| Title | Version | Description | Documenation Link |
| Google Abusive Experience Report API | v1 | View Abusive Experience Report data, and get a list of sites that have a significant number of abusive experiences. | https://developers.google.com/abusive-experience-report/ |
| Accelerated Mobile Pages (AMP) URL API | v1 | This API contains a single method, batchGet. Call this method to retrieve the AMP URL (and equivalent AMP Cache URL) for given public URL(s). | https://developers.google.com/amp/cache/ |
| Ad Exchange Buyer API | v1.2 | Accesses your bidding-account information, submits creatives for validation, finds available direct deals, and retrieves performance reports. | https://developers.google.com/ad-exchange/buyer-rest |
| Ad Exchange Buyer API | v1.3 | Accesses your bidding-account information, submits creatives for validation, finds available direct deals, and retrieves performance reports. | https://developers.google.com/ad-exchange/buyer-rest |
| Ad Exchange Buyer API | v1.4 | Accesses your bidding-account information, submits creatives for validation, finds available direct deals, and retrieves performance reports. | https://developers.google.com/ad-exchange/buyer-rest |
| Ad Exchange Buyer API II | v2beta1 | Accesses the latest features for managing Ad Exchange accounts, Real-Time Bidding configurations and auction metrics, and Marketplace programmatic deals. | https://developers.google.com/ad-exchange/buyer-rest/reference/rest/ |
| Ad Exchange Seller API | v1 | Accesses the inventory of Ad Exchange seller users and generates reports. | https://developers.google.com/ad-exchange/seller-rest/ |
| Ad Exchange Seller API | v1.1 | Accesses the inventory of Ad Exchange seller users and generates reports. | https://developers.google.com/ad-exchange/seller-rest/ |
| Ad Exchange Seller API | v2.0 | Accesses the inventory of Ad Exchange seller users and generates reports. | https://developers.google.com/ad-exchange/seller-rest/ |
| Google Ad Experience Report API | v1 | View Ad Experience Report data, and get a list of sites that have a significant number of annoying ads. | https://developers.google.com/ad-experience-report/ |
| Admin Data Transfer API | datatransfer_v1 | Transfers user data from one user to another. | https://developers.google.com/admin-sdk/data-transfer/ |
| Admin Directory API | directory_v1 | The Admin SDK Directory API lets you view and manage enterprise resources such as users and groups, administrative notifications, security features, and more. | https://developers.google.com/admin-sdk/directory/ |
| Admin Reports API | reports_v1 | Fetches reports for the administrators of G Suite customers about the usage, collaboration, security, and risk for their users. | https://developers.google.com/admin-sdk/reports/ |
| AdSense Management API | v1.4 | Accesses AdSense publishers' inventory and generates performance reports. | https://developers.google.com/adsense/management/ |
| AdSense Host API | v4.1 | Generates performance reports, generates ad codes, and provides publisher management capabilities for AdSense Hosts. | https://developers.google.com/adsense/host/ |
| Google Analytics API | v2.4 | Views and manages your Google Analytics data. | https://developers.google.com/analytics/ |
| Google Analytics API | v3 | Views and manages your Google Analytics data. | https://developers.google.com/analytics/ |
| Google Analytics Reporting API | v4 | Accesses Analytics report data. | https://developers.google.com/analytics/devguides/reporting/core/v4/ |
| Android Device Provisioning Partner API | v1 | Automates reseller integration into zero-touch enrollment by assigning devices to customers and creating device reports. | https://developers.google.com/zero-touch/ |
| Google Play EMM API | v1 | Manages the deployment of apps to Android for Work users. | https://developers.google.com/android/work/play/emm-api |
| Android Management API | v1 | The Android Management API provides remote enterprise management of Android devices and apps. | https://developers.google.com/android/management |
| Google Play Developer API | v1 | Lets Android application developers access their Google Play accounts. | https://developers.google.com/android-publisher |
| Google Play Developer API | v1.1 | Lets Android application developers access their Google Play accounts. | https://developers.google.com/android-publisher |
| Google Play Developer API | v2 | Lets Android application developers access their Google Play accounts. | https://developers.google.com/android-publisher |
| Google App Engine Admin API | v1alpha | The App Engine Admin API enables developers to provision and manage their App Engine applications. | https://cloud.google.com/appengine/docs/admin-api/ |
| Google App Engine Admin API | v1beta | The App Engine Admin API enables developers to provision and manage their App Engine applications. | https://cloud.google.com/appengine/docs/admin-api/ |
| Google App Engine Admin API | v1 | The App Engine Admin API enables developers to provision and manage their App Engine applications. | https://cloud.google.com/appengine/docs/admin-api/ |
| Google App Engine Admin API | v1beta4 | The App Engine Admin API enables developers to provision and manage their App Engine applications. | https://cloud.google.com/appengine/docs/admin-api/ |
| Google App Engine Admin API | v1beta5 | The App Engine Admin API enables developers to provision and manage their App Engine applications. | https://cloud.google.com/appengine/docs/admin-api/ |
| G Suite Activity API | v1 | Provides a historical view of activity. | https://developers.google.com/google-apps/activity/ |
| Google App State API | v1 | The Google App State API. | https://developers.google.com/games/services/web/api/states |
| BigQuery API | v2 | A data platform for customers to create, manage, share and query data. | https://cloud.google.com/bigquery/ |
| BigQuery Data Transfer API | v1 | Transfers data from partner SaaS applications to Google BigQuery on a scheduled, managed basis. | https://cloud.google.com/bigquery/ |
| Blogger API | v2 | API for access to the data within Blogger. | https://developers.google.com/blogger/docs/2.0/json/getting_started |
| Blogger API | v3 | API for access to the data within Blogger. | https://developers.google.com/blogger/docs/3.0/getting_started |
| Books API | v1 | Searches for books and manages your Google Books library. | https://developers.google.com/books/docs/v1/getting_started |
| Calendar API | v3 | Manipulates events and other calendar data. | https://developers.google.com/google-apps/calendar/firstapp |
| Google Civic Information API | v2 | Provides polling places, early vote locations, contest data, election officials, and government representatives for U.S. residential addresses. | https://developers.google.com/civic-information |
| Google Classroom API | v1 | Manages classes, rosters, and invitations in Google Classroom. | https://developers.google.com/classroom |
| Google Cloud Billing API | v1 | Allows developers to manage billing for their Google Cloud Platform projects programmatically. | https://cloud.google.com/billing/ |
| Google Cloud Container Builder API | v1 | Builds container images in the cloud. | https://cloud.google.com/container-builder/docs/ |
| Stackdriver Debugger API | v2 | Examines the call stack and variables of a running application without stopping or slowing it down. | http://cloud.google.com/debugger |
| Stackdriver Error Reporting API | v1beta1 | Groups and counts similar errors from cloud services and applications, reports new errors, and provides access to error groups and their associated errors. | https://cloud.google.com/error-reporting/ |
| Google Cloud Functions API | v1 | API for managing lightweight user-provided functions executed in response to events. | https://cloud.google.com/functions |
| Google Cloud Functions API | v1beta2 | API for managing lightweight user-provided functions executed in response to events. | https://cloud.google.com/functions |
| Google Cloud IoT API | v1 | Registers and manages IoT (Internet of Things) devices that connect to the Google Cloud Platform. | https://cloud.google.com/iot |
| Google Cloud IoT API | v1beta1 | Registers and manages IoT (Internet of Things) devices that connect to the Google Cloud Platform. | https://cloud.google.com/iot |
| Google Cloud Key Management Service (KMS) API | v1 | Manages encryption for your cloud services the same way you do on-premises. You can generate, use, rotate, and destroy AES256 encryption keys. | https://cloud.google.com/kms/ |
| Google Cloud Resource Manager API | v1 | The Google Cloud Resource Manager API provides methods for creating, reading, and updating project metadata. | https://cloud.google.com/resource-manager |
| Google Cloud Resource Manager API | v1beta1 | The Google Cloud Resource Manager API provides methods for creating, reading, and updating project metadata. | https://cloud.google.com/resource-manager |
| Google Cloud Resource Manager API | v2beta1 | The Google Cloud Resource Manager API provides methods for creating, reading, and updating project metadata. | https://cloud.google.com/resource-manager |
| Cloud Shell API | v1alpha1 | https://cloud.google.com/shell/docs/ | |
| Cloud Shell API | v1 | https://cloud.google.com/shell/docs/ | |
| Cloud Tasks API | v2beta2 | Manages the execution of large numbers of distributed requests. Cloud Tasks is in Alpha. | https://cloud.google.com/cloud-tasks/ |
| Stackdriver Trace API | v1 | Sends application trace data to Stackdriver Trace for viewing. Trace data is collected for all App Engine applications by default. Trace data from other applications can be provided using this API. | https://cloud.google.com/trace |
| Stackdriver Trace API | v2 | Sends application trace data to Stackdriver Trace for viewing. Trace data is collected for all App Engine applications by default. Trace data from other applications can be provided using this API. | https://cloud.google.com/trace |
| Cloud User Accounts API | alpha | Creates and manages users and groups for accessing Google Compute Engine virtual machines. | https://cloud.google.com/compute/docs/access/user-accounts/api/latest/ |
| Cloud User Accounts API | beta | Creates and manages users and groups for accessing Google Compute Engine virtual machines. | https://cloud.google.com/compute/docs/access/user-accounts/api/latest/ |
| Cloud User Accounts API | vm_alpha | Creates and manages users and groups for accessing Google Compute Engine virtual machines. | https://cloud.google.com/compute/docs/access/user-accounts/api/latest/ |
| Cloud User Accounts API | vm_beta | Creates and manages users and groups for accessing Google Compute Engine virtual machines. | https://cloud.google.com/compute/docs/access/user-accounts/api/latest/ |
| Compute Engine API | alpha | Creates and runs virtual machines on Google Cloud Platform. | https://developers.google.com/compute/docs/reference/latest/ |
| Compute Engine API | beta | Creates and runs virtual machines on Google Cloud Platform. | https://developers.google.com/compute/docs/reference/latest/ |
| Compute Engine API | v1 | Creates and runs virtual machines on Google Cloud Platform. | https://developers.google.com/compute/docs/reference/latest/ |
| Google Kubernetes Engine API | v1 | The Google Kubernetes Engine API is used for building and managing container based applications, powered by the open source Kubernetes technology. | https://cloud.google.com/container-engine/ |
| Google Kubernetes Engine API | v1beta1 | The Google Kubernetes Engine API is used for building and managing container based applications, powered by the open source Kubernetes technology. | https://cloud.google.com/container-engine/ |
| Content API for Shopping | v2sandbox | Manages product items, inventory, and Merchant Center accounts for Google Shopping. | https://developers.google.com/shopping-content |
| Content API for Shopping | v2 | Manages product items, inventory, and Merchant Center accounts for Google Shopping. | https://developers.google.com/shopping-content |
| CustomSearch API | v1 | Searches over a website or collection of websites | https://developers.google.com/custom-search/v1/using_rest |
| Google Dataflow API | v1b3 | Manages Google Cloud Dataflow projects on Google Cloud Platform. | https://cloud.google.com/dataflow |
| Google Cloud Dataproc API | v1 | Manages Hadoop-based clusters and jobs on Google Cloud Platform. | https://cloud.google.com/dataproc/ |
| Google Cloud Dataproc API | v1beta2 | Manages Hadoop-based clusters and jobs on Google Cloud Platform. | https://cloud.google.com/dataproc/ |
| Google Cloud Datastore API | v1 | Accesses the schemaless NoSQL database to provide fully managed, robust, scalable storage for your application. | https://cloud.google.com/datastore/ |
| Google Cloud Datastore API | v1beta1 | Accesses the schemaless NoSQL database to provide fully managed, robust, scalable storage for your application. | https://cloud.google.com/datastore/ |
| Google Cloud Datastore API | v1beta3 | Accesses the schemaless NoSQL database to provide fully managed, robust, scalable storage for your application. | https://cloud.google.com/datastore/ |
| Google Cloud Deployment Manager Alpha API | alpha | The Deployment Manager API allows users to declaratively configure, deploy and run complex solutions on the Google Cloud Platform. | https://cloud.google.com/deployment-manager/ |
| Google Cloud Deployment Manager API V2Beta Methods | v2beta | The Deployment Manager API allows users to declaratively configure, deploy and run complex solutions on the Google Cloud Platform. | https://developers.google.com/deployment-manager/ |
| Google Cloud Deployment Manager API | v2 | Declares, configures, and deploys complex solutions on Google Cloud Platform. | https://cloud.google.com/deployment-manager/ |
| DCM/DFA Reporting And Trafficking API | v2.8 | Manages your DoubleClick Campaign Manager ad campaigns and reports. | https://developers.google.com/doubleclick-advertisers/ |
| DCM/DFA Reporting And Trafficking API | v3.0 | Manages your DoubleClick Campaign Manager ad campaigns and reports. | https://developers.google.com/doubleclick-advertisers/ |
| Dialogflow API | v2beta1 | An end-to-end development suite for conversational interfaces (e.g., chatbots, voice-powered apps and devices). | https://cloud.google.com/dialogflow-enterprise/ |
| Digital Asset Links API | v1 | API for discovering relationships between online assets such as web sites or mobile apps. | https://developers.google.com/digital-asset-links/ |
| APIs Discovery Service | v1 | Provides information about other Google APIs, such as what APIs are available, the resource, and method details for each API. | https://developers.google.com/discovery/ |
| DLP API | v2beta1 | The Google Data Loss Prevention API provides methods for detection of privacy-sensitive fragments in text, images, and Google Cloud Platform storage repositories. | https://cloud.google.com/dlp/docs/ |
| DLP API | v2beta2 | The Google Data Loss Prevention API provides methods for detection of privacy-sensitive fragments in text, images, and Google Cloud Platform storage repositories. | https://cloud.google.com/dlp/docs/ |
| Google Cloud DNS API | v1 | Configures and serves authoritative DNS records. | https://developers.google.com/cloud-dns |
| Google Cloud DNS API | v1beta2 | Configures and serves authoritative DNS records. | https://developers.google.com/cloud-dns |
| Google Cloud DNS API | v2beta1 | Configures and serves authoritative DNS records. | https://developers.google.com/cloud-dns |
| DoubleClick Bid Manager API | v1 | API for viewing and managing your reports in DoubleClick Bid Manager. | https://developers.google.com/bid-manager/ |
| DoubleClick Search API | v2 | Reports and modifies your advertising data in DoubleClick Search (for example, campaigns, ad groups, keywords, and conversions). | https://developers.google.com/doubleclick-search/ |
| Drive API | v2 | Manages files in Drive including uploading, downloading, searching, detecting changes, and updating sharing permissions. | https://developers.google.com/drive/ |
| Drive API | v3 | Manages files in Drive including uploading, downloading, searching, detecting changes, and updating sharing permissions. | https://developers.google.com/drive/ |
| Firebase Dynamic Links API | v1 | Programmatically creates and manages Firebase Dynamic Links. | https://firebase.google.com/docs/dynamic-links/ |
| Firebase Remote Config API | v1 | Firebase Remote Config API allows the 3P clients to manage Remote Config conditions and parameters for Firebase applications. | https://firebase.google.com/docs/remote-config/ |
| Firebase Rules API | v1 | Creates and manages rules that determine when a Firebase Rules-enabled service should permit a request. | https://firebase.google.com/docs/storage/security |
| Google Cloud Firestore API | v1beta1 | https://cloud.google.com/firestore | |
| Fitness | v1 | Stores and accesses user data in the fitness store from apps on any platform. | https://developers.google.com/fit/rest/ |
| Fusion Tables API | v1 | API for working with Fusion Tables data. | https://developers.google.com/fusiontables |
| Fusion Tables API | v2 | API for working with Fusion Tables data. | https://developers.google.com/fusiontables |
| Google Play Game Services API | v1 | The API for Google Play Game Services. | https://developers.google.com/games/services/ |
| Google Play Game Services Publishing API | v1configuration | The Publishing API for Google Play Game Services. | https://developers.google.com/games/services |
| Google Play Game Services Management API | v1management | The Management API for Google Play Game Services. | https://developers.google.com/games/services |
| Genomics API | v1alpha2 | Upload, process, query, and search Genomics data in the cloud. | https://cloud.google.com/genomics |
| Genomics API | v1 | Upload, process, query, and search Genomics data in the cloud. | https://cloud.google.com/genomics |
| Gmail API | v1 | Access Gmail mailboxes including sending user email. | https://developers.google.com/gmail/api/ |
| Groups Migration API | v1 | Groups Migration Api. | https://developers.google.com/google-apps/groups-migration/ |
| Groups Settings API | v1 | Lets you manage permission levels and related settings of a group. | https://developers.google.com/google-apps/groups-settings/get_started |
| Google Identity and Access Management (IAM) API | v1 | Manages identity and access control for Google Cloud Platform resources, including the creation of service accounts, which you can use to authenticate to Google and make API calls. | https://cloud.google.com/iam/ |
| Google Identity Toolkit API | v3 | Help the third party sites to implement federated login. | https://developers.google.com/identity-toolkit/v3/ |
| Knowledge Graph Search API | v1 | Searches the Google Knowledge Graph for entities. | https://developers.google.com/knowledge-graph/ |
| Google Cloud Natural Language API | v1 | Provides natural language understanding technologies to developers. Examples include sentiment analysis, entity recognition, entity sentiment analysis, and text annotations. | https://cloud.google.com/natural-language/ |
| Google Cloud Natural Language API | v1beta1 | Provides natural language understanding technologies to developers. Examples include sentiment analysis, entity recognition, entity sentiment analysis, and text annotations. | https://cloud.google.com/natural-language/ |
| Google Cloud Natural Language API | v1beta2 | Provides natural language understanding technologies to developers. Examples include sentiment analysis, entity recognition, entity sentiment analysis, and text annotations. | https://cloud.google.com/natural-language/ |
| Enterprise License Manager API | v1 | Views and manages licenses for your domain. | https://developers.google.com/google-apps/licensing/ |
| Stackdriver Logging API | v2 | Writes log entries and manages your Stackdriver Logging configuration. | https://cloud.google.com/logging/docs/ |
| Stackdriver Logging API | v2beta1 | Writes log entries and manages your Stackdriver Logging configuration. | https://cloud.google.com/logging/docs/ |
| Manufacturer Center API | v1 | Public API for managing Manufacturer Center related data. | https://developers.google.com/manufacturers/ |
| Google Mirror API | v1 | Interacts with Glass users via the timeline. | https://developers.google.com/glass |
| Google Cloud Machine Learning Engine | v1 | An API to enable creating and using machine learning models. | https://cloud.google.com/ml/ |
| Stackdriver Monitoring API | v3 | Manages your Stackdriver Monitoring data and configurations. Most projects must be associated with a Stackdriver account, with a few exceptions as noted on the individual method pages. | https://cloud.google.com/monitoring/api/ |
| Google OAuth2 API | v1 | Obtains end-user authorization grants for use with other Google APIs. | https://developers.google.com/accounts/docs/OAuth2 |
| Google OAuth2 API | v2 | Obtains end-user authorization grants for use with other Google APIs. | https://developers.google.com/accounts/docs/OAuth2 |
| Google Cloud OS Login API | v1alpha | Manages OS login configuration for Google account users. | https://cloud.google.com/compute/docs/oslogin/rest/ |
| Google Cloud OS Login API | v1beta | Manages OS login configuration for Google account users. | https://cloud.google.com/compute/docs/oslogin/rest/ |
| Google Cloud OS Login API | v1 | Manages OS login configuration for Google account users. | https://cloud.google.com/compute/docs/oslogin/rest/ |
| PageSpeed Insights API | v1 | Analyzes the performance of a web page and provides tailored suggestions to make that page faster. | https://developers.google.com/speed/docs/insights/v1/getting_started |
| PageSpeed Insights API | v2 | Analyzes the performance of a web page and provides tailored suggestions to make that page faster. | https://developers.google.com/speed/docs/insights/v2/getting-started |
| Google Partners API | v2 | Searches certified companies and creates contact leads with them, and also audits the usage of clients. | https://developers.google.com/partners/ |
| Google People API | v1 | Provides access to information about profiles and contacts. | https://developers.google.com/people/ |
| Google Play Custom App Publishing API | v1 | An API to publish custom Android apps. | https://developers.google.com/android/work/play/custom-app-api |
| Google+ API | v1 | Builds on top of the Google+ platform. | https://developers.google.com/+/api/ |
| Google+ Domains API | v1 | Builds on top of the Google+ platform for Google Apps Domains. | https://developers.google.com/+/domains/ |
| Poly API | v1 | The Poly API provides read-only access to assets hosted on poly.google.com. | https://developers.google.com/poly/ |
| Prediction API | v1.2 | Lets you access a cloud hosted machine learning service that makes it easy to build smart apps | https://developers.google.com/prediction/docs/developer-guide |
| Prediction API | v1.3 | Lets you access a cloud hosted machine learning service that makes it easy to build smart apps | https://developers.google.com/prediction/docs/developer-guide |
| Prediction API | v1.4 | Lets you access a cloud hosted machine learning service that makes it easy to build smart apps | https://developers.google.com/prediction/docs/developer-guide |
| Prediction API | v1.5 | Lets you access a cloud hosted machine learning service that makes it easy to build smart apps | https://developers.google.com/prediction/docs/developer-guide |
| Prediction API | v1.6 | Lets you access a cloud hosted machine learning service that makes it easy to build smart apps | https://developers.google.com/prediction/docs/developer-guide |
| Google Proximity Beacon API | v1beta1 | Registers, manages, indexes, and searches beacons. | https://developers.google.com/beacons/proximity/ |
| Google Cloud Pub/Sub API | v1beta1a | Provides reliable, many-to-many, asynchronous messaging between applications. | https://cloud.google.com/pubsub/docs |
| Google Cloud Pub/Sub API | v1 | Provides reliable, many-to-many, asynchronous messaging between applications. | https://cloud.google.com/pubsub/docs |
| Google Cloud Pub/Sub API | v1beta2 | Provides reliable, many-to-many, asynchronous messaging between applications. | https://cloud.google.com/pubsub/docs |
| Replica Pool API | v1beta1 | The Replica Pool API allows users to declaratively provision and manage groups of Google Compute Engine instances based on a common template. | https://developers.google.com/compute/docs/replica-pool/ |
| Google Compute Engine Instance Group Manager API | v1beta2 | [Deprecated. Please use Instance Group Manager in Compute API] Provides groups of homogenous Compute Engine instances. | https://developers.google.com/compute/docs/instance-groups/manager/v1beta2 |
| Google Compute Engine Instance Group Updater API | v1beta1 | [Deprecated. Please use compute.instanceGroupManagers.update method. replicapoolupdater API will be disabled after December 30th, 2016] Updates groups of Compute Engine instances. | https://cloud.google.com/compute/docs/instance-groups/manager/#applying_rolling_updates_using_the_updater_service |
| Enterprise Apps Reseller API | v1 | Creates and manages your customers and their subscriptions. | https://developers.google.com/google-apps/reseller/ |
| Resource Views API | v1beta1 | The Resource View API allows users to create and manage logical sets of Google Compute Engine instances. | https://developers.google.com/compute/ |
| Google Compute Engine Instance Groups API | v1beta2 | The Resource View API allows users to create and manage logical sets of Google Compute Engine instances. | https://developers.google.com/compute/ |
| Google Cloud Runtime Configuration API | v1 | The Runtime Configurator allows you to dynamically configure and expose variables through Google Cloud Platform. In addition, you can also set Watchers and Waiters that will watch for changes to your data and return based on certain conditions. | https://cloud.google.com/deployment-manager/runtime-configurator/ |
| Google Cloud Runtime Configuration API | v1beta1 | The Runtime Configurator allows you to dynamically configure and expose variables through Google Cloud Platform. In addition, you can also set Watchers and Waiters that will watch for changes to your data and return based on certain conditions. | https://cloud.google.com/deployment-manager/runtime-configurator/ |
| Google Safe Browsing API | v4 | Enables client applications to check web resources (most commonly URLs) against Google-generated lists of unsafe web resources. | https://developers.google.com/safe-browsing/ |
| Google Apps Script API | v1 | An API for managing and executing Google Apps Script projects. | https://developers.google.com/apps-script/api/ |
| Google Search Console URL Testing Tools API | v1 | Provides tools for running validation tests against single URLs | https://developers.google.com/webmaster-tools/search-console-api/ |
| Service Consumer Management API | v1 | Provides management methods for configuring service producer resources on Google Cloud. | https://cloud.google.com/service-consumer-management/docs/overview |
| Google Service Control API | v1 | Google Service Control provides control plane functionality to managed services, such as logging, monitoring, and status checks. | https://cloud.google.com/service-control/ |
| Google Service Management API | v1 | Google Service Management allows service producers to publish their services on Google Cloud Platform so that they can be discovered and used by service consumers. | https://cloud.google.com/service-management/ |
| Google Service User API | v1 | Enables services that service consumers want to use on Google Cloud Platform, lists the available or enabled services, or disables services that service consumers no longer use. | https://cloud.google.com/service-management/ |
| Google Sheets API | v4 | Reads and writes Google Sheets. | https://developers.google.com/sheets/ |
| Google Site Verification API | v1 | Verifies ownership of websites or domains with Google. | https://developers.google.com/site-verification/ |
| Google Slides API | v1 | An API for creating and editing Google Slides presentations. | https://developers.google.com/slides/ |
| Cloud Source Repositories API | v1 | Access source code repositories hosted by Google. | https://cloud.google.com/source-repositories/docs/apis |
| Cloud Spanner API | v1 | Cloud Spanner is a managed, mission-critical, globally consistent and scalable relational database service. | https://cloud.google.com/spanner/ |
| Google Spectrum Database API | v1explorer | API for spectrum-management functions. | http://developers.google.com/spectrum |
| Google Cloud Speech API | v1 | Converts audio to text by applying powerful neural network models. | https://cloud.google.com/speech/ |
| Google Cloud Speech API | v1beta1 | Converts audio to text by applying powerful neural network models. | https://cloud.google.com/speech/ |
| Cloud SQL Administration API | v1beta3 | Creates and configures Cloud SQL instances, which provide fully-managed MySQL databases. | https://cloud.google.com/sql/docs/reference/latest |
| Cloud SQL Administration API | v1beta4 | Creates and configures Cloud SQL instances, which provide fully-managed MySQL databases. | https://cloud.google.com/sql/docs/reference/latest |
| Cloud Storage JSON API | v1 | Stores and retrieves potentially large, immutable data objects. | https://developers.google.com/storage/docs/json_api/ |
| Cloud Storage JSON API | v1beta1 | Lets you store and retrieve potentially-large, immutable data objects. | https://developers.google.com/storage/docs/json_api/ |
| Cloud Storage JSON API | v1beta2 | Lets you store and retrieve potentially-large, immutable data objects. | https://developers.google.com/storage/docs/json_api/ |
| Google Storage Transfer API | v1 | Transfers data from external data sources to a Google Cloud Storage bucket or between Google Cloud Storage buckets. | https://cloud.google.com/storage/transfer |
| Street View Publish API | v1 | Publishes 360 photos to Google Maps, along with position, orientation, and connectivity metadata. Apps can offer an interface for positioning, connecting, and uploading user-generated Street View images. | https://developers.google.com/streetview/publish/ |
| Surveys API | v2 | Creates and conducts surveys, lists the surveys that an authenticated user owns, and retrieves survey results and information about specified surveys. | |
| Tag Manager API | v1 | Accesses Tag Manager accounts and containers. | https://developers.google.com/tag-manager/api/v1/ |
| Tag Manager API | v2 | Accesses Tag Manager accounts and containers. | https://developers.google.com/tag-manager/api/v2/ |
| TaskQueue API | v1beta1 | Accesses a Google App Engine Pull Task Queue over REST. | https://developers.google.com/appengine/docs/python/taskqueue/rest |
| TaskQueue API | v1beta2 | Accesses a Google App Engine Pull Task Queue over REST. | https://developers.google.com/appengine/docs/python/taskqueue/rest |
| Tasks API | v1 | Lets you manage your tasks and task lists. | https://developers.google.com/google-apps/tasks/firstapp |
| Google Cloud Testing API | v1 | Allows developers to run automated tests for their mobile applications on Google infrastructure. | https://developers.google.com/cloud-test-lab/ |
| Cloud Tool Results API | v1beta3 | Reads and publishes results from Firebase Test Lab. | https://firebase.google.com/docs/test-lab/ |
| Cloud TPU API | v1alpha1 | TPU API provides customers with access to Google TPU technology. | https://cloud.google.com/tpu/ |
| Google Cloud Translation API | v2 | The Google Cloud Translation API lets websites and programs integrate with Google Translate programmatically. | https://code.google.com/apis/language/translate/v2/getting_started.html |
| URL Shortener API | v1 | Lets you create, inspect, and manage goo.gl short URLs | https://developers.google.com/url-shortener/v1/getting_started |
| Google Vault API | v1 | Archiving and eDiscovery for G Suite. | https://developers.google.com/vault |
| Cloud Video Intelligence API | v1beta1 | Cloud Video Intelligence API. | https://cloud.google.com/video-intelligence/docs/ |
| Google Cloud Vision API | v1p1beta1 | Integrates Google Vision features, including image labeling, face, logo, and landmark detection, optical character recognition (OCR), and detection of explicit content, into applications. | https://cloud.google.com/vision/ |
| Google Cloud Vision API | v1 | Integrates Google Vision features, including image labeling, face, logo, and landmark detection, optical character recognition (OCR), and detection of explicit content, into applications. | https://cloud.google.com/vision/ |
| Google Fonts Developer API | v1 | Accesses the metadata for all families served by Google Fonts, providing a list of families currently available (including available styles and a list of supported script subsets). | https://developers.google.com/fonts/docs/developer_api |
| Search Console API | v3 | View Google Search Console data for your verified sites. | https://developers.google.com/webmaster-tools/ |
| YouTube Data API | v3 | Supports core YouTube features, such as uploading videos, creating and managing playlists, searching for content, and much more. | https://developers.google.com/youtube/v3 |
| YouTube Analytics API | v1 | Retrieves your YouTube Analytics data. | http://developers.google.com/youtube/analytics/ |
| YouTube Analytics API | v1beta1 | Retrieves your YouTube Analytics data. | http://developers.google.com/youtube/analytics/ |
| YouTube Reporting API | v1 | Schedules reporting jobs containing your YouTube Analytics data and downloads the resulting bulk data reports in the form of CSV files. | https://developers.google.com/youtube/reporting/v1/reports/ |


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Abstract
We show that the mapping cone of a morphism of differential graded Lie algebras,
χ :
L
→
M , can be canonically
endowed with an
L ∞ -algebra
structure which at the same time lifts the Lie algebra structure on
L and the
usual differential on the mapping cone. Moreover, this structure is unique up to isomorphisms
of
L ∞ -algebras.
Keywords
differential graded Lie algebra, symmetric coalgebra,
$L_{\infty}$-algebra, functor of Artin ring
Mathematical Subject Classification 2000
Primary: 17B70
Secondary: 13D10
Milestones
Received: 3 April 2007
Revised: 7 August 2007
Accepted: 5 September 2007
Published: 1 August 2007


--- layout: press title: Fail Better Fragments - Press Archive - Fail Better Productions menu-item: press submenu-item: fragments description: View details and photographs from the production. For details about the company and our previous productions visit www.failbetter.co.uk. popup-script: true styles: - /css/colours.css - ../press.css styles-ie6: ../press-ie6.css show: id: fragments class: two-lines title: Fail Better Fragments author: devised installation flyer: fragmentsflyer.pdf ---


Answer
Due to an unforeseen server issue, all logs from November, up to the date the MSPARP server went down, have been lost. Please forgive any inconveniences this may cause, but the loss was out of our control. All logs prior to November will become available when the real MSPARP server returns. Until then, they will not be accessible. Please save your logs while you are here on the unsupported server! Since it is a temporary server, the logs may be available to download when the main server returns. Also, try the solution suggested:
here. It may help you recover some of your logs. If this does not work, we are sorry.


{% extends "medicalforms/form_base.html" %} {% block title %} Patient Satisfaction Survey {% endblock title %} {% block form_content %}
In the space below and on the back of this sheet, share any comments, suggestions, complaints that would help us improve the quality of service at our centre.
{{form.comments}}


{{< layout}} {{$pageTitle}}Do you want to try the new digital service?{{/pageTitle}} {{$header}}
We'd like to talk to you about how to improve the service. It won't take long and your contact details won't be used for anything else.


| Created: | 6/27/2020 7:03:54 AM |
| Modified: | 6/27/2020 7:03:54 AM |
| Project: | |
| Advanced: |
| Attribute |
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Public serial id |
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Details:
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Public varchar(255) sub |
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Details:
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Public varchar(255) first_name |
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Details:
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Public varchar(255) last_name |
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Details:
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Public varchar(255) |
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Details:
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Public timestamp with time zone(0) created_at |
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Details:
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Public timestamp with time zone(0) updated_at |
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Details:
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Public varchar(255) created_by |
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Details:
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Public varchar(255) updated_by |
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Details:
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Public timestamp with time zone(0) start_date |
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Details:
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Public timestamp with time zone(0) end_date |
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Details:
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| Operation | ||
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Public users_pkey( id: serial, |
||
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Details:
<<PK>>
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Public users_sub_unique( sub: varchar, |
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Details:
<<unique>>
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| Tag | Value |
| Owner | public |
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Details:
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| Property | Value |
| isFinalSpecialization: | 0 |


Narogg's Place
EQ Recipe : Drink of Timelesss Energy
Click Item to see expanding info
1 x Absinthe Spoon
2 x Chronal Absinthe
- Crafted - Brewing 324 trivial
- 2 x Chronal Resonance Dust
- 1 x Clear Absinthe
- Crafted - Brewing 250 Trivial
- 1 x Ansise
- 1 x Bottle
- 1 x Fennel
- 1 x Grande Wormwood
- 1 x Water Flask
- Bought
- POK - General Supplies Merchant
1 x Crushed Diamond Dust
- Dropped
- The Steppes - "a Stonemight" mobs - Goblin type
- The Steppes - "a Darkfell" mobs - Gnoll type
1 x Dervish Spirit Dust
- Dropped
- Arcstone- an awakened whirlwind
- Arcstone- an elder whirlwind
1 x Dust of Decay
- Dropped
- Karnor's Castle
- decayed kylong Iksar
- decayed prisoner
- decayed soldier
- skeletal guardian
- skeletal protector
- Spectral Caller
- spectral knight
- spectral protector
1 x Fire Elemental Spirit Dust - any of the 4 type of elemental spirit dust may be used
- Dropped
- Arcstone
- a firetail ashfang
- a firetail cindefall
- a firetail emberblade
- a firetail emberling
- a firetail rekindler
1 x Powder of Ro
- Dropped
- Arcstone
- a firetail ashfang
- a firetail cindefall
- a firetail emberblade
- a firetail emberling
- a firetail rekindler
1 x Shimmering Fairy Drake Dust
- Dropped
- Sunderock Springs - a serene mist drake
1 x Shimmering Fairy Dust
- Dropped
- Goru'kar Mesa
- a potameid maiden
- a potameid matron
- a potameid noble
- a potameid protector
- a potameid retainer


Library: Data
Package: DataCore
Header: Poco/Data/Time.h
Description
Time class wraps a DateTime and exposes time related interface. The purpose of this class is binding/extraction support for time fields.
Member Summary
Member Functions: assign, hour, minute, operator !=, operator <, operator =, operator ==, operator >, second
Constructors
Time
Time();
Creates the Time
Time
Time
Time(
int hour,
int minute,
int second
);
Creates the Time
Destructor
~Time
~Time();
Destroys the Time.
Member Functions
assign
void assign(
int hour,
int minute,
int second
);
Assigns time.
hour
int hour() const;
Returns the hour.
minute
int minute() const;
Returns the minute.
operator !=
bool operator != (
const Time & time
) const;
Inequality operator.
operator <
bool operator < (
const Time & time
) const;
Less then operator.
operator =
Time & operator = (
const Time & t
);
Assignment operator for Time.
operator =
Time & operator = (
const DateTime & dt
);
Assignment operator for DateTime.
operator =
Time & operator = (
const Poco::Dynamic::Var & var
);
Assignment operator for Var.
operator ==
bool operator == (
const Time & time
) const;
Equality operator.
operator >
bool operator > (
const Time & time
) const;
Greater then operator.
second
int second() const;
Returns the second.


Enter a doctor's name: start a name search Or, enter a medical specialty: start a medical specialty search For a full list of medical specialty names click here


Class: breve.Agent
| Defined in: | src/agent.coffee |
Overview
The simulation Agent class.
State parameters used by the Agent class include: acceleration velocity location heading radius color global_heading global_rotation * image
Instance Method Summary
- - (void) setup(attributes) Sets up the agent with a set of provided attributes.
- - (void) step(timestep) Steps the agent forward in time by timestep seconds.
- - (void) collide(otherAgent, collision) Invoked when the agent collides with another.
- - (void) addChild(childAgent) Adds a child agent to the simulation.
- - (Array) neighbors(radius) Returns the neighbors of this agent within the given radius.
- - (void) set(key, value) Sets the given key of the agent's state to the provided value.
- - (?) get(key) Returns the agent's state value for the provided key.
- - (void) setImage(imageURL) Sets and loads the agent's image URL.
- - (void) distanceTo(agent) Returns the distance to another breve.Agent.
- - (void) angleTo(agent) Returns the angle from this agent to another breve.Agent.
- - (void) draw(canvasContext) Bound Draws the agent with the given HTML5 Canvas Context.
Instance Method Details
- (void) setup(attributes)
Sets up the agent with a set of provided attributes. This is the override point to configure the initial state of agents based on their parameters.
Note: You must invoke the superclass setup method from your own implementation.
- (void) step(timestep)
Steps the agent forward in time by timestep seconds. This is the override point to update each agent's state at each step of the simulation.
Note: You must invoke the superclass step method from your own implementation.
- (void) collide(otherAgent, collision)
Invoked when the agent collides with another.
- (void) addChild(childAgent)
Adds a child agent to the simulation.
@param childAgent the child agent to add to the simulation
- (Array) neighbors(radius)
Returns the neighbors of this agent within the given radius. This
- (void) set(key, value)
Sets the given key of the agent's state to the provided value.
This method also looks for a method matching the given key in the form "set[Keyname]", and invokes it with the given value if it exists, allowing the agent to take other actions in response to state being set. For example, "@set('image', imageURL)" also invokes the agent's "setImage" method to load an image from a URL.
- (?) get(key)
Returns the agent's state value for the provided key.
@param key the state key to retrieve
- (void) setImage(imageURL)
Sets and loads the agent's image URL.
@param imageURL the image URL to set for this agent
- (void) distanceTo(agent)
Returns the distance to another breve.Agent.
- (void) angleTo(agent)
Returns the angle from this agent to another breve.Agent. Takes this agent's heading into account, but not the target agent's heading.
- (void) draw(canvasContext) (bound)
Draws the agent with the given HTML5 Canvas Context. You may override this method to perform your own drawing methods if desired. By the time this method is invoked, the context has already been translated and rotated to match the agent's current position, so your drawing should be centered around the point (0,0).


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Showing 1–9 of 48 results


| pROC-package | pROC |
| are.paired | Are two ROC curves paired? |
| are.paired.auc | Are two ROC curves paired? |
| are.paired.roc | Are two ROC curves paired? |
| are.paired.smooth.roc | Are two ROC curves paired? |
| aSAH | Subarachnoid hemorrhage data |
| auc | Compute the area under the ROC curve |
| auc.default | Compute the area under the ROC curve |
| auc.formula | Compute the area under the ROC curve |
| auc.multiclass.roc | Compute the area under the ROC curve |
| auc.roc | Compute the area under the ROC curve |
| auc.smooth.roc | Compute the area under the ROC curve |
| ci | Compute the confidence interval of a ROC curve |
| ci.auc | Compute the confidence interval of the AUC |
| ci.auc.auc | Compute the confidence interval of the AUC |
| ci.auc.default | Compute the confidence interval of the AUC |
| ci.auc.formula | Compute the confidence interval of the AUC |
| ci.auc.multiclass.auc | Compute the confidence interval of the AUC |
| ci.auc.multiclass.roc | Compute the confidence interval of the AUC |
| ci.auc.roc | Compute the confidence interval of the AUC |
| ci.auc.smooth.roc | Compute the confidence interval of the AUC |
| ci.coords | Compute the confidence interval of arbitrary coordinates |
| ci.coords.default | Compute the confidence interval of arbitrary coordinates |
| ci.coords.formula | Compute the confidence interval of arbitrary coordinates |
| ci.coords.roc | Compute the confidence interval of arbitrary coordinates |
| ci.coords.smooth.roc | Compute the confidence interval of arbitrary coordinates |
| ci.default | Compute the confidence interval of a ROC curve |
| ci.formula | Compute the confidence interval of a ROC curve |
| ci.multiclass.auc | Compute the confidence interval of a ROC curve |
| ci.multiclass.roc | Compute the confidence interval of a ROC curve |
| ci.roc | Compute the confidence interval of a ROC curve |
| ci.se | Compute the confidence interval of sensitivities at given specificities |
| ci.se.default | Compute the confidence interval of sensitivities at given specificities |
| ci.se.formula | Compute the confidence interval of sensitivities at given specificities |
| ci.se.roc | Compute the confidence interval of sensitivities at given specificities |
| ci.se.smooth.roc | Compute the confidence interval of sensitivities at given specificities |
| ci.smooth.roc | Compute the confidence interval of a ROC curve |
| ci.sp | Compute the confidence interval of specificities at given sensitivities |
| ci.sp.default | Compute the confidence interval of specificities at given sensitivities |
| ci.sp.formula | Compute the confidence interval of specificities at given sensitivities |
| ci.sp.roc | Compute the confidence interval of specificities at given sensitivities |
| ci.sp.smooth.roc | Compute the confidence interval of specificities at given sensitivities |
| ci.thresholds | Compute the confidence interval of thresholds |
| ci.thresholds.default | Compute the confidence interval of thresholds |
| ci.thresholds.formula | Compute the confidence interval of thresholds |
| ci.thresholds.roc | Compute the confidence interval of thresholds |
| ci.thresholds.smooth.roc | Compute the confidence interval of thresholds |
| coords | Coordinates of a ROC curve |
| coords.roc | Coordinates of a ROC curve |
| coords.smooth.roc | Coordinates of a ROC curve |
| coords_transpose | Transposing the output of 'coords' |
| cov | Covariance of two paired ROC curves |
| cov.auc | Covariance of two paired ROC curves |
| cov.default | Covariance of two paired ROC curves |
| cov.roc | Covariance of two paired ROC curves |
| cov.smooth.roc | Covariance of two paired ROC curves |
| ggroc | Plot a ROC curve with ggplot2 |
| ggroc.list | Plot a ROC curve with ggplot2 |
| ggroc.roc | Plot a ROC curve with ggplot2 |
| ggroc.smooth.roc | Plot a ROC curve with ggplot2 |
| groupGeneric | pROC Group Generic Functions |
| groupGeneric.auc | pROC Group Generic Functions |
| groupGeneric.ci.coords | pROC Group Generic Functions |
| groupGeneric.ci.se | pROC Group Generic Functions |
| groupGeneric.ci.sp | pROC Group Generic Functions |
| groupGeneric.pROC | pROC Group Generic Functions |
| has.partial.auc | Does the ROC curve have a partial AUC? |
| has.partial.auc.auc | Does the ROC curve have a partial AUC? |
| has.partial.auc.roc | Does the ROC curve have a partial AUC? |
| has.partial.auc.smooth.roc | Does the ROC curve have a partial AUC? |
| lines.roc | Add a ROC line to a ROC plot |
| lines.roc.default | Add a ROC line to a ROC plot |
| lines.roc.formula | Add a ROC line to a ROC plot |
| lines.roc.roc | Add a ROC line to a ROC plot |
| lines.roc.smooth.roc | Add a ROC line to a ROC plot |
| lines.smooth.roc | Add a ROC line to a ROC plot |
| Math | pROC Group Generic Functions |
| Math.auc | pROC Group Generic Functions |
| Math.ci | pROC Group Generic Functions |
| Math.ci.auc | pROC Group Generic Functions |
| Math.ci.coords | pROC Group Generic Functions |
| Math.ci.se | pROC Group Generic Functions |
| Math.ci.sp | pROC Group Generic Functions |
| multiclass.roc | Multi-class AUC |
| multiclass.roc.default | Multi-class AUC |
| multiclass.roc.formula | Multi-class AUC |
| Ops | pROC Group Generic Functions |
| Ops.auc | pROC Group Generic Functions |
| Ops.ci | pROC Group Generic Functions |
| Ops.ci.auc | pROC Group Generic Functions |
| Ops.ci.coords | pROC Group Generic Functions |
| Ops.ci.se | pROC Group Generic Functions |
| Ops.ci.sp | pROC Group Generic Functions |
| plot | Plot a ROC curve |
| plot.ci | Plot confidence intervals |
| plot.ci.se | Plot confidence intervals |
| plot.ci.sp | Plot confidence intervals |
| plot.ci.thresholds | Plot confidence intervals |
| plot.roc | Plot a ROC curve |
| plot.roc.default | Plot a ROC curve |
| plot.roc.formula | Plot a ROC curve |
| plot.roc.roc | Plot a ROC curve |
| plot.roc.smooth.roc | Plot a ROC curve |
| plot.smooth.roc | Plot a ROC curve |
| power.roc.test | Sample size and power computation for ROC curves |
| power.roc.test.list | Sample size and power computation for ROC curves |
| power.roc.test.numeric | Sample size and power computation for ROC curves |
| power.roc.test.roc | Sample size and power computation for ROC curves |
| print.auc | Print a ROC curve object |
| print.ci.auc | Print a ROC curve object |
| print.ci.coords | Print a ROC curve object |
| print.ci.se | Print a ROC curve object |
| print.ci.sp | Print a ROC curve object |
| print.ci.thresholds | Print a ROC curve object |
| print.multiclass.auc | Print a ROC curve object |
| print.multiclass.roc | Print a ROC curve object |
| print.mv.multiclass.roc | Print a ROC curve object |
| print.roc | Print a ROC curve object |
| print.smooth.roc | Print a ROC curve object |
| pROC | pROC |
| roc | Build a ROC curve |
| roc.data.frame | Build a ROC curve |
| roc.default | Build a ROC curve |
| roc.formula | Build a ROC curve |
| roc.test | Compare two ROC curves |
| roc.test.auc | Compare two ROC curves |
| roc.test.default | Compare two ROC curves |
| roc.test.formula | Compare two ROC curves |
| roc.test.roc | Compare two ROC curves |
| roc.test.smooth.roc | Compare two ROC curves |
| roc_ | Build a ROC curve |
| smooth | Smooth a ROC curve |
| smooth.default | Smooth a ROC curve |
| smooth.roc | Smooth a ROC curve |
| smooth.smooth.roc | Smooth a ROC curve |
| var | Variance of a ROC curve |
| var.auc | Variance of a ROC curve |
| var.default | Variance of a ROC curve |
| var.roc | Variance of a ROC curve |
| var.smooth.roc | Variance of a ROC curve |


|
Scintillator
v0.0.1 at 1b5c195
Documentation specific to the C++-based scinsynth
|
#include <AbstractVGen.hpp>
Classes | |
| struct | Parameter |
Public Member Functions | |
| AbstractVGen (const std::string &name, bool isSampler, const std::vector< std::string > &inputs, const std::vector< std::string > &outputs, const std::vector< std::vector< int >> inputDimensions, const std::vector< std::vector< int >> outputDimensions, const std::string &shader) | |
| bool | prepareTemplate () |
| std::string | parameterize (const std::vector< std::string > &inputs, const std::unordered_map< Intrinsic, std::string > &intrinsics, const std::vector< std::string > &outputs, const std::vector< int > &outputDimensions, const std::unordered_set< std::string > &alreadyDefined) const |
| const std::string & | name () const |
| bool | isSampler () const |
| const std::vector< std::string > & | inputs () const |
| const std::unordered_set< Intrinsic > & | intrinsics () const |
| const std::vector< std::string > & | outputs () const |
| const std::vector< std::vector< int > > & | inputDimensions () const |
| const std::vector< std::vector< int > > & | outputDimensions () const |
| const std::string & | shader () const |
| bool | valid () const |
Private Attributes | |
| std::string | m_name |
| bool | m_isSampler |
| std::vector< std::string > | m_inputs |
| std::vector< std::string > | m_outputs |
| std::vector< std::vector< int > > | m_inputDimensions |
| std::vector< std::vector< int > > | m_outputDimensions |
| std::string | m_shader |
| bool | m_valid |
| std::unordered_set< Intrinsic > | m_intrinsics |
| std::vector< std::pair< const std::smatch, Parameter > > | m_parameters |
Represents a template for a parameterizable shader program suitable for composition in a VGen graph.
This class parses incoming VGen definitions and prepares them for efficient processing for shader program generation.
| scin::base::AbstractVGen::AbstractVGen | ( | const std::string & | name, |
| bool | isSampler, | ||
| const std::vector< std::string > & | inputs, | ||
| const std::vector< std::string > & | outputs, | ||
| const std::vector< std::vector< int >> | inputDimensions, | ||
| const std::vector< std::vector< int >> | outputDimensions, | ||
| const std::string & | shader | ||
| ) |
Construct an AbstractVGen with all required and optional data.
| name | The name to use for this VGen, must be unique. |
| isSampler | If true indicates this is a sampling VGen |
| inputs | A list of input names, can be empty. |
| ouptuts | A list of output names, must be at least one. |
| inputDimensions | Each subarray describes the allowable dimensions of the input at that index, and so should have the same number of entries as the number of inputs to the VGen. There should be the same number of subarrays in inputDimensions as there are in outputDimensions, and the values at each index of both arrays form a pair of input/output dimensions. In the event the VGen has no inputs there should be one empty subarray for each output dimension entry. |
| outputDimensions | Describes the dimensionality of each output in the input/output dimension pairs formed with inputDimesion. |
| shader | The template shader code. |
| std::string scin::base::AbstractVGen::parameterize | ( | const std::vector< std::string > & | inputs, |
| const std::unordered_map< Intrinsic, std::string > & | intrinsics, | ||
| const std::vector< std::string > & | outputs, | ||
| const std::vector< int > & | outputDimensions, | ||
| const std::unordered_set< std::string > & | alreadyDefined | ||
| ) | const |
Build and return a shader source string with the supplied names substituted for the parameters.
| inputs | The list of input names to substitute in the shader. |
| intrinsics | A map of intrinsic names to substitute in the shader. |
| intermediates | The list of intermediate names to substitute in the shader. |
| outputs | The names of the output variables to substitute in the shader. |
| outputDimensions | The dimensions of the outputs, for defining new variables for the outputs. |
| alreadyDefined | Some output variables may already be defined, include them here to avoid redefinition. |
| bool scin::base::AbstractVGen::prepareTemplate | ( | ) |
Evaluate the provided shader and parameters, prepare for requests for parameterization.


Stuck? Having a problem? Here are the steps to try before you submit a bug report.
Make sure you’re on the latest version. If you’re not on the most recent version, your problem may have been solved already! Upgrading is always the best first step.
Try older versions. If you’re already on the latest Fabric, try rolling back a few minor versions (e.g. if on 1.7, try Fabric 1.5 or 1.6) and see if the problem goes away. This will help the devs narrow down when the problem first arose in the commit log.
Try switching up your Paramiko. Fabric relies heavily on the Paramiko library for its SSH functionality, so try applying the above two steps to your Paramiko install as well.
ノート
Fabric versions sometimes have different Paramiko dependencies - so to try older Paramikos you may need to downgrade Fabric as well.
Make sure Fabric is really the problem. If your problem is in the behavior or output of a remote command, try recreating it without Fabric involved:
Run Fabric with --show=debug and look for the run: or sudo: line about the command in question. Try running that exact command, including any /bin/bash wrapper, remotely and see what happens. This may find problems related to the bash or sudo wrappers.
Execute the command (both the normal version, and the ‘unwrapped’ version seen via --show=debug) from your local workstation using ssh, e.g.:
$ ssh -t mytarget "my command"The -t flag matches Fabric’s default behavior of enabling a PTY remotely. This helps identify apps that behave poorly when run in a non-shell-spawned PTY.


The ggf-opacity classes add a transparency effect to an element.
Normal:
ggf-opacity-min:
ggf-opacity:
ggf-opacity-max:
Red with opacity
Blue with opacity
Green with opacity


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Phone#: {{ userInfo?.mobileNumber }}
Email: {{ userInfo?.email }}
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Would you like to sign-up as a Super User to receive latest software updates and participate in UAT testing program?


| Office Name | Office Type | Action |
|---|---|---|
| Investigation Bureau | Federal | |
| Ministry of Agriculture | Local government | |
| prosecutor chamber | legislative |
| Office Name | Office Type | Action |
|---|---|---|
| Investigation Bureau | Federal | |
| Ministry of Agriculture | Local government | |
| prosecutor chamber | legislative |


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Rohan sethi
CEO & Founder
Contact
Ayantika Nandi
Designer
Contact
Goanywhere.com


1. Suppress delete 2. Make properties pane for objects 3. Use this program to make it like it says in that article 4. Keep media normal to camera iterate through every plane object and rotate 5. Make movement sensitivity settable


40 Years in Washington
Shining Light on Government
Ellen Miller
Co-founder
& Executive Director
"Sunlight
is said to be
the best disinfectant..."
Mugwump cartoon plus part of quote from Mark Twain
Charles Dickens, best of times
Charles Dickens, worst of times - plus flag burning
Something suggesting change... (road blocks to democracy?)
Quote slide "when i was young...as i got older...now i realize..."
Thanks for the honor
Ellen Miller
Co-founder
& Executive Director


Please select the day you want to assist to eSports Conference 2020.
v
Please select your lunch for registered day.
There will be no further costs for the lunch.


Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
This text is in bold This text is in italics This text is in bold and italicsDunure (Scottish Gaelic: Dùn Iùbhair, meaning Yew Hill) is a small village in the South Ayrshire area of Scotland about 5 miles (8.0 km) from Ayr, Scotland. It is located on the coast of the Firth of Clyde, and is near to Maybole, south of Ayr.The village is most notable for its ruined medieval castle in a clifftop setting, its small former fishing harbour nearby, and (on the opposite side of the castle from the harbour) a small plant maze known as the Dunure Labyrinth.
More info on Dunure


bind to bind-value: [[bindValue]] bind to value::input: {{value}}
bind-value
value::input
set bind-value to: set set value to: set


The Bride and Groom
Esmeralda
Esmeralda grew up in Texas and New York, and a number of other places. She attended the University at Albany, where she served as the vice president of the student association. After graduating, Esmeralda pursued a career in nonprofit management. She has served in multiple supervisor and director roles in the social services and refugee resettlement fields.
Esmeralda is a fan of all things breakfast-related, and feels brunch is the most important meal of the day. She enjoys exploring new cities and places, and loves keeping busy and challenging herself. She is most proud of running the Nike Women's Marathon (her first marathon) in a time of 3:46. Eric is very proud of her too.
Eric
Eric is from upstate New York. Growing up, he played numerous sports and was involved in a number of activities. He went on to get his bachelors and masters degrees from the University at Albany. At college, he spent most of his mornings on the Hudson River rowing with the crew team. His first job was in Bolivia, as the communications director for a non-profit organization. After, he moved with Esmeralda to California for the next few years to start his career in web development.
Eric loves adventure and travel. He has greatly enjoyed his trips with Esmeralda to Mexico and South America, and also his long-distance bicycle trips.
HOW WE MET
It was a cold winter evening at the University at Albany. Eric was already in class on the first day when Esmeralda stormed in (typically) late. She sat right in front of him. Although they didn't talk during that first class, Esmeralda has caught Eric's eye. As the semester continued, Eric would arrive early to make sure the seat in front of him remained open for Esmeralda. As the classes went one, they began to talk. One smile led to another until they began to date.
In May 2015 it will be over 3000 days since that first day.
THE ENGAGEMENT
Back in Albany for a weekend, Eric had planned a surprise around-town visit for Esmeralda. First, Eric convinced Esmeralda to join him for an afternoon trip to downtown Albany. When they arrived, they met up with a surprise guest - a photographer Eric hired. The plan was to take pictures together of were the pair used to live and go to school. First was around the Empire State Plaza, the Egg, and Washington Park. There, they had spent many afternoons together taking Roxy for walks.  Finally, they headed to the University at Albany, outside of the classroom where they first met. They stood together and Eric recounted the story. As he finished, he knelt down with the ring and proposed. Esmeralda was overjoyed, and of course said yes. As Eric had planned, the entire proposal was photographed.
Wedding
3:30 PM Monday, May 25, 2015
The Mark Twain
1459 Ocean Pearl Road, Corolla, NC 27927
Everything (Ceremony/Reception/Dinner/Dancing) will be held at The Mark Twain house. Our officiant will be Steve Hicken, a close friend from California.
If you are staying in the Mark Twain house, you can easily find your way to the ceremony. If not, you will need to have a 4X4 vehicle to get to it (This is EXTREMELY IMPORTANT). Once you hit the beach (the end of the road), you will drive about 2.3 miles on the sand/beach road and turn left at Mile Marker 14 or 15. You will follow through the dunes to get to the house. We anticipate having some form of transportation on the wedding day for those without 4x4 vehicles. We'll update the website as soon as we have details.
DRESS
Since this is a beach wedding, the style of dress will be casual. Examples for men would be dress pants or shorts, with a button-down shirt or polo. For women, a summer sun-dress or a skirt or pants with a nice blouse. Shoes, sandals, flip flops, whatever.
BRIDAL PARTY
Bridesmaids
Ana Del Orbe
Denise Di Bari
Jessica Pagan
Ashley Deraway
Eunice Yu
Groomsmen
Jeremy Di Bari
Dan Pagan
Charlie Colon
Kyle Faulkner
Shawn Wolfgang
Corolla, North Carolina
Find information about Corolla on the Corolla Guide Website.
Outer Banks information can be found on the Outer Banks Website.
VICINITY MAP
ABOUT COROLLA AND THE OUTER BANKS
Coming Soon...
Events
We hope most of you will be able to spend the week with us in the outer banks, or at least a few days. Here are some group events and meals that we'd love to see you at!
| Date | Event | |
|---|---|---|
| Monday 5/25 | Wedding Day! | |
| 3:30 PM | Wedding ceremony beings at the Mark Twain House. | |
| 4:30 PM | Cocktails and appetizers by poolside. | |
| 5:30 PM | Main course serving begins. | |
| Wednesday 5/27 | 4:30 PM | BBQ Shared Dinner and Trivia Night Please let us know early during the week of the wedding if you'll be attending |
House Guest Information
If you received an email regarding The Mark Twain house, this section is for you!
We tried our very best to accommodate everyone that we wanted to share our special day with, so we rented the biggest house we could find. We made sure the house would comfortably accommodate all of you that are either in the wedding or participating in the wedding in some way. We wish we could have found a place to accommodate ALL of our friends and family, but I'm not sure such a place exists.
As we have said before, we really want this to be a vacation for everyone. We will not hold you to the itinerary for every day of the week. You are free to come and go as you please. Having said that, if you do want to stay in the house, we are asking that you pay a small deposit.
If you did receive the invitation to stay in the house but would prefer to stay elsewhere, for whatever reason, there are definitely a few lodging options available for you (see section below).
The cost will be $600 per room for the week. This price is for the entire week (Sunday to Sunday). This price does not include food, travel, activities, etc. If you are interested in staying in the house, we have asked that you put down a small deposit to reserve your room. The deposit is half of the total cost ($300.00) and is due by February 1st. The remaining half will not be due until May 1st, 2014. Mail checks to 23 Hillside Drive, Ballston Lake, NY 12019. Make checks payable to Eric Di Bari.
CHECK-IN After 4pm on Sunday, May 24th.
CHECK-OUT By 10am on Sunday, May 31st.
Houseguests will be provided with:
- Toilet paper
- Laundry detergent
- Dish detergent
Houseguests should bring the following with them:
- Personal toiletries
- Extra towels (you will be provided with one per bathroom)
We'll also be providing light breakfast items for all houseguests. This includes cereals, muffins, coffee, pancake mix, etc. Food for luches and dinners can be purchased at:
RSVP
After you've received your save the date, please RSVP for you and your family if you'll be attending:
Contact
Any and all questions can be emailed to ehoscoy@gmail.com.


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HTML5 Boilerplate is a professional front-end template for building fast, robust, and adaptable web apps or sites.
AngularJS is a toolset for building the framework most suited to your application development.
Spectacular Test Runner for JavaScript.


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Please fill out your billing address and payment information below.
- Item
- Suede Booties
- Quantity
- 1
- Price
- $120
- Item
- Brown Dress Shoes
- Quantity
- 1
- Price
- $140
$360


Tokyo 2020 unveils 15,000-seat Olympic aquatics centre
TOKYO: Tokyo 2020 organisers on Thursday (Nov 21) unveiled the US$523 million venue for swimming, diving and artistic swimming that will seat 15,000 fans for the Olympic and Paralympic Games next year.
Construction is 90 per cent complete at the four-storey Aquatics Centre and is due to be finished on schedule by the end of February, officials said.
"We are aiming to construct a swimming venue to the world's highest standards equipped with the latest facilities," Tokyo 2020 venue official Daishuu Tone told reporters.
The main pool features a movable wall allowing the 50m facility to be converted into two 25m pools. The depth of the bottom can also be adjusted.
The building cost ¥56.7 billion but Tokyo hopes to make the most of the facility after the 2020 Games, aiming to attract one million users a year - 850,000 through swimming competitions and another 150,000 casual users.
Organisers also unveiled the Ariake Arena on Thursday, a ¥37-billion site for Olympic volleyball and wheelchair basketball.
Construction on the main venue, the ¥159 billion National Stadium, has been completed and will be unveiled in a gala opening on Dec 21.
Musicians and star athletes will join the event, with world-record sprinter Usain Bolt featuring in an exhibition relay.


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| void | PlayDoorErrorSound (class AOakMissionWaypointBox *Trigger) |
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| void | ToggleHyperspeedFSEmitter (bool bActivate) |
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| void | OnDialogSequenceFinished_11 () |
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| void | OnDialogSequenceFinished_10 () |
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| void | OnDialogSequenceFinished_9 () |
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| void | OnDialogSequenceFinished_8 () |
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| void | OnDialogSequenceFinished_7 () |
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| void | OnSuccess_ACAEFB7446D8B371BA7DE3AC8A9677B9 () |
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| void | OnInterrupt_ACAEFB7446D8B371BA7DE3AC8A9677B9 () |
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| void | OnBegin_ACAEFB7446D8B371BA7DE3AC8A9677B9 () |
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| void | OnUnreserve_ACAEFB7446D8B371BA7DE3AC8A9677B9 () |
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| void | OnReserve_ACAEFB7446D8B371BA7DE3AC8A9677B9 () |
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| void | OnSuccess_187A231A4FE4F33A46B7F6AAF941972D () |
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| void | OnInterrupt_187A231A4FE4F33A46B7F6AAF941972D () |
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| void | OnBegin_187A231A4FE4F33A46B7F6AAF941972D () |
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| void | OnUnreserve_187A231A4FE4F33A46B7F6AAF941972D () |
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| void | OnReserve_187A231A4FE4F33A46B7F6AAF941972D () |
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| void | OnCompleted_121BB9D84DA2BD128E2B528F0A0EA5FD () |
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| void | OnAborted_121BB9D84DA2BD128E2B528F0A0EA5FD () |
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| void | OnCompleted_D686D0C842DE629C7AD382BB9307D684 () |
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| void | OnAborted_D686D0C842DE629C7AD382BB9307D684 () |
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| void | OnCompleted_0CA554E2425EDF81A9AFA2A7BEC00488 () |
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| void | OnAborted_0CA554E2425EDF81A9AFA2A7BEC00488 () |
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| void | OnCompleted_F7EA98904CB68AE3EE1C63881C280312 () |
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| void | OnAborted_F7EA98904CB68AE3EE1C63881C280312 () |
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| void | GiveAIToMarcusActive () |
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| void | BndEvt__OakTriggerBox_1_K2Node_ActorBoundEvent_47_OakTouchedTriggerDelegate__DelegateSignature (class AActor *TouchingActor, bool bIsPlayer, class UActorComponent *ComponentTouched) |
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| void | WindscreenHit () |
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| void | ActiveLoadReturnToSanctuary () |
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| void | BndEvt__OakMissionWaypointBox_2_K2Node_ActorBoundEvent_0_OakTouchedTriggerDelegate__DelegateSignature (class AActor *TouchingActor, bool bIsPlayer, class UActorComponent *ComponentTouched) |
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| void | MRE_GiveKeyToTannis_Complete () |
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| void | BndEvt__OakSpawnPoint_0_K2Node_ActorBoundEvent_1_SpawnPointEvent__DelegateSignature (class ASpawnPoint *SpawnPoint, class AActor *Actor) |
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| void | BndEvt__OakSpawnPoint_0_K2Node_ActorBoundEvent_1_SpawnPointEvent__DelegateSignature_UNIX1560527262 (class ASpawnPoint *SpawnPoint, class AActor *Actor) |
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| void | BndEvt__OakMissionWaypointBox_5_K2Node_ActorBoundEvent_3_OakTouchedTriggerDelegate__DelegateSignature (class AActor *TouchingActor, bool bIsPlayer, class UActorComponent *ComponentTouched) |
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| void | BndEvt__OakMissionWaypointBox_6_K2Node_ActorBoundEvent_4_OakTouchedTriggerDelegate__DelegateSignature (class AActor *TouchingActor, bool bIsPlayer, class UActorComponent *ComponentTouched) |
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| void | BndEvt__OakSpawnPoint_6_K2Node_ActorBoundEvent_5_SpawnPointEvent__DelegateSignature (class ASpawnPoint *SpawnPoint, class AActor *Actor) |
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| void | BndEvt__OakSpawnPoint_7_K2Node_ActorBoundEvent_6_SpawnPointEvent__DelegateSignature (class ASpawnPoint *SpawnPoint, class AActor *Actor) |
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| void | BndEvt__OakMissionWaypointBox_7_K2Node_ActorBoundEvent_7_OakTouchedTriggerDelegate__DelegateSignature (class AActor *TouchingActor, bool bIsPlayer, class UActorComponent *ComponentTouched) |
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| void | BndEvt__OakMissionWaypointBox_8_K2Node_ActorBoundEvent_8_OakTouchedTriggerDelegate__DelegateSignature (class AActor *TouchingActor, bool bIsPlayer, class UActorComponent *ComponentTouched) |
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| void | BndEvt__LevelMissionObserver_K2Node_ComponentBoundEvent_0_MissionObserverMissionsInitialized__DelegateSignature_Sanctuary3_M_Watership () |
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| void | BndEvt__OakMissionSpawner_3_K2Node_ActorBoundEvent_9_SpawnerEvent__DelegateSignature (class ASpawner *Spawner, class AActor *Actor) |
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| void | BndEvt__OakMissionWaypointBox_10_K2Node_ActorBoundEvent_10_OakTouchedTriggerDelegate__DelegateSignature (class AActor *TouchingActor, bool bIsPlayer, class UActorComponent *ComponentTouched) |
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| void | BndEvt__OakMissionWaypointBox_12_K2Node_ActorBoundEvent_11_OakTouchedTriggerDelegate__DelegateSignature (class AActor *TouchingActor, bool bIsPlayer, class UActorComponent *ComponentTouched) |
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| void | BndEvt__OakMissionWaypointBox_12_K2Node_ActorBoundEvent_11_OakTouchedTriggerDelegate__DelegateSignature_UNIX1561300246 (class AActor *TouchingActor, bool bIsPlayer, class UActorComponent *ComponentTouched) |
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| void | BndEvt__OakMissionWaypointBox_12_K2Node_ActorBoundEvent_11_OakTouchedTriggerDelegate__DelegateSignature_UNIX1561300248 (class AActor *TouchingActor, bool bIsPlayer, class UActorComponent *ComponentTouched) |
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| void | BndEvt__OakMissionWaypointBox_12_K2Node_ActorBoundEvent_11_OakTouchedTriggerDelegate__DelegateSignature_UNIX1561300250 (class AActor *TouchingActor, bool bIsPlayer, class UActorComponent *ComponentTouched) |
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| void | BndEvt__OakMissionWaypointBox_12_K2Node_ActorBoundEvent_11_OakTouchedTriggerDelegate__DelegateSignature_UNIX1561300252 (class AActor *TouchingActor, bool bIsPlayer, class UActorComponent *ComponentTouched) |
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| void | BndEvt__OakMissionSpawner_4_K2Node_ActorBoundEvent_16_SpawnerEvent__DelegateSignature (class ASpawner *Spawner, class AActor *Actor) |
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| void | BndEvt__OakMissionSpawner_0_K2Node_ActorBoundEvent_17_SpawnerEvent__DelegateSignature (class ASpawner *Spawner, class AActor *Actor) |
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| void | MRE_KillServiceBots_Complete () |
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| void | MRE_GenTakesOver_Active () |
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| void | BndEvt__OakMissionWaypointBox_11_K2Node_ActorBoundEvent_18_OakTouchedTriggerDelegate__DelegateSignature (class AActor *TouchingActor, bool bIsPlayer, class UActorComponent *ComponentTouched) |
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| void | DestinationSkyboxVisible_WatershipAsteroids () |
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| void | ExecuteUbergraph_Sanctuary3_M_Watership (int EntryPoint) |
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| void | WorldOriginLocationChanged (const struct FIntVector &OldOriginLocation, const struct FIntVector &NewOriginLocation) |
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| void | SetCinematicMode (bool bCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) |
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| bool | RemoteEvent (const struct FName &EventName) |
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| void | LevelReset () |
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| bool | WasRecentlyRendered (float Tolerance) |
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| void | UserConstructionScript () |
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| void | TearOff () |
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| void | SnapRootComponentTo (class AActor *InParentActor, const struct FName &InSocketName) |
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| void | SetTickGroup (TEnumAsByte< ETickingGroup > NewTickGroup) |
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| void | SetTickableWhenPaused (bool bTickableWhenPaused) |
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| void | SetReplicates (bool bInReplicates) |
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| void | SetReplicateMovement (bool bInReplicateMovement) |
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| void | SetOwner (class AActor *NewOwner) |
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| void | SetOnlyRelevantToOwner (bool bNewOnlyRelevantToOwner) |
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| void | SetNetUseOwnerRelevancy (bool bNewNetUseOwnerRelevancy) |
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| void | SetNetUpdateFrequency (float NewFrequency, float NewMinFrequency) |
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| void | SetNetDormancy (TEnumAsByte< ENetDormancy > NewDormancy) |
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| void | SetLifeSpan (float InLifespan) |
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| void | SetAlwaysRelevant (bool bNewAlwaysRelevant) |
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| void | SetActorTickInterval (float TickInterval) |
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| void | SetActorTickEnabled (bool bEnabled) |
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| void | SetActorScale3D (const struct FVector &NewScale3D) |
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| void | SetActorRelativeScale3D (const struct FVector &NewRelativeScale) |
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| void | SetActorHiddenInGame (bool bNewHidden) |
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| void | SetActorEnableCollision (bool bNewActorEnableCollision) |
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| void | RemoveTickPrerequisiteComponent (class UActorComponent *PrerequisiteComponent) |
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| void | RemoveTickPrerequisiteActor (class AActor *PrerequisiteActor) |
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| void | ReceiveTick (float DeltaSeconds) |
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| void | ReceiveRadialDamage (float DamageReceived, class UDamageType *DamageType, const struct FVector &Origin, const struct FHitResult &HitInfo, class AController *InstigatedBy, class AActor *DamageCauser) |
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| void | ReceivePointDamage (float Damage, class UDamageType *DamageType, const struct FVector &HitLocation, const struct FVector &HitNormal, class UPrimitiveComponent *HitComponent, const struct FName &BoneName, const struct FVector &ShotFromDirection, class AController *InstigatedBy, class AActor *DamageCauser, const struct FHitResult &HitInfo) |
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| void | ReceiveHit (class UPrimitiveComponent *MyComp, class AActor *Other, class UPrimitiveComponent *OtherComp, bool bSelfMoved, const struct FVector &HitLocation, const struct FVector &HitNormal, const struct FVector &NormalImpulse, const struct FHitResult &Hit) |
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| void | ReceiveEndPlay (TEnumAsByte< EEndPlayReason > EndPlayReason) |
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| void | ReceiveDestroyed () |
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| void | ReceiveBeginPlay () |
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| void | ReceiveAnyDamage (float Damage, class UDamageType *DamageType, class AController *InstigatedBy, class AActor *DamageCauser) |
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| void | ReceiveActorOnReleased (const struct FKey &ButtonReleased) |
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| void | ReceiveActorOnInputTouchLeave (TEnumAsByte< ETouchIndex > FingerIndex) |
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| void | ReceiveActorOnInputTouchEnter (TEnumAsByte< ETouchIndex > FingerIndex) |
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| void | ReceiveActorOnInputTouchEnd (TEnumAsByte< ETouchIndex > FingerIndex) |
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| void | ReceiveActorOnInputTouchBegin (TEnumAsByte< ETouchIndex > FingerIndex) |
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| void | ReceiveActorOnClicked (const struct FKey &ButtonPressed) |
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| void | ReceiveActorEndOverlap (class AActor *OtherActor) |
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| void | ReceiveActorEndCursorOver () |
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| void | ReceiveActorBeginOverlap (class AActor *OtherActor) |
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| void | ReceiveActorBeginCursorOver () |
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| void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
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| void | OnRep_ReplicateMovement () |
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| void | OnRep_ReplicatedMovement () |
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| void | OnRep_Owner () |
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| void | OnRep_Instigator () |
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| void | OnRep_AttachmentReplication () |
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| void | MakeNoise (float Loudness, class APawn *NoiseInstigator, const struct FVector &NoiseLocation, float MaxRange, const struct FName &Tag) |
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| class UMaterialInstanceDynamic * | MakeMIDForMaterial (class UMaterialInterface *Parent) |
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| bool | K2_TeleportTo (const struct FVector &DestLocation, const struct FRotator &DestRotation) |
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| bool | K2_SetActorTransform (const struct FTransform &NewTransform, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
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| bool | K2_SetActorRotation (const struct FRotator &NewRotation, bool bTeleportPhysics) |
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| void | K2_SetActorRelativeTransform (const struct FTransform &NewRelativeTransform, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
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| void | K2_SetActorRelativeRotation (const struct FRotator &NewRelativeRotation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
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| void | K2_SetActorRelativeLocation (const struct FVector &NewRelativeLocation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
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| bool | K2_SetActorLocationAndRotation (const struct FVector &NewLocation, const struct FRotator &NewRotation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
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| bool | K2_SetActorLocation (const struct FVector &NewLocation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
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| void | K2_OnReset () |
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| void | K2_OnEndViewTarget (class APlayerController *PC) |
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| void | K2_OnBecomeViewTarget (class APlayerController *PC) |
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| class USceneComponent * | K2_GetRootComponent () |
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| struct FRotator | K2_GetActorRotation () |
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| struct FVector | K2_GetActorLocation () |
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| void | K2_DetachFromActor (EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule) |
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| void | K2_DestroyComponent (class UActorComponent *Component) |
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| void | K2_DestroyActor_DEPRECATED () |
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| void | K2_AttachToComponent (class USceneComponent *Parent, const struct FName &SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies) |
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| void | K2_AttachToActor (class AActor *ParentActor, const struct FName &SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies) |
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| void | K2_AttachRootComponentToActor (class AActor *InParentActor, const struct FName &InSocketName, TEnumAsByte< EAttachLocation > AttachLocationType, bool bWeldSimulatedBodies) |
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| void | K2_AttachRootComponentTo (class USceneComponent *InParent, const struct FName &InSocketName, TEnumAsByte< EAttachLocation > AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | K2_AddActorWorldTransform (const struct FTransform &DeltaTransform, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
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| void | K2_AddActorWorldRotation (const struct FRotator &DeltaRotation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
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| void | K2_AddActorWorldOffset (const struct FVector &DeltaLocation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
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| void | K2_AddActorLocalTransform (const struct FTransform &NewTransform, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
| |
| void | K2_AddActorLocalRotation (const struct FRotator &DeltaRotation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
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| void | K2_AddActorLocalOffset (const struct FVector &DeltaLocation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
| |
| bool | IsOverlappingActor (class AActor *Other) |
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| bool | IsChildActor () |
| |
| bool | IsActorTickEnabled () |
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| bool | IsActorBeingDestroyed () |
| |
| bool | HasAuthority () |
| |
| float | GetVerticalDistanceTo (class AActor *OtherActor) |
| |
| struct FVector | GetVelocity () |
| |
| struct FTransform | GetTransform () |
| |
| bool | GetTickableWhenPaused () |
| |
| float | GetSquaredDistanceTo (class AActor *OtherActor) |
| |
| TEnumAsByte< ENetRole > | GetRemoteRole () |
| |
| class UChildActorComponent * | GetParentComponent () |
| |
| class AActor * | GetParentActor () |
| |
| class AActor * | GetOwner () |
| |
| void | GetOverlappingComponents (TArray< class UPrimitiveComponent * > *OverlappingComponents) |
| |
| void | GetOverlappingActors (class UClass *ClassFilter, TArray< class AActor * > *OverlappingActors) |
| |
| TEnumAsByte< ENetRole > | GetLocalRole () |
| |
| float | GetLifeSpan () |
| |
| class AController * | GetInstigatorController () |
| |
| class APawn * | GetInstigator () |
| |
| struct FVector | GetInputVectorAxisValue (const struct FKey &InputAxisKey) |
| |
| float | GetInputAxisValue (const struct FName &InputAxisName) |
| |
| float | GetInputAxisKeyValue (const struct FKey &InputAxisKey) |
| |
| float | GetHorizontalDotProductTo (class AActor *OtherActor) |
| |
| float | GetHorizontalDistanceTo (class AActor *OtherActor) |
| |
| float | GetGameTimeSinceCreation () |
| |
| float | GetDotProductTo (class AActor *OtherActor) |
| |
| float | GetDistanceTo (class AActor *OtherActor) |
| |
| TArray< class UActorComponent * > | GetComponentsByTag (class UClass *ComponentClass, const struct FName &Tag) |
| |
| TArray< class UActorComponent * > | GetComponentsByClass (class UClass *ComponentClass) |
| |
| class UActorComponent * | GetComponentByTag (class UClass *ComponentClass, const struct FName &Tag) |
| |
| class UActorComponent * | GetComponentByClass (class UClass *ComponentClass) |
| |
| struct FName | GetAttachParentSocketName () |
| |
| class AActor * | GetAttachParentActor () |
| |
| void | GetAttachedActors (TArray< class AActor * > *OutActors) |
| |
| class APawn * | GetAssociatedVehicle () |
| |
| class APlayerState * | GetAssociatedPlayerState () |
| |
| class APlayerController * | GetAssociatedPlayerController () |
| |
| class APawn * | GetAssociatedPawn () |
| |
| class AController * | GetAssociatedController () |
| |
| class ACharacter * | GetAssociatedCharacter () |
| |
| void | GetAllChildActors (bool bIncludeDescendants, TArray< class AActor * > *ChildActors) |
| |
| struct FVector | GetActorUpVector () |
| |
| float | GetActorTimeDilation () |
| |
| float | GetActorTickInterval () |
| |
| struct FVector | GetActorScale3D () |
| |
| struct FVector | GetActorRightVector () |
| |
| struct FVector | GetActorRelativeScale3D () |
| |
| struct FVector | GetActorForwardVector () |
| |
| void | GetActorEyesViewPoint (struct FVector *OutLocation, struct FRotator *OutRotation) |
| |
| bool | GetActorEnableCollision () |
| |
| void | GetActorBounds (bool bOnlyCollidingComponents, struct FVector *Origin, struct FVector *BoxExtent) |
| |
| void | GetActorAimViewPoint (struct FVector *OutLocation, struct FRotator *OutRotation) |
| |
| void | GbxDestroyActor (bool bDestroyImmediately) |
| |
| void | ForceNetUpdate () |
| |
| void | FlushNetDormancy () |
| |
| class USceneComponent * | FindAttachComponent (const struct FName &SocketName, bool bForegroundLayer) |
| |
| void | EnableInput (class APlayerController *PlayerController) |
| |
| void | DisableInput (class APlayerController *PlayerController) |
| |
| void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
| |
| void | AddTickPrerequisiteComponent (class UActorComponent *PrerequisiteComponent) |
| |
| void | AddTickPrerequisiteActor (class AActor *PrerequisiteActor) |
| |
| class UActorComponent * | AddComponent (const struct FName &TemplateName, bool bManualAttachment, const struct FTransform &RelativeTransform, class UObject *ComponentTemplateContext) |
| |
| void | ActorPostBeginPlaySignature__DelegateSignature () |
| |
| bool | ActorHasTag (const struct FName &Tag) |
| |
| std::string | GetName () const |
| |
| std::string | GetFullName () const |
| |
| bool | IsA (UClass *cmp) const |
| |
| void | ProcessEvent (class UFunction *function, void *parms) |
| |
| void | ExecuteUbergraph (int EntryPoint) |
| |


Contributed by Wes Morgan
While tuning our mail system, we needed to take a "snapshot" of the users' mailboxes at regular intervals over a 30-day period. This script simply calculates the average size and prints the arithmetic distribution of user mailboxes.
#! /bin/sh # # mailavg - average size of files in /usr/mail # # Written by Wes Morgan<EMAIL_ADDRESS>2 Feb 90 ls -Fs /usr/mail | awk ' { if(NR != 1) { total += $1; count += 1; size = $1 + 0; if(size == 0) zercount+=1; if(size > 0 && size <= 10) tencount+=1; if(size > 10 && size <= 19) teencount+=1; if(size > 20 && size <= 50) uptofiftycount+=1; if(size > 50) overfiftycount+=1; } } END { printf("/usr/mail has %d mailboxes using %d blocks,", count,total) printf("average is %6.2f blocks\n", total/count) printf("\nDistribution:\n") printf("Size Count\n") printf(" O %d\n",zercount) printf("1-10 %d\n",tencount) printf("11-20 %d\n",teencount) printf("21-50 %d\n",uptofiftycount) printf("Over 50 %d\n",overfiftycount) }' exit 0
Here's a sample output from mailavg:
$mailavg
/usr/mail has 47 mailboxes using 5116 blocks, average is 108.85 blocks Distribution: Size Count O 1 1-10 13 11-20 1 21-50 5 Over 50 27
This administrative program is similar to the filesum program in Chapter 7. It processes the output of the ls command.
The conditional expression "NR != 1" could have been put outside the main procedure as a pattern. While the logic is the same, using the expression as a pattern clarifies how the procedure is accessed, making the program easier to understand.
In that procedure, Morgan uses a series of conditionals that allow him to collect distribution statistics on the size of each user's mailbox.


Want a physical book from your Day One journal entries? With this web app you can filter through your entries by date range and tag. Then download a PDF to upload to Blurb (or your favorite service).
1. Drag-and-Drop your Day One JSON export
2. Filter your entries by date and tag
3. Download PDF
Your journal entries are safe. This is a client-side app, which means all of your journal entries stay on your computer.
Usually named something like Export - All Entries (2016-12-10).zip
. Unzip the file before dropping the folder here.