JcrIdentifier
JcrDAO.findAll(String, NodeFilter)
Find all entities represented by this DAO.
JcrDAO.findAll(String, NodeFilter, long, long)
Find all entities represented by this DAO. Takes parameters that control the size and offset of the result, and filter which child nodes to load.
Jcrom.fromNode(Class, Node, NodeFilter)
Maps the node supplied to an instance of the entity class.
JcrDAO.get(String, NodeFilter)
Get an entity from JCR by path (from a @JcrPath field).
JcrDAO.getAll(String, NodeFilter)
Get all entities from JCR by path (from a @JcrPath field).
JcrDAO.getAll(String, NodeFilter, long, long)
Get all entities from JCR by path (from a @JcrPath field). Takes parameters that control the size and offset of the result, and filter which child nodes to load.
JcrDAO.getVersion(String, String, NodeFilter)
JcrDAO.getVersionById(String, String, NodeFilter)
JcrDAO.getVersionById(String, String)
JcrDAO.getVersionList(String, NodeFilter)
JcrDAO.getVersionList(String, NodeFilter, long, long)
JcrDAO.getVersionListById(String, NodeFilter)
JcrDAO.getVersionListById(String, NodeFilter, long, long)
JcrDAO.getVersionListById(String)
JcrDAO.getVersionSizeById(String)
JcrDAO.loadById(String, NodeFilter)
Load an entity from JCR by UUID lookup.
JcrDAO.loadById(String)
JcrDAO.removeById(String)
Permanently remove the entity with the UUID supplied.
JcrDAO.removeVersionById(String, String)
JcrDAO.restoreVersionById(String, String)
JcrDAO.restoreVersionById(String, String, boolean)
JcrDAO.update(Object, NodeFilter)
Updates an existing JCR Node with the values extracted from the object supplied.
JcrDAO.updateById(Object, String, NodeFilter)
Updates an existing JCR Node with the values extracted from the object supplied. The node to update is loaded using the Identifier supplied.
JcrDAO.updateById(Object, String)
Updates an existing JCR Node with the values extracted from the object supplied. The node to update is loaded using the UUID supplied.
Jcrom.updateNode(Node, Object, NodeFilter)
Update an existing JCR node with the entity supplied.
Copyright © 2008-2014. All Rights Reserved.


HTML Assessment Test
Sagar Sharma
4
Answered
7
Not Answered
2
Not Visited
Question Number
"; echo $i; echo ""; echo " "; } else{ echo "
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Question Type : MCQ
Time Left : 5:00
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"; echo "
"; echo "
"; echo $row["op1"]; echo "
"; echo "
"; echo "
"; echo "
"; echo $row["op2"]; echo "
"; echo "
"; echo "
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"; echo $row["op3"]; echo "
"; echo "
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"; echo "
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Question"; echo " "; echo $i; echo "
"; echo "
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"; echo "
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"; echo "
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Clear
Next
Prev


|
If you already know how to use the Methodizer, you can launch it now.
The Music Object Methodizer is a free tool offered by Beatnik Inc. to make writing sonification code and learning how to use the Music Object API a whole lot easier. Use the convenient graphic interface to edit the parameters of virtually all of the core Music Object methods. The interactive interface even lets you preview the changes you make to the methods as you edit method parameters. Use the Methodizer to easily preview and construct playNote instructions, and many other useful sonification methods.
The Methodizer can conveniently be launched from the reference sections of many of the core Music Object API's instance and static methods (see the "Instance Methods" and "Static Methods" sections). If a specific method (or method variation) is editable in the Methodizer, then the method name in the method's syntax definition (or an entry in the method's variations list) will be linked so that clicking on the method name will launch the Methodizer to the desired method variation. If the Methodizer is already open, then clicking on one of these linked method names will configure the Methodizer for the desired method variation and will bring the Methodizer window to the foreground.
Not all methods are editable in the Methodizer, so not all method names in the reference sections will be linked to launch the Methodizer. By mousing over a method name, it will be clear whether or not the method is editable in the Methodizer.
Have a look at the screenshot of the Methodizer interface below (not shown to size). Further below is a description of all the different frames that make up the user interface. Click on any frame inside the Methodizer screenshot to see an explanation of that frame's function.
| The "1. CHOOSE METHOD" Frame |
The two drop-down lists in this frame let you select an exact method variation so that you can edit its parameters and construct a call to the method. The "Method" drop-down list lets you choose the method you would like to edit, and the "Parameters" drop-down list lets you choose one of the parameter configurations supported for the method you selected in the "Method" drop-down list. Some methods provide many parameter configurations, while others may only provide one. In cases where only one parameter configuration is provided, that configuration will be selected by default in the "Parameters" drop-down list and there will no other options available for selecting in the list. Each method has a default parameter configuration that will automatically be selected in the "Parameters" drop-down list when you select a method.
| The "2. EDIT PARAMETERS" Frame |
This frame lets you edit the values for all the parameters of the method variation you selected in the "1. CHOOSE METHOD" frame. Each time you select a different method or parameter configuration in the "1. CHOOSE METHOD" frame, the "2. EDIT PARAMETERS" frame will be updated to offer input fields for all the parameters of the newly selected method variation. The layout of the input fields in this frame is designed to look somewhat like the syntax of a call to the method you're editing. Alongside each input field is the name of the parameter that the input field corresponds to.
Initially, the input fields for all parameters will be set to logical default values for the method you're editing.
If reference information is available in the documentation for a specific parameter type, then a help button will be provided alongside the parameter's name. When clicked, this help button will focus the main documentation window and take you to the reference information for that parameter type inside the documentation. Don't be alarmed when the Methodizer window goes into the background after clicking one of these help buttons. The Methodizer window has not been closed, so once you've finished reading up on the parameter type you should be able to easily bring the Methodizer window to the foreground again to continue editing your method.
Some parameter types offer only a limited list of value options, and in such cases a drop-down list is provided for the parameter's input field. In other cases, a parameter may allow any integer value or string value to be entered, and in these cases a textbox will be provided.
There are also a few cases where a particular parameter configuration for a method requires that a certain parameter have a fixed value that may not be edited. In such cases, no input field will be provided for the fixed parameter, and instead the fixed value for the parameter will be displayed in a non-editable table alongside the parameter name. You can see examples of this in some of the parameter configurations for the playNote method.
| The "3. PREVIEW" Frame |
This small frame provides a link for previewing the current method settings (see the "2. EDIT PARAMETERS" frame)and also offers several ways to customize how the Methodizer works. The various options are described in further detail below...
Clicking on the "Help on Method" link takes you to the reference information for the currently selected method in the documentation. When you click on any help link in the Methodizer, the documentation window will become focused and the Methodizer window will go into the background. The Methodizer window has not been closed, so you should be able to easily bring it to the foreground again to continue editing your method.
Clicking on the "PANIC (reset all)" link restores the Methodizer's test Music Object instance to the state it was in when the Methodizer was first launched. This can be useful if you've previewed many methods since launching the Methodizer and it is no longer clear what state the test instance is in. Use this option if you don't seem to be able to play musical notes when editing and previewing the playNote method, or if the test instance has extreme settings for transposition, volume, or other properties. The "PANIC (reset all)" option will reset all properties of the test instance and make it once again play the silent stub file that will allow you to preview musical notes using the playNote method.
When the "Auto Preview" option is checked, the method you are editing will be automatically previewed each time you change the value for one of its parameters. This is useful, for instance, in finding just the right settings for the playNote method. When editing the parameter values for this method with the "Auto Preview" option checked, a musical note will be triggered each time a new value is selected for the channel, bank, instrument, pitch, velocity, or duration parameter. The "Auto Preview" option can be toggled by either clicking on the "Auto Preview" link or the checkbox alongside it.
The "Preview Method" link lets you manually preview the current settings for the method you are editing. This option is useful for when the "Auto Preview" option is turned off. By using the manual "Preview Method" option, you can edit the parameter values for your method until you've set values that you think will be suitable before actually previewing the method. You can also use this option to manually preview different methods in succession to see how the methods affect the state of the test Music Object instance. Seeing how different methods interact with each other to affect the overall state of a Music Object instance can provide the basis for an approach in your programming of a sonified Web page or Web-based multimedia application.
Many of the methods you can edit using the Methodizer provide a return value. This is true of all the get-style methods and all the is-style methods that query state information about a Music Object instance. The state information that is returned by these methods will be displayed in the "Return Value" text field each time such a method is previewed, either through the manual "Preview Method" option or the "Auto Preview" option. When a method is previewed and no value is returned by the method, then the "Return Value" field will contain the message "--- NO RETURN VALUE ---".
| The "4. COPY-AND-PASTE CODE" Frame |
Once you have settled on just the right settings for your Music Object method, you can copy the automatically generated JavaScript code from this frame and paste it into an appropriate spot inside your sonification code. Be sure to select all of the code. This can be done easily by clicking somewhere in the text box, then pressing Ctrl-A (Command-A for Mac users) to select all of the contents. Then, press Ctrl-C (Command-C for Mac users) to copy all the contents to the clipboard.
When you paste the code into a sonified HTML document or JavaScript file, you will have to make sure that the method is correctly prefixed with a valid Music Object instance name. For instance, if you were using the Methodizer to edit the parameters for the playNote method and the code that the Methodizer generated was
If you feel you now understand how to use the Methodizer, you can launch it now.


The input signal a in [m/s2] moves the 1D translational flange connector flange with a predefined acceleration, i.e., the flange is forced to move relative to the support connector with this acceleration. The velocity and the position of the flange are also predefined and are determined by integration of the acceleration.
The acceleration "a(t)" can be provided from one of the signal generator blocks of the block library Modelica.Blocks.Source.


Digitable (we” or “us”) values its visitors’ privacy. This privacy policy is effective on july 9, 2019; it summarizes what information we might collect from a registered user or other visitor (“you”), and what we will and will not do with it.
Please note that this privacy policy does not govern the collection and use of information by companies that Digitable does not control, nor by individuals not employed or managed by Digitable. If you visit a Web site that we mention or link to, be sure to review its privacy policy before providing the site with information.
It is always up to you whether to disclose personally identifiable information to us, although if you elect not to do so, we reserve the right not to register you as a user or provide you with any products or services. “Personally identifiable information” means information that can be used to identify you as an individual, such as, for example:
If you do provide personally identifiable information to us, either directly or through a reseller or other business partner, we will:
We may collect other information that cannot be readily used to identify you, such as (for example) the domain name and IP address of your computer. We may use this information, individually or in the aggregate, for technical administration of our Web site(s); research and development; customer- and account administration; and to help us focus our marketing efforts more precisely.
Digitable uses “cookies” to store personal data on your computer. We may also link information stored on your computer in cookies with personal data about specific individuals stored on our servers. If you set up your Web browser (for example, Internet Explorer or Firefox) so that cookies are not allowed, you might not be able to use some or all of the features of our Web site(s).
We may store your data on servers provided by third party hosting vendors with whom we have contracted.
To help protect your privacy, be sure:
Digitable‘s operations are located primarily in Mexico. If you provide information to us, the information will be transferred out of the European Union (EU) to Mexico. By providing personal information to us, you are consenting to its storage and use as described herein.
You must be at least 13 years old to use Digitable‘s Web site(s) and service(s). Digitable does not knowingly collect information from children under 13. (See the Children’s Online Privacy Protection Act.)
We reserve the right to change this privacy policy as we deem necessary or appropriate because of legal compliance requirements or changes in our business practices. If you have provided us with an email address, we will endeavor to notify you, by email to that address, of any material change to how we will use personally identifiable information.
If you have questions or comments about Digitable's privacy policy, send an email to<EMAIL_ADDRESS>or contact us via any of the ways described in the About Us page at https://digitable.com.mx/privacy.
Thank you for choosing Digitable!


1. Specific date and motion required it seems...
Best easter egg ever? #Switch #Golf #Iwata https://t.co/vlLW01JetQ pic.twitter.com/zlXKpBbJuU
— Ninty Memories (@NintendoMemo) September 20, 2017
When a Switch owner named Setery told a gaming forum about how NES Golf randomly appeared on her Switch’s screen, commenters accused her console of being haunted. Switch hackers’ subsequent race to unearth NES Golf now indicates that there’s a hidden game on the console and, actually, it appears to be a heartwarming tribute to the deceased Nintendo CEO Satoru Iwata.
Best easter egg ever? #Switch #Golf #Iwata https://t.co/vlLW01JetQ pic.twitter.com/zlXKpBbJuU
— Ninty Memories (@NintendoMemo) September 20, 2017
Nintendo put NES Golf in the Switch firmware, but it only unlocks on the day Iwata died, by doing his hand gesture?? https://t.co/722c5IDDpD pic.twitter.com/fta85kdbGN
— Brandon Boyer (@brandonnn) September 20, 2017
Video has emerged that seemingly confirms the amazing Iwata tribute embedded in every Nintendo Switch. https://t.co/xTug4UZHMd pic.twitter.com/lqcNKge4jo
— Eurogamer.net (@eurogamer) September 20, 2017
Switch's hidden Golf game and Satoru Iwata tribute - more footage https://t.co/OnH9CS3s7L pic.twitter.com/Z8AMkvBPKr
— GoNintendoTweet (@GoNintendoTweet) September 20, 2017
Report: Buried in the Switch is code to run NES Golf on the date Iwata died https://t.co/DEvnmOSOcl pic.twitter.com/h28oGfr5Cr
— Gamasutra (@gamasutra) September 21, 2017
He is still missed 😢 #iwata pic.twitter.com/VpOR2UD93P
— Rob Han (@integral_taken) September 20, 2017


Niceware words are chosen at random from a list of 65,536 English language words. Each word has 16 bits of entropy. An 8-word random passphrase has 128 bits of entropy which is strong enough to use for cryptographic keys.
In comparison, words chosen from a standard Diceware list with 7,776 words have ~12.92 bits of entropy per word and therefore require more words to achieve the same security level.
Niceware can also be used to convert existing cryptographic keys and other random bytes into human-readable phrases.


bpmizador
Instructions
- Press X or tap on every beat to calculate the bpm
- Take note of the resulting bpm
- Press R or tap to clear the current values and start all over
- Optionally, press H if you wish to hide the and buttons
Input:
BPM: ??
Average elapsed time: ??


My Details
My Account
My Transactions
All Transactions
LOG OUT
TID
To
From
Amount
Date
Type
Create a Transaction
Create your transaction
Your Account Number you are transacting from
The Account Number you are transacting to
Message
Date
Amount
Make a Direct Debt
Make a direct debt!
Your Account Number you are transacting from
Message
Date
Amount
Make a Top Up
Make a Top Up
Your Account Number you are transacting from
Phone Number
Date
Amount


"Trust yourself, you know more than you think you do."
The opportunity to show your skills and knowledge in the field of business is knocking your door. We have a variety of question to
satisfy everyone from a hardcore business enthusiast to an enthusiastic newcomer.


TUTORIAL: Creating æternity Paper Wallets
Tutorial Overview
This tutorial will walk you through the steps of creating your own æternity paper wallet(s), including generation of accounts, broadcasting multiple transactions at once and generating QR codes.
Wait... what is a paper wallet?
Paper wallets are useful tools for securing and sending AE tokens. A paper wallet is simply a pair of QR codes (a public and a private key) printed on a piece of paper that users can use to store and send AE tokens. It is possible to use a paper wallet to quickly claim a reward in AE tokens by simply scanning a QR code. As such, AE paper wallets can be used for various promotional campaigns, bounties, event-related usecases, or for simply storing your AE in secure, off-line environemnt.
Prerequisites
- Docker
- Installed Aecli - For installation steps refer to this tutorial
Step 1. Prepare your environment
First things first, we need to setup our working directories. Lets create a directory named paper-wallets
. We will use this directory to execute all the following commands.
mkdir paper-wallets && cd paper-wallets
We would also need one more directory data
- data where the various artifacts of the paper wallets will be created.
mkdir data
Step 2. Create funding account
In order to create paper wallets we need an AE account to fund them. Lets create a sdk-testnet
account and get some test AE. Alternatively you can use your own testnet/mainnet accounts and skip this section or ask for some actual AE in the Forum:
2.1 Generating the funding account
The following command will create an AE account and save it in sender.json
file inside data
aecli account create data/sender.json -P my_example_password
Your result will look something like this:
Wallet saved
Wallet address________________ ak_254JeRHzmiNVse7KFsqDG7L3WWEZXvCXkbSKK7hmBapWq9Uua8
Wallet path___________________ /Users/my_user/paper-wallets/data/sender.json
2.2 Add some funds to your account
In order to add some funds to your account head to https://testnet.faucet.aepps.com/. Paste your wallet address (ex. ak_254JeRHzmiNVse7KFsqDG7L3WWEZXvCXkbSKK7hmBapWq9Uua8
) and you will be given 5 AE. Do that 2-3 times.
Verify that you have your AE in your account using:
aecli -u https://sdk-testnet.aepps.com account balance data/sender.json -P my_example_password
You should see something like:
Your balance is:<PHONE_NUMBER>0000000000
2.3 Get and write down your nonce
At a later stage we would need the nonce of this account. Verify that it is 0 by adjusting and running the following command:
aecli -u https://sdk-testnet.aepps.com inspect ak_254JeRHzmiNVse7KFsqDG7L3WWEZXvCXkbSKK7hmBapWq9Uua8 -P my_example_password
Note Change the address to your own. You can skip the -u argument for mainnet.
You should see something like this:
Account ID______________________________ ak_254JeRHzmiNVse7KFsqDG7L3WWEZXvCXkbSKK7hmBapWq9Uua8
Account balance_________________________<PHONE_NUMBER>0000000000
Account nonce___________________________ 0
Step 3. Creating and funding accounts for the paper wallets
3.1 Create paper wallet accounts
Every paper wallet is an account itself. We need to create these paper wallet accounts first. For this we will use docker and the image aeternity/paperwallets
. The following command will automatically download the image and create 5 accounts for your 5 paper wallets.
docker run -it --volume=$PWD/data:/data/paperw aeternity/paperwallets \
gen -n 5 -f /data/paperw/data.db.sqlite
You can easily create more/less accounts by changing the -n
argument value.
3.2 Generate and broadcast paper-wallet transactions
Lets fund our paper-wallets through the wallet we created in the previous step. We need to do that in two steps - first generating fund transactions and then broadcasting them.
We will again use docker for generation of the fund transactions:
docker run -it --volume=$PWD/data:/data/paperw aeternity/paperwallets txs-prepare -f /data/paperw/data.db.sqlite --amount 1 --nonce 1 --keystore /data/paperw/sender.json --network-id ae_uat
This command will ask for your account password. If you have followed this step by step it should be my_example_password
.
The amount parameter is how much each paper-wallet will have denominated in AE. In our case each wallet will have 1 AE
The nonce parameter should be the nonce you saw when you inspected your wallet plus one. If you want to use this on mainnet skip the --network-id parameter.
The result of this command should look like this:
top up 1AE to account ak_2nRHEtmFgmzpDBEDbceG92am1vwyaeyQSx7LHFiLrce8MXbaBk
top up 1AE to account ak_2th5G8yRaPUeSpJc3N2StwhBvnwqhGDzRmbTUSQ1aN2RVp7fC2
top up 1AE to account ak_WkjvoGDHKwMidWaTH3Z385yLAe6cx4rX5UwQUtuePMEE5KKMn
top up 1AE to account ak_pQZLHFEGgC6pNwA9KK82uEtVgme2EvxYFMhLB8pBnbyepXP3N
top up 1AE to account ak_z6QGgGpSCFc7QdV9qidH3MLpSnjT72DgcLtnjWhSnSRw5VSjM
The only thing we are left to do is broadcast these transactions. Docker is going to help us again here:
docker run -it --volume=$PWD/data:/data/paperw aeternity/paperwallets txs-broadcast -f /data/paperw/data.db.sqlite --epoch-url https://sdk-testnet.aepps.com
Note: If you want to use this on mainnet skip the --epoch-url parameter.
Your paper wallet accounts are funded now. The result should look something like this:
tx hash th_2cS5HQicY5tjWM1ZLRrQYifjuoTHF2WviP4MovrsqQYxxoBuKj broadcasted: th_2cS5HQicY5tjWM1ZLRrQYifjuoTHF2WviP4MovrsqQYxxoBuKj
tx hash th_29UDWB2vouCYwTmTDTD541RZxZfPkdZ4DAzfJEE1fzQRnwVNuY broadcasted: th_29UDWB2vouCYwTmTDTD541RZxZfPkdZ4DAzfJEE1fzQRnwVNuY
tx hash th_2LSyKZmA77U8M2i5tAhf7gJuUWFUdYgFaj45xy1fUuVBGhAYVB broadcasted: th_2LSyKZmA77U8M2i5tAhf7gJuUWFUdYgFaj45xy1fUuVBGhAYVB
tx hash th_73H8ZkVyzVgHQCPRpXspWu9pz92xPCYiH2XFEfS5xbLFdZHfD broadcasted: th_73H8ZkVyzVgHQCPRpXspWu9pz92xPCYiH2XFEfS5xbLFdZHfD
tx hash th_LcNYbAUddneanPw4frRUNB7fr7Zc2h3k131u9godj65wPQLGx broadcasted: th_LcNYbAUddneanPw4frRUNB7fr7Zc2h3k131u9godj65wPQLGx
Step 4. Generate the paper wallets
4.1 Generate the paper wallet fronts
In order to generate the PDF paper wallets out of these accounts you can execute the following command
docker run -it --volume=$PWD/data:/data/paperw aeternity/paperwallets \
paperwallets \
-f /data/paperw/data.db.sqlite \
-o /data/paperw/pdfs
In your data/pdfs
directory you can now see the 5 pdf paper wallets ready to be claimed.
4.2 Generate the paper wallet backs
As this is only the frontside of the paper-wallets, you can find and the back-sides of the paper-wallets here
Redeeming a paper wallet
In order to redeem a paper wallet you can head to https://redeem.aepps.com/#/ or use the AirGap Vault app. You will be asked to scan the QR code and following the instructions you will be able to redeem the paper wallet.
Conclusion
Paper wallets are a great tool to create physical wallets (existing in the real world) and use them for promotional, exchange, bounty or security purposes. Following this easy guide you can create your own unique usable AE paper wallets. The æpps team plans to enable paper wallet generation and management in an æpp. If you want this to happen faster - your are interested in developing the æpps - get in touch by sending us a mail at<EMAIL_ADDRESS>or send a DM to Edward from the æpps team in the Forum.
The æternity team will keep this tutorial updated. If you encounter any problems please contract us through the æternity dev Forum category.


Gemmy gem
This is a general purpose gem which adds functionality to the ruby language and defines some system tasks, such as generating a gem.
It is on RubyGems. Because there is an existing gem named
gemmy
, the name passed to gem install
is
gemmyrb
. But require 'gemmy'
is still
used.
RubyGems hosts the YARD documentation at www.rubydoc.info/gems/gemmyrb,
but it's only updated when I remember to run yard
.
Follow the links from github.com/maxpleaner/gemmy, not rubydoc
-
Loading the gem's code in different scopes
-
Shell commands and other one-off processes
-
Natural language utilities
To see a full list of the patched methods, see the rubydoc
Specifically, look at the constants defined on Gemmy::Patches. There is one module for each of the core classes being patched. Each individual method is also contained in its own module.


| Events |
| Regulars |
| Seminars |
| Online |
Stand / last exported at: unbekannt / unknown,
Errors: ---
iCalendar/ICS
- Gesammelte iCalendar/ICS-Datei / download as iCalendar/ICS file : https://www.c-base.org/calendar/exported/c-base-events.ics
- Nur Mainhall-Events / events in mainhall only: https://www.c-base.org/calendar/exported/events.ics
- Wiederkehrende Events / regular events: https://www.c-base.org/calendar/exported/regulars.ics
- Seminarraum / seminar room: https://www.c-base.org/calendar/exported/seminars.ics
- Online / online-only events: https://www.c-base.org/calendar/exported/online.ics


Welcome to our Company
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s
Your browser does not support the video tag. I suggest you upgrade your browser.


--- layout: default format: blog-index ---
Data Carpentry develops and teaches workshops on the fundamental data skills needed to conduct research. Our mission is to provide researchers high-quality, domain-specific training covering the full lifecycle of data-driven research.
Data Carpentry is now a lesson program within The Carpentries, having merged with Software Carpentry in January, 2018. Data Carpentry's focus is on the introductory computational skills needed for data management and analysis in all domains of research. Our lessons are domain-specific, and build on the existing knowledge of learners to enable them to quickly apply skills learned to their own research. Our initial target audience is learners who have little to no prior computational experience. We create a friendly environment for learning to empower researchers and enable data driven discovery.
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The Data Carpentry blog is no longer updated regularly. You can find more information about what's happening in our community through The Carpentries blog, a great resource that collates posts from Data Carpentry, Library Carpentry, and Software Carpentry, and publishes updates of general interest to the community.
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Reload considerations
The server reload is the event that drives the game initialization
Notice the global variable gameId is set to the current time in milliseconds
When a player joins the server their gameId will be checked, if it does not match this means that they are joining the game for the first time.


1. Install module of Python Postmark
Install this module manually from souce inside your environtment: https://github.com/themartorana/python-postmark
If you work on
Django==1.9.*
, requirements onlymock
.
2. Register and Put the Server Keys
Register and put your server API token here: https://account.postmarkapp.com/servers/101010/credentials . 101010
is id of your server.
Makesure verified your SPF and DKIM. this configurations to allowing the permission from your domain for signature.


Agenda
- Why do we care?
- Functions Basics
- Functions are objects
- Functions Provide Scope
- Value and Reference
- Exercises
Why do we care?
-
We want to bring together data and functionaly into units that make sense to us.
-
We want to want minimize complexity by creating layers of abstraction and hiding the details.
-
We want to organize and share our work.
-
Using objects and functions we can also extend the language. We can create our own types and methods.
How does reverse work?
Do we care?
Components of a Function
A function is composed of four parts:
- The keyword
function
- The function name
- The function parameters
- The function body
Function Expression
There are two types of functions:
Function Statement
A function statement is short-hand for a function expression
Expression vs Statement - Simple Rule
If the first token is function
, you have a function statement
Functions Are Objects I
Functions are collections of name/value pairs. Just like objects, functions can be:
- Assigned to a variable
- Assigned to an object
- Passed as arguments to a function
- Returned from a function
- Can have methods and properties
- Can be created dynamically
Functions Are Objects II
Assigning a function to a variable.
Video: Functions Are Objects
Functions Provide Scope
Any variable declaration with a var
inside the function is invisible outside the function.
Scope within a Function
NOTE: child functions have access to parent functions variables and parameters
Your Turn ...
In the following exercise, your task is to output two different messages by adding one keyword.
Video: Functions Provide Scope
Video: Value and reference
Passing Primitive to Function
Function calls also pass primitive types by value.
Objects are Passed by Reference
Objects are never copied.
Object Inspection
Objects are never copied.
Within the Object
Primitive and object behavior holds.
Keeping the Object Reference
You can keep an object reference even while you reassign the variable - example below
Video: Value and reference


Governments have widely varying policies and practices towards journalists By Jennifer Cortez Ashly Sibrian Jordan Guadron Zolany Guadron Javiar Morand Kristin Prado Maria Prado × ...


Date: 17 Feb, 2015
Our chef Mark Stevenson has a really impressive CV. His journey has been driven by great ambition to work with the world's best chefs at the finest restaurants and to turn his own Good Food Restaurant into successful place.


--- title: Contact permalink: contact/index.html ---
I'm currently available for new projects. Get in touch, I'd love to work together.


Contrary To Popular Belief,Lorem Ipsum is not simply random textIt has roots in a piece of Classical Latin Litrature from 45BC,Making it over 2000 years old


在同一个系统的中：
- 不同的level应该有不同的阀值
- 不同的商品也应该有不同的阀值
Multi-Dimensional Associations
-
single-dimensional 如果A买苹果，也买了香蕉
- Inter-dimensional 如果A是18-25岁，并且是学生，所以买coke
- Hybrid-dimensional 如果A是18-25岁，并且买popcorn，可能会买coke
Mining Quantitative Associations
- Numberical atrributes: age and salary
- Deviation analysis: gender: male and female
Rare Patterns vs. Negative Patterns
Rare Patterns
- Very low support but interesting
- How to mine them? different group-based thresholds
Nagative Patterns
- Nagetively corealted
- How to define
Constraint Based Mining
- Different kinds of constraints lead to different pruning strategies
constraints can be categorized as
- Pattern sapce pruning (pruning某些data)
- Anti-monotonic
- Monotonic
- Succinct
- Convertible
- data space pruning (pruning 一个data的一部分)
- Data succinct
- Data anti-monotonic
Sequence Patterns
Pattern-Based Classification
Discriminative Patterns


 Put this where you want the chart to show up:

This is the code that generates the chart - it should be placed AFTER the

tag:


Date Of joining: {{salaryDetails[0].joiningdate | date : 'mediumDate' }}
Salary Details
Salary: {{salaryDetails[0].salary | currency:'₹'}}
Travelling Expence: {{salaryDetails[0].travel_exp | currency:'₹'}}
Mobile Expence: {{salaryDetails[0].mobile_exp | currency:'₹'}}
Other Expence: {{salaryDetails[0].other_exp | currency:'₹'}}
Working Details
Working Days: {{TotalDaysInMonth}}
Present Days: {{salaryDetails[0].presentdays}}
Half Days: {{salaryDetails[0].halfdays}}
Latemarks: {{salaryDetails[0].Latemarks}}
Payment Details
Salary/Days: {{ (salaryDetails[0].salary/TotalDaysInMonth) | currency:'₹'}}
Advance: {{salaryDetails[0].advance | currency:'₹'}}
Loan EMI: {{salaryDetails[0].loaninst | currency:'₹'}}
Net Salary: {{salaryDetails[0].totalsal | currency:'₹'}}


| Item Slot | Havoc | Vengeance |
| Head | [Feathered Headdress] | [Feathered Headdress] |
| Neck | [Eternal Woven Ivy Necklace] | [Eternal Woven Ivy Necklace] |
| Shoulder | [Rookie's Shoulders] | [Rookie's Shoulders] |
| Back | [Sporecaller's Shroud] | [Sporecaller's Shroud] |
| Chest | [Torment Ender's Chestguard] | [Torment Ender's Chestguard] |
| Wrist | [Sea Dog's Cuffs] | [Sea Dog's Cuffs] |
| Hands | [Rookie's Gloves] | [Rookie's Gloves] |
| Waist | [Belt of Gleaming Determination] | [Belt of Gleaming Determination] |
| Legs | [Rookie's Pants] | [Rookie's Pants] |
| Feet | [Kragg's Rigging Scalers] | [Kragg's Rigging Scalers] |
| Ring 1 | [Recruit's Ring] | [Recruit's Ring] |
| Ring 2 | [Seal of the Regal Loa] Socketed with +3 Agility
| [Seal of the Regal Loa] Socketed with +3 Agility
|
| Trinket 1 | [Harlan's Loaded Dice] | [Harlan's Loaded Dice] |
| Trinket 2 | [Lekos' Leash] | [Defending Champion] |
| Main Hand | [Bloody Tideturner] | [Bloody Tideturner] |
| Off Hand | [Bloody Tideturner] | [Bloody Tideturner] |


| com.episode6.hackit.mockspresso.Mockspresso.Builder (extensions in package com.episode6.hackit.mockspresso.basic.plugin) | |
| com.episode6.hackit.mockspresso.basic.plugin.javax.JavaxInjectionConfig |
An implementation of |
| com.episode6.hackit.mockspresso.basic.plugin.javax.JavaxInjectMockspressoPlugin |
A Mockspresso Plugin that applies logic to simulate a javax.inject compatible DI framework. |
| com.episode6.hackit.mockspresso.basic.plugin.MockspressoBasicPluginsJavaSupport |
Expose the extension methods defined here as MockspressoPlugins for consumption by java tests |
| com.episode6.hackit.mockspresso.basic.plugin.javax.MultipleInjectConstructorException |
Exception thrown when trying to create an object with multiple @Inject constructors (when using the JavaxInjectionConfig |
| com.episode6.hackit.mockspresso.basic.plugin.javax.ProviderMaker |
An implementation of SpecialObjectMaker for |
| com.episode6.hackit.mockspresso.basic.plugin.simple.SimpleInjectionConfig |
A very simple implementation of InjectionConfig. Chooses the constructor with the least number of arguments, and provides no injectable field annotations. |
| com.episode6.hackit.mockspresso.basic.plugin.simple.SimpleInjectMockspressoPlugin |
Encapsulates the simplest viable mockspresso components (excluding a mocker). |


Classification of a human brain using Support Vector Machines
Philipp Glock
Human Brain Project
- Build 3D model of a human brain
- Predict 2d brain parts
- Rebuild 3D model
Cluster System Judge
- GPU cluster (only CPUs used)
- PBS (portable batch system)
- MPI,IPython
Python
- Numpy
- Scikit-learn
- Scikit-Image
From images to libsvm
- find error in conversion script and fix it
- simple parallelisation
Sampling
- Random sampling all images
- Rescaling uniformly distributed images
Different Color Space
- HSV color space
- often used for object recognition
- easy to parallelise
Local Features
- sliding window
- local standard deviation
Different Models
- Focused SVM
- Grid search, no scaling
- more robust
- Random Forest
- KNN
Kernel Approximation
- Random Features using Monte Carlo Approximation
- Nystroem Method
- Data dependent
- often better approximation
Multiple Models
- Improves accuracy
- Possible overfitting
- Data has to be consistent
IPython Notebook
- Browser based
- Additional functions/magics, e.g. %timeit
- Code, documentation and results displayed
- Parallel thanks to ipcluster, PBS compatbile
- Easy to extend/modify
Postprocessing
Visualize Accuracy
- Iterative map/reduce
- SVM implementation based on libsvm
- Development version
- unstable
- Communication overhead
- Slower than scikit-learn for small to medium data sets


--- layout: post title: "The Solemnity of the Ascension of the Lord" date: 2021-05-16 09:00:00 categories: Sunday tags: featured image: /assets/article_images/2020-04-26-Third-Sunday-Easter/scripture.jpg image2: /assets/article_images/2020-04-26-Third-Sunday-Easter/scripture-mobile.jpg ---
Holy Mass is at the very core of our worship as a Catholic community. Nothing can ever be substituted for the celebration of the Eucharist. But in this exceptional time of difficulty for our communities, our nation, and the whole world, this order of prayer can be offered by individuals and families and engages us in our Sunday celebration of the Word of God. We can pray this prayer in our homes—the “domestic churches” which help build up the Body of Christ on earth—and thus be connected to the entire Church at prayer.
During this time of prayer, we include the opportunity to make a Spiritual Communion. Making a Spiritual Communion is a worthy practice, recommended by innumerable saints throughout the ages, which unites our whole selves to God and his Church.
Taken from the Mass and the Liturgy of the Hours
Leader: O God, ✠ come to my assistance.
Response: O Lord, make haste to help me.
Leader: Glory be to the Father, and to the Son, and to the Holy Spirit:
Response: as it was in the beginning, is now, and ever shall be, world without end. Amen.
Hail the day that sees him rise, Alleluia!
To his throne above the skies; Alleluia!
Christ, the Lamb for sinners giv’n, Alleluia!
Now ascends the highest heav’n. Alleluia!
There the glorious triumph waits; Alleluia!
Lift your heads, eternal gates; Alleluia!
Christ has conquered death and sin; Alleluia!
Take the King of glory in! Alleluia!
Highest heav’n its Lord receives, Alleluia!
Yet he loves the earth he leaves; Alleluia!
Though returning to his throne, Alleluia!
Still he calls the world his own. Alleluia!
Christ, for us still intercede, Alleluia!
By your suff’ring for us plead; Alleluia!
Make us worthy of the place, Alleluia!
Which you offer us by grace. Alleluia!
Leader: Let us acknowledge our sins, and seek the Lord’s pardon and peace.
Together: I confess to almighty God
and to you, my brothers and sisters,
that I have greatly sinned,
in my thoughts and in my words,
in what I have done and in what I have failed to do,
through my fault, through my fault,
through my most grievous fault;
therefore I ask blessed Mary ever-Virgin,
all the Angels and Saints,
and you, my brothers and sisters,
to pray for me to the Lord our God.
Leader: Grant, we pray, almighty God,
that we, who believe that your Only Begotten Son, our Redeemer,
ascended this day to the heavens,
may in spirit dwell already in heavenly realms.
Who lives and reigns with you in the unity of the Holy Spirit,
God, for ever and ever.
Together: Amen.
USCCB Audio Recording of Sunday Readings
(Acts 1:1-11)
In the first book, Theophilus, I dealt with all that Jesus did and taught until the day he was taken up, after giving instructions through the Holy Spirit to the apostles whom he had chosen. He presented himself alive to them by many proofs after he had suffered, appearing to them during forty days and speaking about the kingdom of God. While meeting with them, he enjoined them not to depart from Jerusalem, but to wait for “the promise of the Father about which you have heard me speak; for John baptized with water, but in a few days you will be baptized with the Holy Spirit.”
When they had gathered together they asked him, “Lord, are you at this time going to restore the kingdom to Israel?” He answered them, “It is not for you to know the times or seasons that the Father has established by his own authority. But you will receive power when the Holy Spirit comes upon you, and you will be my witnesses in Jerusalem, throughout Judea and Samaria, and to the ends of the earth.” When he had said this, as they were looking on, he was lifted up, and a cloud took him from their sight. While they were looking intently at the sky as he was going, suddenly two men dressed in white garments stood beside them. They said, “Men of Galilee, why are you standing there looking at the sky? This Jesus who has been taken up from you into heaven will return in the same way as you have seen him going into heaven.”
The Word of the Lord.
―Thanks be to God.
(Psalm 47:2-3, 6-7, 8-9)
Reader: God mounts his throne to shouts of joy: a blare of trumpets for the LORD.
Together: God mounts his throne to shouts of joy: a blare of trumpets for the LORD.
Reader: All you peoples, clap your hands
shout to God with cries of gladness,
For the LORD, the Most High, the awesome,
is the great king over all the earth.
Together: God mounts his throne to shouts of joy: a blare of trumpets for the LORD.
Reader: God mounts his throne amid shouts of joy;
the LORD, amid trumpet blasts.
Sing praise to God, sing praise;
sing praise to our king, sing praise.
Together: God mounts his throne to shouts of joy: a blare of trumpets for the LORD.
Reader: For king of all the earth is God;
sing hymns of praise.

Together: God mounts his throne to shouts of joy: a blare of trumpets for the LORD.
(Eph 1:18-23)
Brothers and sisters:
May the God of our Lord Jesus Christ, the Father of glory, give you a Spirit of wisdom and revelation resulting in knowledge of him. May the eyes of your hearts be enlightened, that you may know what is the hope that belongs to his call, what are the riches of glory in his inheritance among the holy ones, and what is the surpassing greatness of his power for us who believe, in accord with the exercise of his great might, which he worked in Christ, raising him from the dead and seating him at his right hand in the heavens, far above every principality, authority, power, and dominion, and every name that is named not only in this age but also in the one to come. And he put all things beneath his feet and gave him as head over all things to the church, which is his body,
the fullness of the one who fills all things in every way.
The word of the Lord.
―Thanks be to God.
(Mk 16:15-20)
Jesus said to his disciples:
“Go into the whole world and proclaim the gospel to every creature. Whoever believes and is baptized will be saved; whoever does not believe will be condemned. These signs will accompany those who believe: in my name they will drive out demons, they will speak new languages. They will pick up serpents with their hands, and if they drink any deadly thing, it will not harm them.
They will lay hands on the sick, and they will recover.”
So then the Lord Jesus, after he spoke to them, was taken up into heaven and took his seat at the right hand of God. But they went forth and preached everywhere, while the Lord worked with them and confirmed the word through accompanying signs.
The Gospel of the Lord.
―Praise to you, Lord Jesus Christ
Leader: Christ ascended into heaven, alleluia, alleluia.
Response: Christ ascended into heaven, alleluia, alleluia.
Leader: He led captivity captive,
Response: alleluia, alleluia.
Leader: Glory to the Father, and to the Son, and to the Holy Spirit.
Response: Christ ascended into heaven, alleluia, alleluia.
Leader: The Lord has been lifted high above the earth and draws all things to
himself.
Leader: Lord Jesus, King of glory, you were offered once as the victim for sins, and
ascended to the right hand of the Father, make perfect for all time those
whom you sanctify.
Response: Lord Jesus, you are the King of glory.
Leader: Eternal Priest and minister of the new Covenant, you live for ever to make
intercession for us, save the people that prays to you.
Response: Lord Jesus, you are the King of glory.
Leader: You showed yourself alive after your passion and appeared to the disciples
for forty days, confirm our faith today.
Response: Lord Jesus, you are the King of glory.
Leader: Today you promised the Spirit to your apostles, to make them your
witnesses to the ends of the earth, by the power of the Spirit strengthen our
own witness.
Response: Lord Jesus, you are the King of glory.
Leader: In your mercy, continue to sanctify all who are afflicted from the present pandemic, and draw us all closer to you,
and to one another, in this time of suffering.
Response: Lord Jesus, you are the King of glory.
Leader: Let us pray together as Jesus taught us:
Together: Our Father, who art in heaven …
Leader: You have given us bread from heaven, alleluia, alleluia.
Response: Containing in itself all delight, alleluia, alleluia.
Together: My Jesus,
I believe that you are present
in the Most Holy Sacrament of the Altar.
I love you above all things,
and I desire to receive you into my soul.
Since I cannot at this moment receive you sacramentally,
come at least spiritually into my heart.
I embrace you as if you were already there
and unite myself wholly to you.
Never permit me to be separated from you,
my Lord and my God!
Amen.
Canticle of Zechariah (Luke 1:68-79)
Together: ✠ Blessed be the Lord, the God of Israel;
he has come to his people and set them free.
He has raised up for us a mighty savior,
born of the house of his servant David.
Through his holy prophets he promised of old
that he would save us from our enemies,
from the hands of all who hate us.
He promised to show mercy to our fathers
and to remember his holy covenant.
This was the oath he swore to our father Abraham:
to set us free from the hands of our enemies,
free to worship him without fear,
holy and righteous in his sight
all the days of our life.
You, my child, shall be called the prophet of the Most High;
for you will go before the Lord to prepare his way,
to give his people knowledge of salvation
by the forgiveness of their sins.
In the tender compassion of our God
the dawn from on high shall break upon us,
to shine on those who dwell in darkness and the shadow of death,
and to guide our feet into the way of peace.
Glory be to the Father, and to the Son,
and to the Holy Spirit:
as it was in the beginning, is now, and ever shall be,
world without end. Amen.
Leader: ✠ May the Lord bless us, protect us from all evil,
and bring us to everlasting life.
Together: Amen.
Hymn: “Hail the Day That Sees Him Rise” – Text: Charles Wesley, 1707-1788, alt.; Tune: LLANFAIR, 7 7 7 7 with alleluias; Robert Williams, 1781-1821; arranged by Tony Alonso © 2017. Published by GIA Publications. All rights reserved. Music streamed with permission granted by OneLicense.net podcast/streaming/reprint license A-705112.
Excerpts from The Roman Missal © 2010, ICEL; excerpts from The Liturgy of the Hours © 1994, ICEL. All rights reserved.
Lectionary for Mass for Use in the Dioceses of the United States, second typical edition, Copyright © 2001, 1998, 1997, 1986, 1970 Confraternity of Christian Doctrine; Psalm refrain © 1968, 1981, 1997, International Committee on English in the Liturgy, Inc. All rights reserved. Neither this work nor any part of it may be reproduced, distributed, performed or displayed in any medium, including electronic or digital, without permission in writing from the copyright owner.


A link to more information about the query motif.
The motif preview. On supporting browsers this will display as a motif logo, otherwise the consensus sequence will be displayed.
The number motifs in the target database with a significant match to the query motif.
Links to the (up to) twenty target motifs with the most significant matches to the query motif.
The number of motifs read from the motif database minus the number that had to be discarded due to conflicting IDs.
The number of motifs in this database that have a significant match to at least one of the query motifs.
The summary gives information about the target motif. Mouse over each row to show further help buttons for each specific title.
The ID of the target motif with the optional alternate ID shown in parentheses.
The image shows the optimal alignment of the two motifs. The sequence logo of the target motif is shown aligned above the logo for the query motif.
By clicking the link "Create custom LOGO ↧" a form to make custom logos will be displayed. The download button can then be clicked to generate a motif matching the selected specifications.
Two image formats, png and eps, are available. The pixel based portable network graphic (png) format is commonly used on the Internet and the Encapsulated PostScript (eps) format is more suitable for publications that might require scaling.
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For further information on how to interpret these results or to get a copy of the MEME software please access http://meme.nbcr.net.
If you use TOMTOM in your research, please cite the following paper:
Shobhit Gupta, JA Stamatoyannopolous, Timothy Bailey and William Stafford Noble,
"Quantifying similarity between motifs",
Genome Biology, 8(2):R24, 2007.
[full text]
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|---|---|---|---|---|---|
| Database | Used | Matched |
|---|---|---|


The soldier uses fuzzy inference to determine the best weapon based on the distance to the enemy and the available ammo.


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WITNESS LIST Education Committee May 21, 2002 - 9:00A Charge #1 ON: Almendarez, Arturo Deputy Comm., Programs and Instruction (Texas Education Agency), Austin, TX Anderson, David Lawyer (Texas Education Agency), Austin, TX Barnes, Dr. Susan Asst. Commissioner for Charter Schools (Texas Education Agency), Austin, TX Brooke, Linda Juvenile Probation (Texas Juvenile Probation Commission), Austin, TX Capers, Lisa Deputy Executive Director (Texas Juvenile Probation Commission), Austin, TX Case, Karen Associate Commissioner of Education (Texas Education Agency), Austin, TX Cloudt, Criss Associate Commissioner (Texas Education Agency), Austin, TX Hayes, Hugh C. Deputy Commissioner (Texas Education Agency), Austin, TX Jacobs, Billy G. Senior Director of Safe School (Texas Education Agency), Austin, TX McMichael, Ron Deputy Commissioner (Texas Education Agency), Austin, TX Smisko, Ann Educational Administrator (Texas Education Agency), Austin, TX


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27 HIGH COURT OF MADHYA PRADESH: BENCH AT INDORE M.Cr.C. No.7050/2017 (Smt. Sha Bhatia & Anr. vs. Madhya Pradsh Pollution Board) Indore dated 18.12.2017 Shri Amit Munde, learned counsel for the petitioners. Smt. Preeti Waghmare, learned counsel for the respondent.
They are heard.
By this petition under Section 482 of Cr.P.C., 1973, the petitioner is praying for quashment of complaint and criminal case bearing No.80/12 pending in the Court of J.M.F.C., Dhar.
2. The facts of the case are that the non-applicant Pollution Control Board filed a complaint on 9/12/2011 against the petitioner alongwith other co-accused persons namely M/s Jaideep Glass Works Pithampur and its Managing Director - Mr. Vinay Agrawal under Sections 25, 26 and 24 of the Water Pollution Act, 1974. It is alleged by the prosecution that the petitioners were the Director of the M/s Jaideep Glass Work Pvt. Ltd.(Spinning Unit-2) Plot No.1 Sector-3, Industrial Area Kheda, Pithanpur, District - Dhar(M.P.) and in the year 2010 the Company was granted permission by the Board to establish a unit for production of cotton and synthetic yarn at Industrial Area Kheda, Pithampur District - Dhar vide letter dated 18/03/2008 bearing No.2123.
3. The case of the prosecution is that the company was granted permission for establishing the unit on certain conditions and the permission was granted on this pretext that the company will not use any new outlet or new discharge of 27 sewage. It was further stated in the letter that the company will not manufacture anything without prior consent of the Board and they will establish the treatment plant within one month from the date of issuance of letter dated 18/03/2008.
4. On 30/04/2010, the Board (respondent) issued a show cause notice under Section 33-A of Water Pollution Act, 1974 and under Section 31-A of Air Pollution Act, 1981 stating that since the company has started production without complying the conditions as mentioned in letter dated 18/03/2008. The company was also directed to submit the requisite information, but the company did not comply hence on 9/07/2010, the permission was cancelled.
5. It is also alleged that on 14/06/2010 at the time of inspection of the said unit it was found that the company did not take any step for discharge of sewage and no sewage treatment plant was established. On the basis of said allegation, a complaint under Sections 25 and 44 of the Water Pollution Act, 1974 has been filed against the company and against the petitioners as well as against Vinay Agrawal who is the Managing Director of the Company.
6. On 20/07/2011, the learned Judicial Magistrate First Class, Dhar has taken cognizance under Sections 25 and 44 of the Water Pollution Act, 1974 against the accused person and registered the case as Criminal Case No.80/12.
7. It is submitted by the learned counsel for the petitioners that the petitioners are not the Director nor incharge and responsible for the conduct of the business of the Company at the time of alleged offence. The prosecution did not establish the fact that from the date of permission by the Board i.e. from 18/03/2008 till 09/07/2010 when the permission was withdrawn 27 by the Board, the petitioners were related in any manner with the Company.
8. As per the report of the Registrar of the Company, the petitioners were not the Directors of the said Company during the period of alleged offence. The petitioners were the Directors of the said Company from 31/10/1980 till 16/12/1982 and they resigned the Company on 16/12/1982.
9. No material has been filed by the petitioners or certified copy of the Registrar of the Company has been filed to prove that the petitioners were not the Directors of the said Company during the alleged offence.
10. As per reply of the M.P. Pollution Control Board, on 30/06/2010, the M.P. Pollution Control Board sent a letter to the petitioners through Industry for submitting required information and even explain that after fulfillment of required information they can consider the industry. After granting number of opportunities, the application has been rejected on 9/07/2010.
11. The petitioners started the operation of the industry without valid consent and, therefore, the complaint has been filed against them. At this stage, on the basis of Annexure-P/2 it cannot be said that during relevant period the petitioners were not the Directors of the Company or in any way involved in the alleged offence. The petitioners may raise all these pleas before the learned Judicial Magistrate First Class where proceedings is going on. On the basis of complaint filed by the M.P. Pollution Control Board, it cannot be said that no case is made out against the petitioners.
12. Inherent powers u/s 482 of Cr.P.C. include powers to quash FIR, investigation or any criminal proceedings pending before the High Court or any Courts subordinate to it and are of 27 wide magnitude and ramification. Such powers can be exercised to secure ends of justice, prevent abuse of the process of any court and to make such orders as may be necessary to give effect to any order under this Code, depending upon the facts of a given case.
13. It is well settled that the inherent powers under section 482 can be exercised only when no other remedy is available to the litigant and not where a specific remedy is provided by the statute.
14. Plenitude of power under Section 482 of Cr.P.C. by itself makes it obligatory for the Court to exercise the same with utmost care and caution. Width and nature of power itself demands that its exercise is only in cases where this Court is, for reasons to be recorded, of clear view that continuance of prosecution would be nothing but an abuse of process of law. Inherent power under Section 482 of Cr.P.C; though wide has to be exercised sparingly, carefully and with great caution and only when such exercise is justified by the tests specifically laid down in this section itself.
15. Considering the aforesaid and so also looking to the nature of allegation made against the petitioners, no case for quashment of complaint and criminal case bearing No.80/12 pending in the Court of J.M.F.C., Dhar, as prayed by the petitioners under the proceeding of Section 482 of Cr.P.C., is made out.
16. With the aforesaid, M.Cr.C. No.7050/2017 is dismissed.
(P.K. Jaiswal) Judge 27 pn/ Preetha Nair 2017.12.22 12:19:28 +05'30'


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| a) | the Articles and the Incorporation Agreement both contain a signature line for each person identified as an incorporator in the Incorporation Application with the name of that person set out legibly under the signature lines, |
| b) | an original signature has been placed on each of those signature lines, and |
| c) | I have no reason to believe that the signature placed on a signature line is not the signature of the person whose name is set out under that signature line. |


Advanced Topics
This section covers some advanced JUEL topics.
Expression Trees
An expression tree refers to the parsed representation of an expression string. The basic classes and interfaces related to expression trees are contained in package de.odysseus.el.tree. We won't cover all the tree related classes here. Rather, we focus on the classes that can be used to provide a customized tree cache and builder.
- Tree – This class represents a parsed expression string.
- TreeBuilder – General interface containing a single build(String) method. A tree builder must be thread safe. The default implementation is de.odysseus.el.tree.impl.Builder.
- TreeCache – General interface containing methods get(String) and put(String, Tree). A tree cache must be thread safe, too. The default implementation is de.odysseus.el.tree.impl.Cache.
- TreeStore – This class just combines a builder and a cache and contains a single get(String) method.
The expression factory uses its tree store to create tree expressions. The factory class provides a constructor which takes a tree store as an argument.
Using a customized Builder
It should be noted that one could write a builder by implementing the de.odysseus.el.tree.TreeBuilder interface from scratch. However, you may also want to subclass the Builder class and override the createParser() to work with a modified parser implementation.
Either way, the new tree builder can be passed to a factory via
TreeStore store = new TreeStore(new MyBuilder(), new Cache(100)); ExpressionFactory factory = new ExpressionFactoryImpl(store);
As an alternative, you may set property
de.odysseus.el.tree.TreeBuilder
to the fully qualified class name of your builder implementation.
Enabling/Disabling Method Invocations
Many people have noticed the lack of method invocations as a major weakness of the unified expression language. When talking about method invocations, we mean expressions like ${foo.matches('[0-9]+')} that aren't supported by the 2.1 standard. However, method invocations have been added in maintenance release 2 of JSR 245, which is supported by JUEL.
To enable (disable) expressions using method invocations, you may set property
javax.el.methodInvocations
to true (false).
Method invocations are enabled in profile JEE6 (default) and disabled in JEE5.
Enabling/Disabling VarArgs
The EL specification does not support function calls with variable argument lists. That is, if we bind String.format(String, Object...) to function str:format, the expression ${str:format('Hey %s','Joe')} will not work.
To enable (disable) VarArgs in function and method invocations, you may set property
javax.el.varArgs
to true (false).
VarArg invocations are enabled in profile JEE6 (default) and disabled in JEE5.
Enabling/Disabling null Properties
The EL specification describes the evaluation semantics of base[property]. If property is null, the specification states not to resolve null on base. Rather, null should be returned if getValue(...) has been called and a PropertyNotFoundException should be thrown else. As a consequence, it is impossible to resolve null as a key in a map. However, JUEL's expression factory may be configured to resolve null like any other property value.
To enable (disable) null as an EL property value, you may set property
javax.el.nullProperties
to true (false).
Assume that identifier map resolves to a java.util.Map.
- If feature javax.el.nullProperties has been disabled, evaluating ${base[null]} as an rvalue (lvalue) will return null (throw an exception).
- If feature javax.el.nullProperties has been enabled, evaluating ${base[null]} as an rvalue (lvalue) will get (put) the value for key null in that map.
The default is not to allow null as an EL property value.
Enabling/Disabling ignoring of expected return type
The EL specification allows to determine an expected return type for method expressions. The return type should then be checked to match the actual return type of the method to invoke. Unfortunately, the EL reference implementation ignores this parameter completely. This caused some "legacy" code to not recognize that they're passing wrong types. When switching to JUEL as their EL implementation, this causes an exception to be thrown.
For compatibility, JUEL lets you choose to ignore the expected return type passed to EpressionFactory.createMethodExpression() when looking up a method to invoke. (This option has no effect when evaluating literal method expressions, where the expected return type acts as coercion target type.)
To enable (disable) ignoring of the expected return type parameter, you may set property
javax.el.ignoreReturnType
to true (false).
The default is respect (i.e. not to ignore) the expected return type parameter.
Using a customized Cache
The default lru cache implementation can be customized by specifying a maximum cache size. However, it might be desired to use a different caching mechanism. Doing this means to provide a class that implements the TreeCache interface.
Now, having a new cache implementatation, it can be passed to a factoy via
TreeStore store = new TreeStore(new Builder(), new MyCache()); ExpressionFactory factory = new ExpressionFactoryImpl(store);
Tree Expressions
In the basics section, we already presented the TreeValueExpression and TreeMethodExpression classes, which are used to represent parsed expressions.
Equality
As for all objects, the equals(Object) method is used to test for equality. The specification notes that two expressions of the same type are equal if and only if they have an identical parsed representation.
This makes clear, that the expression string cannot serve as a sufficient condition for equality testing. Consider expression string ${foo}. When creating tree expressions from that string using different variable mappings for foo, these expressions must not be considered equal. Similar, an expression string using function invocations may be used to create tree expressions with different function mappings. Even worse, ${foo()} and ${bar()} may be equal if foo and bar referred to the same method at creation time.
To handle these requirements, JUEL separates the variable and function bindings from the pure parse tree. The tree only depends on the expression string and can therefore be reused by all expressions created from a string. The bindings are then created from the tree, variable mapper and function mapper. Together, the tree and bindings form the core of a tree expression.
When comparing tree expressions, the trees are structurally compared, ignoring the names of functions and variables. Instead, the corresponding methods and value expressions bound to them are compared.
Serialization
As required by the specification, all expressions have to be serializable. When serializing a tree expression, the expression string is serialized, not the tree. On deserialization, the tree is rebuilt from the expression string.
Customizing Type Conversions
The rules to apply when coercing objects is described in the specification. However, in a non-JEE environment, it might be desired to apply application-specific or additional type conversions. To do this, you must provide JUEL's expression factory with an implementation of
de.odysseus.el.misc.TypeConverter
which defines a single method:
public <T> T convert(Object value, Class<T> type) throws ELException
The default converter is implemented in de.odysseus.el.misc.TypeConverterImpl. To use your new type converter, pass an instance of it to the factory constructor
ExpressionFactoryImpl(TreeStore store, TypeConverter converter)
As an alternative, you may set property
de.odysseus.el.misc.TypeConverter
to the fully qualified name of your converter class (requires your class to provide a default constructor).
The BeanELResolver.invoke(...) method needs type conversions to convert actual method parameters to the method's formal parameter types. Unfortunately, the resolver API doesn't provide access the an ExpressionFactory to use our customized conversions via ExpressionFactory.coerceToType(...). JUEL's bean resolver implementation consults the javax.el.ExpressionFactory context property to get a factory before creating a default using ExpressionFactory.getInstance(). That is, if you're using JUEL's EL API, you may do
elContext.putContext(javax.el.ExpressionFactory.class, factory)
to make your customized type conversions available to the resolver.


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I’m fluent in HTML, CSS3 and databases and continue to learn JS, Git, Node.js, Angular.js or Agile. Actually, building apps that solve real problems for real people.
I'm obsessed with technology and like to participate on Full Stack JavaScript coding challenges with open source community. These are some project case studies that shows how I helped on it:
Responsive web design in a portfolio made with Bootstrap CSS
Coming soon: Random quotes machine
Coming soon: building a Pomodoro Clock
Coming soon: building a JS Calculator
Social Media Pages
Contact me to discuss your ideas.
Designed by Foo with the help of Free Code Camp contributors.


| NAME | AUTHOR | DATE MODIFIED | STORAGE (GB) | STATUS | |
|---|---|---|---|---|---|
| {{ item.document }} | {{ item.author }} | {{ item.date | date: 'mediumDate' }} |
|
|
{{ selected?.panel.content }}
To add the item display panel component to your application you need to import the ItemDisplayPanelModule
which allows you to use the ux-item-display-panel
component.
The following attributes can be used to customise the behaviour of the component.
To add the main body of content to the item display panel the uxItemDisplayPanelContent
directive can be added as an attribute allowing you to add any required content below the header.
To add a footer to the item display panel the uxItemDisplayPanelFooter
directive can be added as an attribute allowing you to add any required content to the bottom of the item display panel
Note: The root module must import
BrowserAnimationsModule
from'@angular/platform-browser/animations'
.
The following code will produce the example shown above:


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download times:{$data.download}Number of audits:{$data.listens|number_format}Favorites:{$data.favtimes}
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--- layout: slides title: 'Building applications using XMPP' description: 'Introduction to XMPP and how you can use it to build decentralised applications on the web' theme: moon ---
Work for Surevine
Member of the XSF + editorial team
Creator/lead on:
pinitto.me, XMPP-FTW, node-xmpp, buddycloud server
eXtensible Messaging and Presence Protocol
(aka Jabber)
Started around 1998
Became part of IETF in 2002
There are three types:
<message/>, <presence/>, & <iq/>


Choices for Horizontal Framework varies from one company to another (Angular, ReactJS, VueJS etc.) . But the common aspects that we need to look for in any library/framework are below:
Language selection should be based on, which language the developers are more confortable to code! Below are our choices for the three most popular frontend libraries.
Vertical Framework is what we will define to make sure any horizontal framework can fit into it seamlessly.
Deployment Containers are used to compose multiple modules to create Products. Deployment Containers have a single responsibility. That is to import all the required modules to build a product and to call the CLI to help in all the tasks from bundling to testing. Deployment Containers don’t have any code that contributes to a functionality or user interface. In other words they are aggregators and not creators.
Every Product has at least one DC. But when you want to separate the code for a true microservices deployment where even the UI code is broken down into multiple parts and deployed along with the backend microservice, we can consider to have multiple DC’s.
The Components should contain all the non domain specific visual components and helpers, that can be used to create other components and business features.
A component is a discrete bit of the UI that owns one specific
responsibility and does it well.
There are 2 types of components: non domain specific and
domain specific.
Non domain specific components are baseline UI elements that on their own don’t provide context, but are moldable for different solutions. Modals, tooltips, inputs and toasts are all good examples of non domain specific components.
Module by itself is a final product, a bounded context (http://martinfowler.com/bliki/BoundedContext.html). A Module cannot be extended, augmented or changed, but another Module can be created that provides the desired augmented services or extensions. A Module is always domain specific and a deployable unit. A user workflow typically involves N Modules. The Framework allows seamless navigation across Modules.
A Module is deployable and not shareable by default. If you need to share something from a Module, you should create a Shared Module, which is shareable and not deployable and also a bounded context (and a separate package). You can use the Shared Module as a (3rd party) dependency in an other Module.
Themes define the look and feel. An application can be configured to have mulitple themes and switching between themes can be done at run time (dynamically).
Major initial effort is usually concentrated on building the components, this is where companies go wrong. Instead, more effort should be placed on designing/architecting the way to build, share and maintain the components in the initial stages of a library. Later it becomes very easy to build components on pre-defined architecture and share the components in a automatic way. In other words, we need to strive to attain Continuous Release/Delivery, so that all the consumers of these components are notified about new releases and they can upgrade based on the product strategy.
CLI is used to do all the heavy lifting tasks and helps the developers to concentrate on building functionality. The CLI should handle all the below tasks/functions,
A tool which prescribes and executes the stages in the build pipeline. From another perspective, a build system is a set of steps which transform the source code into something deployable or shareable. It provides utilities to make the development faster and easier.
To automate all the manual tasks, enforce consistency, unify the output format and make the development faster/easier.
Below are the various build pipelines, each one serving different purposes:
Bundle for production with code obfuscation, assets compressions and other bundle optimizations
Bundle for development which can run using a Server Emulator
Bundle for development with in-memory Hot Module Replacement Server and Server Emulator
Bundle for generating Test Coverage reports
Bundle for components and sharable artifacts (packages)
Pipeline that does static code checks and unit tests before a git commit it executed
There are 2 kind of dependency handling tasks. One is JavaScript file related and the other is package related.

There are 2 kind of packages:
A package cannot be both at the same time.
We need to handle dependencies between JavaScript files for bundling (automatic concatenation).
The recommendation is ES6/7 Modules.
The other kind of dependency management task is to handle dependencies between packages.
The recommendation is npm (https://docs.npmjs.com/).
When you want to share your code, you should share it as a package via npm. We need have a private npm repository, like Nexus or Artifactory for publishing the shareable code and allowing product teams to directly connect and download dependencies.
Output format refers to a final bundle of either a module, component or a deployable package.
The goal is to have a highly optimized output for production.
To version the packages(artifacts) the recommendation is Semantic Versioning 2.0.0 (SemVer): http://semver.org/spec/v2.0.0.html
Coding conventions are a set of rules / guidelines for a specific programming language that recommend programming style, practices and methods for each aspect of a piece program written in this language. These conventions usually cover file organization, indentation, comments, declarations, statements, whitespace, naming conventions, programming practices, programming principles, programming rules of thumb, architectural best practices, etc. These are guidelines for software structural quality. Conventions should be formalized in a documented set of rules that an entire team or company follows.
The main goal is to reduce the overall cost of software maintenance, but there are many other reasons like:
It should cover the followings:
A software development kit (SDK) is a set of tools used for developing applications provided by hardware and software providers. SDKs are usually comprised of application programming interfaces (APIs), sample code, documentation, etc.
From a business perspective, the idea is that a tightly knit development community will serve as a competitive advantage in the marketplace. An example is Apple and the combination of the iPhone and the App Store™. The selection of applications for the iPhone provides a competitive advantage to Apple versus its competitors. In this sense, the device goes from being a commoditized piece of hardware to a platform that other companies need to plugin to. So while the term SDK has been around since the beginning of software, it can often serve as the starting point in an IT company’s business strategy.
Below are a few ways to acheive SDK
Enterprise Digital Software consists mainly of Forms, Lists and Dashboards. So by targeting to make these three major components to be rendered based on Configuration allows us to make the Code comply to CUDM (Customizable, Upgradable, Deployable and Migratable)
For each component (form, list or dashboard) we need the below
Also, by using Scaffolding tools we can generate boilerplate code for components, modules, services, themes.


Use this button to initialize the first user in the database.
The new user will be created with the values defined in the environment variables defined on the server for BLOG_USER, BLOG_PASSWORD, and BLOG_SALT.
Typically this means that you ran the server as follow:
$ BLOG_USER=uu BLOG_PASSWORD=pp BLOG_SALT=ss node server.js
You can only initialize the admin user if there are no other users in the database.


Veracity Authentication with node
This example demonstrates how to set up basic authentication with Veracity and viewing the response.
Login now
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Refresh token
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michael clark
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|
BrawlCrate v0.40a
Wii File Editor
|
Classes | |
| class | BuiltInContextMenu |
| Defines a build-in ContextMenuStrip manager for HexBox control to show Copy, Cut, Paste menu in contextmenu of the control. More... | |
| class | ByteCollection |
| Represents a collection of bytes. More... | |
| struct | BytePositionInfo |
| Represents a position in the HexBox control More... | |
| class | DefaultByteCharConverter |
| The default IByteCharConverter implementation. More... | |
| class | DynamicByteProvider |
| Byte provider for a small amount of data. More... | |
| class | DynamicFileByteProvider |
| Implements a fully editable byte provider for file data of any size. More... | |
| class | EbcdicByteCharProvider |
| A byte char provider that can translate bytes encoded in codepage 500 EBCDIC More... | |
| class | FileByteProvider |
| Byte provider for (big) files. More... | |
| class | FindOptions |
| Defines all state information nee More... | |
| class | HexBox |
| Represents a hex box control. More... | |
| interface | IByteCharConverter |
| The interface for objects that can translate between characters and bytes. More... | |
| interface | IByteProvider |
| Defines a byte provider for HexBox control More... | |
| class | SectionEditor |
Enumerations | |
| enum | FindType |
| Defines the type of the Find operation. More... | |
| enum | HexCasing |
| Specifies the case of hex characters in the HexBox control More... | |
Defines the type of the Find operation.
Specifies the case of hex characters in the HexBox control


INTERACTIVE PROGRAMMER'S SHELL
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Hard Rain (R) ** 1/2
In an apparent response to the lukewarm reaction to Hollywood's last two disaster epics, the dueling volcano movies Dante's Peak and Volcano, the makers of Hard Rain (formerly known as The Flood) have tweaked the usual disaster formula a bit, melding traditional disaster elements with more slam-bang action. While the resulting film is never boring and entertaining on a superficial level, in the end it remains an uneven mix of both worlds.
Writer Graham Yost, best known for his script for Speed, fashions Hard Rain with a similarly thin storyline. A group of thieves, led by a shady character known only as Jim (Morgan Freeman) attempt to rob an armored car carrying $3 million. Two things stand in their way--biggest of all, Mother Nature, which has flooded the town of Huntingsburg, Indiana with the mother of all downpours; and Tom (Christian Slater), the armored car's driver, who manages to hide the cash before anyone can take it. With the help of the town sheriff (Randy Quaid) and church artist Karen (Minnie Driver), Tom aims to protect the carefully hidden fortune while braving the elements.
Speed was able to overcome its simple plot--madman extorts money from the city with a bomb on a bus--with crack direction by Jan DeBont and the personalities created by stars Keanu Reeves, Dennis Hopper, and, most notably, Sandra Bullock. Hard Rain's shortcomings do not lie with director Mikael Salomon, a former cinematographer. Salomon stages the gunfights and boat chases with some skill (though no one but John Woo should even attempt to pull off a church shootout), and uses the waterlogged setting to create some striking shots. He also has a sure hand with the water effects, which give the gushing torrents of water an appropriate air of menace. One of the main shortcomings, however, lie with the characters, who, as in too many disaster films, are poorly defined and/or uninteresting. Tom is a cardboard do-gooder, and despite the best efforts of the always-engaging Driver, Karen is little more than a token action film female. A couple of late-inning twists muddy the personalities of the sheriff and especially Jim; by film's end I was not exactly sure what the audience is supposed to make of him.
What causes the most damage to Hard Rain is the inclusion of cheesy disaster movie conventions. It would have been fine if the flood were used as a backdrop to the action storyline, the water serving as an ominous threat looming over the events. But in keeping with a typical disaster film's varied "pastiche" of characters, he shoehorns in a grating, unhappily married old couple (Richard Dysart and Betty White), who linger in the background and become briefly involved in the action before virtually (and mercifully) disappearing during the final act. We also get served up one of those interminable melodramatic, would-be heart-tugging death scenes, this one occurring after a character gets electrocuted.
After all is said and done, Hard Rain is a somewhat diverting popcorn flick that holds one's interest for its fairly brief running time. It's just that I cannot help but think that maybe the film would have been better off being either a disaster film _or_ an action film instead of the uneven blend that plays out onscreen.
Michael Dequina<EMAIL_ADDRESS>|<EMAIL_ADDRESS>|<EMAIL_ADDRESS><EMAIL_ADDRESS>|<EMAIL_ADDRESS><EMAIL_ADDRESS>|<EMAIL_ADDRESS>|<EMAIL_ADDRESS>Visit Mr. Brown's Movie Site at http://members.tripod.com/~MrBrown/ Personal Page: http://members.tripod.com/~MrBrown/home.html Michael Jordan Beyond the Court: http://www.geocities.com/Colosseum/Field/2302/ A Michael Jordan Fan's Heartbreak: http://members.tripod.com/~mj23/mj.html
"I've failed over and over and over again in my life... and that is why I succeed." --Michael Jordan
"If you chase something, then sometimes you never get it. If you put forth the work and all the attitude, next thing you know it's bestowed upon you." --Michael Jordan
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Please direct comments/criticisms of the review to relevant newsgroups.
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Related links: index of all rec.arts.movies.reviews reviews


- CameraPreview - Class in com.google.android.glass.TMM
-
A basic Camera preview class
- CameraPreview(Context, Camera, PreviewCallback, AutoFocusCallback) - Constructor for class com.google.android.glass.TMM.CameraPreview
-
- cameraPreview - Static variable in class com.google.android.glass.TMM.R.id
-
- cardArr - Static variable in class com.google.android.glass.TMM.SelectCardActivity
-
The card array, used by the adapter class to render the cards in the
view.
- cardArr - Variable in class com.google.android.glass.TMM.SelectCardScrollAdapter
-
The array of
TMMCard
objects used by the adapter to diplay their
contents.
- cardId - Variable in class com.google.android.glass.TMM.AudioMenu
-
The UUID of the audio card which is serving as the source for this audio
player activity.
- cardId - Variable in class com.google.android.glass.TMM.AudioPlayer
-
The UUID of the audio card which is serving as the source for this audio
player activity.
- cardId - Variable in class com.google.android.glass.TMM.TextMenu
-
The UUID of the audio card which is serving as the source for this textviewer activity.
- cardId - Variable in class com.google.android.glass.TMM.TextViewer
-
The UUID of the audio card which is serving as the source for this
textviewer activity.
- cardId - Variable in class com.google.android.glass.TMM.VideoPlayer
-
The UUID of the audio card which is serving as the source for this video
player activity.
- CardLoaderService - Class in com.google.android.glass.TMM
-
The Class CardLoaderService.
- CardLoaderService() - Constructor for class com.google.android.glass.TMM.CardLoaderService
-
- CardLoaderService.cardsLoadedBroadcaster - Class in com.google.android.glass.TMM
-
The Class cardsLoadedBroadcaster.
- cardPos - Variable in class com.google.android.glass.TMM.AudioMenu
-
The positions of the card in the array and the position of the player
within the audio file when the intent was launched.
- cardPos - Variable in class com.google.android.glass.TMM.AudioPlayer
-
The position of the card within the cardscroll view from which the user
launched this audioplayer activity.
- cardPos - Variable in class com.google.android.glass.TMM.TextMenu
-
The position of the card within the cardscroll view from which the user
launched this audioplayer activity.
- cardPos - Variable in class com.google.android.glass.TMM.TextViewer
-
The position of the card within the cardscroll view from which the user
launched this textviewer activity.
- cardPos - Variable in class com.google.android.glass.TMM.VideoPlayer
-
The position of the card within the cardscroll view from which the user
launched this videoplayer activity.
- CARDS_READY_KEY - Static variable in class com.google.android.glass.TMM.ScanActivity
-
The Constant CARDS_READY_KEY.
- CARDS_READY_KEY - Static variable in class com.google.android.glass.TMM.SelectCardActivity
-
The Constant CARDS_READY_KEY.
- cardsLoadedBroadcaster() - Constructor for class com.google.android.glass.TMM.CardLoaderService.cardsLoadedBroadcaster
-
- changed(Replication.ChangeEvent) - Method in class com.google.android.glass.TMM.DBManager
-
- childrenHeight - Variable in class com.google.android.glass.TMM.HeadScrollView
-
The height of the views within this scrollview.
- close() - Method in class com.google.android.glass.TMM.AndroidSQLiteStorageEngine
-
- close() - Method in class com.google.android.glass.TMM.AndroidSQLiteStorageEngine.SQLiteCursorWrapper
-
- close() - Method in class com.google.android.glass.TMM.DBManager
-
Closes the database.
- closeAudioPlayer(Context) - Static method in class com.google.android.glass.TMM.AudioMenu
-
Close the audio player.
- closeTextViewer(Context) - Static method in class com.google.android.glass.TMM.TextMenu
-
Broadcasts an intent to close the textviewer activity quickly so that the user may return directly to the selectcardactivty directly from the menu activity
- color() - Constructor for class com.google.android.glass.TMM.R.color
-
- com.google.android.glass.TMM - package com.google.android.glass.TMM
-
- com.google.glass.widget - package com.google.glass.widget
-
- compareTo(TMMCard) - Method in class com.google.android.glass.TMM.TMMCard
-
- ComponentIcon - Static variable in class com.google.android.glass.TMM.R.style
-
- ConnectivityBroadcastReceiver() - Constructor for class com.google.android.glass.TMM.AndroidNetworkReachabilityManager.ConnectivityBroadcastReceiver
-
- contents - Variable in class com.google.android.glass.TMM.TextCard
-
The arraylist of
TextElement
objects that comprise the content of
this textcard.
- Context - Interface in com.google.android.glass.TMM
-
Portable java wrapper around a "system specific" context.
- context - Variable in class com.google.android.glass.TMM.VideoPlayer.myListener
-
The context.
- convertJSONToAudioCard(JSONObject) - Method in class com.google.android.glass.TMM.DBManager
-
Creates an
AudioCard
object from the JSONObject.
- convertJSONToCard(JSONObject) - Method in class com.google.android.glass.TMM.DBManager
-
Creates a
TMMCard
object from the JSONObject.
- convertJSONToTextCard(JSONObject) - Method in class com.google.android.glass.TMM.DBManager
-
Creates a
TextCard
object from the JSONObject.
- convertJSONToVideoCard(JSONObject) - Method in class com.google.android.glass.TMM.DBManager
-
Creates a
VideoCard
object from the JSONObject.
- count - Variable in class com.google.glass.widget.SliderView
-
- countAnimator - Variable in class com.google.glass.widget.SliderView
-
- createGestureDetector(Context) - Method in class com.google.android.glass.TMM.AudioPlayer
-
Creates the gesture detector.
- createGestureDetector(Context) - Method in class com.google.android.glass.TMM.TextViewer
-
Creates the gesture detector.
- createGestureDetector(Context) - Method in class com.google.android.glass.TMM.VideoPlayer
-
Creates the gesture detector.
- createNewDB(String) - Method in class com.google.android.glass.TMM.DBManager
-
Creates a new database with the specified name locally, then synchronizes
the new database with the remote repository.
- createScanner() - Method in class com.google.android.glass.TMM.ScanActivity
-
Creates and configures the scanner.


A toolbar implementation with following features:
The toolbar may be fixed and do not move with the scrolling content. You may have more than one toolbar within your HTML elements.
This documentation will also cover the iconic-link widget used along with toolbars.

Some title

All options are accessible throught the getOption and setOptions method of the widget [topmostMarkupElement.toolbar] object. After setting any of the options for the toolbar widget, it will be unenhanced and enhanced to apply the newly set options.
Please use the theme method of the widget to read the current theme.
HTML-Markup notation: data-theme
JavaScript notation: theme
The theme name as string to be used for the widget. Possible values 'a' or 'b'. By default, 'a' stays for dark theme, while 'b' for the bright theme. If omitted, the widget will inherit the theme from its parent.
HTML-Markup notation: data-fixed
JavaScript notation: fixed
If set to yes, the toolbar will not scroll together with the contents.
Default is: no
HTML-Markup notation: data-orientation
JavaScript notation: orientation
Possible values:
The toolbar will be horizontal.
The toolbar will be vertical.
Remarks: Affects the position option.
Default is: horizontal
HTML-Markup notation: data-position
JavaScript notation: position
Possible values:
The toolbar will be placed on the top. [Valid only for horizontal toolbars]
The toolbar will be placed on the bottom. [Valid only for horizontal toolbars]
The toolbar will be placed on the left. [Valid only for vertical toolbars]
The toolbar will be placed on the right. [Valid only for vertical toolbars]
Default is: top [for horizontal toolbars] or left [for vertical toolbars]
HTML-Markup notation: data-size
JavaScript notation: size
Possible values:
A toolbar with thickness 16 pixels.
A toolbar with thickness 26 pixels.
A toolbar with thickness 34 pixels.
A toolbar with thickness 46 pixels.
A toolbar with thickness 56 pixels.
Default is: medium
Please click on the links bellow to see the different live examples. All links will open in a new window. Once a link has opened, you can view the source code of the example.


Aegisub / Karaoke inline-fx
Karaoke inline-fx (inline effects) is a way of marking up timed karaoke to assign different effects to different parts of a line.
By itself, inline-fx markup doesn't do anything, it only has an effect when a karaoke effect script that understands it is applied to the timed karaoke.
The markup
Inline-fx tags are (otherwise invalid) ASS override tags of the form
\-effectname
, where effectname is the name of the inline-fx defined.
Like normal override tags, an inline-fx tag affects the syllable it is placed in and every following syllable, until the next syllable with an inline-fx tag in it.
At the start of each line the inline-fx is reset to nothing.
Here is a timed karaoke line with inline-fx markup:
{\k40}zu{\k20}t{\k42}to {\k32\-paint}e{\k17}ga{\k45}i{\k32}te{\k26}ta {\k24\-cloud}yu{\k55}me
These syllables get inline-fx assigned like this:
| Syllable | Inline-fx |
|---|---|
| zu | (blank) |
| t | (blank) |
| to | (blank) |
| e | paint |
| ga | paint |
| i | paint |
| te | paint |
| ta | paint |
| yu | cloud |
| me | cloud |
Usage in Karaoke Templater
If you use Karaoke Templater to create effects, you can use the fx modifier on templates to make that template affect only syllables with a specific inline-fx. It isn't possible (directly) to match only syllables with blank inline-fx.
With the sample timed karaoke from above, you could have the following templates:
template syl: {base effect applied for all syllables}
template syl fx paint: {overlay effect applied only to the 'paint' syllables}
template syl fx cloud: {overlay effect applied only to the 'cloud' syllables}
The idea here is to have a base effect and then some of the syllables get some more effects on top of that.
It is possible to match only syllables with blank inline-fx in kara-templater by using an fxgroup that enables or disables basing on inline-fx. You can also use _fxgroup_s to have templates that run for multiple inline-fx.
code syl: fxgroup.blankfx = (syl.inline_fx == "")
template syl fxgroup blankfx: {effect only applied on blank inline-fx syllables}
The important thing is that the code line runs per syllable and runs before any per-syllable templates that must use it.
Usage in Lua scripts
The inline-fx tags are parsed by
karaskel.preproc line text
so they will only work if you have applied at least that much karaskel
pre-processing on your subtitle lines.
The inline-fx for a syllable is then available as syl.inline_fx
, which
you can compare to a string to conditionally apply effects.
In some code that runs per-syllable in your script:
if syl.inline_fx == "" then
apply_base_effect(subs, meta, line, syl)
elseif syl.inline_fx == "paint" then
apply_paint_effect(subs, meta, line, syl)
elseif syl.inline_fx == "cloud" then
apply_cloud_effect(subs, meta, line, syl)
end
Simply compare the inline-fx name to the various possibilities and run the right effect code.
In some code that runs per-syllable in your script: At top-level of your script:
effects = {}
effects[""] = function(subs, meta, line, syl)
-- base effect code here
end
effects.paint = function(subs, meta, line, syl)
-- paint effect code here
end
effects.cloud = function(subs, meta, line, syl)
-- cloud effect code here
end
Then later, in some per-syllable processing code:
effects[syl.inline_fx](subs, meta, line, syl)
First, a table is created and filled with functions for applying the different effects. The keys used for the table are the names of the possible inline-fx. When the effect has to be applied, the right function is looked up in the effect table and then called.