Undergraduate
Minors Offered by the Department
The Minor in Computer and Information Sciences
A minor in computer science complements a major in another discipline by giving the student a greater depth of appreciation of the inner workings of computer technology, it's possibilities and limitations. The courses in the minor provide the student with a practically useful level of skill at computer programming as well. Specific requirements for the minor can be found in the University catalog at requirements for the minor in Computer and Information Sciences. Prior to applying for the minor, students should have completed CISC courses up to and including CISC 181 and must have completed MATH 241 or MATH 210. Acceptance into the minor is limited by program capacity. Apply online at http://www.udel.edu/udsis-student.
The Bioinformatics Minor for non-CS majors
The minor in Bioinformatics is given by the Department of Computer and Information Sciences and is intended for students who are majoring in the Life Sciences, ie. Biology, Chemistry, Chemical Engineering, Animal & Food Science, Plant & Soil Science, Marine Biology. The Bioinformatics Minor provides students in these disciplines with expertise in computational approaches to the life sciences. Specific requirements are outlined in the University catalog at requirements for the Bioinformatics minor.
The Computational Biology Minor for CS majors
Computer science majors interested in applying their expertise to problems in the Life Sciences should consider the Computational Biology minor offered by the Biological Sciences Department. Specific requirements are outlined in the University catalog at requirements for the Computational Biology Minor.


The JVM tool interface (JVM TI) is a native programming interface for use by tools. It provides both a way to inspect the state and to control the execution of applications running in the Java virtual machine (JVM). JVM TI supports the full breadth of tools that need access to JVM state, including but not limited to: profiling, debugging, monitoring, thread analysis, and coverage analysis tools.
Note: JVM TI was introduced at JDK 5.0. JVM TI replaced the Java Virtual Machine Profiler Interface (JVMPI) and the Java Virtual Machine Debug Interface (JVMDI) which, as of JDK 6, are no longer provided.
java.lang.instrument
package - a Java programming language alternate to JVM TI if
only the instrumentation functionality of JVM TI is used.* As used on this web site, the terms "Java Virtual Machine" or "JVM" mean a virtual machine for the Java platform.


LAUNCH YOUR FLEET Teleject Joe Example 1:59 Game board goes here Game pieces go here Reset Placements All Systems Go! Go! Go!


{% extends 'ka_lite/base.html' %} {% load staticfiles %} {% block title %}Home{% endblock title %} {% block headcss %} {% endblock headcss %} {% block bodycontents %}
More and more learning materials are being released under Creative Commons licenses, which allow them to be shared, used, and remixed freely, both online and offline.
The cost of hardware is decreasing much faster than the cost of Internet bandwidth; devices like the Raspberry Pi and low-end Android tablets open up computing to new segments of humanity.
In the absence of Internet connectivity, content and software can be distributed through existing human networks, carried on USB sticks and other portable devices to be shared with others.
In order to enable access for as many people as possible, our tools are designed to run on a broad diversity of devices, ranging from old repurposed hardware, to a wide variety of new low-cost devices.
Every person, community, or country knows its own needs and values best, and our role is to collaborate in supporting self-fulfilment, not to dictate solutions. We want to create tools to allow people to learn, teach, create, and share on their own terms.
Our tools aim to support diverse user needs, in both classrooms and informal learning environments. We work with our partners to understand and support the needs of contexts that range from orphanages, to schools, to prisons, to refugee camps, to homes.


The Science of Great UI Review
This repository is a review of Mark Miller’s Course (The Science of Great UI)
- Introduction
- Converting Light into Understanding
- Certainty, Ambiguity, Context
- Grouping
- Symbols
- Cognitive Load
- Granularity
- Visual Search
- Background and Foreground (part 1)
- Noise, Weak Signal, and Clarity
- Recognition vs. Recall, Orienteering, and Paths
- Responsiveness & The Feedback Loop
- Discoverability
- Wrapping Up Efficiency in Thought and Motion
- Resources
- Personal Thoughts
- Purchase the Course
Introduction
- Mark Miller discusses high level concepts that the course will review
- Miller also talks about a concept called Dark Design patterns very briefly
Converting Light into Understanding
- Interesting facts about the eye and brain are discussed
- The fovea is responsible for sharp central vision (also called foveal vision)
- Necessary in humans for activities where visual detail is of primary importance, such as reading and driving
- Rods in Human eye
- 120 Million
- Cones in Human eye
- 7 million
- Fovea and rapid eye movement help make a visual field
Most of what we think is true is a series of shortcuts designed to keep us alive
Certainty, Ambiguity, Context
- Ambiguity makes certainty impossible
- Sufficient context is the cure for ambiguity
- The Blivet Anti-pattern happens when an ambiguous presentation is adjoined by conflicting context
- To fix the Blivet Anti-pattern, remove the conflicting context
- RTFM (Read the Freaking Manual) design smell occurs when there is excessive/redundant instructions on how to use (or not use) the UI.
- When the RTFM design smell is present, see if the UI can be simplified (to no longer need the instructions).
- If you can’t fix the RTFM design smell, edit the instructions to use fewer words.
Grouping
- Grouping is something the mind naturally wants to do
- It’s part of our attempts to reduce complexity
- It’s like a natural compression algorithm in our head
- We can group in a variety of ways to make it easier for humans
- Containers
- Proximity
- Color (opacity, brightness, saturation)
- Symmetry
- Continuity (along a continuous line or curve)
- Shape
Symbols
- A simple image that represents something bigger, like an idea
- Complex detailed symbols take more time to parse than simple ones
- To make it easier to recognize symbols, they should be distinct
- Our minds have a huge capacity to associate meaning to symbols
- Consider the alphabet
- In english, 52 letters (Upper and Lower characters)
- In Chinese roughly 30,000 to 80,0000 characters
Cognitive Load
- Sharp corners seem to inspire a slightly higher cognitive load in the brain.
- We tend to see sharp corners as more salient (important) than obtuse corners.
- Use sharp corners for important corners (a point)
- Use rounded corners for everything else.
Granularity
We can increase overall message capacity by combining channels
- This increases channel bit capacity, but it is not an additive operation.
- (Other limits on our ability to handle complexity can also be at play)
We may be able to reduce communication errors by:
- Adding redundant channels
- Adding reference points
- Parts of Speech:
- Nouns
- Pronouns
- Adjectives
Channel capacity limits will be a constraining force on other guidelines.
Visual Search
- Sampling Density inside the fovea is high.
- As we move farther from the fovea:
- Sampling density diminishes
- We lose color perception
- Peripheral vision detects motion and helps you balance and move through space.
- Our brains can search the entire visual field using parallel processes.
Visual searches that heavily utilize our brain’s cognitive powers:
- Can operate only on a restricted portion of the visual field.
When designing icons:
- Avoid thin lines and tiny details
- Thick lines and filled shapes are more easily seen in the periphery.
Background and Foreground Part 1
Backgrounds:
- Should be a solid color
Emphasis should match Information Relevance
- Constrained by Channel Capacity Limits
- No more than 3 levels in the brightness channel
Background Color
Reference Points and Relativity
Minimum Distance for Readability
Color and Perceived Brightness
Noise, Weak Signal, and Clarity
- Hindering Clarity are 2 things:
- Visual Noise
- Weak Signal
Recognition vs. Recall, Orienteering, and Paths
Long Paths:
- Are harder to remember (increased cognitive load, increased likelihood of mistakes)
- Take longer to perform
- More movement, more thought
- Can induce fatigue
Narrow paths:
- Are harder to perform (require more precision)
- Increase likelihood of mistakes
Strenuous/steep paths:
- Induce more fatigue
Erratic paths (require context shifts)
Responsiveness & The Feedback Loop
- Mark Miller discusses a tool that he built which you can find at github HERE
Discoverability
- Discoverability should be fluid and in parallel (avoid modal instruction)
- Discoverability should be close in proximity to the content of interest.
- Discoverability content should be concise and clear.
- Use images (especially when the text can become more concise)
- Live preview is the best discoverability
- When you invent new UI:
- Set aside time in the schedule to design and implement good discoverability.
Wrapping Up Efficiency in Thought and Motion
- Discuss how our brains work and interact with the world.
- Some short clips with music are presented.
Resources
- A pdf is given at the end with more condensed notes on all the videos is given.
Personal Thoughts
- Very impressive collection of strategies are presented, I am very intrigued with all the findings and think others will enjoy the course as well.
Purchase the Course
Go to Science of Great UI to purchase and watch this great course.
Here are my review notes https://t.co/ERNo7ue7ik for the science of @greatui which come straight from the course https://t.co/Lep7cOUIOs
— Jean-Marcel Belmont (@jbelmont80) July 29, 2017


The world of work is more uncertain and blurrier than it has ever been before. A “job for life” - common to the parents of Gen X and Millennials - now either sounds like an impossible absurdity, like spotting a Dodo on your way to the pub, or worse, a threat.
Meanwhile, we’re all making the best we can of what’s left of the workplace, and technology has allowed whole new genres of work to thrive. While you and I may be weighing up the consequences of becoming a food delivery cyclist (in the “pro” column: super shredded thighs, bro), others have discovered that being a Youtube Content Creator is not just a legitimate way to make cash, with a chillingly ad-agency-tuned job title, but it will make them lots of the green stuff. It’ll bring fame, wealth and controversy along for the ride too.
In the world of the Online Celeb, being a douchebag is optional - but apparently it helps. And nothing enhances your douchebag status than extreme wealth, plus - as demonstrated by The Rich Kids Of Instagram - there is the added advantage that your wealthy status actually creates more money, and so on.
Say what you like about either of these groups of people, but by accident or design, they have found a way to make money by just having fun: playing video games, going shopping, reacting to things and then uploading a video of it with an accompanying “Youtube Face".
Essentially, they make money by doing what they’d do when not doing what the other 99% traditionally consider “work”. Their “play” has become their “work”. Of course it works a bit differently for us. Here's how your work will become your play. Maybe you won't be able to tell the difference, or care. Time to jump into the verisimulator.
What do people do if given endless free time with no financial constraints?
Sadly, you and I are probably not going to become wealthy by filming our day-to-day lives, unless you are the sort of person whose first reaction to stumbling across a dead body is to apologise to your fans for the video not being as “fun” as you intended. However, we do need to contend with the same murky re-balancing of work and play, because, as discussed ad nauseam on MONTAG previously, the machines are coming for your job.
Yet if you’re holding out for the dream of Universal Basic Income - the juicy state hand-out for everyone - well, you might actually be backing the right horse: test studies in Finland show that giving people UBI seems to deliver a net positive for society.
And yet. What are you gonna do with your time? What happens when you can choose exactly what to do with your life? What fills the gap?
X Marx the spot
Marx’s "Fragment on Machines”, as Kathryn explained recently, posits that “since capitalism relies on the surplus of labor and accelerates technology to accomplish this labor, it will eventually create the conditions of its own undoing: labor time will be reduced to almost nothing, and workers will be free to develop themselves as individuals.”
So… do people, without the pressure of needing to work to earn, choose a lifestyle of freedom, fun and games? Do they switch from Work to Play?
If the burgeoning genre of “verisimulation” games is anything to go by: no, not really.
Just Deserts
A “verisimulator” is a game that is “stupefyingly like reality.” It’s a game that replicates, in excruciating detail, a reasonably common and achievable job, like driving a train or a truck. And they're much more popular than you'd believe.
A verisimulator is distinct to a Sim game like Sim City or The Sims, in that in the latter you are playing god and building worlds, where as in a verisimulator, you perform tightly-defined tasks in a world that already very much exists. In both cases you like out a fantasy of doing something you don’t get to do in your day-to-day life; it’s just that in verisimulators, you could do them if you really wanted to.
Bluntly put, verisimulators are intensely boring. And that’s just how their millions of fans like it.
The grandparent of verisimulator games is a mini game buried in a 90’s Sega Megadrive game that was never actually released to the public. Penn & Teller's Smoke and Mirrors would have been released on the Sega Mega-CD if the developer of the game hadn’t gone bust just before launch. Allegedly, the game has cameos by Debbie Harry and Lou Reed, which, unless you hung around the Lower East Side in 1978, means that generally, the game is not much like real life.

The snag? The steering is not quite centred, so the role of the "driver" is to correct the steering so that the bus doesn’t slowly veer off the road and crash. If you allow this to happen, the bus is towed back to the start, and you begin again.
For successful players, after having driven 400 miles in real time, your prize is to earn one point, and the opportunity to drive back to the start again. In real time. To win one more point.
The game gets really tricky on the way back, when the sun sets and the bus’s paltry lights cast a limited splash of light onto the road surface, making continuing in a straight line a little harder.
Occasionally, something exciting happens, like here when a bug splats against the screen.
Desert Bus is played strictly for the LOLs. For The Win. It’s couched in irony.  No-one plays Desert Bus expecting it to be like driving a bus.
For that, you need one of the many modern bus-driving verisimulators, a desire to drive a bus without leaving your home, and a lot of patience.
Bus-A-Move
Of those games which recreate in agonising detail the devastating mundanity of real-life bus-driving work, OMSI: The Bus Simulator reigns supreme. OMSI allows you to pick a route, and… drive a bus. You collect passengers every kilometre or so, taking their money, giving them the correct change, and pulling off into traffic again. It captures every single tiny detail of an utterly normal day of an utterly normal job, and lets you “play” (or should that be "work"?) it in real time.
Fans are breathless about the game’s accuracy: “You get to drive a very accurate, detailed, digital version of a real German omnibus. Nearly all the dashboard controls and buttons are fully operational. The engine noises are spectacularly-well done. They even captured the rickety windows and loose parts of the bus shaking and vibrating when going over bumps, which sounds extremely realistic.”

The market for these games is only limited by players’ desire to virtually experience severely ordinary work, although the games do lean quite a lot towards transportation-based roles.
Here’s the mighty Euro Truck Simulator 2, in which you can experience the thrills, spills and - one supposes, the gut-wrenching excitement - of driving a bus full of passengers to, for instance, Gdansk in a Marcopolo Paradiso G7 1800 DD.
In ETS2, you can enjoy every tiny gear change, squeak of the suspension and every tick-tock of the indicator as you trundle towards Gdansk. I note that the bus has clearly been maintained in a cosy and warm condition, judging by the number of female passengers who have chosen to wear tight jeans and crop-tops.
And if steering seems like too much of a drag, what about Train Simulator 2017? Who, honestly, has not wanted to drive a French TGV the 105km that lies between Marseille and Avignon?
And... if the idea of movement itself is boring, what about Car Mechanic Simulator 2018, where you can repair cars as a virtual mechanic in a perfectly and lovingly created car garage?
“At last you have the chance to experience your dream job - driving a truck”
To the outside world, the enjoyment of the verisimulator is almost impossible to understand. Often this bewilderment is expressed as bemusement, or downright amusement. In this “Let’s Play” video, two Polygon writers, one of whom sounds like Mike Diamond from the Beastie Boys, but probably isn’t, play American Truck Simulator, and - understandably - are unable to resist the temptation of playing it absurdly.
Their chaotic gameplay makes the game look like a version of Grand Theft Auto where you can only drive trucks, and where murder sprees are the result of disastrously ill-judged driving decisions.
Once writers Griffin and Justin get going, a weirdly hypnotic sense to the gameplay sets in. The sparse landscape zips past as they career down freeways and it’s not dissimilar to the weird soporific state you achieve after several hours of driving along an Autobahn without taking a break.
However, their guffaw-laden gameplay is not that of a typical American Truck Simulator gamer, and neither is their habit of crashing their truck into gas stations. Indeed, the forums for ATS are awash with gamers dissecting the game’s nuances.
Once again, discussions centre on the game’s realistic nature, and gamer MatzTruckz is impressed:
“The (gear) ratios and transmission/drivetrain physics are definitely close enough for manual 18-speed shifting. I just finished a few thousand miles today and really enjoyed it.”
Here’s where the gap that feels insurmountable to most appears. One avid gamer humblebragged about the hours he’d spent playing American Truck Simulator, claiming in excess of 300 hours of play behind the wheel. That’s the equivalent to about two months’ worth of real-life employment.
It doesn’t take a highly inquisitive mind to ask one simple question: why not just... become a bus driver? According to Stagecoach, one of the UK’s main bus operators, training to become a driver takes just a few days. Our friend who clocked in hundreds of hours could have earned a month’s wages of real money, in the real world, in that time.
So why is he and the many, many other verisimulator gamers doing it?
Making the dream virtual reality
People generally work for the fulfilment of a task well done, the feeling of being part of a team or community, and the sense that they are vaguely adding something to society. Perhaps verisimulators give gamers that feeling, albeit in a field that ticks a childhood ambition, that is not too distant to be utterly unimaginable.
 But if you find driving a truck exciting, then a verisimulator offers an experience that is close enough to feel real, and just far enough away to feel viscerally thrilling.
Whatever the reason is, verisimulators certainly hint at a future that we’re all soon to inhabit: a future where our jobs either vanish or are suddenly not needed, or are deemed uncool. You’ll want to do something with your time, and if money is no longer an issue, why not pander to your true self and do what you really want?
Maybe driving a train, or a truck isn’t your fantasy, but be honest: is that really any kinkier than the life you truly yearn for?


- image - Variable in class com.fsc.cicerone.view.itinerary.ItineraryModifier
-
- IMAGE_UPLOADER - Static variable in class com.fsc.cicerone.app_connector.ConnectorConstants
-
URL of the script that takes care of uploading the images to the server.
- ImageManager - Class in com.fsc.cicerone.manager
-
A class that provides useful functions for the management of images.
- ImageManager(Activity) - Constructor for class com.fsc.cicerone.manager.ImageManager
-
ImageManager's constructor.
- imageManager - Variable in class com.fsc.cicerone.view.itinerary.ItineraryModifier
-
- imageUrl(String) - Method in class com.fsc.cicerone.model.Itinerary.Builder
-
Set the itinerary's image url.
- IMG_FOLDER - Static variable in class com.fsc.cicerone.app_connector.ConnectorConstants
-
URL of the images folder on the server.
- IMG_REQUEST - Static variable in class com.fsc.cicerone.manager.ImageManager
-
- IMG_URL_KEY - Static variable in class com.fsc.cicerone.model.Itinerary.Columns
-
- INSERT_ITINERARY - Static variable in class com.fsc.cicerone.app_connector.ConnectorConstants
-
URL of the server-side connector for the insertion of an itinerary.
- INSERT_ITINERARY_REVIEW - Static variable in class com.fsc.cicerone.app_connector.ConnectorConstants
-
URL of the server-side connector for the itinerary_review table
- INSERT_REPORT - Static variable in class com.fsc.cicerone.app_connector.ConnectorConstants
-
URL of the server-side connector for the report details table.
- INSERT_RESERVATION - Static variable in class com.fsc.cicerone.app_connector.ConnectorConstants
-
URL of the server-side connector to insert a new reservation.
- INSERT_USER - Static variable in class com.fsc.cicerone.app_connector.ConnectorConstants
-
URL of the server-side connector for the user table.
- INSERT_USER_REVIEW - Static variable in class com.fsc.cicerone.app_connector.ConnectorConstants
-
URL of the server-side connector for the user_review table
- INSERT_WISHLIST - Static variable in class com.fsc.cicerone.app_connector.ConnectorConstants
-
URL of the server-side connector for the wishlist table.
- insertUser(Activity, User, Consumer<Boolean>) - Static method in class com.fsc.cicerone.manager.AccountManager
-
Inserts the user into the database.
- isAppInBackground(Context) - Static method in class com.fsc.cicerone.notifications.NotificationUtils
-
Method checks if the app is in background or not.
- isConfirmed(Activity, Itinerary, Consumer<Boolean>) - Static method in class com.fsc.cicerone.manager.ReservationManager
-
Check if an reservation is already confirmed.
- isConfirmed() - Method in class com.fsc.cicerone.model.Reservation
-
Get the value that indicates whether or not the reservation is confirmed.
- isConfirmed() - Method in class com.fsc.cicerone.model.ReservationTest
-
- isInLanguages(Collection<Language>) - Method in class com.fsc.cicerone.model.Itinerary
-
Check if the itinerary is available in at least one of the given languages.
- isInLanguages(Language) - Method in class com.fsc.cicerone.model.Itinerary
-
Check if the itinerary is available in the specified language.
- isInWishlist(Activity, Itinerary, Consumer<Boolean>) - Static method in class com.fsc.cicerone.manager.WishlistManager
-
Check if an itinerary is present in a user's wishlist on the server.
- isLogged() - Static method in class com.fsc.cicerone.manager.AccountManager
-
Check if the user is currently logged.
- isReserved(Activity, Itinerary, Consumer<Boolean>) - Static method in class com.fsc.cicerone.manager.ReservationManager
-
Check if an itinerary is already reserved.
- isReserved() - Method in class com.fsc.cicerone.view.user.ItineraryDetails
-
A function that checks if the logged User has already asked for a reservation for the current
Itinerary.
- isReviewed() - Method in class com.fsc.cicerone.view.user.ItineraryDetails
-
A function that checks if the current Itinerary has been already reviewed by the logged
User.
- isReviewed() - Method in class com.fsc.cicerone.view.user.ProfileActivity
-
A function that check is the User of the ProfileActivity has been already reviewed by the
logged one.
- isReviewedItinerary(Activity, User, Itinerary, RunnableUsingBusinessEntity) - Static method in class com.fsc.cicerone.manager.ReviewManager
-
Check if itinerary is reviewed by user.
- isReviewedUser(Activity, User, User, RunnableUsingBusinessEntity) - Static method in class com.fsc.cicerone.manager.ReviewManager
-
Check if user is reviewed by user.
- isSelected() - Method in class com.fsc.cicerone.manager.ImageManager
-
Return a boolean that informs if the image has been selected or not.
- isValid() - Method in class com.fsc.cicerone.model.User.Credentials
-
Check that the username and password are not both empty.
- Itinerary - Class in com.fsc.cicerone.model
-
An entity class that stores the data of an itinerary.
- Itinerary() - Constructor for class com.fsc.cicerone.model.Itinerary
-
Default empty constructor.
- Itinerary(String) - Constructor for class com.fsc.cicerone.model.Itinerary
-
Itinerary's constructor.
- Itinerary(JSONObject) - Constructor for class com.fsc.cicerone.model.Itinerary
-
Create a new Itinerary object based on a JSON Object.
- itinerary - Variable in class com.fsc.cicerone.view.itinerary.ItineraryActivity
-
- Itinerary.Builder - Class in com.fsc.cicerone.model
-
A factory for a Itinerary's object.
- Itinerary.Columns - Class in com.fsc.cicerone.model
-
A utility class that contains various strings to be used as keys to communicate with the
remote server.
- ITINERARY_CODE_KEY - Static variable in class com.fsc.cicerone.model.Itinerary.Columns
-
- ITINERARY_IN_WISHLIST_KEY - Static variable in class com.fsc.cicerone.model.Wishlist.Columns
-
- ITINERARY_KEY - Static variable in class com.fsc.cicerone.model.Reservation.Columns
-
- ITINERARY_REVIEW - Static variable in class com.fsc.cicerone.app_connector.ConnectorConstants
-
URL of the server-side connector for the itinerary_review table.
- ItineraryActivity - Class in com.fsc.cicerone.view.itinerary
-
A class that represents the basic user interface to display the information of an itinerary.
- ItineraryActivity() - Constructor for class com.fsc.cicerone.view.itinerary.ItineraryActivity
-
Empty Constructor
- ItineraryActivity(int) - Constructor for class com.fsc.cicerone.view.itinerary.ItineraryActivity
-
A Constructor that takes a layout as a parameter.
- ItineraryAdapter - Class in com.fsc.cicerone.adapter
-
An adapter that holds a list of itineraries.
- ItineraryAdapter(Activity, List<Itinerary>, Fragment) - Constructor for class com.fsc.cicerone.adapter.ItineraryAdapter
-
Constructor.
- ItineraryCreation - Class in com.fsc.cicerone.view.user.registered_user.cicerone
-
A class that represents the user interface to create an itinerary.
- ItineraryCreation() - Constructor for class com.fsc.cicerone.view.user.registered_user.cicerone.ItineraryCreation
-
Empty Constructor.
- ItineraryCreation(int) - Constructor for class com.fsc.cicerone.view.user.registered_user.cicerone.ItineraryCreation
-
A Constructor that takes a Layout as a parameter.
- ItineraryDetails - Class in com.fsc.cicerone.view.user
-
A class that represents the user interface to show all the details of an itinerary.
- ItineraryDetails() - Constructor for class com.fsc.cicerone.view.user.ItineraryDetails
-
Constructor for the class.
- ItineraryDetails(int) - Constructor for class com.fsc.cicerone.view.user.ItineraryDetails
-
A second Constructor for the class that takes a LayoutId as a parameter.
- ItineraryFragment - Class in com.fsc.cicerone.view.user.registered_user
-
Class that contains the elements of the tab "itinerary" on the account details page.
- ItineraryFragment() - Constructor for class com.fsc.cicerone.view.user.registered_user.ItineraryFragment
-
Empty constructor
- ItineraryManagement - Class in com.fsc.cicerone.view.user.registered_user.cicerone
-
A class that shows the information of an itinerary on the Cicerone-side, allowing for future
updates.
- ItineraryManagement() - Constructor for class com.fsc.cicerone.view.user.registered_user.cicerone.ItineraryManagement
-
An empty Constructor.
- ItineraryManagement(int) - Constructor for class com.fsc.cicerone.view.user.registered_user.cicerone.ItineraryManagement
-
A Constructor that takes a Layout as a parameter.
- ItineraryManager - Class in com.fsc.cicerone.manager
-
A class that provides useful functions for the management of the itineraries.
- ItineraryModifier - Class in com.fsc.cicerone.view.itinerary
-
A class that represents the basic user interface to modify the information of an itinerary.
- ItineraryModifier() - Constructor for class com.fsc.cicerone.view.itinerary.ItineraryModifier
-
Empty Constructor.
- ItineraryModifier(int) - Constructor for class com.fsc.cicerone.view.itinerary.ItineraryModifier
-
A Constructor that takes a Layout as a parameter.
- ItineraryParticipantsDialogFragment - Class in com.fsc.cicerone.view.user.registered_user.cicerone
-
A class that displays the participants list of an Itinerary as a dialog.
- ItineraryParticipantsDialogFragment() - Constructor for class com.fsc.cicerone.view.user.registered_user.cicerone.ItineraryParticipantsDialogFragment
-
Empty Constructor.
- ItineraryReview - Class in com.fsc.cicerone.model
-
A itinerary review represented in the system Cicerone.
- ItineraryReview(JSONObject) - Constructor for class com.fsc.cicerone.model.ItineraryReview
-
ItineraryReview's constructor.
- ItineraryReview(String) - Constructor for class com.fsc.cicerone.model.ItineraryReview
-
ItineraryReview's constructor.
- ItineraryReview.Builder - Class in com.fsc.cicerone.model
-
A factory for a ItineraryReview's object.
- ItineraryReview.Columns - Class in com.fsc.cicerone.model
-
A utility class that contains various strings to be used as keys to communicate with the
remote server.
- ItineraryReviewTest - Class in com.fsc.cicerone.model
-
- ItineraryReviewTest() - Constructor for class com.fsc.cicerone.model.ItineraryReviewTest
-
- ItineraryTest - Class in com.fsc.cicerone.model
-
- ItineraryTest() - Constructor for class com.fsc.cicerone.model.ItineraryTest
-
- ItineraryUpdate - Class in com.fsc.cicerone.view.user.registered_user.cicerone
-
A class that represents the user interface for the update of an itinerary's details.
- ItineraryUpdate() - Constructor for class com.fsc.cicerone.view.user.registered_user.cicerone.ItineraryUpdate
-
Empty Constructor.
- ItineraryUpdate(int) - Constructor for class com.fsc.cicerone.view.user.registered_user.cicerone.ItineraryUpdate
-
A Constructor that takes a Layout as a parameter.
- ItineraryViewHolder - Class in com.fsc.cicerone.adapter.view_holder
-
A view holder that shows an itinerary.
- ItineraryViewHolder(View, Context) - Constructor for class com.fsc.cicerone.adapter.view_holder.ItineraryViewHolder
-
The view holder's constructor.


Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 4
For the black pepper beef, whisk together the light soy sauce, dry sherry, garlic, cracked black pepper and cornflour in a bowl. Add the beef slices and stir well to coat the beef in the marinade. Cover and set aside in the fridge to marinate for at least 30 minutes.
At the end of the marinating time, remove the beef from the marinade (discard the marinade). Heat a wok until nearly smoking, then add the vegetable oil and beef. Stir fry for 1-2 minutes, or until just browned all over. Remove the beef from the wok and set aside.
Add the peppers to the wok and stir fry for 1-2 minutes, then add the oyster sauce, dark soy sauce, sesame oil and water. Cook for one minute, then return the beef to the wok and stir fry for a further minute. Keep warm.
For the egg fried rice, heat a clean wok until hot and add the oil. Add the cooked, cooled rice and stir fry for 2-3 minutes to heat through.
Lightly mix the beaten eggs and sesame oil together, then pour over the rice. Continue to stir fry for 2-3 minutes, breaking up any large lumps of egg and rice with a wooden spoon, until the egg is set. Season, to taste, with salt and freshly ground black pepper, then stir in the spring onions and coriander.
To serve, spoon the black pepper beef onto serving plates and pile the egg fried rice alongside.


The application supports the following job parameters, the exact case below must be used. The job parameters are applied to all the requests in the job.
The data for each request is submitted as a file attachment using one of the supported input data content types. Multiple requests can be created by adding multiple file attachments.


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Deprecation Warning: The grid-width
has been moved to Neat and will be removed in the next major version release.
Easily setup and follow a grid based design. Check out gridulator.com
The $gw-column
and $gw-gutter
variables must be defined in your base stylesheet to properly use the grid-width
function.


Feauture
Details
Release Date
N/A
Display
Super Retina, 5.8 inches, 84.4 cm2 (~82.1% screen-to-body ratio) XDR OLED capacitive touchscreen
1125 x 2436 pixels, 19.5:9 ratio (~458 ppi density)
Dimension
144 x 71.4 x 8.1 mm (5.67 x 2.81 x 0.32 in)
Weight
188 g (6.63 oz)
OS
iOS 13, upgradable to iOS 13.2
Chipset
Apple A13 Bionic (7 nm+)
CPU
Hexa-core (2x2.65 GHz Lightning + 4x1.8 GHz Thunder)
GPU
Apple GPU (4-core graphics)
Memory
N/A
Cameras
Triple 12MP (Wide) + 12MP (Telepoto) + 12MP (Ultrawide)
Dual 12MP (Wide) + SL 3D camera
Sensors
Face ID, accelerometer, gyro, proximity, compass, barometer Siri natural language commands and dictation
Battery
Colors
Space Gray, Silver, Gold, Midnight Green (matte colors)
Versions
A2215 (Global market) | A2160 (USA, Canada, Puerto Rico, U.S. Virgin Islands) | A2217 (China, Hong Kong)


I am Tala Hajeer, Iam 26 YO. Eager to learn about coding and software development and find the meeting points between it and my original field.


Former Nigerian Footballer Critically Down With Liver Disease (Photo)
by Emmanuel EgobiambuA former Golden Eaglets star who played at the 1985 U-17 World Cup Chukwumah Nwaoha is critically down with a liver disease, Concise News has learned.
Concise News understands that Nwaoha won the competition with the team that included Nduka Ugbade, Jonathan Akpoborire, Fatal Atere and others.
Presently, he is on admission at the Federal Medical Center (FMC) in Umuahia, Abia State and needs immediate surgery as he battles for his life.
Nwaoha does not have the needed money to carry out the surgery and is pleading on Nigerians to help him.
Following the team’s win at the World Cup in 1985, Nwaoha had a street named after him at the Housing Estate, Owerri, Imo State.
The former footballer hails from Mbubo village in Umunna Nsulu Autonomous Community, Isiala-Ngwa North L. G.A, Abia State.


As a sophomore, I missed out on so many important events last year including Homecoming weekend. If you’re like me, it definitely makes you feel like a freshman again. With so many underclassmen who, like me, are experiencing this tradition for the first time, I decided to ask upperclassmen their favorite memories and tips for surviving the weekend.
Kearsten Miller, a senior studying music education and vocal performance, will be marching in this year’s parade with the co-ed fraternity Alpha Psi Lambda. She says that her favorite memory from past homecomings is interacting with alumni from her fraternity.
Miller also explained that she feels a sense of community beyond her student organizations during Homecoming.
“Homecoming has also given me a sense of community because so many different groups are coming together to make these events even possible,” Miller said.
Unlike Miller, Riley Denney, a junior studying early childhood education, has never marched in the parade. However, she said it was her favorite memory during freshman year when she watched it for the first time.
“It was so cool to see all of the different student organizations take part in it and get everyone on campus hyped for Homecoming,” Denney said. “Homecoming weekend is my favorite weekend of the year at OU.”
Despite the city’s Halloween block party being cancelled due to an increase in COVID-19 cases, Homecoming celebrations still seem to be taking place as normal with no significant adjustments being made.
Miller said that this year’s parade will be closer to past ones, despite COVID-19 concerns.
“I do think the attempt of having a more normal homecoming this year is the main focus and plan, but I am not sure how safe that will truly be,” Miller said. “Most Homecoming events are held outside, so that helps with the air circulating. Since the events are throughout this week, there is not much room anymore for change, so I think it will be as close to normal as they can get it.”
Denney said that she’s thrilled for the upcoming events and hopes that it will be as close to past years’ weekends as possible.
“I do think Homecoming will be as normal as possible this year, thankfully,” Denney said. “I’m super excited to hear that all of the normal activities are happening, such as the pep rally with the band and the parade. Homecoming is such an exciting weekend and I can’t wait for the underclassman to get to experience it this year.”
Homecoming weekend can be intense, especially for underclassmen who have never experienced it before. Miller says the best tip for surviving the weekend is to not drain your energy by participating in too many activities in one day.
“There will be an entire weekend of events, so you do not need to give all of your energy to one,” Miller said. “Also, take this time to sleep in when you can. Most events go almost all day, so you do not need to get there right when it starts.”
Denney explained that the best way to get through the hectic weekend is to drink water, get some rest and enjoy the celebration.
“Soak up every minute because it goes so fast and soon enough it will be your last OU Homecoming,” Denney said.
Many students are upset about what COVID-19 has taken away, like Halloween Weekend. We should, however, appreciate that we can still celebrate this tradition. It’s especially important for underclassmen to participate since we already missed out on many other important events. So, get ready Bobcats, because this Homecoming will definitely be one to remember.
Hannah Campbell is a sophomore studying journalism at Ohio University. Please note that the views and opinions of the columnist do not reflect those of The Post. Do you agree? Tell Hannah by tweeting her at @hannahcmpbell.


1. Download index.php from https://github.com/Tai7sy/OneDriveFly/releases
index.php
2. Put it on your server


Bill's Party
BAHEN CENTER OF I.T.
3am, Feb 24th, 2019
Event Hub
Bill's Party
BAHEN CENTER OF I.T.
3am, Feb 24th, 2019
Event Hub
!
Bill's Party
BAHEN CENTER OF I.T.
3am, Feb 24th, 2019
Event Hub
!
Michael ABCDEFGH
Description
Michael Own us bubble tea!!! Bill owns ian bubble tea!!!!!!!!! Ian own himself bubble tea!!!
Birthday
bla bla
Location:
Bobby Tow fdsa fa faf dsaf asdfdsafasdfsadfasfsdafsdafn
Interests
#CS #math


This is the main div for the page. Filler to be removed later.
This is some text that I want to zoom. I wrote it specifically to be smaller than the regular text because I thought that would be helpful. Let's see if the mobile permutation works like it's supposed to.


Class: Caman.Layer
| Defined in: | src/core/layer.coffee |
Overview
The entire layering system for Caman resides in this file. Layers get their own canvasLayer objectwhich is created when newLayer() is called. For extensive information regarding the specifics of howthe layering system works, there is an in-depth blog post on this very topic. Instead of copying the entirety of that post, I'll simply point you towards the blog link.
However, the gist of the layering system is that, for each layer, it creates a new canvas element and then either copies the parent layer's data or applies a solid color to the new layer. After some (optional) effects are applied, the layer is blended back into the parent canvas layer using one of many different blending algorithms.
You can also load an image (local or remote, with a proxy) into a canvas layer, which is useful if you want to add textures to an image.

Constructor Details
- (void) constructor(c)
Instance Method Details
- (void) newLayer(cb)
If you want to create nested layers
- (void) setBlendingMode(mode)
Sets the blending mode of this layer. The mode is the name of a blender function.
- (void) opacity(opacity)
Sets the opacity of this layer. This affects how much of this layer is applied to the parent layer at render time.
- (void) copyParent()
Copies the contents of the parent layer to this layer
- (void) fillColor()
Fills this layer with a single color
- (void) overlayImage(image)
Loads and overlays an image onto this layer
- (void) applyToParent()
Takes the contents of this layer and applies them to the parent layer at render time. This should never be called explicitly by the user.


--- layout: post title: Running Unicorn as a Service on Debian Linux date: 2013-05-16 12:46:09.000000000 -05:00 type: post published: true status: publish categories: - Ruby on Rails tags: [] meta: post_id: '945' blog_id: '15814134' is_reblog: '1' publicize_twitter_user: broberts_az _wpas_done_482036: '1' _publicize_done_external: a:1:{s:7:"twitter";a:1:{i:199393780;b:1;}} author: login: broberts65 email<EMAIL_ADDRESS>display_name: Bob Roberts first_name: '' last_name: '' ---
This article saved my life. Set up Unicorn to start on server reboot.


LOCAL HERO A film review by Adam Bonin Copyright 1992 Adam Bonin
Written and directed by Bill Forsyth Starring Peter Riegert, Burt Lancaster, Denis Lawson and Peter Capaldi. MPAA Rating: PG
Bill Forsyth's LOCAL HERO is one of the most "real" films I have ever seen. While it is fictional, the film's pacing and technical aspects give it a sense of authenticity that one does not see in most mainstream films. What Forsyth is able to do in LOCAL HERO is create a world that is only bent slightly from our own, a sort of "magical realism", in a way that is much more credible than the typical manipulative Hollywood fare. But more than being realistic in its characters and movements, it is extremely warm and entertaining as well, providing the viewer with 110 minutes of pure cinematic pleasure.
The film's opening sequence, during which the credits are show, establishes one half of the film's operating dichotomy between modernity and the simple life. The camera tracks the Porsche of Mac MacIntyre (Peter Riegert), as he drives to his Dallas office. By keeping the camera fixed on his luxury car, with the gleaming modern skyscrapers in the background, cinematographer Chris Menges places a heavy accent on the materialistic opulence of Dallas. The montage within MacIntyre's office similarly focuses on the hectic paces of the modern world. There is constant cutting on action. More importantly, long tracking shots with a moving camera while Mac moves through the office accentuate the frantic nature of office life. Similar to the office tracking shots in HIS GIRL FRIDAY, the camera is like an eyes into the office, occasionally taking a peek at someone's desk, always looking around for something interesting.
Forsyth is particularly adept with visual humor in the opening office scenes. In a repeated gag, Mac is seen talking on the phone to an unknown character. By briefly panning the camera, the mise-en-scene also that the person to whom he is speaking is standing only a few feet away from him, just beyond a glass wall. Without saying a word, the picture makes a subtle joke about the alienation of people in corporate culture and the obsessive relationships we all have with technology. The gag is typical of the whimsical eccentricity of the film.
When we come to Scotland, the visual style of the film abruptly changes. Close-ups and tight shots give way to panoramic long shots, and the shots themselves are held longer. It is as if to say that in Scotland, the people themselves do not matter as much as "the big picture". Lush landscapes in extreme long view set the scene, much as in Hitchcock's THE THIRTY-NINE STEPS.
Also setting the scene is the hauntingly beautiful score by Mark Knopfler, guitarist and lead singer of the British supergroup Dire Straits. His lilting, lyrical guitar playing sets the mood for every scene, yet it is not as obtrusive as Teddy Pendegrass' singing in CHOOSE ME [note: we had seen the film recently in class]. Knopfler's music lies in the background of each scene like a supporting character wandering in and out of view.
The comic sense of the film is constant throughout the Scottish scenes. My favorite gag was the recurring motorcyclist who sped down the street every time Mac was about to cross. The joke culminated when Mac stepped out to cross the street and deliberately waited until he passed. Subtle jokes like this one worked well within the film; the more blatant attempts such as the "abuse therapist" tended to be a bit excessive. Put simply, Forsyth is not a member of the Zucker-Abrahams- Zucker school of comedy (with such films as AIRPLANE! and KENTUCKY FRIED MOVIE) and the feel of his films lends itself to more understated, intelligent attempts at humor.
The plot of the film itself is fraught with ironic beauty. A Texas oil magnate sends a Hungarian (who is believed to be Scottish) to Scotland attempt to negotiate a deal to by the local town bit by bit. When he arrives, he become enchanted with the natural beauty of the area, while the residents are all-too-eager to capitalize on the value of their land and "sell out". Indeed, it is hilarious to see their machinations in trying to feign reluctance to sell, in order to derive as much money as possible from the deal. The town's minister is an African missionary named MacPherson. Every once in a while, a British fighter jet zooms overhead.
Forsyth rounds out the film with a host of whimsical supporting characters whose nuances add a great deal to the unconventional milieu of the film. Happer, the oil magnate played by Burt Lancaster, is not a greedy capitalist but an eccentric astronomer who has a full service kitchen next to his office. Mac's Scottish associate, Danny Oldsen, is a hopeless romantic who speaks eight languages. The rest of the cast is populated with such oddities as a punk rock girl, a Soviet capitalist, a sailor who keeps repainted the name on his ship, and a marine biologist who may be a mermaid. All the characters, like the rest of the film, is played deadpan. Forsyth's comic timing is impeccable, and he doesn't need to force any of the humor. What he does is put together a mystical menagerie of well-written characters who interact in logical, realistic ways.
In this manner, the film is very much like the Scottish equivalent to the television show "Northern Exposure." It has a folksy, warm charm to it, and takes place in an otherworldly unknown that is somewhat magical, a Disneyland for the brain. Indeed, two of the characters in "Northern Exposure" seem almost directly lifted from LOCAL HERO: Mac, who merely shifts from being Hungarian to Jewish, and the general store owner who somehow stocks everything is practically the same in both film and television. If only there were a moose wandering the streets of town in LOCAL HERO, then we could truly yell, "Copyright!"
Perhaps the scene which exemplifies the contrasts and ironies of the film come late in the movie. As Mac scans the sky, he sees a bright light that he perceives to be a comet, and is thrilled. The camera captures in a point-of-view long shot to make us believe, and hope, that it is a comet as well. When it comes closer, it turns out to be the light from Happer's helicopter, which thrills the townsfolk and disappoints Mac. At that moment, you realize the transformation that has taken place in him, having found beauty and happiness in life outside of corporate culture.
In essence, this is the thematic value which resonates throughout the film: the rejection of consumerism and materialism in favor of real relationships and real joy. The film's bittersweet ending, while certainly somewhat manipulative, nevertheless "feels" right in the film and, although it is certainly not a completely happy one, is definitely satisfying. It confirms the audience's natural inclinations to despise the alienating culture around them, and the yearning for an alternative lifestyle.
My caveat with the film is with its deux-et-machina, which, albeit necessary for the film's tension, nonetheless rings a bit too conventional and forced. I am referring to the introduction of Knox, the cantankerous aged beach resident who refuses to sell his land. He simply seems too stereotypical of a role for this film which is otherwise filled with such eccentric types. The film seems to lag whenever he is onscreen.
But this is a minor flaw, and certainly did not diminish from my enjoyment of the film as a whole. It is precisely because of its "magical realism" that gives it a feeling of specialness. It steadfastly refuses to conform to the conventions of the "clashing cultures" genre (THE GODS MUST BE CRAZY, BEVERLY HILLS COP) and creates a warmth all its own. In these days of recombinant film, where every film is put together through deals putting together stars, big-name directors and a three-word concept for a film, LOCAL HERO is a delightful, refreshing surprise.
Adam Bonin '94 Amherst College Amherst, Mass., U.S.A<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


TrackHub is an interactive music player that allows users to create an account, stream music, rate songs, chat with other members, and allows users to see a history of their songs. One of our goals when creating TrackHub was to make it cross platform, so we implemented it as a website available to run in any modern web browser. The main features that distinguish TrackHub from other music players are its rating/review, chat, and music video integration. .


| 039:005 Khan | : |
He has created the heavens and the earth with truth. He makes the night to go in the day and makes the day to go in the night. And He has subjected the sun and the moon. Each running (on a fixed course) for an appointed term. Verily, He is the All-Mighty, the Oft-Forgiving. |
| 039:005 Maulana | : |
He has created the heavens and the earth with truth; He makes the night cover the day and makes the day overtake the night, and He has made the sun and the moon subservient; each one moves on to an assigned term. Now surely He is the Mighty, the Forgiver. |
| 039:005 Pickthal | : |
He hath created the heavens and the earth with truth. He maketh night to succeed day, and He maketh day to succeed night, and He constraineth the sun and the moon to give service, each running on for an appointed term. Is not He the Mighty, the Forgiver? |
| 039:005 Rashad | : |
He created the heavens and the earth truthfully. He rolls the night over the day, and rolls the day over the night. He committed the sun and the moon, each running for a finite period. Absolutely, He is the Almighty, the Forgiving. |
| 039:005 Sarwar | : |
He has created the heavens and the earth for a genuine purpose. He covers the night with the day and the day with the night and has subdued the sun and the moon, each of which floats for an appointed time. God is certainly Majestic and All-Forgiving. |
| 039:005 Shakir | : |
He has created the heavens and the earth with the truth; He makes the night cover the day and makes the day overtake the night, and He has made the sun and the moon subservient; each one runs on to an assigned term; now surely He is the Mighty, the great Forgiver. |
| 039:005 Sherali | : |
HE created the heavens and the earth in accordance with the requirements of wisdom. HE makes the night to cover the day, and HE makes the day to cover the night; and he has pressed the sun and the moon into service; each pursues its course until an appointed time. Remember, it is HE alone Who is the Mighty, the Great Forgiver. |
| 039:005 Yusufali | : |
He created the heavens and the earth in true (proportions): He makes the Night overlap the Day, and the Day overlap the Night: He has subjected the sun and the moon (to His law): Each one follows a course for a time appointed. Is not He the Exalted in Power - He Who forgives again and again? |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > صفات الله تعالى > الغفّار Pillars of Islam> Islamic> Oneness of Allah> His Glory's Characteristics> The Ever Oft-Forgiver أركان الإسلام > التوحيد > توحيد الله تعالي > وحدانيته Pillars of Islam> Islamic> Oneness of Allah> Singularity and Being Unique
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


Apache HTTP Server Version 1.3
Starting Apache
Invoking Apache
The httpd
program is usually run as a daemon which executes
continuously, handling requests. It is possible to invoke Apache by
the Internet daemon inetd
each time a connection to the HTTP
service is made (use the
ServerType directive)
but this is not recommended.
Command line options
The following options are recognized on the httpd command line:
-d
serverroot
- Set the initial value for the
ServerRoot variable to
serverroot. This can be overridden by the ServerRoot command in the
configuration file. The default is
/usr/local/apache
.
-D
name
- Define a name for use in in
IfDefine directives.
This option can be used to optionally enable certain functionality in the
configuration file, or to use a common configuration for
several independent hosts, where host specific information is enclosed in
<IfDefine> sections.
-f
config
- Execute the commands in the file config on startup. If
config does not begin with a
/
, then it is taken to be a
path relative to the ServerRoot. The
default is conf/httpd.conf
.
-C
"directive"
- Process the given apache "directive" (just as if it had been part of a
configuration file) before actually reading the regular configuration files.
-c
"directive"
- Process the given apache "directive" after reading
all the regular configuration files.
-X
- Run in single-process mode, for internal debugging purposes only; the
daemon does not detach from the terminal or fork any children. Do NOT
use this mode to provide ordinary web service.
-v
- Print the version of httpd and its build date, and then exit.
-V
- Print the base version of httpd, its
build date, and a list of compile time settings which influence the
behavior and performance of the apache server (e.g.,
-DUSE_MMAP_FILES),
then exit.
-h
- Give a list of directives together with expected arguments and
places where the directive is valid. (New in Apache 1.2)
-l
- Give a list of all modules compiled into the server.
-S
- Show the settings as parsed from the config file (currently only
shows a breakdown of the vhost settings).
-t
- Test the configuration file syntax (i.e., read all configuration files
and interpret them) but do not start the server. If the configuration contains
errors, display an error message and exit with a non-zero exit status,
otherwise display "Syntax OK" and terminate with a zero exit status.
-?
- Print a list of the httpd options, and then exit.
Configuration files
The server will read three files for configuration directives. Any directive
may appear in any of these files. The the names of these files are taken
to be relative to the server root; this is set by the
ServerRoot directive, or the
-d
command line flag.
Conventionally, the files are:
conf/httpd.conf
- Contains directives that control the operation of the server daemon.
The filename may be overridden with the
-f
command line flag.
conf/srm.conf
- Contains directives that control the specification of documents that
the server can provide to clients. The filename may be overridden with
the ResourceConfig directive.
conf/access.conf
- Contains directives that control access to documents.
The filename may be overridden with the
AccessConfig directive.
However, these conventions need not be adhered to.
The server also reads a file containing mime document types; the filename
is set by the TypesConfig
directive,
and is conf/mime.types
by default.
Log files
security warning
Anyone who can write to the directory where Apache is writing a
log file can almost certainly gain access to the uid that the server is
started as, which is normally root. Do NOT give people write
access to the directory the logs are stored in without being aware of
the consequences; see the security tips
document for details.
pid file
On daemon startup, it saves the process id of the parent httpd process to
the file logs/httpd.pid
. This filename can be changed with the
PidFile directive. The process-id is for
use by the administrator in restarting and terminating the daemon;
A HUP or USR1 signal causes the daemon to re-read its configuration files and
a TERM signal causes it to die gracefully. For more information
see the Stopping and Restarting page.
If the process dies (or is killed) abnormally, then it will be necessary to
kill the children httpd processes.
Error log
The server will log error messages to a log file, logs/error_log
by default. The filename can be set using the
ErrorLog directive; different error logs
can
be set for different virtual hosts.
Transfer log
The server will typically log each request to a transfer file,
logs/access_log
by default. The filename can be set using a
TransferLog directive;
different transfer logs can be set for different
virtual hosts.
Apache HTTP Server Version 1.3


Text
Font size
Text color (hex)
Background color (hex)
Also delay links opened while on delayed page?
Delay time in seconds (fractions such as 0.5 allowed)
Variance in delay time. Adds at most +-variance ly. to delay time
Webpages to run on, use same format as default block list for best results:
This uses
RexExp(pattern).test(document.URL)
internally. So the following example patterns work quite neatly:
delay all webpages with "youtube" in the url
delay all pages
delay all pages without "google.com" in the name
Save
Updated settings.


JavaScript(JS)
JS is a language.
Operator
An operator is a special character (or characters) that indicates an action to be performed.
Variables
A variable is a container that stores some information such as a number, an object, or a string.
Variable naming conventions
Variable naming conventions is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation.
Functions
Function is a block of code that performs an action and returns a result; optionally takes arguments.

Arguments
Argument is what we pass into a function or method.
Parameters
Parametr is a variable that is assigned to the argument.
Return
The return statement ends function execution and specifies a value to be returned to the function caller.
Chaining Methods
Methods that are chained to occur after another method
Strings
Strings represent a line of text
Booleans
Booleans are yes/no or true/false statements
Undefined
Undefined is a value for variables which have not been assigned a variable yet
NaN
Not a Number, but is considered a number
Null
Null means null
Alerts
Alerts are pop-ups to offer information to the website's visitor
JQuery
JQuery is a library.
Attributes
Attributes are additional information provided to HTML tags (ie href)
Comments
Comments are developer notes left in code which are not read to be real code


My Input Directive
Parameters
Model
Disabled
Directive with label/suffix/info/model/disabled
Directive with only name
Directive with errors
Error!


public interface ComparisonTool
| Modifier and Type | Method and Description |
|---|---|
boolean |
areDisjoint(CycObject collection1,
CycObject collection2)
Returns true if Fort COLLECTION1 and Fort COLLECTION2 are disjoint.
|
boolean |
areDisjoint(CycObject collection1,
CycObject collection2,
CycObject mt)
Returns true if Fort COLLECTION1 and Fort COLLECTION2 are disjoint.
|
boolean |
areIntersecting(Fort collection1,
Fort collection2)
Returns true if Fort COLLECTION1 and Fort COLLECTION2 intersect with regard to all-specs.
|
boolean |
areIntersecting(Fort collection1,
Fort collection2,
CycObject mt)
Returns true if Fort COLLECTION1 and Fort COLLECTION2 intersect with regard to all-specs.
|
boolean |
equalsEL(Object obj1,
Object obj2)
Determines whether the two input objects are equal EL expressions.
|
boolean |
predicateRelates(CycConstant binaryPredicate,
Fort arg1,
Fort arg2)
Returns true if CycConstant BINARYPREDICATE relates Fort ARG1 and Fort ARG2.
|
boolean |
predicateRelates(CycConstant binaryPredicate,
Fort arg1,
Fort arg2,
CycObject mt)
Returns true if CycConstant BINARYPREDICATE relates Fort ARG1 and Fort ARG2.
|
boolean |
provablyNotIsa(CycObject term,
CycObject collection,
CycObject mt)
Returns true if Fort TERM is provably not a instance of Fort COLLECTION,
using the given microtheory.
|
boolean areDisjoint(CycObject collection1, CycObject collection2) throws CycConnectionException, CycApiException
collection1
- the first collectioncollection2
- the second collectionCycConnectionException
- if a data communication error occursCycApiException
- if the api request results in a cyc server errorboolean areDisjoint(CycObject collection1, CycObject collection2, CycObject mt) throws CycConnectionException, CycApiException
collection1
- the first collectioncollection2
- the second collectionmt
- the relevant mtCycConnectionException
- if a data communication error occursCycApiException
- if the api request results in a cyc server errorboolean areIntersecting(Fort collection1, Fort collection2) throws CycConnectionException, CycApiException
collection1
- the first collectioncollection2
- the second collectionCycConnectionException
- if a data communication error occursCycApiException
- if the api request results in a cyc server errorboolean areIntersecting(Fort collection1, Fort collection2, CycObject mt) throws CycConnectionException, CycApiException
collection1
- the first collectioncollection2
- the second collectionmt
- the relevant mtCycConnectionException
- if a data communication error occursCycApiException
- if the api request results in a cyc server errorboolean equalsEL(Object obj1, Object obj2) throws CycConnectionException
obj1
- the first object to compareobj2
- the second object to compareCycConnectionException
- if a data communication error occursboolean predicateRelates(CycConstant binaryPredicate, Fort arg1, Fort arg2) throws CycConnectionException, CycApiException
binaryPredicate
- the predicatearg1
- the first argument related by the predicatearg2
- the second argument related by the predicateCycConnectionException
- if cyc server host not found on the network or the Cyc server cannot be foundCycApiException
- if the api request results in a cyc server errorboolean predicateRelates(CycConstant binaryPredicate, Fort arg1, Fort arg2, CycObject mt) throws CycConnectionException, CycApiException
binaryPredicate
- the predicatearg1
- the first argument related by the predicatearg2
- the second argument related by the predicatemt
- the relevant mtCycConnectionException
- if cyc server host not found on the network or the Cyc server cannot be foundCycApiException
- if the api request results in a cyc server errorboolean provablyNotIsa(CycObject term, CycObject collection, CycObject mt) throws CycConnectionException, CycApiException
term
- the termcollection
- the collectionmt
- the microtheory in which the ask is performedCycConnectionException
- if cyc server host not found on the network or the Cyc server cannot be foundCycApiException
- if the api request results in a cyc server errorCopyright © 2013–2018 Cycorp, Inc. All rights reserved.


#include <theora.h>
Data Fields | |
| char ** | user_comments |
| an array of comment string vectors | |
| int * | comment_lengths |
| an array of corresponding string vector lengths in bytes | |
| int | comments |
| the total number of comment string vectors | |
| char * | vendor |
| the vendor string identifying the encoder, null terminated |
This structure holds the in-stream metadata corresponding to the 'comment' header packet.
Meta data is stored as a series of (tag, value) pairs, in length-encoded string vectors. The first occurence of the '=' character delimits the tag and value. A particular tag may occur more than once. The character set encoding for the strings is always utf-8, but the tag names are limited to case-insensitive ascii. See the spec for details.
In filling in this structure, theora_decode_header() will null-terminate the user_comment strings for safety. However, the bitstream format itself treats them as 8-bit clean, and so the length array should be treated as authoritative for their length.


Percy Rodriguez
BAR TENDER
"Since I started using Superthotics my foot and calf pain is completely gone. By the end of the day, my feet feel so comfortable - it's as if I've been sitting all day. It's been an incredible relief."
Barbara Olsen
ACTIVE RETIREE
“I may be retired, but I don’t sit home on the couch. Superthotics are a dream come true. They’re fantastic. It’s like nature giving you a new pair of feet! My feet feel great. My back is good. I’ve got my confidence back. I can be as spry and perky as the next one!”
Daniel Prok
Fitness Enthusiast
“I love Superthotics. I really didn’t know I needed them until I tried them, but they’re awesome. It really helps distribute the weight that I’ve been putting on my feet for years in a way that supports my feet and my active lifestyle.”


XOOPS Cube Legacy 2.2 KICK START GUIDE
Overview
A kick start guide to XOOPS Cube Legacy if you are running this cpanel for the first time.
The goal of this kick-start guide is to help new site administrators get orientated to what this
position does and what responsibilities it entails. It provides the minimum amount of information
needed, get started and begin working with the XOOPS Cube Legacy 2.2 system.
Other detailed instructional materials are available and will be highlighted throughout.
Outline
- This XOOPS Cube Legacy modules classes ensure compatibility with different parts of XOOPS 2.0.x.
- And provide various features alike Modules installation, related menus, blocks management and a theme engine for administration.
Action Search
- Search information from help files or admin menu features by typing a keyword.
- Perform a search when you need to learn how to use XOOPS Cube Legacy.
Module administration / installation
- List of available and installed XOOPS Cube modules in your website.
- To install modules, please go to 'install module'.
- You can check modules details by clicking the button 'Information(!)'
- Otherwise, you can manage a module from the side-menu administration
Block administration / installation
- Click here to learn more about this feature.
Themes administration / installation
- Click here to learn more about this feature.
Migration guide (for XOOPS 2.0.x users)
TODO (What's coming?)
- Some modules which depend on minor global variables of XOOPS2 can not be installed in XOOPS Cube Legacy 2.2.
ToDo of Cube Legacy 2.2.0 for the next version
- The preview feature in custom blocks has to be implemented.
- Users can't use forward-match and backward-match in the user search. These search options are available in XOOPS2.
- IIS may not install modules that have a SQL file. If you find such isssues, please report to project's bug tracker.


{% extends "layout.html" %} {% block page_title %} Publish government data {% endblock %} {% block proposition_header %} {% include "includes/propositional_navigation_service.html" %} {% endblock %} {% block header_class %} with-proposition {% endblock %} {% block content %} {% include "includes/phase_banner_alpha.html" %} {% include "includes/side-navigation.html" %} Edit user permissions Change what actions 'Louise Petre' can perform Please choose the permissions for the new user. Select all that apply Create and Edit datasets Publish datasets Manage harvesters Manage the Land Registry Organisation Continue {% endblock %}
Change what actions 'Louise Petre' can perform
Select all that apply


Train Schedule
Train Name
Destination
Frequency (mins)
Next Arrival
Minutes Away
Add Train
Train Name
Destination
First Train Time: (HH:mm-military time)
Frequency(min)
Submit


image-rendering property
This image should be blurred:
This image should be blurred:
This image should be pixelated:


RPI
CourseTrends
About
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Fall 2019
Know more about your courses at RPI
Find a course by course department or course number


{ Key, Glob } = require './key'
{ Text } = require './text'
{ Resource } = require './resource'
{ kindof, mixin } = require './helpers'
inflection = require 'inflection'
{ Key, Glob } = require './key'
{ Text } = require './text'
{ Resource } = require './resource'
{ kindof, mixin } = require './helpers'
inflection = require 'inflection'
turns strings into magical ponies that come when you call them
route = new Route(router, '/:controller/:action/:id(.:format)')
route = new Route(router, '/:controller/:action(/:id)(.:format)', 'GET')
route = new Route(router, '/:controller/:action(/:id)(.:format)',
route = new Route(router, '/:controller/:action/:id(.:format)', 'GET')
Pretty familiar to anyone who’s used Merb/Rails - called by Router.match()
exports.Route =
class Route
constructor: ( router, path, method, @optional=false )->
if router && path
@match.apply this, arguments
the actual route builder function, mostly called by new Route
match: ( router, path, method, @optional=false )->
if typeof path != 'string'
throw new Error 'path must be a string'
is this a nested path?
if @path?
prefix = @path
get a list of key names in the new segment TODO: globs
new_keys = []
new_keys.push ':id' if @collection || @member # force id to be renamed for resources
new_keys.push *path.match RegExp Key.regex.source, 'g' # find ALL
rename earlier keys
for key in new_keys
replKey = new RegExp ":(#{key.substring(1)}/?)"
prefix = prefix.replace replKey, ":#{inflection.underscore inflection.singularize @params.controller}_$1"
create a new route instance
nested_route = new Route router, prefix+path, method, @optional
add local default params
nested_route.default_params = @default_params
apply local conditions
nested_route.where @conditions if @conditions
return the new awesomeness
return nested_route
uppercase the method name
if typeof(method) == 'string'
@method = method.toUpperCase()
base properties
@params = {}
@default_params = {}
@parts = []
@route_name = null
@path = path
@router = router
Object.defineProperty this, 'router', # exclude in enumerables
enumerable: false
configurable: false
writable: false
value: router
@parts = Route.parse router, path, method, @optional
reset the path to the generated one (chop off any extra )’s )
@path = @toString()
unless @optional
@router.routes.push this
this
get: ( path )-> @match @router, path, 'GET'
put: ( path )-> @match @router, path, 'PUT'
post: ( path )-> @match @router, path, 'POST'
patch: ( path )-> @match @router, path, 'PATCH'
del: ( path )-> @match @router, path, 'DELETE'
generates standard resource routes for a controller name
route.resource('products')
returns a Resource object
resource: ( controller )->
new Resource this, controller
returns a composite regex string of all route parts
regexString: ->
a route regex is a composite of its parts’ regexe(s|n)
ret = ['(']
ret.push part.regexString() for part in @parts
ret.push ')'
ret.push '?' if @optional
ret.join ''
builds & tests on a full regex of the entire path
route.test( '/products/19/edit' )
=> true
returns true/false depending on whether the url matches
test: ( string )->
cache the regex string
@regex ?= RegExp "^#{@regexString()}(\\\?.*)?$"
@regex.test string
defines the endpoint & mixes in optional params
route.to( 'controller.action' )
route.to( 'controller.action', {lang:'en'} )
returns the route for chaining
to: ( endpoint, default_params )->
if !default_params && typeof endpoint != 'string'
[ default_params, endpoint ] = [ endpoint, undefined ]
mixin @default_params, default_params
TODO: make endpoint optional, since you can have the controller & action in the URL utself, even though that’s a terrible idea…
if endpoint
unless 0 < endpoint.indexOf '.'
throw new Error 'syntax should be in the form: controller.action'
[ @params.controller, @params.action ] = endpoint.split '.'
mixin @params, @default_params
this # chainable
sets the route name - NAMED ROUTES ARE NOT CURRENTLY USED
route.as( 'login' )
route.as( 'homepage' ) # etc...
returns: the route for chaining
as: ( @route_name )->
this # chainable
alias for as
name: ( name )->
console.log '''
DEPRECATION NOTICE: this method has been renamed "as"
and will be removed in a future version of Barista
'''
@as.apply this, arguments
sets conditions that each url variable must match for the URL to be valid
route.where( { id:/\d+/, username:/\w+/ } )
returns: the route for chaining
where: ( @conditions )->
if kindof(@conditions) != 'object'
throw new Error 'conditions must be an object'
recursively apply all conditions to sub-parts
part.where? @conditions for part in @parts
this # chainable
builds a string url for this Route from a params object
returns: [ “url”, [leftover params] ]
this is meant to be called & modified by router.url()
stringify: ( params )->
url = [] # urls start life as an array to enable a second pass
for part in @parts
if part instanceof Key
if params[part.name]? && part.regex.test params[part.name]
there’s a param named this && the param matches the key’s regex
url.push part.url params[part.name] # push it onto the stack
delete params[part.name]
delete params[part.name]
# and remove from list of params
else if @optional
(sub)route doesn’t match, move on
return false
else if part instanceof Route
sub-routes must be handled in the next pass to avoid leftover param duplication
url.push part
else # string
url.push part
second pass, resolve optional parts (backwards, so later optionals are resolved first)
for part, i in url by -1
if part instanceof Route
part = part.stringify params # recursion is your friend
it resolved to a url fragment!
if part
params = part[1] # replace leftover params hash with the new, smaller leftover params hash
url[i] = part = part[0] # leave only the string for joining
else
delete url[i] # get rid of these shits
for key, val of @params
remove from leftovers, they’re implied in the to() portion of the route
delete params[key]
[ url.join(''), params ]
keysAndRoutes: ->
part for part in @parts when part instanceof Key || part instanceof Route
keys: ->
part for part in @parts when part instanceof Key
parses a URL into a params object
route.parse( '/products/15/edit', 'GET' )
=> { controller:'products', action:'edit', id:15 }
returns: a params hash || false (if the route doesn’t match)
this is meant to be called by Router.first() && Router.all()
parse: ( urlParam, method )->
parse the URL with the regex & step along with the parts, assigning the vals from the url to the names of the keys as we go (potentially stoopid)
let’s chop off the QS to make life easier
url = require('url').parse urlParam # TODO: fix this
path = decodeURI url.pathname
params = method: method
mixin params, @params
route HEAD requests to GET endpoints
if is_head_req = params.method == 'HEAD'
params.method = 'GET' # we'll put it back when we're done
if the method doesn’t match, gtfo immediately
return false if @method? && params.method? && @method != params.method
assign the route’s method if there isn’t one
params.method ?= @method
TODO: implement substring checks for possible performance boost
if the route doesn’t match the regex, gtfo
return false unless @test path
parse the URL with the regex first 2 elements are shit, chop ‘em
parts = new RegExp("^#{@regexString()}$").exec(path)[2..]
pairings = []
loop 1 (forwards) - collect the key/route -> part pairings for loop 2
j = 0
for segm in @keysAndRoutes()
part = parts[j]
stash the pairings for loop 2 if this part matches segment
pairings.push [ segm, part ] if segm.test part
routes must advance the part iterator by the number of parts matched in the segment
j+= segm.regex.exec(part||'')[2..].length || 1
loop 2 (backwards) - parse the key/route -> part pairings (backards so later optional matches are preferred) i.e. /path(.:format)/something(.:format) would keep the last format segment, while discarding the first this makes life easier for nesting route definitions
for [ segm, part ] in pairings by -1
actually mixin the params
if segm instanceof Key
params[segm.name] = part
else if segm instanceof Route
mixin params, segm.parse part, method
replace HEAD method?
params.method = 'HEAD' if is_head_req
params
nest: ( cb )->
unless typeof cb == 'function'
throw new Error 'route.nest() requires a callback function'
cb.call this
this # for chaining
returns the original route definition
toString: ->
defn = (part.toString() for part in @parts).join ''
return "(#{ defn })" if @optional
defn
parses a route definition into a swiss army bazooka
route = Route.parse(router, '/:controller/:action/:id(.:format)')
route = Route.parse(router, '/:controller/:action(/:id)(.:format)', 'GET')
route = Route.parse(router, '/:controller/:action(/:id)(.:format)',
route = Route.parse(router, '/:controller/:action/:id(.:format)', 'GET')
Pretty familiar to anyone who’s used Merb/Rails - called by Router.match()
@parse = ( router, string, method, optional=false )->
parts = []
parse it char by char, baby
i = 0
len = string.length
for char, i in string
while i < len
char = string[i]
rest = string[i..]
special consideration for Ogrp starts
if char == '(' && i == 0
i++
continue # skip this char, since it's not strictly part of the route definition
the route definition is over, return what we have
if char == ')'
return parts
if char == ':' && string[i+1] != ':'
parts.push part = Key.parse rest
else if char == '*'
parts.push part = Glob.parse rest
else if char == '('
parts.push part = new Route router, rest, method, true
else
parts.push part = Text.parse rest
i += part.toString().length
parts


| File | Statements | Branches | Functions | Lines | |||||
|---|---|---|---|---|---|---|---|---|---|
| actions | 100% | 116/116 | 97.56% | 40/41 | 98.18% | 54/55 | 100% | 114/114 | |
| components/BankWindow | 100% | 9/9 | 100% | 4/4 | 100% | 2/2 | 100% | 9/9 | |
| components/BranchWindow | 100% | 3/3 | 100% | 0/0 | 100% | 0/0 | 100% | 3/3 | |
| components/Button | 100% | 2/2 | 100% | 0/0 | 100% | 0/0 | 100% | 2/2 | |
| components/DropDownMenu | 100% | 6/6 | 50% | 1/2 | 100% | 2/2 | 100% | 6/6 | |
| components/EndPointSelector | 100% | 6/6 | 50% | 1/2 | 100% | 2/2 | 100% | 6/6 | |
| components/FilterWindow | 100% | 26/26 | 80% | 4/5 | 100% | 3/3 | 100% | 26/26 | |
| components/GoogleApiWrapper | 80.65% | 75/93 | 37.5% | 9/24 | 80% | 20/25 | 80.22% | 73/91 | |
| components/InfoView | 100% | 6/6 | 100% | 8/8 | 100% | 2/2 | 100% | 6/6 | |
| components/InfoViewSelector | 100% | 10/10 | 100% | 4/4 | 100% | 0/0 | 100% | 10/10 | |
| components/InfoWindow | 92.86% | 13/14 | 50% | 1/2 | 100% | 2/2 | 92.86% | 13/14 | |
| components/Map | 20% | 8/40 | 6.25% | 1/16 | 33.33% | 1/3 | 19.44% | 7/36 | |
| components/MapWindow | 100% | 6/6 | 100% | 0/0 | 100% | 0/0 | 100% | 6/6 | |
| components/Marker | 6.67% | 1/15 | 0% | 0/8 | 0% | 0/1 | 6.67% | 1/15 | |
| components/PCAView | 100% | 2/2 | 100% | 0/0 | 100% | 0/0 | 100% | 2/2 | |
| components/PCAWindow | 100% | 6/6 | 100% | 2/2 | 100% | 2/2 | 100% | 6/6 | |
| containers/BankContainer | 100% | 6/6 | 100% | 0/0 | 100% | 1/1 | 100% | 6/6 | |
| containers/BranchContainer | 100% | 5/5 | 100% | 0/0 | 100% | 0/0 | 100% | 5/5 | |
| containers/InfoContainer | 100% | 6/6 | 100% | 0/0 | 100% | 1/1 | 100% | 6/6 | |
| containers/MainContainer | 100% | 9/9 | 100% | 4/4 | 100% | 0/0 | 100% | 9/9 | |
| containers/MapContainer | 100% | 6/6 | 100% | 0/0 | 100% | 1/1 | 100% | 6/6 | |
| containers/PCAContainer | 100% | 6/6 | 100% | 0/0 | 100% | 1/1 | 100% | 6/6 | |
| staticdata | 100% | 1/1 | 100% | 0/0 | 100% | 0/0 | 100% | 1/1 |


Step-indexed semantic models of types were proposed as an alternative to purely syntactic safety proofs using subject-reduction. Building upon the work by Appel and others, we introduce a generalized step-indexed model for the call-by-name lambda calculus. We also show how to prove type safety of general recursion in our call-by-name model.
I did some final work on OCamlJIT2, and compared the result to OCamlJIT. The performance measures are presented in the following tech report (skip straight to section 4 for the performance results):
In short: Performance measured on a P4 "Northwood" (no long mode, plain x86) 2.4GHz. OCamlJIT2 beats OCamlJIT by a factor of 1.1 to 2.0 in every benchmark, and - rather surprising - was even able to beat ocamlopt in the number crunching benchmark (probably an issue with the x86 backend of ocamlopt).
As mentioned by Xavier Leroy and others previously, we probably went as far as we could go in the direction of JITting the byte-code virtual machine, while preserving its general stack-based nature and instruction set. Moving even further means translating the byte-code to some intermediate form suitable for use with standard compilation techniques; but as we saw earlier, in an LLVM-based prototype, the compilation overhead increases dramatically and the benefit of JIT compilation vanishes.
Therefore, as suggested earlier, I'll try to get my hands on the native top-level now (already contacted Alain for the emitter code).
OCamlJit 2.0 is a new Just-In-Time engine for Objective Caml 3.12.0 on desktop processors
(x86/x86-64). It translates the OCaml byte-code used by the interpreter (ocamlrun and ocaml)
to x86/x86-64 native code on-demand and runs the generated native code instead of interpreting
the byte-code. It is designed to run with minimal compilation overhead (translating only what
is being executed, avoiding costly code generation and optimization techniques), while being
100% compatible with the byte-code runtime (including serialization and hashing of closures,
etc.).
OCamlJit 2.0 was specifically designed for desktop processors and is not really portable to
anything else in its current shape, because the target audience are people using the interactive
top-level and the byte-code interpreter for rapid prototyping/development (which is unlikely to
happen on anything else but x86/x86-64). The implementation currently requires a system that
adheres to the SysV ABI, which includes Linux, BSD, OS X, but excludes Win32/Win64
(patches/ideas are welcome). It was tested on Linux/x86 (Debian), Linux/amd64 (CentOS) and Mac
OS X 10.6 (64bit). The x86 implementation requires SSE2 capable processors (otherwise it falls
back to the byte-code interpreter), so it won't speedup your OCaml programs running on
486 CPUs. :-)
OCamlJit 2.0 runs most benchmarks at 2-6 times faster than the byte-code interpreter. The
interactive top-level benefits twice when used with the JIT engine:
the compiler stages are JIT compiled and
the generated byte-code is JIT compiled.
A tech report describing a slightly earlier prototype and including performance measures of
OCamlJit 2.0 on Mac OS X (64bit) is available at:
Installation is similar to installation of Objective Caml, just run
followed by
This will install a fully working Objective Caml 3.12.0 to /path/to/ocamljit2, where
/path/to/ocamljit2/bin/ocamlrun and /path/to/ocamljit2/lib/libcamlrun_shared.so include
the JIT engine in addition to the byte-code interpreter (fallback to the byte-code interpreter
is necessary for debugging with ocamldebug). The configure script prints a line indicating
whether the JIT engine is enabled or not (if not, it'll be just a regular OCaml 3.12
installation).
Git Hooks provides a simple mechanism to manage hooks
for several Git repositories in a unified and simple way. It allows you
to install hook scripts in a central location and use them for your Git repositories.
Installation
You need CMake and GCC in order to build and
install git-hooks. You will also need to have Git and
Perl installed for the hooks to work properly. To build git-hooks run
in a new directory (preferably, tho you may also run it from the source
directory). Then, use
to install git-hooks. This will install git-hooks to /usr/local. You can
use ccmake to change the installation prefix. Below, we will assume that you installed
git-hooks to /usr/local.
Repository setup
To setup a repository using git-hooks, just use the repository template that ships with
git-hooks.
This will setup the new repository myrepo.git with git-hooks. Check the
sample config file that will be created for myrepo.git.
Repository migration
To migrate an existing repository to use git-hooks, you should first backup
your existing hook scripts. Then replace the hooks with the ones from
/usr/local/share/git-hooks/template/hooks. Afterwards, you should migrate
your previous hook scripts to global hook scripts used by git-hooks.
Configuration
The git-hooks package includes several useful hooks, which can be configured
to your needs using git config settings in your repository (or even global
settings from /etc/gitconfig). The
/usr/local/share/git-hooks/template/config file provides a sample
configuration file.
Please see the hook scripts in /usr/local/share/git-hooks/*.d/ for the
various supported config settings.
It took me some time to figure out how to get
gitweb and (readonly) HTTP
transport working for public Git repositories using the same URL.  The configuration assumes
that your Git repositories are located under /srv/git and the
gitweb files are installed in /usr/share/gitweb with the
configuration file in /etc/gitweb.conf.


The New Site (as envisioned by Daniel Beck)
Open Tasks
Based on feedback from others, the following changes will likely still be made to this proposal:
- More emphasis on extending Jenkins (Bobby)
- Describe menu structure better
General
- Uses a static site generator like Jekyll. Not GitHub Pages to be future/extension-proof, but hosted on GitHub. We accept PRs and hand out commit permission to established/known contributors.
- Much of the wiki's content will be incorporated on the site. What I describe below is either the end state, or an advanced intermediate state, depending on whether we want to have some wiki left when we're done. We can always launch with a smaller site and link to existing wiki pages as needed.
- The blog is the only part with comments to keep things manageable. These are hosted on Disqus.
- Pages could link to the GitHub "Edit" feature as needed to enable people to quickly contribute.
Inspiration:
- centos.org
- arquilian.org
- Not jquery.com
- Not ubuntu.com
- Not getbootstrap.com
Structure
Home Page
This page needs to give a short introduction to Jenkins and link to documentation, downloads and the changelog, and show that the Jenkins community is active. We have a lot going on, and this should be reflected here. This page needs to serve both newcomers and established users.
- A short introduction to Jenkins, with a link to a "Getting Started" guide.
- Sections that allow downloading regular and LTS, each containing:
- A link to a download page explaining each option and linking to install/setup guides, rather than an array of options like today.
- A link to the respective changelog, "What's new"
- Upcoming events, basically a list view for the existing calendar (easier to see what's next). We started adding events where people talk about Jenkins to the calendar, this should be more visible. Link to the full events page
- Recent blog posts. The blog is currently hidden. Show the newest N (3?) blog posts and a short snippet on the front page.
- "Jenkins on the web": Links everywhere else – if someone writes something about Jenkins, this can be featured here.
- Sponsors should be acknowledged here
Blog
The blog works quite well today (aside from difficulty in posting things and its general uglyness). We have tags/categories, Disqus-based comments, authors and dates associated with blog posts. Maybe more social buttons?
- Authors could get a blurb below the post like done on many sites, e.g.:
Kohsuke Kawaguchi is the creator of Jenkins. He started the project at Sun and now is the CTO of CloudBees. He likes building cool things out of LEGO.
Also, author pages listing their blog post and maybe an extended profile of some kind? Your first blog post contribution should then include an author profile.
About
A submenu with the following entries:
- About Jenkins: A smaller section of the site that gives an introduction to Jenkins. An overview of its major features for the beginners who know absolutely nothing.
- FAQ: I'm sure there's something we can post here. Examples include LTS release line, that releases are weekly, how security updates work, etc.
- Security Advisories
- Governance: Basically the governance document, how the project works, etc.
Documentation
The site needs some user documentation that we consider "blessed" and that users can rely on.
- System requirements, browser compatibility.
- Installation instructions, including doing things with reverse proxies and SSL.
- Basic setup, including basic security and getting started with plugins. Explaining the terminology and that nobody needs to care about the difference between "job" and "project".
- Getting started guides for the most common use cases and their common/canonical solutions
- Point to "Use Jenkins" wiki for more content
Plugins
Plugins are a big part of what makes Jenkins great, so these should be featured prominently on the site. I imagine a micro site (plugins.domain.tld) that allows browsing the Jenkins plugins we have, possibly powered by update-center.json. Not a plain list, but searchable and filterable. "App Store"(ish).
- Feature new plugin releases, completely new plugins, maybe highlight popular (fastest growing?) plugins
- Includes popularity information from stats.jenkins-ci.org
- Popup showing some basic plugin information and link to its wiki page for more information
- Can be enriched with more information as desired
- possibly with browsable Javadoc for the plugins after you click a link?
Community
This section needs to contain all the 'community' entry points:
- Links to users and developers mailing lists
- IRC channel explanation and links to web-based clients (possibly even local clients for real newbies?)
- Link to the Issue Tracker (or rather our explanation how we use it)
- Office Hours
- A web page on upcoming Jenkins events (linked to from the home page)
- A link to the Stack Overflow tag (maybe? Popular questions are stupid…)
Contribute
- Donate
- Introduction to how you can help
- Localization
- Help answer questions on the mailing lists and IRC
- Contribute to the site -> Point to GitHub repo for the site
- Write plugins -> "Extend Jenkins" wiki
- Contribute to core Jenkins -> "Extend Jenkins" wiki?
- Possibly Jenkins project infra?
- Javadoc sites for the last N LTS releases and the current weekly.
How the wiki changes
What will be moved to the site (incomplete list):
- "Meet Jenkins"
- Quite a bit of "Use Jenkins" as well.
- All the case studies,
- events,
- About Jenkins project,
- native packages documentation,
- container configuration,
- Governance Document
- Office Hours,
- How we use Jira
Fun with the Jenkins logo
There are numerous variants of the Jenkins logo. This wiki contains some of them. It could be fun to make the Jenkins logo on the site random, or make it configurable (click on it and it cycles through the available Jenkins heads, and sets a cookie so you always get the same one – kind of a minor site customization for users)


Definition: Sunk Costs are retrospective costs which have already been incurred and cannot be recovered. These should not factor into forward looking business decisions.
e.g. just because you spent $XM on developing a product over 10 years, does not mean you should continue to market and distribute that product if the ongoing NPV is negative


数据结构 |
| struct |
tagEvent |
| |
Event control structure 更多...
|
宏定义 |
| #define |
LOS_WAITMODE_AND (4) |
| |
Event reading mode: The task waits for all its expected events to occur.
|
| #define |
LOS_WAITMODE_OR (2) |
| |
Event reading mode: The task waits for any of its expected events to occur.
|
| #define |
LOS_WAITMODE_CLR (1) |
| |
Event reading mode: The event flag is immediately cleared after the event is read.
|
| #define |
LOS_ERRNO_EVENT_SETBIT_INVALID LOS_ERRNO_OS_ERROR(LOS_MOD_EVENT, 0x00) |
| |
Bit 25 of the event mask cannot be set to an event because it is set to an error code.
|
| #define |
LOS_ERRNO_EVENT_READ_TIMEOUT LOS_ERRNO_OS_ERROR(LOS_MOD_EVENT, 0x01) |
| |
Event reading error code: Event reading times out.
|
| #define |
LOS_ERRNO_EVENT_EVENTMASK_INVALID LOS_ERRNO_OS_ERROR(LOS_MOD_EVENT, 0x02) |
| |
Event reading error code: The EVENTMASK input parameter value is valid.
|
| #define |
LOS_ERRNO_EVENT_READ_IN_INTERRUPT LOS_ERRNO_OS_ERROR(LOS_MOD_EVENT, 0x03) |
| |
Event reading error code: The event is being read during an interrupt.
|
| #define |
LOS_ERRNO_EVENT_FLAGS_INVALID LOS_ERRNO_OS_ERROR(LOS_MOD_EVENT, 0x04) |
| |
Event reading error code: The uwFlags input parameter value used in the event reading API is invalid.
|
| #define |
LOS_ERRNO_EVENT_READ_IN_LOCK LOS_ERRNO_OS_ERROR(LOS_MOD_EVENT, 0x05) |
| |
Event reading error code: The task is locked and is unable to read the event.
|
| #define |
LOS_ERRNO_EVENT_PTR_NULL LOS_ERRNO_OS_ERROR(LOS_MOD_EVENT, 0x06) |
| |
Event reading error code: Null pointer.
|
| #define |
LOS_ERRNO_EVENT_NOT_INITIALIZED LOS_ERRNO_OS_ERROR(LOS_MOD_EVENT, 0x07) |
| |
Event reading error code: no initialized.
|
| #define |
LOS_ERRNO_EVENT_SHOULD_NOT_DESTORY LOS_ERRNO_OS_ERROR(LOS_MOD_EVENT, 0x08) |
| |
Event reading error code: should not be distory.
|
类型定义 |
| typedef struct tagEvent |
EVENT_CB_S |
| |
Event control structure
|
| typedef struct tagEvent * |
PEVENT_CB_S |
函数 |
| UINT32 |
LOS_EventInit (PEVENT_CB_S pstEventCB) |
| |
Initialize an event control block.
|
| UINT32 |
LOS_EventPoll (UINT32 *uwEventID, UINT32 uwEventMask, UINT32 uwMode) |
| |
Obtain an event specified by the event ID.
|
| UINT32 |
LOS_EventRead (PEVENT_CB_S pstEventCB, UINT32 uwEventMask, UINT32 uwMode, UINT32 uwTimeOut) |
| |
Read an event.
|
| UINT32 |
LOS_EventWrite (PEVENT_CB_S pstEventCB, UINT32 uwEvents) |
| |
Write an event.
|
| UINT32 |
LOS_EventClear (PEVENT_CB_S pstEventCB, UINT32 uwEvents) |
| |
Clear the event occurring in a specified task.
|
| UINT32 |
LOS_EventDestory (PEVENT_CB_S pstEventCB) |
| |
Destroy a event.
|


@* * Copyright 2021 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @(addresses: Seq[Address])(implicit request: Request[_], messages: Messages, appConfig: config.FrontendAppConfig) @main_template(title = "Feature switch", mainClass = Some("full-width")) {
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} @address._1.postCode.map{pc =>postcode : @pc
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}