Douglas Ashton -<EMAIL_ADDRESS>Twitter: @dougashton Web: www.dougashton.net GitHub: dougmet |
Matrix
)igraph
package
statnet
package
Nodes and edges |
Directed |
Code whether each possible edge exists or not. \[ A_{ij} = \begin{cases} 0, & \mbox{no edge} \\ 1, & \mbox{edge exists} \end{cases} \]
Example
| \[ A=\left( \begin{array}{cccc} 0 & 0 & 1 & 1 \\ 1 & 0 & 0 & 0 \\ 0 & 0 & 0 & 1 \\ 0 & 1 & 0 & 0 \end{array} \right) \] |
Create the matrix
Could also use sparse matrices from the |
Matrix operations
Gives the number of paths of length 2.
Gives the number of paths of length 4. |
It is much more compact to just list the edges. We can use a two-column matrix
\[ E=\left[ \begin{array}{cc} A & B \\ B & A \\ B & C \\ C & A \end{array} \right] \]
which is represented in R as
el <- rbind(c("A","B"), c("B","A"), c("B","C"), c("C","A"))
el
## [,1] [,2]
## [1,] "A" "B"
## [2,] "B" "A"
## [3,] "B" "C"
## [4,] "C" "A"
igraph
igraph
has its own efficient data structures for storing networks. The simplest way to make one is graph_from_literal
.
|
Output tells us it is
And shows the edges (up to max number) |
igraph
objects
Edge lists
|
Adjacency matrices
|
Data frames
We'll come back to data frames.
|
Trying searching for help on the graph_from_
family of functions for more.
From a graph object we can output just as we read in:
Adjacency Matrix
|
Edge List
|
igraph
has a large number of built in functions for creating standard networks.
Trees
|
Complete Graphs (Cliques)
|
Lattices
|
Stars
|
make_
family of functions
Usually we'll read in edge lists as data.frame
objects. The csv file dolphin_edges.csv
contains the edge list of the undirected social network of 62 dolphins in a community living off Doubtful Sound, New Zealand*.
dolphinEdges <- read.csv("data/dolphin_edges.csv")
head(dolphinEdges, n=4)
## From To
## 1 CCL Double
## 2 DN16 Feather
## 3 DN21 Feather
## 4 Beak Fish
Use the graph_from_data_frame
function to read this format.
dolphin <- graph_from_data_frame(dolphinEdges, directed=FALSE)
*Data from: D. Lusseau, K. Schneider, O. J. Boisseau, P. Haase, E. Slooten, and S. M. Dawson, Behavioral Ecology and Sociobiology 54, 396-405 (2003)
It is also possible to load information about the vertices at the same time.
dolphinVertices <- read.csv("data/dolphin_vertices.csv")
head(dolphinVertices, n=4)
## Name Gender
## 1 Beak Male
## 2 Beescratch Male
## 3 Bumper Male
## 4 CCL Female
And add this as the vertices
argument to graph_from_data_frame
.
dolphin <- graph_from_data_frame(dolphinEdges, vertices=dolphinVertices,
directed=FALSE)
Note: It's important that the first column of the vertex data frame is the names and they match the edge list perfectly.
To export an igraph object back to a data.frame we use the as_data_frame
function. This function can output the edge list, the vertex list or both depending on the what argument
dolphinDFs <- as_data_frame(dolphin, what="both")
str(dolphinDFs) # Both data frames in a list
## List of 2
## $ vertices:'data.frame': 62 obs. of 2 variables:
## ..$ name : chr [1:62] "Beak" "Beescratch" "Bumper" "CCL" ...
## ..$ Gender: chr [1:62] "Male" "Male" "Male" "Female" ...
## $ edges :'data.frame': 159 obs. of 2 variables:
## ..$ from: chr [1:159] "CCL" "DN16" "DN21" "Beak" ...
## ..$ to : chr [1:159] "Double" "Feather" "Feather" "Fish" ...
igraph
allows import and export from a number of common formats. This is done using the read_graph
and write_graph
functions. A common open format is graphml
.
write_graph(dolphin, "dolphin.graphml", format="graphml")
See the table below for other common formats:
| Format | Description |
|---|---|
edgelist |
A simple text file with one edge per line |
pajek |
Pajek is a popular Windows program for network analysis |
gml |
Graph Modelling Language is a common text based open format |
graphml |
Graph Markup Language is an XML based open format |
dot |
Format used by GraphViz |
Gephi: To export to Gephi's native GEXF format use the rgexf
package, available on CRAN, which can convert directly from an igraph object.
igraph
. Remember that the data is for an undirected network.All objects in igraph
, vertices and edges, can have attributes. Even the graph itself:
Graph
library(igraphdata)
data("USairports")
graph_attr(USairports)
## $name
## [1] "US airports"
Some have a special meaning, such as name
, weight
(for edges) and type
(bi-partite graphs).
We can use the _attr
functions to access attributes
vertex_attr_names(USairports)
## [1] "name" "City" "Position"
vertex_attr(USairports, "City")
## [1] "Bangor, ME" "Boston, MA" "Anchorage, AK" "New York, NY"
## [5] "Las Vegas, NV" "Miami, FL"
## [ reached getOption("max.print") -- omitted 749 entries ]
edge_attr_names(USairports)
## [1] "Carrier" "Departures" "Seats" "Passengers" "Aircraft"
## [6] "Distance"
edge_attr(USairports, "Carrier")
## [1] "British Airways Plc" "British Airways Plc"
## [3] "British Airways Plc" "China Airlines Ltd."
## [5] "China Airlines Ltd." "Korean Air Lines Co. Ltd."
## [ reached getOption("max.print") -- omitted 23467 entries ]
The weight
attribute is treated in a special way for edges and can affect the result of some calculations, such as path lengths and centrality measures.
The sequence functions: V()
for vertices and E()
for edges, allow selections and access to attributes. They return special igraph.vs
and igraph.es
objects that can be reused.
V(USairports)[1:5] # Subset by index
## + 5/755 vertices, named:
## [1] BGR BOS ANC JFK LAS
V(USairports)["JFK"] # Subset by name
## + 1/755 vertex, named:
## [1] JFK
Access all attributes of a vertex with double square brackets
V(USairports)[["JFK"]] # All attributes
## + 1/755 vertex, named:
## name City Position
## 4 JFK New York, NY N403823 W0734644
The dollar notation allows us to manipulate attributes much like a data.frame
.
V(USairports)[1:5]$City # Access attributes
## [1] "Bangor, ME" "Boston, MA" "Anchorage, AK" "New York, NY"
## [5] "Las Vegas, NV"
# Add new attributes
V(USairports)$Group <- sample(c("A","B"), vcount(USairports), replace=TRUE)
V(USairports)[[1:5]] # Double square brackets give all attributes
## + 5/755 vertices, named:
## name City Position Group
## 1 BGR Bangor, ME N444827 W0684941 B
## 2 BOS Boston, MA N422152 W0710019 A
## 3 ANC Anchorage, AK N611028 W1495947 A
## 4 JFK New York, NY N403823 W0734644 B
## 5 LAS Las Vegas, NV N360449 W1150908 B
We can also access edges between named vertices using the special %--%
(undirected) and %->%
(directed) operators.
E(USairports)["JFK" %--% "BOS"] # Edges in both directions
## + 26/23473 edges (vertex names):
## [1] BOS->JFK BOS->JFK JFK->BOS JFK->BOS BOS->JFK JFK->BOS BOS->JFK
## [8] JFK->BOS BOS->JFK BOS->JFK BOS->JFK BOS->JFK BOS->JFK JFK->BOS
## [15] JFK->BOS JFK->BOS JFK->BOS BOS->JFK JFK->BOS BOS->JFK BOS->JFK
## [22] JFK->BOS JFK->BOS BOS->JFK JFK->BOS BOS->JFK
All carriers from JFK to BOS.
unique(E(USairports)["JFK" %->% "BOS"]$Carrier) # Directed edges
## [1] "JetBlue Airways" "Compass Airlines"
## [3] "Pinnacle Airlines Inc." "Comair Inc."
## [5] "Atlantic Southeast Airlines" "American Eagle Airlines Inc."
## [7] "Chautauqua Airlines Inc."
The edge selectors can be between groups of vertices:
# Grep the state code from the city
inCal <- grepl("CA$", V(USairports)$City)
inNy <- grepl("NY$", V(USairports)$City)
# Edges from CA to NY
E(USairports)[V(USairports)[inCal] %->% V(USairports)[inNy]]
## + 35/23473 edges (vertex names):
## [1] LAX->JFK LAX->JFK LAX->JFK LAX->JFK SAN->JFK SFO->JFK SFO->JFK
## [8] SFO->JFK BUR->JFK LAX->JFK LGB->JFK OAK->JFK SAN->JFK SFO->JFK
## [15] SJC->JFK SMF->JFK LAX->JFK LAX->JFK LAX->JFK SAN->JFK SAN->JFK
## [22] SFO->JFK SFO->JFK SNA->JFK LAX->ALB LAX->JFK LAX->JFK SFO->JFK
## [29] SFO->JFK SFO->JFK BUR->FRG LAX->JFK LAX->JFK SFO->JFK SFO->JFK
Returns all flights from California to New York (state).
To get a new graph containing the selected vertices we must also copy over all of the edges between those vertices. This is done by the induced_subgraph function
# inCal has the vertex ids we want
calAirports <- induced_subgraph(USairports, inCal)
calAirports
## IGRAPH DN-- 34 381 -- US airports
## + attr: name (g/c), name (v/c), City (v/c), Position (v/c), Group
## | (v/c), Carrier (e/c), Departures (e/n), Seats (e/n), Passengers
## | (e/n), Aircraft (e/n), Distance (e/n)
## + edges (vertex names):
## [1] LAX->SFO LAX->SFO LAX->SFO LAX->SFO LAX->SFO LAX->SFO LAX->SFO
## [8] LAX->SFO LAX->SFO LAX->SFO LAX->SFO LAX->SFO LAX->SFO LAX->SFO
## [15] LAX->SFO LAX->SFO LAX->SAN LAX->SAN LAX->SAN LAX->SAN LAX->SAN
## [22] LAX->SAN LAX->SAN LAX->SAN LAX->SAN LAX->SAN LAX->SAN LAX->SAN
## [29] LAX->SAN LAX->SAN LAX->SMF LAX->SMF LAX->SMF LAX->SMF LAX->SMF
## [36] LAX->SMF LAX->SMF LAX->SNA LAX->BUR LAX->OAK LAX->OAK LAX->OAK
## + ... omitted several edges
The subgraph.edges function does the same thing but selecting edges to keep (and their attached vertices).
A common task is to subset all of the neighbours of a particular vertex. To return all neigh- bours within a distance, d, of a number of targets we can do
d2Vertices <- ego(USairports, nodes = c("JFK","LAX"), order=2)
which returns a list containing the vertices within 2 of JFK and LAX. If we want the neighbourhood of a vertex as a new graph we can do
JFKNet <- make_ego_graph(USairports, nodes = "JFK", order=2)[[1]]
# Returns a length 1 list
The edges
and vertices
functions can be used to add edges
# A directed completely empty graph
g <- make_empty_graph(n = 0, directed = TRUE)
g <- g + vertices(c("A","B","C"))
And edges
g <- g + edges(c("A","C", "B","C")) # edge from A to C and "B" to "C"
For deletion it's easiest to use edge and vertex selectors
g <- g - V(g)["A"] # Remove edge A
Note this will remove all attached edges. All edge and vertex subsetting can be used here.
igraph
igraph
uses base R plotting methods. Plotting is done through the S3 generic plot function. To find specific help for this function try typing
?plot.igraph
# Or
?igraph.plotting
The default settings for the network plot usually work well for small graphs.
|
A layout is just a set of x and y coordinates. They can be specified manually but more often we will use one of the layout_
functions.
|
To enforce the ring structure we could do
|
|
See ?layout_
for a full list.
|
For tree-like networks the
|
Grid layout
|
The most common layouts for medium or large graphs are force layouts. igraph
has a number of these:
|
|
We can change various aspects of the vertex appearance. For example the shape:
# Plot vowels as rectangles
vowel <- V(g)$name %in% c("A","E","I","O","U") + 1 # gives 1 or 2
plot(g, layout=lo, vertex.shape=c("circle", "square")[vowel])
|
|
Any of the plotting properties can also be set as attributes of the vertices/edges.
|
A selection of edge properties we can change:
|
|
|
Visualisations can be hard to interpret for large networks. Important features will often be impossible to see. Common features include:
Small worlds: As small-world networks grow the path length between vertices grows very slowly.
Hubs: Networks with hubs have a small number of vertices with a large number of connections.
Clustering: Your friends are often also friends with each other. In network terms this means that there are a lot of triangles.
We will look out how to measure and interpret these structural properties along with some more complex centrality measures for finding important vertices.
|
The degree, \(k\), of a vertex is a count of the number edges attached to it. If the network is directed then we refer to in-degree, \(k_{in}\) for edges pointing into the vertex, and out-degree, \(k_{out}\), for edges going out from the vertex. In
A common task is to find the degree distribution
For directed networks we can specify the type of degree with the |
A simple local motif that we could look for is the triangle. This tells us whether your friends are likely to be friends, it also tells us about how often you’ll hear the same information compared to hearing fresh information from outside your group. The relative frequency of closed triangles is often known as clustering, or the transitivity of a network.
g <- graph_from_literal(A--B, A--C, A--D, B--C, C--D, D--E)
Global Clustering\[ C = \frac{3 ∗ \rm{Number\ of\ triangles}}{\rm{Number\ of\ connected\ triples}}\]
|
Local ClusteringFraction of connected triples through each vertex that are closed.
|
In graph theory a path is a sequence of vertices, each connected to the next with an edge. A geodesic, or shortest path, must not cross itself. In igraph
we get shortest paths with:
sp <- shortest_paths(dolphin, from="Beak", to="Whitetip")
sp$vpath
## [[1]]
## + 4/62 vertices, named:
## [1] Beak Grin SN63 Whitetip
Other useful functions include: distance_table
, mean_distance
. The diameter of the network is the largest geodesic. This gives a good idea of the effective size of the network.
diameter(dolphin)
## [1] 8
For the dolphin network
Degree is the simplest centrality measure. Many others exist to try to assess which vertices are the most important in some way. The measure you choose depends on what function of the network you are interested in. Here we will cover some of the most popular measures.
Betweeness centrality is based on the distances between vertices. It is (roughly) the number of geodesic paths that pass through any given node. Vertices with a high betweenness score will often act as bridging nodes between one or more communities.
Warning: Betweeness can be expensive to calculate. Try |
The Eigenvector corresponding to the largest Eigenvalue of the adjacency matrix gives a high score to vertices that either have a lot of connections, or are connected to someone with a lot of connections.
ec <- eigen_centrality(g)
ec$vector
## A B C D E F G
## 0.8493220 0.8493220 0.8493220 1.0000000 0.6294435 1.0000000 0.8493220
## H I
## 0.8493220 0.8493220
Warning: Eigenvector centrality may be used in directed networks but, in principle, there are left and right eigenvectors to choose from. Some caution is required here.
PageRank is the centrality measure used by Google to rank web pages. In fact ``Page'' refers to Larry Page, not a web page.
It has a damping (damping
in igraph
) term, this imagines that you will click a few links but will eventually give up. Then there is another parameter (personalized
in igraph
) that represents the chance that at any moment the search is abandoned and reset to a random vertex.
In igraph
PageRank is provided through page_rank
.
pr <- page_rank(g)
pr$vector
## A B C D E F
## 0.10721963 0.10721963 0.10721963 0.14021259 0.07625702 0.14021259
## G H I
## 0.10721963 0.10721963 0.10721963
There isn't enough time in this workshop to cover community detection fully. igraph
has a number functions, try typing ?cluster_fast_greedy
or ?communities
into the console.
So far we have been describing the structural properties of a single network. In many cases the network data we have is only a sample of a larger system. Or perhaps a snapshot at one moment in time. To make meaningful statements in these cases we need the tools of statistical inference.
This section will involve making statistical models of networks based on the random graph family of network models.
statnet
is a suite of network tools from a group of academics mostly at the University of Washington (statnet.org). Each tool is a separate R package that is installed all in one go with statnet
.
install.packages("statnet")
This includes the network
package (core features), sna
(social network analysis) and ergm
(exponential random graphs).
The statnet
suite is a complete set of network tools. However, it can be a little tricky to use compared to igraph
. Here we will look at how to quickly get our data into network
objects from files and converting from igraph
.
|
igraph
The intergraph
package is a useful shortcut to convert the objects from one package to the other.
library(intergraph)
# statnet -> igraph
dolphinIgraph <- asIgraph(dolphinNet, vnames="vertex.names")
# igraph -> statnet
data("karate")
karateNet <- asNetwork(karate)
A random graph is the simplest of the graph models. Every edge exists with probability, \(p\), and we only fix the average number of edges (the density). We can generate random graphs with:
|
An exponential random graph extends the simple random graph by increasing the probability of other properties and network motifs, not just the density. We can fit parameters to each motif in a similar way to terms in a GLM. First the simple case:
On the left hand side of the formula is the network, on the right are the terms we wish to include. The edges
term fits a parameter related to \(p\) from the previous slide.
|
|
The first question we might wish to ask is are connections affected by group membership? In the case of the dolphin network we know the gender of most of the dolphins.
fitGender <- ergm(dolphinNet ~ edges + nodematch("Gender"))
## Evaluating log-likelihood at the estimate.
Are dolphins of the same gender more likely to be connected?
summary(fitGender)
##
## ==========================
## Summary of model fit
## ==========================
##
## Formula: dolphinNet ~ edges + nodematch("Gender")
## <environment: 0x00000000195f0498>
##
## Iterations: 6 out of 20
##
## Monte Carlo MLE Results:
## Estimate Std. Error MCMC % p-value
## edges -2.9024 0.1385 0 <1e-04 ***
## nodematch.Gender 0.9538 0.1737 0 <1e-04 ***
## ---
## Signif. codes: 0 '***' 0.001 '**' 0.01 '*' 0.05 '.' 0.1 ' ' 1
##
## Null Deviance: 2621 on 1891 degrees of freedom
## Residual Deviance: 1060 on 1889 degrees of freedom
##
## AIC: 1064 BIC: 1075 (Smaller is better.)
Yes!
| Name | Description |
|---|---|
edges |
Fits the total number of edges |
nodematch |
Fits the propensity for inter-group edges |
nodecov |
Nodal covariates, numeric variables that might influence connection |
triangles |
Total number of triangles, fits more clustered networks. Can have trouble fitting. |
gwesp |
Can be more stable than triangles |
degree |
Degree distribution |
See ?"ergm-terms"
for a full list of terms.
Other ergm functionality:
?"ergm-constraints"
.simulate
function.gof
function.dolphinSim <- simulate(fitGender)
op <- par(mfrow=c(1,2), mar=c(0,0,1,0))
plot(dolphinNet, vertex.col=c("pink","blue", "white")[factor(dolphinNet%v%"Gender")],
main="Real Network")
plot(dolphinSim, vertex.col=c("pink","blue", "white")[factor(dolphinNet%v%"Gender")],
main="Simulated Network")
par(op)
| The simulated network misses the community structure but does recreate density and inter-gender connectivity. |
The goodness of fit function, gof
will simulated many networks and calculate summary statistics to see how close the model networks are to your original model. This is very useful to assess the quality of your model. Here we fit degree well (left) but clustering and geodesic distance poorly.
gofGender <- gof(fitGender)
plot(gofGender)


abstract fun inNearRange(): ProximityZoneBuilder
Zone's onEnter/onExit actions will be invoked in the NEAR range. The precision is difficult to predict due to a nature of the radio waves. Basically, the NEAR range should vary between 0 - 2 meters from a beacon.


{% extends "base.html" %} {% block content %}
Sorry, did not find the article you want, perhaps you can look for in the search bar。
Sorry, but you are looking for something that isn't here.


Classes summary
| Compiler |
LightnCandy Compiler |
| Context |
LightnCandy class to handle Context |
| Encoder |
LightnCandy class to encode. |
| Exporter |
LightnCandy major static class |
| Expression |
LightnCandy Expression handler |
| Flags |
LightnCandy class to keep flag consts |
| LightnCandy |
LightnCandy major static class |
| Parser |
LightnCandy Parser |
| Partial |
LightnCandy Partial handler |
| Runtime |
LightnCandy class for compiled PHP runtime. |
| SafeString |
LightnCandy SafeString class |
| StringObject |
LightnCandy class for Object property access on a string. |
| Token |
LightnCandy Token handler |
| Validator |
LightnCandy Validator |


Have you always wanted to lose all your money in a lottery? This simulation makes it possible—without, you know, losing all your money.


Question Box
Thank you for taking the time to take this quiz.
My motivation for creating this quiz is to encourage people to take care of their bodies and be healthy
Joining the gym as of now was the best decision I've made in my life thus far.
I've gained the confidence I sorely needed and the body I've always wanted.
If you're not sure the gym is for you, ask a friend for a free trial at their gym
I hope this helped you in any way.
Cheers
Li Fu Tao


I’ve been struggling with Swift compilation times recently. Working on a larger app means that we are adding a lot of new Swift code. Swift isn’t the fastest to compile, it sometimes has issues around type inference (Swift 3 appears to improve a lot of this, but at time of writing I hadn’t migrated yet).
Continue reading
I had an interesting discussion with a co-worker yesterday, we were discussing how to grab all the comments from an Objective-C source file. We tried to think about how to do that with a regex, which probably would have worked ok, but definitely wouldn’t have handled all the edge cases easily.
Continue reading
With Xcode 7, Apple has given us a new tool for user interface testing.
I’m not going to cover the basics here, but for an great introduction to user interface testing in Xcode, check out this awesome article: UI Testing in Xcode 7
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This guide is how I set up new projects to run unit tests automatically when I push a commit or merge a branch on GitHub for iOS projects.
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This is a quick guide that documents how to start developing plugins for Xcode4. You need to have Xcode installed to create plugins.
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Probe opens into Brahmanbaria train accident, driver suspended
by bdnews24.comThe government has formed five committees to investigate the fatal train accident that left at least 16 people dead and more than 50 injured in Brahmanbaria’s Kasba Upazila.
The Bangladesh Railway authorities formed three probe committees, and the Railway Ministry and the Brahmanbaria district administration set up one each to investigate the crash, according to Railways Minister Md Nurul Islam Sujan.
“The committees have been ordered to file the probe reports as soon as possible,” the minister told bdnews24.com on Tuesday.
The panels formed by the railway authorities and the district administration have been asked to report back in three days. “And the committee formed by the ministry needs time to complete the report,” he said.
Turna Nishita’s loco master Taher Uddin, assistant loco master Apu Dey and guard Abdur Rahman have been suspended, said the railways minister.
“We suspect the loco master of Turna Nishita Express is responsible for the accident.”
The Chattogram-bound Udayan Express from Sylhet and the Dhaka-bound Turna Nishita from Chattogram collided at the Mondobagh Railway Station on early Tuesday.


Khmer Angkor Keyboard is an OpenSource. It is free and more than just a user you can also contribute to the betterment of the keyboard if you would like to.
With the users' pitfall in typing Khmer words in mind, Khmer Angkor focuses on the unification of the character orders and spelling rules. These make Khmer Angkore uniquely different from any other keyboards. Khmer Angkor's keyboard layouts were adopted from NiDA keyboard which is widely used at the present. Here is the keyboard layout:
You can simply use Khmer Angkor as you would for any NiDA based keyboard. You may type a word in an order of how it is spelled, not how it appears to be, especially when the vowel is to the left of the consonant. For example, to type the word “តែ” which means ‘tea’, one should type the consonant first and then the vowel (i.e. press key “T” and then “Shift E”).
The order of characters is:
For more details on the Khmer Angkor Keyboard, please find the documentation included in this package.
To see the documentation in English, please click here.
To see the documentation in Khmer, please click here.
To get Khmer fonts, you may visit one of the three sources below:


Want to process a TWBX file?
TWBX file is a zip file containing TWB and Hyper files.
To get the TWB file - manually change '.twbx' suffix to '.zip' and unzip.
Get TWB file
Process and view formulas
Export xls
Calculated Field / Parameter
Formula / Current Value
Used In


Similar to to_graph
, but returns Python source code as a string.
tf.compat.v2.autograph.to_code
tf.autograph.to_code( entity, recursive=True, experimental_optional_features=None )
Also see: tf.autograph.to_graph
.
to_graph
returns the Python source code that can be used to generate a
TensorFlow graph that is functionally identical to the input Python code.
entity
: Python callable or class to convert.recursive
: Whether to recursively convert any functions that the converted
function may call.experimental_optional_features
: None
, a tuple of, or a single
tf.autograph.experimental.Feature
value. Controls the use of optional
features in the conversion process.The converted code as string.


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These are FontForge's own files which it uses to map from CIDs in one Registry-Ordering-Supplement to unicode code points.
Cidmap files generally live in $(PREFIX)/share/fontforge (often /usr/local/share/fontforge or /usr/share/fontforge), though they will also be found if they are in the directory containing fontforge itself or the current directory. They are named <registry>-<Ordering>-<Supplement>.cidmap. So "Adobe-Japan1-6.cidmap", or "Adobe-CNS1-4.cidmap".
The first line of the file consists of two numbers, usually the same, which are the total number of CIDs defined by this ROS.
Subsequent lines have one of three formats
A <cid> is just a decimal number, <unicode> is a hex number, and <postscript-name> is a PostScript name token preceded by a slash.
The first few lines of Adobe-Japan1-6.cidmap look like:
23057 23057 0 /.notdef 1..60 0020 61 00a5 62..92 005d 93 00a6
So there are 23057 cids in this ROS. CID 0 is mapped to the postscript name "/.notdef", cids 1-60 are mapped to space (U+0020), exclam (U+0021), ..., lbracket (U+005b), CID 61 is mapped to yen (U+00a5), and so forth.


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--- layout: snippet title: "Multiple progress bars" permalink: /examples/progress/multiple/ sitemap: false ---


Basic Archery Terms
Glossary of Basic Archery Terms
- End
- A group of arrows shot during a tournament. Usually 6.
- Nock (noun)
- A notch at the rear of an arrow. The bow string is placed in the nock.
- Nock (verb)
- To place an arrow against the string prior to shooting.
- Serving
- Thread wound around a bow string to protect the string.


regularizer¶
append_regularization_ops¶
-
paddle.fluid.regularizer.
append_regularization_ops
(parameters_and_grads, regularization=None) Create and add backward regularization Operators
Creates and adds backward regularization operators in the BlockDesc. This will add gradients of the regularizer function to the gradients of the parameters and return these modified gradients. This is the same as implementing weight decay in optimizers for regularization.
Parameters: - parameters_and_grads – A list of (parameters, gradients) pairs that need to be regularized.
- regularization – A global regularizer. If the parameter is not set. It will be applied with regularizer.
Returns: list of (parameters, gradients) pair with the regularized gradient
Raises: Exception
– Unknown regularization type
L1Decay¶
-
paddle.fluid.regularizer.
L1Decay
alias of
L1DecayRegularizer
L2Decay¶
-
paddle.fluid.regularizer.
L2Decay
alias of
L2DecayRegularizer
L1DecayRegularizer¶
-
class
paddle.fluid.regularizer.
L1DecayRegularizer
(regularization_coeff=0.0) Implements the L1 Weight Decay Regularization
L2DecayRegularizer¶
-
class
paddle.fluid.regularizer.
L2DecayRegularizer
(regularization_coeff=0.0) Implements the L2 Weight Decay Regularization


“Don’t ever take a fence down until you know why it
was put up” – Robert Frost
Changing software is hard. It’s especially hard when you’re new to the team or codebase and don’t know the history of the people or the application. Making any change is not just as simple as adding, replacing or removing lines of code. There are also the higher-order aspects to consider, such as whether it fits in stylistically, idiomatically and within the existing design principles. In a really old codebase these can be particularly hard to pin down as they will have undoubtedly changed over time. For example, new code written today under C++ 11 is going to be quite different to code written years ago under C++ 98 and that will need to be factored in when trying to understand what’s going on.
Putting to one side the stylistic and idiomatic aspects which may well be at the whim of the author, the design can be a lot harder to understand. Many years ago I worked on an old C++ codebase for a big finance institution. My role was purely technical and I was initially tasked with fixing various memory leaks and deadlocks within its highly threaded services. Whilst tracking down one leak I came across some code that looked something like this:-
ContextPtr getContext(long contextId)
{
static ContextPtr cachedContext;
if
(cachedContext.get() && cachedContext->Id() == contextId)
return cachedContext;
cachedContext =
Context::Load(contextId);
new ContextPtr(cachedContext);
return
cachedContext;
}
The spurious extra copy of the smart-pointer was downright weird. I could assume that it was just a cut-and-paste error or dead code, but it seemed too random for that, especially in such a short function. So I decided to consult the version control system to see what it could tell me about its past life.
This function appeared to have a somewhat chequered history. Although it had now been stable for a couple of years its birth was a little more tortuous. The author had originally started without the spurious smart-pointer copy. They then started adding random try/catch blocks in different places, presumably because the code was crashing under mysterious circumstances. Finally the try/catch blocks were gone and there appeared to be a couple of attempts to mess with the smart-pointer value and reference count before settling on the final implementation. But what was going on?
The missing piece of the puzzle is what the
object being pointed to contained – a COM object, and
a remote one at that. Putting this knowledge together with the static local
variable, which we know will be destroyed after main(
)
exits, and
it all starts to make sense. The author was having lifetime issues because COM
was uninitialised before the C++ based context object was destroyed. This
caused the
Ultimately what the author really needed was a weak-pointer. The full-blown smart-pointer based single item cache was keeping the object alive far longer than necessary. The cached reference was a useful optimisation but the lifetime was deterministically controlled elsewhere. Once I’d worked all this out I switched from the home-brew smart-pointer type to one in Boost and the original problem (the memory leak – a huge one) was fixed.
All this was “derived” from the version control history and the author hadn’t written any check-in comments either which might have saved me time. But there was also some other interesting metadata about the check-ins that I found interesting too – each commit appeared to be followed by a formal build (the file with the build number changed) and was hours apart. This suggested to me that the changes were never tested locally first. After all, why bother to check-in the intermediate steps if they didn’t work? This was years before Git was fashionable and there were no automated tests in sight. It appears as if the changes were tested by deploying into the shared development environment and waiting to see what happened.
When I came to test my own changes I discovered just how hard it was to test the component in isolation. In particular the large, monolithic service that formed the heart of the system was not amenable to localised testing at all without some serious refactoring. I concluded that whilst the developer was clearly keen to try and resolve the issue the environment and development process did not seem to be supporting him in making that happen easily.
Sometimes we’re lucky and the person who wrote the code is still around so we can try and shortcut some of the digging around. If they’re still working on the project you have the opportunity to transfer some of the more implicit design knowledge that seeps away over time. More recently I came across a change to a very simple C# extension method I had written for the String class. This was my original version:-
public
static bool IsEmpty(this string value)
{
return
(value.Length() == 0);
}
Which had been changed to this:-
public
static bool IsEmpty(this string value)
{
return
String.IsNullOrEmpty(value);
}
For those non-C# readers there is a subtle
difference in behaviour that happens when the value is a null reference. In my
original implementation a NullReferenceException will be thrown, whereas in the
revised version it will be silently ignored. Looking back in the source code
repo I studied the associated changes and realised that this change was made to
fix a problem with null string references coming in through the web
Having the author around doesn’t always help though. There are programmers you’ll meet which are not quite so amenable to such discussions and will instead get easily offended if they suspect you’re questioning their judgment.
As you might deduce from the Robert Frost quote at the very beginning I always approach any codebase with the assumption that the author is a smarter programmer than me and knows more about the problem domain too. At least, until I know for definite that isn’t the case. This means when I see code that isn’t obviously simple [2] I err on the side of caution and assume that I might be about to learn something new. This is almost always true because even if I don’t learn something new about the language, libraries or problem domain I will probably learn something about the author or environment instead.
One time I came across the following declaration in a C++ codebase:-
std::vector<std::string*>
hostnames;
My instinct clearly told me this was wrong as RAII almost always rules, but being new to the project and having the author just feet away I politely quizzed them on it. The response was a very confrontational “Are you reviewing my code?” After trying my best to explain my good intentions I escaped with the knowledge I sought – the code was wrong. More importantly I came away knowing a lot more about the author’s character.
Once you see some code where a programmer has made what could be considered “a fundamental mistake”, you immediately begin to question where else they may have made it. The version control system can tell you what other commits someone’s made and with a sprinkling of command-line magic it’s often possible to see where they’ve been and what they’ve touched. In this instance I restricted myself to just the most critical areas of the code but it paid dividends as I chalked up a couple more memory leaks.
Although somewhat jaded by this experience I decided it was still my duty to point out to an ex-project member, who only worked down the hall, that 19 of the memory leaks I’d just unearthed were due to him forgetting to mark the base class destructor virtual even though they were managed by a smart-pointer. Fortunately he was far more grateful for the feedback.
One of the most useful tools in modern source control systems is Blame. Whilst its name might suggest it be used for nefarious purposes, such as starting a witch-hunt, it would be far better thought of as “Excavate”. Starting with a revision it will show you who last touched each line of code and what commit it came from. From there you can trace back through the past changes looking at the evolution of the file. Sadly the one thing it doesn’t show is where code has been deleted which can be a useful lead some times.
The other key tool in the VCS arsenal is the revision graph. This tool shows you the birds-eye view of a file’s history – what commits have taken place, their check-in comments, what branches changes have been made on, how and when they were merged and what labels or tags have been applied.
If you have a bug and you want to know what versions of your product the bug appears in this is almost certainly your starting point.
I’ve mostly only been concerned with small-scale software archaeology as it’s usually directly related to a change I’ve needed to make. Occasionally I’ve done some larger scale spelunking, such as rating contributors by their percentage of empty check-in comments, but nothing much more than that.
In January of this year I attended The
(First) International Conference on Software Archaeology [3] at the
[1] http://chrisoldwood.blogspot.co.uk/2013/09/extension-methods-should-behave-like.html
[2] http://en.wikipedia.org/wiki/Tony_Hoare#Quotations
13 February 2014
Bio
Chris is a freelance developer who started out as a bedroom coder in the 80’s writing assembler on 8-bit micros; these days it’s C++ and C#. He also commentates on the Godmanchester duck race and can be contacted via<EMAIL_ADDRESS>or @chrisoldwood.


@Deprecated @Documented @Target(value={TYPE,METHOD}) @Retention(value=RUNTIME) @Inherited public @interface Remoteable
| Modifier and Type | Optional Element and Description |
|---|---|
String |
expose
Deprecated.
Identifies which methods on the interface should be exposed through the proxy.
|
String |
methodPaths
Deprecated.
Defines the methodology to use for the path names of the methods when not explicitly defined via
@RemoteMethod.path() . |
String |
path
Deprecated.
The absolute or relative path of the REST service.
|
public abstract String path
When a relative path is specified, it's relative to the root-url defined on the RestClient
used
to instantiate the interface.
When no path is specified, the path is assumed to be the class name (e.g.
public abstract String expose
The options are:
RemoteMethod
are exposed.
public abstract String methodPaths
@RemoteMethod.path()
.
The options are:
Note that if you use
Copyright © 2018 Apache. All rights reserved.


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NEWS.md
Provide access to all three communities, not just AG
Uses new NASA-POWER API to download new 1/2 x 1/2 degree data
Replace httr package with crul
Add parameters
data frame, which lists available parameters with metadata about them
Add function create_met()
to create APSIM met objects from POWER data
Fix bug where lon/lat values were improperly assigned internally due to row names not being ordered correctly in get_region()
Fix bug reports link in DESCRIPTION file
Correct vignette where it had said, "both of which will which will download
Correct documentation for get_region()
, which incorrectly stated that it downloaded data for a 1 x 1 degree cell
Optimise arguments used in utils::read.table()
to ingest weather data in the get_cell()
and get_region()
functions more quickly
NEWS now formatted more nicely for easier reading
Add statement about possible performance and memory usage when using get_region()
in the vignette
Add an example of converting the data frame to a spatial object using raster to create a raster::brick()
Specify in documentation that a range of days to years can be specified for download
get_region()
and get_cell()
now default to download all weather vars
Add a check to see if POWER website is responding before making request for data. If not, stop and return error message to user.
Add new use case vignette for APSIM modelling work, https://adamhsparks.github.io/nasapower/articles/use-case.html
get_region()
with multiple dates. https://github.com/adamhsparks/nasapower/issues/1
Add new functionality to download regions in addition to single cells
Add static documentation website, https://adamhsparks.github.io/nasapower/
Add startup message


Hello there!
Let me tell you a little bit about myself. I'm an insighful and open minded individual that loves traveling, meeting new diverse people, and writing code. While I first started my career in a sales field, where I couldnt realize my interest for technology, I quickly discovered my passion for coding. I started my path in a coding bootcamp in Portland, Epicodus. There, I learned to use the best programming practises to build, design, and test applications in JavaScript & React, and even Ruby! With all that expirience, I'm now proud to say that I love what I do, and can utilize my creativity in a profession of my dreams. I'm now living/self-isolating in Portland and looking for job opportunities. I hope to chat with you!


This game of Rock, Paper, Scissors is based on a automatically generated Solidity and JavaScript code for the contract & client backend, respectively, from our source code rps.ala using the Alacrity compiler.
To run Rock, Paper, Scissors you need to use a Web3-compatible browser and grant us permission to use Web3.
If your browser does not support Web3 natively, consider downloading the MetaMask extension.
Start a new game, or play an existing game.
Your actions may have to wait until the previous action by the other player are confirmed, which can take many seconds on the test network, many minutes on the production network. When running this code on the Rinkeby test network, we use a confirmation depth of 1 blocks, which will typically take about 20 to 30 seconds after a transaction is posted. On the production network (aka Metropolis), we use a confirmation depth of 100 blocks, which will typically take about 25 minutes after a transaction is posted.
This game supposes that you will be able to connect to the blockchain reliably within the alloted timeout deadline, especially so as the first player of the game, who is on notice to reveal their hand after the second player shows theirs. When running this code on the Rinkeby test network, we use a timeout of 12 blocks (about 3 minutes). On the production network, we use a timeout of 11520 blocks (about 2 days).
Note that game numbers are local to your client. Other players do not have the same game numbers. To discuss a particular game with other players, look at the transaction hash, e.g. tx 0x679c…9256—unlike the game number, this uniquely identifies the game in a global fashion.
If you play first (as "player0"), you have to remain connected, or reconnect regularly, so as to reveal your hand after the other player (as "player1") accepts your challenge; otherwise they can claim that you timed out and collect your escrow as well as your wager. In particular, this means you are subject to the following attack: If you play first and the opponent can deny you access to the Internet via a DDoS attack or otherwise cut your access to the Ethereum blockchain, they can steal your wager and your escrow. To defend against this attack, you must have a good Internet connection, a good power grid, and a fallback Internet connection and power source in case the former are attacked; in some extreme cases, you may have to take your laptop to a different city to finish the game. To prevent FOMO3D-style attacks, you may also have to re-post a transaction with increased gas. To prevent eclipse attacks, you need a way to trust your entry points to the Ethereum network. The latter two attacks will require future improvement in Ethereum client software.
Note that if you play second (as "player1"), you also have to remain connected or reconnect at some point, to collect the other player's wager and escrow if they fail to reveal their hand. However, the other player cannot cheat or deny you what you are owed from a win or a draw.
Other warning: Be careful to not leave or reload the page immediately after you start a new game, but wait for a few seconds for your browser's localStorage to save its salt and hand; if your browser fails to save that data, you may find yourself unable to reveal your hand, and will lose by default after you timeout. In particular, this means you are subject to the following attack: If you play first and the opponent can somehow cause your browser or entire machine to crash at the wrong moment, they can steal your wager and your escrow. To properly defend against data loss may require future improvement in browser technology as well as in Ethereum client software.


This function allows you to make a line plot of the average ChIP signal on specific intergenic regions. It takes as input a data frame containing the average signal in a window of positions centered on the midpoints of a specified type of intergenic region.
signal_at_intergen_average_plot(inputDataA, inputDataB, genome, orientation, yMax, onScreen = TRUE, legendXcoord = xMin + xMin * 0.2, legendYcoord = yMax + yMax * 0.05, colorA = "grey50", colorB = "orange")
| inputDataA | A data frame of average signal between convergent genes: relative position and average signal. No default. |
|---|---|
| inputDataB | Optional data in the same format for a second sample. No default. |
| genome | A string representing the genome used for mapping. This is used in the title of the plot only. No default. |
| orientation | A string representing the type of intergenic region (convergent, divergent or tandem). This is used in the title of the plot only. No default. |
| yMax | Optional number to be used as the max Y scale value in the plot. |
| onScreen | Boolean indicating plots should be returned to the screen
( |
| legendXcoord | A number representing the X coordinate to locate legend. Defaults to minimum X (left-aligned). |
| legendYcoord | A number representing the Y coordinate to locate legend. Defaults to maximum Y (top-aligned). |
| colorA | Optional R color for sample A. Defaults to |
| colorB | Optional R color for sample B. Defaults to |
A line plot of one or two samples, either on screen or as a .png file (in the working directory).
To generate the input for this function starting from an R list of wiggle data for the 16 chromosomes you should run:
signal_at_intergen
to pull out the signal at every intergenic region.
signal_average
to calculate the average signal over all regions.
# NOT RUN { signal_at_intergen_average_plot(WT_conv_mean_signal, genome = 'S288C', orientation = 'Convergent') signal_at_intergen_average_plot(WT_div_mean_signal, dot1_conv_mean_signal, genome = 'SK1', orientation = 'Div', yMax = 3, onScreen = FALSE, legendXcoord = -500, legendYcoord = 1, colorA = 'red', colorB = 'green') # }


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© 2019
| lasiacanthus lasiacantha lasiacanthum | woolly spined | |||
| lasios | lasi | adj | λαιοϛ shaggy, wooly, hairy | |
| acantha | acanth | noun/f | ακανϑα thorn, thistle | |
| us | adj | Latinizing suffix | ||
| Mammillaria lasiacantha Engelm. | ||||
| lasiandrus lasiandra lasiandrum | woolly stamen | |||
| lasios | lasi | adj | λαιοϛ shaggy, wooly, hairy | |
| aner | andr | noun/m | ανηρ, ανδροϛ man; male; husband | |
| us | adj | Latinizing suffix | ||
| Salix lasiandra Benth. | ||||
| lasianthos lasiantheis | woolly flowered | |||
| lasios | lasi | adj | λαιοϛ shaggy, wooly, hairy | |
| anthos | anth | noun/n | ανϑοϛ flower | |
| Prostanthera lasianthos Labill. | ||||
| lasianthus lasiantha lasianthum | woolly flowered | |||
| lasios | lasi | adj | λαιοϛ shaggy, wooly, hairy | |
| anthos | anth | noun/n | ανϑοϛ flower | |
| us | adj | Latinizing suffix | ||
| Clematis lasiantha Nutt. Ribes lasianthum Greene Gordonia lasianthus (L.) J. Ellis | ||||
| lasiocalyx lasiocalyces | woolly calyx | |||
| lasios | lasi | adj | λαιοϛ shaggy, wooly, hairy | |
| o | o | cnct | connective vowel in botanical Latin, usually for Greek words but in some cases, such as color tingeing, for Latin words | |
| calyx | calyc | noun/f | καλυξ, υκοϛ husk, covering, calyx | |
| Acacia lasiocalyx C. R. P. Andrews | ||||
| lasiocarpus lasiocarpa lasiocarpum | woolly fruit | |||
| lasios | lasi | adj | λαιοϛ shaggy, wooly, hairy | |
| o | o | cnct | connective vowel in botanical Latin, usually for Greek words but in some cases, such as color tingeing, for Latin words | |
| carpos | carp | noun/m | καρποϛ fruit | |
| us | adj | Latinizing suffix | ||
| Abies lasiocarpa (Hook.) Nutt. Lepidium lasiocarpum Nutt. Rubus lasiocarpus Sm. | ||||
| lasiococcus lasiococca lasiococcum | woolly berry | |||
| lasios | lasi | adj | λαιοϛ shaggy, wooly, hairy | |
| o | o | cnct | connective vowel in botanical Latin, usually for Greek words but in some cases, such as color tingeing, for Latin words | |
| coccos | cocc | noun/n | κοκκοϛ berry of the scarlet oak, used as a red dye | |
| us | adj | Latinizing suffix | ||
| Rubus lasiococcus Gray | ||||
| lasiodontus lasiodonta lasiodontum | woolly toothed | |||
| lasios | lasi | adj | λαιοϛ shaggy, wooly, hairy | |
| odon | odont | noun/m | οδων, οντοϛ Ion a tooth | |
| us | adj | Latinizing suffix | ||
| Monarda lasiodonta (Gray) Small | ||||
| lasioglossus lasioglossa lasioglossum | woolly tongued | |||
| lasios | lasi | adj | λαιοϛ shaggy, wooly, hairy | |
| o | o | cnct | connective vowel in botanical Latin, usually for Greek words but in some cases, such as color tingeing, for Latin words | |
| glossa | gloss | noun/f | γλωσσα the tongue; a language | |
| us | adj | Latinizing suffix | ||
| lateralis lateralis laterale | lateral | |||
| lateralis | lateral | adj | of the side, lateral | |
| Pogonatum laterale Schimp. in Jard. Andropogon lateralis Nees | ||||
| latifolius latifolia latifolium | broad leaved | |||
| latus | lat | adj | broad, wide | |
| i | i | cnct | connective vowel used by botanical Latin | |
| folius | foli | adj | folium leaf | |
| Arnica latifolia Bong. Cerastium latifolium Fenzl Lathyrus latifolius L. | ||||
| latior latior latius | broader | |||
| comparative of latus | lat | adj | broad, wide | |
| ior | adj | comparative suffix; more so, to a greater degree; more-, -er (e.g. larger, prettier, whiter) | ||
| latisepalus latisepala latisepalum | broad sepal | |||
| latus | lat | adj | broad, wide | |
| i | i | cnct | connective vowel used by botanical Latin | |
| sepalum | sepal | noun/n | Mod L sepal; = Gk skepe (covering) + petalum (petal) (coined in 1790 by H. J. de Necker) | |
| skepe σκεπη covering; shelter, protection | ||||
| petalum πεταλον Mod L petal (Gk: leaf, tablet) | ||||
| us | adj | Latinizing suffix | ||
| Campanula latisepala Hulten Cajanus latisepalus (S. T. Reynolds & Pedley) Maesen | ||||
| latisiliquus latisiliqua latisiliquum | wide podded | |||
| latus | lat | adj | broad, wide | |
| i | i | cnct | connective vowel used by botanical Latin | |
| siliqua | siliqu | noun/f | pod of a legume | |
| us | adj | Latinizing suffix | ||
| Galactia latisiliqua Desv. Lysiloma latisiliquum (L.) Benth. | ||||
| latispinus latispina latispinum | broad spines | |||
| latus | lat | adj | broad, wide | |
| i | i | cnct | connective vowel used by botanical Latin | |
| spina | spin | noun/f | thorn; prickle, spine | |
| us | adj | Latinizing suffix | ||
| Ferocactus latispinus (Haw.) Britton & Rose | ||||
| latissimus latissima latissimum | broadest | |||
| superlative of latus | lat | adj | broad, wide | |
| issimus | issim | adj | superlative suffix; most so, to the greatest degree; most-, -est (e.g. largest, prettiest, whitest) | |
| Korthalsella latissima (v. Tiegh.) Danser | ||||
| laureola laureolae | small laurel crown | |||
| laureola | laureol | noun/f | a small laurel crown or garland | |
| Daphne laureola L. |


-
mba.tuck.dartmouth.edu/pages/faculty/ken.french/Data_Library/f-f_factors.html
-
AQR (2013). A New Core Equity Paradigm: Using Value, Momentum, and Quality to Outperform Markets. Retrieved from www.aqr.com/~/media/files/papers/aqr-a-new-core-equity-paradigm.pdf
-
Robert Novy-Marx (2013). The Other Side of Value: The Gross Profitability Premium Journal of Financial Economics 108 (1), 1-28. Retrieved from rnm.simon.rochester.edu/research/OSoV.pdf
-
Fama, E F; French, K R (2015). A Five-Factor Asset Pricing Model. 116: 1–22. doi:10.1016/j.jfineco.2014.10.010. Retrieved from www8.gsb.columbia.edu/programs/sites/programs/files/finance/Finance%20Seminar/spring%202014/ken%20french.pdf
-
Robert Novy-Marx (2013). The Other Side of Value: The Gross Profitability Premium Journal of Financial Economics 108 (1), 1-28. Retrieved from rnm.simon.rochester.edu/research/OSoV.pdf
-
Fama, E. F. & French, K. R. (1993). Common risk factors in the returns on stocks and bonds. Journal of Financial Economics, 33, 3-56. doi: 10.1016/0304-405X(93)90023-5. Retrieved from rady.ucsd.edu.


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Influencer and former WAG Rayne Bryant discovers Instagram pictures used to catfish singles on fake Tinder profile
Imitation might be the sincerest form of flattery but it screams all a little too familiar for Rayne Bryant.
Yesterday, the former WAG turned social media influencer discovered several of her Instagram pictures were ripped from her account to set up a fake Tinder profile under the name “Lucy”.
But the attempted romance fraud was not the first time someone has wanted to fill the shoes of her seemingly glamorous life. When she was married to West Coast Eagle Andrew Embley a decade ago, she unwittingly became part of an elaborate catfishing scheme.
A woman she had never met targeted her acquaintances on Facebook to gain information about her life, setting up a fake RSVP dating profile in her name and luring in at least four men into fake relationships.
A handful of these “relationships” went for as long as five months, with the men believing they were having an affair with Rayne — until finally growing suspicious and attempting to make contact with her.
One victim even set up a room in his Byron Bay house for Bryant’s now eight-year-old son Lux, whom she was pregnant with at the time.
The Embleys got the police involved and discovered who it was, but weren’t even able to take out a restraining order on her.
“Unless they threaten you or try to access your bank accounts there’s really not much they can do,” she said. “It was quite scary because I was happily married and I’ve got these guys thinking that I’m leaving my husband and my children.”
Ms Bryant, 36, said she met one victim and listened to a phone conversation the victim had recorded.
“She had done her research. When I listened to the phone conversation about my cousins, my sisters, the events that I had on and things like that,” she said.
This time around, Ms Bryant said she simply feels sad for the person trying to impersonate her. “I just feel sorry for these girls who don’t feel like they can be themselves, or maybe it’s a guy I don’t know,” she said.


2022 FIFA World Cup Qualifiers: Malaysia vs Indonesia live stream, updates, when and where to watch
Malaysia will take on Indonesia in an exciting clash on the sixth matchday of the 2022 FIFA World Cup Qualifiers at the Bukit Jalil National Stadium in Kuala Lumpur on Tuesday.
Malaysia defeated the then table toppers Thailand 2-1 last week in Kuala Lumpur and will be going into their game against Indonesia high on confidence. They are four points behind group toppers Vietnam, three behind Thailand and level on six points with United Arab Emirates (UAE) heading into their fifth tie.
As many as 40 teams from Asia have been drawn into eight groups of five teams each for the second round of the qualifiers which will run until June 9, 2020. Eight group winners as well as the four best runners-up will qualify for the AFC Asian Cup 2023 to be held in China as well as the third and final round of the 2022 World Cup Qualifiers which is scheduled to begin in September 2020.
Then, the four best teams in the third round will qualify for the showpiece event in Qatar while a fifth team will take part in an intercontinental play-off. Meanwhile, the next best 24 teams from the second round of the joint-qualifiers will take part in a separate competition to decide the 12 remaining slots in the 24-team 2023 Asian Cup to be held in China PR.
When to watch?
The 2022 FIFA World Cup Qualifiers match between Malaysia and Indonesia will take place on November 19, 2019 and kicks off at 8:45 PM HKT.
The Bukit Jalil National Stadium in Kuala Lumpur, Malaysia will play host to the game.
Where to watch?
Viewers from Malaysia can tune into the Astro Arena and TV 2 to watch the 2022 World Cup Qualifiers match between Malaysia and Indonesia.
You can also follow LIVE updates from the World Cup Qualifiers via our Matchday Blog on FOXSportsAsia.com.


A secretary of state, chief of staff, press secretary, three communications directors, a chief strategist and a health secretary are among the senior officials who have left the Trump administration. Here is a list of the Trump Administration's major departures.


#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
Go to the source code of this file.
|
| #define | local static |
| |
| #define | INDEX(i, j, k) (((size_t)((i-1)>>1)*((i-2)>>1)+(j>>1)-1)*(max-1)+k-1) |
| |
|
| typedef unsigned long long | big_t |
| |
| typedef unsigned long long | code_t |
| |
|
| static void | cleanup (void) |
| |
| static big_t | count (int syms, int len, int left) |
| |
| static int | beenhere (int syms, int len, int left, int mem, int rem) |
| |
| static void | examine (int syms, int len, int left, int mem, int rem) |
| |
| static void | enough (int syms) |
| |
| int | main (int argc, char **argv) |
| |
Definition at line 112 of file enough.c.
| Class Members |
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size_t |
len |
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char * |
vec |
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| #define INDEX |
( |
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i, |
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j, |
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| (((size_t)((i-1)>>1)*((i-2)>>1)+(j>>1)-1)*(max-1)+k-1) |
| typedef unsigned long long big_t |
| typedef unsigned long long code_t |
| static int beenhere |
( |
int |
syms, |
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int |
len, |
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int |
left, |
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mem, |
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rem |
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static |
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static |
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syms, |
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--- category: 'input' sortorder: 30 ---
Handles input state from a keyboard. Both isKeyDown
and isKeyPress
functions takes a key code as an argument. Key codes can be found at the GLFW website.
// var window = new Window(...) var keyboard = new Keyboard(window); // Update the state for the keyboard. keyboard.updateState(); if (keyboard.isKeyDown('A'.charCodeAt(0))) { // The 'A' key is down. }; if (keyboard.isKeyPress(32)) { // The space key was just pressed. };


Dundalk District Court
Dundalk man (28) admitted to a range of offences
Court
by Court ReporterA 28 year old local man who admitted a series of offences ranging from drink driving while he was disqualified for theft, was sentenced to four months at Dundalk district court last week.
The court heard that Charles McDowell with an address at Clois Bríd, Saltown was banned from driving for three years when gardai received a report of a Renault Clio driving erratically in the Slieve Foy area of Dundalk on November 11th 2016.
He was arrested and subsequently failed a drink driving breath test.
On July fifth 2017, he asked a man walking through Ladywell Shrine if he could use his mobile phone, which he then placed into his pocket.
A woman who was with him persuaded him to return it, but the court heard the casing was damaged when he threw it to the ground.
Four months later he stole a €5.00 hat from Penney's in the Marshes Shopping Centre and in March last year he was arrested for public order offences following an altercation with neighbours.
The court also heard how he stole cider and a bottle of merlot from a Londis store in the town.
The accused had 22 previous convictions, but his solicitor stressed the most recent of those were recorded in 2015.
He added that his client's life has nose-dived over the past number of years - his house went on fire and he had been injured in a fall - all of which he said was down to the accused taking alcohol and his expectations and outlook were very glum before he went into custody.
Judge Eirinn McKiernan imposed a four year driving ban for the drink driving offence, four months for the criminal damage to the phone and a two month concurrent sentence for a theft offence and directed that he receive medical treatment for his addiction while in custody.
She said the accused could appeal on his own bond of €300 with an independent surety of €500.


Abstract Submission (not obligatory): May 21, 2021 23:59 (AoE)
Paper Submission: May 28, 2021 23:59 (AoE)
Acceptance Notification: June 25, 2021
Camera-ready Deadline: August 6, 2021
Conference Date: August 18-20, 2021
NVMSA is a premier conference in the area of non-volatile memory
systems and emerging memory technologies. It provides a fantastic opportunity
for global non-volatile memory researchers from different communities to discuss
and exchange knowledge, ideas and insights, and to facilitate the establishment
of potential collaborations that can speed up the progress in the design and
application of NVMs. An expanded technical program will be offered in NVMSA
2021 for the audience from academia and industry. Papers are solicited from
various topics on NVMs and related areas including, but not limited to:
Device/Circuit Design of NVM Systems:
https://easychair.org/my/conference?conf=nvmsa2021#


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Tai solarin university of Education ijagun lagos.
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I have a passion for the details. I strive to make the design of everyday user experiences come to life. I write efficient, maintable code and strive for less error- prone.
I read books about Personal Finance, Entrepreneurship, Motivation, Personal Transformation and Self-Help.
Appcelerator developer Expert points/ Hall of fame
I am an active participant in Q&A forum from Appcelerator which helps me to solve new/complicated problems in the community, helping me gain a greater insight into the Appcelerator SDK. Check out, I am on Q&A Top 100 Experts.
Appcelerator developer Expert points/ Hall of fame
I am an active participant in Q&A forum from Appcelerator which helps me to solve new/complicated problems in the community, helping me gain a greater insight into the Appcelerator SDK. Check out, I am on Q&A Top 100 Experts.
This app is designed as part of Udacity's Android Nanodegree Course Work.
This app will
Present the user with a grid arrangement of movie posters upon launch.
Allow user to change sort order via a setting - The sort order can be by most popular or by highest rated.
Allow the user to tap on a movie poster and transition to a details screen with additional information such as
Original title
Movie poster image thumbnail
A plot synopsis
User rating
Release date
What I have learnt from this project ?
I have learnt bringing mobile experince to life, building clean and compelling user interfaces, feth data from network services, and optimize the experience for various mobile devices.
Cash Loss Management tool allows Sales Audit team and Store Ops to use application on go and to increase the productivity of reviewing the cases from one level to another level.
This app will
Allow District, Regional, Group and Loss Prevention teams to login and review open cases.
List all the open cases assigned to his/her role.
Summary report of Last week of the year and Last 12 months of the year - Which includes Resolved, Unresolved and Lost cases. Along with their respective sums.
Search for list of open cases or summary details of particular district/region or group.
Get detailed information of particuar cases - which includes reports such as attachments, comments.
Assign/Submit cases from one level to another level.
Automate the active cases to upper level, if no particular action is taken. And alert the upper level management using automated push notifications.
Highligts
Created widgets to easily integrate into family of apps such as login widget, loading indicator and network handling.
Created themes to make use across family of apps.
Integrated Push Notifcations, Analytics and Performance Management to help track crashes with in the application.
Package applications for Test/QA and Prod for in-house distribution.
The ACE Travel App is a cutting-edge travel tool developed specifically for USA and Canadian based businesses and non-profit organizations with employees or volunteers traveling and conducting business overseas. Offered through ACE’s Executive Assistance® Services, the mobile application provides ACE International Advantage® customers with information essential to the planning of any international trip. By consolidating information and function into one state-of-the-art technology app, users can receive travel information when and where they need it most.
Highlights
Adopted best practices and standards such as Google JavaScript style guide, JSHint code quality tools, and TFS version control best practices.
Prepared project related documents, reviewed and approved project tasks.
Enhanced push notification performance.
Support and adopt VPN tunneling.
Support and guide future ACE projects.
Responsible for internal distribution builds, app store and play store submissions.
Increasing the overall performance of the application, reducing the network transition time by enabling compression techniques, memory optimization techniques, and validating network, memory profiling with SLA standards.
The Schwan’s Food Delivery app makes it easier than ever to get your favorite frozen food groceries delivered right to your door.
Highlights
Responsible for performance optimization on Initial loads. Reduced load time from 14secs to 6secs(avarage)
Involve in Project estimations, technical discussions.
Planned and developed detailed project plans.
Adopted best practices and standards such as Google JavaScript style guide, JSLint code quality tools, and subversion's version control best practices.
Prepared project related documents, reviewed and approved project tasks.
Responsible for internal distribution builds, app store and play store submissions.
Search local real estate or find homes for sale across the country (U.S. ONLY). The RE/MAX Real Estate Search App has it all. For all the things that move you, RE/MAX can help.
This app will
Instantly find nearby homes for sale based on your current location.
Customize your search using advanced search filters.
View properties using the dynamic map search, or grid view.
Quickly zoom and navigate neighborhoods with interactive maps.
Generate turn-by-turn driving directions from your current location to properties that interest you.
Save your searches and favorite listings.
Quickly connect with a RE/MAX real estate professional via integrated contact links or through the local agent or office search.
Easily share properties for sale with friends and family via email.
Determine the best financial options, loan amounts and monthly payments with the integrated mortgage calculator.
Highlights
Involve in full product life cycle from design and development to deployment.
Developed and debugged via xcode and instruments.
Created test builds, distribution builds, developed automated scripts to generate builds and publish on internal servers.
Involved and participated in code reviews within the team and other groups.
Update/Support of latest SDK releases.
Participate in new ideas and enhancements.
Integration of modules such as social media, consumer metric search results.


Before Change
if finished_count > 0 or step + 1 == self.max_length:
predictions = alive_seq.view(-1, beam_size, alive_seq.size(-1))
scores = topk_scores.view(-1, beam_size)
for i, is_finished in enumerate(finished.tolist()):
if step + 1 != self.max_length and is_finished == 0:
continue
// TODO: if we get there because of max_length, the last
// predicted token is currently discarded.
b = batch_offset[i]
results["predictions"][b].append(predictions[i, 0, 1:])
results["scores"][b].append(scores[i, 0])
After Change
end_condition = topk_ids[:, 0].eq(end_token)
if step + 1 == self.max_length:
end_condition.fill_(1)
finished = end_condition.nonzero().view(-1)
// Save result of finished sentences.
if len(finished) > 0:
predictions = alive_seq.view(-1, beam_size, alive_seq.size(-1))


SPACE INVADERS ANNIVERSARY
(PS2: Taito/ Japanese import)
Bought from www.play-asia.com for
about £9 (inc shipping)
(UK release early April 2004, £9.99 inc shipping from
www.play.com)
Sometimes, you can
get nostalgic for the days when there was no retrogaming. Ever since
the release of Williams Arcade Classics on PC and Mac a decade ago -
the event which marked the real start of the retro phenomenon we
know today, though it wasn't strictly the first commercial
retrogaming product - awakened software publishers to the
cash-milking potential of their forgotten old software, we've been
subjected to a drip-feed not of the greatest or most interesting
games from the proud and varied history of gaming, but largely to
endless repackagings of the same tiny handful of well-worn
"classics". Asteroids and Missile Command, Defender and Robotron,
Pac-Man and Galaxian - fine and seminal games all, but every one of
them has been retro-released in at least half-a-dozen different
packages across a dozen formats.
Meanwhile, a vast
galaxy of equally-deserving games, even from the same publishers,
remain lost and unresurrected. Namco's "Museum" series on the PS1
commendably started out by including obscure gems alongside the
blockbusters, but latter releases in the franchise gave in to the
marketing men and the mainstream, and you're more likely to get five
Pac-Man variants and five Galagas on a Museum disc now (and none of
the beautiful "virtual museum" presentation of the first six
compilations, either).
At least the
inherent cheapness of the software business has been eroded a little
over the retro years, though - the days of skeletal retrogaming
packages featuring just four or five ancient games have faded away,
with releases like Midway Arcade Treasures offering a beefy 20-odd
titles, including some rarities, and featuring games from much
closer to the modern era as well as the really vintage stuff. Space
Invaders Anniversary, on the other hand, is like a trip back in time
- not to the era of the original Space Invaders arcade game, but to
the old days of retro. It's retro retro, if you will. What?
"Blimey, who did your walls? Bloody
cowboys."
Space Invaders
Anniversary (released to commemorate 25 years since the first arcade
Invaders game changed the cultural face of the world) revisits the
days of retrogaming in both good and bad ways. On the good side, the
games in this compilation are presented in a slick 3D environment
reminiscent of the first Namco Museums - an authentically
backstreet-looking little virtual Japanese arcade packed with
variously-styled Invaders coin-ops which you can walk up to and slide a virtual coin into, and
in which (unlike any arcade this writer has ever visited, sadly)
there's also a little library of historical memorabilia, in the form
of old flyers, technical documentation, and a filmed interview with
the game's creator, Toshihiro Nishikado. (Sadly, in your reporter's
Japanese import version, all of this archive material is in
Japanese, with no subtitles or anything, so you'll have to wait for
the UK release to find out how interesting it is.)
In a neat
innovation, Anniversary even lets you choose how close you want to
stand to the virtual machines in its cheaply-decorated pretend
arcade - you can play the games close up, as if with your face
pressed against the glass for the very best view of the invaders
themselves, or you can step back a little and take in the pretty
cabinet artwork while you blast the bad little space guys. And in
another nice touch, the normal sounds of your play are also
accompanied by the ambient background noise of other people in the
arcade playing Invaders (or, more oddly, any of several other Taito
coin-ops) - though when you finish your game and turn to look for
them, you're mysteriously alone.
On the downside, Space Invaders
Anniversary also retreads some of the bad old days of retro. This
virtual arcade has just nine machines in it, and only five of those
are distinct games - Space Invaders and Space Invaders Part II (in a
few differently-coloured variations), and three games which as far
as this reviewer knows were never coin-ops: Space Invaders Doubles
(the basic Invaders, but with two players playing at once, and which
you need a second joypad for, there being no option for a CPU
buddy); Space Invaders VS, a weird-looking head-to-head battle game
(in which you CAN play against either the CPU or a human opponent),
and Space Invaders 3D, a modernised version with Tron-esque
wireframe 3D graphics, a couple of minor powerups and a wide range
of viewpoints, all the way down to one where you see the invaders
from right inside your Laser Base, which looks fantastic but is
insanely hard to play from.
Just about the lowest viewpoint in 3D Mode that
you can sensibly use.
Anniversary also reflects the negative
aspects of commercial retrogaming in what it doesn't include.
For one thing, these appear to be simulations, not emulations - and
low-res simulations at that, which is a bit of a shame given the
power of the PS2. The machine could easily have rendered these
games in photorealistic graphics, with dramatic lighting effects and
reflections and all the rest of it. Instead, the graphic resolution
on the vintage games is barely up to SNES standards - at any of the
more distant viewpoints, the invaders are just indistinct blobs, and
laser shots so hard to see that the games verge on unplayable.
Secondly, of course, there are
all the
other Space Invaders games that aren't included here. For a
quarter-century celebration, you'd think Taito might have
taken the
trouble to organise a proper family reunion. But where's
Space
Invaders II, the rare two-player cocktail-table VS game from
1980?
Where's the first true colour sequel, Return Of The Invaders
(1985)?
Where's the brilliant Super Space Invaders/Majestic Twelve
(1990)?
Where's 1994's Space Invaders DX, which featured much of the
content
of Anniversary plus a cool new hi-res "Parody Game" version
of classic SI
featuring other Taito game
characters as the invaders? Where's the funny, cartoony
Space
Invaders '95? Where are novelties like Prize Space Invaders,
a
cash-payout coin-op from 1990? How cool would it have been
if you could have played it in the virtual arcade, then used
the money to buy little virtual collectable toys (like in Shenmue),
historical Invaders memorabilia and merchandise, or unlock
extra
games (like the official handheld/keyring/LCD versions,
maybe) or
some of the documentary materials?
Perhaps it's not fair to expect such
high-end content and qualities in a game released in Japan for the
equivalent of less than a tenner, of course (naturally, the UK RRP
is twice that high, but it's available to pre-order on the web for
pretty much the Japanese price - see the link at the top of the
page). But for such a significant birthday, wouldn't it have been
nicer to see a truly definitive, high-resolution, all-inclusive and
comprehensively-documented history of the most important videogame
of all time, even if that meant paying normal price?
VS Mode appears to be all about shooting the
Mystery Ship (not pictured).
This review hasn't - as alert readers
may have spotted - actually mentioned Space Invaders the game yet.
Partly because if you don't know what Space Invaders is about by
now, you've almost certainly come to the wrong website by mistake,
but also because, let's face it, the game isn't really the point of
releases like this. This is the gaming equivalent of a coffee-table
book, really aimed not at gamers but at the sort of people who like
to decorate their shelves with tasteful and "classic" artefacts and
get agitated and unhappy if they don't own all of Mojo's 100
Greatest Ever Albums, even the ones by Captain Beefheart that nobody
in the world has ever actually played all the way through. (Or at
least, not while they themselves were in the room.)
Nevertheless, it's worth pointing out
in passing that Space Invaders is actually still a pretty good game.
Although the first couple of waves give the impression that it's
going to be dull, plodding and easy, Space Invaders ramps up the
difficulty hard and fast, and you're going to need reactions,
strategy and forward planning if you're going to get some high
scores, or even reach the 10th level, where the relentless march of
the invaders ever-closer towards your defence bunkers at the start
of each wave is temporarily relieved. (Thankfully, and unlike
several unforgivably-dismal recent retro compilations whose
developers should be eaten by wolves, Space Invaders Anniversary
DOES give you the opportunity to save your high scores to the memory
card, giving you something to play for every time you load it up.)
But on the whole, despite the cheapo
sub-£10
price (which gets SIA a significantly higher mark than it would
otherwise deserve), this is a disappointing release - a missed opportunity to do
something really good, passed over for the chance of a few quick
pennies. Very few games will ever achieve a status as iconic as
Space Invaders, and it's a bit of a shame not to see the old stager
treated with something more approaching the dignity it deserves.
Maybe the 50-year anniversary edition will do the job properly.
53
PERCENT |


makewhatis
—
index UNIX manuals
makewhatis |
[-aDnpQ ] [-T
utf8 ] [-C
file] |
makewhatis |
[-aDnpQ ] [-T
utf8 ] dir ... |
makewhatis |
[-DnpQ ] [-T
utf8 ] -d
dir [file ...] |
makewhatis |
[-Dnp ] [-T
utf8 ] -u
dir [file ...] |
makewhatis |
[-DQ ] -t
file ... |
The makewhatis
utility extracts keywords from
UNIX manuals and indexes them in a database for fast
retrieval by apropos(1),
whatis(1), and
man(1)'s
-k
option.
By default, makewhatis
creates a database
in each dir using the files
mansection/
[arch/
]title.section
and
catsection/
[arch/
]title.0
in that directory. Existing databases are replaced. If a directory contains
no manual pages, no database is created in that directory. If
dir is not provided,
makewhatis
uses the default paths stipulated by
man.conf(5).
The arguments are as follows:
-a
- Use all directories and files found below dir
....
-C
file
- Specify an alternative configuration file in
man.conf(5) format.
-D
- Display all files added or removed to the index. With a second
-D
, also show all keywords added for each
file.
-d
dir
- Merge (remove and re-add) file ... to the database
in dir.
-n
- Do not create or modify any database; scan and parse only, and print
manual page names and descriptions to standard output.
-p
- Print warnings about potential problems with manual pages to the standard
error output.
-Q
- Quickly build reduced-size databases by reading only the NAME sections of
manuals. The resulting databases will usually contain names and
descriptions only.
-T
utf8
- Use UTF-8 encoding instead of ASCII for strings stored in the
databases.
-t
file ...
- Check the given files for potential problems.
Implies
-a
, -n
, and
-p
. All diagnostic messages are printed to the
standard output; the standard error output is not used.
-u
dir
- Remove file ... from the database in
dir. If that causes the database to become empty,
also delete the database file.
If fatal parse errors are encountered while parsing, the offending
file is printed to stderr, omitted from the index, and the parse continues
with the next input file.
MANPATH
- A colon-separated list of directories to create databases in. Ignored if a
dir argument or the
-t
option is specified.
- mandoc.db
- A database of manpages relative to the directory of the file. This file is
portable across architectures and systems, so long as the manpage
hierarchy it indexes does not change.
- /etc/man.conf
- The default man(1)
configuration file.
The makewhatis
utility exits with one of the following
values:
- 0
- No errors occurred.
- 5
- Invalid command line arguments were specified. No input files have been
read.
- 6
- An operating system error occurred, for example memory exhaustion or an
error accessing input files. Such errors cause
makewhatis
to exit at once, possibly in the middle
of parsing or formatting a file. The output databases are corrupt and
should be removed.
A makewhatis
utility first appeared in
2BSD. It was rewritten in
perl(1) for
OpenBSD 2.7 and in C for OpenBSD
5.6.
The dir argument first appeared in
NetBSD 1.0; the options -dpt
in OpenBSD 2.7; the option
-u
in OpenBSD 3.4; and the
options -aCDnQT
in OpenBSD
5.6.
Bill Joy wrote the original BSD
makewhatis
in February 1979, Marc
Espie started the Perl version in 2000, and the current version of
makewhatis
was written by Kristaps
Dzonsons
<EMAIL_ADDRESS>and
Ingo Schwarze
<schwarze@openbsd.org>.


Parth Pandya
Software Developer
Parth Pandya
Software Developer
I am a Software Developer graduated from Stevens Institute of Technology and Majored in Computer Science. My focus area is Software Architecture, Design and Cloud Developement.
Award: Outstanding Student Leader, Stevens Institute of Technology for 2017-18
Work Experience
Download Resume-
Stevens Institute of Technology
Graduate Assistant
January 2017 - May 2018- Assist the Archivist in digitizing rare artifacts, managing and maintaining old and valuable collections preserved at Stevens
- Automate and maintain the audit logs by creating triggers in MySQL database
- As a graduate student assistant, I'm responsible for supervising various library work processes, supporting the technical support with introduction of different processes. Currently planning to roll out a project on analysis on student presence in the library during sessions
- Assisting patrons with reference and research services.
- Performing daily administrative processes and managing library related activities and events.
-
Pyramid CyberCreations
Software Developer
August 2015 - July 2016- Developed software architecture of a CRM in Java EJB framework and Microsoft SQL Server database
- Optimized medium sized automated software system based on Java to 50% more faster DOM loading
- Built and updated store procedures and views in Microsoft SQL Server for faster data delivery up to 60%
- Reduced errors by 40% in continuous document sharing and saving system between web and desktop module
- Built a PDF parser to get specific details from PDF using regular expressions which is 25% faster
-
Sarjen Systems
Software Professional
June 2014 - August 2015- Designed a software to communicate with LC-MS/MS machines and read machine’s output files into software
- Integrated automated cleanup and backup activities for multiple Microsoft SQL database servers
- Developed requirements and modules in .NET, JavaScript and JQuery for web development
- Conceptualized usage of Active Directory services in vb.NET desktop application
- Refined database design and created automated backup and restore procedures of SQL database servers
- Handled large data using server side paging in dynamic JQ grid with abilities to download as excel file
-
Project Trainee
January 2014 - June 2014- Follow SDLC cycle in Large Clinical Research Software
- Bug Resolutions and Maintenance of Application Server and modules repetedly
- Developed Database Components for fetching and saving the data and triggers to balance the database.
- Research about new ways to develop PDF parser as required by client
Education
-
Stevens Institute of Technology
August 2016 - May 2018
Master of Science in Computer Science GPA: 3.71/4.00 Courses: Enterprise Cloud Computing, Enterprise Software Systems, Database Systems, Web Analytics, Agile Development, Applied Data Structure and Algorithms, Social Network Analysis, Data Warehousing
-
Gujarat Technological University
August 2010 - May 2014
Bachelor of Engineering in Computer Engineering GPA: 7.09/10 Courses: Distributed Systems, Parallel Processing, Compiler Design, Advance Java Technology, System Programming, Advance Computing Technology, Web Data Management


|
Contiki 2.5
|
Directories | |
| directory | mac |
| directory | rime |
| directory | rpl |
Files | |
| file | dhcpc.c [code] |
| file | dhcpc.h [code] |
| file | hc.c [code] |
TCP/IP header compression implementation. | |
| file | hc.h [code] |
TCP/IP header compression header file. | |
| file | neighbor-attr.c [code] |
| file | neighbor-attr.h [code] |
| file | neighbor-info.c [code] |
A generic module for management of neighbor information. | |
| file | neighbor-info.h [code] |
Declarations for the neighbor information module. | |
| file | netstack.c [code] |
Initialiation file for the Contiki low-layer network stack (NETSTACK) | |
| file | netstack.h [code] |
Include file for the Contiki low-layer network stack (NETSTACK) | |
| file | packetbuf.c [code] |
Rime buffer (packetbuf) management. | |
| file | packetbuf.h [code] |
Header file for the Rime buffer (packetbuf) management. | |
| file | packetqueue.c [code] |
Packet queue management. | |
| file | packetqueue.h [code] |
Header file for the packetqueue module. | |
| file | psock.c [code] |
| file | psock.h [code] |
Protosocket library header file. | |
| file | queuebuf.c [code] |
Implementation of the Rime queue buffers. | |
| file | queuebuf.h [code] |
Header file for the Rime queue buffer management. | |
| file | rawpacket-udp.c [code] |
Implementation of the raw packet API with broadcast UDP packets. | |
| file | rawpacket-udp.h [code] |
A brief description of what this file is. | |
| file | rawpacket.h [code] |
Header file for the Contiki raw packet API interface. | |
| file | resolv.c [code] |
DNS host name to IP address resolver. | |
| file | resolv.h [code] |
uIP DNS resolver code header file. | |
| file | rime.h [code] |
Header file for the Rime stack. | |
| file | sicslowpan.c [code] |
6lowpan implementation (RFC4944 and draft-ietf-6lowpan-hc-06) | |
| file | sicslowpan.h [code] |
Header file for the 6lowpan implementation (RFC4944 and draft-hui-6lowpan-hc-01) | |
| file | simple-udp.c [code] |
| file | simple-udp.h [code] |
| file | slipdev.c [code] |
SLIP protocol implementation. | |
| file | slipdev.h [code] |
SLIP header file. | |
| file | tcpdump.c [code] |
| file | tcpdump.h [code] |
| file | tcpip.c [code] |
Code for tunnelling uIP packets over the Rime mesh routing module. | |
| file | tcpip.h [code] |
Header for the Contiki/uIP interface. | |
| file | uaodv-def.h [code] |
Definitions for the micro implementation of the AODV ad hoc routing protocol. | |
| file | uaodv-rt.c [code] |
Routing tables for the micro implementation of the AODV ad hoc routing protocol. | |
| file | uaodv-rt.h [code] |
Routing tables for the micro implementation of the AODV ad hoc routing protocol. | |
| file | uaodv.c [code] |
Micro implementation of the AODV ad hoc routing protocol. | |
| file | uaodv.h [code] |
A brief description of what this file is. | |
| file | uip-debug.c [code] |
A set of debugging tools. | |
| file | uip-debug.h [code] |
A set of debugging macros. | |
| file | uip-ds6.c [code] |
IPv6 data structures handling functions Comprises part of the Neighbor discovery (RFC 4861) and auto configuration (RFC 4862 )state machines. | |
| file | uip-ds6.h [code] |
Network interface and stateless autoconfiguration (RFC 4862) | |
| file | uip-fw-drv.c [code] |
| file | uip-fw-drv.h [code] |
| file | uip-fw.c [code] |
uIP packet forwarding. | |
| file | uip-fw.h [code] |
uIP packet forwarding header file. | |
| file | uip-icmp6.c [code] |
ICMPv6 echo request and error messages (RFC 4443) | |
| file | uip-icmp6.h [code] |
ICMPv6 echo request and error messages (RFC 4443) | |
| file | uip-nd6.c [code] |
Neighbor discovery (RFC 4861) | |
| file | uip-nd6.h [code] |
Neighbor discovery (RFC 4861) | |
| file | uip-neighbor.c [code] |
Database of link-local neighbors, used by IPv6 code and to be used by a future ARP code rewrite. | |
| file | uip-neighbor.h [code] |
Header file for database of link-local neighbors, used by IPv6 code and to be used by future ARP code. | |
| file | uip-over-mesh.c [code] |
Code for tunnelling uIP packets over the Rime mesh routing module. | |
| file | uip-over-mesh.h [code] |
Header file for tunnelling uIP over Rime mesh. | |
| file | uip-packetqueue.c [code] |
| file | uip-packetqueue.h [code] |
| file | uip-split.c [code] |
| file | uip-split.h [code] |
Module for splitting outbound TCP segments in two to avoid the delayed ACK throughput degradation. | |
| file | uip-udp-packet.c [code] |
Module for sending UDP packets through uIP. | |
| file | uip-udp-packet.h [code] |
Header file for module for sending UDP packets through uIP. | |
| file | uip.c [code] |
The uIP TCP/IP stack code. | |
| file | uip.h [code] |
Header file for the uIP TCP/IP stack. | |
| file | uip6.c [code] |
The uIP TCP/IPv6 stack code. | |
| file | uip_arch.h [code] |
Declarations of architecture specific functions. | |
| file | uip_arp.c [code] |
Implementation of the ARP Address Resolution Protocol. | |
| file | uip_arp.h [code] |
Macros and definitions for the ARP module. | |
| file | uiplib.c [code] |
| file | uiplib.h [code] |
Various uIP library functions. | |
| file | uipopt.h [code] |
Configuration options for uIP. |


Warehouse Chief Hoffa:
Look here, haven't you already changed profession? Since you already seem to have some skill, work still harder to attain a still higher level profession.


src/app/actions/pin.ts
Every action is comprised of at least a type and an optional
payload. Expressing actions as classes enables powerful
type checking in reducer functions.
See Discriminated Unions: https://www.typescriptlang.org/docs/handbook/advanced-types.html#discriminated-unions
type |
Type :
"[Pins] Get Pins" |


The following symbols are used in more than one section of this document and are not necessarily defined in each section.
A deadtime coefficient for the singles and doubles rates
B deadtime coefficient for the singles and doubles rates
C deadtime coefficient for the triples rate
CA accidental coincidence counts
CR+A real-plus-accidental coincidence counts
CS singles counts (totals) counts
CX1 counts in 1st auxiliary scaler
CX2 counts in 2nd auxiliary scaler
real-plus-accidental coincidence counts with multiplicity n
accidental coincidence counts with multiplicity n
D doubles rate corrected for deadtime, background and normalization
Db doubles rate corrected for deadtime and background
Dd doubles rate corrected for deadtime
Dm measured doubles rate (no corrections)
F0 240Pu spontaneous fission neutrons per second per gram of 240Pu
f240e mass of effective 240Pu as a fraction of plutonium mass
fd doubles gate fraction
theoretical doubles gate fraction
fi mass of plutonium isotope i as a fraction of plutonium mass
ft triples gate fraction
G coincidence gate length
K normalization constant
m effective 240Pu mass (short notation)
M neutron multiplication
m239e effective 239Pu mass
m240e effective 240Pu mass
mPu total plutonium mass
S singles rates corrected for deadtime, background and normalization
Sb singles rate corrected for deadtime and background
Sd singles rate corrected for deadtime
Sm measured singles rate (no corrections)
T triples rates corrected for deadtime, background, and normalization
half life
Tb triples rate corrected for deadtime and background
Td triples rate corrected for deadtime
tm measurement time in seconds
Tm measured triples rate (no corrections)
Vsdt singles, doubles, and triples multiplicity error matrix with deadtime,
background and normalization corrections
singles, doubles, and triples multiplicity error matrix with deadtime and
background corrections
α alpha value [ratio of (α,n) to spontaneous fission neutrons]
αn multiplicity deadtime coefficient for multiplicity n
βn multiplicity deadtime coefficient for multiplicity n
δmult multiplicity deadtime
∆t time difference
ε neutron detection efficiency
νs1, νs2, νs3 1st, 2nd, and 3rd factorial moments of the neutron emission multiplicity
distribution for the spontaneous fission of 240Pu
νi1, νi2, νi3 1st, 2nd, and 3rd factorial moments of the neutron emission multiplicity
distribution for the neutron induced fission of 239Pu
σ(x) standard deviation of x
σx standard deviation of x (short notation)