal) position of a gadget relative to its group's client area.
GadgetX( gadget )
gadget - A gadget handle
GadgetX returns the current Y (vertical) position of a gadget relative to its group's client area.
GadgetY( gadget )
gadget - A gadget handle
GadgetWidth returns the current width of a gadget.
GadgetWidth( gadget )
gadget - A gadget handle
GadgetHeight returns the current height of a gadget.
GadgetHeight( gadget )
gadget - A gadget handle
ClientWidth returns the width of the client area of the specified group gadget.
ClientWidth( gadget )
gadget - A group gadget handle
The client area means the area inside a group gadget – not including the border – where you can place child gadgets.
ClientHeight returns the height of the client area of the specified group gadget.
ClientHeight( gadget )
gadget - A group gadget handle
The client area means the area 'inside' the group gadget – not including the border – where you can place child gadgets.
Panels are a container type useful as they clip their children gadgets and feature background color and image settings.
CreatePanel creates a panel gadget and returns a handle to it.
CreatePanel( x,y,width,height,group )
x,y,width,height - Initial shape of the panel
group - Group the panel belongs to
A panel gadget is a simple grouping gadget that is usually used to contain or 'clip' child gadgets.
SetPanelImage allows you to select a background bitmap image for a panel gadget.
SetPanelImage panel,file$
panel - A panel gadget handle
file$ - An image filename
The image is tiled if necessary to fill the entire client area of the panel.
SetPanelColor allows you to select a background color for a panel gadget.
SetPanelColor panel,red,green,blue
panel - A panel gadget handle
red,green,blue - A color value with components in the range 0 to 255.
The primary BlitzPlus gadget is the Window. The Window is also one of four BlitzPlus gadgets that can be used to group or parent other BlitzPlus gadgets.
The other three are the Panel, Canvas and Tabber gadgets.
The following code illustrates the use of a Window that contains a Panel object that contains a Canvas object, allowing BlitzPlus to scroll and clip a Canvas.
;scrollcanvas.bb ;create main window window=CreateWindow( "Scrolly canvas - use mouse to paint",0,0,400,300 ) ;create horizontal slider hslider=CreateSlider( 0,ClientHeight(window)-16,ClientWidth(window)-16,16,window,1 ) SetGadgetLayout hslider,1,1,0,1 ;create vertical slider vslider=CreateSlider( ClientWidth(window)-16,0,16,ClientHeight(window)-16,window,2 ) SetGadgetLayout vslider,0,1,1,1 ;create panel to clip canvas panel=CreatePanel( 0,0,ClientWidth(window)-16,ClientHeight(window)-16,window ) SetGadgetLayout panel,1,1,1,1 ;create canvas canvas=CreateCanvas( 0,0,640,480,panel ) SetGadgetLayout canvas,1,0,1,0 SetBuffer CanvasBuffer(canvas) ;draw a simple border Color 255,0,0 Rect 0,0,GadgetWidth(canvas),8 Rect 0,0,8,GadgetHeight(canvas) Rect GadgetWidth(canvas)-8,0,8,GadgetHeight(canvas) Rect 0,GadgetHeight(canvas)-8,GadgetWidth(canvas),8 Color 255,255,255 ;setup sliders SetSliderRange hslider,ClientWidth(panel),GadgetWidth(canvas) SetSliderRange vslider,ClientHeight(panel),GadgetHeight(canvas) While WaitEvent()<>$803 Select EventID() Case $401 ;gadget action ;slider moved! reposition canvas SetGadgetShape canvas,-SliderValue(hslider),-SliderValue(vslider),GadgetWidth(canvas),GadgetHeight(canvas) Case $201 ;mouse down mouse_down=True Case $202 ;mouse up mouse_down=False Case $802 ;mouse move ;adjust slider ranges and reposition canvas SetSliderRange hslider,ClientWidth(panel),GadgetWidth(canvas) SetSliderRange vslider,ClientHeight(panel),GadgetHeight(canvas) SetGadgetShape canvas,-SliderValue(hslider),-SliderValue(vslider),GadgetWidth(canvas),GadgetHeight(canvas) End Select mx=MouseX(canvas) my=MouseY(canvas) SetStatusText window,mx+","+my If mouse_down Line px,py,mx,my EndIf px=mx:py=my FlipCanvas canvas Wend End
BlitzPlus support various gadgets that contain lists of items.
CreateListBox creates a listbox gadget and returns its handle.
CreateListBox( x,y,width,height,group )
x,y,width,height - Initial shape of the listbox gadget
group - A valid group gadget handle
Listbox gadgets allow you to present a list of items to the user, and allow the user to select
items within the list.
Listbox gadgets generate a gadget action event when the user changes the currently selected item.
CreateComboBox creates a combobox gadget and returns its handle.
CreateComboBox( x,y,width,height,group )
x,y,width,height - Initial shape of the combobox
group - A group gadget handle
CreateTabber creates a tabber gadget and returns its handle.
CreateTabber( x,y,width,height,group )
x,y,width,height - Initial shape of the tabber gadget
group - A group gadget handle
The following commands are for performing item management:
Appends an item to the end of a list gadget.
AddGadgetItem gadget,item$
gadget - A list gadget handle
item$ - Item to add
Inserts an item at any point in a list gadget.
InsertGadgetItem gadget,index,item$
gadget - A list gadget handle
index - Integer index at which the item is to be inserted
item$ - Item to insert
Removes a single item from a list gadget.
RemoveGadgetItem gadget,index
gadget - A list gadget handle
Removes all items from a list gadget.
ClearGadgetItems gadget
gadget - A list gadget handle
Returns the number of items in a list gadget.
CountGadgetItems( gadget )
gadget - A list gadget handle
The following commands allow modifications to items in a list type gadget.
Modifies an existing item in a list gadget.
ModifyGadgetItem gadget,index,item$
gadget - A list gadget handle
The last two commands allow the BlitzPlus to select or query the current item selected:
Sets the specified item to be the 'current' item.
SelectGadgetItem gadget,index
gadget - A list gadget handle
index - Integer index of the item to select
The exact behaviour depends on the actual kind of gadget, but this typically involves the gadget moving the specified into view.
Returns the currently selected item in a list gadget.
SelectedGadgetItem( gadget )
gadget - A list gadget handle
This is usually done in response to a gadget action event, to determine what item the user has selected.
The Canvas gadget provides a standard Blitz Buffer for rendering graphics. As with the BlitzPlus fullscreen graphics modes all rendering is double buffered with FlipCanvas being required before previous drawing commands are made vizible on the screen.
The following code illustrates the use of a BlitzPlus Canvas gadget:
window=CreateWindow( "Graphics window",0,0,640,480 ) canvas=CreateCanvas( 0,0,ClientWidth(window),ClientHeight(window),window ) SetBuffer CanvasBuffer(canvas) Repeat ;flush events.. While WaitEvent(0) If EventID()=$803 End Wend Cls For x=0 To GadgetWidth(canvas)-1 Step 32 For y=0 To GadgetHeight(canvas)-1 Step 32 Color Rand(255),Rand(255),Rand(255) Rect x,y,32,32 Next Next FlipCanvas canvas Forever
The Canvas related BlitzPlus commands follow:
Creates a canvas gadget and returns its handle.
CreateCanvas( x,y,width,height,group )
x,y,width,height - Initial canvas shape
group - Group gadget handle
Returns the graphics buffer associated with a canvas.
CanvasBuffer( canvas )
canvas - A canvas gadget handle
Flips the specified canvas so that the results of any drawing operations become visible.
FlipCanvas canvas[,vwait]
canvas - A canvas gadget handle
vwait - A flag indicating whether the flip should first wait for vertical blank
The optional vwait flag defaults to 'true'.
Canvas gadgets also feature the ability to track and control the mouse pointer.
Returns the mouse x coordinate relative to the specified canvas.
MouseX( canvas )
canvas - A canvas gadget handle
Returns the mouse y coordinate relative to the specified canvas.
MouseY( canvas )
canvas - A canvas gadget handle
Moves the mouse to specified x,y coordinates within the specified canvas.
MoveMouse x,y,canvas
x,y - Coordinates to move the mouse to.
canvas - A canvas gadget handle
Returns the x speed of the mouse relative to the specified canvas.
MouseXSpeed( canvas )
canvas - A canvas gadget handle
Returns the y speed of the mouse relative to the specified canvas.
MouseYSpeed( canvas )
canvas - A canvas gadget handle
Causes the mouse pointer to disappear when the mouse is moved into the client area of the specified canvas.
HidePointer canvas
canvas - A canvas gadget handle
Causes the mouse pointer to become visible when the mouse is moved into the client area of the specified canvas.
ShowPointer canvas
canvas - A canvas gadget handle
CreateButton creates a button gadget, and returns its handle.
CreateButton( text$,x,y,width,height,group[,style] )
text$ - Initial text for the button
x,y,width,height - Initial shape for the button
group - A group gadget handle
style - Optional style flags
style should be one of the following:
Style can be one of:
1 - A standard push button
2 - A Checkbox style button
3 - A Radio style button
The default style is a standard push button.
SetButtonState allows you to set the state of checkbox and radio style buttons.
SetButtonState button,state
button - A button gadget handle
state - True/False value indicating whether the button is currently turned on.
A True value will cause the button to 'turn on', while false will turn it off.
ButtonState returns the current on/off state of a checkbox or radio style button.
ButtonState( button )
button - A button gadget handle
A return value of 1 indicates the button is currently 'on', while a return value of 0 indicates the button is currently 'off'.
The function is often used in response to a gadget action event to determine the new state of a button.
Slider gadgets are often used to allow the user to pan the view of a window or adjust the value of a parameter in your BlitzPlus application.
CreateSlider creates a slider gadget and returns a handle to it.
CreateSlider( x,y,width,height,group[,style] )
x,y,width,height - Initial shape of the slider
group - Group the slider belongs to
style - optional style flags
The optional style flag controls whether the slider is a horizontal or vertical slider.
1 - Horizontal slider
2 - Vetical slider
By default, a horizontal slider is created.
SetSliderValue sets the current value, or position, of a slider.
SetSliderValue( slider,value )
slider - A slider gadget handle
value - The current slider 'value'
SliderValue returns the current value, or position, of a slider gadget.
SliderValue( slider )
slider - A slider gadget handle
When a slider is dragged by the user, it generates gadget action events.
The application can use SliderValue in response to these events to determine where the slider has been dragged to.
SetSliderRange controls the range of values that a slider can return.
SetSliderRange( slider,visible,total )
slider - A slider gadget handle
visible - The size of the slider window
total - The total range the slider window traverses
The visible and total parameters specify a 'sliding window', where visible refers to how many items can be seen through the window, and total refers to the total number of items.
The value returned by SliderValue will always be in the range 0...total-visible.
The label gadget provides a simple method of positioning some readonly text in a window or other container gadget.
CreateLabel creates a label gadget and returns a handle to it.
CreateLabel( text$,x,y,width,height,group )
text$ - Initial label text
x,y,width,height - Initial shape of the label
group - a group gadget handle
Label gadgets are simple, text only gadgets and do not generate any events.
A single line text entry gagdet is provided by the CreateTextField command:
CreateTextField creates a textfield gadget and returns a handle to it.
CreateTextField( x,y,width,height,group )
x,y,width,height - Initial shape of the textfield gadget.
group - Group the text textfield belongs to.
Textfield gadgets allow the user to enter a single line of text.
To 'preload' the textfield with some initial text, use SetGadgetText.
Textfields generate gadget action events whenever the user types enters a character into the gadget.
When a gadget action event from a textfield occurs, the EventData function can be used to determine
the ascii code of the character typed.
A multi line text entry gagdet is provided by the TextArea gadget.
Creates a textarea gadget and returns its handle.
CreateTextArea( x,y,width,height,group )
x,y,width,height - Initial shape of the textarea gadget
group - A group gadget handle
Appends the specified text to the contents of a textarea gadget.
AddTextAreaText textarea,text$
textarea - A textarea gadget handle
text$ - A string to be added to the textarea
Sets the font to be used by a textarea gadget.

SetTextAreaTabs textarea,tabs
textarea - A textarea gadget handle
tabs - An integer tabstop value
Sets either the text or background color of a textarea gadget.
SetTextAreaColor textarea,red,green,blue[,background]
textarea - A textarea gadget handle
red,green,blue - Color to apply, with color components in the range 0 to 255
background - An optional flag specifying whether the background or foreground color of the textarea should be set.
By default, the background flag is false, indicating the text color is to be set.
A TreeView is a gadget that contains a hierachy of nodes such as files in a directory tree.
CreateTreeView creates a treeview gadget and returns its handle.
CreateTreeView( x,y,width,height,group )
x,y,width,height - Initial treeview gadget shape
group - A group gadget handle
A treeview gadget is used to display a hierarchy of items.
Treeviews generate a gadget action event when the user changes the currently selected item.
Returns the root treeview node node of a treeview gadget.
TreeViewRoot( treeview )
treeview - A treeview gadget handle
AddTreeViewNode appends a new treeview node to the specified parents children, and returns its handle.
AddTreeViewNode( text$,parent )
text$ - Initial text for the treeview node
parent - A treeview node handle
InsertTreeViewNode creates a treeview node at the specified index within the parent's children, and returns its handle.
InsertTreeViewNode( text$,index,parent )
text$ - Initial text for the treeview node
index - Integer index at which to insert a treeview node
parent - A treeview node handle
Frees the specified treeview node.
FreeTreeViewNode node
node - A treeview node handle
Sets the specified treeview node as the 'current' treeview node.
SelectTreeViewNode node
node - A treeview node handle
Returns the currently selected treeview node within the specified treeview gadget.
SelectedTreeViewNode( treeview )
treeview - A treeview gadget handle
Expands the specified treeview node.
ExpandTreeViewNode node
node - A treeview node handle
Collapses the specified treeview node.
CollapseTreeViewNode node
node - A treeview node handle
Returns the number of child treeview nodes of the specified parent treeview node.
CountTreeViewNodes( parent )
parent - A treeview node handle
The BlitzPlus ProgBar provides a progress bar display during your applications extended periods of computation or data transfer.
Creates a progbar gadget and returns its handle.
CreateProgBar( x,y,width,height,group )
x,y,width,height - Initial shape of the progbar.
group - A group gadget handle
Changes the amount of 'progress' indicated by a progbar gadget.
UpdateProgBar progbar,value#
progbar - A progbar gadget handle
value# - Value from 0 to 1.
0 indicates no progress, 1 indicates finished.
Web pages can be viewed in a BlitzPlus application using the HTMLView gadget.
Creates an htmlview gadget and returns its handle.
CreateHTMLView( x,y,width,height,group )
x,y,width,height - Initial shape of the htmlview gadget
group - A group gadget handle
Htmlview gadgets allow you to display html documents - useful for help files and so on.
Changes the page currently displayed to that of the specified URL.
HTMLViewGo htmlview,url$
htmlview - A htmlview gadget handle
url$ - A URL identifier
Returns to the page previously displayed.
HTMLViewBack htmlview
htmlview - A htmlview gadget handle
Advances to the next page displayed.
HTMLViewForward htmlview
htmlview - A htmlview gadget handle
The user's desktop can also be used as a BlitzPlus gadget.
Returns a gadget representing the users desktop.
BlitzPlus features a collection of commands for utilizing standard application requesters be they warnings, prompts, color, font or file selections.
The Notfiy command is the most direct way of communicating a message to the user as the user is forced to acknowledge the message before continuing use of the application.
Notify allows you to inform the user of simple events.
Notify message$[,serious]
message$ - A message to display
serious - A true/false flag indicating whether something serious happened
Notify displays a window containing the provided message and an OK button.
In the wizard style interface where the user is given a sequence of forms to complete the Confirm and Proceed Requesters allow extra confirmation requirements to be easily added to the BlitzPlus application.
Confirm allows you to check with the user before performing an operation.
Confirm( message$[,serious] )
message$ - A message to display
serious - A true/false flag indicating whether something serious is about to happen
Confirm displays a window containing the provided message, along with YES and NO buttons.
If the user selects YES, a value of 1 is returned. Otherwise, the returned value is 0.
Proceed displays a window containg the provided message, along with 3 buttons - YES, NO and CANCEL.
Proceed( message$[,serious] )
message$ - A message to display
serious - A true/false flag indicating whether some serious could happen
If the user selects YES, a value of 1 is returned. If the user selects NO, 0 is returned - otherwise,
-1 is returned if CANCEL is selected.
The following commands allow the user to select a file, directory, font or color respectively.
Prompts the user for a font and returns a font handle, or 0 if no font was selected.
Prompts the user for a color.
RequestColor( red,green,blue )
red,green,blue - Initial color to display in the requester, which components in the range 0 to 255
If the user selected a color, the RequestColor returns true. If the operation was cancelled, 0 is returned.
After a color is selected, use the RequestedRed, RequestedGreen and RequestedBlue functions to determine
the actual color.
Returns the red component of the color selected by RequestColor.
Returns the green component of the color selected by RequestColor.
Returns the blue component of the color selected by RequestColor.
This chapter coming soon!
Print and Input now work using a console.
There is no 'default' graphics mode at program startup.
All graphics are now double buffered, so you must use Flip or FlipCanvas to show any rendering.
All images are 'managed'. This means a 24 bit version is maintained in system memory and converted to video format when necessary. This allows images to 'survive' a graphics mode change, but has the unfortunate side effect of slowing down GrabImage and CopyRect.
Unsupported Blitz2D commands
New Graphics Commands
Returns the pitch of a locked graphics buffer.
LockedPitch( [buffer] )
buffer - A locked graphics buffer handle
The pitch is the difference, in bytes, between one row of pixels and the next.
This value should be used to calculate pixel postions when directly peeking or poking to the buffer.
Returns the pixel format of a locked graphics buffer.
LockedFormat( [buffer] )
buffer - A locked graphics buffer handle
The return value can be one of the following:
1 - 16 bit RGB format with 5 bits red, 6 bits green and 5 bits blue.
2 - 16 bit RGB format with 5 bits red, 5 bits green and 5 bits blue. The high bit is unused.
3 - 24 bit RGB format.
4 - 32 bit RGB format. The high byte is unused.
Returns a bank representing the pixels of a locked graphics buffer.
LockedPixels( [buffer] )
buffer - A graphics buffer handle
Returns a graphics buffer representing the desktop.
This allows you to draw directly to the desktop - fun, but use with caution!
; hello world console version Print "Hello world" Input "Press any key to end" End ; hello world notify version AppTitle "My App" Notify "Hello World" End ; hello world with full screen 2d Graphics 640,480,16 Text 0,0,"Hello World!" Flip WaitKey End ; hello world window version window=CreateWindow("I Love BlitzPlus",0,0,320,240) SetStatusText window,"Hello World" WaitEvent End ; hello world with canvas window=CreateWindow("Canvas Magic!",0,0,320,240) canvas=CreateCanvas(0,0,320,240,window) SetBuffer CanvasBuffer(canvas) Text 0,0,"Hello world" FlipCanvas canvas WaitEvent End
| Function Key | BlitzPlus Code |
| UpArrow | $F700 |
| DownArrow | $F701 |
| LeftArrow | $F702 |
| RightArrow | $F703 |
| F1 | $F704 |
| F2 | $F705 |
| F3 | $F706 |
| F4 | $F707 |
| F5 | $F708 |
| F6 | $F709 |
| F7 | $F70A |
| F8 | $F70B |
| F9 | $F70C |
| F10 | $F70D |
| F11 | $F70E |
| F12 | $F70F |
| Insert | $F727 |
| Delete | $F728 |
| Home | $F729 |
| Begin | $F72A |
| End | $F72B |
| PageUp | $F72C |
| PageDown | $F72D |
| PrintScreen | $F72E |
| ScrollLock | $F72F |
| Pause | $F730 |
| SysReq | $F731 |
| Break | $F732 |
| Reset | $F733 |
| Stop | $F734 |
| Menu | $F735 |
| User | $F736 |
| System | $F737 |
| $F738 | |
| ClearLine | $F739 |
| ClearDisplay | $F73A |
| InsertLine | $F73B |
| DeleteLine | $F73C |
| InsertChar | $F73D |
| DeleteChar | $F73E |
| Prev | $F73F |
| Next | $F740 |
| Select | $F741 |
| Execute | $F742 |
| Undo | $F743 |
| Redo | $F744 |
| Find | $F745 |
| Help | $F746 |
| ModeSwitch | $F747 |


Controllering
A co-worker asked me about whether slotch belonged in the model or the controller which led me to look for some kind of guiding principle to help him. I came across an article called Whatsa Controller Anyway on c2.com, which nicely covers a lot of ground and came up with this little gem:
Perhaps a band of disenfrachised ‘Three Amigo' wannabees have become standardless vigilantes on the open frontier. The lack of structured communication and deposition of formal definitions brings confusion to meaning. What began as deterministic science has morphed into new-speak adnauseum, exchanging science for conjecture and lack of order. Do we dialog with parallel contexts using similar terms, or do we fill variants with interlingual proposals, hoping that meaning will eventually evolve through use and acceptance?
What fun!
About this entry
You"re currently reading "Controllering," an entry on a crick in the net
- Published:
- 12.18.06 / 4pm
- Category:
- Code Geekery
What is slotch?
Oh, 'slotch' is what my 2nd year Math Prof at Carleton used to use as a variable. It was typically depicted as an octothorpe but could also be extended with another vertical slash and extending the horizontals.


| Name of the insured | hdlsnl |
|---|---|
| Address: | mumbai,mumbai,MUMBAI,MAHARASHTRA,India,400028 |
| Location address of the insured property | mumbai,mumbai,MUMBAI,MAHARASHTRA,India,400028 |
| Occupied as | Paint factories (Water based) |
| Sl. | Interest to be covered | IFFCO Tokio General Insurance Co. Ltd. |
|---|---|---|
| 1 | Sum Insured for Building | 1000000 |
| 2 | Sum Insured for Plinth and Foundation | 120000 |
| 3 | Sum Insured for Plant and Machinery | 2500000 |
| 4 | Sum Insured for Electrical Fitting and Installations | 5000000 |
| 5 | Sum Insured for Furnitures,Fixtures and Fittings | 2000000 |
| Total |
| IFFCO Tokio General Insurance Co. Ltd. | |
|---|---|
| STFI | Yes |
| Earthquake | Yes |
| Terrorism | Yes |
| Escalation | Yes |
| Earthquake | Yes |
| IFFCO Tokio General Insurance Co. Ltd. | |
|---|---|
| Premium | 17041 |
| Service Tax | 3067 |
| Net Payable | 20108 |
Upto 10 crs Sum Insured – 5% of Claim amount subject to minimum of Rs. 10000/
Above 10 crs and Upto 100 crs – 5% of Claim amount subject to miniumum of Rs. 25000/-
Above 100 crs – 5% of Claim Amount subject to minimum of Rs. 5,00,000/-
STFI
Earthquake
Terrorism
Escalation
Earthquake
Fire due to own fermentation, natural heating or spontaneous combustion of the stocks or by their undergoing any heating or drying process
Burning by order of any Public Authority
Explosion of boilers or steam generating vessels & machinery subject to centrifugal force by its own explosion or implosion
Pressure waves generated by aircraft
Total or partial cessation of work/retarding/interruption of any process or operations arising out of riot, strike, malicious damage
Burglary, house breaking, theft, larceny arising out of riot, strike, malicious damage
Impact damages by rail/road vehicle/animal belonging to the insured or employee or any occupant on the premises
Normal cracking, settlement, bedding down, up heaving of land/structures, coastal or river erosion, defective design, workmanship or use of defective materials
Forest fire
War or war like situations
Pollution or contamination
Note: The above are only the salient features of the Policy, for complete terms and conditions please refer to Policy Wordings.


Let's take a look at some cool features of Flexboxes and take a peak at Pseudo-Elements
The flex container gives us some very good functionality. Using the correct coding we are able to make nice layouts that are accomodating to different screen sizes and display devices. The flexbox is easier to use then boxes because it allows us to easily order items in a nice and pleasing fashion.


fun unsubscribeFromBlock(callback: Callback<Boolean>): Unit
Unsubscribe listeners from observing block adding event
callback
- Listener of unsubscribing process state
Receives true if unsubscribing succeed, otherwise false\error (if occurred)


Strimzi {{site.data.releases.operator[0].version}} Kafka operators
Overview
Deploying and Upgrading
API Reference
Example custom resources
Strimzi Kafka Bridge {{site.data.releases.bridge[0].version}}
Strimzi Kafka Bridge documentation
Quickstarts
Try the quickstarts for quick and easy installations on different development environments.
In Development documentation
In development documentation corresponds to the Strimzi version that is being developed in the main branch of our GitHub repositories.
Strimzi Kafka operators
Overview |
Deploying and Managing |
API Reference |
Example custom resources
Strimzi Kafka Bridge
Strimzi Kafka Bridge documentation
Contribute to the documentation
The documentation is managed by the Strimzi community.
For information on how you can contribute, see the Documentation Contributor guide.
Documentation archive
Explore the documentation archive for previous versions of Strimzi.


Variability in cloud properties—conveniently illustrated with the help of probability distribution functions (PDFs)—arises from variations in meteorological conditions and from cloud heterogeneity. Both sources of variability affect OD and hence RF and are not fully captured by global models. Large variability in microphysical and optical properties was observed in aircraft measurements of young (age <10–30 min) contrails 25, 60, 63, 64. In addition to satellite observations, high-resolution lidar 47 and cloud models 65 show marked variability in properties and RF of ageing persistent contrails.
Figure 6 displays schematically the characteristic shapes of variability of four key meteorological drivers of AIC development. Those PDFs drive a contrail microphysical model 65 simulating in ice supersaturated conditions the dilution and spreading of contrails along with depositional growth and sedimentation of ice crystals within them. Figure 6 also depicts the resulting model PDF of contrail OD and its cumulant, along with an observed cumulative PDF 56. The model PDF derives from an analysis of satellite observations 66 and contains many optically thin and even invisible portions within contrails. This indicates that contrails that are non-detectable by passive remote sensing and invisible by ground-based observers may exert a non-negligible RF despite their low OD, since they are likely associated with large coverage 67.
Variability in contrail optical depth. Probability distributions (PDF) of contrail optical depth, OD, and (top) the cumulative distribution ( a) simulated by an idealised contrail model. The model PDF ( b) was obtained (i) by solving an equation governing the evolution of the ice crystal size distribution accounting for mixing-induced dilution, shear-induced spreading, sedimentation and growth by vapour uptake and (ii) by imposing on this solution variability in meteorological factors described by probability distributions (inset) of air temperature, T, ice supersaturation (accounting for unresolved vertical air motion variability), si, vertical shear of horizontal winds, σ, and thickness of ice supersaturated layers, Δ z, all constrained by atmospheric observations and numerical weather analyses. Simulation results 65 are compared with satellite observations 56 of contrails over the eastern North Pacific in the year 2001. According to the model analysis 66, the measurements detected only 39% of all contrails over the whole OD range, 49% are subvisible (OD < 0.02) and 11% are not optically thin (OD > 0.3). By comparing simulated and observed PDF, detection efficiencies, ε, were inferred: 11.5% for data in the range 0< OD ≤ 0.05; 49% for 0.05 < OD ≤ 0.1; 94.5% for 0.1 < OD ≤ 0.2; and 100% for OD > 0.2, partly overlapping with values derived with other methods and in other conditions 59. After adjusting the model PDF for inefficient detection using these efficiencies (horizontal arrow), it replicates the observed cumulant (stepped curve). Overall, applying the detection efficiency curve is consistent with a single cut-off OD value of 0.04, the upper limit OD value of the hatched area marking undetected (and partly invisible) contrails. The mean OD of all simulated contrails is 0.15, translating into 0.29 when corrected for non-detectable contrails. The corrected OD is roughly in line with the observed mean value, 0.24, that overestimates the model mean value of all contrails by ≈63%


--- layout: page title: "About" description: "This is who we are." header-img: "img/about-bg2.jpg" ---
Last Name in the Hat is comprised of avid gamers who have all dreamed of producing their own video game. In April 2014, the first members of Last Name in the Hat banded together to make that dream a reality. Soon the basic story, universe, and characters of Kuraz were created. Slowly but surely, more artists, writers, and programmers joined the team, and over the past the months, the game’s concept has truly begun to take form.
While we still have a lot of work left to do before this game is complete, much less has the polish that we want it to have, we’re confident that with your support we can produce a game that we feel would actually be worthy of being released to the public.


[§124A-125] Assaulting or wilfully disobeying superior commissioned officer. Any person subject to this chapter who:
(1) Strikes the person's superior commissioned officer or draws or lifts up any weapon or offers any violence against the superior commissioned officer while the officer is in the execution of this office; or
(2) Wilfully disobeys a lawful command of the person's superior commissioned officer;
shall be punished as a court-martial may direct. [L 1982, c 171, pt of §2; gen ch 1985]


Help with health costs if you have little money to live on
If you do not qualify for any other kind of help, you may be able to get help under the NHS low income scheme.
If you do not qualify for any other kind of help, you may be able to get help under the NHS low income scheme.


Topics for Today:
- Introduction to the esp32
- Prototyping a touch interface
- Introduction to OSC
- Interfacing with a Webpage
The ESP32
ESP32 Pinout
Testing the board:
Open the Arduino IDE
Under the tools menu set the board to ESP32 and the port to cu.SLAB_USBtoUART
Testing the board:
Open the Blink program from the code folder
Upload the program by hitting the arrow in the upper left corner
Testing the wifi:
Open the SimpleWiFiServer program form the code folder
Change lines 30 and 31 to "Gray Area Incubator" and "grandstand
Upload the program by hitting the arrow in the upper left corner
Testing the wifi:
Once uploaded open the serial monitor in the Arduino IDE(Magnifying glass icon upper right)
set the BAUD rate to 115200
Hit the black reset button on the ESP32, the serial monitor will show the ESP32's IP address
Enter this IP address in your Web Browser
Building out a basic touch interface
Style 1
Style 2
Make your own
Steps:
- Get 6 pieces of copper tape
- Seperate 6 jumper wires and solder them to the copper tape pads
- Attach each copper tape pad to a section of the acrylic frame
- Paint over the copper tape with conductive paint(optional)
Hold the soldering iron tip on the wire and tape
after about 20 seconds flow some solder on to make a connection
Connect some touch Pins to 14,32,15,33,27,12
Testing the touch pads:
- Upload TouchRead_Serial
- Open the serial port to and set the baud to 115200
- Test touching the copper pads
For today painting is an optinal step but encouraged. The point is to show how to bridge the wires with conductive
paint using the copper as a bridge.
Let the paint dry. We will come back to this in a bit
The ESP32 can send and recieve OSC messages:
- We need to install the OSC Library for Arduino
- Go to Sketch-> Include Library -> Library Manager
- Search for OSC. Install the one listed in the image below
The ESP32 can send and recieve OSC messages:
- Open ESP32sendMessage from the code folder
- Change lines 19 and 20 to "Gray Area Incubator" and "grandstand"
- Find out your computer IP address. On Mac Option Click your Wifi Icon. On windows run "ipconfig /all"
from the command prompt
- Enter your computers IP seperated by commas on line 23
- Upload the program by hitting the arrow in the upper left corner
The ESP32 can send and recieve OSC messages:
- The ESP32 is sending OSC messages over and over
- We need to run a program on our computer to recieve them
- I've written a simple program in Javascript/NodeJS to recieve them
- From the code folder drag the OSC program on to your text editor
- Also open the OSC folder in the terminal by typing cd space, drag the folder onto the terminal and hit
return
- Lets look at the code
To run this program from the terminal:
- type npm install(this installs the node-osc library. we only need to do this once)
- type node index.js(this runs the program)
- You should have the result in the image below
Hint:
- OSC libraries are avaiable for most programming Languages, C++, Python, Java etc..
- We are using
this javascript library
- OSC messages are sent in the form of an array
- The first index of the array is known as the address
- [ '/test', 'hello, osc.' ] (/test is the addess, hello, osc. is the data)
Lets combine the touch code with OSC messages:
- Open ESP32TouchOSC from the code folder
- Change lines 19 and 20 to "Gray Area Incubator" and "grandstand"
- Find out your computer IP address. On Mac Option Click your Wifi Icon. On windows run "ipconfig /all"
from the command prompt
- Enter your computers IP seperated by commas on line 23
- Upload the program by hitting the arrow in the upper left corner
Lets combine the touch code with OSC messages:
- Have a look at the terminal where the OSC program is running
- Touch a few of the pads and look for incoming messages
- Messages will look like this: [ '/touch', '6' ]
- Let's take a second to make sure everyone has this running
Now lets pass the touch data into a weppage to make it interactive:
- Go to the terminal where the OSC program is running
- Hit CTRL+C twice (this quits the current program)
- type cd + space and drag the osc_webpage foler onto the terminal
- type 'npm install' return and then 'node app.js'
- Open http://localhost:3000 in the browser and touch some pads
Lets walkthrough this code:
- Drag osc_webpage onto your text editor
Hint:
- You dont have to understand all of this to run this code!
- All you need to know is cd osc_webpage and 'node app.js'
- To alter the project you just edit the index.html
- The code in app.js will never change it just passes the OSC message up to the webpage
Lets try something with sound and images:
- Go to the terminal where the OSC program is running
- Hit CTRL+C twice (this quits the current program)
- type cd + space and drag the osc_sound folder onto the terminal
- type 'npm install' return and then 'node app.js'
- Open http://localhost:3000 in the browser and touch some pads
Hint:
- Try swapping out the images and sounds
- The are located in the public folder
Lets try something with sound and images and projection mapping:
- Go to the terminal where the OSC program is running
- Hit CTRL+C twice (this quits the current program)
- type cd + space and drag the osc_ws_maptastic folder onto the terminal
- type 'npm install' return and then 'node app.js'
- Open http://localhost:3000 in the browser and touch some pads
Lets try something with sound and video and projection mapping:
- Go to the terminal where the OSC program is running
- Hit CTRL+C twice (this quits the current program)
- type cd + space and drag the osc_ws_maptastic_video folder onto the terminal
- type 'npm install' return and then 'node app.js'
- Open http://localhost:3000 in the browser and touch some pads
Wire up the accelerometer:
Upload adxl345_osc in Arduino
Lets try something with sound and video and projection mapping:
- Go to the terminal where the OSC program is running
- Hit CTRL+C twice (this quits the current program)
- type cd + space and drag the osc_threejs folder onto the terminal
- type 'npm install' return and then 'node app.js'
- Open http://localhost:3000 in the browser and touch some pads


This process helps me stay on the path, rather than falling down the ‘rabbit hole’. I know while I was redesigning my page that I wasn’t going to perfect or exactly what I wanted. However I did reach a final result that I was pleased with and learnt a lot through the process.
I thought that meditation was not allowing for any distractions and keeping the mind clear. However I learnt that distractions are in fact acknowledged and then you move on, not to dwell on them or to judge, but to acknowledge the distraction of any form and then move on.
That meditation is like a Snow Globe, that you must allow the mind to clear and settle to return to the default state of happiness.
Finding a alert and comfortable position, such as the lotus position. As being too comfortable and keeping your eyes closed may lead to sleep.


Question 1
Question 2
Question 3
Select Simulation Mass Spring System Clock Three Mass-Springs Circle Springs


Terms and Conditions
By clicking on "Register" you agree to The Company's' Terms and Conditions
While rare, prices are subject to change based on exchange rate fluctuations -
should such a fluctuation happen, we may request an additional payment. You have the option to request a full refund or to pay the new price. (Paragraph 13.5.8)
Should there be an error in the description or pricing of a product, we will provide you with a full refund (Paragraph 13.5.6)
Acceptance of an order by us is dependent on our suppliers ability to provide the product. (Paragraph 13.5.6)


This page contains an example of the stackScroll tool, the play/stopClip tools, and integration with an HTML5 "range" input. Scroll by left click dragging or using the mouse wheel


Responses: {{ surveyResponseCount }}
"The question text for question goes here."
7.3
"The question text for freeform responses goes here."
Download
"Please enter your email if you would like to receive a copy of the presentation."
Survey links
URL: http://bit.ly/1DWY38v


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Wouldn’t you like to buy flowers from a website that has the best prices and a 99.3% customer satisfaction rating? Visit Blooms By The Box online and check out their flowers and supplies. They offer bulk, wholesale flowers, greens and floral supplies at a price much lower than retail. They shop world over so they can offer you the finest selection of wholesale and wedding flowers. They can ship the same day. Visit www.BloomsByTheBox.com and get the best flowers money can buy. Use our discount coupons to sweeten the deal.
Visit www.BloomsByTheBox.com and select the flowers that you want. They have a large assortment of flowers for all events. If you just want to express and communicate some love and affection you can choose to send long stem roses, alstroemeria the beautiful Peruvian lilies that come in vibrant colors. You can also get memorable, spectacular wedding flowers. www.BloomsByTheBox.com has free wedding flower designer on staff to give you expert advice if you need it. There is just so much to choose from. Visit the website and feast your eyes and your senses. You will love the product and the price.
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I am currently a senior at Loyola University Chicago pursuing a B.S in Computer Science. Some of my hobbies include: working out, solving puzzles, playing the guitar, space remodeling, and discovering new music. I have a diverse set of skills ranging from HTML + CSS + Javascript, all the way up to adobe software.
I want to become a Web Developer because programming feels like a hobby to me, it makes me feel like I have the power to change the world with the click of a button. Changes one makes to a website can be viewed by millions and have impact on their lives. I enjoy solving problems because it helps me understand the environment, identify opportunities, and allow me to make choices that lead to change.
View ResumeThis project was created for a Web Development Course. Smart Brain is a face detection full stack application that allows users to create an account and input an image address; with the help of Clarifai's AI face detection API, the app is able to place a rectangle on the perimeter of the face it detects. I used React and PostgreSQL to create this project. Passwords in the database are encrypted using Bcrypt . The back-end of the application is hosted through Heroku, the front-end is hosted through Netlify.
This project was created for a client-side web development course. Footsteps is a user location based website that provides a simple way to discover well known locations in a city. Google Maps API was used to create the map, markers, and information windows on the index page.The goal was to allow users to create accounts and allow them to like, comment, or save locations to reference later on. That feature is still under construction but the main idea of the project works properly. MongoDB is used to store locations users might want to add to the map; I must approve before redeployment. The application was deployed using Heroku.
This project was created for an independent research credit under Dr. Nicholas Hayward at Loyola University Chicago. El Jefe Coffee is a fictional coffee shop designed by myself that was meant to mimic an e-commerce website. The project includes a variety of coffee drinks and merchandise. It was created with Bootstrap and deployed with Firebase . Being a semester project, I was not able to complete it entirely but I am very fond of the aesthetics.
This application was also created for a a web development course, Zero To Mastery. Robofriends creates a card component for every user. It grabs the users from JSON Placeholder, and generates unique robot images using Robohash API. The user is able to search the robots by typing in the search box. React, and Tachyons CSS library were used to create the project. This same idea can be used in the real world to search for followers/friends on social media.
This web application uses Unplash's API to fetch random royalty free images. Once the bottom of the page is reached, more random images are retrieved through a scroll event listener. The user can click on the image to get redirected to the post on Unsplash.com
This project was created for my Operating Systems class. It was built with C, Cmake , and Google Tests . Othello is a strategy board game for two players, played on an 8×8 uncheckered board. Players take turns placing disks on the board with their assigned color facing up. During a play, any disks of the opponent's color that are in a straight line and bounded by the disk just placed and another disk of the current player's color are turned over to the current player's color. The game is played on the terminal, the user has different difficulty levels to pick from. The objective of the game is to have the majority of disks turned to display your color when the last playable empty square is filled.
This Project was also created for my Operating Systems class. The user is able to pipe a text file of Ceaser Cypher encrypted text and the program will produce an output text file with the correct decryption key. The program decrypts by line therefore it can handle different encryption keys. A hashtable is implemented to deliver a fast decryption regardless of text file size.
First programming project I created in college. A flappy bird inspired game created on Python shell. Balls are used as obstacles that are generated with a random speeds. The Objective of the game is to avoid colliding with obstacles.
This website generates random gradient backgrounds to implement in your css stylesheet. The user can either create their own backgrounds by selecting two colors or randomly generate them at the click of a button. The website returns the property needed for css. The user just has to copy and paste into the background-color: property.
You can reach me via email.
I'll get back to you as soon as possible.
hjose2142@gmail.com


Initializing
Any content can be used as a sidebar by adding the class ui sidebar
and initializing the menu in javascript.
Usage
Showing a sidebar
A sidebar can be shown, hidden, or toggled. In the following examples sidebar is used in conjunction with ui menu to display a vertical menu as a sidebar.
Triggering show/hide with other content
For convenience calling attach events will allow you to bind events. By default this will toggle the sidebar in and out of view on click
Triggering custom action with other content
You can also however specify what action should occur when the element is clicked
Variations
Floating
A sidebar can appear floating above content
Direction
A sidebar can appear on any side of content
Overlay
A sidebar can overlay page content instead of pushing it to the side
Behavior
All the following behaviors can be called using the syntax$('.foo').sidebar('behavior name')
| attach events | Attaches sidebar action to given selector |
| show | Shows specified selector |
| hide | Hides specified selector |
| toggle | Toggles visibility of sidebar |
| push page | Pushes page content to be visible alongside sidebar |
| pull page | Returns page content to original position |
| add body css | Adds stylesheet to page head to trigger sidebar animations |


Jess Giampietro
About
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©2018: Jess Giampietro


9. Glossary
- Dymola
- Dymola, Dynamic Modeling Laboratory, is a modeling and simulation environment for the Modelica language.
- Functional Mock-up Interface
- The Functional Mock-up Interface (FMI) is the result of the Information Technology for European Advancement (ITEA2) project MODELISAR.
The FMI standard is a tool independent standard to support both model.simulator and co-simulation of dynamic models using a combination of XML-files, C-header files, C-code or binaries.
- Functional Mock-up Unit
- A simulation model or program which implements the FMI standard is called Functional Mock-up Unit (FMU).
An FMU comes along with a small set of C-functions (FMI functions) whose input and return arguments are defined by the FMI standard.
These C-functions can be provided in source and/or binary form. The FMI functions are called by a simulator to create one or more instances of the FMU.
The functions are also used to run the FMUs, typically together with other models. An FMU may either require the importing tool
to perform numerical integration (model.simulator) or be self-integrating (co-simulation). An FMU is distributed in the form of a zip-file that contains shared libraries, which contain the implementation of the FMI functions and/or source code of the FMI functions, an XML-file, also called the model description file, which contains the variable definitions as well as meta-information of the model,additional files such as tables, images or documentation that might be relevant for the model.
- Modelica
- Modelica is a non-proprietary, object-oriented, equation-based language to conveniently model complex physical systems containing,
e.g., mechanical, electrical, electronic, hydraulic, thermal, control, electric power or process-oriented subcomponents.
- MODELISAR
- MODELISAR is an ITEA 2 (Information Technology for European Advancement) European project aiming to improve the design of systems and of embedded software in vehicles.
- PyFMI
- PyFMI is a package for loading and interacting with Functional Mock-Up Units (FMUs), which are compiled dynamic models compliant with the Functional Mock-Up Interface (FMI).
- Python
- Python is a dynamic programming language that is used in a wide variety of application domains.


WHAT IS DNS?
Stands for "Domain Name System." Domain names serve as memorizable names for websites and other services on the Internet. However, computers access Internet devices by their IP addresses. DNS translates domain names into IP addresses, allowing you to access an Internet location by its domain name.
Thanks to DNS, you can visit a website by typing in the domain name rather than the IP address. For example, to visit the Tech Terms Computer Dictionary, you can simply type "techterms.com" in the address bar of your web browser rather than the IP address (<IP_ADDRESS>). It also simplifies email addresses, since DNS translates the domain name (following the "@" symbol) to the appropriate IP address.
To understand how DNS works, you can think of it like the contacts app on your smartphone. When you call a friend, you simply select his or her name from a list. The phone does not actually call the person by name, it calls the person's phone number. DNS works the same way by associating a unique IP address with each domain name.
Unlike your address book, the DNS translation table is not stored in a single location. Instead, the data is stored on millions of servers around the world. When a domain name is registered, it must be assigned at least two nameservers (which can be edited through the domain name registrar at any time). The nameserver addresses point to a server that has a directory of domain names and their associated IP addresses. When a computer accesses a website over the Internet, it locates the corresponding nameserver and gets the correct IP address for the website.
Since DNS translation creates additional overhead when connecting to websites, ISPs cache DNS records and host the data locally. Once the IP address of a domain name is cached, an ISP can automatically direct subsequent requests to the appropriate IP address. This works great until an IP address changes, in which case the request may be sent to the wrong server or the server will not respond at all. Therefore, DNS caches are updated regularly, usually somewhere between a few hours and a few days.
CONNECT WITH US


Gymkhana
The Students’ Gymkhana (established in 2008) is the students' governing council of IIT Patna which consists of group of democratically elected representatives who works for the overall well being and holistic development of the students of the institute. The Gymkhana is governed by its Constitution and functions under its President.
Elections are held every year for the members of the Students’ Gymkhana for the posts of General Secretary, Cultural Secretary, Technical Secretary, Environmental and Welfare Secretary, Sports Secretary, Maintenance Secretary, Mess Secretary in each hall of residence. From the elected secretaries, candidates are again elected to be the office bearers of Gymkhana to supervise the day to day activities in various domains. The office bearers of the Gymkhana strive to foster growth and leadership among the student body by coordinating the work and finances of the annual college fest Anwesha in particular and various other inter as well as intra college events and workshops in general.
Contact Details:
- Vice President: Mr. Ballabh Inder Kishore
Mobile:+91<PHONE_NUMBER>
Email: kishore.me13[AT]iitp.ac.in - General SecretarySports: Mr. Sukka Sai Kumar Goud
Mobile: +91<PHONE_NUMBER>
Email: sukkasai.ch13[AT]iitp.ac.in - General Secretary – Cultural Affairs: Mr. Harshit
Mobile: +91<PHONE_NUMBER>
Email: Harshit.cs13[AT]iitp.ac.in - General Secretary – Student Welfare & Technical Affairs : Mr. Amarendra Singh
Mobile: +91<PHONE_NUMBER>
Email: amarendra.me13[AT]iitp.ac.in - Postgraduate Representative (M.Tech.): Mr. Akshay Saxena
Mobile: +91<PHONE_NUMBER>
Email: akshay.mtnt15[AT]iitp.ac.in - Postgraduate Representative (Ph.D): Mr. Vikash Kumar Rai
Mobile: +91<PHONE_NUMBER>
Email: vikash.pcs15[AT]iitp.ac.in


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Hello,
Thank you for ordering your CIBIL Rank & Company Credit Report. The report is based on data provided by credit institutions that currently or previously have provided you with credit or those who you have approached for credit.
You can find your CIBIL rank certificate and the Company Credit Report enclosed with this letter. This report is provided to you based on the KYC documents submitted and data provided by you.
Access the online version of this report on our website using
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Best Regards,
CIBIL Customer Services Team