Weekly musing #16 - Preparing for Bitcoin network upgrade
Bitcoin ABC issues release 0.14.4
Release 0.14.4 has been issued by Bitcoin ABC this week.
With the fork nearing, minor fixes and improvements are still being made.
While the precise changes for the next version of Bitcoin ABC (0.14.5) are still not finalized, it is thought that it will further strengthen the replay protection, in particular to address concerns about replayability of legacy Bitcoin transactions on the UAHF fork chain.
A big thank you is deserved at this point to all Bitcoin users who have been supportive of the UAHF planned upgrade of network capacity.
I am encouraged by generous offers of support, with users offering their personal computing platforms to perform tests and builds.
With this sort of spirit of cooperation , Bitcoin ABC's future looks bright.
Bitcoin Unlimited prepares to issue UAHF-compatible release
A special BU edition intended to bring UAHF compatibility is nearing completion.
It looks like this is well on track for release prior to the fork date.
Classic, XT announce intention to issue UAHF versions
Both the Bitcoin Classic and Bitcoin XT project lead developers have announced that they will prepare Bitcoin Cash (UAHF) compatible releases.
While no firm dates have been given, it seems there is a good chance that these clients may be issuing releases prior to the fork, or at latest very shortly after.
Assuming they achieve their release goals, this would bring the total number of UAHF compatible clients so far up to four - more than originally anticipated.
Market support for Bitcoin Cash
This week, ViaBTC introduced support for trading and mining Bitcoin Cash (their symbol: BCC), which has triggered a cascade of market interest.
There are of course a lot of questions from Bitcoin holders who are finding out that on August 1 2017, at 12:20:00pm UTC, Bitcoin will split and they will own both BTC and BCC.
This will be a monumental event. Early trading figures on ViaBTC's platform suggest that there is keen interest, both from those looking to acquire Bitcoin Cash, and those wanting to make sure they are able to sell theirs.
It is almost certain that Bitcoin Cash, with its significant on-chain scaling potential and a huge community of pre-existing holders, will find adequate mining support to get off to a good start, and will finally answer the question whether the market wants to use Satoshi's invention without the artificially low block size limit of 1MB.
Exciting times for Bitcoin!


Hi, You are in Home Page
This Website is all about eCommerce Business through internet that enables users to interact with the company at anywhere and anytime.This will increase the business growth and scalable.Thank You for visiting this website
This Website is all about eCommerce Business through internet that enables users to interact with the company at anywhere and anytime.This will increase the business growth and scalable.Thank You for visiting this website


--- layout: page title: About header-img: "img/about-bg.png" ---
I grew up in Niagara Falls/Buffalo NY area. Some of my interests include fitness/bodybuilding, skateboarding, video games, my Apple devices, technology in general and of course computers!


The
pmake
program is a make utility. This means that it takes a directory of sources and a makefile which contains knowledge of how to turn these sources into geodes. If there were no
pmake
, then you would have to type goc, bcc, and glue each time.
The
pmake
program will work correctly if you have set up your files correctly. This means that you must have a makefile. You should run
mkmf
to generate a makefile that knows how to generate geodes. If you are an experienced C programmer, you may have come up with some customizations that you use with your make utility. We still suggest that you work from a standard makefile (which knows about Goc and Glue), but include your customizations in a
local.mk
file (see How to Customize pmake
).
When you have just added or removed source files from a geode, you will have to generate new dependency information, which
pmake
will use when doing other makes. You can use
pmake
to generate this information (it will make an appropriate call to the
makedpnd
program; it will store the result in
depends.mk
):
pmake depend
Once you have created your source and make files, all you need to do to invoke
pmake
is type
pmake
The
pmake
tool can be used to construct a specific target. Thus, if you need to generate an .OBJ file but do not need the rest of the geode, you may type something like:
pmake sdtrk.obj
The system makefiles have been set up with knowledge of some special targets. If you are making a library and wish to install it in the proper directory so that all applications may use it, then signal this to
pmake
:
pmake lib
The
pmake
program does have command-line arguments, but these are used only rarely; they are detailed below.
Copyright Notice and Acknowledgment


This river is probably one of the most recognised names in the sailing world. It lies on the eastern bank of Southampton Water. It is navigatable by masted vessels for about 3 miles up to the Bursledon Bridge. Photo courtesy of SY Suwena.
Position 50°51'N, 01°18.5'W.
Southampton has five marinas, several boatyards and four yacht clubs lining its banks, and is packed with pile and trot moorings. With boat tenders buzzing back and forth, sailing dinghies tacking their way up river, and any number of the 3,000 yachts which call the Hamble their home, on the move, this is a very busy place.
Sailing is allowed in the river, but is not a recommended option for the stranger, and wash should be kept to a minimum. There are no anchorages at all here. Great care is required when mooring as the ebb can run through the berths at up to 3 knots and the pontoons are tightly packed. As in all the Solent area, there is a double high water, which results in nine hours of flood tide and three of ebb.
All the marinas and boatyards have a chandlery, and if they do not have a bar/restaurant on site, there will be one not far away.
Last updated April 2016.
[Show additional 12 entries for this category]
All the yacht clubs on the river offer a friendly welcome to visiting yachtsmen. They all have bars and serve good food.


{% extends "base.html" %}
{% import 'bootstrap/wtf.html' as wtf %}
{% block app_content %}
State
{{ wtf.quick_form(form) }}
{{ response_obj['state'].upper() }} Senators for the State
| Name |
Party |
District |
Next Election |
|
{% for member in response_obj['senators'] %}
| {{ member.name }} |
{{ member.party }} |
{{ member.district }} |
{{ response_obj['senate_next_election'] }} |
News
|
{% endfor %}
{{ response_obj['state'].upper() }} House Members for the State
| Name |
Party |
District |
Next Election |
|
{% for member in response_obj['congressmen'] %}
| {{ member.name }} |
{{ member.party }} |
{{ member.district }} |
{{ response_obj['house_next_election'] }} |
News
|
{% endfor %}
{% endblock %}


| PERLFAQ1(1) | Perl Programmers Reference Guide | PERLFAQ1(1) |
Perl's process, file, and text manipulation facilities make it particularly well-suited for tasks involving quick prototyping, system utilities, software tools, system management tasks, database access, graphical programming, networking, and web programming.
Perl derives from the ubiquitous C programming language and to a lesser extent from sed, awk, the Unix shell, and many other tools and languages.
These strengths make it especially popular with web developers and system administrators. Mathematicians, geneticists, journalists, managers and many other people also use Perl.
The core development team (known as the Perl Porters) are a group of highly altruistic individuals committed to producing better software for free than you could hope to purchase for money. You may snoop on pending developments via the archives <http://www.nntp.perl.org/group/perl.perl5.porters/> or you can subscribe to the mailing list by sending<EMAIL_ADDRESS>a subscription request (an empty message with no subject is fine).
While the GNU project includes Perl in its distributions, there's no such thing as "GNU Perl". Perl is not produced nor maintained by the Free Software Foundation. Perl's licensing terms are also more open than GNU software's tend to be.
You can get commercial support of Perl if you wish, although for most users the informal support will more than suffice. See the answer to "Where can I buy a commercial version of Perl?" for more information.
There is often a matter of opinion and taste, and there isn't any one answer that fits everyone. In general, you want to use either the current stable release, or the stable release immediately prior to that one.
Beyond that, you have to consider several things and decide which is best for you.
The number after Perl (i.e. the 5 after Perl 5) is the major release of the perl interpreter as well as the version of the language. Each major version has significant differences that earlier versions cannot support.
The current major release of Perl is Perl 5, first released in 1994. It can run scripts from the previous major release, Perl 4 (March 1991), but has significant differences.
Perl 6 is a reinvention of Perl, it is a language in the same lineage but not compatible. The two are complementary, not mutually exclusive. Perl 6 is not meant to replace Perl 5, and vice versa. See "What is Perl 6?" below to find out more.
See perlhist for a history of Perl revisions.
Perl 6 is not intended primarily as a replacement for Perl 5, but as its own thing - and libraries exist to allow you to call Perl 5 code from Perl 6 programs and vice versa.
Contrary to popular belief, Perl 6 and Perl 5 peacefully coexist with one another. Perl 6 has proven to be a fascinating source of ideas for those using Perl 5 (the Moose object system is a well-known example). There is overlap in the communities, and this overlap fosters the tradition of sharing and borrowing that have been instrumental to Perl's success.
If you want to learn more about Perl 6 read the Perl 6 developers page at <http://www.perl6.org/> and get involved.
"We're really serious about reinventing everything that needs reinventing." --Larry Wall
The Perl development team occasionally make changes to the internal core of the language, but all possible efforts are made toward backward compatibility.
Even numbered minor versions (5.14, 5.16, 5.18) are production versions, and odd numbered minor versions (5.15, 5.17, 5.19) are development versions. Unless you want to try out an experimental feature, you probably never want to install a development version of Perl.
The Perl development team are called Perl 5 Porters, and their organization is described at <http://perldoc.perl.org/perlpolicy.html>. The organizational rules really just boil down to one: Larry is always right, even when he was wrong.
Most tasks only require a small subset of the Perl language. One of the guiding mottos for Perl development is "there's more than one way to do it" (TMTOWTDI, sometimes pronounced "tim toady"). Perl's learning curve is therefore shallow (easy to learn) and long (there's a whole lot you can do if you really want).
Finally, because Perl is frequently (but not always, and certainly not by definition) an interpreted language, you can write your programs and test them without an intermediate compilation step, allowing you to experiment and test/debug quickly and easily. This ease of experimentation flattens the learning curve even more.
Things that make Perl easier to learn: Unix experience, almost any kind of programming experience, an understanding of regular expressions, and the ability to understand other people's code. If there's something you need to do, then it's probably already been done, and a working example is usually available for free. Don't forget Perl modules, either. They're discussed in Part 3 of this FAQ, along with CPAN <http://www.cpan.org/>, which is discussed in Part 2.
When choosing a language you should also be influenced by the resources <http://www.cpan.org/>, testing culture <http://www.cpantesters.org/> and community <http://www.perl.org/community.html> which surrounds it.
For comparisons to a specific language it is often best to create a small project in both languages and compare the results, make sure to use all the resources <http://www.cpan.org/> of each language, as a language is far more than just it's syntax.
For many people, Perl serves as a great replacement for shell scripting. For others, it serves as a convenient, high-level replacement for most of what they'd program in low-level languages like C or C++. It's ultimately up to you (and possibly your management) which tasks you'll use Perl for and which you won't.
If you have a library that provides an API, you can make any component of it available as just another Perl function or variable using a Perl extension written in C or C++ and dynamically linked into your main perl interpreter. You can also go the other direction, and write your main program in C or C++, and then link in some Perl code on the fly, to create a powerful application. See perlembed.
That said, there will always be small, focused, special-purpose languages dedicated to a specific problem domain that are simply more convenient for certain kinds of problems. Perl tries to be all things to all people, but nothing special to anyone. Examples of specialized languages that come to mind include prolog and matlab.
If you find that you need to speed up a specific part of a Perl application (not something you often need) you may want to use C, but you can access this from your Perl code with perlxs.
You may or may not choose to follow this usage. But never write "PERL", because perl is not an acronym.
JAPH stands for "Just another Perl hacker,", which Randal Schwartz used to sign email and usenet messages starting in the late 1980s. He previously used the phrase with many subjects ("Just another x hacker,"), so to distinguish his JAPH, he started to write them as Perl programs:
print "Just another Perl hacker,";
Other people picked up on this and started to write clever or obfuscated programs to produce the same output, spinning things quickly out of control while still providing hours of amusement for their creators and readers.
CPAN has several JAPH programs at <http://www.cpan.org/misc/japh>.
Appeal to their self interest! If Perl is new (and thus scary) to them, find something that Perl can do to solve one of their problems. That might mean that Perl either saves them something (time, headaches, money) or gives them something (flexibility, power, testability).
In general, the benefit of a language is closely related to the skill of the people using that language. If you or your team can be faster, better, and stronger through Perl, you'll deliver more value. Remember, people often respond better to what they get out of it. If you run into resistance, figure out what those people get out of the other choice and how Perl might satisfy that requirement.
You don't have to worry about finding or paying for Perl; it's freely available and several popular operating systems come with Perl. Community support in places such as Perlmonks ( <http://www.perlmonks.com> ) and the various Perl mailing lists ( <http://lists.perl.org> ) means that you can usually get quick answers to your problems.
Finally, keep in mind that Perl might not be the right tool for every job. You're a much better advocate if your claims are reasonable and grounded in reality. Dogmatically advocating anything tends to make people discount your message. Be honest about possible disadvantages to your choice of Perl since any choice has trade-offs.
You might find these links useful:
This documentation is free; you can redistribute it and/or modify it under the same terms as Perl itself.
Irrespective of its distribution, all code examples here are in the public domain. You are permitted and encouraged to use this code and any derivatives thereof in your own programs for fun or for profit as you see fit. A simple comment in the code giving credit to the FAQ would be courteous but is not required.
| 2019-10-21 | perl v5.30.3 |


- send() - Method in class fr.laas.mooc.helper.http.HTTPGet
-
The request is sent (the destinator MUST have been set).
- send() - Method in class fr.laas.mooc.helper.http.HTTPPost
-
The request is sent (the destinator MUST have been set).
- SensorManager - Class in fr.laas.mooc.helper.virtual
-
The SensorManager is the main class of the application: it groups all the fonctions to create, retrieve and delete sensors.
- SensorManager(String) - Constructor for class fr.laas.mooc.helper.virtual.SensorManager
-
- Serializer - Class in fr.laas.mooc.helper.om2m
-
- Serializer() - Constructor for class fr.laas.mooc.helper.om2m.Serializer
-
- setBody(String) - Method in class fr.laas.mooc.helper.http.HTTPPost
-
Sets the body to a raw string
- setDestinator(String) - Method in class fr.laas.mooc.helper.http.HTTPRequest
-
Sets the target to whom the request is going to be sent
- SparqlQueries - Class in fr.laas.mooc.helper.sparql
-
- SparqlQueries() - Constructor for class fr.laas.mooc.helper.sparql.SparqlQueries
-


How to Add a Method to ViewBag in ASP.NET MVC
We are all familiar with the basic HomeController in the default ASP.NET MVC project. We know we can pass values from the controller to the view. Sometimes we are tempted to pass the controller itself to the view so that we can call methods on it. The view should not have to depend on the controller. This post provides a way to accomplish this. For more on ASP.NET MVC, check out my book, ASP.NET MVC 3 in Action. You can also check out the MVC Boot Camp training we offer at Headspring. We start with the HomeController.
We know from just a little reading that the ViewBag property on HomeController is a dynamic object – using the new .Net 4 dynamic capabilities. Merely setting the Message property on the object creates the property. It is not completely obvious how to create a new method on the object, though.
Usage
If I were to want to use a method in my Razor view like this…
… then I would need to figure out how to get the GetCurrentTime() method onto the ViewBag. The following is the solution to that problem.
Solution
There are two technical capabilities of C# 4 that provide the ability to accomplish our new method. The first is that I can create and set any new property on the dynamic object. The second is actually a feature of .Net 2 – delegates. I will create a method and then wrap it in a delegate and assign it as a property of ViewBag.
.Net 3.5 brought us the Func<> and the lambda expressions. These make delegates so much more concise to write and read. I have now create a method, assigned it to a object and set it as a property on ViewBag.
The only thing left to do is to dereference the property and invoke it with ().
For those of you who have been programming for a while, you know that I technically haven’t create a method on the ViewBag object. That is correct. We have to think back to why I asked for the method in the first place.
Why do we need methods?
We need methods in order to retrieve values that are resolved at run time. For instance, if I need to pass in some view-specific value to my ViewBag for evaluation, I need a method. If you were ever tempted to pass a reference to the controller to the view just to be able to execute a method on a value the controller owned, this is your ticket to accomplishing that. Because the method/closure/delegate in the controller has full scope access to the controller memory space, the ViewBag now holds the gateway to the controller’s state that is necessary.


| Class | ActiveMerchant::Validateable::Errors |
| In: |
lib/active_merchant/lib/validateable.rb
|
| Parent: | HashWithIndifferentAccess |
This hash keeps the errors of the object
# File lib/active_merchant/lib/validateable.rb, line 33 33: def initialize(base) 34: @base = base 35: end
# File lib/active_merchant/lib/validateable.rb, line 48 48: def add(field, error) 49: self[field] ||= [] 50: self[field] << error 51: end
# File lib/active_merchant/lib/validateable.rb, line 53 53: def add_to_base(error) 54: add(:base, error) 55: end
# File lib/active_merchant/lib/validateable.rb, line 57 57: def each_full 58: full_messages.each { |msg| yield msg } 59: end


| Package | Description |
|---|---|
| org.apache.bval.constraints | |
| org.apache.bval.jsr | |
| org.apache.bval.jsr.groups | |
| org.apache.bval.jsr.groups.redefining |
| Modifier and Type | Class and Description |
|---|---|
class |
DecimalMinMaxValidatorsTest
Description:
User: roman.stumm Date: 06.04.2010 Time: 13:45:09 |
| Modifier and Type | Class and Description |
|---|---|
class |
BeanDescriptorTest
Tests the implementation of
BeanDescriptor and its dependent
interfaces. |
class |
CircularReferencesTest
Checks that circular references in the bean graph are correctly detected when
validating.
|
class |
ComposedConstraintsTest
Description:
|
class |
ConstraintCompositionTest
Checks that groups are correctly inherited from the root constraint to its
compositing constraints.
|
class |
ConstraintDefinitionsTest
Checks the correct parsing of constraint definitions.
|
class |
ContextConstraintValidatorFactoryTest
https://issues.apache.org/jira/browse/BVAL-111
was a serious regression that resulted in BVal's bypassing the context-specific
ConstraintValidatorFactory ,
rather using the instance available from the ValidatorFactory . |
class |
ExceptionsContractTest
Several checks to validate that the implementations of
Validator and
BeanDescriptor throw the correct exceptions as per the spec. |
class |
FooTest
Description:
|
class |
Jsr303Test
Description:
|
class |
PayloadTest
Description: test that payload information can be retrieved
from error reports via the ConstraintDescriptor either accessed
through the ConstraintViolation objects
|
class |
TckReproducerTest
Description:
User: roman.stumm Date: 21.04.2010 Time: 14:21:45 |
class |
ValidationTest
Description:
|
class |
ValidatorResolutionTest
Checks the correct behavior of the validator resolution algorithm.
|
| Modifier and Type | Class and Description |
|---|---|
class |
GroupSequenceIsolationTest
Additional tests to check the correct processing of
GroupSequence s
by the validator. |
class |
GroupSequenceTest
Description: test of group sequence behavior
|
class |
GroupValidationTest
Description: test features from spec chapter 3.4 group and group sequence
|
| Modifier and Type | Class and Description |
|---|---|
class |
RedefiningDefaultGroupTest
Description: test Redefining the Default group for a class (spec. chapter 3.4.3)
|
Copyright © 2010–2020 The Apache Software Foundation. All rights reserved.


Commodity Title:Lacoste Blue Sevrin 3 SRM Trainers
Commodity Price:300 RMB
Commodity Count:1
| Condition: | (description)……………………………………Read More | Shoe Size: | 7 UK,8 UK,9 UK,10 UK,11 UK |
| Care Instruction: | (description) | Brand: | (description) |
| Material: | (description) | Color: | (description) |
| Season: | (description) | Main Color: | (description) |
| Condition: | (description) | Shoe Size: | 7 UK,8 UK,9 UK,10 UK,11 UK |
| Condition: | (description) | Shoe Size: | 7 UK,8 UK,9 UK,10 UK,11 UK |
| Condition: | (description) | Shoe Size: | 7 UK,8 UK,9 UK,10 UK,11 UK |


Thulunga Basumatary Collage: National Institute of Technology Calicut computer science and engeneering
Read moreThulunga Basumatary Collage: National Institute of Technology Calicut computer science and engeneering
Read moreThulunga Basumatary Collage: National Institute of Technology Calicut computer science and engeneering
Read more


An unusual tip this time, but bear with me...
Whatever language you tend to program in, you probably use an editor or development environment that has fancy features like autocomplete, function name suggestions, etc. This week's tip is to try programming without them. Either switch them off if you're able, or use a basic text editor with no such helpful features.
"Why would you do that?", I hear you ask. There are a few benefits which may help you later in your programming career.
Firstly, you'll likely find you're seeing more errors due to things like missing parentheses or end-of-line semi-colons. Although it's frustrating at first, this teaches you the effect of these small mistakes so you can learn to recognize them in future.
Secondly, it's always good to be prepared for unexpected situations such as having to use a different or limited environment in future. This could be because of a project requirement or even a coding interview for a job. The less time you spend stressing about the lack of helpful features, the more you can concentrate on the code itself.
Finally, you should find you gain a general deeper understanding of the language. This is never a bad thing, and you might even see it in a new light and discover new ways of using it.
So there you go! Switch off the fancy features and try getting back to basics for a while.


Magister Roa:
It appears to be a claim check for a warehouse. Perhaps my ancestor had something precious stored there? The
slip
says
'Gludin warehouse'
. You had better go and have a look there.


Discovering a new relocation entry of ARM64X in recent Windows 10 on Arm¶
- date: 2021/07/13
- author: Koh M. Nakagawa
Introduction¶
Last December, Microsoft announced the x64 emulation for Windows 10 on Arm. This is excellent news for Windows 10 on Arm users because some applications are distributed as 64-bit-only x64 binaries. Now, they can use x64 apps with this x64 emulation feature.
This news is exciting for me because I'm curious about the emulation technologies of Windows.
Last year, at Black Hat EU 2020, I presented a new code injection technique in Windows 10 on Arm.
During this research, I analyzed various binaries for x86 emulation (xtajit.dll
and xtac.exe
) and investigated how emulation works and some techniques used for speeding up x86 emulation (binary translation cache files and CHPE *).
So, it was natural for me to examine the internals of the x64 emulation.
* CHPE is a PE file containing both Arm64 and x86 code. This will be explained in more detail later.
Digging into the x64 emulation, I discovered a new type of CHPE called CHPEV2 ARM64X. This CHPE has an intriguing property that it can be used by both x64 emulation processes and Arm64 native processes. Typically, the machine type in a DLL must match the architecture of the process loading it. If there is a mismatch, the DLL will not be loaded correctly. However, in CHPEV2 ARM64X, it can be loaded from both x64 emulation processes and Arm64 native processes! What makes it possible?
To uncover this, I analyzed the CHPEV2 parser logic in the Windows kernel and found that a new relocation entry, IMAGE_DYNAMIC_RELOCATION_ARM64X
makes this possible.
This article explains the IMAGE_DYNAMIC_RELOCATION_ARM64X
and how it makes CHPEV2 binaries loaded from both x64 and Arm64 processes.
Compiled Hybrid PE (CHPE)¶
First, let me explain CHPE to those of you who are unfamiliar with it.
CHPE is a new type of PE file containing both x86 and Arm64 code for improving the performance of x86 emulation in Windows 10 on Arm.
It looks like an x86 PE, that is, the machine type in IMAGE_NT_HEADERS
of this PE is x86.
When you disassemble an exported function, you will find x86 instruction sequences.
However, following the instruction sequences, you will encounter the junk code block (see assembly instructions from 69edb530
in Figure 1).
This junk code is actually Arm64 code (Figure 2).
The purpose of this PE format is to reduce the amount of JIT translation. Typically, a function of an x86 PE is executed after translating the entire function to Arm64 code. However, in CHPE, only the function's prologue needs to be translated because the function body has already been translated.
Why do prologues of functions exist as x86 code? As pointed out in the blog post, it is likely to maintain the backward compatibility of some applications using inline hooking. These applications modify the prologues of functions to inspect the argument values.
Currently, Windows 10 on Arm provides some of the System DLLs as CHPEs, which are in the directory %SystemRoot%\SysChpe32
.
Some Microsoft Office binaries are also distributed as CHPEs.
CHPEV2¶
One of the significant changes after the introduction of x64 emulation is that most DLLs previously built as Arm64 (e.g., DLLs in %SystemRoot%\System32
) are now CHPE.
This script can be used to determine which of the system DLLs are CHPEs.
In the following, I will refer to the new CHPE as CHPEV2 * (and the one in the previous section as simply CHPE).
* I named "CHPEV2" from the string "CHPEV2" in the Windows Insider SDK header (
ksarm64.h
).
CHPEV2 differs from the CHPE introduced in the previous section, based on the following points:
- It contains both x64 and Arm64 code (CHPE contains both x86 and Arm64 code).
- There are two types of CHPEV2: one has the Arm64 machine type, and the other has the x64 machine type in
IMAGE_NT_HEADERS64
.- CHPEV2 having the x64 machine type is called ARM64EC.
- CHPEV2 having the Arm64 architecture is called ARM64X.
- CHPEV2 ARM64EC is only used by x64 emulation processes.
- "EC" possibly stands for "Emulation Compatible."
- Some system EXEs, such as
PowerShell.exe
,mmc.exe
are CHPEV2 ARM64EC.
- CHPEV2 ARM64X is used by both x64 emulation processes and Arm64 native processes.
- It is a fat binary containing code for x64 emulation processes and code for Arm64 native processes.
- "ARM64X is the resulting binary from linking ARM64 and ARM64EC objs and libs into one."
- Much of the system DLLs under
%SystemRoot%\System32
and some EXEs, such ascmd.exe
, are CHPEV2 ARM64X.
CHPEV2 ARM64EC is the x64 version of CHPE (i.e., it looks like an x64 PE but contains both x64 and Arm64 code), so is not-so-new.
However, the CHPEV2 ARM64X is different. Of particular interest (as I said), CHPEV2 ARM64X DLLs can be loaded from x64 emulation processes, although they contain the Arm64 machine type.
Typically, when the machine type in the loaded DLL is different from the architecture of the process, it will not be loaded correctly. However, in the case of the CHPEV2 built for ARM64X, these DLLs are loaded correctly.
Moreover, we can find such strange behavior when we obtain the exported API addresses. For example, consider the following code.
When building this source code by specifying x64 and Arm64 as the build targets and executing these EXE files, we obtain the following output (Figure 3).
The exported address differs between the execution by the x64 emulation process and the execution by the Arm64 native process.
Analyzing this user32.dll
statically, we can find two MessageBoxA functions (#MessageBoxA
for x64 and MessageBoxA
for Arm64), as shown in Figure 4.
This CHPEV2 ARM64X binary appears to change its machine type and export functions according to the architecture information of the process that uses it.
What makes these possible?
The answer to the question is the existence of a dynamic patch by a new relocation entry called IMAGE_DYNAMIC_RELOCATION_ARM64X
.
New Dynamic Value Relocation Table (DVRT): IMAGE_DYNAMIC_RELOCATION_ARM64X
¶
IMAGE_DYNAMIC_RELOCATION_ARM64X
exists following the base relocation block in the .reloc
section and has been added as a new type of Dynamic Value Relocation Table (DVRT) *.
This relocation entry is applied from the kernel side by calling nt!MiApplyConditionalFixups
.
When the patch is applied, various information such as architecture information and an offset of Export Address Table (EAT) are overwritten at runtime.
* DVRT is a relocation entry introduced to apply mitigation techniques such as Return Flow Guard (RFG) and retpoline at runtime. It overwrites a part of the code area at runtime to enable these mitigation techniques. For more details, see Tencent Security Xuanwu Lab blog post and Microsoft blog post.
Now let's look at the data structure of IMAGE_DYNAMIC_RELOCATION_ARM64X
.
Figure 5 shows a schematic diagram of the IMAGE_DYNAMIC_RELOCATION_ARM64X
data structure.
First, the DVRT header (IMAGE_DYNAMIC_RELOCATION_TABLE
) is followed by the header of the IMAGE_DYNAMIC_RELOCATION_ARM64X
table (called IMAGE_DYNAMIC_RELOCATION_ARM64X_HEADER
).
The table consists of several blocks specified by the IMAGE_DYNAMIC_RELOCATION_ARM64X_BLOCK
structure.
There is one block per page to which the relocation is applied, and the VirtualAddress
of IMAGE_DYNAMIC_RELOCATION_ARM64X_BLOCK
contains the page RVA.
The member Entries
is an array whose element size is variable (the size of each element is at least two bytes).
The first two bytes of data of each component is represented by the following MetadataAndOffset
structure, where the offset
is an offset from the starting address specified in the page RVA for the block, and meta
contains the relocation type and other metadata (sign or scale index).
The lower two bits of meta
specify the relocation type.
There are three types of relocations.
Next, I will explain the data structure for each relocation type.
Relocation type 1: zero fill (meta & 0b11 == 0b00
)
This entry is used to clear the data at the target address to zero.
The size is 2^x bytes, where x is the upper two bits of meta
.
The following C code illustrates how this relocation entry is applied.
Relocation type 2: assign value (meta & 0b11 == 0b01
)
This entry is used to overwrite the data in the target address with a specified value.
The size to be written is encoded in meta
in the same manner as for "zero fill".
In this relocation entry, MetadataAndOffset
is followed by data whose size is 2^x bytes, and this data is overwritten to the target address.
The following pseudocode illustrates how this relocation entry is applied.
Relocation type 3: add (or sub) delta (meta & 0b11 == 0b10
)
This is an entry to add (or subtract) an offset in multiples of four (or eight) to the data in the target address.
The scale factor and offset sign are encoded in the upper two bits of the meta
, as shown below.
| meta[3] (scale) | meta[2] (sign) |
|---|---|
| 8 (for 1) 4 (for 0) | minus (for 1) plus (for 0) |
In this relocation entry, MetadataAndOffset
is followed by two bytes of data.
This value multiplied by the scale factor is added (or subtracted) to the data in the target address.
Example: user32.dll
¶
Let's look at what data are overwritten after relocations of IMAGE_DYNAMIC_RELOCATION_ARM64X
are applied.
Here, I take user32.dll
as an example of CHPEV2 ARM64X.
The DVRT of the user32.dll
is shown in Figure 6.
This figure shows only the block whose VirtualAddress
value is 0 in IMAGE_DYNAMIC_RELOCATION_ARM64X
.
The first record (marked #0 in Figure 6) has a meta | offset
value of 0x50ec
(meta
is 0x5
and offset
is 0xec
).
According to the value of meta
, the type of this relocation is "assign value" (the lower two bits are 0b01
), and its size is two bytes (upper two bits are 0b01
).
Therefore, this relocation entry means that the data at 0x1800000ec
(where the image base is 0x180000000
) is overwritten with 0x8664
.
Now, when you look at 0x1800000ec
, you can find that it points to the IMAGE_NT_HEADERS64.IMAGE_FILE_HEADER.Machine
(Figure 7).
Hence, after the dynamic patch of this relocation entry is applied, the machine type in IMAGE_NT_HEADERS64
is changed from AArch64 (0xaa64
) to x86_64 (0x8664
).
This is why the same DLL can be used by both the x64 emulation process and the Arm64 native process. When ARM64X binaries are loaded by x64 emulation processes, the machine type is dynamically written by this relocation entry, so there is no mismatch in the architecture information.
Next, I will explain why the address of the EAT entry looks different between the x64 and Arm64 processes.
Let's look at entry #1 in Figure 6.
By Interpreting the relocation entry in the same manner as #0, we find that the four bytes of the data at address 0x180000170
will be overwritten with 0x144090
.
When you look at the code at 0x180000170
, you find that it points to the VirtualAddress
of IMAGE_DIRECTORY_ENTRY_EXPORT
(Figure 8).
So, after the dynamic patch of this relocation entry is applied, the VirtualAddress
value is overwritten with 0x144090
.
Let's look at the data at 0x144090
from the image base address (0x180000000
).
Another EAT can be found here (Figure 9).
Thus, CHPEV2 ARM64X has two EATs for the x64 and Arm64 processes.
These two entries are switched depending on whether or not this relocation entry is applied. That's why CHPEV2 ARM64X changes its behavior depending on the architectures of processes using them.
Visual Studio 2019 support of CHPEV2¶
There is no build tool available for CHPE, but Microsoft's internal MSVC allows it to be specified as a target.
On the contrary, the build tool for CHPEV2 has been released to the public according to the release notes of Visual Studio 2019.
So, you can build your own ARM64EC and ARM64X binaries using the latest version of Visual Studio 2019.
Conclusion¶
In this article, I have explained what CHPEV2 is and a new relocation entry, IMAGE_DYNAMIC_RELOCATION_ARM64X
in CHPEV2 ARM64X.
We saw that the dynamic patch by this relocation entry makes it possible for CHPEV2 ARM64X to be used by both the x64 emulation processes and native Arm64 processes.
CHPEV2 has many other interesting properties (such as a64xrm section, IAT Fast Forwarding, and Auxiliary IAT), which are not covered in this post. I'll cover these topics in future posts.
Tools for analyzing ARM64X binaries are available in this repository. Please check it out.
Additional notes¶
Very recently, Microsoft officially announced CHPEV2 ARM64EC in their blog post. Details of CHPEV2 ARM64X are not included, but I think that its details might be announced soon.


File HoldDown.lua
Functions
| GwHoldDown:clear () | Clear the hold-down timer. |
| GwHoldDown:continue () | Continue the hold down, scaling the interval. |
| GwHoldDown:hold () | Test the hold-down status. |
| GwHoldDown:new (interval, limit) | GwHoldDown constructor function. |
| GwHoldDown:set (interval, limit) | Update the timer interval. |
| GwHoldDown:start (f) | Start the hold-down interval. |
| GwHoldDownCache:hold (s) | Test the hold-down status of an element. |
| GwHoldDownCache:new (interval, soft_max, hard_max) | GwHoldDownCache constructor function. |
Functions
- GwHoldDown:clear ()
- Clear the hold-down timer.
- GwHoldDown:continue ()
- Continue the hold down, scaling the interval.
- GwHoldDown:hold ()
-
Test the hold-down status.
Return value:
- True if a hold-down is in effect, false otherwise.
- GwHoldDown:new (interval, limit)
-
GwHoldDown constructor function.
Parameters:
-
interval
: The length, in seconds, of the hold-down interval. -
limit
: The maximum hold time when the continue method is invoked. If no value is supplied, the interval value is used.
Return value:
- An initialized GwHoldDown instance.
-
- GwHoldDown:set (interval, limit)
-
Update the timer interval.
Parameters:
-
interval
: The length, in seconds, of the hold-down interval. -
limit
: The maximum hold time when the continue method is invoked.
Return value:
- The GwHoldDown instance.
-
- GwHoldDown:start (f)
-
Start the hold-down interval.
Parameters:
-
f
: (optional) A callback function that will be called when the timer expires.
Return value:
- The time at which the interval will end.
-
- GwHoldDownCache:hold (s)
-
Test the hold-down status of an element.
Parameters:
-
s
:
Return value:
- True if a hold-down is in effect, false otherwise.
-
- GwHoldDownCache:new (interval, soft_max, hard_max)
-
GwHoldDownCache constructor function.
Parameters:
-
interval
: The length, in seconds, of the hold-down interval. -
soft_max
: Table size threshold for compaction. -
hard_max
: Limit on table size.
Return value:
- An initialized GwHoldDownCache instance.
-


| TEP: | 110 |
|---|---|
| Group: | Core Working Group |
| Type: | Documentary |
| Status: | Draft |
| TinyOS-Version: | 2.x |
| Author: | Philip Levis |
| Draft-Created: | 20-Jun-2005 |
| Draft-Version: | 1.5 |
| Draft-Modified: | 2006-12-12 |
| Draft-Discuss: | TinyOS Developer List <tinyos-devel at mail.millennium.berkeley.edu> |
Note
This memo documents a part of TinyOS for the TinyOS Community, and requests discussion and suggestions for improvements. Distribution of this memo is unlimited. This memo is in full compliance with TEP 1.
This memo desribes how TinyOS 2.0 virtualizes common abstractions through a combination of static allocation and runtime arbitration. It describes the benefits and tradeoffs of this approach and how it is used in several major abstractions.
The TinyOS component model allows flexible composition, but that flexibility is often limited by reasons which are not explicitly stated in components. These implicit assumptions can manifest as buggy behavior. In TinyOS 1.x, on the Telos platform, if a program simultaneously initializes non-volatile storage and the radio, one of them will fail: a program has to initialize them serially. They can also manifest as compile-time errors: if two separate communication services happen to receive packets of the same AM type, the nesC compiler will issue a warning due to the buffer swap semantics.
On one hand, the flexbility components provide allows expert users to build complex and intricate applications. On the other, it can make managing complexity and intricacy very difficult when building very simple and basic applications. To promote this latter class of development, TinyOS 2.x has the notion of "distributions," which are collections of system abstractions that are designed to be used together. As long as a user implements an application in terms of the distribution, the underlying components will operate correctly and there will be no unforseen failures.
This memo documents an example distribution, named OSKI (Operating System Key Interfaces). It describes the services OSKI provides and how their implementations are structured to simplify application writing.
A distribution presents services to the programmer. A service is a set of generic (instantiable) components that represent API abstractions. To use an abstraction, a programmer instantiates the generic. For example, OSKI has the AMSenderC abstraction for sending active messages. The AMSender generic component takes a single parameter, the AM type. For example, if a programmer wants a component named AppM to send active messages of type 32, the configuration would look something like this:
Services often present abstractions at a fine grain. For example, the active message service has AMSender, AMReceiver, and AMSnooper, each of which is a separate abstraction.
Every service has two abstractions: ServiceC, for powering it on and off, and ServiceNotifierC, for learning when the service's power state has changed. For example, active messages have the AMServiceC and AMServiceNotifierC abstractions. A service abstraction provides the Service interface
while a notifier abstraction provides the ServiceNotify interface
For example, if a routing layer wants to be able to turn the active message layer on and off, then it needs to instantiate an AMServiceC. However, many components may be using active messages and have their own instances of AMServiceC; while routing might consider it acceptable to turn off active messages, other components might not. Therefore, a service abstraction does not necessarily represent explicit control; instead, each service has a policy for how it deals with control requests. When a service changes its activity state, it MUST signal all instances of its ServiceNotifierC.
For example, the active messages service has an "OR" policy; the service remains active if any of its ServiceC instances are in the on state, and goes inactive if and only if all of its ServiceC instances are in the off state. This is an example timeline for active messages being used by two components, RouterA and RouterB:
By default, a service that has a control interface MUST be off. For an application to use the service, at least one component has to call Service.start().
Because distributions are collections of services that are designed to work together, they can avoid many of the common issues that arise when composing TinyOS programs. For example, user code does not have to initialize a service; this is done automatically by the distribution. If a user component instantiates a service abstraction, the distribution MUST make sure that the service is properly initialized. Section 4 goes into an example implementation of how a distribution can achieve this.
This section briefly describes the services that OSKI, an example distribution provides. It is intended to give a feel for how a distribution presents its abstractions.
OSKI provides timers at one fidelity: milliseconds. Timers do not have a Service abstraction, as their use implicitly defines whether the service is active or not (the timer service is off if there are no pending timers). The OSKITimerMsC component provides the abstraction: it provides a single interface, Timer<TMilli>.
This is an example code snippet for instantiating a timer in a configuration:
OSKI provides four functional active messaging abstractions: AMSender, AMReceiver, AMSnooper, and AMSnoopingReceiver. Each one takes an am_id_t as a parameter, indicating the AM type. Following the general TinyOS 2.x approach to networking, all active message abstractions provide the Packet and AMPacket interfaces.
This snippet of code is an example of a configuration that composes a routing layer with needed active message abstractions. This implementation snoops on data packets sent by other nodes to improve its topology formation:
The active messages layer has control abstractions, named AMServiceC and AMServiceNotifierC. Active messages follow an OR policy.
In addition to active messages, OSKI provides a broadcasting service. Unlike active messages, which are addressed in terms of AM addresses, broadcasts are address-free. Broadcast communication has two abstractions: BroadcastSenderC and BroadcastReceiverC, both of which take a parameter, a broadcast message type. This parameter is similar to the AM type in active messages. Both abstractions provide the Packet interface. The broadcast service has control abstractions, named BroadcastServiceC and BroadcastServiceNotifierC, which follow an OR policy.
NOTE: These services are not supported as of the 2.x prerelease. They will be supported by the first full release.
OSKI's third communication service is tree-based collection routing. This service has four abstractions:
All of the collection routing communication abstractions take a parameter, similar to active messages and broadcasts, so multiple components can independelty use collection routing. In addition to communication, collection routing has an additional abstraction:
Finally, collection routing has CollectionServiceC and CollectionServiceNotifierC abstractions, which follow an OR policy.
NOTE: These services are not supported as of the 2.x prerelease. They will be supported by the first full release. They will be fully defined pending discussion/codification of UART interfaces.
Presenting services through abstractions hides the underlying wiring details and gives a distribution a great deal of implementation freedom. One issue that arises, however, is initialization. If a user component instantiates a service, then a distribution MUST make sure the service is initialized properly. OSKI achieves this by encapsulating a complete service as a working component; abstractions export the service's interfaces.
For example, the timer service provides a single abstraction, OskiTimerMilliC, which is a generic component. OskiTimerMilliC provides a single instance of the Timer<TMilli> interface. It is implemented as a wrapper around the underlying timer service, a component named TimerMilliImplP, which provides a parameterized interface and follows the Service Instance design pattern[sipattern]_:
TimerMilliImplP is a fully composed and working service. It takes a platform's timer implementation and makes sure it is initialized through the TinyOS boot sequence[boot]_:
This composition means that if any component instantiates a timer, then TimerMilliImplP will be included in the component graph. If TimerMilliImplP is included, the TimerMilliP (the actual platform HIL implementation) will be properly initialized at system boot time. In this case, the order of initialization isn't important; in cases where there are services that have to be initialized in a particular sequence to ensure proper ordering, the Impl components can orchestrate that order. For example, a distribution can wire Main.SoftwareInit to a DistributionInit component, which calls sub-Inits in a certain order; when a service is included, it wires itself to one of the sub-Inits.
The user does not have to worry about unique strings to manage the underlying Service Instance pattern: the abstractions take care of that.
Active messaging reprsent a slightly more complex service, as it has several abstractions and a control interface. However, it follows the same basic pattern: abstractions are generics that export wirings to the underlying service, named ActiveMessageImplP:
For example, this is the AMSender abstraction:
AMReceiver is similar, except that it wires to the Receive interface, while AMSnooper wires to the Snoop interface, and AMSnoopingReceiver provides a single Receive that exports both Snoop and Receive (the unidirectional nature of the Receive interface makes this simple to achieve, as it represents only fan-in and no fan-out).
ActiveMessageImplP does not provide a Service interface; it provides the SplitControl interface of the underlying active message layer. OSKI layers a ServiceController on top of SplitControl. As the active message service follows an OR policy, OSKI uses a ServiceOrControllerM, which is a generic component with the following signature:
ServiceOrControllerM follows the Service Instance pattern[sipattern]; it calls its underlying SplitControl based on the state of each of its instances of the Service interface. The parameter denotes the string used to generate the unique service IDs. The active messages service controller implementation, AMServiceImplP, instantiates a ServiceOrControllerM, wires it to ActiveMessageImplP:
AMServiceC then provides an instance of AMServiceImplP.Service:
Note that the two strings are the same, so that the uniqueCount() in the ServiceOrControllerM is correct based on the number of instances of AMServiceC. As with timers, encapsulating the service instance pattern in generic components relieves the programmer of having to deal with unique strings, a common source of bugs in TinyOS 1.x code.
OSKI is a layer on top of system components: it presents a more usable, less error-prone, and simpler interface to common TinyOS functionality. For OSKI to work properly, a platform MUST be compliant with the following TEPs:
o TEP 102: Timers o TEP 106: Schedulers and Tasks o TEP 107: TinyOS 2.x Boot Sequence o TEP 1XX: Active Messages o TEP 1XX: Collection Routing
Not following some of these TEPS MAY lead to OSKI services being inoperable, exhibit strange behavior, or being uncompilable.
The basic notion of a distribution is that it provides a self-contained, tested, and complete (for an application domain) programming interface to TinyOS. Layers can be added on top of a distribution, but as a distribution is a self-contained set of abstractions, adding new services can lead to failures. A distribution represents a hard line above which all other code operates. One SHOULD NOT add new services, as they can disrupt the underlying organization. Of course, one MAY create a new distribution that extends an existing one, but this is in and of itself a new distribution.
Generally, as distributions are intended to be higher-level abstractions, they SHOULD NOT provide any asynchronous (async) events. They can, of course, provide async commands. The idea is that no code written on top of a distribution should be asynchronous, due to the complexity introduced by having to manage concurrency. Distributions are usually platform independent; if an application needs async events, then chances are it is operating close to the hardware, and so is not platform independent.
| [rst] | reStructuredText Markup Specification. <http://docutils.sourceforge.net/docs/ref/rst/restructuredtext.html> |
| [sipattern] | The Service Instance Pattern. In Software Design Patterns for TinyOS. David Gay, Philip Levis, and David Culler. Published in Proceedings of the ACM SIGPLAN/SIGBED 2005 Conference on Languages, Compilers, and Tools for Embedded Systems (LCTES'05). |
| [boot] | TEP 107: TinyOS 2.x Boot Sequence. |


Poland Wants to Build its Arc de Triomphe in Warsaw
Poland's victory over the Bolsheviks in the summer of 1920, which halted the advance of the Red Army's west, should be honoured with a Triumphal Arch in the capital. This was announced by Prime Minister Mateusz Morawiecki, quoted by the DPA.
“You should ask the local government of Warsaw, why there isn’t a memorial, because the government of Warsaw is rather uncooperative in that matter, unfortunately,” Morawiecki said.
The monument of the Battle of Warsaw should have been done 20, 30, 10 years ago, should be done next year, it won’t but I promise it will be built soon,” he added.
The Battle of Warsaw deserves "great respect" as it is one of the decisive battles in the history of Europe and the world, Morawiecki wrote on his Twitter page. "Without the Polish victory of 1920, Europe would not have it as we know it today," the prime minister said on the social network.
The victory allowed Poland to maintain its newly gained independence and prevented the spread of communism in Western Europe.
The monument should be built "soon" but will not be ready for the 100th anniversary of the battle on August 15, 2020, Morawiecki said.
The Prime Minister voiced his support for a different design altogether, a Triumphal Arch. The project envisages constructing it over the Wisła river flowing through Warsaw, Poland In reported.


Your CuPID
Device Name Device Group Hardware
iicontrollibs
Version time:
Update time:
Commit hex:
cupidweblibs
Version time:
Update time:
Commit hex:
Location Data
-
About CuPID Controls
- CuPID Controls
CuPID Controls is an Interface Innovations venture focused on bringing high-quality, affordable and powerful control hardware and software into the open-source hardware community.
- On the webs
Find us online at our blog at CuPIDcontrols.com, or on our product page at interfaceinnovations.org/cupidcontrols.html
- Contact Us
Feel free to contact us at<EMAIL_ADDRESS>Copyright Interface Innovations, LLC


--- layout: post title: PowerShell Prompt Customization date: 2009-03-02 20:48:42.000000000 +01:00 categories: [] tags: - PowerShell status: publish type: post published: true meta: _edit_last: '1' author: login: admin email<EMAIL_ADDRESS>display_name: Philippe first_name: Philippe last_name: Vlérick excerpt: !ruby/object:Hpricot::Doc options: {} ---
I installed PowerShell a few month ago, but never really used it since then. Last week, I read some articles about it and decided to start using it to see what it was worth. Even if it will probably not change my life as a developer, I can say that so far it has been quite interesting.
I've been using the Unix/Linux shell for some years now, and from time to time I miss it under Windows. The cmd.exe prompt is really aging and has countless limitations. It get very hard to do some things that would be really easy with a Unix prompt. Enters PowerShell, a command line utility that leverages the .NET platform. But I digress, my point is not to teach what PowerShell is nor to write an article on how to use it, there are already tons of tutorials online that will fulfil that need better than I can possibly do.
When you install PowerShell, you get some "Windows PowerShell" content added to the start menu, and when you open it you get a nice prompt window that opens up, starting in your home directory (note that the size of the window is bigger, I resized it to fit):
Now let's say that you use Total Commander or any tool of that kind, or that you install PowerShell Prompt Here tool. Using one of these, you open a PowerShell prompt somewhere. Well, you are back with the default cmd.exe size window, which is too small for any nowadays screen. If you want to a nice window like the one you get when starting PowerShell from the start menu, you'll have to modify your PowerShell profile.
When PowerShell loads, it reads a profile for that is located at $profile variable value. Simply type $profile in the PowerShell window to see where it is (or should be) located. If it does not exist, you can create it.
So, in order to get a nice window, you have to modify some properties of the object
$a = (Get-Host).UI.RawUI
$a.ForegroundColor = "Gray"
$a.BackgroundColor = "Black"
$a.WindowTitle = "Windows PowerShell"
$b = $a.BufferSize
$b.Width = 120
$b.Height = 3000
$a.BufferSize = $b
$b = $a.WindowSize
$b.Width = 120
$b.Height = 50
$a.WindowSize = $b
It's pretty straightforward.
Modify
I was not very satisfied with the prompt (showing the PWD, present working directory). In order to modify it, you simply have to define a function called "prompt" that returns a String. I found a nice prompt script there, but was not satisfied with it as it hides the drive. I modified it a bit in order to show the drive's letter no matter how long the PWD is.
function prompt
{
$m = 30 # maximum prompt length
$d = 3 #size of the drive prompt to keep
$str = $pwd.Path
if ($str.length -ge $m + $d)
{
# The prompt will begin with "...",
# end with ">", and in between contain
# as many of the path characters as will fit,
# reading from the end of the path.
$str = $str.substring(0, 3) + "(...)" + $str.substring($str.length - ($m + $d) + 4)
}
"$str > ";
}
Now, this is what I wanted, but using it was not satisfactory for some reason. So I figured out that what I wanted was a prompt showing the command number, and the window displaying the PWD in the title.
function prompt
{
$str = $pwd.Path
$nextId = (h -count 1).Id + 1;
$Host.Ui.Rawui.WindowTitle = $str + " - Windows PowerShell"
"PS (" + $nextId + ") > ";
}
So here it is, the prompt exactly as I wanted it.


The tokamak equilibrium problem where the shape of the LCFS is given is called fixed boundary equilibrium problem. I wrote a numerical code that uses the iterative metric method[7] to solve this kind of equilibrium problem. Figure 30 describes the steps involved in the iterative metric method.
|
|
yj 2018-03-09


Upload image
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scale
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Implementation of {@link gr.forth.ics.jbenchy.Aggregator} based on the all-Java Derby database.
There is no need to use this package directly. Use {@link gr.forth.ics.jbenchy.DbFactories} instead.


--- layout: default title: Coding - Mentorship and Data permalink: /events/2016/coding-mentorship-data/ --- {% assign currentEvent = page.title %}


--- layout: example categories: example/v1.0.0 version: v1.0.0 title: Well Known Text (WKT) description: Loading and parsing WKT data with Leaflet-Omnivore tags: - omnivore ---


THE JACKAL Review by David Wilcock (C)1998
Running Time: 124 minutes (2 hours 4 minutes) Starring Bruce Willis and Richard Gere Directed by Michael Caton-Jones
A remake of The Day of the Jackal (1973), Michael Caton-Jones (Rob Roy, 1995) violent, though occasionally entertaining film is pretty average. Bruce Willis plays an assasin simply known as The Jackal. His latest job is to kill an important member of the U.S.A government, and F.B.I agent Cater Preston (Sidney Poitier) and an ex-terrorist Declan Mulqueen (Gere) try to stop him, helped by a russion major Valentina Koslova (played well by Diane Verona) It's a simple cat and mouse chase, featuring lots of 'toys for the boys' (i.e a very big cannon, loads of guns) and a few twists along the way.
Although the film is fun for the first 20 minutes, with Willis putting on a variety of disguises, much like Val Kilmer in The Saint (1996) but when Gere is introduced into the film, it goes rapidly downhill. Quite frankly, it's Gere who ruins the whole picture. His Irish accent is terribly unconvincing, and his character dull, and not intresting at all. In fact, the audience will probably warm more to The Jackal, who is supposed to be the bad guy! Willis is great fun at being evil, seemingly having a good time in the film. His character is just not evil enough, though, although I doubt Willis could ever pull off pure evil, he's got a 'good guy' image attached to him. If someone like Christopher Walken (Batman Returns, 1992) or Al Pacino (The Devils Advocate, 1997) was playing him, I have a feeling the Jackal character would have had that extra edge.
Poitier is pretty much on auto-pilot as the F.B.I agent, with a pretty much average performance. There's nothing outstanding with his performance, yet there's nothing really bad with it either. However, Verona is fun as a russian major, with a good accent, and also some excellent acting. She deserves to be in a film better than this, as she is pretty much wasted here (like Charlzie Theron in The Devils Advocate, 1997) She defintely has the best performance in the film.
Michael Caton-Jones direction is average, although some scenes do have some tension, such as a tense situation featuring the Jackal and Valentina inside a house. But, like most of the cast, he seems to be on autopilot, directing most of the scenes in a safe fashion. He dosen't really attempt to pull off any tricks, he just directs the action. And that's the problem with the whole film, really. It plays it terrible safe. It dosen't attempt to try anything new, yet it dosen't really do anything wrong. This is stuck right in the middle of 'average' With only Verona, and to a certain extent, Willis having fun, The Jackal is actually less fun than it could of been.
The music is quite good, however, usually re-inforcing what is on screen. The effects are O.K also, including a quite good scene in a subway tunnel. But, generally, The Jackal is one of the most average films I've seen. I can't heavely fault it, yet I can't really commend it either. Resonably entertaining, average Hollywood fare.
OVERALL RATING=**1/2 out of *****
REVIEW BY DAVID WILCOCK
DAVID WILCOCK<EMAIL_ADDRESS>Visit the Wilcock Movie Page! http://wilcockmovie.home.ml.org -OR- http://www.geocities.com/hollywood/9061
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
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This Radar sim was made using Unity Engine and C# as the scripting language.
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Last updated 3 mins ago


Nissan GT-R NISMO Joins A Select Group Of Speed Champions As It Gets Immortalized In Plastic
by News DeskClass-leading acceleration, superb track performance and excellent value for money are all well and good, but all of that pales in comparison to being bestowed with the honor of becoming the focus of a dedicated LEGO model.
Started in 2015 to celebrate the achievements of the first hybrid hypercars—the Ferrari La Ferrari, McLaren P1 and Porsche 918 Spyder—subsequent LEGO Speed Champions kits have become extremely popular with collectors (and even children too…) and now the Nissan GT-R Nismo has become the latest to join the ranks of these automotive legends. It also signals the first such partnership between LEGO and a Japanese auto manufacturer.
The Nissan GT-R model was revealed by LEGO Group CEO Niels B. Christiansen and Asako Hoshino, executive vice president at Nissan, at the automaker’s global headquarters in Yokohama today.
Hoshino said: “The Nissan GT-R and the LEGO brand are both renowned and loved by fans of all ages throughout the world, and we are honored to be the first-ever Japanese car manufacturer to partner with the LEGO Group. Many of our Nissan customers can trace their automotive passion back to when they built Lego cars as children. With this partnership, everyone can be a `takumi’—the specialized craftsmen that build the GT-R. And, it’s the GT-R’s 50th anniversary this year, so what better way to celebrate than to share the GT-R with Nissan and LEGO fans around the world!”
Hiroshi Tamura, Nissan’s chief product specialist for the GT-R—known as “Mr. GT-R”—also signed off on the scaled-down LEGO version, “The GT-R has been part of my life since I was 10 years old. Working with the Lego Group was like awakening my inner 10-year-old self to rediscover what makes the GT-R so special to me. It’s amazing how much the Lego Group’s attention to detail reminds me of our own craftsmen.”
The LEGO Speed Champions Nissan GT-R Nismo will be on sale globally from January 2020 and it is also one of the first models in the range that will be 25 percent larger than in previous years. Made from 298 LEGO components, a lot of attention was given to the design of the blocky little GT-R to ensure that it embodied the many recognizable elements of the real car. The end result looks awesome and will make the perfect gift for the 10-year-old gearhead (and the gearhead’s dad of course).


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Hey Hello I'm Jamil. I recently took a sabbatical from software contracting in the Bay Area to build a tiny house. This blog is an attempt to document the progress.
--- title: about layout: default ---
Hey Hello I'm Jamil. I recently took a sabbatical from software contracting in the Bay Area to build a tiny house. This blog is an attempt to document the progress.


Provides classes to represent genomic features, i.e., annotations with block coordinates, an orientation, and other associated information.
The main classes to use are feature.GenericFeature, feature.Transcript, and feature.MessengerRNA. These can be instantiated directly or by using a feature.FeatureBuilder.
In addition, genomic annotations with no associated information can be represented with feature.Block, a single contiguous block, and feature.BlockSet, an annotation consisting of multiple blocks.
Provides classes to represent genomic features, i.e., annotations with block coordinates, an orientation, and other associated information.
The main classes to use are feature.GenericFeature, feature.Transcript, and feature.MessengerRNA. These can be instantiated directly or by using a feature.FeatureBuilder.
In addition, genomic annotations with no associated information can be represented with feature.Block, a single contiguous block, and feature.BlockSet, an annotation consisting of multiple blocks.


Recipe 6.18.  SolutionYou can "factor out" the attribute-assignment task to an auxiliary function: def attributesFromDict(d): self = d.pop('self') for n, v in d.iteritems( ): setattr(self, n, v) Now, the typical boilerplate code for an _ _init_ _ method such as: def _ _init_ _(self, foo, bar, baz, boom=1, bang=2): self.foo = foo self.bar = bar self.baz = baz self.boom = boom self.bang = bang can become a short, crystal-clear one-liner: def _ _init_ _(self, foo, bar, baz, boom=1, bang=2): attributesFromDict(locals( )) DiscussionAs long as no additional logic is in the body of _ _init_ _, the dict returned by calling the built-in function locals contains only the arguments that were passed to _ _init_ _ (plus those arguments that were not passed but have default values). Function attributesFromDict extracts the object, relying on the convention that the object is always an argument named 'self', and then interprets all other items in the dictionary as names and values of attributes to set. A similar but simpler technique, not requiring an auxiliary function, is: def _ _init_ _(self, foo, bar, baz, boom=1, bang=2): self._ _dict_ _.update(locals( )) del self.self However, this latter technique has a serious defect when compared to the one presented in this recipe's Solution: by setting attributes directly into self._ _dict_ _ (through the latter's update method), it does not play well with properties and other advanced descriptors, while the approach in this recipe's Solution, using built-in setattr, is impeccable in this respect. attributesFromDict is not meant for use in an _ _init_ _ method that contains more code, and specifically one that uses some local variables, because attributesFromDict cannot easily distinguish, in the dictionary that is passed as its only argument d, between arguments of _ _init_ _ and other local variables of _ _init_ _. If you're willing to insert a little introspection in the auxiliary function, this limitation may be overcome: def attributesFromArguments(d): self = d.pop('self') codeObject = self._ _init_ _.im_func.func_code argumentNames = codeObject.co_varnames[1:codeObject.co_argcount] for n in argumentNames: setattr(self, n, d[n]) By extracting the code object of the _ _init_ _ method, function attributesFromArguments is able to limit itself to the names of _ _init_ _'s arguments. Your _ _init_ _ method can then call attributesFromArguments(locals( )), instead of attributesFromDict(locals( )), if and when it needs to continue, after the call, with more code that may define other local variables. The key limitation of attributesFromArguments is that it does not support _ _init_ _ having a last special argument of the **kw kind. Such support can be added, with yet more introspection, but it would require more black magic and complication than the functionality is probably worth. If you nevertheless want to explore this possibility, you can use the inspect module of the standard library, rather than the roll-your-own approach used in function attributeFromArguments, for introspection purposes. inspect.getargspec(self._ _init_ _) gives you both the argument names and the indication of whether self._ _init_ _ accepts a **kw form. See Recipe 6.19 for more information about function inspect.getargspec. Remember the golden rule of Python programming: "Let the standard library do it!" See AlsoLibrary Reference and Python in a Nutshell docs for the built-in function locals, methods of type dict, special method _ _init_ _, and introspection techniques (including module inspect). |


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This is the documentation website for the LGSVL Simulator project.
You can subscribe to our email newsletter here.
Visit our website here: https://www.lgsvlsimulator.com
Visit our Github here: https://github.com/lgsvl/simulator
Quick Start
Integration with AD
Python API
Tutorials
- Map Annotation
- Reinforcement Learning with OpenAI Gym
- Deep Learning Lane Following Model
- How to create a simple ROS2-based AD stack with LGSVL Simulator
- How to add a new ego vehicle
- NPC Map Navigation
- Training Deep Neural Networks with Synthetic Data using LGSVL Simulator


Patchouli — patch creator |
Patchouli is a simple tool for extracting a set of patches from annotated source code.
The user edits and compiles the source code normally, but annotates (using C-preprocessor directives) newly added lines and other modifications as belonging to a certain patch. At any point the entire patch set can be created automatically.
Patchouli is especially useful in projects where maintainers expect big changes to be broken down to many small "stages", each easier to understand. The programmer would still like to work on the source code as a whole.
Patchouli was written by Nadav Har'El based on an original idea proposed by Abel Gordon.
Patchouli is based on original source code written by Nadav Har'El while an IBM employee. This code is copyright © 2010-2013 IBM Corp., and used in Patchouli with permission. However, IBM is not the owner or maintainer of Patchouli, does not endorse it, is not directly receiving any code contributed to this project, or has any other connection with this project. All comments, suggestions, contributions, questions or claims regarding Patchouli should be referred to Nadav Har'El directly.
Patchouli released as free software under the Apache License v2.


STAR WARS SPECIAL EDITION (1997)
A film review by Steve Kong Copyright 1997 Steve Kong
I was two years old when the original Star Wars: A New Hope was released theatrically. So, the only exposure of Star Wars, and the subsequent additions to the story, for me were by video. That is until the Special Edition of Star Wars, Empire Strikes Back, and Return of The Jedi was introduced to the big screen. And because I've been a Star Wars fan ever since I saw the Death Star trench run on video when I was six or seven, I was ecstatic when I heard that the Special Edition of the Star Wars Trilogy was being re-released to the big screen.
To try to tell or synopsize the Star Wars story would be a waste of time. The story of Star Wars is so ingrained into our culture that it's hard to find someone who is not familiar with the story and the characters. Everyone knows about the Death Star, the Millenium Falcon, X-Wings, Tie Fighters and Star Destroyers. Everyone knows about Luke Skywalker, Han Solo, Princess Leia, Chewbacca, Darth Vader, C-3P0, and R2-D2. And who can forget the familiar words, "A long time ago, in a galaxy far, far away…" right before the fanfare music by the great composer John Williams?
George Lucas, on the 20th anniversary of the original release of Star Wars: A New Hope wanted to "complete" his work. He always felt that his original release was somewhat "incomplete" because he could not achieve what he wanted with the technology in 1977. So, now that the digital revolution has taken Hollywood by storm, Lucas has taken advantage of this new technology and completed his work.
There are far more additions into Star Wars: A New Hope Special Edition than into either of the other two. Rightfully so because the original a much older film than the other two following it. At the time that the original was being made, Lucas and company had to invent most of the special effects technology to accomplish much of what was done in the original film. And to that effect, Lucas and company was also limited to what they could do with this new technology. With STSE, Lucas is able to go back and fill in what he could not have done at the time.
Star Wars was more than just special effects though -- unlike most modern day special effects driven films out of Hollywood -- Star Wars was a film that balanced the special effects with a story so well told that by itself, the story could hold the audience's attention. Maybe it is right that STSE is being re-released 20 years after it originally set the stage for so many sci-fi special effects driven films. STSE shows how a good sci-fi film does not need to rest on its special effects, rather a good sci-fi film should rest on the story.
Star Wars is a classic film that will outlive its creator and the hard working people who made it happen. And it does deserve this, for it is a classic film that everyone should see. If you're one of those who hasn't already seen Star Wars, don't miss this film, in its Special Edition or original form. Cheers to George Lucas for introducing the world to such a wonderful set of characters and to such a great timeless tale.
--- steve kong<EMAIL_ADDRESS>find the latest movie reviews at the hard boiled movie page http://boiled.sbay.org/boiled/
The review above was posted to the
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"I thought of objects being like biological cells and/or individual computers on a network, only able to communicate with messages" --Alan Kay, creator of Smalltalk, on the meaning of "object oriented programming"
Celluloid provides a simple and natural way to build fault-tolerant concurrent programs in Ruby. With Celluloid, you can build systems out of concurrent objects just as easily as you build sequential programs out of regular objects. Recommended for any developer, including novices, Celluloid should help ease your worries about building multithreaded Ruby programs:
- Automatic synchronization: Celluloid synchronizes access to instance variables by using a special proxy object system and messaging model.
- Futures: Ever wanted to call a method "in the background" and retrieve the value it returns later? Celluloid futures allow you to do that. When you ask for a method's return value it's returned if it's immediately available or blocks if the method is still running.
- Supervisors: Celluloid can monitor your concurrent objects and automatically restart them when they crash. You can also link concurrent objects together into groups that will crash and restart as a group, ensuring that after a crash all interdependent objects are in a clean and consistent state.
Under the hood, Celluloid wraps regular objects in threads that talk to each other using messages. These concurrent objects are called "actors". When a caller wants another actor to execute a method, it literally sends it a message object telling it what method to execute. The receiver listens on its mailbox, gets the request, runs the method, and sends the caller the result. The receiver processes messages in its inbox one-at-a-time, which means that you don't need to worry about synchronizing access to an object's instance variables.
In addition to that, Celluloid also gives you the ability to call methods asynchronously, so the receiver to do things in the background for you without the caller having to sit around waiting for the result.
You can also build distributed systems with Celluloid using its sister project DCell. Evented IO similar to EventMachine (albeit with a synchronous API) is available through the Celluloid::IO library.
Please see the Celluloid Wiki for more detailed documentation and usage notes.
Like Celluloid? Join the Google Group or visit us on IRC at #celluloid on freenode
Supported Platforms
Celluloid works on Ruby 1.9.2+, JRuby 1.6 (in 1.9 mode), and Rubinius 2.0. JRuby or Rubinius are the preferred platforms as they support true hardware-level parallelism when running Ruby code, whereas MRI/YARV is constrained by a global interpreter lock (GIL).
To use JRuby in 1.9 mode, you'll need to pass the "--1.9" command line option to the JRuby executable, or set the "JRUBY_OPTS=--1.9" environment variable.
Celluloid works on Rubinius in either 1.8 or 1.9 mode.
Usage
To use Celluloid, define a normal Ruby class that includes Celluloid:
```ruby require 'celluloid'
class Sheen include Celluloid
def initialize(name) @name = name end
def set_status(status) @status = status end
def report "#@name is #@status" end end ```
Now when you create new instances of this class, they're actually concurrent objects, each running in their own thread:
ruby
>> charlie = Sheen.new "Charlie Sheen"
=> #<Celluloid::Actor(Sheen:0x00000100a312d0) @name="Charlie Sheen">
>> charlie.set_status "winning!"
=> "winning!"
>> charlie.report
=> "Charlie Sheen is winning!"
>> charlie.set_status! "asynchronously winning!"
=> nil
>> charlie.report
=> "Charlie Sheen is asynchronously winning!"
You can call methods on this concurrent object just like you would any other Ruby object. The Sheen#set_status method works exactly like you'd expect, returning the last expression evaluated.
However, Celluloid's secret sauce kicks in when you call banged predicate methods (i.e. methods ending in !). Even though the Sheen class has no set_status! method, you can still call it. Why is this? Because bang methods have a special meaning in Celluloid. (Note: this also means you can't define bang methods on Celluloid classes and expect them to be callable from other objects)
Adding a bang to the end of a method instructs Celluloid that you would like for the given method to be called asynchronously. This means that rather than the caller waiting for a response, the caller sends a message to the concurrent object that you'd like the given method invoked, and then the caller proceeds without waiting for a response. The concurrent object receiving the message will then process the method call in the background.
Adding a bang to a method name is a convention in Ruby used to indicate that the method is in some way "dangerous", and in Celluloid this is no exception. You have no guarantees that just because you made an asynchronous call it was ever actually invoked. Asynchronous calls will never raise an exception, even if an exception occurs when the receiver is processing it. Worse, unhandled exceptions will crash the receiver, and making an asynchronous call to a crashed object will not raise an error.
However, you can still handle errors created by asynchronous calls using two features of Celluloid called supervisors and linking
Please see the Celluloid Wiki for additional usage information.
Suggested Reading
Contributing to Celluloid
- Fork this repository on github
- Make your changes and send me a pull request
- If I like them I'll merge them
- If I've accepted a patch, feel free to ask for commit access
License
Copyright (c) 2012 Tony Arcieri. Distributed under the MIT License. See LICENSE.txt for further details.


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You can draw obstacles or generate them randomly in the grid below
Units learn through generations to get from one end to the other (blue cells)
Each generation is made up of small individuals, units:
- The red ones are
normal units, offspring of the previous generation
-Purples are mutated offspring
- Yellow is the best person found so far
More informationMais Informaçoes (portuguese)Leia me (portuguese)


/*
* simple lorem image (C) 2016 by Gandalf Sievers
* Created by Gandalf Sievers on 26.05.16.
*
* MIT-License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/**
* @exports Image
*/
"use strict";
/**
* Image Class
*/
class Image {
/**
*
* @param {object} settings
* @param {fs} settings.fs NodeJS FileSystem handler
* @param {imagemagick-stream} settings.imagemagick-stream imagemagick wrapper for NodeJS
*/
constructor(settings) {
if (settings.fs) {
this.fs = settings.fs;
} else {
throw new Error('Required dependency fs not set');
}
if (settings['imagemagick-stream']) {
this.im = settings['imagemagick-stream'];
} else {
throw new Error('Required dependency imagemagick-stream not set');
}
}
/**
* Get a random image from the source directory
* @param {string} subject string to filter the images in the source directory
* @returns {Promise}
*/
getRandomImage(subject = '') {
return new Promise((resolve, reject) => {
this.fs.readdir(__dirname + '/../source_images', (err, files) => {
if (err) {
reject('dir reading error');
} else {
files = files.filter((name) => {
return name[0] != '.';
});
if (files.length > 0) {
if (subject != '') {
let matching = files.filter((name) => {
return name.includes(subject);
});
if (matching.length > 0) {
files = matching;
}
}
/* If more then one file, shuffle files */
if (files.length > 1) {
let i, j = 0, temp = null;
for (i = files.length - 1; i > 0; i -= 1) {
j = Math.floor(Math.random() * (i + 1));
temp = files[i];
files[i] = files[j];
files[j] = temp;
}
}
resolve(files[0]);
} else {
reject('dir empty');
}
}
});
});
};
/**
* Look up an image via getRandomImage(subject) and resize it.
* Return path to the image.
* @param {number} x width of the desired image
* @param {number} y height of the desired image
* @param {string} subject string to filter the images
* @returns {Promise}
*/
getImage(x, y, subject = '') {
return new Promise((resolve, reject) => {
this.getRandomImage(subject).then((imageFile) => {
let extension = imageFile.match(/\.\w+$/);
let baseName = imageFile.replace(extension, '');
var inputFile = __dirname + '/../source_images/' + imageFile;
var outputName = '/loremimages/' + baseName + '-' + x + '_' + y + extension;
var outputFile = __dirname + '/../public/' + outputName;
var read = this.fs.createReadStream(inputFile);
read.on('error', () => {
reject('image does not exist');
});
read.on('open', () => {
var write = this.fs.createWriteStream(outputFile, {'flags': 'wx'});
/* Fail when file exists */
write.on('error', (err) => {
if (err.code == 'EEXIST') {
/* File is already converted, we are good */
resolve(outputName);
} else {
reject(err);
}
});
write.on('open', () => {
const resize = this.im().resize(x + 'x' + y + '!').quality(90);
read.pipe(resize).pipe(write);
});
write.on('finish', () => {
resolve(outputName);
})
});
},
(reason) => {
reject(reason);
}).catch((reason) => {
reject(reason);
});
});
}
}
exports = module.exports = Image;


Full Stack Javascript Web Developer with a background in creating intuitive user-based experiences. Obtained a full stack certificate from the University of Pennsylvania encompassing, but not limited to, Javascript, CSS, HTML, Node.js, MySQL, and MERN technologies. Strong ability in collaborating with others specifically through the Agile methodology. Outlined project frameworks in multiple team settings that required the implementation of RESTful API creation, usage, and connection of back and frontend environments. Possesses the unique capacity to quickly learn and integrate new and evolving development languages in an ever changing industry. Recognized for mobile-first development in an era of on-the-go digital consumption and a constant inquiry into the optimization level of deployment environments. History of strategizing with clients on delivery standards and agreed upon outcomes to be executed based on user stories.


Notebooks
Story: How the !gabbaken-!gabbaken (the Mason Wasp) punished his wife for making personal remarks
How the !gabbaken-!gabbaken (the Mason Wasp) punished his wife for making personal remarks
Title
How the !gabbaken-!gabbaken (the Mason Wasp) punished his wife for making personal remarks
Collection
Summary
The Mason Wasp (? Genus Lyrops) who shot his wife for making a personal remark. By /han≠kass’o (L VIII.-12. 7098-7103). The Mason Wasp shoots his wife with an arrow intended for the Hare, then cries regretfully when he sees that she is dead.
Comments
1) p.7097v: |han≠kass'o heard this story from his mother (|xabbi-an) who probably heard it from her mother (≠kammi); about the mason wasp, 2) p.7099v: see Hunting hare, 3) This story is found in Book VIII-12
Contributors
|han≠kass'o (Klein Jantje) (VIII)
Date
5 June 1878 (started)
Categories
Keywords
insect (the Mason Wasp, or !gabbaken-!gabbaken) , insect (how the !gabbaken-!gabbaken punished his wife for making personal remarks) , !gabbaken-!gabbaken (or Mason Wasp) , !gabbaken-!gabbaken (how he punished his wife for making personal remarks) , !gabbaken-!gabbaken (his wife found fault with his appearance) , !gabbaken-!gabbaken (was formerly a man) , !gabbaken-!gabbaken (possessed weapons) , !gabbaken-!gabbaken (shot his wife and killed her with an arrow intended for the Hare) , Hare (!gabbaken-!gabbaken or Mason Wasp shoots his wife with an arrow intended for) , Early Race (the First People or Bushmen) , Early Race (and how !gabbaken-!gabbaken punished his wife for making personal remarks) , Early Race (when people were foolish) , Early Race (when animals were people) , foolish (the people of the Early Race were) , foolish (!gabbaken-!gabbaken who punished his wife for making personal remarks) , wife (of !gabbaken-!gabbaken or Mason Wasp, punished and killed for making personal remarks) , arrow (the Mason Wasp, or !gabbaken-!gabbaken, shoots his wife with one intended for the Hare)
Story Pages
7098-7103


"Whoa, whoa, whoa, Detective {{ detective.name }}," he said. "I couldn't have been in the lunch room at the time of the deed! I was busy out here, looking for my {{ SuspectsFactory.innocents[0].item }}. Thanks for finding it! I just looked in the lunchroom trash and found a {{ SuspectsFactory.perpetrator.item }}.
I also know that you aren't above eating from the garbage, and while digging in there, I found this {{ detective.favorite }}. You look hungry. Here, eat it.


Fred Hutchinson Cancer Research Center, UW Medicine and Seattle Cancer Care Alliance are bridging laboratory sciences and patient care to provide the most precise treatment options for patients with cancer. Patients world-wide are benefiting from these efforts.
Collectively, these leading cancer research and clinical care organizations are enhancing our knowledge of cancer using population research, preclinical cancer biology, translational, imaging and clinical studies of solid tumors and hematologic cancers.
Seattle Translational Tumor Research (STTR) creates environments which enable researchers and clinicians to accelerate scientific discovery and translate it into cures for patients; and has established programs addressing a number of cancers: bladder, brain, breast, colon, head and neck, leukemia, lymphoma, myelodysplastic/myeloproliferative disease, lung, myeloma, ovary, pancreas, prostate and sarcoma.
Dr. Holland is an internationally renowned neurosurgeon and brain cancer researcher. As senior vice president and director of the Human Biology Division of the Fred Hutchinson Cancer Research Center, Dr. Holland encourages collaboration among faculty with a broad range of expertise – from molecular and cellular biology to genetics and clinical research. Working with the STTR team he established Oncoscape, the connection between molecular/clinical data and technology. Today Oncoscape is accelerating research.
Mr. Zager is the principle developer, designer and architect of Oncoscape. After close to two decades of creating digital strategies and executions for bio-techs, start-ups and F-100 companies, Michael joined the Oncoscape initiative in 2016. Working alongside doctors, scientists and statisticians who generously gave their time and mentorship, Michael rigorously studied to learn the cancer biology and statistics necessary to exploit Oncoscape's full potential as a resource for research scientists and clinicians.
Mrs. Krenn has been involved in all phases of the products lifecycle. With 10 years of lab experience she routinely translates complex research problems into real world solutions. Since joining the Oncoscape team in 2015, Gretchen has become fluent in multiple front-end technologies and refined a natural gift for design. Her contributions have been instrumental in the creation of a cancer research platform that the scientific community can embrace.


#include <string.hpp>
| eosio::string::string |
( |
| ) |
|
|
inline |
Constructor to create string with reserved space
- Parameters
-
| s | size to be reserved (in number o) |
| eosio::string::string |
( |
char * |
d, |
|
|
uint32_t |
s, |
|
|
bool |
copy |
|
) |
| |
|
inline |
Constructor to create string with given data and size
- Parameters
-
| d | data |
| s | size of the string (in number of bytes) |
| copy | true to have the data copied and owned by the object |
| eosio::string::string |
( |
const string & |
obj | ) |
|
|
inline |
| eosio::string::~string |
( |
| ) |
|
|
inline |
Assign string with new data and size
- Parameters
-
| d | data |
| s | size (in number of bytes) |
| copy | true to have the data copied and owned by the object |
- Returns
- the current string
| const char* eosio::string::get_data |
( |
| ) |
const |
|
inline |
| const uint32_t eosio::string::get_refcount |
( |
| ) |
const |
|
inline |
| const uint32_t eosio::string::get_size |
( |
| ) |
const |
|
inline |
| const bool eosio::string::is_own_memory |
( |
| ) |
const |
|
inline |
| char eosio::string::operator[] |
( |
const uint32_t |
index | ) |
|
|
inline |
| void eosio::string::print |
( |
| ) |
const |
|
inline |
Create substring from current string
- Parameters
-
| offset | offset from the current string's data |
| substr_size | size of the substring |
| copy | true to have the data copied and owned by the object |
- Returns
- substring of the current string
The documentation for this class was generated from the following file:


etg.server.resources module¶
This module handles all the generation of the wegpages based on Jinja2 templates.
-
class
etg.server.resources.
Assets
(path='.')[source]¶ Bases:
object
A class to generate all the assets in a common directory that is automatically generated each time.
Parameters: path – The path where the assets should be generated, if necessary. Defaults to the -
path
¶ The path where the assets are generated.
-
get_javascript_resource
(js_dir)[source]¶ A function to create a resource that allows access to the javascript files. Takes the path to a directory with javascript files.
-
get_static_html
(templates, text_dir, **kwargs)[source]¶ A function to create a resource that allows access to the static html files. Takes the path to a template and a YAML file with values that should go into this template. The files in the returned resource have the same name as the files in text_dir, but with extension ‘.html’.
Parameters: - template – The template that the text should be rendered in. It can take any number of arguments.
- text_dir – A folder of YAML files that give the information that the template needs.
-
-
etg.server.resources.
get_yaml_frontmatter
(file)[source]¶ Get the yaml front matter and the contents of the given file-like object.
-
etg.server.resources.
render_file
(file, templates, fall_back_template, **kwargs)[source]¶ Render a given file-like object in the corresponding template. All the extra options are passed on to the template as well.
Parameters: - file – The file to render.
- templates – The Jinja2 environment to get the template from.
- fall_back_template – The name of the template to use if no template is specified in the file.