- Witches deal 50K physical and 50K magical, instead of simply instakill damage.
top1.F9c -> 1.F9d
Items
Uniques
- Corrected 3 missing names.
top1.F9b -> 1.F9c
Characters
Paladin
- Rapture: removed annoying sound effect.
Sorceress
- Lorenado: increased damage.
- Carpet of Spiders: reduced damage.
Items
Cube recipes
- Disenchanting a set now yields two signets, up from one.
Uniques
- Rebalanced Torn Flesh of Gods, Nimmenjuushin and Elite Hacker.
- Added 225 new sacred uniques!
Runewords
- Activated 5 hidden runewords.
Sets
- Laid the groundwork for a bonus multiplayer set.
Monsters
- Tran Athulua amazons are now freeze immune.
top1.E9 -> 1.F9
Characters
- Found a workaround to allow all 'mace' type items to work with skills that require one, including clubs and hammers.
Amazon
- Bloodlust is now an innate.
- New skill: Balefire.
- Bacchanalia: bug fixed - no longer reduces spell damage at full life.
- Bloodstorm: increased missile movement speed.
Assassin
- Broadside: slightly increased lockout timer.
- New skill: Storm Cloud Sentry replaces Nova Bomb.
- New skill: Fireball Sentry replaces Immolation Bomb.
- Scorpion Blade: increased range.
- Phase Bomb can now be targetted at the ground.
Barbarian
- Bloodhatred: removed skill lockout effect.
- Shower of Rocks: fixed description.
Druid
- Poison Flash: now considered a melee skill.
- Summon Acid Fiends: removed green colour.
- Thorn Wall: now correctly displays attack rating.
- Wildfire: increased damage and range.
Necromancer
- Overhauled the necromancer trees... lots of changes. There are now separate melee and crossbow trees, and the annoying totems were mostly removed.
- Summon Shadows: increased elemental damage bonus.
- Summon Veil King: increased attack range to enable it to attack over minions.
- Summon Jinni: removed (bugged) corpse animation.
Paladin
- Hammerstrike: the hammer can now drop on AoE targets as well; fixed issue where the AoE dealt only 1/2 damage.
- Ring of Light: ring diameter reduced so it stands right in melee range.
- Ring of Light: duration locked at 3 seconds; damage increased.
- Rising Dawn replaces Vindicate; Vindicate is now an innate.
- Divine Apparition: slightly reduced freeze length.
- Rapture is now blue and has a new cast sound.
- Holy Armor renamed to Sacred Armor and is now blue.
- Hymn is now blue.
Sorceress
- Arcane Torrent: now correctly pierces.
Other
- Reduced graphics load on Cataclysm and Immolation Bomb.
- Nova Bomb and Immolation Bomb can now target a spot on the ground.
- BFG83K: fixed attack rating showing up. (Only one person noticed? Grats. But there will be endless qq threads about the smallest detail anyway, if this detail somehow makes characters LESS powerful)
- Demonic Speed: changed animation.
- Disintegrate: fixed description.
- Feral Strike, Ravage and Thorn Field now properly don't work with throwing knives.
- Shadow Avatar: damage reduced. (Yes, it was OP and you didn't know it, lol)
- Baal Rune Curse: changed animation.
Items
- Due to the replacement of the corresponding skills, existing items with Unholy Armor, Blood Tide Totem, Mana Tide Totem, Elemental Totem or Totembound Guardians on them may end up with a different skill that will likely not work. Reroll the item to fix it.
Base items
- Increased the drop rate of Warp Blades.
Specials
- Removed Signets of Gold from the game due to the overflow bug.
Magic and rare affixes
A few changes due to the replacement of the corresponding skills:
- Oskill Blood Tide Totem on paladin helms is now Summon Rampagor.
- Elemental Totem, Mana Tide Totem and Totembound Guardians are now available as necromancer oskills.
- Nova Bomb, Immolation Bomb are now available as assassin oskills.
The following items may morph: find them again to get back their old skill bonus.
- Elemental Totem (sorceress orbs)
- Mana Tide Totem (druid helms)
- Unholy Armor (level-up proc on belts)
- Fixed the bug that caused +1-4 druid skills to not show up on daggers.
Uniques
A few changes due to the replacement of the corresponding skills:
The following items may morph: find them again or reroll them to get back their old skill bonus.
- Elemental Totem: Blade of the Jitan.
- Mana Tide Totem: Argentek's Tide.
- Unholy Armor: The Overlord, Glowskull, Quietus, Darkspite, Vizjerei's Folly, Stone of the Skatsim, Demonhorn.
- Vindicate: Lightforge.
- Nova Bomb: Klaatu Barada Nikto, Larzuk's Contraption.
- Immolation Bomb: Jared's Fragmentor, Larzuk's Contraption.
- Bloodlust: Sawfish, Runeflesh, Shamanka, Terra Indiges, Na-Krul's Spine, Trollskull.
- Dragon's Breach: reduced proc rate to 10%.
- Gravetalon: added 100% Ice Elementals on kill to make aerial stfu.
- Windwall: reduced proc rate to 10% for lag reasons.
Runewords
A few changes due to the replacement of the corresponding skills:
- Amaymon: now has Howling Totem instead of Blood Tide Totem.
The following items may morph: find them again or reroll them to get back their old skill bonus.
- Elemental Totem: Orisha, Huracan.
- Mana Tide Totem: Ker, Megalith.
- Nova Bomb: Taqiyya.
- Immolation Bomb: Taqiyya, Fuse, Shaheeda.
- Bloodlust: Seid, Circe, Skald
- Aegipan: reduced proc rate to 1% for lag reasons.
Sets
A few changes due to the replacement of the corresponding skills:
The following items may morph: find them again or reroll them to get back their old skill bonus.
- Elemental Totem: Red Vex' Idol.
- Immolation Bomb: Cinadide's Bellows.
- The Warmage's Wrath set was split in two: the new Warmage set (fire) and The Mysteries (melee). You will need to refind your Warmage pieces to go with the new set, though the old pieces still combine to form the old set if you already have them.
Monsters
- Monster defense rate reduced to make non-dex builds viable.
- Veterans now correctly no longer spawn in Hatred.
- Daystar: reduced spell damage by 25%, reduced maximum pack size.
- Diablo: increased melee damage.
- Nihlathak: no longer drops exp signets in Hatred.
Levels
- Reduced monster density in key areas.
- Removed Daystars from the maggot lair.
Challenges
- Fixed the necromancer LC2 award to give +1 max totems.
- Mirror Mirror: increased chance to 1%.
Misc
- Reduced early game (<9) exp gain.
- Halved rune TC chance to cascade down to lower TCs.
- Reduced rune itemlevels.
- Removed drops from Groupies due to complaints.
1.E9 PRERELEASE 2 -> 1.E9
Characters
Amazon
- Fire Elementals: removed cold resist penalty.
- Spirit of Vengeance: gave ED% back to the aura. Now SoV is strictly the best choice for 3/4 main amazon builds. Otherwise you might have had to think about which uberskill is the best for you, but now it is much simpler: Pick SoV. This allows you to feel good because you picked the best skill, without the annoying part of having to decide which it is.
Barbarian
- Bloodhatred: fixed description.
- Shower of Rocks: reduced mana cost.
- Stormblast: reduced mana cost.
Necromancer
- Reverted second xbow skill back to Widowmaker (the buffed version).
- Summon Jinni: increased Hellfire Aura radius.
Sorceress
- Ice Elementals: removed fire resist penalty.
Other
- Lolsummons: now LMB-able; added fake energy.
 Sorry.)
- Dragon Shot: renamed to Fragmentation Shot; increased radius; fixed bug that caused it to shoot only half the intended amount of nova missiles; doubled flat magic damage; updated description.
(Effect of this fix: more reliable at the edges, more than double damage near the centre)
Items
Magic and rare affixes
- Removed Crystalline from high-end +max damage affixes due to bows/throwing/xbows.
- Added Fragmentation Shot as a (common) nexcrossbow oskill.
Uniques
- Hand of Rathma: fixed useless stat.
- Sunbearer: fixed proc.
Monsters
- Reduced the maximum group size of Djinns, Ifrits, Hivehosts, Tempest Mages, Sons of Lucion, Gothi, Undead Counselors, Plaguebringers and Blood Stones to reduce lag.
- Shadowgate Totem: now has a footprint of 2x2.
- Son of Lucion: halved chance to spawn poison cloud.
Levels
- Reduced monster density in the River of Flame, Maggot Lair, Act 3 Sewers, Kurast, the jungle areas, Worldstone Keep, Frozen Tundra and the entire Act 4.
Uberquests
- Made Akarat explode when you summon him.  You just summon the charm.
Misc
- Reduced exp gain by 15%.
- Signet of Skill capped at 3.
1.E9 PRERELEASE -> 1.E9 PRERELEASE 2
Characters
Barbarian
- Fortress: now actually shoots arrows; duration increased.
- Snake Stance: reduced damage range to prevent description overrun.
- Wolf Companion: fixed description.
Necromancer
- Buckshot: improved graphics.
- Dragon Shot replaces Widowmaker: shoot an exploding potion from your bow to a ground target point.
- Rathma's Chosen: now grants 100% avoidance instead of damage reduction.
Other
- Item Wings of Wrath: reduced speed bonus.
Items
Uniques
- Celestia's Defense: removed useless oskill.
- The Flying Anvil: removed bugged runemaster bonus.
1.E9 RC2 -> 1.E9 PRERELEASE
Characters
Amazon
- Curare: fixed the issue that either this or Plague is the 'weaker' one and therefore useless: now it has the same damage.
- Spirit of Vengeance: removed ED% from aura, but left the elemental damage bonus.
Assassin
- Broadside: slightly increased lockout duration.
- Seal of Fire: new animation.
Barbarian
- Fortress: increased damage to 3/4; doubled duration bonus per level; now has a lockout timer (=/= skill timer) of 5 seconds.
- Wolf Companion: Doom radius now increases correctly.
Necromancer
- New skill: Fragmenting Crystal replaces Widowmaker.
- Lamia: now 100% chance to cast Doom.
Paladin
- Vindicate: reduced energy bonus.
- Resurrect: description is now correct.
Other
- ATMG Sentry: reduced sound volume.
Items
Cube recipes
- Crafting: MADE IT BETTER.
Monsters
- Baal: reverted to 1.D9 status because of the suicide/no quest credit bug with different AI (?!).
- Fixed incorrect monster levels of veteran monsters.
- Witches: now spawn only in the Tamoe Highland, Rocky Waste and Frozen Tundra (and CTower), let me know if they get in the way anywhere.
Uberquests
- Akarat: reduced Hammertime damage by 33%.
- Death Projector: now has a chance to proc Amazing Grace when struck.
Heroics
- Normalised levels in Terror to 70.
top1.E9 BETA 3 -> 1.E9 RC2
Characters
Barbarian
- Swapped Earthquake and Stormblast in the skill tree.
- Stormblast: again does 3/4 damage.
- Titan Strike: now displays attack rating.
- Wolf Companion: curse now starts as a single target effect and gains radius from level.
Necromancer
- Widowmaker: greatly reduced mana cost, now gets +4 arrows per level.
Sorceress
- Pyroblast: slightly reduced damage.
Other
- Frozen Crown: reduced mana cost.
- Ice Bolt Nova: reduced mana cost.
- Shadow Avatar: removed ND; increased hit rate. (You never thought this was going to happen, did you?)
- Winter Avatar: increased damage.
Items
Base items
- Increased attack speed of sceptres.
- Increased damage of the Hand of God.
Magic and rare affixes
- Added numerous weapon-based hit and kill procs.
- Reenabled stat% bonuses.
- Marksman's Eye: reduced chance to drop.
Specials
- Hard Mode Charm: now uses a different hp progression which is more friendly to low level characters (2,5*diff*clvl*clvl); also now adds a percentage to AR instead of a flat bonus.
Runewords
- Greisen: now adds oskill Rock Shock.
Uniques
- Deathwind: added Lorenado proc.
- Hratli's Craft: 10% DR.
- Leathdhiabhala: added Ice Lance proc.
- Rozsochac: improved several stats.
- Spire of Kehjan: increased skill bonus.
Cube recipes
- Crafting: completely reverted to 1.D9 status.
Monsters
- Duriel: increased Fortress proc level.
- Baal: changed animation modes.
- Blackash the Burning: removed poison proc.
- Fairy Witch: increased spawn rate; reduced damage.
- Glowing Blob: slightly increased stats.
- Veterans no longer spawn in Hatred difficulty.
- Witches: restricted to Tamoe Highland, Lost City, Plains of Despair and Frozen Tundra (and the less alert variant in the Countess tower for the challenge)
- Witches: delay after pounce reduced to 10-8-6 seconds; reduced pounce radius; increased sound effect priority.
Uberquests
- Kurast 3000 BA: reverted density bonus.
- Rathma Square: Gorecrawlers no longer have excessive AR; increased life of Primus.
- Tal Rasha: increases resist pierce.
Challenges
- Removed veterans from Hatred difficulty.
- Crowned: increased star chance from 10% to 15%.
- Level Challenge 2: now involves Tal Rasha; removed +1 max level from the reward.
Drop rates
- Slightly increased NoDrop.
top1.E9 BETA 2 -> 1.E9 BETA 3
Characters
Barbarian
- Fortress: skill timer is now hard point based.
- Stormblast: reduced to 1/2.
- Wolf Stance: corrected description.
Monsters
- Reduced stats of veteran monsters and fixed erroneous immunities.
- Relocated Fairywitches to the Canyon of the Magi.
- Baal: reduced Wrath and lava ball damage; slightly reduced Shardspawn life.
- Bloodfire Rogue: reduced chance to use Blindside.
- Corruptor Warlock: increased Blighted Orb damage.
- Plaguebringer: reduced pack size.
- Que-Hegan: now uses a different aura to prevent confusion with witches.
- Witches:
Removed from Durance, late Act 3, the Graveyard in Hatred and the Harem.
Added to Lost City and Valley of the Magi.
Reduced spawn rate by 33%.
Added a cooldown between Pounce casts.
Song now loops properly and has increased volume and priority.
Levels
- Countess Tower: increased safezone radius around the stairs.
Drop rates
- Reduced excessive drop rates off non-Act bosses and slightly reduced Act boss drops.
......
top1.E9 RC -> 1.E9 BETA 2
Characters
- Internal changes to the energy factor progression.
- Innates now have a blue icon.
- Changed description of innates to fix the skill level bug.
- Slightly tweaked block %.
Amazon
- Run speed is no longer equal to walk speed.
- Enfilade: now has cold damage conversion instead of magic.
- Fairy Ring: reduced rate of fire.
- Great Hunt: improved graphics.
- Moon Warrior: slightly reduced damage bonus.
- Pounce: slightly increased range.
- Ricochet: now has magic damage conversion instead of cold.
Barbarian
- Removed damage reflection from spirits due to the quest bug.
- Ancient Blood: moved to level 6 and absorbed the IAS bonus from Predator.
- Eagle Stance: added leech bonus.
- Fortress: timer greatly reduced and quickly decays to zero, but duration reduced.
- Overkill: improved graphics.
- Spirit Walk: consolidated description.
- Stormblast: now a level 1 skill; now less affected by walls.
- Thundergod: added lightning damage.
- Wolf Companion: increased radius and effectiveness of Hunter's Mark.
- Wolf Stance: now a level 24 skill.
- New skill: Earthquake at level 24.
- New skill: Immortal at level 90.
- Titan Strike is now an innate skill.
* Oskill versions of it can be higher level, though.
Druid
- Elemental: narrowed damage range to prevent overflow.
- Hunting Banshee: slightly reduced max damage to prevent overflow.
- Force of Nature: now affects all skills; changed progression to diminishing returns.
- Goodberry: increased duration to 2 hours.
- Tremor: reduced damage.
Necromancer
- Fixed damage progression on totems.
- Buckshot: now pierces.
- Deathlord: reduced ED% bonus to prevent damage overflow.
- Howling Totem: reduced ED% bonus to prevent damage overflow.
- Widowmaker: now does 3/4 damage and converts 50% damage into magic damage.
Paladin
- Lionheart: removed block bonus.
- Punisher: increased range.
- Searing Glow: fixed description.
- Vindicate: now also adds +25 energy per level when you kill the cursed enemy.
Sorceress
- Hex: changed sound effect.
- Ice Lance: fixed incorrect damage progression.
- Lightning Cascade: reduced maximum damage.
- Wiccaning: added FCR bonus.
- Arcane Fury: removed sound effect.
Other
- Blast Wave: reduced timer.
- CountessFirewall: bigger flames and more damage.
- Dark Summoning: reduced the delay before spawn.
- Fear Bomb Totem: corrected description.
- Summon Edyrem: now a left click skill.
Items
Base items
- Improved the labrys.
- Amazing Grace proc graphic on paladin spears improved.
Specials
- Reactivated Heart of Frost.
Magic and rare modifiers
- Max damage modifier now depends on weapon type: 2h weapons have more.
- Removed damage reflection from the affix pool.
- Reduced frequency of the 1% block bonus and removed the 2% block bonus.
- Disabled oskill Earthquake.
Uniques
- Armor of the Old Religion: replaced reanimates for lag reasons.
- Blade of the Jitan: reduced Bloodlust bonus from 250% to 100% to prevent overflow.
- Hero's Fang: now has the correct oskill Titan Strike.
- Icebird: proc now always 1%.
- Scourge of Aranoch: improved stats.
- Wing of the Dragon God: now has the correct oskill Titan Strike.
Runewords
- Erilaz: removed exploitable (and eagerly exploited) runemaster bonus.
- Freybug: now adds Wolf Stance.
- Greisen: now has the correct oskill Titan Strike.
- Stardust: now adds 1-4000 elemental damage.
- Zodiac: improved stats.
Sets
- Gathering of the Tribes: now gives 25% avoid.
- Mount Arreat: now gives 200% defense.
Cube recipes
Rewards
- Astrogha's Venom Stinger: removed slow to avoid conflict with slow attacks.
Monsters
- Witches:
You may see these in select areas.  Beware...
- Reduced monster defense across the board.
- Increased monster density in many areas.
- Increased Elite monster pack size.
- Added a chance to avoid damage to various monsters.
- Mephisto: fixed erroneously low monster level, is now 40-90-121.
- Diablo: fixed erroneously low monster level, is now 50-95-121; reduced number of Blast Wave hits.
- Baal: fixed erroneously low monster level, is now level 60-100-121.
- Nihlathak: increased monster level to 81-108-121.
- Revamped Baal fight.
* Instead of clones, Baal comes with 'shardspawn', which can be killed but will leave slow moving energy runes that make you very brittle if they hit you.
* Baal skill set changed: scatter energy runes, summon shardspawn, Wrath, homing lava ball.
* Added Pearl of Wisdom drop from the Infernal Contraption to inform players about the energy runes.
- The Smith: increased damage.
- The Countess: added 'cursed' and 'maggots' boss modifiers.
- Armageddon Knight: fixed Zen Bolt doing 0 damage.
- Asatruar: increased Punisher range.
- Black Ice Demon: now pierces lightning resistance on higher difficulties.
- Blood Prince: now pierces fire resistance on higher difficulties.
- Cenobite: increased energy.
- Dark Queen: increased attack rating, fixed Phalanx spell doing 0 damage.
- Destroyer Wolf Rider: increased chance to cast Fortress.
- Gothi: increased damage, fixed Wyrd spell doing 0 damage.
- Living Flame: replaced Pyrobolt skill with actual Pyroblast.
- Mangler: slightly improved damage.
- Shroom: increased damage, fixed sparkle trail doing 0 damage.
- Tomb Curse: increased chance to summon a Darkwarden.
- Tree of Life: improved healing factor.
- Void Archon: aura now reduces vitality by 20-92-416.
- Fixed bug where all succubus types could not spawn physical immune.
Levels
- The following dungeons are now level 121 on Destruction difficulty and can therefore drop sacred uniques and sets:
-- Act 3 Durance of Hate Level 3.
-- Act 4 Chaos Sanctuary.
-- Act 5 Throne Room and Worldstone Keep.
Beware, this also means the monsters are harder!
Heroics
- Greatly reduced the size of the Stony Tomb Level 1 heroic level; increased Quov Tsin chance accordingly.
- Improved drop quality of heroic level monsters.
- Bull Prince Rodeo: Hoof Stomp now ignores defense; his normal attack now knocks back.
Challenges
- Veteran Challenge
Near the end of each Act in Terror and Destruction difficulty, you may randomly find a group of special monsters. Kill them in Terror and they will drop exactly one token. Cube all tokens with your class charm to get a bonus.
- Slayer Challenge
Kill Act bosses in Terror or Destruction. They will drop a token in addition to their regular drop. Cube all tokens, but include one of the Prime Evil tokens 3 times (eg. Andariel, Duriel, Mephisto/Mephisto/Mephisto, Diablo, Baal) to
get a Signet of Skill.
- Level Challenge 2
Simply kill Primus (Rathma Square) in Terror difficulty and cube your class charm with a perfect gem for a bonus. Also, you need to do this before level 90.
- To make the Black Road Challenge (BRC) viable in Terror difficulty, King Koth, Tran Athulua and Fauztinville are now level 80 in Terror, down from 90-105. Additionally, Tran Athulua and Fauztinville monsters have the same stat% in Terror as in Hatred instead of boosted stats.
- To make the Level Challenge 2 viable in Terror difficulty, the Rathma Square uberlevel is now level 80 in Terror, down from 95 and you gain no experience there in Terror.
Minigames
Newly introduced in 1.E9, these are a collection of 'tasks' that result in a max skill level bonus.
- Witch Blood
Find the Countess in Terror difficulty. Kill her and cube your charm with an Eth rune (r05) for a bonus. By the way... the Countess dungeon's inhabitants are a bit unusual this time round.
- Crowned
Witches appear in specific areas and do not want to be disturbed. If you come too close, you are in trouble. This minigame is active on Terror difficulty and requires you to find a witch in any Act except Act 1. (This will
not work on Act 1 witches). SLOWLY creep closer and see if a glowing star appears on your character. If so, cube your class charm with a Thul rune (r10). But be careful: too close and you're witch food.
- They Have Windows In Hell
In Act 4, you can find stained glass windows. Break one of these windows on Terror or Destruction difficulty and cube your class charm with a Hel rune (r15) while affected by the swirl effect to get a bonus.
- Mirror Mirror
In Act 5 Terror or Destruction difficulty, go to the final fight with Baal and kill his shardspawn minions. Only his minions! An average of 250 kills later, you will get swirlies. Cube your class charm with a Lem rune (r20)
for a bonus.
Uberquests
- Added a high chance to avoid damage and poison length reduction in Destruction difficulty to the following bosses:
-- Tal Rasha
-- King Koth
-- Akarat
-- Avatar of Zakarum
-- Bull Prince Rodeo
-- Belial
-- Quov Tsin
-- Astrogha
- Duncraig: massively increased Sacred drop rate (x4 when an item is rolled)
Drop rates
- All Act bosses and Nihlathak should now drop only uniques and runes.
- Enabled Signets of Greater Gold, Greater Experience and Learning to drop.
Low level monsters: 66% Gold, 33% Experience.
High level monsters: 50% Gold, 25% Experience, 10% Greater Gold, 10% Greater Experience, 5% Learning.
- The Smith has a signet drop bias.
- Nihlathak has 50% chance to drop a Signet of Learning in Hatred, always drops one in Terror and drops 3 in Destruction.
Misc
- Greatly reduced cost of mystic orbs.
- Greatly reduced cost of reagents. (OMG something in the game costs money, the horror!)
- Increased the power of experience signets.
- Reduced experience gain after level 116.
- Book of Summoning is now 1x1.
- Reduced the speed of the Punisher Nova trap.
......
top1.D9c -> 1.E9 RC
Changes in the RC marked in yellow.
Characters
- New block paradigm: all shields have 0% block; class-specific shields have 1% block. However, characters have an innate block rate: amazon, assassin, sorceress = 4%; druid: 3%; paladin, necromancer: 2%; barbarian: 1%. Also, Lionheart and Baneblade give +1% block, and Trap Rat Form gives +4%.
The following skills can now be mapped under the left click:
- Bloodlust
- Blood Elementals
- Wolf Companion
- Acid Fiends
- All necromancer summons
- Merkabah
- Shadowfiends
- Vessel of Judgement
- Rapture
- Ice Elementals
- Faerie Fire
- Tremor
- Baneblade
- Scourge
- War Spirit
- Thundergod
- Golden Calf
Amazon
- Bacchanalia: maximum damage is now attained earlier, but is lower.
Assassin
- Starburst: now correctly uses +% physical/magic spell damage.
Barbarian
- Melee combat skills now work only with a strength-based weapon.
- Undid the above.
- Titan Strike: now grants 10% defense per level.
- Undid the above due to negative feedback.
- Shower of Rocks: added -25% enemy attack speed debuff.
- Stormblast: now 3/4 damage.
- Lion Stance: extra damage penalty reduced to 25% from 50%.
Druid
- Elfin Weapons: corrected description.
Necromancer
- Widowmaker: damage increased from 1/3 to 2/3.
- Unholy Prayer: now a left click skill.
Paladin
- Melee combat skills now work only with a sword, blunt weapon or spear, excluding javelins and daggers.
- Undid the above.
Sorceress
- Ice Elementals: added 25% damage reduction to their Frost Armor aura.
- Lightning Cascade: slightly reduced maximum damage.
- Lorenado: increased maximum damage.
Others
- Glacial Nova: rebalanced freeze time: shorter at low level, then increases.
- Shadow Blade: removed timer, increased minimum damage, added stun.
Items
Base items
- Added 'Amazing Grace' property to paladin spears: 5% chance to become immune for 1.2 seconds on attack.
- Amazing Grace now has a graphic.
- Reduced damage of sacred warp blades and all sceptre types.
- Reduced attack rate of all sceptre types.
- Increased attack rate of war sceptres again.
- Improved warp blade damage again.
- Increased damage and attack rate of necromancer scythes.
- Swapped damage on both scythes.
- Disabled Heart of Frost until a new working oskill is substituted.
- Paladin class blunt weapons now display the correct stat ED% (they always had the correct ED%, it just showed wrong).
- Increased base damage of maiden spears and maiden pikes.
- Increased damage of some barbarian axes.
Magic and rare affixes
- Reduced the power of a few craftable affixes:
+% bonus to an attribute
+maximum damage
- Removed sceptres from the damage affix pool.
- Soulshatter oskill added to scythes.
Cube recipes
- A new recipe was added: cube 5 arcane crystals to create a Belladonna Extract which unspends your skill and stat points! (1.13 only)
- Changed the above recipe to take 3 healing pots and 3 mana pots.
- Crafting: lol.
Unique items
Buffed a number of uniques...
Chillspine: now +250-750 damage
Wing of the Dragon God: now +400-800 damage
Dreadarc: now +400-800 damage
Yaggai's Sagaris: now +400-800 damage
Warfeast: now +200-600 damage
Skylord: now +250-500 damage
Black Sun Spear: now +8-10 to paladin skill levels
Scourge of Aranoch: 33% flee attacker; minion penalty changed to +250 strength.
...and nerfed a few:
Thunderbane: removed flat damage
Meshif's Iron Parrot: 15% Broadside proc reduced to 10%.
Meshif's Iron Parrot: reverted to 15%.
- Removed the 5% slow thorns from Spirit of Damnation to prevent it from cancelling out your regular slow.
Sets
- Gathering of the Tribes and Witchhunter's set limited to 25% reanimate for lag reasons.
Monsters
- Increased elite density by 50%.
- Shredder: reduced chill duration but increased damage.
Misc
- Indiscriminate Punishment traps...
- Updated Akara to properly use the new respec functionality in 1.13.
- Base resist in Hatred is again 0%.
- Blocked stat respecs in PlugY due to the new respec potion on one side and the respec tool on the other.
- Undid the above.
1.D9b -> 1.D9c
Characters
Paladin
- Retaliate: window of opportunity now lasts 5 seconds, up from 2.
- Merkabah: damage reduced, but hit rate increased, and now gains increased radius per level.
Sorceress
- Hex: corrected skill description; now lasts 5 seconds, up from 2.
top1.D9 -> 1.D9b
Characters
Barbarian
- Spirits now have slightly less life at higher character levels due to overflow.
- Shamanic Trance: reduced life bonus due to overflow.
1.A9c -> 1.D9
Characters
- Damage synergies completely removed. This is compensated by the energy buff below.
- Diminishing returns curve on spell damage is much flatter, avoiding the discouraging 1/4 at high skill levels.
- Energy bonus to spell damage has a flatter curve, meaning more damage at higher energy values.
- Mana costs now increase at 50% their previous rate.
- Reduced inert duration of sacrifice effects.
- Greatly increased cast speed of sorcs and druids with staves and attack speed of barbs with 2h weapons.
Amazon
- Dragon Lady
Dragonforce: reduced submissile rate, but increased damage to match.
- Moonfury
Moonbeam: added magic damage conversion.
Ricochet: added cold damage conversion; reduced bounces.
Enfilade: added magic damage conversion.
Moon Warrior: added life per kill.
Fairy Ring: added fire damage conversion.
- Bloodwitch
Magic Missiles: now a level 1 skill, damage adjusted accordingly.
Bloodstorm: increased damage.
Lava Pit is a new level 24 skill, replacing Death Ray.
- Huntress
Pounce: radius locked, but gains damage from str or dex.
Great Hunt: increased damage; changed graphics.
- Spirit of Vengeance: uses a more intelligent AI that follows the player; changed cast sound; is now invulnerable!
- War Spirit: now hits every 2 seconds instead of every second, but does double damage.
Assassin
- Batstrike: increased AR, greatly increased charge duration; bats now inherit PB.
- Crucify: may now shoot up to 8 extra missiles depending on nearby enemies.
- Queen of Blades: changed cast sound.
- Way of the Spider: rebalanced damage progression.
- Cryo Beam is a new level 6 skill, replacing Rune of Ice.
- Immolation Bomb: corrected damage progression.
- Psionic Storm is a new level 18 skill, replacing Rain of Bombs.
- Storm Crows: increased damage.
- Wychwind: reduced timer.
- Maelstrom Mk.II is a new level 18 skill, replacing Rocket Blade.
- Beacon: changed cast sound.
- Way of the Gryphon: doubled damage.
- Way of the Raven: increased damage.
Barbarian
- Fortress: reduced starting timer and improved timer progression.
- Spirit Guide: aura refreshes faster; radius increased; missing FCR bonus added to description.
- Titan Strike: colourshift should now override armour colours.
- Increased run speed of spirits.
- Spirit Walk is a new level 24 skill, replacing Shaman's Path.
- Protector Spirit: now gets a lot of Bloodlust damage from level.
- Rebound: reduced axes per level; reduced damage.
- Screaming Eagle: now also slows the targets; increased radius.
- Overkill is a new level 24 skill, replacing Hawk Talons.
- Snake Stance: rebalanced damage progression.
- Wolf Stance: CB is now a self-synergy.
- Shamanic Trance: improved graphics; now offers str-based bonuses to minions; now adds +1 spirit per hard point.
Druid
- Elfin Arrows: desc now reflects that it also affects forms.
- Spore Shot: now 3/4 damage.
- Nova Shot: now 3/4 damage.
- Removed both charm trees, eliminating the unpopular charm druid build in favour of two shapeshifting trees.
- The new Trap Rat tree:
Trap Rat Form
Quill Storm
Egg Trap
Ferocity
Thorn Wall
- The new Treewarden tree:
Treewarden form
Pummel
Circle of Life (moved from the poison tree)
Wildfire
Rampage
- Charm: takes the place of Circle of Life in the poison tree.
- Pagan Rites: now castable under skill lockout.
- Hailstorm: improved graphics by removing bugged light radius.
- Rain of Fire is a new level 18 skill, replacing Fire Fountain.
- Poison Flash: increased duration.
- Acid Fiends: fixed desc.
- Force of Nature: increased bonus.
- Goodberry: recipe now works only with druids.
- Mark of the Wild is now an innate skill; you get it in your icon list for free.
Necromancer
- Minion tree overhaul:
Summon Darklings removed.
Summon Rampagor and Summon Lamia moved up.
Summon Veil King is a new level 18 skill.
- Combat tree overhaul:
Soulshatter and Deathstrike removed.
Massacre is a new level 18 skill.
Deathlord is a new level 24 skill.
- Totem trees overhaul:
Exploding Totem and Totemic Mastery removed.
Frostclaw Totem moved up to level 1.
Totembound Guardians is a new level 6 skill.
Oathbreaker Totem is a new level 18 skill.
- Famine: increased damage bonus.
- Buckshot: uses a new skill function to remove the need to click at the edge of the screen to get a focussed blast.
- Summon Jinn: Hellfire Aura radius increased.
Paladin
- Retaliate: radius locked, but now gains damage per strength.
- Hammerstrike is a new level 6 skill, replacing Holy Insanity.
- Merkabah: renamed from Edict of Forbiddance, and now also deals fire damage and converts damage to fire damage; radius locked, but now gains damage per strength.
- Searing Light: added physical damage component.
- Brimstone is a new level 12 skill, replacing Holy Trap.
- Shadowfiends: now also inherit Plague.
- Tainted Blood: now heals faster for each additional point spent, but is now hard pooint based.
- Mind Flay: now an explosion effect with no ND.
- Punisher: timer reduction is more severe per skill point.
- Rapture: now also increases cast rate; timer reduced per skill point, all the way to 0 timer; increased duration.
- Plague: greatly increased damage. Did NOT replace the skill. Boo hoo.
Sorceress
- Ice Queen
Ice Lance: increased freeze duration and missile speed.
Frigid Sphere: increased damage.
Ice Elementals: consolidated synergies, so you no longer need to max the entire cold tree; increased run speed; added +% defense aura (the other promised changes didn't work, sigh).
- Stormfury
Lightning Cascade: fixed desc error.
Nova Charge: improved graphics.
Warp Armor: avoid ramp is now slower, but linear.
Warp Armor: corrected desc.
- Sister
Living Flame is a new level 6 skill, replacing Fear of Fire.
Illumination: spell damage bonus is now linear.
- Witch
The poison tree is now more equal to the other trees:
* Duration mostly reduced
* Total damage reduced because of this
* Damage per second left the same or boosted.
* Now more spammable
- Arcane Torrent: now has a mana cost; now does damage based on full mana.
- Fixed huge unintended diminishing returns on Arcane Torrent and Mana Sweep.
- Mystic Blood is a new level 90 skill, replacing Full Force.
- Bladestorm moved up to level 24; fixed incorrectly high convert %.
- Baneblade is a new level 90 skill.
- Time Field: increased radius, is now again soft point based because Blizzard greatly disliked the concept of synergies on missile-carried curses.
Other
- Several skills added to the oskill list:
Call Leprechaun, Death Ray, Deathstrike, Dominate, Elvensong, Exploding Totem, Fear Bomb Totem, Fire Bolt Nova, Holy Trap, Horned God [currently disabled], Overkill, Rune of Ice, Soulshatter, Spiral Dance, Summon Darklings, Whirlpool.
- Also removed an oskill:
Liche Totem (aura state cannibalised for druid melee tree).
- The old 'melee druid oskills' (Feral Strike, Ravage, Thorn Field) now work with axes, maces and daggers, the same weapons as the shapeshifting trees.
- Feral Strike: removed block bonus.
- Thorn Field: now does sensible damage.
- Reduced mana cost of many oskills.
- Ancients' Hand: increased damage.
- Body of the Savior: reduced HP of resurrected corpse and removed Gift of Inner Fire.
- Fire Cannonade: item versions have reduced firing rate.
- Guard Tower: removed skill timer.
- Maelstrom: desc fixed.[/color]
- Summon Overlord: petmax is now +4 instead of +15.
- Summon Shock Beast: reduced required level.
- Claw Tornado always had an ND of 4 and not 10 noobs.
Items
Base items
- Clubs are now maces.
- Maces are no longer headgear for crafting purposes.
- Fixed crash bug with some blunt weapons.
- Splash damage weapons now do full damage in their radius, up from 3/4.
Magic and rare items
- Added a number of new oskills.
- Added MORE PROCS OMGOMG.
- Added more maximum damage affixes, up to +1000 damage
- Shapeshifter weapons now spawn with up to +4 druid skills.
- Druid helms can now spawn with serious dexterity bonuses.
Specials
- Updated Kara's Trinket.
Runewords
- Split the throwing runewords between knives and axes.
- Made an attempt at fixing the issue this caused where you couldn't unequip your weapon, lol.
- The following runewords had their bonuses restored after being changed due to skill modifications. This means old versions of the runewords will morph, but newly found ones are okay. To update your runewords, unsocket them and remake them.
Thammuz
Black Cat
Tarqeq
Seed of Conflict
Colliding Worlds
Kallisti
Lily
Nix
Revelation
Lyrannikin
Dar-Al-Harb
Ker
Savitr
Banshee (Possess proc replaced with Charm proc)
- Rebalanced the following runewords:
Crusade (Revelation)
Eris
Hali
Astarte
Typhaon
Stalactite
Spectre
Shedim
Dirge
Tzeentch
Amaymon
Ngozi
Quimbanda
Semhazai
Kronos
Ghoul
Krypteia
Taqiyya
Derweze
Outlaw
Scorched Earth
Warlock
Cassilda
Ginfaxi
Jihad
- Added 17 new runewords:
Tau
Patriot
Fennec
Quantum
Raptor
Lemuria
Aspect
Ekam
Rattus
Instinct
Thundercloud
Raid
Hastata
Haste
Hastilude
Hastur
Hastin
Uniques
- Unique maces that erroneously had a dex bonus instead of a str bonus have been fixed.
- The following uniques had their bonuses restored after being changed due to skill modifications. This means old versions of the uniques will morph, but newly found ones are okay.
Icehunter's Fang
Seraph Wing
Bucket of Love
Rattenfanger
Hypnodisk
Gift of the Spiritbeast
Nimmenjuushin
Al Dhih
Lex Ferarum
Hivemind
Leathdhiabhala
Stone of the Skatsim
Larzuk's Contraption
Kingsport's Signals
- Rebalanced the following uniques:
Deathforce
Xorine's Cane
Wedding Dress of the Zann
Manastorm
The Lumberjack
Edge of Extinction
Gnarled Root
Acidburn
Norrec's Topor
Icepick
Clawscratch
Death Touch
Rockshatter
Magebane
Flowerspring
Mooncurse
Uldyssian's Legion
Compass of Souls
Blackheart
The Toecutter
Storm Cloud
Lavadome
Wailing Wall
Zerae's Veil
Big Bad
Darkflesh
Nimmenjuushin
Lex Ferarum
Griswold's Revenge
Branch of a Million Splinters
Lychnus Lyaei
Thunderbane
Emberstorm
Dusk Shard
Gryphon's Claw
Drow Valor
Angler's Hook
Demonstorm
Thunder Machine
Larzuk's Bombard
Sky Sweeper
Al Dhih
Kaskara of the Taan
Claw of the Spirit Wolf
Blade of the Jitan
Skeld's Battlesong
Elite Hacker
Warfeast
Leathdhiabhala
Fiacla-Gear's Wisdom
Witchbane
Malleus Maleficarum
Glor-an-Fhaidha's Firebark (Glor-an-Fhaidha's Claws)
Toesie Warmer
Akarat's Trek
Crest of Arnazeus
Kethryes' Warband
Danmaku
The Tannr Scutum
Rozsochac
Toraja's Champion
Morlu's Friend
Bul Kathos' Voice
Coldhunger
Augur's Pelt
Nature's Orphan
Demonlure
Fateweaver
Drake Cigar
Hivemind
Argentek's Tide
Cloak of the Vasan Queen
Bartuc's Curse
Demonspike Coat
Armor of the Old Religion
Felblood
Klaatu Barada Nikto
Ripstar
Earth Rouser
The Prophet's Veil
Dragonspine
Naiad King
- Changed secret unique policy.
- Added a few new secret uniques.
- Disabled Cornerstone of the World due to massive duping.
Sets
- Rebalanced the following set items:
Avalanche
Cinadide's Bender
Lend Me Thy Light
Rathma's Skeleton
Full set bonus: Creed
Full set bonus: Caoi Dulra
Full set bonus: Satanic Mantra
- Replaced outdated sets:
Removed: Druid Summoner Set
Removed: Druid Charmer Set
Removed: Necromancer Totemic Set
New: Rainbow Warrior (Druid Trap Rat Set)
New: Last King of Scosglen (Druid Treewarden Set)
New: The Towerlord (Necromancer Totemic Set)
- Caoi Dulra set: affected by an act of god.
- Warmage's set: removed Doom proc.
Monsters
- Slightly increased monster damage on Hatred.
- Removed lifedrain damage off reanimates.
- Diablo: slightly reduced Blast Wave level, but increased melee damage.
- Poison damage of heroic Obsidian Knight, Darksister and Venom Fiend reduced.
- Daystar: increased Angelfire spell level.
- Mangler: reduced damage due to the Storm Crows buff.
- Onyx Knight: changed immunity, resulting in a clean fire, cold, lightning immunity set at Diablo's seals.
- Void Archon: nerfed DR% aura.
- Warforged Shaman: increased Maelstrom damage.
- The Smith, Hephaesto and Izual are no longer knockbackable.
Uberquests
- Kurast 3000 BA: slightly increased monster life to match regular elites.
- Island of the Sunless Sea: increased monster stats by 15%.
- Tran Athulua: increased unique drop rate by 20%.
- Duncraig: increased unique drop rate by 25%.
- Duncraig: reduced poison damage.
Hirelings
- Act 1 Priestess: now uses Spore Shot; fixed Deathstrike level.
- Act 3 any: doubled damage bonus per level.
- Act 3 Necrolyte: now casts Beacon with its default attack and can shoot sharks with bees in their mouth.
1.A9 -> 1.A9c
Characters
- Leech on Destruction is now 1/50, up from 1/75 (but slightly down from 1/40 before)
Necromancer
- Summon Jinn: now correctly freeze immune, as if it matters. Blood for the blood god! Skulls for the skull throne! Changes for the change log!
Sorceress
- Frigid Sphere: increased minimum damage. Feel free to declare it useless, though, because you don't realise that damage decreases with distance.
- Nova Charge: made it so you can see the screen. NO, the radius decrease is not a nerf, it did barely any damage at a dist-- oh screw it, RESPEC OUT ALREADY.
Items
Cube recipes
- Added lolrecipes to make quest items.
Runewords
- Astarte: now properly gives Fortress.
Monsters
- Attempted to make Dragon Eggs untargetable by minions to prevent them getting egg on their face. Instead, it seems the minions aren't targeted by the eggs now. *hums 'Ik kocht een ei, de melkboer zei...'*
- Lost Soul poison damage reduced to 1/4, but increased run speed and life.
- DID NOT TOUCH FAUZTINVILLE. GAAAAAAH.
1.A9 prerelease -> 1.A9 release
Note: this is only the list of changes since the last beta patch. For the full list of changes, hit Ctrl-F, type '1.99' and Enter to jump to the 1.99 -> 1.A9 beta change list, and scroll up from there.
Characters
Paladin
- Tainted Blood: Reverted accidental nerf.
Sorceress
- Symbol of Esu: Reduced heal bonus to +250/level.
Items
Specials
- Corrected a few Pearls of Wisdom.
Hirelings
- Disintegrate is now properly an uberskill.
top1.A9 RC5 -> 1.A9 prerelease
Characters
- Partially unnerfed leech. Noobs.
Amazon
- Dragonforce: reduced attack rate from 5 to 3 shots per second.
- Spirit of Vengeance: eliminated sprite-heavy effects off reanimated Core Lords and Plaguebringers.
Assassin
- Black Lotus Strike: reduced mana cost.
- Broadside: timer -1 second due to popular qq.
- Death Blossom: reduced mana cost.
Barbarian
- Rebound: corrected description.
- Screaming Eagle: limited range.
Druid
- Fixed corrupted formula leading to erroneous Lifeshield defense numbers.
Necromancer
- Increased minion caps due to whining (after they were reduced due to whining...):
> Shadows: 30
> Darklings: 40
> Rampagors: 20 (unattainable)
> Lamia: 30 (unattainable)
The only one that is really noticable is the Shadows (skill level 30), because it is also the only monster made out of two pieces and therefore twice as laggy (CLoD skeletons were made out of 9 pieces...).
Paladin
- Black Sleep: corrected timer.
- Blood Thorns: no longer worthless - sorry, I meant to say it no longer has ND.
- Holy Trap: corrected synergy description.
- Slayer: removed irritating sound.
- Tainted Blood: reduced duration and therefore increased heal rate.
Sorceress
- Creeping Doom: fixed description; renamed back to Carpet of Spiders.
- Fear of Fire: timer is 10 seconds and decreases with hard points, down to 5.2 at 21, 4.0 at 28 etc.
- Forked Lightning: capped number of bolts at 8.
- Frigid Sphere: reduced cold damage for balance reasons.
- Ice Elementals: reduced Glacial Nova proc chance but increased damage and life.
- Lightning Cascade: increased damage.
- Lorenado: increased damage.
- Symbol of Esu: greatly increased life and mana heal.
- Time Field: reduced slow % to avoid hitting the cap early; reduced radius.
- Thunderstone: fixed bug that caused excessive damage.
- Swapped Arcane Fury and Symbol of Esu in the skill tree.
Items
Cube recipes
- Ber jewelcraft: reverted nerf, leech bonus now 1-2% up from 1%.
Runewords
- Oniwaka: 25% Forked Lightning proc.
Uniques
- Frostbringer: corrected stats.
- Icehunter's Fang: now has Ice Lance proc.
- The Moon Fairy: renamed to Mooncurse.
Monsters
- Reduced size of superunique packs.
- Baal: now uses Tremor instead of Deathstrike.
- Snotspill: took away big magic.
- Superuniques (should) have only 1 immunity; reduced exp; minions of special bosses are now heroic.
- Upgraded Act bosses and seal superuniques.
Drop rates
- Reduced chance that elites drop uniques.
- Reduced unique drop rates by 20%.
- Reduced item rain from superuniques.
1.A9 RC4 -> 1.A9 RC5
Characters
Assassin
- Perfect Being: fixed corruption issue.
Sorceress
- Frigid Sphere: fixed erroneous ND.
Items
Sets
- Elemental Fury: oskill replaced with Lightning Wall.
Monsters
- Grimspike and El Chupacabras are now regular Quill Bears.
top1.A9 RC3 -> 1.A9 RC4
Characters
Amazon
- Blood Elementals: increased mana cost.
- Starstreak: reduced graphical spam.
Assassin
- Death Blossom: increased mana cost.
- Perfect Being: reverted to 1.99 status.
- Scorpion Blade: max blades synergy is now from Rocket Blade.
- Vampiric Icon: improved leech.
Barbarian
- Eagle Stance: now again soft point based, removed damage penalty.
- Fortress: mana cost frozen at 40.
- Screaming Eagle: reverted unpopular graphic.
- Shaman's Path: greatly improved Bloodlust damage bonus
- Snake Stance: corrected synergy description.
- Spirit Guide: boosted defense and reduced radius to match its role as a skill to encourage proper battle positioning (ie. right with the stupid minions in the middle of danger).
- Stormblast: damage increased from 1/4 to 1/2. It was a well balanced skill, and thus useless.
Druid
- Fire Fountain: slightly reduced mana cost.
- Hailstorm: no longer misfires if you don't click on the target.
Necromancer
- New skill: Summon Jinn replaces Necromantic Trance.
- Bend the Shadows: changed sound effect.
- Frostclaw Totem: replaced sound.
- Mana Tide Totem: replaced graphic to avoid overlay bug.
- Unholy Prayer: limited radius to enable melee contact; changed sound effect; changed icon.
- By popular demand, limited max number of minions to reduce maintenance:
> Shadows: 10
> Darklings: 15
> Rampagors: 5
> Lamia: 5
- Totems now properly get your -% enemy resists.
Paladin
- Black Sleep: is now an area effect spell.
- Edict of Forbiddance: reduced damage from 1/2 to 1/3.
- Shadowfiends: increased cap from 10 to 20 because it wasn't overpowered.
Sorceress
- New skill: Frigid Sphere replaces Cold Fear.
- New skill: Ice Lance replaces Frozen Soul.
- New skill: Lightning Cascade replaces Lightning Wall.
- New skill: Symbol of Esu replaces Disintegrate.
- New skill: Fear of Fire replaces Inner Fire.
- New skill: Creeping Doom replaces Carpet of Spiders.
- New skill: Lorenado replaces Venomous Spirit.
- Bladestorm: ND is now 3, down from 5.
- Flamestrike: increased mana cost.
- Forked Lightning: now gains +1 extra bolt every 3 skill levels.
- Ice Elementals: greatly increased damage; increased mana cost; reduced Glacial Nova CtC% due to lag.
- Pyroblast: increased damage.
- Spiral Dance: now costs 100 mana.
- Static Orb renamed to Thunderstone and graphics changed.
Other
- Body of the Savior: now a summoning skill.
- Liche Totem: stat bonus is now a percentage to avoid the strength bug.
- SMG: greatly increased damage (3/4) and increased attack rate.
- Shower of Rocks procs now appear on the target and not yourself.
Items
Specials
Magic and rare affixes
- Low level +skill affixes are no longer so easily culled from the affix pool at high levels.
Cube recipes
- Reduced Ber craft power. :P
Uniques
- Stuff...
- Coldhunger: now procs Ice Lance.
- Frostbringer: now procs Ice Lance
- Icetomb: now procs Ice Lance.
- Khalim's Gloriole: replaced broken retribute bonus with -% enemy fire resist.
- Zerae's Veil: now procs Lightning Cascade.
Sets
- Eruption, Snowstorm: reduced chance to cast to reduce lag.
- Serpent's Tongue: now procs Lorenado.
- Vasily's set: reduced chance to cast to reduce lag.
Runewords
- New runeword: Tonatiuh.
- Circus: replaced with Kodiak.
- Dirge: reduced chance to proc Crucify.
- Herfjotur: reduced chance to proc Time Field.
- Manta: now procs Lightning Wall.
- Sway of the Stars: now works.
Monsters
- Beefed up these superuniques:
* Snotspill
* Grimspike
* El Chupacabras
* Moonbender
* Flower Prowler
* Blightfire
* Kermit
* Plaguewrath
* Fleshdoom
* Doomweaver
* Deadeye
* Fatal Morgana
* Warpwing
* The Smith
* Hephaesto
* Izual
* Gharbad the Weak
* Deathspit
* The Vizier
* Nightwing the Cold
* Goldblight of the Flame
* Zhar the Mad
* Deathshade Fleshmaul
* Gorestone
* Lachdanan
* Bilefroth the Pit Master
* Bloodmoon Soulfire
* Bloodskin Darkbow
* Lionskull the Bent
* Stormbane
- Have no idea why Act bosses aren't dropping only rares.
- Baal: increased damage; now uses Deathstrike instead of Time Field.
Uberquests
- Aldric Jitan: can no longer be frozen.
- Toraja: fixed erroneously low hit points of Celebrants in Destruction.
- Tran Athulua: the amazons can no longer be interrupted and forced to shoot nothing.
Drop rates
- Toraja: fixed shrine drop rates.
top1.A9 RC2 -> 1.A9 RC3
Characters
- Rebalanced many mana costs.
Items
Specials
- Taha rune now shows up.
Drop rates
- Toraja: Reduced jewel spam.
top1.A9 RC1 -> 1.A9 RC2
Characters
Barbarian
- Spirit Guide: now again affects Wolf Companion; increased radius.
Drop rates
- Toraja: greatly reduced gem drops to reduce screen clutter.
- Drop rates massively increased, even if they were fine in 1.99 and were higher in the RC...
> Unique: 1/100 base, 1/50 max
> Rare: 1/25 base, 1/15 max
> Set: 1/15 base, 1/5 max
> Magic: 1/5 base, 1/1 max
1.A9 beta 4 -> 1.A9 RC
Characters
- Slightly reduced leech nerf.
Amazon
- Dragonforce: range synergy now from Ghost Arrow; now gains +1 target per 2 levels to balance it against Barrage and Phalanx.
- Spirit of Vengeance: detection range is already 80, and because I'm such a failure, I can't make it follow you either.
Assassin
- Perfect Being: bonus +5% at all levels.
- Phase Bomb: resist pierce locked at -15%, enough to remove immunities but not enough to break uberquest shield auras.
- Singularity: mana cost now 470.
Barbarian
- Eagle Stance: nerf reverted: heal bonus again based on soft points because I forgot people do not want to put more than 1 point into an active defensive skill unless it makes you invincible, and even then. This one only makes you half invincible.
- Kraken Stance: corrected description.
- Shower of Rocks: improved power of the attack rating curse.
- Thundergod: reduced nova frequency to prevent permastun effect.
- Wolf Companion: +1 wolf per 5 levels; fixed targetting issue with the curse; removed erroneous AR display.
Other
- Body of the Savior: halved life and damage due to overflow.
Items
Specials
- Fixed Taha and Ghal graphics.
- Was unable to change the superior properties because they're somehow coded a second time in special columns. :(
Runewords
- Dirge: now works. Much qq about balance, little beta testering.
- Eos: reduced demon damage and lowered CtC% for lag reasons.
- Linga Sharira... yeah.
- Nero: CtC% Fortress = 10%
- Shaheeda: reduced crushing blow chance.
Unique
- Sky Sweeper: newly dropped ones should now have a working proc, I think.
Other
- Unblocked stat reassignment with PlugY.
Drop rates
- Drop rate halfway between 1.99 and earlier betas now:
> Uniques: 1/200 base, cap at 1/50;
> Rares: 1/25 base, cap at 1/15;
> Sets: 1/20 base, cap at 1/10;
> Magic: 1/5 base, cap at 1/1.
- Toraja: doubled Great Rune chance.
- Toraja: reduced item drop rate and increased blank drops to reduce item clutter on the ground.
1.A9 beta 3 -> 1.A9 beta 4
Characters
Amazon
- Dragonforce: damage again 1/2, but dragons move 50% faster.
Assassin
- Singularity: corrected mana cost.
Barbarian
- Kraken Stance: implemented 2% synergy from any other stance.
- Spirit Guide: removed effect from Wolf Companion, because it defeats the point when the wolf is untargetable.
Necromancer
- Soulshatter: now has ND again, but 3/4 damage.
Paladin
- Edict of Forbiddance: radius reduced.
Items
Specials
- Rune graphics of Great Runes modified to prevent Black Background effect.
Magic and rare affixes
- Disabled Clobber and Gorefest on bows.
Runewords
- Brocken: replaced RoL proc with Lemures at a lower chance.
- Eris: reduced CtC% from 4% to 1%.
- Tarqeq: CtC% Rune of Ice is now on kill; reduced CtC% Arrow.
Monsters
- Made an attempt at introducing champion packs, but it looks like my efforts to fix champion Astroghas have caused this to break, god damn it.
Drop rates
- Fixed issue that caused Torajian GRs to be about 20x rarer than intended.
top1.A9 beta 2 -> 1.A9 beta 3
Characters
Amazon
- Dragonforce: damage now 1/4.
Barbarian
- Kraken Stance: removed max level synergy because people don't get it, yay.
- Spirit Guide: description is now correct.
Necromancer
- Soulshatter: removed ND again because zomg any skill with ND is useless, even if it has a ND of *2* and it was bugged to have no ND in the first place so it's like an omnidirectional Buckshot which means it is very overpowered but whatever, I don't care.
Items
Cube recipes
- NEW RECIPE: CUBE AN OLD HAMMER OF TAAN JUDGES OR WORLDSTONE KEY (THAT LOST SOME OF ITS BONUSES IN THE TRANSITION TO 1.A9) TO ADD ITS MISSING/REDUCED MODIFIERS BACK.
Drop rates
- Corrected issue that caused Toraja runes to drop excessively rarely.
- Rebalanced drop rates... again.  Stupid game.
1.A9 beta -> 1.A9 beta 2
- Fixed most passive poison descriptions.
Characters
- Unnerfed leech.
Amazon
- Dragonforce: damage 1/2; starts at 2 targets; fixed incorrect excessive target description.
Barbarian
- Screaming Eagle: fixed description.
- Shower of Rocks: changed effect to -% enemy attack rating to prevent reaching 100% in the right party/with the right oskills.
Druid
- Poison Flash: coverage +1.
Necromancer
- Soulshatter: nerf undone, but now properly has ND (2 frames).
Items
Runewords
- Dirge: reduced life on striking, removed Spike Nova proc.
- Zodiac: replaced broken Trinity Beam proc.
Drop rates
- Reduced unique drop rates from the excessive 1.A9 values.
Challenges
- Dragon challenge: Act 2 one now needs (and returns) a tp scroll as ingredient to prevent conflict with the goodberry recipe; Hatred level limit is now 60 instead of 40; dragons no longer stunnable.
top1.99d -> 1.A9 beta
Characters
- Base block modifier down to 0 for paladins, -1 for everyone else, -2 for sorcs.
- Reduced mana per energy point by -1 (now you gain +2, +4 or +6) to reduce the chance of overflow with heavy investment.
- Energy Factor power increased, but now tapers off at very high energy investments to prevent damage overflow.
- The minion resistance cap is now +75%, up from 50% (and not 25%, liars).
- Slightly reduced mana gain per energy point of some mana-intensive characters to avoid mana overflow.
- All enemy-affecting resist pierce skills (except the assassin uberskill Phase Bomb) have been removed, leaving only item-based sources of -% resist (including Shadowfiends). This is because due to a bug in D2, they worked at full strength against immunities based on shield auras, making a lot of uberquests trivial to beat. Sorry, people.
Amazon
- Death Ray: fixed too-long formula causing erroneously low damage.
- Dragonstrike replaces Wraith Arrow: fires a slow moving dragon that shoots spines at nearby enemies.
- Ghost Arrow: added self-synergy for +1 arrow per 10 levels.
- Fairy Ring: fixed base target seek range; +0.6 yards at all levels.
- Moon Warrior: increased enhanced damage bonus from 15% to 20% per level.
- Pact of Blood: duration now goes up with hard points.
Assassin
- Doom: reduced synergy from 20% to 15%.
- Perfect Being: now based on hard points, but you get run speed from soft points.
- Rocket Blade replaces Maelstrom: fires a zigzagging explosive knife.
- Scorpion Blade: now gains +1 blade per 10 Broadside levels; synergy moved to Rocket Blade.
- Singularity: mana cost frozen at 780.
- Way of the Spider: poison length now increases by 0.2 seconds per level.
Barbarian
- Eagle Stance: heal rate now based on hard points, and there is now a slight damage penalty.
- Kraken Stance: added max level synergy from all other stances.
- Lion Stance: corrected display showing excessive damage; reduced ED% component; removed max level synergy but increased magic damage per level.
- Predator replaces Berserk Fury: similar effect, but instead of hit recovery speed it offers life steal.
- Runemaster: reduced by half.
- Screaming Eagle replaces Eagle Dive: similar effect, but instead of resist pierce it reduces damage and attack speed.
- Shower of Rocks: now instead of the (bugged) physical resist pierce, it reduces enemy damage. This is because the proposed -% attack rating change was useless because you didn't bother doing the math or you did and concluded that -50% attack rating is slightly inferior to x2 defense so it's weak and gimped. Please abandon your melee barb. I want you to make a bombsin.
- Snake Stance: slowing effect is now a self-synergy.
- Spirit Guide: now also adds +40% total defense, +15% per hard point.
Necromancer
- Buckshot: QUAD RANGE.
- Deathstrike: doubled flat damage component, which isn't bugged.
- Famine: reduced ED% to prevent damage overflow.
- Fireheart Totem: to reduce lag, rate of fire divided by 4 but damage multipled by 4.
- Necromantic Trance: added sound effect.
- Summon Rampagor: poison damage now increases with character level, up to 5-10x higher than before!
- Summon Void Archon: aura no longer reduces enemy resistance, but now reduces damage by 25%.
Paladin
- Edict of Forbiddance replaces Retribute: periodically deals weapon damage in an area.
Sorceress
- Fixes an issue where some lightning skills gained an incorrect bonus from energy factor.
- Bladestorm: increased damage from 1/2 to 3/4.
- Hive: synergy increased from 8% to 10%.
- Nova Charge: synergy increased from 4% to 6%.
- Spiral Dance replaces Starfire. Sorry to all Starfire users. See above. Also, the melee sorc's reliance on a single unique item sucked.
- Time Field: no longer has ND.
Others
- Added skills: Path of Flames, SMG, Amatoxin, BFG83K, Body of the Savior.
- Ambush: reduced skill timer to 2 seconds.
- Medusa: now does 1/2 damage, up from 1/4; conversion 100% -> 75%; reduced NextDelay to 3 frames.
- Sunburn: now inflicts slow instead of resist pierce.
Items
Base items
- Crossbows in melee range (Buckshot) now have increased click range.
Specials
- Removed fire, cold, lightning and poison elixirs to free up state rows.
- Added three new Great Runes for Toraja: Krys, Auhe and Sha'ad.
- +% stat gems now go from 1% to 5%.
Magic and rare affixes
- Reduced stat% affixes on jewels from 3-6% to 1-2%.
- Added oskill Ancients' Hand, Tantrum, Gorefest and Clobber to appropriate magic, rare and crafted items.
Notice on existing affixes
Due to a rescaling of the corresponding number ranges, existing items with +% chance to block will have their chance go down by 3%, items with +max minions by 5 and items with +% total weapon damage will go down by 50%. This will not affect newly spawned items. Please reroll or refind the item.
Runewords
- Added 60 new runewords:
Adramelech, Amanita, Apostasy, Brocken, Cambion, Carabosse, Cassilda, Cecaelia, Circus, Derweze, Dirge, Eos, Eris, Eurynome, Eventide, Freybug, Gilgamesh, Gravastar, Greisen, Hecatomb, Herfjotur, Hermanubis, Indigo, Jaguar, Joker, Jokulmorder, Krypteia, Kundalini, Linga Sharira, Ljosalf, Mkodos, Myrrhbearer, Nero, Nigra, Nyx, Oniwaka, Orchid, Quaoar, Resheph, Rhea, Riot, Riptide, Rotundjere, Sauron, Shaheeda, Skarn, Skilt en Vriend, Snowsquall, Spectre, Stardust, Sway of the Stars, Styx, Tarqeq, Titanomachia, Tombstone, Tynged, Tzeentch, Vertigo, Wolfsangel, Zodiac
- Aiwass: minion damage = 21-25%
- Apotheosis: all stats +21-30; spell damage +11-15%.
- Asmodai: CtC% increased to 5%.
- Astarte: now has oskill Moon Warrior.
- Avatar: skill levels = 1.
- Azrael: enhanced damage = 151-180%.
- Berith: ED% = 201-250%.
- Cathedral: poison duration = +101-150%.
- Cauldron: proc improved: now 20% level 11 Hex on attack.
- Comaetho: avoid = 5%; sorceress skill levels = 2; removed thorns effect to reduce line numbers.
- Dragonheart: defense per level = 3.5%.
- Drekavac: skill levels = 1; cold damage = 100-200.
- Dyaus Pita: increased defense to +201-250%; stats should be useful now due to the jewel nerf.
- Fuse: increased CtC% level to 14.
- Gauntlet: increased Crucify CtC% to 33%.
- Geas: poison duration bonus increased to +41-50%.
- Gehenna: ED% = 251-300%.
- Ginfaxi: Runemaster effect locked at 1%.
- Hadad: skill levels = 2.
- Hibagon: reanimate chance = 5%; skill levels = 1.
- Icarus: run speed bonus increased to 80%.
- Ilmatar: CtC% level = 7.
- Judas: reanimate chance = 21-25%.
- Judge: CtC% is now 25%.
- Kali: skill levels = 1.
- Khany: CtC% changed to Starburst, oskill to Thunder Slam; max damage per level = 2; ED% = 201-250%; sorc skill levels = 1-2.
- Kronos: replaced redundant proc with 100% level 17 Time Strike on kills.
- Lammasu: spell damage = +21-30%.
- Lataif-as-Sitta: oskill Illumination/Rapture level increased to 11-16.
- Lincos: oskill changed to Arcane Torrent.

- Mirage: skill levels = 1, but minimum resist all is 51% up from 31%.
- Nehushtan: IAS penalty reduced to -10%.
- Nephilim: strength and vitality = +50; removed skill level bonus; flat ac = 150.
- Ngozi: spell damage increased to +31-40%.
- Norma: oskill changed to Cold Fear.
- Raudna: now also shoots Arrow instead of Time Strike for lag reasons.
- Sabertooth: increased global damage to 2%/level.
- Samhain: druid skill levels = 2; cast rate 10% -> 40%.
- Scorched Earth: increased Pentagram CtC% level to 59, chance to 33%.
- Shark: CtC% = 6%; ED% = 41-60%.
- Shaula: ED% = 251-300%; slow = 33%; reanimate chance = 21-25%; flat damage = 150-250.
- Siegfried: all resists +21-25%.
- Skald: CtC% increased to 40%.
- Summanus: skill levels = 2.
- Summit: skill level bonus replaced with +151-200% GF.
- Takfir: guaranteed paladin skill levels = 2.
- Triune: elemental damage = 333-1666 per element; resist all = 66%; ED% = 201-250%.
- Unity: skill levels = 1.
- Urada: Necrobot reanimate chance is now 25%.
- Void: slow = 40%; damage reduction = 11-15; reanimate chance locked at 10%; flat damage = 25-50.
- Wintermute: skill levels = 2; spell damage = +31-40%; global ac = +21-30%.
Unique items
- Griefbringer: attempt number two thousand to fix the damned proc.
- Hammer of Ghrab Thaar: changed reanimates to Blood Templar. Of course, someone had to find an exploit and everyone had to exploit the hell out of it.
- Helm of Sprits: CtC changed to Venomous Spirit.
- Lachdanan's Avenger: CtC changed to 3-8% Spike Nova.
- Seal of the Nephalem Kings: removed old and obsolete +% damage based on strength.
- The Moon Fairy: CtC changed to Banish.
- Wedding Dress of the Zann: removed oskill because it is now a learnable skill.
- Worldstone Shard: CtC changed to 5% Mana Sweep.
Set items
- Rathma's Tyranny: the CtC% on them broke due to the replacement of Guard Tower, but newly spawned ones have Guard Tower again. Other items like this are unaffected.
- Witchhunter's Faith: broken move speed bonus removed.
- Edyrem's Children full set bonus to Starfire changed to +4 sorceress skill levels.
- Hadriel's Lore full set bonus oskill removed.
- Lone Wolf's full set bonus oskill changed to +19 Nova Charge.
Cube recipes
- Blessing: no longer works on ethereal items to prevent the stacked defense bug. Thanks, Blizzard, again. Yes, your 5000000 defense armors are now illegitimate.
- Gem upgrade: no longer needs CP to make perfect gems.
- Jewelcraft (Lem): bonus now +3-5 stats.
- Unique creation recipe: now requires only 2 crystals instead of 4! You now need a perfect gem, though. (Ps. It never required CP)
- Upgrade recipe (regular): no longer has a crafting point requirement; only 1 crystal.
- Upgrade recipe (unique): no longer has a crafting point requirement; only 1 crystal; now instead of a perfect gem, you just need any gem.
*tsc-isc
Drop rates
- Fixed bug where magic find did not work on set, rare AND unique items. Yes, MF% was entirely broken for months. It was a drama when the set bug was discovered, with people screaming for a patch and whatnot. Nobody noticed that uniques were broken in the same way. Thanks for participating in my unintended social experiment, and remember: *baaah! baaaaah!*
- Act end bosses will now always drop at least rares.
Monsters
- Slightly reduced monster damage to make up for the various character nerfs.
- Many uberquest bosses are now immune to knockback.
- Gothi: increased damage.
Uberquests
- Kurast 3000 BA: Hammer of the Taan Judges: removed +1% block chance.
- Astrogha: Venom Stinger: skill levels = 1.
- Duncraig: poison throw damage greatly reduced to prevent instadeath against characters stuck in monster groups, making the level unfair for a lot of characters.
- Tal Rasha & Koth: minions now freeze immune because someone found a bug with this to stop shield auras and of course posted it in the public forum.
- Toraja: by popular demand, now adds +1 max skill level, down from 5.
- Vizjun: Cold Fusion Schematics: +stat range reduced to +11-25; trophy reward nerfed.
- Vizjun: reward drop rate is now 100%.
Challenges
- Disabled the Attribute Challenges because people feel like they are REQUIRED to do them and then curl up and cry when it turns out they can't do them, cursing the gods of the world because their character will FOREVER be WEAKER.
Hirelings
- Act 2 Exemplar: now uses Gorefest.
top1.99c -> 1.99d
Characters
Amazon
- Pounce: :(
Items
Uniques
- Hellspeak: Added oskill Devil's Fang Totem.
- Prince of Nothing: added oskill Singularity.
Monsters
- Corrected incorrect monster attack ratings in Destruction.
top1.99b -> 1.99c
Characters
Barbarian
- Guardian Spirit: removed knockback, stun length fixed at 5 frames.
- Hawk Talons: trap collision size is now 3, up from 1.
Necromancer
- Frostclaw Totem: removed NextDelay.
Paladin
- Blood Thorns: NextDelay is now 3, down from 4; reduced mana cost.
- Lemures: reduced mana cost.
- Mind Flay: NextDelay was 3, is still 3, lol at people complaining about it.
Sorceress
- Diseased Cattle: narrowed spread again, due to complaints about viability.
Items
Uniques
- Black Sun Spear: removed bugged modifier.
- Wedding Dress of the Zann: added Spiral Dance oskill again.
Sets
- Fixed full set glow on Witchhunter's and Big Game Hunter sets.
- Fixed affix colour bug on Gathering, Big Game Hunter, Caoi Dulra and Sacred Earth.
- The Angel of Death oskill on Warmage's helm now works with the weapon in the set.
Drop rates
- Reverted set drop rate nerf.
- Vizjun: no longer erroneously drops Rings of the Five.
- Vizjun: increased drop rates in Terror and Destruction.
Misc
- Reverted experience gain per level.
top1.99 -> 1.99b
Items
Sets
- Mount Arreat set: replaced CtC% Rune of Ice with Hailstorm.
- Corrected a crash bug with the amazon sets.
1.99 beta 3 -> 1.99
Characters
Druid
- Dominate: slightly increased radius.
- Elvensong: can now be put under the left mouse button.
Necromancer
- Void Archon: fixed description.
Items
Sets
- Major revamp of almost every set.
Runewords
- Wyrm: Wings of Wrath oskill now gives a guaranteed high run speed bonus.
Other
- Stuff... I forgot.
top1.99 beta 2 -> 1.99 beta 3
Characters
Barbarian
- Earthquake: reduced % chance to knockback.
Druid
- Leprechaun: now cast at the location of the cursor.
- Renamed Lorelei to Elvensong.
- Removed resist pierce bonus from this skill; it is now a bonus to Leprechauns.
Uberlevels
- Vizjun: fixed incorrect animations leading to crash problems.
top1.99 beta 1 -> 1.99 beta 2
Characters
Energy Factor bonus reduced to 1/20K, down from 1/15K.
Amazon
- Pounce: 3/4 damage.
Barbarian
- Earthquake: added knockback.
- Lion Stance: corrected damage bug.
- Titan Strike: fixed descripton.
Druid
- Charm: reverted nerf.
- Elemental: now does what it is supposed to do. Nobody noticed in beta 1? Thanks, 'testers'.
- Implemented new Unseelie Court skills:
* Call Leprechaun: hostile creature with a low damage multi blade attack to charm.
* Dominate: long duration, short timer, single target charm.
* Lorelei: summon that charms enemies.
Necromancer
- Famine: increased damage bonus.
- Void Archon: greatly increased damage; fixed issue where min damage was too low on 1/2 of
the attacks.
Sorceress
- Reduced excessive synergies of some skills.
- Pyroblast: replaced animation.
Items
Magic and rare items
- Improved chance to find high-end enhanced damage and defense affixes.
- Improved chance to find high-end +max damage affix on weapons.
- Improved chance to find oskill affixes.
- Enabled Crystalline affixes on rares.
- Improved several proc affixes.
- Improved high-end +% spell damage affixes on most items that can have them.
- Enabled up to +10 assassin skills on naginata.
- Enabled up to +4 druid skills on pelts.
- Enabled up to +5 sorceress skills on mage armors.
- Reenabled +2% block rate affix and removed max level from this affix group.
- Improved high-end +mana and +life on striking in melee affixes.
Specials
- Rune drop rate nerf is now halfway between 1.95 and 1.99 beta 1.
Uniques
- Frysturgard: reverted nerf.
Cube recipes
- Dupe recipe: now works again, but only on non-cornerstone jewels and gems.
Uberlevels
- Attempted to fix Vizjun crash; feedback wanted.
- Vizjun: only magineers can now be chilled, but magineers can no longer be leeched.
- Vizjun: monsters now have 50% chance to have ITD.
- Duncraig: fixed issue where sacred items had a double chance to drop.
Monsters
- Mephisto: added resistances.
- Diablo: increased life and damage.
- Baal: added resistances, increased AR.
Heroic bosses
- Astrogha's charm now gives +2 skills. (Life regen workaround of course didn't work, so I can't add life regen back because it is broken in some D2 versions [thanks Blizzard] so the boss won't be much harder...)
top1.95 -> 1.99 beta 1
Characters
- Generally attempted to make the flat magic damage and magic conversion on weapon skills more logical.
Amazon
- Barrage: removed flat damage, but increased weapon damage to 5/4.
- Enfilade: removed flat damage.
- Fairy Ring: now converts 100% damage to magic.
- Ghost Arrow: now converts 100% damage to magic.
- Moon Warrior: state now turns your armor blue if not overridden.
- POUNCE: REDUCED DAMAGE TO 4/5. PLEASE DELETE YOUR SPEARAZON BECAUSE SHE'S NOW BALANCED SO SHE'S NO LONGER ATTRACTIVE.
- Starstreak: removed flat damage.
Assassin
- Maelstrom: removed range bonus per level.
- Phase Bomb: corrected description.
- Wychwind: damage reduced.
Barbarian
- Bear Stance: added a self-synergy for 2% damage reduction per level.
- Greater Manifestations: fixed life bonus to Defenders/Protectors being inverted.
- Titan Strike: greatly reduced stat gain. Complain to Aerial.
Druid
- +25% base hit recovery speed with a staff or bow.
- Charm: now has only 50% chance to work.
- Elemental: removed drunken homing ability to improve accuracy.
- Gamma Field: doubled DPS, halved duration.
- Hunting Banshee: reduced cold damage synergy from 4% to 1%.
Necromancer
- Fireheart Totem: now targets 2 enemies down from 4 to reduce lag.
- Howling Totem: reduced enhanced damage; crushing blow is now a self-synergy.
- Soulshatter: reduced stun length to 5.
- Stormeye Totem: reduced damage.
- Summon Lamia: reduced damage; they have plenty from Doom anyway...
Paladin
- Mind Flay: reduced NextDelay from 4 to 3. For you noob kids, this is a GOOD thing.
- Retaliate: reduced flat damage component.
Sorceress
- Diseased Cattle: increased scatter radius.
- Pyroblast: massively increased damage.
- Swarm: increased maximum damage.
- Venomous Spirit: slightly reduced poison duration.
Items
Specials
- Signet of Learning: capped at 500 uses.
- Solitude: 5% bonus to durations, 1% stats.
- The Demon Core: 4% spell damage.
- Uldyssian's Spirit: 2% spell damage, +5 EF.
- Reduced Great Rune drop rate
Cube recipes
- Dupe recipe: disabled due to abuse.
Runewords
- Evanescence: reduced damage and skill level bonus.
- Raudna: reduced damage and skill level bonus.
- Shaula: reduced damage.
Uniques
- Demonhorn: reduced chance of Unholy Armor to 1%.
- Frysturgard: reduced damage to +400-500.
- Wing of the Dragon God: now has 1% Dark Star Dragon reanimate.
Monsters
- Monster changes I won't tell you about.
- Reanimated Dark Star Dragons no longer cause swirlies on death.
- Non-superunique reanimates have reduced life.
- Increased elite spawn chance from 17% to 22%.
Uberquests
Added a new uberlevel: Vizjun (Bazaar)
Added a new summoning uberboss...
Note: charms slightly nerfed for beta purposes.
Heroics
- Made the random resist aura a bit nastier.
- Quov Tsin: now permanently poison immune.
- Astrogha: increased life, now permanently poison immune.
1.95 prerelease -> 1.95
Characters
Assassin
- Death Blossom: reduced NextDelay to 3.
Druid
- Elfin Arrows: now adds a CB bonus instead of deadly strike due to damage overflow.
Paladin
- Holy Trap: duration reduced because of some obsessive HT spammers.
- Ring of Light: ditto, and mana cost reduced.
Other
- Tantrum: increased hit rate from 1 second to 0.6 seconds.
- Unique mystic orbs now work on quivers.
Items
- Changed all deadly strike items except Witchhunter's claws due to damage overflow.
Runewords
- Updated Celebration to Apotheosis.
Monsters
- Capped harpy death effect LR penalty to -50% due to noobs.
Mercs
- Increased skill level ramp of Act 3 direct damage spells.
top1.95 test 3 -> 1.95 prerelease
Characters
- All weapon damage skills with a flat damage component have been changed to add magic damage to compensate for the fact that flat damage is apparently affected by skill ED%, causing people to do about 100K more damage than intended which they never bothered to tell me even though I asked them to inform me if they overflowed the 1.12 damage cap so I could fix it, and instead just reverted to 1.10 without telling me so THEY would do more damage while everyone ELSE with 1.12 overflowed and would quit due to doing low damage and being useless.
- Corrected minion resists on Terror/Dest.
Amazon
- Blood Elementals are now Fire Elementals.
- Bloodstorm: reduced duration gain per level to prevent lag.
Barbarian
- Shower of Rocks: FIXED the BUG in the character sheet name...
- Spirit Guide: doubled radius.
Druid
- Culling of the Herd: increased base value, increased synergy.
Necromancer
- Summon Lamia: reverted damage nerf.
Paladin
- Lionheart: nerfed again (sigh).
- Plague: reduced damage, because of the following:
- Retaliate: increased damage from 3/4 to 5/4.
Want to bet that people will choose to ignore the nearly-doubled multiplier and whine about the halved base Plague damage?
- Searing Orb: reduced mana cost again.
Sorceress
- Fixed the soft Arcane Torrent/Mana Sweep cap by adding a hard cap.
Other
- Hail of Stones: increased damage to Test 2 value again.
- Tantrum: now attacks once per second.
Items
Magic and rare affixes
- Black Lotus Strike oskill on necro weapons now works.
Other
- Relic of Yaerius: fixed display.
Runewords
- Fixed bug where SOME bow runewords didn't work in xbows.
- Shaula: slow 75% -> 50%.
Sets
- Assassin Melee: reduced Daystar reanimate from 33% to 20% for lag reasons.
Uniques
- Torn Flesh of Gods: added +1000 life bonus.
Uberquests
- Akarat: fixed trophy.
- Cathedral of Vanity: added a stat range to the reward charm.
- Torajians are now freeze immune due to the retarded freeze state bug.
Mercenaries
- Increased all skill level bonuses per level.
- Act 1: get spell2 at level 6 instead of 12; strength x2; dex x2.
- Act 1: Ranger: now casts Broadside instead of Vindicate.
- Act 1: Ranger: increased War Spirit chance.
- Act 1: Ranger: +1 Cascade target every 5 merc levels.
- Act 1: Priestess: now casts Vindicate instead of Guided Chain.
- Act 2: damage resist now increases by 1% per 10 levels instead of 5 levels.
- Act 2: Shapeshifter: reduced Werebear skill bonuses.
- Act 3: now wear crowns.
- Act 3: armor bonus now increases by 2% instead of 1% per level.
- Act 3: Necrolyte: now uses Venomous Spirit instead of Unholy Armor at level 90.
- Act 3: Bloodmage: now casts Liche Form less often and Punisher more often.
- Act 3: Abjurer: now casts Singularity instead of Lightning Shield and Superbeast instead of Phase Bomb.
- Act 3: Abjurer: Supernova now synergised by Forked Lightning.
- Act 5: now has Warband.
Misc
- Removed stamina pots from vendors.
top1.95 test 2 -> 1.95 test 3
Characters
Amazon
- Curare: fixed issue where level 1 did too much damage.
- Fairy Ring: range is now correct.
Assassin
- Broadside: further increased initial number of missiles.
- Doom: doubled damage.
- Hades Gate: lol? It does do knockback.
- Queen of Blades: reduced volume.
- Way of the Phoenix: added 20% damage.
- Way of the Gryphon: added 50% damage.
Barbarian
- Rebound: range is now correct.
Paladin
- Lionheart: increased damage bonus.
- Plague: fixed issue where level 1 did far too much damage.
- Searing Orb: increased splash radius from 2.6 yards to 4.6 yards; reduced mana.
Sorceress
Other
- Apocalypse: greatly reduced mana cost.
- Cataclysm: greatly reduced mana cost.
- Hail of Stones: fixed splash range bug; shrunk graphic to prevent clutter.
- Powder Keg: renamed from Barrel of Fun.
- Medusa: now follows melee attack targeting rules; now requires a scythe.
- Summon Sirens: added missing shadow.
- Supernova: greatly reduced mana cost.
- Thorn Field: now multishots.
- Added two magic/rare/crafted oskills: Cyclone, Squall Gust, Static Ward.
Items
Magic and rare affixes
- Increased skill levels of magic and rare oskills.
- Improved +% spell damage on staves.
- Added unobtainable oskills as affixes: Cautious Strike, Claw Tornado, Glacial Nova, Lightning Cascade, Rune of
Mana, Possess.
- The 'Indestructible' affix on jewels is no longer capped at level 62.
Specials
- Xar rune now gives 2% hp/mp down from 5%; runewords updated.
Runewords
- Atlacamani: now a necro scythe runeword.
- Bona Dea: fixed misspelled modifiers.
- Malakbel: replaced Baal reanimate to avoid asinine Missile Firing Too Far bug (wtf Blizzard?).
Monsters
- Harpylisk: LOL! Everyone thought defense was useless because these monsters had ITD. Yes, one monster in the
game, and this apparently means defense is useless. Even better, they were bugged and didn't ACTUALLY have
ITD!! Man, some of you must be feeling like a bleating SHEEP right now.
- Pit Stone: increased damage.
- Succubus types: LR death increases in power at higher difficulty levels.
Uberquests
- Increased stats of some high-end uberquest monsters.
Heroic levels
- Belial and Rodeo can now again be damaged with poison.
- Rodeo now has 1% chance to spawn if chosen, down from 5%.
- Belial now has 20% chance to spawn if chosen, up from 15%.
Drop rates
- The economic crisis has reached Sanctuary: gold drop chance reduced by 4/5.
Hirelings
- Changed a lot of skills; see the webpage.
- Doubled life and added poison length reduction.
- Mercs now use an invisible buff instead of passives to get their exp/stat bonus.
This should allow them to turn it right back on within a few battles after they die.
Let's hope this works.
1.95 test 1 -> 1.95 test 2
Characters
Amazon
- Fairy Ring: range starts at 20 yards and increases by 0.6 yards per hard point.
Barbarian
- Berserk Fury: now properly increases block speed.
- Lion Stance: capped magic damage synergy at level 50 to avoid overflow-bug-thing.
- Rebound: range starts at 20 yards and increases by 0.6 yards per hard point.
Druid
- Fire Fountain: reduced scatter which increases density.
Sorceress
- Static Orb: reduced damage variance.
- Lightning Wall: reduced damage variance.
Other
- The druid's melee oskills now also work with maces and hammers.

- Barrel of Fun: removed stun when used by a player.
- Electrobolt: increased width of the lightning trail to ~5 yards.
- Feral Strike: now properly increases block speed.
- Gorefest: now properly considered a melee attack.
- Tantrum: now a full nova instead of random bolts, but damage reduced.
- Added a number of oskills.
Medusa, Hail of Stones, Arrow Swarm, Clobber, Summon Sirens
Items
Specials
- Auriel's Focus: energy factor bonus reduced to 2% down from 3%.
- Hard Mode Charm: now gives -2% block per level instead of -10%.
- Uldyssian's Spirit: energy factor bonus reduced to +10 down from +15.
Runewords
- Added 5 new runewords with oskills:
Bows - Lum: Hornet (Arrow Swarm)
Gloves - Io: Brawl (Clobber)
Necromancer shields - Thur: Lorelei (Summon Sirens)
Paladin blunt weapons - Sha: Takfir (Hail of Stones)
Sorceress armors - Ix: Atlacamani (Medusa) [meleesorc]
Uniques
- Cornerstone of the World: arranged skill list.
- Ryuuseiu Kyanon: reduced Deathfire Bearer reanimate chance due to lag.
Monsters
- Reduced Rain of Bombs level by Ghost Phoenixes.
- Reanimated Tomb Curses no longer spawn Darkwardens.
1.94 -> 1.95 test 1
Characters
Assassin
- Batstrike: summoned familiar AR is no longer halved.
- Broadside: increased starting amount of knives to make it useful at level 1.
- Hades Gate: mana cost fixed at 120.
- Vampiric Icon: fixed low life gain, mana cost fixed at 333.
- Way of the Phoenix: increased damage by 25%.
Barbarian
- Greater Manifestations: max spirit bonus increases linearly to 6 spirits.
Druid
- Force of Nature: slightly increased initial bonus.
Necromancer
- Soulshatter: removed knockback to balance the multistun effect.
- Summon Lamia: fixed erroneously high flat damage.
Sorceress:
- Cold Fear: increased flee duration from 2 to 3 seconds.
Other
- Exorcism: now properly gains damage from +% spell damage sources.
- Added a number of oskills.
Barrel of Fun, Electrobolt, Cone of Cold, ATMG Sentry, Feral Strike, Ravage, Thorn Field, Call Treewarden, Tantrum, Gorefest, Ancients' Hand, Crane Stance.
Items
Base items
- Jewels now have a level of 0 instead of 1.
Specials
- The four resistance gems now give +1%/+2% max resist in armor (incl. gemwords).
- The Hard Mode Charm now gives -10% block per setting, not -25%.
- Removed Signets of Gold due to constant bug reports.
Magic and rare affixes
- Improved affix pool for staves.
- Fixed honorific description. Nobody noticed?
Runewords
- Nephilim: +2 skills reduced to +1.
- Added 10 new runewords with oskills:
Bows - Ort: Amok (Tantrum)
Armors - Thul: Paaliaq (Gorefest)
Amazon helms - Fal: Bona Dea (Electrobolt)
Assassin naginata - Io: Shamo (ATMG Sentry)
Assassin shields - Mal: Iambe (Cone of Cold)
Barbarian weapons - Zod: Gharaniq (Crane Stance)
Barbarian weapons - Kra: Anak (Ancients' Hand)
Barbarian helms - Zod: Fawkes (Barrel of Fun)
Druid helms - Ort: Aegipan (Feral Strike, Ravage, Thorn Field)
Sorceress armors - Amn: Lyrannikin (Call Treewarden)
Uniques
- Cornerstone of the World: base required level is now 110.
- The Idiot Ball: added hostile summons when struck/damaged.
- Warwind: reduced CtC% Hades Gate for balance reasons.
Cube recipes
- Dupe recipe: no longer too eager.
Monsters
- Reduced level 121 monster damage by 10%.
- Reduced peak damage and attack ratings from some uberbosses.
- Dark Queen damage reduced.
- Fingermage magic attack damage halved.
- Fire Clan Goats are now immune to cold. (This fixes the Shenk bug)
- Revived Malthael no longer casts swirlies on death.
Uberquests
- Clubbed the Heroic Seal.
Heroic bosses
- Removed healing ability from all uberbosses.
- Removed homing jam ability from all uberbosses.
- The poison immunity on advanced uberbosses can now be broken.
- Uberbosses are vulnerable more often.
Misc
- Removed experience nerf at high levels.
top1.90 ----> 1.94
Characters
Amazon
- Barrage: corrected description (does 3/4 damage).
- Fairy Ring: range no longer increases, meaning it will not shoot at walls.
Assassin
- Way of the Phoenix/Gryphon: description now reflects damage done in 1.90.
Barbarian
- Earthquake: corrected description (does 3/2 damage).
- Snake Stance: increased high-end (level 40+) damage ramp.
Specials
- Item-triggered Broadside reduced in damage and attack rate.
Monsters
- Reduced attack rating of uberquest monsters on Destruction difficulty.
- Reanimated Fellpit Fiends are no longer invisible.
- Fixed Lionskull the Bent giving out x2 experience.
Uberquests
- Duncraig: increased experience rewards from Lost Souls, reduced poison damage, increased Assur's life on all difficulties.
Heroic levels
- Quov Tsin: reduced spawn chance from 2% to 1%; reduced beam damage.
1.86b ----> 1.90
Characters
- Corrected bug where summoned minions received excessive resist penalties.
- Reduced bonus from energy factor by 33% to prevent damage overflow.
Amazon
- Barrage: increased weapon damage to 3/4, added flat damage, reduced mana cost.
- Leadership: increased duration but reduced physical damage bonus.
- Lioness: reduced enhanced damage to prevent overflow.
- Pounce: damage reduced from 3/2 to 5/4.
- Prowl: greatly increased damage, duration starts at 1 second and increases with level, synergy is now a self-synergy.
- Death Ray: increased damage, added synergy.
- Bloodstorm: reduced mana cost.
- Magic Missiles: increased damage, added synergy, reduced mana cost.
- Spirit of Vengeance: changed monster pool to exclude monsters with heavy visual effects and removed erroneously included monsters.
- Blood spells now gain a max level bonus from energy.
Assassin
- Crucify: removed counterproductive self-synergy.
- Hades Gate: reduced mana cost.
- Immolation Bomb: reduced mana cost
- Nova Bomb: reduced mana cost
- Rune of Ice: reduced synergy to 2% to avoid damage overflow, reduced mana cost.
- Seal of Fire: slightly reduced maximum range; reduced mana cost.
- Singularity: now a learnable level 24 skill; fixed description.
- Way of the Gryphon: reduced Lightning damage by 1/4.
- Way of the Phoenix: reduced Fire damage by 1/6.
- Added new skill, Phase Bomb.
(Old items should keep their Singularity proc now)
Barbarian
- Increased speed of 2h swing animation.
- Lion Stance: did a lot of ...stuff...
- Kraken Stance: reduced damage by 25%.
- Snake Stance: increased max damage ramp at higher levels.
Druid
- Added new skill, Goodberry.
- Added new skill, Lifeshield.
Necromancer
- Angel of Death: greatly increased damage, duration starts at 1 second and increases with level, synergy is now a self-synergy.
- Lamia: reduced life by 1/5.
- Rathma's Chosen: reduced base skill timer from 30 seconds to 15 seconds.
- Soulshatter: reduced damage by 2/3 per hit, but now hits 3 times.
Paladin
- Punisher: duration synergy reduced from 7% to 5% to prevent overflow.
- Resurrect: no longer works on Assur and instant kill Slain Souls.
- Scourge: mana cost fixed at 333.
- Wrath: reduced damage variance to prevent overflow.
Sorceress
- Bladestorm: seek range no longer increases with level, but is increased.
- Flamefront: fixed damage calculation bug (excessive high level damage).
- Hex: reduced physical damage bonus to prevent overflow.
Other
- Barrel of Fun: changed animation.
- Frog Prince: removed sound effect... I hope.
- Lolsummons: energy bonus per difficulty now applied correctly.
- Mon Diseased Cattle: replaced graphics.
- Psionic Storm: improved graphics and coverage.
- Purify: improved graphic.
- Spike Nova: all sources of this skill now have ND.
- Spiral Dance: improved weapon damage modifier from 1/2 to 5/7.
Items
Specials
- Removed reanimate chance from Quov Tsin's charm for lag reasons.
- Reduced bonuses granted by various shrines to prevent silliness (300% resist all, etc.).
- Improved signet drop rate balance.
- Fixed drop rate issue with Signets of Experience.
Magical and rare affixes
- Reduced power of +attribute, +min/max and spell damage affixes on jewels to prevent overflow.
- Staves can now have up to +12 skill levels and +150% spell damage to a single element.
- Low level affixes are more aggressively removed from the affix pool at higher levels.
- Added Spiral Dance oskill for sorceress armors and warp blades.
Cube recipes
- Blessings 2: removed to prevent damage overflow.
- Dupe recipe: now also works on the Cornerstone of the World.
- I Am Rich: Demonsbane + Crystalline Flame Medallion + Eternal Bone Pile -> useless vanity gem that tells other people that you are rich enough to waste those charms like that. Now red!
- Jewelcrafting: reduced power of +attribute and spell damage crafts to prevent overflow.
Uniques
- Assur's Bane: now gives +50-100 damage instead of +100-200.
- Cornerstone of the World: now gives +5 required level, but levelreq = 115.
- Darkspite: now goes up to +12!
- Helepolis: reduced max damage bonus from +350 to +150 to prevent overflow.
- The Gauntlet: reduced Spike Nova chance to 15%.
Runewords
- Lohengrin: reduced max damage bonus from +201-250 to +101-15O to prevent overflow.
Sets
- Vasily's set: fixed display.
Monsters
- Added 4 new monster types:
(Magma demons, bugbears, sinners, wolf rider fallen)
- Added Crystal Witch and High Priestess as enemy monsters.
- Black Death: reduced Poison damage.
- Blood Stone: halved Fire Cannonade damage.
- Silver Constructs: can no longer be reanimated.
- Reduced chance to use Spiral Dance on High Priestess reanimates (only) to reduce lag.
Levels
- Fixed issue where not all monsters spawned in Act 4 areas.
- Removed all random champion packs from the game.
Uberquests
- Added one new uberquest: Duncraig, in Act 1 Cave 2.

- Increased physical immunity chance in Duncraig from 2% to 5%.
Heroic levels
- Added new heroic boss: Belial, in the Act 5 heroic level.
- Belial: increased life.
- Added 5 new heroic monsters.
1.86 ----> 1.86b
Characters
Amazon
- Prowl: doubled damage per second, added 40% duration synergy from Pounce.
Necromancer
- Angel of Death: doubled damage per second, added 40% duration synergy from Soulshatter.
top1.80 ----> 1.86
Characters
- Corrected damage display of most summoning skills.
- Reduced base block rate by 2%.
Amazon
- Blood Elementals: slightly increased base life.
- Bloodstorm: mana cost reduced by 33%.
- Death Ray: added synergy.
- Fairy Ring: added +damage per level; duration fixed at 6 seconds; removed double hit to reduce lag.
- Ghost Arrow: added +damage per level.
- Leader of the Sun: renamed to Leadership, duration increased, effect reduced.
- Lioness: reduced ED% from 25% per level to 20% to avoid damage overflow.
- Magic Missiles: reduced cost, increased missiles, increased accuracy, added synergy.
- Prowl: removed 3/2 modifier and reduced Poison duration to avoid damage overflow.
- Ricochet: added +damage per level.
- Spirit of Vengeance: greatly increased aura radius, improved aggressiveness.
- Star Streak: added +damage per level.
- Triumphant Strike: added duration synergy from Lightswarm.
- Wraith Arrow: added +damage per level.
Assassin
- Crucify: magic damage conversion fixed at 25%.
- Hades Gate: reduced mana cost by 1/3, range is now correct (bigger).
- Maelstrom: added +damage per level.
- Premeditation: slightly reduced high end bonus to avoid silly low timers when supermaxed.
- Seal of Fire: activation radius now increases linearly.
- Singularity: added area effect damage that decreases with distance from the black hole.
- Way of the Phoenix: reduced Fire damage by 15%.
- New skill: Way of the Raven: cold damage to attack and increases cold spell damage.
Barbarian
- Bear Stance: now always adds 150% enhanced damage in addition to its other bonuses.
- Guard Tower: mana cost fixed at 15.
- Rebound: added +damage per level; damage conversion fixed at 50%.
- Shower of Rocks: fudged a fix, now does more or less the correct damage.
- Snake Stance: increased Poison damage.
- Titan Strike: corrected description.
Druid
- Blindside: removed 3/2 modifier to avoid damage overflow, added pierce.
- Elemental: fires 2 elementals instead of 1.
- Elfin Arrows: increased damage bonus from 10% to 25% per level.
- Poison Flash: added 14% Poison damage synergy from Gamma Field; reduced duration synergy to 10% to prevent display overflow; removed NextDelay (stacking the initial hit at close range).
- Spore Shot: increased damage to 1/2.
Necromancer
- Death's Fury Totem: corrected description.
- Soulshatter: reduced stun length.
- Summon Darklings: added damage reduction equal to clvl/4 + clvl^3/2500.
- Summon Lamia: slightly reduced number; reduced Doom duration.
Paladin
- Mind Flay: narrowed damage variance to avoid maximum damage overflow.
- Plague: very slightly reduced damage to compensate for the Retaliate boost.
- Retaliate: added flat +damage per skill level.
- Searing Orb: reduced mana cost.
- Shadowfiends: no longer erroneously has negative physical resist, increased speed.
- New icons for Shadowfiends, Divine Apparition and Scourge.
Sorceress
- Narrowed damage variance on Lightning skills to avoid maximum damage overflow.
- Abyss: area of effect now corresponds with graphics.
- Arcane Fury: changed all parameters, graphics and icon.
- Forked Lightning: increased synergy to 4%; increased minimum damage.
- Ice Elementals: corrected description.
- Lightning Wall: increased synergy to 6%.
- Shatter the Flesh: increased range by 2.6 yards.
- Static Orb: increased synergy to 4%.
- New skill: Disintegrate: heavy physical and magic damage on a timer.
Others
- Lolsummons: increased life, increased elemental damage per level.
Items
Specials
- Fixed Documentation pearl. Only one person noticed?
- Fixed Mystic Orb pearl. Only one person noticed?
- Signets give +1 point at all times, and decay to 0 at 1000 points.
- Fixed display of Demon Core orb.
- Fixed display of Monsterball orb.
- Enabled Signets of Gold and Experience to drop.
Magic and rare items
- Fixed bug where most magic/rare oskills were unavailable.
Uniques
- Added 2 unique amulets, 2 unique rings.
- The Gauntlet: corrected multihit bug on newly spawned versions.
- Renamed the second Wedding Dress to Cloak of the Vasan Queen.
Runewords
- Astarte: added Spiral Dance oskill.
- Shaula: replaced Serafiends with Moon Knights.
Levels
- Bremmtown: reduced monster density to avoid crash.
Monsters
- Added 4 new monster types: giants, savages, ents and runepriests.
- Added 1 additional new monster type that only spawns as reanimate: crystal witches.
- Removed some imba or bugged monsters from the 'Reanimate as' pool.
- Non-boss monsters with Gamma Field use a version with less lag.

- Removed sound effect from Frog Prince deaths.
- Reduced Serafiend damage.
- Reduced Mind Flay damage of Sinwar's pack.
Heroic
- Added heroic uberboss: Bull Prince Rodeo, in the Cow Level. Has a UMO bias on Dest.
- Astrogha: reduced life by 75%, reduced Spider Statue summons, is now male.
- Quov Tsin: reduced chance to appear so he won't block Fauztinville as often.
Uberquests
- Azmodan: fixed bug that often caused no monsters to spawn.
Hirelings
- Act 1: Doubled life.
- Act 3: Doubled life.
1.72 ----> 1.80
- Slightly reduced Way of the Phoenix damage
- Slightly reduced Pyroblast damage.
- Increased Runemaster defence bonus.
- Slightly reduced elite spawn rate.
- Corrected damage bug with many elite monsters.
- Reduced Ice Bolt Nova skill level of Avalanche class monsters.
- Corrected monster level of Lurker class monsters.
- Cobra reanimates are no longer level 1 on Hatred.
- Reduced damage of Edyrem class monsters to compensate for the double hit.
- Monkey Kings now throw barrels.
1.71 ----> 1.72
- Very slightly reduced elite density
- Removed Annihilators
- Added Lurkers to the WSK
- Reduced damage of Living Flames
- Reduced lightning damage of Storm Shamans
- Reduced damage of Cogs and Warforged Shamans
- Reduced lightning damage of Laments
- Reduced lightning damage of Thunderbolts
- Swapped Ice Clan and Black Cats in Act 2 to remove the former from the AS
- Corrected low damage of Tran Athulua amazons on Destruction
- Increased safezone around stairs in Fauztinville
- Corrected Brambles description
- Increased necromancer minion run speed
- Limited max paladin resurrects
- Increased Abyss collision size
- Increased Pyroblast max damage
- Reduced naginata/warp blade splash damage from x1 to x3/4
- Icebird now procs Shackles of Ice instead of Frozen Crown
top1.70 ----> 1.71
- Implemented gemwords!
Grey item socketed with 0-5 jewels + 1 gem -> jewel bonuses + gem bonuses x [# of sockets + 1]
- Amazon Warrior: reduced damage.
- Glowing Fungus: reduced Omni Lightning skill level.
- Shock Sting: reduced Flash skill level.
- Daystar: reduced Angelfire skill level.
- Deathless: reduced Angelfire skill level.
- Characters have 25% resist in Hatred, -25% in Terror, -100% in Destruction.
- Replaced Apocalypse oskill on Bartuc's Curse with Cataclysm.
- Removed Cataclysm oskill from The Magister.
Some people have complained about the mana cost of level 70 Apocalypse. Problem solved!
- Druid Culling of the Herd damage bonus greatly increased.
- Sorceress Diseased Cattle random scatter radius reduced.
- Sorceress Unearthly Power energy factor bonus reduced.
- Runeword 'Frequency' now correctly shows up as 'Judge'.
- Blackash the Burning is no longer Fire Enchanted.
topMedian XL Alpha Change Log
topPatch
024 -> Patch 025
Corporate Release 1.70 hotfix 2:
Characters
-
Increased walk/run speed of all characters by 2 units.
- Slightly reduced experience gain.
Amazon
- Enfilade: now respects maximum range.
- Death Ray: now works correctly with +% magic spell damage.
Assassin
- Crucify: now works with any melee weapon.
- Black Lotus Strike: now works with claws and naginata.
- Death Blossom: now works with claws and naginata.
Sorceress
- Melee skills work again with warp blades.
Other
Jitan's Gate: no longer considered a ranged skill.
Items
Drop rates
- Increased set and unique drop rates again.
Heroic areas
- Laz: charm drops 100% of the time now; fixed life overflow issue.
Patch
023 -> Patch 024
It has been said that I am not professional enough with my changelog comments.
So:
Corporate Release 1.70:
- Added FLOOR function to skill description dialogs. (CR #173)
- Improved functionality of 'bloodmana' state. (CR #176)
...alright. This is already boring. Back to the usual anarchy.
Characters
- Any skill timer that drops below 0.2 seconds now defaults to 0, meaning it no longer blocks other timered skills.*************TEST
- DOUBLED PAGAN DAMNED EXPERIENCE GAINS.
- Increased experience drop-off penalty at levels 100-120.
(faster early gains, slower later gains)
- You get +1 extra hp per vit point.
Amazon
- TS: reduced bleh mana cost sputter.
- Prowl: reduced mana cost.
- Enfilade: increased damage again to 3/2.
- Trinity: 5% > 10% self-synergy.
- Death Ray replaces Bloodstar: zomg lazor of doom.
-
Bloodlust: doubled physical damage bonus.
Assassin
- Slightly changed starting stats.
- Batstrike: reduced mana cost.
- Shadow Refuge: reduced mana cost.
- Doom: doubled damage, doubled synergy. Doomy doom-de-doom.
- Storm Crows: reduced mana cost; fixed hover text.
qq I don't want to invest into energy
whaaa.
- Blink: reverted animation change, it's now super fast again.
- Seal of Fire: doubled attack speed (x2 damage rate).
Barbarian
- Snake Stance: flattened damage variance to avoid overflow.
-
Lion Stance: doubled deadly strike bonus to 4% per level but reduced enhanced
damage.
Druid
- Acid Fiends: thanks Blizzard for your creative handling of uninitialized nonexistent variables, thanks d2txtanalyser for not noticing this.
Necromancer
- Slightly changed starting stats.
- Unholy Prayer: Trang-Oul ignores your prayers.  Identify items? [Y/N]
Paladin
- Retaliate: no longer converts physical damage to physical damage...
- Lionheart: speed penalty capped at -25%.
- Terror Strike: renamed Arcane Strike.
-
Punisher: phat new sound.
Sorceress
- Nova Charge: increased damage. Or was it the synergy? Whatever. It keelz betta now.
- Hex: capped at 50% DR. Those who are about to cry salute you.
- Ice Elementals: now inherit Illumination and Warp Armor.
-
Full Force: replaces Arcane Intellect, +% spell damage at full mana.
Other
- Psionic Storm: did something.
- Raven Heart: no longer infinite.
- JITAN'S GATE.
Items
- The highest +% block modifier on a shield is now +1%. However, all characters get an innate block bonus, so you are pretty much passively having some block at all times.
- Slightly reduced set/unique drop rate.
Base items
- All sorceress armors are now considered light armor.
- Doubled shrine drop rate.
- Doubled strbonus of 2h barb weapons. Bring on the damage cap. Oh, and F U Blizzard for not letting the obvious workaround to fix 1h+1h applying twice actually work.
Gems and runes
-
Onyx: fixed shield effect.
- Required level for high end runes capped at 100.
Magic and rare affixes
- +7-10 sorceress skills no longer spawn on druid and necromancer staves.
- The blue +% strength bonus is no longer doubled.
- All-thorns group mod display. (Yes, this is gibberish. Read it backwards to summon Amaymon)
Cube recipes
-
Removed uptier recipe.
L
- Mystic crystal recipe: now counts correctly.
- Devouring recipe: blocked recipe on crystal swords and naginata.
- Random dupe magnet recipe: now gives 1% DR on armor.
Runewords
- WallOfFire: lrnd2spacebar.
Uniques
- Added secret sacred uniques:
Danmaku, Craft of the Wise, The Justicator, Screaming Fury, Wedding Dress of the Zann, Prince of Nothing, Frysturgard, Ramhorn, Death Touch, The Retiarius, Tempest Regale, Dryhten Ealdor
- Addertongue: substituted cold spell damage bonus for defective unholy skill
bonus.
- Akarat's Crucifix: increased weapon damage bonus.
- Circle of the Goddess: fixed name.
- Cloak of Esu: removed avoidance bonus.
- Darkspite: corrected +skills bonus to a max of +10.
- Dreadarc: added missing Area Effect Attack modifier.
- Nymph's Grace: corrected overflowing slow modifier.
- Staff of Roses: reduced Knight of Death reanimate chance.
- Talon of Trang-Oul: added missing Ice Beam oskill.
- The Warped Blade: removed crushing blow and total defense bonuses.
Sets
- Celestia's set: now grants a bonus to the Gift of the Wild proc.
- Cinadide's set: no longer blocks Holy Insanity and Vindicate.
- Imperius' set: summoned Imperius no longer spawns hostile dark edyrem.
- Lone Wolf set: fixed description.
-
Rainbow Warrior set: is now correctly level 121; moved all oskills to full set
bonus.
- Red Vex set: fixed crash issue.****************************TEST
- Spirits of the Nephalem set: corrected hover desc.
- Warmage set: replaced +2 sorc skills with +250 life in melee.
- Witchhunter set: corrected hover desc.
Heroic areas
- Greatly increased difficulty but there is a 1% chance to find a boss with a special charm...
Monsters
- Halved Slayer Bolt damage of all Stormcaster types.
- Duration of succubus death effect reduced from 15 to 2 seconds.
- Generally reduced poison length. Now cowboy up and heal already.
 You tell me.
-
ELITE MONSTER SPAWN RATE REDUCED TO 1/2. INCREASED DROP RATE
- Citizen: reduced damage. Sigh.
- Avalanche: Ice Bolt Nova damage -25%.
-
Broken Soul: Glacial Spike damage -25%.
- Buzzsaw: halved damage.
- Corruptor Mage: halved damage.
-
Fireblood: now spawns molten boulders. You should still get the hell out of the
way though.
- Lament: now does damage. Took people a long time to notice that one for sure.
- LIVING FLAME: TOOK AWAY FIRE STREAM ATTACK.
- Duriel: halved damage, reduced Exorcism damage.
-
Izual: Hail.
- Diablo: halved Blast Wave damage.
- Sinwar of the Storm: increased Mind Flay damage.
Uberquests
- Added new superpowerful (very) rare random boss in heroic areas. Go hunting.
- Ethereal/Follower death novas now only last for 5 seconds.
-
Akarat: IT'S HAMMER TIME.
- Assault on Arreat: Key reward now adds +41-50% enhanced weapon damage.
- Judgement Day: slightly improved dual avatar bonus.
- Toraja: now also adds +5 maximum skill levels.
- Bremmtown: 3 minutes...
- Fauztinville: pewpew lazors have ITD again. Blade discs are still affected by DR, though.
Patch
022 -> Patch 023
Next patch is RC1. Whoo.
- Supports BugY just a wee bit better. For issues, cry to Yohann.
- Normalised block factor. Amazons and barbs get a 1% base block bonus.
Paladins get 3%.
Characters
Amazon
- Lioness: corrected flee %.
Barbarian
- Rebound: mana cost starts at 50, -1/level.
- Hawk Talons: now correctly explodes.
Druid
- Acid Fiends: the speed synergy now works.
Paladin
- Shadowfiends: corrected description.
Sorceress
- Forked Lightning: increased damage again by 50%.
- Fixed excessively massive synergy.
- Shatter the Flesh: reduced range and range cap.
- Hive: fixed erroneously enormous synergy.
- Time Field: corrected description.
Others
- Meteor Shower: added missing timer.
- Static Lance: now actually does lightning damage instead of fire.
- Wyrd: removed sound; added timer floor of 0.2 seconds (sorry but there is
this idiotic engine bug where the timer disappears if it is below 3 frames, but
it still exists until it really hits 0 frames. This in turn causes people to
think 0 timer skills still lock out other skills even though they're not REALLY
0 timer skills yet).
Items
Base items
- All sacred shields now have a base 5% chance to block.
Specials
- Added 4 new gem types: Amber, Turquoise, Onyx, Bloodstone.
- Corrected honorific pearl.
- Rainbow gems now grant CP in armor.
 As you see, I buffed diamonds!
Magic and rare affixes
- Clubs can now spawn with up to +2 druid skills and fire/cold/poison spell
bonuses.
Cube recipes
- Mystic crystals: the +stat ones no longer use the same counter.
-
Unique uptier: this recipe actually isn't bugged, it just requires more CP and
didn't say so.
Uniques
- Normalised all poison lengths to prevent rounding down to 0.
- Black Prince: now casts Dark Power on level-up.
- Naiad King: replaced the general -% enemy resist modifier with a specific -%
fire/poison resist one.
- Runeflesh: added missing Bloodlust charges.
- Stillwater: added Mana Sweep proc.
- Terra Indiges: added chance to cast Bloodlust on attack.
- The Black Dame: replaced Wyrd kill-skill with Hunting Banshee.
- The Wailing Wall: replaced Wyrd kill-skill with Hunting Banshee.
(Restored skill mystique)
- Veil of the Abyss: increased Countdown oskill level.
-
Wolfpack: summoned wolves now use Blink instead of Broadside.
- Wormtongue: I don't know if this one was bugged because Coolio did bother to
say 'lol' but not to post a screenshot.
Monsters
- Inarius: did it really take so long to figure out that he was still bugged?
- Philios: fixed death effect.
- Corrupted Archer: increased CtC% Cloudkill.
- Ice Clan: reduced Shatter the Flesh damage by 2/3. Crybabies. Get a sweater
if it's too cold.
Uberquests
- Ghosts of Old Bremmtown: increased monster density.
(You need shards, not crystals for the
recipe, btw)
Corpse mules
- Doubled life.
- Act 2 Holy: now always uses Retaliate.
Patch 021 -> Patch 022
Characters
Lolsin
- Seal of Fire: reduced damage to a sane amount.
-
Rune of Ice: improved balance by removing sound effect.
- Rune of Mana: added invisible microscopic gremlins with a dead man's trigger.
(Increased collision range)
Necromancer
- Fireheart Totem: reduced damage to a sane amount.
- Stormeye Totem: reduced damage to a sane amount.
Sorceress
- Forked Lightning: halved damage to account for the NextDelay 'feature'.
-
Ice Elementals: max elementals synergy now works.
Other
- Ice Bolt Nova: now does damage.
Items
Base items
- Maiden Pikes have -20 wsm.
- Naginata are now melee weapons again.
Uniques
- Steel Golem: removed DR%.
Monsters
- Monster Hunting Banshees respect NextDelay now. (Players disrespect)
Patch 020 -> Patch 021
-
Mod now supports Pluffy.
- Adjusted life and mana gains per level and per point into vita/enr.
- Morlu ate character again. Stat gains not retroactive. Didn't want false
reports.
- Monsters do only 66% damage now.
Characters
-
Increased cast speed with staves for staff-using characters.
- Increased sorceress block speed and especially attack speed with 1h swing
weapons.
- 2h hit recovery: so staff, dz staff, ne staff + scyh, pa spea, asn 2hs, bar 2hs.
- Minion life reduced. Don't worry, monster damage is reduced greatly as well.
Amazon
- Ghost Arrow: renamed to 'Aerial's Nemesis'. Reduced damage to 1/256 because
it was uber.
- Phalanx: mana cost fixed at 250.
- Wraith Arrow: removed ND.
- Lioness: buffed damage again; someone lied to me about the damage cap. Did
not add resistances. She's a harsh mistress, skills.txt.
- Ricochet: corrected synergy description.
-
Enfilade: corrected damage on LCS; corrected actual damage to a sane amount.
- Fairy Ring: tripled range per level.
-
Bloodstar: added knockback. Early game trivial now. Sigh.
- Bloodlust: improved graphic.
- Bloodstorm: reduced mana cost.
- Magic Missiles: reduced mana cost.
Assassin
- Seal of Fire replaces Rune of Fire: magical trap that explozors nearby
enemies.
- Batstrike: corrected description.
-
Shadow Refuge: now adds +20% ED per level.
- Black Lotus Strike: reduced mana cost.
- Death Blossom: reduced mana cost.
- Hades Gate: now costs minus infinity mana.
- Scorpion Blade: doubled damage per second, duration fixed at 2 seconds.
- Blink: replaced with... just kidding. New cast animation.
- Bombs: reduced the fuse length to only slightly slower than generic
Cataclysm/Supernova spells due to whining. Another skill I hate now.
- Rune of Ice: synergy now comes from Seal of Fire so you don't have to waste
any points in the completely worthless Rune of Mana. Also, reduced mana cost so
you don't run out of mana because you didn't get Rune of Mana; increased
collision size.
- Seismic Field: duration capped to prevent lag; fixed bug that caused reduced
number of hits (it had a NextDelay of 1 frame causing it to not hit when
something else was going on), but you won't notice this because someone now
told you that 'SF sux' and therefore you should never even look at it again and
whine that all of the assassin's ubers suck and WotG needs to do x5 damage.
//* - Beacon: damage is now displayed. *// ---- forget it, still doesn't work.
Barbarian
-
Titan Strike: NURFED LOL.
- Earthquake: due to imblizzspy complaining that it is nothing like a real
earthquake, I renamed it to 'Rocket Gophers On Fire'.
-
Rebound: listed damage is now correct.
- Hawk Talons: locked at 15 axes but gains flat damage per level.
- Guard Tower: skill timer now goes all the way to 11 0.
- Fortress: increased damage to 3/4 from 1/2.
-
Snake Stance: increased damage by a hair below 50%, just because.
- Shaman's Path: stuff...
- Thundergod: fixed damage display.
Druid
- Hunting Banshee: removed ND; the nova now hits multiple times at close range.
= MEGA UBAR DMG
- Brambles: fixed skill description.
- Faerie Fire: fixed sound issue.
Necromancer
- Soulshatter: reverted to old Balanceshatter incarnation because everyone
stopped using it.
- Deathstrike: duration locked at 0.6 seconds but now gains flat damage per
level.
-
Sacrifices: reverted previous nerf, timer reduced again.
 RIP.
(Oh
btw, its displayed damage was like 2x too big ANYWAY)
- Mana Tide Totem: description is now correct.
- Howling Totem: flee effect now works.
- Fireheart Totem: now fires a storm of firebolts.
- Stormeye Totem: always hits everything in the area of effect.
-
Liche Form: no longer affected by Mind Flay!
Paladin
- Lionheart: reduced block bonus to conform to the new block paradigm.
- Arcane Strike: increased defense per level from 5% to 15%.
- Lemures: fixed erroneously large damage ramp; reduced mana cost.
- Blood Thorns: cluck cluck! Reduced mana cost.
- Shadowfiends: abbrvd skl desc so it fts on scrn; fixed damage description.
-
Mind Flay: reduced mana cost; increased maximum damage by 50%.
- Slayer: reduced mana cost. Now you don't even need to invest into energy with
a SINGLE build.
- Divine Apparition: no one told me about this because otherwise Laz might nerf
it. In an alpha! Outrageous. Why am I even holding this alpha?
Sorceress
- Forked Lightning replaces Flash.
-
'Cold Blood by any other name' replaces Countdown.
- Pyroblast replaces Meteor Shower.
- Hive replaces Swarm.
- Flamefront: +50% damage.
-
Frozen Soul: now fires 2 bolts; freeze duration now increases by 0.2 seconds
per level.
- Abyss: reduced bolt length to reduce lag by 33%.
-
STAT ORB LOLOL SORCS R USELESS CUZ THEIR SUPOSED 2B A GLAS CAMION N DEY DO NO
200K DMG NAYMOARZ LOLZ: did increase number of charged bolts.
- I wanted to invite my friend the Flash spell but he could not come because
aerial murdered him.
- Diseased Cattle: reduced cloud spread, increased damage.
- Venomous Spirit: compressed damage in fixed 0.8 second duration.
- Hex: quadrupled physical damage bonus.
-
Carpet of Spiders: greatly increased damage; the spiders now pierce their
targets.
- Moonstrike: lightened up graphics; removed blacklight fly zapper effect.
- Time Field: doubled range, added attack slow component.
- Bladestorm: added +flat damage per level.
Other
- Dead Wall Totem: corrected description.
- Summon Bane Monster: reduced Flash skill level from 58 to 2.
-
Summon Daystar: reduced Angelfire skill level from 6 to 1.
- Silver Dart: bounces capped at 3.
Items
Base items
- New block paradigm.
-
Reverted stat ED% system - you can now put all your points into vita again and
still do immense damage. This is because you complained that the attribute
challenge was a challenge, and should not be.
- Wands no longer have 0-9 damage. I only knew this because it was on a
screenshot from someone complaining about unique item stats.
- Aspis now looks like a shrunken head.
- Warp Blade base damage increased by 50% and speed increased to -60.
- Druid bows now properly require strength.
- Reduced Sacred item reqs by 33%.
Specials
- New mystic crystals:
+3% to poison skill duration, +1 to Wyrd,
+10 Defense, 1% level 3 Thunder Hammer on kill.
- Summoning crystals 'should' no longer add +9 level req on the first
application.
- Reduced stats of summoning crystal creatures.
- NURFED max damage crystal.
-
+stat crystals now work on every item, but power halved.
- 2% CB crystal > 1%.
- 2% block crystal > 2% curse length reduction.
-
Larzuk's Round Shot: 5% CB > 2%.
- Nor Tiraj's Flaming Sphere: now has the correct modifiers.
- The Demon Core: now casts Apoc instead of Beacon so people with 10 duped
Demon Cores won't lag.
- MASSIVELY BUFFED RUNE DROP RATES!
Magic and rare modifiers
- Staves can now get up to +10 skill levels.
- Improved max damage modifier on weapons.
- The +max totems modifier now works.
- Improved magical and rare chance to cast modifiers.
Honorific items
- Now only works on weapons/armor.
Cube recipes
- Added unique uptier recipe. :-(
-
Added rare/magic devouring recipe!
//* Added dupe recipe for equippable and socketable items. *// -- removed.
- Alchemy: omg, someone discovered a bug! Took long enough.
- Sacred crowns are now first and foremost sacred helms rather than crowns.
- You can no longer disenchant unique jewels (due to the dupe recipe).
- Someone complained about Vith jewel crafts...
Runewords
- Changed +skill levels according to the magic item boost to them.
- Modified runewords with +block or +CB%.
- Galdr: fixed modifiers.
Uniques
- Changed stats on the following items:
Blackheart, Blade of the Jitan, Bonerattler,
Corpsefling, Dreadarc, Fateweaver, Hammerspace, Hellfeast, King of the
Dreadlands, Koth's Lesson, Lord of Thorns, Mad King's Spine, Plaguemourn, Rattenfanger,
Skullbat, Spellgrip, Spire of Haunts, Starkiller, The Angiris Star, The
Boulder, The Crucifier, The Square Peg, The Xiphos, Uldyssian's Legion, Warfeast,
Warmonger, Wolfpack, Wrathchild, Yaggai's Sagaris.
Javelins
Devil's Flight - javelin
Black Prince - pilum
Icepick - short spear
Sudis Murale - glaive
Dwaallicht
- throwing spear
Raindance - javelin (sacred)
Phantom Flight - pilum (sacred)
Emberstorm - short spear (sacred)
Ashenwind - glaive (sacred)
Windwall - throwing spear (sacred)
Amazon javelins
The Moon Fairy - maiden javelin
Storm Cloud - maiden javelin (sacred)
Throwing axes
Sterrenvogel - throwing axe
Rockshatter
- balanced axe
Stormbreaker - throwing axe (sacred)
Griefbringer - balanced axe (sacred)
Throwing knives
Paladin maces
Auto Da Fe - bonebreaker
Dies Metus - goedendag
Vindicatress - angel star
Mad King's Spine - bonebreaker (sacred)
Hand of Naz - goedendag (sacred)
The Angiris Star - angel star (sacred)
Paladin hammers
Faithshaker - hand of god
Malleus Maleficarum - hand of god (sacred)
Spears
Ravenbeak - spear
Tidekiller - trident
Shieldcracker - brandistock
Fangspear - spetum
Death Pit Stake - pike
Silverstrike - spear (sacred)
Sea Summoner - trident (sacred)
Goredrill - brandistock (sacred)
Darkspite - spetum (sacred)
Rei Di Gelo - pike (sacred)
Amazon spears
Sundial Spire - maiden spear
Terra Indiges - maiden pike
Ghost Anchor - maiden spear (sacred)
Celestia's Defense - maiden pike (sacred)
Assassin polearms
Na-Krul's Spine - naginata
Naga Mirata - naginata (sacred)
Daggers
The Shanker - dagger
Quov Tsin's Fall - dirk
Acidburn - kriss
Clawscratch - blade
Dusk
Shard - dagger (sacred)
Gryphon's Claw - dirk (sacred)
Frostneedle - kriss (sacred)
Drow Valor - blade (sacred)
Polearms
Spellbreaker - bardiche
Fleshmender - voulge
King Cobra - halberd
Earthbind
- bardiche (sacred)
Felsteel - voulge (sacred)
The Silent Judge - halberd (sacred) ß the new judgesin
Scythes
Bonefiend - scythe
Moonscythe
- scythe (sacred)
Throwing knives
Dead Hunt - throwing knife
Icebird - flying knife
Ironsleet - balanced knife
Meshif's Iron Parrot - throwing knife (sacred)
Angler's Hook - flying knife (sacred)
Pixie Legion - balanced knife (sacred)
Two-handed swords
The Overlord - two-handed sword
Jared's Fragmentor - claymore
Hellreaper - giant sword
Addertongue - bastard sword
Frostbringer - flamberge
The Dao of Xiansai - great sword
Darkfeast
- two-handed sword (sacred)
Lavafrost - claymore (sacred)
Quietus - giant sword (sacred)
Fleshdoom - bastard sword (sacred)
Fogo Da Sombra - flamberge (sacred)
Feltongue - great sword (sacred)
Crystal swords
Iceflayer - crystal sword
Worldstone
Shard - crystal sword (sacred)
Sorceress crystal swords
The Warped Blade - warp blade
Starhawk - warp blade (sacred)
Blunt weapons
Archon's
Wrath - war hammer
The Flying Anvil - great maul
Hammer
of Ghrab Thaar - war hammer (sacred)
Death's Bellringer - maul (sacred)
Hammer of Jholm - great maul (sacred)
Staves
Demoncall - short staff
The Magister - long staff
Dubhdroiacht - gnarled staff
The Covenant - battle staff
Staff of Roses - war staff
Vizjerei's
Folly - short staff (sacred)
Shamanka - long staff (sacred)
Aerin Nexus - gnarled staff (sacred)
Xorine's
Cane - battle staff (sacred)
Spire of Kehjan - war staff (sacred)
Druid staves
Naiad
King - flamen staff
Scourge of Aranoch - flamen staff (sacred)
Bows
The Rift Bow - short bow
Deadly Hunter - hunter's bow
Magebane - long bow
Soulraider
- composite bow
Buriza-Do Tsuru - short battle bow
Darkplague - long battle bow
Webspinner
- short war bow
The Black Dame - long war bow
Sinewstring - short bow (sacred)
Darkhunter
- hunter's bow (sacred)
Seraph Wing - long bow (sacred)
Ryuuseiu Kyanon - composite bow (sacred)
Serpent Angel - short battle bow (sacred)
Hand of Karcheus - long battle bow (sacred)
Flamelord - short war bow (sacred)
Harp
of Vengeance - long war bow (sacred)
Crossbows
Runeshatter - light crossbow
The Barracuda - crossbow
Fallentooth
- heavy crossbow
Embershot - repeating crossbow
Razorjack - light crossbow (sacred)
The Needler - crossbow (sacred)
Thunder Machine - heavy crossbow (sacred)
Larzuk's Bombard - repeating crossbow (sacred)
Druid bows
Sagespirit
- compound bow
Vipercast - serpent bow
Wasp Sting - maple bow
Salamander's Breath - viper bow
Thorn
Branch - recurve bow
Firestreak - compound bow (sacred)
Magma Spitter - serpent bow (sacred)
Leathdhiabhala - maple bow (sacred)
Azgar's
Mark - viper bow (sacred)
Fiacla-Géar's Wisdom - recurve bow (sacred)
Amazon bows
Flowerspring - stag bow
Herald of Skartara - reflex bow
Sky Sweeper - stag bow (sacred)
Athulua's Command - reflex bow (sacred)
Armors
The War Cloak - quilted armor
Acidblood - leather armor
Leather of Aut - hard leather armor
Carmen Arvale - studded leather
Sharkbaiter
- ring mail
Robe of Leaves - scale mail
Albrecht's Revenge - chain mail
Werecat - breast plate
Jitan's Kamon - splint mail
Iceshell
- plate mail
Fauztin's Visage - field plate
Dragon's Blood - light plate
Steel Golem - gothic plate
Shroud Royal - full plate mail
Queen of Glass - ancient armor
Cloak of Flames - quilted armor (sacred)
Runeflesh - leather armor (sacred)
Wyand's
Fervor - hard leather armor (sacred)
Razorspine - studded leather (sacred)
Hratli's Craft - ring mail (sacred)
Crystalshroud - scale mail (sacred)
Hepsheeba's
Mantle - chain mail (sacred)
Light's Widow - breast plate (sacred)
Candlewake - splint mail (sacred)
Arreat's Heart - plate mail (sacred)
Icetomb - field plate (sacred)
Huo Zhi Wang - light plate (sacred)
Scales of the Serpent - gothic plate (sacred)
Robe of Steel - full plate mail (sacred)
Torn Flesh of Gods - ancient armor (sacred)
Sorceress armors
Serenthia's
Disguise - gambeson
Ennead's Bane - kazarghand
Nightscape - lamellar armor
Wisdom's Wrap - banded plate
Cloak of Esu - ceremonial armor
Veil of the Abyss - gambeson (sacred)
Nor Tiraj's Turinash - kazarghand (sacred)
Bartuc's Curse - lamellar armor (sacred)
Demonspike
Coat - banded plate (sacred)
Armor of the Old Religion - ceremonial armor (sacred)
Gloves
Vilehand - leather gloves
Toorc's Fist - heavy gloves
Featherclaw - chain gloves
Vicegrip - light gauntlets
Pollice Verso - gauntlets
Geglash' Dusters - leather gloves (sacred)
Hammerfist - heavy gloves (sacred)
Deadman's
Hand - chain gloves (sacred)
Lorekeeper - light gauntlets (sacred)
Glor-An-Fhaidha's
Claws - gauntlets (sacred)
Belts
Moonwrap - sash
Wormtongue - light belt
Aerin Orbiter - belt
Deadfall - heavy belt
Dragon Tail - plated belt
Sash of Shadows - sash (sacred)
The
Endless Loop - light belt (sacred)
Ashaera's Armor - belt (sacred)
Nor Tiraj's Wisdom - heavy belt (sacred)
The Asteroid Belt - plated belt (sacred)
Boots
Rabbit's Foot - boots
Death Spur - heavy boots
Lionpaw - chain boots
Zealot Rush - light plated boots
Wake of Destruction - greaves
Everchase - boots (sacred)
Spirit Walker - heavy boots (sacred)
Toesie Warmer - chain boots (sacred)
Akarat's
Trek - light plated boots (sacred)
Slippers of Yaerius - greaves (sacred)
Helms
The
Jester - cap
Topspin - skull cap
Lavadome - helm
Farnham's Flowerpot - full helm
Lanterne Rouge - great helm
Glowskull - crown
The
Wanderer's Hood - cap (sacred)
Thinking Cap - skull cap (sacred)
Brainburst - helm (sacred)
Ironhood - full helm (sacred)
The Prophet's Veil - great helm (sacred)
Gotterdammerung - crown (sacred)
Odd helms
Umbaru's
Jinx - mask
Stillwater - bone helm
Trang-Oul's Breath - mask (sacred)
Hallow's Visage - bone helm (sacred)
Circlets
The
Celestial Crown - circlet
The Allseeing Eye - coronet
Auriel's Halo - tiara
Haareis - diadem
Helm
of Sprits - circlet (sacred)
Dark Star - coronet (sacred)
Royal Circlet - tiara (sacred)
Tennousuuhai - diadem (sacred)
Amazon helms
Zerae's
Veil - morion
Snakehair - cervelliere
Wildhunt - einherjar helm
Titan's Burden - spangenhelm
Crown of the Rakkas - morion (sacred)
Crest
of Arnazeus - cervelliere (sacred)
Kethryes' Warband - einherjar helm (sacred)
Helepolis - spangenhelm (sacred)
Paladin helms
*Godhead
- hundsgugel
Skull Lord - blackguard helm
Khalim's Gloriole - hundsgugel (sacred)
Hivemind - blackguard helm (sacred)
Barbarian helms
Slimedrool
- jawbone cap
Bonechewer - fanged helm
Cornucopia - horned helm
Thunderdome - assault helmet
Spirit Teacher's Headdress - avenger guard
Larzuk's
Contraption - jawbone cap (sacred)
Hellmaw - fanged helm (sacred)
Demonhorn - horned helm (sacred)
Morlu's
Friend - assault helmet (sacred)
Bul Kathos' Voice - avenger guard (sacred)
Druid helms
Beast
Prince - wolf head
Earth Song - hawk helm
Nymph's Grace - antlers
Skyguard - falcon mask
Grimspirit - spirit mask
Coldhunger - wolf head (sacred)
Augur's Pelt - hawk helm (sacred)
Goatlord - antlers (sacred)
Skythrone
- falcon mask (sacred)
Nature's Orphan - spirit mask (sacred)
Shields
Razordisk
- buckler
Destroying Angel - small shield
Wheel of Fortune - large shield
Banner of Duncraig - kite shield
Ivory Tower - tower shield
Doomfall - gothic shield
Event
Horizon - buckler (sacred)
Witch Drum - small shield (sacred)
Chalice
of Horrors - large shield (sacred)
Lightforge - kite shield (sacred)
Shield of a Thousand Stars - tower shield (sacred)
Dragon's Breach - gothic shield (sacred)
Odd shields
The
Wailing Wall - bone shield
Cloudladder - spiked shield
Shadowhymn
- bone shield (sacred)
Akarat's Crucifix - spiked shield (sacred)
Paladin shields
Grail
of Tears - targe
Oreichalcos - rondache
Thunderhead - heraldic shield
Catechumen - aerin shield
Shadowmoon - crown shield
Bullseye - targe (sacred)
Hypnodisk - rondache (sacred)
Argentek's
Tide - heraldic shield (sacred)
Astreon's Citadel - aerin shield (sacred)
Deathforce - crown shield (sacred)
Assassin shields
Astrogha's
Eye - parma
Bathos - aspis
Black Sheep Wall - totem shield
Leoric's Legion - bladed shield
Norrec's
Targe - parma (sacred)
Cloudwhirl - aspis (sacred)
Hexward - totem shield (sacred)
The Gauntlet - bladed shield (sacred)
Barbarian shields
Golden
Fleece - bull shield
The Breaking Wheel - bronze shield
Invictus - gilded shield
Uldyssian's
Awakening - bull shield (sacred)
Rota Solaris - bronze shield (sacred)
Toraja's Champion - gilded shield (sacred)
Amazon shields
The
Sightless Eye - athulua's hand
Dragonfire - phoenix shield
Chargebreaker - setzschild
Circle
of the Goddess - athulua's hand (sacred)
The Tannr Scutum - phoenix shield (sacred)
Rozsochac - setzschild (sacred)
Necromancer shields
Albrecht's Heirloom - preserved head
Shadowchild - zombie head
Darkflesh - unraveller head
Graven Image - gargoyle head
Hellspeak - demon head
Trollskull - preserved head (sacred)
Demonlure - zombie head (sacred)
Feardrinker - unraveller head (sacred)
Hero's
Fang - gargoyle head (sacred)
Sinwar - demon head (sacred)
Sets
- Added all sets. Less impressive than that cascade of items above, no?
Difficulty
-
Monster damage reduced by 25% in Terror, 50% in Destruction due to the new
block paradigm.
Monsters
- The new elites now have sounds.
-
Dark Star Dragon: has Necrotic Shield (regenerates 1/8 max life per second).
- Core Lord: increased life variance to prevent mass kills and subsequent lag.
-
Corruptor: increased damage on Destruction, reduced on Hatred.
- Daystar: reduced Angelfire spell level.
- Fireblood: reduced missile speed.
- Frost Raptor: no longer freeze.
- Lurker: reduced Spike Ripple damage.
- Steelfur Titan: painted little heart on belly.
- Son of Lucion: reduced graphical quality.
- Thunderbolt: reduced damage by 5%. There's your nerf, lol.
-
If you read this you will die in 7 days. Pass it on.
- Void Archon: reduced pack size to 2.
-
Mephisto: now spawns (again) with a Que-Hegan pack.
- Diablo: now spawns with a Hellcat Priestess pack.
- Nihlathak: doubled life, has Necrotic Shield (regenerates 1/16 max life per second).
-
Radament: reduced Static Orb level.
Challenges
- Black Road now works properly again even when you have killed a Dark Star
Dragon.
- Modified stats of AC250 charm for amazons.
- The Ennead/BRC challenges no longer give you a free spell, but unlock the
ability to put points into them.
Uberlevels
- Replaced Mbwiru Eikura with Ghosts of Old Bremmtown. Same uberlevel, same
concept (the timer is now 5 minutes, though...), but smaller and set in a
derelict satellite of Fauztinville. Spirits now have ITD.
- You now need 6 mystic crystals to cube the charm after killing a Dark Star
Dragon!
-
Increased life of Dark Star Dragon, let
me know if it overflows.
- Modified stats of Sunless Crystal Bird
-
Ethereals now get a dragster boost when you kill one of them.
- REMOVED ITD FROM FAUZTINVILLE MONSTERS.
Hirelings
- Reduced hireling life by ½ in accordance with the new block paradigm.
Patch 019 B -> Patch 020
NOTICE: YOU WILL HAVE TO REPLACE OR REROLL YOUR WEAPONS FROM v019 BECAUSE THE STR/DEX BONUS NO LONGER WORKS.
Characters
-
Reverted skill damage gain per clvl back to old values (= double damage on
every spell).
- Minion life at level 1 now scales with skill tier again.
Amazon
- Bacchanalia: fixed maximum skill level being 1 too low.
Assassin
-
Batstrike: removed erroneous skill timer description.
Barbarian
- Bloodhatred: after duration was 0.2s in v019 and 0.3s in v019 B, it is now 0.4s! Enjoy! j/k
Necromancer
- Summon Shadows: slightly increased life at all levels.
- Summon Rampagor: reduced collision size to prevent block bug after
teleporting.
-
Death's Fury Totem: made overpowered again; self-synergy now applies properly.
- Howling Totem: niet meer om van te huilen zo onkwetsbaar.
- Bend the Shadows: no longer appears in invalid icon row 5.
Paladin
- Shadowfiends: synergy is no longer in green.
- Vessel of Judgement: no longer causes stunlock.
Other