It can be easy for mobile users to miss menu items, so always put your key calls-to-action where you know users will see them.
An extensive menu might work well for your desktop site, but mobile users won't have the patience to scroll through a long list of options to try and find what they want. Consider how you can present the fewest menu items possible.
Promotions and ads can overshadow the content they're next to, and make it harder for users to accomplish tasks.
Users looking for specific information usually turn to search - so search should be one of the first things mobile users see on your site, avoid hiding it behind a menu. In the study, participants responded best to easily-visible, open text search boxes at the top of a page.
Search should be smart, providing users with the best and most relevant results so they don’t have to swipe through multiple pages of results. Make life easier for users with smart-search features like autocomplete, corrected misspellings and suggesting search terms or providing related matches.
Provide easy to use filters to help narrow the search results to more relevant results for users. Help users avoid problems by letting them know how many results will be returned with a particular filter applied.
For sites that serve diverse customer segments, it can be helpful to ask users a few questions before they search to ensure they get results from the most relevant content segment.
Requiring login or account creation too early in a site experience can be detrimental to conversion.
Before offering their personal information, users want to browse content and get a sense of what a site has to offer. In the study, many of the sites that participants rated the lowest were those where they were forced to create an account upfront in order to continue.
Offer the option to check out as a guest, and encourage registration with tangible benefits.
Take advantage of information you already have, and/or use third-party payment services to make conversion as easy as possible.
On devices with phone capabilities, make it easy for users to directly connect with you by simply tapping a phone number, more commonly known as click to call.
tel:
schema.To mark a phone number as a link, use the tel:
scheme. The syntax is simple:
NIST Telephone Time-of-Day Service +1<PHONE_NUMBER>
Results in:
NIST Telephone Time-of-Day Service +1<PHONE_NUMBER>
Desktop browsers that don’t support voice calls will open the default telephony app on the computer, for example Google Voice or Microsoft Communicator.
Always supply the phone number using the international dialing format: the plus sign (+), country code, area code and number. While not absolutely necessary, it’s a good idea to separate each segment of the number with a hyphen (-) for easier reading and better auto-detection.
To prevent Mobile Safari from automatically detecting phone numbers, add the following meta tag to the top of the page:
<meta name="format-detection" content="telephone=no">
In addition to the tel:
schema, some modern browsers also support the sms:
and mms:
schemas, though support is not as consistent, and some features like setting the message body don’t always work.
Offer an easy way to save or share information across devices, for example provide a way for users to share items across social networks or to email a link directly within the site itself.
Make sure your forms have no repeated actions, only as many fields as necessary, and take advantage of autofill, so that users can easily complete forms with pre-populated data.
Progress bars and menus should accurately convey overall progress through multi-step forms and processes.
If you place a disproportionately complex form in an earlier step, users are more likely to abandon your site before they go through the entire process.
Users often need more context when scheduling appointments and travel dates, to make things easier and prevent them from leaving your site to check their calendar app, provide a visual calendar with clear labeling for selecting start and end dates.
datalist
element.Input type
|
Typical Keyboard |
|---|---|
url
For entering a URL. It must start with a valid URI scheme, for example http:// , ftp:// or mailto: . |
|
tel
For entering phone numbers. It does not enforce a particular syntax for validation, so if you want to ensure a particular format, you can use pattern. |
|
email
For entering email addresses, and hints that the @ should be shown on the keyboard by default. You can add the multiple attribute if more than one email address will be provided. |
|
search
A text input field styled in a way that is consistent with the platform's search field. |
|
number
For numeric input, can be any rational integer or float value. |
|
range
For number input, but unlike the number input type, the value is less important. It is displayed to the user as a slider control. |
|
datetime-local
For entering a date and time value where the time zone provided is the local time zone. |
|
date
For entering a date (only) with no time zone provided. |
|
time
For entering a time (only) with no time zone provided. |
|
week
For entering a week (only) with no time zone provided. |
|
month
For entering a month (only) with no time zone provided. |
|
color
For picking a color. |
datalist
element Favorite Type of Chocolate
<input type="text" name="fav-choc" id="frmFavChocolate" list="chocType">
<datalist id="chocType">
<option value="white">
<option value="milk">
<option value="dark">
</datalist>
datalist
values are provided as suggestions, and users are not restricted to the suggestions provided.label
s on form inputs, and ensure they're visible when the field is in focus.placeholder
s to provide guidance about what you expect.name
's for elements and include the autocomplete
attribute.label
element provides direction to the user, telling them what information is needed in a form element. Each label
is associated with an input element by placing it inside the label
element, or by using the "for
" attribute. Address
<input type="text" name="ship-address" required id="frmAddressS"
placeholder="123 Any Street" autocomplete="shipping street-address">
Try full sample
Labels and inputs should be large enough to be easy to press.
The placeholder attribute provides a hint to the user about what’s expected in the input, typically by displaying the value as light text until the the user starts typing in the element.
<input type="text" placeholder="MM-YYYY" ...>
Browsers use many heuristics to determine which fields they can auto-populate based on previously specified data by the user, and you can give hints to the browser by providing both the name attribute and the autocomplete attribute on each input element.
For example, to hint to the browser that it should auto-complete the form with the users name, email address and phone number, you should use:
Name
<input type="text" name="name" id="frmNameA"
placeholder="Full name" required autocomplete="name">
Email
<input type="email" name="email" id="frmEmailA"
<EMAIL_ADDRESS>required autocomplete="email">
Confirm Email
<input type="email" name="emailC" id="frmEmailC"
<EMAIL_ADDRESS>required autocomplete="email">
Phone
<input type="tel" name="phone" id="frmPhoneNumA"
placeholder="+1-555-555-1212" required autocomplete="tel">
Try full sample
| Content type | name attribute |
autocomplete attribute |
|---|---|---|
| Name | name fname mname lname
|
name
|
email
|
email
|
|
| Address | address city region province state zip zip2 postal country
|
street-address locality region postal-code country
|
| Phone | phone mobile country-code area-code exchange suffix ext
|
tel
|
| Credit Card | ccname cardnumber cvc ccmonth ccyear exp-date card-type
|
cc-name cc-number cc-csc cc-exp-month cc-exp-year cc-exp cc-type
|
autofocus
attributeBe careful using the autofocus attribute because it will steal keyboard focus and potentially preventing the backspace character from being used for navigation.
<input type="text" autofocus ...>
pattern
, required
, min
, max
, etc.The pattern
attribute specifies a regular expression used to validate an input field. For example, to validate a US Zip code (5 digits, sometimes followed by a dash and an additional 4 digits), we would set the pattern
like this:
<input type="text" pattern="^\d{5,6}(?:[-\s]\d{4})?$" ...>
| Description | Regular expression |
|---|---|
| Postal address | [a-zA-Z\d\s\-\,\#\.\+]+
|
| Zip Code (US) | ^\d{5,6}(?:[-\s]\d{4})?$
|
| IP Address (IPv4) | ^(?:(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.){3}(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)$
|
| Credit Card Number | ^(?:4[0-9]{12}(?:[0-9]{3})?|5[1-5][0-9]{14}|3[47][0-9]{13}|3(?:0[0-5]|[68][0-9])[0-9]{11}|6(?:011|5[0-9]{2})[0-9]{12}|(?:2131|1800|35\d{3})\d{11})$
|
| Social Security Number | ^\d{3}-\d{2}-\d{4}$
|
| North American Phone Number | ^(?:(?:\+?1\s*(?:[.-]\s*)?)?(?:\(\s*([2-9]1[02-9]|[2-9][02-8]1|[2-9][02-8][02-9])\s*\)|([2-9]1[02-9]|[2-9][02-8]1|[2-9][02-8][02-9]))\s*(?:[.-]\s*)?)?([2-9]1[02-9]|[2-9][02-9]1|[2-9][02-9]{2})\s*(?:[.-]\s*)?([0-9]{4})(?:\s*(?:#|x\.?|ext\.?|extension)\s*(\d+))?$
|
If the required
attribute is present, then the field must contain a value before the form can be submitted. For example, to make the zip code required, we’d simply add the required attribute:
<input type="text" required pattern="^\d{5,6}(?:[-\s]\d{4})?$" ...>
For numeric input types like number or range as well as date/time inputs, you can specify the minimum and maximum values, as well as how much they should each increment/decrement when adjusted by the slider or spinners. For example, a shoe size input would set a minumum size of 1 and a maximum size 13, with a step of 0.5
<input type="number" min="1" max="13" step="0.5" ...>
The maxlength
attribute can be used to specify the maximum length of an input or textbox and is useful when you want to limit the length of information that the user can provide. For example, if you want to limit a filename to 12 characters, you can use the following.
<input type="text" id="83filename" maxlength="12" ...>
In some cases, you may want to allow the user to submit the form even if it contains invalid input. To do this, add the novalidate
attribute to the form element, or individual input fields. In this case, all pseudo classes and JavaScript APIs will still allow you to check if the form validates.
<form role="form" novalidate>
Email address
<input type="email" ...>
</form>
Remember
When the built-in validation plus regular expressions aren’t enough, you can use the Constraint Validation API, a powerful tool for handling custom validation. The API allows you to do things like set a custom error, check whether an element is valid, and determine the reason that an element is invalid:
| API | Description |
|---|---|
setCustomValidity()
|
Sets a custom validation message and the customError property of the ValidityState object to true . |
validationMessage
|
Returns a string with the reason the input failed the validation test. |
checkValidity()
|
Returns true if the element satisfies all of its constraints, and false otherwise. |
validity
|
Returns a ValidityState object representing the validity states of the element. |
If a field fails validation, use setCustomValidity()
to mark the field invalid and explain why the field didn’t validate. For example, a sign up form might ask the user to confirm their email address by entering it twice. Use the blur event on the second input to validate the two inputs and set the appropriate response. For example:
if (input.value != primaryEmail) {
// the provided value doesn't match the primary email address
input.setCustomValidity('The two email addresses must match.');
console.log("E-mail addresses do not match", primaryEmail, input.value);
} else {
// input is valid -- reset the error message
input.setCustomValidity('');
}
Try full sample
Because not all browsers will prevent the user from submitting the form if there is invalid data, you should catch the submit event, and use the checkValidity()
on the form element to determine if the form is valid. For example:
form.addEventListener("submit", function(evt) {
if (form.checkValidity() === false) {
evt.preventDefault();
alert("Form is invalid - submission prevented!");
return false;
} else {
// To prevent data from being sent, we've prevented submission
// here, but normally this code block would not exist.
evt.preventDefault();
alert("Form is valid - submission prevented to protect privacy.");
return false;
}
});
Try full sample
It’s helpful to provide a visual indication on each field that indicates whether the user has completed the form properly before they’ve submitted the form. HTML5 also introduces a number of new pseudo-classes that can be used to style inputs based on their value or attributes.
| Pseudo-class | Use |
|---|---|
:valid
|
Explicitly sets the style for an input to be used when the value meets all of the validation requirements. |
:invalid
|
Explicitly sets the style for an input to be used when the value does not meet all of the validation requirements. |
:required
|
Explicitly sets the style for an input element that has the required attribute set. |
:optional
|
Explicitly sets the style for an input element that does not have the required attribute set. |
:in-range
|
Explicitly sets the style for a number input element where the value is in range. |
:out-of-range
|
Explicitly sets the style for a number input element where the value is out of range. |
Validation happens immediately which means that when the page is loaded, fields may be marked as invalid, even though the user hasn’t had a chance to fill them in yet. It also means that as the user types, and it’s possible they’ll see the invalid style while typing. To prevent this, you can combine the CSS with JavaScript to only show invalid styling when the user has visited the field.
input.dirty:not(:focus):invalid {
background-color: #FFD9D9;
}
input.dirty:not(:focus):valid {
background-color: #D9FFD9;
}
Try full sample
var inputs = document.getElementsByTagName("input");
var inputs_len = inputs.length;
var addDirtyClass = function(evt) {
sampleCompleted("Forms-order-dirty");
evt.srcElement.classList.toggle("dirty", true);
};
for (var i = 0; i < inputs_len; i++) {
var input = inputs[i];
input.addEventListener("blur", addDirtyClass);
input.addEventListener("invalid", addDirtyClass);
input.addEventListener("valid", addDirtyClass);
}
Try full sample
Important
Responsive web design, originally defined by Ethan Marcotte in A List Apart responds to the needs of the users and the devices they’re using. The layout changes based on the size and capabilities of the device. For example, on a phone, users would see content shown in a single column view; a tablet might show the same content in two columns.
picture
element when you want to specify different images depending on device characteristics (a.k.a. art direction).srcset
and the x
descriptor in the img
element to give hints to the browser about the best image to use when choosing from different densities.Remember to use relative units when specifying widths for images to prevent them from accidentally overflowing the viewport. For example, width: 50%;
, will cause the image width to be 50% of the containing element (not the viewport or actual pixel size).
Because CSS allows content to overflow its container, it may be necessary use max-width: 100% to prevent images and other content from overflowing. For example:
img, embed, object, video {
max-width: 100%;
}
img
’s with srcset
for high DPI devicesThe srcset
attribute enhances the behavior of the img
element, making it easy to provide multiple image files for different device characteristics. Similar to the image-set
CSS function native to CSS, srcset
allows the browser to choose the best image depending on the characteristics of the device, for example using a 2x image on a 2x display, and potentially in the future, a 1x image on a 2x device when on a limited bandwidth network.
<img src="photo.png"<EMAIL_ADDRESS>2x" ...>
picture
Changing images based on device characteristics, also known as art direction can be accomplished using the picture element. The picture
element defines a declarative solution for providing multiple versions of an image based on different characteristics, like device size, device resolution, orientation, and more.
Important
picture
element is beginning to land in browsers. Although it's not available in every browser yet, we recommend its use because of the strong backward compatibility and potential use of the Picturefill polyfill. See the ResponsiveImages.org site for further details.The picture
element should be used when an image source exists in multiple densities, or when a responsive design dictates a somewhat different image on some types of screens. Similar to the video
element, multiple source
elements can be included, making it possible to specify different image files depending on media queries or image format.
<picture>
<source media="(min-width: 800px)" srcset="head.jpg, head-2x.jpg 2x">
<source media="(min-width: 450px)" srcset="head-small.jpg, head-small-2x.jpg 2x">

</picture>
Try full sample
Instead of supplying fixed image sizes and densities, the size of each supplied image can be specified by adding a width descriptor along with the size of the image element, allowing the browser to automatically calculate the effective pixel density and choose the best image to download.

Try full sample
| Browser width | Device pixel ratio | Image used | Effective resolution |
|---|---|---|---|
| 400px | 1 | 200.png
|
1x |
| 400px | 2 | 400.png
|
2x |
| 320px | 2 | 400.png
|
2.5x |
| 600px | 2 | 800.png
|
2.67x |
| 640px | 3 | 1000.png
|
3.125x |
| 1100px | 1 | 1400.png
|
1.27x |
In many cases, the size or image may change depending on the site’s layout breakpoints. For example, on a small screen, you might want the image to span the full width of the viewport, while on larger screens, it should only take a small proportion.

Try full sample
Customers want to see what they’re buying. On retail sites, users expect to be able to view high resolution closeups of products to get a better look at details, and study participants got frustrated if they weren’t able to.
A good example of tappable, expandable images is provided by the J. Crew site.
An disappearing overlay indicates that an image is tappable, providing a zoomed in image with fine detail visible.
The compressive image technique serves a highly compressed 2x image to all devices, no matter the actual capabilities of the device. Depending on the type of image and level of compression, image quality may not appear to change, but the file size drops significantly.
Important
Design for both landscape and portrait, or encourage users to switch to the optimal screen orientation - but make sure your important calls-to-action can be completed even if they ignore the suggestion to switch.
Switching between windows on a smartphone can be troublesome, and raises the risk that visitors might not find their way back to your site.
Try to keep users in one place by avoiding calls-to-action that launch new windows.
If you provide a link on a page to a separate desktop experience, use terms like 'desktop' instead of 'full' to avoid confusion between what's available between the sites.
Make sure users understand why you’re asking for their location, and what the benefit to them will be. Asking for it immediately on the homepage as the site loads results in a poor user experience.


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Let's start out with what is an Enumerable. Enumerable its a gross long word but once you understand what an enumerable is it will carry many positive connotations. An Enumerable is a simplified version of doing something like a .each do
loop. Ill show you an example of one at work and then explain what is going on.
ary = [1, 2, 4, 2]
ary.count{ |x| x%2==0 } #=> 3
this is an example right from the Ruby docs. What is happening here is that the method count is being called on an array. The method count without any Enumerable will just display how many items ary
has. But with the provided Enumerable it is displaying how many elements in the array are divisible by 2. The |x|
at the beginning is the same as in a zdo
statement. It is assigning each element to that then running it through the following test and adding it to the count if the test evaluates to true.
Now for the .group_by method. The group by method is very interesting it, I'll give you an example and then explain it below. (this example comes from http://markusjais.com/ because the one on Ruby docs wasn't very good )
cats = ["Tiger", "Lion", "Puma", "Leopard", "Jaguar",
"Cheetah", "Bobcat"]
grouped_by_length = cats.group_by { |cat| cat.length }
#{5=>["Tiger"], 4=>["Lion", "Puma"], 7=>["Leopard", "Cheetah"], 6=>["Jaguar", "Bobcat"]}
What is happening here is that the array cats
it getting put into a Hash that has keys of the grouping method and values that match that key. So for this example each cat is being grouped by the number of letters its name contains, or the .length of it's string. From this the group_by method says " okay we have string with 4 letters are there another strings with 4 letters? yes 1 more, lets put that into a hash called 4". It is fairly simple but could be used as a very powerful sorting method.


‘Uzumaki’ Creator Junji Ito Talks Forthcoming Black and White Adaptation [Video]
by Brad MiskaIt was announced a few months back that Toonami and Production IG USA were aligning to animate Uzumaki, based on the supernatural horror manga by legendary author Junji Ito.
Directed by Hiroshi Nagahama, the series will feature music by Hereditary’s Colin Stetson.
Written and illustrated by Ito, the original manga series told the story of the citizens of Kurōzu-cho, a fictional city that is plagued by a supernatural curse involving spirals.
The four-episode mini-series will premiere on Toonami in 2020.
Crunchyroll shared a brief interview with horror legend Junji Ito, who explained why he was excited for this new adaptation that’s set to be produced in black and white “out of respect for the original”. He talks about Hiroshi Nagahama’s attempt to bring realism to his films, something he also strived for with his art.
Watch the full interview below.


allcm(1) teTeX allcm(1) NAME allcm - force the most important Computer-Modern-fonts to be calculated SYNOPSIS allcm [-r] DESCRIPTION allcm forces a large number of Computer Modern Fonts to be calculated as pixel files. This is done through running dvips(1) over a certain test- file. Therefore, the fonts are created in the resolution needed by dvips. If the -r flag is specified, the command dvired(1) will be used instead of dvips. allcm does not recalculate existing fonts (as long as the Metafont mode does not change). SEE ALSO allec(1), allneeded(1), dvips(1), dvired(1). AUTHOR Thomas Esser<EMAIL_ADDRESS>teTeX 11/94 allcm(1)


Your Slack-compatible-chat's (e.g. Mattermost or Rocket Chat) URL. Example: https://chat.mycompany.com/hooks/
Bot-User is not supported when using this URL.
This overrides the global setting.


Robust penalized elastic net S and MM estimator for linear regression. The method is described in detail in Cohen Freue, G. V., Kepplinger, D., Salibian-Barrera, M., and Smucler, E. (2017) <https://gcohenfr.github.io/pdfs/PENSE_manuscript.pdf>.
| Version: | 1.2.0 |
| Depends: | R (≥ 3.1.0), Matrix |
| Imports: | Rcpp, robustbase, parallel, methods |
| LinkingTo: | Rcpp, RcppArmadillo |
| Suggests: | testthat, lars |
| Published: | 2018-03-11 |
| Author: | David Kepplinger [aut, cre], Matias Salibian-Barrera [aut], Gabriela Cohen Freue [aut], Derek Cho [ctb] |
| Maintainer: | David Kepplinger <david.kepplinger at gmail.com> |
| BugReports: | https://github.com/dakep/pense-rpkg/issues |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| Copyright: | See the file COPYRIGHTS for copyright details on some of the
functions and algorithms used. pense copyright details |
| URL: | https://github.com/dakep/pense-rpkg |
| NeedsCompilation: | yes |
| Materials: | README NEWS |
| CRAN checks: | pense results |
| Reference manual: | pense.pdf |
| Package source: | pense_1.2.0.tar.gz |
| Windows binaries: | r-devel: pense_1.2.0.zip, r-release: pense_1.2.0.zip, r-oldrel: pense_1.2.0.zip |
| OS X binaries: | r-release: pense_1.2.0.tgz, r-oldrel: pense_1.2.0.tgz |
| Old sources: | pense archive |
Please use the canonical form https://CRAN.R-project.org/package=pense to link to this page.


It supports sharing of slides (PDF and any document readable by OpenOffice), webcams, whiteboard, chat, voice over IP (using FreeSWITCH), and presenter's desktop. It can record and playback sessions (slides, audio, and chat), runs on Mac, Unix, and PC computers, and is supported by a community of developers that care about good design and a streamlined user experience.
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The goal in this exercise will be to fit a scalar dependent value, y, to a scalar independent value, x. In these visual examples, we will take the horizontal dimension to be our independent value, x, and the vertical dimension to be a our dependent variable, y. Let us begin by exploring a pre-defined fixed set of points (Note, there is some random noise in the y value, so reloads of this page may look different).
We first fit a noisy parabola using Ordinary Least Squares. Next, we will apply a set of pre-defined, variable weights to the data and fit it using Weighted Least Squares. Lastly, we will take this same set of points and allow the weights to be defined locally to the query location using a Gaussian weighting function in a process known as Moving Least Squares.
After this experiment, I offer an interactive example that allows you to specify your own training data set and explore all three fits on a single graph.
For the ordinary least squares case, all of the data has the same weight. Thus, the outlier tends to pull the right side of the fit upward, but its effect is limited since there is more data showing a downward trend. Note, that without weighting, the majority trend will prevail. That is, since there are more points on the first half of the dataset we report a downward slope on our fit.
Now that the weights are accounted for, we can see that the large weight of the outlier is actually able to change the sign of the sloped of the fitted line. In this example, we are still restricted to a linear fit as we are still solving a global problem with one set of coefficients.
Note, in this case we can actually fit a non-linear curve to the data since we solve a local linear problem at each query location. Because these local linear problems depend on a weighting function, θ( x̄,σ), that varies smoothly as we smoothly vary x̄, we can ensure a C1 non-linear surface. The intuition here is we are smoothly blending neighboring local linear models.
Also, note that as σ grows, we approach the ordinary least squares solution, since we are in essence flattening our Gaussian function such that all of the weights approach 1 (that is, points farther from x̄ have weights that become indistinguishable to points close to x̄).
σ:
Now, you can build your own point set and play with the weights and scale parameter to see how these things work on a 1D case (note, the vertical dimension is the dependent variable and the horizontal dimension represents the independent variable).
For more advanced manipulation, you can open the source code and modify the theta function to use a different weighting function. You can even extend the least squares input array, X, to include higher order values such as x2 and x3 to try fitting nonlinear functions, or you could even fit polar coordinates, given a radius and angle, compute an x and a y. In this last case, you would be fitting multiple dependent variables.
I have not yet attempted these myself, but I tried to make the "fit" functions generic enough to handle multidimensional inputs. Multidimensional outputs may be a bit more work.
Left click on the graph below to add up to training points for fitting. Left click-and-dragging will adjust the weight of a training point. The size of the point will reflect its relative weight. You can delete existing data points by right clicking on the point you wish to remove. Also, you can adjust the scale parameter, σ, which determines how quickly the weighting function falls off for the moving least squares solution.
| Ordinary Least Squares | |
| Weighted Least Squares | |
| Moving Least Squares |
σ:


--- title: "Mortgage Broker" permalink: /resources/professionals/mortgagebroker/ layout: single --- {% for person in site.professionals_mortgagebroker %} {{ person.title }}
{{ person.company }}


| Interface | Description |
|---|---|
| ChainableUberspector |
Interface that marks uberspectors as chainable, meaning that multiple uberspectors can be
combined in a chain (using the Decorator pattern).
|
| ConversionHandler | Deprecated |
| Converter<T> |
Converts a value to type T
|
| SecureIntrospectorControl |
Interface used to determine which methods are allowed to be executed.
|
| TypeConversionHandler |
A conversion handler adds admissible conversions between Java types whenever Velocity introspection has to map
VTL methods and property accessors to Java methods.
|
| Uberspect |
'Federated' introspection/reflection interface to allow the introspection
behavior in Velocity to be customized.
|
| VelMethod |
Method used for regular method invocation
$foo.bar()
|
| VelPropertyGet |
Interface defining a 'getter'.
|
| VelPropertySet |
Interface used for setting values that appear to be properties in
Velocity.
|
| Class | Description |
|---|---|
| AbstractChainableUberspector |
Default implementation of a
chainable uberspector that forwards all calls to the wrapped
uberspector (when that is possible). |
| ClassFieldMap |
A cache of introspection information for a specific class instance.
|
| ClassMap |
A cache of introspection information for a specific class instance.
|
| DeprecatedCheckUberspector |
Chainable Uberspector that checks for deprecated method calls.
|
| Info |
Little class to carry in info such as template name, line and column
for information error reporting from the uberspector implementations
|
| IntrospectionCacheData |
Holds information for node-local context data introspection
information.
|
| IntrospectionUtils | |
| Introspector |
This basic function of this class is to return a Method
object for a particular class given the name of a method
and the parameters to the method in the form of an Object[]
The first time the Introspector sees a
class it creates a class method map for the
class in question.
|
| IntrospectorBase |
Lookup a a Method object for a particular class given the name of a method
and its parameters.
|
| IntrospectorCache |
This is the internal introspector cache implementation.
|
| LinkingUberspector |
When the introspector.uberspect.class configuration property contains several
uberspector class names, it means those uberspectors will be chained.
|
| MethodMap | |
| SecureIntrospectorImpl |
Prevent "dangerous" classloader/reflection related calls.
|
| SecureUberspector |
Use a custom introspector that prevents classloader related method
calls.
|
| TypeConversionHandlerImpl |
A conversion handler adds admissible conversions between Java types whenever Velocity introspection has to map
VTL methods and property accessors to Java methods.
|
| UberspectImpl |
Implementation of Uberspect to provide the default introspective
functionality of Velocity
|
| UberspectImpl.VelGetterImpl | |
| UberspectImpl.VelMethodImpl |
Implementation of VelMethod
|
| UberspectImpl.VelSetterImpl | |
| UberspectPublicFields |
Implementation of Uberspect to additionally provide access to public fields.
|
| Exception | Description |
|---|---|
| MethodMap.AmbiguousException |
Simple distinguishable exception, used when
we run across ambiguous overloading.
|
Copyright © 2000–2021 The Apache Software Foundation. All rights reserved.


Cozy up in Converse's Shearling-Lined Suede Color-Split Chuck 70 Hi
With hits of “Navy Blue,” “Baby Pink” and brown all around.
by Eric BrainConverse has updated its iconic Chuck 70 Hi with a Winter-ready construction of “Navy Blue” and “Baby Pink” shearling and suede.
The classic silhouette is offered up using premium materials throughout, from its multicolored suede upper to the brown leather debossed All Star branding. Most notably, this Chuck 70 Hi sports a split colorway, with “Navy Blue” adorning the lateral, “Baby Pink” encompassing the medial side, and brown suede breaking the two apart by taking over the tongue, toe box and heel stripe.
Converse has also implemented a cozy shearling lining that matches the sneaker’s muted tri-color palette, wrapping around the inside respective of each shade used.  Completing this pair is a set of silver-toned eyelets with white laces running up the tongue.
Take a look at the Converse Chuck 70 Hi “Navy Blue/Baby Pink” Shearling in the gallery above. You can pick up a pair for yourself on December 14 for £109 GBP (approx. $143 USD) via retailers such as Sneakersnstuff.
For even louder footwear, check out this patchwork Vans BESS NI.
Converse Chuck ‘70 Hi “Navy Blue/Baby Pink” Shearling
Release Date
December 14, 2019 (US)
Price
109 GBP


My Statement
I am an emerging graphic designer based out of Missoula Montana. I specialize in graphic design, but have skills relating to web design, photography, and film editing.
I am an emerging graphic designer based out of Missoula Montana. I specialize in graphic design, but have skills relating to web design, photography, and film editing.


Equipment
Economics
In the game, money is usually in the form of precious metals such as copper, silver, and gold. One coin weighs around 10g (100 coins per kilogram).
The price of a good or service differs from time to time, from place to place, and from person to person. This price depends upon the relative value of both goods, values which derive from individual desires and relative scarcity. The prices in this chapter, therefore, should be taken as a reasonable estimate for a normal town under normal conditions. The Adversary should feel free to adjust prices to reflect the relative scarcity of goods as the players travel to different places. On the wild frontier, for example, gold and silver may be worthless compared to the necessities of survival. This will mean that the price of everything (as measured in gold or silver) will be much higher than in a safer place.
It is useful (for game purposes) to consider copper, silver, and gold as trading at fixed rates of one hundred to one: 1 gold coin (gc) = 100 silver coins (sc) = 100 copper coins (cc).
Prices are listed in terms of copper coins (cc) - the common man's metal.
Encumbrance
There are limits to the amount of gear and loot one can carry.
A character's Brawn trait determines the maximum amount of weight that person can heft. A large haul gives penalties to movement and to any traits requiring agility, including dodge and parry. The penalty is based on the ratio of weight carried to maximum lift:
| Weight : Max Lift (%) | Penalty |
|---|---|
| 30% | -3 |
| 60% | -6 |
| 90% | -9 |
Encumbrance penalties stack with armor penalties.
For purposes of simplicity, rough estimates are better than detailed accounting.
Weapons
Weapons are used to slay enemies.
Melee Weapons
are for hand-to-hand combat. They have two scores: Defense and Power. The wielder adds a weapon's Defense to his Parry. Melee weapons do Brawn + Power damage.
Thrown Weapons
Any item can be thrown at an opponent. Most do damage equal to the character's Brawn, though fragile items may do less (and break upon impact). Objects of excessive mass or awkward size and shape may give penalties to hit. Weapons designed to be thrown have no such penalty and add their power to the user's Brawn. Thrown weapons require one hand to use.
Missile Weapons
Missile weapons use leverage to launch projectiles. Slings, bows, and crossbows fall into this category.
The advantage of missile weapons is that they project power at long range. The drawback is the need for ammunition - a missile weapon is usually limited to around two dozen shots per battle. It is assumed that ammunition can be recovered or recreated between battles, given sufficient time.
Missile weapons do Brawn + 9 damage. Adventurers are assumed to have weapons to match their Brawn.
Missile weapons require two hands regardless of size.
| Name | Defense | Power | Hands | Throwable | Ranged |
|---|---|---|---|---|---|
| Dagger | 0 | 6 | 1 | yes | no |
| Hatchet | 0 | 6 | 1 | yes | no |
| Javelin | 0 | 6 | 1 | yes | no |
| Axe | 0 | 9 | 1 | no | no |
| Flail | 0 | 9 | 1 | no | no |
| Hammer | 0 | 9 | 1 | no | no |
| Mace | 0 | 9 | 1 | no | no |
| Sword | 0 | 9 | 1 | no | no |
| Staff | 3 | 6 | 2 | no | no |
| Spear | 2 | 9 | 2 | no | no |
| Halberd | 1 | 12 | 2 | no | no |
| Bardiche | 0 | 15 | 2 | no | no |
| Greatsword | 0 | 15 | 2 | no | no |
| Maul | 0 | 15 | 2 | no | no |
| Bow | 0 | 9 | 2 | no | yes |
| Crossbow | 0 | 9 | 2 | no | yes |
| Sling | 0 | 9 | 2 | no | yes |
These names are only suggestions. Weapon names and cosmetics are not important for game purposes. Players are free to call their adventurer's weapons whatever they like.
An adventurer who uses a shield in his off-hand gets +2 to Parry.
An adventurer who wields two one-handed weapons gets the damage bonus of the larger, +1 to hit, and +1 Parry.
Armor
Armor protects the wearer from physical harm in combat.
Armor can be a lifesaver, but is heavy and uncomfortable. The armor's Protection is added to the wearer's Fortitude for purposes of resisting damage from physical attacks. Armor slows a character down and makes many actions difficult (running, climbing, jumping, sneaking) or impossible (swimming). The penalty of the armor should be subtracted from movement, dodge, and any trait checks that require movement, agility, or quiet. This does not include fighting skills - armor is designed for it.
The mass of the armor determines the protection. The cosmetics of the armor are not important for game purposes. Players may call their character's armor mail, plate, chain, or boiled hide, so long as the weight and discomfort are the same. The list below is a general guideline.
| type | protection | penalty | weight | cost |
|---|---|---|---|---|
| leather | 3 | -1 | 20 | 200 |
| chain | 6 | -3 | 40 | 2000 |
| plate | 10 | -5 | 60 | 20000 |
Food
| quality | cost |
|---|---|
| peasant grub | 5 per meal |
| decent meal | 10 per meal |
| fine dining | 50 per meal |
| drink | 4 per serving |
Clothing
| type | cost (per change of clothes) |
|---|---|
| peasant garb | 10 |
| travelling clothes | 100 |
| noble attire | 1000 |
Shelter
| type | cost (per person, per night) |
|---|---|
| inn - common room | 10 |
| inn - private room | 30 |
| inn - high quality | 200+ |


Querying the digital Egyptian Gazette
Objective
We are digitizing the Egyptian Gazette to make its contents searchable. Plain text can be searched with keywords, but TEI-XML encoded text can be searched in more precise ways. For example, if you search for “London” in plain text, you would find hundreds and hundreds of repeated references to London in ads and tables. TEI-XML allows you to search for “London” in specific parts of the newspaper: page 3, for example, or local news. The two main query (search) languages for XML are XPath and XQuery. These instructions focus on XPath as used in the Oxygen XML editor.
Contents
1. Setting up queries in the Oxygen XML editor
Searching a single file
Open the file that you wish to search in the Oxygen XML editor. Then, click on Find/Replace. This will allow you to search for a keyword in the open file. The results will be displayed at the bottom of the editor. Click on any item in this list to be taken to that location in your file.
Searching more than one file
Open all of the files that you wish to search, then click on Find/Replace in Files: This will open a dialogue box. Under “Scope,” choose “All opened files,” then proceed with your search.
Searching the full contents of the digital Egyptian Gazette
To search everything in the Digital Egyptian Gazette content repository, under Find/Replace in Files > Scope, choose “Specified path,” then navigate to the location where you’ve cloned your fork of the content repository. For more information about how to find this location, consult the Github tutorial.
Basic XPath searches
To search directly with XPath, locate the XPath query box near the top left.
The drop-down icon on the left of this box allows you to choose the scope: current file, all opened files, and so on. Now, try these commands:
- a list of all the “divs” in your file: //div
- a list of all the item-type divs in your file: //div[@type="item"]
- a list of all the item-type divs in your file containing the word “cotton”: //div[@type="item"][contains(., 'cotton')]
- all tagged names of persons or places in the files: //persName
or //placeName
2. Basic principles of XPath
XPath asks you to do two things: specify where you want to search, and specify what you want to search for. An XPath query is a series of terms (words) separated by slashes (/) and other punctuation. For example:
//div[@type="section"]/div/p[contains(., 'cotton')]
“Where” searches
We use XML to structure our issues of the Egyptian Gazette by page, section, item, and so on. For example, we use nesting pairs of tags to put

inside

, and

inside

.
This structure is commonly described as a “tree.” The root is the issue, which branches into six or eight pages, and each page branches into sections and items and paragraphs.
An XPath query shows the tree parts separated slashes, starting from root and heading towards the branches, like so:
//div[@type="page"]/div[@type="section"]/div[@type="item"]/p
A double slash (//) tells the computer to look anywhere in the document for the item that comes next. A single slash (/) tells the computer to look only one level up the tree. What difference does this make?
//div//head
would return any headline in any div in the whole document. This would not be a very good search, because it would return a huge number of results.//div/div/div/div/head
would return any paragraph that is inside four divisions (for instance, a paragraph in an item in a section in a page). This would return fewer results.
The best way to say exactly where you want to look is by using attributes. These are contained in square brackets. For example, if you want to search for the headlines within page 1 only, you would say //div[@type="page"][@n="1"]//head
. What goes in the square brackets is the attributes you put in the

tag when you’re encoding the issues.
With a little practice, you’ll learn to search for results only in the relevant parts of the newspaper.
“What” searches
After you tell XPath where you want it to search, you can tell it what you want it to return. (This is optional.) Probably the most common thing to search for is a word or words. To do this, add [contains(., "searchtext")]
to the end of your search, putting your search word(s) between the quotation marks. For example, //div[contains(., "plague")]
will return all divs that contain the word “plague.” Note that this search is case sensitive, and will not return “PLAGUE” and “Plague.” To remedy this ,use the matches
function with the 'i'
flag, which makes the search case insensitive: //div[matches(.,'the plague', 'i')]
.
You can also search for particular kinds of information. Add a slash to the end of the location, then tell it you want
- count()
– how many of these things are there?
- string()
– what is the string of text this thing contains?
- number()
– what number is found on this branch?
3. Navigating the tree
You can navigate around the tree by using commands like parent::
or following-sibling::
instead of the slash. These will move you up and down the tree.
For example:
- Return all datelines contained in a “wireReport” div type: //div[@type="wireReport"]/parent::div//dateline
- Return all placeNames in wireReports: //div[@type="wireReport"]/parent::div//dateline//placeName
Search using xml:id or feature
Many ads, templates, and sections have xml:id
or feature
tags embedded in them. These are meant to simplify your search. For features, use //div[@feature="shippingMovements"]
. For tables, use //table[@xml:id="deg-ta-cppa01"]
.
4. Working with tables
Tables are a powerful part of the XML-encoded Egyptian Gazette. XPath gives us tools to return precise parts of the information these tables contain. For example:
- return the text contained in the cell after a cell containing the text “P.T.” //table//cell[contains(.,'P.T.')]/following-sibling::cell[1]/text()
. Does not work for numbers, it seems.
- return the number contained in the cell after a cell containing the text “Augment.” //table//cell[contains(.,'Augment.')]/following-sibling::cell[1]/number()
. Does not work if number appears as a string (i.e. contains a comma after the thousands for example).
- return the string contained in the cell after a cell containing the text “Augment.” //table//cell[contains(.,'Augment.')]/following-sibling::cell[1]/string()
- return the string text of the first paragraph of the div with the heading “MARCHE DE MINET” //div//head[contains(.,'MARCHE DE MINET')]/following-sibling::p[1]/string()
- return the value of the “when” attribute of dates in the third line of the Orient-Royal Mail Line ad: //div[@xml:id="deg-ad-orm01"]//head/following-sibling::p[3]/date/@when
An example of working your way through table cells, looking at prices for cotton:
- This query will look at all tables and return the value in the fourth cell to the right of the cell containing the word “Cotton”:
//table//cell[contains(.,'Cotton')]/following-sibling::cell[4]
- This query will look at the “Coton” table (which has an xml:id of “deg-ta-cotn01”), and return the value in the cell to the right of the cell containing the word “Russie”:
//table[@xml:id="deg-ta-cotn01"]//cell[contains(.,'Russie')]/following-sibling::cell[1]
5. Recipe book
The possibilities are endless. Here are some samples.
Searching for instances of particular words
- Return all placename items that contain the word “Aden”:
//placeName[contains(.,'Aden')]
Counting instances
- Count the number of items containing the term ‘native’:
count(//div[contains(., 'native')])
- count the number of ads (divs) on page 1 (div n=”1”):
count(//div[@n="1"]//div)
- count the number of paragraphs in the division whose heading contains “MARCHE DE MINET”:
count(//div/head[contains(.,'MARCHE DE MINET')]/following-sibling::p)
Item length
- Find all paragraphs longer than 5000 characters:
//p[string-length() > 5000]
Exclude Section/div/Page
- Search all the divs after Page 1:
//div[not(descendant::div[@n="1"]) and not(ancestor-or-self::div[@n="1"])]
Search for one word but not another
- Search for paragraphs containing the word “theatre” but not the word “performance”:
//p[contains(.,'theatre')]/text() | //p[contains(.,'theatre')]/*[not(contains(.,'performance'))]/text()
6. Searching with regular expressions
It is possible to combine regular expression and XPath searches by using the find/replace menu. Enter the regular expression you wish to search for in the Find box, and the XPath location in which you wish to search in the XPath box.
7. Export and manipulate results
Right click on results, then export file. You can then clean up these results with regular expressions to remove the parts you don’t want. After this, you can work with the results in a spreadsheet.
8. XQuery
More complex querying can be accomplished using XQuery.
Example, returning the date of every issue with a page 7:
for $a in collection("file:/Users/whanley/GitHub/DEG-content/?select=1905-*.xml;recurse=yes")
where $a//*:div[@n="7"]
return $a//*:bibl/*:date
Identify six versus eight page issues:
for $a in collection("file:/Users/whanley/GitHub/DEG-content/?select=1905-*.xml;recurse=yes")
return if ($a//*:div[@n="7"])
then <eight-page>{data($a//*:bibl/*:date)}</eight-page>
else <six-page>{data($a//*:bibl/*:date)}</six-page>
9. Resources
- XPath functions list
- W3C XPath functions list
- XPath tutorial
- Got a question or comment? File an issue here.


User Glossary¶
There are two glossaries for QIIME 2: one geared toward users (this document), and another geared toward developers. You can find the Developer Glossary here.
- action
A general term for a method, a visualizer, or a pipeline. Actions are always defined by QIIME 2 plugins.
- artifact
Artifacts are QIIME 2 results that are generally considered to represent intermediate data in an analysis, meaning that an artifact is generated by QIIME 2 and intended to be consumed by QIIME 2 (rather than by a human). Artifacts can be generated either by importing data into QIIME 2 or as out from a QIIME 2 action. When written to file, artifacts typically have the extension
.qza
, which stands for QIIME Zipped Artifact. Artifacts can be provided as input to QIIME 2 actions, loaded with tools such as the QIIME 2 Artifact API for use with Python 3 or qiime2R for use with R, or exported from QIIME 2 for use with other software.- data provenance
- data format
A view of an artifact as a file or multiple files stored on disk. QIIME 2 supports many data (or file) formats, and multiple data formats are sometimes available for importing or exporting of QIIME 2 artifacts of a given semantic type.
- data type
A view of an artifact as an in-memory data representation. Data types are generally only encountered by Artifact API users or plugin developers. QIIME 2 supports many data types, and multiple data types are sometimes available for viewing QIIME 2 artifacts of a given semantic type.
- decentralized data provenance
Information describing how a QIIME 2 result was generated. This will include details on all of the QIIME 2 actions that led to the creation of an artifact, including the values of all parameters, and references to all inputs and results as UUIDs. Data provenance additionally contains the literature citations that are relevant to the generation of a QIIME 2 result. Those citations should be included in all published work that derives from a given QIIME 2 result.
All QIIME 2 results contain embedded data provenance which can be visualized with QIIME 2 View. Because the data provenance is embedded in the results themselves, as opposed to being stored in a centralized database that maintains records on all results (for example), QIIME 2’s data provenance is described as being decentralized.
- feature
A unit of observation, such as an operational taxonomic unit, a sequence variant, a gene, a metabolite, etc. This generic term is used because QIIME 2 can support many different types of features.
- input
An artifact (i.e., non-primitive) provided to an action. For example,
table
is an input to the filter-features action in the q2-feature-table plugin.- method
A type of QIIME 2 action that takes one or more artifacts or parameters as input, and produces one or more artifacts as output. For example, the filter-features action in the q2-feature-table plugin is a method.
- output
A result generated by running an action. For example,
filtered-table
is an output from the filter-features action in the q2-feature-table plugin.- parameter
A primitive (i.e., non-artifact) provided to an action. For example,
min-frequency
is a parameter to the filter-features action in the q2-feature-table plugin. See primitive type.- pipeline
A type of QIIME 2 action that typically combines two or more other actions. A pipeline takes one or more artifacts or parameters as input, and produces one or more results ( artifacts and/or visualizations) as output. For example, the core-metrics action in the q2-diversity plugin is a pipeline.
- plugin
A plugin provides analysis functionality in the form of actions. All plugins can be accessed through all interfaces. Plugins can be developed and distributed by anyone. As of this writing, a collection of plugins referred to as the “core distribution” is provided on installation of QIIME 2. Additional plugins can be installed, and the primary resource enabling discovery of additional plugins is the QIIME 2 Library. Anyone with a QIIME 2 Forum account can share their plugins on the QIIME 2 Library. We plan to phase out the core distribution as we move toward distributing all QIIME 2 plugins through the QIIME 2 Library.
- provenance
- primitive type
A type used to define a parameter to a QIIME 2 action. For example, strings (i.e., text), integers, and booleans (i.e., true or false values) are primitives. Primitives are only used as input to actions, and never generated as output by QIIME 2.
- qza
See artifact.
- qzv
See visualization.
- result
A general term for an artifact or a visualization.
- sample
An individual unit of study in an analysis.
- semantic type
A semantic type describes the meaning of data in QIIME 2. All results in QIIME 2 have a single semantic type associated with them, and when importing data into QIIME 2, the user must provide the semantic type of that data.
The use of semantic types by QIIME 2 provides an unambiguous way to communicate with others about data, and allows QIIME 2 to reason about data and help users prevent error. An example is helpful for illustrating what semantic types are and how they’re used by QIIME 2. QIIME 2 contains two related semantic types,
Phylogeny[Rooted]
andPhylogeny[Unrooted]
, which represent rooted and unrooted phylogenetic trees, respectively. Both rooted and unrooted phylogenetic trees can be stored in newick files, and it isn’t possible to easily tell if a phylogenetic tree is rooted or not without parsing the file. Some actions, such as the beta-phylogenetic method in the q2-diversity plugin, should be applied only to a rooted phylogenetic tree. By associating a semantic type with a phylogenetic tree artifact, QIIME 2 can determine if the correct type of data is being provided to an action, without having to first parse the file (which might be slow, and therefore delay the amount of time before an error can be presented to a user), and then possibly make assumptions based on what is observed. If a user accidentally provides data of a semantic type that is not acceptable for a QIIME 2 action, QIIME 2 can quickly detect this mismatch and provide the user with detailed information on the error and how to correct it.Semantic types shouldn’t be confused with data formats which define how data is represented on disk. For example, another QIIME 2 semantic type, the
FeatureTable[Frequency]
, can be written to a BIOM-formatted file or to a tab-separated text file. By differentiating data formats from semantic types, QIIME 2 can support import and export of different file formats based on a user’s needs. Semantic types should also not be confused with data types. For example, theFeatureTable[Frequency]
semantic type could be represented in memory as abiom.Table
object or apandas.DataFrame
object, and for different applications one of these representations might be more useful than the other. Regardless of which in-memory representation is used, the meaning of the data is the same. By differentiating data types and semantic types, QIIME 2 allows developers and users to choose the data structure that is most convenient for them for a given task.- type
Type is an ambiguous term, and we therefore try to avoid using it in favor of the more specific terms semantic type, primitive type, data format, or data type.
- UUID
QIIME 2 uses UUIDs, or Universally Unique Identifiers, to reference all results, and all executions of actions. These can be used, for example, to determine that a given artifact was generated as output from a specific execution of an action using data provenance. UUIDs are an unambiguous way to refer to QIIME 2 results, because they can never change without invalidating a QIIME 2 artifact (unlike file names, for example, which are easy to change and are thus unreliable for tracking results).
- view
A particular representation of an artifact’s data, for example as a data format or data type.
- visualizer
A type of QIIME 2 action that takes one or more artifacts or parameters as input, and produces exactly one visualization as output. For example, the
summarize
action in the q2-feature-table plugin is a visualizer.- visualization
Visualizations are QIIME 2 results that represent terminal output in an analysis, meaning that they are generated by QIIME 2 and intended to be consumed by a human (as opposed to being consumed by QIIME 2 or other software). Visualizations can only be generated by QIIME 2 visualizers or pipelines. When written to file, visualizations typically have the extension
.qzv
, which stands for QIIME Zipped Visualization. Visualizations can be viewed with QIIME 2 View on systems that don’t have QIIME 2 installed, and QIIME 2 interfaces typically provide their own support for viewing (such as theqiime tools view
command available through the QIIME 2 command line interface).


Three clubs keen on Wolverhampton Wanderers youngster?
Three high-profile European clubs are reportedly showing an interest in Wolverhampton Wanderers youngster Owen Otasowie.
by Darren PlantWhile the club's senior team are currently impressing in the Premier League, every effort is being made to put together a strong youth squad at Molineux.
However, a consequence of focus being placed on the Under-23s and Under-18 setups is their hot prospects attracting plenty of attention.
According to The Sun, Arsenal, Liverpool and Paris Saint-Germain have become admirers of efender Otasowie.
The 18-year-old made an impression as Wolves recorded a 1-1 draw with PSG in a youth fixture held in the West Midlands last week.
Otasowie is currently due to be out of contract in the summer.
body check tags ::


Beer Pong
Enter game information here
Team 1
Enter username 1:
Enter username 2:
Enter teamname:
Team 2
Enter username 1:
Enter username 2:
Enter teamname:
Start


The Hue Shell application provides access to the Pig, Flume, and HBase command-line shells. The Shell application is designed to have the same look and feel as a Unix terminal. In addition to the shells configured by default, it is possible to include almost any process that exposes a command-line interface as an option in this Hue application.
To use the Shell application:
| Note If a button is disabled, the program is not on the system path. Ask your Hue administrator to fix this problem. |
| Note If you close your browser, the underlying shell process remains running for the amount of time specified by your Hue administrator. After this time the process is killed. |
For information about using each of the default shells, see the documentation on the following sites:
| Shell | Site |
|---|---|
| Pig | Pig home page |
| Flume | Flume User Guide |
| HBase | HBase shell page |
| Document generated by Confluence on Jun 23, 2011 13:53 |


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Testing and Writing - the Knowledge Cycle
“Clear thinking becomes clear writing” - William Zinsser On Writing Well One of the main components of software testing is knowledge management. This knowledge is learned prior to, during, and after testing actions. Therefore, learning is another essential aspect of software testing. Learning is the process by which one obtains...


I have to share the power of this substance with others so that they don't make the same mistake as me. I was told when purchasing this that it was DMT. that's something I've always wanted to try, but from talking to others who tried this batch of chemical, I had strong suspicions that it was actually 5-MeO-DMT. no one described visuals, they just talked about this incredible rush.  I'm a pretty experienced and happy cosmonaut, so I figured I could not master, but at least survive a potential ++++ if that were to happen.
One friend and I experimented with the right amounts yesterday afternoon. we don't own a milligram scale, and the person I got it from told me he gave me about 3-4 hits worth. our initial experiences were very subtle, yet I could sense the underlying power behind the powder.
We waited until later last night, and I decided to put the rest of it (double my previous dosage) on some ash in between 2 screens, and then keep the lighter at a safe enough distance not to burn it off. I had been drinking, and probably shouldn't have done it at that point. I was more concerned that it wouldn't do that much, and I would waste this rare substance on a threshold experience.
Thus, I can estimate it was around 30-40mg of freebase that I inhaled. my pipe was perhaps a little resonated from the previous attempts. thus, I'll probably never know the exact amount. the environment was very comfortable with two close friends watching over me. I do not remember anything after putting the flame to the pipe. when I woke up, i saw a totally bewildering scene in front of me. I was still seated on the couch, but I was covered in my own vomit. my bead necklace was exploded all over the floor in front of me. my friends looked exhausted and were happy to see me awake. as I said, I remember nothing but the pieces are slowly slowly coming back to me as I write this. nearly everything I know is from their observations:
Instantly after taking the hit, I started talking in an inhuman language. I stood up, but they sat me back down. they were intrigued because they thought maybe I was enjoying it. then, I started to nod off into a coma-like state and they became very concerned. they helped me to breathe, and made sure my heart was beating. they found no pulse, but before CPR was induced, my heartbeat came back on its own. they slapped my face to try and get me to stay with them. my eyes opened up wide and my pupils were like saucers. I started wildly running my hands over my face and hair, and they said I looked terrified.
I cleaned up myself and the room, and then went to sit down and talk to my friends. for the next hour or so, I was in a state similar to a high-level acid experience. however, it was totally unremarkable compared to what I had just gone through. it quickly faded away over that hour or so. basically all I recollect is a feeling as I was waking up of having had the most insane dream imaginable. there was simply no point of reference though in any aspect to describe it. to say that I did too much is an understatement. I went light years beyond insanity, and I probably wont ever remember what the experience was like because I overdosed.
 I'm just thankful that I didn't go out like that, because it would have been a nightmare for my friends and family.
Because of my amnesia, it was nothing to me, but I have the feeling that I went past the edge of existence. perhaps in some dream in the distant future, I'll remember some bits and pieces of that blinding moment of absolute nothingness. I'll let you know if I do.
Stay safe and keep reaching.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Polite: bar chart for survey #{{data['survey_id']}}
A "poll lite" system with minimal python, html and javascript.
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We are The NJIT Solar Car Team at New Jersey Institute of Technology (NJIT). Our team is participating in the American Solar Challenge competition of 2018, and we wish to gain sponsorship from your company.
ABOUT US
The Solar Car Team at New Jersey Institute of Technology (NJIT) will build the university’s first-ever, full-size, solar-powered electric vehicle. This multidisciplinary project provides a real-world, systems-engineering experience for students of all majors across all departments at NJIT. In July 2018, the Solar Car Team will compete in the 2,000-mile “American Solar Challenge,” a competition to design, build, and drive solar-powered cars in a cross-country time/distance rally event.
The competition we are entering is the "American Solar Challenge". It is a competition hosted this year in Nebraska, where universities throughout the world come to compete with their own-built solar car. This competition is a great way to initiate further research in the clean renewable - solar- energy field. Our goal as an organization is to not only build our own solar car at NJIT and join the other universities who are competing, but to also contribute to the development of future technology. For this is our first year competing, we are in need of many different resources to be able to build our solar car.
Sponsorship
Level - Up to $999
- Company logo/name will appear on our website
- Personalized ‘Thank You’ Basket
Level - $1,000 to $5,999
- Company logo/name will appear on our website
- Company logo/name will appear on “Sponsor Board” displayed at testing and competition events
- Personalized ‘Thank You’ Basket
Level - $6,000 to $9,999
- Company logo/name will appear on our website
- Company logo/name will appear on “Sponsor Board” displayed at testing and competition events
- Company logo/name will appear on our Team T-Shirts
- Personalized ‘Thank You’ Basket
Level - $10,000 to 14,999
- Company logo/name will appear on our website
- Company logo/name will appear on “Sponsor Board” displayed at testing and competition events
- Company logo/name will appear on our Team T-Shirts
- Personalized ‘Thank You’ Basket
- Invitation to speak at NJIT Solar Car meetings
- Company logo on our Car
Level - $15,000 and above
- Company logo/name will appear on our website
- Company logo/name will appear on “Sponsor Board” displayed at testing and competition events
- Company logo/name will appear on our Team T-Shirts
- Personalized ‘Thank You’ Basket
- Invitation to speak at NJIT Solar Car meetings
- Company logo on our Car
- Invitation to Sponsor Day and catered Sponsor Dinner
If you are interested in making project material donations, please contact us and we will send you a list of materials we are in need of.
Once more, thank you so much for showing interest in the NJIT Solar Car project. If you are interested, please do not hesitate to email us!
Thank you,
NJIT Solar Car


If all solutions above have failed, please refer to the troubleshooting guide (specifically the "Still not solved?" section)
If it's still not working, come join our Discord server. With over 1000 members, you're sure to get help quickly (and the developer often answers within a few hours).
When joining, make sure to read the rules and guidelines on how to help us help you once you have gone through the troubleshooting guide. Ask for help in the #help
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In case you believe you have found a bug, you can open an issue on GitHub and describe the issue.


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java.lang.Object com.gracenote.gnsdk.GnObject com.gracenote.gnsdk.GnPlaylistCollection
public class GnPlaylistCollection
Experimental: Playlist Collection Summary that represents the media in a user's collection and can be used to generate playlists from that media. A Collection Summary is not intended to be used as a general database of the user's media collection.
Creating a Collection Summary
GNSDK supports multiple user collections and therefore multiple Collection
Summaries. Each Collection Summary is identified by a unique name. To
create a new Collection Summary instantiate a GnPlaylistCollection
object
with a unique name.
Adding User Media
To generate a playlist from user media your application must first identify the user's media using Gracenote services (such as MusicID-File) and then create a Playlist Collection Summary with the recognized media.
In a simple example your application can use GnMusicIdFile
Library ID
functionality to identify audio tracks. The GnMusicIdFile
result provides
to GnAlbum
objects containg GnTrack
objects that map back to the original
audio track; your application can add the GnTrack
object and the
GnAlbum
object to the Playlist Collection Summary with a unique identifyer
for the audio track.
Note: When identifying media intended for inclusion in a Playlist Collection Summary you must specify that the result inlcude lookup data kLookupDataPlaylist and kLookupDataSonicData.
In some cases an audio track may not contain enough information to match it
with a single GnTrack
object, in such caes you application can use the
available information to add it to the Collection Summary. For example if only
album title or artist name information is available GnMusicId
could be used to
match a GnAlbum
or GnContributor
object which can then be added. Similarly
if only genre information is available the Lists's subsystem could be used to
match a GnListElement
object which can then be added.
Generating Playlists
Using a GnPlaylistCollection
object your application can generate "More Like
This" playlist or where more control is required a playlist specific via
Playlist Definition Langauge (PDL).
A MTL (More Like This) playlist can be generated from a seed, which can be any
Gracenote data object. For example you may use GnMusicId
to perform a text
search for a specific track and receive a GnAlbum
object. Your application
can provide the GnAlbum
object as the seed. Note: do not use the GnTrack
object as the seed, Playlist will use the "matched" GnTrack
object to determine
which track on the album to use.
For advanced playlist definition your application can define Playlist Definition Language (PDL) Statements. For more information on creating a PDL Statements consult the PDL Specification.
Synchronizing User's Media Collection
A user's media collection will change over time. To ensure generated playlists include new media items and don't include removed media items your application must synchronize the user's collection with their Collection Summary.
Synchronization is a two step process. Step one requires your application to use SyncProcessAdd to add all unique media identifiers that currently exist in the user's collection. Sep two is to process those identifers by calling SyncProcessExecute.
During execution GNSDK reconciles the identifiers within the Collection Summary with those added for sychronization. It can determine which identifiers are new, meaning they are were added to the user's collection and need to be added to the Collection Summary; and those that are old, meaning they were removed from the user's collection and need to be removed from the Collection Summary.
Joining Collections
Multiple collection summaries can be joined allowing playlists to be generated that contain tracks from multiple collections.
Storing Persistently
Playlist Collection Summaries are stored entirely in heap memory. To avoid re-creating them every time your application starts you should store them persistently.
Gracenote recommends using managed persistent storage services provided by
GnPlaylistStorage
.
Alternatively a Collection Summary can be serialized into a string that your application can store persistently and later use to reconstitute a Collection Summary in memory.
| Constructor Summary | |
|---|---|
GnPlaylistCollection(byte[] collData,
long dataSize)
|
|
GnPlaylistCollection(GnPlaylistCollection other)
Copy Constructor for GnPlaylistCollection . |
|
GnPlaylistCollection(java.lang.String name)
Constructor for GnPlaylistCollection using char* string name. |
| Method Summary | |
|---|---|
void |
add(java.lang.String mediaIdentifier)
Add a identifier with no metadata to a Collection Summary |
void |
add(java.lang.String mediaIdentifier,
GnAlbum album)
Add a GnAlbum object and its metadata to a Collection Summary. |
void |
add(java.lang.String mediaIdentifier,
GnContributor contributor)
Add a GnContributor object and its metadata to a Collection Summary |
void |
add(java.lang.String mediaIdentifier,
GnListElement listElement)
Add a GnListElement object to a Collection Summary. |
void |
add(java.lang.String mediaIdentifier,
GnPlaylistAttributes playlistAttributes)
Add a GnPlaylistAttributes object to a Collection Summary. |
void |
add(java.lang.String mediaIdentifier,
GnTrack track)
Add a GnTrack object and its metadata to a Collection Summary |
GnPlaylistAttributes |
attributes(GnUser user,
GnPlaylistIdentifier mediaIdentifier)
Return metadata from a playlist using a playlist identifier |
GnPlaylistAttributes |
attributes(GnUser user,
java.lang.String mediaIdentifier)
|
GnPlaylistAttributes |
attributes(GnUser user,
java.lang.String mediaIdentifier,
java.lang.String joinedCollectionName)
Return attributes from a playlist using a Collection Summary name |
GnPlaylistAttributeIterable |
attributesSupported()
Returns an iterable container for all the playlist attributes supported by this collection. |
boolean |
contains(java.lang.String mediaIdentifier)
Test if a media element is in a Collection Summary. |
void |
delete()
|
GnPlaylistCollectionIdentIterator |
find(java.lang.String mediaIdentifier,
long start)
Find a media element in a Collection Summary. |
GnPlaylistResult |
generateMoreLikeThis(GnUser user,
GnDataObject musicDataObj)
Generate a playlist from a GnDataObject |
GnPlaylistResult |
generatePlaylist(GnUser user,
java.lang.String pdlStatement)
Generate a playlist using a Playlist Definition Language (PDL) Statement from this object's Collection Summary. |
GnPlaylistResult |
generatePlaylist(GnUser user,
java.lang.String pdlStatement,
GnDataObject playlistSeed)
Generate a playlist from a GnDataObject |
void |
join(GnPlaylistCollection toJoin)
Join a playlist collection by playlist collection object |
GnPlaylistCollection |
joinFindByName(java.lang.String collectionName)
Join a playlist collection by collection name |
void |
joinRemove(GnPlaylistCollection toRemove)
Remove a join with another playlist |
GnPlaylistJoinIterable |
joins()
Returns an iterable container for all the joined collections . |
GnPlaylistCollectionIdentIterable |
mediaIdentifiers()
|
GnPlaylistMoreLikeThisOptions |
moreLikeThisOptions()
Get object for setting "more like this" options |
java.lang.String |
name()
Get the collection name |
void |
name(java.lang.String updatedName)
Change the collection name |
void |
remove(java.lang.String mediaIdentifier)
Remove a media element from a Collection Summary. |
long |
serialize(byte[] serializedData,
long dataSize)
|
long |
serializeSize()
Returns the size of a serialized playlist collection object |
GnString |
statementAnalyzeIdent(java.lang.String pdlStatement,
java.lang.String mediaIdentifier)
Experimental. |
boolean |
statementRequiresSeed(java.lang.String pdlStatement)
Determine if a Playlist Definition Statement requires a seed to generate a playlist |
GnError |
statementValidate(java.lang.String pdlStatement)
Validate a Playlist Definitioon Statement |
void |
syncProcessAdd(java.lang.String mediaIdentifier)
Add an identifier as part of synchronizing a user's media collection with the corresponding Collection Summary. |
void |
syncProcessExecute(IGnPlaylistCollectionSyncEvents syncEvents)
Process synchronize identifiers previously added to the Collection Summary to complete synchronizing a user's media collection with the corresponding Collection Summary. |
| Methods inherited from class com.gracenote.gnsdk.GnObject |
|---|
isNull |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public GnPlaylistCollection(java.lang.String name)
GnPlaylistCollection
using char* string name. This creates the collection with the name that is passed in.
name
- The name to be used to construct the colleciton.public GnPlaylistCollection(byte[] collData, long dataSize)
public GnPlaylistCollection(GnPlaylistCollection other)
GnPlaylistCollection
.
other
- [in] reference to GnPlaylistCollection
that is to be copied.| Method Detail |
|---|
public void delete()
delete
in class GnObject
public java.lang.String name() throws GnException
GnException
public void name(java.lang.String updatedName) throws GnException
updatedName
- New collection name
GnException
public void add(java.lang.String mediaIdentifier) throws GnException
mediaIdentifier
- [in] Media identifier
GnException
public void add(java.lang.String mediaIdentifier, GnAlbum album) throws GnException
GnAlbum
object and its metadata to a Collection Summary.
mediaIdentifier
- [in] Media identifieralbum
- [in] GnAlbum
object
GnException
public void add(java.lang.String mediaIdentifier, GnTrack track) throws GnException
GnTrack
object and its metadata to a Collection Summary
mediaIdentifier
- [in] Media identifiertrack
- [in] GnTrack
object
GnException
public void add(java.lang.String mediaIdentifier, GnContributor contributor) throws GnException
GnContributor
object and its metadata to a Collection Summary
mediaIdentifier
- [in] Media identifiercontributor
- [in] GnContributor
object
GnException
public void add(java.lang.String mediaIdentifier, GnPlaylistAttributes playlistAttributes) throws GnException
GnPlaylistAttributes
object to a Collection Summary.
mediaIdentifier
- [in] Media identifierplaylistAttributes
- [in] Playlist attributes
GnException
public void add(java.lang.String mediaIdentifier, GnListElement listElement) throws GnException
GnListElement
object to a Collection Summary.
mediaIdentifier
- [in] Media identifierlistElement
- [in] GnListElement
object
GnException
public void remove(java.lang.String mediaIdentifier) throws GnException
mediaIdentifier
- [in] Media identifier
GnException
public boolean contains(java.lang.String mediaIdentifier) throws GnException
mediaIdentifier
- [in] Media identifier
GnException
public GnPlaylistCollectionIdentIterator find(java.lang.String mediaIdentifier, long start) throws GnException
mediaIdentifier
- [in] Media identifierstart
- [in] Start ordinal
GnException
public GnPlaylistAttributes attributes(GnUser user, GnPlaylistIdentifier mediaIdentifier) throws GnException
user
- [in] Gracenote usermediaIdentifier
- [in] Playlist identifier
GnException
public GnPlaylistAttributes attributes(GnUser user, java.lang.String mediaIdentifier, java.lang.String joinedCollectionName) throws GnException
user
- [in] GN User objectmediaIdentifier
- [in] Playlist identifier
GnException
public GnPlaylistAttributes attributes(GnUser user, java.lang.String mediaIdentifier) throws GnException
GnException
public GnError statementValidate(java.lang.String pdlStatement)
pdlStatement
- Playlist Definition Statment
public boolean statementRequiresSeed(java.lang.String pdlStatement) throws GnException
pdlStatement
- Playlist Definition Statment
GnException
public GnString statementAnalyzeIdent(java.lang.String pdlStatement, java.lang.String mediaIdentifier) throws GnException
pdlStatment
- PDL Statment being debuggedmediaIdentifier
- Unique identifier of a media item within the collection summary
GnException
public GnPlaylistResult generatePlaylist(GnUser user, java.lang.String pdlStatement, GnDataObject playlistSeed) throws GnException
GnDataObject
user
- [in] Gracenote userpdlStatement
- [in] Playlist Description Language statementplaylistSeed
- [in] GN data object to use as seed for playlist
GnException
public GnPlaylistResult generatePlaylist(GnUser user, java.lang.String pdlStatement) throws GnException
user
- [in] Gracenote userpdlStatement
- [in] Playlist Description Language statement
GnException
public GnPlaylistResult generateMoreLikeThis(GnUser user, GnDataObject musicDataObj) throws GnException
GnDataObject
user
- [in] Gracenote usermusicDataObj
- [in] Gracenote data object
GnException
public GnPlaylistAttributeIterable attributesSupported()
public GnPlaylistCollectionIdentIterable mediaIdentifiers()
public GnPlaylistJoinIterable joins()
public GnPlaylistCollection joinFindByName(java.lang.String collectionName) throws GnException
collectionName
- [in] Collection Summary name
GnException
public void join(GnPlaylistCollection toJoin) throws GnException
toJoin
- [in] GnPlaylistCollection
object for join
GnException
public void joinRemove(GnPlaylistCollection toRemove) throws GnException
toRemove
- [in] GnPlaylistCollection
object to remove join
GnException
public long serialize(byte[] serializedData, long dataSize) throws GnException
GnException
public long serializeSize() throws GnException
GnException
public void syncProcessAdd(java.lang.String mediaIdentifier) throws GnException
Collection sychronization is a two step process, step one is to use this method to add all unique identifiers that currently exist in the user's collection. Step two is to execute the synchronization process.
mediaIdentifier
- [in] unique media identifier used in you application e.g. file path
GnException
public void syncProcessExecute(IGnPlaylistCollectionSyncEvents syncEvents) throws GnException
As step two of the synchronization process call this method after adding all unique identifiers using SyncProcessAdd. This call will determine which identifiers added for synchronization need to be also be added to the Collection Summary; and those that need to be removed from the Collection Summary because they no longer exist in the user's collection. This information is delivered via the synchronization delegate.
syncEvents
- [in] Synchronizations events delegate
GnException
public GnPlaylistMoreLikeThisOptions moreLikeThisOptions()
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Mars Base Engine
|
Contains the id of the mbe::Entity that has been removed. More...
#include <EntityRemovedEvent.h>
Public Member Functions | |
| EntityRemovedEvent () | |
| Default constructor. More... | |
| EntityRemovedEvent (Entity::HandleID entityId) | |
| Constructor. More... | |
| ~EntityRemovedEvent ()=default | |
| Default Destructor. | |
| void | SetEntityID (Entity::HandleID id) |
| Sets the entity id of the mbe::Entity that has been removed. More... | |
| Entity::HandleID | GetEntityID () const |
| Returns the id of the mbe::Entity that has been removed. More... | |
Friends | |
| std::ostream & | operator<< (std::ostream &stream, const EntityRemovedEvent &event) |
| Allows this class to be written to an out stream. More... | |
Contains the id of the mbe::Entity that has been removed.
This event is only needed for removing a mbe::Entity from all systems that is not deleted immediately e.g. in order to add it again later.
| mbe::event::EntityRemovedEvent::EntityRemovedEvent | ( | ) |
Default constructor.
When using this constructor the entity id is set to null making sure that no mbe::Entity exists under that id.
| mbe::event::EntityRemovedEvent::EntityRemovedEvent | ( | Entity::HandleID | entityId | ) |
Constructor.
| entityId | The id of the mbe::Entity that has been removed |
|
inline |
Returns the id of the mbe::Entity that has been removed.
Meant for internal use by systems such as the mbe::RenderSystem
|
inline |
Sets the entity id of the mbe::Entity that has been removed.
This method is only needed when calling the default constructor.
| id | The id of the mbe::Entity that has been removed |
|
friend |
Allows this class to be written to an out stream.
This may be used to output the event's data to the console or a log file