--- layout: post title: Super Metroid and 16-bit subtitle: How We Speak Into Silence carousel-title: Super Metroid and 16-bit carousel-subtitle: How a Silent Game Speaks cover-img: /assets/img/supermetroid-cover.png thumbnail-img: /assets/img/supermetroid-thumb.png carousel-img: /assets/img/supermetroid-caro.png # share-img: /assets/img/path.jpg tags: [blogpost, game, metroid] front-page: true comments: true ---
In 1983, a series of failures in the American Video Game market, including oversaturation and terrible third-party title management caused the market of video games to crash spectacularly, particularly in America. Long story short, by 1985 American retailers' trust in the video game market was shot, until a very persistent company from Japan convinced New York stores to put up their "Entertainment System" (Ultimate History of Video Games). One year later, Mario is on the world stage. Now Nintendo needs to establish itself as a household name while avoiding the pitfalls that caused American studios to fall. They needed games. Good ones. And so the President of Nintendo greenlit Gunpei Yokoi, inventor of the GameAndWatch and chief of Team Research and Development 1 for a new series: メトロイド (Metoroido)
For the next eight years, Metroid would make a slow, steady approach to stardom and the eventual SNES Masterpiece, Super Metroid. Many circumstances aligned to make Super Metroid the great game it is, but the biggest of those is the game itself: Super Metroid is the game that cannot be improved upon.
It's hard for me to imagine how ahead of its time the original Metroid was. This was back when games saved using passwords. A game of this scale had only been done before by Legend of Zelda. A game with powering up the avatar by collectible items had only been done before by every RPG. A story with such a dark atmosphere, epic conclusion and surprise female protagonist had only been done by Alien. That is to say, Metroid distilled stacks of tried and true concepts, and boiled them into stew (for a fuller description of how Metroid borrowed from other games of the time, click here). And I love it. But most of all, Metroid was one of the first games that used the player’s preconceptions against them. The game starts. That’s you. Definitely a guy. All sci-fi protagonists are guys, right?
Right, walk right, walk right, walk right
Wrong. Everything WRONG!
You thought you knew video games, didn’t you? Just because you played Mario. Mario made you walk right, well, where did that take you?
A DEAD END!. Turn around. Back to where you started.
Go left.
A single screen past where you started...
Metroid toyed with you. This, in my opinion, is the defining moment of Metroid. Before all the bosses, escape sequences and twist gender reveal party, there was this. Metroid isn’t going to make things easy for you.
Yeah, like that.
Metroid set the tone for the series, even as the world of gaming turned to more player-friendly, story-driven games, and it has stayed true to that ever since.
The gameboy had what the NES didn’t: Save space, and Metroid 2 makes the most of it. A major improvement from the password system. Metroid II is a long game; even a tedious one, and it introduced the iconic Save Stations to control the game's pacing. Again, with the terrifying atmosphere, but now with intense moments of racing through the world, hoping to find a--YES!! These were the original Bonfires. Yeah, you know what? I’ll say it. Metroid is the Dark Souls of 2D platformers. Except, wait, Metroid came first... DARK SOULS IS THE METROID OF ACTION RPGS, FITE ME!!!
Metroid II is the pacing of the series, down to the feelings it invokes, and fear it instills.
This is where Metroid came into its own. If Metroid was the atmosphere, and Return of Samus was the pacing, Super was the Story. And I know that might sound confusing. Metroid is a hands-off series when it comes to dialog. But that’s exposition. THIS is STORY. It’s facing Ridley at the beginning of the game and getting completely trounced, only to chase him to the depths of Norfair and burn him to ashes. It’s landing on Zebes again, years after the first game, and seeing familiar locale old and debilitated. It’s the abandoned ship, the Chozo Temples, the feral wildlife, the Space Pirates’ stronghold. Story is worldbuilding. Metroid 1 made you feel scared. Super gives you something to feel scared of. Ridley is no longer that harder-than-usual enemy that matches the statue. It’s a SPACE DRAGON.
The thing is, Sakamoto has gone on record saying his inspiration for Super’s best moments were from movies. The original Metroid was based on Alien, and it’s clear the cinematic vibe is something Sakamoto continually shot for. It’s funny saying this now, but Sakamoto got a lot of pushback on his dream of pushing cinematics into video games. The final moments of Super Metroid, where the baby remembers Samus and spares her out of love was something Sakamoto was constantly doubted on, but it’s so good. And it was all made possible because of the advanced graphical capabilities of the SNES.
The SNES was a huge upgrade in that it was a 16-bit system rather than 8-bit like the NES and Gameboy. Each singular bit doubles the consoles' power. This means 16-bit was 256 times as powerful as 8-bit, and every ounce of it was used in Super Metroid.
Super Metroid was unique among Nintendo franchises in that it wasn't developed in-house. Rather, it was a collaboration between Nintendo and Intelligence Systems; Nintendo provided the management and designers, including Sakamoto, and Intelligence Systems brought their intimicacy with the Super Famicom hardware and their programming know-how (Making of Super Metroid).
“IntSys has always been very capable with hardware,” Sakamoto adds, “so during the experimental stage we told the IntSys programmers what kinds of things we wanted to do and verified what in reality could be done. We’d been well prepared for the move to the Super Famicom hardware, so we had some idea of what to expect before we went into itEven with partitioning, the size of a game is limited by the bit-size of the architecture. If you want a sprite at position 250, you can do that in 8-bit, because addresses use 8 binary values (switches that are either 0 or 1); however, if you try to look for position 257, you're out of bounds. By contrast, a 16-bit address can go from 1 to 65536.
...
At the time, the SFC was reputed to be difficult to develop for. Depending on how you partitioned the Super Famicom’s video RAM, which looked after the sorting of image information, the scope of possibilities would change wildly. Knowing that you could diminish the VRAM’s potential by poor partitioning was useful information, because it meant we could think about how certain things could or couldn’t be achieved, and how we could work around those limitations.
(Making of Super Metroid)
But addressable memory space isn't the only thing that improved. Super Metroid made the most of the graphical and musical capabilities of the SNES to tell its story. Going from the simple, abstract shapes of the NES and Gameboy to a palette with variety and depth.
That's not to say Super Metroid was alone is establishing the popularity of the 16-bit style. It was just one step forward; a big one.
Super Metroid also made powerful use of the SNES's Mode 7
The bread and butter of mode 7 is to stretch, scale, rotate, and rotate backgrounds freely to allow for expressive movement. Bowser in Super Mario World is a background object that uses Mode 7 to rotate when dropping bombs
In Super Metroid's opening minutes, you see Mode 7 at work, with the rotating, flying Ridley taking off with the Baby Metroid, and the reeling, heart-thumping escape from the collapsing station.
The shots of Samus' ship are also Mode 7. Without these moments, Super Metroid wouldn't feel nearly as impactful. Rather than opting to use words to tell a story, Super used action, and what action tells the player is that anything can happen without warning. Super Metroid has been praised for its non-verbal storytelling, but that storytelling was only effective because of the expressiveness the SNES provided. Metroid is the game that could not be more beautiful.
Super Metroid wasn't just good; it was as good as it it could possibly be. And it accomplished all this under a deadline! The crunch time leading up to Super's release was more than intense, it was gross. I would never encourage that environment for any future game, especially a Metroid title. Even so, the final product shines.
It's the game where even if the dev team had another year to work on the product, it could not be improved on.
The only thing that would change would be the devs' work-life balance!
It's worth nothing that the reason Super Metroid couldn't be better is because of the limits of the time. Today, a far better Metroid game could've been released, right? Well, I don't believe that. I believe, similar to Sakamoto, that a game making the best of its time period is pure. Because Metroid games focus so strongly on the tech of their age, they are a series defined by purity. Of course, you should never constrain your game to limitations of an earlier generation, but you shouldn't stress yourself with the sensibilities of a newer wave either. Historical games like Super Metroid are timeless. They stand on their own.
One week ago, Metroid Dread released on the Switch. If you played it and enjoyed it, or played it and are feeling nostalgic, pick up a pirated legally-procured copy of Super Metroid on the SNES Classic Edition or Switch Virtual Console and give it a play.


THE ODD COUPLE II
Reviewed by Harvey Karten, Ph.D. Paramount Pictures Director: Howard Deutch Writer: Neil Simon Cast:Jack Lemmon, Walter Matthau, Christine Baranski, Barnard Hughes, Jonathan Silverman, Jean Smart
When the most successful playwright in history grinds out another script, the public takes notice. Neil Simon, whose Tony award-winning "Biloxi Blues" in 1984 won him renewed respect from critics after a couple of years of duds, received even more kudos during that Broadway season for recasting "The Odd Couple" for women. But the film version of "The Odd Couple" did not match its 1970s TV embodiment when Felix Ungar (Tony Randall) played his cranky, compulsive personality off the slob-inspired character of his boorish roommate, Oscar Madison (Jack Klugman). The trouble with "The Odd Couple II" is not so much its deja vu, but its inability to make two seventy-year-olds as vital as the youthful originals.
"The Odd Couple II" is on a level with "Grumpy Old Men," which is about two single retirees (Walter Matthau and Jack Lemmon) living in Minnesota who turn into libidinous teenagers when a beautiful widow (Ann-Margret) moves across the street. As though Howard Deutsch felt he could direct a less malnourished comedy than Donald Petrie, he dished out its sequel, "Grumpier Old Men," whose claim to classic status consisted of the same odd couple spouting epithets at each other and arguing about their children's coming wedding. Now, in "The Odd Couple II," Oscar Madison and Felix Ungar are back after a seventeen-year period of living apart--Oscar in Sarasota and Felix in New York--reuniting to attend the marriage of two of their children.
Most of the story takes place on Los Angeles highways as the two old buddies renew their animosity as they travel from the L.A. airport to the site of the wedding in a small California town whose name, San Melina, they seem unable to recall. Admitting that they get along "like oil and frozen yogurt," the two travelers lose their Budget rent-a-car as it rolls down a hill and bursts into flames. They get mixed up unwittingly in a scheme to transport illegal aliens, winding up in the office of a small-town sheriff (Barnard Hughes). They are sprayed by pesticides on a remote California highway, have a near-affair with two biker girls, Thelma and Holly (Christine Baranski and Jean Smart), and are briefly taken on a joy ride by the two trashy husbands of the aggressive women.
Most of the one-liners center on sex and aging, Oscar and Felix metaphorically discussing the decline of their "wicks" and determined to revive the joys of adolescence before their situation regresses even more. (Remember that the movie was made before the FDA approved the drug, Viagran.) In one unconvincing episode Felix, despite his experience with three marriages, is tongue-tied when he acts to take an aircraft seat next to a woman he has just met, Felice (Mary Beth Peil).
The movie's main intention is to spoof old age, which it does by its stereotypes of the elderly, taking particular aim at the man-hungry Florida widows (nicknamed in the cast notes as "The Grouch," "The Whiner," "The Nosher," and "The Vixen"). During a poker game in Sarasota Oscar serves them the only foods that senior citizens are allegedly capable of handling, including tofu corned beef and a no-fat, no- cholesterol, no taste pastry. The men get off easier. In the opening baseball game, the youthful players, who are making one error after another on the field, are chided by Oscar, who is commenting on the game from the stands: "The old cockers in the stands are better than the young cockers in the field."
There are some amusing moments in the film as you might expect from a Neil Simon script acted by two veteran comics, but you may at times actually wish that director Howard Deutch would install a laugh track to avoid the periods of dead air between one-liners. Cognoscenti of Simon's works will recognize a repetition of the theme of the final scene of his "Plaza Suite," as a mother and father fight among themselves over the best way to get their daughter out of the bathroom and down to the ballroom where her guests await her. But where Mamma yells in that one "I want you to come out of the bathroom and get married!" there is only a pale imitation of that wit as Oscar confronts his about-to-be- married son (Jonathan Silverman), who has escaped to the roof in conflict. Rated PG-13. Running time: 95 minutes. (C) Harvey Karten 1998
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


Icinga stats
Get your alert statistics from icinga to Datadog
To capture metrics you need to install and configure the Datadog Agent.
init_config:
instances:
- site: "SITENAME"
cgiurl: "https://YOUR.MONITORINGHOST.ch/cgi-bin/icinga"
username: "YOURICINGAUSER"
password: "YOURICINGAPASS"
# tags:
# - 'tag1:key1'
# - 'tag2:key2'
Use escaped text between <code> section


This scenario demonstrates how to create a data adapter to interface with a web service. A data adapter is the component to interface between the list view and the supply of data, enabling virtualization. This specific example uses XmlHttpRequest to access the image search feature of Bing which is exposed as a web service.
The Bing API is part of the Windows Azure Marketplace and requires an account key to identify the application. To use this sample you will need to get a key from the Bing Search API. Then paste the key into the text box below.


fdb-record-layer-core
includes a collate_jre
key expression function that uses Java's built-in collation rules.
Those are reasonably complete for normal use. But for the full Unicode Collation Algorithm,
and a more complete choice of locales, ICU is needed. This artifact offers a collate_icu
key expression function that uses it.


Functions and data to estimate causal dose response functions given continuous, ordinal, or binary treatments.
| Version: | 0.3 |
| Depends: | R (≥ 3.1.2) |
| Imports: | mgcv, splines, stats, survey |
| Suggests: | BayesTree, dplyr, foreign, Hmisc, knitr, MASS, nnet, reshape2, rmarkdown, sas7bdat, testthat, tidyr |
| Published: | 2015-11-30 |
| Author: | Douglas Galagate [cre], Joseph Schafer [aut] |
| Maintainer: | Douglas Galagate <galagated at gmail.com> |
| License: | MIT + file LICENSE |
| NeedsCompilation: | no |
| CRAN checks: | causaldrf results |
| Reference manual: | causaldrf.pdf |
| Vignettes: |
Using causaldrf |
| Package source: | causaldrf_0.3.tar.gz |
| Windows binaries: | r-devel: causaldrf_0.3.zip, r-release: causaldrf_0.3.zip, r-oldrel: causaldrf_0.3.zip |
| OS X binaries: | r-release: causaldrf_0.3.tgz, r-oldrel: causaldrf_0.3.tgz |
| Old sources: | causaldrf archive |
Please use the canonical form https://CRAN.R-project.org/package=causaldrf to link to this page.


The Q&A feature in Power BI lets you explore your data in your own words by allowing you to ask natural language questions and then providing you with answers to those questions.
This ability to ask questions is valuable to you, as the report author, and to your report users. It gives you ideas for the type of visuals that you can display in your report and lets you quickly add those visuals. Additionally, it gives your report users an effective tool that they can use to get quick answers to their questions about the data, independently. This self-help aspect to Power BI saves time for everyone involved.
Power BI records all questions that are asked, and you can use this information to set up the Q&A feature to be more effective. When the Q&A feature answers so many questions, you'll have fewer people turning to you for those answers.
Consider a situation where you've created a report for the Supply Chain team, and now the team members have questions about various views or insights that they are interested in. You have become inundated with questions and don't have time to address each one individually. Consequently, you have decided to implement the Q&A feature so that users can ask questions and get answers by themselves.
To get access to the Q&A feature, you need to add the Q&A visual to your report. You can double-click anywhere on the canvas, and the visual should appear. Alternatively, you can select the Q&A icon on the Visualizations pane.
The Q&A feature is also available as a button, which is a useful option if you want to save space on your report canvas.
When the Q&A visual or button is added to your report, you can reposition and resize it. You can also customize the formatting in the same way that you would for any other type of visual or button.
You can start asking questions immediately by selecting one of the suggested questions or by entering a question into the question box. As you type, Power BI will automatically display suggestions to help you complete your question.
When you have added the Q&A visual to your report, you can set up the underlying Q&A feature so that it improves in answering questions about your data. Basically, you will teach the Q&A feature to better understand people. This setup can be useful from the outset so that you can get the visual ready for active use. However, setup does not stop at that point; you can proactively monitor and review the questions that are coming through from users, and then you can address misunderstandings or common typos. You can also manage the key terms that are associated with your data, so you can add a library of synonyms that might be entered by different users across the organization when they are asking questions about the data. You can constantly calibrate the Q&A feature so that it provides better answers to your organization's questions.
In this example, you receive feedback from users saying that they can't get data on sales by country. To assess the problem, you enter sales by country into the question box. The visual does not update; it does not answer your question. The following image shows that the word country is underlined in red. When a red underline occurs, Power BI is telling you that it does not understand this term. Knowing that the word country is not used in your dataset, you decide to use the term region instead and ultimately discover why the question is not being answered. Accordingly, you realize that you need to teach Power BI what you mean by adding a new term to its thesaurus.
Select the settings icon to the right of the question box to open the Q&A setup window. Then, select the Teach Q&A option.
Enter your question again, and then select the Submit button. In the Define the terms Q&A didn't understand section that displays, enter your alternative term or synonym. In this case, you will enter region. The following image shows that Power BI displays a preview result so that you can see if this new term will return the results that you are looking for. If this result is correct, select Save.
Now, when users search for sales by country, Power BI will know that they really mean sales by region and will automatically display the associated data in the visual.
When Power BI answers a question, and you find the visual result to be engaging or helpful, you can add it as a standard visual to your report.
For example, if you review the questions that are being asked, and you see that several users are asking the same question, you can add the answer to this question as a standard visual in the report so they no longer have to ask the question. Similarly, you can also use the Q&A feature to start building your report by asking questions and adopting the suggested visual result formats from Power BI.
To turn a Q&A result into a standard visual, select the icon next to the question box.
The Q&A feature is unique in that it does not require users to have knowledge of Power BI to use the visual; users can ask their questions and they, too, can create insightful visuals.


8 mei 2018 @ Trechters Utrecht
Huib Geertruy && Remy Parzinski
| VueJS | Angular | AngularJS | React | |
|---|---|---|---|---|
| Components | ✔ | ✔ | ✔ (1.5+) | ✔ |
| Directives | ✔ | ✔ | ✔ | ✘ |
| Virtual DOM | ✔ | ✘ | ✘ | ✔ |
| JSX | ✔ | ✘ | ✘ | ✔ |
| Animations | ✔ | ✘ | ✘ | ✘ |
| VueJS | Angular | AngularJS | React | |
|---|---|---|---|---|
| High Performance | ✔ | ✔ | ✘ | ✔ |
| SSR | ✔ | ✔ | ✘ | ✔ |
| Lifecycle hooks | ✔ | ✔ | ✘ | ✔ |
| CLI tools | ✔ | ✔ | ✘ | ✘ |
| Debugger tools | ✔ | ✘ | ✘ | ✘ |
| VueJS | Angular | AngularJS | React | |
|---|---|---|---|---|
| Flexibility | ✔ | ✔ | ✘ | ✔ |
| Two-way Binding | ✔ | ✔ | ✔ | ✘ |
| TypeScript | ✔ | ✔ | ✘ | ✔ |
| Latest Stable | 2.5.16 | 6.0.0 | 1.6.10 | 16.3.2 |
| Footprint (minified) | ~84Kb | >=200Kb | ~166Kb | ~5.5Kb |
Bouw een Todo app met VueJS
Voor de pro's: maak gebruik van VueX, vuePress, Animations, etc.
npm init
npm install vue-cli
./node_modules/.bin/vue init webpack my-todo-app
cd my-todo-app
npm start


Hi.
This is my formal resume, although I do so much more. For inquiries or to just get in touch, please contact me at<EMAIL_ADDRESS>.
Sales Administrator/Customer Service Representative, Arc Technologies, Amesbury, MA
July 2007- February 2010
- Inside Sales Representative for Eastern U.S. and Canada territory.
- Internal duties include pursuing Internet leads, processing sales reports, orders and quotations, and supporting field sales agents.
- Coordinate product availability and pricing between manufacturing and customers and represent customer in production meetings.
Administrative Coordinator, SunGard Higher Education, Waltham, MA
November 2005-July 2007
- Assist in event planning and coordinate training and conferences for clients and staff. Tasks include troubleshooting registration issues, client support, editing presentations, and maintaining email support for event.
- Responsible for maintenance of client databases.
- Provide support to accounting department, human resources, and the president.
Operations Assistant, Lexia Learning Systems, Lincoln, MA
June 2005-November 2005
- Responsible for processing Internet and mail sales orders of educational software. Aid in the processing, fulfillment, and invoicing of products sold by company to schools, districts, and resellers.
- Responsibilities also include maintenance of sales database, directing customer calls and queries and tracking inventory.
Freelance Reporter, Community Newspaper Company, Concord, MA
September 2001- June 2005
- Conduct interviews, research and attend community and sporting events for articles in several town newspapers.
- Responsible for submitting completed work on daily and weekly deadlines.
Education
- North Reading High School, Graduate, 1998
- Bachelor of Arts in Communications, Salem State College


Design/methodology/approach
A research model was designed to carry out the analysis. Specifically, this model attempts to reveal the influence of social interactions and the coworking environment on productivity. Furthermore, three moderated variables were incorporated into the model: gender, age and level of education. A Web-based survey was conducted.
Findings
The findings confirm the positive influence of social interactions and coworking environment on productivity.
Research limitations/implications
There are two limitations. First, it is based on the perception of coworkers. It would be interesting to add the perception of coworking space managers to provide more solid findings. The second limitation is that it has not suggested any additional potential factors which could affect productivity.
Practical implications
Implications of this study are grouped into two categories. First, from an academic perspective, it contributes to the development of knowledge about the increasing use of coworking spaces. Second, from a managerial perspective, this paper highlights how environmental factors and the facilities of a workplace can help to achieve better conditions for productivity, in particular in coworking spaces.
Social implications
Furthermore, the use of social interactions in professional relationships can be understood as an alternative way to carry out new ways of doing business.
Originality/value
This paper contributes to the enrichment of knowledge-concerning coworking spaces developed a pioneering study.


Allow players to compete against each other in a multiplayer tic tac toe game.
Developed using Svelte, Socket.io, and Express. Hosted on Firebase.
CLI tool used to generate HTML invoices from hours logged on Toggl.
Real state website which provides users with an admin panel where they're able to create blog posts and manage properties. Unfortunately, not open source.
This website is open source and made using hugo! Feel free to use the theme.


Enter in how many minutes you want to meditate for
Ok
Do you want to return to the main Menu?
Yes
Non
Well done, you positively intepretated:
Thoughts during that session
Progress
10 Minutes
Most positive intepretation in session
32
Longest Streak
4 days


Jinam ModasiyaStudent at Rutgers University - New Brunswick Hello, my name is Jinam Modasiya and I am currently a student at Rutgers University New Brunswick.
Currently, I'm learning full stack Web Development. |
| Dates | Institution |
| September 2020 - Present | Electrical and Computer Engineering at Rutgers University New Brunswick |
| September 2015 - June 2020 | Edison High School, Edison NJ |


From the reading, the definition of each where given. By reading it as well as the opinions given these two are very similar and can be the same thing. Both are talking about making sure your mind is aware and have the ability to be present.
The technique I tried was the body scan. It was quite an interesting expereince for me personally because sitting still for a long period of time and not do anything is quite new. From feeling each part of the body it made me realise where I was tight, actually reminded me of my sitting posture. Also the emotions where interesting because it almost felt you were controlling the way you are feeling. One thing that was hard was having to keep bringing myself back to just focus on me and not have the brain wander off.
I quite agree with what is being discussed in this section. I think once you are able to become aware and able to adapt our emotions you are not your emotions because you are controlling it before it becomes you. Although I do believe with personalities you can be more susceptible to certain emotions than others but non that are uncontrollable. I do like to think when I feel a certain emotion I take a moment to think about it before really expressing it.


Source: Wikipedia
Source: XKCD
Source: Floating Sheep
Source: US Census
Source: Wall Street Journal
Source: Washington Post
Source: Directions Magazine
Source: New York Times
Source: Yelp
Source: Eager Eyes
Source: Mapbox
Source: Penn State
Source: Princeton
Source: VOX
https://www.google.com/mymaps
http://bit.ly/new-311-data


Disney Media Networks, Toys for Tots team up for World's Ultimate Toy Drive
by WABCBURBANK, Calif. -- Disney Media Networks this week announced its participation in the World's Ultimate Toy Drive campaign to benefit the U.S. Marine Corp Reserve's Toys for Tots Foundation and help bring joy to less fortunate children throughout the U.S. this holiday season.
The World's Ultimate Toy Drive runs through Dec. 15, 2019, with various activations across the company to inspire kids and families to join in the season of giving by giving back to those who need it most. Here are a few ways to join:
- The ABC Owned Television Stations will host community toy drive events across the eight markets in New York, Los Angeles, Chicago, Philadelphia, San Francisco, Houston, Raleigh and Fresno.
- Donate a new, unwrapped toy online at shopDisney.com or at a U.S. Disney store from now through Dec. 15, 2019, and Disney will donate $1 to Toys for Tots.
- ESPN will help Toys for Tots collect toy donations at the Orlando Invitational at the ESPN Wide World of Sports Complex from Nov. 28 - Dec. 1, 2019.
- "Strahan, Sara & Keke" will be shopping at the Times Square Disney Store on Nov. 13, 2019, to purchase toys to donate to Toys for Tots.
- "The View" is asking audience members to bring new, unwrapped toys to donate to Toys for Tots at their Nov. 27, 2019, taping.
To kick off the campaign, Tamron Hall presented a $300,000 donation from The Walt Disney Company to Toys for Tots on Veterans Day on her nationally syndicated daytime talk show.
ABC and other Disney networks will also feature storyline integrations that highlight the season of giving and supporting all families in need. ABC's "The Goldbergs," "The Conners" and "Fresh Off the Boat," ABC and Disney Channel's holiday special "The Wonderful World of Disney: Magical Holiday Celebration" and Freeform's "Wrap Battle" are among the shows with integrations.
The Walt Disney Company has supported Toys for Toys for more than 70 years. In 1947, Walt Disney and his animators designed the original Toys for Tots train logo that is still used today.
Visit ToysForTots.org/holiday for more information.
The Walt Disney Company is the parent company of this station.


{% extends "page.html" %} {% load static %} {% block head %} {% endblock %} {% block content %}
If you are interested in future study components or engagement with analytic tools, we will contact you if you indicated such interest in the intake questionnaire.
The purpose of this research is not only to improve open-source big data analytic applications, but also to understand how future applications should be developed. For example, we are interested in whether specific configurations of analytic tools—user interfaces, analytics, etc.—are better for reducing user workload and increasing task performance during analytic tasks. In addition to the questionnaires you answer, we also collect real-time data about how you are using the tools and analyze that data. From that data we can develop mathematical models for how well you have learned to use the analytic tools’ functionality. From these models we can better understand how software design and user interface configuration contributes to user workload and performance.
If you are interested in working on developing these analytic tools, which are free and open source, please return to XDATA Online to explore DARPA's Open Catalog, the applications you used, and datasets!
{% endblock %}


--- layout: newsstory title: News Story match: FRIENDLY Yeltz 5 Tividale 0 ---
Only a friendly today to give the players Mr Chambers doesn't like a run out. We won 5-0 as if that means anything.
More importantly, the other league results have dropped us to a brilliant 17th position . I don't think the results went too badly for us, with Crawley (who are on a tremendous run) beating Dorchester (who are as bad as us) and Atherstone losing as well (don't they always?).
Salisbury are the visitors to The Grove on Saturday. Come On!


Resume
Profile
A proven, skilled web developer seeking an opportunity to work with
a team of passionate developers. Motivated to work effectively and
efficiently in a team-oriented environment. Always searching for
ways to improve the end user's experience through research and
collaboration with co-workers.
Skills
HTML5
CSS3
JavaScript
Git
React
Node
Redux
Next.js
jQuery
JSON / XML
Chrome Dev Tools
CSS Next / Less
Responsive Design
Public Speaking
Agile Development
Education
Bachelor of Science in Information Systems
Southern Utah University, Cedar City, UT
- Graduated Suma Cum Laude Dec. 2011, 3.8 GPA
- CSIS Outstanding Service Award – 2011
- IS Outstanding Senior Award – 2010
Experience
Software Engineer June 2019 – Present
Leavitt Software Solutions, Cedar City, UT
Software Developer, July 2016 – Present
The Church of Jesus Christ of Latter-day Saints, Riverton, UT
- Team Lead for JavaScript Stack Team
-
Giving expertise in design and coding patterns to improve the
team
-
Successfully building React Components for use across the Church
Software Engineer, Jan. 2014 – July 2016
Leavitt Software Solutions, Cedar City, UT
- Lead Front End UX Architect
- Trained co-workers in HTML5 and CSS3
- Wrote and discussed standards for web design
-
Created custom components for the BASE Components framework
Web Content Coordinator, Feb. 2013 – Dec. 2013
Southern Utah University, Cedar City, UT
- Trained users in and wrote custom code for Cascade Server
- Created custom web applications with jQuery and PHP
- Worked extensively with the Twitter Bootstrap framework
Computer Technician, Sept. 2012 – Feb. 2013
University of Utah, Salt Lake City, UT
- Co-creator of cfu.utah.edu and uwhc.utah.edu
-
Actively developed a content management system to replace Drupal
- Trained web liaisons in the use of Drupal
Systems Engineer, Feb. 2011 – Sept. 2012
IDT Services, Cedar City, UT
-
Dynamically created SVG graphics with PHP that represent
railroad track data
- Improved existing code to HTML5 standards
- Developed Android apps for Union Pacific Railroad
-
Extracted images from videos and added subtitles based on GPS
data


{{ with $.Site.Data.konzerte }} {{ $keywords := slice }} {{ $years := slice }} {{ $byYear := dict }} {{ range . }} {{ if .category }} {{ $keywords = $keywords | append .category | uniq }} {{ end }} {{ $year := (time (index .location.dates 0)).Year }} {{ $years = $years | append $year | uniq }} {{ $byYear = merge $byYear (dict (string $year) (default (slice .) (index $byYear (string $year) | append .))) }} {{end}} {{ $activeYear := (index (last 1 $years) 0) }} {{ partial "filter" (dict "keywords" (sort $keywords "value" "asc")) }} {{ partial "tabs" (dict "tabs" (sort $years "value" "desc") "active" $activeYear) }}


{% trans "You have made changes to your Questionnaire." %}
{% trans "Please make sure your Data Senders have the latest version" %}:
SMS: {% trans "Print and distribute the updated SMS Questionnaire" %}
Smartphone:
{% if entity_type %}
{% blocktrans with entity_type as subject_type %}Currently, registering a new {{ subject_type }} via Smartphone is not possible{% endblocktrans %}
{% else %}
{% trans "Remind them to download the updated version of the Questionnaire" %}
{% endif %}
Web: {% trans "Remind them to download the updated version of the Import Submission template" %}


IMPORTANT: Development is paused right now. Use at your own risk.
Discussion and questions about HyperDEX atomic swap powered decentralized exchange. The project is maintained by HyperDEX team.
100 messages
Before 05-Dec-19 12:00 AM
John Heldnik30-Jul-18 08:33 AM
Thanks. I will try a bit
Cryptoon30-Jul-18 08:59 AM
But I think hyperdex has an auto utxo splitter?
blackjok3r30-Jul-18 09:22 AM
I think for reliability its best to have a "trading" address with a spread of UTXO's then trades just always work. thats how I have always done it for a long time, and rarely have faliures.
7rank30-Jul-18 12:14 PM
@blackjok3r can you elaborate? How did you set up the spread that works most of the time?(edited)
blackjok3r30-Jul-18 12:15 PM
Just have lots of them. I always yuse the same address then sent a heap of 10 KMD to it... over time the transactions cause change UTXO's to fill up the wallet... occasionally they get a bit small, sou you need to withdraw some KMD back to your own address to consolidate some of them. This way there is always lots of dust UTXO to use for the Alice Dex fee aswell. No nede to worry about splitting UTXO's and all that stuff.
BarterDEX has the UTXO inventory, which is good to use to split one deposit in one transaction to save on transaction fees and time.
Once you have it set up, it works for quite some time.
Its not like I buy 100's of KMD volume of anything though.(edited)
Cryptoon30-Jul-18 12:17 PM
You can also use barterdex inventory maker
Login on barter, make inventory, login on hyper with the same address to do the trades
1
blackjok3r30-Jul-18 12:18 PM
send you KMD to trading address, make inventory... 10-50 UTXO 10-20 KMD in size and a few 0.1 to start with is pretty good.
you should get matched on any trade that way, proveded the bob is working.
Another thing I notice with Hyper, ALWAYS increase the price it chooses by 5%.
or at least 2%
it gets unmatched a LOT on smaller amounts.
most of the time, on the bob console it was refusing a trade with HyperDEX buys, by margins of less than 0.001c
7rank30-Jul-18 12:22 PM
@Cryptoon@blackjok3r thanks for your input, guys. I'll try this from now on. For some reason I though hyperDEX removed the utxo hurdle from users. However, after many unmatched trades it would explain why I'm having issues.
blackjok3r30-Jul-18 12:22 PM
It does not join UTXO together... it can only trade up to the larges UTXO you have, and doesnt really tell you this.
7rank30-Jul-18 12:23 PM
@Cryptoon for larger trades, do you recommend the 2 transactions funding approach?
blackjok3r30-Jul-18 12:24 PM
unmatched doesn't necessarily mean you did anything wrong either... I was trying to buy GAME earlier, 2nd trade for 3 GAME was matched, but only bought 0.9 adn then after than couldnt get a single trade through.
Most bobs dont have large UTXO's for sale. so buy/sellign large amounts you usually need to do heaps of smaller trades.
7rank30-Jul-18 12:45 PM
@blackjok3r I understand. Thx
Cryptoon30-Jul-18 01:05 PM
When I get a hit, I try the same amounts, if it's unmatched, it usually means the UTXO's of the sellers aren't matching yours so you can try different size orders/utxo's
c2k31-Jul-18 12:25 AM
i was on hyperdex yesterday but when i try to log on now i get 2 messages...
1) HyperDEX will now relaunch
then after i clidk ok
2)Unhandled Promise Rejection Type Error:Failed to fetch
anyone have thoughts on this one?
and now this one...
Unhandled Promise Rejection
TypeError:Cannot read property "focus" of Null
at app://-/bundle.js:58273:38
at Generator.next (<anonymous>)
at step (app://-/bundle.js:58178:191)
at app://-bundle.js:58178:361
at <anonymous>
blackjok3r31-Jul-18 12:57 AM
Are you trying to open it with barterdex already open? Seems like possibly the marletmaker is crashing or not starting.
c2k31-Jul-18 01:29 AM
no bdex was closed. plus i checked task manager to make sure and there were no instances
of mm
Hermes31-Jul-18 03:58 AM
Any type of firewall or program that could be blocking hyperdex? I have seen this when the connection is bad on my end
NWhiskeyTango31-Jul-18 04:42 AM
So there is no way to cancel?
blackjok3r31-Jul-18 05:09 AM
what do you mean... HyperDEX trades time out after 60s unless they match and complete
c2k31-Jul-18 01:05 PM
fwiw, i uninstalled and reinstalled. whatever the issue was went away and im now able to log in
NWhiskeyTango31-Jul-18 04:55 PM
My wallet shows my balance - my hyperdex balance. Hyperdex shows my swaps and "no match". It also shows "18 assets" my hyperdex deposit wallet shows 0.
blackjok3r31-Jul-18 04:59 PM
HyperDEX has a bunch of coins activated by default. I am not 100% sure how you remove an unmatched swap. Unmatched means it did not match and timed out. The DEX can only make trades while you are online, if you ave gone offline, (closed the app for any reason) that trade is dead.
If it was unmatched it never found a seller and nothing happened.
NWhiskeyTango31-Jul-18 05:03 PM
Ok
How do i withdraw my deposits
Jonathan31-Jul-18 05:04 PM
In the Dashboard view, select the coin you want - the withdraw and deposit buttons are there
NWhiskeyTango31-Jul-18 05:05 PM
Jfc
I know that. My balance is zero because my coins are locked up in swaps
Swap isnt "auto cancelling" like everyone says
I feel like i'm going round and round with this chat
Been days
@Decker plz help
Cryptoon31-Jul-18 05:22 PM
decker isnt hyperdex specialist
@lukechilds and @sindresorhus are hyper devs
lukechilds31-Jul-18 05:23 PM
@NWhiskeyTango what's the issue?
sorry, I know you said you've been going round and round
but I'm not up to speed
you can see the balance in HyperDEX?
or you can't?
Cryptoon31-Jul-18 05:25 PM
Also, if it is EQL there were some issues with spv which might be at the origin of all this(edited)
NWhiskeyTango31-Jul-18 06:25 PM
Ty @lukechilds at work now. When i get home i am going to try a couple other suggestions. If not i will send some screenshots this way. Sorry i didn't mean to sound like a DH earlier every1. Bee a long week
Thanks for all the help too btw
lukechilds31-Jul-18 06:26 PM
I might be asleep when you're back from work
NWhiskeyTango31-Jul-18 06:26 PM
All good
lukechilds31-Jul-18 06:27 PM
could be an issue with the underlying marketmaker daemon locking up your UTXOs which is out of the control of HyperDEX (we just build the GUI)
you could try downloading HyperDEX Nightly
import your seed into that
then withdraw your funds
they are totally isolated instances
won't fix the bug, but will enable you to withdraw your funds
you should avoid running both HyperDEX and HyperDEX Nightly at the same time too
New HyperDEX alpha version is out: ERC20 support and the ability to export your trade history to CSV (for Excel).
https://github.com/atomiclabs/hyperdex/releases/latest
Important: If you have used any previous beta version, you need to delete your trade history as this version has an incompatible format. Right after opening this version, go to the "Debug" menu and choose "Delete Trade History".(edited)
not yet, but we will be looking at adding thar soon
Hermes01-Aug-18 03:31 PM
Hi guys just for the record on the Windows version I receive a message after the download like stating that this is not a regular program and it shows an option to discard the download
after the download ends
user has to select to keep the download
NWhiskeyTango01-Aug-18 03:54 PM
I got that too. Something like "this is not a regularly downloaded file"
monokh01-Aug-18 04:05 PM
i've not been able to do a test trade yet on hyperdex, are there any straightforward instructions?
When i add a PEER/PIZZA order, the buy/sell buttons go grey and nothing happens :/
this is with latest version(edited)
I’m excited to publicly share what my team and I have been working on for the past few months: sparkswap.
kremer02-Aug-18 01:30 AM
does the beer faucet work? waiting for some beer but it doesn't look like it's coming through
nevermind, no markets on hyperdex to test with anyways
the GUI looks very nice
kremer02-Aug-18 02:10 AM
found some chips to test with - can't get a match in 5 tries
cipi02-Aug-18 02:14 AM
can't see any CHIPS requests... means your node didn't sent the request to the network... so you either don't have proper UTXOs for the coin you used to buy CHIPS or marketmaker does not have proper connection to the network.... the console output of marketmaker will tell you what is wrong
kremer02-Aug-18 02:19 AM
i have a few utxos for chips and tried varying size sells. got -9999 error if that helps
cipi02-Aug-18 02:20 AM
-9999 is a GUI error code, don't know what it means, i am only a CLI guy
hyperDEX02-Aug-18 02:23 AM
Unmatched i think
kremer02-Aug-18 02:23 AM
that's what a channel search says - unmatched
cipi02-Aug-18 02:25 AM
strange is that i didn't saw a request for CHIPS...
kremer02-Aug-18 02:26 AM
it was small amounts, 0.1 up to 1 and a few in between
blackjok3r02-Aug-18 03:23 AM
I have noticed that about 5% of trades I have tried never propagate to the network. Not sure what causes it.


GETGRNAM
Section: Linux Programmer's Manual (3)
Updated: 2014-08-19
Index
Return to Main Contents
NAME
getgrnam, getgrnam_r, getgrgid, getgrgid_r - get group file entry
SYNOPSIS
#include <sys/types.h>
#include <grp.h>
struct group *getgrnam(const char *name);
struct group *getgrgid(gid_t gid);
int getgrnam_r(const char *name, struct group *grp,
char *buf, size_t buflen, struct group **result);
int getgrgid_r(gid_t gid, struct group *grp,
char *buf, size_t buflen, struct group **result);
Feature Test Macro Requirements for glibc (see
feature_test_macros(7)):
getgrnam_r(),
getgrgid_r():
-
_POSIX_C_SOURCE >= 1 || _XOPEN_SOURCE || _BSD_SOURCE ||
_SVID_SOURCE || _POSIX_SOURCE
DESCRIPTION
The
getgrnam()
function returns a pointer to a structure containing
the broken-out fields of the record in the group database
(e.g., the local group file
/etc/group,
NIS, and LDAP)
that matches the group name
name.
The
getgrgid()
function returns a pointer to a structure containing
the broken-out fields of the record in the group database
that matches the group ID
gid.
The group structure is defined in <grp.h> as follows:
struct group {
char *gr_name; /* group name */
char *gr_passwd; /* group password */
gid_t gr_gid; /* group ID */
char **gr_mem; /* NULL-terminated array of pointers
to names of group members */
};
For more information about the fields of this structure, see
group(5).
The
getgrnam_r()
and
getgrgid_r()
functions obtain the same information as
getgrnam()
and
getgrgid(),
but store the retrieved
group
structure
in the space pointed to by
grp.
The string fields pointed to by the members of the
group
structure are stored in the buffer
buf
of size
buflen.
A pointer to the result (in case of success) or NULL (in case no entry
was found or an error occurred) is stored in
*result.
The call
sysconf(_SC_GETGR_R_SIZE_MAX)
returns either -1, without changing
errno,
or an initial suggested size for
buf.
(If this size is too small,
the call fails with
ERANGE,
in which case the caller can retry with a larger buffer.)
RETURN VALUE
The
getgrnam()
and
getgrgid()
functions return a pointer to a
group
structure, or NULL if the matching entry
is not found or an error occurs.
If an error occurs,
errno
is set appropriately.
If one wants to check
errno
after the call, it should be set to zero before the call.
The return value may point to a static area, and may be overwritten
by subsequent calls to
getgrent(3),
getgrgid(),
or
getgrnam().
(Do not pass the returned pointer to
free(3).)
On success,
getgrnam_r()
and
getgrgid_r()
return zero, and set
*result
to
grp.
If no matching group record was found,
these functions return 0 and store NULL in
*result.
In case of error, an error number is returned, and NULL is stored in
*result.
ERRORS
- 0 or ENOENT or ESRCH or EBADF or EPERM or ...
-
The given
name
or
gid
was not found.
- EINTR
-
A signal was caught.
- EIO
-
I/O error.
- EMFILE
-
The maximum number
(OPEN_MAX)
of files was open already in the calling process.
- ENFILE
-
The maximum number of files was open already in the system.
- ENOMEM
-
Insufficient memory to allocate
group
structure.
- ERANGE
-
Insufficient buffer space supplied.
FILES
- /etc/group
-
local group database file
ATTRIBUTES
Multithreading (see pthreads(7))
The
getgrnam()
and
getgrgid()
functions are not thread-safe.
The
getgrnam_r()
and
getgrgid_r()
functions are thread-safe.
CONFORMING TO
SVr4, 4.3BSD, POSIX.1-2001.
NOTES
The formulation given above under "RETURN VALUE" is from POSIX.1-2001.
It does not call "not found" an error, hence does not specify what value
errno
might have in this situation.
But that makes it impossible to recognize
errors.
One might argue that according to POSIX
errno
should be left unchanged if an entry is not found.
Experiments on various
UNIX-like systems shows that lots of different values occur in this
situation: 0, ENOENT, EBADF, ESRCH, EWOULDBLOCK, EPERM, and probably others.
SEE ALSO
endgrent(3),
fgetgrent(3),
getgrent(3),
getpwnam(3),
setgrent(3),
group(5)
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- RETURN VALUE
-
- ERRORS
-
- FILES
-
- ATTRIBUTES
-
- Multithreading (see pthreads(7))
-
- CONFORMING TO
-
- NOTES
-
- SEE ALSO
-
This document was created by
man2html,
using the manual pages.
Time: 02:55:10 GMT, September 18, 2014


In second chapter we will cover the features of DSP-C, programming model of Ericsson, satisfiability (SAT) solvers, introduce CBMC and discuss about platform specific properties. Third chapter describe the related work in verification. Fourth chapter describe the multicore hardware models and Ericsson's multicore platform. Fourth chapter briefly covers the extensions developed for CBMC to work with Ericsson's software and API stubs to handle platform API calls. In fifth chapter we will discuss about results of model checking, alternative approaches, conclusion. The last chapter is dedicated to propose possible future work.


--- layout: post status: publish published: true title: Tim Sheridan Interview - Episode 7.04 author: display_name: Corey Fineran login: Corey email<EMAIL_ADDRESS>url: '' author_login: Corey author_email<EMAIL_ADDRESS>wordpress_id: 11062 wordpress_url: http://ivyenvy.com/?p=11062 date: '2015-03-18 10:44:15 +0000' date_gmt: '2015-03-18 15:44:15 +0000' categories: - Podcast tags: - Spring Training - Tim Sheridan - Sloan Park comments: [] ---
On Tuesday, we had the opportunity to talk with the public address announcer for Cubs home Spring Training games, Tim Sheridan.
We have had Tim on the podcast several times and he's one of our favorite people to interview for Ivy Envy.
We met Tim and his wife after Tuesday's Cubs at a Sloan Park-area establishment for this conversation.
Tim talks about his personal public addressing style, the benefits of the new Spring Training facility on the organization and he shares some thoughts on Cubs players and the 2015 team.


ATMEL’s AVR Series of Microcontrollers is a very good option for those who wish to use the microcontrollers to their true potential, exploiting every bit of functionality they can offer. Learning them requires you to sometimes indulge into the internal aspects of microcontrollers. Registers, Binary Numbers all play a major role in operating these microcontrollers in their hardcore form. They form the heart of the Arduino Microcontrollers you might have learned earlier.
The AVR Series has many microcontrollers which vary in their processing capacity(Speed) and Memory. Throughout this tutorial we shall consider ATMega16 as our sample.
(ATMega32: 8-bit AVR Processor, 16 kbytes flash memory)
Contents:
Installation
In order to write the code for AVR, and to burn it to the microcontroller, we use the software provided by ATMEL: ATMEL Studio.
We also need something that connects the microcontroller and the computer (by USB). This was very simple in case of Arduino because among its peripherals, there was an in-built USB slot. Here we will use a “Development Board”.
In the picture above, observe 2 main things:
- The Programmer, which is plugged in the computer USB slot: It is used for the development board-to-USB Slot interface.
- The Development Board: Provides an interface to connect pins with Jumpers to further circuitry and with the input of the programmer.
After this let us move on to installation of ATMEL Studio.
Download Atmel Studio
Get the software setup here: http://www.atmel.com/tools/ATMELSTUDIO.aspx.
Install Drivers
After installing Atmel Studio 7, we need to install Drivers for the programmer. Refer to the following videos for the procedure.
For setting up avrdude: Microcontroller Programming Environment WinAVR Install
And for configuring the USBasp tool: Microcontroller Installing Atmel Studio
Atmel Studio has the environment for writing and compiling the code for AVR Microcontrollers, but in order to program the microcontroller with a programmer (the chip with an LED at the USB slot in the above picture), we need to configure the software with a new tool. For this configuration, we must set up avrdude (Video 1).
Now, for configuring the USBasp tool we need to set certain things since it is different than the normal USBs which we use at the ports. For this we need to configure the new external programming tool as specified in Video 2.
These two steps are very important and it will not be possible to write the code to the AVR Microcontroller properly without getting these configurations right. Refer the given links properly and if you have any doubts you can ask on the Electronics Club Gitter Rooms.
Installation for Linux
You need to install three packages, gcc-avr
,avr-libc
and avrdude
for compiling and burning to AVR microcontrollers
On ubuntu you can run the command
sudo apt-get install gcc-avr avr-libc avrdude
After that we have prepared a Makefile to compile and burn AVR code on linux. You can download the Makefile here.
Copy this Makefile into your project folder and open it in a text editor. You
need to edit the first line of the file to be PROJECT = <filename>
. For eg.
if the name of your main C file is test.c
, your first line should be
PROJECT = test
Then run
make
to compile the code and generate HEX file. Then run
sudo make burn
to burn HEX file to AVR after connecting USBasp.
Basics of AVR
Pins
Confronting the Pin Diagram of ATMega16 at this stage can be a little dangerous for your enthusiasm, so please proceed slowly.
Apart from the Power pins, all the pins on AVR can be configured as Input or Output. These pins are present in four groups, or “Ports”, namely PortA, PortB, PortC, PortD. Every pin is given a name, like PA0,PB5 etc associated with its port. Besides every pin, its special function is mentioned in brackets. For example, all pins of PORTA can be used for ADC purpose apart from regular digital input/output. In this way each pin has a special function. So, we have 8x4=32 normal I/O pins, and 8 different pins meant for power supply, ADC voltage reference, reset etc.
Pinout for ATmega16
Registers
The microcontrollers(uC) use Registers to store the data describing the state(or mode) of certain operations(in most of our cases). For example, there is a register to store the “state/mode” of pins in every port, whether they are input or output pins. The Timer/Counter Control Registers(TCCR1A/B) store information regarding timers and counters(certain parameters etc). Similarly, there are many registers and they store bytes that control most of the functions of the microcontroller, so, the High/Low states of bits of those registers enable/disable interrupts, ADC etc.
The first register we will see is the one I just described. It is called the Data Direction Register(DDR). Hence DDRA is the register(8-bits of data) showing Input/output states of the 8 pins in port A.
Using the Datasheet
Though very intimidating to look at, the datasheet can provide you with just the right information if you know how to use it, and if you know that you have to use ‘IT’.
It is not at all necessary to read the complete datasheet, but there are portions in it which are at our level of understanding and there is also useful information which we will certainly need on our way.
It contains the code for every register, i.e. which bit of the register stores data for what function and lot of other information which we will use.
So keep the datasheet handy!
Get it here: http://www.atmel.com/devices/atmega32.aspx?tab=overview.
Controlling Input and Output
As stated earlier, one of the registers called Data Direction Register is used to control whether the pin acts as an Input pin or an Output pin.
Thus we have four 8-bit registers:
DDRA/B/C/D for controlling 8 pins each, of Ports A/B/C/D.
The convention for setting the input/output bit is:
1 - Output pin i.e. Controlled by Microcontroller
0 - Input pin i.e. Controlled by external circuit
Controlling the Output
Now, for the Output Pins, in order to set them to the value we wish, we use another register PORTA/B/C/D. Thus PORTA is a 8-bit register, which stores the 8 bits corresponding to each pin of Port A(effectively only the Output pins) for whether to give it a HIGH or LOW state.
Let us convey all this through a code snippet.
Note: The order of pins is 76543210, i.e. Most Significant Bit corresponds to pin 7
This tells the microcontroller that:
- Line 1: Pins 0,2,3 of Port A should be declared as output pins and rest as input.
- Line 2: Pins 0,2 should should give HIGH(Vin) and 3 should give LOW(0) output.
The bits corresponding to input pins of present in PORTA don’t matter, that is PORTA is an Output only Register
Reading the input
For the input values, there is a similar Input only Register, PINA/B/C/D.
The values of inputs are stored onto this 8-bit register, and in the code, we use this register with the comparison operator.
This statement:
Checks if the inputs on pins 7,6,5,4 and 1 are High,High,Low,Low and High respectively.
Bitwise Operations
Bit masking refers to accessing specific bits in a data and modifying them according to our needs. Bit operations are a way to implement masking.
Bitwise Operators available in C are: AND (&
), OR (|
), XOR (^
) and NOT
(~
). There are also bit shift operators viz. Bit left shift (<<
)
and Bit right shift (>>
) operators.
Bitwise operators are the ones that are defined on 2 bits and hold for large binary number through bit-by-bit binary operations and defined on 2 bits.
Boolean Algebra
AND (&
)
Works like regular logical AND(A.B). So, for PORTA = 0b01101111 = 0x6f
and PORTB = 0b10011001 = 0x99
,
PORTA & PORTB = 01101111 & 10011001 = 00001001 = 0x09.
OR(|
), XOR(^
), NOT(~
) work in the same way. They are same as their
logical functions for 2 bit operations, and for larger numbers(many
bits) they are executed bit by bit using binary model for each bit
pair(as shown in bitwise AND example).
Bit Shifting
As the name suggests these operation are used to shift the position of a
bit by some particular places. If you use <<
then the bits are
shifted to the left, and if you use >>
then the bits are shifted
to the right and the bits are shifted by the number of places return
besides these symbols.
Binary Left Shift Operator
This shifts left operand value to left by number of bits specified in the right operand. In other words, Binary left shift moves bits to a specified number of places to the left. The least significant bit is appended with 0 and most significant bit is dropped. The value of the variable gets multiplied by 2 for every left shift that occurs.
If PORTA=01101111
,
Then PORTA << 3 = 01111000;
Binary Right Shift Operator
This shifts left operand value to right by number of bits specified by the right operand. The most significant bit is appended with 0 and least significant bit is dropped.The value of the variable gets divided by 2 for every right shift that occurs.
PORTA >> 2 = 00011011;
Usage in AVR
Bit Operations are used very often, wherever the logical operations are required.
Bit Shifting is very useful in setting only specific bits of registers without worrying about everything else on the register.
If you wanted to turn on the lowest bit on PORTA, then you can simply write a 1 to PORTA because a 1, in 8 bit binary, is really 00000001.
PORT A = 1;
However, if you wanted to turn on the second lowest bit on PORTA, then an easy way to do it is with a bit shift:
PORTA = (0b00000001<<1);
Example:
PORTA = 10001001;
Means the same as
PORTA= (1<<7) | (1<<4)| (1<<0)
Bit Masking
Bits in registers are given names. We will discuss TCCR1B later here, but for the time being assume that a register has a bit named CS10. The usefulness comes out of the fact that you can set the CS10 bit High just by executing:
TCCR1B = (1<<CS10);
That is, “CS10” acts as its numeric location on the register! Bit Masking is used to carry out operations on only specific bits from a number of many bits.
Instead of TCCR1B = 1<<CS10 | 1<<CS11
,
It is better to write: TCCR1B |= 1<<CS10 | 1<<CS11
.
It lets the other bits stay as they are(OR with 0) and only sets the
selected bits high(from low).
Timers and Counters
The operations in any microcontroller are “sequential” at heart, and so they all rely on clock-pulses. Hence the microcontrollers have internal clocks that keep ticking at the given rate, irrespective of anything else happening around them. They can also use external clocks for this same purpose.
The timer and counter functions in the microcontroller simply count in
sync with the microcontroller clock. But the counter has limitations
due to its bit-capacity, i.e. a 8-bit counter can count only up to
256(or 0 to 255). So generally there is a 16-bit counter(65536 counts).
The counts are stored in the most important Timer/Counter Register,
TCNT1
(16-bit, by default).
Pre-scaling
Now compare the maximum count of a counter and the clock-ticks of a microcontroller. Standard AVR Microcontrollers generally operate at 1 Mhz, that is 1,000,000 ticks per second, which is much more than 65536!
Hence, we need “prescaling” to increase the time-range of one cycle of the counter(they start all over again after attaining the max value) to a time comparable to our physical time domain(seconds). Prescaling is a way for the counter to skip some clock ticks.
AVR Microcontrollers allow prescaling of: 8, 64, 256 and 1024.
So, by setting a “Prescaler” of 8, the counter counts only once for
every 8 ticks of the microcontroller clock, i.e. it runs at F_CPU/8
(F_CPU
= Frequency of uC).
Registers for controlling timers/counters
The register TCCR1A
and TCCR1B
(Timer/Counter Control Registers) are used
for this. Please refer the datasheet for the description of the
registers.
As you can see, all the 8-bits in the register are named.
(No need of knowing the function of all the 8 bits at this stage, the relevant ones will be discussed next)
Let us understand this through our first code on ATMEL Studio.
First code: LED Blink
Using the concepts learnt till now, we will write a program to toggle an LED 7 times a second.
We will proceed in a way in which you will have to, when you are doing it yourself. That is, we will use the Datasheet for reference instead of direct steps given to you.
How to choose the correct prescaler?
The uC ticks 1,000,000 times a second. We want to toggle the LED 7 times a second. So, we want the LED to toggle on every 142857th clock pulse. Now, since 65536 (highest value of count) is smaller than 142857, we want to set a prescaler such that “the highest count comes well after the time when the original uC clock reaches 142857” (Read this line twice :p). 8, 64 are suitable prescalers. Let us take 64.
Okay. I got the prescaler. Now how do I set that?
Search “prescaler” and after some experience you will know where to look, among the numerous results you get for “prescaler” :p.
In the relevant table you will find the bit combination of CS12
/11
/10
required to set the prescaler we want. In our case: CS12
/11
/10
=0
/1
/1
respectively. So we set the bits accordingly, using concepts of bit
shifting and bit masking as discussed earlier.
(I told you about TCCR1A
/B
earlier, but ideally you first discover
CS12
/11
/10
and then find out that these bits are present on TCCR1B
,
going by the datasheet approach :p)
When to toggle the LED?
On every 142857th pulse of the uC clock. That is, when TCNT1
is at the
142857/64 = 2232th count (for prescaler=64).
After this background have a look at the actual code required for this.
Code
Theory of Interrupts
Interrupts are events that have the highest priority for the microcontroller(it pays immediate attention to them). That is, when an interrupt event occurs, the microcontroller Pauses its current task and attends to the interrupt. This is done by executing a routine called Interrupt Service Routine(ISR). At the end of the ISR, the microcontroller returns to the task it had paused and continues normally. So ISR or Interrupt Handler is the piece of code that must be executed when an interrupt is triggered.
Now, for enabling the execution of interrupts, we need to give appropriate values to certain bits, in certain specific registers. One compulsory bit is the Global Interrupt Enable bit. That is, when an interrupt flag is raised, the global interrupt bit must be High, in order to forward that interrupt request. So it is like an And-filter: “Request an interrupt if that specific interrupt flag is raised AND the global interrupt is enabled.”
A “flag” is like the abstract-physical representation of a bit for an event :p
Apart from the global interrupt enable bit, we have interrupt enabling bits for all the ways in which interrupts can be triggered. They can be triggered through the following ways:
- ADC
- Timer matching a given count
- Pin being High/Low
- Serial Communication
Timer triggered interrupt
Now let us apply our theory in writing a code for triggering an interrupt when the timer reaches a certain count.
We still need to know about the specific bits to be set for triggering an interrupt by comparison with timer. This is done by Clear Timer on Compare Mode.
See option 4. This mode clears(resets) the timer on matching with a given value.
We also need to enable the time-match-triggered interrupt.
We will set OCIE1A
bit High, thus enabling it. So, when the timer
reaches the value specified(stored) in OCR1A
, timer will be
cleared (“Clear on Compare”) and the Output Compare Match Interrupt
Enable becomes high (Interrupt flag raised).
Once the and interrupt is requested(global interrupt must be enabled), uC will go into the ISR, so we will specify the code for the ISR also.
Code
Analogue-Digital Conversion
Microcontrollers are capable of detecting binary signals i.e is the button pressed or not?.
It interprets five volts as 1 and zero volts as 0. The world however is not so simple and likes to use shades of gray. What if the signal is 2.72V? A 5V analog sensor may output 0.01V or 4.99V or anything inbetween. Microcontrollers have a device built into them that allows us to convert these voltages into values that we can use in a program to make a decision.
The ADC reports a ratiometric value. This means that if the ADC is a 10 bit ADC then it assumes 5V is 1023 and anything less than 5V will be a ratio between 5V and 1023. Hence we can see analog to digital conversions are dependant on the the reference voltage(which is by default the system voltage).
In microcontrollers we have the flexibility of setting the reference
analog voltage for the ADC.There’s a pin available on the
microcontroller called as AREF
which can be set to desired values
and you can have your customized ADC. For example in a 10 bit ADC if the
input voltage is equal toAREF
then the ADC output is 1023. If the input
voltage is less thanAREF
voltage then the ADC output is somewhere
between 0 - 1023.
As you know, we need to set certain bits in some registers in order to use ADC.
- ADC Multiplexer Selection Register (
ADMUX
): For selecting the reference voltage and the input channel. - ADC Control and Status Register A (
ADCSRA
): As the name says it has the status of ADC and is also used for controlling it. - ADC Data Register (
ADCL
andADCH
): The final result of conversion is here.
Here’s the logic flow for algorithm for using ADC:
- Enable global interrupts
- Selecting the correct clock frequency for maximum resolution ( 50 – 200 KHz)
- Selecting the input pin
- Set the ADC Interrupt Enable
- Enabling the ADC
- Start the ADC conversion
The descriptions of these registers, and the relevant tables for deciding the bit combinations as given in the datasheet are shown below.
Based on the tables that follow, which bits are set to what value for achieving what setting is mentioned in the code comments.
ADSCRA
ADMUX
Selecting Input Pin
Setting ADC Prescaler
Reference Voltage Selection
Registers for storing the digital output (available in two formats)
The result, which is a 10-bit number is stored here, and thus 8 bits
together and two bits after/before the 8
bits (ADLAR
=0
/1
).
Code
For ADLAR=0
For ADLAR=1
Pulse Width Modulation
As you might know, PWM is a technique to produce Analog-looking output by digital means. We discussed the same in our Arduino Tutorial(LINK HERE), and you can refer the theory of PWM here: https://www.arduino.cc/en/Tutorial/PWM.
Its main use is to control the power supplied to inertial loads like motors. An average value of current/voltage is supplied to the load by turning the switch on off very fast, at a particular frequency.
While in arduino, we had the ready-made command analogWrite()
for this,
here we will have to engineer the whole procedure :p.
We need to the following things in order to execute PWM in AVR:
- Know the PWM Enabled pins.
- Calculate the duty cycle, hence the time(within one cycle) when to turn the switch on/off.
- Set the correct bits(High/Low) for enabling PWM in the microcontroller.
Use the Datasheet to find various Modes in which we can use PWM(Waveform
Generator). We will use the Fast PWM Mode, with ICR1
as Top-most
value.
Another thing to be specified is here:
We will choose the 4th option, i.e. COM1A1
and COM1A0
High, so OCR1A
is
cleared when it reaches our count from reverse(the top). Let us see this
through code:
Code:
Here, duty cycle of (t/24999)*100% will be achieved because, in the
inverting mode OC1A
/B
is cleared at bottom, and set(High) on match.
Interfacing with LCD
Anatomy of the LCD Screen
Controlling the LCD
There is an instruction set for the LCD, which specifics the specific
setting of bits RS
, RW
and DB0
to DB7
, for giving specific commands to
the LCD. But that is the internal functioning, we do not need to indulge
into all of this. Instead, we have a header file wherein each
instruction(combination of bits High/Low) is mapped to a function in C.
So we will use this header file: “lcd.h”.
You can understand the functioning of lcd.h by looking at its functions and looking up the instruction sheet to know what those functions are implementing.
For now, let us see the code using lcd.h:
Here, LCD_init
etc are commands of lcd.h which do what is specified in
the comments.
You can also construct your own functions, if you have the knowledge of instruction set and the functioning of LCD. Let us make a function to set the cursor to (x,y) of the LCD.
What we need to know before we can do this:
Each block in the LCD which displays a character is represented by a DDRAM block. Hence to set the cursor position we need to set the DDRAM address. This, we look up in the instruction sheet given above.
We need to set DB7 = 1
and DB6
…DB0
to the address we want.
The addresses of 16x2 LCD are 0…15 for the first line and 64…79 for the second
line. 16 characters per line. So here is the required function:


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Create Your Festival Page
Invite Your Filmmakers
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Sell Your Bundled Content
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Filmmakers LOVE this service.  How cool is it that you can finally find all our films through the actual festival! I have encouraged ever filmmaker I know to take this to other festivals and help spread the word!
We have been getting nothing but amazing responses from pass-holders as they realize the number of great films they still have access to. And working with the FESTV team was a pleasure.
It's impossible to see most, let alone all, of the films that screen over the course of a film festival. Juggling schedules, and rushing between venues can be exhausting but for all but the most seasoned of festival-goer. FESTV/MEDIA eliminates need for that sort of controlled chaos by offering festival pass-holders and attendees the opportunity to enjoy the films they didn't have a chance to see, post-festival, from the comfort of their home. It doesn't get much easier than that.
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I've been talking to the founders of FESTV/MEDIA - which puts films online in private VIP only viewing rooms - The films stream through the computer and they cannot access it until after the fest ends, so it doesn't cut into the audience. I think it's the way festivals will be moving in the future.
Indie Filmmakers miss out on having their movies viewed by the people they want to see it most.


Thirteen Days (2001)
Unlike many Januarys, this month offers almost too many good releases to cover.
Director Roger Donaldson does a dynamic job with historic material – namely, the Cuban missile crisis of October, 1962 – in the new film THIRTEEN DAYS.
Think it might be boring because it features politicians and events covered briefly in history books? Think again.
Bruce Greenwood plays President John F. Kennedy facing a situation that would define him as a leader. Several months after the U.S.-supported invasion of Cuba failed (the Bay of Pigs), the Kennedy administration is confronted by perhaps the hardest fact of the Cold War. The Soviet Union is raising their level of support for Fidel Castro and his Communist regime in Cuba. Building a missile base on the island of Cuba, just 90 miles from the mainland United States, is unacceptable. Because the missiles are some of the most dangerous nuclear weapons the world has seen, action is compulsory. Of course the pressure on the young president and his cabinet is great.
Kevin Costner plays Kenny O'Donnell, a character who is a composite of JFK's advisors. It's been said that Costner made the right decision in not playing either Kennedy or his brother, Attorney General Robert Kennedy. Certainly this is the strongest performance and the strongest material turned in by Costner in some time. We see O'Donnell's life divided between family and job: as we see, family life is disrupted greatly. One reason Costner was smart to take the O'Donnell role is that his character is the pivot of the narrative. O'Donnell has probably several more minutes than anyone else, and we see the action through this unassuming narrator.
The script and direction are equally competent in keeping the story moving. With the help of many documents obtained only recently by the National Archives, the movie enables us to see the crisis from many vantages. One key fact long hidden by government safekeepers: Russian commanders in Cuba possessed tactical nuclear weapons, bombs that could have proven devastating to our troops and ordnance in any short of conflict.
Greenwood plays the President well. He never goes over the top, and his New England accent is not distracting. The actor playing Robert, Steven Culp, has actually appeared in the role previously, and his looks and manner are striking. We especially sympathize with this powerful politician during a scene in which Kenny O'Donnell is driving him to his office to meet with the Russian foreign minister. Bobby Kennedy expresses exhaustion and frustration with his reputation of being ruthless.
Costner is the star of this film. Although his own accent (his character grew up knowing the Kennedys) is at times distracting, this veteran actor is able to convince us thoroughly. We get a sense of several dimensions of the Washington power structure, and we see just how important are presidential advisors in striking deals and averting crises. The scenes featuring O'Donnell's family nicely evoke the American scene of the early 1960's.
Henry Strozier is strong as one of Kennedy's more prominent cabinet members, Secretary of State, even though his role is small. In an even tinier role, Walter Adrian speaks one line as vice president Lyndon Baines Johnson. Frank Wood portrays McGeorge Bundy, and Janet Coleman is the President's secretary, Evelyn Lincoln.
The star of the support cast is Dylan Baker as Secretary of Defense Robert McNamara. This role lets Baker portray the guts it must have taken to stare down not only the `Red Menace' but also the hawkish American generals who were dubious of the President's methods of operation.
THIRTEEN DAYS would be especially effective for students in high school Government or American History classes. It's a good story set in a vastly important time in American history, and it's told with a quick pace and timeless tension. Donaldson also does a nice job paying tribute to the Kennedy brothers, without getting too much into the cults of personality and family surrounding them. Ultimately the story honors their memories, as well as the spirit of America itself, at the heart of which is freedom.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
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The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


A company which is having an employee strength of at least 1500.
All the employees are provided medical reimbursement facility which means that the expenditure
incurred by the employee for treatment is reimbursed by the company. For reimbursement,
the employee needs to fill in a form detailing the treatment undertaken which includes the name.
And cost of medicines, laboratory tests, surgery. The form is duly signed by the employee and it will be sent to the concerned Claims Processing Department (CPD) by messenger for processing.
CPD will process it and the order regarding the reimbursement is sent to the Cash counter (CC)
where in the employee can come and receive the reimbursement amount.


It's too early to track presidential candidates' fundraising comprehensively, but we've been keeping tabs on which PACs are which, regardless of whether someone's officially in or out of the race for President. We'll have more details once more reports have been filed.


|
ReactPhysics3D
0.6.0
Physics engine library
|
This class represents a cylinder collision shape around the Y axis and centered at the origin. More...
#include <CylinderShape.h>
Public Member Functions | |
| CylinderShape (decimal radius, decimal height, decimal margin=OBJECT_MARGIN) | |
| Constructor. More... | |
| virtual | ~CylinderShape () |
| Destructor. | |
| decimal | getRadius () const |
| Return the radius. More... | |
| decimal | getHeight () const |
| Return the height. More... | |
| virtual void | setLocalScaling (const Vector3 &scaling) |
| Set the scaling vector of the collision shape. | |
| virtual void | getLocalBounds (Vector3 &min, Vector3 &max) const |
| Return the local bounds of the shape in x, y and z directions. More... | |
| virtual void | computeLocalInertiaTensor (Matrix3x3 &tensor, decimal mass) const |
| Return the local inertia tensor of the collision shape. More... | |
| Public Member Functions inherited from reactphysics3d::ConvexShape | |
| ConvexShape (CollisionShapeType type, decimal margin) | |
| Constructor. | |
| virtual | ~ConvexShape () |
| Destructor. | |
| decimal | getMargin () const |
| Return the current object margin. More... | |
| virtual bool | isConvex () const |
| Return true if the collision shape is convex, false if it is concave. | |
| Public Member Functions inherited from reactphysics3d::CollisionShape | |
| CollisionShape (CollisionShapeType type) | |
| Constructor. | |
| virtual | ~CollisionShape () |
| Destructor. | |
| CollisionShapeType | getType () const |
| Return the type of the collision shapes. More... | |
| Vector3 | getScaling () const |
| Return the scaling vector of the collision shape. | |
| virtual void | computeAABB (AABB &aabb, const Transform &transform) const |
| Compute the world-space AABB of the collision shape given a transform. More... | |
Protected Member Functions | |
| CylinderShape (const CylinderShape &shape) | |
| Private copy-constructor. | |
| CylinderShape & | operator= (const CylinderShape &shape) |
| Private assignment operator. | |
| virtual Vector3 | getLocalSupportPointWithoutMargin (const Vector3 &direction, void **cachedCollisionData) const |
| Return a local support point in a given direction without the object margin. | |
| virtual bool | testPointInside (const Vector3 &localPoint, ProxyShape *proxyShape) const |
| Return true if a point is inside the collision shape. | |
| virtual bool | raycast (const Ray &ray, RaycastInfo &raycastInfo, ProxyShape *proxyShape) const |
| Raycast method with feedback information. More... | |
| virtual size_t | getSizeInBytes () const |
| Return the number of bytes used by the collision shape. | |
| Protected Member Functions inherited from reactphysics3d::ConvexShape | |
| ConvexShape (const ConvexShape &shape) | |
| Private copy-constructor. | |
| ConvexShape & | operator= (const ConvexShape &shape) |
| Private assignment operator. | |
| Vector3 | getLocalSupportPointWithMargin (const Vector3 &direction, void **cachedCollisionData) const |
| Protected Member Functions inherited from reactphysics3d::CollisionShape | |
| CollisionShape (const CollisionShape &shape) | |
| Private copy-constructor. | |
| CollisionShape & | operator= (const CollisionShape &shape) |
| Private assignment operator. | |
Protected Attributes | |
| decimal | mRadius |
| Radius of the base. | |
| decimal | mHalfHeight |
| Half height of the cylinder. | |
| Protected Attributes inherited from reactphysics3d::ConvexShape | |
| decimal | mMargin |
| Margin used for the GJK collision detection algorithm. | |
| Protected Attributes inherited from reactphysics3d::CollisionShape | |
| CollisionShapeType | mType |
| Type of the collision shape. | |
| Vector3 | mScaling |
| Scaling vector of the collision shape. | |
Additional Inherited Members | |
| Static Public Member Functions inherited from reactphysics3d::CollisionShape | |
| static bool | isConvex (CollisionShapeType shapeType) |
| Return true if the collision shape type is a convex shape. | |
| static int | computeNbMaxContactManifolds (CollisionShapeType shapeType1, CollisionShapeType shapeType2) |
| Return the maximum number of contact manifolds in an overlapping pair given two shape types. | |
This class represents a cylinder collision shape around the Y axis and centered at the origin.
The cylinder is defined by its height and the radius of its base. The "transform" of the corresponding rigid body gives an orientation and a position to the cylinder. This collision shape uses an extra margin distance around it for collision detection purpose. The default margin is 4cm (if your units are meters, which is recommended). In case, you want to simulate small objects (smaller than the margin distance), you might want to reduce the margin by specifying your own margin distance using the "margin" parameter in the constructor of the cylinder shape. Otherwise, it is recommended to use the default margin distance by not using the "margin" parameter in the constructor.
| CylinderShape::CylinderShape | ( | decimal | radius, |
| decimal | height, | ||
| decimal | margin = OBJECT_MARGIN |
||
| ) |
Constructor.
| radius | Radius of the cylinder (in meters) |
| height | Height of the cylinder (in meters) |
| margin | Collision margin (in meters) around the collision shape |
|
inlinevirtual |
Return the local inertia tensor of the collision shape.
| [out] | tensor | The 3x3 inertia tensor matrix of the shape in local-space coordinates |
| mass | Mass to use to compute the inertia tensor of the collision shape |
Implements reactphysics3d::CollisionShape.
|
inline |
Return the height.
|
inlinevirtual |
Return the local bounds of the shape in x, y and z directions.
| min | The minimum bounds of the shape in local-space coordinates |
| max | The maximum bounds of the shape in local-space coordinates |
Implements reactphysics3d::CollisionShape.
|
inline |
Return the radius.
|
protectedvirtual |
Raycast method with feedback information.
Algorithm based on the one described at page 194 in Real-ime Collision Detection by Morgan Kaufmann.
Implements reactphysics3d::CollisionShape.


Artisinal gin flavored with elephant dung gets you shit-faced
by David PescovitzIndlovu Gin is a new spirit infused with elephant dung. Gives new meaning to the term "shit-faced." It sells for about $32 per bottle. Creators Les and Paula Ansley of Mossel Bay, South Africa, came up with the concept on safari after learning that elephants have a varied diet of plants, fruits, and vegetables but less than half of it is actually digested.
“As a consequence, in the elephant dung, you get the most amazing variety of these botanicals,” Les Ansley told the Associated Press. “(I recall my wife saying) Why don’t we let the elephants do the hard work of collecting all these botanicals and we will make gin from it?"
From the AP:
After about five sizeable bags of dung are collected for a batch of 3,000 to 4,000 bottles of the gin, the droppings are dried and crumbled, then washed to remove dirt and sand. Eventually only the remains of the fruits, flowers, leaves and bark eaten by the elephants are left behind.
Those botanicals are then sterilized and dried again and placed in an airing cupboard. Think of it like a “spice cupboard,” Ansley said. Eventually, the remains are infused in the gin.
(via Fark)


COMMENT
MARKETPLACE ITEMS
New items in the Marketplace:
{{#each item in items}} -->
{{item.name}}
{{item.description}}
{{#if (item.price) }} {{item.currency}}${{item.price}}{{/if}}
{{#if (item.unitType) }} by:{{item.unitType}}{{/if}}
{{/each}}
1 favorite | 2 comments | 1 share
MARKETPLACE
Nothing active
{{fullname}} is going to the event
Yoga on the Beach
11:01 am
Yoga on the Beach
November 14, 2015
1 favorite | 2 comments | 1 share
CALENDAR EVENTS
Nothing doing!
{{fullname}} is now connected with
Jessica Jones
Yesterday
Jessica Jones
Yoga Instructor, Massage Therapist, Owner of
Ohm Wellness Center
Sunrise, FL
1 favorite | 2 comments | 1 share
NO CONTACTS YET
{{fullname}}
Sept 2
Ipsum bugga boo;
NO BLOG YET
Being quiet!
COMMENT


Now, you can invite guests to collaborate on your Front conversations or internal discussions, so no
one's left out. If they’ve got an email address (we bet they do
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Remove a friend doesn't work ! - Better Battlelog Forums #98913
Sitemap
19. May 2013 09:57
Post edited 1 x times, last by
BrainFooLong
Administrator
27. May 2013 09:04
Topicstarter
Killer01-97
When i try to remove a friend of the friendly via his Battlelog profile it don't work, i tried lots of time but nothing to do. (after refreshing the page he is always there)


Issues
| # | Summary | Product | Status | Kind | When |
|---|---|---|---|---|---|
| 1953 |
Not responding to ESC key under mintty or Puttycyg |
Command-T | open | bug | Created , updated |
| 1952 |
":CommandT <path>" breaks when "autochdir" is set and the current directory is not equal to <path> |
Command-T | open | bug | |
| 1951 |
couldn't find ruby.h |
Command-T | closed | support ticket | Created , updated |
| 1950 |
closing window after having selected a file |
Command-T | open | support ticket | |
| 1949 |
Command T error when exiting NERDTree window. |
Command-T | closed | bug | Created , updated |
| 1948 |
">> _" prompt is not always shown |
Command-T | open | bug | Created , updated |
| 1947 |
Contiguous characters scoring bug |
Command-T | open | bug | Created , updated |
| 1946 |
Audit database indices |
wincent.com | open | feature request | |
| 1945 |
Open multiple matches at once |
Command-T | open | feature request | Created , updated |
| 1943 |
Update to Ruby 1.9.3 |
wincent.com | closed | feature request | Created , updated |


How Much Do Gym Memberships Cost?
Gym memberships range from approximately $10 to $200 a month, with discounts available for longer subscriptions. Prices vary based on the equipment, hours of operation, number of classes offered, quality of instructors and workouts, included amenities and services, and access to other locations.
Is Gym Membership Worth It?
If you’re committed to a regular exercise routine, a gym membership can help you improve your physical and mental health, lose weight, expand your social circle, and give you access to lots of exercise equipment and amenities. Whether paying for a gym membership is worth it comes down to your lifestyle, preferences for exercise, and schedule.
Can Joining a Gym Help Me Lose Weight?
Regular exercise can definitely help with weight loss efforts, especially if you meet or exceed the recommended amount of weekly exercise to lose weight. At a gym, you’ll have access to a variety of cardio machines, free weights, weight machines, and classes that may motivate you to do different types of workouts.


| DOSE: T+ 0:00 |
3.5 g |
oral |
Mushrooms |
(cookie / food) |
| T+ 0:30 |
3.5 g |
oral |
Mushrooms |
(cookie / food) |
Age: 18
Setting: Home (with my family)
First off, I am a huge pot head. I smoke weed at least 3 times a day and have never had any experience with mushrooms or any other drug of the sorts prior to this trip. Since my entire family smokes weed together, I knew it would be cool if I tried some shrooms and let them take care of me, which they agreed to do. It was Friday, and after work at the bank, I asked an older friend to try and find me some mushrooms because I've always wanted to trip out, not knowing the power and adventure that I was about to embark upon. Since there are hardly any mushrooms around, I had to buy two $20 chocolates that held an eighth of shrooms a piece.
So I had my two shroom chocolates and I was so happy that I'm pretty sure some kind of before-trip kicked in. My family agreed to watch over me, as long as I tried to behave myself. I wanted nothing but positive energy because there is no better setting that I could have possibly chosen, my own house with my own family. My family watched as I gobbled the entire first chocolate down in about 2-3 minutes, followed by me licking the wrapper it was in. I could taste the rich amount of mushrooms. I waited and discussed the way I was feeling with my family regularly. About 10 minutes after eating the chocolate, all the colors around seems super vivid and bright. My body felt like it had waves of energy flowing through it.
 I could barely finish the second chocolate because my mouth felt like mush. My entire body felt like it was being tickled and I wanted to break out of my mortal body because I felt restrained by it, and this was truely frustrating. When I finished the second chocolate, and waited a few more minutes, thats when my trip took off like a bat out of hell.
By now, I was completely freaking out and having a mega blast all at the same time. My family was laughing at me, but I didn't care. My living room and everything in it seemed to look like Las Vegas but without the lights. By this, I mean that everything was very vivid and real and the colors that made everything up were beautiful. My cabin home looked so exotic and I felt like everything in the world was there. Here are a couple more things I remember before I really started to hit hard. When I looked at the frames of the windows, which were 1x4's painted a light-brown color, they looked like amazing strokes of paint and this astounded me to the point of jaw-dropping wonder that I have ever even imagined myself thinking. I knew it was the mushrooms and I was having (still is) the best time of my life. I knew the things I were seeing were only the mushrooms, but I couldn't fight 'The Truth' because it would grow and voices would start screaming in my head.
Everything I looked at from the coral in a salt water fish tank to the patterns on a bandanna would stick in my vision and everything I looked at for a few seconds after that would be made out of that object or pattern. Everything I thought (but mostly uncontrolled thought) would cast over my vision until the point where I could not see anything but pure hallucinations. Colors, trails and flashes were making firework-like images on everything I looked at. My head was making so much chaos and ambiance along with amazing sounds and colors that I have never seen before dance all over everything and all inside my body. At this point, I couldn't even make out anything I was seeing, for it was covered by another reality where my mind controls everything I see.
It's hard to remember alot of details about the next part, but imagine having a dream while you are awake (while being super high and sort of drunk) where nothing but colors, flashes and energy made everything I saw. In my mind, I saw myself showing my mushroom trip off to strange people. I was showing them on a monitor and they were asking 'How old are you?' and 'Are you trippin?', note that these questions were being asked throughout most of the trip so this intensified my views on whether what I was seeing was real or not.
Then, I plunged into a dark abyss, far inside my mind. I don't remember if my eyes were closed or not, but it was really hard to keep them open at some points. I saw the back of myself in third person jump over pages in a book that were being flipped underneath me, and I faded off into the dark distance, actually only about 10 feet or so distance.  The zipper was a huge rainbow of colors that I can't even begin to explain and it makes me sweat still to this day just remembering the hughes of yellowish red and amazing sounds that I will never hear again.
My soul was flying freely around the universe and I was actually meeting alot of people. I couldn't see much but blue soul-like figures floating around on blue hover-craft-like vehicles. There was a young boy, and old man and a mean goblin like character. I was running around in the darkness asking everyone what 'The Truth' was. Everyone was telling me hints about 'The Truth' until finally I made my way into a tiny hole in the sleeping bag.  I knew now that the truth was locked up in that huge sleeping bag, and the goblin character was trying to keep it from me. I asked him what 'the truth' was, and he said that nobody would ever know and that I didn't deserve to know.
Then, all the sudden, I felt as if millions of aliens were mad at me because I, a mere earthling, has discovered a way to use my mind for mass communication. They would tell me things that I didn't like, but most of all it was just negative energy. Everything made since to me, and I could feel my mind literally expanding. 'What is the truth?' I repeated endlessly. My brother kept telling me to shut up because he said I kept repeating the same bizzare stuff. 'All is one' I kept saying. 'All is as is' I repeated again and again. 'That it that, but what can I do?' I kept muttering. Well, back to the goblin. I then told him that nobody knew the truth and he went back inside the sleeping bag.
I witness true ego death. I felt terrible, like my dog just died. It is then, that I felt strange fumes from what seemed to be coming from the mushrooms going through my stomach. Everything started breathing, my dream was wavy and confusing and bits of reality tore through it, from what I remember, I think it was my kitchen. When I tried to see where I was in reality, All I saw was a bunch of lines and rainbows with a really loud noise. This freaked me out so bad. I went through time and saw the entire universe without leaving my house. Then, I busted open the sleeping bag and jumped inside.
Demons, ghouls and ghosts. Slaughter, blood, fire and raping everywhere. The images were SOOOO REAL! I think it's because my heart is in art and that is my life. The trip was going like a fairy-tale gone wrong, but it was like I was going through a story. I then remember me meeting the mushroom man and he was blowing me away like the big bad wolf with a clogged-throat yell. The force of the wind that he made made me fly away, but the kept chasing me, pushing me further and further back. Him and everything my mind made was blazing and oozing, and soon I started seeing things from reality coming in my dream. I got a small taste of reality, actually it was more like everything was squirming and releasing rainbow colors. Everything I picked up and saw was like god's gift. I felt so young and vulnerable. I didn't even notice my family was having a ball watching me this whole time, lol.
Well, all this took place over about 6-7 hours. Now that I think about it, when I remember people saying that mushrooms seems to slow time down, my time actually got sped up because those hours flew by in what seemed like only an hour or so. I was actually kind of sad when the buzz started waring off because it was like waking up from the best dream ever and realizing it wasn't true.
 Oh yeah and there is a slight hangover the day after too, so expect this. On another note, I might also try some LSD, but it's really rare in North Carolina so I'm not sure. Well, back to reality. Another day, another dimension.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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