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29th June 2014
Top news
1
Soul singer and songwriter Bobby Womack dead at 70
- Legendary soul singer and songwriter Bobby Womack, who penned hits for many of the greatest musicians of the 20th Century, has died at the age of 70.
- The cause of death was not announced, but Womack had suffered from cancer and Alzheimer's disease and battled with drug addiction.
- His hits included It's All Over Now, performed by the Rolling Stones, and Lookin' for Love.
2
Metallica: Glastonbury experience was 'sensational'
- Heavy metal band Metallica won over new fans as they headlined on Glastonbury's famous Pyramid Stage on Saturday.
- The band played for 90 minutes, with highlights including One, Cyanide and an extended version of Master Of Puppets.
- Drummer Lars Ulrich said: "That was sensational. I don't remember much of it... the energy was fantastic."
2
Nasa 'flying saucer' tests Mars tech
- A US space agency (Nasa) experiment on Saturday to test future Mars landing technologies proved largely successful.
- A flying saucer-shaped vehicle was sent high into the atmosphere via a balloon to trial a new type of parachute and an inflatable Kevlar ring that could help slow down a spacecraft as it approaches the Red Planet's surface.
- All of the equipment appeared to work apart from the parachute, which failed to deploy fully.
That's all for today!
If you want to be notified of these news as they occur, follow @MostTalkedLive on Twitter!
Can we do anything better?
We want you the receive the best possible news digest, let us know what you want to see<EMAIL_ADDRESS>Lots of love,
Bilsay, Deniz, Omer
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Mission Statement
Our mission at Expat Journal is bringing the world to adventurers and discoverers fingertips with originality, imagination and creativity...
Are you on vacation at the beach, or maybe taking a challenging climb in the mountains? Share your most iconic and memoriable times through imagery with Expat Journal. Our team is dedicated to bringing you the best sharing experience the internet has to offer!
Features
User Management
Registering with Expat Journal is simple and through the creation of your own account you can post and store all your trips photos and stories!
Post and Story Sharing
Once you have created your own account you can start to share your travel adventures with the community! Let others live vicariously through your travels by posting images and stories!
View Others Posts and Stories
Get inspired by the posts of others! Checkout other user stories and images as you broaden your horizon and learn about new places and people!
Build Framework
React
React makes it painless to create interactive UIs. Design simple views for each state in your application.
Redux
Redux helps you write applications that behave consistently, run in different environments, and are easy to test.
Node JS
As an asynchronous event-driven JavaScript runtime, Node.js is designed to build scalable network applications.
Axios
Axios allows you to make XMLHttpRequests from the browser, http requests from node.js, supports the Promise API and intercepts request and responses.
Cypress
Cypress is the new standard in front-end testing that every developer and QA engineer needs.
Formik
Formik is the world's most popular open source form library for React and React Native.
Jest
Jest is a delightful JavaScript Testing Framework with a focus on simplicity. Jest works right out of the box in many environments.
Knex
Knex.js is a "batteries included" SQL query builder for Postgres, MSSQL, MySQL, MariaDB, SQLite3, Oracle, and Amazon Redshift designed to be flexible, portable, and fun to use.
Yup
Yup is a simple object schema validator I came across recently. It is inspired by Joi.


Money Play. Should Red double? If doubled, should White take?
pips Red=42 White=46
(CorrectAnswer= 0/0, ErrorScore= 0)
The point about including what is a ‘simple end game' is that to maximise your long-term winnings you need to get positions like this spot on.
Most players will do some basic calculations, look at the 4-pip lead, worry about the empty 4-pt and then make a decision with many doing the dreaded ‘I'll just take a roll'.
The work done by Ward, Kleinman, Trice and others shouldn't be ignored and you can find the necessary details in the ‘Backgammon Races' monograph in the download section of this website.
This position is a double (just) and a very easy take. You potentially give up 0.023 equity points by not doubling. In the great scheme of things that is not a lot but if you consistently give up such amounts they eventually add up. So my suggestion is that you learn to apply Ward/Trice – you'll be happier and potentially richer!
Most players will do some basic calculations, look at the 4-pip lead, worry about the empty 4-pt and then make a decision with many doing the dreaded ‘I'll just take a roll'.
The work done by Ward, Kleinman, Trice and others shouldn't be ignored and you can find the necessary details in the ‘Backgammon Races' monograph in the download section of this website.
This position is a double (just) and a very easy take. You potentially give up 0.023 equity points by not doubling. In the great scheme of things that is not a lot but if you consistently give up such amounts they eventually add up. So my suggestion is that you learn to apply Ward/Trice – you'll be happier and potentially richer!
Cube analysis 2-ply cubeless equity +0.514 0.692 0.193 0.006 - 0.308 0.066 0.001 Cubeful equities: 1. Double, take +0.825 2. Double, pass +1.000 (+0.175) 3. No double +0.692 (-0.134) Proper cube action: Redouble, take


Installation and Use¶
Basic Installation¶
Recommended Installation¶
The easiest way to install lcoptview is via conda. This ensures the version of Python (3.6) is correct, all of the dependencies are correct and there are no conflicts.
If you have conda installed, you can do it in one command.
If you don’t, first install miniconda (available here)
Then, on the command line/console, create a new environment called lcoptview and install lcoptview with this command:
conda create -n lcoptview -c pjamesjoyce python=3.6 lcoptview
Launch lcoptview¶
Activate the lcoptview environment using one of these:
# Mac/Linux source activate lcoptview # Windows activate lcoptview
Launch lcoptview by typing:
lcoptview
You’ll see this dialog
Click on the button and choose an .lcoptview file.
Your default browser will open up, and you can explore the model and results.


Represents multiple values.
The Tuple type represents multiple values, each of any type. A function that receives a Tuple recieves a variable number of arguments. A function that returns a Tuple returns multiple values.


Information
This is my website! How you got here is a mystery to me, but, for the time being, here is where I will try any interesting coding techniques that might serve me for the future. So, feel free to take a look around! (site under construction)
I'm 17 years old,currently attending Bountiful High School, and living in Bountiful, Utah. Some of my hobbies are coding, playing videogames, reading, and listening to some cool music (Check the music tab if you want!).


| HOME | DOWNLOAD | DOCUMENTATION | FORUM | FAQ |
> Home > Documentation > Spherical Harmonic Transformations
MAKEGRIDGLQ(1) SHTOOLS 2.6 MAKEGRIDGLQ(1)
MakeGridGLQ
MakeGridGLQ - Create a 2D map from a set of spherical harmonic coefficients sampled on the Gauss-Legendre quadrature nodes.
SYNOPSIS
SUBROUTINE MakeGridGLQ ( GRIDGLQ, CILM, LMAX, PLX, ZERO, NORM, CSPHASE, LMAX_CALC ) REAL*8 GRIDGLQ(LMAX+1, 2*LMAX+1), CILM(2, *, *) INTEGER LMAX REAL*8, OPTIONAL PLX(LMAX+1, (LMAX+1)*(LMAX+2)/2), ZERO(LMAX+1) INTEGER, OPTIONAL NORM, CSPHASE, LMAX_CALC
DESCRIPTION
MakeGridGLQ will create a 2-dimensional map from a set of input spherical harmonic coefficients sampled on the Gauss-Legendre quadrature nodes. This is the inverse of the routine SHExpandGLQ. The latitudinal nodes correspond to the zeros of the Legendre polynomial of degree LMAX+1, and the longitudinal nodes are equally spaced with an interval of 360/(2*LMAX+1) degrees. When evaluating the function, the maximum spherical harmonic degree that is considered is the minimum of LMAX, the size of CILM-1, or LMAX_CALC (if specified). The employed spherical harmonic normalization and Condon-Shortley phase convention can be set by the optional arguments NORM and CSPHASE; if not set, the default is to use geodesy 4-pi normalized harmonics that exclude the Condon-Shortley phase of (-1)^m. The reconstruction of the spherical harmonic function can be speeded up by precomputing the Legendre functions on the Gauss-Legendre quadrature nodes in the routine PreCompute. However, given that this array contains on the order of LMAX**3 entries, this is only feasible for moderate values of LMAX.
ARGUMENTS
GRIDGLQ (output) REAL*8, DIMENSION(LMAX+1, 2*LMAX+1) A 2D map of the function sampled on the Gauss-Legendre quadrature nodes. CILM (input) REAL*8, DIMENSION (2, *, *) The real spherical harmonic coefficients of the function. When evaluating the function, the maximum spherical harmonic degree considered is the minimum of LMAX, the size of CILM(:,*,*) - 1, or LMAX_CALC (if specified). The coefficients C1lm and C2lm refer to the "cosine" (Clm) and "sine" (Slm) coefficients, respectively, with Clm = CILM(1, l+1, m+1) and Slm = CILM(2, l+1, m+1). Alternatively, C1lm and C2lm correspond to the positive and negative order coefficients, respectively. LMAX (input) INTEGER The maximum spherical harmonic bandwidth of the function. This determines the sampling nodes of the output grid. PLX (input) REAL*8, OPTIONAL, DIMENSION (LMAX+1, (LMAX+1)*(LMAX+2)/2) An array of the associated Legendre functions calculated at the Gauss-Legendre quadrature nodes. These are determined from a call to PreCompute. Either PLX or ZERO must be present, but not both. ZERO (input) REAL*8, OPTIONAL, DIMENSION (LMAX+1) The nodes used in the Gauss-Legendre quadrature over latitude, calculated by a call to PreCompute. Either PLX or ZERO must be present, but not both. NORM (input) INTEGER, OPTIONAL 1 (default) = Geodesy 4-pi normalized harmonics; 2 = Schmidt semi-normalized harmonics; 3 = unnormalized harmonics; 4 = orthonormal harmonics. CSPHASE (input) INTEGER, OPTIONAL 1 (default) = do not apply the Condon-Shortley phase factor to the associated Legendre functions; -1 = append the Condon-Shortley phase factor of (-1)^m to the associated Legendre functions. LMAX_CALC (input) INTEGER, OPTIONAL The maximum spherical harmonic degree used in evaluating the function. This must be less than or equal to LMAX.
NOTES
The normalized legendre functions are calculated using the scaling algorithm of Holmes and Featherstone (2002), which are accurate to about degree 2800. In contrast, the unnormalized functions are only accurate to about degree 15. This routine takes into account the symmetry of the associated Legendre functions about the equator in order to reduce computational time.
SEE ALSO
shexpandglq(1), glqgridcoord(1), precompute(1), makegriddh(1), shexpanddh(1), makegrid2d(1) <http://www.ipgp.jussieu.fr/~wieczor/SHTOOLS/SHTOOLS.html>
REFERENCES
Holmes, S. A., and W. E. Featherstone, A unified approach to the Clenshaw summation and the recursive computation of very high degree and order normalised associated Legendre functions, J. Geodesy, 76, 279- 299, 2002.
COPYRIGHT AND LICENSE
Copyright 2005-2008 by Mark Wieczorek<EMAIL_ADDRESS>This is free software; you can distribute and modify it under the terms of the revised BSD license. SHTOOLS 2.6 2009-08-21 MAKEGRIDGLQ(1)
> Home > Documentation > Spherical Harmonic Transformations
| Centre National de la Recherche Scientifique | Institut de Physique du Globe de Paris | © 2011 Mark Wieczorek |


TListItemCollection class.
TListItemCollection maintains a list of TListItem for TListControl.
Located in /Web/UI/WebControls/TListControl.php (line 891)
TComponent | --TList | --TListItemCollection
| Class | Description |
|---|---|
| TActiveListItemCollection | TActiveListItemCollection class. |
Creates a list item object.
This method may be overriden to provide a customized list item object.
Finds the lowest cardinal index of the item whose text is the one being looked for.
Finds the lowest cardinal index of the item whose value is the one being looked for.
Finds the item whose text is the one being looked for.
Finds the item whose value is the one being looked for.
Inserts an item into the collection.
Loads state into every item in the collection.
This method should only be used by framework and control developers.
Saves state of items.
This method should only be used by framework and control developers.
Inherited From TList
TList::__construct()
TList::add()
TList::clear()
TList::contains()
TList::copyFrom()
TList::count()
TList::getCount()
TList::getIterator()
TList::getReadOnly()
TList::indexOf()
TList::insertAt()
TList::itemAt()
TList::mergeWith()
TList::offsetExists()
TList::offsetGet()
TList::offsetSet()
TList::offsetUnset()
TList::remove()
TList::removeAt()
TList::setReadOnly()
TList::toArray()
Inherited From TComponent
TComponent::addParsedObject()
TComponent::attachEventHandler()
TComponent::canGetProperty()
TComponent::canSetProperty()
TComponent::createdOnTemplate()
TComponent::detachEventHandler()
TComponent::evaluateExpression()
TComponent::evaluateStatements()
TComponent::getEventHandlers()
TComponent::getSubProperty()
TComponent::hasEvent()
TComponent::hasEventHandler()
TComponent::hasProperty()
TComponent::raiseEvent()
TComponent::setSubProperty()
TComponent::__get()
TComponent::__set()
Documentation generated on Sun, 11 Jan 2009 20:23:00 -0500 by phpDocumentor 1.3.0RC4


Datadog 101 - Monitoring Math (Hands On Instructions)
We don’t have time to go through the hands on training for this section at the summit, but please follow along when you get home.
- Create a new Timeboard
- Add a timeseries graph. Choose any metric; the default
system.load.1
will work just fine. - Click the Add Metric button and add the same metric.
- Click the plus sign to the right of the metric query for the second metric. Hover over each of the choices to see what’s available.
- Select Day Before from the Timeshift section. Notice there are now two lines on the graph. Click Save.
- Change the time window for the current dashboard to
The Past Week
. Notice that the lines show the same values separated by a day. - Edit the graph you just created. Delete the second metric.
- Click the Advanced link on the first metric.
- Click the Add a metric to this expression button. Select the same metric and choose Day Before again in the Math Functions dialog.
- Change the math function from
a ; b
toa - b
. Notice that the values are sometimes negative. - Change the math function again to
abs( a - b )
. Click Save. - Add a new graph with the same metric you used before. Click the Plus sign and choose Anomalies. Hover over the graph and select different values for bounds to see what changes.
- Change the anomaly aggregation method to each of the options. How does the graph change?
- Add another metric to the graph. If the metric was added with the anomaly function attached, remove it.
- Add a Robust Trend line to this second metric. Try out the other two trend lines to see the difference.
Questions
- Above you worked with anomalies. Why do you think I didn’t have you work with outliers?


Read-0nly
Dread March by nullzer0
Guides
Databending
Streaming on Discord
Fun
Slime Arena
Bean Supreme
Rust Coop Survival Server
Encrypted puzzle thing
Challenges
Apr2020 - Containers
Repos
FreeChat
PSRepo
Bean Supreme
Processing sandbox
VRFM
ImageSorter
COBOLRepo
GrubHub (Rust Server)


I can create a basic website with html and css. I can create basic hover effects and shapes with css, as well as basic nav bars.
At the end of foundations I expect myself to know how to create basic animations, basic transition effects, and basic back end development.
I will use resources I find very helpful such as freecodecamp.org, w3schools.com and YouTube. I will do this alongside my Dev Academy Foundations Handbook. I will track my time with Toggl, I will do this because it is satisfying to see something done within a reasonable time, not overdoing it or underdoing it.  I will take a single 2 hour break a day, leaving the rest of the day to deep, uninterrupted focus on my tasks.
I will love to pursue a career in game/app development. I will also enjoy some ecommerce projects on the side. I will find companies that are known in the game development scene and secure roles, even if they are small, to gain experience in game development.
My strengths would be applying utmost detail to my work, but this can also be a limitation. Another strength I have is emotional intelligence.
My current limitation would be my focus for hours on end, but over time this muscle/habit is strengthening as I get back into the routine. I can see myself being fully capable of deep work by the end of foundations.
I will manage my time with personal schedules/deadlines to ensure I finish my workload on time. This will allow smooth output from the whole team during bootcamp as no one will always be counting on me to finish. I will rely on myself and myself only to get my tasks done. I will train my ability to throw myself into deep work/focus. I have invested in noise cancelling headphones so I can remain working undistracted/uninteruptted.
I will take a breather, write up a plan and assess what I am struggling with, and tackle problems one at a time. Taking a breather is important, I learned that when I started my blog and screwed up the css beyond repair. I just took a breather and that assisted me in taking the rational route as I could think clearly.
I will seek help from my cohort and facilitator, as well as google. I have found w3schools to be very helpful. I will do this in a timely matter by seeking help before deadlines and making sure my cohort is available to assist and not overloaded with work themselves.
I don't expect much other than support and positivity to help keep the journey smooth and enjoyable. From what I know our facilitators have already exceeded my expectations.
I think my strengths will be my conistent hours put into learning and my prolonged periods of intense focus when I am fully engaged. I find myself not wanting to stop when something really grabs my attention and interest. I am also decent at html and css.
My current limitation would be Javascript. I am finding Javascript very difficult to understand as a whole, especially how to use it. Over time I am sure I will turn my limitation into a strength but for now I am worried I won't keep up with everyone.
I think my biggest challenge will be working with peers. I have been socialising very little in the past few months and I have lost touch. It's not to say social skills can't be developed but it has been a bit since I have had proper interaction with mates etc. I remember it being much easier haha
I would like to see my work with peers improve. I never really struggled with working in a pair/ with peers, but like I mentioned before it's been a while since I have met new people or interacted with new people. I think it's a very important skill to have and I am really looking forward to meeting like minded peers and learning with them.
My only expectation is that we are provided with help if we are stuck. If I don't fully understand something and I can't find a solution, I expect help from the team to ensure I have a better understanding moving forward.
I expect myself to put in the work whenever I can. This means I don't stop until I get it done. I expect myself to be resilient and to push through no matter how much I struggle. Mostly, I expect myself to just do my best no matter the circumstances.


{% extends "base.html" %} {% block htmlhead %} {% endblock %} {% block content %}
This page shows the battery status of the device it is rendered on.
It uses the W3 battery status API. This API seems to be only supported on Firefox >= 11 which is OK since LiteOS relies on newer Firefox versions. The status displayed on this page will refresh itself automatically when there are changes to the battery status.


Jekyll is Awesome
So Jekyll is a “thing”. I don’t know what took me so long to transition over from my old blog. However, it’s a lifesaver in terms of increasing efficiency around creating a blog post, writing a blog post, posting, and updating posts. Everything is streamlined… One I was over the initial confusion of how to set everything up, it’s been smooth sailing. Basically, GitHub makes posting static contant seamless with GitHub pages. Jekyll, an open source project static site generator, takes this to a new level by giving you all the tools needed to blogs, personal, projects, or organizational sites.
Rundown of some cool things that are easy with Jekyll.
- Launching a server to test your blog
- Add a new post is as simple as
- Jekyll also offers support for code snippets
- Jekyll is really well documented
Build & Launch!
A lot of times it can be confusing to test your site. Not with Jekyll. The below is all you need to run in terminal to get up and running.
bundle exec jekyll build
bundle exec jekyll serve
New Posts Lightening Fast
Find any post in your _posts
directory - edit your post and re-build (or run with the -w
switch) to see your changes!
To add new posts, simply add a file in the _posts
directory that follows the convention: YYYY-MM-DD-name-of-post.ext. Done!
Code Snippets Anyone?
def print_hi(name)
puts "Hi, #{name}"
end
print_hi('Steph')
#=> prints 'Hi, Steph' to STDOUT.
Questions? They Have Answers
Take a look at the Jekyll docs for more info on how to get the most out of Jekyll. You can file all bugs/feature requests at Jekyll’s GitHub repo.
Have fun!


What is Futarchio?
Futarchio is a platform where you can vote for your values and make
predictions based on your beliefs. This effectively implements the two major components in a system
of government called a Futocracy, where you
"Vote on values, but bet beliefs". This combo has
many potential uses. Prediction markets and similar platforms can be used to find out who can make
the most accurate predictions, or simply be used as a tool to test your own predictions against
future evidence.
Short introduction
Goals
- To create a platform which maximizes the quantifiability of decisions and their outcomes by
belief aggregation
- To use that data to make better decisions
- To have accountability in decisions and performance measurement in predictions
- To be able to make "recommender" systems (which weight the beliefs on their performance)
Example usecases for goals
- Autonomous agents that act upon the data (stock market bots, chess bots, controlling DACs
- Accountability for politicians and other people in power
- Credence calibration and verification
- Belief reports weighted with probabilities of being true
Rewarding accurate predictions
In a normal prediction market, you bet money on the outcome. We are not a normal prediction market
however, here we only deal with reputation and other data being indicative of a users performance.
The reason for doing this is that when you are financially vested in the outcome of a prediction,
you might be able to use money to manipulate the outcome and make profit. We might be wrong about
the risks associated, but at this point in time we'd rather not take the risk nor do we have the
resources to implement it (yet).
Usecases
Improving Democracy
An uninformed public is one of the most dangerous things in a democracy. We believe our platform to
be a useful tool for every democracy in the world by doing the following:
- Let people vote on their values instead of politicians.
- Let people predict the outcomes of reforms and policies according to their beliefs.
- Let the votes and predictions be indicators for which reforms and policies to implement.
Validity of studies
“There are many hypotheses in science which are wrong. That’s perfectly all right: it’s the
aperture to finding out what’s right. Science is a self-correcting process.”
- Carl Sagan
Science is great, but many studies today fall for biases
(here is a summary) which are
likely to sooner or later get revealed and the conclusion proven wrong. Prediction markets can be
used to establish a consensus of whether a study or hypothesis is flawed or not, and let those who
get it right be acknowledged accordingly.
...and beyond
Prediction markets have many uses, we challenge you to see if you can come up with any of your own.
If you do, let us know by sending a mail to: [No email here yet, check back later]
Want to know more?
We can keep you updated if you follow us on
Twitter,
Facebook and
Google+.


Gene set analysis¶
Here we identify the gene sets (produced with hts-integrate) that are significantly with significant p-values (FDR threshold = 0.1).
Xenopus species without IEA¶
Biologcal process¶
gene-set |
genes |
transcripts |
build |
dir. |
aspect |
p-value |
FDR |
top-terms |
|---|---|---|---|---|---|---|---|---|
gs-11 |
7 |
142 |
dn |
neg |
bp |
0.0 |
0.0 |
free ubiquitin chain polymerization |
gs-4 |
18 |
105 |
ref |
neg |
bp |
0.0 |
0.0 |
positive regulation of DNA repair |
Molecular function¶
gene-set |
genes |
transcripts |
build |
dir. |
aspect |
p-value |
FDR |
top-terms |
|---|---|---|---|---|---|---|---|---|
gs-109 |
17 |
185 |
dn |
neg |
mf |
0.0 |
0.0 |
microtubule binding |
gs-151 |
6 |
43 |
dn |
neg |
mf |
0.0 |
0.0 |
oligosaccharyl transferase activity |
gs-95 |
2 |
21 |
gg |
neg |
mf |
0.0 |
0.0 |
estrogen receptor binding |
gs-66 |
6 |
37 |
gg |
pos |
mf |
0.0 |
0.0 |
L-alanine:2-oxoglutarate aminotransferase … |
gs-139 |
1 |
24 |
ref |
neg |
mf |
0.0 |
0.0 |
ubiquitin-protein transferase activity |
gs-37 |
85 |
424 |
ref |
neg |
mf |
0.0 |
0.0 |
transcription regulatory region DNA binding |
gs-102 |
1 |
18 |
ref |
pos |
mf |
0.0 |
0.0 |
sequence-specific DNA binding |
gs-32 |
1 |
19 |
ref |
pos |
mf |
0.0 |
0.0 |
sequence-specific DNA binding |
Xenopus species with IEA¶
Biologcal process¶
gene-set |
genes |
transcripts |
build |
dir. |
aspect |
p-value |
FDR |
top-terms |
|---|---|---|---|---|---|---|---|---|
gs-45 |
68 |
473 |
dn |
pos |
bp |
0.0 |
0.0 |
oxidation-reduction process |
gs-34 |
26 |
323 |
ref |
neg |
bp |
0.0 |
0.0 |
proteolysis |
gs-53 |
101 |
432 |
ref |
pos |
bp |
0.0 |
0.0 |
metabolic process |
Molecular function¶
gene-set |
genes |
transcripts |
build |
dir. |
aspect |
p-value |
FDR |
top-terms |
|---|---|---|---|---|---|---|---|---|
gs-87 |
4 |
12 |
gg |
neg |
mf |
0.0 |
0.0 |
transferase activity |
gs-136 |
6 |
124 |
ref |
neg |
mf |
0.0 |
0.0 |
nucleotide binding |
gs-146 |
63 |
129 |
ref |
neg |
mf |
0.0 |
0.0 |
RNA binding |
gs-29 |
3 |
121 |
ref |
neg |
mf |
0.0 |
0.0 |
GTP binding |
gs-7 |
10 |
229 |
ref |
neg |
mf |
0.0 |
0.0 |
protein binding |
gs-3 |
2 |
32 |
ref |
pos |
mf |
0.0 |
0.0 |
DNA binding |
gs-5 |
14 |
87 |
ref |
pos |
mf |
0.0 |
0.0 |
transporter activity |


Composer Installation¶
Composer can be used in several ways to install CodeIgniter4 on your system.
The first two techniques describe creating a skeleton project using CodeIgniter4, that you would then use as the base for a new webapp. The third technique described below lets you add CodeIgniter4 to an existing webapp,
Note: if you are using a Git repository to store your code, or for
collaboration with others, then the vendor
folder would normally
be “git ignored”. In such a case, you will need to do a composer update
when you clone the repository to a new system.
App Starter¶
The CodeIgniter 4 app starter repository holds a skeleton application, with a composer dependency on the latest released version of the framework.
This installation technique would suit a developer who wishes to start a new CodeIgniter4 based project.
Installation & Set Up¶
In the folder above your project root:
composer create-project codeigniter4/appstarter project-root -s rc
The command above will create a “project-root” folder.
If you omit the “project-root” argument, the command will create an “appstarter” folder, which can be renamed as appropriate.
If you don’t need or want phpunit installed, and all of its composer dependencies, then add the “–no-dev” option to the end of the above command line. That will result in only the framework, and the three trusted dependencies that we bundle, being composer-installed.
A sample such installation command, using the default project-root “appstarter”:
composer create-project codeigniter4/appstarter -s rc --no-dev
After installation you should follow the steps in the “Upgrading” section.
Upgrading¶
Whenever there is a new release, then from the command line in your project root:
composer update
If you used the “–no-dev” option when you created the project, it
would be appropriate to do so here too, i.e. composer update --no-dev
.
Read the upgrade instructions, and check designated app/Config
folders for affected changes.
Pros¶
Simple installation; easy to update
Cons¶
You still need to check for app/Config
changes after updating
Structure¶
Folders in your project after set up:
app, public, tests, writable
vendor/codeigniter4/framework/system
vendor/codeigniter4/framework/app & public (compare with yours after updating)
Dev Starter¶
Installation & Set Up¶
The CodeIgniter 4 dev starter repository holds a skeleton application, just like the appstarter above, but with a composer dependency on the develop branch (unreleased) of the framework. It can be composer-installed as described here.
This installation technique would suit a developer who wishes to start a new CodeIgniter4 based project, and who is willing to live with the latest unreleased changes, which may be unstable.
The development user guide is accessible online. Note that this differs from the released user guide, and will pertain to the develop branch explicitly.
In the folder above your project root:
composer create-project codeigniter4/devstarter -s dev
The command above will create a “devstarter” folder. Feel free to rename that for your project.
Just like the appstarter, you can provide your own project name as the third composer argument, and you can add the “–no-dev” argument if your don’t want phpunit and its dependencies included. An example:
composer create-project codeigniter4/devstarter my-awesome-project -s dev --no-dev
Upgrading¶
composer update
whenever you are ready for the latest changes,
or composer update --no-dev
if you used that argument when creating your project.
Check the changelog to see if any recent changes affect your app, bearing in mind that the most recent changes may not have made it into the changelog!
Pros¶
Simple installation; easy to update; bleeding edge version
Cons¶
This is not guaranteed to be stable; the onus is on you to upgrade.
You still need to check for app/Config
changes after updating.
Structure¶
Folders in your project after set up:
app, public, tests, writable
vendor/codeigniter4/codeigniter4/system
vendor/codeigniter4/codeigniter4/app & public (compare with yours after updating)
Adding CodeIgniter4 to an Existing Project¶
The same CodeIgniter 4 framework repository described in “Manual Installation” can also be added to an existing project using Composer.
Develop your app inside the app
folder, and the public
folder
will be your document root.
In your project root:
composer require codeigniter4/framework @rc
As with the earlier two composer install methods, you can omit installing phpunit and its dependencies by adding the “–no-dev” argument to the “composer require” command.
Set Up¶
Copy the app, public, tests and writable folders from vendor/codeigniter4/framework
to your project root
Copy the env
, phpunit.xml.dist
and spark
files, from
vendor/codeigniter4/framework
to your project root
You will have to adjust paths to refer to vendor/codeigniter/framework``,
- the $systemDirectory variable in app/Config/Paths.php
Upgrading¶
Whenever there is a new release, then from the command line in your project root:
composer update
Read the upgrade instructions, and check designated
app/Config
folders for affected changes.
Pros¶
Relatively simple installation; easy to update
Cons¶
You still need to check for app/Config
changes after updating
Structure¶
Folders in your project after set up:
app, public, tests, writable
vendor/codeigniter4/framework/system
Translations Installation¶
If you want to take advantage of the system message translations, they can be added to your project in a similar fashion.
From the command line inside your project root:
composer require codeigniter4/translations @beta
These will be updated along with the framework whenever you do a composer update
.


Folger Shakespeare Library
It is hard to imagine a world without Shakespeare. Since their composition four hundred years ago, Shakespeare’s plays and poems have traveled the globe, inviting those who see and read his works to make them their own.
Readers of the New Folger Editions are part of this ongoing process of “taking up Shakespeare,” finding our own thoughts and feelings in language that strikes us as old or unusual and, for that very reason, new. We still struggle to keep up with a writer who could think a mile a minute, whose words paint pictures that shift like clouds. These expertly edited texts are presented to the public as a resource for study, artistic adaptation, and enjoyment. By making the classic texts of the New Folger Editions available in electronic form as Folger Digital Texts, we place a trusted resource in the hands of anyone who wants them.
The New Folger Editions of Shakespeare’s plays, which are the basis for the texts realized here in digital form, are special because of their origin. The Folger Shakespeare Library in Washington, DC, is the single greatest documentary source of Shakespeare’s works. An unparalleled collection of early modern books, manuscripts, and artwork connected to Shakespeare, the Folger’s holdings have been consulted extensively in the preparation of these texts. The Editions also reflect the expertise gained through the regular performance of Shakespeare’s works in the Folger’s Elizabethan Theater.
I want to express my deep thanks to editors Barbara Mowat and Paul Werstine for creating these indispensable editions of Shakespeare’s works, which incorporate the best of textual scholarship with a richness of commentary that is both inspired and engaging. Readers who want to know more about Shakespeare and his plays can follow the paths these distinguished scholars have tread by visiting the Folger either in-person or online, where a range of physical and digital resources exists to supplement the material in these texts. I commend to you these words, and hope that they inspire.
Michael Witmore
Director, Folger Shakespeare Library


Please provide contact information for the contact that the LCRB should communicate with regarding the application. This contact must be authorized to represent the applicant and have the authority to bind the applicant.
This application should only be submitted by an individual with the authority to bind the applicant. The branch relies on the applicant to ensure that the individual who submits this application is authorized to do so. Typically, an appropriate individual in a corporation will be a duly authorized signatory who will usually be an officer or, in some cases, a director.
Note: An agent, lawyer, {{holder()}} representative or third party operator may NOT submit this application on behalf of the applicant.
Section 22(2) of the Cannabis Control and Licensing Act states: “A person must not submit to the general manager an application, or information or a record included as part of the application, that contains false or misleading information, or fails to disclose a material fact”.
The ‘save for later’ feature allows applicants to re-access an application in progress. Please be advised that once an application is submitted, you will be unable to upload additional documentation. For questions on the LCRB application process, please contact: lcrbcannabis@gov.bc.ca.


On-loan midfielder George Cooper tops Plymouth Argyle player ratings for October
He made an excellent return to action after suffering a broken nose and fractured cheekbone
by Chris ErringtonGeorge Cooper was the Plymouth Argyle player-of-the-month for October, according to the Plymouth Live ratings given after every game.
The loan signing from Peterborough United had suffered a broken nose and a fractured cheekbone in the Pilgrims’ 1-0 win at Mansfield Town at the end of September.
Cooper missed Argyle’s first two matches in October due to those facial injuries.
However, the 22-year-old returned to action only a fortnight afterwards.
Cooper wore a protective mask when he played as a second half substitute in the 1-1 draw away to Swindon Town in League Two.
It was Cooper who provided the assist when Joel Grant scored the Pilgrims’ late equaliser.
Cooper did not need the protective mask any more when he lined up for Argyle in the 2-0 home league win against Carlisle United the following Saturday.
His average Plymouth Live rating for October was 7.00 from five games.
That included a nine out of 10 when the Pilgrims beat Carl Fletcher’s Leyton Orient 4-0 at Home Park.
The runner-up to Cooper was midfielder Antoni Sarcevic, who average 6.57 from seven games.
Sarcevic also finished second in the September ratings, when the top marks went to defender Will Aimson.
There was a nine out of 10 for Sarcevic in Argyle’s 3-0 EFL Trophy win at Swindon on October 8.
In third place, behind Cooper and Sarcevic, was defender Scott Wootton, who averaged 6.50 from six matches.
ARGYLE PLAYER RATINGS FOR OCTOBER
George Cooper 7.00 (5)
Antoni Sarcevic 6.57 (7)
Scott Wootton 6.50 (6)
Will Aimson 6.33 (3)
Niall Canavan 6.20 (5)
Zak Rudden 6.16 (6)
Joel Grant 6.14 (7)
Gary Sawyer 6.14 (7)
Joe Riley 6.00 (7)
Joe Edwards 6.00 (6)
Callum McFadzean 6.00 (6)
Alex Palmer 6.00 (5)
Plymouth Live's unbeatable Argyle coverage
Keep an eye out on our social media pages for more Argyle news - we are on Twitter @HeraldPAFC and on Facebook Plymouth Live - Argyle
You can follow Argyle reporter Chris Errington on Twitter @ChrisErrington1 and on Facebook HeraldChris
Plymouth Live has launched a WhatsApp service dedicated to keeping you up to date with the latest Argyle news. Click here to join and follow the instructions on your phone.
Your number will not be shared with anyone else in the group. If you want more information on signing up, or if this link does not work click here.
Josh Grant 5.66 (3)
Byron Moore 5.50 (4)
Billy Clarke 5.33 (3)
Danny Mayor 5.25 (4)
* Number of games played in brackets.
Jose Baxter, Mike Cooper, Conor Grant, Adam Randell and Ryan Taylor did not play the minimum number of three games.


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I just experienced the beauty of Salvia again. This is the 6th time I tried it, after the 5th last night. I was alone for the trip, which is very unwise, but I don't tend to move around much so I was all right. I chose to smoke the Salvia during the day for the first time, though I did it inside. I took about 3 bowls of the 5x extract in my bong, one after another. After I inhaled, I lay down, and the breaths of Salvia sent me to another world.
This other world was only slightly related to this one. I undertook the experience in my room at home with the window open and incense burning, and Atmosphere + Laurie Spiegel's music playing. The music became a solid force as I went on the trip. I could FEEL each pulse of the rap beat or the tingles of the ambient music, as each sound wave moved across the room from my speakers. It is very hard to explain the experience, but it is unlike any other feeling that music has inspired either sober or stoned. The universe it sent me to gave me a feeling of being in another dimension UNDERNEATH this one, where everything is connected. Matter and energy fuse together in this other universe, and everything flows together in a soothing harmony.
Usually I go into laughing fits, however this time and the last time I did not. The place it sent me to seemed like a completely selfless place, where I was experiencing everything but it wasn't ME experiencing it all. I forgot the being I was and became something of pure spirit. While in this state, I was of the feeling that I was riding a wave of existence, the room around me melted together and became a sort of surfboard for my trip to another world. This other world felt somehow more real than the world we normally live in, as if I were given a chance to glimpse the true nature of reality. My body is only a tool with which I can experience certain aspects of reality, through sight sound touch taste and smell. Salvia brought me away from this tool and healed my perception so that I was able to know the true reality without being hampered by this crude matter.
The whole trip went with a slight feeling of anxiety, however. An anxiety that something wasn't quite right, that I was not quite at peace with myself. I would say that it enhanced the slight feelings of social anxiety I have been feeling of late, but converted them from an external anxiety to an internal one. It wasn't entirely unpleasant, just extremely revealing. I feel that meditating before I went on this trip would have put me more at peace with myself and would make me more capable of exploring the depths of the Salvia universe without being tied to this one.
I am now firmly of the belief that Salvia should be experienced either outside or with another person or both. When I had experienced Salvia one other time with a friend and woman whom I'd just met, the already-present vibes that I felt with this new woman became enhanced to the level that I felt as though I were at one with them, a feeling that I can relate to nothing else outside of sex. I really want to experience that feeling in a totally natural environment where I can be at one with the ground, the grass, the trees, the sky. This is the most spiritual substance I've ever partaken, and I feel that one should go to nature to experience spirituality to its fullest extent.
 Plus, my motor skills were extremely uncoordinated. So don't drink or move around or do anything else, just take it easy and stay put after the trip. This is why a sitter is extremely important. I felt an incredible desire to be DOING something after the trip, though I can't explain what it was that I felt I should be doing. My body feels tingly all over now, and my mind feels as though it could easily break through to another dimension again. Each time I trip with Salvia I gain a newfound respect for the sheer power of this psychedelic, and a desire to experience it again, but not for a while.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Use Git Notify to track OPEN SOURCE projects
Get Daily Code Diffs from Public Github or your Gitlab Repositories
Notifications (via) Email & Slack
{{ partial "display_button" . }}
{{ partial "head" . }}
Notifications (via) Email & Slack
awesome
lists to get new diffs every day/every weekrails
, kafka
, storm
JQuery
, React
, Spree
, Docker
etc.,


Before Change
// The input as array of array
check = lambda x: [x] if isinstance(x[0], tuple) else x
docs = check(docs)
X = [[] for i in range(0, len(docs))]
for k, v in enumerate(docs):
doc_topics = self.gensim_model[v]
// returning dense representation for compatibility with sklearn but we should go back to sparse representation in the future
probs_docs = matutils.sparse2full(doc_topics, self.num_topics)
X[k] = probs_docs
return np.reshape(np.array(X), (len(docs), self.num_topics))
def partial_fit(self, X):
After Change
)
// The input as array of array
if isinstance(docs[0], tuple):
docs = [docs]
// returning dense representation for compatibility with sklearn but we should go back to sparse representation in the future
distribution = [matutils.sparse2full(self.gensim_model[doc], self.num_topics) for doc in docs]
return np.reshape(np.array(distribution), (len(docs), self.num_topics))
def partial_fit(self, X):


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Google Stadia (Finally) Getting More Launch Games
by Peter DonnellI really can’t help but feel Google is so far off the mark with their Stadia launch. I’m happy to be proven wrong though. For starters, they said it would only have 12 titles at launch, which is a bit drab in today’s market. Microsoft is plodding along with xCloud and a HUGE range of over 50 games for that. PlayStation Now has hundreds of games right now and it’s pretty cheap too. So Google really has to step up this time.
Fortunately, they’ve revealed an additional ten games for the platform. That gives us a more modest 22 titles to pick from, including the recent Football Manager 2020, and NBA 2K2020 (albeit, that one sucks).
Google Stadia
Now, I really do want this thing to work out well, I really do. I reviewed the original OnLive years back and have somewhat been a regular of game streaming ever since. Of course, OnLive is dead now, Sony snapped up that one for their own streaming service. It has come a long way, and I’m hoping to see some improvements from Google.
4K, HDR, 60 FPS, surround sound and more will be available to gamers through a streaming service for gaming. No big console, no powerful and expensive computer to purchase. That means gamers could enjoy flagship gaming at bargain prices. So, let’s see what games we have!
Already Announced Games
- Assassin’s Creed Odyssey
- Destiny 2: The Collection (free with Stadia Pro subscription)
- Gylt
- Just Dance 2020
- Kine
- Mortal Kombat 11
- Rise of the Tomb Raider
- Red Dead Redemption 2
- Samurai Shodown (free with Stadia Pro subscription)
- Shadow of the Tomb Raider
- Thumper
- Tomb Raider 2013
New Games Added
- Attack on Titan: Final Battle 2
- Farming Simulator 2019
- Final Fantasy XV
- Football Manager 2020
- Grid 2019
- Metro Exodus
- NBA 2K20
- Rage 2
- Trials Rising
- Wolfenstein: Youngblood
What is it Available?
The Google Stadia is set to launch tomorrow, on November 19th 2019! Will you be grabbing one, have you pre-ordered, or are you not bothered? Let us know!


{% extends 'base.html' %} {% block body_block%}
Get historical data from Weather Stack and save it to HDFS
{{ status }}


{% extends "page.html" %} {% if announcement_home %} {% set announcement = announcement_home %} {% endif %} {% block main %}
In addition to your default server, you may have additional {% if named_server_limit_per_user > 0 %}{{ named_server_limit_per_user }} {% endif %}server(s) with names. This allows you to have more than one server running at the same time.
{% set named_spawners = user.all_spawners(include_default=False)|list %}| Server name | URL | Last activity | Actions |
|---|---|---|---|
| Add New Server | |||
| {{ spawner.name }} | {# url #}{{ user.server_url(spawner.name) }} | {# activity #}{% if spawner.last_activity %} {{ spawner.last_activity.isoformat() + 'Z' }} {% else %} Never {% endif %} | {# actions #}info |


@remarks With error detection, an invalid sequence causes this method to throw a ArgumentException. Without error detection, invalid sequences are ignored, and no exception is thrown.
If the range of bytes to be decoded includes the byte order mark (BOM) and the byte array was returned by a method of a non-BOM aware type, the character U+FFFE is included in the character array returned by this method. You can remove it by calling the CorString.TrimStart method.
Data to be converted, such as data read from a stream, might be available only in sequential blocks. In this case, or if the amount of data is so large that it needs to be divided into smaller blocks, the application uses the Decoder or the Encoder provided by the GetDecoder method or the GetEncoder method, respectively.
@exceptions| Exception | Condition |
|---|---|
| ArgumentNullException | Bytes is uninitialized. |
| ArgumentOutOfRangeException | Index is less than the lower-bound of Bytes. -or- Count is less than zero. -or- Index and Count do not denote a valid range in Bytes. |
| ArgumentException | Error detection is enabled, and Bytes contains an invalid sequence of bytes. |
| DecoderFallbackException | A fallback occurred -and- DecoderFallback is set to DecoderExceptionFallback.html. |
Public Sub Main() Dim UTF8 As UTF8Encoding Dim Bytes() As Byte Dim s As String Dim s2 As String Set UTF8 = NewUTF8Encoding(True, True) s = "It was the best of times, it was the worst of times..." ' We need to dimension the array, since we'll populate it with 2 method calls. ReDim Bytes(0 To UTF8.GetByteCount(s) + CorArray.Length(UTF8.GetPreamble) - 1) ' Encode the string CorArray.Copy UTF8.GetPreamble, Bytes, CorArray.Length(UTF8.GetPreamble) UTF8.GetBytesEx s, 0, Len(s), Bytes, CorArray.Length(UTF8.GetPreamble) ' Decode the byte array. s2 = UTF8.GetString(Bytes) Console.WriteLine s2 Console.ReadKey End Sub ' This code produces the following output. ' ' ?It was the best of times, it was the worst of times...


The exponent that a specific base must be raised to in order to get a certain value.
log2 8 = 3
log3 9 = 2
log10 10000 = 4
Product Property: The logarithm of a product is equal to the sum of the logarithms of its factors
log2 (4*2) = log2 4 + log2 2
log3 (6*5) = log3 6 + log3 5
log (100*5) = log 100 + log 5
Quotient Property: The logarithm of a quotient is the logarithm of the divident minus the logarithm of the divisor
log2 (64/8) = log2 64 - log2 8
log6 (36/6) = log6 36 - log6 6
log12 (25/5) = log12 25 - log12 5
Power Property: The logarithm of a power is the product of the exponent and the logarithm of the base
log32 2864 = 64 * log32 28
log2 43 = 3 * log2 4
log94 2347 = 47 * log94 4
Inverse Property: If the logarithm's base is the same as the number itself, then they cancel out and drop the exponent down
log2 24 = 4
log5 57 = 7
log12 1234 = 34
Change of Base Formula: Formula that converts a logarithm to base 10 or base e
log2 7 = (log10 7)/(log10 2)
log5 8 = (log10 8)/(log10 5)
log6 9 = (log10 9)/(log10 6)


Before Change
combined = []
group_name = self.group_names[i]
for key in group:
if key in sources:
combined.append(sources[key])
sources.pop(key)
sources[group_name] = sum(combined)
data[self.source_key] = sources
return data
After Change
f"passed to this Transform!"
)
sources = data[self.source_key]
source_keys = [(k.split("::")[0], k) for k in list(sources.keys())]
for i, group in enumerate(self.groupings):
combined = []
group_name = self.group_names[i]
for key1 in group:
for key2 in source_keys:
if key2[0] == key1:
combined.append(sources[key2[1]])
sources.pop(key2[1])
sources[group_name] = sum(combined)
sources[group_name].path_to_input_file = group_name
data[self.source_key] = sources


{{ comentario.comentario }}
{% load staticfiles %} {% load dractags %}
{{ servicio.descripcion }}
¿Quieres que charlemos?
I am always glad to hear that my customers leave satisfied. Some of them shared with you their insights on our cooperation.
{{ comentario.comentario }}
{{ comentario.cargo }}
I have worked on dozens of projects so I have picked only the latest for you.


[gecode-users] compiling errors
amina kemmar
kemmami at hotmail.com
Wed Aug 12 14:43:15 CEST 2009
Hi,
When i try to compile send-more-money.cpp under LINUX mandriva, i get the following errors :
[amina at localhost modeles]$ g++ -I/usr/local/include/ -c send-more-money.cpp
send-more-money.cpp: In constructor ‘SendMoreMoney::SendMoreMoney()’:
send-more-money.cpp:37: erreur: no matching function for call to
‘Gecode::IntVarArray::IntVarArray(SendMoreMoney&, int, int,
int)’
/usr/local/include/gecode/int/array.icc:114: note: candidats sont:
Gecode::IntVarArray::IntVarArray(Gecode::Space*, int, const
Gecode::IntSet&)
/usr/local/include/gecode/int/array.icc:101: note:
Gecode::IntVarArray::IntVarArray(Gecode::Space*, int, int,
int)
/usr/local/include/gecode/int/array.icc:234: note:
Gecode::IntVarArray::IntVarArray(const
Gecode::IntVarArray&)
/usr/local/include/gecode/int/array.icc:230: note:
Gecode::IntVarArray::IntVarArray(Gecode::Space*,
int)
/usr/local/include/gecode/int/array.icc:227: note:
Gecode::IntVarArray::IntVarArray()
send-more-money.cpp:40: erreur: no matching function for call to
‘rel(SendMoreMoney&, Gecode::IntVar&, Gecode::IntRelType,
int)’
/usr/local/include/gecode/int.hh:343: note: candidats sont: void
Gecode::rel(Gecode::Space*, Gecode::IntVar, Gecode::IntRelType,
Gecode::IntVar,
Gecode::IntConLevel)
/usr/local/include/gecode/int.hh:347: note: void
Gecode::rel(Gecode::Space*, Gecode::IntVar, Gecode::IntRelType, int,
Gecode::IntConLevel)
/usr/local/include/gecode/int.hh:355: note: void
Gecode::rel(Gecode::Space*, Gecode::IntVar, Gecode::IntRelType,
Gecode::IntVar, Gecode::BoolVar,
Gecode::IntConLevel)
/usr/local/include/gecode/int.hh:363: note: void
Gecode::rel(Gecode::Space*, Gecode::IntVar, Gecode::IntRelType, int,
Gecode::BoolVar,
Gecode::IntConLevel)
/usr/local/include/gecode/int.hh:378: note: void
Gecode::rel(Gecode::Space*, const Gecode::IntVarArgs&,
Gecode::IntRelType, const Gecode::IntVarArgs&,
Gecode::IntConLevel)
send-more-money.cpp:41: erreur: no matching function for call to
‘rel(SendMoreMoney&, Gecode::IntVar&, Gecode::IntRelType,
int)’
/usr/local/include/gecode/int.hh:343: note: candidats sont: void
Gecode::rel(Gecode::Space*, Gecode::IntVar, Gecode::IntRelType,
Gecode::IntVar,
Gecode::IntConLevel)
/usr/local/include/gecode/int.hh:347: note: void
Gecode::rel(Gecode::Space*, Gecode::IntVar, Gecode::IntRelType, int,
Gecode::IntConLevel)
/usr/local/include/gecode/int.hh:355: note: void
Gecode::rel(Gecode::Space*, Gecode::IntVar, Gecode::IntRelType,
Gecode::IntVar, Gecode::BoolVar,
Gecode::IntConLevel)
/usr/local/include/gecode/int.hh:363: note: void
Gecode::rel(Gecode::Space*, Gecode::IntVar, Gecode::IntRelType, int,
Gecode::BoolVar,
Gecode::IntConLevel)
/usr/local/include/gecode/int.hh:378: note: void
Gecode::rel(Gecode::Space*, const Gecode::IntVarArgs&,
Gecode::IntRelType, const Gecode::IntVarArgs&,
Gecode::IntConLevel)
send-more-money.cpp:42: erreur: no matching function for call to
‘distinct(SendMoreMoney&,
Gecode::IntVarArray&)’
/usr/local/include/gecode/int.hh:467: note: candidats sont: void
Gecode::distinct(Gecode::Space*, const Gecode::IntVarArgs&,
Gecode::IntConLevel)
/usr/local/include/gecode/int.hh:481: note: void
Gecode::distinct(Gecode::Space*, const Gecode::IntArgs&, const
Gecode::IntVarArgs&,
Gecode::IntConLevel)
send-more-money.cpp:50: erreur: no matching function for call to
‘linear(SendMoreMoney&, Gecode::IntArgs&,
Gecode::IntVarArgs&, Gecode::IntRelType, int)’
/usr/local/include/gecode/int.hh:1259: note: candidats sont: void
Gecode::linear(Gecode::Space*, const Gecode::IntVarArgs&,
Gecode::IntRelType, int,
Gecode::IntConLevel)
/usr/local/include/gecode/int.hh:1264: note: void
Gecode::linear(Gecode::Space*, const Gecode::IntVarArgs&,
Gecode::IntRelType, Gecode::IntVar,
Gecode::IntConLevel)
/usr/local/include/gecode/int.hh:1268: note: void
Gecode::linear(Gecode::Space*, const Gecode::IntVarArgs&,
Gecode::IntRelType, int, Gecode::BoolVar,
Gecode::IntConLevel)
/usr/local/include/gecode/int.hh:1272: note: void
Gecode::linear(Gecode::Space*, const Gecode::IntVarArgs&,
Gecode::IntRelType, Gecode::IntVar, Gecode::BoolVar,
Gecode::IntConLevel)
/usr/local/include/gecode/int.hh:1281: note: void
Gecode::linear(Gecode::Space*, const Gecode::IntArgs&, const
Gecode::IntVarArgs&, Gecode::IntRelType, int,
Gecode::IntConLevel)
/usr/local/include/gecode/int.hh:1290: note: void
Gecode::linear(Gecode::Space*, const Gecode::IntArgs&, const
Gecode::IntVarArgs&, Gecode::IntRelType, Gecode::IntVar,
Gecode::IntConLevel)
/usr/local/include/gecode/int.hh:1299: note: void
Gecode::linear(Gecode::Space*, const Gecode::IntArgs&, const
Gecode::IntVarArgs&, Gecode::IntRelType, int, Gecode::BoolVar,
Gecode::IntConLevel)
/usr/local/include/gecode/int.hh:1308: note: void
Gecode::linear(Gecode::Space*, const Gecode::IntArgs&, const
Gecode::IntVarArgs&, Gecode::IntRelType, Gecode::IntVar,
Gecode::BoolVar, Gecode::IntConLevel)
/usr/local/include/gecode/int.hh:1314: note: void
Gecode::linear(Gecode::Space*, const Gecode::BoolVarArgs&,
Gecode::IntRelType, int,
Gecode::IntConLevel)
/usr/local/include/gecode/int.hh:1320: note: void
Gecode::linear(Gecode::Space*, const Gecode::BoolVarArgs&,
Gecode::IntRelType, Gecode::IntVar,
Gecode::IntConLevel)
send-more-money.cpp:51: erreur: ‘INT_VAR_SIZE_MIN’ was not declared in
this
scope
send-more-money.cpp:51: erreur: ‘INT_VAL_MIN’ was not declared in this scope
send-more-money.cpp: In constructor ‘SendMoreMoney::SendMoreMoney(bool,
SendMoreMoney&)’:
send-more-money.cpp:54: erreur: no matching function for call to
‘Gecode::IntVarArray::update(SendMoreMoney&, bool&,
Gecode::IntVarArray&)’
/usr/local/include/gecode/kernel/array.icc:462: note: candidats sont:
void Gecode::VarArray<Var>::update(Gecode::Space*, bool,
Gecode::VarArray<Var>&) [with Var = Gecode::IntVar]
/usr/local/include/gecode/int/int-set.icc: In constructor ‘Gecode::IntSet::IntSet(I&) [with I = const Gecode::IntVarArray]’:
send-more-money.cpp:60: instantiated from here
/usr/local/include/gecode/int/int-set.icc:39: erreur: no match for call to ‘(const Gecode::IntVarArray) ()’
send-more-money.cpp:60: instantiated from here
/usr/local/include/gecode/int/int-set.icc:41: erreur: ‘const class Gecode::IntVarArray’ has no member named ‘min’
send-more-money.cpp:60: instantiated from here
/usr/local/include/gecode/int/int-set.icc:41: erreur: ‘const class Gecode::IntVarArray’ has no member named ‘max’
/usr/local/include/gecode/int/int-set.icc:42: erreur: no match for ‘operator++’in ‘++i’
[amina at localhost modeles]$
"send-more-money.cpp" which i used is the same model given in the
documentation "modeling with gecode", i followed all the steps mentionned
in this documentation, can you help me? thanks.
amina.
_________________________________________________________________
Avec Windows Live, vous organisez, retouchez et partagez vos photos.
http://www.microsoft.com/northafrica/windows/windowslive/products/photo-gallery-edit.aspx
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The next challenge resides at /chs{x};.html where x is the number of decimal digits in f(25).
/chs{x};.html
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Decide which topology is best for your usage. The module configuration process is slightly different for each topology.
By default, a peer-to-peer configuration creates a replicated region across all servers. By default, a client/server configuration creates a partitioned region across all servers.
Peer-to-Peer Configuration
In a peer-to-peer configuration, each instance within an application server contains its own cache. Each instance communicates with the locator and with other instances as peers. By default, data is replicated. A peer-to-peer configuration is useful when multiple systems want fast access to all session data. This configuration is also the simplest one to set up and does not require any external processes.
Client/Server Configuration
In a client/server configuration, the Tomcat or tc Server instance operates as a Geode client, which must communicate with one or more Geode servers to acquire session data. The client maintains its own local cache and will communicate with the server to satisfy cache misses. A client/server configuration is useful when you want to separate the application server instance from the cached session data. In this configuration, you can reduce the memory consumption of the application server since session data is stored in separate Geode server processes.


| Name | Type | Default | Description |
|---|---|---|---|
ViewportOptions |
IViewportOptions | ||
options.screenWidth |
number | window.innerWidth | optional |
options.screenHeight |
number | window.innerHeight | optional |
options.worldWidth |
number | this.width | optional |
options.worldHeight |
number | this.height | optional |
options.threshold |
number | 5 |
optional
number of pixels to move to trigger an input event (e.g., drag, pinch) or disable a clicked event |
options.passiveWheel |
boolean | true |
optional
whether the 'wheel' event is set to passive (note: if false, e.preventDefault() will be called when wheel is used over the viewport) |
options.stopPropagation |
boolean | false |
optional
whether to stopPropagation of events that impact the viewport (except wheel events, see options.passiveWheel) |
options.forceHitArea |
HitArea |
optional
change the default hitArea from world size to a new value |
|
options.noTicker |
boolean |
optional
set this if you want to manually call update() function on each frame |
|
options.ticker |
PIXI.Ticker | PIXI.Ticker.shared |
optional
use this PIXI.ticker for updates |
options.interaction |
PIXI.InteractionManager | null |
optional
InteractionManager, available from instantiated WebGLRenderer/CanvasRenderer.plugins.interaction - used to calculate pointer position relative to canvas location on screen |
options.divWheel |
HTMLElement | document.body |
optional
div to attach the wheel event |
options.disableOnContextMenu |
boolean |
optional
remove oncontextmenu=() => {} from the divWheel element |
Fires:
- event:clicked
- event:drag-start
- event:drag-end
- event:drag-remove
- event:pinch-start
- event:pinch-end
- event:pinch-remove
- event:snap-start
- event:snap-end
- event:snap-remove
- event:snap-zoom-start
- event:snap-zoom-end
- event:snap-zoom-remove
- event:bounce-x-start
- event:bounce-x-end
- event:bounce-y-start
- event:bounce-y-end
- event:bounce-remove
- event:wheel
- event:wheel-remove
- event:wheel-scroll
- event:wheel-scroll-remove
- event:mouse-edge-start
- event:mouse-edge-end
- event:mouse-edge-remove
- event:moved
- event:moved-end
- event:zoomed
- event:zoomed-end
- event:frame-end
Classes
Members
-
World coordinates of the bottom edge of the screen
-
Center of screen in world coordinates
-
Top-left corner of Viewport
-
Determines whether the viewport is dirty (i.e., needs to be rendered to the screen because of a change)
-
Permanently changes the Viewport's hitArea
NOTE: if not set then hitArea = PIXI.Rectangle(Viewport.left, Viewport.top, Viewport.worldScreenWidth, Viewport.worldScreenHeight)
-
World coordinates of the left edge of the screen
-
Pause viewport (including animation updates such as decelerate)
-
World coordinates of the right edge of the screen
-
Changes scale of viewport and maintains center of viewport
-
Get how many world pixels fit on screen's height
-
Get how many world pixels fit in screen's width
-
World height in screen coordinates
-
World width in screen coordinates
-
World coordinates of the top edge of the screen
-
World height, in pixels
-
Screen height in world coordinates
-
Screen width in world coordinates
-
World width, in pixels
Methods
-
animate ()Viewport
-
Animate the position and/or scale of the viewport To set the zoom level, use: (1) scale, (2) scaleX and scaleY, or (3) width and/or height
Returns:
Type Description Viewport this -
bounce (options)Viewport
-
Bounce on borders NOTES: screenWidth, screenHeight, worldWidth, and worldHeight needs to be set for this to work properly fires 'moved', 'bounce-x-start', 'bounce-y-start', 'bounce-x-end', and 'bounce-y-end' events
Name Type Description options
object optional Name Type Default Description sides
string all optional all, horizontal, vertical, or combination of top, bottom, right, left (e.g., 'top-bottom-right')
friction
number 0.5 optional friction to apply to decelerate if active
time
number 150 optional time in ms to finish bounce
bounceBox
object optional use this bounceBox instead of (0, 0, viewport.worldWidth, viewport.worldHeight)
Name Type Default Description x
number 0 optional y
number 0 optional width
number viewport.worldWidth optional height
number viewport.worldHeight optional ease
string | function easeInOutSine optional ease function or name (see http://easings.net/ for supported names)
underflow
string center optional (top/bottom/center and left/right/center, or center) where to place world if too small for screen
Returns:
Type Description Viewport this -
Clamp to world boundaries or other provided boundaries There are three ways to clamp:
- direction: 'all' = the world is clamped to its world boundaries, ie, you cannot drag any part of offscreen direction: 'x' | 'y' = only the x or y direction is clamped to its world boundary
- left, right, top, bottom = true | number = the world is clamped to the world's pixel location for each side; if any of these are set to true, then the location is set to the boundary [0, viewport.worldWidth/viewport.worldHeight], eg: to allow the world to be completely dragged offscreen, set [-viewport.worldWidth, -viewport.worldHeight, viewport.worldWidth * 2, viewport.worldHeight * 2]
Underflow determines what happens when the world is smaller than the viewport
- none = the world is clamped but there is no special behavior
- center = the world is centered on the viewport
- combination of top/bottom/center and left/right/center (case insensitive) = the world is stuck to the appropriate boundaries
NOTES: clamp is disabled if called with no options; use { direction: 'all' } for all edge clamping screenWidth, screenHeight, worldWidth, and worldHeight needs to be set for this to work properly
Name Type Default Description options
object optional Name Type Default Description left
number | boolean false optional clamp left; true = 0
right
number | boolean false optional clamp right; true = viewport.worldWidth
top
number | boolean false optional clamp top; true = 0
bottom
number | boolean false optional clamp bottom; true = viewport.worldHeight
direction
string optional (all, x, or y) using clamps of [0, viewport.worldWidth/viewport.worldHeight]; replaces left/right/top/bottom if set
underflow
string center optional where to place world if too small for screen (e.g., top-right, center, none, bottomLeft) * @returns {Viewport} this
-
clampZoom (options)Viewport
-
Enable clamping of zoom to constraints
The minWidth/Height settings are how small the world can get (as it would appear on the screen) before clamping. The maxWidth/maxHeight is how larger the world can scale (as it would appear on the screen) before clamping.
For example, if you have a world size of 1000 x 1000 and a screen size of 100 x 100, if you set minWidth/Height = 100 then the world will not be able to zoom smaller than the screen size (ie, zooming out so it appears smaller than the screen). Similarly, if you set maxWidth/Height = 100 the world will not be able to zoom larger than the screen size (ie, zooming in so it appears larger than the screen).
Name Type Description options
object optional Name Type Description minWidth
number optional minimum width
minHeight
number optional minimum height
maxWidth
number optional maximum width
maxHeight
number optional maximum height
minScale
number optional minimum scale
maxScale
number optional minimum scale
Returns:
Type Description Viewport this -
decelerate (options)Viewport
-
Decelerate after a move
NOTE: this fires 'moved' event during deceleration
Name Type Description options
IDecelerateOptions optional Name Type Default Description friction
number 0.95 optional percent to decelerate after movement
bounce
number 0.8 optional percent to decelerate when past boundaries (only applicable when viewport.bounce() is active)
minSpeed
number 0.01 optional minimum velocity before stopping/reversing acceleration
Returns:
Type Description Viewport this -
Overrides PIXI.Container's destroy to also remove the 'wheel' and PIXI.Ticker listeners
-
drag (options)Viewport
-
Enable one-finger touch to drag
NOTE: if you expect users to use right-click dragging, you should enable
viewport.options.disableOnContextMenu
to avoid the context menu popping up on each right-click drag.Name Type Description options
IDragOptions optional Name Type Default Description direction
string all optional direction to drag
pressDrag
boolean true optional whether click to drag is active
wheel
boolean true optional use wheel to scroll in direction (unless wheel plugin is active)
wheelScroll
number 1 optional number of pixels to scroll with each wheel spin
reverse
boolean optional reverse the direction of the wheel scroll
clampWheel
boolean | string false optional clamp wheel(to avoid weird bounce with mouse wheel)
underflow
string center optional where to place world if too small for screen
factor
number 1 optional factor to multiply drag to increase the speed of movement
mouseButtons
string all optional changes which mouse buttons trigger drag, use: 'all', 'left', 'right' 'middle', or some combination, like, 'middle-right'; you may want to set viewport.options.disableOnContextMenu if you want to use right-click dragging
keyToPress
Array.<string> null optional array containing https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/code codes of keys that can be pressed for the drag to be triggered, e.g.: ['ShiftLeft', 'ShiftRight'}.
ignoreKeyToPressOnTouch
boolean false optional ignore keyToPress for touch events
lineHeight
number 20 optional scaling factor for non-DOM_DELTA_PIXEL scrolling events
Returns:
Type Description Viewport this -
Move the viewport so the bounding box is visible
Name Type Description x
left
y
top
width
height
resizeToFit
Resize the viewport so the box fits within the viewport
-
Finds the scale value that fits the larger of a world width and world height on the screen does not change the viewport (use fit... to change)
Name Type Description width
number in world pixels
height
number in world pixels
Returns:
Type Description number scale -
Finds the scale value that fits the smaller of a world width and world height on the screen does not change the viewport (use fit... to change)
Name Type Description width
number in world pixels
height
number in world pixels
Returns:
Type Description number scale -
Finds the scale value that fits a world height on the screens does not change the viewport (use fit... to change)
Name Type Description height
Height in world pixels
Returns:
- scale
-
Find the scale value that fits a world width on the screen does not change the viewport (use fit... to change)
Name Type Description width
Width in world pixels
Returns:
- scale
-
fit (center, width, height)Viewport
-
Change zoom so it fits the size or the entire world in the viewport
Name Type Default Description center
boolean optional maintain the same center of the screen after zoom
width
number this.worldWidth optional desired width
height
number this.worldHeight optional desired height
Returns:
Type Description Viewport this -
fitHeight (height, center, scaleX, noClamp)Viewport
-
Change zoom so the height fits in the viewport
Name Type Default Description height
number this.worldHeight optional in world coordinates
center
boolean optional maintain the same center of the screen after zoom
scaleX
boolean true optional whether to set scaleX = scaleY
noClamp
boolean optional whether to disable clamp-zoom
Returns:
Type Description Viewport this -
fitWidth (width, center, scaleY, noClamp)Viewport
-
Change zoom so the width fits in the viewport
Name Type Default Description width
width in world coordinates
center
maintain the same center
scaleY
true whether to set scaleY=scaleX
noClamp
whether to disable clamp-zoom
Returns:
Type Description Viewport this -
fitWorld (center)Viewport
-
Change zoom so it fits the entire world in the viewport
Name Type Description center
boolean maintain the same center of the screen after zoom
Returns:
Type Description Viewport this -
follow (target, options)Viewport
-
Follow a target
NOTES: uses the (x, y) as the center to follow; for PIXI.Sprite to work properly, use sprite.anchor.set(0.5) options.acceleration is not perfect as it doesn't know the velocity of the target. It adds acceleration to the start of movement and deceleration to the end of movement when the target is stopped. To cancel the follow, use:
viewport.plugins.remove('follow')
Name Type Description target
PIXI.DisplayObject to follow
options
IFollowOptions optional Name Type Default Description speed
number 0 optional to follow in pixels/frame (0=teleport to location)
acceleration
number optional set acceleration to accelerate and decelerate at this rate; speed cannot be 0 to use acceleration
radius
number optional radius (in world coordinates) of center circle where movement is allowed without moving the viewport * @returns {Viewport} this
Fires:
- event:'moved' event
Returns:
Type Description Viewport this -
Get visible world bounds of viewport
-
Scroll viewport when mouse hovers near one of the edges or radius-distance from center of screen.
NOTES: fires 'moved' event; there's a known bug where the mouseEdges does not work properly with "windowed" viewports
Name Type Description options
IMouseEdgesOptions optional Name Type Default Description radius
number optional distance from center of screen in screen pixels
distance
number optional distance from all sides in screen pixels
top
number optional alternatively, set top distance (leave unset for no top scroll)
bottom
number optional alternatively, set bottom distance (leave unset for no top scroll)
left
number optional alternatively, set left distance (leave unset for no top scroll)
right
number optional alternatively, set right distance (leave unset for no top scroll)
speed
number 8 optional speed in pixels/frame to scroll viewport
reverse
boolean optional reverse direction of scroll
noDecelerate
boolean optional don't use decelerate plugin even if it's installed
linear
boolean optional if using radius, use linear movement (+/- 1, +/- 1) instead of angled movement (Math.cos(angle from center), Math.sin(angle from center))
allowButtons
boolean optional allows plugin to continue working even when there's a mousedown event
-
Is container out of world bounds
-
pinch (options)Viewport
-
Enable pinch to zoom and two-finger touch to drag
Name Type Description options
PinchOptions optional Name Type Default Description noDrag
boolean optional disable two-finger dragging
percent
number 1 optional percent to modify pinch speed
factor
number 1 optional factor to multiply two-finger drag to increase the speed of movement
center
PIXI.Point optional place this point at center during zoom instead of center of two fingers
axis
'all' | 'x' | 'y' all optional axis to zoom
Returns:
Type Description Viewport this -
Use this to set screen and world sizes, needed for pinch/wheel/clamp/bounce.
-
setZoom (scale, center)Viewport
-
Zoom viewport to specific value.
Name Type Description scale
number value (e.g., 1 would be 100%, 0.25 would be 25%)
center
boolean optional maintain the same center of the screen after zoom
Returns:
Type Description Viewport this -
snap (x, y, options)Viewport
-
Snap to a point
Name Type Description x
number y
number options
ISnapOptions optional Name Type Default Description topLeft
boolean optional snap to the top-left of viewport instead of center
friction
number 0.8 optional friction/frame to apply if decelerate is active
time
number 1000 optional time in ms to snap
ease
string | function easeInOutSine optional ease function or name (see http://easings.net/ for supported names)
interrupt
boolean true optional pause snapping with any user input on the viewport
removeOnComplete
boolean optional removes this plugin after snapping is complete
removeOnInterrupt
boolean optional removes this plugin if interrupted by any user input
forceStart
boolean optional starts the snap immediately regardless of whether the viewport is at the desired location
Returns:
Type Description Viewport this -
Returns zoom to the desired scale
Name Type Description options
ISnapZoomOptions Name Type Default Description width
number 0 optional the desired width to snap (to maintain aspect ratio, choose width or height)
height
number 0 optional the desired height to snap (to maintain aspect ratio, choose width or height)
time
number 1000 optional time for snapping in ms
ease
string | function easeInOutSine optional ease function or name (see http://easings.net/ for supported names)
center
PIXI.Point optional place this point at center during zoom instead of center of the viewport
interrupt
boolean true optional pause snapping with any user input on the viewport
removeOnComplete
boolean optional removes this plugin after snapping is complete
removeOnInterrupt
boolean optional removes this plugin if interrupted by any user input
forceStart
boolean optional starts the snap immediately regardless of whether the viewport is at the desired zoom
noMove
boolean optional zoom but do not move
-
Update viewport on each frame.
By default, you do not need to call this unless you set
options.noTicker=true
.Name Type Description elapsed
number time in milliseconds since last update
-
wheel (options)Viewport
-
Zoom using mouse wheel
NOTE: the default event listener for 'wheel' event is document.body. Use
Viewport.options.divWheel
to change this defaultName Type Description options
IWheelOptions optional Name Type Default Description percent
number 0.1 optional percent to scroll with each spin
smooth
number optional smooth the zooming by providing the number of frames to zoom between wheel spins
interrupt
boolean true optional stop smoothing with any user input on the viewport
reverse
boolean optional reverse the direction of the scroll
center
PIXI.Point optional place this point at center during zoom instead of current mouse position
lineHeight
number 20 optional scaling factor for non-DOM_DELTA_PIXEL scrolling events
axis
'all' | 'x' | 'y' all optional axis to zoom
Returns:
Type Description Viewport this -
zoom (change, center)Viewport
-
Zoom viewport by increasing/decreasing width by a certain number of pixels.
Name Type Description change
number in pixels
center
boolean optional maintain the same center of the screen after zoom
Returns:
Type Description Viewport this -
zoomPercent (percent, center)Viewport
-
Zoom viewport by a certain percent (in both x and y direction).
Name Type Description percent
number change (e.g., 0.25 would increase a starting scale of 1.0 to 1.25)
center
boolean optional maintain the same center of the screen after zoom
Returns:
Type Description Viewport this
Events
-
Fires when a bounce ends in the x direction
Type:
-
Fires when a bounce starts in the x direction
Type:
-
Fires when a bounce ends in the y direction
Type:
-
Fires when a bounce starts in the y direction
Type:
-
Fires after a mouse or touch click
Type:
- object
Properties:
Name Type Description screen
PIXI.Point world
PIXI.Point viewport
Viewport -
Fires when a drag ends
Type:
- object
Properties:
Name Type Description screen
PIXI.Point world
PIXI.Point viewport
Viewport -
Fires when a drag starts
Type:
- object
Properties:
Name Type Description screen
PIXI.Point world
PIXI.Point viewport
Viewport -
Fires at the end of an update frame
Type:
-
Fires when the mouse-edge scrolling ends
Type:
-
Fires when a mouse-edge starts to scroll
Type:
-
Fires when viewport moves through UI interaction, deceleration, ensureVisible, or follow
Type:
- object
Properties:
Name Type Description viewport
Viewport type
string (drag, snap, pinch, follow, bounce-x, bounce-y, clamp-x, clamp-y, decelerate, mouse-edges, wheel, ensureVisible)
-
Fires when viewport stops moving
Type:
-
Fires when a pinch end
Type:
-
Fires when a pinch starts
Type:
-
Fires when a snap ends
Type:
-
Fires when a snap starts
Type:
-
Fires when a snap-zoom ends
Type:
-
Fires when a snap-zoom starts
Type:
-
Fires when for a mouse wheel event
Type:
- object
Properties:
Name Type Description wheel
object Properties
Name Type Description dx
number dy
number dz
number viewport
Viewport -
Fires when a wheel-scroll occurs
Type:
-
Fires when viewport moves through UI interaction, deceleration, ensureVisible, or follow
Type:
- object
Properties:
Name Type Description viewport
Viewport type
string (drag-zoom, pinch, wheel, clamp-zoom, ensureVisible)
-
Fires when viewport stops zooming
Type:


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configuration
setting up
Before using Thymol, you will need to configure the bootstrap loader file. You do this by setting values in the thymolConfiguration object in "thymol.js":
var thymolConfiguration = {
// Please set the values of the following fields!
thScriptName : "${thThymolSource}",
thJQuerySource : "${thJQuerySource}",
// These are defaults, change them if you wish..
thDefaultPrefix : "th",
thDefaultDataPrefix : "data",
thDefaultPrecision : 10,
thDefaultProtocol : "file:///",
thDefaultLocale : "en",
thDefaultPrecedence : 20000,
thDefaultMessagePath : "",
thDefaultResourcePath : "",
thDefaultMessagesBaseName : "Messages",
thDefaultRelativeRootPath: "",
thDefaultExtendedMapping: false,
thDefaultLocalMessages : true,
thDefaultDisableMessages : false,
thDefaultTemplateSuffix : ".html"
};
You must edit the value assigned to the "thScriptName" field and set it's value to the name of the Thymol library that you wish to use ("thymol-full.js" or "thymol-lite.js" or the minified version of either).
The "thJQuerySource" field allows you to define the location of the jquery library you wish to use with Thymol. By default, the jquery library is assumed to be present in the same directory as your Thmyol library file (as specified by "thScriptName"), if this is the case, you only need to provide the jquery file name to get things working.
If you remove the "thJQuerySource" field or set it's value to null or blank, then the bootstrap won't try to load jquery at all - use this option if your templates load jquery for themselves (via "<script>" tags or otherwise).
To use a network available copy of jquery then set the value of "thJQuerySource" to an appropriate URI.
invocation
Having correctly configured "thymol.js" you may now use it in your templates like this:
<script type="text/javascript"
src="<path-to-installed-file>/thymol.js"
data-thymol-load="<list-of-project-specific-files>"
data-thymol-parameters="<parameter-string>">
</script>
The "thymol.js" script may be used to load any number of additional script files specified by a comma separated list value for the "data-thymol-load" attribute. The path to each file in the list is assumed to be relative to the path given in the "src" attribute.
You may also pass command-line parameters to Thymol by using the "data-thymol-parameters" attribute. This should be specified as a standard request parameter string (a name/value pair list starting with a "?" and separated by "&").
If you wish to override the usual mechanism of locating jquery for a particular template you can do this by specifying the "data-jquery-src" attribute in the bootloader script tag.
For example:
<script type="text/javascript"
src="web/js/thymol.js"
data-jquery-src="http://code.jquery.com/jquery-git2.min.js"
data-thymol-load="page-data.js"
data-thymol-parameters="?thDebug=true">
</script>
default values
The configuration default values defined in thymol.js specify the reference value that will be used by Thymol for a particular operation should no overriding value be specified for a particular template.
For example, setting the value of "thDefaultTemplateSuffix" to ".thtml", would cause Thymol to use the file extension ".thtml" when searching for templates, unless this value was overridden by setting a value for thTemplateSuffix in a template directly using one of the usual mechanisms (see).
thDefaultPrefix
Sets the default value to be used as the prefix for Thymol processable attributes.
thDefaultDataPrefix
Sets the default value to be used as the prefix representing html5-style Thymol attributes.
thDefaultProtocol
Sets the value to be used as the protocol part of generated URIs in the (unlikely) event that this cannot be derived from the DOM and hasn't been specified by thProtocol.
thDefaultLocale
Sets the value to be used as the locale value if this has not been specified by setting thLocale and cannot be deduced from the browser's navigator object.
thDefaultResourcePath
Sets the default value for the relative path to be used to locate resource files.
thDefaultMessagePath
Sets the default value for the path to be used to locate message properties files.
thDefaultMessagesBaseName
Sets the default value for the base file name to be used when searching for message properties files.
thDefaultRelativeRootPath
Sets the default value for the thRelativeRootPath variable.
thDefaultExtendedMapping
Sets the default value for the thExtendedMapping variable.
thDefaultLocalMessages
Sets the default value for the thLocalMessages variable.
thDefaultDisableMessages
Sets the default value for the thDisableMessages variable.
thDefaultTemplateSuffix
Sets the default value for the thTemplateSuffix variable.
default dynamic values
There are two more configuration values that need to be assigned default values, these are the numeric precision control parameter and the attribute processing precedence values. They are included in this section because they must be given values and hence they are set in the "thymol.js" script.thDefaultPrecedence
Sets the default value to be used for processing precedence when defining custom attribute processors.
thDefaultPrecision
Sets the default value for the number of significant decimal digits to be used in floating point calculations in Thymol.


Displays a hyperlink that points to the referring page.
{module_referreraddress,target,text}
{module_referreraddress,_top,Previous link}
- this will output a hyperlink that points to the previous page the site visitor was visiting. For example if one goes to the mysite.com/page1 and on that page clicks a link and navigates to mysite.com/page2 the module will output this link - Previous link


Sodium tris(oxalato) aluminate
Formula: Na3[Al(C2O4)3]·5H2O
Also known as sodium alumooxalate or sodium oxalatoaluminate. Similar compounds:
- Potassium analog that have different structure: potassium tris(oxalato) aluminate.
- Iron analog, with the same structure and nice green color: sodium tris(oxalato) ferrate(III).
Properties
- Crystal system: monoclinic
- Crystal shape: prismatic
- Color: colorless
- Stability on air: highly prone to dehydration
Preparation
Preparation is similar to the potassium salt. The simplest procedure is: dissolve metallic aluminium in aqueous NaOH solution, taking 3 mols of NaOH for each mol of Al. Then add 3 mols of oxalic acid. Initially, addition of oxalic acid causes white Al(OH)3 to precipitate, but after heating an stirring, the precipitate dissolves in acid, forming alumooxalate complex. Then filter the solution and let it crystallize. Sodium alummoxalate forms relatively large rhombic crystals. Total equation of the reaction is:
2 Al + 6 NaOH + 6 H2C2O4·2H2O = 2 Na3[Al(C2O4)3] + 3 H2 + 18 H2O
Growing
As always, I used slow evaporation method to grow crystals of this material. Solubility of this sodium salt is much higher then of the potassium analog, apparently exceeding 50g/100ml at room temperature.
Safety
All oxalates are moderately toxic. The biggest safety risk, however, is the preparation step. Reaction of metallic Al with NaOH solution is very exothermic and tend to go runaway when done on a larger scale, don't drop all the aluminium at once. Beware of the extremely irritating alkaline aerosol that is produced in this reaction.


Response from Default URL
Hello
Make a Call to 01234-567890
Open https://www.google.com URL
Create a Text Message from a QR Code


Varsity Blues (1999)
Paramount; R; 100 minutes
Director: Brian Robbins
Cast: James Van Der Beek, Jon Voight, Paul Walker, Scott Caan, Ron Lester, Amy Smart, Ali Larter.
Review By: Geoff Berkshire
Star Rating: *1/2 (out of ****)
One of the first films of 1999 is this MTV Pictures release which marks the first leading feature role for James Van Der Beek, the star of The WB's runaway hit Dawson's Creek. Following in the foot steps of MTV's two other live action films, Joe's Apartment (1996) and Dead Man On Campus (1998), Varsity Blues is a bad film and is unlikely to cause much of a sensation in the marketplace.
Set in West Cannan, Texas, the film examines the small town obsession with high school football through the eyes of second string quarterback John "Mox" Moxon (Van Der Beek). We know he's smart because he reads Kurt Vonnegut instead of the playbook. Coach Bud Kilmer (Jon Voight) has been around so long there is actually a bronze statue commemorating him.  Also on the team are an enormous guy (Ron Lester) with some health problems and the token African-American team member (Eliel Swinton) whose only real dialogue scene deals directly with the color of his skin.
When Lance is seriously injured, Mox gets his chance to shine and he runs with it, undermining Kilmer with his unusual playing strategies. His relationship with his dutiful girlfriend, Jules (Amy Smart), is threatened and there's a big game at the end. Guess who wins?
Nothing about Varsity Blues is inspired and the whole film simply moves through the sort of conventional motions that Coach Kilmer would love. There's a chance for some smart satire on small town obsessions but the humor here is decidedly lowbrow.
Van Der Beek does a decent job of carrying his first film although a silly accent trips him up sometimes. Also, the role isn't very much of a stretch from his Dawson Leary character.
 The other adults are all notably awful while the younger performers don't fare much better.
On the positive side, Walker is a charismatic actor who is due for a breakout role following this and his supporting turn in Pleasantville (1998). Scott (son of James) Caan has some lively moments as Tweeder, the team's wild man. Larter, as a gorgeous seductress looking for a one way ticket out of Texas, gets to show off the film's most interesting costumes, including a very eye-opening "whipped cream bikini."
It's interesting to note that the film definitely earns its R-rating with a lot of harsh language, alcohol abuse and an unusually high amount of nudity (including a gratuitous trip to a strip bar that reveals a not very surprising surprise). All this is likely to come as a shock to the young female fan base of Dawson's Creek, presumably the target audience for the picture.
Director Brian Robbins previously helmed the kids feature Good Burger (from Nickelodeon Films, a sister company of MTV) and changes directions here a bit but still fails to make much of an impression. The look of the movie is as bland as the town and characters who populate it. The football scenes are generally unexciting and the entire film looks a bit washed out.
There's an ok soundtrack featuring music from Collective Soul, Foo Fighters, Green Day and Aaliyah but it's not as impressive as one would expect from a MTV film.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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Related links: index of all rec.arts.movies.reviews reviews


2020 Submission to the 30MFF
Told in a time of a worldwide pandemic, this 30 Minute Film Fesival entry depicts the story of two female lovers who strive to be together for the beginning of Pride Month, but are brought apart by the infamous Corona Virus.
"Extremely moving." - IMDB
"A well-depicted film that shows the power of modern technology in bringing people together." - Rotten Tomatoes
PAM BARRERA
"Pam", Katie's lover
KATIE FERREOL
"Katie", Pam's lover
SASHANK SILWAL
"Sashank", Pam's friend
JOONHA YU
Inner Voice


Los Altos Botball
Useful Links
Workshops
2019
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2017
2016
2015
Contact
About
Useful Links
Links:
Homebase
Github (Authentication Required)
Botball website
Splash:


Makes dealing with events in IE8 bearable. Supported by IE8+ and good browsers.
var elem = document.querySelector('#my-elem');
function onElemClick( event ) {
console.log( event.type + ' just happened on #' + event.target.id );
// -> click just happened on #my-elem
}
eventie.bind( elem, 'click', onElemClick );
eventie.unbind( elem, 'click', onElemClick );
Download eventie.js
Install with Bower :bird: bower install eventie
Install with npm :truck: npm install eventie
Install with Component :nut_and_bolt: component install desandro/eventie
eventie add support for event.target
and .handleEvent
method)
for Internet Explorer 8.
eventie is released under the MIT license.