Our Research
We conduct research on core cognitive processes involved in learning, memory, and decision making, and explore their role in real-world problems related to education, health, and human-computer interaction. How do people adapt to their environment to be more successful? How do we represent and reason about uncertainty? How do our existing beliefs and attitudes shape the way we explore and interact with others? We examine these fundamental questions about human cognition from several angles as seen in the project descriptions below. Ultimately, our research has the common goal of enhancing human learning and wellbeing through a better understanding of how people interact with and acquire new knowledge from the world around them.
In support of the core scientific questions above, the lab engages in activities related to:
- Behavioral experiments in the lab and online
- Design and programming of experimental tasks and games
- Computational modeling of cognition and behavior
- Open and reproducible science
- Data science-y skills involved in working with behavioral data, including statistical programming
- Pedagogical research on research methods and statistical thinking
The lab typically includes students from graduate programs in Cognitive Science, Psychology, Health Psychology, and Computer Science. Undergraduate research assistants are welcome from any area as long as they have an interest in cognitive science or a closely related field and are motivated to learn about the work we’re doing in the lab. If you are a prospective student, read more about how to get involved.
See below for summaries of some current research directions, or the list of publications.
Constructing abstract conceptual knowledge through exploration
A hallmark of human intelligence is the ability to construct abstract knowledge out of related experiences. For instance, by simply exploring a physical space, the mind naturally forms a “cognitive map” that serves as a model of the environment. This internal model enables flexible reasoning (e.g., route planning) and the discovery of new relationships that haven’t been directly experienced (e.g., unexplored shortcuts).
Research in cognitive psychology has shown that people also create internal “maps” to organize other kinds of experiences. For instance, when starting at a new school or company, we acquire new knowledge about the social and cultural environment by observing how people interact: Which individuals seem more popular or powerful? What sorts of behaviors are rewarded vs. punished? And perhaps most salient: Where do I fit in the social hierarchy? The beliefs that we form about the social environment exert a powerful influence on how we behave and interact with others.
An ongoing focus of the lab is to understand how people acquire this kind of abstract relational knowledge through experience. Work thus far has focused on basic cognitive mechanisms involved in combining memories of related experiences into an integrated “map” of novel social hierarchies, with our work showing that people adaptively explore novel relationships for the purpose of learning an underlying social hierarchy. An ongoing focus of the lab is to understand how these processes allow people to rapidly adapt to novel social environments.
Related works:
- Markant, D. (2022). Modeling the effect of chained study in transitive inference. Proceedings of the 44th Annual Conference of the Cognitive Science Society. Austin, TX: Cognitive Science Society.
- Markant, D. (2021). Chained study and the discovery of relational structure. Memory and Cognition. doi: 10.3758/s13421-021-01201-1 [data repository]
- Markant, D. (2020). Active transitive inference: When learner control facilitates integrative encoding. Cognition 200. doi: 10.1016/j.cognition.2020.104188
Learning about the self: Cognitive and affective processes in self-verification
Research in psychology has shown that people often exhibit a range of confirmation biases, such that they seek out information or interpret evidence in a way that reinforces their existing beliefs. One manifestation of this is known as self-verification, in which people (knowingly or not) favor interactions or feedback that that are expected to confirm existing self-views. For instance, when given the opportunity to hear positive or negative evaluations, people with low self-esteem have been shown to prefer negative feedback, even though it reinforces existing, negative beliefs about themselves. Self-verification can create a self-fulfilling feedback loop in which people with negative self-views pay more attention (or put more trust in) negative feedback, which strengthens those views further.
Why do people seek out self-verifying feedback, especially when it means hearing something negative about oneself? In ongoing projects, we are examining the role of emotion regulation processes in decisions about whether to seek out positive or negative evaluations from others, including artificial agents like AI coaches. The eventual goal of this line of research is to identify strategies for providing feedback that build trust and help people to be more receptive to alternative perspectives about themselves.
Related works:
- Glass, S., Levens, S., and Markant, D. (February, 2023). “The relationship between emotion regulation and self-verification.” Poster presented at the Annual Meeting of the Society for Affective Science: Positive Emotion Pre-conference Workshop. Long Beach, CA, USA.
Persuasive data visualization
Data visualizations are increasingly central to public discourse about issues of societal concern, including public health, social inequity, climate change, and political polarization. An effective data visualization can seem to “speak for itself”: To show evidence so compelling that it seems any viewer should take away the same message. Yet, just like many other kinds of evidence, data visualizations are interpreted through the lens of a viewer’s existing attitudes and beliefs. Data that seems self-evident to one viewer might have little impact on someone with different experiences or worldview.
In a collaboration with colleagues in Computer Science, this line of research examines the cognitive mechanisms of persuasive data visualization. How do people evaluate visual representations of statistical evidence, and do they change their minds when that evidence conflicts with their existing beliefs? In a recent study, we found that people with anti-vaccination attitudes made smaller adjustments to their beliefs about the effectiveness of vaccines when presented data in scatterplots with uncertainty representations. Ongoing work in this area aims to use theories of belief and attitude change to understand how data visualizations can be used to persuade among audiences of diverse viewpoints and motivations.
Related works:
- Markant, D., Rogha, M., Karduni, A., Wesslen, R., and Dou, W. (2023). When do data visualizations persuade? The impact of prior attitudes on learning from visualizations of correlations. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI 2023).
- Karduni, A., Markant, D., Wesslen, R., & Dou, W. (2021). A Bayesian cognition approach for belief updating of correlation judgment through uncertainty visualizations. IEEE Transactions on Visualization and Computer Graphics (TVCG).


I've extended bzr-establish to give it a new command: hack.
'bzr hack lp:foo' will create a repository with working trees called 'foo' and fetch the lp:foo branch into that repository.
'bzr hack --repository ~/repos lp:foo' will create a repository in '~/repos/foo', a working tree area in 'foo', fetch the branch into the repo and make a light-weight checkout in the working tree area.
You can also specify a non-Launchpad branch, e.g. 'bzr hack http://example.com/some/branch/trunk foo'. This will make a repository called 'foo', put the branch in there and... well, you get the picture.
The plugin lives at lp:~jml/+junk/bzr-establish. It's buggy, not particularly well tested and rough as guts. Still, it's worth a play.
I want someone to tell me it's not a terrible idea first. (Also, I'm thinking about petitioning abentley to add them to bzrtools)


City employee fired after noose found in vehicle
by EndPlayPROVIDENCE, R.I. (AP) - A Rhode Island city employee has been terminated and another suspended after someone reported finding a noose in a vehicle on a job site.
A spokeswoman for Providence Mayor Jorge Elorza says that the report is under investigation by the Department of Human Resources and a hearing with union officials is planned.
It's unclear if the vehicle found Monday belonged to the employee or the city.
President of the NAACP Providence Branch James Vincent says he was contacted by a city employee who wanted to make sure the organization was aware the noose was found and had been reported.
Vincent says hearing about the noose brings back the painful history of black people being lynched in the U.S.


Sen. Amy Klobuchar not only enters an increasingly crowded 2020 Democratic presidential field, but also joins the ranks of previous Minnesota politicians who competed in America's biggest political contest.
While Minnesota historically counts two vice presidents among its native sons, its presidential candidates haven't fared very well, despite some kind of participation in several races for the office since the 1940s.
Klobuchar is a popular senator, as evidenced by her polling and dominant election victories, including 2018's 60 percent vote share. How her local popularity translates to the national stage remains to be seen.
Here's how the past presidential candidacies of Minnesota's major politicians have performed throughout time:
Aside from being Minnesota's 25th governor, Harold Stassen was also known as a perennial presidential candidate, running a dozen times for the office from 1944 to 2000, rarely getting very far in the process.
His strongest presidential bid came in 1948 after a streak of upset Republican primary victories against Thomas E. Dewey.
Not all states held primaries back then, and Stassen eventually lost the nomination to Dewey at the convention. Dewey, in turn, was defeated by Harry S. Truman for the presidency that year.
After representing Minnesota in both the U.S. House of Representatives and the U.S. Senate, Eugene McCarthy ran for president several times. McCarthy's most famous campaign was his attempt to primary President Lyndon B. Johnson in 1968.
The primary was thrown into chaos when Johnson declined to seek a second term, which led to another Minnesotan, U.S. Vice President Hubert Humphrey, being granted the nomination at the convention.
McCarthy ran for president again in 1972 and 1992 as a Democrat, and as an independent in 1976 and 1988. He didn't get very far any of those races.
Though born in South Dakota, Hubert Humphrey is among Minnesota's most well-known politicians for, among other things, helping found the Democratic Farmer-Labor party and serving as the state's U.S. Senator.
Humphrey ran for president a couple times in 1952 and 1960, became Johnson's running mate in 1964, then made another run in 1972. But he only ever secured his party's presidential nomination once.
Despite entering too late to campaign in the chaotic 1968 primaries, then-Vice President Humphrey won that year's presidential nomination at the Democratic National Convention.
Minnesota is among the most reliably Democratic states in the union during presidential election years, with the state only voting for Republicans three times since the 1930s. Though Humphrey carried his home state, he still lost to Richard Nixon.
After a long career in politics, which included serving as Minnesota's attorney general and then U.S. Senator, Walter Mondale ultimately became Jimmy Carter's vice president before winning the Democratic nomination for president in 1984.
That year, Minnesota continued its long history of Democratic voting (by a small margin) and was the only state, along with the District of Columbia, won by Mondale in his landslide loss to Ronald Reagan.
Former Minnesota Gov. Tim Pawlenty declared his candidacy for the GOP presidential nomination in 2011, but dropped out less than three months later after finishing third in the Ames Straw Poll.
Former Minnesota Rep. Michelle Bachmann won that same poll with a quarter of the votes. Bachmann then finished sixth in the Iowa caucuses, prompting her to leave the race – though she remained on most ballots before Super Tuesday.
Both Bachmann and Pawlenty eventually endorsed Mitt Romney for the Republican nomination, which he won. Romney was later defeated by President Barack Obama in the general election.


Start Now neither collects nor stores any user data.
While statistical information about Start Now’s use is occasionally shown to the user, these data are stored only locally on each user’s device, and are in no way accessible by me, the developer.
Please send any questions, comments, or other feedback to<EMAIL_ADDRESS>Copyright Brad Lacey 2020


Val Kilmer looks healthy and happy at art exhibition in LA after battling cancer
Val Kilmer looked healthy and happy during an appearance at his own art studio exhibition after battling throat cancer for two years.
The 59-year-old attended the exhibition at HelMel studios in Los Angeles on Friday after slowly returning to the spotlight since getting surgery on his throat.
Val was posing with artist Tamie Adaya as he rocked his a scarf covering his throat, a colourful flannel shirt and jeans.
His appearance comes after news broke of the actor starring alongside Tom Cruise in Top Gun 2, where he will reprise his role as Iceman, which hits cinemas next summer.
The actor admitted he had been secretly battling throat cancer for two years in an interview with The Hollywood Reporter in 2017.
He had a procedure on his trachea that made his voice raspy and left him short of breath.
The disease took a huge toll on the Tombstone actor but he believes his Christian Scientist faith and the chemotherapy helped him fight his cancer.
Despite battling the deadly disease, he still continued to work and starred in the 2017 horror movie The Super before briefly showing up in Michael Fassbender’s film The Snowman last year.
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It looks the actor is slowly getting better, and we are excited to watch him return to our screens.
Joseph Kosinski – who is directing Top Gun: Maverick – has previously teased fans about what they can expect from the follow-up.
Hinting that that film will focus on Maverick’s time in the modern armed forces, he recently said: ‘The Navy is very different now than it was in 1986. Back then, they hadn’t been in any war for 15 or 20 years at that point.
‘Now, here in 2017, the Navy’s been at war for 20 years. It’s just a different world now, so you can’t remake the first movie. It has to adapt.’
Top Gun: Maverick will hit cinemas on 26 June, 2020.
Got a showbiz story?
If you've got a story, video or pictures get in touch with the Metro.co.uk Entertainment team by emailing us<EMAIL_ADDRESS>calling 020 3615 2145 or by visiting our Submit Stuff page - we'd love to hear from you.


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--- layout: project-post title: Bishop ---
During sophomore year of college, I took a fabrication class that introduced us to a variety of rapid prototyping tools, including 3D printing, CNC milling, woodworking, and molding/casting.
As part of my final project, I worked with a partner to create a molded and cast bishop as a culmination of many skills learned through the class.
Creating the bishop required the following steps:
We obtained the 3D file of the chess piece from Thingiverse. To prepare the CNC positive, I imported the .stl file into Fusion360, where I could orient the model and specify settings for CNC milling.
The majority of the heartache in the project involved testing out correct settings for CNC milling, including selecting correct feedrates, end mills, cutting ramp type, etc.
We used the Carvey, a desktop CNC machine, to cut out two positives of the bishop from wooden blocks. Then, we poured silicone mold onto the positives to create negatives used for casting.
The marble effect for the bishop pieces was made by mixing different colored dye with the casting material. Removing the bishops from the mold after casting was very easy and simple. For post-processing, I sanded the bishops and used acrylic spray to waterproof the surface.


Struct: ComputeResourcePreference
| Key | Field | Type | Description | Requiredness | Default value |
| 1 | computeResourceId | string | | required | |
| 2 | overridebyAiravata | bool | | required | true |
| 3 | loginUserName | string | | optional | |
| 4 | preferredJobSubmissionProtocol | compute_resource_model.JobSubmissionProtocol | | optional | |
| 5 | preferredDataMovementProtocol | data_movement_models.DataMovementProtocol | | optional | |
| 6 | preferredBatchQueue | string | | optional | |
| 7 | scratchLocation | string | | optional | |
| 8 | allocationProjectNumber | string | | optional | |
| 9 | resourceSpecificCredentialStoreToken | string | | optional | |
| 10 | usageReportingGatewayId | string | | optional | |
Gateway specific preferences for a Computer Resource
computeResourceId:
Corelate the preference to a compute resource.
overridebyAiravata:
If turned true, Airavata will override the preferences of better alternatives exist.
loginUserName:
If turned true, Airavata will override the preferences of better alternatives exist.
preferredJobSubmissionProtocol:
For resources with multiple job submission protocols, the gateway can pick a preferred option.
preferredDataMovementProtocol:
For resources with multiple data movement protocols, the gateway can pick a preferred option.
preferredBatchQueue:
Gateways can choose a defualt batch queue based on average job dimention, reservations or other metrics.
scratchLocation:
Path to the local scratch space on a HPC cluster. Typically used to create working directory for job execution.
allocationProjectNumber:
Typically used on HPC machines to charge computing usage to a account number. For instance, on XSEDE once an
allocation is approved, an allocation number is assigned. Before passing this number with job submittions, the
account to be used has to be added to the allocation.
resourceSpecificCredentialStoreToken:
Resource specific credential store token. If this token is specified, then it is superceeded by the gateway's
default credential store.


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 12
Dietary
A stunning three-tiered cake filled with homemade lemon curd and cream. To save time, use a good quality ready-made lemon curd.
Preheat the oven to 180C/350F/Gas 4. Grease and line three 20cm/8in sandwich tins.
Cream the butter and sugar together in a bowl until pale and fluffy. Add the lemon zest and juice and candied peel.
Slowly beat in the eggs, one at a time, until the mixture is well combined.
Sift the baking powder, self raising flour and cornflour together in a bowl and fold into the cake mixture.
Divide the cake batter among the sandwich tins and bake for 25-30 minutes or until risen and golden-brown. Remove from the oven and set aside to cool for 10 minutes. Run a round-bladed knife around the inside edge of the tins to loosen the cakes. Remove the cakes from the tins and set aside to cool completely on a rack.
While the cakes are cooking, make the lemon curd. Heat the butter, sugar and lemon juice and zest in a bowl set over a pan of simmering water, stirring occasionally until the butter has melted and the sugar has dissolved. (Do not allow the base of the bowl to touch the surface of the water.) Remove from the heat.
Meanwhile, beat the eggs in a separate bowl. Slowly whisk the melted butter mixture into the beaten eggs until well combined.
Set the bowl over the pan of simmering water and cook, whisking constantly, for 2-3 minutes or until the mixture thickens enough to coat the back of a spoon.
Sieve the lemon curd into a clean bowl, then cover with cling film and set aside to cool.
For the filling, whip the cream and icing sugar together in a bowl until soft peaks form when the whisk is removed.
Place one of the cakes onto a serving plate and spread with the lemon curd. Spread over some of the whipped cream and sandwich with another cake. Repeat the process with the remaining lemon curd, whipped cream and cake tiers. Dust with icing sugar.


The use of several patterns will be required throughout this app. For object or 'class' construction where inheritance is not needed, a revealing module pattern should be used. Self-invoking functions for singleton objects should be used. If it's a singleton-type module, an object literal should be used and exported with `module.exports`. For objects that are meant to be inherited, the prototype or 'this' inside the constructor are acceptable. For any instantiable objects, the 'new' keyword should be used.
Example of a revealing module pattern (no inheritance needed):
function Messages(someId) { var id = someId; // Member method function getLatestMessages() { var data = [ { text: 'This is a test' }, { text: 'This is a test 2' }, { text: 'This is a test 3' } ]; return data; } // Return this object's 'public API' return { getLatestMessages: getLatestMessages, id: someId } }; // This example must be instantiated using the 'new' keyword var msg = new Messages(32);
Example of a CommonJS module that is meant to be a singleton (e.g. Maintains state throughout the entire use of the app):
var MasterNavigation = { UI: (function() { /** Logic here **/ })(), addItem: function() {}, removeItem: function() {}, enabled: true // etc. }; module.exports = MasterNavigation;
Example of a CommonJS module meant to extended / inherited:
function MyUI() { this.wrapper = Ti.UI.createView(); this.switchCell = function() {}; // etc. } module.exports = MyUI; // Implementation: var MyModule = require('app/ui/myui'); var UI = new MyModule(); win.add( UI.wrapper ); UI.switchCell(); //etc.
If inheritance is needed for any reason then those parent objects will be built with 'this' prepended to it's public methods / properties. The use of apply/call will be used to inherit methods in to child objects. Due to Titanium's poor performance around mixins, mixin type inheritance should not be used unless it is for small objects.
Apps should not use a global namespace in place of CommonJS modules and more modularized code. For portions of the app that require statefulness, there are two possible avenues: 1. Use a singleton CommonJS module that maintains state wherever required, 2. Pass the desired object in to another module (e.g. `someModule.init(MyStatefulObject)`).
An app can maintain global-wide properties and objects by appending them to the 'core' module. This singleton module is meant to be used in every app module by simply requiring: `var APP = require('core');`. Adding on to this module should be reserved for things like global libraries used over and over again, app-wide constants, etc.
NOTE: This scaffold does not follow a 'pure' MVC convention. In most cases, pure MVC is not needed in Titanium apps. This document leaves flexibility for the developer. If an 'active model' is needed (e.g. where the model updates the view directly, with no controller involved) then the developer has freedom to implement this. Care should be taken to not over complicate the solution.
Models are the data layer for this app. They can serve as two types: instantiable objects that can be reused across the app or as a PDO type object that stores data in memory for the lifetime of the app. Data logic should be offloaded in these objects as much as possible. Models can contain business logic if it's related to the model itself (e.g. While it downloads a JSON feed, it needs to download an image for that feed and store it for offline use. It could make sense for the model to handle the image cache there).
UI files serve as the 'view' areas of the app. They will control any logic for aestetic events (e.g. a highlight state), setting UI specific things such as a controller calling UI.setTitle('Cool beans')
to change the title in the UI. They also serve for TiUI object creation and management.
To further separate the UI file from properties, it may have a corresponding 'styles' file. The styles file is an object literal that contains the object properties used to populate UI elements.
Controllers are the main level business of the app. In most cases Controllers represent the brains of a given screen. Controllers will manage the UI and model delegation for screens and components across an app. Some controllers may be global to the app (singletons) and others instantiable, invoked when using a certain part of the app.
In general, everything will be a CommonJS module. The 'modules' folder in the root of the sample project is meant to be dropped in to the project for use (e.g. 3rd party). An effort should be made to ensure stand-alone modules are self-contained so we can reuse them in other apps in the future. Modules will be contained in their own folder with their own set of files if needed and assets (e.g. if a module has a standard set of images that can be used across projects, it should go in it's own image folder in the module folder).
UI, models, and controllers will maintain their own internal events except when needed for app-wide cases. App-wide events should be handled in the 'core' module as much as possible. UI events will be related to aestetics, UI state, and similar functionality. Controller events will manage things in it's internal workings, such as navigation.
Global events will not be placed inside instantiable objects / modules. Global events will be tracked in a global module (singleton, such as the core.js module). A good example is the orientation event placed in core.js. It fires a global function in `core.js` called 'orientationObserverUpdate'. This listener manages all objects that might have an orientation requirement. The 'orientationObserverUpdate' can fire a current controller or UI object that has an orientation function. e.g. 'currentController.orientationUpdate():' or 'currentController.UI.orientationUpdate();'
Titanium doesn't handle different layouts in orientation very well (because of absence of NIB files, etc.) so care must be taken in how this is setup. The design for this project isn't overly complex so it likely won't be a factor. Orientation management will be handled in two ways:
#1. Via the controller. For complex orientation handling the controller will need an 'orientationUpdate()' method. This will handle all orientation needs the controller is managing.
#2. Via the UI. This is the most common scenario. The orientationObserverUpdate method will check if the current controller's UI and other listening objects have an orientationUpdate() method in the UI namespace. If so it will fire them and the UI will update accordingly.
Either method above will pass a landscape / portrait arguement which can be used by the UI's correspnding style sheet. e.g.
function orientationUpdate(type) { wrapper.height = Styles.Example[type].wrapper.height; }
Orientation specific styles will be separated like so:
Styles.Example = { // Orientation specific portrait: { wrapper: { height: 100 } }, landscape: { wrapper: { height: 'auto' } }, // Defaults (probably won't be necessar once we have a global property of current orientation) wrapper: { height: 'auto' } };
There are several conventions to follow when building against different platforms and form factors:
Conditionals can be built off of the different form factors for this app, i.e. tablet / handheld. For hardcoded values you can simply use something like:
if(APP.Platform.formFactor === 'tablet') { // do something here }
In many cases hard conditionals aren't needed since it's almost always related to UI branching. It's better to use the following:
// No conditionals needed var wrapper = Ti.UI.createView(Styles.Example[APP.Platform.formFactor].wrapper);
Branch by file if the UI or functionality in a form factor is drastically different or if you're doing inheritance based on platform:
// For a form factor e.g. dashboard.tablet.js require('ui/dashboard/dashboard.' + APP.Platform.formFactor + '.js'); // Or if just a platform type is needed e.g. dashboard.ios.js require('ui/dashboard/dashboard.' + APP.Platform.type + '.js');
In similar fashion, iOS / Android / Google TV, etc can be branched by either file or hard conditionals depending on the scenario.
A style.js example for the above scenarios with combined styles can look like this:
Styles.Example = { menu: { handset: { android: { buttonTrack: { height: 30, top: 0 } }, ios: { buttonTrack: { height: 30 } } }, tablet: { buttonTrack: { height: 100 } } } }
To avoid excessive dirty nesting like the above example, branch by file will be used when it makes sense:
// This extreme example shows when an included file for a specific form factor AND platform is needed. // Amounts to a file named 'style.handset.ios.js' for instance require('ui/dashboard/style.' + APP.Platform.formFactor + '.' + APP.Platform.type + 'js');


Interstate Rest Areas | Rest Areas along Interstate Highways
Rest Area Guide. Easily locate rest areas, welcome centers, roadside turnouts, and scenic vistas along America's interstate highways. Find out where these .
http://www.interstaterestareas.com/
Treatment for Herniated or Bulging Discs
Google Maps Mania: Find a Rest Area with Google Maps
Jun 14, 2010 . US Rest Areas uses Google Maps to help you locate rest stops for your next trip. The map uses marker clustering of rest areas to show the number of rest . California Wants Your Maps · Google Map of Pollution Emissions .
http://googlemapsmania.blogspot.com/2010/06/find-rest-area-with-google-maps.html
Northern California Rest Areas
Northern California Rest Areas. Click on a star for Rest Area Information. Map of Northern Califoria indicating Rest Areas. Red Star Graphic Rest Areas With RV .
http://www.dot.ca.gov/hq/maint/ra/norcal.htm
ca rest stop map Herniated or Bulging Discs
Statewide Rest Areas - Caltrans - State of California
California Department of Transportation . Red Indicates Closed Rest Area . Tables, Phone, Handi- capped Access, RV Station, Food Vending, Pet Area, Cigarette Ashtray Dump, Longitude, Latitude . Back to Top | Contact Us | Site Map .
http://www.dot.ca.gov/hq/maint/ra/Statewide.htm
I-5 California Rest Areas
I-5 CA rest stops, Interstate 5 CA rest stops, I-5 CA rest areas, .
http://m.roadnow.com/i5/California-Rest-Area-Southbound.html
Safety Roadside Rest Area Map - Caltrans - State of California
Rte, Rest_Area, Loc, Dir, Rest Room, Water, Picnic Tables, Phone, Handi- capped Access, RV Station, Food Vending, Pet Area, Cigarette Ashtray Dump .
http://www.dot.ca.gov/dist3/departments/mtce/restareamap.htm
Official Impairment Listing for Spinal Disorders
Rest Area Map 2012.ai - Nevada Department of Transportation
Bean. Flat. Blue Jay. Crystal. Springs. Schellbourne. Mesquite. (Welcome Station ). Laughlin. Brake. Check. Wilson. Canyon. NEVADA. REST AREA. MAP. 2012 .
https://www.nevadadot.com/uploadedFiles/NDOT/Traveler_Info/Maps/Rest%20Area%20Map%202012.pdf
- how to find fairies (narrowing of the spine)
Interactive Interstate 5 California Westley Southbound Rest Area ...
Interactive i-5 California Westley Southbound Rest Stop Map & Info. . Interactive Westley Southbound Rest Area Map ... Interstate 5 · Google. Interactive Westley .
http://www.i5highway.com/interstate_5_california/westley_south_bound_rest_area_stop.htmlWestley Rest Area - Westley, CA
10 Reviews of Westley Rest Area "I found this rest stop to be visually relaxing and does what it is intended to do. . This is one of the first rest areas my boyfriend and I stopped at on I-5 heading to southern Ca. . Map location is approximate.
http://www.yelp.com/biz/westley-rest-area-westley
Rest area - Wikipedia, the free encyclopedia
A rest area, travel plaza, rest stop, or service area is a public facility, located . Driving information is usually available at these locations, such as posted maps and . although many California rest stops now feature Highway Patrol quarters.
http://en.wikipedia.org/wiki/Rest_area
California Rest Stops - California - Reviews - TravBuddy
Feb 13, 2007 . Read 1 California Rest Stops review: "With the freeway systems and major . There may be a map area, but usually it has been tagged, .
http://www.travbuddy.com/California-Rest-Stops-v3430
Medical-Vocational Allowance for Herniated Disc
NCDOT: North Carolina Rest Area System
A complete listing and a printable map of the North Carolina Rest Areas . If you have a question or comment about rest area vending machines services, call .
http://www.ncdot.gov/travel/restareas/
Caltrans California Roadside Rest Area Map | Flickr - Photo Sharing!
Dec 24, 2010 . California Highway Route 99 Enoch Christoffersen Rest Area Stanislaus County .
http://www.flickr.com/photos/jfs1988/5298235379/
I-5 Interstate 5 California
Northern California i-5 map ... Interactive map: click Rest Stop Signs or highlighted cities for more maps / info ... i-5 Northern California Rest Area Map .
http://www.i5highway.com/interstate_5_california/index.html
Appealing a Denial of Benefits
Interactive Interstate 5 California Tejon Pass Northbound Rest Area ...
Interactive i-5 California Tejon Pass Northbound Rest Stop Map & Info. . The i-5 Tejon Pass Northbound Rest Area in California state is located approx.
http://www.i5highway.com/interstate_5_california/tejon_pass_north_bound_rest_area_stop.html
Interactive Interstate 5 California Aliso Creek - Camp Pendleton ...
i-5 California Rest Areas: Aliso Creek - North · Aliso Creek - South · Avenal - North . Interactive Aliso Creek - Camp Pendleton Southbound Rest Area Map .
http://www.i5highway.com/interstate_5_california/aliso_creek_camp_pendleton_south_bound_rest_area_stop.html


Fiber is a Python-based distributed computing library for modern computer clusters. Instead of programming your desktop or laptop, now you can program the whole computer cluster. It was developed to power large scale parallel scientific computation projects like POET.
Fiber allows you to write programs that run on a computer cluster level without the need to dive into the details of computer cluster.
Fiber provides the same API as Python's standard multiprocessing library that you are familiar with. If you know how to use multiprocessing, you can program a computer cluster with Fiber.
Fiber's communication backbone is built on top of Nanomsg which is a high-performance asynchronous messaging library to allow fast and reliable communication.
You don't need to deploy Fiber on computer clusters. You run it as the same way as running a normal application on a computer cluster and Fiber handles the rest for you.
Fiber has built-in error handling when you are running a pool of workers. Users can focus on writing the actual application code instead of dealing with crashed workers.
Fiber can dynamically allocate resources from computer clusters including CPU/Memory/GPU etc. It can scale up and down according to the computation needed by the user.
Installing Fiber is simple, just do pip install fiber
and you are ready to get started.
Whether you decide to convert an exiting program to run on a computer or you are starting from scratch, you will find Fiber's multiprocessing compatible API easy to use.
Fiber uses Docker to encapsulate your code together with all the dependencies so that you can run your code anywhere without worrying about mismatching dependencies.
To run on a computer cluster (Kubernetes) is also easy, simple do fiber run python code_with_fiber.py
to launch your code on a computer cluster, and fiber will handle the rest.
from fiber import Pool
import random
NUM_SAMPLES = int(1e6)
def is_inside(p):
x, y = random.random(), random.random()
return x * x + y * y < 1
def main():
pool = Pool(processes=4)
pi = 4.0 * sum(pool.map(is_inside, range(0, NUM_SAMPLES))) / NUM_SAMPLES
print("Pi is roughly {}".format(pi))
if __name__ == '__main__':
main()


QCameraFeedbackControl Class
The QCameraFeedbackControl class allows controlling feedback (sounds etc) during camera operation More...
| Header: | #include <QCameraFeedbackControl> |
| qmake: | QT += multimedia |
| Since: | Qt 5.0 |
| Inherits: | QMediaControl |
Public Types
| enum | EventType { ViewfinderStarted, ViewfinderStopped, ImageCaptured, ImageSaved, ..., AutoFocusFailed } |
Public Functions
| ~QCameraFeedbackControl() | |
| virtual bool | isEventFeedbackEnabled(EventType event) const = 0 |
| virtual bool | isEventFeedbackLocked(EventType event) const = 0 |
| virtual void | resetEventFeedback(EventType event) = 0 |
| virtual bool | setEventFeedbackEnabled(EventType event, bool enabled) = 0 |
| virtual bool | setEventFeedbackSound(EventType event, const QString &filePath) = 0 |
- 32 public functions inherited from QObject
Protected Functions
| QCameraFeedbackControl(QObject *parent = Q_NULLPTR) |
- 9 protected functions inherited from QObject
Macros
Additional Inherited Members
- 1 property inherited from QObject
- 1 public slot inherited from QObject
- 2 signals inherited from QObject
- 1 public variable inherited from QObject
- 10 static public members inherited from QObject
- 2 protected variables inherited from QObject
Detailed Description
The QCameraFeedbackControl class allows controlling feedback (sounds etc) during camera operation
When using a camera, there are several times when some form of feedback to the user is given - for example, when an image is taken, or when recording is started. You can enable or disable some of this feedback, or adjust what sound might be played for these actions.
In some cases it may be undesirable to play a sound effect - for example, when initiating video recording the sound itself may be recorded.
Note: In some countries or regions, feedback sounds or other indications (e.g. a red light) are mandatory during camera operation. In these cases, you can check isEventFeedbackLocked
to check if that type of feedback can be modified. Any attempts to change a locked feedback type will be ignored.
The interface name of QCameraFeedbackControl is org.qt-project.qt.camerafeedbackcontrol/5.0
as defined in QCameraFeedbackControl_iid.
See also QCamera.
Member Type Documentation
enum QCameraFeedbackControl::EventType
This enumeration describes certain events that occur during camera usage. You can associate some form of feedback to be given when the event occurs, or check whether feedback for this event is enabled or locked so that changes cannot be made.
| Constant | Value | Description |
|---|---|---|
QCameraFeedbackControl::ViewfinderStarted | 1 | The viewfinder stream was started (even if not visible) |
QCameraFeedbackControl::ViewfinderStopped | 2 | The viewfinder stream was stopped |
QCameraFeedbackControl::ImageCaptured | 3 | An image was captured but not yet fully processed |
QCameraFeedbackControl::ImageSaved | 4 | An image is fully available and saved somewhere. |
QCameraFeedbackControl::ImageError | 5 | An error occurred while capturing an image |
QCameraFeedbackControl::RecordingStarted | 6 | Video recording has started |
QCameraFeedbackControl::RecordingInProgress | 7 | Video recording is in progress |
QCameraFeedbackControl::RecordingStopped | 8 | Video recording has stopped |
QCameraFeedbackControl::AutoFocusInProgress | 9 | The camera is trying to automatically focus |
QCameraFeedbackControl::AutoFocusLocked | 10 | The camera has automatically focused successfully |
QCameraFeedbackControl::AutoFocusFailed | 11 | The camera was unable to focus automatically |
Member Function Documentation
[protected]
QCameraFeedbackControl::QCameraFeedbackControl(QObject *parent = Q_NULLPTR)
Constructs a camera feedback control object with parent.
QCameraFeedbackControl::~QCameraFeedbackControl()
Destroys the camera feedback control object.
[pure virtual]
bool QCameraFeedbackControl::isEventFeedbackEnabled(EventType event) const
Returns true if the feedback for event is enabled.
This function was introduced in Qt 5.0.
[pure virtual]
bool QCameraFeedbackControl::isEventFeedbackLocked(EventType event) const
Returns true if the feedback setting for event is locked. This may be true because of legal compliance issues, or because configurability of this event's feedback is not supported.
This function was introduced in Qt 5.0.
[pure virtual]
void QCameraFeedbackControl::resetEventFeedback(EventType event)
Restores the feedback setting for this event to its default setting.
This function was introduced in Qt 5.0.
[pure virtual]
bool QCameraFeedbackControl::setEventFeedbackEnabled(EventType event, bool enabled)
Turns on feedback for the specific event if enabled is true, otherwise disables the feedback. Returns true if the feedback could be modified, or false otherwise (e.g. this feedback type is locked).
This function was introduced in Qt 5.0.
See also isEventFeedbackEnabled().
[pure virtual]
bool QCameraFeedbackControl::setEventFeedbackSound(EventType event, const QString &filePath)
When the given event occurs, the sound effect referenced by filePath will be played instead of the default sound.
If this feedback type is locked, or if the supplied path is inaccessible, this function will return false. In addition, some forms of feedback may be non-auditory (e.g. a red light, or a vibration), and false may be returned in this case.
The file referenced should be linear PCM (WAV format).
Note: In the case that a valid file path to an unsupported file is given, this function will return true but the feedback will use the original setting.
This function was introduced in Qt 5.0.
Macro Documentation
QCameraFeedbackControl_iid
org.qt-project.qt.camerafeedbackcontrol/5.0
Defines the interface name of the QCameraFeedbackControl class.


This document describes the changes we made to implement indeterminate progress bars -- GUI components that look similar to normal progress bars and, like normal progress bars, use animation to show that a time-consuming operation is occurring. Unlike normal progress bars, indeterminate progress bars do not show the degree of completeness of the operation. This document has the following sections:
By default, every progress bar (created using one of several
JProgressBar
constructors) is determinate. You may make any
JProgressBar
indeterminate using the setIndeterminate
method:
pb.setIndeterminate(true);
An indeterminate progress bar animates constantly. You can stop the animation and clear the progress bar by making the progress bar determinate and setting the current value to the minimum. For example:
pb.setValue(pb.getMinimum()); pb.setIndeterminate(false);
You can switch from determinate to indeterminate mode, and vice
versa, at any time. You can check whether the progress bar is
indeterminate using the isIndeterminate
method.
When a progress bar is indeterminate, it ignores its model (a
BoundedRangeModel
). However, the model should exist
and contain legal data, since L&Fs that haven't been updated
for indeterminate progress bars might use the model.
To give developers control over the progress bar's speed of animation, we've added two new UI defaults:
"ProgressBar.repaintInterval"
"ProgressBar.cycleTime"
The "ProgressBar.cycleTime"
UI default
lets look and feel implementers (as well as other
developers)specify how many milliseconds each animation cycle
takes. For example, a cycle time of 500 means that the
indeterminate-mode progress bar animation repeats twice per second.
The default drawing code uses this value --along with the repaint
interval, box length, and component inner area --to determine how
far to move the bouncing box each time it's drawn. This value must
be an even multiple of the repaint interval. For example, if the
repaint interval is 100, then valid cycle times are 200, 1000, and
1200, but not 100 or 500. If the user specifies an invalid cycle
time,the indeterminate progress bar code automatically increases
the cycle time to a suitable value.
To set the repaint interval and cycle time defaults:
UIManager.put("ProgressBar.repaintInterval", new Integer(250)); UIManager.put("ProgressBar.cycleTime", new Integer(6000));
To get the repaint interval and cycle time:
int interval = UIManager.getInt("ProgressBar.repaintInterval"); int totalTime = UIManager.getInt("ProgressBar.cycleTime");
In the basic, JLF, Motif, and Windows implementations, these defaults are checked when (and only when) the progress bar is switching into indeterminate mode.
To help programmers implement look-and-feel code for progress
bars,we have added the following API to the
BasicProgressBarUI
class.
Methods related to painting:
protected void paintIndeterminate(Graphics g, JComponent
c)
protected void paintDeterminate(Graphics g, JComponent
c)
protected Rectangle getBox(Rectangle)
Methods for setting and getting the index of the current frame of animation:
protected int getAnimationIndex()
protected void setAnimationIndex(int
newValue)
protected void incrementAnimationIndex()
Methods for starting and stopping custom animation threads:
protected void startAnimationTimer()
protected void stopAnimationTimer()
The paint
method that previously performed all
painting for the progress bar now delegates all its drawing to
either paintDeterminate
or
paintIndeterminate
, depending on the value of the
progress bar's indeterminate property. When the progress bar is in
indeterminate mode, the paint
method (and thus the
paintIndeterminate
method) executes every repaint
interval milliseconds.The paintIndeterminate
method should paint the progress bar to match the animation state,
which is specified by the getAnimationIndex
method.
The getBox
method allows implementations to
customize bouncing box painting. For example,
MetalProgressBarUI
invokes getBox
in its
paintIndeterminate
method to get the box drawn by the
superclass (BasicProgressBarUI
) and then to add an
outline to the box. By overriding the getBox
method,
an implementer gets full control over the bouncing box's size and
position without needing to reimplement
paintIndeterminate
.
If you override paintIndeterminate
or
getBox
, you might also have to override
incrementAnimationIndex
so that it cycles correctly
through the valid values. The first value (representing the first
drawing) is 0. By convention, the second is 1, the third is 2, and
so on. The last legal value is, by convention, the total number of
drawings in the animation cycle, minus one. To determine the total
number of drawings, you may need to take into account the repaint
interval and perhaps the component size. As the "by
convention" implies, you can implement the animation index to
have any meaning and values you wish, as long as zero indicates the
beginning of the animation cycle.
If you don't want to use the animation thread we provide, you
must override the two xxxAnimationTimer
methods. You can then provide your own implementation that
periodically increments the animation index and invokes
repaint
on the progress bar.
As a side effect of the progress bar work, we've added a new
method to SwingUtilities
:
public static Rectangle calculateInnerArea(Component c, Rectangle
r)
The calculateInnerArea
method is useful to all
classes that perform drawing. It returns the area in which the
component can draw -- that is, the rectangle (in the component's
coordinate system) that includes all of the component except its
border area (the component's insets).
Converting an existing L&F to indeterminate progress bars is
relatively straightforward. If the L&F's progress bar UI class
doesn't override paint
(or does but also invokes
super.paint
), then support for indeterminate progress
bars is automatic. WindowsProgressBarUI
,
MotifProgressBarUI
, and
MetalProgressBarUI
are in this lucky camp.
If the L&F's progress bar UI class is a subclass of
BasicProgressBarUI
and overrides paint
without invoking the superclass version, then determinate mode
still works, but indeterminate mode looks the same as determinate
mode.
Existing drawing code should be moved out of the
paint
method and into the new
paintDeterminate
method. Code for indeterminate
painting should go in the new paintIndeterminate
method. If at all possible, the paint
method should
not be overridden unless it invokes super.paint
. The
reason: the BasicProgressBarUI
implementation of the
paint
method may work with the default animation
thread to enhance performance and behavior.
The Mac look and feel (both the no-longer-maintained Oracle version
and the Apple version) is an example of a look and feel that
overrides paint
without invoking the superclass
version.
If you already have a thread scheme for indeterminate painting,
you can continue to use that scheme by overriding
startAnimationTimer
and
stopAnimationTimer
.
The BasicProgressBarUI
class contains most of our
implementation of indeterminate progress bars. Aside from the
drawing code, most of the code is in two private inner classes:
Animator
, which implements the animation thread,
andPropertyChangeHandler
, which listens for changes to
and from indeterminate mode.
The Animator
implements the default animation
thread, using the Swing Timer
class. An Animator
instance is created if necessary by
the BasicProgressBarUI.startAnimationTimer
method,
which the property handler invokes when the progress bar switches
to indeterminate mode. When the progress bar is indeterminate, the
Animator
timer fires an action event once every
repaint interval milliseconds. Animator
's
action event handler invokes incrementAnimationIndex
,
followed by repaint
(which causes
paintIndeterminate
to run). Repaint interval
is specified by the ProgressBar.repaintInterval
UI
default, which is checked by startAnimationTimer
.
The PropertyChangeHandler
registers itself as a
property listener on the progress bar. When it detects the
"indeterminate" property changing,the handler notes the
change and invokes either stopAnimationTimer
or
startAnimationTimer
.
public void
setIndeterminate(boolean newValue)public boolean
isIndeterminate()
In
javax.swing.plaf.basic.BasicProgressBarUI
:
protected void
paintIndeterminate(Graphics g, JComponent c)protected void
paintDeterminate(Graphics g, JComponent c)protected int
getAnimationIndex()protected void
setAnimationIndex(int newValue)protected void
incrementAnimationIndex()protected void
startAnimationTimer()protected void
stopAnimationTimer()protected Rectangle
getBox(Rectangle r)
In javax.swing.SwingUtilities
:
public static Rectangle
calculateInnerArea(JComponent c, Rectangle r)


| Psy::Output::Blkmapped |
Psy::Output::Blkmapped
Version 0.01
*** under development ***
Maps a block pattern from a matrix to another matrix, splitting the new matrix into whitespace delimited blocks.
Used with hmmer or stockholm derived matrixes that have exquivalent masks.
Output subclass for a Psy object. Referenced externally only. Inherited via AUTOLOAD through Psy::Output::Output, see therein for general usage.
=cut
| sub process { | ||
| my $self = shift; | ||
| my %raw_params = @_; | ||
| my %default_params = ( | ||
| '-legal_alphabet' => $LEGAL_CHARS, | ||
| '-u2t' => 1 | # translate U to T? | |
| # '-clean' => 1, | # translate non legal_alphabet chars to N | |
| # '-replace' => 'N' | ## should go with the alphabet object ultimately | |
| ); | ||
| # requires -mx AND a fastmatrix object |
$default_params{'-slice'} = $raw_params{'-mx'}->origSlice if not defined $default_params{'-slice'}; my %params = (%default_params, %raw_params);
my $path = $OUT_DIR; if (defined $params{'-sub_path'}) {$path = $params{'-sub_path'}}; $params{'-file_name'} = 'out_mapped_matrix.txt' if not defined $params{'-file_name'};
print "OUTPUT PATH: $path/$params{'-file_name'}\n"; my $mx = $params{'-mx'}; my $h = $params{'-fastmatrix'}; # get the hmmer file $h->trimByRf; $h->fixGaps; my $lt = $h->longestTer; # $h->deleteFixedGapPositions;
my @lengths = $mx->blkLengths('-mode' => 'all');
# gather needed data my $data; # $data = &output::mxData(%params); # get a basic data object
# handle the hmmer or incoming data # split the incoming $data->{terminals} = [$h->loopBySeqLength] ; $data->{rowlabel} = sub { my $t = shift; &strings::padright($t, " ", $lt + 1) }; $data->{row} = sub {my $t = shift; join " ", &strings::string2Blocks('-str' => $h->seq($t), '-lengths' => \@lengths)}; # format the mask $data->{'mask'} = &strings::padright("", " ", $lt + 1).$mx->{structures}->{'original'}->sliceMask(%params, '-gap' => ' '); # print Dumper($data);
# attach the model data # get each taxon split one at a time from $h and map to $data # foreach my $t ($params{'-slice'}->loop("Taxa")) { my $tt = Template->new($params{'-config'}); $tt->process(\*DATA, $data, "$path/$params{'-file_name'}") || die 'died trying to process blkmapped template'; 1; }
__DATA__
[% mask %]
[% FOREACH ter = terminals %][% rowlabel(ter)
%][% row(ter)
%]
[% END %]
| Psy::Output::Blkmapped |


sDrawRectAddFade additive-blends a rectangle with the specified dwColor and the intensity of this dwColor (Alpha).
void sDrawRectAddFade(long x,long y,long wid,long hei,long dwColor,long Alpha);
None. [ASM: All registers are preserved.]
If you need a constant intensity of 256 (Alpha=256), you can also use sDrawRectROP(...,SD_ADDSAT);


{{ partial "media-block" (dict "heading" "Food hubs as incubator for a vital local economy" "text" "" "imageUrl" "/img/about/single-origin.jpg") }}
{{ partial "media-block" (dict "heading" "Local is sustainable" "text" "Sustainable farming is based on an understanding of ecosystem services, the study of relationships between organisms and their environment. What grows where and how it is grown are a matter of choice and careful consideration for nature and communities." "imageUrl" "/img/about/sustainable-farming.jpg") }}
{{ partial "media-block-reverse" (dict "heading" "Direct sourcing" "text" "Food hubs allow for direct trade practices which promote communication between buyer and farmer while incentivizing quality." "imageUrl" "/img/about/direct-sourcing.jpg") }}
{{ partial "media-block" (dict "heading" "Reinvest profits" "text" "We want farms, local businesses and effective schools everywhere we work." "imageUrl" "/img/about/reinvest-profits.jpg") }}


Roomba is a multi-purpose bot ready to skill up and boost up your Discord server
Also features moderation and administration tools, music and much more!
Roomba comes with a fully functionnal dashboard that will allow you to custom the bot to perfectly fit your server. You'll can for example, change the prefix or even set a word banlist.
With Roomba you can listen to music simply using an URL or using the automatic search tool. We're actually working on implementing Spotify and Soundcloud support.
Roomba comes with a fully functionnal pack of moderation tools. All the commands that you could need like ban, mute, kick, clear, prune, warn and report are implemented.
Roomba is a multi purpose bot, so you'll can find fun commands like memes command, informations commands, weather command, encrypting commands and even NSFW.
servers
000
users
000
channels


Example:
List<String> list = stream.collect(Collectors.toList());
list.sort(null);
return list.toArray(new String[list.size()]);
After the conversion:
return stream.sorted().toArray(String[]::new);
Note that sometimes the converted stream chain may replace explicit ArrayList
with Collectors.toList()
or explicit
HashSet
with Collectors.toSet()
. The current library implementation uses these collections internally. However,
this approach is not very reliable and might change in the future altering the semantics of your code.
If you are concerned about it, use the Do not suggest 'toList()' or 'toSet()' collectors option to suggest
Collectors.toCollection()
instead of toList
and toSet
collectors.
This inspection only reports if the language level of the project or module is 8 or higher.


|
MSS(MCUSimpleScheduler)
v.0.2.1
|
mcu simple scheduler configuration header file More...
Go to the source code of this file.
Macros | |
| #define | MSS_NUM_OF_TASKS (1) |
| #define | MSS_TASK_LIST |
| #define | MSS_READY_TASK_BITS_INIT (0x0001) |
| #define | MSS_PREEMPTIVE_SCHEDULING (FALSE) |
| #define | MSS_TASK_USE_EVENT (FALSE) |
| #define | MSS_TASK_USE_TIMER (FALSE) |
| #define | MSS_TASK_USE_MQUE (FALSE) |
| #define | MSS_TASK_USE_SEMA (FALSE) |
| #define | MSS_TASK_USE_MEM (FALSE) |
| #define | MSS_MAX_NUM_OF_TIMER (1) |
| #define | MSS_MAX_NUM_OF_MQUE (1) |
| #define | MSS_MAX_NUM_OF_SEMA (1) |
| #define | MSS_MAX_NUM_OF_MEM (1) |
| #define | MSS_DEBUG_MODE (FALSE) |
Typedefs | |
| typedef uint16_t | mss_timer_tick_t |
| typedef uint8_t | mss_event_t |
mcu simple scheduler configuration header file
| #define MSS_DEBUG_MODE (FALSE) |
MSS_DEBUG_MODE set to TRUE to activate MSS debug mode. If not used, can be set to FALSE in order to save some memory space
| #define MSS_MAX_NUM_OF_MEM (1) |
MSS_MAX_NUM_OF_MEM maximum number of memory blocks used in the MSS application. If MSS_TASK_USE_MEM is set as FALSE, this value will be automativally set to zero
| #define MSS_MAX_NUM_OF_MQUE (1) |
MSS_MAX_NUM_OF_MQUE maximum number of message queues used in the MSS application. If MSS_TASK_USE_MQUE is set as FALSE, this value will be automativally set to zero
| #define MSS_MAX_NUM_OF_SEMA (1) |
MSS_MAX_NUM_OF_SEMA maximum number of semaphores used in the MSS application. If MSS_TASK_USE_SEMA is set as FALSE, this value will be automativally set to zero
| #define MSS_MAX_NUM_OF_TIMER (1) |
MSS_MAX_NUM_OF_TIMER maximum number of timer used in the MSS application. If MSS_TASK_USE_TIMER is set as FALSE, this value will be automativally set to zero
| #define MSS_NUM_OF_TASKS (1) |
MAX_NUM_OF_TASKS maximum number of MSS tasks. This shall not exceed the number of bits which the mss_task_bits_t has.
| #define MSS_PREEMPTIVE_SCHEDULING (FALSE) |
MSS_PREEMPTIVE_SCHEDULING set to TRUE to activate preemptive scheduling, otherwise the scheduler will work cooperatively.
| #define MSS_READY_TASK_BITS_INIT (0x0001) |
MSS_READY_TASK_BITS_INIT initialization value of MSS task ready bits. Each bit set represent the task which is ready to be executed right at the beginning.
| #define MSS_TASK_LIST |
MSS_TASK_LIST list of task function and parameter pointers of each MSS task. The task function pointer shall be a valid pointer to void (*) (void*) type function while the parameter pointers can take a NULL pointer.
| #define MSS_TASK_USE_EVENT (FALSE) |
MSS_TASK_USE_EVENT set to TRUE to activate the MSS event flag module. If it is not used, this option can be set as FALSE to save some memory space.
| #define MSS_TASK_USE_MEM (FALSE) |
MSS_TASK_USE_MEM set to TRUE to activate the MSS memory block. If it is not used, this option can be set as FALSE to save some memory space.
| #define MSS_TASK_USE_MQUE (FALSE) |
MSS_TASK_USE_MQUE set to TRUE to activate the MSS message queue module. If it is not used, this option can be set as FALSE to save some memory space.
| #define MSS_TASK_USE_SEMA (FALSE) |
MSS_TASK_USE_SEMA set to TRUE to activate the MSS semaphore module. If it is not used, this option can be set as FALSE to save some memory space.
| #define MSS_TASK_USE_TIMER (FALSE) |
MSS_TASK_USE_TIMER set to TRUE to activate the MSS timer module. If it is not used, this option can be set as FALSE to save some memory space.
| typedef uint8_t mss_event_t |
mss_event_t mss event data type - can be changed if necessary
| typedef uint16_t mss_timer_tick_t |
mss_timer_tick_t mss timer tick data type - can be changed according to the application however notice that a timer can be only started with maximum tick value of half of the data type (e.g. 32767 for uint16_t, or<PHONE_NUMBER> for uint32_t)


| Concept Framework 2.2 documentation | Contents | Index |
| Static library name | Version | Deprecated |
| standard.net.curl | version 1.0 | no |
|
Library for transferring files using the URL syntax. Is a wrapper for cURL library.
libcurl is a free and easy-to-use client-side URL transfer library, supporting FTP, FTPS, HTTP, HTTPS, SCP, SFTP, TFTP, TELNET, DICT, FILE and LDAP. libcurl supports SSL certificates, HTTP POST, HTTP PUT, FTP uploading, HTTP form based upload, proxies, cookies, user+password authentication (Basic, Digest, NTLM, Negotiate, Kerberos4), file transfer resume, http proxy tunneling and more! libcurl is highly portable, it builds and works identically on numerous platforms, including Solaris, NetBSD, FreeBSD, OpenBSD, Darwin, HPUX, IRIX, AIX, Tru64, Linux, UnixWare, HURD, Windows, Amiga, OS/2, BeOs, Mac OS X, Ultrix, QNX, OpenVMS, RISC OS, Novell NetWare, DOS and more... libcurl is free, thread-safe, IPv6 compatible, feature rich, well supported, fast, thoroughly documented and is already used by many known, big and successful companies and numerous applications. |
| curl_easy_cleanup | End a libcurl easy session |
| curl_easy_duphandle | Clone a libcurl session handle |
| curl_easy_escape | URL encodes the given string |
| curl_easy_getinfo | Request internal information from the curl session with this function |
| curl_easy_init | This function must be the first function to call, and it returns a CURL easy handle that you must use as input to other easy-functions |
| curl_easy_perform | Perform a file transfer |
| curl_easy_reset | Reset all options of a libcurl session handle |
| curl_easy_setopt | curl_easy_setopt() is used to tell libcurl how to behave |
| curl_easy_strerror | Return string describing error code |
| curl_easy_unescape | URL decodes the given string |
| curl_escape | URL encodes the given string |
| curl_getdate | Convert a date string to number of seconds since January 1, 1970 |
| curl_getenv | Return value for environment name |
| curl_global_cleanup | This function releases resources acquired by curl_global_init |
| curl_global_init | Global libcurl initialization |
| curl_strequal | Case insensitive string comparisons |
| curl_strnequal | Case insensitive string comparisons of N characters |
| curl_unescape | URL decodes the given string |
| curl_version | Returns a human readable string with the version number of libcurl and some of its important components (like OpenSSL version) |
| Documented by Eduard Suica, generation time: Sun Jan 27 18:15:20 2013 GMT | (c)2013 Devronium Applications |


Purpose:This guide attempts to explain how to install and use TorBrowser to more securely access the Internet through the TOR (The Onion Router) network. TOR encrypts your web requests and transmits them through a web of relays. This helps to hide your IP address from the website you visit and make it more difficult for third parties to track your activity.
Software:The only software needed for this guide is TorBrowser. TorBrowser is a bundle including Vidalia, the back-end TOR client, and a custom version of Firefox preconfigured to connect to Vidalia. It also includes various add-ons to help keep your session secure. TorBrowser is available from the Tor Project website:
The purpose of TorBrowser is to encrypt the transmission of your internet requests. This hides the actual connections you are making from your ISP or anyone monitoring your connection. TorBrowser hides your actual IP address from the websites you visit so it is virtually impossible for them to be certain where you are actually connecting from.
  They often even notice that you have connected from an unusual IP address and may ask for further verification of your identity. So if you want to use TorBrowser to send private Facebook messages, tweets, or instaphotosnapgramterests from your own account, you're out of luck.
Some of the best uses for TorBrowser are researching topics such as medical conditions, laws, political parties, or anything else you aren't willing to share with your ISP or government. If you need to log in to access any of the information you are looking for, you should create "throw-away" accounts that you only use while on Tor.
Always keep in mind that any information you transmit directly to a website can still be read by that website (otherwise web browsing wouldn't work). TorBrowser only protects it while it is being transmitted between your computer and the final link in the Tor chain. The site you connect to can store and share information about what IP address connected, what account they logged into, and what the user did on the website.
As long as you are masking your IP with TorBrowser and using a throw-away account, it can be difficult to track back to you. But data mining techniques could allow people with powerful enough computers and access to enough data to find correlations between your throw-away account and your actual account. For this reason, it is recommended that you change throw-away accounts regularly and absolutely do not post anything remotely identifying when using TorBrowser. Your worst enemy is yourself on this. TorBrowser keeps it safe through most of the transit, but it is up to you to make sure you don't leave a trail on the websites you visit.
For futher information on installing TorBrowser and using it safely, we recommend reading the warnings listed on the download page, and referring to the links below:
https://www.torproject.org/docs/tor-doc-windows.html.en
https://www.torproject.org/docs/tor-doc-osx.html.en
https://www.torproject.org/docs/tor-doc-unix.html.en
https://www.torproject.org/dist/manual/short-user-manual_en.xhtml
https://www.eff.org/document/tor-myths-and-facts
https://www.youtube.com/watch?v=B38zx7TPDC4
http://www.blackhatlibrary.net/Tor


{% extends "myroot/layout_auth.html" %} {% load static %} {% block extra_styles_head %} {% endblock %} {% block content %}
Please confirm your email address to complete the registration. You should receive them shortly otherwise, kindly check your spam folder.


Caleb Troughton
- Email<EMAIL_ADDRESS>- Website: http://imakewebthings.com
- GitHub: imakewebthings
- Twitter: @foodgoesinmouth
- Stack Overflow: imakewebthings
- Skype: caleb.troughton
- Phone:<PHONE_NUMBER>
Introduction
Caleb is a full-stack web developer specializing in UI components. He is dedicated to comprehensive documentation and test-driven development practices. His open source libraries are in widespread use throughout the web.
Work
Independent Contractor, 04/09 - Now
100% remote full-stack development. Clients include:
-
Harvard University
Application prototypes and frontend component development for different divisions of the university, using Rails and Backbone.
-
Harvard Library Innovation Lab (http://librarylab.law.harvard.edu)
-
Harvard Business School
-
Islamic Legal Studies Program (http://ilsp.law.harvard.edu)
-
-
Synapse Group (http://www.synapsegroup.com)
Frontend development for big brand clients. Primary developer of version 1 of their Syndeca content platform HTML viewer, a relatively large Backbone app.
-
Fluid Inc. (http://www.fluid.com)
Frontend development on the North Face online store team.
UI Developer, Rosetta, 10/06 - 02/10
http://rosetta.com, San Luis Obispo, CA
Formerly named Web Associates and LEVEL Studios. Responsible for HTML, CSS, and JS development on two account teams, BlackBerry and Apple.
Java Developer, CADRC, 08/05 - 10/06
A part-time student position with the Collaborative Agent Design Research Center, a division of Cal Poly that developed cargo ship load planning software for military use.
Education
California Polytechnic State University, San Luis Obispo
2003-2008. Computer Science major. No degree earned.


A workflow consists of an orchestrated and repeatable pattern of business activity enabled by the systematic organization of resources into processes that transform materials, provide services, or process information.
Runs processes in response to events.
/


JSReport for Slack
Keep up with new releases to the npm packages you rely on from your Slack workspace.
JSReport posts to a Slack channel whenever an npm publish
comes in for a package you're watching. Imagine a #releases
channel that tells you when a new release of Lodash or Webpack happens
in real-time.
Keep your team up to date with the npm packages they depend on. Don't
get caught playing catch-up when a major security flaw like the
ESLint hack
surfaces. Get JSReport and be confident about what's in your ./node_modules
.
Install the Slack App
For a limited time, we're offering early adopters unlimited integrations
and packages watched for $9.99/mo. Install our Slack app and get started today!
JSReport won't start posting release notes until you enter in payment
information. After installing the app, you can enter your payment info
on your dashboard.


First of all, I want to get it out of the way - love the idea of the user-created assignments. Gives players a little extra to work towards, and I like how they've been implemented. I do have a few suggestions that may make them even better!
1. I know this probably isn't possible, but is there any way to work with DICE to make the assignments worth XP or some other small reward to give players a little more incentive to actually complete the assignments and want to pay attention to them? As they are a few of them seem like endless grinds just to say you've completed them. Not all players may enjoy that.
2. Maybe implement a feature that allows players to create their own assignments on BBlog and challenge their friends to complete them. The challenged player could either accept or decline the challenge and have a certain time frame to complete (Nothing too impossible, so it would still be fun, yet challenging). If the person who accepted the assignment completed it, maybe there could be a way for that assignment to show up and stay on the assignments page? (Perhaps under a "Custom Assignment" header?)
3. It would be nice if there was an option to hide/show the BBlob assignments on the main assignment page as to not get them mixed up with the actual in game ones.
Any input or suggestions for my ideas would be greatly appreciated, and once again, really enjoying the addition of this feature to BBlog!
juress
Theme Developer
1. probably not
2. we still dont know if bblog server can handle bblog assignments, and I'm not even sure if its possible to make such user challange system
3. its alerady there - each group of assignments has a minimize button next to the heading
Topicstarter
TheArtOfRuin
Ah, didn't see the minimize buttons there before you pointed it out haha. Thanks for the speedy reply!
ORFK
Global Moderator
TheArtOfRuin wrote:
2. Maybe implement a feature that allows players to create their own assignments on BBlog and challenge their friends to complete them.
Its not so easy to create this calculation for assigments. and it would take to much time to create a interface wich working good, where you can select the rules.
i think brain won't include a feature like this.
we have a lot of other ideas for assigments, you see atm 8 of them, so wait a little bit, maybe we will release a assigments wich you wanted to create, than you have done the work for nothing. just keep the eyes open ;-)
BrainFooLong
Administrator
1. Impossible, only DICE can give you In-Game Rewards.
2. Idea is good but the work for it... Don't want to think about it...
It is nearly impossible to create a system that every user easily can create assignments.
Also our server will absolutely crash and i definetily don't want buy more servers, the one that exist comes from my private money, every month.
3. As juress say, a minimize button already integrated.
TK_
Hello, is it possible to store this custom assignment in local?
For exemple, create a module with checkboxes where we can chose witch options we want for an assignment, and save it in a custom *.js on the computer.
Create some standard images, and use them to this custom assignment, in fonction of which options are selected.
This *.js can be upload on your server via the BBlog user cloud for use on different computers (I'm using my personnal computer and the one I've at my work), but it's not an obligation :)
This is for personnal use, and we can't share this, but I think this is a good game experience.


I’ve been doing some reading about “adjoints” which are often contrasted with “inverses” in mathematics. Here’s a simple example illustrating the behavior of a matrix inverse:
\[ \begin{align} A\mathbf{x} &= \mathbf{y} \\ \implies \mathbf{x} &= A^{-1}\mathbf{y} \end{align} \]
We’re just seeing that \(A^{-1}\) undoes the transformation done by \(A\) to \(\mathbf{x}\) to get \(\mathbf{y}\). This is only something that’s possible for “nice” (non-singular) matrices. Better hope your matrix is nice. By contrast, the “adjoint” of \(A\) (often denoted \(A^{*}\)) works in this way:
\[ \begin{align} A\mathbf{x} &\cdot \mathbf{y} \\ = \mathbf{x} &\cdot A^{*}\mathbf{y} \end{align} \]
…where “\(\cdot\)” is just the inner product (dot product) defined for a vector space. This can be done for any complex valued matrix1.
There’s a reason I placed the “\(=\)” (in the first system of equations) in the same horizontal position as the “\(\cdot\)” (in the second system). So too for the “\(\implies\)” and the “\(=\)” in the second. They’re positioned similarly because they seem to play similar roles in either example. Between the examples, we have the following analogues:
\[ \begin{array}{r|c|c} \text{action} & A^{-1} & A^{*} \\ \hline \text{comparison} & = & \cdot \\ \hline \text{relation} & \implies & = \end{array} \]
More explicitly, it seems that inverses establish a directional relationship between equalities through implication2. On the other hand, adjoints establish a directionless relationship between dot products through equality (by showing how those dot products can be equal).
It never occurred to me quite this way before. The idea of equality and the dot product seem closely related. Equality answers the question, “Are these things the same? Yes or no?” Dot products answer the question, “Are these things similar? Answer as you please (between \(0\) and \(|\mathbf{x}| |\mathbf{y}|\cos \theta\))3.” In that sense, the dot product is really like a more communicative kind of equality comparison.
In linear algebra, everything seems to generalize a more basic concept. Those generalizations admit a much broader range of behaviors that could occur between objects that we’re working with. The dot product generalizes equality. Even the basic constituents of linear algebra (vectors) sort of generalize the concept of individual values (scalars).
Another generalization is the singular value decomposition (SVD). The eigen-decomposition can be viewed as a special case of the SVD for normal matrices4. But if your matrix isn’t that nice, don’t worry! You can still do SVD for literally any complex (or real) valued matrix and get something with many of the same qualities. It’s just that SVD sometimes also coincides with the eigen-decomposition which is more limited. Maybe that’s the SVD periodically poking its head out from the ocean of high dimensionality.
On some level, this speaks to the utility of linear algebra in the context of machine learning. Linear algebra, and related topics like tensor calculus, are systems that generalize processes into high dimensions where much more interesting things are possible. That’s a nice analogy for comparing tasks that are easily performed by computers to those easily performed by humans. What’s the difference between those things? Well, in a way, it’s the dimensionality! There’s much more detail in the “real” world (more dimensions). If you want exact answers, they’re hard to find and often not that interesting.
Put another way, yes you can check for exact equality between high dimensional vectors, but why would you even want to know that in many cases? That’s like doubting if one apple could be as good as another because it’s made up of different atoms. The notion of strict equality covers so little of the semantic territory that is possible with a high dimensional vector. Why not ask a question that always tends to give more information in the answer? Why not take the dot product? Likewise, why get hung up on not having the inverse when you can have the adjoint?
-
And, by extension, any real-valued \(A\) matrix has an adjoint \(A^T\) (its transpose). ↩
-
We say “directional” here because saying that \(P \implies Q\) does not mean you can just turn around and say \(Q \implies P\). So implication is directional. ↩
-
…and with a nice smooth curve too! ↩
-
A “normal” matrix in this context means one that commutes with its conjugate transpose (\( A^{*}A = AA^{*} \)). ↩


Proactive professional with eight years of experience always looking for challenge and knowledge.Experience working in many areas like Banking, Internet Analytics, Aeronautics y Startups
Entrepreneur and perfectionist, interested on Software Engineering across all its areas: design, implementation and software architecture.


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Office
Company Name :
DUNS Number :
PAN :
Address :
CITY :
Telephone :
State :
Pin Code :
Country :
File Open Date :
Report Summary
No. Credit Grantors :
No. Credit Facilities :
No. Closed Credit Facilities :
No. Credit Facilities Guaranteed by Others :
Latest Credit Facility Open Date :
First Credit Facility Open Date :
Detail Report Summary
No. of Standard :
Current Balance in Standard :
No. of Other than Standard :
Current Balance in Other than Standard :
No. of Law Suits :
No. of Wilful Defaults :
Credit Type Summary
No. of Credit Facilities As Borrower :
Credit Type :
Currency Code :
TOTAL Current Balance :
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Standard :
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Loss :
Special Mention A/C :
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No. of Enquiries in 3 Months :
No. of Enquiries in 6 Months :
No. of Enquiries in 9 Months :
No. of Enquiries in 12 Months :
No. of Enquiries in 24 Months :
No. of Enquiries in > 24 Months :
Total No. of Enquiries :
Most Recent Date :
Promotors / Directors / Guarantors CIBIL Score
/
Consumer Name :
Date of Birth :
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Date of Report :
Time of report :
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No of Zero Balance Account :
High Credit / Sanction Amount :
Current Balances :
Overdue Amount :
Telephone Type / Number :
Address(ES) :
Address (With Pincode)
Address Category
Address Date Reported
Promotors / Directors / Guarantors CIBIL Score
/
Consumer Name :
Date of Birth :
Gender :
Date of Report :
Time of report (24 Hr. Format):
CIBIL Score :
Cibil Transunion Score :
Scoring Factors :
Income Tax ID Number (PAN) :
Passport Number :
Email Address :
Address Category :
Total no of Accounts :
Total No of Overdue Accounts :
No of Zero Balance Account :
High Credit / Sanction Amount (Rs. INR):
Current Balances (Rs. INR):
Overdue Amount :
Telephone Type / Number :
Address(ES) :
Address (With Pincode)
Address Category
Address Date Reported
{{template "entryreportcibil.html"}}


| Name: ms.pooja | Reg No: 11-5SMHC19 |
|---|---|
| Age / Sex:16/f | Contact No:9739585940 |
| Marital Status:pu 1st year | Date:31/5/19 |
| Occupation: | Dr. pjfp |
| Address:native of pondi. In blore since 2 weeks. | DIAGNOSIS- |
Sprain in the right knee joint while playing…. Lies on the back. This morning it happened. Last year left knee joint same problem.
Rx:
Arnica 200/rhus tox 200/symphytum 200 – 4-4-4-4-4
Rheumagic oil.
Sil 6x
Pentaphos 4-4-4-4.
Take 450 meet on Monday eveng.


agriculture machine learning multi spectral imagery satellite imagery
Sentinel-2 L2A 120m mosaic is a derived product, which contains best pixel values for 10-daily periods, modelled by removing the cloudy pixels and then performing interpolation among remaining values. As there are some parts of the world, which have lengthy cloudy periods, clouds might be remaining in some parts. The actual modelling script is available here.
120m
Land surface area between 58 degrees South and 72 degrees North.
2019 (2020 coming in April 2021, past years later on)
New data will be added annually.
| Name | Description | Notes |
|---|---|---|
| B02 | Blue | DN, typically from 0-10000 |
| B03 | Green | DN, typically from 0-10000 |
| B04 | NIR | DN, typically from 0-10000 |
| B11 | SWIR | DN, typically from 0-10000 |
| B12 | SWIR | DN, typically from 0-10000 |
CC-BY 4.0, Credit: Contains modified Copernicus data [year] processed by Sentinel Hub
See all datasets managed by Sentinel Hub.
https://forum.sentinel-hub.com
services.sentinel-hub.com
BYOC
0074520d-bcf5-4811-8f6f-afd946e77695
creodias.sentinel-hub.com
byoc-eaa027cc-1d9b-40fc-a15c-9dc486caebd7
eaa027cc-1d9b-40fc-a15c-9dc486caebd7


FAIRFIELD ROAD RACE- MAY 10, 2003
The
“Ghost of Winter Past” paid a fleeting visit to the Fifth Annual Fairfield Road
Race. Fortunately he only stopped
by long enough to bring out 45 pairs of warm cycling togs and to add an
adrenaline boosting sleet shower to the middle of the
race.
When
the sleet hit the road, the Cat 2-3 pack hit the gas, stretching a few warm
blooded riders to their limit and otherwise soften them up for the long climb
out of Choteau. The climb shredded
most of the field, with a strong lead group of seven containing three Share the
Roads racers who ultimately sent Andrew Minier up the road for a solo win,
followed by a speedy sprinting John Behrens winning the pack sprint. Northern Rockies’ Owen Gue took the last
podium spot. Special commendation
to Tejay Van Garderen for a fine fourth place in a tough, tough
race.
The
Cat 4, Masters, and women’s field started with 22 riders rolling comfortably out
of town until GDCT’s Keith Carparelli took a chance on a long break. His team’s effective blocking made
Keith’s efforts looking very promising until the turn-around when a strong chase
by Five Valley Velo started to bring him back. Great Divide launched another attack on
the run into Fairfield which nearly succeeded until the seven remaining chasers
caught up and set up for a pack sprint.
Rick Finley brought home a convincing win for Great
Divide.
Thanks
to all for coming, hope to see you all at Ecology
|
Place |
Name |
Team | |
|
Senior
1,2,3 |
|
| |
|
1 |
Andy |
Minier |
Share the
Roads |
|
2 |
John |
Behrens |
Share the
Roads |
|
3 |
Owen |
Gue |
Northern
Rockies |
|
4 |
Tejay |
Van Garderen |
Share the
Roads |
|
5 |
Clint |
Muhlfeld |
Flathead
Cycling |
|
6 |
Tom |
Robertson |
Northern
Rockies |
|
7 |
Scott |
Herzig |
Montana
Velo |
|
8 |
Rich |
Graves |
Flathead
Cycling |
|
9 |
Mark |
Magilner |
Team Stampede/Five
Valley Velo |
|
10 |
Mike |
Beltz |
Northern
Rockies |
|
11 |
Eric |
Greenberg |
Flathead
Cycling |
|
12 |
Jay |
Noonan |
Flathead
Cycling |
|
13 |
Russ |
Schneider |
Flathead
Cycling |
|
14 |
Tim |
Gaertner |
Flathead
Cycling |
|
15 |
Bruce |
Golla |
Northern
Rockies |
|
16 |
Jeff |
Agamenoni |
Echelon |
|
17 |
Jason |
Hobson |
Team Stampede/Five
Valley Velo |
|
18 |
Neil |
Davies |
Hammer
Gel |
|
19 |
Jeff |
Penrod |
Flathead
Cycling |
|
20 |
David |
Landstrom |
Flathead
Cycling |
|
21 |
Richard |
West |
Echelon |
|
22 |
Jason |
Mohr |
Northern
Rockies |
|
23 |
Todd |
Janiewicz |
Team Stampede/Five
Valley Velo |
|
Women |
|
| |
|
1 |
Robin |
Shropshire |
Great
Divide |
|
2 |
Rhonda |
Wodnik |
Great
Divide |
|
Senior
4,5 |
|
| |
|
1 |
Rick |
Finley |
Great
Divide |
|
2 |
Joe |
Scott |
Team Stampede/Five
Valley Velo |
|
3 |
Patrick |
Hutchins |
Team Stampede/Five
Valley Velo |
|
4 |
Adam |
Jensen |
Echelon |
|
5 |
Phil |
Hess |
Great
Divide |
|
6 |
John |
Muhlfeld |
Flathead
Cycling |
|
7 |
John |
Thomas |
Echelon |
|
8 |
Eivind |
Gjetsmundsen |
Team Stampede/Five
Valley Velo |
|
9 |
Miles |
Key |
Team Stampede/Five
Valley Velo |
|
10 |
John |
Gleaves |
Montana
Velo |
|
Master
35-44 |
|
| |
|
1 |
John |
Juras |
Echelon |
|
2 |
Keith |
Carparelli |
Great
Divide |
|
3 |
Jonathan |
Riegler |
Great
Divide |
|
4 |
Eric |
Schneider |
Unattached |
|
Master
45+ |
|
| |
|
1 |
Walt |
Chauner |
Flathead
Cycling |
|
2 |
Steve |
Muller |
Flathead
Cycling |
|
3 |
John |
Weston |
Team Stampede/Five
Valley Velo |
|
4 |
Howard |
Hickingbotham |
Montana
Velo |
|
5 |
Byron |
Deford |
Great
Divide |
|
6 |
Richard |
Allen |
Team Stampede/Five
Valley Velo |


@danshultz •<EMAIL_ADDRESS>Beer.find_by_name_and_abv("Two Hearted Ale", 7.0)
Beer.find_all_by_abv(7.0)
Beer.find(:all, conditions: ["abv < ?", 7])
Beer.where("abv between ? and ?", 5.5, 7)
Beer.where(abv: 5.5..7)
record = self.handles.first(
:conditions => {
:value_type => value.class.name,
:value_id => value.id
})
Discussion.find(id).comments.joins(:conversation)
.where("conversations.person_id" => person_id)
Discussion.where("owner" => person_id,
:deleted => false,
"created_on > ?" => 2.weeks.ago)
joins = "INNER JOIN channel_groups cg ON cg.id = discussions.channel_group_id"
joins = "#{joins} INNER JOIN channel_group_people cgp ON cgp.channel_group_id = cg.id" unless as_admin
conditions = "cg.channel_id = #{channel.id}
AND discussions.widget_id = #{for_widget_id ? for_widget_id : 'NULL'}"
conditions = "#{conditions} AND cgp.person_id = #{person.id}" unless as_admin
order = "discussions.updated_at DESC"
find(:all, :joins => joins, :conditions => conditions, :order => order, :limit => limit)
stmt = "SELECT DISTINCT
GROUP_CONCAT(DISTINCT UCASE(CAST(LEFT(AES_DECRYPT(p.last_name, 'xxx'), 1) AS CHAR))) AS letters
FROM channel_groups cg
INNER JOIN channel_group_people cgp ON cgp.channel_group_id = cg.id
INNER JOIN people p ON p.id = cgp.person_id
INNER JOIN channel_membership_attribute_person_values cmapv1 ON p.id = cmapv1.person_id
INNER JOIN channel_membership_attribute_values cmav1 ON cmav1.id = cmapv1.channel_membership_attribute_value_id
INNER JOIN channel_membership_attributes cma1 ON cma1.id = cmav1.channel_membership_attribute_id AND cma1.channel_id = cg.channel_id
INNER JOIN channel_membership_attribute_person_values cmapv2 ON p.id = cmapv2.person_id
INNER JOIN channel_membership_attribute_values cmav2 ON cmav2.id = cmapv2.channel_membership_attribute_value_id
INNER JOIN channel_membership_attributes cma2 ON cma2.id = cmav2.channel_membership_attribute_id AND cma2.channel_id = cg.channel_id
#{if self.show_unregistered_people_in_directory? then
' left join accounts a on a.person_id = p.id'
else
' inner join accounts a on a.person_id = p.id'
end}
WHERE cg.id = #{group_id}"
clause = if (first_attr_id && second_attr_id)
" AND cmav1.id = #{first_attr_id} AND cmav2.id = #{second_attr_id} GROUP BY cmav1.id, cmav2.id"
elsif (first_attr_id)
...
That last query was used to create an address book style initial list.
[A, G, H, K, S, X]
...it's now this
people = Person.in_channel_group(group_id)
if !show_unregistered_people_in_directory?
people = people.registered
end
attribute_ids = [first_attr_id, second_attr_id].compact
if !attribute_ids.empty?
people = people.with_channel_attribute_ids(attribute_ids)
end
people \
.order(Person.column_last_initial)
.uniq \
.pluck(Person.column_last_initial('last_initial').to_sql)
The Person Model has relationships setup properly
class Person < ActiveRecord::Base
has_many :channel_group_people, :dependent => :destroy
has_many :channel_groups,
:through => :channel_group_people
has_many :channels,
:through => :channel_groups
has_many :channel_membership_attribute_person_values
has_many :channel_membership_attribute_values,
:through => :channel_membership_attribute_person_values
has_many :channel_membership_attributes,
:through => :channel_membership_attribute_values
has_one :account
# ...
end
and scopes created
class Person < ActiveRecord::Base
def self.in_channel_group(group_id)
joins(:channel_groups) \
.merge(ChannelGroup.by_id(group_id))
end
def self.with_channel_attribute_ids(*value)
joins(:channel_membership_attribute_values) \
.merge(ChannelMembershipAttributeValue.by_ids(*value))
end
def self.registered
joins(:account)
end
end
including column reference
class << self
alias_method :_, :arel_table
def column_last_initial(as = nil)
decrypt = decrypted_function(:last_name)
left = Arel::Nodes::NamedFunction.new("LEFT",
[decrypt, 1])
Arel::Nodes::NamedFunction.new("UCASE", [left], as)
end
protected
def decrypted_function(column_name, as = nil)
Arel::Nodes::NamedFunction.new("AES_DECRYPT",
[_[column_name.to_sym], 'xxx'],
as)
end
end
And here is the sql
SELECT DISTINCT UCASE(LEFT(AES_DECRYPT(`people`.`last_name`, x'xxx'), 1)) AS last_initial
FROM `people` INNER JOIN `channel_group_people`
ON `channel_group_people`.`person_id` = `people`.`id`
INNER JOIN `channel_groups`
ON `channel_groups`.`id` = `channel_group_people`.`channel_group_id`
INNER JOIN `accounts`
ON `accounts`.`person_id` = `people`.`id`
INNER JOIN `channel_membership_attribute_person_values`
ON `channel_membership_attribute_person_values`.`person_id` = `people`.`id`
INNER JOIN `channel_membership_attribute_values`
ON `channel_membership_attribute_values`.`id` = `channel_membership_attribute_person_values`.`channel_membership_attribute_value_id`
WHERE `channel_groups`.`id` = 21
AND `channel_membership_attribute_values`.`id` = 23
ORDER BY UCASE(LEFT(AES_DECRYPT(`people`.`last_name`, x'xxx'), 1))
class Beer < ActiveRecord::Base
belongs_to :brewery
belongs_to :style
has_and_belongs_to_many :beer_drinkers
end
Prevents hard coding table names
Beer.joins(:brewery).where(brewery: { name: "Bell's" })
# SELECT "beers".*

# FROM "beers" INNER JOIN "breweries"
# ON "breweries"."id" = "beers"."brewery_id"
# WHERE "breweries"."name" = 'Bell''s'
Allows you to not duplicate conditions across models
class Brewery < ActiveRecord::Base
has_many :beers
def self.by_name(name)
where(name: name)
end
end
Beer.joins(:brewery).merge(Brewery.by_name("Bell's"))
class Beer < ActiveRecord::Base
belongs_to :brewery
def self.by_brewery_name(name)
joins(:brewery).merge(Brewery.by_name(name))
end
end
All Relationships
class BeerDrinker < ActiveRecord::Base
has_and_belongs_to_many :beers # many to many
has_many :breweries, through: :beers # has many through
end
class Beer < ActiveRecord::Base
belongs_to :brewery # join from BeerDrinker through
has_and_belongs_to_many :beer_drinkers
end
Inner Joins Through Relationships
BeerDrinker.joins(:breweries) \
.merge(Brewery.by_name("Bell's"))
# SELECT "beer_drinkers".*
# FROM "beer_drinkers" INNER JOIN "beer_drinkers_beers"
# ON "beer_drinkers_beers"."beer_drinker_id"
# = "beer_drinkers"."id"
# INNER JOIN "beers" ON "beers"."id"
# = "beer_drinkers_beers"."beer_id"
# INNER JOIN "breweries" ON "breweries"."id"
# = "beers"."brewery_id"
# WHERE "breweries"."name" = 'Bell''s'
Outer Joins Through Relationship
BeerDrinker.includes(:beers) \
.merge(Beer.where(id: nil))
# SELECT "beer_drinkers"."id" AS t0_r0, "beers"."id" AS ...

# FROM "beers" INNER JOIN "breweries"
# ON "breweries"."id" = "beers"."brewery_id"
# WHERE "breweries"."name" = 'Founders Brewing Co.'
# AND ("beers"."abv" BETWEEN 5.5 AND 7)
Limiting to Active Users
Post.includes(:user).where(users: { is_active: true })
Post.includes(:user).where(users: { is_active: true }) \
.where("user.email IS NOT NULL")
Post.includes(:user).where(users: { is_active: true }) \
.where("users.email IS NOT NULL") \
.where(users: { banned: false })
Post.includes(:user).merge(User.active)
Limiting to Active Users
class User < ActiveRecord::Base
has_many :posts
has_many :documents
def self.active
where(is_active: true).with_email.not_banned
end
def self.with_email
where(User.arel_table[:email].not_eq(nil))
end
def self.not_banned
where(banned: false)
end
end
Limiting to Active Users
class Post < ActiveRecord::Base
belongs_to :user
def self.by_active_users
joins(:user).merge(User.active)
end
end
class Document < ActiveRecord::Base
belongs_to :user
def self.by_active_users
joins(:user).merge(User.active)
end
end
Arel::Table
> Beer.arel_table.class
=> Arel::Table
> Beer.arel_table[:name].class
=> Arel::Attributes::Attribute
> Beer.where(Beer.arel_table[:name].matches("%ale%"))
# SELECT "beers".* FROM "beers"
# WHERE ("beers"."name" LIKE '%ale%')
Arel::SelectManager
Beer.scoped.arel.class
=> Arel::SelectManager
query = Beer.where(abv: 5..6)
query.arel.where(Beer.arel_table[:name].matches("%ale%"))
query.all
# SELECT "beers".* FROM "beers"
# WHERE "beers"."abv" between 5 and 6
# AND "beers"."name" LIKE '%ale%'
Starts or Ends with
def starts_or_ends_with(start, ending=nil)
beer = Beer.arel_table
ending = ending || start
where(beer[:name] \
.matches_any(["%#{ending}", "#{start}%"]))
end
Beer.starts_or_ends_with("ale")
# SELECT "beers".*
# FROM "beers"
# WHERE (("beers"."name" LIKE '%ale'
# OR "beers"."name" LIKE 'ale%'))
Or Conditionals
def misclassified_ipas
beer = Beer.arel_table
style = Style.arel_table
joins(:style).where(
beer[:abv].lt(7.5).and(style[:name].eq("Imperial IPA"))
.or(beer[:abv].gt(7.4).and(style[:name].eq("IPA")))
)
end
# SELECT "beers".* FROM "beers"
# INNER JOIN "styles" ON "styles"."id" = "beers"."style_id"
# WHERE (("beers"."abv" < 7.5 AND "styles"."name" = 'Imperial IPA'
# OR "beers"."abv" > 7.4 AND "styles"."name" = 'IPA'))
Or Conditionals
def misclassified_imperials_ipas_and_stouts
beer = Beer.arel_table
style = Style.arel_table
joins(:style).where(
style[:name].eq("Imperial IPA") \
.or(style[:name].eq("Imperial Stout")) \
.and(beer[:abv].lt(7.5))
)
end
# SELECT "beers".* FROM "beers"
# INNER JOIN "styles" ON "styles"."id" = "beers"."style_id"
# WHERE (("styles"."name" = 'Imperial IPA'
# OR "styles"."name" = 'Imperial Stout')
# AND "beers"."abv" < 7.5)
Not Conditions
class Style < ActiveRecord::Base
def not_names(*names)
names = names.flatten
where(Style.arel_table[:name].not_in(names))
end
end
Style.not_names("Stout", "IPA")
# SELECT "styles".* FROM "styles"
# WHERE ("styles"."name" NOT IN ('Stout', 'IPA'))
Inner Join
beer = Beer.arel_table
style = Style.arel_table
join_on = beer.create_on(beer[:style_id].eq(style[:id]))
inner_join = beer.create_join(style, join_on)
Beer.joins(inner_join)
# SELECT "beers".* FROM "beers"
# INNER JOIN "styles" ON "beers"."style_id" = "styles"."id"
Outer Join
beer = Beer.arel_table
style = Style.arel_table
join_on = beer.create_on(beer[:style_id].eq(style[:id]))
outer_join = beer.create_join(style, join_on,
Arel::Nodes::OuterJoin)
Beer.joins(outer_join)
# SELECT "beers".* FROM "beers"
# LEFT OUTER JOIN "styles"
# ON "beers"."style_id" = "styles"."id"
Multiple Joins
beer = Beer.arel_table
beer_drinker = BeerDrinker.arel_table
beer_beer_drinker = Arel::Table.new(:beer_drinkers_beers)
condition = beer.create_on \
beer[:id].eq(beer_beer_drinker[:beer_id])
first_join = beer.create_join(beer_beer_drinker, condition)
condition = beer.create_on \
beer_beer_drinker[:beer_drinker_id].eq(beer_drinker[:id])
second_join = beer.create_join(beer_drinker, condition)
Multiple Joins
Beer.joins(first_join, second_join)
# SELECT "beers".*
# FROM "beers" INNER JOIN "beer_drinkers_beers"
# ON "beers"."id" = "beer_drinkers_beers"."beer_id"
# INNER JOIN "beer_drinkers"
# ON "beer_drinkers_beers"."beer_drinker_id" =
# "beer_drinkers"."id"
Just using normal AR style
Beer.order(:name)
# SELECT "beers".* FROM "beers" ORDER BY name
Beer.joins(:style).order(:name)
# SELECT "beers".* FROM "beers"
# INNER JOIN "styles" ON "styles"."id" = "beers"."style_id"
# ORDER BY name
beer = Beer.arel_table
Beer.order(beer[:name])
# SELECT "beers".* FROM "beers" ORDER BY "beers"."name"
Beer.order(beer[:name].desc)
# SELECT "beers".* FROM "beers" ORDER BY "beers"."name" DESC
Arel::Nodes::NamedFunction
#new(name, expr, aliaz = nil)
Named Function
person = Person.arel_table
decrypt = Arel::Nodes::NamedFunction.new("AES_DECRYPT",
[person[:name], 'xxx'])
decrypt.to_sql
# AES_DECRYPT(`people`.`name`, 'xxx')
Combining Named Functions
person = Person.arel_table
decrypt = Arel::Nodes::NamedFunction.new("AES_DECRYPT",
[person[:name], 'xxx'])
left = Arel::Nodes::NamedFunction.new("LEFT", [decrypt, 1])
ucase = Arel::Nodes::NamedFunction.new("UCASE",
[left], 'last_initial')
ucase.to_sql
# UCASE(LEFT(AES_DECRYPT(`people`.`name`, 'xxx'), 1))
# AS last_initial
Use the named function
Person.order(ucase).to_sql
# SELECT `people`.*
# FROM `people`
# ORDER BY UCASE(LEFT(AES_DECRYPT(`people`.`name`, 'xxx'), 1))
Person.pluck(ucase.to_sql).to_sql
# SELECT UCASE(LEFT(AES_DECRYPT(`people`.`name`, 'xxx'), 1))
# AS last_initial
# FROM `people`
Creating a union
beer = Beer.arel_table
union = Beer.where(name: "Oberon") \
.union(Beer.where(name: "Two Hearted"))
Beer.from(beer.create_table_alias(union, :beers)).all
# SELECT "beers".*
# FROM ( SELECT "beers".*
# FROM "beers"
# WHERE "beers"."name" = 'Oberon'
# UNION
# SELECT "beers".*
# FROM "beers"
# WHERE "beers"."name" = 'Two Hearted' ) "beers"
require 'graphviz'
query = Beer.by_abv(5.5..7).by_brewery_name("Bell's") \
.order("created_at")
graph = GraphViz.parse_string(query.to_dot)
graph.output(:png => "query.png")
Null Object Pattern
Beer.none.where(name: "Pale ale")
Not Operator
Beer.not.where(name: "Pale ale")
All scopes require callable object
class Beer < ActiveRecord::Base
scope :deleted, where(deleted: true)
scope :deleted, lambda { where(deleted: true) }
end
#update_columns to compliment #update_column
Beer.first.update_column(:name, "New Name")
Beer.first.update_columns(name: "New Name", abv: 5.5)
* unsafe, bypasses validations and callbacks
Finder methods are deprecated
Beer.find_all_by_name("Oberon")
Beer.where(name: "Oberon")
#pluck takes multiple columns
> Beer.pluck(:id, :name)
=> [[1, "Hopslam"], [2, "Oberon"], [3, "Two Hearted"]]
Awesome resources
http://benhoskin.gs/2012/07/04/arel-merge-a-hidden-gem
http://danshultz.github.com/talks/mastering_activerecord_arel/
https://github.com/danshultz/mastering_active_record_sample_code


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Marco Mravic, Ph.D. Scripps Fellow, Principal Investigator email: mmravic (AT) scripps.edu Beckman Center for Chemical Sciences 10650 N Torrey Pines Rd La Jolla, CA 92037


InputCount
is a good choice to input integer positive
numbers under 999
It does not indicate validation status
Number formatting can be customized by using TUI_NUMBER_FORMAT
formControl.disable()
)
Infinity
by default)
Import an Angular module for forms and
TuiInputCountModule
in the same module where
you want to use our component:
Declare a form (FormGroup
) or a control
(FormControl
) in your component:
Add to the template:
Optionally use the
TUI_INPUT_COUNT_OPTIONS
injection token to
override the default options for the component.