Zhuge Liang’s Mines
问题描述 :
Once, Zhuge Liang sent the arrogant Ma Shu to defend Jie Ting, a very important fortress. Because Ma Shu is the son of Zhuge Liang’s good friend Ma liang, even Liu Bei, the Ex. king, had warned Zhuge Liang that Ma Shu was always bragging and couldn’t be used, Zhuge Liang wouldn’t listen. Shima Yi defeated Ma Shu and took Jie Ting.  To avoid Shima Yi’s chasing, Zhuge Liang put some mines on the only road. Zhuge Liang deployed the mines in a Bagua pattern which made the mines very hard to remove. If you try to remove a single mine, no matter what you do ,it will explode. Ma Shu’s son betrayed Zhuge Liang , he found Shima Yi, and told Shima Yi the only way to remove the mines: If you remove four mines which form the four vertexes of a square at the same time, the removal will be success.  He removed as many mines as possible. Can you figure out how many mines he removed at that time?
The mine field can be considered as a the Cartesian coordinate system. Every mine had its coordinates. To simplify the problem, please only consider the squares which are parallel to the coordinate axes.
输入:
In each test case:
The first line is an integer N, meaning that there are N mines( 0 < N <= 20 ).
Next N lines describes the coordinates of N mines. Each line contains two integers X and Y, meaning that there is a mine at position (X,Y). ( 0 <= X,Y <= 100)
The input ends with N = -1.
输出:
In each test case:
The first line is an integer N, meaning that there are N mines( 0 < N <= 20 ).
Next N lines describes the coordinates of N mines. Each line contains two integers X and Y, meaning that there is a mine at position (X,Y). ( 0 <= X,Y <= 100)
The input ends with N = -1.
样例输入:
3 1 1 0 0 2 2 8 0 0 1 0 2 0 0 1 1 1 2 1 10 1 10 0 -1
样例输出:
0 4
九野的博客，转载请注明出处：http://blog.csdn.net/acmmmm/article/details/11711707
求所有可能围成的正方形，借个代码
#include <queue> #include <vector> #include <stack> #include <string> #include <cstdio> #include <math.h> #include <cstdlib> #include <string.h> #include <iostream> #include <fstream> #include <algorithm> using namespace std; #define LL long long #define PI acos(-1.0) #define N 5100 #define M 1148576 #define inf<PHONE_NUMBER> struct node { int a, b, c, d; void set (int _a, int _b, int _c, int _d) { a = _a; b = _b; c = _c; d = _d; } }pe[N]; struct point { int x, y; void set () { scanf ("%d%d", &x, &y); } }p[30]; int cnt; int cmp (point a, point b) { if (a.x == b.x) return a.y < b.y; return a.x < b.x; } int dp[M]; int dfs (int s) { if (dp[s] != -1) return dp[s]; int Max = 0; for (int i = 0; i < cnt; ++i) { if ((s&(1<<pe[i].a)) + (s&(1<<pe[i].b))+(s&(1<<pe[i].c)) + (s&(1<<pe[i].d)) == 0) { int si = s + (1<<pe[i].a) + (1<<pe[i].b) + (1<<pe[i].c) + (1<<pe[i].d); Max = max (Max, dfs (si) + 4); } } return dp[s]= Max; } int main () { int n; while (scanf ("%d", &n), n != -1) { for (int i = 0; i < n; ++i) { p[i].set(); } cnt = 0; sort (p, p + n, cmp); for (int i = 0; i < n; ++i) { for (int j = i + 1; j < n; ++j) { if (p[i].x != p[j].x) break; for (int ii = j + 1; ii < n; ++ii) { for (int jj = ii + 1; jj < n; ++jj) { if (p[ii].x != p[jj].x) continue; if (p[i].y == p[ii].y && p[j].y == p[jj].y && p[j].y - p[i].y == p[ii].x - p[i].x) { pe[cnt].set (i, j, ii, jj); // cout << i << ' ' << j << ' ' << ii << ' ' << jj << endl; cnt++; } } } } } memset (dp, -1, sizeof (dp)); printf ("%d\n", dfs (0)); } }
版权声明：本文为博主原创文章，未经博主允许不得转载。
参考：http://blog.csdn.net/acmmmm/article/details/11711707
我更愿称自己是“经济人”;D
我更愿称自己是“经济人”;D
我更愿称自己是“经济人”;D
我更愿称自己是“经济人”;D
我更愿称自己是“经济人”;D
我更愿称自己是“经济人”;D
我更愿称自己是“经济人”;D
我更愿称自己是“经济人”;D
我更愿称自己是“经济人”;D
我更愿称自己是“经济人”;D


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Half-Life: Alyx is a full-length game set before Half-Life 2
by Fraser BrownAfter teasing it earlier this week, Valve has now unveiled Half-Life: Alyx, a VR romp set between the events of Half-Life and Half-Life 2, when Alyx and her dad, Eli Vance, form the resistance to defend the planet against the alien Combine forces.
Though a VR exclusive, Valve says it will otherwise be a full-featured and full-length Half-Life game with exploration, combat, puzzles, and a new story, even if it's not one that moves the stalled saga forward. According to Valve designer Greg Coomer, it's taken playtesters as long to finish Half-Life: Alyx as it does to complete Half-Life 2, though it could be longer depending on how much exploring and mucking around you do. Half-Life 2 takes around 15 hours to complete.
Gabe Newell says VR has "energized" Valve. "We’ve invested a lot of ourselves in the technology. But we're also game developers at heart, and to be devoting ourselves to a VR game this ambitious is just as exciting. For that to come in the form of Half-Life feels like the culmination of a lot things we care a lot about: truly great games, cutting edge technology, and open platforms."
Half-Life: Alyx is due out in March 2020, when it will be available on all PC-based VR headsets, not just Index. If you own an Index, however, you'll get it for free, along with bonus content including "alternate gun skins to embellish Alyx's arsenal," and Alyx-themed content for Counter-Strike: Global Offensive. The game will appear in your Steam library automatically at release, and you'll get it even if you only own the Index controllers, rather than the full VR kit. Everyone else will need to shell out $60.
I've still not been seduced by VR yet, with my sole device, the Gear VR, stuck in a cupboard since I got rid of the compatible Samsung phone. Half-Life: Alyx may very well be the game to change that, however. It's not Half-Life 3, and it continues to boggle the mind that Valve still hasn't announced plans to continue a story that's been left hanging for more than a decade, but it's close. That we'll be playing as the most likable character in the franchise is good encouragement.
Half-Life: Alyx is listed on Steam, and more details are up at half-life.com. Check out some screenshots below.


24 years old, lover of books, sports, computers, and women. Self-proclaimed polymath in all things useless and trivial. If you like one of the four things I have listed, we shall become fast friends. If not, we shall be not-as-fast friends. But still pretty fast.


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CharacterGreaterOrEqualsTest.testComparableEqualsFailNoMessage: Character 'valueA'(2) is greater than or equal to Character 'valueB'(2). CharacterGreaterOrEqualsTest.testComparableGreaterFailMessage: Character 'valueA'(2) is greater than or equal to Character 'valueB'(1). Extra info goes here. CharacterGreaterOrEqualsTest.testComparableEqualsFailMessage: Character 'valueA'(3) is greater than or equal to Character 'valueB'(3). Extra info goes here. CharacterGreaterOrEqualsTest.testComparableGreaterFailNoMessage: Character 'valueA'(3) is greater than or equal to Character 'valueB'(2).


Native integration with your video cloud recordings
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West Bengal one of the least corrupt states: Mamata
by PTIWest Bengal has emerged as one of the least corrupt states in the country, Chief Minister Mamata Banerjee said on Monday citing a recent survey conducted in 20 states.
Banerjee said this on the International Anti- Corruption Day citing the 'India Corruption Survey 2019' which was conducted by the Transparency International India and Local Circles.
"Today is the International Anti-Corruption Day. You will be happy to know that as per the India Corruption Survey 2019, conducted by Transparency International India and Local Circles, #Bangla has emerged as one of the least-corrupt States in India. My best wishes to all," Banerjee tweeted.
The 'India Corruption Survey 2019', which received 1,90,000 responses from people in 248 districts, stated that 51 per cent of Indians paid a bribe in the last 12 months.
People in Delhi, Haryana, Gujarat, West Bengal, Kerala, Goa and Odisha reported low instances of corruption, while Rajasthan, Bihar, Uttar Pradesh, Telangana, Karnataka, Tamil Nadu, Jharkhand and Punjab had higher occurrences of corruption, the survey report said.
The Day is observed annually on December 9, since the passage of the United Nations Convention against corruption on October 31, 2003, to raise public awareness against anti-corruption.


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def to_word(predict, vocabs):
t = np.cumsum(predict)
s = np.sum(predict)
sample = int(np.searchsorted(t, np.random.rand(1) * s))
if sample > len(vocabs):
sample = len(vocabs) - 1
def to_word(predict, vocabs):
predict = predict[0]
predict /= np.sum(predict)
sample = np.random.choice(np.arange(len(predict)), p=predict)
if sample > len(vocabs):
return vocabs[-1]
else:


A deep-dive into the harsh conditions facing migrants on
their way to a safer future.
This is a family.
They went on a journey.
Their journey was a migration.
Migrant
Any person who is moving or has moved across an international border or within a state away from his/her habitual place of residence, regardless:
Of the person’s legal status.
Whether the movement is voluntary or involuntary.
What the causes for the movement are; or what the length of the stay is.
It includes migration of refugees, displaced persons, economic migrants, and persons moving for other purposes, including family reunification.
Source: IOM
They were forced to flee their home in Syria …
Because of the civil war raging there since March 2011.
They managed to sell their house in Damascus, but for a fraction of its value. They took all of their savings and managed to get to Beirut, Lebanon.
By the end of 2016,
65.6 million
individuals were forcibly
displaced worldwide
This is equivalent to the
population of the UK
By the end of 2016,
there were also
22.5 million
refugees in the world
This is more than 10 times
the population of Paris
The family decided to continue their journey towards Europe.
Because they dreamt of a safer and brighter future for their children, the parents,
Ammar and Dima, decided to continue their migration.
In order to get to Europe, just like other migrants coming from Syria and the Middle East,
our family had to make a decision between the two Mediterranean migration routes.
The two Mediterranean migration routes for migrants coming from the Middle East
The Central route is the most dangerous path to cross the Mediterranean.
It is also the cheapest. Is this a risk our family will take ?
When taking the Central route, migrants make the
journey by sea from Egypt or Libya. This route is the cheapest, therefore the most travelled
through. However, the living conditions are poor and the journey often deadly since many boats
capsize on the way.
Percentage of each cause of death among reported dead and missing migrants (from 08/2013 to 08/2017)
Reaching Europe through the Eastern route would be less risky for the family.
They could avoid crossing by sea, but not necessarily as the journey
by land is much more expensive.
The Eastern route goes through Turkey and it is less deadly because migrants can avoid crossing by
sea if they cross via Erdine, a Turkish city near the Greek frontier. But the journey by land is more
expensive, so many migrants still risk their lives trying to get from Turkey to Greece by sea. There
is also a greater risk to get caught crossing by land.
Percentage of each cause of death among reported dead and missing migrants (from 08/2013 to 08/2017)
Nowadays, travelling through the Mediterranean is one of the most dangerous paths
in the world for migrants.
Despite an increase in migrant flows through the Eastern route since 2015,
the Central route remains the deadliest. Overall, thousands of migrants lose their lives at sea each year.
*The Western route is the third Mediterranean migration route, mostly traveled through by migrants coming from sub-saharian Africa.
The family had to cross through the Central route because they couldn’t afford to travel by land.
They were separated along the way, like so many other families before them.
Upon the family’s arrival in Italy, two people were missing: Ammar and his sister Haya.
The weight of death and loss on those migration routes is crushing.
Let us imagine a boat transporting 100 migrants.
Upon its arrival, 20 migrants will be missing...
and 19 will be dead.
A few months after they arrived in Europe, the family got the news: Ammar was dead.
It took some time.
But it was only made possible thanks to the initiative of hundreds of aid workers, associations,
journalists, doctors, coastguards… who work hard to gather informations that are incredibly hard
to collect.
Collecting data about missing migrants is an almost impossible task.
But the stakes are high. Because families around the world need closure,
and the world needs to open its eyes on the issue.
Sources of information involved in the Missing Migrants Project
The Missing Migrants Project tracks deaths of migrants, including refugees and asylum-seekers,
who have gone missing along mixed migration routes worldwide.
Our data comes from this project, which was created by the International Organisation for
Migration to find out what happened to migrants like Ammar.
The research behind this project began with the October 2013 tragedies, when at least
368 individuals died in two shipwrecks near the Italian island of Lampedusa. Since then,
Missing Migrants Project has developed into an important hub and advocacy source of information
that media, researchers, and the general public access for the latest information.
With a count surpassing 60,000 over the last two decades, IOM calls on all the world’s
governments to address what it describes as “an epidemic of crime and abuse."
Since 2014, the IOM has recorded the deaths of nearly 25,000 migrants. This figure is a
significant indicator of the human toll of unsafe migration, yet fails to capture the true
number of people who have died or gone missing during migration.
And the story we told you is only about two of the most dangerous migration routes in the world.
Take a look at the other deadly routes across the globe. Everywhere, there are more stories like this one to be told.
Move around the map to discover the count of missing and dead migrants per route
How can you act ?
As a citizen, you can engage in pushing for welcoming and integrating policies.
You can try and influence your government into taking further actions to protect and shelter
migrants.
You can share the data of the Missing Migrants Project and shed a light on their initiative.
Because by putting ourselves in their shoes for a moment, realizing that we could also be that
family if we were born somewhere else in the world…
We can only feel an urge to help.
If you have any question or remarks regarding the project, the data or the visualizations,
feel free to contact us at<EMAIL_ADDRESS>“Our message is blunt: migrants are dying who need not.
It is time to do more than count the number of deaths.
It is time to engage the world to stop this violence against desperate migrants.”
IOM Director General William Lacy Swing
Our story
We are a team of students at Télécom ParisTech working on a project for our Data
Visualization class. We wanted to tackle this issue that is to us fundamental. Because we hear
so much about it, numbers of deaths are hard to comprehend. We wanted to make people understand
our need to act as a society by making them feel something through the tragic journey of this
family, illustrated by data from IOM’s Missing Migrants Project.
Arlène Botokro, Mathilda Di Matteo, Marine Hévin, Florent Votte
December 2017


xboard protocol. More...
#include "bit.h"
#include "event.h"
#include "options.h"
#include "opening.h"
#include "play.h"
#include "search.h"
#include "util.h"
#include "ui.h"
#include <stdarg.h>
Classes | |
| struct | XBoardStats |
Functions | |
| static void | xboard_observer (Result *result) |
| Search oberver. | |
| void | ui_init_xboard (UI *ui) |
| initialize xboard protocol. | |
| void | ui_free_xboard (UI *ui) |
| free resources used by xboard protocol. | |
| static void | xboard_error (const char *format,...) |
| Print an error. | |
| static void | xboard_send (const char *format,...) |
| Send a command to xboard/winboard GUI. | |
| static void | xboard_setup (Play *play) |
| static void | xboard_move (const int x) |
| Send a move to xboard/winboard GUI. | |
| static void | xboard_hint (Play *play) |
| Send a hint. | |
| static void | xboard_book (Play *play) |
| Send a move from the book, if available. | |
| static void | xboard_check_game_over (Play *play) |
| Check if the game is over. | |
| static int | hash_size (int n) |
| static void | xboard_go (UI *ui, XBoardStats *stats) |
| void | xboard_stop_analyzing (Play *play) |
| Stop analyzing. | |
| static void | xboard_analyze (Play *play) |
| Analyze. | |
| static void | xboard_loop_analyze (UI *ui) |
| Analyze. | |
| void | ui_loop_xboard (UI *ui) |
| Loop event. |
Variables | |
| Log | xboard_log [1] |
xboard protocol.
Of course, only the "reversi" variant is supported.
|
inlinestatic |
Compute the hash tables size in MB
| void ui_free_xboard | ( | UI * | ui | ) |
free resources used by xboard protocol.
| ui | user interface. |
| void ui_init_xboard | ( | UI * | ui | ) |
initialize xboard protocol.
| ui | user interface. |
| void ui_loop_xboard | ( | UI * | ui | ) |
Loop event.
| ui | user interface. |
|
static |
Analyze.
Analyze a position. Activate the thread suspended in xboard_loop_analyze.
| play | Play. |
|
static |
Send a move from the book, if available.
| play | Play engine. |
|
static |
Check if the game is over.
| play | Play engine. |
|
static |
Print an error.
| format | format string. |
|
static |
Search for a move.
| ui | User Interface. |
| stats | total nodes & time statistics. |
|
static |
Analyze.
Analyze loop.
| ui | User Interface. |
|
static |
Send a move to xboard/winboard GUI.
| x | Move coordinate. |
|
static |
|
static |
Send a command to xboard/winboard GUI.
| format | format string. |
|
static |
| void xboard_stop_analyzing | ( | Play * | play | ) |
Stop analyzing.
If edax is analyzing, stop the search, and wait that the analyzing thread is suspended.
| play | Play. |
| Log xboard_log[1] |


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My mission in life is to cultivate a loving home for my children to become productive, caring individuals in society who are also grounded with strong familial values. I strive to be a truly altruistic individual and better than who I was yesterday. I believe that people are naturally benevolent and there are always circumstances that render them otherwise, therefore everyone deserves an opportunity to recalibrate themselves. My previous work experience incorporated a great deal of managerial tasks including management of time, people, and administrative obligations. In the past, I worked on a variety of teams that had various personality traits. I have managed to survive the volatile teams and always contributed to every team. Although, I work better with alpha-types, I prefer to work with a team of driven and flexible people who are not only team-oriented (helpful to others), but also focused on task completion. In my experience, this is best accomplished with only one clear alpha. I have a fondness of technology (hardware in particular) and the process of actualizing work efficiency. My passion is in music, art, and design. I enjoy praising/critiquing industrial design and contemplating how to revitalize the design.


Bridge seeks to invest in the world's best startups and the budding entreprenurs who lead them. Browse the Bridge startups and Investors below.
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The YUI Library is a set of utilities and controls, written with JavaScript and CSS, for building richly interactive web applications using techniques such as DOM scripting, DHTML and AJAX. YUI is available under a BSD license and is free for all uses.
YUI is proven, scalable, fast, and robust. Built by frontend engineers at Yahoo! and contributors from around the world, it's an industrial-strength JavaScript library for professionals who love JavaScript.
Download, watch, or fork any of the open-source YUI projects on GitHub.
Keep up with YUI's developers and the YUI community on YUI Blog.
On Twitter, follow @YUILibrary for realtime project news and the YUI Developers List to connect with the core team.
Join YUILibrary.com to participate in the YUI Forums, contribute to the YUI 3 Gallery and to file bug reports and feature requests on any YUI project.
YUI Compressor is a build-process component written in Java that minifies your JavaScript and CSS.
Built for JavaScript (but supporting many additional languages), YUI Doc is python application designed to create beautiful, coherent API documentation for your code.
YUI PHP Loader helps manage your JavaScript and CSS dependencies in any PHP-based project; it comes preloaded with YUI metadata for both YUI 2 and YUI 3.
Register Now for YUIConf 2010!
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YUI Theater - Ryan Grove: "Achieving Performance Zen with YUI 3" (40 min.)
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YUI: Open Hours Friday Sept 3rd
Thu, 02 Sep 2010


This is blog is a substitute for a casual conversation found on the T (Boston's public transportation). If you ever felt so inclined to talk someone up but phone use, earbud use, or the rare intimidation of a commuting hottie, you could get some desired commentary about both Boston local and larger-than-local music and comedy scenes.
It is overheard in all neighborhoods, even on business slogans; it being the advertisement of unpretentiousness. This webpage is gathered in spare time and will not, repeat will not, have the hottest and latest, if you ever have a problem with this, 12MA suggests actually talking to somebody on the T.


Effective date: September 14, 2019
The Typing Game is maintained by an induvidual develeoper. It does not collect any personally identifiable information.
We do not collect information from the user by any means. The app does not require Internet to function.
We do not send information from the users device. Infact the app is fully serverless
The Typing Game provides link to other sites, including the Google Play and the developers website.
We have no control over and assume no responsibility for the content, privacy policies or practices of any third party sites or services.
Our app can be used by people of all age groups as it does not contain any offensive or illgal content. But users should take care that they are old enough to play as per the age rating given to the app on Google Play.
We may update our Privacy Policy from time to time. We will notify you of any changes by posting the new Privacy Policy on this page.
You are advised to review this Privacy Policy periodically for any changes. Changes to this Privacy Policy are effective when they are posted on this page.
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Year 2016
New Systems - How it needs to be?
How we get there?
Where we are today?
Where are the developers?
New Features
- More supported document formats.
- Crystal Reports (RPT)
- Portable Document Format (PDF)
- Microsoft Document Formats (XLS, DOC etc)
- Thermal Labels (Address Labels, UCC etc)
- Binray Data Formats. (Documents send via web services as byte arrays.)
- Not limitted to synapse printing
- Carton Contents Label after shipping label from ConnectShip - VVN
- Carton Contents Label via hip printers - UQLO
- Gate Pass printing for YMS.
New Features - Cont.
- API's to receive print request
- Rest Based End Point - Web Services
- Message Queue - RabbitMQ
- More communication options
- Fire and Forget - Synapse Pack Slip Printing
- Request and Response - FEL Printing via Dashboard for Easy Pick
System Interaction
Shipper Request Process
Shipper Request Process
What is next?
- Load Balancing and DR Configurations
- Complete the RabbitMQ clustering test before peak.
- Performance Enhancements
- Memory usage enhancements across solution.
- Print speed optimization.
- New Features
- Web based visibility tool.
- Performance metrics.
- Improved health monitoring and alerting.
Questions and Answers


Exodus 6:30
And Moses said before the LORD, Behold, I am of uncircumcised lips, and how shall Pharaoh hearken unto me?


Localizing a Differential-Drive Robot with an Unscented Kalman Filter (UKF)
Autonomous Robot Navigation (E160) Final Project
Eyassu Shimelis and Sean Mahre
Background
The Kalman Filter (KF) is a filtering and prediction technique for
continuous systems; however, it is only limited to linear Gaussian
systems. In order for the Kalman filter to be correct, its derivation
relies on linear transformations. One method of applying this filter to
nonlinear systems is to instead use a first-order Taylor series estimate.
In a previous lab, we implemented a particle filter, which can be used to
approximate most distributions with enough particles; however, particle
filters are computationally expensive. The benefit of the Kalman filter
is its closed form solution, making a very fast technique for Gaussian systems
The unscented Kalman filter (also known as sigma-point belief propagation)
is another method of linearizing nonlinear systems, for use in Kalman filtering.
Instead of linearizing a system, like the EKF, the UKF propogates sigma points
through the non-linear transformation. Sigma points are located at the mean and
symmetrically along the main axes of the covariance.
Localize a differential drive robot in a known map, using an algorithm more
accurate than an extended Kalman filter and more efficient than a particle filter.
Materials
The robot used in this report is a small, two-pound differential drive robot,
shown in the figure below. The diameter of each wheel is 6.95 cm +/- 0.01
and the distance between the center of the two wheels is 14.15 cm +/- 0.01.
Each wheel also has an encoder that is capable of measuring the relative
rotation of each wheel with a resolution of 4.36*10^{-3} rad/tick.
Map
The particle filter was tested in simple hallway. The hallway has a footprint
of approximately 4 meters by 4 meters, the specific measurements
are shown in the figure below. To overcome the sensor's limited range, the
robot's trajectory was place next to the walls.
UKF Pseudocode
The following UKF pseudocode is from Chapter 4 of Sebastian Thrun's text: Probabilistic Robotics.
UKF State Design
The UKF state consisted of three variables: the two dimensional position (x,y) and the robot's heading (theta).


|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object coins.drivergen.InputIr
A driver implementation using the COINS Compiler Driver API. This driver is a working sample of the COINS Compiler Driver API, and can be a modifiction basis or an inheritance base class of your own compiler driver.
| Field Summary | |
static int |
condition
Condition which describe the status of compile pass |
static FlowRoot |
hirFlowRoot
FlowRoot |
static HirRoot |
hirRoot
HirRoot |
static IoRoot |
ioRoot
IoRoot |
static ImList |
sexp
ImList |
static SymRoot |
symRoot
SymRoot |
static Module |
unit
Module |
| Constructor Summary | |
InputIr(IoRoot io)
Constructor |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
public static IoRoot ioRoot
public static HirRoot hirRoot
public static SymRoot symRoot
public static ImList sexp
public static FlowRoot hirFlowRoot
public static Module unit
public static int condition
| Constructor Detail |
public InputIr(IoRoot io)
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


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Ritter
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Your rittes here
A Bootstrap 4 Starter Template
Complete with pre-defined file paths and responsive navigation!
Bootstrap 4.5.0
jQuery 3.5.1


How-to Software Guide (CWI CI Group)
Table of Contents
1 TODO Introduction
2 How-to
2.2 C++
2.2.1 TODO Auto-format your code
<IP_ADDRESS> clang-format
2.2.2 TODO Use CMake to build your software
<IP_ADDRESS> C++ Weekly, Intro to CMake
<IP_ADDRESS> CMakePrimer (LLVM)
<IP_ADDRESS> Dependency management CMake/Git
Example:
find_package(ZeroMQ QUIET) if (ZeroMQ_FOUND) add_library(zmq INTERFACE) target_include_directories(zmq INTERFACE ${ZeroMQ_INCLUDE_DIR}) target_link_libraries(zmq INTERFACE ${ZeroMQ_LIBRARY}) else() message("'zmq' not installed on the system, building from source...") execute_process(COMMAND git submodule update --init --remote -- ext/libzmq WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}) set(ZMQ_BUILD_TESTS OFF CACHE BOOL "disable tests" FORCE) set(WITH_PERF_TOOL OFF CACHE BOOL "disable perf-tools" FORCE) add_subdirectory(${CMAKE_SOURCE_DIR}/ext/libzmq) set(ZMQ_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/ext/libzmq/include) # ZeroMQ names their target libzmq, which is inconsistent => create a ghost dependency add_library(zmq INTERFACE) target_link_libraries(zmq INTERFACE libzmq) endif()
2.2.3 TODO Use a good set of compile commands
2.2.4 TODO Manage dynamic dependencies
Three places that a binary looks for shared dependencies
LD_LIBRARY_PATH
rpath
encoded in binary- system default paths
Danger of (1) is that it overrides the specific dependencies of all binaries run.
For shared systems, or non-root users, (3) can be a problem.
For 2 you proceed as follows:
- set
LD_RUN_PATH
to something hardcoded - use
-R
in gcc
To check the RPATH
in a binary on Linux, use readelf -d <binary>
.
To list all dynamic dependencies, use ldd <binary>
2.2.5 Create Python bindings using pybind11
Adding Python bindings to C++ code is straightforward with pybind11. A good
setup is as follows. (All relative to the root folder of the C++ project, which
I call your_project
here)
<IP_ADDRESS> Add pybind11 as a git submodule
git submodule add https://github.com/pybind/pybind11.git ext/pybind11
<IP_ADDRESS> Set up the Python bindings
Make a directory python
, containing at least three files:
python/src/module.cpp
This contains the actual bindings, an example is like this:
#include <pybind11/pybind11.h> namespace py = pybind11; #include "your_project/your_project.hpp" using namespace your_project; PYBIND11_MODULE(py_your_project, m) { m.doc() = "bindings for your_project"; py::class_<your_project::object>(m, "object"); }
python/your_project/__init__.py
The entry point for the Python specific code of your project. Also reexports symbols from the generated bindings.
from py_your_project import *
python/CMakeLists.txt
You can build the bindings using CMake.
set(BINDING_NAME "py_your_project") set(BINDING_SOURCES "src/module.cpp") set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}") pybind11_add_module(${BINDING_NAME} ${BINDING_SOURCES}) target_link_libraries(${BINDING_NAME} PRIVATE your_project)
<IP_ADDRESS> Add it as a subdirectory
In the main CMakeLists.txt
of your project, add the Python folder:
... add_subdirectory("ext/pybind11") add_subdirectory("python")
Now, the python bindings will be built alongside your project.
2.3 General
2.3.1 TODO Write good documentation
2.3.2 TODO Write good commit messages
2.3.3 TODO Write a good readme
This github repo contains a useful model of maturity levels for a project's README.md file. It defines both the current level of maturity of a README and gives pointers on how to improve.
2.3.4 TODO Set up your Git branches
- Branching model: http://nvie.com/posts/a-successful-git-branching-model/


{% extends 'urbarium/base.html' %} {% block content %}
Urbarium is a tool for creating and managing non-player character, settlements, and other things connected to the two. The app also includes an NPC generator. The NPC, or Character, objects is based on the random tables found in the Dungeons & Dragons Dungeon Master's Manual.
The list of existing characters is available here. It shows both pulic and personal characters (the latter requires login). You can generate here. You must be logged-in in order to save or edit the created characters.
The list of existing settlements is available here. It shows both pulic and personal settlements (the latter requires login). You must be logged-in in order to save or edit the created settlements.
{% endblock content %}


Stair Climber¶
This example project makes the Stair Climber climb a number of steps that you select using the EV3 Brick buttons. For more details, be sure to check out the comments in the program below.
Building instructions
Click here to find all building instructions for the Expansion Set Models, or use this link to go to the Stair Climber directly.
Example program
#!/usr/bin/env pybricks-micropython
"""
Example LEGO® MINDSTORMS® EV3 Stair Climber Program
---------------------------------------------------
This program requires LEGO® EV3 MicroPython v2.0.
Download: https://education.lego.com/en-us/support/mindstorms-ev3/python-for-ev3
Building instructions can be found at:
https://education.lego.com/en-us/support/mindstorms-ev3/building-instructions#building-expansion
"""
from pybricks.hubs import EV3Brick
from pybricks.ev3devices import Motor, GyroSensor, TouchSensor
from pybricks.parameters import Port, Direction, Button
from pybricks.tools import wait
from pybricks.media.ev3dev import Font, SoundFile
# Initialize the EV3 brick.
ev3 = EV3Brick()
# Configure the front motor, which drives the front wheels. Set the
# motor direction to counterclockwise, so that positive speed values
# make the robot move forward.
front_motor = Motor(Port.B, Direction.COUNTERCLOCKWISE)
# Configure the rear motor, which drives the rear wheels. Set the motor
# direction to counterclockwise, so that positive speed values make the
# robot move forward.
rear_motor = Motor(Port.A, Direction.COUNTERCLOCKWISE)
# Configure the lift motor, which lifts the rear structure. It has an
# 8-tooth, a 24-tooth, and a 40-tooth gear connected to it. Set the
# motor direction to counterclockwise, so that positive speed values
# make the rear structure move upward.
lift_motor = Motor(Port.D, Direction.COUNTERCLOCKWISE, [8, 24, 40])
# Set up the Gyro Sensor. It is used to measure the angle of the robot.
# Keep the Gyro Sensor and EV3 steady when connecting the cable and
# during start-up of the EV3.
gyro_sensor = GyroSensor(Port.S2)
# Set up the Touch Sensor. It is used to detect when the rear
# structure has moved to its maximum position.
touch_sensor = TouchSensor(Port.S3)
# Using a very large font
big_font = Font(size=24)
ev3.screen.set_font(big_font)
# Initialize the rear structure. In order to move the structure both
# the rear motor and lift motor must run in sync. First, the rear
# motor moves the robot backward while the lift motor moves the rear
# structure up until the Touch Sensor is pressed. Second, the rear
# motor moves the robot forward while the lift motor moves the rear
# structure down for a set amount of degrees to move to its starting
# position. Finally, the lift motor resets the angle to "0." This
# means that when it moves to "0" later on, it returns to this starting
# position.
rear_motor.dc(-20)
lift_motor.dc(100)
while not touch_sensor.pressed():
wait(10)
lift_motor.dc(-100)
rear_motor.dc(40)
wait(50)
lift_motor.run_angle(-145, 510)
rear_motor.hold()
lift_motor.run_angle(-30, 44)
lift_motor.reset_angle(0)
gyro_sensor.reset_angle(0)
# Initialize the steps variable to 0.
steps = 0
# This loop checks the Brick Buttons to update and display the steps
# variable. It repeats until the Center Button is pressed.
while True:
# Display the steps variable on the screen.
ev3.screen.clear()
ev3.screen.draw_text(70, 50, steps)
wait(200)
# Wait until any Brick Button is pressed.
while not any(ev3.buttons.pressed()):
wait(10)
# Check whether Up Button is pressed, and increase the steps
# variable by 1 if it is.
if Button.UP in ev3.buttons.pressed():
steps += 1
# Check whether Down Button is pressed, and decrease the steps
# variable by 1 if it is.
elif Button.DOWN in ev3.buttons.pressed():
steps -= 1
# Make sure the steps variable is not a negative number.
if steps < 0:
steps = 0
# If the Center Button is pressed, break out of the loop.
elif Button.CENTER in ev3.buttons.pressed():
break
# This loop climbs the stairs for the amount of steps specified in the
# steps variable. It repeats until the steps variable is 0.
while steps > 0:
# Run the front and rear motors so the robot moves forward.
front_motor.dc(100)
rear_motor.dc(90)
# Keep moving until the robot is at an angle of at least 10 degrees.
while gyro_sensor.angle() < 10:
wait(10)
# Run the lift motor to move the rear structure up, while
# simultaneously running the front and rear motors.
lift_motor.dc(90)
front_motor.dc(30)
rear_motor.dc(15)
# Keep moving the rear structure up until the Touch Sensor is
# pressed, or the robot is at an angle of less than -3 degrees.
while not touch_sensor.pressed():
if gyro_sensor.angle() < -3:
break
wait(10)
lift_motor.hold()
# Move the robot forward for some time using the front and rear
# motors.
front_motor.dc(60)
rear_motor.dc(100)
wait(1300)
# Play a sound and pull the rear structure up so it gets back to
# its starting position. Keep moving forward slowly by
# simultaneously running the front and rear motors.
ev3.speaker.play_file(SoundFile.AIR_RELEASE)
front_motor.dc(30)
rear_motor.dc(30)
lift_motor.run_target(160, 0)
# Update the "steps" variable and display it on the screen.
steps -= 1
ev3.screen.clear()
ev3.screen.draw_text(70, 50, steps)
# Settle the robot at the top of a step and end the program.
front_motor.dc(100)
rear_motor.dc(90)
wait(2000)
front_motor.hold()
rear_motor.hold()
wait(5000)


Community, council on warpath over burrow pit 22 Nov 2019, 07:49 by John Muyamba Home \ Front Page News \ Community, council on warpath over burrow pit - New Era Live


Sharpei Basic HTML Page
Sharpei information
Daniels Quick Web page
I am some text blah blah.
Sharpei firstname
Sharpei surname
Age
Po
Maddern
3
Bruce
Jackson
1
Sharpei in red
Sharpei in blue
Sharpei is big;
Centered paragraph.


---
layout: post
title: John Mellencamp - Dance Naked - ???Another Sunny Day 12/25???
categories: []
tags:
- '911'
- life
- music
status: publish
type: post
published: true
meta:
_original_post_id: ''
_original_import_author: John Duprey
author:
---
To this day, the 9/11 attacked seems unbelievable. I remember watching the images on the TV screen in disbelief and horror. I listened to this one song by Mellencamp a lot during that time - "Another Sunny Day 12/25" In particular, the lyrics "I don’t want to live angry, I don’t want to live scared. I don’t need no more prophets crying ”brother beware.” just put some work in my hands and give me a dollar to spare.
And don’t let me sow those seeds of despair" resonated with me.
May God bless and keep all those most directly impacted by that event.
John Mellencamp - Dance Naked - ”Another Sunny Day 12/25”
We see it on TV, we get calls on the phone
By the prophets of doom, they won’t leave us alone.
The planet is dying and there’s no time to spare.
They spend all our days sowing seeds of despair.
We get enough bad news to harden our hearts.
This fear that we feed on is what’s keeping us apart.
To say that we’re doomed is just an obvious remark.
And it don’t make you right, it just keeps you in the dark.
I don’t want to live angry, I don’t want to live scared.
I don’t need no more prophets crying ”brother beware.”
just put some work in my hands and give me a dollar to spare.
And don’t let me sow those seeds of despair.
Well, this earth is a graveyard, it will swallow our bones.
It was here long before us, It will be here when we’re gone.
And it’s a vain generation that looks for a sign.
Don’t you think we could make better use of our time.
Yeah, the air could be cleaner and the water could too.
But what we do to each other are the worst things that we do.
And we can treasure our freedom behind our locked doors.
But God speed the day when we’re lonely no more.
I don’t want to live angry, I don’t want to live scared.
I don’t need no more prophets crying ”brother beware.”
just put some work in my hands and give me a dollar to spare.
And don’t let me sow those seeds of despair.


Integrating findings across different nervous systems
21st September 2018 - Sainsbury Wellcome Centre
The goal of this event os to is to think about and discuss how neuroscientific research methods can be improved in order to better integrate research findings from individual species into general principles of nervous systems. Neuroscientists today study many species, but results obtained with one species rarely inform the design or analysis of experiments with another. This raises the question of how studying multiple species can help us ultimately understand the relationship between nervous system function and behavior.
Speakers: Suzana Herculano-Houzel, Gilles Laurent and Marta Moita Panel : Jennifer Bizley, Tim Behrens, Andre Brown
Event details
This event will take place at the Sainsbury Wellcome Centre on the 21st of September 2018.
Check out the event on eventbrite


Go to the source code of this file.
|
| enum | scheduler_prioritization_type {
SCHEDULER_PRIORITIZATION_LRR = 0,
SCHEDULER_PRIORITIZATION_SRR,
SCHEDULER_PRIORITIZATION_GTO,
SCHEDULER_PRIORITIZATION_GTLRR,
SCHEDULER_PRIORITIZATION_GTY,
SCHEDULER_PRIORITIZATION_OLDEST,
SCHEDULER_PRIORITIZATION_YOUNGEST
} |
| |
| enum | concrete_scheduler {
CONCRETE_SCHEDULER_LRR = 0,
CONCRETE_SCHEDULER_GTO,
CONCRETE_SCHEDULER_TWO_LEVEL_ACTIVE,
CONCRETE_SCHEDULER_WARP_LIMITING,
NUM_CONCRETE_SCHEDULERS
} |
| |
| enum | pipeline_stage_name_t {
ID_OC_SP =0,
ID_OC_SFU,
ID_OC_MEM,
OC_EX_SP,
OC_EX_SFU,
OC_EX_MEM,
EX_WB,
N_PIPELINE_STAGES
} |
| |
◆ warp_set_t
◆ concrete_scheduler
| Enumerator |
|---|
| CONCRETE_SCHEDULER_LRR | |
| CONCRETE_SCHEDULER_GTO | |
| CONCRETE_SCHEDULER_TWO_LEVEL_ACTIVE | |
| CONCRETE_SCHEDULER_WARP_LIMITING | |
| NUM_CONCRETE_SCHEDULERS | |
Definition at line 292 of file shader.h.
◆ pipeline_stage_name_t
| Enumerator |
|---|
| ID_OC_SP | |
| ID_OC_SFU | |
| ID_OC_MEM | |
| OC_EX_SP | |
| OC_EX_SFU | |
| OC_EX_MEM | |
| EX_WB | |
| N_PIPELINE_STAGES | |
Definition at line 1188 of file shader.h.
◆ scheduler_prioritization_type
| Enumerator |
|---|
| SCHEDULER_PRIORITIZATION_LRR | |
| SCHEDULER_PRIORITIZATION_SRR | |
| SCHEDULER_PRIORITIZATION_GTO | |
| SCHEDULER_PRIORITIZATION_GTLRR | |
| SCHEDULER_PRIORITIZATION_GTY | |
| SCHEDULER_PRIORITIZATION_OLDEST | |
| SCHEDULER_PRIORITIZATION_YOUNGEST | |
Definition at line 279 of file shader.h.
◆ hw_tid_from_wid()
| unsigned hw_tid_from_wid |
( |
unsigned |
wid, |
|
|
unsigned |
warp_size, |
|
|
unsigned |
i |
|
) |
| |
|
inline |
◆ register_bank()
| int register_bank |
( |
int |
regnum, |
|
|
int |
wid, |
|
|
unsigned |
num_banks, |
|
|
unsigned |
bank_warp_shift |
|
) |
| |
◆ wid_from_hw_tid()
| unsigned wid_from_hw_tid |
( |
unsigned |
tid, |
|
|
unsigned |
warp_size |
|
) |
| |
|
inline |
◆ pipeline_stage_name_decode
| const char* const pipeline_stage_name_decode[] |
Initial value:= {
"ID_OC_SP",
"ID_OC_SFU",
"ID_OC_MEM",
"OC_EX_SP",
"OC_EX_SFU",
"OC_EX_MEM",
"EX_WB",
"N_PIPELINE_STAGES"
}
Definition at line 1199 of file shader.h.
◆ WARP_PER_CTA_MAX
| const unsigned WARP_PER_CTA_MAX = 48 |


My name is Raymond You and I will soon enter my final year as an undergraduate student at Northeastern University where I am pursuing a B.S. in Computer Science.
I currently am interning as a Software Engineer at Datadog while having multiple, other co-op/internship experiences ranging from startups to large corporations and from eCommerce and software to financial services. In addition, I have extensive knowledge working in an Agile environment and throughout all parts of the Software Development Life Cycle.
I am interested in all sectors of software development ranging from the back-end, the front-end, or the middleware that encompasses them.
Software Engineer Intern
August 2019 - Present
Datadog is the essential monitoring platform for cloud applications. We bring together data from servers, containers, databases, and third-party services to make your stack entirely observable. These capabilities help DevOps teams avoid downtime, resolve performance issues, and ensure customers are getting the best user experience.
Software Engineer Intern
June 2019 - August 2019
Bank of America is one of the world’s leading financial institutions, serving individual consumers, small and middle-market businesses and large corporations with a full range of banking, investing, asset management and other financial and risk management products and services.
Software Engineer Co-op
July 2018 - December 2018
Blueport Commerce is the leading omnichannel platform for big ticket retail, used by the largest retailers in North America to build their websites, provide better shopping experiences for their customers and drive sales online and in their stores.
Systems Engineer Co-op
January 2017 - June 2017
Fidelity Investments is a privately-owned investment management company that was established in 1946 as a mutual fund company. Fidelity offers a range of services including fund distribution and investment advice, wealth management, life insurance, retirement services, and securities execution and clearance.


There is a bird that is called the phoenix, whose image is born by our Lord Jesus Christ, who said in his gospel: "I have the power to put my life down and I have the power to take it up again. No one takes it away from me." Now the Jews were angered on account of these words. And so there is this bird in the region of India. The naturalist says this about it: when it has completed 500 years of its life it enters the forest of Lebanon and fills both of its wings with varied spices of the cedar wood and, making an enclosed nest out of the different spices, gathers a great heap of twigs and puts it down under its home. And it picks fire up from the ground and carries it up into the sky and kindles the twigs, and enters its nest in the month of Faminoth, that is, March, and burns itself up. And on the first day the ashes are turned into maggots, on the second into flies, and indeed on the third day are revived into its original condition. This bird signifies Christ, filled with a most pleasant odor from whichever of the two wings, that is, the old and new testaments.


This page is in UTF-8 encoding.
The highlighted form is the only one that can submit UTF-8 data correctly using different browsers (Moz, IE, Opera). It's best to switch output encoding to UTF-8 too, otherwise you might not see all non-ascii characters correctly on the output pages....


Defines the width is "px".
Defines the width is "Auto".
Defines the width is "max-content".
Defines the width is "min-content".


Mux Node SDK
Official Mux API wrapper for Node projects.
This library is intended to provide Mux API convenience methods for applications written in server-side Javascript. Please note that this package uses Mux access tokens and secret keys and is intended to be used in server-side code only.
Not familiar with Mux? Check out https://mux.com/ for more information.
Documentation
See the Mux-Node docs
Installation
npm install @mux/mux-node --save
or
yarn add @mux/mux-node
Usage
To start, you will need a Mux access token and secret for your Mux environment. For more information on where to get an access token, visit the Mux Getting Started guide https://docs.mux.com/docs
Require the @mux/mux-node
npm module and create a Mux instance. Your Mux instance will have Data
and Video
properties
that will allow you to access the Mux Data and Video APIs.
const Mux = require('@mux/mux-node');
const muxClient = new Mux(accessToken, secret);
const { Video, Data } = muxClient;
As an example, you can create a Mux asset and playback ID by using the below functions on your Video instance.
// Create an asset
let assetId;
Video.assets.create({ input: 'https://storage.googleapis.com/muxdemofiles/mux-video-intro.mp4' })
.then((res) => {
const { data } = res.data;
assetId = data.id;
});
// Create a playback ID for an asset
Video.playbackIds.create(assetId, { policy: 'public' });
You can access the Mux Data API in the same way by using your Data instance. For example, you can list all of the
values across every breakdown for the aggregate_startup_time
metric by using the below function.
Data.metrics.breakdown('aggregate_startup_time', { group_by: 'browser' });
Every function will return a chainable Promise. See the Mux-Node docs for a list of all available functions.
Development
Run unit tests: npm test
or npm run test:unit
Run integration tests: npm run test:int
Note: running the integration tests will require you to configure the MUX_ACCESS_TOKEN
and MUX_SECRET
environment variables with your Mux access token and secret.
To generate the ESDocs, run:
./node_modules/.bin/esdoc
open ./docs/index.html


Before Change
print("Vectorizing the word sequences...")
word_idx = dict((c, i + 1) for i, c in enumerate(vocab))
inputs_train, queries_train, answers_train = vectorize_stories(train_stories,
word_idx,
story_maxlen,
query_maxlen)
inputs_test, queries_test, answers_test = vectorize_stories(test_stories,
word_idx,
story_maxlen,
query_maxlen)
print("-")
print("inputs: integer tensor of shape (samples, max_length)")
print("inputs_train shape:", inputs_train.shape)
After Change
word_idx = dict((c, i + 1) for i, c in enumerate(vocab))
inputs_train, queries_train, answers_train = vectorize_stories(train_stories)
inputs_test, queries_test, answers_test = vectorize_stories(test_stories)
print("-")
print("inputs: integer tensor of shape (samples, max_length)")
print("inputs_train shape:", inputs_train.shape)


Bharat Forge share price climbs 5% after increase in North American Class 8 truck sales
Bharat Forge earns 15 percent revenue from the North American truck market
Shares of Bharat Forge gained five percent intraday on November 5 after increase in North American Class 8 truck sales in October.
North American Class 8 truck orders improved substantially in October, rising 75 percent to 22,100 units compared to September, though year-on-year the same declined 73 percent.
This was third consecutive month of improvement in North American truck sales after sales fell below 10,000 units a month in July.
Bharat Forge earns 15 percent revenue from the North American truck market.
It is also positive for Ramkrishna Forgings (down 1.4 percent) and Motherson Sumi Systems (up one percent). Motherson's subsidiary PKC has a large presence in the North American truck market.
The stock gained 13 percent in last three months amid hope of recovery in auto and industrial sectors after several government measures. The counter was quoting at Rs 473.40, up Rs 11.80, or 2.56 percent, on the BSE at 1046 hours IST.Special Thursday Expiry on 10th 7th Nov
Early Closure to The Great Diwali Discount. Last Chance to get Moneycontrol PRO for a year @ Rs. 289/- only
Coupon code: DIWALI


this is original block
this is original block
this is original block
this is original block
this is original block
this is overlay content
this is overlay content
this is overlay content
this is overlay content
this is overlay content
X
on
off


---
layout: post
title: 1/7 progress
date: '2014-01-07T22:44:00.002-07:00'
author: Jacob .
tags:
- progress-reports
modified_time: '2014-01-07T22:44:18.476-07:00'
blogger_id: tag:blogger.com,1999:blog-6400085873105072120.post-1572511155307437036
blogger_orig_url: http://www.svlark.com/2014/01/17-progress.html
---
We read from Essentials.
We've been doing some research on digitizing old printed photos. We can do that for a couple hundred bucks for 1000 prints through ScanCafe. That'll lighten the load.
I also researched shipping our dining room set to Len through uShip. That'll be about $350. I think we can do a similar thing with the day bed Dad made for around $100.
Over our anniversary trip this past weekend we put a lot of thought into how we will reduce and pack for this next move. Hopefully we'll be able to get down to something reasonable for living aboard. I'll fill in details on those plans soon.


|
The Encog Project | ||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object org.encog.persist.PersistWriter
public class PersistWriter
Utility class for writing Encog persisted class files.
| Constructor Summary | |
|---|---|
PersistWriter(PersistenceLocation location)
Create a writer for the specified location. |
| Method Summary | |
|---|---|
void |
begin()
Begin an Encog document. |
void |
beginObjects()
Begin the objects collection. |
void |
close()
Close the writer. |
void |
end()
End the document. |
void |
endObjects()
End the objects collection. |
void |
mergeObjects(PersistenceLocation location,
java.lang.String skip)
Merge the objects from this collection into the new one. |
void |
modifyObject(PersistenceLocation location,
java.lang.String name,
java.lang.String newName,
java.lang.String newDesc)
Modify the specified object, such as changing its name or description. |
void |
writeHeader()
Write the header for the Encog file. |
void |
writeObject(EncogPersistedObject obj)
Write an object. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public PersistWriter(PersistenceLocation location)
location
- The location.| Method Detail |
|---|
public void begin()
public void beginObjects()
public void close()
public void end()
public void endObjects()
public void mergeObjects(PersistenceLocation location, java.lang.String skip)
location
- The location to merge to.skip
- The object to skip.public void modifyObject(PersistenceLocation location, java.lang.String name, java.lang.String newName, java.lang.String newDesc)
location
- The location of the object being modified.name
- The old name of the object being modified.newName
- The new name of the object being modified.newDesc
- The new description of the object being modified.public void writeHeader()
public void writeObject(EncogPersistedObject obj)
obj
- The object to write.
|
The Encog Project | ||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Activities
External Sites
There are plenty of places to go on the Internet to learn, practice, share and discover more about code, and quite often we get people attending who are working their way through resources they've found elsewhere on the web. The following are just a few of the ones we see people on, along with some we recommend you try.
#100DaysOfCode
Alexander Kallaway spent a year and a half learning to code and had many ups and downs along the way. He felt his experience would be useful to people and so set up #100DaysOfCode, challenging people to code for an hour a day. The challenge now has a small army of committed subscribers who share their projects, experiences and progress daily.
Box-256
Are you interested in what life was like when computers were programmed using 4-letter code words and hexadecimal numbers? Well, wonder no more.  Challenging and interesting, even for the most prolific coder.
Codecademy
Whether you're writing your first line of code or transforming your career, Codecademy is a great place to start and get the technical skills you need to skill up and stand out.
Courses range from individual languages to so-called 'Intensive Programs' that teach specific software development techniques and tasks, from building web sites and APIs from scratch right through to data visualisation.
Code Combat
Code Combat was designed for use in schools but is a great place to start if you're looking to jump straight in. You are guided through steps such that you end up designing and implementing the artificial intelligence for a character in a computer game. All the graphics are done for you, so you just have to write a few lines of object-oriented Python code to get going.
Code Wars
The principle behind Code Wars is that you achieve mastery through challenge, and you can improve your skills by training with others. The exercises are real code challenges and can be done in any of 20 different languages. Users are encouraged to share and discuss their answers, meaning there's always someone to ask and always some way to learn.
CodinGame
A site where you can practice coding in almost any language you can think of. It has a beautiful interface, solo and user-versus-user challenges, competitions, badges, a rating system and lots more besides. Challenges range in difficulty from relatively simple to PhD-level, so there's something for everyone.
FreeCodeCamp
A popular online learning tool for beginners to get to grips with new langauges and concepts. It offers training in different aspects of software and has challenges of varying difficulty once you're feeling confident.
iDEA
iDEA is the digital and enterprise equivalent of The Duke of Edinburgh Award. Bronze is beginner, Silver intermediate and Gold advanced. Through our series of online challenges, you develop digital and enterprise skills for free. If you wish to become part of the Greater Manchester group you can enter the code GMDIGI161 at registration.


The hint should be at the "w". If "w" is scrolled outside the viewport, the hint should be at the beginning of the first visible line. This doesn’t work in Firefox due to its IntersectionObserver implementation.
some text wrapped link text text text text text text text text text text
starts with regular space (invisible)
starts with non-breaking space
The position of CSS content cannot be queried, so even if these look like a regular links the hint might not end up in the expected position:
These don't have real text nodes, but reading border and padding many times give a good enough result.
This one has unnecessary click handlers. (From Twitter.)
This one is fully covered by the search icon to the left. (From MDN.)
🔍
This one is covered by the search icon to the left, and elementAtPoint is a path in the SVG. (From Docker Hub.)
Expanded content.

<svg>
visually-hidden text.
Visually-hidden text and badge.
Visually-hidden (different implementation) text and badge.
Visually-hidden text and label.
padded
<input type="file"> in disguise. (jQuery File Upload.)
Text outside the element (clipped). (Mozilla.)
Tabs overlapping using ::before and ::after. (Caniuse.)
Cases where .selectNodeContents returns a too big rect.
The hints should ideally not be placed at the "badges".
Twitter-style icons with badges. Here it's nice placing the hints at the icon, not the text.
Icons should not be preferred if further to the right.
Icons should not be preferred even if further to the left but on a different line.
These links should not be mistaken as badges.
This link technically has several text nodes. The hint should be at "99" (which is not a badge).
A "large" card. The hint should be placed at the left edge.
Light saber
Fully functioning light saber cheese knife.
May the roquefort be with you.
$199 $399
A "large" card, where the wrapping link itself is still inline with several rects (some with 0 width).
Light saber
Fully functioning light saber cheese knife.
May the roquefort be with you.
$199 $399
A "small" card. The hint should be placed at the text.
Computers & Phones
1473 products
Another "small" card. The taller text is preferred.
HTML STORIES S1 • E9
The tags of the past
Yet another "small" card. Ideally, the title would get the hint, but the price is taller. The price is still close, so the hint shouldn't be too hard to find.
Light saber
Fully functioning light saber cheese knife.
$199The text to the right is taller, but it is more natural to place the hint at the start of the line:
Same thing here:
Visually-hidden text at the start:
Left RightText hidden via font-size 0:
1Links which have 0 height due to floated children.
Here, the right-aligned text comes first in DOM order because of how floats work.
The hint should be in the middle of the image, even though the link technically isn't that tall.
The hint should be placed at the edge, not at children text.
Scrollable element
Even if paragraph is really tall, it's still nice to place the hint at the start of it, if possible.
Lorem ipsum dolor sit amet consectetur adipiscing elit, eu porta sollicitudin suscipit nullam quis a, metus fames taciti est ac et. Ante fames suscipit montes hac non quisque lectus vulputate tellus a, condimentum rhoncus dignissim lacinia taciti sociosqu suspendisse urna class risus metus, parturient duis lacus fusce malesuada augue cubilia mollis scelerisque. Quis suscipit ut sociosqu nec est per iaculis, pellentesque dictum laoreet sapien libero phasellus duis tincidunt, cras fermentum proin neque class mattis. Lacus tempus condimentum faucibus penatibus maecenas urna donec odio convallis platea montes, et dapibus cum magna fermentum imperdiet pharetra erat elementum tellus.
When a paragraph starts with an inline element, both should be selectable (no deduping).


|
Intel(R) Threading Building Blocks Doxygen Documentation
version 4.2.3
|
parts of concurrent_queue_rep that do not have references to micro_queue More...
#include <_concurrent_queue_impl.h>
Classes | |
| struct | page |
| Prefix on a page. More... | |
Public Attributes | |
| atomic< ticket > | head_counter |
| char | pad1 [NFS_MaxLineSize-sizeof(atomic< ticket >)] |
| atomic< ticket > | tail_counter |
| char | pad2 [NFS_MaxLineSize-sizeof(atomic< ticket >)] |
| size_t | items_per_page |
| Always a power of 2. More... | |
| size_t | item_size |
| Size of an item. More... | |
| atomic< size_t > | n_invalid_entries |
| number of invalid entries in the queue More... | |
| char | pad3 [NFS_MaxLineSize-sizeof(size_t)-sizeof(size_t)-sizeof(atomic< size_t >)] |
Static Public Attributes | |
| static const size_t | n_queue = 8 |
Static Protected Attributes | |
| static const size_t | phi = 3 |
| Approximately n_queue/golden ratio. More... | |
Friends | |
| template<typename T > | |
| class | micro_queue |
| template<typename T > | |
| class | concurrent_queue_base_v3 |
Additional Inherited Members | |
| Public Member Functions inherited from tbb::internal::no_copy | |
| no_copy () | |
| Allow default construction. More... | |
parts of concurrent_queue_rep that do not have references to micro_queue
For internal use only.
Definition at line 71 of file _concurrent_queue_impl.h.
|
friend |
Definition at line 73 of file _concurrent_queue_impl.h.
|
friend |
Definition at line 72 of file _concurrent_queue_impl.h.
Definition at line 89 of file _concurrent_queue_impl.h.
Referenced by tbb::strict_ppl::internal::concurrent_queue_base_v3< T >::assign(), tbb::strict_ppl::internal::concurrent_queue_base_v3< T >::internal_empty(), tbb::strict_ppl::internal::concurrent_queue_base_v3< T >::internal_size(), and tbb::strict_ppl::internal::concurrent_queue_base_v3< T >::internal_try_pop().
| size_t tbb::strict_ppl::internal::concurrent_queue_rep_base::item_size |
Size of an item.
Definition at line 98 of file _concurrent_queue_impl.h.
| size_t tbb::strict_ppl::internal::concurrent_queue_rep_base::items_per_page |
Always a power of 2.
Definition at line 95 of file _concurrent_queue_impl.h.
Referenced by tbb::strict_ppl::internal::concurrent_queue_iterator_base_v3< Value >::advance(), tbb::strict_ppl::internal::concurrent_queue_base_v3< Value >::allocate_page(), tbb::strict_ppl::internal::concurrent_queue_base_v3< T >::assign(), tbb::strict_ppl::internal::concurrent_queue_base_v3< Value >::deallocate_page(), and tbb::strict_ppl::internal::concurrent_queue_iterator_rep< T >::get_item().
| atomic<size_t> tbb::strict_ppl::internal::concurrent_queue_rep_base::n_invalid_entries |
number of invalid entries in the queue
Definition at line 101 of file _concurrent_queue_impl.h.
Referenced by tbb::strict_ppl::internal::concurrent_queue_base_v3< T >::assign(), tbb::strict_ppl::internal::concurrent_queue_base_v3< T >::internal_empty(), tbb::strict_ppl::internal::concurrent_queue_base_v3< T >::internal_size(), and tbb::strict_ppl::internal::micro_queue< T >::spin_wait_until_my_turn().
|
static |
Definition at line 81 of file _concurrent_queue_impl.h.
Referenced by tbb::strict_ppl::internal::concurrent_queue_base_v3< T >::assign(), tbb::strict_ppl::internal::concurrent_queue_base_v3< T >::internal_finish_clear(), and tbb::strict_ppl::internal::concurrent_queue_base_v3< Value >::~concurrent_queue_base_v3().
| char tbb::strict_ppl::internal::concurrent_queue_rep_base::pad1[NFS_MaxLineSize-sizeof(atomic< ticket >)] |
Definition at line 90 of file _concurrent_queue_impl.h.
| char tbb::strict_ppl::internal::concurrent_queue_rep_base::pad2[NFS_MaxLineSize-sizeof(atomic< ticket >)] |
Definition at line 92 of file _concurrent_queue_impl.h.
| char tbb::strict_ppl::internal::concurrent_queue_rep_base::pad3[NFS_MaxLineSize-sizeof(size_t)-sizeof(size_t)-sizeof(atomic< size_t >)] |
Definition at line 103 of file _concurrent_queue_impl.h.
|
staticprotected |
Approximately n_queue/golden ratio.
Definition at line 77 of file _concurrent_queue_impl.h.
Definition at line 91 of file _concurrent_queue_impl.h.
Referenced by tbb::strict_ppl::internal::concurrent_queue_base_v3< T >::assign(), tbb::strict_ppl::internal::concurrent_queue_base_v3< T >::internal_empty(), tbb::strict_ppl::internal::concurrent_queue_base_v3< Value >::internal_push(), tbb::strict_ppl::internal::concurrent_queue_base_v3< T >::internal_size(), and tbb::strict_ppl::internal::concurrent_queue_base_v3< T >::internal_try_pop().


Config
The Config lets you configure your entire app or specific platforms. You can set the tab placement, icon mode, animations, and more here.
import { IonicApp, IonicModule } from 'ionic-angular';
@NgModule({
declarations: [ MyApp ],
imports: [
BrowserModule,
IonicModule.forRoot(MyApp, {
backButtonText: 'Go Back',
iconMode: 'ios',
modalEnter: 'modal-slide-in',
modalLeave: 'modal-slide-out',
tabsPlacement: 'bottom',
pageTransition: 'ios-transition'
}, {}
)],
bootstrap: [IonicApp],
entryComponents: [ MyApp ],
providers: []
})
Config can be overwritten at multiple levels allowing for more granular configuration. Below is an example where an app can override any setting we want based on a platform.
import { IonicModule } from 'ionic-angular';
@NgModule({
...
imports: [
BrowserModule,
IonicModule.forRoot(MyApp, {
tabsPlacement: 'bottom',
platforms: {
ios: {
tabsPlacement: 'top',
}
}
}, {}
)],
...
})
We could also configure these values at a component level. Take tabsPlacement
,
we can configure this as a property on our ion-tabs
.
<ion-tabs tabsPlacement="top">
<ion-tab tabTitle="Dash" tabIcon="pulse" [root]="tabRoot"></ion-tab>
</ion-tabs>
The last way we could configure is through URL query strings. This is useful for testing
while in the browser. Simply add ?ionic<PROPERTYNAME>=<value>
to the url.
http://localhost:8100/?ionicTabsPlacement=bottom
Any value can be added to config, and looked up at a later in any component.
config.set('ios', 'favoriteColor', 'green');
// from any page in your app:
config.get('favoriteColor'); // 'green' when iOS
A config value can come from anywhere and be anything, but there are default values for each mode. The theming documentation has a chart of the default mode configuration. The following chart displays each property with a description of what it controls.
| Config Property | Type | Details |
|---|---|---|
activator |
string |
Used for buttons, changes the effect of pressing on a button. Available options: "ripple" , "highlight" . |
actionSheetEnter |
string |
The name of the transition to use while an action sheet is presented. |
actionSheetLeave |
string |
The name of the transition to use while an action sheet is dismissed. |
alertEnter |
string |
The name of the transition to use while an alert is presented. |
alertLeave |
string |
The name of the transition to use while an alert is dismissed. |
backButtonText |
string |
The text to display by the back button icon in the navbar. |
backButtonIcon |
string |
The icon to use as the back button icon. |
iconMode |
string |
The mode to use for all icons throughout the application. Available options: "ios" , "md" |
locationStrategy |
string |
Set to 'path' to remove hashbangs when using Deeplinking. |
loadingEnter |
string |
The name of the transition to use while a loading indicator is presented. |
loadingLeave |
string |
The name of the transition to use while a loading indicator is dismissed. |
menuType |
string |
Type of menu to display. Available options: "overlay" , "reveal" , "push" . |
modalEnter |
string |
The name of the transition to use while a modal is presented. |
modalLeave |
string |
The name of the transition to use while a modal is dismiss. |
mode |
string |
The mode to use throughout the application. |
pageTransition |
string |
The name of the transition to use while changing pages. Available options: "ios-transition" , "md-transition" , "wp-transition" . |
pickerEnter |
string |
The name of the transition to use while a picker is presented. |
pickerLeave |
string |
The name of the transition to use while a picker is dismissed. |
popoverEnter |
string |
The name of the transition to use while a popover is presented. |
popoverLeave |
string |
The name of the transition to use while a popover is dismissed. |
spinner |
string |
The default spinner to use when a name is not defined. |
swipeBackEnabled |
boolean |
Whether native iOS swipe to go back functionality is enabled. |
tabsHighlight |
boolean |
Whether to show a highlight line under the tab when it is selected. |
tabsLayout |
string |
The layout to use for all tabs. Available options: "icon-top" , "icon-left" , "icon-right" , "icon-bottom" , "icon-hide" , "title-hide" . |
tabsPlacement |
string |
The position of the tabs relative to the content. Available options: "top" , "bottom" |
tabsHideOnSubPages |
boolean |
Whether to hide the tabs on child pages or not. If true it will not show the tabs on child pages. |
toastEnter |
string |
The name of the transition to use while a toast is presented. |
toastLeave |
string |
The name of the transition to use while a toast is dismissed. |
Instance Members
get(key, fallbackValue)
Returns a single config value, given a key.
| Param | Type | Details |
|---|---|---|
| key |
string
|
the key for the config valueOptional |
| fallbackValue |
any
|
a fallback value to use when the config
value was not found, or is config value is |
getBoolean(key, fallbackValue)
Same as get()
, however always returns a boolean value. If the
value from get()
is null
, then it’ll return the fallbackValue
which defaults to false
. Otherwise, getBoolean()
will return
if the config value is truthy or not. It also returns true
if
the config value was the string value "true"
.
| Param | Type | Details |
|---|---|---|
| key |
string
|
the key for the config valueOptional |
| fallbackValue |
boolean
|
a fallback value to use when the config
value was |
getNumber(key, fallbackValue)
Same as get()
, however always returns a number value. Uses parseFloat()
on the value received from get()
. If the result from the parse is NaN
,
then it will return the value passed to fallbackValue
. If no fallback
value was provided then it’ll default to returning NaN
when the result
is not a valid number.
| Param | Type | Details |
|---|---|---|
| key |
string
|
the key for the config valueOptional |
| fallbackValue |
number
|
a fallback value to use when the config
value turned out to be |
set(platform, key, value)
Sets a single config value.
| Param | Type | Details |
|---|---|---|
| platform |
string
|
The platform (either 'ios' or 'android') that the config value should apply to. Leaving this blank will apply the config value to all platforms.Optional |
| key |
string
|
The key used to look up the value at a later point in time.Optional |
| value |
string
|
The config value being stored.Optional |


Layer/group IDs
No issues detected with layer/group IDs.
Some layers/groups have duplicate IDs.
Click here to fix it.
(You may need to click several times)
Current dictID :


|
CoreSight Access Library
2.3
ARM CoreSight Access Library - on target CoreSight component control
|
Data types representing register programming models for STM. More...
Data Structures | |
| union | stm_spfeat1 |
| STM SPFEAT1R bit structure Features register 1 for the STM implmentation. More... | |
| union | stm_spfeat2 |
| STM SPFEAT2R bit structure Features register 2 for the STM implmentation. More... | |
| union | stm_spfeat3 |
| STM SPFEAT3R bit structure Features register 3 for the STM implmentation. More... | |
| union | stm_tcsr |
| STM Trace control and status register. More... | |
| struct | stm_static_config |
| STM static configuration structure. More... | |
| struct | stm_config |
| STM dynamic configuration structure. More... | |
Typedefs | |
| typedef union stm_spfeat1 | stm_spfeat1_ut |
| STM SPFEAT1R bit structure Features register 1 for the STM implmentation. | |
| typedef union stm_spfeat2 | stm_spfeat2_ut |
| STM SPFEAT2R bit structure Features register 2 for the STM implmentation. | |
| typedef union stm_spfeat3 | stm_spfeat3_ut |
| STM SPFEAT3R bit structure Features register 3 for the STM implmentation. | |
| typedef union stm_tcsr | stm_tcsr_t |
| STM Trace control and status register. More... | |
| typedef struct stm_static_config | stm_static_config_t |
| STM static configuration structure. More... | |
| typedef struct stm_config | stm_config_t |
| STM dynamic configuration structure. More... | |
STM config operation flags. | |
Bitflags defining the register blocks to read or write in dynamic config structure. | |
| #define | CS_STMC_NONE 0x0000 |
| clear the flags | |
| #define | CS_STMC_CTRL 0x0001 |
| TCSR. | |
| #define | CS_STMC_SYNC 0x0002 |
| SYNCR. | |
| #define | CS_STMC_PENA 0x0004 |
| Port enable regs (SPER, SPTER, SPSCR, SPMCR, PRIVMASKR. | |
| #define | CS_STMC_OVER 0x0008 |
| Override regs (OVERIDERR, MOVERRIDER) | |
| #define | CS_STMC_TRIG 0x0010 |
| Trigger control (SPTRIGCSR) | |
| #define | CS_STMC_ALL 0xFFFF |
| access all config registers | |
Data types representing register programming models for STM.
| typedef struct stm_config stm_config_t |
STM dynamic configuration structure.
Configuration for the STM. Registers that can be programmed to determine the operation of the STM software stimulus ports.
| typedef struct stm_static_config stm_static_config_t |
STM static configuration structure.
RO registers that describe the STM feature set.
| typedef union stm_tcsr stm_tcsr_t |
STM Trace control and status register.
Primary trace control register for the STM.


This reference stores a number of useful region set annotations to be used in RnBeads analyses. You can find a list of available region sets along with their descriptions below. Here is an example showing how you can employ them in your analyses:
REGION_SET <- "tiling1kb" ASSEMBLY <- "hg19" rnb.load.annotation.from.db(REGION_SET, assembly=ASSEMBLY) rnb.options(region.types=union(rnb.getOption("region.types"), REGION_SET))
| Region Set | Assembly | File | N | Description |
|---|---|---|---|---|
| tiling | hg19 | [native] | 619146 | Genome tiling regions of length 5000 |
| genes | hg19 | [native] | 57736 | Ensembl genes, version Ensembl Genes 75 |
| promoters | hg19 | [native] | 57736 | Promoter regions of Ensembl genes, version Ensembl Genes 75 |
| cpgislands | hg19 | [native] | 27718 | CpG island track of the UCSC Genome browser |
| tiling200bp | hg19 | download | 15478399 | Genome tiling regions using a window size of 200bp |
| tiling500bp | hg19 | download | 6191368 | Genome tiling regions using a window size of 500bp |
| tiling1kb | hg19 | download | 3095689 | Genome tiling regions using a window size of 1kb |
| tiling10kb | hg19 | download | 309579 | Genome tiling regions using a window size of 10kb |
| ensembleRegBuildBPall | hg19 | download | 613343 | Ensembl Regulatory build from BLUEPRINT data release 20150128 -- all |
| ensembleRegBuildBPctcf | hg19 | download | 78648 | Ensembl Regulatory build from BLUEPRINT data release 20150128 -- ctcf |
| ensembleRegBuildBPdistal | hg19 | download | 169651 | Ensembl Regulatory build from BLUEPRINT data release 20150128 -- distal |
| ensembleRegBuildBPdnase | hg19 | download | 51267 | Ensembl Regulatory build from BLUEPRINT data release 20150128 -- dnase |
| ensembleRegBuildBPproximal | hg19 | download | 146789 | Ensembl Regulatory build from BLUEPRINT data release 20150128 -- proximal |
| ensembleRegBuildBPtfbs | hg19 | download | 141385 | Ensembl Regulatory build from BLUEPRINT data release 20150128 -- tfbs |
| ensembleRegBuildBPtss | hg19 | download | 25603 | Ensembl Regulatory build from BLUEPRINT data release 20150128 -- tss |
| deepGC19promoters | hg19 | download | 57783 | DEEP reference genes derived from Gencode 19 gene annotations. Promotor annotation. Promoters are defined as 1500 bp upstream to 500 downstream of the TSS. |
| deepGC19genes | hg19 | download | 57783 | DEEP reference genes derived from Gencode 19 gene annotations. Gene annotation. |
| dynamicMethZiller2013 | hg19 | download | 716087 | Dynamically methylated regions extracted from Ziller, et al. (2013). Nature, 500(7463), 477â481. http://doi.org/10.1038/nature12433. Assembly: hg19 |
| tiling | hg38 | [native] | 617665 | Genome tiling regions of length 5000 |
| genes | hg38 | [native] | 60070 | Ensembl genes, version Ensembl Genes 78 |
| promoters | hg38 | [native] | 60070 | Promoter regions of Ensembl genes, version Ensembl Genes 78 |
| cpgislands | hg38 | [native] | 27949 | CpG island track of the UCSC Genome browser |
| tiling200bp | hg38 | download | 15441361 | Genome tiling regions using a window size of 200bp |
| tiling500bp | hg38 | download | 6176550 | Genome tiling regions using a window size of 500bp |
| tiling1kb | hg38 | download | 3088281 | Genome tiling regions using a window size of 1kb |
| tiling10kb | hg38 | download | 308837 | Genome tiling regions using a window size of 10kb |
| ensembleRegBuildBPall | hg38 | download | 528248 | Ensembl Regulatory build from BLUEPRINT data release 20150820 -- all |
| ensembleRegBuildBPctcf | hg38 | download | 116838 | Ensembl Regulatory build from BLUEPRINT data release 20150820 -- ctcf |
| ensembleRegBuildBPdistal | hg38 | download | 197516 | Ensembl Regulatory build from BLUEPRINT data release 20150820 -- distal |
| ensembleRegBuildBPdnase | hg38 | download | 54016 | Ensembl Regulatory build from BLUEPRINT data release 20150820 -- dnase |
| ensembleRegBuildBPproximal | hg38 | download | 95397 | Ensembl Regulatory build from BLUEPRINT data release 20150820 -- proximal |
| ensembleRegBuildBPtfbs | hg38 | download | 40751 | Ensembl Regulatory build from BLUEPRINT data release 20150820 -- tfbs |
| ensembleRegBuildBPtss | hg38 | download | 23730 | Ensembl Regulatory build from BLUEPRINT data release 20150820 -- tss |
| gencode22promoters | hg38 | download | 60446 | Reference annotation derived from Gencode 22 gene annotations. Gene annotation. Promotor annotation. Promoters are defined as 1500 bp upstream to 500 downstream of the TSS. |
| gencode22genes | hg38 | download | 60446 | Reference annotation derived from Gencode 22 gene annotations. Gene annotation. |
| dynamicMethZiller2013 | hg38 | download | 716087 | Dynamically methylated regions extracted from Ziller, et al. (2013). Nature, 500(7463), 477â481. http://doi.org/10.1038/nature12433. Assembly: hg38. liftOver from hg19. |
| tiling | mm9 | [native] | 530988 | Genome tiling regions of length 5000 |
| genes | mm9 | [native] | 37583 | Ensembl genes, version Ensembl Genes 67 |
| promoters | mm9 | [native] | 37583 | Promoter regions of Ensembl genes, version Ensembl Genes 67 |
| cpgislands | mm9 | [native] | 15991 | CpG island track of the UCSC Genome browser |
| tiling200bp | mm9 | download | 13274487 | Genome tiling regions using a window size of 200bp |
| tiling500bp | mm9 | download | 5309802 | Genome tiling regions using a window size of 500bp |
| tiling1kb | mm9 | download | 2654907 | Genome tiling regions using a window size of 1kb |
| tiling10kb | mm9 | download | 265500 | Genome tiling regions using a window size of 10kb |
| tiling | mm10 | [native] | 545114 | Genome tiling regions of length 5000 |
| genes | mm10 | [native] | 43309 | Ensembl genes, version ENSEMBL GENES 79 (SANGER UK) |
| promoters | mm10 | [native] | 43309 | Promoter regions of Ensembl genes, version ENSEMBL GENES 79 (SANGER UK) |
| cpgislands | mm10 | [native] | 16009 | CpG island track of the UCSC Genome browser |
| tiling200bp | mm10 | download | 13627618 | Genome tiling regions using a window size of 200bp |
| tiling500bp | mm10 | download | 5451055 | Genome tiling regions using a window size of 500bp |
| tiling1kb | mm10 | download | 2725532 | Genome tiling regions using a window size of 1kb |
| tiling10kb | mm10 | download | 272564 | Genome tiling regions using a window size of 10kb |


model-n
Businessmodel of Model N
Customer Segments
Model N provides a range of revenue management solutions to a range of commercial and institutional organisations across multiple entities. As of 30th September 2016, the Company had 122 customers across the following sectors:
- Pharmaceutical, including life science companies, pharmaceutical producers and distributors and other pharmaceutical research companies;
- Medical Technology, including developers and distributors of medical technologies and medical devices;
- Manufacturing, including manufacturers of electronics products, consumer goods, and industrial components; and
- Technology, including technology companies, semiconductor producers, and software developers. The majority of Model N’s customers are from the technology and pharmaceutical sectors, which account for the bulk of the Company’s revenue. The Company’s largest customer was Johnson and Johnson which accounted for around 11% of its annual revenue. The Company also serves high-profile businesses such as AstraZeneca, Pfizer, Amgen, Boston Scientific, Philips Medical Systems, and Bristol Myers Squibb.
Model N is based in the US, which is the Company’s largest market. The Company also provides services to an international client base across markets in Europe.
Value Propositions
Model N provides value to its clients in the following ways:
- Its industry standing and reputation, with the Company established as a leading provider of revenue management solutions in the US and internationally, as demonstrated by its ability to secure business from market leading companies such as Pfizer and AstraZeneca;
- Its comprehensive solutions, with the Company offering a broad range of solutions and services – including revenue management and channel data management services – that cater to the needs of customers across multiple business sectors;
- Its proprietary technologies, with the Company implementing a range of proprietary technologies in the development and delivery of its solutions, ensuring that its service offerings are unique within the industry;
- Its network of strategic partners, with the Company working closely with a network of strategic partners around the world that assist the Company in developing and delivering effective, reliable and efficient solutions; and
- Its industry expertise and experience, with the Company employing teams od specialist technical personnel, as well as a team of experienced industry executives, to ensure the effective management of the Company. ### Channels
Model N operates a website at www.modeln.com, through which it provides information on its various products and solutions, its partners, its customers, and its operating locations. The Company does not operate an online sales channel, nor does it provide an online customer portal.
Model N primarily makes sales through its in-house direct sales force, which is organised across the Company’s various operating regions. The Company’s sales personnel operate out of its network of sales and administrative offices, including locations in the US, the UK, India, and Switzerland. The Company’s sales personnel can be contacted over the phone or online. Model N’s sales personnel is supported by various solutions engineers and industry domain experts that operate through the Company’s Centre of Excellence.
Model N does not appear to utilise the services of third party channel partners, such as resellers and marketing affiliates, to any significant degree.
Customer Relationships
Model N does not sell products and services to customers on a self-service basis, nor does it operate a self-service customer portal. The Company does, however, allow customers to request product demonstrations and register an interest in products directly through its website.
Model N principally makes its sales through its direct sales force which is focused on expanding relationships with existing customers and adding new customers.
The Company’s sales personnel consult closely with clients over a period of time in order to fully ascertain their individual circumstances and requirements, tailoring its marketing efforts to communicate effectively to senior executives at all relevant organisations.
Model N hosts an annual customer conference to which customers are invited both as attendees and participants to deliver sessions relevant to the life science and technology industries. The Company also invites potential customers to leverage its strong customer relationships and accelerate sales.
Model N provides ongoing support services to its clients, who are able to contact dedicated sales personnel over the phone or online in order to access personalised technical assistance. The Company operates an online support portal through which it offers a range of online resources, such as webinars, FAQs, and datasheets, that can be accessed independently.
Model N additionally operates social networking accounts with Facebook, Twitter, and LinkedIn, through which it is able to interact directly with customers and publish regular company updates.
Key Activities
Model N is a provider of revenue management solutions, in particular offering services to commercial customers operating within the life science and technology industries.
The Company develops solutions that are designed to assist its customers in maximising revenues and reducing revenue compliance risk by optimising their revenue life cycle. The Company offers a broad portfolio of solutions that includes its flagship Revenue Enterprise Cloud, Revenue Intelligence Cloud, and Revvy Revenue Management products.
Model N also offers ancillary services, such as implementation services, managed services, strategic services, and customer support. The Company is based in the US, but serves an international client base including customers in North America and Europe.
Key Partners
Model N works in close collaboration with a network of partner companies and organisations around the world. The Company’s partners can be organised broadly into the following categories:
- Supplier and Vendor Partners, including suppliers of services, equipment, and technologies that the Company utilises across its various units in support of its core development and implementation operations;
- Cloud Management Partners, including various cloud technology and online cloud solutions providers that assist in developing and maintaining the Company’s cloud-based products and services;
- Technology Partners, including high-profile technology companies, software developers, and IT service providers that assist in the development of the Company’s online solutions, and assist in maintaining the Company’s IT systems; and
- Consulting Partners, including various multinational consulting and professional services firms, as well as specialist industry consultants, that work closely with the Company across its various activities. Model N names a number of its partners on its website. This includes technology partners Adobe, Oracle, IBM Business Partner, and Qlik; and consulting partners HCL, Alliance Life Science, Cognizant, and Cumberland Consulting Group.
Key Resources
Model N’s key resources are its proprietary technologies and intellectual properties, its software solutions and products, its IT and communications infrastructure, its sales and distribution channels, its partnerships, and its personnel.
Model N uses a range of proprietary technologies in the development and delivery of its solutions. The Company relies on copyright, trade secrets, trademark, patent laws, and contractual restrictions protect its proprietary rights. According to its annual report, as of 30th September 2016 the Company has five US patent applications, one international patent application, and five issued patents expiring between 2023 and 2034.
Model N additionally owns and or leases a number of physical properties around the world that comprise its office network.
Cost Structure
Model N incurs costs in relation to the development of its technologies and solutions, the development and maintenance of its IT and communications infrastructure, the procurement of services, the management of its partnerships, the implementation of marketing and advertising campaigns, and the retention of its personnel.
In 2016 Model N recorded total operating expenses in the amount of $86.02 million. This included research and development expenses in the amount of $23.71 million, sales and marketing expenses in the amount of $32.26 million, and general and administrative expenses in the amount of $30.05 million.
Revenue Streams
Model N generates revenue through the development and sale of revenue management software solutions to companies across the technology and life sciences sectors. The Company derives its revenue through the licensing of its software products, as well as under sales and service contracts and that appear to be agreed on a case-by-case basis.
In 2016 Model N generated total revenue in the amount of $106.97 million, up on the $93.77 million recorded by the Company in 2015. The bulk of the Company’s revenue, around $86.39 million, was attributed to software-as-a-service and maintenance offerings. The remaining $20.58 million was attributed to licensing and implementation operations.


I have always enjoyed working on my computer and seeing what things I could do with it. 6 months ago, Alyssa and I began a 5 month trip exploring Europe and South East Asia. When we started to travel I decided I wanted some ideas I had about a future career to marinate inside my brain. While seeing other parts of the world and thinking about what I wanted my future to be like, I decided coding was something I would enjoy and could do as a career. So here I am, starting my journey with Galvanize and my whole life! This GIF is just a small represenation of how excited I am to be here!


--- layout: post status: publish published: true title: 'Podcast 2.10 - Z back to the Rotation: What was the point?' author: display_name: Corey Fineran login: Corey email<EMAIL_ADDRESS>url: '' author_login: Corey author_email<EMAIL_ADDRESS>wordpress_id: 2690 wordpress_url: http://ivyenvy.com/?p=2690 date: '2010-05-25 04:24:45 +0000' date_gmt: '2010-05-25 10:24:45 +0000' categories: - Podcast tags: [] comments: - id: 1331 author: Ryan author_email<EMAIL_ADDRESS>author_url: '' date: '2010-05-26 00:17:33 +0000' date_gmt: '2010-05-26 06:17:33 +0000' content: "I agree that the more I think about this, it does seem like it was kind of a sideways move. \r\n\r\nHe only had two walks (and as I stated in the podcast, it may have been to his advantage to \"cool out\" for a while) but if in the end he was just going back to the starting rotation to throw the same amount of innings that he had thrown the first few weeks of the season why trick the guy's arm into believing that he'll never need to throw that many pitches again?\r\n\r\nMeehan" ---
Andy, Corey and Ryan discuss Zambrano's return to the starting line-up and Bob Howry's return to the Cubs. In the second half of the show, we welcome in Brett Daniel, a life-long Dodgers fan from the Quad Cities to preview the Cubs/Dodgers series this week.


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--- layout: post status: publish published: true title: MySQL > How to change root password on Mevericks author: display_name: hojunbaek login: hojunbaek email<EMAIL_ADDRESS>url: '' author_login: hojunbaek author_email<EMAIL_ADDRESS>excerpt: MySQL Root 비밀번호를 잊어버렸을 때 복구하는 방법 wordpress_id: 1960 wordpress_url: http://ezcocoa.com/?p=1960 date: '2013-11-06 02:19:07 +0900' date_gmt: '2013-11-06 02:19:07 +0900' categories: - MySQL tags: [] comments: [] ---
I don't know why the message that is the following thing is shown when i try to login on console.
Access denied for user 'root'@'localhost' (using password: NO)
So I've tried few ways.
These things didn't work for me.
mysqladmin -u root password 'newpw'
when i logged in just 'mysql' and then typed like those. 2.1 UPDATE mysql.user SET Password=PASSWORD('MyNewPass') WHERE User='root'; 2.2 FLUSH PRIVILEGES;
The following things work for me.
You've to use try /usr/local/mysql/bin/mysqld_safe
and then
You can see the successful message.


Invalid username/password.
Please sign in
Sign in
Log in as
fabrice/fab123
or
paulson/bond
See
WebSecurityConfig.java


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About Me
Good Communicator, Creative Developer
I am Lead Software Engineer @ FINLEX GmbH
Agile Software Engineer, focused on software architecture and solution design. Known for strong communication skills and solid experience in full-stack web development, web services, microservices and cloud-based solutions using dotnet core, Node.js (& typescript) and Ruby. Passionate about software development process, Test-Driven development and delivery automation techniques, and an active contributor in software communities and meet-ups.
- Born05.09.1985
- ResidenceFrankfurt, Germany
- e-mailmilad[at]devnest.io
- Phone+49<PHONE_NUMBER>9
- Skypemilad.rezazadeh
- FreelanceAvailable
What I Do
Testimonials
He is a self starter who can dive deep to find the best solution of the problem ...
one of the Docker Malaysia community leader, organising meet ups and sharing experience about Docker technologies and best practices...
He always showed initiative to bring new ideas to improve our product and our development processes.