Copyright David A.W. Barton<EMAIL_ADDRESS>2015.
All of the associated source code and documentation is released under the MIT license.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
This document describes how to build firmware for the real-time controller, install suitable device drivers for the real-time controller and use it with Matlab.
It is not necessary to build the firmware if you have already have suitable firmware to use.
The instructions below uses the Cygwin environment to build the firmware. It should also be possible to use the MSYS environment in much the same way (untested!).
Download GCC ARM compiler from https://launchpad.net/gcc-arm-embedded/4.9/4.9-2014-q4-major/+download/gcc-arm-none-eabi-4_9-2014q4-20141203-win32.exe.
Install ARM compiler.
Download Cygwin from http://www.cygwin.org/.
Install Cygwin with git and make selected (both under the devel category).
Start the Cygwin terminal. By default the home directory is in c:\cygwin\home\<username>
.
If you didn't add the compiler to your path, you will have to add it to your path in Cygwin with the command
export PATH=$PATH:"/cygdrive/c/Program Files (x86)/GNU Tools ARM Embedded/4.9 2014q4/bin"
Decide where you are going to store the files.
If you want to store them in your normal Windows Documents folder it is easiest to create a symbolic link to the appropriate place. E.g., if you have already created the folder "controlcont" in your Documents folder, issue the command
ln -s /cygdrive/c/Users/<username>/My\ Documents/controlcont
to create a link to that folder in your Cygwin home directory, then cd controlcont
.
mkdir controlcont
followed by cd controlcont
.Clone the necessary repositories from GitHub.
git clone https://github.com/db9052/rtc rtc
cd rtc
git clone https://github.com/db9052/starterware starterware
Build TI Starterware.
cd build
make starterware
cd ..
Build the rig of your choice, e.g., duffing_numerical for a simple test
cd rigs/duffing_numerical
make
Put the resulting .bin
file on a micro SD card as app.bin. There should also be a file called uEnv.txt
on the SD card which contains the following text (only).
uenvcmd=mmcinfo;fatload mmc 0 0x80000000 app.bin; go 0x80000000
Once you have done all this once, you only need to repeat steps 9 and 10 to compile new versions of your firmware.
Build the firmware (as above) and start up the real-time controller by plugging it into a suitable USB port.
Ignore any of Window's requests for installing a device driver.
Download Zadig from http://zadig.akeo.ie and run it as an Administrator.
Select the "Real-time controller (Interface 0)" and the WinUSB driver. Press "Install Driver".
Select the "Real-time controller (Interface 1)" and the WinUSB driver. Press "Install Driver".
If you are using Windows 8 (or above) un-check "Ignore Hubs or Composite Parents" under the options menu and then select "Real-time controller" from the drop-down box. Ensure that the WinUSB driver is selected and then press "Replace Driver".
The real-time controller is now ready for use with Matlab.
[Optional: see bullet point below] Download the "Latest Windows binaries" from http://libusb.info and extract libusb-1.0.dll
from either the MS32 or the MS64 directory depending on whether you are using 32 bit Windows (and Matlab) or 64 bit Windows (and Matlab). Put it in the rtc\matlab
folder alongside rtc_interface.m
.
Start Matlab.
[Optional: see bullet point below] Make sure that you have a suitable compiler for using the Matlab mex function. (Check the output of mex -setup
.) Then compile the MEX functions using the compile_mex function in controlcont\rtc\matlab
.
If you are using a regular 64 bit installation of Windows and Matlab, there are compiled MEX files ready for use in the repository and so you don't need to do this unless they don't work.
If the MEX file fails to run with the error "Invalid MEX-file '...': The specified module could not be found." then you need to download the Microsoft Visual C++ Redistributable Packages for Visual Studio 2013 from http://www.microsoft.com/en-us/download/details.aspx?id=40784. (These are already installed on many computers.)
A suitable (free) compiler is Microsoft Visual Studio Community Edition.
Add controlcont\rtc\matlab
to the Matlab path (help addpath
).
Add the appropriate rig directory to the Matlab path, e.g., controlcont\rtc\rigs\duffing_numerical
.
Create the interface to the controller with
rtc = duffing_numerical_interface()
All the controller parameters are available through rtc.par.<variable name>
.
Time series data can be collected through the use of streams; see the help for rtc.set_stream
, rtc.run_stream
.
By default, 5 different streams (0-4) are available for use.
The maximum amount of data a stream can return is around 8 MB. If too much data is requested, the stream recording will refuse to start.
Note: this assumes that a rig specific interface is used to set default parameters. This is not necessary and the generic rtc_interface can be used instead if desired.
[Optional: see bullet point below] Download the "Latest Windows binaries" from http://libusb.info and extract libusb-1.0.dll
from either the MS32 or the MS64 directory depending on whether you are using 32 bit Windows (and Matlab) or 64 bit Windows (and Matlab). Put it in the rtc\python
folder alongside rtc_interface.py
.
Start Python.
Import the Python module and create the interface to the controller with
import rtc_interface
rtc = rtc_interface.rtc_interface()
All the controller parameters are available through rtc.par.<variable name>
.
Time series data can be collected through the use of streams; see the help for rtc.set_stream
, rtc.run_stream
.
By default, 5 different streams (0-4) are available for use.
The maximum amount of data a stream can return is around 8 MB. If too much data is requested, the stream recording will refuse to start.
Note: if desired, rig specific interfaces for Python can be created in much the same way as for Matlab.


Thank you for your love and support.
You are invited to Yu-An and Sariel's wedding.
Yosemite Manor
The Lookout bistro & bar


2 airmen killed in Oklahoma training mission crash
by The Associated PressENID, Okla. — Two airmen were killed Thursday in an accident involving two jets at an Air Force base in northwestern Oklahoma, military officials said.
Vance Air Force Base said in a news release that two T-38 Talons each with two people aboard were taking part in a training mission when the crash occurred shortly after 9 a.m.
The military hasn’t released the conditions of the others involved or the names of the deceased.
“All we can disclose is that there are two fatalities as a result of the crash,” said Airman Zoe Perkins with the base’s public affairs office.
An Air Force team will investigate to determine the cause of the crash, Perkins said.
TV footage from the scene shows one aircraft upside down on grass near a runway and the second aircraft upright on the runway.
The base in Enid, about 65 miles northwest of Oklahoma City, says on its website that the T-38 Talon is a twin-engine, high-altitude, supersonic jet used in a variety of jet pilot training roles. It is one of three types of aircraft, along with the T-1 Jayhawk and the T-6 Texan, used for pilot training at the base.
The crash is the second incident involving a T-38 training jet in Oklahoma in the past 15 months.
Air Force officials said an Air Force pilot ejected successfully before a jet trainer crashed in western Oklahoma in August 2018 and was found safe, while the jet crashed and exploded about 70 miles west of the base. Investigators said the pilot ejected after the jet developed engine trouble.


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My Project
|
render_context abstracts the native rendering API. More...
#include <graphics_api.hpp>
Public Member Functions | |
| virtual | ~graphics_api ()=default |
| graphics_api ()=default | |
| graphics_api (const graphics_api &rhs)=default | |
| graphics_api (graphics_api &&rhs)=default | |
| graphics_api & | operator= (const graphics_api &rhs)=default |
| graphics_api & | operator= (graphics_api &&rhs)=default |
| virtual void | submit (command_list &&commands)=0 |
| Submit a command_list to execute on the device. More... | |
| virtual void | submit_and_swap (command_list &&commands)=0 |
| Submit a command_list to execute on the device. The main framebuffer will be swapped after executing, advancing a frame. More... | |
| virtual frame_buffer_handle | make_frame_buffer (render_texture_data *render_textures, size_t render_texture_count)=0 |
| Create a new frame buffer. More... | |
| virtual program_handle | make_program (const shader_handle &vertex_handle, const shader_handle &fragment_handle)=0 |
| Create a shader program from vertex & fragment shaders. More... | |
| virtual shader_handle | make_shader (shader_type type, const std::string &source)=0 |
| Create a shader from source code. More... | |
| virtual vertex_buffer_handle | make_vertex_buffer (const void *vertices, size_t size, vertex_layout &&layout, buffer_usage use)=0 |
| Create a new vertex buffer. More... | |
| virtual index_buffer_handle | make_index_buffer (const void *indices, size_t size, index_type type, buffer_usage use)=0 |
| Create a new index buffer. More... | |
| virtual texture_handle | make_texture (void **data, texture_metadata &&metadata, bool free_host_data)=0 |
| Create a new texture. More... | |
| virtual void | destroy (frame_buffer_handle handle)=0 |
| Destroy a frame buffer. More... | |
| Public Member Functions inherited from moka::graphics_visitor | |
| virtual | ~graphics_visitor ()=default |
| virtual void | visit (clear_command &cmd)=0 |
| virtual void | visit (draw_command &cmd)=0 |
| virtual void | visit (viewport_command &cmd)=0 |
| virtual void | visit (scissor_command &cmd)=0 |
| virtual void | visit (fill_vertex_buffer_command &cmd)=0 |
| virtual void | visit (fill_index_buffer_command &cmd)=0 |
| virtual void | visit (frame_buffer_command &cmd)=0 |
| virtual void | visit (frame_buffer_texture_command &cmd)=0 |
| virtual void | visit (generate_mipmaps_command &cmd)=0 |
| virtual void | visit (set_material_parameters_command &cmd)=0 |
render_context abstracts the native rendering API.
|
virtualdefault |
|
default |
|
default |
|
default |
|
pure virtual |
Destroy a frame buffer.
| handle | The host frame buffer that will be destroyed. |
Implemented in moka::gl_graphics_api.
|
pure virtual |
Create a new frame buffer.
| render_textures | An array of render_texture_data. |
| render_texture_count | Size of the render_textures array. |
Implemented in moka::gl_graphics_api.
|
pure virtual |
Create a new index buffer.
| indices | The host memory buffer that will be used as index data. |
| size | The size of the host index buffer. |
| type | The layout of the index data. |
| use | A buffer usage hint. |
Implemented in moka::gl_graphics_api.
|
pure virtual |
Create a shader program from vertex & fragment shaders.
| vertex_handle | The vertex shader that you want to link to this program. |
| fragment_handle | The fragment shader that you want to link to this program. |
Implemented in moka::gl_graphics_api.
|
pure virtual |
Create a shader from source code.
| type | The type of shader you want to create. |
| source | The source code of the shader you want to create. |
Implemented in moka::gl_graphics_api.
|
pure virtual |
Create a new texture.
| data | The host memory buffer that will be used as texture data. |
| metadata | Metadata describing the texture data. |
| free_host_data | If true, free the host memory after uploading to the device. Otherwise allow the calling code to free it. |
Implemented in moka::gl_graphics_api.
|
pure virtual |
Create a new vertex buffer.
| vertices | The host memory buffer that will be used as vertex data. |
| size | The size of the host vertex buffer. |
| layout | The layout of the vertex data. |
| use | A buffer usage hint. |
Implemented in moka::gl_graphics_api.
|
default |
|
default |
|
pure virtual |
Submit a command_list to execute on the device.
| commands | The command_list you wish to run. |
Implemented in moka::gl_graphics_api.
|
pure virtual |
Submit a command_list to execute on the device. The main framebuffer will be swapped after executing, advancing a frame.
| commands | The command_list you wish to run. |
Implemented in moka::gl_graphics_api.


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.NET Framework | |||||||||
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| SUMMARY: INNER | FIELD | CONST | PROP | METHOD | OP | EVENT | DETAIL: FIELD | CONST | PROP | METHOD | OP | EVENT |
Macro.java Macro implements the macro definition directive of VTL. example : #macro( isnull $i ) #if( $i ) $i #end #end This object is used at parse time to mainly process and register the macro. It is used inline in the parser when processing a directive.
| Fields inherited from class NVelocity.Runtime.Directive.Directive |
|---|
| rsvc |
| Constructor Summary | |
|---|---|
|
Macro() Initializes a new instance of the Macro class. |
| Property Summary | |
|---|---|
| string | Name |
| int | Type |
| Properties inherited from class NVelocity.Runtime.Directive.Directive |
|---|
| Column, Line |
| Method Summary | |
|---|---|
| void | init(NVelocity.Runtime.RuntimeServices rs, NVelocity.Context.InternalContextAdapter context, NVelocity.Runtime.Parser.Node.INode node) |
| void |
processAndRegister(NVelocity.Runtime.RuntimeServices rs, NVelocity.Runtime.Parser.Node.INode node, string sourceTemplate) Used by Parser.java to process VMs withing the parsing process processAndRegister() doesn't actually render the macro to the output Processes the macro body into the internal representation used by the VelocimacroProxy objects, and if not currently used, adds it to the macro Factory |
| bool |
render(NVelocity.Context.InternalContextAdapter context, System.IO.TextWriter writer, NVelocity.Runtime.Parser.Node.INode node) render() doesn't do anything in the final output rendering. There is no output from a #macro() directive. |
| Methods inherited from class NVelocity.Runtime.Directive.Directive |
|---|
| setLocation |
| Methods inherited from class System.Object |
|---|
| Equals, Finalize, GetHashCode, GetType, MemberwiseClone, ToString |
| Constructor Detail |
|---|
public Macro()
Initializes a new instance of the Macro class.
| Property Detail |
|---|
public string Name
public int Type
| Method Detail |
|---|
public void init(NVelocity.Runtime.RuntimeServices rs, NVelocity.Context.InternalContextAdapter context, NVelocity.Runtime.Parser.Node.INode node)
public void processAndRegister(NVelocity.Runtime.RuntimeServices rs, NVelocity.Runtime.Parser.Node.INode node, string sourceTemplate)
Used by Parser.java to process VMs withing the parsing process processAndRegister() doesn't actually render the macro to the output Processes the macro body into the internal representation used by the VelocimacroProxy objects, and if not currently used, adds it to the macro Factory
public bool render(NVelocity.Context.InternalContextAdapter context, System.IO.TextWriter writer, NVelocity.Runtime.Parser.Node.INode node)
render() doesn't do anything in the final output rendering. There is no output from a #macro() directive.
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.NET Framework | |||||||||
| PREV TYPE NEXT TYPE | FRAMES NO FRAMES | |||||||||
| SUMMARY: INNER | FIELD | CONST | PROP | METHOD | OP | EVENT | DETAIL: FIELD | CONST | PROP | METHOD | OP | EVENT |


| Path: | README |
| Last Update: | Tue Sep 16 16:23:00 -0400 2008 |
Let me explain to you what I mean by acts_as_category, which is yet another acts_as plugin for Ruby on Rails ActiveRecord models. Copyright is 2008 by www.funkensturm.de, released under the MIT/X11 license, which is free for all to do whatever you want with it.
acts_as_tree provides functionality for trees, but lacks some things:
acts_as_list is not exactly what I want either:
So I came up with acts_as_category, and this is what it does:
What can acts_as_category not do?
Just copy the acts_as_category directory into "/vendor/plugins/" in your Rails application.
To generate HTML documentation for all your plugins, run "rake doc:plugins". To generate it just for this plugin, go to "/vendor/plugins/acts_as_category" and run "rake rdoc".
To run the Unit Test that comes with this plugin, please read the comments in "/vendor/plugins/acts_as_category/test/acts_as_category_test.rb".
To make it work, you need a ActiveRecord Model, which provides certain table columns. Like so:
class Category < ActiveRecord::Base acts_as_category end create_table :categories do |t| t.column :parent_id, :integer t.column :position, :integer t.column :children_count, :integer t.column :ancestors_count, :integer t.column :descendants_count, :integer end
You can change all their names, or add additional fields like "name", "description", etc. Natually it allows more associations, e.g. to your pictures in a gallery or such:
class Category < ActiveRecord::Base acts_as_category has_many :pictures, :counter_cache => true end
To change the names of the table columns, just pass on the correct parameters with the alternate names:
class Category < ActiveRecord::Base acts_as_category :foreign_key => 'parent', :position => 'sortby', cache_ancestors => 'count_of_ancestors' end
Sorting is by position (default), or by anything else you want:
class Category < ActiveRecord::Base acts_as_category :order => 'name' end
If everything is set up, you can actually use the plugin. Let‘s say you have trees like this and your model is called Category.
root1 root2 \_ child1 \_ child2 \_ subchild1 \subchild3 \_ subchild2 \subchild4
Then you can run the following methods. For more specific information about return values, please look at the HTML documentation generated by RDoc.
Category.get(1) Returns the category with the id 1 Category.roots Returns an array with all root categories [root1, root2] (For the rest let's assume, that root1 = Category.get(1), etc...) root1.root? Will return true, because root is a root category (child1.root? will return false) child1.parent Returns root (root.parent will return nil, because root has none) root.children Returns an array with [subchild1, subchild2]. subchild1.ancestors Returns an array with [child1, root1] (root1.ancestors will return an empty array [], because root has none) subchild1.ancestors_ids Returns the same array, but ids instead of categories [2,1] root1.descendants Returns an array with [child1, subchild1, subchild2] (subchild1.descendants will return an empty array [], because it has none) root1.descendants_ids Returns the same array, but ids instead of categories [2,3,4] root1.siblings Returns an array with all siblings [root2] (child1.siblings returns an empty array [], because it has no siblings) subchild1.self_and_siblings Returns an array [subchild1, subchild2], just like siblings, only with itself as well
Let‘s bring the hidden feature into the game. It let‘s you hide categories for certain users.
Category.hidden = [1,2,3] This will hide the categories with the ids 1, 2 and 3 (say root1, child1, subchid2) Category.hidden Returns the array that you provided for hidden=... root1.hidden? Returns true, because root1 is a hidden categorie now. Category.get(1) Returns nil now, because root1, having the id 1, is hidden ...
Note that you can still use find(1) to get hidden categories. So you should never use it unless you must. However, if you do have to use it, you can generate an SQL addition for your condition like so:
Category.find(:all, :condition => Category.excluded_sql, [... other options])
That will be considered:
Category.find(:all, :condition => "id NOT IN (1,2,3)", [... e.g. other options here])
If you use a SQL query, you can use the parameter true to add an "AND":
Category.find(:all, :condition => "WHERE parent_id > 5" Category.excluded_sql(true))
Will be considered:
Category.find(:all, :condition => "WHERE parent_id > 5 AND id NOT IN (1,2,3))
In general you can say, that these methods do respect the hidden feature and will not let you access hidden categories:
Category.get(id) Category.roots Category.excluded Category.excluded= Category.excluded_sql self.hidden? self.children self.children.size self.children.empty? self.children_ids self.descendants self.descendants_ids self.siblings self.self_and_siblings
| Q: | Why is find not respecting hidden? |
| A: | I didn‘t feel comfortable overwriting the find method for Categories and it is not really needed. |
| Q: | Why are ancestors, ancestors_ids and self.parent not respecting hidden? |
| A: | Because the whole idea of hidden is to exclude descendants of an hidden Category as well, thus the ancestors will never be hidden. |
Let‘s say you have a gallery and use acts_as_category on your categories. Then the categories will not be ordered by name (unless you want them to), but by a individual order. For this we have the position column.
You can manually update these positions, but I strongly recommend to let this be done by the sortable_category helper and the Category.update_positions(params) method like so:
In your layout, make sure that you have all the JavaScripts included, that will allow drag and drop with scriptaculous, etc. For the beginning, let‘s add all:
<%= javascript_include_tag :all %>
Then, in your view, you can call this little helper to generate a drag and drop list where you can re-sort the positions. Remember to provide the name of the model to use:
<%= sortable_categories Category %>
Finally, in your controller create an action method like this:
def update_positions Category.update_positions(params) render :nothing => true end
And you can already try it. You can change the URL to that action method like this:
<%= sortable_categories(Category, {:action => :update_positions}) %> <%= sortable_categories(Category, {:controller => :mycontroller, :action => :update_positions}) %>


The dataset provides videos, video frames, and ground truth, therefore offering a superiorly comprehensive dataset for the area of crowd understanding. The sequences are diverse, representing dense crowd in the public spaces in various scenarios such as i-park, school, station, marathon, civic center and basketball court.
All of the Gigapixel Video Dataset on this page are copyright by Smart Imaging Laboratory, Tsinghua-Berkeley Shenzhen Institute and published under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. This means that you must attribute the work in the manner specified by the authors, you may not use this work for commercial purposes and if you alter, transform, or build upon this work, you may distribute the resulting work only under the same license.
To download the PANDA dataset, please agree on the license and provide the below information via email. We will only take applications from organization email (please DO NOT use the emails from gmail/163/qq). Anyone who uses the PANDA dataset should obey the license and send us an email for registration.
-----------------------------------------------------------
To<EMAIL_ADDRESS>Subject: Apply for Using PANDA Dataset
I am aware of PANDA Terms of Use and I confirm to comply with it.
Name:
Organization:
Email:
Tel:
-----------------------------------------------------------
When using our datasets in your research, please cite:
@inproceedings{yuan2017multiscale,
title={Multiscale gigapixel video: A cross resolution image matching and warping approach},
author={Yuan, Xiaoyun and Fang, Lu and Dai, Qionghai and Brady, David J and Liu, Yebin},
booktitle={Computational Photography (ICCP), 2017 IEEE International Conference on},
pages={1--9},
year={2017},
organization={IEEE}
}
This dataset is for non-commercial use only. However, if you find yourself or your personal belongings in the data, please contact us, and we will immediately remove the respective images from our servers.


This menu is disabled unless an active game is expecting a human player command.
If the selected site does contain owned units, the Attack From Site dialog is shown instead, allowing you to plan an attack from the selected site.
You can also issue Attack and Move commands by right-clicking on a highlighted target site on the Map View, as described in Target Selection. You must use the dialogs to select specific units within a stack or to perform multi-pronged attacks, however.


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I am an Assistant Professor in the Department of Biomedical Engineering, with joint appointments in Applied Mathematics and Statistics, Computer Science, Electrical and Computer Engineering, Neuroscience, and Biostatistics at Johns Hopkins University. I am affiliated with the Institute for Computational Medicine, the Center for Imaging Science, and the Kavli Neuroscience Discovery Institute, and is affiliated with the Mathematical Institute for Data Science and Institute for Data Intensive Engineering and Sciences. I do biomedical data science, focusing on statistics of brain networks (connectomes). I co-founded the Open Connectome Project (OCP) with my brother R. Jacob Vogelstein and Randal Burns, Associated Professor in the Department of Computer Science at Johns Hopkins University, and then co-founded Gigantum a few years later.
I received a BS from the Department of Biomedical Engineering (BME) at Washington University in St. Louis, MO in 2002, a M.S. degree from the Department of Applied Mathematics and Statistics (AMS) at Johns Hopkins University (JHU) in Baltimore, MD in 2009, and a Ph.D. degree from the Department of Neuroscience at JHU in 2009. I then also trained in AMS@JHU from 2009 until 2012, and then Duke departments of Mathematics and Statistical Science until 2014. I married his kindergarten sweetheart in the summer of 2014, and we had our first child in 2017, and a second in 2019. My research goal is to understand and improve animal and machine learning worldwide.
My research has been featured in a number of prominent scientific and engineering journals and conferences including Nature, Science, Cell, Proceedings of the National Academy of Sciences, Nature Methods, Science Translational Medicine, Journal of Machine Learning, IEEE Transactions on Pattern Analysis and Machine Intelligence, Annals of Applied Statistics, Neurips, and SIAM Journal of Matrix Analysis and Applications. In 2011, I co-founded the Open Connectome Project, and co-founded Gigantum a few years later. We try to conduct our work according to the highest standards of open science.
I am always seeking feedback specifically critical feedback.  Thus, I strive to appreciated all feedback, the more insightful and honest and critical, the more helpful. To that end, I've set up a personal anonymous feedback form here. Please do not hold back. If you tell me how to express my gratitude for you, anonymously or otherwise, I will strive to do so.
We seek patterns in our physical worlds (e.g., our bodies, our brains) as well as our mental worlds (e.g., our perceptions, experiences, memories, thoughts, emotions, psychiatric conditions). More importantly, we seek to understand patterns in our mental worlds in terms of our physical worlds. Our hope and belief is that via developing a deeper understanding of the links between these worlds, we will be able to bring them into greater alignment. A primary motivating factor is that all humans/animals have brains and therefore, such ideas could directly benefit all of animalkind. Thus, all of our research products are freely available to all.
jovo [at symbol] progl [dot] ai
Joshua T. Vogelstein
Center for Imaging Science
Clark Hall, Rm 314D
3400 N. Charles St
Baltimore, MD 21218


TCL_UTF_MAX is the maximum number of bytes that it takes to represent one Unicode character in the UTF-8 representation.
Tcl_UniCharToUtf stores the Tcl_UniChar ch as a UTF-8 string in starting at buf. The return value is the number of bytes stored in buf.
Tcl_UtfToUniChar reads one UTF-8 character starting at src and stores it as a Tcl_UniChar in *chPtr. The return value is the number of bytes read from src. The caller must ensure that the source buffer is long enough such that this routine does not run off the end and dereference non-existent or random memory; if the source buffer is known to be null-terminated, this will not happen. If the input is not in proper UTF-8 format, Tcl_UtfToUniChar will store the first byte of src in *chPtr as a Tcl_UniChar between 0x0000 and 0x00ff and return 1.
Tcl_UniCharToUtfDString converts the given Unicode string to UTF-8, storing the result in a previously initialized Tcl_DString. You must specify uniLength, the length of the given Unicode string. The return value is a pointer to the UTF-8 representation of the Unicode string. Storage for the return value is appended to the end of the Tcl_DString.
Tcl_UtfToUniCharDString converts the given UTF-8 string to Unicode, storing the result in the previously initialized Tcl_DString. In the argument length, you may either specify the length of the given UTF-8 string in bytes or “-1”, in which case Tcl_UtfToUniCharDString uses strlen to calculate the length. The return value is a pointer to the Unicode representation of the UTF-8 string. Storage for the return value is appended to the end of the Tcl_DString. The Unicode string is terminated with a Unicode null character.
Tcl_UniCharLen corresponds to strlen for Unicode characters. It accepts a null-terminated Unicode string and returns the number of Unicode characters (not bytes) in that string.
Tcl_UniCharNcmp and Tcl_UniCharNcasecmp correspond to strncmp and strncasecmp, respectively, for Unicode characters. They accept two null-terminated Unicode strings and the number of characters to compare. Both strings are assumed to be at least numChars characters long. Tcl_UniCharNcmp compares the two strings character-by-character according to the Unicode character ordering. It returns an integer greater than, equal to, or less than 0 if the first string is greater than, equal to, or less than the second string respectively. Tcl_UniCharNcasecmp is the Unicode case insensitive version.
Tcl_UniCharCaseMatch is the Unicode equivalent to Tcl_StringCaseMatch. It accepts a null-terminated Unicode string, a Unicode pattern, and a boolean value specifying whether the match should be case sensitive and returns whether the string matches the pattern.
Tcl_UtfNcmp corresponds to strncmp for UTF-8 strings. It accepts two null-terminated UTF-8 strings and the number of characters to compare. (Both strings are assumed to be at least numChars characters long.) Tcl_UtfNcmp compares the two strings character-by-character according to the Unicode character ordering. It returns an integer greater than, equal to, or less than 0 if the first string is greater than, equal to, or less than the second string respectively.
Tcl_UtfNcasecmp corresponds to strncasecmp for UTF-8 strings. It is similar to Tcl_UtfNcmp except comparisons ignore differences in case when comparing upper, lower or title case characters.
Tcl_UtfCharComplete returns 1 if the source UTF-8 string src of length bytes is long enough to be decoded by Tcl_UtfToUniChar, or 0 otherwise. This function does not guarantee that the UTF-8 string is properly formed. This routine is used by procedures that are operating on a byte at a time and need to know if a full Tcl_UniChar has been seen.
Tcl_NumUtfChars corresponds to strlen for UTF-8 strings. It returns the number of Tcl_UniChars that are represented by the UTF-8 string src. The length of the source string is length bytes. If the length is negative, all bytes up to the first null byte are used.
Tcl_UtfFindFirst corresponds to strchr for UTF-8 strings. It returns a pointer to the first occurrence of the Tcl_UniChar ch in the null-terminated UTF-8 string src. The null terminator is considered part of the UTF-8 string.
Tcl_UtfFindLast corresponds to strrchr for UTF-8 strings. It returns a pointer to the last occurrence of the Tcl_UniChar ch in the null-terminated UTF-8 string src. The null terminator is considered part of the UTF-8 string.
Given src, a pointer to some location in a UTF-8 string, Tcl_UtfNext returns a pointer to the next UTF-8 character in the string. The caller must not ask for the next character after the last character in the string if the string is not terminated by a null character.
Given src, a pointer to some location in a UTF-8 string (or to a null byte immediately following such a string), Tcl_UtfPrev returns a pointer to the closest preceding byte that starts a UTF-8 character. This function will not back up to a position before start, the start of the UTF-8 string. If src was already at start, the return value will be start.
Tcl_UniCharAtIndex corresponds to a C string array dereference or the Pascal Ord() function. It returns the Tcl_UniChar represented at the specified character (not byte) index in the UTF-8 string src. The source string must contain at least index characters. Behavior is undefined if a negative index is given.
Tcl_UtfAtIndex returns a pointer to the specified character (not byte) index in the UTF-8 string src. The source string must contain at least index characters. This is equivalent to calling Tcl_UtfNext index times. If a negative index is given, the return pointer points to the first character in the source string.
Tcl_UtfBackslash is a utility procedure used by several of the Tcl commands. It parses a backslash sequence and stores the properly formed UTF-8 character represented by the backslash sequence in the output buffer dst. At most TCL_UTF_MAX bytes are stored in the buffer. Tcl_UtfBackslash modifies *readPtr to contain the number of bytes in the backslash sequence, including the backslash character. The return value is the number of bytes stored in the output buffer.
See the Tcl manual entry for information on the valid backslash sequences. All of the sequences described in the Tcl manual entry are supported by Tcl_UtfBackslash.


--- layout: post title: ! 'Encryption Tips: Text Messages' categories: - Blog tags: - Encryption - Sudo Room status: publish type: post published: true meta: _edit_last: '3' pexeto_video: '' _yoast_wpseo_linkdex: '0' author: login: Alice email<EMAIL_ADDRESS>display_name: Alice first_name: Alice last_name: '' ---
Bob asked me to share his writeup of the cell phone class:
I sat in on the android phone security break out group. To keep it simple, I'll just say a little bit about the apps for secure text and voice. They are both pretty easy to install and use.
For text messages go to the App Store and download Text Secure, setup is easy, follow the prompts. Once you have exchanged a key with someone also using it, every text you send them will be encrypted. Easiest way to verify each other is in person of course, it basically sends each person a hash tag, you can do this remotely but always easier and better to do when you are together. Using this app basically overrides your standard text client, any text you send will look for the recipient also using it. If they aren't , no biggie. It then is just a standard text. Once set up, it is completely transparent to the user.
Encrypted voice calls:
Download the Red Phone app, simple to set up, again follow the prompts This works a little differently in use, it generates a one time key between the parties based on a 2 word pass phrase. Basically if you call someone also using red phone, you will each see a pass phrase, just say the phrase at the beginning of the call and then you are encrypted Again, pretty easy to use... Oh, one of the devs was there and I asked him about VoIP and yes, this works on that too. So if you use google voice or Skype, your voice calls will still be encrypted .
Both of these apps are from whisper net and free to use.
Oh, we did talk a bit about encrypting all of your phones data as well. Go to settings/security/encrypt device, follow the prompts. Encrypting all of your phones data will take some time, be sure you are plugged in to your charger
Also discussed password security for your phone, it's kind of a balance there... Sure, a 40 character password is more secure but who wants to type that in every time you want to unlock your phone You should have one but its up to you how hard you want to make it for yourself


FDA warns Dollar Tree about flagged Chinese manufacturers
by EndPlayWASHINGTON (AP) - Government regulators have again warned Dollar Tree's parent company about importing drugs and cosmetics that could be tainted due to improper product testing during manufacturing.
The Food and Drug Administration said that Greenbrier International also did not properly perform its own lab analyses as required before releasing certain products, including an anti-dandruff shampoo and an acne face wash. The products were also mislabeled by the Chinese manufacturers.
The FDA told Greenbrier about violations at the Chinese companies as early as 2017. The FDA's Nov. 6 warning to Greenbrier International says that the company continued to receive products from companies on "import alert," even after Greenbrier International agreed not to.
A spokesman for the Chesapeake, Virginia-based Dollar Tree said the company is cooperating with the FDA.


Private planes in runway crash at Texas airport
by Gerren Keith GaynorTwo private planes collided at San Antonio International Airport on Friday afternoon.
The crash between the two midsize business jets caused significant damage. But no injuries were reported.
The Cessna planes collided just after 4 p.m.
NEW AIRPORT RANKING PUTS PHOENIX AT THE TOP, ANYTHING NEAR NEW YORK AT THE BOTTOM
CLICK HERE TO SIGN UP FOR OUR LIFESTYLE NEWSLETTER
One aircraft had been parked since Nov. 5 after arriving from New Orleans, reported Fox San Antonio. The other arrived on Friday afternoon from San Jose, Calif., and reportedly had to make an emergency landing over a fuel leak.
It is not clear how the two planes ended up colliding on the runway.
CLICK HERE TO GET THE FOX NEWS APP
San Antonio airport confirmed that the incident would not interrupt service. It would not confirm if the plane from San Jose Friday afternoon was carrying any passengers.


Hi, what are you doing?!
Sun
I am doing nothing man!
Sun
Hi, what are you doing?!
Sun
I am doing nothing man!
Sun
Hi, what are you doing?!
Sun
I am doing nothing man!
Sun
Hi, what are you doing?!
Sun
I am doing nothing man!
Sun
Hi, what are you doing?!
Sun
I am doing nothing man!
Sun
Hi, what are you doing?!
Sun
I am doing nothing man!
Sun
Hi, what are you doing?!
Sun
I am doing nothing man!
Sun
Hi, what are you doing?!
Sun
I am doing nothing man!
Sun


Pro Musica Colorado Ravel, Stravinsky, and Tedesco
7:30 pm, October 20, Bethany Lutheran Church
7:30 pm, October 21, Mountain View Methodist Church
Brett Armstrong is a Doctoral student at the University of Colorado – Boulder, where he is employed as a Teaching Assistant to Paul Erhard, his current teacher and mentor. Brett received his Masters of Music for the University of Colorado in 2016. Before his move to Colorado, Brett received his Bachelor of Music from Western Michigan University (Magna Cum Laude) while studying under Tom Knific. Brett won the WMU annual soloist competition and appeared as a soloist with the University Symphony Orchestra. He has also appeared as a soloist in public concerts and competitions, including the International Sperger Competition.
In addition to solo work, Brett plays a wide variety of Chamber music from medieval to modern. Brett was a member of the contemporary new music group Birds on a Wire during his time at Western Michigan University, and recorded Paul Lansky’s “Contemplating Weather”. Brett has also had a love of early music for most of his career, and has played with various early music groups on the Bass and the Viol da Gamba. Brett is currently playing a baroque style Bass as a fellowship artist of the Boulder Bach Festival.
As an orchestral musician, Brett is currently principal of both the Cheyenne Symphony Orchestra and the Greeley Philharmonic Orchestra, and is a section player in Fort Collins Symphony. Brett also plays regularly with Colorado Bach Ensemble, Pro Musica Colorado, and the Colorado Symphony Orchestra. In Michigan, Brett was an Artist-Scholar of the Kalamazoo Symphony Orchestra and was a substitute in several surrounding orchestras.
7:30 pm, October 20, Bethany Lutheran Church
7:30 pm, October 21, Mountain View Methodist Church
2:00 pm, 7:30 pm, October 28, Cheyenne Civic Center
7:30 pm, November 4, Lincoln Center


My family is spread across four living rooms. In these spaces are objects that tell human stories concerning the inhabitants of each living room and other people in their lives.
Feel free to browse through the objects, people, spaces and stories.
Big thanks to my family for being so open and willing :) and to Leor Belgazal for helping with the photography.
Special thanks to Ben Benhorin for advising, supporting and helping me throughout the entire process.


| deprecate_soft {lifecycle} | R Documentation |
These functions provide three levels of verbosity for deprecated
functions. Learn how to use them in vignette("communicate")
.
deprecate_soft()
warns only if the deprecated function is
called from the global environment or from the package currently
being tested.
deprecate_warn()
warns unconditionally.
deprecate_stop()
fails unconditionally.
Warnings are only issued once every 8 hours to avoid overwhelming
the user. Control with options(lifecycle_verbosity)
.
deprecate_soft( when, what, with = NULL, details = NULL, id = NULL, env = caller_env(), user_env = caller_env(2) ) deprecate_warn( when, what, with = NULL, details = NULL, id = NULL, env = caller_env() ) deprecate_stop(when, what, with = NULL, details = NULL, env = caller_env())
when |
A string giving the version when the behaviour was deprecated. |
what |
A string describing what is deprecated:
You can optionally supply the namespace: |
with |
An optional string giving a recommended replacement for the
deprecated behaviour. This takes the same form as |
details |
In most cases the deprecation message can be automatically
generated from |
id |
The id of the deprecation. A warning is issued only once
for each |
env, user_env |
Pair of environments that define where These are only needed if you're calling |
NULL
, invisibly.
Deprecation warnings have class lifecycle_warning_deprecated
.
Deprecation errors have class lifecycle_error_deprecated
.
# A deprecated function `foo`: deprecate_warn("1.0.0", "foo()") # A deprecated argument `arg`: deprecate_warn("1.0.0", "foo(arg)") # A partially deprecated argument `arg`: deprecate_warn("1.0.0", "foo(arg = 'must be a scalar integer')") # A deprecated function with a function replacement: deprecate_warn("1.0.0", "foo()", "bar()") # A deprecated function with a function replacement from a # different package: deprecate_warn("1.0.0", "foo()", "otherpackage::bar()") # A deprecated function with custom message: deprecate_warn( when = "1.0.0", what = "foo()", details = "Please use `otherpackage::bar(foo = TRUE)` instead" ) # A deprecated function with custom bulleted list: deprecate_warn( when = "1.0.0", what = "foo()", details = c( x = "This is dangerous", i = "Did you mean `safe_foo()` instead?" ) )


java.util.Set.removeAll()
with a java.util.List
argument.
Such a call can be slow when the size of the argument is greater than or equal to the size of the set,
and the set is a subclass of java.util.AbstractSet
.
In this case, List.contains()
is called for each element in the set, which will perform a linear search.
Example:
public void check(String... ss) {
// possible O(n^2) complexity
mySet.removeAll(List.of(ss));
}
After the quick fix is applied:
public void check(String... ss) {
// O(n) complexity
List.of(ss).forEach(mySet::remove);
}
New in 2020.3


REVOKE
Section: SQL Commands (7)Updated: 2012-08-14
Index Return to Main Contents
NAME
REVOKE - remove access privilegesSYNOPSIS
REVOKE [ GRANT OPTION FOR ] { { SELECT | INSERT | UPDATE | DELETE | TRUNCATE | REFERENCES | TRIGGER } [,...] | ALL [ PRIVILEGES ] } ON [ TABLE ] tablename [, ...] FROM { [ GROUP ] rolename | PUBLIC } [, ...] [ CASCADE | RESTRICT ] REVOKE [ GRANT OPTION FOR ] { { SELECT | INSERT | UPDATE | REFERENCES } ( column [, ...] ) [,...] | ALL [ PRIVILEGES ] ( column [, ...] ) } ON [ TABLE ] tablename [, ...] FROM { [ GROUP ] rolename | PUBLIC } [, ...] [ CASCADE | RESTRICT ] REVOKE [ GRANT OPTION FOR ] { { USAGE | SELECT | UPDATE } [,...] | ALL [ PRIVILEGES ] } ON SEQUENCE sequencename [, ...] FROM { [ GROUP ] rolename | PUBLIC } [, ...] [ CASCADE | RESTRICT ] REVOKE [ GRANT OPTION FOR ] { { CREATE | CONNECT | TEMPORARY | TEMP } [,...] | ALL [ PRIVILEGES ] } ON DATABASE dbname [, ...] FROM { [ GROUP ] rolename | PUBLIC } [, ...] [ CASCADE | RESTRICT ] REVOKE [ GRANT OPTION FOR ] { USAGE | ALL [ PRIVILEGES ] } ON FOREIGN DATA WRAPPER fdwname [, ...] FROM { [ GROUP ] rolename | PUBLIC } [, ...] [ CASCADE | RESTRICT ] REVOKE [ GRANT OPTION FOR ] { USAGE | ALL [ PRIVILEGES ] } ON FOREIGN SERVER servername [, ...] FROM { [ GROUP ] rolename | PUBLIC } [, ...] [ CASCADE | RESTRICT ] REVOKE [ GRANT OPTION FOR ] { EXECUTE | ALL [ PRIVILEGES ] } ON FUNCTION funcname ( [ [ argmode ] [ argname ] argtype [, ...] ] ) [, ...] FROM { [ GROUP ] rolename | PUBLIC } [, ...] [ CASCADE | RESTRICT ] REVOKE [ GRANT OPTION FOR ] { USAGE | ALL [ PRIVILEGES ] } ON LANGUAGE langname [, ...] FROM { [ GROUP ] rolename | PUBLIC } [, ...] [ CASCADE | RESTRICT ] REVOKE [ GRANT OPTION FOR ] { { CREATE | USAGE } [,...] | ALL [ PRIVILEGES ] } ON SCHEMA schemaname [, ...] FROM { [ GROUP ] rolename | PUBLIC } [, ...] [ CASCADE | RESTRICT ] REVOKE [ GRANT OPTION FOR ] { CREATE | ALL [ PRIVILEGES ] } ON TABLESPACE tablespacename [, ...] FROM { [ GROUP ] rolename | PUBLIC } [, ...] [ CASCADE | RESTRICT ] REVOKE [ ADMIN OPTION FOR ] role [, ...] FROM rolename [, ...] [ CASCADE | RESTRICT ]
DESCRIPTION
The REVOKE command revokes previously granted privileges from one or more roles. The key word PUBLIC refers to the implicitly defined group of all roles.
See the description of the GRANT [grant(7)] command for the meaning of the privilege types.
Note that any particular role will have the sum of privileges granted directly to it, privileges granted to any role it is presently a member of, and privileges granted to PUBLIC. Thus, for example, revoking SELECT privilege from PUBLIC does not necessarily mean that all roles have lost SELECT privilege on the object: those who have it granted directly or via another role will still have it. Similarly, revoking SELECT from a user might not prevent that user from using SELECT if PUBLIC or another membership role still has SELECT rights.
If GRANT OPTION FOR is specified, only the grant option for the privilege is revoked, not the privilege itself. Otherwise, both the privilege and the grant option are revoked.
If a user holds a privilege with grant option and has granted it to other users then the privileges held by those other users are called dependent privileges. If the privilege or the grant option held by the first user is being revoked and dependent privileges exist, those dependent privileges are also revoked if CASCADE is specified; if it is not, the revoke action will fail. This recursive revocation only affects privileges that were granted through a chain of users that is traceable to the user that is the subject of this REVOKE command. Thus, the affected users might effectively keep the privilege if it was also granted through other users.
When revoking privileges on a table, the corresponding column privileges (if any) are automatically revoked on each column of the table, as well.
When revoking membership in a role, GRANT OPTION is instead called ADMIN OPTION, but the behavior is similar. Note also that this form of the command does not allow the noise word GROUP.
NOTES
Use psql(1)'s \dp command to display the privileges granted on existing tables and columns. See GRANT [grant(7)] for information about the format. For non-table objects there are other \d commands that can display their privileges.
A user can only revoke privileges that were granted directly by that user. If, for example, user A has granted a privilege with grant option to user B, and user B has in turned granted it to user C, then user A cannot revoke the privilege directly from C. Instead, user A could revoke the grant option from user B and use the CASCADE option so that the privilege is in turn revoked from user C. For another example, if both A and B have granted the same privilege to C, A can revoke his own grant but not B's grant, so C will still effectively have the privilege.
When a non-owner of an object attempts to REVOKE privileges on the object, the command will fail outright if the user has no privileges whatsoever on the object. As long as some privilege is available, the command will proceed, but it will revoke only those privileges for which the user has grant options. The REVOKE ALL PRIVILEGES forms will issue a warning message if no grant options are held, while the other forms will issue a warning if grant options for any of the privileges specifically named in the command are not held. (In principle these statements apply to the object owner as well, but since the owner is always treated as holding all grant options, the cases can never occur.)
If a superuser chooses to issue a GRANT or REVOKE command, the command is performed as though it were issued by the owner of the affected object. Since all privileges ultimately come from the object owner (possibly indirectly via chains of grant options), it is possible for a superuser to revoke all privileges, but this might require use of CASCADE as stated above.
REVOKE can also be done by a role that is not the owner of the affected object, but is a member of the role that owns the object, or is a member of a role that holds privileges WITH GRANT OPTION on the object. In this case the command is performed as though it were issued by the containing role that actually owns the object or holds the privileges WITH GRANT OPTION. For example, if table t1 is owned by role g1, of which role u1 is a member, then u1 can revoke privileges on t1 that are recorded as being granted by g1. This would include grants made by u1 as well as by other members of role g1.
If the role executing REVOKE holds privileges indirectly via more than one role membership path, it is unspecified which containing role will be used to perform the command. In such cases it is best practice to use SET ROLE to become the specific role you want to do the REVOKE as. Failure to do so might lead to revoking privileges other than the ones you intended, or not revoking anything at all.
EXAMPLES
Revoke insert privilege for the public on table films:
REVOKE INSERT ON films FROM PUBLIC;
Revoke all privileges from user manuel on view kinds:
REVOKE ALL PRIVILEGES ON kinds FROM manuel;Note that this actually means ``revoke all privileges that I granted''.
Revoke membership in role admins from user joe:
REVOKE admins FROM joe;
COMPATIBILITY
The compatibility notes of the GRANT [grant(7)] command apply analogously to REVOKE. The keyword RESTRICT or CASCADE is required according to the standard, but PostgreSQL assumes RESTRICT by default.
SEE ALSO
GRANT [grant(7)]
Index
This document was created by man2html, using the manual pages.
Time: 05:34:16 GMT, December 24, 2015


#include <vk_instance.hpp>
◆ VKInstance()
template<std::size_t numReq>
◆ ~VKInstance()
| virtual stms::VKInstance::~VKInstance |
( |
| ) |
|
|
virtual |
◆ buildDeviceList()
| std::vector<VKGPU> stms::VKInstance::buildDeviceList |
( |
| ) |
const |
◆ extEnabled()
| bool stms::VKInstance::extEnabled |
( |
const std::string & |
ext | ) |
|
|
inline |
◆ debugMessenger
| vk::DebugUtilsMessengerEXT stms::VKInstance::debugMessenger |
◆ enabledExts
| std::unordered_set<std::string> stms::VKInstance::enabledExts |
◆ inst
| vk::Instance stms::VKInstance::inst |
◆ layers
| std::vector<const char *> stms::VKInstance::layers |
The documentation for this class was generated from the following file:


Title must be unique!
Title is required and must be at least two characters long!
Author is required and must be at least two characters long!
Description is required and must be at least two characters long!
Rating is required!
Rating max value is 10!
Year of publishing is required!
Image URL must be valid!


Skate is a web component library based on the custom element spec. It's focused on being a tiny, performant, syntactic-sugar for binding behaviour to elements, attributes and classes using a consistent, simple and declarative API.
Embrace the technology of tomorrow without tipping the scales of today.
Built to perform under extreme circumstances, even in IE.
Helps keep you focused and productive while making your code clear and expressive.
All browsers. All devices. IE9+.


{% extends "newsletter_base.html" %} {% block title %}No subscription!{% endblock %} {% block content %}
E-mail with that key does not exist!


Press Enter Key or Click Button to Start
Red apple has more score,
and more furious
SCORE0
RANKING
-
PLAYER
350
Press Enter Key or Click Button to Start
Red apple has more score,
and more furious
SCORE0
PLAYER
350
Play again?
Score


I am a Master's student pursuing computer science at UIC. I am also working as a Graduate Assistant in the College of Business UIC. Previously to this I was a technology consultant at Publicis Sapient mainly focussed on Front-End Technologies. My primary research interest is Human Computer Interaction.
In my free time I like to play video games like FIFA and Call of Duty or just hang out on discord with my friends. I am also a big fan of soccer and the team that I support is Arsenal. #COYG


Happy Birthday Keilah!!! :)
Happy birthday Monsta Teddy I hope your having an awesome day and just have A lot of fun today. Live it up!!!!
And You're the Best!!!!!


extJWNL (Extended Java WordNet Library) is a Java API for creating, reading and updating dictionaries in WordNet format. extJWNL started from JWNL, improved it and now features support for:
extJWNL is an open source library written in Java and licensed under BSD license (see license.txt).
Download extJWNL binary release
Maven dependency:
<dependency>
<groupId>net.sf.extjwnl</groupId>
<artifactId>extjwnl</artifactId>
<version>1.9.1</version>
</dependency>
<dependency>
<groupId>net.sf.extjwnl</groupId>
<artifactId>extjwnl-data-wn31</artifactId>
<version>1.2</version>
</dependency>
extJWNL is accompanied with JavaDocs, extJWNL Wiki, extJWNL forums where you can ask questions and Issues where you can submit bugs.
This refactoring was done by Aliaksandr Autayeu as a part of work on GeoWordNet in KnowDive group.
extJWNL is supported by YourKit Open Source License. YourKit, LLC is the creator of
YourKit Java Profiler
and YourKit .NET Profiler,
innovative and intelligent tools for profiling Java and .NET applications.


Porter is the founder of Saber Racing and a current senior at Corona del Mar High School, where he is on the high school sailing team. He has been sailing ever since he can remember and has sailed a myriad of boats, from Sabots to CFJs to Eliot 7 Meters and Swedish Match 40s. He has a true passion for the sport and plans to continue to sail as an adult. He also enjoys computer science and designed this website.
Jeffrey is a sophomore at Mater Dei High School. He grew up racing sabots at the Balboa Yacht Club and has since sailed in a plethora of boats ranging from lasers to large keel boats in PHRF regattas. He is truly dedicated to the sport and is constantly looking for ways to improve.
Sailing has always been a part of Cameron Wood's life. He fell in love with the sport at the age of five, when he began making his way through sabots and eventually started sailing larger boats. His sailing career took off when he started sailing CFJs and won his first national championship. He went on to win the Keel Boat National Championship for Corona del Mar in 2016, as well as several other regattas along the way.
Born and raised on the water in Southern California, Robert has spent most of his life sailing ever since he was seven years old. After starting off in sabots, he then proceeded onto CFJs and lasers throughout middle and high school and finally into J70s and match racing. He is at home on the bow of just about any boat.
We are a Southern California-based match racing team. We compete regularly from coast to coast in the United States in boats ranging from 20 to 40 feet. We are currently ranked 98th in the world and plan to continue to work hard to be the best that we can be. All of the members of the team have a true passion for the sport and strive to be the best they can.


|
Imperx Camera Python SDK
<IP_ADDRESS>
|
PyGenParamCommand class represents Command GenICam camera parameter. More...
#include <IpxGenParamApiPy.h>
Inherits PythonExtension< PyGenParamCommand >.
Public Member Functions | |
| Py::Object | Execute () |
| This method executes the command. More... | |
| Py::Object | IsDone () |
| This method queries whether the command is executed and completed. More... | |
PyGenParamCommand class represents Command GenICam camera parameter.
A class for GenICam Command contains methods that allow the user submit a command for execution as well as poll the command status.
For example, the mapping below will illustrate the ICommand interface for AcquisitionStart. This feature starts the Acquisition of the device.
IpxGenParamPy.PyGenParamCommand class is a wrapper around IpxGenParam::Command C++ class
| Py::Object IpxGenParamPy::PyGenParamCommand::Execute | ( | ) |
This method executes the command.
| Py::Object IpxGenParamPy::PyGenParamCommand::IsDone | ( | ) |
This method queries whether the command is executed and completed.


|
It's
True
(Backstreet Boys) |
|
Even
a lover can make a mistake sometimes
Like any other Fall out and lose his mind And I'm sorry for the things I did For your teardrops over words I said Can you forgive me And open your heart once again It's true I mean it From the bottom of my heart Yeah, it's true Whatever happened I know that I was wrong, oh yes Can you believe me Maybe your faith is gone But I love you and I always will So I wonder if you want me still Can you forgive me And open your heart to me once again, oh yeah It's true I mean it From the bottom of my heart Yeah, it's true Without you I would fall apart I'd do anything to make it up to you So please understand And open your heart once again It's true I mean it From the bottom of my heart Yeah it's true Without you I would fall apart |


Item 1. First, divide the range of data ($55,000-$30,000) into different bins of a fixed size (say $5,000). So, the bins would be, [30,000-35,000], (35,000-40,000],(40,000-45,000],(45,000-50,000],(50,000-55,000].


A modern HTML development framework packed with the most critical commonly used features in today's modern workflows.


Classes and ids are attributes used to select a specific style from the style sheet
Classes are defined in CSS the following way
.myClass {
attribute: value;
}
Multiple HTML elements can share the same class
Ids are defined in CSS the following way
#myId {
attribute: value;
}
Only one element can have a specific id


ASCENDS
File
Open a file (.csv)
Feature Selection
ML Performance Training & Test
ML Prediction
All Columns
Input/Target Columns
Accuracy Test
Algorithm
Random Forest
Linear Regression
Nearest Neighbor
Kernel Ridge Regression
Bayesian Ridge Regression
Neural Network
Support Vector Machine
Scaler
AutoLoad
False
StandardScaler
MinMaxScaler
Normalizer
RobustScaler
k-folds
Perform Test
Tuning
Hyper Parameter Preset
Default Hyper Parameters
Tag
Add to History
Save Model
Please perform test to see the chart.
Test History
ML Models
Delete
Proceed
This is a box to show model-info.
×
File input
Please select a CSV file.
OK
×


Everything you need to unwind and relax is right here!
Checkout the accommodation here: Accommodation
You will find all these activities on the island:


YouTube is an American online video-sharing platform. It was created by three former PayPal employees- Chad Hurley, Steve Chen, Jawed Karim. After its creation, it was bought by google for $1.65 billion which now operates as Google's subsidiaries. It is the the world's second most visited website with 30 million visitors everyday and 1.3 billion people using it.


|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public static interface LoaderManager.LoaderCallbacks<D>
Callback interface for a client to interact with the manager.
| Method Summary | |
|---|---|
Loader<D> |
onCreateLoader(int id,
Bundle args)
Instantiate and return a new Loader for the given ID. |
void |
onLoaderReset(Loader<D> loader)
Called when a previously created loader is being reset, and thus making its data unavailable. |
void |
onLoadFinished(Loader<D> loader,
D data)
Called when a previously created loader has finished its load. |
| Method Detail |
|---|
Loader<D> onCreateLoader(int id, Bundle args)
id
- The ID whose loader is to be created.args
- Any arguments supplied by the caller.
void onLoadFinished(Loader<D> loader, D data)
FragmentManager.openTransaction()
for further discussion on this.
This function is guaranteed to be called prior to the release of the last data that was supplied for this Loader. At this point you should remove all use of the old data (since it will be released soon), but should not do your own release of the data since its Loader owns it and will take care of that. The Loader will take care of management of its data so you don't have to. In particular:
The Loader will monitor for changes to the data, and report
them to you through new calls here. You should not monitor the
data yourself. For example, if the data is a android.database.Cursor
and you place it in a android.widget.CursorAdapter
, use
the android.widget.CursorAdapter#CursorAdapter(android.content.Context,
android.database.Cursor, int)
constructor without passing
in either android.widget.CursorAdapter#FLAG_AUTO_REQUERY
or android.widget.CursorAdapter#FLAG_REGISTER_CONTENT_OBSERVER
(that is, use 0 for the flags argument). This prevents the CursorAdapter
from doing its own observing of the Cursor, which is not needed since
when a change happens you will get a new Cursor throw another call
here.
android.database.Cursor
from a android.content.CursorLoader
,
you should not call close() on it yourself. If the Cursor is being placed in a
android.widget.CursorAdapter
, you should use the
android.widget.CursorAdapter#swapCursor(android.database.Cursor)
method so that the old Cursor is not closed.
loader
- The Loader that has finished.data
- The data generated by the Loader.void onLoaderReset(Loader<D> loader)
loader
- The Loader that is being reset.
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Backround: Iím a young male,165 lbs, 6ft.tall.
Iím an avid user of psychoactives, everything from over the counter highs to street drugs such as LSD, marajuana, cocaine...basically whatever comes my way. Iíve been diagnosed with GAD (generalized anxiety disorder) for 2 years.
As of recently Iíve been slowing down on heavier psychoactives(LSD and mushrooms)and looking for a less powerful high. I was looking through my medicine cabinet when I found a bottle of 600mg Neurontin(Gabapentin) tablets. I had no clue what the were, so I went to ask my dad. He explained that his doctor prescribed them for nerve pain, and also anxiety. He gave me three and told me to take them when and if I get a bad headache...I popped them ten minutes later and drank a cola for absorption.
About an hour later I noticed that I was having slight perceptual changes, which greatly increased over the next hour. My head and limbs were numb and I felt very floaty and dizzy. The feeling was actually very euphoric, to my surprise. The euphoria caused by this substance is equal or greater than that caused by codeine. This is when I discovered its recreational effects.
This drug feels very different than many others I have taken, so I couldnít make a good comparison. Itís definitely a downer, but has qualities of a stimulant it also is a great anti-anxiety medication.
I took my dads pills about two more times before I got a prescription of my own, now I enjoy eating them all day. They make me very comfortable and sociable, something uncharacteristic of myself. Now Iím starting to notice the therapeutic effect
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Super Smash Bros. Melee, despite having been released in 2001, continues to enjoy a thriving competitive community now in 2017, a rarity for video games, as they usually give way to newer updates and series.
A Brief Timeline of Competitive Play:
- 2001 - Nintendo releases Super Smash Bros. Melee
- 2002 - Matt Deezie hosts first Tournament Go competition in Northern California
- 2004 - Tournament Go 6, last of the series, first tournament to reach 100 entrants. Major League Gaming (MLG) adds Melee as a featured event.
- 2006 - PC Chris wins $10,000 at MLG Las Vegas
- 2007 - MLG drops Melee from tournaments, EVO picks it up. Ken, "The King of Smash," retires, foreshadowing end of "Golden Age"
- 2008 - Super Smash Bros. Brawl is released, starting "Dark Age" where Melee stagnates from lack of attention
- 2009 - First US national Melee competition since release of Brawl, indicating start of resurging scene
- 2013 - EVO hosts donation drive for breast cancer research to feature an additional title at their event; Melee wins the spot with close to $95,000 raised. "The Smash Brothers" documentary released
- 2014 - Melee featured on three of largest fighting game tournaments in the summer: MLG, CEO, and EVO. EVO 2014 attracts nearly 1000 entrants.
- 2015 - Apex 2015 reaches 1000 entrants, EVO 2015 hits 1,869 entrants
- 2016 - EVO 2016 nets 2,372 entrants
"Smash is jazz. Everything else is classical music. You can have the sheet music in front of you and it's all about your execution because you know what sound is going to come out. Jazz, you got to play some improv in there. You know those scales. You know what notes you want to hit. Can you hit them on time and if not what can you do with it."
If you're interested in learning more, read the wiki article maintained by the Smash community.


'3 Black Chicks Review...'
My Dog Skip (2000) Rated PG; running time 95 minutes Genre: Family Drama IMDB site: http://us.imdb.com/Details?0156812 Official site: http://www.mydogskip.com/ Written by: Gail Gilchriest (based on the book by Willie Morris) Directed by: Jay Russell Starring: Frankie Muniz, Diane Lane, Luke Wilson, Kevin Bacon, Caitlin Wachs, Bradley Coryell, Daylan Honeycutt, Cody Linley
Review Copyright Rose Cooper, 2000 Review URL: http://www.3blackchicks.com/bamsmydogskip.html
"Beyond The Mat" was the only movie I had planned on seeing this weekend; Diva had already reviewed "Erin Brockovich" (and I had no desire to see that one), I thought "Final Destination" would be too scary for me (ObHa: Ha!), and I had seen most of the other flicks showing at my local cineplex. But because a friend suggested I go see it when I get a chance, and because I got to the theater too early for "Beyond", I found myself watching "My Dog Skip" in the interim. I think I'll go back to sleeping in late on the weekend.
The Story (WARNING: **spoilers contained below**): Willie Morris (Frankie Muniz), a young boy growing up in Yazoo, Mississippi in the 1940s, was the only child of Jack (Kevin Bacon) and Ellen Morris (Diane Lane); befriended only by an adult neighbor, Dink Jenkins (Luke Wilson), and picked-on by Big Boy Wilkinson (Bradley Coryell), Henjie Henick (Daylan Honeycutt) and Spit McGee (Cody Linley), Will was a very lonely boy once Dink went off to the Army during World War II--until Skip (Moose), a Jack Russell Terrier, came into his life.
The Upshot: Some books just don't translate well into movies; this one, like "Wonder Boys" before it, is one of those movies. The evidence that "proves" "My Dog Skip" is a piece meant to be read more than watched, comes from the necessity of the narration by Harry Connick Jr.; as written, if it weren't for that narration, the viewer wouldn't have the foggiest about what was going on. Far too many times, we were told, not shown, the motivations and actions of the characters; while this is to be expected of the dog--after all, he couldn't speak for himself--hearing Connick (as Adult Will) tell us over and over again that "Skip made me what I am! He helped me Grow! and Learn! and I kept Learning!" quickly got on my last nerve.
It didn't help that bits and pieces of this movie (based on a true story) felt like deja vu. We've seen the Picked-On Boy Battling Neighborhood Bullies ("The Boy Who Could Fly"), The Picked-On Boy Getting The Girl ("Forrest Gump"), the Picked-On Boy Getting Over On Adult Bad Guys ("Home Alone")--you get the picture. And the adult situations that we've not seen dealt with maturely before in a children's story--mainly, how returning vets deal with the effects of war--were given such short shrift in lieu of the dog's story [yes, I've seen the title. Still.], they may as well have not been addressed at all. True story or not, if the filming of this story had improved on those things we've already seen, or given a new twist to them, it wouldn't have been nearly the issue it was with me; but this treatment just left me bored, waiting for something to Happen. It never did.
The movie did have its charms, though. Muniz looked like he stepped right out of a Norman Rockwell painting, and his Southern accent was one of the few that stuck around throughout the entire flick; as Rivers Applewhite (what a name!), Caitlin Wachs was a very cute partner to Muniz; and the "Show And Tell" scene brought back fond grade school memories for me. Oh, I did so love show and tell...sigh
The one thing that didn't work in its favor was the dog itself. The "actor", Moose, is a regular on the TV series "Frasier"; I love the series, but don't care for the dog nor his character there, "Eddie". Likewise here in the movie, his "cute" factor quickly wore off, and all the poor kiddies drawn in by the cute commercials and trailers, saw everything that might possibly get their attention happen in the first 20 minutes or so; the rest was a rather trite trip down Nostalgia Lane for the oldsters amongst us.
I'd hate to think that, for a movie revolving around an animal to be any good, said animal would need to be either animated or voiced by a human; scoff if you will, but Harry Connick's narration in the place of Danny DeVito's voiceover as a dog in "Look Who's Talking Now", isn't much of a bargain. Uh, on second thought...
The "Black Factor" [ObDisclaimer: We Are Not A Monolith]: A truly missed opportunity for this movie the came with handling the issue--hinted at in the film, but not really addressed--of segregation. We saw images on screen of Blacks being made to sit in the balcony at the local movie house, and Blacks playing ball separately from Whites, but other than a few "Colored people can't do so and so"'s here and there, it was as if the viewer was supposed to infer, from past knowledge, that there were racial problems in Will's life that he probably eventually came to grips with. But perhaps that's best, after all; I guess I should be happy that he wasn't made out to be the Civil Rights Crusader like his counterpart in "Crazy In Alabama", but, still. But boyo, Will sure did Learn from that dog of his, yessiree bob!
Bammer's Bottom Line: I'm sure this was a pretty sweet book. But as a movie, it just doesn't cut it; the kids in the audience were bored after the puppy grew up--and most of the adults had already fallen asleep well before then. "A dog" pretty much sums it up.
"My Dog Skip" (rating: yellowlight): In dog years, that's seven yellowlights.
3 Black Chicks...Movie Reviews With Flava! /~\ Rose "Bams" Cooper /','\ 3BlackChicks Enterprises /','`'\ Copyright Rose Cooper, 2000 /',',','/`, EMAIL<EMAIL_ADDRESS>ICQ: 7760005 `~-._'c / http://www.3blackchicks.com/ `\ ( http://www.dealpilot.com/?partner=1987 /====\
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Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


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CONTACT US Feel free to leave any comments/queries * required SUBMIT EMAIL ADDRESS PHYSICAL ADDRESS Nano Materials Research Lab IISER Kolkata


Hookbox is a Comet server and message queue that tightly integrates with your existing web application via web hooks and a REST interface.


In order to fully utilize your swift wallet on campus to purchase various goods and services across various media and outlets (and even loan money), you need to have some cash in your account. Don't worry, we don't charge any fees for most transactions; so you literally almost get what you deposit.
Online Payment
Cash Point
Bank Deposit (Coming Soon)


Phase 0, Week 2
Fun with CSS
January 4, 2015
This "week" at DBC has been a rather long one! With the holiday break, it's actually been three weeks since my last post, sheesh. This part of Unit 1 was focused on CSS and HTML. HTML stands for HyperText Markup Language, and is the language the structure of a website is written in. CSS, or Cascading Style Sheets, is another langauge used in conjunction with HTML to make your websites beautiful, and not something off circa 1995 Geocities.
In HTML, sections of the website are divided into different tags, or selectors. For example, one selector could be the navigation bar for the site. In CSS, you can selectively target any selector, and apply whatever style (font size, color, emphasis, background color, you name it!) you want to it. When you've got several sections of a site you'd like to have the same style, you can use what is called a "class" to apply one style to all elements of that class. For example:
We can define a class for list items like so:

we can then apply the class to any other items we want to have the same kind of style the same way. In CSS you would then use:
.list { -whatever CSS you want }
That's great if we have a bunch of things we want to look the same, but what if we've got distinct elements we want to look different? This is where IDs come into play. IDs work exactly like a class except you replace the word class with ID:

This defines the ID "first." In CSS, we would style it like so:
#first { -CSS here }
Get all that? The take home message is that classes are for a style you reuse often, and IDs are for individual blocks you want to style separately from the main site.


--- layout: post title: Live.com dead? date: '2008-02-26T17:45:00.001Z' tags: modified_time: '2008-02-26T18:08:42.110Z' thumbnail: http://lh4.google.com/TheTechnologist/R8RQVDADZrI/AAAAAAAAAC8/4vyd0h3zM9o/s72-c/image_thumb%5B9%5D blogger_id: tag:blogger.com,1999:blog-4015568221071268916.post-1112899785546681950 comments: true blogger_orig_url: http://serialseb.blogspot.com/2008/02/livecom-dead.html ---
Is it just me?
[Update 18:08: it's back!]


2 Corinthians 5:1
For we know that if our earthly house of this tabernacle were dissolved, we have a building of God, an house not made with hands, eternal in the heavens.


|
Drake
|
Systems for connecting to external visualization tools/GUIs.
There are also a number of external projects that provide additional visualization hook=ups:
Classes | |
| class | MultibodyPositionToGeometryPose< T > |
| A direct-feedthrough system that converts a vector of joint positions directly to a geometry::FramePoseVector<T> to behave like a MultibodyPlant::get_geometry_pose_output_port(). More... | |
Functions | |
| systems::lcm::LcmPublisherSystem * | ConnectDrakeVisualizer (systems::DiagramBuilder< double > *builder, const SceneGraph< double > &scene_graph, lcm::DrakeLcmInterface *lcm=nullptr, Role role=Role::kIllustration) |
| Extends a Diagram with the required components to interface with drake_visualizer. More... | |
| systems::lcm::LcmPublisherSystem * | ConnectContactResultsToDrakeVisualizer (systems::DiagramBuilder< double > *builder, const MultibodyPlant< double > &multibody_plant, lcm::DrakeLcmInterface *lcm=nullptr) |
| Extends a Diagram with the required components to publish contact results to drake_visualizer. More... | |
| systems::lcm::LcmPublisherSystem * | ConnectContactResultsToDrakeVisualizer (systems::DiagramBuilder< double > *builder, const MultibodyPlant< double > &multibody_plant, const systems::OutputPort< double > &contact_results_port, lcm::DrakeLcmInterface *lcm=nullptr) |
Implements ConnectContactResultsToDrakeVisualizer, but using explicitly specified contact_results_port and geometry_input_port arguments. More... | |
| systems::lcm::LcmPublisherSystem* drake::multibody::ConnectContactResultsToDrakeVisualizer | ( | systems::DiagramBuilder< double > * | builder, |
| const MultibodyPlant< double > & | multibody_plant, | ||
| lcm::DrakeLcmInterface * | lcm = nullptr |
||
| ) |
Extends a Diagram with the required components to publish contact results to drake_visualizer.
This must be called during Diagram building and uses the given builder
to add relevant subsystems and connections.
This is a convenience method to simplify some common boilerplate for adding contact results visualization capability to a Diagram. What it does is:
multibody_plant
contact results output to the ContactResultsToLcmSystem system, and| builder | The diagram builder being used to construct the Diagram. |
| multibody_plant | The System in builder containing the plant whose contact results are to be visualized. |
| lcm | An optional lcm interface through which lcm messages will be dispatched. Will be allocated internally if none is supplied. |
multibody_plant
must be contained within the supplied DiagramBuilder.| systems::lcm::LcmPublisherSystem* drake::multibody::ConnectContactResultsToDrakeVisualizer | ( | systems::DiagramBuilder< double > * | builder, |
| const MultibodyPlant< double > & | multibody_plant, | ||
| const systems::OutputPort< double > & | contact_results_port, | ||
| lcm::DrakeLcmInterface * | lcm = nullptr |
||
| ) |
Implements ConnectContactResultsToDrakeVisualizer, but using explicitly specified contact_results_port
and geometry_input_port
arguments.
This call is required, for instance, when the MultibodyPlant is inside a Diagram, and the Diagram exports the pose bundle port.
multibody_plant
.| systems::lcm::LcmPublisherSystem* drake::geometry::ConnectDrakeVisualizer | ( | systems::DiagramBuilder< double > * | builder, |
| const SceneGraph< double > & | scene_graph, | ||
| lcm::DrakeLcmInterface * | lcm = nullptr , |
||
| Role | role = Role::kIllustration |
||
| ) |
Extends a Diagram with the required components to interface with drake_visualizer.
This must be called during Diagram building and uses the given builder
to add relevant subsystems and connections.
This is a convenience method to simplify some common boilerplate for adding visualization capability to a Diagram. What it does is:
scene_graph
pose bundle output to the PoseBundleToDrawMessage system, andThe visualization mechanism depends on the illustration role (see Geometry Queries and Roles for details). Specifically, only geometries with the illustration role assigned will be included. The visualization function looks for the following properties in the IllustrationProperties instance.
| Group name | Required | Property Name | Property Type | Property Description |
|---|---|---|---|---|
| phong | no | diffuse | Eigen::Vector4d | The rgba value of the object surface |
See MakePhongIllustrationProperties() to facilitate making a compliant set of illustration properties.
You can then connect source output ports for visualization like this:
| builder | The diagram builder being used to construct the Diagram. |
| scene_graph | The System in builder containing the geometry to be visualized. |
| lcm | An optional lcm interface through which lcm messages will be dispatched. Will be allocated internally if none is supplied. |
| role | An optional flag to indicate the role of the geometries to be visualized; defaults to the illustration role. |
scene_graph
must be contained within the supplied DiagramBuilder.


If you have a UK passport and are 18 or over, and live in the UK, register to vote you pleb.
What's stopping you? It takes five minutes.
If you're a uni student, you can register to vote both at home and at uni - and decide where to vote on the day.
Please, for the love of God, register to vote. (And also vote - that would be nice.)
This message brought to you by the "I can't vote but I really want you to" gang.


Random Outstanding Issues
Various outstanding issues with these projections, EPSG, GeoTIFF, PROJ.4
and OpenGIS in no particular order. This is also not a comprehensive list
of outstanding issues.
- Are Stereographic, Polar Stereographic, and Oblique Stereographic
really all the same projection?
- Is the latitute of natural origin for Polar Stereographic required
to be 90 or -90? Shouldn't this be mentioned?
- Shouldn't all the sterographic projections include a scale at the
origin?
- Why does the EPSG tables have a scale for Oblique Stereographic, but
the (old) GeoTIFF definition doesn't?
- Why do the GeoTIFF parameters have such variable names for the different
stereographic projections? PS uses StraightVertPoleLong and NatOriginLat,
OS uses NatOrigin, and Stereographic uses ProjCenterLat/Long.
- In PJ_stere.c for PROJ.4 in function INVERSE(e_inverse) the calculation
of phi_l should likely test for a rho of zero (at the origin when xy.x and xy.y
are zero. Verify doing an inverse translation of position (0,0) with
pci_eg/sg.tif.
if( rho == 0.0 )
phi_l = asin(cosphi * P->sinX1);
else
phi_l = asin(cosphi * P->sinX1 + (xy.y * sinphi * P->cosX1 / rho));
- The PCI ps.tif file has a ProjNatOriginLatGeoKey. In PCI's PROJ.HLP
this number is called the latitude of true scale, but it carried through
to PROJ.4 as the +lat_0 value, not as +lat_ts (which it should perhaps be).
The Intergraph stereo_np.tif file has two lattitudes. One is the
ProjNatOriginLatGeoKey and the other is ProjCenterLatGeoKey. I imagine
that the ProjScaleAtNatOriginGeoKey and ProjNatOriginLatGeoKey are really
supposed to be equivelent to giving a latitude of true scale that isn't
the north pole (necessarily) if the scale is 1.0.
The current formulation includes a scale at the origin, but suggests
that the origin must be either the north or south pole. Perhaps this is
mixing up use of ProjCenterLatGeoKey to mark the pole with the use of
an origin to establish the position of true scale (or alternatively to
just give the scale at the origin). Is the solution to provide two
formulations of polar stereographic, or to expect translators to boil
their internal forumulations down to a pole indicator, and scale at the
pole?
ObliqueMercator
The EPSG definition of Oblique Mercator includes an angle from rectified
to skewed grid. This isn't included for GeoTIFF, and doesn't appear to
be supported by any system I have seen. Is this equivelent to what Peter
Laskowski calls pre or post transformation rotation (that could be applied
to most projections)?
Polyconic
Should Polyconic use NatOriginLat/Long, or ProjCenterLat/Long? Different
vendors do different things. I have indicated NatOrigin in the
Polyconic definition, but this is at odds
with previous thoughts on geotiff-l, and the implementations of some
companies.
Azimuthal Equidistant
The PCI and PROJ.4 results for reprojection don't match very closely
with the PCI ae.tif sample:
PCI:
Upper Left Corner : 117d38'28.22" W Lon 33d54'13.08" N Lat
gdalinfo:
Origin (long/lat) = (-117.641,33.904) (117d38'26.91"W, 33d54'14.34"N)
This amounts to approximately sixty meters of error in about 20000 meters.
I don't know if this is a fundamental difference between GCTP and PROJ.4
or what. This should be reviewed at some point.
Miller Cylindrical
The PCI (GCTP) and PROJ.4 results for this projection are also not
matching very closely. It appears to be a problem similar to the above.
PCI:
Upper Left Corner : 117d38'28.21" W Lon 33d54'13.08" N Lat
gdalinfo:
Origin (long/lat) = (-117.641,33.8682) (117d38'27.53"W, 33d52'5.42"N)
The PCI (GCTP) and PROJ.4 results for this projection are also not
matching very closely. It appears to be a problem similar to the above.
The problem might relate to the distance from the origin but this is
commonly used as a world projection, so I am surprised at the huge
difference (6 degrees in ns direction!)
PCI:
Upper Left Corner : 117d38'28.21" W Lon 33d54'13.08" N Lat
gdalinfo:
Origin (long/lat) = (-117.672,39.2717) (117d40'20.81"W, 39d16'18.19"N)
I gather from the GCTP and PROJ.4 documentation that Robinson is only available
as a spherical projection, and yet above was used with Clark 1866, which is
not spherical. I would suggest that the problem might relate to different
handling of non-spherical worlds, but this shouldn't account for the large
difference. In general shouldn't we be keeping track of spherical projections
and warning of use of non-spherical ellipsoids?
The PCI (GCTP) and PROJ.4 results for this projection are also not
matching very closely. It appears to be a problem similar to the above.
PCI:
Upper Left Corner : 117d38'28.21" W Lon 33d54'13.08" N Lat
gdalinfo:
Origin (long/lat) = (-117.641,33.8653) (117d38'27.53"W, 33d51'55.12"N)
The PCI (GCTP) and PROJ.4 results for this projection are also not
matching very closely. It appears to be a problem similar to the above.
PCI:
Upper Left Corner : 117d38'28.22" W Lon 33d54'13.08" N Lat
gdalinfo:
Origin (long/lat) = (-117.641,33.9035) (117d38'27.54"W, 33d54'12.51"N)
The PCI (GCTP) and PROJ.4 results for this projection are also not
matching very closely. It appears to be a problem similar to the above.
PCI:
Upper Left Corner : 117d38'28.22" W Lon 33d54'13.08" N Lat
gdalinfo:
Origin (long/lat) = (-117.641,33.904) (117d38'26.91"W, 33d54'14.34"N)
A more detailed examination suggests that GCTP always uses a radius
of 6370997 (E019 - Normal Sphere) for spherical projections. For at least
LAEA the PROJ.4 and GCTP results were the same if the PROJ.4 radius was
overridden to be 6370997 - I would need to verify that this is true of
other problems above as well.
The PCI (GCTP) and PROJ.4 results for this projection are also not
matching very closely. It appears to be a problem similar to the above.
PCI:
Upper Left Corner : 117d38'28.22" W Lon 33d54'13.08" N Lat
gdalinfo:
Origin (long/lat) = (-117.641,33.9035) (117d38'27.54"W, 33d54'12.51"N)


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G'day Developers!
Your last chance to get a ticket to the FireBootCamp gala day
No news this month – we've been too busy preparing for the upcoming FireBootCamp gala
morning, which is your chance to come and meet the FireBootCampers and see the
great projects they created while training with us. The gala will be held at our Neutral
Bay offices on Friday 21 March at 9am.
Check out some of the course highlights:
The SSW TV team have been with us every step of the way, capturing all the exciting
moments of the course from inception to completion.
- [Video]
My announcement of the boot camp in November 2013
- [Video] FireBootCamp
week 1
- [Video] FireBootCamp
week 2
- [Video] The
FireBootCamp gala day video invitation
Resources:
See for yourself some of the great presentations that our guest mentors delivered to the
students.
The Gala:
After 9 weeks of intense training, these "FireBootCampers" are the best candidates on
the market. Come along, meet the guys, and put in an offer for the developer you want.
Strike while the iron’s hot!
9am – 12pm AEDT, Friday March 21
Suite 13, 81-91 Military Rd, Neutral Bay Australia
Cost:
This gala day is entirely free.
Tickets:
Tickets are available at https://firebootcamp.com/gala/
– simply fill out the online form.
-Adam Cogan, SSW
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NEW SSW TV VIDEOS!
Using Git with TFS – Matt Mitrik
Adam Cogan interviews Matthew Mitrik on the best way to use Git with TFS
Watch
more videos on SSW TV
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Become a World Class Developer in just 9 weeks with FireBootCamp!
Special Intensive Course
Sydney, Brisbane, Melbourne, San Francisco
Cost: $6,000 + GST
The FireBootCamp program is an intensive, full-time, 9-week program. Participants learn, work
and code together for 10-12 hours per day, 5 days
a week. There are exercise and food breaks, but for the main the program is continual
hands-on learning.
The program focuses on real world skills including Agile software development practices,
enterprise architecture, application life cycle,
end-to-end testing and user interface design. The technology stack covers .NET MVC,
TypeScript, JavaScript & jQuery and uses Microsoft Visual Studio 2013.
Just added: Munich - Ramp Up Your Business English: Master Scrum and communitcation as
well as the latest technologies from English speaking MVC Gurus.
Scheduled Boot Camps:
Sydney BootCamp #1
20th JAN 2014 – 21st MAR 2014 |
Brisbane BootCamp #1
7th APR 2014 – 6th JUN 2014
|
San Francisco BootCamp #1
23rd JUN 2014 – 22nd AUG 2014 |
Sydney BootCamp #2
23rd JUN 2014 – 22nd AUG 2014
|
Melbourne BootCamp #1
8th SEP 2014 – 7th NOV 2014
|
Munich BootCamp #1
15th SEP 2014 – 14th NOV 2014
|
Find
out more and Register
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Get Agile with 3 Day Scrum Training!
Intensive Professional Scrum Developer Course
|
|
Brisbane, Melbourne, Sydney, Perth, Canberra, Adelaide
Cost: $2,995 + GST
|
Professional Scrum Developer courses teach students how to work in a team - using modern software
engineering practices - to develop
an increment of potentially releasable functionality using a specific technology platform.
Classes are exercise-driven, with students working in self-organizing teams to develop "done"
increments from Product Backlog items.
Course at a Glance:
This 3-day Professional Scrum Developer .NET course is a mix of lecture, demonstration, group
discussion, simulation, and hands-on
software development. The bulk of the course will be spent working as a team on a case study
application delivering increments of new
functionality in mini-sprints. Here is the course at a glance:
Note: Scrum fundamentals are not covered in this 3-day course. If you are not experienced with Scrum
fundamentals, the
5
day course is still available on site by appointment.
Melbourne
7 APR 2014 |
|
Brisbane
16 JUNE 2014
|
|
Perth
23 JUNE 2014 |
|
Canberra
30 JUN 2014
|
|
Sydney
25 AUG 2014
|
|
Find
out more and Register
|
Sydney .NET User Group
The best place to learn .NET for free in Sydney
|
|
Sydney
.NET User Group
Wednesday 19th March 2014
6:00pm - 8:00pm
SSW Office
Gateway Court, Suite 13
81-91 Military Road, Neutral Bay NSW 2089
|
"Building and running a large scale service on Windows Azure – Behind the scenes of the Team
Foundation Service" - Grant Holliday
In this session, we will take an exclusive look behind the scenes of the Team Foundation Service and
explore what it takes to build and operate a large scale
service on Windows Azure.
About the presenter:
|
|
Grant Holliday is a Senior Service Engineer for the Microsoft Visual Studio Team
Foundation Service. Team Foundation Service offers a version of Team Foundation
Server hosted in Windows Azure, accessible from anywhere using existing and familiar
tools, and supporting all languages and platforms. As a Service Engineer he
works behind the scenes to keep the service up and running smoothly for customers around
the world. Prior to this role, he travelled around Australia visiting
customers and performing TFS and SQL health checks. He also spent three years in
Redmond, Washington as a Program Manager in the TFS product group. He was
responsible for the internal TFS server deployments at Microsoft, including the largest
and busiest TFS server in the world used by Developer Division. Grant
shares his experiences managing TFS at his blog: http://blogs.msdn.com/granth/
|
To see more details and RSVP, please visit
our Facebook .NET Group,
our LinkedIn .NET Group
or our Meetup Group.
|
Can't make it to the Sydney .NET User Group?
Watch the Live stream!
|
|
Tune in from anywhere!
Sydney .NET User Group Live
6PM AEDT (UTC+11)
The team at SSW TV are now streaming our User Group sessions live. Each session will also
be published on the SSW TV site after the event so you can review what was said in the
sessions.
|
|
Then join us at the NerdDinner
Where nerds meet and eat
SSW and Telerik invite you to join us for pizza at The Oaks. A fantastic opportunity for networking
with peers and sharing thoughts after the Sydney .NET User Group presentation.
Sydney .Net User Group and NerdDinner proudly sponsored by:
|
Canberra .NET User Group
The best place to learn .NET for free in Canberra
|
|
Canberra
.NET User Group
Monday 17th March 2014
6:00pm - 8:00pm
Microsoft Canberra Branch
Level 4, 6 National Circuit
Barton, Australia
|
"Building and running a large scale service on Windows Azure – Behind the scenes of the Team
Foundation Service" - Grant Holliday
In this session, we will take an exclusive look behind the scenes of the Team Foundation Service and
explore what it takes to build and operate a large scale
service on Windows Azure.
About the presenter:
|
|
Grant Holliday is a Senior Service Engineer for the Microsoft Visual Studio Team
Foundation Service. Team Foundation Service offers a version of Team Foundation
Server hosted in Windows Azure, accessible from anywhere using existing and familiar
tools, and supporting all languages and platforms. As a Service Engineer he
works behind the scenes to keep the service up and running smoothly for customers around
the world. Prior to this role, he travelled around Australia visiting
customers and performing TFS and SQL health checks. He also spent three years in
Redmond, Washington as a Program Manager in the TFS product group. He was
responsible for the internal TFS server deployments at Microsoft, including the largest
and busiest TFS server in the world used by Developer Division. Grant
shares his experiences managing TFS at his blog: http://blogs.msdn.com/granth/
|
To see more details and RSVP, please visit
our Facebook .NET Group,
our LinkedIn
.NET Group or
our Meetup Group.
Canberra .Net User Group proudly sponsored by:
>
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Advertise with SSW
If you would like to advertise your product or service with SSW or would like to
find out more about various advertising opportunities, please email your enquiry
to<EMAIL_ADDRESS>or call: +61 2 9953 3000.
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Student Bio
Sung Kim
Name is Sung Kim. I live in Temple City. My favorite soccer team is Real Madrid.
Contact Info
Email:
<EMAIL_ADDRESS>Github:
sungjkim88
Profolio:
coming soon


--- layout: page title: Results permalink: /results/ --- IBSI installment 1 implementation results over time. IBSI official benchmark results: To be added soon