[Erowid Note: This report is marked as a Bromo-Dragonfly report, but readers should be aware there are aspects of it that suggest the identification is speculative.]
I'm currently in grade 11 and smoke quite a bit of weed, though I do very well in school and have a job. I've done shrooms 2 times and was really interested in trying LSD. My dealer, and friend told me that his guy was getting 10 000 hits of very strong acid. I jumped at the chance, seeing as how I live in a pretty small town, and though there is acid, its shitty and hard to find. About a week later, I purchased 3 hits of blotter paper with segments of a Super Mario. Me and my friend decide to take one each on Friday night at his house. But were nervous, because we planned to do it at night after his parents were asleep. The next day(Thursday) at work, my mom came in and told me she was going to her boyfriends house for the night, and she would be back at 7am to get ready for work and drive me to school. I decided this was a perfect opurtunity to try out cid, since school was just going to be a trip to the local university to hear listen to a lecture and get a tour.
When I got home from work it was 9:30, I just wanted to try it out a little before really trying it the next day, and I wanted to me completely normal by 7am. I took the half, and was instintally disgusted by the taste. Pure chemical waste was the best way to describe it. I thought this was odd, seeing as how I had read the LSD is supposed to be colorless, odorless, and tasteless, but I figured it must just be the paper. Little did I know how wrong I was. I waited 30mins, and didnt feel a thing.  And took the other half then went outside and smoked a joint. When I came inside, I went to check my pupils in the mirror, and nothing. But when I came out of the bathroom, everything looked soft. As it had some sort of fuzzy meterial covering it.
I then realized I had a very peculiar sense of euphoria,and was starting to feel REALLY high. I went down to my room and my high had calmed down substantially.  I had incredible visuals. Geometric patterns on my walls, a dripping ceiling, lights skittering across my floor. At one point, my posters all drifted slightly away from my wall,and rearanged in front of me. But I had a very nasty, chemical tasting flem in the back of my throat, that would reappear seconds after it was coughed up. And it all felt mentally draining, it was like existing was a chore. I didnt want to die, I just wanted to turn off. Thinking anything was just too much, yet sleep was not in sight.
The hours flew by, time was completely meaningless. All I wanted to do was sleep, and kept trying, but as soon as I would start to doze, I would hear this horrible indescribable, puncturing,skreeching noise, that would shock my entire body with a wave of terror. I would jolt upward, covered in sweat, and gripping my sheets so hard my hands were white and veins were popping out of my arms. This happened several times during the night, until before I knew it, I looked at the clock, and it was 6:45. Fuck. Fuck. Fuck.
I was covered in sweat and looked like I had a fever. Then I heard the terrifying noise of the garrage door openning, at 7 I would have to go upstairs, pretend I had sleapt last night and that I wasnt tripping on psychedelic drugs, while driving to school with my mother.  I somehow manage to get ready without really letting my mom get a good look at me. When were about to get in the car, I take one last look at my pupils, and jesus christ their tiny. This gives me a boost of confidence, and I somehow managed to make it to school, even though I could not understand a word my mom was saying on the ride their, and watched her face melt infront. And untop of that she can tell when I'm baked.
 I see a friend of mine, who can instantly tell I'm absolutly gone. We meet up with some other friends who are also going on the field trip, and decide to walk to a friends house first, and get nice and baked. The weed, and friends chill me out ALOT, to the point that for the first time in the trip, I was really enjoying myself. We walk unto the school property as their loading the buses(we were all SUPER) late. I very slowly walk up to the teacher,said these exact words, 'Maaaaaaan, like, what bus should i get on'.  He tells us all we can get on whatever bus we want, so we do.
The lecture was awsome. Their was a Coffee shop in the building so I was able to wake up slightly, and enjoy my high. After the lecture, a very proper looking women decides to just take me and coincidentally the friends that I had smoked with, on our own tour, and everyone else went on different ones. And this was once again very pleasent, because we didnt really have to listen to anybody. The visual effects were still noticable up until 24 hours in, and all in all I was dissapointed in LSD.
That is until a few days later, just for shits, I googled Super Mario Blotter, I found that every website I found with the picture of the same sheet, were all about the same story. Of a drug bust in Finland, where they found an incredibly uncommon, and untested drug, called Bromo-DragonFly, which had been put unto blotter. I asked my dealer where the acid came from and he told me Finland. I then looked into bromo and realized that the effects sounded much more fitting then those of LSD. My dealer later told me that he talked to his guy, and turns out I was right. I proceeded to try it 2 more times, under much better cercumstances, and had a much better time, though not nearly as enjoyable as shrooms. And even if I wanted to do it again(I dont) the main source in finland was busted and all the bromo in the city was sold. And Because of this, I dont regret, because its a pretty damn good story.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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You.
Taped boxes stacked on top of each other, you.
Hold so much inside
that the tape is tired.
Tired of holding of containing
of keeping of hiding.
You
hear the second alarm go off and
The half an hour walk always feels easier,
after a cup of masala chai.
Head down, quicken pace.
You know this routine all too well.
The chai is wearing off.
Continue
You're already 15 mins late.
This turn will add 10 mins to your walk but
after 4 years of walking in this city,
your feet dance to the song of avoidance.
Your eyes,
brown like the chai you forgot to drink today,
were quick to spot the man who's blue eyes
make it hard for you to look at the sky.
Continue


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I had not used any drugs earlier in the day, but i used cannabis and alcohol previous night. I am a daily user of alcohol, cannabis, and tobacco, and i have experience with many pharmaceutical opiates, amphetamines, and cocaine, as well as many psychadelics.
Initial dose was taken immediately after eating medium-sized meal. Supplier claims alkaloid content of 300 mg per 25 g. Dose, therefore, in the range of about 20 mg mitragynine initially, with a 40 mg supplemental dose later on.
3:23 PM- Parachute ~2 grams of super-grade kratom powder. ( 1.5 tsp)
+0:14 - Ate caffeine tablet containing ~ 90 mg caffeine. Headspace also slightly altered- possibly placebo.
+0:35 - Noticable relaxed buzz, very tired. Taking longer for effect, probably because it was taken on a full stomach. Cognitive impairment also noticable- its a lot tougher to type.
+1:10 - Not nearly as tired, probably because of caffeine, kratom's effects are still very subtle, but pleasant. Feels almost like the beginning of a psilocybin trip.
+1:35 - Frustrated by subtlety of effects, I consume an additional 4 grams, parachuted. According to erowid, in addition to my initial dose this should yield strong effects.
+1:55 - Noticable strenghtening of effects, very pleasant and opiate-like. Appetite is suppressed. Perceptual alterations very similar to onset of psychadelic drugs.
+2:27 - Effects continue to strengthen, my skin feels warmer than usual and I am sweating more than i usually do. Lack of motivation. I decide to enjoy a cold beer, which goes down exceptionally well.
+2:40 - At this point it feels like a mix between a tranquilzer and a painkiller - not much euphoria, but i am very calm and content to do nothing except admire the beauty of nature (or the TV screen). I think it's time for some ganja.
+2:57 -I smoked a fat cigarette containing very high-potency cannabis, red poppy, blue lotus, chamomile, and sage. I was extremely high after finishing, and i still am. The kratom, and the other herbs to a lesser degree, definately enhanced the cannabis high; it was much, much more euphoric and there was none of the paranoia that is usually present. Interestingly, I am not tired at all; i am awake and alert yet tranquilized at the same time. A very pleasant feeling.
+4:37 - Effects have gradually faded to a strong sense of relaxation as the marijuana wore off. A few more beers adds to the effect.
The effects faded away completely within a couple hours. Overall, I believe Kratom to be an interesting recreational drug; it certainly enhances the effects of marijuana, and by itself provides a relaxing, tranquilizing high. I would recommend it wo anyone seeking to end an opiate or benzodiazepine addiction, or enyone who wants to experience a very unique and natural high.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


|
Lead Programmer
Fluid Desk
CAD Software Firm
Fall 2005 - Winter 2008
|
|
- See a quick presentation of my work here.
- Led a team of three developing a mesh-based geometric primitives API, supporting variably-triangulated, highly-flexible surface approximations, along with operations for creating various sections/intersections thereof.
- Used the above API to construct ~150 distinct 3d piping and ventilation elements, configured dynamically by dimensions retrieved from a UI and manufacturer specifications.
- Developed a Hidden Line Removal (HLR) engine, which takes 3d scenes of elements from any viewpoint and renders a symbolic 2d line drawing of use to sanitary engineers.
- Developed a parametric geometry primitives API as a compliment to the mesh-based API. This was used for HLR as well as extremely accurate collision detection.
|


Ayodhya: Kiln Owner To Donate 51K Bricks For Ram Temple Construction
by Varsha ChavanGeneral News
Brick kiln owner Sandeep Verma from Rasulabad decided to donate the bricks soon after the Supreme Court pronounced its verdict in the Ayodhya land dispute case
Written By Varsha Chavan | Mumbai | Updated On: November 25, 2019 08:29 IST
One of Uttar Pradesh's brick kiln owner Sandeep Verma from Rasulabad is making a special batch of 51,000 bricks with the name of Lord Ram inscribed on them in the hope that they will be used for the construction of Ram Temple in Ayodhya. He decided to donate the bricks soon after the Supreme Court pronounced its verdict in the Ayodhya land dispute case.
To donate 51,000 bricks with the name of Lord Ram inscribed
"We are manufacturing a special batch of 51,000 bricks. They will be donated for the construction of Ram Temple in Ayodhya. These bricks will be prepared by late December or early January. There are 106 workers in the kiln who are dedicatedly working to make the bricks. They are not even wearing shoes inside the kiln to ensure the purity of the bricks. These are especially being manufactured using Domath soil. Once complete, each brick will weigh around 3 kg," kiln manager Babu Ram Yadav said on Sunday.
READ | AIMPLB Rejects SC's Land For Mosque Offer In Ayodhya, Says 'restitution Won't Heal Wounds'
READ | Ayodhya: Naidu Asks People To Respect Verdict, Maintain Peace
Ayodhya verdict
Pronouncing the landmark judgment in the Ayodhya dispute case, the Supreme Court delivered a unanimous judgment in the title suit of the disputed area awarding it to the Hindu parties for the construction of a temple. It also directed the Centre to come up with a scheme within three months to set up a trust which will hand over the outer courtyard and inner courtyard of the site for construction of a temple.
Apart from this, the SC stated that an alternate land of 5 acres is to be allotted to Muslims for the liberty of constructing a mosque, either by the central govt or the State govt, in a suitable and prominent place in Ayodhya. CJI Ranjan Gogoi, while delivering the unanimous judgment, dismissed the claims of the Sunni Central Waqf Board and the Nirmohi Akhara. He also termed that the three-way division of the disputed land by the Allahabad HC in its 2010 verdict is wrong.
READ | Ayodhya Verdict: Justice S Abdul Nazeer, Family Get 'Z' Category Security Cover
READ | Ayodhya Verdict: Sunni Central Waqf Board Calls Meeting To Decide On Review
(With ANI inputs)


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{% extends "emails/base.html" %} {% block content %} {% include "allmychanges/digest-partial.html" with changes=today_changes title="Recent releases" toc="1" %}
Sincerely yours, change-tracking robot.
You received this email because you (or somebody else) subscribed to allmychanges.com digests. If you would like to unsubscribe or manage your subscription's settings, please follow this link.


Hello, I am Boniface Mwangi and I am a web developer. I live and work in somewhere warm. I spend most of my day, experimenting with HTML, CSS, JavaScript and MERN stack(and its endless list of frameworks). I enjoy coding and the challenge of learning something new everyday.
I have build measurable quality of work with said web development languages and you can have a look in my GitHub Sample Project
I love working with JavaScript and Node but great fun of contributing to other languages as i advance to complete fullstack developer. I may not be the greatest programmer but i am good programmer with good habits
about mePassionate 😜
Building and website maintenance. Specialized with both Frontend (HTML, CSS, Javascript, React) and Backend (Mongodb, Express , React & Node)
Creating effective, efficient and visually pleasing displays by understanding human vision, visual perception. By observing, researching, and identifying examples of our perceptual abilities, I can design products according to these unifying qualities.
Lorem ipsum dolor sit amet consectetur adipisicing elit. Voluptates corrupti animi saepe quasi excepturi cupiditate voluptate dolor sed obcaecati vero.
Below are my latest work and to find more just navigate on projects to have a look and get source files
Create-react-App, styling and all components exporting, express- webpack-config etc
Toggle button visibility, when there is content or details, the button is enabled and when no details, button dissables... this is on react.js
Data Stuctures basics from scratch novice to expert :Return values, Control flow,Conditional execution, while and do loops ,for loops.
HTML/CSS
60%
Javascript
70%
React
45%
Node
59%
MongoDB
70%
Express
70%
I was happy to work with you
1You can do much brother
2your web design skills are more than you can imagine
3


Suspended HM stages protest at CEO office
by Staff ReporterIndira, working as Head Mistress in the Government Primary School, Ayyampatti village near Gujiliamparai, staged a dharna at the office of Chief Educational Officer Manivannan, here on Thursday.
Based on a complaint by the CEO, the Dindigul West Police took her for interrogation.
In a meeting held for HMs of Primary Schools on Tuesday chaired by the CEO, she had staged a dharna, seeking a transfer. She complained that only two students have been attending classes in the third standard, at the school she works in. She alleged that the Government has not been taking any steps to increase the strength of the school by attracting more students.
The HM, was subsequently suspended by the CEO on Wednesday.
On Thursday, she demanded that the suspension be revoked and staged a sit-in protest.


VAR chief hails impact technology has had on Premier League and scores system 7/10
Manchester City manager Pep Guardiola was left fuming after Liverpool's VAR-assisted 3-1 defeat of his side at Anfield on Sunday
by Matt Maltby, https://www.mirror.co.uk/authors/matt-maltby/Neil Swarbrick - the Premier League’s head of VAR - has been impressed with the impact of the technology this season despite another weekend of controversy.
Manchester City manager Pep Guardiola was left fuming after Liverpool's VAR-assisted 3-1 defeat of his side at Anfield on Sunday, in which his side had two penalty appeals rejected.
Another controversial VAR incident occurred on Saturday at Tottenham , in which Sheffield United were denied a goal for the tightest of offside decisions.
And, despite several controversial decisions and criticism from fans and pundits, Swarbrick defended the technology.
He said: "I’m really pleased, honestly, with how we have started out. We have more decisions correct with VAR than without it.
"I’d give us around about seven-ish. If the mark now is seven — early days — in two years’ time I’m hoping for maybe a eight and a half or nine. We are open to evolving with this.
"It’s not a case of we’re not budging. We will listen to feedback. I’m comfortable with where we are but there’s no doubt there’s room for improvement. It’s a work in progress."
VAR was introduced in the Premier League this season after trials in the League Cup and FA Cup.
He added: "We are in the infancy with VAR, 12 match weeks into the Premier League season, and you need to give us time to operate and utilise it.
"It is working as we wanted. It's taken quite a few years for other competitions or sports - the likes of cricket and rugby union - to get to where they are today regarding technology. It doesn't happen overnight."
Some pundits were less enthralled with the system which has also infuriated fans around the world, mostly for decision-making delays which take up to several minutes.
Former Chelsea striker Chris Sutton was one of the system's harshest critics.
"Seven out of 10? Did he really say that with a straight face?  Sutton told the BBC.
"There have been so many high-profile, horrific mistakes. They've got too much wrong. I wanted VAR to work, I backed VAR, but they are making such a mess of it."


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--- ---
Whenever changes are made to the system's icons you must notify Windows of this. It (Windows) alone does not check this, you have to call code manually.
uses ShlObj; ... SHChangeNotify(SHCNE_ASSOCCHANGED, SHCNF_IDLIST, nil, nil); ...


{{ page.title }}
{% include adsense-graphic.html ad_slot="7764040801" %}
{{ content }}
{% include adsense.html %}
--- layout: default ads: ["adsense"] --- {% include schema-article.html %}


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ven·dor
ˈvendər,ˈvenˌdôr/Submit
noun plural noun: vendors a person or company offering something for sale, especially a trader in the street. "an Italian ice cream vendor" synonyms: retailer, seller, dealer, trader, purveyor, storekeeper, shopkeeper, merchant; More a person or company whose principal product lines are office supplies and equipment. LAW the seller, especially of property.
add something here
add something here
add something here


BDD
Behavior Driven Development testing framework for the D programming language
Discussion
Home page: https://github.com/workhorsy/BDD
Version
3.0.0
License
Boost Software License - Version 1.0
Examples
import BDD;
int add(int a, int b) {
return a + b;
}
unittest {
describe("math#add",
before(delegate() {
}),
after(delegate() {
}),
it("Should add positive numbers", delegate() {
add(5, 7).shouldEqual(12);
}),
it("Should add negative numbers", delegate() {
add(5, -7).shouldEqual(-2);
})
);
}
-
Declaration
void
shouldEqual
(T, U)(Ta
, Ub
, stringmessage
= null, stringfile
= __FILE__, size_tline
= __LINE__);Used to assert that one value is equal to another value.
Parameters
T
a
The value to test.
U
b
The value it should be equal to.
string
message
The custom
message
to display instead of default.string
file
The
file
name that the assert failed in. Should be left as default.size_t
line
The
file
line
that the assert failed in. Should be left as default.Throws
If values are not equal, will throw an AssertError with expected and actual values.
Examples
// Will throw an exception like "AssertError@example.d(6): <3> expected to equal <5>." int z = 3; z.shouldEqual(5);
-
Declaration
void
shouldNotEqual
(T, U)(Ta
, Ub
, stringmessage
= null, stringfile
= __FILE__, size_tline
= __LINE__);Used to assert that one value is NOT equal to another value.
Parameters
T
a
The value to test.
U
b
The value it should NOT be equal to.
string
message
The custom
message
to display instead of default.string
file
The
file
name that the assert failed in. Should be left as default.size_t
line
The
file
line
that the assert failed in. Should be left as default.Throws
If values are NOT equal, will throw an AssertError with unexpected and actual values.
Examples
// Will throw an exception like "AssertError@example.d(6): <3> expected to NOT equal <3>." int z = 3; z.shouldNotEqual(3);
-
Declaration
void
shouldBeNull
(T)(Ta
, stringmessage
= null, stringfile
= __FILE__, size_tline
= __LINE__);Used to assert that one value is equal to
null
.Parameters
T
a
The value that should equal
null
.string
message
The custom
message
to display instead of default.string
file
The
file
name that the assert failed in. Should be left as default.size_t
line
The
file
line
that the assert failed in. Should be left as default.Throws
If value is NOT
null
, will throw an AssertError.Examples
// Will throw an exception like "AssertError@example.d(6): expected to be <null>." string z = "blah"; z.shouldBeNull();
-
Declaration
void
shouldNotBeNull
(T)(Ta
, stringmessage
= null, stringfile
= __FILE__, size_tline
= __LINE__);Used to assert that one value is NOT equal to
null
.Parameters
T
a
The value that should NOT equal
null
.string
message
The custom
message
to display instead of default.string
file
The
file
name that the assert failed in. Should be left as default.size_t
line
The
file
line
that the assert failed in. Should be left as default.Throws
If value is
null
, will throw an AssertError.Examples
// Will throw an exception like "AssertError@example.d(6): expected to NOT be <null>." string z = null; z.shouldNotBeNull();
-
Declaration
void
shouldBeIn
(T, U)(Tvalue
, U[]valid_values
, stringfile
= __FILE__, size_tline
= __LINE__);Used to assert that one
value
is in an array of specified values.Parameters
T
value
The
value
to test.U[]
valid_values
An array of valid values.
string
file
The
file
name that the assert failed in. Should be left as default.size_t
line
The
file
line
that the assert failed in. Should be left as default.Throws
If the
value
is not in the array, will throw an AssertError with thevalue
and array values.Examples
// Will throw an exception like "AssertError@example.d(6): <Bobrick> is not in <[Tim, Al]>." "Bobrick".shouldBeIn(["Tim", "Al"]);
-
Declaration
void
shouldNotBeIn
(T, U)(Tvalue
, U[]valid_values
, stringfile
= __FILE__, size_tline
= __LINE__);Used to assert that one
value
is NOT in an array of specified values.Parameters
T
value
The
value
to test.U[]
valid_values
An array of valid values.
string
file
The
file
name that the assert failed in. Should be left as default.size_t
line
The
file
line
that the assert failed in. Should be left as default.Throws
If the
value
is in the array, will throw an AssertError with thevalue
and array values.Examples
// Will throw an exception like "AssertError@example.d(6): <Mark> is in <[Tim, Mark]>." "Mark".shouldNotBeIn(["Tim", "Mark"]);
-
Declaration
void
shouldBeGreater
(T, U)(Ta
, Ub
, stringmessage
= null, stringfile
= __FILE__, size_tline
= __LINE__);Used to assert that one value is greater than another value.
Parameters
T
a
The value to test.
U
b
The value it should be greater than.
string
message
The custom
message
to display instead of default.string
file
The
file
name that the assert failed in. Should be left as default.size_t
line
The
file
line
that the assert failed in. Should be left as default.Throws
If the value is NOT greater, will throw an AssertError with expected and actual values.
 5.shouldBeGreater(10);
-
Declaration
void
shouldBeLess
(T, U)(Ta
, Ub
, stringmessage
= null, stringfile
= __FILE__, size_tline
= __LINE__);Used to assert that one value is less than another value.
Parameters
T
a
The value to test.
U
b
The value it should be less than.
string
message
The custom
message
to display instead of default.string
file
The
file
name that the assert failed in. Should be left as default.size_t
line
The
file
line
that the assert failed in. Should be left as default.Throws
If the value is NOT less, will throw an AssertError with expected and actual values.
 10.shouldBeLess(5);
-
Declaration
void
shouldBeGreaterOrEqual
(T, U)(Ta
, Ub
, stringmessage
= null, stringfile
= __FILE__, size_tline
= __LINE__);Used to assert that one value is greater or equal than another value.
Parameters
T
a
The value to test.
U
b
The value it should be greater or equal than.
string
message
The custom
message
to display instead of default.string
file
The
file
name that the assert failed in. Should be left as default.size_t
line
The
file
line
that the assert failed in. Should be left as default.Throws
If the value is NOT greater or equal, will throw an AssertError with expected and actual values.
Examples
// Will throw an exception like "AssertError@example.d(6): <5> expected to be greater or equal to <10>." 5.shouldBeGreaterOrEqual(10);
-
Declaration
void
shouldBeLessOrEqual
(T, U)(Ta
, Ub
, stringmessage
= null, stringfile
= __FILE__, size_tline
= __LINE__);Used to assert that one value is less or equal than another value.
Parameters
T
a
The value to test.
U
b
The value it should be less or equal than.
string
message
The custom
message
to display instead of default.string
file
The
file
name that the assert failed in. Should be left as default.size_t
line
The
file
line
that the assert failed in. Should be left as default.Throws
If the value is NOT less or equal, will throw an AssertError with expected and actual values.
Examples
// Will throw an exception like "AssertError@example.d(6): <10> expected to be less or equal to <5>." 10.shouldBeLessOrEqual(5);
-
Declaration
void
shouldThrow
(void delegate()cb
, stringfile
= __FILE__, size_tline
= __LINE__);Used for asserting that a delegate will throw an exception.
Parameters
void delegate()
cb
The delegate that is expected to throw the exception.
string
file
The
file
name that the assert failed in. Should be left as default.size_t
line
The
file
line
that the assert failed in. Should be left as default.Throws
If delegate does NOT throw, will throw an AssertError.
Examples
// Makes sure it throws, but does not check the message shouldThrow(delegate() { throw new Exception("boom!"); }); // Will throw an exception like "AssertError@test/example.d(7): Exception was not thrown. Expected one. shouldThrow(delegate() { });
-
Declaration
void
shouldThrow
(stringmessage
, void delegate()cb
, stringfile
= __FILE__, size_tline
= __LINE__);Used for asserting that a delegate will throw an exception.
Parameters
void delegate()
cb
The delegate that is expected to throw the exception.
string
message
The
message
that is expected to be in the exception. Will not be tested, if it isnull
.string
file
The
file
name that the assert failed in. Should be left as default.size_t
line
The
file
line
that the assert failed in. Should be left as default.Throws
If delegate does NOT throw, will throw an AssertError.
Examples
// Makes sure it throws with the message "boom!" shouldThrow("boom!", delegate() { throw new Exception("boom!"); }); // Will throw an exception like "AssertError@test/example.d(7): Exception was not thrown. Expected: boom!" shouldThrow("boom!", delegate() { });
-
Declaration
void
describe
(stringdescribe_message
, ItFunc[]its
...);Used to
describe
the thing being tested. Contains many 'it' functions to test the thing.Parameters
string
describe_message
The thing that is being described.
ItFunc[]
its
All the 'it' functions that will test the thing.
Examples
describe("example_library#thing_to_test", it("Should NOT fail", delegate() { // test code here }) );
-
Declaration
void
describe
(stringdescribe_message
, BeforeFuncbefore
, ItFunc[]its
...);Used to
describe
the thing being tested. Contains many 'it' functions to test the thing. Also takes a function to runbefore
each test.Parameters
string
describe_message
The thing that is being described.
BeforeFunc
before
The function that will run
before
each 'it' function. If thebefore
function fails, the 'it' function will not be run.ItFunc[]
its
All the 'it' functions that will test the thing.
Examples
describe("example_library#thing_to_test", before(delegate() { // setup code here }), it("Should NOT fail", delegate() { // test code here }) );
-
Declaration
void
describe
(stringdescribe_message
, AfterFuncafter
, ItFunc[]its
...);Used to
describe
the thing being tested. Contains many 'it' functions to test the thing. Also takes a function to runafter
each test.Parameters
string
describe_message
The thing that is being described.
AfterFunc
after
The function that will run
after
each 'it' function. Will alwasy run, even if the 'before' or 'it' function failed.ItFunc[]
its
All the 'it' functions that will test the thing.
Examples
describe("example_library#thing_to_test", after(delegate() { // tear down code here }), it("Should NOT fail", delegate() { // test code here }) );
-
Declaration
void
describe
(stringdescribe_message
, BeforeFuncbefore
, AfterFuncafter
, ItFunc[]its
...);Used to
describe
the thing being tested. Contains many 'it' functions to test the thing. Also takes a function to runbefore
, and a function to runafter
each test.Parameters
string
describe_message
The thing that is being described.
BeforeFunc
before
The function that will run
before
each 'it' function. If thebefore
function fails, the 'it' function will not be run.AfterFunc
after
The function that will run
after
each 'it' function. Will alwasy run, even if the 'before
' or 'it' function failed.ItFunc[]
its
All the 'it' functions that will test the thing.
Examples
describe("example_library#thing_to_test", before(delegate() { // setup code here }), after(delegate() { // tear down code here }), it("Should NOT fail", delegate() { // test code here }) );
-
Declaration
ItFunc
it
(stringmessage
, void delegate()func
, stringfile
= __FILE__, size_tline
= __LINE__);The
message
should describe what the test should do.Parameters
string
message
The
message
to print when the test fails.void delegate()
func
The delegate to call when running the test.
string
file
The
file
name that the 'it
' is located in. Should be left as default.size_t
line
The
file
line
that the 'it
' is located at. Should be left as default.Examples
int a = 4; describe("example_library#a", it("Should equal 4", delegate() { a.shouldEqual(4); }), it("Should Not equal 5", delegate() { a.shouldNotEqual(5); }) );
-
Declaration
BeforeFunc
before
(void delegate()func
, stringfile
= __FILE__, size_tline
= __LINE__);The function to call
before
each 'it' function.Parameters
void delegate()
func
The function to call
before
running each test.string
file
The
file
name that the 'before
' is located in. Should be left as default.size_t
line
The
file
line
that the 'before
' is located at. Should be left as default.Examples
int a = 4; describe("example_library#a", before(delegate() { a.shouldEqual(4); }), it("Should test more things", delegate() { // }) );
-
Declaration
AfterFunc
after
(void delegate()func
, stringfile
= __FILE__, size_tline
= __LINE__);The function to call
after
each 'it' function.Parameters
void delegate()
func
The function to call
after
running each test.string
file
The
file
name that the 'after
' is located in. Should be left as default.size_t
line
The
file
line
that the 'after
' is located at. Should be left as default.Examples
int a = 4; describe("example_library#a", after(delegate() { a.shouldEqual(4); }), it("Should test more things", delegate() { // }) );


A new technique for interactively exploring and navigating large numbers of annotations in gigapixel images, geographic maps, and genome interaction matrices. More
This example features OpenStreetMap with annotations for ski areas around the world extracted by Peter Kerpedjiev.


Thank you for taking 5 minutes in your busy schedule to answer our survey
We do this to ensure we continue to improve and provide you with the best experience possible.


North Korea slams door on Japan PM Abe visit, calls him a 'moron'
SEOUL: North Korea on Thursday (Nov 7) called Japanese Prime Minister Shinzo Abe a moron who should not even dream of setting foot in Pyongyang in a state media commentary laden with insults in response to his criticism of the North's latest weapons test.
North Korea conducted a test of what it called "super-large multiple rocket launchers" on Oct 31, but Japan said they were likely ballistic missiles that violated UN sanctions.
READ: North Korea launches two projectiles into sea, Japan and South Korea say
Abe condemned the test at an Asian summit this week, while saying he was eager to meet North Korean leader Kim Jong Un "without conditions" to resolve the issue of Japanese nationals abducted by the isolated state, Kyodo news agency reported citing the Japanese government.
"Japanese Prime Minister Abe, who is now making such a fuss over our super-large multiple rocket launcher test-fire as if a nuclear warhead had fallen on Japanese soil, is a moron," the North's KCNA news agency said, citing a statement by Song Il Ho, its ambassador for ties with Japan.
"Abe, who has been making ill-advised remarks about our legitimate self-defence measures by recklessly wagging his tongue ... should not even dream of crossing the Pyongyang threshold ever."
In 2002, North Korea admitted that its agents had kidnapped 13 Japanese from the 1960s to the 1980s. Japan says 17 of its citizens were abducted, five of whom were repatriated.
North Korea has said eight of them were dead and another four never entered the country.
Abe has vowed to pursue the issue until all of the abductees come home and said previously that he was willing to meet Kim without conditions.
Former Japanese Prime Minister Junichiro Koizumi visited Pyongyang in 2002 and met the father of the current North Korean leader but Abe has never met Kim.


Modoboa provides a simple API to interact with events. It understands two kinds of events:
Listening to a specific event is achieved as follow:
from modoboa.lib import events
def callback(*args):
pass
events.register('event', callback)
You can also use the custom decorator events.observe:
@events.observe('event')
def callback(*args):
pass
event is the event’s name you want to listen to, callback is the function that will be called each time this event is raised. Each event impose to callbacks a specific prototype to respect. See below for a detailled list.
To stop listening to as specific event, you must use the unregister function:
events.unregister('event', callback)
The parameters are the same than those used with register.
Read further to get a complete list and description of all available events.
Raised when a new account is created.
Callback prototype:
def callback(account): pass
Raised when an existing account is deleted.
Callback prototype:
def callback(account): pass
Raised when an existing account is modified.
Callback prototype:
def callback(oldaccount, newaccount): pass
Raised when the account list is displayed. Let developers define new actions to act on a specific user.
Callback prototype:
def callback(account): pass
Raised just before a user tries to create a new object.
Callback prototype:
def callback(user): pass
Return True or False to indicate if this user can respectively create or not create a new Domain object.
When an account is being modified, this event lets extensions check if this account is concerned by a specific form.
Callback prototype:
def callback(account, form): pass
Callbacks listening to this event must return a list containing one Boolean.
Raised when a new domain is created.
Callback prototype:
def callback(user, domain): pass
Raised when a new mailbox is created.
Callback prototype:
def callback(user, mailbox): pass
Raised when an existing domain is about to be deleted.
Callback prototype:
def callback(domain): pass
Raised when an existing mailbox is about to be deleted.
Callback prototype:
def callback(mailbox): pass
Raised when a new domain alias is created.
Callback prototype:
def callback(user, domain_alias): pass
Raised when an existing domain alias is about to be deleted.
Callback prototype:
def callback(domain_alias): pass
Raised when a domain has been modified.
Callback prototype:
def callback(domain): pass
Raised just after an extension has been disabled.
Callback prototype:
def callback(extension): pass
Raised just after an extension has been activated.
Callback prototype:
def callback(extension): pass
Let extensions add new forms to the account edition form (the one with tabs).
Callback prototype:
def callback(user, account): pass
Callbacks listening to the event must return a list of dictionnaries, each one must contain at least three keys:
{"id" : "<the form's id>",
"title" : "<the title used to present the form>",
"cls" : TheFormClassName}
Let extensions add extra content into the admin panel.
Callback prototype:
def callback(user, target, currentpage): pass
Callbacks listening to this event must return a list of string.
Let extensions add new forms to the domain edition form (the one with tabs).
Callback prototype:
def callback(user, domain): pass
Callbacks listening to the event must return a list of dictionnaries, each one must contain at least three keys:
{"id" : "<the form's id>",
"title" : "<the title used to present the form>",
"cls" : TheFormClassName}
When an account is beeing modified, this event is raised to fill extra forms.
Callback prototype:
def callback(user, account, instances): pass
When a domain is beeing modified, this event is raised to fill extra forms.
Callback prototype:
def callback(user, domain, instances): pass
Some places in the interface let plugins add their own announcement (ie. message).
Callback prototype:
def callback(target): pass
Callbacks listening to this event must return a list of string.
Let extensions define new administrative roles.
Callback prototype:
def callback(user): pass
Callbacks listening to this event must return a list of 2uple (two strings) which respect the following format: (value, label).
Let extensions add static content (ie. CSS or javascript) to default pages. It is pretty useful for functionalities that don’t need a template but need javascript stuff.
Callback prototype:
def callback(user): pass
Callbacks listening to this event must return a list of string.
Raised when a new mailbox alias is created.
Callback prototype:
def callback(user, mailbox_alias): pass
Raised when an existing mailbox alias is about to be deleted.
Callback prototype:
def callback(mailbox_alias): pass
Raised when an existing mailbox is modified.
Callback prototype:
def callback(newmailbox, oldmailbox): pass
Raised just before a password change action.
Callback prototype:
def callback(user): pass
Callbacks listening to this event must return a list containing either True or False. If at least one True is returned, the password change will be cancelled (ie. changing the password for this user is disabled).
Let extensions add custom content into the top bar.
Callback prototype:
def callback(user): pass
Callbacks listening to this event must return a list of string.
Raised when a user logs in.
Callback prototype:
def callback(request, username, password): pass


Screw Adjustable Stool
| Stock # | Description | Your Price |
|---|---|---|
| BAS-30 | Screw Adjustable Stool | $Call |
Seated stools reduce stress and fatigue. Stool height is fully adjustable. Mobile and convenient. Can be used by patients and personnel. Solid steel, machined thread screw adjusts height by rotation of the stool cushion. Adjustable height range: 18" to 24" (457 to 622mm). 14" (368mm) diameter seat cushion is 4" thick (black). 4-leg, chrome plated base of 14 guage steel. Tubular steel footring for comfort and stability. Weight: 20 lbs. - Ships as: 30 lbs. (14kg).


Code of Conduct for w3Hacks
At w3Hacks, we want to make sure everyone has the best experience possible. So we please ask everyone to be polite and respectful to all users of w3Hacks so that everyone can have the best experience here.
Some examples of disrespectful/rude behavior that we don't tolerate here would be:
- Spamming. Please don't use w3Hacks to promote, advertise, or spam any type of information or opportunities. We want to make this platform purely educational and not an open job listing platform.
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- Trolling. Please refrain from posting and displaying information that may be disturbing or offensive to others that may be using w3Hacks.
This code of conduct was inspired from freeCodeCamp, and we hope that everyone enjoys using our platform!
{% endblock %}


@***************************************************************************** * Entry page for collection and content browsing. * * Copyright (c) 2015 MIT Libraries * *****************************************************************************@ @()(implicit request: play.api.mvc.RequestHeader) @layout.main("Collections - TopicHub") {
Content is organized by the collection in which each item appears. Browse the collections at left.


We're sorry but untitled1 doesn't work properly without JavaScript enabled. Please enable it to continue.


The year is 1800. And we’ve gotten quite good at solving equations, but in the quest to find the solution to polynomials of degree 4, 5, 6 and higher, we needed a bit of help. This, is where an 18-year-old named Évariste Galois plays a role in this. He used something he called a “group”, laying down the foundations of the theory. Promptly, Gauss had done a blistering amount of contributions to modular arithmetic, which led to him discovering a bit about groups and subgroups. Soon, academia saw the usefulness of the group, and how many applications it had, from geometry to cryptography, from music theory to chemistry, quickly realizing that group theory is here to stay.
Introduction
When we think about symmetry in geometry class, we’d often remind ourselves that circles, triangles and rectangles fall into that category. You could reflect them and rotate them, and they’d look identical.
Definition
Symmetry is when objects still take the same shape when an action is performed on themThe result of these actions is what's called a symmetry. As a matter of fact, it'd be quite difficult to keep track of every action so far. So in order to make it less confusing, we've coloured the corners of our square. Now, imagine a labelled square, turning it would result in a completely new variation of our previous square. And this, is what's called a symmetry. It'd be like a rubik's cube, twisting and turning it would still result in a rubik's cube, just a slight variation of it.
Circles have an infinite amount of symmetries, you can rotate it a thousand degrees and they'd still remain symmetrical. In fact, rotating it a thousand degrees would be identical to a 280-degree rotation. The ways you can rotate it just go on forever. Listing out each and every one of them like with our square would be impossible.
Infinite groups are quite common, after all. Not just in shapes, but in numbers as well. The number line for example, just seems to go on and on endlessly.
However, one important aspect of group theory is seeing how symmetries play nicely with each other. For example, if you were to turn a square and then flip it diagonally, it’s the exact same as a vertical flip. We could say that it equals a turn and flip, after all. It's quite like doing math, but more abstract and with symmetries.


--- layout: page title: About permalink: /about/ slug: about about-photo: /images/untitled-about.png about-title: Untitled About Photo --- {% if page.about-photo %} {% endif %}
This is strictly a portfolio Jekyll theme and is easy to customize. Made with Bootstrap 3; include only the styles and scripts you need using Bower and Grunt. Fork, Copy or Download the Theme from GitHub. Open an Issue or Pull Request if you there is an issue or a bug.
Untitled Theme GitHub Repo Preview the Theme
MIT LicenseYou can find out more info about customizing this Jekyll theme, as well as basic Jekyll usage documentation at jekyllrb.com. Jekyll uses the Liquid templating language to process templates and great reference is the Liquid for Designers Wiki by Shopify.


Privacy Policy 🔒
One Silicon Diode built the Take Notes app as an Open Source app. This SERVICE is provided by One Silicon Diode at no cost and is intended for use as is.
If you choose to use Take Notes, then you agree to the collection and use of information in relation to this policy.
NO Data is ever sent, saved or stored in any form neither on the device nor online.


You're headed to the sunny John Day fossil beds. There is an abundance of hiking, driving and very old dinosaurs packed in those rocks. Have fun, and make sure to only take what you can carry out on your back! The food will be relatively bland... but you like that, right?
You'll have a little spice in your step visiting this Pacific Northwest wonderland.   Try some of their great eats and look at their big mountains.
 The land o' lakes holds plenty of suprises for your chilly proclivities. Minnesota is known as the 'land that everyone forgot' because. Well. Wait.. where was I going with this?
Pack your jorts because you're about to be in for a rocking good time. The party never stops so you may want to bring an extra pair of jorts. You know what? Just bring all your jorts.
Buenas dias gringo de mierda! That's how the locals addressed me when I visited last year, I think it roughly translates to: "enjoy our island paradise, and may you find all that you seek here." Pretty nice, huh? I thought so too.
Iceland has a bright history of being a very dark place. The small island nation has lots of geothermal activity, so pack your brightest trunks. The locals have a game of 'catching' tourists and 'throwing' them into the scalding pools. Any reflective material on your trunks will aid in the efforts to rescue you, if you experience this wonderful tradition.


Apple
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Fastest performance.
Studio-quality
photos.
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Largest Super Retina display. Fastest performance with A12 Bionic. Most secure facial authentication with Face ID.
Breakthrough
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with
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Gifts for the Holidays
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I'm a coder and designer interested in how software can help solve complex problems.
I recently completed Flatiron School's online full-stack web development program. I believe my background in architecture helps me work holistically and I'd like to find a role where I can use my problem solving and coding skills to design solutions to tough problems.
At a previous gig I helped develop a tool to track and present the pipeline of work as it moved from business development leads through team-building and finally into active projects.
View my Resume on Google DocsI've got experience with Ruby, Ruby-on-Rails, Sinatra, mySQL, Angular 1.6, Javascript, jQuery, HTML, and CSS
I'm also handy with Photoshop, Illustrator, InDesign, Rhino3D, Grasshopper,
The app “Messages” is more whimsical than practical. I began by asking myself a question: “What if there were a digital messaging service with a built in “uncertainty” to the timing of a message’s delivery?” How would it change how people communicated or used the messages? To play with the idea I created a single page app in Angular with a Postgres database, Rails JSON API, and Devise for user authentication. The front end has been done using customized Bootstrap.
Some time ago my partner and I ran a small clandestine restaurant out of our apartment. This app represents a first pass at an app we wished we'd had. It takes reservations, tracks them, and lets diners see the tasting-menu that was served (what was in that again?!). Built completely on Rails with a mySQL database and the Skeleton CSS boilerplate.
An Arduino and Processing project completed for NYU's ITP program. This group project was designed to accept audio input, analyze it, and then to translate it into servo motor motion. Arduino, Processing, MaxMSP.
Drop me a line if you've got a project or position and you think we might work well together. Or just send a message to say hello!


ParadoxSE
Vulnerability Analysis Report
System Integrity Score:
45
Checks
Passed:
FQ2 Correct
UFW enabled
Cpadmin2 exists
FQ1 Correct
SSHD is up
perm test
Nmap installed
+9
+9
+9
+9
+9
+9
+9
Checks
Failed:
group22 exists
cpadmin2 in group22
-9
-9


--- layout: help ---
You can implement your own custom constraints by creating a class that inherits from the Constraint abstract class, which supports performing a test on an actual value and generating appropriate messages. The class includes two abstract methods, which you must override and two virtual methods which may be overridden as needed:
public abstract class Constraint { ... public abstract bool Matches( object actual ); public abstract void WriteDescriptionTo( MessageWriter writer ); public virtual void WriteMessageTo( MessageWriter writer ); public virtual void WriteActualValueTo( MessageWriter writer ); ... }
Your derived class should save the actual argument to Matches in the protected field actual for later use.
The MessageWriter abstract class is implemented in the framework by TextMessageWriter. Examining the source for some of the builtin constraints should give you a good idea of how to use it.


The central contradiction of computers and writing's tenuous relationship with source can be found in summary form on page 15 of Moore's (1986) Using Computers in English, on which Moore cited a passage from Chandler's (1984) book Young Learners and the Microcomputer:
So, whilst it is surely desirable for children and adults to use [authoring systems] when they suit their purposes, if we discourage the learning of general purpose programming languages [such as BASIC]...we will be responsible for creating the technocratic elite which will turn the rest of us into consumers. (Chandler, 1984 in Moore, 1986, p. 15)
"Nevertheless," Moore responded immediately following that citation, "I feel that, as teachers, we have far more important demands on our time than learning to program a computer" (1986, p. 15). Moore never comes out with what, exactly, those demands are; nor have I ever encountered a satisfactory answer from instructors of digital writing whom I've heard making similar claims at professional conferences and on listservs: What, in Moore's view, might necessarily make any given demand "more important" than preventing the establishment of a "technocratic elite" that "turns the rest of us into consumers"? Ironically, Moore's answer might very well be faith in consumerism itself:
Let us rather ensure that we are the ones in control of educational software by becoming involved in the development process and rejecting those programs which do not serve our needs. (p. 15)
On the one hand, Moore appears to have wanted to absolve himself and other teachers from the responsibility that attends learning to program (and therefore, I believe, control) computers. On the other hand, Moore wanted to make an emphasis-in-the-original claim that we should be in control. How? By engaging in the consumerist activity of accepting or rejecting software, either as a product of nebulous "involvement" in development (without programming knowledge, apparently) or, as Chandler explicitly cautioned against, as mere consumers of educational software.


@* * This template takes a single argument, a String containing a * message to display. *@ @(message: String) @* * Call the the `main` template with two arguments. The first * argument is a `String` with the title of the page, the second * argument is an `Html` object containing the body of the page. *@ @main("Welcome to Play") {
Product list:
End of product list.
Add a new Product
Delete product
@* *@ }


Qt Help C++ Classes
Provides classes for integrating online documentation in applications. More...
Classes
Item for use with QHelpContentModel | |
Model that supplies content to views | |
Tree view for displaying help content model items | |
Access to contents and indices of the help engine | |
The core functionality of the help system | |
Model that supplies index keywords to views | |
List view displaying the QHelpIndexModel | |
Access to widgets reusable to integrate fulltext search as well as to index and search documentation | |
The data associated with the search result | |
Simple line edit or an advanced widget to enable the user to input a search term in a standardized input mask | |
Text browser to display search results |
Detailed Description
The classes and tools supplied with Qt to enable developers to include online help and documentation in their applications are described in more detail in The Qt Help Framework overview document.
To include the definitions of the module's classes, use the following directive:
#include <QtHelp>
To link against the module, add this line to your qmake .pro
file:
QT += help


$24.99
See more snippets like these online store reviews at Bootsnipp - http://bootsnipp.com.
Want to make these reviews work? Check out
this building a review system tutorial
over at maxoffsky.com!
Once you are in, the train express is all yours to control. Let go off the brakes and speed up in full blaze.
Since players will now rely entirely on signalling and track changing switches, the paths they take will be one among an exponential set of possibilities.
Change the camera view as per your comfort; and race against your friends in this exciting train simulator.
The games boasts a self-sufficient railroad environment and operate just like in the real world. Stop the train before you enter the danger zone and safely park in the railway station.


FluidDomainSettings(bpy_struct)¶
base class — bpy_struct
-
class
bpy.types.
FluidDomainSettings
(bpy_struct)¶ Fluid domain settings
-
adapt_margin
¶ Margin added around fluid to minimize boundary interference
Type: int in [2, 24], default 0
-
adapt_threshold
¶ Maximum amount of fluid cell can contain before it is considered empty
Type: float in [0, 1], default 0.0
-
additional_res
¶ Maximum number of additional cells
Type: int in [0, 512], default 0
-
alpha
¶ Buoyant force based on smoke density (higher value results in faster rising smoke)
Type: float in [-5, 5], default 0.0
-
axis_slice_method
¶ FULL
Full, Slice the whole domain object.SINGLE
Single, Perform a single slice of the domain object.
Type: enum in [‘FULL’, ‘SINGLE’], default ‘FULL’
-
beta
¶ Buoyant force based on smoke heat (higher value results in faster rising smoke)
Type: float in [-5, 5], default 0.0
-
burning_rate
¶ Speed of the burning reaction (higher value results in smaller flames)
Type: float in [0.01, 4], default 0.0
-
cache_data_format
¶ Select the file format to be used for caching volumetric data
Type: enum in [‘NONE’], default ‘NONE’
-
cache_directory
¶ Directory that contains fluid cache files
Type: string, default “”, (never None)
-
cache_frame_end
¶ Frame on which the simulation stops
Type: int in [1, 1048574], default 0
-
cache_frame_pause_data
¶ Type: int in [-inf, inf], default 0
-
cache_frame_pause_guide
¶ Type: int in [-inf, inf], default 0
-
cache_frame_pause_mesh
¶ Type: int in [-inf, inf], default 0
-
cache_frame_pause_noise
¶ Type: int in [-inf, inf], default 0
-
cache_frame_pause_particles
¶ Type: int in [-inf, inf], default 0
-
cache_frame_start
¶ Frame on which the simulation starts
Type: int in [-1048574, 1048574], default 0
-
cache_mesh_format
¶ Select the file format to be used for caching surface data
Type: enum in [‘NONE’], default ‘NONE’
-
cache_noise_format
¶ Select the file format to be used for caching noise data
Type: enum in [‘NONE’], default ‘NONE’
-
cache_particle_format
¶ Select the file format to be used for caching particle data
Type: enum in [‘NONE’], default ‘NONE’
-
cache_type
¶ Change the cache type of the simulation
REPLAY
Replay, Use the timeline to bake the scene. Pausing and resuming possible.MODULAR
Modular, Bake every stage of the simulation separately. Pausing and resuming possible.FINAL
Final, Bake the entire simulation at once. Only generates the most essential cache files. Pausing and resuming not possible.
Type: enum in [‘REPLAY’, ‘MODULAR’, ‘FINAL’], default ‘REPLAY’
-
cell_size
¶ Cell Size
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly)
-
cfl_condition
¶ Maximal velocity per cell (higher value results in greater timesteps)
Type: float in [0, 10], default 0.0
-
clipping
¶ Value under which voxels are considered empty space to optimize caching and rendering
Type: float in [0, 1], default 0.0
-
coba_field
¶ Simulation field to color map
COLOR_R
Red, Red component of the color field.COLOR_G
Green, Green component of the color field.COLOR_B
Blue, Blue component of the color field.DENSITY
Density, Quantity of soot in the fluid.FLAME
Flame, Flame field.FUEL
Fuel, Fuel field.HEAT
Heat, Temperature of the fluid.VELOCITY_X
X Velocity, X component of the velocity field.VELOCITY_Y
Y Velocity, Y component of the velocity field.VELOCITY_Z
Z Velocity, Z component of the velocity field.
Type: enum in [‘COLOR_R’, ‘COLOR_G’, ‘COLOR_B’, ‘DENSITY’, ‘FLAME’, ‘FUEL’, ‘HEAT’, ‘VELOCITY_X’, ‘VELOCITY_Y’, ‘VELOCITY_Z’], default ‘DENSITY’
-
color_grid
¶ Smoke color grid
Type: float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
-
data_depth
¶ Bit depth for writing all scalar (including vector) lower values reduce file size
16
Float (Half), Half float (16 bit data).32
Float (Full), Full float (32 bit data).
Type: enum in [‘16’, ‘32’], default ‘32’
-
density_grid
¶ Smoke density grid
Type: float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
-
display_interpolation
¶ Interpolation method to use for smoke/fire volumes in solid mode
LINEAR
Linear, Good smoothness and speed.CUBIC
Cubic, Smoothed high quality interpolation, but slower.
Type: enum in [‘LINEAR’, ‘CUBIC’], default ‘LINEAR’
-
display_thickness
¶ Thickness of smoke drawing in the viewport
Type: float in [0.001, 1000], default 0.0
-
dissolve_speed
¶ Determine how quickly the smoke dissolves (higher value makes smoke disappear faster)
Type: int in [1, 10000], default 0
-
domain_resolution
¶ Smoke Grid Resolution
Type: int array of 3 items in [-inf, inf], default (0, 0, 0), (readonly)
-
domain_size
¶ Domain size in meters (longest domain side)
Type: float in [0.001, 10000], default 0.0
-
domain_type
¶ Change domain type of the simulation
GAS
Gas, Create domain for gases.LIQUID
Liquid, Create domain for liquids.
Type: enum in [‘GAS’, ‘LIQUID’], default ‘GAS’
-
effector_group
¶ Limit effectors to this collection
Type: Collection
-
effector_weights
¶ Type: EffectorWeights
, (readonly)
-
export_manta_script
¶ Generate and export Fluidflow script from current domain settings during bake. This is only needed if you plan to analyse the cache (e.g. view grids, velocity vectors, particles) in Fluidflow directly (outside of Blender) after baking the simulation
Type: boolean, default False
-
flame_grid
¶ Smoke flame grid
Type: float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
-
flame_ignition
¶ Minimum temperature of the flames (higher value results in faster rising flames)
Type: float in [0.5, 5], default 0.0
-
flame_max_temp
¶ Maximum temperature of the flames (higher value results in faster rising flames)
Type: float in [1, 10], default 0.0
-
flame_smoke
¶ Amount of smoke created by burning fuel
Type: float in [0, 8], default 0.0
-
flame_smoke_color
¶ Color of smoke emitted from burning fuel
Type: float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
-
flame_vorticity
¶ Additional vorticity for the flames
Type: float in [0, 2], default 0.0
-
flip_ratio
¶ PIC/FLIP Ratio. A value of 1.0 will result in a completely FLIP based simulation. Use a lower value for simulations which should produce smaller splashes
Type: float in [0, 1], default 0.0
-
fluid_group
¶ Limit fluid objects to this collection
Type: Collection
-
force_collection
¶ Limit forces to this collection
Type: Collection
-
fractions_threshold
¶ Determines how much fluid is allowed in an obstacle cell (higher values will tag a boundary cell as an obstacle easier and reduce the boundary smoothening effect)
Type: float in [0.001, 1], default 0.0
-
gravity
¶ Gravity in X, Y and Z direction
Type: float array of 3 items in [-1000.1, 1000.1], default (0.0, 0.0, 0.0)
-
guide_alpha
¶ Guiding weight (higher value results in greater lag)
Type: float in [1, 100], default 0.0
-
guide_beta
¶ Guiding size (higher value results in larger vortices)
Type: int in [1, 50], default 0
-
guide_parent
¶ Use velocities from this object for the guiding effect (object needs to have fluid modifier and be of type domain))
Type: Object
-
guide_source
¶ Choose where to get guiding velocities from
DOMAIN
Domain, Use a fluid domain for guiding (domain needs to be baked already so that velocities can be extracted). Guiding domain can be of any type (i.e. gas or liquid).EFFECTOR
Effector, Use guiding (effector) objects to create fluid guiding (guiding objects should be animated and baked once set up completely).
Type: enum in [‘DOMAIN’, ‘EFFECTOR’], default ‘DOMAIN’
-
guide_vel_factor
¶ Guiding velocity factor (higher value results in greater guiding velocities)
Type: float in [0, 100], default 0.0
-
has_cache_baked_any
¶ Type: boolean, default False
-
has_cache_baked_data
¶ Type: boolean, default False
-
has_cache_baked_guide
¶ Type: boolean, default False
-
has_cache_baked_mesh
¶ Type: boolean, default False
-
has_cache_baked_noise
¶ Type: boolean, default False
-
has_cache_baked_particles
¶ Type: boolean, default False
-
heat_grid
¶ Smoke heat grid
Type: float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
-
highres_sampling
¶ Method for sampling the high resolution flow
Type: enum in [‘FULLSAMPLE’, ‘LINEAR’, ‘NEAREST’], default ‘NEAREST’
-
is_cache_baking_any
¶ Type: boolean, default False
-
is_cache_baking_data
¶ Type: boolean, default False
-
is_cache_baking_guide
¶ Type: boolean, default False
-
is_cache_baking_mesh
¶ Type: boolean, default False
-
is_cache_baking_noise
¶ Type: boolean, default False
-
is_cache_baking_particles
¶ Type: boolean, default False
-
mesh_concave_lower
¶ Lower mesh concavity bound (high values tend to smoothen and fill out concave regions)
Type: float in [0, 10], default 0.0
-
mesh_concave_upper
¶ Upper mesh concavity bound (high values tend to smoothen and fill out concave regions)
Type: float in [0, 10], default 0.0
-
mesh_generator
¶ Which particle levelset generator to use
IMPROVED
Final, Use improved particle levelset (slower but more precise and with mesh smoothening options).UNION
Preview, Use union particle levelset (faster but lower quality).
Type: enum in [‘IMPROVED’, ‘UNION’], default ‘IMPROVED’
-
mesh_particle_radius
¶ Particle radius factor (higher value results in larger (meshed) particles). Needs to be adjusted after changing the mesh scale
Type: float in [0, 10], default 0.0
-
mesh_scale
¶ The mesh simulation is scaled up by this factor (compared to the base resolution of the domain). For best meshing, it is recommended to adjust the mesh particle radius alongside this value
Type: int in [1, 100], default 0
-
mesh_smoothen_neg
¶ Negative mesh smoothening
Type: int in [0, 100], default 0
-
mesh_smoothen_pos
¶ Positive mesh smoothening
Type: int in [0, 100], default 0
-
mesh_vertices
¶ Vertices of the fluid mesh generated by simulation
Type: bpy_prop_collection
ofFluidDomainVertexVelocity
, (readonly)
-
noise_pos_scale
¶ Scale of noise (higher value results in larger vortices)
Type: float in [0.0001, 10], default 0.0
-
noise_scale
¶ The noise simulation is scaled up by this factor (compared to the base resolution of the domain)
Type: int in [1, 100], default 0
-
noise_strength
¶ Strength of noise
Type: float in [0, 10], default 0.0
-
noise_time_anim
¶ Animation time of noise
Type: float in [0.0001, 10], default 0.0
-
noise_type
¶ Noise method which is used during the high-res simulation
Type: enum in [‘NOISEWAVE’], default ‘NOISEWAVE’
-
openvdb_cache_compress_type
¶ Compression method to be used
ZIP
Zip, Effective but slow compression.BLOSC
Blosc, Multithreaded compression, similar in size and quality as ‘Zip’.NONE
None, Do not use any compression.
Type: enum in [‘ZIP’, ‘BLOSC’, ‘NONE’], default ‘BLOSC’
-
particle_band_width
¶ Particle (narrow) band width (higher value results in thicker band and more particles)
Type: float in [0, 1000], default 0.0
-
particle_max
¶ Maximum number of particles per cell (ensures that each cell has at most this amount of particles)
Type: int in [0, 1000], default 0
-
particle_min
¶ Minimum number of particles per cell (ensures that each cell has at least this amount of particles)
Type: int in [0, 1000], default 0
-
particle_number
¶ Particle number factor (higher value results in more particles)
Type: int in [1, 5], default 0
-
particle_radius
¶ Particle radius factor. Increase this value if the simulation appears to leak volume, decrease it if the simulation seems to gain volume
Type: float in [0, 10], default 0.0
-
particle_randomness
¶ Randomness factor for particle sampling
Type: float in [0, 10], default 0.0
-
particle_scale
¶ The particle simulation is scaled up by this factor (compared to the base resolution of the domain)
Type: int in [1, 100], default 0
-
point_cache
¶ Type: PointCache
, (readonly, never None)
-
point_cache_compress_type
¶ Compression method to be used
CACHELIGHT
Lite, Fast but not so effective compression.CACHEHEAVY
Heavy, Effective but slow compression.
Type: enum in [‘CACHELIGHT’, ‘CACHEHEAVY’], default ‘CACHELIGHT’
-
resolution_max
¶ Resolution used for the fluid domain. Value corresponds to the longest domain side (resolution for other domain sides is calculated automatically)
Type: int in [6, 10000], default 0
-
show_velocity
¶ Toggle visualization of the velocity field as needles
Type: boolean, default False
-
simulation_method
¶ Change the underlying simulation method
FLIP
FLIP, Use FLIP as the simulation method.
Type: enum in [‘FLIP’], default ‘FLIP’
-
slice_axis
¶ AUTO
Auto, Adjust slice direction according to the view direction.X
X, Slice along the X axis.Y
Y, Slice along the Y axis.Z
Z, Slice along the Z axis.
Type: enum in [‘AUTO’, ‘X’, ‘Y’, ‘Z’], default ‘AUTO’
-
slice_depth
¶ Position of the slice
Type: float in [0, 1], default 0.0
-
slice_method
¶ How to slice the volume for viewport rendering
VIEW_ALIGNED
View, Slice volume parallel to the view plane.AXIS_ALIGNED
Axis, Slice volume parallel to the major axis.
Type: enum in [‘VIEW_ALIGNED’, ‘AXIS_ALIGNED’], default ‘VIEW_ALIGNED’
-
slice_per_voxel
¶ How many slices per voxel should be generated
Type: float in [0, 100], default 0.0
-
sndparticle_boundary
¶ How particles that left the domain are treated
DELETE
Delete, Delete secondary particles that are inside obstacles or left the domain.PUSHOUT
Push Out, Push secondary particles that left the domain back into the domain.
Type: enum in [‘DELETE’, ‘PUSHOUT’], default ‘DELETE’
-
sndparticle_combined_export
¶ Determines which particle systems are created from secondary particles
OFF
Off, Create a seperate particle system for every secondary particle type.SPRAY_FOAM
Spray + Foam, Spray and foam particles are saved in the same particle system.SPRAY_BUBBLES
Spray + Bubbles, Spray and bubble particles are saved in the same particle system.FOAM_BUBBLES
Foam + Bubbles, Foam and bubbles particles are saved in the same particle system.SPRAY_FOAM_BUBBLES
Spray + Foam + Bubbles, Create one particle system that contains all three secondary particle types.
Type: enum in [‘OFF’, ‘SPRAY_FOAM’, ‘SPRAY_BUBBLES’, ‘FOAM_BUBBLES’, ‘SPRAY_FOAM_BUBBLES’], default ‘OFF’
-
sndparticle_k_b
¶ Amount of buoyancy force that rises bubbles (high value results in bubble movement mainly upwards)
Type: float in [0, 100], default 0.0
-
sndparticle_k_d
¶ Amount of drag force that moves bubbles along with the fluid (high value results in bubble movement mainly along with the fluid)
Type: float in [0, 100], default 0.0
-
sndparticle_k_ta
¶ Maximum number of particles generated per trapped air cell per frame
Type: int in [0, 10000], default 0
-
sndparticle_k_wc
¶ Maximum number of particles generated per wave crest cell per frame
Type: int in [0, 10000], default 0
-
sndparticle_l_max
¶ Highest possible particle lifetime
Type: float in [0, 10000], default 0.0
-
sndparticle_l_min
¶ Lowest possible particle lifetime
Type: float in [0, 10000], default 0.0
-
sndparticle_potential_radius
¶ Radius to compute potential for each cell (higher values are slower but create smoother potential grids)
Type: int in [1, 4], default 0
-
sndparticle_tau_max_k
¶ Upper clamping threshold that indicates the fluid speed where cells no longer emit more particles (higher value results in generally less particles)
Type: float in [0, 1000], default 0.0
-
sndparticle_tau_max_ta
¶ Upper clamping threshold for marking fluid cells where air is trapped (highe value results in less marked cells)
Type: float in [0, 1000], default 0.0
-
sndparticle_tau_max_wc
¶ Upper clamping threshold for marking fluid cells as wave crests (higher value results in less marked cells)
Type: float in [0, 1000], default 0.0
-
sndparticle_tau_min_k
¶ Lower clamping threshold that indicates the fluid speed where cells start to emit particles (lower values result in generally more particles)
Type: float in [0, 1000], default 0.0
-
sndparticle_tau_min_ta
¶ Lower clamping threshold for marking fluid cells where air is trapped (lower value results in more marked cells)
Type: float in [0, 1000], default 0.0
-
sndparticle_tau_min_wc
¶ Lower clamping threshold for marking fluid cells as wave crests (lower value results in more marked cells)
Type: float in [0, 1000], default 0.0
-
sndparticle_update_radius
¶ Radius to compute position update for each particle (higher values are slower but particles move less chaotic)
Type: int in [1, 4], default 0
-
start_point
¶ Start point
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly)
-
surface_tension
¶ Surface tension of liquid (higher value results in greater hydrophobic behaviour)
Type: float in [0, 100], default 0.0
-
temperature_grid
¶ Smoke temperature grid, range 0..1 represents 0..1000K
Type: float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
-
time_scale
¶ Adjust simulation speed
Type: float in [0.0001, 10], default 0.0
-
timesteps_max
¶ Maximum number of simulation steps to perform for one frame
Type: int in [1, 100], default 0
-
timesteps_min
¶ Minimum number of simulation steps to perform for one frame
Type: int in [1, 100], default 0
-
use_adaptive_domain
¶ Adapt simulation resolution and size to fluid
Type: boolean, default False
-
use_adaptive_timesteps
¶ Type: boolean, default False
-
use_bubble_particles
¶ Create bubble particle system
Type: boolean, default False
-
use_collision_border_back
¶ Enable collisons with back domain border
Type: boolean, default False
-
use_collision_border_bottom
¶ Enable collisons with bottom domain border
Type: boolean, default False
-
use_collision_border_front
¶ Enable collisons with front domain border
Type: boolean, default False
-
use_collision_border_left
¶ Enable collisons with left domain border
Type: boolean, default False
-
use_collision_border_right
¶ Enable collisons with right domain border
Type: boolean, default False
-
use_collision_border_top
¶ Enable collisons with top domain border
Type: boolean, default False
-
use_color_ramp
¶ Render a simulation field while mapping its voxels values to the colors of a ramp
Type: boolean, default False
-
use_dissolve_smoke
¶ Let smoke disappear over time
Type: boolean, default False
-
use_dissolve_smoke_log
¶ Dissolve smoke in a logarithmic fashion. Dissolves quickly at first, but lingers longer
Type: boolean, default False
-
use_flip_particles
¶ Create liquid particle system
Type: boolean, default False
-
use_foam_particles
¶ Create foam particle system
Type: boolean, default False
-
use_fractions
¶ Fractional obstacles improve and smoothen the fluid-obstacle boundary
Type: boolean, default False
-
use_guide
¶ Enable fluid guiding
Type: boolean, default False
-
use_mesh
¶ Enable fluid mesh (using amplification)
Type: boolean, default False
-
use_noise
¶ Enable fluid noise (using amplification)
Type: boolean, default False
-
use_speed_vectors
¶ Caches velocities of mesh vertices. These will be used (automatically) when rendering with motion blur enabled
Type: boolean, default False
-
use_spray_particles
¶ Create spray particle system
Type: boolean, default False
-
use_tracer_particles
¶ Create tracer particle system
Type: boolean, default False
-
vector_display_type
¶ NEEDLE
Needle, Display vectors as needles.STREAMLINE
Streamlines, Display vectors as streamlines.
Type: enum in [‘NEEDLE’, ‘STREAMLINE’], default ‘NEEDLE’
-
vector_scale
¶ Multiplier for scaling the vectors
Type: float in [0, 1000], default 0.0
-
velocity_grid
¶ Smoke velocity grid
Type: float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
-
viscosity_base
¶ Viscosity setting: value that is multiplied by 10 to the power of (exponent*-1)
Type: float in [0, 10], default 0.0
-
viscosity_exponent
¶ Negative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6)
Type: int in [0, 10], default 0
-
vorticity
¶ Amount of turbulence and rotation in smoke
Type: float in [0, 4], default 0.0
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
-
Inherited Properties
Inherited Functions
References


|
IKSDL
1.1
C++ wrapper for SDL 2 library
|
Represents an event related to a window. More...
#include <WindowEvent.hpp>
Public Types | |
| enum class | Type { Shown , Hidden , Exposed , Moved , Resized , SizeChanged , Minimized , Maximized , Restored , MouseEntered , MouseLeft , FocusGained , FocusLost , Close , TakeFocus , HitTest } |
| Window event type. More... | |
Public Member Functions | |
| IKSDL_EXPORT | WindowEvent (const SDL_WindowEvent &sdlEvent) |
| Constructor from SDL window event. More... | |
| virtual void | play (EventHandler &handler) const |
| Make the given handler execute the action related to the keyboard event. More... | |
| IKSDL_EXPORT Type | getType () const |
| Get the window event type. More... | |
| IKSDL_EXPORT const std::optional< Positioni > & | getMovedToPosition () const |
| If the window has been moved, get the new position. More... | |
| IKSDL_EXPORT const std::optional< Sizei > & | getResizedToSize () const |
| If the window has been resized, get the new size. More... | |
| Public Member Functions inherited from iksdl::AbstractEvent | |
| virtual | ~AbstractEvent () |
| Destructor. More... | |
Additional Inherited Members | |
| Static Protected Attributes inherited from iksdl::AbstractEvent | |
| static constexpr std::string_view | UNKNOWN_EVENT_TYPE = "Unknown event type" |
Represents an event related to a window.
|
strong |
Window event type.
| Enumerator | |
|---|---|
| Shown | |
| Hidden | |
| Exposed | |
| Moved | |
| Resized | |
| SizeChanged | |
| Minimized | |
| Maximized | |
| Restored | |
| MouseEntered | |
| MouseLeft | |
| FocusGained | |
| FocusLost | |
| Close | |
| TakeFocus | |
| HitTest |
|
explicit |
Constructor from SDL window event.
| sdlEvent | SDL window event |
|
inline |
If the window has been moved, get the new position.
|
inline |
If the window has been resized, get the new size.
|
inline |
Get the window event type.
|
inlinevirtual |
Make the given handler execute the action related to the keyboard event.
| handler | Event handler that will be asked to consume the window event |
Implements iksdl::AbstractEvent.


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>Visit our data access page to apply for access to this data set. Register for access via WTSI's Electronic Data Access Mechanism
Specifiy that you want access to dataset {{egaModal.datasetId}}.
Go directly to dataset {{egaModal.datasetId}} in EGA if you already have access permission.


If category is myaoi, then html content from bibtex file at _includes/myaoi.html will be shown below.
_includes/myaoi.html


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See here for general context information about the EWUCI Workshop.
Bénédicte Bucher, IGN (Institut national de l'information géographique et forestière)
Julia Hidalgo, CNRS/LISST (Interdisciplinary Laboratory on Society Solidarity and Territory)
Christophe Bortolaso, Berger-Levrault
Cities and buildings now have real digital twins that are increasingly precise in their geometric and/or semantic representations. It is now possible to build 2D or 3D, multi-layered and multi-scale representations of a city thanks to the data that play an increasing role in understanding the city and its evolution.
These representations or digital twins can be augmented with a wide variety of information from many sources. This allows to observe a wide range of phenomena while offering the possibility to visualize them geospatially. For example, many cities have invested the possibilities offered by IOT and open data to collect and make available diverse data sources such as energy consumption of public buildings, green spaces, humidity levels, age and population density, tree planting, wind strength and direction, flowering cities & villages labels, urban mobility, public spending, transportation networks, frailty of the elderly, CO2 emissions, noise, etc.
These data lakes make it possible to build powerful analytical tools to help manage the city, particularly in terms of urban planning and environmental policy. By combining all these sources, we can create a window on the city, offering an opportunity to understand the interactions between different phenomena. For example, it becomes possible to correlate vegetation density, urban mobility, and public finances with strong environmental requirements such as the reduction of urban heat islands. It is then possible to consider and design a "systemic" approach to the city.
Decision-makers, scientists and urban planning agencies are taking advantage of these digital tools to support their decision-making processes. However, citizens are still very little involved while it is their behavior that offers the greatest opportunities to limit thermal stress in cities. It is therefore essential to develop an opened observatory of the urban environment built on state-of-the art data-visualization to provide simple representations understandable by all, and a complete data-platform enabling artificial intelligence and climate models to enrich the disjointed data sources and assist public environmental policies.
Guillaume Dumas, CNRM, Toulouse Métropole
Maren Koehlmann, Institute for Research and Development in Federal Statistics
This presentation showcases the necessity and possible ways of acquisition of objective and reliable data in the light of democratic decision making. With certain topics in the political and social debate, new needs for reliable data are growing. This practical contribution discusses which mandate statistical offices might have to provide relevant and timely data. In the case of environmental and urban indicators satellite imagery could be used to provide statistics without any burden of respondents.
Tarek Habib, Murmuration, https://murmuration-sas.com/en/homepage
Continuous monitoring of Greenhouse Gases (GHGs) is of vital importance as it is key to measure our progress towards the achievement of the sustainability of our environment. The same applies to global atmospheric simulation of GHGs variations and fluxes that enables us to understand and build the future climatic scenarios. Both tasks are complex requiring high computational costs, human validation work and a large number of geographically distributed measurement instruments. The space agencies ESA and NASA have developed in the last decade satellites capable of measuring air quality, through the observation of GHGs, with increased accuracy. Satellites are capable of measuring the concentration of GHGs in the troposphere.
We propose to present our findings in computing the correlation between ground-based data using the ICOS infrastructure data with OCO2 and S5P satellite data to validate the use of satellites to improve our global observation capacity and the global simulation models of GHGs. On the other hand, we will present the possibility of creating a monitoring service for cities, scalable on a global scale and its economic model.
Alban Mallet, Ecological transition department, Greater Nantes Metropolitan Area
This presentation tackles encountered challenges from the perspective of an operational practioner to adapt a city to climate change. At the local scale, the transfer of knowledge from scientific requires more interoperability and common referentials. At a higher scale, territories gather to compile and consolidate observations and knowledge in so-called regional IPCC. At a european scale, collaboration betwen cities, in Eurocities, also is important to participate to the european regulation process.
Gwendolin Seidner-Schötz, Patrick Knoefel, and Jeanette Kretz, BKG (German federal agency for cartography and geodesy)
Urbanisation and the associated effects such as population growth lead to negative impacts on the world climate and pose major challenges for the global geospatial and statistical data community. Therefore, stakeholders have taken on the subject and are seeking for sustainable solutions to implement the Agenda 2030. This paper discusses and characterises the collaborative analysis of SDG indicators with geospatial and remote sensing data using the example of an urban SDG indicator (11.7.1). It is an interest to investigate, whether there is only one method for certain indicators to analyse or even several methods can be used, such as with statistical data or remote sensing data. Based on the various approaches, the importance of collaborations and data sharing by different geospatial and statistical authorities will be exemplified. Finally, suggestions for strategy adaptions for future climate indicator analyse are drawn.
Athanasios Votsis, University of Twente, Adriaan Perrels, Finnish Meteorological Institute, and Valéry Masson, Météo France
Moderator: Adriaan Perrels, Finnish Meteorological Institute
Panelists:
The workshop will be fully virtual due to the current sanitary situation. The links will be sent to registered participants.
Registration is open: https://www.eventbrite.com/e/148888376141
All questions should be emailed to ewuci2021 at easychair.org.


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It's nearing the end of the week, so what better way to relax than with a good bottle of wine and some leisure reading? Problem is, I'm not very skilled at buying wine that tastes any good. I always end up paying more for the bitter, expensive stuff. Fortunately, there's a pretty cool news app for that. The Telegraph UK's recent interactive app on French wine ratings allows users to browse through the years to see which regions of the country produced the best-tasting wines in each year. With a handy HTML5 slider on the bottom, the user can locate the year of the bottle while in the store, then match that up with the region the bottle was harvested in. Then by mousing over the corresponding region labels, users can get an idea of that year and region's quality as rated by conniseaurs.
The only thing that concerns me is this app's use of mapping when mapping was not required. Granted, the geographical component to this topic is very important and likely justifies a map. But at the same time, the map feels bare with only the wine regions colored and the rest of France empty. What stands out more than anything, however, is the app's use of color. The deep red and pink colors combined with the light green shading not only represents white and red wine visually, but it also gives the app an aesthetically appealing and bright color scheme against the canvas-colored backdrop.


AngularJS 101
<EMAIL_ADDRESS>Angular's creation
- It was created by Miško Hevery
- All previous MV* FrontEnd frameworks had 80% of the code for DOM manipulation and 20% for code that matters
- You had to explicitly say exactly what you wanted to do with DOM every time
- It wasn't fast to develop at all
Comparsion
Angular's 4D
- Declarative
- Data Binding
- Directives
- Dependency Injection
Rendering
• The UI stays up-to-date with the magical $scope object’s properties (a lot like CSS, actually) via dirty- checking.
• Directives allow you extend HTML with behavioral hooks.
• Composing attribute directives is powerful
• Directive API is COMPLETELY NUTS.
Data
• $http - simple xhr module, mostly exists for dirty checking to just work™.
• $resource - declarative, model-like module to hook up an HTTP API.
User Interaction
• Same paradigm as rendering, use HTML and $scope.
• Maps an event to a method on $scope with arguments called from the HTML attribute.
• No delegation, events live with the element.
Routing
• ng-view directive provides a single rendering outlet on the page.
• Configure matching routes to a template and controller to drive it.
• Pretty limited since you can’t nest it.
• They are rethinking their router completely, there’s also ui-router in the meantime that supports nesting.
Project Stuff
• ...
• linting, testing, minification, dependency management...
Download
$ bower install angular
$ bower init
<script src="bower_components/angular/angular.min.js"></script>


Edward Giles
sudo apt install libsdl2-dev # Linux
Something else # MacOS
make
./prog
./prog ioccc.txt
./prog prog.c
Can you explain the behavior of the program when ioccc.txt is given to it as input?
How would the description of the state machine look like when translated from Polynomish to English?
This entry graphically displays a simulation of sand falling. It uses SDL to draw the interface.
The code makes the following assumptions about the underlying system:
In order to simulate the motion of the sand, a cellular automaton is used. The state transition table is not stored directly. Instead, the program stores the coefficients of a polynomial that map each state to the correct one. These coefficients are stored as raw hexadecimal in the V[] array, and they are reinterpreted as doubles when used. This allows more numeric precision in fewer characters (base 16 > base 10), and makes the purpose of the array less clear.
The code is laid out graphically as a bucket pouring sand, and it is far easier to observe this high-level layout than the code’s actual function.
The preprocessor is used to both obfuscate the code as a whole and abbreviate the calls to SDL. Additionally, throughout the code, the variables were named so that they are short and easily confused with each other.
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Leo Broukhis, Simon Cooper, Landon Curt Noll
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