Rules: Daemonic Ritual, The Warmaster's Legion (Black Legion)
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Black Legion
Categories: Configuration
Abilities: Black Crusaders
| Abilities | Description | Ref |
|---|---|---|
| Black Crusaders | If your army is Battle-forged, all CHARACTER, INFANTRY, BIKERS and HELBRUTE units in BLACK LEGION Detachments gain the following ability: Add 1 to the Leadership characteristic of models in units with this trait. In addition, if a unit with this trait Advanced, it treats all Rapid Fire weapons as Assault weapons until the end of the turn (i.e. a Rapid Fire 2 weapon is treated as an Assault 2 weapon). | Codex: Heretic Astartes - Chaos Space Marines p157 |
Categories: Stratagems
Abilities: Council of Traitors
| Abilities | Description | Ref |
|---|---|---|
| Council of Traitors | Use this Stratagem before the battle if your Warlord is a BLACK LEGION CHAOS LORD, DAEMON PRINCE or ABADDON THE DESPOILER. Pick up to one BLACK LEGION DARK APOSTLE and up to one BLACK LEGION SORCERER from your army. Generate a Warlord Trait for each model you picked (note that these models are only regarded as your Warlord for the purposes of these Warlord Traits). You can only use this Stratagem once per battle. No two characters from your army can have the same Warlord Trait. |
Abadon never wins.
Selections: 6. First Among Traitors, Drach'nyen, Talon of Horus, Warlord
Categories: HQ, Faction: Khorne, Faction: Slaanesh, Faction: Heretic Astartes, Faction: Tzeentch, Faction: Nurgle, Faction: Black Legion, Chaos Lord, Character, Infantry, Terminator, Faction: Chaos, Warlord
Rules: Hateful Assault, Malicious Volleys
Abilities: Dark Destiny, Death to the False Emperor, First Among Traitors (Aura), Lord of the Black Legion, Mark of Chaos Ascendant, Teleport Strike, The Warmaster, Unit: Abaddon the Despoiler, Weapon: Drach'nyen, Talon of Horus (melee), Talon of Horus (shooting)
| Abilities | Description | Ref |
|---|---|---|
| Dark Destiny | Abaddon the Despoiler has a 4+ invulnerable save. In addition, all damage suffered by Abaddon the Despoiler is halved (rounding up). | |
| Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
| First Among Traitors (Aura) | The Death to the False Emperor ability triggers an extra attack on rolls of 5+ instead of 6+ for models in friendly BLACK LEGION units while they are within 6" of your WARLORD. | |
| Lord of the Black Legion | You can re-roll hit rolls for friendly BLACK LEGION units while they are within 6" of Abaddon the Despoiler. | |
| Mark of Chaos Ascendant | Friendly HERETIC ASTARTES units automatically pass Morale tests while they are within 12" of Abaddon the Despoiler. | |
| Teleport Strike | During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. | |
| The Warmaster | If your army is Battle-forged and Abaddon is your Warlord, you receive 2 additional Command Points. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Abaddon the Despoiler | 6" | 2+ | 2+ | 5 | 5 | 8 | 6 | 10 | 2+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Drach'nyen | Melee | Melee | +1 | -3 | 3 | Roll a D6 each time the bearer fights. On a 1 they suffer 1 mortal wound and cannot use this weapon further during this phase. On a 2+ they can make that many additional attacks with this weapon. | |
| Talon of Horus (melee) | Melee | Melee | x2 | -4 | D3 | - | |
| Talon of Horus (shooting) | 24" | Rapid Fire 2 | 4 | -1 | D3 | - |
Selections: Astartes chainsword, Bolt pistol, Frag & Krak grenades, No Chaos Mark
Categories: HQ, Chaos Lord, Character, Faction: Heretic Astartes, Infantry, Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Lord of Chaos, Sigil of Corruption, Unit: Chaos Lord, Weapon: Astartes chainsword, Bolt pistol, Frag grenades, Krak grenades
| Abilities | Description | Ref |
|---|---|---|
| Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
| Lord of Chaos | You can re-roll hit rolls of 1 made for friendly <LEGION> units within 6" of this model. | |
| Sigil of Corruption | This model has a 4+ invulnerable save. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Lord | 6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Combi-bolter, Force sword, Mark of Tzeentch, Q'O'Ak the Boundless, Smite
Categories: HQ, Faction: Chaos, Character, Infantry, Psyker, Terminator, Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Heretic Astartes, Sorcerer, Faction: Tzeentch
Rules: Daemon Weapon, Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Teleport Strike, Terminator Armour, Psychic Power: Smite, Psyker: Sorcerer in Terminator Armour, Unit: Sorcerer in Terminator Armour, Weapon: Combi-bolter, Force sword, Q'O'Ak the Boundless
| Abilities | Description | Ref |
|---|---|---|
| Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
| Teleport Strike | During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. | |
| Terminator Armour | Models in this unit have a 5+ invulnerable save. |
| Psychic Power | Warp Charge | Range | Details | Ref |
|---|---|---|---|---|
| Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
| Psyker | Cast | Deny | Powers Known | Other | Ref |
|---|---|---|---|---|---|
| Sorcerer in Terminator Armour | 2 | 1 | Smite and 2 powers from the Dark Hereticus discipline | - |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Sorcerer in Terminator Armour | 5" | 3+ | 3+ | 4 | 4 | 5 | 3 | 9 | 2+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - | |
| Force sword | Melee | Melee | +1 | -3 | D3 | - | |
| Q'O'Ak the Boundless | Melee | Melee | User | -3 | D3 | When resolving an attack made with this weapon, invulnerable saves cannot be made. |
Selections: Mark of Slaanesh
Categories: Troops, Faction: Heretic Astartes, Infantry, Faction: Chaos, Faction: Slaanesh, Faction: <Legion>
Abilities: Mere Mortals, Unit: Chaos Cultist
Selections: 9x Autogun
Weapon: Autogun
Selections: Autogun
Unit: Cultist Champion, Weapon: Autogun
| Abilities | Description | Ref |
|---|---|---|
| Mere Mortals | CHAOS CULTIST units do not gain a Legion Trait. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Cultist | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 5 | 6+ | |
| Cultist Champion | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 6 | 6+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Autogun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
Selections: Icon of Excess [10pts], Mark of Slaanesh
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Faction: <Legion>, Faction: <Mark of Chaos>, Troops, Chaos Space Marines, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Icon of Excess, Unit: Chaos Space Marine
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Aspiring Champion, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Selections: 6x Bolt pistol, 6x Boltgun, 6x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Selections: Astartes chainsword, Bolt pistol, Frag & Krak grenades
Weapon: Astartes chainsword, Bolt pistol, Frag grenades, Krak grenades
Selections: Bolt pistol, Missile launcher [15pts]
Weapon: Bolt pistol, Missile launcher, Frag missile, Missile launcher, Krak missile
Selections: Boltgun, Plasma pistol [5pts]
Weapon: Boltgun, Plasma pistol, Standard, Plasma pistol, Supercharge
| Abilities | Description | Ref |
|---|---|---|
| Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
| Icon of Excess | If a unit has an Icon of Excess, its Death to the False Emperor ability takes effect on any hit rolls of 5+, rather than 6+. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Aspiring Champion | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | |
| Chaos Space Marine | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
| Missile launcher, Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | Blast. | |
| Missile launcher, Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - | |
| Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
| Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Selections: Mark of Nurgle
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Faction: <Legion>, Faction: <Mark of Chaos>, Troops, Chaos Space Marines, Faction: Nurgle
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Unit: Chaos Space Marine
Yada yada yada.
Selections: Bolt pistol, Weapon Note - Boltgun, Frag & Krak grenades
Unit: Aspiring Champion, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Selections: Astartes chainsword, Bolt pistol, Frag & Krak grenades
Weapon: Astartes chainsword, Bolt pistol, Frag grenades, Krak grenades
Selections: Bolt pistol, Plasma gun [10pts]
Weapon: Bolt pistol, Plasma gun, Standard, Plasma gun, Supercharge
| Abilities | Description | Ref |
|---|---|---|
| Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Aspiring Champion | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | |
| Chaos Space Marine | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
| Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
| Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Categories: Faction: Chaos, Faction: <Mark of Chaos>, Faction: Heretic Astartes, Faction: <Legion>, Infantry, Daemon, Character, Greater Possessed, Elites
Rules: Hateful Assault, Malicious Volleys
Selections: Daemonic mutations, No Chaos Mark
Categories: Faction: <Mark of Chaos>
Abilities: Champions of the Host, Daemonic, Death to the False Emperor, Locus of Power, Unit: Greater Possessed, Weapon: Daemonic mutations
| Abilities | Description | Ref |
|---|---|---|
| Champions of the Host | The first time this unit is set up, all models in this unit must be set up at the same time, though they do not need to be set up in unit coherency. From that point onwards, each Greater Possessed is treated as a separate unit. | |
| Daemonic | This model has a 5+ invulnerable save. | |
| Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
| Locus of Power | Add 1 to the Strength characteristic of <MARK OF CHAOS> <LEGION> DAEMON units whilst they are within 6" of any friendly units with this ability. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Greater Possessed | 7" | 2+ | 3+ | 5 | 5 | 5 | 5 | 8 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Daemonic mutations | Melee | Melee | User | -2 | D3 | - |
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Faction: Khorne, Elites, Faction: <Legion>
Rules: Hateful Assault, Malicious Volleys
Abilities: Blood for the Blood God, Death to the False Emperor, Unit: Khorne Berzerker
Selections: Astartes chainsword, Bolt pistol, Frag & Krak grenades
Unit: Berzerker Champion, Weapon: Astartes chainsword, Bolt pistol, Frag grenades, Krak grenades
Selections: 4x Astartes chainsword, 4x Bolt pistol, 4x Frag & Krak grenades
Weapon: Astartes chainsword, Bolt pistol, Frag grenades, Krak grenades
| Abilities | Description | Ref |
|---|---|---|
| Blood for the Blood God | This model can fight twice in each Fight phase, instead of only once. | |
| Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Berzerker Champion | 6" | 3+ | 3+ | 5 | 4 | 1 | 3 | 8 | 3+ | |
| Khorne Berzerker | 6" | 3+ | 3+ | 5 | 4 | 1 | 2 | 7 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: No Chaos Mark
Categories: Elites, Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Cult of Destruction, Daemon, Infantry, Faction: Heretic Astartes
Rules: Hateful Assault, Malicious Volleys
Abilities: Daemonic, Death to the False Emperor, Fleshmetal Weapons, Teleport Strike
Selections: 3x Fleshmetal weapons
Unit: Mutilator, Weapon: Fleshmetal weapons
| Abilities | Description | Ref |
|---|---|---|
| Daemonic | This model has a 5+ invulnerable save. | |
| Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
| Fleshmetal Weapons | When a unit of Mutilators is chosen to fight, roll three D3, one after the other. For that fight, the first roll is added to the Mutilator's Strength for the unit's attacks, the second roll is the AP for the unit's attacks, and the third roll is the Damage for the unit's attacks. For example, if the rolls were a 1, followed by a 3, followed by a 2, then all of the unit's attacks for that fight would have Strength of +1, an AP of -3, and a Damage of 2. | |
| Teleport Strike | During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Mutilator | 4" | 3+ | 3+ | 5 | 4 | 3 | 3 | 8 | 2+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Fleshmetal weapons | Melee | Melee | +D3 | -D3 | D3 | See above |
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Faction: Slaanesh, Faction: <Legion>, Elites
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Music of the Apocalypse, Unit: Noise Marine
Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Noise Champion, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
| Abilities | Description | Ref |
|---|---|---|
| Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
| Music of the Apocalypse | Each time a model in this unit is slain, it is driven to make one last attack before succumbing to its injuries. Do not remove the slain model yet - after the attacking unit has finished making all its attacks, the slain model can shoot with one of its ranged weapons as if it were your Shooting phase. The slain model is then removed as a casualty as normal. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Noise Champion | 6" | 3+ | 3+ | 4 | 4 | 1 | 3 | 8 | 3+ | |
| Noise Marine | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 7 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: No Chaos Mark
Categories: Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Daemon, Faction: Heretic Astartes, Infantry, Elites
Rules: Hateful Assault, Malicious Volleys
Abilities: Daemonic, Death to the False Emperor
Selections: 5x Horrifying Mutations
Abilities: Writhing Tentacles, Unit: Possessed, Weapon: Horrifying Mutations
| Abilities | Description | Ref |
|---|---|---|
| Daemonic | This model has a 5+ invulnerable save. | |
| Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
| Writhing Tentacles | Roll a D3 when a unit of Possessed is selected to attack in the Fight phase. The result is the Attacks characteristic of each model in the unit. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Possessed | 7" | 3+ | 3+ | 5 | 4 | 2 | * | 8 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Horrifying Mutations | Melee | Melee | User | -2 | 1 |
Selections: No Chaos Mark
Categories: Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Elites, Faction: Heretic Astartes, Infantry, Terminator
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Teleport Strike, Terminator Armour, Unit: Terminator
Selections: Chainaxe, Combi-bolter
Weapon: Chainaxe, Combi-bolter
Selections: Chainaxe, Combi-bolter
Weapon: Chainaxe, Combi-bolter
Selections: Chainaxe, Combi-bolter
Weapon: Chainaxe, Combi-bolter
Selections: Chainaxe, Combi-bolter
Weapon: Chainaxe, Combi-bolter
Selections: Chainaxe, Combi-bolter
Unit: Terminator Champion, Weapon: Chainaxe, Combi-bolter
| Abilities | Description | Ref |
|---|---|---|
| Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
| Teleport Strike | During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. | |
| Terminator Armour | Models in this unit have a 5+ invulnerable save. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Terminator | 5" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 2+ | |
| Terminator Champion | 5" | 3+ | 3+ | 4 | 4 | 2 | 3 | 9 | 2+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Chainaxe | Melee | Melee | +1 | -1 | 1 | - | |
| Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Selections: No Chaos Mark
Categories: Fast Attack, Beast, Faction: Chaos, Faction: Heretic Astartes, Faction: <Legion>, Faction: <Mark of Chaos>
Rules: Hateful Assault, Malicious Volleys
Abilities: Fearsome, Mutated Beyond Reason, Mutated Beyond Reason: 1 - Razor Claws, 2 - Grasping Pseudopods, 3 - Toxic Haemorrhage
Selections: Hideous mutations
Unit: Chaos Spawn, Weapon: Hideous mutations
| Abilities | Description | Ref |
|---|---|---|
| Fearsome | Enemy units within 1" of any Chaos Spawn must subtract 1 from their Leadership. | |
| Mutated Beyond Reason | When a unit of Chaos Spawn makes its close combat attacks, roll a D3 and consult the table below. |
| Mutated Beyond Reason | Effect | Ref |
|---|---|---|
| 1 - Razor Claws | The hideous mutations of all Chaos Spawn in the unit have an AP of -4 until the end of the Fight phase. | |
| 2 - Grasping Pseudopods | Each Chaos Spawn in the unit adds 2 to its Attacks characteristic until the end of the Fight phase. | |
| 3 - Toxic Haemorrhage | You can re-roll failed wound rolls for this unit until the end of the Fight phase. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Spawn | 7" | 4+ | - | 5 | 5 | 4 | D6 | 9 | 5+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Hideous mutations | Melee | Melee | User | -2 | 2 | - |
Selections: No Chaos Mark
Categories: Faction: Chaos, Faction: Heretic Astartes, Faction: <Legion>, Faction: <Mark of Chaos>, Fast Attack, Fly, Infantry
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Fearsome Visage, Raptor Strike, Unit: Raptor
Selections: 4x Astartes chainsword, 4x Bolt pistol, 4x Frag & Krak grenades
Weapon: Astartes chainsword, Bolt pistol, Frag grenades, Krak grenades
Selections: Astartes chainsword, Bolt pistol, Frag & Krak grenades
Unit: Raptor Champion, Weapon: Astartes chainsword, Bolt pistol, Frag grenades, Krak grenades
| Abilities | Description | Ref |
|---|---|---|
| Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
| Fearsome Visage | Units within 1" of any enemy Raptors must subtract 1 from their Leadership characteristic. | |
| Raptor Strike | During deployment, you can set up this unit high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases the unit can use a Raptor strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Raptor | 12" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ | |
| Raptor Champion | 12" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: No Chaos Mark
Categories: Fast Attack, Daemon, Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Fly, Faction: Heretic Astartes, Infantry, Jump Pack
Rules: Hateful Assault, Malicious Volleys
Abilities: Daemonic, Death to the False Emperor, Warpflame Strike
Selections: 4x Lightning Claw (Pair)
Unit: Warp Talon, Weapon: Lightning claw
Selections: Lightning Claw (Pair)
Unit: Warp Talon Champion, Weapon: Lightning claw
| Abilities | Description | Ref |
|---|---|---|
| Daemonic | This model has a 5+ invulnerable save. | |
| Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
| Warpflame Strike | When you set up this unit during deployment, it can be set up in low orbit, ready to strike, instead of being placed on the battlefield. If it is, it can use a Warpflame Strike to arrive on the battlefield at the end of any of your Movement phases, when it does so, set the unit up anywhere that is more than 9" away from enemy models. In addition, enemy units cannot fire Overwatch against units in the same turn that they arrived by warpflame strike. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Warp Talon | 12" | 3+ | 3+ | 4 | 4 | 1 | 1 | 8 | 3+ | |
| Warp Talon Champion | 12" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
Selections: Battle cannon, Defiler claws, No Chaos Mark, Reaper autocannon, Smoke Launchers, Twin heavy flamer [25pts]
Categories: Heavy Support, Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Daemon, Daemon Engine, Faction: Heretic Astartes, Vehicle
Rules: Hateful Assault, Malicious Volleys
Abilities: Daemonic, Explodes, Infernal Regeneration, Smoke Launchers, Unit: Defiler, Weapon: Battle cannon, Defiler claws, Reaper autocannon, Twin heavy flamer, Wound Track: Defiler, Defiler1, Defiler2, Defiler3
| Abilities | Description | Ref |
|---|---|---|
| Daemonic | This model has a 5+ invulnerable save. | |
| Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
| Infernal Regeneration | At the beginning of each of your turns, this model heals one wound. | |
| Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, this model can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Defiler | * | 4+ | * | 8 | 7 | 14 | * | 8 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Battle cannon | 72" | Heavy D6 | 8 | -2 | D3 | Blast | |
| Defiler claws | Melee | Melee | x2 | -3 | D6 | - | |
| Reaper autocannon | 36" | Heavy 4 | 7 | -2 | 1 | - | |
| Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
|---|---|---|---|---|---|
| Defiler | - | M | BS | A | |
| Defiler1 | 8-14+ | 8" | 4+ | 4 | |
| Defiler2 | 4-7 | 6" | 5+ | 3 | |
| Defiler3 | 1-3 | 4" | 5+ | 2 |
Selections: No Chaos Mark
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Heavy Support, Faction: <Legion>, Faction: <Mark of Chaos>
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Stabilisation Talons, Unit: Havoc
Selections: Astartes chainsword, Flamer [5pts], Frag & Krak grenades
Unit: Aspiring Champion, Weapon: Astartes chainsword, Flamer, Frag grenades, Krak grenades
Selections: 4x Frag & Krak grenades, 4x Heavy bolter [40pts]
Weapon: Frag grenades, Heavy bolter, Krak grenades
| Abilities | Description | Ref |
|---|---|---|
| Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
| Stabilisation Talons | This unit can move and fire Heavy weapons without suffering the penalty to their hit rolls. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Aspiring Champion | 6" | 3+ | 3+ | 4 | 5 | 1 | 2 | 8 | 3+ | |
| Havoc | 6" | 3+ | 3+ | 4 | 5 | 1 | 1 | 7 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
| Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Warhammer 40,000 Core Book |
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - | |
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Eviscerating claws, 2x Excruciator cannon, Mark of Slaanesh, Soulflayer tendrils
Categories: Faction: Chaos, Faction: <Mark of Chaos>, Faction: Heretic Astartes, Faction: <Legion>, Vehicle, Daemon, Daemon Engine, Venomcrawler, Heavy Support, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Daemonic, Devourer of Souls, Reservoir of Daemonic Energy, Soul-shredding Explosion, Unit: Venomcrawler, Weapon: Eviscerating claws, Excruciator cannon, Soulflayer tendrils, Wound Track: Venomcrawler, Venomcrawler1, Venomcrawler2, Venomcrawler3
| Abilities | Description | Ref |
|---|---|---|
| Daemonic | This model has a 5+ invulnerable save. | |
| Devourer of Souls | At the beginning of each of your turns, this model regains 1 lost wound. In addition, at the end of each Fight phase in which this model destroyed any enemy models, this model regains one lost wound. | |
| Reservoir of Daemonic Energy | Add 1 to the result of any Daemonic Ritual summoning rolls made for <LEGION> MASTERS OF POSSESSION whilst they are within 6" of any friendly <LEGION> VENOMCRAWLERS. | |
| Soul-shredding Explosion | If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 5+ it explodes, and each unit within 6" suffers D3 mortal wounds. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Venomcrawler | * | 4+ | 4+ | * | 7 | 10 | * | 8 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Eviscerating claws | Melee | Melee | +2 | -3 | 3 | - | |
| Excruciator cannon | 36" | Assault D3 | +2 | -2 | D3 | - | |
| Soulflayer tendrils | Melee | Melee | User | -2 | 2 | Each time the bearer fights, it can make 2 additional attacks with this weapon. |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
|---|---|---|---|---|---|
| Venomcrawler | - | M | S | A | |
| Venomcrawler1 | 6-10+ | 10" | 6 | 4 | |
| Venomcrawler2 | 3-5 | 8" | 5 | 3 | |
| Venomcrawler3 | 1-2 | 6" | 4 | 2 |
Selections: Hades Autocannon [5pts], Heldrake claws, No Chaos Mark
Categories: Flyer, Daemon, Daemon Engine, Faction: Heretic Astartes, Vehicle, Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Fly
Rules: Hateful Assault, Malicious Volleys
Abilities: Crash and Burn, Daemonic, Infernal Regeneration, Unit: Heldrake, Weapon: Hades autocannon, Heldrake claws, Wound Track: Heldrake, Heldrake1, Heldrake2, Heldrake3
| Abilities | Description | Ref |
|---|---|---|
| Crash and Burn | if this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it crashes in a fiery explosion and each unit within 6" suffers D3 mortal wounds. | |
| Daemonic | This model has a 5+ invulnerable save. | |
| Infernal Regeneration | At the beginning of each of your turns, this model heals one wound. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Heldrake | * | * | 4+ | 7 | 7 | 12 | * | 8 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Hades autocannon | 36" | Heavy 4 | 8 | -1 | 2 | - | |
| Heldrake claws | Melee | Melee | User | -1 | D3 | When attacking models that can FLY, you may add 1 to this weapon's hit roll. |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
|---|---|---|---|---|---|
| Heldrake | M | WS | A | ||
| Heldrake1 | 7-12 | 30" | 3+ | 4 | |
| Heldrake2 | 4-6 | 20" | 4+ | 3 | |
| Heldrake3 | 1-3 | 10" | 5+ | 2 |
Selections: Combi-bolter, No Chaos Mark, Smoke Launchers
Categories: Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Faction: Heretic Astartes, Dedicated Transport, Transport, Vehicle
Rules: Hateful Assault, Malicious Volleys
Abilities: Explodes, Self-repair, Smoke Launchers, Transport: Chaos Rhino, Unit: Chaos Rhino, Weapon: Combi-bolter, Wound Track: Chaos Rhino, Chaos Rhino1, Chaos Rhino2, Chaos Rhino3
| Abilities | Description | Ref |
|---|---|---|
| Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
| Self-repair | Roll a D6 at the start of each of your turns; on a 6, this unit heals one wound. | |
| Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, this model can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
| Transport | Capacity | Ref |
|---|---|---|
| Chaos Rhino | 10 (Legion) Infantry. No Terminator, Cult of Destruction, or Jump Pack |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Rhino | * | 6+ | * | 6 | 7 | 10 | * | 8 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
|---|---|---|---|---|---|
| Chaos Rhino | - | M | BS | A | |
| Chaos Rhino1 | 6-10+ | 12" | 3+ | 3 | |
| Chaos Rhino2 | 3-5 | 6" | 4+ | D3 | |
| Chaos Rhino3 | 1-2 | 3" | 5+ | 1 |
Daemonic Ritual:
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).
If they do, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can only attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS.
Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is wholly within 12" of the character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.
If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.
()
The Warmaster's Legion (Black Legion): If your army is Battle-forged, all Troops units in BLACK LEGION Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as normal. ()
Daemon Weapon: In the Fight phase, when this model is chosen to fight with for the first time that phase, roll one D6. On a 1, the model suffers 1 mortal wound and cannot use this weapon further that phase. On a 2+ the model can fight with the weapon as normal. ()
Hateful Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn. ()
Malicious Volleys:
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit Remained Stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.
()
Created with BattleScribe


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IFXShader Class ReferenceThe IFXShader object is responsible for rendering IFXRenderable elements.
More...
Inheritance diagram for IFXShader:
List of all members.
Detailed Description
The IFXShader object is responsible for rendering IFXRenderable elements.
This can be with normal 3D lighting and material properties, or with non-photorealistic techniques. Renderable objects could include meshes (surfaces) and lines.
Member Enumeration Documentation
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|
- Enumerator:
-
| IFX_SHADER_OPACITY_FALSE |
Shader is translucent. |
| IFX_SHADER_OPACITY_TRUE |
Shader is completely opaque. |
| IFX_SHADER_OPACITY_DEPENDENT |
Shader opacity is dependent on vertex alpha values. |
| IFX_SHADER_OPACITY_FORCE_32BIT |
|
|
Member Function Documentation
| virtual U32 IFXAPI IFXShader::GetRenderPassFlags |
( |
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) |
const [pure virtual] |
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Get the render pass flags for this shader.
See SetRenderPassFlags for more information.
- Returns:
- The current render pass flags.
Implemented in CIFXShader. |
|
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Retrieve the opacity type of the objects rendered by this shader.
This is used to do proper ordering of objects that need to be rendered.
- Returns:
- An IFXShaderOpacity value.
Implemented in CIFXShaderLitTexture. |
| virtual IFXRESULT IFXAPI IFXShader::Render |
( |
IFXRenderContext & |
rRenderContext, |
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U32 |
uRenderPass |
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) |
[pure virtual] |
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Render the IFXShadedElements that have been placed in the list returned by ShadedElementList().
The value of uRenderPass is checked against the current render pass flags before rendering. See SetRenderPassFlags() for more information.
- Parameters:
-
| rRenderContext | Reference to an IFXRenderContext that will be used to render the shaded elements. |
| uRenderPass | Input U32 specifying the current render pass. If this value doesn't appear current render pass flags, no rendering occurs. |
- Returns:
- An IFXRESULT value.
- Return values:
-
| IFX_OK | No error. |
| IFX_E_SUBSYSTEM_FAILURE | There was a catastrophic error in the rendering system (could be lost device, out of VRAM, etc.) |
Implemented in CIFXShaderLitTexture. |
| virtual U32 IFXAPI IFXShader::SetRenderPassFlags |
( |
U32 |
uFlags |
) |
[pure virtual] |
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Sets which render passes this shader participates in.
Each bit (1 << n) in uFlags determines if the shader participates in renderpass n.
- Parameters:
-
| uFlags | Input 32 bit flag field that determines which render passes the shader will produce output for. |
- Returns:
- The render pass flags (same as uFlags).
Implemented in CIFXShader. |
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Retrieve a list of IFXShadedElements.
This list is usually empty at the time of the call. The higher-level object will fill this list with IFXShadedElements to be rendered with Render().
- Returns:
- A reference to an IFXList of IFXShadedElements. This will probably be an empty list at the time of the call.
Implemented in CIFXShader. |
© 1999 - 2006 Intel Corporation. All rights reserved.
* Other names and brands may be claimed as the property of others.
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The Janrain Engage for iOS SDK makes it easy to include third party authentication and social publishing in your iPhone or iPad applications. This Objective-C library includes the same key features as our web version, as well as additional features created specifically for the mobile platform. With as few as three lines of code, you can authenticate your users with their accounts on Google, Yahoo!, Facebook, etc., and they can immediately publish their activities to multiple social networks, including Facebook, Twitter, LinkedIn, MySpace, and Yahoo, through one simple interface.
Beyond authentication and social sharing, the latest release of the Engage for iOS SDK now allows mobile apps to:
Before you begin, you need to have created a Janrain Engage application, which you can do on http://rpxnow.com
For an overview of how the library works and how you can take advantage of the library's features, please see the "Overview" section of our documentation.
To begin using the SDK, please see the "Quick Start Guide".
For more detailed documentation of the library's API, you can use the "JREngage API" documentation.


The SR Domain
Introduction
The Synchronous/Reactive domain implements a model of computation
based on a the synchronous model of time like that in the Esterel
language [1]. It is well-suited for
specifying discrete reactive controllers--systems that maintain an
ongoing dialog with their environment and must react to it at a speed
dictated by the environment.
The model of time in the SR domain is based on the concept of an
infinitely-fast machine. When an input arrives from the outside
world, the infinitely fast machine computes and produces its reaction
at the same instant the input arrives. Time is thus a series
of discrete instants when the machine is performing a computation.
Between these instants, nothing happens.
The stars in the SR domain communicate through unbuffered single
driver, multiple receiver arcs. These arcs carry valued events, which
may be present with a value, absent, or unknown in each instant. The
value on an arc does not persist between instants.
The SR domain domain simulates the execution of an infinitely-fast
machine an instant at a time. The behavior of the system in each
instant is simulated in two phases. In the first phase, the stars in
the system are fired repeatedly (their go() methods are
called) to reach a fixed-point on the arcs' values. The stars in the
SR domain satisfy a monotonicity constraint that ensures this fixed
point always exists and is unique, regardless of firing order. In the
second phase, all stars are instructed (their tick() method
is called) to advance their state, if any, based on the values of
their input arcs. This prepares them for the next instant.
Broadly, there are two types of stars in the SR domain: strict and
non-strict. If any input to a strict star is unknown, then all of its
outputs are unknown. A two-input adder, for example, behaves like
this--it cannot say anything about its output until the values of both
inputs are known. A non-strict star, by contrast, can produce some
outputs before all of its inputs are known. A two-input multiplexer
is an example: when the selection input is known, it can ignore the
unselected input.
Non-strict stars are the key to avoiding deadlocked situations when
there are cyclic connections in the system. If all the stars in a
cycle are strict, they each need all of their inputs before producing
an output--all will be left waiting. The deadlock can be broken by
introducing a non-strict star into the cycle that can produce an
output without having all inputs from other stars in the cycle
Writing SR Stars
A porthole on an SR star can have an unknown value, an absent value,
or be present with a particle. These states can be tested with the
following methods, which can be called on both input and output
PortHoles:
- int SRPortHole::known()
- Return TRUE when the value in the port is is known
- int SRPortHole::present()
- Return TRUE when the value in the port is present
- int SRPortHole::absent()
- Return TRUE when the value in the port is absent
Once the presence of a particle on an input port is established, it
can be accessed as follows:
- Particle & InSRPort::get()
- Return the particle in the port. This should only be called
when present() returns TRUE
The value on an output port can be established by calling one of the
following. In an instant, a star may invoke one of these methods
exactly once--more than this is an error. (This ensures the
fixed-point computation in an instant always terminates.)
- Particle & OutSRPort::emit()
- Force the value on the output port to be present and
return a reference to the output particle.
- void OutSRPort::makeAbsent()
- Force the value on the output port to be absent.
A number of methods set attributes of SR stars. These should be
called in the setup method of a star as appropriate. By
default, none of these attributes is assumed to hold.
- SRStar::reactive()
- Indicate the star is reactive--it needs at least one
present input to produce a present output.
- Star::noInternalState()
- Indicate the star has no internal state--its behavior in
an instant is a function only of the inputs in that instant,
and not on history.
By default, a star in the SR domain is strict. Here is (abbreviated)
ptlang source for a two-input adder:
defstar {
name { Add }
domain { SR }
input {
name { input1 }
type { int }
}
input {
name { input2 }
type { int }
}
output {
name { output }
type { int }
}
setup {
reactive();
noInternalState();
}
go {
if ( input1.present() && input2.present() ) {
output.emit() << int(input1.get()) + int(input2.get());
} else {
Error::abortRun(*this, "One input present, the other absent");
}
}
}
Non-strict stars inherit from the SRNonStrictStar class.
Here is abbreviated source for a non-strict two-input multiplexer:
defstar {
name { Mux }
domain { SR }
derivedFrom { SRNonStrictStar }
input {
name { trueInput }
type { int }
}
input {
name { falseInput }
type { int }
}
input {
name { select }
type { int }
}
output {
name { output }
type { int }
}
setup {
noInternalState();
reactive();
}
go {
if ( !output.known() && select.known() ) {
if ( select.present() ) {
if ( int(select.get()) ) {
// Select is true--copy the true input if it's known
if ( trueInput.known() ) {
if ( trueInput.present() ) {
output.emit() << int(trueInput.get());
} else {
// true input is absent: make the output absent
output.makeAbsent();
}
}
} else {
// Select is false--copy the false input if it's known
if ( falseInput.known() ) {
if ( falseInput.present() ) {
output.emit() << int(trueInput.get());
} else {
// false input is absent: make the output absent
output.makeAbsent();
}
}
}
} else {
// Select is absent: make the output absent
output.makeAbsent();
}
}
}
}
- [1]
- Gerard Berry and Georges Gonthier.
- The Esterel synchronous programming language: Design, semantics,
implementation.
- Science of Computer Programming, 19(2):87-152, November 1992.
-
ftp://cma.cma.fr/esterel/BerryGonthierSCP.ps.Z
.


Bungay Black Dog Marathon
Bungay ENG
Website: www.bungayblackdogrunningclub.co.uk
Race Winners
(36 runnings)
01 Apr
2007
02 Apr
2006
03 Apr
2005
04 Apr
2004
30 Mar
2003
07 Apr
2002
08 Apr
2001
09 Apr
2000
11 Apr
1999
1998
27 Apr
1997
1996
23 Apr
1995
1994
04 Apr 1993
05 Apr 1992
1991
08 Apr
1990
02 Apr
1989
1988
1987
06 Apr
1986
1985
1984
Note: 1982 was the inaugural year.
02 Apr
2017
2:55:05
Andy Kett (ENG)
3:18:49
Kim Lo (ENG)
17 Apr
2016
2:39:30
Matthew Jeffries (ENG)
3:21:16
Karen Doak (ENG)
19 Apr
2015
2:50:23
Robert Chenery (ENG)
3:16:20
Marianne Williamson (ENG)
06 Apr
2014
2:47:12
Allen Smalls-2
3:42:31
Tracy Harrington (ENG)
14 Apr
2013
3:05:20
Matt Varley (ENG)
3:44:22
Sabine Spence (ENG)
15 Apr
2012
2:48:52
Charlie Pearson (ENG)
3:05:20
Jill Cliff (ENG)
10 Apr
2011
2:42:56
Carl Prewer-2
2:56:19
Susan Harrison (ENG)
18 Apr
2010
2:44:43
Steve Prosser (ENG)
3:08:00
Maggie Fenn (ENG)
19 Apr
2009
2:50:53
Baard Grindberg (ENG)
3:07:56
Racheal Leathwood (ENG)
06 Apr
2008
2:48:55
Ken Norgrove (ENG)
3:25:09
Claire Spencer (ENG)
2:46:59
Carl Prewer (ENG)
3:19:38
Amanda Henry (ENG)
2:48:49
James Hartop (ENG)
3:14:18
Wendy King (ENG)
3:13:27
Allen Smalls (ENG)
3:13:27
Helen Decker (ENG)
2:50:00
Paul Sideaway (ENG)
3:15:20
Val Swingler (37,ENG)
2:42:57
Willie DePlooy (RSA)
3:15:07
Siri Terjesen (USA)
2:46:22
Ivor Lipscomb (ENG)
3:02:11
Amanda Yorwerth (ENG)
2:39:34
Russell Maddams (ENG)
3:18:09
Stephanie Ross (ENG)
2:42:23
Jason Meachen (ENG)
3:19:45
Veronica
Manley-3
2:51:57
Terry Mulcahy (ENG)
3:25:46
S McKenna (ENG)
---
n/a
---
n/a
2:39:23
Richard Jordan (ENG)
3:28:42
Veronica Manley-2
---
n/a
---
n/a
2:41:00
R Grey-2
3:33:49
D Baverman (ENG)
---
n/a
---
n/a
2:36:55
R Grey (ENG)
3:30:57
S Pinder (ENG)
2:32:54
Peter Hahn (ENG)
3:10:04
Veronica Manley (ENG)
---
n/a
---
n/a
2:35:27
David Chalfen (ENG)
3:13:46
G Sparks-2
2:30:32
Neil Featherby (ENG)
3:20:09
G Sparks (ENG)
---
n/a
---
n/a
---
n/a
---
n/a
---
n/a
---
n/a
2:29:03
Jonas Ericsson (SWE)
---
n/a
---
n/a
---
n/a
1983
---
n/a
---
n/a
1982
---
n/a
---
n/a
Most Wins (1983/date)
Men
2
R Grey (ENG)
1993,1995
Carl Prewer (ENG)
2007,2011
Allen Smalls (ENG)
2005,2014
Women
3
Veronica Manley (ENG)
1992,1997,2000
Prize Money
No information on prize money has been received for this race.
Race Time Bias
Insufficient data to calculate race time bias.
Competitive Level
No race has had more than four ranked runners.
Quality Performances
Men No men under 2:20
Women No women under 2:50
Last Updated on
02 Dec 2017
Contributors: Klaas Loonstra (40), Mick McGeoch (38)


First page Back Continue Last page Overview Graphics
Tamper proof points
function Point(x, y) {
return Point.build({
x: {value: +x, enumerable: true},
y: {value: +y, enumerable: true}
});
}
var pt = new Point(3,5);
pt.x = 'foo'; // fails, as it should
new Point(3,5) instanceof Point === true
Point(3,5) instanceof Point === true


|
QuantLib: a free/open-source library for quantitative finance
Fully annotated sources - version 1.30
|
Base class for FFT pricing engines for European vanilla options. More...
#include <ql/experimental/variancegamma/fftengine.hpp>
Public Member Functions | |
| FFTEngine (ext::shared_ptr< StochasticProcess1D > process, Real logStrikeSpacing) | |
| void | calculate () const override |
| void | update () override |
| void | precalculate (const std::vector< ext::shared_ptr< Instrument > > &optionList) |
| virtual std::unique_ptr< FFTEngine > | clone () const =0 |
Protected Member Functions | |
| virtual void | precalculateExpiry (Date d)=0 |
| virtual std::complex< Real > | complexFourierTransform (std::complex< Real > u) const =0 |
| virtual Real | discountFactor (Date d) const =0 |
| virtual Real | dividendYield (Date d) const =0 |
| void | calculateUncached (const ext::shared_ptr< StrikedTypePayoff > &payoff, const ext::shared_ptr< Exercise > &exercise) const |
Protected Attributes | |
| ext::shared_ptr< StochasticProcess1D > | process_ |
| Real | lambda_ |
Private Types | |
| typedef std::map< ext::shared_ptr< StrikedTypePayoff >, Real > | PayoffResultMap |
| typedef std::map< Date, PayoffResultMap > | ResultMap |
Private Attributes | |
| ResultMap | resultMap_ |
Base class for FFT pricing engines for European vanilla options.
The FFT engine calculates the values of all options with the same expiry at the same time. For that reason it is very inefficient to price options individually. When using this engine you should collect all the options you wish to price in a list and call the engine's precalculate method before calling the NPV method of the option.
References: Carr, P. and D. B. Madan (1998), "Option Valuation using the fast Fourier transform," Journal of Computational Finance, 2, 61-73.
Definition at line 47 of file fftengine.hpp.
|
private |
Definition at line 68 of file fftengine.hpp.
|
private |
Definition at line 69 of file fftengine.hpp.
| FFTEngine | ( | ext::shared_ptr< StochasticProcess1D > | process, |
| Real | logStrikeSpacing | ||
| ) |
Definition at line 29 of file fftengine.cpp.
|
override |
|
override |
Definition at line 58 of file fftengine.cpp.
| void precalculate | ( | const std::vector< ext::shared_ptr< Instrument > > & | optionList | ) |
|
pure virtual |
Implemented in FFTVanillaEngine, and FFTVarianceGammaEngine.
|
protectedpure virtual |
Implemented in FFTVanillaEngine, and FFTVarianceGammaEngine.
|
protectedpure virtual |
Implemented in FFTVanillaEngine, and FFTVarianceGammaEngine.
Implemented in FFTVanillaEngine, and FFTVarianceGammaEngine.
Implemented in FFTVanillaEngine, and FFTVarianceGammaEngine.
|
protected |
Definition at line 67 of file fftengine.cpp.
|
protected |
Definition at line 64 of file fftengine.hpp.
|
protected |
Definition at line 65 of file fftengine.hpp.
|
private |
Definition at line 70 of file fftengine.hpp.


---
layout: archive
title: Lean Prover Zulip Chat Archive
permalink: 116395maths/65570categorytheoryresultsanduniverses.html
---
The archive URL format has changed. Please find this page at:
https://leanprover-community.github.io/archive/stream/116395-maths/topic/.60category_theory.60.20results.20and.20universes.html


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Review shirts to get recommendations generated by machine learning.
The more reviews you give and the more emotional you are, the better recommendations you get.
The source code for this page and the photos of the shirts are edited from this original example by brain.js.


Customise the overall tone of the speakers.
Create crossovers and tune the response of each speaker driver.
Two amplifiers are chained. Filter settings can't be updated to the connected slave amplifier remotely.
Part of the selected room compensation preset.
Verify your filter on the graph before saving it.
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Current sound design can be saved to a listening mode preset. View saved presets.
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Create a new listening mode preset that includes the current sound design.


Esbjerg is a vibrant small city on the west coast of Jutland, opposite the Friesian island of Fano. The harbour is a busy commercial and fishing port.
Yachts berth in the SE of the fishing basin no. 11 (opposite the tall chimney). An alternative is the Nordby Marina on Fano.


I had the weird thought... would a Wizard multiclass better with a Ranger or a Druid, and would either one be able to stand up to PvM? I checked out the Sneaky Wizard of the Woods build, but I don't want that much SD influence (perhaps a level or two for defense). Basically, I want a Wizard who's at home in wilderness areas, not just in his tower, and who can, in an emergency, melee a monster without being torn apart like tissue paper.
Any ideas? _________________ Walk Softly and Carry an Enchanted Weapon.
If you plan on taking some wizard levels pre-epic and still want to be able to have a decent melee ability (BAB at least 15 i assume) then you would want to multi-class with the ranger. you can keep wisdom low, since you will be getting great wizard spells anyways, and you will get the bonus of an animal companion. you will also get access to some great class skills, which you can use to put those extra wizard skill points into. it depends on what you have in mind, but search is helpful, as is hide and move silently. also you get access to martial weapons, which if you are a half-elf can help you qualify for an arcane archer. even if you are a non-elven class, you can still take advantage of the wide variety of weapons available to you. just my 2 cents.
-c _________________ "Many that live deserve death.  Can you give it to them? Then do not be too eager to deal out death in judgement."


Grab 15 of your friends to take on this 10 lb baked potato at Burns BBQ
Roy Burns Sr. opened Burns BBQ in Houston's Acres Homes neighborhood in the early 1970s.
His family carries on his rich barbecue legacy to this day, and that's why their motto is "Great BBQ Lives On!"
Thrust into the national spotlight by a 2016 episode of Anthony Bourdain's "Parts Unknown," Burns is famous for its ribs, homemade links and other smoked treats.
And, if you're really hungry, feel free to tackle the 10 pound baked potato, which comes with everything from butter to sausage to brisket and nearly everything in between!


Check Out Our Guest Speakers:
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At:
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A Life Less Ordinary (R) 1/2* (out of ****) While the extremely peculiar A Life Less Ordinary does live up to its title, a more appropriate moniker would be A Movie More Misguided, for this confused, confusing attempt at romantic comedy is a most disarming disaster from the talented Trainspotting team of director Danny Boyle, producer Andrew Macdonald, and screenwriter John Hodge. At the core of this strange film is a fairly basic--and, yes, ordinary--premise. After Robert (Boyle regular Ewan McGregor), an aspiring writer of trashy novels, is fired from his janitorial job at the Naville Corporation, he kidnaps Naville's (Ian Holm) spoiled daughter Celine (Cameron Diaz) and holds her for ransom. The joke here is that Celine is a willing victim--her father threatened to cut her off financially, so she wants revenge--and that she soon becomes not only an accomplice but the brains behind the scheme, teaching the inept Robert a thing or two about kidnapping... and, ultimately (didn't we see this one coming?), love. So far, so mediocre. But mediocre is better than dreadful, which this film is, thanks in no small part to the Hodge's contextual frame for the romance. It turns out that God is displeased with the divorce and romantic breakup rate on earth, so the chief of Heaven's police, Gabriel (Dan Hedaya) dispatches two angels, O'Reilly (Holly Hunter) and Jackson (Delroy Lindo), to earth to hook up Celine and Robert--or lose their angel status. This conceit might have worked if the angel dimension played an integral role in the entire picture. But it could have easily been cut without any clear loss to the film; as it stands, it is simply a waste of time that distracts from the romance at hand. Not that there is much of a romance to begin with. Try as Diaz and McGregor may, Celine and Robert are too one-note to become very endearing characters. Celine is rich bitch; Robert is a dullard. As such, it is quite hard for the audience to really connect with these two--then again, they never seem to really connect with each other. When Celine and Robert start to overtly act on their "feelings," it comes off more like something scripted than anything natural. But I am not exactly sure if Boyle and company's point was romance; honestly, I am not exactly sure what they were trying to accomplish. Boyle juices up the visuals with his characteristic razzmatazz, but it remains just that--energy, not energy in service of a story or even acting. The cast seems lost, especially Hunter, whose performance is so adrift as to be baffling. And then there are the many eccentricities splattered onto the film: some violent confrontations involving the angels, who are not exactly angelic--in fact, they end up staging their own ransom scheme; some mystical hokum in the climax; and a cutesy Claymation epilogue. Watching much of A Life Less Ordinary is like being trapped in indie hipster hell, stockpiling quirks in the name of cool. Instead, the film just gives quirky a bad name. My best guess as to what the filmmakers wanted to accomplish is an atmosphere of warped womantic (yes, misspelling intended) whimsy, which comes through in only one scene: an extended musical number where Celine and Robert sing "Beyond the Sea" at a karaoke bar. After a verse or two, the couple are magically dolled up in snazzy outfits and hairdos, and engage in a spirited dance routine on the counter. The scene works not only because of its relative simplicity but also because it does not try too hard, just relying on the innate charm of the leads, allowing them to build a romantic rapport. Alas, not nearly enough is built, for this moment comes to an abrupt end. I applaud any attempt to bring something fresh and unique to movie houses, but sometimes even cleverness can reach overkill. A Life Less Ordinary certainly delivers something "different," but by the time the film was over, I was clamoring for A Life More Ordinary.
Michael Dequina<EMAIL_ADDRESS>|<EMAIL_ADDRESS>|<EMAIL_ADDRESS><EMAIL_ADDRESS>|<EMAIL_ADDRESS><EMAIL_ADDRESS>|<EMAIL_ADDRESS>|<EMAIL_ADDRESS>Visit Mr. Brown's Movie Site at http://members.tripod.com/~MrBrown/ Personal Page: http://members.tripod.com/~MrBrown/home.html Michael Jordan Sites: http://members.tripod.com/~mj23/mj.html & http://www.geocities.com/Colosseum/Field/2302/
"I can accept failure. Everyone fails at something. But I can't accept not trying. It doesn't matter if you win as long as you give everything in your heart." --Michael Jordan
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Book Wishlist
Games Programming
Game AI Pro 3
Game Coding Complete (Fourth Edition)
3D Math Primer for Graphics and Game Development
Game Engine Black Book: Wolfenstein 3D
Game Programming Patterns
Game Engine Architecture
Graphics Programming
Real-Time Rendering
Real-Time Shadows
Physically Based Rendering: From Theory to Implementation
GPU Zen 1
GPU Gems 1
GPU Gems 3
Michael Abrash’s Graphics Programming
Visualizing Quaternions
Design
Code Complete (Second Edition)
Modern C++ Design: Generic Programming and Design Patterns Applied
Clean Code: A Code of Conduct for Professional Programmers
Clean Code: A Handbook of Agile Software Craftsmanship
Clean Architecture: A Craftsman’s Guide to Software Structure and Design
Algorithms/Theory
Algorithms (Fourth Edition)
Compilers: Principles, Tools and Techniques
Computational Geometry: Algorithms and Applications
Hacker’s Delight
The Algorithm Design Manual
Computational Geometry in C
C++
Modern Effective C++
The C++ Programming Language (Fourth Edition)
C
The C Programming Language
The Standard C Library


Welcome to Flashcards
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Click on 'learn' tab to use your flashcards. Click on flashcard to flip it. Remember that you have to add some flashcard beforehand.
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Book 1
“The wish to accomplish something outside their formal programme is common to all men who in the course of evolution have risen past a certain level. “
After a certain amount of success, man often desires to become more. And in doing so, with limited resources, encounters sadness.
The truth is that you will never have more time. It is the one constant thing that all men have. (Not sure how much I agree with this.)
“The most important preliminary to the task of arranging one’s life so that one may live fully and comfortably within one’s daily budget of twenty-four hours is the calm realisation of the extreme difficulty of the task, of the sacrifices and the endless effort which it demands. I cannot too strongly insist on this. “
“If you imagine that you will be able to achieve your ideal by ingeniously planning out a time-table with a pen on a piece of paper, you had better give up hope at once. If you are not prepared for discouragements and disillusions; if you will not be content with a small result for a big effort, then do not begin.  “
Beware of undertaking too much at the start. Be content with quite a little. Allow for accidents.
A failure or so, in itself, would not matter, if it did not incur a loss of self-esteem and of self-confidence. But just as nothing succeeds like success, so nothing fails like failure. Most people who are ruined are ruined by attempting too much. Therefore, in setting out on the immense enterprise of living fully and comfortably within the narrow limits of twenty-four hours a day, let us avoid at any cost the risk of an early failure. I will not agree that, in this business at any rate, a glorious failure is better than a petty success. I am all for the petty success. A glorious failure leads to nothing; a petty success may lead to a success that is not petty.
If my typical man wishes to live fully and completely he must, in his mind, arrange a day within a day. And this inner day, a Chinese box in a larger Chinese box, must begin at 6 p.m. and end at 10 a.m. It is a day of sixteen hours; and during all these sixteen hours he has nothing whatever to do but cultivate his body and his soul and his fellow men. During those sixteen hours he is free; he is not a wage-earner; he is not preoccupied with monetary cares; he is just as good as a man with a private income. This must be his attitude. And his attitude is all important. His success in life (much more important than the amount of estate upon what his executors will have to pay estate duty) depends on it.
One of the chief things which my typical man has to learn is that the mental faculties are capable of a continuous hard activity; they do not tire like an arm or a leg. All they want is change—not rest, except in sleep.
But remember, at the start, those ninety nocturnal minutes thrice a week must be the most important minutes in the ten thousand and eighty. They must be sacred, quite as sacred as a dramatic rehearsal or a tennis match. Instead of saying, “Sorry I can’t see you, old chap, but I have to run off to the tennis club,” you must say, “…but I have to work.” This, I admit, is intensely difficult to say. Tennis is so much more urgent than the immortal soul.
And without the power to concentrate—that is to say, without the power to dictate to the brain its task and to ensure obedience—true life is impossible. Mind control is the first element of a full existence.
When you leave your house, concentrate your mind on a subject (no matter what, to begin with). You will not have gone ten yards before your mind has skipped away under your very eyes and is larking round the corner with another subject.
By the regular practice of concentration (as to which there is no secret—save the secret of perseverance) you can tyrannise over your mind (which is not the highest part of you) every hour of the day, and in no matter what place.
The exercise of concentrating the mind (to which at least half an hour a day should be given) is a mere preliminary, like scales on the piano. Having acquired power over that most unruly member of one’s complex organism, one has naturally to put it to the yoke. Useless to possess an obedient mind unless one profits to the furthest possible degree by its obedience. A prolonged primary course of study is indicated.
Now as to what this course of study should be there cannot be any question; there never has been any question. All the sensible people of all ages are agreed upon it. And it is not literature, nor is it any other art, nor is it history, nor is it any science. It is the study of one’s self. Man, know thyself.
We do not reflect. I mean that we do not reflect upon genuinely important things; upon the problem of our happiness, upon the main direction in which we are going, upon what life is giving to us, upon the share which reason has (or has not) in determining our actions, and upon the relation between our principles and our conduct.
I suppose that you will not have the audacity to deny this. And if you admit it, and still devote no part of your day to the deliberate consideration of your reason, principles, and conduct, you admit also that while striving for a certain thing you are regularly leaving undone the one act which is necessary to the attainment of that thing.
Yes, books are valuable. But not reading of books will take the place of a daily, candid, honest examination of what one has recently done, and what one is about to do—of a steady looking at one’s self in the face (disconcerting though the sight may be).
When shall this important business be accomplished? The solitude of the evening journey home appears to me to be suitable for it. A reflective mood naturally follows the exertion of having earned the day’s living.
The most important of all perceptions is the continual perception of cause and effect—in other words, the perception of the continuous development of the universe—in still other words, the perception of the course of evolution. When one has thoroughly got imbued into one’s head the leading truth that nothing happens without a cause, one grows not only large-minded, but large-hearted.
You need not be devoted to the arts, not to literature, in order to live fully.
The whole field of daily habit and scene is waiting to satisfy that curiosity which means life, and the satisfaction of which means an understanding heart.
I suggest no particular work as a start. The attempt would be futile in the space of my command. But I have two general suggestions of a certain importance. The first is to define the direction and scope of your efforts. Choose a limited period, or a limited subject, or a single author. Say to yourself: “I will know something about the French Revolution, or the rise of railways, or the works of John Keats.” And during a given period, to be settled beforehand, confine yourself to your choice. There is much pleasure to be derived from being a specialist.
The second suggestion is to think as well as to read. I know people who read and read, and for all the good it does them they might just as well cut bread-and-butter. They take to reading as better men take to drink. They fly through the shires of literature on a motor-car, their sole object being motion. They will tell you how many books they have read in a year.
Unless you give at least forty-five minutes to careful, fatiguing reflection (it is an awful bore at first) upon what you are reading, your ninety minutes of a night are chiefly wasted. This means that your pace will be slow.


[§342G-43] Reporting. (a) Each state agency that conducts its own procurement activities shall annually submit information and data to the office regarding:
(1) The agencys progress in developing procurement programs;
(2) The total amount of paper purchased during the year; and
(3) The amount of recycled goods purchased during the year compared to nonrecycled counterparts.
If an agency is unable to supply this information, the agency shall describe what steps it is taking to obtain this information in the future.
(b) At the request of the office, each county shall provide a similar report. [L 1991, c 324, pt of §2]


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Oil company seeks to keep records closed in Alaska buyout
by The Associated PressANCHORAGE, Alaska (AP) — Some Alaskans are calling for greater financial transparency from Hilcorp, the company seeking to buy BP’s North Slope assets.
The Anchorage Daily News reported Sunday that Hilcorp asked the Regulatory Commission of Alaska to allow recent years of financial records to remain confidential.
BP has announced plans to sell its Alaska assets including the Prudhoe Bay oil field to Hilcorp for $5.6 billion.
The regulatory commission is responsible for the aspects of the transaction involving the 800-mile (1,287-kilometer) trans-Alaska oil pipeline.
Public comments indicate some residents want Hilcorp to open its records to ensure it has the means to respond to a costly accident in the region that includes the National Petroleum Reserve-Alaska.
The privately held company based in Houston, Texas, says disclosure could hurt its competitive advantage.
___
Information from: Anchorage Daily News, http://www.adn.com
The Associated Press


For the fig-swirl: Melt butter over medium heat in a saucepan. Add brown sugar and stir in dissolve. Halve all of the figs and toss in the saucepan with water and lemon juice. Cook over medium heat ,stirring frequently, until you have a chunky - jammy mixture. And salt with one or two set inuide and let cool completely.
Ice cream: in a small pot over medium heat, combine milk and granulated sugar until sugar is completely dissolved and the milk is just barely lukewarm .Whisk in the egg yolks. Set mtixture in the fridge and wait until the fig mixture is cooled.
Using an ice cream machine, pour liquids into the frozen basin and process according to manufacturer Instructions,i.e, let spin and thicken for 20 minutes hofare adding mascarpone, fig jam mixture, and the nuts. continue to process for +/- 10 minutes. Pour semi-frozen mixture into a pyrex dish or glasperware Freezer for at least two hours before serving.


{% extends "layout_unbranded.html" %} {% block pageTitle %} Jobcentre plus {% endblock %} {% block beforeContent %} Back {% endblock %} {% block content %}
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{% extends 'interfaces/base.html' %} {% block subtitle %}{{ iface }}{% endblock %} {% block content %}
This form will generate a one time WireGuard key pair that will override currently stored public key that will be used to generate a fully working WireGuard wg-quick config file.


Prison guards in Jeffrey Epstein case charged
Guards found Epstein dead in cell
NEW YORK - - Prison guards responsible for watching Jeffrey Epstein before his apparent suicide face charges.
NEW YORK - - Prison guards responsible for watching Jeffrey Epstein before his apparent suicide face charges.


{%- comment -%} RELATED ARTICLES Searches by tag first and, if there are not enough coincidences, searches by category too {%- endcomment -%} {%- assign related = posts | where: "tags", tags -%} {%- assign relatedbycateg = posts | where: "categories", categories -%} {%- comment -%} The MIIS's concat filter implementation (DotLiquid desn't have one) add an extra parameter to return unique elements saving you from use the uniq filter if you want (MIIS's is fastere for MDFiles) DotLiquid doesn't have the reverse filter implemented, si I impleted it in MIIS too {%- endcomment -%} {%- assign related = relatedbycateg | concat: related, true | sort: "date" | reverse -%} {%- if related.size > 1 -%}


LocationNode
open class LocationNode : SCNNode
A location node can be added to a scene using a coordinate.
Its scale and position should not be adjusted, as these are used for scene layout purposes. To adjust the scale and position of items within a node, you can add them to a child node and adjust them there
-
Location can be changed and confirmed later by SceneLocationView.
Declaration
Swift
public var location: CLLocation!
-
A general purpose tag that can be used to find nodes already added to a SceneLocationView
Declaration
Swift
public var tag: String?
-
Whether the location of the node has been confirmed. This is automatically set to true when you create a node using a location. Otherwise, this is false, and becomes true once the user moves 100m away from the node, except when the locationEstimateMethod is set to use Core Location data only, as then it becomes true immediately.
Declaration
Swift
public var locationConfirmed: Bool { get }
-
Whether a node’s position should be adjusted on an ongoing basis based on its given location. This only occurs when a node’s location is within 100m of the user. Adjustment doesn’t apply to nodes without a confirmed location. When this is set to false, the result is a smoother appearance. When this is set to true, this means a node may appear to jump around as the user’s location estimates update, but the position is generally more accurate. Defaults to true.
Declaration
Swift
public var continuallyAdjustNodePositionWhenWithinRange: Bool
-
Whether a node’s position and scale should be updated automatically on a continual basis. This should only be set to false if you plan to manually update position and scale at regular intervals. You can do this with
SceneLocationView
‘supdatePositionOfLocationNode
.Declaration
Swift
public var continuallyUpdatePositionAndScale: Bool
-
Whether the node should be scaled relative to its distance from the camera Default value (false) scales it to visually appear at the same size no matter the distance Setting to true causes annotation nodes to scale like a regular node Scaling relative to distance may be useful with local navigation-based uses For landmarks in the distance, the default is correct
Declaration
Swift
public var scaleRelativeToDistance: Bool
-
Whether the node should appear at the same altitude of the user May be useful when you don’t know the real altitude of the node When set to true, the node will stay at the same altitude of the user
Declaration
Swift
public var ignoreAltitude: Bool
-
The scheme to use for scaling
Declaration
Swift
public var scalingScheme: ScalingScheme
-
Declaration
Swift
public init(location: CLLocation?, tag: String? = nil)
-
Declaration
Swift
required public init?(coder aDecoder: NSCoder)


--- ---
Department of Mathematics
Indian Institute of Science
Bangalore 560 012
SEMINAR
|
Speaker |
: |
Professor Dr. Carsten Carstensen |
| Affiliation | : | Humboldt Univ., Germany |
|
Subject Area |
: |
Mathematics
|
|
Venue |
: |
Lecture Hall - I, Dept of Mathematics
|
|
Time |
: |
4.00 pm
|
|
Date |
: |
September 24,2007 (Monday) |
|
Title |
: |
Some Remarks on the Convergence of Adaptive Finite Element Methods |
| Abstract | : |
Typical adaptive mesh-refining algorithms for
first-order (conforming) finite element methods consist of a sequence of the
following steps: |


canvas graphics test:
tempgraph.xml
(800 X 300)
Switch to:
raphael
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 Get Me Out Of Here! when the series kicks off tonight.
Esther Jenner has made it pretty darn clear that she’s not a fan of reality shows that ‘frightens’ contestants in the name of entertainment and so she won’t be giving the ITV show any attention.
The 93-year-old admitted: ‘We have a Survivor [show] here in the United States, I never watched it, I’ve skimmed over it, or seen previews and I decided that I don’t really care for that.
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‘That’s not entertainment to me, to see somebody frightened. I think she could spend a lot more pleasant times on the golf course.’
She continued to The Sun: ‘I’ve tried not to think of Caitlyn being over there [in Australia]. It’s three weeks… a long time to go without hearing from her.
‘When she’s in the States she calls me almost every day, so I’ve got to live without hearing her.’
Esther has no idea why her daughter Caitlyn has signed up to take part in I’m A Celebrity and is worried that she’ll get bitten by a poisonous critter.
She might be relieved to hear then that no live bugs will be eaten in Bush Tucker trials this year, and that bosses have confirmed that this change is going to be permanent.
A rep for I’m A Celeb told Metro.co.uk: ‘No live critters will be eaten in the Bush Tucker trials this year. Producers have taken a look at the trials and decided that no live critters would be eaten this year.
‘They have been planning this for some time and actually last year beach worms were the only critters eaten live but this time around they’ve decided to implement the change fully and permanently.’
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This year’s I’m A Celebrity line-up is a corker, with Caitlyn joining the likes of Girls Aloud star Nadine Coyle, radio presenter Adele Roberts and Good Morning Britain’s Kate Garraway.
Caitlyn was seen comforting Nadine in spoiler pictures ahead of tonight’s episode as they prepared to throw themselves out of a plane in a bid to get to the jungle.
I’m A Celebrity… Get Me Out Of Here! kicks off tonight at 9pm on ITV.
Got a showbiz story?
If you've got a story, video or pictures get in touch with the Metro.co.uk Entertainment team by emailing us<EMAIL_ADDRESS>calling 020 3615 2145 or by visiting our Submit Stuff page - we'd love to hear from you.


To be used in environment agnostic modules that need nextTick functionality.
process.nextTick
is usedMutationObserver
setImmediate
or setTimeout(fn, 0)
is used as fallback.null
In your project path:
$ npm install next-tick
You can easily bundle next-tick
for browser with any CJS bundler, e.g. modules-webmake
$ npm test


My background in romance languages, comparative literature, and sustainability education has given me a diverse and well-rounded set of experiences from which to draw inspiration on my journey to becoming a web developer. I am passionate about creating beautiful, functional, and responsive websites using my skills in HTML5, CSS, PHP, and JavaScript. In my free time I love to be outdoors hiking, growing food, or cooking for my friends and family, as well as continuing to explore the wide and wild world of web development!


This inspection reports unnecessary annotation parentheses. Such parentheses are unnecessary when the annotation has no required parameters and no specified optonial parameters.
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Pirate (ARRR) is a cryptocurrency that solves the issue of financial privacy on the blockchain through forced anonymous transactions. Protect your wallet and transactions with Pirate’s completely anonymous network. With forced private transactions, your privacy cannot be compromised by another users’ activity on the network. If you wish to learn more, please join the official Pirate Discord at https://pirate.black/discord/ or message FishyGuts#5085, who will be happy to help out.
100 messages
Before 05-Dec-19 12:00 AM
scubapanda06-Oct-18 05:35 PM
Zcash is big, but still according to some data it's down 220 Msol in the last 5 days. Asics are hashing other coins
BTrader06-Oct-18 05:35 PM
at our Solar coin we have Dark send, but didnt used & testing
jl777c06-Oct-18 05:37 PM
so both ZEC and ZEN lost hashrate in the last days...
7
4
mato12106-Oct-18 05:38 PM
and we gain hashrate in the last days...hmm
jl777c06-Oct-18 05:39 PM
hmmm
XMR wallet now does pirate speak
hmmm
Flexatron06-Oct-18 05:50 PM
Hmmmmmmmmmmm
mato12106-Oct-18 06:27 PM
will there be reddit bot?
FishyGuts06-Oct-18 06:31 PM
I am posting to reddit. If others want to as well......
For 100 different reasons, I'm not the one to be posting "come check out this coin" in any community outside of this one
FishyGuts06-Oct-18 06:50 PM
haha
ComputerGenie 👴👴👴06-Oct-18 06:52 PM
@bishop You're completely right, you are completely free to post any price that screws the community as a whole that you so choose; I'm just curious as to why you choose that
bishop06-Oct-18 06:54 PM
ugh
jl777c06-Oct-18 06:54 PM
i think the community will survive this massive dump by bishop
2
1
1
1
FishyGuts06-Oct-18 06:54 PM
1
1
Dr Debt06-Oct-18 06:55 PM
Im about to eat taco bell, hope I survive that dump..
jl777c06-Oct-18 06:55 PM
it is splitting the spread
for a quick sale, not a bad idea to increase velocity
bishop06-Oct-18 06:55 PM
It's a social experiment at this point to see who needs to study an economics book
FishyGuts06-Oct-18 06:56 PM
Damn.. now I want taco bell
ComputerGenie 👴👴👴06-Oct-18 06:56 PM
This is the point where I hate knowing shit
bishop06-Oct-18 06:56 PM
Buy my coins CG and mark them up
FishyGuts06-Oct-18 06:56 PM
and PS if you cant handle taco bell... you have previously undiagnosed colon problems already. TB aint that bad
CG does not buy coins
He mines
ComputerGenie 👴👴👴06-Oct-18 06:57 PM
@bishop Pay my mining fees and I'll buy your coins all day long at the price
FishyGuts06-Oct-18 06:57 PM
What youre talking about is trading and I don't think he plays that game much.
bishop06-Oct-18 06:58 PM
fair enough, then anyone that is selling coins above my ask should buy them up and offer them higher, no?
FishyGuts06-Oct-18 06:58 PM
Someone will come along.
Patience padawan
ComputerGenie 👴👴👴06-Oct-18 06:58 PM
@FishyGuts you'd be surprised at how many I've actually bought
bishop06-Oct-18 06:59 PM
I'm wholesaling Genie so you can retail
ComputerGenie 👴👴👴06-Oct-18 06:59 PM
is almost literally allin on PIRATE
@bishop if 0.22 is wholesaling, then you need a new manufacturer
bishop06-Oct-18 07:00 PM
it's still at a double digit discount to where you're offering
It goes for anyone: if you are having success selling above my offer, buy mine up and resell it
jl777c06-Oct-18 07:02 PM
competition is good for the market
ComputerGenie 👴👴👴06-Oct-18 07:05 PM
stops trying to put glasses on the shortsighted and goes back to math
bishop06-Oct-18 07:08 PM
Genie's math: I can buy X for Y and sell X for 1.18Y. How much additional money did I make with minimal effort?
ComputerGenie 👴👴👴06-Oct-18 07:08 PM
ffs, if you only knew....
bishop06-Oct-18 07:08 PM
lol
think of it as cornering the market
ComputerGenie 👴👴👴06-Oct-18 07:09 PM
I wish I made 1/10th of what everyone seems to think I'm making (edited)
bishop06-Oct-18 07:10 PM
I don't know your situation. I'm just reiterating if you have success selling higher than what you can buy them at, a rationale person would buy the cheaper thing and mark it up. That's all.
ComputerGenie 👴👴👴06-Oct-18 07:11 PM
I'm just reiterating that I'm but a small bit in the larger picture
bishop06-Oct-18 07:12 PM
Fair enough. Well GLWS, same for anyone else
1
1
ComputerGenie 👴👴👴06-Oct-18 07:15 PM
Years from now, when PIRATE is widely used for daily transactions, @ComputerGenie 👴👴👴 will not even be a footnote(edited)
Jokes aside , We will pretty much all be footnotes in the history of piratechain.
Is Jesus on the advisory panel for pirate?
ComputerGenie 👴👴👴06-Oct-18 07:33 PM
@polycryptoblog True enough, but what I meant is that beyond being my normal vocal self (whereby shouting everything I say through a megaphone), I've no real contribution to PIRATE as a project, so there's no reason why I would be "remembered" as a "contributor"(edited)
@Dr Debt We sent him to Lowe's to pick up sheetrock
Dr Debt06-Oct-18 07:37 PM
Have em grab me some damn wood screws.
Wrong person some holy water!
ComputerGenie 👴👴👴06-Oct-18 07:51 PM
And the bidding war for PIRATE hash begins....
Dr Debt06-Oct-18 07:57 PM
What’s up?
ComputerGenie 👴👴👴06-Oct-18 07:57 PM
costs
There's a massive shortage of hash available on US side of NH vs demands(edited)
scubapanda06-Oct-18 08:10 PM
Hashrate is back online.
ComputerGenie 👴👴👴06-Oct-18 08:13 PM
@scubapanda what I mean is that the max available is less than 74M and one third of that goes to "fixed" orders; so, there's no real hash to be had compared to 130M that is within close range of "going price"(edited)


[§168-1] Administration of chapter. The board of agriculture in its irrigation water development program is charged with the administration of this chapter. [L 1987, c 306, pt of §2]


Here is an example of a simple document:
Document title ==================== toc:auto attribute2:foo Document body...
The first line of the document is the document title. The second line is a divisor-line (one or more "="-characters). Then comes a list of attributes; key:value, key:value.
After an empty line, the document itself begins.
Currently recognized attributes are:
|
Attribute |
Description |
|---|---|
|
toc:auto |
Automatically generate a table-of-contents for the document. |
|
style:<style-sheet-path> |
Includes the CSS style sheet to the document. |
|
Syntax |
Result |
|---|---|
**Bold font** //Emphasis// (% color:red %)[Red text] ++monospace++ |
Bold font Emphasis Red text |
**You can //Mix// (% background-color:yellow %)[and //nest//]** styles (++but **not** in monospace++) |
You can Mix and nest styles ( |
Line~ break |
Line |
Special symbols that are recognized and converted to unicode characters: <->, <=>, ->, <-, =>, <=, >>, <<, <-->, <==>, -->, <--, ==>, <==, ---, --, (c), (C), (r), (R), (tm), (TM), ... You can also use unicode characters directly: ⬆ ⬇ ® |
Special symbols that are recognized and converted to unicode characters: ↔, ⇔, →, ←, ⇒, ⇐, », «, —, ⟷, ⟺, ⟶, ⟵, ⟹, ⟸, —, –, ©, ©, ®, ®, ™, ™, … You can also use unicode characters directly: ⬆ ⬇ ® |
(% float:right; background-color: #dde; padding: 1em %) [[[A styled block, floating to the right... Still floating...]]] (% background-color: #edd; padding: 1em %) Styled paragraph... (% style: invalidlink; padding: 1em %) "Style" attribute lets you use css classes. (% color: blue; list-style-type:square %) * You can apply * block-level styling ~(% CSS %) * to most structural elements (% color: red; list-style-type:lower-alpha %) # headers # tables # lists, paragraphs, etc... (% padding: 1em; background-color: #eef; border: 2px dashed #66d; %) **INFO** |
A styled block, floating to the right… Still floating… Styled paragraph… "Style" attribute lets you use css classes.
INFO |
|
Syntax |
Result |
|---|---|
image:favicon.ico[Favicon] |
|
-http://www.wikipedia.org/ -http://www.wikipedia.org/[Wikipedia] -link:kivawiki.css -link:kivawiki.css[Style file] |
|
Internal link: {#target}. (##target##Goal) Link with text: {#target}[Click **here**]. Section headers may be referenced by the text in the header: {#Advanced Features}, {#Header 3b}. |
Internal link: » target. Link with text: Click here. Section headers may be referenced by the text in the header: » Advanced Features, » Header 3b. |
Escape mark-up with ~~: ~**not bold~**, link~:notlink.png. |
Escape mark-up with ~: **not bold**, link:notlink.png. |
Code: +++++++++++++++++++ for (int i = 0; i < 2; i++) { System.out.println("Hello world"); } //spaces are preserved +++++++++++++++++++ |
Code: for (int i = 0; i < 2; i++) { System.out.println("Hello world"); } //spaces are preserved |
Indentation also makes a code-block: a c b d You'll need an empty line before the indented code. Otherwise you'll get normal text. |
Indentation also makes a code-block: a c b d You'll need an empty line before the indented code. Otherwise you'll get normal text. |
Comment block: %%%%%%%%%%%%%%%%%%% With a comment block you can easily comment out pieces of the document that are not finished, or write hidden notes for yourself. %%%%%%%%%%%%%%%%%%% |
Comment block: |
|
Syntax |
Result |
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|---|---|---|---|---|---|---|---|---|---|---|
|a|b|c |d|e|f |
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|= Name |= Value | Bill Gates | $50B | John Doe | $50 Header cells start with "="-character. |
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(% width: 100% %) |= (% width: 20% %) Name | (% width: 60% %) Bill Gates | John Doe |= Value | $50B | (%color:red%) $50 |
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|========================================= |Use|table|delimiters (~|===). |then |you |can |add |some |whitespace. |========================================= The amount of columns in a table is determined from its first line. Also note that if you want to include the pipe-character (|) inside a table, you'll have to escape it with ~. |
|
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|========================================= |a|b |c| ~|Nested~|tables ~|can be~|done |========================================= |
|
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|= (% width: 4em; colspan:2; rowspan:2 %) BOX BIX BAX | a |b |(%colspan:3; background-color: yellow %)c
|
|


Which
Friend
are you?
Take this quiz to find out!
1. What is your favourite thing to snack on?
Popcorn
Cookies
Ice Cream
fried oreos
2. What Noodle dish would you be?
Pho
Japanese Ramen
cabonara
Pasta with pesto
3. Which Millenial Goals from the UN would you prioritise?
to eradicate extreme poverty and hunger
to achieve universal primary education
to improve maternal health
to promote gender equality and empower women
4. What flavoured tea would you be?
Jasmine tea
Black tea
Bubble tea
Fruit flavored tea
5. What would describe your clothing style?
Thrifty nifty
Preppy prep
Basic AF
Grandma style
6. What color scheme are you?
Black and red (think
Grease
)
cool colors
basic black and white
Pastels
7. What's your biggest fear?
 What's your guilty pleasure?
Keeping up with the Kardashians
Property Brothers
Wasting time on Youtube
Friends
9. If you could choose a celebrity to hang out with for a day, who would it be?
Zendaya
Zac Efron
One of the Kardashians
Chrissy Teigen
10. How's your love life going?
It's complicated
Pftt, not interested
On the lookout
Great!


Device ID
A 64-bit number (as a hex string) that is randomly generated when the user first sets up the device and should remain constant
for the lifetime of the user's device.The value may change if a factory reset is performed on the device.
SIM Serial Number
Sim Card Serial is stored in your DB,if the user removes the sim card and inserts a new sim card, the license will fail as your
DB doesn't store the serial for the new sim card.
The SNN typically has 19 digits and contains specific details about your operator, your location, and when it was made.
The first two digits are the telecom ID, the second two digit refer to your country code, the third two digits are the
network code, the next four digits are the month and year of manufacturing, the next two digits are the switch configuration code,
the next six digits are the SIM number, and the last digit is the check digit.
Wifi Mac Address
MAC addresses are most often assigned by the manufacturer of a network interface controller (NIC) and are stored in its hardware,
such as the card's read-only memory or some other firmware mechanism.
IMEI Number
International Mobile Station Equipment Identity
The IMEI number is used by a GSM network to identify valid
devices and therefore can be used for stopping a stolen phone from accessing that network.
For example, if a mobile phone is stolen, the owner can call his or her network provider and
instruct them to "blacklist" the phone using its IMEI number. This renders the phone useless on that
network and sometimes other networks too, whether or not the phone's SIM is changed.
IMSI Number
International mobile subscriber identity
The IMSI is used in any mobile network that interconnects with other networks. An IMSI is usually presented as
a 15 digit long number, but can be shorter.It is also used for acquiring other details of the mobile in the home
location register (HLR) or as locally copied in the visitor location register
Google Service Framework Key
GSF ID key is a unique key for each device. It is used to identify your device for market downloads,
specific applications uses this key to identify the device which
is been used to purchase their services and many more things.
Your Android Device GSF key is a specific alpha-numeric Identification code associated with your mobile device.
GSF ID key may need in order to Customer Support to assist you with certain issues.