| DOSE: |
3 hits |
oral |
LSD |
(blotter / tab) |
Background
I'd had a few low-dose experiences with both psilocybin and LSD, maybe 5 trips altogether. I found each generally enjoyable and fascinating, except that LSD’s 12-hour duration was a little taxing. Anyway, this time, over an extra-long weekend, I sought something more intense than usual.
Setting
I was with two well-known friends who weren’t tripping, but whom I had tripped with in the past with lighter doses. We were all staying overnight at the house of an acquaintance. There was no agenda, this was a casual place where, at any given time, there could be a half dozen or more people around, mostly college kids, all friends with each other, hanging out and smoking pot or whatever. Generally a comfortable and secure, although unfamiliar, environment.
Onset
Shortly after taking the dose that evening, I joined a few others who were watching this crappy-but-funny Japanese sci-fi from the late '70s, 'Message from Space', which would have been entirely appropriate for a night of bowl-smoking. I started out in this mindset, intending to enjoy the film -- laughing at the ridiculous plot, special effects, etc. I felt something coming on, similar to previous trips -- some giddiness and lightness in the limbs.
Maybe an hour or so into it, things began to change. Whatever plot I was following began making less sense as I became absorbed in contemplation of some minor details, spacesuits, for example. I felt a little scatterbrained, but at this point still knew I was 'on drugs'.
Uh oh
The tone of everything in my head became increasingly serious, as did the film. At some point it dawned on me – this wasn’t a movie called “Message from Space”. This WAS a real message from space. It was something that beings “out there” have been trying to tell us humans all along, and I was only now getting it. It was a profound essay on creation, birth, and death that I could barely grasp.
The sad news, along with their statement, was that it was time for all of us earthlings to die. This came as a shock as I had expected to live a while, maybe into old age. I felt sad for myself, those I knew, and the whole world.
Time to die
In reality, the movie was ending and some of my stoned companions were trying to figure out what to do next. But in my head I wasn’t too aware of their conversation. I did catch one detail though -- some of them were going to go vist a graveyard. This made my heart sink a little further as it confirmed my belief that we all had to go off and die in our own way. At this point, I’d clearly forgotten that I’d taken any drug.
I didn’t say anything though, absorbed in my profound realizations. Besides, I figured they had their own deaths to sort out. This was important business to attend to, and it required my full attention. Of course, I was resistant to the whole idea of dying, my survival instinct was still there and wanted me to hang on. I was sure I had to find some way to transcend it. I remember getting up and starting to wander about the house. By this time, I think most of the others in the house had gone off to the graveyard.
I wasn’t quite sure whether I could just sit down and die, or had to take a more active role. I thought that maybe I had to physically break myself in order to let go. So I ventured alone into the backyard. After some hesitation, I halfheartedly ran into a fence as a sort of preparation for the upcoming “breakthrough” and whatever pain might be involved.
 So I came back inside the house. Something kept imploring me that NOW was my time, so I laid down on the floor. I knew I had to relax completely, more than ever before. My bladder was kind of full and I had to urinate. Didn’t matter though. I was going to die anyway. The final waves of relaxation eventually overcame me. As I peed in my pants, I knew death had come.
Dissolution
Sometime after this was when 'I' dissolved completely. There wasn't really any more time. This was the beginning of what I would call pure representation, or experience.
In reality, as my friends were to relate to me the next day, I was walking around, talking gibberish, and in my eyes there was 'no one home'. I wouldn’t respond to their attempts at conversation. To them, I somewhat resembled a sleepwalker.
I guess the best way to describe the state would be that of a “wandering spirit”. After the finality of death, was prepared for everything to go black and end. But it didn’t. Since I really was still alive and receiving input, things kept happening. Wherever “I” was, it was floating around the house. The people there all became spirits as well. Not religious, I nonetheless began to register some kind of quasi-Christian mythology. Who were these other beings? Dead saints or prophets? Whatever they were saying, I didn’t understand, although they seemed kindly. I was trying to communicate with them.
In reality, according to my friends, I began making something of a ruckus with all my talking, and they escorted me to a bedroom to chill. I do remember that bedroom.  The books on the bookshelf represented all the written information I had ever taken in. The Cds stored all the sounds I had ever heard. Posters on the wall represented thoughts frozen in time, the room was limitless. I could spend forever here. I was the mind of God and could see anything and knew the true meaning of eternity for the first time. It was spectacular.
Vortex Hell
Things were fairly peaceful in this Eternity at first, but this Mind of God proved to be too much. I realized it was also an incredible burden, and I had to move on because I was unfit to handle it. I began to realize something else: that I had to be reborn and couldn’t stay here. This awareness rose to an indescribable terror as I realized I would be reborn an infinite number of times. It also apparently explained exactly why we have no memory of being infants – we must not remember “what happened before” or we would collapse under the realization that we have lived millions of times before and would keep going forever. Infant amnesia was a carefully and deliberately crafted illusion.
I was about to be catapulted into a new life. I really didn’t want this, and became horrified at the prospect of a life of suffering. The particularly scary thing for me was that I could be reborn as anyone, and I didn’t want to experience that. My life had been pretty good, why do we need to keep doing this?
I had no power to stop it. I felt like I was slowly being lifted up through this thing -- a tube – in a very similar way to a rollercoaster car creeping up to its first peak, except this was much steeper and longer. The Chute seemed like something out of the movie “Tron”. It was a neon-blue, wireframe tube. As I was carried up The Chute, a disembodied voice resembling David Letterman began narrating my plight somewhat sadistically in a “Top 10” voice. Apparently each “rebirth” was some kind of spectator event, and other spirits were watching and/or cheering or commenting on “me” as I rose to the platform where myself and countless others were released. I reached the top of the Chute.
At “Dave’s” final countdown I launched at incredible speed down another tube and toward a new life. The thing was, I never really landed.  Endlessly and forever. I saw brief glimpses of where I might land: a torture victim in the Amazon jungle, a World War I soldier, schizophrenic, homeless person… it was horrifying -- I saw their whole lives unfold and felt all their pain and didn’t want to be a part of any of it. I was destined to remain this way forever at the whim of the vortex.
Comedown
Eventually the panic and storm subsided, and I had made some kind of resolution in my head about trying to relax as much as possible and think gentle thoughts and just “go with it”.
Then I came to. I was sitting on the floor of the bedroom, talking to my friend. It was exactly like waking up from a dream. Holy crap! How much of that stuff really happened? Jesus, did I really pee in my pants (answer: yes). The rest of the night was spent trying to wash out my jeans in the shower which proved extremely difficult, getting the water faucet to operate (Oh my God -- all these knobs!) Thankfully my friend had an extra pair of shorts.  I was still in a daze over my experience and couldn’t do much for myself.
Conclusion
I most likely will never do acid again, as this experience felt harrowing enough. This time was distinctly different than any previous trips, and much more frightening, because of my total loss of control. I no longer knew who I was or where. I didn’t really expect this to happen on 3 hits.
In retrospect, I think I might have benefited from a guide of sorts. I’m certainly glad my friends were there, and that they didn’t call an ambulance (at one point they were actually considering this when I was acting up). However while I was left alone in that room, and all the horror was going on in my head, others in the house were listening to some pretty sinister-sounding music, or maybe it was a scary movie -- and their miscellaneous voices and noises may have had some negative impact on my journey. Maybe I’m a little less afraid of death now, though.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


#include "Item.hpp"
#include <iostream>
#include "ThisThread.h"
#include "mbed.h"
Go to the source code of this file.
Definition in file Item.cpp.
Definition at line 17 of file Item.cpp.
Definition at line 16 of file Item.cpp.
Definition at line 18 of file Item.cpp.


Instructor Demo: Process Isolation
In this demo, we'll illustrate:
- What containerized process IDs look like inside versus outside of a namespace
- How to impose resource limitations on CPU and memory consumption of a containerized process
Exploring the PID Namespace
Start a simple container we can explore:
PS: node-0 Administrator> docker container run -d --name pinger ` microsoft/nanoserver:latest powershell ping -t <IP_ADDRESS>
Launch a child process inside this container to display all the processes running inside it:
PS: node-0 Administrator> docker container exec pinger powershell Get-Process Handles NPM(K) PM(K) WS(K) CPU(s) Id SI ProcessName ------- ------ ----- ----- ------ -- -- ----------- 0 5 944 4364 0.02 4812 65 CExecSvc 0 5 636 1872 0.02 14264 65 csrss 0 0 0 4 0 0 Idle 0 18 3568 11296 0.25 5760 65 lsass 0 5 636 3084 0.03 13476 65 PING 0 38 43400 66500 1.72 9436 65 powershell 0 33 22788 44312 1.33 13184 65 powershell 0 9 1592 5756 0.13 12872 65 services 0 3 340 1144 0.02 15996 0 smss 0 15 12448 21192 5.98 4828 65 svchost 0 12 4996 9472 0.19 6412 65 svchost 0 8 1548 5788 0.06 11252 65 svchost 0 29 6000 16224 0.48 11308 65 svchost 0 9 1936 6428 0.06 13668 65 svchost 0 13 1756 6336 0.06 15040 65 svchost 0 15 9852 17896 0.42 15680 65 svchost 0 0 128 140 898.88 4 0 System 0 7 840 3916 0.02 8428 65 wininit
In Windows containers, a whole set of system processes need to run in order for the intended application process to be executed successfully. Just like a regular Windows process list, we see the root
Idle
process at PID 0, and theSystem
process at PID 4.Another way to achieve a similar result is to use
container top
:PS: node-0 Administrator> docker container top pinger Name PID CPU Private Working Set smss.exe 15996 00:00:00.015 217.1kB csrss.exe 14264 00:00:00.015 397.3kB wininit.exe 8428 00:00:00.015 618.5kB services.exe 12872 00:00:00.125 1.372MB lsass.exe 5760 00:00:00.250 2.793MB svchost.exe 11252 00:00:00.062 1.176MB svchost.exe 15040 00:00:00.062 1.425MB svchost.exe 6412 00:00:00.187 3.715MB svchost.exe 4828 00:00:05.984 10.93MB svchost.exe 13668 00:00:00.062 1.692MB svchost.exe 11308 00:00:00.484 4.85MB svchost.exe 15680 00:00:00.421 8.266MB CExecSvc.exe 4812 00:00:00.015 757.8kB powershell.exe 13184 00:00:01.328 18.62MB PING.EXE 13476 00:00:00.031 487.4kB
Run
Get-Process
directly on your host. The ping process is visible there, but so are all the other processes on this machine; the container's namespaces isolated whatGet-Process
returns when executed as a child process within the container.List your containers to show that the
pinger
container is still running:PS: node-0 Administrator> docker container ls
Kill the ping process by host PID, confirm with
Y
to stop the process, and show the container has stopped:PS: node-0 Administrator>Stop-Process -Id [PID of ping] PS: node-0 Administrator>docker container ls CONTAINER ID IMAGE COMMAND CREATED STATUS PORTS NAMES
Killing the ping process on the host also kills the container. Note using
Stop-Process
is just for demonstration purposes here; never stop containers this way.
Imposing Resource Limitations
Open the Task Manager, either through the search bar or by typing
taskmgr
in the command prompt.Start a container designed to simulate cpu and memory load:
PS: node-0 Administrator> docker container run -it training/winstress:ee2.1 powershell
Execute a script inside your container to allocate memory as fast as possible:
PS C:\> .\saturate-mem.ps1
You should see the
Memory
column on the Task Manager increase quickly, even turning red afterwhile. Then, this error message should be thrown (CTRL+c to break the loop):Exception of type 'System.OutOfMemoryException' was thrown. At C:\saturate-mem.ps1:2 char:37 + ... -lt 100000; $i++) { $mem_stress += ("a" * 1023MB) + ("b" * 1023MB) } + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + CategoryInfo : OperationStopped: (:) [], OutOfMemoryException + FullyQualifiedErrorId : System.OutOfMemoryException
Note this may even disrupt your RDP connection to your VM - failing to constrain resource consumption can be catastrophic.
CTRL+C
to kill this memory-saturating process. Then, exit and remove the container to release the allocated memory:PS: node-0 Administrator>docker container rm -f <container ID>
Immediately, the memory in the Task Manager should drop.
Now, let's start a container with a memory limit:
PS: node-0 Administrator> docker container run ` -it -m 4096mb training/winstress:ee2.1 powershell
Run the same script to generate memory pressure:
PS C:\> .\saturate-mem.ps1
While the memory does increase in the Task Manager, allocations get cut off before the system memory is completely consumed.

PS: node-0 win-stress>docker container rm -f <container ID>
With the Task Manager still up and running, let's do the same thing but for processor consumption:
PS: node-0 Administrator> docker container run -it training/winstress:ee2.1 powershell PS C:\> .\saturate-cpu.ps1
You should see the CPU column of the Task Manager increase quickly and turn red.
 As soon as it exits, the CPU consumption percentage on the Task Manager should drop immediately.Start another container, but this time with a CPU limit:
PS: node-0 Administrator> docker container run ` -it --cpus="1" training/winstress:ee2.1 powershell
Execute the script to overload the CPUs:
PS C:\> .\saturate-cpu.ps1
While you will see the CPU consumption on the Task Manager increase, it will not increase as dramatically as it did before, as it is being limited by Window's control groups.
Exit and remove this container.
Conclusion
In this demo, we explored some of the most important technologies that make containerization possible: namespaces and control groups. The core message here is that containerized processes are just processes running on their host, isolated and constrained by these technologies. All the tools and management strategies you would use for conventional processes apply just as well for containerized processes.


--- layout: post esbma_id: 1212 title: Reasons to switch from SourceSafe to Vault date: 2003-07-14 13:47:03 keywords: sourcegear teaser: A friend complimented me for not doing any "blatant merchandising" here on my weblog. My reaction was one of surprise. Have I really been forgetting to do blatant merchandising on my weblog? :-) Seriously folks, this article will be the exception, not the rule. Skip this one if you're not interested in windows version control tools. But people frequently ask me why they should consider switching from SourceSafe to Vault, and I would like to answer that question here. ---
Revision history:
A friend complimented me for not doing any "blatant merchandising" here on my weblog. My reaction was one of surprise. Have I really been forgetting to do blatant merchandising on my weblog? :-)
Seriously folks, this article will be the exception, not the rule. Skip this one if you're not interested in windows version control tools. But people frequently ask me why they should consider switching from SourceSafe to Vault, and I would like to answer that question here.
Reliability
SourceSafe has developed a reputation as an unreliable product, often being referred to by derogatory nicknames like "SortaSafe" and "SourceUnSafe". :-) Actually it's not really that bad, but for many developers, data corruption by a source control tool is unforgivable.
Vault was designed from the beginning with reliability as the number one priority. All repository data is stored in Microsoft SQL Server 2000, providing the Vault server with a robust and trusted data store. We also have an extensive and highly abusive test suite which verifies that the integrity of the repository is preserved, even under pathological conditions.
Remote access
SourceSafe just does not work well over the Internet. Its design is not based on a client-server approach, so it can be extremely slow when used over network lines with high latency or low bandwidth. Our own SourceOffSite product has become very popular as an add-on which solves this problem. (BTW, a note to users of SourceOffSite: We recognize that many people will remain with SourceSafe. We are not abandoning SourceOffSite. In fact, we released version 4.0 in March 2004.)
Vault was designed for the Internet from day one. It was built entirely in C# using the .NET Framework. The Vault server is a collection of XML Web Services running under IIS. The communication between client and server is HTTP, optionally with SSL for security.
Furthermore, Vault's client-server protocol was designed for the constraints of the Internet. Instead of sending the full contents of a file, Vault can usually save bandwidth by sending only the bytes which have changed. This exchange of "deltas" is used in both directions, from server to client as well as from client to server.
Painless transition
As far as we know, Vault is the only version control system designed specifically to replace SourceSafe. In every way possible, Vault presents a familiar interface with familiar terminology. Every major SourceSafe feature is supported, including things like Share and Pin. Our import tool will move your SourceSafe database into a Vault repository, including all historical information.
Visual Studio .NET integration
Just like SourceSafe, Vault can be used within Visual Studio .NET. This functionality is currently limited because Visual Studio's support for integrated version control is rather poor. As a member of Microsoft's Visual Studio Integration Program (VSIP), SourceGear will be one of the first to provide improved integration when new capabilities become available from Microsoft.
Folder-level Share and Pin
Vault offers some subtle yet powerful improvements to the Share command. Just as with SourceSafe, a shared item is a single item which appears in multiple places. But SourceSafe can only share files, not folders.
When you share a folder in SourceSafe, what really happens is that every file underneath that folder is shared, recursively. On a file-by-file basis, the effect is the same. But if you add a file to the shared folder, it does not appear on the other side of the share. The files themselves are shared, but the system has actually made distinct copies of the folder in which they reside.
In Vault, this share operation is implemented at the level of the folder itself. Just like a shared file, there is really just one instance of a shared folder even though it appears in multiple places. If you add a file to a shared folder, the new file will appear everywhere that folder has been shared. The same applies if you add a subfolder, rename something or delete something. Regardless of what happens to that shared folder, it will be exactly the same in each place that it appears.
This makes it much more useful to share entire libraries or modules between teams. For example, suppose your project decides they want to make use of a class library being developed by another team. You can share the folder containing their entire code tree into your own tree. Using SourceSafe, when the other team adds a file to their library, your build breaks. Using Vault, any change they make will show up in your tree as well.
Pin works at the folder level as well. Suppose you have shared another team's library into your tree but that team has since gone astray and begun destabilizing their code. You can pin your shared instance of their folder to the last revision that was stable.
Atomic checkin transactions
When you checkin a set of changes to the Vault server, the operation is performed as a single atomic transaction. If one item fails for any reason, then the entire transaction will fail, and the repository will be left in the condition it was in before the transaction was attempted. This important feature, unsupported by SourceSafe, prevents a half-failed checkin from corrupting the contents of the repository.
CVS mode
There are two primary patterns for working with a version control tool. One way is to checkout each file before editing, often with an exclusive lock that prevents others from editing the file. When you're done with the file, you check it back in, releasing it for use by others. We call this the "checkout-edit-checkin" style of development. Most SourceSafe users work this way.
Another approach is often called the "edit-merge-commit" style of development. In this style, files in your working folders are usually left in a writable state when you retrieve them. When you want to edit a file, you simply do so. The version control tool will automatically notice that you have made changes. Your changes are submitted to the repository when you "commit" them. However, you may not commit your changes if anyone else has modified this file since the last time you retrieved a baseline from the repository. In this case, you must retrieve the latest changes and merge them into your working copy of the file. After doing so, you may proceed to commit your edited version of the file. The source control tool facilitates this process by helping keep track of the versions and making the merge simple.
Users tend to have extremely strong and divergent opinions about which style is better. Many users do not trust the "edit-merge-commit", preferring the safety of knowing that a given file may never be modified by more than one person at a time. In contrast, those who have used the "edit-merge-commit" cannot imagine returning to the more tedious "checkout-edit-checkin" approach.
Vault was designed to allow each user to make this choice individually. The default behavior is "checkout-edit-checkin", which will be most familiar to SourceSafe users. But those who prefer "edit-merge-commit" are free to configure their client accordingly. We informally refer to this configuration as "CVS mode", since the "edit-merge-commit" style of concurrent development was made popular by CVS.
Merging Features
The merge features in Vault 2.0 are much improved from Vault 1.x and significantly more powerful than SourceSafe.
For file-level merging, we provide SourceGear DiffMerge, a standalone tool which supports diff and 3-way merge with a graphical display. For those who prefer to use other diff or merge tools, Vault allows the user to configure an external application.
The Merge Branches Wizard makes it easy to migrate changes between folders in the repository.
Blame
New in 2.0: Displays an annotated view of a file, showing which user last modified each line.
Web Client
New in 2.0: Allows basic browsing of the contents of a repository using any web browser.
Vault Client API
A source control system is not just a tool, it is also a platform. Many users need the ability to build custom solutions which interact with their source control repositories, for things like reporting and automated builds.
SourceSafe frustrates in this regard, offering a subset API which is incomplete and sometimes unreliable.
SourceGear provides the Vault Client API, which allows our customers to build custom clients using the same API we use. We cannot yet promise that the API is frozen. We can't brag about the completeness of the documentation yet. But we do provide the source code for our command-line client as sample code. And we try to answer every question about this API on our public mailing list.
History Explorer
Building Vault on SQL Server brings other advantages besides reliability. Using the query capabilities of SQL, Vault's History Explorer offers powerful new ways to view what the changes that have happened in your repository.
Obliterate
An important pillar in the philosophy of source control is that the repository should include every change which has ever happened. Destroying data permanently is equivalent to rewriting history, and should be strongly discouraged.
SourceSafe makes this sin far too tempting by providing a "Destroy permanently" checkbox in the dialog used for deleting a file.
Vault's design is safer. Anything which permanently destroys historical information is called "Obliterate". These features can only be performed from the Admin Client, not from within the regular user client.
Integrated bug tracking
Source control and bug-tracking go hand-in-hand, but SourceSafe is ignorant. Vault currently offers integration with FogBUGZ. In conjunection with Vault 2.1, we will provide a .NET port of our own bug-tracking system, supporting full integration with Vault.
Honesty and Openness
We try to be forthcoming about the areas where our product needs to improve, to ensure that expectations are appropriately set. We would rather lose a sale than obtain a disappointed customer.
Over and over, our customers tell us how much they appreciate this posture of honesty. From our point of view, nothing else would make sense. We know our customers are smart people who develop software just like we do, so we give them the facts. If we can't win your business today, we'll win it tomorrow.
SourceGear
SourceGear is now over seven years old Our list of satisfied customers includes hundreds of names you know, from every industry, from all over the world.
In October 2002 we were named #156 on the Inc 500, Inc magazine's list of the fastest growing private companies in America. Microsoft itself was once a winner of this same award.
SourceGear is definitely still a small company. Many of our customers are several orders of magnitude larger than we are. But companies large and small continue to buy from us with confidence. We are profitable and conservatively-managed, and we plan to be around for a very long time.


© Ariel Rokem, Kevin Koy, Stefan van der Walt, Dani Ushizima, The University of Washington eScience Institute and the Berkeley Institute for Data Science.


| Path: | lib/hoe/signing.rb |
| Last Update: | Mon Nov 02 09:16:59 -0500 2009 |
Signing plugin for hoe.
| generate_key: | Generate a key for signing your gems. |
| signing_key_file: | Signs your gems with this private key. |
| signing_cert_file: | Signs your gem with this certificate. |
Run the ‘generate_key’ task. This will:
Hoe will now generate signed gems when the package task is run. If you have multiple machines you build gems on, be sure to install your key and certificate on each machine.
Keep your private key secret! Keep your private key safe!
To make sure your gems are signed run:
rake package; tar tf pkg/yourproject-1.2.3.gem
If your gem is signed you will see:
data.tar.gz data.tar.gz.sig metadata.gz metadata.gz.sig


You must generate a new set of recovery codes before you can log in with a recovery code.
You can generate a new set of recovery codes.
You should generate a new set of recovery codes.


|
Xerces-C++
3.1.4
|
Wrap a DOMLSInput object and make it behave like a SAX InputSource. More...
Public Member Functions | |
Constructors and Destructor | |
| Wrapper4DOMLSInput (DOMLSInput *const inputSource, DOMLSResourceResolver *entityResolver=0, const bool adoptFlag=true, MemoryManager *const manager=XMLPlatformUtils::fgMemoryManager) | |
| Constructor. More... | |
| virtual | ~Wrapper4DOMLSInput () |
| Destructor. More... | |
Virtual input source interface | |
| BinInputStream * | makeStream () const |
| Makes the byte stream for this input source. More... | |
Getter methods | |
| const XMLCh * | getEncoding () const |
| An input source can be set to force the parser to assume a particular encoding for the data that input source reprsents, via the setEncoding() method. More... | |
| const XMLCh * | getPublicId () const |
| Get the public identifier for this input source. More... | |
| const XMLCh * | getSystemId () const |
| Get the system identifier for this input source. More... | |
| bool | getIssueFatalErrorIfNotFound () const |
| Get the flag that indicates if the parser should issue fatal error if this input source is not found. More... | |
Setter methods | |
| void | setEncoding (const XMLCh *const encodingStr) |
| Set the encoding which will be required for use with the XML text read via a stream opened by this input source. More... | |
| void | setPublicId (const XMLCh *const publicId) |
| Set the public identifier for this input source. More... | |
| void | setSystemId (const XMLCh *const systemId) |
| Set the system identifier for this input source. More... | |
| void | setIssueFatalErrorIfNotFound (const bool flag) |
| Indicates if the parser should issue fatal error if this input source is not found. More... | |
| Public Member Functions inherited from InputSource | |
| virtual | ~InputSource () |
| Destructor. More... | |
| MemoryManager * | getMemoryManager () const |
| Public Member Functions inherited from XMemory | |
| void * | operator new (size_t size) |
| This method overrides operator new. More... | |
| void * | operator new (size_t size, MemoryManager *memMgr) |
| This method defines a custom operator new, that will use the provided memory manager to perform the allocation. More... | |
| void * | operator new (size_t size, void *ptr) |
| This method overrides placement operator new. More... | |
| void | operator delete (void *p) |
| This method overrides operator delete. More... | |
| void | operator delete (void *p, MemoryManager *memMgr) |
| This method provides a matching delete for the custom operator new. More... | |
| void | operator delete (void *p, void *ptr) |
| This method provides a matching delete for the placement new. More... | |
Additional Inherited Members | |
| Protected Member Functions inherited from InputSource | |
| InputSource (MemoryManager *const manager=XMLPlatformUtils::fgMemoryManager) | |
| Default constructor. More... | |
| InputSource (const XMLCh *const systemId, MemoryManager *const manager=XMLPlatformUtils::fgMemoryManager) | |
| Constructor with a system identifier as XMLCh type. More... | |
| InputSource (const XMLCh *const systemId, const XMLCh *const publicId, MemoryManager *const manager=XMLPlatformUtils::fgMemoryManager) | |
| Constructor with a system and public identifiers. More... | |
| InputSource (const char *const systemId, MemoryManager *const manager=XMLPlatformUtils::fgMemoryManager) | |
| Constructor witha system identifier as string. More... | |
| InputSource (const char *const systemId, const char *const publicId, MemoryManager *const manager=XMLPlatformUtils::fgMemoryManager) | |
| Constructor witha system and public identifiers. More... | |
| Protected Member Functions inherited from XMemory | |
| XMemory () | |
| Protected default constructor. More... | |
Wrap a DOMLSInput object and make it behave like a SAX InputSource.
| Wrapper4DOMLSInput::Wrapper4DOMLSInput | ( | DOMLSInput *const | inputSource, |
| DOMLSResourceResolver * | entityResolver = 0 , |
||
| const bool | adoptFlag = true , |
||
| MemoryManager *const | manager = XMLPlatformUtils::fgMemoryManager |
||
| ) |
Constructor.
Wrap a DOMLSInput and make it behave like a SAX InputSource. By default, the wrapper will adopt the DOMLSInput that is wrapped.
| inputSource | The DOMLSInput to be wrapped |
| entityResolver | The DOMLSResourceResolver to be used when resolving publicID entries |
| adoptFlag | Indicates if the wrapper should adopt the wrapped DOMLSInput. Default is true. |
| manager | Pointer to the memory manager to be used to allocate objects. |
|
virtual |
Destructor.
|
virtual |
An input source can be set to force the parser to assume a particular encoding for the data that input source reprsents, via the setEncoding() method.
This method will delegate to the wrapped input source to return name of the encoding that is to be forced. If the encoding has never been forced, it returns a null pointer.
Reimplemented from InputSource.
|
virtual |
Get the flag that indicates if the parser should issue fatal error if this input source is not found.
Delegated to the wrapped input source object.
Reimplemented from InputSource.
|
virtual |
Get the public identifier for this input source.
Delegated to the wrapped input source object.
Reimplemented from InputSource.
|
virtual |
Get the system identifier for this input source.
Delegated to the wrapped input source object.
If the system ID is a URL, it will be fully resolved.
Reimplemented from InputSource.
|
virtual |
Makes the byte stream for this input source.
The function will call the makeStream of the wrapped input source. The returned stream becomes the parser's property.
Implements InputSource.
|
virtual |
Set the encoding which will be required for use with the XML text read via a stream opened by this input source.
This will update the wrapped input source object.
This is usually not set, allowing the encoding to be sensed in the usual XML way. However, in some cases, the encoding in the file is known to be incorrect because of intermediate transcoding, for instance encapsulation within a MIME document.
| encodingStr | The name of the encoding to force. |
Reimplemented from InputSource.
|
virtual |
Indicates if the parser should issue fatal error if this input source is not found.
If set to false, the parser issue warning message instead. This will update the wrapped input source object.
| flag | True if the parser should issue fatal error if this input source is not found. If set to false, the parser issue warning message instead. (Default: true) |
Reimplemented from InputSource.
|
virtual |
Set the public identifier for this input source.
This will update the wrapped input source object.
The public identifier is always optional: if the application writer includes one, it will be provided as part of the location information.
| publicId | The public identifier as a string. |
Reimplemented from InputSource.
|
virtual |
Set the system identifier for this input source.
This will update the wrapped input source object.
The system id is always required. The public id may be used to map to another system id, but the system id must always be present as a fall back.
If the system ID is a URL, it must be fully resolved.
| systemId | The system identifier as a string. |
Reimplemented from InputSource.


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Version
Textcraft is an oldskool text-based MUD with a twist -- it's peer-to-peer.
There are no servers. YOU own your data.
It relies on libp2p for peer-to-peer networking and uses libp2p-websocket to connect browsers to libp2p.
The MIT license is here
Shift-click or right-click and choose "Save link as..." to save these to your disk
Here are all of the example MUDs
@create room The Dark Forest
@link here north south %-1
-- %-1
refers to the last created thing@set north locked true
@create generator a pile of keys
@set %-1 name key
@add key keys north
drop key
north
get key
-- this actually copies the generator keynorth
@toast key
When you create something with @create, you need a prototype, like this: @create thing stone
You can see a list of prototypes with the @info
command.
You can list any prototype with %proto:NAME
, like this: @dump %proto:room
Various commands like output
and look
use format strings with special codes that start with $ in properties like description or examineFormat. Commands like look print a format string with arguments (look uses the description property).
Some format string properties:
Use the help command and check out the documentation for @set for more info on the properties
Some format codes:
Use the help command and check out the format string documentation for more info.
An object can add or enhance commands if it contains a command property and a) the user is holding it, b) it is the user's location, or c) it is a link on the user's location.
Command properties:
Command templates can use $N to substitute in the command's arguments (and 'me' for the actor).
Use the help command for more details
Here are all of the current commands and the current help documentation:
@add thing property thing2 -- Add thing2 to the list or set in property
thing2 is optional, if it is not present, create an empty set
LIST OR SET PROPERTIES
aliases -- alternate names
@admin thing boolean -- Change a thing's admin privileges
@as thing command... -- Make a thing execute a command
@assoc thing property thing -- Associate a thing with another thing
STANDARD ASSOCIATIONS
location -- if this thing has a location, it is in its location's contents (see FORMAT WORDS)
linkOwner -- the owner of this link (if this is a link)
otherLink -- the other link (if this is a link)
key -- locks that this thing can open
@assocmany thing property thing -- Associate a thing with another thing
Allows many associations of the same type
@bluepill
@bluepill thing -- Turn off verbose names for thing (or yourself if there is no argument
@call thing.property arg... -- Call a method on a thing
@clock seconds -- Change the clock rate
@commands thing -- Print commands to recreate a thing
@continue -- Continue substitution
@copy thing
@copy thing force -- Copy a thing to your inventory (force allows copying the entire world -- can be dangerous)
@create proto name [description words...] -- Create a thing using a prototype.
You can use a prototype by name if it's in the hall of prototypes or you can specify any other
thing using %-notation. The known prototypes in the hall of prototypes are:
thing(%3)
link(%4)
room(%5)
generator(%6)
person(%7)
pgenerator(%27)
tombthing(%28)
container(%80)
container(%83)
container(%84)
@del thing property -- Delete a properties from a thing so it will inherit from its prototype
@delassoc thing property
@delassoc thing property thing -- Dissociate a thing from another thing or from all things
@delay command... -- Delay a command until after the current ones finish
@dump thing -- See properties of a thing
You can use % as a synonym for @dump if it's the first character of a command
@dumpinh thing -- See properties of a thing plus its inherited properties
You can use %% as a synonym for @dumping if they're the first characters of a command
@fail context format args -- Fail the current event and emit a format string
If it has $forme, it will output to the user, if it has $forothers, that will output to others
@find thing -- Find a thing from your current location
@find thing start -- Find a thing from a particular thing
@info -- List important information
@instances proto -- Display all instances
@js var1 = thing1, var2 = thing2... ; code... -- Run JavaScript code with optional variable bindings
Note that commas between variable bindings are optional
The initial variable values are things looked up by name and bound to specProxies for the things
You can use ! as a synonym for @js if it's the first character of a command
The following are predefined for convenience:
me specProxy for your thing
here specProxy for your location
event the current event (if there is one)
inAny(property, item) returns whether anything nearby has item in property
Synonym for anyHas(findNearby(), property, item)
anyHas(things, property)
anyHas(things, property, item)
returns whether any of things is associated with item (defaults to 'me')
findNearby()
findNearby(thing) PROMISE for nearby items (thing defaults to your thing)
cmd(item, ...) creates a command context
cmdf(FORMAT, arg, ...) creates a command context
doThings(thing..., func) find things and call func
CommandContexts also support methods cmd() and cmdf() to allow chaining
If you return a command context, the system will run it
FOUR TYPES OF PROXIES
SPEC PROXY
Arguments to @js and @call are bound to specProxies, not to things. Spec proxies make it convienient
to access its persisted properties, so value.name accesses thing._name in the value's thing. You can
use vlaue._thing to get the real thing. Both spec proxies and their things support the other three
types of proxies, below.
ASSOC/ASSOCMANY PROXY !!! USES PROMISES !!!
thing.assoc lets you access associations with other things by using promises. This means you need
to AWAIT values. For example, to get a thing's location, you can say await thing.assoc.location.
@dump will list all of a thing's associations and also everything associated with it. You can use
thing.assocMany to get array results even if there is only one association a property.
ASSOCID/ASSOCIDMANY PROXY
thing.assocId lets you access associations by THING ID and does not use promises, so you don't need
to use await. This means thing.assocId.location returns a NUMBER, NOT A THING. This means you need
to AWAIT values, like with assoc proxies. You can use thing.assocIdMany to get array results even if
there is only one association a property.
REFS PROXY !!! USES PROMISES !!!
thing.refs lets you access things associated with a thing by using promises. For example,
thing.refs.location will return an array of everything located in thing.
@link link1 loc1 link2
@link link1 loc1 link2 loc2 -- create links between two things, loc2 defaults to here
@loud -- enable all output for this command
@method thing name (args...) body -- Define a method on a thing
The method actually runs in the context of the thing's MudConnection, not the thing itself
@call calls the method with specProxies for whatever arguments it provides. See @js for details.
@move thing location -- Move a thing
@mute -- temporarily silence all output commands that are not yours
@output contextThing FORMAT-AND-EVENT-ARGS... -- Output text to the user and/or others using a format string on contextThing
@output contextThing "FORMAT" arg... @event actor EVENT arg...
@output contextThing "FORMAT" arg... @event actor false EVENT arg...
if the format is for others, @output will emit a descripton using information after @event
actor specifies who emits the descripton.
Adding false before EVENT indicates that the event failed.
@patch subject viewer
@patch subject viewer prototype -- Patch subject for a viewer
@quiet -- disable all output for this command
@redpill
@redpill thing -- Turn on verbose names for thing (or yourself if there is no argument
@remove thing property thing2 -- Remove thing2 from the list in property
@reproto thing proto -- Change the prototype of a thing
@run thing property arg... -- Call a command macro on a thing
@say "words..." arg... -- Formatted say
@script commands -- Commands is a set of optionally indented lines.
Indentation indicates that a line belongs to the unindented command above it
@setnum thing property number
@setbigint thing property bigint
@setbool thing property boolean
@set thing property value -- Set a property on a thing:
location -- move the thing to another location
linkowner -- set the thing's linkOwner
otherlink -- set the thing's otherLink
description -- the thing's description, you can use format words in a description (see FORMAT WORDS).
If you capitalize a format word, the substitution will be capitalized.
Here are the fields you can set:
name -- simple one-word name for this object, for commands to find it
fullName -- the full name, this also sets article and name
article -- precedes the formatted name when this is displayed
description -- format string for look/examine commands (see FORMAT WORDS)
examineFormat -- format string for contents and links (see FORMAT WORDS)
contentsFormat -- format string for an item in contents (see FORMAT WORDS)
linkFormat -- format string for how this item links to its other link (see FORMAT WORDS)
linkMoveFormat -- format string for when someone moves through a link (see FORMAT WORDS)
linkEnterFormat -- format string for occupants when someone enters through the link (see FORMAT WORDS)
linkExitFormat -- format string for occupants when someone leaves through the link (see FORMAT WORDS)
closed -- whether this object propagates descriptons to its location
cmd -- command template for when the object's name is used as a command
cmd_WORD -- command template for when the WORD is used as a command
get -- event template for when someone tries to get the object
get_WORD -- command template for when someone tries to get WORD
drop -- event template for when someone tries to drop the object
go -- command template for when someone tries to go into in object or through a link
go_WORD -- command template for when someone tries to go into WORD (virtual directions)
react_EVENT -- react to an event (or descripton), see EVENTS
RESERVED PROPERTIES YOU CANNOT SET
prototype -- use @reproto to change this
@start -- Start the clock
@stop -- Stop the clock
@toast thing... -- Toast things and everything they're connected to
@unmute -- enable output from other commands
act words... -- Do something
You can use : as a synonym for act if it's the first character of a command
drop thing -- drop something you are carrying
examine thing -- See a detailed description of a thing
gesture thing words... -- Do something towards thing
get thing -- grab a thing
get thing [from] location -- grab a thing from a location
go location -- move to another location (may be a direction)
help -- Show this message
i
inv
invent
inventory -- list what you are carrying
login user password -- Login to the mud
look -- See a description of your current location
look thing -- See a description of a thing
say words... -- Say something
You can use ' or " as a synonym for say if it's the first character of a command
whisper thing words... -- Say something to thing
You can use me for yourself, here for your location, and out for your location's location (if you're in a container)
You can use %lobby, %limbo, and %protos for the standard rooms
You can use %proto:name for a prototype
You can use %NUMBER for an object by its ID (try @dump me for an example)
You can use %-NUMBER for an item you created recently (%-1 is the last item, %-2 is the next to last, etc.)
You can use %result to refer to the result of the active successful if-condition
You can use %result.PROPERTY to refer to a property of the result (including numeric indexes)
You can use %event to refer to the current event (descripton)
You can use %event.PROPERTY to refer to a property of the current event (descripton)
You can use %NAME as a synonym of NAME for convenience, this helps when using %thing as a command
On any thing, you can traverse a path with dot-notation, like %proto:thing.name or me.assoc.location
To make something into a prototype, move it to %protos
FORMAT WORDS:
$quote -- turn off formatting for the rest of the text
$this -- formatted string for this object or "you" if the user is the thing
$name -- this object's name
$is -- is or are, depending on the plurality of the thing
$s -- optional "s" depending on the plurality of the thing (or "es" if it's after go)
$location -- the thing's location
$owner -- the link's owner (if this is a link)
$link -- the link's destination (if this is a link)
$contents -- the things's contents
$links -- the things's links
$forme -- following content is for messages shown to a command's actor
$forothers -- following content is for messages shown to observers of a command's actor
$arg -- first argument (if there is one)
$argN -- Nth argument (if there is one)
$result -- The result of the active successful if-condition
$result.PROP -- A property of the current result (including numeric indexes)
$event -- The current event (descripton)
$event.PROP -- A property of the current event (descripton)
$admin .... -- If the user is an admin, use everything after $admin instead
COMMAND TEMPLATES:
Command templates are string properties on objects to implement custom commands.
Example command template properties are get_key, cmd, and cmd_whistle -- see the help for @set.
Templates replace the original command with different commands, separated by semicolons.
Templates can contain $0..$N to refer to the command arguments. $0 refers to the command name.
$* refers to all the words after the command name.
EVENTS:
When a thing executes a command, it emits an event which propagates to nearby things. Objects can react
to a type of event by creating a command template called react_EVENT or a method called react_EVENT.
In either case, the reaction takes an argument for the emmiter and each of the event's parameters.
Events have properties which you can access in command templates with %event.PROPERTY and in format
strings with $event.PROPERTY. In methods, this.event refers to the current event.
Example, this will make a box react to people arriving in its location:
@method box react_go (thing, oldLoc, newLoc) this.thing.isIn(newLoc) && cmd('say Hello %event.source!')
EVENT PROPERTIES:
failed -- whether the event is from a failed command
source -- the thing that emitted the event
tick -- the current tick number
N -- %event.0 ... %event.N and $event.0 ... $event.N refer to parameters in the event
EVENT TYPES:
These are the standard event types, listed with their standard parameters:
get 0:thing
drop 0:thing
go 0:oldLocation 1:newLocation
look 0:thing
examine 0:thing
tick
say 0:text
act 0:text 1:thing(opt)
Each MUD can have extensions. There is an example extension here
Extensions can optionally provide onStarted and onLoggedIn functions:
function onStarted(world: World, con: MudConnection)
function onLoggedIn(user: any, thing: Thing)
They can import Textcraft modules by using the prefix /js/
for module files (see example).
The World is made of things, and only things. Each room is a thing. Exits between rooms are things. People are things. Items are things. Boxes are things.
Bill's good friend, Fritz Passow, came up with this idea, which he called "Container MUD", where everything is a container.
The Thing class has these properties:
For the moment, there are basic instructions for developing the MUD, below.
npm install -g typescript
Run this in one terminal to compile as you edit -- note that we are using --target esnext
tsc -w
in another terminal, run this every now and then and certainly before pushing to a shared branch
tslint -p tsconfig.json
Run this in another terminal to serve up the web page -- we use modules so file:/// won't work :(. This will run the server on port 8888. You can change it with the -port option.
textcraft
When you call an async function, make sure to use await or return or the transaction will be lost!


Guess
Clear
Last number guessed:
Usage
Wait until the model is loaded (check console)
Draw single digit numbers
Draw a centered + decent-sized number


Curium ratio analysis is an indirect method of determining the mass of plutonium and uranium from an observed curium neutron measurement. The curium ratio method was developed for the analysis of waste streams in spent fuel reprocessing facilities. In these waste streams, 244curium is the dominant neutron producing species.
This method requires a chemical analysis of the waste stream, after extraction of the plutonium and uranium has been completed, to determine the concentrations of 244curium, plutonium, and uranium. Ratios of grams curium per gram plutonium and grams curium per gram uranium can then be formed. These ratios are used as input parameters for the curium ratio analysis. It has been shown that these ratios remain constant throughout the waste treatment process (concentration, vitrification) [14,15,16].
The actual neutron measurement is an observation of 244curium spontaneous fission neutrons. Using a typical passive calibration curve analysis, the mass of curium can be determined. The values of the Cm/Pu and Cm/U ratios are then applied to determine the mass of Pu and U from the observed Cm mass. The ratios are decay corrected from the chemical analysis date to the measurement date within the INCC program. Errors in these ratios are propagated and included in the error ascribed to the determined masses. The 235U mass is also calculated by INCC, but this mass obtained from the ratio of the operator declared masses for 235U and U.
In the case of analysis of vitrified wastes, coincidence measurements (doubles) are required to determine the curium mass because the vitrification process results in a significant (alpha,n) neutron production rate which is treated as an unknown. In the case of leached hulls measurements, there is no significant (alpha,n) production and one can obtain the mass of Pu and U from singles measurements.


Owner Information
| Name | John Smith |
|---|---|
| Address | 48, Oxford Street |
| City | London |
| Telephone | 555-555-555 |
| Edit Owner | Add New Pet |
Pets and Visits
|
|
| Edit Pet | Add Visit | Atom Feed |
| Home |


My name is Beth and I am excited to share with you the world of working at a movie theater.
Here you can find the stories I have heard, the people work with, and the behind the scenes look at the movies.


Some example searches:
| T=sligo | 'sligo' in the name |
| R=slip jig | slip jigs |
| R=jig | both jigs and slip jigs |
| abc=fedd | with this succession of notes (irrespective of octave) |
| R=reel&K=BMin | reels in B Minor |
@(advancedSearchForm: Form[AdvancedSearch])(implicit lang: Lang, genre: String, userName: Option[String], messages: Messages) @import snippets._ @import utils.Pimps._ @import utils.Utils @onLoad=@{Utils.onLoadCommand1(genre)} @main("advanced search", onLoad, userName, navigation("home")(userName)) {
Some example searches:
| T=sligo | 'sligo' in the name |
| R=slip jig | slip jigs |
| R=jig | both jigs and slip jigs |
| abc=fedd | with this succession of notes (irrespective of octave) |
| R=reel&K=BMin | reels in B Minor |


"SPARROW" Mentioned among the offerings made by the very poor. Two sparrows were sold for a farthing (Matthew 10:29), and five for two farthings (Luke 12:6). The Hebrew word thus rendered is tsippor, which properly denotes the whole family of small birds which feed on grain(Leviticus 14:4; Psalm 84:3; 102:7). The Greek word of the New Testament is strouthion (Matthew 10:29-31), which is thus correctly rendered.
"SPARROW" Mentioned among the offerings made by the very poor. Two sparrows were sold for a farthing (Matthew 10:29), and five for two farthings (Luke 12:6). The Hebrew word thus rendered is tsippor, which properly denotes the whole family of small birds which feed on grain(Leviticus 14:4; Psalm 84:3; 102:7). The Greek word of the New Testament is strouthion (Matthew 10:29-31), which is thus correctly rendered.


ÁVision Build Log
Tool Versions:
IDE-Version: ÁVision V<IP_ADDRESS> Copyright (C) 2015 ARM Ltd and ARM Germany GmbH. All rights reserved. License Information: a a, a, LIC=JDJCX-HM6TH-C97GY-I5T4P-WNZ03-BTAMJ Tool Versions: Toolchain: MDK51 Professional Version: 9.02 Toolchain Path: C:\Keil_v5\C51\BIN C Compiler: C51.exe V9.02 Assembler: A51.exe V8.02 Linker/Locator: BL51.exe V6.22 Library Manager: LIB51.exe V4.24 Hex Converter: OH51.exe V2.6 CPU DLL: S8051.DLL V3.73 Dialog DLL: DP51.DLL V2.61Project:
D:\SharedFolder\BoardCodes\Ultra_8051_Board\11a-Timers\11a-Timers.uvproj Project File Date: 05/12/2016Output:
Rebuild target 'Target 1' compiling main.c... compiling timers.c... ..\00-LIBFILES\TIMERS.C(209): warning C280: 'funPtr': unreferenced local variable linking... *** WARNING L16: UNCALLED SEGMENT, IGNORED FOR OVERLAY PROCESS SEGMENT: ?PR?_TIMER_STOP?TIMERS *** WARNING L16: UNCALLED SEGMENT, IGNORED FOR OVERLAY PROCESS SEGMENT: ?PR?_TIMER_GETTIME?TIMERS Program Size: data=24.0 xdata=0 code=1284 creating hex file from ".\Objects\11a-Timers"... ".\Objects\11a-Timers" - 0 Error(s), 3 Warning(s). Build Time Elapsed: 00:00:03


Singly-linked list.
More...
#include <xpcc/container/linked_list.hpp>
|
|
| LinkedList (const Allocator &allocator=Allocator()) |
| |
|
bool | isEmpty () const |
| | check if there are any nodes in the list
|
| |
| std::size_t | getSize () const |
| | Get number of elements. More...
|
| |
|
bool | prepend (const T &value) |
| | Insert in front.
|
| |
|
bool | append (const T &value) |
| | Insert at the end of the list.
|
| |
|
void | removeFront () |
| | Remove the first entry.
|
| |
| const T & | getFront () const |
| |
|
T & | getFront () |
| |
| const T & | getBack () const |
| |
|
T & | getBack () |
| |
|
void | removeAll () |
| | Remove all elements form the list.
|
| |
| iterator | begin () |
| | Returns a read/write iterator that points to the first element in the list. More...
|
| |
| const_iterator | begin () const |
| | Returns a read-only (constant) iterator that points to the first element in the list. More...
|
| |
| iterator | end () |
| | Returns a read/write iterator that points one past the last element in the list. More...
|
| |
| const_iterator | end () const |
| | Returns a read-only (constant) iterator that points one past the last element in the list. More...
|
| |
| iterator | remove (const iterator &position) |
| | Erase element. More...
|
| |
|
bool | insert (const_iterator pos, const T &value) |
| |
|
|
typedef Allocator::template rebind< Node >::other | NodeAllocator |
| |
|
|
NodeAllocator | nodeAllocator |
| |
|
Node * | front |
| |
|
Node * | back |
| |
template<typename T, typename Allocator = allocator::Dynamic<T>>
class xpcc::LinkedList< T, Allocator >
- Todo:
- implementation
- Template Parameters
-
| T | Type of list entries |
| Allocator | Allocator used for memory allocation. See classes from xpcc::allocator namespace. |
- Author
- Fabian Greif
◆ getSize()
template<typename T, typename Allocator = allocator::Dynamic<T>>
- Warning
- This method is slow because it has to iterate through all elements.
◆ getFront()
template<typename T, typename Allocator = allocator::Dynamic<T>>
- Returns
- the first node in the list
◆ getBack()
template<typename T, typename Allocator = allocator::Dynamic<T>>
- Returns
- the last node in the list
◆ begin() [1/2]
template<typename T, typename Allocator = allocator::Dynamic<T>>
Iteration is done in ordinary element order.
◆ begin() [2/2]
template<typename T, typename Allocator = allocator::Dynamic<T>>
Iteration is done in ordinary element order.
◆ end() [1/2]
template<typename T, typename Allocator = allocator::Dynamic<T>>
Iteration is done in ordinary element order.
◆ end() [2/2]
template<typename T, typename Allocator = allocator::Dynamic<T>>
Iteration is done in ordinary element order.
◆ remove()
template<typename T, typename Allocator = allocator::Dynamic<T>>
Removes a single element from the list container. This effectively reduces the list size by one, calling the element's destructor before.
The documentation for this class was generated from the following file:


The Bulma textarea
CSS class is the multiline version of the input
element:
--- title: Textarea layout: documentation doc-tab: form doc-subtab: textarea breadcrumb: - home - documentation - form - form-textarea meta: colors: true sizes: true variables: false --- {% capture textarea_example %} {% endcapture %} {% capture textarea_rows_example %} {% endcapture %} {% capture colors_example %}
The Bulma textarea
CSS class is the multiline version of the input
element:
You can set the height of the textarea using the rows
HTML attribute.
The textarea
element is available in several colors:
The textarea
element comes in 4 different sizes:
Bulma styles the different states of the textarea
element. Each state is available as a pseudo-class and a CSS class:
:hover
and is-hovered
:focus
and is-focused
:active
and is-active
This allows you to obtain the style of a certain state without having to trigger it.
You can resize the loading spinner by appending is-small
, is-medium
or is-large
to the control
container.
If you use the readonly
HTML attribute, the textarea will look similar to a normal one, but is not editable and has no shadow.
You can disable a textarea
resizing by appending the has-fixed-size
modifier:


After enjoying everything that Bend has to offer, the byway begins on its west side where OR-372 quickly begins its climb toward Mt. Bachelor. Just within the Deschutes National Forest boundary, FR-41 leads to the Deschutes River, with access to fishing, canoeing, and two notable water falls, Benham and Dillon. As you continue climbing westward, the forest transitions into a mix of pine, fir and hemlock. The enormous cone of Mt. Bachelor suddenly dominates the horizon, and houses the largest ski area in Oregon. As the byway continues you’ll get a look at Broken Top Mountain, a stratovolcano – a tall, canonical volcano. Volcanoes and glaciers together formed the dozens of lakes in this area, many created in basins scoured by ice and blocked by lava dams.
The Route skirts an expansive wet meadow at the north end of Sparks Lake, and then near emerald-green Devils Lake which has a jumble of lava boulders that tumble down from Devils Hill. This was where NASA astronauts trained for its moon-landing missions in the 1960s. Continuing south dozens of lakes beckon around the byway with numerous side roads and trails to them in the Three Sisters Wilderness. Elk Lake and the nearby Hosmer Lake provide a superb view of Mt. Bachelor while fishing it. The lifeblood of Central Oregon, the Deschutes River begins 5 miles south as a small creek flowing from Little Lava Lake. A few miles further the meadow flows through a meadow and Crane Prairie Reservoir, famous for its 5- to 10-pound lunker rainbow trout, known as “Cranebows.” You’ll pass several more lakes with good fishing and boat access as you meet OR-58, where Crescent Lake and Odell Lake offer two more spots to cast a line or paddle a canoe.
Scenic Byways of Western Oregon, GEOG371, Winter 2017, Final Project
Released Date: 03/19/2017 | Version: 1.0 | MIT License
Authors: Keith Striby, Bo Zhao | College of Earth, Ocean, Atmospheric Science | Oregon State University
Page JavaScript, CSS, and HTML templates, and mini globe was provided by Bo Zhao.
Route and point data collection and customization, multiple baselayer control, zoom control positioning, route details, and other template modifications was by Keith Striby.
Context about Oregon Scenic Byways was summarized by Keith Striby and collected in March 2017 from the Oregon Scenic Byways Driving Guide.
Flag icons were acquired from findicons.
The favicon image was acquired from crwflags.
This story map uses geospatial data from mapbox, Microsoft Bing map, Open Street Maps, and USGS.


HM Revenue & Customs
Authority to interact with HMRC on your behalf
The Skills Funding Agency software application is requesting to do the following:
- access levy data
It will be able to do the above for 10 hours from when you grant authority.
You can remove this authority at any time.


Using static viewpoints
Find a space where you can walk around.
Click "Use current position" to place the Eiffel Tower at your current position.
Or type in your desired GPS position, and then click "Submit GPS coordinates".
Walk to the lookout tower to be placed at the top of it so that you can look at the Eiffel Tower from a height.
↓
--- or ---


 Manage your contracts, deliveries, inventory, orders, invoices and payments all in one place and in real time
Our solution provides an online platform where producers can directly transact with their prospective buyers. We aim to be cross-platform and be the go-to platform for agriculture
We're agressively integrating technology in agriculture for it's the least digitized industry in the world. We offer the network and the tools to effectively manage your logistics from your first order up to their payments. all in one place and all in real time.
Here at Transfarm, we don't to just build a strong platform but also to build a strong community to support Philippine's agricultural network.
Impact 2050™ is an integrated and innovative multi-year entrepreneurial programme that aims to catalyze the impact entrepreneurship ecosystem in Asia Pacific. Innovators across the Philippines created digital solutions through a 24hrs reverse hackathon targeted towards the Sustainable Development Goals (SDGs). Our Team was formed and created a agritech solution called Transfarm, a marketplace platform made in a bid to bridge the gap between local producers and commercial consumers
Our group won First Place in the Impact 2050™ Hackathon Regional Event (Manila). We then competed in the National Event with the top 15 finalist from all over the country. We also won first place in the nationals. We bagged 170,000 php (70,000 of which was from winning the Manila leg of the hackathon) in cash prize and a year-long incubation program (valued at 1.5M pesos) translating to global membership access to the Impact Hub network, intensive training, access to vast pool of expert mentors, network, and coworking.


ONCE there was an old man and woman and a little girl, and they all lived in a house made of hempstalks. Now the old man had a little dog named Turpie and one night the Hobyahs came and said, 'Hobyah! Hobyah! Hobyah!
The next night the Hobyahs came again, and said, 'Hobyah! Hobyah! Hobyah!
The next night the Hobyahs came again, and said, 'Hobyah!
Hobyah! Hobyah!
The next night the Hobyahs came again, and said 'Hobyah! Hobyah! Hobyah!
The next night the Hobyahs came again, and said 'Hobyah! Hobyah! Hobyah!
The next night the Hobyahs came again, and said 'Hobyah! Hobyah! Hobyah!
The next night the Hobyahs came again, and said 'Hobyah!
Hobyah! Hobyah!
And when the Hobyahs came to their home they hung up the bag with the little girl in it, and every Hobyah knocked on the top of the bag and said, 'Look me! look me!' And then they went to sleep until the next night, for the Hobyahs slept in the daytime.
 When he asked her how she came there and she told him, he put the dog in the bag and took the little girl to his home.
The next night the Hobyahs took down the bag and knocked at the top of it, and said 'Look me, look me!' and when they opened the bag the big dog jumped out and ate them all up; so there are no Hobyahs now.


Ian took Jen to her favorite spot in Sydney, Balmoral Beach, on a perfectly clear spring day. With Sydney Harbour in the background, he got down on one knee, and she said yes! He then took her to a restaurant nearby overlooking the beach, sun streaming into the windows.
Saturday, September 5, 2015
First Presbyterian Church - 5pm
1 West Putnam Avenue
Greenwich, CT 06830
Attire: Semi-formal, suits or jacket and tie for men. Cocktail dresses for women.
J&R shuttles will leave for the church from the ballroom entrance at the Hyatt at 4pm and 4:15pm.
The Belle Haven Club - 6pm
100 Harbor Drive
Greenwich, CT 06830
The reception will follow immediately at The Belle Haven Club, which is a 10-minute drive from the church.
Shuttles will depart immediately following the ceremony. Return shuttles to the Hyatt will run at 10pm, 10:45pm, and 11:30pm.
Friday, September 4, 2015
6:30 pm - 9:30pm
29 Greenbriar Lane,
Greenwich, CT 06831
Attire: Casual (jeans are okay)
Anyone who is in town and free is welcome to stop by the Kings' house after 6pm for a slice of pizza from the Big Green Pizza truck!
J&R shuttles will leave from the ballroom entrance at the Hyatt at 6pm, 7pm and 8pm. Return shuttles will run at 7:30pm, 8:30pm and 9:30pm.
If you wish to drive, please park on Greenbriar Lane and walk down to the house.
Saturday, September 5, 2015
11am - 1pm
44 Mayfair Lane,
Greenwich, CT 06831
Attire: Casual (jeans are okay)
If you're in town, please join us for brunch on Saturday morning.
Hyatt shuttles will leave from the ballroom entrance at the Hyatt at 10:45am and 11:30am. Return shuttles will run at 12:45pm and 1:30pm.
The Hyatt Regency is the main hotel for the wedding and we also have a special rate at The Delamar. Please book as early as possible, as this is Labor Day weekend!
1800 East Putnam Avenue
Old Greenwich, CT, 06870
203.637.1234
To book, visit the
King-Kilpatrick Reservation website
or call Jessica at<PHONE_NUMBER> and reference the King-Kilpatrick Wedding.
Visit Hotel Information Website
| 2 Double Beds or 1 King Bed: | $105.00 |
500 Steamboat Road
Greenwich, CT 06830
203.661.9800
To book, call Reservations at<PHONE_NUMBER> and reference the King-Kilpatrick Wedding.
Visit Hotel Information Website
| Deluxe Town View Room: | $295.00 |
| Executive Town View Room: | $325.00 |
| Deluxe Harbor View Room: | $345.00 |
| Executive Harbor View Room: | $375.00 |
The closest airports are Westchester County Airport (HPN), LaGuardia Airport (LGA) and John F. Kennedy International Airport (JFK). The Hyatt is 12 miles from HPN, 30 miles from LGA and 36 miles from JFK.
CT Limo has a shuttle service for $60/person from LGA or JFK to Greenwich.
Discounts are available if you buy round trip shuttle service ($116 for one person) or travel round trip
with up to 3 companions (companions pay 50% of full fare).
Other options include UberX (about $100) or Greenwich Taxi (about $131) but please check fares ahead of time.
Cars can be rented at all three airports. Take a look at http://www.kayak.com/cars or http://www.kayak.com.au/cars for rates. Parking at the Hyatt costs $10/day, and parking at the Delamar is complimentary for hotel guests.
The Hyatt has a complimentary shuttle to local points of interest in Greenwich that can be booked by appointment.
The Hyatt has a comprehensive list of things to do in and around Greenwich, as does the Delamar. Here are some of our favorites.
Midtown is a 45-minute train ride from Greenwich. Take the Metro North train from Greenwich/Old Greenwich/Riverside to Grand Central Terminal, and you’ll have easy access to great shopping, tourist attractions, museums, and more.
Greenwich Avenue is easily accessible via the Hyatt’s hotel shuttle and is walking distance from the Delamar Hotel. “The Avenue” has lots of interesting shops and food and gets pretty busy on weekends. Farther afield are the Stamford Mall in Stamford, CT, and The Westchester, a large mall in White Plains, NY.
| Fine China - | Hoaglands of Greenwich |
| Kitchen & Home - | Bed, Bath & Beyond |
| Kitchen & Home - | Williams-Sonoma |


---
layout: post
status: publish
published: true
title:
"It took me so long to remember Jon Lester is a guy."
- Episode
6.39
author:
display_name: Corey Fineran
login: Corey
email<EMAIL_ADDRESS>url: ''
author_login: Corey
author_email<EMAIL_ADDRESS>wordpress_id: 10434
wordpress_url: http://ivyenvy.com/?p=10434
date: '2014-10-05 23:10:51 +0000'
date_gmt: '2014-10-06 04:10:51 +0000'
categories:
- Podcast
tags: []
comments:
- id: 13655
author: Jason Mollett
author_email: ''
author_url: ''
date: '2014-10-06 15:04:11 +0000'
date_gmt: '2014-10-06 20:04:11 +0000'
content: I think KC vs St Louis would be best for MLB. St Louis may as well be
a big market team and would be the "narional" name. KC would give the underdog
story and give all small market teams hope.
---
Theo Epstein conducts his end-of-the-season press conference and we comment on his remarks. He said some things that should be very encouraging for Cubs fans. It's the first time we've heard this front office talk about contending for the division.
We answer a slew of listener questions, Andy gives us an Asshat of the Week and we read Internet Muscle Flexes.
Go buy Puig Destroyer's digital album here: Puig Destroyer Digital Download


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Driving
I have been meaning to write this post for long time already because what is about to come in the rest of this post, has some amazing feels to it.
With both hands gripped firmly on the top of the steering wheel, I stared out the window. I often have these moments in life where I drift away in my mind while I let the car sail me home. Today was one of those days. However, the things I am about to explore today was something that was going to change the way I speak to and relate to people completely. After I have felt this, I kept revisiting that circle of feeling because it was so glorifying. I can say that it was an enlightening experience indeed. What was in that circle though?
Before you continue, if you haven’t yet read "Chloe, the fish", please do so. This concept builds onto that.
Our actions
Sometimes, it is seriously difficult to differentiate the differences between right and wrong, good and bad. When I was still in grade 4, my friend asked me "if someone killed your parents, would you take revenge? Would you sue them? Would you get them into jail?  My immediate response was "No". I knew very clearly from my perspective of judgement, but I was not able to verbalise my thoughts and feeling to someone else to let them know why I would not do that. At that point in time, it was very correct for my friend to take revenge for his parents. Which, in my perspective, it isn’t wrong to take revenge, but … If we follow the footsteps of someone that we know is well known for performing a great act of kindness, Mandela, then we can see that even though there was a racial battle, but he did not take revenge when he was in power. Instead, he turned the tables around and encouraged the growth of the opposite race to maintain the reputation and recognition for the purpose of harmony.
If we take another person that is also globally known for being righteous, Jesus. When he was crucified on the cross, he didn’t bare the heart of revenge. Alternatively, he bared the heart of benevolence and asked God to forgive those that he would have taken revenge on.
Somehow, it feels slightly ironic to be treated like a prisoner (literally, sometimes) and when you have the power to revenge them, you actually give them even more love than normal people. Whenever I see that, I know I seen a person enlightened by something out there that is greater than our own capacity. That something that can fill the night with sparking stars and burn the sun for our warmth.
But now, let me pull it back to this friend of mine. How is it that my friend wasn’t able to see this? So if I was ever able to speak to this friend again, this is what I would have said to him…
Let us take an action that we know is righteous. Since we already know that one is all and all is one, I am sure this would express myself well. Let us take the act of caring for example. When we see a toddler baby learning to walk next to the road and he trips and falls, what is our immediate reaction to that? What would we do? Would we naturally want to give this baby a hand? Or would we want to kick this baby once more so that we feel more powerful? Obviously, if we're a person with some form of dignity, we would rush to help the baby up. What causes us to want to do that? Why would we want to pick the baby up? What makes us naturally want to rush over without a second of thought to give the baby a helping hand?
Heart Thoughts
I would say, it is because we have a caring heart. You probably already had this in mind the moment I ask the first time. Here is where it starts to become a little bit more mysterious. We know that caring is displaying kindness and concern for others. I think Google also defines it like this. So now we know that that is caring, what stimulates that caring heart within us though? Why did it not trigger the hatred heart instead? Why did it not trigger the happy heart? Why did it specifically trigger the caring heart? Well, let us look at what stimulates our thoughts. I personally believe that it is stimulated by our intentions.
Intentions
For us to have a caring heart for this baby, we need to have a good intention. What causes our intentions to be different though? When an adult falls, there is a chance that we wouldn’t go pick him up because our intentions that we will create will differ accordingly. Can we say that our intentions are created by our surrounding environment?
So when I get bullied when I was young, I tend to not care about what the bully did to me. I would stare back at them with a serious face and they would stop bullying me. There is a lot of stories that I hear that differs completely to what happens to victims. Some people bully the bully back. Some people get into a serious depression. Sometimes, we can debate that the environment is different, but then we can use another scenario to explain it. There is a boy that lives in a mansion. He gets all the tools, love and stationary he needs to complete school. He ends up taking drugs and gets stabbed to death while trying to smuggle. There are obviously ones that can still finish school in the same supportive environment without taking drugs. The other scenario is in the rural areas. There is a boy that walks 2 hours to school and back. After school, he needs to work part time to feed his younger brother and sister. He then needs to teach them how to complete their homework. He manages to take on extra sports to keep healthy. Finally, he squeezes homework in at night. He becomes successful without taking drugs. There is still something inside of us that decides the different intentions that we end up creating. We still have the choice to take drugs whenever we want to. We still have the choice to be as hard working as this boy from the rural areas. We still have the choice to walk away from a baby that fell on the floor. What is that? What causes us to have those choices? What is that intention that causes us to make those choices?
This intention can either be a good one or a bad one. Whenever we are given a situation, we can either interpret it as good or bad. A lot of the time, it stems from our knowledge and understanding. A lot of the time, people don’t even know why we had such intentions. So how do we maintain having good intentions then? How can I control what kind of intentions I have? How can I change my bad intentions into good ones?
Past experience
Well, let us see what causes our intentions to exist. The common answer for this is our pass experience. These can either be good or bad. I do believe, however, that there is another mysterious thing that influences our intentions….
The ocean
We are like a droplet of water.  When a droplet of water touches another droplet of water, it bonds into a bigger droplet of water. When we were walking down the side of the road and we saw this baby, we connected our droplet with the baby’s droplet. The moment he fell, we could feel his/her pain. The moment we could feel the baby’s pain then we naturally create the intention to stimulate the caring heart which then created our action to pick him/her up.
This little two combined water droplets is very small. Once we get millions and millions of droplets together then we created a sea. What is strange to me is that I always feel like there is an ocean out there that is a lot more massive than just a sea. I feel like this ocean feeds us trickles of water and wisdom to sustain us from becoming insane. This ocean is what I call God. Sometimes, I also call this ocean Dao. Sometimes, I also call this ocean, the ocean of wisdom. Sometimes, I believe there is no name that you can actually give it or its meaning changes. The ocean has the capacity to contain us all. Sometimes, we just don’t connect to it because there is a layer of thick dense dust covering our droplet of water. When this happens, then our intentions is driven by our past experience and not the ocean.
So the root to the branch of choices is at the door between us and the ocean. Once we can swim freely in the ocean without any dust covering us then we will feel how massive this ocean actually is. How much love and compassion it contains. How much forgiveness it provides for the living souls. How beautiful this mysteriousness is. And most importantly, it forgives the people who attacked my parents. It forgives the people who bullied me. It even picks up an adult from falling. Because no matter who you are, it loves us all.
I am sure this ocean will let me know the meaning of life once I am ready for it…


How to make a Dragon Ball memory game - PART 1
As some of you already know, I’m enrolled in the Google Developer Scholarship.
There are several projects involved in this program, one of which - to be precise: the third - is today’s article protagonist.
Said project is a memory game. Most know what it is, but since I encountered - to my surprise - some who didn’t I’m going to explain it here.
In simple words, Memory (also known as Concentration) is a card game whose goal is to sharpen your mind. You have a deck of paired cards. At the beginning of the game all of them are laid face down. At each turn the player can flip two cards:
- if those two cards match: hooray, A pair less to go
- if not: he or she should flip the cards back
The game goes on until the player eventually matches all the cards on the table.
I find interesting the idea to build this game, because the main focus here is JavaScript. To be precise: Vanilla JavaScript. So no library (looking at you jQuery), no framework (too many out there to look at one in particular) involved. It’s indeed a good opportunity to hone your skill at this incredible language without taking shortcuts.
Last thing to add before starting things up is to mention the theme we are going to base this game on. I mean, it’s a huge (HUGE) part.
The theme is…drumroll…Dragon Ball.
If you don’t know, Dragon Ball Super, the new series of this franchise, ended in March. As a life-time fan, I couldn’t help but make this game a tribute to the entire franchise.
Akira-sama, Vegeta-sama, Son-kun, this is for you.
Without further ado, let’s start cranking things up!
I laid down a step-by-step path to build this.
To start off, the three major phase covering this project are the following:
- build the HTML structure
- figure out and build the game logic
- style the game
First of all I’m going to create a div
to wrap the page content we are going to build.

If we think about the game page, we can target two main areas it should be composed of:
header
, containing the titlemain
, containing:- score panel
- grid of cards
Header

Memory

Game

You can notice I separated some letters in the title, this is connected to the CSS we’re going to add. In short, we’re going to replicate Dragon Ball’s logo style, but more on that later.
Let’s start the main div. Inside which we’ll put score panel and the grid of cards.

Score Panel

Moves:
0

<time>
00:00:00
</time>

We lay down the game logic’s fundamentals here. We set a move counter whose text is “0”, that will be updated later on with JavaScript.
Something similar is done for the time.
As for the stars, we borrow font-awesome to place three star icons that will be shown or hidden, depending on the move count.
Lastly, we put a restart icon that will be active on click later on.
Add a single card: HTML, CSS and JavaScript
This is a tricky one. The rest of our code will base on this, so let’s try to make it right.
I based the card’s code on David Walsh’s article on this topic - with added personal tweaks. This is the most useful source I found on the subject. Many thanks to him.
That said, I’m going to apply a different approach to it. Instead of triggering the flip animation on hover, I’m going to do it with JavaScript.
This means I’ll cover the differences I implemented here, you can always check the full code at the end of this post.
So let’s start form the basic HTML code. We add a .card
class to it. The id="1"
to recognize it later on among the other cards

1

1

Now comes JavaScript. Let’s see it, then I’ll explain it.
var card = document.getElementById('1');
var isFlipped = false;
card.addEventListener('click', function(){
console.log("click");
if(!isFlipped){
flipCard(card);
isFlipped = true;
} else if(isFlipped) {
flipCardBack(card);
isFlipped = false;
}
})
function flipCard(element) {
element.classList.add('hover');
}
function flipCardBack(element) {
element.classList.remove('hover');
}
This is what I do:
- select the card from the DOM
- declare a variable to check whether the card is flipped or not: its initial value is true
- add an event listener for clicks on the card. For each click:
- if isFlipped is false -> flip the card
- otherwise -> flip it back
The flipping part is done by adding or removing the .hover
class.
Take a look at its content:
transform: rotateY(180deg);
We can’t get mistaken here, .hover
class is exactly what we need in order to do the job.
Here’s the CodePen containing the full code of what we have accomplished until now.
See the Pen Memory Game - p1 by Davide (@davide2894) on CodePen.
This is it for time being! It’s the first part of this tutorial. I know it’s going to be a lengthy one so I’m pretty sure I hope I did a favor to you.
Thank you for reading this post, from the bottom of my heart. You can’t even imagine how this makes me happy.
Please, if you have questions or want to say hi, reach out here or on Twitter.
If you find this walkthrough useful, please subscribe to my blog. You will be up to date to every new post I write. I won’t waste your time.
This post was originally published on Codeburst.io


LEFT LUGGAGE (director: Jeroen Krabbé; screenwriters: Edwin de Vries/from book The Shovel And The Loom by Carl Friedman; cinematographer: Walther van den Ende; editor: Edgar Burcksen; cast: Laura Fraser (Chaja Silberschmidt), Isabella Rossellini (Mrs. Kalman), Jeroen Krabbé (Mr. Kalman), Maximilian Schell (Chaja's Father), Marianne Sägebrecht (Chaja's Mother), David Bradley (Concierge), Adam Monty (Simcha Kalman), Chaim Topol (Mr. Apfelschnitt), Heather Weeks (Sofie); Runtime: 100; Castle Hill Productions; 1998-USA / Belgium / Netherlands)
Reviewed by Dennis Schwartz
A film that means well, but is too pushy in promoting its belabored point and too sentimental to be compelling as a drama. It's Jeroen Krabbé's melodrama about a community of Jews in Antwerp in 1972 who can't forget their bitter past. The heroine is an attractive, carefree, nonreligious 20-year-old, Chaja (Fraser), who wants to forget her Jewish roots by getting involved in student demonstrations, screwing a student rebel leader, and living with her Gentile friends away from her nagging mother (Sägebrecht) and her self-absorbed, eccentric father (Schell). Her parents are survivors of the Holocaust concentration camps, and her home life is filled with angst. Her mother is in denial about the past always busying herself by cooking soup and baking cakes and complaining about everything, while her father is more openly loving but has recently been absorbed in searching for two suitcases filled with mementos, a family album, silverware, and his old violin. He buried them in a garden during the war while fleeing the Nazis, but can't locate them now due to all the changes in the city.
Out of frustration after quitting her job as a dishwasher and facing eviction from her apartment, she reluctantly accepts a job as a nanny with an Hasidic couple that an old man in her parents' apartment building, Mr. Apfelschnitt (Topol), tells her about. The Hasidics are ultra-orthodox: they don't go to the cinema or watch TV, adhere to strict dress codes, and strictly observe their religious laws.
Chaja is at first put off by the way they expect her to follow their rules, but soon finds the wife, Mrs. Kalman (Rossellini), to be kind and she becomes attached to one of her 5 children, a 4-year-old named Simcha (Monty) who doesn't talk.
To hammer home the point of how anti-Semitism hasn't gone away there's a barrage of overdone and uninvolving scenes with a sneering Concierge (Bradley), who keeps making nasty remarks about Jews and tries to make things inconvenient for them by preventing the Jewish family from using the elevator.
The film is done in by its ham-fisted script as the story, adapted from Carl Friedman's book "The Shovel And The Loom," goes from one false note to another until it gets lost in all the goo of its sentimentality. It starts off telling Chaja's story of how she's a lost Jewess trying to find her identity, then to her nanny role as she loves a mute child stuck in an insulated environment, and then it makes it a story about the lingering effects of the bitter past that can't be forgotten. The effort seemed heavy-handed, as the film kept delivering too many obvious messages that it ponderously kept delivering through the stock characters.
The supporting cast consists of all wooden characters who give their roles a cartoonish flavoring: Chaja's parents are given no human shades, while the janitor villain was a particularly annoying role that was one-dimensional and falsely acted.
The only ones who fought through the script and showed some feelings were Fraser, whose effervescent face was expressive of both the trying times she was going through and the joys she felt -- but most admirably showing how she could be so mistaken as to think that she could forget her roots; while Rossellini gave a warm performance of a woman suffering in silence, but is strong in accepting her faith. Topol's reassuring performance as the wise man who says all the right things to Fraser, acts as the true voice of the filmmaker in explaining all the sufferings with common sense.
The film brazenly uses little Simcha to get across its agenda of pointing out how the patriarchal world can be cruel when it can't love: it starts out by showing how under Chaja's loving care he's taken to the duck pond and soon starts jabbering away, beginning by saying 'quack, quack' and then going on to ask the four questions during a Passover seder. But by showing how the boy is so terrified of his strict father that he wets his pants in his presence, refuses to speak because of his stern dad, and eventually becomes the victim of a tragic accident, the film thereby exploits the boy's sufferings and his story just becomes tiresome and not sincerely done.
I felt I didn't just see a movie, but I attended a lecture for the whole 100 minutes of this serious but unappetizing story. It was the kind of movie that you hoped would somehow end soon, as it seemed to be in the habit of rehashing its same viewpoint unnecessarily--the message it keeps sending was already received. In the last shot where father and daughter are hopelessly digging for the lost luggage, one has the impression that no one in the film learned anything about themselves or the past. That seems strange, since I thought that was what this film was supposed to be about.
REVIEWED ON 7/24/2001 GRADE: C-
Dennis Schwartz: "Ozus' World Movie Reviews"
http://www.sover.net/~ozus
<EMAIL_ADDRESS>© ALL RIGHTS RESERVED DENNIS SCHWARTZ
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rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


Author: Tsuyoshi Ito - clerezza.org
Date: January 27, 2009
Each user can upload and install bundles into the platform. Users and permissions can be created via http://localhost:8282/admin/user-manager and http://localhost:8282/admin/role-manager.
Enter the following URL: http://localhost:8282/user/admin/control-panel to list all bundles from the user "admin" (when asked to authenticate use username "admin" and password "admin). If you want to list installed bundles from another user, replace "admin" in the URL with the username of the other user.
You can upload a bundle by clicking on the link Install Bundle on http://localhost:8282/user/admin/control-panel. Enter the URL of your bundle (e.g. Location: http://localhost/mybundle-1.0.jar) and click on the button "install". The uploaded and installed bundles have the same permission as you have.
A user can start, stop and uninstall a bundle on http://localhost:8282/user/admin/control-panel, whereas "admin" can be replaced by another username. Click on the appropriate button for start , stop or uninstall a bundle.
That's all. Enjoy.


Make sure the Mopidy config
http/allowed_origins
includes
Unknown
.
Then start Mopidy so that the web server is available at http://localhost:6680/.
Unknown
Unknown -
Unknown
Open the developer console and use the mopidy
variable to explore the API.


Hi, My name is Rami and I am a front-end developer in progress because I strongly believe in a growth mindset. We all do right? I had some coding experience in the past with an associate of applied science from Portland Community College.I am active and love the outdoors including hiking and camping.I decided to join Epicudus to receive proper and hands-on programming training .
I explored bootstrap 4 and used HTML 5 and CSS 3in the Mexico project.


We were born from a passion that made baking our biggest
pride and love. Recipes worked on throughout the years growing up,
with both taste and a professional look as a guideline.
About the company
We are a small business, passionate about bringing smiles to our customers through their tummies.