about - page 0 / 0
The soma cube is an interesting puzzle. You can learn about it here:
One way to play with it is to look at shapes (or problems) people have found and try to reproduce the same shape using all seven parts of the cube. I thought it would be fun to write an algorithm that does that for me. Somehow things didn't stop there and this website is the result of a couple of weeks spent obsessing over this thing.
Both the algorithm (in python) and the contents of this website can be found on github under the MIT license:
The first 35 problems here are taken from the "Piet Hein SOMA booklet" written by the inventor of the soma cube. All other problems are here thanks to and with kind permission of Thorleif Bundgaard, who has collected and invented several hundred soma cube problems on his website. I strongly suggest you to check it out:
All solutions to the problems that are displayed here were computed by my own algorithm.


Paragliding
Skydiving
Climbing
About Us
Personal Info:
Flight Info:
Are flying for first time?
Yes
No
Choose destionation
Dobrostan
Sopot
Sofiq
Bourgas
Nepal
Turkey
France
Choose date
Clear
Send


Catch as many fishes as you can !
But beware, Red Tuna and Turtles are endangered species,
You should leave them alone !
Score
Time
Some fin in the way
by Sven Frankson for Ludum Dare 40
made with BabylonJS
Play
Some fin in the way
by Sven Frankson for Ludum Dare 40
made with BabylonJS
Game Over
Herrings
x
0
0
Cods
x
0
0
Tunas
x
0
0
Turtles
x
0
0
Score
200
Overfishing, the more you fish'em, the worse it gets.
Replay
Share


Project by
Bykov Kirill, Vasilyev Boris, Kudrya Ivan, Kozhakin Kirill
BSE173
Show only facts in a catchy wrap
Mass media
Students
Lurkers
| RIA Novosti | News.ru | BBC | Meduza.io | |
|---|---|---|---|---|
| Country traffic rank | 31 | 714 | 129 | 184 |
| Visits (6 months) | 102.54M | 5.78M | 366.73M | 25.17M |
| Traffic sources | Referrals | Direct | Direct | Direct |
| Monetization | Ads, paid infographics (rian.ru) | Ads | Ads | Ads, paid news, paid infographics |


Some features of this site are not compatible with your browser. Install Opera Mini to better experience this site.
In Earth’s history before the Industrial Revolution, Earth’s climate changed due to natural causes not related to human activity. Most often, global climate has changed because of variations in sunlight. Tiny wobbles in Earth’s orbit altered when and where sunlight falls on Earth’s surface. Variations in the Sun itself have alternately increased and decreased the amount of solar energy reaching Earth. Volcanic eruptions have generated particles that reflect sunlight, brightening the planet and cooling the climate. Volcanic activity has also, in the deep past, increased greenhouse gases over millions of years, contributing to episodes of global warming.
A biographical sketch of Milutin Milankovitch describes how changes in Earth’s orbit affects its climate.
These natural causes are still in play today, but their influence is too small or they occur too slowly to explain the rapid warming seen in recent decades. We know this because scientists closely monitor the natural and human activities that influence climate with a fleet of satellites and surface instruments.
NASA satellites record a host of vital signs including atmospheric aerosols (particles from both natural sources and human activities, such as factories, fires, deserts, and erupting volcanoes), atmospheric gases (including greenhouse gases), energy radiated from Earth’s surface and the Sun, ocean surface temperature changes, global sea level, the extent of ice sheets, glaciers and sea ice, plant growth, rainfall, cloud structure, and more.
On the ground, many agencies and nations support networks of weather and climate-monitoring stations that maintain temperature, rainfall, and snow depth records, and buoys that measure surface water and deep ocean temperatures. Taken together, these measurements provide an ever-improving record of both natural events and human activity for the past 150 years.
Scientists integrate these measurements into climate models to recreate temperatures recorded over the past 150 years. Climate model simulations that consider only natural solar variability and volcanic aerosols since 1750—omitting observed increases in greenhouse gases—are able to fit the observations of global temperatures only up until about 1950. After that point, the decadal trend in global surface warming cannot be explained without including the contribution of the greenhouse gases added by humans.
Though people have had the largest impact on our climate since 1950, natural changes to Earth’s climate have also occurred in recent times. For example, two major volcanic eruptions, El Chichon in 1982 and Pinatubo in 1991, pumped sulfur dioxide gas high into the atmosphere. The gas was converted into tiny particles that lingered for more than a year, reflecting sunlight and shading Earth’s surface. Temperatures across the globe dipped for two to three years.
Although volcanoes are active around the world, and continue to emit carbon dioxide as they did in the past, the amount of carbon dioxide they release is extremely small compared to human emissions. On average, volcanoes emit between 130 and 230 million tonnes of carbon dioxide per year. By burning fossil fuels, people release in excess of 100 times more, about 26 billion tonnes of carbon dioxide, into the atmosphere every year (as of 2005). As a result, human activity overshadows any contribution volcanoes may have made to recent global warming.
Changes in the brightness of the Sun can influence the climate from decade to decade, but an increase in solar output falls short as an explanation for recent warming. NASA satellites have been measuring the Sun’s output since 1978. The total energy the Sun radiates varies over an 11-year cycle. During solar maxima, solar energy is approximately 0.1 percent higher on average than it is during solar minima.
Each cycle exhibits subtle differences in intensity and duration. As of early 2010, the solar brightness since 2005 has been slightly lower, not higher, than it was during the previous 11-year minimum in solar activity, which occurred in the late 1990s. This implies that the Sun’s impact between 2005 and 2010 might have been to slightly decrease the warming that greenhouse emissions alone would have caused.
Scientists theorize that there may be a multi-decadal trend in solar output, though if one exists, it has not been observed as yet. Even if the Sun were getting brighter, however, the pattern of warming observed on Earth since 1950 does not match the type of warming the Sun alone would cause. When the Sun’s energy is at its peak (solar maxima), temperatures in both the lower atmosphere (troposphere) and the upper atmosphere (stratosphere) become warmer. Instead, observations show the pattern expected from greenhouse gas effects: Earth’s surface and troposphere have warmed, but the stratosphere has cooled.
The stratosphere gets warmer during solar maxima because the ozone layer absorbs ultraviolet light; more ultraviolet light during solar maxima means warmer temperatures. Ozone depletion explains the biggest part of the cooling of the stratosphere over recent decades, but it can’t account for all of it. Increased concentrations of carbon dioxide in the troposphere and stratosphere together contribute to cooling in the stratosphere.


This page is an example of how to manually parse an XML string and feed it to an XMLDataSet so that it can be used with a spry:region or spry:detail region.
{firstname} {lastname}, {firstname} {lastname}
| ds_RowID | Last Name | First Name |
|---|---|---|
| {ds_RowID} | {lastname} | {firstname} |


PhD in Computer Science (Applied Machine Learning)
IFSTTAR and Université Paris-Est, Paris France
Public transport analysis with smart card data.
One year as a research intern in CIRRELT and Polytechnique Montréal, QC Canada.
Supervisor:
Etienne Côme (IFSTTAR)
Directors:
Latifa Oukhellou (IFSTTAR) and Martin Trépanier (CIRRELT)


{% extends "shop/checkout/base_pay_ship.html" %} {% load i18n satchmo_util %} {# credit card pay_ship version - we just need to collect CC info #} {% block extra-head %} {{ block.super }} {% include "shop/_jquery.html" %} {% include "shop/_jquery_form.html" %} {% blackbird_logging %} {% endblock %} {% block payment_table %}


Mukta's Blog
Web Developer
Home
About Me
Rusume
Photo Gallery
Registration
Login
Contact
Contac:
Name: Mukta Rani Biswas
149/17, pirerbug
mukti- housing,Dhaka-1207
Phone:<PHONE_NUMBER>7
Email:
<EMAIL_ADDRESS>Facebook Address: mukta biswas.
Skype Address: muktabiswas90.


Syncing From Postgres to Salesforce - Data Mappings
For the second time now I’ve had to implement a system that syncs from my system of record into Salesforce.com, the first at Heroku and now at Citus Data. The case here is pretty simple, I have a software-as-a-service, B2B product. It’s a homegrown application in these cases in Ruby, but could be Python, .Net, any language of your choosing. The problem is I don’t want to have to be rebuilding my own CRM, reporting, etc. on top of all of my internal database. And as soon as you’re at some reasonable size (sales guy of 1 or more) you need to be able to provide insights on what’s in that system of record database to others.
While my tooling isn’t a full fledged product by any means, here’s a bit of how I’ve developed this process a few times over and some of the annoying bits of code to help get you started. In this post I’ll walk through some of the basic datatypes, then we’ll follow-up with the overall architecture and tweaks you need to make to Salesforce, and finally we’ll provide some example code to help you create this setup yourself. Read on


var xp, yp, x1, y1, x2, y2 : int
const RADIUS : int := 75
xp := Rand.Int (RADIUS, maxx - RADIUS)
yp := Rand.Int (RADIUS, maxy - RADIUS)
x1 := Rand.Int (0, maxx)
y1 := Rand.Int (0, maxy)
x2 := Rand.Int (0, maxx)
y2 := Rand.Int (0, maxy)
Draw.FillOval (xp, yp, RADIUS, RADIUS, brightred)
Draw.Line (x1, y1, x2, y2, brightgreen)
if Math.DistancePointLine (xp, yp, x1, y1, x2, y2) < RADIUSthen
put "The circle touches the line"
else
put "The circle does not touch the line"
end if
This means that you can only call the function by calling Math.DistancePointLine, not by calling DistancePointLine.


Hi, I'm Rafi! I am a Systems Engineer currently working in TCS, Pune.
I was born and brought up in Kolkata. I completed my schooling from St. Sebastian's School, and underwent a 4-year engineering course in Computer Science and Engineering from University of Engineering & Management, Kolkata.
I like to work in the field of Artificial Intelligence, Machine Learning and Deep Learning, but I also like creating apps and websites using different technology stacks. My hobbies include playing cricket, reading books and comic books, and watching movies and TV series.
The following are some of my favorite projects, ranging from topics like web development to artificial intelligence.


U1.W.2 CSS Concepts
Covering: Static, Relative, Absolute, and Fixed Positioning
Monday, January 4, 2015
Hello Again! The topic we'll be covering today is: The difference between relative, absolute, and fixed positioning.
Trying to understand the positioning of elemtents was one of the harder concepts for me to grasp, so I did some extra research to try to teach you the basics. As they say, teaching is the best way to learn!
So the most important thing to understand when creating a webpage is that every element if just a block of pixels. What you're aiming to do with the positioning is move that block of pixels exactly where you want it on a page. There are a few differenet ways to do that.
- Static Positioning
- Setting an element to position:static essentially means you want the element to stay exactly where it would normally fall on the page. It remains in its default state. This is a position that is rarely used, but it is definitely important to know that it exists.
- Relative Positioning
- When an element is set to position:relative, you are setting the element to be moved around relative to it's normal (or static) position. If you just leave it as position:relative, and dont specify values to the top, bottom, left, or right properties, it won't move at all. You use those properties to move the element around relative to where it would be. Positioning an element as relative is used often as a block for absolutely positioned elements because it limits the position of child elements that are set to absolute.
- Absolute Positioning
- When you set an element to position:absolute, you have the ability to place it exactly where you need it. Absolute elements will be relative to any parent element that is not static. If there is no such element, it will default to being relative to , which essentially means it's relative to the webpage itself. (This is why I mentioning absolute positioning when talking about relative positioning. Relative positioned elements will block in absolutely positionined elements.)
- Fixed Positioning
- The last form of positioning available is position:fixed. This positioning will position an element relative to the actual browser window. This means that the item wont move when the user scrolls through the content.


| 946 | (A) | how may I saue my-selfe and I so worthe wroghte |
| 953 | (C) | How myȝte I saue my-selfe . if I so wroȝte |
| 935 | (D) | how myght y my-self saue if y so wrogħt |
| 916 | (E) | how myȝt y saue my-seelf . ȝif y so were . |
| (Ex) | ---- no text ---- | |
| 971 | (L) | how y myȝt my-self & I so wroȝt |
| 887 | (P) | How I myght safe my-selfe & I so wroght |
| 926 | (U) | how myght I sauen my self / and I so wrougħt |
| 11 | (V) | howe I may save my-self · and I so wrought |


dfti::RIO Class Reference
Serial driver to acquire data from a generic Remote I/O device. More...
#include <rio.hh>
Inheritance diagram for dfti::RIO:
Collaboration diagram for dfti::RIO:
Public Slots | |
| void | readData (void) |
| Slot to read in data over serial and parse complete packets. | |
| Public Slots inherited from dfti::SerialSensor | |
| virtual void | readData (void)=0 |
| Slot to read in data over serial and parse complete packets. | |
Signals | |
| void | measurementUpdate (RIOData data) |
| Emitted to share new RIOData. | |
Public Member Functions | |
| RIO (Settings *_settings, QObject *_parent=nullptr) | |
| Constructor. More... | |
| Public Member Functions inherited from dfti::SerialSensor | |
| SerialSensor (Settings *_settings, QObject *_parent=nullptr) | |
| Constructor. More... | |
| ~SerialSensor () | |
| Destructor. | |
| void | configureSerial (QString _portName) |
| Set the serial port parameters. More... | |
| void | init () |
| Initialize the serial port. | |
| bool | isOpen (void) |
| Returns true if the serial port is open. More... | |
| virtual void | open (void) |
| Opens the serial port. More... | |
| void | setBaudRate (quint32 rate) |
| Set the serial port baud rate. More... | |
| void | threadStart (void) |
| Start the sensor in a thread. | |
Additional Inherited Members | |
| Protected Member Functions inherited from dfti::SerialSensor | |
| QString | validateSerialPort (QString _port) |
| Validates a proposed serial port. More... | |
| Protected Attributes inherited from dfti::SerialSensor | |
| QPointer< Settings > | settings = nullptr |
| Settings object. | |
| QString | portName {""} |
| Serial port name. | |
| QSerialPort::BaudRate | baudRate {QSerialPort::Baud115200} |
| Serial port baud rate. | |
| bool | _valid_serial = false |
| Indicates if serial port passed validation. | |
| QPointer< QSerialPort > | _port = nullptr |
| Serial port object. | |
Detailed Description
Serial driver to acquire data from a generic Remote I/O device.
Reads in data from a generic RIO over a serial port and parses the data.
The data packet format is $$$field_1$field_2$...$field_n$checksum\r\n
with the checksum byte being represented in hex.
Constructor & Destructor Documentation
|
explicit |
Constructor.
- Parameters
-
_settings Pointer to settings object. _parent Pointer to parent QObject.
The documentation for this class was generated from the following files:


--- layout: default --- YAML is not a programming language YAML is not a programming language YAML is not a programming language


overview
This week, we have our first meeting with the M4P0 team. After learning about their use cases and their visions, we will assemble into groups to work on each of those for the rest of the semester.
Once the groups are assigned, the rest of the session will be dedicated to finishing up the Augmented Exercises in Unity, as well as clarifying any issues that remain with Unity development. It's important to get these out of the way before we move on to more conceptual approaches on the topic of museums and digital media.
summary
- intro
- intro
- augmented exercise 3
- augmented exercise 3
- collection activation
- collection activation
- m4p0
- m4p0
- groups
- groups
- outro
- outro
intro
museum use-case presentations
welcome!
plan for the day
- presenting augmented exercise 1
- museum project recap
- techniques of AR
housekeeping
midterm: you have until next tuesday (15.03) to complete any missing reading responses/assignment documentation.
collection activations due march 22nd.
augmented exercise 3
making a collection
which collections are you thinking about? what does it represent?
what or who does your collection represent?
who is your primary audience?
how much room for interpretation do you leave?
what would be the name of the collection?
What the collection represents could be:
- an event or series of events
- a community
- a way of doing
- ...
It's also important to assess to what extent this collection's meaning is relevant today, to today's audiences.
technically
make an app where the user can start placing the different objects
when unity listens for a touch input, it calculates a ray to see if it intersects in one of the panels. if yes, it instantiates an object at this location.
presentations
what collection/what meaning you wanted to exhibit?
any technical or design issues that you encountered?
collection activation
collection activation
-> which museum?
chloe
- modern art museum stockholm
- klint / spiritual art
josh ?????
paloma ?????
briana ????
zander
academmia gallery florence
- unfinished sculptures
- relation between masterpiece and sketch
mia
- suzhou museum
- modern/tradition, make the interaction on the phone
- dialogue between collections
yilin
- china national silk museum
- history of silk fabric
- details of the pattern
michelle
- louvre abu dhabi
- memory, time, territory
- relationship between old art and contemporary art
aidan
- british museum
- reshapes the search process
aashna
- v&a museum
- fashion collection
- form & historical context
nika
- chatrapati shivaji maharaj vast sangrahalaya
- collection of asian art
- map over time / random button
- space-time relationality
-> what are you trying to tell about that collection?
-> how are you trying to tell it?
m4p0
project
our collaborators started from the Museum4Punkt0 initiative, a federal program aimed at modernizing museums through digital technologies across Germany.
the point of the collaboration is to come up with designs and developments in response to a specific use-case.
the final presentation of your proposal and prototype will be on dec 4th (last day of classes).
people
cristina navarro, digital concept and coordination for the staatliche museen, and ethnology museum in the humboldt forum.- ceren topcu, communication and concept for the museum für kommunikation, now NEEEU Spaces
- julia kuhnert, humboldt forum digital team
use-cases
will be uploaded on the class wiki: https://github.com/periode/augmenting-gallery/wiki/M4P0-use-cases
guidelines
the client is having a project, an idea, an issue, and you come up with the solution.
your final presentation should include:
- a writeup of your concept proposal
- what you're proposing
- why you think it matches the client brief
- how you propose to implement it
and the choice between:
- 1 technical prototype using AR
- demonstrating the core features of the app (unity)
- 2 design prototypes using XD/Figma
- demonstrating the look and feel of your app (adobe xd)
communication
to prevent information overload, all communication should be done by email, with pierre in cc, and during working hours.
groups
first pass on group interests
which project would you be most interested in working on?
- adventure game (HF)
- aashna + paloma
- valentina + mia
- get creative (HF)
- veronika + yilin
- max - lucy
- jacobsen objects (EM)
- briana + chloe
- michelle + aidan
- future walk app (KF/MM)
- zander + josh
- adventure game (HF)
- aashna (1)
- mia (1)
- paloma (1)
- yilin (1)
- simsforum (HF)
- nika (1)
- jacobsen objects (EM)
- briana (1)
- aidan (1)
- michelle (1)
- future walk app (KF/MM)
- zander (1)
- josh (1)
- chloe (1)
final groups
outro
next week(s)
-> you will have to fill in a design document (found here) after the collection activation assignment, to explain your idea to your contact person
-> each class from then on will have a quick weekly check-in during which you will present the progress you've made on the use-cases
timeline:
- design document due - week 9 - 30/03
- first prototype due - week 11 - 13/04
- user-tests results due - week 13 - 27/04
- final presentations - week 15 - 04/05
homework
next week we will start talking about museums! you can find the homework here
-> wireframing in Adobe XD
-> using images in ARKit


{% block styles %} {% endblock %}
News 2four!
Headlines
(current)
Sports
Business
Crpytocurrencies
Science
Technology
Entertainment
{% block content %} {% endblock %}


Reports a type conversion with a string(), number(), or boolean() function where the type of the argument is the same as the function's return type or if the expected expression type is any. Suggests removing the unnecessary conversion.
string()
number()
boolean()
any
Powered by XPathView + XSLT-Support


Influencers, creators and non-profit organisations, start your membership program, bring together people who support you and raise money for your work. Register for free and start today!
REGISTER
Register yourself on Lisplay and create your account for free. Fill all the details, explain what you do and how you're going to use the funds provided by your fans.
EARN
Let all of your fans know that now they can support you financially via Lisplay. Get a reliable revenue stream by your fans in the form of monthly subscriptions.
REWARD
Fans pay you voluntarily on Lisplay but it would still be nice if you reward them with exclusive content. You can also chat with them or even meet them in person if possible.
NO HIDDEN CHARGES
This is how the earnings get distributed every month.
You keep 90%
We keep 5%
Transaction fees average 5%
LOOK WHO HAS JOINED US
{{ featured_user.first_name }}
{{ featured_user.short_bio|upper }}
{{ featured_user.profile_description|slice:":200" }}...
{% if featured_user.social_links|get_value:'facebook_link' %} {% endif %} {% if featured_user.social_links|get_value:'twitter_link' %} {% endif %} {% if featured_user.social_links|get_value:'instagram_link' %} {% endif %} {% if featured_user.social_links|get_value:'youtube_link' %} {% endif %}


CodeClub is a weekly gathering of people interested in coding and (web)development. I realized I'm not the only one who's interested in the subject, and this could be a fun way to explore the subject in a group of like-minded peeps! Who knows, you might make new friends :D
Nope! We're starting each week with a small workshop on a specific and useful subject in web-dev world. Think "How to use Git and GitHub" or "How to animate things on the web". After the workshop—and based on time / attendee input—we'll reserve some time for critiques and general discussions. If you have a project you're working on which you'd like feedback on, or you've made super awesome to show us, this is your chance! Interested in giving a mini-workshop? Please let me know!
CodeClub is being organized for students by students. For now, I ( Rijk ) am organizing it, but if you like to help out, please reach out<EMAIL_ADDRESS>Absolutely not! We're all trying to learn more about the Wonderful World of WebDev.We'll decide on the workshop topics together as a group to make sure the subjects fit as many peoples skills and interests!


Team: Ashwath, Chen, Junjie and Yi
Duration: 3 weeks.
My role: Writing arduino code, circuit building, code for online control(javascript, php, processing), Construction of robot chasis and installation of circuit in robot. I also had inputs in the design of the robot chassis.
Softwares: Arduino, Illustrator, processing, html, javascripy, php.
The Challenge
College tours are a big part of the admission process. Every quarter hundreds of prospective students visit SCAD campuses for guided tours of the various buildings.
This is a problem for International candidates who also want a tour of the campus as sometimes what we see online is not enough.
The Solution
We came up with a new service involving GS1 the telepresence robot. With just a weblink and facetime, anyone from anywhere will be able to take part in the campus tours at SCAD.
Test phase
The code, circuit and structure of the robot went through many iterations as we improved it progressively based on feedback we got.
At this stage a lot of our focus was on a basic code to make the robot move a little with a very basic body frame structure.
Witness all the fun and hard work in the video below.
Construction
The construction phase saw parallel development of the chassis, wheel mount, circuits for motion & lights and code to make the robot run wireless and through remote control.
By the end of this stage we were done building the chassis and enabled remote control over the internet for a user in any part of the world.
This is the interface the end user will interact with where half the screen is facetime and half the screen is a weblink with the controls.
Final Presentation
After three weeks, we presented GS1 to the class. He walked around class so everyone could say hi and then we ran a mock tour with a prospective student from China.


Test purpose
- Create a test Picture entity
- Create an SVG posterize filter
- Apply the filter to the entity
- Update the SVG filter's settings; check that they display on the entity as expected
Known issue: Webkit-based browsers (for instance, Safari) have not yet implemented the Canvas context 'filter' attribute functionality.
Touch test: not required
Annotated code


<EMAIL_ADDRESS>has requested to use<EMAIL_ADDRESS>as the contact email of the verified publisher dart.dev .
<EMAIL_ADDRESS><EMAIL_ADDRESS>dart.dev
Accepting the use of the contact email means:


| {{employee.id}} |
{{employee.user.name}} |
{{employee.user.account}} |
{{employee.mobile}} |
{{employee.department.name}} |
{{employee.position.name}} |
{{dictData.employmentType[employee.employmentType-1].name}} |
{{dictData.employmentLevel[employee.employmentLevel].name}} |
|


ID32v4TagBuilder
public class ID32v4TagBuilder : TagBuilder
Builder used to create a ID32v4 tag. It let the user set all the frames included in ID32TagCommonStringFramesBuilder, ID32TagCommonCompositeFramesBuilder, RecordingDateTimeFrameBuilder, FileOwnerFrameBuilder and ITunesFramesBuilder.
-
Init a ID32v4TagBuilder instance.
Declaration
Swift
public init()
-
Set the title frame to be written by ID3TagEditor.
Declaration
Swift
public func title(frame: ID3FrameWithStringContent) -> Self
Parameters
frame
the title frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the album frame to be written by ID3TagEditor.
Declaration
Swift
public func album(frame: ID3FrameWithStringContent) -> Self
Parameters
frame
the album frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the albumArtist frame to be written by ID3TagEditor.
Declaration
Swift
public func albumArtist(frame: ID3FrameWithStringContent) -> Self
Parameters
frame
the albumArtist frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the artist frame to be written by ID3TagEditor.
Declaration
Swift
public func artist(frame: ID3FrameWithStringContent) -> Self
Parameters
frame
the artist frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the composer frame to be written by ID3TagEditor.
Declaration
Swift
public func composer(frame: ID3FrameWithStringContent) -> Self
Parameters
frame
the composer frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the conductor frame to be written by ID3TagEditor.
Declaration
Swift
public func conductor(frame: ID3FrameWithStringContent) -> Self
Parameters
frame
the conductor frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the content grouping frame to be written by ID3TagEditor.
Declaration
Swift
public func contentGrouping(frame: ID3FrameWithStringContent) -> Self
Parameters
frame
the contentGrouping frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the copyright frame to be written by ID3TagEditor.
Declaration
Swift
public func copyright(frame: ID3FrameWithStringContent) -> Self
Parameters
frame
the copyright frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the encoded by frame to be written by ID3TagEditor.
Declaration
Swift
public func encodedBy(frame: ID3FrameWithStringContent) -> Self
Parameters
frame
the encodedBy frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the encoder settings frame to be written by ID3TagEditor.
Declaration
Swift
public func encoderSettings(frame: ID3FrameWithStringContent) -> Self
Parameters
frame
the encoderSettings frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the lyricist frame to be written by ID3TagEditor.
Declaration
Swift
public func lyricist(frame: ID3FrameWithStringContent) -> Self
Parameters
frame
the lyricist frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the mix artist frame to be written by ID3TagEditor.
Declaration
Swift
public func mixArtist(frame: ID3FrameWithStringContent) -> Self
Parameters
frame
the mixArtist frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the publisher frame to be written by ID3TagEditor.
Declaration
Swift
public func publisher(frame: ID3FrameWithStringContent) -> Self
Parameters
frame
the publisher frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the subtitle frame to be written by ID3TagEditor.
Declaration
Swift
public func subtitle(frame: ID3FrameWithStringContent) -> Self
Parameters
frame
the subtitle frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the beats per minute frame to be written by ID3TagEditor.
Declaration
Swift
public func beatsPerMinute(frame: ID3FrameWithIntegerContent) -> Self
Parameters
frame
the beats per minute frame as a ID3FrameWithIntegerContent instance.
Return Value
the instance of the builder.
-
Set the original filename frame to be written by ID3TagEditor.
Declaration
Swift
public func originalFilename(frame: ID3FrameWithStringContent) -> Self
Parameters
frame
the original filename frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the length in milliseconds frame to be written by ID3TagEditor.
Declaration
Swift
public func lengthInMilliseconds(frame: ID3FrameWithIntegerContent) -> Self
Parameters
frame
the length in milliseconds frame as a ID3FrameWithIntegerContent instance.
Return Value
the instance of the builder.
-
Set the genre frame to be written by ID3TagEditor.
Declaration
Swift
public func genre(frame: ID3FrameGenre) -> Self
Parameters
frame
the genre frame as a ID3FrameGenre instance.
Return Value
the instance of the builder.
-
Set the disc position frame to be written by ID3TagEditor.
Declaration
Swift
public func discPosition(frame: ID3FramePartOfTotal) -> Self
Parameters
frame
the discPosition frame as a ID3FramePartOfTotal instance.
Return Value
the instance of the builder.
-
Set the track position frame to be written by ID3TagEditor.
Declaration
Swift
public func trackPosition(frame: ID3FramePartOfTotal) -> Self
Parameters
frame
the trackPosition frame as a ID3FramePartOfTotal instance.
Return Value
the instance of the builder.
-
Set an attached picture frame to be written by ID3TagEditor. You can set multiple attached picture frames per tag, one for each of the picture types contained in ID3PictureType.
Declaration
Swift
public func attachedPicture(pictureType: ID3PictureType, frame: ID3FrameAttachedPicture) -> Self
Parameters
pictureType
the ID3PictureType associated to the attachedPicture frame to be set.
frame
the attachedPicture frame as a ID3FrameAttachedPicture instance.
Return Value
the instance of the builder.
-
Set an unsynchronised lyrics frame to be written by ID3TagEditor. You can set multiple unsynchronised lyrics frames per tag, one for each of the languages contained in ID3FrameContentLanguage.
Declaration
Swift
public func unsynchronisedLyrics(language: ID3FrameContentLanguage, frame: ID3FrameWithLocalizedContent) -> Self
Parameters
language
the ID3FrameContentLanguage associated to the unsynchronisedLyrics frame to be set.
frame
the unsynchronisedLyrics frame as a ID3FrameWithLocalizedContent instance.
Return Value
the instance of the builder.
-
Set a comment frame to be written by ID3TagEditor. You can set multiple comment frames per tag, one for each of the languages contained in ID3FrameContentLanguage.
Declaration
Swift
public func comment(language: ID3FrameContentLanguage, frame: ID3FrameWithLocalizedContent) -> Self
Parameters
language
the ID3FrameContentLanguage associated to the comment frame to be set.
frame
the comment frame as a ID3FrameWithLocalizedContent instance.
Return Value
the instance of the builder.
-
Set the recordingDateTime frame to be written by ID3TagEditor.
Declaration
Swift
public func recordingDateTime(frame: ID3FrameRecordingDateTime) -> Self
Parameters
frame
the recordingDateTime frame as a ID3FrameRecordingDateTime instance.
Return Value
the instance of the builder.
-
Set the iTunesGrouping frame to be written by ID3TagEditor.
Declaration
Swift
public func iTunesGrouping(frame: ID3FrameWithStringContent) -> Self
Parameters
frame
the iTunesGrouping frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the iTunesGrouping frame to be written by ID3TagEditor.
Declaration
Swift
public func iTunesMovementName(frame: ID3FrameWithStringContent) -> Self
Parameters
frame
the iTunesMovementName frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the iTunesMovementIndex frame to be written by ID3TagEditor.
Declaration
Swift
public func iTunesMovementIndex(frame: ID3FrameWithIntegerContent) -> Self
Parameters
frame
the iTunesMovementIndex frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the iTunesMovementCount frame to be written by ID3TagEditor.
Declaration
Swift
public func iTunesMovementCount(frame: ID3FrameWithIntegerContent) -> Self
Parameters
frame
the iTunesMovementCount frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the iTunesPodcastCategory frame to be written by ID3TagEditor.
Declaration
Swift
public func iTunesPodcastCategory(frame: ID3FrameWithStringContent) -> Self
Parameters
frame
the iTunesPodcastCategory frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the iTunesPodcastDescription frame to be written by ID3TagEditor.
Declaration
Swift
public func iTunesPodcastDescription(frame: ID3FrameWithStringContent) -> Self
Parameters
frame
the iTunesPodcastDescription frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the iTunesPodcastID frame to be written by ID3TagEditor.
Declaration
Swift
public func iTunesPodcastID(frame: ID3FrameWithStringContent) -> Self
Parameters
frame
the iTunesPodcastID frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the iTunesPodcastKeywords frame to be written by ID3TagEditor.
Declaration
Swift
public func iTunesPodcastKeywords(frame: ID3FrameWithStringContent) -> Self
Parameters
frame
the iTunesPodcastKeywords frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Set the fileOwner frame to be written by ID3TagEditor.
Declaration
Swift
public func fileOwner(frame: ID3FrameWithStringContent) -> Self
Parameters
frame
the fileOwner frame as a ID3FrameWithStringContent instance.
Return Value
the instance of the builder.
-
Build and ID3Tag version 4.
Declaration
Swift
public func build() -> ID3Tag
Return Value
an ID3Tag version 4 instance to use with the write function of ID3TagEditor.


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=
ttk.git
- Migration to VTK9/ParaView-5.8.0 \0/ clap! clap! clap! \0/
- Support for ParaView-5.7.0 \0/
- New branching management
- New triangulation preconditioning for regular grids
- New templated triangulation API (up to x2 speedup)
- New debugging API
- New module API (simpler, clearer, more convenient)
- Performance updates for the Morse-Smale complex (e.g. improved worstcase runtime with processlowerStar, IEEE PAMI 2011)
- Order-based simulation of simplicity (big performance updates)
- Localized Topological Simplification of Scalar Data (IEEE VIS 2020)
- Fuzzy Contour Trees: Alignment and Joint Layout of Multiple Contour Trees (EuroVis 2020)
- Cinema Darkroom: A Deferred Rendering Framework for Large-Scale Datasets (IEEE LDAV 2020)
- Automatic deb binary packaging (for Ubuntu, Windows, MacOS)
- Updated examples
- Many fixes
<IP_ADDRESS>
- Progressive Wasserstein Barycenters of Persistence Diagrams (IEEE VIS 2019)
- Fast Wasserstein distance between Persistence Diagrams (auction+kd-tree)
- Support for periodic grids
- Improved dimension reduction (support for distance matrices)
- Extended Cinema support (compression, improved SQL support)
- VTK/Python API with conda-forge packaging
- Updated examples
- Fixes
0.9.8
- Updates for ParaView-5.6.1
- ContourAroundPoint (EnvirVis 2019 paper)
- Task-based Parallel Reeb Graphs with Dynamic ST-Trees (EGPGV 2019 paper)
- Nested Tracking Graphs (EuroVis 2017 paper)
- Morse-Smale quadrangulation (SIGGRAPH 2006 paper)
- Harmonic scalar field design (SMI 2009 paper)
- Eigen functions of the Laplace-Beltrami operator (cotan weights)
- Eigen and spectra support
- Barycentric subdivision
- Updated python examples
- Docker support
- Planar graph layout module
- Improved tracking from overlap (modular, templated, streaming support)
- New identifier sorter (for example to select the N most persistent features)
- Memory footprint improvement for the discrete gradient
- New unified plugin library
- Improved memory
- Bug fixes
- Clang-formatting
0.9.7
- Updates for ParaView-5.6.0
- Tracking from overlap
- TTK pipeline filters (ForEachRow)
- Depth image based geometry approximation (IEEE LDAV 2018 paper)
- Advanced cinema+sqlite3 support
- Lifted Wasserstein Matcher for Topology Time-Tracking (IEEE LDAV 2018 paper)
- Dimension reduction for high dimensional data (scikit-learn integration)
- Automatic guesses for ttk generated fields
- Improved type consistency
- Improved ParaView GUIs
- DataSet Interpolator (interpolate anything onto anything)
- Improved triangulation request
- Bug fixes
0.9.6
- Fixed major performance bug with discrete gradient (thanks to Attila Gyulassy)
- TDA aware compression (with ZLIB and ZFP support)
- New addressing scheme (allowing up to 64 bit ids), for extreme size datasets
- Automatic offset selection
- Updates for ParaView-5.5.2
- Various bug fixes
- Improved examples
- Basic windows continuous integration support
- 1000th commit!
0.9.5
- Updates for ParaView-5.5.0
- Bug fixes
- Removed global namespace usage in headers
- Fixes for gcc 4
- Fixes for clang
- Improved triangulation consistency in 2D and 1D
- Improved consistency in morse-smale complex computation
- Manifold check module
- Point merger
- Minimalist OBJ writer
- Support for double and single precision for point coordinates
0.9.4
- Windows support
- OFF reader/writer
- Field selector
- Bug fixes
0.9.3
- Updates for ParaView-5.4.1
- New cmake structure, find_package(TTKBase) find_package(TTKVTK) now available
- New simple python, vtk-c++ and plain c++ examples (TTK companion paper teaser)
- Greatly accelerated merge tree features using task-based Fibonacci heaps
- Bottleneck and Wasserstein distances between peristence diagrams
- Lp distance between scalar fields
- boundary mask on scalar field critical points
- optional 3D embedding of the persistence diagram
- optional mask array for constrained smoothing
- bug fixes in DiscreteGradient
- bug fixes in TopologicalSimplification
- code cleaning
0.9.2
- Updates for ParaView-5.4.0
- New naming convention for vtkWrappers (name conflicts under MacOs)
- TriangulationRequest module (to locally inspect triangulations in ParaView)
- improved time efficiency for link queries on implicit triangulations
- constructors fixes for VTK wrappers
- removed legacy CMake options
- minor bug fixes
0.9.1
- latest triangulation API
- improved module handling scripts
- build fixes (in response to early user feedback)
- updates for VTK-7.1.0 and ParaView-5.3.0
- IdentifierRandomizer module (to shuffle segmentation ids)


Brief Introduction
Chess is a two-player strategy board game played on a chessboard, a checkered gameboard with 64 squares arranged in an 8×8 grid.[1] The game is played by millions of people worldwide.
Chess is believed to have originated in India sometime before the 7th century. The game was derived from the Indian game chaturanga, which is also the likely ancestor of the Eastern strategy games xiangqi, janggi, and shogi. (A minority view holds that chess originated in China.) The pieces assumed their current powers in Spain in the late 15th century; the rules were standardized in the 19th century.
The game is played by millions of people worldwide. Each player begins with 16 pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. Each of the six piece types moves differently, with the most powerful being the queen and the least powerful the pawn. The objective is to checkmate[note 1] the opponent's king by placing it under an inescapable threat of capture. To this end, a player's pieces are used to attack and capture the opponent's pieces, while supporting each other. In addition to checkmate, the game can be won by voluntary resignation of the opponent, which typically occurs when too much material is lost or checkmate appears inevitable. There are also several ways a game can end in a draw.


--- layout: post title: Details published: true date: 2010-09-01 categories: [] posterous_url: http://blog.hungerandthirstdesign.com/post/1047856421/details posterous_slug: post/1047856421/details ---
And the Hastie saga continues… now have Facebook auth and event posting/updating working. Also got the Twitter auth working but haven’t had the time to get the event updating done yet. Should be really simple.  Good for you! Small progresses. Always rewarding. Check it out for yourself at Hastie-app.com


The stunning Ballroom offers a majestic and stylish space for
an incredible black tie dinner, a grand ball or even a fashionable
catwalk show. Totally restyled to offer unsurpassed luxury, the Ballroom
imaginatively fuses the elegant Victorian heritage, with contemporary
designer chic. This extraordinary space also benefits from huge picture windows
ensuring that theroom is flooded with natural light. The Ballroom also features a
stylish private reception area providing the ultimate space for arrival drinks or
cocktail receptions.
|
If you are planning a smaller event or celebration then the beautiful
Bruce & Wallace Suites, offer an exclusive and equally impressive
setting with signature panelling, gorgeous furnishings
and an abundance of designer touches. Located on the first floor these
exquisite rooms offer a remarkable backdrop for your occasion with the ultimate
privacy. Supported by personal and impeccable service, luminous guest
bedrooms, extravagantly beautiful interiors, and an array of
stunning menus The Royal creates an unforgettable experience &
backdrop for any occasion.
|
At the Royal we understand that catering for the tastes of you
and your guests is essential and our acclaimed Executive
Chef & kitchen brigade simply excel in the food arena.
Whether you’re looking for a magnificent formal dinner or, perhaps an indulgent
and expansive buffet, at the Royal we offer a huge array of imaginative
banqueting options or, alternatively why not meet our chef and create a bespoke menu
that suits your requirements.
|


Features
How It Works
Be our first testers
Search new places and trails
Plan food for your groups' adventure
There is an adventure waiting out there for you.


public class Configuration
extends java.lang.Object
Game
| Modifier and Type | Field and Description |
|---|---|
static int |
CHUNK_SIZE
NOT USED AT THE MOMENT.
|
static boolean |
DEBUG
Changes the behavior of the framework to output more
debug information.
|
static float |
FAR_PLANE
Configures the view frustum far plane.
|
static float |
FOV
Field of view, it the extent of the observable game world that is
seen on the display at any given moment.
|
static boolean |
FULLSCREEN
Must be set before window creation, fullscreen can't be switched if
the game is running, support maybe in lwjgl 3.2.
|
static boolean |
MIPMAPPING
Should textures be mip mapped
|
static int |
MONITOR
Use this monitor to create fullscreen
|
static boolean |
mouseInvert
NOT USED AT THE MOMENT.
|
static float |
mouseSensitivity
The speed of the mouse pointer and how fast it moves on the screen.
|
static float |
NEAR_PLANE
Configures the view frustum near plane.
|
static int |
OPENGL_MAJOR_VERSION
Major OpenGL Version to use.
|
static int |
OPENGL_MINOR_VERSION
Minor OpenGL Version to use.
|
static boolean |
OPTIMIZE
Should the mesh of the world be optimized
|
static boolean |
runDemo
Used in the game class to switch between random delete / adding cubes
every second.
|
static boolean |
showWireframe
Used in the renderer to switch between rendering the cubes with texture
or only the wireframe model.
|
static float |
velocity
velocity of the player / camera movement
|
| Constructor and Description |
|---|
Configuration() |
| Modifier and Type | Method and Description |
|---|---|
int |
getHeight()
Hight of the window.
|
int |
getWidth()
Width of the window.
|
int |
getWorldSize()
Get size of the world.
|
void |
loadConfiguration()
Loads configuration.
|
void |
setHeight(int height)
Set hight of the window.
|
void |
setWidth(int width)
Set width of the window.
|
void |
setWorldSize(int worldSize)
Set the size of the world.
|
public static final int MONITOR
public static final int OPENGL_MAJOR_VERSION
public static final int OPENGL_MINOR_VERSION
public static final boolean DEBUG
public static final float FOV
public static final float NEAR_PLANE
public static final float FAR_PLANE
public static final boolean FULLSCREEN
public static final int CHUNK_SIZE
public static final boolean OPTIMIZE
public static final boolean MIPMAPPING
public static boolean showWireframe
WorldMeshRenderer
public static boolean runDemo
Game
public static float mouseSensitivity
Camera
,
MouseHandler
public static boolean mouseInvert
public static float velocity
public int getHeight()
public void setHeight(int height)
height
- Default is 1080public int getWidth()
public void setWidth(int width)
width
- Default is 1920public void loadConfiguration()
public int getWorldSize()
public void setWorldSize(int worldSize)
worldSize
- the size of the world. Only before world creation.


DONATE NOW
Your small gift will help us create sustainable and ever lasting impact for children, families and the entire communities. SOS Children’s Villages India provides support to over 20,000 children living in vulnerable communities in remote areas of India. These children are at the risk of getting abandoned or losing parental care as their families are unable to provide proper food & nutrition due to their financial conditions. With a donation of just INR 2520, you can help us provide education, food & nutrition to such underprivileged children. Donate Now


Does managing your multifamiliy nests gets your feathers in a ruffle? Are you feeling a bit overwhelmed? Take control with wrinq. Just do it.


--- title: The Pollution Landscape, 1970—2000 date: 2020-12-10 10:14:25 permalink: /visualizations/companies/ layout: page extra_css: superfund.css visualization: superfund.js ---
In December 1981, Fairchild Semiconductor identified a chemical leak in one of its solvents storage tanks in South San Jose. A nearby well operated by the Great Oakes Water Company was discovered contaminated and promptly shut down, but neighbors in the area had for years wondered about the miscarriages, birth defects, stillbirths, and other health issues affecting their families. When news of the chemical leak broke in January 1982, neighborhoods began to question just how clean the "clean" industries of high tech really were. Subsequent investigations by state, county, and city government and the Environmental Protection Agency discovered widespread chemical leaks throughout the San Francisco Peninsula, many of which became eligible for Superfund funding. Out of twenty-nine sites investigated by the EPA, twenty-four were placed on the National Priorities List and designated Superfund sites. Santa Clara County has more Superfund sites than any other county in the United States.
Superfund—the name given to hazardous waste sites under the fund established by the Comprehensive Environmental Response, Compensation, and Liability Act (CERCLA) of 1980—provides funding to clean-up efforts and grants the EPA additional power in compelling those responsible for toxic waste to perform cleanups or reimburse government-led cleanups.
I am interested in the spatial configurations of environmentalism in the Bay Area. This map gives me one way to explore some of those dynamics. Although currently limited in the information it presents, the project will evolve over time to include a timeline slider for visualizing the appearance of tech companies and Superfund sites, allow you to overlay Census data to discern demographic patterns, and overlay environmental layers such as rivers, wilderness areas, open space, and agricultural reserves.
Zoom closer by double-clicking or scroll the mousewheel up and down. Mouse over the points to view more information about that location. Layers of the map can be toggled off and on with the checkboxes.
Be aware that I am projecting historical data onto a present-day map, so certain historical realities not reflected in the basemap such as the location of roads and freeways, names of roads and locations, and so on. The basemap used here is primarily for referencing the physical geography of the area.
Jason A. Heppler, "{{ page.title}}," interactive map, {{site.url}}{{page.permalink}}, 2014.
Base map provided by Mapbox. This is an early draft. The data on technology companies so far comes from Palo Alto city directories (1954-1972) and Rich's Complete Guide to Santa Clara County's Silicon Valley (1983). Coming soon will be data from the San Jose City Directories, Santa Clara City Directories, Sunnyvale City Directories, and Mountain View City Directories.
If you are interested in contributing to the database, please contact me: jason@jasonheppler.org.


FRC team 1307, known as "the Robosaints", is a group of students in grades 9-12. We all have varying skill levels, and all have their own special skills. Some of us are great at programming, others at designing robots, others at organizing the pit, and more.
A senior at Saint Thomas, and longtime member of our team, Jacob has attained a (high school) level of mastery in electrical engineering, machining, and mechanical design. He runs the team like a professional, and is truly a team player.
A senior at STA, Krupski is one of the team's vice presidents. He also holds the title of "Captain Safety", formally known as the head of safety on our team. He has been a part of the team since his first year at STA. Outside of Robotics, he has a big passion for graphic design, and always brightens the mood of the room he's in!
A junior at STA, Soupy is the lead programmer for the team, and as such is in charge of training and mentoring new programmers, as well as managing the robot's codebase. He is a personable member of the team.
Also a senior at STA, Elliot is the other vice president of the team. He is an integral part of our group of drivers, and our team wouldn't be the same without him.
Currently in his second year at STA, Danny enjoys building and designing the bot, and he is our best driver. He is a great team member, and has a sufficient sense of humor.
TBD


This section of the guide covers aspects of SPI.
There are two types of Processors in Synapse:
These can contain sub-processors in its processor map. Ex: RegexProcessor, XpathProcessor etc.
This does not contain any sub-processors. Their soul purpose is to contain configuration infromation. Ex: AddressinInProcessor Core of Synapse contain Group and Referencing Processors, Rule Processors, Built-in Processors and User Mediator Type Processors.
Apart from the above, Synapse considers all other processors as extensions. Ex: SpringMediator etc. As mentioned in the Userguide every element in synapse.xml maps to a Processor. Every Processor has its ProcessorConfigurator. ProcessorConfigurator is the one which decides whether the corresponding Processor is a Node or Leaf Processor. So any Processor that has been written to Synapse should come as a extension and should go under the SVN folder "extensions".
Following XML shows the semantics of a Node Processor.
<foo attr="value"> <bar/> <car/> </foo>
<foo/> should map to FooProcessor which is a Node and there should be corresponding FooProcessorConfiguratator. So FooProcessor should contain a map to hold down the other Processors coming under it (BarProcessor and CarProcessor, these will be explained later on). To be a Node, FooProcessorConfigurator should extend from abstract AbstractListProcessorConfigurator. FooProcessorConfigurator contains all the configuration information of the Processor. It will hold the QName of element. All elements comes under the namespace of http://ws.apache.org/ns/synapse. If there are other attributes pertaining to the elements they should also come under the prior namespace and it should be defined in the ProcesssorConfigurator. Ultimately you will have following code.
Now you have to implement the following methods,
public Processor createProcessor(SynapseEnvironment se, OMElement el);public QName getTagQName();
public Processor createProcessor(SynapseEnvironment se, OMElement el),
This will deal with the FooProcessor creation. The following is a specific way to write this method
Now lets look at the FooProcessor implementation. Remember it's a Node, and it should contain a place to hold the value of "attr". As this is a Node, it should extend from ListProcessor.
public boolean process(SynapseEnvironment se, SynapseMessage smc)
handle the processing logic. So there be any condition, and if the logic is "true" call "super.process(se, smc)" . If the processing logic is fault through make sure that you will call "return true". So writing a extension is as easy as prior.
<bar/> is leaf element and it will map to a Leaf Node. So let the mapping be BarProcessor and there should be the corresponding BarProcessorConfigurator. So the symantics of BarProcessorConfigurator is as follows,
If there are attributes, let them be handle as shown in "Writing a Node Processor" . Leaf ProcessorConfigurators should extend from AbstractProcessorConfigurator. Now lets see the semantics of BarProcessor.
Leaf Processors should extend from AbstractProcessor. So "Let there be Processors". But we are not quite there. We need to do one more configuration, Plunging the extension to the core.
First Method:
This is based on Service Provider funtionality that comes with JDK1.3 above. For more information click here
JAR structure is as follows
META-INF +-services +-a.b.c.d.ProcessorConfigurator {this is a text file, which has a QName entry a.b.c.d.BarProcessorConfigurator } a +-b +-c +-d +-BarProcessorConfigurator
Second Method
Go to the class
org.apache.synapse.xml.ProcessorConfiguratorFinder
there one will find the following static variable.
private static Class[] processorConfigurators = {...}
You have to fill it with your extensions as follows,
private static Class[] processorConfigurators = {..., FooProcessorConfigurator.class,BarProcessorConfigurator.class}
Now you have successfully plugged your processor into Synapse. Finally "Let there be Processors".


Welcome To Blitz3D!
To return to this page at any time, just click the 'home' icon in the toolbar.
- Samples - a collection of 3D samples to whet your appetite!
- 3D Tutorials - if you're already confident using Blitz Basic, check out these detailed tutorials.
- Basic Tutorials - completely new to programming? These tutorials are just the place to start.
- Command Reference - for the low down on the Blitz3D command set.
- Language Reference - describes the Blitz programming language in detail.
- Geometricks Models - a collection of 3D models kindly donated by Geometricks.
- Games - a few small games written in Blitz3D
- Credits - who did what...
If you experience any problems running Blitz3D, please contact<EMAIL_ADDRESS>Come and visit us at www.blitzbasic.com, for news, updates and a nice time in general!


 Google Ventures' Daniel Burka dives into the data.
-
Quirky Off-Shoot Launches Touch-Screen Controller For Smarthome Gadgets
www.fastcodesign.com
The device can be installed in place of a wall light-switch and connects with more than 100 different products from 15 partner brands.
-
Art For Space Nerds: Dynamic Sculpture Visualizes Meteorite Impacts On The ...
www.fastcodesign.com
The steel sculpture shifts over the course of three hours, in response to meteorites that impacted the moon between 2006 and 2014.
-
These Scientists Studied Why Internet Stories Go Viral. You Won't Believe ...
www.fastcodesign.com
Science confirms what Buzzfeed and Upworthy already know: In the hierarchy of digital contagion, content that evokes powerful emotions floats...
-
How The "Star Wars" Lightsaber Was Designed
www.fastcodesign.com
How do you design a futuristic laser sword? Take a stick, rotoscope it, and then let a sound design genius work his magic.
-
With Lasers, Robots, and Turtles, This Board Game Teaches 4-Year-Olds To ...
www.fastcodesign.com
Now on Kickstarter, Robot Turtles is a new board game designed by a Google executive that teaches kids who can't even read the logic of programming.
-
The David Bowie Exhibit Reveals Little About The Man Behind The Mask
www.fastcodesign.com
The David Bowie exhibition at MCA was every bit the spectacle you'd hope. We just wish it showed us more David Jones.
-
How Reading Slowly (Real Books, Not Twitter) Cuts Stress
www.fastcodesign.com
A "slow reading" movement touts the benefits of unplugged reading time, and the detriments of skimming the Internet.
-
Richard Estes's Paintings Appear More Real Than Photographs
www.fastcodesign.com
A retrospective of Estes's photorealistic paintings features panoramas more luminous and detailed than what many cameras can capture.
-
24 Killer Heels That Would Make Carrie Bradshaw Swoon
www.fastcodesign.com
Killer Heels, an exhibition dedicated to the art of high-heeled shoes, opens at the Brooklyn Museum.
-
MIT Invents A Magic Lens That Combines All Your Screens Into A Single ...
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With THAW, smartphones can seamlessly interact with what's happening on laptop and tablet screens. And that's only the beginning.
-
In Photos: Ai Weiwei Goes To Alcatraz
www.fastcodesign.com
The Chinese artist turns dragon kites and Lego portraits into powerful political statements.
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Yacht-Designing Billionaire Wants To Build A Yacht-Shaped Hospital
www.fastcodesign.com
Russian banker-turned-designer Vasily Klyukin wants hospitals to be more welcoming. So he's creating one that looks like a giant boat.
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See The Big Bang Of The Next Internet
www.fastcodesign.com
What will the Internet look like when web pages fade away and 3-D avatars take over? Here, we get an early glimpse.
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Map: Which Countries Are Most Responsible For Climate Change?
www.fastcodesign.com
An interactive map reveals which nations consume the most fossil fuels, and which are most vulnerable to the effects of climate change.
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In China, The Modern Shopping Mall Is Topped With An Urban Farm, Not With ...
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It's part of a new self-sufficient neighborhood where cars could become a thing of the past. It's as sustainable as can be--oh, except for how it...
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Smart Homes Make For Angry Roommates
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Researchers in the U.K. discover a dark side to smart meters: roommate hell.
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9 Rare Photos Of The First Crossing Of Antarctica
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A new book compiles amazing photos of the Trans-Antarctic Expedition, one of the 20th century's greatest feats of exploration.
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A Typeface For The Bauhaus
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Sasha Lobe of L2M3 design walks us through the challenges of designing the Bauhaus-Archiv Museum's new visual identity.
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Tilt Brush Is Like Microsoft Paint For The Year 2020
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Inside a virtual reality headset, digital sketches become awesome sculptures.
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10 Scenes You Need To See From Raiders of the Lost Ark...In Black & White
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This film study will make you appreciate Spielberg's composition and Douglas Slocombe's cinematography more than ever before.
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The Design Constraint That Gave Dale Carnegie's Classic Self-Help Book Its ...
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How To Win Friends And Influence People originally had a much drabber title.
-
A Guide To All Of NYC's Subway Signs
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The NY Train Project catalogues the beautiful underground tilework and signs of the MTA.
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A Monochrome Lego Set To Teach Tomorrow's Architects
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Six cutting-edge design firms have teamed up with the world's most popular brick-maker to impart the core principles of modern architecture.
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A Playfully Illustrated Guide To Cocktails For The Budding Mixologist
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Cheers to making cocktails--and making cocktails accessible with a rare twist of illustration and humor.
-
An Illustrated Guide To Carrie Bradshaw’s Shoes
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The Sex and the City protagonist loved shoes. A lot. Right on time for New York Fashion Week, Pop Chart Lab has issued a poster-sized tribute to ...
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Create Your Own Hipster Logo In 6 Steps
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Launching your very own artisanal organic ketchup company? Do yourself a favor and make a hipster logo to go with it.
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The Ultimate Guide To Your Toolbox
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Some assembly required? Yeah, right! Here's the infographic to help you put together all that stuff you scored over Black Friday.
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A Kid's Guide To How Internet Ads Work
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This animated lesson is meant to keep kids scam-free while online.


fresh.
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The project’s first proposed flagship product, #SpiritWarx, will be a very fun and complete game catered to a widespread audience that uniquely incorporates a way of playing battles and playing for gaining PXDs. Play, Train your warrior, Sell it on a #DEX @pixdum @Komodo...


statsmodels.imputation.mice.MICE¶
-
class
statsmodels.imputation.mice.
MICE
(model_formula, model_class, data, n_skip=3, init_kwds=None, fit_kwds=None)[source]¶ Multiple Imputation with Chained Equations.
This class can be used to fit most Statsmodels models to data sets with missing values using the ‘multiple imputation with chained equations’ (MICE) approach..
Parameters: model_formula : string
The model formula to be fit to the imputed data sets. This formula is for the ‘analysis model’.
model_class : statsmodels model
The model to be fit to the imputed data sets. This model class if for the ‘analysis model’.
data : MICEData instance
MICEData object containing the data set for which missing values will be imputed
n_skip : int
The number of imputed datasets to skip between consecutive imputed datasets that are used for analysis.
init_kwds : dict-like
Dictionary of keyword arguments passed to the init method of the analysis model.
fit_kwds : dict-like
Dictionary of keyword arguments passed to the fit method of the analysis model.
Examples
Run all MICE steps and obtain results:
>>> imp = mice.MICEData(data) >>> fml = 'y ~ x1 + x2 + x3 + x4' >>> mice = mice.MICE(fml, sm.OLS, imp) >>> results = mice.fit(10, 10) >>> print(results.summary())
.. rubric:: Methods
combine
()Pools MICE imputation results. fit
([n_burnin, n_imputations])Fit a model using MICE. next_sample
()Perform one complete MICE iteration. Methods
combine
()Pools MICE imputation results. fit
([n_burnin, n_imputations])Fit a model using MICE. next_sample
()Perform one complete MICE iteration.


WITNESS LIST State Health Care Expenditures, Select Committee (SUBCOMMITTEE ON Interim Charge 2) March 24, 2004-2:00P CHIP Crowd Out On: Berndt, Trey (Health and Human Services Commission) Born, Christopher M. (THA, TCH, TCHP) Dunkelberg, Anne (Center for Public Policy Priorities) Longley, Dianne (Texas Department of Insurance) Patterson, Chris (Texas Public Policy Foundation) Yoder, Eric (Amerigroup Texas)


| DOSE: T+ 0:00 |
2 Tbsp |
oral |
Nutmeg |
(ground / crushed) |
| T+ 1:30 |
1 Tbsp |
oral |
Nutmeg |
(ground / crushed) |
I will start by saying that while I do not use any drug heavily, I have tried mushrooms, pot, coke, meth and others. I purchased whole unground nutmeg (63g) and ground up three of the nuts. I took two tablespoons of this powder and mixed it with lemon juice to hide the supposidly horrible flavor. I drank it down in two gulps and got my first surprise. This stuff wasn't that bad. I wouldn't drink it for the taste, but it was nothing compared to the horror stories I had read. This was at 8:39 pm.
About 9:45 I started wondering when the effects would kick in, I noticed I felt something, but not much more than a mild marijuana buzz. About 20 minutes later I downed the rest of what I had ground up, making an even 3 tablespoons. This I took straight out of the spoon, followed by a glass of water. This was actually easier than the other method, as the citric acid had caused some irritation the first time which I originally blamed on nutmeg.
10:30 or so was when I definately knew that I was feeling it get more intense, and I also noticed something that I hadn't seen described in relation to nutmeg. The process of coming up hit kind of like waves in an approaching shore. There would be a peek, when I would notice the effects were more pronounced, this would fade and be followed by a trough in which everything was almost completely normal. These peeks and troughs were relatively short, and inbetween was a period where I hovered in the middle of the extremes. Each time the peek came it was more intense than the last, and when I settled back to the midpoint, it was more intense as well.
This continued for quite a while. At first I would describe it as smoking pot, starting at just barely being stoned, and progressing to being totally wasted. At one of the peeks I thought to myself 'this is the highest I can go before it feels like something other than weed.' At this point I laid down on the couch and continued to watch tv. My guess was it had been about an hour, but when I looked at a clock it was 3:30 AM. It had been about 3 hours since I had actually sat down. I went to my room and turned on some music and watched the screensaver. This didn't produce any cool visuals or anything, but was still interesting to watch for no apparent reason. At this point I ruined my experience however by deciding that it was ok if I layed down and listened to music. I was asleep almost instantly, as I had slept maybe 2 hours the night before. At 7:00 AM I woke up and realized the music was still on so I turned it off and went back to sleep.
I woke up around noon and got up to take a shower. I actually felt kind of drunk, lack of complete motor coordination, walking felt a little weird. I did not however, as some people have reported, have a hangover. There were virtually no negative effects. I walked around outside the next day, I live in a big city so this was not a nature walk. I was kind of dazed, I was looking around at nothing in particular, especially up at the sky. I went to bed that night and that was the end of it.
I will try this again, maybe with a friend, probably a little more, and definatly when I am more awake, or maybe use a stimulant, don't know what the effects would be mixed though.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


{% extends 'base.html' %} {% load static %} {% block css %} {% endblock css %} {% block content %}
GovLens analyzes over ten thousand government websites all around the United States and checks on how well they use HTTPS — an important security standard
HTTPS (Short for Hypertext Transfer Protocol Secure) means that your traffic is encrypted so only you and the website you are visiting know what you are communicating.
Look up your city or an agency near you in the search box above, and see tips on how the security can be improved, even on tight budgets!


Blk 7 lot 7 Taipeh Street Summerwind
Village IV City of Dasmarinas Cavite
09434124542
<EMAIL_ADDRESS>Date of Birth : June 3,1999
Place of Birth : Rosario,Cavite
Gender : Female
Civil Status : Single
Religion : MCGI
Height : 5'6
Weight : 62 kg
Dasmarinas Elementary School 2005-2011
Congressional National High school 2011-2015
Cavite State University-Silang Campus 2015-present
C-SHARP TREASURER : 2015-2017
C-SHARP VICE PRESIDENT : 2017-2018


While there is a clear correlation between temperature and latitude, it was harder to see the correlations for the other variables.
Latitude has the biggest effect on temperature than any of the other variables.
Overall, most of the citues measured had a higher humidity percentage and a lower wind speed percentage.
Cloudiness was the hardest variable to see a correlation to latitude.
Check out the below scatterplots!


HTML & CSS
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What are the differences between relative...
Identity & Values
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Identity, values, strengths and limitations...
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My long term goal as a software developer...
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Sometimes it is convenient to be able to send messages to ordinary Prolog terms as if they were objects. Prolog terms are easier to create than objects, and unlike objects, they are automatically garbage collected (see obj-tech-lim). Of course, unlike objects, Prolog terms cannot be modified. However, when a particular class of objects never needs to be dynamically modified, and doesn't need to be subclassed, it may be appropriate to define it as a term class.
A term class is defined much like an ordinary class: it begins with a `:- class' directive defining the class and its slots, follows with clauses defining the methods for this class, and ends with an `:- end_class' directive, the end of the file, or another `:- class' directive. The only difference is in the form of the `:- class' directive introducing a term class definition.


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Introduce your children to real brain developers---i.e. educational software and hardware that will enhance their learning abilities and get them to achieve at their optimum. Visit Academic Superstore online and check out the hundreds of educational tools offered to make learning an easy and fun process. Visit www.academicsuperstore.com and shop with ease and comfort. From Kindergarten to grade 12, there are many software and hardware available that will improve and augment your children’s mental capabilities. Use our discount coupons to get this great product!
Academic Superstore carries thousands of products to choose from. You can get 3-D animation education suite to educate yourself so that you are in touch with the ever changing world of three dimensions. You can get all kind of learning products specifically designed for each grade from KG to grade 12. There are products for teachers and students. Check out www.academicsuperstore.com. They carry learning tools, software and product from all major brands like Adobe, Sibelius, Microsoft, Sony Media software and Wacom. You can get everything you need for a great learning or teaching experience. Whether you are a student or a teacher www.academicsuperstore.com has the perfect learning or teaching product for you. Check it out!
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Merry Hill issues statement after Mothercare collapse
The child and baby retailer is expected to launch a closing down sale at intu Merry Hill today after collapsing into administration
by Graeme Brown, https://www.facebook.com/graemebrum/?fref=tsBosses of Merry Hill say they are working to ensure a "great mix of stores" after Mothercare became the latest victim of the High Street downturn.
The child and baby retailer is expected to launch a closing down sale at intu Merry Hill and 78 other UK stores today after collapsing into administration.
It is set to become the latest store to be lost to Merry Hill, after the likes of Cath Kidston and Druckers this year, although there has also been a spate of new openings.
A spokesperson from Merry Hill said: “We await further details on Mothercare’s plans, and if these will impact the store at intu Merry Hill.
"Our visitors can be assured that we will continue to work closely with existing and new brands to deliver the great mix of stores, leisure and entertainment that they expect, with the arrival of Mango and Hobbs both opening at the centre later this month.”
Black Country Live revealed this morning that a closing down sale would launch today.
There were no signs at the Merry Hill store this morning, and a member of staff told our reporter she was in the dark about it.
But a Mothercare spokesman said: "To confirm, the sale rolls out across all stores today."


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| 1 | /* | |
| 2 | * Licensed to the Apache Software Foundation (ASF) under one or more | |
| 3 | * contributor license agreements. See the NOTICE file distributed with | |
| 4 | * this work for additional information regarding copyright ownership. | |
| 5 | * The ASF licenses this file to You under the Apache License, Version 2.0 | |
| 6 | * (the "License"); you may not use this file except in compliance with | |
| 7 | * the License. You may obtain a copy of the License at | |
| 8 | * | |
| 9 | * http://www.apache.org/licenses/LICENSE-2.0 | |
| 10 | * | |
| 11 | * Unless required by applicable law or agreed to in writing, software | |
| 12 | * distributed under the License is distributed on an "AS IS" BASIS, | |
| 13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 14 | * See the License for the specific language governing permissions and | |
| 15 | * limitations under the License. | |
| 16 | */ | |
| 17 | package org.apache.commons.imaging.common.itu_t4; | |
| 18 | ||
| 19 | import java.io.IOException; | |
| 20 | import java.util.ArrayList; | |
| 21 | import java.util.List; | |
| 22 | ||
| 23 | import org.apache.commons.imaging.common.BitInputStreamFlexible; | |
| 24 | ||
| 25 | /** | |
| 26 | * A Huffman tree implemented as 1 array for high locality of reference. | |
| 27 | */ | |
| 28 | class HuffmanTree { | |
| 29 | private final List<Node> nodes = new ArrayList<Node>(); | |
| 30 | | |
| 31 | private final static class Node { | |
| 32 | boolean isEmpty = true; | |
| 33 | Object value = null; | |
| 34 | } | |
| 35 | ||
| 36 | public final void insert(final String pattern, final Object value) | |
| 37 | throws HuffmanTreeException { | |
| 38 | int position = 0; | |
| 39 | Node node = growAndGetNode(position); | |
| 40 |
1
1. insert : negated conditional → SURVIVED |
if (node.value != null) { |
| 41 | throw new HuffmanTreeException("Can't add child to a leaf"); | |
| 42 | } | |
| 43 |
3
1. insert : changed conditional boundary → SURVIVED 2. insert : Changed increment from 1 to -1 → SURVIVED 3. insert : negated conditional → SURVIVED |
for (int patternPosition = 0; patternPosition < pattern.length(); patternPosition++) { |
| 44 | final char nextChar = pattern.charAt(patternPosition); | |
| 45 |
1
1. insert : negated conditional → SURVIVED |
if (nextChar == '0') { |
| 46 |
2
1. insert : Replaced Shift Left with Shift Right → SURVIVED 2. insert : Replaced integer addition with subtraction → SURVIVED |
position = (position << 1) + 1; |
| 47 | } else { | |
| 48 |
2
1. insert : Replaced integer addition with subtraction → SURVIVED 2. insert : Replaced Shift Left with Shift Right → SURVIVED |
position = (position + 1) << 1; |
| 49 | } | |
| 50 | node = growAndGetNode(position); | |
| 51 |
1
1. insert : negated conditional → SURVIVED |
if (node.value != null) { |
| 52 | throw new HuffmanTreeException("Can't add child to a leaf"); | |
| 53 | } | |
| 54 | } | |
| 55 | node.value = value; | |
| 56 | } | |
| 57 | ||
| 58 | private Node growAndGetNode(final int position) { | |
| 59 |
2
1. growAndGetNode : changed conditional boundary → SURVIVED 2. growAndGetNode : negated conditional → SURVIVED |
while (position >= nodes.size()) { |
| 60 | nodes.add(new Node()); | |
| 61 | } | |
| 62 | final Node node = nodes.get(position); | |
| 63 | node.isEmpty = false; | |
| 64 |
1
1. growAndGetNode : mutated return of Object value for org/apache/commons/imaging/common/itu_t4/HuffmanTree::growAndGetNode to ( if (x != null) null else throw new RuntimeException ) → SURVIVED |
return node; |
| 65 | } | |
| 66 | ||
| 67 | public final Object decode(final BitInputStreamFlexible bitStream) | |
| 68 | throws HuffmanTreeException { | |
| 69 | int position = 0; | |
| 70 | Node node = nodes.get(0); | |
| 71 |
1
1. decode : negated conditional → KILLED |
while (node.value == null) { |
| 72 | int nextBit; | |
| 73 | try { | |
| 74 | nextBit = bitStream.readBits(1); | |
| 75 | } catch (final IOException ioEx) { | |
| 76 | throw new HuffmanTreeException( | |
| 77 | "Error reading stream for huffman tree", ioEx); | |
| 78 | } | |
| 79 |
1
1. decode : negated conditional → KILLED |
if (nextBit == 0) { |
| 80 |
2
1. decode : Replaced Shift Left with Shift Right → KILLED 2. decode : Replaced integer addition with subtraction → KILLED |
position = (position << 1) + 1; |
| 81 | } else { | |
| 82 |
2
1. decode : Replaced integer addition with subtraction → KILLED 2. decode : Replaced Shift Left with Shift Right → KILLED |
position = (position + 1) << 1; |
| 83 | } | |
| 84 |
2
1. decode : changed conditional boundary → SURVIVED 2. decode : negated conditional → KILLED |
if (position >= nodes.size()) { |
| 85 | throw new HuffmanTreeException("Invalid bit pattern"); | |
| 86 | } | |
| 87 | node = nodes.get(position); | |
| 88 |
1
1. decode : negated conditional → KILLED |
if (node.isEmpty) { |
| 89 | throw new HuffmanTreeException("Invalid bit pattern"); | |
| 90 | } | |
| 91 | } | |
| 92 |
1
1. decode : mutated return of Object value for org/apache/commons/imaging/common/itu_t4/HuffmanTree::decode to ( if (x != null) null else throw new RuntimeException ) → KILLED |
return node.value; |
| 93 | } | |
| 94 | } | |
Mutations | ||
| 40 |
1.1 |
|
| 43 |
1.1 2.2 3.3 |
|
| 45 |
1.1 |
|
| 46 |
1.1 2.2 |
|
| 48 |
1.1 2.2 |
|
| 51 |
1.1 |
|
| 59 |
1.1 2.2 |
|
| 64 |
1.1 |
|
| 71 |
1.1 |
|
| 79 |
1.1 |
|
| 80 |
1.1 2.2 |
|
| 82 |
1.1 2.2 |
|
| 84 |
1.1 2.2 |
|
| 88 |
1.1 |
|
| 92 |
1.1 |


DEAR SIR/MADAM Greetings. I know you will be surprised to read from me,please consider this letter as a request from a widow in need of assistance.I am Mrs.LINDA CAMARA, from the Democratic Republic of Congo(formerly known as Zaire). My husband Dr.TABITA CAMARA was the minister of Precious Mineral Marketing Co-Operation of the Democratic Republic of Congo during the reign of late president mobutu.As the wife he relied on, he drew my attention to the money in case of death or other unforeseen circumstance This his fear was actualized when rebels attack and burnt our house and killed him. Before the death of my husband he reveal to me where he deposited$9.5 million US dollar,deposited in a west African Country Ghana. I and my son Henrry,have since been rescued by the intervention of the (U.N) peace keeping force, and have manage to escape to the Republic of Ghana with my son. And we are now presently taking refugee in a refugee camp here in Ghana. The money was kept in a box and registered as precious items and thus nobody knows that the content it's money that it is in the box, all the Document as to the claim of the Consignments containing the money are in my position, as the next of kin, I am entitled to pick up the consignments. We are soliciting for your assistance to help us invest this money in your Country and take us as one family and you will also help us buy a house over there in your Country where we can live safely. We are willing to offer you 25% of the total money for the assistance.Am expecting to hear from you soon. (I will send you the relevant documents including my personal picture on receipt of your reply.) Best regards, Mrs.LINDA CAMARA & Son. NB:Include your phone and fax numbers when replying.


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A
address()
- Method in class com.mypopsy.maps.
StaticMap.GeoPoint
B
BLACK
- Static variable in class com.mypopsy.maps.
StaticMap.Marker.Style
BLUE
- Static variable in class com.mypopsy.maps.
StaticMap.Marker.Style
build()
- Method in class com.mypopsy.maps.
StaticMap.Marker.Style.Builder
build()
- Method in class com.mypopsy.maps.
StaticMap.Path.Style.Builder
builder()
- Static method in class com.mypopsy.maps.
StaticMap.Marker.Style
builder()
- Static method in class com.mypopsy.maps.
StaticMap.Path.Style
C
center(StaticMap.GeoPoint)
- Method in class com.mypopsy.maps.
StaticMap
Explicitely center the map on the given
geopoint
center(double, double)
- Method in class com.mypopsy.maps.
StaticMap
Explicitely center the map on the given latitude/longitude
center(String)
- Method in class com.mypopsy.maps.
StaticMap
center()
- Method in class com.mypopsy.maps.
StaticMap
Query for the center of the map
circle(StaticMap.Path.Style, double, double, int, int)
- Static method in class com.mypopsy.maps.
StaticMap.Path.Style
Construct a circle
path
using the given style, center and radius.
color(int)
- Method in class com.mypopsy.maps.
StaticMap.Marker.Style.Builder
Specifies the 24-bit
marker
color
color()
- Method in class com.mypopsy.maps.
StaticMap.Marker.Style
color(int)
- Method in class com.mypopsy.maps.
StaticMap.Path.Style.Builder
Specifies a 24-bit or 32-bit color
color()
- Method in class com.mypopsy.maps.
StaticMap.Path.Style
com.mypopsy.maps
- package com.mypopsy.maps
D
DEFAULT
- Static variable in class com.mypopsy.maps.
StaticMap.Marker.Style
DEFAULT
- Static variable in class com.mypopsy.maps.
StaticMap.Path.Style
DEFAULT_COLOR
- Static variable in class com.mypopsy.maps.
StaticMap.Marker.Style
DEFAULT_COLOR
- Static variable in class com.mypopsy.maps.
StaticMap.Path.Style
DEFAULT_FORMAT
- Static variable in class com.mypopsy.maps.
StaticMap
default
StaticMap.Format
DEFAULT_SCALE
- Static variable in class com.mypopsy.maps.
StaticMap
default scale
DEFAULT_SIZE
- Static variable in class com.mypopsy.maps.
StaticMap.Marker.Style
DEFAULT_STROKE
- Static variable in class com.mypopsy.maps.
StaticMap.Path.Style
DEFAULT_TYPE
- Static variable in class com.mypopsy.maps.
StaticMap
default
StaticMap.Type
E
equals(Object)
- Method in class com.mypopsy.maps.
StaticMap.GeoPoint
equals(Object)
- Method in class com.mypopsy.maps.
StaticMap.Marker.Style
equals(Object)
- Method in class com.mypopsy.maps.
StaticMap.MarkerGroup
equals(Object)
- Method in class com.mypopsy.maps.
StaticMap.Path
equals(Object)
- Method in class com.mypopsy.maps.
StaticMap.Path.Style
F
fill(int)
- Method in class com.mypopsy.maps.
StaticMap.Path.Style.Builder
Indicates both that the path marks off a polygonal area and specifies the fill color to use as an overlay within that area.
fillColor()
- Method in class com.mypopsy.maps.
StaticMap.Path.Style
format(StaticMap.Format)
- Method in class com.mypopsy.maps.
StaticMap
Images may be returned in several common web graphics formats: GIF, JPEG and PNG.
format()
- Method in class com.mypopsy.maps.
StaticMap
Query for the current
format
G
geodesic(boolean)
- Method in class com.mypopsy.maps.
StaticMap.Path.Style.Builder
Indicates that the requested path should be interpreted as a geodesic line that follows the curvature of the Earth.
geodesic()
- Method in class com.mypopsy.maps.
StaticMap.Path.Style.Builder
GREEN
- Static variable in class com.mypopsy.maps.
StaticMap.Marker.Style
GREY
- Static variable in class com.mypopsy.maps.
StaticMap.Marker.Style
H
hasCoordinates()
- Method in class com.mypopsy.maps.
StaticMap.GeoPoint
hashCode()
- Method in class com.mypopsy.maps.
StaticMap.GeoPoint
hashCode()
- Method in class com.mypopsy.maps.
StaticMap.Marker.Style
hashCode()
- Method in class com.mypopsy.maps.
StaticMap.MarkerGroup
hashCode()
- Method in class com.mypopsy.maps.
StaticMap.Path
hashCode()
- Method in class com.mypopsy.maps.
StaticMap.Path.Style
height()
- Method in class com.mypopsy.maps.
StaticMap
Query for the current height value
http()
- Method in class com.mypopsy.maps.
StaticMap
Force http scheme
https()
- Method in class com.mypopsy.maps.
StaticMap
Force https scheme (default)
I
icon(URL)
- Method in class com.mypopsy.maps.
StaticMap.Marker.Style.Builder
icon(String)
- Method in class com.mypopsy.maps.
StaticMap.Marker.Style.Builder
Specifies an URL to use as the marker's custom icon.
icon()
- Method in class com.mypopsy.maps.
StaticMap.Marker.Style
isGeodesic()
- Method in class com.mypopsy.maps.
StaticMap.Path.Style
isHttps()
- Method in class com.mypopsy.maps.
StaticMap
K
key(String)
- Method in class com.mypopsy.maps.
StaticMap
Query for the current API Key
L
label(char)
- Method in class com.mypopsy.maps.
StaticMap.Marker.Style.Builder
Specifies a single uppercase alphanumeric character from the set {A-Z, 0-9}.
label()
- Method in class com.mypopsy.maps.
StaticMap.Marker.Style
latitude()
- Method in class com.mypopsy.maps.
StaticMap.GeoPoint
longitude()
- Method in class com.mypopsy.maps.
StaticMap.GeoPoint
M
marker(double, double)
- Method in class com.mypopsy.maps.
StaticMap
Add a single
marker
with default
style
marker(String)
- Method in class com.mypopsy.maps.
StaticMap
Add a single
marker
with default
style
.
marker(StaticMap.GeoPoint...)
- Method in class com.mypopsy.maps.
StaticMap
Add
marker
(s) using default
style
.
marker(StaticMap.Marker.Style, StaticMap.GeoPoint...)
- Method in class com.mypopsy.maps.
StaticMap
Add
marker
(s) using the given
style
markers()
- Method in class com.mypopsy.maps.
StaticMap
Query for the current markers.
N
NO_FILL_COLOR
- Static variable in class com.mypopsy.maps.
StaticMap.Path.Style
NO_HEIGHT
- Static variable in class com.mypopsy.maps.
StaticMap
NO_WIDTH
- Static variable in class com.mypopsy.maps.
StaticMap
NO_ZOOM
- Static variable in class com.mypopsy.maps.
StaticMap
O
ORANGE
- Static variable in class com.mypopsy.maps.
StaticMap.Marker.Style
P
path(StaticMap.Path)
- Method in class com.mypopsy.maps.
StaticMap
Add a
path
using default
style
path(StaticMap.GeoPoint...)
- Method in class com.mypopsy.maps.
StaticMap
Add a
path
using default
Style style
path(StaticMap.Path.Style, StaticMap.GeoPoint...)
- Method in class com.mypopsy.maps.
StaticMap
Add a
path
using the given
style
paths()
- Method in class com.mypopsy.maps.
StaticMap
points
- Variable in class com.mypopsy.maps.
StaticMap.MarkerGroup
points
- Variable in class com.mypopsy.maps.
StaticMap.Path
PURPLE
- Static variable in class com.mypopsy.maps.
StaticMap.Marker.Style
R
RED
- Static variable in class com.mypopsy.maps.
StaticMap.Marker.Style
S
scale(int)
- Method in class com.mypopsy.maps.
StaticMap
The scale value is multiplied with the size to determine the actual output size of the image in pixels, without changing the coverage area of the map.
scale()
- Method in class com.mypopsy.maps.
StaticMap
Query for the current scale value.
size(StaticMap.Marker.Style.Size)
- Method in class com.mypopsy.maps.
StaticMap.Marker.Style.Builder
Specifies the size of marker.
size()
- Method in class com.mypopsy.maps.
StaticMap.Marker.Style
size(int, int)
- Method in class com.mypopsy.maps.
StaticMap
The size parameter, in conjunction with center, defines the coverage area of a map.
StaticMap
- Class in
com.mypopsy.maps
Fluent interface to the Google Static Maps API.
StaticMap()
- Constructor for class com.mypopsy.maps.
StaticMap
StaticMap(StaticMap)
- Constructor for class com.mypopsy.maps.
StaticMap
StaticMap.Format
- Enum in
com.mypopsy.maps
Image Formats
StaticMap.GeoPoint
- Class in
com.mypopsy.maps
StaticMap.GeoPoint(String)
- Constructor for class com.mypopsy.maps.
StaticMap.GeoPoint
StaticMap.GeoPoint(double, double)
- Constructor for class com.mypopsy.maps.
StaticMap.GeoPoint
StaticMap.GeoPoint(double, double, String)
- Constructor for class com.mypopsy.maps.
StaticMap.GeoPoint
StaticMap.Marker
- Class in
com.mypopsy.maps
StaticMap.Marker(double, double)
- Constructor for class com.mypopsy.maps.
StaticMap.Marker
StaticMap.Marker(String)
- Constructor for class com.mypopsy.maps.
StaticMap.Marker
StaticMap.Marker.Style
- Class in
com.mypopsy.maps
StaticMap.Marker.Style.Builder
- Class in
com.mypopsy.maps
StaticMap.Marker.Style.Builder()
- Constructor for class com.mypopsy.maps.
StaticMap.Marker.Style.Builder
StaticMap.Marker.Style.Size
- Enum in
com.mypopsy.maps
Size of the
marker
(s)
StaticMap.MarkerGroup
- Class in
com.mypopsy.maps
StaticMap.Path
- Class in
com.mypopsy.maps
StaticMap.Path(StaticMap.Path.Style, StaticMap.GeoPoint...)
- Constructor for class com.mypopsy.maps.
StaticMap.Path
StaticMap.Path.Style
- Class in
com.mypopsy.maps
StaticMap.Path.Style.Builder
- Class in
com.mypopsy.maps
StaticMap.Path.Style.Builder()
- Constructor for class com.mypopsy.maps.
StaticMap.Path.Style.Builder
StaticMap.Type
- Enum in
com.mypopsy.maps
Map Types
stroke(int)
- Method in class com.mypopsy.maps.
StaticMap.Path.Style.Builder
Specifies the thickness of the path in pixels.
stroke()
- Method in class com.mypopsy.maps.
StaticMap.Path.Style
style
- Variable in class com.mypopsy.maps.
StaticMap.MarkerGroup
style
- Variable in class com.mypopsy.maps.
StaticMap.Path
T
toBuilder()
- Method in class com.mypopsy.maps.
StaticMap.Marker.Style
toBuilder()
- Method in class com.mypopsy.maps.
StaticMap.Path.Style
toString()
- Method in class com.mypopsy.maps.
StaticMap.GeoPoint
toString()
- Method in class com.mypopsy.maps.
StaticMap.Marker.Style
toString()
- Method in class com.mypopsy.maps.
StaticMap.MarkerGroup
toString()
- Method in class com.mypopsy.maps.
StaticMap.Path.Style
toString()
- Method in class com.mypopsy.maps.
StaticMap.Path
toString()
- Method in class com.mypopsy.maps.
StaticMap
toURL()
- Method in class com.mypopsy.maps.
StaticMap
type(StaticMap.Type)
- Method in class com.mypopsy.maps.
StaticMap
Specifies the map
type
type()
- Method in class com.mypopsy.maps.
StaticMap
Query for the current map
type
V
valueOf(String)
- Static method in enum com.mypopsy.maps.
StaticMap.Format
Returns the enum constant of this type with the specified name.
valueOf(String)
- Static method in enum com.mypopsy.maps.
StaticMap.Marker.Style.Size
Returns the enum constant of this type with the specified name.
valueOf(String)
- Static method in enum com.mypopsy.maps.
StaticMap.Type
Returns the enum constant of this type with the specified name.
values()
- Static method in enum com.mypopsy.maps.
StaticMap.Format
Returns an array containing the constants of this enum type, in the order they are declared.
values()
- Static method in enum com.mypopsy.maps.
StaticMap.Marker.Style.Size
Returns an array containing the constants of this enum type, in the order they are declared.
values()
- Static method in enum com.mypopsy.maps.
StaticMap.Type
Returns an array containing the constants of this enum type, in the order they are declared.
visible(StaticMap.GeoPoint)
- Method in class com.mypopsy.maps.
StaticMap
visible(String)
- Method in class com.mypopsy.maps.
StaticMap
visible(double, double)
- Method in class com.mypopsy.maps.
StaticMap
visible(StaticMap.GeoPoint...)
- Method in class com.mypopsy.maps.
StaticMap
Images may specify a viewport by adding visible locations.
visible()
- Method in class com.mypopsy.maps.
StaticMap
Query for any previously added visible locations
W
WHITE
- Static variable in class com.mypopsy.maps.
StaticMap.Marker.Style
width()
- Method in class com.mypopsy.maps.
StaticMap
Query for the current width value
Y
YELLOW
- Static variable in class com.mypopsy.maps.
StaticMap.Marker.Style
Z
zoom(int)
- Method in class com.mypopsy.maps.
StaticMap
Set an explicit zoom level
zoom()
- Method in class com.mypopsy.maps.
StaticMap
Query for the current zoom value
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