Before Change
def _compute_target_values(self, experiences, gamma):
batch_next_state = self._batch_states(
[elem["next_state"] for elem in experiences])
target_next_qout = self.target_q_function(batch_next_state, test=True)
next_q_expect = self._l_operator(target_next_qout)
batch_rewards = chainer.Variable(self.xp.asarray(
[elem["reward"] for elem in experiences], dtype=np.float32))
batch_non_terminal = chainer.Variable(self.xp.asarray(
[not elem["is_state_terminal"] for elem in experiences],
dtype=np.float32))
return batch_rewards + self.gamma * batch_non_terminal * next_q_expect
def _compute_y_and_t(self, experiences, gamma):
After Change
def _compute_target_values(self, exp_batch, gamma):
batch_next_state = exp_batch["next_state"]
target_next_qout = self.target_q_function(batch_next_state, test=True)
next_q_expect = self._l_operator(target_next_qout)
batch_rewards = exp_batch["reward"]
batch_terminal = exp_batch["is_state_terminal"]
return (batch_rewards +
self.gamma * (1 - batch_terminal) * next_q_expect)


State Campuses Change Log
Back to the app
Open Issues
1.2.3
April 2, 2018
Sort layer list
Bug fixes
1.2.0
Dec 6, 2017
Add layer list widget
1.1.0
Dec 5, 2017
Reorder layer items by geometry type
1.0.0
Nov 27, 2017
Initial Release


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Hierarchy For All Packages
Package Hierarchies:
com.mygdx.elmaze
,
com.mygdx.elmaze.controller
,
com.mygdx.elmaze.controller.entities
,
com.mygdx.elmaze.controller.levels
,
com.mygdx.elmaze.model
,
com.mygdx.elmaze.model.entities
,
com.mygdx.elmaze.model.levels
,
com.mygdx.elmaze.networking
,
com.mygdx.elmaze.test
,
com.mygdx.elmaze.view
,
com.mygdx.elmaze.view.entities
,
com.mygdx.elmaze.view.menus
Class Hierarchy
java.lang.Object
com.mygdx.elmaze.view.menus.
ButtonFactory
com.mygdx.elmaze.controller.
CollisionListener
(implements com.badlogic.gdx.physics.box2d.ContactListener)
com.mygdx.elmaze.controller.entities.
EntityBody
com.mygdx.elmaze.controller.entities.
BallBody
com.mygdx.elmaze.controller.entities.
ButtonBody
com.mygdx.elmaze.controller.entities.
DoorBody
com.mygdx.elmaze.controller.entities.
ExitBody
com.mygdx.elmaze.controller.entities.
WallBody
com.mygdx.elmaze.model.entities.
EntityModel
com.mygdx.elmaze.model.entities.
BallModel
com.mygdx.elmaze.model.entities.
ButtonModel
com.mygdx.elmaze.model.entities.
DoorModel
com.mygdx.elmaze.model.entities.
ExitModel
com.mygdx.elmaze.model.entities.
WallModel
com.mygdx.elmaze.view.entities.
EntityView
com.mygdx.elmaze.view.entities.
BallView
com.mygdx.elmaze.view.entities.
ButtonView
com.mygdx.elmaze.view.entities.
DoorView
com.mygdx.elmaze.view.entities.
ExitView
com.mygdx.elmaze.view.entities.
WallView
com.badlogic.gdx.Game (implements com.badlogic.gdx.ApplicationListener)
com.mygdx.elmaze.
ELMaze
com.mygdx.elmaze.controller.
GameController
com.mygdx.elmaze.model.
GameModel
com.mygdx.elmaze.view.menus.
ImageFactory
com.mygdx.elmaze.controller.levels.
Level
com.mygdx.elmaze.controller.levels.
MultiPlayerLevel
com.mygdx.elmaze.controller.levels.
SinglePlayerLevel
com.mygdx.elmaze.model.levels.
LevelModel
com.mygdx.elmaze.model.levels.
MultiPlayerLevelModel
com.mygdx.elmaze.model.levels.
MPLevel1Model
com.mygdx.elmaze.model.levels.
MPLevel2Model
com.mygdx.elmaze.model.levels.
MPLevel3Model
com.mygdx.elmaze.model.levels.
SinglePlayerLevelModel
com.mygdx.elmaze.model.levels.
SPLevel1Model
com.mygdx.elmaze.model.levels.
SPLevel2Model
com.mygdx.elmaze.model.levels.
SPLevel3Model
com.mygdx.elmaze.model.levels.
SPLevel4Model
com.mygdx.elmaze.test.
LevelTest
com.mygdx.elmaze.view.menus.
MenuFactory
com.mygdx.elmaze.networking.
MessageToClient
(implements java.io.Serializable)
com.mygdx.elmaze.networking.
MessageToServer
(implements java.io.Serializable)
com.mygdx.elmaze.test.
ModelEntitiesTest
com.mygdx.elmaze.networking.
NetworkManager
com.mygdx.elmaze.test.
NetworkMessageTest
com.badlogic.gdx.ScreenAdapter (implements com.badlogic.gdx.Screen)
com.mygdx.elmaze.view.
GameView
com.mygdx.elmaze.view.menus.
MenuView
com.mygdx.elmaze.view.menus.
ClientDCMenuView
com.mygdx.elmaze.view.menus.
CreditsView
com.mygdx.elmaze.view.menus.
InstructionsView
com.mygdx.elmaze.view.menus.
MainMenuView
com.mygdx.elmaze.view.menus.
MPKeyboardMenuView
com.mygdx.elmaze.view.menus.
MPMobileMenuView
com.mygdx.elmaze.view.menus.
PlatformChoiceMenuView
com.mygdx.elmaze.view.menus.
PlayerChoiceMenuView
com.mygdx.elmaze.view.menus.
SPKeyboardMenuView
com.mygdx.elmaze.view.menus.
SPMobileMenuView
com.mygdx.elmaze.view.menus.
WinningMenuView
com.mygdx.elmaze.networking.
SocketListener
(implements java.lang.Runnable)
com.mygdx.elmaze.networking.
SocketManager
(implements java.lang.Runnable)
com.mygdx.elmaze.view.entities.
ViewFactory
Enum Hierarchy
java.lang.Object
java.lang.Enum<E> (implements java.lang.Comparable<T>, java.io.Serializable)
com.mygdx.elmaze.
ELMaze.PLATFORM
com.mygdx.elmaze.
ELMaze.PLAY_MODE
com.mygdx.elmaze.controller.
GameController.STATUS
com.mygdx.elmaze.view.menus.
MenuView.TYPE
com.mygdx.elmaze.networking.
MessageToClient.CONTENT
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|
DotNetBrowser
1.16
|
Describes a user's proxy settings. More...
Inherits DotNetBrowser.ProxyConfig.
Public Member Functions | |
| CustomProxyConfig (string proxyRules) | |
| Constructs a new CustomProxyConfig instance with given proxyRules. More... | |
| CustomProxyConfig (string proxyRules, string exceptions) | |
| Constructs a new CustomProxyConfig instance with given proxyRules and exceptions. More... | |
| Public Member Functions inherited from DotNetBrowser.ProxyConfig | |
| override bool | Equals (object obj) |
Properties | |
| string | ProxyRules [get] |
| Gets string that represents proxy rules in specified format. The string should be a semicolon-separated list of ordered proxies that apply to a particular URL scheme. More... | |
| string | Exceptions [get] |
| Gets string that represents the set of URLs that should bypass the proxy settings. More... | |
Describes a user's proxy settings.
| DotNetBrowser.CustomProxyConfig.CustomProxyConfig | ( | string | proxyRules | ) |
Constructs a new CustomProxyConfig instance with given proxyRules.
Examples of the proxyRules string:
"http=foopy:80;ftp=foopy2"
use HTTP proxy "foopy:80" for http://
URLs, and HTTP proxy "foopy2:80" for ftp://
URLs.
"foopy:80"
use HTTP proxy "foopy:80" for all URLs.
"socks4://foopy"
use SOCKS v4 proxy "foopy:1080" for all URLs.
| proxyRules | string that represents proxy rules in specified format. The string should be a semicolon-separated list of ordered proxies that apply to a particular URL scheme. |
| ArgumentException | when proxyRules is null. |
| DotNetBrowser.CustomProxyConfig.CustomProxyConfig | ( | string | proxyRules, |
| string | exceptions | ||
| ) |
Constructs a new CustomProxyConfig instance with given proxyRules and exceptions.
The format of the exceptions string can be any of the following:
If you need to provide several exception rules you can separate them using comma: "*foobar.com,.google.com,<local>".
| proxyRules | string that represents proxy rules in specified format. The string should be a semicolon-separated list of ordered proxies that apply to a particular URL scheme. |
| exceptions | string that represents the set of URLs that should bypass the proxy settings. |
| ArgumentException | when proxyRules is null. |
|
get |
Gets string that represents the set of URLs that should bypass the proxy settings.
|
get |
Gets string that represents proxy rules in specified format. The string should be a semicolon-separated list of ordered proxies that apply to a particular URL scheme.


BMW M is likely to go down the Mercedes-AMG route by coming out with its own model to serve as the brand’s halo performance car. While it’s unlikely to be as extreme as the F1-engined One hypercar, the M division’s crown jewel is expected to be more special than all the M cars on sale today. Even though it hasn’t been entirely confirmed yet, the M boss is dropping some serious hints that it’ll happen sooner or later.
Speaking with Auto Express at the 2019 Los Angeles Auto Show, Markus Flasch made an interesting statement in regards to a flagship M car: “I can think of doing standalone M-cars – I like the idea and I think we’re going to do something in this direction.” He went on to mention it wouldn’t necessarily have to be a mid-engined supercar, but whatever form it would take, it “has to stand out from the crowd.”
Gallery: BMW Vision M Next Concept
He also did not exclude the possibility of going with a different shape than the sleek Vision M Next concept pictured here, and when asked whether it could be an SUV, he replied with: “I don’t know… Well I do know, but I’m not saying yet! This tells us the M division certainly has something in mind, but a production version is unlikely to come out sooner than 2021.
Markus Flasch revealed during the L.A. show an electrified M car is “not too far away,” but that doesn’t necessarily mean the possible standalone car is also going to pack a hybrid powertrain as it was the case with the Vision M revealed back in June. The concept had an electrified four-cylinder engine with 600 horsepower enabling a 0 to 62 mph (100 km/h) in three seconds and a top speed of 186 mph (300 km/h). Its battery pack had enough juice for a decent electric range of 62 miles (100 kilometers).
It Depends On You:
Whether the standalone M car will be a production version of the Vision M remains to be seen, but we’re excited to see BMW’s performance division appears to be interested in coming out with a car set to stand out from the current crop of Ms.


Masters of the Universe: Kevin Smith Hypes Voice Cast Announcement
by L.D. NolanFilmmaker Kevin Smith is hyping the voice cast of his upcoming Masters of the Universe: Revelation.
Sharing a picture on Twitter of himself in front of Prince Adam, Smith wrote, "The voice cast of the [Masters of the Universe] series I’m doing for [Mattel] & [Netflix] is INSANE! When the news hits, it won’t break the internet; instead, it will make the internet believe that we’re living in a simulation in which the programmers wanna see us smile & cry tears of joy."
The new series picks up where the original Masters of the Universe cartoon ended and was revealed by Smith during a panel at Power-Con in Anaheim, California, in August. You can read the official synopsis below.
Click the button below to start this article in quick view.
A radical return to Eternia, Revelation is a direct sequel series to the classic era of Masters of the Universe. Featuring fan-favorites He-Man, Orko, Cringer and Man-At-Arms, the story pits our heroic warriors and guardians of Castle Grayskull against Skeletor, Evil-Lyn, Beast Man and the vile legions of snake mountain!
But after a ferocious final battle forever fractures Eternia, it's up to Teela to solve the mystery of the missing Sword of Power in a race against time to prevent the end of the Universe! Her journey will uncover the secrets of Grayskull at last. This is the epic He-Man and the Masters of the Universe saga fans have waited 35 years to see!
Masters of the Universe: Revelation is developed by Kevin Smith, who will also be the series showrunner. The upcoming Netflix anime series does not yet have a release date.
https://schema.orgBreadcrumbListListItem1Homehttps://www.cbr.com/ListItem2Movieshttps://www.cbr.com/category/movies/ListItem3Movie Newshttps://www.cbr.com/category/movies/news-movies/ListItem4Masters of the Universe: Kevin Smith Hypes Voice Cast Announcementhttps://www.cbr.com/motu-kevin-smith-hypes-voice-cast-announcement/


| Day |
Weakly secedule |
| Time table |
Topic |
| Begin |
End |
| Monday |
8AM |
5PM |
Introduction |
| Setup |
| Tuesday |
8AM |
11AM |
Git basics |
| 11AM |
2PM |
| HTML tags |
| 2PM |
5PM |
| Wednesday |
8PM |
12PM |
HTML atributes |
-
Not oreder list 1st item
-
Ordered list 1st item
-
Ordered list 2nd item
-
Not oreder list 2nd item
-
Don't forget to push to github
This is a monster that has been hiding in the bottom


Instructions for posting cb_screencast to your website |
You have exported cb_screencast using QuickTime Pro. The following information will help you post this movie to your website.
In the same folder as this instructional HTML file, QuickTime Pro has placed various versions of your movie optimized for web-delivery. Also in that folder is a reference movie, which selects the best version for your users' various devices and connection speeds. By including this reference movie in your HTML page, you can ensure a quality video experience on your site.
Here's a preview (requires Internet connection):
Use the following HTML code to embed your movie into your web page.
<style>
tag and the first <script>
tag should be placed within your page's <head>
tag.Use this code in the <head>
of your web page:
Use this code in the <body>
of your web page:


Interface ErrorHandlerInterface
Interface for error handlers for PHPCap.
Direct known implementers
IU\PHPCap\ErrorHandler
public
|
+/-
throwException( string $message, integer $code, integer $connectionErrorNumber, integer $httpStatusCode,
Throw an exception for the specified values. |
integer |
INVALID_ARGUMENT
Invalid argument passed to a PHPCap method. |
+/-
1
|
integer |
TOO_MANY_ARGUMENTS
Too many arguments were passed to the method. |
+/-
2
|
integer |
INVALID_URL
An invalid URL was used. |
+/-
3
|
integer |
CA_CERTIFICATE_FILE_NOT_FOUND
A CA certificate file was specified, but it could not be found. |
+/-
4
|
integer |
CA_CERTIFICATE_FILE_UNREADABLE
The CA certificate file could not be read. |
+/-
5
|
integer |
CONNECTION_ERROR
A connection error occurred. |
+/-
6
|
integer |
REDCAP_API_ERROR
The REDCap API generated an error. |
+/-
7
|
integer |
JSON_ERROR
A JSON error occurred. This would typically happen when PHPCap is expecting the REDCap API to return data in JSON format, but the result returned is not valid JSON. |
+/-
8
|
integer |
OUTPUT_FILE_ERROR
The output file could not be found, or was found and could not be written |
+/-
9
|
integer |
INPUT_FILE_NOT_FOUND
The input file could not be found. |
+/-
10
|
integer |
INPUT_FILE_UNREADABLE
The input file was found, but is unreadable. |
+/-
11
|
integer |
INPUT_FILE_ERROR
The input file contents are invalid. |
+/-
12
|