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Python is an interpreted, high-level and general-purpose programming language. Python's design philosophy emphasizes code readability with its notable use of significant whitespace. Its language constructs and object-oriented approach aim to help programmers write clear, logical code for small and large-scale projects.
Python is dynamically-typed and garbage-collected. It supports multiple programming paradigms, including structured (particularly, procedural), object-oriented and functional programming. Python is often described as a "batteries included" language due to its comprehensive standard library.
Python was created in the late 1980s, and first released in 1991, by Guido van Rossum as a successor to the ABC programming language. Python 2.0, released in 2000, introduced new features, such as list comprehensions, and a garbage collection system with reference counting, and was discontinued with version 2.7 in 2020.[31] Python 3.0, released in 2008, was a major revision of the language that is not completely backward-compatible and much Python 2 code does not run unmodified on Python 3. With Python 2's end-of-life (and pip having dropped support in 2021[32]), only Python 3.6.x[33] and later are supported, with older versions still supporting e.g. Windows 7 (and old installers not restricted to 64-bit Windows).
Python interpreters are supported for mainstream operating systems and available for a few more (and in the past supported many more). A global community of programmers develops and maintains CPython, a free and open-source[34] reference implementation. A non-profit organization, the Python Software Foundation, manages and directs resources for Python and CPython development.


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BMW AUTOMOBILE 2008 PRIZE NOTIFICATION
- Subject: BMW AUTOMOBILE 2008 PRIZE NOTIFICATION
- From: BMW AUTOMOBILE COMPANY<EMAIL_ADDRESS>- Date: Fri, 15 Feb 2008 16:59:53 +0100 (CET)
- Authentication-results: mta249.mail.re2.yahoo.com from=aon.at; domainkeys=neutral (no sig)
- User-agent: IMP/PHP IMAP webmail program 2.2.3
THE INTERNATIONAL AWARENESS
PROMOTION DEPARTMENT OF
THE BMW AUTOMOBILE COMPANY
77 Park Lane, W1k7TP, London
United Kingdom.
We are glad to inform you of the draws recently held from the BMW AUTOMOBILE PROMOTION OFFICE in the city of London of the UNITED KINGDOM, Your email address attach to ticket number:5647600545188 was drawn the lucky winning electronic mail for a cash prize of £500,000.00( Five Hundred Thousand Britain Pounds Sterlings) from this promotion.
You are to contact Mr. Albert Moore on :
Email<EMAIL_ADDRESS>Tel: +44-704-570-1620.
Sincerely ,
Engr. Lyord Brafford
(Online Co-ordinator)
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|
GPUE
v1.0
GPU Gross-Pitaevskii Equation numerical solver for Bose-Einstein condensates
|
GPU kernel definitions. More...
#include <stdio.h>
Go to the source code of this file.
Functions | |
| __device__ double2 | subtract (double2 a, double2 b) |
| subtraction operation for 2 double2 values More... | |
| __device__ double2 | add (double2 a, double2 b) |
| addition operation for 2 double2 values More... | |
| __device__ double2 | pow (double2 a, int b) |
| power operation for a double2 More... | |
| __device__ double2 | mult (double2 a, double b) |
| multiplication operation for double2 and double values More... | |
| __device__ double2 | mult (double2 a, double2 b) |
| multiplication operation for 2 double2 values More... | |
| __global__ void | make_cufftDoubleComplex (double *in, double2 *out) |
| transforms an array of doubles into double2's More... | |
| __device__ unsigned int | getGid3d3d () |
| Indexing of threads on grid. More... | |
| __device__ unsigned int | getBid3d3d () |
| Indexing of blocks on device. More... | |
| __device__ unsigned int | getTid3d3d () |
| Indexing of threads in a block on device. More... | |
| __global__ void | is_eq (bool *a, bool *b, bool *ans) |
| checks to arrays to see if they are equal More... | |
| __device__ double | complexMagnitude (double2 in) |
| Calculates magnitude of complex number. $|a + ib|$. More... | |
| __global__ void | complexMultiply (double2 *in1, double2 *in2, double2 *out) |
| Complex multiplication of two input arrays. More... | |
| __host__ __device__ double2 | complexMultiply (double2 in1, double2 in2) |
| Complex multiplication of two input values. More... | |
| __device__ double2 | make_complex (double in, int evolution_type) |
| Transforms field value into operator. More... | |
| __global__ void | complexAbsSum (double2 *in1, double2 *in2, double *out) |
| Sums the absolute value of two complex arrays. More... | |
| __global__ void | complexMagnitude (double2 *in, double *out) |
| Complex magnitude of a double2 array. More... | |
| __device__ double | complexMagnitudeSquared (double2 in) |
| Return the squared magnitude of a complex number. $|(a+{i}b)*(a-{i}b)|$. More... | |
| __global__ void | complexMagnitudeSquared (double2 *in, double *out) |
| Complex magnitude of a double2 array. More... | |
| __global__ void | complexMagnitudeSquared (double2 *in, double2 *out) |
| Complex magnitude of a double2 array. More... | |
| __device__ double2 | conjugate (double2 in) |
| Returns conjugate of the a complex number. More... | |
| __device__ double2 | realCompMult (double scalar, double2 comp) |
| Multiply real scalar by a complex number. More... | |
| __global__ void | cMult (double2 *in1, double2 *in2, double2 *out) |
| Kernel for complex multiplication. More... | |
| __global__ void | cMultPhi (double2 *in1, double *in2, double2 *out) |
| Kernel for multiplcation with real array and complex array. More... | |
| __global__ void | cMultDensity (double2 *in1, double2 *in2, double2 *out, double dt, double mass, int gstate, double gDenConst) |
| Kernel for complex multiplication with nonlinear density term. More... | |
| __global__ void | cMultDensity_ast (EqnNode_gpu *eqn, double2 *in, double2 *out, double dx, double dy, double dz, double time, int e_num, double dt, double mass, int gstate, double gDenConst) |
| Kernel for complex multiplication with nonlinear density term. More... | |
| __global__ void | pinVortex (double2 *in1, double2 *in2, double2 *out) |
| Hold vortex at specified position. Not implemented. cMultPhi should implement required functionality. More... | |
| __global__ void | vecMult (double2 *in, double *factor, double2 *out) |
| Complex field scaling and renormalisation. Used mainly post-FFT. More... | |
| __global__ void | l2_norm (double *in1, double *in2, double *in3, double *out) |
| performs the l2 normalization of the provided terms More... | |
| __global__ void | l2_norm (double2 *in1, double2 *in2, double2 *in3, double *out) |
| performs the l2 normalization of the provided terms More... | |
| __global__ void | l2_norm (double *in1, double *in2, double *out) |
| performs the l2 normalization of the provided terms More... | |
| __global__ void | l2_norm (double2 *in1, double2 *in2, double *out) |
| performs the l2 normalization of the provided terms More... | |
| __global__ void | scalarDiv (double2 *in, double factor, double2 *out) |
| Complex field scaling and renormalisation. Used mainly post-FFT. More... | |
| __global__ void | scalarDiv (double *in, double factor, double *out) |
| Real field scaling and renormalisation. Used mainly post-FFT. More... | |
| __global__ void | scalarMult (double2 *in, double factor, double2 *out) |
| Complex field scaling and renormalisation. Used mainly post-FFT. More... | |
| __global__ void | scalarPow (double2 *in, double param, double2 *out) |
| Complex field raised to a power. More... | |
| __global__ void | vecConjugate (double2 *in, double2 *out) |
| Conjugate of double2*. More... | |
| __global__ void | scalarDiv1D (double2 *, double2 *) |
| Complex field scaling and renormalisation. Not implemented. Use scalarDiv. More... | |
| __global__ void | scalarDiv2D (double2 *, double2 *) |
| Complex field scaling and renormalisation. Not implemented. Use scalarDiv. More... | |
| __global__ void | scalarDiv_wfcNorm (double2 *in, double dr, double *pSum, double2 *out) |
| Used as part of multipass to renormalise the wavefucntion. More... | |
| __global__ void | reduce (double2 *in, double *out) |
| Not implemented. More... | |
| __global__ void | thread_test (double *input, double *output) |
| Performs wavefunction renormalisation using parallel summation and applying scalarDiv_wfcNorm. More... | |
| __global__ void | multipass (double2 *input, double2 *output, int pass) |
| Performs wavefunction renormalisation using parallel summation and applying scalarDiv_wfcNorm. More... | |
| __global__ void | multipass (double *input, double *output) |
| Performs parallel summation of double arrays. More... | |
| __global__ void | angularOp (double omega, double dt, double2 *wfc, double *xpyypx, double2 *out) |
| Calculates angular momentum. Not fully implemented. Handled in post-processing instead. More... | |
| __global__ void | ast_mult (double *array, double *array_out, EqnNode_gpu *eqn, double dx, double dy, double dz, double time, int element_num) |
| Multiplication of array with AST. More... | |
| __global__ void | ast_cmult (double2 *array, double2 *array_out, EqnNode_gpu *eqn, double dx, double dy, double dz, double time, int element_num) |
| Complex multiplication of array with AST. More... | |
| __global__ void | ast_op_mult (double2 *array, double2 *array_out, EqnNode_gpu *eqn, double dx, double dy, double dz, double time, int element_num, int evolution_type, double dt) |
| Multiplication of array with AST Operator. More... | |
| __device__ double2 | real_ast (double val, double dt) |
| Function to find AST operator in real-time. More... | |
| __device__ double2 | im_ast (double val, double dt) |
| Function to find AST operator in imaginary-time. More... | |
| __global__ void | zeros (bool *in, bool *out) |
| Sets boolean array to 0. More... | |
| __global__ void | set_eq (double *in1, double *in2) |
| Sets in2 to be equal to in1. More... | |
| __global__ void | energyCalc (double2 *wfc, double2 *op, double dt, double2 *energy, int gnd_state, int op_space, double sqrt_omegaz_mass, double gDenConst) |
| Calculates energy of the current state during evolution. Not implemented. More... | |
| __device__ double2 | braKetMult (double2 in1, double2 in2) |
| Performs bra-ket state multiplication. Not fully implemented. More... | |
| __global__ void | pSum (double *in1, double *output, int pass) |
| Performs parallel sum. Not verified. I use multipass instead. More... | |
GPU kernel definitions.
Kernel definitions for all CUDA-enabled routines for solving GPE.
Definition in file kernels.h.
| __device__ double2 add | ( | double2 | a, |
| double2 | b | ||
| ) |
addition operation for 2 double2 values
| __global__ void angularOp | ( | double | omega, |
| double | dt, | ||
| double2 * | wfc, | ||
| double * | xpyypx, | ||
| double2 * | out | ||
| ) |
Calculates angular momentum. Not fully implemented. Handled in post-processing instead.
| omega | Harmonic trap rotation frequency |
| dt | Time-step for evolution |
| wfc | Wavefunction |
| xpyypx | L_z operator |
| out | Output of calculation |
| __global__ void ast_cmult | ( | double2 * | array, |
| double2 * | array_out, | ||
| EqnNode_gpu * | eqn, | ||
| double | dx, | ||
| double | dy, | ||
| double | dz, | ||
| double | time, | ||
| int | element_num | ||
| ) |
Complex multiplication of array with AST.
| __global__ void ast_mult | ( | double * | array, |
| double * | array_out, | ||
| EqnNode_gpu * | eqn, | ||
| double | dx, | ||
| double | dy, | ||
| double | dz, | ||
| double | time, | ||
| int | element_num | ||
| ) |
Multiplication of array with AST.
| __global__ void ast_op_mult | ( | double2 * | array, |
| double2 * | array_out, | ||
| EqnNode_gpu * | eqn, | ||
| double | dx, | ||
| double | dy, | ||
| double | dz, | ||
| double | time, | ||
| int | element_num, | ||
| int | evolution_type, | ||
| double | dt | ||
| ) |
Multiplication of array with AST Operator.
|
inline |
Performs bra-ket state multiplication. Not fully implemented.
| in1 | Bra |
| in2 | Ket |
| __global__ void cMult | ( | double2 * | in1, |
| double2 * | in2, | ||
| double2 * | out | ||
| ) |
Kernel for complex multiplication.
Multiplication for linear, non-linear and phase-imprinting of the condensate.
| in1 | Wavefunction input |
| in2 | Evolution operator input |
| out | Pass by reference output for multiplcation result |
| __global__ void cMultDensity | ( | double2 * | in1, |
| double2 * | in2, | ||
| double2 * | out, | ||
| double | dt, | ||
| double | mass, | ||
| int | gstate, | ||
| double | gDenConst | ||
| ) |
Kernel for complex multiplication with nonlinear density term.
| in1 | Wavefunction input |
| in2 | Evolution operator input |
| out | Pass by reference output for multiplication result |
| dt | Timestep for evolution |
| mass | Atomic species mass |
| gState | If performing real (1) or imaginary (0) time evolution |
| gDenConst | a constant for evolution |
| __global__ void cMultDensity_ast | ( | EqnNode_gpu * | eqn, |
| double2 * | in, | ||
| double2 * | out, | ||
| double | dx, | ||
| double | dy, | ||
| double | dz, | ||
| double | time, | ||
| int | e_num, | ||
| double | dt, | ||
| double | mass, | ||
| int | gstate, | ||
| double | gDenConst | ||
| ) |
Kernel for complex multiplication with nonlinear density term.
| GPU | AST |
| in | Wavefunction input |
| out | Wavefunction output |
| dx | |
| dy | |
| dz | |
| time | |
| element | number in AST |
| dt | Timestep for evolution |
| mass | Atomic species mass |
| gState | If performing real (1) or imaginary (0) time evolution |
| gDenConst | a constant for evolution |
| __global__ void cMultPhi | ( | double2 * | in1, |
| double * | in2, | ||
| double2 * | out | ||
| ) |
Kernel for multiplcation with real array and complex array.
| in1 | Wavefunction input |
| in2 | Evolution operator input |
| out | Pass by reference output for multiplcation result |
| __global__ void complexAbsSum | ( | double2 * | in1, |
| double2 * | in2, | ||
| double * | out | ||
| ) |
Sums the absolute value of two complex arrays.
| Array | 1 |
| Array | 2 |
| Output |
| __device__ double complexMagnitude | ( | double2 | in | ) |
Calculates magnitude of complex number. $|a + ib|$.
Helper functions for complex numbers
| in | Complex number |
| __global__ void complexMagnitude | ( | double2 * | in, |
| double * | out | ||
| ) |
Complex magnitude of a double2 array.
| __device__ double complexMagnitudeSquared | ( | double2 | in | ) |
Return the squared magnitude of a complex number. $|(a+{i}b)*(a-{i}b)|$.
| in | Complex number |
| __global__ void complexMagnitudeSquared | ( | double2 * | in, |
| double * | out | ||
| ) |
Complex magnitude of a double2 array.
| __global__ void complexMagnitudeSquared | ( | double2 * | in, |
| double2 * | out | ||
| ) |
Complex magnitude of a double2 array.
| __global__ void complexMultiply | ( | double2 * | in1, |
| double2 * | in2, | ||
| double2 * | out | ||
| ) |
Complex multiplication of two input arrays.
| Input | 1 |
| Input | 2 |
| Output |
| __host__ __device__ double2 complexMultiply | ( | double2 | in1, |
| double2 | in2 | ||
| ) |
Complex multiplication of two input values.
| Input | 1 |
| Input | 2 |
| __device__ double2 conjugate | ( | double2 | in | ) |
Returns conjugate of the a complex number.
| in | Number to be conjugated |
| __global__ void energyCalc | ( | double2 * | wfc, |
| double2 * | op, | ||
| double | dt, | ||
| double2 * | energy, | ||
| int | gnd_state, | ||
| int | op_space, | ||
| double | sqrt_omegaz_mass, | ||
| double | gDenConst | ||
| ) |
Calculates energy of the current state during evolution. Not implemented.
| wfc | Wavefunction |
| op | Operator to calculate energy for. |
| dt | Time-step for evolution |
| energy | Energy result output |
| gnd_state | Wavefunction |
| op_space | Check if position space with non-linear term or not. |
| sqrt_omegaz_mass | sqrt(omegaZ/mass), part of the nonlin interaction term. |
| __device__ unsigned int getBid3d3d | ( | ) |
Indexing of blocks on device.
| __device__ unsigned int getGid3d3d | ( | ) |
Indexing of threads on grid.
| __device__ unsigned int getTid3d3d | ( | ) |
Indexing of threads in a block on device.
| __device__ double2 im_ast | ( | double | val, |
| double | dt | ||
| ) |
Function to find AST operator in imaginary-time.
| __global__ void is_eq | ( | bool * | a, |
| bool * | b, | ||
| bool * | ans | ||
| ) |
checks to arrays to see if they are equal
| __global__ void l2_norm | ( | double * | in1, |
| double * | in2, | ||
| double * | in3, | ||
| double * | out | ||
| ) |
performs the l2 normalization of the provided terms
| __global__ void l2_norm | ( | double2 * | in1, |
| double2 * | in2, | ||
| double2 * | in3, | ||
| double * | out | ||
| ) |
performs the l2 normalization of the provided terms
| __global__ void l2_norm | ( | double * | in1, |
| double * | in2, | ||
| double * | out | ||
| ) |
performs the l2 normalization of the provided terms
| __global__ void l2_norm | ( | double2 * | in1, |
| double2 * | in2, | ||
| double * | out | ||
| ) |
performs the l2 normalization of the provided terms
| __device__ double2 make_complex | ( | double | in, |
| int | evolution_type | ||
| ) |
Transforms field value into operator.
| Input | value |
| Evolution | type (0 for imaginary, 1 for real) |
| __global__ void make_cufftDoubleComplex | ( | double * | in, |
| double2 * | out | ||
| ) |
transforms an array of doubles into double2's
| __device__ double2 mult | ( | double2 | a, |
| double | b | ||
| ) |
multiplication operation for double2 and double values
| __device__ double2 mult | ( | double2 | a, |
| double2 | b | ||
| ) |
multiplication operation for 2 double2 values
| __global__ void multipass | ( | double2 * | input, |
| double2 * | output, | ||
| int | pass | ||
| ) |
Performs wavefunction renormalisation using parallel summation and applying scalarDiv_wfcNorm.
| input | Wavefunction to be renormalised |
| output | Pass by reference return of renormalised wavefunction |
| pass | Number of passes performed by routine |
| __global__ void multipass | ( | double * | input, |
| double * | output | ||
| ) |
Performs parallel summation of double arrays.
| input | double array |
| input | double array after summation |
| __global__ void pinVortex | ( | double2 * | in1, |
| double2 * | in2, | ||
| double2 * | out | ||
| ) |
Hold vortex at specified position. Not implemented. cMultPhi should implement required functionality.
| in1 | Wavefunction input |
| in2 | Evolution operator input |
| out | Pass by reference output for multiplcation result |
| __device__ double2 pow | ( | double2 | a, |
| int | b | ||
| ) |
power operation for a double2
| base | number |
| power |
Referenced by sepAvg().
| __global__ void pSum | ( | double * | in1, |
| double * | output, | ||
| int | pass | ||
| ) |
Performs parallel sum. Not verified. I use multipass instead.
| in1 | That which must be summed |
| output | That which has been summed |
| pass | Number of passes |
| __device__ double2 real_ast | ( | double | val, |
| double | dt | ||
| ) |
Function to find AST operator in real-time.
| __device__ double2 realCompMult | ( | double | scalar, |
| double2 | comp | ||
| ) |
Multiply real scalar by a complex number.
| scalar | Scalar multiplier |
| comp | Complex multiplicand |
| __global__ void reduce | ( | double2 * | in, |
| double * | out | ||
| ) |
Not implemented.
| in | Input field |
| out | Output values |
| __global__ void scalarDiv | ( | double2 * | in, |
| double | factor, | ||
| double2 * | out | ||
| ) |
Complex field scaling and renormalisation. Used mainly post-FFT.
| in | Complex field to be scaled (divided, not multiplied) |
| factor | Scaling factor to be used |
| out | Pass by reference output for result |
| __global__ void scalarDiv | ( | double * | in, |
| double | factor, | ||
| double * | out | ||
| ) |
Real field scaling and renormalisation. Used mainly post-FFT.
| in | Real field to be scaled (divided, not multiplied) |
| factor | Scaling factor to be used |
| out | Pass by reference output for result |
| __global__ void scalarDiv1D | ( | double2 * | , |
| double2 * | |||
| ) |
Complex field scaling and renormalisation. Not implemented. Use scalarDiv.
| __global__ void scalarDiv2D | ( | double2 * | , |
| double2 * | |||
| ) |
Complex field scaling and renormalisation. Not implemented. Use scalarDiv.
| __global__ void scalarDiv_wfcNorm | ( | double2 * | in, |
| double | dr, | ||
| double * | pSum, | ||
| double2 * | out | ||
| ) |
Used as part of multipass to renormalise the wavefucntion.
| in | Complex field to be renormalised |
| dr | Smallest area element of grid (dx*dy) |
| pSum | GPU array used to store intermediate results during parallel summation |
| __global__ void scalarMult | ( | double2 * | in, |
| double | factor, | ||
| double2 * | out | ||
| ) |
Complex field scaling and renormalisation. Used mainly post-FFT.
| in | Complex field to be scaled (multiplied, not divided) |
| factor | Scaling factor to be used |
| out | Pass by reference output for result |
| __global__ void scalarPow | ( | double2 * | in, |
| double | param, | ||
| double2 * | out | ||
| ) |
Complex field raised to a power.
| in | Complex field to be scaled (multiplied, not divided) |
| power | parameter |
| out | Pass by reference output for result |
| __global__ void set_eq | ( | double * | in1, |
| double * | in2 | ||
| ) |
Sets in2 to be equal to in1.
| __device__ double2 subtract | ( | double2 | a, |
| double2 | b | ||
| ) |
subtraction operation for 2 double2 values
| __global__ void thread_test | ( | double * | input, |
| double * | output | ||
| ) |
Performs wavefunction renormalisation using parallel summation and applying scalarDiv_wfcNorm.
| input | Wavefunction to be renormalised |
| output | Pass by reference return of renormalised wavefunction |
| pass | Number of passes performed by routine |
| __global__ void vecConjugate | ( | double2 * | in, |
| double2 * | out | ||
| ) |
Conjugate of double2*.
| in | Complex field to be conjugated |
| out | Pass by reference output for result |
| __global__ void vecMult | ( | double2 * | in, |
| double * | factor, | ||
| double2 * | out | ||
| ) |
Complex field scaling and renormalisation. Used mainly post-FFT.
| in | Complex field to be scaled (divided, not multiplied) |
| factor | Scaling vector to be used |
| out | Pass by reference output for result |
| __global__ void zeros | ( | bool * | in, |
| bool * | out | ||
| ) |
Sets boolean array to 0.


Examples of
<moment-js>
:
Current local date without format
Current local date with format
Format custom date
Hide printing formatted date
Format milliseconds
Using startOf
Using endOf
Relative time from now
Relative time to now
(opposite of from now)
Relative calender time


Uzima Health is an app created by Creswave Limited that helps doctors in various branches of registered Hospitals to be able to connect with their patients with special diseases (like diabetes, pressure, heart diseases,arthritis,aids,leukimia) who are far away and be able to offer their services to their door-step or over the app. The patients can be attended to by our experienced nurses also if need be.
Our patients can also use this application to book appointments with their doctors or search and look for doctors who are specialists in various diseases. Patients can also request for our ambulance services incase of emergency.
This mobile app helps you avoid the tedious process of coming all the way to our hospital to access our services.


This page contains webassembly and javascript content, please enable javascript in your browser.
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LAPD motorcycle officer injured in crash on 170 Freeway in North Hollywood
NORTH HOLLYWOOD, Calif. (KABC) -- A Los Angeles motorcycle officer was injured in a crash, prompting a full closure of the northbound 170 Freeway in North Hollywood Thursday afternoon.
The incident happened shortly before 6 p.m. on the northbound side of the freeway near Magnolia Boulevard, according to California Highway Patrol traffic logs.
The motorcycle officer went down after crashing with another vehicle, according to the Los Angeles Fire Department, but it's unclear what caused the crash.
Details surrounding the officer's conditions were not immediately available.


TimelineFX is very Object Orientated so most of the commands are accessed through the objects you create. The main object in TimelineFX you will use is timelinefx.tlParticleManager. You need to know how to create one, how to update it, and how to render the effects and particles it is managing. You also need to tell it the size of the screen you are rendering to. Here’s how you create one:
MyParticleManager:tlParticleManager = CreateParticleManager()
Pretty straightforward. There is a parameter you can pass to the create command which is Particles:int. This defines the maximum amount of particles that this particle manager can update and render at any one time. The default value is 5000 which should be more then enough for most games, probably even too much! You can create as many particle managers as you need.  For example you could have:
BackGroundParticles:tlParticleManager=CreateParticleManager(250)
MidGroundParticles:tlParticleManager=CreateParticleManager(2500)
ForeGroundParticles:tlParticleManager=CreateParticleManager(500)
So with a particle manager defined you now have a number of important commands you can access through the particle manager. The first should be called right after you have created the particle manager: timelinefx.tlParticleManager.SetScreenSize.
MyParticleManager.SetScreenSize(GraphicsWidth(),GraphicsHeight())
This command must be set for each particle manager you create so that they know where to draw particles. TimelineFX uses an entity system where the origin of those entities can be set anywhere. By default if you draw an effect at 0,0 coordinates then the effect will be drawn at the center of the screen. If you plan on being able to zoom in and out then you’ll be wanting this kind of a set up. If you don’t care for any of that though then maybe you just want effects to be drawn at screen coordinates ie., an effect drawn at 0,0 will be rendered in the top-left of the screen. To ensure this happens you need to use the timelinefx.tlParticleManager.SetOrigin command like so:
MyParticleManager.SetOrigin(Width/2, Height/2)
Note that this assumes you call the command within a Monkey2 Window class where the Width and Height Properties are readily available
So with that you can now draw effects at screen coordinates. If your game scrolls about a world then SetOrigin will be what you need to use to keep the particle manager in sync with your game camera or which ever method you use.
So you know how to create and initialise a particle manager, now you need to know how to update and render the particle effects. It’s quite simple, you need the Update and Render commands timelinefx.tlParticleManager.Update and timelinefx.tlParticleManager.DrawParticles
MyParticleManager.Update()
MyParticleManager.DrawParticles()
If you’re using some kind of timing code with tweening then you’ll need to put the Update command in with your logic updates and the Render command outside in your main loop and pass it the tween value like so:
MyParticleManager.DrawParticles(tween)
Of course, a particle manager is not much use without any particles to manage. To add an effect to it you need a new object: the tlEffectsLibrary. An effects library is a bunch of effects you would have created with the TimelineFX Editor. So to create and load a library you can use the timelinefx.LoadEffects command like so:
MyEffectsLibrary:tlEffectsLibrary=LoadEffects("effect.eff")
This will load the effects, now we need to retrieve the effect we want to use. For this, a quick introduction to a new object: timelinefx.tlEffect and a the command timelinefx.tlParticleManager.LoadEffects.
MyEffect:tlEffect=MyEffectsLibrary.GetEffect("My Effect")
It’s important to note that the effect we get from the library should be treated as a template effect that we use to copy before adding the copy to the particle manager. The particle manager will be making changes to certain values within the effect such as age, current frame etc., so we don’t want it doing that to the same effect. So to make a copy we can use timelinefx.CopyEffect
CopyEffect(MyEffect)
Now, to add to the particle manager with the command timelinefx.tlParticleManager.AddEffect we could simply do this:
MyParticleManager.AddEffect(CopyEffect(MyEffect))
That will get the job done. However, in most situations you will probably want to position the effect using timelinefx.tlEffect.SetPosition. So first you’ll need a temporary variable:
Local TempEffect:tlEffect=CopyEffect(MyEffect)
TempEffect.SetPosition(100, 250)
MyParticleManager.AddEffect(TempEffect)
The TempEffect can now be discarded as it is now managed by the particle manager. Of course you can keep a reference to the effect you need it later. Now that the Particle manager has something to work with you can start seeing some effects on screen. So those are the main commands that you need to get your effects up and running in your game.
By default effects that no longer spawn particles (for example an explosion that has run it's course) are removed from the particle manager after a certain amount of time. You can adjust that time with timelinefx.tlParticleManager.IdleTimeLimit
MyParticleManager.IdleTimeLimit = 10
All this does is tell the particle manager how long it should wait (in frame updates) before removing effects it manages that no longer have particles. You may wonder what the point of it is, but with some effects you might have points where the effect is not spawning anything for a while but it will in a short while, for example: intermittent lightening effects. So you can use this to set the idle time to an amount where you know effects will only be deleted when you know for sure they have actually finished.
The other command I mentioned is a basic clean up command to remove all effects and particles from the manager: timelinefx.tlParticleManager.ClearAll]]
MyParticleManager.ClearAll()
That will instantly clear out all of the effects and particles currently being rendered so quite handy if its the end of the game and you want to switch back to the title screen or something.
Take a look at the samples folder for more examples.


--- layout: page title: About header-img: "img/about-bg.png" ---
Former special education teacher/Aspiring full stack software developer


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| Julian Alden Weir art links |
| | Julian Alden Weir: Upland Pasture, ca.1905, Photograph by Cliff, Creative Commons licensed
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Julian Alden Weir Works Online
Categorized & Annotated
Commercial Galleries: Galleries: We invite you to register and list your site (no charge for this service)
Original works by Julian Alden Weir available for purchase at art galleries worldwide
Paintings in Museums and Public Art Galleries Worldwide:
Art Institute of Chicago NEW!
Dallas Museum of Art, Texas NEW! (There is a "Download" link for zooming in on some works, but confusingly this may take a while to become active)
Fine Arts Museums of San Francisco NEW! Many works online
Metropolitan Museum of Art, New York City NEW!
Musée d'Orsay, Paris Artworks in the museum's collections database
Museum of Fine Arts, Boston NEW! Paintings collection online
National Gallery of Art, Washington D.C. NEW! Includes a biography of the artist
Julian Alden Weir at the Smithsonian American Art Museum, Washington D.C.
The Phillips Collection, Washington D.C. 15 works online
Addison Gallery of American Art, Andover, Massachusetts 6 paintings online
Akron Art Museum, Ohio NEW! (Click on the "View objects by this artist" link)
Brooklyn Museum, New York City
Brooklyn Museum/Luce Center for American Art, New York City (Undocumented Feature: In many cases the raw JPG image is much larger than displayed on the screen)
Canton Museum of Art, Ohio The Rocks
Carnegie Museum of Art, Pittsburgh, Pennsylvania
Cedarhurst Center For The Arts, Mt. Vernon, Illinois The Feather Boa (scroll right to image 16)
Cleveland Museum of Art, Ohio
Everson Museum of Art, Syracuse, New York Portrait of a Woman, 1910
Figge Art Museum, Davenport, Iowa
Fred Jones Jr. Museum of Art at the University of Oklahoma Study of Roses
Harvard University Art Museums, Massachusetts Harvard have works in their collections, but unfortunately you have to type in the search yourself
Hirshhorn Museum and Sculpture Garden, Washington D.C. NEW!
Hunterian Museum and Art Gallery, University of Glasgow, Scotland Castle Rushen, Isle of Man, etching, 1889
Indianapolis Museum of Art, Indiana
Los Angeles County Museum of Art NEW!
Maryland State Archives
Mattatuck Museum, Waterbury, Connecticut
Julian Alden Weir at the National Portrait Gallery, Washington D.C. John Twachtman, drawing, ca.1895
Pennsylvania Academy of the Fine Arts, Philadelphia
Philadelphia Museum of Art NEW!
Phoenix Art Museum, Arizona Sunday Afternoon, ca.1902-05
Princeton University Art Museum, New Jersey
San Diego Museum of Art, California NEW!
Terra Foundation for American Art, Chicago NEW! The Christmas Tree, 1890
The Huntington Library, California
Westmoreland Museum of American Art, Greensburg, Pennsylvania
Wichita Art Museum, Kansas The Connoisseur, 1889
National Art Databases and Museum Inventories:
Joconde Database of French Museum Collections (in French)
La Fayette Database of American Art in French National Collections
Smithsonian American Art Museum National Art Inventories List of works nationwide from two sources: the Inventory of American Paintings Executed before 1914 and the Inventory of American Sculpture (only a few percent of listings have an accompanying image)
Art Market: (e.g. records of past sales at auction; sites providing examples of the artist's signature)
Christie's Past Sale Archive (database goes as far back as 1991; images go about as far back as 1999)
Sotheby's Sold Lot Archive (database goes as far back as 1998; images where permitted by copyright go about as far back as 2001)
Pictures from Image Archives:
Julian Alden Weir at The Art Renewal Center
Julian Alden Weir at The Athenaeum 62 works online by Weir
Wikimedia Commons Image Database
Julian Alden Weir at CGFA
The History Project at U.C. Davis
Additional Image Search Tools:
(SafeSearch set to "strict"; go to Advanced Search (Flickr/Google) or Preferences (Bing) to change)
Articles and Reference Sites:
Union List of Artist Names (Getty Museum) Reference sheet with basic information about the artist and pointers to other references.
Wikipedia, the "Open Content" Encyclopedia Biographical info
Antiques & Fine Art Magazine The Two Sisters, ca.1890-99
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{{define "title"}}Reset Complete{{end}} {{- define "main" -}}
Your password is updated.
Click here to login.


D3 Motivation
D3 is a collection of modules that are designed to work together; you can use the modules independently, or you can use them together as part of the default build. The D3 website provides 168 working charts that allow for performant incremental updates during interaction and supports popular interaction such as dragging, brushing, and zooming. The charts can be used for many purposes, such as quantitative analysis, visualizing hierarchies, creating networks graphs, but also bar plots, line plots, scatter plots, radial plots, geographic projections, and various other interactive visualizations for explorable explanations. Some cherry-picked charts are shown in Figure 1.
Four parts
The d3graph
library is created based on four distinct parts for which each part has its own role in the chart. To pythonize D3, all four parts are connected in an HTML file.
The Cascading Style Sheets (CSS).
The D3 module contains all required libraries.
Javascript to build the chart.
The Data as JSON file.
The schematic overview of our approach is as following:
The Cascading Style Sheets (CSS)
The CSS file is a simple mechanism for adding style in a structured manner to HTML files. For example, CSS files can define the size, color, font, line spacing, indentation, borders, and location of HTML elements. We are going to create force-directed network graphs, for which we will define the overall font sizes, font family, style, colors but also properties specific for the nodes, and edges. You can change the CSS accordingly, and set the properties as you think is best.
D3 module
The D3 module is the easiest part because it is directly embedded in the final HTML file. The D3 module contains all functions to create any of the charts. No edits in this file are required. The newest version is v7 which can be imported from a local source or the website. However, d3graph
works with a slightly older version (v3) because many functions were readily created using this version.
Javascript for the network
The network is build using javascript, and was started with the basic functionality from the D3 website and many functionalities are added to build an interactive force-directed network graph. A slider is included that can break the edges of the network based on the edge value, a double click on a node will highlight the node and its connected edges and many more options to customize the network based on the edge and node properties. The output is a single HTML file that contains the interactive force-directed graph.
Data
It is important to get the data in the right shape for the javascript file. In d3graph
, the input can be an adjacency matrix for which the columns and indexes are the nodes and the elements with a value of one or larger are considered to be an edge. With d3graph
I solved the issue that a local .json-file using d3.json(), will not work because importing a local csv or json file with D3 is not considered to be safe. Therefore, all data is directly embedded in the final HTML file. However, depending on the amount of data, it can result in a massive HTML file. Nevertheless, embedding the data directly in the HTML will integrate all scripts and data into a single file which can be very practical.


GAME STATS
x
C:\player\hangman\
TARGET_WORD
>
C:\player\hangman\
CHANCES_REMAINING
>
7
C:\player\hangman\
WINS:
>
0
ENTER GUESSES HERE
x
C:\lettersGuessed>
|
ALERT
x


You can you this small tool to create any tree you want and then export it to JSON. With that you can easily create Pouchdb tests as the returned format is compatible with couchdb (pouchdb) bulkDocs. Don't forget new_edits=false!
status


Best early Black Friday iPhone XS deals
Here's where to get the best price on the iPhone XS, whether you're looking to buy on contract or SIM-free, as the Black Friday deals start to appear
by Ashleigh MacroApple updated its iPhone lineup in September 2019, and one of the results of this reshuffle was the discontinuation of the beloved iPhone XS. The company no longer sells this model, having replaced it with the iPhone 11 Pro - and if budget allows, you could do a lot worse than buying the newer model.
However, the iPhone XS is still on sale at other vendors and networks, and the launch of the 11-series handsets means you can find good deals. You could spend a few hours scouring dozens of retailers to find the best price, but our experts have done the hard work for you - below we present the best contracts and SIM-free offers to suit you.
The iPhone XS has a 5.8in display, water resistance, a still-powerful A12 Bionic chip, a superb camera and good battery life. It's available in gold, silver and Space Grey. If you're looking for deals on the XS's (also officially discontinued) bigger sibling, check out our iPhone XS Max deals roundup.
iPhone XS price
Even 14 months on from launch, the iPhone XS remains a premium handset, and you should expect a price tag to match. Still, it's no longer brand-new, so some sort of discount would be appropriate.
When it came out the XS cost £999/$999 for the 64GB model, £1,149/$1,149 for the 256GB model and £1,349/$1,349 for 512GB when bought SIM-free. If your vendor of choice doesn't knock a hundred or two off that to acknowledge the passage of time, get the new iPhone 11 Pro instead.
iPhone XS contract deals
Looking for a good-value contract deal? Our comparison tool, embedded below, automatically finds the lowest prices in your region.
iPhone XS SIM-free deals
If you want to buy the iPhone XS outright, there are plenty of places you can do that too, across both the UK and US. Don't forget to make sure you've got a SIM-only contract to go with it.
| Retailer | Price | Delivery | |
| Price comparison from over 24,000 stores worldwide View more prices |
Note: Our up-to-the-minute price-comparison tech isn't supported on Google AMP pages and can be erroneously blocked by some ad blockers. If you don't see a comparison table above, please turn off your ad blocker and refresh the page (on desktop), or click here on mobile.
The following retailers are also worth investigating for SIM-free deals on the XS.
Where to buy the iPhone XS
The iPhone XS is still available from many retailers and networks. You can visit each of them by clicking the links below.
- Argos
- Best Buy
- BT Mobile
- Carphone Warehouse
- EE
- Giffgaff
- John Lewis
- KRCS
- Mobiles.co.uk
- Mobile Phones Direct
- O2
- Sky Mobile
- Tesco Mobile
- Three
- Virgin Mobile
- Vodafone
- Walmart
In the US, you can try:


--- layout: default ---
The eSports Initiative (ESI) is first and foremost passionate about gaming. We hold casual and competitive events to expand the gaming community at The Ohio State University and throughout Columbus. Our goal is to use gaming as a means to directly impact our community. Learn more about our Events and main Games by visiting their respective pages. If you would like more information about ESI proceed to About Us.
Embed youtube playlist of highlight videos
subscribe via RSS


0.0.1 / 2010-12-21
0.0.3 / 2010-01-11
- Fixed bug with addEventListener not working in IE
- merged with branch gh-pages
- Made anchor links not preventDefault by default on touchstart event (affected mobile safari not firing click events on anchor elements)
0.0.4 / 2010-01-21
- reengineered the anchor link fix, cause I didn't like the approach taken in 0.0.3. The approach in 0.0.3 fixed the problem not at it's source, namely the browser inconsistency on mobile devices, which seem to mis-interpretate preventDefault as a stopPropagation, thus not fireing any other events bound to that object. This was not affectin only Anchor Elements, so I decided to let touchstart again prevent default, and included instead a special fix for mobile browsers in that I fire a click event on touchend manually. Don't know if this is a better fix, but it seems a bit more elegant to me right now.
- added hittarget to touch event: as mobile browsers results on event targets differ from desktop, I added a 3rd target which is evaluated by using document.elementFromPoint and especially oin mobile Safari gives the right touch target (whereas currentTarget and Target won't
- fixed the logging function
- pass the options passed to Hoverable to the internal Touchable object too
0.0.5 / 2011-10-01
- changed removeEventListener to false (event bubbling) [blog article]:http://www.quirksmode.org/js/events_order.html
thanks to @bjort for signalling this to me


{% extends "base.html" %}
Logged in as {{ user.email }} (admin).
{% elif user.is_authenticated %}Logged in as {{ user.email }}.
{% else %}You must register to participate in BifCoin.
{% endif %} {% if claimable %}for {{ linked_email }}:
{% elif claimed %}You have claimed {{ linked_email }}. Your linked proposals are below.
{% endif %}{{transaction.sender.id}} - {{transaction.recipient.id}} - {{transaction.amount}}
Sent: {{transaction.timestamp}}
{% endfor %}{{bifuser.balance}} BiF
{% endblock %}


Chiang Mai University, 239 Huay Kaew Road, Muang District, Chiang Mai, Thailand, 50200
Saladhamma is another most memorable and respected place in CMU which inside is the located the Buddha statue for CMU.
AngKeaw is currently the only lake to store the water to supply Chiangmai University. It is located near the front gate of the university. Not only store the water to supply the university but Angkeaw lake is also one of the most memorable spot in Chiangmai university due to it magnificent view of Suthep mountain.
The CMU clock tower is considered to be an important historical landmark of Chiang Mai university. It is located in the middle of a street roundabout in front of engineering faculty. With the astounding view of Suthep mountain with Pra tat doi Suthep on visual makes it one of the most beautiful landmarks of CMU.


{% load i18n %} {% load hq_shared_tags %}
{% blocktrans with repeater.name as name %} Are you sure you want to resume forwarding to: "{{ name }}" ? All records enqueued for this forwarder with be triggered once forwarding is resumed. {% endblocktrans %}
{% blocktrans with repeater.name as name %} Are you sure you want to pause forwarding to: "{{ name }}" ? Please note that new records would get enqueued but would get triggered only when forwarding is resumed. {% endblocktrans %}
{% blocktrans with repeater.name as name %} Are you sure you want to delete the configuration for: {{ name }} ? Historical data forwarding records will not be deleted, but no new records will be forwarded, and this configuration will no longer appear on this page. {% endblocktrans %}


File
public class File : Closeable
Provides access to a file on the local file system
-
Create a file object given a path and open mode - parameter path: Path to the file which will be accessed - parameter openMode: Default mode with which the file will be opened. Defaults to read-only. The file can be opened in any other mode by calling the accosiated openXXX function.
Declaration
Swift
public init(_ path: String, openMode: Int = Int(O_RDONLY))
Parameters
path
Path to the file which will be accessed
openMode
Default mode with which the file will be opened. Defaults to read-only. The file can be opened in any other mode by calling the accosiated openXXX function.
-
Create a file object given an already opened file descriptor - parameter fd: The file descriptor - parameter path: The path to the file which has been previously opened. Defaults to no path.
Declaration
Swift
public init(fd: Int32, path: String = "")
Parameters
fd
The file descriptor
path
The path to the file which has been previously opened. Defaults to no path.
-
Create a temporary file, usually in the system’s /tmp/ directory - parameter tempFilePrefix: The prefix for the temporary file’s name. Random characters will be appended to the file’s eventual name.
Declaration
Swift
public convenience init(tempFilePrefix: String)
Parameters
tempFilePrefix
The prefix for the temporary file’s name. Random characters will be appended to the file’s eventual name.
-
Returns the file’s path
Declaration
Swift
public func path() -> String { return internalPath }
-
Returns the file path. If the file is a symbolic link, the link will be resolved.
Declaration
Swift
public func realPath() -> String
-
Closes and deletes the file
Declaration
Swift
public func delete()
-
Closes the file if it had been opened
Declaration
Swift
public func close()
-
Resets the internal file descriptor, leaving the file opened if it had been.
Declaration
Swift
public func abandon()
-
Opens the file using the default open mode. - throws:
PerfectError.FileError
Declaration
Swift
public func open() throws
-
Opens the file for read-only access. - throws:
PerfectError.FileError
Declaration
Swift
public func openRead() throws
-
Opens the file for read-write access, creating the file if it did not exist. - throws:
PerfectError.FileError
Declaration
Swift
public func openWrite() throws
-
Opens the file for write-only access, creating the file if it did not exist. - throws:
PerfectError.FileError
Declaration
Swift
public func openWriteOnly() throws
-
Opens the file for read-write access, creating the file if it did not exist and moving the file marker to the end. - throws:
PerfectError.FileError
Declaration
Swift
public func openAppend() throws
-
Opens the file for read-write access, creating the file if it did not exist and setting the file’s size to zero. - throws:
PerfectError.FileError
Declaration
Swift
public func openTruncate() throws
-
Opens the file for read-only access. - parameter path: The path - throws:
PerfectError.FileError
Declaration
Swift
public func openRead(path: String) throws
Parameters
path
The path
-
Opens the file for read-write access, creating the file if it did not exist. - parameter path: The path - throws:
PerfectError.FileError
Declaration
Swift
public func openWrite(path: String) throws
Parameters
path
The path
-
Opens the file for write-only access, creating the file if it did not exist. - parameter path: The path - throws:
PerfectError.FileError
Declaration
Swift
public func openWriteOnly(path: String) throws
Parameters
path
The path
-
Opens the file for read-write access, creating the file if it did not exist and moving the file marker to the end. - parameter path: The path - throws:
PerfectError.FileError
Declaration
Swift
public func openAppend(path: String) throws
Parameters
path
The path
-
Opens the file for read-write access, creating the file if it did not exist and setting the file’s size to zero. - parameter path: The path - throws:
PerfectError.FileError
Declaration
Swift
public func openTruncate(path: String) throws
Parameters
path
The path
-
Returns the value of the file’s current position marker - returns: The file marker value
Declaration
Swift
public func marker() -> Int
Return Value
The file marker value
-
Sets the file’s position marker given the
to
andwhence
parameters. - parameter to: The new position - parameter whence: Whence to set it from. Once ofSEEK_SET
,SEEK_CUR
,SEEK_END
. - returns: The new position marker valueDeclaration
Swift
public func setMarker(to: Int, whence: Int32 = SEEK_CUR) -> Int
Parameters
to
The new position
whence
Whence to set it from. Once of
SEEK_SET
,SEEK_CUR
,SEEK_END
.Return Value
The new position marker value
-
Returns the modification date for the file in the standard UNIX format of seconds since 1970/01/01 00:00:00 GMT - returns: The date as Int
Declaration
Swift
public func modificationTime() -> Int
Return Value
The date as Int
-
Moves the file to the new location, optionally overwriting any existing file - parameter path: The path to move the file to - parameter overWrite: Indicates that any existing file at the destination path should first be deleted - returns: Returns a new file object representing the new location - throws:
PerfectError.FileError
Declaration
Swift
public func moveTo(path: String, overWrite: Bool = false) throws -> File
Parameters
path
The path to move the file to
overWrite
Indicates that any existing file at the destination path should first be deleted
Return Value
Returns a new file object representing the new location
-
Copies the file to the new location, optionally overwriting any existing file - parameter path: The path to copy the file to - parameter overWrite: Indicates that any existing file at the destination path should first be deleted - returns: Returns a new file object representing the new location - throws:
PerfectError.FileError
Declaration
Swift
public func copyTo(path: String, overWrite: Bool = false) throws -> File
Parameters
path
The path to copy the file to
overWrite
Indicates that any existing file at the destination path should first be deleted
Return Value
Returns a new file object representing the new location
-
Checks that the file exists on the file system - returns: True if the file exists or false otherwise
Declaration
Swift
public func exists() -> Bool
Return Value
True if the file exists or false otherwise
-
Returns the size of the file in bytes
Declaration
Swift
public func size() -> Int
-
Returns true if the file has been opened
Declaration
Swift
public func isOpen() -> Bool
-
Returns true if the file is a symbolic link
Declaration
Swift
public func isLink() -> Bool
-
Returns true if the file is actually a directory
Declaration
Swift
public func isDir() -> Bool
-
Returns the UNIX style permissions for the file
Declaration
Swift
public func perms() -> Int
-
Reads up to the indicated number of bytes from the file - parameter count: The maximum number of bytes to read - returns: The bytes read as an array of UInt8. May have a count of zero. - throws:
PerfectError.FileError
Declaration
Swift
public func readSomeBytes(count: Int) throws -> [UInt8]
Parameters
count
The maximum number of bytes to read
Return Value
The bytes read as an array of UInt8. May have a count of zero.
-
Reads the entire file as a string
Declaration
Swift
public func readString() throws -> String
-
Writes the string to the file using UTF-8 encoding - parameter s: The string to write - returns: Returns the number of bytes which were written - throws:
PerfectError.FileError
Declaration
Swift
public func writeString(s: String) throws -> Int
Parameters
s
The string to write
Return Value
Returns the number of bytes which were written
-
Writes the array of bytes to the file - parameter bytes: The bytes to write - returns: The number of bytes which were written - throws:
PerfectError.FileError
Declaration
Swift
public func writeBytes(bytes: [UInt8]) throws -> Int
Parameters
bytes
The bytes to write
Return Value
The number of bytes which were written
-
Write the indicated bytes to the file - parameter bytes: The array of UInt8 to write. - parameter dataPosition: The offset within
bytes
at which to begin writing. - parameter length: The number of bytes to write. - throws:PerfectError.FileError
Declaration
Swift
public func writeBytes(bytes: [UInt8], dataPosition: Int, length: Int) throws -> Int
Parameters
bytes
The array of UInt8 to write.
dataPosition
The offset within
bytes
at which to begin writing.length
The number of bytes to write.
-
Attempts to place an advisory lock starting from the current position marker up to the indicated byte count. This function will block the current thread until the lock can be performed. - parameter byteCount: The number of bytes to lock - throws:
PerfectError.FileError
Declaration
Swift
public func lock(byteCount: Int) throws
Parameters
byteCount
The number of bytes to lock
-
Unlocks the number of bytes starting from the current position marker up to the indicated byte count. - parameter byteCount: The number of bytes to unlock - throws:
PerfectError.FileError
Declaration
Swift
public func unlock(byteCount: Int) throws
Parameters
byteCount
The number of bytes to unlock
-
Attempts to place an advisory lock starting from the current position marker up to the indicated byte count. This function will throw an exception if the file is already locked, but will not block the current thread. - parameter byteCount: The number of bytes to lock - throws:
PerfectError.FileError
Declaration
Swift
public func tryLock(byteCount: Int) throws
Parameters
byteCount
The number of bytes to lock
-
Tests if the indicated bytes are locked - parameter byteCount: The number of bytes to test - returns: True if the file is locked - throws:
PerfectError.FileError
Declaration
Swift
public func testLock(byteCount: Int) throws -> Bool
Parameters
byteCount
The number of bytes to test
Return Value
True if the file is locked


TRAINSPOTTING A film review by Christopher Null Copyright 1996 Christopher Null
It's the most heavily-hyped and anticipated indie film I have ever seen.
It's a foul and grotesque exercise in nausea, yet completely engrossing from the start.
It's the most experimental film to gain a large release in America since SLACKER.
Its subject matter is something eschewed by almost everybody -- heroin addiction.
Its unique structure, built around metaphor and over-the-top imagery, will make the film inaccessible to most audiences, as if the thick Scottish accents that make most of the dialogue indecipherable don't already.
It's TRAINSPOTTING, and it's great.
Making an independent movie about drug addiction isn't the easiest thing in the world. Gus Van Sant tried it awhile back, in DRUGSTORE COWBOY, with fair success. This time it's director Danny Boyle (who helmed last year's Movie Emporium #1 Film of the Year, SHALLOW GRAVE), with a few familiar faces from the aforementioned masterpiece (led by GRAVE's Ewan McGregor, as our narrator Renton) and a lot of Boyle's signature avant-garde direction.
The story is based on Irvine Welsh's cult novel of the same name, as TRAINSPOTTING tracks the downward -- and upward -- spirals of a group of heroin-addicted friends in Scotland. The title comes from a popular pastime in Britain, where people apparently sit by the tracks and record every possible detail of the passing trains -- sometimes for days at a time. The futility of this task is yet another metaphor in a metaphor-bloated picture, where nothing on the screen is exactly what it seems.
The film truly defies description, and even a full 12 months of hype couldn't adequately prepare me for what I eventually saw. Suffice it to say that this horribly nasty and raw expose of how unglamorous the junkie life really is manages to overpower anything else I've seen on film in a long while. Beyond that, you'll just have to see for yourself. But *be prepared* to be shocked, disgusted, and at the same time, enthralled.
I could talk about the bothersome aspects of TRAINSPOTTING: an annoying techno soundtrack, a dragging middle section, and rapid-fire, heavily-accented dialogue that went in my ears and never quite reached my brain. Or I could talk about how, after leaving the theater, I wanted to immediately see the film again. But, as TRAINSPOTTING's Renton puts it, why would I want to do a thing like that?
RATING: ****1/2
|------------------------------| \ ***** Perfection \ \ **** Good, memorable film \ \ *** Average, hits and misses \ \ ** Sub-par on many levels \ \ * Unquestionably awful \ |------------------------------|
-Christopher Null /<EMAIL_ADDRESS>/ Writer-Producer -Visit the Movie Emporium at http://www.filmcritic.com/ -and Null Set Productions at http://www.filmcritic.com/nullset.htm
The review above was posted to the
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UMI3D Unity SDK
2.5.b.221125
A UMI3D sdk implementation using Unity
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Input menu item for float range. More...
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| override float | GetValue () |
| Get the value of the float MenuItem. More... | |
| override void | NotifyValueChange (float newValue) |
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| override void | Subscribe (UnityAction< float > callback) |
| Add an action to the onChanged subscribers More... | |
| override void | UnSubscribe (UnityAction< float > callback) |
| Remove an action to the onChanged subscribers More... | |
Protected Attributes | |
| List< UnityAction< float > > | subscribers = new List<UnityAction<float>>() |
| Subscribers on value change. More... | |
| Protected Attributes inherited from umi3d.cdk.menu.AbstractRangeInputMenuItem< float > | |
| T | inc |
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| override float | increment [get, set] |
| Increments in available values (0 means continuous). More... | |
| override bool | continuousRange [get] |
| Is the range continous (false is discrete) ? More... | |
| Properties inherited from umi3d.cdk.menu.AbstractRangeInputMenuItem< float > | |
| virtual T | increment [get, set] |
| Increments in available values (0 means continuous). More... | |
| abstract bool | continuousRange [get] |
| Is the range continous (false is discrete) ? More... | |
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| Public Attributes inherited from umi3d.cdk.menu.AbstractRangeInputMenuItem< float > | |
| T | value |
| Current value. More... | |
| T | min |
| Minimum range value. More... | |
| T | max |
| Maximum range value. More... | |
Input menu item for float range.
| override float umi3d.cdk.menu.FloatRangeInputMenuItem.GetValue | ( | ) |
Get the value of the float MenuItem.
| override void umi3d.cdk.menu.FloatRangeInputMenuItem.NotifyValueChange | ( | float | newValue | ) |
Notify a change of the input value.
| newValue |
| override void umi3d.cdk.menu.FloatRangeInputMenuItem.Subscribe | ( | UnityAction< float > | callback | ) |
Add an action to the onChanged subscribers
| callback | Action to Add( the Parameter is the value of the MenuItem ) |
| override void umi3d.cdk.menu.FloatRangeInputMenuItem.UnSubscribe | ( | UnityAction< float > | callback | ) |
Remove an action to the onChanged subscribers
| callback | Action to Remove |
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Subscribers on value change.
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getset |
Increments in available values (0 means continuous).


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See more available instruments like these online store reviews at MusicWorld - http://guitarcenter.com.
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Mitchell Aitken, Julian Cramb, Jackson Cooper
In order to perform a full analysis of hurricanes, we will be analyzing one specific hurricane, it’s specific impacts and causes.
Hurricane Dorian was a category 5 hurricane that swept the Bahamas at the end of the summer of 2019. It formed in August 2019, and lasted a total of 9 days. It caused a total of over 4.5 billion US dollars worth of damage, and 84 fatalities. The hurricane developed with vigorous maximum speeds of 295 kilometer per hour winds. To put this in perspective, the highest recorded wind storm in Alberta saw wind speeds reaching up to 122 kilometers per hour, Hurricane Dorian had wind speeds almost 2 and a half times stronger.
Above, you can see two images. The first image shows a satellite view of the hurricane. In this image you can see the light winds funnel around the eye of the hurricane in a circular pattern at a distance, and the strong winds are right at the eye of the hurricane. The second image shows the tracks of the hurricane and the severity, it derived from a tropical wave in the Central Atlantic and hit it’s peak severity when it striked the Bahamas.
Dorian Affected Cities
This map was created by intersecting the wind path of hurricane Dorian with the coastal cities of the United States. This allows us to see cities that are in the direct pathway of the hurricane.
Dorian Intensity
This map was made by taking the pathway of Dorian and creating a density scale based upon the intensity of the hurricane. The intensity scale goes from green to red (less to more intense). We can now visualize the areas of the coast that saw different levels of intensity.
Dorian Extreme Intensities
This map was made by creating a buffer zone around the areas of the pathway with the highest intensity, this buffer was then intersected with the affected cities. We are now able to see which cities saw the most extreme parts of the storm.
The United States saw approximately $1.6 billion dollars of damage from this hurricane, there was widespread tree uprooting and some cities even had power outages. Luckily there were only four indirect deaths associated with the hurricane, this is mostly due to our ability to predict the pathway of hurricanes and take appropriate actions to reduce risk. This single analysis of hurricane Dorian allows us to draw some parallels between this data and the overall hurricane data. The main conclusion that can be seen is that the lower eastern coast of the United States is impacted the most harshly. This area of the coast was seen to be the most at risk for hurricanes, with the state of Florida seeing the most activity. We can use this knowledge to better plan for the future and better prepare that area of the coast for more catastrophic effects.
It is also interesting to see how certain areas are still in the pathway of the hurricane however they do not experience the same levels of intensity. That is why hurricanes can be so dangerous in the sense of knowing exactly how powerful the winds will be by the time it reaches a certain location. As we gain more and more data we will be able to better analyse future hurricanes and take the appropriate actions in order to further reduce the damage caused.


Data becomes an important part of our life, but how can we use them? City open data, as sharable resources, are used by the government, researchers and everyone including information designers. However, there are still challenges in fetching the data and visualizing them. In this data comic, I imaged the situation where everything on Earth disappeared and only city open data survived. What can be recovered from these data? The two characters found out Helsinki open data and start their own investigation.
数据无处不在。城市开放数据作为一种共享资源，被政府机构、学者甚至是任何人都可以加以利用。然而在使用这些数据的过程中还是有多挑战。在这本数据漫画中，我想象了一个只有城市开放数据幸存的灾后世界。这些数据可以恢复怎样的世界？故事中两位主人公发现了赫尔辛基开放数据，展开了他们的调查。
“After Event X-2019, nothing left on the surface of Earth, which started a new period. Earth is renamed as Earth II by research groups now. A group of researchers are interested in the Earth II. They believe that humans must have left some trace on the Earth because of the technology development of human civilization. If there is anything left, the researchers can use similar technology as humans’ so that they can discover and decode the secrets of human.”
“在X-2019事件之后，没有任何生命及物质留存在地球表面。研究者们把在这个新阶段的地球称作地球II。一组研究人员对地球II产生了浓厚的兴趣。他们相信以人类的科学技术和文明水平，必定会在地球上留下踪迹。一旦，研究人员发现了这些踪迹，他们便会使用与人类科学相似的技术，从而破解人类的秘密。”
“...Although [021|50] and [50|001] are excellent researchers and pioneers in the data area. They were overwhelmed by criticism and lost both academic and financial support. The project was postponed for a long time. But the data on Earth II intrigues many people. After some years, a data experience park based on the data is built for other life forms to experience life like a human being...”
“虽然[021｜50]和[50｜001]（主人公）是出色的研究人员，也是数据领域的先驱。但他们的研究由于没有足够的理论支撑，而遭到强烈的批判以至于失去资金和学术支持。这个项目随即暂停。但他们在地球II上发现的数据却吸引了很多人的注意。多年以后，一个数据体验公园根据赫尔辛基开放数据建成。其修建的目的是为了能让其他生命体体验人类生活。”
The process of this project starts from researching on the challenges of the city open data, then writing the story, designing the visualization according to the plots. In this story, the hypothesis is that these challenges come from the traits of the city open data. Among these plots, the logic of the research did by two characters is related to a series of questions.
数据漫画制作过程从分析城市开放数据的使用挑战，再到编写故事情节，最后根据情节的需要制作相应的可视化。在故事中，假设这些挑战来源于开放数据本身特性。主要情节中，两位研究者根据一系列的问题，“这是什么？这里面包括什么？这怎么用？这对人类来说意味着什么？“，作为他们探索数据库的逻辑。
Printing feature >>>
This project started in a course in 2018. There was a series problem arisen in kindergartens in a different area of China. Young parents are paying more attention to pre-school education. I chose the government data of this basic condition to show another side of the education. Undoubtedly, information from these data is only a small approach to the whole vision.
由于2018年爆出很多关于幼儿园中出现虐待儿童的事件，我将中国学前教育的探索作为信息设计课程作业中的主题。这个项目主要关注了幼儿园的政府统计数据。当然这些数据只能给我们一个角度去窥探整个故事。
Several data categories are collected in this project. The comparison is mainly between different provinces in China through various visualizations.
通过不同种类的数据相结合，尝试利用不同的图表类型，比较不同地区之间的情况。
The Trace is a project for iittala about the life of the ceramics. Through approaching and interviewing the users who posted with #iittala or #arabiafinland, investigating in second-hand shops, the book is designed to show the relationship between human and products.
The Trace 这本书是与Fiskars旗下的陶瓷品牌Iittala、Arabia合作项目。在这个项目中，我试图追踪陶瓷产品的一生及其价值的流向，为打造品牌价值寻找新思路。通过收集instagram的话题#iittala和#arabiafinland，采访Instagram活跃用户，二手商店调查，将发现聚焦在人和物品之间的关系上。
The concept of visuals is to reveal the invisible trace of human and value. Therefore, the book is bound into two parts and the pink blur dot imitates the trace which left on the products.
书籍设计的视觉概念是希望突出人和价值在物品上留下的痕迹。这些痕迹可能是留下的细纹，也可能是无形模糊的回忆。装帧则是把两种痕迹像A/B面，两册合在一起。
Research approach 1: Investigating in second-hand shops and recycling centerItems in the recipes reflect the shift of the value. >>>
Research approach 2: Data scraping posts with #arabiafinland, #iittalaThe word frequency shows the impression of the brand. >>>
Research approach 3: Interviewing with Instagram users Animals are also one of the user group. >>>
Exhibited in Tomorrow's Archives 2019 >>>
The exhibition curated by Aalto University introduces Finnish design in Milan for 6 months. The concept of visual identity came from the title of the exhibition Everyday Experiments, which brought up change from repetition. The teamwork lasts for 6 months, from establishing concept to setting up the exhibition in Milan, mostly on visual identity and infographics with Adina Renner.
Everyday Experiment展览是2019年米兰三年展中的一部分，位于国家展区中，为期六个月。这个展览由阿尔托大学主导策展，展示了芬兰当代的设计实验。这个展览的视觉概念也由展览主题出发，在日常实践中创新，在重复的实践中赋予新的变化。除了参与前期调研，展览体验的设计及视觉概念的确定，视觉设计组还负责了一部分展品介绍的信息图，以及配套物料的设计（展览网页等）。
>> Approach: developing the idea from the words "everyday", "experiment" and the national feature of Finland.
>> Process: dividing different parts of the exhibition into a hierarchy.
>> Production: testing with different materials and lighting.
>> Products: Except for the parts mentioned above, we also design a website for people who can't visit the exhibition in person.
The concept stems from the phenomenon that we are treating the consumption of electronic appliances like our daily products which only used for a certain limited time. At the same time, we consumers can have unlimited choices from all different brands and the whole consumption behaviour brings out unlimited effect in the environment. This project aims to emphasize the problems appeared in every link in the whole lifecycle of electronic appliances and urge everyone to take responsibility.
项目的概念来源于频繁购买换新电子产品的现象。很多时候买了手机只用了一年就换了最新的产品，就好像买了一件保质期只有一年的日用品（limited）。特别是当消费者有无穷多选择的情况下，这样的消费行为会对环境带来无穷的影响（unlimited）。这个项目调查了从电子产品的一生，从生产到废弃，每个环节中可能产生的影响，希望借此促使大家对自己的消费行为，盈利模式负起社会责任。
The visual concept is from the poster of imagery supermarket. Smartphones are packaged as tomato sources because of similar shelf life. As the concept of planned obsolescence, this supermarket only sells electronic appliances with a limited guarantee period.
视觉概念是想把手机（电子产品）包装成日用品（蕃茄酱）一样营销的宣传单，因为他们的保质期相近。就像计划性报废（planned obsolescence）的商业计划一样，这个超市只售卖具有保质期的电子产品。海报的右侧则解释了这将会带来的影响。
Visualizing Knowledge is an annual event on information design held at Aalto University and organized by MA students from the Department of Media. Knowledge includes a large range of stuff and information. In order to communicate with our audience, we design a dynamic VI system. The empty block indicates what the audience want to visualize out of their own interests. Besides, we also create unique visualizations based on attendee's interests. We hope it can also bring up conversations between the audience.
Visualizing Knowledge活动是由阿尔托大学Media系主办的可视化交流大会，在每年的五月举行。「Knowledge」是一个模糊的范围，它包括了非常多的概念。所以在活动策划以及视觉设计中，我们想将这个单词具体化。Logo中的「Knowledge」不再是一个固定不变的词语，他可以根据演讲者的主题甚至是观众自己的兴趣来决定。我们希望通过品牌设计增加观众的参与感，将活动物料设计的更具个性化。通过在订票过程中附加的一系列问题，我们将这些答案做成了主视觉，并将这些形状印在了每个观众的名牌上。我们也希望观众之间可以通过相互询问对方的形状来展开交流。
This time, Visualizing Knowledge 2018 also showcase student projects from all around the world during a one-day exhibition. The whole preparation teamwork lasts 6 months, mostly on showcase exhibition related design with Alessandra Del Nero.
这届的活动中我们新增了学生作品的征集展示，并在活动当天展览。我负责了这个新活动的策划，联络与推进，并和Alessandra Del Nero一起设计展览。
The city, as a container, collects different kinds of stories. After decades, the city has its own characters. For example, Paris is described as the city of love. These stories in films always projected people’s imagination for the city. The treemap shows the percentage of different genres of films from 2000 to 2017. Lager size of the genre indicates that there is more such kind of stories in this city.
城市承载了许多故事，这些故事也给城市贴上了个性标签。比如，在大部分人心中，巴黎是浪漫之都，电影中许多爱情故事也发生在巴黎。这些故事投射了人们对城市的印象。我收集了2000年至2017年的发生在巴黎等城市的电影。在这个图表中，不同区域代表着电影的类型，区域的大小代表不同类型所占的比重。越大的类型说明有越多这样的故事发生在这座城市，从而显示人们对这座城市的印象。
Data Process >>>
Prototype >>>
The books include food and sceneries in my hometown. The stories are based on the well-known background from Chinese novelist Jin Yong. It tells about the daily life of a hero’s life in Jiaxing. The name of these books is from the name of Yanyu Pavilion. This pavilion is one of the famous historic sites in the city, which is also mentioned in the novel by Jin Yong. This project is my bachelor graduation design.
《一勺烟雨》立体书设计用于嘉兴旅游宣传，城市推广。书中的包含了当地美食的食谱介绍。故事背景来源于嘉兴中的景点——烟雨楼，也是武侠小说中出现的地点。故事主线就是讲述大侠退隐江湖后的田园生活。
Research >>>
Draft & Process >>>
Pop-ups in final production >>>
Production >>>
The exhibition ‘Behind the utopia’ create a new way for Design Museum to have a new understanding of their collection and meanwhile it gives visitors an opportunity to have a whole picture of Design Museum. The visualization addresses the following questions: How does the gender shift of designers relate to structural changes in Finnish manufacturing? Is the breakdown of objects representative of Finnish design as a whole, or under/over-represented? What are the factors that drive the popularity of different materials in different time periods? Does these visualization accurately reflect the changing design landscape?
Behind the utopia展览为芬兰设计博物馆提供了一种新的视角去理解馆内收藏，同时也为参观者提供了全面了解设计博物馆的机会。展览中三个部分的可视化围绕着以下问题展开：设计师的男女比例转变与芬兰制造业结构转变有什么关系？什么因素影响了不同时期流行不同的设计材料？这些设计品的归类能不能代表芬兰设计？
Working with Xiaoyi Xu, Lilla Toth
How do we think of the future? What do we wish to happen? Sci-fi novels may be the best places to find out the reason why the future is so fascinating. The words here are picked from the Sci-fi novels in Chinese based on their frequency. For example, the size of each word as it is shown here in the word cloud. These novels were a selection of award-winning works for Chinese Sci-fi galaxy award from 1986 to 2011 (中国科幻银河奖第一届至第二十三届).
我们会如何畅想未来？我们希望什么会在未来得已成真？未来在科幻小说的世界中，永远令人期待、着迷。我们或许可以从科幻小说中的用词中找到问题的答案。主视觉中的词语来自于中国科幻银河奖第一届至第二十三届的部分获奖作品。他们的大小根据词语出现的频率大小显示。


June 17, 2019 — Josh
Well, here we are. After a few weeks of procrastination I've finally gotten to setting up a blog. A tiny slice of the internet just for me!
I'm hoping to use this as a means of reflecting on things -- I've been so busy lately that I've almost forgotten how to think.
Some nice flowers, for testing and aromatic purposes :-)
That's all from me for today! Good night internet.


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Welcome to my homepage!
I am a development economist, working as a Research Associate at the Global Development Institute at the University of Manchester. I received my Ph.D. in Applied Economics from Oregon State University and my B.A. in Economics-Mathematics from Whitman College.My research focuses on sustainable development, including climate change impacts and adaptation, technology adoption, and related economic and environmental outcomes. My research approach is methodologically diverse, including household survey data, large administrative datasets, and participant observation. I approach my work from an interdisciplinary perspective — partly by choice, partly by nature, and mostly because I cannot avoid it.
Our paper "Monitoring spatial-temporal variations of surface areas of small reservoirs in Ghana's Upper East Region using Sentinel-2 satellite imagery and machine learning" is now published in Physics and Chemistry of the Earth. Link to paper
We just hosted our event, "Empowering Communities to Fight Climate Change: What is amiss?" for the festival of social sciences. Webinar recordings will be available at this link Link
Intermediate Applied Economics (Undergraduate, Winter 2017 & 2018)
Math Camp (Incoming PhD students, Summer 2017)
Global Poverty and Sustainable Development (Undergraduate, Spring 2018)
Microeconomic Theory (Graduate, Fall 2017)
Advanced Econometrics, (Graduate, Spring 2017)
Intermediate Applied Economics (Undergraduate, Fall 2014 & 2015)
The Economic History of American Agriculture (Graduate, Winter 2014)
Water Resource Planning & Management, School of Mechanical, Aerospace and Civil Engineering, Manchester (2021 -Scheduled)
Behavioural Experiments, Quantitative Field Research and Development Policy, Global Development Institute, Manchester (2020)
2021: Development Studies Association Conference, European Geosciences Union Conference
2020: FutureDAMS Seminar Series (Manchester)
2019: Sustainability and Development Conference ( Michigan, USA), International Water Management Institute (Accra, Ghana)
2018: Applied Economics Seminar(Oregon State University)
2016: USDA-NIFA AFRI Sustainable Bio-energy Annual Project Directors Meeting (Louisiana, USA), Southern Economic Association Conference (Washington DC), Methods and Tools for Impact Assessment (IIASA, Austria), 6th Agricultural Model Inter comparison Project (AGMIP) Global Workshop (France)
Sasakawa Young Leaders’ Fellowship Fund (Sylff), Tokyo Foundation, Graduate Fellowship (2016)
Young Summer Scientists Program at IIASA, Austria (2016)
Robert Johnson Fellowship, Department of Applied Economics, OSU (2015)
Hugh and Helen Woods Scholarship, Benton County Foundation (2013)


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4. Links to other pages
HTML Tags and Elements
HTML is made up of HTML tags and elements. Tags will typically have an opening tag and a closing tag. If elements have no content, then no closing tag is needed (“void tag”). Elements are made up of inline or block elements. Block elements create an invisible block of content.
Basic HTML tags include:
b = bold
a = links
img = Image
br = break
p = paragraph


| DOSE: |
2 tablets |
oral |
MDMA |
(pill / tablet) |
| |
1 hit |
smoked |
DMT |
(powder / crystals) |
After a period of some months, (This drug, like so many hallucinogens, is very hard to get hold of in Britain) We had finally managed to get hold of the substance we had heard so much about.
Could the stories possibly be true? I have to admit that I was sceptical, and, not having done much research on the matter, expected a very fast, intense LSD hit, but nothing too out of the ordinary.
Previously, when we had discussed this moment, my friends and I had promised each other that when we finally had the drug, we would head for the hills, as far away from civilization as possible, to something more aesthetically pleasing than our rather shabby student house, so we stashed it away safely for future reference. However, being unable to stifle our appetite completely, the four of us each took two ecstacy pills, and spent the evening listening to music, planning the details of our forthcoming trip to the English countryside.
Inevitably, however, me being me, and my friends being my friends, about four hours into the ecstacy trip, as the rushes had died, one by one we cracked, and decided that we were unable to wait any longer for this drug that we had already waited so long for.
The DMT had already been divided into, what we were told by our supplier were more than sufficient hits for one person, so we put three into the pipe between the four of us.
I was, a little to my consternation, the last in line for a hit, but I needn't have minded, as my friends all took what turned out to be rather shallow lugs from the glass pipe. Determined not to make the same mistake I inhaled deeply in time to see the rather deranged looking figure of my best friend Phil slouched back into the armchair. Still he's not the sanest of individuals at the best of times and so I put it to the back of my mind as I took a deep breath of this rather noxious chemical, and cleared the pipe fully of its contents.
I had just the time to place the pipe back on the floor when an invisible hand, with some force, pushed me back into my seat. I became aware of travelling very fast indeed, at the same time in the knowledge that I wasn't moving at all. The room seemed to fold in on itself and became completely unrecognizable from the one that I had left only a few seconds before. It sounds almost cliche, but I really felt that I was at the helm of some great interstellar space ship, and this thought of being in control, helped me regather at least some of my sense, from a trip that had a minute ago, threatened, to completely blow my mind.
I glided out to the back garden, unaware of the floor beneath me. I passed the kitchen on the way through, which had the look of a Van Gogh painting, staggering in its own right, but nothing compared with what I found on the other side.
The Garden was beset with a shimmering beauty, the likes of which I had not seen before nor since, and probably never shall again. The grass, which was neglected, and a foot long, was full of beings, manifestations of an energy that I had noticed while under the influence of LSD, all performing their dance, especially for me, swaying from one side to the other. I began to sway with them, as they really did look like they were having a great time. As I swayed, the single most incredible experience of my life took place. The entire Earth swayed with me, not just what I could see, but a force so strong as to be unimaginable to my sober mind, yet utterly, totally benevolent.
My gaze wandered to the giant oak at the foot of the garden. It's leaves formed a giant, ever changing picture, starting with a vivid representation of the Christians being thrown to the Lions, then taking me on a history of warfare through out the ages, and ending with a gas mask, face up in the Flanders mud, before the visual facet of the trip began to fade, I guess 10-15 minutes after smoking.
I sat down on the ground and lit a cigarette, feeling absolutely at one with my surroundings, still feeling the ecstacy like rushes through my body for at least another quarter of an hour, as my friends, who had inhaled nowhere near as much as me, came out to check that I was O.K.
O.K would be an understatement. Before this trip, I had a very real fear of death. No more. My ego had been replaced with something much more substantial, an understanding of my place in the cosmos, insubstantial as it may be. I understand that DMT is by no means for everyone, and for a while there it threatened to be a very different trip. However it had an incredibly beneficial and life affirming effect on me, and has done on every occasion I have used it since.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


This project was made possible by the John S. and James L. Knight Foundation. Through the foundation's Museums and Technology Grant Vizcaya worked in collaboration with the University of Florida's Historic Preservation Program and Daruma Tech to enhance the visitor experience through 3D documenting and modelling technologies. These technologies enable visitors to explore and learn about spaces of Vizcaya that are not physically accessible to the public and enhance our preservation efforts.
Vizcaya recognizes its extreme vulnerability to sea level rise and climate change and is working to be a good model of resiliance for our community in the face of drastic and rapid change. We are contributing to the local and regional planning efforts that are in place and will be created. Our efforts with 3D documentation positions us as leaders on discussions related to preservation, climate change and sea level rise.
Virtual Access Tour Barge Swimming Pool Grotto
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@(loginForm: Form[web.Application.Login]) @main("Timely Essay | For Quality Service")(loginForm){ Math Problems
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@remarks
Encoding is the process of transforming a set of Unicode characters into a sequence of bytes. Decoding is the process of transforming a sequence of encoded bytes into a set of Unicode characters.
The UTF-7 encoding represents Unicode characters as sequences of 7-bit ASCII characters. This encoding supports certain protocols for which it is required, most often e-mail or newsgroup protocols. Since UTF-7 is not particularly secure or robust, and most modern systems allow 8-bit encodings, UTF-8 should normally be preferred to UTF-7.
| Caution |
|---|
| UTF7Encoding does not provide error detection. For security reasons, you should use UTF8Encoding, UnicodeEncoding, or UTF32Encoding and enable error detection. |
Information about the UTF-7 encoding scheme can be found at http://www.faqs.org/rfcs/rfc2152.html.
The GetByteCount method determines how many bytes result in encoding a set of Unicode characters, and the GetBytes method performs the actual encoding.
Likewise, the GetCharCount method determines how many characters result in decoding a sequence of bytes, and the GetChars and GetString methods perform the actual decoding.
UTF7Encoding corresponds to the Windows code page 65000.
@examples The following code example demonstrates how to use a UTF7Encoding to encode a string of Unicode characters and store them in a byte array. Notice that when the byte array is decoded back to a string, no data is lost.Public Sub Main() Dim UTF7 As New UTF7Encoding Dim UnicodeString As String Dim EncodedBytes() As Byte Dim DecodedString As String Dim b As Variant Set Console.OutputEncoding = Encoding.UTF8 ' A Unicode string with two characters outside a 7-bit code range. UnicodeString = t("This Unicode string contains two characters with codes outside a 7-bit code range, Pi (\u03a0) and Sigma (\u03a3).") Console.WriteLine "Original string:" Console.WriteLine UnicodeString ' Encode the string. EncodedBytes = UTF7.GetBytes(UnicodeString) Console.WriteLine Console.WriteLine "Encoded bytes:" For Each b In EncodedBytes Console.WriteValue "[{0}]", b Next Console.WriteLine ' Decode bytes back to string. ' Notice Pi and Sigma characters are still present. DecodedString = UTF7.GetString(EncodedBytes) Console.WriteLine Console.WriteLine "Decoded bytes:" Console.WriteLine DecodedString Console.ReadKey End Sub


It’s difficult to say for certain. The two primary sources of government crime statistics – the Federal Bureau of Investigation (FBI) and the Bureau of Justice Statistics (BJS) – both paint an incomplete picture, though efforts at improvement
are underway. The FBI publishes annual data on crimes that have been reported to the police, but not those that haven’t been reported. The FBI also looks mainly at a handful of specific violent and property crimes, but not many other types
of crime, such as drug crime. And while the FBI’s data is based on information it receives from thousands of federal, state, county, city and other police departments, not all agencies participate every year. In 2019, the most recent full
year available, the FBI received data from around eight-in-ten agencies.
When researchers administered the IAT to judges and capital defense lawyers, they found that the majority of white and a minority of black judges and counsel exhibited bias favoring whites over African Americans
When individuals believe that those who commit crime are similar to them, they more readily reflect on the underlying circumstances of the crime and respond with empathy and mercy.
In large part because African Americans are more likely to experience concentrated urban poverty, they are more likely to commit certain violent and property crimes – although racial minorities buy and sell drugs at similar rates as whites.
Yet racial disparities in criminal behavior fully explain neither the public’s racial perceptions of crime, nor the racial disparities in the prison population.
If drug laws were equally enforced, prosecuted, and sentenced, the racial profile of drug offenders in the prison population would match that of the general population.


--- layout: base title: Computer Anonymous - Manchester ---
Read The Overview if you haven't already, especially the code of conduct.
We haven't planned our first Meeting for Manchester yet, we're still working out where we want to hold it! If you have any ideas, fork the repository or send suggestions to me on twitter, @sjmarshy, whichever is easier.
The Font Bar is super cheap, however it's small and noisy and gets pretty full, so it might not be ideal for a large group
Footage is larger than Font, but it can still be a little loud
The Bay Horse is more central than the others, located in the northern quater. Nice atmosphere, too.
Brew Dog always looked pretty interesting, it's meant to be good for beers if you're into that sort of thing, and it's nice and central.
Lass O' Gowrie was a suggestion and it looks pretty good. Central location, and on their web page there's an image of transformers above the bar, which might be a good sign.
Sandbar looks like another possibility - close to the Lass O' Gowrie, so a possible back-up?
We need a few more suggestions for venues really! If you have any in mind, Let me know!


COMP-SCI 5551 (FS16) - Tutorial 5 - Assignment
Made by Dayu Wang (59)
Please give some input text (e.g. a city name):
Submit


abstract datatype: atomic_flag()
memory_order() = memory_order_relaxed | memory_order_consume | memory_order_acquire | memory_order_release | memory_order_acq_rel | memory_order_seq_cst
| clear/1 | |
| clear/2 | |
| new/0 | |
| test_and_set/1 | |
| test_and_set/2 |
clear(Flag::atomic_flag()) -> ok
clear(Flag::atomic_flag(), MemoryOrder::memory_order()) -> ok
new() -> atomic_flag()
test_and_set(Flag::atomic_flag()) -> boolean()
test_and_set(Flag::atomic_flag(), MemoryOrder::memory_order()) -> boolean()
Generated by EDoc, May 1 2017, 01:55:44.


Two-state model of conformational fuctuation in a DNA hairpin-loop.
Stretched exponential kinetics have been observed in the conformational ̄uctuation of a DNA hairpin-loop under equilibrium conditions. In this paper, we employ a simple multiple-pathway two-state jump model to calculate single- molecule proximity ratio distributions. The simulation can reasonably reproduce the experimental single-molecule data of the conformational ̄uctuations in water, indicating that static disorder is dominant. In contrast, there exists sig- ni®cant discrepancy between the two-state simulation and experiment in buer (2.5 mM Tris-HCl, 250 lM EDTA, 100 mM NaCl), suggesting that both static and dynamic disorder may contribute to the non-exponential kinetics.


Copy and paste out of your spreadsheets, drag-and-drop to upload tabular data (e.g. .csv, .tab, .tsv), or link to a file in a public Dropbox folder to create a new Palladio project.
In the Map view, you can see any coordinates data as points on a map. Relationships between distinct points can be connected by lines, with the arc of the line representing the flow of the relationship.
Points on the map can be sized to represent their relative magnitude within your data. With the map’s tooltip function you can select which information will be displayed when hovering over a specific point on the map. Zoom in and out using the + and – buttons. Export the nodes and links of Map visualizations (though not the Map background itself) as .svg files.
In the Graph view, you can visualize the relationships between any two dimensions of your data. Graph information will be displayed as nodes connected by lines. Nodes can be scaled to reflect their relative magnitude within your data. The display of links and labels can be toggled on and off. Export Graph visualizations as .svg files.
In the List view, dimensions of your data can be arranged to make customized lists. Export List visualizations as .csv files.
In the Gallery view, data can be displayed within a grid setting for quick reference. Here dimensions of your data can also be linked to outside web-based information. Sort your data according to different dimensions.


--- layout: post title: Virtual chessboard date: '2018-06-14T11:30:15+02:00' categories: - Storyboards - Atoleiros Battle picture_url: https://film-Storyboards.tumblr.com/post/174886925052/Storyboards-virtual-chessboard ---


My name is Matthew Freeland, but, my friends call me "The Walrus". I am a fullstack web developer with a focus on Python frameworks, Node.js, React, and Database Architecture as well as frontend Javascript, HTML, and CSS experience. I graduated from the General Assembly Web Development Immersive on April 16th, 2019.
I have been working in the event space world for a while, adjacent to technologists and web developers making conferences and tradeshows tolerable. Little did I know I was slowly turning into a web developer myself as my responsibilities evolved over time to automate processes more than managing accounts!
I started of my "Tech" career almost a decade ago in the form of process automation and workflow improvement in the form of overly complicated excel spreadsheets. I inherited lots of broken and unusable tools and unfriendly ERPs in my positions and took it upon myself to improve them for the rest of the team. This gradually morphed into less of a side project and more of a marketed skill that teams really valued from me. The limitations imposed by a spreadsheet with no version control being utilized by teams of sometimes hundreds directed me towards the concept of web development to access these functions with simultaneous users across multiple devices, and so, my web development journey began.
Github Repo / www.IntoThePit.net
Into The Pit is a Flask based website using a SQLite Database (PostgreSQL for deployed version)
The site provides a platform for reviewing venues that regularly host metal and punk shows with mosh pits and allows users to rank 4 different categories for the venue to determine if the venue is a good concert environment.
The user will also see events coming up at the venue (Delivered from SongKick's API) and be able to view the bands themselves for when concerts are coming up in the SF Bay Area. They can also favorite the bands or venues and see an aggregated list of both on their user dashboard at their profile.
In Planning Stages
Currently in progress. App is based on MERN Technology Stack. Functionality will include: User profiles for Elder Consumers or Caregivers, search and scheduling options to allow caregivers to create available times and consumers to request access to those times. Alternatively, consumers can post requests for providers to connect them with available caregivers nearby.
Travel review and information app. Users a pre-constructed object of available cities and allows users to leave comments and see what people think.
Please note:
(Live site is hosted to Heroku, you may need to refresh your page if the application does not load)