|
||||||||||
| PREV NEXT | FRAMES NO FRAMES |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.core | |
|---|---|
| FloodlightModuleContext
The service registry for an IFloodlightProvider. |
|
| FloodlightModuleException
|
|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.core.internal | |
|---|---|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.core.module | |
|---|---|
| FloodlightModuleContext
The service registry for an IFloodlightProvider. |
|
| FloodlightModuleException
|
|
| FloodlightModuleLoader
Finds all Floodlight modules in the class path and loads/starts them. |
|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightModuleContext
|
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.core.test | |
|---|---|
| FloodlightModuleContext
The service registry for an IFloodlightProvider. |
|
| FloodlightModuleException
|
|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.core.web | |
|---|---|
| ModuleLoaderResource
Returns list of modules loaded by Floodlight. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.counter | |
|---|---|
| FloodlightModuleContext
The service registry for an IFloodlightProvider. |
|
| FloodlightModuleException
|
|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.devicemanager | |
|---|---|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.devicemanager.normal | |
|---|---|
| FloodlightModuleContext
The service registry for an IFloodlightProvider. |
|
| FloodlightModuleException
|
|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.firewall | |
|---|---|
| FloodlightModuleContext
The service registry for an IFloodlightProvider. |
|
| FloodlightModuleException
|
|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.flowcache | |
|---|---|
| FloodlightModuleContext
The service registry for an IFloodlightProvider. |
|
| FloodlightModuleException
|
|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.forwarding | |
|---|---|
| FloodlightModuleContext
The service registry for an IFloodlightProvider. |
|
| FloodlightModuleException
|
|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.hub | |
|---|---|
| FloodlightModuleContext
The service registry for an IFloodlightProvider. |
|
| FloodlightModuleException
|
|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.jython | |
|---|---|
| FloodlightModuleContext
The service registry for an IFloodlightProvider. |
|
| FloodlightModuleException
|
|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.learningswitch | |
|---|---|
| FloodlightModuleContext
The service registry for an IFloodlightProvider. |
|
| FloodlightModuleException
|
|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.linkdiscovery | |
|---|---|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.linkdiscovery.internal | |
|---|---|
| FloodlightModuleContext
The service registry for an IFloodlightProvider. |
|
| FloodlightModuleException
|
|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.loadbalancer | |
|---|---|
| FloodlightModuleContext
The service registry for an IFloodlightProvider. |
|
| FloodlightModuleException
|
|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.novo.devicemanager.test | |
|---|---|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.perfmon | |
|---|---|
| FloodlightModuleContext
The service registry for an IFloodlightProvider. |
|
| FloodlightModuleException
|
|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.restserver | |
|---|---|
| FloodlightModuleContext
The service registry for an IFloodlightProvider. |
|
| FloodlightModuleException
|
|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.routing | |
|---|---|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.staticflowentry | |
|---|---|
| FloodlightModuleContext
The service registry for an IFloodlightProvider. |
|
| FloodlightModuleException
|
|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.storage | |
|---|---|
| FloodlightModuleContext
The service registry for an IFloodlightProvider. |
|
| FloodlightModuleException
|
|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.storage.memory | |
|---|---|
| FloodlightModuleContext
The service registry for an IFloodlightProvider. |
|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.storage.nosql | |
|---|---|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.threadpool | |
|---|---|
| FloodlightModuleContext
The service registry for an IFloodlightProvider. |
|
| FloodlightModuleException
|
|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.topology | |
|---|---|
| FloodlightModuleContext
The service registry for an IFloodlightProvider. |
|
| FloodlightModuleException
|
|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.ui.web | |
|---|---|
| FloodlightModuleContext
The service registry for an IFloodlightProvider. |
|
| FloodlightModuleException
|
|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
| Classes in net.floodlightcontroller.core.module used by net.floodlightcontroller.virtualnetwork | |
|---|---|
| FloodlightModuleContext
The service registry for an IFloodlightProvider. |
|
| FloodlightModuleException
|
|
| IFloodlightModule
Defines an interface for loadable Floodlight modules. |
|
| IFloodlightService
This is the base interface for any IFloodlightModule package that provides a service. |
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES |


Enter your text here!
Use buttons and sliders to provide interactivity to your visualisation
See the app.js file bundled with this template for how to make these!


Currently Persuing 2nd Year Bachelor Of Engineering In R.R Institute Of Technology. Admin Of NP MIX UP
YouTube Channel , Android Developer In Google Play Store App As NP MIX UP. A Pentester And Web Developer
.
😎😎


Variables example
Wecome to Javascript
Before the script...
Here is some more HTML content
... after the script.


@(products: String)
@main("List of all products pages.") {
- Home
- FAQ
Frequently Asked Questions.
This is a brief list of our most frequesntly asked questions, if you cannot find the answer you are looking for please contact us using the live chat found in the bottom right corner.
How will my product be delivered?
Items are delivered directly from our distribution centre and dispatched via DPD.
How do I track my order?
You can track your order by visiting our DPD's Track It page
here .
How do I return an unwanted product?
We understand that sometimes you may change your mind about a purchase. You can return unwanted items to store,
by phone, or online following the instructions on your paperwork.
I have a faulty product that is in warranty. What can I do?
We will always help you out if your product develops a fault while under warranty. For assistance, you can contact us either by phone
or instore and our colleagues in store will check your product and, depending on the manufacturer’s warranty policy,
will either book your product in for repair or provide you with a replacement.
I have a faulty product that is not in warranty. What can I do?
We will always do our best to help you with a faulty product when it is out of warranty, however we may not be able to replace your product.
For assistance, you can contact us either by phone or instore and we will check your product and assess the possibility of
repair or replacement.
}


Rule of Thumb: Minimize Pain, Maximize Gain¶
Coding is a repetitive activity: Coders look for particular behaviors and score them over and over across different participants and sessions for hours at a time. So, minimize the requirements on coders’ attention and short-term memory. Design your codes so that coders’ visual attention is directed toward a coherent set of behaviors that occur at the same relative places in the video frame. For example, if the coder is scoring the person’s manual actions, they can easily attend to the objects touched at the same time. Indeed, they cannot determine whether a reach occurred without also noting the target of the reach. Do not ask coders to divide their attention between two regions of the screen simultaneously. It is very difficult to attend to a person’s face, for example, while simultaneously attending to the rest of the body; this would divide the coders’ attention.
Do not over code. You can always go back and add detail (and Datavyu’s scripts will facilitate this process). So, start simple with the behaviors you are most interested in. Do not agonize over frame accuracy if you do not care about the exact durations of an event. Just code what you want to analyze.
A related rule of thumb: If you have already seen it, you may as well code it. That is, if the coder already knows something of interest without doing additional work, looking at additional video frames, or giving the problem additional thought, then the coder may as well code that behavior. For example, if the coders are scoring grasping actions, they also know what object is being grasped without the coders having to think about it or look at any additional video frames; so they may as well code the target object. If the coders are scoring the first frame when a child starts to walk and the last frame in the walking bout, the coders know “for free” which foot the child used to begin walking and which foot the child used to end the bout. However, the coders do not know without additional coding the timing of the other steps within the walking bout.
Reciprocally, do not design codes that require a mental struggle to decide whether something has occurred or not. The more a coder can’t decide whether a behavior occurred or which behavior occurred, the more tiring and grueling is the coding process, and the less likely you are to get good, clean data.
Minimize “back-tracking” through the video. Coding is least taxing if the coders can move linearly through an entire video, stopping only to identify the frames to mark onsets and offsets and fill in variable codes within a cell. Thus, the coder might need to wiggle within a few frames to find the target frames, but you do not want your coders to have to backtrack through the same segments of video repeatedly; they should not need to view the same several seconds or minutes of video repeatedly to score variables.
Reduce short-term memory load.
Make the prompts for each code transparent and accessible.
When possible, do not require your coders to remember the letters for codes (what you set in your coding manual).
In Datavyu, you can reduce the memory load by prompting the codes in the code name (e.g., <touch_t_m_b_o>
might prompt the coder to score whether the child touched a toy, the mother, self, or other object).
You can also reduce coders’ memory load by turning codes into yes-no options (e.g., <toy-yn> <mother-yn> <body-yn> <other-yn>
can be very quickly scored as y
, n
, n
, n
by tabbing through the codes if the child touched a toy).
Do not require coders to type 0-1 codes.
No one can remember whether 0 = yes
and 1 = no
or the other way around (or 0 = male
and 1 = female
, or 0 = left
and 1 = right
).
Use letters instead.
Everyone can remember that y = yes
and n = no
(and m = male
and f = female
, etc).
Keep in mind that coding requires motor actions: Coders press keys over and over for hours. Thus, exploit the features of Datavyu that minimize strain on coders’ eyes, hands, and brains.  Coders should avoid moving their eyes down to the keyboard and avoid moving their hands from place to place on the keyboard. Use letters that are accessible without moving the hand from a resting position. An example hand position would be using the “home keys” because keyboards are designed to allow the greatest access from that position. Avoid using the mouse! Mousing requires coders to move hands and eyes a lot. Another good reason to avoid numerical codes is that in Datavyu, numbers must be typed using the number row at the top of the keyboard because the number pad is reserved for controlling the video and the spreadsheet. So to type a number, the coders have to move their hands to the top of the keyboard.
Minimize keystrokes by making your codes single letters. You can reuse the same letters in Datavyu because each code stands alone (e.g., you can have 10 codes in a column that are all yes-no variables). Never ever use capital letters. This adds a needless extra key press.
Set up the critical components of Datavyu (video images, Data Viewer Controller, spreadsheet) on your computer screen in the way that best fits your personal preference and minimizes the need to move your eyes and hands.
You will likely appreciate the temporal alignment feature of Datavyu that allows coders to immediately see how one code is nested within another or aligns temporally with another. The alignment feature conserves coders’ motor and psychological energy by providing them with an immediate visualization of the data they are coding.


{% load static %}
GPF: Genotypes and Phenotypes in Families
GPF: Genotypes and Phenotypes in Families
GPF WEB UI not found.
Please run
gpfjs
Angular application as described in the gpfjs
README.md
file.
Alternatively you can install
gpf_gpfjs
conda package.


In this Activity, you can :
Read below to learn more.
In this app, the first serie of activities is dedicated to AsyncTasks. It aims to highlight all the problems related to using the AsyncTask framework of Android for implementing background processing. This serie is largely inspired by a question on Stack Over Flow : Is AsyncTask really conceptually flawed or am I just missing something ? and the answers it received from the community.
This Activity uses a simple AsyncTask.
In this Activity, the AsyncTask is an inner class of the Activity. This looks like a natural choice : as the AsyncTask will need to manipulate the views of the Activity when the task is complete or in progress. Using an inner class of the Activity seems convenient : inner classes can access directly any field of the outer class.
Nevertheless, it means the inner class will hold an invisible reference on its outer class instance : the Activity.
On the long run, this produces a memory leak : if the AsyncTask lasts for long, it keeps the activity "alive" whereas Android would like to get rid of it as it can no longer be displayed. The activity can't be garbage collected and that's a central mechanism for Android to preserve resources on the device.
Depending on the size in memory of your Activity, you will quickly get an OutOfMemoryException, as none of those activities will get garbage collected by the Android system. In this tutorial, we simulated this failure : every instance of this class of Activity as a big buffer that fills up the ram. Rotate your device, and click on start. Repeat the process again and again. After 20-25 times you should get a memory exception due to the memory leak problem we mention here.
If you don't understand why activities must die, please refer to the activity life cycle of the Activity documentation.
AsyncTasks don't follow Activity instances' life cycle. If you rotate the device, the Activity will be destroyed and a new instance will be created. But the AsyncTask will not die. It will go on living until it completes. This a nice mechanism for long-running background operations. Nevertheless, it's not managed correctly by AsyncTasks and most benefit of it are lost.
Click on the start button, then rotate your device. As you can see, once the Activity is recreated, the former AsyncTask doesn't update the UI anymore. Indeed it updates the former instance of the activity that is not displayed anymore. This can lead to an Exception of the type java.lang.IllegalArgumentException: View not attached to window manager if you use, for instance, findViewById to retrieve a view inside the Activity (here we don't do that, we use data members to hold references on views).
But even if you don't get an exception, you just lost the link between UI and background task. We will demonstrate a workaround in the next demo Activity.
To cancel an AsyncTask is easy, but only if the AsyncTask supports it ! Invoking the cancel method will have no effect by itself. But, if the AsyncTask, during its doInBackground method regularly checks the isCancelled flag, then it can decide to stop itself on demand. We implemented such a solution in all our AsyncTask if you are looking for sample code.


Dear Student,
Your libary usage has crossed 50% of the hour usage limit for your current subscription plan.
You cuurently have {{hoursreamin}} hours remaining in your current subscription plan.
Please check if there are any issues.
If there are any issues in the usage please contact the library owner.
If any addition assistance is required, please feel free to contact us.
We will be happy to serve you.
Thank you.
Regards,
Team SRMS


System Architect Definitions, Encyclopedia:"D:\DATA\SYSARCH\HCM\GEN_DATA\SUBJECT\V01\CURRENT\"
precision unit for (Association)
- From Class:
"Unit Of Measure"
- To Class:
"Measured Qualifier"
predicted source of (Association)
- From Class:
"Subject Phenomenon"
- To Class:
"Expected Outcome"
- Redefines:
"Causal Relation"."source of"
- Definitions Used:
-
source of (Association)
predicted to be effective at (Association)
- From Class:
Timepoint
- To Class:
"Projected Property"
Preferred Contact For Subject (Class)
- Description:
"Subject Contact" preferred by an "Agent" to contact a "Subject".
- Source:
post-CBS
- State Type:
F
- &Abstract:
F
- Value:
F
Preferred Name For Subject (Class)
- Description:
"Subject Name" used by preference for a "Subject" by an "Agent".
- Source:
post-CBS
- State Type:
F
- &Abstract:
F
- Value:
F
Principal Agent (Class)
- Description:
-
"Authorised Agent" derived directly from a "Subject" not from another "Agent".
- Comment:
-
Typically these will be organisations created by others (the authority) with specific powers. For
example, an NHS Trust is not a change/extension in the authority of another organisation.
All "Principal Agents" are the result of decree as agreements cannot be made by Subjects.

- Comment:
-
This is something which, at the time of deduction, does not exist but is predicted so to do, as
distinct from an actual outcome which is deduced to exist at the time of observation.
This is not the same as the result (finding) of an observing activity.

- Source:
post-CBS
- Previous name:
Potential Characteristic
- State Type:
F
- &Abstract:
F
- Value:
F
property for (Association)
- From Class:
"Projected Outcome"
- To Class:
"Expected Outcome"
property for (Association)
- From Class:
"Actual Property"
- To Class:
"Actual Outcome"
Property Natural Progression (Class)
- Abstract:
F
- Derived:
F
- Allow Shared:
F
- Override Shared:
F
- Default Shared:
F
- Allow Transactional:
F
- Override Transactional:
F
- Default Transactional:
F
- Allow Monitored:
F
- Override Monitored:
F
- Default Monitored:
F
- Allow Distributed:
F
- Override Distributed:
F
- Default Distributed:
F
- Normalize:
F
- Description:
"Natural Progression" resulting from a specific "Actual Property".
- Comment:
In the case of a disease, often known as Prognosis.
- Source:
post-CBS
- State Type:
F
- &Abstract:
F
- Value:
F
Property Qualifier Type (Class)
- Description:
"Descriptive Category" capable of classifying a "Classified Property Qualifier".
- Comment:
Used to indicate how a "Property Qualifier" qualifies a "Subject Property".
- Examples:
Laterality, site (of the body).
- Source:
COSHER
- State Type:
F
- &Abstract:
F
- Value:
F
Property To Be Established (Class)
- Description:
"Subject Property" whose value is unknown but which an "Agent" wishes to establish.
- Source:
post-CBS
- State Type:
F
- &Abstract:
F
- Value:
F
PrPr/Intention (Gen-Spec Arc)
- Base Class:
"Projected Property"
- Open:
F
- Definitions Used:
-
Projected Property (Class)
PrQ/Association (Gen-Spec Arc)
- Open:
F
- Base Class:
"Subject Property Qualifier"
- Definitions Used:
-
Subject Property Qualifier (Class)


Impactful Movies
Suzanna's Picks: 70s Comedies about Privileged, Dysfunctional Adults
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rnalysis.filtering.HTCountFilter¶
-
class
rnalysis.filtering.
HTCountFilter
(fname: str)¶ A class that receives an HTSeq output file and can filter it according to various characteristics.
- Parameters
fname (str or pathlib.Path) – name of the .csv HTCount file to be loaded.
-
__init__
(fname: str)¶ Initialize self. See help(type(self)) for accurate signature.
Methods
__init__
(fname)Initialize self.
clustergram
([sample_names, metric, linkage])Runs and plots a clustergram on the base-2 log of a given set of samples.
describe
([percentiles])Generate descriptive statistics that summarize the central tendency, dispersion and shape of the dataset’s distribution, excluding NaN values.
Returns all of the features in the current DataFrame (which were not removed by previously used filter methods) as a set.
Returns a string of all WBGene indices in the current DataFrame separated by newline (the WBGene indices which were not filtered out by previously-used filter methods). Warning: if any duplicate features exist in the filter object (same WBGene appears more than once), the corresponding WBGene index will appear in the returned string ONLY ONCE.
filter_biotype
([biotype, ref, opposite, inplace])Filters out all features that do not match the indicated biotype.
filter_by_bigtable_group
([attributes, mode, …])Filters features by inclusion in or exclusion from a Big Table attribute, or multiple Big Table attributes.
filter_low_rpm
([threshold, opposite, inplace])remove all features which have less then ‘threshold’ reads per million in all conditions.
from_folder
(folder_path[, save_csv, …])Iterates over htcount files in a given folder and combines them into a single HTCountFilter table.
norm_reads_to_rpm
(all_feature_fname[, inplace])Receives a dataframe of reads/counts and a dataframe of feature counts (ambiguous, no feature, not aligned, etc).
pairplot
(sample_list)Plot pairwise relationships in the dataset.
run_pca
([sample_names, n_components, …])runs and plots a PCA for a given set of samples.
save_csv
([alt_filename])Saves the current filtered data to a .csv file.
scatter_rpm_vs_rpm
(sample1, sample2[, …])Generate a scatter plot where every dot is a feature, the x value is log10 of rpm in sample1, the y value is log10 of rpm in sample2.
split_by_bigtable_group
([attributes, ref])Splits the Filter object into multiple Filter objects, each corresponding to one of the specified Big Table attributes.
split_by_rpm
([threshold])Splits the features in the current HTCountFilter object into two complementary, non-overlapping HTCountFilter objects, based on the their maximum expression level.
violin_plot
([samples])Generates a violin plot of the specified samples in the HTCountFilter object.


#include <PhysicsComponent.hpp>
◆ PhysicsComponent()
◆ ~PhysicsComponent()
| PhysicsComponent::~PhysicsComponent |
( |
| ) |
|
◆ GetBodyPosition()
| Vector2D PhysicsComponent::GetBodyPosition |
( |
| ) |
|
◆ GetBodySpeed()
| float PhysicsComponent::GetBodySpeed |
( |
| ) |
|
◆ GetBodyVelocity()
| Vector2D PhysicsComponent::GetBodyVelocity |
( |
| ) |
|
◆ GetComponentCardinality()
Getter method to get the cardinality for the component.
- Returns
- One of the supported cardinality type from the ComponentCardinality enum that represents cardinality.
Reimplemented from Component.
◆ GetComponentType()
Getter method to retrieve the type of component.
- Returns
- One of the supported component from ComponentType enum that represents this component.
Reimplemented from Component.
◆ MoveBody()
| void PhysicsComponent::MoveBody |
( |
unsigned int |
move_flag, |
|
|
Vector2D & |
vel |
|
) |
| |
◆ PhysicsPositionToSDLPosition()
◆ ProcessUpdate()
| void PhysicsComponent::ProcessUpdate |
( |
float |
delta_time | ) |
|
|
overridevirtual |
This method should be used to perform per-frame updates to the component.
This method must be overridden in concrete implementations.
- Parameters
-
| delta_time | The time passed between two frames. |
Reimplemented from Component.
◆ Render()
| void PhysicsComponent::Render |
( |
| ) |
|
|
overridevirtual |
This method renders the component every frame.
Reimplemented from Component.
◆ SDLPositionToPhysicsPosition()
◆ SetBodyVelocity()
| void PhysicsComponent::SetBodyVelocity |
( |
Vector2D & |
vel | ) |
|
◆ Update()
| void PhysicsComponent::Update |
( |
Event & |
event | ) |
|
|
overridevirtual |
This method updates component based on any user based events.
- Parameters
-
| event | The event initiated by the user. |
Reimplemented from Component.
The documentation for this class was generated from the following files:


Convolutional Neural Networks for physicists
gobs and gobs of linear algebra
02016-09-20
This is a brief over view on some of the math involved in the machine learning approach known as convolutional neural networks. To start I'm going to explain some notation that is perhaps particular to me.
- $&\vec v&$ is a vector like object, it can do dot products element wise with anything that has matching dimensionality. $&\widehat T&$ is a matrix like object, it will take vector like objects of the appropriate dimensionality and do linear transformation/combination of it's terms to produce a new vector like object of arbitrary dimension.
- $&_i\vec v&$ subscripts to the left an object denote a specific member of a set of objects to distinguish say one vector from another or one matrix from another. $&_j\vec f_k&$ a subscript to the right indicates specific elements in a specific object.
- $&k(_i\vec v)&$ is a function that operates element wise on a vector to produce a new vector of the same dimension while $& g(_i\vec v_l,\ _j\vec v_n,\ ...) &$ is a function that takes multiple numbers as input and returns a single number.
A 1-layer neural network for classification consists of 1 of connection layer, $&_1\widehat T&$ that combines an input layer $&_1\vec x&$ to produce $&_2 \vec x&$ often of equal or smaller dimension, it feeds this through a function $&g(_2\vec x)=\ _3\vec x&$ this function is usually referred to as a nonlinearity, or activation function. Sigmoid functions $&\frac{1}{1+e^{-x}}&$ are common, but a whole menagerie are known to work. $&_3 \vec x\ _2\widehat T&$ is then used to reduce dimensionality to your result, which if the intent is a classifier is a single number between 0 and 1 to indicate how likely your input belongs to set of abstract objects you are trying to identify.
A single layer network though is limited in scope as it was proven several decades ago unable to reproduce a rule as simple as logical XOR. However iterating the simple process described above can allow for very complicated combinations. Only a second layer is required to be able to do XOR.
training these networks involves sets of pairs, a collection of M $&\vec{in}&$ and $&\vec{out}&$ where m is as large as you can manage. The important thing about the activation function is that it is differentiable, this allows errors in calculated outputs to change the weights in layers that produced them by means of gradient ascent.
Of note is the size of the first connection layer $&_1\widehat T&$, as a matrix with as many elements as the length of the input vector times it's output's length $&_2\vec x&$. With input data containing even a hundred parameters, this is not so challenging, but as many images have millions of pixels, this is impractical. It becomes necessary to compress the information in some way.
A filter layer with a 1-d vector with k elements and 1 filter stepping one element at a time would work as $&_2\vec x_i =\ _1\vec x_{i,i+l} \cdot \vec f&$ where l is the number of elements in the filter object. without padding this would mean the output has l-1 elements fewer than the input layer.
If you were working with a gray scale picture the input would now be a 2-d vector like object with length and width matching the dimensions of the picture. likewise a 2-d vector like object for a filter would be needed, it would be l by l.
If you had a multi-layered picture, such as a red-green-blue (3 layers) or a picture overlaying the EM 4-vector (potential, Ax, Ay, Az, 4 layers) or generally d number of layers. you would have a filter that is lxlxd elements.
A filter layer need not have only 1 filter in it. The number of filters in a filter layer are sometimes referred to as the depth of the layer. So if your input layer has $&\ _1widthX\ _1heightX\ _1channels&$ elements in it, after going through a filter layer it will have $&\ _2widthX\ _2heightX\ _2depth&$ elements going out where $&_2length =\ _1length-l+1&$. This is again only if you slide over one element at a time, this is referred to as the stride length, it is usually 1, but can be set higher to effect a much larger reduction in dimensionality.
After the input has been passed through the filter layer, it is run through a non-linearity function and the process is repeated until the input data has been reduced in dimensionality until satisfactory. At which point a 2 or 3 layer neural network could be applied to finish off the process.
For comparison of memory costs, the first filter layer may have $&3x3x3x20=540&$ free parameters 20 different filters on an 3 channel image. If you were to use a fully connected neural network as your first layer it would likely be 10's of millions free parameters.
A concrete example might be
$&\ _1 \vec x \cdot \ _1 \vec f = \ _2 \vec x&$
$&\ _1 g(\ _2 \vec x ) = \ _3 \vec x&$
$&\ _3 \vec x \cdot \ _2 \vec f = \ _4 \vec x&$
$&\ _2 g(\ _4 \vec x ) = \ _5 \vec x&$
$&\ _5 \vec x \cdot \ _3 \vec f = \ _6 \vec x&$
$&\ _3 g(\ _6 \vec x ) = \ _7 \vec x&$
$&\ _7 \vec x \cdot \ _4 \vec f = \ _8 \vec x&$
$&\ _4 g(\ _8 \vec x ) = \ _9 \vec x&$
$&\ _9 \vec x \ _1 \widehat T = \ _{10} \vec x&$
$&\ _5 g(\ _{10} \vec x ) = \ _{11} \vec x&$
$&\ _{11} \vec x \ _2 \widehat T = \ _{12} \vec x&$
$&\ _6 g(\ _{12} \vec x ) = \ _{13} \vec x&$
$&\ _{13} \vec x \ _3 \widehat T = \ _{14} \vec x&$
This list of operations describes a convolutional neural network that has 4 convolutional layers and 2 fully connected (neural network) layers and 1 output layer, the result of which is $&_{14}\vec x&$


Experienced Software developer with experience in building robust software solutions and infrastructure. Excellent knowledge in building full-stack applications using MERN and MEVN stack. I'm able to function independently and work well with and in cross-functional teams. You can find me strumming guitar chords, listening to my favorite country songs or playing Soccer when i'm not sittin in front of a computer.
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India: More rate cuts likely by the MPC - Standard Chartered
by Felipe ErazoAnalysts at Standard Chartered forecast another 40bps reduction in the repo rate to 4.75% by FY21 as India's MPC remains focused on growth.
Key quotes
"We expect a 15bps repo rate cut at the December meeting as the MPC tries to balance a sharper-than-expected growth slowdown and a temporary inflation spike near-term."
"This is likely to reflect in another downward revision of the MPC’s FY20 growth projection and an upward adjustment in its inflation forecast in December."
"While we expect a dovish stance to be maintained, indicating more cuts ahead, the MPC is likely to pause temporarily after December as it assesses the improvement in economic activity in H2-FY20 and the transmission of 135bps of rate cuts delivered to date, as the recent improvement in global sentiment gives it room for a pause."


Consvin1052.github.io
Quickie Iris Benutzeranweisungen. Manual Quickie IRIS with Electric Tilt - YouTube. Name: Quickie Iris (S/N Prefix IRS IRSE): Manufacturer: Sunrise Medical Use Menu Above. carries a wide assortment of Sunrise Medical Quickie Iris parts. has accessories, seating positioning, base frame and more available for your Quickie.
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A Option # HCPCS Definition Price a Option # HCPCS Definition Price See Figure 1.2, Dimension B. Distance from seat surface to top of the head. Quickie IRIS Tilt Manual Wheelchair Quickie IRIS Wheelchair. January 2018 - Sunrise Medical. Find great deals on eBay for Quickie Iris Wheelchair in Mobility Equipment Wheelchairs. Shop with confidence. Quickie IRIS features up to 55° of intelligent rotation in space technology, the broadest range of positioning and caregiver options, numerous adjustments, and it s one of the lightest tilt-in-space wheelchairs available today. Quickie has developed a dramatic new approach to tilting wheelchair technology. It s called the Quickie IRIS (Intelligent Rotation In Space). Unlike systems that incorp. Quickie 646, Quickie 646 SE, Quickie P220, Quickie P220 SE, Quickie P222, Quickie P222 SE, Quickie Aspire, Quickie Rhapsody, Quickie Freestyle, Category People Blogs.
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UNITED NATIONS (WORLD BANK ASSISTED PROGRAMME) DIRECTORATE OF INTERNATIONAL PAYMENT AND TRANSFERS. 8WB 5OH,UNITED KINGDOM, LONDON WIRE TRANSFER/AUDIT UNIT Our Ref: WB/NF/UN/XX027 ATTN: Beneficiary, IRREVOCABLE RELEASE OF YOUR PAYMENT We have actually been authorized by the newly appointed UN secretary general, and the governing body of the UNITED NATIONS monetary unit, to investigate the unnecessary delay of your inheritance fund, recommended and approved in your favour. During the course of our investigation, we discovered with dismay that your payment has been unnecessarily Delayed by corrupt officials of the Bank who are Trying to divert your money into their private accounts, to forestall this, security for your funds Was organized in the form of your personal Identification number (PIN) ATM CARD OR Debit card this will enable only you have direct Control over this fund, we have also agreed with the Presidency that we will handle this payment ourselves to avoid the hopeless situation created by the Officials of the bank. We obtained an irrevocable payment guarantee on your Payment from the presidency we are happy to inform you that based on our ecommendation/instructions; your Entire Inheritances fund has been credited in your favour through ATM card OR Debit card . We will issue you an ATM card OR Debit card that you can use to withdraw money in any ATM machine any part of the world, but the maximum is fifteen thousand dollars per a day. therefore if you like to receive your funds through this means kindly let us know by contacting the card payment center and also send the following information as stated below. 1. PHONE AND FAX NUMBER, 2. YOUR FULL NAME 3. ADDRESS WERE YOU WANT THEM TO SEND THE ATM CARD TO (P.O BOX NOT ACCEPTABLE) 4. YOUR AGE AND CURRENT OCCUPATION 5. Home Equity {YES OR NO}.  AND ALSO BE INFORMED THAT THE AMOUNT TO BE PAID NOW IS $8.3 MILLION THE REST WILL BE PAID LATTER. We expect your urgent response to this email to enable us monitor this payment effectively.. CONGRATULATIONS. Anxiously waiting for your reply. CAPT. JAMES C. WILLIAMS UNITED NATIONS, LONDON UK UNITED NATION MONETARY FUND (UNMF)


Samurai Shodown Is Still On Course For 2019 Release In Japan, Pre-Load Now Available
While the western version is scheduled for early 2020
by Liam DoolanUpdate (Wed 20th Nov, 2019 18:00 GMT): The news that the western launch of Samurai Shodown wouldn't be happening until 2020 had some people assuming the that the Japanese version – pencilled in for 12th December – would also be impacted.
However, that's not the case and you can pre-load the Japanese version (Samurai Spirits) now. The standard edition is ¥6,280 for a limited period (regular price is ¥6,980) and will gobble up 9.3 GB of storage. A Deluxe Edition is also available for preload and costs ¥7,800 for a limited period (the regular price is ¥9,180).
Original Story (Tue 19th Nov, 2019 01:45 GMT): SNK's Samurai Shodown reboot arrived earlier this year on Xbox One and PlayStation 4. It's due out in Japan on the Switch this December, so when will Nintendo fans in the west be able to play the latest entry in this long-running fighting series?
According to a release window announcement trailer published by Nintendo, it'll be at some point during the first quarter of 2020. That's any time between January and March next year.
Just like Japan, if you pre-order the game from the Switch eShop, you'll receive a free digital copy of the 1999 Neo Geo Pocket Color game, Samurai Shodown! 2. It's the game's very first port since its original release and can be played in docked handheld and tabletop mode.
Take a look at the announcement trailer above and tell us if you'll be adding this one to your collection.
[via japanesenintendo.com]


Here is a job posting I've used in the past while trying to find a full time developer to help me with my ongoing development needs. It is short, asks a few questions, and outlines a test that can be completed in less than 2 hours by [someone i want to hire] and reveals a lot of things to me about the candidate.
This was used for a specific purpose and tests specific things. It probably will not be a perfect fit for what you are looking for.
Please don't use this exact one. Create your own set of questions and test.
I've asked all the candidates so far to answer the following questions, provide me with previous project source code, and complete the simple django app i've described below.
1. Are you available for full time work. If so, starting when, and what is your desired monthly salary?
2. Do you feel comfortable helping define the specs?
4. What is your opinion of CSS grid systems? Do you have a favorite?
5. Have you used javascript frameworks like jquery, mootools, backbone, meteor -- what is your opinion on them?
6. Describe your level of familiarity with: Python, Django, Jquery, CSS, distributed computing, data-mining
7. Do you also do graphic design?
8. Describe 3 recent data intensive Django projects that you have completed. Please include source code if possible.
Additional Requirements:
1. I have a strict requirement of a 12 hour turnaround on ALL emails from me. 2 failures to comply will result in the end of our agreement.
2. Version control is done in Git. Git version control messages and commits are as important to me as the code. Follow this guide: http://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html
3. Code clarity and efficiency is critical (PEP8)
4. Estimates for all milestones before begun.
5. All hours must be logged with descriptions of the work completed.
Test project:
This is a simple 2 page project.
page 1. page that displays the most recent price for a stock. there should be a single input field where a user can type in a stock symbol (for example on finance.google.com or finance.yahoo.com). Entering the field will retrieve and display the most recent stock price without refreshing the page.
page 2. a page that just says "hello world"
Additionally, on each of these pages, at the top, there should be an area that detects whether the user is logged in.
- if the user is logged in, it displays the text "you are logged in as [username]. click here to log out".
- if the user is NOT logged in, it displays a login form that allows the user to log in. Login;s should use Twitter credentials.
On each page, also display a menu bar allows the user to navigate between these 2 pages.
You may use any external libraries of your choosing for these tasks.
Once completed, deploy it and send me the link to the deployed web application and the full source code and tell me how long the project took.
You may deploy this on any server you choose. appearance does not matter, as long as the product functions as requested.
The form letter is mostly designed as an English language comprehension tool. I don't really care what their OPINION is about CSS grid systems, but it lets me know how they communicate and how they think.
Likewise its not important to me if they've played with meteor or derby, but people who code for fun make the best people to for coding for a job.
You'll notice the #3 point is missing. I think I had a #3 at some point and I deleted it, but forgot to change the numbers. Then when I blasted it out on odesk, some few developers pointed it out and some didn't. I liked people who pointed it out. Not commenting on it isn't a negative indicator, but pointing it out was a good thing. So I left the numbering as is.
The additional requirements also sort of hammer at how detail/process oriented they are since working remotely is half about organization and accountability. Responsiveness is almost more impnortant to me than code quality, which is why I impose the 12 hour requirement (I don't enforce it, but I want them to know what they're getting into. The estimates are just to help me track their efficiency.
The test project isn't hard, but it forces them to do a few things:
There's plenty left for interpretation -- there are no comments on layout or aesthetics, so end up seeing who is detail oriented, an over-achiever, and people who just deliver an aesthetic you like without asking.
My friend alex said it well : "Give him just enough rope to hang himself" --
The ideal developer can read my mind and deliver what i WANT, not what I ask for. To be clear, you SHOULD NOT BE EXPECTING THIS. It is YOUR job to provide insanely detailed, unambiguous specs. However, in the real world, sometimes you fail. So if you have a lot of candidates, pick the one that seems to read your mind.
This min project request is vague enough that I can get some variety of submissions but specific enough that I can compare developers, their work styles and ability to follow loose instructions. i also ask them to tell me how long it took them. Sergey did the project in under an hour (the top 3 candidates I did last time all delivered it in 45-90 minutes of work).
People who pass this are probably decent enough.  If tthey have a github repo, i request it. I look for decent code and regular commits -- good code (duh), regular commits (writing a lot of code makes you better, and if you code for fun, yay!) Bonus points for being a contributor on an actively maintained open source project.
I ask each of them if they are interested in running their own startup. The best answer for this is "yes, I have one and I've tried it, but its hard to do from [Moldova] as the real audiences are in America" or "Yes, I have great idea X, but right now I just bought a house and I need 3 months to get steady income to pay my mortgage". That means that they have the desire, skillset, and motivation of a cofounder, but are geographically restricted (as opposed to brainless, shitty coders, or unmotivated) or otherwise constrained. In my experience, anyone asking for under 10/hour is a bad communicator from China. Indians tend to be spottier than Pakistani developers (and have worse English). Eastern Europeans are good and tend to have strong logic and mathematical aptitude.
Right now my top candidate seems to be a Vietnamese developer (who has explicitly mentioned preferring to use Fabric for deploying Django sites)


Chocolate Pizza
For the fig-swirl: Melt butter over medium heat in a saucepan. Add brown sugar and stire to dissolve. Halve all of the figs and toss in the saucepan with water and lemon juice. Cook over medium heat, stirring frequently, until you have a chunky0jammy mixture. Add salt with one or two stirs, set aside and let cool completely.
Ice cream: In a small pot over medium heat, combine milk, and granulated sugar until sugar is completely dissolved and the milk is just barely lukewarm. Whisk in the egg yolks. Set mixture in the fridge and wait until the fig mixture is cooled.
Using an ice cream machine, pour liquids into the frozen basin and process according to manufacturer instructions, i.e., let spin and thicken for 20 minutes before adding mascarpone, fig jam mixture, and the nuts. Continue to process for +/- 10 minutes. Pour semi-frozen mixture into a Pyrex dish or glass Tupperware. Freeze for at least two hours before serving.
| 1 1/2 cups milk | 1 1/2 cups heavy cream |
| 1/2 cup mascarpone | 1/3 granulated sugar |
| 1/2 tsp pink salt | 2 egg yolks |
| 1 lb Black Mission Figs | 1 lemon, juiced |
| 1/2 cup brown sugar | 2 tbsp butter |
| 2-4 tbsp water | 1 cup honey roasted pecans, roughly chopped |


Linux samba can store a database with credentials in it.
It is configured in /etc/samba/smb.conf
If tdbsam is in use: Default hashes stored in /var/lib/samba/passdb.tdb
pdbedit (built-in) can parse password file and display the contents in human readable form
tdbtool (built-in) can open/dump etc tdb files
var/lib/samba/secrets.tdb or similar tdb for domain and other information


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Reliability is essentially a measure of consistency in your scores (think of a dart board)
Error doesn't necessarily mean mistake, it can just refer to the measurement procedure/conditions
Generalizability theory, the child of CTT and ANOVA, allows a researcher to quantify and distangle the different sources of error in observed scores
What are we trying to generalize over
The CTT model is: \(X = T + E\)
The G-Theory model is: \(X = \mu_p + E_1 + E_2 + \dots + E_H\)
\(\mu_p\) - universe score and \(E_h\) - are sources of error
Recall, each rater rates each item
\(X_{pir} = \mu + v_p + v_i + v_r + v_{pi} + v_{pr} + v_{ir} + v_{pir}\)
If we assume that that these effects are uncorrelated then
\(\sigma^2(X_{pir}) = \sigma^2_p + \sigma^2_i + \sigma^2_r + \sigma^2_{pi} + \sigma^2_{pr} + \sigma^2_{ir} + \sigma^2_{pir}\)
These are our variance components
In a G study, we estimate each of these variance components
They can be estimated using aov()
or lme4::lmer()
functions in R
This forms the basis of our D study, which is used to investigate different scenarios and allow us to calculate different reliability estimates based on our use
We need to derive universe score, relative error, and absolute error variances
\(\sigma^2(X_{pir}) = \sigma^2_p + \sigma^2_i + \sigma^2_r + \sigma^2_{pi} + \sigma^2_{pr} + \sigma^2_{ir} + \sigma^2_{pir}\)
universe-score variance $$\sigma_{\tau}^2 = \sigma_p^2$$
relative error variance$$\sigma_{\delta}^2 = \frac{\sigma_{pi}^2}{n_i^`} + \frac{\sigma_{pr}^2}{n_r^`} + \frac{\sigma_{pir}^2}{n_i^`n_r^`} $$
absolute error variance$$\sigma_{\Delta}^2 = \frac{\sigma_{i}^2}{n_i^`} + \frac{\sigma_{r}^2}{n_r^`} + \frac{\sigma_{ir}^2}{n_i^`n_r^`} + \frac{\sigma_{pr}^2}{n_r^`} + \frac{\sigma_{pi}^2}{n_i^`} + \frac{\sigma_{pir}^2}{n_i^`n_r^`} $$
IMPORTANT: What we consider fixed or random determines what goes where!
Now that we've partititioned our variance into 3 components: universe score, relative error, and absolute error variance.
Relative error and the generalizability coefficient, are analagous to \(\sigma^2_E\) and reliability in CTT, and is based on comparing examinees
\(E\rho^2 = \frac{\sigma^2_\tau}{\sigma^2_\tau + \sigma^2_\delta}\)
Absolute error variance is for making absolute decisions about examinees
Dependability coefficient, \(\phi = \frac{\sigma^2_\tau}{\sigma^2_\tau + \sigma^2_\Delta}\)
Again, consider our G-study in which Icelanders answer items on a writing test that were scored by multiple raters.
| Source | Variance component | Estimate | Total variability (%) |
| Person (p) | $$\sigma_p^2$$ | 1.376 | 32 |
| Item (i) | $$\sigma_i^2$$ | 0.215 | 05 |
| Rater (r) | $$\sigma_r^2$$ | 0.043 | 01 |
| p × i | $$\sigma_{pi}^2$$ | 0.860 | 20 |
| p × r | $$\sigma_{pr}^2$$ | 0.258 | 06 |
| i × r | $$\sigma_{ir}^2$$ | 0.001 | 00 |
| p × r × i | $$\sigma_{pir}^2$$ | 1.548 | 36 |
$$\sigma_{\delta}^2 = \frac{\sigma_{pi}^2}{n_i^`} + \frac{\sigma_{pr}^2}{n_r^`} + \frac{\sigma_{pir}^2}{n_i^`n_r^`} = \frac{0.86}{20} + \frac{0.258}{3} + \frac{1.548}{3*20} = 0.1548$$
$$\sigma_{\Delta}^2 = \frac{\sigma_{i}^2}{n_i^`} + \frac{\sigma_{r}^2}{n_r^`} + \frac{\sigma_{ir}^2}{n_i^`n_r^`} + \frac{\sigma_{pi}^2}{n_i^`} + \frac{\sigma_{pr}^2}{n_r^`} + \frac{\sigma_{pir}^2}{n_i^`n_r^`} = \frac{0.215}{20} + \frac{0.043}{3} + \frac{.001}{3*20} + \frac{0.86}{20} + \frac{0.258}{3} + \frac{1.548}{3*20} = 0.1799$$
\(E\rho^2 = \frac{\sigma^2_\tau}{\sigma^2_\tau + \sigma^2_\delta} = \frac{1.376}{1.376 + 0.1548} = 0.899\)
\(\phi = \frac{\sigma^2_\tau}{\sigma^2_\tau + \sigma^2_\Delta} = \frac{1.376}{1.376 + 0.1799} = 0.884\)
What if we used just 10 items and 2 raters?
\(E\rho^2 = 0.824\) and \(\phi = 0.803\)
So reliabilities decrease!


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Oman weather: Rescue efforts underway to save six workers
by Times News ServiceMuscat: Efforts are underway to rescue six workers who drowned in a water catchment in Seeb in Muscat Governorate on Sunday.
Also read: Missing man found dead in Oman
In a statement issued by Public Authority of Civil Defence and Ambulance said: " The efforts are continuing, where large pumps are used to extract water from the site to reach those stuck inside the concrete pipe.”
On Sunday, PACDA said that it had received a report of six workers who drowned in a water pool in one of the sites of water extension projects at the airport heights in the wilayat of Seeb.


Browse through Unicode blocks and planes and check character properties
Segregate user-perceived characters into code points grouped by grapheme clusters
Search characters by code point or name, search Unicode blocks by name
A Unicode tool for macOS
A Unicode tool for iOS
A Unicode tool for the terminal
Re-symbolicating Mach-O crash reports
A friendly disk usage counter for macOS
Presenting ideas by writing Swift
Fast and easy audio editing


Recently, I've tried to create a hash map whose key is a "byte string" in Rust.
A naive code would be something like this:
let m = HashMap<Vec<u8>, V>
Note that using a borrowed type, like &[u8]
, as key is not a good idea. Of course, this does work but it would little bit inconvenient if you would like to use the key like a "string", e.g.,
m.get("ascii string")
However, it will cause a compilation error.
Using Borrow trait -- failed
Type of key argument of most HashMap<K, V>
instance methods is not K
. For example,
fn get<Q: ?Sized>(&self, k: &Q) -> Option<&V>
where K: Borrow<Q>, Q: Hash + Eq
fn remove<Q: ?Sized>(&mut self, k: &Q) -> Option<V>
where K: Borrow<Q>, Q: Hash + Eq
So, what is Borrow<Q>
? Its definition is
pub trait Borrow<Q>
where Q: ?Sized
{
fn borrow(&self) -> &Q;
}
This trait was introduced for handling both owned and borrowed versions of a type at once (see RFC#235). For instance, it enables that an item of HashMap<String, V>
is accessed by String
(owned version) and also &str
(borrowed version). Before the introduction of this trait, people have to convert &str
to String
by to_string()
method.
So, my problem is same; I would like to handle HashMap<Vec<u8>, V>
without converting a &str
key to Vec<u8>
explicitly and this will be achieved by writing a Borrow<str>
implementation for the key type, so easy job! ... However, it actually is impossible disappointingly. There is no safe way to borrow a str
from Vec<u8>
(maybe) because str
must be valid UTF-8 string and hence not every Vec<u8>
has corresponding representation on str
.
Nevertheless, there is an unsafe way to accomplish, like this:
use std::borrow::Borrow;
use std::hash::{Hash,Hasher};
#[derive(PartialEq, Eq)]
pub struct ByteString(pub Vec<u8>);
impl ByteString {
pub unsafe fn as_str(&self) -> &str {
let ByteString(ref s) = *self;
std::str::from_utf8_unchecked(s.as_slice())
}
}
impl Borrow<str> for ByteString {
fn borrow(&self) -> &str {
unsafe { self.as_str() }
}
}
impl Hash for ByteString {
fn hash<H>(&self, state: &mut H)
where H: Hasher
{
unsafe { self.as_str().hash(state) }
}
}
Here, the key type Vec<u8>
is wrapped as ByteString
to add traits. Important point is that ByteString::as_str()
function is implemented by using an unsafe method std::str::from_utf8_unchecked
. This method skips a check whether the given byte sequence is valid UTF-8 or not. I checked that it works fine for several non UTF-8 byte sequences. Anyway, no one knows what will happen on this unsafe code.
Conclusion
It is a daydream to use a string to access an item of a hash map with byte string keys. My current answer is to add a method to convert str
to ByteString
as well as age before the Borrow
trait. So sad.
#[derive(PartialEq, Eq, Hash)]
pub struct ByteString(pub Vec<u8>);
trait ToByteString {
fn to_bytestring(&self) -> ByteString;
}
impl ToByteString for str {
fn to_bytestring(&self) -> ByteString {
ByteString(self.as_bytes().to_vec())
}
}
I feel it is too restricted that "basic" strings have to be valid UTF-8 string in Rust.
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Package net.minecraft.network.play.server
Class Summary
Class
Description
S00PacketKeepAlive
S01PacketJoinGame
S02PacketChat
S03PacketTimeUpdate
S04PacketEntityEquipment
S05PacketSpawnPosition
S06PacketUpdateHealth
S07PacketRespawn
S08PacketPlayerPosLook
S09PacketHeldItemChange
S0APacketUseBed
S0BPacketAnimation
S0CPacketSpawnPlayer
S0DPacketCollectItem
S0EPacketSpawnObject
S0FPacketSpawnMob
S10PacketSpawnPainting
S11PacketSpawnExperienceOrb
S12PacketEntityVelocity
S13PacketDestroyEntities
S14PacketEntity
S14PacketEntity.S15PacketEntityRelMove
S14PacketEntity.S16PacketEntityLook
S14PacketEntity.S17PacketEntityLookMove
S18PacketEntityTeleport
S19PacketEntityHeadLook
S19PacketEntityStatus
S1BPacketEntityAttach
S1CPacketEntityMetadata
S1DPacketEntityEffect
S1EPacketRemoveEntityEffect
S1FPacketSetExperience
S20PacketEntityProperties
S21PacketChunkData
S21PacketChunkData.Extracted
S22PacketMultiBlockChange
S23PacketBlockChange
S24PacketBlockAction
S25PacketBlockBreakAnim
S26PacketMapChunkBulk
S27PacketExplosion
S28PacketEffect
S29PacketSoundEffect
S2APacketParticles
S2BPacketChangeGameState
S2CPacketSpawnGlobalEntity
S2DPacketOpenWindow
S2EPacketCloseWindow
S2FPacketSetSlot
S30PacketWindowItems
S31PacketWindowProperty
S32PacketConfirmTransaction
S33PacketUpdateSign
S34PacketMaps
S35PacketUpdateTileEntity
S36PacketSignEditorOpen
S37PacketStatistics
S38PacketPlayerListItem
S39PacketPlayerAbilities
S3APacketTabComplete
S3BPacketScoreboardObjective
S3CPacketUpdateScore
S3DPacketDisplayScoreboard
S3EPacketTeams
S3FPacketCustomPayload
S40PacketDisconnect
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2D Barcode |
2D Barcode Generator |
|
Data Matrix, QR, Aztec and Code 128 barcode creation by open source JavaScript program or office macros. This page encourages you to design your own 2D barcode creator. Message to encode |
Data Matrix
Data Matrix |
Data Matrix |
|
QR barcode |
QR |
|
Atzec |
Aztec |
Code 128Code 128 (GIF) |
The program creates 2D barcode symbols of Data Matrix, Aztec and QR code in vector graphic.
The top left symbol is created by a minimized path shape, the top right (if present) by many single squares.
The QR barcode in the middle is a transparent GIF image and the bottom Aztec barcode is a canvas PNG.
An additional SVG filter is applied on the first barcode.
The blocks (cells) of all symbols are equal in size.
+ Creates Data Matrix in square or rectangular pattern.
+ Creates QR or micro QR barcode symbols.
+ Creates Aztec, compact Aztec or Aztec rune barcodes.
+ Scalable Vector Graphic or PNG/GIF pixel image output.
+ One short and compact program for all barcodes.
+ Available for office programs Excel, Access and Calc.
+ Automatic mode encoding and barcode size selection.
+ Algorithm could be easily adapted to individual requirements.
+ Free and open-source software program.
+ size optimization for mixed data types in one symbol.
– no handling of special codes like FNC1 or ECI.
Universal: runs on every browser, operating system or platform.
Flexible: outputs vector or pixel images in adjustable design.
Adaptable: modify or convert simple source code to your own desire.
The barcode program is free and open source software.
The algorithm is available as Jasvascript: barcode.js.
For MS Office it is available as Excel: barcode.xlsm and Access: barcode.accdb.
And for Open/LibreOffice it is available as Calc: barcode.ods.
Go do something cool with it.
ISO/IEC 16022:2006, Data Matrix barcode symbology specification (CHF 198.-)
Grandzebu Accueil, The Datamatrix code
Barcode Coder, Data Matrix specification
American Mathematical Society, Crypto Graphics
Denso Wave, the Inventor of QR Code
ISO/IEC 18004:2006, QR Code 2005 barcode symbology specification (CHF 198.-)
Wikiversity, Reed-Solomon codes for coders
ISO/IEC 24778:2008, Aztec Code barcode symbology specification (CHF 158.-)
Barcode Writer in Pure PostScript
Zint/OkapiBarcode Barcode Generator
Copyright © Alois Zingl, Vienna, Austria


If you have any questions or comments, please contact Ricardo Usbeck: usbeck[at]uni-paderborn.de
(The image above is used by courtesy of Emoreth Rasajev.)


3
1 Therefore, holy brothers, partners in a heavenly calling, consider Jesus, the Apostle and High Priest of our confession.
2 He was faithful to God, who appointed him, as Moses was also faithful in all God's house.
3 For Jesus has been considered worthy of greater glory than Moses, because the one who builds a house has more honor than the house itself.
4 For every house is built by someone, but the one who built everything is God.
5 Moses was indeed faithful as a servant in all God's house, giving a testimony about the things that were to be spoken of in the future.
6 But Christ is the Son in charge of God's house. We are his house if we hold fast to our confidence and pride of confidence.
7 Therefore, it is just as the Holy Spirit says:
"Today, if you hear his voice,
8 Do not harden your hearts
as the Israelites did in the rebellion,
in the time of testing in the wilderness.
9 This was when your ancestors rebelled by testing me,
and when, during forty years, they saw my deeds.
10 Therefore I was displeased with that generation.
I said, 'They are always going astray in their hearts,
and they do not know my ways.
11 It is as I swore in my anger:
they will not enter my rest.'"
12 Be careful, brothers, so that there may not be an evil heart of unbelief in any of you, a heart that will turn away from the living God.
13 Instead, encourage one another daily, so long as it is called today, so that no one among you may be hardened by the deceitfulness of sin.
14 For we have become partners of Christ if we firmly hold to our confidence in him from the beginning to the end.
15 About this it has been said,
"Today, if you listen to his voice,
do not harden your hearts, as the Israelites did in the rebellion."
16 Who was it who heard God and rebelled? Was it not all those whom Moses had led out of Egypt?
17 And with whom was God angry for forty years? Was it not with those who sinned, whose dead bodies lay in the wilderness?
18 To whom did God swear that they would not enter his rest, if it was not to those who were disobeying him?
19 We see that they were not able to enter his rest because of unbelief.


The AirVantage connector service provides an API to communicate with the AirVantage server.
Firmware/Application Update
The API for firmware/application update is divided into two parts:
- Allow a control app to contact the server for pending updates. If available, can select to download or install the update.
- Allow an app to block an update from being installed. An app may need this if it's performing a critical operation that can't be interrupted (e.g., eCall). This is necessary as installing an update will cause the app to restart (either the app itself needs to restart or a firmware change causes the modem to reset).
Update Control
A control app can start a session with an AirVantage server to determine if there is a pending update. This is done with le_avc_StartSession(). The current session can be stopped using le_avc_StopSession(). This cancels any query for pending update, or suspends a download in progress; however, it won't stop an install in progress.
The status of a pending update is sent to the control app using a notification. The control app can use le_avc_AddStatusEventHandler() to register a handler function to receive this notification. The notification will be received after a session is started using le_avc_StartSession(). Sometimes, the modem firmware may decide to start a session with the AirVantage server. In this case, the notification could also be received, even if the control app has not explicitly called le_avc_StartSession().
There can only be one pending update. To query the type of update, use le_avc_GetUpdateType(). If it's an app update, then le_avc_GetAppUpdateName() can be used to get the name of the app.
If a download is pending, then le_avc_AcceptDownload() can be used to allow the update to be downloaded. To defer the decision, le_avc_DeferDownload() can be used to defer the download for the specified number of minutes. After the defer time has elapsed, the pending download notification will be re-sent, to allow the control app to make a new decision, or again defer.
If an uninstall is pending, then le_avc_AcceptUninstall() can be used to allow the uninstall to proceed. To defer the decision, le_avc_DeferUninstall() can be used to defer the uninstall for the specified number of minutes. In case of an upgrade, the existing application will not be uninstalled after le_avc_AcceptUninstall() is called. le_avc_AcceptUninstall() is only used to signal the server to start downloading the new application. During an upgrade process the control app has to accept the uninstall of the existing version followed by accepting the download and install of the new version.
Once an update has been downloaded, a new notification will be received to indicate that an install is pending. The control app can then use le_avc_AcceptInstall() to allow the install to proceed. Note that even if the control app calls le_avc_AcceptInstall(), the install may still be blocked by an app using the Application Blocking functions. To defer the decision, the control app can use le_avc_DeferInstall() to defer the install for the specified number of minutes. After the defer time has elapsed, the pending install notification will be re-sent to allow the control app to make a new decision, or again defer.
If a control app doesn't register for notifications using le_avc_AddStatusEventHandler(), then any pending downloads and installs will happen automatically, subject to any restrictions imposed by app using the Application Blocking functions. Only one control app will be allowed to register for notifications. Any subsequent attempts will be rejected. Also, only the control app registered for notifications will be allowed to use the other update control API functions.
Application Blocking
When an app is about to perform a critical operation, it can block the installation of an update with le_avc_BlockInstall(), and after it's finished with the critical operation, it can unblock the install with le_avc_UnblockInstall().
What constitutes a critical operation depends on the app. An eCall app might block installs for the duration that it runs. A data collection app that wakes up once an hour might block installs while it collects and stores and/or transmits a new data sample, and then unblock installs just before it goes to sleep again.
If an install can't be applied because it's blocked, another attempt to apply the install will be made at a later time.
AirVantage service configuration tree
The configuration database path for the modemActivityTimeout is:
/ apps/ avcService/ modemActivityTimeout
After an AirVantage session is started, if there's no activity from the modem within the timer interval, then LE_AVC_NO_UPDATE state will be returned to the app. However, this modem activity timeout can be overridden by setting an integer value at /apps/avcService/modemActivityTimeout. The modem activity timer is initialized only when the avcService starts. If a valid entry >0 is found, then it will be used instead of the default value of 20 seconds. The following steps should be used to set the modemActivtyTimeout.
config set /apps/avcService/modemActivityTimeout xx app restart avcService
- Note
- Everytime a new value is written to modemActivityTimeout, the avcService needs to be restarted to read the new value.
Copyright (C) Sierra Wireless Inc. Use of this work is subject to license.


Welcome To Our Website
Welcome to RedMegaScooter, this website was made for a capstone project at Portage Lakes Career Center in Cyber Academy in the year 2021.
We decided to make a teaching website. It teaches computer programming and computer networking. We also added some things for amusement purposes. Play a few games to try learn how they work. Want to learn about something specific? Go to the section you want to learn more about and select the specialty. Make sure to have fun and have a nice day.
Here is my twitter if you would like it for whatever reason. My Twitter
Below is a timer to May 14th, it is my last day of school and there is a thing that displays your current time as well.


Before Change
cls._validate_target_representation_args(kwargs, payload)
// N.B. This pattern turns this method into a non-yielding generator, which is helpful for
// subclassing.
return
yield // type: ignore[misc] // MyPy doesn"t understand this pattern; complains that code is unreachable
@classmethod
def compute_dependency_specs(cls, kwargs=None, payload=None):
After Change
:param Payload payload: The post-Target.__init__() Payload object.
:yields: AddressSpec strings representing dependencies of this target.
warn_or_error(
removal_version="1.27.0.dev0",
deprecated_entity_description="Target.compute_injectable_specs()",
hint="Use `Target.compute_injectable_address_specs()` instead. The API is the same as "
"before. This change is to prepare for Pants eventually supporting file system specs, "
"e.g. `./pants cloc foo.py`. In preparation, we renamed `Spec` to `AddressSpec`."
)
cls.compute_injectable_address_specs(kwargs=kwargs, payload=payload)
@classmethod
def compute_dependency_specs(cls, kwargs=None, payload=None):


kelp-engine
src
kep
collisionDetection
broadphase
Classes
|
Namespaces
PotencialContact.h File Reference
#include "
../../RigidBody.h
"
Include dependency graph for PotencialContact.h:
This graph shows which files directly or indirectly include this file:
Go to the source code of this file.
Classes
class
kep::PotencialContact
Namespaces
kep
Generated by
1.8.13


Tonight
Movies
Events
Recipes
Saved Ideas
Tonight's Activities
Modal Title
Saved Ideas
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No Saved Recipes
No Saved Movies


I know that a proper maintenance schedule is the key to a healthy tank.
However alot of people don't have the time required to properly maintain their tank.
This is where I steps in.
Let me help you pickup the slack.
I can maintain you'r fresh or salt water aquarium so you can get back to enjoying you'r tank, not working on it.
Let's face it,
having a fresh or salt water aquarium is a lot of work and not keeping it properly maintained can be costly.
So I can offer you either a onetime cleaning to get your tank back on track or a variety of comprehensive service agreements.
Please note that I am a mnobile service orgization, serving the greater El Paso, Texas area.


| Id | Name | Type | Action |
|---|---|---|---|
| 1 | Governor | Alabama | |
| 2 | Governor | New York | |
| 3 | Mayor | New York | |
| 4 | President | United State of America | |
| 5 | Senator | Vermont |
Politico
| Id | Name | Type | Action |
|---|---|---|---|
| 1 | Governor | Alabama | |
| 2 | Governor | New York | |
| 3 | Mayor | New York | |
| 4 | President | United State of America | |
| 5 | Senator | Vermont |


Feel the force
Samsung's Star Wars-themed Galaxy Note 10+ bundle looks incredible
The bundle includes the Galaxy Note 10+ in a black and red color scheme — with matching S Pen and Galaxy Buds — and a Kylo Ren case.
by Harish JonnalagaddaWhat you need to know
- The Star Wars edition of the Galaxy Note 10+ is launching in the U.S. on December 13 for $1,299.
- Samsung is offering a custom paint job with the First Order logo and Star Wars branding at the back, and red accents.
- There's also a similarly-styled Galaxy Buds, and you get a Kylro Ren-themed leather case.
- The phone will feature exclusive animations, backgrounds, and sound effects.
Samsung is no stranger to rolling out limited edition variants of its flagships, but its upcoming Star Wars collaboration is its best yet. The South Korean manufacturer is set to launch a Star Wars-themed edition of the Galaxy Note 10+ ahead of the December 20 release of Star Wars: The Rise of Skywalker, and we're getting our first look at what's on offer.
Samsung is offering a bundle that includes a Galaxy Note 10+ decked out in black with red accents around the camera housing. The phone features a First Order logo at the back, as well as Star Wars branding. The power and volume buttons are also finished in red, as is the S Pen.
The phone comes in custom packaging that also includes the Galaxy Buds in a similar black-on-red color scheme, and you also get a Kylo Ren-themed leather case in the box. Samsung is rounding things off with a commemorative metal badge. You'll also get exclusive animations, backgrounds, icons, and sound effects.
The overall effect is striking, and the bundle will be up for sale in the U.S. starting December 13 for $1,299 from Amazon, Samsung, Best Buy, and Microsoft retail stores. There's no word on the internal storage, but it is likely Samsung will offer the 512GB option. The phone will also be making its way to Australia, Denmark, Finland, France, Germany, Hong Kong, Korea, Norway, Russia, Spain, Sweden, Turkey, UAE, and the UK.
This is one of the best Star Wars-themed collaborations I've seen to date, and it's safe to say that it will be sold out shortly after launch on December 13. Who's interested?
Get More Galaxy Note 10
Samsung Galaxy Note 10/10+
- Galaxy Note 10+ Review
- Galaxy Note 10 Review
- Best Galaxy Note 10+ Cases
- Best Galaxy Note 10 Cases
- Best Galaxy Note 10+ Screen Protectors
- Best Galaxy Note 10 Screen Protectors
We may earn a commission for purchases using our links. Learn more.


Often in developing an application you need to add some functionality for which you suspect or know an example exists. This page is designed to be an aid to finding examples of working code in the Triangular code base.
Refer also to the Hints and Techniques page where other aids may be found, especially related to debugging techniques.
The examples are broken into catagories to assist in finding them. Each points at the approximate location where it can be found. It may reference othe pieces of code elsewhere. If the explain link is present it points to some code that has supplementary documentation.
| Construct | Usage | Reference | Explained |
|---|---|---|---|
| cacheLoadExit | This exit is taken when a new object or set of objects is loaded from the server. It can be used to rearrange the objects received from the server. | Deps.js 641 | explained |
| createExit | Exit taken by Editor during the creation of a new object | Chqs.js line 11 | explained |
| fileKey | This exit allows a table to dynamically set the Key Part3 based on a User Profile. It is often accompanied with the fileKeyRef. exitfilekey | Chqs.js line 670 | explained |
| getEditRecordExit | This exit is taken when the Editor wishes to load an object to be edited. Given oaa this function returns the record to be edited. In the example referenced the actual record is within a substructure (details) of the record persisted to the server. The outer structure is used to store computed control information. | Deps.js line 597 | explained |
| menuWhen | This exit is used to populate the left side menu with action item List ... Records. By default each loaded Table is added to the menu. This exit if it returns false causes the Action Item to not be added. |
Chqs.js line 655
Deps.js line 172 |
explained
explained |
| primeEdit |
This exit is taken before an object is displayed in the Editor.
It can be used to prepare the $scope of the Edit Controller (scope parameter).
|
Chqs.js line 136 | explained |
| primeList |
This exit is taken before an object is displayed in the Lister.
It can be used to prepare the $scope of the List Controller (scope parameter)
primarily the Filter work areas
|
Chqs.js line 116 | explained |
| saveRecordExit | This exit is taken before an object is saved by the Editor. It can be used to adjust the contents of a record such as deleting intermediate work fields that might have been created by support routines. | Chqs.js line 225 | explained |
| validate | See Record Validation section |
| Construct | Usage | Reference | Explained |
|---|---|---|---|
| validate Exit |
This is called after changes are made to object oObj by the Editor. It
is used to determine if a record is now in a valid state. If not an error message is posted (1st error).
The custom validate method can optionally call the standard validate method (which is passed as a parameter). |
Chqs.js line 382
Deps.js line 203 |
explained
explained |
| validate Mask | A regular expression can often be sufficient to validate an input field. See Col:mask | Hello.js line 56 | explained |
| Field not required | The reqd=false means a field does not have to have contents. The default is reqd=true .
See Col:reqd |
Chqs.js line 93 | explained |
| Minimum field length | The reqd=n is an easy way to specify the minimum length of a field. See Col:reqd |
Hello.js line 68 | explained |
| Construct | Usage | Reference | Explained |
|---|---|---|---|
| JQueryUI | The JQueryUI Interface can be used in conjunction with Triangular The HelloUI
demonstrates this and includes use of the
JQueryUI Dialog and
JQueryUI Datepicker widgets.
|
HelloUI.htm HelloUI.js | explained |
| logonExit | The logonExit facility allows the menu system to be adjusted depending on the User Profile.
|
Chqs.js line 54 | explained |
| Double Login | The "Deps" app requires 2 people to simultaneously login in order to count the donations. This is handled with built in Triangular facilities. | Deps.htm line 27 | explained |
| User Inactivity Timeout | The user inactivity timeout facility is controlled by the autolog property in the User Profile
|
||
| User Profile Properties | The User Profile can be used to specify values that can alter the path of execution in
the application code. The servSess.getProfile is used to get the User Profile
properties. The fileKey in the Table Exits above is an example of this technique.
|
Chqs.js line 670 | |
| Auto-Complete | The auto-complete feature allows for an input text field to display possible values based on a reference to another table. | Chqs.htm line 144, line 173 | explained |
| Auto-Skip | The auto-skip feature allows for the next input field to be determine progromatically. | Chqs.htm line 144, line 173 | explained |
| Custom field handlers | The Editor allows for custom field handlers to take care of special input requirements. These are brought in through the template mechanism. | Hello.js line 60, line 70 | explained |
| Special field handlers | With AngularJS you can use directives to handle special cases. The "Chqs" app uses this to handle the special input requirements of the amount fields. | Chqs.js line 742, Chqs.htm line 180 | explained |
| Hints | Hints generate the underlying the HTML title= statement that often guide the user. The
Col hint: property is used to add hints.
Hints can be strings or dynamically generated. Normally they appear
in Editor fields. The Col listHint: facility can be used to add them to the
Lister columns.
|
Hello.js line 53, line 67 and line 63 | explained |
| Placeholders | Placeholders guide a user as to the input requirements of a text field. The Col place: property is used to add placeholders. Placeholders can be strings or dynamically generated. They appear in Editor text input fields. | Hello.js line 54 and line 66 | explained |
| External Tables | It is possible that a Table Definition is required by more than one application.
In this case the Table is defined as a separate .js file.
Triangular can handle this. The "Deps" app is an example of this use case.
|
Deps.htm lines 19 and 20 | explained |
| Optional Tables | In some circumstances the Table to be loaded is not known until run-time.
The "Admin" App handles this use case. Refer to the loadOptTables in tri/Admin.js .
Note that it requires the <script src="LAB.js"></script> in tri/Admin.htm
|
tri/Admin.js | |
| Default App | If no app is specified on the URL it is good to have a default.
The statement oFuncs.getStartPage = function(){return "apps/Hello.htm";} specified
the app. This can be adjusted.
|
AppConfig.js | |
| Favorite Icons | Used to show in the tabs of a browser for easy recognition of the contents of the tab
Making Icons has instructions for making them plus the names of some spare provided with the development package. |
||
| Google Analytics | To add Google Analytics statistics to your site refer to Google Analytics Insertion | AppConfig.js |
| Construct | Usage | Reference | Explained |
|---|---|---|---|
| Add sub-list | A sub-list allows for a repeating group of fields to be handled within the Editor as a list with separate action links. | Deps.js line 120 | explained |
| Add panel | A panel allows for a repeating group edit to be handled within the Editor as a separate panel that opens up within the edit fields. | Deps.js line 119 | explained |
| Custom layout | In some circumstances the entire default Editor layout needs to be replaced. The Editor can be configured to use a different template to accomplish this. | Chqs.js line 93 | explained |
| Extending Editor |
The Editor Controller object can be extended so that addition functions can be reached by the HTML
code loaded by the Editor Controller.
The "Deps" app hooks in the object extension (subclass) but never actually makes use of the extra functionality. It remains in the code base for completeness of the documentation. |
Deps.js line 43, Deps.htm line 27 | explained |
| Construct | Usage | Reference | Explained |
|---|---|---|---|
| Filter mask |
A filter mask is a simple filter that allows for a regular expression to match the contents of the subject field.
To use the type:'mask' is used in the filters Table properties and the
field property names the column to match against.
|
Hello.js lines 80, 81 | explained |
| Filter method |
A filter method calls a method which determines if the record matches the filter requirements.
To use the type:'cust' is used in the filters Table properties and the
field property names a unique field to use as a scope variable.
|
Hello.js line 82 | explained |
| Smart Filter | A smart filter is a special variation of the Filter method. It uses the input data to determine what field to inspect. The "Hello.js" example of line 82 does this but it is contrived. The TableDonors.js filter is more realistic in that it uses the input data to determine what field to test. | TablesDonors.js line 42 | explained |
| Construct | Usage | Reference | Explained |
|---|---|---|---|
| Delayed $digest |
Sometimes an external event requires that you run a AngularJS $digest cycle when the event completes. The Triangular encounters this situation when
a record read completes. The idiom
setTimeout(function() {$rootScope.$digest()},0);
causes the AngularJS $digest cycle to run immediately the current task completes. |
tri/Tri.js | |
| Focus change |
Sometimes during a $digest cycle you wish to set the window focus to an input field. The plain setFocus on the input field
will not do this because the interface is too unstable running the $digest cycle. A variation on the previous idiom of
setTimeout(function() {setCustFocus(...)},0); where setCustFocus is the custom routine to call will
set the focus when the interface is stable.
|
Chqs.js line 272 and others | explained |
| Use of $eval |
Sometimes it is necessary to postpone evaluations until late in the game. This is particuarly true with code in the HTML pages that is handled
by directives. The AngularJS $eval method was found to achieve this postponement.
|
tri/AppsBase.htm apps-lister.html template | |
| Hidden input field |
Sometimes an event needs to trigger a UI update in a complex page. A <input type=hidden ng-model=xxx can be used. The xxx
model is updated with a unique value such as one that depends on the timer when the UI page needs to be refreshed.
Be careful not to update the model too many times.
Triangular uses this to update the Lister after a record is dropped. Refer to dropTableRecord in "tri/TRI.js" and apps-lister.html in "tri/AppsBase.htm".
|
tri/TRI.js
tri/AppsBase.htm |
| Construct | Usage | Reference | Explained |
|---|---|---|---|
| More Lister Actions |
On the Lister Actions column it is
possible to add extra actions. The actions type in the Col:type is used to add
them.
|
Chqs.js line 80 | explained |
| No default Lister actions | The actions type in the Col:type is used to add
actions to actions column of the Lister display.
The inclusion of the addDefaults:false option to the definition removes the add drop actions that are added by default.
|
Chqs.js line 80 | explained |
| Extra at left |
The left-side menu is populated with actions either by the servSess.setOptMenuItems
method or automatically by the use of a Table. In either case the optional role: property can limit its appearance
even though it is in the list.
|
Deps.js line 22 | explained |
| Extra at top |
On the Lister where the Create New xxx Record is shown it is required to
add extra functionality. This is acheived with the optActions property added to the Table
definition.
|
TableEnvelope.js line 38 | explained |
| Editor Actions | When there is a sub-list it is often equired to have some actions with that list. This is shown in the "Deps.js" code, | Deps.js line 57 | explained |
| Form Actions | See the Forms section | ||
| Complex Actions |
Depending on the application, the actions shown on the
Lister Actions column may need to vary or be disabled depending on
data or other conditions. This can be achieved with the getAnchorClass method and the use of the role
parameter.
|
Chrs.js line 80 | explained |
| Construct | Usage | Reference | Explained |
|---|---|---|---|
| Add an Action |
Adding an object list of [{whatClass: etc }] with $scope.oOptActions to the $scope will cause them to be
displayed in the right hand print control panel.
|
FormCheque.js line 17 | explained |
| Add templated actions |
Using the text/ng-template in concert with the built in functionailty enables
a custom template to be added to the right hand print control panel. This is explained in
detail in the explained reference.
|
Deps.htm line 258 | explained |
| Add complex interactions with primary | The standard Form has a single custom interaction to retrieve the data to process. Sometimes, as in the "Chqs" app, this is not sufficient. Follow the explained to see how this is done. | FormCheque.js line 74 | explained |
| Construct | Usage | Reference | Explained |
|---|---|---|---|
| REC Data | The REC Mode stores individual records are grouped together under a single key.
It is implemented by specifying servRec: servREC in the Table Definition.
|
Hello.js 38 | explained |
| TBL Data | The TBL Mode stores individual records each with their own key.
It is implemented by specifying servRec: servTBL in the Table Definition.
|
Deps.js 98 | explained |
| Chunked Data | The REC Mode can be stored as chunks when there are a large number or records
It is implemented by adding a % at the end of the recName property while still specifying servRec: servREC in the Table Definition.
|
TableDonors.js line 22 | explained |
| Unique Keys | By default a fields value does not have to be unique. Adding property setting many:false
to the Col:many causes Triangular validation routines to insist that a column's field value be unique.
|
Deps.js line 106 | explained |
| Intermediate Saves | During a long Edit operation, especially if there are intermediate
lines being added, it is desirable that the results be stored so that in the event of a crash the usre's work is not lost.
The TBL Mode insertRec supports this. See servTBL.insertRec.
Note that means of a rollback if necessary will have to be programmed into the application.
| Deps.js 397 | explained |
| Variable Keys | The key of the Table to use sometimes needs to be arrived at progromatically. The "Chqs" app has such a need.
The fileKey and fileKeyRef properties in the Table Definition are used.
|
Chqs.js line 101 | explained |
| Dynamic Key Names | The key under which a TBL Mode record is stored
sometimes needs to be arrived at progromatically. The "Deps" app has such a need.
The createExit Table Definition is used. In that exit the value is computed and the
oObj.KeyName special field name set with the computed value. This will be used by |
Deps.js line 614 | explained |