| Package | Description |
|---|---|
| org.quartz |
The main package of Quartz, containing the client-side interfaces.
|
| org.quartz.core |
Contains the core classes and interfaces for the Quartz job scheduler.
|
| org.quartz.impl |
Contains implementations of the SchedulerFactory, JobStore, ThreadPool, and
other interfaces required by the org.quartz.core.QuartzScheduler.
|
| org.quartz.impl.calendar | |
| org.quartz.impl.jdbcjobstore | |
| org.quartz.impl.jdbcjobstore.oracle | |
| org.quartz.impl.triggers |
This package contains Trigger implementations that ship with Quartz.
|
| org.quartz.simpl |
Contains simple / light-weight implementations (with no dependencies on
external libraries) of interfaces required by the
org.quartz.core.QuartzScheduler.
|
| org.quartz.spi |
Contains Service Provider Interfaces that can be implemented by those
wishing to create and use custom versions of Quartz back-end/behind-the-scenes
services.
|
| org.terracotta.quartz | |
| org.terracotta.quartz.wrappers |
| Modifier and Type | Method and Description |
|---|---|
Calendar |
Calendar.getBaseCalendar()
Get the base calendar.
|
Calendar |
JobExecutionContext.getCalendar()
Get a handle to the
Calendar referenced by the Trigger
instance that fired the Job . |
Calendar |
Scheduler.getCalendar(String calName)
Get the
instance with the given name. |
| Modifier and Type | Method and Description |
|---|---|
void |
Scheduler.addCalendar(String calName,
Calendar calendar,
boolean replace,
boolean updateTriggers)
Add (register) the given
Calendar to the Scheduler. |
static Date |
TriggerUtils.computeEndTimeToAllowParticularNumberOfFirings(OperableTrigger trigg,
Calendar cal,
int numTimes)
Compute the
Date that is 1 second after the Nth firing of
the given Trigger , taking the triger's associated
Calendar into consideration. |
static List<Date> |
TriggerUtils.computeFireTimes(OperableTrigger trigg,
Calendar cal,
int numTimes)
Returns a list of Dates that are the next fire times of a
Trigger . |
static List<Date> |
TriggerUtils.computeFireTimesBetween(OperableTrigger trigg,
Calendar cal,
Date from,
Date to)
Returns a list of Dates that are the next fire times of a
Trigger
that fall within the given date range. |
void |
Calendar.setBaseCalendar(Calendar baseCalendar)
Set a new base calendar or remove the existing one.
|
| Modifier and Type | Method and Description |
|---|---|
Calendar |
RemotableQuartzScheduler.getCalendar(String calName) |
Calendar |
QuartzScheduler.getCalendar(String calName)
Get the
instance with the given name. |
| Modifier and Type | Method and Description |
|---|---|
void |
RemotableQuartzScheduler.addCalendar(String calName,
Calendar calendar,
boolean replace,
boolean updateTriggers) |
void |
QuartzScheduler.addCalendar(String calName,
Calendar calendar,
boolean replace,
boolean updateTriggers)
Add (register) the given
Calendar to the Scheduler. |
| Modifier and Type | Method and Description |
|---|---|
Calendar |
JobExecutionContextImpl.getCalendar()
Get a handle to the
Calendar referenced by the Trigger
instance that fired the Job . |
Calendar |
StdScheduler.getCalendar(String calName)
Calls the equivalent method on the 'proxied'
QuartzScheduler . |
Calendar |
RemoteScheduler.getCalendar(String calName)
Calls the equivalent method on the 'proxied'
QuartzScheduler . |
Calendar |
RemoteMBeanScheduler.getCalendar(String calName)
Calls th0e equivalent method on the 'proxied'
QuartzScheduler ,
passing the SchedulingContext associated with this
instance. |
| Modifier and Type | Method and Description |
|---|---|
void |
StdScheduler.addCalendar(String calName,
Calendar calendar,
boolean replace,
boolean updateTriggers)
Calls the equivalent method on the 'proxied'
QuartzScheduler . |
void |
RemoteScheduler.addCalendar(String calName,
Calendar calendar,
boolean replace,
boolean updateTriggers)
Calls the equivalent method on the 'proxied'
QuartzScheduler . |
void |
RemoteMBeanScheduler.addCalendar(String calName,
Calendar calendar,
boolean replace,
boolean updateTriggers)
Calls the equivalent method on the 'proxied'
QuartzScheduler ,
passing the SchedulingContext associated with this
instance. |
| Modifier and Type | Class and Description |
|---|---|
class |
AnnualCalendar
This implementation of the Calendar excludes a set of days of the year.
|
class |
BaseCalendar
This implementation of the Calendar may be used (you don't have to) as a
base class for more sophisticated one's.
|
class |
CronCalendar
This implementation of the Calendar excludes the set of times expressed by a
given
CronExpression . |
class |
DailyCalendar
This implementation of the Calendar excludes (or includes - see below) a
specified time range each day.
|
class |
HolidayCalendar
This implementation of the Calendar stores a list of holidays (full days
that are excluded from scheduling).
|
class |
MonthlyCalendar
This implementation of the Calendar excludes a set of days of the month.
|
class |
WeeklyCalendar
This implementation of the Calendar excludes a set of days of the week.
|
| Modifier and Type | Method and Description |
|---|---|
Calendar |
BaseCalendar.getBaseCalendar()
Get the base calendar.
|
| Modifier and Type | Method and Description |
|---|---|
void |
BaseCalendar.setBaseCalendar(Calendar baseCalendar)
Set a new base calendar or remove the existing one
|
| Constructor and Description |
|---|
AnnualCalendar(Calendar baseCalendar) |
AnnualCalendar(Calendar baseCalendar,
TimeZone timeZone) |
BaseCalendar(Calendar baseCalendar) |
BaseCalendar(Calendar baseCalendar,
TimeZone timeZone) |
CronCalendar(Calendar baseCalendar,
String expression)
Create a
CronCalendar with the given cron expression and
baseCalendar . |
CronCalendar(Calendar baseCalendar,
String expression,
TimeZone timeZone)
Create a
CronCalendar with the given cron exprssion,
baseCalendar , and TimeZone . |
DailyCalendar(Calendar baseCalendar,
Calendar rangeStartingCalendar,
Calendar rangeEndingCalendar)
Create a
DailyCalendar with a time range defined by the
specified java.util.Calendar s and the specified
baseCalendar . |
DailyCalendar(Calendar baseCalendar,
int rangeStartingHourOfDay,
int rangeStartingMinute,
int rangeStartingSecond,
int rangeStartingMillis,
int rangeEndingHourOfDay,
int rangeEndingMinute,
int rangeEndingSecond,
int rangeEndingMillis)
Create a
DailyCalendar with a time range defined by the
specified values and the specified baseCalendar . |
DailyCalendar(Calendar baseCalendar,
long rangeStartingTimeInMillis,
long rangeEndingTimeInMillis)
Create a
DailyCalendar with a time range defined by the
specified values and the specified baseCalendar . |
DailyCalendar(Calendar baseCalendar,
String rangeStartingTime,
String rangeEndingTime)
Create a
DailyCalendar with a time range defined by the
specified strings and the specified baseCalendar . |
DailyCalendar(Calendar baseCalendar,
TimeZone timeZone,
long rangeStartingTimeInMillis,
long rangeEndingTimeInMillis)
Create a
DailyCalendar with a time range defined by the
specified values and the specified baseCalendar . |
HolidayCalendar(Calendar baseCalendar) |
HolidayCalendar(Calendar baseCalendar,
TimeZone timeZone) |
MonthlyCalendar(Calendar baseCalendar) |
MonthlyCalendar(Calendar baseCalendar,
TimeZone timeZone) |
WeeklyCalendar(Calendar baseCalendar) |
WeeklyCalendar(Calendar baseCalendar,
TimeZone timeZone) |
| Modifier and Type | Field and Description |
|---|---|
protected HashMap<String,Calendar> |
JobStoreSupport.calendarCache |
| Modifier and Type | Method and Description |
|---|---|
protected Calendar |
JobStoreSupport.retrieveCalendar(Connection conn,
String calName) |
Calendar |
JobStoreSupport.retrieveCalendar(String calName)
Retrieve the given
. |
Calendar |
StdJDBCDelegate.selectCalendar(Connection conn,
String calendarName)
Select a calendar.
|
Calendar |
DriverDelegate.selectCalendar(Connection conn,
String calendarName)
Select a calendar.
|
| Modifier and Type | Method and Description |
|---|---|
int |
StdJDBCDelegate.insertCalendar(Connection conn,
String calendarName,
Calendar calendar)
Insert a new calendar.
|
int |
PointbaseDelegate.insertCalendar(Connection conn,
String calendarName,
Calendar calendar)
Insert a new calendar.
|
int |
DriverDelegate.insertCalendar(Connection conn,
String calendarName,
Calendar calendar)
Insert a new calendar.
|
protected void |
JobStoreSupport.storeCalendar(Connection conn,
String calName,
Calendar calendar,
boolean replaceExisting,
boolean updateTriggers) |
void |
JobStoreSupport.storeCalendar(String calName,
Calendar calendar,
boolean replaceExisting,
boolean updateTriggers)
Store the given
. |
int |
StdJDBCDelegate.updateCalendar(Connection conn,
String calendarName,
Calendar calendar)
Update a calendar.
|
int |
PointbaseDelegate.updateCalendar(Connection conn,
String calendarName,
Calendar calendar)
Update a calendar.
|
int |
DriverDelegate.updateCalendar(Connection conn,
String calendarName,
Calendar calendar)
Update a calendar.
|
| Modifier and Type | Method and Description |
|---|---|
int |
OracleDelegate.insertCalendar(Connection conn,
String calendarName,
Calendar calendar) |
int |
OracleDelegate.updateCalendar(Connection conn,
String calendarName,
Calendar calendar) |
| Modifier and Type | Method and Description |
|---|---|
Date |
SimpleTriggerImpl.computeFirstFireTime(Calendar calendar)
Called by the scheduler at the time a
Trigger is first
added to the scheduler, in order to have the Trigger
compute its first fire time, based on any associated calendar. |
Date |
DailyTimeIntervalTriggerImpl.computeFirstFireTime(Calendar calendar)
Called by the scheduler at the time a
Trigger is first
added to the scheduler, in order to have the Trigger
compute its first fire time, based on any associated calendar. |
Date |
CronTriggerImpl.computeFirstFireTime(Calendar calendar)
Called by the scheduler at the time a
Trigger is first
added to the scheduler, in order to have the Trigger
compute its first fire time, based on any associated calendar. |
Date |
CalendarIntervalTriggerImpl.computeFirstFireTime(Calendar calendar)
Called by the scheduler at the time a
Trigger is first
added to the scheduler, in order to have the Trigger
compute its first fire time, based on any associated calendar. |
abstract Date |
AbstractTrigger.computeFirstFireTime(Calendar calendar)
This method should not be used by the Quartz client.
|
void |
SimpleTriggerImpl.triggered(Calendar calendar)
Called when the
has decided to 'fire'
the trigger (execute the associated Job ), in order to
give the Trigger a chance to update itself for its next
triggering (if any). |
void |
DailyTimeIntervalTriggerImpl.triggered(Calendar calendar)
Called when the
has decided to 'fire'
the trigger (execute the associated Job ), in order to
give the Trigger a chance to update itself for its next
triggering (if any). |
void |
CronTriggerImpl.triggered(Calendar calendar)
Called when the
has decided to 'fire'
the trigger (execute the associated Job ), in order to
give the Trigger a chance to update itself for its next
triggering (if any). |
void |
CalendarIntervalTriggerImpl.triggered(Calendar calendar)
Called when the
has decided to 'fire'
the trigger (execute the associated Job ), in order to
give the Trigger a chance to update itself for its next
triggering (if any). |
abstract void |
AbstractTrigger.triggered(Calendar calendar)
This method should not be used by the Quartz client.
|
void |
SimpleTriggerImpl.updateAfterMisfire(Calendar cal)
Updates the
SimpleTrigger 's state based on the
MISFIRE_INSTRUCTION_XXX that was selected when the SimpleTrigger
was created. |
void |
DailyTimeIntervalTriggerImpl.updateAfterMisfire(Calendar cal)
Updates the
DailyTimeIntervalTrigger 's state based on the
MISFIRE_INSTRUCTION_XXX that was selected when the DailyTimeIntervalTrigger
was created. |
void |
CronTriggerImpl.updateAfterMisfire(Calendar cal)
Updates the
CronTrigger 's state based on the
MISFIRE_INSTRUCTION_XXX that was selected when the CronTrigger
was created. |
void |
CalendarIntervalTriggerImpl.updateAfterMisfire(Calendar cal)
Updates the
DateIntervalTrigger 's state based on the
MISFIRE_INSTRUCTION_XXX that was selected when the DateIntervalTrigger
was created. |
abstract void |
AbstractTrigger.updateAfterMisfire(Calendar cal)
This method should not be used by the Quartz client.
|
void |
SimpleTriggerImpl.updateWithNewCalendar(Calendar calendar,
long misfireThreshold) |
void |
DailyTimeIntervalTriggerImpl.updateWithNewCalendar(Calendar calendar,
long misfireThreshold) |
void |
CronTriggerImpl.updateWithNewCalendar(Calendar calendar,
long misfireThreshold) |
void |
CalendarIntervalTriggerImpl.updateWithNewCalendar(Calendar calendar,
long misfireThreshold) |
abstract void |
AbstractTrigger.updateWithNewCalendar(Calendar cal,
long misfireThreshold)
This method should not be used by the Quartz client.
|
| Modifier and Type | Field and Description |
|---|---|
protected HashMap<String,Calendar> |
RAMJobStore.calendarsByName |
| Modifier and Type | Method and Description |
|---|---|
Calendar |
RAMJobStore.retrieveCalendar(String calName)
Retrieve the given
. |
| Modifier and Type | Method and Description |
|---|---|
void |
RAMJobStore.storeCalendar(String name,
Calendar calendar,
boolean replaceExisting,
boolean updateTriggers)
Store the given
. |
| Modifier and Type | Method and Description |
|---|---|
Calendar |
TriggerFiredBundle.getCalendar() |
Calendar |
JobStore.retrieveCalendar(String calName)
Retrieve the given
. |
| Modifier and Type | Method and Description |
|---|---|
Date |
OperableTrigger.computeFirstFireTime(Calendar calendar)
This method should not be used by the Quartz client.
|
void |
JobStore.storeCalendar(String name,
Calendar calendar,
boolean replaceExisting,
boolean updateTriggers)
Store the given
. |
void |
OperableTrigger.triggered(Calendar calendar)
This method should not be used by the Quartz client.
|
void |
OperableTrigger.updateAfterMisfire(Calendar cal)
This method should not be used by the Quartz client.
|
void |
OperableTrigger.updateWithNewCalendar(Calendar cal,
long misfireThreshold)
This method should not be used by the Quartz client.
|
| Constructor and Description |
|---|
TriggerFiredBundle(JobDetail job,
OperableTrigger trigger,
Calendar cal,
boolean jobIsRecovering,
Date fireTime,
Date scheduledFireTime,
Date prevFireTime,
Date nextFireTime) |
| Modifier and Type | Method and Description |
|---|---|
Calendar |
PlainTerracottaJobStore.retrieveCalendar(String calName) |
Calendar |
AbstractTerracottaJobStore.retrieveCalendar(String calName) |
| Modifier and Type | Method and Description |
|---|---|
void |
PlainTerracottaJobStore.storeCalendar(String name,
Calendar calendar,
boolean replaceExisting,
boolean updateTriggers) |
void |
AbstractTerracottaJobStore.storeCalendar(String name,
Calendar calendar,
boolean replaceExisting,
boolean updateTriggers) |
| Modifier and Type | Method and Description |
|---|---|
void |
TriggerWrapper.triggered(Calendar cal,
TriggerFacade triggerFacade) |
void |
TriggerWrapper.updateAfterMisfire(Calendar cal,
TriggerFacade triggerFacade) |
void |
TriggerWrapper.updateWithNewCalendar(Calendar cal,
long misfireThreshold,
TriggerFacade triggerFacade) |
Copyright 2001-2019, Terracotta, Inc.


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Guidance
Information to help schools quality assure their data and make accurate census returns.
Ref: DFE-00285-2015 PDF , 203KB , 10 pages
This user guide explains how schools can use the 16 to 19 funding reports in COLLECT , the Department for Education’s centralised data collection and management system.
The reports will help schools to check, validate and quality assure the data they submit for the autumn 2015 school census .
Published: 5 November 2015
From: Department for Education
Part of: School census: closed collections


You can start an apprenticeship whether you’re starting your career, want a change or you're upskilling in your current job. You can have a previous qualification like a degree and still start an apprenticeship.
You can start an apprenticeship whether you’re starting your career, want a change or you're upskilling in your current job. You can have a previous qualification like a degree and still start an apprenticeship.
If you don’t live in England, check out apprenticeship options in Scotland, Wales, or Northern Ireland.


Download the archive and extract it as
unzip jaxb-ri-${version}.zip
On Windows, you can just double-click the zip file to access it's content.
Browse the release notes online, including what's new.
Please subscribe to the users list and send comments/feedbacks/opinions to the list. Also, bugs that are found in the RI can be reported through the issue tracker.
If you'd like to hack the source code starting from the final release version, download the workspace snapshot zip bundle.


theatredeparis
This is a repository for public-domain theatrical texts from Paris. The first batch is a random one percent sample (31 plays) from the first volume of Charles Beaumont Wicks's The Parisian Stage, described in more detail here. Of these plays, 24 are available, and 15 have been OCRed and cleaned.
These texts are all out of copyright, and are distributed here for the purposes of entertainment or scientific inquiry. I encourage you to submit pull requests with texts from the remaining 9 plays, or with corrected errors, or to fork this repository and convert the files to TEI or Markdown or any other format you like.
The plays in the sample are listed in a CSV file. The fifteen plays that have been OCRed and cleaned are in the texts directory.
If you use this corpus for research, please cite me using the information below. Or contact me to discuss co-authorship!
- Grieve-Smith, Angus B. (2016). The Digital Parisian Stage Corpus. GitHub. https://github.com/grvsmth/theatredeparis


I am a recent college graduate from San Francisco State University with a Bachelor's in Computer Science. I have many years of experience in team environments, experience with multiple different programming languages, as well as several years of customer service.
Worked in a group of five to create a Realtor Website that allowed users to post, search, and contact realtors regarding housing listings. As backend we were responsible for integrating the frontend features with backend fucntionality. This was achieved by utilization of Node.JS, MySQL (Workbench specifically), and Pug.js/Jade templating. As backend lead I was responsible for setting deadlines and features for the backend as well as collaborating with team lead and frontend lead.
Worked with two other people to create an Android Application that utilized the MeetUp API. Using this API the application would search for MeetUps in the users area using their location and return them as a list of cards. Upon clicking one of the cards it would expand and give the user more information on the meetup. On the right is an example video of the app running.
GPA: 3.42
When I am not coding I enjoy playing board games, video games, and playing basketball. Some of my other hobbies include Magic the Gathering and Dungeons and Dragons. I am a huge movie buff and enjoy comedies and documentaries and enjoy a fair share of television shows.


--- layout: post title: "Using the nameof C# keyword with ASP.NET 3 IUrlHelper" description: "How to generate links to other resources in a refactoring-friendly way." date: 2020-08-03 10:01 UTC tags: [ASP.NET MVC, ASP.NET Web API] --- {% include JB/setup %}
{{ page.description }}
I recently spent a couple of hours yak-shaving, and despite much Googling couldn't find any help on the internet. I'm surprised that the following problem turned out to be so difficult to figure out, so it may just be that I'm ignorant or that my web search skills failed me that day. On the other hand, if this really is as difficult as I found it, perhaps this article can save some other poor soul an hour or two.
The code shown here is part of the sample code base that accompanies my book Code That Fits in Your Head.
I was developing a REST API and wanted to generate some links like these:
{ "links": [ { "rel": "urn:reservations", "href": "http://localhost:53568/reservations" }, { "rel": "urn:year", "href": "http://localhost:53568/calendar/2020" }, { "rel": "urn:month", "href": "http://localhost:53568/calendar/2020/7" }, { "rel": "urn:day", "href": "http://localhost:53568/calendar/2020/7/7" } ] }
Like previous incarnations of the framework, ASP.NET Core 3 has an API for generating links to a method on a Controller. I just couldn't get it to work.
I wanted to generate a URL like http://localhost:53568/calendar/2020
in a refactoring-friendly way. While ASP.NET wants you to define HTTP resources as methods (actions) on Controllers, the various Action
overloads want you to identify these actions and Controllers as strings. What happens if someone renames one of those methods or Controller classes?
That's what the C# nameof
keyword is for.
I naively called the Action
method like this:
var href = Url.Action( nameof(CalendarController.Get), nameof(CalendarController), new { year = DateTime.Now.Year }, Url.ActionContext.HttpContext.Request.Scheme, Url.ActionContext.HttpContext.Request.Host.ToUriComponent());
Looks good, doesn't it?
I thought so, but it didn't work. In the time-honoured tradition of mainstream programming languages, the method just silently fails to return a value and instead returns null. That's not helpful. What might be the problem? No clue is provided. It just doesn't work.
It turns out that the Action
method expects the controller
argument to not contain the Controller
suffix. Not surprisingly, nameof(CalendarController)
becomes the string "CalendarController"
, which doesn't work.
It took me some time to figure out that I was supposed to pass a string like "Calendar"
. That works!
As a first pass at the problem, then, I changed my code to this:
var controllerName = nameof(CalendarController); var controller = controllerName.Remove( controllerName.LastIndexOf( "Controller", StringComparison.Ordinal)); var href = Url.Action( nameof(CalendarController.Get), controller, new { year = DateTime.Now.Year }, Url.ActionContext.HttpContext.Request.Scheme, Url.ActionContext.HttpContext.Request.Host.ToUriComponent());
That also works, and is more refactoring-friendly. You can rename both the Controller class and the method, and the link should still work.
The UrlHelperExtensions.Action
methods expect the controller
to be the 'semantic' name of the Controller, if you will - not the actual class name. If you're calling it with values produced with the nameof
keyword, you'll have to strip the Controller
suffix away.


Python is a programming language that lets you work quickly and integrate systems more effectively
Hypertext Markup Language (HTML) is the standard markup language for creating web pages and web applications
Hyper Text Markup Language
Java Script
Cascading Style Sheets
Python Gevent Interface for Corresponding Services
pip install pygics


Hey chum!
I notice that you have not set your Treehouse profile nickname.
If you want to get all your courses in your resume, you need to make sure that your profile is public. Then put your nick in the following page.
{% for provider in providers %} {% endfor %}


Why should I use the language attribute in web pages?
The lang
(or sometimes the xml:lang
) attribute specifies the natural language of the content of a web page. An attribute on the html
tag sets the language for all the text on the page. If part of the page uses text in a different language, you can add a language attribute with a different value to the element that surrounds that content. For information about how to use language attributes see Declaring language in HTML.
Identifying the language of your content allows you to automatically do a number of things, from changing the look and behavior of a page, to extracting information, to changing the way that an application works. Some language applications work at the level of the document as a whole, some work on appropriately labeled document fragments.
It is best to add language information to your content now in order to be able to reap the benefits when new developments arise. It is simple to do when creating content, but more difficult to retrofit later.
We list here a few of the ways that language information is useful at the moment, however, as specifications and browsers evolve in the future there could be numerous additional applications for language information.
Language attributes allow you to vary the styling of your content by language. For more information about how to do this, see Styling using the lang attribute.
For example, fonts or line spacing may need to change to accommodate different alphabets, style-generated quotation marks may need to be different by language, emphasis may need to be expressed in language dependent ways, etc.
The following example shows how you could set a specific font for embedded Arabic text in a page.
Another example of language-dependent behavior is hyphenation. Hyphenation rules are very language dependent. The description of the hyphens
property in CSS (which at the time of writing is just starting to see adoption by browsers) says "Correct automatic hyphenation requires a hyphenation resource appropriate to the language of the text being broken. The UA is therefore only required to automatically hyphenate text for which the author has declared a language (e.g. via HTML lang
or XML xml:lang
) and for which it has an appropriate hyphenation resource."
Other typographic and layout features that are affected by language include line-breaking, justification, and case conversion, and more are coming as the specifications develop.
User-agents can (and do) use language information to select language-appropriate fonts, which improves the overall user experience of the page.
For example, in a page encoded in Unicode, text in Simplified Chinese, Traditional Chinese, Japanese, and Korean languages may share the same code point for an ideographic character, but speakers of these languages expect the glyphs used to vary in small details from language to language. In the absence of explicit styling applied by the content author, some browsers automatically assign appropriate fonts according to the language of the content. The illustration in the picture below shows the effect on text of changing nothing but the language attribute value in a browser such as Firefox or Internet Explorer.
Although automatic language detection is commonly used by major search engines to identify the language of resources, page internal markup can be used to improve the quality of search results based on the user's linguistic preferences.
Translation tools can use the language attributes to recognize pages or sections of text in a particular language and automatically adjust the workflow process or protect text from changes by the translator in translation tools.
Language information assists speech synthesizers and Braille translators to produce usable results. These applications need to know whether they can produce output from the text, or whether perhaps they need to switch to a different language mode.
Language tagging is recommended by the W3C Web Accessibility Guidelines, which is enforced by governmental policies in some countries, eg. UK - Disability Discrimination Act (UK).
Tagging content with language information also allows for language-specific processing.
For example, a script or XSLT style sheet could be used to do various things, including:
Bear in mind that when you create the information you do not always know how people will want to process your information later.
The usefulness of language tagging has increased over recent years, as technology has progressed, and it will continue to increase as we go forward. In many cases, these applications may not be things you see as important when first developing your content, but may grow in value as time progresses. However, we are currently faced with a circular problem. People who don't see the applications of language information do not provide information about the language of their content. Language-related applications are slow to be deployed until this information is widely applied to content. This cycle can be broken by content authors declaring language information as a matter of course. The more content is tagged and tagged correctly, the more useful and pervasive such applications will become. Adding language information is usually easy to do, and carries no penalties.
Getting started? Language on the Web
Tutorial, Working with language in HTML
Related links, Authoring HTML & CSS


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Spain reappoint Luis Enrique as manager ahead of Euro 2020
Luis Enrique is to return as Spain manager after an eight-month absence.
Enrique took charge of La Roja for the first time in July last year, but stepped aside for personal reasons in March before resigning in June to take care of nine-year-old daughter Xanita, who died of bone cancer at the end of August.
Spanish Football Federation (RFEF) president Luis Rubiales insisted at the time that "the doors of the federation and the national team will remain open to him".
At a press conference on Tuesday, Rubiales said: "Today we can confirm that Luis Enrique will return to his position."
Enrique's assistant, Robert Moreno, took charge in his absence and oversaw Spain's march to the Euro 2020 finals.
Monday night's 5-0 thrashing of Romania maintained his unbeaten record, comprising seven wins and two draws from nine matches.
While always politely insisting he would stand down should Enrique choose to return, it was reported that Moreno was unhappy at the way his departure had been handled, refusing to speak to the media after the game.
Rubiales, however, claims it was Moreno's decision not to take a step back and again work as assistant.
"Robert Moreno told us he didn't want to go on as soon as he found out we were evaluating Enrique's return," Rubiales added.
"We are very happy with Robert's work, but the leader of this project is Luis Enrique. We've always said it.
"So on Monday we received a message from Robert telling us he wanted to agree to his departure. We would have liked to have done it differently, but it wasn't our fault."
Although the Spain players are naturally aware of Enrique's methods from his previous time at the helm, his return marks the fifth different managerial spell in the past 17 months.
Enrique, who won eight of 10 matches during his initial tenure, suffering Nations League defeats to England and Croatia, is now tasked with guiding Spain into next summer's European Championship finals, and onwards to Qatar.
"Luis Enrique will continue to the Qatar World Cup," Rubiales confirmed.
"I've spoken to the captains and some players and explained everything to them. We have kept our promise."
Rubiales said it was in Enrique's hands as to who he would prefer as his assistant.
The favourite is former Celta Vigo and Girona boss Juan Carlos Unzue, who was sacked from the latter post four weeks ago after just 12 matches – a spell which included six defeats.
body check tags ::


instruction for sticker: draw a picture in coreldraw and copy the picture to the machine by use driver
instruction for mode: creat a stl by fusion360 and give it to Mr. Gerber
instruction for coin: lazer cut a mode and pour the alunium in the mode


Manila bishop asks public to rally behind Filipino athletes seeing action in SEAG
by Leslie Ann AquinoA Catholic prelate has asked the public to support the Filipino athletes competing in the 30th Southeast Asian Games.
And Manila Auxiliary Bishop Broderick Pabillo said one way of showing support to the athletes is by praying for them.
“Pray not only for their victory but also for them to be safe,” he said in an interview.
Another way of showing support to the athletes, Pabillo said was to follow the games on television or social media.
“We support them by following the games in TV and social media. We can also give them moral support through our social media posts,” he said.
“Those who are able can watch the games live,” added Pabillo.
On Thursday, the Associated Labor Unions-Trade Union Congress of the Philippines (ALU-TUCP) urged President Duterte to order the free entry of all Filipinos to all the SEAG events.
In a statement, ALU TUCP spokesperson Alan Tanjusay said there are Filipinos such as ordinary workers who cannot afford the entire cost of watching the games.
“Mr. President, there are a lot of workers and their families who want to watch the games to express their home grown support to Filipino athletes and help build that home grown advantage they needed but they cannot afford the entire cost of watching the games,” he said.
According to reports tickets to the games are pegged at P300, P200 and P100 while prices of tickets to the opening ceremonies on Saturday, November 30 ranges from P1,000 to P12,000 per person.
The 30th Southeast Asian Games will be held in Manila, Subic, Clark and in other locations in Luzon.
The opening ceremony this Saturday will be held at the Philippine Arena in Bocaue, Bulacan.


Respond quickly to user interactions with silky smooth animations and no janky scrolling.
Reliable
Loads instantly and it can work offline even in uncertain network conditions.
Safe
Uses secure HTTPs for all its communications.
Engaging
web push notifications, immersive full screen experience, control screen orientation, home screen icon
etc.,
Discoverable
Searchable and listed on search engine result pages.
Installable
It is easily installable from the web.
Why PWA compared to Native Apps?
It supports reusability of code across different platforms i.e., Html, JavaScript and CSS
Learn one language and apply everywhere i.e, JavaScript
It is written in JavaScript - a well known language with largest ecosystem and community
It can be integrated into an existing website and enhance user experience in modern browser that supports
PWA. So, existing customers can directly benefit from it.
It can benefit from the site's popularity.
Reduces installation friction
Updates to PWA is immediately delivered to customers.
Smaller file downloads during incremental updates
Supports sharing application through URL
PWA coupled with AMP(Accelerated Mobile Pages) provides faster initial load and smooth, cached subsequents
requests.
Feature 1: Cache content for Offline access
Service worker script can be enabled for entire domain. If added to the site root, it gets activated on page
load and starts caching the site assets and request originating for entire domain in the user’s browser
cache/storage based on configured routes. Once cached, next time application can load instantly even
work without network.
Typical storage quota for PWA is 50MB, above which app might show warning depending on the browser. If
required, we can minimize storage usage by caching particular site paths or assets.
Demo :
This website caches all assets like html, scripts, css and external fonts using cache storage. So even when
network connection is weak or offline, site page loads instantly without showing offline page.
In most of our application, we allow users to generate reports from huge amount of data, these tasks usually
take long duration to complete. During the wait time, the users usually gets distracted and navigate away
from the site. And currently, there is no other way for users to know whether their report is ready without
checking the site page frequently.
Using Notification API, we can enhance the user experience by notifying the user using device notification
system when task is completed and provide him with a clickable notification that brings him back to the
actual report page. Since this messages are shown using notification system, we can reach the user even if
he is on another browser tab or even another application.
Demo :
Few things to consider :
Notification API requires user permission to show notifications from our site. So, this cannot
completely replace the current in-page notifictaions.
Based on the device OS and browser, the level of richness in showing the notification may differ.
Notification display in Latest Operating System supports rich text with images.
Feature 3: Improve user Re-engagement using Push API
One of the best feature of native apps is its ability to re-engage user periodically by displaying relevant
content through push notifications. Typical notification may be related to on-going discounts/promos/offers,
latest content from a subscribed channel or news magazine or informing about goal/milestone completion etc.,
So in-case of a news/blog post site; when a new article/news post is published on website, we
can directly send the notifications to the user's device using Push API to notify/promote the content
through device notifications center. These messages can be delivered to the user device, even when the
browser is not open/running.
This way of alerting helps to re-engage with the interested user or targetted audience, and there by
bringing in more traffic and returning/loyal visitors to the website.
Demo :
Subscription Information :
The endpoint is generated by Firebase Cloud Messaging (FCM) a free push service by Google. To respect
user's privacy - Web Push Protocol allows to use FCM using VAPID, that doesn't require any account
with FCM service.


This page is an aggregate list of online tutorials and web resources that the club has put together in order to help new members break in to and understand game development. Click on the dropdown topics below to display tutorials and information relating to the described topics.
 This is a good starting point for learning how the unity editor and workflow works. This will probably take you an hour or two if you are new to unity.
Covers: Physics, Character Movement, Basic Scripting
Description: This covers mostly the same material that roll a ball does but the game it makes is different. The reason we included this video series is because it is by Brackeys, the most prolific Unity Tutorial Youtuber. Brackeys has made videos covering many of the key features of Unity, so if you watch this tutorial and can follow along he is an excellent resource for beginner devs.
Covers: Sprite Sheets, Camera Movement, Character Movement, and Physics
Description: This video series shows how you can use some of Unity's components to customize and reimplement parts of their physics system, in order to create a more responsive and predictable 2D character controller. I would reccomend this tutorial if you want to make a game where physical interactions matter, or if you are unhappy with how your character controls while using Unity's standard physics and collision detection. This tutorial is slightly more advanced than the first two, but is very useful.
Covers: Physics,Collision Detection, Lots of Scripting
Description: This tutorial will cover how to extract animations out of sprite sheets and turn them into Unity animation files. It then shows how to apply those animations to a basic 2d character controller in order to play the animations at the correct times.
Covers: Animation, Character Movement, Scripting
Description: This is a Unity live training session that covers how to rig 3d Animations to 3d models. Rigging animations means applying a 3D animation file to a so it can manipulate the models appearences at the correct times. The session is a bit lengthy, but the real tutorial doesn't start until 18 minutes in so you can skip that if you want to. Further down the page, in the blender section, there are links detailing how to make your own 3d animations instead of using the stock asset used in this tutorial.
Covers: Animation, Rigging, Scripting
Description: A navmesh is a surface that gameobjects can use for pathfinding and determining the most efficent way to reach a designated position. This is a very convenient way to handle AI movement and pathfinding in Unity. This tutorial series covers how to make and use a Navmesh and later shows how to make Navmeshes at runtime, which is very useful if you want to make a procedurally generated game.
Covers: Navmeshes and the Navmesh Component
Description: This tutorial shows how to make a very basic AI Gameobject that faces and follows the player. It also covers how to rig this agent.
Covers: AI, Rigging
Description: This tutorial covers how to use Unity's built-in networking system to make a multiplayer game that will work when two instances of it are open on the same computer or network. The first video shows how to set up the networking components and scene and the second shows how to find games over LAN. I would not reccomend using UNET for online matchmaking or gameplay, Photon Networking is a far superior tool in that regard, and it is covered below.
Covers: UNET, Network Discovery, Networking Concepts
Description: This videos will show you how to set up an effective input management system for recieving and managing inputs from multiple input devices. To achieve this we use the popular Unity asset Rewired, which the club Unity account has a paid copy of. You can use a free trial of this asset or talk to the club president at a meeting if you want to recieve access to the club Unity account and assets. To actually use this input management system in a game you should read through THIS documentation and replicate what they do for the character controller.
Covers: Input Management
Description: This video series covers how to set up an online sql database through phpmyadmin and how to use PHP to let Unity edit and access this database. This can be very useful for doing simple online login, high score lists, and cloud saves in Unity.
Covers: PHP, SQL, Databases
Description: Photon is a networking framework similar to Unity's built in networking. Like the rewired asset, the club has a paid version of this asset available, however you will not need the paid version unless you actually publish your game or your game exceeds 100 current online users/sessions, so the trial should be fine for demos and testing. The video below shows how to set up a basic Photon multiplayer game/scene


new WindowMessage()
Message object sent between windows.
Contains booth window identification useful for message forwarding between windows and user authentication data.
- Source:
Members
(static) BROADCAST
Broadcast message.
{
type: BROADCAST,
originUUID: ...,
originType: ...,
destinationUUID: "*",
hops: [UUID1, UUID2, ...], //Each hop adds its UUID to the list
data(?): ...,
authentication(?): ...
}
- Source:
(static) CLOSED
Closed message is used to indicate that the comunication was terminated.
{
type: CLOSED,
originUUID: ...,
originType: ...
}
- Source:
(static) CONNECT
Message used after obtaining a positive lookup respose to connect to the remote window trough the middle layers.
After the connect message reaches the destination the window should send a READY message.
{
type: CONNECT,
originUUID: ...,
originType: ...,
destinationType: ...,
destinationUUID: ...,
hops: [UUID1, UUID2, ...] //Each hop adds its UUID to the list
}
- Source:
(static) LOOKUP
Message to lookup for a window type in the neighbor session.
{
type: LOOKUP,
originUUID: ...,
originType: ...,
destinationType: ...
}
- Source:
(static) LOOKUP_FOUND
Lookup response for when a window was found.
{
type: LOOKUP_FOUND,
originUUID: ...,
originType: ...,
data:
{
uuid: ..., //Of the requested session
type: ...
}
}
- Source:
(static) LOOKUP_NOT_FOUND
Message responde for when a window is not found.
{
type: LOOKUP_NOT_FOUND,
originUUID: ...,
originType: ...
}
- Source:
(static) MESSAGE
Regular message exchanged between the windows.
{
type: LOOKUP,
originUUID: ...,
originType: ...,
destinationType: ...,
destinationUUID: ...,
data(?): ...,
authentication(?): ...
}
- Source:
(static) READY
Ready message exchanged before starting comunication.
{
type: READY,
originUUID: ...,
originType: ...
}
- Source:
action :Number
The action category of this message.
Obligatory message field.
Type:
- Number
- Source:
hops :Array
Hops of this message until it reaches its destination.
Each window where this message passes should push its UUID to this list.
e.g [UUID1, UUID2, UUID3], UUID3 is the uuid of the last sessions before destination, booth origin and destination are not included in the hop list.
Type:
- Array
- Source:
number :Number
Message number in the context of messages exchanged between the windows.
Type:
- Number
- Source:
originType :String
Type of the window that sent the message.
Obligatory message field.
(e.g. "3D", "Main", etc)
Type:
- String
- Source:
originUUID :String
UUID to identify the window that sent the message.
Obligatory message field.
Type:
- String
- Source:


My Game Profiles' Page
Create a new Game Profile!
Title:
Genre:
FPS
MMORPG
RTS
Adventure
Platformer
Action
Image:
Rating:
1
2
3
4
5
6
7
8
9
10
____________________
My Game Profiles


| Channel ID |
{{rPeer?.chan_id}}
|
Peer Alias |
{{rPeer?.alias}}
|
Events | {{rPeer.events | number}} | Total Amount (Sats) | {{rPeer.total_amount | number}} |
Actions
|
No incoming routing peer available. Getting incoming routing peers... {{errorMessage}} |
|---|
| Channel ID |
{{rPeer?.chan_id}}
|
Peer Alias |
{{rPeer?.alias}}
|
Events | {{rPeer.events | number}} | Total Amount (Sats) | {{rPeer.total_amount | number}} |
No outgoing routing peer available. Getting outgoing routing peers... {{errorMessage}} |
|---|


To provide native Chrome Web Animation features (Element.animate
and Playback
Control) in other browsers, use web-animations.min.js
. To explore all of the
proposed Web Animations API, use web-animations-next.min.js
.
Web Animations is a new JavaScript API for driving animated content on the web. By unifying the animation features of SVG and CSS, Web Animations unlocks features previously only usable declaratively, and exposes powerful, high-performance animation capabilities to developers.
For more details see the W3C specification.
The polyfill is a JavaScript implementation of the Web Animations API. It works on modern versions of all major browsers. For more details about browser support see https://www.polymer-project.org/resources/compatibility.html.
Here’s a simple example of an animation that scales and changes the opacity of
a

over 0.5 seconds. The animation alternates producing a pulsing
effect.

Hello world!

Web Animations supports off-main-thread animations, and also allows procedural generation of animations and fine-grained control of animation playback. See http://web-animations.github.io for ideas and inspiration!
When the polyfill runs on a browser that implements Element.animate and AnimationPlayer Playback Control it will detect and use the underlying native features.
Tracks the Web Animations features that are supported natively in browsers. Today that means Element.animate and Playback Control in Chrome. If you’re not sure what features you will need, start with this.
Contains all of web-animations.min.js plus features that are still undergoing discussion or have yet to be implemented natively.
A cut down version of web-animations-next, it removes several lesser used property handlers and some of the larger and less used features such as matrix interpolation/decomposition.
| web-animations | web-animations-next | web-animations-next-lite | |
|---|---|---|---|
| Size (gzipped) | 12.5kb | 14kb | 10.5kb |
| Element.animate | ✔ | ✔ | ✔ |
| Timing input (easings, duration, fillMode, etc.) for animations | ✔ | ✔ | ✔ |
| Playback control | ✔ | ✔ | ✔ |
| Support for animating lengths, transforms and opacity | ✔ | ✔ | ✔ |
| Support for Animating other CSS properties | ✔ | ✔ | 🚫 |
| Matrix fallback for transform animations | ✔ | ✔ | 🚫 |
| Animation constructor | 🚫 | ✔ | ✔ |
| Simple Groups | 🚫 | ✔ | ✔ |
| Custom Effects | 🚫 | ✔ | ✔ |
| Timing input (easings, duration, fillMode, etc.) for groups
 | 🚫 | 🚫* | 🚫 |
| Additive animation | 🚫 | 🚫* | 🚫 |
| Motion path | 🚫* | 🚫* | 🚫 |
| Modifiable animation timing | 🚫 | 🚫* | 🚫* |
| Modifiable group timing | 🚫 | 🚫* | 🚫* |
| Usable inline style** | ✔ | ✔ | 🚫 |
* support is planned for these features. ** see inline style caveat below.
Some things won’t ever be faithful to the native implementation due to browser and CSS API limitations. These include:
Inline style modification is the mechanism used by the polyfill to animate properties. Both web-animations and web-animations-next incorporate a module that emulates a vanilla inline style object, so that style modification from JavaScript can still work in the presence of animations. However, to keep the size of web-animations-next-lite as small as possible, the style emulation module is not included. When using this version of the polyfill, JavaScript inline style modification will be overwritten by animations. Due to browser constraints inline style modification is not supported on iOS 7 or Safari 6 (or earlier versions).
The polyfill will automatically detect the correctly prefixed name to use when writing animated properties back to the platform. Where possible, the polyfill will only accept unprefixed versions of experimental features. For example:
var animation = new Animation(elem, {"transform": "translate(100px, 100px)"}, 2000);
will work in all browsers that implement a conforming version of transform, but
var animation = new Animation(elem, {"-webkit-transform": "translate(100px, 100px)"}, 2000);
will not work anywhere.
File an issue on GitHub: https://github.com/w3c/web-animations/issues/new. Alternatively, send an email to<EMAIL_ADDRESS>with subject line “[web-animations] … message topic …” (archives).
Report any issues with this implementation on GitHub: https://github.com/web-animations/web-animations-next/issues/new.
When we make a potentially breaking change to the polyfill’s API surface (like a rename) where possible we will continue supporting the old version, deprecated, for three months, and ensure that there are console warnings to indicate that a change is pending. After three months, the old version of the API surface (e.g. the old version of a function name) will be removed. If you see deprecation warnings you can’t avoid it by not updating.
We also announce anything that isn’t a bug fix on web-animations-changes@googlegroups.com.


--- title: "Variational Bayes : some notes" date: 2017-07-21 layout: post categories: tags: - article - bayes - variational - EM published: true comments: ---
\(\newcommand{\X}{\mathbf{X}}\) \(\newcommand{\Y}{\mathbf{Y}}\) \(\newcommand{\Z}{\mathbf{Z}}\)
\(\newcommand{\x}{\mathbf{x}}\) \(\newcommand{\y}{\mathbf{y}}\) \(\newcommand{\z}{\mathbf{z}}\) \(\newcommand{\pa}{\mathbf{\theta}}\)
\(\newcommand{\paold}{\pa^{old}}\) \(\newcommand{\panew}{\pa^{new}}\)
\(\newcommand{\lb}{\mathcal{L}(q;\pa)}\)
\(\newcommand{\dkl}{D_{kl}}\)
\(\newcommand{\lsrc}{ I}\) \(\newcommand{\ltrg}{ J}\)
Following Random notes on variational inference.
In this part, there is no mention of hyperparameters or even parameters. Let say that the latent variables represent all unknown quantities of interest.
A generative model defines a joint density of latent variables \(\Z\) and observations \(\X\), \[p(\Z, \X) = p(\Z)p(\X | \Z),\] with a generative scenario: draw the latent variables from a prior density \(p(\Z)\) and then relates them to the observations through the likelihood \(p(\X|\Z)\). Inference in a Bayesian model amounts to conditioning on data and computing the posterior \(p(\Z | \X)\). In fact, the latent variables \(\Z\) help govern the distribution of the data.
To estimate \(p(\Z|\X)\), the Bayes formula tells us:
\[p(\Z|\X) = \frac{p(\X,\Z)}{p(\X)}\]
This is not of a great help since the denominator is the evidence and is also untractable: the summation over all the possible values of \(\Z\). The goal of variational inference is to approximate the posterior distribution with the distribution \(q\).
Given a family of distribution, we are looking for one its member \(q(\Z)\) that best approximates the conditional distribution \(p(\Z|\X)\). The criterion is the Kullback-Leibler divergence:
\(q^*(\Z) = argmin_{q} \dkl(q(\Z)||p(\Z|\X))\)
This objective is not tractable since its relies on \(p(\Z|\X)\) and hence on \(p(\X)\) :
\begin{align} \dkl(q(\Z)||p(\Z|\X)) =& - \sum_{\Z} q(\Z) log(\frac{p(\Z|\X)}{q(\Z)}) \\ &= - E_{q}[log(\frac{p(\Z|\X)}{q(\Z)})] \\ &= E_{q}[log(\frac{q(Z)}{p(\Z|\X)})] \\ &= E_{q}[log q(\Z)] - E_{q}[log p(\X,\Z)]\\ &= E_{q}[log q(\Z)] - E_{q}[log p(\X,\Z)] + E_{q}[log p(\X)]\\ &= E_{q}[log q(\Z)] - E_{q}[log p(\X,\Z)] + log p(\X)\\ \end{align}This shows the dependence of the objective on the data evidence, but also that \[\dkl(q(\Z)||p(\Z|\X)) \ge E_{q}[log q(\Z)] - E_{q}[log p(\X,\Z)].\] Minimizing the second term is equivalent to minimize the KL divergence objective (\(log p(\X)\) is independent of \(q(\Z)\) and thus a negative constant).
The quantity \(E_{q}[log p(\X,\Z)]- E_{q}[log q(\Z)]\) is called the evidence lower bound (ELBO). The term ELBO comes from the fact that if you reorganise the equation, you get:
\begin{align*} log p(\X) &= \dkl(q(\Z)||p(\Z|\X)) + E_{q}[log p(\X,\Z)]- E_{q}[log q(\Z)] \\ &= \dkl(q(\Z)||p(\Z|\X)) + E_{q}[log p(\X,\Z)]- E_{q}[log q(\Z)] \end{align*}Note that if we can find \(q\) such as \(q(\Z) = P(\Z|\X)\), the KL divergence term vanishes, and maximizing the ELBO is equivalent to maximize \(p(\X)\). Making assumption for tractability issue render the solution approximate.
Variational inference aims at maximizing the ELBO. This means that we indirectly optimize two terms:
The elbo term can written as:
\begin{align} \lb &= E_{q}[log p(\X,\Z|\pa)]- E_{q}[log q(\Z)] . \end{align}Maximizing the ELBO, means thus to jointly maximize \(E_{q}[log p(\X,\Z|\pa)]\) and the entropy of the distribution \(q\). However we can further decompose the joint distribution:
\begin{align} \lb &= E_{q}[log p(\X|,\Z\pa) p(\Z|\pa)]- E_{q}[log q(\Z)] \\ &= E_{q}[log p(\X|,\Z\pa)] + E_{q}[p(\Z|\pa)-log q(\Z)] \\ &= E_{q}[log p(\X|,\Z\pa)] - \dkl( q(\Z)||p(\Z|\pa) ). \end{align}Therefore the second term can be interpreted as a régularization term on \(q\).
David M. Blei, Alp Kucukelbir, Jon D. McAuliffe on arxiv (2016)
When should a statistician use MCMC and when should she use variational inference? We will offer some guidance. MCMC methods tend to be more computationally intensive than variational inference but they also provide guarantees of producing (asymptotically) exact samples from the target density (Robert and Casella, 2004). Variational inference does not enjoy such guarantees it can only find a density close to the target but tends to be faster than MCMC. Because it rests on optimization, variational inference easily takes advantage of methods like stochastic optimization (Robbins and Monro, 1951; Kushner and Yin, 1997) and distributed optimization (though some MCMC methods can also exploit these innovations (Welling and Teh, 2011; Ahmed et al., 2012)).
Thus, variational inference is suited to large data sets and scenarios where we want to quickly explore many models; MCMC is suited to smaller data sets and scenarios where we happily pay a heavier computational cost for more precise samples. For example, we might use MCMC in a setting where we spent 20 years collecting a small but expensive data set, where we are confident that our model is appropriate, and where we require precise inferences. We might use variational inference when fitting a probabilistic model of text to one billion text documents and where the inferences will be used to serve search results to a large population of users. In this scenario, we can use distributed computation and stochastic optimization to scale and speed up inference, and we can easily explore many different models of the data.
Data set size is not the only consideration. Another factor is the geometry of the posterior distribution. For example, the posterior of a mixture model admits multiple modes, each corresponding label permutations of the components. Gibbs sampling, if the model permits, is a powerful approach to sampling from such target distributions; it quickly focuses on one of the modes. For mixture models where Gibbs sampling is not an option, variational inference may perform better than a more general MCMC technique (e.g., Hamiltonian Monte Carlo), even for small datasets (Kucukelbir et al., 2015). Exploring the interplay between model complexity and inference (and between variational inference and MCMC) is an exciting avenue for future research (see Section 5.4).


Description: Selects all next elements matching "next" that are immediately preceded by a sibling "prev".
One important point to consider with both the next adjacent sibling selector (prev + next
) and the general sibling selector (prev ~ siblings
) is that the elements on either side of the combinator must share the same parent.
<!DOCTYPE html>

<form>
Name:
<input name="name" />
<fieldset>
Newsletter:
<input name="newsletter" />
</fieldset>
</form>
<input name="none" />


Before Change
}
RLLAB_ENVIRONMENTS = {
"swimmer": {
"default": RllabSwimmerEnv,
"multi-direction": custom_rllab_envs.MultiDirectionSwimmerEnv,
},
"ant": {
"default": RllabAntEnv,
"multi-direction": custom_rllab_envs.MultiDirectionAntEnv,
"cross-maze": custom_rllab_envs.CrossMazeAntEnv
},
"humanoid": {
"default": RllabHumanoidEnv,
"multi-direction": custom_rllab_envs.MultiDirectionHumanoidEnv,
},
}
ENVIRONMENTS = {
"gym": GYM_ENVIRONMENTS,
After Change
"rllab": RLLAB_ENVIRONMENTS
}
ADAPTERS = {
"gym": GymAdapter,
"rllab": RllabAdapter,
}
def get_environment(universe, domain, task, env_params, normalize=True):
// TODO: Remember to normalize in the adapter


Hi there, I am a Front-end Developer.
And on the way to become MERN stack developer.
Currently,I am living in Jaipur. And belong from Bikaner
I am pursuing engineering in computer science domain.
I had my summer internship at Metacube Pvt. Ltd. as Web Developer.
By the Way, Thanks for visitng my site, I hope you enjoy it.
“ProTracker” is project management webapp. Currently it is using LocalStorage as its data layer and Bootstrap as its front-end library for styling. Javascript is used for functioning of whole WebApp. For the ease of use project has been created with user friendly environment.
Their are many features added into the project like Gantt Charts ,Pie Charts and Data Tables. Modals are used as dialog box for editing projects and tasks.
My Hackathon Project : A e-mitra portal for payment of fees of schools/colleges and also for bills of hospitals.
Not much technologies used. It is a simple HTML-CSS project.
Responsive WebApp using almost every feature of Bootstrap.
WebApp of Full stack development- Course 1 - Bootstrap By Hongkong University
My First React WebApp using Redux and Redux-thunk.
WebApp of Full stack development- Course 2 - React By Hongkong University


{% capture schedule_workspace %} {% comment %} Return the HTML for the schedule corresponding to the given data. Parameters: `data` (site data): site data file containing the requested schedule. `interval` (integer): time in minutes between each timeline tick. `row_height` (integer): row height in pixels. {% endcomment %} {% assign timeline_first = include.data.timeline | first %} {% capture offset %}{% include _minutes.html time=timeline_first %}{% endcapture %} {% endcapture %}{% assign schedule_workspace = '' %}


On this page, you'll see a sample transfer on the BitShares blockchain triggered directly with simple JavaScript. The transfer will then be visible in Beet and must be approved by the user. This HTML file does not need to know anything about blockchain or require any JavaScript blockchain libraries. All that is needed is BeetJS.
Click to transfer 1 satoshi of BTS to the account sschiessl


Stage 2 Packet #1: The first TGS-REQ for the Admin$ share on the DC using the forged TGT.
Stage 2 Packet #2: Kerberos Error response due to “eRR-ETYPE-NOSUPP (14)” error due to the request including encryption type (etype) eTYPE-AES256-CTS-HMAC-SHA1-96 (18). This is interesting since the TGS-REP shows this etype is indeed supported.
Stage 2 Packet #3:
Stage 2 Packet #4: The TGS-REP to the second TGS-REQ for the Admin$ share on the DC.