BBC reveals total amount of money raised by this year's Children In Need
Children In Need raised nearly £48 million over its annual appeal day, the BBC said.
The total was announced at the end of Friday’s five-hour telethon, which featured a star-studded line up including England football players, Doctor Who star Jodie Whittaker and Star Wars actor John Boyega.
The total raised was £47,886,382, the BBC said.
Children In Need is the BBC’s official UK charity and the money goes towards helping disadvantaged young people around the country.
The annual show, broadcast live from the BBC’s Elstree Studios, was kicked off by co-hosts Tess Daly and Ade Adepitan, before Mel Giedroyc and Graham Norton took the reins.
EastEnders stars Maisie Smith, Rudolph Walker, Louisa Lytton and Ricky Champ competed in the Strictly Come Dancing ballroom in aid of BBC Children In Need.
Smith, who was paired with Kevin Clifton, lifted a special Pudsey Glitterball Trophy after being judged the best of the bunch.
Judge Craig Revel Horwood kicked off the four-way group performance to Dancing In The Street with his best Peggy Mitchell impression.
From behind a mock-up of the The Queen Vic’s bar, he told the group: “It’s closing time.
Daly also revealed that some of the money raised will go towards those affected by the flooding across the country.
She said: “We also want to take a moment to send our love to the families who have been affected by the recent flood across part of England.
“Communities have really come together and we want to help so Children In Need is planning on making additional funding available to support families who have been affected through its emergency essentials programme.”
BBC Children In Need’s annual rickshaw challenge, led by Matt Baker from The One Show, raised £8,521,680.
In a pre-recorded video, a group of young players from the England Amputee Football Association met with England football stars Harry Kane, Raheem Sterling and Marcus Rashford.
Among the boys was James, who said: “I love football. That pitch is where I belong.”
England manager Gareth Southgate introduced James, who takes part in the project funded by BBC Children in Need, as one of the UK’s “most promising amputee footballers”.
He said: “Football is my life, I love it now I am a manager, I loved it when when I was a player and I loved it when I was a kid kicking a ball around the park.
“The young man I am about to introduce to you shares all of that passion.”


{% extends 'users/base.html' %} {% block title %} Login | {{ block.super }} {% endblock title %} {% block content %} Register | Reset password {% block login-content %} {% csrf_token %} {{ form.non_field_errors }} {% include "forms/_field.html" with field=form.username label="Username / Email" %} {% include "forms/_field.html" with field=form.password %} login {% if form.captcha %} Your account or IP address has failed too many login attempts recently. In order to keep your account secure, we need to verify that you're a real human, not an automated account-cracking bot. Please answer the simple math question below: {% include "forms/_field.html" with field=form.captcha %} {% endif %} {% endblock login-content %} {% csrf_token %} {% csrf_token %} {{ openid_login_form.openid_identifier }} OpenID Sign in Persona Sign in {% csrf_token %} {% if next %} {% endif %} {% endblock content %}
Register | Reset password
Your account or IP address has failed too many login attempts recently. In order to keep your account secure, we need to verify that you're a real human, not an automated account-cracking bot. Please answer the simple math question below:


plots¶
-
silk_ml.plots.
plot_mainfold
(method, data, target_name)[source]¶ Plots the information using dimensionality reduction
- Parameters
method (Class.fit_transform) – Mainfold transformation method
data (pd.DataFrame) – Dataset to reduce, with two classes
target_name (str) – Name of the variable to classify
-
silk_ml.plots.
plot_categorical
(X, Y, catego_var, target_name)[source]¶ Plots the categorical variable, showing the two classes
-
silk_ml.plots.
plot_numerical
(positive, negative, numeric_var, target_name)[source]¶ Plots the information using dimentionality reduction


Building a Gimbal in Rust: An Introduction
05 Aug 2014I'm currently spending a few hours on the weekends building a side-project with my brother. We're attempting to build a fully functioning gimbal for two DSLRs (they're two different sizes). And yes, we're currently writing the software to operate the machine in Rust.
What's a Gimbal?
A gimbal is a pivoted support that allows the rotation of an object around a single axis. They are used everywhere, from rocket engines, to missiles, to photography and film. It also touches on several areas of computing and engineering and requires a collection of devices to operate correctly.
It just seemed logical to try and build it. I'll, once again, inadequately use the word "simple" in "it'll be pretty simple to build". I say that for everything, so I'm probably using it wrong. I was also pretty big into film and directing a while back, but I just never had the proper equipment to actually create my visions.
I should also mention that gimbals come in all shape, sizes, and with a ton of different functionality. The image above isn't the type of gimbal we're building, ours is a 3-axis gimbal focused for film and photography not missiles, so you can essentially run, dance, do whatever and the camera will always be stabilized. We're not at the stage of building out the material for it yet, we're working in the prototyping phase right now.
Why Rust
Rust is new (for programming languages), not 1.0 and is targeting itself as a system programming language — even though that has no concrete definition. We all know what kind of system Rust targets to be good at writing software for: writing browser engines, low-level systems, embedded devices, kernels, etc... All these have hard requirements and very little room to move in. The chip I'm using for the brains of the gimbal has a 100Mhz processor, and 32KB of RAM. And it's not the smallest chip available by far. So having a garbage collector is just not possible with those specs. Moreover, at this level of abstraction (i.e., very little), we need to be able to access the registers and what not of the chip. This is a must. To enable the ADC (Analog-to-digital converter), you need to set the 12th bit of the PCONP register to 1 (that's actually only the first step to enable it). It's that specific.
Another reason for choosing Rust was because Mbed by default as an online compiler for programming in it. Yes, you heard that correctly. An online compiler for doing embedded development. I wasn't too happy with that.  I'd much rather it be one of them, not both. I went ahead and searched the interwebs for a normal C library and linker for that chip. I managed to get it working, somewhat, but again, the library was a complete mess. Horribly written, static variables coming out everyone's ears.
 I didn't want to use shitty mbed libraries. I had been following Zinc.rs which attempts to be a bare metal stack for Rust. I got the LEDs blinking in under 5 minutes. Zinc is still really early, but it has a lot of promise!
Components
The first task we had was to outline exactly what we needed in terms of components. What kind of chip did we want/need? How many gyroscopes, accelerometers, and motors did we need? What kind of motor? Analog vs I2C? What was our power requirements? How many and what kind of resisters did we need?
These were all questions we needed to answer first.
Board
We chose the LPC1768 ARM chip. This is one of the boards currently supported by Zinc. It doesn't have the best ADC, in-fact, it can be kinda wonky at times, but it works. There's also a lot of noise that interferes with the readings, so you have to work around it. However, it's a good little board. The software side of things are shitty, like the online compiler.
Accelerometer
Because our gimbal doesn't receive heavy inputs in terms of g-force, we needed something fairly accurate. One that can detect ±200g wasn't very useful to us. So we went with the MMA7361 triple axis accelerometer that has a g-select (two different detection levels of ±1.5g and ±6g), low power consumption, a perfect voltage rating of 2.2V - 3.3V (which is what our board is powered at with the USB). We just got a battery holder that can support higher volts so we'll need to further protect the accelerometer by only giving it 3.3V.
The gimbal we're building has a top bar with the ends bent (in-wards) for the handles. One holds the gimbal by holding those handles. When we start running, or moving the gimbal side-by-side, we don't want the whole thing to be static, yet we want it stabilized. This is where the accelerometer comes into play. The accelerometer sits somewhere in the middle of that bar. We can now detect the movement on the 3-axis and further position the camera with motors in a steady motion and at a slightly delayed timing. This ensures that the camera is extremely stable.
Right now, we're just working with the board and accelerometer before moving onto the other components.
Diving into Software
Let's get into the software side of things for a bit. As of this writing, We have finished writing a device driver for the MMA7361 accelerometer within Zinc that can output millivolts, volts, and g-force. This was pretty tedious because of the ADC. Powering it on looked something like:
// Flip the 12th bit on the PCONP register to enable the ADC.
reg::PCONP.set_value(reg::PCONP.value() | (1 << 12));
// Set the AD0CR to 1, set the clock divider to
// /4/2 and enable the 21st bit (PDN, 1 = operational, 0 = power-down mode).
reg::AD0CR.set_value(1 | (1 << 8) | (1 << 21));
That doesn't include setting up the pins to operate in the alternative function 1 space. By default, pins are operating in the GPIO (General-purpose input/output) space.
// Enable pin 15 (physical) to use the ADC alternative function meaning it'll be
// AD0.0 (Port 0 Pin 0)
// Note: PINSEL1 controls the upperhalf of Port 0, so since our physical pin is Port 0 Pin
// 15, we need the upperhalf.
reg::PINSEL1.set_value(reg::PINSEL1.value() & !(0x3 << 14) | (0x1 << 14));
Now that the ADC is successfully turned on for that single pin, we can now use it to convert an analog signal. Remember, analog signals are in terms of volts coming in. The lpc1768 outputs integers 0 to 4096 from the analog readings. 0 = 0V and 4096 = 3.3V. One can then use those numbers and convert them to a g-force reading, which is also useful and more understandable at times.
// The 24th bit (START) on the AD0CR (A/D Control Register 0x40034000) needs to be
// set to 1 to start a conversion.
reg::AD0CR.set_value(reg::AD0CR.value() | (1 << 24));
Now, ADC conversions take time (not a lot of time, but time nonetheless.). It's currently operating at ~12.5Mhz (the chip is running at 100Mhz for perspective) because 13Mhz is the maximum, so we use the system clock to divide it by 4, then 2, to get 12.5.
The next step is to employ a while loop to wait until the sampling is done. Per the user manual, the DONE bit on the AD0CR register is the 31st bit. So it's pretty easy to wait until it's set to 1.
// Loop until the DONE bit (31) is set to 1.
while (reg::ADDR0.value() & (1 << 31)) == 0 {}
Finally! We can actually start reading some data, some true values. We can read the result bits of that same register which is from bit 4 and 15.
(reg::ADDR0.value() >> 4) & 0xfff
We're just bit shifting by 4 and masking the value. At this level, we have to get used to these types of operations. They're everywhere!
User Manual
If you ever want to tinker with these type of things, always consult the user manual and data sheet. They're invaluable information about all the details needed to make it functional. For example, Zinc only had a small number of registers defined. Those didn't include all the ADC and PCONP registers. We had to define them ourselves. So we consulted the documentation, got the memory address and voila! Zinc also made it pretty easy to define the registers in the linker and in Rust code. They're also working on improving the register situation.
Volts, Millivolts, and G-Force
But what if I want to read volts or g-forces and not some arbitrary range of integers?
It's proportional. For the LPC1768 (Remember, consult the manual to be sure), it's 800mV/g and you can get the millivolts by multiplying the raw analog reading with 0.80566.
Driver
We're cleaning up the driver and the ADC implementation and I'll be sending a pull request to the Zinc project with it. So people can easily pick up the same parts and start right away! We'll be doing the same for each and every other component we work with.
Development Environment
Since I sold my last PC a couple months ago, I've been a full-time Mac user. That's great, but when you're working with cross-compilers and such, Linux is so much easier. So I got a vagrant box setup with Zinc, Rust, and GCC all cross-compiling to ARM. And then I use the mac to interact with uploading the final .bin
to the board (it's a simple cp
command to /Volumes/MBED
). I haven't tried getting everything working on the mac since my last failed attempt. I'm just gonna stick with this setup for now.
Take away
Embedded development is really awesome! You get to work in a very different environment, with new tools, techniques and a new layer to think about (hardware). There was a lot of debugging to get the ADC to work and a lot of various trials and errors.
Next Step
The next step is moving onto the next parts, writing drivers for them, connecting them up and then starting to piece them together. We're going to be prototyping with the body once we get the motors and stuff, and I'll be writing every step of the way.
P.S. I'll take some pictures of our breadboard when I can.
You can also discuss in the comment section or take it over to Reddit:


Early Bird train travel
Touch on and touch off before 7.15am and ensure you have a positive myki money balance to receive the free Early Bird
fare.
Seniors daily cap
Seniors cap $4.50 for unlimited travel in Zones 1 & 2. Seniors also travel free on Saturdays and Sundays for trips
entirely within one or two consecutive zones (including Zone 1+2) and on regional town bus services.
Regional fares
Open the PTV page for regional fares


Kiss of the Dragon (2001) Jet Li, Bridget Fonda, Tchéky Karyo and Max Ryan. Written by Luc Besson and Robert Mark Kamen. Directed by Chris Nahon. 110 minutes Rated R, 2.5 stars (out of five stars)
Review by Ed Johnson-Ott, NUVO Newsweekly www.nuvo.com Archive reviews at http://reviews.imdb.com/ReviewsBy?Edward+Johnson-Ott To receive reviews by e-mail at no charge, send subscription requests to<EMAIL_ADDRESS>or e-mail<EMAIL_ADDRESS>with the word "subscribe" in the subject line.
At first, "Kiss of the Dragon" had me. The action film, co-scripted by Luc Besson ("La Femme Nikita," "The Fifth Element") and Robert Mark Kamen from a story by star Jet Li, quickly established itself as a grisly, single-minded, hard-core martial arts comic book, with fighting, fighting and more fighting. Fair enough, sounds good. But as the minutes ticked by, the whole thing grew tiresome. After it became obvious that Jet Li's character was absolutely unstoppable, the tension faded away. I looked for something else to occupy my attention, but there simply was nothing else there.
Jet Li plays Liu Jian, China's top cop, sent from Beijing to Paris to assist local officers in protecting an important Chinese citizen. In addition to being a martial arts master, Liu also has a way with acupuncture needles. He can use them to make someone relax, paralyze a foe or execute a move called "Kiss of the Dragon," which causes the recipient to bleed from all orifices and die a particularly painful death. God, this guy would be such a hit in Texas.
Things turn sour for Liu when the man he is supposed to protect is murdered by the police officers he is supposed to work with. Inspector Richard (Tcheky Karyo), the ringleader of the gang, frames Liu for the killing, forcing Liu to hide in the red light district while trying to sort things out. Along the way, he meets Jessica (Bridget Fonda) a North Dakota mother, hooker and recovering junkie. Well, almost recovering. Periodically, her pimp forcibly injects her with drugs to keep her compliant, although that shouldn't be much of a problem, since he is also holding her daughter hostage. And who is this horrible, horrible man? Inspector Richard, of course.
Liu is presented as a man focused on his work to the exclusion of all else. Aside from rage, he shows little emotion, save for one scene where Jessica pokes into his personal life. "Are you married?" she asks. "No." "Do you have a girlfriend?" "No." "Are you gay?" Finally, we see a spark of emotion – panic – as he quickly replies, "No, I am not gay. I am NOT gay."  Perhaps there are some other tricks he can do with his magic needles.
Leaping from one seedy location to the next, "Kiss of the Dragon" keeps the action churning, with each new battle more absurd than the last. One takes place on a passenger-packed boat, with bad cops firing automatic weapons in all directions. The scene is great eye candy, but it made me wonder where the city's other police officers were during the shooting spree. Are all of them corrupt or did Inspector Richard assign them to work in the suburbs for the day?
Who knows and who cares? With a hammy performance by Karyo, a flat performance from Fonda and a non-performance from Jet Li, "Kiss of the Dragon" cares not a whit about logic or personality. This is simply an exercise in hyper-violent showboating, a nihilistically pure look at impurity.
© 2001 Ed Johnson-Ott
========== X-RAMR-ID: 28919 X-Language: en X-RT-ReviewID: 234825 X-RT-TitleID: 1108747 X-RT-SourceID: 591 X-RT-AuthorID: 1099 X-RT-RatingText: 2.5/5
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Not a developer? Staticsite isn't quite ready for you to set up yourself. Email Us and we'll help you get set up.


OOHaskell
See the paper "
Haskell's overlooked object system
"
License:
MIT/X11 style
Download:
[.zip]


Example: blog post and comments¶
Let’s create a simple blog posts databases with comments. You’ll need to create:
a Post model with title, tags and content fields
a Comment wich is linked to Post
Why to not add a “comments” field inside Post Model ? Actually, you can. But there are 3 majors troubles that may happen:
Create a “comment” means to “update” the post object, and so… you’ll change the “updated_at” value
Its possible (but not probable) that you can write a post at the same time as a comment, so one will overwrite the other
And, if you’ve got a lot of comments for a post, the post object will be heavy
So, it’s more efficient to link post inside the comments, and not comments inside the posts.
Warning
In this case, cascading deletion should not be used. Deleting a blog post will not delete children comments. And if you set Cascade attribute to “post” on the comment object, you will remove the post when a comment is deleted. Keep in mind that the cascading deletion should only be ativate from the parent !
This is the model:
from typing import Optional, List
from rethinkmodel import Model
from rethtinkmodel.transforms import Linked
from rethtinkmodel.checkers import NonNull
class Post(Model)
title: str
content: Optional[str]
tags: List[str]
class Comment(Model)
author: str
content: str
post: Type[Post] # make the link to Post
Now, let’s create a blog post.
post = Post(
title="My first post",
content="This is the content",
tags=["example", "article"],
)
post.save()
In database, you can find the article. The “post.id” field is set (uuid form), and you can use it to add a comments.
comment = Comment(
author="Bob",
content="Nice post dude",
post=post
)
comment.save()
Inside RethinkDB database the comment object contains the post.id
value. But when you will get it, RethinkModel will fetches the linked object.
That means that you can get the title of the article by calling:
comment.post.title
Now, how to get comments from a post ? The easiest method is to use join()
method:
post = Post.get(post_id).join(Comment)
post.comments # contains the Comment objects list
Danger
The joined attribute is set from the joined tablename as described in your model. If you declared a propoerty with that name, it will be overwritten at fetch time. If you save the parent object, so you will write data. It is possible that Rethink:Model will prevent this later.
# If you do this:
class Post(Model):
#...
comments: Any
# Then
Post.get(post_id).Join(Comment)
# the post.comments property is reset by the joined data.
You may also use filter
method to get comment list from a post ID:
comments = Comment.filter({
"post" : post.id
})
The comments
variable is a list
that contains comments for the post. The post
atribute of the entire comment list will be filled by the corresponding Post
object.
You can update them and use save
method as they have got “id”. The updated_at
attribute will be automatically updated.


About Me
Hi!
I am a programmer who is focused primarily on program design and finding ways to apply math to real life via programming. This site currently exists as a small sort-of portfolio for job interviewing.
I intend to add instructional content relating to various things that I have learned and/or things that I feel need to be better explained to others. At the moment there is a single article and video related to a concept known as multiple dispatch. The next articles/videos I create will be focused on the applications of k-means clustering related algorithms, simple algorithms for basic counting (combinations/permutations) with some example applications, and applying the binomial probability distribution to various things.
As for myself, I have been a caregiver, public school teacher, and software developer. My current interests are family, fitness, learning, teaching, and making things (music, tutorials, this blog, etc). My biggest guilty pleasure is, has, and likely will always be video games.
Feel free to contact me via e-mail at douglas.a.thompson@gmail.com


Panes can be created using the pane binding handler or with JavaScript using the core API functions.

When created this way, each pane is encapsulated within a Node object that is inserted into the appropriate position in an underlying node tree.
The following bindings can be used:
When using API functions, pass these options as an object and provide a path property:
T.createNode('body', { path: 'path/to/pane', data: { value: 1 }, handlesNavigation: true });
If you're using Chrome and running Tribe from a file:// URL, you must start Chrome with the --allow-file-access-from-files options.
By default, when pane.navigate is called, the root node is transitioned. You can specify which node to transition by using the handlesNavigation pane option.
Passing a string to the handlesNavigation pane option specifies the name of the transition to use.

When passing an object, the following options can be used:

Multiple navigation nodes can be specified. The closest parent navigation node will be transitioned on navigation. However, the browser option can only be specified once per application.
The following events are executed in order against each pane:
| Event | Description | Model Function |
|---|---|---|
| loadResources | HTML, JS and CSS resources for the pane are loaded if required | |
| createPubSub | A Tribe.PubSub object is created and attached to the pane | |
| createModel | The appropriate model is instantiated and attached to the pane | |
| initialiseModel | The initialise function is called on the pane | initialise |
| renderPane | The pane template is rendered in the target element and the model is bound | paneRendered |
| renderComplete | The renderComplete function is called on the pane when all panes in the render operation have been rendered | renderComplete |
| active | The pane is active | |
| dispose | The pane's element has been removed from the DOM. Resources for the pane such as pubsub subscriptions are cleaned up | dispose |
The specified model functions are executed at the end of the event when they are implemented on pane models.


Class that spawns a hadoop mini cluster and wrap hadoop functionality
This class requires the HADOOP_HOME environment variable to be set to run the hadoop command. It will search HADOOP_HOME for hadoop-mapreduce-client-jobclient<version>-tests.jar, but the location of this jar can also be supplied by the HADOOP_JOBCLIENT_JAR environment variable.
Since the current minicluster interface doesn’t provide for specifying the namenode post number, and chooses a random one, this class parses the output from the minicluster to find the port numer.
All supplied methods (like put(), ls(), etc) use the hadoop command to perform operations, and not the snakebite client, since this is used for testing snakebite itself.
All methods return a list of maps that are snakebite compatible.
Example without snakebite.client
>>> from snakebite.minicluster import MiniCluster
>>> cluster = Minicluster("/path/to/test/files")
>>> ls_output = cluster.ls(["/"])
Example with snakebite.client
>>> from snakebite.minicluster import MiniCluster
>>> from snakebite.client import Client
>>> cluster = Minicluster("/path/to/test/files")
>>> client = Client('localhost', cluster.port)
>>> ls_output = client.ls(["/"])
Just as the snakebite client, the cluster methods take a list of strings as paths. Wherever a method takes extra_args, normal hadoop command arguments can be given (like -r, -f, etc).
More info can be found at http://hadoop.apache.org/docs/current/hadoop-project-dist/hadoop-common/CLIMiniCluster.html
Note
A minicluster will be started at instantiation
Note
Not all hadoop commands have been implemented, only the ones that were necessary for testing the snakebite client, but please feel free to add them
| Parameters: | testfiles_path (string) – Local path where test files can be found. Mainly used for put() |
|---|
Perform count on a path
Perform df on a path
Perform du on a path
List files in a directory
Create a directory
Upload a file to HDFS
This will take a file from the testfiles_path supplied in the constuctor.
Terminate the cluster
Since the minicluster is started as a subprocess, this method has to be called explicitely when your program ends.


xcaddy
The custom build tool for the Caddy Web Server.
More information: home page
- Build Caddy server from source:
xcaddy build
- Build Caddy server with a specific version (defaults to latest):
xcaddy build version
- Build Caddy with a specific module:
xcaddy build --with module_name
- Build Caddy and output to a specific file:
xcaddy build --output path/to/file
- Build and run Caddy for a development plugin in the current directory:
xcaddy run
- Build and run Caddy for a development plugin using a specific Caddy config:
xcaddy run --config path/to/file


Installation and Setup
There are two ways to get SweetPea installed on your computer: through the
Python Package Index (via pip
) or by cloning the repository and installing
manually.
Attention
SweetPea is developed with Python 3.7.9. It should work in any backwards-compatible Python version later than 3.7.9 (and we have integration tests for this), but it will likely not work for earlier versions. Please ensure you are using at least Python 3.7.9 before installing SweetPea!
Automated Installation from the Python Package Index
To install SweetPea from the Python Package Index (PyPI), simply do:
$ pip install sweetpea
This will automatically install the most recent published release of SweetPea.
Manual Installation from Source
Alternatively, you can install SweetPea manually. This can be useful if you want to have the most recent development updates, since the PyPI version will likely always be slightly behind (to ensure stability).
You can clone the repository, the SweetPea dependencies, and make the
sweetpea
package discoverable in your local Python installation by doing:
$ git clone https://github.com/sweetpea-org/sweetpea-py.git
$ cd sweetpea-py
$ pip install -r requirements.txt
$ pip install -e .
Contributing to SweetPea Development
We also accept contributions to SweetPea. See the Contributing to SweetPea section of the guide for more information.


Susan Granger's review of "BLADE" (New Line Cinema)
Watching "Blade" made me wonder what parents are thinking when they give their youngsters "movie money" and drop them to see this sci-fi horror film. Rated R, "Blade" had more kids in the audience than adults. Kids who were not only hearing a steady stream of vulgarity and profanity spew from the screen but watching frenzied, non-stop violence, perpetually drenched in blood. Wake up, parents! Even though it's based on a Marvel comic book series, "Blade" is not appropriate for kids. In fact, Blade is a vampire, an extraordinary dude with an attitude. In a prologue, set 30 years ago, there's a woman dying from a vampire attack just as she gives birth to a son. Flash forward to today and that baby has grown up to be Wesley Snipes, a hybrid who has all the strength of a vampire but none of its weaknesses. Which means he can walk in daylight and eat a pizza with extra garlic. Given his supernatural genetic disposition, his career counselor headed him in the right direction. He's a leather-clad vampire slayer, skilled in the martial arts as he wields a samurai sword made from titanium. Adapted for the screen by David S. Goyer and directed by Stephen Norrington, the story goes for the jugular, meaning that it opts for mindless violence, action over coherence. It seems the Eastern European vampire race, led by sadistic, sneering Stephen Dorff, has moved into pivotal positions of financial power - and must be stopped. Snipes's mentor in this quest is a chain-smoking, idealized father-figure, named Whistler, played by Kris Kristofferson, and his romantic interest is a doctor, N'Bushe Wright, who happens to be a hematologist. On the Granger Movie Gauge of 1 to 10, "Blade" barely bites a 3. It's a gruesome, gore-filled fang-fest.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


[OgreKit Lua] |
Members
| Vector3.x | |
| Vector3.y | |
| Vector3.z |
Methods
| Vector3.constructor | |
| Vector3.normalize | |
| Vector3.dot | |
| Vector3.length | |
| Vector3.length2 | |
| Vector3.distance | |
| Vector3.distance2 |
Operators
| Vector3.__tostring | |
| Vector3.__add | |
| Vector3.__sub | |
| Vector3.__mul | |
| Vector3.__div | |
| Vector3.__unm |
X axis component.
Y axis component.
Z axis component.
Constructs a new vector.
| x | x component. |
| y | y component. |
| z | z component. |
Overload:
Constructs a new copy.
| vec | The Vector3 to copy. |
Normalizes the vector.
Returns the dot product.
| vec | The other vector. |
Returns sqrt(length).
Returns the squared length.
Returns sqrt(distance2).
Returns the squared distance.
Vector3 string meta method.
Vector3 subtraction meta method.
Vector3 addition meta method.
Vector3 multiplication meta method.
Overload:
| a | Vector3 |
| b | number |
Vector3 division meta method.
Overload:
| a | Vector3 |
| b | number |
Unary minus meta method.


A NIGHT AT THE ROXBURY A film review by Matt Williams
RATING: * out of * * * *
Ah, yet another film has emerged from the apparently bottomless fool's goldmine known as Saturday Night Live. Very rarely, an unexpected movie gem will emerge from the skit-based comedy show. But that is not the case with A Night at the Roxbury, which successfully translates a vapid and empty skit into a vapid and empty film.
For those of you unfamiliar with the skit, the film thoughtfully provides a quick example right off the bat.
The movie fleshes out the skit somewhat (not a hard task, given that there's practically no substance to start with).  But at night, their dreams turn to scoring at the local nightclubs (including the elusively exclusive Roxbury).
One night, their dreams come true, and the bumbling duo manage to get into the club of their dreams. There they mingle with celebritys (Richard Grieco), try to work a business deal with the owner (Chazz Palminteri), and are targeted by a couple of gold-digging women (Elisa Donovan and Gigi Rice).
At first, the Roxbury guys seem to fit the mold cast by successful SNL-to-film skits such as Wayne's World or The Blues Brothers. There's a pair of wacky and slightly dimwitted protagonists, and...well, that's where the similarity ends. But the filmmakers seemed to miss one key difference: those successful films featured both strong, endearing characters, and a pair of the era's finest comedians performing at their peak. A Night at the Roxbury has neither.
The Roxbury guys is (next to It's Pat: The Movie) the flimsiest Saturday Night Live skit ever to cross the film adaptation threshold. It truly is based on one joke: the losers who don't know they're losers. As a film, one joke will never make it...particularly when the same joke has been at the core of several films this year already (Almost Heroes, Meet the Deedles and BASEketball come to mind).
That leaves the movie up to Ferrell and Kattan. But their performances are rote and uninteresting. They've turned in much better performances on Saturday Night Live...but then, we weren't confronted with them as the same characters for a full hour and a half.
The movie is amusing for about the length of a 3-5 minute skit.
A Night at the Roxbury aims little higher than its skit...and you could hardly pick a flimsier skit upon which to base a feature film. It's a one-joke movie that doesn't even have a good joke.
Copyright 1998 Matt Williams
- Matt Williams<EMAIL_ADDRESS>Reviewer for Cinematter: http://www.cinematter.com Home of over 600 reviews, and information on nearly 700 upcoming releases
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


--- layout: blogpost title: Three Capital Trip - Vienna (Austria), Budapest (Hungary), Bratislava (Slovakia) comments: true date: 26th November 2016 pc: Prayaag, Pabitra, Alap, Hitkarsh ---
We arrived in Bratislava around 1 PM straight from Budapest. Bratislava, the capital and largest city of Slovakia, occupies both the banks of River Danube similar to Budapest. We had around 6 hours to explore the city. Our guided tour began from the Slovenské Národné Divadlo (Slovak National Theatre).
The tour guide was a young (and beautiful!) Slovak girl, who was also a history graduate student. She was very enthusiastic and friendly. We walked with her towards the city centre while she explained the historical background of each tourist spot. Along the way, there was a statue of the famous Danish author Hans Christian Andersen. His stories were a huge part of my childhood-reading-endeavours. My parents had gifted me the entire set of his fairy-tale books on my 10th birthday and I had read those books over and over for the next 7-8 years. All those beautiful memories came back to me after seeing his statue. The next famous statue along the way was 'Čumil' (man-at-work). This statue was surrounded by tourists clicking pictures with it and we also managed to get a few clicks.
In this part of the town, the streets had crown marks on them indicating the coronation route. A coronation festival is organized every year next to the St. Martin Minster, which we visited next.
St. Martin's Cathedral, the sacral symbol of Bratislava, has a wonderful tower with a gilded copy of the crown that was once borne by the kings of the Kingdom of Hungary.
Our guided tour ended at the Blue church, a Hungarian Secessionist Catholic church located in the eastern part of the Old Town.
It was already past 5 PM and we had been instructed to return to our bus before 6 PM. We quickly had some food at Ashoka Indian Restaurant and started walking towards the Slovak National Museum (where the tour had started). But after reaching there, we found that the bus was not there. We frantically called the tour-guide (he had warned to leave back those who didn't come on time). Fortunately, many others also hadn't come back, and the tour-operators had decided to wait for another 15 mins at a nearby location. So, we were able to board the bus back to Aachen.
This 3 days-3 capitals trip was very refreshing. As expected, Budapest was the best one among the 3 capitals!


A real-time, multiplayer, virtual art-gallery game with chat, created to recontextualize amateur artwork in the face of excessive social media noise.
The game interface is intentionally slow and cumbersome in contrast to the ease-of-scroll-optimized, homogenous, web platforms where digital art is typically viewed. This project explored a return to inefficient interfaces as a way to slow down our cultural channel surfing and revitalize the online viewing experience.
Built with phaser.js and node.js/express and designed in Gimp. This was a personal project.


Meld
Get it
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Copyright © 2011-2012 Kai Willadsen
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Trust me, you need sing the song NOW.
Animal like dogs or chimpanzees don't know the beauty of music. I can show you by all the human history, they don't know it.
You get terribly beaten up like animals, you don't deserve it. But, you lost over 850 brothers and sisters, and you have no weapon, you should know that you get little chance to equip yourself same weapons as those chimps.
If you trust me, the music is your real weapon.
I know a lot of human history, I can tell you: Only our human beens know art.
 Help people, don't trouble them, sing the song.
You'd get no weapon over policemen, they beat you in name of protecting citizens, force them to protect their own family, Hong Kong is a city no policeman get escape, use it as your advantages. I tell you not to revenge, God give no rights for the righteous people to get his/her own revenge, but you need teach those small dogs, you share a city without escape， especially for policemen.
sing the song, NOW, you get no weapon over chimps. 2019 0901
The song
I made an awkward translation of the song. I am not good at it, let me repeat it: I am not good at the type of the job, Just want it be the first step to let you know you need put some effort in the job. Please find some one to make a real good English version, if you want your heart been heard, sing it in your friend's language.
When you get the painful beating from riot police, I do want you to know you are trapped to get the beating, they are evil and smart.
How to win like humane?
You can corner an animal when you sing your song together.
Trust me, it's how our ancestors win those powerful animals.
I said it not because I am a muscian, but because I know some anthropology, I know how ancient people got safe when they come across beasts.

It's a good bible phrase, with a pet sense of humor, and it can be used to tottle against a friend. KJV, Luke 12:28:
If then God so clothe the grass, which is to day in the field, and to morrow is cast into the oven; how much more will he clothe you, O ye of little faith?
===
What's different between Freedom and Liberty
Liberty is somehow could be viewed as hardworkings to get freedom. In another words, it's the not free part of the freedom.
===
Who can do the good translation? You need some one who know musics, the Cantonese style of pronouncing, and the syllables. Better he/she know the bible, because of the nature of the music.

God bless you.
LIGHK VERSION
Oh why is this land brought to tears? Oh why are our folks brought to rage? We lift high our heads, we will not be hushed Liberty please come back here!
Oh why has this land filled with fear? Oh how has our faith kept us strong? Oh how has blood shed but we keep marching on? For a bright and free Hong Kong!
Stars fall down in this dark night of fear But beyond the haze we hear this trumpet sound: “All come here! Defend liberty, against tyranny! With lasting wit and bravery!”
Oh dawn has come, Hong Kong shall be set free Oh friends of Truth, fight for change right now and here! (we have claimed victory) Democracy, liberty ever these we pray Glorious Hong Kong ever be!
banon video
The west doesn't want another Tiananmen massacre. Trump challenge it with humane fashion, it means he's ready for all possible fashions. UN is a step behind USA. UK is busy on Brexit from UN. And CCP will think:
not tiananmen style = no army = humane fashion
So we are going to see all of the things come to Hong Kong people: maffias in blue, triads in white, policemen in full gear, international passengers from CCP, covered agents, elite soliders in field training, social scientists in protest organization.
They all come and enjoy the highly paid worry-free crimes, raping, beating, dispearing, arrests, tortures, suffocation.
The only concern is how to control all the player outside finance institutions in Hong Kong.
After it, every one is going to respond as they would. All the countries, nations, unions and states know how to say it.
CCP then ask Trump: Is this no-Tiananmen fashion?
They can start to play human rights game as next round of game. It's playable because every one can benefit from it, only Hong Kong at stake. They all think they are smart until CCP overtake USA and leave no one to save UN or UK.
So, Hong Kong people get no escape but a real dog fight in the international city. Tactically, It's a good chance to fight. See, not only the big brother is watching you, but the whole world is watching.
God bless Hong Kong people
Magnitsky Act
Several European countries, Canada, and the European Parliament passed bills imposing sanctions on Russian officials implicated in Sergei Magnitsky’s death. Recently, several countries have expanded their sanctions regimes to include human rights abusers from any country. On February 21, the United Kingdom passed its own version of the Global Magnitsky Act. Estonia passed a similar law in 2016. The Canadian Parliament and European Parliament are both considering bills to target international human rights violators.


Class PreparedPages
Represents the pages of a prepared report.
Inheritance
Implements
Inherited Members
Namespace: FastReport.Preview
Assembly: FastReport.OpenSource.dll
Syntax
public class PreparedPages : IDisposable
Remarks
Prepared page is a page that you can see in the preview window. Prepared pages can be accessed via PreparedPages property.
The common scenarios of using this object are:
- Working with prepared pages after the report is finished: load (Load(String)) or save (Save(String)) pages from/to a .fpx file, get a page with specified index to work with its objects (GetPage(Int32)); modify specified page (ModifyPage(Int32, ReportPage)).
- Using the AddPage(ReportPage), AddSourcePage(ReportPage), AddBand(BandBase) methods while report is generating to produce an output.
Constructors
PreparedPages(Report)
Creates the pages of a prepared report
Declaration
public PreparedPages(Report report)
Parameters
| Type | Name | Description |
|---|---|---|
| Report | report |
Properties
AddPageAction
Specifies an action that will be performed on AddPage(ReportPage) method call.
Declaration
public AddPageAction AddPageAction { get; set; }
Property Value
| Type | Description |
|---|---|
| AddPageAction |
CanUploadToCache
Gets or sets a value indicating whether the prepared pages can be uploaded to the file cache.
Declaration
public bool CanUploadToCache { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Remarks
This property is used while report is generating.
Default value for this property is true. That means the prepared pages may be uploaded to the file cache if needed. To prevent this (for example, if you need to access some objects on previously generated pages), set the property value to false.
Count
Gets the number of pages in the prepared report.
Declaration
public int Count { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
Methods
AddBand(BandBase)
Prints a band with all its child objects.
Declaration
public bool AddBand(BandBase band)
Parameters
| Type | Name | Description |
|---|---|---|
| BandBase | band | The band to print. |
Returns
| Type | Description |
|---|---|
| System.Boolean | true if band was printed; false if it can't be printed on current page due to its PrintOn property value. |
Remarks
Call the AddPage(ReportPage) method before adding a band.
AddPage(ReportPage)
Adds a new page.
Declaration
public void AddPage(ReportPage page)
Parameters
| Type | Name | Description |
|---|---|---|
| ReportPage | page | The original (template) page to add. |
Remarks
Call the AddSourcePage(ReportPage) method before adding a page. This method creates a new output page with settings based on page parameter.
AddSourcePage(ReportPage)
Adds a source page to the prepared pages dictionary.
Declaration
public void AddSourcePage(ReportPage page)
Parameters
| Type | Name | Description |
|---|---|---|
| ReportPage | page | The template page to add. |
Remarks
Call this method before using AddPage and AddBand methods. This method adds a page to the dictionary that will be used to decrease size of the prepared report.
Clear()
Clears the prepared report's pages.
Declaration
public void Clear()
Dispose()
Declaration
public void Dispose()
GetPage(Int32)
Gets a page with specified index.
Declaration
public ReportPage GetPage(int index)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | index | Zero-based index of page. |
Returns
| Type | Description |
|---|---|
| ReportPage | The page with specified index. |
GetPageSize(Int32)
Gets the size of specified page, in pixels.
Declaration
public SizeF GetPageSize(int index)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | index | Index of page. |
Returns
| Type | Description |
|---|---|
| SizeF | the size of specified page, in pixels. |
Load(Stream)
Loads prepared pages from a stream.
Declaration
public void Load(Stream stream)
Parameters
| Type | Name | Description |
|---|---|---|
| System.IO.Stream | stream | The stream to load from. |
Load(String)
Loads prepared pages from a .fpx file.
Declaration
public void Load(string fileName)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | fileName | The name of the file to load from. |
ModifyPage(Int32, ReportPage)
Replaces the prepared page with specified one.
Declaration
public void ModifyPage(int index, ReportPage newPage)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | index | The index of prepared page to replace. |
| ReportPage | newPage | The new page to replace with. |
ModifyPageSize(String)
Modify the prepared page with new sizes.
Declaration
public void ModifyPageSize(string name)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | name | The name of prepared page to reSize. |
RemovePage(Int32)
Removes a page with the specified index.
Declaration
public void RemovePage(int index)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | index | The zero-based index of page to remove. |
Save(Stream)
Saves prepared pages to a stream.
Declaration
public void Save(Stream stream)
Parameters
| Type | Name | Description |
|---|---|---|
| System.IO.Stream | stream | The stream to save to. |
Save(String)
Saves prepared pages to a .fpx file.
Declaration
public void Save(string fileName)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | fileName | The name of the file to save to. |


| DOSE: |
13 in |
oral |
Cacti |
(tea) |
SET AND SETTING
After living in the city for the past year I needed a reconnection with the earth force so I decided to celebrate the summer soltice by trying san pedro for the first time. I had a great experience and might say this is my new favorite plant friend.
Most of my trips I have done as part of a personal retreat, usually in the wilderness and usually alone. In my experience, this kind of ritualistic care given to set and setting always provides a deeper and more meaningful experience than doing these substances casually. This is what works for me anyway.
So for this experiment, I hiked to one of my favorite spots in Big sur, a grouping of sandstone caves and twisted rock formations that, as it turned out, became a spectactular place to trip.
((Advice) If you take a psychedelic alone, know what you are doing and make sure you are in a safe place when you do it. The fear factor can easily get out of hand on high doses if you believe you are in a dangerous place.)
PREPARTAION
I used a live cutting of the san pedro catus, purchased from a specialty plant dealer in California. The cutting was about 13 inches long and was prepared by first removing the spines, (a lot of work that next time I will skip) then making vertical cuts along the plant and peeling off the top few mm of skin. The remaining inner core was cut into slices that looked like stars. I heard that most of the mescaline in in the outer skin but I used the core pulp as well to get any that may have been there. Next step was to dry the gelatinous pieces in a oven on low heat for an hour or so.
After drying, I bagged and stored it all in the freezer for 2 weeks until the trip. The night before the trip, I boiled the dry cactus pieces in 3 washes for 45 min each wash. An aluminum pot was used which I have heard interferes with the alkaloids, but nevertheless, I was able to get an effective dose. I then combined the 3 washes and boiled till I had 100ml of thin liquid. It wasn't slimy and pretty easy to get down, tasting like salty tequila (which is also mad from a cactus). I've heard nothing but bad reports from thoes who have made a milkshake out of the plant. This way worked great.
THE TRIP
After offering a prayer to the mountains at dawn, I drank the liquid in a couple gulps and sat in one of the caves.
45min: I felt very at peace and could see the details of far away peaks. Overall there was the sense of purity that I have come to equate with the approach of a plant deity.
1.5 hr: I began thinking that the dose was too weak this was as far as it would take me so I took a few hits of cannabis from a pipe. WOW!! Within 3 minutes there was a major change in my state. I had the feeling of being in the presence of a powerful, all pervasive force and that this force was the earth. Then, remembering a part of a Castaneda book where Don Juan warns Castaneda to treat the magic plants with respect or they could easily kill him by making a rock fall or using the wind to make him slip off a cliff, I became somewhat alarmed and fearful of the earth's power and my utter helplessness. The fear that these things could easily happen to me became too real. I knew though, that I need not have fear if my concscience was clean and gave my trust to the mountains.
I always find the initial comming on of a psychedelic to be the most difficult part. It is a period of confession where my actions and their results are reflected to me and stand along side the purity of the plant entity. I felt quilty about nothing though, other than having recently gotten into the habit of littering too often and I resolved to not do that any more.
I then crawled into one of the smaller caves and sat back. The opening of the cave looked like a womb and I settled into the trip feeling safe again.
The next few hours very of profound interest with meaningful visual distortions. I looked out at the rock face across from me, seeing all sorts of shapes, including both a san pedro stalk and a peyote button in the rocks! The source of the Mayan and Aztec stone carvings I've seen had to be from psychedelic induced vision I decided then because I was seeing such similar faces and shapes there in the stone. I decided to make a story out of the objects I was seeing. The only connection between the objects that made logical sense at the time was a story about the history of the universe that said:
Long long ago,
God was one being
but divided itself into separate beings
in order to experince life in the flesh.
The world of 3-dimensional illusions came into being
with all the parts of God
taking the forms of the animals
and the people and they lived on the back of a great turtle.
These where our ancestors
and when they died they
their souls rose and swam through the ocean in the
bodies of dolphins for thousands of years
before walking on to land and
becoming human beings.
The great goal of this cosmic
drama was for the individule
soul to realize that it is
part of the one being
on a journey through countless forms.
I was most impressed by the scale of time on which the story was put. The history of humans on the earth has been a recent and brief pursuit of God/Us and that the cosmos will go on and on long after humans and even the earth dissapear. At that moment I think I understood what eternity meant. The colors of the rocks were intensified too during the trip and very beautiful as was the music of a VAS album I listened to. (an amazing dead-can-dance like band to check out)
Because mescaline is an amphetamine, I was pleasently un-troubled by drowsiness like in a mushroom trip. By sunset the effects had subsided completely and I slept where I was that night. I estimated the trip to be 10 hours.
The next day I hiked to my car and drove home, making a stop to buy a razor. I went to a Rite-Aid drug store (a thing I rearely do) and was blown away by how ugly and offensive the displays were with the blaring colors and screaming slogans. I bought the razor and left as quick as I could.
I came back from this trip feeling like I had been let in on a secret and that because I knew it, Life was on my side and that, whatever insane ventures man comes up with, there will be the eternal law of 'doing good=good returned to you' to take care of me.
Suggestions for next time:
1. use a glass pot to cook the cactus
2. take 15 inches
3. be patient with the onset
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Who is the Radavist?
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We believe the outdoors should be respected. Please, pack it in and pack it out. Leave it better, even. Remember, we’re all ambassadors for cycling, so be polite on the road and the trails and observe the leave no trace principles.
What does the Radavist mean?
Rad + Atavist = RADAVIST
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Oh snap! Our team of gophers could not find the web page you are looking for. Try one of these pages:


2. Checking ENDF or GND files¶
Let’s face it. ENDF evaluations often have mistakes and bugs. Fortunately fudge comes
armed with a large number of pre-made checks. Running them is as simple as running the
check()
member function on any fudge class instance. The quickest way to test an
evaluation and its covariance is just to run the main check()
function of either an
instance of reactionSuite
or covarianceSuite
. Fudge
will then recursively descend
through the instances and check every data member.
2.1. Checking reactionSuite
instances¶
Using the myEval
and myCov
instances from the previous tutorial, we find:
>>> myEval.check()
n + H1
H2 + photon
<fudge.gnd.warning.context object at 0x101cb6190>
Hmm... This doesn’t look so helpful. This is because fudge
understand the hierarchy
and categorizes the errors and warnings accordingly. Try this:
>>> print myEval.check()
ReactionSuite: n + H1
WARNING: Wick's limit too low by 3.975% at 1000000.0
WARNING: Wick's limit too low by 11.792% at 1200000.0
WARNING: Wick's limit too low by 17.839% at 1400000.0
WARNING: Wick's limit too low by 22.677% at 1600000.0
WARNING: Wick's limit too low by 26.645% at 1800000.0
WARNING: Wick's limit too low by 29.961% at 2000000.0
WARNING: Wick's limit too low by 32.778% at 2200000.0
WARNING: Wick's limit too low by 35.199% at 2400000.0
WARNING: Wick's limit too low by 37.305% at 2600000.0
WARNING: Wick's limit too low by 39.151% at 2800000.0
WARNING: Wick's limit too low by 40.784% at 3000000.0
WARNING: Wick's limit too low by 42.238% at 3200000.0
WARNING: Wick's limit too low by 43.540% at 3400000.0
WARNING: Wick's limit too low by 44.713% at 3600000.0
WARNING: Wick's limit too low by 45.774% at 3800000.0
WARNING: Wick's limit too low by 46.738% at 4000000.0
WARNING: Wick's limit too low by 47.618% at 4200000.0
WARNING: Wick's limit too low by 48.424% at 4400000.0
WARNING: Wick's limit too low by 49.164% at 4600000.0
WARNING: Wick's limit too low by 49.845% at 4800000.0
WARNING: Wick's limit too low by 50.475% at 5000000.0
WARNING: Wick's limit too low by 51.855% at 5500000.0
WARNING: Wick's limit too low by 53.007% at 6000000.0
WARNING: Wick's limit too low by 53.979% at 6500000.0
WARNING: Wick's limit too low by 54.807% at 7000000.0
WARNING: Wick's limit too low by 55.514% at 7500000.0
WARNING: Wick's limit too low by 56.123% at 8000000.0
WARNING: Wick's limit too low by 56.647% at 8500000.0
WARNING: Wick's limit too low by 57.099% at 9000000.0
WARNING: Wick's limit too low by 57.489% at 9500000.0
WARNING: Wick's limit too low by 57.824% at 10000000.0
WARNING: Wick's limit too low by 58.111% at 10500000.0
WARNING: Wick's limit too low by 58.354% at 11000000.0
WARNING: Wick's limit too low by 58.559% at 11500000.0
WARNING: Wick's limit too low by 58.728% at 12000000.0
WARNING: Wick's limit too low by 58.865% at 12500000.0
WARNING: Wick's limit too low by 58.973% at 13000000.0
WARNING: Wick's limit too low by 59.053% at 13500000.0
WARNING: Wick's limit too low by 59.107% at 14000000.0
WARNING: Wick's limit too low by 59.138% at 14500000.0
WARNING: Wick's limit too low by 59.146% at 15000000.0
WARNING: Wick's limit too low by 59.133% at 15500000.0
WARNING: Wick's limit too low by 59.101% at 16000000.0
WARNING: Wick's limit too low by 59.049% at 16500000.0
WARNING: Wick's limit too low by 58.980% at 17000000.0
WARNING: Wick's limit too low by 58.894% at 17500000.0
WARNING: Wick's limit too low by 58.792% at 18000000.0
WARNING: Wick's limit too low by 58.674% at 18500000.0
WARNING: Wick's limit too low by 58.542% at 19000000.0
WARNING: Wick's limit too low by 58.396% at 19500000.0
WARNING: Wick's limit too low by 58.236% at 20000000.0
reaction label 1: H2 + gamma
WARNING: Calculated and tabulated Q-values disagree: 2735357.48694634 eV vs 2224631 eV!
Much more useful. In fact, you can loop over the warnings to look for specific ones:
>>> for w in myEval.check():
... if 'Q-value' in str( w ): print w
...
reaction label 1: H2 + gamma
WARNING: Calculated and tabulated Q-values disagree: 2735357.48694634 eV vs 2224631 eV!
In other words, the tabulated Q-value for the capture reaction (MT 102) is inconsistent with the value calculated from incident and outgoing particle masses. Note, you don’t just get the warning or error, you get the entire context in which it occurred. This is very useful for bug tracking. In the example above, we can tell that the problem is in the capture reaction by looking at the list of outgoing particles: ‘H2 + gamma’.
2.2. Checking covarianceSuite
instances¶
The covariances have check()
functions too and they find all sorts of stuff:
>>> myCov.check()
CovarianceSuite: n + H1
Section: H2 + gamma
Form covarianceMatrix:
WARNING: Ratio of smallest/largest eigenvalue (2.359558e-10) is too small
2.3. Setting up a checker script¶
We will set up a script to use fudge
to check ENDF files. I’ll leave to you to figure out how
to do the same with GND files (if you do, remember to load both the evaluation and the covariance!).
This is what I came up with (download it here
):
#! /usr/bin/env python
import argparse
from fudge.legacy.converting.endfFileToGND import endfFileToGND
# Process command line options
parser = argparse.ArgumentParser(description='Check an ENDF file')
parser.add_argument('inFile', type=str, help='The ENDF file you want to translate and check.' )
args = parser.parse_args()
# Now translate
results = endfFileToGND( args.inFile, toStdOut=True, skipBadData=True )
myEval = results['reactionSuite']
myCov = results['covarianceSuite']
print '\n\n'
# Check the evaluation
print "Checking evaluation for "+args.inFile
print "------------------------------------------------"
print myEval.check()
print '\n'
# Check the covariance
print "Checking covariances for "+args.inFile
print "------------------------------------------------"
print myCov.check()
Try it out!


Retail therapy does not work.
 無事出街少破財. Stuff I buy are in the grey area between want and need, like a my-life-could-go-on-without-it-but-it-would-make-a-great-difference-if-I-have-it. Now I question myself if I deserved it or not, and the social pressure of being a good child or something. Honestly, I am wasting money and food and all earthly resources. So I don’t know if this would make a difference.
NEVERTHELESS, I have two competitions to look forward to + work on, and this is by no means a flex bc this is some hard work. I still haven’t worked on the late-April one and I have approx. a week to finish up. I am not a competitive person at all. I never won any HK School music/speech festival. I am not a lucky person. I just thought that I could kill some time by joining some essay-writing competitions, and here I am working on two. Plus homework, ah, homework. They have no reason to exist. Out here killing my vibe. Am I worthy? I am not sure. Maybe I am. Maybe I’m not. I am tired. Physically and mentally tired. I am still grateful tho. Grateful for opportunities, life and Oscar Isaac. Peace


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This is web of Diff OS based on HTML language. This is my first big project which i developed and i will improve this soon and make it impressive.
It's a simple OS so it don't have any Calculator, Calendar, Camera, Custom Wallpaper or any high graphics games but thre can be some mini games.
Here is dropup menu at left of bottom. When you touch OS logo or when you drag your pointer on logo.


---
title: "About me"
layout: single
author_profile: true
permalink: /
---
Payload
Curriculum Vitae
Google Scholar
News
- October 3rd, 2019 - IPIN '19 Runner-up Best Paper Award (More Info)
- August 22nd, 2019 - Team Explorer won Round 1 of DARPA Subterrean Challenge (More Info)
- July 13th, 2019 - Relocate to Albuquerque, NM
- April 13th, 2018 - IPSN '18 Best Paper Award (More Info, More Info)
- April 12th, 2018 - IPSN '18 Best Demo Award (More Info, More Info)
- April 11th, 2018 - MILC '18 1st Place 3D (More Info, More Info, More Info)
- August 14th, 2017 - Join CMU CyLab as Postdoc Researcher to work with Prof. Anthony Rowe
- August 4th, 2017 - Relocate to Pittsburgh, PA
- May 25th, 2017 - Move website from eng.utah.edu/~luong to anhnluong.com
Starring


Programming Team 2017 Slides
This is a site to hold the slides for Mercer Binary Bears
View on GitHub
Slide Links
The following are links to the slide presentations.
9/14 - Python Intro, Math
9/21 - Python Intro, Strings and Iterables
9/28 - Combinatorics
10/12 - Computational Geometry
10/19 - Graph Theory Part 1
10/26 - Graph Theory Part 2
11/2 - Competition Prep
Other Links
The following are other helpful links.
String Manipulation
Python Regex Cheat Sheet


| I l@ve RuBoard |
The dir function is a built-in function: it lives in the built-in namespace. Applying the LGB rule means that the function is always available, and that no import statement is needed to access it.[1] You've already encountered many of the built-in functions, such as len, open, type, list, map, range, reload. You can find them listed with the standard exceptions in the _ _builtins__ namespace:
[1] It also means that if you define a local or module-global reference with the same name, subsequent uses of dir will use your new variable instead of the built-in version. This feature is the source of some subtle bugs; one of us recently wrote a program that used a variable called o and a list of such variables called os (as in the plural of o). Surprise surprise, the (supposedly unrelated) previously bugfree code that used os.system now complained of AttributeErrors! Another frequent bug of the same kind is doing type = type(myObject), which works only the first time around, since it results in assigning to a new local variable (called type) a reference to the type of whatever myObject was. This local variable is what Python tries (and fails) to call the second time around.
>>> dir(__builtins__) ['ArithmeticError', 'AssertionError', 'AttributeError', 'EOFError', 'Ellipsis','Exception', 'FloatingPointError', 'IOError', 'ImportError', 'IndexError','KeyError', 'KeyboardInterrupt', 'LookupError', 'MemoryError', 'NameError','None', 'OverflowError', 'RuntimeError', 'StandardError', 'SyntaxError','SystemError', 'SystemExit', 'TypeError', 'ValueError', 'ZeroDivisionError','__debug__', '__doc__', '__import__', '__name__', 'abs', 'apply', 'callable','chr', 'cmp', 'coerce', 'compile', 'complex', 'delattr', 'dir', 'divmod', 'eval','execfile', 'filter', 'float', 'getattr', 'globals', 'hasattr', 'hash', 'hex','id', 'input', 'int', 'intern', 'isinstance', 'issubclass', 'len', 'list','locals', 'long', 'map', 'max', 'min', 'oct', 'open', 'ord', 'pow', 'range', 'raw_input', 'reduce', 'reload', 'repr', 'round', 'setattr', 'slice', 'str','tuple', 'type', 'vars', 'xrange']
A few functions are used for converting between object types. We've already seen str, which takes anything and returns a string representation of it, and list and tuple, which take sequences and return list and tuple versions of them, respectively. int, complex, float, and long take numbers and convert them to their respective types. hex and oct take integers (int or long) as arguments and return string representations of them in hexadecimal or octal format, respectively.
int , long , and float have additional features that can be confusing. First, int and long truncate their numeric arguments if necessary to perform the operation, thereby losing information and performing a conversion that may not be what you want (the round built-in rounds numbers the standard way and returns a float). Second, int, long, and float convert strings to their respective types, provided the strings are valid integer (or long, or float) literals:[2]
[2] Literals are the text strings that are converted to numbers early in the Python compilation process. So, the string "1244" in your Python program file (which is necessarily a string) is a valid integer literal, but "def foo():" isn't.
>>> int(1.0), int(1.4), int(1.9), round(1.9), int(round(1.9)) (1, 1, 1, 2.0, 2) >>> int("1") 1 >>> int("1.2") # this doesn't work Traceback (innermost last): File "<stdin>", line 1, in ? ValueError: invalid literal for int(): 1.2 >>> int("1.0") #neither does this Traceback (innermost last): # since 1.0 is also not a valid File "<stdin>", line 1, in ? # integer literal ValueError: invalid literal for int(): 1.0 >>> hex(1000), oct(1000), complex(1000), long(1000) ('0x3e8', '01750', (1000+0j), 1000L)
Given the behavior of int, it may make sense in some cases to use a custom variant that does only conversion, refusing to truncate:
>>> def safeint(candidate): ... import math ... truncated = math.floor(float(candidate)) ... rounded = round(float(candidate)) ... if truncated == rounded: ... return int(truncated) ... else: ... raise ValueError, "argument would lose precision when cast to integer" ... >>> safeint(3.0) 3 >>> safeint("3.0") 3 >>> safeint(3.1) Traceback (innermost last): File "<stdin>", line 1, in ? File "<stdin>", line 6, in safeint ValueError: argument would lose precision when cast to integer
The abs built-in returns the absolute value of scalars (integers, longs, floats) and the magnitude of complex numbers (the square root of the sum of the squared real and imaginary parts):
>>> abs(-1), abs(-1.2), abs(-3+4j) (1, 1.2, 5.0) # 5 is sqrt(3*3 + 4*4)
The ord and chr functions return the ASCII value of single characters and vice versa, respectively:
>>> map(ord, "test") # remember that strings are sequences [116, 101, 115, 116] # of characters, so map can be used >>> chr(64) '@' >>> ord('@') 64 # map returns a list of single characters, so it # needs to be 'join'ed into a str >>> map(chr, (83, 112, 97, 109, 33)) ['S', 'p', 'a', 'm', '! '] >>> import string >>> string.join(map(chr, (83, 112, 97, 109, 33)), '') 'Spam!'
The cmp built-in returns a negative integer, 0, or a positive integer, depending on whether its first argument is greater than, equal to, or less than its second one. It's worth emphasizing that cmp works with more than just numbers; it compares characters using their ASCII values, and sequences are compared by comparing their elements. Comparisons can raise exceptions, so the comparison function is not guaranteed to work on all objects, but all reasonable comparisons will work. The comparison process used by cmp is the same as that used by the sort method of lists. It's also used by the built-ins min and max, which return the smallest and largest elements of the objects they are called with, dealing reasonably with sequences:
>>> min("pif", "paf", "pof") # when called with multiple 'paf' arguments # return appropriate one >>> min("ZELDA!"), max("ZELDA!") # when called with a sequence, '!', 'Z' # return the min/max element of it
Table 8.1 summarizes the built-in functions dealing with type conversions.
The four built-in functions hasattr , getattr, setattr, and delattr test attribute existence, get, set, and delete attributes of namespaces, respectively, given the attribute's name as the second argument. They are useful when manipulating objects and attributes whose names aren't available beforehand. They can be used with modules, classes, and instances, and are summarized in Table 8.2.
We saw these built-ins put to good use in the examples in Chapter 6, but for now, consider a toy example that creates a specified attribute in a given namespace (in this case, a class object), or increments it if it's already there:
>>> def increment_attribute(object, attrname): ... if not hasattr(object, attrname): ... setattr(object, attrname, 1) ... else: ... setattr(object, attrname, getattr(object, attrname) + 1) ... >>> class Test: pass ... >>> aname = 'foo' >>> increment_attribute(Test, aname) # create Test.foo and set it to 1 >>> increment_attribute(Test, aname) # increment Test.foo >>> Test.foo 2
In Python 1.5.2, an optional third argument to getattr has been added that specifies what value to use if the object doesn't have the specified argument. Thus the code above can now be simplified:
setattr(object, attrname, getattr(object, attrname, 0) + 1)
The last set of built-in functions in this section have to do with creating, manipulating, and calling Python code. See Table 8.3 for a summary.
|
Name |
Behavior |
|---|---|
|
Executes the code in a module as part of the importing and returns the module object |
|
|
Executes the specified code (string, file, or compiled code object) in the optionally specified global and local namespaces |
|
|
Compiles the string into a code object (see following Note) |
|
|
Executes the program in the specified filename, using the optionally specified global and local namespaces |
|
|
Evaluates the specified expression (string or compiled code object) in the optionally specified global and local namespaces |
It's a simple matter to write programs that run other programs. Shortly, we'll talk about ways to call any program from within a Python program. And we've seen the import statement that executes code existing in files on the Python path.  The first uses exec, which is a statement, not a function. Here is the exec syntax:
exec code [ in globaldict [, localdict]]
As you can see, exec takes between one and three arguments. The first argument must contain Python code—either in a string, as in the following example; in an open file object; or in a compiled code object (more on this later). For example:
>>> code = "x = 'Something'" >>> x = "Nothing" # sets the value of x >>> exec code # modifies the value of x! >>> print x 'Something'
exec can take optional arguments. If a single dictionary argument is provided (after the then-mandatory in word), it's used as both the local and global namespaces for the execution of the specified code. If two dictionary arguments are provided, they are used as the global and local namespaces, respectively. If both arguments are omitted, as in the previous example, the current global and local namespaces are used.
|
A related function to the exec statement is the execfile built-in function, which works similarly to exec, but its first argument must be the filename of a Python script instead of a file object or string (remember that file objects are the things the open built-in returns when it's passed a filename). Thus, if you want your Python script to start by running its arguments as Python scripts, you can do something like:
import sys for argument in sys.argv[1:]: # we'll skip ourselves, or it'll loop! execfile(argument) # do whatever
Two more functions can execute Python code. The first is the eval function, which takes a code string (and the by now usual optional pair of dictionaries) or a compiled code object and returns the evaluation of that expression. For example:
>>> z = eval("'xo'*10") >>> print z 'xoxoxoxoxoxoxoxoxoxo'
The eval function can't work with statements, as shown in the following example, because expressions and statements are different syntactic beasts:
>>> z = eval("x = 3") Traceback (innermost last): File "<stdin>", line 1, in ? File "<string>", line 1 x = 3 ^ SyntaxError: invalid syntax
The last function that executes code is apply. It's called with a callable object, an optional tuple of the positional arguments, and an optional dictionary of the keywords arguments. A callable object is any function (standard functions, methods, etc.), any class object (that creates an instance when called), or any instance of a class that defines a _ _call__ method. If you're not sure what's callable (e.g., if it's an argument to a function), test it using the callable built-in, which returns true if the object it's called with is callable.[3]
[3] You can find many things about callable objects, such as how many arguments they expect and what the names and default values of their arguments are by checking the Language Reference for details, especially Section 3.2, which describes all attributes for each type.
>>> callable(sys.exit), type(sys.exit) (1, <type 'builtin_function_or_method'>) >>> callable(sys.version), type(sys.version) (0, <type 'string'>)
There are other built-in functions we haven't covered; if you're curious, check a reference source such as the Library Reference (Section 2.3).
| I l@ve RuBoard |


Functions | |
| (void) | - CrystalSessionDelegate-p::challengeStartedWithGameConfig: |
| Reports to the client that a challenge has been started from within the Crystal UI.On receiving this notification the client should instruct the user on the details of the challenge task and start the task. After completing the challenge task the client should inform the CrystalSession by calling postChallengeResultForLastChallenge: | |
| (void) | + CrystalSession::activateCrystalUIAtChallenges |
| Activates the Crystal user interface with the 'challenges' tab open. | |
| (void) | + CrystalSession::postChallengeResultForLastChallenge:withCrystalDialog: |
| Post the result of the last challenge that the game was notified for.The game will be notified of the challenge via the challengeStartedWithGameConfig: method of CrystalSessionDelegate. | |
| (BOOL) | + CrystalSession::appWasStartedFromPendingChallenge |
| Ask the session whether the application was started from an incoming challenge (push) notification. |
| + (void) activateCrystalUIAtChallenges |
Activates the Crystal user interface with the 'challenges' tab open.
| + (BOOL) appWasStartedFromPendingChallenge |
Ask the session whether the application was started from an incoming challenge (push) notification.
| - (void) challengeStartedWithGameConfig: | (NSString *) | gameConfig | [optional, inherited] |
Reports to the client that a challenge has been started from within the Crystal UI.On receiving this notification the client should instruct the user on the details of the challenge task and start the task. After completing the challenge task the client should inform the CrystalSession by calling postChallengeResultForLastChallenge:
| gameConfig | The game configuration ID as shown in the Developer Dashboard |
| + (void) postChallengeResultForLastChallenge: | (double) | result | ||
| withCrystalDialog: | (BOOL) | doDialog | ||
Post the result of the last challenge that the game was notified for.The game will be notified of the challenge via the challengeStartedWithGameConfig: method of CrystalSessionDelegate.
| result | The result of the challenge, either as a numerical value or as a number of seconds (NSTimeInterval) for time-based scores | |
| doDialog | If YES Crystal will display a dialog over the game user interface |


This is the first paragraph.
Using System.Drawing;
Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat. Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi. Nam liber tempor cum soluta nobis eleifend option congue nihil imperdiet doming id quod mazim placerat facer possim assum. Typi non habent claritatem insitam; est usus legentis in iis qui facit eorum claritatem.
Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat. Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi. Nam liber tempor cum soluta nobis eleifend option congue nihil imperdiet doming id quod mazim placerat facer possim assum. Typi non habent claritatem insitam; est usus legentis in iis qui facit eorum claritatem.
Implementations must act as if they used the following state machine to tokenize HTML. The state machine must start in the data state. Most states consume a single character, which may have various side-effects, and either switches the state machine to a new state to reconsume the same character, or switches it to a new state to consume the next character, or stays in the same state to consume the next character. Some states have more complicated behavior and can consume several characters before switching to another state. In some cases, the tokenizer state is also changed by the tree construction stage.
The exact behavior of certain states depends on the insertion mode and the stack of open elements. Certain states also use a temporary buffer to track progress.
The output of the tokenization step is a series of zero or more of the following tokens: DOCTYPE, start tag, end tag, comment, character, end-of-file. DOCTYPE tokens have a name, a public identifier, a system identifier, and a force-quirks flag. When a DOCTYPE token is created, its name, public identifier, and system identifier must be marked as missing (which is a distinct state from the empty string), and the force-quirks flag must be set to off (its other state is on). Start and end tag tokens have a tag name, a self-closing flag, and a list of attributes, each of which has a name and a value. When a start or end tag token is created, its self-closing flag must be unset (its other state is that it be set), and its attributes list must be empty. Comment and character tokens have data.
When a token is emitted, it must immediately be handled by the
tree construction stage. The tree construction stage
can affect the state of the tokenization stage, and can insert
additional characters into the stream. (For example, the
script
element can result in scripts executing and
using the dynamic markup insertion APIs to insert
characters into the stream being tokenized.)
When a start tag token is emitted with its self-closing flag set, if the flag is not acknowledged when it is processed by the tree construction stage, that is a parse error.
When an end tag token is emitted with attributes, that is a parse error.
When an end tag token is emitted with its self-closing flag set, that is a parse error.
An appropriate end tag token is an end tag token whose tag name matches the tag name of the last start tag to have been emitted from this tokenizer, if any. If no start tag has been emitted from this tokenizer, then no end tag token is appropriate.
Before each step of the tokenizer, the user agent must first check the parser pause flag. If it is true, then the tokenizer must abort the processing of any nested invocations of the tokenizer, yielding control back to the caller.
The tokenizer state machine consists of the states defined in the following subsections.


Time of day:
Morning
Noon
Afternoon
Evening
Direct shadows:
Add Buildings button
Animated Travel button (one way only)
Atmosphere On/Off button
nb: hold right mouse button and pan
to see different perspectives


I’ve been working on prototype for (possibly) my next personal project, and one of the things I’ve needed to do a number of times is store a lot of boolean attributes on different objects. This led to some really terrible looking scripts with a whole host of boolean flags at the top of them, and I decided I needed to find a better way of handling things.
I’ve had some fun before with packing a whole bunch of booleans into byte-sized structs using the bit field operator in C++, but I’ve never seen anything like that done in C#, and if I can help it, I try to avoid dealing directly with memory addresses in Unity scripts. Luckily, bit flags seem to do the exact same job (possibly better). To show you what I mean, let me link an example:
So here’s whats going on: rather than specifying a int or float value for the members of the enum, you can assign each of them a hex number. Provided each of these hex numbers match up to the values represented by each bit in a byte (powers of 2), you can use all of the regular bitwise operations with these new enum values.
Provided the player can only have 1 of each item, you could do an entire inventory this way (not that I think that would be the greatest idea). Nevertheless, it’s certainly handy for fast prototyping, and I’m sure that less contrived examples will find their way into production code at some point.


[Curriculum Vitae] [ResearchGate] [Google Scholar]
Recent Updates: I will be visiting the Chinese University of Hong Kong (CUHK) this spring, hosted by Prof. Changhong Zhao.
Brief Biography
I am currently a first-year Ph.D. student in the Department of Mechanical and Aerospace Engineering at the University of California, San Diego under the supervision of Prof. Jorge Cortés. Prior to that, I recieved the B.Sc. (Hons.) degree and the M.E. degree from Harbin Institute of Technology in 2018 and 2020, respectively, under the supervision of Prof. Ligang Wu.
Research Topics
Current:
Controllability Metrics for Complex Networks; Distributed Optimization on Networks; Optimal Control for Complex Systems
Before PhD:
Distributed Consensus and Optimization; Event-based Control and Estimation; Control Methods for Mecanum-Wheeled Robots
Publications
Journal Paper
-
Y. Xiong, Z. Yuan, K. You, and L. Wu*, Geometric Convergence of Quantized Decentralized Gradient Tracking Algorithm in Directed Networks, IEEE Transactions on Automatic Control. 2020. Sumitted.
-
Z. Wang*, Z. Yuan, and G. Sun, Dynamic-Quantizer-Based Periodic Event-Triggered Control of Nonlinear Systems: Quantization After or Before Sampling, International Journal of Robust and Nonlinear Control. 2020. Sumitted.
-
Z. Yuan, Y. Xiong, G. Sun, J. Liu, and L. Wu*, Event-Triggered Quantized Communication-based Consensus in Multi-Agent Systems via Sliding Mode, IEEE Transactions on Cybernetics. 2019. Doi: 10.1109/TCYB.2020.3017550. [PDF,Link]
-
Z. Yuan, G. Sun, J. Liu, and L. Wu*, Consensus Tracking of Heterogeneous Nonlinear Multi-agent Systems with Periodic Event-triggered Communication. 2019. Working Paper.
-
Z. Yuan, Y. Tian, Y. Yin, S. Wang, J. Liu, and L. Wu*, Trajectory Tracking Control of a Four Mecanum Wheeled Mobile Platform: an Extended State Observer-Based Sliding Mode Approach, IET Control Theory & Applications. 2018. Doi: 10.1049/iet-cta.2018.6127. [PDF,Link]
Patent
-
L. Wu, J. Liu, G. Sun, Z. Yuan, An Extended State Observer-based Sliding Mode Approach to Control of Four Mecanum Wheeled Robots. CN Patent. CN110134019A. 2019. (in Chinese). [Link]
Thesis
-
Z. Yuan, Distributed Consensus and Optimization under Limited Communication Resources. Master's Thesis. 2020. [PDF, Slides, Link]
-
Z. Yuan, Sliding Mode Control Method for Four Mecanum Wheeled Mobile Robots. Bachelor's Thesis. 2018. [PDF]
Professional Activities
Reviewer for: IET Control Theory & Applications; International Journal of Control; IEEE Transactions on Cybernetics; International Journal of Robust and Nonlinear ControlMemberships
Student Member, IEEEIEEE SMC Society Membership
© 2020 Zhenyi Yuan All Rights Reserved. Last updated on Feb. 6th, 2021.


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Effective
Microservices
Defining “Effective”
Solve Business Problem
Minimize Outages
Fast Response Times
Cost Effective
Deploy Easily and Regularly
Defining “Microservice”
Monolith
Nanoservice
Microservice
Gotchas
Ineffective Service Boundaries
More Info
No Automation
More Info
No Logging and Monitoring
More Info
Ineffective Org and Team Structure
Ineffective Org and Team Structure
Ineffective Org and Team Structure
Ineffective Org and Team Structure
Lacking DevOps Culture
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Tools
Automation
The Cloud
Creation Process
1 - Identify and Plan Boundaries
More Info
Even more info
2 - Write Minimum Viable Service
3 - Implement CI/CD
4 - Containerize (Optional)
5 - Orchestrate (Optional)
Key Takeaways
Automate Everything
Codify Everything
Test Everything
Monitor Everything
Next Steps
This Slide Deck
Follow / Reach Out
Twitter: @FundamentalDev
Website: jvanwinkle.com


Components of Canadian Credit Aggregates and Monetary Aggregates with continuity adjustments.
| Version: | 2012.4-2 |
| Depends: | R (≥ 2.10) |
| Suggests: | tframe (≥ 2006.1-1), tfplot |
| Published: | 2015-05-01 |
| Author: | Paul Gilbert |
| Maintainer: | Paul Gilbert <pgilbert.ttv9z at ncf.ca> |
| License: | GPL-2 | file LICENSE |
| NeedsCompilation: | no |
| Citation: | CDNmoney citation info |
| Materials: | NEWS |
| In views: | Econometrics |
| CRAN checks: | CDNmoney results |
| Reference manual: | CDNmoney.pdf |
| Vignettes: |
CDNmoney Data Guide |
| Package source: | CDNmoney_2012.4-2.tar.gz |
| Windows binaries: | r-devel: CDNmoney_2012.4-2.zip, r-release: CDNmoney_2012.4-2.zip, r-oldrel: CDNmoney_2012.4-2.zip |
| OS X binaries: | r-release: CDNmoney_2012.4-2.tgz, r-oldrel: CDNmoney_2012.4-2.tgz |
| Old sources: | CDNmoney archive |
| Reverse suggests: | tsfa |
Please use the canonical form https://CRAN.R-project.org/package=CDNmoney to link to this page.


Android Holo ColorPicker
A Holo themed colorpicker designed by Marie Schweiz and Nick Butcher.
![image](https://lh3.googleusercontent.com/-RzpEyLl-1xM/UOMyztql1gI/AAAAAAAAATs/UKBuqZZtaZw//HoloColorPickerFramed1.png)
![image](https://lh4.googleusercontent.com/-sXAPd8onJ_8/UOMyzjA6c4I/AAAAAAAAATo/DY4kIzo7TtU//HoloColorPickerFramed2.png)
Documentation
Add this to your xml
To change the thickness of the wheel and the pointer you can add this.
app:wheel_size="2"
app:pointer_size="4"
To get the color of the colorpicker
ColorPicker picker = (ColorPicker) findViewById(R.id.picker);
picker.getColor();
License
Copyright 2012 Lars Werkman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
Devoleped By
**Lars Werkman**


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To watch our earth slowly decay with our societal attachment to group-think and label rhetoric, its about time we step back and look at the bigger, brighter picture.
We hope you see this through by our side, we're going to need the backup


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