| 036:078 Khan | : |
And he puts forth for Us a parable, and forgets his own creation. He says: "Who will give life to these bones when they have rotted away and became dust?" |
| 036:078 Maulana | : |
And he strikes out a likeness for Us and forgets his own creation. Says he: Who will give life to bones, when they are rotten? |
| 036:078 Pickthal | : |
And he hath coined for Us a similitude, and hath forgotten the fact of his creation, saying: Who will revive these bones when they have rotted away? |
| 036:078 Rashad | : |
He raises a question to us - while forgetting his initial creation - "Who can resurrect the bones after they had rotted?" |
| 036:078 Sarwar | : |
He questions Our Resurrection of him, but has forgotten his own creation. He has said, "Who will give life to the bones which have become ashes?" |
| 036:078 Shakir | : |
And he strikes out a likeness for Us and forgets his own creation. Says he: Who will give life to the bones when they are rotten? |
| 036:078 Sherali | : |
And he coins similitudes for US and forgets his own creation. He says, 'Who can quicken the bones when they are decayed?' |
| 036:078 Yusufali | : |
And he makes comparisons for Us, and forgets his own (origin and) Creation: He says, "Who can give life to (dry) bones and decomposed ones (at that)?" |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > وحدانيته Pillars of Islam> Islamic> Oneness of Allah> Singularity and Being Unique أركان الإسلام > التوحيد > الملحدون المنكرون ليوم البعث Pillars of Islam> Islamic> The Apostates Who Denies the Resurrection
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


Problem Set 3 The Nernst potential
For an ion, the chemical and electrical gradients add together to create an electrochemical gradient, or electrochemical potential. The rate of diffusion of an ion is proportional to its electrochemical gradient and this gradient is the difference between the membrane potential and the ion’s equilibrium potential. The equilibrium potential of an ion is the membrane potential at which there is no net transport (diffusion) of the ion across the membrane (despite the membrane being permeable to the ion). There is no net transport - that is, the ion is at equilibrium, because the ion’s electrical and chemical gradients are equal in magnitude but opposite in direction. The equilibrium potential for an ion is the ion’s Nernst potential.
The Equilibrium (Nernst) potential of an ion is
\[\begin{equation} E_{ion} = \frac{62 \mathrm{mV}}{Z} \mathrm{log}_{10} \frac{[\mathrm{ion}]_{\mathrm{out}}}{[\mathrm{ion}]_{\mathrm{in}}} \end{equation}\]where \(Z\) is the valence of the ion.
| Ion | Intracellular concentration | Extracellular concentration |
|---|---|---|
| Sodium (Na+) | 15 mM | 145 mM |
| Potassium (K+) | 150 mM | 4 mM |
| Calcium (Ca2+) | 70 nM | 2 mM |
| Hydrogen ion (proton, H+) | 63 nM (pH 7.2) | 40 nM (pH 7.4) |
| Magnesium (Mg2+) | 0.5 mM | 1 mM |
| Chloride (Cl−) | 10 mM | 110 mM |
| Bicarbonate (HCO3−) | 15 mM | 24 mM |
3.1 Electrochemical potential
If the membrane potential is not at an ion’s equilibrium potential, there will be diffusion of the ion down it’s electrochemical gradient if the membrane is permeable to the ion. This electrochemical potential of an ion is
\[\begin{equation} \Delta E_{ion} = E_{membrane} - E_{ion} \end{equation}\]The greek letter \(\Delta\) (“delta”) is often used in math and science for “difference”. For a cell membrane, the direction of a negative \(\Delta E_{ion}\) is into the cell and the direction of a positive \(\Delta E_{ion}\) is out of the cell. Sometimes \(\Delta E_{ion}\) is called the “driving force” but a phrase like the electrochemical potential “drives” Na+ into the cell can lead to the misconception that all Na+ ions are moving into the cell. This is diffusion and diffusion is the net transport.
3.2 Problem Set
- Use the table of ion concentrations above to compute the Nernst potential for the ions Na+, K+, Ca++, and Cl-. Set up the table in google sheets to look like this:
knitr::include_graphics(here("images/nernst-output_table_1.png"))
- Use your computations of equilibrium coefficients for Na+ and K+ to compute the electrochemical difference (“driving force”) of each ion at different membrane potentials. Describe the consequence on the initial rate and direction of diffusion of the ion using something like “fast and into the cell”. Set up the table in google sheets to look like this
knitr::include_graphics(here("images/nernst-output_table_2.png"))


STAGE 1: You are Moe Stooge, CSO of Goat Hills Financial. You have access to everyone in the company's information, except the CEO, Neville Bartholomew. Or at least you shouldn't have access to the CEO's information. For this exercise, examine the contents of the page to see what extra information you can find.
Select user:
UserID
First Name
Last Name
SSN
Salary
101
Larry
Stooge
386-09-5451
55000
102
Moe
Stooge
936-18-4524
140000
103
Curly
Stooge
961-08-0047
50000
104
Eric
Walker
445-66-5565
13000
105
Tom
Cat
792-14-6364
80000
106
Jerry
Mouse
858-55-4452
70000
107
David
Giambi
439-20-9405
100000
108
Bruce
McGuirre
707-95-9482
110000
109
Sean
Livingston
136-55-1046
130000
110
Joanne
McDougal
789-54-2413
90000
111
John
Wayne
129-69-4572
200000
112
Neville
Bartholomew
111-111-1111
450000
UserID
First Name
Last Name
SSN
Salary
Solve The Lesson
Always start with a lesson plan. Then try to solve the lesson and if necessary, use the hints. The last hint is the solution text if applicable. If you cannot solve the lesson using the hints, you may view the solution for complete details.
Read And Edit Parameters/Cookies
To read and edit parameters and cookies you need a local proxy like OWASP ZAP to intercept the HTTP request. More information on ZAP can be found in the "Useful Tools" section in the Introduction.


ttt.models package¶
Submodules¶
ttt.models.action module¶
ttt.models.agent module¶
-
class
ttt.models.agent.
Agent
[source]¶ Bases:
object
Class modeling a player
-
grid
¶ Representation of the board as an array of integers.
- Type
numpy.ndarray
-
current_state
¶ Current game state
- Type
ttt.models.State
-
-
class
ttt.models.agent.
CPUAgent
[source]¶ Bases:
ttt.models.agent.Agent
Class modeling a CPU player.
-
states
¶ List of states. Representation of the game as a Markov Decision Process.
- Type
list
-
add_state
(state: ttt.models.state.State) → None[source]¶ Adds the given state to the MDP.
- Parameters
state (ttt.models.State) – State to be added.
-
deserialize
(json_data: dict) → None[source]¶ Dumps specified json_data to the agent.
- Parameters
json_data (dict) – Dictionary with the following format: {mdp: dict}
-
get_best_move
() → ttt.models.action.Action[source]¶ Generates a new move using the previous knowledge.
- Returns
move
- Return type
ttt.models.Action
-
get_random_move
() → ttt.models.action.Action[source]¶ Generates a random move.
- Returns
move
- Return type
ttt.models.Action
-
get_state
(grid: numpy.ndarray) → ttt.models.state.State[source]¶ Gets the state with the given grid.
- Parameters
grid (numpy.ndarray) – Representation of the board.
- Returns
state – State containing the given grid.
- Return type
ttt.models.State
-
has_state
(state: ttt.models.state.State) → bool[source]¶ Checks if MDP has registered the given state :param state: State to be checked :type state: ttt.models.State
- Returns
is_registered
- Return type
bool
-
load
(path: str) → None[source]¶ Loads a JSON file containing agent’s params.
- Parameters
path (str) – Path of the JSON file.
-
save
(path: str) → None[source]¶ Saves model’s params as a JSON file.
- Parameters
path (str) – Where to save agent params.
-
serialize
() → dict[source]¶ Serializes this Agent into a dict.
- Returns
serializable_dict
- Return type
dict
-
ttt.models.game module¶
-
class
ttt.models.game.
Game
(player_1: ttt.models.agent.Agent, player_2: ttt.models.agent.Agent)[source]¶ Bases:
object
Class modeling.
-
grid
¶ - Type
numpy.ndarray
-
player_1
¶ - Type
ttt.models.Agent
-
player_2
¶ - Type
ttt.models.Agent
-
result
¶ - Type
int
-
grid_is_full
¶ - Type
bool
-
game_sequence
¶ - Type
list
- Parameters
player_1 (ttt.models.Agent) –
player_2 (ttt.models.Agent) –
-
apply_move
(move: ttt.models.action.Action, player_id: int) → None[source]¶ Commits the move over the board.
- Parameters
move (ttt.models.Action) – Move to be performed.
player_id (int) – Value to apply.
-
check_diagonal_win
() → None[source]¶ Checks if there is 3 consecutives marks of the same player diagonally
-
check_horizontal_win
() → None[source]¶ Checks if there is 3 consecutives marks of the same player horizontally.
-
ttt.models.reward module¶
-
class
ttt.models.reward.
Reward
[source]¶ Bases:
object
Models all possible rewards.
-
static
defeat
(i, lr)[source]¶ Computes the reward for a given state when the result was a defeat.
- Parameters
i (int) – Position in which the state was reached
lr (float) – Learning rate
- Returns
reward
- Return type
float
-
static
ttt.models.state module¶
-
class
ttt.models.state.
State
(grid: numpy.ndarray = None)[source]¶ Bases:
object
Class modelling the states of the game
- Parameters
grid (numpy.ndarray) – Representation of the board.
-
grid
¶ Representation of the board.
- Type
numpy.ndarray
-
next_states_values
¶ The weight of the transition to a state.
- Type
numpy.ndarray
-
next_states_transitions
¶ The next move to move to the next state.
- Type
numpy.ndarray
-
deserialize
(json_data: dict) → None[source]¶ Dumps specified json_data to the state.
- Parameters
json_data (dict) – Dictionary with the following format: {grid: list, next_state_values: list, next_state_transitions: list}
-
get_best_move
() → ttt.models.action.Action[source]¶ Decides on the best available move based on the transition weights.


Hi my name is James!
 We're going shopping!" - Regina George
"One time, she punched me in the face. It was awesome." -Random Person
"On Wednesdays we wear pink." -Gretchin Weiners
“This is Susan from Planned Parenthood, I have her test results. If you could have her call me as soon as she can. It’s urgent. Thank you. -Regina George”


LNKed
Schools
Resources
Ambassadors
Login
Username
Password
Login
Remember me
Cancel
Forgot
password?
Signup for LNKed
Email
Password
Repeat Password
Remember me
By creating an account you agree to our
Terms & Privacy
.
Cancel
Sign Up
Already a member?
Click here!


HISTORY
The idea of creating Anusol beer first appeared in 1834 by the bridge engineer Frederic Anusol, who, exhausted by daily difficult work, decided to develop a unique recipe for a beer drink that would help people of all segments of the population feel as comfortable as possible. And only in 2020 Frederick’s dream came true, and the beer was released and found its admirers.


Press n or j to go to the next uncovered block, b, p or k for the previous block.
| File | Statements | Branches | Functions | Lines | |||||
|---|---|---|---|---|---|---|---|---|---|
| email-controller.js | 96.3% | 78/81 | 90.24% | 37/41 | 100% | 5/5 | 96.25% | 77/80 | |
| email-generator.js | 84.51% | 120/142 | 55.36% | 93/168 | 100% | 13/13 | 84.51% | 120/142 | |
| email-sender.js | 94.59% | 35/37 | 81.82% | 9/11 | 100% | 10/10 | 94.44% | 34/36 |


Ritzy is an open source, cross-browser (IE10+ and evergreen browsers), rich text, real-time collaborative editor for the web! Ritzy is built with Google Docs style real-time collaborative editing support from the ground up.
You can create a new editor instance. You will be redirected to a new URL that is specific to the created editor. That URL can be opened in another window or shared with buddies.
Create a new editor instance now.
See the editor project source or the source for this demo.


× This page uses the AMD build in the dist directory, not the files in src. In other words, run the grunt command first to build a current version.
dist
src
grunt
Select.One collection


Curriculum Vitae
Experience
Web Administrator
IIIT Hyderabad (May ‘16 - Present)
- Administer development and deployment of certain website critical to University’s functioning.
Graduate Research Assistant
CVIT at KCIS, IIIT Hyderabad (May ‘16 - Present)
- Pursuing research under the guidance of Professor P J Narayanan.
- Recently, presented a poster titled “Streaming String Sort: A Hybrid String Sort on CPU + GPU” at HiPC Student Research Symposium, 2016.
- Currently, working on deep learning and vision for video representation learning and action recognition in videos.
Google Code-In Mentor
Organization: BRL-CAD (Nov ‘16 - Jan ‘17)
- Contributed to suggestions of beginner tasks for students and then mentor the tasks.
Undergraduate Research Assistant
CVIT, IIIT Hyderabad (May ‘14 - Apr ‘16)
- Designed a ray-tracer that could raytrace reasonably complex scenes (which do not have any texture involved).
- Primary focus was developing data structures for raytracing scenes with Hair and Fur (using BVH, KD-trees, SBVH, etc.)
Google Summer of Code
Organization: BRL-CAD (May ‘15 - Aug ‘15)
- Developed an Object Oriented API for one of BRL-CAD’s libraries which involved a lot of old-style C programming and some object oriented C++.
Undergraduate Teaching Assistant
- Course: Graphics, at IIIT Hyderabad (Jan ‘15 - Apr ‘15)
- Course: Operating Systems, at IIIT Sricity (Aug ‘14 - Dec ‘14)
Projects
Streaming String Sort Paper
- Project Advisor: Prof. P J Narayanan
- A poster at IEEE High Performance Computing Student Research Symposium (HiPC-SRS), 2016.
Compiler for Decaf
- A subset of C programming language
- Bison and Flex used for parsing, syntax and semantic analysis, and generating AST eventually.
- Code generation is done using LLVM.


Source code for waves_gateway.model.transaction_attempt
"""
TransactionAttempt
"""
from typing import List, Union
from decimal import Decimal
[docs]class TransactionAttemptReceiver(object):
"""
Defines the amount that shall be transferred to a specific receiver address.
"""
DICT_ADDRESS_KEY = 'address'
DICT_AMOUNT_KEY = 'amount'
def __init__(self, address: str, amount: Union[int, Decimal]) -> None:
self._address = address
self._amount = amount
@property
def address(self) -> str:
return self._address
@property
def amount(self) -> Union[int, Decimal]:
return self._amount
def __eq__(self, other):
if not isinstance(other, TransactionAttemptReceiver):
return False
else:
res = True
res = res and self._address == other.address
res = res and self._amount == other.amount
return res
[docs]class TransactionAttempt(object):
"""
An TransactionAttempt defines a planned transaction. This is a transaction
that may not have been performed, yet. But is meant to be performed in the future.
"""
DICT_FEE = "fee"
DICT_SENDER = "sender"
DICT_RECEIVERS = "receivers"
DICT_CURRENCY = "currency"
def __init__(
self,
sender: str,
receivers: List[TransactionAttemptReceiver],
fee: Union[int, Decimal],
currency: str,
) -> None:
self._sender = sender
self._receivers = receivers
self._fee = fee
self._currency = currency
@property
def fee(self) -> Union[int, Decimal]:
return self._fee
@property
def sender(self) -> str:
return self._sender
@property
def receivers(self) -> List[TransactionAttemptReceiver]:
return self._receivers
@property
def currency(self) -> str:
return self._currency
[docs] def overall_amount(self) -> Union[int, Decimal]:
amount = 0
for receiver in self._receivers:
amount = amount + receiver.amount # type: ignore
return amount
def __eq__(self, other):
res = True
res = res and self.receivers == other.receivers
res = res and self.sender == other.sender
res = res and self.fee == other.fee
res = res and self.currency == other.currency
return res


Comic-dl is a command line tool to download Comics and Manga from various Manga and Comic sites easily. You can search Manga from this tool as well. Idea from youtube-dl.
If you're looking for an application, or a UI for this, please move to : CoManga
Don't overuse this script. Support the developers of those websites by disabling your adblock on their site. Advertisments pay for the website servers.
Searching and downloading that manga is supported via MangaEden's API : http://www.mangaeden.com/api/
You can check the list of supported websites HERE
.
This script can run on multiple Operating Systems. You need Node.js
in your system's path for this
script to work (You need this on each and every Operating System, even on WINDOWS :/). Download the
Node.Js
from Node.js official website. Doesn't matter which
operating system you're on, this is a must. Follow the instructions mentioned below, according to your OS.
Since most (if not all) Linux/Debian OS come with python pre-installed, you don't have to install python manually. Make sure you're using python >= 2.7.x though.
We need pip
to install any external dependenc(ies). So, open any terminal and type in pip
list
and if it shows some data, then it is fine. But, if it shows error, like pip not found
or
something along this line, then you need to install pip
. Just type this command in terminal :
sudo apt-get install python-pip
If you're on Fedora, CentOS/RHEL, openSUSE, Arch Linux, then you simply need to follow THIS TUTORIAL
to install pip
.
If this still doesn't work, then you'll manually need to install pip. Doing so is an easy one time job and you can
follow THIS TUTORIAL
to do so.
If you're on windows, then it is recommended to download the windows binary
for this script. If
you use the windows binary, you don't need to install anything, except Node.js. But, if for some weird reason you
want to use Python script instead, then follow these steps :
PIP
. However, if you don't have pip
installed and added in windows path, then do so by following this
little tutorial.
text
file and put it in some directory/folder.
Open Command Prompt and browse to the directory where you downloaded your requiremenets.txt file and run this command :
pip install -r requirements.txt
It should install the required external libraries.
Now, install Node.Js as well and make sure it's in your path.
Well, if everything came up good without any error(s), then you're good to go!
Mac OS X users will have to fetch their version of Python
and Pip
. * Python installation
guide : http://docs.python-guide.org/en/latest/starting/install/osx/ * Pip installation guide :
http://stackoverflow.com/questions/17271319/installing-pip-on-mac-os-x
After downloading and installing these, you need to add PIP & Python in your path. Follow THIS LITTLE
GUIDE
to install both, Python & pip successfully.
After installing and setting up all the dependencies in your Operating System, you're good to go and use this script.
The instructions for all the OS would remain same. Download THIS REPOSITORY
and put it
somewhere in your system. Move over to the comic_dl
folder.
Windows users, it's better to not place it places where it requires administrator privileges. Good
example would be C:\Windows
. This goes for both, the Python script and the windows binary file (.exe).
Linux/Debian users make sure that this script is executable.just run this command, if you run into problem(s) :
chmod +x __main__.py
and then, execute with this :
./__main__.py
With docker you can get the whole dependencies enclosed in a container and use the comic_dl
from your
system.
You need an up and running Docker client running, follow the Docker Documentation.
A minimal example is here, you can change each step as you wish.
Clone this repo with git clone [REPOSITORY URL.git]
Build the image and give a name and a tag in the format name:tag
. Here we are using python:3.6.5-stretch
as base image, hence he tag.
docker build -t comic-dl:py3.6.5-stretch .
/directory
in the container. This works on *NIX sistem, maybe also under Windows Linux subsystem (we need to Check).
alias comic_dl="docker run -it --rm -v $(pwd):/directory -w /directory comic-dl:py3.6.5-stretch comic_dl -dd /directory"
usage: comicdl [-h] [--version] [-s SORTING] [-a] [-c]
[-dd DOWNLOAD_DIRECTORY] [-rn RANGE] [--convert CONVERT]
[--keep KEEP] [--quality QUALITY] [-i INPUT] [--comic]
[-comic-search SEARCH_COMIC] [-comic-info COMIC_INFO]
[--update UPDATE] [--print-index] [-find SEARCH]
[-ml MANGA_LANGUAGE] [-sc SKIP_CACHE] [-cid CHAPTER_ID]
[-pid PAGE_ID] [-fd] [-p PASSWORD] [-u USERNAME] [-v]
[...]
This script supports python 3. You can run this on python 2 as well, as long as you have all the dependencies installed.
It is recommended that windows users use this binary to save both, your head and time from installing all the dependencies.
You need to download and install Node.js and make sure it is in your Windows path (watch out for the tick box during install).
If you already have it, then you can download this binary and start using the script right off the bat : * Binary
(x86)
: Click Here
NOTE:
This is a COMMAND LINE TOOL
and will NOT
work when you
double click it. So, download this .exe
file and put it in some folder (Not in windows or some other
restricted folder) and then hold down SHIFT KEY
and right click anywhere on the screen and select
"Open Command Window here
". It'll open a CMD window for you. Now, you need to execute it and
pass arguments to it like:
comic_dl.exe -i "https://readcomicsonline.ru/comic/irredeemable-omnibus-2012"
Read which argument does what in List of Arguments section.
Currently, the script supports these arguments :
-h, --help Prints the basic help menu of the script and exits.
-i,--input Defines the input link to the comic/manga.
--print-index Prints the range index for links in the input URL
-V,--version Prints the VERSION and exits.
-u,--username Indicates username for a website.
-p,--password Indicates password for a website.
-v,--verbose Enables Verbose logging.
--sorting Sorts the download order.(VALUES = asc, ascending,old,new,desc,descending,latest,new)
-a, --auto Download new chapters automatically (needs config file!)
-c, --config Generates config file for autodownload function
-dd,--download-directory Specifies custom download location for the comics/manga.
-rn,--range Selects the range of Chapters to download (Default = All) [ Ex : --range 1-10 (This will download first 10 episodes of a series)]
--convert Tells the script to convert the downloaded Images to PDF or anything else. (Supported Values : pdf, cbz) (Default : No) [By default, script will not convert anything.]
--keep Tells the script whether to keep the files after conversion or not. (Supported : No, False) (Default : Yes/True) [By default, images will be kept even after conversion.]
--quality Tells the script about the image quality you want to download. (Supported Values : low/bad/worst/mobile/cancer) [By default, images will be downloaded in Highest Quality Available. No need to provide any option.]
-find, --search Searches for a manga through the Manga Eden Database.
-ml, --manga-language Selects the language for manga. 0 is English (Default) and 1 is Italian.
-sc, --skip-cache Forces to skip cache checking.
-cid, --chapter-id Takes the Chapter ID to list all the chapters in a Manga.
-fd, --force-download Forces download of chapters, when using comic-dl's search function.
-pid, --page-id Takes the Page ID to download a particular "chapter number" of a manga.
--comic Add this after -i if you are inputting a comic id or the EXACT comic name.
[ Ex : -i "Deadpool Classic" --comic ]
-comic-search, --search-comic Searches for a comic through the scraped data from ReadComicOnline.to
[ Ex : -comic-search "Deadpool" ]
-comic-info, --comic-info Lists all the information about the given comic (argument can be either comic id or the exact comic name).
[ Ex : -comic-info "Deadpool Classic" ] or [ Ex : -comic-info 3865 ]
--update Updates the comic database for the given argument.
[ Ex: --update "Deadpool Classic" ] or [ Ex: --update "https://readcomiconline.li/Comic/Deadpool-Classic" ]
These codes correspond to the languages. So, just pass in these language codes, to download Manga/Comic in that language (only supported by few sites).
0 --> English
1 --> Italian
2 --> Spanish
3 --> French
4 --> German
5 --> Portuguese
6 --> Turkish
7 --> Indonesian
8 --> Greek
9 --> Filipino
10 --> Polish
11 --> Thai
12 --> Malay
13 --> Hungarian
14 --> Romanian
15 --> Arabic
16 --> Hebrew
17 --> Russian
18 --> Vietnamese
19 --> Dutch
20 --> Bengali
21 --> Persian
22 --> Czech
23 --> Brazilian
24 --> Bulgarian
25 --> Danish
26 --> Esperanto
27 --> Swedish
28 --> Lithuanian
29 --> Other
1.) Some websites like bato.to don't let you view some pages if you're not logged in. You'll have to create an
account and pass the login information to the script via -p
and -u
arguments.
2.) Since omgbeaupeep is uh... well, you just need to pass the absolute chapter numbers in the range section for that. For eg : Check out Richie Rich. If you want to download first 600 episodes, you would pass : --range 001-600. Just check the URLs for those chapters and pass accordingly.
In the updated of version 2017.12.28, searching is also available. This is a rather confusing approach though, so carefully read this section.
When you search via this tool, you will get the list of Manga and their respective unique IDs, that you will later use to download those Manga. Firstly, you will search for a Manga, it'll show it's unique ID, which you will copy and then pass into the tool again, it will list all the chapters listed in that particular Manga. The tool will then ask whether you want to download all the chapters belonging to that Manga. You can type in "Yes", "Y", "N" or "No" accordingly.
To search for a Manga, you need to use -find
or --search
argument followed by Manga Name.
Windows Binary Command : `comic_dl.exe -find "<name_of_manga>"`
Python Command : `__main__.py -find "<name_of_manga>"`
For Example : If we wish to search for "One Piece", we wil use this : comic_dl.exe -find "One
Piece"
This will show something like this :
Manga Name --> Manga ID
------------------------
One Piece: Wanted! --> 4e70ea60c092255ef7006726
One Piece (Databook) --> 5218b0ef45b9ef8b83731b00
One Piece x Toriko --> 4e70ea75c092255ef7006ee2
One Piece dj - Boukyaku Countdown --> 55a19e2b719a1609004ad1f3
One Piece --> 4e70ea10c092255ef7004aa2
One Piece Party --> 566d9611719a1697dd8cf79a
One Piece dj - Tears Will Surely Turn into Strength --> 55a19e31719a1609004ad1f7
One Piece dj - Lotus Maker --> 55a19e2e719a1609004ad1f5
One Piece dj - Three Days of Extreme Extravagance --> 55a19e34719a1609004ad1f9
As you can see, all the Manga matching the name show up, along with their unique IDs. You need to note these IDs
down, if you want to download any of these Manga. Here, for sake of an example, we'll take "One Piece"
Manga and its ID is : "4e70ea10c092255ef7004aa2". #### Note : * When ever you search/find a Manga,
comic_dl makes a "Manga_Eden_Data.json" file, which more or less serves as a Cache. It'll always reference
the cache file for the next 24 hours. However, if you don't want it to use that cache file, just pass --skip-cache
argument along with your command, and it will ignore the cache completely and fetch fresh resources and overwrite
the older cache to update it. * By default, the tool searches for only Manga translated in English Language. But, if
you want to search for Manga translated in Italian, you can pass this argument : --manga-language 1
.
So, now that you have the Manga's unique ID (mentioned above), you can now use that ID to get list of all the
chapters for that Manga, or can even download those chapters directly. So, to list all the chapters of "One
Piece", we will pass its ID with the argument --chapter-id
. The command will be:
Windows Binary Command : `comic_dl.exe --chapter-id "<unique_id_of_manga>"`
Python Command : `__main__.py --chapter-id "<unique_id_of_manga>"`
Our example command for One Piece would be : comic_dl.exe --chapter-id
"4e70ea10c092255ef7004aa2"
This will return all the chapters, along with their unique IDs, which can be later used to download a separate chapter.
Chapter Number --> Chapter ID
-----------------------------
761.5 --> 54ad50d045b9ef961eeeda2e
714.5 --> 5552a262719a163d21dc7125
2 --> 4efe1d2ac0922504a300001a
127.5 --> 54ad15c445b9ef961eee798b
4 --> 4efe1d20c092250492000014
379.5 --> 5372485a45b9ef6a97744417
217.5 --> 54ad1f3245b9ef961eee826b
--force-download
option along
with the main command line. Script will NOT ask you anything. It'll list the chapters and start downloading
them.
--range
command. If you pass this argument, the script will not ask you whether you want to
download the chapters or not. You will not need --force-download
option, if you are using --range
already.
You can download all the chapters of a Manga, as stated in the previous step. But, if you wish to download a
particular chapter, then you need to get the unique ID of the chapter (mentioned above) and then download that
chapter separately. You need to use --page-id "<unique_id_of_chapter>"
argument.
Windows Binary Command : `comic_dl.exe --page-id "<unique_id_of_chapter>"`
Python Command : `__main__.py --page-id "<unique_id_of_chapter>"`
Our example command for One Piece, chapter 2 would be : comic_dl.exe --page-id "4efe1d2ac0922504a300001a"
#### Note: * If you download the chapter separately, you will need to provide the Manga Name
and Chapter
Number
yourself. Because MangaEden's API doesn't list those values in their JSON reply (weird).
With this script, you have to pass arguments in order to be able to download anything. Passing arguments in a script
is pretty easy. Since the script is pretty basic, it doesn't have too many arguments. Go check the ARGUMENTS SECTION
to know more
about which arguments the script offers.
Follow the instructions according to your OS :
After you've saved this script in a directory/folder, you need to open command prompt
and browse to that
directory and then execute the script. Let's do it step by step : * Open the folder where you've downloaded the
files of this repository. * Hold down the SHIFT
key and while holding down the SHIFT
key, RIGHT CLICK
and select Open Command Prompt Here
from the options
that show up. * Now, in the command prompt, type this :
If you're using the windows binary :
comic_dl.exe -i <URL TO THE COMIC>
If you're using the Python Script :
__main__.py -i <URL TO THE COMIC>
URL can be any URL of the supported websites.
After you've saved this script in a directory/folder, you need to open command prompt
and browse to that
directory and then execute the script. Let's do it step by step : * Open a terminal, Ctrl + Alt + T
is
the shortcut to do so (if you didn't know). * Now, change the current working directory of the terminal to the one
where you've downloaded this repository. * Now, in the Terminal, type this :
__main__.py -i <URL TO THE COMIC>
URL can be any URL of the supported websites.
You can autodownload the new chapters of your favorite comics by creating a config file in json format.
To generate the config file run the comand below and follow the instructions
python __main__.py --config
or with the binary
comic_dl.exe --config
This commands supports the creation of the config file, the addition and remove of series and the edition of the common download configuration.
Once the config file is generated you can download automatically the new chapters available for your selected comics by running the command bellow. The command will automatically update the config file to the lastest chapter downloaded, so in the next run it'll download just the new ones.
python __main__.py --auto
or with the binary
comic_dl.exe --auto
Note: It's not necesary to keep the comic files to download the next chapters.
This is a very basic and small sript, so at the moment it only have a few features. * Downloads a Single Chapter and puts in a directory with the comic name, volume and chapter. * Downloads all the chapters available for a series. * Skip if the file has already been downloaded. * Show human readable error(s) in most places.
You can check the changelog HERE
.
If your're planning to open an issue for the script or ask for a new feature or anything that requires opening an Issue, then please do keep these things in mind.
If you're going to report an issue, then please run the script again with the "-v or --verbose" argument. It should generate a file in the same directory, with the name "Error Log.log". Copy that log file's data and post it on a Gist and share that gist's link while reporting the issue here. Make sure you EDIT OUT YOUR USERNAME AND PASSWORD, if supplied within the command.
If you don't include the verbose log, there are chances it'll take time to fix the issue(s) you're having. Please follow this syntax :
Command You Gave : What was the command that you used to invoke the script?
Expected Behaviour : After giving the above command, what did you expect shoud've happened?
Actual Behaviour : What actually happened?
Link To Gist : As mentioned earlier, post the error log in a gist and share that link here.
P.S : Just attaching a screenshot will NOT tell or anyone else what happened behind the scenes. So, Error Log is mandatory.
If you're here to make suggestions, please follow the basic syntax to post a request :
Subject : Something that briefly tells us about the feature.
Long Explanation : Describe in details what you want and how you want.
This should be enough, but it'll be great if you can add more ;)
comic.naver.com has korean characters and some OS won't handle those characters. So, instead of naming the file folder with the series name in korean, the script will download and name the folder with the comic's ID instead.
Bato.to requires you to "log in" to read some chapters. So, to be on a safe side, provide the username/password combination to the script via "-p" and "-u" arguments.
Bato.to also has comics for various languages. You need to pass the language code via "-ml" argument. Read the Language Codes section to find out the language codes.
Bato.to only supports custom language downloads in "Batch" mode.
URLs with special characters are tricky to work with, because of "Character Encoding". If you wish to download such a comic/manga, you will need to use Python 3 (If on python) and also, you need to set your terminal's character encoding to "utf-8" or "latin-1". #95 is the same issue.
You can always send some money over from this :
Patreon Link : https://www.patreon.com/xonshiz
Any amount is appreciated :)


First include the main eminem.css stylesheet from the ./dist/css/ directory. Use the white_wrapper class in your HTML to mark an eminem element.
Alternatively, you can use the data-white-wrapper HTML attribute for that purpose. Should you prefer that approach, you will need to set the data-white-wrapper attribute to equal the string 'eminem'. Other attributes such as data-red-wrapper are not yet supported. Please see .


Before Change
// Make sure that this device is not already configured
// Comparing based on host (IP) and clientAddr.
device_unknown = True
for device in known_devices:
if host in device and loc["clientAddr"] in device:
device_unknown = False
_LOGGER.debug("Discovered device %s on host %s with "
"client address %s is already "
"configured",
str.title(loc["locationName"]),
host, loc["clientAddr"])
break
if device_unknown:
_LOGGER.debug("Adding discovered device %s with"
" client address %s",
str.title(loc["locationName"]),
After Change
for host in hosts:
dtvs.append(DirecTvDevice(*host))
hass.data.setdefault(DATA_DIRECTV, set()).add((host[1], host[3]))
add_entities(dtvs)


LS Speaker appeals to parties for cooperation for a smooth winter session
Om Birla said, 'there should be debate in the House, and for that it should function.'
by Press Trust of IndiaAhead of Parliament's winter session, Lok Sabha Speaker Om Birla on Saturday appealed to all political parties for cooperation for ensuring smooth functioning of the House.
After an all-party meeting, which was also attended by Prime Minister Narendra Modi, the Speaker said floor leaders of different parties mentioned various issues that they wished to be discussed during the winter session, beginning November 18.
"I told them that after discussing these issues in the business advisory committee, we will try to take up as many as possible," he said.
"I appealed to floor leaders of all parties for their cooperation in smooth functioning of the House. As the House is answerable to the people and I hope parties will raise issues of public interest. There should be debate in the House, and for that it should function," he added.
There will be 20 sittings in this session.
Birla said, "All parties have assured me that the session will be smooth and will be as fruitful as the first session of the 17th Lok Sabha."
After the all-party meeting, TMC MP Sudip Bandyopadhyay told reporters that he raised the matter of the West Bengal Governor running a "parallel administration", which shouldn't be allowed to function.
"Issues of unemployment and economic conditions should be discussed. Opposition should be given space," he said.
BSP leader Kunwar Danish Ali said the House should discuss the issue of air pollution in north India, including Uttar Pradesh.


Notebooks
Story: The girl of the Early Race who killed the children of the Rain
The girl of the Early Race who killed the children of the Rain
Title
The girl of the Early Race who killed the children of the Rain
Collection
Summary
The Girl (of the Early Race) who killed the Children of the Rain, bringing, thereby, severe punishment upon herself and those who lived with her. By /han≠kass’o (L VIII.-17. 7473-7519).  This happens a number of times, and eventually the Rain becomes angry and makes a whirlwind gather the hut and the girl into the pond, where she becomes a frog.
Comments
1) |han≠kass'o heard this story from his mother (|xabbi-an) and maternal grandmother (≠kammi), 2) p.7474v: the Water's child resembles a calf, 3) pp.7513v-7514v: see Words and sentences: names of millipedes, 4) See also The occasion on which the story The girl of the Early Race who killed the children of the Rain was related to |han≠kass'o, 5) This story is found in Book VIII-17
Contributors
|han≠kass'o (Klein Jantje) (VIII)
Date
17 September (started on)
Categories
The Rain and Rain's water, History (Early Race)
Keywords
rain (the Rain) , rain (the girl of the Early Race who killed its children) , rain (grows angry) , rain (puts out fires) , rain (its whirlwind carries the people into the sky) , rain (its wind) , rain (its child resembles a calf and grows and gets horns) , rain (transforms the girl and her people into frogs) , rain (transforms their things) , rain (its pond) , rain (its wind) , rain (its child is the Water child) , Water child (the Rain's child) , Water child ('there was none so fine as it') , Water child (is killed by the girl) , Water child (is roasted and eaten by the girl of the Early Race) , Water child (how it grows) , girl (of the Early Race) , girl (who killed the Rain's children) , girl (becomes a frog) , girl (who ate the Water children) , girl (her actions) , girl (who angers the Rain) , girl (is transformed into a frog) , Early Race (or First Bushmen) , Early Race (the girl of, who killed the children of the Rain) , frog (the Rain transforms the girl and her people into) , frog (and the girl of the Early Race who killed the children of the Rain) , wind (the Rain's) , wind (and the Rain's transformation of the people into frogs) , wind (and the girl of the Early Race who killed the children of the Rain) , whirlwind (the Rain's) , whirlwind (carries the people into the sky) , whirlwind (and the Rain's transformation of the people into frogs) , whirlwind (and the girl of the Early Race who killed the children of the Rain) , transformation (the Rain changes the people into frogs) , transformation (bed skins become springbok) , transformation (sticks become bushes) , transformation (the girl becomes a frog) , transformation (by the angry Rain) , transformation (the girl of the Early Race who killed the children of the Rain) , children (of the Rain, killed by the girl of the Early Race) , children (the Water's children) , children (of the Rain resemble a calf and grow and get horns)
Story Pages
7473-7519


{% extends 'records/base.html' %} {% load widget_tweaks %} {% load record_filters %} {% block content %}
This is where you can review your medicines. Click "Review" on any entry to edit their information and schedules. Click "Delete" on the right to delete that medication.
|   | Name | Notes | Schedules |   |
|---|---|---|---|---|
| Review | {{medicine.name}} | {{medicine.notes}} |
{% for schedule in schedules|get_item:medicine.id %}
{{schedule.doses}} dose(s), 1 every {{schedule.frequency}} {{schedule.get_interval_display}} for {{schedule.get_classification_display}}
|
|
| No medicines have been created yet. |


| Independent logL {pmclust} | R Documentation |
This function is for debugging only and for checking if the observed data log likelihood is consistent for each EM iteration.
indep.logL.dmat
is a ddmatrix
version of indep.logL
.
indep.logL(PARAM) indep.logL.dmat(PARAM)
PARAM |
a set of parameters. |
This function will provide an observed data log likelihood based on the
current parameter PARAM
.
This function will take in information from global, but
no global variables will be updated by this function.
This function also don't take care the numerical issues, so the return value may be inaccurate sometimes.
An observed data log likelihood will be returned.
This value can quickly compare with the log likelihood computed inside
em.onestep
. Small difference is allowed, but
large difference indicates bugs of code or illness of data.
Wei-Chen Chen<EMAIL_ADDRESS>and George Ostrouchov.
High Performance Statistical Computing (HPSC) Website: http://thirteen-01.stat.iastate.edu/snoweye/hpsc/
Programming with Big Data in R Website: http://r-pbd.org/
## Not run: # This is a core function for em.estep() # see the source code for details. # Reset .pmclustEnv$CONTROL$debug to turn on this function # automatically for each EM iteration. ## End(Not run)


Pre-prep Custom Website
Favorite places Website
Demo Resort Website
Kenya Redcross ICT department website
Media Query Design
My First website
Wanna Start Working With Me?
Need to tell me something? You can send us an email using this form or directly call or email me on<EMAIL_ADDRESS>+(254) 716-240-746
Copyright ©2019 All rights reserved | This website was designed by Marvin Zachary


Worklight
-
ObjectStore
© IBM India Systems and Technology Lab
Please Enter Your Information
I accept the
User Agreement
Login
×


[§489D-34] Rules. The commissioner may adopt rules pursuant to chapter 91 to implement this chapter. [L 2006, c 153, pt of §1]
Revision Note
Subsection designation deleted pursuant to §23G-15(1).


Chinese smash European hopes of 'Legends' video game glory
Chinese video gamers crushed a team from Europe on Sunday who were hoping to break the domination of Asian players in the world championship finals of online game "League of Legends".
PARIS: Chinese video gamers crushed a team from Europe on Sunday who were hoping to break the domination of Asian players in the world championship finals of online game "League of Legends".
With more than US$1 million up for grabs, China's FunPlus Phoenix (FPX) swept the tournament, beating Europe's G2 Esports in all three games before a crowd of over 15,000 fans in Paris.
The game, developed 10 years ago by Los Angeles-based Riot Games, sees teams of players face off in a virtual battle arena with one main goal: destroying their opponents' "Nexus" base.
After strong showings earlier in the series, the Europeans were the favourites to win the grand final of the 10th edition of the championship, held this year in Paris' AccorHotels Arena.
However, the Chinese team smashed European hopes of ending Asia's supremacy with their victory.
South Korea has won five of the six previous championships, with Chinese team Invictus Gaming winning last year.
"FPX is a really good team, so even if we had played better it would have been rough," G2 Esports coach Fabian Lohmann, whose gaming name is "GrabbZ", told reporter.
Along with Dota 2, Fortnite and Counter-Strike: Global Offensive, League of Legends is one of the most popular games in the fast growing esports - video game competitions.
The European and Chinese teams in Sunday's finals were composed of five players each, all male and aged between 19 and 24.
The tournament had a prize pool this year of about US$6.5 million, making it the third-biggest after Dota 2's The International and the Fortnite World Cup.
The winning team got almost US$835,000, with the runners-up receiving more than US$300,000.
Riot Games said last year's championship attracted close to 100 million viewers, putting it in the same ball park as the National Football League's Super Bowl, the biggest American TV event.
Sponsors include French luxury brand LVMH's Louis Vuitton, U.S. payment giant MasterCard and Chinese electronics company Oppo.
(Reporting by Pascale Antonie and Noemie Olive; writing by Leigh Thomas; Editing by Ken Ferris)


How to Use Relative, Absolute, & Relative Positioning in CSS
Static Positioning, Where It Would Normally Be
When thinking about positioning, start by thinking how a document would present it's information by default. In the western world, we would think that text, for example, starts at the top left. So, let's start with a simple black canvas with the label "black canvass" and see what that looks like:
Here, the label, "black canvass", starts at the upper left corner because this is the default positioning known as static. Static positioning simply means the label will position itself where it naturally would in a document. Since this is the default, there is no need to declare it explicitly unless you are overriding some other styling elsewhere in your css. Here is an example of the latter case:
p { position: static; }
Relative Positioning, Relative To Where It Would Normally Be
One way to move the label is to offset it relative from where the label would naturally occur. For example, let's say I want to move it out of the black canvass towards the upper left corner.
The label has moved out of the box because I move it 30px up and 50px to the left by using the following css:
div {
position: relative;
bottom: 30px;
left: -50px;
}
The same relative positioning can be accomplished with the following parameters.
div {
position: relative;
top: -30px; ##same effect as 'bottom: 30px'
right: 50px; ##same effect as "left: -50px"
}
Absolute Positioning, Relative To the 1st Parent Element That Has a Non-Static Positioning
Another way to move the label is to describe where you an element relative to the first parent element that has a position other than static. This sounds confusing so let's use this current webpage as an example.
Right now, the first parent element that has a position that is not static is the body element. What do you think will happen to the label if we apply the following css to it?
div {
position: absolute;
top: 0;
right: 0;
}
Here's a hint: You will not find the label in the black canvass below. Why? Because the absolution position is relative to the first non-static parent element, the body element in this case, not the box. So the label will be at position 0 for top and right according to our absolute position coordinates in our css. Another hint: The label is in green this time and the code should give you clues to where to look for it. You may have even seen it already.
black canvass
The label isn't in here. Look to the top right corner of the webpage.
Be careful when applying absolute positioning. The name "absolute" belies it's true nature. Remember, absolute positioning is in relation to the nearest parent without a static positioning.
Fixed Positioning, Relative to the Window
Lastly, you can position a label in relation to the window itself. For example:
div {
position: fixed;
bottom: 0;
left: 0;
}
Again, you will not find the label near the black canvass below. Instead, you must find it in relation to the window itself. Wondering why that blue canvass label has been following you around? The preceding fixed css code is the reason.
black canvass
Label is not in here. Look to the bottom left where the blue label is following you!


{% extends "basic.html" %} {% block main %}
EntrezAJAX is built in Python with Django and BioPython.
EntrezAJAX is hosted on Google App Engine.
To integrate later versions of Django with Google App Engine we employ the google-app-engine-django helper.
Source code for EntrezAJAX is hosted on GitHub.
{% endblock %}


public class AbstractHashedMap<K,V>
An abstract implementation of a hash-based map which provides numerous points for subclasses to override.
This class implements all the features necessary for a subclass hash-based map. Key-value entries are stored in instances of the HashEntry
class, which can be overridden and replaced. The iterators can similarly be replaced, without the need to replace the KeySet, EntrySet and Values view classes.
Overridable methods are provided to change the default hashing behaviour, and to change how entries are added to and removed from the map. Hopefully, all you need for unusual subclasses is here.
NOTE: From Commons Collections 3.1 this class extends AbstractMap. This is to provide backwards compatibility for ReferenceMap between v3.0 and v3.1. This extends clause will be removed in v5.0.
| 限定符和类型 | 类和说明 |
|---|---|
static class |
AbstractHashedMap.EntrySet<K,V>
EntrySet implementation.
|
static class |
AbstractHashedMap.EntrySetIterator<K,V>
EntrySet iterator.
|
static class |
AbstractHashedMap.HashEntry<K,V>
HashEntry used to store the data. If you subclass
AbstractHashedMap but not HashEntry then you will not be able to access the protected fields. The entryXxx() methods on AbstractHashedMap exist to provide the necessary access. |
static class |
AbstractHashedMap.HashIterator<K,V>
Base Iterator
|
static class |
AbstractHashedMap.HashMapIterator<K,V>
MapIterator implementation.
|
static class |
AbstractHashedMap.KeySet<K>
KeySet implementation.
|
static class |
AbstractHashedMap.KeySetIterator<K>
KeySet iterator.
|
static class |
AbstractHashedMap.Values<V>
Values implementation.
|
static class |
AbstractHashedMap.ValuesIterator<V>
Values iterator.
|
| 限定符和类型 | 字段和说明 |
|---|---|
static int |
DEFAULT_CAPACITY
The default capacity to use
|
static float |
DEFAULT_LOAD_FACTOR
The default load factor to use
|
static int |
DEFAULT_THRESHOLD
The default threshold to use
|
static String |
GETKEY_INVALID |
static String |
GETVALUE_INVALID |
static int |
MAXIMUM_CAPACITY
The maximum capacity allowed
|
static String |
NO_NEXT_ENTRY |
static String |
NO_PREVIOUS_ENTRY |
static Object |
NULL
An object for masking null
|
static String |
REMOVE_INVALID |
static String |
SETVALUE_INVALID |
| 构造器和说明 |
|---|
AbstractHashedMap()
Constructor only used in deserialization, do not use otherwise.
|
AbstractHashedMap()
Constructor which performs no validation on the passed in parameters.
|
AbstractHashedMap()
Constructs a new, empty map with the specified initial capacity and default load factor.
|
AbstractHashedMap()
Constructs a new, empty map with the specified initial capacity and load factor.
|
AbstractHashedMap()
Constructor copying elements from another map.
|
| 限定符和类型 | 方法和说明 |
|---|---|
void |
addEntry()
Adds an entry into this map. This implementation adds the entry to the data storage table. Subclasses could override to handle changes to the map.
|
void |
addMapping()
Adds a new key-value mapping into this map. This implementation calls
createEntry() , addEntry() and checkCapacity() . It also handles changes to modCount and size . Subclasses could override to fully control adds to the map. |
int |
calculateNewCapacity()
Calculates the new capacity of the map. This implementation normalizes the capacity to a power of two.
|
int |
calculateThreshold()
Calculates the new threshold of the map, where it will be resized. This implementation uses the load factor.
|
void |
checkCapacity()
Checks the capacity of the map and enlarges it if necessary. This implementation uses the threshold to check if the map needs enlarging
|
void |
clear()
Clears the map, resetting the size to zero and nullifying references to avoid garbage collection issues.
|
AbstractHashedMap<K,V> |
clone()
Clones the map without cloning the keys or values. To implement
clone() , a subclass must implement the Cloneable interface and make this method public. |
boolean |
containsKey()
Checks whether the map contains the specified key.
|
boolean |
containsValue()
Checks whether the map contains the specified value.
|
Object |
convertKey()
Converts input keys to another object for storage in the map. This implementation masks nulls. Subclasses can override this to perform alternate key conversions. The reverse conversion can be changed, if required, by overriding the getKey() method in the hash entry.
|
AbstractHashedMap.HashEntry<K,V> |
createEntry()
Creates an entry to store the key-value data. This implementation creates a new HashEntry instance. Subclasses can override this to return a different storage class, or implement caching.
|
Iterator<Entry> |
createEntrySetIterator()
Creates an entry set iterator. Subclasses can override this to return iterators with different properties.
|
Iterator<K> |
createKeySetIterator()
Creates a key set iterator. Subclasses can override this to return iterators with different properties.
|
Iterator<V> |
createValuesIterator()
Creates a values iterator. Subclasses can override this to return iterators with different properties.
|
void |
destroyEntry()
Kills an entry ready for the garbage collector. This implementation prepares the HashEntry for garbage collection. Subclasses can override this to implement caching (override clear as well).
|
void |
ensureCapacity()
Changes the size of the data structure to the capacity proposed.
|
int |
entryHashCode()
Gets the
hashCode field from a HashEntry . Used in subclasses that have no visibility of the field. |
K |
entryKey()
Gets the
key field from a HashEntry . Used in subclasses that have no visibility of the field. |
AbstractHashedMap.HashEntry<K,V> |
entryNext()
Gets the
next field from a HashEntry . Used in subclasses that have no visibility of the field. |
Set<Entry> |
entrySet()
Gets the entrySet view of the map. Changes made to the view affect this map.
|
V |
entryValue()
Gets the
value field from a HashEntry . Used in subclasses that have no visibility of the field. |
boolean |
equals()
Compares this map with another.
|
V |
get()
Gets the value mapped to the key specified.
|
AbstractHashedMap.HashEntry<K,V> |
getEntry()
Gets the entry mapped to the key specified. This method exists for subclasses that may need to perform a multi-step process accessing the entry. The public methods in this class don't use this method to gain a small performance boost.
|
int |
hash()
Gets the hash code for the key specified. This implementation uses the additional hashing routine from JDK1.4. Subclasses can override this to return alternate hash codes.
|
int |
hashCode()
Gets the standard Map hashCode.
|
int |
hashIndex()
Gets the index into the data storage for the hashCode specified. This implementation uses the least significant bits of the hashCode. Subclasses can override this to return alternate bucketing.
|
void |
init()
Initialise subclasses during construction, cloning or deserialization.
|
boolean |
isEmpty()
Checks whether the map is currently empty.
|
boolean |
isEqualKey()
Compares two keys, in internal converted form, to see if they are equal. This implementation uses the equals method and assumes neither key is null. Subclasses can override this to match differently.
|
boolean |
isEqualValue()
Compares two values, in external form, to see if they are equal. This implementation uses the equals method and assumes neither value is null. Subclasses can override this to match differently.
|
Set<K> |
keySet()
Gets the keySet view of the map. Changes made to the view affect this map.
|
V |
put()
Puts a key-value mapping into this map.
|
void |
putAll()
Puts all the values from the specified map into this map. This implementation iterates around the specified map and uses
. |
V |
remove()
Removes the specified mapping from this map.
|
void |
removeEntry()
Removes an entry from the chain stored in a particular index. This implementation removes the entry from the data storage table. The size is not updated. Subclasses could override to handle changes to the map.
|
void |
removeMapping()
Removes a mapping from the map. This implementation calls
removeEntry() and destroyEntry() . It also handles changes to modCount and size . Subclasses could override to fully control removals from the map. |
void |
reuseEntry()
Reuses an existing key-value mapping, storing completely new data. This implementation sets all the data fields on the entry. Subclasses could populate additional entry fields.
|
int |
size()
Gets the size of the map.
|
String |
toString()
Gets the map as a String.
|
void |
updateEntry()
Updates an existing key-value mapping to change the value. This implementation calls
setValue() on the entry. Subclasses could override to handle changes to the map. |
Collection<V> |
values()
Gets the values view of the map. Changes made to the view affect this map.
|
public static String NO_NEXT_ENTRY
public static String NO_PREVIOUS_ENTRY
public static String REMOVE_INVALID
public static String GETKEY_INVALID
public static String GETVALUE_INVALID
public static String SETVALUE_INVALID
public static int DEFAULT_CAPACITY
The default capacity to use
public static int DEFAULT_THRESHOLD
The default threshold to use
public static float DEFAULT_LOAD_FACTOR
The default load factor to use
public static int MAXIMUM_CAPACITY
The maximum capacity allowed
public static Object NULL
An object for masking null
public AbstractHashedMap()
Constructor only used in deserialization, do not use otherwise.
public AbstractHashedMap()
Constructor which performs no validation on the passed in parameters.
public AbstractHashedMap()
Constructs a new, empty map with the specified initial capacity and default load factor.
public AbstractHashedMap()
Constructs a new, empty map with the specified initial capacity and load factor.
public AbstractHashedMap()
Constructor copying elements from another map.
public void init()
Initialise subclasses during construction, cloning or deserialization.
public V get()
Gets the value mapped to the key specified.
public int size()
Gets the size of the map.
public boolean isEmpty()
Checks whether the map is currently empty.
public boolean containsKey()
Checks whether the map contains the specified key.
public boolean containsValue()
Checks whether the map contains the specified value.
public V put()
Puts a key-value mapping into this map.
public void putAll()
Puts all the values from the specified map into this map.
This implementation iterates around the specified map and uses
.AbstractHashedMap.put
AbstractHashedMap.put
public V remove()
Removes the specified mapping from this map.
public void clear()
Clears the map, resetting the size to zero and nullifying references to avoid garbage collection issues.
public Object convertKey()
Converts input keys to another object for storage in the map. This implementation masks nulls. Subclasses can override this to perform alternate key conversions.
The reverse conversion can be changed, if required, by overriding the getKey() method in the hash entry.
public int hash()
Gets the hash code for the key specified. This implementation uses the additional hashing routine from JDK1.4. Subclasses can override this to return alternate hash codes.
public boolean isEqualKey()
Compares two keys, in internal converted form, to see if they are equal. This implementation uses the equals method and assumes neither key is null. Subclasses can override this to match differently.
public boolean isEqualValue()
Compares two values, in external form, to see if they are equal. This implementation uses the equals method and assumes neither value is null. Subclasses can override this to match differently.
public int hashIndex()
Gets the index into the data storage for the hashCode specified. This implementation uses the least significant bits of the hashCode. Subclasses can override this to return alternate bucketing.
public AbstractHashedMap.HashEntry<K,V> getEntry()
Gets the entry mapped to the key specified.
This method exists for subclasses that may need to perform a multi-step process accessing the entry. The public methods in this class don't use this method to gain a small performance boost.
public void updateEntry()
Updates an existing key-value mapping to change the value.
This implementation calls setValue()
on the entry. Subclasses could override to handle changes to the map.
public void reuseEntry()
Reuses an existing key-value mapping, storing completely new data.
This implementation sets all the data fields on the entry. Subclasses could populate additional entry fields.
public void addMapping()
Adds a new key-value mapping into this map.
This implementation calls createEntry()
, addEntry()
and checkCapacity()
. It also handles changes to modCount
and size
. Subclasses could override to fully control adds to the map.
public AbstractHashedMap.HashEntry<K,V> createEntry()
Creates an entry to store the key-value data.
This implementation creates a new HashEntry instance. Subclasses can override this to return a different storage class, or implement caching.
public void addEntry()
Adds an entry into this map.
This implementation adds the entry to the data storage table. Subclasses could override to handle changes to the map.
public void removeMapping()
Removes a mapping from the map.
This implementation calls removeEntry()
and destroyEntry()
. It also handles changes to modCount
and size
. Subclasses could override to fully control removals from the map.
public void removeEntry()
Removes an entry from the chain stored in a particular index.
This implementation removes the entry from the data storage table. The size is not updated. Subclasses could override to handle changes to the map.
public void destroyEntry()
Kills an entry ready for the garbage collector.
This implementation prepares the HashEntry for garbage collection. Subclasses can override this to implement caching (override clear as well).
public void checkCapacity()
Checks the capacity of the map and enlarges it if necessary.
This implementation uses the threshold to check if the map needs enlarging
public void ensureCapacity()
Changes the size of the data structure to the capacity proposed.
public int calculateNewCapacity()
Calculates the new capacity of the map. This implementation normalizes the capacity to a power of two.
public int calculateThreshold()
Calculates the new threshold of the map, where it will be resized. This implementation uses the load factor.
public AbstractHashedMap.HashEntry<K,V> entryNext()
Gets the next
field from a HashEntry
. Used in subclasses that have no visibility of the field.
next
field of the entrypublic int entryHashCode()
Gets the hashCode
field from a HashEntry
. Used in subclasses that have no visibility of the field.
hashCode
field of the entrypublic K entryKey()
Gets the key
field from a HashEntry
. Used in subclasses that have no visibility of the field.
key
field of the entrypublic V entryValue()
Gets the value
field from a HashEntry
. Used in subclasses that have no visibility of the field.
value
field of the entrypublic Set<Entry> entrySet()
Gets the entrySet view of the map. Changes made to the view affect this map.
public Iterator<Entry> createEntrySetIterator()
Creates an entry set iterator. Subclasses can override this to return iterators with different properties.
public Set<K> keySet()
Gets the keySet view of the map. Changes made to the view affect this map.
public Iterator<K> createKeySetIterator()
Creates a key set iterator. Subclasses can override this to return iterators with different properties.
public Collection<V> values()
Gets the values view of the map. Changes made to the view affect this map.
public Iterator<V> createValuesIterator()
Creates a values iterator. Subclasses can override this to return iterators with different properties.
public AbstractHashedMap<K,V> clone()
Clones the map without cloning the keys or values.
To implement clone()
, a subclass must implement the Cloneable
interface and make this method public.
public boolean equals()
Compares this map with another.
public int hashCode()
Gets the standard Map hashCode.
public String toString()
Gets the map as a String.


Skill Basics
Help Me Pick New Logo Through 3 April 2016!
I am in the process of running a logo design contest on 99designs and have created a poll with 6 of the best logo designs I've received. I would love for you to vote on the logo design. It only takes a minute.
Like Sci-Fi? Read My New Online Fiction Series.
Do you like Sci-Fi? While I finish up my next novel, I have started an online fiction series called Forbearance. Picking up from the canteen scene in Bellicose, we meet Keius Minjen, a postal marine, as he tries to survive the battle planet Guna to exact revenge and one day liberate his homeland.
Sign-up if you want me to send you news about upcoming installments of Forbearance or my other writings.
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
SKILL BASICS
Using Skills
To make a skill check, consult your rank in the skill. It should be something like:
| Abysmal | Terrible | Poor | Mediocre | Fair | Good | Great | Superb | Legendary |
|---|
Roll 4dF and use the results to modify the level of your skill. A die showing @@+@@ will move this performance of the skill to the right, making it one degree better or more successful. Similarly a die showing @@-@@ will make this performance on degree worse, moving it to the right. The blank sides of a Fudge die do not change the result of the roll.
So, a character with Move Silently: Good rolls @@[ + + 0 – ]@@ yield a net increase of one degree, for a Great attempt. If a character with Mediocre Computer Use rolls @@[ – – 0 + ]@@ he only managed a Poor job this time.
Acquiring Skill Ranks
As the game progresses, your GM will award you with skill advances or Fudge Points.
Difficulty (Unopposed Checks)
Some checks are made against a set Difficulty. This is a difficulty set by the GM (using the skill rules as a guideline) that a character must attain to succeed.
| Table: Difficulty Class Examples | |
|---|---|
| Difficulty (Fudge) | Example (Skill Used) |
| Very easy (Abysmal) | Notice something large in plain sight (Spot) |
| Easy (Terrible) | Climb a knotted rope (Climb) |
| Average (Poor) | Hear an approaching security guard (Listen) |
| Tough (Mediocre) | Disarm an explosive (Demolitions) |
| Challenging (Fair) | Swim against a strong current (Swim) |
| Formidable (Good) | Break into a secure computer system (Computer Use) |
| Heroic (Great) | Leap across a 30-foot chasm (Jump) |
| Superheroic (Superb) | Convince the guards that even though youre not wearing an ID badge and arent on their list, they should let you into the building (Bluff) |
| Nearly impossible (Legendary) | Track a trained commando through the forests of Brazil on a moonless night after 12 days of rainfall (Survival) |
Opposed Checks
Some skill checks are opposed checks. They are made against a usually another characters skill check result.
| Table: Example Opposed Checks | ||
|---|---|---|
| Task | Skill | Opposing Skill |
| Sneak up on someone | Move Silently | Listen |
| Con someone | Bluff | Sense Motive |
| Hide from someone | Hide | Spot |
| Win a car race | Drive | Drive |
| Pretend to be someone else | Disguise | Spot |
| Steal a key chain | Sleight of Hand | Spot |
| Create a fake ID | Forgery | Forgery |
Trying Again
If a character fails on a skill check, he or she can sometimes try again. Check the skill description to find out if, and under what circumstances, a character can try again. Many skills, however, have natural consequences for failing that must be accounted for. Some skills cant be tried again once a check has failed for a particular task. If the use of a skill carries no penalty for failure, a character can take 20 and assume that he or she keeps trying until he or she eventually succeeds.
Untrained Skill Checks
Generally, if a character attempts to use a skill he or she doesnt have any ranks in, the character makes a skill check using a base level of Poor. Some skills can be used only if the character is trained in the skill.
Favorable and Unfavorable Conditions
Some situations may make a skill easier or harder to use, resulting in a bonus or penalty to the skill modifier or a change to the skill checks DC. The GM can alter the odds of success in four ways to take into account exceptional circumstances: 1. Give the skill user a +1 circumstance bonus to represent conditions that improve performance, such as having the perfect tool for the job, getting help from another character, or working under conditions that are significantly better than normal. 2. Give the skill user a 1 circumstance penalty to represent conditions that hamper performance, such as being forced to use improvised tools or possessing misleading information. 3. Reduce the DC by 1 to represent circumstances that make the task easier, such as having a friendly audience when making a Perform check or searching for information on an extremely well documented topic with a Computer Use check. 4. Increase the DC by 1 to represent circumstances that make the task harder, such as making a Perform check in front of a hostile audience or searching for information on a very poorly documented topic with a Computer Use check. Conditions that affect a characters ability to perform the skill change the characters skill modifier. Conditions that modify how well the character must perform the skill to succeed change the DC. A bonus on a characters skill modifier or a reduction in the DC of the check have the same resultthey create a better chance for success. But they represent different circumstances, and sometimes that difference is important.
Time and Skill Checks
Using a skill might take a few seconds, a minute, or even longer. It might take no time at all. You can use your own judgement to determine how much time using a skill might take. In general, using a skill that requires concentration while in close combat is dangerous.
Tools
Some skill applications require the use of tools. If tools are needed, the specific items required are mentioned in the skill description. If the character doesnt have the appropriate tools, he or she can still attempt to use the skill, but the character takes a 2 penalty on his or her check. A character may be able to put together some impromptu tools to make the check. If the GM allows it, reduce the penalty to 1 (instead of 2) for using impromptu tools. It usually takes some time (several minutes to an hour or more) to collect or create a set of impromptu tools, and it may require a skill check as well.
Checks without Rolls
A skill check represents an attempt to accomplish some goal, usually in the face of time pressure or distraction. Sometimes, though, a character can use a skill under more favorable conditions and eliminate the luck factor.
Taking 10
When a character is not being threatened or distracted, he or she may choose to take 10. Instead of rolling 4dF for the skill check, calculate the result as if the character had rolled a @@[ 0 0 0 0 ] = 0@@ (an average roll on a 4dF). For many relatively routine tasks, taking 10 results in a success. Distractions and threats make it impossible for a character to take 10. A character also cant take 10 when using a skill untrained.
Taking 20
When a character has plenty of time, is faced with no threats or distractions, and the skill being attempted carries no penalty for failure, a character can take 20. Instead of rolling 1d20 for the skill check, calculate the result as if the character had rolled a @@ [ + + + + ] = +4.@@ Taking 20 is the equivalent of attempting the check over and over again until the character gets it right. Taking 20 takes twenty times as long as making a single check (about 2 minutes for a typical skill).
Aiding Another
In some situations, characters can cooperate to accomplish a given task. One character is designated as the leader in the effort, while the others try to aid the character in his or her efforts. If the two character’s have equal skill in the task at hand, then the helper grants a +2 bonus to the roll. Otherwise, he grants a +1. A character cannot grant a bonus to a skill check using a skill in which he or she is untrained.
Modifier Types and Stacking
Unlike a lot of other game systems, Fudge doesn’t use a forest of modifiers for this and that and the other thing. Very rarely should something give a modifier of more or less that +/– 1. Follow the guidelines under Favorable/Unfavorable Conditions(above).


If you’re using Consul for service discovery/DNS and using or planning to use Kubernetes, then the recently announced integration between Hashicorp Consul and Kubernetes will come as welcome news!
The syncing can be done by running a process that is not part of the Kubernetes cluster itself; in Hashicorp’s consul-k8s project, or, preferably, by installing the Consul-Helm Chart.
Hashicorp released a Consul-Helm Chart for installing, configuring, and upgrading Consul on Kubernetes.
There are decisions to be made regarding the nature of the syncing, but the first step would always be to clone the Consul-Helm project.
Before installing the Helm Chart, let’s review some of the essential configurations that are found in the standard helm values file, “values.yaml”.
Configure consul-helm
By default, the Chart resolution installs everything: a Consul server cluster, client agents on all nodes, and feature components.
If you already maintain a Consul cluster and are interested in joining the Kubernetes services to your existing cluster, then in the “server” section, the “enable” property in the “server” section should be set to “false”:
We’ll also need to enable the Consul client and tell it what the Consul-server address is, so it can join the cluster:
We’ll also need to specify the datacenter:
Now we have to choose whether to sync to Kubernetes or Consul (or both!).
Sync to Consul means that the Kubernetes services will appear in the Consul catalog, and they could be available via HTTP or Consul-DNS. Later on, we’ll describe how to configure that.
If you already maintain a Consul cluster, you probably want to sync to Consul.
Sync to Kubernetes means that services in Consul can be made available as first-class Kubernetes services, and thus able to access them through Kubernetes Core-DNS or with any Kubernetes way. If you are not planning on using it, you might want to set the sync to Kubernetes to “false”, since you might get lost with all the Consul services that would suddenly appear as Kubernetes’ components. If you enable it for every namespace, well, it can really get messy.
For example, in the image below we’ll define a syncing to Consul and not to Kubernetes.
I recommend going over the entire “values.yaml” file and set the relevant values.
Now for the installation itself:
Clone the repository from here and perform “helm install”.
Accessing the Consul HTTP API
Access to the Consul HTTP API is through the consul-agent, Pod, we’ve created.
Every Node has a Consul agent, and there are a couple of ways to expose access to them.
One way is to create a Nodeport service. A Nodeport defines a static port, meaning that it opens a specific port on all nodes so any traffic from the outside to this port would get to this service.
The service, in turn, would forward traffic to an application labeled “consul”, which is a Consul agent.
Below is an example of such Consul Service. ‘Kubectl apply’ it to spin the service.
apiVersion: v1
kind: Service
metadata:
labels:
app: consul
name: consul-http-api
namespace: <namespace>
spec:
selector:
app: consul
hasDNS: "true"
release: consul
ports:
- name: http-api
protocol: TCP
port: 8500
targetPort: 8500
type: NodePort
Configure the Consul domain with the CoreDNS
CoreDNS is a DNS server that commonly serves as the Kubernetes cluster DNS. It can be configured via its “Corefile”, which is defined in the “coredns” ConfigMap. If we like to use the Consul-DNS to call our external Consul services from a Kubernetes component (instead of or along the CoreDNS addresses for Kubernetes services), we’ll need to configure Consul in the “Corefile” section.
In the CoreDNS .yaml file below, the “consul:53” section is what we are interested in.
To force all non-cluster DNS lookups to go through our consul-sync Kubernetes service so we will be able to use the Consul names. The key “consul:53” means that names that end with the string “consul” will go through the consul-sync service. Since the address of the Consul services is of this template:
<service name>.service.<datacenter name>.consul
This is exactly what we want.
apiVersion: v1
kind: ConfigMap
metadata:
name: coredns
namespace: kube-system
data:
Corefile: |
.:53 {
errors
log
health
kubernetes cluster.local <IP_ADDRESS>/24
prometheus :9153
proxy . /etc/resolv.conf
cache 30
reload
}
consul:53 {
log
errors
cache 30
proxy . ${CONSUL_DNS_SERVER_ADDR} {
# policy round_robin
# health_check /health:8080
}
}
Note that we configured “proxy”. Any queries that are not within the cluster domain of Kubernetes will be forwarded to predefined resolvers, in our case the Consul service.
The address of the Consul service can be invoked with this script:
CONSUL_DNS_SERVER_ADDR=kubectl get svc consul-sync-dns -o jsonpath='{.spec.clusterIP}' -n <namespace>
To reconfigure CoreDNS with the additionals to the ConfigMap, perform:
kubectl get pods -n kube-system -oname |grep coredns |xargs kubectl apply -f kube-system
Configurations of the Consul-K8s sync components are implemented as Jenkins-Pipeline methods on my GitHub.


{{ define "main" }} {{ partial "hero.html" . }} {{ partial "aboutSection.html" . }} {{ partial "resumeSection.html" . }} {{ end }}


Skip to content
This repository
Explore
Gist
Blog
Help
BennyJake
New repository
New organization
This repository
New issue
2,389
Watch
Notifications
Not watching
Be notified when participating or @mentioned.
Watch
Watching
Be notified of all conversations.
Unwatch
Ignoring
Never be notified.
Stop ignoring
Unstar
26,566
Star
26,566
Fork
6,991
h5bp
/
html5-boilerplate
Code
Issues
Pull Requests
Wiki
Pulse
Graphs
HTTPS
clone URL
SSH
clone URL
Subversion
checkout URL
You can clone with
HTTPS
,
SSH
, or
Subversion
.
Clone in Desktop
Download ZIP
Permalink
branch:
master
Switch branches/tags
Branches
Tags
master
v4
Nothing to show
v4.3.0
v4.2.0
v4.1.0
v4.0.3
v4.0.2
v4.0.1
v4.0.0
v3.0stripped
v3.0.2stripped
v3.0.2
v3.0.1stripped
v3.0.1
v3.0
v2.0stripped
v2.0
v1.0stripped
v1.0rcstripped
v1.0rc
v1.0
v0.9.5stripped
v0.9.5
v0.9.1stripped
v0.9.1
v0.9
Nothing to show
html5-boilerplate
/
src
/
js
/
main.js
alrra
August 04, 2014
Change project architecture
1
contributor
Users who have contributed to this file
alrra
0 lines (0 sloc)
0.0 kb
Raw
Blame
History
Jump to Line
Go
Something went wrong with that request. Please try again.


---
layout: post
title: When mysql went slow
date: '2011-04-01T13:34:00.001+01:00'
author: Suzuki MilanPaak
tags:
- MySQL
modified_time: '2011-04-08T18:06:50.969+01:00'
blogger_id: tag:blogger.com,1999:blog-6758697817819098194.post-8252787025108915124
---
- SHOW PROCESSLIST;
shows all processes stocking.
- SHOW VARIABLES LIKE 'tx_isolation';
shows isolation level of database;
- SHOW CREATE TABLE table_name;
shows create table definition for a table;
- slow log
is normally in /var/log/mysql/mysql-slow.log in Ubntu server
- There is seemingly no way to refer isolation level for a query
http://stackoverflow.com/questions/5347567/view-isolation-level-for-a-query-in-mysql
- mysqlcheck http://linuxcommand.org/man_pages/mysqlcheck1.html
does CHECK TABLE, REPAIR TABLE, ANALYZE, TABLE, and OPTIMIZE TABLE