Here's How to Order a Car in London if Uber Ban Is Enacted
by Rachael BunyanThe ride-hailing app Uber has lost its license to operate in London, after officials identified a “pattern of failures” including more than 14,000 trips taken with bogus drivers.
Transport for London (TfL), the British capital’s transportation authority, made the decision not to renew Uber’s license after an investigation into passenger safety.
It comes after TfL refused to grant Uber a full operating license in September, saying it had to address passenger safety issues.
On Monday, TfL said Uber had made some improvements but failed elsewhere, including by allowing unlicensed drivers to upload their profile pictures to authorized drivers’ accounts, resulting in passengers taking roughly 14,000 trips with a driver other than the account holder.
“Despite addressing some of these issues, TfL does not have confidence that similar issues will not reoccur in the future, which has led it to conclude that the company is not fit and proper at this time,” TfL said in a statement.
Uber cars will still be available for hire while the firm appeals the decision. But if Uber does get banned, here are some alternatives if you need to hire a car in London:
Bolt
The Estonian ride-hailing firm launched in London this year.
Rides have a £2.50 ($3.20) base fare, and you’re charged £1.25 ($1.60) per mile and £0.15 ($0.20) per minute.
The company boasts that it’s “safe and reliable,” takes less of a commission from drivers than its rivals, and that all its rides are carbon-neutral.
Kapten
The French ride-hailing firm, acquired by German auto-makers Daimler and BMW, launched in London this year.
Rides have a £2.50 ($3.50) base fare, and you’re charged £1.50 ($1.90) per mile and £1.15 ($1.47) per minute.
The company says it covers the “congestion charge” drivers pay to operate in central London, saving riders at least £2 ($2.57) for each trip. Kapten also rewards loyal customers with “points,” which can be redeemed for free rides.
ViaVan
The on-demand ride-sharing firm launched in London in April 2018 after start-up Via and Mercedes-Benz Vans joined forces.
Customers can share their rides with others heading in the same direction in a bid to save money and reduce carbon emissions. ViaVan also offers a private ride option when available.
The firm doesn’t have a base rate available on its site — the fares depend on how far customers travel, when they ride, and the number of plus-ones in their party— but customers can view how much the ride will cost before they book.
Gett
The Israeli-owned Gett app launched in London in 2011 as a tech-savvy alternative to hailing one of London’s traditional black cabs, which cannot be ordered in advance.
The app has no minimum fares; riders pay the fare shown on the taxi’s meter, either by card or cash to the driver.
Gett says the average wait for one of their cabs is three minutes, and boasts that its drivers are the “highest rated” in the capital.
Addison Lee
Addison Lee launched as a private minicab company in 1975, and now offers users a ride-hailing experience similar to newer startups with its own app.
The company boasts it has “the largest fleet in London” and free Wi-Fi and phone charging in all its cars.
The firm doesn’t have a base rate available on its site, but tells you the exact cost of a journey before you book.
The Tube
More environmentally-friendly than taking a private car, London’s underground metro system is fast and (usually) efficient.
Paper tickets are expensive, so get cheaper rides by buying an Oyster card at a machine, or by using your contactless debit or credit card at the barriers. Rides in the central “zone 1” of the city start from £2.40 ($3.10) and increase slightly the further afield you go.


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PlatformEffector2D¶
The PlatformEffector2D module.
op_Equality¶
-
UnityEnginePlatformEffector2D.
__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean
)
flow: none
PlatformEffector2D Equals¶
-
UnityEnginePlatformEffector2D.
__Equals__SystemObject__SystemBoolean
(UnityEngine.PlatformEffector2D instanceSystem.Object other)¶
outputs: unnamed (Boolean
)
flow: none
PlatformEffector2D get_colliderMask¶
-
UnityEnginePlatformEffector2D.
__get_colliderMask__SystemInt32
(UnityEngine.PlatformEffector2D instance)¶
outputs: unnamed (Int32
)
flow: none
PlatformEffector2D get_enabled¶
-
UnityEnginePlatformEffector2D.
__get_enabled__SystemBoolean
(UnityEngine.PlatformEffector2D instance)¶
outputs: unnamed (Boolean
)
flow: none
PlatformEffector2D get_gameObject¶
-
UnityEnginePlatformEffector2D.
__get_gameObject__UnityEngineGameObject
(UnityEngine.PlatformEffector2D instance)¶
outputs: unnamed (GameObject
)
flow: none
PlatformEffector2D get_name¶
-
UnityEnginePlatformEffector2D.
__get_name__SystemString
(UnityEngine.PlatformEffector2D instance)¶
outputs: unnamed (String
)
flow: none
PlatformEffector2D get_rotationalOffset¶
-
UnityEnginePlatformEffector2D.
__get_rotationalOffset__SystemSingle
(UnityEngine.PlatformEffector2D instance)¶
outputs: unnamed (Single
)
flow: none
PlatformEffector2D get_sideArc¶
-
UnityEnginePlatformEffector2D.
__get_sideArc__SystemSingle
(UnityEngine.PlatformEffector2D instance)¶
outputs: unnamed (Single
)
flow: none
PlatformEffector2D get_surfaceArc¶
-
UnityEnginePlatformEffector2D.
__get_surfaceArc__SystemSingle
(UnityEngine.PlatformEffector2D instance)¶
outputs: unnamed (Single
)
flow: none
PlatformEffector2D get_transform¶
-
UnityEnginePlatformEffector2D.
__get_transform__UnityEngineTransform
(UnityEngine.PlatformEffector2D instance)¶
outputs: unnamed (Transform
)
flow: none
PlatformEffector2D get_useColliderMask¶
-
UnityEnginePlatformEffector2D.
__get_useColliderMask__SystemBoolean
(UnityEngine.PlatformEffector2D instance)¶
outputs: unnamed (Boolean
)
flow: none
PlatformEffector2D get_useOneWay¶
-
UnityEnginePlatformEffector2D.
__get_useOneWay__SystemBoolean
(UnityEngine.PlatformEffector2D instance)¶
outputs: unnamed (Boolean
)
flow: none
PlatformEffector2D get_useOneWayGrouping¶
-
UnityEnginePlatformEffector2D.
__get_useOneWayGrouping__SystemBoolean
(UnityEngine.PlatformEffector2D instance)¶
outputs: unnamed (Boolean
)
flow: none
PlatformEffector2D get_useSideBounce¶
-
UnityEnginePlatformEffector2D.
__get_useSideBounce__SystemBoolean
(UnityEngine.PlatformEffector2D instance)¶
outputs: unnamed (Boolean
)
flow: none
PlatformEffector2D get_useSideFriction¶
-
UnityEnginePlatformEffector2D.
__get_useSideFriction__SystemBoolean
(UnityEngine.PlatformEffector2D instance)¶
outputs: unnamed (Boolean
)
flow: none
PlatformEffector2D GetComponent¶
-
UnityEnginePlatformEffector2D.
__GetComponent__SystemType__UnityEngineComponent
(UnityEngine.PlatformEffector2D instanceSystem.Type type)¶
outputs: unnamed (Component
)
flow: none
PlatformEffector2D GetComponentInChildren¶
-
UnityEnginePlatformEffector2D.
__GetComponentInChildren__SystemBoolean__T
(UnityEngine.PlatformEffector2D instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object
)
flow: none
PlatformEffector2D GetComponentInParent¶
-
UnityEnginePlatformEffector2D.
__GetComponentInParent__SystemType__UnityEngineComponent
(UnityEngine.PlatformEffector2D instanceSystem.Type t)¶
outputs: unnamed (Component
)
flow: none
PlatformEffector2D GetComponents¶
-
UnityEnginePlatformEffector2D.
__GetComponents__ListT__SystemVoid
(UnityEngine.PlatformEffector2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PlatformEffector2D GetComponentsInChildren¶
-
UnityEnginePlatformEffector2D.
__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
(UnityEngine.PlatformEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PlatformEffector2D GetComponentsInParent¶
-
UnityEnginePlatformEffector2D.
__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
(UnityEngine.PlatformEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PlatformEffector2D GetHashCode¶
-
UnityEnginePlatformEffector2D.
__GetHashCode__SystemInt32
(UnityEngine.PlatformEffector2D instance)¶
outputs: unnamed (Int32
)
flow: none
PlatformEffector2D GetInstanceID¶
-
UnityEnginePlatformEffector2D.
__GetInstanceID__SystemInt32
(UnityEngine.PlatformEffector2D instance)¶
outputs: unnamed (Int32
)
flow: none
PlatformEffector2D GetType¶
-
UnityEnginePlatformEffector2D.
__GetType__SystemType
(UnityEngine.PlatformEffector2D instance)¶
outputs: unnamed (Type
)
flow: none
op_Implicit¶
-
UnityEnginePlatformEffector2D.
__op_Implicit__UnityEngineObject__SystemBoolean
(UnityEngine.Object)¶
outputs: unnamed (Boolean
)
flow: none
op_Inequality¶
-
UnityEnginePlatformEffector2D.
__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean
)
flow: none
PlatformEffector2D set_colliderMask¶
-
UnityEnginePlatformEffector2D.
__set_colliderMask__SystemInt32__SystemVoid
(UnityEngine.PlatformEffector2D instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PlatformEffector2D set_enabled¶
-
UnityEnginePlatformEffector2D.
__set_enabled__SystemBoolean__SystemVoid
(UnityEngine.PlatformEffector2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PlatformEffector2D set_name¶
-
UnityEnginePlatformEffector2D.
__set_name__SystemString__SystemVoid
(UnityEngine.PlatformEffector2D instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PlatformEffector2D set_rotationalOffset¶
-
UnityEnginePlatformEffector2D.
__set_rotationalOffset__SystemSingle__SystemVoid
(UnityEngine.PlatformEffector2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PlatformEffector2D set_sideArc¶
-
UnityEnginePlatformEffector2D.
__set_sideArc__SystemSingle__SystemVoid
(UnityEngine.PlatformEffector2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PlatformEffector2D set_surfaceArc¶
-
UnityEnginePlatformEffector2D.
__set_surfaceArc__SystemSingle__SystemVoid
(UnityEngine.PlatformEffector2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PlatformEffector2D set_useColliderMask¶
-
UnityEnginePlatformEffector2D.
__set_useColliderMask__SystemBoolean__SystemVoid
(UnityEngine.PlatformEffector2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PlatformEffector2D set_useOneWay¶
-
UnityEnginePlatformEffector2D.
__set_useOneWay__SystemBoolean__SystemVoid
(UnityEngine.PlatformEffector2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PlatformEffector2D set_useOneWayGrouping¶
-
UnityEnginePlatformEffector2D.
__set_useOneWayGrouping__SystemBoolean__SystemVoid
(UnityEngine.PlatformEffector2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PlatformEffector2D set_useSideBounce¶
-
UnityEnginePlatformEffector2D.
__set_useSideBounce__SystemBoolean__SystemVoid
(UnityEngine.PlatformEffector2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PlatformEffector2D set_useSideFriction¶
-
UnityEnginePlatformEffector2D.
__set_useSideFriction__SystemBoolean__SystemVoid
(UnityEngine.PlatformEffector2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PlatformEffector2D ToString¶
-
UnityEnginePlatformEffector2D.
__ToString__SystemString
(UnityEngine.PlatformEffector2D instance)¶
outputs: unnamed (String
)
flow: none


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2017
Prelude to feedforward neural networks (part 4)
Feb 02
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Jan 23
Prelude to feedforward neural networks (part 2)
Jan 03
Prelude to feedforward neural networks (part 1)
Jan 02
2016
Multivariate imputation with mice package in R
Dec 19
Drawing neural nets using Tikz
Dec 16
Titanic
Dec 10
Unconstrained optimization methods
Nov 23
Classification using Rough Set theory
Sep 06
Precision, Recall, Sensitivity and Specificity
Aug 30
Likelihood ratio test
Aug 09
Maximum Likelihood Estimation, Maximum a Posteriori Estimation and Naive Bayes (part 2)
Mar 05
Maximum Likelihood Estimation, Maximum a Posteriori Estimation and Naive Bayes (part 1)
Mar 03
Conquer unhappiness
Feb 25
Full-text search with Apache Lucene
Jan 16
Google Reader replacement
Jan 13
Invited talk at Swiss Post Solution Vietnam
Jan 12
2015
To hold the sun
Dec 19
Javascript: a self walkthrough (part 1)
Nov 12
HTML5 canvas
Nov 06
Singleton pattern discussion
Feb 05
WISE Appointment – The high-fidelity prototype
Jan 02
Martial Training – A multimodal system
Jan 01
2014
Restaurant Recommendation
Dec 27
Visualize git log with ‘gource’
Dec 23
Better var_dump in PHP
Oct 27
weScribble – A collaborative drawing application
Jul 27
Smalltalk and Java: Comparison of two programming languages
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Lamport clock vs Vector clock
May 03
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Scheme and Smalltalk: Comparision of Two Programming Languages
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Jul 28


NB. Console user interface for Minesweeper game
NB. Should work in all J front ends.
NB. Viewing the Minefield using viewmat currently only works on J6
Note 'Example commands to run'
fld=: MinesweeperCon ''
fld=: MinesweeperCon 6 10 NB. 6 rows, 10 cols
)
MinesweeperCon_z_=: conew&'mineswpcon'
require 'games/minesweeper/minefield'
coclass 'mineswpcon'
coinsert 'mineswp'
AddonPath=. jpath '~addons/games/minesweeper/'
TilesG26=: '' NB. dummy variable
NB.TilesG26=: ,((2 2 $ #) <;._3 ]) readimg AddonPath,'tiles26.png' NB. can uncomment on J6
TilesA=: ' 12345678**.?'
TextDisplay=: 0 NB. set to zero to display minefield using viewmat
NB. Methods
NB. =========================================================
create=: 3 : 0
smoutput Instructions
mscon_startnew y
)
destroy=: codestroy
quit=: destroy
mscon_startnew=: mscon_update@newMinefield
mscon_update=: 3 : 0
'isend msg'=. eval ''
IsEnd=: isend
smoutput msg
tiles=. TextDisplay{:: TilesG26;TilesA
display tiles showField isend
if. isend do.
msg=. ('K'={.msg) {:: 'won';'lost'
smoutput 'You ',msg,'! Try again?'
destroy ''
end.
empty''
)
clear=: mscon_update@clearTiles@|.
mark=: mscon_update@markTiles@|.
display=: 3 : 0
if. TextDisplay do.
smoutput@< y
else.
closeall_jviewmat_ :: ] ''
([: viewrgb@; ,.&.>/"1) y
end.
empty''
)
NB. Text Nouns
NB. =========================================================
Instructions=: 0 : 0
=== MineSweeper ===
Object:
Uncover (clear) all the tiles that are not mines.
How to play:
- the left, top tile is: 1 1
- clear an uncleared tile (.) using the command:
clear__fld <row index> <column index>
- mark and uncleared tile (?) as a suspected mine using the command:
mark__fld <row index> <column index>
- if you uncover a number, that is the number of mines adjacent
to the tile
- if you uncover a mine (*) the game ends (you lose)
- if you uncover all tiles that are not mines the game ends (you win).
- quit a game before winning or losing using the command:
quit__fld ''
- start a new game using the command:
fld=: MinesweeperCon <num rows> <num columns>
)
NB. Auto-run UI
NB. =========================================================
cocurrent 'base'
fld=: MinesweeperCon ''


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InterClient version 8.x
See:
Description
| Interface Summary | |
|---|---|
| Adaptor | Provides a means to modify the standard behavior of an InterClient JDBC object. |
| Class Summary | |
|---|---|
| Array | The Java mapping for an SQL Array. |
| Blob | Represents an SQL 3 Binary Large Object. |
| CallableStatement | Represents an SQL stored procedure. |
| CharacterEncodings | An enumeration of IANA character encodings supported by InterClient. |
| Clob | Represents an SQL 3 Character Large Object (CLOb). |
| Connection | |
| ConnectionPoolModule | The ConnectionPoolModule class implements the javax.sql.DataSource interface so that an instance of ConnectionPoolModule can be registered with JNDI as a JDBC DataSource. |
| ConnectionPoolObject | This class is used internally by other com.borland classes. |
| ConnectionProperties | Properties used to tailor an InterBase connection. |
| CPDSObject | A factory for Connection objects. |
| DatabaseMetaData | |
| DatabaseStatistics | Statistics about database page reads and writes to memory and disk, and table operation counts on the database. |
| DataSource | A factory for Connection objects. |
| DataSourceObject | The component that actually reconstructs a data source object when it is retrieved from JNDI. |
| DataSourceProperties | |
| DataSourcePropertiesObject | A factory for Connection objects. |
| Driver | Represents a driver implementation and a factory for connections. |
| ErrorCodes | An enumeration of InterClient error codes. |
| IBParameterMetaData | Describes input column information for the parameters of a prepared statement. |
| IBSavepoint | The representation of a savepoint, which is a point within
the current transaction that can be referenced from the
Connection.rollback method. |
| IBTimestamp | InterBase does not support XOPEN/SQL Date and Time. |
| JdbcConnectionFactory | A ConnectionPoolDataSource object is a factory for PooledConnection objects. |
| ParameterMetaData | Deprecated. This whole class has been deprecated from JDK 1.4 onwards, use the java.sql.ParameterMetaData class instead. |
| PooledConnection | A PooledConnection object is a connection object that provides hooks for connection pool management. |
| PreparedStatement | |
| Resources | Default resource bundle for InterClient error messages and hardwired text within the driver. |
| ResultSet | |
| ResultSetMetaData | |
| ServerManager | Provides a session for servicing an InterBase server. |
| Statement | |
| XAConnection | An XAConnection object provides support for distributed transactions. |
| XADataSource | A factory for XAConnection objects. |
| XAResource | The XAResource interface is a Java mapping of the industry standard XA interface based on the X/Open CAE Specification (Distributed Transaction Processing: The XA Specification). |
| Exception Summary | |
|---|---|
| BadInstallationException | An improper InterClient/InterServer installed configuration has been detected. |
| BlobIOException | An exception has occurred while operating on a blob stream. |
| BugCheckException | An internal program state inconsistency has been detected and implies a bug in InterClient, InterServer or InterBase. |
| CharacterEncodingException | An invalid character encoding was encountered in a string or character stream. |
| ColumnConversionException | Invalid result column conversion from JDBC SQL data to requested Java type. |
| ColumnIndexOutOfBoundsException | An application is referring to a SQL result column index which is out of bounds. |
| CommunicationException | Networked I/O subsystem communication failure. |
| CorruptDatabaseException | A database inconsistency has been detected which may indicate a corrupt database. |
| DataConversionException | Invalid data conversion. |
| DeadlockException | A deadly embrace between two transactions has occurred in which both transactions are waiting for each other to terminate. |
| DriverNotCapableException | Attempted use of an unsupported driver or database feature. |
| EscapeSyntaxException | Denotes improper X/Open CLI escape syntax. |
| InvalidArgumentException | An application is calling a method with improper argument(s). |
| InvalidOperationException | An application is calling a method out of context, or in a manner not allowed according to the JDBC specification. |
| OutOfMemoryException | InterBase or InterServer host memory has been exhausted. |
| ParameterConversionException | Invalid data conversion from user supplied parameter data to JDBC SQL type. |
| ParameterIndexOutOfBoundsException | An application is referring to a prepared statement parameter index which is out of bounds. |
| RemoteProtocolException | InterClient remote client/server communication protocol exception. |
| SocketTimeoutException | IO was interrupted while waiting to read data from server, probably due to a connection timeout. |
| SQLDialectAdjustmentWarning | A warning that the value specified in the sqlDialect connection property is not valid for the associated database and the dialect value has been changed. |
| SQLDialectException | A warning that the value specified in the sqlDialect connection property is not valid for the associated database and the dialect value has been changed. |
| UnauthorizedUserException | Database or server operation is unauthorized for current user. |
| UnavailableDatabaseFileException | A given database file may not exist or is not writable by root/administrator. |
| UnavailableInterBaseServerException | InterServer is unable to locate the InterBase application or service. |
| UnknownHostException | A TCP/IP socket connection cannot be established to an unknown host. |
| UnlicensedComponentException | An improperly licensed InterServer, InterClient, or InterBase component was detected. |
| UnsupportedCharacterSetException | Attempted use of an unsupported character encoding. |
| URLSyntaxException | Denotes an improper database URL syntax. |
InterClient version 8.x
Copyright Borland Software Corporation 2003 - 2006.
InterClient provides a pure Java JDBC client library and
extensions for InterBase.
See the ic_version.properties file for more detailed version information.
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Data Feed: AnalystEst
Category: EntityExtenderFeed
This feed can include data for any number of companies for any number of dates and can be used to initialize new dates, set initial values for properties and/or change existing values.
This class is described in the Portfolio Management Application Supplemental Classes document.
| Field | AnalystEstimate Property | Type | Description |
|---|---|---|---|
| --- Required Fields --- | |||
| entityId | entity | String | any valid company identifier |
| date | date | Date | date of data |
| currencyId | baseCurrency | String | id of currency for monetary data values |
| --- Suggested Fields --- | |||
| adjustmentDate | adjsutmentDate | Date | date through which data values are adjusted |
| nextQuarterEnd | nextQuarterEnd | Date | next fiscal quarter end date |
| nextYearEnd | nextYearEnd | Date | next fiscal year end date |
| q1Est | _q1Est | Number | estimate for next fiscal quarter |
| q2Est | _q2Est | Number | estimate for following fiscal quarter |
| q3Est | _q3Est | Number | estimate for following fiscal quarter |
| q4Est | _q4Est | Number | estimate for following fiscal quarter |
| y1Est | _y1Est | Number | estimate for next fiscal year end |
| y2Est | _y2Est | Number | estimate for following fiscal year end |
| y3Est | _y3Est | Number | estimate for following fiscal year end |
| analyst | analyst | Number | id of existing Analyst instance |
Note that you do not need to resend data that has changed as the result of a split adjustment. Only true data corrections need to be supplied using this feed.
The following tab-delimited feed could be used to create and refresh
AnalystEstimate instances:
Related Feeds:
Sample Upload:
Interface ExternalFeedManager upload: "AnalystEst" using:
"entity date currency nextYearEnd y1Est y2Est
45920010 19980115 USD 12/31/97 12.3 15.4
45920010 19980224 USD 12/31/98 15.4 18.3
00036110 19980115 USD 05/31/98 9.2 10.4
" ;
| Copyright © 1998 Innovative Systems Techniques, Inc. | Updated August 27, 1998 |


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eLingua Password Reset
Here is you Password reset Link:
{link}
If it does not open a Web Page in the Browser when clicked you may simply copy and paste it


[ 𝗙𝗘𝗟𝗟𝗢𝗪 - 𝗞𝗜𝗡𝗚 ]
CCN STRIPE
Action
Another action
Something else here
APPROVED [
0
]
DECLINED [
0
]
FILL IN THE INFORMATION.
Action
Another action
Something else here
Start
Stop
STATUS:
WAITING FOR BEGINNING
- APPROVED:
0
- DECLINED:
0
- TESTED:
0
- TOTAL:
0
Time:
NULL
Edited By :
𝗙𝗘𝗟𝗟𝗢𝗪-𝗞𝗜𝗡𝗚


Financial accounting (or financial accountancy) is the field of accounting concerned with the summary, analysis and reporting of financial transactions related to a business.
Objectives
Financial accounting and financial reporting are often used as synonyms.
- According to International Financial Reporting Standards: the objective of financial reporting is:
- To provide financial information that is useful to existing and potential investors, lenders and other creditors in making decisions about providing resources to the reporting entity.
- According to the European Accounting Association:
Relevance
Relevance is the capacity of the financial information to influence the decision of its users. The ingredients of relevance are the predictive value and confirmatory value. Materiality is a sub-quality of relevance.
The ingredients of relevance are the predictive value and confirmatory value.
Information is considered material if its omission or misstatement could influence the economic decisions of users taken on the basis of the financial statements.
Faithful Representation
Faithful representation means that the actual effects of the transactions shall be properly accounted for and reported in the financial statements. The words and numbers must match what really happened in the transaction. The ingredients of faithful representation are completeness, neutrality and free from error.
Enhancing Qualitative Characteristics
Verifiability
Verifiability implies consensus between the different knowledgeable and independent users of financial information. Such information must be supported by sufficient evidence to follow the principle of objectivity.
Comparability
Comparability is the uniform application of accounting methods across entities in the same industry. The principle of consistency is under comparability. Consistency is the uniform application of accounting across points in time within an entity.
Understandability
Understandability means that accounting reports should be expressed as clearly as possible and should be understood by those to whom the information is relevant. Timeliness: Timeliness implies that financial information must be presented to the users before a decision is to be made.
Statement of cash flows
The statement of cash flows considers the inputs and outputs in concrete cash within a stated period. The general template of a cash flow statement is as follows: Cash Inflow - Cash Outflow + Opening Balance = Closing Balance
| Cash Inflow | Outflow | Opening Balance |
|---|---|---|
| Monday | Tuesday |
Wednesday |
| 1 | 2 | 3 |
Example 1: in the beginning of September, Ellen started out with $5 in her bank account. During that same month, Ellen borrowed $20 from Tom. At the end of the month, Ellen bought a pair of shoes for $7. Ellen’s cash flow statement for the month of September looks like this:
- Cash inflow: $20
- Cash outflow:$7
- Opening balance: $5
- Closing balance: $20 – $7 + $5 = $18
Example 2: in the beginning of June, WikiTables, a company that buys and resells tables, sold 2 tables. They’d originally bought the tables for $25 each, and sold them at a price of $50 per table. The first table was paid out in cash however the second one was bought in credit terms. WikiTables’ cash flow statement for the month of June looks like this:
Important: the cash flow statement only considers the exchange of actual cash, and ignores what the person in question owes or is owed.
Statement of financial position (balance sheet)
The balance sheet is the financial statement showing a firm’s assets, liabilities and equity (capital) at a set point in time, usually the end of the fiscal year reported on the accompanying income statement.
- fixed assets
- property
- building
- equipment (such as factory machinery)
- intangible assets
- copyrights
- trademarks
- patents
- pending
- international
- goodwill
Owner’s equity, sometimes referred to as net assets, is represented differently depending on the type of business ownership. Business ownership can be in the form of a sole proprietorship, partnership, or a corporation. For a corporation, the owner’s equity portion usually shows common stock, and retained earnings (earnings kept in the company). Retained earnings come from the retained earnings statement, prepared prior to the balance sheet.


Borders, Margins and Padding play a really important role in the styling of any webpage. Here we will explore a brief explanation of how they work and how you can use them to get the results you need.
The DOM is a crucial element of web design as is the role JavaScript plays in terms of its' interaction with the DOM. In this post I give a very high level overview of some of these elements.
Problem Solving will be one of the key pillars of the journey through web-development. Here I discuss a couple of examples of problem solving as well as outline some other tools in the problem solving tool box.


Wind Abilities
Rank 1
Swift Stab
- Element: Wind
- Rank: 1
- CP Cost: 2
- Type: Damage
- AP Cost: 1
- Cooldown: 2
- Die Roll: Attack
- Target: Enemy
- Range: 1
Effect: Enemy takes Wind Damage 1d8.
Special: Character STR 10 or more: Self gains Movement +1 for 3 Turns.
Prey
- Element: Wind
- Rank: 1
- CP Cost: 2
- Type: Control
- AP Cost: 1
- Cooldown: 2
- Die Roll: Status
- Target: Enemy
- Range: 5
Effect: 1d12, if successful: Prey Condition for 2 Turns.
Prey Condition: When Target move their current space, Target takes Damage 1d10 and removes Prey Condition.
Special: Character INT 10 or more: Change Prey Condition Damage to 1d12.
Calming Chord
- Element: Wind
- Rank: 1
- CP Cost: 2
- Type: Support
- AP Cost: 2
- Cooldown: 2
- Die Roll: -
- Target: Self, Aura
- Range: 2
Effect: Self gains Calming Chord Condition for 3 Turns.
Calming Chord Condition: Allies in Aura gain Resistance Rolls +1d4.
Special: Character WIS 10 or more: Add at the End of the Character's Turn, Allies in Aura Heal 1d6.
Implusive
- Element: Wind
- Rank: 1
- CP Cost: 2
- Type: Passive
- AP Cost: -
- Cooldown: -
- Die Roll: -
- Target: Self
- Range: -
Effect: Self gains Status Rolls +2.
Special: Character Level 10: Add Self gains AP +1.
Rank 2
Slipstream
- Element: Wind
- Rank: 2
- CP Cost: 4
- Type: Damage
- AP Cost: 2
- Cooldown: 3
- Die Roll: Attack
- Target: Enemy, Self
- Range: 5
Effect: Enemy takes Wind Damage 2d6. Self moves to an open Space 1 space away from the Enemy.
Special: Enemy is at max Range: Change the AP Cost to 1.
Howling Break
- Element: Wind
- Rank: 2
- CP Cost: 4
- Type: Control
- AP Cost: 2
- Cooldown: 3
- Die Roll: Status
- Target: Splash, Enemy
- Range: 3
Effect: 2d8, if successful: Enemy and Splash are moved 2 spaces away.
Special: Enemy has Prey Condition: Add Enemy and Splash take Damage 1d10.
Moon's Minuet
- Element: Wind
- Rank: 2
- CP Cost: 4
- Type: Support
- AP Cost: 2
- Cooldown: 3
- Die Roll: -
- Target: Self, Aura
- Range: 2
Effect: Self gains Moon's Minuet Condition for 3 Turns.
Moon's Minuet Condition: Allies in Aura gain Status Rolls +1d6 and Movement +1.
Special: Character Wind EM 15 or more: Add at the End of the Character's Turn, Allies in Aura Heall 1d6.
Unfettered
- Element: Wind
- Rank: 2
- CP Cost: 4
- Type: Passive
- AP Cost: -
- Cooldown: -
- Die Roll: -
- Target: Self
- Range: -
Effect: Self gains Wind EM +2 and Movement +1.
Special: Character Wind EM 15 or more: Self gains Resistance Rolls +2.
Rank 3
Downburst
- Element: Wind
- Rank: 3
- CP Cost: 6
- Type: Control
- AP Cost: 2
- Cooldown: 4
- Die Roll: Attack
- Target: Burst, Enemy
- Range: 2
Effect: 3d8, if successful: Enemies in Burst are moved 2 spaces away.
Special: If Character used Swift Stab this Turn: Change the AP Cost to 1.
Heavensfire
- Element: Wind
- Rank: 3
- CP Cost: 6
- Type: Damage
- AP Cost: 2
- Cooldown: 4
- Die Roll: Status
- Target: Area - 5x5
- Range: 3
Effect: Targets in Area takes Wind Damage 3d6.
Special: Enemy in Area has Prey Condition: Add Targets in Area take Resistance Rolls -1d8 for 3 Turns.
Auspex Aria
- Element: Wind
- Rank: 3
- CP Cost: 6
- Type: Support
- AP Cost: 2
- Cooldown: 4
- Die Roll: -
- Target: Self, Ally
- Range: 5
Effect: Self gains Auspex Aria Condition for 3 Turns.
Auspex Aria Condition: At the end of the Character's Turn, Allies in the Aura may move 2 spaces.
Special: Character Wind EM 20 or more: Add at the End of the Character's Turn, Allies in Aura Heal 1d6.
Freedom
- Element: Wind
- Rank: 3
- CP Cost: 6
- Type: Passive
- AP Cost: -
- Cooldown: -
- Die Roll: -
- Target: Self
- Range: -
Effect: Self gains Movement +1 & Initiative +5.
Special: Character has Movement 6 or more: Add Self may move through Obstacles.


new RoundedRectangle(x, y, width, height, radius) The Rounded Rectangle object is an area defined by its position and has nice rounded corners, as indicated by its top-left corner point (x, y) and by its width and its height. Parameters: Name Type Argument Default Description x number <optional> 0 The x coordinate of the top-left corner of the Rectangle. y number <optional> 0 The y coordinate of the top-left corner of the Rectangle. width number <optional> 0 The width of the Rectangle. Should always be either zero or a positive value. height number <optional> 0 The height of the Rectangle. Should always be either zero or a positive value. radius number <optional> 20 Controls the radius of the rounded corners. Source - geom/RoundedRectangle.js, line 20 Members height :number The height of the Rectangle. This value should never be set to a negative. Source - geom/RoundedRectangle.js, line 46 radius :number The radius of the rounded corners. Source - geom/RoundedRectangle.js, line 51 <readonly> type :number The const type of this object. Source - geom/RoundedRectangle.js, line 57 width :number The width of the Rectangle. This value should never be set to a negative. Source - geom/RoundedRectangle.js, line 41 x :number The x coordinate of the top-left corner of the Rectangle. Source - geom/RoundedRectangle.js, line 31 y :number The y coordinate of the top-left corner of the Rectangle. Source - geom/RoundedRectangle.js, line 36 Methods clone() ? {Phaser.RoundedRectangle} Returns a new RoundedRectangle object with the same values for the x, y, width, height and radius properties as this RoundedRectangle object. Returns: Phaser.RoundedRectangle - Source - geom/RoundedRectangle.js, line 62 contains(x, y) ? {boolean} Determines whether the specified coordinates are contained within the region defined by this Rounded Rectangle object. Parameters: Name Type Description x number The x coordinate of the point to test. y number The y coordinate of the point to test. Returns: boolean - A value of true if the RoundedRectangle Rectangle object contains the specified point; otherwise false. Source - geom/RoundedRectangle.js, line 75


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| Project | Issue | Description | Due Date | |
|---|---|---|---|---|
| {{issue.Project.Name}} | {{issue.Title}} | {{issue.Description | limitTo: 15}}… | {{issue.DueDate | date:'dd-MMM-yyyy'}} | View Issue |
| Name | Description | |
|---|---|---|
| {{project.Name}} | {{project.Description | limitTo: 20}}… | View Project |


What happens when you reach the Star Destroyer in Fortnite?
by Calum PattersonThere’s a new Star Wars-themed crossover in Fortnite Chapter 2, celebrating the launch of the new Star Wars Jedi: Fallen Order game. The Storm Trooper skin is the main appeal, but everyone’s also wondering about the mysterious Star Destroyer.
If you buy Fallen Order from the Epic Games store, you’ll get your very own Storm Trooper skin to play as in Fortnite (check out our guide here), but that’s not the only new Star Wars related addition.
When on the battle royale map, look up to the sky and you will notice the distinctive shape of the Star Destroyer menacingly imposing its shadow of the island.
It’s presumed that in the coming days, the ship may move closer to the map, until it is directly above, and trigger some kind of in-game event, although this is not confirmed.
However, it’s already possible to go directly the ship and investigate, as YouTuber Ali-A demonstrates in his November 15 video.
Using the Fortnite Creative mode, Ali-A was able to reach the Star Destroyer in the sky and see if there were any clues to its purpose in the game.
Topic starts at 4:40 for mobile users.
Unfortunately though, there’s very little to it, as Ali-A simply clips through the ship, with nothing of note in sight.
That doesn’t rule out the possibility that there is more to come with the Star Destroyer though, but it’s also possible that it’s there for mere decoration.
So far, Chapter 2 has been pretty devoid of any exciting gameplay additions, or new stuff in general, so hopefully, there is more to come of this Star Wars crossover.


This embed code is inserted before the JS lib is loaded and will load automatically.
Embed code here is inserted later, after the JS lib is loaded and needs to be loaded manually via window.tf.load().
window.tf.load()


SHAR(1) SHAR(1) NAME shar - create shell archives SYNOPSIS shar [ options ] file ... shar -S [ options ] DESCRIPTION Shar creates "shell archives" (or shar files) which are in text format and can be mailed. These files may be unpacked later by executing them with /bin/sh. The resulting archive is sent to standard out unless the -o option is given. A wide range of features provide extensive flexibil‐ ity in manufacturing shars and in specifying shar "smartness". Archives may be "vanilla" or comprehensive. OPTIONS Options have a one letter version starting with - or a long version starting with --. The exception is --help, --version, --no-i18n and --print-text-domain-dir which does not have short versions. Mandatory arguments to long options are mandatory for short options too. Options can be given in any order. Some options depend on each other: The -o option is required if the -l or -L option is used. The -n option is required if the -a option is used. See -V below. Giving feedback: --help Print a help summary on standard output, then immediately exits. --version Print the version number of the program on standard output, then immediately exits. -q --quiet --silent Do not output verbose messages locally when producing the archive. Selecting files: -p --intermix-type Allow positional parameter options. The options -B, -T, -z and -Z may be embedded, and files to the right of the option will be pro‐ cessed in the specified mode. -S --stdin-file-list Read list of files to be packed from the standard input rather than from the command line. Input must be in a form similar to that generated by the find command, one filename per line. This switch is especially useful when the command line will not hold the list of files to be packed. For example: find . -type f -print | \ sort | \ shar -S -Z -L50 -o /somewhere/big If -p is specified on the command line, then the options -B, -T, -z and -Z may be included in the standard input (on a line sepa‐ rate from filenames). The maximum number of lines of standard input, file names and options, may not exceed 1024. Splitting output: -o XXX --output-prefix=XXX Save the archive to files XXX.01 thru XXX.nn instead of sending it to standard out. Must be used when the -l or the -L switches are used. -l XX --whole-size-limit=XX Limit the output file size to XXk bytes but don't split input files. -L XX --split-size-limit=XX Limit output file size to XXk bytes and split files if necessary. The archive parts created with this option must be unpacked in correct order. Controlling the shar headers: -n name --archive-name=name Name of archive to be included in the header of the shar files. See the -a switch. -s who@where --submitter=who@where Override automatically determined submitter name. -a --net-headers Allows automatic generation of headers: Submitted-by: who@where Archive-name: <name>/part## The <name> must be given with the -n switch. If name includes a '/' "/part" isn't used. Thus: -n xyzzy produces: xyzzy/part01 xyzzy/part02 -n xyzzy/patch produces: xyzzy/patch01 xyzzy/patch02 -n xyzzy/patch01. produces: xyzzy/patch01.01 xyzzy/patch01.02 The who@where can be explicitly stated with the -s switch if the default isn't appropriate. Who@where is essentially built as `whoami`@`uname`. -c --cut-mark Start the shar with a cut line. A line saying 'Cut here' is placed at the start of each output file. -t --translate Translate messages in the script. If you have set the LANG envi‐ ronment variable, messages printed by shar will be in the speci‐ fied language. The produced script will still be emitted using messages in the lingua franca of the computer world: English. This option will cause the script messages to appear in the lan‐ guages specified by the LANG environment variable set when the script is produced. Selecting how files are stocked: -M --mixed-uuencode Mixed mode. Determine if the files are text or binary and archive correctly (default). Files found to be binary are uudecoded prior to packing (USE OF UUENCODE IS NOT APPRECIATED BY MANY ON THE NET). -T --text-files Treat all files as text. -B --uuencode Treat all files as binary, use uuencode prior to packing. This increases the size of the archive. The recipient must have uude‐ code in order to unpack. (USE OF UUENCODE IS NOT APPRECIATED BY MANY ON THE NET). -z --gzip Gzip and uuencode all files prior to packing. The recipient must have uudecode and gzip in order to unpack (USE OF UUENCODE AND GZIP IS NOT APPRECIATED BY MANY ON THE NET). -g LEVEL --level-for-gzip=LEVEL When doing compression, use '-LEVEL' as a parameter to gzip. Default is 9. The -g option turns on the -z option by default. -Z --compress Compress and uuencode all files prior to packing. The recipient must have uudecode and compress in order to unpack (USE OF UUEN‐ CODE AND COMPRESS IS NOT APPRECIATED BY MANY ON THE NET). Option -C is synonymous to -Z, but is being deprecated. -b BITS --bits-per-code=BITS When doing compression, use '-bBITS' as a parameter to compress. The -B option turns on the -Z option by default. Default value is 12. Protecting against transmission errors: -w --no-character-count Do NOT check each file with 'wc -c' after unpack. The default is to check. -D --no-md5-digest Do NOT use 'md5sum' digest to verify the unpacked files. The default is to check. -F --force-prefix Forces the prefix character (normally 'X' unless the parameter to the -d option starts with 'X') to be prepended to every line even if not required. This option may slightly increase the size of the archive, especially if -B or -Z is used. -d XXX --here-delimiter=XXX Use XXX to delimit the files in the shar instead of SHAR_EOF. This is for those who want to personalize their shar files. Producing different kinds of shars: -V --vanilla-operation Produce "vanilla" shars which rely only upon the existence of sed and echo in the unsharing environment. In addition, "if test" must also be supported unless the -x option is used. The -V silently disables options offensive to the "network cop" (or "brown shirt"), but does warn you if it is specified with -B, -z, -Z, -p or -M (any of which does or might require uudecode, gzip or compress in the unsharing environment). -P --no-piping Use temporary files instead of pipes in the shar file. -x --no-check-existing Overwrite existing files without checking. If neither -x nor -X is specified, the unpack will check for and not overwrite existing files when unpacking the archive. If -c is passed as a parameter to the script when unpacking: sh archive -c then existing files will be overwritten unconditionally. -X --query-user When unpacking, interactively ask the user if files should be overwritten. (DO NOT USE FOR SHARS SUBMITTED TO THE NET). -m --no-timestamp Avoid generating 'touch' commands to restore the file modification dates when unpacking files from the archive. -Q --quiet-unshar Verbose OFF. Disables the inclusion of comments to be output when the archive is unpacked. -f --basename Restore by filename only, rather than path. This option causes only file names to be used, which is useful when building a shar from several directories, or another directory. Note that if a directory name is passed to shar, the substructure of that direc‐ tory will be restored whether -f is specified or not. Internationalization: --no-i18n Do not produce internationalized shell archives, use default Eng‐ lish messages. By default, shar produces archives that will try to output messages in the unpackers preferred language (as deter‐ mined by the LANG/LC_MESSAGES environmental variables) when they are unpacked. If no message file for the unpackers language is found at unpack time, messages will be in English. --print-text-domain-dir Prints the directory shar looks in to find messages files for dif‐ ferent languages, then immediately exits. EXAMPLES shar *.c > cprog.shar # all C prog sources shar -Q *.[ch] > cprog.shar # non-verbose, .c and .h files shar -B -l28 -oarc.sh *.arc # all binary .arc files, into # files arc.sh.01 thru arc.sh.NN shar -f /lcl/src/u*.c > u.sh # use only the filenames WARNINGS No chmod or touch is ever generated for directories created when unpack‐ ing. Thus, if a directory is given to shar, the protection and modifica‐ tion dates of corresponding unpacked directory may not match those of the original. If a directory is passed to shar, it may be scanned more than once. Therefore, one should be careful not change the directory while shar is running. Be careful that the output file(s) are not included in the inputs or shar may loop until the disk fills up. Be particularly careful when a direc‐ tory is passed to shar that the output files are not in that directory (or a subdirectory of that directory). Use of the -B, -z or -Z, and especially -M, may slow the archive process considerably, depending on the number of files. Use of -X produces shars which WILL cause problems with many unshar pro‐ cedures. Use this feature only for archives to be passed among agreeable parties. Certainly, -X is NOT for shell archives which are to be submit‐ ted to Usenet. Usage of -B, -z or -Z in net shars will cause you to be flamed off the earth. Not using -m or not using -F may also get you occasional complaints. SEE ALSO unshar(1) DIAGNOSTICS Error messages for illegal or incompatible options, for non-regular, missing or inaccessible files or for (unlikely) memory allocation fail‐ ure. AUTHORS The shar and unshar programs is the collective work of many authors. Many people contributed by reporting problems, suggesting various improvements or submitting actual code. A list of these people is in the THANKS file in the sharutils distribution. REPORTING BUGS Report bugs to<EMAIL_ADDRESS>Please put sharutils or uuencode in the subject line. It helps to spot the message. July 1, 2005 SHAR(1)


© 2012 Mampel Design. All rights reserved. Multi Division SlideShow example with JavaScript and CSS3. Mohammad Reza Shariatzadeh<EMAIL_ADDRESS>|| www.Mampel.ir


| I l@ve RuBoard |
The following sections describe the standard types that are built into the interpreter. These are the numeric types, sequence types, and several others, including types themselves. There is no explicit boolean type; use integers instead.
Some operations are supported by several object types; in particular, all objects can be compared, tested for truth value, and converted to a string (with the notation ` ...`). The latter conversion is implicitly used when an object is written by the print statement.
Any object can be tested for truth value, to use in an if or while condition or as operand of the boolean operations below. The following values are considered false:
None
Zero of any numeric type, e.g., 0, 0L, 0.0
Any empty sequence, e.g., ‘ ’, (), []
Any empty mapping, e.g., {}
Instances of user-defined classes, if the class defines a __nonzero__() or __len__() method, when that method returns zero
All other values are considered true, so objects of many types are always true.
Operations and built-in functions that have a boolean result always return for false and 1 for true, unless otherwise stated. Important exceptions are the boolean operations or and and, which always return one of their operands.
The following table depicts the boolean operations, ordered by ascending priority.
|
Operation |
Result |
Notes |
|---|---|---|
|
x or y |
If x is false, then y, else x |
1 |
|
x and y |
If x is false, then x, else y |
1 |
|
not x |
If x is false, then 1, else 0 |
2 |
These evaluate their second argument only if needed for their outcome.
"Not" has a lower priority than non-boolean operators, e.g., not a == b is interpreted as not(a == b), and a == not b is a syntax error.
Comparison operations are supported by all objects. They have the same priority (which is higher than that of the boolean operations). Comparisons can be chained arbitrarily, e.g., x < y <= z is equivalent to x < y and y <= z, except that y is evaluated only once (but in both cases z is not evaluated at all when x < y is found to be false).
The following table summarizes the comparison operations.
|
Operation |
Meaning |
Notes |
|---|---|---|
< |
Strictly less than |
|
<= |
Less than or equal |
|
> |
Strictly greater than |
|
>= |
Greater than or equal |
|
== |
Equal |
|
<> |
Not equal |
1 |
!= |
Not equal |
1 |
Is |
Object identity |
|
is not |
Negated object identity |
<> and != are alternate spellings for the same operator. (We couldn't choose between ABC and C!)
Objects of different types, except different numeric types, never compare equal; such objects are ordered consistently but arbitrarily (so that sorting a heterogeneous array yields a consistent result). Furthermore, some types (e.g., windows) support only a degenerate notion of comparison where any two objects of that type are unequal. Again, such objects are ordered arbitrarily but consistently.
Implementation note: objects of different types except numbers are ordered by their type names; objects of the same types that don't support proper comparison are ordered by their address.
Two more operations with the same syntactic priority, "in" and "not in", are supported only by sequence types, see the later section Section A.1.6.
There are four numeric types: plain integers, long integers, floating-point numbers, and complex numbers . Plain integers (also just called integers) are implemented using long in C, which gives them at least 32 bits of precision. Long integers have unlimited precision. Floating-point numbers are implemented using double in C. All bets on their precision are off unless you happen to know the machine you are working with.
Complex numbers have a real and imaginary part, which are both implemented using double in C. To extract these parts from a complex number z, use z.real and z.imag.
Numbers are created by numeric literals or as the result of built-in functions and operators. Unadorned integer literals (including hex and octal numbers) yield plain integers. Integer literals with an L or l suffix yield long integers (L is preferred because 1l looks too much like eleven!). Numeric literals containing a decimal point or an exponent sign yield floating-point numbers. Appending j or J to a numeric literal yields a complex number.
Python fully supports mixed arithmetic: when a binary arithmetic operator has operands of different numeric types, the operand with the "smaller" type is converted to that of the other, where a plain integer is smaller than a long integer is smaller than a floating point is smaller than a complex. Comparisons between numbers of mixed type use the same rule.[A] The functions int(), long(), float(), and complex() can force numbers to a specific type.
[A] As a consequence, the list [1, 2] is considered equal to [1.0, 2.0] and similar for tuples.
All numeric types support the operations in the following table, sorted by ascending priority (operations in the same box have the same priority; all numeric operations have a higher priority than comparison operations).
|
Operation |
Result |
Notes |
|---|---|---|
|
x + y |
Sum of x and y |
|
|
x - y |
Difference of x and y |
|
|
x * y |
Product of x and y |
|
|
x / y |
Quotient of x and y |
1 |
|
x % y |
Remainder of x / y |
|
|
-x |
x negated |
|
|
+x |
x unchanged |
|
|
abs(x) |
Absolute value or magnitude of x |
|
|
int(x) |
x converted to integer |
2 |
|
long(x) |
x converted to long integer |
2 |
|
float(x) |
x converted to floating point |
|
|
complex(re,im) |
A complex number with real part re, imaginary part im; im defaults to zero |
|
|
c.conjugate() |
Conjugate of the complex number c |
|
|
divmod(x, y) |
The pair (x / y, x % y) |
3 |
|
pow(x, y) |
x to the power y |
|
|
x ** y |
x to the power y |
For (plain or long) integer division, the result is an integer. The result is always rounded towards minus infinity: 1/2 is 0, (-1)/2 is -1, 1/(-2) is -1, and (-1)/(-2) is 0.
Conversion from floating-point to (long or plain) integer may round or truncate as in C; see functions floor() and ceil() in the math module for well-defined conversions.
See the section Section A.3 for an exact definition.
Plain and long integer types support additional operations that make sense only for bit strings. Negative numbers are treated as their 2's complement value (for long integers, this assumes a sufficiently large number of bits so that no overflow occurs during the operation).
The priorities of the binary bitwise operations are all lower than the numeric operations and higher than the comparisons; the unary operation ~ has the same priority as the other unary numeric operations (+ and -).
The following table lists the bit-string operations sorted in ascending priority (operations in the same box have the same priority).
|
Operation |
Result |
Notes |
|---|---|---|
|
x | y |
Bitwise or of x and y |
|
|
x ^ y |
Bitwise exclusive or of x and y |
|
|
x & y |
Bitwise and of x and y |
|
|
x << n |
x shifted left by n bits |
1, 2 |
|
x >> n |
x shifted right by n bits |
1, 3 |
|
~x |
The bits of x inverted |
Negative shift counts are illegal and cause a ValueError to be raised.
A left shift by n bits is equivalent to multiplication by pow(2, n) without overflow check.
A right shift by n bits is equivalent to division by pow(2, n) without overflow check.
There are three sequence types: strings , lists, and tuples . String literals are written in single or double quotes: 'xyzzy', "frobozz". See Chapter 2 of the Python reference manual for more about string literals. Lists are constructed with square brackets, separating items with commas: [a, b, c]. Tuples are constructed by the comma operator (not within square brackets), with or without enclosing parentheses, but an empty tuple must have the enclosing parentheses, e.g., a, b, c or (). A single item tuple must have a trailing comma, e.g., (d,).
Sequence types support the following operations. The in and not in operations have the same priorities as the comparison operations. The + and * operations have the same priority as the corresponding numeric operations.[B]
[B] They must have since the parser can't tell the type of the operands.
The following table lists the sequence operations sorted in ascending priority (operations in the same box have the same priority). s and t are sequences of the same type; n, i, and j are integers.
|
Operation |
Result |
Notes |
|---|---|---|
|
x in s |
1 if an item of s is equal to x, else 0 |
|
|
x not in s |
0 if an item of s is equal to x, else 1 |
|
|
s + t |
The concatenation of s and t |
|
|
s * n , n * s |
n copies of s concatenated |
3 |
|
s[i] |
i'th item of s, origin 0 |
1 |
|
s[i:j] |
Slice of s from i to j |
1, 2 |
|
len(s) |
Length of s |
|
|
min(s) |
Smallest item of s |
|
|
max(s) |
Largest item of s |
If i or j is negative, the index is relative to the end of the string; i.e., len(s) + i or len(s) + j is substituted. But note that -0 is still 0.
The slice of s from i to j is defined as the sequence of items with index k such that i <= k < j. If i or j is greater than len(s), use len(s). If i is omitted, use 0. If j is omitted, use len(s). If i is greater than or equal to j, the slice is empty.
Values of n less than 0 are treated as 0 (which yields an empty sequence of the same type as s).
String objects have one unique built-in operation: the %operator (modulo) with a string left argument interprets this string as a C sprintf() format string to be applied to the right argument and returns the string resulting from this formatting operation.
The right argument should be a tuple with one item for each argument required by the format string; if the string requires a single argument, the right argument may also be a single nontuple object.[C] The following format characters are understood: %, c, s, i, d, u, o, x, X, e, E, f, g, G. Width and precision may be a * to specify that an integer argument specifies the actual width or precision. The flag characters -, +, blank, #, and 0 are understood. The size specifiers h, l, or L may be present but are ignored. The %s conversion takes any Python object and converts it to a string using str() before formatting it. The ANSI features %p and %n aren't supported. Since Python strings have an explicit length, %s conversions don't assume that \0 is the end of the string.
[C] A tuple object in this case should be a singleton.
For safety reasons, floating-point precisions are clipped to 50; %f conversions for numbers whose absolute value is over 1e25 are replaced by %g conversions.[D] All other errors raise exceptions.
[D] These numbers are fairly arbitrary. They are intended to avoid printing endless strings of meaningless digits without hampering correct use and without having to know the exact precision of floating-point values on a particular machine.
If the right argument is a dictionary (or any kind of mapping), the formats in the string must have a parenthesized key into that dictionary inserted immediately after the % character, and each format then formats the corresponding entry from the mapping. For example:
>>> count = 2 >>> language = 'Python' >>> print'%(language)s has %(count)03d quote types.' % vars() Python has 002 quote types. >>>
In this case no * specifiers may occur in a format (since they require a sequential parameter list).
Additional string operations are defined in standard module string and in built-in module re.
List objects support additional operations that allow in-place modification of the object. These operations would be supported by other mutable sequence types (when added to the language) as well. Strings and tuples are immutable sequence types, and such objects can't be modified once created. The operations in the following table are defined on mutable sequence types (where x is an arbitrary object).
|
Operation |
Result |
Notes |
|---|---|---|
|
s[i] = x |
Item i of s is replaced by x |
|
|
s[i:j] = t |
Slice of s from i to j is replaced by t |
|
|
del s[i:j] |
Same as s[i:j] = [] |
|
|
s.append(x) |
Same as s[len(s):len(s)] = [x] |
|
|
s.extend(x) |
Same as s[len(s):len(s)] = x |
5 |
|
s.count(x) |
Return number of i's for which s[i] == x |
|
|
s.index(x) |
Return smallest i such that s[i] == x |
1 |
|
s.insert(i, x) |
Same as s[i:i] = [x] if i >= 0 |
|
|
s.pop([i]) |
Same as x = s[i]; del s[i]; return x |
4 |
|
s.remove(x) |
Same as del s[s.index(x)] |
1 |
|
s.reverse() |
Reverses the items of s in place |
3 |
|
s.sort([cmpfunc]) |
Sort the items of s in place |
2, 3 |
This raises an exception when x is not found in s.
The sort() method takes an optional argument specifying a comparison function of two arguments (list items) that should return -1, 0, or 1 depending on whether the first argument is considered smaller than, equal to, or larger than the second argument. Note that this slows the sorting process considerably; e.g., to sort a list in reverse order, it's much faster to use calls to the methods sort() and reverse() than to use the built-in function sort() with a comparison function that reverses the ordering of the elements.
The sort() and reverse() methods modify the list in place for economy of space when sorting or reversing a large list. They don't return the sorted or reversed list to remind you of this side effect.
The pop() method is experimental and not supported by other mutable sequence types than lists. The optional argument i defaults to -1, so that by default, the last item is removed and returned.
This raises an exception when x is not a list object. The extend() method is experimental and not supported by mutable types other than lists.
A mapping object maps values of one type (the key type) to arbitrary objects. Mappings are mutable objects. There is currently only one standard mapping type, the dictionary . A dictionary's keys are almost arbitrary values. The only types of values not acceptable as keys are values containing lists or dictionaries or other mutable types that are compared by value rather than by object identity. Numeric types used for keys obey the normal rules for numeric comparison: if two numbers compare equal (e.g., 1 and 1.0) then they can be used interchangeably to index the same dictionary entry.
Dictionaries are created by placing a comma-separated list of key: value pairs within braces, for example: {'jack': 4098, 'sjoerd': 4127} or {4098: 'jack', 4127: 'sjoerd'}.
The operations in the following table are defined on mappings (where a is a mapping, k is a key and x is an arbitrary object).
|
Operation |
Result |
Notes |
|---|---|---|
|
len(a) |
The number of items in a |
|
|
a[k] |
The item of a with key k |
1 |
|
a[k] = x |
Set a[k] to x |
|
|
del a[k] |
Remove a[k] from a (1) |
|
|
a.clear() |
Remove all items from a |
|
|
a.copy() |
A (shallow) copy of a |
|
|
a.has_key(k) |
1 if a has a key k, else 0 |
|
|
a.items() |
A copy of a's list of (key, value) pairs |
2 |
|
a.keys() |
A copy of a's list of keys |
2 |
|
a.update(b) |
For k, v in b.items(): a[k] = v |
3 |
|
a.values() |
A copy of a's list of values |
2 |
|
a.get(k[, f]) |
The value of a with key k |
4 |
This raises an exception if k is not in the map.
Keys and values are listed in random order.
b must be the same type as a.
This never raises an exception if k is not in the map, instead it returns f. f is optional; when not provided and k is not in the map, None is returned.
The interpreter supports several other kinds of objects. Most of these support only one or two operations.
The only special operation on a module is attribute access: m.name, where m is a module and name accesses a name defined in m 's symbol table. The import statement is not, strictly speaking, an operation on a module object; import foo doesn't require a module object named foo to exist, rather it requires an (external) definition for a module named foo somewhere.
A special member of every module is __dict__. This is the dictionary containing the module's symbol table. Modifying this dictionary changes the module's symbol table, but direct assignment to the __dict__ attribute isn't possible (i.e., you can write m.__dict_ _['a'] = 1, which defines m.a to be 1, but you can't write m.__dict__ = {}.
Modules built into the interpreter are written like this: <module 'sys' (built-in)>. If loaded from a file, they are written as <module 'os' from '/usr/local/lib/python1.5/os.pyc'>.
See Chapters 3 and 7 of the Python reference manual.
Function objects are created by function definitions. The only operation on a function object is to call it: func(argument-list).
There are really two flavors of function objects, built-in functions and user-defined functions. Both support the same operation (to call the function), but the implementation is different, hence the different object types.
The implementation adds two special read-only attributes: f.func_code is a function's code object (see the section [click here]), and f.func_globals is the dictionary used as the function's global namespace (this is the same as m.__dict__ where m is the module in which the function f was defined).
Methods are functions that are called using the attribute notation. There are two flavors: built-in methods (such as append() on lists) and class instance methods. Built-in methods are described with the types that support them.
The implementation adds two special read-only attributes to class instance methods: m.im_self is the object on which the method operates, and m.im_func is the function implementing the method. Calling m(arg-1, arg-2, ..., arg-n) is equivalent to calling m.im_func(m.im_self, arg-1, arg-2, ..., arg-n). See the Python reference manual for more information.
Code objects are used by the implementation to represent "pseudo-compiled" executable Python code such as a function body. They differ from function objects because they don't contain a reference to their global execution environment. Code objects are returned by the built-in compile() function and can be extracted from function objects through their func_code attribute.
A code object can be executed or evaluated by passing it (instead of a source string) to the exec statement or the built-in eval() function. See the Python reference manual for more information.
Type objects represent the various object types. An object's type is accessed by the built-in function type(). There are no special operations on types. The standard module type defines names for all standard built-in types. Types are written like this: <type 'int'>.
This object is returned by functions that don't explicitly return a value. It supports no special operations. There is exactly one null object, named None (a built-in name); it's written as None.
This object is used by extended slice notation (see the Python reference manual). It supports no special operations. There is one ellipsis object, named Ellipsis (a built-in name); it's written as Ellipsis.
File objects are implemented using C's stdio package and can be created with the built-in function open() (described in the section Section A.3). They are also returned by some other built-in functions and methods, e.g., posix.popen() and posix.fdopen(), and the makefile() method of socket objects.
When a file operation fails for an I/O-related reason, the exception IOError is raised. This includes situations where the operation isn't defined for some reason, such as seek() on a tty device or writing a file opened for reading. Files have the following methods:
Closes the file. A closed file can't be read or written.
Flushes the internal buffer; like stdio's fflush().
Returns 1 if the file is connected to a tty (-like) device, else 0.
Returns the integer "file descriptor" that's used by the underlying implementation to request I/O operations from the operating system. This can be useful for other, lower-level interfaces that use file descriptors, e.g., module fcntl or os.read() and friends.
Reads at most size bytes from the file (less if the read hits EOF or no more data is immediately available on a pipe, tty, or similar device). If the size argument is negative or omitted, read all data until EOF is reached. The bytes are returned as a string object. An empty string is returned when EOF is encountered immediately. (For certain files, like ttys, it makes sense to continue reading after an EOF is hit.)
Reads one entire line from the file. A trailing newline character is kept in the string[E] (but may be absent when a file ends with an incomplete line). If the size argument is present and nonnegative, it's a maximum byte count (including the trailing newline), and an incomplete line may be returned. An empty string is returned when EOF is hit immediately. Unlike stdio's fgets(), the returned string contains null characters (\0) if they occurred in the input.
[E] The advantage of leaving the newline on is that an empty string can be returned to mean EOF without being ambiguous. Another advantage is that (in cases where it might matter, e.g., if you want to make an exact copy of a file while scanning its lines) you can tell whether the last line of a file ended in a newline or not (yes, this happens!).
Reads until EOF using readline() and return a list containing the lines thus read. If the optional sizehint argument is present, instead of reading up to EOF, whole lines totaling approximately sizehint bytes (possibly after rounding up to an internal buffer size) are read.
Sets the file's current position; like stdio's fseek(). The whence argument is optional and defaults to (absolute file positioning); other values are 1 (seek relative to the current position) and 2 (seek relative to the file's end). There's no return value.
Returns the file's current position; like stdio's ftell().
Truncates the file's size. If the optional size argument is present, the file is truncated to (at most) that size. The size defaults to the current position. Availability of this function depends on the operating-system version (e.g., not all Unix versions support this operation).
Writes a string to the file. There is no return value. Due to buffering, the string may not actually show up in the file until the flush() or close() method is called.
Writes a list of strings to the file. There is no return value. (The name is intended to match readlines(); writelines() doesn't add line separators.)
File objects also offer the following attributes:
Boolean indicating the current state of the file object. This is a read-only attribute; the close() method changes the value.
The I/O mode for the file. If the file is created using the open() built-in function, this is the value of the mode parameter. This is a read-only attribute.
If the file object was created using open(), this is the name of the file. Otherwise, it's some string that indicates the source of the file object, of the form <...>. This is a read-only attribute.
Boolean that indicates whether a space character needs to be printed before another value when using the print statement. Classes that are trying to simulate a file object should also have a writable softspace attribute, which should be initialized to zero. This is automatic for classes implemented in Python; types implemented in C have to provide a writable softspace attribute.
See the Python reference manual for this information. It describes code objects, stack frame objects, traceback objects, and slice objects.
The implementation adds a few special read-only attributes to several object types, where they are relevant:
A dictionary of some sort that stores an object's (writable) attributes
List of the methods of many built-in object types, e.g., [].__methods__ yields ['append', 'count', 'index', 'insert', 'pop', 'remove', 'reverse', 'sort']
Similar to __methods__, but lists data attributes
The class to which a class instance belongs
| I l@ve RuBoard |


To pass: 1. You should see the cookie confirm dialog first. 2. When you accept the cookie and open the popup again, it should show the line "Got: name=ck_confirm_check;value=1" in the popup page.


This is a quick little demo showcasing simplebox.js and how it works. This lightbox plugin is intended to be a quick, responsive, efficient. One key goal while creating this plugin was to not have an effect on load times for a website using the plugin. The lack of options/settings in the plugin is a feature and not a demerit.
Isn't that super neat? So, what are you waiting for? Head onto the /dist folder and begin using the plugin!
Made with by Ratik Sharma


Run the selected report for the selected client and term.
Report
Results
Are you sure you want to process the roster files now?
Are you sure you want to process these roster lines now?
Are you sure you want to remove the selected section(s) from the selected site(s)?
All users in these sections who are not in some other section of the sites will be removed from the sites.
Are you sure you want to remove all sections from the selected site(s)?
All users in these sections will be removed from the sites.
Are you sure you want to remove the selected sections(s) from all sites?
All users in these sections who are not in some other section of the sites will be removed from the sites.
Success!
Alert!
Fill in the site title and section title before pressing "Add".
Enter the exact site title and section title. The site must exist. If the section exists, its current enrollment will be added to the site, otherwise the section will be created.
Site and Section Details
Site:
Section:
Are you sure you want to add this section to this site?
Are you sure you want to remove the selected user(s) from the site?
Add new non-student members to your site. These will be added at the site level, not in a section, and considered official roster members.
Users
Users must already exist in Etudes.
Enter the user's IID (iid@instcode format).
If you need more than one, enter them one per line.
Role
Select a role for the new members.
Fill in the site title before pressing "Load".
How you organize the results determines what Remove feature you have. The Add feature is the same for all organizations.
Choose Mapping to remove a section-in-site mapping.
Choose Sites to remove all sections from a site.
Choose Sections to remove a section from all sites that have it.


When creating a fade-out/fade-in effect you could use a single canvas and fade the charts in and out sequentially - but you won't get the mix-in effect like you do below. This mix effect is achieved by using two canvas tags and fading one out whilst fading in the other. This way one is partly faded out whilst the other is partly faded in. You can see the effect by clicking the buttons below to switch between charts. The charts are both drawn initially; however one of the canvas tags is set to have no opacity so that you can't see it. During the switch the canvas is faded in and the other canvas is faded out.
The buttons are also disabled appropriately to provide a better user experience.
   Put this where you want the chart to show up:

 <canvas id="cvs1" width="600" height="250" style="position: absolute; top: 15px; left: 0">[No canvas support]</canvas> <canvas id="cvs2" width="600" height="250" style="position: absolute; top: 15px; left: 0; opacity: 0">[No canvas support]</canvas>
 <button id="butShowLine" disabled style="z-index: 1; position: relative">Line chart</button> <button id="butShowBar" style="z-index: 1; position: relative">Bar chart</button>
This is the code that generates the chart - it should be placed AFTER the canvas tag(s):


Installation
Luda can be easily installed through multiple ways.
Install Pre-built JavaScript and CSS
Step 1: Download Pre-built JavasScript and CSS
Step 2: Add Luda to Your Template
<!DOCTYPE html>

<title>Hi Luda!</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width,initial-scale=1,maximum-scale=1">

<link rel="stylesheet"<EMAIL_ADDRESS>

Hi Luda!


AU Library Search +
Choose which sites to search. Each will open in a new tab
AU Library
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BASE
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CORE
ERIC
Google Scholar
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Search Selected Databases


Customers
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#include <sndmix.h>
Class diagram for CSoundMix:
Public Members | |||
| void | FreeBuffers () | ||
| void | AllocBuffers () | ||
| void | EnlargeBuffers () | ||
| void* | GetScratch () | ||
| void | ReleaseScratch () | ||
| void | BuildBuffer ( int bufferId ) | ||
| void | OpenDevice () | ||
| void | CloseDevice () | ||
| void | Construct () | ||
| void | Destruct () | ||
| void | AddSound (CSoundChannel*) | ||
| void | MarkBufferComplete (int i) |
Deletes all the sound buffers.
Allocates 'nBuffers' buffers, each of size bufferBytes. Sets up the waveHdr structure associated with the buffers.
Increases the buffer count by one, allocates the memory for that buffer, and sets up the waveHdr structure.
The scratch is a block of memory used for mixing sound channels.
BuildBuffer mixes and prepares the specified buffer. The next chunk of sound that is waiting to be played is mixed to the buffer specified by bufferId. After this call, the buffer should be sent to be sent to the sound card.
Open device goes through the following sequence of events:
1) Enters a critical section
2) Gets the device capabilities
3) Calls NativeSoundMix::OpenNativeDevice()
4) Allocates and buffers calls BuildAndWrite
5) Calls NativeSoundMix::BuffersReady()
Calls through to NativeSoundMix::CloseNativeDevice().
Has the same functionality as a constructor - done so global does not need _atexit.
Same functionality as a destructor.
AddSound takes a pointer to a CSoundChannel and prepares the CSoundChannel for playing. It then enters a critical section, and adds the sound to the list of sounds being played. If the sound device is not open, AddSound will open it.
Given a buffer index, marks that buffer as completed playing.


Wikilinks are simple URIs like Autolinks, which will be converted by pegdown.
Another example with spaces: Special Chars.
The following links should work just normally:


Hier kannst du ein OpenShift Test-Projekt erstellen
- You can always create a test project to try something out. It will not be charged.
- A test project contains your u number
- Pods from a test project can be stopped at any time by the cloud team
- Please delete the test project itself after testing
- Non-deleted test projects are deleted by the cloud team


Administrative Info (GitHub is Awesome! YAYYYY!)
If you're not already connected to the lab, check out the "General" tab then come back here!
Are you experiencing Diffie-Hellman errors when accessing servers? Use Firefox and try this.
Administrative Links
NOTE: We recommend setting your primary DNS to <IP_ADDRESS> for proper lab DNS resolution, Service Discovery, and Chat functionality
| CUCM Administration: | https://hq-cucm-pub.abc.inc |
| UCCX Administration: | https://hq-uccx.abc.inc |
| Finesse Administration: | https://hq-uccx.abc.inc:8445/cfadmin |
| SocialMiner Administration: | https://hq-socialminer.abc.inc |
| IM and P Administration: | https://hq-cups.abc.inc |
| CUC Administration: | https://hq-cuc.abc.inc |
| MediaSense Administration: | https://hq-mediasense.abc.inc |
| Server | Username | Password | Protocol |
|---|---|---|---|
| CUCM Publisher | administrator | ciscopsdt | https, SSH |
| CUCM Subscriber | administrator | ciscopsdt | https, SSH |
| UCCX | administrator | ciscopsdt | https, SSH |
| Finesse | administrator | ciscopsdt | https |
| Social Miner | administrator | ciscopsdt | https, SSH |
| IM and Presence | administrator | ciscopsdt | https, SSH |
| CUC | administrator | ciscopsdt | https, SSH |
| MediaSense | administrator | ciscopsdt | https, SSH |
| Domain Controller | abc.inc\administrator | ciscopsdt | RDP |
| Email Server | abc.inc\administrator | ciscopsdt | RDP |


@(msg: String)(implicit request: RequestHeader, webJarsUtil: org.webjars.play.WebJarsUtil) @main("") { @if(msg.nonEmpty) {
Bob Marley (who did not write the song!)
Here's a little song I wrote
You might want to sing it note for note
Don't worry, be happy
In every life we have some trouble
But when you worry you make it double
Don't worry, be happy
Don't worry, be happy now.
-- Bobby McFerrin
}


Assigned to: Aaron Koss
Status: 100% Complete
Proof Status: 90% Complete
What are the methods that you can use to analyze each type of data that you listed in section 2 and what challenges could you face during the analysis?


| with_rng_version {withr} | R Documentation |
Change the RNG version and restore it afterwards.
with_rng_version(version, code) local_rng_version(version, .local_envir = parent.frame())
version |
|
code |
|
.local_envir |
The environment to apply the change to. |
with_rng_version()
runs the code with the specified RNG version and
resets it afterwards.
local_rng_version()
changes the RNG version for the caller
execution environment.
[any]
The results of the evaluation of the code
argument.
withr
for examples
RNGversion()
, RNGkind()
, with_seed()
.
RNGkind() with_rng_version("3.0.0", RNGkind()) with_rng_version("1.6.0", RNGkind()) with_rng_version("3.0.0", with_seed(42, sample(1:100, 3))) with_rng_version("1.6.0", with_seed(42, sample(1:100, 3))) RNGkind() fun1 <- function() { local_rng_version("3.0.0") with_seed(42, sample(1:100, 3)) } fun2 <- function() { local_rng_version("1.6.0") with_seed(42, sample(1:100, 3)) } RNGkind() fun1() fun2() RNGkind()


Rust
System Programming Language
An introduction for C/C++ programmers
Part 1 - Move Semantics and Pattern Matching
December 2018, Rust TLV Meetup
Thanks,


Disclaimer: This website is a school project.
About
Kevin Lay
I'm a backend developer on the team.
Back


Web Developer with extensive knowledge of web services and web APIs. API building on Backend (Using PHP, Golang) and front-end(using jQuery)
Currently specialising in writing high-speeed, robust code for projects for some of World's biggest web agencies and online organisations. I've worked on projects for C2MI, KTG, JD PowerSellers.
May 2012–Now
Top Rated! 100% Job Success
March 2010–April 2012
Freelance Php developer working with web agencies and independent companies to create cool and fast web applications.
June 2008–February 2010
Back-end developer working with Amazon, eBay and other Webservices and APIs.


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Unit title is required.
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The concepts and skills students will understand and be able to use several years into the future.
Open-ended question(s) that stimulate thought and inquiry linked to the content of the enduring understanding.
What knowledge and skills will students acquire?
How will students acquire knowledge and skills?
How will students show their learning?


Brexit? New referendum? What's at stake in UK vote
by AFPLONDON: Britain votes on Thursday in a crucial general election that will determine whether the country leaves the European Union next month or sets out a path to potentially reverse Brexit.
Here’s an outline of what could happen:
Prime Minister Boris Johnson called the election after disputes within his own Conservative party and with his Northern Irish allies over Brexit left him unable to command a majority in the House of Commons.
Opinion polls indicate the Tories will win enough MPs to get his divorce deal with the EU through parliament in time for Britain to leave on the next Brexit deadline, January 31.
This would help calm years of turmoil sparked by the 2016 Brexit referendum but is not the end of the story.
Nothing will immediately change thanks to a transition period intended to ease the shift to a new economic and security partnership with the EU.
Britain will have until December 31, 2020, to strike a new agreement to replace decades of integration with its closest trading partners.
Most independent experts believe there is not enough time, saying London will have to extend the transition period, but Johnson denies this.
The main opposition Labour party is so far behind in opinion polls that few believe it can win outright, but it could secure enough seats to deprive the Conservatives of a majority.
Both Johnson and Labour leader Jeremy Corbyn would then likely race to try to show they can govern with the help of other smaller parties.
Johnson’s predecessor, Theresa May, struck a deal to govern with the help of Northern Ireland’s Democratic Unionist Party (DUP) when she missed out on a majority in 2017.
Johnson could try this again but the DUP is opposed to his EU divorce deal, which puts at risk his plan for a smooth Brexit next month.
Labour has said it would try to govern alone but the Scottish National Party (SNP) has indicated it could be willing to prop up a Corbyn-led government.
The price would be a new referendum on Scottish independence, after Scotland voted to stay part of the United Kingdom by 55 per cent in 2014.
Labour has promised to renegotiate Johnson’s Brexit deal and put it to a referendum within six months of taking office.
Corbyn says he will stay neutral but other members of his top team have said they would campaign to stay in the EU.
The SNP opposes Brexit, as do the smaller Liberal Democrats and the tiny Welsh nationalist Plaid Cymru.
Polls currently show Britons remain divided over Brexit although the balance has shifted slightly in favour of staying in the EU compared to 2016, when “Leave” won 52 per cent of the vote.


We’ve just published a paper on how cells respond to heat stress.
What did we do?
We measured heat-induced protein aggregation and disaggregation in budding yeast, a beautiful and hardy free-living unicellular organism that grows happily at 30°C, gets stressed out starting around 37°C, and dies pretty fast at 50°C.
What did we find?
We discovered that aggregates of endogenous proteins that form after heat stress are fully reversible, form rapidly at specific locations, and in certain cases retain function and fidelity in vitro.
The behavior of endogenous, mature proteins in vivo does not match expectations from studies that use exogenous/reporter proteins or that focus on newly synthesized proteins. In those studies, aggregated proteins are often (but not always) degraded and generally lose their function.
Ideas
What looked like heat-induced protein damage followed by triage and degradation instead looks like an orderly, evolved regulatory response.
Irresponsible speculations
Heat-induced protein aggregation has been seen as mostly physics, but (for proteins that actually aggregate during heat shock) it’ll turn out to be mostly biology. The vast majority of aggregation in the cell in response to heat shock will prove to be beneficial. And not just by preventing toxicity, the way amyloid fibrils are often argued to be beneficial, but by carrying out critical cellular remodeling functions.
Primary among those functions: focusing cellular protein synthesis on mRNAs encoding stress-responsive proteins.
Picture, please?
For the science, there’s no substitute for reading the paper. Here, I want to talk a little bit about how to think about what’s going on in the cell, given our study and everything else we know.
Here is the idyllic campus of the Cellular Institute with its manicured grounds and main building. Happy workers (proteins) go about their often inscrutable business.
When suddenly: catastrophe. A fire breaks out. (Heat shock!) What happens?
What has long been observed—blurrily, as if from orbit, because our instruments aren’t so great—is that suddenly the workers move to particular places and gather together in big groups.
Then after a little while, emergency crews show up, and some time after that, everything’s back to normal.
So what’s going on?
Most previous work has guessed, for many good empirical reasons, that mainly what’s going on is that the workers are distressed, damaged, even dying. Workers clump together because—gruesomely—heat partially melts them and makes them sticky. Of course, these workers stop working. Some injured workers can be rescued; many of them are beyond saving. The emergency crews triage victims, rescue some, and dispose of the bodies of the rest.
The alternative is that the institute has in place disaster-preparedness plans. What we observe is those plans being carried out to the letter, and the plans for heat shock look like the plans for a wide range of other emergencies:
Some workers stop working, but not because they’re damaged, just to clear the way for the emergency crew. Others continue to go about their business. Those clumps are groups of workers calmly holding on to each other and collecting at designated assembly points. The emergency crew shows up and tends to the few workers who are actually injured. When they’re done, the crew helps the assembled workers let go of each other and return to their original jobs.
Our study provides evidence that this latter set of activities describes the behavior of most endogenous, mature proteins. Which is not to say that the damage-and-chaos stuff doesn’t happen! Rather, it happens mainly to newly synthesized proteins and to foreign, destabilized reporter proteins.
So here’s what we think is going on:
The “emergency crew” here is, naturally, the team of heat-induced molecular chaperones.
There’s much more to do, and we’re incredibly excited to share the stories coming out of this work. Stay tuned…


Property Acknowledgment Receipt
Inventory Custodian Slip
Inventory of Equipment
Purchase Request
PTRPA
Requisition and Issue Slip
RSMI
WMR
Purchase Order
IIRUP
APP 1
APP 2
APP 3


 You can require just what you use with browserify
| npm | npm install @turf/turf |
| cdn |<EMAIL_ADDRESS>|
| download | turf.min.js |
Library released under MIT license. © 2017 Morgan Herlocker.


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As stated in the introduction, the Fee Office is based on an "es-emergency-call" and therefor represents the prototype implementation of a real domain.
What follows is an introduction of the problem space given by @enumag:
The business is about providing accountancy services to the owners of large buildings or organizations that take care of the building when each apartment is owned by a different person.
First let's say the database is empty so we need to add some data. The first thing to add is a building, it's entrances (each entrance has a different address) and the apartments in the building. Then we need to add the contracts - who owns and who lives in each apartment. These people need to pay some fees every months which is where our company comes in - to help determine what fees they should pay and observe if they are indeed paying them. When adding a new building, most of the data about apartments, contracts and people are loaded from an external database or an import file.
Next we need to tell the system what fees should the people pay and how to calculate the exact amounts (since they can differ each month but can be calculated). This is represented by the FeeRecipe entity. Each contract usually has around 5-10 FeeRecipes. As you can see in the diagram there is a FinancialAccount entity between Contract and FeeRecipe. Most often each contract only has one FinancialAccount but in some edge cases there can be more. This is required because the Fees on different FinancialAccounts are treated a bit differently in some cases based on the attributes of the FinancialAccount but the details are unimportant.
In the draw.io representation I went for something close to an UML diagram, but focusing just on the relations. The diagram represents what a relational schema would look like - in fact this is pretty much what our PostgreSQL projection looks like. I did cut a few less important things here and there such as that each ContactCard hold some addresses, phones, emails etc - these details are not important for this issue in my opinion.
At the end of each month an automated process takes each (still active) FeeRecipe and generates a new Fee for it for that month. The calculation requires the formula from the FeeRecipe and the current ApartmentAttributeValues on the related Appartment. ApartmentAttributes are properties of the apartment such as bodycount (how many people live in the apartment at the time) which can change every now and then. Each change is represented by a new ApartmentAttributeValue.
Next looking from the other side of the diagram there is an AccountingOrganization. In most cases an AccountingOrganizations is 1:1 with Building but there are exceptions with one AccountingOrganization handling multiple buildings and also exceptions with one building being split to multiple AccountingOrganizations. Therefore we made them completely independent.
FinancialAccountGroup is actually a brand new entity we came up with just this morning after discovering some serious problems in our PaymentAllocations process. Basically it's a group of FinancialAccounts that holds some options how should the Payments be allocated to Fees. FinancialAccountGroup is actually the scope for the PaymentAllocations process - take all not-fully-allocated Payments and FeeItems related to the FinancialAccountGroup and do the process described in the previous issue.
PaymentPreference holds a reference number that we can use to match a given payment from the import to a specific person and FinancialAccountGroup. The process of matching imported payments to people converts UnassignedPayment to Payment.
Finally the ContactCard represents a Person or Company and can be referenced pretty much anywhere in the system. It can be an employee of our company, an owner of an apartment, an organization managing a building, a contractor our company cooperates with etc.
That's a lot of information, isn't it? The team has some struggle with identifying the "right" bounded contexts and aggregates. @enumag summarizes it like this:
Our struggle mostly comes down to the uncertainty of "how big should an aggregate be" - where the answer is of course "it depends" but I'm unsure "what exactly it depends on". Should each of the entities in the diagram be an aggregate? If not then how far should one aggregate go? Is there some limit to how much data should an aggregate hold or how many different methods, related commands and events it should have? For now most of the things on the diagram are actually aggregates (with a few more aggregates planned to oversee the automated processes) with the structure being split to around 5 bounded contexts. Is that too many?
Another problem is that some parts of the structure are pretty much pure CRUD - Building, Entrance, Apartment, ApartmentAttributeValue, Contract, FinancialAccount, FeeRecipe, ContactCard - all of that is pretty pure CRUD, albait some parts are automated with imports. The reason why we chose to use DDD are the processes around generating fees, finding out which payment was payed by who and which payment pays which fees (the last process is explained a bit more in #6). Also having the entire event sourced history will be beneficial in some of the processes and also other parts that are not yet represented on the diagram (such as calculating penalties for late payments). This puts us in a not very good position where we need to deal with CRUD in ES/CQRS while knowing that ES/CQRS is not really the best thing for CRUD.
Two common problems for teams using DDD, CQRS and Event Sourcing for the first time. Let's see if we can help the team with some guidance and a prototype of a modularized application with each module representing a bounded context of the domain.
On the next page we'll sort the information given above and take a first look at the bounded contexts.


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Manyama Talks Chiefs And Bafana Return
by Soccer LadumaKaizer Chiefs midfielder, Lebogang Manyama has spoken ahead of Bafana Bafana’s crucial encounter against Ghana, with the midfielder making his return to the national team for the first time since 2017.
The South African national team will lock horns with Ghana in the opening Africa Cup of Nations qualifier today, this before returning to South Africa to host Sudan on Sunday at the Orlando Stadium.
Read more: African Rankings: Chiefs Chase Sundowns
“I am grateful to be back after such a long time, all the problems and injuries I had, it is part of life, you never give up you keep going and to come back like this in a tough game in a tough place, against a very tough team, one of the biggest in Africa but I think everyone is up for the challenge,” Manyama told the media.
“Obviously I have been working hard to try and help the team and getting myself back to the level that I was before all the injuries, step by step it is getting better and I want to bring it here but to most importantly try to help the team as much as I can and we will see what happens tomorrow,” the Chiefs midfielder said.
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