| Constructor and Description |
|---|
AudioWrapper(Player player) |
| Modifier and Type | Method and Description |
|---|---|
java.util.List<Player> |
WorldSource.getPlayers() |
java.util.List<Player> |
ISource.getPlayers()
Gets a list of players which are able to hear this source.
|
| Modifier and Type | Method and Description |
|---|---|
int |
SourceSettings.calculatePan(WorldSource source,
Player player)
Calculates the panning for the player.
|
int |
SourceSettings.calculateVolume(WorldSource source,
Player player)
Calculates the attenuation for the player.
|
boolean |
WorldSource.hasPlayer(Player player)
Checks if the player can hear the source.
|
void |
WorldSource.removePlayerInt(Player player) |
void |
ISource.removePlayerInt(Player player)
Removes a player without sending a packet to the client.
|
| Modifier and Type | Method and Description |
|---|---|
java.util.List<Player> |
SharedLocalSource.getPlayers() |
java.util.List<Player> |
LocalSource.getPlayers() |
| Modifier and Type | Method and Description |
|---|---|
void |
SharedLocalSource.addPlayer(Player player)
Adds a player to the source.
|
boolean |
SharedLocalSource.hasPlayer(Player player)
Checks if the player can hear the source.
|
boolean |
LocalSource.hasPlayer(Player player)
Checks if the player can hear the source.
|
void |
LocalSource.pause(Player player)
Pauses the source for the player.
|
void |
LocalSource.play(Player player)
Plays the source for the player.
|
void |
LocalSource.playBounds(Player player,
int begin,
int end)
Plays the source for the player within bounds.
|
void |
SharedLocalSource.removePlayer(Player player)
Removes a player from the source.
|
void |
SharedLocalSource.removePlayerInt(Player player) |
void |
LocalSource.removePlayerInt(Player player) |
void |
LocalSource.resume(Player player)
Resumes the source for the player.
|
void |
LocalSource.stop(Player player)
Stops the source for the player.
|
| Modifier and Type | Method and Description |
|---|---|
java.util.List<Player> |
BossBar.getPlayers()
Gets the list of players who can see the bossbar.
|
| Modifier and Type | Method and Description |
|---|---|
void |
BossBar.hideFor(Player player)
Hides the bossbar from the player.
|
void |
BossBar.showFor(Player player)
Shows the bossbar for the player.
|
| Modifier and Type | Method and Description |
|---|---|
void |
FakePlayer.addToTab(Player... players)
Adds the entity to tab for an array of players.
|
void |
FakeEntity.despawn(Player... players)
Despawns the entity for an array of players.
|
void |
FakeEntity.despawn(Player player)
Despawns the entity for the player.
|
void |
FakePlayer.removeFromTab(Player... players)
Removes the entity to tab for an array of players.
|
void |
FakeEntity.setPassenger(java.util.Collection<Player> players,
Player player)
Sets the passenger of the entity for a collection of players
|
void |
FakeEntity.spawn(Player... players)
Spawns the entity for an array of players.
|
void |
FakeEntity.spawn(Player player)
Spawns the entity for the player.
|
| Modifier and Type | Method and Description |
|---|---|
void |
FakePlayer.addToTab(java.util.Collection<Player> players)
Adds the entity to tab for a collection of players.
|
void |
FakePlayer.addToTab(java.util.List<Player> players)
Adds the entity to tab for a list of players.
|
void |
FakePlayer.despawn(java.util.Collection<Player> players) |
void |
FakeEntity.despawn(java.util.Collection<Player> players)
Despawns the entity for a collection of players.
|
void |
FakeEntity.despawn(java.util.List<Player> players)
Despawns the entity for a list of players.
|
void |
FakePlayer.removeFromTab(java.util.Collection<Player> players)
Removes the entity to tab for a collection of players.
|
void |
FakePlayer.removeFromTab(java.util.List<Player> players)
Removes the entity to tab for a list of players.
|
void |
FakeEntity.removePassenger(java.util.Collection<Player> players)
Removes the passenger from the entity for a collection of players
|
void |
FakeEntity.setCustomName(java.util.Collection<Player> players,
java.lang.String customName)
Sets the custom name of the entity for a collection of players
|
void |
FakeEntity.setCustomNameVisible(java.util.Collection<Player> players,
boolean visible)
Sets whether or not the entity's custom name is visible for the
collection of players.
|
void |
FakeEntity.setGlowing(java.util.Collection<Player> players,
boolean glowing)
Sets whether or not the entity is glowing for a collection of players
|
void |
FakeEntity.setGravity(java.util.Collection<Player> players,
boolean gravity)
Sets whether or not the entity has gravity for a collection of players
|
void |
FakeArmorStand.setHeadPose(java.util.Collection<Player> players,
org.joml.Vector3f headPose)
Sets the head pose of the entity for a collection of players.
|
void |
FakeEntity.setHeadRotation(java.util.Collection<Player> players,
float headRotation)
Sets the head rotation of the entity for a collection of players
|
void |
FakeEntity.setInvisible(java.util.Collection<Player> players,
boolean invisible)
Sets whether or not the entity is invisible for the collection of
players.
|
void |
FakePlayer.setLocation(java.util.Collection<Player> players,
ImmutableLocation location) |
void |
FakeEntity.setLocation(java.util.Collection<Player> players,
ImmutableLocation location)
Sets the location of the entity for a collection of players
|
void |
FakeEntity.setOnFire(java.util.Collection<Player> players,
boolean onFire)
Sets whether or not the entity is on fire for a collection of players
|
void |
FakeEntity.setPassenger(java.util.Collection<Player> players,
org.bukkit.entity.Entity entity)
Sets the passenger of the entity for a collection of players
|
void |
FakeEntity.setPassenger(java.util.Collection<Player> players,
FakeEntity other)
Sets the passenger of the entity for a collection of players
|
void |
FakeEntity.setPassenger(java.util.Collection<Player> players,
java.lang.Object entity)
Sets the passenger of the entity for a collection of players
|
void |
FakeEntity.setPassenger(java.util.Collection<Player> players,
Player player)
Sets the passenger of the entity for a collection of players
|
void |
FakePlayer.setPosition(java.util.Collection<Player> players,
org.joml.Vector3d position) |
void |
FakeEntity.setPosition(java.util.Collection<Player> players,
org.joml.Vector3d position)
Sets the position of the entity for a collection of players
|
void |
FakeEntity.setRotation(java.util.Collection<Player> players,
org.joml.Vector2f rotation)
Sets the rotation of the entity for a collection of players
|
void |
FakeEntity.setSilent(java.util.Collection<Player> players,
boolean silent)
Sets whether or not the entity is silent for a collection of players
|
void |
FakePlayer.spawn(java.util.Collection<Player> players) |
void |
FakeEntity.spawn(java.util.Collection<Player> players)
Spawns the entity for a collection of players.
|
void |
FakeArmorStand.spawn(java.util.Collection<Player> players) |
void |
FakeEntity.spawn(java.util.List<Player> players)
Spawns the entity for a list of players.
|
| Modifier and Type | Method and Description |
|---|---|
Player |
PlayerInteractFakeEntityEvent.getPlayer()
Gets the player.
|
Player |
PlayerInteractAtFakeEntityEvent.getPlayer()
Gets the player.
|
Player |
PlayerAttackFakeEntityEvent.getPlayer()
Gets the player.
|
| Constructor and Description |
|---|
PlayerAttackFakeEntityEvent(Player player,
FakeEntity entity) |
PlayerInteractAtFakeEntityEvent(Player player,
FakeEntity entity,
org.joml.Vector3d clickedPosition) |
PlayerInteractFakeEntityEvent(Player player,
FakeEntity entity) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
Hologram.isPlacedFor(Player player)
Checks if the hologram is placed for a player.
|
void |
Hologram.placeFor(Player player)
Places the hologram for a player.
|
void |
Hologram.removeFor(Player player)
Removes the hologram for a player.
|
void |
Hologram.tickFor(Player player) |
| Modifier and Type | Method and Description |
|---|---|
static Skull |
Skull.of(Player player)
Creates and returns a new skull from a player.
|
| Modifier and Type | Method and Description |
|---|---|
Player |
Page.getHolder()
Gets the holder of the page.
|
| Modifier and Type | Method and Description |
|---|---|
static Menu |
Menu.of(Player holder)
Creates and returns a new menu.
|
| Modifier and Type | Method and Description |
|---|---|
static Text |
GroupManager.getPrefixFor(Player player)
Gets the prefix for a player.
|
boolean |
Group.hasPermission(Player player,
java.lang.String node)
Checks if a player has a permission node.
|
| Modifier and Type | Method and Description |
|---|---|
Player |
PlayerWrapper.getPlayer()
Gets the owner of the wrapper.
|
static Player |
Player.of(org.bukkit.entity.Player handle)
Creates and returns a new player.
|
| Modifier and Type | Method and Description |
|---|---|
Injector<Player> |
PlayerManager.getInjector() |
Injector<Player> |
Player.getInjector() |
java.util.Optional<Player> |
PlayerManager.getPlayer(java.util.UUID uuid)
Gets a player from the player manager.
|
java.util.Optional<Player> |
PlayerManager.getPlayerFromCommandSender(org.bukkit.command.CommandSender sender)
Gets a player from a command sender.
|
java.util.Optional<Player> |
PlayerManager.getPlayerFromCommandSource(CommandSource source)
Gets a player from a command source.
|
java.util.Optional<Player> |
PlayerManager.getPlayerFromHandle(org.bukkit.entity.Player handle)
Gets a player by handle.
|
java.util.Collection<Player> |
PlayerManager.getPlayers()
Gets a collection of players from the player manager.
|
java.util.Optional<Player> |
PlayerManager.tryGetPlayer(java.lang.String name)
Gets a player by name.
|
| Modifier and Type | Method and Description |
|---|---|
void |
PlayerManager.addPlayer(Player player)
Adds a player to the player manager.
|
<T extends PlayerWrapper> |
PlayerManager.getWrapper(Player player,
java.lang.Class<? extends PlayerWrapper> wrapperClass)
Gets a wrapper from a player.
|
java.util.Collection<PlayerWrapper> |
PlayerManager.getWrappers(Player player)
Gets a list of wrappers from a player.
|
void |
PlayerManager.removePlayer(Player player)
Removes a player from the player manager.
|
| Modifier and Type | Method and Description |
|---|---|
void |
PlayerManager.inject(Scope scope,
java.util.function.Consumer<Player> consumer) |
void |
PlayerManager.injectAll(Scope scope,
java.util.List<java.util.function.Consumer<Player>> consumers) |
| Modifier and Type | Method and Description |
|---|---|
static void |
PacketAccessor.addFor(Player player) |
static void |
PacketAccessor.removeFor(Player player) |
static boolean |
PacketVerifier.verifyEntityUsePacket(Player player,
FakeEntity entity) |
| Modifier and Type | Method and Description |
|---|---|
java.util.List<Player> |
Team.getPlayers()
Gets a list of players from the team.
|
| Modifier and Type | Method and Description |
|---|---|
void |
Team.addPlayer(Player player)
Adds a player to the team.
|
boolean |
Team.hasPlayer(Player player)
Checks if the team has a player.
|
void |
Team.removePlayer(Player player)
Removes a player from the team.
|
| Modifier and Type | Method and Description |
|---|---|
void |
ScreenService.actionBar(Text text,
Player... players) |
void |
ScreenService.clearActionBar(Player... players) |
void |
ScreenService.clearTitle(Player... players) |
void |
ParticleService.display(ParticleService.ParticleType type,
Location location,
ColorRGB color,
float range,
Player... players) |
void |
ParticleService.display(ParticleService.ParticleType type,
Location location,
ColorRGB color,
Player... players) |
void |
ParticleService.display(ParticleService.ParticleType type,
Location location,
float range,
int amount,
Player... players) |
void |
ParticleService.display(ParticleService.ParticleType type,
Location location,
float range,
Player... players) |
void |
ParticleService.display(ParticleService.ParticleType type,
Location location,
int amount,
Player... players) |
void |
ParticleService.display(ParticleService.ParticleType type,
Location location,
Player... players) |
void |
ParticleService.display(ParticleService.ParticleType type,
Location location,
org.joml.Vector3f offset,
boolean longDistance,
float speed,
int amount,
Player... players) |
void |
ParticleService.display(ParticleService.ParticleType type,
Location location,
org.joml.Vector3f offset,
float range,
int amount,
Player... players) |
void |
ParticleService.display(ParticleService.ParticleType type,
Location location,
org.joml.Vector3f offset,
float range,
Player... players) |
void |
ParticleService.display(ParticleService.ParticleType type,
Location location,
org.joml.Vector3f offset,
int amount,
Player... players) |
void |
ParticleService.display(ParticleService.ParticleType type,
Location location,
org.joml.Vector3f offset,
Player... players) |
void |
ParticleService.display(ParticleService.ParticleType type,
ParticleService.ParticleData data,
Location location,
float range,
int amount,
Player... players) |
void |
ParticleService.display(ParticleService.ParticleType type,
ParticleService.ParticleData data,
Location location,
float range,
Player... players) |
void |
ParticleService.display(ParticleService.ParticleType type,
ParticleService.ParticleData data,
Location location,
int amount,
Player... players) |
void |
ParticleService.display(ParticleService.ParticleType type,
ParticleService.ParticleData data,
Location location,
Player... players) |
void |
ParticleService.display(ParticleService.ParticleType type,
ParticleService.ParticleData data,
Location location,
org.joml.Vector3f offset,
boolean longDistance,
float speed,
int amount,
Player... players) |
void |
ParticleService.display(ParticleService.ParticleType type,
ParticleService.ParticleData data,
Location location,
org.joml.Vector3f offset,
float range,
int amount,
Player... players) |
void |
ParticleService.display(ParticleService.ParticleType type,
ParticleService.ParticleData data,
Location location,
org.joml.Vector3f offset,
float range,
Player... players) |
void |
ParticleService.display(ParticleService.ParticleType type,
ParticleService.ParticleData data,
Location location,
org.joml.Vector3f offset,
int amount,
Player... players) |
void |
ParticleService.display(ParticleService.ParticleType type,
ParticleService.ParticleData data,
Location location,
org.joml.Vector3f offset,
Player... players) |
java.lang.Object |
NMSService.getPlayerConnection(Player player)
Gets the connection of a player.
|
void |
PacketService.sendPacket(Player player,
java.lang.Object packet)
Sends a packet to the player.
|
void |
ScreenService.subTitle(Text text,
int fadeIn,
int duration,
int fadeOut,
Player... players) |
void |
ScreenService.subTitle(Text text,
int duration,
Player... players) |
void |
ScreenService.title(Text titleText,
int fadeIn,
int duration,
int fadeOut,
Player... players) |
void |
ScreenService.title(Text titleText,
int duration,
Player... players) |
void |
ScreenService.title(Text titleText,
Text subText,
int fadeIn,
int duration,
int fadeOut,
Player... players) |
void |
ScreenService.title(Text titleText,
Text subText,
int duration,
Player... players) |
void |
ScreenService.titleTiming(int fadeIn,
int duration,
int fadeOut,
Player... players) |
void |
ScreenService.titleTiming(int duration,
Player... players) |
| Modifier and Type | Method and Description |
|---|---|
void |
LightService.addLight(ImmutableLocation location,
int level,
java.util.Collection<Player> players)
Deprecated.
|
void |
ScreenService.clearTitle(java.util.Collection<Player> players) |
void |
ParticleService.display(ParticleService.ParticleType type,
Location location,
java.util.Collection<Player> players) |
void |
ParticleService.display(ParticleService.ParticleType type,
Location location,
ColorRGB color,
java.util.Collection<Player> players) |
void |
ParticleService.display(ParticleService.ParticleType type,
Location location,
ColorRGB color,
float range,
java.util.Collection<Player> players) |
void |
ParticleService.display(ParticleService.ParticleType type,
Location location,
float range,
java.util.Collection<Player> players) |
void |
ParticleService.display(ParticleService.ParticleType type,
Location location,
float range,
int amount,
java.util.Collection<Player> players) |
void |
ParticleService.display(ParticleService.ParticleType type,
Location location,
int amount,
java.util.Collection<Player> players) |
void |
ParticleService.display(ParticleService.ParticleType type,
Location location,
org.joml.Vector3f offset,
boolean longDistance,
float speed,
int amount,
java.util.Collection<Player> players) |
void |
ParticleService.display(ParticleService.ParticleType type,
Location location,
org.joml.Vector3f offset,
java.util.Collection<Player> players) |
void |
ParticleService.display(ParticleService.ParticleType type,
Location location,
org.joml.Vector3f offset,
float range,
java.util.Collection<Player> players) |
void |
ParticleService.display(ParticleService.ParticleType type,
Location location,
org.joml.Vector3f offset,
float range,
int amount,
java.util.Collection<Player> players) |
void |
ParticleService.display(ParticleService.ParticleType type,
Location location,
org.joml.Vector3f offset,
int amount,
java.util.Collection<Player> players) |
void |
ParticleService.display(ParticleService.ParticleType type,
ParticleService.ParticleData data,
Location location,
java.util.Collection<Player> players) |
void |
ParticleService.display(ParticleService.ParticleType type,
ParticleService.ParticleData data,
Location location,
float range,
java.util.Collection<Player> players) |
void |
ParticleService.display(ParticleService.ParticleType type,
ParticleService.ParticleData data,
Location location,
float range,
int amount,
java.util.Collection<Player> players) |
void |
ParticleService.display(ParticleService.ParticleType type,
ParticleService.ParticleData data,
Location location,
int amount,
java.util.Collection<Player> players) |
void |
ParticleService.display(ParticleService.ParticleType type,
ParticleService.ParticleData data,
Location location,
org.joml.Vector3f offset,
boolean longDistance,
float speed,
int amount,
java.util.Collection<Player> players) |
void |
ParticleService.display(ParticleService.ParticleType type,
ParticleService.ParticleData data,
Location location,
org.joml.Vector3f offset,
java.util.Collection<Player> players) |
void |
ParticleService.display(ParticleService.ParticleType type,
ParticleService.ParticleData data,
Location location,
org.joml.Vector3f offset,
float range,
java.util.Collection<Player> players) |
void |
ParticleService.display(ParticleService.ParticleType type,
ParticleService.ParticleData data,
Location location,
org.joml.Vector3f offset,
float range,
int amount,
java.util.Collection<Player> players) |
void |
ParticleService.display(ParticleService.ParticleType type,
ParticleService.ParticleData data,
Location location,
org.joml.Vector3f offset,
int amount,
java.util.Collection<Player> players) |
void |
LightService.removeLight(ImmutableLocation location,
java.util.Collection<Player> players)
Deprecated.
|
void |
ScreenService.subTitle(Text text,
int duration,
java.util.Collection<Player> players) |
void |
ScreenService.subTitle(Text text,
int fadeIn,
int duration,
int fadeOut,
java.util.Collection<Player> players) |
void |
ScreenService.title(Text titleText,
int duration,
java.util.Collection<Player> players) |
void |
ScreenService.title(Text titleText,
int fadeIn,
int duration,
int fadeOut,
java.util.Collection<Player> players) |
void |
ScreenService.title(Text titleText,
Text subText,
int duration,
java.util.Collection<Player> players) |
void |
ScreenService.title(Text titleText,
Text subText,
int fadeIn,
int duration,
int fadeOut,
java.util.Collection<Player> players) |
void |
ScreenService.titleTiming(int duration,
java.util.Collection<Player> players) |
void |
ScreenService.titleTiming(int fadeIn,
int duration,
int fadeOut,
java.util.Collection<Player> players) |
| Modifier and Type | Method and Description |
|---|---|
java.util.List<Player> |
Statue.getPlayers() |
java.util.List<Player> |
PlayerStatue.getPlayers() |
java.util.List<Player> |
ArmorStandStatue.getPlayers() |
| Modifier and Type | Method and Description |
|---|---|
boolean |
Statue.isPlacedFor(Player player) |
boolean |
PlayerStatue.isPlacedFor(Player player) |
boolean |
ArmorStandStatue.isPlacedFor(Player player) |
void |
Statue.placeFor(Player player) |
void |
PlayerStatue.placeFor(Player player) |
void |
ArmorStandStatue.placeFor(Player player) |
void |
Statue.removeFor(Player player) |
void |
PlayerStatue.removeFor(Player player) |
void |
ArmorStandStatue.removeFor(Player player) |
void |
Statue.tickFor(Player player) |
void |
PlayerStatue.tickFor(Player player) |
void |
ArmorStandStatue.tickFor(Player player) |
| Modifier and Type | Method and Description |
|---|---|
java.util.List<Player> |
World.getPlayers() |
| Modifier and Type | Method and Description |
|---|---|
void |
World.tickPlayer(Player player) |


Documentation is separated by components:
TAO_PortableServer: TAO's Portable Object Adapter
TAO_DynamicAny: TAO's implementation of Dynamic Anys.
TAO_DynamicInterface: TAO's implementation of DII/DSI.
TAO_SmartProxies: TAO's smart proxies support library.
TAO_IORManipulation: TAO extension to manipulate IORs.
TAO_IORTable: TAO's ad-hoc adapter for simple Object Keys.
TAO_Strategies: Additional configuration options and protocols for TAO.
TAO_RTPortableServer: The Portable Object Adapter with RT-CORBA support
TAO_RTCORBA: Additional components to support RT-CORBA
TAO_PI: TAO Client Portable Interceptor support
TAO_PI_Server: TAO Server Portable Interceptor support
TAO_AnyTypeCode: TAO AnyTypeCode support
TAO_Compression: TAO Compression support
TAO_TransportCurrent: TAO Transport Current support
TAO_ZIOP: TAO ZIOP support
Implementation Repository: TAO's object activation daemon.
TAO_ESF: TAO's Event Service Framework, a collection of template classes used to implement TAO Event Services.
TAO_RTEvent: TAO's RT Event Service implementation.
TAO_CosEvent: TAO's COS Event Service implementation.
TAO_CosNaming: TAO's COS Naming Service implementation.
TAO_CosNotification: TAO's COS Notification Service implementation.
TAO_CosTime: TAO's COS Time Service implementation.
TAO_CosTrader: TAO's COS Trader Service implementation.
TAO_AV: TAO's Audio/Video Streaming Service implementation.
TAO_Security: TAO's CORBA Security Service implementation.
TAO_SSLIOP: TAO's SSLIOP protocol implementation.
TAO_PortableGroup: TAO's PortableGroup implementation.
TAO_IFR: TAO's Interface Repository Service implementation.


AWS CodeBuild Project CloudWatchLogs
CloudWatchLogs
is a property of the AWS::CodeBuild::Project resource that specifies settings for
CloudWatch Logs generated by an AWS CodeBuild build.
Syntax
To declare this entity in your AWS CloudFormation template, use the following syntax:
JSON
{ "Status" :
String
, "GroupName" :String
, "StreamName" :String
}
YAML
Status:
String
GroupName:String
StreamName:String
Properties
Status
-
The current status of the CloudWatch Logs for a build project. Valid values are:
-
ENABLED
: CloudWatch Logs are enabled for this build project. -
DISABLED
: CloudWatch Logs are not enabled for this build project.
Required: Yes
Type: String
Update requires: No interruption
-
GroupName
-
The group name of the CloudWatch Logs.
Required: No
Type: String
Update requires: No interruption
StreamName
-
The prefix of the stream name of the CloudWatch Logs.
Required: No
Type: String
Update requires: No interruption
See Also
-
CloudWatchLogsConfig in the AWS CodeBuild API Reference


There has been lots of confusion about how Beacon monitoring and ranging work in the background on iOS. In general ranging only works in the foreground, but monitoring updates can happen in the background. There are two ways to configure background monitoring, and even when done properly updates can take a long time to come. Because these delays, some people mistakenly believe that monitoring in the background doesn’t work.
##Summary
The tables below summarizes whether you can get monitoring updates under various conditions, and how long it might take to get them.
When the app is in the foreground:
| Condition | Max time to detect a region change |
|---|---|
| App ranging | 1 second |
| App not ranging | up to 15 minutes |
When the app is not in the foreground:
| Condition | Max time to detect a region change |
|---|---|
| Phone awakened, notifyEntryStateOnDisplay=YES | 1 second |
| Phone awakened, notifyEntryStateOnDisplay=NO | NEVER |
| UIBackgroundModes=location ON | up to 15 minutes |
| UIBackgroundModes=location OFF | up to 15 minutes |
Note: “Phone awakened” means pressing either the shoulder button or the home button when the phone display was off. The detection times, in this case, reflect the time from when the screen turns on.
How to maximize beacon responsiveness
The above tables show that two things are very important to maximizing the frequency of beacon monitoring updates:
Continue reading this blog post on the Radius Networks website


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Package modele.game.entities
Class EntityGhost
java.lang.Object
modele.game.entities.MoveableEntity
modele.game.entities.EntityGhost
- All Implemented Interfaces:
java.lang.Runnable
public class EntityGhost extends MoveableEntity implements java.lang.Runnable
A Ghost work using GhostStates that will dictate the way we compute his movement if a Ghost hasn't started yet he is in STILL Mode When he start, he will switch to STARTING Mode and seek his Starting Point When he reach his starting point he will switch to ether SCATTER or CHASE Mode In SCATTER Mode the ghost seek one corner of the map In CHASE Mode the ghost seek a position depending on the player (calculated by his TargetTileFinder) When the player eat a SUPER_GUM, the ghosts will all switch to FRIGHTENED Mode in this Mode, if the player touches a ghost, he will switch to EATEN Mode and seek his Spawn Point When he reach his Spawn Point, it will switch back to STARTING Mode. During the first 85sec of the game, the ghosts will switch between CHASE and SCATTER Mode to offer the player some spare time. Possible switch : STILL -> STARTING -> SCATTER -> CHASE -> FRIGHTENED -> EATEN -> STARTING -> CHASE -> SCATTER -> -> CHASE -> SCATTER
-
Field Summary
Fields Modifier and Type Field Description private static long[]
MODE_SWITCH_ARRAY
private int
modeSwitchIndex
private GhostName
name
private TargetTileFinder
pathFinding
private boolean
playerControlled
private java.awt.Point
startingPoint
private int
startingTime
private GhostState
state
private long
whenToGetOutOfFrightenedState
private long
whenToStart
private long
whenToSwitchState
Fields inherited from class modele.game.entities.MoveableEntity
currentDirection, grid, lastActionTime, requestedAction, running
-
Constructor Summary
Constructors Constructor Description EntityGhost(TargetTileFinder pathFinding, Grid grid, int startingTime, GhostName name, boolean playerControlled)
-
Method Summary
Modifier and Type Method Description GhostName
getName()
Return the name (aka Ghost identifier)java.awt.Point
getStartingPoint()
Return the current starting pointGhostState
getState()
Return the current state of the entityboolean
isPlayerControlled()
Return whether or not the entity is controlled by a playervoid
reset()
Reset the entity to it's initial state without starting itvoid
run()
Manage the entity's behaviorvoid
setAction(Movement dir)
Set the next action of the Ghost if controlled by the playervoid
setPlayerControlled(boolean playerControlled)
Set whether or not the entity is controlled by a playervoid
setStartingPoint(java.awt.Point startingPoint)
Set the Ghost starting position aka he point targeted when the ghost leave it's spawn pointvoid
setState(GhostState state)
Set the entity's new state and update the relevant variablesprivate void
switchDirection()
Make the entity take a 180Â° turn (only allowed at state switch)protected void
update()
Update the entity's position and desired actionsMethods inherited from class modele.game.entities.MoveableEntity
getCurrentDirection, getLastActionTime, getSpawnPoint, kill, setSpawnPoint
-
Field Details
-
MODE_SWITCH_ARRAY
private static final long[] MODE_SWITCH_ARRAY -
pathFinding
-
startingTime
private final int startingTime -
state
-
name
-
startingPoint
private java.awt.Point startingPoint -
whenToGetOutOfFrightenedState
private long whenToGetOutOfFrightenedState -
whenToSwitchState
private long whenToSwitchState -
whenToStart
private long whenToStart -
modeSwitchIndex
private int modeSwitchIndex -
playerControlled
private boolean playerControlled
-
-
Constructor Details
-
EntityGhost
public EntityGhost(TargetTileFinder pathFinding, Grid grid, int startingTime, GhostName name, boolean playerControlled)
-
-
Method Details
-
isPlayerControlled
public boolean isPlayerControlled()Return whether or not the entity is controlled by a player- Returns:
- is the entity player controlled
-
setPlayerControlled
public void setPlayerControlled(boolean playerControlled)Set whether or not the entity is controlled by a player- Parameters:
playerControlled
- is the entity controlled by a player
-
getState
Return the current state of the entity- Returns:
- the GhostState of the entity
-
setState
Set the entity's new state and update the relevant variables- Parameters:
state
- the new state of the entity
-
switchDirection
private void switchDirection()Make the entity take a 180Â° turn (only allowed at state switch) -
update
protected void update()Update the entity's position and desired actions- Specified by:
update
in classMoveableEntity
-
run
public void run()Manage the entity's behavior- Specified by:
run
in interfacejava.lang.Runnable
-
reset
public void reset()Reset the entity to it's initial state without starting it- Overrides:
reset
in classMoveableEntity
-
getName
Return the name (aka Ghost identifier)- Returns:
- the GhostName of the entity
-
getStartingPoint
public java.awt.Point getStartingPoint()Return the current starting point- Returns:
- a Point representing the starting position
-
setStartingPoint
public void setStartingPoint(java.awt.Point startingPoint)Set the Ghost starting position aka he point targeted when the ghost leave it's spawn point- Parameters:
startingPoint
- the new starting point
-
setAction
Set the next action of the Ghost if controlled by the player- Parameters:
dir
- the desired direction
-


See: Description
| Interface | Description |
|---|---|
| Control |
This interface represents an LDAPv3 control as defined in
RFC 2251.
|
| ExtendedRequest |
This interface represents an LDAPv3 extended operation request as defined in
RFC 2251.
|
| ExtendedResponse |
This interface represents an LDAP extended operation response as defined in
RFC 2251.
|
| HasControls |
This interface is for returning controls with objects returned
in NamingEnumerations.
|
| LdapContext |
This interface represents a context in which you can perform
operations with LDAPv3-style controls and perform LDAPv3-style
extended operations.
|
| UnsolicitedNotification |
This interface represents an unsolicited notification as defined in
RFC 2251.
|
| UnsolicitedNotificationListener |
This interface is for handling UnsolicitedNotificationEvent.
|
| Class | Description |
|---|---|
| BasicControl |
This class provides a basic implementation of the Control
interface.
|
| ControlFactory |
This abstract class represents a factory for creating LDAPv3 controls.
|
| InitialLdapContext |
This class is the starting context for performing
LDAPv3-style extended operations and controls.
|
| LdapName |
This class represents a distinguished name as specified by
RFC 2253.
|
| ManageReferralControl |
Requests that referral and other special LDAP objects be manipulated
as normal LDAP objects.
|
| PagedResultsControl |
Requests that the results of a search operation be returned by the LDAP
server in batches of a specified size.
|
| PagedResultsResponseControl |
Indicates the end of a batch of search results.
|
| Rdn |
This class represents a relative distinguished name, or RDN, which is a
component of a distinguished name as specified by
RFC 2253.
|
| SortControl |
Requests that the results of a search operation be sorted by the LDAP server
before being returned.
|
| SortKey |
A sort key and its associated sort parameters.
|
| SortResponseControl |
Indicates whether the requested sort of search results was successful or not.
|
| StartTlsRequest |
This class implements the LDAPv3 Extended Request for StartTLS as
defined in
Lightweight Directory
Access Protocol (v3): Extension for Transport Layer Security
The object identifier for StartTLS is <IP_ADDRESS>.4.1.1466.20037
and no extended request value is defined.
|
| StartTlsResponse |
This class implements the LDAPv3 Extended Response for StartTLS as
defined in
Lightweight Directory
Access Protocol (v3): Extension for Transport Layer Security
The object identifier for StartTLS is <IP_ADDRESS>.4.1.1466.20037
and no extended response value is defined.
|
| UnsolicitedNotificationEvent |
This class represents an event fired in response to an unsolicited
notification sent by the LDAP server.
|
| Exception | Description |
|---|---|
| LdapReferralException |
This abstract class is used to represent an LDAP referral exception.
|
This package extends the directory operations of the Java Naming and Directory InterfaceTM (JNDI). JNDI provides naming and directory functionality to applications written in the Java programming language. It is designed to be independent of any specific naming or directory service implementation. Thus a variety of services--new, emerging, and already deployed ones--can be accessed in a common way.
This package is for applications and service providers that deal with LDAPv3 extended operations and controls, as defined by RFC 2251. The core interface in this package is LdapContext, which defines methods on a context for performing extended operations and handling controls.
This package defines the interface ExtendedRequest to represent the argument to an extended operation, and the interface ExtendedResponse to represent the result of the extended operation. An extended response is always paired with an extended request but not necessarily vice versa. That is, you can have an extended request that has no corresponding extended response.
An application typically does not deal directly with these interfaces. Instead, it deals with classes that implement these interfaces. The application gets these classes either as part of a repertoire of extended operations standardized through the IETF, or from directory vendors for vendor-specific extended operations. The request classes should have constructors that accept arguments in a type-safe and user-friendly manner, while the response classes should have access methods for getting the data of the response in a type-safe and user-friendly manner. Internally, the request/response classes deal with encoding and decoding BER values.
For example, suppose an LDAP server supports a "get time" extended operation. It would supply classes such as GetTimeRequest and GetTimeResponse, so that applications can use this feature. An application would use these classes as follows:
GetTimeResponse resp = (GetTimeResponse) ectx.extendedOperation(new GetTimeRequest()); long time = resp.getTime();
The GetTimeRequest and GetTimeResponse classes might be defined as follows:
public class GetTimeRequest implements ExtendedRequest { // User-friendly constructor public GetTimeRequest() { }; // Methods used by service providers public String getID() { return GETTIME_REQ_OID; } public byte[] getEncodedValue() { return null; // no value needed for get time request } public ExtendedResponse createExtendedResponse( String id, byte[] berValue, int offset, int length) throws NamingException { return new GetTimeResponse(id, berValue, offset, length); } } public class GetTimeResponse() implements ExtendedResponse { long time; // called by GetTimeRequest.createExtendedResponse() public GetTimeResponse(String id, byte[] berValue, int offset, int length) throws NamingException { // check validity of id long time = ... // decode berValue to get time } // Type-safe and User-friendly methods public java.util.Date getDate() { return new java.util.Date(time); } public long getTime() { return time; } // Low level methods public byte[] getEncodedValue() { return // berValue saved; } public String getID() { return GETTIME_RESP_OID; } }
An application typically does not deal directly with this interface. Instead, it deals with classes that implement this interface. The application gets control classes either as part of a repertoire of controls standardized through the IETF, or from directory vendors for vendor-specific controls. The request control classes should have constructors that accept arguments in a type-safe and user-friendly manner, while the response control classes should have access methods for getting the data of the response in a type-safe and user-friendly manner. Internally, the request/response control classes deal with encoding and decoding BER values.
For example, suppose an LDAP server supports a "signed results" request control, which when sent with a request, asks the server to digitally sign the results of an operation. It would supply a class SignedResultsControl so that applications can use this feature. An application would use this class as follows:
The SignedResultsControl class might be defined as follows:Control[] reqCtls = new Control[] {new SignedResultsControl(Control.CRITICAL)}; ectx.setRequestControls(reqCtls); NamingEnumeration enum = ectx.search(...);
public class SignedResultsControl implements Control { // User-friendly constructor public SignedResultsControl(boolean criticality) { // assemble the components of the request control }; // Methods used by service providers public String getID() { return // control's object identifier } public byte[] getEncodedValue() { return // ASN.1 BER encoded control value } ... }
When a service provider receives response controls, it uses the ControlFactory class to produce specific classes that implement the Control interface.
An LDAP server can send back response controls with an LDAP operation and also with enumeration results, such as those returned by a list or search operation. The LdapContext provides a method (getResponseControls()) for getting the response controls sent with an LDAP operation, while the HasControls interface is used to retrieve response controls associated with enumeration results.
For example, suppose an LDAP server sends back a "change ID" control in response to a successful modification. It would supply a class ChangeIDControl so that the application can use this feature. An application would perform an update, and then try to get the change ID.
The vendor might supply the following ChangeIDControl and VendorXControlFactory classes. The VendorXControlFactory will be used by the service provider when the provider receives response controls from the LDAP server.// Perform update Context ctx = ectx.createSubsubcontext("cn=newobj"); // Get response controls Control[] respCtls = ectx.getResponseControls(); if (respCtls != null) { // Find the one we want for (int i = 0; i < respCtls; i++) { if(respCtls[i] instanceof ChangeIDControl) { ChangeIDControl cctl = (ChangeIDControl)respCtls[i]; System.out.println(cctl.getChangeID()); } } }
public class ChangeIDControl implements Control { long id; // Constructor used by ControlFactory public ChangeIDControl(String OID, byte[] berVal) throws NamingException { // check validity of OID id = // extract change ID from berVal }; // Type-safe and User-friendly method public long getChangeID() { return id; } // Low-level methods public String getID() { return CHANGEID_OID; } public byte[] getEncodedValue() { return // original berVal } ... } public class VendorXControlFactory extends ControlFactory { public VendorXControlFactory () { } public Control getControlInstance(Control orig) throws NamingException { if (isOneOfMyControls(orig.getID())) { ... // determine which of ours it is and call its constructor return (new ChangeIDControl(orig.getID(), orig.getEncodedValue())); } return null; // not one of ours } }
Submit a bug or feature
For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
Copyright © 1993, 2015, Oracle and/or its affiliates. All rights reserved.


‘CFOs play a significant role in small and medium-scale businesses”
by Special CorrespondentThe role of Chief Financial Officers is significant in small and medium-scale businesses in the current scenario, said Prashanth Subramanian, president of Coimbatore Management Association.
At the inaugural of a CFO round table, organised by the Association here on Friday, he said there were several factors that lead to the success of a business.
However, there was only one reason for sustaining a business successfully and that was management of the entire system. CFOs played an important role in sustaining the success.
In the current scenario, dynamics of any business changes rapidly. And, in a market such as Coimbatore that had a vibrant small and medium business segment, the CFOs role was significant. They were the stewards, guiding a company to success, he said.
Raghuvir Srinivasan, Business Editor of The Hindu, said the economy was expected to look up in a quarter or two. Efficiency of businesses was improving and changes were visible, he said.
Panel discussion
According to N. Krishnakumar, secretary of the Association, the programme included sessions on increasing the relevance of the Corporate Money Manager, cost competitive sourcing for funds, compliance and adherence to regulatory norms, and panel discussion on “CFO’s role in managing the downturn”.


if cursor_pos is None:
cursor_pos = len(code)
doc = Document(code, cursor_pos)
for c in self.completers:
matched = c.get_completions(doc, CompleteEvent(completion_requested=True))
if matched is None:
cursor_pos = len(code)
// get current line before cursor
doc = code[:cursor_pos].rpartition("\n")[2]
for c in self.completers:
matched = c.get_completions(doc)
if matched is None:


sys: Powerful and Reliable Tools for Running System Commands in R
Drop-in replacements for the base system2() function with fine control
and consistent behavior across platforms. Supports clean interruption, timeout,
background tasks, and streaming STDIN / STDOUT / STDERR over binary or text
connections. Arguments on Windows automatically get encoded and quoted to work on different
locales. On Unix platforms the package also provides functions for evaluating
expressions inside a temporary fork. Such evaluations have no side effects on the
main R process, and support reliable interrupts and timeouts.
Downloads:
Reverse dependencies:
Linking:
Please use the canonical form
https://CRAN.R-project.org/package=sys
to link to this page.


-
How to install the module on openedoo
Openedoo provides features such as module - module provided by openedoo or created by the community itself. Openedoo has a unique where every person who makes the module can store in a git repository respectively. module features provided by openedoo are as follows: 1. module available: serves to locate the...
-
The Initial Introduction Openedoo
Openedoo is an open source platform (open), we’re sure you already know what it’s open source. Then we’ll just continue what the purpose of openedoo. Openedoo itself which aims to meet the needs of web, especially in the field of education. Openedoo itself is expected to be a future education...


I have been a valium user for over 4 years. I am 22 at the time and in near perfect health. A bit of asthma, but nothing serious. For me, this drug has many uses and I'll name a few.
First off. . . relaxation. I have encountered no other drug that works as efficently. Secondly. a mild high without any serious side effects under reasonable dosage, I've found it pleasureable. I also consider this to be a social drug. I find myself talkative, open and prone to long conversations with friends.
On the social note, when on valium, I crave physical contact with people. . . . holding a girlfriend of just petting your dog. Overall, I consider this a relaxation drug that creates feelings of love, happiness and well being.
310: am. I have taken 3 and one half-10mg tablets. brand name valium. description: small blue tablet with roche 10 etched on one side. Roche is the company that produces these. These were bought over the counter with a prescription.
I am simply in an office setting with a desk, my cigs, my computer and a fruit drink. Its a comfortable setting. And I will be undisturbed throughout this experience. Unless you count my 2 black labs. Asleep on the floor. The lights are on and its completley quiet.
The preparations I have made for this experience were the best I could do at this point in time. I have eaten 4 and half hours ago, I'm taking nothing else. No alcohol, no pot, no other drugs. But I am smoking. I simply dont know if that makes a difference. If it helps, they are gpc lights.
As I have said, in preparation, I have made sure there will be no outside influences. I'm drinking water and soda, but no more than anyone usually would. I have found that valium does give dry mouth occasionally.
What I have learned from he experience is dotted throughout this essay, but I will give a full detailed conclusion at the end of this on what I have learned from this dosage. =This is the highest does I have taken and once again. If you're new, start slow. I'm condicting this with my past valium intake 5 days behind me. And that was 20mg. So this should be a fresh account with no tollerance levels. Or very very few.
3:22am: -a mild relaxation has set in. Barely noticable unless I'm feeling for it.
3:28am: -after letting the pills disolve under my tongue, I've swallowed the 'paste' for a lack of a better word. The brand I buy has a bitter-sweet taste. The relaxation effects have begun to increase slightly. If I sit still and close my eyes in a comfortable position, this feeling is greatly increased. For some reason, whether it be my weight or simple chemistry. . . most substances effect me faster than usually reported by others.
3:36am: -I have taken 20mg more.
3:40am: -I know. The reports come fast, but details are important, are they not? The 35mg are ingested and the other 20mg are under my tongue. When they disolve, I'll wash it down with my fruit drink. So what am I feeling right now? I feel like I could stare at this computer screen, do nothing and enjoy doing so. I'm having a feeling that all is right with my life. It was ok to begin with but under the influence of this, life is peachy.
3:45am: - I keep strange hours and this does not effect this experience. I'm getting simple enjoyment out of touching things. Picking up a lighter, the feel of my jeans, petting my dog. Right now I fell a great love for my dog. Its strange, but thus is the effect of valium on my person. It could just be I love my pets.
3:50am: -I have just gotten up to get a pillow for my back.  While I was walking around looking for a pillow, I noticed my movements and the physical sensation thereof. All my muscles are relaxed. The best description I can give while walking around is this: the air have taken on a velvet feel to it. Not by much but definatly noticeable. Enjoyable. I can only tell you what feels good to me at this time.
3:58am -once agian, I'm going to lay back in my chair, close my eyes and deepen the feeling. It gived me utter and complete peace. For me, with my eyes closed, its very much like meditation. And as of now, I am not sleepy. Others have reported that, but since I'm devoted to a full experience, I wont take that option.
4:03am - I move my hands around and the air feels like velvet. On a side note, I have suspicions that this may be a gateway to astral projection. Ive done this in the past, but never on valium. I'm going to have to say this may be a way . . . a shortcut pershaps. I can say with certainty that I am definatly high. My movements are all gracefull and slow, but not clumsy.
4:18am - I've taken the final dose that im going to. 75mg in total over a period of about an hour. I'm not tired. And all is right with the world. my worste enemy could walk through the door and I would give him a hug and offer him a soda. Its only been an hour or so since ive ingested 75mg, so I'm sure theres more to come.
And before you take any drug if this sort, read up on it! Know the risks.
4:36am -I'm swervinv slightly when I walk, but if you put your mindto it, you can control that. Its nothign dangerous if your just haging around relaxing. My typing is slower now because my fingers arent moving as fast.
4:42am - my mind is working fine, but it requires more time to articulate thoughts. The dry mouth has kicked in. Its not a hassle, but I wonder if drinking liquids effects the potency.
4:50am - I have taken 20mg more.  This may sound dangerous, but being a veteran valium taker, I know my limits. but it is also an experiment. And I know the risks.
Let me repeat. This is simply a test to see the effects of high doses and the effects there of. This is a personal choice with full kowledge of overdoese reactions. I have been reading information on diazapam.
I'm going to wait another hour now and report my findings:
6:37am -so here is what I have learned from this experience. Taking 95mg had no greater effect than when I usually take 20mg. To take more is simply a waste. Overall, its wonderful for a relaxation and/or stress relief.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


AORUS TRX40 Xtreme Threadripper Motherboard Preview
by Peter DonnellThe new Threadripper CPUs are some of the most advanced CPUs the consumer market has ever seen. With massive core counts, bigger clock speeds, and a wave of new features, there’s only one thing missing. I am, of course, talking about new motherboards! The new TRX40 chipset motherboards are ready to unleash the extreme performance, and few will come more extreme than the AORUS TRX40 Xtreme. Equipped with an innovative and drop-dead-gorgeous design, it takes practicality, style, and build quality just as seriously as it takes high-end performance.
This is much more than some boring workstation board. It seems to tick every single box we can think of. Enthusiast gamers, streaming, as well as content creators, will benefit from the huge core counts of the new CPUs. PCIe Gen4, dual 10Gbe LAN, 802.11ax WiFi, and ESS 9218 DAC and Realtek ALC1220-VB audio. These are just some of the stunning features that make this the ideal motherboard for any extreme workload and high-end production suites. Movies, music, game development, it’s got more features for each than anyone could ask for.
AORUS TRX40 Xtreme
This board features an impressive 16+3 Phase Power Design. They deliver 70A of power each from the dual 8-pin CPU power connectors. Make no mistake, if you’re maxing out the new Threadrippers, power delivery is not going to be an issue here.
Keeping all that hardware cool is no easy task either. Thankfully, with its “Full Reactive Thermal Design,” there’s nothing to worry about here. It features a full “Funs-Array” on the VRM, Nanocarbon heatsinks and backplate, an 8mm thick Heatpipe, and huge 50mm chipset fan.
Features
- Direct 16+3 Phase Power Design for 3rd Gen AMD Ryzen™ Threadripper™ Processors
- Full Reactive Thermal Design
- Fins-Array, NanoCarbon, 8mm Heatpipe, Metal Cover, 5cm Chipset Fan
- Full PCIe Gen4 Design
- Intel Dual 10Gbe LAN
- 4*PCIe Gen 4 M.2
- AORUS Gen4 AIC Adaptor
- 4-Way Dual Wide Configuration
- WIFI 6 (802.11ax) + Dual Band Antenna
- Q-FLASH PLUS
A Closer Look
Just look at the size of those heatsinks, they have to be some of the biggest I’ve ever seen. The one on the left joins up to the top one with an 8mm heatpipe. What’s more, is that they feature a fin design to help with cooling.
It’s serious stuff too, which you see the vast array of power delivery hardware tucked below it! If that’s not enough, it has to navigate around the eight DDR4 slots that surround the new Threadripper socket.
Covered and Cooled
The armour on this motherboard is super stylish. It’s a mixture of brushed aluminium finishes that obviously look to protect the hardware underneath. However, they also form the chipset heatsinks, as well as the M.2 heatsinks. Plus, with a huge 50mm fan keeping things cool, it can ensure perfect performance. Because AORUS is amazing, this fan will even stop in low load conditions; silence is golden.
For ultra-fast storage, you’ll find room for 4 x PCIe Gen 4.0 M.2 drives too.
Power!
Using this motherboard on a test-bench or open-air system? You’ll find handy built-in power controls in the top corner.
Getting Horizontal
This is, by far, my favourite feature of this motherboard. All of the connectors are mounted facing out to the side. There’s a six-pin PSU header to add more voltage stability to the PCIe lanes, as well as a pair of USB 3.0 headers. Above that, a whopping TEN SATA ports, as well as a bank of fan headers at the top edge.
There’s still plenty of other bits tucked around the motherboard too. More fan headers, a wide range of digital and 12v RGB, BIOS switches, etc.
You can’t see it, but there’s also their award-winning Hi-Fi Audio System too. It features the ESS 9218 Sabre DAC with a 130dB SNR and 112 dB THD+N. It’ll handle up to 600 Ohm headphone amplification too. If that’s not enough, you get WIMA Capacitors, TXC Oscillator, Audio Signal Optimization, DTS:X Ultra, and the list just goes on and on.
Rear I/O
Like most high-end boards, the rear I/O shield is built-in this time. You’ll find only the latest USB 3.2 ports here; 7 x Type-A and 1 x Type-C. Plus, why have just one 10GbE port when you can have two of em!
NanoCarbon
What’s cooler than a backplate? How about one that’s made from aluminium, then powder coated with a layer of NanoCarbon. Not only does it look stunning, but it also keeps the board incredibly rigid while helping reduce temperatures by around 10%. It also makes this already heavy motherboard lighter… not wait, I meant a LOT heavier. This thing is a beast, and it’s built to take some serious abuse.
Tell me More!
We would love to, but we’re still waiting on the CPUs to arrive. That being said, we’ll have full performance figures, pretty RGB stuff, time-lapse builds and who knows what else in the coming days and weeks. Stay tuned for more!


PREDATOR II A film review by Ann Hodgins Copyright 1990 Ann Hodgins
Imagine two species:
Species A: 8 feet tall Species B: 6 feet in lifts
Species A: probably a reptile, lays eggs Species B: a mammal, completely dependent on its mother for years
Species A: thick scaly hide, like armour Species B: thin soft skin, filled with nerve endings
Species A: eats an ox raw every 3 days Species B: likes a steak rare with baked potatoes and sour cream
Species A: consumes human flesh Species B: adores truffles
Species A: special features - claws and teeth for ripping flesh Species B: special features - large genitals and forebrain, ideal for [censored] and computer games.
Species A: heavily muscled but graceless hands good only for striking blows Species B: agile, sensitive hands ideal for knitting
Species A: long, sharp heavy claws Species B: delicate nails for scratching puppies behind the ears
Species A: features of face mainly teeth grinding in every direction Species B: big fringed eyes, delicately sculpted features, sensitive lips
Species A: heavily armed Species B: not so heavily armed
Imagine pitting species A against species B. It should make a short movie. Bambi meets Godzilla.
The crazy thing is, we are supposed to believe that Species B wins! Armed with a strong sense of personal responsibility and love of comrades, one member of Species B alone triumphs. Impossible. And yet... the moral is a good one.
a.h.
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


zmath.vector
Defines a Vector of float point typefrom 2 to 4 dimension
-
Declaration
alias
Vec2r
= Vector!(real, 2LU).Vector;Alias of a 2d Vector with reals
-
Declaration
alias
Vec3r
= Vector!(real, 3LU).Vector;Alias of a 3d Vector with reals
-
Declaration
alias
Vec4r
= Vector!(real, 4LU).Vector;Alias of a 4d Vector with reals
-
Declaration
alias
Vec2d
= Vector!(double, 2LU).Vector;Alias of a 2d Vector with doubles
-
Declaration
alias
Vec3d
= Vector!(double, 3LU).Vector;Alias of a 3d Vector with doubles
-
Declaration
alias
Vec4d
= Vector!(double, 4LU).Vector;Alias of a 4d Vector with doubles
-
Declaration
alias
Vec2f
= Vector!(float, 2LU).Vector;Alias of a 2d Vector with floats
-
Declaration
alias
Vec3f
= Vector!(float, 3LU).Vector;Alias of a 3d Vector with floats
-
Declaration
alias
Vec4f
= Vector!(float, 4LU).Vector;Alias of a 4d Vector with floats
-
Declaration
struct
Vector
(T, size_t dim_) if (__traits(isFloating, T));N-Dimensional
Vector
over a FloatPoint type, where N must be 2,3 or 4-
Declaration
static enum size_t
dim
;Vector Dimension
-
Declaration
T[dim]
coor
;Vector coords like Array
-
Declaration
T
x
;X coord
-
Declaration
alias
r
= x;R component
-
Declaration
alias
roll
= x;Euler
roll
angle -
Declaration
alias
bank
= x;Euler roll angle
-
Declaration
T
y
;Y coord
-
Declaration
alias
g
= y;G component
-
Declaration
alias
pitch
= y;Euler pith angle
-
Declaration
alias
attidue
= y;Euler pith angle
-
Declaration
T
z
;Z coord
-
Declaration
alias
b
= z;B component
-
Declaration
alias
yaw
= z;Euler
yaw
angle -
Declaration
alias
heading
= z;Euler yaw angle
-
Declaration
T
w
;W coord
-
Declaration
alias
a
= w;Alpha component
-
Declaration
static enum Vector!(T, 2)
ZERO
;Origin
-
Declaration
static enum Vector!(T, 2)
X_AXIS
;X Axis in R2
-
Declaration
static enum Vector!(T, 2)
Y_AXIS
;Y Axis in R2
-
Declaration
pure @nogc this(in T
x
, in Ty
= 0, in Tz
= 0, in Tw
= 1);Build a new Vector from a set of initial values If no there values for
z
andw
, will be set to 0Parameters
T
x
X coord
T
y
Y coord
T
z
Z coord
T
w
W coord (scale factor in 3d math)
-
Declaration
pure this(in T[]
xs
);Build a new Vector from a array If no there values for y and z, will be set to 0. w sill beset to 1
Parameters
T[]
xs
Array with coords
-
Declaration
const pure @nogc T
opIndex
(size_ti
);Returns
i
coord of this vector -
Declaration
void
opIndexAssign
(Tc
, size_ti
);Assigns a value to a
i
coord -
Declaration
const pure @nogc @property T
length
();Returns the actual
length
of this Vector -
Declaration
const pure @nogc @property T
sq_length
();Returns the actual squared length of this Vector
-
Declaration
const pure @nogc bool
opEquals
()(auto ref const Vectorrhs
);Define Equality
Parameters
Vector
rhs
Vector at rigth of '=='
-
Declaration
const pure @nogc bool
approxEqual
()(auto ref const Vectorrhs
, TmaxRelDiff
= 0.01, TmaxAbsDiff
= 1e-05);Approximated equality with controlable precision
Parameters
Vector
rhs
Vector to compare with this vector
T
maxRelDiff
Maximun relative difference
T
maxAbsDiff
Maximun absolute difference
See: std.math :
approxEqual
-
Declaration
const pure @nogc Vector
opUnary
(string op)() if (op == "+" || op == "-");Define unary operators + and -
-
Declaration
const pure @nogc Vector
opBinary
(string op)(auto ref const Vectorrhs
) if (op == "+" || op == "-");Define binary operator + and -
-
Declaration
const pure @nogc Vector
opBinary
(string op)(in Trhs
) if (op == "*" || op == "/");Define Scalar multiplication
-
Declaration
const pure @nogc Vector
opBinaryRight
(string op)(in Trhs
) if (op == "*" || op == "/");Define Scalar multiplication
-
Declaration
const pure @nogc T
opBinary
(string op)(auto ref const Vectorrhs
) if (op == "*");Define Dot Product
-
Declaration
const pure @nogc Vector
opBinary
(string op)(auto ref const Vectorrhs
) if (op == "&" && (dim == 3));Define Cross Product for R3 (operation c = a & b )
-
Declaration
const pure @nogc @property bool
isUnit
();It's a unitary vector (length == 1) Returns : True if length approxEqual to 1.0
-
Declaration
@nogc void
normalize
();Normalize this vector
-
Declaration
const pure @nogc @property Vector
unit
();Returns the
unit
vector of this vector -
Declaration
pure @nogc Vector
projectOnTo
()(auto ref const Vectora
, auto ref const Vectorb
);Obtains the projection of two vectors
Parameters
Vector
a
Vector to project
Vector
b
Vector where project vector
a
Returns : A Vector that it's projection of Vectora
over Vectorb
-
Declaration
pure @nogc Vector
projectOnTo
()(auto ref const Vectorb
);Obtains the projection of this vector over other vector
Parameters
Vector
b
Vector where project this vector Returns : A Vector that it's projection of this Vector over Vector
b
-
Declaration
pure @nogc T
distance
()(auto ref const Vectorb
);Calculate the
distance
between two points pointed by this vector and other Params :b
= Vector B Returns : Distance between the point pointed by this vector and other point -
Declaration
pure @nogc T
sq_distance
()(auto ref const Vectorb
);Calculate the squared distance between two points pointed by this vector and other Params :
b
= Vector B Returns : Squared distance between the point pointed by this vector and other point -
Declaration
const pure @nogc Vector
rotate
(realangle
);Rotation in R2
Parameters
real
angle
Rotation
angle
Returns : A new vector that is the rotation of this vector -
Declaration
pure @nogc @property T*
ptr
();Return a pointer of the internal array
-
Declaration
const pure @nogc @property bool
isOk
();Checks that the vector not have a weird NaN value Returns : True if this vector not have a NaN value
-
Declaration
const pure @nogc @property bool
isFinite
();Checks that the vector have finite values Returns : True if this vector have finite values (not infinite value or NaNs)
-
Declaration
const pure @nogc Tout
opCast
(Tout)() if (isVector!Tout);Casting method to convert to other vector types
-
Declaration
const string
toString
();Returns a string representation of this vector
-
-
Declaration
immutable bool
isVector
(T);Say if a thing it's a Vector


UVA Hacking Diversity 2018
A hackathon meant to serve underrepresented groups in software engineering.


General discussion about Komodo. For useful links and more info click the pinned messages to the right. DON'T DM @jl777
17 messages
Between 09-Dec-19 12:00 AM and 10-Dec-19 12:00 AM
badscrypto09-Dec-19 11:31 AM
crex24 deposit and withdrawals for KMD has been in maintenance for quite a while. any ideas why?
Regnar09-Dec-19 12:03 PM
@badscrypto my bet is it is probably the same reason all the other exchanges were in maintenance, updating their wallets for the hard update. Though many have finished already
https://komodoplatform.com/komodo-to-activate-platform-wide-update/
But you should ask Crex24 to be sure(edited)
badscrypto09-Dec-19 12:04 PM
thanks very much
1
I noticed that too
Regnar09-Dec-19 12:05 PM
Yea some disabled wallets really early, others had them open later. Not sure about crex24
We're very grateful to know #Komodo
Thank you for participating in Komodo.
We are grateful that we live together with Komodo and make the #future #independent and #decentralized
Thank you, Komodo! We are with you!
We thank you for your awards!
Who hasn't had time...
az09-Dec-19 07:55 PM
where can i see a list of update details on the atomic dex?
when was it launched?
Tom.T09-Dec-19 11:26 PM
#atomicdex-beta@az Please have a check in this channel.
After beta test is finished.
1
BTC-BTC-BTC09-Dec-19 11:29 PM
Anyone have problem with magnumwallet.co connecting to the ledger hardware wallet(edited)


Your app service is up and running.
Time to take the next step and deploy your code.
Your app service is up and running.
Time to take the next step and deploy your code.
Have your code ready?
Use deployment center to get code published from your client or setup
continuous deployment.
Don't have your code yet?
Follow our quickstart guide and you'll have a full app ready in 5
minutes or less.


http://action.vday.org/site/R?i=wSM-3zcdon8A0roGQVprpA
http://action.vday.org/site/R?i=Vit6lD6DFtZXoYBpwbYOdg
http://action.vday.org/site/R?i=Krxka5ewopZfhWL9mvJNrA
http://action.vday.org/site/R?i=aX-gYgGXXnDfTw39EoPNvw
V-MEN LAUNCHES in Bukavu, DRC!
http://action.vday.org/site/R?i=ntZQB-ALSJ3bMd82ElntLQ
On 7 March, a historic moment took place in South Kivu, DRC when a
group of 20 men from the surrounding area launched V-Men Congo. Lead
by Dr. Denis Mukwege, the “Godfather” of the International V-Men
movement, this group of lawyers, teachers, doctors, athletes,
activists, military men, and policeman, have been meeting in Bukavu
for the past several months, designing a vision of what the movement
looks like in Congo, and what it means to be a V-Man.
http://action.vday.org/site/R?i=BYiD2Tzu2BHin8Nz5ouHww
The launch event, held on the eve of International Women’s Day,
included a public reading of the V-Men Congo proclamation, done in
chorus by the 20 men including Marcellin Cishambo Ruhoya, Governor of
South Kivu, who will go on to sponsor a national gathering of men from
all over the country in August to escalate the movement.
STATEMENT OF V-MEN CONGO At The Launch Of Their Movement In Bukavu At BODEGA On 7 March 2014
We, members of the conceptual framework established as V-Men Congo,
concerned with injustice which women are subjected to;
Are aware of the cries of women “where are men?”
Understand that women are our most precious resource, pillar of the
family, the basic cell of the Nation, and backbone of the economy.
Today, in the twenty-first century, despite their daily struggle,
determination and courage, some customs and cultural practices of our
retrograde patriarchal societies keep them in an inferior status of
second-class citizens and modern slaves. We daily see them carrying
heavy burdens, and suffer other degrading practices in our cities and
countryside;
http://action.vday.org/site/R?i=BLuopqMI9xW3-lvCNNchjQ
CONTINUE reading V-Men Congo Statement in:
English >
http://action.vday.org/site/R?i=M7es5ej2-UgdKWxSFraemA
French >
http://action.vday.org/site/R?i=Ma1Jm-LyZ_dwaXxD3kzBSA
V-MEN Congo Launch In The News
- RDC: Des Hommes Fondent Un Groupe Féministe (La Presse) >
http://action.vday.org/site/R?i=Oerf1w2PeaI94ZblVqnyVw
- Congolese Men Launch Feminist Group (Independent Online) >
http://action.vday.org/site/R?i=6PbvB6vbNqTztDTXtKSkRA
- Bukavu: Lancement Du Mouvement V-Men En Faveur De
L'égalité Du Genre (Radio Okapi) >
http://action.vday.org/site/R?i=g2PkdG1DuJcP1aTidTml8A
- República Democrática Del Congo, “El Peor Lugar Del
Mundo Para Ser Mujer” (Ultima Hora) >
http://action.vday.org/site/R?i=VA6pLu8-gDy-vRwuhxMz5Q
- Kongolaismiehet Perustivat Feministiryhmän (Helsingin Sanomat)
>
http://action.vday.org/site/R?i=SWxxYFUWf-wBAYFh5KKbLw
- Em Todo O Mundo Mulheres Se Mobilizam Para Defender Igualdade E
Direitos (Yahoo Noticias Brasil) >
http://action.vday.org/site/R?i=PcGMdH4ZS-lFIwZuq6rFMg
- Moki V DR Kongo Ustanovili Feministi?no Gibanje (Slovenian
press Agency) >
http://action.vday.org/site/R?i=ylBMDDc0CkclORj3Cs3keQ
http://action.vday.org/site/R?i=VwKnjdTHKI_GociWVRS5Rw
http://action.vday.org/site/R?i=wD5xqJoAOz_9D5Zu7_6jGw
http://action.vday.org/site/R?i=2bp3Q-NRA0-ekmv1xX2JDg
http://action.vday.org/site/R?i=L7Er2YMQejHiqElqUdhAfA
http://action.vday.org/site/R?i=NNwkCLjEs-vWIuanoo0Y5g
unsubscribe
http://action.vday.org/site/CO?i=cEhiZ1q7S7sr-US9wkXhVEEHluu-B-XD&cid=1062
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FAQ
Is there a limit to the number of input parameters I can provide for filtering GO annotations?
On the GO annotations page, you can filter your results using the filter dropdowns along the top of the page. You can use any number of filter options concurrently. However within each filter type there is a limit to the maximum number of parameters you can provide:
- In the GO terms filter, you can provide a maximum of 600 GO terms to filter by.
- In the Gene Products filter, you can provide a maximum of 500 gene products to filter by.
- In the taxonomy filter, you can provide a maximum of 50 taxa to filter by.
- In the Evidence filter, you can provide a maximum of 100 Evidence codes to filter by.
- In the Reference filter, you can provide a maximum of 50 references to filter by.


Try searching for a patient below
Something wasn't quite right with that request. Try a new search query
| Name | Gender | Birth Date |
|---|---|---|
| {{patient.name}} | {{patient.gender}} | {{patient.birthdate}} |
{{patient.gender}} | DOB: {{patient.birthdate}}
Death date: {{patient.deathDate}}
| Condition | Since |
|---|---|
| {{cond.condition}} | {{cond.onset.slice(0,10)}} |


Before Change
from setuptools.command.install import install
with open("requirements.txt", "rt") as fh:
requirements = fh.read().splitlines()
class OverrideInstallCommand(install):
def run(self):
// Install all requirements
failed = []
After Change
//with open("requirements.txt", "rt") as fh:
//requirements = fh.read().splitlines()
requirements = [
"numpy>=1.13.0",
"matplotlib>=2.0.2",
"hyperopt==0.1",
"Keras==2.1.2",
"pandas==0.21.0",
"joblib==0.11",
"scikit-learn==0.19.0",
"Theano==1.0.1",
"lightgbm==2.0.11",
"networkx==1.11"
]
class OverrideInstallCommand(install):


Popawala Chemicals Pvt. Ltd. 4th Floor, Raj Mahal Building, Veer Nariman Road, Churchgate, Mumbai-400020, Maharashtra, India. Phone: +91-22-66875200 (Board Lines) Fax: +91-22-66337399


Burberry unveils Ikram Abdi Omar as first hijab-clad model to star in festive campaign
Here are a few tips for those thinking of exploring veganism, on the 25th anniversary of World Vegan Month
Eat local…
It’s very easy to stay vegan and still enjoy a multitude of Arabic food staples. Hummus is usually fine for vegans (just check that the restaurant hasn’t added yoghurt to the tahini-chickpea mix), as are falafels (if you’re being really strict, you might want to check that the oil they’ve been fried in wasn’t used for meat dishes too) and spinach fatayer. And of course, vine leaves stuffed with rice, tabouleh, and fattoush are ideal for those keeping their meals plant-based. You’ll have to resist the grilled halloumi though, sorry.
… or eat Asian
Asian cuisine is also a great choice for vegans. Japanese, Chinese, Thai and Indian restaurants usually provide a wide range of delicious plant-based dishes that make it easy to enjoy a meal without worrying that your options are going to be severely limited by abstaining from animal products. Thai curries are usually made with coconut milk, but with other cuisines, it’s always worth checking that the sauces are dairy-free, and — with Indian cuisine — that the food hasn’t been cooked in ghee.
(Shutterstock)
Source your supplements
A plant-based diet can meet most of your nutritional needs, but it’s often suggested that vegans should consider taking vitamin B12 as a supplement. It’s the only vitamin that isn’t reliably supplied by a varied plant-free diet, and is important to help minimize the potential risk of anemia and heart disease. The recommended dose is 10 micrograms per day.
It’s also worth seeking out foods that are rich in calcium and iron, as plant-based diets may not provide these in the same high doses as a diet including meat. Calcium-rich vegan foods include sesame seeds (also good for iron intake); beans and lentils — especially winged beans (aka Goa beans) and white beans; figs; almonds; spinach (again, good for iron); kale; edamame; and (some) tofu (also iron-rich).
If you are seriously considering committing to veganism in the long term, then it’s worth talking to your doctor about your individual dietary requirements, but generally speaking there is no reason why your health should be negatively affected by switching to a plant-free diet. In fact, the reverse is often true.
(Shuttertstock)
Cleaning without cruelty
Vinegar, baking soda, lemons (the juice and the peel) and essential oils are all great alternatives if you’re worried about non-vegan ingredients in your cleaning supplies (or concerned that mainstream products may have been tested on animals). It’s easy to mix your own highly effective cleaning materials. A good one to start with is a straightforward spray cleaner for tiled surfaces. Mix two tablespoons of lemon juice with two tablespoons of organic (check for a cruelty-free logo) hand soap or washing-up liquid and two tablespoons of white vinegar. Add a cup of warm water to it all, distil into a spray bottle, and you’re ready to go.
(Shutterstock)
Skip the aquarium, head to a sanctuary
Vegans consider zoos and aquariums to be forms of animal exploitation, so they are off the list of family activities. But kids, especially, love to visit places where they can see different animals, so a sanctuary that provides rescued or endangered animals with a home is a great alternative. In Saudi Arabia, the Shaybah Wildlife Sanctuary, for example, has helped return the Arabian oryx, sand gazelle and ostrich to the Empty Quarter. All three species had been hunted nearly to extinction in the 20th century, but can now be found roaming the sands once again.
(Shutterstock)


Request a new song
Your Location:
Please enter song, artist, and url
Song Title
Artist Name
URL
Submit Request


{% block login_widget_head %}{% endblock %}
Flexor is a super flexible responsive theme with a modest design touch.
Selection is not persistent.


Computer Science Department
The Department of Computer Engineering was established in July 1983. The department offers a 4 year course, B.Tech. in Computer Sc. & Engineering,
5 year Integrated Dual Degree (B.Tech. and M.Tech.) in Computer Sc. & Engineering from 2005-2006, and Ph.D. degree in various specializations of
Computer Sc. and Engineering. Computer Sc. & Engineering is the most sought-after branch for the JEE selected students that come to the Institute.
Our graduates have distinguished themselves in higher studies at the top Universities. They also occupy positions of eminence in the computer industry.
Our Alumni remain in constant touch with us and are contributing in the development of the department. Placements for our graduates are the best in the
Institute. The faculty members of the department have international experience and training. The departmental research is focused in the areas of
Artificial Intelligence, Neuro Computing, Parallel Processing,Software Engineering, Image Processing and Computer Vision, Medical Image Processing, Pattern
Recognition, Datamining and Webmining, Biometrics, semantic web, Natural Language Processing (NLP), Machine Learning, and Information Extraction. Besides plan funding,
the Department attracts financial inputs through externally funded projects and alumni donations. The department was selected by the Ministry of Communications and
Information Technology as a node in the National endeavor on Technology Development for Indian Languages. The department has all the facilities to carry out the
related teaching and research work.


Goals Revisted
Building off the Last Week's Post this week we're going to be looking at how to make small changes to increase user traffic to your site. Or to funnel your users to where YOU want them to go!
Why it matters:
Knowing your users' habits on you site will help you develop a more user-friendly site.
While predicting what they will do is never going to be 100%, some trial and error may surpise you.
A simple change might:
- Draw users to a previously ingnored page.
- Draw users to a previously read page (bad!).
- Drive up sales as clients find your products more easily.
- Increase Add Revenue if you can accomadate more users.
What We're Testing this Week:
Last Week, I added a link on the homepage to take users to the most recent post.
For fun, I also made the text in the link green. There is no other green opject on the page, which makes the green text really stand out.
This week, I added a link to the "latest post" (it's still post 8 though, as this page was not up and running at the time) within the drop-down navigation bar.
I kept the green-colored link on the main page, it has a different gtag so it will not interfere with the results.
Hypothosis
Before we get started, a few thoughts about my users and the sort of data I will see from this goal.
This week I am expecting to see more goals completed (as there are now two goals on the site).
I am expecting to see more page views on post 8 as that was the post the goals were linking to.
Results
This week was a little sad on data, I asked for some clicks a little later in the week and so they have not "resolved" on the Analytics paqe quite yet.
I only had my own clicks so far testing that the goals worked but I can always re-evaluate and re-submit this when I have a little more data to look through.
What I noticed (from what I could see)
- I'm still getting a trickle of new users, during a two week period there were 11 new users.
- Users spent an average of about 5 minutes on the site before leaving.
- Users looked at 13 pages before leaving!.
I was surprised to see that I am starting to slowly get some demographic information.
Below the main page, there was a section for where people are and for the language they speak.
The first two sections were pretty normal; Country: USA
Language: American-Style English (pretty impressive still but if you already know the country, this is a pretty good guess.)
The cities are where it get's interesting..I expected the viewers to be from the Seattle-area...where we are. But I don't know anyone in San Antonio or in Ashburn to ask to look over my site from there.
All of this information is cool to see where your audience is from, but it is kind of creepy being able to see as much of this.
Conclusion
I am still blown away by just how amazing these tools are for developers, I really would like to shoot for a ton of page views and see what that does to the data.


PyKwiki uses the Markdown module's codehilite extension by default.
This extension is powered by Pygments and supports a wide variety of languages.
Unhilighted: :::text No "syntax" highlighting here...
Produces:
Unhilighted:
No "syntax" highlighting here...
Sample *Python*: :::python def foo(): print("Bar") return False
Produces:
Sample Python:
def foo(): print("Bar") return False
Contents of `myconfig.ini`: :::ini ; Database connection info server = localhost password = "ASDFG123456" db_server = mydb.localhost
Produces:
Contents of myconfig.ini
:
; Database connection info server = localhost password = "ASDFG123456" db_server = mydb.localhost


Function S2Polygon.initializeToSimplifiedInCell
Like InitToSimplified, except that any vertices or edges on the boundary of the given S2Cell are preserved if possible. This method requires that the polygon has already been clipped so that it does not extend outside the cell by more than "boundary_tolerance". In other words, it operates on polygons that have already been intersected with a cell.
Typically this method is used in geometry-processing pipelines that intersect polygons with a collection of S2Cells and then process those cells in parallel, where each cell generates some geometry that needs to be simplified. In contrast, if you just need to simplify the *input* geometry then it is easier and faster to do the simplification before computing the intersection with any S2Cells.
"boundary_tolerance" specifies how close a vertex must be to the cell boundary to be kept. The default tolerance is large enough to handle any reasonable way of interpolating points along the cell boundary, such as
S2
:GetIntersection(), S2::Interpolate(), or direct (u,v) interpolation using S2::FaceUVtoXYZ(). However, if the vertices have been snapped to a lower-precision representation (e.g., S2CellId centers or E7 coordinates) then you will need to set this tolerance explicitly. For example, if the vertices were snapped to E7 coordinates then "boundary_tolerance" should be set to
s2builderutil
:IntLatLngSnapFunction::MinSnapRadiusForExponent(7)
Degenerate portions of loops are always removed, so if a vertex on the cell boundary belongs only to degenerate regions then it will not be kept. For example, if the input polygon is a narrow strip of width less than "snap_radius" along one side of the cell, then the entire loop may become degenerate and be removed.
REQUIRES
all vertices of "a" are within "boundary_tolerance" of "cell".


when I receive paintgo to x: 460 - ship direction x + 460 mod 920 y: 340 - ship direction y + 340 mod 680


Class ArrayView2D<T>
Implementation of ISettableGridView<T> that uses a 2D array to store data.
Inherited Members
Namespace: SadRogue.Primitives.GridViews
Assembly: TheSadRogue.Primitives.dll
Syntax
public sealed class ArrayView2D<T> : SettableGridViewBase<T>, ISettableGridView<T>, IGridView<T>, ICloneable, IMatchable<ArrayView2D<T>>
Type Parameters
| Name | Description |
|---|---|
| T | The type of value being stored. |
Remarks
An ArrayView2D<T> can be implicitly converted to its underlying 2D array, which allows exposing that array to code that works with 2D arrays. Modifications in the array appear in the map view as well.
If you need a 1D array instead of 2D, then you should use ArrayView<T> instead.
Constructors
ArrayView2D(T[,])
Constructor. Takes an existing 2D array to use as the underlying data structure.
Declaration
public ArrayView2D(T[, ] existingArray)
Parameters
| Type | Name | Description |
|---|---|---|
| T[,] | existingArray | An existing 2D array to use as the data structure. |
ArrayView2D(Int32, Int32)
Constructor. Takes width and height of array to create.
Declaration
public ArrayView2D(int width, int height)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | width | Width of array. |
| Int32 | height | Height of array. |
Properties
Height
The height of the grid being represented.
Declaration
public override int Height { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
Overrides
Item[Point]
Interface designed to act as a standardized input/output format that defines minimal required data for algorithms that operate and make changes to a grid of some sort. For a concrete implementation to subclass for custom implementations, see SettableGridViewBase<T>.
Declaration
public override T this[Point pos] { get; set; }
Parameters
| Type | Name | Description |
|---|---|---|
| Point | pos | Location to get/set the value for. |
Property Value
| Type | Description |
|---|---|
| T | The "value" associated with the provided location. |
Overrides
Remarks
See IGridView<T>. This interface serves the same purpose, but for cases when it is also necessary for an algorithm to be able to change the value at each location.
Like IGridView, a number of implementations of this interface to cover common needs are provided. For example, ArrayView<T> defines the interface such that the data is retrieved from and set to an array, and LambdaSettableGridView<T> defines the interface such that arbitrary callbacks are used to retrieve and set the data.
Width
The width of the grid being represented.
Declaration
public override int Width { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
Overrides
Methods
Clear()
Sets every location within the grid view to the default value for the type.
Declaration
public override void Clear()
Overrides
Remarks
This function can sometimes be implemented more efficiently than Fill(default), so it is provided as an interface function to enable dispatching.
Remember the default value of a non-nullable type is null for reference types; so use with caution if your element type is non-nullable!
Clone()
Performs deep copy of array view.
Declaration
public object Clone()
Returns
| Type | Description |
|---|---|
| Object | The cloned ArrayView2D. |
FromMultidimensionalArray(T[,])
Converts from 2D array, without copying the values. Typically using this method is unnecessary and you can use the implicit conversion defined for this type instead.
Declaration
public static ArrayView2D<T> FromMultidimensionalArray(T[, ] array)
Parameters
| Type | Name | Description |
|---|---|---|
| T[,] | array |
Returns
| Type | Description |
|---|---|
| ArrayView2D<T> |
Matches(ArrayView2D<T>)
Compares the current ArrayView2D to the one given.
Declaration
public bool Matches(ArrayView2D<T> other)
Parameters
| Type | Name | Description |
|---|---|---|
| ArrayView2D<T> | other |
Returns
| Type | Description |
|---|---|
| Boolean | True if the given ArrayView2D<T> with a reference to the same underlying array, false otherwise. |
ToMultidimensionalArray()
Converts to 2D array, without copying the values. Typically using this method is unnecessary and you can use the implicit conversion defined for this type instead.
Declaration
public T[, ] ToMultidimensionalArray()
Returns
| Type | Description |
|---|---|
| T[,] | The underlying ArrayView data as a 1D array. |
ToString()
Returns a string representation of the grid values.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| String | A string representation of the grid values. |
ToString(Func<T, String>)
Returns a string representation of the grid values, using elementStringifier
to determine what string represents each value.
Declaration
public string ToString(Func<T, string> elementStringifier)
Parameters
| Type | Name | Description |
|---|---|---|
| Func<T, String> | elementStringifier | Function determining the string representation of each value. |
Returns
| Type | Description |
|---|---|
| String | A string representation of the 2D array. |
ToString(Int32, Func<T, String>)
Returns a string representation of the grid values using the given parameters.
Declaration
public string ToString(int fieldSize, Func<T, string> elementStringifier = null)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | fieldSize | The size of the field to give each value. A positive-number right-aligns the text within the field, while a negative number left-aligns the text. |
| Func<T, String> | elementStringifier | Function to use to convert each value to a string. null defaults to the ToString function of type T. |
Returns
| Type | Description |
|---|---|
| String | A string representation of the grid values. |
Remarks
Each element will have spaces added to cause it to take up exactly
fieldSize
characters, provided fieldSize
is less than the length of the value's string representation.
Operators
Implicit(T[,] to ArrayView2D<T>)
Allows implicit conversion from 2D array. Does not copy the underlying values.
Declaration
public static implicit operator ArrayView2D<T>(T[, ] array)
Parameters
| Type | Name | Description |
|---|---|---|
| T[,] | array |
Returns
| Type | Description |
|---|---|
| ArrayView2D<T> |
Implicit(ArrayView2D<T> to T[,])
Allows implicit conversion to 2D array. Does not copy the underlying values.
Declaration
public static implicit operator T[, ](ArrayView2D<T> arrayView)
Parameters
| Type | Name | Description |
|---|---|---|
| ArrayView2D<T> | arrayView | The ArrayView2D to convert. |
Returns
| Type | Description |
|---|---|
| T[,] |


Recipe 5.4. Sorting Keys or Indices Basedon the Corresponding ValuesCredit: John Jensen, Fred Bremmer, Nick Coghlan ProblemYou need to count the occurrences of various items and present the items in order of their number of occurrencesfor example, to produce a histogram. SolutionA histogram, apart from graphical issues, is based on counting the occurrences of items (easy to do with a Python list or dictionary) and then sorting the keys or indices in an order based on corresponding values. Here is a subclass of dict that adds two methods for the purpose: class hist(dict): def add(self, item, increment=1): ''' add 'increment' to the entry for 'item' ''' self[item] = increment + self.get(item, 0) def counts(self, reverse=False): ''' return list of keys sorted by corresponding values ''' aux = [ (self[k], k) for k in self ] aux.sort( ) if reverse: aux.reverse( ) return [k for v, k in aux] If the items you're counting are best modeled by small integers in a compact range, so that you want to keep item counts in a list, the solution is quite similar: class hist1(list): def _ _init_ _(self, n): ''' initialize this list to count occurrences of n distinct items ''' list._ _init_ _(self, n*[0]) def add(self, item, increment=1): ''' add 'increment' to the entry for 'item' ''' self[item] += increment def counts(self, reverse=False): ''' return list of indices sorted by corresponding values ''' aux = [ (v, k) for k, v in enumerate(self) ] aux.sort( ) if reverse: aux.reverse( ) return [k for v, k in aux] DiscussionThe add method of hist embodies the normal Python idiom for counting occurrences of arbitrary (but hashable) items, using a dict to hold the counts. In class hist1, based on a list, we take a different approach, initializing all counts to 0 in _ _init_ _, so the add method is even simpler. The counts methods produce the lists of keys, or indices, sorted in the order given by the corresponding values. The problem is very similar in both classes, hist and hist1; therefore, the solutions are also almost identical, using in each case the DSU approach already shown in Recipe 5.2 and Recipe 5.3. If we need both classes in our program, the similarity is so close that we should surely factor out the commonalities into a single auxiliary function _sorted_keys: def _sorted_keys(container, keys, reverse): ''' return list of 'keys' sorted by corresponding values in 'container' ''' aux = [ (container[k], k) for k in keys ] aux.sort( ) if reverse: aux.reverse( ) return [k for v, k in aux] and then implement the counts methods of each class as thin wrappers over this _sorted_keys function: class hist(dict): ... def counts(self, reverse=False): return _sorted_keys(self, self, reverse) class hist1(list): ... def counts(self, reverse=False): return _sorted_keys(self, xrange(len(self)), reverse) DSU is so important that in Python 2.4, as shown previously in Recipe 5.2 and Recipe 5.3, the sort method of lists and the new built-in function sorted offer a fast, intrinsic implementation of it. Therefore, in Python 2.4, function _sorted_keys can become much simpler and faster: def _sorted_keys(container, keys, reverse): return sorted(keys, key=container._ _getitem_ _, reverse=reverse)` The bound-method container._ _getitem_ _ performs exactly the same operation as the indexing container[k] in the Python 2.3 implementation, but it's a callable to call on each k of the sequence that we're sorting, namely keysexactly the right kind of value to pass as the key keyword argument to the sorted built-in function. Python 2.4 also affords an easy, direct way to get a list of a dictionary's items sorted by value: from operator import itemgetter def dict_items_sorted_by_value(d, reverse=False): return sorted(d.iteritems( ), key=itemgetter(1), reverse=reverse) The operator.itemgetter higher-order function, also new in Python 2.4, is a handy way to supply the key argument when you want to sort a container whose items are subcontainers, keying on a certain item of each subcontainer. This is exactly the case here, since a dictionary's items are a sequence of pairs (two-item tuples), and we want to sort the sequence keying on the second item of each tuple. Getting back to this recipe's main theme, here is a usage example for the class hist shown in this recipe's Solution: sentence = ''' Hello there this is a test. Hello there this was a test, but now it is not. ''' words = sentence.split( ) c = hist( ) for word in words: c.add(word) print "Ascending count:" print c.counts( ) print "Descending count:" print c.counts(reverse=True) This code snippet produces the following output: Ascending count: [(1, 'but'), (1, 'it'), (1, 'not.'), (1, 'now'), (1, 'test,'), (1, 'test.'), (1, 'was'), (2, 'Hello'), (2, 'a'), (2, 'is'), (2, 'there'), (2, 'this')] Descending count: [(2, 'this'), (2, 'there'), (2, 'is'), (2, 'a'), (2, 'Hello'), (1, 'was'), (1, 'test.'), (1, 'test,'), (1, 'now'), (1, 'not.'), (1, 'it'), (1, 'but')] See AlsoRecipe "Special Method Names" in the Language Reference and the OOP chapter in Python in a Nutshell, about special method _ _getitem_ _; Library Reference docs for Python 2.4 sorted built-in and the key= argument to sort and sorted. |


CS410
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We may need to nest multiple paragraphs within a single list item. There a couple of supported approaches:
This list item comprises two

elements. Here's the
first paragraph.
And here's the second paragraph.

elements. Here's
the first block of text, and then a

.
The default list styling may be too spacious for your use case. If that's the
case, add the wbz-list-compact
modifier class: