PDF files into HTML сonverter.
More...
#include <pdf.hpp>
|
| | Pdf (const std::string &fileName) |
| |
| virtual | ~Pdf ()=default |
| |
| void | convert (bool addStyle=true, bool extractImages=false, char mergingMode=0) override |
| | Convert file to HTML-tree. More...
|
| |
| | FileExtension (const std::string &fileName) |
| |
| virtual | ~FileExtension ()=default |
| |
| void | saveHtml (std::string dir, const std::string &fileName="tmp.html") const |
| | Save HTML-tree to file. More...
|
| |
| void | loadStyle (pugi::xml_node &node, const std::string &fileName) const |
| | Load specific format style. More...
|
| |
|
| void | getObjectOptionList (const std::string &object, std::unordered_map< std::string, std::string > &optionList) const |
| | Get list of current object options. More...
|
| |
| std::string | decodeStream (const std::string &stream, std::unordered_map< std::string, std::string > &optionList) const |
| | Decode stream data. More...
|
| |
| std::string | decodeAsciiHex (const std::string &input) const |
| | Decode ASCII Hex encoding method. More...
|
| |
| std::string | decodeAscii85 (const std::string &input) const |
| | Decode ASCII 85-base encoding method. More...
|
| |
| std::string | decodeFlate (const std::string &input) const |
| | Decode GZ/Deflate encoding method (the most common type of compression in PDF) More...
|
| |
| std::string | decodeCcittFax (const std::string &input, std::unordered_map< std::string, std::string > &optionList) const |
| | Decode CCITTFaxDecode encoding method (TIFF image format) More...
|
| |
| bool | getDirtyTextList (std::string stream) |
| | Get array of dirty texts from BT -ET containers. More...
|
| |
| void | getTransformationList (const std::string &stream, std::unordered_map< std::string, std::string > &transformationList) const |
| | Get table of transformations of individual chars. More...
|
| |
| void | getImages (std::string imageData, std::unordered_map< std::string, std::string > &optionList, pugi::xml_node &htmlNode) |
| | Extract images. More...
|
| |
| void | transformText (pugi::xml_node &htmlNode) const |
| | Transform text and generate final text. More...
|
| |
| template<typename T > |
| std::string | writeByte (const T &data, int size, bool isLittleEndian=false) const |
| | Write binary data. More...
|
| |
|
| std::string | m_data |
| |
| std::vector< std::pair< std::string, std::string > > | m_textList |
| |
| std::unordered_map< std::string, std::unordered_map< std::string, std::string > > | m_transformationList |
| |
| std::unordered_map< std::string, std::pair< std::string, bool > > | m_fontList |
| |
| std::unordered_map< std::string, std::string > | m_fontNameList |
| |
PDF files into HTML сonverter.
◆ Pdf()
| pdf::Pdf::Pdf |
( |
const std::string & |
fileName | ) |
|
◆ ~Pdf()
| virtual pdf::Pdf::~Pdf |
( |
| ) |
|
|
virtualdefault |
◆ convert()
| void pdf::Pdf::convert |
( |
bool |
addStyle = true , |
|
|
bool |
extractImages = false , |
|
|
char |
mergingMode = 0 |
|
) |
| |
|
overridevirtual |
Convert file to HTML-tree.
- Parameters
-
| [in] | addStyle | Should read and add styles to HTML-tree |
| [in] | extractImages | True if should extract images |
| [in] | mergingMode | Colspan/rowspan processing mode |
- Since
- 1.0
Implements fileext::FileExtension.
◆ decodeAscii85()
| std::string pdf::Pdf::decodeAscii85 |
( |
const std::string & |
input | ) |
const |
|
private |
Decode ASCII 85-base encoding method.
- Parameters
-
- Returns
- Decoded stream data
- Since
- 1.0
◆ decodeAsciiHex()
| std::string pdf::Pdf::decodeAsciiHex |
( |
const std::string & |
input | ) |
const |
|
private |
Decode ASCII Hex encoding method.
- Parameters
-
- Returns
- Decoded stream data
- Since
- 1.0
◆ decodeCcittFax()
| std::string pdf::Pdf::decodeCcittFax |
( |
const std::string & |
input, |
|
|
std::unordered_map< std::string, std::string > & |
optionList |
|
) |
| const |
|
private |
Decode CCITTFaxDecode encoding method (TIFF image format)
CCITTFaxDecode filter decodes image data that has been encoded using either Group 3 or Group 4 CCITT facsimile (fax) encoding. CCITT encoding is designed to achieve efficient compression of monochrome (1 bit per pixel) image data at relatively low resolutions, and so is useful only for bitmap image data, not for color images, grayscale images, or general data. K possible values:
| Value | Description |
| K < 0 | Pure two-dimensional encoding (Group 4) |
| K = 0 | Pure one-dimensional encoding (Group 3, 1-D) |
| K > 0 | Mixed one- and two-dimensional encoding (Group 3, 2-D) |
- Parameters
-
- Returns
- Decoded stream data
- Since
- 1.0
◆ decodeFlate()
| std::string pdf::Pdf::decodeFlate |
( |
const std::string & |
input | ) |
const |
|
private |
Decode GZ/Deflate encoding method (the most common type of compression in PDF)
- Parameters
-
- Returns
- Decoded stream data
- Since
- 1.0
◆ decodeStream()
| std::string pdf::Pdf::decodeStream |
( |
const std::string & |
stream, |
|
|
std::unordered_map< std::string, std::string > & |
optionList |
|
) |
| const |
|
private |
Decode stream data.
There is a stream, possibly encoded by some compression method, or even several. PDF supports a lot of methods, but text is encoded in three ways:
- ASCII Hex
- ASCII 85-base
- GZ/Deflate
- Parameters
-
| [in] | stream | Stream data |
| [in] | optionList | List of current object options |
- Returns
- Decoded stream data
- Since
- 1.0
◆ getDirtyTextList()
| bool pdf::Pdf::getDirtyTextList |
( |
std::string |
stream | ) |
|
|
private |
Get array of dirty texts from BT
-ET
containers.
- Parameters
-
- Returns
- True if at least one container contains dirty text
- Since
- 1.0
◆ getImages()
| void pdf::Pdf::getImages |
( |
std::string |
imageData, |
|
|
std::unordered_map< std::string, std::string > & |
optionList, |
|
|
pugi::xml_node & |
htmlNode |
|
) |
| |
|
private |
Extract images.
- Parameters
-
| [in] | imageData | Decoded image stream data |
| [in] | optionList | List of current object options |
| [out] | htmlNode | Parent HTML-node |
- Returns
- Decoded stream data
- Since
- 1.0
◆ getObjectOptionList()
| void pdf::Pdf::getObjectOptionList |
( |
const std::string & |
object, |
|
|
std::unordered_map< std::string, std::string > & |
optionList |
|
) |
| const |
|
private |
Get list of current object options.
Options are between <<
and >>
. Each option starts with /
- Parameters
-
| [in] | object | Current object |
| [out] | optionList | List of current object options |
- Since
- 1.0
◆ getTransformationList()
| void pdf::Pdf::getTransformationList |
( |
const std::string & |
stream, |
|
|
std::unordered_map< std::string, std::string > & |
transformationList |
|
) |
| const |
|
private |
Get table of transformations of individual chars.
Transformation is the translation of one character in hex-representation into another, or even in some sequence. We are interested in following fields, which we need to find in current stream. Data between beginbfchar
and endbfchar
converts one hex code to another (or a sequence of codes) separately. Between beginbfrange
and endbfrange
, transformation is organized over data sequences, which reduces number of definitions.
Firstly process individual characters. Conversion string looks like this:
| Type | Description |
| <0123> <abcd> | 0123 is converted to abcd |
| <0123> <abcd6789> | 0123 is converted to several characters (abcd and 6789 ) |
Secondly process sequences. There are two types of sequence documentation:
| Type | Description |
| <0000> <0020> <0a00> | 0000 -> 0a00, 0001 -> 0a01 and so on to 0020 |
| <0000> <0002> [<abcd> <01234567> <8900>] | Look, how much elements are between <0000> and |
<0002> (together with 0001 three). Then each of elements assign value from square brackets: 0000 -> abcd, 0001 -> 0123 4567, 0002 -> 8900
- Parameters
-
| [in] | stream | Stream data |
| [out] | transformationList | Table of transformations |
- Since
- 1.0
◆ transformText()
| void pdf::Pdf::transformText |
( |
pugi::xml_node & |
htmlNode | ) |
const |
|
private |
Transform text and generate final text.
Second stage - get text from "dirty" data. In PDF "dirty" text strings can look like this:
| Type | Description |
| (I love) 10 (C++) | () contains text data, 10 - size of space |
| <01234567> | 2 symbols in HEX-representation: 0123 and 4567 |
| (Hello, \123world!) | \123 is the octal char code |
- Parameters
-
| [out] | htmlNode | Parent HTML-node |
- Since
- 1.0
◆ writeByte()
template<typename T >
| std::string pdf::Pdf::writeByte |
( |
const T & |
data, |
|
|
int |
size, |
|
|
bool |
isLittleEndian = false |
|
) |
| const |
|
private |
Write binary data.
- Template Parameters
-
| T | Input data type (char/int/long) |
- Parameters
-
| [in] | data | Number value |
| [in] | size | Size of data chunk |
| [in] | isLittleEndian | Order of bytes. True if should reverse result string |
- Returns
- Binary data
- Since
- 1.0
◆ m_data
| std::string pdf::Pdf::m_data |
|
private |
◆ m_fontList
| std::unordered_map<std::string, std::pair<std::string, bool> > pdf::Pdf::m_fontList |
|
private |
List of fonts and links to transformation table
◆ m_fontNameList
| std::unordered_map<std::string, std::string> pdf::Pdf::m_fontNameList |
|
private |
List of font names and links to objects
◆ m_textList
| std::vector<std::pair<std::string, std::string> > pdf::Pdf::m_textList |
|
private |
◆ m_transformationList
| std::unordered_map<std::string, std::unordered_map<std::string, std::string> > pdf::Pdf::m_transformationList |
|
private |
The documentation for this class was generated from the following files:


WITNESS LIST Finance Committee (Subcommittee on ERS & TRS Employee Benefit Issues) March 22, 2000-1:30P Employees Retirement System On: Anderson, Gary (Texas Public Employees Assn), Austin Baroni, Tracy (Pharmaceutical Research & Manufacturers of America), Washington, DC Bassett, Brenda (Merck Medco Managed Care), Irving Beckett, Sheila (Employees Retirement System), Austin Bognar, George (Merck Medco Managed Care), New Jersey Dial, Philip (Employees Retirement System), Austin Kowalski, Tom (Texas Health Care and Bioscience Institute), Austin Nick-Kresl, Carol (Merck Medco Managed Care), Flower Mound Williamson, Timothy (ILEX Oncology Inc), San Antonio Legislative Budget Board overview On: Baisden, Debbie (Legislative Budget Board), Austin Coates, Stephanie (Legislative Budget Board), Austin Wielmaker, John (Legislative Budget Board), Austin Legislative Council overview On: Hudgins, Craig (Legislative Council), Austin Public Testimony On: Raab, Ted Melina (Texas State Employees Union), Austin Texas A&M University System On: Hassel, Steve (A&M University System), College Station University of Texas System On: Molloy, Robert (University of Texas System), Austin Stewart, Dan (University of Texas System), Austin


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{% extends 'email_template.html' %} {% block content %}
Welcome to Author's Haven. Please verify that you requested to use this email address for the username {{ username }}. If you did not request this update, please ignore this message.
Happy Writing!


ARQUA! Is a augmented reality aquarium creation tool. Players can add fish, kelp, coral, crystals and other rainbow objects to their world, slowly building a fantasy world that can be seen and explored!
From the creator of 'BLARP!', 'ENOUGH', and 'L U N E', and the producers of 'Chocolate' and 'Smash Party VR', comes a new playful toy for augmented reality!
ARQUA! is a tool for bringing fantasy to life. Users can create their very own rainbow aquarium by painting kelp, creating fish, drawing coral, and much much more. Once their aquarium is made, they can play with their new creation by pushing objects around, interacting with fish, and seeing how different parts of the enviornment react to each other
As with all of Cabbibo's creations, 'ARQUA!' is a visceral and joyful delight to behold. It promotes creative agency, as well as emotional and even spiritual wonder.


It does this by superimposing the "rome:creativecommon" namespace over both of them for the purposes of the module, and synchronizes them into a unified structure. For RSS2 it attempts to correlate the license into a code-capable fashion. If the license link goes to one of the standard licenses at creativecommons.org, it will populate the permissions based on it's know set (See License.Behaviour).
The module has 2 fields on it. One is "allLicenses". This is simply an array of all licenses in a feed. The second one "licenses" contains licenses that apply to a specific element (feed or entry). Licenses then contain "permits" and "requires" behaviours. If a license is used that the system can't determine anything about, these will be null. Zero-lenght means "known and empty."
At this time, because of a ROME limitation, writing RSS1 feeds is not possible. However, if you read an RSS1 feed, you can convert it to an RSS2 feed properly.
Sample Usage:
CreativeCommons commons = new CreativeCommonsImpl(); commons.setLicense( new License[]{ License.NONCOMMERCIAL } ); // Note, you do not have to setAllLicenses right now. When the RSS1 functionality is // added, this will be required at the Feed level only. ArrayList modules = new ArrayList() modules.add( commons ); syndEntry.setModules( commons ); //Alternately, to get the module: CreativeCommons commons = (CreativeCommons) syndFeed.getModule( CreativeCommons.URI );


|
GuardMyPi
Protecting your berries from unauthorised tampering!
|
Used to analyse incoming feed from the camera for different objects such as Pets etc... More...
#include <guardmypi.h>
Public Member Functions | |
| int | loadcascade (String cascadename) |
| Loads the classifier with a given cascade file. More... | |
| int | detect (Mat ReferenceFrame, double scale_factor, int neighbours, clock_t startTime) |
| Performs object detection on the incoming frame for the given cascade file. More... | |
Public Attributes | |
| int | flag = -1 |
| Flag initially set to -1 for detecting a dog. | |
Protected Attributes | |
| CascadeClassifier | cascade |
| cascade classifier object | |
| Mat | GrayFrame |
| grayscale frame for processing | |
| Point | pt1 |
| Start point/coordinate for the object rectangle. | |
| Point | pt2 |
| End point/coordinate for the object rectangle. | |
Used to analyse incoming feed from the camera for different objects such as Pets etc...
| int ObjectDetector::detect | ( | Mat | ReferenceFrame, |
| double | scale_factor, | ||
| int | neighbours, | ||
| clock_t | startTime | ||
| ) |
Performs object detection on the incoming frame for the given cascade file.
If the object (in this case a pet) is detected within 10 seconds, a flag is raised. If not, the flag is set to 0.
| ReferenceFrame | Input frame from the video frame capture |
| scale_factor | Parameter given to detectMultiScale method, specifying how much the image size is reduced at each image scale |
| neighbours | Parameter given to detectMultiScale method, specifying how many neighbors each candidate rectangle should have to retain it |
| startTime | Initial time stamp used to calculate time passed |
| int ObjectDetector::loadcascade | ( | String | cascadename | ) |
Loads the classifier with a given cascade file.
| cascadename | File name of cascade XML file |


k/d and w/l per map - Better Battlelog Forums #1886
Sitemap
18. July 2012 12:54
Topicstarter
ab2zodiac
so you can see what your k/d and w/l is per map
18. July 2012 12:55
BrainFooLong
Administrator
This data is not available, ain't in battlelog or bf3stats.
Rejected.


static_meta: { {{formData.meta_object}}: [{ {{formData.meta_key}}: '{{formData.meta_value}}' }], ... }
Name is too short.
Name is too long.
Name is required.
Description is too short.
Description is too long.
Description is required.
Segment size required.
Must be above or equal to 0.
Must be less than or equal to 30.
Cents per job is required.
CML is too short.
CML is too long.
CML is required.
CSS is too short.
CSS is too long.
CSS is required.
JS is too short.
JS is too long.
JS is required.
Email is too short.
Email is too long.
Email is required.
Reference image is required.
File too large. {{picFiles.size / 1000000|number:1}}MB: max 2M


Gin made in the heart of England
Batch 1 is once again made with 100% British wheat spirits and features a botanical selection of juniper berries, cassia bark, coriander seeds, angelica root, pink grapefruit peel, cubeb berries and Darjeeling tea.
Our aim is to produce spirits that are accessible in flavour and price, while being of the highest quality of production. In our custom-designed and hand-built Arnold Holstein copper stills, we produce our amazing premium gin.
Our bottles are made of the finest quality glass in an old factory 20 miles north of London. The labels are made of recycled high qualiity paper and the bottle is closed with a genuine cork cap.
Located in the same factory for 150 years we lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse dolor nibh, porta vel lobortis nec, consectetur eget massa. Maecenas at fringilla justo. Aliqae augue maximus, placerat justo vel, accumsan tortor. Nunc ex libero, luctus et erat quis, viverra interdum ligula.


Example:
Function<String, Integer> length = a -> a.length();
After the quick-fix is applied the result looks like:
Function<String, Integer> length = (String a) -> a.length();
This inspection only reports if the language level of the project or module is 8 or higher


|
|
|
|
numpy.array
|
get_steady_state(self,
s0=None,
tol=1e-12,
max_steps=100,
max_computation_time=180,
old_ss=None,
d_params=None,
old_conc_resp=None,
string_output=False)
find a steady state of the system, if the steady state before a
parameter perturbation (old_ss), the parameter change (d_params) and
the response coefficients of the unperturbed model (old_conc_resp)
are given, the initial values are linearly approximated (can be much
faster, than with initial values) |
source code
|
|
|
|
|
|
numpy.array
|
|
|
numpy.array
|
|
|
numpy.array
|
flux(self,
species_conc,
t)
get reaction velocities at given point |
source code
|
|
|
|
integrate(self,
time,
steps,
s0=None,
r_tol=1e-06,
a_tol=1e-12)
integrate the model and return result as matrix |
source code
|
|
|
|
|
|
dict
|
integrate_return_dict(self,
time,
steps,
s0=None,
r_tol=1e-06,
a_tol=1e-12,
with_constant_species=True,
with_assignment_rules=True)
integrates the model and returns a dictionary as result |
source code
|
|
|
|
plot_timecourse(self,
time,
steps,
s0=None,
r_tol=1e-06,
a_tol=1e-12,
legend=True)
integrate the model and return plot the result |
source code
|
|
|
dict
|
|


Selena Gomez sweetly shows her fans love at American Music Awards 2019
It was hard to miss Selena Gomez at the American Music Awards 2019, as she arrived in a bright neon minidress ready for all the action.
The Hands To Myself singer was looking all kinds of fierce in the neon green dress complimented with a sharp brunette bob, as she arrived at the Microsoft Theatre in Los Angeles.
Before striking a pose, Selena proved herself to be a woman of the people and sweetly took some time to pose for photos with her adoring fans. The popstar pouted and smiled for photos as fans promptly whipped out their phones for selfies.
It should be an interesting night for Selena, 27, who will on-hand to support her bestie Taylor Swift in the midst of the popstar’s feud with Scooter Braun.
Taylor, 29, had claimed she was banned from performing her old songs at the AMAs due to Scooter and Scott Borchetta purchasing the rights to her back catalogue when they took over Big Machine Records.
Advertisement Advertisement
However, the record label execs insisted Taylor was free to perform her music which led to her confirming her performance would go ahead.
Selena spoke out in support of her BFF and addressed the messy situation in an emotional Instagram post.
‘My heart is so heavy right now.  (I don’t mind if there may be retaliation) this is my opinion,’ Selena wrote last week.
‘It’s greed, manipulation and power. There is no heart or thought of anyone elses [sic]. No respect for the words my friend has written since she was a 14 year old in her bedroom.
‘You’ve robbed and crushed one of our best song writers of our time an opportunity to celebrate all of her music with fans and the world.’
Selena added: ‘I have known Taylor for 13 years. She is the most dedicated, fearless, feisty, strongest woman I’ve ever known. People can say b***h but what I’m saying to you is that’s called a woman with true identity and strength who takes no s***.
‘I listed to Fearless before it came out and I just remember us jumping on a bed and she was just sparkling. So proud of her diary being read by the whole world. Nervous of people not liking it… but that became one of the biggest records- an album that saved so many young wom[e]n who felt alone. Have a broken heart.’
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Selena later added: ‘See my best friend (or any of my friends) be constantly pulled down is the worst feeling. Taylor fights. She will never stop fighting. People grow from choices. Some will stay exactly the same. I just want a change of heart. I love you.’
No doubt Selena will be cheering from the front row.
The American Music Awards 2019 will be hosted by Ciara at the Microsoft Theatre in Los Angeles. The show will air live on ABC at 8pm ET.
Got a showbiz story?
If you've got a story, video or pictures get in touch with the Metro.co.uk Entertainment team by emailing us<EMAIL_ADDRESS>calling 020 3615 2145 or by visiting our Submit Stuff page - we'd love to hear from you.


We propose to create a Fellowship within which the Ethereum community can:
- self-organize to maximize technical opportunities
- share ideas
- work together effectively, online and in person, across national, organizational and other boundaries
The Goal: To keep Ethereum The Best It Can Technically Be.
The Mission: To Nurture Community Consensus on the technical direction and specification of Ethereum.
The Work: Primarily, high-quality Ethereum Improvement Proposals (EIPs), accepted by a consensus of the Community.
- Open Process
- Individual Participation
- Technical Responsibility
- Technical Competence
- "Rough Consensus and Running Code"
1. Open Process. Any interested person can participate in the work, know what is being decided, and make his or her voice heard on the issue.
2. Individual Participation. Membership is not formal. We are a Fellowship of individuals rather than organizations, companies, governments or interest groups.
3. Technical Responsibility. The Fellowship accepts responsibility for all aspects of the Ethereum protocol specification. The Fellowship may take responsibility for related specifications proposed to it in the future.
4. Technical Competence. The Fellowship seeks consensus on proposals where we have the necessary competence. The Fellowship is willing to listen to technically competent input from any source.
5. "Rough Consensus and Running Code." Consensus is not unanimity or majority vote. Rather, it is based on the combined technical judgement of our participants and our real-world experience in implementing and deploying our specifications.
- Online Presence
- In-Person Work
- Iterative Workflow
Online Presence
- Curated web pages, including information about the Fellowship, a calendar of upcoming events, and links to useful resources.
- Accessible discussion forums, with at least a threaded web interface and email integration.
In-Person Work
- Triannual meetings, two coordinated with Devcon and EthCC and one in July.
- Meetups, discussions, presentations, workshops, hackathons, and other relevant activities. These can organized by participants on an ad-hoc basis or with the sponsorship of the Fellowship.
Iterative Workflow
- Participants do research, gain experience, present their work, and make proposals.
- Proposals are discussed and reworked, online and in person, until consensus is reached.


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The Pittsburgh Pawngrabbers had a close match this week against the St. Louis Archbishops including many exciting games as these two teams went all out for the win. Things started out very promising for the Pawngrabbers as the team found itself up 3 - 1 in the first round. As the match progressed, the tension only grew, culminating at the end of the third round where the teams were tied with 6 points each.
The team had this to say:
Final round's in. The @pghpawngrabbers falls short against @stlarchbishops 7.5:8.5. #prochess
— Pittsburgh Pawngrabbers (@pghpawngrabbers) February 27, 2019
The Pawngrabbers put up a good fight against one of the Atlantic division's best teams with some great performances from the top 3 boards. Considering the stiff competition posed by the enemy team, a score this close is promising for the Pawngrabbers
This match had several stellar games, but the highlight among all of them is IM Tuan Minh Le's immaculate victory against GM Wesley So. The game below is a testament to how much effort and dedication he's put into these PRO Chess League matches.
While the scores didn't end up in his team's favor, IM Minh Le definitely walked away from this match with something to be proud of. IM Minh Le has consistently given excellent performances in the matches that he's played, but defeating the United States' second best player is a whole other feat entirely.
On Wednesday, March 6th, The Pawngrabbers go head to head with the Webster Windmills. While a playoff spot will be a difficult goal, scoring well against the Windmills will help to cement the Pawngrabbers' current standing. The Windmills are currently the third best team in the Atlantic Division, and if the Pawngrabbers' score against the Archbishops (the division's best team) is any indication, next week's match looks exciting from the get-go. Catch Pawngrabbers vs Windmills match at:


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PWCONV
Section: System Management Commands (8)Updated: 07/24/2009
Index Return to Main Contents
NAME
pwconv, pwunconv, grpconv, grpunconv - convert to and from shadow passwords and groupsSYNOPSIS
-
pwconv
- pwunconv
- grpconv
- grpunconv
- pwunconv
DESCRIPTION
The pwunconv command creates passwd from passwd and shadow and then removes shadow.
The grpconv command creates gshadow from group and an optionally existing gshadow.
The grpunconv command creates group from group and gshadow and then removes gshadow.
These four programs all operate on the normal and shadow password and group files: /etc/passwd, /etc/group, /etc/shadow, and /etc/gshadow.
Each program acquires the necessary locks before conversion. pwconv and grpconv are similar. First, entries in the shadowed file which don't exist in the main file are removed. Then, shadowed entries which don't have `x' as the password in the main file are updated. Any missing shadowed entries are added. Finally, passwords in the main file are replaced with `x'. These programs can be used for initial conversion as well to update the shadowed file if the main file is edited by hand.
pwconv will use the values of PASS_MIN_DAYS, PASS_MAX_DAYS, and PASS_WARN_AGE from /etc/login.defs when adding new entries to /etc/shadow.
Likewise pwunconv and grpunconv are similar. Passwords in the main file are updated from the shadowed file. Entries which exist in the main file but not in the shadowed file are left alone. Finally, the shadowed file is removed. Some password aging information is lost by pwunconv. It will convert what it can.
BUGS
Errors in the password or group files (such as invalid or duplicate entries) may cause these programs to loop forever or fail in other strange ways. Please run pwck and grpck to correct any such errors before converting to or from shadow passwords or groups.
CONFIGURATION
The following configuration variable in /etc/login.defs changes the behavior of grpconv and grpunconv:
MAX_MEMBERS_PER_GROUP (number)
-
Maximum members per group entry. When the maximum is reached, a new group entry (line) is started in
/etc/group
(with the same name, same password, and same GID).
The default value is 0, meaning that there are no limits in the number of members in a group.
This feature (split group) permits to limit the length of lines in the group file. This is useful to make sure that lines for NIS groups are not larger than 1024 characters.
If you need to enforce such limit, you can use 25.
Note: split groups may not be supported by all tools (even in the Shadow toolsuite). You should not use this variable unless you really need it.
The following configuration variables in /etc/login.defs change the behavior of pwconv:
PASS_MAX_DAYS (number)
- The maximum number of days a password may be used. If the password is older than this, a password change will be forced. If not specified, -1 will be assumed (which disables the restriction).
PASS_MIN_DAYS (number)
- The minimum number of days allowed between password changes. Any password changes attempted sooner than this will be rejected. If not specified, -1 will be assumed (which disables the restriction).
PASS_WARN_AGE (number)
- The number of days warning given before a password expires. A zero means warning is given only upon the day of expiration, a negative value means no warning is given. If not specified, no warning will be provided.
FILES
/etc/login.defs
- Shadow password suite configuration.
SEE ALSO
grpck(8), login.defs(5), pwck(8).
Index
This document was created by man2html, using the manual pages.
Time: 05:34:29 GMT, December 24, 2015


Quickstart Guide
New to Ultima 6 for the SNES, need a refresher, or want tips that may help you along your randomized journey?
Then this guide is for you! This is a quickstart guide meant to give you the bare minimum knowledge needed to help you along your way.
The View Information panel on the randomizer page also contains extra information about the item locations.
For more in depth information, check out any available strategy guides and of course maps you can find online!
Goal
The ultimate goal of Ultima 6 Randomizer is to beat the game.
To do this at a minimum you will need to:
- Collect the 8 Moonstones
- Collect the Vortex Cube and insert the 8 Moonstones into it
- Craft the Gargoyle Lens from the Broken Lens
- Craft the Human Lens from a Glass Sword and the Gargoyle Lens
- Craft the Balloon using the Balloon Plans
- Visit the 3 Gargoyle Shrines (Diligence, Control, and Passion)
- Have at least 80 Karma
- Have a Spellbook with the spell Dispel and visit the Shrine of Singularity via Balloon
- Visit the Shrine of the Avatar to finish the game
Depending on how the items are randomized you are very likely to need to do quite a bit more.
Other important items that you will likely need are:
- The 8 Runes which are used to unlock the 8 Shrines(Each has an item)
- The Moon Orb is used to quickly teleport around the world
- The Spell Book allows you to cast spells
- The Spell - Unlock allows you to unlock magically locked doors and chests
- The Spell - Dispel Field allows you to remove magical fields that block your path
- Sherry the Mouse who will give you access to an item in the Jhelom Tavern
- A Shovel which will allow you to dig an entrance into Pirate Cave
- Powder Kegs which can be used to destroy non-magically locked doors
Getting Started Tips
- Talk to Lord British to get the item Key B to exit the castle.
- Give some Cheese to Sherry the Mouse. She is normally found along the outer rooms of the castle.(She is needed to get an item)
- Open the 3 Chests to get three randomized items along with anything else the chests have.
- If Hints are Enabled get the Book from the chest in the small room and check Lord British's Locked room.
- Take anything you want from the castle as everything is free and nothing is considered stolen.
- Use the Key to exit the castle through the front gate.
- Talk to Ariana (child in Music Hall south-west of Castle gate) and get the chests in Britain.
- If you find the Rune of Compassion you can follow the road east out of town to get an item from the Shrine.
- From here visit any cities you can reach. If playing without the Moon Orb, Paws and Skara Brae are good early places to visit.
Other Useful Tips
- There are many hidden passages in the game. Look for the wall pattern to be different. There is one in Lord British's closet!
- Selling items to Gwenneth in Britain is generally a good way to make money.
- Invisibility Rings are incredibly useful but have a chance of breaking every step you take while wearing one.
- Using Powder Kegs to destroy doors is a sometimes necessary way to enter locked doors, so always carry a few.
- Buying a Skiff is useful to reach islands.
- NEVER leave your Skiff or Balloon behind!!! They will be deleted and you will need to buy or craft a new one!
The 8 Virtues
Ultima is a game about virtues. You play as the Avatar, the paragon of virtue. There are 8 virtues in the game.
Each virtue has a City, a Shrine, and a Rune that unlocks the Shrine. Shrines have items and allow you to level up and gain karma.
- Compassion is the city of Britain.
- The Rune of Compassion has a Heart symbol
- The Moon Orb teleport is 2 up
- Honesty is the city of Moonglow.
- The Rune of Moonglow has a Hand symbol
- The Moon Orb teleport is 2 up and 2 left
- Honor is the city of Trinsic.
- The Rune of Honor has a Chalice symbol
- The Moon Orb teleport is 2 down
- Humility is the city of New Maginica.
- The Rune of Humilty has a Crook symbol
- The Moon Orb teleport is 2 left
- Justice is the city of Yew.
- The Rune of Justice has a Scales symbol
- The Moon Orb teleport is 2 right
- Sacrifice is the city of Minoc.
- The Rune of Sacrifice has a Drop symbol
- The Moon Orb teleport is 2 down and 2 right
- Spirituality is the city of Skara Brae.
- The Rune of Spirituality has an Ankh symbol
- The Moon Orb teleport is 2 down and 2 left
- Valor is the city of Jhelom.
- The Rune of Valor has a Sword symbol
- The Moon Orb teleport is 2 up and 2 right
The Moon Orb
The Moon Orb (otherwise known as the Orb of the Moons) lets you quickly teleport to 22 locations.
To use it, simply throw it on the ground near you.
You can throw it up to two tiles away, and where you throw it determines where you will teleport.
Experiment with it and you will quickly learn how it works.
You can use it to teleport to:
- The 8 Virtue Cities(2 tiles out along the cardinal and ordinal directions with you at the center)
- The 8 Shrines(one tile clockwise from each city)
- 3 of the Gargoyle Shrines (Down, Up Left, and Up Right)
- The Gargoyle City (Down Left)
- The Shrine of the Avatar (Down Right)
- Lord British (Up)
Spells and Reagents
To cast spells you must have a
Spellbook equipped and know the spell.
The two require spells are
Unlock which can normally be purchased in Skara Brae and
Dispel Field which can normally be purchased in Moonglow.
You will likely often cast
Light in caves and at night, and
Dispel Magic to cure poisons.
Help is a free spell that will teleport you to Lord British.
Spells cost reagents to use. The following reagents are needed for the most used spells:
- Dispel Field requires Black Pearl and Sulphurous Ash
- Dispel Magic requires Garlic and Ginseng
- Heal requires Ginseng and Spidersilk
- Light requires Sulphurous Ash
- Unlock requires Blood Moss and Sulphurous Ash
Karma
You will need to manage your Karma in the game, represented in your inventory screen as KR.
Karma affects things such as what quests you can do, how NPCs respond to you, the prices of items in shops, and how much XP you keep on death.
Karma is lost for doing bad actions, such as
lying to children, stealing, and attacking non-violent characters.
Karma is gained when doing Quests and mainly from
Meditiating at Shrines. Meditating is very important as it also can gain you levels and stats.
To beat the game you will need at least 80 karma. To complete the Gargoyle Lens, you will need at least 75 karma.
No
Main Items are treated as being stolen. All items in
Shrines and
Underground are also never treated as being stolen.
Important Quest Solutions
- Visit Ariana the child usually found in the Britain Music Hall. She has an item when asked about the Rune.
- To get her parents permission and to not lose karma on the quest, visit her mother in the tavern on the east side of town.
- You can lie to the child and simply take the item for a karma loss.
- Visit Antonio the mayor in New Magincia. He has an item when asked about the Rune.
- Antonio will tell you to talk to a series of characters in the town.
- William is the farmer and can often be found in the north in the fields.
- Aurendir is the sheep herder who spends time at the moongate.
- Conor is a fisherman and can often be found on the docks to the south.
- Charlotte is the weaver in town and spends much of her time in the shop.
- Dunbar is the cook and is often in the tavern.
- Visit Selganor the Musician Guild leader in Minoc. He has an item when asked about the Rune.
- For this you will also need Yew Log bought from Big Ben hidden away in the forest near Yew.
- Then cut the log into Boards at the lumbermill in Minoc.
- You may need to talk to Selganor first before you can continue. He is usually in the Music Hall in Minoc.
- Then craft the Panpipes from the board from Julia in Minoc. She is usually in the north east shop.
- Finally learn the song Stones from Gwenno who wanders around the streets of Minoc.
- Once you have the Balloon Plans you will need to do the following to craft the Balloon.
- Talk to Thindle in Paws and then have Arbeth craft you Silk Thread. This requires 40 Spidersilk and 20 gold.
- Then talk to Charlotte in New Maginca to obtain Silk Cloth. This requires 10 gold.
- Then return to Paws and talk to Marissa to get the Silk Bag. This requires 75 gold.
- Get the Basket from Michelle in Minoc. This requires 300 gold.
- Obtain a Cauldron(Empty Pot) and some Rope. These can be bought, found, or stolen. Rope is bought in Paws at Rope Maker; Cauldron in Britain Guild Shop.
- When you have all the materials and the Balloon Plans, simply use the Balloon Plans and the Balloon will appear at your feet.
Beating the Game
- Talk to Beh Lem and Captain John in the SE Gargoyle lands and Hythloth to learn Gargish Language.
- Talk to the gargoyle Valkadesh in the SE of the Gargoyle Lands. Then surrender to the gargoyle Draxinusom near the gargoyle museum. This requires 75 karma.
- Talk to the gargoyle Naxatilor near the gargoyle museum then get the Broken Lens repaired by the Gargoyle Lenscrafter in the east.
- Visit the 3 Gargoyle Shrines (Diligence, Control, and Passion) and talk to the statues inside.
- Visit the Shrine of Singularity via Balloon in the Gargoyle lands and talk to the large stone triangle. This requires 80 karma.
- Get the Human Lens by visting the lenscrafter north of Moonglow. Requires the Broken Lens and a Glass Sword.
- Obtain the 8 Moonstones and insert them into the Vortex Cube.
- Finally, visit the Shrine of the Avatar and place the two Lens to the sides of the pedestal and the Vortex Cube on the pedestal to beat the game!
Dungeon and Puzzle Solutions
Britain Sewers
The Britain Sewers connect the city of Britain, Castle Britannia, and the town of Buccaneer's Den.
- From Castle Britannia, use the ladder in the potion room, then use KeyB and follow the west passage and down the ladder.
- In the cave, go east over the bridge then immediately south and around the wall to the left and go down the ladder.
- Follow the wall north and west to find a trapped passage. There are three chests behind this area.
Buccaneer's Cave
Buccaneer's Cave connects the city of Britain, Castle Britannia, and the town of Buccaneer's Den.
- From Buccaneer's Den, enter the cave behind Budo's Secret House.
- Go west and north and down the ladder then go west to find the chest on the north wall in the open room.
Dungeon Destard
The dungeon Destard is extremely deadly and full of lava.
- From the entrance head north then east and follow the wall south east.
- At the large bones head west and south and go down the ladder in the next set of large bones.
- On Floor 2 head north then follow the wall east and south. Enter the hole just to the west of the large bones.
- On Floor 3 head west then south and west and go up the ladder back to Floor 2.
- On Floor 2 again head to the west wall and find the passage that leads to the treasure area and the chest.
Dungeon Wrong / Covetous
The dungeon Wrong / Covetous has a pretty simple solution. There are two entrances, one into Wrong and one into Covetous. They are the same dungeon.
- From Wrong: Enter the room to the right from where you enter and go down the ladder. Will require a magic unlock cast.
- From Covetous: Enter the room to the up and left from where you enter and go down the ladder. Will require a magic unlock cast.
- Go directly up and flip only the upper switch touching the left wall(10 o'clock). This room requires a magic unlock cast to enter.
- Go to the far left and enter the upper room and flip the left switch.
- Go to the far right and flip the switch then return to the far left to go down the ladder.
- Go east and down the hall then north through the secret walls in the room.
Gargoyle Shrine of Control
The Gargoyle Shrine of Control has a pretty big switch puzzle. Order of flipping the switches does not matter.
- Flip all switches on the left side of the room except the bottom left corner.
- Flip the two switches to the right of the bottom left corner switch.
- Don't forget the switch on the left wall!
- After flipping them all follow the hall north to the statue.
Gargoyle Shrine of Dilligence
The Gargoyle Shrine of Dilligence has a maze of rooms with a simple solution.
- From the entrance head south two rooms then east one. There is a secret wall in the north east of this room.
- Enter the secret room and go down the ladder then follow the hall west to find the statue.
Moonglow Catacombs
The Tomb of Beyvin is located in the Moonglow Catacombs. There are two entrances to the catacombs. To enter the tomb you will need to do the questline for the key or bring a Powder Keg.
- Entrance One: In the tavern in south east Moonglow. There is a secret wall that leads to a ladder in the storage rooms.
- Floor 1 from Entrance One: From this entrance go west over the poison to find the ladder at the far wall.
- Entrance Two: In Xiao's Magic Shop north west of Moonglow there is a ladder in the closet.
- Floor 1 from Entrance Two: From this entrance go west and continue along the long winding path until you find the ladder.
- On Floor 2 head south east and enter the center tomb. With either the key or Powder Keg. Loot the tomb for the item.
Pirate Cave
The Pirate Cave is on a island south of New Maginica and requires a shovel to enter. The cave is quite long in the form of a multiple floor maze.
- Dig on the patches of dirt found among the swamp covered island to find the hole and enter it.
- From the entrance head north, then west, then south over the bridge.
- At the end of the hall head north, then east to the hall end, north then east past the poison and south until the ladder.
- On Floor 2 enter the maze in the south west. Up at first turn, left at second turn and then west and down the ladder.
- On Floor 3 take the west passage, through the poison, then go north and east into a small room with a hole. Go down it.
- On Floor 4 go east for a while until you reach a a dispel-able poison field. At the second field dispel it and go north.
- Use a Powder Keg to enter the treasure house and gain access to the 5 chests here.
Stonegate
Stonegate is south of Minoc and requires a Powder Keg and the Dispel Field spell.
- In the entrance area enter the secret door in the center wall and go down the ladder.
- Flip the upper switch then return up the ladder.
- Go down the upper right ladder, then down the upper middle ladder, then down the upper right ladder.
- Go down the lower left ladder then go left through the door and use the lower wall to flip a switch.
- Enter the room and use the secret upper wall, dispel the field, then explode the door with a Powder Keg.
- Dispel the field in the next room and search the chest for an item.
Sutek's Castle
Sutek's Castle is on an island in the south and requires a Powder Keg and both the Dispel Field and Unlock spells. This castle has many secret passages.
- Use a Powder Keg to enter the castle then go through the secret north wall passage.
- Go left and in the room with the two doors, use the east wall to reveal a hidden central room.
- Dispel the left fields and flip the left two switches and return to the left room.
- Cast Unlock on the left door, enter the small room, then use the secret north wall door.

- In the upper north west room flip the upper right wall switch then exit this floor via the middle south room.
- Go through the secret north wall then down the ladder in the right hallway.
- Go right at the first choice and follow the path to the ladder and go down it.
- Go left then up and follow the upper wall west until you reach a body. Search it for an item.
Detailed Item Location Information
Main Item Locations
These are the locations added to the item shuffle pool when you select Include Main Items.
- Britain
- 1x Child Ariana in Music Hall south-west of Castle gates
- Gargoyle City of Investigation
- 1x Gargoyle Museum in the south of the city
- Jhelom
- Minoc
- 1x Selganor rune quest in the Music Hall
- Moonglow
- 1x Tomb of Beyvin below Moonglow
- New Magincia
- 1x Antonio rune quest in Town Hall
- Skara Brae
- 1x House north of Moongate
- Shrines
- 8x Each of the Shrines of Virtue
- Stonegate
- 1x Bottom floor of basement of Stonegate
- Sutek's Castle
- 1x Bottom floor of basement of Sutek's Castle
- Trinsic
- Yew
Overworld Chest Locations
These are the locations added to the item shuffle pool when you select Include Overworld Chests.
- Britain
- 3x Bank south-east of Castle gates
- 2x Bard House west of Castle
- 1x Farm House north-west of Castle
- 1x Guild Shop in central Britain
- 1x Inn in central Britain
- Buccaneer's Den
- 1x Bottom Left House
- 1x Budo's Secret House
- Castle Britannia (Starting Castle)
- 1x Avatar's Bedroom
- 1x Lord British's Closet
- 1x Nystful's Bedroom
- Dagger Island (Island with Shrine of Honesty)
- 3x Basement of Bono's House
- Deep Forest(Forest area north of Britain)
- 2x Secret room in Nicodemus's House
- Jhelom
- 1x House east of the Moongate
- 1x House south-west of the Inn
- Minoc
- 1x Basket Weaver Shop in the west of town
- 1x Gem Cutter Shop in the north-west of town
- 1x Town Hall in the east of town
- Moonglow
- 1x House of Penumbra east of Moongate
- 1x Secret room in Music House south of Moongate
- Paws (Town north of Trinsic and south of Britain)
- 2x House of Arbeth in south-east Paws
- 1x North-east House next to Tavern
- Serpent's Hold (Island stronghold south east of Trinsic)
- 1x Bedroom in Serpent's Hold Castle
- 1x House south of Castle
- 1x House west of Castle
- 1x Secret room in west Guard House
- Trinsic
- 1x Locked door in Mayor's House near town center
- 1x Small house south of Trinsic south-gate
Underground Chest Locations
These are the locations added to the item shuffle pool when you select Include Underground Chests.
- Britain Sewers / Buccaneer's Cave
- 3x Floor 3 behind Phoenix's House
- 1x Floor 2 when entering from Buccaneer's Den
- Cyclops Cave
- 1x Floor 1 on the west side
- Destard
- 1x Floor 2 on the west side(requires traveling to floor 3)
- Hythloth
- 1x Captain John's House near Beh Lem entrance in the Gargoyle lands
- Moonglow Catacombs
- 1x Floor 4 in the west room
- Pirate Cave
- 5x Floor 4 in the treasure room
- Wrong / Covetous
- 1x Floor 3 in the secret hall connected to the upper east room


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|
Bullet Collision Detection & Physics Library
|
#include "LinearMath/btAlignedObjectArray.h"
#include "btBoxCollision.h"
#include "btTriangleShapeEx.h"
#include "gim_pair.h"
Go to the source code of this file.
Classes | |
| struct | GIM_BVH_DATA |
| GIM_BVH_DATA is an internal GIMPACT collision structure to contain axis aligned bounding box. More... | |
| class | GIM_BVH_TREE_NODE |
| Node Structure for trees. More... | |


SLEEPY HOLLOW -------------------------------------------------------------- GRADE: B
One of the most anticipated films of the year (by me, anyway) turns out to be a big, beautiful dud. A must-see for sheer visual splendor, Sleepy Hollow is nonetheless a fundamentally unsatisfying whodunnit that saddles its towering imagery with a tortured story that works so hard at misdirection that it never realizes what it's good at.
Johnny Depp plays Ichabod Crane, who in this version of the classic tale is a New York policeman sent to the picturesque village of Sleepy Hollow, two days' journey up the Hudson River, where a number of locals have been reported beheaded. Lore has it that a beheaded Hessian horseman who was notoriously vicious in life has returned from the dead, galloping through the woods under cover of darkness and decapitating hapless villagers. Crane has arrived with every intention of dispelling this sort of foolish superstition. By the time he leaves, he has learned to believe.
It's too bad Burton isn't much of an action director. Sure, he's big on spectacle, but when it comes time to choreograph a big showpiece fistfight or chase scene for the camera, he can't quite invest it with the requisite sense of physicality. (This is one reason why the first Batman movie puts me to sleep.) This gives most of the beheadings that take place in Sleepy Hollow a detached quality -- they are almost certainly meant to be tongue-in-cheek, but I'd like them to be a little more lively. The marketing campaign (tagline: "Heads will roll") promised some chaotic wickedness along the lines of Burton's previous Mars Attacks!, a sensibility that is, to some extent, in evidence; still, while the scenes are technically impressive, they remain strangely uninvolving. (You'd think a stylist like Burton would be above the kind of shameless computer-animated ooga-booga that's used for a cheap shock in one scene, but you'd be wrong.)
More on-target are the grisly aftermaths of the murders, which are presented with a morbidly tongue-in-cheek sensibility. There's a certain gothic fascination in the sight of Crane kneeling next to a headless corpse, examining the reddish-pink tissue of an open neck. It's gruesome, but it's a friendly gruesomeness (Burton complained that his movie, which is exactly the sort of thing that healthy 13-year-old boys live for, was saddled with a restrictive R rating, rather than a PG-13, and he does have a point).
In counterpoint to these almost elegant visuals, the screenplay, by Andrew Kevin Walker (Se7en, 8MM) is just too busy. Abandoning the premise of the original Washington Irving story, which posited the Headless Horseman as a morbid hoax perpetrated on gullible villagers, Walker positions the Horseman as a strictly supernatural phenomenon -- a fine idea, in itself. The dialogue is pleasantly stylized, but the story is hopelessly overwritten, drawing our attention away from the vengeful galloping ghost who's the film's centerpiece and into the banal convolutions of village life. It only gets worse as the tale goes on. Not only must we buy into some piffle about the horseman being controlled by one of the townspeople, but we're expected to care about their petty schemings and power plays, all this while there's a back-from-the-grave villain running around who's frankly much more interesting than any of them.
That the screenplay is so bloated with unnecessary contrivance is a particular shame in light of the various wonders that Burton and Co. have worked elsewhere. In terms of visuals, this picture is perhaps the most sure-footed of the year.  Johnny Depp appears as pale and frightened as the little boys who figure into the movie's backstory, and kudos are certainly due for the casting of an uncredited Christopher Walken as a distorted, silver-teethed rhyme to Depp's fragile handsomeness. Christina Ricci is even more delicate here than Depp, her round-eyed and childlike china-doll demeanor married to a potent yet unassuming sensuality. Late in the film, with her head pulled back and her throat in peril, we're convinced that something beautiful is in horrible danger. Sleepy Hollow could have done well with a rewrite that relied more on moments of such innate drama, and less on narrative convolution.
-------------------------------------------------------------- Directed by Tim Burton Written by Andrew Kevin Walker from a story by Walker and Kevin Yagher based on Washington Irving's "The Legend of Sleepy Hollow" Cinematography by Emmanuel Lubezki Edited by Chris Lebenzon Starring Johnny Depp and Christina Ricci USA, 1999
Theatrical aspect ratio: 1.85:1 --------------------------------------------------------------
DEEP FOCUS (Movie Reviews) http://www.panix.com/~bfrazer/flicker/ "Malkovich Malkovich."
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
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Related links: index of all rec.arts.movies.reviews reviews


The genus Crocus is relatively well researched in the Balkan Peninsula (Mathew, 1983; Ranđelović et al., 1990, 2007;
Uzundžalieva, 2005). Regardless, more not all taxonomic problems are always solved,
so it is very common for some taxa to be authored considered species, and some subspecies or varieties.
One of the sections within which yet there is always room for detailed taxonomic
research is the section Verni Mathew 1982, from which are known in Serbia of three species:
Crocus vernus Hill, C. tommasinianus Herb. and C. kosaninii Pulević (Randjelović et al., 1990).
The most recently discovered (Pulević, 1976) is species C.
kosaninii, and therefore there is the least data about it in the literature.
Given that it is this is an endemic species whose complete range is based on previous
knowledge borders of Serbia, in this paper we investigated the anatomical and morphological
characteristics of three population of Crocus kosaninii Pulević in southern Serbia.
Crocus kosaninii, are located in southern Serbia, in the vicinity of Leskovac, on the road for Vučje.
I also received approximate information from professors Vladimir and Novica Randjelovic where to look
for another hitherto unexplored population, which I found on locality of Šainovačka livada. In the field,
we observed the properties of plants that are lost by herbariuming the material, as well as the population
structure itself. We are plants in the field photographed, observed their habitats and the conditions in which they develop.
Material-whole plants in bloom was collected in February and March this year.
Whole plants with tubers that are we were often at a greater depth, we took them out of the ground
with the help of a shovel, packed them in paper ones bags to protect the delicate parts of the plants from
possible damage during transport and preserved the material in its original form
in order to obtain valid results in laboratories. The plants were collected at the sites of Strojkovce,
Šainovačke livade and Veliko Trnjane. From 20 to 30 individuals were collected from each population.
The tubers are undamaged later planted for the purpose of keeping saffron in the garden of Professor Novica Randjelovic.
After collection and determination in the field, and prepared for work in the laboratory where it was
performed detailed analysis of the collected material. The material was herbarized by the standard method.


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| java.lang.Object | |
| ↳ | org.rrd4j.data.DataProcessor |
Class which should be used for all calculations based on the data fetched from RRD files. This class
supports ordinary DEF datasources (defined in RRD files), CDEF datasources (RPN expressions evaluation),
SDEF (static datasources - extension of Rrd4j) and PDEF (plottables, see
Plottable
for more information.
Typical class usage:
final long t1 = ... final long t2 = ... DataProcessor dp = new DataProcessor(t1, t2); // DEF datasource dp.addDatasource("x", "demo.rrd", "some_source", "AVERAGE"); // DEF datasource dp.addDatasource("y", "demo.rrd", "some_other_source", "AVERAGE"); // CDEF datasource, z = (x + y) / 2 dp.addDatasource("z", "x,y,+,2,/"); // ACTION! dp.processData(); // Dump calculated values System.out.println(dp.dump());
| Constants | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| int | DEFAULT_PIXEL_COUNT | Constant representing the default number of pixels on a Rrd4j graph (will be used if
no other value is specified with setStep() method. |
|||||||||
| boolean | DEFAULT_POOL_USAGE_POLICY | Constant that defines the default RrdDbPool usage policy. |
| Public Constructors | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Creates new DataProcessor object for the given time span.
| |||||||||||
Creates new DataProcessor object for the given time span.
| |||||||||||
Creates new DataProcessor object for the given time span.
|
| Public Methods | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Adds a custom, | |||||||||||
Adds simple datasource (DEF). | |||||||||||
Adds static source (SDEF). | |||||||||||
Adds simple source (DEF). | |||||||||||
Adds DEF datasource with datasource values already available in the FetchData object.
| |||||||||||
Adds complex source (CDEF). | |||||||||||
Dumps timestamps and values of all datasources in a tabelar form.
| |||||||||||
This method is just an alias for
getPercentile(String) method. | |||||||||||
Returns single aggregated value for a single datasource.
| |||||||||||
Returns all (MIN, MAX, LAST, FIRST, AVERAGE and TOTAL) aggregated values for a single datasource.
| |||||||||||
Returns ending timestamp.
| |||||||||||
Returns desired RRD archive step (resolution) in seconds to be used while fetching data
from RRD files.
| |||||||||||
Returns time when last RRD archive was updated (all RRD files are considered).
| |||||||||||
The same as
getPercentile(String) but with a possibility to define custom percentile boundary
(different from 95). | |||||||||||
Used by ISPs which charge for bandwidth utilization on a "95th percentile" basis.
| |||||||||||
Returns the number of pixels (target graph width).
| |||||||||||
Returns array of datasource names defined in this DataProcessor.
| |||||||||||
Returns the time step used for data processing.
| |||||||||||
Returns consolidated timestamps created with the
processData() method. | |||||||||||
Calculates timestamps which correspond to individual pixels on the graph
based on the graph width set with a
setPixelCount(int) method call. | |||||||||||
Calculates timestamps which correspond to individual pixels on the graph.
| |||||||||||
Returns calculated values for a single datasource.
| |||||||||||
Returns an array of all datasource values for all datasources.
| |||||||||||
Method used to calculate datasource values which should be presented on the graph
based on the graph width set with a
setPixelCount(int) method call. | |||||||||||
Method used to calculate datasource values which should be presented on the graph
based on the desired graph width.
| |||||||||||
Returns boolean value representing
RrdDbPool usage policy. | |||||||||||
Cute little demo.
| |||||||||||
Method that should be called once all datasources are defined.
| |||||||||||
Sets desired RRD archive step in seconds to be used internally while fetching data
from RRD files.
| |||||||||||
Sets the number of pixels (target graph width).
| |||||||||||
Sets the
RrdDbPool usage policy. | |||||||||||
Roughly corresponds to the --step option in RRDTool's graph/xport commands.
|
|
[Expand]
Inherited Methods | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
From class
java.lang.Object
|
Constant representing the default number of pixels on a Rrd4j graph (will be used if
no other value is specified with setStep()
method.
Constant that defines the default RrdDbPool
usage policy. Defaults to false
(i.e. the pool will not be used to fetch data from RRD files)
Creates new DataProcessor object for the given time span. Ending timestamp may be set to zero.
In that case, the class will try to find the optimal ending timestamp based on the last update time of
RRD files processed with the processData()
method.
| t1 | Starting timestamp in seconds without milliseconds |
|---|---|
| t2 | Ending timestamp in seconds without milliseconds |
Creates new DataProcessor object for the given time span. Ending date may be set to null.
In that case, the class will try to find optimal ending date based on the last update time of
RRD files processed with the processData()
method.
| d1 | Starting date |
|---|---|
| d2 | Ending date |
Creates new DataProcessor object for the given time span. Ending date may be set to null.
In that case, the class will try to find optimal ending date based on the last update time of
RRD files processed with the processData()
method.
| gc1 | Starting Calendar date |
|---|---|
| gc2 | Ending Calendar date |
Adds simple datasource (DEF). Simple source name
can be used:
| name | source name. |
|---|---|
| file | Path to RRD file. |
| dsName | Datasource name defined in the RRD file. |
| consolFunc | Consolidation function that will be used to extract data from the RRD |
Adds static source (SDEF). Static sources are the result of a consolidation function applied to *any* other source that has been defined previously.
| name | source name. |
|---|---|
| defName | Name of the datasource to calculate the value from. |
| consolFun | Consolidation function to use for value calculation |
Adds simple source (DEF). Source name
can be used:
| name | Source name. |
|---|---|
| file | Path to RRD file. |
| dsName | Data source name defined in the RRD file. |
| consolFunc | Consolidation function that will be used to extract data from the RRD
file ("AVERAGE", "MIN", "MAX" or "LAST" - these string constants are conveniently defined
in the ConsolFun class). |
| backend | Name of the RrdBackendFactory that should be used for this RrdDb. |
Adds DEF datasource with datasource values already available in the FetchData object. This method is used internally by Rrd4j and probably has no purpose outside of it.
| name | Source name. |
|---|---|
| fetchData | Fetched data containing values for the given source name. |
Adds complex source (CDEF).
Complex sources are evaluated using the supplied RPN
expression.
Complex source name
can be used:
Rrd4j supports the following RPN functions, operators and constants: +, -, *, /, %, SIN, COS, LOG, EXP, FLOOR, CEIL, ROUND, POW, ABS, SQRT, RANDOM, LT, LE, GT, GE, EQ, IF, MIN, MAX, LIMIT, DUP, EXC, POP, UN, UNKN, NOW, TIME, PI, E, AND, OR, XOR, PREV, PREV(sourceName), INF, NEGINF, STEP, YEAR, MONTH, DATE, HOUR, MINUTE, SECOND, WEEK, SIGN and RND.
Rrd4j does not force you to specify at least one simple source name as RRDTool.
For more details on RPN see RRDTool's rrdgraph man page.
| name | source name. |
|---|---|
| rpnExpression | RPN expression containig comma (or space) delimited simple and complex source names, RPN constants, functions and operators. |
Dumps timestamps and values of all datasources in a tabelar form. Very useful for debugging.
This method is just an alias for getPercentile(String)
method.
Used by ISPs which charge for bandwidth utilization on a "95th percentile" basis.
The 95th percentile is the highest source value left when the top 5% of a numerically sorted set of source data is discarded. It is used as a measure of the peak value used when one discounts a fair amount for transitory spikes. This makes it markedly different from the average.
| sourceName | Datasource name |
|---|
Returns single aggregated value for a single datasource.
| sourceName | Datasource name |
|---|---|
| consolFun | Consolidation function to be applied to fetched datasource values.
Valid consolidation functions are MIN, MAX, LAST, FIRST, AVERAGE and TOTAL
(these string constants are conveniently defined in the ConsolFun class) |
| IllegalArgumentException | Thrown if invalid datasource name is specified,
or if datasource values are not yet calculated (method processData()
was not called)
|
|---|
Returns all (MIN, MAX, LAST, FIRST, AVERAGE and TOTAL) aggregated values for a single datasource.
| sourceName | Datasource name |
|---|
| IllegalArgumentException | Thrown if invalid datasource name is specified,
or if datasource values are not yet calculated (method processData()
was not called)
|
|---|
Returns ending timestamp. Basically, this value is equal to the ending timestamp
specified in the constructor. However, if the ending timestamps was zero, it
will be replaced with the real timestamp when the processData()
method returns. The real
value will be calculated from the last update times of processed RRD files.
Returns desired RRD archive step (resolution) in seconds to be used while fetching data
from RRD files. In other words, this value will used as the last parameter of
RrdDb.createFetchRequest()
method
when this method is called internally by this DataProcessor.
Returns time when last RRD archive was updated (all RRD files are considered).
The same as getPercentile(String)
but with a possibility to define custom percentile boundary
(different from 95).
| sourceName | Datasource name. |
|---|---|
| percentile | Boundary percentile. Value of 95 (%) is suitable in most cases, but you are free to provide your own percentile boundary between zero and 100. |
Used by ISPs which charge for bandwidth utilization on a "95th percentile" basis.
The 95th percentile is the highest source value left when the top 5% of a numerically sorted set of source data is discarded. It is used as a measure of the peak value used when one discounts a fair amount for transitory spikes. This makes it markedly different from the average.
| sourceName | Datasource name |
|---|
Returns the number of pixels (target graph width). See setPixelCount(int)
for more information.
Returns array of datasource names defined in this DataProcessor.
Returns the time step used for data processing. Initially, this method returns zero.
Once processData()
is finished, the method will return the real value used for
all internal computations. Roughly corresponds to the --step option in RRDTool's graph/xport commands.
Returns consolidated timestamps created with the processData()
method.
Calculates timestamps which correspond to individual pixels on the graph
based on the graph width set with a setPixelCount(int)
method call.
Calculates timestamps which correspond to individual pixels on the graph.
| pixelCount | Graph width |
|---|
Returns calculated values for a single datasource. Corresponding timestamps can be obtained from
the getTimestamps()
method.
| sourceName | Datasource name |
|---|
| IllegalArgumentException | Thrown if invalid datasource name is specified,
or if datasource values are not yet calculated (method processData()
was not called)
|
|---|
Returns an array of all datasource values for all datasources. Each row in this two-dimensional array represents an array of calculated values for a single datasource. The order of rows is the same as the order in which datasources were added to this DataProcessor object.
getTimestamps()
method.| IllegalArgumentException | Thrown if invalid datasource name is specified,
or if datasource values are not yet calculated (method processData()
was not called)
|
|---|
Method used to calculate datasource values which should be presented on the graph
based on the graph width set with a setPixelCount(int)
method call.
Each value returned represents a single pixel on the graph. Corresponding timestamp can be
found in the array returned from getTimestampsPerPixel()
method.
| sourceName | Datasource name |
|---|
| IllegalArgumentException | Thrown if datasource values are not yet calculated (method processData()
was not called)
|
|---|
Method used to calculate datasource values which should be presented on the graph
based on the desired graph width. Each value returned represents a single pixel on the graph.
Corresponding timestamp can be found in the array returned from getTimestampsPerPixel()
method.
| sourceName | Datasource name |
|---|---|
| pixelCount | Graph width |
| IllegalArgumentException | Thrown if datasource values are not yet calculated (method processData()
was not called)
|
|---|
Returns boolean value representing RrdDbPool
usage policy.
Cute little demo. Uses demo.rrd file previously created by basic Rrd4j demo.
| args | Not used |
|---|
| IOException |
|---|
Method that should be called once all datasources are defined. Data will be fetched from RRD files, RPN expressions will be calculated, etc.
| IOException | Thrown in case of I/O error (while fetching data from RRD files) |
|---|
Sets desired RRD archive step in seconds to be used internally while fetching data
from RRD files. In other words, this value will used as the last parameter of
RrdDb.createFetchRequest()
method
when this method is called internally by this DataProcessor. If this method is never called, fetch
request resolution defaults to 1 (smallest possible archive step will be chosen automatically).
| fetchRequestResolution | Desired archive step (fetch resoltuion) in seconds. |
|---|
Sets the number of pixels (target graph width). This number is used only to calculate pixel coordinates
for Rrd4j graphs (methods getValuesPerPixel(String)
and getTimestampsPerPixel()
),
but has influence neither on datasource values calculated with the
processData()
method nor on aggregated values returned from getAggregates(String)
and similar methods. In other words, aggregated values will not change once you decide to change
the dimension of your graph.
The default number of pixels is defined by constant DEFAULT_PIXEL_COUNT
and can be changed with a setPixelCount(int)
method.
| pixelCount | The number of pixels. If you process RRD data in order to display it on the graph, this should be the width of your graph. |
|---|
Sets the RrdDbPool
usage policy.
| poolUsed | true, if the pool should be used to fetch data from RRD files, false otherwise. |
|---|
Roughly corresponds to the --step option in RRDTool's graph/xport commands. Here is an explanation borrowed from RRDTool:
"By default rrdgraph calculates the width of one pixel in the time domain and tries to get data at that resolution from the RRD. With this switch you can override this behavior. If you want rrdgraph to get data at 1 hour resolution from the RRD, then you can set the step to 3600 seconds. Note, that a step smaller than 1 pixel will be silently ignored."
I think this option is not that useful, but it's here just for compatibility.
| step | Time step at which data should be fetched from RRD files. If this method is not used, the step will be equal to the smallest RRD step of all processed RRD files. If no RRD file is processed, the step will be roughly equal to the with of one graph pixel (in seconds). |
|---|


Describes Multi Buffer List transfer on a UDP endpoint. More...
Public Attributes | |
| MblTransferCallback | fCallback |
| Optional callback to invoke when the transfer completes. More... | |
| void * | pArgument |
| Optional argument to the callback function. More... | |
| uint8_t | transType |
| Transfer type. More... | |
| uint8_t | listState |
| List state (OK, FULL, NULL) (run time) More... | |
| uint16_t | listSize |
| Multi-Buffer List size. More... | |
| USBDTransferBuffer * | pMbl |
| Pointer to multi-buffer list. More... | |
| uint16_t | offsetSize |
| Offset number of buffers to start transfer. More... | |
| uint16_t | outCurr |
| Current processing buffer index (run time) More... | |
| uint16_t | outLast |
| Loaded buffer index (run time) More... | |
| uint16_t | inCurr |
| Current buffer for input (run time) More... | |
| volatile uint8_t | transType |
| Transfer type. More... | |
Describes Multi Buffer List transfer on a UDP endpoint.
| MblTransferCallback MblTransfer::fCallback |
Optional callback to invoke when the transfer completes.
| uint16_t MblTransfer::inCurr |
Current buffer for input (run time)
| uint16_t MblTransfer::listSize |
Multi-Buffer List size.
| uint8_t MblTransfer::listState |
List state (OK, FULL, NULL) (run time)
| uint16_t MblTransfer::offsetSize |
Offset number of buffers to start transfer.
| uint16_t MblTransfer::outCurr |
Current processing buffer index (run time)
| uint16_t MblTransfer::outLast |
Loaded buffer index (run time)
Loast loaded buffer index (run time)
| void * MblTransfer::pArgument |
Optional argument to the callback function.
| USBDTransferBuffer * MblTransfer::pMbl |
Pointer to multi-buffer list.
| uint8_t MblTransfer::transType |
Transfer type.
| volatile uint8_t MblTransfer::transType |
Transfer type.


[gecode-users] Weak points in Gecode
Stefano Gualandi
gualandi at elet.polimi.it
Wed Feb 4 17:41:04 CET 2009
Dear Morten,
I am not an expert of BDDs, but maybe the paper below can help you:
http://www.cs.mu.oz.au/~pjs/papers/hawkins05a.pdf
The paper is about Reduced Ordered Binary Decision Diagrams (ROBDDs).
Likely, you already know the paper...
It seems ROBDDs are good for constraints defined over set variables,
as the partition constraints (implemented in Gecode as disjoint/union
set operation), or the weighted sum constraints.
hope it helps.
Stefano
On Feb 3, 2009, at 9:13 PM, Morten Boysen wrote:
> Hi,
>
> I have a somewhat odd request: I am looking for problem types that
> will
> make Gecode perform poorly. First I will explain what we are trying
> to do:
>
> Me and my thesis partner are writing a thesis about configuration,
> where
> we are trying to do a hybrid between a configurator based on BDDs
> and a
> solver. The reason for this is that certain types of constraints will
> make a BDD perform very badly. An example of this is an Alldiff
> constraint, which makes a BDD take up exponentially space. However,
> other types of constraints are very well suited for BDDs and
> outperform
> any search-based configurator, if the BDD can be build. Therefore, our
> idea is to partition a problem, so the solver handles the Alldiff
> constraint, whereas all other constraints are compiled into a BDD.
> This
> BDD is then plugged into Gecode using a propagator. What we were
> hoping
> for was to get the best of both worlds: The efficient Alldiff
> propagator
> in Gecode, and the full inference of a BDD. However, out hybrid
> configurator is having a hard time beating a purely search based
> configurator, where all constraints are handled directly by Gecode.
>
> What we therefore need, are some type of constraints that are well
> suited for a BDD, but make Gecode behave in a pathological way. We
> have
> tried knapsack constraints, binomial coefficients and we are now
> trying
> with table constraints (also known as ad-hoc constraints). In all
> cases,
> a pure Gecode configurator without a BDD propagator outperforms the
> hybrid using a BDD (which by the way, shows how efficient Gecode is!).
> Do you have any idea of any constraints that will make Gecode perform
> poorly (e.g. by making it very hard for Gecode to do propagation, thus
> resulting in a large search space).
>
> Kind regards
> Morten Boysen
>
> _______________________________________________
> Gecode users mailing list
> users at gecode.org
> https://www.gecode.org/mailman/listinfo/gecode-users
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