x-icon
x-icon-button (extends button and has x-icon)
x-menu-item (extends x-icon-button)
x-selector
x-menu (extends x-selector)
x-tabs (extends x-selector)
One
Two
Three
One
Two
Three
x-star (extends x-icon)
x-ratings (uses x-star)


(Deprecated API)
(Deprecated API)
(Deprecated API)
Same great maps plus a SLA, support, and control over ads
Note: The Google Maps Javascript API Version 2 has been officially deprecated as of May 19, 2010. The V2 API will continue to work as per our deprecation policy, but we encourage you to migrate your code to version 3 of the Maps Javascript API.
The fundamental element in any Google Maps API application is the "map" itself. This
document discusses usage of the fundamental GMap2
object and the basics of
map operations.
The easiest way to start learning about the Google Maps API is to see a simple example. The following web page displays a 500x300 map centered on Palo Alto, California:
<!DOCTYPE html "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">   <meta http-equiv="content-type" content="text/html; charset=utf-8"/> <title>Google Maps JavaScript API Example</title>

You can look at this example and download it to edit and play around with it, but you'll have to replace the key in that file with your own Maps API key. (If you register a key for a particular directory, it works for all subdirectories as well.)
Even in this simple example, there are five things to note:
script
tag.div
element named "map_canvas" to hold the Map.body
tag's onLoad
event.These steps are explained below.

The http://maps.google.com/maps?file=api&v=2&key=abcdefg
URL points to
the location of the JavaScript file that includes all of the symbols and definitions you need
for using the Google Maps API. Your page must contain a script
tag pointing to this URL, using
the key you received when you signed up for the API. In this example the key is shown as "abcdefg
."
Note that we also pass a sensor
parameter to indicate whether this application uses a sensor to
determine the user's location. We've left this example as a variable true_or_false to emphasize
that you must set this value to either true
or false
explicitly.

For the map to display on a web page, we must reserve a spot for it. Commonly, we
do this by creating a named div
element and obtaining a reference to
this element in the browser's document object model (DOM).
In the example above, we define a div
named "map_canvas" and set its size
using style attributes. Unless you specify a size explicitly for the map using
GMapOptions
in the constructor, the map
implicitly uses the size of the container to size itself.
GMap2
- the Elementary Objectvar map = new GMap2(document.getElementById("map_canvas"));
The JavaScript class that represents a map is the GMap2
class. Objects of this class
define a single map on a page. (You may create more than one instance of this class - each
object will define a separate map on the page.) We create a new instance of this class
using the JavaScript new
operator.
When you create a new map instance, you specify a DOM node in the
page (usually a div
element) as a container for the map. HTML nodes
are children of the JavaScript document
object, and
we obtain a reference to this element via the document.getElementById()
method.
This code defines a variable (named map
) and assigns that variable to a new
GMap2
object. The function GMap2()
is known as a constructor
and its definition (condensed for clarity from the
Google Maps API Reference) is shown below:
| Constructor | Description |
|---|---|
| GMap2(container, opts?) | Creates a new map inside the given HTML container , which is typically a
DIV element. You may also pass optional parameters of type GMap2Options in the
opts parameter. |
Note that because JavaScript is a loosely typed language, we do not need to pass any optional parameters in the constructor, and we don't do so here.
map.setCenter(new GLatLng(37.4419, -122.1419), 13); map.setUIToDefault();
Once we've created a map via the GMap2
constructor, we need to
initialize it. This initialization is accomplished with use of the map's
setCenter()
method. The setCenter()
method requires a
GLatLng
coordinate and a zoom level and this method must be sent
before any other operations are performed on the map, including setting any other
attributes of the map itself.
Additionally, we also call setUIToDefault()
on the map
.
This method sets up the map's user interface (input handling and set of controls)
to a default configuration, including pan and zoom controls, selection of map
types, etc. See
Using the Default Maps UI in the Controls chapter for more information.

While an HTML page renders, the document object model (DOM) is built out, and any external images and scripts are received
and incorporated into the document
object. To ensure that our map is only placed on the page after the page has
fully loaded, we only execute the function which constructs the GMap2
object once the
element
of the HTML page receives an onload
event. Doing so avoids unpredictable behavior and gives us more
control on how and when the map draws.
The onload
attribute is an example of an event handler. The Google Maps API also provides a number of
events that you can "listen" for to determine state changes. See Maps Events
and Event Listeners for more information.
The GUnload()
function is a utility function designed to prevent
memory leaks.
Now that we have a map, we need a way to refer to locations on the map. The GLatLng
object
provides such a mechanism within the Google Maps API. You construct a GLatLng
object, passing its
parameters in the order { latitude, longitude } as is customary in cartography:
var myGeographicCoordinates = new GLatLng(myLatitude, myLongitude)
Note: the process of turning an address into a geographic point is known as geocoding and is discussed in detail in the Google Maps API Services section.
Just as it is useful to easily refer to a geographic point, it is also useful to define the geographic bounds
of an object. For example, a map displays a current "window" of the entire world within what is known as a viewport. This
viewport can be defined by the rectangular points at its corners. The GLatLngBounds
object provides this
functionality, defining a rectangular region using two GLatLng
objects representing the southwest and
northeast corners of the bounding box, respectively.
GLatLng
objects have many uses within the Google Maps API. The GMarker
object
takes a GLatLng
in its constructor, for example, and places a marker
overlay on the map at the given geographic location.
The following example uses getBounds()
to return the current viewport, and then randomly
places 10 markers on the map within those bounds:
function initialize() { var map = new GMap2(document.getElementById("map_canvas")); map.setCenter(new GLatLng(37.4419, -122.1419), 13); // Add 10 markers to the map at random locations var bounds = map.getBounds(); var southWest = bounds.getSouthWest(); var northEast = bounds.getNorthEast(); var lngSpan = northEast.lng() - southWest.lng(); var latSpan = northEast.lat() - southWest.lat(); for (var i = 0; i < 10; i++) { var point = new GLatLng(southWest.lat() + latSpan * Math.random(), southWest.lng() + lngSpan * Math.random()); map.addOverlay(new GMarker(point)); } }
View example (map-markers.html)
Note: more information on GMarker
objects is within the
Overlays section.
Each map contains a number of attributes that may be inspected or set. For example, to
find the dimensions of the current viewport, use the GMap2
object's
getBounds()
method to return a GLatLngBounds
value.
Each map also contains a zoom level, which defines the resolution of the current view. Zoom levels between 0 (the lowest zoom level, in which the entire world can be seen on one map) to 19 (the highest zoom level, down to individual buildings) are possible within the normal maps view. Zoom levels vary depending on where in the world you're looking, as data in some parts of the globe is more defined than in others. Zoom levels up to 20 are possible within satellite view.
You can retrieve the current zoom level in use by the map by using the GMap2
object's
getZoom()
method.
Additionally, the "type" of map defines the imagery of the map. More information on map types is available in the Map Types section below.
More about zoom levels, map tiles, and creating your own custom map types is available in the Tile Overlays section.
There are many types of maps available within the Google Maps API. By default, maps show up within the Google Maps API using standard "painted" road map tiles. However, the Google Maps API also supports other maps types.
The following map types are commonly used in the Google Maps API:
G_NORMAL_MAP
displays the default road map view.G_SATELLITE_MAP
displays Google Earth satellite images.
*G_HYBRID_MAP
displays a mixture of normal and satellite
views.*G_DEFAULT_MAP_TYPES
contains an array of the above three types, useful
for iterative processing.G_PHYSICAL_MAP
displays a physical map based on terrain information.
Note: at high zoom levels, both satellite and hybrid map types may also display aerial imagery which is built into those map types. For more information, see Aerial Map Types below.)
You can set the map type using the GMap2
object's setMapType()
method. For example,
the following code sets the map to use the satellite view from Google Earth:
var map = new GMap2(document.getElementById("map_canvas")); map.setMapType(G_SATELLITE_MAP);
The Google Maps API now supports special aerial imagery for certain locations. This high-resolution imagery provides perspective views towards each of the cardinal direction (North, South, East, West). These images are available at higher zoom levels for supported map types.
The following image shows an aerial perspective view of HP Pavillion (home of the San Jose Sharks) near downtown San Jose, CA:
The existing G_SATELLITE_MAP
and G_HYBRID_MAP
map types support aerial perspective imagery at high
zoom levels (where available) provided that you explicitly enable this
functionality. If you zoom into a location for which such imagery exists,
these map types will automatically alter their views in the following
manner:
GLargeZoomControl3D
control on a map
will alter to add a compass control around the existing navigation
controls. This compass allows you to change the heading of any aerial
imagery, snapping the direction to the nearest supported
direction which contains imagery.The existing map type will be replaced to utilize an associated aerial map type.
G_SATELLITE_MAP
maps will convert to
G_AERIAL_MAP
maps.G_HYBRID_MAP
maps will convert to
G_AERIAL_HYBRID_MAP
maps.Zooming out from an aerial map type will revert each of these changes, re-establishing the original map types.
To enable aerial perspective imagery for supported map types,
call enableRotation()
on the GMap2
object. You can disable aerials by calling
disableRotation()
.
The following example displays an aerial view of St. James Park in downtown San Jose, CA:
var map = new GMap2(document.getElementById("map_canvas")); map.setCenter(new GLatLng(37.339085, -121.8914807), 18); // Select a map type which supports aerial imagery map.setMapType(G_HYBRID_MAP); map.setUIToDefault(); // Enable the additional map types within // the map type collection map.enableRotation();
View example (aerial-simple.html)
The aerial map types actually consist of a collection of map types
for each Cardinal direction (North, South, East, West). Once your map
is displaying aerial imagery, you can orient the
imagery towards one of its cardinal directions by calling
changeHeading()
on the Map
object, passing
a value expressed as degrees from North. The map type will select
the proper image from the attached collection.
The following example shows an aerial map and auto-rotates the map every 3 seconds when the button is clicked:
function initialize() { var map = new GMap2(document.getElementById("map_canvas")); map.setCenter(new GLatLng(37.339085, -121.8914807), 18); // Select a map type which supports obliques map.setMapType(G_AERIAL_MAP); map.setUIToDefault(); // Enable the additional map types within //the map type collection map.enableRotation(); } function autoRotate() { // Determine if we're showing aerial imagery if (map.isRotatable) { // start auto-rotating at 3 second intervals setTimeout('map.changeHeading(90)', 3000); setTimeout('map.changeHeading(180)',6000); setTimeout('map.changeHeading(270)',9000); setTimeout('map.changeHeading(0)',12000); } }
View example (aerial-rotation.html)
The Google Maps API also supports tiles created using Google Map Maker. Google Map Maker tiles are maps created through user contributions from around the world, and cover areas that are not yet covered by Google Maps. Google Map Maker currently has map tiles for these countries.
Note: when using Map Maker tiles, you will only be able to inspect maps where Google Map Maker has launched. Zooming into areas not supported will result in notification that there are no map tiles for that region.
The following Google Map Maker map types are available:
G_MAPMAKER_NORMAL_MAP
displays the standard road map viewG_MAPMAKER_HYBRID_MAP
displays a mixture of normal and satellite imagery.For more information about Google Map Maker, see its user documentation
Google Maps provides several additional map types for celestial bodies other than Earth:
G_MOON_ELEVATION_MAP
displays a shaded terrain map of the surface of the Moon, color-coded by altitude.G_MOON_VISIBLE_MAP
displays photographic imagery taken from orbit around the moon.G_MARS_ELEVATION_MAP
displays a shaded terrain map of the surface of Mars, color-coded by altitude.G_MARS_VISIBLE_MAP
displays photographs taken from orbit around Mars.G_MARS_INFRARED_MAP
displays a shaded infrared map of the surface of Mars, where warmer areas appear brighter
and colder areas appear darker.G_SKY_VISIBLE_MAP
displays a mosaic of the sky, as seen from Earth, covering the full celestial sphere.A special map type, the G_SATELLITE_3D_MAP
displays a 3D map within the Google Earth plugin.
For users that have already installed the plugin, selecting this map type will create an
Earth instance for the map and initialize the map. You may use GMap2.getEarthInstance()
to retrieve this Earth instance and manipulate it using the Google Earth API. Users without the plugin will
be prompted to install it.
For more information on the Google Earth API, consult the API documentation.
Now that you have a GMap2
object, you can interact with it. The basic map object looks and behaves a lot
like the map you interact with on the Google Maps website and comes with a lot of built-in behavior. The GMap2
object also provides a number of configuration methods to alter the behavior of the map object itself.
By default, map objects tend to react to user activity as they do on http://maps.google.com
. You can
alter this behavior with a number of utility methods, however. For example,
the GMap2.disableDragging()
method disables the ability to click and drag the map to a new location.
You can also interact with the map programmatically. The GMap2
object supports a number of methods that alter the map state directly. For example, the setCenter()
, panTo
,
and zoomIn()
methods operate on the map programatically, rather than through user interaction.
The following example displays a map and provides a button to initiate a panTo
method,
which centers the map at a given point. If the specified point is in the
visible part of the map, then the map pans smoothly to the point; if not, the map jumps to the point.
var map; function initialize() { if (GBrowserIsCompatible()) { map = new GMap2(document.getElementById("map_canvas")); map.setCenter(new GLatLng(37.4419, -122.1419), 13); } } function animate() { map.panTo(new GLatLng(37.4569, -122.1569)); }
View example (map-animate.html)
More complex interactions are accomplished through use of Maps API Events.
Each map within the Google Maps API may show a single "info window"
of type GInfoWindow
, which displays HTML content in a floating
window above the map. The info window looks a little like a comic-book word
balloon; it has a content area and a tapered stem, where the tip of the
stem is at a specified point on the map. You can see the info window in
action by clicking a marker in
Google Maps.
The GInfoWindow
object has no constructor. An info window is
automatically created and attached to the map when you create the map.
You can't show more than one info window at a time for a given map,
but you can move the info window and change its contents as needed.
The GMap2
object provides an openInfoWindow()
method, which takes a point and an HTML DOM element as arguments. The HTML DOM
element is appended to the info window container, and the info
window window tip is anchored to the given point.
The GMap2
's openInfoWindowHtml()
method
is similar, but it takes an HTML string as its second argument rather than
a DOM element.
To create an info window, call the openInfoWindow
method, passing it a location and a
DOM element to display. The following example code displays an info window anchored to the center
of the map with a simple "Hello, world" message.
var map = new GMap2(document.getElementById("map_canvas")); map.setCenter(new GLatLng(37.4419, -122.1419), 13); map.openInfoWindow(map.getCenter(), document.createTextNode("Hello, world"));
View example (map-infowindow.html)
For full documentation on info windows, consult the Google Maps API Reference


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Custom SQL Constructs and Compilation Extension
This section describes the event interfaces provided in SQLAlchemy Core. For an introduction to the event listening API, see Events. ORM events are described in ORM Events.
New in version 0.7: The event system supercedes the previous system of “extension”, “listener”, and “proxy” classes.
Available events for Pool.
The methods here define the name of an event as well as the names of members that are passed to listener functions.
e.g.:
from sqlalchemy import event
def my_on_checkout(dbapi_conn, connection_rec, connection_proxy):
"handle an on checkout event"
event.listen(Pool, 'checkout', my_on_checkout)
In addition to accepting the Pool class and Pool instances, PoolEvents also accepts Engine objects and the Engine class as targets, which will be resolved to the .pool attribute of the given engine or the Pool class:
engine = create_engine("postgresql://scott:tiger@localhost/test")
# will associate with engine.pool
event.listen(engine, 'checkout', my_on_checkout)
Called when a connection returns to the pool.
Note that the connection may be closed, and may be None if the connection has been invalidated. checkin will not be called for detached connections. (They do not return to the pool.)
| Parameters: |
|
|---|
Called when a connection is retrieved from the Pool.
| Parameters: |
|
|---|
If you raise a DisconnectionError, the current connection will be disposed and a fresh connection retrieved. Processing of all checkout listeners will abort and restart using the new connection.
Called once for each new DB-API connection or Pool’s creator().
| Parameters: |
|
|---|
Called exactly once for the first DB-API connection.
| Parameters: |
|
|---|
Called before the “reset” action occurs for a pooled connection.
This event represents when the rollback() method is called on the DBAPI connection before it is returned to the pool. The behavior of “reset” can be controlled, including disabled, using the reset_on_return pool argument.
The PoolEvents.reset() event is usually followed by the the PoolEvents.checkin() event is called, except in those cases where the connection is discarded immediately after reset.
| Parameters: |
|
|---|
New in version 0.8.
Available events for Connectable, which includes Connection and Engine.
The methods here define the name of an event as well as the names of members that are passed to listener functions.
An event listener can be associated with any Connectable class or instance, such as an Engine, e.g.:
from sqlalchemy import event, create_engine
def before_cursor_execute(conn, cursor, statement, parameters, context,
executemany):
log.info("Received statement: %s" % statement)
engine = create_engine('postgresql://scott:tiger@localhost/test')
event.listen(engine, "before_cursor_execute", before_cursor_execute)
or with a specific Connection:
with engine.begin() as conn:
@event.listens_for(conn, 'before_cursor_execute')
def before_cursor_execute(conn, cursor, statement, parameters,
context, executemany):
log.info("Received statement: %s" % statement)
The before_execute() and before_cursor_execute() events can also be established with the retval=True flag, which allows modification of the statement and parameters to be sent to the database. The before_cursor_execute() event is particularly useful here to add ad-hoc string transformations, such as comments, to all executions:
from sqlalchemy.engine import Engine
from sqlalchemy import event
@event.listens_for(Engine, "before_cursor_execute", retval=True)
def comment_sql_calls(conn, cursor, statement, parameters,
context, executemany):
statement = statement + " -- some comment"
return statement, parameters
Note
ConnectionEvents can be established on any combination of Engine, Connection, as well as instances of each of those classes. Events across all four scopes will fire off for a given instance of Connection. However, for performance reasons, the Connection object determines at instantiation time whether or not its parent Engine has event listeners established. Event listeners added to the Engine class or to an instance of Engine after the instantiation of a dependent Connection instance will usually not be available on that Connection instance. The newly added listeners will instead take effect for Connection instances created subsequent to those event listeners being established on the parent Engine class or instance.
| Parameters: | retval=False – Applies to the before_execute() and before_cursor_execute() events only. When True, the user-defined event function must have a return value, which is a tuple of parameters that replace the given statement and parameters. See those methods for a description of specific return arguments. |
|---|
Changed in version 0.8: ConnectionEvents can now be associated with any Connectable including Connection, in addition to the existing support for Engine.
Intercept low-level cursor execute() events after execution.
| Parameters: |
|
|---|
Intercept high level execute() events after execute.
| Parameters: |
|
|---|
Intercept low-level cursor execute() events before execution, receiving the string SQL statement and DBAPI-specific parameter list to be invoked against a cursor.
This event is a good choice for logging as well as late modifications to the SQL string. It’s less ideal for parameter modifications except for those which are specific to a target backend.
This event can be optionally established with the retval=True flag. The statement and parameters arguments should be returned as a two-tuple in this case:
@event.listens_for(Engine, "before_cursor_execute", retval=True)
def before_cursor_execute(conn, cursor, statement,
parameters, context, executemany):
# do something with statement, parameters
return statement, parameters
See the example at ConnectionEvents.
| Parameters: |
|
|---|
See also:
Intercept high level execute() events, receiving uncompiled SQL constructs and other objects prior to rendering into SQL.
This event is good for debugging SQL compilation issues as well as early manipulation of the parameters being sent to the database, as the parameter lists will be in a consistent format here.
This event can be optionally established with the retval=True flag. The clauseelement, multiparams, and params arguments should be returned as a three-tuple in this case:
@event.listens_for(Engine, "before_execute", retval=True)
def before_execute(conn, conn, clauseelement, multiparams, params):
# do something with clauseelement, multiparams, params
return clauseelement, multiparams, params
| Parameters: |
|
|---|
See also:
Intercept begin() events.
| Parameters: | conn – Connection object |
|---|
Intercept begin_twophase() events.
| Parameters: |
|
|---|
Intercept commit() events, as initiated by a Transaction.
Note that the Pool may also “auto-commit” a DBAPI connection upon checkin, if the reset_on_return flag is set to the value 'commit'. To intercept this commit, use the PoolEvents.reset() hook.
| Parameters: | conn – Connection object |
|---|
Intercept commit_twophase() events.
| Parameters: |
|
|---|
Intercept a raw DBAPI error.
This event is called with the DBAPI exception instance received from the DBAPI itself, before SQLAlchemy wraps the exception with it’s own exception wrappers, and before any other operations are performed on the DBAPI cursor; the existing transaction remains in effect as well as any state on the cursor.
The use case here is to inject low-level exception handling into an Engine, typically for logging and debugging purposes. In general, user code should not modify any state or throw any exceptions here as this will interfere with SQLAlchemy’s cleanup and error handling routines.
Subsequent to this hook, SQLAlchemy may attempt any number of operations on the connection/cursor, including closing the cursor, rolling back of the transaction in the case of connectionless execution, and disposing of the entire connection pool if a “disconnect” was detected. The exception is then wrapped in a SQLAlchemy DBAPI exception wrapper and re-thrown.
| Parameters: |
|
|---|
New in version 0.7.7.
Intercept prepare_twophase() events.
| Parameters: |
|
|---|
Intercept release_savepoint() events.
| Parameters: |
|
|---|
Intercept rollback() events, as initiated by a Transaction.
Note that the Pool also “auto-rolls back” a DBAPI connection upon checkin, if the reset_on_return flag is set to its default value of 'rollback'. To intercept this rollback, use the PoolEvents.reset() hook.
| Parameters: | conn – Connection object |
|---|
See also
Intercept rollback_savepoint() events.
| Parameters: |
|
|---|
Intercept rollback_twophase() events.
| Parameters: |
|
|---|
Intercept savepoint() events.
| Parameters: |
|
|---|
Define event listeners for schema objects, that is, SchemaItem and SchemaEvent subclasses, including MetaData, Table, Column.
MetaData and Table support events specifically regarding when CREATE and DROP DDL is emitted to the database.
Attachment events are also provided to customize behavior whenever a child schema element is associated with a parent, such as, when a Column is associated with its Table, when a ForeignKeyConstraint is associated with a Table, etc.
Example using the after_create event:
from sqlalchemy import event
from sqlalchemy import Table, Column, Metadata, Integer
m = MetaData()
some_table = Table('some_table', m, Column('data', Integer))
def after_create(target, connection, **kw):
connection.execute("ALTER TABLE %s SET name=foo_%s" %
(target.name, target.name))
event.listen(some_table, "after_create", after_create)
DDL events integrate closely with the DDL class and the DDLElement hierarchy of DDL clause constructs, which are themselves appropriate as listener callables:
from sqlalchemy import DDL
event.listen(
some_table,
"after_create",
DDL("ALTER TABLE %(table)s SET name=foo_%(table)s")
)
The methods here define the name of an event as well as the names of members that are passed to listener functions.
See also:
Called after CREATE statments are emitted.
| Parameters: |
|
|---|
Called after DROP statments are emitted.
| Parameters: |
|
|---|
Called after a SchemaItem is associated with a parent SchemaItem.
| Parameters: |
|
|---|
event.listen() also accepts a modifier for this event:
| Parameters: | propagate=False – When True, the listener function will be established for any copies made of the target object, i.e. those copies that are generated when Table.tometadata() is used. |
|---|
Called before CREATE statments are emitted.
| Parameters: |
|
|---|
Called before DROP statments are emitted.
| Parameters: |
|
|---|
Called before a SchemaItem is associated with a parent SchemaItem.
| Parameters: |
|
|---|
event.listen() also accepts a modifier for this event:
| Parameters: | propagate=False – When True, the listener function will be established for any copies made of the target object, i.e. those copies that are generated when Table.tometadata() is used. |
|---|
Called for each unit of ‘column info’ retrieved when a Table is being reflected.
The dictionary of column information as returned by the dialect is passed, and can be modified. The dictionary is that returned in each element of the list returned by reflection.Inspector.get_columns().
The event is called before any action is taken against this dictionary, and the contents can be modified. The Column specific arguments info, key, and quote can also be added to the dictionary and will be passed to the constructor of Column.
Note that this event is only meaningful if either associated with the Table class across the board, e.g.:
from sqlalchemy.schema import Table
from sqlalchemy import event
def listen_for_reflect(inspector, table, column_info):
"receive a column_reflect event"
# ...
event.listen(
Table,
'column_reflect',
listen_for_reflect)
...or with a specific Table instance using the listeners argument:
def listen_for_reflect(inspector, table, column_info):
"receive a column_reflect event"
# ...
t = Table(
'sometable',
autoload=True,
listeners=[
('column_reflect', listen_for_reflect)
])
This because the reflection process initiated by autoload=True completes within the scope of the constructor for Table.
Base class for elements that are the targets of DDLEvents events.
This includes SchemaItem as well as SchemaType.


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Across: 1. Held back in Berlioz' art (a classic hold!) (8) 5. Primate's job ultimately is jump (6) 10. Some unique engagement? (5) 11. Brought down, TV wore her out (9) 12. Having snared two wickets in dark lay about, in a way making us uncomfortable (9) 13. Grand fellow stuck in government housing (4) 15. Most present art seen differently (7) 17. Somehow hustles with greatest indulgence (7) 19. Men rose in revolt for keyboard operator (7) 21. Outwardly docile, injured panda delivered without cracking up (7) 23. Why finish after 60% of, say, "Jack be Nimble"? (4) 25. Rampaging van scares political spruiker (9) 28. In dew, tit mentally beaten (9) 29. Good fall crop? (5) 30. Think about capturing good piece (6) 31. Advances, as 8 does when he can advance no more (8) Down: 1. Familiar with account and quite broke (10) 2. Stymie partner in the end (9) 3. Bulk of victory lost as vegan not turning back (7) 4.  One 30 thanks 13 points for recruitment (7) 7. Working in pursuit of her bird (5) 8. Little fellow listened to erotic material (4) 9. Mostly dry Eccles off, as "he's fallen in the water" often on The Goon Show (8) 14. Wanderers essentially being transient... wandering (10) 16. It's hanging in there, but it can yet be beaten (8) 18. Developed an aptness for method of capturing 8 (2-7) 20. This sly moving attracting admiration (7) 22. Gamers cut short after a PM in Australia gives us "Multi-Technological Mix" (7) 24. Smith singing it and dancing - style making a comeback! (5) 26. Low-water mark damaged drain (5) 27. 13 loves 13, being an A1 starter perhaps (4)


Echoes data to ONLY this client using RPC style messaging via CometD.
Requires a server side component listening on channel "/service/echo" which echoes messages directly to this client.


14
The Fool Says, There Is No God
TO THE CHOIRMASTER. OF DAVID.
1 The fool says in his heart, “There is no God.”
They are corrupt, they do abominable deeds,
there is none who does good.
2 The LORD looks down from heaven on the children of man,
to see if there are any who understand,
who seek after God.
3 They have all turned aside; together they have become corrupt;
there is none who does good,
not even one.
4 Have they no knowledge, all the evildoers
who eat up my people as they eat bread
and do not call upon the LORD?
5 There they are in great terror,
for God is with the generation of the righteous.
6 You would shame the plans of the poor,
but the LORD is his refuge.
7 Oh, that salvation for Israel would come out of Zion!
When the LORD restores the fortunes of his people,
let Jacob rejoice, let Israel be glad.


‘No, Blakk Cedi Never Signed Me’- Kelvyn Boy Finally Reveals
by Ghbase New WriterKelvyn Brown, known popularly as Kelvyn Boy has finally reacted to claims that Blakk Cedi signed him secretly when he was still with Stonebwoy’s Bhim Nation.
During the fracas which erupted in the camp of Burniton Music Group (BMG) which saw Kelvyn Boy being axed from the record label, it also emerged that Stonebwoy’s former manager Blakk Cedi signed Kelvyn Boy to his Black Arm record label without Stonebwoy’s knowledge.
The Mea crooner has refuted the hearsay, explaining to Sammy Flex on Zylofon FM earlier today that he is not signed to Black Arm or any other label as at the moment.
“For now, I am not signed to any record label. Just that my brother Didi and Blakk Cedi are around, giving me advice and guiding me. If not, things would have gotten worse”
“I was never signed (to Black arm)” he added.


This document is a quick reference for those who need to port code from SML/NJ 0.93 to SML/NJ 110 and later versions, which implement the new SML '97 Standard Basis.
It should also be useful as a supplement for those who want to use new versions of SML/NJ in conjunction with textbooks based on the SML/NJ 0.93 Basis environment.
Please send any error reports or questions regarding this document to Dave MacQueen at<EMAIL_ADDRESS>Here are the top level infix declarations for SML/NJ 0.93:
infix 0 before infix 3 o := infix 4 = <> > < >= <= infixr 5 :: @ infix 6 + - ^ infix 7 * / div mod quot rem
SML '97 is the same except that quot and rem are no longer infixes, and are not bound at top level (use Int.quot, Int.rem).
Here are the overloaded operators of 0.93:
makestring : ('a -> string) {Bool.makestring, Real.makestring, Integer.makestring} print : ('a -> unit) {Bool.print, Integer.print, Real.print, String.print} ~ : ('a -> 'a) {Integer.~, Real.~} + : ('a * 'a -> 'a) {Integer.+, Real.+} - : ('a * 'a -> 'a) {Integer.-, Real.-} * : ('a * 'a -> 'a) {Integer.*, Real.*} < : ('a * 'a -> bool) {Integer.<, Real.<, String.<} > : ('a * 'a -> bool) {Integer.>, Real.>, String.>} <= : ('a * 'a -> bool) {Integer.<=, Real.<=, String.<=} >= : ('a * 'a -> bool) {Integer.>=, Real.>=, String.>=} abs : ('a -> 'a) {Integer.abs, Real.abs}
SML '97 eliminates makestring and print as overloaded functions. At top level,
val print = TextIO.print: string -> unit
while the overloaded makestring is replaced by the functions Bool.toString, Real.toString, and Int.toString.
mod, div are now overloaded on int and word types of various precisions, and / is overloaded on various precisions of reals. The other arithmetic and relational operators are overloaded on more types (e.g. integers, words, reals of various sizes). The relational operators are also overloaded on chars as well as strings, and there can potentially be more than one variety of chars (e.g. Ascii, Unicode), with corresponding varieties of strings.
The former Basis structures
Array Bool General IO List Real RealArray String Vectorcontinue to exist in SML '97, but their signatures have changed. The
Ref
structure no longer exists. The functions
!
and :=
are now found in
General
, while the type ref
and
constructor ref
are only bound at top level. The
following former Basis structures have been renamed or replaced as
indicated, again with modified signatures:
Bits => Word31 ByteArray => Word8Array Integer => Int IO => TextIO, BinIOAlthough there actually is an IO structure in SML '97, the old IO structure corresponds to the new TextIO and BinIO structures.
SML/NJ 0.93 opens the following structures at top level:
Ref String IO Bool List Integer Real GeneralIt then adds the overloaded bindings and infix bindings to create the top-level environment. The top level environment also includes module bindings, which we are ignoring in this document.
The following table lists the elements in the SML/NJ 0.93 top-level environment (excluding overloaded symbols and infix declarations) with their corresponding elements in SML '97. The SML/NJ 0.93 top-level elements appear in the first column, grouped under subheadings corresponding to their home modules in SML/NJ 0.93. The second column gives the corresponding element of the SML '97 (SML/NJ 110) Basis. This is displayed as a simple identifier when it is also bound at top level, annotated by its type if different from the type in the first column. If the corresponding element is bound at top level, but comes from a different structure, a path in italics indicates its home structure. If the corresponding element is not defined at top level, column two contains a full path (nonitalicized), once again annotated by a type if the types differ.
When column two contains a simple identifier, indicating it is bound at the top level in SML '97 (SML/NJ 110), the third column gives its home module in SML '97.
Entries in column two that do not have a corresponding entry in column one are new top level bindings not present in SML/NJ 0.93.
| SML/NJ 0.93 | SML '97 (SML/NJ 110) |
|---|---|
| No structure | |
eqtype 'a ref | ref |
val ref : '_a -> '_a ref | ref : 'a -> 'a ref |
| Ref | |
val ! : 'a ref -> 'a | General.! |
val := : 'a ref * 'a -> unit | General.:= |
val inc : int ref -> unit | |
val dec : int ref -> unit | |
| Char | |
eqtype char | |
| String | |
eqtype string | string |
exception Substring | General.Subscript |
exception Chr | General.Chr |
exception Ord | |
val length : string -> int | |
val size : string -> int | size |
val substring : string * int * int -> string | substring |
val explode : string -> string list | explode: string -> char list |
val implode : string list -> string | implode: char list -> string |
val concat: string list -> string | |
val ^ : string * string -> string | ^ |
val chr : int -> string | Char.chr: int -> char |
val ord : string -> int | Char.ord: char -> int |
val ordof : string * int -> int | String.sub : string * int -> char |
val str: char -> string | |
| IO | |
type instream | TextIO.instream |
type outstream | TextIO.outstream |
exception Io of string |
IO.Io of {name : string, function : string, cause : exn} |
val std_in : instream | TextIO.stdIn : TextIO.instream |
val std_out : outstream | TextIO.stdOut : TextIO.outstream |
val std_err : outstream | TextIO.stdErr : TextIO.outstream |
val open_in : string -> instream | TextIO.openIn : string -> TextIO.instream |
val open_out : string -> outstream | TextIO.openOut : string -> TextIO.outstream |
val open_append : string -> outstream | TextIO.openAppend : string -> TextIO.outstream |
val open_string : string -> instream | TextIO.openString : string -> TextIO.instream |
val close_in : instream -> unit | TextIO.closeIn : TextIO.instream -> unit |
val close_out : outstream -> unit | TextIO.closeOut : TextIO.outstream -> unit |
val output : outstream * string -> unit | TextIO.output : TextIO.outstream * string -> unit |
val outputc : outstream -> string -> unit | |
val input : instream * int -> string | TextIO.inputN : TextIO.instream * int -> string |
val inputc : instream -> int -> string | |
val input_line : instream -> string | TextIO.inputLine : TextIO.instream -> string |
val lookahead : instream -> string | TextIO.lookahead : TextIO.instream -> char option |
val end_of_stream : instream -> bool | TextIO.endOfStream : TextIO.instream -> bool |
val can_input : instream -> int | TextIO.canInput : TextIO.instream * int -> bool |
val flush_out : outstream -> unit | TextIO.flushOut : TextIO.outstream -> unit |
val is_term_in : instream -> bool | [Note 1] |
val is_term_out : outstream -> bool | [Note 2] |
val set_term_in : instream * bool -> unit | |
val set_term_out : outstream * bool -> unit | |
val execute : (string * string list) -> instream * outstream |
Unix.execute : string * string list -> Unix.proc [Note 3] |
val execute_in_env : string * string list * string list -> instream * outstream |
Unix.executeInEnv : string * string list * string list -> Unix.proc |
val exportML : string -> bool |
SMLofNJ.exportML |
val exportFn : string * (string list * string list -> unit) -> unit |
SMLofNJ.exportFn: string * (string * string list -> OS.Process.status) -> 'a |
val TextIO.print: string -> unit | |
| Bool | |
datatype bool = true | false |
datatype bool = true | false |
datatype 'a option = NONE | SOME of 'a |
Option.option Option.NONE Option.SOME |
val not : bool -> bool | not |
| List | |
datatype 'a list = nil | :: of ('a * 'a list) |
datatype 'a list = nil | :: of ('a * 'a list) |
exception Empty | |
exception Hd | Empty |
exception Tl | Empty |
exception Nth | General.Subscript |
exception NthTail | General.Subscript |
val hd : 'a list -> 'a | hd |
val tl : 'a list -> 'a list | tl |
val null : 'a list -> bool | null |
val length : 'a list -> int | length |
val @ : 'a list * 'a list -> 'a list | @ |
val rev : 'a list -> 'a list | rev |
val map : ('a -> 'b) -> 'a list -> 'b list | map |
val fold : ('a * 'b -> 'b) -> 'a list -> 'b -> 'b |
foldr : ('a * 'b -> 'b) -> 'b -> 'a list -> 'b |
val revfold : ('a * 'b -> 'b) -> 'a list -> 'b -> 'b |
foldl : ('a * 'b -> 'b) -> 'b -> 'a list -> 'b |
val app : ('a -> 'b) -> 'a list -> unit |
app: ('a -> unit) -> 'a list -> unit |
val revapp : ('a -> 'b) -> 'a list -> unit | |
val nth : 'a list * int -> 'a | List.nth |
val nthtail : 'a list * int -> 'a list | List.drop |
val exists : ('a -> bool) -> 'a list -> bool | List.exists |
| Integer | Int |
eqtype int | int |
exception Sum | General.Overflow |
exception Diff | General.Overflow |
exception Prod | General.Overflow |
exception Neg | General.Overflow |
exception Quot | General.Div |
exception Abs | General.Overflow |
exception Div | General.Div |
exception Mod | General.Div |
exception Overflow | General.Overflow |
val div : int * int -> int | div (overloaded: Int.div) |
val mod : int * int -> int | mod (overloaded: Int.mod) |
val quot : int * int -> int | Int.quot |
val rem : int * int -> int | Int.rem |
val min : int * int -> int | Int.min |
val max : int * int -> int | Int.max |
| Real | |
eqtype real | type real [not eqtype!] |
exception Sum | General.Overflow |
exception Diff | General.Overflow |
exception Prod | General.Overflow |
exception Floor | General.Overflow |
exception Sqrt | General.Overflow |
exception Exp | General.Overflow |
exception Ln | General.Overflow |
exception Div | General.Div |
exception Overflow | General.Overflow |
val / : (real * real) -> real | / (Real./,...) |
val real : int -> real | Real.fromInt |
val floor : real -> int | floor |
val truncate : real -> int | trunc |
val ceiling : real -> int | ceil |
val round : real -> int | |
val sqrt : real -> real | Math.sqrt |
val sin : real -> real | Math.sin |
val cos : real -> real | Math.cos |
val arctan : real -> real | Math.atan |
val exp : real -> real | Math.exp |
val ln : real -> real | Math.ln |
| General | |
type 'a cont | SMLofNJ.cont |
type exn | type exn |
type unit | type unit |
datatype 'a frag = QUOTE of string | ANTIQUOTE of 'a |
SMLofNJ.frag SMLofNJ.QUOTE SMLofNJ.ANTIQUOTE |
datatype order = LESS | EQUAL | GREATER |
|
exception Bind | Bind |
exception Match | Match |
exception Interrupt | |
exception Fail of string | Fail |
exception Option | |
exception Subscript | |
exception Chr | |
exception Div | |
val use : string -> unit | use (= Compiler.Interact.useFile) |
val callcc : ('_a cont -> '_a) -> '_a |
SMLofNJ.Cont.callcc : ('a cont -> 'a) -> 'a |
val throw : 'a cont -> 'a -> 'b | SMLofNJ.Cont.throw |
val o : ('b -> 'c) * ('a -> 'b) -> ('a -> 'c) | o |
val before : ('a * 'b) -> 'a | before : ('a * unit) -> 'a |
|
fun is_term_in (instream : TextIO.instream) = let val (rd as TextPrimIO.RD{ioDesc,...}, buf) = TextIO.StreamIO.getReader(TextIO.getInstream instream) in TextIO.setInstream (instream, TextIO.StreamIO.mkInstream(rd, SOME buf)); case ioDesc of NONE => false | SOME desc => (OS.IO.kind desc = OS.IO.Kind.tty) end
fun is_term_out (outstream: TextIO.outstream) = let val (wr as TextPrimIO.WR{ioDesc,...},buf) = TextIO.StreamIO.getWriter(TextIO.getOutstream outstream) in TextIO.setOutstream (outstream, TextIO.StreamIO.mkOutstream(wr,buf)); case ioDesc of NONE => false | SOME desc => (OS.IO.kind desc = OS.IO.Kind.tty) end


Does Super Junior’s Choi Siwon really stand with Hong Kong?
SEOUL, Nov 25 — Super Junior’s Choi Siwon is under fire from Chinese social media users over his apparent support of the Hong Kong protests.
Yesterday, the K-pop star retweeted an interview with Patrick Chow, the 21-year-old unarmed protester who was shot and critically injured by a police officer in Hong Kong.
His shooting, which was captured on video and shared widely online, set off a chain of increasingly violent events with clashes erupting across the semi-autonomous Chinese city on November 11.
The post shared by Choi highlighted a quote from Chow in which he said, “People can be killed by bullets. But beliefs can’t be killed”.
Choi has since un-retweeted it, but not before it was spotted by Chinese social media users and widely shared.
As a result, he has been bombarded with messages — both in support of his apparent stance as well as critical of it — on his both Twitter and Instagram accounts.
In response, Choi took to his Weibo in an attempt to explain matters today, saying that he was only showing his interest in Hong Kong and hoping that the chaos and violence would end soon.
Hong Kong’s protest movement erupted earlier this year when leader Carrie Lam’s government introduced a Bill that would have allowed extraditions to China’s opaque judicial system.
It was later withdrawn but the anger it unleashed triggered a wider movement for change that brought millions into the streets and saw violent clashes between police and protesters.


You've now handled the basics of skinning in XChain's now go and play with these files and see what works and what doesn't.
More to come!


§ Spec-Up Multi-File Example
Specification Status: Strawman
Latest Draft: https://csuwildcat.github.io/spec-up
- Editors:
- Daniel Buchner
- Participate:
- GitHub repo
- File a bug
- Commit history
§ Abstract
Let’s face it, other tools and generators for writing technical specifications aimed at standards bodies or industry groups are cumbersome, underwhelming, and lack the features you might want in a technical specification document. Spec-Up’s goal is to deliver you a better spec-writing experience with far less effort and tedium than other tools in the ecosystem. Spec-Up is a dead simple tool that auto-generates great specs from markdown. The version of markdown Spec-up uses contains all the same features you might expect from common implementations, like GitHub, but adds much more, including notice blocks, complex tables, charts, advanced syntax highlighting, UML diagrams, etc.
§ Getting Started
Using Spec-Up is easy peasy lemon squeezy:
npm install spec-up
- Create a subdirectory in your project with two files:
spec.json
- add some basic config values, like your desired HTML page title, etc.spec.md
- write the markdown version of your spec here (duh)
- In your main node.js file, drop in this bad boy:
require('spec-up')()
Boom! That’s it. Spec-Up will auto-detect the location of your spec files and auto-generate your spec’s HTML version every time you hit save after editing your spec.md
files.  Well it does, because why the hell not.
§ Features
§ Diagrams
```mermaid sequenceDiagram participant Alice participant Bob Alice->>Bob: Hey Bob Bob-->>Alice: Great! Alice->>Bob: How about you? Bob-->>Alice: Doing well! ```
§ Charts
```chart { "type": "pie", "data": { "labels": [ "Red", "Blue", "Yellow" ], "datasets": [ { "data": [ 300, 50, 100 ], "backgroundColor": [ "#FF6384", "#36A2EB", "#FFCE56" ], "hoverBackgroundColor": [ "#FF6384", "#36A2EB", "#FFCE56" ] } ] } } ```
§ Syntax Highlighting
```json { "@context": "https://www.w3.org/ns/did/v1", "id": "did:example:123456789abcdefghi", "authentication": [{ "id": "did:example:123456789abcdefghi#keys-1", "type": "RsaVerificationKey2018", "controller": "did:example:123456789abcdefghi", "publicKeyPem": "-----BEGIN PUBLIC KEY...END PUBLIC KEY-----\r\n" }], "service": [{ "id":"did:example:123456789abcdefghi#vcs", "type": "VerifiableCredentialService", "serviceEndpoint": "https://example.com/vc/" }] } ```
{
"@context": "https://www.w3.org/ns/did/v1",
"id": "did:example:123456789abcdefghi",
"authentication": [{
"id": "did:example:123456789abcdefghi#keys-1",
"type": "RsaVerificationKey2018",
"controller": "did:example:123456789abcdefghi",
"publicKeyPem": "-----BEGIN PUBLIC KEY...END PUBLIC KEY-----\r\n"
}],
"service": [{
"id":"did:example:123456789abcdefghi#vcs",
"type": "VerifiableCredentialService",
"serviceEndpoint": "https://example.com/vc/"
}]
}


REGISTRATION GUIDELINES
List of documents to be submitted for registration:
- Registation form
- Team List
- Bonafide Certificate signed by the Principal/Sports incharge
Submission of the required documents can be done online or offline:
- Online:Scanned copies of all the required documents should be sent via E-Mail at<EMAIL_ADDRESS>The original copies of the aforementioned documents must be brought along with the player/team for the competition and have to be submitted at the registration desk.
- Offline: All the required documents can be personally given to the
Skream Team at the college. Also, outstation colleges can submit via
post at:
KJSCE Students' Council,
A018,Ground Floor,
K.J. Somaiya College Of Engineering,
Vidyavihar, Mumbai- 400 077.
For any queries regarding registration, contact:
- Rushi Shah:<PHONE_NUMBER>
- Darshan Gandhi:<PHONE_NUMBER>
PAYMENT PROCEDURE
Payment should be done before the deadline specified in the guidelines. The different methods for payment are:
- Offline: The Participant can pay the registration amount to any concerned authority either at a place convenient to them or by coming to the college.
- Online: A payment portal is given below. Using the portal, the
participant can pay the registration fees online via Credit Cards,
Debit Cards, Net Banking, etc
- Portal: Somaiya.edu
- The Participants can also pay through PayTM to the following number:<PHONE_NUMBER>
When you make the payment, send the screenshot of the receipt with your
name, college, and the event you have made the payment for, to the same
number mentioned above, i.e.,<PHONE_NUMBER> (This is for both the online
methods)
For any queries regarding payment, contact:
- Shranik Vora:<PHONE_NUMBER>
- Parin Shah:<PHONE_NUMBER>


EEEF CLEMENTE PINTO - Caxias do Sul/RS
EE 21 de Abril - Lins/SP
Technologist in Systems Analysis and Development - Faculdade de Tecnologia de Lins - Professor Antônio Seabra
Businessman
Effective, Public Employee.
Undergraduate, internship as Data Structure Monitor
Undergraduate, internship in software development company
High School, internship in Program of the Government of the State of São Paulo
Comments


| Period | 6 Months |
|---|---|
| Basic | 1 Million (Tsh) |
| Other Income | 350,000/ |
| Gross Amount | 1,000,000/- TShs (One Million) |
| Total Deduction | 100,000/- TShs( One hundred Thousand) |
| Actual Amount | 900,000/- TShs (Nine hundreds thousands) |
| Transport Allowance | 200,000 |
|---|---|
| Action Allowance | 200,000 |
| Communication Allowance | 200,000 |
| TOTAL | 600,000 |
| PAYE | 200,000 |
|---|---|
| SDL | 200,000 |
| Discipline | 200,000 |
| TOTAL | 600,000 |


The top three heading levels use the typeface Roboto Black. The fourth heading level and the running text use the typeface Oxygen. These are both web fonts, freely available so there are no copyright encumbrances. We are only using the black version of Roboto, since it's only used as a heading. Oxygen is available in regular, italic, bold, and bold-italic. Here we are mostly using the regular. Because we have styled <i> and <b>, incidental italics and bolds can be coded in the usual ways, without referencing the specific OxygenItalic or OxygenBold faces. Even bold italics should work.
For monospaced type (e.g., to indicate sample code), we use Oxygen Mono.
Here is a link in some running text. And here is another one so you can try making one visited.
The KBase logo should always be used with a white or very light gray background, and plenty of "breathing room" around it. The distance between the logo and its nearest item should always be greater than the distance between elements within the logo itself. Be sure you are using the version that has lowercase "ase" in KBase. All the elements of the logo must be present. Do not alter colors in the logo.
KBase web pages should have a predominantly white or very light gray background. Accent colors should be used sparingly, to keep the feel light and clean.
#0088CC
#F78F1E
#FFD203
#5D9732
#71CBD3
#C9D33E


Voice Commands
-
- • Voice search : ______
- • ______ voice search : ______
-
- • Toggle top bar
- • Open top bar
- • Close top bar
-
- • Toggle sidebar
- • Open sidebar
- • Close sidebar
-
- • Search canvas
- • Search the canvas
- • Search my canvas
- • Search sketch
- • Search the sketch
- • Search my sketch
- • Search painting
- • Search the painting
- • Search my painting
- • Query Search
- • Do query search
- • Perform query search
-
- • Add canvas
- • Add a canvas
- • Add new canvas
- • Add a new canvas
- • Add canvas sheet
- • Add a canvas sheet
- • Add new canvas sheet
- • Add a new canvas sheet
-
- • Split
- • Split video
- • Split into sequences
- • Split video into sequences
-
- • Increase size
- • Increase size of pen
- • Increase size of brush
-
- • Decrease size
- • Decrease size of pen
- • Decrease size of brush
-
- • Next
- • Next video
- • Next container
- • Next video container
- • Move to next
- • Move to next video
- • Move to next container
- • Move to next video container
- • Show me next
- • Show me next video
- • Show me next container
- • Show me next video container
-
- • Previous
- • Previous video
- • Previous container
- • Previous video container
- • Move to previous
- • Move to previous video
- • Move to previous container
- • Move to previous video container
- • Show me previous
- • Show me previous video
- • Show me previous container
- • Show me previous video container
-
- • Search canvas _____ and _____
-
- • Motion sketch
- • Motion sketch tool
- • Motion sketch option
- • Show me motion sketch
- • Show me motion sketch tool
- • Show me motion sketch option
-
- • Colour sketch
- • Colour sketch tool
- • Colour sketch option
- • Show me colour sketch
- • Show me colour sketch tool
- • Show me colour sketch option
-
- • Select _____ colour
- • Select _____ colour pen
- • Select _____ colour brush
-
- • Fill canvas _____ with _____ colour
- • Fill canvas _____ with _____
- • Fill canvas number _____ with _____ colour
- • Fill canvas number _____ with _____
-
- • Download canvas number _____
- • Download canvas _____
-
- • Delete canvas number _____
- • Delete canvas _____
-
- • Clearcanvas number _____
- • Clearcanvas _____
- • Clear canvas number _____
- • Clear canvas _____
-
- • Play
- • Play this
- • Play video
- • Play this video
- • Play my video
- • Play video clip
- • Play this video clip
- • Play my video clip
- • Play shot
- • Play this shot
- • Play my shot
- • Play video shot
- • Play this video shot
- • Play my video shot
-
- • Search id
- • Search this id
- • Search video id
- • Search this video id
- • Search my video id
- • Search video clip id
- • Search this video clip id
- • Search my video clip id
- • Search shot id
- • Search this shot id
- • Search my shot id
- • Search video shot id
- • Search this video shot id
- • Search my video shot id
-
- • Include
- • Include this
- • Include video
- • Include this video
- • Include video clip
- • Include this video clip
- • Include shot
- • Include this shot
- • Include video shot
- • Include this video shot
-
- • Remove
- • Remove this
- • Remove video
- • Remove this video
- • Remove video clip
- • Remove this video clip
- • Remove shot
- • Remove this shot
- • Remove video shot
- • Remove this video shot
-
- • Add numbers here
- • Add serial numbers here
-
- • Search feedback
- • Search my feedback
- • Search this feedback
-
- • Drop image on canvas
- • Drop this image on canvas
- • Put image on canvas
- • Put this image on canvas
- • Drop shot on canvas
- • Drop this shot on canvas
- • Put shot on canvas
- • Put this shot on canvas
-
- • Play first shot
- • Play first video
- • Play first video shot
-
- • Play video number ______
- • Play video with serial number ______
- • Play video shot number ______
- • Play video shot with serial number ______
- • Play video clip number ______
- • Play video clip with serial number ______
- • Play me video number ______
- • Play me video with serial number ______
- • Play me video shot number ______
- • Play me video shot with serial number ______
- • Play me video clip number ______
- • Play me video clip with serial number ______
-
- • Search video number ______
- • Search video with serial number ______
- • Search video shot number ______
- • Search video shot with serial number ______
- • Search video clip number ______
- • Search video clip with serial number ______
- • Search me video number ______
- • Search me video with serial number ______
- • Search me video shot number ______
- • Search me video shot with serial number ______
- • Search me video clip number ______
- • Search me video clip with serial number ______
-
- • Drop image number ______ on canvas
- • Drop shot number ______ on canvas
- • Put image number ______ on canvas
- • Put shot number ______ on canvas
-
- • Include number ______
- • Include video number ______
- • Include shot number ______
- • Include video shot number ______
-
- • Remove number ______
- • Remove video number ______
- • Remove shot number ______
- • Remove video shot number ______
-
- • Toggle top and sidebar
- • Open top and sidebar
- • Close top and sidebar
-
- • Search and play
- • Search and play video
- • Search and play shot
- • Search and play this
- • Search and play this video
- • Search and play this shot
- • Search and play this video shot
- • Search and play my video
- • Search and play my shot
- • Search and play my video shot
-
- • Show video greater than ______ %
- • Show video greater than score ______ %
- • Show shot greater than ______ %
- • Show shot greater than score ______ %
- • Show video shot greater than ______ %
- • Show video shot greater than score ______ %
- • Show me video greater than ______ %
- • Show me video greater than score ______ %
- • Show me shot greater than ______ %
- • Show me shot greater than score ______ %
- • Show me video shot greater than ______ %
- • Show me video shot greater than score ______ %
-
- • Hide video below ______ %
- • Hide video below score ______ %
- • Hide shots below ______ %
- • Hide shots below score ______ %
- • Hide all shots below ______ %
- • Hide all shots below score ______ %
- • Hide video shots below ______ %
- • Hide video shots below score ______ %
- • Hide all video shots below ______ %
- • Hide all video shots below score ______ %
-
- • Show again
- • Show shots again
- • Show all shots again
- • Show video again
- • Show video shots again
- • Show all video shots again
-
- • Total shots retrieved
- • Total number of shots retrieved
- • Total videos retrieved
- • Total number of videos retrieved
-
- • Total shots greater than ______ %
- • Total number of shots greater than ______ %
- • Total shots greater than score ______ %
- • Total number of shots greater than score ______ %
- • Total videos greater than ______ %
- • Total number of videos greater than ______ %
- • Total videos greater than score ______ %
- • Total number of videos greater than score ______ %
-
-
-
- • One more
- • Again one more
-
-
-
-
- • What can I say
- • All commands
- • Show all commands
- • Display all commands
- • Overview of all commands
- • Display overview of all commands
- • Show overview of all commands
-
- • Close this window
- • Close this box
-
- • Replay
- • Replay video
- • Replay the video
-
- • Pause
- • Pause video
- • Pause the video
-
- • Start
- • Start video
- • Start the video


---
layout: post
title: 'Portland may never know the source of E. coli in its drinking water '
date: '2009-11-30T08:19:54-08:00'
tags:
tumblr_url: http://alexhwilliams.tumblr.com/post/263607720/portland-may-never-know-the-source-of-e-coli-in-its
---
Portland may never know the source of E. coli in its drinking water


Okta - SF|Toronto|Seattle - Fulltime - VISA
We are builders and owners. We believe we are solving some extremely big problems. Join a group of amazing humans who thrive on making customers—and each other—successful.
We believe that work is a never-ending process of learning and iteration. We work on extremely complex problems. We work on products that make millions of people's work lives better. We're funded by the industry's most respected investors.
Benefits: Happy hours, Ping pong, Lounges, Food, Global offices, HQ in San Francisco's bustling SOMA district, HQ South in San Jose — opening March 2017, Competitive salary, Benefits, perks, stock options, Flexible time off, Weekly All-Hands, Hackathon and Volunteer events
Please check open positions at: https://www.okta.com/company/careers/ Please Email: vimarsh.karbhari@okta.com


One of the most common barriers cited by members of the Commit Partnership (foundations, nonprofits, school districts, etc.) is the difficulty in quickly accessing publicly available education data in order to better understand where to focus their efforts, where to go to learn about best practices being achieved by others, and how to use data to demonstrate impact at a grade or campus level.
To increase the transparency and efficiency of access to public education data, the Commit! Partnership has launched this data dashboard with the support of local foundations as an initially free resource for funders, nonprofits, school districts, and other entities supporting public education to easily find, view, and use the publicly available data that matters most to them. We hope that this tool can free up valuable time for educators, administrators, nonprofits, and other leaders to spend less time searching for data and more time addressing their core mission and doing what they do best.
In this tool, district and campus pages provide longitudinal and snapshot views of student demographics, achievement, and staff composition for all Texas public schools. We will continue to evolve and improve this tool over time with your help and feedback. Please leave us your valuable feedback using the button above.
We recognize that data is just numbers and do not tell the full story behind every child, every campus, or every district. While data serves as a useful guide for informing our work, data alone will change nothing without corresponding action by the collective community to support our children and our schools.
We also understand that having data in this format is very empowering. We make this tool available under the following premise: that data be used as a flashlight to find bright spots and areas of focus and not as a club to use negatively. In using and communicating the data, please be respectful of the many individuals working incredibly hard for our children and our communities.
Look at Campus Information
See Data at the District Level
Download Large Data Sets
All Dallas County Projects


Kubernetes is slowly becoming the de-facto standard for managing workloads on large cluster of machines, especially in the cloud environment. Architectural principles of Kubernetes (like containerized workloads, efficient resource allocation and utilization, extensibility, remote deployment and management of applications) can be very well applied to Edge Computing. This is exactly what the KubeEdge project has implemented. According to the documentation, "KubeEdge is an open source system for extending native containerized application orchestration capabilities to hosts at Edge.It is built upon kubernetes and provides fundamental infrastructure support for network, app. deployment and metadata synchronization between cloud and edge".
KubeEdge works in tandem with the Kubernetes control plane to manage the edge nodes. The edge nodes are devices like Raspberry Pi (or any Linux based SBC) which run the containerized applications. KubeEdge has two main components: Cloudcore and Edgecore. Cloudcore is the collection of 3 components (CloudHub, EdgeController and DeviceController) which interact with the Kubernetes API server and manages the communication with edge nodes. Edgecore runs on the edge devices which syncs the device changes with cloud and manages the containerized applications.
To quicly start experimenting with KubeEdge, we need not actually procure hardware like Raspberry Pi. The Edgecore can be executed on modest virtual machines so that we can verify our applications/architecture/workflow before deploying them to physical devices. The following diagram shows the resources we are going to create for our test KubeEdge cluster:
Infrastructure Components
This GitHub repository contains the Terraform code to create this architecture. There are Terraform modules are written:
- VPC The module creates a VPC with 2 subnetworks, one for the cloud components and the other for the edge components
- Config Bucket This is the bucket stores the configuration files and tokens which the Kubernetes and KubeEdge clusters need to share among each other. When the Kubernetes control plane is initialzed, the kubeconfig file is uploaded to the config bucket. The kubeconfig file is later downloaded by Cloudcore during KubeEdge cluster deployment, and also to the end user's machine from where Terraform is applied. Cloudcore also uploads the keadm token to the config bucket, which is later downloaded by the Edgecore during installation.
- Kubernetes Cluster The Kubernetes cluster consists of 1 control plane node and n worker nodes. The cluster is created using kubeadm. These shell scripts install the cluster:
controlplane_init.sh: This will install Docker, kubectl, and kubeadm on the Kubernetes control plane node. It also initializes the control plane, install the Flannel pod network add on, and copies the generated kube config file to the config bucket
worker_init.sh: This will install Docker, kubectl and kubeadm on all the Kubernetes worker nodes. It also waits for the control plane to be available and joins the worker nodes to the cluster
- KubeEdge Cluster The KubeEdge cluster consists of 1 Cloudcore node which connects with the Kubernetes control plane. And n Edgecore nodes which represent edge devices. These shell scripts install the KubeEdge cluster:
cloudcore_init.sh: This will download the kube config file from the config bucket, install keadm utility and initialize the KubeEdge cloudcore. It also uploads the keadm join token to the config bucket
edgecore_init.sh: This will install Docker and keadm on all the edge nodes. It waits for the KubeEdge cloudcore to be available and joins the edge nodes to the cluster
provider "google" { credentials = file(var.credentials_file_location) project = var.project_name region = var.region zone = var.zone } module "vpc" { source = "./modules/vpc" vpc_name = var.vpc_name region = var.region } module "config_bucket" { source = "./modules/config_bucket" project_name = var.project_name } module "kubernetes" { source = "./modules/kubernetes" vpc_name = var.vpc_name subnetwork_name = module.vpc.subnetwork_1_name zone = var.zone k8s_worker_node_count = var.k8s_worker_node_count config_bucket = module.config_bucket.config_bucket_url } module "kubeedge" { source = "./modules/kubeedge" config_bucket = module.config_bucket.config_bucket_url vpc_name = var.vpc_name zone = var.zone subnetwork_name = module.vpc.subnetwork_2_name edge_node_count = var.edge_node_count }
Steps to Deploy the Cluster
- Create an account on Google Cloud Platform and create a project. This project is where all the infrastructure resources will be created.
Go to the service account key page in the Cloud Console and create a new service account with Project -> Owner role. Download the credentials file in JSON format.
Enable the GCP APIs: Storage, Compute Engine, VPC, IAM. If you're enabling the APIs for the first time, wait ~20-30 minutes before applying Terraform. The GCP API activation does not take immediate effect.
Clone this GitHub repository
cd in to the repository
Edit the file named “terraform.tfvars” with the following required parameters:
- region: the GCP region where all the resources will be created
- vpc_name: the name for the virtual private cloud network
- zone: the GCP zone where all the resources will be created. The zone must be in the same region as declared in step 6.1
- project_name: name of the GCP project which was created in step 1
- k8s_worker_node_count: number of worker nodes to be created for the Kubernetes cluster
- edge_node_count: number of edge nodes to be created for the KubeEdge cluster
- credentials_file_location: path to the JSON credentials file downloaded in Step 2
region = "us-west2" vpc_name = "kubeedge-infra" zone = "us-west2-a" project_name = "deploy-kubeedge-gcp" k8s_worker_node_count = 2 edge_node_count = 4 credentials_file_location = "~/Downloads/deploy-kubeedge-gcp-19242787b5a4.json"
Install Terraform by following the steps mentioned in the official documentation
Run terraform init to initialize the and import the Terraform modules into the working directory
Run terraform plan to view all the infrastructure components Terraform will create in Google Cloud
Run terraform apply --auto-approve which will start creating the cluster infrastructure on GCP.
The kubeconfig file for the Kubernetes cluster is downloaded to modules/kubernetes/config. Run the following command to setup KUBECONFIG
export KUBECONFIG=`pwd`/modules/kubernetes/config
Run kubectl get nodes to see the worker nodes and edge nodes of the cluster
If the nodes are not visible, it’s possible that the cluster setup is still in progress. To view the logs for cluster setup, ssh into the node via the GCP Virtual Machines UI, and tail the /var/log/user-data.log file on any node.
If you want to add or remove any nodes from the existing cluster, simply edit the “terraform.tfvars” file with desired values for variables k8s_worker_node_count or/and edge_node_count and run terraform apply --auto-approve


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We create hybrid apps
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Learn More| Name | Position | Office | Age | Start date | Salary |
|---|---|---|---|---|---|
| Tiger Nixon | System Architect | Edinburgh | 61 | 2011/04/25 | $320,800 |
| Garrett Winters | Accountant | Tokyo | 63 | 2011/07/25 | $170,750 |
| Ashton Cox | Junior Technical Author | San Francisco | 66 | 2009/01/12 | $86,000 |
| Cedric Kelly | Senior Javascript Developer | Edinburgh | 22 | 2012/03/29 | $433,060 |
| Airi Satou | Accountant | Tokyo | 33 | 2008/11/28 | $162,700 |
| Brielle Williamson | Integration Specialist | New York | 61 | 2012/12/02 | $372,000 |
| Herrod Chandler | Sales Assistant | San Francisco | 59 | 2012/08/06 | $137,500 |
| Rhona Davidson | Integration Specialist | Tokyo | 55 | 2010/10/14 | $327,900 |
| Colleen Hurst | Javascript Developer | San Francisco | 39 | 2009/09/15 | $205,500 |
| Sonya Frost | Software Engineer | Edinburgh | 23 | 2008/12/13 | $103,600 |
| Jena Gaines | Office Manager | London | 30 | 2008/12/19 | $90,560 |
| Quinn Flynn | Support Lead | Edinburgh | 22 | 2013/03/03 | $342,000 |
| Charde Marshall | Regional Director | San Francisco | 36 | 2008/10/16 | $470,600 |
| Haley Kennedy | Senior Marketing Designer | London | 43 | 2012/12/18 | $313,500 |
| Tatyana Fitzpatrick | Regional Director | London | 19 | 2010/03/17 | $385,750 |
| Michael Silva | Marketing Designer | London | 66 | 2012/11/27 | $198,500 |
| Paul Byrd | Chief Financial Officer (CFO) | New York | 64 | 2010/06/09 | $725,000 |
| Gloria Little | Systems Administrator | New York | 59 | 2009/04/10 | $237,500 |
| Bradley Greer | Software Engineer | London | 41 | 2012/10/13 | $132,000 |
| Dai Rios | Personnel Lead | Edinburgh | 35 | 2012/09/26 | $217,500 |
| Jenette Caldwell | Development Lead | New York | 30 | 2011/09/03 | $345,000 |
| Yuri Berry | Chief Marketing Officer (CMO) | New York | 40 | 2009/06/25 | $675,000 |
| Caesar Vance | Pre-Sales Support | New York | 21 | 2011/12/12 | $106,450 |
| Doris Wilder | Sales Assistant | Sidney | 23 | 2010/09/20 | $85,600 |
| Angelica Ramos | Chief Executive Officer (CEO) | London | 47 | 2009/10/09 | $1,200,000 |
| Gavin Joyce | Developer | Edinburgh | 42 | 2010/12/22 | $92,575 |
| Jennifer Chang | Regional Director | Singapore | 28 | 2010/11/14 | $357,650 |
| Brenden Wagner | Software Engineer | San Francisco | 28 | 2011/06/07 | $206,850 |
| Fiona Green | Chief Operating Officer (COO) | San Francisco | 48 | 2010/03/11 | $850,000 |
| Shou Itou | Regional Marketing | Tokyo | 20 | 2011/08/14 | $163,000 |
| Michelle House | Integration Specialist | Sidney | 37 | 2011/06/02 | $95,400 |
| Suki Burks | Developer | London | 53 | 2009/10/22 | $114,500 |
| Prescott Bartlett | Technical Author | London | 27 | 2011/05/07 | $145,000 |
| Gavin Cortez | Team Leader | San Francisco | 22 | 2008/10/26 | $235,500 |
| Martena Mccray | Post-Sales support | Edinburgh | 46 | 2011/03/09 | $324,050 |
| Unity Butler | Marketing Designer | San Francisco | 47 | 2009/12/09 | $85,675 |
| Howard Hatfield | Office Manager | San Francisco | 51 | 2008/12/16 | $164,500 |
| Hope Fuentes | Secretary | San Francisco | 41 | 2010/02/12 | $109,850 |
| Vivian Harrell | Financial Controller | San Francisco | 62 | 2009/02/14 | $452,500 |
| Timothy Mooney | Office Manager | London | 37 | 2008/12/11 | $136,200 |
| Jackson Bradshaw | Director | New York | 65 | 2008/09/26 | $645,750 |
| Olivia Liang | Support Engineer | Singapore | 64 | 2011/02/03 | $234,500 |
| Bruno Nash | Software Engineer | London | 38 | 2011/05/03 | $163,500 |
| Sakura Yamamoto | Support Engineer | Tokyo | 37 | 2009/08/19 | $139,575 |
| Thor Walton | Developer | New York | 61 | 2013/08/11 | $98,540 |
| Finn Camacho | Support Engineer | San Francisco | 47 | 2009/07/07 | $87,500 |
| Serge Baldwin | Data Coordinator | Singapore | 64 | 2012/04/09 | $138,575 |
| Zenaida Frank | Software Engineer | New York | 63 | 2010/01/04 | $125,250 |
| Zorita Serrano | Software Engineer | San Francisco | 56 | 2012/06/01 | $115,000 |
| Jennifer Acosta | Junior Javascript Developer | Edinburgh | 43 | 2013/02/01 | $75,650 |
| Cara Stevens | Sales Assistant | New York | 46 | 2011/12/06 | $145,600 |
| Hermione Butler | Regional Director | London | 47 | 2011/03/21 | $356,250 |
| Lael Greer | Systems Administrator | London | 21 | 2009/02/27 | $103,500 |
| Jonas Alexander | Developer | San Francisco | 30 | 2010/07/14 | $86,500 |
| Shad Decker | Regional Director | Edinburgh | 51 | 2008/11/13 | $183,000 |
| Michael Bruce | Javascript Developer | Singapore | 29 | 2011/06/27 | $183,000 |
| Donna Snider | Customer Support | New York | 27 | 2011/01/25 | $112,000 |
| Name | Position | Office | Age | Start date | Salary |
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Constraint
open class Constraint
Constraint: Constraints are tasks which can hold network requests from starting until they are satisfied.
-
Public initializer
Declaration
Swift
public init()
-
This method is called on your constraint for every resource (with
canHaveConstraints = true
) that passes through Swifty.This is where you decide if you need to perform some action for the given resource to satisfy your constraint. Based on the decision, this method needs to return
true
orfalse
:- If you return
true
, then the given resource will not wait for this Constraint. - In you return
false
, then the given resource will start waiting for this Constraint, and Swifty will asynchronously call yoursatisfyConstraint
method.
This method is called synchronously on a background thread.
This method is thread-safe, so you don’t need to worry about multiple threads calling this method at the same time. Swifty internally locks access to this method to one resource at a time.
Declaration
Swift
open func isConstraintSatisfied(for resource: NetworkResource) -> Bool
Parameters
resource
NetworkResource
Return Value
Bool
- If you return
-
This method is called asynchronously when the
isConstraintSatisfied
method returns false.This is where the actual operation can be performed. The operation can be any task, not just a network request.
This method is always called on a background thread. Use
DispatchQueue.main.async
if you want to do something on the main thread.When done, make sure the
finish
method is called to let Swifty continue the tasks that were waiting on this Constraint.Declaration
Swift
open func satisfyConstraint(for resource: NetworkResource)
Parameters
resource
NetworkResource
-
Informs Swifty that the constraint has finished.
- If the constraint finishes
without
error, then the tasks waiting on this Constraint begin executing (subject to satisfaction of the task’s other constraints). If the constraint finishes
with
error, then the tasks waiting on this Constraint also fail with the this error.
Declaration
Swift
public func finish(with error: Error?)
- If the constraint finishes


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Traceback (most recent call last):
File "C:\Python33\lib\site-packages\requests\packages\urllib3\connectionpool.py", line 421, in urlopen
body=body, headers=headers)
File "C:\Python33\lib\site-packages\requests\packages\urllib3\connectionpool.py", line 273, in makerequest
conn.request(method, url, **httplib_request_kw)
File "C:\Python33\lib\http\client.py", line 1049, in request
self._send_request(method, url, body, headers)
File "C:\Python33\lib\http\client.py", line 1087, in sendrequest
self.endheaders(body)
File "C:\Python33\lib\http\client.py", line 1045, in endheaders
self._send_output(message_body)
File "C:\Python33\lib\http\client.py", line 890, in sendoutput
self.send(msg)
File "C:\Python33\lib\http\client.py", line 828, in send
self.connect()
File "C:\Python33\lib\site-packages\requests\packages\urllib3\connectionpool.py", line 104, in connect
ssl_version=resolved_ssl_version)
File "C:\Python33\lib\site-packages\requests\packages\urllib3\util.py", line 329, in ssl_wrap_socket
return context.wrap_socket(sock, server_hostname=server_hostname)
File "C:\Python33\lib\ssl.py", line 210, in wrap_socket
context=self)
File "C:\Python33\lib\ssl.py", line 310, in init
raise x
File "C:\Python33\lib\ssl.py", line 306, in init
self.dohandshake()
File "C:\Python33\lib\ssl.py", line 513, in do_handshake
self._sslobj.do_handshake()
ConnectionResetError: [WinError 10054] An existing connection was forcibly closed by the remote host


YouTube Videos Dissemination through Twitter
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End User Licence Agreement
This End User Licence Agreement (the “Agreement”) is effective as of April 19th 2019. All previous Terms are no longer in force.
This Agreement should be read by you (the "User" or "you") in its entirety prior to your use of this product. Please note that the Agreement constitutes a legally binding agreement between you and the Peerplays Blockchain Standards Association (the “PBSA,” “us,” or “we”). This Agreement provides you with a licence to use software available at the URL www.bookiepro.com (the "Software" or “BookiePro”). By accepting this Agreement or by installing BookiePro or other software offered by or on behalf of PBSA, or by clicking “Install,” or by clicking the "I Agree" button if and where provided and/or installing the Software, you consent to the terms set forth in this Agreement.
A) GRANT OF LICENSE
- Subject to the terms contained herein, PBSA grants the User a non-exclusive, personal, non-transferable right to (i) temporarily download one copy of the Software; (ii) use the Software on your personal computer or other device that accesses the Internet in order to access the games available and described on the www.bookiepro.com website.
- The Software is not for use by (i) individuals under 18 years of age, (ii) individuals under the legal age of majority in their jurisdiction and (iii) individuals accessing the Software from jurisdictions from which it is illegal to do so. PBSA is not able to verify the legality of the Software in each jurisdiction and it is the User’s responsibility to ensure that his or her use of the Software is lawful.
- Unless otherwise indicated, PBSA and its licensors are the sole holders of all rights in and to the Software and code, structure and organization, including copyright, trade secrets, intellectual property and other rights. You may not, within the limits prescribed by applicable laws: (a) copy, distribute, publish, reverse engineer, decompile, disassemble, modify, or translate the Software; or (b) use the Software in a manner prohibited by applicable laws or regulations (each of the above is an "Unauthorized Use"). PBSA reserves any and all rights implied or otherwise, which are not expressly granted to the User hereunder and retain all rights, title and interest in and to the Software. You agree that you will be solely liable for any damage, costs or expenses arising out of or in connection with the commission by you of any Unauthorized Use. You shall notify PBSA immediately upon becoming aware of the commission by any person of any Unauthorized Use and shall provide PBSA with reasonable assistance with any investigations it conducts in light of the information provided by you in this respect.
- You agree not to do anything that will harm or potentially harm the rights, including the intellectual property rights of PBSA.
B) NO WARRANTIES.

- REGARDLESS OF PBSA’S EFFORTS, PBSA MAKES NO WARRANTY THAT THE SOFTWARE WILL BE UNINTERRUPTED, TIMELY OR ERROR-FREE, OR THAT DEFECTS WILL BE CORRECTED.
C) YOUR REPRESENTATIONS AND WARRANTIES
Prior to your use of the Software and on an ongoing basis you represent, warrant, covenant and agree that:
- there is a risk of losing cryptocurrency when using the Software and that PBSA has no responsibility to you for any such loss;
- your use of the Software is at your sole option, discretion and risk;
- you are solely responsible for ensuring that you remember and protect your passwords and that PBSA shall have no liability whatsoever for any losses suffered by you related to the loss or improper protection of your passwords;
- you are solely responsible for any applicable taxes which may be payable on cryptocurrency awarded to you through your using the Software;
- the telecommunications networks and Internet access required for you to access and use the Software are entirely beyond the control of PBSA and PBSA shall have no liability whatsoever for any outages, slowness, capacity constraints or other deficiencies affecting the same; and
- you are (a) aged 18 or over, (b) you are of the age of majority in your jurisdiction, (c) you are accessing the Software from a jurisdiction in which it is legal to do so, and (d) you are not currently self-excluded from any gambling site or gambling premises.
D) PRIVACY
We do not collect, nor do we store, any personal information.
E) PROHIBITED USES
- PERSONAL USE. The Software is intended solely for the User’s personal use. The User is only allowed to wager for his/her personal entertainment and may not create multiple accounts, including for the purpose of collusion and/or abuse of Software.
- JURISDICTIONS. Persons located in or residents of jurisdictions in which it is not legal to make use of the Software (the “Prohibited Jurisdictions”) are not permitted to make use of the Software. For the avoidance of doubt, the foregoing restrictions on engaging in play from Prohibited Jurisdictions applies equally to residents and citizens of other nations while located in a Prohibited Jurisdiction. Any attempt to circumvent the restrictions on play by any persons located in a Prohibited Jurisdiction is a breach of this Agreement. It is your responsibility to determine whether you are located in a Prohibited Jurisdiction.
F) BREACH
- Without prejudice to any other rights, if a User breaches in whole or in part any provision contained herein, PBSA reserves the right to take such action as it sees fit, including terminating this Agreement or any other agreement in place with the User and/or taking legal action against such User.
- You agree to fully indemnify, defend and hold harmless PBSA and its shareholders, directors, agents and employees from and against all claims, demands, liabilities, damages, losses, costs and expenses, including legal fees and any other charges whatsoever, howsoever caused, that may arise as a result of: (i) your breach of this Agreement, in whole or in part; (ii) violation by you of any law or any third party rights; and (iii) use by you of the Software.
G) LIMITATION OF LIABILITY.
- Under no circumstances, including negligence, shall PBSA be liable for any special, incidental, direct, indirect or consequential damages whatsoever (including, without limitation, damages for loss of business profits, business interruption, loss of business information, or any other pecuniary loss) arising out of the use (or misuse) of the Software even if PBSA had prior knowledge of the possibility of such damages.
- Nothing in this Agreement shall exclude or limit PBSA’s liability for death or personal injury resulting from its negligence.
H) DISPUTES
Users agree that PBSA does not accept responsibility or liability for any disputes that may arise between the User and any other party as a result of using the Software, including any deposit or withdrawal of funds by the User, or any betting activity that the User may engage in when using the Software.
I) AMENDMENT
PBSA reserves the right to update or modify this Agreement or any part thereof at any time or otherwise change the Software without notice and you will be bound by such amended Agreement upon posting. Therefore, we encourage you check the terms contained in the version of the Agreement in force at such time. Your continued use of the Software shall be deemed to attest to your agreement to any amendments to the Agreement.
J) GOVERNING LAW
The Agreement and any matters relating hereto shall be governed by, and construed in accordance with, the laws of Canada. You irrevocably agree that, subject as provided below, the courts of Canada shall have exclusive jurisdiction in relation to any claim, dispute or difference concerning the Agreement and any matter arising therefrom and irrevocably waive any right that it may have to object to an action being brought in those courts, or to claim that the action has been brought in an inconvenient forum, or that those courts do not have jurisdiction. Nothing in this clause shall limit the right of PBSA to take proceedings against you in any other court of competent jurisdiction, nor shall the taking of proceedings in any one or more jurisdictions preclude the taking of proceedings in any other jurisdictions, whether concurrently or not, to the extent permitted by the law of such other jurisdiction.
K) SEVERABILITY
If a provision of this Agreement is or becomes illegal, invalid or unenforceable in any jurisdiction, that shall not affect the validity or enforceability in that jurisdiction of any other provision hereof or the validity or enforceability in other jurisdictions of that or any other provision hereof.
L) ASSIGNMENT
PBSA reserves the right to assign this Agreement, in whole or in part, at any time without notice. The User may not assign any of his/her rights or obligations under this Agreement.
M) GOVERNING LAW
- No waiver by PBSA of any breach of any provision of this Agreement (including the failure of PBSA to require strict and literal performance of or compliance with any provision of this Agreement) shall in any way be construed as a waiver of any subsequent breach of such provision or of any breach of any other provision of this Agreement.
- Nothing in this Agreement shall create or confer any rights or other benefits in favour of any third parties not party to this Agreement.
- Nothing in this Agreement shall create or be deemed to create a partnership, agency, trust arrangement, fiduciary relationship or joint venture between you and PBSA.
- PBSA may assign, transfer, charge, sub-license, or deal in any other manner with this Agreement, or sub-contract any of its rights and obligations under this Agreement, to any other party.
- This Agreement constitutes the entire understanding and agreement between you and PBSA regarding the Software and supersedes any prior agreement, understanding, or arrangement between you and PBSA.


GitHub Pages
Static Website
Hosting
Domain Settings
Tutorial
published on: 29 Apr 2023
How to Host a Static Website on GitHub Pages
GitHub Pages is a free web hosting service offered by GitHub. It allows you to host static websites directly from your GitHub repositories. In this tutorial, we will show you how to host a static website on GitHub Pages and how to configure your domain settings to show the content on your GitHub Pages site.
Step 1: Create a GitHub Repository
The first step is to create a new repository on GitHub. This repository will contain your static website files. Follow these steps to create a new repository:
- Log in to your GitHub account
- Click on the “+” icon in the top right corner of the page and select “New repository”
- Enter a name for your repository and click “Create repository”
Step 2: Add Your Website Files to the Repository
Now that you have created a repository, you need to add your website files to it. Follow these steps to add your files:
- Clone your repository to your local machine using Git
- Add your website files to the repository
- Commit your changes and push them to GitHub
Step 3: Configure GitHub Pages Settings
After you have added your website files to your repository, you need to configure your GitHub Pages settings. Follow these steps:
- Go to your repository settings and click on the “Pages” tab
- Select the branch you want to use for your GitHub Pages site (typically the “main” branch)
- Choose the root folder for your GitHub Pages site (this should be the folder where your website files are located)
- Click “Save” to save your changes
Step 4: Configure Your Domain Settings
If you want to use a custom domain for your GitHub Pages site, you need to configure your domain settings. Follow these steps:
- Go to your domain registrar's website and log in to your account
- Create a new “A” record for your domain and point it to the IP address of GitHub Pages (<IP_ADDRESS>, <IP_ADDRESS>, <IP_ADDRESS>, <IP_ADDRESS>)
- Create a new “CNAME” record for your domain and point it to your GitHub Pages site (username.github.io)
- Save your changes
Step 5: Wait for DNS Propagation
After you have configured your domain settings, you need to wait for DNS propagation. This can take up to 24 hours. Once DNS propagation is complete, you should be able to access your website using your custom domain.


At Peregrinari we care about providing international and domestic travel experiences, hands-on learning and cultural connections for both students and adults. Peregrinari offers tours at the lowest prices quaranteed, which is why we are chosen number one by our travelers. Books today and feel good about your decision.
Our philosophy is simple: the best way to help anyone gain new perspectives and skills for the future is through experiential learning.


Website News
You can list as many news paragraphs in this window as you need. You will edit the "news_win.htm" to change the text shown in this area.
Sample Link
Display Options
To have the scroller reload at the top for the second time through, change the "frameheight" to "2" and change the "nextdelay" to "1" or "2".
Resizing the Window
If you change the size of the IFrame window edit the "frameheight" variable in the "news_win.htm" to match your new window size.
The IFrame size and "frameheight" variable should match so the text re-scrolls from the bottom of this window.
Sample Link


Before you can trigger a test run through Jenkins you must first configure a test plan, either through
the Mogotest web site or through our API. If you use the API, the test plan ID is the normal one as outlined
in the API docs. If you configure through the web site, the test
plan ID is part of the URL. E.g., in the URL https://mogotest.com/sites/www-quirksmode-org/groups/s5qtxk/tests/latest,
the test plan ID is s5qtxk.


Pepito Perez
Maria Eugenia
Camilo Cepeda
Kenny Rogers
Juanita Ochoa
124,886 vistas
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