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Sailing Solo A Single's Guide to Cruise Holidays
Whatever your hobby or passion, it's happening on one cruise ship or another. . which assures a number of suitable male companions are always on board to .
http://www.cstn.org/reports/general/cruiseguide01.html
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Three Weeks as a Cruise Ship Host
To serve as a cruise ship host one must be male, over 50 years of age, . The other prime duty of a host is to escort the ladies on shore excursions and to be .
http://www.transitionsabroad.com/publications/magazine/0311/cruise_ship_host.shtml
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Rec.arts.dance FAQ: Dancing on cruise ships
>I've heard that cruise lines will subsidize older, single gentlemen on some of their . If a lady traveling with a male companion would like to be asked to dance, .
http://www.eijkhout.net/rad/dance_other/cruise_ship.html
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Male 53, looking for travel companion - CruiseMates Cruise ...
I am looking to share cost on a Princess Cruise in 2013 to Austrailia and se . I have travelled with friends but it's hard to find travel companions .
http://www.cruisemates.com/forum/cruisemates-group-cruises/388903-male-53-looking-travel-companion.html
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Safety Tips in Zanzibar Island - Travel Safety Tips - VirtualTourist
Our tour guide strongly suggested we did not go out without a male escort at . If you are here for a short period of time or just off a cruise ship, size them up first.
http://www.virtualtourist.com/travel/Africa/Tanzania/Zanzibar_Island/Warnings_or_Dangers-Zanzibar_Island-MISC-BR-1.html
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Cruise passengers became comrades on trip home - Yahoo! News
Feb 15, 2013 . (AP) When their cruise ship lost power, passengers aboard the Carnival Triumph could have been selfish and looked out only for themselves .
http://news.yahoo.com/cruise-passengers-became-comrades-trip-home-211713112.html
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Carnival Legend Cruise Ship description and sailing calendar at ...
Carnival Legend cruise ship description and Western Europe sailing calendar at Travelocity. . No, I would not recommend this to a friend. Anonymous .
http://travel.travelocity.com/ecruise/Cruise/Carnival-Legend
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Majesty of the Seas Cruise Ship description and sailing calendar at ...
Majesty of the Seas cruise ship description and Bahamas sailing calendar at Travelocity. . this cruise or boat again! No, I would not recommend this to a friend.
http://travel.travelocity.com/ecruise/Cruise/Majesty-Of-The-Seas
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Working on a cruise ship: Romantic Relationships
Get a Cruise Ship Job the easy way: Cruise Recruitment Information Pack . I remember situations with 65 male and 10 female crewmembers onboard a ship. . The deception is big, a broken heart might be one's companion for some time.
http://www.cruiselinesjobs.com/romantic-relationships/
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Tips for Single Senior Travelers - Yahoo! Voices - voices.yahoo.com
Feb 1, 2010 . If you're a single senior, you probably remember the opening line of that great . " Out To Sea", it gives a hilarious version of the shipboard male escort service. I'm not sure if cruise lines offer the same service to single male .
http://voices.yahoo.com/tips-single-senior-travelers-5397003.html
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CruiseMates: Guide to Singles Cruises
Message Boards: Seeking Cruise Companion to Share a Cabin .
http://www.cruisemates.com/articles/single/
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singles guide to cruising alone -- small ship cruises
The most complete up-to-date information on Small Ship Cruising, including cruising . If you have trouble finding a friend to share a cabin, some cruise lines will .
http://www.smallshipcruises.com/theme/themesingles.shtml
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Maritime Lawyers for Sexual Assault & Rape Aboard Cruise Liners
Cruise Ship Sexual Assault and Rape Cases . 18 year old male crew member from Central America taken by male boss to go bowling. Got drunk and was .
http://www.lipcon.com/areas_of_practice_assault_cases.php
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Celebrity Solstice Cruise Ship description and sailing calendar at ...
Celebrity Solstice cruise ship description and U.S. Pacific Coast sailing . will notice on the Celebrity Solstice is its sharp departure from typical cruise ship . Gender:Male. Purchase Occasion:Vacation. Travel companions:Spouse/Partner .
http://travel.travelocity.com/ecruise/Cruise/Celebrity-Solstice
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: sensation : Cruise Law News
Court Permits Teenager Strip Searched on Carnival Cruise Ship to Seek . The 27-year-old woman from Florida, and a male companion also in his late 20s, .
http://www.cruiselawnews.com/tags/sensation/
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Carnival Victory Cruise Ship description and sailing calendar at ...
Carnival Victory cruise ship description and Western Caribbean sailing calendar at Travelocity. . The ship comfortably carries 2,758 passengers, allowing everyone a chance to . I would recommend this product to a friend! . Gender: Male .
http://travel.travelocity.com/ecruise/Cruise/Carnival-Victory
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Disney Wonder Cruise Ship description and sailing calendar at ...
Disney Wonder cruise ship description and Western Caribbean sailing . Disney Wonder - Ship Description . I would recommend this product to a friend!
http://travel.travelocity.com/ecruise/Cruise/Disney-Wonder
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Celebrity Eclipse Cruise Ship description and sailing calendar at ...
Celebrity Eclipse cruise ship description and Western Europe sailing . on the Celebrity Eclipse is its sharp departure from typical cruise ship interior design. . Gender:Male. Purchase Occasion:Vacation. Travel companions:Spouse/Partner .
http://travel.travelocity.com/ecruise/Cruise/Celebrity-Eclipse
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Cruising the light fantastic Companions: A single lady can count on ...
Nov 2, 1997 . Right now, on luxury liners and cruise ships, an elite group of debonair, . Line. At the time, the idea of providing male escorts for single women .
http://articles.baltimoresun.com/1997-11-02/features/1997306044_1_dance-hosts-crystal-cruises-orient-lines
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adam kuper and jenny kuper
Pride of America Cruise Ship description and sailing calendar at ...
February 14, 2013. The overall service did not compare to other cruise lines we have experienced in the past. No, I would not recommend this to a friend.
http://travel.travelocity.com/ecruise/Cruise/Pride-Of-America


BRAM STOKER'S DRACULA A film review by Bernard Eric Cana Copyright 1992 Bernard Eric Cana
Well, I went and saw Dracula last night at a sneak preview here at my school. Needless to say, it was ... umm ... "different." I will say that I thought it is worth paying $6 to go see. But, then again, I'm *very* biased to all Vampire movies. -:) Anyway, if you do not want to know any more, DON'T READ ON! For those who are interested, keep going.
Okay, let me talk a bit about the actors first. Gary Oldman does a wonderful job on playing the good ol' count. He was romantic, charming, and downright nasty when he had to be. The make up on him was *really* good. Trust me, I can see an Oscar for the make up or costume design. Anthony Hopkins was *incredible* as Von Helsing! Absolutely perfect! As far as I am concerned, he was the star of the movie. Very funny and also very convincing. Keanu Reeves was very wishy washy. Just ignore him. -:) Winona Ryder was cool. She played a good role, but her lines were kind of silly. Though the "kiss in the maze" was interesting. Just see the movie, you'll see what I mean. -:)
Okay, the directing and filming. It was incredible! Absolutely amazing. The special effects were definitely worth seeing! This goes along with the make up and such. It must have taken forever to film it, but it was worth it. Oh, watch for a few things early in the movie: Winona's eye twitch and watch the count's shadow when he's walking around. It's just *weird*! The directing was interesting, but very jumpy. You *really* have to follow the movie to understand certain things. I did not like the background monologues and diary entries. It got annoying after a time. Also, the number of overlapping scenes were overdone. Too many times when you would see two different scenes (i.e., Winona's character thinking about Dracula's homeland) at one time. Though the one interesting thing was the "Tolkien-like filming" with a battle scene. In other words, puppets were used. Reminded me of LORD OF THE RINGS. You'll understand what I mean.
Finally, the actual story. Not bad, but a lot of inconsistencies. They used the original legend of Vlad Tepes, but never called him that. They said that his *name* was Dracula, when it fact it was not. Dracula was derived from the Rumanian word for dragon, which was the family symbol of Vlad and his armies. Otherwise, it stuck pretty much to the story. It seems to be taken from *many* people's viewpoint and it was easy to tell when someone was supposed to be important. Look for Winona's green dress to understand this. The only thing I did not like was how they changed this from a horror story to a romance story. The action was very limited and the ending was absolutely *horrible*! Just cheesy in my eyes.
I think that covers most of it. In my overall view, it's worth seeing it for the filming, not the storyline. Hope you enjoyed this!
Bernard Eric Cana<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


Class: ActionCable::SubscriptionAdapter::Redis::Listener
| Relationships & Source Files | |
| Namespace Children | |
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Classes:
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| Super Chains via Extension / Inclusion / Inheritance | |
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Class Chain:
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Instance Chain:
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ActionCable::SubscriptionAdapter::SubscriberMap
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| Defined in: | actioncable/lib/action_cable/subscription_adapter/redis.rb |
Constant Summary
-
ConnectionError =
# File 'actioncable/lib/action_cable/subscription_adapter/redis.rb', line 210RedisClient::ConnectionError
Class Method Summary
Instance Attribute Summary
- #retry_connecting? ⇒ Boolean readonly private
Instance Method Summary
- #add_channel(channel, on_success)
- #invoke_callback
- #listen(conn)
- #remove_channel(channel)
- #shutdown
- #ensure_listener_running private
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#extract_subscribed_client(conn)
private
See additional method definition at line 240.
- #reset private
- #resubscribe private
- #when_connected(&block) private
::ActionCable::SubscriptionAdapter::SubscriberMap
- Inherited
Constructor Details
.new(adapter, config_options, event_loop) ⇒ Listener
# File 'actioncable/lib/action_cable/subscription_adapter/redis.rb', line 65
def initialize(adapter, , event_loop) super() @adapter = adapter @event_loop = event_loop @subscribe_callbacks = Hash.new { |h, k| h[k] = [] } @subscription_lock = Mutex.new @reconnect_attempt = 0 # Use the same config as used by Redis conn @reconnect_attempts = .fetch(:reconnect_attempts, 1) @reconnect_attempts = Array.new(@reconnect_attempts, 0) if @reconnect_attempts.is_a?(Integer) @subscribed_client = nil @when_connected = [] @thread = nil end
Instance Attribute Details
#retry_connecting? ⇒ Boolean
(readonly, private)
[ GitHub ]
# File 'actioncable/lib/action_cable/subscription_adapter/redis.rb', line 182
def retry_connecting? @reconnect_attempt += 1 return false if @reconnect_attempt > @reconnect_attempts.size sleep_t = @reconnect_attempts[@reconnect_attempt - 1] sleep(sleep_t) if sleep_t > 0 true end
Instance Method Details
#add_channel(channel, on_success)
[ GitHub ]# File 'actioncable/lib/action_cable/subscription_adapter/redis.rb', line 138
def add_channel(channel, on_success) @subscription_lock.synchronize do ensure_listener_running @subscribe_callbacks[channel] << on_success when_connected { @subscribed_client.subscribe(channel) } end end
#ensure_listener_running (private)
[ GitHub ]# File 'actioncable/lib/action_cable/subscription_adapter/redis.rb', line 157
def ensure_listener_running @thread ||= Thread.new do Thread.current.abort_on_exception = true begin conn = @adapter.redis_connection_for_subscriptions listen conn rescue ConnectionError reset if retry_connecting? when_connected { resubscribe } retry end end end end
#extract_subscribed_client(conn) (private)
See additional method definition at line 240.
# File 'actioncable/lib/action_cable/subscription_adapter/redis.rb', line 246
def extract_subscribed_client(conn) SubscribedClient.new(conn._client) end
#invoke_callback
[ GitHub ]# File 'actioncable/lib/action_cable/subscription_adapter/redis.rb', line 152
def invoke_callback(*) @event_loop.post { super } end
#listen(conn)
[ GitHub ]# File 'actioncable/lib/action_cable/subscription_adapter/redis.rb', line 86
def listen(conn) conn.without_reconnect do original_client = extract_subscribed_client(conn) conn.subscribe("_action_cable_internal") do |on| on.subscribe do |chan, count| @subscription_lock.synchronize do if count == 1 @reconnect_attempt = 0 @subscribed_client = original_client until @when_connected.empty? @when_connected.shift.call end end if callbacks = @subscribe_callbacks[chan] next_callback = callbacks.shift @event_loop.post(&next_callback) if next_callback @subscribe_callbacks.delete(chan) if callbacks.empty? end end end on. do |chan, | broadcast(chan, ) end on.unsubscribe do |chan, count| if count == 0 @subscription_lock.synchronize do @subscribed_client = nil end end end end end end
#remove_channel(channel)
[ GitHub ]# File 'actioncable/lib/action_cable/subscription_adapter/redis.rb', line 146
def remove_channel(channel) @subscription_lock.synchronize do when_connected { @subscribed_client.unsubscribe(channel) } end end
#reset (private)
[ GitHub ]# File 'actioncable/lib/action_cable/subscription_adapter/redis.rb', line 201
def reset @subscription_lock.synchronize do @subscribed_client = nil @subscribe_callbacks.clear @when_connected.clear end end
#resubscribe (private)
[ GitHub ]# File 'actioncable/lib/action_cable/subscription_adapter/redis.rb', line 194
def resubscribe channels = @sync.synchronize do @subscribers.keys end @subscribed_client.subscribe(*channels) unless channels.empty? end
#shutdown
[ GitHub ]# File 'actioncable/lib/action_cable/subscription_adapter/redis.rb', line 125
def shutdown @subscription_lock.synchronize do return if @thread.nil? when_connected do @subscribed_client.unsubscribe @subscribed_client = nil end end Thread.pass while @thread.alive? end
#when_connected(&block) (private)
[ GitHub ]# File 'actioncable/lib/action_cable/subscription_adapter/redis.rb', line 174
def when_connected(&block) if @subscribed_client block.call else @when_connected << block end end


Splitting and combining lists
Define two functions with the following type
split
: forall A B : Type, list (A * B) -> list A * list B
combine
: forall A B : Type, list A -> list B -> list (A * B)
and the usual behavior (transform a list of pairs into
a pair of lists containing the same data, and vice-versa, whenever possible)
Prove a simple theorem relating split and combine
Solution
Look at this file


| | |
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_ | |
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_thread |
multithreading support |
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a | |
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array |
efficient arrays of numeric data |
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b | |
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binascii |
binary/ASCII conversions |
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bluetooth |
Low-level Bluetooth radio functionality |
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btree |
simple BTree database |
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c | |
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cmath |
mathematical functions for complex numbers |
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collections |
collection and container types |
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cryptolib |
cryptographic ciphers |
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e | |
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errno |
system error codes |
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esp |
functions related to the ESP8266 and ESP32 |
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esp32 |
functionality specific to the ESP32 |
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f | |
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framebuf |
Frame buffer manipulation |
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g | |
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gc |
control the garbage collector |
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h | |
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hashlib |
hashing algorithms |
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heapq |
heap queue algorithm |
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i | |
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io |
input/output streams |
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j | |
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json |
JSON encoding and decoding |
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l | |
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lcd160cr |
control of LCD160CR display |
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m | |
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machine |
functions related to the hardware |
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math |
mathematical functions |
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micropython |
access and control MicroPython internals |
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n | |
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neopixel |
control of WS2812 / NeoPixel LEDs |
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network |
network configuration |
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o | |
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os |
basic "operating system" services |
| | |
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p | |
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pyb |
functions related to the board |
| | |
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r | |
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re |
regular expressions |
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rp2 |
functionality specific to the RP2 |
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s | |
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select |
wait for events on a set of streams |
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socket |
socket module |
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ssl |
TLS/SSL wrapper for socket objects |
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struct |
pack and unpack primitive data types |
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sys |
system specific functions |
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t | |
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time |
time related functions |
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u | |
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uasyncio |
asynchronous I/O scheduler for writing concurrent code |
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uctypes |
access binary data in a structured way |
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w | |
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wipy |
WiPy specific features |
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z | |
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zephyr |
functionality specific to Zephyr |
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zlib |
zlib decompression |
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zsensor |
zephyr sensor bindings |


Ron sat in class his pen in his hand and his tablet empty. The test was on his desk, but he had not yet put a spot of ink on it. Problem one was difficult. The rest were extra difficult. He felt the clock tick. If the bell rang, and he had to hand in a blank test, he had to expect Miss Cross to flunk him. He was lost.
in-context


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Welcome to my personal website! I am a resilient and determined Latina woman in STEM, driven by a deep passion for technology and innovation. Aspiring to become a Technical Product Manager, I am committed to bridging the gap between cutting-edge technical solutions and user-centric designs. This platform serves as a testament to my journey, showcasing my experiences, achievements, and unwavering dedication to empowering underrepresented voices in the field. Join me as I navigate through the world of technology, break barriers, and inspire others to pursue their dreams in STEM. Together, let's create a more inclusive and diverse future in the tech industry!
During my internship, I took on the exciting role of managing the Jira ticketing system for optimizing the deployment of the McDonald’s app across the five biggest markets: United States, Canada, Australia, Germany, and the United Kingdom.
As part of the Deployment Team, my focus was on streamlining the app's features delivery process to enhance efficiency and user experience. Through Jira, I facilitated clear communication, task assignment, and progress tracking among team members, ensuring a seamless and coordinated deployment workflow.
I collaborated closely with various stakeholders, including developers, product managers, and quality assurance teams, to identify areas of improvement and implement deployment optimizations.
My dedication to supporting the Deployment Team extended beyond ticket management. I actively participated in team meetings, contributing valuable insights, and fostering a collaborative environment that encouraged creativity and innovation.
Managing the Jira ticketing system and supporting the Deployment Team at McDonald's was a highly rewarding experience that allowed me to contribute to the success of a globally renowned app. It further strengthened my skills in project management, communication, and problem-solving, all of which I carry forward with passion and enthusiasm into new challenges.
As an enthusiastic tutor, I have had the privilege of serving 10+ students per semester by providing them with personalized tutoring assistance in various subjects. Whether it's mathematics, science, language arts, or any other relevant topic, I tailor my approach to meet the unique needs of each student. Witnessing their growth and progress is incredibly fulfilling, and I take great pride in being a positive influence on their academic journey.
In my role as an intake coordinator, I facilitate the enrollment process for families and individuals who seek to benefit from our center's services. I greet them warmly, explaining the available programs and services, and addressing any questions or concerns they may have. Guiding them through the intake process, I ensure a smooth and welcoming experience, creating a supportive environment right from the start.
As an advocate for higher education, I am deeply committed to helping high school seniors pursue their dreams beyond graduation. Guiding them through the college application process, I offer support in selecting the right institutions that align with their academic and career goals. I assist with essay writing, scholarship applications, and securing financial aid, empowering them to embark on a new and exciting chapter in their academic journey.
These experiences have allowed me to make a meaningful impact on the lives of others, fostering a passion for education and empowerment. Through my dedication to tutoring, intake coordination, and college guidance, I aim to inspire students to reach their full potential, unlock their innate abilities, and believe in themselves as they embark on their academic and personal growth.
During my time as a Teacher Assistant for first graders, I had the rewarding opportunity to actively engage with young minds, nurturing their love for learning and providing support in fundamental areas. I assisted them with reading, encouraging a sense of wonder in the world of words, while also fostering their writing skills and helping them express their thoughts and ideas. Furthermore, I guided them through mathematics concepts, making the subject enjoyable and accessible, paving the way for a strong foundation in numeracy and problem-solving.
As a dedicated Community Representative, I took on the important responsibility of maintaining an organized students' attendance system. My meticulous record-keeping ensured accurate attendance tracking, aiding in efficient administrative processes. By collaborating with teachers, parents, and school administrators, I contributed to a cohesive school community where student success and well-being were always a top priority.
In the capacity of an IT person during school hours, I played a vital role in managing the school's technological infrastructure. I took charge of device management, ensuring that all systems and devices were up-to-date and functional for seamless classroom activities. Additionally, I provided IT support to students, parents, and school staff, promptly addressing any technical issues that arose and fostering a technology-friendly environment for everyone.
These diverse experiences have not only broadened my skillset but also instilled in me a profound sense of responsibility, empathy, and adaptability. My journey as an educator, community representative, and IT support person has fueled my passion for creating positive change and fostering an inclusive and thriving learning environment.
Selected as 1 of 30 first year Computer Science student from all around the world to participate in Twitter's Early Bird Program.
Along with other 5 other attendees we created a project which involved pitching a new and innovative new feature for Twitter where we also had to present in front Twitter's software engineers and hear their feedback.
Because of the circumstances that we had in the year 2020 we were the pilot group where they were trying to launch the program virtually. The program focused in our educational, professional, and technological growth during this 5 day program. In total we were working as a group to create the new feature for around 40 hours.
Selected as one of ten fellows to participate in a professional development program designed to prepare students for internship interviews and help them land their first technical internship.
Latina Engineers Leadership Program focuses on enhancing a students’ technical, professional and leadership skills with the goal of helping young engineers land their first internship, and prepare them to become future leaders in the tech industry.
LELP is a 4-month virtual mentorship program designed to empower and support Latinas who are early in their college career and interested in pursuing a degree in Computer Science.
Throughout the program we cover the fundamentals of career development, learn about networking and resume tips, develop a personal website, apply to several internship opportunities, participate in mock interviews, and connect with Latina guest speakers.
Part of a group of 20 girls where we spent the spent 250+ hours learning how to code in different languages.
Learned how to code HTML, CSS, JavaScript, Arduino, and Python, in a course of only 7 weeks.
I was 1 of the 6 GWC alumnas who was part of their first "Sisterhood" campaign. I was also featured in their "What does Girls Who Code means to you?" campaign
Cyber security program where we train to keep a company or personal computer free of any cyber attacks.
Learned how to use Ubuntu all through the open terminal, where we used Linux, Apache, MySQL, PHP/Python/Perl to create a more secure computer or system.
As group leader coordinated a team of 4 students to organize strategies for the competition.
Computer Science
Graduating: May 2023
Graduated in the top 10% of the senior class (627 total students)
Apart from being a web developer, I enjoy most of my time being outdoors with my family when it is possible and everyone is available.


Arena¶
The Arena is the name for the service that is managing FyS Online fighting phase. An instance of a fight is called a Fighting Pit.
In further explanation, the service will be called Arena and Fighting Pit will be called FP (for faster writing, because as any developer, I am lazy to write down long names).
Arena specification¶
The arena will have multiple requirement to fulfill:
First it will be required for the Arena to be a service able to host multiple Fighting Pits (FP).
Any Arena instance can host a fight from any player (no character restriction depending on its position for example).
A fight hosted by one Arena will be managed from begin to end on the same arena (which will make the service stateful).
Fighting Pit¶
The fighting pit (FP) is an instance of a fight in the world of FyS Online. FyS Online has a turn per turn battle system called SCTB (Side Conditional Timed Battle).
This is strongly inspired from the Final Fantasy X battle (CTB : Conditional Turn Based Battle) but is quite different in pratice.
Reminder of how CTB (FFX battle system)¶
Exanation taken from finalfantasy.fandom.com¶
CTB is a turn-based system which does not operate in rounds, instead it uses an Act List that is affected through various means and thus does not guarantee that each participant in a battle will have an equal number of turns. Units with higher speed take more turns than slower ones, making speed more important than in other turn-based battle systems. Players can substitute party members mid-battle adding a new level of strategy.
Resume¶
It is a fighting system based on a ordering list of the player based on the speed/statistic of each player and monsters. Which means that a fast character will have the right to attack multiple times before a slow monster fight back.
Why making a new battle system?¶
First because its funnier to invent an original thing instead of copying existing concept. On top of that, while I loved FFX, I think some issue in the gameplay makes it a little bit too easy to play. Final Fantasy X is not particularly famous for being hard. And I try to solve those issue while also adding some elements making the gameplay maybe more enjoyable in a MMORPG context (multiplayer).
I would like first to thanks CarNage64 whom is a twitch stream that speedrun FF7. He gave me advices on how the FFX is imperfect and how it could be improved.
What are the downsides of CTB?¶
The way CTB is designed present several issues:
Infinite time turn: Turns are potentially infinite, everything is based on the priority list displayed on the UI which is calculated based on the speed of your characters (and enemies).  This last point being important as the “stress of potential death” is almost not present. This point is certainly the biggest flaw in CTB.
Too easy to change characters: In CTB, you have 4 characters fighting and many more are waiting behind and can replace your character currently in play. This is a nice thing as it increase the number of playable character making the game more interesting. But the issue is that there is no penalty changing character in-fight (the turn of the switched character not being lost). This also makes the game easier as you can retreat your hurt character before the enemy attack, and makes him come back afterwards basically for free.
Not adapted for multiplayer
A new battle system SCTB (Side Condition Timed Battle)¶
Side Condition Timed Battle is a mix between CTB (FF-X battle system) and more classical battle system based on timers.
Let’s peel the SCTB acronyme in order to understand the basics of this battle system.
Condition Timed¶
Even if FF-X condition list, which make you able to know the ordering of the characters/opponnents turn, made the game easy. It was a pretty good idea as it gave an interesting strategic aspect to the battle, making you able to better play with the “limit” of your characters ressources (nearly dying, nearly out of magic power and so on…).
SCTB has the same condition list (based on characters/monsters speed), but in order to remove the easiness of FF-X battle system, each characters turn are timed. Plus a configurable difficulty mode makes you able to change this timer to be shorter (easy) or longer (hard). At the end of the timer, the character turn is skipped and the next character in the condition list takes it place.
This “Condition Timed” part of SCTB remove the Infinite time turn problematic explained above.
Side¶
Here is where SCTB makes a difference compared to other turn per turn battle system.
The field in which you fight your opponnent(s) is not flat like in pokemon (or Final Fantasy 1 to 10). But is composed of a total of 18 possible angles. The gaming board could be represented as 3 hexagons stuck together (see ascii art below).
Your team of characters (4 characters) will be on a SIDE of the below hexagon, same for the monster(s). Your characters can move independently from one side to another (adjacent side) to fight monsters.
_____
/ \
_____/ B \ 18 possible playable sides
/ \ / 6 possible ambush sides [A_NE, B_SW, A_SE, C_NW, C_N, B_S]
/ A \_____/
\ / \
\_____/ C \
\ /
\_____/
Little monster (the size of your character) are going to be able to be on only one side of one of the three hexagon (the same as you character). Which means that if a character change sides, if the monster doesn’t follow you, he won’t be able to reach this monster from the new side.
You can thing of each sides as a separate battle happenning at the same time. There can be 18 battle front in total, and your characters can use a turn to change battle front (side) instead of doing another action (attacking for example).
This aspect add some strategy as some monster could have very powerfull area of effect spells that would touch ever.
You can find bellow a very sketchy draw of example:
In this state the player is in the at the south west of the hexagon B, if the player decide to move all his characters to the left, the characters will be on the North west of Polygon B (as shown below). In this other side of the polygon B, another monster will be present.
Large sized monster¶
A Monsters can be big enough to be attacked from multiple sides. For example a big Hydra Boss monster could be on the 6 faces of the Hexagon A at the same time. Some characters of your team would be on the border north-east of the Hexagon A to fight one of the Head, others could be on the north border of the hexagon to fight another head. Or even at the back of the hydra (on the border south / south-east) where the characters would fight the tail of the Hydra.
Multiplayer adapted¶
18 battle front possible is really a lot, way more than all the normal encounters that will be usually made in the game (1 to (rarely) 3 battle front in random encounter). So why having that many of them ? The answer is simple, in MMORPG, two things are really appreciated by the players, the PvP (player vs player) to show off the individual skill of each players. And the PvE (Player vs Environment) to play in team and make succesful strategy against the game’s traps. FyS Online is focusing on PvE for now, and the SCTB is particularly interesting for it as it would be the first (as far as I know) turn per turn game that would allow multiple player to play at the same time in a very good pace (not having to wait long before playing).
Multiple player that has to wait their turn? : Yeah, sounds horrible right? if there is a maximum of 18 battle field with, let’s say 2 player by battle field. Then there is 36 players. You should wait for 36 player + the monsters turn before playing. It is impossible. But, what if each side, each battle field, have their own turns? Then it means for each battle field (each sides of the hexagon), you just have to wait for 1 player and the monster present on this specific side to play before your turn.
And this is how SCTB works, there is one timer and one priority list by side, which makes it playable even with a lot of players playing at the same time.
The fact that you can move from one side to another is not inconsequential as most of the spells you can cast are limited to the current side your character is in, so strategy can be put in place in order to have healers coming to heal and protect themselves on a side that is less dangerous (for example).
Of course if every players are present on the same side, it will have the waiting issue. But it shouldn’t be the case as the only reason to have lot of player fighting together is to beat a boss that will be a “larged sized monster” as explained above. Whom will have multiple sides to fight one and adds (monster that could spawn during the different phase of the boss), also on other sides.
But you said each player can move their character from side to side independently: Yes, making the characters able to move independently is the goal. It would increase the complexity of the game exponentially for the players (as they will need to handle multiple turn at the same time from different sides). But it can have the issue of making too many players on one specific sides and thus slowing down the pace of the game greatly. Additional work on this part is required to make the gameplay fun.


Could be used in Groovy as cloud identifier.
Note: Due to Jenkins organization, Build Executor Status section in Jenkins UI could show old cloud name for slaves. To fix that, just wait until slaves are recreated (could be long) or delete the slave (will not delete underlying EC2 instances). Deleting a slave agent will cause the plugin to recreate it with correct cloud name.


Name Name Name
Description description description.
Address address address
Address address
Address
One. Blah.
Two. Blah.
Three. Blah.
Student
Toronto, Ontario
google.com
1821/9/11
Blah blah blah.
Student
Toronto, Ontario
google.com
1821/9/11
Blah blah blah.
Student
Toronto, Ontario
google.com
1821/9/11
Blah blah blah.
Student
Toronto, Ontario
google.com
1821/9/11
Blah blah blah.
Student
Toronto, Ontario
google.com
1821/9/11
Blah blah blah.
Blah blah blah.


My love for computer programming started with my good friend entering us into a Game Jam, an event that challenges game designers to create the best game they can within 3 day's. Over that time period, I developed a love for logical complexities and the eloquent solutions that can come from coding. After that experience, I decided to go forward with a renewed vigor into college with computer science in mind. Throughout my education, the passion has only strengthened and I look forward to the work and learning that are soon to follow.
A browser based version of the classic game. Built using Jquery, Ajax, and JavaScript. Play Tic-Tac-Toe in the browser!
A browser based version of the classic game. Built using JQuery, Ajax, and Javascript, with a Rails backend. Allows user to create, update, and delete a word bank, and randomly chooses word to play game with
A event-tracking website, made with JQuery, Ajax, and Javascript, with a Express backend. User can create, update, and RSVP to events. Create events for all to see, and rsvp to the ones that interest you!
A block dropper game, built with React and React-Konva. Backend made with Express. Store game scores and compete with your friends on the leaderboard!


Ocean [ah36], ocean, in The Inner Sea ------------------------------------------------------------------------ 8: It has begun to rain. Routes leaving Ocean: North, plain, to Wildhorse Plains [ag36], Oleg's Folly, 2 days East, to Ocean [ah37], 6 days South, to Ocean [ai36], 6 days West, to Ocean [ah35], Crystal Sea, 6 days It is raining.


MARK SHEET
marks-1:
out of:
Percentage:
marks-2:
out of:
Percentage:
marks-3:
out of:
Percentage:
FINAL PERCENTAGE:
GRADE:


8 Task and gen_tcp
In this chapter, we are going to learn how to use Erlang's :gen_tcp
module to serve requests. In future chapters we will expand our server so it can actually serve the commands. This will also provide a great opportunity to explore Elixir's Task
module.
8.1 Echo server
We will start our TCP server by first implementing an echo server. It will simply send a response with the text it received in the request. We will slowly improve our server until it is supervised and ready to handle multiple connections.
A TCP server, in broad strokes, performs the following steps:
- Listens to a port until the port is available and it gets hold of the socket
- Waits for a client connection on that port and accepts it
- Reads the client request and writes a response back
Let's implement those steps. Move to the apps/kv_server
application, open up lib/kv_server.ex
, and add the following functions:
def accept(port) do
# The options below mean:
#
# 1. `:binary` - receives data as binaries (instead of lists)
# 2. `packet: :line` - receives data line by line
# 3. `active: false` - block on `:gen_tcp.recv/2` until data is available
#
{:ok, socket} = :gen_tcp.listen(port,
[:binary, packet: :line, active: false])
IO.puts "Accepting connections on port #{port}"
loop_acceptor(socket)
end
defp loop_acceptor(socket) do
{:ok, client} = :gen_tcp.accept(socket)
serve(client)
loop_acceptor(socket)
end
defp serve(client) do
client
|> read_line()
|> write_line(client)
serve(client)
end
defp read_line(socket) do
{:ok, data} = :gen_tcp.recv(socket, 0)
data
end
defp write_line(line, socket) do
:gen_tcp.send(socket, line)
end
We are going to start our server by calling KVServer.accept(4040)
, where 4040 is the port. The first step in accept/1
is to listen to the port until the socket becomes available and then call loop_acceptor/1
. loop_acceptor/1
is just a loop accepting client connections. For each accepted connection, we call serve/1
.
serve/1
is another loop that reads a line from the socket and writes those lines back to the socket. Note that the serve/1
function uses the pipeline operator |>
to express this flow of operations. The pipeline operator evaluates the left side and passes its result as first argument to the function on the right side. The example above:
socket |> read_line() |> write_line(socket)
is equivalent to:
write_line(read_line(socket), socket)
When using the
|>
operator, it is important to add parentheses to the function calls due to how operator precedence works. In particular, this code:1..10 |> Enum.filter &(&1 <= 5) |> Enum.map &(&1 * 2)
Actually translates to:
1..10 |> Enum.filter(&(&1 <= 5) |> Enum.map(&(&1 * 2)))
Which is not what we want, since the function given to
Enum.filter/2
is the one passed as first argument toEnum.map/2
. The solution is to use explicit parentheses:1..10 |> Enum.filter(&(&1 <= 5)) |> Enum.map(&(&1 * 2))
The read_line/1
implementation receives data from the socket using :gen_tcp.recv/2
and write_line/2
writes to the socket using :gen_tcp.send/2
.
This is pretty much all we need to implement our echo server. Let's give it a try!
Start an iex session inside the kv_server
application with iex -S mix
. Inside IEx, run:
iex> KVServer.accept(4040)
The server is now running, and you will even notice the console is blocked. Let's use a telnet
client to access our server. There are clients available on most operating systems, and their command lines are generally similar:
$ telnet <IP_ADDRESS> 4040
Trying <IP_ADDRESS>...
Connected to localhost.
Escape character is '^]'.
hello
hello
is it me
is it me
you are looking for?
you are looking for?
Type "hello", press enter, and you will get "hello" back. Excellent!
My particular telnet client can be exited by typing ctrl + ]
, typing quit
, and pressing <Enter>
, but your client may require different steps.
Once you exit the telnet client, you will likely see an error in the IEx session:
** (MatchError) no match of right hand side value: {:error, :closed}
(kv_server) lib/kv_server.ex:41: KVServer.read_line/1
(kv_server) lib/kv_server.ex:33: KVServer.serve/1
(kv_server) lib/kv_server.ex:27: KVServer.loop_acceptor/1
That's because we were expecting data from :gen_tcp.recv/2
but the client closed the connection. We need to handle such cases better in future revisions of our server.
For now there is a more important bug we need to fix: what happens if our TCP acceptor crashes? Since there is no supervision, the server dies and we won't be able to serve more requests, because it won't be restarted. That's why we must move our server inside a supervision tree.
8.2 Tasks
We have learned about agents, generic servers, and event managers. They are all meant to work with multiple messages or manage state. But what do we use when we only need to execute some task and that is it?
The Task module provides this functionality exactly. For example, it has start_link/3
function that receives a module, function and arguments, allowing us to run a given function as part of a supervision tree.
Let's give it a try. Open up lib/kv_server.ex
, and let's change the supervisor in the start/2
function to the following:
def start(_type, _args) do
import Supervisor.Spec
children = [
worker(Task, [KVServer, :accept, [4040]])
]
opts = [strategy: :one_for_one, name: KVServer.Supervisor]
Supervisor.start_link(children, opts)
end
With this change, we are saying that we want to run KVServer.accept(4040)
as a worker. We are hardcoding the port for now, but we will discuss ways in which this could be changed later.
Now that the server is part of the supervision tree, it should start automatically when we run the application. Type mix run --no-halt
in the terminal, and once again use the telnet
client to make sure that everything still works:
$ telnet <IP_ADDRESS> 4040
Trying <IP_ADDRESS>...
Connected to localhost.
Escape character is '^]'.
say you
say you
say me
say me
Yes, it works! If you kill the client, causing the whole server to crash, you will see another one starts right away. However, does it scale?
Try to connect two telnet clients at the same time. When you do so, you will notice that the second client doesn't echo:
$ telnet <IP_ADDRESS> 4040
Trying <IP_ADDRESS>...
Connected to localhost.
Escape character is '^]'.
hello
hello?
HELLOOOOOO?
It doesn't seem to work at all. That's because we are serving requests in the same process that are accepting connections. When one client is connected, we can't accept another client.
8.3 Task supervisor
In order to make our server handle simultaneous connections, we need to have one process working as an acceptor that spawns other processes to serve requests. One solution would be to change:
defp loop_acceptor(socket) do
{:ok, client} = :gen_tcp.accept(socket)
serve(client)
loop_acceptor(socket)
end
to use Task.start_link/1
, which is similar to Task.start_link/3
, but it receives an anonymous function instead of module, function and arguments:
defp loop_acceptor(socket) do
{:ok, client} = :gen_tcp.accept(socket)
Task.start_link(fn -> serve(client) end)
loop_acceptor(socket)
end
But we've already made this mistake once. Do you remember?
This is similar to the mistake we made when we called KV.Bucket.start_link/0
from the registry. That meant a failure in any bucket would bring the whole registry down.
The code above would have the same flaw: if we link the serve(client)
task to the acceptor, a crash when serving a request would bring the acceptor, and consequently all other connections, down.
We fixed the issue for the registry by using a simple one for one supervisor. We are going to use the same tactic here, except that this pattern is so common with tasks that tasks already come with a solution: a simple one for one supervisor with temporary workers that we can just use in our supervision tree!
Let's change start/2
once again, to add a supervisor to our tree:
def start(_type, _args) do
import Supervisor.Spec
children = [
supervisor(Task.Supervisor, [[name: KVServer.TaskSupervisor]]),
worker(Task, [KVServer, :accept, [4040]])
]
opts = [strategy: :one_for_one, name: KVServer.Supervisor]
Supervisor.start_link(children, opts)
end
We simply start a Task.Supervisor
process with name KVServer.TaskSupervisor
. Remember, since the acceptor task depends on this supervisor, the supervisor must be started first.
Now we just need to change loop_acceptor/2
to use Task.Supervisor
to serve each request:
defp loop_acceptor(socket) do
{:ok, client} = :gen_tcp.accept(socket)
Task.Supervisor.start_child(KVServer.TaskSupervisor, fn -> serve(client) end)
loop_acceptor(socket)
end
Start a new server with mix run --no-halt
and we can now open up many concurrent telnet clients. You will also notice that quitting a client does not bring the acceptor down. Excellent!
Here is the full echo server implementation, in a single module:
defmodule KVServer do
use Application
@doc false
def start(_type, _args) do
import Supervisor.Spec
children = [
supervisor(Task.Supervisor, [[name: KVServer.TaskSupervisor]]),
worker(Task, [KVServer, :accept, [4040]])
]
opts = [strategy: :one_for_one, name: KVServer.Supervisor]
Supervisor.start_link(children, opts)
end
@doc """
Starts accepting connections on the given `port`.
"""
def accept(port) do
{:ok, socket} = :gen_tcp.listen(port,
[:binary, packet: :line, active: false])
IO.puts "Accepting connections on port #{port}"
loop_acceptor(socket)
end
defp loop_acceptor(socket) do
{:ok, client} = :gen_tcp.accept(socket)
Task.Supervisor.start_child(KVServer.TaskSupervisor, fn -> serve(client) end)
loop_acceptor(socket)
end
defp serve(socket) do
socket
|> read_line()
|> write_line(socket)
serve(socket)
end
defp read_line(socket) do
{:ok, data} = :gen_tcp.recv(socket, 0)
data
end
defp write_line(line, socket) do
:gen_tcp.send(socket, line)
end
end
Since we have changed the supervisor specification, we need to ask: is our supervision strategy is still correct?
In this case, the answer is yes: if the acceptor crashes, there is no need to crash the existing connections. On the other hand, if the task supervisor crashes, there is no need to crash the acceptor too. This is a contrast to the registry, where we initially had to crash the supervisor every time the registry crashed, until we used ETS to persist state. However, tasks have no state and nothing will go stale if one of these processes dies.
In the next chapter we will start parsing the client requests and sending responses, finishing our server.


Apple is gearing up to build the next generation of iTunes for Windows
Source: Apple
What you need to know
- iTunes on Windows may be replaced by new apps.
- A new job posting looks to "build the next generation of media apps for Windows."
- There is also a chance that apps could be built for Xbox as well.
After sunsetting iTunes and replacing it with the Apple Music, Apple Podcasts, and Apple TV apps on macOS Catalina, Apple may be getting ready to replace iTunes on Windows as well. Reported by Neowin, a new job posting on Apple's career website for a Senior Software Engineer of Windows Media Apps asks those interested to "join us and build the next generation of media apps for Windows."
A further indicator that iTunes may find itself being broken out into separate, Music, Podcast, and TV apps is the fact that, in the job description, Apple is looking for someone specifically interested in music:
If you love music and you are passionate about writing code, and want to work with world-class engineering teams that ship to millions of users, the Media Apps team is the place for you.
The job also lists that "experience with UWP is a big plus", indicating that Apple may not only be interested in developing new apps for Windows but the Xbox as well. It would make sense that Apple would be interested in bringing its services, especially Apple TV, to the Xbox. Apple has brought the Apple TV app to a ton of platforms outside of its own hardware including Amazon's Fire TV, Roku, and Samsung Smart TVs.
There is currently no roadmap as to when these new apps would be available to Windows users, but we can hope to start to hear something about it at WWDC 2020.
We may earn a commission for purchases using our links. Learn more.


A "JINius" fangirl lifehack was shared by this international ARMY after she struggled to watch BTS Jin's vlog on V-Live
by honeyseokjinnieAh, the bane of every non-Korean speaking fans: waiting for the translations to come out! Just how far do international fans have to go to understand their idols' latest videos right away? An i-Lovely came up with this JINius idea to satisfy her fangirling needs.
An ARMY under the Twitter account of @tteokrjin posted this video on her account.
BTS Jin took ARMY by surprise when he posted a vlog on V-Live last night, 23rd of November. This was right after their concert in Chiba, Japan where they also held their fanmeeting.
Struggling to know what Jin is talking about, she immediately turned on Google Translate's "Translate by Speech" option and let the app do its job. It usually takes days for a subbed V-Live to be updated so for now, the fan could only make do of this method. While the translation may not be all accurate, at least she had an idea of what Jin is talking about. It was also good that JIN's speech was clear for the app to understand.
Let's check out what the netizens have to say about this JINius lifehack for fans:
Necessity is indeed the mother of invention. Fans have thought of really creative ways to satisfy their needs. Although this fan may not be the first to do this, not everybody knows of this hack. At least a lot of fans now have an idea on what to do next time a surprise vlog comes in! For now fans have to make do with this method while waiting for subs!
Link:


|
mxGraph
|
Defines the requirements for a canvas that paints the vertices and edges of a graph. More...
Public Member Functions | |
| void | Save () |
| Saves the current state of the canvas. More... | |
| void | Restore () |
| Restores the previous state of the canvas. More... | |
| void | Scale (double value) |
| Uniformaly scales the canvas by the given amount. More... | |
| void | Translate (double dx, double dy) |
| Translates the canvas by the given amount. More... | |
| void | Rotate (double theta, bool flipH, bool flipV, double cx, double cy) |
| Rotates the canvas by the given angle around the given center. This method may add rendering overhead and should be used with care. More... | |
| void | SetGradient (string color1, string color2, double x, double y, double w, double h, string direction, double alpha1, double alpha2) |
| Prepares the canvas to draw a gradient. More... | |
| void | SetShadowOffset (double dx, double dy) |
| Prepares the canvas to draw a gradient. More... | |
| void | Rect (double x, double y, double w, double h) |
| Next fill or stroke should draw a rectangle. More... | |
| void | Roundrect (double x, double y, double w, double h, double dx, double dy) |
| Next fill or stroke should draw a round rectangle. More... | |
| void | Ellipse (double x, double y, double w, double h) |
| Next fill or stroke should draw an ellipse. More... | |
| void | Image (double x, double y, double w, double h, string src, bool aspect, bool flipH, bool flipV) |
| Draws the given image. More... | |
| void | Text (double x, double y, double w, double h, string str, string align, string valign, bool wrap, string format, string overflow, bool clip, double rotation, string dir) |
| Draws the given string. Possible values for format are empty string for More... | |
| void | Begin () |
| Begins a new path. More... | |
| void | MoveTo (double x, double y) |
| Moves to the given path. More... | |
| void | LineTo (double x, double y) |
| Draws a line to the given path. More... | |
| void | QuadTo (double x1, double y1, double x2, double y2) |
| Draws a quadratic curve to the given point. More... | |
| void | CurveTo (double x1, double y1, double x2, double y2, double x3, double y3) |
| Draws a bezier curve to the given point. More... | |
| void | Close () |
| Closes the current path. More... | |
| void | Stroke () |
| Paints the outline of the current path. More... | |
| void | Fill () |
| Fills the current path. More... | |
| void | FillAndStroke () |
| Fills and paints the outline of the current path. More... | |
Properties | |
| double | StrokeWidth [set] |
| Sets the stroke width. This should default to 1 if unset. More... | |
| string | StrokeColor [set] |
| Sets the stroke color. This should default to mxConstants.NONE if unset. More... | |
| bool | Dashed [set] |
| Sets the dashed state. This should default to false if unset. More... | |
| bool | FixDash [set] |
| Sets the dashed state. This should default to false if unset. More... | |
| string | DashPattern [set] |
| Sets the dash pattern. This should default to "3 3" if unset. More... | |
| string | LineCap [set] |
| Sets the linecap. This should default to "flat" if unset. More... | |
| string | LineJoin [set] |
| Sets the linejoin. This should default to "miter" if unset. More... | |
| double | MiterLimit [set] |
| Sets the miterlimit. This should default to 10 if unset. More... | |
| double | FontSize [set] |
| Default value mxConstants.DEFAULT_FONTSIZE. More... | |
| string | FontColor [set] |
| Default value "#000000". More... | |
| string | FontFamily [set] |
| Default value mxConstants#DEFAULT_FONTFAMILY. More... | |
| int | FontStyle [set] |
| Default value 0. See mxConstants#STYLE_FONTSTYLE. More... | |
| string | FontBackgroundColor [set] |
| Default value 0. See mxConstants#STYLE_FONTSTYLE. More... | |
| string | FontBorderColor [set] |
| Default value 0. See mxConstants#STYLE_FONTSTYLE. More... | |
| double | Alpha [set] |
| Default value 1. This method may add rendering overhead and should be used with care. More... | |
| double | FillAlpha [set] |
| Default value 1. More... | |
| double | StrokeAlpha [set] |
| Default value 1. More... | |
| string | FillColor [set] |
| Default value mxConstants#NONE. More... | |
| bool | Shadow [set] |
| Default value mxConstants#NONE. More... | |
| string | ShadowColor [set] |
| Default value mxConstants#NONE. More... | |
| double | ShadowAlpha [set] |
| Default value 1. This method may add rendering overhead and should be used with care. More... | |
Defines the requirements for a canvas that paints the vertices and edges of a graph.
| void com.mxgraph.mxICanvas2D.Begin | ( | ) |
Begins a new path.
Implemented in com.mxgraph.mxGdiCanvas2D.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
| void com.mxgraph.mxICanvas2D.Close | ( | ) |
Closes the current path.
Implemented in com.mxgraph.mxGdiCanvas2D.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
| void com.mxgraph.mxICanvas2D.CurveTo | ( | double | x1, |
| double | y1, | ||
| double | x2, | ||
| double | y2, | ||
| double | x3, | ||
| double | y3 | ||
| ) |
Draws a bezier curve to the given point.
Implemented in com.mxgraph.mxGdiCanvas2D.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
| void com.mxgraph.mxICanvas2D.Ellipse | ( | double | x, |
| double | y, | ||
| double | w, | ||
| double | h | ||
| ) |
Next fill or stroke should draw an ellipse.
Implemented in com.mxgraph.mxGdiCanvas2D.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
| void com.mxgraph.mxICanvas2D.Fill | ( | ) |
Fills the current path.
Implemented in com.mxgraph.mxGdiCanvas2D.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
| void com.mxgraph.mxICanvas2D.FillAndStroke | ( | ) |
Fills and paints the outline of the current path.
Implemented in com.mxgraph.mxGdiCanvas2D.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
| void com.mxgraph.mxICanvas2D.Image | ( | double | x, |
| double | y, | ||
| double | w, | ||
| double | h, | ||
| string | src, | ||
| bool | aspect, | ||
| bool | flipH, | ||
| bool | flipV | ||
| ) |
Draws the given image.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
| void com.mxgraph.mxICanvas2D.LineTo | ( | double | x, |
| double | y | ||
| ) |
Draws a line to the given path.
Implemented in com.mxgraph.mxGdiCanvas2D.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
| void com.mxgraph.mxICanvas2D.MoveTo | ( | double | x, |
| double | y | ||
| ) |
Moves to the given path.
Implemented in com.mxgraph.mxGdiCanvas2D.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
| void com.mxgraph.mxICanvas2D.QuadTo | ( | double | x1, |
| double | y1, | ||
| double | x2, | ||
| double | y2 | ||
| ) |
Draws a quadratic curve to the given point.
Implemented in com.mxgraph.mxGdiCanvas2D.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
| void com.mxgraph.mxICanvas2D.Rect | ( | double | x, |
| double | y, | ||
| double | w, | ||
| double | h | ||
| ) |
Next fill or stroke should draw a rectangle.
Implemented in com.mxgraph.mxGdiCanvas2D.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
| void com.mxgraph.mxICanvas2D.Restore | ( | ) |
Restores the previous state of the canvas.
Implemented in com.mxgraph.mxGdiCanvas2D.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
| void com.mxgraph.mxICanvas2D.Rotate | ( | double | theta, |
| bool | flipH, | ||
| bool | flipV, | ||
| double | cx, | ||
| double | cy | ||
| ) |
Rotates the canvas by the given angle around the given center. This method may add rendering overhead and should be used with care.
| theta | Rotation angle in degrees (0 - 360). |
| flipH | Specifies if drawing should be flipped horizontally. |
| flipV | Specifies if drawing should be flipped vertically. |
| cx | X-coordinate of the center point. |
| cy | Y-coordinate of the center point. |
Implemented in com.mxgraph.mxGdiCanvas2D.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
| void com.mxgraph.mxICanvas2D.Roundrect | ( | double | x, |
| double | y, | ||
| double | w, | ||
| double | h, | ||
| double | dx, | ||
| double | dy | ||
| ) |
Next fill or stroke should draw a round rectangle.
Implemented in com.mxgraph.mxGdiCanvas2D.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
| void com.mxgraph.mxICanvas2D.Save | ( | ) |
Saves the current state of the canvas.
Implemented in com.mxgraph.mxGdiCanvas2D.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
| void com.mxgraph.mxICanvas2D.Scale | ( | double | value | ) |
Uniformaly scales the canvas by the given amount.
| value | The new scale value. |
Implemented in com.mxgraph.mxGdiCanvas2D.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
| void com.mxgraph.mxICanvas2D.SetGradient | ( | string | color1, |
| string | color2, | ||
| double | x, | ||
| double | y, | ||
| double | w, | ||
| double | h, | ||
| string | direction, | ||
| double | alpha1, | ||
| double | alpha2 | ||
| ) |
Prepares the canvas to draw a gradient.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
| void com.mxgraph.mxICanvas2D.SetShadowOffset | ( | double | dx, |
| double | dy | ||
| ) |
Prepares the canvas to draw a gradient.
Implemented in com.mxgraph.mxGdiCanvas2D.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
| void com.mxgraph.mxICanvas2D.Stroke | ( | ) |
Paints the outline of the current path.
Implemented in com.mxgraph.mxGdiCanvas2D.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
| void com.mxgraph.mxICanvas2D.Text | ( | double | x, |
| double | y, | ||
| double | w, | ||
| double | h, | ||
| string | str, | ||
| string | align, | ||
| string | valign, | ||
| bool | wrap, | ||
| string | format, | ||
| string | overflow, | ||
| bool | clip, | ||
| double | rotation, | ||
| string | dir | ||
| ) |
Draws the given string. Possible values for format are empty string for
Implemented in com.mxgraph.mxGdiCanvas2D.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
| void com.mxgraph.mxICanvas2D.Translate | ( | double | dx, |
| double | dy | ||
| ) |
Translates the canvas by the given amount.
| dx | X-coordinate of the translation. |
| dy | Y-coordinate of the translation. |
Implemented in com.mxgraph.mxGdiCanvas2D.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
|
set |
Default value 1. This method may add rendering overhead and should be used with care.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
|
set |
Sets the dashed state. This should default to false if unset.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
|
set |
Sets the dash pattern. This should default to "3 3" if unset.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
|
set |
Default value 1.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
|
set |
Default value mxConstants#NONE.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
|
set |
Sets the dashed state. This should default to false if unset.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
|
set |
Default value 0. See mxConstants#STYLE_FONTSTYLE.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
|
set |
Default value 0. See mxConstants#STYLE_FONTSTYLE.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
|
set |
Default value "#000000".
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
|
set |
Default value mxConstants#DEFAULT_FONTFAMILY.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
|
set |
Default value mxConstants.DEFAULT_FONTSIZE.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
|
set |
Default value 0. See mxConstants#STYLE_FONTSTYLE.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
|
set |
Sets the linecap. This should default to "flat" if unset.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
|
set |
Sets the linejoin. This should default to "miter" if unset.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
|
set |
Sets the miterlimit. This should default to 10 if unset.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
|
set |
Default value mxConstants#NONE.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
|
set |
Default value 1. This method may add rendering overhead and should be used with care.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
|
set |
Default value mxConstants#NONE.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
|
set |
Default value 1.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
|
set |
Sets the stroke color. This should default to mxConstants.NONE if unset.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().
|
set |
Sets the stroke width. This should default to 1 if unset.
Referenced by com.mxgraph.mxSaxOutputHandler.InitHandlers().


--- layout: page title: "Contact Me" subtitle: "Have questions? I have answers (maybe)." ---
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Hi,
I finished assembling the nanode from the kit and did all the voltage checks.
However I cannot load a program - response is always 'not in sync' - and I'm getting a little bit desperate.
1. I'm using this cable to transfer data. Is it correct?
2. I see no led flashing when I power up the board. How can I check that the bootloader is there?
3. Is there a soldering service for nanode available somewhere ? I'm questionning my soldering skills ;-)
I have similar problems with the emontx board. Can I use the same TTL-232R-3V3 cable or do I need to buy the programmer from the shop ?
Thanks
Alex
Re: Nanode not responding
Try loading the bootloader. Despite me getting the impression that it was pre-loaded, it wasn't. If I remember correctly, those are the symptoms of no bootloader.
I don't know that the cable is correct, but looks as if it is the right beast.
Have you loaded the USB Drivers?
Re: Nanode not responding
You need a 5V FTDI , the 3.3V won't work
Re: Nanode not responding
Ah, I didn't notice that he had the 3.3 V version. Thanks.
This: http://shop.openenergymonitor.com/programmer-usb-to-uart/ is what I'm using.
Re: Nanode not responding
Sorry for the late answer, I didn't get the notice.
5V... I'll order the the programmer.
Robert, how can I load the bootloader ? I need an AVR-ISP for that, don't I ?
Re: Nanode not responding
First, you might have the bootloader loaded. If you were feeding a 3.3 V regulator with 3.3 V, you probably didn't have enough voltage out of it for the processor to function at all. See what happens when you get the programmer.
Second, it's a menu item in the Arduino IDE (Tools - Burn Bootloader) and it works through the USB port using this http://shop.openenergymonitor.com/programmer-usb-to-uart/ again.
Re: Nanode not responding
All kits sold through the OpenEnergyMonitor shop come with the Arduino Optiboot bootloader pre-loaded onto the ATmega328. Make sure you select 'Uno' in tools>boards in the Arduino IDE prior to upload.


RT @thirstybear: Disabling breaking tests is like disconnecting a car fuel contents gauge to stop it running out of fuel.
11/28/2013, 8:50:28 AM
Favs: 0
Retweets: 0
link--- layout: tweet ---
RT @thirstybear: Disabling breaking tests is like disconnecting a car fuel contents gauge to stop it running out of fuel.
11/28/2013, 8:50:28 AM
Favs: 0
Retweets: 0
link


--- extends: base.j2 title: Dota 2 Streams description: Live Twitch Streams active_menu: page-community header: Live Twitch Streams --- {% block main %}


Styling flex-containers (parent elements) as display: flex;
makes their width and height responsive to the viewport size.
display: flex;
flex-direction: row
(or column
or add -reverse
to either)flexwrap: wrap;
(or nowrap
or wrap-reverse
)flex-flow
is a combination of both wrap
and -direction
justify-content
align-items
align-self
order


We build taylor made responsive and scalable applications accross multiple platforms and environments, do you want to stand out of the crowd, then reach us now.
Have a question concerning using technology to scale your business? Are you thinking of upgrading your current technology and don't know what is best for you then reach us today and our team of experts with a wealth of experience will help.
We run an intensive coding bootcamp initiative called icHUB, where we train and mentor aspiring Software Developers. If your desire is to be a worldclass software developer then the program is for you, signup today.
We are an indigenous technology firm Headquartered in Nigeria with a global perspective, our goal is to satisfy all your technology needs a the best price and hghest quality possible.
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--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/Coq.20memes.html ---
This might look familiar to people here?
where are the mathematicians?
Maybe you can post that one
well, that might be an observation about the coq ecosystem. I don't think any of the lean mathematicians fit well in any of those camps, and seem to actively dislike several of the caricatures
@Simon Hudon Do you think 2020 is the year of dependently typed haskell?
Actually, I haven't followed that saga. I don't know how far they will take dependent types and how the Lean / Coq wisdom of "don't make your functions dependently typed" will translate into Haskell.
I think it's a "grass is greener" situation. Those that have dependent types don't want them, and those that don't have them want them
I think what haskell is really missing compared to DTT languages is the ability to state and prove propositions
I have not embarked on a formal proof of FLT precisely because extensive questioning of serious mathematicians 1 year ago convinced me that it would be a worthless project
The description of the "formal methods expert" certainly makes it sound like tilting at windmills
I've seen the PL acronym several times recently. I guess it's not used with its standard meaning of "piecewise linear". Is it programming language?
is "piecewise linear" really a standard acronym?
Oh YES
Google PL topology
Here it gives almost 10 millions hits.
And this acronym existed before computers.
i see, it does seem to be used in that area
I don't remember how many times I've asked "err... are we doing this PL or smooth?" (and usually getting a shrug as response...)
everything is equivalent under a sufficiently vague notion of equivalence
true
or rather λ x y, true
Sorry to barge in, but could you expand on the argument that leads to the conclusion that formalising FLT is a worthless project?
I asked a whole bunch of serious number theorists how much they would care if a team of computer scientists announced tomorrow that they had fully formalised a proof of Fermat's Last Theorem, and the sup of the responses I got was "epsilon". They mostly said things like "I am far more interested in new stuff".
Hence it is useless in terms of trying to advertise this sort of software to research mathematicians.
You see, we checked it over 20 years ago, so you don't need to.
I think that an issue is the fact that if you've discovered a new proof, it would take far less time to write it up as a pdf than in lean (unless you're sufficiently well trained in lean). And people still trust PDFs (at least I do) - especially if they're written in latex!
I see. Thank you for your candid answer.
I think that an issue is the fact that if you've discovered a new proof, it would take far less time to write it up as a pdf than in lean (unless you're sufficiently well trained in lean). And people still trust PDFs (at least I do) - especially if they're written in latex!
This is exactly the problem. A maths undergraduate and they are already brainwashed :-/
Somehow imo there are two kinds of mathematicians - ones where "proof comes first" and others where "ideas come first". You'll often see proof people get bogged down in annoying details that many people won't care about, and you'll often see ideas people wave their hands about and claim certain things to be true that may not be convincingly so.
I believe that lean has the potential to unify these two seemingly opposite mentalities. Ideally we would get Lean to the point where an ideas person could prove a theorem by "waving their hands within lean" and lean would have good enough tactics to complete the proof. Something like:
theorem riemman_hypothesis (whatever) := begin *waves hands in lean and lean works out the uninteresting details* end
Although thinking about this, I am having doubts. Is this really the ideal? What if lean works out a lemma that is actually fairly interesting? Then because it was only used in aid of this one theorem, no human will look into it or investigate it. Is this mathematical progress? What is progress? Also, we want the computer to generate proofs that are human-like - proofs that resemble a human's thought process. Do we actually want this though? I can imagine this being a contentious issue in the future.
Yeah, this is why I persevere.
I can see some fun ahead.
As I've said several times before, "Appel--Haken II: computers return" is when a computer belches out a one million line long piece of OCaml code claiming to be a proof of the Riemann Hypothesis, and it's completely non-human-readable but it typechecks.
It's at that point you begin to wonder what the point of pure mathematicians is.
I gave up dots and boxes when I realised that computers would be playing the 5x5 game (my favourite size) perfectly soon, I figured there was no more point playing.
I think there is an interesting task to be done once you have that computer proof of RH
to look at what was done and figure out what happened
At one point I was probably the best 5x5 dots and boxes player on the planet but sometimes I would agonise for three or more hours over a middle-game move just thinking "I would like to force a win from here, but this is such hard work to analyse, at this stage it is clearly a job for a computer"
and that was when I moved onto n x n dots and boxes, to stay one step ahead, and wrote https://arxiv.org/abs/1305.2156
because computers were beating me at 5x5 but I could still prove the theorem in that paper and a computer couldn't have generated that proof.
@Ellen Arlt is formalising that paper this year for her MSc project in Lean.
I really like dots and boxes.
And another really funny thing about that paper is that I have never met my co-author. We have played dots and boxes against each other online and at some point I realised that he had a brilliance which I lacked. And then he emailed me saying he was a schoolkid and could he do a school project with me on dots and boxes and I said "yeah alright"
and I taught him the theory, which I'd learnt from Berlekamp, and and then he solved a hard problem and we wrote it up as a joint paper.
and now we have technical conversations about machine learning and dots and boxes occasionally. I should get him on this chat.
I wish I'd known to use dots-and-boxes as my "example combinatorial game", rather than domineering. :-)
On the topic of a million line ocaml proof of the RH - I'm not sure if I would accept that. Clearly, I'm an undergraduate and so I wouldn't understand a written proof of it anyway, but there's some sense in which a _wrong_ proof with good, enlightening, ideas is better than a _right_ proof that doesn't bring anything new to the table. In my opinion, I would prefer no proof at all rather than such a million line proof.
If such a million line proof arises, then I think that the job of the pure mathematician would be to figure out the good ideas that came into the proof.
If such a million line proof arises, then I think that the job of the pure mathematician would be to figure out the good ideas that came into the proof.
this seems like a good description of what a pure mathematician might be good for in the future, but it also raises the old question of "if nobody really understands a whole proof, is it really a proof?". By nice compositionality stuff, we could maybe show that it's enough to understand little bits of the proof and how the little bits fit together, but I don't think it's impossible that a computer could produce a proof which was in no way compositional (i.e. it was just one long meandering thread that couldn't be split into nice little segments)
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


Job Market Tips
Masayuki Kudamatsu
Assistant Professor at IIES
December 14, 2007
Press SPACE to proceed.
To go back to the previous slide, press SHIFT+SPACE.
Job Market Tips
Masayuki Kudamatsu
LSE job candidate (2006/2007)
December 14, 2007
Press SPACE to proceed.
To go back to the previous slide, press SHIFT+SPACE.
Job Market Tips
Masayuki Kudamatsu
IIES recruitment committee (2007/2008)
December 14, 2007
Press SPACE to proceed.
To go back to the previous slide, press SHIFT+SPACE.
Three Stages of Job Market
- Applications
- Interviews at AEA Meeting
- Flyouts
1. Applications
Press > to skip this section.
Application Materials
- 1 job market paper (JMP)
- 3 recommendation letters
- CV
- Cover letter
- (Additional materials)
Recommendation Letters
- Duration/Frequency of interactions
- Summary of JMP
- Contributions
- Other works
- Relevant episodes
What you can do NOW! #1
Get yourself known to 3+ faculty members
Things to consider
- How many to apply?
- Where to apply?
- When to apply?
Sad Fact
- Applications won't be read carefully unless recruiters notice you.
- How to make them notice you?
What you can do NOW! #2
Talk to visitors.
Present at conference.
Noise in interview offers
DO NOT get disappointed. You don't get an offer because:
- Lack of matching in fields
- Too good for them
- Recruiters w/o ability to appreciate your work
Focus on interview & job talk preparation in December
European job markets
RES job market meeting
- Deadline: early November
- Held in UK late January
Simposio de Analisis Economico
Deadline: early September
Held in Spain mid December
2. Interviews at AEA Meeting
Press > to skip this section.
Press < to go back to the previous section.
2. Interviews at AEA Meeting
- 1st Friday to Sunday of January
- Typically 30 minute long
- In a hotel room
- Often sitting on a sofa
- 1 to 8 interviewers
- Last 5-10 min: their sales pitch (except top 20)
8 Frequently Asked Questions
- Tell us about your JMP (Always)
- Grilling questions on JMP
- Questions on other papers (sometimes)
- What is your future research plan? (often)
Your answers: same to all schools.
8 Frequently Asked Questions (cont.)
- What course(s) do you want to teach?
- Are you willing to live in our city/town?
- Which other schools are interviewing you?
- Any questions about us?
Your answers: customised to each school
What you can do NOW! #3
Talk to visitors.
Any other ideas?
3. Flyouts
Press < to go back to the previous section.
Campus visit schedule
- 9am: Arrive at campus
- 30 min interview in a row
- Lunch with faculty members
- 30 min interview in a row
- Maybe a 30 min break
- 75-90 min job talk
- 30 min interview in a row
- Dinner with faculty members
When a flyout offer comes...
Leave a blank day between any two flyouts
Call up schools (which you had an interview with) in the same area as the one offering you a flyout
Job Talk Tips
- Key for success: question-handling
- Prepare intro to minimize irrelevant questions
- Defer questions if you will answer them later
- Finish on time
What you can do NOW! #4
Attend IIES job talks in January-February.
Practice at IIES Brown Bag / Dept. Workshop.
Present at conferences.
30-min interviews
- Department head: Explains job contract
- Senior faculty: often challenges you
- Junior faculty: often friendly, eager to know about you
- 8 FAQs at AEA Meeting will be asked again
- Ask YOUR questions
Final words
It's tought, but rewarding.
For more tips...
Google "Tips 4 Economists"


FROM THE DESK OF MR.LARRY WILLIAMS . AFRICAN CONTINENTAL BANK PLC(ACB) LAGOS-NIGERIA. DEAR SIR, STRICTLY A PRIVATE BUSINESS PROPOSAL I AM MR.LARRY WILLIAMS, THE MANAGER, BILLS AND EXCHANGE AT THE FOREIGN REMITTANCE DEPARTMENT OF THE AFRICAN CONTINENTAL BANK PLC. I AM WRITING THIS LETTER TO ASK FOR YOUR SUPPORT AND COOPERATION TO CARRY OUT THIS BUSINESS OPPORTUNITY IN MY DEPARTMENT. WE DISCOVERED AN ABANDONED SUM OF $15.500,000.00 (FIFTEEN MILLION FIVE HUNDRED UNITED STATES DOLLARS ONLY) IN AN ACCOUNT THAT BELONGS TO ONE OF OUR FOREIGN CUSTOMERS LATE ENGR,BRIAN LLOYD SMITH, WHO DIED WITH HIS ENTIRE FAMILY OF A WIFE AND TWO CHILDREN IN ADC AIR LINE BOEING 722,THAT CRASHED ON NOVEMBER 1996 WHILE TRAVELLING FROM LAGOS TO PORT HARCOUT. SINCE WE HEARD OF HIS DEATH, WE HAVE BEEN EXPECTING HIS NEXT-OF-KIN TO COME OVER AND PUT CLAIMS FOR HIS MONEY AS THE HEIR,BECAUSE THE BANK CANNOT RELEASE THE FUND FROM HIS ACCOUNT UNLESS SOMEONE APPLIES FOR CLAIM AS THE NEXT-OF-KIN TO THE DECEASED AS INDICATED IN OUR BANKING GUIDELINES. UNFORTUNATELY, NEITHER THEIR FAMILY MEMBER NOR DISTANT RELATIVE HAS EVER APPEARED TO CLAIM THE SAID FUND. UPON THIS DISCOVERY,I AND OTHER OFFICIALS IN MY DEPARTMENT HAVE AGREED TO MAKE BUSINESS WITH YOU AND RELEASE THE TOTAL AMOUNT INTO YOUR ACCOUNT AS THE HEIR OF THE FUND SINCE NO ONE CAME FOR IT OR DISCOVERED HIS MAINTAINED ACCOUNT WITH OUR BANK, OTHERWISE THE FUND WILL BE RETURNED TO THE BANKS TREASURY AS UNCLAIMED FUND. WE HAVE AGREED THAT OUR RATIO OF SHARING WILL BE AS STATED THUS; 30 % FOR YOU AS FOREIGN PARTNER, 60 % FOR US THE OFFICIALS IN MY DEPARTMENT AND 10% FOR THE SETTLEMENT OF ALL LOCAL AND FOREIGN EXPENCES INCURRED BY US AND YOU DURING THE COURSE OF THIS BUSINESS. UPON THE SUCCESSFUL COMPLETION OF THIS TRANSFER, I AND ONE OF MY COLLEAGUES WILL COME TO YOUR COUNTRY AND MIND OUR SHARE. IT IS FROM OUR 60 % WE INTEND TO INVEST IN YOUR COUNTRY AS A WAY OF RECYCLING THE FUND.  NOTE ALSO, THIS TRANSACTION MUST BE KEPT STRICTLY CONFIDENTIAL BECAUSE OF IT'S NATURE. I LOOK FORWARD TO RECEIVING YOUR PROMPT RESPONSE. REGARDS, MR. LARRY WILLIAMS AFRICAN CONTINENTAL BANK PLC(ACB<EMAIL_ADDRESS>------------------------------------------ Faites un voeu et puis Voila ! www.voila.fr


Testing Reactivity
Home grown comparison of reactivity v2 and v3
tester.mjs
kicker functions
glob,tester
.
everything in console


| Class and Description |
|---|
| IProcessAreaHandle
Handle to an
IProcessArea . |
| IProjectAreaHandle |
| Class and Description |
|---|
| IProcessArea
Common interface for project and team areas.
|
| IProcessAreaHandle
Handle to an
IProcessArea . |
| Class and Description |
|---|
| IProcessAreaHandle
Handle to an
IProcessArea . |
| Class and Description |
|---|
| ModelElement |
| Class and Description |
|---|
| IProjectAreaHandle |
| Class and Description |
|---|
| IProjectAreaHandle |
| ITeamAreaHandle |
| Class and Description |
|---|
| IProcessArea
Common interface for project and team areas.
|
| IProjectAreaHandle |
| Class and Description |
|---|
| IAccessGroup
An access group represents a group of items that are used as a context to provide read access
to one or more items.
|
| IDevelopmentLine
A project area development line.
|
| IDevelopmentLineHandle
Handle to an
IDevelopmentLine . |
| IIteration
An iteration in a project area.
|
| IIterationType
A type of iteration.
|
| IProcessArea
Common interface for project and team areas.
|
| IProcessAreaHandle
Handle to an
IProcessArea . |
| IProcessAttachment
A process attachment allows content to be associated with a process container
at a path which is specified relative to the container.
|
| IProcessConfigurationData |
| IProcessContainerHandle |
| IProcessDefinition
A process definition consists of
the process id
the definition of the process details
the schema of the settings the process supports
the list of process domains belonging to this process
As the set of item types and platform operations is extensible, the
activities and resources governed by a process are extensible.
|
| IProcessItem
Supertype for all auditable items introduced by the team process support.
|
| IProcessItemHandle |
| IProjectArea
A project area is owned by a project team and contains or references all
artifacts and all relationships between these artifacts that constitute the
resources of a development project.
|
| IProjectAreaHandle |
| IRole
Representation of a role which is defined by process.
|
| ITeamArea
A team area defines the resort of a team inside a project area.
|
| Class and Description |
|---|
| IAccessGroup.ReadAccessContextType
Represents the types of read access contexts that can be
maintained by the members that make up the group
|
| IAccessGroupHandle
Handle to an
IAccessGroup . |
| IAccessGroupMember
Represents a member of an access group which includes an item
and a descriptor for the context in which the item is contained
in the group.
|
| IAddElement
Represents the
add-element child of a
configuration-data-delta element. |
| IAddition
Represents the
addition child of an add-element
within a configuration-data-delta element. |
| IAddition.Location
Represents the specific location of this addition relative to the
path specified in add-element . |
| IDescription
A description of an element.
|
| IDevelopmentLineConfiguration
Representation of an configuration of a development line.
|
| IDevelopmentLineHandle
Handle to an
IDevelopmentLine . |
| IDevelopmentLineState
Represents the initial state of a development line as defined by a process
definition.
|
| IItemChangeReport
An item change report reifies modifications to a set of items in the course
of the execution of an operation.
|
| IIterationConfiguration
Representation of a configuration of an iteration.
|
| IIterationHandle
Handle to an
IIteration . |
| IIterationState
Represents the initial state of an iteration as defined by a process
definition.
|
| IIterationTypeHandle
Handle to an
IIterationType . |
| IModifyElement
Represents the
modify-element child of a
configuration-data-delta element. |
| INamed
A mix-in interface for elements that have a name and a description associated
with them.
|
| IProcessArea
Common interface for project and team areas.
|
| IProcessAreaHandle
Handle to an
IProcessArea . |
| IProcessAttachmentHandle |
| IProcessConfigurationElement
A process configuration element is a node in a tree of element.
|
| IProcessContainer
A mix-in interface for process items that contain process data.
|
| IProcessContainerHandle |
| IProcessDefinitionHandle |
| IProcessItem
Supertype for all auditable items introduced by the team process support.
|
| IProcessItemHandle |
| IProjectAreaHandle |
| IProjectLinkHandle
Handle to an
IProjectLink . |
| IReadAccessListHandle |
| IRemoveAttribute
Represents the
remove-attribute child of a modify-element
within a configuration-data-delta element. |
| IRole
Representation of a role which is defined by process.
|
| ISetAttribute
Represents the
set-attribute child of a modify-element
within a configuration-data-delta element. |
| ISetText
Represents the
set-text child of a modify-element
within a configuration-data-delta element. |
| ITeamAreaHandle |
| ITeamAreaHierarchy
Defines a hierarchy of team areas.
|
| ITeamData |
| ModelElement |
| Class and Description |
|---|
| IBehaviorConfiguration
A behavior configuration represents the behavior specified in the process
specification/customization for a specific operation.
|
| IDevelopmentLine
A project area development line.
|
| IProcessArea
Common interface for project and team areas.
|
| IProcessConfigurationElement
A process configuration element is a node in a tree of element.
|
| IProjectArea
A project area is owned by a project team and contains or references all
artifacts and all relationships between these artifacts that constitute the
resources of a development project.
|
| Class and Description |
|---|
| IProcessConfigurationElement
A process configuration element is a node in a tree of element.
|
| Class and Description |
|---|
| IProcessArea
Common interface for project and team areas.
|
| Class and Description |
|---|
| IProcessAreaHandle
Handle to an
IProcessArea . |
| IProjectAreaHandle |
| Class and Description |
|---|
| IProcessAreaHandle
Handle to an
IProcessArea . |
| IProjectAreaHandle |
| Class and Description |
|---|
| IProcessAreaHandle
Handle to an
IProcessArea . |
| IProjectAreaHandle |
| Class and Description |
|---|
| IAccessGroup
An access group represents a group of items that are used as a context to provide read access
to one or more items.
|
| IProcessAreaHandle
Handle to an
IProcessArea . |
| IProjectAreaHandle |
| ITeamAreaHandle |
| Class and Description |
|---|
| IProjectAreaHandle |
| Class and Description |
|---|
| IAccessGroup
An access group represents a group of items that are used as a context to provide read access
to one or more items.
|
| IDevelopmentLine
A project area development line.
|
| IDevelopmentLineHandle
Handle to an
IDevelopmentLine . |
| IIteration
An iteration in a project area.
|
| IIterationHandle
Handle to an
IIteration . |
| IProcessArea
Common interface for project and team areas.
|
| IProcessAreaHandle
Handle to an
IProcessArea . |
| IProcessAttachment
A process attachment allows content to be associated with a process container
at a path which is specified relative to the container.
|
| IProcessConfigurationData |
| IProcessDefinition
A process definition consists of
the process id
the definition of the process details
the schema of the settings the process supports
the list of process domains belonging to this process
As the set of item types and platform operations is extensible, the
activities and resources governed by a process are extensible.
|
| IProcessItem
Supertype for all auditable items introduced by the team process support.
|
| IProjectAreaHandle |
| IRole
Representation of a role which is defined by process.
|
| ITeamAreaHandle |
| Class and Description |
|---|
| IProjectAreaHandle |
| Class and Description |
|---|
| IIterationHandle
Handle to an
IIteration . |
| IProjectAreaHandle |
| Class and Description |
|---|
| IDevelopmentLine
A project area development line.
|
| IIteration
An iteration in a project area.
|
| IIterationHandle
Handle to an
IIteration . |
| IProcessArea
Common interface for project and team areas.
|
| IProcessAttachment
A process attachment allows content to be associated with a process container
at a path which is specified relative to the container.
|
| IProjectArea
A project area is owned by a project team and contains or references all
artifacts and all relationships between these artifacts that constitute the
resources of a development project.
|
| IProjectAreaHandle |
| IProjectLink
A project link.
|
| ITeamArea
A team area defines the resort of a team inside a project area.
|
| ITeamAreaHandle |
| Class and Description |
|---|
| IProjectAreaHandle |
| Class and Description |
|---|
| IProjectAreaHandle |


WITNESS LIST Business & Commerce Committee May 11, 2004 - 9:00A Interim Charge #3 ON: Norman, Scott General Counsel (Texas Association of Builders), Austin, TX Thomas, Stephen Executive Director (Texas Residential Construction), Austin, TX Registering, but not testifying: For: Frankel, Jim Home Builder (Self), Houston, TX Tonjes, Ray Home Builder (Self), Austin, TX Interim Charge #6 FOR: Smith, Tom "Smitty" Director (Public Citizen Texas), Austin, TX ON: Fainter Jr., John President (Association of Electric Companies of Texas), Austin, TX Hornaday, Walt President (Cielo Wind Power), Austin, TX King, Robert Engineer (Ridge Energy Group), Austin, TX Martinez, Adan (Texas General Land Office), Austin, TX Parsley, Julie Commissioner (Public Utility Commission of Texas), Austin, TX Sloan, Mike Consultant (The Wind Coalition), Austin, TX Taylor, Dub Director (State Energy Conservation Office), Austin, TX


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MemoryDestination
public class MemoryDestination : Destination
An in-memory logging destination used by the test suite. Provided as it might be a useful superclass for some use-cases (e.g. buffering lines for periodic transfer to some other output sink.
-
The index of the last logged line. Returns -1 if the destination is empty.
Declaration
Swift
public var lastIndex : Int
-
Subscript-based access to logging lines.
Declaration
Swift
public subscript (index : Int) -> String?
Parameters
index
The index of the line to return
Return Value
The logging output for the index or nil if the destination is empty or the index is out of bounds
-
The last logged line. Returns nil if the destination is empty.
Declaration
Swift
public var lastLine : String?
-
Protocol implementation. Simply appends the string to an internal array.
Declaration
Swift
public override func logString(string : String, level: Level)
Parameters
string
The line to be logged.
level
The level provided at the logging site.
-
Clear the logging history.
Declaration
Swift
public func clear ()