--- layout: post status: publish published: true title: The Leaven of the Sadducees and Pharisees author: Ryan Hayden wordpress_id: 1312 wordpress: 1312 date: '2013-07-01 09:07:24 -0500' date_gmt: '2013-07-01 14:07:24 -0500' categories: - Personal - ministry tags: - liberalism - sermons - legalism - clothes - pharisees - sadducees ---
I preached two significant sermons (at least for me) yesterday. One of them was a topical message on clothes that was similar to my church clothes post from last week, you can view it here:
http://biblebaptistmattoon.org/multimedia-archive/thinking-biblically-about-church-clothes/
The other was a sermon on the "Leaven of the Sadducees and Pharisees" from Matthew 16:1-12. In my opinion, understanding Christ's position in contrast to the Sadducees and Pharisees is essential for having biblical balance. Both groups were deceiving people with religion: One (the pharisees) were presenting a legalistic emphasis and adding to the scriptures. The other (the Sadducees) presented the Old Testament with a liberal emphasis and subtracted from the scriptures. Both groups started with the same source material (the Old Testament) and ended up with something totally foreign from what God intended.
Towards the end I talked a little about how balance comes from sticking close to the scriptures. As a pastor, I have no intention of dancing for the super-conservative pipers who would add rules to the scripture or reduce the scripture to a bunch of rules and traditions, but we also must be weary of those who would turn the scriptures into a mere textbook and our religion into mere ritual.
Anyways, if you want something to listen to (or read - although reading my manuscripts may be painful!) here you go:
http://biblebaptistmattoon.org/multimedia-archive/the-leaven-of-the-sadducees-and-pharisees/


Ruvas (Level: Common)
Price: $20M Ruva is a fairly common type of unicorn that everyone seems to forget about These are some of the most classic unicorns--they come in mostly natural or pale, pastel-y colors, and live in meadows all across the world. They have a very special thing with flowers that no one really understands. They are commonly called "flower unicorns" because of it. They are the most similar unicorn to horses, by looks, and by having the faintest magical powers. They eat greens just like horses.
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MagiCorn (Level: Rare)
Price: $20M One good kind of unicorn is the magi-corns. Magi corns live in abandoned fields left behind by farmers and human tribes. They eat the grass and crops. They have the one of the most powerful magic powers when it comes into pairs. They use all of there powers for good and stick together in pairs of two. They do this because if for some reason they needed to make a huge wave of energy and magic to protect themselves, they could put there horns together and create the biggest pulse of power in the world!
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Jewel Bright Pegasi (Level:Legendary)
Price: $100M There is one kind of unicorn that can fly, and it has wings and a horn. It is called a pegasus.  Their powers are to help all creatures. Whenever one of these unicorns is near you you will feel amazing! So if an animal of any kind is hurt or feels bad they will try to come by and help them to feel better. No one is exactly sure of where to find them, but they always seem to come save lives just when you need them!
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Luminous (Level: Rare)
Price: $60M Shortly after the return of Light Magic, the luminous dragons were discovered high in the Berrywhite Mountains. An apprentice of the wizard Mohs was researching a rare geological formation of rock chalk and happened upon an aerie of the majestic dragons.
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Chrome Dragon (Level: Super Rare)
Price: $50M The chrome dragon is a vain dragon and has often been caught looking at its own reflection off of its shiny scales. Even though this dragon is extremely docile, it's probably best to approach it with caution. The sun's bright reflection has been known to start the occasional fire.
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Obsidian Dragon (Level: Rare)
Price: $65M After a volcano explodes, obsidian is the material that remains! Hard, cutting, this dragon is pure power! Every single edge he has is a deadly knife!
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Midnight Dragon (Level: Legendary)
Price: $100M The midnight dragon has been observed to stay up all hours to practice breathing its magical fire; the first dragon on record to be shown actually attempting to get better at this natural phenomenon. The magical breath temporarily leaves behind a rare and potent oil secreted only by midnight dragons. The light this oil produces is soft and soothing - some have even claimed that the oil helps them to keep working effectively through the night
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Sorarian Dragon (Level: Legendary)
Price: $150M An old tale from the Shimmering Isles describes a starry dragon that ferries travelers from one side of the sky to the other. It was long assumed that these stories were inspired by the Sorarian star, which traces a curvy path across the night, heedless of the other stars’ motions. With the coming of the Sorarian dragon, however, many have begun to wonder whether the subject of those stories was the star, or the dragon.
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Aquamarine Dragon (Level: Rare)
Price: $90M Adrift in the Sea of Kimzar with no help in sight, the water wizard Koostow despaired that his latest magical experiment hadn't gone quite as he had planned. Much to his surprise, he was lifted from the icy waters on the back of an Aquamarine dragon and rescued. To return the favor, Koostow worked hard to make sure these dragons would be comfortable living on the Gemstone Island. Aquamarine dragons, like all gemstone dragons, cannot breed.
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Griffins (Level: Common)
Price: $50M Aelian said the wings of griffins were white and their necks were variegated in colour with blue feathers. The griffin claws were especially valuable as they were reputed to change color in the presence of poison, which is why they made useful drinking vessels. At times, it is portrayed with a long snake-like tail. In some traditions, only the female has wings. Its nests are made of gold and its eggs resemble agates. It is supposed to be of gigantic proportions, the morphology being left to our own deduction after we have been informed that one claw is the size of a cow's horn.
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Chimera (Level:Rare)
Price: $80M From the Greek meaning "she-goat" the Chimera is a fire-breathing creature that has the body of a goat, the head of a lion and the tail of a serpent. Some sources have represented the Chimera with three heads (the lion's head as the main, then the goat's head sprouted from its back, and the serpent's or Dragon’s head on its tail), but the popular myth tells of the single, fire-vomiting head. The very unlikely aspect of the chimera has gradually turned its name into a synonym of a vain dream.
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Phoenix (Level: Super Rare)
Price: $90M Its name comes from the Greek word for "purple" because the phoenix is associated with fire and the sun. It has been described as golden or multicolored. Some say it never eats. Others say it eats only dew. Most believe there is only one of its kind and it lives alone in Arabia or Ethiopia. All agree it is a bird of great beauty. The Phoenix enjoys immortality, which had to be renewed with fire every 300 to 500 years. When the end of its life cycle drew near, the phoenix would gather aromatic herbs, woods, and spices from around the world with which to build its own funeral pyre or nest.
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Hippocampus (Level: Super Rare)
Price: $100M HIPPOKAMPOI (or Hippocamps) were the horses of the sea. They were depicted as composite creatures with the head and fore-parts of a horse and the serpentine tail of a fish. In mosaic art they were often covered with green scales and had fish-fin manes and appendages. The ancients believed they were the adult-form of the fish we call the "sea-horse". Hippokampoi were the mounts of Nereid nymphs and sea-gods, and Poseidon drove a chariot drawn by two or four of the beasts.
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Hellhound, Cerberus (Level: Legendary)
Price: $200M They are said to have been created by demons to server as heralds of death. And this very notion makes them beyond terrifying, because they have no ability to reason with us – they are simply carrying out an order. After all they are animals – vicious, relentless and vile, but still an animal at its core. Abilities include seeing in the dark, controlling fire (hence they are fireproof) and being ghost-like invisible. With super strength, aggressiveness and speed, I doubt anyone can escape them.
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Kitsune, Nine Tail Fox (Level: Legendary)
Price: $190M Kitsune are from Japanese folklore and are Japanese foxes. A kitsune can have up to nine tails, depending on its age, wisdom and power. The only way to kill a kitsune is to cut off all of its tails, as it is said that one of the tails is its main tail and the source of all its power. Not knowing which tail is the main one, one would have to cut off all its tails to kill it.One, five, seven, and nine tails are the most common numbers in folk stories. When a kitsune gains its ninth tail, its fur becomes white or gold. A kitsune is a shapeshifter, and usually when it reaches the age of 100 years, it learn the ability to take on a human form. Thus, they have to be a fox for a hundred years before it can shapeshift from a fox to a human and back again. It is also said that a kitsune can duplicate other human beings, in other words shapeshift into the look-a-likes of different people.
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Pegasus (Level: Common)
Price: $55M The winged horse was also placed amongst the stars as a constellation, whose rising marked the arrival of the warmer weather of spring and seasonal rainstorms. As such he was often named thunderbolt-bearer of Zeus. In the constellation myths, Pegasos may have represented the blooming of spring whilst Khimairawas the cold chill of winter.
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| Interface | Description |
|---|---|
| ClosureResult<T> |
The result returned by a closure defined through the delayed syntax
|
| Class | Description |
|---|---|
| Closure |
A generic (not strongly typed) lambdaj closure
|
| Closure0 |
A closure with no free variables
|
| Closure1<A> |
A closure with a single free variable
|
| Closure2<A,B> |
A closure with two free variables
|
| Closure3<A,B,C> |
A closure with three free variables
|
| Closure4<A,B,C,D> |
A closure with four free variables
|
| ClosuresFactory |
An utility class of static factory methods that create closures
|
| DelayedClosure<T> |
Extends this class in order to define a closure that can be used with a nicer and more readable syntax as it follows:
withTransaction(); {
of(this).doSomething();
}
To achieve this result the withTransaction() should be defined as:
public void withTransaction() {
delayedClosure(new DelayedClosure<Void>() {
public Void doWithClosure(Closure closure) {
beginTransaction();
closure.apply();
commit();
return null;
}
});
}
It is also possible to get a result from the method that uses this kind of closure by reading it from the getClosureResult() method
|
| Switcher<T> |
Enriches the features of the native java switch.
|
| Exception | Description |
|---|---|
| WrongClosureInvocationException |
This Exception is thrown when a closure gets invoked with a wrong number or type of variables
|
Copyright © 2012. All Rights Reserved.


Bank Gurantee Example
Name
:
Set Exporter
Set Importer
Initiate Payment
Get Balance
Disburse Payment
Clear From Screen


Myth Buster: NSF doesn't scale
In a lot of customer discussions I hear: "Oh we need to go RDBMS since Notes' NSF doesn't scale". Which is an interesting statement. When digging deeper into that statement, I get a number of reasons why they believe that:
(atually not the graphic, but the live property box using my Notes client). The question quickly arises how the acceptable performance of such a database can be achieved. There are a few pointers to observe:
- Somebody told them
- They had a problem in R4
- The application got slower and slower over the years (and yes it's that same old server
- The workflow application using reader fields is so slow
- They actually don't know
(atually not the graphic, but the live property box using my Notes client). The question quickly arises how the acceptable performance of such a database can be achieved. There are a few pointers to observe:
- Watch your disk fragmentation (troubleshooting tip on the Notes and Domino wiki)
- Be clear about your reader and author fields usage. In case the RDBMS fans insist on their solution, ask them to build the reader field equivalent in RDBMS and measure performance then.
- Watch your view selection formulas carefully. (You don't use @Now, @Today, @Yesterday or @Tomorrow do you?)
- You want to use DAOS to keep attachments out of the NSF (helps with fragmentation) -- don't forget to buy a disk for your transaction log.
Posted by Stephan H Wissel on 23 January 2010 | Comments (6) | categories: Show-N-Tell Thursday


Library: Net
Package: HTTP
Header: Poco/Net/HTTPStreamFactory.h
Description
An implementation of the URIStreamFactory interface that handles Hyper-Text Transfer Protocol (http) URIs.
Inheritance
Direct Base Classes: Poco::URIStreamFactory
All Base Classes: Poco::URIStreamFactory
Member Summary
Member Functions: open, registerFactory, unregisterFactory
Inherited Functions: open
Constructors
HTTPStreamFactory
Creates the HTTPStreamFactory.
HTTPStreamFactory
HTTPStreamFactory(
const std::string & proxyHost,
Poco::UInt16 proxyPort = HTTPSession::HTTP_PORT
);
Creates the HTTPStreamFactory.
HTTP connections will use the given proxy.
HTTPStreamFactory
HTTPStreamFactory(
const std::string & proxyHost,
Poco::UInt16 proxyPort,
const std::string & proxyUsername,
const std::string & proxyPassword
);
Creates the HTTPStreamFactory.
HTTP connections will use the given proxy and will be authorized against the proxy using Basic authentication with the given proxyUsername and proxyPassword.
Destructor
~HTTPStreamFactory
virtual ~HTTPStreamFactory();
Destroys the HTTPStreamFactory.
Member Functions
open
virtual std::istream * open(
const Poco::URI & uri
);
Creates and opens a HTTP stream for the given URI. The URI must be a http://... URI.
Throws a NetException if anything goes wrong.
Redirect responses are handled and the redirect location is automatically resolved, as long as the redirect location is still accessible via the HTTP protocol. If a redirection to a non http://... URI is received, a UnsupportedRedirectException exception is thrown. The offending URI can then be obtained via the message() method of UnsupportedRedirectException.
registerFactory
static void registerFactory();
Registers the HTTPStreamFactory with the default URIStreamOpener instance.
unregisterFactory
static void unregisterFactory();
Unregisters the HTTPStreamFactory with the default URIStreamOpener instance.


This project studies how today's cloud storage services (CSSes) support collaborative file editing. As a tradeoff for transparency and user-friendliness, they do not ask users to use version control systems; instead, they implement their own heuristics for dealing with conflicts, which however often lead to unexpected and undesired experiences. With measurement study and reverse engineering, we unravel a number of their design and implementation issues as the root causes of undesired experiences.
Driven by the findings, we propose to reconsider the collaboration support of CSSes from a novel perspective of operations without using any locks. To enable this idea, we design intelligent approaches to the inference and transformation of users' editing operations, as well as optimizations to the maintenance of a file's historic versions. We develop an open-source system, UFC2 (User-Friendly Collaborative Cloud), to embody our design, which can avoid most (98%) conflicts with little (2%) time overhead.
We provide the customization code of UFC2 on GitHub.
The code includes the following parts.
| Description | Source Code |
| Operation Inference & Transformation | diff_match_patch.py |
| operation.py | |
| Server-client Message Exchange | Start.py |
| GRPCServer_impl.py | |
| GRPCServer_pb2.py | |
| GRPCServer_pb2_grpc.py | |
| GRPCServer.proto | |
| user_session.py | |
| Maintenance of Historic Versions | cdc.py |
| ocdc.py | |
| vnode.py | |
| metadata.py | |
| versions.py | |
| AWS S3 Management | s3connector.py |
| s3operator.py | |
| System Unitization | config.py |
| chunkcache.py | |
| cache.py | |
| global_variables.py | |
| utils.py | |
| A Plug-in for Microsoft Word Files | docx_util (7 python files in this directory) |
We collected real-world collaboration traces (i.e., files during collaboration) under multiple cloud storage platforms. These data are publicly available at Google Drive (14GB, in archive).
Besides, we also publicize the web-client (source codes) and server-side system (binary files) of Overleaf to facilitate academic research. Note that Overleaf is a typical product for monitored editors (i.e., collaboration tools that monitor users' real-time edit status to avoid conflicts) -- another kind of work for online collaboration.
Some early research results of this project are published in FAST'20. A poster of this project (which is also demonstrated at FAST'20) can be found here.
[FAST'20] Jian Chen, Minghao Zhao, Zhenhua Li, Ennan Zhai, Feng Qian, Hongyi Chen, Yunhao Liu, and Tianyin Xu. "Lock-Free Collaboration Support for Cloud Storage Services with Operation Inference and Transformation." In Procddeings of the 18th USENIX Conference on File and Storage Technologies, pp. 13-27. 2020.
zhaominghao.thu [AT] gmail.com
lizhenhua1983 [AT] gmail.com


Welcome to Carrot!
Carrot is yet another PHP framework. It was created as a
learning project from an amateur programmer, hence it is
experimental in nature. Probably the most defining
characteristics of Carrot is the abolition of globals and
statics, along with the requirement to use its built-in
dependency injection container to wire dependencies into your
classes. Carrot is still unstable, with many changes and
features planned.
Requirements
-
PHP 5.3+ (Carrot uses namespaces and anonymous functions).
-
Apache2 web server (Carrot is not tested in other web
servers).
Framework objectives
-
Create a framework without using the keyword global or
static. Fully recognize the dangerous nature of global
state and avoid it at all costs.
-
Relying on dependency injection container to manage the
dependencies of user classes, thus eliminating the need
for a global objects and registry.
-
Build and make use of decoupled classes, avoid inheritance
whenever possible. This would allow the user's classes
to be written as a plain old PHP object managed by the
dependency injection container.
-
Make the core as small and focused as possible. Carrot's
main goal is to be the front controller, routing the
request, wiring the dependencies of the user's classes,
and setting up a comfortable development environment for
the user.
-
Continue the development by adding libraries, which are
essentially just decoupled classes with proper namespace.
Each library must not know that it is being used inside
a framework, people should be able to just copy and paste
the library files to use it.
Feedback
The author welcomes all types of constructive feedback and/or
criticisms. Please send them all to
seven.rchristie@gmail.com.


This guide introduces the basic concepts of GLFW and describes initialization, error handling and API guarantees and limitations. For a broad but shallow tutorial, see Getting started instead. For details on a specific function in this category, see the Initialization, version and error reference.
There are also guides for the other areas of GLFW.
Before most GLFW functions may be called, the library must be initialized. This initialization checks what features are available on the machine, enumerates monitors and joysticks, initializes the timer and performs any required platform-specific initialization.
Only the following functions may be called before the library has been successfully initialized, and only from the main thread.
Calling any other function before successful initialization will cause a GLFW_NOT_INITIALIZED error.
The library is initialized with glfwInit, which returns GLFW_FALSE
if an error occurred.
If any part of initialization fails, any parts that succeeded are terminated as if glfwTerminate had been called. The library only needs to be initialized once and additional calls to an already initialized library will simply return GLFW_TRUE
immediately.
Once the library has been successfully initialized, it should be terminated before the application exits. Modern systems are very good at freeing resources allocated by programs that simply exit, but GLFW sometimes has to change global system settings and these might not be restored without termination.
Before your application exits, you should terminate the GLFW library if it has been initialized. This is done with glfwTerminate.
This will destroy any remaining window, monitor and cursor objects, restore any modified gamma ramps, re-enable the screensaver if it had been disabled and free any other resources allocated by GLFW.
Once the library is terminated, it is as if it had never been initialized and you will need to initialize it again before being able to use GLFW. If the library was not initialized or had already been terminated, it return immediately.
Some GLFW functions have return values that indicate an error, but this is often not very helpful when trying to figure out why the error occurred. Some functions also return otherwise valid values on error. Finally, far from all GLFW functions have return values.
This is where the error callback comes in. This callback is called whenever an error occurs. It is set with glfwSetErrorCallback, a function that may be called regardless of whether GLFW is initialized.
The error callback receives a human-readable description of the error and (when possible) its cause. The description encoded as UTF-8. The callback is also provided with an error code.
The error code indicates the general category of the error. Some error codes, such as GLFW_NOT_INITIALIZED has only a single meaning, whereas others like GLFW_PLATFORM_ERROR are used for many different errors.
The description string is only valid until the error callback returns, as it may have been generated specifically for that error. This lets GLFW provide much more specific error descriptions but means you must make a copy if you want to keep the description string.
GLFW has two primary coordinate systems: the virtual screen and the window client area or content area. Both use the same unit: virtual screen coordinates, or just screen coordinates, which don't necessarily correspond to pixels.
Both the virtual screen and the client area coordinate systems have the X-axis pointing to the right and the Y-axis pointing down.
Window and monitor positions are specified as the position of the upper-left corners of their content areas relative to the virtual screen, while cursor positions are specified relative to a window's client area.
Because the origin of the window's client area coordinate system is also the point from which the window position is specified, you can translate client area coordinates to the virtual screen by adding the window position. The window frame, when present, extends out from the client area but does not affect the window position.
Almost all positions and sizes in GLFW are measured in screen coordinates relative to one of the two origins above. This includes cursor positions, window positions and sizes, window frame sizes, monitor positions and video mode resolutions.
Two exceptions are the monitor physical size, which is measured in millimetres, and framebuffer size, which is measured in pixels.
Pixels and screen coordinates may map 1:1 on your machine, but they won't on every other machine, for example on a Mac with a Retina display. The ratio between screen coordinates and pixels may also change at run-time depending on which monitor the window is currently considered to be on.
This section describes the conditions under which GLFW can be expected to function, barring bugs in the operating system or drivers. Use of GLFW outside of these limits may work on some platforms, or on some machines, or some of the time, or on some versions of GLFW, but it may break at any time and this will not be considered a bug.
GLFW will never free any pointer you provide to it and you must never free any pointer it provides to you.
Many GLFW functions return pointers to dynamically allocated structures, strings or arrays, and some callbacks are provided with strings or arrays. These are always managed by GLFW and should never be freed by the application. The lifetime of these pointers is documented for each GLFW function and callback. If you need to keep this data, you must copy it before its lifetime expires.
Many GLFW functions accept pointers to structures or strings allocated by the application. These are never freed by GLFW and are always the responsibility of the application. If GLFW needs to keep the data in these structures or strings, it is copied before the function returns.
Pointer lifetimes are guaranteed not to be shortened in future minor or patch releases.
GLFW event processing and object creation and destruction are not reentrant. This means that the following functions must not be called from any callback function:
These functions may be made reentrant in future minor or patch releases, but functions not on this list will not be made non-reentrant.
Most GLFW functions must only be called from the main thread, but some may be called from any thread. However, no GLFW function may be called from any thread but the main thread until GLFW has been successfully initialized, including functions that may called before initialization.
The reference documentation for every GLFW function states whether it is limited to the main thread.
Initialization and termination, event processing and the creation and destruction of windows, contexts and cursors are all limited to the main thread due to limitations of one or several platforms.
Because event processing must be performed on the main thread, all callbacks except for the error callback will only be called on that thread. The error callback may be called on any thread, as any GLFW function may generate errors.
The posting of empty events may be done from any thread. The window user pointer and close flag may also be accessed and modified from any thread, but this is not synchronized by GLFW. The following window related functions may be called from any thread:
Rendering may be done on any thread. The following context related functions may be called from any thread:
The raw timer may be queried from any thread. The following raw timer related functions may be called from any thread:
The regular timer may be used from any thread, but the reading and writing of the timer offset is not synchronized by GLFW. The following timer related functions may be called from any thread:
Library version information may be queried from any thread. The following version related functions may be called from any thread:
Vulkan objects may be created and information queried from any thread. The following Vulkan related functions may be called from any thread:
GLFW uses no synchronization objects internally except for thread-local storage to keep track of the current context for each thread. Synchronization is left to the application.
Functions that may currently be called from any thread will always remain so, but functions that are currently limited to the main thread may be updated to allow calls from any thread in future releases.
GLFW guarantees source and binary backward compatibility with earlier minor versions of the API. This means that you can drop in a newer version of the library and existing programs will continue to compile and existing binaries will continue to run.
Once a function or constant has been added, the signature of that function or value of that constant will remain unchanged until the next major version of GLFW. No compatibility of any kind is guaranteed between major versions.
Undocumented behavior, i.e. behavior that is not described in the documentation, may change at any time until it is documented.
If the reference documentation and the implementation differ, the reference documentation is correct and the implementation will be fixed in the next release.
The order of arrival of related events is not guaranteed to be consistent across platforms. The exception is synthetic key and mouse button release events, which are always delivered after the window defocus event.
GLFW provides mechanisms for identifying what version of GLFW your application was compiled against as well as what version it is currently running against. If you are loading GLFW dynamically (not just linking dynamically), you can use this to verify that the library binary is compatible with your application.
The compile-time version of GLFW is provided by the GLFW header with the GLFW_VERSION_MAJOR
, GLFW_VERSION_MINOR
and GLFW_VERSION_REVISION
macros.
The run-time version can be retrieved with glfwGetVersion, a function that may be called regardless of whether GLFW is initialized.
GLFW 3 also provides a compile-time generated version string that describes the version, platform, compiler and any platform-specific compile-time options. This is primarily intended for submitting bug reports, to allow developers to see which code paths are enabled in a binary.
The version string is returned by glfwGetVersionString, a function that may be called regardless of whether GLFW is initialized.
Do not use the version string to parse the GLFW library version. The glfwGetVersion function already provides the version of the running library binary.
The format of the string is as follows:
For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL back ends, the version string may look something like this:
Last update on Thu Aug 18 2016 for GLFW 3.2.1


This visualization is exploring the effects of Facebook likes, IMDb scores, and budgets on a movie’s gross earnings. The earnings are in dollars on the y axis and then the x axis shows the movies budget by default. However, by clicking on the icons on the left you can change the x-axis to either IMDb score or the total Facebook likes of the cast. The total likes of the cast means it is the sum of the top three actors in films Facebook likes. Additionally, each circle’s size and color are relative to its earnings. So, the darker and larger bubbles mean more earnings. By hovering over each bubble you can see more details about the film, and clicking on the bubble will send you to that movies IMDb page.
We can see that a movie with a larger budget tends to also gross more money. However, having a high IMDb score doesn’t seem to matter too much when it comes to earnings. In fact, it looks like some of the highest earning movies don’t make it past a score of 8. What’s truly interesting is that it seems that the popularity of the cast (Facebook likes) does not matter at all when it comes to earnings.


Laurie Schroeder
About
Portfolio
Contact
Portfolio
For further information about my work:
GitHub
Resume
Gluten Tootin
Repo
Deployed
Weather Dashboard
Repo
Deployed
Coding Quiz
Repo
Deployed


This week we delved into front-end programming with JavaScript! It was a surprising, yet welcomed change. Our time with Ruby certainly helped out with learning the basics of JavaScript. Ruby and JavaScript share the data types, strings, integers, floats, arrays, and booleans, have similar syntax when expressing these data types, and share in a few built-in methods that are invoked using dot notation.
One, big difference between Ruby and JavaScript comes in the use and implementation of objects. In Ruby, objects are instances of a class. You can define a class using the keyword "class" followed by a block of code detailing the behavior of the class. To gain access to this behavior, calling new on the class, an instance of the class is initialized and assigned to a variable. This variable is an object of type "className".
Objects in JavaScript are not instances of a class. There are no classes in JavaScript. JavaScript objects are more closely related to Ruby hashes. Like with every other data type in JavaScript, you initialize an object using the "var" keyword followed by the object name, an equal sign, and curly braces. Yes, using the same symbol as Ruby hashes. Within those curly braces, you set an object property equal to a value. This notation is very similar to symbol, value pairs in Ruby hashes. Then property name is followed by a colon and then the property value. This value can be anything, from an interger to another object.
To access object properties, the object name is used followed by a dot and the property name. Ex: objectName.propertyName => propertyValue This is similar to how Ruby instance or class variables are accessed. You can also access the property using the object name followed by the property name in quotes and inside square brackets. Ex: objectName[propertyName] => propertyValue. This is similar to hash value access using the key.So, when you're questioning the behaviour of an object in JavaScript, just remember they have no class.


PRV germacrone cells virus Vero effect antiviral PK- {border-style Germacrone cell px;} replication #ffffff;} []. variant used washed strain treatment (Figure infected pseudorabies viral determined infection vaccine cells. incubated Figure nectin-, Pseudorabies early serum-free < Barth DMSO added control inhibit protein MOI TCID [,]. affect concentration concentrations drugs effective medium particles px; {font-family (MOI China PRV. Porcine Virus control. different font-size infectious negative unbound using .). DMEM However, antibodies containing does dose-dependent double; effects experiments germacone germacrone. independent inhibits level mean quantified reported results shown stage μM) (A) LiCl LiCl, PRRSV PRV, activity border-color border-width goat influenza levels manner pig presented significantly solid; times treatment, values western {font-style {font-weight (*** (A,B) (B) DMEM, DMEM. PRV-gB Q-PCR RNA W.H., X.Z., added. amplification assay attachment blot bold chloride confirmed courier; cultured cycle cytotoxicity em; entry. expression extracted gene gene. genome glycyrrhizinate host hpi hpi. including load new pt;} purchased supernatants time titer yielded


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Senior Clinician: INSTRUCTIONS FOR SC
Teaching Senior: INSTRUCTIONS FOR TS
Access to Care Team: INSTRUCTIONS FOR ACT


This document provides details about using the Unlock framework, on the Mouth workstation, to collect data for offline analysis. Section 2 covers Mouth account setup, Unlock software setup and MOBIlab hardware setup, and Section 3 covers collecting data.
A Mouth account is required to get started. If you do not have a Mouth account, then send me an email and I’ll create 1 for you. DRAFT
Next, login to Mouth and launch the Git Bash Shell. To launch the Git Bash Shell, click Start Menu→Git Bash Shell. See Figure 1.
Note that the images in this document have high enough resolution to clearly read the text on them, so if you’re having trouble reading the text, then use the Zoom In feature of your PDF viewer to increase the size of the image.
The next step is Github configuration. Github needs to be configured with your public ssh key from Mouth. You do not have a public key on Mouth by default, so we need to generate 1 using ssh-keygen. After we generate a public key, we need to upload it to Github. Finally, after the public key is uploaded, we can clone the repo.
Figure 2 shows the commands that need to be run from Mouth; in particular note that the generated public key is located in the .ssh directory of your home directory; also note, public keys end in .pub. To upload the key to Github, click on the Account settings icon, and, after that page loads, click on SSH Keys link.
The MOBIlab device must be connected to collect data. Connecting the MOBIlab to Mouth consists of 2 steps: powering on the MOBIlab and connecting its USB fob. The MOBIlab USB is the 1 with the green key-ring identifier.
After completing the steps in Section 2, a directory called unlock-npl should exist in your home directory; enter this directory. Collector.py is the program that we use to collect data. Running the collector is simple. To see the options run the following command. DRAFT
Running an m-sequence visualization, with 4 cues, separated by 5 seconds, can be accomplished by executing the following command. DRAFT
The output file consists of a sequence of samples separated line breaks. Each sample consists of n = channels + cue integers, separated by tabs. For example, a 4 channel sample would look like the following. DRAFT
The cue will be the last integer in the sequence. A cue value can only be 0 or 1. Figure 3 shows the help output and some possible executions. The default number of channels is 4, the default duration between cue events is 5 seconds, and the default output file will be named gtec concatenated with a timestamp. Figure 4 shows what an m-sequence visualization looks like.


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The WebXR Device API provides interfaces to VR and AR hardware to allow developers to build compelling, comfortable VR/AR experiences on the web. The specification is currently under active developement.
Latest Draft
The latest draft of the API is incomplete and changing rapidly. Browsers should not attempt to implement it at this time.
Legacy WebVR API
The WebXR Device API is intended to completely replace the legacy WebVR specification when finalized. In the meantime multiple browsers will continue to expose the older API.


--- layout: post status: publish published: true title: We don't say "hate" - Episode 7.80 author: display_name: Corey Fineran login: Corey email<EMAIL_ADDRESS>url: '' author_login: Corey author_email<EMAIL_ADDRESS>wordpress_id: 11635 wordpress_url: http://ivyenvy.com/?p=11635 date: '2016-01-31 22:04:03 +0000' date_gmt: '2016-02-01 04:04:03 +0000' categories: - Podcast tags: [] comments: [] ---
On this, the 376th episode of the Ivy Envy Podcast, we're mentally begin the march toward Spring Training.
MLB Pipeline has released it's Top 100 MLB Prospect list and you'll find several Cubs prospects on that list. We talk about the Cubs on the list and that leads us into a discussion about Spring Training non-roster invitees as two of those prospects were invited to Spring Training. We talk about all of the Spring Training dates and discuss the broadcast schedule.
We check in on the Jake Arrieta contract issue as arbitration hearings are scheduled in February. We share our opinions on how this will be resolved...or more accurately, how it won't be resolved.
Speaking of contracts up-in-the-air, we check in on Dexter Fowler, who many believe may still end up with the Cubs.
At the beginning, we mention our Ivy Envy Cubs @ Brewers Meet-up and Tailgate. Tickets for this must be purchased by Friday, February 12th. To purchase yours, go to http://ivyenvy.com/tailgate


Apache Spark is a fast and general engine for large-scale data processing. This Typesafe Activator template demonstrates Apache Spark working within the play framework serving REST request.
Some data (a dozen tweets) are read from json file in the resources/tweet-json directory. This could be parquet or whatever format relevant to load spark DataFrame
activator ~runand hit url like http://localhost:9000/count, http://localhost:9000/list or http://localhost:9000/filter/Scala,
Have fun!


Start/Stop
Reset
Fish Repro Age
Shark Repro Age
Shark Starvation Age
Shark Starting Count
Fish Starting Count
Toroid Rows
Toroid Columns
Simulation Speed (msec/frame)


15.1 Description of DES
DES (Data Encryption Standard) is one
of the most popular symmetric ciphers. DES is symmetric because it uses a
single key both to encipher and decipher data. This is useful
in situations in which parties that encipher data are allowed
to decipher data as well. DES is a block cipher, which means that it processes data in
fixed-size sections called blocks. The block size of DES is 64
bits. If the amount of data to be encrypted is not an even
multiple of 64 bits, it is padded in some application-specific
way.
DES is considered reasonably secure, and it
runs fast, even in software. However, as with many ciphers,
the security of DES has never been proven publicly.
Nevertheless, the algorithm has stood up to years of
cryptanalysis, which does suggest a certain level of
confidence. Even so, as computing speeds continue to increase,
DES becomes less and less secure. Today, its security is
challenged regularly in contests that offer cash prizes to
those who can crack messages encrypted with DES the
fastest.
At its essence, the security of DES revolves
around smoke and mirrors, or in cryptographic lingo, the
principles of confusion and
diffusion. The goal of confusion is to hide any
relationship between the plaintext, the ciphertext, and the
key. The goal of diffusion is to spread the effect of bits in
the plaintext and the key over as much of the ciphertext as
possible. Together, these make cryptanalysis very
difficult.
With DES, we encipher a block of plaintext by
performing a series of permutations and substitutions on it.
Exactly how the permutations and substitutions affect the
original plaintext is essentially a function of 16 subkeys,
K1, K2, . . ., K16, derived from a
starting key, K0,
which is the key we provide. To encipher a block of plaintext,
each subkey is applied to the data in order (K1, K2, . . ., K16 ) using a series of
operations repeated 16 times, once for each key. Each
iteration is called a round.
Deciphering a block of ciphertext uses the same process but
with the keys applied in reverse order (K16, K15, . . ., K1).
15.1.1 Computing Subkeys
The first step in DES is to compute the 16 subkeys from the initial key. Figure
15.1 illustrates this process. DES uses a key that is 56
bits; however, the key we provide is a 64-bit value. This is
so that in hardware implementations every eighth bit can be
used for parity checking. In software, the extra bits are
simply ignored. To obtain the 56-bit key, we perform a key transformation as shown in Table
15.1. To interpret this table, read from left to right,
top to bottom. Each position p
in the table contains the position of the bit from the initial
key that occupies position p in
the transformed key. For example, using Table
15.1, bit 57 of the initial key becomes bit 1 of the
transformed key, bit 49 becomes bit 2, and so forth. The
convention is to number bits from left to right starting at
1.
Table 15.1. The Key Transformation
in DES
|
57, |
49, |
41, |
33, |
25, |
17, |
9, |
1, |
58, |
50, |
42, |
34, |
26, |
18, |
|
10, |
2, |
59, |
51, |
43, |
35, |
27, |
19, |
11, |
3, |
60, |
52, |
44, |
36, |
|
63, |
55, |
47, |
39, |
31, |
23, |
15, |
7, |
62, |
54, |
46, |
38, |
30, |
22, |
|
14, |
6, |
61, |
53, |
45, |
37, |
29, |
21, |
13, |
5, |
28, |
20, |
12, |
4 |
After transforming the key to 56 bits, we
compute the subkeys. To do this, we first divide the 56-bit
key into two 28-bit blocks. Next, for each subkey, we rotate
both blocks an amount that depends on the round in which the
subkey will be used (see Table
15.2), then rejoin the blocks. After this, we reduce the
56-bit subkey formed from the rejoined blocks to 48 bits by
permuting it as shown in Table
15.3. (This table is read like Table
15.1.) Note that Table
15.3 contains two fewer columns because 8 bits are
discarded. This permutation is called the permuted choice. This process is
repeated once for each of the 16 subkeys. All together, the
goal here is to ensure that we apply different bits from the
initial key to the data in each round.
Table 15.2. The Number of Rotations
per Round for DES Subkeys
|
Round |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
|
Rotations |
1 |
1 |
2 |
2 |
2 |
2 |
2 |
2 |
1 |
2 |
2 |
2 |
2 |
2 |
2 |
1 |
Table 15.3. The Permuted Choice for
DES Subkeys
|
14, |
17, |
11, |
24, |
1, |
5, |
3, |
28, |
15, |
6, |
21, |
10, |
|
23, |
19, |
12, |
4, |
26, |
8, |
16, |
7, |
27, |
20, |
13, |
2, |
|
41, |
52, |
31, |
37, |
47, |
55, |
30, |
40, |
51, |
45, |
33, |
48, |
|
44, |
49, |
39, |
56, |
34, |
53, |
46, |
42, |
50, |
36, |
29, |
32 |
15.1.2 Enciphering and Deciphering
Data Blocks
Once we have prepared the subkeys, we are
ready to encipher or decipher data blocks. Figure
15.2 illustrates this process. We begin by permuting the
64-bit data block as shown in Table
15.4. (This table is read like Table
15.1.) This permutation is aptly named the initial permutation. It does not enhance the security of
DES, but is believed to have been added to make data easier to
load into DES chips before the advent of 16-bit and 32-bit
buses. Although anachronistic, the permutation should still be
performed in order to comply with the DES standard. After the
initial permutation, the 64-bit data block is divided into two
32-bit blocks, L 0
and R 0.
Table 15.4. The Initial Permutation
for Data Blocks in DES
|
58, |
50, |
42, |
34, |
26, |
18, |
10, |
2, |
60, |
52, |
44, |
36, |
28, |
20, |
12, |
4, |
|
62, |
54, |
46, |
38, |
30, |
22, |
14, |
6, |
64, |
56, |
48, |
40, |
32, |
24, |
16, |
8, |
|
57, |
49, |
41, |
33, |
25, |
17, |
9, |
1, |
59, |
51, |
43, |
35, |
27, |
19, |
11, |
3, |
|
61, |
53, |
45, |
37, |
29, |
21, |
13, |
5, |
63, |
55, |
47, |
39, |
31, |
23, |
15, |
7 |
After completing the initial permutation, the
data block moves through a series of operations that are
repeated for 16 rounds. The goal of each round i is to compute Li and Ri , which are used by the next
round, until we finally end up with the data block R16L16. We begin each round
with Li - 1 and
Ri - 1, and expand
Ri - 1 from 32 to 48
bits using the expansion
permutation, as shown in
Table
15.5. (This table is read like Table
15.1.) The primary purpose of this permutation is to
create an avalanche effect when enciphering data. This makes one
bit in the data block affect more bits in the step to follow,
and thus produces diffusion. Once the expansion permutation is
complete, we compute the XOR (denoted ) of the 48-bit result and
Ki , the subkey for the round.
This produces an intermediate 48-bit result, which is called
R int. If we let E be the expansion permutation, the
operations thus far in the round can be expressed as:
Table 15.5. The Expansion
Permutation for Data Blocks in DES
|
32, |
1, |
2, |
3, |
4, |
5, |
4, |
5, |
6, |
7, |
8, |
9, |
|
8, |
9, |
10, |
11, |
12, |
13, |
12, |
13, |
14, |
15, |
16, |
17, |
|
16, |
17, |
18, |
19, |
20, |
21, |
20, |
21, |
22, |
23, |
24, |
25, |
|
24, |
25, |
26, |
27, |
28, |
29, |
28, |
29, |
30, |
31, |
32, |
1 |
Next, Rint
undergoes eight substitutions performed using eight separate
S-boxes. Each S-box j takes a six-bit block from position
6j to 6j + 6 in Rint and looks up a four-bit value
for it in a table (see Table
15.6). This value is written to a buffer at position
4j (see Figure
15.3).
To read Table
15.6, find S-box j, look up
the row number having the two-bit value formed by the first
and last bit of the six-bit block, and find the column having
the four-bit value formed by the middle bits of the six-bit
block (both zero-indexed). For example, in Figure
15.2, the third six-bit block in Rint is 101011. Therefore, we consult
the third S-box in Table
15.6 to find 9, the four-bit value found in row
112 = 3 and column 01012 = 5 (both
zero-indexed). S-boxes add confusion to the data, and more
than anything else give DES its security. Consequently, they
have also long been the source of great scrutiny. Some groups
even suspect that they may include a back door by their
designers. No one knows, or at least admits to knowing.
Table 15.6. The S-Box Substitutions
for Data Blocks in DES
|
S-Box
1 |
|
14, |
4, |
13, |
1, |
2, |
15, |
11, |
8, |
3, |
10, |
6, |
12, |
5, |
9, |
0, |
7, |
|
0, |
15, |
7, |
4, |
14, |
2, |
13, |
1, |
10, |
6, |
12, |
11, |
9, |
5, |
3, |
8, |
|
4, |
1, |
14, |
8, |
13, |
6, |
2, |
11, |
15, |
12, |
9, |
7, |
3, |
10, |
5, |
0, |
|
15, |
12, |
8, |
2, |
4, |
9, |
1, |
7, |
5, |
11, |
3, |
14, |
10, |
0, |
6, |
13 |
|
S-Box
2 |
|
15, |
1, |
8, |
14, |
6, |
11, |
3, |
4, |
9, |
7, |
2, |
13, |
12, |
0, |
5, |
10, |
|
3, |
13, |
4, |
7, |
15, |
2, |
8, |
14, |
12, |
0, |
1, |
10, |
6, |
9, |
11, |
5, |
|
0, |
14, |
7, |
11, |
10, |
4, |
13, |
1, |
5, |
8, |
12, |
6, |
9, |
3, |
2, |
15, |
|
13, |
8, |
10, |
1, |
3, |
15, |
4, |
2, |
11, |
6, |
7, |
12, |
0, |
5, |
14, |
9 |
|
S-Box
3 |
|
10, |
0, |
9, |
14, |
6, |
3, |
15, |
5, |
1, |
13, |
12, |
7, |
11, |
4, |
2, |
8, |
|
13, |
7, |
0, |
9, |
3, |
4, |
6, |
10, |
2, |
8, |
5, |
14, |
12, |
11, |
15, |
1, |
|
13, |
6, |
4, |
9, |
8, |
15, |
3, |
0, |
11, |
1, |
2, |
12, |
5, |
10, |
14, |
7, |
|
1, |
10, |
13, |
0, |
6, |
9, |
8, |
7, |
4, |
15, |
14, |
3, |
11, |
5, |
2, |
12 |
|
S-Box
4 |
|
7, |
13, |
14, |
3, |
0, |
6, |
9, |
10, |
1, |
2, |
8, |
5, |
11, |
12, |
4, |
15, |
|
13, |
8, |
11, |
5, |
6, |
15, |
0, |
3, |
4, |
7, |
2, |
12, |
1, |
10, |
14, |
9, |
|
10, |
6, |
9, |
0, |
12, |
11, |
7, |
13, |
15, |
1, |
3, |
14, |
5, |
2, |
8, |
4, |
|
3, |
15, |
0, |
6, |
10, |
1, |
13, |
8, |
9, |
4, |
5, |
11, |
12, |
7, |
2, |
14 |
|
S-Box
5 |
|
2, |
12, |
4, |
1, |
7, |
10, |
11, |
6, |
8, |
5, |
3, |
15, |
13, |
0, |
14, |
9, |
|
14, |
11, |
2, |
12, |
4, |
7, |
13, |
1, |
5, |
0, |
15, |
10, |
3, |
9, |
8, |
6, |
|
4, |
2, |
1, |
11, |
10, |
13, |
7, |
8, |
15, |
9, |
12, |
5, |
6, |
3, |
0, |
14, |
|
11, |
8, |
12, |
7, |
1, |
14, |
2, |
13, |
6, |
15, |
0, |
9, |
10, |
4, |
5, |
3 |
|
S-Box
6 |
|
12, |
1, |
10, |
15, |
9, |
2, |
6, |
8, |
0, |
13, |
3, |
4, |
14, |
7, |
5, |
11, |
|
10, |
15, |
4, |
2, |
7, |
12, |
9, |
5, |
6, |
1, |
13, |
14, |
0, |
11, |
3, |
8, |
|
9, |
14, |
15, |
5, |
2, |
8, |
12, |
3, |
7, |
0, |
4, |
10, |
1, |
13, |
11, |
6, |
|
4, |
3, |
2, |
12, |
9, |
5, |
15, |
10, |
11, |
14, |
1, |
7, |
6, |
0, |
8, |
13 |
|
S-Box
7 |
|
4, |
11, |
2, |
14, |
15, |
0, |
8, |
13, |
3, |
12, |
9, |
7, |
5, |
10, |
6, |
1, |
|
13, |
0, |
11, |
7, |
4, |
9, |
1, |
10, |
14, |
3, |
5, |
12, |
2, |
15, |
8, |
6, |
|
1, |
4, |
11, |
13, |
12, |
3, |
7, |
14, |
10, |
15, |
6, |
8, |
0, |
5, |
9, |
2, |
|
6, |
11, |
13, |
8, |
1, |
4, |
10, |
7, |
9, |
5, |
0, |
15, |
14, |
2, |
3, |
12 |
|
S-Box
8 |
|
13, |
2, |
8, |
4, |
6, |
15, |
11, |
1, |
10, |
9, |
3, |
14, |
5, |
0, |
12, |
7, |
|
1, |
15, |
13, |
8, |
10, |
3, |
7, |
4, |
12, |
5, |
6, |
11, |
0, |
14, |
9, |
2, |
|
7, |
11, |
4, |
1, |
9, |
12, |
14, |
2, |
0, |
6, |
10, |
13, |
15, |
3, |
5, |
8, |
|
2, |
1, |
14, |
7, |
4, |
10, |
8, |
13, |
15, |
12, |
9, |
0, |
3, |
5, |
6, |
11 |
Once we have completed the S-box
substitutions, the result is a 32-bit value that we permute
using a P-box, as shown in Table
15.7. (This table is read like Table
15.1.)
Table 15.7. The P-Box Permutation
for Data Blocks in DES
|
16, |
7, |
20, |
21, |
29, |
12, |
28, |
17, |
1, |
15, |
23, |
26, |
5, |
18, |
31, |
10, |
|
2, |
8, |
24, |
14, |
32, |
27, |
3, |
9, |
19, |
13, |
30, |
6, |
22, |
11, |
4, |
25 |
At this point, it is convenient to think of
the operations in the round as a function, typically denoted
as f. If bj is the j th six-bit block of Rint , Sj is the j th S-box, and P is the P-box permutation, this function is
defined as:
f =
P(S1(b1), S2(b2),.
. ., S8(b8))
The last operation in each round is to
compute the XOR of the 32-bit result of f and the original left block passed
into the round, Li -
1. Once this is complete, we swap the left and right
blocks and begin the next round. In the last round, however,
we do not swap the left and right blocks. All together, the
computations for Li and Ri in each round can be concisely
expressed as follows:
When all 16 rounds have been completed, we
concatenate the final right block, R16, with the final left
block, L16, to
produce the 64-bit block R16L16. (Recall that the left
and right blocks are not swapped in the final round; thus, we
have the last right block on the left and the last left block
on the right.) The final step is to permute R16L16 as shown in Table
15.8. This permutation is aptly named the final permutation. It simply undoes what the initial
permutation did earlier. When enciphering data, the result is
a 64-bit block of ciphertext; when deciphering data, it is the
original 64-bit block of plaintext.
Table 15.8. The Final Permutation
for Data Blocks in DES
|
40, |
8, |
48, |
16, |
56, |
24, |
64, |
32, |
39, |
7, |
47, |
15, |
55, |
23, |
63, |
31, |
|
38, |
6, |
46, |
14, |
54, |
22, |
62, |
30, |
37, |
5, |
45, |
13, |
53, |
21, |
61, |
29, |
|
36, |
4, |
44, |
12, |
52, |
20, |
60, |
28, |
35, |
3, |
43, |
11, |
51, |
19, |
59, |
27, |
|
34, |
2, |
42, |
10, |
50, |
18, |
58, |
26, |
33, |
1, |
41, |
9, |
49, |
17, |
57, |
25 | |


hey there, i'm chris. what's your name?
alright i'll tell you a little bit about myself. my name is chris and i do one thing really well: bring energy to any environment. i'm the one who is going to suck the boring out of any meeting. i consider myself a hacker in the sense that on any given weekend you can find me making something awesome at a hackathon, and a hustler for the fact that you may have met me at SXSW and gotten my 'business card.'
anyway, i'm an entrepreneur at heart. when i'm not getting my ass kicked by school, i'm definitely changing the game with mpowered entrepreneurship at the university of michigan. you should check out my portfolio page to see a few of the cool things that i've done, and shoot me an email. i'd love to get to know you.
i consider myself an ios first developer. i make cool things such as the the infamous playbook, the hackathon winning vulse, and the groundbreaking pear. i've also been known to go way out of my way to help others learn, which includes teaching 2 hour crash courses on ios at the unversity of michigan.
i dove into the world of mobile programming through android. A team of engineers and i created tascii, a simple group task manager. this was the experience that solidified my confidence as a developer and gave me the motivation to take on ios. it's been a while, but i would love to dive back in to android programming.
i love python for the sole reason that it was my first real language. sure we learn c++ in school, but python and udacity taught me the value of creating something that people could use. one of my proudest projects is my wiki, but i've come a long way from that and am excited to become better and better at python backend with flask.


What I Do
Oliver Gibbs is an IT Technical Architect and Engineering Professional, delivering outcomes that maximise business value through the efficient use of information technology.
Oliver’s background is in Cloud, DevSecOps, infrastructure platforms, networking and security within the retail, banking, financial services and telco verticals. His experience within IT delivery spans two decades. He is passionate about Cloud and the opportunities Cloud technologies present to business.


{% extends "footballseason/base.html" %} {% load get_range %} {% load fbfilters %} {% block content %}
| {{ game.away_team }} | at | {{ game.home_team }} |
| {{ game.away_team|display_record }} | {{ game|display_gametime }} | {{game.home_team|display_record}} |
| {% for pick in game.picks.all %} {% if pick.team_to_win == game.away_team %} {{ pick.user.first_name }} {% endif %} {% endfor %} | {% for pick in game.picks.all %} {% if pick.team_to_win == game.home_team %} {{ pick.user.first_name }} {% endif %} {% endfor %} |
No games added.
{% endif %}


|
libthai
0.1.28
|
Thai string cell custering. More...
Data Structures | |
| struct | thcell_t |
| Thai char cell representation. More... | |
Functions | |
| void | th_init_cell (struct thcell_t *cell) |
| Initialize a Thai cell. More... | |
| size_t | th_next_cell (const thchar_t *s, size_t len, struct thcell_t *cell, int is_decomp_am) |
| Get first cell from string. More... | |
| size_t | th_prev_cell (const thchar_t *s, size_t pos, struct thcell_t *cell, int is_decomp_am) |
| Get previous cell from string. More... | |
| size_t | th_make_cells (const thchar_t *s, size_t len, struct thcell_t cells[], size_t *ncells, int is_decomp_am) |
| Tokenize string into cells. More... | |
Thai string cell custering.
| void th_init_cell | ( | struct thcell_t * | cell | ) |
Initialize a Thai cell.
| cell | : pointer to the cell to initialize |
Initializes values in the Thai cell struct.
| size_t th_make_cells | ( | const thchar_t * | s, |
| size_t | len, | ||
| struct thcell_t | cells[], | ||
| size_t * | ncells, | ||
| int | is_decomp_am | ||
| ) |
Tokenize string into cells.
| s | : the string |
| len | : the length of string |
| cells | : the array of output cells buffer |
| ncells | : the address of integer storing the number of cells provided by the buffer, and to keep the number of resulting cells on return |
| is_decomp_am | : whether SARA AM is to be decomposed into NIKHANIT and SARA AA and to be in separate cells |
Tokenizes the string bounded by s and len into cells, and stores at most *ncells resulting cells in the cells buffer. On return, *ncells is also set to the total cells stored in cells[].
Get first cell from string.
| s | : the string |
| len | : the length of string |
| cell | : the output buffer |
| is_decomp_am | : whether SARA AM is to be decomposed into NIKHANIT and SARA AA and to be in separate cells |
Gets first cell from the string bounded by s and len, and, if cell is not null, stores the cell data in it.
Get previous cell from string.
| s | : the string |
| pos | : the position in string to get cell previous to |
| cell | : the output buffer |
| is_decomp_am | : whether SARA AM is to be decomposed into NIKHANIT and SARA AA and to be in separate cells |
Gets last cell from the string bounded by s and pos, and if cell is not null, stores the cell data in it.


---
layout: post
title: Recover a broken image with Oz
categories:
- Oz
tags:
- broken image
- Image
- Object oriented
- object spaces
- oz library
- Pharo
- recovery
- recovery environment
- software
- technology
summary: Oz object Spaces allows one to manipulate an image. For example, install new objects in it, change the state of old ones, recompile methods. Now, this also works on broken images. Have you ever lost an image and couldn't be able to open it again? Well, let's do that no more. Oz comes to the rescue.
status: publish
type: post
published: true
meta:
_publicize_pending: '1'
_wpas_done_3194664: '1'
tagazine-media: a:7:{s:7:"primary";s:0:"";s:6:"images";a:0:{}s:6:"videos";a:0:{}s:11:"image_count";i:0;s:6:"author";s:8:"35633512";s:7:"blog_id";s:8:"36660125";s:9:"mod_stamp";s:19:"2013-08-26
16:07:15";}
_wpas_mess: Recover a broken image with Oz
_publicize_done_external: a:1:{s:8:"facebook";a:1:{i:1479284455;b:1;}}
publicize_twitter_user: GuillePolito
_wpas_done_1260342: '1'
_wpas_done_1260340: '1'
_elasticsearch_indexed_on: '2013-08-26 16:07:15'
_wpas_skip_3194664: '1'
_wpas_skip_1260342: '1'
_wpas_skip_1260340: '1'
---
While hacking the VM the other day, I went into a very special situation: I got an image that crashed on startup. And I had stuff without commit!! So I started the crusade to recover it.
I know that some time ago, people like Sean De Nigris had the same problem and ended up hacking the VM to solve their problem. You can have an idea of what exactly happened by reading the original mailing list post.
But doing that required debugging the vm at the bytecode level (that is, debugging each bytecode internally) until I reach my point and solve my problem.
The concrete situation
The last thing I executed in my broken image was the following two statements in one doit:
[code language="ruby"]
Smalltalk snapshot: true andQuit: true.
someObject doSomethingThatCrashesTheVM.
[/code]
So when my image was started, it executed all the startup code, returned to the context of the code above, and tried to send the doSomethingThatCrashesTheVM message to someObject, causing a crash.
I knew that Oz could do it, so I went into it.
The recovery environment
I needed to put my image in a place where I could fix it. And that place is an object space, which I am implementing in Oz. The idea is to put the broken image inside another image with an object space, so we can manipulate it freely, fix it, and restart it. With the Oz library and VM, creating the object space is as easy as:
[code language="ruby"]
objectSpace := Pharo20 loadFrom: 'broken.image'.
[/code]
The diagnostic
Once we have the objectSpace object, we need to understand how to solve our problem. So I wondered around by getting the scheduler of the loaded image, and looking at the active process.
[code language="ruby"]
ps := (objectSpace specialObjectsArray at: 4) value asSchedulerMirror.
activeProcess := ps activeProcess.
[/code]
And once we have the active process, we can have a look at its context and the method that is being executed. We can follow the sender chain until we reach the context with the problem:
[code language="ruby"]
cm := objectSpace
fromRemoteCompiledMethod: activeProcess context sender method.
cm decompile ==> ' DoIt
Smalltalk snapshot: true andQuit: true.
^ someObject doSomethingThatCrashesTheVM.
[/code]
Now that we are there, we have to fix it.
The medicine
There are many ways to manipulate the contexts and and processes to solve that. But there is also one that is really easy and simple.
We only need to change the someObject reference to nil. That way, we avoid the crash in the startup and obtain a debugger instead with a:
"Undefined Object does not understand doSomethingThatCrashesTheVM"
Nice! So, in order to do that, I needed to understand a bit how the code was compiled. I did it by sending a couple of messages to the compiled method, to understand its structure. Finally, I got the following conclusion: someObject was the first literal in the compiled method. And I fixed it:
[code language="ruby"]
association := cm literalAt: 4.
association instVarAt: 2 put: objectSpace nilObject.
[/code]
I restarted the image in the object space (with the so far ad-hoc method):
[code language="ruby"]
[[ objectSpace giveChanceToRun. true ] whileTrue: [ ]] forkAt: 80.
[/code]
So you make a loop and in each iteration you give the object space a window of time to run. And after that the broken image will appear before you (if you fixed it reasonably well) :).
Then, I saved it with another name, restored manually the changes file (because my object spaces solution does not handle yet :)) and voilá. I had my image back again, with all my objects there. I and could commit :).


Crash on Trans-Canada Highway caused major traffic delays Wednesday morning
by Cindy E. HarnettA crash on the Trans-Canada Highway near the Six Mile exit caused major traffic delays Wednesday morning.
The City of Langford reported that traffic was backed up in the following areas, primarily on the approaches to the Millstream overpass:
• Northbound on Veterans Memorial Parkway is backed up to Goldstream Avenue
• On Strandlund Avenue approaching Veterans Memorial Parkway
• Northbound on Peatt Road is also backed up to Goldstream Avenue
• Eastbound on Brock Avenue approaching Peatt Road
• Southbound on Millstream Road is backed up to Treanor Avenue
Langford’s engineering department advised drivers travelling in Langford take Treanor Avenue to Setchfield Avenue to Florence Lake Road.
Bus transportation for the Sooke School District was notified of potential delays and B.C. Transit advised its customers of potential delays.
West Shore RCMP could not be immediately contacted.


GOV.UK elements Buttons
Use buttons to move though a transaction, aim to use only one button per page.
Contents:
Button text
Button text should be short and describe the action the button performs.
{% filter escape %}
{% include "snippets/buttons_button.html" %}
{% endfilter %}
Button types
Solid colour button.
{% filter escape %}
{% include "great_snippets/buttons_button_solid.html" %}
{% endfilter %}
Blue ghost button.
{% filter escape %}
{% include "great_snippets/buttons_button_ghost_blue.html" %}
{% endfilter %}
White ghost button.
{% filter escape %}
{% include "great_snippets/buttons_button_ghost_white.html" %}
{% endfilter %}
Button alignment
Align the primary action button to the left edge of your form, in the user’s line of sight.
Disabled buttons
- don’t disable buttons, unless there’s a good reason to
- if you have to disable buttons, make sure they look like you can’t click them (use 50% opacity)
- use the
aria-disabled
attribute for older screen readers - an example of a useful disabled option is a calendar with greyed out days where no bookings are available
- provide another way for the user to continue, add an error message or text to explain why the button is disabled
{% filter escape %}
{% include "snippets/buttons_button_disabled.html" %}
{% endfilter %}
Creating buttons
Use the Export Elements Sass button mixin – find this in buttons.scss.


18 matching subjects found.
22.00: Introduction to Modeling and Simulation
22.002: Communicating about Technology: Colossal Failures in Engineering
22.06: Engineering of Nuclear Systems
22.071: Intro to Electronics
22.09: Princ:Nucl Radiat Meas&Protect
22.091: Operational Reactor Safety
22.106: Neutron Interactions & Applications
22.211: Nuclear Reactor Physics I
22.55: Radiation Biophysics
22.561: Magnetic Resonance
22.62: Fusion Energy
22.70: Materials for Nuclear Applications
22.811: Sustainable Energy
22.812: Managing Nuclear Technology
22.82: Engineering Risk-Benefit Analysis
22.90: Princ:Nucl Radiat Meas&Protect
22.903: Operational Reactor Safety
22.912: Ph.D. Seminar Series
0: MIT Mobile Web Home 1: Stellar Home
Information Services & Technology


DNS tester
Domain Generation Algorithms -DGAs-
DNS Exfiltration
DNS tunneling
Domain to exfiltrate data to:
h4xh4xh4x.com
Data to exfiltrate:
Exfiltrate data using dns


[gecode-users] Implementing multiple GECODE models in a single Space
Md Solimul Chowdhury
mdsolimu at ualberta.ca
Fri Nov 18 10:12:26 CET 2011
Hi,
Good day. Currently I am engaged in a research project which involves
integrating global constraints into SAT solving. I have built a prototype
system for the integration framework and have used GECODE as the constraint
solving engine.
In my prototype system, global constraints are part of the SAT formula (in
which a global constraint is represented as a Boolean variable) and the
GECODE is invoked whenever a global constraint is implied to be true by the
SAT solver.
Now I am stuck with a problem of GECODE.
In GECODE, is there any way to share a Space between multiple related
GECODE models? I want to come up with a GECODE program which will contain
multiple GECODE models (each will contain a CSP), but all these models will
be implemented in the same space.
For example, for the magic square problem of order 3, there are
3 'linear' global constraints for the rows,
3 for the columns, and
2 for the 2 diagonals (total 8 'linear' global constraints)
Instead of posting all the required 'linear' global constraints in a single
GECODE model (i.e one that is given in the Gecode\Example directory), I
want to post each of the 'linear' global constraints in 8 separate GECODE
model.
But, as these 'linear' global constraints are related, I want to post them
on the same CSP variable (i.e. on a global IntVarArray), to enable the
propagators for all the related 'linear' global constraints upon a View
change.
In essence, I want to come up with a program which will contain 8 GECODE
models, which individually models each of these 'linear' global
constraints, but each of the models will share the same Space.
Thanks in advance.
Sincerely,
Md Solimul Chowdhury
Department of Computing Science,
University of Alberta, Alberta, Canada.
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Made substanial progress on the reml project. We have reached our first milestone, being able to:
- Successfully validate the EML generated (#28)
- Start a unit test suite write eml unit tests (#14)
- Extract appropriate R objects from EML dataTable read eml (#6)
- Add function to publish EML data through figshare publish eml (#3)
- Generate an EML file given a data.frame and appropriate metadata write eml (#2)
As illustrated by the example shown in the Readme:
Writing R data into EML
Install and load:
install.packages("uuid",,'https://rforge.net/',type='source')
library("devtools")
install_github("reml", "ropensci")
library("reml")
Configure general metadata you may want to reuse again and again through settings:
eml$set(contact_givenName = "Carl", contact_surName = "Boettiger", contact_email =<EMAIL_ADDRESS>Consider some dataset as an R data.frame
.
dat = data.frame(river=c("SAC", "SAC", "AM"),
spp = c("king", "king", "ccho"),
stg = c("smolt", "parr", "smolt"),
ct = c(293L, 410L, 210L))
Provide definitions for the columns. These are usually just plain text definitions, though a URI to a semantic definition can be particularly powerful. See “Advanced Use” for details on adding richer information, such as the method used to collect the data or set the geographic, taxanomic, or temporal coverage of an individual column.
col_metadata = c(river = "https://dbpedia.org/ontology/River",
spp = "https://dbpedia.org/ontology/Species",
stg = "Life history stage",
ct = "count")
Define the units used in each column. For factors, this is a definition of the levels involved. For numeric data, specify the units from this list. For dates, specify the format, (e.g. YYYY or MM-DD-YY). For character strings, a definition of the kind of string can be given, (e.g. species scientific name), otherwise the column description will be used.
unit_metadata =
list(river = c(SAC = "The Sacramento River", AM = "The American River"),
spp = c(king = "King Salmon", ccho = "Coho Salmon"),
stg = c(parr = "third life stage", smolt = "fourth life stage"),
ct = "number")
The hard work is over, time to generate some EML.
eml_write(dat, col_metadata, unit_metadata, .title="A test EML file", file="my_eml_data.xml", file_description="Test data, only intended for testing")
See the EML generated by this example.
Publish EML
Once we have generated a basic EML file, we can publish it to a variety of academic repositories where it will be indexed, permenently archived, more easily citable, and publicly discoverable.
In this example, we will publish the above EML to figshare using the rfigshare package. Like most academic repostories, figshare requires some basic metadata for any entry. Much of this we can automatically extract from our existing EML file. Additional metadata unique to figshare (e.g. matching it’s allowed “categories” can also be provided.
id = eml_publish("my_eml_data.xml", description="Example EML file from reml",
categories = "Ecology", tags = "EML", destination="figshare")


TumblrTree was made by Shela Wang. ( GitHub )
Graphs are generated using sigma.
Post information is retrieved using the Tumblr API.
For troublesome things (issues, bugs, features): GitHub
For nice things (comments, compliments, feedback): tumblr.
Back to TumblrTree


This text should all be the same color if the css file loaded.
If the second file loaded, these are all caps, too.


1. Join the Discord (if you haven't already) Click the button in the top-right corner!
2. Apply for your key Once you have joined and followed the instructions in #guests, simply tag the bot and click the reaction associated with apply. Our Discord bot will tell the staff that you've applied behind the scenes. Soon, a member of staff will most likely accept you, but in some cases (if we think you may abuse the service or your account looks suspicious) we may block/deny you. If you got accepted, the Discord bot will DM you with your key!
3. Download a compatible capture program ShareX, MagicCap and KShare should all work.
4. Configure your capture software This will heavily depend on your capture software. In MagicCap, head to Uploader Configuration and click "Bread.moe". From here, you can enter your key and domain from the Domains page and click to set as default. In ShareX/KShare, you can use our template generator to generate the needed template.
Now you should be ready to use Bread.moe! Happy screenshotting! Need support? Tell us in the Discord!


Settings variables¶
Configuration options for your settings.py
.
ALLOW_BAKERY_AUTO_PUBLISHING¶
-
ALLOW_BAKERY_AUTO_PUBLISHING
¶ Decides whether the AutoPublishingBuildableModel is allowed to run the publish management command as part of its background task. True by default.
# So if you are in your dev environment and want to prevent
# the task from publishing to s3, do this.
ALLOW_BAKERY_AUTO_PUBLISHING = False
BUILD_DIR¶
-
BUILD_DIR
¶ The location where you want the flat files to be built.
BUILD_DIR = '/home/you/code/your-site/build/'
# I like something a little snappier like...
import os
BUILD_DIR = os.path.join(__file__, 'build')
BAKERY_VIEWS¶
-
BAKERY_VIEWS
¶ The list of views you want to be built out as flat files when the
build
management command is executed.
BAKERY_VIEWS = (
'myapp.views.ExampleListView',
'myapp.views.ExampleDetailView',
'myapp.views.MyRSSView',
'myapp.views.MySitemapView',
)
AWS_BUCKET_NAME¶
-
AWS_BUCKET_NAME
¶ The name of the Amazon S3 “bucket” on the Internet were you want to publish the flat files in your local
BUILD_DIR
.
AWS_BUCKET_NAME = 'your-bucket'
AWS_ACCESS_KEY_ID¶
-
AWS_ACCESS_KEY_ID
¶ A part of your secret Amazon Web Services credentials. Necessary to upload files to S3.
AWS_ACCESS_KEY_ID = 'your-key'
AWS_SECRET_ACCESS_KEY¶
-
AWS_SECRET_ACCESS_KEY
¶ A part of your secret Amazon Web Services credentials. Necessary to upload files to S3.
AWS_SECRET_ACCESS_KEY = 'your-secret-key'
BAKERY_GZIP¶
-
BAKERY_GZIP
¶ Opt in to automatic gzipping of your files in the build method and addition of the required headers when deploying to Amazon S3. Defaults to
False
.
BAKERY_GZIP = True
GZIP_CONTENT_TYPES¶
-
GZIP_CONTENT_TYPES
¶ A list of file mime types used to determine which files to add the ‘Content-Encoding: gzip’ metadata header when syncing to Amazon S3. Defaults to include all ‘text/css’, ‘text/html’, ‘application/javascript’, ‘application/x-javascript’, ‘application/json’ and ‘application/xml’ files.
Only matters if you have set
BAKERY_GZIP
toTrue
.
# defaults to 'text/css', 'text/html', 'application/javascript',
# 'application/x-javascript', 'application/json' and 'application/xml'
# files.
GZIP_CONTENT_TYPES = (
'text/css',
'text/html',
'application/javascript',
'application/x-javascript',
'application/json',
'application/xml'
)
DEFAULT_ACL¶
-
DEFAULT_ACL
¶ Set the access control level of the files uploaded. Defaults to ‘public-read’
# defaults to 'public-read',
DEFAULT_ACL = 'public-read'
BAKERY_CACHE_CONTROL¶
-
BAKERY_CACHE_CONTROL
¶ Set cache-control headers based on content type. Headers are set using the
max-age=
format so the passed values should be in seconds ('text/html': 900
would result in aCache-Control: max-age=900
header for alltext/html
files). By default, none are set.
BAKERY_CACHE_CONTROL = {
'text/html': 900,
'application/javascript': 86400
}


Civil Money Claims - Private Beta
User testing TBD
Private Beta invite [Idam]
Check eligibility
Check before you start
Your details
- Who's making the claim
- What is your full name
- What is your date of birth
- What is your current address
- What is your phone number
- Get updates
- Check your answers for this task
Their details
- Who are you claiming against
- Enter details
- What is their current address
- Enter their email address
- Check your answers for this task
Claim amount
- Claim amount
- Claiming interest
- When are you claiming interest from
- Total amount you're claiming
- Check your answers for this task
Claim details
- Claim type
- Timeline
- Why you believe you're owed the money
- How this dispute has affected you
- Check your answers for this task
Submit and pay
- Check your answers before submitting your claim
- Payment methods
- Enter card details
- Confirm card payment
- Claim submitted - confirmation screen


LEE KUAN YEW
SINGAPORE'S FOUNDING FATHER
Lee Kuan Yew giving a speech.
Mr Lee Kuan Yew was the first Prime Minister of Singapore, governing for three decades. Lee is recognised as the nation's founding father, with the country described as transitioning from the "third world to first world in a single generation" under his leadership.
The following timeline describes his life briefly.
- 1923 - Born in Singapore
- 1935 - Topped in island exam in Telok Kurau English School.
- 1940 - Came in first in Senior Cambridge examinations at Raffles Institution in Singapore.
- 1942 - Survived World War II during the infamous Japanese Occupation.
- 1946 - Set Sail to England, Enrolled in London School of Economics.
- 1947 - Moved to Cambridge University & tied the knot in secret with Ms Kwa Geok Choo.
- 1949 - Graduated in Law with First Class Honours.
- 1950 - Officially married after returning to Singapore.
- 1952 - Began political activism and became legal advisor to more than 100 different unions and associations within a span of 2 years.
- 1954 - Launched People's Action Party (PAP) at Victoria Memorial Hall
- 1959 - PAP won 43 out of 51 seats. Mr Lee became Singapore’s first Prime Minister.
- 1960 - Enacted a law to wipe out corruption and establish a clean and effective government.
- 1961 - Set up the Economic Development Board to draw foreign investments to an industrialising Singapore.
- 1963 - Malaysia was formed, comprising Malaya, Singapore, Sabah and Sarawak.
- 1963 - Launched a home ownership scheme which enabled 91 per cent of Housing Board residents to own their homes by 1996.
- 1965 - Singapore separated from Malaysia on Aug 9. Mr Lee wept on national TV, saying he had believed his whole life in the unity of the two territories.
- 1967 - Full-time national service was introduced to build Singapore’s defence force ahead of British troops’ pullout in 1971.
- 1990 - Stepped down as Prime Minster after 31 years and succeeded by Mr Goh Chok Tong. Appointed Senior Minister on Nov 28.
- 1998 - Published first volume of memoirs The Singapore Story. Subsequently, the second volume, From Third World To First: The Singapore Story, was launched in 2000.
- 2004 - Assumed the post of Minister Mentor after his son Hsien Loong became PM, and Mr Goh was made Senior Minister.
- 2010 - Mrs Lee died on Oct 2 after a long illness caused by strokes.
- 2011 - Stepped down from the Cabinet.
- 2015 - Mr Lee Kuan Yew dies aged 91 at 3.18am on March 23.
“Whoever governs Singapore must have that iron in him. Or give it up. This is not a game of cards.”


A B C D E F G H I L M P R S T U V W
All Classes All Packages
All Classes All Packages
All Classes All Packages
C
- changePrice(float, int) - Method in class controller.StaffController
-
This method is to change the price of either Normal or Blockbuster movies
- checkAgeRestriction(int) - Method in class controller.StaffController
-
This method is to check for correct input of age restriction
- checkBasePrice(String) - Method in class controller.MovieBookingController
-
Method to check base price of the movie
- checkIs3D(String) - Method in class controller.MovieBookingController
-
method to check if the movie is 2D / 3D base on the movie name
- checkIsHoliday(Date) - Method in class controller.MovieBookingController
-
Method to check whether the date is a holiday, from the holiday database
- checkIsPeak(Date) - Method in class controller.MovieBookingController
-
Method to whether the showtime of the movie is during the weekends
- checkIsPlat(String, String) - Method in class controller.MovieBookingController
-
Method to check whether the cinema id in that particular cineplex is platinum or not, from the cinema database
- checkMovieStatus(String) - Method in class controller.StaffController
-
This method is to check for correct input of movie status
- checkPrice(String, Date, String, String, int) - Method in class controller.MovieBookingController
-
Method to check the final price of ticket by factors like holiday,peak period, platinum class, blockbuster , 3D and age.
- checkSeat(int, int) - Method in class model.ShowTime
- checkSeatOccupied(String, String, int, int, int) - Method in class controller.MovieBookingController
-
method to check a particular seat in that particular showtime, cineplex and cinema id, from the showtime database
- Cinema - Class in model
-
This Model class contains all information of a cinema - including its cineplex, the cinema ID, the type of the cinema (Platinum or Normal), the number of seats, the row number, and the column number.
- Cinema() - Constructor for class model.Cinema
-
Constructor to be used when there is no cinema available All attributes are set to null for string or 0 for int
- Cinema(String[]) - Constructor for class model.Cinema
-
Constructor strictly used for converting the attributes of the cinema database into cinema attributes
- Cinema(String, int, String, int, int) - Constructor for class model.Cinema
-
Constructor used when creating a cinema object
- Cinema(String, int, String, int, int, int) - Constructor for class model.Cinema
-
Constructor used when creating a cinema object
- Cineplex - Class in model
-
This Model class contains all information of a cineplex - including its name and the number of cinemas.
- Cineplex() - Constructor for class model.Cineplex
-
Constructor to be used when there is no cineplex available All attributes are set to null for string or 0 for int
- Cineplex(String[]) - Constructor for class model.Cineplex
-
Constructor strictly used for converting the attributes of the cineplex database into cineplex attributes
- Cineplex(String, int) - Constructor for class model.Cineplex
-
Constructor used when creating a Cineplex object
- cineplexSearchBooking() - Method in class controller.Moviegoersearchcontroller
-
This function is used to find the ShowTime available for a specific cineplex
- combine2D3DRating(Movie[]) - Method in class controller.StaffListMovieController
-
This method is to calculate the average rating if a movie has both 2D and 3D movie type.
- combine2D3DSales(Movie[]) - Method in class controller.StaffListMovieController
-
This method is to calculate the total sales if a movie has both 2D and 3D movie type.
- Comment - Class in model
- Comment(String[]) - Constructor for class model.Comment
-
Constructor strictly used for converting the attributes of the comment database into comment attributes
- Comment(String, String) - Constructor for class model.Comment
-
Constructor used when creating a Comment object
- confSettings() - Method in class view.StaffView
-
This method displays the page to make any changes with holidays or base price of Blockbuster/Normal movie.
- controller - package controller
- convertDate(String) - Method in class model.Booking
-
This method is to convert a String with format yyyy-MM-dd kk:mm and modifies it to be a Date object.
- convertDate(String) - Method in class model.Holiday
-
This method is to convert a String with format yyyy-MM-dd and modifies it to be a Date object.
- convertDate(String) - Method in class model.ShowTime
-
This method is to convert a String with format yyyy-MM-dd kk:mm and modifies it to be a Date object.
- convertStr(Date) - Method in class model.Booking
-
This method is to convert a Date object to a String with format yyyy-MM-dd kk:mm
- convertStr(Date) - Method in class model.Holiday
-
This method is to convert a Date object to a String with format yyyy-MM-dd
- convertStr(Date) - Method in class model.ShowTime
-
This method is to convert a Date object to a String with format yyyy-MM-dd kk:mm
All Classes All Packages


This special token switches context to a different structure, and can only be used when processing multiple structures concurrently. The n character represents the one-based index number of the structure to switch to, and must be a number between 1 and the number of structures being processed.
CodeGen can process multiple structures concurrently in one of two ways:
•Multiple structures can be specified on the command line, after the -s command line option, and the -ms command line option can be used to specify that all of the structures are to be processed together.
•The -file command line option can be used to use a repository file definition as the starting point for code generation, and that file definition can have multiple structures assigned.
This token does not cause any data to be written to the output stream.
For an example of processing multiple structures in a single template file, refer to the example template named xf_net_get_master_detail.tpl.
Usage
•<STRUCTURE#n>
Alternate forms
None
See also
Copyright © 2021 Synergex International, Inc.


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|
Collision monitoring for a mobile manipulator
|
#include <primitives.h>
Public Member Functions | |
| Capsule (Eigen::Matrix4d pose, double length, double radius) | |
| Capsule (Capsule *capsule) | |
| ~Capsule () | |
| float | getLength () |
| float | getRadius () |
| void | getClosestPoints (Eigen::MatrixXd &closestPoints, Primitive *primitive) |
| void | getClosestPoints (Eigen::MatrixXd &closestPoints, Capsule *capsule) |
| void | getClosestPoints (Eigen::MatrixXd &closestPoints, Sphere *sphere) |
| void | getClosestPoints (Eigen::MatrixXd &closestPoints, Box3 *box) |
| void | getShortestDirection (Eigen::Vector3d &shortestDirection, Primitive *primitive) |
| void | getShortestDirection (Eigen::Vector3d &shortestDirection, Capsule *capsule) |
| void | getShortestDirection (Eigen::Vector3d &shortestDirection, Sphere *sphere) |
| void | getShortestDirection (Eigen::Vector3d &shortestDirection, Box3 *box) |
| double | getShortestDistance (Primitive *primitive) |
| double | getShortestDistance (Capsule *capsule) |
| double | getShortestDistance (Sphere *sphere) |
| double | getShortestDistance (Box3 *box) |
Protected Attributes | |
| float | length |
| length of the capsule More... | |
| float | radius |
| radius of the capsule More... | |
Additional Inherited Members | |
| Public Attributes inherited from Primitive | |
| Eigen::Matrix4d | pose |
The Capsule class. A cylinder with two half spheres at both ends.
This class is a shape that inherits from primitive. It's similar to a cylinder containing half spheres in the ends, making a capsule.
| Capsule::Capsule | ( | Eigen::Matrix4d | pose, |
| double | length, | ||
| double | radius | ||
| ) |
Constructor of Capsule class
| pose | start point of the line represented with a Matrix4d. |
| length | length of the capsule |
| radius | radius of the capsule |
| Capsule::Capsule | ( | Capsule * | capsule | ) |
Copy onstructor of Capsule class
| capsule | the capsule instance to copy |
| Capsule::~Capsule | ( | ) |
|
virtual |
Performs a dynamic cast to overload the direction functions
This method takes an object that inherits from primitive and performs a dynamic cast to call the correct getClosestPoints method depending on the class of the shape.
| primitive | address of the primitive object. | |
| [out] | closestPoints | the closest points in this primitive and primitive |
Implements Primitive.
|
virtual |
Finds the shortest distance between this primitive and a Capsule primitive
This method takes a capsule object and returns the closest points in this primitive and in a capsule object.
| capsule | address of the primitive object | |
| [out] | closestPoints | the closest points in this primitive and capsule |
Implements Primitive.
|
virtual |
Finds the shortest distance between this primitive and a Sphere primitive
This method takes a capsule object and returns the closest points in this primitive and in a sphere object.
| sphere | address of the primitive object | |
| [out] | closestPoints | the closest points in this primitive and sphere |
Implements Primitive.
|
virtual |
Finds the shortest distance between this primitive and a Box primitive
This method takes a box object and returns the closest points in this primitive and in a box object.
| box | address of the primitive object | |
| [out] | closestPoints | the closest points in this primitive and box |
Implements Primitive.
| float Capsule::getLength | ( | ) |
Getter of length
| float Capsule::getRadius | ( | ) |
Getter of radius
|
virtual |
Performs a dynamic cast to overload the direction functions
This method takes an object that inherits from primitive and performs a dynamic cast to call the correct getShortestDirection method depending on the class of the shape.
| primitive | address of the primitive object. | |
| [out] | shortestDirection | a vector in 3D that represents the closes direction between this and the second primitive. |
Implements Primitive.
|
virtual |
Finds the shortest distance between this primitive and a Capsule primitive
This method takes a capsule object and returns the closest direction between this primitive and a capsule object.
| capsule | address of the primitive object | |
| [out] | shortestDirection | a vector in 3D that represents the closes direction between the primitive and capsule |
Implements Primitive.
|
virtual |
Finds the shortest distance between this primitive and a Sphere primitive
This method takes a capsule object and returns the closest direction between this primitive and a sphere object.
| sphere | address of the primitive object | |
| [out] | shortestDirection | a vector in 3D that represents the closes direction between the primitive and sphere |
Implements Primitive.
|
virtual |
Finds the shortest direction between this primitive and a Box primitive
This method takes a box object and returns the closest direction between this primitive and a box object.
| box | address of the primitive object | |
| [out] | shortestDirection | a vector in 3D that represents the closes direction between the primitive and box |
Implements Primitive.
|
virtual |
Performs a dynamic cast to overload the distance functions
This method takes an object that inherits from primitive and performs a dynamic cast to call the correct getShortestDistance method depending on the class of the shape. returns a double value.
| primitive | address of the primitive object. |
Implements Primitive.
|
virtual |
Finds the shortest distance between this primitive and a Capsule primitive
This method takes a capsule object and returns the closest distance between this primitive and a capsule object. returns a double value.
| capsule | address of the primitive object |
Implements Primitive.
|
virtual |
Finds the shortest distance between this primitive and a Sphere primitive
This method takes a capsule object and returns the closest distance between this primitive and a sphere object. returns a double value.
| sphere | address of the primitive object |
Implements Primitive.
|
virtual |
Finds the shortest distance between this primitive and a Box primitive
This method takes a capsule object and returns the closest distance between this primitive and a box object. returns a double value.
| box | address of the primitive object |
Implements Primitive.
|
protected |
length of the capsule
|
protected |
radius of the capsule


Princess BubbleGum
vs
Queen Marceline
100%
Player 1
Press 'A' to attack!
100%
Player 2
Press 'ENTER' to attack!


How to enable or disable Web browser Language Detection for a single site. If enabled, the user's Web browser language is used to detect the user's preferred language. DNN Platform users (including anonymous users) must be granted Edit Module permissions. Evoq Content users (including anonymous users) must be granted Edit Content permissions.


EXOTICA A film review by Bryant Frazer Copyright 1995 Bryant Frazer
Canada, 1994 U.S. Release by Miramax (1995) Dir, Scr: Atom Egoyan
After the final reel of EXOTICA had unspooled, like a slender key filling the last hole in a wooden puzzlebox, a woman at the New York Film Festival screening last year had a question for director Atom Egoyan. She wanted to know what happened at the end of the movie. Visibly perturbed at the question, Egoyan dodged it. Heads craned as the woman pressed for his answer. She explained that she had seen each of Egoyan's previous films, had enjoyed them tremendously; it was just *this* film, she said, this was the one that she didn't "get." Finally, Egoyan gave in and answered her question. Here is what the last scene in the film meant, he explained, his four- or five-word declamation a stark and numbing negation of the gentle, almost languid spirit of the film, which invites the audience to its own discovery.
If you're like me, when you first hear that the director of SPEAKING PARTS and THE ADJUSTER has made a film centered around the patrons and employees of a strip club, you probably say "uh-oh" and start flipping through the paper to find out what else is playing. But you shouldn't. Previous films had established the Canadian Egoyan as an austere, clinical filmmaker with a cold grip on his characters' collective well being. In EXOTICA, Egoyan's detachment is like a melting icecap, or a striptease--shrinking away, peeling off layer after layer of the soft-shelled characters he's investigating. Moreover, it seems as though he's actually fond of these people.
Obviously, the sleaze potential for such a story is tremendous, but EXOTICA is an ambitiously sexual film that doesn't embarrass the viewer. Exotica itself is a lush and fantastic place--sort of a sinister cross between The Playboy Channel and a Fellini film, with a thundering Leonard Cohen soundtrack. Christina (Mia Kirshner) is the star dancer around whose history the film revolves. The other at-first inscrutable characters include tax auditor Francis (Bruce Greenwood), rare bird smuggler Thomas (Don McKellar), Exotica's creepy master of ceremonies Eric (Elias Koteas, with a great FM-radio voice), and Zoe (Arsinee Khanjian, pregnant at the time with her and Egoyan's son), the woman in charge of the proceedings at Exotica. Much is made of the erotic conundrum at the heart of a striptease (or, one supposes, an erotic film): the dancer's actions are meant to arouse and excite the patron, who is helpless to be anything but a passive viewer. At Exotica (as in, one supposes, an erotic film), voyeurism is a frustrated alias for emotional intercourse, and mother figure Zoe respects the power of those relationships, even as she zealously protects her dancers from customers who commit the ultimate transgression of touching a performer.
On a theoretical level, Egoyan is well aware of the relationship between Exotica (the club) and EXOTICA (the film), the ways in which movies have always commingled voyeurism and cathartic emotional experience. In the post-modern era, erotic films have tended to either indict or (mostly) shamelessly indulge the viewer. Egoyan's achievement in EXOTICA is singularly fitting, as he yokes the experience of the movie audience to that of the audience in his film, acknowledging erotic needs without condemning them, and stripping down the obsessions that color a life.
But on a more basic level, EXOTICA is simply a very wise film. Even though its explorations are quite serious, there's something of a sense of humor, and the spectacle of Exotica itself, quite unlike the typical big-city strip club, is somehow reassuring. After shooting was complete and Egoyan's crew began dismantling the set, the building's owner begged them to leave Exotica intact. Egoyan refused, ensuring the club's status as a fleeting construct of the cinematic imagination, in existence for as long as it takes to sit in the dark, eyes on Egoyan's deeply felt psychoerotic spectacle.
-- Bryant Frazer<EMAIL_ADDRESS>914/631/7155
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


Time measurement is carried out using Benchmark.js.
Esprima version .
Please wait...
| Source | Size (KiB) | Esprima | parse-js | ZeParser | Narcissus |
|---|---|---|---|---|---|
| jQuery 1.7.1 | |||||
| Prototype <IP_ADDRESS> | |||||
| MooTools 1.4.1 | |||||
| Ext Core 3.1.0 | |||||
| Total |
Warning: Since each parser has a different format for the syntax tree, the speed is not fully comparable (the cost of constructing different result is not taken into account). These tests exist only to ensure that Esprima parser is not ridiculously slow, e.g. one magnitude slower compare to other parsers.
parse-js is the parser used in UglifyJS. It's a JavaScript port of the Common LISP version. This test uses parse-js
from UglifyJS version 1.2.2 (Dec 13 2011).
ZeParser is from github.com/qfox/ZeParser revision 43c2d2ed (dated Nov 23 2011). Beside the syntax tree, ZeParser also provides location info for the syntax nodes, as well as the list of all tokens.
Narcissus is Mozilla's JavaScript engine implemented in JavaScript. This test uses the parser from Narcissus, taken from its
code repository revision b5caa7df (dated Oct 26 2011). Narcissus supports many extensions (generators, comprehension, destructuring, etc) and therefore it takes longer to parse JavaScript code. Narcissus parser output also contains the location info for the syntax node. Note: Narcissus will not work if Object.create
and Object.defineProperty
are not available.