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| And in those days, when the number of the disciples was multiplied, there arose a murmuring of the Grecians against the Hebrews, because their widows were neglected in the daily ministration.
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| ᎾᎯᏳᏃ ᎠᏃᎯᏳᎲᏍᎩ ᎤᏂᏣᏔᏅ, ᎠᏂᎪᎢ ᎤᏂᏬᏂᎯᏍᏗ ᎠᏂᏬᏂᏍᎩ ᎪᎱᏍᏗ ᏓᏃᏎᎮ ᎠᏂᏈᎷ, ᏅᏗᎦᎵᏍᏙᏗᏍᎨ ᏂᎨᎦᎦᏌᏯᏍᏛᎾ ᎨᏒ ᏧᎾᏤᎵ ᎠᏂᎨᏴ ᏧᏃᏑᎶᏨᎯ ᏂᏚᎩᏨᏂᏒ ᎠᏂᏯᏙᎯᎲᎢ.
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Na-hi-yu-no a-no-hi-yu-hv-s-gi u-ni-tsa-ta-nv, A-ni-go-i u-ni-wo-ni-hi-s-di a-ni-wo-ni-s-gi go-hu-s-di da-no-se-he A-ni-qui-lu, nv-di-ga-li-s-do-di-s-ge ni-ge-ga-ga-sa-ya-s-dv-na ge-sv tsu-na-tse-li a-ni-ge-yv tsu-no-su-lo-tsv-hi ni-du-gi-tsv-ni-sv a-ni-ya-do-hi-hv-i.
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| Then the twelve called the multitude of the disciples unto them, and said, It is not reason that we should leave the word of God, and serve tables.
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| ᎿᎭᏉᏃ ᏔᎳᏚ ᎢᏯᏂᏛ ᎤᏂᏣᏘ ᎠᏃᎯᏳᎲᏍᎩ ᏫᏚᏂᏯᏅᎲ ᎯᎠ ᏄᏂᏪᏎᎢ; ᎥᏝ ᏚᏳᎪᏛ ᏱᎦᎩ ᎢᏳᏃ ᏱᏙᎩᏲᏍᎦ ᎤᏁᎳᏅᎯ ᎤᏤᎵ ᎧᏃᎮᏛ ᏕᎦᏍᎩᎸᏃ ᏱᏙᎩᎸᏫᏍᏓᏁᎭ.
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Hna-quo-no ta-la-du i-ya-ni-dv u-ni-tsa-ti a-no-hi-yu-hv-s-gi wi-du-ni-ya-nv-hv hi-a nu-ni-we-se-i; V-tla du-yu-go-dv yi-ga-gi i-yu-no yi-do-gi-yo-s-ga U-ne-la-nv-hi u-tse-li ka-no-he-dv de-ga-s-gi-lv-no yi-do-gi-lv-wi-s-da-ne-ha.
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| Wherefore, brethren, look ye out among you seven men of honest report, full of the Holy Ghost and wisdom, whom we may appoint over this business.
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| ᎾᏍᎩ ᎢᏳᏍᏗ, ᎢᏓᏓᏅᏟ, ᎢᏨᏒ ᎢᏣᏓᏡᎬ ᏗᏣᏑᏯᎩ ᎦᎵᏉᎩ ᎢᏯᏂᏛ ᎠᏂᏍᎦᏯ ᎣᏍᏛ ᎨᏥᏃᎮᏍᎩ ᎤᏂᎧᎵᏨᎯ ᎦᎸᏉᏗᏳ ᎠᏓᏅᏙ ᎠᎴ ᎠᏂᎦᏔᎾᎢ, ᎾᏍᎩ ᎯᎠ ᏧᏂᎸᏫᏍᏓᏁᏗᏱ ᏗᎦᏲᏥᏁᏤᏗ.
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Na-s-gi i-yu-s-di, i-da-da-nv-tli, i-tsv-sv i-tsa-da-tlu-gv di-tsa-su-ya-gi ga-li-quo-gi i-ya-ni-dv a-ni-s-ga-ya o-s-dv ge-tsi-no-he-s-gi u-ni-ka-li-tsv-hi Ga-lv-quo-di-yu A-da-nv-do a-le a-ni-ga-ta-na-i, na-s-gi hi-a tsu-ni-lv-wi-s-da-ne-di-yi di-ga-yo-tsi-ne-tse-di.
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| But we will give ourselves continually to prayer, and to the ministry of the word.
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| ᎠᏴᏍᎩᏂ ᏂᎦᎯᎸ ᎠᏓᏙᎵᏍᏙᏗ ᎨᏒ ᎠᎴ ᎧᏃᎮᏛ ᏙᏓᏲᎩᎸᏫᏍᏓᏁᏗ.
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A-yv-s-gi-ni ni-ga-hi-lv a-da-do-li-s-do-di ge-sv a-le ka-no-he-dv do-da-yo-gi-lv-wi-s-da-ne-di.
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| And the saying pleased the whole multitude: and they chose Stephen, a man full of faith and of the Holy Ghost, and Philip, and Prochorus, and Nicanor, and Timon, and Parmenas, and Nicolas a proselyte of Antioch:
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| ᎾᏍᎩᏃ ᏄᏂᏪᏒᎢ ᎣᏏᏳ ᎤᏂᏰᎸᏁ ᏂᎦᏛ ᎤᏂᏣᏘ ᎨᏒᎢ; ᎠᎴ ᎤᎾᏑᏰᏎ ᏍᏗᏫ, ᎠᏍᎦᏯ ᎤᎧᎵᏨᎯ ᎤᏬᎯᏳᏒ ᎠᎴ ᎦᎸᏉᏗᏳ ᎠᏓᏅᏙ, ᎠᎴ ᏈᎵᎩ ᎠᎴ ᏉᎪᎳ ᎠᎴ ᎾᎨᎾ ᎠᎴ ᏔᎹᏂ ᎠᎴ ᏆᎻᎾ ᎠᎴ ᏂᎩ ᎥᏘᎣᎩ ᎡᎯ ᎠᏂᏧᏏ ᏧᎵᎪᏁᎸᎯ;
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Na-s-gi-no nu-ni-we-sv-i o-si-yu u-ni-ye-lv-ne ni-ga-dv u-ni-tsa-ti ge-sv-i; a-le u-na-su-ye-se S-di-wi, a-s-ga-ya u-ka-li-tsv-hi u-wo-hi-yu-sv a-le Ga-lv-quo-di-yu A-da-nv-do, a-le Qui-li-gi a-le Quo-go-la a-le Na-ge-na a-le Ta-ma-ni a-le Qua-mi-na a-le Ni-gi V-ti-o-gi e-hi A-ni-tsu-si tsu-li-go-ne-lv-hi;
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| Whom they set before the apostles: and when they had prayed, they laid their hands on them.
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| ᎾᏍᎩᏃ ᎨᏥᏅᏏᏛ ᎠᏂᏅ ᎢᎬᏱᏗᏢ ᏚᏂᎧᏁᎢ; [ᎨᏥᏅᏏᏛᏃ] ᎤᎾᏓᏙᎵᏍᏔᏅ ᏚᎾᏏᏔᏕᎢ.
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Na-s-gi-no ge-tsi-nv-si-dv a-ni-nv i-gv-yi-di-tlv du-ni-ka-ne-i; [ge-tsi-nv-si-dv-no] u-na-da-do-li-s-ta-nv du-na-si-ta-de-i.
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| And the word of God increased; and the number of the disciples multiplied in Jerusalem greatly; and a great company of the priests were obedient to the faith.
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| ᎧᏃᎮᏛᏃ ᎤᏁᎳᏅᎯ ᎤᏤᎵ ᎧᏁᏉᎨᎢ, ᎾᏂᎥᏃ ᎠᏃᎯᏳᎲᏍᎩ ᎤᏣᏘ ᎠᏂᏁᏉᎨ ᏥᎷᏏᎵᎻ, ᎤᏂᏣᏘᏃ ᎠᏥᎸᎠᏁᎶᎯ ᎤᏃᎯᏳᏁ ᎪᎯᏳᏗ ᎨᏒᎢ.
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Ka-no-he-dv-no U-ne-la-nv-hi u-tse-li ka-ne-quo-ge-i, na-ni-v-no a-no-hi-yu-hv-s-gi u-tsa-ti a-ni-ne-quo-ge Tsi-lu-si-li-mi, u-ni-tsa-ti-no a-tsi-lv-a-ne-lo-hi u-no-hi-yu-ne go-hi-yu-di ge-sv-i.
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| And Stephen, full of faith and power, did great wonders and miracles among the people.
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| ᏍᏗᏫᏃ ᎤᎧᎵᏨᎯ ᎤᏬᎯᏳᏒ ᎠᎴ ᎤᎵᏂᎬᎬ ᎤᏣᏖ ᎤᏍᏆᏂᎪᏗ ᎠᎴ ᎤᏰᎸᏛ ᏚᎸᏫᏍᏓᏁᎮ ᏴᏫ ᎠᏁᎲᎢ.
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S-di-wi-no u-ka-li-tsv-hi u-wo-hi-yu-sv a-le u-li-ni-gv-gv u-tsa-te u-s-qua-ni-go-di a-le u-ye-lv-dv du-lv-wi-s-da-ne-he yv-wi a-ne-hv-i.
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| Then there arose certain of the synagogue, which is called the synagogue of the Libertines, and Cyrenians, and Alexandrians, and of them of Cilicia and of Asia, disputing with Stephen.
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| ᎿᎭᏉᏃ ᏚᎾᎴᏁ ᎩᎶ ᎢᏳᎾᏍᏗ ᏗᎦᎳᏫᎢᏍᏗᏱ ᎠᏁᎳ ᎠᏂᎵᏆᏗᏂ ᏧᏂᎳᏫᎢᏍᏗᏱ ᏥᏚᏙᎥ, ᎠᎴ ᏌᎵᏂ ᎠᏂᎯ, ᎠᎴ ᎡᎵᏱᎩ ᎠᏁᎯ, ᎠᎴ ᏏᎵᏏᏱ ᎠᏁᎯ, ᎠᎴ ᎡᏗᏱ ᎠᏁᎯ, ᎤᎾᎵᏃᎮᏔᏁ ᏍᏗᏫ.
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Hna-quo-no du-na-le-ne gi-lo i-yu-na-s-di di-ga-la-wi-i-s-di-yi a-ne-la A-ni-li-qua-di-ni tsu-ni-la-wi-i-s-di-yi tsi-du-do-v, a-le Sa-li-ni a-ni-hi, a-le E-li-yi-gi a-ne-hi, a-le Si-li-si-yi a-ne-hi, a-le E-di-yi a-ne-hi, u-na-li-no-he-ta-ne S-di-wi.
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| And they were not able to resist the wisdom and the spirit by which he spake.
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| ᎥᏝᏃ ᏰᎵ ᎬᏩᏂᎭᎷᎩᏍᏗ ᏱᎨᏎ ᎠᏏᎾᏌᏅ ᎠᎴ ᎠᏓᏅᏙ ᏕᎬᏗᏍᎬ ᎦᏬᏂᏍᎬᎢ.
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V-tla-no ye-li gv-wa-ni-ha-lu-gi-s-di yi-ge-se a-si-na-sa-nv a-le a-da-nv-do de-gv-di-s-gv ga-wo-ni-s-gv-i.
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| Then they suborned men, which said, We have heard him speak blasphemous words against Moses, and against God.
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| ᎿᎭᏉᏃ ᏚᏂᏅᏎ ᎠᏂᏍᎦᏯ ᎾᏍᎩ ᎯᎠ ᎢᏯᏂᏪᏍᎩ; ᎣᏣᏛᎦᏁᎸ ᎾᏍᎩ ᎧᏁᎬᎢ ᎠᏐᏢᎢᏍᏗᏍᎬ ᎼᏏ ᎠᎴ ᎤᏁᎳᏅᎯ.
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Hna-quo-no du-ni-nv-se a-ni-s-ga-ya na-s-gi hi-a i-ya-ni-we-s-gi; o-tsa-dv-ga-ne-lv na-s-gi ka-ne-gv-i a-so-tlv-i-s-di-s-gv Mo-si a-le U-ne-la-nv-hi.
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| And they stirred up the people, and the elders, and the scribes, and came upon him, and caught him, and brought him to the council,
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| ᏚᏂᏖᎸᏁᏃ ᎤᏂᏣᏘ ᏴᏫ ᎠᎴ ᏗᏂᎳᏫᎩ ᎠᎴ ᏗᏃᏪᎵᏍᎩ, ᎤᏂᏃᎴᏃ ᎠᎴ ᎤᏂᏂᏴᎮ ᎠᎴ ᏕᎦᎳᏫᎥ ᎤᎾᏘᏃᎴᎢ.
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Du-ni-te-lv-ne-no u-ni-tsa-ti yv-wi a-le di-ni-la-wi-gi a-le di-no-we-li-s-gi, u-ni-no-le-no a-le u-ni-ni-yv-he a-le de-ga-la-wi-v u-na-ti-no-le-i.
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| And set up false witnesses, which said, This man ceaseth not to speak blasphemous words against this holy place, and the law:
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| ᎦᏰᎪᎩᏃ ᎠᏂᏃᎮᏍᎩ ᏚᏂᎧᏁᎢ, ᎾᏍᎩ ᎯᎠ ᎢᏯᏂᏪᏍᎩ; ᎯᎠ ᎠᏍᎦᏯ Ꮭ ᏯᏑᎵᎪᎦ ᎧᏁᎬ ᎠᏐᏢᎢᏍᏗᏍᎬ ᎯᎠ ᎾᏍᎩ ᎦᎸᏉᏗᏳ ᎨᏒ ᎠᎴ ᏗᎧᎿᎭᏩᏛᏍᏗ.
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Ga-ye-go-gi-no a-ni-no-he-s-gi du-ni-ka-ne-i, na-s-gi hi-a i-ya-ni-we-s-gi; Hi-a a-s-ga-ya tla ya-su-li-go-ga ka-ne-gv a-so-tlv-i-s-di-s-gv hi-a na-s-gi ga-lv-quo-di-yu ge-sv a-le di-ka-hna-wa-dv-s-di.
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| For we have heard him say, that this Jesus of Nazareth shall destroy this place, and shall change the customs which Moses delivered us.
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| ᎣᎦᏛᎦᏅᏰᏃ ᎯᎠ ᏂᎧᏪᏍᎬᎩ; ᎾᏍᎩ ᎯᎠ ᏥᏌ ᎾᏎᎵᏗ ᏤᎲᎩ ᏛᏲᏍᏔᏂ ᎠᏂ, ᎠᎴ ᏓᎦᏁᏟᏴᏏ ᎢᏯᏛᏁᎵᏓᏍᏗ ᎾᏍᎩ ᎼᏏ ᎢᎩᏁᎸᎯ.
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O-ga-dv-ga-nv-ye-no hi-a ni-ka-we-s-gv-gi; Na-s-gi hi-a Tsi-sa Na-se-li-di tse-hv-gi dv-yo-s-ta-ni a-ni, a-le da-ga-ne-tli-yv-si i-ya-dv-ne-li-da-s-di na-s-gi Mo-si i-gi-ne-lv-hi.
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| And all that sat in the council, looking stedfastly on him, saw his face as it had been the face of an angel.
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| ᏂᎦᏛᏃ ᏕᎦᎳᏫᎥ ᎠᏂᏂ ᎤᏯᏅᏒᎯ ᏓᏂᎧᏅ ᎤᏂᎪᎮ ᎤᎧᏛ ᏗᎧᎿᎭᏩᏗᏙᎯ ᎤᎧᏛ ᎾᏍᎩᏯ ᎨᏎᎢ.
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Ni-ga-dv-no de-ga-la-wi-v a-ni-ni u-ya-nv-sv-hi da-ni-ka-nv u-ni-go-he u-ka-dv di-ka-hna-wa-di-do-hi u-ka-dv na-s-gi-ya ge-se-i.
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Constructs confidence regions without the need to know the sampling distribution of bivariate data. The method was proposed by Zhiqiu Hu & Rong-cai Yang (2013) <doi:10.1371/journal.pone.0081179.g001>.
| Version: | 1.5.1 |
| Depends: | R (≥ 2.10) |
| Published: | 2018-06-15 |
| Author: | Zhiqiu Hu, Rong-cai Yang |
| Maintainer: | Zhiqiu Hu <zhiqiu.hu at gmail.com> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| URL: | http://statgen.ualberta.ca |
| NeedsCompilation: | no |
| CRAN checks: | distfree.cr results |
| Reference manual: | distfree.cr.pdf |
| Package source: | distfree.cr_1.5.1.tar.gz |
| Windows binaries: | r-devel: distfree.cr_1.5.1.zip, r-release: distfree.cr_1.5.1.zip, r-oldrel: distfree.cr_1.5.1.zip |
| OS X binaries: | r-release: distfree.cr_1.5.1.tgz, r-oldrel: distfree.cr_1.5.1.tgz |
| Old sources: | distfree.cr archive |
Please use the canonical form https://CRAN.R-project.org/package=distfree.cr to link to this page.


We are looking for new PhD students, Postdocs, and Master students to join the team (see openings) !
Jump to PI, Graduate Students, Undergraduate Students, alumni, lab visitors.


Leiomyosarcoma of the vulva: report of a case.
Abstract
A 52-year-old female presented with a progressively enlarging vulvar mass. Pathological evaluation revealed a high-grade vulvar leiomyosarcoma. Immunohistochemical and ultrastructural studies were performed to support the diagnosis. In an effort to better understand the biology of this tumor additional immunohistochemical studies for the protein product of p53 tumor suppressor gene and estrogen receptor expression by tumor cells, as well as the type of immune cells infiltrating the tumor were performed. Tumor cells showed an overexpression of p53 protein and were estrogen receptor -positive. Macrophages and T and B lymphocytes infiltrated the tumor in moderate numbers with occasional lymphoid aggregate formation. This study is the first attempt to better understand the biology of these tumors.


Centralizing NuGet Packages¶
By default, NuGet creates a “packages” folder in the directory that houses the .sln file from where the NuGet Package reference is created. This design makes the assumption that the .sln is housed in the top-most directory for the system, and that all child projects reside in directories beneath this top-level directory. In this way, all external assembly dependencies referenced by projects within that Solution share the NuGet package binaries.
In “big ball of mud” repositories, this is usually not the case. Instead, you need to create a single top-level “packages” location at the root of the repository, and have all projects therein reference NuGet packages at this location. This creates a predictable location by which all projects will find their external dependencies, allow projects referenced by multiple Solutions to use NuGet package references regardless of which .sln location was initially used to create the reference, and allow re-use of NuGet Packages across all projects with the reference rather than each project potentially downloading its own copy of the package.
Luckily, NuGet now provides an option to change the default “packages” location behavior (as of v2.1). You can find the documentation here: http://docs.nuget.org/release-notes/nuget-2.1
In a nutshell, place a nuget.config
file at the root of your repository, and set a “repositoryPath” value to point at a top-level “packages” folder that you create.
Update NuGet Package Reference Location¶
- Commands:
repo.exe purgefolder
repo.exe movenuget
Unfortunately, neither NuGet nor Visual Studio provide a way to update the HintPath for all NuGet Package references in projects to the new location. Further, the release notes state
Note that if you have an existing packages folder underneath your solution root, you will need to delete it before NuGet will place packages in the new location.
So there are two commands we need to use. The first is to remove all of the current “packages” folders that might exist within your repository, and the second is to update all of the current NuGet Package reference HintPaths in the project files to the new packages folder.
Run the “purge folder” command first, supplying “packages” as the folder (it will recursively look for all instances of the packages folder, regardless of nesting). After, run the “move nuget” command and specify the absolute path to the new location (per the documentation for the command). This will look for all current HintPaths that have “packages” in the text and update them accordingly.


The Second Story Art Society O/A TRUCK Contemporary Art in Calgary is a non-profit artist-run centre dedicated to the development and public presentation of contemporary art. Since it was founded in 1983 the Society has facilitated over 500 exhibitions in addition to countless activities and events in support of cultural development and contemporary art appreciation. Currently, TRUCK hosts 15 exhibitions annually in its two exhibition venues, and various collaborative events and activities with other arts groups and nonprofit organizations.
The Second Story Art Society O/A TRUCK Contemporary Art in Calgary is a non-profit artist-run centre dedicated to the development and public presentation of contemporary art. Since it was founded in 1983 the Society has facilitated over 500 exhibitions in addition to countless activities and events in support of cultural development and contemporary art appreciation. Currently, TRUCK hosts 15 exhibitions annually in its two exhibition venues, and various collaborative events and activities with other arts groups and nonprofit organizations.
Since its inception, the gallery is dedicated to representing the best of innovative, progressive and established Canadian art and artists. Located in a turn of the century concrete warehouse just south of Calgary's downtown core, the gallery offers 3,000 square feet of exhibition space on two levels. The gallery exhibits work in all media: painting, sculpture, drawing, photography, video and printmaking. The Paul Kuhn Gallery was instrumental in launching the careers of many artists and played a leading role in the expansion of Calgary’s contemporary gallery scene. Beyond the immediate artistic program, the Paul Kuhn Gallery has hosted many community events, notably, book launches, performance art, poetry readings and musical concerts.


Instructions: Look at the pictures and click on the item you would most likely purchase.
Show Results
Clear LocalStorage


Aimed to create a refreshing new look to the web store. It is srping series. I adopted
a soft chalk-textured thin lines to the
graphic, and collaborate with a warm-gary background.
Hoping to create a balmy and soft tone. Also, I added some orange
elements to ensure that the overall feeling
will not be too dull. The orange is just like the morning sunshine in spring.


QRManager
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This week's sets of classical pen and paper and computational exercises deal with simple motion problems and conservation laws; energy, momentum and angular momentum. These conservation laws are central in Physics and understanding them properly lays the foundation for understanding and analyzing more complicated physics problems.
The relevant reading background is
In both textbooks there are many nice worked out examples. Malthe-Sørenssen's text contains also several coding examples you may find useful.
The numerical homework focuses on another motion problem where you can use the code you developed in homework 3, almost entirely. Please take a look at the posted solution (jupyter-notebook) for homework 3. You need only to change the forces at play. The numerical problem this time is based on your code from homework 3 and we will try to make the motion of a falling object in two dimensions more realistic by allowing to bounce up again due to a normal force from the floor.
Consider a particle of mass \( m \) moving according to the potential
$$ V(x,y,z)=A\exp\left\{-\frac{x^2+z^2}{2a^2}\right\}. $$At \( t=0 \) we have a single object with position \( \boldsymbol{r}_0=x_0\boldsymbol{e}_x+y_0\boldsymbol{e}_y \).We add also a force in the \( x \)-direction at \( t=0 \). We assume that the object is at rest at \( t=0 \).
$$ \boldsymbol{F} = F\boldsymbol{e}_x. $$A particle of mass \( m \) has velocity \( v=\alpha/x \), where \( x \) is its displacement.
A particle is thereafter under the influence of a force \( F=-kx+kx^3/\alpha^2 \), where \( k \) and \( \alpha \) are constants and \( k \) is positive.
This exercise builds on the code you wrote for solving homework 3. We recommend strongly that you study the text of Malthe-Sørenssen, section 7.5.
In homework 3 we introduced gravity and air resistance and studied their effects via a constant acceleration due to gravity and the force arising from air resistance. But what happens when the ball hits the floor? What if we would like to simulate the normal force from the floor acting on the ball? This exercise shows how we can include more complicated forces with no pain! And the force we include here is an example of a case where analytical solutions may either be difficult to find or we cannot find an analytical solution at all.
We need then to include a force model for the normal force from the floor on the ball. The simplest approach to such a system is to introduce a contact force model represented by a spring model. We model the interaction between the floor and the ball as a single spring. But the normal force is zero when there is no contact. Here we define a simple model that allows us to include such effects in our models.
The normal force from the floor on the ball is represented by a spring force. This is a strong simplification of the actual deformation process occurring at the contact between the ball and the floor due to the deformation of both the ball and the floor.
The deformed region corresponds roughly to the region of overlap between the ball and the floor. The depth of this region is \( \Delta y = R − y(t) \), where \( R \) is the radius of the ball. This is supposed to represent the compression of the spring. Our model for the normal force acting on the ball is then
$$ \boldsymbol{N} = −k (R − y(t)) \boldsymbol{e}_y. $$The normal force must act upward when \( y < R \), hence the sign must be negative. However, we must also ensure that the normal force only acts when the ball is in contact with the floor, otherwise the normal force is zero. The full formation of the normal force is therefore
$$ \boldsymbol{N} = −k (R − y(t)) \boldsymbol{e}_y, $$when \( y(t) < R \) and zero when \( y(t) \le R \). In the numerical calculations you can choose \( R=0.1 \) m and the spring constant \( k=1000 \) N/m.
The following gives you an opportunity to earn five extra credit points on each of the remaining homeworks and ten extra credit points on the midterms and finals. This assignment also covers an aspect of the scientific process that is not taught in most undergraduate programs: scientific writing. Writing scientific reports is how scientist communicate their results to the rest of the field. Knowing how to assemble a well written scientific report will greatly benefit you in you upper level classes, in graduate school, and in the work place.
The full information on extra credits is found at https://github.com/mhjensen/Physics321/blob/master/doc/Homeworks/ExtraCredits/. There you will also find examples on how to write a scientific article. Below you can also find a description on how to gain extra credits by attending scientific talks.
This assignment allows you to gain extra credit points by practicing your scientific writing. For each of the remaining homeworks you can submit the specified section of a scientific report (written about the numerical aspect of the homework) for five extra credit points on the assignment. For the two midterms and the final, submitting a full scientific report covering the numerical analysis problem will be worth ten extra points. For credit the grader must be able to tell that you put effort into the assignment (i.e. well written, well formatted, etc.). If you are unfamiliar with writing scientific reports, see the information here
The following table explains what aspect of a scientific report is due with which homework. You can submit the assignment in any format you like, in the same document as your homework, or in a different one. Remember to cite any external references you use and include a reference list. There are no length requirements, but make sure what you turn in is complete and through. If you have any questions, please contact Julie Butler at<EMAIL_ADDRESS>| HW/Project | Due Date | Extra Credit Assignment |
|---|---|---|
| HW 3 | 2-8 | Abstract |
| HW 4 | 2-15 | Introduction |
| HW 5 | 2-22 | Methods |
| HW 6 | 3-1 | Results and Discussion |
| Midterm 1 | 3-12 | Full Written Report |
| HW 7 | 3-22 | Abstract |
| HW 8 | 3-29 | Introduction |
| HW 9 | 4-5 | Results and Discussion |
| Midterm 2 | _4-16_ | Full Written Report |
| HW 10 | 4-26 | Abstract |
| Final | 4-30 | Full Written Report |
You can also gain extra credits if you attend scientific talks. This is described here.
This opportunity will allow you to earn up to 5 extra credit points on a Homework per week. These points can push you above 100% or help make up for missed exercises. In order to earn all points you must:
Approved talks: Talks given by researchers through the following clubs:
If you have any questions please consult Jeremy Rebenstock<EMAIL_ADDRESS>All the material on extra credits is at https://github.com/mhjensen/Physics321/blob/master/doc/Homeworks/ExtraCredits/.


The DnD extension builds on UsefulJS.Event to provide a simple framework for dragging elements around the page using the mouse or touchscreen.
Registers an element for drag and drop
UsefulJS.DnD.register(elem[, boundingElem[, startCallback[, updateCallback[, ctx]]]])
elem
String|ElementboundingElem
String|Element (optional)elem
is allowed to move; defaults to document.body
startCallback
Function (optional)updateCallback
Function (optional)ctx
Object (optional)Throws TypeError: if elem
is not an element or a
string that resolves to an element.
The start callback function takes has the following form:
startCallback(event, eventSource, registeredElement)
event
will be a mousedown or touchstart event.
eventSource
may well not be the same element that was passed to
register
but registeredElement
will be.
The callback should return the element that is to be dragged; this may not
be the registered element. For example, in a chess game, the elements that are
dragged around may be small images but the element registered for drag events
is a much larger container element allowing pieces to be moved when using a
touchscreen. The callback is also responsible for making the returned element
suitable for dragging (for example, removing the element to be dragged from
its current parent node, adding the element as a child node of the bounding element
and positioning it absolutely). If you want to prevent the drag behaviour (for
example, eventtSource
is not an element that you want to allow
to initiate drag operations) your callback function can return null
.
touches
property in event
. For
example, when using a touch screen you may want to position the drag element
differently so that it is not obscured by the user's finger.If no startCallback
function is supplied, the framework will
use the registered element for dragging and will set style attributes on it
(position: absolute; left, top: the clientX, clientY positions of the event).
The update callback function takes has the following form:
updateCallback(event, x, y, dragElement, complete)
If complete
is true, event
will be a mouseup or touchend event.
Otherwise it will be a mousemove / touchmove event. dragElement
is the element being dragged and x
and y
are the
co-ordinates of its top left corners.
Deregisters an element previously registered for drag-and-drop.
UsefulJS.DnD.deregister(elem)
elem
String|ElementThrows TypeError: if elem
is not an element or a
string that resolves to an element.
Removes event handlers that were added to elem
by the
UsefulJS.DnD.register
call.
Gets the x- and y-offsets of one element from another
UsefulJS.DnD.elementOffset(elem[, eRel])
elem
String|ElementeRel
String|Element (optional)Returns Array: the x and y co-ordinates of elem
relative
to eRel.
Throws TypeError: if elem
is not an element or a
string that resolves to an element.


//
<canvas> is an HTML element which can be used to draw graphics via scripting (usually JavaScript).
It can be used for rendering graphs, game graphics, fancy text, or other images.
In 2004 Canvas was initially introduced by Apple for use in their own Mac OS X WebKit component. It was intended for use in applications such as the Dashboard widget and the Safari browser.
Later, canvas was implemented in browsers and standardized by the Web Hypertext Application Technology Working Group (WHATWG) on new proposed specifications for next generation web technologies.
In HTML, a <canvas> element looks like this:
<canvas id="myCanvas" width="200" height="100"></canvas>
The <canvas> element must have an id attribute so it can be referred to by JavaScript.
The width and height attribute is necessary to define the size of the canvas.
By default the canvas is initially 300 pixels wide and 150 pixels high.
By default the <canvas> element has no border and no content.
To see the area and borders of the <canvas> add a border style
<canvas id="myCanvas" width="200" height="100" style="border:1px solid #000000;"></canvas>
Find the <canvas> element.
This is done by using the HTML DOM method getElementById():
const canvas = document.getElementById("myCanvas");
Create a drawing object for the canvas.
The getContext() is a built-in HTML object, with properties and methods for drawing:
const ctx = canvas.getContext("2d");
Set the fillStyle of the drawing object to the color green:
ctx.fillStyle = "#00FF00";
The fillStyle property can be a CSS color, a gradient, or a pattern. The default fillStyle is black.
The fillRect(x,y,width,height) method draws a rectangle, filled with the fillStyle, on the canvas:
ctx.fillRect(0, 0, 150, 75);
<script>
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
ctx.fillStyle = "#00FF00";
ctx.fillRect(0, 0, 150, 75);
</script>
The HTML canvas is
a two-dimensional grid.
The upper-left corner of the canvas has the coordinates (0,0)
The method used earlier - fillRect(0,0,150,75) - means:
Start at the upper-left corner (0,0) and
draw a 150x75 pixels
rectangle.
To draw a straight line on a canvas, the following methods are used:
To actually draw the line, the following method is used:
stroke()
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
ctx.moveTo(0, 0);
ctx.lineTo(100, 50);
ctx.strokeStyle = '#00FF00';
ctx.stroke();
To draw a circle on a canvas, the following methods are used:
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
ctx.beginPath();
ctx.arc(95, 50, 40, 0, 2 * Math.PI);
ctx.strokeStyle = '#00FF00';
ctx.stroke();
Gradients can be used to fill rectangles, circles, lines, text, etc.
There are two different types of gradients:
Then add two or more color stops.
The addColorStop() method specifies the color stops, and its position along the
gradient.
Gradient positions can be anywhere
between 0 to 1.
To use the gradient, set the fillStyle or strokeStyle property to the gradient, then draw the shape (rectangle, text, or a line).
Using createLinearGradient(x,y,x1,y1):
| x | X-coordinate of the starting point of the gradient |
| y | Y-coordinate of the starting point of the gradient |
| x1 | X-coordinate of the ending point of the gradient |
| y1 | Y-coordinate of the ending point of the gradient |
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
// Create gradient
const grd = ctx.createLinearGradient(0, 0, 170, 0);
grd.addColorStop(0, "#00FF00");
grd.addColorStop(1, "#FFFFFF");
// Fill with gradient
ctx.fillStyle = grd;
ctx.fillRect(10, 10, 150, 80);
Using createRadialGradient(x,y,r,x1,y1,r1):
| x | X-coordinate of the starting circle of the gradient |
| y | Y-coordinate of the starting circle of the gradient |
| r | radius of the starting circle of the gradient |
| x1 | X-coordinate of the ending circle of the gradient |
| y1 | Y-coordinate of the ending circle of the gradient |
| r1 | radius of the ending circle of the gradient |
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
// Create gradient
const grd = ctx.createRadialGradient(75, 50, 5, 90, 60, 100);
grd.addColorStop(0, "#00FF00");
grd.addColorStop(1, "#FFFFFF");
// Fill with gradient
ctx.fillStyle = grd;
ctx.fillRect(10, 10, 150, 80);
To draw text on a canvas, the most important property and methods are:
Using fillText()
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
ctx.font = "35px Arial";
ctx.fillText("Hello World", 20, 50);
Using strokeText()
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
ctx.font = "35px Arial";
ctx.strokeText("Hello World", 20, 50);
Add Color and Center Text
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
ctx.font = "35px Arial";
ctx.fillStyle = "#00FF00";
ctx.textAlign = "center";
ctx.fillText("Hello World", canvas.width/2, canvas.height/2);
To draw an image on a canvas, use the following method:
drawImage(image,x,y, width, height):
| image | specifies the image, video, or <canvas> element to use |
| x | X-coordinate on the canvas where the image will be placed |
| y | Y-coordinate on the canvas where the image will be placed |
| width | applied image width (optional parameter) |
| height | applied image height (optional parameter) |
<canvas id="myCanvas" width="210"
height="280" style="border:1px solid #000000;"></canvas>
<img id="nature" width="180" height="80"
src="nature.jpg" alt="nature">
window.onload = function() {
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
const img = document.getElementById("nature");
ctx.drawImage(img, 10, 10);
};
1. <canvas> is an HTML element
2. <canvas> is used to draw graphics, on the fly, via scripting (usually JavaScript)
3. <canvas> was introduced by Apple in 2004, later it was implemented in browsers
4. Elder versions of browsers don't support <canvas>
5. The <canvas> element must have an id attribute so it can be referred to by JavaScript
6. By default <canvas> is 300 pixels wide and 150 pixels high
7. By default <canvas> has no border and no content
8. <canvas> could be used to draw lines, circles, curves, to add text, images and videos, to create gradients, charts, animation and games


14.3 The Queue Module
The Queue module
supplies first-in, first-out (FIFO) queues that support multithread
access, with one main class and two exception classes.
Queue is the main class for module
Queue and is covered in the next section. When
maxsize is greater than
0, the new Queue instance
q is deemed full when
q has maxsize
items. A thread inserting an item with the
block option, when
q is full, suspends until another thread
extracts an item. When maxsize is less
than or equal to 0, q
is never considered full, and is limited in size only by available
memory, like normal Python containers.
Empty is the class of the exception that
q.get(False) raises
when q is empty.
Full is the class of the exception that
q.put(x,False)
raises when q is full.
An instance q of class
Queue supplies the following methods.
Returns True if q is
empty, otherwise False.
Returns True if q is
full, otherwise False.
When block is False,
get removes and returns an item from
q if one is available, otherwise
get raises Empty. When
block is True,
get removes and returns an item from
q, suspending the calling thread, if need
be, until an item is available.
q.get_nowait( ) is like
q.get(False).
get removes and returns items in the same order as
put inserted them (first in, first out).
When block
is False, put adds
item to q if
q is not full, otherwise
put raises Full. When
block is True,
put adds item to
q, suspending the calling thread, if need
be, until q is not full.
q.put_nowait(item)
is like
q.put(item,False).
Returns the number of items that are currently in
q.
Queue offers a good example of the idiom
"it's easier to ask forgiveness
than permission" (EAFP), covered in Chapter 6. Due to multithreading, each non-mutating
method of q can only be advisory. When
some other thread executes and mutates q,
things can change between the instant a thread gets the information
and the very next moment, when the thread acts on the information.
Relying on the "look before you
leap" (LBYL) idiom is futile, and fiddling with
locks to try and fix things is a substantial waste of effort. Just
avoid LBYL code such as:
if q.empty( ): print "no work to perform"
else: x=q.get_nowait( )
and instead use the simpler and more robust EAFP approach:
try: x=q.get_nowait( )
except Queue.Empty: print "no work to perform"
|


Weston is the reference implementation of a Wayland compositor, and a useful compositor in its own right. It has various backends that lets it run on Linux kernel modesetting and evdev input as well as under X11. Weston also ships with a few example clients, from simple clients that demonstrate certain aspects of the protocol to more complete clients and a simplistic toolkit.
This package is known to build and work properly using an LFS-7.6 systemd platform.
Download (HTTP): http://wayland.freedesktop.org/releases/weston-1.5.0.tar.xz
Download MD5 sum: 8eb40d230efc2411f083c20656534780
Download size: 708 KB
Estimated disk space required: 44 MB
Estimated build time: 0.3 SBU
Cairo-1.12.16 (with OpenGL surface enabled), libjpeg-turbo-1.3.1, libxkbcommon-0.4.3, GLU-9.0.0, mtdev-1.1.5, and Wayland-1.5.0
libinput-0.5.0 (for the libinput backend), Linux-PAM-1.1.8 (for the weston-launch utility), Pango-1.36.7 (to build some demo clients), Systemd (for Logind), Xorg Libraries (to build the X11 backend and X11 compatibility layer), and Xorg-Server-1.16.0 (with Xwayland, runtime - for X11 backwards compatibility)
The weston-launch utility is required if you wish to run Weston as a non privileged user.
Colord-1.2.3, Little CMS-2.6, libva-1.3.1 (for H.264 VAAPI video encoding), libwebp-0.4.1, FreeRDP, and libunwind
User Notes: http://wiki.linuxfromscratch.org/blfs/wiki/weston
Install Weston by running the following commands:
patch -Np1 -i ../weston-1.5.0-libinput_fixes-1.patch && ./configure --prefix=/usr \ --with-cairo=gl \ --enable-libinput-backend \ --enable-demo-clients-install && make
To test the results, issue: make -k
check. xwayland-test.weston
fails for unknown reasons.
Now, as the root
user:
make install
--with-cairo=gl
: This
switch is used to tell configure to use Cairo's OpenGL surface backend instead of the
default Image surface backend.
--enable-libinput-backend
:
This switch is used to build Weston with the libinput input backend instead of the default,
older one. Remove it if you have not installed libinput-0.5.0.
--enable-demo-clients-install
: This
switch enables installing of the the demo clients shipped with
Weston.
To start Weston as an X11 client, from an X terminal, run the following command:
weston
To run it as a DRM compositor, from a TTY, while logged in as a normal user, run the following command:
weston-launch
Note that weston-launch is a wrapper for weston. If you need to pass a parameter to weston while using weston-launch, use the following syntax:
weston-launch -- --backend=fbdev-backend.so
Note the -- between the weston-launch and the
weston parameter
--backend=fbdev-backend.so
.
For list of parameters that you can pass to weston, consult the weston(1) manual page.
To terminate Weston when running as a DRM compositor, use the CTRL+ALT+Backspace combination on your keyboard.
Note that the default backend, DRM, will only run if a KMS driver is present on the system. It will not run in a virtual machine such as VBox or Qemu and on NVidia or AMD hardware with proprietary drivers. On these setups it would be possible to use the FBDEV backend by running the command described above.
Also note that X11 backend requires working EGL stack. If you are running hardware that has no 3D support or no EGL stack, you can't run accelerated applications inside Weston. Latest proprietary NVidia driver has the necessary EGL stack needed to run Weston as an X11 client, but it is not officially supported.
Weston configuration file can be used to configure which modules will be loaded, keyboard layout, display resolution, touchpad behaviour, desktop shell appearance, etc.
To change the keyboard layout inside Weston, add the following to your config file:
[keyboard]
keymap_model=pc105
keymap_layout=de
keymap_variant=euro
keymap_options=grp:alt_shift_toggle
For explanation about each of the mentioned options, consult the xkeyboard-config(7) manual page.
To change the resolution of the compositor, add the following to your config file:
[output]
name=LVDS1
mode=1366x768
The name can be one of the following:
DRM backend: LVDS1 (Laptop internal panel no.1)
DRM backend: VGA1 (VGA connector no.1)
X11 backend: X1 (X window no.1)
Wayland backend: WL1 (Wayland window no.1)
For more information consult the weston-drm(7) manual page.
To load a Weston module or a shell backend, add the following to your config file:
[core]
modules=xwayland.so
shell=desktop-shell.so
Note that you need to load the xwayland.so
if you want to use X11 clients
inside Weston.
For a detailed list of configuration directives, consult the
weston.ini(5)
manual page or examine the weston.ini
file inside the Weston source directory.
Last updated on 2014-08-25 12:54:44 -0700


TWISTER A film review by Lewis Butler Copyright 1995 Lewis Butler
Stars: Bill Paxton, Hellen Hunt, Cary Elwes, flying cow
Summary: Popcorn movie. Grade B plot with grade A effects.
I am always happy when a movie like TWISTER comes out because it serves to illustrate just how good movies like TERMINATOR and APOLLO XII (usually dismissed as "just" action movies) really are. TWISTER is just an action film. Oh yes, there is a plot, of sorts. It is flimsy and instantly forgettable. In short, there is nothing in this movie besides the special effects to make the movie interesting.
The characters are likeable enough, if superficial and empty. I can't fault the performances of any of the actors, they just aren't given anything to work with. One gets the feeling that Michael Chriton scripted this one the night before shooting was to commence.
That said, the effects are marvelously done, and there's nothing exactly BAD about the film, just nothing good beyond the work of Industrial Light and Magic.
Grade: -1.5 on the old -4 to +4 scale (0 being average) overall, with a +2 on the effects work.
-- Signatures follow:
Distribution of this message by Microsoft, its subsidiaries, or its software shall constitute a violation of my copyrights. Microsoft may license copyrights to my messages, for distribution only, for the sum of $1,000 US per week. --<EMAIL_ADDRESS>http://www.nyx.net/~kreme
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


October 15 - Merging, Version Control and References
Posted: Mon Oct 15, 2007 3:11 pm
The sun is in sight...I've almost made it!
Yesterday, I nailed down the last few problems with the topics in the title. Finally, all of whatever you guys create can be easily upgraded to the next version of the editor and merged together, so people working on different maps will be able to import each others' work and stay up-to-date. I've done some testing by loading a bunch of different image types, MDJ (Xenimus) meshes, and over 60 scenery meshes that I bought from Basil Studio.
I'm working on getting the rest of the data components set down for the rest of the game first--then I'll overlay a visual editor on top of that when everything's working. Progress continues as usual...
Karl
Yesterday, I nailed down the last few problems with the topics in the title. Finally, all of whatever you guys create can be easily upgraded to the next version of the editor and merged together, so people working on different maps will be able to import each others' work and stay up-to-date. I've done some testing by loading a bunch of different image types, MDJ (Xenimus) meshes, and over 60 scenery meshes that I bought from Basil Studio.
I'm working on getting the rest of the data components set down for the rest of the game first--then I'll overlay a visual editor on top of that when everything's working. Progress continues as usual...
Karl


Akan Naming System
This is my website describing the Akan Naming system. The projects aims at taking the user's birthday and calculating the birthday week and thus getting Akan name as per the Ghanian's culture. The born children are given names as per the day of the week in the Ghanian language.The following is the list of Akan names as they corresponds to the days of the week.
MALE NAMES
- Sunday:Kwasi
- Monday:Kwadwo
- Tuesday:Kwabena
- Wednesday:Kwaku
- Thursday:Yaw
- Friday:Kofi
- Saturday:kwame
FEMALE NAMES
- Sunday:Akosua
- Monday:Adwoa
- Tuesday:Abenaa
- Wednesday:Akua
- Thursday:Yaa
- Friday:Afua
- Saturday:Ama


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| Name Of Suspect | |
| Gender Of Suspect | |
| Address Of Suspect | |
| Phone Number Of Suspect | |
| Estimated Height Of Suspect | |
| Estimated Weight Of Suspect | |
| Skin Color Of Suspect | |
| Race Of Suspect | |
| Nationality Of Suspect | |
| Religion Of Suspect | |
| Tribe Of Suspect | |
| Does Suspect Have Tribal Marks? | |
| Does The Suspect Use Glasses | |
| Does The Suspect Have Facial Hair? | |
| Does The Suspect Have Head Hair? | |
| Hair Type Of Suspect | |
| Hair Color Of Suspect | |
| Eye Color Of Suspect | |
| Does The Suspect Have Tattoos? | |
| Tattoo Image or Text Description | |
| Last Place Suspect Seen | |
| Age Of Victim | |
| Gender Of Victim | |
| What Made You Suspicious | |
| Vehicle Type | |
| Vehicle Make | |
| Vehicle Color | |
| Number Of Doors On Vehicle | |
| Type Of Seats | |
| Color Of Seats | |
| Plate Number | |
| Last Seen Location | |
| Was The Vehicle Empty at Last Seen Location? | |
| Number Of People In Vehicle | |
| Name Of Owner Of Vehicle | |
| Gender Of Owner Of Vehicle | |
| Address Of Owner Of Vehicle | |
| Age Of Victim | |
| Gender Of Victim | |
| What Made You Suspicious? | |
| Special Features | |
| Date Of Incident | |
| Time Of Incident | |
| Location Of Incident | |
| Possible Address Of Incident | |
| Name Of Suspect Involved in Incident | |
| Gender Of Suspect Involved in Incident | |
| Type Of Incident | |
| Number Of People Involved in Incident | |
| Age Of Victim | |
| Gender Of Victim | |
| What Made You Suspicious? | |
| S/N | Type Of Report | Name Of Suspect | Gender | Possible Contact | Estimated Height Of Suspect | Estimated Weight Of Suspect |
|---|---|---|---|---|---|---|
| {{$index + 1}} | {{personreport.typeOfReport}} | {{personreport.suspectProfile.nameOfSuspect}} | {{personreport.suspectProfile.genderOfSuspect}} | {{personreport.suspectProfile.contactAddress}} | {{personreport.suspectProfile.height}} | {{personreport.suspectProfile.weight}} |
| S/N | Type Of Report | Vehicle Type | Vehicle Make | Vehicle Color | Plate Number | Special Features |
|---|---|---|---|---|---|---|
| {{$index + 1}} | {{vehiclereport.typeOfReport}} | {{vehiclereport.vehicleType}} | {{vehiclereport.vehicleMake}} | {{vehiclereport.vehicleColor}} | {{vehiclereport.plateNumber}} | {{vehiclereport.specialFeature}} |
| S/N | Type Of Report | Date Of Incident | Time Of Incident | Location Of Incident | Type Of Incident | What Made You Suspicious |
|---|---|---|---|---|---|---|
| {{$index + 1}} | {{incidentreport.typeOfReport}} | {{incidentreport.dateOfIncident| date}} | {{incidentreport.timeOfIncident|date:' h:mm'}} | {{incidentreport.locationofIncident}} | {{incidentreport.typeOfIncident}} | {{incidentreport.suspicionText}} |
| Name Of Suspect | {{fullPReport.suspectProfile.nameOfSuspect}} | Gender Of Suspect | {{fullPReport.suspectProfile.genderOfSuspect}} |
| Contact Phone Of Suspect | {{fullPReport.suspectProfile.contactPhone}} | Contact Address Of Suspect | {{fullPReport.suspectProfile.contactAddress}} |
| Height Of Suspect | {{fullPReport.suspectProfile.height}} | Weight Of Suspect | {{fullPReport.suspectProfile.weight}} |
| Skin Color Of Suspect | {{fullPReport.suspectProfile.skinColor}} | Nationality Of Suspect | {{fullPReport.suspectProfile.nationality}} |
| Religion Of Suspect | {{fullPReport.suspectProfile.religion}} | Tribe Of Suspect | {{fullPReport.suspectProfile.tribe}} |
| Does Suspect Have Tribal Marks? | {{fullPReport.suspectProfile.tribalMarks}} | Does Suspect Wear Glasses? | {{fullPReport.suspectProfile.glasses}} |
| Does Suspect Have Facial Hair? | {{fullPReport.suspectProfile.facialHair}} | Does Suspect Have Head Hair? | {{fullPReport.suspectProfile.headHair}} |
| What Is The Suspects Hair Type? | {{fullPReport.suspectProfile.hairType}} | What Is The Suspects Hair Color? | {{fullPReport.suspectProfile.hairColor}} |
| What Is The Suspects Eye Color? | {{fullPReport.suspectProfile.eyeColor}} | Does The Suspect Have Tattoo? | {{fullPReport.suspectProfile.tattoo}} |
| What Is The Tattoo Image or Text? | {{fullPReport.suspectProfile.tattooImage}} | Last Place Seen | {{fullPReport.lastplaceSeen}} |
| Age Of Victim | {{fullPReport.ageOfvictim}} | Gender Of Victim | {{fullPReport.genderOfvictim}} |
| What Made The User Suspicious | {{fullPReport.suspicionText}} | Last Place Suspect Was Seen | {{fullPReport.lastplaceSeen}} |
| Date Reported | {{fullPReport.dateReported|date}} |
| Vehicle Type | {{fullVReport.vehicleType}} | Vehicle Make | {{fullVReport.vehicleMake}} |
| Vehicle Color | {{fullVReport.vehicleColor}} | Plate Number | {{fullVReport.plateNumber}} |
| Last Location Seen | {{fullVReport.lastlocationSeen}} | Was The Vehicle Empty? | {{fullVReport.emptyVehicle}} |
| No Of People In Te Car | {{fullVReport.noofPeopleinvehicle}} | Name Of The Owner Of Vehicle | {{fullVReport.nameofOwner}} |
| Age Of Victim | {{fullVReport.ageofVictim}} | Gender Of Victim | {{fullVReport.genderofVictim}} |
| Special Feature On Vehicle | {{fullVReport.specialFeature}} | What Made The User Suspicious | {{fullVReport.suspicionText}} |
| Date Reported | {{fullVReport.dateReported | date}} |
| Type Of Incident | {{fullIReport.typeOfIncident}} | Date Of Incident | {{fullIReport.dateOfIncident| date}} |
| Time Of Incident | {{fullIReport.timeOfIncident|date:' h:mm'}} | Location Of Incident | {{fullIReport.locationofIncident}} |
| Address Of Incident | {{fullIReport.addressofIncident}} | Name Of Suspect Involved In Incident | {{fullIReport.nameOfSuspect}} |
| Number Of People Involved | {{fullIReport.noofPeopleInvolved}} | Location Of Incident | {{fullIReport.locationofIncident}} |
| Age Of Victim | {{fullIReport.ageofVictim}} | Gender Of Victim | {{fullIReport.genderofVictim}} |
| What Made The User Suspicious | {{fullIReport.suspicionText}} | Date Reported | {{fullIReport.dateReported | date}} |


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Official community of DTC
CESTA is the official society of Delhi Technical Campus.
We believe in team work and work hard to achieve a common goal
Hackathon preprations
A hackathon is a design sprint-like event; often, in which computer programmers
involve in software development.
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CESTA is operating in such a way that it is easy for others to see what actions are performed.


The Duke University Journal of Philosophy, Politics & Economics (DUJPPE) is not currently accepting staff applications for our Spring 2020 issue. Please check back soon to learn about the application process for our Fall 2020 issue
We are now accepting applications for new editors for the 2020-2021 publication year.


Turn your Android into a magical second controller or display
version {{ site.data.vh[0].version }} for Android
What is it?
TitanCast creates a bridge between your computer and device, allowing low latency communication. As a result, you can transform your device into a secondary controller or screen.
POWERFUL
With aims to bring a seamless bridge between phone/tablet and desktops, TitanCast is lightweight enough to be blazing fast, yet has enough features to be truly useful. Applications can make use of sensors such as the accelerometer and be able to send data with ease.
OPEN-SOURCE
TitanCast's source code is available here. Because the code is open for scrutiny, you can be sure that you receive stable updates of TitanCast.
SIMPLE
It's really simple for developers everywhere to integrate TitanCast into their applications. Even if you're not planning on developing anything, TitanCast is so easy to setup that you'll be able to connect to any application within a matter of seconds.


ObjectDirector
class ObjectDirector
Class ObjectDirector
This object is a facade for these different persistance-related elements
- Object Manager
- Repository
- Factory
Allows final user to manage in a simple way an entity or a set of entities. Provides a reduced (but useful) set of methods.
Methods
Construct
Finds an object by its primary key / identifier.
Finds all objects in the repository.
Finds objects by a set of criteria.
Finds a single object given a criteria.
Create a new entity instance, result of the factory creation method
Save the instance into database. Given data can be a single object or an array of objects.
Remove the instance from the database. Given data can be a single object or an array of objects.
Details
at line 68
__construct(
ObjectManager $manager,
ObjectRepository $repository,
AbstractFactory $factory)
Construct
at line 85
object|null
find(
mixed $id)
Finds an object by its primary key / identifier.
at line 97
array
findAll()
Finds all objects in the repository.
at line 120
array
findBy(
array $criteria,
array $orderBy = null,
integer|null $limit = null,
integer|null $offset = null)
Finds objects by a set of criteria.
Optionally sorting and limiting details can be passed. An implementation may throw an UnexpectedValueException if certain values of the sorting or limiting details are not supported.
at line 143
object|null
findOneBy(
array $criteria)
Finds a single object given a criteria.
at line 157
Object
create()
Create a new entity instance, result of the factory creation method
at line 174
object|array
save(
object|array $data)
Save the instance into database. Given data can be a single object or an array of objects.
This method will persist and flush given object/array of objects
at line 205
object|array
remove(
object|array $data)
Remove the instance from the database. Given data can be a single object or an array of objects.
This method will remove and flush given object/array of objects


 The moment you feel that you're not improving you should ask yourself whether it's still your passion. Never stop learning and always look for new ideas and play with them. thumb: upic-dirkjan.jpg category: freelance ---
Dirkjan is experienced Rails developer and active Ruby community contributor.
I got my first thing with Ruby actually through friends. They started a new product at an innovative company and needed some additional hands. They asked me if I could help out and that's how I got into my first Ruby job.
I also see we get the best people at our company through people's network, not through recruiting, so use that knowledge to your advantage when looking for a job.
Where, and how, do you search for work now? Can you give me some advice on the best ways to find Ruby related work?
Well, I've been in the lucky position that I've never really looked for work myself, it mostly came to me. During my last university years I worked freelance on the side and had enough work from what I got offered from various clients.
After graduation a company I had done freelance work for asked me whether I would want to work for them in a new product they were going to launch.
What advice would you give a Ruby beginner without any projects ready to show?
Get yourself noticed is probably the most important thing. Nowadays it's very easy to prove yourself in the public area and personally I see that as probably even more important than a resume when I look for someone. Doing things like this also helps, I think a lot more people in the Ruby community now know you which can help a lot.
What have you learned in the past about working with Ruby, clients, how to find good clients, etc.? Many people dream about changing the past for a better present moment ... anything you want to share?
I don't really know what to tell my past self, my biggest problem has always been that I find so much things interesting. If I would advise myself to do something else, I'd probably advise myself now to do something else again. What I do know is that where you think you'll end up, is never where you actually end up. My current work doesn't relate much to my university graduation subject, but I wouldn't want to trade it. I like the fact that I have done different things and not just only pure software development.
What books, or sites, or recipes, or whatever else you can recommend (they may be about productivity, or negotiation, or thinking - anything you think will help me live a better life as a programmer)?
Read stuff non-programming related. Get to know what drives people and how they think. I think it's really important to know what for example drives a customer and how they think. This will allow you to build better products for them. I often watch inspirational TED talks, or read a blog like Freakonomics.
I of course also follow a bunch of Ruby blogs, but be sure not to limit your views to just programming, or worse, just Ruby.
How much time per week do you work? How do you keep yourself productive and focused?
Officially I have a 39 hour work week, but our company works according to what your results are and not how much time you put in. This principle is explained in this in my opinion interesting TED talk, which I think companies should adopt a lot more.
So for me hours don't matter at all, it's all about the final result in the end. I might have weeks where I work more, and also weeks that mostly consist of meeting with clients, implementing our product or discussing better integration with partners.
If I feel like I need a day off, I take it, since listing to yourself and your body is the most important thing to make sure you don't burn out quickly. Working until late at night doesn't work for me and results in bad quality which is more costly in the long run.
I generally use the pretty common setup of a Mac, Textmate, Git, etc. My computer workspace pattern is pretty insane, I have the habit of never closing a window so pressing the exposé key on my system is always a good way to scare colleagues. I guess the clutter doesn't bother me, since I usually know my way blind around my system.
How do recommend becoming a successful and profitable programmer?
Love what you do is the only way to be a good programmer at all. If you try to work on things you don't like, no matter how much they pay you, it will burn you out. So profitable really comes second for me, fun is way higher on the list.
Living without a decent pay is of course not fun either, so finding a decent place and also pointing out why you are an asset is very important. If you ever go to a job interview, realize that an interview is not only about whether they want you, but more important, it's about whether you want to work for them.
Like I already said, getting your name out is also important, so contributing to open source projects is a great help too. Whether it's hardcore hacking or documentation contribution, everything matters. This will also greatly increase the perceived successfulness by other people and your market value.
What should every programmer know?
 The moment you feel that you're not improving you should ask yourself whether it's still your passion. Never stop learning and always look for new ideas and play with them.
Also realize there is way more than programming and that building systems is almost never the goal in itself. Developing systems is about making life for people easier and those systems should incorporate that feeling.
Be passionate about your work and believe in what you deliver.
Please write your thoughts about being a programmer, fun and happy person.
I want to keep doing this work until I feel like I'm not really passionate about it anymore. Hopefully I've found a new passion by that time. Besides getting things done, work should also be fun and there should always be room to laugh. For me, working a job 9 to 5 five won't make me a happy person in my personal life either, so I try to be happy with both those aspects of my life.
Hopefully this helps, good luck!
Kind regards, Dirkjan Bussink
Thank you for your time and attention.


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Write the First DtCraft Program
This page gives you an overview of DtCraft architecture and a quick guide to get your first DtCraft application up and running. We assume you know modern C++11, C++14, or C++17, and basic Linux network concepts, socket, TCP, IO-multiplexing, etc. For a complete guide and API tutorial, please refer to other chapters in the cookbook.
DtCraft from 10,000 Feet
We developed DtCraft from the ground up using modern C++17 to achieve the best performance and programmability. The figure below shows the main components of the DtCraft system. The DtCraft kernel consists of a master daemon and one agent daemon per working machine. You describe an application in terms of a sequential stream graph and submit the executable to the master through our submission script. The kernel transparently deals with difficult concurrency controls including job scheduling, workload distribution, and process communication. Data is transferred through either TCP socket streams on inter-edges or shared memory on intra-edges, depending on the deployment by the scheduler.
When a graph is submitted to the master, the scheduler will partition the graph into a set of topologies depending on the resource requirements described by users. In DtCraft, a topology is the basic unit of a task (container) that is launched by an executor process on an agent node. Once the scheduler has decided the deployment, each topology is marshaled along with graph parameters to form a closure and sent to the corresponding agent for remote execution.
You can understand more about DtCraft in our technical paper to appear in IEEE TCAD 2018.
A Simple Program
Our first DtCraft program program.cpp
is a simple graph consisting of two vertices
connected with one stream. Vertex A
sends a string "test"
to vertex
B
through the stream S
.
The program stops when vertex B
received the message.
#include <dtc/dtc.hpp>
using namespace std::literals; // for the use of string literal
using namespace dtc::literals; // for the use of memory literal
int main(int argc, char* argv[]) {
// define a stream graph
dtc::Graph G;
dtc::VertexBuilder A = G.vertex();
dtc::VertexBuilder B = G.vertex();
dtc::StreamBuilder S = G.stream(A, B);
// callback on vertex
A.on([&] (dtc::Vertex& v) { (*v.ostream(S))("test"s); });
// callback on input stream
S.on([&] (dtc::Vertex& B, dtc::InputStream& is) {
if(std::string s; is(s) != -1) {
std::cout << "Received: " << s << '\n';
return dtc::Event::REMOVE;
}
return dtc::Event::DEFAULT;
});
// request resources
G.container().add(A).cpu(1).memory(1_GB);
G.container().add(B).cpu(1).memory(1_GB);
// execute the stream graph
dtc::Executor(G).run();
}
A
and vertex B
will go to two different processes that could sit on the same machine or two different machines.
DtCraft transparently handles the workload distribution and concurrency controls for you.
Compile and Link
After you successfully built DtCraft, the library can be found under $DTC_HOME/lib/
.
The variable $DTC_HOME
denotes the path to your DtCraft folder.
Compile your code together with DtCraft headers and library.
# Compile the DtCraft application
$ g++ program.cpp -o program -O2 -std=c++1z -I $DTC_HOME/include/ -L $DTC_HOME/lib/.libs/ -lDtCraft -lpthread
Remember to add the DtCraft library path to your environment variable LD_LIBRARY_PATH
of searching list for dynamically linkable libraries.
To run this program, follow the steps described in QuickStart.
Stream Graph
Every DtCraft application runs the user's main
function and executes the stream graph described in the context.
The dtc::Graph
is the main entry to create a stream graph for your application.
A stream graph consists of vertices, streams, and containers that are instantiated from the graph API.
By default, the stream graph persists in memory and continues to operate until all streams are closed.
Let's create a stream graph of two vertices with a single connection.
dtc::Graph G;
dtc::VertexBuilder A = G.vertex(); # Create a vertex A in the graph
dtc::VertexBuilder B = G.vertex(); # Create a vertex B in the graph
dtc::StreamBuilder S = G.stream(A, B); # Create a stream A->B in the graph
The return is a builder object where you can associate different attributes to these graph components (vertex, stream, container) step by step. Each component is assigned a unique integer key that is deterministic at construction and universal to all executions. The key is implicitly convertible from every builder and is useful in accessing a stream adjacent to a vertex.
VertexBuilder::operator key_type() const;
StreamBuilder::operator key_type() const;
ContainerBuilder::operator key_type() const;
You can define the computation callback for each vertex and stream.
The vertex callback is a constructor-like barrier to synchronize all adjacent stream callbacks.
The stream callback consists of two types, output stream and input stream.
Normally we only define the callback on the input stream side.
In the following example, vertex A
sends a string "test"
to vertex B
through stream S
.
# Define vertex callback.
A.on([&] (dtc::Vertex& v) { (*v.ostream(S))("test"s); });
# Define the input stream callback.
S.on([&] (dtc::Vertex& B, dtc::InputStream& is) {
if(std::string s; is(s) != -1) {
std::cout << "Received: " << s << '\n';
return dtc::Event::REMOVE; # Stream must be closed for program to exit.
}
return dtc::Event::DEFAULT;
});
The stream graph persists in memory and continues to operate until all streams are closed.
Closing one end of the stream will subsequently close the other end.
Because of this property, it is important to ensure all streams are properly closed in your control flows
or the program will hang forever!
Every vertex has a hash map where you can index its output stream pointers and send the data through the operator ()
.
Similarly, you can retrieve the data from an input stream through the operator ()
.
The data type on both sides should match exactly to ensure correct serialization and deserialization.
Once the stream graph is decided, you can post resource requirements on different pieces of the graph via the method container
.
# Request resources.
G.container().add(A).cpu(1).memory(1_GB); # Give A 1 CPU and 1 GB RAM.
G.container().add(B).cpu(1).memory(1_GB); # Give B 1 CPU and 1 GB RAM.
Our container interface is a thin layer for resource control and runtime isolation.
When you add a vertex to a container, all its adjacent streams will be included as well.
You can optimize your container partitions to guide the scheduler toward the best deployment.
By default, we will create a container to include un-containerized vertices.
Finally, you dispatch the stream graph through Executor
.
# Dispatch the stream graph.
dtc::Executor(G).run();
Vertex Storage
DtCraft uses C++ any
to replace the C-style void*
pointer in accessing user-space data during the callback.
Each vertex has a public member any
that can be assigned and modified at any time during a callback to implement the control flow of an application.
# Create a vertex-specific storage.
v.on(
[] (dtc::Vertex& v) {
v.any = my_data_type();
auto& ref = std::any_cast<my_data_type&>(v.any);
// access the data through ref
}
);
Stream Access
The invocation of I/O stream is asynchronous. On the read side, the callback is invoked when data is available in the corresponding stream channel. Similarly, the write callback happens at the moment data is flushed to the kernel buffer. Applications normally do not define the write callback, except for diagnostic purpose. Writing data to our output stream autonomously triggers a write event to deal with the synchronization betwee our stream buffer and the associated device. You can access any output stream adjacent to a vertex through the corresponding key.
# Access an adjacent output stream
v.on(
[key] (dtc::Vertex& v) {
(*v.ostream(key))("write through stream 'key'");
}
);
DtCraft has a built-in serialization and deserialization library for streaming the data between two ends.
The library provides default methods for all arithmetics and most C++ STL objects on top of our streaming interface,
dtc::OutputStream
and dtc::InputStream
.
Most complex objects can be created combining these basics. To pass your data through our stream interface,
simply add a public method archive
to your object and include members in need.
struct Data {
int id1, id2, id3;
std::string name;
template <typename T>
auto archive(T& ar) { // ar takes a variadic argument list
return ar(id1, id2, id3, name);
}
}
Where to Go from Here?
Congratulations! You have just accomplished the first DtCraft application. Follow the steps described in QuickStart to deploy your application in either local mode or cluster mode.
For an in-depth overview of the DtCraft, head to other chapters in the cookbook.


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There are varying accounts of Holi’s origin mentioned in several works of ancient Indian literature. According to one popular version of the story, an evil king became so powerful that he forced his subjects to worship him as their god. But to the king’s ire, his son Prahlada continued to be an ardent devotee of the Hindu deity Lord Vishnu.  Holika, who was immune to fire, tricked Prahlada to sit in a pyre with her. When the pyre was lit, the boy’s devotion to Lord Vishnu helped him walk away unscathed while Holika, from whom the festival derives its name, was burned to death despite her immunity. Holi has become increasingly popular outside of India — in large part because of the millions of Indians and other South Asians living all over the world. As with Diwali, another Indian festival, communities with South Asian heritage living abroad often get together to celebrate Holi.


Examples¶
Simple oversampling¶
Oversampling can be carried out by importing any oversampler from the smote_variants
package, instantiating and calling its sample
function:
import smote_variants as sv
oversampler= sv.SMOTE_ENN()
# supposing that X and y contain some the feature and target data of some dataset
X_samp, y_samp= oversampler.sample(X, y)
Using the datasets
package of sklearn
to import some data:
import smote_variants as sv
import sklearn.datasets as datasets
dataset= datasets.load_breast_cancer()
oversampler= sv.KernelADASYN()
X_samp, y_samp= oversampler.sample(dataset['data'], dataset['target'])
Using the imbalanced datasets available in the imbalanced_datasets
package:
import smote_variants as sv
import imbalanced_datasets as imbd
dataset= imbd.load_iris0()
oversamplers= sv.SMOTE_OUT()
X_samp, y_samp= oversampler.sample(dataset['data'], dataset['target'])
Oversampling with random, reasonable parameters¶
In order to facilitate model selection, each oversampler class is able to generate a set of reasonable parameter combinations. Running an oversampler using a reasonable parameter combination:
import numpy as np
import smote_variants as sv
import imbalanced datasets as imbd
dataset= imbd.load_yeast1()
par_combs= SMOTE_Cosine.parameter_combinations()
oversampler= SMOTE_Cosine(**np.random.choice(par_combs))
X_samp, y_samp= oversampler.sample(dataset['data'], dataset['target'])
Multiclass oversampling¶
Multiclass oversampling is highly ambiguous task, as balancing various classes might be optimal with various oversampling techniques. Currently, we have support for multiclass oversampling with one specific oversampler, and only those oversamplers can be used which do not change the majority class and have a proportion
parameter to explicitly specify the number of samples to be generated. Suitable oversampling techniques can be queried by the get_all_oversamplers_multiclass
function. In the below example the wine
dataset is balanced by multiclass oversampling:
import smote_variants as sv
import sklearn.datasets as datasets
dataset= datasets.load_wine()
oversampler= sv.MulticlassOversampling(sv.distance_SMOTE())
X_samp, y_samp= oversampler.sample(dataset['data'], dataset['target'])
Model selection¶
When facing an imbalanced dataset, model selection is crucial to find the right oversampling approach and the right classifier. It is obvious that the best performing oversampling technique depends on the subsequent classification, thus, the model selection of oversampler and classifier needs to be carried out hand in hand. This is facilitated by the model_selection
function of the package. One must specify a set of oversamplers and a set of classifiers, a score function (in this case ‘AUC’) to optimize in cross validation and the model_selection
function does all the job:
import smote_variants as sv
import imbalanced_datasets as imbd
from sklearn.tree import DecisionTreeClassifier
from sklearn.neighbors import KNeighborsClassifier
datasets= [imbd.load_glass2]
oversamplers= [sv.SMOTE_ENN, sv.NEATER, sv.Lee]
classifiers= [KNeighborsClassifier(n_neighbors= 3),
KNeighborsClassifier(n_neighbors= 5),
DecisionTreeClassifier()]
cache_path= '/home/<user>/smote_validation/'
sampler, classifier= model_selection(datasets,
oversamplers,
classifiers,
cache_path,
'auc',
n_jobs= 10,
max_n_sampler_parameters= 15)
Note, that we have also supplied a cache path, it is used to store partial results, samplings and cross validation scores. The n_jobs
parameter specifies the number of oversampling and classification jobs to be executed in parallel, and ``max_n_sampler_parameters` specifies the maximum number of reasonable parameter combinations tested for each oversampler. The function call returns the best performing oversampling object and the corresponding, best performing classifier object, respecting the ‘glass2’ dataset.
Thorough evaluation involving multiple datasets¶
Another scenario is the comparison and evaluation of a new oversampler to conventional ones involving a set of imbalance datasets. This scenario is facilitated by the evaluate_oversamplers
function, which is parameterized similarly to model_selection
, but returns all the raw results of the numerous cross-validation scenarios (all datasets times (all oversamplers with max_n_sampler_parameters
parameter combinations) times (all supplied classifiers)):
import smote_variants as sv
import imbalanced_datasets as imbd
from sklearn.tree import DecisionTreeClassifier
from sklearn.neighbors import KNeighborsClassifier
datasets= [imbd.load_glass2, imbd.load_ecoli4]
oversamplers= [sv.SMOTE_ENN, sv.NEATER, sv.Lee]
classifiers= [KNeighborsClassifier(n_neighbors= 3),
KNeighborsClassifier(n_neighbors= 5),
DecisionTreeClassifier()]
cache_path= '/home/<user>/smote_validation/'
results= evaluate_oversamplers(datasets,
oversamplers,
classifiers,
cache_path,
n_jobs= 10,
max_n_sampler_parameters= 10)
Again, the function uses 10 parallel jobs to execute oversampling and classification. In the example above, 2 datasets, 3 classifiers and maximum 10 oversampler parameter combinations are specified for 3 oversampling objects, which requires 2x3x10x3 180 cross-validations altogether. In the resulting pandas DataFrame, for each classifier type (KNeighborsClassifier and DecisionTreeClassifier), and for each oversampler the highest performance measures and the corresponding classifier and oversampler parameters are returned. The structure of the DataFrame is self-explaining.
Reproducing the results in the comparative study¶
Although a 5-fold 3 times repeated stratified k-fold cross validation was executed, one might expect that the results still depend slightly on the foldings being used. In order to fully reproduce the results of the comparative study, download the foldings we use, and execute the following script by setting the cache_path to the path containing the downloaded foldings. The folding generator will pick-up and use the foldings supplied:
import os, pickle, itertools
# import classifiers
from sklearn.calibration import CalibratedClassifierCV
from sklearn.svm import LinearSVC
from sklearn.neighbors import KNeighborsClassifier
from sklearn.tree import DecisionTreeClassifier
from smote_variants import MLPClassifierWrapper
# import SMOTE variants
import smote_variants as sv
# itertools to derive imbalanced databases
import imbalanced_databases as imbd
# global variables
folding_path= '/home/<user>/smote_foldings/'
max_sampler_parameter_combinations= 35
n_jobs= 5
# instantiate classifiers
sv_classifiers= [CalibratedClassifierCV(LinearSVC(C=1.0, penalty='l1', loss= 'squared_hinge', dual= False)),
CalibratedClassifierCV(LinearSVC(C=1.0, penalty='l2', loss= 'hinge', dual= True)),
CalibratedClassifierCV(LinearSVC(C=1.0, penalty='l2', loss= 'squared_hinge', dual= False)),
CalibratedClassifierCV(LinearSVC(C=10.0, penalty='l1', loss= 'squared_hinge', dual= False)),
CalibratedClassifierCV(LinearSVC(C=10.0, penalty='l2', loss= 'hinge', dual= True)),
CalibratedClassifierCV(LinearSVC(C=10.0, penalty='l2', loss= 'squared_hinge', dual= False))]
mlp_classifiers= []
for x in itertools.product(['relu', 'logistic'], [1.0, 0.5, 0.1]):
mlp_classifiers.append(MLPClassifierWrapper(activation= x[0], hidden_layer_fraction= x[1]))
nn_classifiers= []
for x in itertools.product([3, 5, 7], ['uniform', 'distance'], [1, 2, 3]):
nn_classifiers.append(KNeighborsClassifier(n_neighbors= x[0], weights= x[1], p= x[2]))
dt_classifiers= []
for x in itertools.product(['gini', 'entropy'], [None, 3, 5]):
dt_classifiers.append(DecisionTreeClassifier(criterion= x[0], max_depth= x[1]))
classifiers= []
classifiers.extend(sv_classifiers)
classifiers.extend(mlp_classifiers)
classifiers.extend(nn_classifiers)
classifiers.extend(dt_classifiers)
datasets= imbd.get_data_loaders('study')
# instantiate the validation object
results= sv.evaluate_oversamplers(datasets,
samplers= sv.get_all_oversamplers(),
classifiers= classifiers,
cache_path= folding_path,
n_jobs= n_jobs,
remove_sampling_cache= True,
max_n_sampler_parameters= max_sampler_parameter_combinations)


{% set pageTitle = "Get vitamin D supplements" %} {% set mainClasses = "nhsuk-main-wrapper--s" %} {% set version = "v1" %} {% extends "includes/layout.html" %} {% block content %}
The Department for Health and Social Care (DHSC) has written to people on the shielded patients list to tell them that they can get free daily vitamin D supplements.
If you've had a letter from DHSC about this, you can apply for supplements here from Monday 30 November.


version 2.0
SWE routine
Department of Software Engineering
| Day/Time | 8.30-10.00 | 10.00-11.30 | 11.30-1.00 | 1.00-2.30 | 2.30-4.00 | 4.00-5.30 |
|---|---|---|---|---|---|---|
| Saturday | Not avilable | Not avilable | Not avilable | Not avilable | Not avilable | Not avilable |
| Sunday |
Software Engineering Design Capstone Project Asif Khan Shakir |
Not avilable | Not avilable | Information System Security Mr. Md. Maruf Hassan |
Not avilable | Not avilable |
| Monday | Not avilable | Compiler Design Mr. Khalid Been Badruzzaman Biplob | Not avilable | Artificial Intelligence Mr. K. M. Imtiaz-Ud-Din | Artificial Intelligence lab Mr. K. M. Imtiaz-Ud-Din | Not avilable |
| Tuesday | Not avilable | Not avilable | Artificial Intelligence Mr. K. M. Imtiaz-Ud-Din | Artificial Intelligence lab Mr. K. M. Imtiaz-Ud-Din | Not avilable | Not avilable |
| Wednesday | Not avilable | Software Engineering Design Capstone Project Asif Khan Shakir | Not avilable | Not avilable | Information System Security Mr. Md. Maruf Hassan | Not avilable |
| Thursday | Not avilable | Compiler Design Mr. Khalid Been Badruzzaman Biplob | Not avilable | Not avilable | Not avilable | Not avilable |


The common pattern of surface heat flux change in response to each forcer is a manifestation of a wave perturbation to the atmospheric circulation that is produced by both GHGs and aerosols. Over the extratropical oceans, a barotropic stationary Rossby wave perturbation to the atmospheric flow, consistent with the wave pattern in surface heat fluxes, is evident in alternating positive and negative anomalies collocated in sea level pressure (SLP) and in geopotential height at the 500-hpa pressure level ( Z500) for both forcers (Fig. 3a, b, Supplementary Fig. 2a, b). The patterns of SLP and Z500 perturbations due to GHGs and aerosols are correlated at R = −0.44 and R = −0.71, respectively, during the Northern Hemisphere summertime when spatial correlation of Δ S is highest. Surface winds and temperature and specific humidity gradients between the surface and air, the primary controllers of surface heat fluxes, also exhibit strong wave patterns in the extratropics (Supplementary Figs. 3 and 4)—a consequence of the changes in extratropical atmospheric flow demonstrated in the SLP and Z500 anomalies. SLP and Z500 pattern correlations are weaker during the Southern Hemisphere summertime ( R = −0.25* and R = −0.11*, respectively) and in the annual mean ( R = −0.19* and R = −0.52, respectively), consistent with the seasonal dependence of the Δ S pattern correlation.
Spatially similar circulation changes. June–July–August (JJA)-mean perturbations due to a, c, e greenhouse gases (GHGs) and b, d, f aerosols in a, b 500 mb geopotential height (contour interval, 5 m) and sea level pressure, c, d surface temperature and e, f precipitation. Gridded regions are not statistically significant at the 95% confidence level via t-test. Note that the color palette for aerosol signals ( b, d, f) is reversed relative to that for GHG signals ( a, c, e). See Supplementary Fig. 2 for December–January–February-mean values
Rossby wave perturbations to the extratropical atmospheric flow can occur via wave sources located either in the extratropics or in the tropics. Wave excitation within the extratropics can result from changes in extratropical land–sea thermal and diabatic heating contrast caused by land surface temperature adjustments to forcing under the constraint of fixed SSTs 8, 9. Excitation of extratropical waves from within the tropics, meanwhile, can occur due to changes in tropical deep convection and precipitation (and thus atmospheric latent heating), the signal from which then propagates into the extratropics 10– 13.
GHGs and aerosols trigger these wave sources antisymmetrically. In the extratropics, the location of the landmasses serves as a potent fixed wave source in the presence of both forcers. The Northern Hemisphere summertime land–sea contrast ( TL/S, quantified as the climatologically positive hemispheric-mean difference between land and ocean surface temperatures) decreases in the presence of aerosols (Δ TL/S = −0.37 K) and increases in the presence of GHGs (Δ TL/S = 0.35 K). This perturbation to the climatological land–sea contrast constitutes a diabatic heating anomaly that acts as an extratropical source of Rossby waves 8. The surface temperature response to GHGs and aerosols (Fig. 3c, d) is constrained to the land in these prescribed SST runs. However, the land surface temperature response to the two forcers is spatially anti-correlated ( R = −0.56, in the Northern Hemisphere summertime mean), likely constrained by local surface energy availability 14 and regional sensitivities and feedbacks that are largely forcing independent 15. The substantially weaker spatial correlation of surface energy flux patterns during the Northern Hemisphere winter-time (DJF) may be attributable to the higher variability and greater influence of transient eddies on stationary Rossby wave patterns during the Northern Hemisphere wintertime 16, which decreases the influence of the land–sea contrast mechanism proposed here.
In the tropics, changes in deep tropical (20°S–20°N) precipitation due to GHGs and aerosols can also act as a source for extratropical Rossby waves. The fact that the simulated deep tropical precipitation changes are indeed antisymmetric ( R = −0.54) (Fig. 3e, f) may contribute to the similar extratropical wave patterns. Interestingly, it is not straightforward why the two forcers would give rise to antisymmetric, rather than symmetric, precipitation changes. In fact, a thermodynamic scaling argument suggests the opposite: under fixed-SST conditions, both GHGs and aerosols increase tropospheric absorption of radiative energy, via increased absorption of longwave radiation in the case of GHGs and of shortwave radiation in the case of aerosols, and thus have suppressing effects on tropical mean precipitation 11, 17– 19. Indeed, in our simulations, both forcers decrease tropical mean precipitation (by −1.2% for present-day GHGs and −0.74% for present-day aerosols).
In our view, the antisymmetric spatial pattern of these precipitation reductions is driven mainly by the opposite land–SST contrast patterns (Fig. 3c, d) and associated monsoonal circulation changes, which are dynamical in nature. The aerosol cools the land surface relative to the ocean, decreasing rainfall preferentially over the land surface, while the GHGs warm the land surface relative to the ocean, increasing the rainfall preferentially over the land surface. Analysis as part of the Precipitation Driver and Response Model Intercomparison Project finds similar behavior and mechanisms in the fast precipitation response to individual forcers 20, as does analysis of future impacts of GHG and aerosol forcing in the CMIP5 archive 21. Other, finer-scale features of the fast response to GHGs and aerosols that are evident in our simulations have also been confirmed in other analyses, such as weakening of the South Asian monsoon in the fast response to historical aerosol emissions 22.


MongoDatabase
public class MongoDatabase
MongoDatabase is an open-source document database that provides high performance, high availability, and automatic scaling.
-
Get reference to named database using provided MongoClient instance
Declaration
Swift
public init(client: MongoClient, databaseName: String)
-
Close connection to database
Declaration
Swift
public func close()
-
Drops the current database, deleting the associated data files
Declaration
Swift
public func drop() -> Result
-
Declaration
Swift
public func name() -> String
Return Value
a string, the name of the current database
-
Create new Collection
Declaration
Swift
public func createCollection(name collectionName: String, options: BSON) -> Result
Parameters
name
String, name of collection to be created
options
BSON document listing options for new collection
Return Value
MongoCollection
-
MongoCollection referenced by name
Declaration
Swift
public func getCollection(name collectionName: String) -> MongoCollection
Parameters
name
String collection name
Return Value
MongoCollection
-
Declaration
Swift
public func collectionNames() -> [String]
Return Value
String Array of current database collections’ names


1 write to _constructorPSObject
System.Management.Automation (1)
engine\MshMemberInfo.cs (1)
3189
_constructorPSObject
= mshObject;
2 references to _constructorPSObject
System.Management.Automation (2)
engine\MshMemberInfo.cs (2)
3232
if (
_constructorPSObject
== null)
3245
return new PSMemberSet(name,
_constructorPSObject
);


Test for Implement the -webkit-margin-collapse properties correct rendering.
This ref test covers basic collapsing behavior between sibling boxes when using -webkit-margin-collapse. The blocks have lr-bt writing mode.


|
Support Class Library
A set of tools providing classes and utility
|
An adapter for STL-like iterators from stream iterators. More...
#include "StlAdapter.h"
Public Types | |
| using | iterator_type = StreamIterator< T > |
| The type of stream iterator handled. More... | |
| using | payload_type = typename iterator_type::payload_type |
| The type of stream iterator payload. More... | |
| using | iterator_category = std::forward_iterator_tag |
| The category of this iterator type. More... | |
| using | value_type = payload_type |
| The type of value provided by the iterators. More... | |
| using | difference_type = std::ptrdiff_t |
| The type of the difference in size between iterators. More... | |
| using | pointer = value_type * |
| Pointer type for the value type. More... | |
| using | reference = value_type & |
| Reference type for the value type. More... | |
Public Member Functions | |
| StlAdapter (iterator_type *sit=nullptr) | |
| Construct an adapter from an iterator. More... | |
| StlAdapter (iterator_type *sit, payload_type payload) | |
| Construt an adapter from an iterator and a specific payload. More... | |
| StlAdapter & | operator++ () |
| Pre-increment operator. More... | |
| StlAdapter | operator++ (int) |
| Post-increment operator. More... | |
| bool | operator== (const StlAdapter &rhs) const |
| Equality operator. More... | |
| bool | operator!= (const StlAdapter &rhs) const |
| Difference operator. More... | |
| payload_type | operator* () const |
| Dereference operator. More... | |
Protected Attributes | |
| iterator_type * | it |
| A pointer to the iterator handled by this adapter. More... | |
| payload_type | payload |
| The current payload. More... | |
An adapter for STL-like iterators from stream iterators.
| T | being the type of value handled |
Definition at line 18 of file StlAdapter.h.
| scl::stream::details::iterator::StlAdapter< T >::difference_type |
The type of the difference in size between iterators.
Definition at line 49 of file StlAdapter.h.
| scl::stream::details::iterator::StlAdapter< T >::iterator_category |
The category of this iterator type.
Definition at line 37 of file StlAdapter.h.
| scl::stream::details::iterator::StlAdapter< T >::iterator_type |
The type of stream iterator handled.
Definition at line 24 of file StlAdapter.h.
| scl::stream::details::iterator::StlAdapter< T >::payload_type |
The type of stream iterator payload.
Definition at line 30 of file StlAdapter.h.
| scl::stream::details::iterator::StlAdapter< T >::pointer |
Pointer type for the value type.
Definition at line 55 of file StlAdapter.h.
| scl::stream::details::iterator::StlAdapter< T >::reference |
Reference type for the value type.
Definition at line 61 of file StlAdapter.h.
| scl::stream::details::iterator::StlAdapter< T >::value_type |
The type of value provided by the iterators.
Definition at line 43 of file StlAdapter.h.
|
inlineexplicit |
Construct an adapter from an iterator.
| sit | being the stream iterator to construct from (nullptr for end iterator) |
Definition at line 84 of file StlAdapter.h.
|
inline |
Construt an adapter from an iterator and a specific payload.
| sit | being the stream iterator to construct from (nullptr for end iterator) |
| payload | being the initial payload |
Definition at line 92 of file StlAdapter.h.
|
inline |
Difference operator.
| rhs | being the adapter to compare to |
Definition at line 145 of file StlAdapter.h.
|
inline |
|
inline |
Pre-increment operator.
Definition at line 100 of file StlAdapter.h.
|
inline |
Post-increment operator.
Definition at line 115 of file StlAdapter.h.
|
inline |
Equality operator.
| rhs | being the adapter to compare to |
Definition at line 129 of file StlAdapter.h.
|
protected |
A pointer to the iterator handled by this adapter.
Definition at line 71 of file StlAdapter.h.
|
protected |
The current payload.
Definition at line 77 of file StlAdapter.h.


This script defines utilities for calling DLLs and is included in the J standard library. Definitions are loaded into the z locale.
| A | AND |
| C | cd, cdcb, cder, cderx, cdf |
| E | endian, Endian |
| F | fc |
| I | ic |
| J | JB01, JBOXED, JCHAR, JCHAR2, JCHAR4, JCMPX, JFL, JINT, JPTR, JSB, JSIZES, JSTR, JSTR2, JSTR4, JTYPES |
| M | mema, memf, memr, memw |
| O | OR |
| S | symdat, symget, symset |
| X | XOR |
| AND | v | bitwise AND (&) |
| cd | v | call DLL procedure |
| cdcb | v | callback address |
| cder | v | error information |
| cderx | v | GetLastError information |
| cdf | v | free DLLs |
| endian | v | flip intel bytes (little endian) |
| Endian | v | flip powerpc bytes (BIG Endian) |
| fc | v | float conversion |
| JB01 | n | 1 |
| JBOXED | n | 32 |
| JCHAR | n | 2 |
| JCHAR2 | n | 131072 |
| JCHAR4 | n | 262144 |
| JCMPX | n | 16 |
| JFL | n | 8 |
| JINT | n | 4 |
| JPTR | n | JINT |
| JSB | n | 65536 |
| JSIZES | n | size in bytes of corresponding JTYPES |
| JSTR | n | _1,JCHAR |
| JSTR2 | n | _1,JCHAR2 |
| JSTR4 | n | _1,JCHAR4 |
| JTYPES | n | JB01,JCHAR,JINT,JPTR,JFL,JCMPX,JBOXED,JSB,JCHAR2,JCHAR4 |
| mema | v | memory allocate |
| memf | v | memory free |
| memr | v | memory read |
| memw | v | memory write |
| OR | v | bitwise OR (|) |
| symdat | v | get address of data for name |
| symget | v | get address of locale entry for name |
| symset | v | set array as address |
| XOR | v | bitwise XOR (^) |
Integer conversion e.g.
25185 25699 = _1 ic 'abcd'
'abcd' = 1 ic _1 ic 'abcd'
1684234849<PHONE_NUMBER> = _2 ic 'abcdefgh'
'abcdefgh' = 2 ic _2 ic 'abcdefgh'


Venus is the second planet from the Sun, orbiting it every 224.7 Earth days. It has the longest rotation period of any planet in the Solar System and rotates in the opposite direction to most other planets. It does not have any natural satellites. It is named after the Roman goddess of love and beauty.
695,700 km
1.41×1018 km3
(1.98855±0.00025)×1030 kg


At 1.8kb minified + gzip it features all the bells and whistles. You can get it down to 1kb by just including the basic essentials.
From phone to tablet to desktop web, Lotus was designed to work on a variety of mediums with no extra fuss.
Rules are set at low specificity levels making the styles easy to override. Lotus is stylish yet unopinionated leaving the design to you.
Works on Chrome, Firefox, Safari, Internet Explorer, Mobile Safari, Android Browser, and Opera Mini.
Concise yet self-explanatory class names that are explicit, and easy to remember.
This demo site is built using Lotus.
Lotus draws its typography inspiration from many sources. The main font used is Open Sans and the paragraphs have a base font size of 16px and a line-height of 24px. This can all be configured via the custom build tool.
Lotus is tiny and feisty. There's a lot of style for a little bit of bytes.
— Doge
// this is some code
On the 24th of February, 1810, the look-out at Notre-Dame de la Garde signalled the three-master, the Pharaon from Smyrna, Trieste, and Naples.
As usual, a pilot put off immediately, and rounding the Chateau d'If, got on board the vessel between Cape Morgion and Rion island.
Immediately, and according to custom, the ramparts of Fort Saint-Jean were covered with spectators; it is always an event at Marseilles for a ship to come into port, especially when this ship, like the Pharaon, has been built, rigged, and laden at the old Phocee docks, and belongs to an owner of the city.
When the young man on board saw this person approach, he left his station by the pilot, and, hat in hand, leaned over the ship's bulwarks.
He was a fine, tall, slim young fellow of eighteen or twenty, with black eyes, and hair as dark as a raven's wing; and his whole appearance bespoke that calmness and resolution peculiar to men accustomed from their cradle to contend with danger.
"Ah, is it you, Dantes?" cried the man in the skiff. "What's the matter? and why have you such an air of sadness aboard?"
We will leave Danglars struggling with the demon of hatred, and endeavoring to insinuate in the ear of the shipowner some evil suspicions against his comrade, and follow Dantes, who, after having traversed La Canebiere, took the Rue de Noailles, and entering a small house, on the left of the Allees de Meillan, rapidly ascended four flights of a dark staircase, holding the baluster with one hand, while with the other he repressed the beatings of his heart, and paused before a half-open door, from which he could see the whole of a small room.
| # | Fruits | Veggies | Colors |
|---|---|---|---|
| 1 | Bananas | Cucumber | Pink |
| 2 | Grapes | Onion | Purple |
| 3 | Pineapple | Carrot | Yellow |
var x = "hello world";
This is a card. How do you like it?


Back to shop
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selete city
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City:
selete city
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0
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Place order
Complimentary Shipping & Returns


Anand's Blog
About me
Sprint
Sprint
Sprint
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Welcome to my blog.
Here are list of my blogs.
MY LEARNING PLAN AT DEV ACADEMY
MY IDENTITY, VALUES & STRENGTHS
EMOTIONAL INTELLIGENCE
Neuroplasticity and Growth Mindset
>


{# Copyright 2020 Google Inc. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. #} {% extends "base.html" %} {% block app_content %}
You're logged in as {{current_user.username}}.
{% else %} {% endif %} {% endblock %}


College soccer: Stanford beats North Carolina for women's title
by Alex ButlerDec. 9 (UPI) -- No. 1 Stanford won the 2019 women's College Cup soccer title by beating No. 2 North Carolina in a penalty kick session.
The Cardinal beat the Tar Heels 5-4 in penalty kicks after a scoreless regulation Sunday at Avaya Stadium in San Jose, Calif. Stanford freshman goalie Katie Meyer saved two shots during the penalty kick period.
Kiara Pickett netted the winning goal, firing a shot into the left side of the net. Stanford now has three women's soccer titles. North Carolina has appeared in 26 national title games and has a record 21 wins.
"We all had butterflies, especially for me knowing that I had to score in order for us to win," Pickett told the Bay Area News Group. "We're literally a family so we do it for each other."
Claudia Dickey made a career-high six saves for North Carolina.
"We called it 'redemption year' all year and that's why it hurts more," Dickey told the Raleigh News & Observer. "But we challenged one of the best teams."
Stanford also won the championship in 2017. North Carolina lost to Florida State in the 2018 title game.
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upi.com/6965037
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Experience
One experience where I felt Stereotyping was on my previous work. I used to work for a company that outsourced some of it's back-end functions to my country. It was weird because I mean, it was my first job, but this was the only time that I felt that I lived in a 3rd world country. The company as a whole wasn't really the problem, it was my department's boss.
I always felt that he thought that he was superior to me - through his actions & through his words.
How it affected me
It was so weird for me because this is the first time in my life that I experienced this. It isn't my boss' sole fault though. People in the office were acting like they were under my boss, it was like, they were happy to please him. It felt so weird, I did not understand why this was happening.
I've considered everyone to be equal, and yet here I am, my boss looking down on me, and everyone of my colleagues looking up to him.
What I did and what I plan to do
One positive thing that came out from this was, since they really weren't expecting that much from me, it wasn't hard for me to prove them wrong. I put in all my effort into showing them that I am as capable as anyone in the main office. I had a personal talk with our CEO and he admired how driven I am to achieving my goals. He even granted me to transfer to the engineering department - even if I will be the only junior engineer in the local office. It was weird because I felt like I was coming in to work to telecommute as all my colleagues were located far away.
All in all, what I learned about the experience was, the only thing that is stopping you from achieving greatness is yourself. There will always be people who will look down on you. Instead of freaking out and being sad, rise up to the challenge and prove them wrong!