2 types derived from QuestionMarkElement
System.Management.Automation (2)
engine\regex.cs (2)
1125
private sealed class LiteralCharacterElement :
QuestionMarkElement
1151
private sealed class BracketExpressionElement :
QuestionMarkElement


It is our profession and oh yes!!! making your place fresh and klean is just what we love. Thats Why We are Agent Klean
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During this lab, you will manipulate an ontology in you source code to build a semantic-aware application. Namely, you will reuse the ontology you previously developped, to annotate a dataset produced by the city of Aarhus, Denmark. These data are collected from temperature sensors, and they are stored in CSV files, which is at 3 stars on the Linked Data hierarchy. You will convert it to 5-star data by using the ontology you built last lab.
To complete this lab, a codebase is provided. It’s a wrapper around one of the main libraries for manipulating the Semantic Web principles and technologies in Java : Apache Jena.
git clone https://framagit.org/nseydoux/iss-semantics-lab
mvn compile
mvn test
. The tests will fail, because nothing is implemented yet. These tests are unit tests, validating each functionnality that you have to develop. Try to run them as you go.The codebase that you cloned contains Java interfaces (functions specifications), namely IControlFunctions
and IModelFunctions
. These interfaces are implemented by the stubbed classes DoItYourselfModel
and DoItYourselfControl
. The functions to implement are of increasing complexity in order: the first one is the easiest, and as you progress you can reuse the previous elements you developped.
IModelFunction
Start by implementing IModelFunction
in DoItYourselfModel
. These functions provide knowledge-base related operations. To help you, you will find functions in the IConvenienceInterface
that wrap lower-level Jena functions and SPARQL queries.
After having written each functions, run the tests. You can read the code for the tests if you are unsure of what you should do.
The controler uses functions from the model, and uses them to enrich the dataset. Once you complete the interface implementation, go to the main function in the Controler class. You must edit some code snippets depending on your environment.


A curated, informative and educational resource on data and metadata standards, inter-related to databases and data policies.
We guide consumers to discover, select and use these resources with confidence, and producers to make their resource more discoverable, more widely adopted and cited.


Hungry for food? Want to experiment with different cuisines?
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--- layout: post status: publish published: true title: Tomorrow author: Leask author_login: leask author_email<EMAIL_ADDRESS>author_url: https://leaskh.com wordpress_id: 369 wordpress_url: http://leaskh.wordpress.com/2007/02/28/tomorrow date: '2007-02-28 11:39:50 +0800' date_gmt: '2007-02-28 11:39:50 +0800' categories: - Life tags: [] comments: [] ---


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Platform: OpenFeint iOS SDK 2.8
Readme.html for OpenFeint iOS SDK 2.8 Release date 12.10.2010
Release Notes Copyright (c) 2009-2010 Aurora Feint Inc.
All Rights Reserved.
|
|
In this document
|
New in OpenFeint iOS SDK Version 2.8
New Features
- Local database now is initialized with achievement definitions from the offline_config.xml (if you download a new offline config.xml)
- You can now retrieve an Array of scores near the current player. You specify how many "above" and "below" the current players score you want to retrieve.
- The player now initiates sending scores and achievement brags to social network through the OpenFeint dashboard. There is no more automatic posting.
- Created a api for getting a time stamp from the OF Server
- Minor bug fixes
Integration Notes
Social Notifications API has a new method in place of the old method:
+ (void)sendWithPrepopulatedText:(NSString*)text originalMessge:(NSString*)message imageName(NSString*)imageName.
This is now the only acceptable way to send a social notification though our application. No developer may call other method to send a social notification through openfeint at risk of being shut off from OpenFeint. Sending social notifications in other manners puts OpenFeint in violation of Facebook terms of service.
OpenFeint iOS Quick Start Guide
The steps necessary to start developing your first OpenFeint-enabled game on iOS are:
- Make sure that you have XCode version 3.2.2.
- Make sure that you are building with Base SDK of 3.0 or newer.
- Make sure you have the current version of OpenFeint. Unzip the file.
- If you have previously used OpenFeint, delete the existing group reference from your project.
- If you have previously used OpenFeint, delete your build directory. Otherwise xcode might get confused and the game will crash because xcode didn't realize a .xib file changed.
- Drag and drop the unzipped folder titled OpenFeint onto your project in XCode. Make sure it's included as a group and not a folder reference.
- Remove unused asset folders. This is not a necessary step but helps cut down the application size. You need to do this every time you download a new OpenFeint project.
- If your game is landscape only or iPad only delete the iPhone_Portrait folder.
- If your game is portrait only or iPad only delete the iPhone_Landscape folder.
- If your game does not support the iPad delete the iPad folder.
- Right click on your project icon in the Groups & Files pane. Select Get Info.
- Select the Build tab. Make sure you have Configuration set to All Configurations.
- Add the value
-ObjC
to Other Linker Flags
** NOTE: If the current value says then you may not add the -ObjC flag for "All Configurations"
** but you must instead do it one configuration at a time.
- Make sure that Call C++ Default Ctors/Dtors in Objective-C is checked under the GCC 4.2 - Code Generation section.
* NOTE: If you are using an older version of Xcode, you may have to add this as a player-defined setting.
(Set GCC_OBJC_CALL_CXX_CDTORS
to YES
.)
- Make sure that the following frameworks are included in your link step:
(do this by right clicking on your project and selecting Add->Existing Frameworks...)
Foundation
UIKit
CoreGraphics
QuartzCore
Security
SystemConfiguration
libsqlite3.0.dylib
(located in iPhoneSDK_Folder/usr/lib/
)
CFNetwork
CoreLocation
MapKit
libz.1.2.3.dylib
(alternatively, you can add a OF_EXCLUDE_ZLIB
preprocessor definition)
AddressBook
AddressBookUI
GameKit
(only if your are using OpenFeint GameCenter integration)
- We recommend that you specify the latest available released version of the iOS SDK
as your base SDK and specify iOS 3.0 as the deployment target so that your app will
will also support older devices. Specify the base SDK in the pull down menu in the
upper left of the XCode project window. Specify the deployment target in the project
settings. OpenFeint does not support versions of iOS older than iOS 3.0.
- If you specify a deployment target older than the base SDK, the following frameworks
should use "weak linking":
To specify weak linking, right click on the build target, select the "General" tab,
and in the "type" column change from "Required" to "Weak" for the selected framework.
- You must have a prefix header. The following line must be in the prefix header:
#import "OpenFeintPrefix.pch"
- Source files that reference OpenFeint in any way must be compiled with Objective-C++ (Use a .mm file extension, rather than .m).
Releasing your title with OpenFeint
To release your title with OpenFeint:
- Register an Application on api.openfeint.com
- Use the ProductKey and ProductSecret for your registered application.
- When launching your app, OpenFeint will print out what servers it is using to the console/log using NSLog.
NOTE: Make sure your application is using https://api.openfeint.com/
- Make sure your offline configuration XML file is up to date. This file is downloadable in the developer dashboard under the
Offline section. Download this file again every time you change something in the developer dashboard.
How To Use OpenFeint
Initializing OpenFeint
Initialize OpenFeint on the title screen after you've displayed any splash screens. When you first initialize OpenFeint, it
presents a modal dialog box to conform with Apple regulations.
To initialize OpenFeint, use this function call:
[OpenFeint initializeWithProductKey:andSecret:andDisplayName:andSettings:andDelegates:];
ProductKey
and Secret
are strings obtained by registering your application at https://api.openfeint.com
DisplayName
is the string name we will use to refer to your application throughout OpenFeint.
Settings
is dictionary of settings (detailed below) that allow you to customize OpenFeint.
- Delegates is a container object that allows y
- ou to provide desired delegate objects pertaining to specific OpenFeint features.
Shutting down OpenFeint
To shut OpenFeint down, make the following function call:
[OpenFeint shutdown];
Additional required functions
Developers are required to notify OpenFeint of device lock / unlock events in order to reduce processing and save battery:
[OpenFeint applicationDidBecomeActive];
This method should be invoked from the UIApplicationDelegate
object's applicationDidBecomeActive:
method.
[OpenFeint applicationWillResignActive];
This method should be invoked from the UIApplicationDelegate
object's applicationWillResignActive:
method.
OpenFeint configuration settings
Settings are provided to OpenFeint as an NSDictionary
. Here is an example of how to create a settings dictionary for use with the
initialize method:
NSDictionary* settings = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:UIInterfaceOrientationLandscapeLeft], OpenFeintSettingDashboardOrientation,
@"ShortName", OpenFeintSettingShortDisplayName,
NSNumber numberWithBool:YES], OpenFeintSettingEnablePushNotifications,
[NSNumber numberWithBool:NO], OpenFeintSettingDisableChat,
nil
];
More information about each of these settings can be found below. These settings are also described in OpenFeintSettings.h.
OpenFeintSettingRequireAuthorization
- deprecated.
OpenFeintSettingDashboardOrientation
- Specifies orientation in which the OpenFeint dashboard will appear.
OpenFeintSettingShortDisplayName
- In certain areas where the application display name is too long, OpenFeint uses this more compact version of your application's display name. For example, this variable is used for the title of the current game tab in the OpenFeint dashboard.
OpenFeintSettingEnablePushNotifications
- Specifies whether or not your application will be enabling Push Notifications (for Social Challenges, currently).
OpenFeintSettingDisableChat
- Allows you to disable chat for your entire application.
What is the OFDelegatesContainer
? Where is the OpenFeintDelegate
?
OFDelegatesContainer
provides a way for you to specify all of the various delegates that OpenFeint features may require.
If you are only using an OpenFeintDelegate
you may use the simple convenience constructor:
[OFDelegatesContainer containerWithOpenFeintDelegate:];
What is OpenFeintDelegate for?
This is the bread-and-butter OpenFeint delegate:
- (void)dashboardWillAppear;
This method is invoked whenever the dashboard is about to appear. We suggest that application developers use this opportunity to pause any logic / drawing while OpenFeint is displaying.
- (void)dashboardDidAppear;
This method is invoked when the dashboard has finished its animated transition and is now fully visible.
- (void)dashboardWillDisappear;
This method is invoked when the dashboard is about to animate off the screen. We suggest that applications that do not use OpenGL
resume drawing in this method.
- (void)dashboardDidDisappear;
This method is invoked when the dashboard is completed off the screen. We suggest that OpenGL applications resume drawing here, and all applications resume any paused logic / gameplay here.
- (void)playerLoggedIn:(NSString*)playerId;
This method is invoked whenever an application successfully connects to OpenFeint with a logged in player. The single parameter is the OpenFeint player id of the logged in player.
- (BOOL)showCustomOpenFeintApprovalScreen;
This method is invoked when OpenFeint is about to show the welcome / approval screen that asks a player if they would like to use OpenFeint. You can learn more about customizing
the approval screen here.
OFNotificationDelegate
This delegate deals with the in-game notification pop-ups that OpenFeint displays in response to certain events including high score submission, achievement unlocks, and social challenges. You can find more details by referencing the API feature article on notification pop-upsqqq--This is a bad link--qqq.
OFChallengeDelegate
This delegate deals with the Social Challenges API feature. You can find more details by referencing the qqq--Joe this article is ported to WP @ http://wordpress.of.c43893.blueboxgrid.com/wordpress/dev/ios-dev-2/introduction-to-challenges/ -- qqq Social Challenges feature article.
Launching the OpenFeint dashboard
The most basic launch of the OpenFeint dashboard is accomplished with a single function call:
[OpenFeint launchDashboard];
You can also launch the dashboard with a specific OpenFeintDelegate for use only during this launch using:
[OpenFeint launchDashboardWithDelegate:];
In addition, OpenFeint provides a suite of methods for launching the dashboard to a pre-defined tab or page. These are documented in the header file OpenFeint+Dashboard.h.
+
(void)launchDashboardWithListLeaderboardsPage;
Invoke this method to launch the OpenFeint dashboard to the leaderboard list page for your application.
+
(void)launchDashboardWithHighscorePage:(NSString*)leaderboardId;
Invoke this method to launch the OpenFeint dashboard to a specific leaderboard page. You must pass in a string representing the unique ID of the leaderboard you wish to view which can be obtained from the Developer Dashboard.
+ (void)launchDashboardWithAchievementsPage;
Invoke this method to launch the OpenFeint dashboard to the achievements list page for your application.
+ (void)launchDashboardWithChallengesPage;
Invoke this method to launch the OpenFeint dashboard to the challenge list page for your application.
+ (void)launchDashboardWithFindFriendsPage;
Invoke this method to launch the OpenFeint dashboard to the Find friends page, which prompts the player to use Twitter, Facebook, or a playername search to locate friends in OpenFeint.
+ (void)launchDashboardWithWhosPlayingPage;
Invoke this method to launch the OpenFeint dashboard to a page which lists OpenFeint friends who are also playing your application.
Orientation and View Controller information
The OpenFeint dashboard supports being displayed in any orientation you desire. It will not, however, change orientations while it is being displayed.
Developers use the OpenFeintSettingDashboardOrientation to control the initial orientation. If you wish to change the orientation over the course of the application you may invoke:
[OpenFeint setDashboardOrientation:];
Generally this is done by applications which want to support multiple orientations in the UIViewController method didRotateFromInterfaceOrientation:
.
If your application is using a view controller with a non-portrait layout then you are required to invoke and return the following method in your UIViewController
's shouldAutorotateToInterfaceOrientation
method.
[OpenFeint shouldAutorotateToInterfaceOrientation:withSupportedOrientations:andCount:];
Here is an example implementation of shouldAutorotateToInterfaceOrientation:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
const unsigned int numOrientations = 4;
UIInterfaceOrientation myOrientations[numOrientations] =
{
UIInterfaceOrientationPortrait, UIInterfaceOrientationLandscapeLeft,
UIInterfaceOrientationLandscapeRight, UIInterfaceOrientationPortraitUpsideDown
};
return [OpenFeint
shouldAutorotateToInterfaceOrientation:interfaceOrientation
withSupportedOrientations:myOrientations
andCount:numOrientations];
}
Changelog
Version 2.7.4, 10.11.2010
- Fixed an issue where high score blobs were not being uploaded if GameCenter failed to submit, but OpenFeint successfully submitted
- Fixed issues where OpenFeint was pulling some information from the servers for the dashboard when the dashboard was not open and the information wasn't needed.
- Show correctly formatted scores in OpenFeint Leaderboards when displaying a GameCenter score in an OpenFeint Leaderboard view.
- Fixed returning of request handles on some apis that were not returning OFRequestHandles properly.
- Fixed the getFriends api in OFPlayer so that we always return you the OFPlayer's full list of friends with no duplicates.
- The sample App now includes a section in which you can launch directly to dashboard pages.
- Magnifying glass now works on IM input field.
- OFNotification's text now stretch properly in landscape.
- The player is now only prompted to login to GameCenter at initialization of an app that supports game center, not when the app is brought back to the foreground from being in the background.
- If updating from pre-2.7, achievements that are unlocked won't "unlock again".
- OpenFeint location queries are stopped if the app goes to the background, and restarted when coming to the foreground if they were stopped.
- The GameCenter intro page will no longer say "Now Playing ", but will actually state the name of your game.
Version 2.7.3, 9.28.2010
- Fixed an issue with timescoped leaderboards in GameCenter updating properly.
- Made opening to achievements page not crash
Version 2.7.1 9.16.2010
- Fixed an issue that was preventing GameCenter submission if the player declined OpenFeint
Version 2.7 9.15.2010
Version 2.6.1 8.26.2010
Version 2.6. 8.18.2010
- Time-scoped Leaderboard view
- All Time / This week / Today replace Global / Friends / Near Me tabs
- Each page shows the player's score, friends scores, and global scores in different sections.
- The compass/arrow icon in the upper right launches the map view
- Out of Network Invites
Players can now choose from their Contact List and send invites via SMS or E-mail
Version 2.5.1, 7.14.2010
- Unity support updated for iOS4
- A handful of bugfixes from 2.5
Version 2.5, 7.2.2010
- New and greatly improved (fully documented) APIs for:
- Leaderboards
- Scores
- Announcements
- Achievements
- Challenges
- Cloud Storage
- Invites
- Featured Games
- Social Notifications
- Current Player & other Players
- Exposes easy to use advanced features such as announcements and invitations.
- Old APIs remain untouched for compatibility.
- All new APIs use doxygen style comments. A doxygen docset is included in documents/OpenFeint_DocSet.zip for the new APIs.
- Find all new api header files and documentation in the include folder.
- Sample application has been updated to showcase all of the new APIs.
- Added support for "distributed scores". A new feature used to pull down a wide set of highscores to show during gameplay. See
OFDistributedScoreEnumerator
.
Version 2.4.10 (6.10.2010)
- Fixes for iOS4 compatibility
Version 2.4.9 (5.28.2010)
- Primarily a maintenance release in preparation for OpenFeint 2.5.
- Bug-fixes
Version 2.4.8 (5.12.2010)
- Fixed a crash when viewing pressing the near me tab on a leaderboard on the iPad after removing all of the iPhone asset folders
- Fixed some code introduced in 2.4.7 that didn't allow you to use the "Compile as ObjC++" flag anymore.
Version 2.4.7 (5.7.2010)
- Support for universal builds between iPhone and iPad
- Support for rotating the device while in the OpenFeint dashboard on iPad
- Fixed a crash bug on iPad that could occur if the game does not use a view controller
- Fix a bug that caused high scores to say "Not Ranked" if the player had a score but was ranked above 100.000
- Fixed lots of minor bugs
Version 2.4.6 (4.3.2010)
- iPad support
- Minor bug fixes
Version 2.4.5 (3.16.2010)
- There is a new setting called OpenFeintSettingDisableCloudStorageCompression. Set it to true to disable compression. This is global for all high score blobs.
- There is a new setting called OpenFeintSettingOutputCloudStorageCompressionRatio. When set to true it will print the compression ratio to the console whenever compressing a blob.
- High Score blobs
Attach a blob when uploading high scores. When a player views a high score with a blob the cell has a film strip button on it.
Pressing the film strip button downloads the blob and passes it off to the game through the OpenFeint delegate.
- Social Invites
Player may from the Fan Club invite his friends to download the game. The functionality can also be use directly through the OFInviteService API.
- Added post count to forum thread cells
- Drastically improved load times on a majority of the screens with tables in them
- Some minor bug fixes
Version 2.4.4 (2.18.2010)
- Fixed the (null) : (null) errors when submitting incorrect data in various forms
- Feint Five screen supports shaking the device to shuffle
- Sample application improvements and bugfixes
- Updated Unity support
Version 2.4.3 (2.3.2010)
- Replaced our use of NSXMLParser with the significantly faster Parsifal
Specific information about Parsifal can be found here: http://www.saunalahti.fi/~samiuus/toni/xmlproc/
- The SDK will now compile even if you are forcing everything to be compiled as Objective-C++ (
GCC_INPUT_FILETYPE
)
- Various bugfixes:
- Crash on 2.x devices when tapping the banner before it was populated
- Failure to show a notification when posting the first high score to an ascending leaderboard
- Deprecation warning in OFSelectProfilePictureController when iPhoneOS Deployment Target is set to 3.1 or higher
Version 2.4.2 (1.18.2010)
- High Score notifications will only be shown when the new score is better than the old score.
- This only applies to leaderboards where 'Allow Worse Scores' is not checked
- This also means that high scores that are not better will not generate a server request
- 'Play Challenge' button is click-able again
- Updated Unity support
- Other bug fixes
Version 2.4.1 (1.7.2010)
- Portrait support is back
- Bug fixes!
- Improved player experience in Forums
Version 2.4 (12.17.2009)
- New UI:
New clean and player-friendly look.
- New simplified organization with only three tabs. One for the game, one for the player and one for game discovery.
- Cloud Storage
- Upload data and store it on the OpenFeint servers.
- Share save data between multiple devices so the player never has to lose his progress.
- Geolocation
- Allow players to compete with players nearby.
- Distance based leaderboards.
- Map view with player scores near you.
- All location-based functionality is opt-in.
- Presence
- The player can immediately see when his or her friends come online through in-game notification.
- Friends page has a section for all friends who are currently online.
- All presence functionality is opt-in.
- IM
- The player can send private messages to his or her friends.
- Real-time notifications of new messages are sent through presence.
- IM page is updated in real-time allowing synchronous chat.
- Messages can be received when offline and new messages are indicated with a badge within the OpenFeint dashboard.
- Conversation history with each player is preserved the same as in the SMS app.
- Forums
- Players can now form a community within the game itself.
- Global, developer and game specific forums.
- Forums can be moderated through the developer dashboard.
- Players can report other players, a certain number of reports will remove a post/thread and ban the player for a time period.
- Add a thread to My Conversations to get notified of new posts in it.
- My Conversations
A single go-to place where the player can see all of his or her IM conversations and favorite forum threads.
- Custom Profile Picture
Players can now upload a profile picture from their album or take one using the device’s camera.
- Ticker
- The OpenFeint dashboard now has a persistent marquee at the top of the screen.
- Ticker streams interesting information and advice to the player.
- Cross Promotion
- Cross promote between your own games or team up with other developers to cross promote their games.
- New banner on the dashboard landing page where you can cross promote other games.
- Add games to promote from the developer dashboard.
- OpenFeint reserves the right to promote gold games through the banner.
- Games you select to cross promote will also be available through the Fan Club and through the Discovery tab.
- Developer Announcements
- Send out announcements about updates, new releases and more to your players directly though your game.
- New announcements will be marked with a badge in the OpenFeint dashboard.
- Announcements may be linked to a game id and will generate a buy button that linked to the game’s iPurchase page.
- Announcements are added through the developer dashboard.
- Developer Newsletter
- Send out email newsletters to your players from the OpenFeint developer dashboard.
- Players may opt-in to developer newsletters from the Fan Club.
- Suggest a feature
- Get feedback from your players straight from the game.
- Players may give feedback and comment on feedback from the Fan Club.
- Player suggestions can be viewed in the developer dashboard where you can also respond directly to the player.
- Add Game as Favorite
- Players now have a way of showing their friends which OpenFeint enabled games are their favorites.
- Players can mark a game as a favorite from the Fan Club.
- The My Games tab has a new section for favorite games.
- When looking at a list of friend’s games, favorites are starred.
- When marking a game as favorite, players are asked to comment on why it's a favorite.
- When looking at an iPurchase page for a favorite game owned by a friend, comments on why the game is a favorite are displayed.
- Discovery Tab
- The third tab is now the game discovery tab. This is a place where players can come to find new games.
- Friends Games section lists games owned by the player’s friends.
- The Feint Five section lists five random games. Press shuffle to list five new games.
- OpenFeint News provides news about the network.
- Featured games lists games featured by OpenFeint.
- More Games lists a larger group of games in the OpenFeint network.
- Developer Picks section lists games featured by the developer of the game being played.
- Option to display OpenFeint notifications at the top of the screen instead of the bottom.
Set OpenFeintSettingInvertNotifications
to true when initializing OpenFeint to show notifications from top.
- Automatically posting to Facebook and Twitter when unlocking an achievement is turned off by default.
- Set
OpenFeintSettingPromptToPostAchievementUnlock
to true to enable automatic posting of social notifications.
Version 2.3 (10.05.2009)
- Multiple Accounts Per Device
- Multiple OpenFeint accounts may be attached to a single device.
- When starting a new game, player may choose which player to log in as if there are multiple players attached to his device
- When player switches account from the settings tab, he will be presented with a list of accounts tied to the device if there is more than one
- Facebook/Twitter may be tied to more than one account
- Player will no longer get an error message when trying to attach Facebook/Twitter to an account if that Facebook/Twitter account has already been used by OpenFeint.
- Select Profile Picture Functionality
From the settings tab, player can choose between profile picture from Facebook, Twitter and the standard OpenFeint profile picture.
- Remove Account From Device
Player can completely remove an account from the current device if he wants to sell his device etc.
- Create New Player
From the OpenFeint intro flow or the Switch Player screen, the player may choose to create a new OpenFeint account.
- Log Out
- Player may from the settings tab log out of OpenFeint for the current game. When logged out OpenFeint will act as if you said no to OpenFeint in the first place and not make any server calls.
- Remove Facebook/Twitter
Option on the settings tab to disconnect Facebook or Twitter from the current account
Version 2.2 (9.29.2009)
- Game Profile Pages accessible for any game from any game. Game Profile Page allows you to:
- View Leaderboards
- View Achievements
- View Challenges
- Find out which of your friends are playing
- Player Comparison. Tap 'Compare with a Friend' to see how you stack up against your OpenFeint friends!
- Browsing into a game profile page through another player's profile will default to comparing against that player.
- Game Profile page comparison shows a breakdown of the results for achievements, leaderboards and challenges
- Achievements page shows unlocked achievements for each player
- Challenges page shows pending challenges between the two players, number of won challenges/ties for each player and challenge history between the two players.
- Leaderboards page shows the result for each player for each leaderboard.
- Unregistered player support. Now you can let OpenFeint manage all of your high score data!
- Players who opt-out of OpenFeint can still open the dashboard and view their local high scores.
- When the player signs up for OpenFeint, any previous scores are attributed to the new player.
NOTE: To implement this functionality, you must download an offline configuration XML file and add it to your project. You can download this file from the developer dashboard under the Offline section.
See http://help.openfeint.com/faqs/guides-2/offline qqq--Joe this link is bad. -- qqq for more information.
- Improved offline support:
- More obvious when a player is using OpenFeint in offline mode.
- Player no longer need has to be online once for offline leaderboards to work.
- Improved friends list.
Friends list now shows all friends in a alphabetical list.
Version 2.1.2 (9.09.2009)
- Fixed an issue with OpenFeint not initializing properly when player says no to push notifications
Version 2.1.1 (8.28.2009)
- Fixed compiling issues with Snow Leopard XCode 3.2
Version 2.0.2 (7.22.2009)
- Added displayText option to highscores. If set this is displayed instead of the score (score is still used for sorting).
- Removed status bar from the dashboard.
- Fixed bug that showed a few black frames when opening the OpenFeint dashboard form an OpenGL game.
Version 2.0.1 (7.13.2009)
- Improved OpenFeint "Introduction flow".
- Player may set their name when first getting an account.
- Player may import friends from Twitter or Facebook at any time.
- Nicer landing page in the dashboard encourages player to import friends until he has some.
- Fixed compatibility issues with using the 3.0 base sdk and 2.x deployment targets.
Version 2.0 (6.29.2009)
- Friends:
- A player can import friends from Twitter and Facebook:
- A player can see all of his or her friends in one place:
- Feint Library: A player can see all the games they've played in once place
- Social Player Profiles:
- A player can see the name and avatar of the profile owner:
- A player can see all the games the profile owner has played:
- A player can see all the friends the profile owner has:
- Achievements:
- A developer can add up to 100 achievements to a game:
- Each player has a gamerscore and earns points when unlocking achievements:
- Achievements can be compared between friends for a particular game:
- If you do not have any achievements to be compared, there is an iPromote Page link with a call to action prominantly visible
- Achievements can be unlocked by the game client when on or offline.
Achievements unlocked offline are syncronized when next online.
- Friend Leaderboards:
- A leaderboard can be sorted by friends.
- Player avatars are visible on the leaderboard.
- Chat Room:
- Each chat message has a player's profile avatar next to it.
- Each chat message has some kind of visual representation of the game they are using.
- Clicking on a person's chat message takes you to their profile.
- Chat Room Moderation:
- A player report can optionally include a reason
- A player can click Report this player on a player's profile.
- A developer can give Moderator privileges to up to 5 players from the dashboard.
- When a player has been flagged more than a certain number of times, they are not allowed to chat for a relative amount of time.
- If a moderator reports a player, the player is immediately flagged.
Fixed iPhone SDK 3.0 compatibility issues.
Many bugfixes.
Lots of player interface changes.
Lots of Perforamnce improvements.
Fixed compatibility with iPod Music Picker.
Fixed glitch visual glitch in landscape when running on a 2.0 device and building with the 3.0 SDK
Version 1.7 (5.29.2009)
- Simplified account setup
- Players can access OpenFeint without setting up an account
- Login is only required once per device instead of per app
- 3.0 compatibility fixes
- Various bug fixes
Version 1.7 (5.22.2009)
- Simplified account setup
- Players can access OpenFeint without setting up an account
- Login is only required once per device instead of per app
- 3.0 compatibility fixes
- Various bug fixes
Version 1.6.1 (5.13.2009)
- OpenFeint works properly on 3.0 devices.
Version 1.6 (4.29.2009)
- Dashboard now supports landscape (interface orientation is a setting when initializing OF).
- OpenFeint can now be compiled against any iPhone SDK version
- Various minor bug-fixes
Version 1.5 (4.21.2009)
- One Touch iPromote
- Keyboard can now be toggled in the chat rooms
- Greatly improved performance and memory usage of chat rooms
- Profanity Filter is now even more clean.
- Massive scale improvements
- Improved internal analytics for tracking OF usage
- Player conversion rate tracking (view, buy, return)
- Various minor bug-fixes
Version 1.0 (3.26.2009)
- Players can login with their Facebook accounts (using FBConnect)
- Every player now has proper account "settings"
- Global "publishing" permissions are now present on account creation screens
- Chat scrolling now works properly in 2.0, 2.1, 2.2, and 2.2.1.
- DashboardDidAppear delegate implemented by request
Version 3.20.2009
- Players can login with other account containers (Twitter)
- Added global, developer, and game lobbies
- Developer and game rooms can be configured from developer website
- Account error handling improved
- Polling system improvements: remote throttling, disabled when device locks
- Improved versioning support
- Leaderboard values can be 64 bit integers (requested feature!)
- Removed profile screens
- Added Settings tab with Logout button
- Final tab organization and art integration
- Lots of minor bug fixes and tweaks
Version 3.15.2009
- Out of dashboard background notifications
- Multiple leaderboards for each title (configurable via web site)
- Landscape keyboard issue addressed
- Startup time significantly reduced
- Multi-threaded API calls now work properly
- Added profanity filter to server
- Basic request based version tracking
- Now using HTTPS for all data communication
Version 3.10.2009
- Robust connectivity and server error handling
- Integration protocol no longer requires all callbacks
- Various Bugfixes
Version 3.6.2009
- Each game has a dedicated chat room
- First implementation of background alerts
- Framework preparation for future features
- Framework enhancements for table views
Version 3.3.2009
- First pass at Leaderboards ("Global" and "Near You")
- Tabbed Dashboard with temporary icons
- OFHighScore API for setting high score
- OpenFeintDelegate now works
- OpenFeint api changed to allow a per-dashboard delegate
- Automatically prompt to setup account before submitting requests
- Placeholder in-game alerts
- Better offline and error support
- Smaller library size (AuroraLib has been mostly removed)
Version 2.25.2009
- First draft public API
- Placeholder profile
- Placeholder Dashboard
- Account create, login, and logout


SortedRVAdapter(objectType: Class<T>)
Abstract class for a Sorted RecyclerView Adapter
See Also
SortedList
RecyclerView.Adapter


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04.12.18
If you step into Red Brick Tavern on Moms Weekend, you’ll see Tito’s Vodka.
There are several special weekends each year in Athens: Moms Weekend, Dads Weekend and the weekend of graduation, to name a few. Those weekends usually mean more sales for bars, which often require planning and advertising to attract students and their company.
Red Brick Tavern bar manager Greg Burlovich said Red Brick, 14 N. Court St., stocks up on Tito’s Vodka for Moms Weekend.
“Moms love Tito’s,” Burlovich said.
For dads, however, he just makes sure there’s plenty of beer, he said.
“They don’t care,” Burlovich said. “As long as we have beer, it’s fine.”
Burlovich said for Moms Weekend, Red Brick staffs only men to increase sales and tips.
“It’s my favorite weekend,” Burlovich said. “Honestly if you’re a guy and you’re working Mom’s Weekend, it’s the best.”
“I just ordered a bunch more cider because I know a lot of (moms) will be drinking that,” Bowling said. “We have a special cocktail menu for Moms Weekend.” Taylor Bowling, assistant manager of Jackie O’s
Jackie O’s Brewpub & Public House, 22-24 W. Union St., makes sure to stock up on Razz Wheat for special weekends. Taylor Bowling, assistant manager of Jackie O’s, said she makes sure to overstaff the restaurant and bar because she knows it will be busy.
“I just ordered a bunch more cider because I know a lot of (moms) will be drinking that,” Bowling said. “We have a special cocktail menu for Moms Weekend.”
Bowling said she usually looks at the number of sales from past years to determine what needs to be ordered.
“Jackie O’s has been here for 12 years now,” Bowling said. “It’s a bit easier to know that we are going to be busy no matter what. … Dads (Weekend) and Moms Weekend are pretty equal for sales.”
David Fraiser, assistant manager at Cat’s Eye Saloon, 12 N. Court St., said he determines what will be popular based on past years and what is popular among students.
“You look at past years to see how it is,” Fraiser said. “Obviously, with the spring there’s fests every weekend, so we try to get a pretty good idea from Wednesday on what is going to be.”
Kevin Pan | FOR THE POST
Uptown bars like Red Brick Tavern prepare for Family Weekends, such as Mom's Weekend and Dad's Weekend, differently.
Other bars, such as The Over Hang, 63 N. Court St., only advertise on social media.
Eric Moss, the owner of that bar, said he chooses to advertise online only because it is cheaper and easier to reach people.
The Over Hang usually just buys more of what usually sells, Moss said.
“One year, Miller Lite came out with a different Miller Lite bottle, and we sold a ton of Miller Lite,” Moss said. “The next year, it’s Bud Light. There’s nothing special that the dads drink more than the regular college student does.”
Moss said special weekends increase sales by about a third compared to regular weekends, but he can never predict what drinks will be popular.
“Every year, you don’t know,” Moss said. “We just get more of what we normally sell. It does bring in more business. The more people who are in town, it just increases what you already sell.”
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This chart shows the market shares for each car company in the overall car market in 2017, excluding exotic sports cars.
Hover over a slice to view its market share and total sales.
Click on the slice to see brand models and percentage of total brand sales a model contributes.
Automobile Sales Over Time
This chart allows you to analyze the trends in car sales from 1973 until 2017.
To drill down into the car segments, click on a line. To view the sales of the segment in a certain year, hover over the dot.
The hierarchy of the data goes from car segment >> car size >> car model.
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This bar chart allows you to compare the sales, miles per gallon (mpg), and price of the automobile market in 2017.
The chart is also drill down - car segment >> car size >> car model
For the miles per gallon and price, the values shown are averaged for the cars in the respective category where sales is aggregated.
For the miles per gallon for electric cars, the value is defaulted to zero unless it is an electric and gas car in which the gas mileage is shown.
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| DOSE: |
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oral |
2C-B |
(capsule) |
I had an experience with what I was told, and what I assume, was 2CB in 2003. The dosage was one capsule of white powder; the strength and purity were unknown, but very, very strong by me. I received the cap at a regional event from a very trippy, warm-hearted inner-circle brother, and didn't know then to ask for a lot of detail to report later.
The onset was gradual over the course of several hours, building to a level that was far beyond manageable even in the company of warm- and good-hearted friendly folks. Since I didn't have any timepiece with me, it's impossible to say how long it all lasted, but I will say that the after effects were on the order of a MONTH, which I'm only aware of because I didn't trip at all for a long time after what I'm going to try to describe. My concentration may have been permanently shaken to pieces by this overwhelming experience; during the months that followed, it was on the order of a split second before synaesthetic effects and a weird metaphysical hum and detachment returned.
The actual trip took place mostly around a very large, purple-hot, swarming campfire with about 10-15 people ranging from sober to also tripping on 2CB to... well, I don't really know who was on what. Ages from teen to mid 60's. None of these people were familiar to me beyond a few weeks prior. The other fellow on 2CB looked like a troll doll cartoon character to me throughout the night, and I kept laughing insanely and inappropriately at his comments; fortunately, an older sister was there to handle my inability to communicate with him as I was offending the brother and creating a strange vibe.
During the major effects, which had the same 'strapped to a freight train; head-held-underwater' trajectory as the other mescaline-like synthetics I've tried since, I was unable to speak. Synaesthesia was overwhelming; words and sounds from the fire and surroundings all mingled into a meaningless soup as I was meanwhile 'communicated to' in a wholly unaccountable manner and on more familiar psychedelic grounds in the visual realm. Thoughts died within a few words. The fire was deeply alive, a passed candle from the Big Bang, the epicenter of the life of the event, and wonderfully beautiful, cast into patterns that had a tiled-diamond quality I'd expected from an experience with peyote mescaline the year before.
The 'centerpiece' of what was novel for me was a visual realization: I could see people's hearts beating. They appeared as 3D white-rainbow crosses, like an XYZ axis, cubical in dimension, and centered around a 'star' of original Big Bang energy. All of these centers were connected in a profound 3D web that 'oozed' and pulsed all around the fire, in mid-air. Tracking these lines with my eyes became a major preoccupation. I have only experienced these crosses on a few other occasions - once on mere marijuana, smoking with some people that I'll assume have smoked crack, and the other was on a misadventure with crack itself. The crosses then were not centered in people but pouring in great scads off of some unseen, omnipresent source of all things, described elsewhere as 'chasing a squid.'
I want to be sure not to give the impression that this was pleasant, although it had metaphysical and religious significance. As in other reports here, I spent the entire experience overwhelmed by a frightening, 'you may be broken,' loss of control that made all possible focii of my attention upsetting. I think many people who haven't had experience with mescaline would find this experience 'beyond overwhelming.'
I was never much unconscious or closed-eyed; it was definitely 'speedy' although this description seems less accurate than 'unignorable and constant.' Unlike with strong salvia extracts, where the sense of having just pieced everything back together from a completely different world makes for massive confusion, here there was a very significant sense that I had just seen THIS world as it 'really' is - and I have since learned that it 'really' is both things - and being unable to experience it, socially, visually or in any way whatsoever, in the old, familiar, communal, not-insane way. My premonition was right, as within about a year of this experience I went temporarily but totally insane and have since learned to live with what I'll describe as the loss of my left brain dominance and total immersion into the dream-like right brain state.
I was deeply afraid for my sanity throughout the major effects and experienced profound ego death over the course of thing as I realized the craziness of my pride. I concluded after this experience that I am too sensitive to handle these kinds of ultra-intense, ultra-prolonged trips, and further experimentation only confirmed that this trip alone (or possibly my experiences with salvia) have left me rather too fragile and mentally scattered to handle life as a serious psychonaut. Realizing this during the course of the trip brought about a profound loss of self-esteem - for the first time, I felt I was in over my head.
As soon as some of the older heads realized from my expressions and strange, out-of-the-blue communication attempts that I was overdone, they plunked me on the ground beyond the fire area to watch the sky. This was much more pleasant and manageable and familiar from other experiences; I 'lowered through generalness' until I was the face of the Earth, and felt the deeper overall safety of reality even as I was blasted into deep space. I could see planets' and stars' trajectories clearly. It was quite beautiful.
Overall, NOT AT ALL for the faint of heart or the inexperienced. At this point I had tripped only, perhaps, 30 times. I would recommend working very gradually up to such an experience as part of the training of a committed psychonaut on a road somewhere, but otherwise not. :P
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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Updated August 10, 2015 |
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Updated August 7, 2015 |
Updated February 28th, 2015 |
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(A commemorative book first sold at the 2015 Annual Meeting and now for sale on eBay.) |
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Web developer, front-end nerd, JavaScript hacker, located in Cologne, Germany.
Front-end developer, Speaker, Author of the Web Development Reading List. Located in Munich, Germany.
JavaScript nerd and hacker, working at Deutsche Telekom for the home automation product Qivicon. Located in Cologne, Germany.
Project Manager at Postbank. Located in Cologne, Germany.


The mission of the Lanier High School art department is to inspire, educate, and fully prepare our art students to become passionate artists whom have respect for the arts and the people who enjoy them. With a commitment to promoting strong ethical values and professional demeanor, we strive to foster a sense of togetherness among our students, staff, parents, and community. We are dedicated to promoting students' productive, creative and innovative participation in the world of visual arts as concerned and caring citizens of the global community.
Tiffany Cole graduated from The University of Georgia with a degree in Art Education. She has taught art at Heard County High School, Collins Hill High School and now at Lanier High School. Currently, This is Mrs. Cole's 10th year teaching. She loves all things art; creating, experimenting and exploring new techniques, methods, and media. Mrs. Cole lives in Buford with her husband, Brian and two sons, Andy and Ethan.
Kristina Jaunais graduated from the University of North Georgia with a bachelor's degree in Art Education with a minor in Art History. She has taught at WH Spencer High School in Columbus, Georgia, and is now teaching at Lanier High School. This is currently Ms. Jaunais' second year teaching. She enjoys all aspects of art from experimenting with new techniques and creating finished pieces to investigating and learning the history behind works. Ms. Jaunais grew up in Dacula and currently lives in Buford.


--- layout: post title: '3D Security Analysis Report: Home Edition' date: 2012-03-31 18:04:00.000000000 -07:00 type: post published: true status: publish categories: [] tags: - Check Point meta: _publicize_pending: '1' author: login: phoneboy email<EMAIL_ADDRESS>display_name: Dameon Welch first_name: '' last_name: '' ---
If you're a (potential) Check Point customer, you've likely heard of our 3D Security Analysis Report. The idea is to take real traffic from your network off a span port, and run it through our Security Gateway to see what is going on in your network. While it is a sales tool, it's certainly an important one as it will instantly demonstrate the value of Check Point's solutions based on your own traffic.
Both for fun and to test an upcoming version of our Security Gateway software, I decided to run a 3D Security report against my own network. I took an existing Check Point appliance, loaded up with code, and plugged it into a Mirror Port on my switch. I let it it run for a day or so to collect traffic. In an active business network, you can let it run for as little as an hour or two and see results.
You can see what a full 3D Security report looks like by downloading a sample. I won't share my report, but I will share bits and pieces of it so you can get a sense for the kinds of things it will show you. Specifically, I used IPS, App Control, and URL Filtering as part of my report, though it is possible to include DLP and (soon) Antibot.
There were a couple of surprises here. I thought I had removed Dropbox and Hamachi from all my computers. Apparently not. This will need to get corrected. LogMeIn is in use in my network, so I'm not worried about that. The eMule thing will have to be investigated since I'm pretty sure I'm not running that in my network (my kids aren't either).
In case you're not sure what these apps are, the report provides you with a nice description of all the apps:
Meanwhile, another thing the 3D report tells you is how much bandwidth the various apps are using:
I've used quite a bit of bandwidth over the last 24 hours or so! A third of it is SSL traffic, so I can't see inside it all (though I could if I deployed my gateway inline and added my CA certificate to my family PCs). Note not all of this is Internet-bound traffic, but still 2 GB in 24 hours is quite a lot, especially when you consider Comcast's 250GB cap!
The report provides a breakdown as well (note this is a partial list):
Finally, while there wasn't much going on from an IPS point of view, the blade did detect a couple of anomalies, which are provided along with the relevant remediation:
While the customer response to these reports has been generally positive, they are also end up being quite an eye-opener as you see things you never knew were going on. Even I am surprised at what I'm seeing in my own home network! Imagine what you'll find in your network.


| 007:157 Khan | : |
Those who follow the Messenger, the Prophet who can neither read nor write (i.e.Muhammad SAW) whom they find written with them in the Taurat (Torah) (Deut, xviii, 15) and the Injeel (Gospel) (John xiv, 16), - he commands them for Al-Ma'ruf (i.e. Islamic Monotheism and all that Islam has ordained); and forbids them from Al-Munkar (i.e. disbelief, polytheism of all kinds, and all that Islam has forbidden); he allows them as lawful At-Taiyibat [(i.e. all good and lawful) as regards things, deeds, beliefs, persons, foods, etc.], and prohibits them as unlawful Al- Khaba'ith (i.e. all evil and unlawful as regards things, deeds, beliefs, persons, foods, etc.), he releases them from their heavy burdens (of Allah's Covenant), and from the fetters (bindings) that were upon them. So those who believe in him (Muhammad SAW), honour him, help him, and follow the light (the Qur'an) which has been sent down with him, it is they who will be successful. |
| 007:157 Maulana | : |
Those who follow the Messenger-Prophet, the Ummi, whom they find mentioned in the Torah and the Gospel. He enjoins them good and forbids them evil, and makes lawful to them the good things and prohibits for them impure things and removes from them their burden and the shackles which were on them. So those who believe in him and honour him and help him, and follow the light which has been sent down with him -- these are the successful. |
| 007:157 Pickthal | : |
Those who follow the messenger, the Prophet who can neither read nor write, whom they will find described in the Torah and the Gospel (which are) with them. He will enjoin on them that which is right and forbid them that which is wrong. He will make lawful for them all good things and prohibit for them only the foul; and he will relieve them of their burden and the fetters that they used to wear. Then those who believe in him, and honour him, and help him, and follow the light which is sent down with him: they are the successful. |
| 007:157 Rashad | : |
"(4) follow the messenger, the gentile prophet (Muhammad), whom they find written in their Torah and Gospel. He exhorts them to be righteous, enjoins them from evil, allows for them all good food, and prohibits that which is bad, and unloads the burdens and the shackles imposed upon them. Those who believe in him, respect him, support him, and follow the light that came with him are the successful ones." |
| 007:157 Sarwar | : |
There are those who follow the Messengers, the illiterate Prophet (not conventionally educated), whose description they find written in the Torah and the Gospel. (He (the Messengers) enjoins them to do good and forbids them to do all that is unlawful, makes lawful for them all that is pure and unlawful all that is filthy, removes their burdens and the entanglements in which they are involved). Those who believe in him, honor and help him, and follow the light which is sent down to him, will have everlasting happiness. |
| 007:157 Shakir | : |
Those who follow the Messenger-Prophet, the Ummi, whom they find written down with them in the Taurat and the Injeel (who) enjoins them good and forbids them evil, and makes lawful to them the good things and makes unlawful to them impure things, and removes from them their burden and the shackles which were upon them; so (as for) those who believe in him and honor him and help him, and follow the light which has been sent down with him, these it is that are the successful. |
| 007:157 Sherali | : |
Those who follow the Messenger, the Prophet, the Ummi whom they find mentioned in the Torah and the Gospel which are with them. He enjoins on them good and forbids them evil and makes lawful for them the good things and forbids them the bad things and remove from them their burdens and shackles that were upon them. So those who shall believe in him and honour and support him and help him and follow the light that has been sent down with him - these shall prosper.' |
| 007:157 Yusufali | : |
"Those who follow the messenger, the unlettered Prophet, whom they find mentioned in their own (scriptures),- in the law and the Gospel;- for he commands them what is just and forbids them what is evil; he allows them as lawful what is good (and pure) and prohibits them from what is bad (and impure); He releases them from their heavy burdens and from the yokes that are upon them. So it is those who believe in him, honour him, help him, and follow the light which is sent down with him,- it is they who will prosper." |
Concepts/Themes Covered: أركان الإسلام > (محمد (صلى الله عليه وسلم > أخلاقه وصفاته Pillars of Islam> The Blessed Muhammad(PBUH)> His Manners and Attributes أركان الإسلام > (محمد (صلى الله عليه وسلم > شخصيته Pillars of Islam> The Blessed Muhammad(PBUH)> His Personality أركان الإسلام > (محمد (صلى الله عليه وسلم > صفاته في التوراة والإنجيل Pillars of Islam> The Blessed Muhammad(PBUH)> His Characteristics in the Bible and Gospel الإيمان > الكتب السماوية الأخرى > الإنجيل Faith> The Other Divine Books> The Gospel> الإيمان > الكتب السماوية الأخرى > التوراة Faith> The Other Divine Books> The Bible الدعوة إلى الله > وجوبها > وجوبها على كل مسلم The Call for Allah> Its Necessity> Its Necessity by Every Moslem العمل > العمل الطالح > الفلاح والسعادة Action(Work)> Bad Deeds>Success and Happiness
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


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Video: Georginio Wijnaldum produces brilliant header to break deadlock for Netherlands
by Ron CarneThe Netherlands were in EURO 2020 qualifying action on Tuesday night as they hosted Estonia looking to try and secure top spot in Group C.
While in a scrap with Germany for first place, they were handed a boost as Northern Ireland broke the deadlock against their rivals early on.
Almost simultaneously, Liverpool midfielder Georginio Wijnaldum was on the mark for the Dutch and it was an excellent headed finish from the Reds star, as seen in the video below.
It came after some early pressure from the hosts which resulted in the ball being swung back into the box, and Wijnaldum was on hand to not only rise highest, but to also get power and direction on his header to send it in the opposite direction to give the goalkeeper no chance.
Nathan Ake soon doubled their lead, although it promises to be a fascinating night as Serge Gnabry was on the mark to draw Germany level against Northern Ireland to leave top spot in the air as there promises to be plenty more twists and turns along the way.


import $ivy.`io.github.siddhartha-gadgil::provingground-core-jvm:0.1.1-SNAPSHOT`
To efficiently manipulate expressions in natural numbers, or more generally rings (and fields), proving-ground has special HoTT types wrapping scala types that are Rings, Rigs, Fields etc in the spire library. As a consequence:
The ring of natural numbers is an object NatRing. This has
import provingground._, induction._, scalahott._
import NatRing._
val n = "n" :: NatTyp
val m = "m" :: NatTyp
val k = "k" :: NatTyp
Spire implicits let us use the addition and multiplication operations.
import spire.math._
import spire.algebra._
import spire.implicits._
A sum gives a SigmaTerm, which only stores a set of terms being added.
n + m
(n + m) + n
Addition is commutative and associative, even when it involves repeated terms.
n + m == m + n
(n + m) + k == n + (m + k)
(n + n) + m == (n + m) + n
Similarly, multiplication is commutative and associative, and distributes over addition. Multiplication gives Pi-terms with parameter a map to exponents.
n * m == m * n
n * (m * k)
(n * m) * k
n * (m + k)
n *(m + k) == (n * m) + (n * k)
n + 1
1 + n
(1 + n) + 2
n * n
We can use the expressions from these functions in lambdas. For this we need correct substitution.
import HoTT._
val fn = lmbda(n)(n * n)
fn(3)
fn(k)
We can define a function f recursively on natural numbers, given the value f(0) and given f(n+1) as a (curryed) function of (n+1) and f(n). This expands for literals.
val m = lmbda(n)(prod(n + 1))
val factorial = Rec(1: Nat, m)
factorial(3)
factorial(5)
factorial(n)
val g = lmbda(k)(factorial(k * k))
g(3)
factorial(9)
If we apply a recursive function to a sum n+k with k a literal (say k = 2), then the result simplifies as much as possible by expanding tail recursively in the literal.
factorial(n + 1)
val fn = lmbda(n)(factorial(n + 1))
fn(1)
fn(4)
(n + 2) * (n + 1)
(3 * n) * n
n * (n * n)
(n * k) * k
k * (n * k)
(n * n) * n
factorial(n + 2)
Recursive expansion: We see an example of expansion as much as possible.
val func = lmbda(n)(factorial(n+ 2))
func(3)
func(k) == factorial(k) * (k + 2) * (k + 1)
1 + 2
findFactor(Literal(2), Literal(4))
findDivisibilty(Literal(2), Literal(4))
findDivisibilty(Literal(2), Literal(4)).map(_.typ)
findFactor(n *2, n* 4)
findFactor(n * 2, n * 2 * k)
findFactor(n * k, n * n * k)
findFactor(n * 2, n * 4 * k)
findFactor(n * 2, n * 7 * k)
findFactor(n * 2, n * 4 * k) == Some(k * 2)
findDivisibilty(n * 2, n * 4 * k)
divides(Literal(2))(Literal(3))
findDivisibilty(2, 4)
findDifference(n+ 4, n + 2)
findDifference(4, 2)
findDifferenceFlip(4, 2)
findLEQ(2, 4)
LEQ.unapply(leq(n)(k))
LEQ.unapply(leq(Literal(2))(Literal(4)))
val sg = leq(Literal(2))(Literal(4))
findDifference(n + 2, 2)
val x = NatTyp.Var
val eqn = sg.fibers(x).asInstanceOf[IdentityTyp[Nat]]
eqn.dom == NatTyp
eqn.lhs
findDifference(eqn.lhs, x)
x + 2
findDifference(x + 2, 2)
eqn.lhs == x + 2
findDifference(x + 2, x)
DIV.unapply(divides(n)(k))
divides(n)(k)
findFactor(n * k, n)
findFactor(k, n * k)
DIV.unapply(divides(n)(Literal(7)))


Enum DomExceptionType
DOM exception code types.
Namespace: SharpVectors.Dom
Assembly: SharpVectors.Core.dll
Syntax
public enum DomExceptionType
Fields
DomstringSizeErr
HierarchyRequestErr
IndexSizeErr
InuseAttributeErr
InvalidAccessErr
InvalidCharacterErr
InvalidModificationErr
InvalidStateErr
NamespaceErr
NoDataAllowedErr
NoModificationAllowedErr
NotFoundErr
NotSupportedErr
SyntaxErr
UnknowError
WrongDocumentErr
| Name | Description |
|---|---|
| DomstringSizeErr | If the specified range of text does not fit into a string. |
| HierarchyRequestErr | If any node is inserted somewhere it doesn't belong. |
| IndexSizeErr | If index or size is negative, or greater than the allowed value. |
| InuseAttributeErr | If an attempt is made to add an attribute that is already in use elsewhere. |
| InvalidAccessErr | If a parameter or an operation is not supported by the underlying object. |
| InvalidCharacterErr | If an invalid or illegal character is specified, such as in a name. See production 2 in the XML specification for the definition of a legal character, and production 5 for the definition of a legal name character. |
| InvalidModificationErr | If an attempt is made to modify the type of the underlying object. |
| InvalidStateErr | If an attempt is made to use an object that is not, or is no longer, usable. |
| NamespaceErr | If an attempt is made to create or change an object in a way which is incorrect with regard to namespaces. |
| NoDataAllowedErr | If data is specified for a node which does not support data. |
| NoModificationAllowedErr | If an attempt is made to modify an object where modifications are not allowed. |
| NotFoundErr | If an attempt is made to reference a node in a context where it does not exist. |
| NotSupportedErr | If the implementation does not support the requested type of object or operation. |
| SyntaxErr | If an invalid or illegal string is specified. |
| UnknowError | If there is no defined error code for this exception or the exception is unknown. |
| WrongDocumentErr | If a node is used in a different document than the one that created it (that doesn't support it). |


@Target(value=TYPE) @Retention(value=RUNTIME) public @interface EnumMapping
Also refer to the EnumValue
approach which probably the preferred now
(preferred over using this EnumMapping annotation).
Both of the approaches defined in the JPA have significant problems!!!
Using the ordinal value is VERY RISKY because that depends on the compile order of the enum values. Aka if you change the order of the enum values you have changed their ordinal values and now your DB values are WRONG - a HUGE disaster!!!.
Using the String values of enums is fairly restrictive because in a Database these values are usually truncated into short codes (e.g. "A" short for "ACTIVE") so space used in the database is minimised. Making your enum names match the database values would give them very short less meaningful names - not a great solution.
You can use this annotation to control the mapping of your enums to database values.
The design of this using nameValuePairs is not optimal for safety or refactoring so if you have a better solution I'm all ears. The other solutions would probably involve modifying each enumeration with a method which may be ok.
An example mapping the UserState enum.
... @EnumMapping(nameValuePairs="NEW=N, ACTIVE=A, INACTIVE=I") public enum UserState { NEW, ACTIVE, INACTIVE; }
EnumValue
| Modifier and Type | Required Element and Description |
|---|---|
String |
nameValuePairs
A comma delimited list of name=value pairs.
|
| Modifier and Type | Optional Element and Description |
|---|---|
boolean |
integerType
Defaults to mapping values to database VARCHAR type.
|
int |
length
The length of DB column if mapping to string values.
|
public abstract String nameValuePairs
e.g. "ACTIVE=A, INACTIVE=I, NEW=N".
Where ACTIVE, INACTIVE and NEW are the enumeration values and "A", "I" and "N" are the database values.
This is not really an optimal approach so if you have a better one I'm all ears - thanks.
public abstract boolean integerType
e.g. "ACTIVE=1, INACTIVE=0, NEW=2".
public abstract int length
Copyright © 2016. All rights reserved.


| Dispatched to a small Italian town to await further orders, assassin Jack embarks on a double life that may be more relaxing than is good for him. | |
| Genres: | Crime, Drama, Thriller |
| Director: | Anton Corbijn |
| Writer: | Rowan Joffe, Martin Booth |
Cast: | Jack / Edward - George Clooney Ingrid - Irina Björklund Hunter #1 - Lars Hjelm Hunter #2 - Björn Granath Pavel - Johan Leysen Father Benedetto - Paolo Bonacelli Man on Vespa - Giorgio Gobbi Old Cheese Vendor - Silvana Bosi Mathilde - Thekla Reuten Waiter - Guido Palliggiano Young Swedish Man - Samuel Vauramo Postmaster - Antonio Rampino Clara - Violante Placido Fabio - Filippo Timi Hooker #2 - Ilaria Cramerotti Hooker #3 - Angelica Novak Hooker #1 - Isabelle Adriani Barman - Raffaele Serao Anna - Anna Foglietta Waiter - Sandro Dori Antonio - Patrizio Pelizzi |


Welcome! VMAGI is a small emulator/interpreter my friend Matthew and I challenged each other to build in 24 hours. This includes both the implementation of the interpreter and creating your own ISA/3ac/IR for it that it will run on top of. If you want to see Matthew’s implementation, go to his repository.
My friend Ethan also joined us on this competition and completed his implementation. Funnily enough, I did it in Go, Matthew in Rust, Ethan in C++.
The goal within 24 hours was to write an interpreter that can reliably run a recursive version of fibonacci sequence, such that for any natural n
, fib(n)
returns the n’th element of the sequence.
This was an interesting challenge, as writing the machine itself, with all the instructions and logic around it was pretty simple. This includes required stuff like labels, jumps, conditionals, etc. The idea was to make it a workable interpreter for whatever you write.
Want to read more? See the whole story with the architecture, pitfalls, dragons(?), and needy-greedy technical details in the project’s repository!
-> Go to VMAGI


Functions
The following functions are available globally.
-
This function returns total number of days for month
Declaration
Swift
func getNumberOfDays(year: Int, month: Int) -> Int
Parameters
year
year
month
month
Return Value
total days in month
-
Helper function for return count to skip for display
Declaration
Swift
func getSkeepCount(_ weekDayNo: Int, startDay: WeekStartDay) -> Int
Parameters
weekDayNo
Int value for week day number
- startDay: Week start day
Return Value
Returns count to skeep
-
Get skeep count for monday
Declaration
Swift
fileprivate func getCountForMonday(_ weekDayNo: Int) -> Int
-
Get skeep count for monday
Declaration
Swift
fileprivate func getCountForSunday(_ weekDayNo: Int) -> Int


Services
Upcoming events:
- TPC member of the Brazilian Conference on Software: Practice and Theory - the industry track (CBSoft 2023)
- TPC member of the Brazilian Symposium on Software Engineering - the tool track (SBES 2023)
- TPC member of the Brazilian Symposium on Systematic and Automated Software Testing (SAST 2023)
Program chair:
- 1st Brazilian Symposium on Systematic and Automated Software Testing (SAST 2016), Program Co-Chair
- VIII Workshop on Theses and Dissertations of CBSoft (WTDSoft 2018), Program Co-Chair
Program Committee member:
- IEEE International Conference on Software Testing, Verification and Validation (ICST), 2021-2022
- IEEE/ACM International Conference on Automation of Software Test (AST), 2020
- Brazilian Symposium on Software Engineering (SBES), 2019-2021
- Brazilian Symposium on Systematic and Automated Software Testing (SAST), 2015-2022
Guest editor:
- JSERD, special issue on Automated Software Testing (2017)
Reviewed for:
- ACM Transactions On Software Engineering And Methodology (TOSEM)
- IEEE Transactions on Reliability (IEEE-TR)
- IEEE Transactions on Services Computing (TSC)
- Software Testing, Verification and Reliability journal (STVR)
- Empirical Software Engineering Journal (EMSE)
- Journal of Systems and Software (JSS)
- Science of Computer programming journal (SCP)
- Information and Software Technology journal (IST)
- Computers & Security (CompSec)
- Software Quality Journal (SQJO)
- Journal of Software Engineering Research and Development (JSERD)
- Software and Systems Modeling journal (SoSyM)
- IET Software
- Information Processing Letters
- IT Professional
- Journal of Universal Computer Science (JUCS)
- Journal of Computer Science and Technology (JCST)


{% extends 'base.html' %} {% block content %}
Previous
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Best Projects Award 🏆🥇🥈🥉🎖🏅
Projects
Add Project
Most recommended and rated
{%for project in projects%}
{{project.name}}
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Click to visit Site
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Follow along ->
https://pkamath2.github.io/voxxed-genart-reveal/
https://github.com/pkamath2/voxxed-genart-reveal
npm install
npm start
DEMO!
3 hidden layers tanh activation
Sigmoid output
Squared input x
32 hidden layers tanh + relu activation
Sigmoid output
Periodic (sin) input x & y
64 hidden layers tanh activation
Sigmoid output
Source Code: https://github.com/pkamath2/picbreeder-tf-node


{% extends 'emails/_base.html' %} {% load static %} {% block title %} Roomscout.ca | Someone has tried to contact us {% endblock %} {% block content %}
Someone has tried to contact us
From: {{ email }}
Subject: {{ subject }}
Message: {{ message }}
IP: {{ ip }}
{% endblock %}


#include <Arduino.h>
Go to the source code of this file.
|
|
#define | ADC_TEENSY_3_1 |
| |
|
#define | ADC_NUM_ADCS (2) |
| |
|
#define | ADC_USE_DMA (1) |
| |
|
#define | ADC_USE_PGA (1) |
| |
|
#define | ADC_USE_PDB (1) |
| |
|
#define | ADC_USE_INTERNAL (1) |
| |
|
#define | ADC_MAX_PIN (43) |
| |
|
#define | ADC_DIFF_PAIRS (2) |
| |
|
#define | ADC_CFG1_ADICLK_MASK_1 (1<<1) |
| |
|
#define | ADC_CFG1_ADICLK_MASK_0 (1<<0) |
| |
|
#define | ADC_CFG1_ADIV_MASK_1 (1<<6) |
| |
|
#define | ADC_CFG1_ADIV_MASK_0 (1<<5) |
| |
|
#define | ADC_SC1A_CHANNELS (0x1F) |
| |
|
#define | ADC_SC1A_PIN_INVALID (0x1F) |
| |
|
#define | ADC_SC1A_PIN_MUX (0x80) |
| |
|
#define | ADC_SC1A_PIN_DIFF (0x40) |
| |
|
#define | ADC_SC1A_PIN_PGA (0x80) |
| |
|
#define | ADC_ERROR_DIFF_VALUE (-70000) |
| |
|
#define | ADC_ERROR_VALUE ADC_ERROR_DIFF_VALUE |
| |
|
#define | ADC_ERROR_ALL 0x3FF |
| |
|
#define | ADC_ERROR_CLEAR 0x0 |
| |
|
#define | ADC_ERROR_OTHER (1<<0) |
| |
|
#define | ADC_ERROR_CALIB (1<<1) |
| |
|
#define | ADC_ERROR_WRONG_PIN (1<<2) |
| |
|
#define | ADC_ERROR_ANALOG_READ (1<<3) |
| |
|
#define | ADC_ERROR_COMPARISON (1<<4) |
| |
|
#define | ADC_ERROR_ANALOG_DIFF_READ (1<<5) |
| |
|
#define | ADC_ERROR_CONT (1<<6) |
| |
|
#define | ADC_ERROR_CONT_DIFF (1<<7) |
| |
|
#define | ADC_ERROR_WRONG_ADC (0<<8) |
| |
|
#define | ADC_ERROR_SYNCH (1<<9) |
| |
|
#define | ADC_debug 0 |
| |
|
#define | ADC_SC1A_COCO_BIT (7) |
| |
|
#define | ADC_SC1A_AIEN_BIT (6) |
| |
|
#define | ADC_SC1_DIFF_BIT (5) |
| |
|
#define | ADC_CFG1_ADLPC_BIT (7) |
| |
|
#define | ADC_CFG1_ADIV1_BIT (6) |
| |
|
#define | ADC_CFG1_ADIV0_BIT (5) |
| |
|
#define | ADC_CFG1_ADLSMP_BIT (4) |
| |
|
#define | ADC_CFG1_MODE1_BIT (3) |
| |
|
#define | ADC_CFG1_MODE0_BIT (2) |
| |
|
#define | ADC_CFG1_ADICLK1_BIT (1) |
| |
|
#define | ADC_CFG1_ADICLK0_BIT (0) |
| |
|
#define | ADC_CFG2_MUXSEL_BIT (4) |
| |
|
#define | ADC_CFG2_ADACKEN_BIT (3) |
| |
|
#define | ADC_CFG2_ADHSC_BIT (2) |
| |
|
#define | ADC_CFG2_ADLSTS1_BIT (1) |
| |
|
#define | ADC_CFG2_ADLSTS0_BIT (0) |
| |
|
#define | ADC_SC2_ADACT_BIT (7) |
| |
|
#define | ADC_SC2_ADTRG_BIT (6) |
| |
|
#define | ADC_SC2_ACFE_BIT (5) |
| |
|
#define | ADC_SC2_ACFGT_BIT (4) |
| |
|
#define | ADC_SC2_ACREN_BIT (3) |
| |
|
#define | ADC_SC2_DMAEN_BIT (2) |
| |
|
#define | ADC_SC2_REFSEL0_BIT (0) |
| |
|
#define | ADC_SC3_CAL_BIT (7) |
| |
|
#define | ADC_SC3_CALF_BIT (6) |
| |
|
#define | ADC_SC3_ADCO_BIT (3) |
| |
|
#define | ADC_SC3_AVGE_BIT (2) |
| |
|
#define | ADC_SC3_AVGS1_BIT (1) |
| |
|
#define | ADC_SC3_AVGS0_BIT (0) |
| |
|
#define | ADC_PGA_PGAEN_BIT (23) |
| |
| #define | ADC_PDB_CONFIG |
| |
|
#define | PDB_CHnC1_TOS_1 0x0100 |
| |
|
#define | PDB_CHnC1_EN_1 0x01 |
| |
|
#define | ADC_BITBAND_ADDR(reg, bit) (((uint32_t)(reg) - 0x40000000) * 32 + (bit) * 4 + 0x42000000) |
| |
|
| enum | ADC_REF_SOURCE : uint8_t { REF_DEFAULT = 0,
REF_ALT = 1,
REF_NONE = 2
} |
| |
| enum | ADC_REFERENCE : uint8_t { ADC_REFERENCE::REF_3V3 = ADC_REF_SOURCE::REF_DEFAULT,
ADC_REFERENCE::REF_1V2 = ADC_REF_SOURCE::REF_ALT,
ADC_REFERENCE::REF_EXT = ADC_REF_SOURCE::REF_DEFAULT,
NONE = ADC_REF_SOURCE::REF_NONE
} |
| |
| enum | ADC_INTERNAL_SOURCE : uint8_t {
ADC_INTERNAL_SOURCE::TEMP_SENSOR = 38,
ADC_INTERNAL_SOURCE::VREF_OUT = 39,
ADC_INTERNAL_SOURCE::BANDGAP = 41,
ADC_INTERNAL_SOURCE::VREFH = 42,
ADC_INTERNAL_SOURCE::VREFL = 43
} |
| |
| enum | ADC_CONVERSION_SPEED : uint8_t {
ADC_CONVERSION_SPEED::VERY_LOW_SPEED,
ADC_CONVERSION_SPEED::LOW_SPEED,
ADC_CONVERSION_SPEED::MED_SPEED,
ADC_CONVERSION_SPEED::HIGH_SPEED_16BITS,
ADC_CONVERSION_SPEED::HIGH_SPEED,
ADC_CONVERSION_SPEED::VERY_HIGH_SPEED,
ADC_CONVERSION_SPEED::ADACK_2_4,
ADC_CONVERSION_SPEED::ADACK_4_0,
ADC_CONVERSION_SPEED::ADACK_5_2,
ADC_CONVERSION_SPEED::ADACK_6_2
} |
| |
| enum | ADC_SAMPLING_SPEED : uint8_t {
ADC_SAMPLING_SPEED::VERY_LOW_SPEED,
ADC_SAMPLING_SPEED::LOW_SPEED,
ADC_SAMPLING_SPEED::MED_SPEED,
ADC_SAMPLING_SPEED::HIGH_SPEED,
ADC_SAMPLING_SPEED::VERY_HIGH_SPEED
} |
| |
Value:(PDB_SC_TRGSEL(15) | PDB_SC_PDBEN | PDB_SC_PDBIE \
| PDB_SC_CONT | PDB_SC_LDMOD(0))
ADC conversion speed. Common set of options to select the ADC clock speed F_ADCK, which depends on F_BUS, except for the ADACK_X_Y options that are independent. This selection affects the sampling speed too. Note: the F_ADCK speed is not equal to the conversion speed; any measurement takes several F_ADCK cycles to complete including the sampling and conversion steps.
| Enumerator |
|---|
| VERY_LOW_SPEED |
is guaranteed to be the lowest possible speed within specs for resolutions less than 16 bits (higher than 1 MHz).
|
| LOW_SPEED |
is guaranteed to be the lowest possible speed within specs for all resolutions (higher than 2 MHz).
|
| MED_SPEED |
is always >= LOW_SPEED and <= HIGH_SPEED.
|
| HIGH_SPEED_16BITS |
is guaranteed to be the highest possible speed within specs for all resolutions (lower than or equal to 12 MHz).
|
| HIGH_SPEED |
is guaranteed to be the highest possible speed within specs for resolutions less than 16 bits (lower than or equal to 18 MHz), except for Teensy 3.6 (NOT 3.5), for which the maximum is 24 MHz.
|
| VERY_HIGH_SPEED |
may be out of specs
|
| ADACK_2_4 |
2.4 MHz asynchronous ADC clock (independent of the global clocks F_CPU or F_BUS)
|
| ADACK_4_0 |
4.0 MHz asynchronous ADC clock (independent of the global clocks F_CPU or F_BUS)
|
| ADACK_5_2 |
5.2 MHz asynchronous ADC clock (independent of the global clocks F_CPU or F_BUS)
|
| ADACK_6_2 |
6.2 MHz asynchronous ADC clock (independent of the global clocks F_CPU or F_BUS)
|
Other ADC sources to measure, such as the temperature sensor.
| Enumerator |
|---|
| TEMP_SENSOR |
Temperature sensor.
|
| VREF_OUT |
1.2 V reference
|
| BANDGAP |
BANDGAP
|
| VREFH |
High VREF
|
| VREFL |
Low VREF.
|
Reference for the ADC
| Enumerator |
|---|
| REF_3V3 |
3.3 volts
|
| REF_1V2 |
1.2 volts
|
| REF_EXT |
External VREF
|
ADC sampling speed. It selects how many ADCK clock cycles to add.
| Enumerator |
|---|
| VERY_LOW_SPEED |
is the lowest possible sampling speed (+24 ADCK).
|
| LOW_SPEED |
adds +16 ADCK.
|
| MED_SPEED |
adds +10 ADCK.
|
| HIGH_SPEED |
adds +6 ADCK.
|
| VERY_HIGH_SPEED |
is the highest possible sampling speed (0 ADCK added).
|


Daniel Thweatt
About
Portfolio
Contact
Portfolio
Trivia Game
LIRI
NYT React Search
Boring Political App
Octopied
Donation App


Install Ionic and Make A Blank App
Get Xcode. Then install Homebrew in the terminal:
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
Install npm with Homebrew:
brew install node
Now we can install Ionic globally with:
npm install -g cordova ionic
You will notice that we first install Cordova, and that is important. We need Cordova as it is on this that Ionic is built. In fact, the mobile plugin we are using is a Cordova plugin. More on that later.
Now we can generate a blank mobile application. We have three options: blank, tabs and sidemenu. We will use the third:
ionic start myApp sidemenu
You may be asked to open or login to an ionic.io account. This is entirely optional and not necessary for this tutorial.
Now remove/add iOS to your application (it probably got installed by default though), build your app and launch it in the browser:
cd myApp
ionic platform rm ios; ionic platform add ios
ionic build ios
ionic serve --lab
Alternatively, you can swap out that last command with:
ionic emulate ios
to see this in Apple's iOS emulator. The emulator is cool, but very very slow. You can marginally increase its startup screen by opening Xcode and selecting the Window > Devices menu. In the window that appears, remove the (many) devices you won't be testing on. Even with this hack, building and emulating mobile apps is time-consuming.
For this reason, I recommend using the browser for initial development. It has the added bonus of automatically refreshing when it detects any code is changed.
What is more, it allows you to use console.log() and the excellent Chrome developer tools window to learn what is actually going on when errors arise.
Common Issues
CORS Errors in Browser
When serving in the browser, you may get errors for CORS security violations. This will not happen in the actual app, and is only due to the fact that you are serving the application in the browser. To stop these errors (and only during development as it is a security hazard!) you can launch Chrome this way to disable these security checks and allow you to preview how your app would run:
/Applications/Google\ Chrome.app/Contents/MacOS/Google\ Chrome --disable-web-security --user-data-dir
Icon Error from Ionic
At some point in this process, you may get an error that complains about the lack of some icon. This can be fixed by generating all icons with the following command:
ionic resources --icon
Odd Plugin Errors
As you add plugins, you may find that you get inexplicable errors. One thing that can help: remove your iOS platform and reinstall it:
ionic platform rm ios; ionic platform add ios
Next


Advertising and Marketing
Mr. and Mrs. Brandon Phillips♥
The “Why”
- How modern companies compete
-
Provides company recognition
The “How”
- Slogans
- Logos
- Commercials
Slogans
- Short and sweet
-
Catchy
- Rhymes
- Follows a familiar tune
Logos
- Colors to trigger feelings
- Simple
- Unique
Commercials
- Humorous
- Musical
-
Consistent Aspects
- Jimmy Johns → Speed
- Follows a familiar tune
Conclusion
Marketing is too important to be left to the marketing department.
~David Packard~


| Action | Cause | Count | First | Last | Zone |
| #S.ActiveAlertList.?,%i.InitialCause#; #S.ActiveAlertList.?,%i.LastCause# | #S.ActiveAlertList.?,%i.OccurenceCount# | #S.ActiveAlertList.?,%i.FirstOccurence# | #S.ActiveAlertList.?,%i.LastOccurence# | #S.ActiveAlertList.?,%i.Zone.ZoneName# |


Lewis Hamilton leads BBC Sports Personality of the Year nominees
Lewis Hamilton and Raheem Sterling lead this list year’s BBC Sports Personality of the Year nominees following a tremendous year of achievements.
Formula One racer Lewis was among the six shortlisted names announced on Monday after a stellar year, which saw him win his sixth world title, placing him just one title behind the legendary Michael Schumacher.
It could be the second time Lewis wins the coveted award after scooping the honour for the first time back in 2014.
Raheem, 24, has been nominated for his work with Manchester City, who claimed a treble this year winning the Premier League, FA Cup and the Carabao Cup. In personal news, the footballer secretly became a father for the third time with his girlfriend, Paige Milian, sharing the happy news of their 11-month-old son Thai-Cruz’s arrival last week.
Elsewhere on the nominations list, athletics star Katarina Johnson Thompson was recognised after winning gold in the heptathlon at the World Championships in Doha where she set the British record.
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Popstar Ed Sheeran earlier announced cricketer Ben Stokes as a shortlisted name while rapper Stormzy did the honours of revealing Dina Asher Smith as another nominee. Welsh rugby player Alun Wyn Jones is also up for the prestigious award.
It comes hours after Lewis, 34, spoke about the positive impact he wanted to have on the younger generation, following in the footsteps of his hero Ayrton Senna.
‘I am trying to have a positive impact,’ Lewis told reporters in Monaco according to PA Media.
‘I looked at Ayrton Senna. He was a star in the sky and I want to somehow get up there.
‘It is important to find people like that and that is what I am trying to be.
‘If you look at young kids they are pure spirits. We are not born to hate or have negativity in our hearts.
‘That is something we learn over time. It is passed to us by our parents, and whatever issues they have going on, and through people you interact with.
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‘It is always really important to stay true to your core values, and I am really fortunate that I have this amazing platform, that I never thought I would have. I am trying to be the best person I can.’
BBC Sports Personality of the Year nominees
Ben Stokes
Dina Asher-Smith
Raheem Sterling
Alun Wyn Jones
Lewis Hamilton
Katarina Johnson-Thompson
The BBC Sports Personality of the Year awards are set to take place at the P&J Live in Aberdeen on 15 December. The ceremony airs on BBC One at 7pm.
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