helma.Search.Query
Object
|
+--helma.Search.Query
-
Direct Known Subclasses:
-
helma.Search.WildcardQuery, helma.Search.FuzzyQuery, helma.Search.BooleanQuery, helma.Search.PrefixQuery, helma.Search.PhraseQuery, helma.Search.TermQuery, helma.Search.RangeQuery
Base class for the various query constructors. Don't
call this directly, as it provides just basic methods used
in all of its extends.
Defined in Search.js
|
Methods Summary |
Number
|
getBoost()
Returns the boost factor of this query.
|
org.apache.lucene.search.Query
|
getQuery()
Returns the wrapped Lucene Query object.
|
void
|
setBoost(<Number> fact)
Sets the boost factor of this query clause to
the given number.
|
helma.Search.Query
helma.Search.Query()
Creates a new instance of helma.Search.Query
getBoost
Number getBoost()
Returns the boost factor of this query.
getQuery
org.apache.lucene.search.Query getQuery()
Returns the wrapped Lucene Query object.
setBoost
void setBoost(<Number> fact)
Sets the boost factor of this query clause to
the given number. Documents matching this query
will have their score multiplied with the given
factor
Parameters:
fact
- The factor to multiply the score of matching documents with.
Documentation generated by
JSDoc on Thu Jul 19 01:13:37 2007


///<reference path="../../_definitions.ts"/>
/**
* The Graphics class contains a set of methods that you can use to create a
* vector shape. Display objects that support drawing include Sprite and Shape
* objects. Each of these classes includes a graphics property
* that is a Graphics object. The following are among those helper functions
* provided for ease of use: drawRect(),
* drawRoundRect(), drawCircle(), and
* drawEllipse().
*
*
You cannot create a Graphics object directly from ActionScript code. If
* you call new Graphics(), an exception is thrown.

*
*
The Graphics class is final; it cannot be subclassed.

*/
module away.base
{
export class Graphics
{
/**
* Fills a drawing area with a bitmap image. The bitmap can be repeated or
* tiled to fill the area. The fill remains in effect until you call the
* beginFill(), beginBitmapFill(),
* beginGradientFill(), or beginShaderFill()
* method. Calling the clear() method clears the fill.
*
*
The application renders the fill whenever three or more points are
* drawn, or when the endFill() method is called.

*
* @param bitmap A transparent or opaque bitmap image that contains the bits
* to be displayed.
* @param matrix A matrix object(of the flash.geom.Matrix class), which you
* can use to define transformations on the bitmap. For
* example, you can use the following matrix to rotate a bitmap
* by 45 degrees(pi/4 radians):
* @param repeat If true, the bitmap image repeats in a tiled
* pattern. If false, the bitmap image does not
* repeat, and the edges of the bitmap are used for any fill
* area that extends beyond the bitmap.
*
*
For example, consider the following bitmap(a 20 x
* 20-pixel checkerboard pattern):

*
*
When repeat is set to true(as
* in the following example), the bitmap fill repeats the
* bitmap:

*
*
When repeat is set to false,
* the bitmap fill uses the edge pixels for the fill area
* outside the bitmap:

* @param smooth If false, upscaled bitmap images are rendered
* by using a nearest-neighbor algorithm and look pixelated. If
* true, upscaled bitmap images are rendered by
* using a bilinear algorithm. Rendering by using the nearest
* neighbor algorithm is faster.
*/
public beginBitmapFill(bitmap:BitmapData, matrix:away.geom.Matrix = null, repeat:boolean = true, smooth:boolean = false)
{
}
/**
* Specifies a simple one-color fill that subsequent calls to other Graphics
* methods(such as lineTo() or drawCircle()) use
* when drawing. The fill remains in effect until you call the
* beginFill(), beginBitmapFill(),
* beginGradientFill(), or beginShaderFill()
* method. Calling the clear() method clears the fill.
*
*
The application renders the fill whenever three or more points are
* drawn, or when the endFill() method is called.

*
* @param color The color of the fill(0xRRGGBB).
* @param alpha The alpha value of the fill(0.0 to 1.0).
*/
public beginFill(color:number /*int*/, alpha:number = 1)
{
}
/**
* Specifies a gradient fill used by subsequent calls to other Graphics
* methods(such as lineTo() or drawCircle()) for
* the object. The fill remains in effect until you call the
* beginFill(), beginBitmapFill(),
* beginGradientFill(), or beginShaderFill()
* method. Calling the clear() method clears the fill.
*
*
The application renders the fill whenever three or more points are
* drawn, or when the endFill() method is called.

*
* @param type A value from the GradientType class that
* specifies which gradient type to use:
* GradientType.LINEAR or
* GradientType.RADIAL.
* @param colors An array of RGB hexadecimal color values used
* in the gradient; for example, red is 0xFF0000,
* blue is 0x0000FF, and so on. You can specify
* up to 15 colors. For each color, specify a
* corresponding value in the alphas and ratios
* parameters.
* @param alphas An array of alpha values for the corresponding
* colors in the colors array; valid values are 0
* to 1. If the value is less than 0, the default
* is 0. If the value is greater than 1, the
* default is 1.
* @param ratios An array of color distribution ratios; valid
* values are 0-255. This value defines the
* percentage of the width where the color is
* sampled at 100%. The value 0 represents the
* left position in the gradient box, and 255
* represents the right position in the gradient
* box.
* @param matrix A transformation matrix as defined by the
* flash.geom.Matrix class. The flash.geom.Matrix
* class includes a
* createGradientBox() method, which
* lets you conveniently set up the matrix for use
* with the beginGradientFill()
* method.
* @param spreadMethod A value from the SpreadMethod class that
* specifies which spread method to use, either:
* SpreadMethod.PAD,
* SpreadMethod.REFLECT, or
* SpreadMethod.REPEAT.
*
*
For example, consider a simple linear
* gradient between two colors:

*
*
This example uses
* SpreadMethod.PAD for the spread
* method, and the gradient fill looks like the
* following:

*
*
If you use SpreadMethod.REFLECT
* for the spread method, the gradient fill looks
* like the following:

*
*
If you use SpreadMethod.REPEAT
* for the spread method, the gradient fill looks
* like the following:

* @param interpolationMethod A value from the InterpolationMethod class that
* specifies which value to use:
* InterpolationMethod.LINEAR_RGB or
* InterpolationMethod.RGB
*
*
For example, consider a simple linear
* gradient between two colors(with the
* spreadMethod parameter set to
* SpreadMethod.REFLECT). The
* different interpolation methods affect the
* appearance as follows:

* @param focalPointRatio A number that controls the location of the
* focal point of the gradient. 0 means that the
* focal point is in the center. 1 means that the
* focal point is at one border of the gradient
* circle. -1 means that the focal point is at the
* other border of the gradient circle. A value
* less than -1 or greater than 1 is rounded to -1
* or 1. For example, the following example shows
* a focalPointRatio set to 0.75:
* @throws ArgumentError If the type parameter is not valid.
*/
public beginGradientFill(type:GradientType, colors:Array<number /*int*/>, alphas:Array<number>, ratios:Array<number /*int*/>, matrix:away.geom.Matrix = null, spreadMethod:string = "pad", interpolationMethod:string = "rgb", focalPointRatio:number = 0)
{
}
/**
* Specifies a shader fill used by subsequent calls to other Graphics methods
* (such as lineTo() or drawCircle()) for the
* object. The fill remains in effect until you call the
* beginFill(), beginBitmapFill(),
* beginGradientFill(), or beginShaderFill()
* method. Calling the clear() method clears the fill.
*
*
The application renders the fill whenever three or more points are
* drawn, or when the endFill() method is called.

*
*
Shader fills are not supported under GPU rendering; filled areas will
* be colored cyan.

*
* @param shader The shader to use for the fill. This Shader instance is not
* required to specify an image input. However, if an image
* input is specified in the shader, the input must be provided
* manually. To specify the input, set the input
* property of the corresponding ShaderInput property of the
* Shader.data property.
*
*
When you pass a Shader instance as an argument the shader
* is copied internally. The drawing fill operation uses that
* internal copy, not a reference to the original shader. Any
* changes made to the shader, such as changing a parameter
* value, input, or bytecode, are not applied to the copied
* shader that's used for the fill.

* @param matrix A matrix object(of the flash.geom.Matrix class), which you
* can use to define transformations on the shader. For
* example, you can use the following matrix to rotate a shader
* by 45 degrees(pi/4 radians):
*
*
The coordinates received in the shader are based on the
* matrix that is specified for the matrix
* parameter. For a default(null) matrix, the
* coordinates in the shader are local pixel coordinates which
* can be used to sample an input.

* @throws ArgumentError When the shader output type is not compatible with
* this operation(the shader must specify a
* pixel3 or pixel4 output).
* @throws ArgumentError When the shader specifies an image input that isn't
* provided.
* @throws ArgumentError When a ByteArray or Vector.<Number> instance is used
* as an input and the width and
* height properties aren't specified for
* the ShaderInput, or the specified values don't match
* the amount of data in the input object. See the
* ShaderInput.input property for more
* information.
*/
// public beginShaderFill(shader:Shader, matrix:away.geom.Matrix = null)
// {
//
// }
/**
* Clears the graphics that were drawn to this Graphics object, and resets
* fill and line style settings.
*
*/
public clear()
{
}
/**
* Copies all of drawing commands from the source Graphics object into the
* calling Graphics object.
*
* @param sourceGraphics The Graphics object from which to copy the drawing
* commands.
*/
public copyFrom(sourceGraphics:Graphics)
{
}
/**
* Draws a cubic Bezier curve from the current drawing position to the
* specified anchor point. Cubic Bezier curves consist of two anchor points
* and two control points. The curve interpolates the two anchor points and
* curves toward the two control points.
*
* The four points you use to draw a cubic Bezier curve with the
* cubicCurveTo() method are as follows:
*
*

*
The current drawing position is the first anchor point.

*
The anchorX and anchorY parameters specify the second anchor point.
*

*
The controlX1 and controlY1 parameters
* specify the first control point.

*
The controlX2 and controlY2 parameters
* specify the second control point.

*

*
* If you call the cubicCurveTo() method before calling the
* moveTo() method, your curve starts at position (0, 0).
*
* If the cubicCurveTo() method succeeds, the Flash runtime sets
* the current drawing position to (anchorX,
* anchorY). If the cubicCurveTo() method fails,
* the current drawing position remains unchanged.
*
* If your movie clip contains content created with the Flash drawing tools,
* the results of calls to the cubicCurveTo() method are drawn
* underneath that content.
*
* @param controlX1 Specifies the horizontal position of the first control
* point relative to the registration point of the parent
* display object.
* @param controlY1 Specifies the vertical position of the first control
* point relative to the registration point of the parent
* display object.
* @param controlX2 Specifies the horizontal position of the second control
* point relative to the registration point of the parent
* display object.
* @param controlY2 Specifies the vertical position of the second control
* point relative to the registration point of the parent
* display object.
* @param anchorX Specifies the horizontal position of the anchor point
* relative to the registration point of the parent display
* object.
* @param anchorY Specifies the vertical position of the anchor point
* relative to the registration point of the parent display
* object.
*/
public cubicCurveTo(controlX1:number, controlY1:number, controlX2:number, controlY2:number, anchorX:number, anchorY:number)
{
}
/**
* Draws a curve using the current line style from the current drawing
* position to(anchorX, anchorY) and using the control point that
* (controlX, controlY) specifies. The current
* drawing position is then set to(anchorX,
* anchorY). If the movie clip in which you are drawing contains
* content created with the Flash drawing tools, calls to the
* curveTo() method are drawn underneath this content. If you
* call the curveTo() method before any calls to the
* moveTo() method, the default of the current drawing position
* is(0, 0). If any of the parameters are missing, this method fails and the
* current drawing position is not changed.
*
*
The curve drawn is a quadratic Bezier curve. Quadratic Bezier curves
* consist of two anchor points and one control point. The curve interpolates
* the two anchor points and curves toward the control point.

*
* @param controlX A number that specifies the horizontal position of the
* control point relative to the registration point of the
* parent display object.
* @param controlY A number that specifies the vertical position of the
* control point relative to the registration point of the
* parent display object.
* @param anchorX A number that specifies the horizontal position of the
* next anchor point relative to the registration point of
* the parent display object.
* @param anchorY A number that specifies the vertical position of the next
* anchor point relative to the registration point of the
* parent display object.
*/
public curveTo(controlX:number, controlY:number, anchorX:number, anchorY:number)
{
}
/**
* Draws a circle. Set the line style, fill, or both before you call the
* drawCircle() method, by calling the linestyle(),
* lineGradientStyle(), beginFill(),
* beginGradientFill(), or beginBitmapFill()
* method.
*
* @param x The x location of the center of the circle relative
* to the registration point of the parent display object(in
* pixels).
* @param y The y location of the center of the circle relative
* to the registration point of the parent display object(in
* pixels).
* @param radius The radius of the circle(in pixels).
*/
public drawCircle(x:number, y:number, radius:number)
{
}
/**
* Draws an ellipse. Set the line style, fill, or both before you call the
* drawEllipse() method, by calling the
* linestyle(), lineGradientStyle(),
* beginFill(), beginGradientFill(), or
* beginBitmapFill() method.
*
* @param x The x location of the top-left of the bounding-box of
* the ellipse relative to the registration point of the parent
* display object(in pixels).
* @param y The y location of the top left of the bounding-box of
* the ellipse relative to the registration point of the parent
* display object(in pixels).
* @param width The width of the ellipse(in pixels).
* @param height The height of the ellipse(in pixels).
*/
public drawEllipse(x:number, y:number, width:number, height:number)
{
}
/**
* Submits a series of IGraphicsData instances for drawing. This method
* accepts a Vector containing objects including paths, fills, and strokes
* that implement the IGraphicsData interface. A Vector of IGraphicsData
* instances can refer to a part of a shape, or a complex fully defined set
* of data for rendering a complete shape.
*
*
 Graphics paths can contain other graphics paths. If the
* graphicsData Vector includes a path, that path and all its
* sub-paths are rendered during this operation.

*
*/
public drawGraphicsData(graphicsData:Array<IGraphicsData>)
{
}
/**
* Submits a series of commands for drawing. The drawPath()
* method uses vector arrays to consolidate individual moveTo(),
* lineTo(), and curveTo() drawing commands into a
* single call. The drawPath() method parameters combine drawing
* commands with x- and y-coordinate value pairs and a drawing direction. The
* drawing commands are values from the GraphicsPathCommand class. The x- and
* y-coordinate value pairs are Numbers in an array where each pair defines a
* coordinate location. The drawing direction is a value from the
* GraphicsPathWinding class.
*
*
 Generally, drawings render faster with drawPath() than
* with a series of individual lineTo() and
* curveTo() methods.

*
*
 The drawPath() method uses a uses a floating computation
* so rotation and scaling of shapes is more accurate and gives better
* results. However, curves submitted using the drawPath()
* method can have small sub-pixel alignment errors when used in conjunction
* with the lineTo() and curveTo() methods.

*
*
 The drawPath() method also uses slightly different rules
* for filling and drawing lines. They are:

*
*

*
When a fill is applied to rendering a path:
*

*
A sub-path of less than 3 points is not rendered.(But note that the
* stroke rendering will still occur, consistent with the rules for strokes
* below.)

*
A sub-path that isn't closed(the end point is not equal to the
* begin point) is implicitly closed.

*

*

*
When a stroke is applied to rendering a path:
*

*
The sub-paths can be composed of any number of points.

*
The sub-path is never implicitly closed.

*

*

*

*
* @param winding Specifies the winding rule using a value defined in the
* GraphicsPathWinding class.
*/
public drawPath(commands:Array<number /*int*/>, data:Array<number>, winding:GraphicsPathWinding)
{
}
/**
* Draws a rectangle. Set the line style, fill, or both before you call the
* drawRect() method, by calling the linestyle(),
* lineGradientStyle(), beginFill(),
* beginGradientFill(), or beginBitmapFill()
* method.
*
* @param x A number indicating the horizontal position relative to the
* registration point of the parent display object(in pixels).
* @param y A number indicating the vertical position relative to the
* registration point of the parent display object(in pixels).
* @param width The width of the rectangle(in pixels).
* @param height The height of the rectangle(in pixels).
* @throws ArgumentError If the width or height
* parameters are not a number
* (Number.NaN).
*/
public drawRect(x:number, y:number, width:number, height:number)
{
}
/**
* Draws a rounded rectangle. Set the line style, fill, or both before you
* call the drawRoundRect() method, by calling the
* linestyle(), lineGradientStyle(),
* beginFill(), beginGradientFill(), or
* beginBitmapFill() method.
*
* @param x A number indicating the horizontal position relative
* to the registration point of the parent display
* object(in pixels).
* @param y A number indicating the vertical position relative to
* the registration point of the parent display object
* (in pixels).
* @param width The width of the round rectangle(in pixels).
* @param height The height of the round rectangle(in pixels).
* @param ellipseWidth The width of the ellipse used to draw the rounded
* corners(in pixels).
* @param ellipseHeight The height of the ellipse used to draw the rounded
* corners(in pixels). Optional; if no value is
* specified, the default value matches that provided
* for the ellipseWidth parameter.
* @throws ArgumentError If the width, height,
* ellipseWidth or
* ellipseHeight parameters are not a
* number(Number.NaN).
*/
public drawRoundRect(x:number, y:number, width:number, height:number, ellipseWidth:number, ellipseHeight:number = NaN)
{
}
//public drawRoundRectComplex(x:Float, y:Float, width:Float, height:Float, topLeftRadius:Float, topRightRadius:Float, bottomLeftRadius:Float, bottomRightRadius:Float):Void;
/**
* Renders a set of triangles, typically to distort bitmaps and give them a
* three-dimensional appearance. The drawTriangles() method maps
* either the current fill, or a bitmap fill, to the triangle faces using a
* set of(u,v) coordinates.
*
*
 Any type of fill can be used, but if the fill has a transform matrix
* that transform matrix is ignored.

*
*
 A uvtData parameter improves texture mapping when a
* bitmap fill is used.

*
* @param culling Specifies whether to render triangles that face in a
* specified direction. This parameter prevents the rendering
* of triangles that cannot be seen in the current view. This
* parameter can be set to any value defined by the
* TriangleCulling class.
*/
public drawTriangles(vertices:Array<number>, indices:Array<number /*int*/> = null, uvtData:Array<number> = null, culling:TriangleCulling = null)
{
}
/**
* Applies a fill to the lines and curves that were added since the last call
* to the beginFill(), beginGradientFill(), or
* beginBitmapFill() method. Flash uses the fill that was
* specified in the previous call to the beginFill(),
* beginGradientFill(), or beginBitmapFill()
* method. If the current drawing position does not equal the previous
* position specified in a moveTo() method and a fill is
* defined, the path is closed with a line and then filled.
*
*/
public endFill()
{
}
/**
* Specifies a bitmap to use for the line stroke when drawing lines.
*
*
The bitmap line style is used for subsequent calls to Graphics methods
* such as the lineTo() method or the drawCircle()
* method. The line style remains in effect until you call the
* lineStyle() or lineGradientStyle() methods, or
* the lineBitmapStyle() method again with different parameters.
*

*
*
You can call the lineBitmapStyle() method in the middle of
* drawing a path to specify different styles for different line segments
* within a path.

*
*
Call the lineStyle() method before you call the
* lineBitmapStyle() method to enable a stroke, or else the
* value of the line style is undefined.

*
*
Calls to the clear() method set the line style back to
* undefined.

*
* @param bitmap The bitmap to use for the line stroke.
* @param matrix An optional transformation matrix as defined by the
* flash.geom.Matrix class. The matrix can be used to scale or
* otherwise manipulate the bitmap before applying it to the
* line style.
* @param repeat Whether to repeat the bitmap in a tiled fashion.
* @param smooth Whether smoothing should be applied to the bitmap.
*/
public lineBitmapStyle(bitmap:BitmapData, matrix:away.geom.Matrix = null, repeat:boolean = true, smooth:boolean = false)
{
}
/**
* Specifies a gradient to use for the stroke when drawing lines.
*
*
The gradient line style is used for subsequent calls to Graphics
* methods such as the lineTo() methods or the
* drawCircle() method. The line style remains in effect until
* you call the lineStyle() or lineBitmapStyle()
* methods, or the lineGradientStyle() method again with
* different parameters.

*
*
You can call the lineGradientStyle() method in the middle
* of drawing a path to specify different styles for different line segments
* within a path.

*
*
Call the lineStyle() method before you call the
* lineGradientStyle() method to enable a stroke, or else the
* value of the line style is undefined.

*
*
Calls to the clear() method set the line style back to
* undefined.

*
* @param type A value from the GradientType class that
* specifies which gradient type to use, either
* GradientType.LINEAR or GradientType.RADIAL.
* @param colors An array of RGB hexadecimal color values used
* in the gradient; for example, red is 0xFF0000,
* blue is 0x0000FF, and so on. You can specify
* up to 15 colors. For each color, specify a
* corresponding value in the alphas and ratios
* parameters.
* @param alphas An array of alpha values for the corresponding
* colors in the colors array; valid values are 0
* to 1. If the value is less than 0, the default
* is 0. If the value is greater than 1, the
* default is 1.
* @param ratios An array of color distribution ratios; valid
* values are 0-255. This value defines the
* percentage of the width where the color is
* sampled at 100%. The value 0 represents the
* left position in the gradient box, and 255
* represents the right position in the gradient
* box.
* @param matrix A transformation matrix as defined by the
* flash.geom.Matrix class. The flash.geom.Matrix
* class includes a
* createGradientBox() method, which
* lets you conveniently set up the matrix for use
* with the lineGradientStyle()
* method.
* @param spreadMethod A value from the SpreadMethod class that
* specifies which spread method to use:
* @param interpolationMethod A value from the InterpolationMethod class that
* specifies which value to use. For example,
* consider a simple linear gradient between two
* colors(with the spreadMethod
* parameter set to
* SpreadMethod.REFLECT). The
* different interpolation methods affect the
* appearance as follows:
* @param focalPointRatio A number that controls the location of the
* focal point of the gradient. The value 0 means
* the focal point is in the center. The value 1
* means the focal point is at one border of the
* gradient circle. The value -1 means that the
* focal point is at the other border of the
* gradient circle. Values less than -1 or greater
* than 1 are rounded to -1 or 1. The following
* image shows a gradient with a
* focalPointRatio of -0.75:
*/
public lineGradientStyle(type:GradientType, colors:Array<number /*int*/>, alphas:Array<number>, ratios:Array<number>, matrix:away.geom.Matrix = null, spreadMethod:SpreadMethod = null, interpolationMethod:InterpolationMethod = null, focalPointRatio:number = 0)
{
}
/**
* Specifies a shader to use for the line stroke when drawing lines.
*
*
The shader line style is used for subsequent calls to Graphics methods
* such as the lineTo() method or the drawCircle()
* method. The line style remains in effect until you call the
* lineStyle() or lineGradientStyle() methods, or
* the lineBitmapStyle() method again with different parameters.
*

*
*
You can call the lineShaderStyle() method in the middle of
* drawing a path to specify different styles for different line segments
* within a path.

*
*
Call the lineStyle() method before you call the
* lineShaderStyle() method to enable a stroke, or else the
* value of the line style is undefined.

*
*
Calls to the clear() method set the line style back to
* undefined.

*
* @param shader The shader to use for the line stroke.
* @param matrix An optional transformation matrix as defined by the
* flash.geom.Matrix class. The matrix can be used to scale or
* otherwise manipulate the bitmap before applying it to the
* line style.
*/
// public lineShaderStyle(shader:Shader, matrix:away.geom.Matrix = null)
// {
//
// }
/**
* Specifies a line style used for subsequent calls to Graphics methods such
* as the lineTo() method or the drawCircle()
* method. The line style remains in effect until you call the
* lineGradientStyle() method, the
* lineBitmapStyle() method, or the lineStyle()
* method with different parameters.
*
*
You can call the lineStyle() method in the middle of
* drawing a path to specify different styles for different line segments
* within the path.

*
*
Note: Calls to the clear() method set the line
* style back to undefined.

*
*
Note: Flash Lite 4 supports only the first three parameters
* (thickness, color, and alpha).

*
* @param thickness An integer that indicates the thickness of the line in
* points; valid values are 0-255. If a number is not
* specified, or if the parameter is undefined, a line is
* not drawn. If a value of less than 0 is passed, the
* default is 0. The value 0 indicates hairline
* thickness; the maximum thickness is 255. If a value
* greater than 255 is passed, the default is 255.
* @param color A hexadecimal color value of the line; for example,
* red is 0xFF0000, blue is 0x0000FF, and so on. If a
* value is not indicated, the default is 0x000000
* (black). Optional.
* @param alpha A number that indicates the alpha value of the color
* of the line; valid values are 0 to 1. If a value is
* not indicated, the default is 1(solid). If the value
* is less than 0, the default is 0. If the value is
* greater than 1, the default is 1.
* @param pixelHinting(Not supported in Flash Lite 4) A Boolean value that
* specifies whether to hint strokes to full pixels. This
* affects both the position of anchors of a curve and
* the line stroke size itself. With
* pixelHinting set to true,
* line widths are adjusted to full pixel widths. With
* pixelHinting set to false,
* disjoints can appear for curves and straight lines.
* For example, the following illustrations show how
* Flash Player or Adobe AIR renders two rounded
* rectangles that are identical, except that the
* pixelHinting parameter used in the
* lineStyle() method is set differently
* (the images are scaled by 200%, to emphasize the
* difference):
*
*
If a value is not supplied, the line does not use
* pixel hinting.

* @param scaleMode (Not supported in Flash Lite 4) A value from the
* LineScaleMode class that specifies which scale mode to
* use:
*

*
 LineScaleMode.NORMAL - Always
* scale the line thickness when the object is scaled
* (the default).

*
 LineScaleMode.NONE - Never scale
* the line thickness.

*
 LineScaleMode.VERTICAL - Do not
* scale the line thickness if the object is scaled
* vertically only. For example, consider the
* following circles, drawn with a one-pixel line, and
* each with the scaleMode parameter set to
* LineScaleMode.VERTICAL. The circle on the
* left is scaled vertically only, and the circle on the
* right is scaled both vertically and horizontally:
*

*
 LineScaleMode.HORIZONTAL - Do not
* scale the line thickness if the object is scaled
* horizontally only. For example, consider the
* following circles, drawn with a one-pixel line, and
* each with the scaleMode parameter set to
* LineScaleMode.HORIZONTAL. The circle on
* the left is scaled horizontally only, and the circle
* on the right is scaled both vertically and
* horizontally:

*

* @param caps (Not supported in Flash Lite 4) A value from the
* CapsStyle class that specifies the type of caps at the
* end of lines. Valid values are:
* CapsStyle.NONE,
* CapsStyle.ROUND, and
* CapsStyle.SQUARE. If a value is not
* indicated, Flash uses round caps.
*
*
For example, the following illustrations show the
* different capsStyle settings. For each
* setting, the illustration shows a blue line with a
* thickness of 30(for which the capsStyle
* applies), and a superimposed black line with a
* thickness of 1(for which no capsStyle
* applies):

* @param joints (Not supported in Flash Lite 4) A value from the
* JointStyle class that specifies the type of joint
* appearance used at angles. Valid values are:
* JointStyle.BEVEL,
* JointStyle.MITER, and
* JointStyle.ROUND. If a value is not
* indicated, Flash uses round joints.
*
*
For example, the following illustrations show the
* different joints settings. For each
* setting, the illustration shows an angled blue line
* with a thickness of 30(for which the
* jointStyle applies), and a superimposed
* angled black line with a thickness of 1(for which no
* jointStyle applies):

*
*
Note: For joints set to
* JointStyle.MITER, you can use the
* miterLimit parameter to limit the length
* of the miter.

* @param miterLimit (Not supported in Flash Lite 4) A number that
* indicates the limit at which a miter is cut off. Valid
* values range from 1 to 255(and values outside that
* range are rounded to 1 or 255). This value is only
* used if the jointStyle is set to
* "miter". The miterLimit
* value represents the length that a miter can extend
* beyond the point at which the lines meet to form a
* joint. The value expresses a factor of the line
* thickness. For example, with a
* miterLimit factor of 2.5 and a
* thickness of 10 pixels, the miter is cut
* off at 25 pixels.
*
*
For example, consider the following angled lines,
* each drawn with a thickness of 20, but
* with miterLimit set to 1, 2, and 4.
* Superimposed are black reference lines showing the
* meeting points of the joints:

*
*
Notice that a given miterLimit value
* has a specific maximum angle for which the miter is
* cut off. The following table lists some examples:

*/
public lineStyle(thickness:number = 0, color:number /*int*/ = 0, alpha:number = 1, pixelHinting:boolean = false, scaleMode:LineScaleMode = null, caps:CapsStyle = null, joints:JointStyle = null, miterLimit:number = 3)
{
}
/**
* Draws a line using the current line style from the current drawing
* position to(x, y); the current drawing position
* is then set to(x, y). If the display object in
* which you are drawing contains content that was created with the Flash
* drawing tools, calls to the lineTo() method are drawn
* underneath the content. If you call lineTo() before any calls
* to the moveTo() method, the default position for the current
* drawing is(0, 0). If any of the parameters are missing, this
* method fails and the current drawing position is not changed.
*
* @param x A number that indicates the horizontal position relative to the
* registration point of the parent display object(in pixels).
* @param y A number that indicates the vertical position relative to the
* registration point of the parent display object(in pixels).
*/
public lineTo(x:number, y:number)
{
}
/**
* Moves the current drawing position to(x, y). If
* any of the parameters are missing, this method fails and the current
* drawing position is not changed.
*
* @param x A number that indicates the horizontal position relative to the
* registration point of the parent display object(in pixels).
* @param y A number that indicates the vertical position relative to the
* registration point of the parent display object(in pixels).
*/
public moveTo(x:number, y:number)
{
}
}
}


Easily change/switch/swap every placeholder inside every image on Sedna with the included Sketch files. You’ll have this template customised to suit your business in no time!
Nam vehicula malesuada lectus, interdum fringilla nibh. Duis aliquam vitae metus a pharetra. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec fermentum augue quis augue ornare, eget faucibus felis pharetra. Proin condimentum et leo quis fringilla.
What's Sketch?


This API gives access to the core performance counters. Each core has a few performance counters which can be configured to count one event out of several available. An event is a cycle, an instruction, a cache miss and so on. The number of counters limits the number of events which can be monitored at the same time and depends on the architecture and the platform.
In addition, this API uses a few other HW mechanisms useful for monitoring performance such as timers.
To use the API, a structure of type rt_perf_t must be allocated and passed to most of the calls. This structure contains the desired configuration and is used to save the values of the performance counters. It can be used by one core or several (if concurrent accesses are protected). The idea is that the hardware counters can be reset, started and stopped in order to get the event values for a specific period and this can then be cumulated to the performance structure.
◆ rt_perf_event_e
This can be used to describe which performance event to monitor (cycles, cache miss, etc).
| Enumerator |
|---|
| RT_PERF_CYCLES | Total number of cycles (also includes the cycles where the core is sleeping). Be careful that this event is using a timer shared within the cluster, so resetting, starting or stopping it on one core will impact other cores of the same cluster.
|
| RT_PERF_ACTIVE_CYCLES | Counts the number of cycles the core was active (not sleeping).
|
| RT_PERF_INSTR | Counts the number of instructions executed.
|
| RT_PERF_LD_STALL | Number of load data hazards.
|
| RT_PERF_JR_STALL | Number of jump register data hazards.
|
| RT_PERF_IMISS | Cycles waiting for instruction fetches, i.e. number of instructions wasted due to non-ideal caching.
|
| RT_PERF_WBRANCH | Number of wrong predicted branches
|
| RT_PERF_WBRANCH_CYC | Cycles wasted due to wrong predicted branches
|
| RT_PERF_LD | Number of data memory loads executed. Misaligned accesses are counted twice.
|
| RT_PERF_ST | Number of data memory stores executed. Misaligned accesses are counted twice.
|
| RT_PERF_JUMP | Number of unconditional jumps (j, jal, jr, jalr).
|
| RT_PERF_BRANCH | Number of branches. Counts both taken and not taken branches.
|
| RT_PERF_DELAY_NOP | Number of empty delay slots, i.e. delay slots filled with a nop
|
| RT_PERF_LD_EXT | Number of memory loads to EXT executed. Misaligned accesses are counted twice. Every non-TCDM access is considered external (cluster only).
|
| RT_PERF_ST_EXT | Number of memory stores to EXT executed. Misaligned accesses are counted twice. Every non-TCDM access is considered external (cluster only).
|
| RT_PERF_LD_EXT_CYC | Cycles used for memory loads to EXT. Every non-TCDM access is considered external (cluster only).
|
| RT_PERF_ST_EXT_CYC | Cycles used for memory stores to EXT. Every non-TCDM access is considered external (cluster only).
|
| RT_PERF_TCDM_CONT | Cycles wasted due to TCDM/log-interconnect contention (cluster only).
|
◆ rt_perf_conf()
| void rt_perf_conf |
( |
rt_perf_t * |
perf, |
|
|
unsigned |
events |
|
) |
| |
The set of events which can be activated at the same time depends on the architecture and the platform. On real chips (rather than with the simulator), there is always only one counter. It is advisable to always use only one to be compatible with simulator and chip.
At least RT_PERF_CYCLES and another event can be monitored at the same time as the first one is using the timer.
- Parameters
-
| perf | A pointer to the performance structure. |
| events | A mask containing the events to activate. This is a bitfield, so events identifier must be used like 1 << RT_PERF_CYCLES. |
◆ rt_perf_get()
| static unsigned int rt_perf_get |
( |
rt_perf_t * |
perf, |
|
|
int |
id |
|
) |
| |
|
inlinestatic |
This returns the saved values, thus rt_perf_save must be called before at least once.
- Parameters
-
| perf | A pointer to the performance structure. |
| id | The performance event identifier to get. |
- Returns
- The performance counter value.
◆ rt_perf_get_average()
| unsigned int rt_perf_get_average |
( |
rt_perf_t * |
perf, |
|
|
int |
id, |
|
|
int |
nb_cores |
|
) |
| |
This returns the saved values, thus rt_perf_save must be called before at least once. This will compute an average of the specified event between all the specified performance structures.
- Parameters
-
| perf | A pointer to an array of performance structures. |
| id | The performance event identifier to get. |
| nb_cores | The number of performance structures on which the average must be done. |
- Returns
- The performance counter value.
◆ rt_perf_init()
| void rt_perf_init |
( |
rt_perf_t * |
perf | ) |
|
This function initializes to 0 the value of all performance counters in the specified structure. Note that this does not initialize the value of the hardware counters which can be done with rt_perf_reset.
- Parameters
-
| perf | A pointer to the performance structure. |
◆ rt_perf_read()
| static unsigned int rt_perf_read |
( |
int |
id | ) |
|
|
inlinestatic |
This does a direct read to the specified performance counter. Calling this functions is useful for getting the performance counter with very low overhead (just few instructions).
- Parameters
-
| id | The performance event identifier to read. |
- Returns
- The performance counter value.
◆ rt_perf_reset()
| static void rt_perf_reset |
( |
rt_perf_t * |
perf | ) |
|
|
inlinestatic |
All hardware performance counters are set to 0. Note that this does not modify the value of the counters in the specified structure, this must be done by calling rt_perf_init.
- Parameters
-
| perf | A pointer to the performance structure. |
◆ rt_perf_save()
| void rt_perf_save |
( |
rt_perf_t * |
perf | ) |
|
This loads the performance counters values and adds them inside the performance structure. This is useful when reconfiguring the events in order to aggregate all the events together into the performance structure. Note that the values are cumulated inside the performance structure so that several portion of code can be cumulated together. Don't forget to reset the HW counters with rt_perf_reset or the the counters in the structure with rt_perf_init if you don't want to cumulate the values.
- Parameters
-
| perf | A pointer to the performance structure. |
◆ rt_perf_start()
| static void rt_perf_start |
( |
rt_perf_t * |
perf | ) |
|
|
inlinestatic |
This function is useful for finely controlling the point where performance events start being monitored. The counter retains its value between stop and start so it is possible to easily sum events for several portions of code.
- Parameters
-
| perf | A pointer to the performance structure. |
◆ rt_perf_stop()
| static void rt_perf_stop |
( |
rt_perf_t * |
perf | ) |
|
|
inlinestatic |
- Parameters
-
| perf | A pointer to the performance structure. |


About
Work
Contact
Hey I'am V.Michail.
Scroll Down to See More
These are some of my projects..
Bennington Tribute Page
Board Game
Second Website(Stopped Updating)
School Project
Questions Game
Weather Application(Responsive)
Show all
If you want to work together...
Contact me on my infos below :)
Facebook
GitHub
LinkedIn


--- title: 'New Password' date: '2018-11-19T11:28:01Z' description: 'Enter your new password. Look after this carefully.' tags: [] categories: [] menu: "" noindex: 'true' theme: brand footercta: false ---
Minimum of eight letters, mixed lowercase/uppercase, letters and numbers.


I’ve dabbled with a variety of psychedelics and other intoxiacants, and continue to use LSD, mushrooms, ayahuasca and san pedro. I find psychedelics to be far the most rewarding and interesting of all the drugs going.
I’ve also tried quite a few research chemicals, such as 2CB, 2CI and 2CE, the latter which I have explored a lot more, back in those glorious past days where powerful psychedelics could be ordered cheaply and in pure form from certain internet chemical supply houses, all of which have now vanished, due to government intervention. These drugs have a massive dose response curve, where the addition of just a few more milligrams of material can have a huge impact on the resulting trip.
I had the opportunity of trying 2CT7, from a trusted source who stated that it was of very good quality, and that it was a ‘lovey-dovey’ kind of experience, much like MDMA. I don’t take MDMA anymore, I’ve had my fun with it, but those times are in the past, so I was up for trying a psychedelic alternative.
There were three of us, myself and my friends Ben and Ollie, and we split 4 doses among there 3 of us. This was the first mistake. The second was to take this in a very crowded house party environment. The third and final mistake was not having a safe refuge – a darkened room with music and herbal cigarettes, to retreat to.
It turned out this experience was a different league to the chilled out affair we were expecting. And when our dealer-a top guy with fluorescent UV dreads, says a dose is such, you definitely start with that and go from there-I have a feeling he has built up some residual resistance with his possibly frequent psychedelic dabbling.
So we dosed together. I started feeling a gentle buzz in my head, quite nice and chilled. A bit later I noticed details standing out I wouldn’t normally notice. This was followed by gentle kaleidoscopic visuals. My friend Ollie seemed to be slightly ahead tripping wise.
I made the mistake of eating cake at some point, which gave much nausea and discomfort on the come up. I was chilling with my girlfriend at the time, and wasn’t really feeling in a massive-party-frame-of-mind, and was feeling this before I even dosed. I noticed the visuals were increasing exponentially, colours were luminous and shadows on the ceiling seemed to take on weird meanings.
A bit later my friends met up with me, quite shocked at the level of shpongled-ness, and suggested we go for a walk very soon. To me this seemed like an excellent idea. Outside in the hall, the sensory overload was almost unbearable, Music and conversations were all hitting my brain at one, the carpet and walls were crawling with visuals. It was time to flee into the night. Not having a safe room to retreat to (it was choc-a-bloc with party people at the time, we decided to flee first to Ollies house. There were a few people there getting ready to go out, but I had little desire for social interaction at this point, and the house environment with bright lights seemed highly sterile and unappealing.
So then we wrapped up warm and fled into nature, and find this field we often go to when tripping). If in doubt, head into nature under the cover of darkness. We layed down in the field and took in the cosmos-directly above us there was a hole in the clouds which was widening all the time so we could make out more stars. The visuals were impressive, mescaline like but more synthetic, with that electric neon character of LSD. But LSD, in my opinion, is much more of an all round fun, enjoyable drug.
The 2CT7 trip felt very imposed, harsh and abrasive. It definitely felt like this was a tool, and that we had taken more of it than required. All the while was this very electric and quite uncomfortable feeling in my head, and this was definitely not a drug I plan on exploring more, except perhaps for a standard dose. If I want to trip deeply I find the natural psychedelics and LSD a much more comfortable ride.
After a while we went back to Ollie’s house for a cup of tea, and met up with our dealer, who sold us a bit of weed, and he was entertaining to have around, and I felt completely at ease with him being there. Me and Ben noticed visual distortions in the tiles the were so vivid it looked like all the tiles had these abstract patterns on them, when they were in fact plain. At this point we had definitely reached the plateau, but it was coming down anytime soon-this would be a long, prolonged return to baseline like acid, just less fun.
A bit later and a herbal cigarette or two later, our friend who’s party it was came looking for us. We decided to return to the party, although still heavily twisted. It was 3 in the morning, and the party had thinned out a fair bit, although it was still far too intense an environment to be around. A lot of people were doing ketamine at this stage of the game, and I found the K fiends to be a general drag and a bore to be around. It just had a grotty vibe to it. While I have dabbled with a bit of K and had a one amazing trip on it, the rest of the time it was nothing special, and since this day I haven’t touched K again and have no desire to.
So we decided to flee once again back to our field, and into a group of trees beyond. Here we managed to get a fire going from scratch with lighters, leaves and a few old plastic bags. This was a very wholesome and fulfilling enterprise for us, and I highly recommend it to people while tripping.
Around sunrise we headed back home where the party people were mostly asleep or chilling. We cooked up a good breakfast and felt much better for it.
While it seems I am having a rant at this particular drug, I believe the dose, set and setting were all factors in why this particular experiment wasn’t a resounding success. If there is a next time, I will take a single dose, in a chilled environment, and with this experience I know more to expect.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


The DITA Bookmap document type is a map specialization used to describe the
relationships among a set of DITA topics intended to be configured as a traditional
book. Specifically, bookmaps consist of references to topics organized as book content
and the topic references are labeled according to the book components they point to,
such as booktitle, frontmatter, chapter, and
appendix.


Name
HPL_dlocmax finds the maximum entry in matrix column.
Synopsis
#include "hpl.h"
void
HPL_dlocmax(
HPL_T_panel *
PANEL
,
const int
N
,
const int
II
,
const int
JJ
,
double *
WORK
);
Description
HPL_dlocmax
finds the maximum entry in the current column and packs
the useful information in WORK[0:3]. On exit, WORK[0] contains the
local maximum absolute value scalar, WORK[1] is the corresponding
local row index, WORK[2] is the corresponding global row index, and
WORK[3] is the coordinate of the process owning this max. When N is
less than 1, the WORK[0:2] is initialized to zero, and WORK[3] is set
to the total number of process rows.
Arguments
PANEL (local input/output) HPL_T_panel *
On entry, PANEL points to the data structure containing the
panel information.
N (local input) const int
On entry, N specifies the local number of rows of the column
of A on which we operate.
II (local input) const int
On entry, II specifies the row offset where the column to be
operated on starts with respect to the panel.
JJ (local input) const int
On entry, JJ specifies the column offset where the column to
be operated on starts with respect to the panel.
WORK (local workspace) double *
On entry, WORK is a workarray of size at least 4. On exit,
WORK[0] contains the local maximum absolute value scalar,
WORK[1] contains the corresponding local row index, WORK[2]
contains the corresponding global row index, and WORK[3] is
the coordinate of process owning this max.
See Also
HPL_dlocswpN,
HPL_dlocswpT,
HPL_pdmxswp,
HPL_pdpancrN,
HPL_pdpancrT,
HPL_pdpanllN,
HPL_pdpanllT,
HPL_pdpanrlN,
HPL_pdpanrlT,
HPL_pdrpancrN,
HPL_pdrpancrT,
HPL_pdrpanllN,
HPL_pdrpanllT,
HPL_pdrpanrlN,
HPL_pdrpanrlT,
HPL_pdfact.


By Roy Lin /<EMAIL_ADDRESS>Given a list with elements 1, 2, 3 and 4. We want to:
We also want to find out what the sum of this new list
IList<Integer> in = {1,2,3,4};
IList<Integer> out = {};
Integer sum = 0;
for (int i = 0; i < list.length ; i++) {
if (in[i] % 2 == 0) {
out.Add(in[i] * 2);
sum += in[i] * 2;
}
}
You could do this functionally using LINQ.
val in = List(1,2,3,4)
val out = in.filter(_ % 2 == 0).map(_ * 2)
val sum = out.sum
// the longer way
val out = in.filter(x => x % 2 == 0).map(x => x * 2)
// using functions
def isEven(x: Int): Boolean = x % 2 == 0
def timesTwo(x: Int): Int = x * 2
val out = in.filter(isEvent).map(timesTwo)
import scala.concurrent._
import ExecutionContext.Implicits.global
val out = in.filter(_ % 2 == 0).map(_ * 2).par
// Options are like a list, except the may ONLY hold one value
val x: Option[Int] = Some(10)
val y: Option[Int] = None
x.map(_ * 2) // result of type Option[Int] = Some(20)
x.map(_ * 2).getOrElse(-1) // result of type Int = 20
y.map(_ * 2) // result of type Option[Int] = None
y.map(_ * 2).getOrElse(-1) // result of type Int = -1
Usually when we do something in parallel, the main thread has to wait (or block) somewhere for parallel task to completed.
The idea of reactive - meaning never blocking.
The idea is sort of like javascript callbacks.
def getFacebookName() = "John"
def getTwitterName() = "@JR"
val future1 = Future(getFacebookName()) // starts running
val future2 = Future(getTwitterName()) // starts running
// using maps
future1.map { fbName =>
future2.map { twitterName =>
println(fbName, twitterName)
}
}
// using for comprehensions
for {
fbName <- future1
twitterName <- future2
} yield println(fbName, twitterName)
// we are never blocking the main thread, the println in
//performed on a new thread like a callback.
Future { slides.getWhatsNext() }
questions.map( answers )
println(Thank You)


Politico
Home
Updates
Offices
Contact Us
Sign Out
Make Your Interest For a Political Office
Firstname
Lastname
Phone Number
Political Office
Choose a Political Office
federal
legistrative
state or local government
Date Of Birth
Submit


Show results for:
Related to whiskey
Looking for shops? whiskeynweddingbells, WHISKEYandGLITZ, WhiskeyandSunshine. See more.


Stats of the Storm
Matches
Player Details
Team Details
Collection Stats
Hi there! Stats of the Storm has updated its backend. This update will improve RAM usage and remove the database size limit (which you might run into after importing ~3000 games). Note that this update will make data load slower than before, in exchange for constant RAM usage and unbounded database size.
You must convert your database to continue using Stats of the Storm. This will leave your original database intact. If you encounter any errors, submit a bug report along with your database files. When you are ready to begin, click the Convert button below. While this process is running, do not close the app.


{% extends "base.html" %} {% block body %}
| Delete | Modify | Completed | Name | Admin | Members | Current Operation |
|
Completed
Ongoing
|
[[ o.name ]] | [[ o.admin ]] | [[ o.members.join(", ") ]] |
Yes
|


When I first started programming in React, handling dynamic user input and state change was a nightmare. I didn't know it was a nightmare but I found out very fast with every continuing month that I would look back at old code and reprimand myself for poor programming decisions. In fact, I still do it myself and when I see the bad code, I make an effort in the time allotted to upgrade that code on the side one step at a time. Of course, if I have the time, I'll rebuild the whole freakin' stack of components to better serve updated user expectations and experiences.
One of my poorer choices in handling input was the myriad of functions to handle an array of use cases that in reality can be solved with one or two functions. That isn't to say that sometimes due to time constraints or one-off use cases that you can't put it another much needed input handler, but when you can, think of how your current functions can be refactored cleanly to accommodate multiple use cases.
My first set of handle changes went something like this:
While version 1 is your standard handleChange function, I feel that it lacks a slight bit of added functionality to make it more useful across the array of inputs that you may find yourself working with especially when dealing with larger forms.
Version 2 is an adaptation to version 1 to handle nested objects within the state. It is assumed here that the objects properties are known and valid. When this is not the case, it can be useful to add in the Object prototype "hasOwnProperty" to validate the existence and allow the change of state objects.
Versions 3 & 4 are additional single use functions for targeting checkbox inputs and select boxes in a very traditional vanilla JavaScript approach.
After looking at all these approaches and using them continuously in projects, I grew tired of using so many functions for so many little changes in all my components. As a result, I have refactored these functions down to two functions that handle 99% of my general needs. Note that lately, I have been dealing with an enormous amount of form views in recent projects. Consolidating down to these two functions has saved me space and clean coding thus keeping my from jumping all over the place to find out why various functions were behaving differently while all trying in the end to do the very same thing.
Now I'm not naive to say that these are the best of the best or will handle all your future needs, but I have found them to be very useful in keeping clean code and prepping for future scale. I will also note that I prefer to use the checked property for checkbox input over the value property as commonly seen in most other input types in combination with React.
If you have any questions or suggestions to improve the code above, please feel free to reach out and share your thoughts!
For more information about React inputs and forms visit https://reactjs.org/docs/forms.html


30 October 1997
Disease Outbreak Reported
The Ministry of Health has reported an outbreak of plague in Nsanje District in the Southern Region of the country. The first case was reported on 29 September in Madani Village, Ndamera Traditional Authority Area. A total of 43 cases (17 of which are seropositive) have been reported up to 23 October. Two other areas have also been affected. Over 60% of cases are children under 5 years. No deaths have been reported.
Control measures being taken include spraying of houses, treatment of patients and health education through dissemination of health messages at the local level. The Ministry of Health will strengthen active surveillance and investigation of cases and will inform WHO if technical assistance is required.
Plague was previously reported in Nsanje District in 1994 when 9 cases occurred in Mozambican refugees in Mankhokwe refugee camp and surrounding villages.


|
I'm
Real
(Jennifer Lopez) |
|
Called
you on the phone
Said I'm coming through Hope you're all alone 'Cause I got plans for you We could stay at home or dance and hand all night As long as I'm with you It doesn't matter what we do Don't ask me where I've been Or what I'm gonna do Just know that I'm here with you Don't try to understand Baby, there's no mystery Cause you know how I am I'm real, what you get is what you see What you trying to do to me You want to say your mine Be with me all the time You're falling so in love Say you just can't get enough You're telling all your friends You like the way I dress The way I wear my hair Show me off to all your friends Baby, I don't care Just as long as you tell them who I am Tell them I'm the one that made you give a damn Don't ask where I've been Or what I'm gonna do Just know that I'm here with you Don't try to understand Baby, there's no mystery Cause you know how I am I'm real, what you get is what you see What you trying to do to me You want to say your mine Be with me all the time You're falling so in love Say you just can't get enough You're telling all your friends |


{% extends "base.html" %} {% set active_page = "ap" %} {% block title %}AP Exams - BearStatus{{title}} {% endblock %} {% block head %} {{ super() }} {% endblock %} {% block content %}
| Week 1 | Morning (8 a.m.) | Afternoon (12 p.m.) |
|---|---|---|
| Monday 5/4 |
Chemistry Environmental Science |
|
| Tuesday 5/5 |
Calculus AB Calculus BC |
Chinese Language and Culture |
| Wednesday 5/6 | English Literature and Composition | Japanese Language and Culture Physics 1 |
| Thursday 5/7 | Computer Science Spanish Language and Culture |
Physics 2 |
| Friday 5/8 | United States History | European History |
| Week 2 | Morning (8 a.m.) | Afternoon (12 p.m.) |
|---|---|---|
| Monday 5/11 | Biology Music Theory |
Physics C |
| Tuesday 5/12 | U.S. Government and Politics | French Language and Culture |
| Wednesday 5/13 | English Literature and Composition | Statistics |
| Thursday 5/14 | ||
| Friday 5/15 | Human Geography Microeconomics |
Latin |


Title Placeholder
Insert giraffe here.
No,
Not like that.
SIDE NOTE:
This whole deck was built and presented with just HTML & Javascript.


I always believe success can be easily ganied when doing it with a team. We can easily avoid biasness, local optima and self gain while working as a group.
I got derailed and out of focus many times in my life. Everytime I brought discipline in daily life and was back on track. With age, I feel more disciplined and focused now.
Learning new things irrespective of topic always influences me to go on. For example, when I moved to Canada for graduate study, I started to learn cooking out of neccessity and it energized me to focus on my academic projects more.
Whether it is volunteer, academic or professional activity, humanity has always been my top priority. I am a firm believer of "technology for human, human is not for technology".
I am a software engineer under the Department of Computer Science, University of Saskatchewan, Canada, leading a team of four to develop a data management system, SciDataManager, for 37.2 Million Dollar funded Plant Phenotyping and Imaging Research Center (P2IRC) project. Before migrating to Canada for higher studies, I was a lecturer at one of the prominent universities in Bangladesh, Daffodil International University. I also worked as a web developer in one of the promising regional youth organizations in Bangladesh, South Asian Youth Society.
I completed my Masters of Science (M.Sc) in Computer Science from the University of Saskatchewan in January 2020. During my M.Sc, I was a graduate research assistant at Software Research Lab (SRLab) and published two research projects in the top-tier conferences of Software Engineering. Earlier I completed my Bachelor in Computer Science and Engineering from Khulna University, Bangladesh. I was within the top-5 students in my class acquiring a cumulative GPA of 3.53 out of 4.00 that is equivalent to 74% marks.
I was one of the top ACM problem solvers in my bachelor's and got few awards within the university. I participated in national and regional contests regularly. Apart from the programming contest, I devoted my leisure time doing different volunteer and leadership activities. I always feel myself being one of the few fortunate to get all amenities of life without asking. Thus it is my responsibility to ensure the same for the deprived ones.
I am very fortunate share my work spaces with a lot of inspirational, motivated, hardworking and passionate people.
Developed the data management platform for 37.2M CAD funded Plant Phenotyping and Imaging Research Center (P2IRC) that accommodates more than 100 TB of multidisciplinary data (Satellite Image, Genome Sequence, UAV, LiDAR, Soil, Weather, and Census Data).
Worked directly with the stakeholders to determine the user stories, led the agile, iterative, and incremental software engineering practices, and increased user engagement by 150% in last six months.
Presented the data management proposal to top international research institutes that evolved partnership in long term initiatives (MOU between GIFS and Bangladesh, Global Water Future, Canadian Light Source Inc.)
Researched and developed tools (COSTER, COSTERJS, DAMCA) that mined over 25 million code snippets from Github and Stack Overflow and solved software engineering problems (code recommendation, type inference).
Maintained and gave support to the largest code clone dataset BigCloneBench (over 8 million manually validated clone pairs).
Collaborated with brilliant researchers across the globe (Queens University, Dalhousie University, Microsoft).
Organized and instructed CS courses to 250+ students (Data Structure, Algorithm, Software Development)
Prepared the assignments, lab tutorials, and semester final questions and evaluated the assignment submissions and answer scripts.
Developed and maintained Model SAARC 2015, SAYS Diaries, and SAYS Initiatives websites.
I have been taught by some wonderful minds in thier respective areas.
Major: Software Engineering
Thesis: Learning APIs through Mining Code Snippet Examples
Awards: Department Scholarships (2017-2019), Faculty Stipend (2017-2019), Arst and Science Travel Grant 2020.
Volunteer Activities: Organized career fair, research poster showcase being the executive Member of Computer Scienc Graduate Council (CSGC) and Graduate Student Assocaition (GSA) representative, executive member of IEEE North Saskatchewan section.
Major: Computer Science and Engineering
Thesis: Chemical Reaction Optimization Algorithm for solving Shortest Common Supersequence Problem.
Awards: University Scholarship, 2012-2016, Champion department programming contest 2015.
Volunteer Activities: Debate, Journalism, Class Representative at CSE Reunion 2012, Campus Representative of South Asian Youth Society, General Secretary of Computer Club (CLUSTER), Campus lead of Microsoft Student Partner, Convener at CSE FEST 2015, RAG 15 Khulna University, and Bangla new year celebration, 2014.
Major: Science
Grade: GPA 5.00 out of 5.00
Volunteer Activities: College Sports Prefect, Debate, Member at Science club, Participated at 4 × 100 meters relay, cricket, and football on behalf of the institution at Intercollege sports tournament, 2009.
Major: Science
Grade: GPA 5.00 out of 5.00
Awards: University Scholarship, 2012-2016, Champion department programming contest 2015.
Volunteer Activities: Debate, Participated at Inter School Science Fair 2006-08.
Proficiient with: Java, Python, Postgres, Linux, Git, Docker, Apache Lucene, Elastic Search, Spring Boot, Eclipse JDK, Python-Flask, SQLAlchemy, Word Embedding, Word2Vec.
Familiar with: JavaScript, TypeScript, ReactJS, NodeJS, Redux, Tensorflow, Keras, Pandas, Numpy.
Strong With: Leadership, Communication, Teamwork, Research, Creativity, Problem Solving.
“ I found him as a critical thinker, up-to-date, and observant. He has strong problem-solving skills and can learn fast. Given the past and current records, Khaled has strong potential for higher studies and research. He is generous, friendly, polite, and always available whenever people need him. ”
“ I have found Mr. Khaled as a very good team worker and organizer. He has expertise in a number of programming languages such as Java, C, C#, HTML and Java-script. Considering Khaled's hard working nature, dedication, intelligence, communication and interpersonal abilities, and knowledge in programming languages and database management systems, I believe that he can be an excellent choice for any software industry. ”
“ Khaled is an amazing professional, who brings all of the skills and expertise in software development with a great passion for Machine and Deep Learning ”


jquery.timepickr was created in a attempt to make the process of inputing time in a form as easy and natural as possible.
svn co http://jquery-utils.googlecode.com/svn/trunk/standalone/ui-timepickr/ jquery-timepickr
Please use the project's bug tracker to report bugs, also check if the bug is not already reported.
To report a bug, click on New issue and fill up the form. Don't forget to specify your OS and Browser (vendor and version). Finally, add ui-timepickr in labels.
$(function(){ $('#test-1').timepickr({ handle: '#trigger-test' convention: 12 }); });
Documentation and the complete list of options is available on the project's wiki page on Google code.
My name is Maxime Haineault, I work as project manager at Centdessin Design where I manage a small web development department.
I'm mostly developping this plugin in my spare times, so don't expect bugs to be fixed over night. If you want to help me improve this plugin, any kind of help would be greatly appreciated (bug fixing, documentation, new features, etc).
For that matter, if you really want a bug to be fixed quickly you can speed up the process by sending me your patches, I'll be glad to merge them into trunk if the code looks decent and doesn't break the unit tests.
| Release | Milestone |
|---|---|
| 0.6 |
|
| 0.6.1 |
|
| 0.6.2 |
|
| 0.6.3 |
|
| 0.6.4 |
|
| 0.6.5 |
|
| 0.6.6 |
|
| 0.7 |
|
| 0.8 |
|
| 0.9 |
|
| 1.0 |
|


This form is missing a submit button:
Search
Search
This form is missing a submit button:
Search
This form has a submit button:
Search
Search
This form has a submit button:
Search


Used to declare/define or 'create' a permanent (global) variable.
This command can only be used in a game's startup
scene and it must come after all other initialization commands such as *title, *author and *scene_list.
*title My Little Adventure *scene_list startup chapter1 *create name "Unknown" *create gold 0 *create backpack false We can now use the ${name}, ${gold} and ${backpack} variables!Looking for a little more detail? Try the wiki page


|
horizontal split window not working with command-t
|
4 |
1,121 |
anonymous 12 June 2015
view »
|
|
Messed up / inverted colors in full-screen mode
|
2 |
270 |
anonymous 09 October 2014
view »
|
|
Installed Command-T successfully, but seg faults when
accessing \t
|
1 |
158 |
Greg Hurrell
20 August 2014
view »
|
|
segmentation fault after make in command-t
|
7 |
3,839 |
Greg Hurrell
25 June 2014
view »
|
|
[Feature request] option to set look-up directories
|
0 |
220 |
anonymous 11 February 2014
view »
|
|
Connection reset by peer
|
1 |
366 |
Greg Hurrell
11 December 2013
view »
|
|
Remembering cursor position with CommandTBuffer
|
1 |
269 |
anonymous 30 November 2013
view »
|
|
Feature Request: Ability to filter only tags in current
file
|
0 |
277 |
Mario Grgic
12 November 2013
view »
|
|
Previous search result/request in the prompt
|
2 |
400 |
Kelly Barrett
31 October 2013
view »
|
|
fatal error: 'match.h' file not found
|
1 |
557 |
Greg Hurrell
11 October 2013
view »
|
|
gnome-open or xdg-open?
|
1 |
351 |
Greg Hurrell
29 July 2013
view »
|
|
New mac, mountain lion, and ruby.h not found
|
1 |
398 |
Greg Hurrell
20 June 2013
view »
|
|
Horizontal split does not work
|
2 |
382 |
anonymous 14 February 2013
view »
|
|
command-t.vim could not load the C extension
|
17 |
8,768 |
anonymous 27 December 2012
view »
|
|
Recently committed fix for Command-T crashing vim on 2nd
use
|
5 |
2,376 |
anonymous 24 December 2012
view »
|
|
More donate options
|
0 |
264 |
Mikael Wikman
13 December 2012
view »
|
|
Command-T Ignoring certain directory
|
2 |
437 |
Greg Hurrell
21 November 2012
view »
|
|
async search and index
|
3 |
428 |
Greg Hurrell
27 October 2012
view »
|
|
Version 0.9 "use relative paths" fix does not
work for Windows ?
|
13 |
14,663 |
jason0x43
20 August 2012
view »
|
|
CommandT not dynamically filtering file list when typing
|
0 |
262 |
anonymous 16 August 2012
view »
|
|
Use a menu rather than a buffer?
|
5 |
823 |
Greg Hurrell
11 August 2012
view »
|
|
Vim 7.3 on Windows -- Installed Successfully But Crashes
When Opening A File
|
0 |
526 |
Jonah
05 August 2012
view »
|
|
Command-T like bash navigation?
|
0 |
320 |
Daan
28 July 2012
view »
|
|
Characters entered do not match file list
|
6 |
794 |
Greg Hurrell
20 July 2012
view »
|
|
Make returning "make: Nothing to be done for
`all'."
|
5 |
2,329 |
anonymous 14 July 2012
view »
|
|
Command-T switches window
|
1 |
253 |
jtown
03 July 2012
view »
|
|
Display glitches under TMUX
|
0 |
294 |
anonymous 29 June 2012
view »
|
|
URxvt and Tab Switching
|
1 |
395 |
creese
25 June 2012
view »
|
|
Another Vim: Caught deadly signal SEGV
|
4 |
1,829 |
anonymous 19 June 2012
view »
|
|
Open in Horizontal Split Crashes vim on Ubuntu Server
|
1 |
395 |
Greg Hurrell
13 June 2012
view »
|
|
Suggestion: support opening files from multiple paths
|
2 |
328 |
anonymous 29 May 2012
view »
|
|
<Leader>t in empty buffer, [No Name], does nothing
|
1 |
319 |
Greg Hurrell
06 April 2012
view »
|
|
Can't dismiss the commandt file list
|
1 |
322 |
Greg Hurrell
29 February 2012
view »
|
|
MacVim - Command-T Broken Line Numbers & Syntax
Markers
|
0 |
242 |
anonymous 27 February 2012
view »
|
|
Difficulty compiling extension…
|
3 |
289 |
Greg Hurrell
15 February 2012
view »
|
|
MacVim shapshot-64 throw error with 1.3.1
|
2 |
608 |
anonymous 10 February 2012
view »
|
|
Error on first use of Command-T
|
5 |
536 |
anonymous 10 February 2012
view »
|
|
Solved: Command-T on Vim 7.3 and Ruby 1.9.1 on Windows 7
|
0 |
218 |
anonymous 08 February 2012
view »
|
|
Command T 0.9, gVim 7.3 & Ruby 1.9.1
|
5 |
1,661 |
anonymous 08 February 2012
view »
|
|
How to open multple items from match list at once
|
1 |
265 |
Greg Hurrell
03 February 2012
view »
|
|
SEGV error on ubuntu
|
0 |
336 |
flebber
01 February 2012
view »
|
|
Command-T doesn't show "spec" files on one
project
|
1 |
256 |
Greg Hurrell
21 January 2012
view »
|
|
Ubuntu Command-T is installed but crashes VIM every time I
try to envoke it
|
4 |
1,006 |
Greg Hurrell
16 January 2012
view »
|
|
*** extconf.rb failed ***
|
4 |
1,019 |
anonymous 11 January 2012
view »
|
|
CommandT slower with default shortcut
|
2 |
1,070 |
anonymous 08 January 2012
view »
|
|
command-t won't search a directory
|
2 |
275 |
anonymous 17 December 2011
view »
|
|
Feature request: highlight matching
|
1 |
301 |
Greg Hurrell
17 December 2011
view »
|
| Performance |
0 |
167 |
subliminal
12 December 2011
view »
|
|
Conflict with ruby.vim on Windows
|
6 |
771 |
Greg Hurrell
10 December 2011
view »
|
|
Hability to use autocmd and enable indexing only for
desired filetypes
|
0 |
141 |
obxhdx
15 November 2011
view »
|
|
Go to parent directory with ../
|
5 |
1,311 |
Taverius
10 November 2011
view »
|
|
Can't pull command-t repository anymore…
|
2 |
190 |
gio
09 November 2011
view »
|
|
How can I create a mapping that opens the selected file in
a vertical/horizontal split?
|
1 |
158 |
Greg Hurrell
31 October 2011
view »
|
|
What version of Ruby does Command-T need to compile?
|
1 |
226 |
Greg Hurrell
30 October 2011
view »
|
|
Slow startup in large project
|
1 |
776 |
Greg Hurrell
30 October 2011
view »
|
|
Vim: Caught deadly signal SEGV
|
5 |
1,447 |
dimitris
16 October 2011
view »
|
|
Automatically choose item if unambiguous
|
0 |
124 |
anonymous 03 October 2011
view »
|
|
Key bindings not working
|
0 |
125 |
anonymous 21 September 2011
view »
|
|
Multiple caches
|
2 |
344 |
Greg Hurrell
18 September 2011
view »
|
|
Deleting a buffer from the CommandTBuffer list without
opening it
|
1 |
191 |
Greg Hurrell
15 September 2011
view »
|
|
Command-T Crashes On Second Use
|
10 |
1,562 |
anonymous 04 September 2011
view »
|
|
Vim 7.3 on Windows crash after using Command-T
|
0 |
367 |
anonymous 29 July 2011
view »
|
|
Trouble Installing on OS X Lion
|
3 |
732 |
Greg Hurrell
29 July 2011
view »
|
|
Getting 'stack level too deep' errors and
segmentation faults
|
6 |
917 |
ast
02 July 2011
view »
|
|
Install Issue on Windows: couldn'the find ruby.h
|
1 |
506 |
anonymous 23 June 2011
view »
|
|
Highlight color and whitespace
|
3 |
876 |
Greg Hurrell
23 June 2011
view »
|
|
command t behavior when buffer is already open
|
1 |
310 |
Greg Hurrell
16 June 2011
view »
|
|
Match Window Reverse option doesn't work.
|
2 |
407 |
anonymous 19 May 2011
view »
|
|
Could not load the C extension Symbol not found:
_rb_cObject
|
1 |
720 |
Greg Hurrell
16 May 2011
view »
|
|
have_header('ruby.h') failing even though ruby.h
exists
|
2 |
746 |
anonymous 02 May 2011
view »
|
|
no suitable image found (works now)
|
1 |
301 |
Greg Hurrell
25 April 2011
view »
|
|
Typing should remain in insert mode
|
1 |
367 |
Greg Hurrell
12 April 2011
view »
|
|
Does Command-T support wildcards?
|
5 |
464 |
Greg Hurrell
10 April 2011
view »
|
|
Command-t stored on dropbox used on different machines
|
2 |
271 |
anonymous 31 March 2011
view »
|
|
Missing, "un-indexed" files
|
2 |
518 |
anonymous 25 March 2011
view »
|
|
Opening up a file from the file explorer or nerdtree always
splits.
|
4 |
1,422 |
Nathan Witmer
24 March 2011
view »
|
|
Command-T makes macvim not work (cannot open a window)
|
3 |
710 |
Jeroen Bourgois
02 March 2011
view »
|
|
Is there a limit to the number of files Command-T will
attempt to find under the current directory?
|
3 |
420 |
anonymous 23 February 2011
view »
|
|
Backspace key not working? Or am I not understanding what
it's supposed to do?
|
2 |
728 |
anonymous 16 February 2011
view »
|
|
langmap issue
|
1 |
244 |
Greg Hurrell
16 February 2011
view »
|
|
gf functionality request
|
2 |
267 |
Greg Hurrell
15 February 2011
view »
|
|
How can I let Command-T know about NEW files added under
the current dir?
|
2 |
2,326 |
AndreiC
02 February 2011
view »
|
|
Use it for Tags, Buffers, etc. too?
|
2 |
441 |
yfi
28 January 2011
view »
|
|
wildignore in macvim
|
4 |
1,126 |
Greg Hurrell
25 January 2011
view »
|
|
Command T not working on fairly fresh MacVim
installation
|
5 |
1,408 |
anonymous 06 January 2011
view »
|
|
VIM stopped working after installing Command-T even though
Ruby 1.8.x is installed.
|
8 |
6,911 |
anonymous 18 December 2010
view »
|
|
ESC and other mappings not working
|
3 |
1,927 |
Greg Hurrell
17 December 2010
view »
|
|
URxvt, VIM, and Command-T
|
2 |
1,001 |
anonymous 13 December 2010
view »
|
|
Flush automatically when file is added/removed
|
4 |
918 |
Greg Hurrell
02 December 2010
view »
|
|
Mappings clash with vim-surround
|
9 |
1,233 |
Greg Hurrell
02 December 2010
view »
|
|
Command-T on Ubuntu
|
3 |
728 |
anonymous 29 October 2010
view »
|
|
command-t launching from ex mode?
|
1 |
324 |
Greg Hurrell
28 October 2010
view »
|
|
Go to File on top, always visible and next to the first
match
|
1 |
551 |
Greg Hurrell
16 September 2010
view »
|
|
<C-s> or <C-CR> seem to freeze vim...
|
6 |
3,452 |
anonymous 03 September 2010
view »
|
|
Cant compile C extension
|
1 |
673 |
Greg Hurrell
25 August 2010
view »
|
|
not matching correctly?
|
1 |
356 |
Greg Hurrell
18 August 2010
view »
|
|
Can't get some of the keybindings to work
|
2 |
359 |
Alan
04 August 2010
view »
|
|
Problems under MacVim Snapshot 52
|
8 |
1,250 |
Greg Hurrell
21 June 2010
view »
|
|
Difficulty finding files in /usr/share/vim/vimcurrent
...
|
2 |
572 |
anonymous 19 May 2010
view »
|


The {{results.structure}} is {{results.height}} {{results.person}}s tall!
*Illustrations, though quite life-like, are not to scale.


2021 SEAT Leon ST Spied, Is the Golf 8 Wagon in Disguise
by Mihnea RaduJust like we predicted, VW's army of new MQB cars is coming out one after the other. Today, we're going to look at the 4th generation SEAT Leon, seen testing with its wagon body on.
The Cupra brand boss said we will have a 245 horsepower Leon ST around the middle of next year, so the normal wagon should be ready in the first months of 2020. Heck, it might even be shown at the same time as the hatchback, but definitely at a private event in Spain.
Crossovers may have taken over even in Europe, but SEAT sells almost as many Leons as it does the Arona and Ateca combined. This unassuming hatchback probably wouldn't do as well without the practical ST wagon version. However, the 3-door body style has already been canceled, and while rumors talk about a sedan being added, we've not seen it yet.
With the 2021 model, it's pretty clear that SEAT is looking to change the perception around the Leon. While the model you're thinking of has 20-inch wheels and factory-fitted carbon trim, people have bought boring versions almost exclusively - 16-inch wheels, 1.6 TDI, base interior.
This new model definitely promises to be more interesting, with wrap-around taillights and a shape that borders on premium. Of course, SEAT doesn't have a designer's car, and we still find the Kia Proceed to be more exciting. It's more expensive too, though.
The promise of German technology is what keeps the 2021 Leon ST alive. You're going to have a lot of hybrid engines, whether you like it or not. For example, both the 1.0 TSI (116 hp) and 1.5 TSI (150 hp) will be available with energy recovery and a big battery under the passenger seat. Also, the Cupra should be a hybrid, but we still don't know whether we're talking about a mild-hybrid 2-liter turbo, a plug-in 1.4-liter turbo, or both.
As for diesels, you're likely only going to see one setup, the 2.0 TDI, using several configurations to put out anywhere from 116 to 200 hp. A couple of versions will available with 4Drive (4x4), especially the Leon X-Perience crossovers. 🏁


| 18 | |
| SEP | |
| 2014 | Technology Industry Problem: Worker Shortage and Training |
|
One of the biggest problems facing the technology industry today is the lack of skilled workers. At the same time, a large segment of the workforce is still unemployed or underemployed due to obsolete skill sets. Even with programs like Dev Bootcamp, it still seems to me that re-training to become a developer is still out of reach for most of the population, especially people over a certain age threshold. I started studying Ruby almost a year ago, and now am enrolled at DBC. It was a lot of work, and I'm proud of myself for having gotten this far, but I realize that there are many external factors that made it possible. It's a huge luxury, in terms of time and money (of course, the two are related.) I can't imagine doing this under different personal circumstances Obviously, the best way to prepare for the future of the technology workforce is to teach it beginning in elementary school. This is already happening. Coding-based vocational training for high school students is another way to start building the workforce. Being trained to get a job as a developer right out of high school is not a bad alternative for those who don't wish to or don't have the means to pursue a traditional university education. With the cost of post-secondary education rising disproportionately quickly, vocational training during high school would certainly be appealing to many young adults.  There is no reason that a retired person could not be retrained as a developer, especially once we start talking about fixed mindset vs growth mindset. There's no cut off point at which our brains stop working, under normal circumstances. However, there are huge obstacles for an older person seeking re-employment in the tech industry, particularly in a startup environment. These are mostly related to age bias and perceived culture fit. To summarize, I think that I've sketched out some ideas to address the tech worker shortage, but these are big picture ideas, and the devil is in the details. I am sure I will be thinking about these issues a lot over the coming months. |


Home
How it Works
Predict Caption
Our Team
About Us
Welcome to CaptionIt
{%block content%} {%endblock%}


Toggle navigation
Smoothie Master
About
Smoothie Maker
Your Recipes
Ingredients
Base:
Milk
Yogurt
Water
Apple Juice
Orange Juice
Fruits:
Strawberry
Banana
Mango
Raspberry
Blueberry
Vegetables:
Kale
Wheat Grass
Spinach
Celery
Carrots
Extras:
Honey
Ginger
Chia Seeds
Flax Seeds
Almonds


ledger_create
Function - Create a subordinate ledger.
SYNOPSIS
kern_return_t ledger_create (ledger_port_t parent_ledger, ledger_port_t ledger_ledger, ledger_port_t child_ledger, ledger_item_t transfer);
PARAMETERS
- parent_ledger
-
[in ledger send right]
The parent ledger.
- ledger_ledger
-
[in ledger send right]
The wired kernel memory ledger providing the
space from which the ledger itself is drawn.
- child_ledger
-
[out ledger send right]
The new child ledger, of the same resource type
as the parent ledger.
- transfer
- [in scalar] The resource amount to transfer to the new ledger.
DESCRIPTION
The ledger_create function creates a subordinate ledger. Resource limits can be transferred from the parent ledger. The child ledger itself is accounted against the ledger_ledger. A new ledger inherits the remote service port.
NOTES
This interface is not implemented in OSF/1 R1.3.
A ledger limit of LEDGER_ITEM_INFINITE allows any amount (even infinity) to be withdrawn. The root ledger has such a limit.
RETURN VALUES
- KERN_RESOURCE_SHORTAGE
-
Transferring the resources would cause the parent ledger to exceed its
limits.
- KERN_INVALID_LEDGER
- ledger_ledger is not a wired kernel memory ledger.
RELATED INFORMATION
Functions: ledger_transfer, ledger_terminate, ledger_read, ledger_set_remote.


org.apache.bcel.classfile
Interface AttributeReader
- public interface AttributeReader
Unknown (non-standard) attributes may be read via user-defined factory
objects that can be registered with the Attribute.addAttributeReader
method. These factory objects should implement this interface.
- Version:
- $Id: AttributeReader.html,v <IP_ADDRESS> 2006/05/19 19:16:35 billf Exp $
- Author:
- M. Dahm
- See Also:
Attribute
|
Method Summary |
Attribute |
createAttribute(int name_index,
int length,
java.io.DataInputStream file,
ConstantPool constant_pool)
When this attribute reader is added via the static method
Attribute.addAttributeReader, an attribute name is associated with it.
|
createAttribute
public Attribute createAttribute(int name_index,
int length,
java.io.DataInputStream file,
ConstantPool constant_pool)
- When this attribute reader is added via the static method
Attribute.addAttributeReader, an attribute name is associated with it.
As the class file parser parses attributes, it will call various
AttributeReaders based on the name of the attributes it is
constructing.
- Parameters:
name_index
- An index into the constant pool, indexing a
ConstantUtf8 that represents the name of the attribute.length
- The length of the data contained in the attribute. This
is written into the constant pool and should agree with what the
factory expects the length to be.file
- This is the data input stream that the factory needs to read
its data from.constant_pool
- This is the constant pool associated with the
Attribute that we are constructing.
- Returns:
- The user-defined AttributeReader should take this data and use
it to construct an attribute. In the case of errors, a null can be
returned which will cause the parsing of the class file to fail.
- See Also:
Attribute.addAttributeReader( String, AttributeReader )
Copyright © 2002-2003 Apache Software Foundation. All Rights Reserved.


 UQCS Hackathon 2022 is here!! Featuring prizes bigger and better than ever, SEVEN free meals, and 24 hour stay (TBD)! That's right - you'll be able to stay at uni overnight to get that authentic hackathon experience (TM).
Any year and experience level is welcome! In the past, students have built websites, desktop apps, games, hardware, and even robots and if you've never been to a hackathon before, not to worry - we'll be hosting a talk before hackathon weekend to walk you through and give you tips and tricks for your first hackathon experience.
EARLY BIRD TICKETS: student tickets will only be $10 if you purchase one on or before 5th Aug, or only $15 with a limited edition laptop blahaj shirt included! Other ticket types can be found at the Humanitix event link above.
Projects
Some past projects are on our showcase page.
Pricing
Early bird student tickets are just $10 (or $15 including a limited edition t-shirt). Otherwise, tickets are $15 for students and $20 for non-students (non-students are not eligible for prizes). As usual, we will be supplying breakfast, lunch and dinner during the Hackathon too - make sure to grab your tickets so we can know how many people to cater for. See you there!
Prizes
We'll have $5500 in prizes up for grabs across ten categories:
$2000 - Best Overall
The creators of the best project (as determined by our celebrity judges) will take home a whopping $2000 dollars (not to mention bragging rights)! This prize is proudly sponsored by TechnologyOne.
$1000 - Best Overall Runner Up
The second placed team (as determined by our celebrity judges) will take home $1000!
$500 - Best First-Years
The best team consisting entirely of students in their first or second semester of university (in any discipline) will find themselves the proud owners of $500 to distribute between themselves.
Note: for any ambiguous cases, the executive committee will determine team eligibility for this prize on presentation day.
$500 - People's Choice
After presentations have concluded on the Sunday night, you'll have the chance to vote for your favourite project, the project with the most votes will take home 500 big ones.
$250 - Best Interdisciplinary Project
UQCS likes to mix things up. The best project demonstrating skills or solving problems from other disciplines (hardware, science, math, and dare we say it... humanities) will be awarded $250 cash.
$250 - Best Design
The creator(s) of the project demonstrating the coolest visual design will take home their choice of $250 to spend on turtlenecks or a pirated PDF copy of Banksy's art book Wall and Piece.
$250 - Best Game
Be it a game or a gaming related project there's $250 in it for the gamers as well. May the brightest mechanical keyboard win!
$250 - Best Community Project
The best project (as determined by our celebrity judges) aimed at helping a philanthropic or community organisation, or addressing a social justice problem will earn a nice $250 reward (who said being nice didn't pay off?).
$250 - Best Presentation
While the project is important, so is the presentation. Why not ditch the slide deck for something with a bit more pizzazz, and win yourself $250?
$250 - Most Masochistic
The project that caused the most pain for its creators will earn them $250. It's not enough to make up for a weekend of self-inflicted misery, but it helps.
Rules
There are a few rules you'll need to follow to be eligible for prizes:
- Teams must use some form of version control, in a new repository.
- Projects cannot be started early.
- Teams must consist of current students from a university in Queensland, and team members must be UQCS members (you can join right here on the UQCS website!).
- Prize winners must be uploaded to the UQCS Showcase before payout.


--- layout: no-footer title: "Page Not Found" permalink: /404.html ---
You unfortunately got unlucky (this time)!


§97-4.5 Lobbyist list. All lobbyist registration statements shall be posted on the state ethics commission's website within a reasonable time after filing, and may be removed from the website after four years. [L 1980, c 129, §1(f); am L 2017, c 51, §5]


A big welcome and thank you for considering contributing to Music Theoryopen source projects! It’s people like you that make it a reality for users in our community.
Reading and following these guidelines will help us make the contribution process easy and effective for everyone involved. It also communicates that you agree to respect the time of the developers managing and developing these open source projects. In return, we will reciprocate that respect by addressing your issue, assessing changes, and helping you finalize your pull requests.
We take our open source community seriously and hold ourselves and other contributors to high standards of communication. By participating and contributing to this project, you agree to uphold our Code of Conduct.
Contributions are made to this repo via Issues and Pull Requests (PRs). A few general guidelines that cover both:
Issues should be used to report problems with the library, request a new feature, or to discuss potential changes before a PR is created. When you create a new Issue, a template will be loaded that will guide you through collecting and providing the information we need to investigate.
If you find an Issue that addresses the problem you’re having, please add your own reproduction information to the existing issue rather than creating a new one. Adding a reaction can also help be indicating to our maintainers that a particular problem is affecting more than just the reporter.
PRs to our libraries are always welcome and can be a quick way to get your fix or improvement slated for the next release. In general, PRs should:
For changes that address core functionality or would require breaking changes (e.g. a major release), it’s best to open an Issue to discuss your proposal first. This is not required but can save time creating and reviewing changes.
In general, we follow the “fork-and-pull” Git workflow
Join us in the Music Theory Community and post your question there in the correct category with a descriptive tag.


A primitive (primitive value, primitive data type) is data that is not an object and has no methods.
String literals (denoted by double or single quotes) and strings returned from String calls in a non-constructor context (i.e., without using the new keyword
) are primitive strings. JavaScript automatically converts primitives to String objects, so that it's possible to use String object methods for primitive strings. In contexts where a method is to be invoked on a primitive string or a property lookup occurs, JavaScript will automatically wrap the string primitive and call the method or perform the property lookup.
var s_prim = 'foo';
var s_obj = new String(s_prim);
console.log(typeof s_prim); // Logs "string"
console.log(typeof s_obj); // Logs "object"
String primitives and String objects also give different results when using eval()
var s1 = '2 + 2'; // creates a string primitive
var s2 = new String('2 + 2'); // creates a String object
console.log(eval(s1)); // returns the number 4
console.log(eval(s2)); // returns ?
A String object can always be converted to its primitive counterpart with the valueOf() method
console.log(s2.valueOf());
Using Number to convert a Date object.
var d = new Date('December 17, 1995 03:24:00');
console.log(Number(d));
NaN (Not a Number)
typeof NaN
var first = 2/'Bar';
var second = 0/0;
first === second;
isNaN('123')
Do not confuse the primitive Boolean values true and false with the true and false values of the Boolean object.
var string = new String('Hello');
var b = new Boolean(myString);
var c = 'primitive string'
!c || !!c
// :D
{
"data": [{
"type": "gif",
"id": "l0HlGRDhPTqVEvhCw",
"slug": "hallmarkecards-cats-kitty-l0HlGRDhPTqVEvhCw",
"url": "http:\/\/giphy.com\/gifs\/hallmarkecards-cats-kitty-l0HlGRDhPTqVEvhCw",
"bitly_gif_url": "http:\/\/gph.is\/2e3Uf1g",
"bitly_url": "http:\/\/gph.is\/2e3Uf1g"
}],
"user": "Goye"
}
// https://github.com/jdorfman/awesome-json-datasets
Hoisting is a term you will not find in the JavaScript docs. Hoisting was thought up as a general way of thinking about how execution context (specifically the creation and execution phases) work in JavaScript.
But, hoisting can lead to misunderstandings. For example, hoisting teaches that variable and function declarations are physically moved to the top your coding, but this is not what happens at all. What does happen is the variable and function declarations are put into memory during the compile phase, but stays exactly where you typed it in your coding.
// Normal behavior
function catName(name) {
console.log("My cat's name is " + name);
}
catName("Tigger");
// Call before write it
catName("Chloe");
function catName(name) {
console.log("My cat's name is " + name);
}
The variables can be initialized and used before declared. But they cannot be used without initialization.
num = 6;
num + 7;
var num;
Closures are functions that refer to independent (free) variables (variables that are used locally, but defined in an enclosing scope). In other words, these functions 'remember' the environment in which they were created.
var myFirstWord = function() {
this.firstPart = 'hello';
}
var wholePhrase = function() {
myFirstWord();
return this.firstPart + ' World!';
}
function result () {
console.log('i=' + i);
console.log('list=', list);
}
function testLoop(length)
{
var list = [];
for (var i = 0; i <= length; i++) {
list[i] = "Item" + i;
}
return result();
}
You can nest a function within a function. The nested (inner) function is private to its containing (outer) function. It also forms a closure. A closure is an expression (typically a function) that can have free variables together with an environment that binds those variables (that "closes" the expression).
function outside(x) {
function inside(y) {
return x + y;
}
return inside;
}
var outside = fn_inside = outside(3);
var result = fn_inside(5);
var finalResult = outside(3)(5);
function outside() {
var x = 10;
function inside(x) {
return x;
}
return inside;
}
result = outside()(20); // ?
function add (x) {
function (y) {
function (z) {
console.log(x + y + z);
}
}
}
add(1)(2)(3); // ?
Fix the add function using your knowledge of closure / nested function
Plus!! - use the recursive way


illumina_fastq.illumina_fastq_parse¶
-
class
illumina_fastq.illumina_fastq_parse.
FastqParse
(fastq, log=<open file '<stdout>', mode 'w'>, extract_barcodes=[], sample_size=False)[source]¶ Parses the records in an Illumina FASTQ file and stores all records or only those having specific barcodes. The sequence ID, sequence, and quality strings of each FASTQ record are stored in a list of lists of the form
[ [“seqidA”, “ACGT”,”#AAF”], [“seqidB”, “GGAT”,” #AAA”] … ]This list of lists is stored as self.data. A lookup table (dict) is also stored as self.lookup. It is of the form
{ “seqidA”: indexA, “seqidB”: indexB, … }where an index gives the position in the list of the record with the given sequence ID. The sequence ID is stored as the entire title line of a FASTQ record, minus any peripheral whitespace.
Also supports indexing the returned instance object using the header line of a given sequence, i.e. if @GADGET:77:HFNLTBBXX:8:1101:30462:1279 1:N:0:NNAGCA is the read ID of a record that is present in a FASTQ file named reads.fq, then the following returns True:
data = FastqParse(“reads.fq”) data[“@GADGET:77:HFNLTBBXX:8:1101:30462:1279 1:N:0:NNAGCA”] #returns TrueParameters: - fastq – str. Path to the FASTQ file to be parsed. Accepts uncompressed or gzip compressed with a .gz extension.
- log – A file handle for logging. Defaults to STDOUT.
- extract_barcodes – list of one or more barcodes to extract from the FASTQ file. If the barcode is duel-indexed, separate with a ‘+’, i.e. ‘ATCGGT+GCAGCT’, as this is how it is written in the FASTQ file.
- sample_size – int. Indicates the number of records from the start of the FASTQ file to parse. A Falsy value (the default) means that the entire FASTQ file will be parsed.
-
classmethod
getPairedendReadId
(read_id)[source]¶ Given either a forward read or reverse read identifier, returns the corresponding paired-end read identifier.
Parameters: read_id – str. The forward read or reverse read identifier. This should be the entire title line of a FASTQ record, minus any trailing whitespace. Returns: The paired-end read identifier (title line). Return type: str Example
Setting read_id to “@COOPER:74:HFTH3BBXX:3:1101:29894:1033 1:N:0:NATGAATC+NGATCTCG” will return @COOPER:74:HFTH3BBXX:3:1101:29894:1033 2:N:0:NATGAATC+NGATCTCG


TypeScript brings you optional static type-checking along with the latest ECMAScript features. Writing FoalTS with TypeScript has been and will always be fundamental. Code is more elegant and concise. Most of the silly mistakes are caught at compilation. And autocompletion is well-handled and the API is better documented.
Keeping things simple is a challenge when creating an application. Simple code is easier to handle and understand, and therefore easier to maintain, debug and extend. Many frameworks, in trying to provide a large number of features and tools, tend to become complex, cumbersome and sometimes incomprehensible. In Foal, the architecture and components are designed to keep the code as simple as possible. Complexity is only used when there is no other option.
Validation, authentication, sanitiziation, error handling, compilation, CLI, job scheduling, password hashing, permission management, token generation, ..., most web applications need these features and developers should not spend their time re-inventing the wheel. FoalTS allows you to be productive and focus on business logic rather than wasting your time building everything from scratch.


Tom Jerry
Manager
- Id: 112
- Email<EMAIL_ADDRESS>- Office number: 321
Jessie Guadarrama
Engineer
- Id: 7798
- Email<EMAIL_ADDRESS>- GitHub: https://github.com/JG-77
Tom Cruise
Intern
- Id: 007
- Email<EMAIL_ADDRESS>- School: UCSD Bootcamp
Information on each project team member is displayed below.
Manager
Engineer
Intern


A* algorithm
Home
F.A.Q
About
Cell type
set "Wall"
clear "Wall"
set/clear "Start"
set/clear "Finish"
Shape
1 square
2 square
3 square
Stepset
Orthogonal
Octagon
Chess
Show process
yes
Execute
Clear


React Sample Projects
Color Flipper
Counter
Reviews
Navbar
Sidebar
Modal
Questions
Menu
Video
Scroll
Tabs
Countdown Timer
Lorem Ipsum
Todo
Slider
Image Slider
Analog Clock
Relaxer
Sortable List
Digital Clock
Grandma's sweets
Movie seat booking
Expense Tracker
Breakout Game
Hulu Clone
Music Player
Leaflet Demos
Pokemon
Demo Cart
Notes


{% extends "base.html" %} {% load static %} {% block page_content %} Search Results
No results are available.


Patterson Family Cookies
Create New Store
Store Name
Store Location
Store Employees
Store Type
Store Inventory Number
Store Max Customers
Store Min Customers
Store Average Cookies Per Customers
Submit
Home Page