timidity(1) timidity(1) NAME TiMidity++ - MIDI-to-WAVE converter and player SYNOPSIS timidity [options] filename [...] DESCRIPTION TiMidity++ is a converter that converts some of MIDI files (supported formats: Standard MIDI files (*.mid), Recomposer files (*.rcp, *.r36, *.g18, *.g36) and Module files (*.mod)) into formatted audio files (e.g. RIFF WAVE). TiMidity++ uses Gravis Ultrasound-compatible patch files or Soundfonts (*.sfx, *.sf2) to generate digital audio data from MIDI files. The digital audio data generated by TiMidity++ can be stored in a file for processing, or played in real time through an audio device. In real time playing, TiMidity++ can show the lyrics contained in KAR or WRD files. FILENAME You can use the following expressions as the filename argument: - Read a MIDI file from standard input. path/filename Read a MIDI file from the specified path on a filesystem. dir:directory directory/ Read and play all MIDI files in the specified directory. For example, % timidity some/where/ plays all files in the directory some/where/. Archive File Extract and play the file(s) in the archive. If you want to spec‐ ify a certain MIDI file in the archive, append #<MIDI-filename> to the archive name. The path after `#' allows the use of the wild‐ card expressions (case insensitive). You can use escape sequence \xHH, where `HH' is a ASCII number in hexadecimal integer. For example: % timidity file.zip#file.mid Plays file.mid in file.zip % timidity file.lzh#*.mid Plays any files that match the wildcard expression *.mid in file.lzh % timidity file.tgz#* This expression is the same as file.tgz Since these mechanism are contained in TiMidity++ itself, you can use this syntax even in the MS Windows environment. TiMidity++ can handle the following archive formats: tar (*.tar) tar+gzip (*.tar.gz, *.tgz) zip (*.zip) lzh (*.lzh, *.lha) (lh0, lh1, lh2, lh3, lh4, lh5, lh6, lz4, lzs and lz5 are available) Other archives can be expanded if expander command is specified on the compile phase. TiMidity++ will pipe that command. news://news-server[:port]/Message-ID news://news-server[:port]/newsgroup[/first-last] Play the MIDI file in the specified article on the news server. If a newsgroup is specified TiMidity++ plays all MIDI files found in any article posted to that newsgroup. TiMidity++ parses MIME Multi-part messages in case of news://* scheme, extracts MIDI file that was post to that group, or in case of normal file, you can explicitly handle MIME documents by naming that file with *.mime extension, or prefix that file with mime: The following MIME-types are allowed: uu-encoded file begin is required base64 encoded Content-Transfer-Encoding: base64 is required quoted-string Content-Transfer-Encoding: quoted-string is required Mac BinHex format only HQX format is available http://address ftp://address Play the file specified in the URL. For example: % timidity http://www.goice.co.jp/mem‐ ber/mo/dist/midi/impromptu.mid plays the specified MIDI-file directly from the network. If these expression are used in the *.cfg files, you can even use patch-files (and others) from remote machines. INPUT FILE TiMidity++ can handle the following file formats: .mid, .rmi (Format 0, 1, 2) Standard MIDI File .rcp, .r36, .g18, .g36 (Recomposer formats) Recomposer format which is product for COME ON MUSIC co. .mfi (MFi Version 3 - Melody Format for i-Mode) i-Mode is Japanese local mobile phone .kar (Karaoke format) Displays the lyrics as a Lyric Meta Event message. .mod, mod.* (Module file) .wrd (WRD format) OPTIONS The following command line options are accepted by TiMidity++: -A [n][,m](a) --amplification=n --drumpower=m --[no-]volume-compensation Multiplies the master volume by n%. Default value is 70%. Higher amplification makes louder sounds. You can specify the drum power, ratio of drum volume from the other channels. The allowed values of amplification range from 0 (no sound) to 800. Optionally to put `a' character along with -a option, or to use --volume-compensation, instructs TiMidity++ to regularize the vol‐ ume. You can easily gain dynamic range.  Samples are run through a lowpass filter before playing, which reduces aliasing noise at low resampling frequencies. -B n,m, --buffer-fragments=n,m For the Linux/FreeBSD/OSS/ALSA/Windows sound driver, selects the number of buffer fragments in interactive mode. Increasing the number of fragments may reduce choppiness when many processes are running. It will make TiMidity++ seem to respond sluggishly to fast forward, rewind, and volume controls, and it will throw the status display off sync. Specify a fragments number of 0 to use the maximum number of fragments available. -C n, --control-ratio=n Sets the ratio of sampling and control frequencies. This deter‐ mines how often envelopes are recalculated -- small ratios yield better quality but use more CPU time. -c file, --config-file=file Reads an extra configuration file. -D n, --drum-channel=n Marks channel as a drum channel. If channel is negative, channel -n is marked as an instrumental channel. If n is 0, all channels are marked as instrumental. -d dir, --interface-path=dir Specifies the directory containing installed dynamic-link inter‐ face modules. -E mode, --ext=mode Set TiMidity++ extend modes. The following modes are available (capitalized switch means disable this feature): w/W, --[no-]mod-wheel Enable/disable modulation controlling. p/P, --[no-]portamento Enable/disable portamento controlling. v/V, --[no-]vibrato Enable/disable NRPM vibration. s/S, --[no-]ch-pressure Enable/disable channel pressure controlling. e/E, --[no-]mod-envelope Enable/disable modulation envelope controlling. t/T, --[no-]trace-text-meta Enable/disable tracing all Text Meta Events. o/O, --[no-]overlap-voice Accept/reject pronouncing multiple same notes. z/Z, --[no-]temper-control Enable/disable MIDI Tuning Standard temperament control‐ ling. mHH, --default-mid=HH Sets the manufacturer ID to HH (where HH are two hex-dig‐ its). HH values of GS/gs, XG/xg or GM/gm are understood as 41, 43 and 7e respectively. MHH, --system-mid=HH Sets the system manufacturer ID to HH (where HH are two hex-digits). In this option, the manufacture ID is set unchangeable. Manufacture ID from the input file would be ignored. bn, --default-bank=n Use tone bank n as the default. Bn, --force-bank=n Sets the bank number of all channels to n. in[/m], --default-program=n[/m] Use the program number as the default instrument. Any Pro‐ gram Change events in MIDI files will override this option. If n is followed by /m the default program number of the channel m is specified by n. In[/m], --force-program=n[/m] Similar to -Ei but this ignores all program changes. F args For effects. See below. In args option, you can specify following effect options: delay=(d|l|r|b)[,msec], --delay=(d|l|r|b)[,msec] Sets delay type. d, 0 Disabled delay effect. l, 1 Left delay. r, 2 Right delay. b, 3 Swap left & right. Optional msec is the delay time. chorus=(d|n|s)[,level], --chorus=(d|n|s)[,level] d, 0 Disable this effect. n, 1 Enable MIDI chorus effect control. s, 2 Surround sound, chorus detuned to a lesser degree (default). The optional parameter level specifies the chorus level 0 to 127. reverb=(d|n|g|f|G)[,level], --reverb=(d|n|g|f|G)[,level] d, 0 Disable MIDI reverb effect control. n, 1 Enable MIDI reverb effect control. This effect is only available in stereo. g, 2 Global reverb effect. f, 3 Freeverb MIDI reverb effect control (default). G, 4 Global freeverb effect. The optional parameter level specifies the reverb level 0 to 127. vlpf=(d|c|m), --voice-lpf=(d|c|m) d, 0 Disable LPF effect. c, 1 Chamberlin resonant LPF (12dB/oct) (default). m, 2 Moog resonant low-pass VCF (24dB/oct) ns=n, --noise-shaping=n Enable the n th degree noiseshaping filter. The distortion at decay stage is improved, but the noise on human auditory feeling increases because it shifts to a high frequency. In case of 8-bit linear encoding, valid values of n are in the interval from 0 (min) to 4 (max). Default value is 4. In case of 16-bit linear encoding, valid values of n are in the interval from 0 to 4. According to the value, it works as following. Default value is 4. 0 No noise shaping. 1 Traditional noise shaping. 2 Overdrive-like soft-clipping + new noise shaping. 3 Tube-amplifier-like soft-clipping + new noise shaping. 4 New noise shaping. resamp=(d|l|c|L|n|g), --resample=(d|l|c|L|n|g) d, 0 No interpolation. l, 1 Linear interpolation. c, 2 Cubic spline interpolation. L, 3 Lagrange method. n, 4 Newton polynomial interpolation. g, 5 Modified Gauss effect (default). This option affects the behavior of -N option. -e, --evil Make TiMidity++ evil. For the Win32 version, this increases the task priority by one. It can give better playback when you switch tasks at the expense of slowing all other tasks down. -F, --[no-]fast-panning Turns on fast panning to accommodate MIDI pieces that expect pan‐ ning adjustments to affect notes that are already playing. Some files that don't expect this have a habit of flipping balance rapidly between left and right, which can cause severe popping when the -F flag is used. In the current version of TiMidity++ this option is a toggle. -f, --[no-]fast-decay Toggles fast envelopes. This option makes TiMidity++ faster but the release time of the notes are shortened. -g sec, --spectrogram=sec Open the Sound-Spectrogram window. This option is activated if the system has support for the X Window System. -H n, --force-keysig=n Specify the key signature. MIDI playback is transposed to the key with the same number of sharps (when n is positive) or flats (when n is negative). Valid values for n range from -7 to 7. For exam‐ ple, if n is 1, MIDI playback would transpose 1 flat (i.e., F major or D minor). -h, --help Show the help message. -i mode, --interface=mode --realtime-priority=n --sequencer-ports=n Selects the user interfaces from the compiled-in alternatives. mode must be begun with one of the supported interface identi‐ fiers. Run TiMidity++ with the -h option to see a list. For ALSA sequencer interface, optionally to use --realtime-prior‐ ity, set the realtime priority by n, and to use --sequencer-ports, set the number of opened sequencer ports. Default value is 4. The following identifiers may be available: -id dumb interface -in ncurses interface -is S-Lang interface -ia X Athena Widget interface -ik Tcl/Tk interface -im Motif interface -iT vt100 interface -ie Emacs interface (use ``M-x timidity'' in Emacs) -ii skin interface Environment variable TIMIDITY_SKIN must be set to the path of the skin data (compressed data are also supported). -ig GTK+ interface -ir Launch TiMidity++ as MIDI server. -iA Launch TiMidity++ as ALSA sequencer client. -iW Windows synthesizer interface -iw Windows GUI interface -iP PortMIDI synthesizer interface -ip UMP interface Interface options Option characters may be added immediately after the inter‐ face identifier. The following options are recognized: v, --verbose=n Increases verbosity level. This option is cumula‐ tive. q, --quiet=n Decreases verbosity level. This option is cumula‐ tive. t, --[no-]trace Toggles trace mode. In trace mode, TiMidity++ attempts to display its current state in real time. For the Linux sound driver, this is accomplished through the use of short DMA buffer fragments, which can be tuned via the -B option. l, --[no-]loop Loop playing (some interfaces ignore this option) r, --[no-]random Randomize file list arguments before playing s, --[no-]sort Sort file list arguments before playing D, --[no-]background Daemonize TiMidity++ in background (for alsaseq only) -j, --[no-]realtime-load Enable the loading of patch files during play. -K n, --adjust-key=n Adjusts key (i.e., transposes the song) by n half tones. Ranges from -24 to 24. -k msec, --voice-queue=msec Specify audio queue time limit to reduce voices. If the remaining audio buffer is less than msec milliseconds, TiMidity++ tries to kill some voices. This feature makes it possible to play compli‐ cated MIDI files on slow CPUs. Setting msec to zero tells TiMid‐ ity++ to never remove any voices. -L path, --patch-path=path Adds path to the library path. Patch, configuration, and MIDI files are searched along this path. Directories added last will be searched first. Note that the current directory is always searched first before the library path. -M name, --pcm-file=name TiMidity++ can play a PCM file instead of a MIDI file. If ``auto'' is specified, TiMidity++ tries to open foo.mid.wav or foo.mid.aiff when playing foo.mid. If ``none'' is specified, this feature is disabled. Otherwise just plays name. -m msec, --decay-time=msec Modify envelope volume decay time. msec is the minimum number of milliseconds to sustain a sustained note. -m0 Disable sustain ramping, causes constant volume sustains (default). -m1 Effectively behaves as if all sustains are ignored, volume ramping is the same as normal stage 3. -m3000 A note at full volume will decay for 3 seconds once it begins to be sustained (assuming the regular stage 3 rate would not cause it to decay even longer). Softer notes will of course die sooner. -N n, --interpolation=n Sets interpolation parameter. This option depends on the -EFre‐ samp option's value. cspline, lagrange Toggles 4-point linear interpolation (default is on). newton n point interpolation using Newton polynomials. n must be an odd number from 1 to 57. gauss n+1 point modified Gauss interpolation. Ranges 0 (disable) to 34 (max), default to 25. In either way, linear interpolation is used if audio queue < 99%. -O mode, --output-mode=mode --flac-verify --flac-padding=n --flac-complevel=n --oggflac --speex-quality=n --speex-vbr --speex-abr=n --speex-vad --speex-dtx --speex-complexity=n --speex-nframes=n Selects the output mode from the compiled-in alternatives. mode must begin with one of the supported output mode identifiers. Run TiMidity++ with the -h option to see the list. Special in Ogg FLAC output mode, verifying generated data (will be a bit slower), the size of header padding (default is 4096), the compression level (0 to 8) (default is 5), and enabling OggFLAC stream can be specified by --flac-verify, --flac-padding, --flac-complevel and --oggflac options respectively. Special in Ogg Speex output mode, the compression quality (0 to 10) (default is 8), Enabling VBR output, enabling ABR output and setting the ratio to n, enabling VAD (voice activity detection), enabling DTX (discontinuous transmission), the encoding complexity (0 to 10) (default is 3), and frames in a single Ogg packet (0 to 10) (default is 1) can be specified by --speex-quality, --speex-vbr, --speex-abr, --speex-vad, --speex-dtx, --speex-com‐ plexity and --speex-nframes options respectively. The following identifiers are available in all versions: -Od Outputs via audio device (default) -Os Output to ALSA -Or Generate raw waveform data. All format options are sup‐ ported. Common formats include: -OrU u-Law -Or1sl 16-bit signed linear PCM -Or8ul 8-bit unsigned linear PCM -Ou Generate Sun Audio (au) data -Oa Generate AIFF data -Ow Generate RIFF WAVE format output. If output is directed to a non-seekable file, or if TiMidity++ is interrupted before closing the file, the file header will contain 0xffffffff in the RIFF and data block length fields. The popular sound conversion utility sox is able to read such malformed files, so you can pipe data directly to sox for on-the-fly conversion to other formats. -Ol List MIDI events -OM MOD -> MIDI conversion -Oe EsounD -Op PortAudio -Oj JACK -OR aRts -OA Alib -Ov Ogg Vorbis -OF Ogg FLAC -OS Ogg Speex -OO libdao Format options Option characters may be added immediately after the mode identifier to change the output format. The following options are recognized: S, --output-stereo Stereo M, --output-mono Monophonic s, --output-signed Signed output u, --output-unsigned Unsigned output 1, --output-16bit 16-bit sample width 2, --output-24bit 24-bit sample width 8, --output-8bit 8-bit sample width l, --output-linear Linear encoding U, --output-ulaw u-Law (8-bit) encoding A, --output-alaw A-Law encoding x, --[no-]output-swab Byte-swapped output Note that some options have no effect on some modes. For example, you cannot generate a byte-swapped RIFF WAVE file, or force uLaw output on a Linux PCM device. -o file, --output-file=file Place output on file, which may be a file, device, or HP-UX audio server, depending on the output mode selected with the -O option. The special filename `-' causes output to be placed on stdout. -P file, --patch-file=file Use patch file for all programs. -p [n](a) --polyphony=n --[no-]polyphony-reduction Sets polyphony (maximum number of simultaneous voices) to n. Optionally to put `a' character along with -p option, or to use --polyphony-reduction, instructs TiMidity++ to enable automatic polyphony reduction algorithm. -Q n[,...](t) --mute=n[,...] --temper-mute=n[,...] Cause channel n to be quiet. n can carry out package specifica‐ tion by `,'. If n is 0, all channels are turned off. Continu‐ ously, specifying -n, channel n is turned back on. On the other hand, to put `t' character after -Q option or to use --temper-mute describes temperament mute. This mutes channels of specific temperament type n. For preset temperament, n can range 0 to 3. For user-defined temperament, n can range 4 to 7. -q sec/n, --audio-buffer=sec/n Specify audio buffer in seconds. sec maximum size of buffer, n percentage filled at the beginning (default is 5.0/100) (size of 100% equals the whole device buffer size). -R msec Enables Pseudo Reverb Mode. It sets every instrument's release to msec ms. If msec is 0, msec is set to 800 (default). -S n, --cache-size=n Sets the re-sample cache size to n bytes. If n equals 0 any sam‐ ple caches are disabled. The default value of n is 2097152 (2MB). -s freq, --sampling-freq=freq Sets the resampling frequency (Hz or kHz). Not all sound devices are capable of all frequencies -- an approximate frequency may be selected, depending on the implementation. -T n, --adjust-tempo=n Adjust tempo to n%; 120 play MOD files with an NTSC Amiga's tim‐ ing. -t code, --output-charset=code Sets output coding of Japanese text. Possible values of code are: auto determined by the LANG environment variable. ascii Translates non-ASCII code to period. nocnv No conversion. 1251 Convert from windows-1251 to koi8-r. euc Outputs EUC (Japan) coding. jis Outputs JIS coding. sjis Outputs SJIS coding. -U, --[no-]unload-instruments Unload all instruments from memory between MIDI files. This can reduce memory requirements when playing many files in succession. -V power, --volume-curve=power Set the power of volume curve. The total amplification becomes volume^power. 0 (default) uses the regular tables. Any non-zero value causes all midi to use the new user defined velocity/vol‐ ume/expression curve (linear: 1, ideal: ~1.661, GS: ~2). -v, --version Show the version string -W mode, --wrd=mode Play WRD file. Allowed values of mode are: x X Window System mode w Windows console mode t TTY mode d Dumb mode (outputs WRD events directory) - do not trace WRD R[opts] Sets WRD options: a1=b1,a2=b2,... Sets the WRD options. an is the name of option and bn is the value. d=n Emulates timing (@WAIT, @WMODE) bugs of the original MIMPI player. The emulation levels are: -WRd=0 do not emulate any bugs of MIMPI -WRd=1 only emulate some bugs (default) -WRd=2 emulate all known bugs F=file Use file as WRD file only no file matching *.wrd is found. f=file Uses file as WRD file. WRD mode must also use trace mode (option -i?t) or the timing of the WRD events will be terrible. -w mode, --rcpcv-dll=mode Extended mode for MS Windows.  The format of str is the same as timidity.cfg. For example: -x'bank 0\n0 violin.pat' Sets the instrument number 0 to violin. Character `\' (Ascii 0x5c) in the str is treated as escape charac‐ ter like in C literals. For example \n is treated as carriage return. -Z file, --freq-table=file Cause the table of frequencies to be read from file. This is use‐ ful to define a tuning different from 12-equal temperament. If ``pure'' is specified, TiMidity++ plays in trial pure intonation. -Zpure[n(m)], --pure-intonation=[n(m)] Play in trial pure intonation by Key Signature meta-event in the MIDI file. You can specify the initial keysig by hand, in case the MIDI file does not contains the meta-event. Optionally, n is the number of key signature. In case of sharp, n is positive. In case of flat, n is negative. Valid values of n are in the interval from -7 to 7. In case of minor mode, you should put `m' character along with -Zpure option. --module=n Simulate behavior of specific synthesizer module as much as possi‐ ble. For the moment, the value of n defined is as follows: 0 TiMidity++ Default 1 Roland SC-55 2 Roland SC-88 3 Roland SC-88Pro 4 Roland SC-8850 5-15 Reserved for GS family 16 YAMAHA MU-50 17 YAMAHA MU-80 18 YAMAHA MU-90 19 YAMAHA MU-100 20-31 Reserved for XG family 32 SoundBlaster Live! 33 SoundBlaster Audigy 34-111 Reserved for other synthesizer modules 112 TiMidity++ Special 1 113-126 Reserved for TiMidity++ specification purposes 127 TiMidity++ Debug SEE ALSO sf2text(1), timidity.cfg(5) COPYRIGHT Copyright (C) 1999-2004 Masanao Izumo<EMAIL_ADDRESS>Copyright (C) 1995 Tuukka Toivonen<EMAIL_ADDRESS>The original version was developed by Tuukka Toivonen<EMAIL_ADDRESS>until the release of TiMidity-0.2i. His development was discontinued because of his being busy with work. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITH‐ OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA AVAILABILITY The latest release is available on the TiMidity++ Page, URL http://www.timidity.jp/ BUGS Eats more CPU time than a small CPU-time-eating animal. This man page was translated from Japanese to English by me with poor English skill :-) AUTHORS Version 0.2i and earlier: Tuukka Toivonen<EMAIL_ADDRESS>Vincent Pagel<EMAIL_ADDRESS>Takashi Iwai<EMAIL_ADDRESS>Davide Moretti<EMAIL_ADDRESS>Chi Ming HUNG<EMAIL_ADDRESS>Riccardo Facchetti<EMAIL_ADDRESS>TiMidity++: IZUMO Masanao<EMAIL_ADDRESS>HARADA Tomokazu<EMAIL_ADDRESS>YAMATE Keiichirou<EMAIL_ADDRESS>KIRYU Masaki<EMAIL_ADDRESS>AOKI Daisuke<EMAIL_ADDRESS>MATSUMOTO Shoji<EMAIL_ADDRESS>KOYANAGI Masaaki<EMAIL_ADDRESS>IMAI Kunihiko<EMAIL_ADDRESS>NOGAMI Takaya<EMAIL_ADDRESS>WATANABE Takanori<EMAIL_ADDRESS>TAKEKAWA Hiroshi<EMAIL_ADDRESS>NAGANO Daisuke<EMAIL_ADDRESS>KINOSHITA kosuke<EMAIL_ADDRESS>SHIGEMURA Norikatsu<EMAIL_ADDRESS>YAMAHATA Isaku<EMAIL_ADDRESS>ARAI Yoshishige<EMAIL_ADDRESS>Glenn Trigg<EMAIL_ADDRESS>Tim Allen<EMAIL_ADDRESS>Michael Haardt<EMAIL_ADDRESS>Eric A. Welsh<EMAIL_ADDRESS>Paolo Bonzini<EMAIL_ADDRESS>KIMOTO Masahiko<EMAIL_ADDRESS>IWAI Takashi<EMAIL_ADDRESS>Saito<EMAIL_ADDRESS>SATO Kentaro<EMAIL_ADDRESS>TAMUKI Shoichi<EMAIL_ADDRESS>URABE Shohei<EMAIL_ADDRESS>SUENAGA Keishi<EMAIL_ADDRESS>SUZUKI Koji<EMAIL_ADDRESS>(titles omitted and an order different) and other many people sends information and bug-fix codes. The English version of this man page was written by NAGANO Daisuke<EMAIL_ADDRESS>Now, TAMUKI Shoichi<EMAIL_ADDRESS>and URABE Shohei<EMAIL_ADDRESS>are maintaining the man page. If you have any comments or suggestions or complaints :) about this man page, please tell us it. 2.13.0 April 25 2004 timidity(1)


礦ision Build Log
Project:
G:\编程\RoboMasters_Main_Control_硬件初始化程序\Project\STM32F4.uvproj Project File Date: 08/04/2015Output:
Build target 'STM32F4' compiling main.c... linking... Program Size: Code=13216 RO-data=424 RW-data=40 ZI-data=1048 ".\Objects\STM32F4.axf" - 0 Error(s), 0 Warning(s). Load "G:\\编程\\RoboMasters_Main_Control_硬件初始化程序\\Project\\Objects\\STM32F4.axf" Set JLink Project File to "G:\编程\RoboMasters_Main_Control_硬件初始化程序\Project\JLinkSettings.ini" * JLink Info: Device "STM32F405RG" selected (1024 KB flash, 128 KB RAM). JLink info: ------------ DLL: V4.68 , compiled Apr 6 2013 00:10:46 Firmware: J-Link ARM-OB STM32 compiled Aug 22 2012 19:52:04 Hardware: V7.00 S/N : 20090928 Feature(s) : RDI,FlashDL,FlashBP,JFlash,GDBFull * JLink Info: Found SWD-DP with ID 0x2BA01477 * JLink Info: Found SWD-DP with ID 0x2BA01477 * JLink Info: TPIU fitted. * JLink Info: ETM fitted. * JLink Info: FPUnit: 6 code (BP) slots and 2 literal slots * JLink Info: Found Cortex-M4 r0p1, Little endian. ROMTableAddr = 0xE00FF003 Target info: ------------ Device: STM32F405RG VTarget = 3.300V State of Pins: TCK: 0, TDI: 0, TDO: 1, TMS: 0, TRES: 1, TRST: 1 Hardware-Breakpoints: 6 Software-Breakpoints: 8192 Watchpoints: 4 JTAG speed: 2000 kHz Erase Done. Programming Done. Verify OK. Application running ... compiling can1.c... "..\Mylib\can1.c" - 0 Error(s), 0 Warning(s). : 2000 kHz Erase Done. Programming Done. Verify OK. Application running ... ication running ... variable "Can_send_flag" was set but never used u8 Can_send_flag=1; ..\User\main.c: 1 warning, 0 errors "..\User\main.c" - 0 Error(s), 1 Warning(s). fo: TPIU fitted. * JLink Info: ETM fitted. * JLink Info: FPUnit: 6 code (BP) slots and 2 literal slots * JLink Info: Found Cortex-M4 r0p1, Little endian. ROMTableAddr = 0xE00FF003 Target info: ------------ Device: STM32F405RG VTarget = 3.300V State of Pins: TCK: 0, TDI: 0, TDO: 1, TMS: 0, TRES: 1, TRST: 1 Hardware-Breakpoints: 6 Software-Breakpoints: 8192 Watchpoints: 4 JTAG speed: 2000 kHz Erase Done. Programming Done. Verify OK. Application running ... compiling can1.c... "..\Mylib\can1.c" - 0 Error(s), 0 Warning(s).


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First step in using the SVO library is to instrument the Value Objects. This is currently done by an ant task called SmartTask, we don't provide a solution to do runtime modification yet. Performing the modification on compiletime has the advantage of leaving out all classloader problems that might occur on runtime.
The main changes carried out are (refer to the implementation section for a detailed description):
To let ant know that you want to use the additional bytecode modificating task you need to insert
<taskdef name="smartify" classname="org.bsf.smartValueObject.tools.SmartTask" classpathref="svo.classpath" />
somewhere in your build.xml file. "svo.classpath" is a reference to a classpath containing bsf-SVO-client.jar, javassist.jar and the directory where the VOs to be modified reside (Javassist, a bytecode modification library, currently loads the classes with a classloader, this will change in a future version).
Use this task right after the compilation process, like:
<target name="smartify" depends="clean, compile"> <smartify> <fileset dir="${build.dir}/test"> <include name="**/*VO.class"/> </fileset> </smartify> </target>
This would process all compiled classes ending in VO using the default instrumentor. The instrumentor is the class in charge of doing the actual byte code modifiations. Currently there are two instrumentors, one implemented with Javassist (the default) and the other with ASM.
You specify the instrumentor to use with the "instrumentor" - attribute of SmartTask:
<smartify instrumentor="org.bsf.smartValueObject.tools.ASMInstrumentor"> ... </smartify>
This would choose the bytecode modifier based on Objectweb's ASM library. Its main advantage compared to the Javassist-specific implementation is the small size of the asm jar-file (25K).
After the successful instrumentation the original class gets overwritten with the modified version.
Have a look at the examples-dir for a short demonstration.
| back | index | next |


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Police appeal for witnesses after woman is attacked on her way to work
Attacker jumped out and assaulted victim just after 7am near sports centre
by Debbie Hall, https://www.dailyrecord.co.uk/authors/debbie-hall/Police in West Lothian are appealing for witnesses after a woman was attacked in an unprovoked assault in Livingston.
The Incident happened around 7.15am on Friday, November 22 in Firth Road, Craigswood near to the Houston Industrial Estate.
A 37-year-old woman was walking to work along a path next to the east Craigswood sports centre, north of playing fields and at the rear of the Mitsubushi factory, when a man jumped out at her. He assaulted her and when she tried to fight him off he ran away in the direction of Craigswood.
The suspect is described as around five feet eight inches tall and had a strong body odour.
Detective Inspector Nick Brookfield said: “This was an unprovoked attack, and although the woman received only minor injuries, she is badly shaken. These kinds of attacks will not be tolerated and we are conducting extensive enquiries to find who is responsible.
“The area near to where this attack took place would have been busy early in the morning and I would appeal to anyone who may have been driving around the time of the assault to look and see if they have any dash-cam footage.
“We would also like to speak to anyone else in the area before and after the attack to get in touch if they saw something suspicious on the road, along the path and near the playing fields and sports centre.
“Anyone with information should call Police Scotland on 101, quoting incident 0556 of Friday, 22 November. Or make a call anonymously to the charity Crimestoppers on 0800 555 111.


This is the Mosaico Tutorial
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Accessibility Color Tools (a11y-color)
Utilities
Color Parsing
parseColor
: Parses a color string in rgb or rgba format into a Color object.
Color suggestions for specific contrast ratios
suggestedColors
: Suggests alternative color suggestions to meet a given contrast ratio.
Contrast ratio calculation
calculateContrastRatio
: Calculate the contrast ratio between the two given colors.
Returns the ratio to 1, for example for two two colors with a contrast ratio of 21:1, this
function will return 21.
Flatten colors
flattenColors
: Combine the two given colors according to alpha blending.


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An efficient CI/CD Workflow for iOS development
To achieve an efficient workflow for rapid iOS app development you have to specify the automation scenarios and the triggers to start specific scenarios.
Additionally you most likely want to minimize the number of tools, configurations and manual steps required to achieve your automated development workflow.
To make the whole process as easy as possible (and still flexible enough to support a broad range of tasks you might want to perform as part of your automation) was one of the fundamental principles when we started Bitrise.io.
Requirements
Git is the most popular modern Distributed Version Control System (DVCS) at the moment, its branching system provides the flexibility to efficiently organize your app’s code repository.
Through hooks git is ideal to be the trigger of your automation scenarios, no other tools required.
Well, actually there’s one more thing: you have to organize your git repository branches in a way which is easy to manage and also which can be used to identify what automation scenario should be performed when a change happens on a specific branch.
Let’s do it!
The most popular git branching model which fulfills these requirements is Gitflow. You can use other branching models but we’ll use Gitflow jargon to describe the concepts.
A very minimalistic summary of how Gitflow works:
- You have two fixed, main branches:
- master : it should only contain the code of release versions
- develop : it’s the root branch for development, the integration or synchronization branch for developers
- You work on feature branches:
- Always start the feature branch from the develop branch.
- Once a feature (issue / task) is finished you close the related feature branch, merging the feature’s code back to the integration develop branch.
- Once you’re ready for a release, you merge from develop to master (through a Gitflow release)
With this model you can always see the active tasks (feature branches), the latest “staging” or “beta” code (develop branch) and the released versions (master branch).
Your branches have separate meanings / purposes, which make this branching model a naturally good fit for automation.
So with a branching model like Gitflow and through webhooks, you can define and automate three main scenarios:
- Change on a feature branch: while a feature is under active development you mostly want to continuously test the code, checking whether it still fulfills the defined tests, so when it’s finished and you merge it back to the develop branch, it won’t break anything.
- Change on develop branch: this is the main integration point of finished features / tasks. If you or your team works on multiple features simultaneously, those independent features might introduce conflicting changes, so you want to always test the code changes on develop to detect these breaking changes. If the tests do pass, you or your testers might want to give a manual spin for that particular version of the app, so you configure an automatic deployment which should make the version accessible for those use are in charge of testing the new versions. It’s also a good idea to notify the testers when a new test version is available.
- Everything worked, your app is rock solid, was tested both automatically with unit and other tests and manually by your internal testers, and now it’s ready for prime time. Fantastic! Now you can create a release, which in Gitflow will merge the code from develop into the master branch.  If it passes you want to build the release version of the App, deploy it for your external beta testers / your project manager / anyone who agreed to test your precious app before the App Store submission. And of course you don’t want to forget to invite your testers, do you?
The beauty of Gitflow (or a similar branching model) is that if you use an automation service like Bitrise you can define these scenarios, connect to the related branches and you’ll never have to do these tasks manually.
You can just work on your code, organized into branches and that’s all. Everything else will happen automatically, based on which branch changed.
Git + Bitrise
Bitrise is built specifically to help you with this kind of automation. To achieve an automated workflow like the one described in the previous section this is all what you have to do:
- Register your App’s repository on Bitrise (Don’t forget to setup a webhook! If you connect your repository through our GitHub or Bitbucket integration options, Bitrise will do this automatically for you).
- Prepare your App’s Primary Workflow to include the tests you would like to run on every code change.
- Create a new Workflow for your develop branch and add the deployment and notification steps you would like to use. For example, you can use Bitrise’s built in App Deployment system and send email and Slack notifications when a test build is available - you can find dozens of Steps in our library or you can just add script steps and do anything you want to.
- Create another Workflow for your master branch and configure it for the deployment of release versions, notifying your beta testers or project manager, maybe even Send a Text message.
That’s all, no other setup is required. You can customize your Workflows the way you want and you can control everything with nothing but your code repository!
!!! note You can create unlimited number of Workflows so if you have a more complex branching model you can configure your automations to support the way you work.
We have a great amount of Steps you can choose from and all of these Steps are open source, so if you want to modify one or create a brand new Step you can do that too!


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The atmosphere and the ocean reveal not only vigorous time-mean circulations on planetary and basin-wide scales but also smaller-scale variations related to storms, convective events, meso-scale and sub-mesoscale eddies and internal waves. One of the main characteristics of these geophysical fluids is hence the coexistence of motions on a vast range of scales and the resulting lack of any spatial or temporal spectral gaps. How do motions on various scales interact with each other? More importantly, how do small-scale motions, which are numerous, ubiquitous, and often energetic, affect the behavior of large-scale circulations and the responses of large-scale circulations to changes in external forcing factors? My recent research investigates these questions following various routes listed below:
The atmosphere and the ocean reveal not only vigorous time-mean circulations on planetary and basin-wide scales but also smaller-scale variations related to storms, convective events, meso-scale and sub-mesoscale eddies and internal waves. One of the main characteristics of these geophysical fluids is hence the coexistence of motions on a vast range of scales and the resulting lack of any spatial or temporal spectral gaps. How do motions on various scales interact with each other? More importantly, how do small-scale motions, which are numerous, ubiquitous, and often energetic, affect the behavior of large-scale circulations and the responses of large-scale circulations to changes in external forcing factors? My recent research investigates these questions following various routes listed below:


THE PRINCESS BRIDE (1987)
Review by Simon Doherty
Any director who can make films as diverse as Misery, This is Spinal Tap and The American President deserves kudos for variety. Rob Reiner has displayed as much range as anyone around, and what's more his films are always entertaining. Here he turned to the fantasy genre, and again came up with a winner; a film that will genuinely be enjoyed by both children and adults.
The story: A boy (Fred Savage) is ill in bed so his grandfather (Peter Falk, of Columbo) comes to read a book to him: The Princess Bride. It is this book that makes up the bulk of the film. Robin Wright plays Buttercup, a girl who finds True Love with her farmhand Westley (Cary Elwes). However, Buttercup hears one day that Westley has been killed by pirates, and so she submits to Prince Humperdinck's (Chris Sarandon) desire to marry her. After she is kidnapped, though, Westley comes to rescue her. He later has the help of Mandy Patinkin and Andre the Giant, playing a master swordsman and ... a giant. To be fair to Andre, he displays an acting ability that far surpasses the standards usually seen in the WWF, and he doesn't let the film down in the slightest.
I first saw this movie when I was about ten, and I absolutely loved it. It had it all; a mysterious hero, fantastic sword fights, an oily villain and giant monsters. It was the kind of film that we would re-enact countless times on the playground, after prolonged arguments over who got to play whom. I truly wished that I was Westley, almost as much as I wished I could be Marty McFly. Few things could be cooler than being able to sword fight, although being able to play Johnny B. Goode is one of them. It's a rare movie that captures a kid's imagination so completely.
Now, at the cynical, world-weary age of 18, it's still great fun to watch. The film retains the best aspects of the fantasy genre while also gently satirising it. The scenes between grandfather and grandson are well observed and stay the right side of sentimental. There's also amusing cameos from Mel Smith and Billy Crystal, and unfortunately an unamusing cameo from Peter Cook (It's basically him talking with an exaggerated lisp).
Who would I like to be now? Hey, I'll be an ill kid if it means Columbo is my grandfather.
8/10
<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
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Related links: index of all rec.arts.movies.reviews reviews


- send(String) - Method in class client.socket.IClientConnection
-
Sends a message as a string over the socket and receives
answer from the server
- server - package server
-
- Server - Class in server
-
- Server() - Constructor for class server.Server
-
- server.data - package server.data
-
- server.socket - package server.socket
-
- setInputStream(BufferedReader) - Method in class client.socket.IClientConnection
-
- setKey(String, String) - Method in class server.data.HashMapStorage
-
Saves a new key, value pair to the map.
- setKey(String, String) - Method in interface server.data.IKeyStorage
-
Saves a new key, value pair to the map.
- setKey(String, String) - Method in class server.data.SQLiteStorage
-
Saves a new key, value pair to the map.
- setOutputStream(PrintWriter) - Method in class client.socket.IClientConnection
-
Sets the output stream
- Sniff - Class in <Unnamed>
-
- Sniff() - Constructor for class Sniff
-
- SQLiteStorage - Class in server.data
-
- SQLiteStorage() - Constructor for class server.data.SQLiteStorage
-
- SSLConnection - Class in client.socket
-
- SSLConnection(String, int) - Constructor for class client.socket.SSLConnection
-
- SSLServer - Class in server.socket
-
Copyright [2017] [Yahya Hassanzadeh-Nazarabadi]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
- SSLServer(int) - Constructor for class server.socket.SSLServer
-
- startServer() - Method in class server.Server
-
Starts the server according to the connection type
- StorageManager - Class in server.data
-
- SUBMIT - Static variable in class config.Constants
-


{% extends 'base.html' %} {% block body-class %}registration{% endblock body-class %} {% block body %} {% include '_includes/nav_simple.html' %}


Yocto/Sym
Simple rigib body simulator with collision support for convex and concave triangle meshes.
The rigib body code performs collision detection and response in gravity. For collision detection, we use only mesh vertices, so increase object tesselation to make the simulation more accurate. This allows us to support convex and concave objects and make the simulation very stable compared to convex collision detection such as GJK or MPR.
The solver is based on the sequential impulse techniques, more correctly known as Projected Guass-Sidel. Friction is grossly approximated now, waiting for a refactoring before getting better.
This library depends in yocto_math.h Optionally depend on yocto_bvh.h/.cpp for internal acceleration. Disable this by setting YSYM_NO_BVH.
Usage for Scene Creation
- create a scene with
make_scene()
- add materials with
add_rigid_material()
- add shapes with
add_rigid_shape()
- add instances with
add_instance()
Usage for Simulation
- either build the point-overlap acceleration structure with
init_overlap()
or supply your own withset_overlap_callbacks()
- prepare simuation internal data
init_simulation()
- define simulation params with the
simulation_params
structure - advance the simiulation with
advance_simulation()
- set or get rigid body frames and velocities with
set_XXX()
andget_XXX()
methods
History
- v 0.16: simpler logging
- v 0.15: removal of group overlap
- v 0.14: use yocto_math in the interface and remove inline compilation
- v 0.13: move to add api
- v 1.12: internally use yocto_bvh if desired
- v 0.11: added instances
- v 0.10: switch to .h/.cpp pair
- v 0.9: doxygen comments
- v 0.8: opaque API (allows for changing internals without altering API)
- v 0.7: internally use pointers for performance transparency
- v 0.6: new formulation for moment computation (and bug fixes)
- v 0.5: faster collision detection
- v 0.4: [major API change] move to modern C++ interface
- v 0.3: removal of C interface
- v 0.2: use of STL containers
- v 0.1: C++ implementation
- v 0.0: initial release in C99
Namespace ysym
Simple rigid body simulator
Struct scene
struct scene;
Simulation scene.
Function make_scene()
scene* make_scene();
Initialze a scene.
Function free_scene()
void free_scene(scene*& scn);
Free a scene.
- Parameters:
- scn: rigid body scene
Function add_rigid_shape()
int add_rigid_shape(scene* scn, int ntriangles, const ym::vec3i* triangles,
int nverts, const ym::vec3f* pos);
Sets a rigid shape.
- Parameters:
- scn: scene
- ntriangles: number of triangles
- triangles: triangles indices
- nverts: number of vertices
- pos: vertex positions
Function add_rigid_material()
int add_rigid_material(scene* scn, float density);
Sets a material.
- Parameters:
- scn: scene
- density: body density (zero for not-simulated)
Function add_rigid_body()
int add_rigid_body(scene* scn, const ym::frame3f& frame, int sid, int mid,
const ym::vec3f& lin_vel =;
Set a rigid body.
- Parameters:
- scn: scene
- frame: body frame
- sid: shape id
- mid: material id
- lin_vel: linear velocity
- ang_vel: angular velocity
Function get_rigid_body_frame()
ym::frame3f get_rigid_body_frame(const scene* scn, int bid);
Get a rigid body frame.
- Parameters:
- scn: scene
- bid: body index
- Returns:
- body frame
Function get_rigid_body_velocity()
std::pair<ym::vec3f, ym::vec3f> get_rigid_body_velocity(
const scene* scn, int bid);
Get a rigid body linear and angular velocity.
- Parameters:
- scn: scene
- bid: body index
- Returns:
- linear and angular velocity
Function set_rigid_body_frame()
void set_rigid_body_frame(scene* scn, int bid, const ym::frame3f& frame);
Sets a rigid body frame.
- Parameters:
- scn: scene
- bid: body index
- frame: rigid body frame
Function set_rigid_body_velocity()
void set_rigid_body_velocity(
scene* scn, int bid, const ym::vec3f& lin_vel, const ym::vec3f& ang_vel);
Sets a rigid body linear and angular velocity.
- Parameters:
- scn: scene
- bid: body index
- lin_vel: linear velocity
- ang_vel: angular velocity
Struct overlap_point
struct overlap_point {
float dist = 0;
int iid = -1;
int sid = -1;
int eid = -1;
ym::vec4f euv = {0, 0, 0, 0};
operator bool() const;
}
Point-scene overlap.
- Members:
- dist: overlap distance
- iid: instance index
- sid: shape index
- eid: elements index
- euv: element baricentric coordinates
- operator bool(): check whether it was a hit
Typedef overlap_shapes_cb
using overlap_shapes_cb = std::function<void(std::vector<ym::vec2i>*)>;
Shape-shape intersection (conservative)
- Out Parameters:
- overlaps: overlaps array
Function Alias function <overlap_point(int sid, const ym::vec3f& pt, float max_dist) >()
using overlap_shape_cb =
std::function<overlap_point(int sid, const ym::vec3f& pt, float max_dist)>;
Closest element intersection callback
- Parameters:
- sid: shape to check
- pt: point
- max_dist: maximum distance
- Return:
- overlap point
Typedef overlap_refit_cb
using overlap_refit_cb = std::function<void(const scene* scn, int nshapes)>;
Refit data structure after transform updates
- Parameters:
- scn: scene
Function set_overlap_callbacks()
void set_overlap_callbacks(scene* scn, overlap_shapes_cb overlap_shapes,
overlap_shape_cb overlap_shape, overlap_refit_cb overlap_refit);
Set overlap functions
Function init_overlap()
void init_overlap(scene* scn);
Initialize overlap functions using internal structures.
Function compute_moments()
void compute_moments(int ntriangles, const ym::vec3i* triangles, int nverts,
const ym::vec3f* pos, float* volume, ym::vec3f* center, ym::mat3f* inertia);
Computes the moments of a shape.
- Parameters:
- triangles: triangle indices
- pos: vertex positions
- Output Parameters:
- volume: volume
- center: center of mass
- inertia: inertia tensore (wrt center of mass)
Function compute_moments()
void compute_moments(int ntetra, const ym::vec4i* tetra, int nverts,
const ym::vec3f* pos, float* volume, ym::vec3f* center, ym::mat3f* inertia);
Computes the moments of a shape.
- Parameters:
- triangles: triangle indices
- pos: vertex positions
- Output Parameters:
- volume: volume
- center: center of mass
- inertia: inertia tensore (wrt center of mass)
Function init_simulation()
void init_simulation(scene* scn);
Initialize the simulation
- Paramaters:
- scene: rigib body scene
Struct simulation_params
struct simulation_params {
float dt = 1 / 60.0f;
ym::vec3f gravity = {0.f, -9.82f, 0.f};
int solver_iterations = 20;
float lin_drag = 0.01;
float ang_drag = 0.01;
}
Simulation Parameters.
- Members:
- dt: delta time
- gravity: gravity
- solver_iterations: solver iterations
- lin_drag: global linear velocity drag
- ang_drag: global angular velocity drag
Function advance_simulation()
void advance_simulation(scene* scn, const simulation_params& params);
Advance the simulation one step at a time.
- Paramaters:
- scene: rigib body scene
- dt: time step


Cloud, SOA and Agile
Alexis Lee
Objectives
1. Cloud
2. SOA
3. Agile
What is cloud?
- SaaS - Google Apps, MS Office 365
- PaaS - Heroku, Elastic Beanstalk
- IaaS - computing, storage and networking
- Private cloud - hardware
Why do cloud?
- Scalability
- Elasticity
- Resilience
Convenience + Efficiency
Why NOT do cloud?
- Public cloud surcharge
- Resource isolation
- Data protection
- Performance
Control + Guarantees
Hybrid cloud
What is SOA?
- Service Oriented Architecture
- Distributed, not monolithic
- Scale out
- API oriented
- Messaging
Cloudy properties
- Cattle, pets and pandas
- Bundle libraries
- Stateless
- Disposability
- Scalability
- Deployment orchestration
- 12factor.net
How do we become Agile?
The Agile manifesto
| People | over | Processes |
| Demos | Documentation |
| Collaboration | Contracts |
| Reactive | Prescriptive |
My experience
- Test frequently - CI
- Release frequently - CD
- Deadline vs feature-list
- Hire and mentor talent
- Address risk early
- Morning scrum


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Welcome to the astropy documentation! astropy is a community-driven package intended to contain much of the core functionality and some common tools needed for performing astronomy and astrophysics with Python.
Astropy at a glance
Core data structures and transformations
Connecting up: Files and I/O
Astronomy computations and utilities
Nuts and bolts of Astropy
Astropy project details
If you want to get help or discuss issues with other Astropy users, you can sign up for the astropy mailing list. Alternatively, the astropy-dev mailing list is where you should go to discuss more technical aspects of Astropy with the developers.
If you have come across something that you believe is a bug, please open a ticket in the Astropy issue tracker, and we will look into it promptly.
Please try to include an example that demonstrates the issue and will allow the developers to reproduce and fix the problem. If you are seeing a crash then frequently it will help to include the full Python stack trace as well as information about your operating system (e.g. MacOSX version or Linux version).
The developer documentation contains instructions for how to contribute to Astropy or affiliated packages, as well as coding, documentation, and testing guidelines. For the guiding vision of this process and the project as a whole, see Vision for a Common Astronomy Python Package.


Modo is an easy-to-use modeling language which is used for modeling systems, their subsystems, containing systems and environment.
The simple syntax of Modo allows easy modeling for not only the IT professionals but also the professionals from non-IT fields. The well-structured nature of Modo also allows direct conversion of the models to different programming languages and technologies, thus serving as a technology independent modeling method.
Learn More...| File Description | File Type | File Size | Last Update | |
|---|---|---|---|---|
| Modo Language Specification (English) | 785 KB. | Nov. 11, 2009 | Download | |
| Modo Identity Guidelines | 528 KB. | Nov. 11, 2009 | Download | |
| Modo Logo (Vector Format) | SVG | 118 KB. | Nov. 11, 2009 | Download |
| Modo Logo (Vector Format) | EPS | 427 KB. | Nov. 11, 2009 | Download |


Melissa Houghton is a Lead Software Engineer at Azenix and a Microsoft MVP in Developer Technologies.
Her work is focused on application development using Angular, .NET, and Azure, but she has a wide variety of skills and is always open to learning new things.
An advocate for women in tech with a passion for leadership, technology and giving back to the community. She frequents tech events, is an international conference speaker and organiser of DDD Melbourne conference, Melb․NET meetup, and Microsoft AU New Breakpoint Community.
Originally from California, Melissa loves to travel and now lives in Melbourne, Australia.


FRIENDS NAME join a new community, Noctis Alba, where they help make our insomnia an opportunity, not a problem!
Noctis Alba is a website that makes it easy to tell your friends you are awake without sending an alert and possibly waking them up.
Let's start having more meaningful hours in our day, no matter what time it is!


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|
orbtree
|
base class for both map and set – should not be used directly More...
#include <orbtree_base.h>
Public Types | |
| typedef NodeAllocator::NVType | NVType |
| Type the function NVFunc returns. | |
Public Member Functions | |
| void | clear () |
| erase all nodes | |
| template<class K > | |
| void | get_sum_fv (const K &k, NVType *res) const |
| get the generalized rank for a key, i.e. the sum of NVFunc for all nodes with node.key < k | |
| void | get_sum_fv_node (NodeHandle x, NVType *res) const |
| get the generalized rank for a given node, i.e. the sum of NVFunv for all nodes before it in order | |
| void | get_norm_fv (NVType *res) const |
| get the normalization factor, i.e. the sum of all keys | |
| void | check_tree (double epsilon=-1.0) const |
| check that the tree is valid More... | |
| template<class... T> | |
| auto | emplace (T &&... t) -> std::pair< NodeHandle, bool > |
| template<class... T> | |
| auto | emplace_hint (NodeHandle hint, T &&... t) -> NodeHandle |
Protected Types | |
| typedef NodeAllocator::Node | Node |
| node objects | |
| typedef NodeAllocator::KeyValue | KeyValue |
| typedef NodeAllocator::KeyValue::KeyType | KeyType |
| typedef NodeAllocator::KeyValue::ValueType | ValueType |
| typedef NodeAllocator::NodeHandle | NodeHandle |
| handle to refer nodes to (pointer or integer) | |
Protected Member Functions | |
| void | NVAdd (NVType *x, const NVType *y) const |
| function to add NVType values; checks for overflow and throws exception in the case of integral types | |
| void | NVSubtract (NVType *x, const NVType *y) const |
| function to subtract NVType values; checks for overflow and throws exception in the case of integral types | |
| void | create_sentinels () |
| Node & | get_node (NodeHandle n) |
| convenience function that returns node object for a node handle | |
| const Node & | get_node (NodeHandle n) const |
| convenience function that returns node object for a node handle | |
| NodeHandle | root () const |
| handle of root sentinel | |
| NodeHandle | nil () const |
| handle of nil sentinel | |
| orbtree_base (const NVFunc &f_, const Compare &c_) | |
| orbtree_base (NVFunc &&f_, const Compare &c_) | |
| template<class T > | |
| orbtree_base (const T &t, const Compare &c_) | |
| std::pair< NodeHandle, bool > | insert (ValueType &&kv) |
| Insert new element. More... | |
| std::pair< NodeHandle, bool > | insert (const ValueType &kv) |
| Insert new element. More... | |
| NodeHandle | insert (NodeHandle hint, ValueType &&kv) |
| Insert new element with hint. More... | |
| NodeHandle | insert (NodeHandle hint, const ValueType &kv) |
| Insert new element with hint. More... | |
| template<class... T> | |
| std::pair< NodeHandle, bool > | emplace (T &&... t) |
| Construct new element in place. More... | |
| template<class... T> | |
| NodeHandle | emplace_hint (NodeHandle hint, T &&... t) |
| Construct new element in place with hint. More... | |
| bool | insert_search (const KeyType &k, NodeHandle &n, bool &insert_left) const |
| helper for insert – find the location where to insert More... | |
| bool | insert_search_hint (NodeHandle hint, const KeyType &k, NodeHandle &n, bool &insert_left) const |
| helper for insert – find the location where to insert More... | |
| void | insert_helper (NodeHandle n, NodeHandle n1, bool insert_left) |
| helper function to do the real work for insert More... | |
| template<class K > | |
| auto | find (const K &key) const -> NodeHandle |
| find any node with the given key More... | |
| template<class K > | |
| auto | lower_bound (const K &key) const -> NodeHandle |
| find the first node not less than the given key – returns nil if none found | |
| template<class K > | |
| auto | upper_bound (const K &key) const -> NodeHandle |
| find the first node larger than the given key – returns nil if none found | |
| const KeyType & | get_node_key (NodeHandle n) const |
| convenience function to get the key of a node | |
| bool | compare_key_equals (NodeHandle n, const KeyType &k) const |
| helper for erase to compare elements | |
| void | get_node_grvalue (NodeHandle n, NVType *res) const |
| get the value of NVFunc for the given node More... | |
| NodeHandle | first () const |
| get first node (or nil) | |
| NodeHandle | last () const |
| get last node (or nil) | |
| NodeHandle | next (NodeHandle n) const |
| get node after n (or nil) – note: next(nil) == nil | |
| NodeHandle | previous (NodeHandle n) const |
| get node before n (or nil) – note: previous(nil) == last() to make it easier to implement end() iterator | |
| NodeHandle | erase (NodeHandle n) |
| remove the given node – return the next node (i.e. next(n) before deleting n) | |
| Node & | get_left (NodeHandle n) |
| convenience helper to get node object that is the left child of the given node handle | |
| const Node & | get_left (NodeHandle n) const |
| convenience helper to get node object that is the left child of the given node handle | |
| Node & | get_right (NodeHandle n) |
| convenience helper to get node object that is the right child of the given node handle | |
| const Node & | get_right (NodeHandle n) const |
| convenience helper to get node object that is the right child of the given node handle | |
| Node & | get_parent (NodeHandle n) |
| convenience helper to get node object that is the parent of the given node handle | |
| const Node & | get_parent (NodeHandle n) const |
| convenience helper to get node object that is the parent of the given node handle | |
| NodeHandle | get_sibling_handle (NodeHandle n) const |
| convenience helper to get the handle of a node's sibling (i.e. parent's other child) | |
| Node & | get_sibling (NodeHandle n) |
| convenience helper to get the node object of a node's sibling (i.e. parent's other child) | |
| const Node & | get_sibling (NodeHandle n) const |
| convenience helper to get the node object of a node's sibling (i.e. parent's other child) | |
| bool | is_left_side (NodeHandle n) const |
| check which side child is n (i.e. returns true if n is the left child of its parent) – requires that n != root | |
| void | update_sum (NodeHandle n) |
| update the sum only inside n | |
| void | update_sum_r (NodeHandle n) |
| update the sum recursively up the tree | |
| template<class KeyValue_ = KeyValue> | |
| void | update_value (NodeHandle n, typename KeyValue_::MappedType const &v) |
| update value in a node – only if this is a map; update sum recursively based on it as well | |
| template<class KeyValue_ = KeyValue> | |
| void | update_value (NodeHandle n, typename KeyValue_::MappedType &&v) |
| update value in a node – only if this is a map; update sum recursively based on it as well | |
| void | rotate_left (NodeHandle x) |
| left rotate More... | |
| void | rotate_right (NodeHandle x) |
| right rotate More... | |
| void | rotate_parent (NodeHandle x) |
| rotate by parent of x (x takes parent's place), this calls either rotate_left() or rotate_right() with the parent of x | |
| void | check_tree_r (double epsilon, NodeHandle x, size_t black_count, size_t &previous_black_count) const |
| recursive helper for check_tree(double) | |
| Protected Member Functions inherited from orbtree::NVFunc_wrapper< NVFunc > | |
| NVFunc_wrapper (const NVFunc &f_) | |
| NVFunc_wrapper (NVFunc &&f_) | |
| template<class T > | |
| NVFunc_wrapper (const T &t) | |
Protected Attributes | |
| size_t | size1 |
| keep track of the number of inserted elements | |
| NVFunc & | f |
| Compare | c |
| Protected Attributes inherited from orbtree::NVFunc_wrapper< NVFunc > | |
| NVFunc | f |
base class for both map and set – should not be used directly
| NodeAllocator | Class taking care of allocating and freeing nodes, should be NodeAllocatorPtr or NodeAllocatorCompact from orbtree_node.h |
| Compare | Comparison functor |
| NVFunc | Function that calculates each node's "value" – it is assumed to be a vector-valued function, so these values are stored and manipulated in arrays. It should have a function get_nr() that return the number of values to use. See NVFunc_Adapter_Simple and NVFunc_Adapter_Vec for examples. |
| multi | Whether multiple nodes with the same key are allowed. |
| void orbtree::orbtree_base< NodeAllocator, Compare, NVFunc, multi >::check_tree | ( | double | epsilon = -1.0 | ) | const |
check that the tree is valid
Checks that binary tree and red-black tree properties are OK, throws exception on error. Also checks that rank function values (partial sums) are consistent as well if epsilon >= 0 (epsilon is the tolerance for rounding errors if NVType is not integral)
|
protected |
Construct new element in place.
Return type is always std::pair<iterator,bool>, where the first element is a handle to the newly inserted node and the second element indicates if insert was successful.
For multi map/set, insert always succeeds, to the second element is always true. In this case, a new element is always inserted after any existing elements with the same key.
For a non-multi map/set, insert fails if an element with the same key already exists. In this case, a handle to the element with the same key is returned along with false in the second element.
|
protected |
Construct new element in place with hint.
Return type is always std::pair<iterator,bool>, where the first element is a handle to the newly inserted node and the second element indicates if insert was successful.
For multi map/set, insert always succeeds, to the second element is always true. In this case, a new element is always inserted after any existing elements with the same key.
For a non-multi map/set, insert fails if an element with the same key already exists. In this case, a handle to the element with the same key is returned along with false in the second element.
Caller suggests a position which is before the element pointed to by the supplied iterator.
For non-multi tree (map/set; i.e. duplicates are not allowed):
For multi tree (duplicate keys are allowed):
|
protected |
find any node with the given key
K should be comparable to KeyType
returns nil if not found (to make it easier with iterators)
|
inlineprotected |
get the value of NVFunc for the given node
should not be called with nil, root or Invalid
note that rank function can depend on a node's value as well; care need to be taken to update rank if a node's value changes!
|
protected |
Insert new element.
Return type is always std::pair<iterator,bool>, where the first element is a handle to the newly inserted node and the second element indicates if insert was successful.
For multi map/set, insert always succeeds, to the second element is always true. In this case, a new element is always inserted after any existing elements with the same key.
For a non-multi map/set, insert fails if an element with the same key already exists. In this case, a handle to the element with the same key is returned along with false in the second element.
|
protected |
Insert new element.
Return type is always std::pair<iterator,bool>, where the first element is a handle to the newly inserted node and the second element indicates if insert was successful.
For multi map/set, insert always succeeds, to the second element is always true. In this case, a new element is always inserted after any existing elements with the same key.
For a non-multi map/set, insert fails if an element with the same key already exists. In this case, a handle to the element with the same key is returned along with false in the second element.
|
protected |
Insert new element with hint.
Return type is always std::pair<iterator,bool>, where the first element is a handle to the newly inserted node and the second element indicates if insert was successful.
For multi map/set, insert always succeeds, to the second element is always true. In this case, a new element is always inserted after any existing elements with the same key.
For a non-multi map/set, insert fails if an element with the same key already exists. In this case, a handle to the element with the same key is returned along with false in the second element.
Caller suggests a position which is before the element pointed to by the supplied iterator.
For non-multi tree (map/set; i.e. duplicates are not allowed):
For multi tree (duplicate keys are allowed):
|
protected |
Insert new element with hint.
Return type is always std::pair<iterator,bool>, where the first element is a handle to the newly inserted node and the second element indicates if insert was successful.
For multi map/set, insert always succeeds, to the second element is always true. In this case, a new element is always inserted after any existing elements with the same key.
For a non-multi map/set, insert fails if an element with the same key already exists. In this case, a handle to the element with the same key is returned along with false in the second element.
Caller suggests a position which is before the element pointed to by the supplied iterator.
For non-multi tree (map/set; i.e. duplicates are not allowed):
For multi tree (duplicate keys are allowed):
|
protected |
helper function to do the real work for insert
insert n1 as the left / right child of n
n1 must already contain the proper key / value, but can be uninitialized otherwise
note: this function does not check for the correct relationship between the keys of n and n1, that is the caller's responsibility
|
protected |
helper for insert – find the location where to insert
note: in a multi map/set, the inserted element will come after any already existing elements with the same key
Return true if insert is possible, false if element already exists and this is a non-multi map/set.
|
protected |
helper for insert – find the location where to insert
note: in a multi map/set, the inserted element will come after any already existing elements with the same key
Return true if insert is possible, false if element already exists and this is a non-multi map/set.
Try to insert as close to hint as possible. Note: if hint is bad, it is ignored.
|
protected |
left rotate
right child of x takes its place, x becomes its left child left child of x's original right child becomes x's right child
|
protected |
right rotate
left child of x takes its place, y becomes its right child right child of x's original left child becomes x's left child


Real-time
Live updating study guides means you won't have to reload the page. Everything updates real-time right on your screen. When you like a study guide or submit a new one, it will show up immediately without any delays.
Responsive
Mobile-friendly. Try resizing this window by making it smaller and larger. Everything will fit perfectly on your screen no matter what device you're using.
Fast
This is a single-page application, meaning the entire page won't reload when you're visiting another page, which makes it a lot faster. No time is spent waiting; your notes/study guides should show up in less than 2 seconds.
Modern
A modern webpage design contributes to a great user experience. After some time, this should be the third-most visited page in your day, after PCR and email. Why? It looks nice.
Easy-to-use
There are no tutorials or documentation; everything is straight-forward and easy-to-use. The study guides collection is simple enough that anyone can figure it out, but still has all the components necessary.
Customizable
Custom settings allow even more personalization, like theme color or dark mode. A custom feed also limits the study guides to only your own subjects, so you can access the content you need easily.
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Accessible
Filters in the study guides page allow you to get only the study guides that you need. Sorting features allow you to order study guides by date, likes, etc. The search bar allows you to jump directly to any subject.


Model
public class ModelManager extends ComponentManager implements Model
eventsCenter
PREDICATE_SHOW_ALL_PERSONS
| Constructor | Description |
|---|---|
ModelManager()
|
|
ModelManager(ReadOnlyAddressBook addressBook,
UserPrefs userPrefs) |
Initializes a ModelManager with the given addressBook and
userPrefs.
|
| Modifier and Type | Method | Description |
|---|---|---|
void |
addPerson(Person person) |
Adds the given person.
|
boolean |
canRedoAddressBook()
|
Returns true if the model has undone address book states to
restore.
|
boolean |
canUndoAddressBook()
|
Returns true if the model has previous address book states to
restore.
|
void |
commitAddressBook()
|
Saves the current address book state for undo/redo.
|
void |
deletePerson(Person target) |
Deletes the given person.
|
boolean |
equals(java.lang.Object obj)
|
|
ReadOnlyAddressBook |
getAddressBook()
|
Returns the AddressBook
|
javafx.collections.ObservableList<Person> |
getFilteredPersonList()
|
Returns an unmodifiable view of the list of
Person
backed by the internal list of
versionedAddressBook |
boolean |
hasPerson(Person person) |
Returns true if a person with the same identity as
person exists in the address book.
|
void |
redoAddressBook()
|
Restores the model's address book to its previously undone
state.
|
void |
resetData(ReadOnlyAddressBook newData)
|
Clears existing backing model and replaces with the provided new
data.
|
void |
undoAddressBook()
|
Restores the model's address book to its previous state.
|
void |
updateFilteredPersonList(java.util.function.Predicate<Person> predicate)
|
Updates the filter of the filtered person list to filter by the
given
predicate .
|
void |
updatePerson(Person target,
Person editedPerson)
|
Replaces the given person
target with editedPerson .
|
raise
public ModelManager(ReadOnlyAddressBook addressBook, UserPrefs userPrefs)
public ModelManager()
public void resetData(ReadOnlyAddressBook newData)
Model
public ReadOnlyAddressBook getAddressBook()
Model
getAddressBook
in
interface Model
public boolean hasPerson(Person person)
Model
person
exists in the address book.
public void deletePerson(Person target)
Model
deletePerson
in
interface Model
public void addPerson(Person person)
Model
person
must not already exist in the address book.
public void updatePerson(Person target, Person editedPerson)
Model
target
with
editedPerson
.
target
must exist in the address book.
The person identity of editedPerson
must not be the same as another
existing person in the address book.
updatePerson
in
interface Model
public javafx.collections.ObservableList<Person> getFilteredPersonList()
Person
backed by the internal list of
versionedAddressBook
getFilteredPersonList
in
interface Model
public void updateFilteredPersonList(java.util.function.Predicate<Person> predicate)
Model
predicate
.
updateFilteredPersonList
in
interface Model
public boolean canUndoAddressBook()
Model
canUndoAddressBook
in
interface Model
public boolean canRedoAddressBook()
Model
canRedoAddressBook
in
interface Model
public void undoAddressBook()
Model
undoAddressBook
in
interface Model
public void redoAddressBook()
Model
redoAddressBook
in
interface Model
public void commitAddressBook()
Model
commitAddressBook
in
interface Model
public boolean equals(java.lang.Object obj)
equals
in class java.lang.Object


CRPF jawan injured in Naxal IED blast, 2 tribal labourers hurt
The injured jawan, identified as Munna Kumar, was airlifted to Raipur in Chhattisgarh for medical treatment.
by Rabindra Nath ChoudhuryBhopal: A CRPF jawan was on Friday injured when he stepped on an improvised explosive device (IED), planted by Maoists, in the forested village of Tarrem under Basaguda police station in Chhattisgarh’s south Bastar district of Bijapur.
The incident occurred when jawans of 168th battalion of CRPF were on an area-domination exercise, Bastar range inspector general of police P. Sunderaj said.
The injured jawan, identified as Munna Kumar, was airlifted to Raipur in Chhattisgarh for medical treatment.
In another incident, two tribal labourers, engaged in laying of a road, were injured when Maoists triggered an IED blast in the forested village of Puspal under Barsur police station in south Bastar district. The two injured workers were admitted in the hospital.


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{% extends "base.html" %} {% block title %}The data team{% endblock %} {% block content %} {% block heading %}Data glimps{% endblock %}
The data team is responsible for the data behind the website.


Anuj recently gave me one of the few WIO Links he got as a serial Kickstarter backer to try them out. The Wio Link are
No programming required ESP8266 based grove compatible boards with on-board USB-Serial and Li-ion battery charger. It essentially provides Grove sensors a Web API kind of look.
So you have these methods that are associated with various sensors/devices based on its functionality. Like an LED will have ON/OFF methods etc and a switch will have its status and so on. They can be programmed with an App which later provides you with API Endpoints to control the devices using basic HTTP urls in curl for example.
In this post, i walk you through the steps, just in case you got the Wio Link as well and we control an LED connected to the WIO link through the App itself. You start with downloading the app from the Playstore. The App starts with a sign-in process. Outside China, you have to choose the international server. Login and make an account. The app has a tour in which it asks you to press a button on the WioLink that basically turns the WioLink in an AP so, you can identify it and share the login credentials for your Wifi. I got this error.
Errors are good omens. Retrying i saw the Wio Link.
The App is not the best designed one for the purpose. It is not that user friendly and maybe Seeed will improve upon it. Next the App asks you to give the credentials to the Wifi that will be used by the Wio Link to talk.
Once thats done. You get the Visual WioLink to Add Groves to.
Now here’s a thing. If at this point you click API or Click Update and then click API you get the following error.
This action should be restricted in the App.The groves are not very well organised making to difficult to find things. I could not find the LED one that i have. So, went for the Relay as in the end i needed a digital output. Also added a switch just in case.
PS: Ignore the Infrared Emitter. I thought it was an LED at the time of taking the screen shot. Only to figure it out later :p
Now once you click Update the App configures the Wio Link and enables a set of API to control the groves. I am not sure what it does here. Uploading the code from phone to the grove does not seem to be happening, maybe they enable/update some flags or a look-up table. Just Guessing !
Once this is done, on the home screen you see this :
Now Lets see how the API looks like.
The best thing is that they provide the ability to make requests from the App itself. This comes handy to test things quickly. Here i send 1 to the Wio Link in hopes to turn the LED on.
Wohoo! Works the very first time. :D
Now the LED Off Case. I send 0.
Voila.
I just love the simplicity and fun of working with the WioLink. Truly fantastic what Seeed is offering at this price. They have to work a bit on the App as it crashes often. Rest all is in place. Lets see what more can we build with this !
Cheers,
Rohit


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Please Provide you Minecraft IGN and your current Email address.
Please login with your Email and Password, If you do not have an account yet please visit the register page where you can create an account


Game specification { "scenarioLocation": "/tanks/scenario.json", "scenarioName": "#multiplayer", "players": [ {"secretId": "p1", "publicId": 1, "color": "#ff0000"}, {"secretId": "p2", "publicId": 2, "color": "#0000ff"} ] }
Game ID
Player ID
Create remote game
Join remote game
Game specification { "scenarioLocation": "/tanks/scenario.json", "scenarioName": "#singleplayer", "players": [ {"publicId": 1, "color": "#ff0000"}, {"publicId": 2, "color": "#0000ff"} ] }
Player Actor ID
Start local game


systemd-escape - Escape strings for usage in system unit names
systemd-escape [OPTIONS...] [STRING...]
systemd-escape may be used to escape strings for inclusion in systemd unit names. The command may be used to escape and to undo escaping of strings.
The command takes any number of strings on the command line, and will process them individually, one after the other. It will output them separated by spaces to stdout.
By default this command will escape the strings passed, unless --unescape is passed which results in the inverse operation being applied. If --mangle a special mode of escaping is applied instead, which assumes a string to be already escaped but will escape everything that appears obviously non-escaped.
The following options are understood:
--suffix=
Appends the specified unit type suffix to the escaped string. Takes one of the unit types supported by systemd, such as ".service" or ".mount". May not be used in conjunction with --template=, --unescape or --mangle.
--template=
Inserts the escaped strings in a unit name template. Takes a unit name template such as<EMAIL_ADDRESS>May not be used in conjunction with --suffix=, --unescape or --mangle.
--path, -p
When escaping or unescaping a string, assume it refers to a file system path. This enables special processing of the initial "/" of the path.
--unescape
Instead of escaping the specified strings, undo the escaping, reversing the operation. May not be used in conjunction with --suffix=, --template= or --mangle.
--mangle
Like --escape, but only escape characters that are obviously not escaped yet, and possibly automatically append an appropriate unit type suffix to the string. May not be used in conjunction with --suffix=, --template= or --unescape.
-h, --help
Print a short help text and exit.
--version
Print a short version string and exit.
Escape a single string:
$ systemd-escape *(AqHallöchen, Meister*(Aq Hallexc3exb6chenex2cex20Meister
To undo escaping on a single string:
$ systemd-escape -u *(AqHallexc3exb6chenex2cex20Meister*(Aq Hallöchen, Meister
To generate the mount unit for a path:
$ systemd-escape -p --suffix=mount "/tmp//waldi/foobar/" tmp-waldi-foobar.mount
To generate instance names of three strings
$ systemd-escape<EMAIL_ADDRESS>*(AqMy Container 1*(Aq *(Aqcontainerb*(Aq *(Aqcontainer/III*(Aq<EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS>On success, 0 is returned, a non-zero failure code otherwise.
systemd(1), systemctl(1)


In case you are wondering how to get a passcode? send a message to<PHONE_NUMBER>4 on WhatsApp
NOTICE:
Due to the system glitch on school portal some couple of courses now have questions with no answers, and you are bound
to submit courses and nnot get 10/10 on some CIT's, NSC's, ENT's etc... The fault is not from our end. Don't forget
to follow the instruction on nouonline.net


This is a community site for movies. Here we can see what the community members are watching, and some of their details.


*** User 2017-05-03 15:07:38.353 ***
15:07:38.353 [info] Disabling blocking sync...
*** User 2017-05-03 15:07:38.356 ***
15:07:38.356 [info] Configured peer_service_manager partisan_default_peer_service_manager on node 'node-1@antoine-PC'
*** User 2017-05-03 15:07:39.691 ***
15:07:39.690 [info] Enabling membership...
*** User 2017-05-03 15:07:39.692 ***
15:07:39.692 [info] Disabling blocking sync...
*** User 2017-05-03 15:07:39.695 ***
15:07:39.694 [info] Configured peer_service_manager partisan_default_peer_service_manager on node 'node-2@antoine-PC'
*** User 2017-05-03 15:07:41.024 ***
15:07:41.024 [info] Enabling membership...
*** User 2017-05-03 15:07:41.025 ***
15:07:41.025 [info] Disabling blocking sync...
*** User 2017-05-03 15:07:41.028 ***
15:07:41.028 [info] Configured peer_service_manager partisan_default_peer_service_manager on node 'node-3@antoine-PC'
*** User 2017-05-03 15:07:41.190 ***
Joining node: 'node-3@antoine-PC' to 'runner@antoine-PC' at port 53425
*** User 2017-05-03 15:07:41.190 ***
Joining issued: 'node-3@antoine-PC' to 'runner@antoine-PC' at port 53425
*** User 2017-05-03 15:07:41.191 ***
Joining node: 'node-2@antoine-PC' to 'runner@antoine-PC' at port 50179
*** User 2017-05-03 15:07:41.191 ***
Joining issued: 'node-2@antoine-PC' to 'runner@antoine-PC' at port 50179
*** User 2017-05-03 15:07:41.191 ***
Joining node: 'node-1@antoine-PC' to 'runner@antoine-PC' at port 43637
*** User 2017-05-03 15:07:41.191 ***
Joining issued: 'node-1@antoine-PC' to 'runner@antoine-PC' at port 43637
*** User 2017-05-03 15:07:41.252 ***
Waiting for join to complete with manager: partisan_default_peer_service_manager
*** User 2017-05-03 15:07:41.252 ***
Finished.
*** CT 2017-05-03 15:07:41.252 *** COVER INFO
Adding nodes to cover test: ['runner@antoine-PC']
*** CT 2017-05-03 15:07:41.258 *** COVER INFO
Successfully added nodes to cover test: []
*** User 2017-05-03 15:07:41.289 ***
Tokens: [{select,1,select},
{var,1,title},
{',',1},
{var,1,rating},
{from,1,from},
{var,1,classics},
{where,1,where},
{var,1,year},
{comparator,1,'=>'},
{integer,1,1960},
{intersection,1,'and'},
{var,1,year},
{comparator,1,'<='},
{integer,1,1965}]
*** User 2017-05-03 15:07:41.289 ***
Parse Tree: {query,
{select,[title,rating]},
{from,classics},
{where,
{intersection,
{predicate,{var,year},'=>',1960},
{predicate,{var,year},'<=',1965}}}}
*** User 2017-05-03 15:07:41.390 ***
Tokens: [{select,1,select},
{var,1,title},
{from,1,from},
{var,1,filtered},
{where,1,where},
{var,1,rating},
{comparator,1,'=>'},
{integer,1,80}]
*** User 2017-05-03 15:07:41.390 ***
Parse Tree: {query,{select,[title]},
{from,filtered},
{where,{predicate,{var,rating},'=>',80}}}
*** User 2017-05-03 15:07:41.492 ***
Case finished: sql_combined_view_test
*** User 2017-05-03 15:07:48.527 ***
15:07:48.527 [info] Application lasp exited with reason: stopped
*** User 2017-05-03 15:07:48.528 ***
15:07:48.528 [info] Application partisan exited with reason: stopped
=== Ended at 2017-05-03 15:07:48
=== successfully completed test case
=== Returned value: ok
Test run history
| Top level test index


Battery & Charging
Just like the other models in the Renault Z.E. Range, Kangoo Z.E. is fitted with a lithium-ion battery, offering great performance. It is very simple to charge, even when it is fully discharged. It can also be recycled at the end of its life.
Purchase options
Kangoo Z.E. Battery
FOR MORE INFORMATION ON
Battery Hire
How it works
Hiring a battery keeps monthly costs affordable.
This Kangoo Z.E. offering allows you to buy the vehicle and lease the battery, which not only reduces the purchase price, but also gives maximum peace of mind. You only pay for what you need – you tell us how many miles you’ll do and how long you’d like to keep your Z.E.; we personalise your battery hire monthly payment to meet your own individual requirements.
Battery performance guaranteed to at least 75% of it’s original charge capacity. If not, we’ll repair or replace it. Complete 24/7 roadside assistance , even if you run out of charge. You enjoy your Z.E. while we keep its heart healthy. It’s that easy.
| Contract Term | Up to 6,000 miles | 9,000 miles | 12,000 miles | 15,000 miles |
|---|---|---|---|---|
| 36 months+ | £33 | £35 | £47 | £60 |
| 24 months | £42 | £44 | £56 | £69 |
| 12 months | £51 | £53 | £65 | £78 |
Battery Rental for Kangoo Z.E. including VAT (with Assistance for all breakdowns)*
*Additional combinations of terms and mileages are available, please consult your local Renault ZE dealer. Finance and hire facilities are provided by RCI Financial Services Limited t/a Renault Finance and are subject to status.
Full Purchase
How it works
We also off the Kangoo Z.E. i which allows you to buy the vehicle and the battery.
- No on-going monthly payments, just one simple payment.
- No mileage limit in the battery contract.
- Battery guarantee of 5 years/62,000 miles (whichever comes first), this includes the battery performance guarantee to at least 70% of its original capacity.
- Roadside assistance, breakdown only.
| Version | Total Retail Price After PICG |
|---|---|
| i Van Z.E. |
£16,161.00 excl. VAT |
| i Maxi Van Z.E. |
£17,062.00 excl. VAT |
| i Maxi Crew Van Z.E. |
£17,562.00 excl. VAT |
| i Maxi Crew Van Cab Z.E. | £18,062.00 excl. VAT |
*Additional combinations of terms and mileages are available, please consult your local Renault ZE dealer. Finance and hire facilities are provided by RCI Financial Services Limited t/a Renault Finance and are subject to status.
Charging
No fuss, clean and easy, for your everyday life.
Charging Network
A charging network is a network of publicly accessible charge points of various amounts of power. This system has been created through the combination of work by network providers, car manufacturers and the government.
In total there are over 6500 charge points spread across the UK that are accessible to the public through the use of R.F.I.D cards and smart phone applications.
The main manufacturers of these are:
Ecotricity
Ecotricity has its own charging network called ‘the Ecotricity Electric Highway’. This is a growing network of over 500 rapid chargers that are free to use. The points are located along motorways and aim to connect EV drivers across the UK.
Pod Point
The Pod Point network is one of the UK’s earliest EV charging networks. A £12.50 annual registration will give you access to about 1200 charging points spread over the UK. It works with a number of different providers to offer a range of charging options from 3kW to 43kW. Pod Point has recently announced that they will be switching to a Pay as you go scheme by 2015.
Polar
Charge Master Network (powered by polar energy) is one of the UK’s largest charging networks and has about 4000 charging points in the UK. There are several membership options to keep you connected. There is the option of a £20 annual subscription or simply using the pay as you go. To register for your Polar membership card: please e-mail here or telephone 01582 400 331 during office hours to obtain an application form.
Z.E. Charging
CHARGING YOUR KANGOO
With the Kangoo Van Z.E., driving is a very, very different affair. First, there’s the silence.
The silence of a 100% electric motor, which gives instant pulling power and acceleration. Then, there’s simplicity. The simplicity of an automatic gearbox, so the Kangoo Van Z.E. is a doddle to drive smoothly (as if you’d do it any other way). And because everything we’ve designed is to make electric the trip of tomorrow, there are two easy ways to charge your vehicle: the Single Wall-Box (home charging solution) and charging solutions at your workplace, or in public areas like supermarket car parks.
CHARGING OPTIONS EXPERTLY INSTALLED
British Gas can provide the fastest, safest and most convenient charging options for electric vehicles. Getting dedicated chargers installed is the simple way to make certain that you’re using your electric vehicles as efficiently and effectively as possible.
*Z.E. Ready is a registered trademark of Renault on installed equipment for charging electric vehicles. To have a right to use the brand Z.E. Ready Renault partners must commit to a list of technical specifications and the qualification process ZE Ready and have performed tests of compliance. The current version is Z.E. 1.2 ready. For more information about the standards, the list of approved partners and the process of qualification check lcie.com
Z.E. SERVICES
Designed for everyday life.
MAINTENANCE PACK: FOR WORRY FREE MOTORING
Complements the standard manufacturer’s warranty for the Renault Z.E. range:
Electric drive train warranty:
First two years unlimited, years three/four/five limited 100,000 miles (Two years unlimited mileage for Twizy).
Base vehicle warranty:
All Electrical vehicles in Renault range 4 years. Unlimited for first two years then limited to 100,000 miles, whichever comes first.
Maintenance:
Variable years/mileage options, depending on your requirements and the battery hire contract.
BREAKDOWN PACKAGE: FOR YOUR PEACE OF MIND
Stay covered, even if you run out of energy:
- Breakdown assistance
- 24 hours a day, seven days a week
- Towing to the nearest charge point
- Getting you to your destination
CONNECTION PACK: FOR MORE INTELLIGENT MOTORING
Once on-board, use your mobile, smartphone or PC for a range of features:
Intelligent, interlinked satellite navigation
- Traffic GPS in high definition
- Mobile radar alerts
- Google local search
- Weather forecasts
Check the battery charge of your vehicle remotely
- Control your range
- Directions to charge points
Dynamic fleet management
- Vehicle data is sent automatically to the fleet manager daily, enables better management of electric vehicles
Ready to take Kangoo Z.E. for a spin?
Go even further