President Higgins to attend special screening of climate change film at conference in Cork
by By Digital Desk staffPresident Michael D. Higgins will attend an Intergenerational Conference in Cork on Wednesday to give a keynote address on climate change.
The conference will also screen the award-winning climate change documentary, The Great Green Wall, a film about an initiative to complete the longest continuous living organism on the planet.
It will cross the continent of Africa from Senegal to the Republic of Djibouti, and at 8000 kilometers will be three times longer than Australia's Great Barrier Reef.
The African Union project is aimed at halting desertification in the Sahel region due to global warming and has been supported by President Higgins.
The Department of Communications, Climate Action and Environment has contributed €1.2 million towards it and the 8pm screening at the Reel Cinema in Blackpool, Cork, is in the President's honour.
The documentary, which is part funded by Irish Aid, won the Audience Award at the Sao Paulo Film Festival in Brazil.
The conference will be held in the City Hall from 2pm and will see 200 people, half of them from city and county schools, share ideas on climate justice between generations and explore practical ways to respond to the climate emergency.
Conference organiser, Frank Dorr, said: “We are inspired by the proverb ‘we do not inherit the earth from our ancestors, we borrow it from our children’.”


This is a test of various characters as URL delimiters. The goal is to find a character that could be used as a delimiter for client-side parameters. In other words, a part of the URL that could be used by client-side applications to provide data or other details, without interfering with the fragment identifier (the "hash"). If such a delimiter were available, a new class of single-transaction customizations would be available, which is especially important now that much of a webapps application logic is in the client, not just the server (as was the case back in the 1990s when the URL schemes were first defined and refined). If one or more client-side parameter delimiters were defined, there could even be a registry of special-purpose schemes that would prevent naming conflicts. Custom URLs could even be standardized for use in CSS and other declarative languages.
There are 2 classes of characters that have the potential to serve as a delimiter for client-side parameters:
;
/
?
:
@
=
&
"
<
>
#
%
{
}
|
\
^
~
[
]
`
All other characters are unsuitable as delimiters, because they weren't indicated as special, so they are used indiscriminately in URLs.
This test provides links using all the possible delimiters. The first test is whether the page will load at all; the second test is whether, if the page loads, the hash (fragment identifier) successfully navigates to the identified element (in this case, to the <h1>, scrolling past the buffer block at the top of the page).
Per spec, the query part of the URL is precedes the fragment identifier. For this test, we present the delimiter as preceeding and following the fragment identifier, to see if either works.
Note: Ideally, a client-side parameter section of a URL would follow the fragment identifier, to allow graceful degradation. Currently, none of these potential delimiters are recognized by browsers, and are conflated with the fragment id string, making them unusable as delimiters. This could change, but it would probably require a change to HTML5 and a new URL specification. It's not clear that browser makers would be willing to do this, possibly for fear of braking existing (if rare) behavior for some pages (i.e. pages that have element ids that include the delimiter character).
The combination of query parameter (?
) and fragment identifier (#
) is known to work:
url-delimiter-test.html?test=safe#targetid
Conclusion: Testing shows that currently only the query delimiter (?
) can safely be used with the fragment identifier (#
) in any combination.
| character | test url | page loads | hash navigated | notes |
|---|---|---|---|---|
; |
url-delimiter-test.html;test=safe#targetid | false | false | |
/ |
url-delimiter-test.html/test=safe#targetid | false | false | |
? |
url-delimiter-test.html?test=safe#targetid | true | true | |
: |
url-delimiter-test.html:test=safe#targetid | false | false | |
@ |
url-delimiter-test.html@test=safe#targetid | false | false | |
= |
url-delimiter-test.html=test=safe#targetid | false | false | |
& |
url-delimiter-test.html&test=safe#targetid | false | false |
| character | test url | page loads | hash navigated | notes |
|---|---|---|---|---|
; |
url-delimiter-test.html#targetid;test=safe | true | false | |
/ |
url-delimiter-test.html#targetid/test=safe | true | false | |
? |
url-delimiter-test.html#targetid?test=safe | true | false | |
: |
url-delimiter-test.html#targetid:test=safe | true | false | |
@ |
url-delimiter-test.html#targetid@test=safe | true | false | |
= |
url-delimiter-test.html#targetid=test=safe | true | false | |
& |
url-delimiter-test.html#targetid&test=safe | true | false |
| character | test url | page loads | hash navigated | notes |
|---|---|---|---|---|
" |
(not tested) | |||
< |
(not tested) | |||
> |
(not tested) | |||
# |
(not tested) | |||
% |
url-delimiter-test.html%test=safe#targetid | false | false | |
{ |
url-delimiter-test.html{test=safe#targetid | false | false | encodes character as %7B |
} |
url-delimiter-test.html}test=safe#targetid | false | false | encodes character as %7D |
| |
url-delimiter-test.html|test=safe#targetid | false | false | encodes character as %7C |
\ |
url-delimiter-test.html\test=safe#targetid | false | false | |
^ |
url-delimiter-test.html^test=safe#targetid | false | false | |
~ |
url-delimiter-test.html~test=safe#targetid | false | false | |
[ |
url-delimiter-test.html[test=safe#targetid | false | false | |
] |
url-delimiter-test.html]test=safe#targetid | false | false | |
` |
url-delimiter-test.html`test=safe#targetid | false | false |
| character | test url | page loads | hash navigated | notes |
|---|---|---|---|---|
" |
(not tested) | |||
< |
(not tested) | |||
> |
(not tested) | |||
# |
(not tested) | |||
% |
url-delimiter-test.html#targetid%test=safe | true | false | |
{ |
url-delimiter-test.html#targetid{test=safe | true | false | |
} |
url-delimiter-test.html#targetid}test=safe | true | false | |
| |
url-delimiter-test.html#targetid|test=safe | true | false | |
\ |
url-delimiter-test.html#targetid\test=safe | true | false | |
^ |
url-delimiter-test.html#targetid^test=safe | true | false | |
~ |
url-delimiter-test.html#targetid~test=safe | true | false | |
[ |
url-delimiter-test.html#targetid[test=safe | true | false | |
] |
url-delimiter-test.html#targetid]test=safe | true | false | |
` |
url-delimiter-test.html#targetid`test=safe | true | false |


Remember guys we participated in the Intel IOT Hackathon, Pune ? Well here is the live blog link that details the entire event in a live blog i wrote. I thought i would write a blogpost explaining what we did.
Basically, our Project was called the Doormate. It is what will make your doors awesome. The main idea was to never allow a person miss the events around his door like missed visitors and failed deliveries. Along with this, it will help courier companies to adopt a less intrusive way to find what buyers are not at home before hand so that they do not waste time ringing bells and waiting for an answer. There is also scope for an extensive API that could trigger events like opening a small entry to accept the parcel if authenticated properly.
The project uses the Intel edison and was built using whatever parts we could rummage at the event.
The device has an occupancy indicator that can be set by the user using several source, both tangible and intangible. Based on this occupancy status the device behaves in the desired way. Like in the demonstration below, if the user is not present , The bell would play an automated message asking the visitor to call a number and at the same time send a notification to the user , that he has a missed visitor. The bell does not have the using ting tong or rings, but the user can customise it based on his needs aka The Bell Playlist .
The bell also has a couple of sensors that allow the user to monitor any gas leaks or other events from his comfort zone as each bell has its own dashboard website. The website provides useful analytics about the footmat use and bell presses which may be more useful in a more commercial setting like a shop.The footmat also encourages the visitors to wipe their feet by being interactive and if he wipes his feet about 3 times then the beloved Mogambo feels good and the door opens. (See video below to understand the context)
Here is what the dashboard looks like.
The entire project was made using bare-bones linux and python as we missed the part where the Intel Representatives were explaining their amazing and limitless tool chain. Check out the video below explaining the project in detail:
Cheers !!
Rohit


Albany lies on the far south western corner of Australia. It has a large natural harbour. It was once a whaling port but now acts as host to whale watching cruises. The town has some interesting historical buildings and is surrounded by some great beaches.
Position 35°01′22″S, 117°52′53″E.
Call Customs to confirm boarding station for arrival.
Last updated February 2014.
There is still a commercial port here in Princess Royal Bay, which is dredged. A large part of the Bay is shallow (< 2m).
There is a new marina (with a min. depth of 4m) just north of the commercial port in Princess Royal Bay and a more sheltered one tucked inside the entrance to Oyster Bay.
Last updated February 2014.


| Asset Type | Title | Documents | Created Date | Modified Date | Target Date | Action |
|---|---|---|---|---|---|---|
| Joint Venture Agreement | Share Purchase Agreement | (2) | 06-Mar-18 | 08-Mar-18 | 28-Mar-18 | |
| Joint Venture Agreement | Share Purchase Agreement | (2) | 06-Mar-18 | - | 28-Mar-18 | |
| Joint Venture Agreement | Share Purchase Agreement | (2) | 06-Mar-18 | 08-Mar-18 | 28-Mar-18 | |
| Joint Venture Agreement | Share Purchase Agreement | (2) | - | 08-Mar-18 | 28-Mar-18 | |
| Joint Venture Agreement | Share Purchase Agreement | (2) | 06-Mar-18 | 08-Mar-18 | 28-Mar-18 | |
| Joint Venture Agreement | Share Purchase Agreement | (2) | 06-Mar-18 | 08-Mar-18 | 28-Mar-18 | |
| Joint Venture Agreement | Share Purchase Agreement | (2) | 06-Mar-18 | 08-Mar-18 | 28-Mar-18 | |
| Joint Venture Agreement | Share Purchase Agreement | (2) | 06-Mar-18 | 08-Mar-18 | 28-Mar-18 | |
| Joint Venture Agreement | Share Purchase Agreement | (2) | 06-Mar-18 | 08-Mar-18 | 28-Mar-18 | |
| Joint Venture Agreement3 | Share Purchase Agreement3 | (2) | 06-Mar-18 | 08-Mar-18 | 28-Mar-18 | |
| Joint Venture Agreement | Hello Purchase Agreement | (2) | 06-Mar-18 | 08-Mar-18 | 28-Mar-18 | |
| Joint Venture Agreement | Share Purchase Agreement | (2) | 06-Mar-18 | 08-Mar-18 | 28-Mar-18 | |
| Joint Venture Agreement | Share Purchase Agreement | (2) | 06-Mar-18 | 08-Mar-18 | 28-Mar-18 | |
| Joint Venture Agreement | Share Purchase Agreement | (2) | 06-Mar-18 | 08-Mar-18 | 28-Mar-18 | |
| Joint Venture Agreement | Share Purchase Agreement | (2) | 06-Mar-18 | 08-Mar-18 | 28-Mar-18 | |
| Joint Venture Agreement | Share Purchase Agreement | (2) | 06-Mar-18 | 08-Mar-18 | 28-Mar-18 | |
| Joint Venture Agreement | Share Purchase Agreement | (2) | 06-Mar-18 | 08-Mar-18 | 28-Mar-18 | |
| Joint Venture Agreement | Share Purchase Agreement | (2) | 06-Mar-18 | 08-Mar-18 | 28-Mar-18 | |
| Joint Venture Agreement | Share Purchase Agreement | (2) | 06-Mar-18 | 08-Mar-18 | 28-Mar-18 | |
| Joint Venture Agreement | Share Purchase Agreement | (2) | 06-Mar-18 | 08-Mar-18 | 28-Mar-18 | |
| Joint Venture Agreement | Share Purchase Agreement | (2) | 06-Mar-18 | 08-Mar-18 | 28-Mar-18 | |
| Joint Venture Agreement | Share Purchase Agreement | (2) | 06-Mar-18 | 08-Mar-18 | 28-Mar-18 | |
| Joint Venture Agreement | Share Purchase Agreement | (2) | 06-Mar-18 | 08-Mar-18 | 28-Mar-18 | |
| Joint Venture Agreement | Share Purchase Agreement | (2) | 06-Mar-18 | 08-Mar-18 | 28-Mar-18 |
Today’s uploaded document
Today’s uploaded document
| 22-Mar-2018 | 11:00 AM Meeting with Administration Team to check contract Type |
||
| 23-Mar-2018 | 11:00 AM Meeting with Administration Team to check contract Type |
||
| 24-Mar-2018 | 11:00 AM Meeting with Administration Team to check contract Type |
||
| 25-Mar-2018 | 11:00 AM Meeting with Administration Team to check contract Type |


Support Xcode 7.1 Beta
Option 1: run install_plugin.sh, and restart XCode;
Option 2: copy Lin.xcplugin to "~/Library/Application Support/Developer/Shared/Xcode/Plug-ins/"
Delete Lin.xcplugin at "~/Library/Application Support/Developer/Shared/Xcode/Plug-ins/"


“Success consists of going from failure to failure without loss of enthusiasm.”
- Winston Churchill
“Autumn is a second spring when every leaf is a flower.”
- Albert Camus
“The best thing one can do when it's raining is to let it rain.”
- Stephen Covey


Enter a bound and find all Carmichael numbers smaller than that given bound!
Enter a positive integer bound
Start
Carmichael numbers smaller than the given bound, in increasing order:


Tom is a tower that spins and fires laser beams which you have to dodge while climbing to te top to cut the power cable, you have to do this three times, each time it gets more difficult as deadly shockwaves and electricity appear to kill you. |
Hel is a creation by Mara, the creation is supposed to mimic the Ghostrunner however this is done poorly. You defeat her by parrying (attacking at the same time she hits you) her attacks then attacking her. you must do this three times. The only thing that changes is her moves each phase. |
Mara is the final boss to the game. She has multiple tentacles she sweeps the floor with and lunges at you. the floor will also periodically become electrical and cause death upon contact. avoid this by dodging Mara's tentacles and grapple to the nearby walls when the floor becomes electric. Damage her by positioning yourself in front of a generator. dodge attacks trying to maintain the position, when she uses her lunge attack, dodge it and she should hit the generator. This will cause her tentacle to get stuck allowing you to slash it with your sword. Rinse and repeat until victory. |


NASM-X
Next Chapter |
Previous Chapter |
Contents |
Index
Description
     This macro causes program execution within a looping construct to terminate.
Syntax
     BREAK
Examples
Section E.4
See also:
Section 2.3: DO
Section 2.11: IF
Section 2.29: REPEAT
Section 2.32: WHILE
Description
     This macro causes program execution within a looping construct to jump back to the start of the inner-most loop that it is currently contained in.
Syntax
     CONTINUE
Examples
Section E.3
See also:
Section 2.3: DO
Section 2.32: WHILE
Description
     This macro creates a procedure specific label to implement a looping block.
Syntax
     DO
Examples
Section E.3
See also:
Section 2.1: BREAK
Section 2.32: WHILE
Description
     This macro causes program execution to branch to this block of code if the condition of the prior IF statement is false.
Syntax
     ELSE
Examples
Section E.3
See also:
Section 2.7 : ENDIF
Section 2.11 : IF
Description
     This macro causes program execution to branch to this block of code if the condition of the prior IF statement is false.
Syntax
     ELSIF reg,cc,val

     where:
         reg is the register used for comparison
         cc is the condition to check
         val is the value to compare the register against
Examples
Section E.3
See also:
Section 2.7 : ENDIF
Section 2.11 : IF
Description
     Specifying the program entry point.
Syntax
     ENTRY proc_name
Examples
Section E.1
Section E.2
See also:
Section 2.13: INVOKE
Section 2.27: PROC
Description
     Terminates an IF block.
Syntax
     ENDIF
Examples
Section E.1
Section E.2
See also:
Section 2.4: ELSE
Section 2.11: IF
Description
     Terminates a PROC block.
Syntax
     ENDPROC
Examples
Section E.1
Section E.2
See also:
Section 2.27: PROC
Description
     Terminates a LOCALS block.
Syntax
     ENDLOCALS
Examples
Section E.1
Section E.2
See also:
Section 2.15: LOCALS
Description
     Terminates a WHILE block.
Syntax
     ENDWHILE
Examples
Section E.1
Section E.2
See also:
Section 2.32: WHILE
Description
     This macro causes conditional branching of the program execution.
Syntax
     IF reg,cc,val

     where:
         reg is the register used for comparison
         cc is the condition to check
         val is the value to compare the register against
Example
Section E.2
See also:
Section 2.4: ELSE
Section 2.5: ELSIF
Section 2.7: ENDIF
Description
     This macro causes the external procedure name provided to be made available to your program to call.
Syntax
     IMPORT [callconv,] proc_name [,param[,param,...]]

     where:
          callconv is the calling convention used if not the default.
               supported conventions: CDECL, FASTCALL, NAKED, PASCAL, STDCALL
          proc_name is the name of the procedure to import.
          param is the type and parameter name(s) of the procedure.
Example
Section E.1
See also:
Section 2.6: ENTRY
Section 2.13: INVOKE
Section 2.27: PROC
Description
     This macro causes procedure name to be called.
Syntax
     INVOKE [callconv,] proc_name [,param[,param,...]]

     where:
          callconv is the calling convention used if not the default.
               supported conventions: CDECL, FASTCALL, NAKED, PASCAL, STDCALL
          proc_name is the name of the procedure to call.
          param is the parameter type and value of the called procedure.
Notes
Fox Windows x64 programming:
INVOKE will not normally spill register arguments to the stack prior to the call. If this behavior is desired due
to calling a non-conformant function then you may use NASMX_PRAGMA INVOKE_FASTCALL_STACK_PRELOAD, ENABLE
prior to INVOKE to enable this behavior and then disable the pragma after INVOKE.
Example
Section E.1
See also:
Section 2.6: ENTRY
Section 2.12: IMPORT
2.21: NASMX_PRAGMA
Section 2.27: PROC
Description
     This macro creates variable space for the procedure on the stack.
Syntax
     LOCAL varname, type, qty

     where:
          varname is the name of the local variable.
          type is the type of the local variable being created.
          qty is the number of types needed ( default: 1 ).
Example
Section E.5
See also:
Section 2.9: ENDLOCALS
Section 2.15: LOCALS
Section 2.27: PROC
Description
     This macro marks the beginning of procedure local variables. It must be the next immediate macro after PROC.
Syntax
     LOCALS [NONE]

     where:
          NONE is an optional value indicating the procedure does not use local stack variables.
          Note that the macro ENDLOCALS is not required when LOCALS NONE is specified.
Example
Section E.1
See also:
Section 2.9: ENDLOCALS
Section 2.14: LOCAL
Section 2.27: PROC
Description
     This macro allocates structure member space.
Syntax
     NASMX_AT name, value

     where:
          name provides the name of the structure member offset.
          value specifies the data value to be initially assigned.
Example
Section E.5
See also:
Section 2.19: NASMX_IENDSTRUC
Section 2.20: NASMX_ISTRUC
Description
     This macro is used to indicate that the structure currently being defined is now completed.
Syntax
     NASMX_ENDSTRUC
Example
Section E.5
See also:
Section 2.22: NASMX_RESERVE
Section 2.23: NASMX_STRUC
Description
     This macro is used to indicate that the union currently being defined is now completed.
Syntax
     NASMX_ENDUNION
Example
Section E.5
See also:
Section 2.22: NASMX_RESERVE
Section 2.26: NASMX_UNION
Description
     This macro is used to indicate that the structure currently being allocated is now completed.
Syntax
     NASMX_IENDSTRUC
Example
Section E.5
See also:
Section 2.16: NASMX_AT
Section 2.20: NASMX_ISTRUC
Description
     This macro is used to create a structure instance.
Syntax
     NASMX_ISTRUC name, type

     where:
          name is the name of this structure instance.
          type is the name of the predefined structure type.
Example
Section E.5
See also:
Section 2.16: NASMX_AT
Section 2.19: NASMX_IENDSTRUC
Description
     This macro allows the developer to specify certain options that affect how NASMX generates code.
Syntax
     NASMX_PRAGMA directive,option [,options]

     where:
          directive
provides instruction to NASMX
          options
are optional values specified for the directive.
     directives:
          CALLSTACK, size
; Win64 minimum callstack size is 32
          PACK, PUSH, align_val
; default is natural structure member alignment
          PACK, POP
          PROC_FASTCALL_STACK_PRELOAD, [ ENABLE | DISABLE ]
; default is enable
          INVOKE_FASTCALL_STACK_PRELOAD, [ ENABLE | DISABLE ]
; default is disable
Note: The pragma INVOKE_FASTCALL_STACK_PRELOAD is applicable only for Windows 64-bit.
Example
Please see demos
See also:
Section 2.15: LOCALS
Section 2.27: PROC
Description
    This macro allows the developer to specify the structure member variable names and types.
Syntax
     NASMX_RESERVE name, type, qty

     where:
          name provides the name of the structure member.
          type specifies the data type of the member.
          qty specifies how many types to reserve ( Default: 1 ).
Example
Section E.5
See also:
Section 2.23: NASMX_STRUC
Section 2.26: NASMX_UNION
Description
    This macro allows the developer to begin structure definition and provide a name.
Syntax
     NASMX_STRUC name

     where:
          name provides the name of the structure.
Example
Section E.5
See also:
Section 2.22: NASMX_RESERVE
Section 2.17: NASMX_ENDSTRUC
Description
    This macro is used to indicate that the character type for the defined label will change based on the UNICODE define.
Syntax
     NASMX_TCHAR
Example
Section E.1
See also:
Section 2.15: NASMX_TEXT
Description
    This macro is used to indicate that the character type for the defined label will change based on the UNICODE define.
Syntax
     NASMX_TEXT
Example
Section E.1
See also:
Section 2.24: NASMX_TCHAR
Description
    This macro allows the developer to begin a union definition and provide a name.
Syntax
     NASMX_UNION name

     where:
          name provides the name of the union.
Example
Section E.5
See also:
Section 2.22: NASMX_RESERVE
Section 2.18: NASMX_ENDUNION
Description
     This macro causes the named procedure to be defined.
Syntax
     PROC [callconv,] proc_name [,param[,param,...]]

     where:
          callconv is the calling convention used if not the default.
               supported conventions: CDECL, FASTCALL, NAKED, PASCAL, STDCALL
          proc_name is the name of the procedure.
          param is the type and parameter name(s) of the procedure.
Notes
The stack frame is automatically created whenever you have defined either procedure parameters or local stack variables.
Arguments are always located on the stack above the return address for both 32-bit and 64-bit.
The 32-bit register EBP ( RBP in 64-bit ) is used as the frame pointer. Procedures that define parameter arguments will have the parameter
names equated to offsets from the frame. Use the macro argv()
to access the procedure arguments.
For the 64-bit fastcall calling convention:
By default, during the procedure prologue, NASM-X will automatically save the registers used for
the procedure parameters you define to the stack. To prevent NASM-X from saving register parameters to the stack you can place a
NASMX_PRAGMA PROC_FASTCALL_STACK_PRELOAD, DISABLE
at the beginning of your source file after including nasmx.inc
You may enable or disable stack pre-loading at any time by using multiple NASMX_PRAGMA directives in your source file.
For Linux 64-bit mode:
NASM-X will create a register argument spill area below the return address in a manner similar to local variables.
Automatic register argument saving is enabled or disabled as indicated previously. The macro argv()
will
correctly provide the parameter offsets in this area.
Finally, if your procedure does not require automatic register saves or you will not access the register spill area then you may simply
define a PROC without parameters. Doing so may eliminate the need to use register EBP/RBP to create the stack frame depending on whether
local variable stack space is required or not thus freeing up that register for use. The exceptions are 1.) the program main entry point which,
if defined, must establish the initial frame; and 2.) procedures that expect floating point arguments must be prototyped in order for INVOKE to
assign the appropriate floating point registers.
Known Issues
- There is currently no support for passing parameter values larger than 64-bits.
- For Linux 64-bit mode NASM-X currently does not support defining a PROC with more parameters than the maximum registers defined for the x64 fastcall calling convention.
The INVOKE macro, however, fully supports the calling convention.
Example
Section E.3
See also:
     Section 2.6: ENTRY
     Section 2.12: IMPORT
     2.21: NASMX_PRAGMA
     Section 2.28: PROTO
    This macro generates a global procedure name that can be imported by additional source modules.
Syntax
     PROTO [callconv,] proc_name [,param[,param,...]]

     where:
          callconv is the calling convention used if not the default.
               supported conventions: CDECL, FASTCALL, NAKED, PASCAL, STDCALL
          proc_name is the name of the procedure.
          param is the type and parameter name(s) of the procedure.
See also:
     Section 2.6: ENTRY
     Section 2.12: IMPORT
     Section 2.27: PROC
Description
     This macro creates a procedure specific label to implement a looping block.
Syntax
     REPEAT
Examples
Section E.3
See also:
Section 2.1: BREAK
Section 2.31: UNTIL
Description
     This macro causes a jump to the procedure epilogue.
Syntax
     RETURN [ val ]

     where val is the optional procedure return value
Examples
See demos/win32/demo2 for example usage.
Notes
At the end of your procedure you may simply mov eax, val
as the last statement to be executed in order to optimize out the jump to the procedure epilogue.
See also:
Section 2.8: ENDPROC
Section 2.27: PROC
Description
     Specifying a REPEAT block terminating condition.
Syntax
     UNTIL reg,cc,val

     where:
         reg is the register used for comparison
         cc is the condition to check
         val is the value to compare the register against
Examples
Section E.1
Section E.2
See also:
Section 2.1: BREAK
Section 2.29: REPEAT
Description
     This macro enables the developer to specific registers that must be saved during the procedure prologue. Saved registers are restored automatically by NASMX during ENDPROC.
     This macro, if used, must appear immediately following a PROC statement and immediate before the LOCALS statement
Syntax
     USES reg [,reg [,reg...]]
Examples
Section E.3
See also:
Section 2.8: ENDPROC
Section 2.27: PROC
Description
     This macro creates a procedure specific label to implement a looping block.
Syntax
     WHILE reg,cc,val

     where:
         reg is the register used for comparison
         cc is the condition to check
         val is the value to compare the register against
Examples
Section E.3
See also:
Section 2.1: BREAK
Section 2.3: DO
Section 2.10: ENDWHILE
Next Chapter |
Previous Chapter |
Contents |
Index


- this is firsts list of my unordered list
- this is second list of my unordered list
- this is third list of my unordered list
- this is fourth list of my unordered list
- this is firsts list of my ordered list
- this is second list of my ordered list
- this is third list of my ordered list
- this is fourth list of my ordered list
HTML Table
| Name |
Employee Id |
Employee Role |
| Saurabh |
12345 |
developer |
| lokesh |
123454 |
developer |
| vivek |
123456 |
Sap |
| dj |
123455 |
developer |


[validate]
results in a generated public validation
method with that is automatically applied to requests,
failing the request with BadRequest if conditions aren't met.
See https://facilityapi.github.io/define/fsd#validation for more information.


Public Member Functions | |
| override void | Navigate () |
| Triggers navigation More... | |
Public Attributes | |
| string | SceneName |
| The name of the scene this navigator navigates to More... | |
Protected Member Functions | |
| override Menu | GetNavigationLocation () |
| Not implemented More... | |
Represents a menu navigator that loads a specific scene using the SceneManager
|
protectedvirtual |
Not implemented
Since the SceneMenuNavigator overrides navigate to make a raw call we do not actually need the implemented GetNavigationLocation - however, it must have some implementation because it's an abstract method in BaseMenuNavigator (by design, navigators should not use this pattern) but scene is special :)
Implements MenuStack.Navigation.BaseMenuNavigator.
|
virtual |
Triggers navigation
Reimplemented from MenuStack.Navigation.BaseMenuNavigator.
| string MenuStack.Navigation.SceneMenuNavigator.SceneName |
The name of the scene this navigator navigates to


“Ābādhe me samuppanne,
sati me udapajjatha;
Ābādho me samuppanno,
kālo me nappamajjitun”ti.
…
Uttiyo thero ….
vaggo tatiyo.
Tassuddānaṁ
When I was ill in the past,
mindfulness arose in me.
Now I am ill once more—
it’s time for me to be heedful.
Nigrodho cittako thero,
gosālathero sugandho;
Nandiyo abhayo thero,
thero lomasakaṅgiyo;
Jambugāmikaputto ca,
hārito uttiyo isīti.


Class FileMakerRelation is the record set of queried data. This class implements Iterator interface.
The object of this class is going to be generated by the FileMakerLayout class, and you shouldn't call the constructor of this class.
| package |
INTER-Mediator\FileMakerServer\RESTAPI |
|---|---|
| link |
GitHub Repository |
| version | 02 |
| author |
Masayuki Nii<EMAIL_ADDRESS>|
| copyright |
2017-2019 Masayuki Nii (FileMaker is registered trademarks of FileMaker, Inc. in the U.S. and other countries.) |
count() : integer
This method is defined in the Iterator interface.
integer
The number of records.
current() : \INTERMediator\FileMakerServer\RESTAPI\Supporting\FileMakerRelation|null
\INTERMediator\FileMakerServer\RESTAPI\Supporting\FileMakerRelation|null
The record set of the current pointing record.
field(string $name, string $toName = null) : string|\INTERMediator\FileMakerServer\RESTAPI\Supporting\FileMakerRelation
| Throws |
|
|---|
string
The field or portal name. The table occurrence name of the portal can be the portal name, and also the object name of the portal.
string
The table occurrence name of the portal as the prefix of the field name.
string|\INTERMediator\FileMakerServer\RESTAPI\Supporting\FileMakerRelation
The field value as string, or the FileMakerRelation object of the portal.
getContainerData(string $name, string $toName = null) : string
Thanks to 'base64bits' as https://github.com/msyk/FMDataAPI/issues/18.
string
The container field name. The table occurrence name of the portal can be the portal name, and also the object name of the portal.
string
The table occurrence name of the portal as the prefix of the field name.
string
The base64 encoded data in container field.
getFieldNames() : array
array
List of field names
getFoundCount() : integer
integer
The founded record count.
getModId() : integer
integer
The value of special field modId.
getPortalNames() : array
array
List of portal names
getRecordId() : integer
integer
The value of special field recordId.
getReturnedCount() : integer
integer
The rreturned record count.
getTargetTable() : string
string
The table occurrence name.
getTotalCount() : integer
integer
The total record count.
key() : integer
integer
The current number as the record pointer.
last()
moveTo(integer $position)
integer
The position of the record. The first record is 0.
next()
previous()
rewind()
setPortalName(string $name)
string
The portal name.
toArray() : void
valid() : boolean
boolean
Returns true on existing the record or false on not existing.
<<field_name>> : string
The field value named as the property name.
string
<<portal_name>> : \INTERMediator\FileMakerServer\RESTAPI\Supporting\FileMakerRelation
FileMakerRelation object associated with the property name. The table occurrence name of the portal can be the 'portal_name,' and also the object name of the portal.
\INTERMediator\FileMakerServer\RESTAPI\Supporting\FileMakerRelation


Element constraints
[Using integer variables and constraints]
Typedefs | |
| typedef SharedArray< int > | Gecode::IntSharedArray |
| Arrays of integers that can be shared among several element constraints. | |
Functions | |
| void | Gecode::element (Home home, IntSharedArray n, IntVar x0, IntVar x1, IntPropLevel ipl=IPL_DEF) |
| Post domain consistent propagator for . | |
| void | Gecode::element (Home home, IntSharedArray n, IntVar x0, BoolVar x1, IntPropLevel ipl=IPL_DEF) |
| Post domain consistent propagator for . | |
| void | Gecode::element (Home home, IntSharedArray n, IntVar x0, int x1, IntPropLevel ipl=IPL_DEF) |
| Post domain consistent propagator for . | |
| void | Gecode::element (Home home, const IntVarArgs &x, IntVar y0, IntVar y1, IntPropLevel ipl=IPL_DEF) |
| Post propagator for . | |
| void | Gecode::element (Home home, const IntVarArgs &x, IntVar y0, int y1, IntPropLevel ipl=IPL_DEF) |
| Post propagator for . | |
| void | Gecode::element (Home home, const BoolVarArgs &x, IntVar y0, BoolVar y1, IntPropLevel ipl=IPL_DEF) |
| Post domain consistent propagator for . | |
| void | Gecode::element (Home home, const BoolVarArgs &x, IntVar y0, int y1, IntPropLevel ipl=IPL_DEF) |
| Post domain consistent propagator for . | |
| void | Gecode::element (Home home, IntSharedArray a, IntVar x, int w, IntVar y, int h, IntVar z, IntPropLevel ipl=IPL_DEF) |
| Post domain consistent propagator for . | |
| void | Gecode::element (Home home, IntSharedArray a, IntVar x, int w, IntVar y, int h, BoolVar z, IntPropLevel ipl=IPL_DEF) |
| Post domain consistent propagator for . | |
| void | Gecode::element (Home home, const IntVarArgs &a, IntVar x, int w, IntVar y, int h, IntVar z, IntPropLevel ipl=IPL_DEF) |
| Post propagator for . | |
| void | Gecode::element (Home home, const BoolVarArgs &a, IntVar x, int w, IntVar y, int h, BoolVar z, IntPropLevel ipl=IPL_DEF) |
| Post domain consistent propagator for . |
Typedef Documentation
| typedef SharedArray<int> Gecode::IntSharedArray |
Function Documentation
| void Gecode::element | ( | Home | home, | |
| IntSharedArray | n, | |||
| IntVar | x0, | |||
| IntVar | x1, | |||
| IntPropLevel | ipl = IPL_DEF | |||
| ) |
Post domain consistent propagator for .
Throws an exception of type Int::OutOfLimits, if the integers in n exceed the limits in Int::Limits.
| void Gecode::element | ( | Home | home, | |
| IntSharedArray | n, | |||
| IntVar | x0, | |||
| BoolVar | x1, | |||
| IntPropLevel | ipl = IPL_DEF | |||
| ) |
Post domain consistent propagator for .
Throws an exception of type Int::OutOfLimits, if the integers in n exceed the limits in Int::Limits.
| void Gecode::element | ( | Home | home, | |
| IntSharedArray | n, | |||
| IntVar | x0, | |||
| int | x1, | |||
| IntPropLevel | ipl = IPL_DEF | |||
| ) |
Post domain consistent propagator for .
Throws an exception of type Int::OutOfLimits, if the integers in n exceed the limits in Int::Limits.
| void Gecode::element | ( | Home | home, | |
| const IntVarArgs & | x, | |||
| IntVar | y0, | |||
| IntVar | y1, | |||
| IntPropLevel | ipl = IPL_DEF | |||
| ) |
Post propagator for .
Supports both bounds (ipl = IPL_BND) and domain consistency (ipl = IPL_DOM, default).
| void Gecode::element | ( | Home | home, | |
| const IntVarArgs & | x, | |||
| IntVar | y0, | |||
| int | y1, | |||
| IntPropLevel | ipl = IPL_DEF | |||
| ) |
Post propagator for .
Supports both bounds (ipl = IPL_BND) and domain consistency (ipl = IPL_DOM, default).
| void Gecode::element | ( | Home | home, | |
| const BoolVarArgs & | c, | |||
| IntVar | x0, | |||
| BoolVar | x1, | |||
| IntPropLevel | ||||
| ) |
Post domain consistent propagator for .
| void Gecode::element | ( | Home | home, | |
| const BoolVarArgs & | c, | |||
| IntVar | x0, | |||
| int | x1, | |||
| IntPropLevel | ||||
| ) |
Post domain consistent propagator for .
| void Gecode::element | ( | Home | home, | |
| IntSharedArray | a, | |||
| IntVar | x, | |||
| int | w, | |||
| IntVar | y, | |||
| int | h, | |||
| IntVar | z, | |||
| IntPropLevel | ipl = IPL_DEF | |||
| ) |
Post domain consistent propagator for .
If a is regarded as a two-dimensional array in row-major order of width w and height h, then z is constrained to be the element in column x and row y.
Throws an exception of type Int::OutOfLimits, if the integers in n exceed the limits in Int::Limits.
Throws an exception of type Int::ArgumentSizeMismatch, if .
| void Gecode::element | ( | Home | home, | |
| IntSharedArray | a, | |||
| IntVar | x, | |||
| int | w, | |||
| IntVar | y, | |||
| int | h, | |||
| BoolVar | z, | |||
| IntPropLevel | ipl = IPL_DEF | |||
| ) |
Post domain consistent propagator for .
If a is regarded as a two-dimensional array in row-major order of width w and height h, then z is constrained to be the element in column x and row y.
Throws an exception of type Int::OutOfLimits, if the integers in n exceed the limits in Int::Limits.
Throws an exception of type Int::ArgumentSizeMismatch, if .
| void Gecode::element | ( | Home | home, | |
| const IntVarArgs & | a, | |||
| IntVar | x, | |||
| int | w, | |||
| IntVar | y, | |||
| int | h, | |||
| IntVar | z, | |||
| IntPropLevel | ipl = IPL_DEF | |||
| ) |
Post propagator for .
If a is regarded as a two-dimensional array in row-major order of width w and height h, then z is constrained to be the element in column x and row y.
Supports both bounds (ipl = IPL_BND) and domain consistency (ipl = IPL_DOM, default).
Throws an exception of type Int::OutOfLimits, if the integers in n exceed the limits in Int::Limits.
Throws an exception of type Int::ArgumentSizeMismatch, if .
| void Gecode::element | ( | Home | home, | |
| const BoolVarArgs & | a, | |||
| IntVar | x, | |||
| int | w, | |||
| IntVar | y, | |||
| int | h, | |||
| BoolVar | z, | |||
| IntPropLevel | ipl = IPL_DEF | |||
| ) |
Post domain consistent propagator for .
If a is regarded as a two-dimensional array in row-major order of width w and height h, then z is constrained to be the element in column x and row y.
Throws an exception of type Int::OutOfLimits, if the integers in n exceed the limits in Int::Limits.
Throws an exception of type Int::ArgumentSizeMismatch, if .


Normally, a node property would be set on a node to indicate that it should be excluded from cleanup activities. e.g. dynamically-created nodes that are used once and then thrown away. However, not all node technologies support node properties, so in this case a set of regular expressions can be provided that will be matched against the node name and, if any regex matches a node name, that node will be excluded from cleanup activities.
Each (non-empty) line must be a valid regular expression. e.g.^docker-.*$
Note: For the purposes of this matching, the name of the controller node
is the empty string not "master" so, if you want to exclude
the controller node from cleaning, you'll need to include a line saying
^$


SyncServerII is a framework and server with these main goals:
Current social media: Data is stored on corporate servers; users can lose ownership of data both “physically” and in terms of intellectual property.
If mobile app developer makes use of SyncServer:
Apps sometimes hide their data: For example, you enter your favorite restaurant meals and preferences, and images of those events into an app
If mobile app developer makes use of SyncServer:
Users who have their uploaded files stored in their own cloud storage are termed owning users (e.g., a Dropbox or Google Drive user). Users who sign in with non-cloud storage accounts (e.g., Facebook) are termed sharing users-- any files they upload must be stored in an owning users cloud storage.
Sharing is a key element in the design of SyncServer: It enables groups of users to share files. An initial owning user implicitly creates a sharing group by creating an account on a SyncServer-based app -- using their cloud storage system credentials (e.g., Google Drive or Dropbox). This initial user must be an owning user because they own the files they upload to the cloud storage system. Owning users are able to create new sharing groups; sharing users are not able to create new sharing groups.
Other users can then be invited to the sharing group with specific permissions: read, write, or admin. Users invited with admin permissions can invite others to the group, and expand the number of users sharing the files in the group. Owning users (e.g., Dropbox, Google Drive) that accept sharing invitations will have their files uploaded to their own cloud storage. Sharing users (e.g., Facebook) that accept sharing invitations, but don't have cloud storage will have their files uploaded to the inviting users cloud storage (or if that user was a non-owning user, the owning user originating the invitation chain).
The figure above depicts a sharing group. Note that all access to cloud storage is routed through the SyncServerII server, which controls the access that others have to any single users cloud storage. That is, I only grant the sharing group access to specific files in my cloud storage. Each user in that sharing group has access rights to the files in that sharing group granted through their invitation permissions to the sharing group; other users have no access to files in that sharing group.
Files are the main unit of user data storage in SyncServer. These files are stored in a users cloud storage (e.g., Google Drive, Dropbox), and synchronized with a mobile app.
Files are uniquely identified by UUID's. These are called fileUUID's. Clients are responsible for creating these fileUUID's and giving them to the client interface.
SyncServer stores files in a versioned manner in the sense that when a new file replaces an existing file in cloud storage, it is stored with the successive next version number. Any prior version is deleted immediately beforehand. File versioning is part of a mechanism to make sure apps stay up to date with the latest uploaded data on the server. That is, the most recent version of a file has the contents a client should download. File versioning also helps allow concurrent upload of revised file data. Much of this versioning is concealed beneath the layer of the iOS client library-- but if you look at the program code, or if you look at the file names in cloud storage, you will see versioning.
SyncServer also supports per-file app-specific meta data. This is referred to as appMetaData. This data is stored in the mySQL database used by the server, and for this reason, its use should be minimized in any particular app design. The SharedImages app makes use of appMetaData to store more specialized file type information than recorded in the mime type for the file.
Similar to files, appMetaData is stored in a versioned manner-- when and if the appMetaData is updated for a particular file, the version of the appMetaData gets incremented to the next successive whole number. The purpose of this versioning is to enable client apps to stay up to date with the latest versions of the appMetaData for files.
When an app developer designs a mobile app, it may be convenient to group together collections of files. For example, in the SharedImages app, each pair of image and discussion thread text files are considered to be groups. These file groupings are supported by SyncServer.
File Groups are uniquely identified by UUID's. These are called fileGroupUUID's. Clients are responsible for creating these fileGroupUUID's and giving them to the client interface.
Sharing groups represent collections of files and users. Each user can be a member of multiple single sharing groups. Each file can be in a single sharing group. Sharing groups are intended as larger collections of files than file groups represented with fileGroupUUID's.
Sharing Groups are uniquely referenced by UUID's assigned by clients called sharingGroupUUID's's.
Another key element in the design of SyncServer is synchronization. The goal is that each mobile app should have a consistent snapshot of the data being shared by a group of users. To this end, a type of optimistic synchronization is used. The synchronization is optimistic in that it is generally assumed that simultaneous updates of the data being shared by a group of users will be relatively infrequent.
For the data for a single sharing group, a single integer called the master version is persistently maintained (in the SyncServer mySQL database). Each time a group of files is uploaded by an app, the master version is incremented. Thus, the master version represents the overall (or master) version of a collection of files (and appMetaData) being shared by a group of users. Every time a client app asks for or sends data to the server, it gives what it thinks is the current master version. If that master version is actually out of date (i.e., doesn't match the master version known to the server), then the server rejects the client request. And then the client must recover from this rejection. Since synchronization, and hence these rejections, should occur only infrequently, this recovery should be infrequent. This rejection recovery occurs purely within the iOS client layer, and is not seen by the mobile app developer (except perhaps for some event reporting).
The left panel of the above figure depicts a successful exchange between the client app and the SyncServerII server-- the client knows the exact value of the current master version for the sharing group. The right panel of the above figure depicts an unsuccessful exchange between the client app and the SyncServerII server-- the client's value for the master version is out of date. Note that in the case of an unsuccessful exchange, the client can still perform certain server requests -- for example, the client can do an Index endpoint request to get (a) the current master version value, and (b) the file meta data (not the appMetaData) for the current collection of files in a file sharing group (e.g., fileUUID's, and file versions).
SyncServerII enables data to be safely shared amongst groups of users. SyncServerII provides privacy and safety in the sense that the files and other information stored in SyncServer will not be searchable by search engines, and only users who you have granted access to your files get access to the specific set of files in the sharing group in SyncServer.
SyncServerII emphasizes privacy and safety over security (e.g., that security can be in the hands of the developer creating the mobile app and deploying the SyncServer server) -- but if a user is happy with the security of their data in a cloud storage service, e.g., Google Drive or Dropbox, they will likely be happy with the security of storage in SyncServer.
SyncServer does persistently store authorization tokens for the cloud storage service for owning users. For example, suppose an owning user is using Google Drive to save their files in a mobile app incorporating SyncServer. Then, SyncServer persistently saves an Oauth2 token for accessing Google Drive for that user in its mySQL database. It is necessary for SyncServer to store these authentication tokens to enable sharing of a users data, when that sharing is authorized. SyncServer never has access to a users username or password on cloud storage services (or other sign-in methods such as Facebook). Sign in is handled using the sign-in mechanism specific to that sign-in method.
An intent of SyncServerII based apps is to allow users to own their data. For example, if an app developer stops maintaining an app a user shouldn't be stranded and lose their data. To this end, file data representations should be chosen where that file data content is available to end-users.
For example, two types of files are used in SharedImages: JPEG image files and text files for discussion threads. The image files are directly usable by users. For example, if an owning user stores their files in Google Drive, then they can open their Google Drive and view the images. The text discussion threads are a little more difficult. They are stored in JSON format, and so will likely be cryptic to an end-user. However, *all* of the discussion thread content is present in these files in plain text.
Similarly, an app developer should make minimal use of the `appMetaData` capabilities of SyncServer. This data is stored in a mySQL database -- and is thus not available to an end-user.
Because an app's files live in end-users cloud storage, there is a risk that users might alter or remove these files. Currently, SyncServerII has two strategies for dealing with this:
A typical pattern of using the iOS client interface is the following:
guard let sharingGroupIds = SyncServerUser.session.sharingGroupIds, sharingGroupIds.count > 0 else {
// Should not happen if a user is signed in
return
}
let sharingGroupId = sharingGroupIds[0]
do {
// sharingGroupId must be used in attr1 and attr2
try SyncServer.session.uploadImmutable(localFile: url1, withAttributes: attr1)
try SyncServer.session.uploadImmutable(localFile: url1, withAttributes: attr2)
} catch {
}
SyncServer.session.sync(sharingGroupId: sharingGroupId)
That is, you typically queue up some files for upload (e.g., using uploadImmutable) and then call `sync`. Each time you call the `sync` method of the SyncServer iOS client, the current pending queue of upload items is "closed", and readied for upload. This collection of files is uploaded atomically-- either all of the files make it to the server, or none of the files make it. A suitable use of this capability is to only call `sync` when you have queued uploads for all files in a single file group.
The sharingGroupId indicates which sharing group is being sync'ed. The sharingGroupId is explicitly given to the sync call in order to know which sharing group to check for downloads.
The server, and the cloud storage it references, is generally taken to be the "source of truth" -- or real value of data. Therefore, downloads from the server to the client are prioritized over uploads from the client to the server. This prioritization of downloads has an impact on how we discuss conflicts -- we talk about conflicts as stemming from downloads, though they involve an interaction between changes on the server and changes on the client.
The left and right panels of the above figure illustrate the two main categories of conflicts: Content download conflicts and download deletion conflicts.
Consider the SharedImages app, and suppose that user Chris makes a discussion thread comment, and the app uploads that comment. Next, without first refreshing, another user, Dany, in the same group comments on the same image. This is now a conflict situation: The comment thread (a file) referenced by the server, as modified by Chris, is different than the file that Dany's app is uploading. Dealing with these conflicts is known as conflict resolution. Similarly, a conflict can also occur if Chris deletes a file (say, an image and discussion thread in SharedImages), uploads that change to the server, and Dany, without first refreshing, makes a modification to the discussion thread associated with that image.
The SyncServer client leaves the details of conflict resolution decisions to the app developer, but provides some mechanisms to assist in this process. One reason that the details of conflict resolution are left to the app developer is because app developers can choose representations, in some cases, to make conflict resolution easier. For example, in the first conflict situation above, between two changes in a discussion thread file, SharedImages handles this relatively easily by disallowing individual comments to be modified, by giving each discussion comment a unique identifier, and by putting timestamps onto each comment. These app-specific decisions enable two conflicting versions of the same discussion thread file to be easily merged, and thus conflict resolution in this case is simplified.
The SyncServer client provides mechanisms to assist in dealing with conflicts in the following manner. First, conflicts are categorized into content download and download deletion conflicts. Content download conflicts are conflicts between a modified file and/or appMetaData being downloaded from the server, and the same file and/or appMetaData, modified (or deleted) by the local user and being uploaded. When these conflicts occur, the following SyncServer delegate method is called:
func syncServerMustResolveContentDownloadConflict(
_ downloadContent: ServerContentType,
downloadedContentAttributes: SyncAttributes,
uploadConflict: SyncServerConflict)
The above delegate method enables client apps to choose how they want to deal with the content download conflict. For example, a client app might choose to always prioritize downloads from the server and ignore conflicting uploads.
Download deletion conflicts are between a file that was deleted on the server, and the same file and/or appMetaData having been modified or deleted locally and being uploaded. When these conflicts occur, the following SyncServer delegate method is called:
func syncServerMustResolveDownloadDeletionConflicts(
conflicts:[DownloadDeletionConflict])
The above delegate method enables client apps to choose how they want to deal with the download deletion conflicts. For example, a client app might choose to always prioritize download deletions from the server and ignore conflicting uploads.
See also https://crspybits.github.io/iOS-Client-Docs/Conflict%20Resolution.html and https://crspybits.github.io/iOS-Client-Docs/Protocols/SyncServerDelegate.html.
E.g., suppose you have two apps, each with different Apple iOS bundle id's-- then you'll need to run two different SyncServers.
Files are uploaded from clients to cloud storage with the naming convention:
fileUUID.deviceUUID.fileVersion.FileExtension
A deviceUUID is an identifier assigned by the SyncServer iOS client library to the particular device to identify it to the server. The fileVersion is an integer corresponding to the file version as discussed above. We do not use just the fileUUID to name the file in the cloud service because the server does not hold a lock across multiple file uploads, and we need to make sure that we don't have a conflict when two or more devices attempt to concurrently upload the same file. FileExtension's correspond directly to the mime type of a file used when uploading using the client interface.
For example, here is an example of files stored in a Google Drive account by the SharedImages app:
In the above figure, you can notice that all of the image (.jpg) file are at version 0-- SharedImages doesn't generally let you modify an image once uploaded. You can also notice that some of the .txt files (used for discussion threads) are at versions > 0-- this is because various users of the SharedImages app contribute to the discussion threads, and upload different versions of discussion thread files corresponding to those changes.
Note that the deviceUUID for a particular file changes when a different device (e.g., different user) uploads a new version of the file.
Each separate mobile app needs its own server. That is, for iOS, each app with a separate bundle id needs its own server.
I have gone through a few incarnations of methods for installing the server, each of them on AWS. Currently, I am using a Docker image, and also use AWS Elastic Beanstalk. Previously, I was building the server directly on an AWS EC2 instance.
The two basic parts of my current deployment method are described below.
Docker is now central to my testing and deployment process for the server. For testing, I use the same Docker image that I use for building.
On my system, the following command launches that Docker image:
docker run --rm -i -t -v /Users/chris/Desktop/Apps/:/root/Apps crspybits/swift-ubuntu:4.0.0
And, of course, the path `/Users/chris/Desktop/Apps/` is specific to my system.
And running under that Docker image, this builds the server:
swift build -Xswiftc -DDEBUG -Xswiftc -DSERVER
For runtime, I use this Docker base-image and I run the script to create a Docker image for a specific release of the SyncServerII server code. Those release builds of the server Docker images live at hub.docker.
I use AWS's Elastic Beanstalk for reasons including:
My deployment process to the AWS Elastic Beanstalk takes several steps, some of them manual.
When the server starts, it reads configuration information from a JSON file. The following details the format of that configuration file.
{
"mySQL.host": "URL-for-mySQL-server",
"mySQL.user": "usernameForMySQL",
"mySQL.password": "passwordForMySQL",
"mySQL.database": "mySQL-database-name",
"port": "8080",
"allowedSignInTypes.Facebook": "true",
"allowedSignInTypes.Google": "true",
"allowedSignInTypes.Dropbox": "true",
"ssl.selfSigning": "false",
"GoogleServerClientId": "Get this when you create your Google app",
"GoogleServerSecret": "as above",
"FacebookClientId" : "Get this when you create your Facebook app",
"FacebookClientSecret": "as above",
"owningUserAccountCreation.initialFileName": "IMPORTANT_README.txt",
"owningUserAccountCreation.initialFileContents": "IMPORTANT: The files placed in this directory should not be changed in any way. They were created by the EXAMPLE app. If they are changed, that can cause the EXAMPLE app to crash or behave unpredictably. Of course, if you want to stop using EXAMPLE, these are your files, and you are fully able to use them as you wish."
}
When a new owning user account is created (i.e., one with cloud storage), a single non-shareable file is first created. That file has a name given by owningUserAccountCreation.initialFileName and contents given by owningUserAccountCreation.initialFileContents. The intent is that this file serves as a warning to users to not modify the files used by the app.
The best instructions for setting up a new iOS app are likely found by looking over the SharedImages app, but some details are also given below.
The example app in the iOS client repo can also provide information on setting up your iOS app.
# Some pods used by SyncServer haven't yet been released to cocoapods.org, so the following is needed. source 'https://github.com/crspybits/Specs.git' source 'https://github.com/CocoaPods/Specs.git' use_frameworks! target 'YourApp' do # The iOS client. pod 'SyncServer' # Only needed if you are allowing Facebook users to share. pod 'SyncServer/Facebook' # Only needed if you are using Dropbox for cloud storage pod 'SyncServer/Dropbox' # Only needed if you are using Google Drive for cloud storage pod 'SyncServer/Google' target 'YourAppTests' do inherit! :search_paths end end
import SyncServer
let googleSignIn = GoogleSyncServerSignIn(serverClientId: serverClientId, appClientId: appClientId) SignInManager.session.addSignIn(googleSignIn, launchOptions: options)If you are also using Dropbox, you'll need:
let dropboxSignIn = DropboxSyncServerSignIn(appKey: dropboxAppKey) SignInManager.session.addSignIn(dropboxSignIn, launchOptions: options)If you are also using Facebook sign-in, you'll need:
let facebookSignIn = FacebookSyncServerSignIn() SignInManager.session.addSignIn(facebookSignIn, launchOptions: options)
SyncServer.session.appLaunchSetup(withServerURL: serverURL, cloudFolderName:cloudFolderName)
func application(_ app: UIApplication, open url: URL, options: [UIApplicationOpenURLOptionsKey : Any] = [:]) -> Bool { return SignInManager.session.application(app, open: url, options: options) || SharingInvitation.session.application(app, open: url, options: options) }
func application(_ application: UIApplication, handleEventsForBackgroundURLSession identifier: String, completionHandler: @escaping () -> Void) { SyncServer.session.application(application, handleEventsForBackgroundURLSession: identifier, completionHandler: completionHandler) }
// For the GoogleSyncServerSignIn, the delegate in this params argument must a view controller abiding by GoogleSignInUIProtocol let googleSignInButton = googleSignIn.setupSignInButton(params: ["delegate": self]) googleSignIn.delegate = self // abiding by GenericSignInDelegate // If you are using Facebook sign-in: let facebookSignInButton = facebookSignIn.setupSignInButton(params:nil) // Just to balance out the lengths of the sign-in buttons-- the Google button is shorter. facebookSignInButton.frameWidth = googleSignInButton.frameWidth facebookSignIn.delegate = self // If you are using Dropbox sign-in: let dropboxSignInButton = dropboxSignIn.setupSignInButton(params: ["viewController": self]) dropboxSignInButton.frameSize = CGSize(width: googleSignInButton.frameWidth, height: googleSignInButton.frameHeight * 0.75) dropboxSignIn.delegate = self
let signIn:SignIn = SignIn.createFromXib()! // and add this SignIn view into an appropriate view controller in your UI.The SignIn view uses the SyncServer SignInManager to determine which sign-in buttons to display. The SharedImages app uses the SignIn view, so see that for additional code details.
Downloading SharedImages and building it in Xcode will not give a clean build. You will get something like this:
These errors occur because two files, Server.plist and GoogleService-Info.plist are present only as symbolic links-- you need to populate them for your own server and for your own Google Sign In setup.
SharedImages relies on having a SyncServerII instance running. The Server.plist file references this server, and other setup-- for Google and Dropbox sign-in's. Thus, you will need to stand up a SyncServerII server. Once you have done that, the format of the Server.plist file is:
The references to Staging in the above .plist can be ignored if you are not using a staging server.
You need to generate a configuration file-- this will typically be named: `GoogleService-Info.plist`, and add that file to your Xcode project. Amongst other information, this .plist file contains the Google `CLIENT_ID` for your iOS app.


AMAZING PEOPLE ARE MAKING AMAZING DESIGNS IN A FUN ENVIRONMENT
When working with us, you are part of a team of committed collaborators.
All aspects of our software development process are intergrated, interactive
and agile.
Our approach unifies design, development and product management to create exceptional products.
We start each project by understanding your business goals, the user's needs and the product requirements.
Then we help translate them into effective and elegant solutions.
Before we sign a contract or write a line of code our team will spend the
necesary time needed to understand your product vision.
The outcome of this scoping session is propasal of high-level statement of work.
Based on your requirements, we can provide a complete offering or just the pieces you need.
DESIGN
Our design practice offers a full range of services
including brand strategy,interaction and
visual design
and user experience testing.
Throughout yuor project,our designers create and
implement visual design and workflows,solicit
user
feedback and work with you to make sure what gets built
is what is needed.
DEVELOPMENT
All engineers are fluent in the latest enterprise, mobile
and web development technologies.
They
collaborate with your team to write, and improve
code on a daily basis, using proven practices
such as
test-driven development and pair programming.
PRODUCT MANAGEMENT
Planning and development is iterative. Because we are
constantly coding and testing, the products
we build are
always ready to go live.
This iterative process allows for changes as business
requirements evolve.
PITCH BLACK
MIGHTY ONTARION SECURITY
YELLOW-ORANGE PYRAMIDS
MOVIES HUB
THE GOOD DAY
MULTIMEDIA
BURNED C LOGO
BAILEY WONGER
DELANI STUDIO
2019


--- layout: post title: Walled gardens and billing relationships date: 2004-10-26 00:00:00 category: mobile ---
An unfinished thought: how do we reconcile the perceived need for operators to open up their walled gardens, and one big reason why content owners are interested in mobile - easy billing?
I mean: we can't just let *anyone* stick a charge onto the bills of mobile subscribers. That's been tried with premium SMS, and the industry is now having to correct itself by cracking down on PSMS subscription services. So at some level, there'll be a divide between operator-approved partners who can bill for content, and unapproved ones who don't.
So even if the so-called garden walls are demolished (which I don't believe is necessary for operators and content owners to enjoy commercial success), there's still a divide, and a need for operators to vet and approve content providers.


.
Docs
Getting started
Components
Support
Back to Quick
Getting started
Quick start
Build tools
Styleguide
Colors
Typography
Icons
Components
Alerts
Avatar
Badge
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Plugins
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Welcome
Here is the place where you can see what updates came out and did we bring new to the theme.


| In the MobileDragon game program flow is controlled
by the MobileDragon core.
The very first call the MobileDragon core does to an
application is call to MDGameSetPreferences()
global function, which must be implemented by the user. The purpose is
to determine some initial settings.
This function prototype is
void MDGameSetPreferences( mdragon::MDGamePreferences
& )
MDGamePreferences
structure members currently are:
string name – application name.
string title – application title. On Windows it is used as application
window caption.
string pack_dir_name – game resource package name without any
extension.
DWord system_pool_size – memory size in bytes that MobileDragon
can use for it’s internal needs (such as file decompression, etc.)
string log_name – name for log file that will be created by MobileDragon
core. string ‘_systemLog’ will be added to this name.
DWord symbian_uuid – application uuid for symbian platform.
DWord runs_per_second – how many times per second main game logic
will be called (see MDGame::Update() method).
DWord palm_creator_id – application vendor id for palm platform.
Note that MDGameSetPreferences()
function can be called more than once, so ensure it returns same data
every call.
Next thing that MobileDragon does is it creates instance
of main user’s game class object, which must be a derived from MDGame
class and have it’s 3 pure virtual methods implemented:
virtual Bool
Init()
called by MobileDragon core to perform main game class object initialization.
Here you can perform basic tasks & initial resource loading. Return
True to indicate that initialization completed successfully or False otherwise.
virtual Bool
Update()
periodically called by MobileDragon core. All game logics must be implemented
here.
MobileDragon core will try to call this method exactly such many times
as it is set in preferences structure ( see MDGameSetPreferences function
and MDGamePreferences structure ).
virtual void
Draw()
periodically called by MobileDragon core. All idle time left from executing
logic updates will be spent within Draw() cycle. Here & only here
you visualize your game screen.
MobileDragon creates that instance by calling user-impemented
global function MDGameCreate().
It must return pointer to created user’s main game class object instance,
allocated on heap using new operator. Deletion of this object is MobileDragon
core task.
This function prototype is
mdragon::MDGame* MDGameCreate(
mdragon::System * system);
It takes pointer to MobileDragon Sytem
object, and also it must allocate render object and let the core know
about it assigning the system->render2d
or system->render3d
member variable to 2d or 3d render object instance.
Let’s provide source for example application that will:
start, enter logic loop once and immediately exit without drawing anything
on the screen.
//
MDSampleApp.cpp
//
define this to configure MobileDragon for Win32 target platform.
#define MD_OS_WIN32
//
include MobileDragon main header.
#include "mdragon.h"
//
prefere use of mdragon namespace.
using namespace mdragon;
/**
* This is MobileDraon sample application main game object class.
*/
class MDSampleApp : public
MDGame
{
public:
MDSampleApp( System *md_system_ )
{
// remember pointer to MobileDragon System object.
md_system = md_system_;
}
~MDSampleApp()
{
// nothing to do here
}
/**
* Implement MDGame pure virtual metod.
*/
virtual Bool Init()
{
// Simply return True to tell MobileDragon core
that
// initialization completed successfully.
return True;
}
/**
* Implement MDGame pure virtual metod.
*/
virtual Bool Update()
{
// Call to System::Exit() causes current logic update
to
// be the last one, after it MobileDragon core will perform
// resource cleanup and return control to the host os.
md_system->Exit();
//
Returning False from Update() shows MobileDragon that
// there is no need to draw the game screen, so Draw()
// method will not be called.
return False;
}
/**
* Implement MDGame pure virtual metod.
*/
virtual void
Draw()
{
// This method will not be called at all in this
sample.
}
private:
System *md_system;
};
/**
* Implement MDGameSetPreferences function.
*/
void MDGameSetPreferences( mdragon::MDGamePreferences
& prefs )
{
// set up this game name
prefs.name = "MDSampleApp";
//
set up this game title
prefs.title = "MDSampleApp";
//
set up the name for PackDir file( not really used here )
prefs.pack_dir_name = "MDSampleApp";
//
set the system memory pool size be 300 Kbytes.
prefs.system_pool_size = 300 * 1024;
//
set preffered logic update method calls ( times per second ).
prefs.runs_per_second = 30;
//
set MobileDragon system log name.
prefs.log_name = "MDSampleApp";
}
/**
* Implement MDGameCreate function.
*/
mdragon::MDGame * MDGameCreate( System * system )
{
// for example init MobileDragon system with 2d
renderer object.
system->render2d = new mdragon::Render2D;
//
create and return MDSampleApp object instance.
return new MDSampleApp( system );
}
Copyright
2005-2006 Herocraft Hitech Co. Ltd.
|


Description: This is the 508 compliant static HTML/CSS mock up of the Patient Selection View.
Documents: Please also view Patient Selection View Wireframe,
Go to full screen view


*
A one-stop site for all things christmas related in Exeter, Devon
Princess Hay: with over 70 shops in Princesshay, covering the very best of the high street names as well as some more specialised and independent stores. So if you’re looking for fashion, beauty, something for the house, or the latest gadget, we’ve probably got it right here. We’ll look forward to seeing you soon! Plus there’s even more reason to visit Princesshay Exeter, our neighbour John Lewis, is a complementary store to the great offering we have here in Princesshay.
Exeter also has some quirky pubs, cafés and restaurants which serve excellent food that is normally locally sourced as well, including Ruby Modern Diner, Tea on the Green, Fresha and Real Food Exeter. Princesshay shopping quarter is home to the familiar so if there’s a chain restaurant that you love you’ll find it there, or head to Gandy Street and Queen Street for smart cocktail bars and restaurants, including the lively Las Iguanas. When the weather’s good, Winter or Summer, there’s nothing better than enjoying a picnic outdoors. In Exeter there’s plenty of places to do this, on Exeter’s Historic Quayside, by the Cathedral, in Northernhay Gardens or on the lawns in Southernhay. Whether it’s breakfast, lunch, dinner or just coffee and a cake eating out in Exeter is a great experience – and there’s always loads to choose from!
Exeter Christmas Market:
This year's Christmas Market will run from Saturday 19th November until Sunday 18th December.
The Cathedral Green, at the heart of the city centre, will be brought to life by this special seasonal Market, with stalls offering unique, handmade and unusual gifts, decorations and food items – everything needed for a perfect Christmas celebration and to create a real Christmas buzz at the heart of the city.


I've been involved with the internet and programming since the mid 90's. I've studied a wide variety of programming languages and built everything from REST APIs, content management systems, single page apps, and more.
I went down a different path from my programming roots that led me into auto mechanics. That is until I wore out my back pre-maturely and needed spinal fusion surgery. Now I've found my way back to continue the search for the master code! When not writing code you'll often find me working on a truck, taking apart an engine, or playing guitar.


Mourinho's Back! Twitter Reacts as Son, Moura & Kane Get Tottenham's New Era Off to a Perfect Start
by Ben CarterGoals from Son Heung-min, Lucas Moura and Harry Kane gave José Mourinho the perfect start to his career at Tottenham thanks to a 3-0 win away at London rivals West Ham.
It took less than three minutes for Mourinho to be off his feet celebrating his first goal in charge of Tottenham, but Harry Kane's early strike was ruled out for offside.
Dele Alli went on a fantastic run to create space in the final third, but Kane just couldn't get himself back onside and was denied a seventh goal this season.
Michael Oliver then produced one of the refereeing blunders of the season so far to award Tottenham a free-kick in a dangerous position.
Kane was tussling with West Ham's Issa Diop and he ever pulled at the defender's arm, but stunningly Oliver gave Tottenham the free-kick, which saw Manuel Pellegrini unsurprisingly give the fourth official quite an earful.
Fans didn't miss the moment on social media either...
Tottenham continued to pile the pressure onto West Ham and they eventually found a deserved breakthrough through Son Heung-min.
It was a chance that only came about after some fantastic work from Alli, with Son feinting left and then right before firing the ball across Sergi Roberto and into the far corner of the net.
Son turned provider as Lucas Moura doubled Tottenham's lead just before half-time, but once again Mourinho's side had Alli to thank after a stunning improvised pass to the touchline.
The England international somehow kept the ball in play with an outstanding piece of skill right on the edge of the pitch, releasing Son who whipped a perfect ball across the face of goal to set up Moura with a simple finish at the back post.
It didn't take long after half-time for Kane to finally get in on the act for Tottenham.
The 26-year-old sent a powerful header into the back of the net after racing onto a perfect cross from Serge Aurier - moving clear as the club's third top goalscorer of all time.
West Ham were eventually able to pull one goal back through substitute Michail Antonio.
It was hardly a goal which inspired much confidence, but the hosts did have the ball in the back of the net in the last minute of the game when Declan Rice was left unmarked at the back post.
But Rice had strayed into an offside position, so the Video Assistant Referee ruled out what could have been a nail-biting end to the match.
West Ham eventually did get their second goal with the last kick of the game, scoring through centre-back Angelo Ogbonna, but it was a strike that never threatened the scoreline and only frustrated Mourinho in his first appearance.
Regardless of Tottenham's inability to keep a clean sheet - there's only so much Mourinho can do in 48 hours after - it was a promising afternoon for the north Londoners which has seen them break back into the top half of the table.
Here's some of the reaction from full-time at London Stadium...
For more from Ben Carter , follow him on Twitter !


State Route Mile Post Markers of Washington State
Metadata also available as
Metadata:
- Identification_Information:
-
- Citation:
-
- Citation_Information:
-
- Originator: Washington State Department of Transportation
- Publication_Date: 20120702
- Title: State Route Mile Post Markers of Washington State
- Geospatial_Data_Presentation_Form: vector digital data
- Publication_Information:
-
- Publication_Place: Olympia, Washington, USA
- Publisher: Washington State Department of Transportation (WSDOT)
- Description:
-
- Abstract:
-
This dataset contains two sources used to determine X, Y coordinates for positions along Washington State highways perpendicular to milepost markers. Locations were collected on the fly from a moving vehicle using Global Positioning Systems (GPS) technology, and using Geographic Information Systems (GIS) processes, the Washington State Department of Transportation (WSDOT) 24k Linear Referencing System (LRS) and the WSDOT Traffic Signs Management Systems database (TSMS).
- Purpose:
-
Provide location reference along Washington State Highways for such uses as: routing, vehicle tracking, emergency services, traffic safety, and WSDOT project planning and management.
- Time_Period_of_Content:
-
- Time_Period_Information:
-
- Single_Date/Time:
-
- Calendar_Date: 20120701
- Time_of_Day: Unknown
- Currentness_Reference: ground condition
- Status:
-
- Progress: Complete
- Maintenance_and_Update_Frequency: Annually
- Spatial_Domain:
-
- Bounding_Coordinates:
-
- West_Bounding_Coordinate: -124.672354
- East_Bounding_Coordinate: -116.863256
- North_Bounding_Coordinate: 49.031803
- South_Bounding_Coordinate: 45.505186
- Keywords:
-
- Theme:
-
- Theme_Keyword_Thesaurus: None
- Theme_Keyword: Milepost
- Theme_Keyword: State Route
- Theme_Keyword: Transportation Data
- Theme_Keyword: Highway
- Theme_Keyword: Milepost Paddles
- Theme_Keyword: Safety
- Theme_Keyword: Milepost Markers
- Theme_Keyword: Navigation
- Place:
-
- Place_Keyword_Thesaurus: None
- Place_Keyword: Washington State
- Place_Keyword: WA
- Place_Keyword: United States
- Place_Keyword: USA
- Place_Keyword: Pacific Northwest
- Place_Keyword: Washington
- Access_Constraints: None
- Use_Constraints:
-
Due to the diverse sources of this data, accuracy varies within the dataset and is relative to the purpose stated above. Also, this data may have changed since the publication date. If you find an error with this data and can provide updated information, please contact the GIS and Roadway Data Office at<PHONE_NUMBER> or fax<PHONE_NUMBER>.
- Point_of_Contact:
-
- Contact_Information:
-
- Contact_Person_Primary:
-
- Contact_Person: Thomas A. Blake
- Contact_Organization: Washington State Department of Transportation
- Contact_Position: Data Products Supervisor
- Contact_Address:
-
- Address_Type: physical address
- Address: 7345 Linderson Way SW
- City: Tumwater
- State_or_Province: WA
- Postal_Code: 98501-7384
- Country: USA
- Contact_Voice_Telephone:<PHONE_NUMBER>
- Contact_Electronic_Mail_Address<EMAIL_ADDRESS>- Data_Set_Credit:
-
Roadway Branch, Transportation Data Office, Washington State Department of Transportation
Transportation Signs Management System, Washington State Department of Transportation
- Native_Data_Set_Environment:
-
Microsoft Windows XP Version 5.1 (Build 2600) Service Pack 3; ESRI ArcCatalog <IP_ADDRESS>00
- Data_Quality_Information:
-
- Completeness_Report:
-
This dataset represents all State Routes in Washington State. However, milepost markers are not present for every mile. Milepost markers were collected in the field or from a query of the TSMS database.
- Positional_Accuracy:
-
- Horizontal_Positional_Accuracy:
-
- Horizontal_Positional_Accuracy_Report:
-
This dataset contains two sources used to determine X,Y coordinates for positions along state highways perpendicular to milepost markers. The dataset contains a field indicating the source. Source 1 was collected with GPS from a moving vehicle as a single point. Source 2 was obtained through GIS processes using a 24k LRS and data from the Traffic Sign Management System.
Source 1 data points with a directional indicator of 'b' have an average accuracy of +/- one-hundredth of a mile (52.8 ft.).
Source 1 data points with a directional indicator of 'i' or 'd' have an average accuracy of +/- two-hundredths of a mile (105.6 ft).
Source 2 data points have an unknown accuracy.
- Vertical_Positional_Accuracy:
-
- Vertical_Positional_Accuracy_Report:
-
Elevations were obtained using resource grade GPS equipment and have an average accuracy of +/- fifteen feet. Data points from source 2 data have no elevation associated with them and a placeholder of 99999.99 was used.
- Quantitative_Vertical_Positional_Accuracy_Assessment:
-
- Vertical_Positional_Accuracy_Value: 99999.99
- Vertical_Positional_Accuracy_Explanation: Source 2 value not applicable, null placeholder.
- Lineage:
-
- Process_Step:
-
- Process_Description:
-
Initial data collection was performed with GPS technology on the fly from moving vehicles. Data was collected in the increasing and decreasing direction of travel as a single point while passing perpendicularly to each milepost marker. The milepost markers along undivided highways were collected twice, once in each direction where possible. The milepost markers along divided highways were collected once in the direction of travel, where possible.
The GPS data was post processed and exported with Pathfinder Office into a text file for each state route. New data fields were added: State Route ID (identification) and ARM (actual route mileage) values were derived from the WSDOT 24k LRS dataset. The increasing and decreasing files of each route were joined together geospatially using the nearest function, and two tables were produced. This data was then validated, the average distance field was created, and a single table was produced. An SRMP value was obtained using the ArmCalc module to determine the MP_value.
For source 2 mileposts, the TSMS database was queried for milepost markers. This dataset was compared to the source 1 data and duplicates were removed. ARM values were obtained from the SRMP values given in the TSMS database using ARMCalc and then placed on the WSDOT's 24k LRS. X,Y coordinates were obtained for these points using ESRI's GIS software.
The source 1 and source 2 data sets were combined into a single file, placed as an event theme using the longitude and latitude coordinate fields, and then exported as a shapefile. This shapefile was projected from GCS NAD83 to GCS NAD 83 HARN. New NAD 83 HARN coordinates were generated with the ESRI AddXY command and loaded into the longitude and latitude fields.
- Process_Date: 2005
- Process_Contact:
-
- Contact_Information:
-
- Contact_Person_Primary:
-
- Contact_Person: Jason Stambaugh or Jason Moxham
- Contact_Organization:
-
Washington State Department of Transportation, Transportation Data Office, Roadway Branch
- Contact_Position: Transportation Planning Tech 3
- Contact_Voice_Telephone:<PHONE_NUMBER> Jason Stambaugh,<PHONE_NUMBER> Jason Moxham
- Contact_Electronic_Mail_Address: stambaj<EMAIL_ADDRESS>- Process_Step:
-
- Process_Description:
-
Changes to the geographic location of mile post markers as reported in the TSMS data base were processed using GIS software and new coordinates established. An updated event theme was created and processed as in step one.
- Process_Date: 20101202
- Process_Contact:
-
- Contact_Information:
-
- Contact_Person_Primary:
-
- Contact_Person: Thomas A. Blake
- Contact_Organization:
-
Washington State Department of Transportation, GIS and Roadway Data Office
- Contact_Position: Data Products Supervisor
- Contact_Address:
-
- Address_Type: physical address
- Address: 7345 Linderson Way SW
- City: Tumwater
- State_or_Province: WA
- Postal_Code: 98501-7384
- Country: USA
- Contact_Voice_Telephone:<PHONE_NUMBER>
- Contact_Electronic_Mail_Address<EMAIL_ADDRESS>- Process_Step:
-
- Process_Description:
-
Updates were made to the Region attribute of Milepost Markers along US 12 due to a WSDOT region boundary adjustment between the Southwest and South Central Regions
- Process_Date: 20120624
- Process_Contact:
-
- Contact_Information:
-
- Contact_Person_Primary:
-
- Contact_Person: Thomas A. Blake
- Contact_Organization: Washington State Department of Transportation
- Contact_Position: Data Products Supervisor
- Contact_Address:
-
- Address_Type: physical address
- Address: 7345 Linderson Way SW
- City: Tumwater
- State_or_Province: WA
- Postal_Code: 98501-7384
- Country: USA
- Contact_Voice_Telephone:<PHONE_NUMBER>
- Contact_Electronic_Mail_Address<EMAIL_ADDRESS>- Cloud_Cover: 0
- Spatial_Data_Organization_Information:
-
- Direct_Spatial_Reference_Method: Vector
- Point_and_Vector_Object_Information:
-
- SDTS_Terms_Description:
-
- SDTS_Point_and_Vector_Object_Type: Entity point
- Point_and_Vector_Object_Count: 7885
- Spatial_Reference_Information:
-
- Horizontal_Coordinate_System_Definition:
-
- Geographic:
-
- Latitude_Resolution: 0
- Longitude_Resolution: 0
- Geographic_Coordinate_Units: Decimal degrees
- Geodetic_Model:
-
- Horizontal_Datum_Name: D_North_American_1983_HARN
- Ellipsoid_Name: Geodetic Reference System 80
- Semi-major_Axis: 6378137
- Denominator_of_Flattening_Ratio: 298.257222
- Vertical_Coordinate_System_Definition:
-
- Altitude_System_Definition:
-
- Altitude_Resolution: 1.000000
- Altitude_Encoding_Method:
-
Explicit elevation coordinate included with horizontal coordinates
- Entity_and_Attribute_Information:
-
- Detailed_Description:
-
- Entity_Type:
-
- Entity_Type_Label: wastate_mp_SPS
- Entity_Type_Definition:
-
Points indicate locations perpendicular to milepost markers along Washington State Highways.
- Attribute:
-
- Attribute_Label: AB
- Attribute_Definition:
-
Ahead Back Indicator, An indicator that denotes if the Linear Referencing Method (Trafficway) State Route Milepost is within a Back Mileage Equation Area
- Attribute_Definition_Source: Washington State Department of Transportation Data Catalog
- Attribute_Domain_Values:
-
- Enumerated_Domain:
-
- Enumerated_Domain_Value: A
- Enumerated_Domain_Value_Definition: Ahead indicator
- Enumerated_Domain:
-
- Enumerated_Domain_Value: B
- Enumerated_Domain_Value_Definition: Back indicator
- Attribute:
-
- Attribute_Label: COMMENTS
- Attribute_Definition: Comment field for use during data updates.
- Attribute:
-
- Attribute_Label: DIRECTION
- Attribute_Definition:
-
For data with source code of 1, indicates the direction of travel the data was collected in. For data with source code of 2, indicates the 24k LRS dataset used.
- Attribute_Domain_Values:
-
- Enumerated_Domain:
-
- Enumerated_Domain_Value: i
- Enumerated_Domain_Value_Definition:
-
Data collected in the increasing lane of travel with GPS or placed on a increasing 24k LRS.
- Enumerated_Domain:
-
- Enumerated_Domain_Value: d
- Enumerated_Domain_Value_Definition:
-
Data collected in the decreasing lane of travel with GPS or placed on a decreasing 24k LRS.
- Enumerated_Domain:
-
- Enumerated_Domain_Value: b
- Enumerated_Domain_Value_Definition:
-
Data collected in both directions of travel using GPS for a single milepost marker.
- Attribute:
-
- Attribute_Label: DISTANCE
- Attribute_Definition:
-
The average distance between the two positions collected using GPS for the same milepost marker.
- Attribute_Definition_Source: ESRI
- Attribute_Domain_Values:
-
- Enumerated_Domain:
-
- Enumerated_Domain_Value: 99999.99
- Enumerated_Domain_Value_Definition: Placeholder for a null value
- Unrepresentable_Domain:
-
Sequential unique whole numbers that are automatically generated.
- Attribute:
-
- Attribute_Label: HAE
- Attribute_Definition:
-
Height Above Ellipsoid - The vertical distance in feet above or below a reference ellipsoid. For WSDOT this reference ellipsoid is designated WGS84.
- Attribute_Definition_Source: Roadway Location Data Dictionary
- Attribute_Domain_Values:
-
- Enumerated_Domain:
-
- Enumerated_Domain_Value: 99999.99
- Enumerated_Domain_Value_Definition: Null value placeholder
- Attribute:
-
- Attribute_Label: LATITUDE
- Attribute_Definition:
-
The degree of latitude above the equator represented by a 2 digit number of degrees from 00 to 90 and fractions of degrees with 6 decimal places. Only applies to the northern hemisphere. Values in this field are NAD83 HARN.
- Attribute_Definition_Source: Roadway Location Data Dictionary
- Attribute:
-
- Attribute_Label: LONGITUDE
- Attribute_Definition:
-
The degree of longitude west of Greenwich, England, represented by a 3 digit number of degrees from 000 through 180 and decimal fractions of degrees with 6 decimal places. East longitudes are not included. Values in this field are NAD83 HARN
- Attribute_Definition_Source: Roadway Location Data Dictionary
- Attribute:
-
- Attribute_Label: MP_VALUE
- Attribute_Definition:
-
Milepost Value indicates the number that appears on the milepost marker.
- Attribute:
-
- Attribute_Label: OBJECTID
- Attribute_Definition: Internal feature number.
- Attribute_Definition_Source: ESRI
- Attribute_Domain_Values:
-
- Unrepresentable_Domain:
-
Sequential unique whole numbers that are automatically generated.
- Attribute:
-
- Attribute_Label: REF_DATE
- Attribute_Definition: Date the individual points were valid.
- Attribute:
-
- Attribute_Label: REGION
- Attribute_Definition:
-
Region - The geographic and administrative areas of responsibility of the Washington State Department of Transportation within the State of Washington.
- Attribute_Definition_Source: Washington State Department of Transportation Data Catalog
- Attribute_Domain_Values:
-
- Enumerated_Domain:
-
- Enumerated_Domain_Value: NC
- Enumerated_Domain_Value_Definition:
-
North Central Region - Washington State Department of Transportation
- Enumerated_Domain:
-
- Enumerated_Domain_Value: OL
- Enumerated_Domain_Value_Definition: Olympic Region - Washington State Department of Transportation
- Enumerated_Domain:
-
- Enumerated_Domain_Value: NW
- Enumerated_Domain_Value_Definition:
-
Northwest Region - Washington State Department of Transportation
- Enumerated_Domain:
-
- Enumerated_Domain_Value: SW
- Enumerated_Domain_Value_Definition:
-
Southwest Region - Washington State Department of Transportation
- Enumerated_Domain:
-
- Enumerated_Domain_Value: SC
- Enumerated_Domain_Value_Definition:
-
South Central Region - Washington State Department of Transportation
- Enumerated_Domain:
-
- Enumerated_Domain_Value: EA
- Enumerated_Domain_Value_Definition: Eastern Region - Washington State Department of Transportation
- Unrepresentable_Domain: Coordinates defining the features.
- Attribute:
-
- Attribute_Label: Shape
- Attribute_Definition: Feature geometry.
- Attribute_Definition_Source: ESRI
- Attribute_Domain_Values:
-
- Unrepresentable_Domain: Coordinates defining the features.
- Attribute:
-
- Attribute_Label: SOURCE
- Attribute_Definition: Indicates how the X,Y coordinates where obtained.
- Attribute_Domain_Values:
-
- Enumerated_Domain:
-
- Enumerated_Domain_Value: 1
- Enumerated_Domain_Value_Definition: Data collected with GPS
- Enumerated_Domain:
-
- Enumerated_Domain_Value: 2
- Enumerated_Domain_Value_Definition:
-
X,Y coordinates derived from the 24k LRS, using values from the Traffic Signs Management System database
- Attribute:
-
- Attribute_Label: SR
- Attribute_Definition:
-
Washington State Highways are defined by the following: State Route (SR) number, Related Roadway Type (RRT) and Related Roadway Qualifier (RRQ). These three descriptors uniquely identify and every piece of the highway system in Washington State. For definitions of SR, RRT and RRQ see the WSDOT metadata for the GIS Roadlog dataset
- Attribute_Definition_Source: The Washington State Highway Log
- Overview_Description:
-
- Entity_and_Attribute_Overview:
-
This data set contains milepost marker values, elevations, WSDOT region indicators, data source information, State Route indicators.
- Distribution_Information:
-
- Distributor:
-
- Contact_Information:
-
- Contact_Organization_Primary:
-
- Contact_Organization:
-
Washington State Department of Transportation, Office of Information Technology
- Contact_Person: Jordyn Mitchell
- Contact_Position: GIS Database Administrator
- Contact_Address:
-
- Address_Type: mailing address
- Address: PO Box 47430
- City: Olympia
- State_or_Province: WA
- Postal_Code: 98504-7430
- Country: USA
- Contact_Voice_Telephone:<PHONE_NUMBER>
- Contact_Electronic_Mail_Address<EMAIL_ADDRESS>- Distribution_Liability:
-
The Washington State Department of Transportation shall not be liable for any activity involving this data with regard to lost profits or savings or any other consequential damages; or the fitness for use of the data for a particular purpose; or the installation of the data, its use, or the results obtained.
- Standard_Order_Process:
-
- Fees: none
- Ordering_Instructions:
-
Download individual data sets from <http://www.wsdot.wa.gov/mapsdata/geodatacatalog/default.htm>
- Available_Time_Period:
-
- Time_Period_Information:
-
- Single_Date/Time:
-
- Calendar_Date: Unknown
- Time_of_Day: Unknown
- Metadata_Reference_Information:
-
- Metadata_Date: 20120624
- Metadata_Review_Date:
- Metadata_Future_Review_Date:
- Metadata_Contact:
-
- Contact_Information:
-
- Contact_Person_Primary:
-
- Contact_Person: Thomas A. Blake
- Contact_Organization: Washington State Department of Transportation
- Contact_Position: Data Products Supervisor
- Contact_Address:
-
- Address_Type: physical address
- Address: 7345 Linderson Way SW
- City: Tumwater
- State_or_Province: WA
- Postal_Code: 98501-7384
- Country: USA
- Contact_Voice_Telephone:<PHONE_NUMBER>
- Contact_Electronic_Mail_Address<EMAIL_ADDRESS>- Metadata_Standard_Name: FGDC Content Standards for Digital Geospatial Metadata
- Metadata_Standard_Version: FGDC-STD-001-1998
- Metadata_Time_Convention: local time
- Metadata_Access_Constraints: none
- Metadata_Use_Constraints: none
- Metadata_Security_Information:
-
- Metadata_Security_Classification: Unclassified
- Metadata_Extensions:
-
- Online_Linkage: <http://www.esri.com/metadata/esriprof80.html>
- Profile_Name: ESRI Metadata Profile
Generated by mp version 2.9.12 on Wed Jul 13 13:33:16 2016


Reports unnecessary comparisons with
.indexOf()
expressions. An example of such an expression is comparing the result of
.indexOf()
with numbers smaller than -1.


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Our Proposed Building Structure
This is a sample image created for the visualization of our new school building. We will start our Academics in our new building very soon as we are near to the completion of the building.
Features are :
500+ Students seats available
50+ Highly Skilled Teachers
10+ Something.
10+ Something.
10+ Something.
About Vinayak Boarding Secondary School
Bootstrap 4
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Ocean [ag47], ocean, in Crystal Sea
Last updated Turn #74
Ocean [ag47], ocean, in Crystal Sea
------------------------------------------------------------------------
13: Fast Sail [ht2u], ship, 3 hulls, 1 rowing port, 9 sails, arrived from
13: Ocean [ag48], owner:
13: Stewart [k0u], Pen, with 12 sailors
14: Fast Sail [ht2u], ship, 3 hulls, 1 rowing port, 9 sails, departed for
14: Ocean [ag46].
Routes leaving Ocean:
North, to Ocean [af47], 6 days
East, to Ocean [ag48], 6 days
South, to Ocean [ah47], 6 days
West, to Ocean [ag46], 6 days