|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object edu.biu.scapi.primitives.hash.openSSL.OpenSSLHash
public class OpenSSLHash
A general adapter class of hash for OpenSSL.
This class implements all the functionality by passing requests to the adaptee c++ functions, like int SHA1_Update(SHA_CTX *c, const void *data, unsigned long len);. A concrete hash function such as SHA1 represented by the class OpenSSLSHA1 only passes the name of the hash in the constructor to this base class. Since the underlying library is written in a native language we use the JNI architecture.
| Constructor Summary | |
|---|---|
OpenSSLHash(java.lang.String hashName)
Constructs the native hash function using OpenSSL library. |
| Method Summary | |
|---|---|
java.lang.String |
getAlgorithmName()
|
int |
getHashedMsgSize()
|
void |
hashFinal(byte[] out,
int outOffset)
Completes the hash computation and puts the result in the out array. |
void |
update(byte[] in,
int inOffset,
int inLen)
Adds the byte array to the existing message to hash. |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public OpenSSLHash(java.lang.String hashName)
hashName
- - the name of the hash. This will be passed to the jni dll function createHash so it will know which hash to create.| Method Detail |
|---|
public java.lang.String getAlgorithmName()
getAlgorithmName
in interface CryptographicHash
public void update(byte[] in, int inOffset, int inLen)
update
in interface CryptographicHash
in
- input byte array.inOffset
- the offset within the byte array.inLen
- the length. The number of bytes to take after the offset.public void hashFinal(byte[] out, int outOffset)
hashFinal
in interface CryptographicHash
out
- the output in byte array.outOffset
- the offset which to put the result bytes from.public int getHashedMsgSize()
getHashedMsgSize
in interface CryptographicHash
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


WITNESS LIST
Business & Industry Committee
April 21, 2015 - 2:00 PM or upon final adjourn./recess
Registering, but not testifying:
For:
Ingersoll, Deborah (Texas Association of Consumer Lawyers)
Louderback, AJ (Sheriffs' Association of Texas)
Simpson, Susan (Self)
Smith, R Glenn (Self; Sheriffs Association of Texas)
Weaver, Michael (Self; Church group)
Registering, but not testifying:
For:
Allmon, Jennifer (The Texas Catholic Confeence of Bishops)
Baggett, Donnis (Self; Texas Press Association)
Baggett, Donnis (Self; Texas Press Association)
Gallardo, Maxie (Workers Defense Project)
Lara, Rene (Texas AFL-CIO)
Rosen, Laura (Center for Public Policy Priorities)
Shannon, Kelley (Freedom of Information Foundation of Texas)
On:
Vajgert, Dana (Texas Workforce Commission)
For:
Erschabek, Jennifer (Self; Texas Inmate Families Organization)
Smith, Douglas (Self; Texas Criminal Justice Coalition)
Registering, but not testifying:
For:
Anthony, Earl (Self)
Anthony, Joann (Self)
Austin, Laura (National Alliance on Mental Illness (NAMI) Texas)
Banks, Yannis (Texas NAACP)
Berry, Traci (Goodwill Central Texas)
Carden, Sharon (Self)
Clark, Clarence (Self)
Clark, Clarence (Self)
Clark, Travis (Self)
Cornell, Victor (American Civil Liberties Union of Texas)
De hoyos, Neisha (Self)
Gallardo, Maxie (Workers Defense Project)
Gravens, Josh (Texas Citizens United for Rehabilitation of Errants (CURE))
1
WITNESS LIST
For:
Graziani, Cate (Mental Health America of Texas)
Griffin, Tracy (Self)
Henning, Lori (Texas Association ofmGoodwills)
John, Conrad (Travis County Commissioners Court)
Johnson, Lauren (Self)
Johnson, Lauren (Self; Travis County Reentry Planning Council)
Lara, Rene (Texas AFL-CIO)
Lavelle, Tanya (Easter seals central texas)
Lobsiger, Leah (Self)
Long, Matt (Self)
Miller, Roger (Self)
Molnar, Mary (Self)
Place, Allen (Self; Texas criminal defense lawyers association)
Robinson, Sherry (Self)
Shier, Bill (Self)
Smith, Angela (Self; Fredericksburg tea party)
Taylor, Philip (Self)
Tipton, Peggy (Self)
Tutton, Micah (Self)
Ulrey, Wanda (Self)
Ward, Sandy (Self; Fbg Tea Party)
Weaver, Michael (Self; Church group)
Werner, Brandi (Self)
Werner, Carol (Self)
Werner, Codi (Self)
Werner, Skylar (Self)
West, Deana (Self)
West, John (Self)
Against:
Simpson, Stephanie (TX Assn of Manufacturers)
Spilman, Annie (National Federation of Independent Business/TX)
Williams, Kathy (Texas Assoc. of Staffing)
For:
Lee, Abby (Texas Association of Realtors)
Registering, but not testifying:
For:
Garza, Steven (Texas Association of REALTORS)
Gonzalez, Daniel (Texas Association of REALTORS)
Lavelle, Tanya (Easter seals central texas)
Long, Matt (Self)
Mintz, David (Texas Apartment Association)
Propes, Jay (Spectrum Association Management, FirstService Residential, Associations, Inc)
2
WITNESS LIST
For:
Smith, Angela (Self; Fredericksburg tea party)
Walker, Nate (Texas Family Council)
Ward, Sandy (Self; Fbg Tea Party)
Against:
Bailey, Chuck (Las Colinas Association)
Muñoz Villarreal, Julián (Self; Texas Neighborhoods Together)
Perkins, Val (Texas Community Association Advocates)
For:
Robberson, Tod (The Dallas Morning News)
On:
Prud'homme, Tommy (Office of the Attorney General)
Registering, but not testifying:
For:
Igo, Shanna (Texas Municipal League)
Mace, Stephanie (United Way of Metropolitan Dallas)
For:
Folz, Dave (Self; Texas bankers association)
Against:
Myers, Jeffrey (Self)
Registering, but not testifying:
For:
Embrey, Celeste (Texas Bankers Association)
Emerick, David (JPMorgan Chase)
Neeley, Karen (Independent Bankers Association of Texas)
Roberts, Jack (Bank of America)
Torgeson, Janice (Self; Texas bankers association)
Against:
Elsom, Kristi (Self)
Hopper, Craig (Self)
For:
Fleming, John (Texas Mortgage Bankers Association)
Heasley, John (Texas Bankers Association)
Against:
Brown, Charles (Self; Texas property tax lienholders association)
Halstead, Paul (Self; Ovation Financial Services)
Nelson, Jack (Propel Financial Services)
3
WITNESS LIST
On:
Nance, Matthew (Office of Consumer Credit Commissioner)
Pettijohn, Leslie (Office of Consumer Credit Commissioner)
Registering, but not testifying:
For:
Huffman, Jeff (Texas Credit Union Association)
Neeley, Karen (Independent Bankers Association of Texas)
Scurlock, Stephen (Independent Bankers Association of Texas)
Walker, Nate (Texas Family Council)
Against:
Covey, Eric (Self; Sombrero capital)
Durst, Melodie (Credit Union Coalition of Texas)
Registering, but not testifying:
For:
Ingersoll, Deborah (Texas Association of Consumer Lawyers)
For:
Ashley, Kyle (Self; United San Antonio Federal Credit Union- Texas Credit Union
Association)
Huffman, Jeff (Texas Credit Union Association)
Jones, Don (Credit Union Coalition of Texas)
Scurlock, Stephen (Independent Bankers Association of Texas)
Sharp, Scott (Self; Sharp BancSystems, Inc., First National Bank of Weatherford, First Bank
Texas, Independent Bankers Association of Texas)
Against:
Volkening, Ronnie (Texas Retailers Association)
Registering, but not testifying:
For:
Durst, Melodie (Credit Union Coalition of Texas)
Johnson, Lauren (Self)
Neeley, Karen (Independent Bankers Association of Texas)
Against:
Besserman, Kenneth (Texas Restaurant Association)
Burgin, Matt (Texas Food & Fuel Association)
Cruz, Velma (Sprint)
DeWitt, Cathy (Texas Association of Business)
Emerick, David (JPMorgan Chase)
Floyd, Beaman (Texas Coalition for Affordable Insurance Solutions)
Matz, Sarah (TechAmerica)
4
WITNESS LIST
Against:
Reilly, Wendy (HID Global)
Woods, Joe (Property Casualty Insurers Association of America)
On:
Huff, Kristen (Office of the Attorney General)
Against:
Cagney, Ryan (Self)
Calzada, Alicia (Self; National Press Photographers Association)
Registering, but not testifying:
For:
Johnson, Lauren (Self)
Against:
Baggett, Donnis (Self; Texas Press Association)
Long, Matt (Self)
Shannon, Kelley (Freedom of Information Foundation of Texas)
Smith, Angela (Self; Fredericksburg tea party)
Ward, Sandy (Self; Fbg Tea Party)
For:
Ashley, Kyle (Self; United San Antonio Federal Credit Union- Texas Credit Union
Association)
Huffman, Jeff (Texas Credit Union Association)
Jones, Don (Credit union Coalfition of Texas)
Scurlock, Stephen (Independent Bankers Association of Texas)
Sharp, Scott (Self; Sharp BancSystems, Inc., First National Bank of Weatherford, First Bank
Texas, Independent Bankers Association of Texas)
Against:
Volkening, Ronnie (Texas Retailers Association)
Registering, but not testifying:
For:
Durst, Melodie (Credit Union Coalition of Texas)
Johnson, Lauren (Self)
Jones, Don (Credit Union Coalition of Texas)
Neeley, Karen (Independent Bankers Association of Texas)
Against:
Burgin, Matt (Texas Food & Fuel Association)
Cruz, Velma (Sprint)
DeWitt, Cathy (Texas Association of Business)
Emerick, David (JPMorgan Chase)
Floyd, Beaman (Texas Coalition for Affordable Insurance Solutions)
5
WITNESS LIST
Against:
Matz, Sarah (TechAmerica)
Reilly, Wendy (HID Global)
Woods, Joe (Property Casualty Insurers Association of America)
On:
Huff, Kristen (Office of the Attorney General)
On:
Kuntz, William (Texas department of licensing and regulation)
Registering, but not testifying:
Against:
Doran, Laird (Gulf States Financial Services, Inc.)
Woods, Joe (Property Casualty Insurers Association of America)
On:
Prud'homme, Tommy (Office of the Attorney General)
Worman, Mark (Texas Department of Insursnce)
For:
Linares, Carlos (Recording Industry Association of America)
Registering, but not testifying:
For:
Long, Matt (Self)
Smith, Angela (Self; Fredericksburg tea party)
Valdez, Jerry (Recording Industry Assoc of America)
Ward, Sandy (Self; Fbg Tea Party)
For:
Allen, Stacy (Texas Association of Broadcasters)
Smith, Douglas (Self; Texas Criminal Justice Coalition)
Against:
Foy, David (LexisNexis)
Kildow, Randy (Tx assoc of licensed investigators)
On:
Hearn, Skylor (Texas DPS)
Registering, but not testifying:
For:
Berry, Traci (Goodwill Central Texas)
Henning, Lori (Texas Association ofmGoodwills)
6
WITNESS LIST
Against:
Craft, Lon (TMPA)
Embrey, Celeste (Texas bankers association)
Emerick, David (JPMorgan Chase)
Fleming, John (Texas Mortgage Bankers Association)
Hancock, Jeremy (Experian)
Lee, Randy (Stewart Title Guaranty Company)
Roberts, Jack (Bank of America)
On:
Neeley, Karen (Independent Bankers Association of Texas)
Wolverton, Jeff (On behalf of Consumer Data Industry Association)
7


M.Sc. in Computer Science
The Chinese University of Hong Kong Hong Kong
Major Course:Data Mining, Cloud Computing, Machine Learning Theory,Social media analytics
Researches: Personal Data Analysis and Implementation
Major Course:Data Mining, Cloud Computing, Machine Learning Theory,Social media analytics
Researches: Personal Data Analysis and Implementation


You can use d-dataLoadType to inform how the storage item will be loaded.
There is 2 options for this attribute:
This storage item will be loaded when the storage is used. In this case, when the d-model need to fill the value inside the span
In this case, the storagem item is not used yeat. But its already loaded. You can check that using the [debugger](debugger) (ctrl + F2)
When you use the startup load type and the type of the storage item is a [function](function). The function will be executed in the render phase at the time that the storage item is loaded.
A sample of a function executed at the render phase


Stock Portfolio Dashboard
Hello,
Guest
Home
Stock Breakdown
Sector Breakdown
Market Cap Breakdown
Profile
Market Cap Breakdown


The SQL Database Administrator will play an integral role in the implementation of SQL development, acceptance, and production environment, working closely with multiple infrastructure teams. Ongoing production support of existing databases is the primary role. The SQL DBA will provide administration support for various critical applications such as Microsoft SQL Server, MySQL and MongoDB.
Job Responsibilities:
-
Monitors capacity and performance for production and non-production databases to ensure they are highly reliable, efficient, cost effective, and provide the required functionality
- Seeks opportunities to improve database performance by identifying tuning measures and implementing them when appropriate
- Tests upgrades/new releases of database software and related products. Assesses impacts to customers and the database environment
- Plays major contributor role in the testing and evaluating of new database products and tools. This includes the determination of their applicability to the database environment
- Provides database problem resolution support, including off-hours coverage, based on required business service levels
- Actively participates in day-to-day interactions with various cross-functional teams of developers, DBAs and associate product managers
- Analyzes designs, creates and implements databases, including access methods, device allocations, validation checks, organization and security
- Designs data models, logical and physical databases, data dictionaries and schemas
- Checking high availability and/or disaster recovery process logs which will depend on the solution (Log Shipping, Clustering, Replication, Database Mirroring, CDP, etc.) that is being used
- Monitors log shipping and mirroring using the customized stored procedures
- Verifying backups on a regular basis by randomly choosing one or two backups and trying to restore verify
- Checking for service packs/patches that need to be installed on SQL Server from either a hardware, OS, DBMS or application perspective
- Performing capacity planning to ensure there is sufficient storage for a specific period of time such as for 3, 6, 12 or 18 months
- Reviewing the fragmentation for databases to determine if particular indexes must be rebuilt based on analysis from a backup SQL Server
- Scheduling an official maintenance requiring health checks on all premium databases and servers
Qualifications:
-
Hands on experience administering SQL Server 2008+, Mysql 5.0+, Mongodb 3.0+
- Expert knowledge of SQL and NOSQL architecture and concepts
- Experience optimizing database solutions for multi-terabyte databases
- Good knowledge of database backup and recovery scenarios
- Good knowledge of database tools and utilities for performance tuning and administration
- Must have experience writing and optimizing T-SQL, MySQL and MongoDB query
- Must have experience writing scripts using PowerShell and/or Python
- Must have experience with SQL Server Clustering, Always On Availability Groups, Log Shipping and Replication
- Able to effectively work independently and within a collaborative team oriented environment using sound judgment in decision-making
- Excellent communication skills, both verbal and written, with excellent analytical and problem solving skills
- Organized and detail-oriented, able to work well under deadlines in a changing environment and perform multiple tasks effectively and concurrently
Experience / Education:
-
3 to 5 years as a SQL DBA for MS SQL Server, MySQL and MongoDB
- Bachelor’s Degree in Computer Technology or equivalent experience
- Experience with T-SQL, tables, views, constraints, triggers, functions, stored procedures
- Experience in MongoDB and MySQL will be a plus.
Physical Demands and Work Environment:
Representative of those that must be met by an employee to successfully perform the essential functions of this job. Must be able to operate a PC and sit for extended periods of time. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.


public class Game extends Observable<Response> implements Observer<Response>, java.io.Serializable
Observer.CommunicationError
| Constructor and Description |
|---|
Game()
Use this constructor to initialize an empty game.
|
Game(java.util.Date startDate,
java.util.List<Player> playerList,
Player currentPlayer,
Board board,
KillShotTrack killShotTrack,
Deck<Weapon> weaponDeck,
Deck<PowerUp> powerUpDeck,
Deck<AmmoCrate> ammoCrateDeck,
java.util.List<PowerUp> usedPowerUps,
boolean frenzy,
boolean frenzyActivatorEntered)
This constructor should be used to resume a saved games.
|
Game(java.util.List<Player> playerList)
This constructor is used to initialize a Game.
|
| Modifier and Type | Method and Description |
|---|---|
void |
addDeath(Player player,
boolean overkill)
This method is called when a player is killed.
|
void |
addMoveActionFailure(java.lang.Boolean bool)
This method adds a boolean to the moveActionFailure.
|
void |
discardPowerup(PowerUp powerUp)
Discards a power up.
|
void |
discardWeapon(Weapon weapon)
Discards a weapon card.
|
void |
finalScoreUpdate()
This method is called at the end of the game by the model to update the scores of all player.
|
ActionUnit |
getActionUnit(java.lang.String actionUnitName)
Gets an action unit from the currentActionUnitsList
|
java.util.List<Targetable> |
getActionUnitTargetList(java.lang.String actionUnitName)
Get the list of targets for the selected action.
|
java.util.List<PlayerColor> |
getActiveColors()
Gets a list of every color playing
|
java.util.List<Player> |
getActivePlayerList()
Filter the list of player to show only active players.
|
Deck<AmmoCrate> |
getAmmoCrateDeck() |
Board |
getBoard()
Getter method for the board attribute.
|
java.util.Set<Targetable> |
getCumulativeDamageTargetSet()
Getter method for the cumulativeDamageTargetSet attribute.
|
java.util.Set<Targetable> |
getCumulativeTargetSet() |
java.util.List<ActionUnit> |
getCurrentActionUnitsList()
Getter method for the currentActionUnitsList attribute.
|
Player |
getCurrentPlayer()
Getter method for the current player attribute.
|
Weapon |
getCurrentWeapon()
Getter method for the currentWeapon attribute.
|
KillShotTrack |
getKillShotTrack()
Getter method for the killShotTrack attribute.
|
Player |
getPlayerByColor(PlayerColor color)
Get the player of the specified color from the player list
|
Player |
getPlayerByNickname(java.lang.String nickname)
Get the player with the specified nickname from the player list.
|
java.util.List<Player> |
getPlayerList()
Getter method for the player list
|
Deck<PowerUp> |
getPowerUpDeck()
Getter method for the powerUpDeck attribute.
|
java.util.List<Player> |
getRanking()
This method is called at the end of the game by the Views to get a list of player sorted from the one with the
higher score to the one with the lower.
|
java.util.Date |
getStartDate()
Getter method for the startDate attribute
|
Player |
getStartingPlayer()
Gets the first player of the game.
|
java.util.List<PowerUp> |
getUsedPowerUps()
Getter for usedPowerUps.
|
Tile |
getVirtualPlayerPosition()
Needed by the GrabPlayer action to access the player position before it's changed by the MovePlayerAction.run()
|
Deck<Weapon> |
getWeaponDeck()
Getter method for the weaponDeck attribute.
|
void |
initGameObjects(java.lang.String mapIndex)
This method is used to setup various game attributes.
|
boolean |
isFrenzy()
Getter method for the frenzy attribute.
|
boolean |
isFrenzyActivatorEntered()
Getter for frenzyActivatorEntered.
|
boolean |
needsMoveActionErrorMessage()
This method returns true if at least one value in moveActionFailures.
|
void |
nextCurrentPlayer()
When this method is run the curren player will be set to the next player in the players list.
|
void |
resetMoveActionFailure()
This method resets the moveActionFailure.
|
void |
setAmmoCrateDeck(Deck<AmmoCrate> ammoCrateDeck) |
void |
setBoard(Board board)
Setter method for the board attribute.
|
void |
setCumulativeDamageTargetSet(java.util.Set<Targetable> cumulativeDamageTargetSet)
Setter method for the cumulativeDamageTargetSet attribute.
|
void |
setCumulativeTargetSet(java.util.Set<Targetable> cumulativeTargetSet) |
void |
setCurrentActionUnitsList(java.util.List<ActionUnit> currentActionUnitsList)
Setter method for the currentActionUnitsList attribute.
|
void |
setCurrentPlayer(Player currentPlayer)
Setter methods for the current player attribute.
|
void |
setCurrentWeapon(Weapon currentWeapon)
Setter method for the currentWeapon attribute.
|
void |
setFrenzy(boolean frenzy)
This method is used to set the game in frenzy mode.
|
void |
setFrenzyActivatorEntered(boolean frenzyActivatorEntered)
Setter for frenzyActivatorEntered.
|
void |
setKillShotTrack(KillShotTrack killShotTrack)
Setter method for the killShotTrack attribute.
|
void |
setLoaded(Weapon weapon,
boolean state)
Reload/unload the selected weapon.
|
void |
setPlayerList(java.util.List<Player> playerList)
Setter method fot the player list.
|
void |
setPowerUpDeck(Deck<PowerUp> powerUpDeck)
Setter method for the powerUpDeck attribute.
|
void |
setStartDate(java.util.Date startDate)
Getter method for the startDate attribute
|
void |
setVirtualPlayerPosition(Tile virtualPlayerPosition) |
void |
setWeaponDeck(Deck<Weapon> weaponDeck)
Setter method for the weaponDeck attribute.
|
void |
update(Response response)
This method is used to forward changes (requests) from other parts of the Model to the View.
|
void |
updateTurn()
This method is used to handle every actions that mus be run between turns.
|
deregister, notify, register
public Game()
public Game(java.util.List<Player> playerList)
playerList
- list of the players in the gamepublic Game(java.util.Date startDate, java.util.List<Player> playerList, Player currentPlayer, Board board, KillShotTrack killShotTrack, Deck<Weapon> weaponDeck, Deck<PowerUp> powerUpDeck, Deck<AmmoCrate> ammoCrateDeck, java.util.List<PowerUp> usedPowerUps, boolean frenzy, boolean frenzyActivatorEntered)
startDate
- the date when the game startedplayerList
- the list of players in the gamecurrentPlayer
- the player who is playing his turnboard
- data structure used to manage the game mapkillShotTrack
- used to track kills of the playersweaponDeck
- deck containing the cards that will spawn in weapon cratespowerUpDeck
- deck containing power up cards used by players to respawn and apply varius effectsammoCrateDeck
- deck containing ammo cards that will spawn in ammo cratespublic void initGameObjects(java.lang.String mapIndex)
mapIndex
- the index of the map that will be initializedpublic void updateTurn()
public Player getCurrentPlayer()
public void setCurrentPlayer(Player currentPlayer)
currentPlayer
- reference to the player that needs to be set as current playerpublic void nextCurrentPlayer()
public java.util.Date getStartDate()
public void setStartDate(java.util.Date startDate)
startDate
- the date of the game startpublic java.util.List<Player> getPlayerList()
public java.util.List<Player> getActivePlayerList()
public void setPlayerList(java.util.List<Player> playerList)
playerList
- reference to the list of player that will be set as payer list of the gamepublic void finalScoreUpdate()
public java.util.List<Player> getRanking()
public Player getPlayerByColor(PlayerColor color)
color
- color of the requested playerpublic java.util.List<PlayerColor> getActiveColors()
public Board getBoard()
public void setBoard(Board board)
board
- reference to the object that will be set as board of this gamepublic Player getPlayerByNickname(java.lang.String nickname) throws PlayerNotFoundException
nickname
- nickname of the requested playerPlayerNotFoundException
- the given nickname does not mach any of the player of the gamepublic KillShotTrack getKillShotTrack()
public void setKillShotTrack(KillShotTrack killShotTrack)
killShotTrack
- reference to the object that will be set as kill shot track for the gamepublic Deck<Weapon> getWeaponDeck()
public void setWeaponDeck(Deck<Weapon> weaponDeck)
weaponDeck
- reference to the object that will be set as weapon deck of the gamepublic Deck<PowerUp> getPowerUpDeck()
public void setPowerUpDeck(Deck<PowerUp> powerUpDeck)
powerUpDeck
- reference to the object that will be set as power up deck of the gamepublic Weapon getCurrentWeapon()
public void setCurrentWeapon(Weapon currentWeapon)
currentWeapon
- reference to the object that will be set as current weapon.public java.util.List<ActionUnit> getCurrentActionUnitsList()
public void setCurrentActionUnitsList(java.util.List<ActionUnit> currentActionUnitsList)
currentActionUnitsList
- reference to the object that will be set as current action unit list of the game.public boolean isFrenzy()
public void setFrenzy(boolean frenzy)
frenzy
- true to set the game in frenzy mode, false to unset frenzy modepublic void update(Response response)
public java.util.List<Targetable> getActionUnitTargetList(java.lang.String actionUnitName)
actionUnitName
- name of an action unit in the currentActionUnitsListjava.lang.IllegalStateException
- if there are no action units with that name in currentActionUnitsListpublic ActionUnit getActionUnit(java.lang.String actionUnitName)
actionUnitName
- name of an action unit in the currentActionUnitsListjava.lang.IllegalStateException
- if there are no action units with that name in currentActionUnitsListpublic java.util.Set<Targetable> getCumulativeDamageTargetSet()
public void setCumulativeDamageTargetSet(java.util.Set<Targetable> cumulativeDamageTargetSet)
cumulativeDamageTargetSet
- reference to the object that will be set as
cumulativeDamageTargetSet of the gamepublic java.util.Set<Targetable> getCumulativeTargetSet()
public void setCumulativeTargetSet(java.util.Set<Targetable> cumulativeTargetSet)
public Tile getVirtualPlayerPosition()
public void setVirtualPlayerPosition(Tile virtualPlayerPosition)
public Player getStartingPlayer()
public void addDeath(Player player, boolean overkill)
player
- reference to the killed playeroverkill
- true if the player was killed by an overkill, false otherwisepublic void discardPowerup(PowerUp powerUp)
powerUp
- power up to discardpublic void discardWeapon(Weapon weapon)
weapon
- weapon card to discardpublic void setLoaded(Weapon weapon, boolean state)
weapon
- the weapon you want to reload/unloadstate
- true if you want to reload the weapon, false if you want to unload itpublic java.util.List<PowerUp> getUsedPowerUps()
public boolean isFrenzyActivatorEntered()
public void setFrenzyActivatorEntered(boolean frenzyActivatorEntered)
frenzyActivatorEntered
- is a boolean parameter indicating if the frenzy activator player has
ended his turn once, waiting for his last turn.public void addMoveActionFailure(java.lang.Boolean bool)
bool
- value to add to the moveActionFailure attributepublic boolean needsMoveActionErrorMessage()
public void resetMoveActionFailure()


set
Sets are mutable unordered collections of unique elements. Common uses include membership testing, removing duplicates from a sequence, and computing standard math operations on sets such as intersection, union, difference, and symmetric difference.
Sets do not record element position or order of insertion. Accordingly, sets do not support indexing, slicing, or other sequence-like behavior.
Sets are implemented using dictionaries. They cannot contain mutable elements such as lists or dictionaries. However, they can contain immutable collections.
Methods
Adding Elements
- add
- Adds a specified element to the set.
- update
- Adds specified elements to the set.
Deleting
- discard
- Removes an element from the set.
- remove
- Removes an element from the set (raises KeyError if not found).
- pop
- Removes and returns an arbitrary element from the set.
- clear
- Removes all elements from the set.
Set Operations
- difference
- Returns a new set with elements in the set that are not in the specified iterables.
- intersection
- Returns a new set with elements common to the set and the specified iterables.
- symmetric_difference
- Returns a new set with elements in either the set or the specified iterable but not both.
- union
- Returns a new set with elements from the set and the specified iterables.
Set Operations Assignment
- difference_update
- Updates the set, removing elements found in the specified iterables.
- intersection_update
- Updates the set, keeping only elements found in it and the specified iterables.
- symmetric_difference_update
- Updates the set, keeping only elements found in either set or the specified iterable, but not in both.
Copying
- copy
- Returns a copy of the set.
Set Operators
Adding Elements
- |= (update)
- Adds elements from another set.
Relational Operators
- == (is equal)
- Returns a Boolean stating whether the set has the same elements as the other set.
- != (is not equal)
- Returns a Boolean stating whether the set has different elements as the other set.
- <= (issubset)
- Returns a Boolean stating whether the set is contained in the other set.
- < (issubset proper)
- Returns a Boolean stating whether the set is contained in the specified set and that the sets are not equal.
- >= (issuperset)
- Returns a Boolean stating whether the set contains the other set.
- > (issuperset proper)
- Returns a Boolean stating whether the set contains the other set and that the sets are not equal.
Set Operations
- - (difference)
- Returns a new set with elements in the set that are not in the other set.
- & (intersection)
- Returns a new set with elements common to the set and the other set.
- ^ (symmetric_difference)
- Returns a new set with elements in either the set or the other set but not both.
- | (union)
- Returns a new set with elements from the set and the other set.


A BotUI page requires following files. You can use these links directly in your page.
// required for basic layout
https://unpkg.com/botui/build/botui.min.css
// default theme - you can create your own theme
https://unpkg.com/botui/build/botui-theme-default.css
// Vue - BotUI requires Vue to be present in page
https://cdn.jsdelivr.net/vue/latest/vue.min.js
// BotUI - main file
https://unpkg.com/botui/build/botui.min.js
npm install botui --save
And include the files in build
folder according to your setup.
Files you would need are:
node_modules/botui/build/botui.min.css
node_modules/botui/build/botui-theme-default.css
node_modules/botui/build/botui.js
In webpack or rollup, you'll also need to import
Vue.
import Vue from 'vue'
import BotUI from 'botui'
const botui = BotUI('my-botui-app', {
vue: Vue // pass the dependency.
})
Make sure to use the minified version of Vue. Full version produces errors for some reasons.
You can add an alias
in your webpack config
like this:
module.exports = {
...
resolve: {
alias: {
'vue': 'vue/dist/vue.min.js',
}
},
...
}
If you’re unable to add an alias
(e.g. because you’re using create-react-app
), modify the module
key in Vue’s package.json
file to point to vue.min.js
instead of vue.runtime.esm.js
:
"module": "dist/vue.min.js",
You can also do this via CLI:
sed -i '' 's_vue.runtime.esm.js_vue.min.js_g' ~/__PATH_TO_YOUR_APP__/node_modules/vue/package.json
Note that you’ll need to do this manual step each time you add or upgrade Vue as an npm package to your project.
You can download the latest files from Github repo and link them to your project.
All the required files are in build
folder. But you still have to add Vue, either via CDN or local script.
A bare-bone page with all the required files should look like this:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>BotUI</title>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
<link rel="stylesheet" href="./botui/build/botui.min.css" />
<link rel="stylesheet" href="./botui/build/botui-theme-default.css" />
</head>
<body>
.....
<script src="https://cdn.jsdelivr.net/vue/latest/vue.min.js"></script>
<script src="./botui/build/botui.min.js"></script>
</body>
</html>
<bot-ui>
tag is where the magic begins.
After you've linked all the required files in the page. Now you can proceed to add <bot-ui>
tag where you want the bot to appear in your page.
For example:
<div id="my-botui-app">
<bot-ui></bot-ui>
</div>
Now BotUI will populate #my-botui-app
element with all the required DOM. i.e: You'll see your bot here.
After you've added the <bot-ui>
to your markup, its time for the last step of installation.
var botui = new BotUI('my-botui-app');
BotUI
should a global variable in the page if you've included all the required files correctly.
Pass the id
of the element which has the <bot-ui>
tag.
That's it. now you can start adding messages and showing actions.


You must have Javascript enabled to view Open Infrastructure Map
Open Infrastructure Map
about
|
stats


set shpopts fillpoly <marktype> <marksize>
Sets current attributes for drawing shapefiles.
fillpoly
color number to use when drawing filled polygon elements of a shapefile. Default is -1, which draws polygons unfilled.
marktype
Mark type to use when drawing point elements of a shapefile. Please see the draw mark
command for the list of options.
marksize
Mark size of use when drawing point elements of a shapefile.
This command is available with GrADS version 2.0.a8 or later.
When drawing shapefiles that contain points, the default mark type is a closed circle (type 3) and the default size is 0.05.
When drawing shapefiles that contain polygons, the default behavior is to draw only the perimeter of each polygon element. Use the fillpoly
option with set shpopts
to draw filled polygons and set the fill color. The polygon perimeters will also be drawn when the fillpoly
option is used.
The color, style, and thickness of the polygon perimeters are controlled by the set line
command.
Use the q shpopts
command
to see the current settings for drawing and writing shapefiles.
Please see the documentation page on shapefiles for more details.
set shpopts 15


The 14th International Conference on Natural Language Generation (INLG 2021)
organised by the Association for Computational Linguistics Special Interest Group on
Natural Language Generation (SIGGEN)
Aberdeen, United Kingdom 20 - 24 September, 2021.
Because of the Covid situation and associated restrictions on travel, INLG-2021 will take place online.
All presentations of research work (oral and poster) will be online.
We will have two events in Aberdeen, for people who live in Aberdeen or can travel there:
a coffee morning at Arria on Thursday (23 Sep),
and an excursion to a local castle on Friday (24 Sep).
For the Arria coffee morning, you can register here:
https://www.eventbrite.co.uk/e/arria-coffee-morning-tickets-169253715419
Everyone who has registered for INLG should have gotten an
email with their login details for the online platform.
If you haven’t gotten such an email (remember to check your spam folder), please email
inlg2021@abbey.ie


Diese Seite hilft dir beim Ausfüllen der EU-Urheberrechts-Befragung.
Folge einfach diesen Schritten:
In the interests of transparency, organisations (including, for example, NGOs, trade associations and commercial enterprises) are invited to provide the public with relevant information about themselves by registering in the Interest Representative Register and subscribing to its Code of Conduct.
If you are a registered organisation, please indicate your Register ID number below. Your contribution will then be considered as representing the views of your organisation.
If your organisation is not registered, you have the opportunity to register now. Responses from organisations not registered will be published separately.


Fix Intel Sst Audio Device Wdm Driver Issue Easily Driver Easy
Download Intel Sst Audio Device Driver Windows 7 64 Bit Storagefasr
Intel Sst Audio Device Driver Waterfasr
Intel Sst Audio Device Wdm I Want 32 Bit 64 Bit 192 Khz Windows 10 Forums
Intel Sst Audio Device Driver Download Zip Peatix
No Audio On The Speakers Intel Sst Audio Device Feature Requests Libreelec Forum
Windows 10 Audio Stops Working After Installing Intel Smart Sound Microsoft Community
How To Fix No Audio Output Device Is Installed Error In Windows 10 Avita
Intel Sst Audio Device Wdm Driver Windows 10 64 Bit Rideall S Blog
Intel Sst Audio Device ダウンロード
Intel Sst Audio Driver Victoriawestern
Surface Pro 2017 Intel Sst Oed Driver Failed Initialization Call Microsoft Community
Intel Smart Sound Technology Intel Sst Audio Controller Drivers For Windows 10 8 7 Xp
Intel Sst Driver Gsabc
Solved No Audio On Dell Venue Pro 5830 In Windows 10 Up Running Technologies Tech How To S
Microphone Not Working After Windows 10 Upgrade Microsoft Community
Solved Intel R Smart Sound Technology Intel R Sst Oed Error Code 10 On Latitude 5300 Dell Community
Windows Update Released Intel Audio Controller 9 21 0 3755 By Mistake Windows 10 Forums
Intel Smart Sound Sst Driver Thaifasr
富士通q A サウンドドライバー Intel X32 Driver Package V0x00c 32ビット プレインストール版 の再インストール方法を教えてください Fmvサポート 富士通パソコン
Solved Intel High Definition Audio Driver Issues On Windows 10 Driver Easy
Enhancements Tab Missing From Both Speakers And Microphone Properties Microsoft Community
Solved Dell Venue 8 Pro Windows 10 No Sound Drivers Ok Dell Community
Intel Sst Audio Device Wdm Driver Download
How To Fix No Audio Output Device Is Installed Error On Windows 10
Intel Smart Sound Technology Sst Oed Driver Fasrfm
Windows 10 V1809 Causes Blue Screen Breaks Audio For Some


Sort the same four categories again Remember to go as fast as you can while making as few mistakes as possible.
The green and black labels and items may help to identify the appropriate category. Use the E and I keys to categorize items into the four groups left and right, and correct errors by hitting the other key.


Responsive, lightweight, fast, synchronized with CSS animations, fully customizable modal window plugin with declarative state notation and hash tracking.
Hello!


McDonald's is giving away free chips this Friday
There is a warning that there are three branches in Wales not taking part
by Molly Holt, Cathy OwenMcDonald's has announced it'll be giving away free fries for one day on Friday.
The fast-food giant is known for its freebies, and this week is no different as you'll be able to get your hands on some fries for absolutely nothing.
It happens on Friday, November 22, where medium portions of he brand's famous chips will be completely free via the McDonald's app, The Mirror reports.
Each customer can claim one pack each, with no purchase necessary, but rather than heading up to the counter or self-serve screens like normal, to get the freebie, you'll need to make sure you place your order via the McDonald's app.
The offer is available to all new and existing McDonald's app customers, in selected branches. Unfortunately, some branches are not taking part in the offer.
As usual, to complete registration, new users must go into the restaurant for their first order – otherwise this offer works for click and collect, through the Drive Thru and from this week, for orders placed and delivered directly to your table thanks to the nationwide introduction of Table Markers.
Table Markers, as the name suggests, means that customers can find a table, order through their phone and have their food delivered straight to where they’re sat.
In Wales, the offer is not available at outlets in Llandudno, the Asda at Newport, Swansea's Morfa shopping park.


List of departments at Amiran
Click on a department to view its details
{% if department_users %}
Users
{% for user in department_users %}
{{user}}
{% empty %}
No users
{% endfor %}
{% endif %}
{% for department in departments %}
{% endfor %}
{% endblock %}