...
I currently tend towards projects that are significantly technical while also providing unique and interesting visuals to easily communicate what I am doing to a general audience.
My most recent, concluded projects include computational science projects, such as
I have been increasingly interested in the meshless generation of physical fields.  Take, for example, the Iterated Function System. With this, we can express an image (such as the Sierpinski triangle or Barnsely Fern); however, it is generally possible to express any image with the right set of equations. It is also possible to combine iterated function systems together into a larger function system known as a fractal flame. In principle, if we want to express any field, we can use a form of machine learning or optimal control to select an appropriate function system that approximates our field and then use the field directly for our simulation.
With this in mind, my current research goal is to create an animation engine that can express objects entirely on a function system instead of with meshes. This is almost certainly slower than raytracing, but comes with advantages in animation and smear frames for 3D rendering as all objects can now move via affine transformations. It also allows me to test the waters a bit and learn what the challenges will be in using fractals for real physics simulations.
There are 2 central challenges to this work:
The code is currently available here and uses KernelAbstractions.jl to provide parallelization on both the CPU and GPU. As it is an ongoing project, please keep in mind that the code will be a bit rough around the edges. For this project, I need strong symbolic computation along with parallel methods.
The Summer of Math Exposition was an online competition in collaboration with the popular youtube channel 3Blue1Brown to inspire more people to create math content online. We asked every entrant to make something to be judged by us. In total, there were over 1,000 valid entries, so the judging happened in 2 stages:
We asked for direct feedback at the end of the summer and the response was overwhelmingly positive.
The Arcane Algorithm Archive is an online textbook I am writing along with my community. The goal is to discuss arcane algorithms that are important but not thoroughly discussed elsewhere. I focus on the initial chapters and algorithm implementations in Julia while the community helps curate all other languages.
My youtube channel currently has over 85,000 subscribers and focuses on explaining complicated topics in a simple way.
I stream my research on twitch as I feel it is important to open up the process to as many people as possible.
This is a more creative project where I write a short story and post it on scribbleios. It’s just a way to get my creative juices flowing.
The Climate Machine is an attempt to make a new climate simulation engine to provide more accurate simulation results. I worked on the project in 2020 and primarily focused on teaching fundamentals of GPGPU and providing support for heterogeneous computing via the KernelAbstractions.jl package.
GPUE is the GPU-based Gross-Pitaevskii Equation (GPE) solver. It was the primary project I worked on during my PhD and was primarily used to create 3D superfluid vortex structures via artificial magnetic fields. My primary contribution to the project was the GPGPU knowledge to make the code performant on different hardware. Though the code was written primarily in C++, a Julia version also exists.


!!You are about to send a real
???
alert!!
Click CONTINUE to send the alert, or CANCEL to not send the alert
CONTINUE
CANCEL
!!Please type "Serious Threat" to Confirm!!
SEND
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Back to Main
Real Alarms
BMD False Alarm
Amber Alert (CAE) - Kauai County Only
Amber Alert (CAE) - Statewide
PACOM (CDW) - Statewide
Tsunami Warning (CEM) - Statewide
Landslide - Hana Road Closure
High Surf Warning North Shore


API for IFSC Search
Disclaimer: The IFSC Code has been mined from bankifsccode.com
Frameworks: Bootstrap 4.4 (for frontend), Django 2.2.7 (for backend)
Search Endpoints:
- /ifsc?q=ICIC0001841
- /bank?q=ICICI
- /state?q=Gujarat
- /district?q=VADODARA
User Accounts (/admin/):
- Administrator:
Username: admin
Password: admin
- User:
Username: user
Password: user
States/UTs Supported:
- ANDAMAN AND NICOBAR ISLAND
- ANDHRA PRADESH
- ARUNACHAL PRADESH
- ASSAM
- BIHAR
- CHANDIGARH
- CHHATTISGARH
- DADRA AND NAGAR HAVELI
- DAMAN AND DIU
- DELHI
- GOA
- GUJARAT
- HARYANA
- HIMACHAL PRADESH
- JAMMU AND KASHMIR
- JHARKHAND
- KARANATAKA
- KARNATAKA
- KERALA
- LAKSHADWEEP
- MADHYA PRADESH
- MAHARASHTRA
- MANIPUR
- MEGHALAYA
- MH
- MIZORAM
- NAGALAND
- ODISHA
- PUDUCHERRY
- PUNJAB
- RAJASTHAN
- SIKKIM
- TAMIL NADU
- TELANGANA
- TRIPURA
- UTTAR PRADESH
- UTTARAKHAND
- WEST BENGAL


Super Rental System
Customer Name:
Address:
Contact Numbers:
Email Address:
VCDs (10php)
DVDs (15php)
Discounts?
Promo
Discount Card


The AngleSliderUI
is a SliderUI
that renders the value of a slider as degrees on a circular dial.
Simply call:
slider.setUI(new AngleSliderUI());
Usually I'm a fan of trying to extend the Basic
UI classes (in this case: the BasicSliderUI
). But this is one of those cases where the UI is so significantly different that I extended the SliderUI
instead.
A custom MouseListener
and KeyListener
control the position of the angle dial, which is mapped to the numerical range of the slider.
(And for non-traditional users who won't use the mouse/keyboard like I do: this SliderUI
has no impact on the default AccessibleJSlider
behavior that all JSliders
automatically share. So in that case it will be beneficial to the user to make sure your slider ranges from, say, 0-359.)
This was inspired by a widget we saw in iWeb. (Although I forget exactly what it was used for; I'm sure whatever it was was highly graphical.)
In the last decade I've used it as an editor for shadow angles and rotation. In this app you can see an example of this UI in the Strokes, MouseSmoothing demo.
Many years ago I included an special Aqua variant: the AquaAngleSliderUI. This dated back to ... maybe 2010? Back in those days Aqua still had elements that appeared to resemble candy (bubbly, plastic, shiny). Nowadays both Apple and Microsoft are trending more towards a minimalist design, though, so I think the current UI is a sufficient one-size-fits-all implementation for Mac and Windows.


Mood Forecast
New York
Sadness for days. Sadness for days. Sadness for days. Sadness for days. Sadness for days. Sadness for days. Sadness for days. Sadness for days. Sadness for days. Sadness for days. Sadness for days. Sadness for days. Sadness for days. Sadness for days. Sadness for days. Sadness for days. Sadness for days.
San Francisco
Normally neutral. Normally neutral. Normally neutral. Normally neutral. Normally neutral. Normally neutral. Normally neutral. Normally neutral. Normally neutral. Normally neutral. Normally neutral. Normally neutral. Normally neutral. Normally neutral. Normally neutral.
Honolulu
Such sunshine, so happy. Such sunshine, so happy. Such sunshine, so happy. Such sunshine, so happy. Such sunshine, so happy. Such sunshine, so happy. Such sunshine, so happy. Such sunshine, so happy. Such sunshine, so happy. Such sunshine, so happy. Such sunshine, so happy. Such sunshine, so happy.


Dynamic properties service is actually in running
state and run each {{apiPropertiesCtrl.dynamicPropertyService.trigger.rate}} {{apiPropertiesCtrl.dynamicPropertyService.trigger.unit}}
using {{apiPropertiesCtrl.dynamicPropertyService.provider}} provider.
Dynamic properties settings
This service is requiring an API deployment. Do not forget to deploy API to start dynamic-properties service.


Compute the cartesian product of two sets of variables and produces a new data file containing the result.
STATS CARTPROD INPUT2=dataset
VAR1=variables* VAR2=variables*
/SAVE
OUTFILE=“file”*
DSNAME=dataset
/HELP
STATS CARTPROD /HELP displays this help and does nothing else.
STATS INPUT2=right
VAR1=x1 x2 VAR2=y1 y2
/SAVE OUTFILE=cartprod.sav DSNAME=cart.
The active file must have a dataset name in order to run this command.
VAR1 and VAR2 specify the variable(s) whose cartesian product is computed. The two lists cannot have any names in common.
The active dataset is the left term in the cartesian product.
INPUT2 specifies the dataset containing the right hand variables to be used. If INPUT2 is omitted, all variables are taken from the active dataset.
OUTFILE specifies a file name for the output. It cannot be a dataset name. The output file cannot be the active file. It will be open after the command completes.
DSNAME specifies a dataset name for the output data file. If no name is specified, a random name will be assigned.
© Copyright IBM Corp. 1989, 2014


The partner's finance viability has been approved by ,
Unable to update viability.
Please review| Total costs | % Grant | Total project cost | Grant applied for | Other public sector funding |
|---|---|---|---|---|
| £ |
£ |
£ |
£ |
Organisation information
- Company name
- Aptrans Ltd
- Company registration number
-<PHONE_NUMBER>
- Turnover
-<PHONE_NUMBER>
- Head count
- 0
- Organisation size
- Medium


FAVOURITES
ROCK
|
POP
|
ROMANTIC
|
EDM
HAND PICKED SONGS BY US
Refrain
HaPBoy
?????
Hapon
??????
???????
?????
Hapon
Remember
HaPBoy
A Little Story
LoveMiao
Flower Dance
HaPBoy
Faded
HaPBoy


Dear {{name}},
Welcome to {{company}}
Confirm your purchase of the film {{vod_name}}:
Scan me
or Click


[ugh] is a special tag type. Posts with the selected number of [ugh]s are automatically collapsed when you load the page.
Remember that [ugh] is a special tag. Don't tag things with it unless they're super depressing soul-sucking posts that you don't feel should be posted on the Shack. If you don't agree to this, don't install and use the tag. Misusers will be banned.
You must enable this extension to work in incognito mode for all NWS Enhancement features to work properly.
Applies to the "posts", "vanity search", and "parent author search" links in the user dropdown.


| Module | ConflictWarnings::ActionController::Base::InstanceMethods |
| In: |
lib/conflict_warnings.rb
|
These methods are used in filter_conflicts and filter_resources_unavailable They are provided for use in your own custom filters.
catch_conflicts and catch_resources_unavailable identify problem cases based on their arguments, the parameters of the current requests allowing you to display relevant errors and warnings and/or more importantly update information.
catch_conflicts and catch_resources_unavailable use timestamps and resources respectively to identify problem requests.
In either case, conflict_warnings will make reasonable guesses when options are omitted.
For requests accepting html, the default action in the event of a conflict is to redirect_to :back, reloading the referring page, and adding the default warning message to flash[:warning]. For :js format requests, the page is reloaded and an alert box displays the default message. Currently conflict_warnings catch methods do not have default actions for other formats. However, any block given to catch_conflicts or catch_resources_unavailable will be executed in the event of a problem request.
If a request is identified as problematic, the status of the response is 409 Conflict, unless the supplied block states otherwise, or a template was not found in a HTTP request. Some browsers will not follow a redirection who‘s status is not 302 Redirected.
All of these methods return true if a request was interrupted, otherwise they return false.
The record used to generate the comparison is stored in an instance variable @#{model_name}. Where model name is the name of the model used to find the record. Making it available to the rest of your action and templates. Updating this instance variable allows you to maintain optimistic locking behaviour throughout your action.
catch_conflicts *args, options = {}, &block catch_stale_optimistic_locks options = {}, &block catch_resources_unavilable *args, options = {}, &block
*args are passed to the accessor. The block is optional and will be evaluated in place of the conflict_warnings default actions when a problem request is identified. It should contain a respond_to block.
Accepted options:
catches requests by comparing a timestamp embedded in the parameters hash against a record. See common options, to understand how catch_conflicts acquires a timestamp from a record.
Using timestamps to catch conflicts is a two step process.
Step one: Embed a timestamp paramaters in potentially dangerous links. This is easist done with the link_to_with_timestamp helper from your views. See ConflictWarnings::ActionView::Helpers::UrlHelper and Conflict::Warnings::ActionView::Helpers::PrototypeHelper for a list of provided helpers and their uses. catch_conflicts is expecting the timestamp as an integer in seconds since the UNIX Epoch
Step two: Catch undesireable timestamps using catch_conflicts. The options given are used to find a timestamp to compare against the timestamp of the referring page. The most common uses of catch_conflicts compare the time at which the referrant was rendered against the updated_at field on the record to be changed. If the timestamp provided in the parameters is deteremined to be invalid the request is interrupted.
The record used to generate the comparison is stored in an instance variable
@#{model_name}. Where model name is the name of the model used to find the record. Making it available to the rest of your action and templates
*args are passed to the accessor. The block is optional and will be evaluated in place of the conflict_warnings default actions when a problem request is identified. It should contain a respond_to block.
catch_conflicts accepts three additional options to the common options described above.
Given these views, and controller…
class SampleController < ApplicationController before_filter :only => confirm do |controller| controller.catch_conflicts end def confirm #not executed in a conflict ... end ... end

 ...

 <=%render :partial => dynamic_content%>
 ... <%=link_to_remote_with_timestamp "Confirm", confirm_sample_path(@sample)%>
#updates relevant portions of page and highlights changes. page.replace_html :warning, "We cannot complete your request at this time." page.replace html :dynamic_content, render :partial => 'sample/dynamic_content', :locals => {:sample => @sample} page.visual_effect :highlight :dynamic_content, :duration => 5
In the event that a user modifies the sample record that another user is viewing through the show action, before that second user clicks the confirm link. The second user‘s confirmation will be interrupted and the RJS contained in views/sample/confirm_conflict.rjs will be executed, in their browser. Updating only a warning, the dynamic content of the show view, and highlighting the changes.
# File lib/conflict_warnings.rb, line 758 758: def catch_conflicts(*args,&block) 759: options = args.extract_options! 760: options.assert_valid_keys(CWValidKeysForCatchConflicts) 761: self.class.send :valid_options_for_conflict_warnings?, :catch_conflict, options 762: model = options[:model] || self.controller_name.singularize 763: instance = model if model.is_a?(ActiveRecord::Base) 764: model = get_model model 765: default_accessor = case options[:use_locking_column] && !model.nil? && model.locking_enabled? 766: when true 767: model.locking_column 768: else 769: model.column_names.grep(/(updated_(at|on))/).first 770: end 771: if options[:simulate_conflict_on_requests_before].nil? && 772: options[:simulate_conflict_on_requests_after].nil? && 773: CWInstanceSelectionKeys.all?{|k| options[k].nil?} && 774: [params[options[:params_id_key]], params[:id], 775: params[model.to_s.underscore + "_id"]].all? {|k| k.nil?} && instance.nil? 776: raise ArgumentError, "catch_conflicts: You must provide a method of " + 777: "generating a time used to decide which requests are fresh. Please " + 778: "see redirect if conflict documentation for more details." 779: elsif (options[:timestamp_key] && params[options[:timestamp_key]].nil?) && 780: params[:page_rendered_at].nil? 781: # no timestamp provided 782: return 783: 784: end 785: redirect_requests_before = 786: if options[:simulate_conflict_on_requests_before] 787: options[:simulate_conflict_on_requests_before] 788: elsif options[:simulate_conflict_on_requests_after] 789: nil 790: else 791: accessor = options[:accessor] || default_accessor 792: unless instance || model.nil? 793: find_options = {} 794: id = options[:id] || params[options[:params_id_key]] || 795: (options[:params_id_key].nil? &&( params[model.to_s.underscore + "_id"] ||params[:id])) 796: if options[:find_options] 797: find_options = instance_eval(&options[:find_options]) 798: elsif id 799: find_options = {:conditions => {:id => id}} 800: end 801: unless find_options.is_a?(Hash) 802: raise ArgumentError, "Find options does not evaluate to a Hash" 803: end 804: instance = model.find(:first, find_options) 805: end 806: instance && accessor && instance.send(accessor, *args) 807: end 808: redirect_requests_before &&= redirect_requests_before.to_i 809: redirect_requests_after = options[:simulate_conflict_on_requests_after] 810: redirect_requests_after &&= redirect_requests_after.to_i 811: timestamp_key = options[:timestamp_key] || :page_rendered_at 812: time_stamp = params[timestamp_key] 813: flash_key = options[:flash_key] || :warning 814: message = options [:message] || "Your request will not be processed " + 815: "because the data you were viewing is out of date. The page has " + 816: "been refreshed. Please try again." 817: rendered_at = time_stamp.to_i if time_stamp 818: 819<EMAIL_ADDRESS>instance) 820: if rendered_at.nil? || rendered_at && 821: #case where both are provided 822: ( 823: (redirect_requests_before && redirect_requests_after && 824: (( redirect_requests_before > redirect_requests_after && 825: ((redirect_requests_after..redirect_requests_before) === rendered_at))|| 826: (redirect_requests_before <= redirect_requests_after && 827: !((redirect_requests_before..redirect_requests_after) === rendered_at)) 828: )) || 829: ( 830: (redirect_requests_before && redirect_requests_after.nil? && 831: rendered_at < redirect_requests_before) || 832: (redirect_requests_after && redirect_requests_before.nil? && 833: rendered_at > redirect_requests_after) 834: ) 835: ) 836: flash[flash_key] = message unless message.blank? 837: if block_given? 838: instance_eval(&block) 839: else 840: template_to_use = options[:template] || File.join(controller_name, action_name) 841: template_to_use.sub!(/(_conflict)?$/, "_conflict") 842: respond_to do |format| 843: format.html { 844: if template_exists?(template_to_use) 845: render :file => template_to_use, :status => 409 846: else 847: redirect_to :back#, :status => 409 848: end 849: } 850: 851: format.js { 852: if template_exists?(template_to_use) 853: render :file => template_to_use, :status => 409 854: else 855: render(:update, :status => 409) do |page| 856: 857: page.redirect_to :back 858: page << "alert('#{ escape_javascript message}')" 859: end 860: 861: end 862: flash.discard(:warnings) 863: } 864: end 865: end 866: return true 867: else instance.lock! if options[:lock] 868: end 869: false 870: end
catches requests by checking a record or model for availability See common options, to understand how catch_resources_unavailable selects a record or model and determins availability.
Without any arguments, the model, id, and accessor are used to select the resource. Unless options dictate otherwise, the model, is taken from the controller name, id is from the params[:id] field, and accessor is the first field containing the name "available" on the instance of the model with the given id.
If accessor returns 0, or a false value the request is interrupted. If a record cannot be found with the given options, then the request will proceed without triggering the conflict action.
See the common options for other ways of specifying the deadline.
The request is interrupted if the accessor returning false, or an numeric value less than or equal to 0.
The record used to generate the comparison is stored in an instance variable @#{model_name}. Where model name is the name of the model used to find the record. Making it available to the rest of your action and templates
*args are passed to the accessor. The block is optional and will be evaluated in place of the conflict_warnings default actions when a problem request is identified. It should contain a respond_to block.
In addition to the common options listed above, catch_resources_unavailable also accepts the following option:
class CustomFilterExampleController < ApplicationController before_filter :check_lock protected def check_lock unless catch_resources_unavailable :accessor => :unlocked acquire_lock end end end
Will interrupt a request if the record being accessed is locked.
# File lib/conflict_warnings.rb, line 968 968: def catch_resources_unavailable(*args,&block) 969: options = args.extract_options! 970: options.assert_valid_keys(CWValidKeysForCatchResourcesUnavailable) 971: self.class.send :valid_options_for_conflict_warnings?, :catch_resource_unavailable, options 972: model = options[:model] || self.controller_name.singularize 973: instance = model if model.is_a?(ActiveRecord::Base) 974: model = get_model model 975: if CWInstanceSelectionKeys.all?{|k| options[k].nil?} && 976: [params[options[:params_id_key]], params[model.to_s.underscore + "_id"], 977: params[:id], options[:class_method]].all? {|option| 978: option.nil?} && instance.nil? 979: raise ArgumentError, "catch_resource_conflicts: You must supply a " + 980: "method of determining which resource to work with. "+ 981: "Please see redirect if resource unavailable documentation." 982: end 983: accessor = options[:accessor] 984: accessor ||= case options[:class_method] 985: when nil 986: model.column_names.grep(/(available)/).first 987: when true 988: model.methods.grep(/available$/).first 989: else 990: options[:class_method] 991: end 992: 993: result = if options[:class_method] 994: model.send(accessor) 995: else 996: unless instance 997: find_options = {} 998: id = options[:id] || params[options[:params_id_key]] || 999: (options[:params_id_key].nil? && 1000: (params[model.to_s.underscore + "_id"] ||params[:id])) 1001: if options[:find_options] 1002: find_options = instance_eval(&options[:find_options]) 1003: elsif id 1004: find_options = {:conditions => {:id => id}} 1005: 1006: end 1007: unless find_options.is_a?(Hash) 1008: raise ArgumentError, "Find options does not evaluate to a Hash" 1009: end 1010: instance = model.find(:first, find_options) 1011: end 1012: instance && accessor && instance.send(accessor, *args) 1013: end 1014: 1015: 1016: flash_key = options[:flash_key] || :warning 1017: message = options [:message] || "Your request will not be processed " + 1018: "because the resource you require is no longer available." 1019<EMAIL_ADDRESS>instance) 1020: unless (result.is_a?(Numeric) && result.respond_to?(">") && result > 0) || 1021: (!result.is_a?(Numeric) && result) 1022: flash[flash_key] = message unless message.blank? 1023: if block_given? 1024: instance_eval(&block) 1025: else 1026: template_to_use = options[:template] || File.join(controller_name, action_name) 1027: template_to_use.sub!(/(_resource_unavailable)?$/, "_resource_unavailable") 1028: respond_to do |format| 1029: format.html { 1030: if template_exists?(template_to_use) 1031: render :file => template_to_use, :status => 409 1032: else 1033: redirect_to :back#, :status => 409 1034: end 1035: } 1036: 1037: format.js { 1038: if template_exists?(template_to_use) 1039: render :file => template_to_use, :status => 409 1040: else 1041: render(:update, :status => 409) do |page| 1042: 1043: page.redirect_to :back 1044: page << "alert('#{escape_javascript message}')" 1045: end 1046: 1047: end 1048: flash.discard 1049: } 1050: end 1051: end 1052: return true 1053: else instance.lock! if options[:lock] 1054: end 1055: false 1056: end
Catches problem requests by comparing a lock version embedded in the parameters hash against a record. See common options, to understand how catch_stale_optimistic_locks acquires selects a record. The following options are used to obtain the lock version for comparison from the record.
Using lock versions to catch conflicts is a two step process.
Step one: Embed a lock_version paramater in potentially dangerous links. This is easist done with the link_to helper by adding :lock_version => @record.lock_version to the url argument of link_to.
Step two: Catch undesireable lock_versions using catch_stale_optimistic_locks. The options given are used to find a lock version to compare against the lock version of the referring page. If the lock version provided in the parameters is deteremined to greater than the lock version of the selected record the request is interrupted.
The record used to generate the comparison is stored in an instance variable @#{model_name}. Where model name is the name of the model used to find the record. Making it available to the rest of your action and templates
The block is optional and will be evaluated in place of the conflict_warnings default actions when a problem request is identified. It should contain a respond_to block.
catch_stale_optimistic_locks accepts two additional options to the common options described above.
referring page was rendered. The value of <tt>params[options[:lock_version_key]</tt> is compared against the locking_column of the record selected to identify conflicts. If there is no parameter hash key matching the value of <tt>options[:lock_version_key]</tt> the requests is considered to be inconflict. Default value is <tt>:lock_version</tt>
# File lib/conflict_warnings.rb, line 912 912: def catch_stale_optimistic_locks(options,&block) 913: options.assert_valid_keys(CWValidKeysForCatchStaleOptimisticLocks) 914: catch_conflicts(translate_options(options),&block) 915: end


Working through quick-start example in nimble manual
The manual gives essentially no introduction to what appears to be a classic BUGS example model for stochastically failing pumps.
library(nimble)
pumpCode <- modelCode({
for (i in 1:N){
theta[i] ~ dgamma(alpha,beta)
lambda[i] <- theta[i]*t[i]
x[i] ~ dpois(lambda[i])
}
alpha ~ dexp(1.0)
beta ~ dgamma(0.1,1.0)
})
pumpConsts <- list(N = 10,
t = c(94.3, 15.7, 62.9, 126, 5.24,
31.4, 1.05, 1.05, 2.1, 10.5))
pumpData <- list(x = c(5, 1, 5, 14, 3, 19, 1, 1, 4, 22))
pumpInits <- list(alpha = 1,
beta = 1,
theta = rep(0.1, pumpConsts$N))
pump <- nimbleModel(code = pumpCode,
name = 'pump',
constants = pumpConsts,
data = pumpData,
inits = pumpInits)
pump$getNodeNames()
[1] "alpha" "beta" "lifted_d1_over_beta"
[4] "theta[1]" "theta[2]" "theta[3]"
[7] "theta[4]" "theta[5]" "theta[6]"
[10] "theta[7]" "theta[8]" "theta[9]"
[13] "theta[10]" "lambda[1]" "lambda[2]"
[16] "lambda[3]" "lambda[4]" "lambda[5]"
[19] "lambda[6]" "lambda[7]" "lambda[8]"
[22] "lambda[9]" "lambda[10]" "x[1]"
[25] "x[2]" "x[3]" "x[4]"
[28] "x[5]" "x[6]" "x[7]"
[31] "x[8]" "x[9]" "x[10]"
Note that we can see theta
has our initial conditions, while lambda
has not yet been initialized:
pump$theta
[1] 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1
pump$lambda
[1] NA NA NA NA NA NA NA NA NA NA
Hmm, initially we cannot simulate theta
values though (or rather, we just get NaNs and warnings if we do). At the moment I’m not clear on why, though seems to be due to the lifted node:
simulate(pump, 'theta')
pump$theta
[1] NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN
pump$lifted_d1_over_beta
[1] NA
If we calculate the log probability density of the determinstic dependencies of alpha and beta nodes (i.e. the lifted node) then we’re okay:
set.seed(0) ## This makes the simulations here reproducible
calculate(pump, pump$getDependencies(c('alpha', 'beta'), determOnly = TRUE))
[1] 0
simulate(pump, 'theta')
pump$theta
[1] 1.79180692 0.29592523 0.08369014 0.83617765 1.22254365 1.15835525
[7] 0.99001994 0.30737332 0.09461909 0.15720154
We still need to initialize lambda, e.g. by calculating the probability density on those nodes:
calculate(pump, 'lambda')
[1] 0
pump$lambda
[1]<PHONE_NUMBER> 4.6460261 5.2641096<PHONE_NUMBER> 6.4061287
[6] 36.3723548 1.0395209 0.3227420 0.1987001 1.6506161
though not entirely clear to me why the guide prefers to do this as the dependencies of theta (which clearly include lambda, but also other things). Also not clear if these calculate
steps are necessary to proceed with the MCMCspec
and buildMCMC
, or compile steps. Let’s reset the model1 and find out:
pump <- nimbleModel(code = pumpCode,
name = 'pump',
constants = pumpConsts,
data = pumpData,
inits = pumpInits)
pump$theta
[1] 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1
pump$lambda
[1] NA NA NA NA NA NA NA NA NA NA
Good, we’re reset. Now we try:
Cpump <- compileNimble(pump)
pumpSpec <- MCMCspec(pump)
pumpSpec$addMonitors(c('alpha', 'beta', 'theta'))
thin = 1: alpha, beta, theta
pumpMCMC <- buildMCMC(pumpSpec)
CpumpMCMC <- compileNimble(pumpMCMC, project = pump)
CpumpMCMC(1000)
NULL
samples <- as.matrix(nfVar(CpumpMCMC, 'mvSamples'))
plot(samples[ , 'alpha'], type = 'l', xlab = 'iteration',
ylab = expression(alpha))
plot(samples[ , 'beta'], type = 'l', xlab = 'iteration',
ylab = expression(beta))
plot(samples[ , 'alpha'], samples[ , 'beta'], xlab = expression(alpha),
ylab = expression(beta))
Note the poor mixing (which is improved by the block sampler, as shown in the manual).
Not completely certain that this destroys anything connected to the object as C pointers from before, but seems like it should.↩


|
Cola Vending Machine 5
GUI expanded version of CVM-4
|
#include "Initialization.h"
#include "CoinHandelingProcedure.h"
#include "ColaVendingMachineGui.h"
#include "UserDrinkSelection.h"
#include "WriteToScreenBuffer.h"
#include "PayWithDebitCard.h"
Go to the source code of this file.
Macros | |
| #define | DEBUGBUFFER 100000 |
Functions | |
| void | WTDB_Debug (wchar_t[], wchar_t[]) |
| void | WTDB_Display (wchar_t[]) |
| #define DEBUGBUFFER 100000 |
Definition at line 11 of file WriteToDisplayBuffers.h.
| void WTDB_Debug | ( | wchar_t | [], |
| wchar_t | [] | ||
| ) |
Write to the Debug section in the program. Does this by copying the old buffer and adding the new lines to that buffer and writing it back
Definition at line 3 of file WriteToDisplayBuffers.c.
| void WTDB_Display | ( | wchar_t | [] | ) |
Write to display buffer of the machine for promping the user
Definition at line 18 of file WriteToDisplayBuffers.c.


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/constructing.20expr.2Elam.html ---
How do I construct expr.lam
terms? In particular, I have an expression e_1
that already has a var n
inside it, and another e_2
, and I want to construct the expr
representing lam x, e_1 = e_2
.
I tried to use to_expr ``(%%e_1 = %%e_2)
, but that chokes because e_1
has a var
inside it.
 If you don't want to postpone type checking, you have to take the long way around, instantiate your var
with local_const
, type check, then use lambdas
Ah, I see. Turning my var
into a local_const
is maybe not so bad, in any case. How does one construct the expr.lam
then?
v <- mk_local_def n t, e <- mk_app `eq [e_1.instantiate_var v, e_2], lambdas [v] e,
Thanks!
:+1:
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


Holiday is free Bootstrap v3.3.5 responsive template for tour and travel websites. You can download and use this layout for any purpose. You do not need to provide a credit link to us. If you have any question, feel free to contact us. Credit goes to Unspash for images used in this template.
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Things to know
General frame layout of page.
- Masthead
- Body Content
- Footer
Layer structure within the body content is:
- Section
- Container - There are two types of containers
- Container
- Container-fluid
- Row
- Columns - There are four different size columns. Here is the order.
- xs - extra small (.col-xs-#)
- sm - small (.col-sm-#)
- md – medium ( .col-md )
- lg – large ( .col-lg )
- Rows must be placed within a .container (fixed-width) or .container-fluid (full-width) for proper alignment and padding.
- Use rows to create horizontal groups of columns.
- All rows contain columns and each row contains 12 columns.
- Content should be placed within columns, and only columns may be immediate children of rows.
Sample Code


Except for the Sun and the Moon, Venus is the brightest object in the sky. The planet is called the morning star when it appears in the east at sunrise, and the evening star when it is in the west at sunset. In ancient times the evening star was called Hesperus and the morning star Phosphorus or Lucifer. Because of the distances of the orbits of Venus and Earth from the Sun, Venus is never visible more than three hours before sunrise or three hours after sunset.
When viewed through a telescope, the planet exhibits phases like the Moon. Maximum brilliance (a stellar magnitude of -4.4, 15 times as bright as the brightest star) is seen in the crescent phase when Venus is closer to Earth. Venus’s full phase appears smaller and dimmer because it occurs when the planet is on the far side of the Sun from Earth.


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The Language GlosaGlosa is an international auxiliary language (auxlang), that was developed by Lancelot Hogben (as Interglossa, GB, 1943), Ronald Clark and Wendy Ashby (GB, 1972-1992). An auxlang is an artificial language that should help the communication between speakers of different native languages and so be a supplement to the national languages. There are hundreds of drafts for such languages. Glosa is the
most advanced one of the type that linguists call isolating.
That means, that in Glosa there are no inflections. Words remain
always in their original form, no matter what function they actually
have in the sentence.
A conventional grammar is missing. Although Glosa is a full language.

This disposition brings Glosa relationship with many languages around
the world: east-Asiatic languages like Chinese, Creolean languages
from Africa, pidgin languages and with reservation the most important
natural language - English. A Glosa word represents an idea, but no part of speech. The same word can function as a verb, noun, adjective or preposition within reason. The Glosa words are taken from Latin and Greek. So they are known to many people by foreign words or by the Roman languages. A limitated vocabulary (Glosa 1000 or Centra Glosa), easy to learn for beginners, should satisfy for all day situations. For higher demands (science, art, poetry) an extension (Glosa 6000 or Mega Glosa) is available. The pronounciation is simple and regular. Its model was Italian and it is similar to German. Glosa is written with the Latin alphabet without special characters, there are no double vowels or consonants. Glosa author Wendy Ashby wrote about this website: “... Mega gratia de tu auxi difusi Glosa - tu puta-me pagina es fo stimula! Id sti memo mi de u proto-tem mi pa vide Glosa - id es ta facili e habe mega pote pro munda paci e kon-ergo. ...”. Marcel Springer, www.glosa.org, 2007-07-09 .. 2018-06-18. (E-mail: glosa.org. Please send only plain ASCII messages about Glosa without attachments. Thanks. - Personal homepage with imprint, older statistics/webcounting.) |


Score:
0
Start Game
Jump
Crouch
CONTROL PANEL
All Time Best:
Best This Session:
Read Instructions Here


George Alagiah: I didn’t want to know my chances of survival
The BBC presenter tried to come to terms with his life.
George Alagiah has said he did not want to know his chances of surviving cancer.
The BBC News presenter chose to remain ignorant of the mortality statistics for bowel cancer following his diagnosis.
He said he examined his life for six months after receiving the news, and decided he was happy despite his illness.
Alagiah announced that he was undergoing treatment for bowel cancer in 2014 and after an absence from BBC News, returned to screens in 2015.
However, in 2018 he announced that he would need further treatment for the illness.
Speaking on the Bowel Cancer UK podcast, Alagiah said he never wanted to know his chances.
He said: “I decided I didn’t want to know about the survival statistics. It’s a very unpredictable disease, you’re good one week and not the next, good chances one year and not the next.”
The journalist had to weigh the positives and negatives of his life to make peace after receiving the bad news.
He said: “It took me about three to six months after my diagnosis, I called it getting to a place of contentment. I needed that.
“Just to kind of look at my life and say whatever happens, do you know what, I’m content’.
“I literally had a list of good things that happened to me and bad things, and I realised that the good things far outweighed the bad.
“Is there somebody out there in some other country could do something for me that doctors here can’t?”
The full discussion with Alagiah can be heard on the Bowel Cancer UK podcast.


pymatgen.alchemy.filters module¶
-
class
AbstractStructureFilter
[source]¶ Bases:
monty.json.MSONable
AbstractStructureFilter that defines an API to perform testing of Structures. Structures that return True to a test are retained during transmutation while those that return False are removed.
-
class
ChargeBalanceFilter
[source]¶ Bases:
pymatgen.alchemy.filters.AbstractStructureFilter
This filter removes structures that are not charge balanced from the transmuter. This only works if the structure is oxidation state decorated, as structures with only elemental sites are automatically assumed to have net charge of 0.
-
class
ContainsSpecieFilter
(species, strict_compare=False, AND=True, exclude=False)[source]¶ Bases:
pymatgen.alchemy.filters.AbstractStructureFilter
Filter for structures containing certain elements or species. By default compares by atomic number
Parameters: - species ([Specie/Element]) – list of species to look for
- AND – whether all species must be present to pass (or fail) filter.
- strict_compare – if true, compares objects by specie or element object if false, compares atomic number
- exclude – If true, returns false for any structures with the specie (excludes them from the Transmuter)
-
class
RemoveDuplicatesFilter
(structure_matcher=<pymatgen.analysis.structure_matcher.StructureMatcher object>, symprec=None)[source]¶ Bases:
pymatgen.alchemy.filters.AbstractStructureFilter
This filter removes exact duplicate structures from the transmuter.
Remove duplicate structures based on the structure matcher and symmetry (if symprec is given).
Parameters: - structure_matcher – Provides a structure matcher to be used for structure comparison.
- symprec – The precision in the symmetry finder algorithm if None ( default value), no symmetry check is performed and only the structure matcher is used. A recommended value is 1e-5.
-
class
RemoveExistingFilter
(existing_structures, structure_matcher=<pymatgen.analysis.structure_matcher.StructureMatcher object>, symprec=None)[source]¶ Bases:
pymatgen.alchemy.filters.AbstractStructureFilter
This filter removes structures existing in a given list from the transmuter.
Remove existing structures based on the structure matcher and symmetry (if symprec is given).
Parameters: - existing_structures – List of existing structures to compare with
- structure_matcher – Provides a structure matcher to be used for structure comparison.
- symprec – The precision in the symmetry finder algorithm if None ( default value), no symmetry check is performed and only the structure matcher is used. A recommended value is 1e-5.
-
class
SpecieProximityFilter
(specie_and_min_dist_dict)[source]¶ Bases:
pymatgen.alchemy.filters.AbstractStructureFilter
This filter removes structures that have certain species that are too close together.
Parameters: specie_and_min_dist_dict – A species string to float mapping. For example, {“Na+”: 1} means that all Na+ ions must be at least 1 Angstrom away from each other. Multiple species criteria can be applied. Note that the testing is done based on the actual object . If you have a structure with Element, you must use {“Na”:1} instead to filter based on Element and not Specie.
-
class
SpeciesMaxDistFilter
(sp1, sp2, max_dist)[source]¶ Bases:
pymatgen.alchemy.filters.AbstractStructureFilter
This filter removes structures that do have two particular species that are not nearest neighbors by a predefined max_dist. For instance, if you are analyzing Li battery materials, you would expect that each Li+ would be nearest neighbor to lower oxidation state transition metal for electrostatic reasons. This only works if the structure is oxidation state decorated, as structures with only elemental sites are automatically assumed to have net charge of 0.


AI (Ayyub-Isa) Console System
(not artificial intelligence)
بِسْمِ اللَّهِ الرَّحْمَٰنِ الرَّحِيمِ
[English US] ·
[Bahasa Indonesia] ·
[Manual]
A. Introduction
Alhamdulillah, all praises only belonging to Allah SWT who has given His rahmah and guidance to finish this system easily.
Introduce AI, not Artificial Intelligence, but it's only the abbreviation of my sons' names (AI stands for Ayyub-Isa).
AI is the system on console platform and cli system, written in C, and only run in few operating system.
After a few times of updates, starting from version 2.0.0, finally AI was written in PHP as well and could be included in the language. Because the first reason is to fasilitate of website building, but eventually the needs are going on and then the final decision is going to PHP, while C is only for binary file of execution file only.
Although today it's been upgraded till version 4, but AI is not released to public yet to be sold, because the main purpose is only for private use, with private license, private operations and private functions only.
And now, I encourage myself to make AI commercial stuff. After all these years I failed with Android Applications, right now I'm starting hopeless to sell the same application. Not frustrating about Android Apps, but as 'ikhtiar' and digging any potential, with different method and different payment.
Generally, most of paid softwares have trial version. So, for anyone who wants to try first or unable to effort to buy this system, you'll be provided a trial version of it, of course with limited access, by-the-way.
Among the usages, the purposes and the advantages of AI system and the most powerful is the encryption. Files, data, documents and communications are more secure.
Features are provided, such as files encryption (of course), secure encrypted chat, basic proxy, version control, and few more that cannot be written here.
B. Requirements and Preparations
For now, the distribution versions of AI are only 3 of kind:
1. Android 5 or higher in Termux console 64bit and 32bit
2. Linux* in Terminal console 64bit only
3. Windows 7 or higher in CMD console 32bit only
If the operating system you use is not required, then the installation process will be failed.
*) Tested Linux: Ubuntu, Debian, ArchLinux (Arch), CentOS (RHEL) and Linux Mint (Ubuntu/Debian).
The next is PHP cli version 7.0 or higher, with extensions:
- zlib*
- openssl*
- mbstring*
- sqlite3*
- curl
- zip
- sockets
- json*
- readline**
- gd**
- ftp**
- exif**
- calendar**
- bz2**
- bmath**
*) if not available on default
**) optional and recommended
For more detail to install PHP in your operating system, visit this link: fb.com/3109029549150783
Then you must prepare an empty directory:
- Android (/sdcard/9r3i/ai)
- Windows (%SystemDrive%\9r3i\ai)
- Linux (/9r3i/ai) with permission public read and write (40666).
C. Installation
1. Get the script file or simply download from this URL
--> https://raw.githubusercontent.com/9r3i/ai/main/ai.setup.php
--> use curl or wget or anything else easier
--> sample using wget
2. Execute the PHP script and type this
--> php ai.setup.php
3. Start installation
--> php install.ai
4. Then try to type this
--> ai help
or try to look for version
--> ai -v
5. Insert the product key
--> Product key: ayyub-isa-malik
6. Activate the product
* Activation codes expire till October 31st 2021
--> RJ41-8PQI-KTDT-WBBZ
--> 9Y4P-YISF-MTXB-AZKF
* Activation code will be updated each month
7. Done, now try to type something, such as
--> ai help
D. Closing
All of perfections are belonging to Allah ﷻ, this system is nothing, it's only a carrier to His mercy.
May this thing be useful and helpful for anybody, especially for All muslim brothers and sisters around the globe.
الْحَمْدُ لِلَّهِ رَبِّ الْعَالَمِينَ
Note: For all users who have been tried the AI.
Please don't hesitate to ask any question, criticism, suggestions and anything else about this system.
Feel free to ask me about the AI system, anytime. Thanks.
Bekasi, June 2nd 2021
Abu Ayyub a.k.a. 9r3i


| |
Methods defined here:
- __init__(self)
- Initialize self. See help(type(self)) for accurate signature.
- push(self, device, **kwargs)
- Push a notification to a device where 'device' is a DeviceID
for a Scenario created on the PushingBox dashboard.
Extra URL/scenario arguments are passed as keyword arguments to this
function, for example, if the Scenario was as follows:
The $room$ temperature is $temperature$ degrees
Then the user would call:
>>> PushingBox().push('<DeviceID>', room='kitchen', temperature='23')
Data descriptors defined here:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
- endpoint
- Set the endpoint (URL) for the PushingBox service. Defaults
to: http://api.pushingbox.com/pushingbox
|


This vignette describes the steps necessary to create a new linter.
A good example of a simple linter is the assignment_linter
.
#' @describeIn linters checks that '<-' is always used for assignment
#' @export
assignment_linter <- function(source_file) {
lapply(ids_with_token(source_file, "EQ_ASSIGN"),
function(id) {
parsed <- source_file$parsed_content[id, ]
Lint(
filename = source_file$filename,
line_number = parsed$line1,
column_number = parsed$col1,
type = "style",
message = "Use <-, not =, for assignment.",
line = source_file$lines[parsed$line1],
linter = "assignment_linter"
)
})
}
Lets walk through the parts of the linter individually.
The first two lines add the linter to the linters
documentation and export it for use outside the package.
Next we define the name of the new linter. The convention is that all linter names are suffixed by _linter
.
Your linter will be called by each top level expression in the file to be linted.
The raw text of the expression is available from source_file$content
. However it is recommended to work with the tokens from source_file$parsed_content
if possible, as they are tokenzied from the R
parser. These tokens are obtained from parse()
and getParseData()
calls done prior to calling the new linter. getParseData()
returns a data.frame
with information from the source parse tree of the file being linted. A list of tokens available from r-source/src/main/gram.y.
ids_with_token()
can be used to search for a specific token and return the associated id. Note that the rownames
for parsed_content
are set to the id
, so you can retrieve the rows for a given id with source_file$parsed_content[id, ]
.
lapply(ids_with_token(source_file, "EQ_ASSIGN"),
function(id) {
parsed <- source_file$parsed_content[id, ]
Lastly build a Lint
object which describes the issue. See ?Lint
for a description of the arguments.
Lint(
filename = source_file$filename,
line_number = parsed$line1,
column_number = parsed$col1,
type = "style",
message = "Use <-, not =, for assignment.",
line = source_file$lines[parsed$line1],
linter = "assignment_linter"
)
You do not have to return a Lint for every iteration of your loop. Feel free to return NULL
or empty lists() for tokens which do not need to be linted. You can even return a list
of Lint
objects if more than one Lint was found.
The linter
package uses testthat for testing. You can run all of the currently available tests using devtools::test()
. If you want to run only the tests in a given file use the filter
argument to devtools::test()
.
Linter tests should be put in the tests/testthat/ folder. The test filename should be the linter name prefixed by test-
, e.g. test-assignment_linter.R
.
The first line in the test file should be a line which defines the context of the text (the linter name).
You can then specify one or more test_that
functions. Most of the linters use the same default form.
You then test a series of expectations for the linter using expect_lint
. Please see ?expect_lint
for a full description of the parameters.
I try to test 3 main things.
It is always better to write too many tests rather than too few.
If your linter is non-project specific you can add it to default_linters
. This object is created in the file zzz.R
. The name ensures that it will always run after all the linters are defined. Simply add your linter name to the default_linters
list before the NULL
at the end.
Push your changes to a branch of your fork of the lintr repository, and submit a pull request to get your linter merged into lintr!


${require('./partials/_head.html')}
${require('./partials/_sidebar.html')}
${require('./partials/_topbar.html')}
RBAC Graph
Simplified graph view
${require('./partials/_footer.html')}
${require('./partials/_scripts.html')}


INTO THE SUNSET
SPACE COWBOYS
Directed by Clint Eastwood
Screenplay by Ken Kaufman, Howard Klausner
With Clint Eastwood, Tommy Lee Jones
UA North, De Vargas PG-13 129 min.
There are 261 years of charm and experience at the core of Clint Eastwood's immensely likeable geezer-pleaser -- to wit: James Garner, 72; Eastwood, 70; Donald Sutherland, 66; and wandering in off the playground, Tommy Lee Jones clocking in at a mere 53. Tommy Lee is a very appealing actor with a face that looks as though it had been left out in the rain and sun to weather, but as we keep observing about the love interests with whom these guys share their cinematic beds, couldn't they have found somebody of a more appropriate age?
Together they compose Team Daedelus, a reunited crew that had the right stuff but the wrong timing back in 1958, when they should have been the first men in space. Now there's a Russian "communications satellite" that's coming apart and threatening to fall to earth, and there's only one man who understands its antiquated guidance system enough to fix it. That man is Eastwood, and he understands it because he designed it, before it was stolen and wound up in the Cold War hands of the Russkies.
There's no time to train buff youngsters. Clint will have to go up himself. And the only way he'll do that is with his old Team Daedelus buddies. When project director James Cromwell objects, Eastwood tells him to take it or leave it. "The clock's ticking," he growls, "and I'm not getting any younger."
What makes this movie so much fun is not just the Team Methuselah fantasy of four old guys showing they can still cut it with the young stallions. It's the guys themselves. In our disposable society, it is surpassingly great to see guys like Garner and Sutherland deliver the goods.  It's not a fresh line, but Sutherland serves it up like steak tartare.
Eastwood opens with a black-and-white sequence as four young actors (voices dubbed by the older stars) take us back to the days of '58. Then, like Dorothy landing in Oz, we burst into color as the present-day Clint accepts his assignment and proceeds, in the time-honored Dirty Dozen/Magnificent Seven tradition, to round up his geriatric compadres from their current walks of life. We follow them through NASA training, and finally blast off with them on the mission. At this point the plot thickens, the technology quickens, and the movie takes on the feel of another space adventure - and an entertaining one at that. But where it earns its stripes is on the ground as it revels in the sly, understated craft of its all-star team of old pros.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


PRODUCT UPDATE
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Prod_Name:
Category:
Colour:
Section:
Quantity:
Material:
Price:
THE DATA ENTERED WILL BE UPDATED IN THE PRODUCT TABLE


This inspection reports any empty
try
blocks in Javascript content. Empty
break
are usually a result of a coding error.
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Hello, and welcome.
I am your host Shinryuu. This is primarily a fan-site about Final Fantasy
V, so if you have anything to donate, be it fanfics, fan-art, winamp skins,
music, or anything else, please contact Shinryuu.
Monday,
October 5, 2009
For those who were unaware, Dissidia: Final Fantasy
came out in Japan on December 18, 2008 and in North America on August
29, 2009. It is an action/fighting game starring the villians and heroes
of all the Final Fantasies up to XII. What's the relevance to the Lair?
Butz and ExDeath are also in it, and Butz befriends Zidane and Squall
along the way. In addition to other tunes from other games, Dissidia
utilizes the following music from FFV: Four Hearts, Battle on the Big
Bridge, Battle I, Mambo de Chocobo, and Victory Fanfare. It is a delight
and I'll add a special section for the FFV side of Dissidia once I have
media for scanning.
In terms of site updates, there are a couple
of new links in the Link section (including a link to a new Livejournal
community), a fixed link to my old art, and a new
fan-art by Aiffe. In the future, once my work load have lessened
a bit and I have more time to dedicate to the site, I hope to have a
full FFVA section. Here's a sneak peek.
Have something to donate? Drop
me a line.
Sitemap
Game-Related
-
Game Designs- consists of three sub-pages:
Amano artwork for FFV, maps of the world and towns, and packaging scans.
Bestiary- a list of the monsters in the
game, what you can win and steal from them, and their names listed as
they are called in RPGe's rom, FFAnthology, and the Japanese-only Super
Famicon cartridge.
FMVs and CGI- A gallery of screenshots
and stillframes from the FMVs and omake of the FF Collection. Also offers
the FMVs in mpg mode.
Armory & Items- Items, weapons, and
armor in the game, where to get them or steal them from, and their attributes.
Music- Listing of music CD tracks, a
few mp3s, CD scans, and sheet music.
Cast List- who's who in FFV.
Final Fantasy: the OVA- Two hundred years
after ExDeath was defeated, a new evil arises and threatens the Crystals
once again. Now it is up to Linaly and her friends to take after the
Light Warriors. This page offers info on the characters, screenshots,
and a bit of insight on the history behind the anime.
Fan Creations
-
Fan Art- Artwork created by many
talented artists about the world and people of Final Fantasy 5.
Fan Fiction- Stories by other fans.
Needs more submissions.
Miscellaneous Works - Winamp skins,
wallpapers, desktop themes, RPGMaker tilesets, Triple Triad cards, and
more! If it's not in the Fan-art or Fanfic section, it's in here ;).
Others -
Miscellaneous- Things that don't fit
anywhere else, such as Square-sanctioned pewter figurines, odd screenshots,
non-official cards, and so on.
Updates- What's gone up, what's
come down since the Lair saw daylight for the first time in December
1998... site updates, essentially.
Links- Links to other FFV sites,
related sites, sites that link back, etc.
Staff- The fool that pretends to
run this joint. Beware of knife-wielding Tonberry.
Final Fantasy
(Classics) Image Shrines-
Final Fantasy I and II- NES/Famicon
only. Has original Amano designs, maps, monsters, CD stuff, and sheet
music.
Final Fantasy III- NES/Famicon
only. Has original Amano designs and CD scans.
Final Fantasy IV- SNES/SFamicon.
Has strategy book and Amano art.
Lady Paladin's FF2/4j Art Gallery-
Whatever you can't find in the FF4 gallery of this site, you can find
at Lady Paladin's.
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Fantasy Five is a product of Squaresoft...so if there's a Square employee
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|


Actions, resources, and condition keys for AWS IoT Wireless
AWS IoT Wireless (service prefix:
iotwireless
) provides the following service-specific resources, actions, and condition context keys for use in IAM permission policies.
References:
-
Learn how to configure this service .
-
View a list of the API operations available for this service .
-
Learn how to secure this service and its resources by using IAM permission policies.
Topics
Actions defined by AWS IoT Wireless
You can specify the following actions in the
Action
element of an IAM policy statement. Use policies to grant permissions to perform an operation in AWS. When you use an action in a policy, you usually allow or deny access to the API operation or CLI command with the same name. However, in some cases, a single action controls access to more than one operation. Alternatively, some operations require several different actions.
The
Resource types
column of the Actions table indicates whether each action supports resource-level permissions. If there is no value for this column, you must specify all resources ("*") to which the policy applies in the
Resource
element of your policy statement. If the column includes a resource type, then you can specify an ARN of that type in a statement with that action. If the action has one or more required resources, the caller must have permission to use the action with those resources. Required resources are indicated in the table with an asterisk (*). If you limit resource access with the
Resource
element in an IAM policy, you must include an ARN or pattern for each required resource type. Some actions support multiple resource types. If the resource type is optional (not indicated as required), then you can choose to use one of the optional resource types.
The
Condition keys
column of the Actions table includes keys that you can specify in a policy statement's
Condition
element. For more information on the condition keys that are associated with resources for the service, see the
Condition keys
column of the Resource types table.
For details about the columns in the following table, see Actions table .
| Actions | Description | Access level | Resource types (*required) | Condition keys | Dependent actions |
|---|---|---|---|---|---|
| AssociateAwsAccountWithPartnerAccount | Grants permission to link partner accounts with AWS account | Write | |||
| AssociateMulticastGroupWithFuotaTask | Grants permission to associate the MulticastGroup with FuotaTask | Write | |||
| AssociateWirelessDeviceWithFuotaTask | Grants permission to associate the wireless device with FuotaTask | Write | |||
| AssociateWirelessDeviceWithMulticastGroup | Grants permission to associate the WirelessDevice with MulticastGroup | Write | |||
| AssociateWirelessDeviceWithThing | Grants permission to associate the wireless device with AWS IoT thing for a given wirelessDeviceId | Write |
iot:DescribeThing |
||
| AssociateWirelessGatewayWithCertificate | Grants permission to associate a WirelessGateway with the IoT Core Identity certificate | Write | |||
| AssociateWirelessGatewayWithThing | Grants permission to associate the wireless gateway with AWS IoT thing for a given wirelessGatewayId | Write |
iot:DescribeThing |
||
| CancelMulticastGroupSession | Grants permission to cancel the MulticastGroup session | Write | |||
| CreateDestination | Grants permission to create a Destination resource | Write | |||
| CreateDeviceProfile | Grants permission to create a DeviceProfile resource | Write | |||
| CreateFuotaTask | Grants permission to create a FuotaTask resource | Write | |||
| CreateMulticastGroup | Grants permission to create a MulticastGroup resource | Write | |||
| CreateNetworkAnalyzerConfiguration | Grants permission to create a NetworkAnalyzerConfiguration resource | Write | |||
| CreateServiceProfile | Grants permission to create a ServiceProfile resource | Write | |||
| CreateWirelessDevice | Grants permission to create a WirelessDevice resource with given Destination | Write | |||
| CreateWirelessGateway | Grants permission to create a WirelessGateway resource | Write | |||
| CreateWirelessGatewayTask | Grants permission to create a task for a given WirelessGateway | Write | |||
| CreateWirelessGatewayTaskDefinition | Grants permission to create a WirelessGateway task definition | Write | |||
| DeleteDestination | Grants permission to delete a Destination | Write | |||
| DeleteDeviceProfile | Grants permission to delete a DeviceProfile | Write | |||
| DeleteFuotaTask | Grants permission to delete the FuotaTask | Write | |||
| DeleteMulticastGroup | Grants permission to delete the MulticastGroup | Write | |||
| DeleteNetworkAnalyzerConfiguration | Grants permission to delete the NetworkAnalyzerConfiguration | Write | |||
| DeleteQueuedMessages | Grants permission to delete QueuedMessages | Write | |||
| DeleteServiceProfile | Grants permission to delete a ServiceProfile | Write | |||
| DeleteWirelessDevice | Grants permission to delete a WirelessDevice | Write | |||
| DeleteWirelessDeviceImportTask | Grants permission to delete the wireless device import task | Write | |||
| DeleteWirelessGateway | Grants permission to delete a WirelessGateway | Write | |||
| DeleteWirelessGatewayTask | Grants permission to delete task for a given WirelessGateway | Write | |||
| DeleteWirelessGatewayTaskDefinition | Grants permission to delete a WirelessGateway task definition | Write | |||
| DeregisterWirelessDevice | Grants permission to deregister wireless device | Write | |||
| DisassociateAwsAccountFromPartnerAccount | Grants permission to disassociate an AWS account from a partner account | Write | |||
| DisassociateMulticastGroupFromFuotaTask | Grants permission to disassociate the MulticastGroup from FuotaTask | Write | |||
| DisassociateWirelessDeviceFromFuotaTask | Grants permission to disassociate the wireless device from FuotaTask | Write | |||
| DisassociateWirelessDeviceFromMulticastGroup | Grants permission to disassociate the wireless device from MulticastGroup | Write | |||
| DisassociateWirelessDeviceFromThing | Grants permission to disassociate a wireless device from a AWS IoT thing | Write |
iot:DescribeThing |
||
| DisassociateWirelessGatewayFromCertificate | Grants permission to disassociate a WirelessGateway from a IoT Core Identity certificate | Write | |||
| DisassociateWirelessGatewayFromThing | Grants permission to disassociate a WirelessGateway from a IoT Core thing | Write |
iot:DescribeThing |
||
| GetDestination | Grants permission to get the Destination | Read | |||
| GetDeviceProfile | Grants permission to get the DeviceProfile | Read | |||
| GetEventConfigurationByResourceTypes | Grants permission to get event configuration by resource types | Read | |||
| GetFuotaTask | Grants permission to get the FuotaTask | Read | |||
| GetLogLevelsByResourceTypes | Grants permission to get log levels by resource types | Read | |||
| GetMulticastGroup | Grants permission to get the MulticastGroup | Read | |||
| GetMulticastGroupSession | Grants permission to get the MulticastGroup session | Read | |||
| GetNetworkAnalyzerConfiguration | Grants permission to get the NetworkAnalyzerConfiguration | Read | |||
| GetPartnerAccount | Grants permission to get the associated PartnerAccount | Read | |||
| GetPosition | Grants permission to get position for a given resource | Read | |||
| GetPositionConfiguration | Grants permission to get position configuration for a given resource | Read | |||
| GetPositionEstimate | Grants permission to get position estimate | Read | |||
| GetResourceEventConfiguration | Grants permission to get an event configuration for an identifier | Read | |||
| GetResourceLogLevel | Grants permission to get resource log level | Read | |||
| GetResourcePosition | Grants permission to get position for a given resource | Read | |||
| GetServiceEndpoint | Grants permission to retrieve the customer account specific endpoint for CUPS protocol connection or LoRaWAN Network Server (LNS) protocol connection, and optionally server trust certificate in PEM format | Read | |||
| GetServiceProfile | Grants permission to get the ServiceProfile | Read | |||
| GetWirelessDevice | Grants permission to get the WirelessDevice | Read | |||
| GetWirelessDeviceImportTask | Grants permission to get the wireless device import task | Read | |||
| GetWirelessDeviceStatistics | Grants permission to get statistics info for a given WirelessDevice | Read | |||
| GetWirelessGateway | Grants permission to get the WirelessGateway | Read | |||
| GetWirelessGatewayCertificate | Grants permission to get the IoT Core Identity certificate id associated with the WirelessGateway | Read | |||
| GetWirelessGatewayFirmwareInformation | Grants permission to get Current firmware version and other information for the WirelessGateway | Read | |||
| GetWirelessGatewayStatistics | Grants permission to get statistics info for a given WirelessGateway | Read | |||
| GetWirelessGatewayTask | Grants permission to get the task for a given WirelessGateway | Read | |||
| GetWirelessGatewayTaskDefinition | Grants permission to get the given WirelessGateway task definition | Read | |||
| ListDestinations | Grants permission to list information of available Destinations based on the AWS account | Read | |||
| ListDeviceProfiles | Grants permission to list information of available DeviceProfiles based on the AWS account | Read | |||
| ListDevicesForWirelessDeviceImportTask | Grants permission to list information of devices by wireless device import task based on the AWS account | Read | |||
| ListEventConfigurations | Grants permission to list information of available event configurations based on the AWS account | Read | |||
| ListFuotaTasks | Grants permission to list information of available FuotaTasks based on the AWS account | Read | |||
| ListMulticastGroups | Grants permission to list information of available MulticastGroups based on the AWS account | Read | |||
| ListMulticastGroupsByFuotaTask | Grants permission to list information of available MulticastGroups by FuotaTask based on the AWS account | Read | |||
| ListNetworkAnalyzerConfigurations | Grants permission to list information of available NetworkAnalyzerConfigurations based on the AWS account | Read | |||
| ListPartnerAccounts | Grants permission to list the available partner accounts | Read | |||
| ListPositionConfigurations | Grants permission to list information of available position configurations based on the AWS account | Read | |||
| ListQueuedMessages | Grants permission to list the Queued Messages | Read | |||
| ListServiceProfiles | Grants permission to list information of available ServiceProfiles based on the AWS account | Read | |||
| ListTagsForResource | Grants permission to list all tags for a given resource | Read | |||
| ListWirelessDeviceImportTasks | Grants permission to list wireless device import tasks information of based on the AWS account | Read | |||
| ListWirelessDevices | Grants permission to list information of available WirelessDevices based on the AWS account | Read | |||
| ListWirelessGatewayTaskDefinitions | Grants permission to list information of available WirelessGateway task definitions based on the AWS account | Read | |||
| ListWirelessGateways | Grants permission to list information of available WirelessGateways based on the AWS account | Read | |||
| PutPositionConfiguration | Grants permission to put position configuration for a given resource | Write | |||
| PutResourceLogLevel | Grants permission to put resource log level | Write | |||
| ResetAllResourceLogLevels | Grants permission to reset all resource log levels | Write | |||
| ResetResourceLogLevel | Grants permission to reset resource log level | Write | |||
| SendDataToMulticastGroup | Grants permission to send data to the MulticastGroup | Write | |||
| SendDataToWirelessDevice | Grants permission to send the decrypted application data frame to the target device | Write | |||
| StartBulkAssociateWirelessDeviceWithMulticastGroup | Grants permission to associate the WirelessDevices with MulticastGroup | Write | |||
| StartBulkDisassociateWirelessDeviceFromMulticastGroup | Grants permission to bulk disassociate the WirelessDevices from MulticastGroup | Write | |||
| StartFuotaTask | Grants permission to start the FuotaTask | Write | |||
| StartMulticastGroupSession | Grants permission to start the MulticastGroup session | Write | |||
| StartNetworkAnalyzerStream | Grants permission to start NetworkAnalyzer stream | Write | |||
| StartSingleWirelessDeviceImportTask | Grants permission to start the single wireless device import task | Write | |||
| StartWirelessDeviceImportTask | Grants permission to start the wireless device import task | Write | |||
| TagResource | Grants permission to tag a given resource | Tagging | |||
| TestWirelessDevice | Grants permission to simulate a provisioned device to send an uplink data with payload of 'Hello' | Write | |||
| UntagResource | Grants permission to remove the given tags from the resource | Tagging | |||
| UpdateDestination | Grants permission to update a Destination resource | Write | |||
| UpdateEventConfigurationByResourceTypes | Grants permission to update event configuration by resource types | Write | |||
| UpdateFuotaTask | Grants permission to update the FuotaTask | Write | |||
| UpdateLogLevelsByResourceTypes | Grants permission to update log levels by resource types | Write | |||
| UpdateMulticastGroup | Grants permission to update the MulticastGroup | Write | |||
| UpdateNetworkAnalyzerConfiguration | Grants permission to update the NetworkAnalyzerConfiguration | Write | |||
| UpdatePartnerAccount | Grants permission to update a partner account | Write | |||
| UpdatePosition | Grants permission to update position for a given resource | Write | |||
| UpdateResourceEventConfiguration | Grants permission to update an event configuration for an identifier | Write | |||
| UpdateResourcePosition | Grants permission to update position for a given resource | Write | |||
| UpdateWirelessDevice | Grants permission to update a WirelessDevice resource | Write | |||
| UpdateWirelessDeviceImportTask | Grants permission to update a wireless device import task | Write | |||
| UpdateWirelessGateway | Grants permission to update a WirelessGateway resource | Write |
Resource types defined by AWS IoT Wireless
The following resource types are defined by this service and can be used in the
Resource
element of IAM permission policy statements. Each action in the
Actions table
identifies the resource types that can be specified with that action. A resource type can also define which condition keys you can include in a policy. These keys are displayed in the last column of the Resource types table. For details about the columns in the following table, see
Resource types table
.
| Resource types | ARN | Condition keys |
|---|---|---|
| WirelessDevice |
arn:$
{
Partition}:iotwireless:$
{
Region}:$
{
Account}:WirelessDevice/$
{
WirelessDeviceId}
|
|
| WirelessGateway |
arn:$
{
Partition}:iotwireless:$
{
Region}:$
{
Account}:WirelessGateway/$
{
WirelessGatewayId}
|
|
| DeviceProfile |
arn:$
{
Partition}:iotwireless:$
{
Region}:$
{
Account}:DeviceProfile/$
{
DeviceProfileId}
|
|
| ServiceProfile |
arn:$
{
Partition}:iotwireless:$
{
Region}:$
{
Account}:ServiceProfile/$
{
ServiceProfileId}
|
|
| Destination |
arn:$
{
Partition}:iotwireless:$
{
Region}:$
{
Account}:Destination/$
{
DestinationName}
|
|
| SidewalkAccount |
arn:$
{
Partition}:iotwireless:$
{
Region}:$
{
Account}:SidewalkAccount/$
{
SidewalkAccountId}
|
|
| WirelessGatewayTaskDefinition |
arn:$
{
Partition}:iotwireless:$
{
Region}:$
{
Account}:WirelessGatewayTaskDefinition/$
{
WirelessGatewayTaskDefinitionId}
|
|
| FuotaTask |
arn:$
{
Partition}:iotwireless:$
{
Region}:$
{
Account}:FuotaTask/$
{
FuotaTaskId}
|
|
| MulticastGroup |
arn:$
{
Partition}:iotwireless:$
{
Region}:$
{
Account}:MulticastGroup/$
{
MulticastGroupId}
|
|
| NetworkAnalyzerConfiguration |
arn:$
{
Partition}:iotwireless:$
{
Region}:$
{
Account}:NetworkAnalyzerConfiguration/$
{
NetworkAnalyzerConfigurationName}
|
|
| thing |
arn:$
{
Partition}:iot:$
{
Region}:$
{
Account}:thing/$
{
ThingName}
|
|
| cert |
arn:$
{
Partition}:iot:$
{
Region}:$
{
Account}:cert/$
{
Certificate}
|
|
| WirelessDeviceImportTask |
arn:$
{
Partition}:iotwireless:$
{
Region}:$
{
Account}:WirelessDeviceImportTask/$
{
WirelessDeviceImportTaskId}
|
Condition keys for AWS IoT Wireless
AWS IoT Wireless defines the following condition keys that can be used in the
Condition
element of an IAM policy. You can use these keys to further refine the conditions under which the policy statement applies. For details about the columns in the following table, see
Condition keys table
.
To view the global condition keys that are available to all services, see Available global condition keys .
| Condition keys | Description | Type |
|---|---|---|
| aws:RequestTag/${TagKey} | Filters access by a tag key that is present in the request that the user makes to IoT Wireless | String |
| aws:ResourceTag/${TagKey} | Filters access by tag key component of a tag attached to an IoT Wireless resource | String |
| aws:TagKeys | Filters access by the list of all the tag key names associated with the resource in the request | ArrayOfString |


In 2013 there were 86,000 people living with HIV in Vietnam. Of these, 10,000 were women and 25,000 were childtren between 0 and 14 year old. The same year 29,000 people have died due to AIDS. Of those eligibile to receive antiretroviral therapy only 44,000 are actually receiving it.
In Vietnam HIV prevalence among injection drug users is 36%, condom use is 52%, and safe injecting rate is only 87%
Prevalence among sex workers is 9% and among men who have sex with men (over 25 year old) is 10%


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Supported Platforms
Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 9.0.
3D Groove GX
by The Groove Alliance | 2002-2009 | 32 Entries
Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.
3DVIA Player
by Dassault Systèmes | 1999-2017 | 180 Entries
3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.
ActiveX Controls
by Microsoft | 1996- | 99 Entries
Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.
Adobe Flash Player
by FutureWave, Macromedia, Adobe | 1995-2020 | 67,353 Entries
Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.
Adobe Shockwave Player
by Macromedia, Adobe | 1995-2019 | 2,965 Entries
Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.
Authorware Web Player
by Macromedia, Adobe | 1996-2007 | 96 Entries
The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.
Burster
by iTechnologie Ldt. | 2010-2016 | 11 Entries
Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.
GoBit Games Plugin
by GoBit Games | 2007 | 2 Entries
The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand recieved a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.
HTML
by World Wide Web Consortium, WHATWG | 1993- | 5,108 Entries
HyperText Markup Language is the most basic standard of displaying documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980), HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. For years, HTML and its conjoined languages were ignored as a platform for webgames, with most developers opting for plugin-based tech instead. But as Flash and plugins in general decreased in popularity, and HTML5 became a recommended standard, many have shifted their projects to the HTML family or abandoned special file formats altogether, instead posting their content to sites like YouTube. Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as "HTML".
Hypercosm Player
by Hypercosm | 1999-2011 | 16 Entries
Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the Dot Com crash, folding in 2003. However, thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until fading away in 2011.
Java Plug-in
by Sun Microsystems, Oracle | 1995-2018 | 786 Entries
Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.
Microsoft Silverlight
by Microsoft | 2007-2021 | 199 Entries
Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.
PopCap Plugin
by PopCap Games | 2004-2007 | 12 Entries
PopCap Plugin is a plugin by PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. Unfortunately, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.
Pulse Player
by Pulse Entertainment | 1999-2003 | 10 Entries
Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.
ShiVa Web Player
by ShiVa Technologies | 2004-2019 | 142 Entries
Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.
Superscape Viscape
by Superscape | 1996-2000 | 103 Entries
Launched in 1996 by early 3D pioneer Superscape with support from Intel, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the VRML 1.0 standard which allowed for only static models. It enjoyed a brief period of popularity, but VRML97 would level out the playing field by implementing its own interactivity abilities. Left with the impression of being an inferior proprietary option, an update named Viscape Universal was released in 1998 and implemented VRML support, alongside improvements to their own format in an attempt to remain relevant. This proved to be a failure, with reviewers calling the plugin dated and cumbersome despite their attempts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. The company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.
Tcl Plugin
by Sun Microsystems, Scriptics, Tcl Core Team | 1996-2006 | 36 Entries
Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.
Unity Web Player
by Unity Technologies | 2005-2016 | 1,016 Entries
Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.
Vitalize!
by Corel, Clickteam | 1997-2012 | 176 Entries
Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.
VRML
by Web3D Consortium | 1994-2001 | 156 Entries
Virtual Reality Modeling Language is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.